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Thread Statistics | Show CCP posts - 29 post(s) |
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CCP karkur
C C P C C P Alliance
2297

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Posted - 2013.06.06 20:56:00 -
[1] - Quote
Hi all,
I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu 
I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.
- Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Mallak Azaria
GoonWaffe Goonswarm Federation
3043
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Posted - 2013.06.06 21:04:00 -
[2] - Quote
Radial menu is great but sorry to say I don't use it because shortcuts. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
93
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Posted - 2013.06.06 21:04:00 -
[3] - Quote
You missed an "off" switch, though I suppose a bind to something unused works as well. |
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CCP karkur
C C P C C P Alliance
2298

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Posted - 2013.06.06 21:09:00 -
[4] - Quote
Gallowmere Rorschach wrote:You missed an "off" switch, though I suppose a bind to something unused works as well. yeah... updated my post to address that concern right away  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Indalecia
86
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Posted - 2013.06.06 21:12:00 -
[5] - Quote
One very annoying thing is that when the radial menu opens by mistake, it doesn't close itself when you move the mouse far away from it, which is very annoying. As far as I know the only way to close it without doing an action is to hit the escape key, which is odd for a mouse gesture.
EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion. http://o.smium.org/ - A browser-based fitter and loadout sharing platform |

Noriko Mai
852
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Posted - 2013.06.06 21:23:00 -
[6] - Quote
Territorial Claim Unit needs the + menu for "look at" and "bookmark" |

Shiuri
7
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Posted - 2013.06.06 21:26:00 -
[7] - Quote
CCP karkur wrote:Are there objects that you wished had a different primary action? Planets should have a primary action of Warp To or the same functionality as the Warp To button, rather than an action that pulls up a modal dialogue right next to navigation buttons. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5475
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Posted - 2013.06.06 21:35:00 -
[8] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it  Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway. -áMy (mostly boring) Youtube channel. |
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CCP karkur
C C P C C P Alliance
2298

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Posted - 2013.06.06 21:39:00 -
[9] - Quote
James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges). CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Tomba
Black Rebel Rifter Club The Devil's Tattoo
10
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Posted - 2013.06.06 21:43:00 -
[10] - Quote
Binding it to middle mouse button effectively turns it off for me...but one menu still pops up when i click on scanner icon.
Not keen on that - tho i can use alt-d i guess.
Any way to configure the hud scanner button to work as it used to?
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Vaino Harhainen
Science and Trade Institute Caldari State
0
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Posted - 2013.06.06 21:43:00 -
[11] - Quote
No radial menu for watchlisted fleet members? |

Sheynan
Lighting the blight
211
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Posted - 2013.06.06 21:44:00 -
[12] - Quote
It would be cool if hovering over the "warp to" button would give you another ring with "wart to at x km" distances
Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway. |

Thelonious Blake
77
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Posted - 2013.06.06 21:44:00 -
[13] - Quote
Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. |
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CCP karkur
C C P C C P Alliance
2298

|
Posted - 2013.06.06 21:44:00 -
[14] - Quote
Vaino Harhainen wrote:No radial menu for watchlisted fleet members? I wish... hopefully some day  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2298

|
Posted - 2013.06.06 21:45:00 -
[15] - Quote
Thelonious Blake wrote:Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. It's on your own ship... in the secondary layer 
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Thelonious Blake
77
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Posted - 2013.06.06 21:50:00 -
[16] - Quote
CCP karkur wrote:Thelonious Blake wrote:Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. It's on your own ship... in the secondary layer  You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship
Thank you! But can we change the position of that button to the primary layer?
Edit: I missclicked while ingame and got wrong info, sorry :/ |

Ashina Sito
Center for Advanced Studies Gallente Federation
60
|
Posted - 2013.06.06 21:51:00 -
[17] - Quote
Make the radial menu buttons configurable by the player.
Not a lot of reason to have left this out of a modern game UI. |

LittleTerror
Illuminated Foundation Trust
72
|
Posted - 2013.06.06 21:54:00 -
[18] - Quote
Sheynan wrote:It would be cool if hovering over the "warp to" button would give you another ring with "warp to at x km" distances Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway. EDIT: yeah and watchlists 
I would also like this as well as "orbit at x km" same for approach, it would make things easier for ammo switching and dictating range in a fight.
I realise its also easy to simply right click the target and select the range in the drop down but it would be rather cool if I could just do it all with my left mouse button  |
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CCP karkur
C C P C C P Alliance
2300

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Posted - 2013.06.06 21:58:00 -
[19] - Quote
LittleTerror wrote:Sheynan wrote:It would be cool if hovering over the "warp to" button would give you another ring with "warp to at x km" distances Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway. EDIT: yeah and watchlists  I would also like this as well as "orbit at x km" same for approach, it would make things easier for ammo switching and dictating range in a fight. I realise its also easy to simply right click the target and select the range in the drop down but it would be rather cool if I could just do it all with my left mouse button  hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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LittleTerror
Illuminated Foundation Trust
72
|
Posted - 2013.06.06 22:00:00 -
[20] - Quote
CCP karkur wrote:Thelonious Blake wrote:Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. It's on your own ship... in the secondary layer  You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship
Oh I see it now... Hovering over orbit then moving the mouse up or down to set the range, same can be done with other players ships and stuff so all is good. |
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Rytell Tybat
Kallocain Pharmaceuticals
43
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Posted - 2013.06.06 22:23:00 -
[21] - Quote
Not sure if this is the kind of feedback that you're looking for, but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview, then I am pulling my mouse off the radial menu to the left to try to avoid selecting anything. I'm wondering what the target area is for these buttons and if maybe it needs adjusting?
I understand that if I just go back to the middle of the radial menu then nothing is selected, but so far this hasn't proven efficient when I'm trying to do 3 things at once and my ship is on fire.
Even with that minor issue, I am still really liking the radial menu. Not only is it very useful, but it certainly gives me the feeling of interacting more with a game, as opposed to a spreadsheet. Well done. |

vyshnegradsky
Pompeii Syndicate No Safe Haven
96
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Posted - 2013.06.06 22:28:00 -
[22] - Quote
One thing I could say is when selecting jumpbridges with it, could you add an option to jump? Otherwise Im learning to use it and it seems good so far, good job.
-edit: seems you already answered this question. Would definitely recommend implementing it. This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |

Tiber Ibis
Republic Military School Minmatar Republic
8
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Posted - 2013.06.06 22:29:00 -
[23] - Quote
Three things that I would really like to see changed with the radial menu.
1. Most importantly, I would like the radial menu to cancel if I move my mouse away from it once activated. At the moment even if you drag your mouse half way across the screen it still selects a button which is annoying.
2. Radial menu to work in the star map screen and also solar system map screen.
3. More options to select various orbit and keep at distance ranges rather than the fixed ranges.
I'm really liking the new menu though CCP, and I've been using it a lot. But those 3 things would really make it replace the right click menu for most actions which I would like it to do. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1271
|
Posted - 2013.06.06 22:57:00 -
[24] - Quote
I'd like to see more granularity in the "Warp To Range" option. I know 0,10,20 are the available right click options, but maybe throw in a 5km option?
I'd like to see the radial menu expanded to more things as you go besides "Space Commands" (i.e. Inventory, etc). I'm sure that's on the battle plan.
I think that clicking on the Capacitor to bring up your ships radial menu would be cool (right menu is accessible from there). (Pixel hunting your ship in space is never fun)
Drones abandoned in space have an "engage target" as primary action. I think a Scoop option (either cargo or to drone bay, OR BOTH!!!) would be better.
On that note... What if the primary radial option for ships was a Drone Attack option? Since it's an empty space at the moment. Would be better use of that space, don't you think? It also resolves the long standing issue with no other GUI for drone commands.
And, clicking on your OWN ship has 2 empty slots. Make that Drone Commands for Launch/Return options as well. And you've solved a huge drone GUI interface issue, I think. Where I am. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1271
|
Posted - 2013.06.06 23:06:00 -
[25] - Quote
CCP karkur wrote:I would also like this as well as "orbit at x km" same for approach, it would make things easier for ammo switching and dictating range in a fight. I realise its also easy to simply right click the target and select the range in the drop down but it would be rather cool if I could just do it all with my left mouse button  hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly [/quote]
I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options.
It isn't clear.
Where I am. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5481
|
Posted - 2013.06.06 23:08:00 -
[26] - Quote
CCP karkur wrote:James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges). Just for purposes of clarity, I mean this being the primary action for someone clicking on a titan piloted by someone else, not on their own titan. -áMy (mostly boring) Youtube channel. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1271
|
Posted - 2013.06.06 23:10:00 -
[27] - Quote
I know this may be far fetched, but a Fleet Command section with "Warp Fleet" and similar would be great. I don't know where you'd squeeze it....
 Where I am. |

Tiber Ibis
Republic Military School Minmatar Republic
8
|
Posted - 2013.06.06 23:11:00 -
[28] - Quote
CCP karkur wrote:hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly  Ah ok, that is nice, I didn't realise that. |

Rytell Tybat
Kallocain Pharmaceuticals
43
|
Posted - 2013.06.06 23:19:00 -
[29] - Quote
Bloodpetal wrote:CCP karkur wrote:hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly  I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options. It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that.
I was thinking a bit about this as well. I had heard about this before using it, but it's not really that obvious which buttons have that functionality. It would be nice if there was at least a minor difference in the buttons with this range option. For example a notch or protuberance (don't get to use that word very often) or something. Something that is immediately recognisable that "ok, this button has a drag to change" function. |

Thelonious Blake
77
|
Posted - 2013.06.07 00:06:00 -
[30] - Quote
Bloodpetal wrote:CCP karkur wrote:hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly  I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options. It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that.
CCP, add a tutorial abount the Radial Menu  |
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Punctator
Billionaires Club The Unthinkables
12
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Posted - 2013.06.07 02:01:00 -
[31] - Quote
CCP karkur wrote:Hi all, it.  - Have you run into any objects in space that have no primary action but you wish they did?
very often it is too many objects in space to navigate from space only. it will be great if this objects could be in overwiew as well or it should be a space-filter showing only certain types of objects. it should be a option to show only scaning sites or anomaly like forsaken hub but not all anomalys in the system. because we dont have such filter it make new navigation system near unusefull and player can only be angry more and more
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Kaarous Aldurald
ROC Academy The ROC
204
|
Posted - 2013.06.07 02:12:00 -
[32] - Quote
Thelonious Blake wrote:Bloodpetal wrote:CCP karkur wrote:hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly  I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options. It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that. CCP, add a tutorial abount the Radial Menu 
This honestly. I have no issues with it as of yet, it's just taking some getting used to compared to how things used to work.
Perhaps a video on the main site, or something, highlighting the major features and contexts of the new system? Not posting on my main, and loving it.-á Because free speech.-á |

sera leonza
University of Caille Gallente Federation
8
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Posted - 2013.06.07 02:12:00 -
[33] - Quote
Loving it!
No complaints here GÖÑ
edit
Especially the ability to adjust orbit/keep at range without having to manually enter them. |

Amitious Turkey
The Red Circle Inc.
116
|
Posted - 2013.06.07 02:37:00 -
[34] - Quote
I love the radial menu, no complaints about how it works (yet). Infinitely better than right clicking or the previous radial menu.
I think it would be a good idea to be able to use it in-station for things like opening the cargo/drone bay of your active ship. Oooh, perhaps even putting an option for a "default fitting" (one you specify in advance for that ship type). That way the people in RvB can lose their Rifters faster  I like to lick things.
Haunting the forums since 03. |

electrostatus
Center for Advanced Studies Gallente Federation
56
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Posted - 2013.06.07 02:45:00 -
[35] - Quote
I would like to be able to open my anchored cans with the menu. Could do that in the old menu. Not a real fan of the look at in a sub-directory. Or how the locations for several actions are different from the old menu, which I used extensively. But apparently most people never used that menu. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

