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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Punctator
Billionaires Club The Unthinkables
12
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Posted - 2013.06.07 02:01:00 -
[31] - Quote
CCP karkur wrote:Hi all, it. - Have you run into any objects in space that have no primary action but you wish they did?
very often it is too many objects in space to navigate from space only. it will be great if this objects could be in overwiew as well or it should be a space-filter showing only certain types of objects. it should be a option to show only scaning sites or anomaly like forsaken hub but not all anomalys in the system. because we dont have such filter it make new navigation system near unusefull and player can only be angry more and more
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Kaarous Aldurald
ROC Academy The ROC
204
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Posted - 2013.06.07 02:12:00 -
[32] - Quote
Thelonious Blake wrote:Bloodpetal wrote:CCP karkur wrote:hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options. It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that. CCP, add a tutorial abount the Radial Menu
This honestly. I have no issues with it as of yet, it's just taking some getting used to compared to how things used to work.
Perhaps a video on the main site, or something, highlighting the major features and contexts of the new system? Not posting on my main, and loving it.-á Because free speech.-á |
sera leonza
University of Caille Gallente Federation
8
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Posted - 2013.06.07 02:12:00 -
[33] - Quote
Loving it!
No complaints here GÖÑ
edit
Especially the ability to adjust orbit/keep at range without having to manually enter them. |
Amitious Turkey
The Red Circle Inc.
116
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Posted - 2013.06.07 02:37:00 -
[34] - Quote
I love the radial menu, no complaints about how it works (yet). Infinitely better than right clicking or the previous radial menu.
I think it would be a good idea to be able to use it in-station for things like opening the cargo/drone bay of your active ship. Oooh, perhaps even putting an option for a "default fitting" (one you specify in advance for that ship type). That way the people in RvB can lose their Rifters faster I like to lick things.
Haunting the forums since 03. |
electrostatus
Center for Advanced Studies Gallente Federation
56
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Posted - 2013.06.07 02:45:00 -
[35] - Quote
I would like to be able to open my anchored cans with the menu. Could do that in the old menu. Not a real fan of the look at in a sub-directory. Or how the locations for several actions are different from the old menu, which I used extensively. But apparently most people never used that menu. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
Arthur Trueshot
Four Pillar Production Headshot Gaming
0
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Posted - 2013.06.07 12:00:00 -
[36] - Quote
Having the opton to bind it to nothing would not hurt for me.
I tryed it and the idear is nice but for me the goal should not be taking every thing you have on the "right clic menu" over to the radial menu but have the "emergency" stuff on the radial menu or the stuff you have to clic fast on it.
This means actually that i don't want the radial menu looking different every time i use it on something diferent. So i would prefer putting les stuff in there (or hide it under the "+" icon). Actually the best solution would be to be able to configure what is on that menu
For me the main reason why i don't use it is beacause the icons in space are to smal to interact with them in that way. Well except the sites.... |
Shade Millith
Bite Me inc Bitten.
72
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Posted - 2013.06.07 12:03:00 -
[37] - Quote
Only the same thing I've wanted since you've changed it.
Make it customizable. |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
504
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Posted - 2013.06.07 12:27:00 -
[38] - Quote
Tiber Ibis wrote:Most importantly, I would like the radial menu to cancel if I move my mouse away from it once activated. At the moment even if you drag your mouse half way across the screen it still selects a button which is annoying.
This. When the mouse is released on empty space you expect that to cancel the radial menu, not fire the option you last hovered over, or whatever it selects when you release in space. It should be trivial to cancel the menu using the mouse alone. |
Keegan Teutorix
Macabre Votum Northern Coalition.
0
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Posted - 2013.06.07 13:44:00 -
[39] - Quote
not sure if it's been mentioned but the the "at current range" option for orbit and keep at range would be awesome. maybe you could put it as the first option as you drag away from the center (so before 500m). |
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CCP Eterne
C C P C C P Alliance
2556
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Posted - 2013.06.07 14:02:00 -
[40] - Quote
I'm moving this to Features & Ideas Discussion and stickying it. Bad devs! New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Dominous Nolen
11
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Posted - 2013.06.07 14:04:00 -
[41] - Quote
CCP karkur wrote:James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges).