Arthur Trueshot
Four Pillar Production Headshot Gaming
0
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Posted - 2013.06.07 12:00:00 -
[36] - Quote
Having the opton to bind it to nothing would not hurt for me.
I tryed it and the idear is nice but for me the goal should not be taking every thing you have on the "right clic menu" over to the radial menu but have the "emergency" stuff on the radial menu or the stuff you have to clic fast on it.
This means actually that i don't want the radial menu looking different every time i use it on something diferent. So i would prefer putting les stuff in there (or hide it under the "+" icon). Actually the best solution would be to be able to configure what is on that menu 
For me the main reason why i don't use it is beacause the icons in space are to smal to interact with them in that way. Well except the sites.... |

Shade Millith
Bite Me inc Bitten.
72
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Posted - 2013.06.07 12:03:00 -
[37] - Quote
Only the same thing I've wanted since you've changed it.
Make it customizable. |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
504
|
Posted - 2013.06.07 12:27:00 -
[38] - Quote
Tiber Ibis wrote:Most importantly, I would like the radial menu to cancel if I move my mouse away from it once activated. At the moment even if you drag your mouse half way across the screen it still selects a button which is annoying.
This. When the mouse is released on empty space you expect that to cancel the radial menu, not fire the option you last hovered over, or whatever it selects when you release in space. It should be trivial to cancel the menu using the mouse alone. |

Keegan Teutorix
Macabre Votum Northern Coalition.
0
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Posted - 2013.06.07 13:44:00 -
[39] - Quote
not sure if it's been mentioned but the the "at current range" option for orbit and keep at range would be awesome. maybe you could put it as the first option as you drag away from the center (so before 500m). |
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CCP Eterne
C C P C C P Alliance
2556

|
Posted - 2013.06.07 14:02:00 -
[40] - Quote
I'm moving this to Features & Ideas Discussion and stickying it. Bad devs! New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Dominous Nolen
11
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Posted - 2013.06.07 14:04:00 -
[41] - Quote
CCP karkur wrote:James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges).
What about Worm holes as well. No primary action appears to exist for that to "Enter Wormhole"
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Funky Lazers
Shin-Ra Ltd
253
|
Posted - 2013.06.07 14:07:00 -
[42] - Quote
CCP karkur wrote:Hi all, Stuff stuff
The thing about this menu is it has annoying snap back on mouse, i.e. when you move the cursor on the button after you "pushed" that button your mouse moves back at the spot it was activated. This cursor "teleport back" disorients you a lot.
Could there be some option to turn that off? Whatever. |

Luc Chastot
Gentleman's Corp
383
|
Posted - 2013.06.07 14:54:00 -
[43] - Quote
As much as I like it, I have yet to use it. Interacting with the OV is much easier than searching for objects in 360-¦ space to left click them. Two things you could do is improving the OV visually and completely migrating the actions window into the radial menu; give a separate, shorter delay for the radial menu on the OV and people might actually start using it in a serious manner. Make it idiot-proof and someone will make a better idiot. |

Nevyn Auscent
Broke Sauce
298
|
Posted - 2013.06.07 15:05:00 -
[44] - Quote
The Radial Menu on targeted icons is problematic with regards to rearranging my targets. I don't want to have to immediately start to drag an icon, and even then sometimes hold my click still too long, I almost have to start dragging it immediately. However..... I don't want to have a long delay on the radial menu anywhere else. I can't think of a perfect way to resolve this issue, but I would suggest that this is an area that needs looking at as a problem spot, where we have a click/hold/drag functionality to rearrange target order, which especially for a Logi pilot is a great help. And the same click/hold/drag functionality for the radial menu. |

Mariner6
Agony Unleashed Agony Empire
162
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Posted - 2013.06.07 15:30:00 -
[45] - Quote
We found the radial menu very annoying for manual piloting during PvP as you would accidentally open up the menu while spiraling in, but now that we've changed key binding away from left click not a problem. But, now I find I don't use the radial menu much so...don't know. Still getting used to it. |

Darius Caliente
Intentionally Dense Angeli Mortis
20
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Posted - 2013.06.07 15:44:00 -
[46] - Quote
A lot of people have mentioned an 'off' button or that they've simply rebound the key associated. The radial menu is pretty damn cool but it has a few flaws:
1) It's too fast... in PvP or when simply going to drag away from a station when you undock, it pops-up too quickly, and causes you to misclick, having the ability set a pop-up delay would be amazing.
2) D-Scan now takes longer to get to clicking, Along with the pop-up delay there should be the ability to enable "Default Actions". If I click on my scanner button and release before N-seconds it performs the default action, if I hold it past N-seconds it gives me the menu. |

Veruca d'Artan
Imperial Shipment Amarr Empire
0
|
Posted - 2013.06.07 15:51:00 -
[47] - Quote
My mouse can be a bit twitchy when it is supposed to be 'still' this is normally not a problem, but this noise in the movement prevents the radial menu form opening most of the time;
Wouldn't it be possible to implement a configurable 'deadzone' to compensate for pointer jitter?
( and no a new mouse isnt always an option :P ) |

X Gallentius
Justified Chaos
1439
|
Posted - 2013.06.07 16:03:00 -
[48] - Quote
The center button should bring up the entire scanning window - and it should activate the directional scanning window. It's kind of a PITA to have to move the mouse to the side to activate something. I've resorted to always keeping the overall scanning window up when in space (which is probably something you should do anyways).
So, bottom line - there seems to be too few credible actions available for the number of available actions on the radial dial right now.
Otherwise, It's a great way to add more detail without taking up too much space. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5498
|
Posted - 2013.06.07 16:31:00 -
[49] - Quote
Dominous Nolen wrote:CCP karkur wrote:James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges). What about Worm holes as well. No primary action appears to exist for that to "Enter Wormhole" You sure? I could have sworn I was using the radial menu for that the other day. -áMy (mostly boring) Youtube channel. |

Vesan Terakol
Almost Deliberate
4
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Posted - 2013.06.07 17:38:00 -
[50] - Quote
My first thought when i saw the radial menu was, that "Info" should go in the "+" section - that space could be occupied by something more useful, such as fleet broadcasts. |
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Altrue
Exploration Frontier inc
427
|
Posted - 2013.06.07 18:03:00 -
[51] - Quote
Cursor position reset is annoying, please allow us to disable it. G££ <= Me |

Fear Tionscail
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.06.07 19:40:00 -
[52] - Quote
Primary action needs to be set for the planetary interaction customs offices (Open container), this was the functionality under the old radial menu. |

Sentamon
1021
|
Posted - 2013.06.07 20:25:00 -
[53] - Quote
It's pretty nice after you get used to it.
Now the issue I have is expecting in everyplace, for example in the drone interface.
I was also hoping it would work with right click to avoid the "click and hold" but you end up fighting the old right click menus too much to make it worthwhile. ~ Professional Forum Alt -á~ |

James Amril-Kesh
4S Corporation RAZOR Alliance
5500
|
Posted - 2013.06.07 20:46:00 -
[54] - Quote
I should also mention that using the radial menu's "warp to" option on a fleet member doesn't work, says that this person is not a member of my fleet. -áMy (mostly boring) Youtube channel. |

Aquila Sagitta
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
40
|
Posted - 2013.06.08 07:43:00 -
[55] - Quote
I'd love if in the secondary menu you put access to cap ship hangers like fleet hangers or ship hangers  |

MyGoodApollo
Dreddit Test Alliance Please Ignore
2
|
Posted - 2013.06.08 12:39:00 -
[56] - Quote
I really like it. So much in fact that I'd love to be able to toggle off my selected item window so I have more space for my overview. Can there be an option to do this please?
On another note, it would be great to have a jump option on a jump bridge if it's online. |

Alvatore DiMarco
Capricious Endeavours Ltd
255
|
Posted - 2013.06.08 17:37:00 -
[57] - Quote
For you people who want to cancel the radial menu when you accidentally open it, just move your mouse back to the center and release the button. Done. The way the menu works is such that the whole screen gets divided up into the buttons, so of course you're still selecting an item when you move the mouse away.
As for feedback, I agree that the cursor reset needs to go. When I let go of the mouse button after selecting an item, I'm expecting my cursor to stay right where it is instead of jumping back to where it was before.
I second that the drone window should have a radial. In my opinion at least, this should be a priority. It would make the existing drone interface unbelievably more useable if we could just radial-menu the drone controls, and it might be an effective stopgap measure until someone can devise a better drone interface as a whole. |

Alz Shado
EverFlow
1
|
Posted - 2013.06.09 00:21:00 -
[58] - Quote
Customs Office -> Access Customs Office
Please! |

Garr Earthbender
Justified Chaos
158
|
Posted - 2013.06.09 00:53:00 -
[59] - Quote
Need moar radial menus. Let me explain.
I use my scanner in low sec a lot. a LOT. It's a standard part of flying in low sec. As cool as it is to have the 3D scanner, it doesn't have the quick reaction time I need when umping into system and opening up a FW plex. I usually right click on the scanner and warp to 10 because you're still technically on the gate but will never get hung up on it.
Now that I'm used to (and LOVE) using the radial menu on my overview, I feel like I should be able to do the same thing with the system scanner. I'd recommend looking at this for continuity reasons. If the radial menu works 1 place, why not everywhere for your FiS needs? This could include the watchlist, and possibly even your fleet window. -Rock is overpowered, Scissors is fine. -Paper |

Sanyo Santiago
Homicidal Nomads
1
|
Posted - 2013.06.09 06:17:00 -
[60] - Quote
I see too many important functions missing for most items, and far too many empty spaces... They are there, why not fill them up? Better yet, make the radial menu customizable in the config menu. Make it usable inside the inventory if thats possible. |
|

Reaver Glitterstim
Dromedaworks inc Tribal Band
539
|
Posted - 2013.06.09 07:12:00 -
[61] - Quote
I like having a radial menu as a feature because I like features, but as with any feature I would like a way to disable it. I have never wanted to use the radial menu because all of its options can be accessed in other ways, and it keeps popping up when I don't want it to. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Tiber Ibis
Republic Military School Minmatar Republic
11
|
Posted - 2013.06.09 10:08:00 -
[62] - Quote
Ok, I've been playing around with the radial menu a bit more. I really like the adjustable orbit and keep at range features etc, but could you add a keep at current range or orbit option also, for instance if you drag the mouse to the furthest point.
Also the menu works on the map, although it won't work on BMs. So that would be another good thing to add.
Also I would really like to be able to make the radial menu sticky and bind it to another key, so perhaps more customisation options on how the radial menu appears would be much appreciated. |

Claire Raynor
NovaGear Limitless Inc.
151
|
Posted - 2013.06.09 14:45:00 -
[63] - Quote
I love the variable option to Orbit at Range -> Pull mouse out for orbit range. The same with the warp to.
This feature is really really good - I didn't think I'd use it - but it is such a time saver - I'm really excited about it now. I love it! |

Darcel Black
The Scope Gallente Federation
14
|
Posted - 2013.06.09 15:45:00 -
[64] - Quote
I'm really loving the new radial menu, but one thing that annoys me is the fact after I choose an option the mouse cursor is forcibly moved to the centre of where the menu was.
Please add an option to disable this behaviour! |

Fyrhmn
Imperial Academy Amarr Empire
1
|
Posted - 2013.06.09 18:23:00 -
[65] - Quote
why doesnt this thing work with bookmarks? |

Jembor Ovich
Caldari Provisions Caldari State
0
|
Posted - 2013.06.09 21:08:00 -
[66] - Quote
Could you please add "access customs office" to the customs office radial menu? |

Jamarr Whatnow
Lightweight Dynamics
0
|
Posted - 2013.06.09 21:26:00 -
[67] - Quote
If your Radial Menu is set on left mouse button, it can be rather tricky at times to move target lock images of ships around, as holding the button down wants to open the radial menu instead of dragging the ship. |

Alvatore DiMarco
Capricious Endeavours Ltd
271
|
Posted - 2013.06.09 21:40:00 -
[68] - Quote
Tiber Ibis wrote:Ok, I've been playing around with the radial menu a bit more. I really like the adjustable orbit and keep at range features etc, but could you add a keep at current range or orbit option also, for instance if you drag the mouse to the furthest point.
This is one of the places I find the Orbit/Keep at Range lacking in the Radial. It's worth finding a place to add it. |

Kusum Fawn
State War Academy Caldari State
329
|
Posted - 2013.06.10 06:57:00 -
[69] - Quote
Delayed action is not the same as off.
You have received feedback that people would like the option to turn it off.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Laylle Nightblade
Silence of the Darkness
2
|
Posted - 2013.06.10 07:56:00 -
[70] - Quote
Reaver Glitterstim wrote:I like having a radial menu as a feature because I like features, but as with any feature I would like a way to disable it. I have never wanted to use the radial menu because all of its options can be accessed in other ways, and it keeps popping up when I don't want it to.
There is an option to add a delay to the menu. Raise this to something large and you wont accidentally pop it up. |
|

Laylle Nightblade
Silence of the Darkness
2
|
Posted - 2013.06.10 07:57:00 -
[71] - Quote
Jamarr Whatnow wrote:If your Radial Menu is set on left mouse button, it can be rather tricky at times to move target lock images of ships around, as holding the button down wants to open the radial menu instead of dragging the ship.
I get around this by having a larger delay set for the radial, then having a hotkey set for activating it instantly. |

Daedalus II
The Oasis Group TOG - The Older Gamers Alliance
174
|
Posted - 2013.06.10 08:02:00 -
[72] - Quote
Indalecia wrote: EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion.
I agree with this, although I can live with it, it always feels a bit wrong when the pointer jumps to some other location where I don't expect it to end up. The next mouse move usually gets "out of sync" due to this. |

Laylle Nightblade
Silence of the Darkness
2
|
Posted - 2013.06.10 08:07:00 -
[73] - Quote
People keep asking to have the menu disappear when the mouse is out of range... though I think doing so would possibly do more harm than good. The orbit/warp-to options allow you to drag out from the button to set a distance, which is very nice. Additionally, the whole point of a radial is having the ability to just toss your mouse in a general direction without having to worry about hitting a specific spot. This is great when quickly performing commands under pressure.
There does need to be a decent way to cancel out of the radial though. I can't check right now (only have access to EVE on my MacBook Pro for the next couple weeks) but right clicking really should be made to cancel the action (without further popping up a menu) if it doesn't already do so. |

Laylle Nightblade
Silence of the Darkness
2
|
Posted - 2013.06.10 08:10:00 -
[74] - Quote
Daedalus II wrote:Indalecia wrote: EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion.
I agree with this, although I can live with it, it always feels a bit wrong when the pointer jumps to some other location where I don't expect it to end up. The next mouse move usually gets "out of sync" due to this.
I agree too. At first it seemed like something which made sense and that I should just get used to... but it does violate the expectations I have on how my pointer functions. |

Edward Olmops
Sirius Fleet Cerberus Unleashed
61
|
Posted - 2013.06.10 09:27:00 -
[75] - Quote
I like the radial menu, but it is odd having to change between giving commands by radial menu and right-click context menu. I wish it would be possible to move more stuff to the gestures so the UI becomes more intuitive as a whole.
Prominent example: when I want to warp to something in the overview, I use the radial menu. When my overview is so confusing/full of stuff, because I am just in the middle of combat (or someone tells me to "warp to top station") I suddenly have to right-click empty space and select a planet/station/belt from the list.
I know that one is not easy because the menu has tons of entries... but if there was a way, it would be cool.
Maybe 1. hold-click empty space-> radial menu appears -> select warp to celestial 2. -> a new overlay appears with rows of different celestial types all over the screen (first row planets & sun, then customs offices, then stations, then belts, then special places) -> then you have to move the mouse over that celestial and use radial menu again.
I would have to do TWO gestures to give the complex command "warp to celestial: planet VII at 70km", but the UI would no longer be a mix of two totally different interaction paradigms. |
|

CCP karkur
C C P C C P Alliance
2302

|
Posted - 2013.06.10 10:12:00 -
[76] - Quote
Laylle Nightblade wrote:People keep asking to have the menu disappear when the mouse is out of range... though I think doing so would possibly do more harm than good. The orbit/warp-to options allow you to drag out from the button to set a distance, which is very nice. Additionally, the whole point of a radial is having the ability to just toss your mouse in a general direction without having to worry about hitting a specific spot. This is great when quickly performing commands under pressure.
There does need to be a decent way to cancel out of the radial though. I can't check right now (only have access to EVE on my MacBook Pro for the next couple weeks) but right clicking really should be made to cancel the action (without further popping up a menu) if it doesn't already do so. Clicking any other mousebutton will kill it... so if you have it mapped to the left mouse button, you can kill it with right clicking. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|

CCP karkur
C C P C C P Alliance
2302

|
Posted - 2013.06.10 10:15:00 -
[77] - Quote
Jamarr Whatnow wrote:If your Radial Menu is set on left mouse button, it can be rather tricky at times to move target lock images of ships around, as holding the button down wants to open the radial menu instead of dragging the ship. You have to drag the targets rather quickly (different from before when you first had to hold the mouse down on the target, it would pop out of the list a bit later and then you could drag it)... that being said, I've had some bugreport saying that no matter the delay, the menu was popping up so I'll be looking into that.
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|

CCP karkur
C C P C C P Alliance
2302

|
Posted - 2013.06.10 10:17:00 -
[78] - Quote
Luc Chastot wrote:As much as I like it, I have yet to use it. Interacting with the OV is much easier than searching for objects in 360-¦ space to left click them. Two things you could do is improving the OV visually and completely migrating the actions window into the radial menu; give a separate, shorter delay for the radial menu on the OV and people might actually start using it in a serious manner.
Darius Caliente wrote: 1) It's too fast... in PvP or when simply going to drag away from a station when you undock, it pops-up too quickly, and causes you to misclick, having the ability set a pop-up delay would be amazing.
Sentamon wrote:It's pretty nice after you get used to it.
Now the issue I have is expecting in everyplace, for example in the drone interface.
I was also hoping it would work with right click to avoid the "click and hold" but you end up fighting the old right click menus too much to make it worthwhile. there is shortcut to make it appear instantly. I for example have a longer delay which works for me most of the time (like when just lazily jumping through gates or orbiting), but if I'm in a hurry I'll use the shortcut to bypass the delay. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Kusum Fawn
State War Academy Caldari State
330
|
Posted - 2013.06.10 13:58:00 -
[79] - Quote
Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1277
|
Posted - 2013.06.10 14:48:00 -
[80] - Quote
CCP karkur wrote:there is shortcut to make it appear instantly. I for example have a longer delay which works for me most of the time (like when just lazily jumping through gates or orbiting), but if I'm in a hurry I'll use the shortcut to bypass the delay.
What's the shortcut?  Where I am. |
|
|

CCP karkur
C C P C C P Alliance
2302

|
Posted - 2013.06.10 14:52:00 -
[81] - Quote
Kusum Fawn wrote:Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection. We are not going to allow you to turn it off, but you can effectively do it by setting a very long delay and bind it to another mouse button. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|

CCP karkur
C C P C C P Alliance
2302

|
Posted - 2013.06.10 14:52:00 -
[82] - Quote
Bloodpetal wrote:CCP karkur wrote:there is shortcut to make it appear instantly. I for example have a longer delay which works for me most of the time (like when just lazily jumping through gates or orbiting), but if I'm in a hurry I'll use the shortcut to bypass the delay. What's the shortcut?  Mine is SHIFT, but you can set it in the ESC menu (under General Settings) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Makari Aeron
The Shadow's Of Eve TSOE Consortium
56
|
Posted - 2013.06.10 15:36:00 -
[83] - Quote
The new radial menus are nice and all, but I still prefer the right-click behemoth where available. Guess I'm just more of an old school PC user than most. Because of that, I will probably end up NOT using the radial menus unless forced to do so. CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
|

Maximus Andendare
Future Corps Sleeper Social Club
263
|
Posted - 2013.06.10 16:48:00 -
[84] - Quote
Makari Aeron wrote:The new radial menus are nice and all, but I still prefer the right-click behemoth where available. Guess I'm just more of an old school PC user than most. Because of that, I will probably end up NOT using the radial menus unless forced to do so. When they announced and showed this feature off, I admit I approached it with a "meh" attitude. In practice, though, I've found myself using it a lot. It's a very nice feature, considering that you can click-and-hold on overview items, too.
All in all, +1 CCP.
|

mkint
1045
|
Posted - 2013.06.10 16:50:00 -
[85] - Quote
CCP karkur wrote:Kusum Fawn wrote:Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection. We are not going to allow you to turn it off, but you can effectively do it by setting a very long delay and bind it to another mouse button you would rarely be holding down for that long. In other news, CCP yet again responds to feedback with a big "effff you!" as per corp policy. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Olaf4862
KnownUnknown
25
|
Posted - 2013.06.10 18:10:00 -
[86] - Quote
I would love to see this on the cargo button also like the scanner button. Cargo,Drone bay, Fleet Hanger, Ore hanger... ya radial to select which one to open first would be a 'nice to have' kinda feature.
Would also like the ability to modify the secondary radial menu to add options I want from the right click menu there are free spaces to fill! |

Liang Nuren
Heretic Army Heretic Initiative
3738
|
Posted - 2013.06.10 18:33:00 -
[87] - Quote
One thing that I keep finding is that I'm unable to rotate my camera when undocking. The problem is that the station takes up my entire screen and thus any action involving left mouse opens the radial menu instead of turning the camera.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5519
|
Posted - 2013.06.10 20:07:00 -
[88] - Quote
Liang Nuren wrote:One thing that I keep finding is that I'm unable to rotate my camera when undocking. The problem is that the station takes up my entire screen and thus any action involving left mouse opens the radial menu instead of turning the camera.
-Liang ... So set a higher delay. It's really not as much of a problem as you seem to think it is.
mkint wrote:CCP karkur wrote:Kusum Fawn wrote:Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection. We are not going to allow you to turn it off, but you can effectively do it by setting a very long delay and bind it to another mouse button you would rarely be holding down for that long. In other news, CCP yet again responds to feedback with a big "effff you!" as per corp policy. Did you even read past the first part of the first sentence? You can effectively turn it off. The same exact way you could turn off the old radial menu. -áMy (mostly boring) Youtube channel. |