What about Worm holes as well. No primary action appears to exist for that to "Enter Wormhole"
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Funky Lazers
Shin-Ra Ltd
253
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Posted - 2013.06.07 14:07:00 -
[42] - Quote
CCP karkur wrote:Hi all, Stuff stuff
The thing about this menu is it has annoying snap back on mouse, i.e. when you move the cursor on the button after you "pushed" that button your mouse moves back at the spot it was activated. This cursor "teleport back" disorients you a lot.
Could there be some option to turn that off? Whatever. |
Luc Chastot
Gentleman's Corp
383
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Posted - 2013.06.07 14:54:00 -
[43] - Quote
As much as I like it, I have yet to use it. Interacting with the OV is much easier than searching for objects in 360-¦ space to left click them. Two things you could do is improving the OV visually and completely migrating the actions window into the radial menu; give a separate, shorter delay for the radial menu on the OV and people might actually start using it in a serious manner. Make it idiot-proof and someone will make a better idiot. |
Nevyn Auscent
Broke Sauce
298
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Posted - 2013.06.07 15:05:00 -
[44] - Quote
The Radial Menu on targeted icons is problematic with regards to rearranging my targets. I don't want to have to immediately start to drag an icon, and even then sometimes hold my click still too long, I almost have to start dragging it immediately. However..... I don't want to have a long delay on the radial menu anywhere else. I can't think of a perfect way to resolve this issue, but I would suggest that this is an area that needs looking at as a problem spot, where we have a click/hold/drag functionality to rearrange target order, which especially for a Logi pilot is a great help. And the same click/hold/drag functionality for the radial menu. |
Mariner6
Agony Unleashed Agony Empire
162
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Posted - 2013.06.07 15:30:00 -
[45] - Quote
We found the radial menu very annoying for manual piloting during PvP as you would accidentally open up the menu while spiraling in, but now that we've changed key binding away from left click not a problem. But, now I find I don't use the radial menu much so...don't know. Still getting used to it. |
Darius Caliente
Intentionally Dense Angeli Mortis
20
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Posted - 2013.06.07 15:44:00 -
[46] - Quote
A lot of people have mentioned an 'off' button or that they've simply rebound the key associated. The radial menu is pretty damn cool but it has a few flaws:
1) It's too fast... in PvP or when simply going to drag away from a station when you undock, it pops-up too quickly, and causes you to misclick, having the ability set a pop-up delay would be amazing.
2) D-Scan now takes longer to get to clicking, Along with the pop-up delay there should be the ability to enable "Default Actions". If I click on my scanner button and release before N-seconds it performs the default action, if I hold it past N-seconds it gives me the menu. |
Veruca d'Artan
Imperial Shipment Amarr Empire
0
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Posted - 2013.06.07 15:51:00 -
[47] - Quote
My mouse can be a bit twitchy when it is supposed to be 'still' this is normally not a problem, but this noise in the movement prevents the radial menu form opening most of the time;
Wouldn't it be possible to implement a configurable 'deadzone' to compensate for pointer jitter?
( and no a new mouse isnt always an option :P ) |
X Gallentius
Justified Chaos
1439
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Posted - 2013.06.07 16:03:00 -
[48] - Quote
The center button should bring up the entire scanning window - and it should activate the directional scanning window. It's kind of a PITA to have to move the mouse to the side to activate something. I've resorted to always keeping the overall scanning window up when in space (which is probably something you should do anyways).
So, bottom line - there seems to be too few credible actions available for the number of available actions on the radial dial right now.