Liang Nuren
Heretic Army Heretic Initiative
3738
|
Posted - 2013.06.11 01:18:00 -
[89] - Quote
James Amril-Kesh wrote:Liang Nuren wrote:One thing that I keep finding is that I'm unable to rotate my camera when undocking. The problem is that the station takes up my entire screen and thus any action involving left mouse opens the radial menu instead of turning the camera.
-Liang ... So set a higher delay. It's really not as much of a problem as you seem to think it is.
I would argue that it means the delay should be higher by default if someone with a default install cannot turn their camera when undocking.
-Liang
Ed: On the flip side, a long delay makes for a "sluggish" feeling UI. I don't know what the right balance is, except that it's kinda frustrating. Maybe the right answer is to align the camera with the direction the ship is facing when undocking? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Caldari 5
D.I.L.L.I.G.A.F. S.A.S The Shadow Eclipse
73
|
Posted - 2013.06.11 05:46:00 -
[90] - Quote
Olaf4862 wrote:I would love to see this on the cargo button also like the scanner button. Cargo,Drone bay, Fleet Hanger, Ore hanger... ya radial to select which one to open first would be a 'nice to have' kinda feature.
Would also like the ability to modify the secondary radial menu to add options I want from the right click menu there are free spaces to fill! This is a good idea however, with one major change, make the radial menu listen to the delay, the default action for a click on the button should be to open the most recently used item. eg for the Scanner button, if you most recently had the scan probe window open, it re-opens that(the way that it used to be before the radial menu)
Liang Nuren wrote:James Amril-Kesh wrote:Liang Nuren wrote:One thing that I keep finding is that I'm unable to rotate my camera when undocking. The problem is that the station takes up my entire screen and thus any action involving left mouse opens the radial menu instead of turning the camera.
-Liang ... So set a higher delay. It's really not as much of a problem as you seem to think it is. I would argue that it means the delay should be higher by default if someone with a default install cannot turn their camera when undocking. -Liang Ed: On the flip side, a long delay makes for a "sluggish" feeling UI. I don't know what the right balance is, except that it's kinda frustrating. Maybe the right answer is to align the camera with the direction the ship is facing when undocking? I've always wondered why the default view was looking Backwards when coming out of the station, instead of an "Over the Shoulder" type view forward. I must admit the first thing I normally do when exiting the station is to correct the camera view.
Now onto other UI Glitches, when trying to select a target from the targeted list if you accidentally hold too long/move the mouse too much you get this odd view where it tries to move the icon and display the radial menu and in the end it all disappears and the icon you tried to select is not selected. I think that if you a moving an icon that the icon that you just moved should be selected as well. |
|

Tub Chil
Last Men Standing
59
|
Posted - 2013.06.11 07:46:00 -
[91] - Quote
CCP karkur
In MANY cases "look at" button is hidden under + option on the right side. Even when look at is the only option available What is the point?
|

Funky Lazers
shin-ra ltd
258
|
Posted - 2013.06.11 14:12:00 -
[92] - Quote
Please, remove the mouse reset whenever you choose an option.
It is really annoying. Whatever. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5524
|
Posted - 2013.06.11 16:10:00 -
[93] - Quote
It's nice that you want to make the radial menu work perfectly, but you need to stop working on it for the time being.
There are more serious, game-breaking issues that need your attention now that you've been neglecting. The menu works excellent for now, you can perfect it later. -áMy (mostly boring) Youtube channel. |

Lau Torik
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.06.11 17:21:00 -
[94] - Quote
Radial menu does not activate on an opened and pinned Bookmarks sub-folder.
It would be extremely useful if this feature was added. |

Ryelek d'Entari
The 4th Legion SQUEE.
78
|
Posted - 2013.06.11 23:35:00 -
[95] - Quote
Snapping the mouse back to center is a problem. Automatically moving the user's mouse cursor is a big no-no in UI design. At very least, an option to turn off that behavior is required.
Alternately, hide the mouse during the radial drag event and present some other visual feedback (e.g. an arrow vector from the radial menu center). Keeping the existing mouse cursor and then snapping it back to center is unintuitive and visually not appealing.
|

Rented
Hunter Heavy Industries
103
|
Posted - 2013.06.12 05:14:00 -
[96] - Quote
I too find the mouse snapping back to center after every command to feel rather revolting.
I would like my cursor to remain where I moved it to, rather than teleporting around my screen. |

Dominous Nolen
12
|
Posted - 2013.06.12 05:57:00 -
[97] - Quote
James Amril-Kesh wrote:Dominous Nolen wrote:CCP karkur wrote:James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges). What about Worm holes as well. No primary action appears to exist for that to "Enter Wormhole" You sure? I could have sworn I was using the radial menu for that the other day.
Last time i tried it before 1.0.4 was rolled out i didnt seem to have the primary action at the 12 o'clock position
|

Tiber Ibis
Republic Military School Minmatar Republic
14
|
Posted - 2013.06.12 18:56:00 -
[98] - Quote
The more Ive been using the radial menu the more I think it really needs to have the options to "keep at current range" and "orbit at current range" |

Tiber Ibis
Republic Military School Minmatar Republic
14
|
Posted - 2013.06.12 18:58:00 -
[99] - Quote
Lau Torik wrote:Radial menu does not activate on an opened and pinned Bookmarks sub-folder.
It would be extremely useful if this feature was added. +1
It doesn't work for BMs on the map screen either. |

Tiber Ibis
Republic Military School Minmatar Republic
14
|
Posted - 2013.06.12 19:01:00 -
[100] - Quote
CCP karkur wrote:Kusum Fawn wrote:Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection. We are not going to allow you to turn it off, but you can effectively do it by setting a very long delay and bind it to another mouse button you would rarely be holding down for that long. Very nice. Set mine to no delay and it feels much better to use. |
|

Alvatore DiMarco
Capricious Endeavours Ltd
328
|
Posted - 2013.06.12 20:32:00 -
[101] - Quote
I may or may not have said that the radial menu needs to lose its habit of resetting the mouse pointer.
After a particular experience using the radial menu that I can't quite remember now, the mouse pointer resetting itself suddenly and inexplicably "clicked" for me and now I love it. I can suddenly see how it would be quite terrible if the pointer did in fact not reset itself. So if I said to remove that, this is where I retract that statement and say it should remain.
With regards to orbit/keep at "current distance", the range selection only goes so far before you reach the max value (which could stand to be increased) and no further change occurs. Perhaps moving the mouse anywhere beyond that point should trigger "Current Range". For the rest of you, it's possible to adjust the desired distance not just by moving the mouse up and down but also by moving it away from and back towards the menu itself. |

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.12 21:22:00 -
[102] - Quote
-Radial in Watchlist -SMAs and CHAs don't have open inventory in the radial menu so.... All I have so far |

Vexll
RGSU Goonswarm Federation
0
|
Posted - 2013.06.13 01:06:00 -
[103] - Quote
need to add "switch off" option for radmenu |

Alvatore DiMarco
Capricious Endeavours Ltd
333
|
Posted - 2013.06.13 09:52:00 -
[104] - Quote
Vexll wrote:need to add "switch off" option for radmenu
CCP karkur wrote:We are not going to allow you to turn it off, but you can effectively do it by setting a very long delay and bind it to another mouse button you would rarely be holding down for that long. |

Hosedna
FumbleFamily Corp
33
|
Posted - 2013.06.13 10:04:00 -
[105] - Quote
don't know if this was mentionned, but when activating radial menu on a activated target, could it select it if unselected ? At the moment I often do : Radial > orbit, press F1 ... ah crap, wrong target selected ! |

Apostrof Ahashion
Viziam Amarr Empire
193
|
Posted - 2013.06.14 05:56:00 -
[106] - Quote
It needs to be customizable, and not just rearranging buttons on it, for example i would like to have 3 warp to buttons each set to different warp in distances, on some ships i would also want a couple of orbit buttons with different distances etc. Also if these settings could carry over to the old Selected Item window that would be great since the delay you get from using Radial menu (second till it pops up, another half a second before you select something) could be problematic in some small/solo engagements. |

Daniel Whateley
30
|
Posted - 2013.06.14 11:26:00 -
[107] - Quote
Would it be possible to get a drone and cargo hold radial menu aswell ? |

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.15 03:22:00 -
[108] - Quote
Apostrof Ahashion wrote:It needs to be customizable, and not just rearranging buttons on it, for example i would like to have 3 warp to buttons each set to different warp in distances, on some ships i would also want a couple of orbit buttons with different distances etc. Also if these settings could carry over to the old Selected Item window that would be great since the delay you get from using Radial menu (second till it pops up, another half a second before you select something) could be problematic in some small/solo engagements. Well when it comes to orbiting and warp to commands you can always click and drag, which automatically adjusts the orbit/ warp ranges |

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.15 03:55:00 -
[109] - Quote
So in short from what I understand from comments -radials need to be everywhere, and able to perform every task that the right-click menu can on all objects (including space, planets, etc...) -radials need to be synchronized with all other UI -all radial features need to be customizable by some means to optimize experience (including ALL features) -radials should alter based on the nature of a pilots situation (ex. defaulting to quick response times in combat, and mediocre response times out of combat)
|

Alvatore DiMarco
Capricious Endeavours Ltd
359
|
Posted - 2013.06.15 05:01:00 -
[110] - Quote
Reponse times are easy. Set a delay that's a good balance between what you need while in combat and what you need while not in combat. |
|

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
39
|
Posted - 2013.06.16 20:53:00 -
[111] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it 
it looks nice and flashy! one problem the old menu was bugging me allready but not as much as the new radia lmenu. it simply activates alot when i dotn want to. for those who want to use it fine but please make an off switch. before you know ships are lost because of this menu. it is very frustrating really.
so an off switch is what we need
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Joelleaveek
Center for Advanced Studies Gallente Federation
225
|
Posted - 2013.06.17 07:09:00 -
[112] - Quote
I love the radial menus. I think the prefect compliment to them would be the ability to add bookmarks to your overview. |

Gimme more Cynos
Science and Trade Institute Caldari State
60
|
Posted - 2013.06.18 10:30:00 -
[113] - Quote
Sorry to say, but the greatest improvement for those radial.. whatever, would be an option to disable it.
I don't like it, and I get confused because of it ("how do I open the freaking scanner" was the first wtf moment with it).
Nice work but.. no need, really :(
I'm glad that you gave us the option to set a button for it.. it's on the middle-mouse button for me, and so I can avoid it most of the times by not using middle-mouse button (the thing with the scanner can't be avoided that way though).. |

Oxide Ammar
Aurora Security Transstellar Operations
8
|
Posted - 2013.06.19 11:42:00 -
[114] - Quote
Although I like the radial menu, yet I feel like it was cut and paste from another game or app. The animation and its skin doesn't match with UI at all. |

Pantorus Necraliss
Giza'Msafara
6
|
Posted - 2013.06.19 15:43:00 -
[115] - Quote

Radial menu is definitively needed on items and ships icons !!
Till the radial have been modified, I often and naturally try to use it when docked (to sell items, create contracts, see ship content,...) or in POS (to board a ship, strip a fit,...).
The radial should also be used to reduce the clickfest when manufacturing or inventing. A must ! |
|

CCP karkur
C C P C C P Alliance
2328

|
Posted - 2013.06.19 16:16:00 -
[116] - Quote
Thank you all for your feedback! Just FYI: we are doing a few minor changes on the radial menu very very soon, a lot based on your feedback :)
Many have mentioned that you want the radial menu everywhere, and it's nice to hear, because we do too! It's just going to take some time to get there :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Apollo Eros
Daktaklakpak.
20
|
Posted - 2013.06.19 18:13:00 -
[117] - Quote
Two things.
First I cannot seem to get the radial menu to work if brackets are hidden.
Secondly I find myself using the radial menu to drop bookmarks. My only feedback with the current system is when you go over the pin there is a second sub menu that you select to add bookmarks. It is not bad and probably helps fix accidental bookmarks. But it would be nice to just click the pin and be able to add a bookmark there instead of the second menu.
Thank you.
[LVL 5 Space Wizard] |

PinkKnife
Future Corps Sleeper Social Club
353
|
Posted - 2013.06.19 18:43:00 -
[118] - Quote
My only problem is I can't spam warp efficiently with it when I'm dieing. Can you fix it to spam warp to if I drag my mouse past the warp icon? Like warp to @ distance, but, you know, warp spam @ 300 times?
I love it though, its made a lot of things easier. |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2425
|
Posted - 2013.06.19 19:33:00 -
[119] - Quote
Can we have an abandon wrecks/cargo button in the second layer? :3 The Drake is a Lie |