Otherwise, It's a great way to add more detail without taking up too much space. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5498
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Posted - 2013.06.07 16:31:00 -
[49] - Quote
Dominous Nolen wrote:CCP karkur wrote:James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges). What about Worm holes as well. No primary action appears to exist for that to "Enter Wormhole" You sure? I could have sworn I was using the radial menu for that the other day. -áMy (mostly boring) Youtube channel. |
Vesan Terakol
Almost Deliberate
4
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Posted - 2013.06.07 17:38:00 -
[50] - Quote
My first thought when i saw the radial menu was, that "Info" should go in the "+" section - that space could be occupied by something more useful, such as fleet broadcasts. |
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Altrue
Exploration Frontier inc
427
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Posted - 2013.06.07 18:03:00 -
[51] - Quote
Cursor position reset is annoying, please allow us to disable it. G££ <= Me |
Fear Tionscail
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.06.07 19:40:00 -
[52] - Quote
Primary action needs to be set for the planetary interaction customs offices (Open container), this was the functionality under the old radial menu. |
Sentamon
1021
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Posted - 2013.06.07 20:25:00 -
[53] - Quote
It's pretty nice after you get used to it.
Now the issue I have is expecting in everyplace, for example in the drone interface.
I was also hoping it would work with right click to avoid the "click and hold" but you end up fighting the old right click menus too much to make it worthwhile. ~ Professional Forum Alt -á~ |
James Amril-Kesh
4S Corporation RAZOR Alliance
5500
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Posted - 2013.06.07 20:46:00 -
[54] - Quote
I should also mention that using the radial menu's "warp to" option on a fleet member doesn't work, says that this person is not a member of my fleet. -áMy (mostly boring) Youtube channel. |
Aquila Sagitta
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
40
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Posted - 2013.06.08 07:43:00 -
[55] - Quote
I'd love if in the secondary menu you put access to cap ship hangers like fleet hangers or ship hangers |
MyGoodApollo
Dreddit Test Alliance Please Ignore
2
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Posted - 2013.06.08 12:39:00 -
[56] - Quote
I really like it. So much in fact that I'd love to be able to toggle off my selected item window so I have more space for my overview. Can there be an option to do this please?
On another note, it would be great to have a jump option on a jump bridge if it's online. |
Alvatore DiMarco
Capricious Endeavours Ltd
255
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Posted - 2013.06.08 17:37:00 -
[57] - Quote
For you people who want to cancel the radial menu when you accidentally open it, just move your mouse back to the center and release the button. Done. The way the menu works is such that the whole screen gets divided up into the buttons, so of course you're still selecting an item when you move the mouse away.
As for feedback, I agree that the cursor reset needs to go. When I let go of the mouse button after selecting an item, I'm expecting my cursor to stay right where it is instead of jumping back to where it was before.
I second that the drone window should have a radial. In my opinion at least, this should be a priority. It would make the existing drone interface unbelievably more useable if we could just radial-menu the drone controls, and it might be an effective stopgap measure until someone can devise a better drone interface as a whole. |
Alz Shado
EverFlow
1
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Posted - 2013.06.09 00:21:00 -
[58] - Quote
Customs Office -> Access Customs Office
Please! |
Garr Earthbender
Justified Chaos
158
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Posted - 2013.06.09 00:53:00 -
[59] - Quote
Need moar radial menus. Let me explain.
I use my scanner in low sec a lot. a LOT. It's a standard part of flying in low sec. As cool as it is to have the 3D scanner, it doesn't have the quick reaction time I need when umping into system and opening up a FW plex. I usually right click on the scanner and warp to 10 because you're still technically on the gate but will never get hung up on it.
Now that I'm used to (and LOVE) using the radial menu on my overview, I feel like I should be able to do the same thing with the system scanner. I'd recommend looking at this for continuity reasons. If the radial menu works 1 place, why not everywhere for your FiS needs? This could include the watchlist, and possibly even your fleet window. -Rock is overpowered, Scissors is fine. -Paper |
Sanyo Santiago
Homicidal Nomads
1
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Posted - 2013.06.09 06:17:00 -
[60] - Quote
I see too many important functions missing for most items, and far too many empty spaces... They are there, why not fill them up? Better yet, make the radial menu customizable in the config menu. Make it usable inside the inventory if thats possible. |
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