Mag's
the united Negative Ten.
14976
|
Posted - 2013.06.19 19:39:00 -
[120] - Quote
CCP karkur wrote:Thank you all for your feedback! Just FYI: we are doing a few minor changes on the radial menu very very soon, a lot based on your feedback :)
Many have mentioned that you want the radial menu everywhere, and it's nice to hear, because we do too! It's just going to take some time to get there :) When you get to the stage of this being everywhere, will you then include the option to turn it off. After all at that point moving it to a button you don't use and setting the delay high, simply won't cut it.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Madlof Chev
Sniggerdly Pandemic Legion
203
|
Posted - 2013.06.19 20:45:00 -
[121] - Quote
Kusum Fawn wrote:Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection.
hi hello (this goes for all other babies that can't figure out how to change a setting as well)
try binding it to middle mouse with max delay
thank me later for fixing your awful problems that you don't take the time to fix for yourself, but instead post on forums crying about how you're too incompetent to change a setting
thanks luv u
@ ccp karkur, watchlist radial menu and maybe in the fleet window too (adding to watchlist without right click would be awesome) |

Solutio Letum
Terpene Conglomerate
142
|
Posted - 2013.06.20 02:05:00 -
[122] - Quote
No
Because its not in my drone window so it fcks me up everytime.... i want to not have to right click..... or get more hot keys... really how hard can it be? a few lines of codes....
I liked it until i realized it was not on my drones... |

Donedy
Snuff Box Urine Alliance
184
|
Posted - 2013.06.20 09:11:00 -
[123] - Quote
tbh, can we get an "off button" for this function? Kinda painful when you wanna rotate your camera and instead its this radial menu which show up....
EDIT :
CCP karkur wrote:Kusum Fawn wrote:Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection. We are not going to allow you to turn it off, but you can effectively do it by setting a very long delay and bind it to another mouse button you would rarely be holding down for that long.
Hmmm, okay. Honestly, i always found this radial menu painfull to use and more like disturbing pop up showing when i dont need it. |

Onnen Mentar
Murientor Tribe Defiant Legacy
58
|
Posted - 2013.06.20 10:03:00 -
[124] - Quote
(1) the radial menu is awesome. (I already used it before and only use it more now.)
(2) please expand on it so it works for drones.
(3) if done right, we may no longer need the "selected item" window at all anymore! I find I rarely use it these days.
|

Karl Cobb
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.06.20 10:08:00 -
[125] - Quote
like this radial menu.
You can already add your drones to overview and use the radial menu to controll them. I think it would be nice to have this functionality directly over the drone controll window too, because u can see the the status of the drone better. |

Salpad
Carebears with Attitude
341
|
Posted - 2013.06.20 11:59:00 -
[126] - Quote
Shiuri wrote:CCP karkur wrote:Are there objects that you wished had a different primary action? Planets should have a primary action of Warp To or the same functionality as the Warp To button, rather than an action that pulls up a modal dialogue right next to navigation buttons.
Modal dialogs are bad. I imagine it can get PVP'ers killed quite quickly. Maybe even a few mission runners who are unfortunate or are on an edge-of-their-competence mission. |

Jalequin
StarHunt Intrepid Crossing
18
|
Posted - 2013.06.20 13:57:00 -
[127] - Quote
I just read the recent June 20 patch note and this:
Quote:The mouse cursor behavior for radial menu has been changed and it will no longer snap to where you click when the menu closes but will rather keep its position
Why was this disabled, who complained about it?
I loved the snap to center feature. Seeing as it was just disabled, can you please make it optional? Bring it back!  April 11th Mass Test *Video*: http://j.mp/Z1BEIU
May 16th Mass Test *Video*: http://j.mp/10Db6ry |

Alvatore DiMarco
Capricious Endeavours Ltd
457
|
Posted - 2013.06.20 14:21:00 -
[128] - Quote
Having just now tested the new "snapless" radial, I agree with Jalequin. If there's some way to make old snapping behavior optional via checkbox in the ESC menu, sacrifice some gatecampers or nullbears or sheep if that's what it takes to make it happen. |

Constance Skye
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.06.20 18:55:00 -
[129] - Quote
Add the drone commands to the radial menu. |

Paul Leonard Kersey
Republic Military School Minmatar Republic
12
|
Posted - 2013.06.20 21:08:00 -
[130] - Quote
How about you use your time to go figure out why the server crashes or has to be reset daily? Or maybe why you can't even keep the account management page (you know where you guys get paid from) up?
The radial menu was crap before, it's crap now, and isn't worth wasting time and resources on, fix the bugs first. |
|

Madlof Chev
Sniggerdly Pandemic Legion
204
|
Posted - 2013.06.20 23:11:00 -
[131] - Quote
Paul Leonard Kersey wrote:How about you use your time to go figure out why the server crashes or has to be reset daily? Or maybe why you can't even keep the account management page (you know where you guys get paid from) up?
The radial menu was crap before, it's crap now, and isn't worth wasting time and resources on, fix the bugs first.
Do you understand the concept of teams and scope in people's work?
Sure, if you want UI devs to be looking at server issues and web backends go right ahead. |

Alvatore DiMarco
Capricious Endeavours Ltd
463
|
Posted - 2013.06.21 02:32:00 -
[132] - Quote
Madlof Chev wrote:Paul Leonard Kersey wrote:How about you use your time to go figure out why the server crashes or has to be reset daily? Or maybe why you can't even keep the account management page (you know where you guys get paid from) up?
The radial menu was crap before, it's crap now, and isn't worth wasting time and resources on, fix the bugs first. Do you understand the concept of teams and scope in people's work? Sure, if you want UI devs to be looking at server issues and web backends go right ahead.
Most people don't even understand that CCP even has separate departments, let alone teams within them. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
264
|
Posted - 2013.06.21 02:46:00 -
[133] - Quote
Rytell Tybat wrote:but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview, then I am pulling my mouse off the radial menu to the left to try to avoid selecting anything. I'm wondering what the target area is for these buttons and if maybe it needs adjusting?
that is my only complaint, usually by the time I realize I accidentally opened the menu my mouse is halfway across the screen and it is stuck on one of the options. the rest of the time I like it! You can trust me, I have a monocole |

Alvatore DiMarco
Capricious Endeavours Ltd
463
|
Posted - 2013.06.21 03:09:00 -
[134] - Quote
Chainsaw Plankton wrote:Rytell Tybat wrote:but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview, then I am pulling my mouse off the radial menu to the left to try to avoid selecting anything. I'm wondering what the target area is for these buttons and if maybe it needs adjusting? that is my only complaint, usually by the time I realize I accidentally opened the menu my mouse is halfway across the screen and it is stuck on one of the options. the rest of the time I like it!
The buttons begin at the part you can see and extend out to the edge of the screen. This allows you to need less precision when selecting them, especially during times when attention and precision are at a premium, and also what makes the "drag to change orbit/warp/keep at range" possible.
In order to avoid selecting anything, move your mouse back to the center of the menu. If necessary, practice this a few times to establish it in your mind for later. Muscle memory will follow after that. |

Ruze
Next Stage Initiative Trans-Stellar Industries
388
|
Posted - 2013.06.21 04:35:00 -
[135] - Quote
Honestly, I use it and the drop-menu pretty much 50/50.
I moved it over to the right mouse button, though, because the radial menu was going off almost every time I tried to adjust my camera angle.
It works and looks good. Lags out sometimes, and it's a little frustrating that it's not universal (in space, in hangar, in cq, etc). But so far, so good. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
64
|
Posted - 2013.06.21 07:44:00 -
[136] - Quote
ccp we all cry for a off button for this radila menu listen to the players the menu is double trouble for the majority. adding new stuff to it yesteray good fine with me but '' THA OFF BUTTON PLEASE ''
Listen to the Player base or do i have to remind you of the event called INCARNA wich brought alot of protest thbe menu is trouble i am i na fight iwant to turn my view crap menu pos up again and opens pilots bio or the station info of the current staion i mouse over while i wanted to do something mroe important get a view of my situation and fight. now i have to close ****** windows.
they always apear in the wrong moments
so OFF BUTTON!!! http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Ruze
Next Stage Initiative Trans-Stellar Industries
390
|
Posted - 2013.06.21 10:18:00 -
[137] - Quote
Bakuhz wrote:ccp we all cry for a off button for this radila menu listen to the players the menu is double trouble for the majority. adding new stuff to it yesteray good fine with me but '' THA OFF BUTTON PLEASE ''
Listen to the Player base or do i have to remind you of the event called INCARNA wich brought alot of protest thbe menu is trouble i am i na fight iwant to turn my view crap menu pos up again and opens pilots bio or the station info of the current staion i mouse over while i wanted to do something mroe important get a view of my situation and fight. now i have to close ****** windows.
they always apear in the wrong moments
so OFF BUTTON!!!
I thought you could turn it off on the options menu?
If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Mag's
the united Negative Ten.
14996
|
Posted - 2013.06.21 18:31:00 -
[138] - Quote
Ruze wrote:Bakuhz wrote:ccp we all cry for a off button for this radila menu listen to the players the menu is double trouble for the majority. adding new stuff to it yesteray good fine with me but '' THA OFF BUTTON PLEASE ''
Listen to the Player base or do i have to remind you of the event called INCARNA wich brought alot of protest thbe menu is trouble i am i na fight iwant to turn my view crap menu pos up again and opens pilots bio or the station info of the current staion i mouse over while i wanted to do something mroe important get a view of my situation and fight. now i have to close ****** windows.
they always apear in the wrong moments
so OFF BUTTON!!! I thought you could turn it off on the options menu? No bud, you can only set the delay to it's highest. CCP have said we will not get a 'turn it off' option. Options are way too twentieth century, to be considered it seems.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Alvatore DiMarco
Capricious Endeavours Ltd
469
|
Posted - 2013.06.21 18:52:00 -
[139] - Quote
Honestly. Every time people don't get whatever it is they demand and get it delivered to on a silver platter the instant they demand it, they threaten with unsubs and scream "INCARNA, INCARNA" as if it's some sort of terrifying battle cry. I honestly believe there are people who believe that paying a subscription fee gives you ownership of CCP and of its employees.
I wouldn't listen to those people either. |

Behnid Arcani
Ministry of War Amarr Empire
2
|
Posted - 2013.06.23 05:03:00 -
[140] - Quote
Can we get the Info option and the Look At option switched around?
Looking at what guns my enemy has is more urgent than reading flavour text about his hull. With the mapping as it is, I have to go through a sub-menu to get to Look at my enemy.
|
|

Trytan Blychllad
Real Simple Construction The Citadel Consortium
64
|
Posted - 2013.06.23 05:54:00 -
[141] - Quote
My biggest gripe about the radial menu is where and where not it is used.
Overview | check, working as intended Survey Scanner window | no, I have to right click accordion Drones | no, I have to pull my hair out to manage the drone UI info icons | no, right click, click what tab I want, right click another info icon (just clunky) menu for any item while docked | no, clunky right click accordion menu style (this menu isn't big, it only has 8 choices across 3 sections
So now we have two menu interfaces, the old accordion style and the new radial, with the default fallback being rightclick accordion.
If implementing a feature, atleast keep consistency. Make it all or nothing, not half-baked, see if it works proof of concepts.
It works, please expand the radial menu UI and port it to include all the old right click accordion menus.
Consistency Consistency Consistency |

Lumi Leena
EVE University Ivy League
8
|
Posted - 2013.06.23 20:09:00 -
[142] - Quote
CCP karkur wrote:I wanted to check in with you guys, and see if how it was treating you Pretty well, actually! :)
CCP karkur wrote:- Have you run into any objects in space that have no primary action but you wish they did?
POS storages (CHA, SMA, etc).
Quote:- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
Orca storages (SMB / FH).
Also an issue with the radial menu (though I'm not sure it's been fixed since the first deployment) is that you can't drag to sort locked targets anymore: trying to drag them will simply open the radial menu. Changing the radial menu shortcut to the middle mouse button works though.
Another thing is that you can't bring up the radial menu on the information text in the upper left (e.g. nearby celestial or the next autopilot node). |

Morgan Le-Guin
University of Caille Gallente Federation
0
|
Posted - 2013.06.23 22:18:00 -
[143] - Quote
My use of the radial menu has increased >100% since Odyssey. Keybinds are still preferable for speed and accuracy but every now and then I like the flavor the radial menu provides.
Issues:
- Sometimes dragging the mouse up inadvertently increases my 'warp to' distance, causing me to slowboat, exposed, to the gate.
Wishlist:
- An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method)
- D-Scan from the radial menu. Angle adjustment and scan range could work like the current 'distance' dragging method.. possibly adjusting both simultaneously based on X/Y axes.
Regardless, Thanks! Didn't expect to like this feature as much as I did. |
|

CCP karkur
C C P C C P Alliance
2329

|
Posted - 2013.06.23 23:10:00 -
[144] - Quote
Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone).
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Morgan Le-Guin
University of Caille Gallente Federation
0
|
Posted - 2013.06.23 23:45:00 -
[145] - Quote
CCP karkur wrote:Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone).
Wow, thank you. I guess as a noob I had always assumed it would drop me 15km out. Learn something new every day. And also it seems warp-to-0 is automatic when jumping via the radial menu off of the overview. This is great. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
755
|
Posted - 2013.06.24 08:36:00 -
[146] - Quote
The only place i have found radial menu better than selected item was right clicking my target icons and having radial menu set to right click. Anything that gets my flight patterns closer to te slot activators and targets is good. For other cases, selected item is usually faster.
One thing that i could see fixing this would be if i could simply press a key to open a radial menu on the selected item. This would mean i wouldnt have to move to right or left click the itemafter i have already done so for selecting it, and would mean i wouldnt have to move my mouse to the selected item window |

Jalequin
StarHunt Intrepid Crossing
18
|
Posted - 2013.06.24 15:49:00 -
[147] - Quote
Why was the 'snap to center' feature when clicking a radial option removed completely?
Add it back as an option toggle so those that enjoyed it can still use it. Mass Tests Videos: http://youtu.be/oPs7ZYWVIOA - June 14th http://youtu.be/8awhx-iVO4E --áMay 16th http://youtu.be/0EVS3oOCRcw?t=48s --áApril 11th |

Jurius Doctor
Hedion University Amarr Empire
0
|
Posted - 2013.06.24 17:53:00 -
[148] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it 
I have been using the Radial Menu (RM) quite extensively, as I find it a little more intuitive than some of the key bindings, and though I am the sort to rely heavily on shortcuts and macros in other games, I have not done so here except for the standard Neocom menu items and targeting functions.
That said, there are some improvements I would like to suggest for the RM which I think could improve the RM's human response:
i. Function Escalations: At present, the radial menu pulls different values and function calls depending on the sprite targeted when the menu is triggered. However, the ability to change the default values and metrics for those function calls still heavily depends on right-click context menus (such as changing the orbit distance of a drone from target, on the fly). If you could develop a system of bound-key and mouse combinations to escalate/change the functions on the radial menu depending on type of action desired, that would be advantageous.
(e.g. Pressing "alt" or "Ctrl" while holding left-click for radial menu over your ship might escalate "show info" to "view resistances" and produce a more concise view, which wouldn't require me to have the Fittings window taking up half of my viewable real-estate.)
ii. Space Controls: As with above, presently you have to target specific sprites or MOBs to pull up different radial menus, but interacting with spatial markers, coordinates saved to personal, and accessing asteroid belts still rely on right-click context menus. Could you please design a radial menu for spatial interaction?
iii. Numeric second-tier access to radial menus: I use my number pad a lot. Having the ability to map it separately for my radial menus would be fantastic.
(e.g. Press "5" to bring up the radial menu, then 1-clockwise-through-2 to access the different radial compass icons, in combination with alt or ctrl keys, as above, for escalation of functions.)
Just my $0.02.
|

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2440
|
Posted - 2013.06.24 19:54:00 -
[149] - Quote
Jurius Doctor wrote:CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it  I have been using the Radial Menu (RM) quite extensively, as I find it a little more intuitive than some of the key bindings, and though I am the sort to rely heavily on shortcuts and macros in other games, I have not done so here except for the standard Neocom menu items and targeting functions. That said, there are some improvements I would like to suggest for the RM which I think could improve the RM's human response: i. Function Escalations: At present, the radial menu pulls different values and function calls depending on the sprite targeted when the menu is triggered. However, the ability to change the default values and metrics for those function calls still heavily depends on right-click context menus (such as changing the orbit distance of a drone from target, on the fly). If you could develop a system of bound-key and mouse combinations to escalate/change the functions on the radial menu depending on type of action desired, that would be advantageous. (e.g. Pressing "alt" or "Ctrl" while holding left-click for radial menu over your ship might escalate "show info" to "view resistances" and produce a more concise view, which wouldn't require me to have the Fittings window taking up half of my viewable real-estate.) ii. Space Controls: As with above, presently you have to target specific sprites or MOBs to pull up different radial menus, but interacting with spatial markers, coordinates saved to personal, and accessing asteroid belts still rely on right-click context menus. Could you please design a radial menu for spatial interaction? iii. Numeric second-tier access to radial menus: I use my number pad a lot. Having the ability to map it separately for my radial menus would be fantastic. (e.g. Press "5" to bring up the radial menu, then 1-clockwise-through-2 to access the different radial compass icons, in combination with alt or ctrl keys, as above, for escalation of functions.) Just my $0.02.
All of this, right here. The Drake is a Lie |
|

CCP Explorer
C C P C C P Alliance
1659

|
Posted - 2013.06.24 20:01:00 -
[150] - Quote
Morgan Le-Guin wrote:CCP karkur wrote:Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone). Wow, thank you. I guess as a noob I had always assumed it would drop me 15km out. Learn something new every day. And also it seems warp-to-0 is automatic when jumping via the radial menu off of the overview. This is great. I actually either use the "jump" button from overview (it warps you to 0 or approaches if you are within minimum warp range and then jumps) or use the 'D' combat shortcut / hotkey.
Easiest I find is to have a travel tab on the overview only with stargates, sort it by icon (that way the next stargate in the route is at the top, regardless of name or distance) and keep the input focus on the overview. After each jump I press arrow down to select the next gate and then 'D' to "warp to 0 and jump". Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
|
|

Mizhir
Red Federation RvB - RED Federation
25530
|
Posted - 2013.06.24 20:06:00 -
[151] - Quote
CCP Explorer wrote:Morgan Le-Guin wrote:CCP karkur wrote:Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone). Wow, thank you. I guess as a noob I had always assumed it would drop me 15km out. Learn something new every day. And also it seems warp-to-0 is automatic when jumping via the radial menu off of the overview. This is great. I use dev hacks to instantly teleport to my desired destination.
Fixed for you.
We will never forget you Saede!
I bet you dont see things like this so often in EVE |

Vincent Athena
V.I.C.E. Aegis Solaris
1987
|
Posted - 2013.06.24 20:24:00 -
[152] - Quote
CCP Explorer wrote:Morgan Le-Guin wrote:CCP karkur wrote:Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone). Wow, thank you. I guess as a noob I had always assumed it would drop me 15km out. Learn something new every day. And also it seems warp-to-0 is automatic when jumping via the radial menu off of the overview. This is great. I actually either use the "jump" button from overview (it warps you to 0 or approaches if you are within minimum warp range and then jumps) or use the 'D' combat shortcut / hotkey.
Easiest I find is to have a travel tab on the overview only with stargates, sort it by icon (that way the next stargate in the route is at the top, regardless of name or distance) and keep the input focus on the overview. After each jump I press arrow down to select the next gate and then 'D' to "warp to 0 and jump". Stop that! Devs are not supposed to play and understand the game. Just check the average post in GD.
Everyone says so. http://vincentoneve.wordpress.com/ |

Jurius Doctor
Hedion University Amarr Empire
1
|
Posted - 2013.06.24 21:56:00 -
[153] - Quote
Xercodo wrote:Jurius Doctor wrote:CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it  I have been using the Radial Menu (RM) quite extensively, as I find it a little more intuitive than some of the key bindings, and though I am the sort to rely heavily on shortcuts and macros in other games, I have not done so here except for the standard Neocom menu items and targeting functions. That said, there are some improvements I would like to suggest for the RM which I think could improve the RM's human response: i. Function Escalations: At present, the radial menu pulls different values and function calls depending on the sprite targeted when the menu is triggered. However, the ability to change the default values and metrics for those function calls still heavily depends on right-click context menus (such as changing the orbit distance of a drone from target, on the fly). If you could develop a system of bound-key and mouse combinations to escalate/change the functions on the radial menu depending on type of action desired, that would be advantageous. (e.g. Pressing "alt" or "Ctrl" while holding left-click for radial menu over your ship might escalate "show info" to "view resistances" and produce a more concise view, which wouldn't require me to have the Fittings window taking up half of my viewable real-estate.) ii. Space Controls: As with above, presently you have to target specific sprites or MOBs to pull up different radial menus, but interacting with spatial markers, coordinates saved to personal, and accessing asteroid belts still rely on right-click context menus. Could you please design a radial menu for spatial interaction? iii. Numeric second-tier access to radial menus: I use my number pad a lot. Having the ability to map it separately for my radial menus would be fantastic. (e.g. Press "5" to bring up the radial menu, then 1-clockwise-through-2 to access the different radial compass icons, in combination with alt or ctrl keys, as above, for escalation of functions.) Just my $0.02. All of this, right here.
Thank you. :) |

Jurius Doctor
Hedion University Amarr Empire
1
|
Posted - 2013.06.24 22:02:00 -
[154] - Quote
Trytan Blychllad wrote:My biggest gripe about the radial menu is where and where not it is used. Drones |  no, I have to pull my hair out to manage the drone UI
In addition to my statement about radial menu escalation for drone and spatial control elements, I will add the following:
iv. it would be advantageous to have the following functions available in a radial menu for drone control: a. Drone/Fighter control: "Engage Selected Target" b. Drone/Fighter control: "Engage all Hostile Targets" (hostile defined as PvE rats, members you're at war with, members with open suspect ticket) c. Drone/Bomber control: "Torpedo/Bomb Selected Target" d. Drone control: "Mine all X resource" > followed by > "Select X resource to mine" e. Drone/Fighter control: "Return to Drone Bay" f. Drone/Fighter control: "Attack all FoF" g. Drone/Fighter control: "Kamikaze selected unit" > Initiate animation, damage = (drone hp+base structure+armor) / 4, rounded down |

M1k3y Koontz
Thorn Project Surely You're Joking
128
|
Posted - 2013.06.25 13:23:00 -
[155] - Quote
From my experiences I like it, but those experiences are mostly limited to opening the probing window as anything I click on in space I can find in my overview.
How much herp could a herp derp derp if a herp derp could herp derp. |

Alexila Quant
Strategic Acquisitions Group Tactical Research Lab
89
|
Posted - 2013.06.26 21:09:00 -
[156] - Quote
Pos modules such as CHAs and SMAs don't have a primary action which obviously should be View Contents. |

Tara Tyrael
VGV Corporation
80
|
Posted - 2013.06.26 21:40:00 -
[157] - Quote
well, radial menu on cloaked ship would be nice...
its annoying when scouting wh space or 0.0 I can't use bookmark option because my ship is cloaked.
offtopic, add option to show bookmarks on overview itself :) Service: Corporation Sale (Amarr/Caldari).-á-á Service: Secure 3rd Party.-á |

Krak0rz
Oblivion Chaos Fleet
1
|
Posted - 2013.06.26 22:29:00 -
[158] - Quote
Drones. Don't put this on the back burner because of some mythical-down-the-road drone UI redesign. |

Matuk Grymwal
Bite Me inc Bitten.
62
|
Posted - 2013.06.27 03:01:00 -
[159] - Quote
New radial-like menus for setting range for orbit/keep-at-range (as an alternative to the right click context menus).
I was planning to prototype a mockup and record a video, but I never found the time. So I'll just explain it.
The gist is you make use of the existing navigation key binds for keep at range and orbit (I forget which is which, but the defaults are two of: Q, W, E - one is approach) that allow you to hit the key and then click on a ship (either in space, in the overview, or on a locked target).
My idea is that the existing behaviour still works, however you get alternate behaviour if you click & hold:
- If you click and hold you now get an option to set the range.
- You then set the range by moving the mouse away from the original click point (in any direction).
- The range would be displayed at the point where you first clicked the mouse (using a radial style menu overlay).
- You'd probably want to use a slight exponential function for setting the range, since (a) you don't need as much precision when setting longer ranges and (b) you don't want to have to move your mouse too far to set long ranges.
- Release the mouse button to set.
- Probably do something like release the keyboard key press before releasing the mouse button to abort the action.
Cheers, Mat |

Alvatore DiMarco
Capricious Endeavours Ltd
548
|
Posted - 2013.06.27 06:17:00 -
[160] - Quote
Jurius Doctor wrote:Trytan Blychllad wrote:My biggest gripe about the radial menu is where and where not it is used. Drones |  no, I have to pull my hair out to manage the drone UI In addition to my statement about radial menu escalation for drone and spatial control elements, I will add the following: iv. it would be advantageous to have the following functions available in a radial menu for drone control: a. Drone/Fighter control: "Engage Selected Target" b. Drone/Fighter control: "Engage all Hostile Targets" (hostile defined as PvE rats, members you're at war with, members with open suspect ticket) c. Drone/Bomber control: "Torpedo/Bomb Selected Target" d. Drone control: "Mine all X resource" > followed by > "Select X resource to mine" e. Drone/Fighter control: "Return to Drone Bay" f. Drone/Fighter control: "Attack all FoF" g. Drone/Fighter control: "Kamikaze selected unit" > Initiate animation, damage = (drone hp+base structure+armor) / 4, rounded down
You've got a lot of drone functions in there. I don't think some of them even exist. Thin them down, remove the ones that don't exist (wrong thread for suggestions) or are already covered by setting your drones passive/aggressive (a second-layer option to toggle passive/aggressive could be good) and then let's see what the list looks like. |
|

Sheryl Naari
Olympus Trading Corp
0
|
Posted - 2013.06.27 11:30:00 -
[161] - Quote
Add all the drone functions to it. Also add a "loot all" for cans and a "bookmark current position" too. |

Samuel Wess
Ministry of War Amarr Empire
19
|
Posted - 2013.06.27 12:45:00 -
[162] - Quote
I would much more enjoy a list menu where i can customize the actions in the order and structure that I feel comfortable with. Somehow i still find action faster by written text than from a button with icon on it, even now i usually mouse over to find where is insurance/market or repair icon on station services, and use the tooltip text.
|

Haifisch Zahne
Hraka Manufacture GmbH
202
|
Posted - 2013.06.27 23:21:00 -
[163] - Quote
Thanks for the info regarding changing the shortcut and increasing the delay (took me awhile to find this even knowing that it existed).
I have been immensely bothered by the difficulty of sorting targeted icons because the radial menu pops up "too soon" and usually then displays info on the item to be moved as you attempt to drag it.
The original dev blog on the radial menu feature does not, as best as I can tell, mention these little tidbits. I, for one, would appreciate if new features were documented fully-- in particular, how to disable them as I want to do so often with the slew of CCP's new eye-candy features.
Also, the middle mouse button doesn't seem to work as a shortcut. And, if set as the middle mouse button, you can only remove the shortcut to change back to holding the left mouse (and not actually hold the left mouse to set it). |

Terrorfrodo
Renegade Hobbits for Mordor
505
|
Posted - 2013.06.28 11:26:00 -
[164] - Quote
So there is a thread about this here. Silly me posted in the information portal dev blog thread where it has been ignored for weeks...
I filed a bug report a while back, because when you set the delay to zero, as I would like to do, you cannot switch active targets anymore. Clicking on a locked target will open the radial menu instantly, but not make the target active. The practical implication of course is that you just cannot set the delay to zero because the game becomes unplayable.
Any news on that? The radial menu is great, but if I have to set a delay it loses much of its usefulness. Its strength is that it makes UI interactions much quicker... but not when I have to wait a second every time I want to issue a command.
edit: Btw bug report ID is 162091 . |

Lephia DeGrande
Luxembourg Space Union
4
|
Posted - 2013.06.29 09:36:00 -
[165] - Quote
I like the radial menu but to be honest its not that intuitive its just needs some tweeks and it should be customizable. |

Nikolai Vodkov
Pro Synergy
44
|
Posted - 2013.06.30 15:59:00 -
[166] - Quote
Not sure if it's been mentioned, but ships in hangar view don't have a radial menu. Also I think POS Modules don't have the open cargo on their radial menu either.
Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |

Shpongleye
Hard Knocks Inc.
4
|
Posted - 2013.07.01 00:30:00 -
[167] - Quote
If you can add the ability to access Ship Maintenance Array & Corp hangar in a POS that would be great, like opening a can. |

Caleb Ayrania
TarNec Invisible Exchequer
181
|
Posted - 2013.07.01 06:29:00 -
[168] - Quote
Something that might be useful if possible.
Using TAB to click select top entity in the visible overview; maybe even allow a fully tab target selection down the overview. This might make it easier to transition into EVE gameplay for those accustomed to other mmo games UI. (Yes I know this is WoW styled tabbing through targets, but that is kinda the point, its a really known and well ingrained way of doing this, it makes sense to have it in EVE if possible, and it does not break gameplay)
Then mapping the radial menu onto the numeric keypad.
So num-zero would open the radial and the numbers would be the selections.
This would be possible to use with so many features and I suspect it could speed up a lot of EVE gameplay in a way people would really like. OFC there might be the risk that it would make things a bit to "twitch-fast", but I think its within the range of acceptable speeds.
To fully take advantage of it, the overview would have to be properly setup for specific purposing, but it would be really useful in many of the current activities.
|

Bad Messenger
Nasranite Watch OLD MAN GANG
531
|
Posted - 2013.07.01 13:27:00 -
[169] - Quote
radial menu does not really work with mouse controls.
Example try to hold mouse button down long enough over moving target to activate radial menu is impossible on most cases, so you have to redefine some shotcut to activate radial menu, but as well you can use old method to make it easier.
radial menu works better with console controllers with sticks so not much point to bring it to EVE where people use mouse mostly. |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
46
|
Posted - 2013.07.02 10:09:00 -
[170] - Quote
Generally the new radial menus are better than old ones, but it's still quicker for me to navigate through RMB menu.
What I would really love to have is a list of bookmarks to appear if I call it in space, with a second layer actions "align to", "warp to" warp squad/wing/fleet to" and probably ranged versions of these actions. Currently, if I want to escape to a bookmark, I... have not to do so or die.
If the menu not disappears after I do something there, it would also be nice. Like, I oftenly jump between "approach", "orbit 1000 m" and "keep at 1000 m" on my AC loki to deliver maximum dps. This could become easier with radial menu that allows multiple actions within one activation. |
|

Magic Crisp
Amarrian Micro Devices Yulai Federation
105
|
Posted - 2013.07.02 13:05:00 -
[171] - Quote
Default action on blops in fleet: bridge through, just like for titans and jump bridges please.
|

Zerb Arus
WormSpaceWormS Galactic Skyfleet Empire
22
|
Posted - 2013.07.02 14:15:00 -
[172] - Quote
POS -> mobile laboratory -> access storage plz, thx |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
55
|
Posted - 2013.07.06 04:39:00 -
[173] - Quote
CCP karkur wrote:Thelonious Blake wrote:Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. It's on your own ship... in the secondary layer  You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship
+1 luv it did not know that...
Need to advertise to eve players even more.. pretty sure many others don't too..
|

Roime
Ten Thousand Years Shinjiketo
3087
|
Posted - 2013.07.06 06:42:00 -
[174] - Quote
What I'd really like to have is the option to bind a modifier key to a mouse button to launch the radial menu.
Shift+rclick to instantly bring up the menu, for example.
-á- All I really wanted was to build a castle among the stars - |

Tiber Ibis
Republic Military School Minmatar Republic
68
|
Posted - 2013.07.06 10:08:00 -
[175] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it  Please put options for keep at current range and orbit at current range on the radial menu. Possibly two of the most used commands for any pvp pilot and so would be really useful. |

Tiber Ibis
Republic Military School Minmatar Republic
68
|
Posted - 2013.07.06 10:09:00 -
[176] - Quote
Roime wrote:What I'd really like to have is the option to bind a modifier key to a mouse button to launch the radial menu.
Shift+rclick to instantly bring up the menu, for example. Same here. Binding it with left click can be quite clumsy in certain situations. I would like to see it completely replace the right click menu personally with all the same functionality. |

Octoven
Phoenix Productions Headshot Gaming
167
|
Posted - 2013.07.08 03:57:00 -
[177] - Quote
Im sure it has been mentioned somewhere in these pages, but I would have liked to seen the radial menu apply to POS structures as well. My goal is to use it completely and hide the selected item window, unfortunately I cant do that yet on corporate hangers and such. :) |

zar dada
EVE University Ivy League
13
|
Posted - 2013.07.08 04:49:00 -
[178] - Quote
How about a useful Radial menu for an SMA / CHA?
http://i.imgur.com/p6tHqDb.jpg
Replace Lock Target with with Access Vessels / Storage and Orbit with Look At.
|

KanashiiKami
105
|
Posted - 2013.07.08 08:59:00 -
[179] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it 
0) WE ARE NOT ALL USING THE RADIAL MENU, I AM NOT. no thank you
if we do run into an object in space and we select it, we MUST SEE all actionable option in the selected item menu applet dont we?
and WHERE THIS applet is concerned, all appropriate options should be auto labelled 0-9, so that our mouse is still over our target, and our left hand (or right for some) activates these options! by GOD, this is call real operational ergonomics (which is still lacking). ie : right hand click-holds object, left hand types number option. eg : click-hold station, type 3 = dock ... type 4=orbit ... type 8=info ... WHY focus all operations only into the mouse and not expand/diversify it into keyboard? ... PROPERLY ??? (imagine raised voice of GORDON RAMSAY)
1) while you guys have put in thoughts, but you forgot that each additional "tool" have to have a usefulness, if not, we'd like to put it away in the NOT USED toolbox. so i like to ask for a tick box to turn this feature off. i am a dev for other things as well, i may be happy with something, but the users are the most important, and either you let us turn it off, or it will remain a nuisance. i DO NOT want it bound to a KEY because i like my KEYS for important things, this is NOT an IMPORTANT thing.
2) if you are repeating functions at the location of the mouse pointer, i suggest DONT. i rather you improve the GUI by allowing more functions to be mappable by HOT KEY, instead of random things that can pop up in the limited overview. even if we were to play in triple 32" HD, the pop-up IS BLOCKING ME from the real mouse action!
3) we DO NOT need more clickable little buttons, shelves of icons hiding somewhere and popping out for 5 seconds and you missed clicking an important item because of this irrelevant pop up, etc etc. WE WANT more mappable commands. IE "LAUNCH DRONES =L " ,etc
4) alot of us have alts, and we want to have the same KEYBOARD mapping over them, instead of popup radial clicky clickys, please GIVE US ability to copy KEYBOARD mappings !
5) CTRL-D, tactical overlay when activated white washes the entire graphics view, it destroys many things visually. in order for it to be visuallyu unobtrusive, it should really just be blue lines and NO white mask overly. did you even notice that pressing CTRL-D affect the GPU FPS? somehow, it has become a load on the GPU, scale-wise incorrect and visual distraction.
6) i can understand that YOU have happily presented this to the upper management and tickled them happy. but i can suggest where this kind of menu is really helpful. -------a) DO NOT APPEAR IN COMBAT -------b) use it for NON TIME CRITICAL FUNCTIONS -------c) ADD everything related to POS to this -------d) ADD d-scanning to this
7) if you cannot include a tick to disable this function, then allow us to adjust the delay to 99seconds plz tyvm! or in other words, plz delete this radial menu if you cannot really optimize it ergonomically FOR US.
THANK YOU !!! WUT ??? |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
46
|
Posted - 2013.07.08 09:42:00 -
[180] - Quote
KanashiiKami wrote:CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it  0) WE ARE NOT ALL USING THE RADIAL MENU, I AM NOT. no thank you if we do run into an object in space and we select it, we MUST SEE all actionable option in the selected item menu applet dont we? and WHERE THIS applet is concerned, all appropriate options should be auto labelled 0-9, so that our mouse is still over our target, and our left hand (or right for some) activates these options! by GOD, this is call real operational ergonomics (which is still lacking). ie : right hand click-holds object, left hand types number option. eg : click-hold station, type 3 = dock ... type 4=orbit ... type 8=info ... WHY focus all operations only into the mouse and not expand/diversify it into keyboard? ... PROPERLY ??? (imagine raised voice of GORDON RAMSAY) come on guys, you have only 1 XY function on mouse, 2-3 buttons on it, but on your left hand (or right for some), you are hovering over at least 15 keys for instant access without any screen clutter, everybody have at least a 84keyed keyboard. why fixate everything to the mouse?
I like this part. And a little + to it: any ways to create mappings to keys nonexistent on the real keyboard? For gaming keyboard/mouse users.
|
|

KanashiiKami
105
|
Posted - 2013.07.08 12:14:00 -
[181] - Quote
Octoven wrote:Im sure it has been mentioned somewhere in these pages, but I would have liked to seen the radial menu apply to POS structures as well. My goal is to use it completely and hide the selected item window, unfortunately I cant do that yet on corporate hangers and such. :)
see? here is a great idea how to implement radial menus and do away with a LARGE POS menu ... WUT ??? |

KanashiiKami
105
|
Posted - 2013.07.08 12:21:00 -
[182] - Quote
Shade Alidiana wrote:KanashiiKami wrote:
0) WE ARE NOT ALL USING THE RADIAL MENU, I AM NOT. no thank you
if we do run into an object in space and we select it, we MUST SEE all actionable option in the selected item menu applet dont we?
and WHERE THIS applet is concerned, all appropriate options should be auto labelled 0-9, so that our mouse is still over our target, and our left hand (or right for some) activates these options! by GOD, this is call real operational ergonomics (which is still lacking). ie : right hand click-holds object, left hand types number option. eg : click-hold station, type 3 = dock ... type 4=orbit ... type 8=info ... WHY focus all operations only into the mouse and not expand/diversify it into keyboard? ... PROPERLY ??? (imagine raised voice of GORDON RAMSAY)
come on guys, you have only 1 XY function on mouse, 2-3 buttons on it, but on your left hand (or right for some), you are hovering over at least 15 keys for instant access without any screen clutter, everybody have at least a 84keyed keyboard. why fixate everything to the mouse?
I like this part. And a little + to it: any ways to create mappings to keys nonexistent on the real keyboard? For gaming keyboard/mouse users.
i hope u understand what i mean by using both left and right hands, already we also need to use our voice to activate voice comms ... it is crazy to have more unwanted things pop up ...
by focusing more things into a single mouse input, CCP is just increasingly adding frustrations to gameplay.
and yes you made a good point, special KB/mouse with additional mappable keys. these havebeen in the market for donkey years, cmon CCP ... for an indie game dev house ... you should be on the forefront of this. WUT ??? |

Djana Libra
DAB Black Legion.
257
|
Posted - 2013.07.11 08:20:00 -
[183] - Quote
James Amril-Kesh wrote:CCP karkur wrote:James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges). Just for purposes of clarity, I mean this being the primary action for someone clicking on a titan piloted by someone else, not on their own titan.
I vote that to be primairy action for the titan pilot as well.  |

Albert Spear
meadhan oidhche cinneach HELM Alliance
23
|
Posted - 2013.07.11 20:25:00 -
[184] - Quote
" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"
Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?
Sorry ask a noob question here.
It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately. |
|

CCP karkur
C C P C C P Alliance
2363

|
Posted - 2013.07.11 23:12:00 -
[185] - Quote
Albert Spear wrote:" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"
Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?
Sorry ask a noob question here.
It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately. If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Maennas Vaer
Reclamation Technologies Libertus Coventu Alliance
0
|
Posted - 2013.07.12 17:55:00 -
[186] - Quote
Not sure if this has been mentioned as I haven't read the entire thread but, I'd like to see the radial menu used for switching ammo types if holding down the button on your guns. Maybe even for reloading too. |

Terrorfrodo
Renegade Hobbits for Mordor
536
|
Posted - 2013.07.15 11:45:00 -
[187] - Quote
CCP karkur wrote:Albert Spear wrote:" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"
Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?
Sorry ask a noob question here.
It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately. If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs.
Did you have a chance to look at my bug report #162091 which is related to the delay? One of your comments in this thread suggest that you may have misunderstood the problem if you did look at it, although I described it very clearly.
It was filed on June 11th, way before the abandonment of your old bug reporting tool was announced. . |

Blastil
The Reblier Alliance
79
|
Posted - 2013.07.15 16:11:00 -
[188] - Quote
Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold on a ship to move it. Please fix this. |

Riot Girl
Thundercats The Initiative.
1355
|
Posted - 2013.07.15 23:20:00 -
[189] - Quote
Option to remove radial menu from the D-Scan button please. All it does is make it more complicated to reach the same functions which were available before. Oh god. |
|

CCP karkur
C C P C C P Alliance
2365

|
Posted - 2013.07.15 23:51:00 -
[190] - Quote
Blastil wrote:Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold on a ship to move it. Please fix this. Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just trag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with out drag/drop works everywhere else in the game. I hope that solves your issue  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|

Leucy Kerastase
650BN
14
|
Posted - 2013.07.16 02:06:00 -
[191] - Quote
CCP karkur wrote:Blastil wrote:Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold on a ship to move it. Please fix this. Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just drag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with out drag/drop works everywhere else in the game. I hope that solves your issue  I love devs who post on the forums during their vacations <3 EVE-J: Translations of EVE related stuff (mainly dev posts) into Japanese. |

Altrue
Exploration Frontier inc
491
|
Posted - 2013.07.16 07:05:00 -
[192] - Quote
We can't keep at range asteroids. G££ <= Me |

Albert Spear
meadhan oidhche cinneach HELM Alliance
23
|
Posted - 2013.07.17 02:07:00 -
[193] - Quote
CCP karkur wrote:Albert Spear wrote:" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"
Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?
Sorry ask a noob question here.
It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately. If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs.
No luck with the changes - it still does let me resort. Either by delaying the menu, binding to another key or trying to immediately drag and drop it (That one results in the ship approaching the object). |

Wormerling
Pegasus Unity Bloody Artillery
190
|
Posted - 2013.07.17 12:23:00 -
[194] - Quote
CCP karkur wrote:Blastil wrote:Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold on a ship to move it. Please fix this. Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just drag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with how drag/drop works everywhere else in the game. I hope that solves your issue 
I have minor issue with this one. Sometimes when I want to use radial menu on the target if I'm not accurate enough to hold mouse on one place it makes me a "ghost" target instead. This is very minor, but I feel like pointing it out. |

Trax Chasmwalker
Monkey Attack Squad Goonswarm Federation
8
|
Posted - 2013.07.17 13:17:00 -
[195] - Quote
Don't know if it was suggested before, but can you add ability to add a fleet member into watchlist through radial menu? |

Wormerling
Pegasus Unity Bloody Artillery
190
|
Posted - 2013.07.18 20:33:00 -
[196] - Quote
The main radial menu action for corporate hangars and ship maintenance arrays at POSes should be "open". |

xttz
GoonWaffe Goonswarm Federation
135
|
Posted - 2013.07.19 13:00:00 -
[197] - Quote
The radial menu for pos mods (except the towers themselves) doesn't include the 'Look At' option, just a blank space. |

Seirsan Hamabu
Ka'ra Shabuir Inc.
1
|
Posted - 2013.07.19 17:28:00 -
[198] - Quote
Many of the POS modules, like labs and assembly arrays have no primary action set. Being able to open their hangers would be a great thing to see in the radial. Also being able to use the menu not just in the fleet watch list but also in the main fleet window would be great.
Another possibility might be adding an option under the + menu for ships like the orca etc to open fleet and ship hangers.
Overall I'm loving the radial menu. It actually seems so natural I totally forgot to mention it as one of my favorite features in the oddyessy survey because I forgot it wasn't always there  |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
69
|
Posted - 2013.07.21 06:25:00 -
[199] - Quote
I like the looks of the radial menu, however it is way too slow and not intuitive. I never used it again after briefly testing it. Sorry Karkur! Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Fifth Blade
The Nyan Cat Pirates The Retirement Club
11
|
Posted - 2013.07.23 17:01:00 -
[200] - Quote
Issue I was having today:
Radial menu on fleet member >200km away selecting "warp to" results in an error message telling me that the player is not within my fleet. which is incorrect. I could warp to them using the button in the selected items window without issue. |
|

Capt Baddog
Perkone Caldari State
0
|
Posted - 2013.07.24 22:32:00 -
[201] - Quote
I would like to see a menu were you don't have to take the game down to get a different character. Like put a menu were it says change character and it just takes you to your character page. |

Seirsan Hamabu
Ka'ra Shabuir Inc.
1
|
Posted - 2013.07.25 02:29:00 -
[202] - Quote
Not sure where to put it but it would be nice to be able to make broadcasts from the radial menu. Just being able to be able to broadcast an alignment from the radial would save a lot of time. |

Ryuske Shihari
RS Industrial
790
|
Posted - 2013.07.26 10:47:00 -
[203] - Quote
I'm with those who wants it to be configurable. I love the radial and only opinion I have is that i want to choose myself whats in it. I also agree with those who wants the option to turn it off since shortcuts are faster no matter how you look at things.
I'm against the suggestion to open it in space without clicking something since holding the mouse button is used to pan the camera. This then brings up my next suggestion to add a delay before the bloody thing pops up. Can't remember how many times iv'e undocked with camera facing the station, zoomed in like crazy and just as i'm about to pan the camera, "Attack of the radial!"... Either that or make it possible to map bookmarks to shortcuts.. (if that's already possible or there is a good way to get around this frustrating, ridiculous undock/camera problem, someone please tell me so I won't have to suffer like this)
Peace out |

B33R
Specter Syndicate Tactical Narcotics Team
0
|
Posted - 2013.07.27 02:50:00 -
[204] - Quote
Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Smile
^^^you can make it go to something other then mouse click^^??? also, in tidi the delay (you can change the delay? how?) causes problems when I'm just clicking on the next target. |

Hezmana Tralk
Republic Military School Minmatar Republic
2
|
Posted - 2013.07.29 21:01:00 -
[205] - Quote
imho this does not make piloting any easier; it gets in the way.
Why when e.g. opening a container, do I have to wait for the wedge to rise up and do a little blinky? Just open the can, which you're about to do anyway!
Delay, as discussed above at length as a work-around, is NOT a solution. Putting impedance and delay between what I want to do and having it occur is fail. Sure, even PVP is not that fast twitch, and I suppose mission ISK/hour isn't that affected ... but they are effected, for no gain I can discern. So drop the blinky dance.
Also, it is a delay to getting the scanner open. That's only significant when you need to scan for probes, or check a hole for company - at which point, the delay is NOT appreciated.
--
CCP, please quit having your interns code your user interface! Get some world class UI consultants in, and fix things! This is at best a lateral step, and probably a step backwards.
--
Also, +1 on all the peeps who said, why in 2013 can't we attach what we need to the menus, instead of what CCP guesses might be good?
|

Kitfox Shachi
Reckless Spendings Trading Company
0
|
Posted - 2013.08.03 06:55:00 -
[206] - Quote
Radial menu does not work on bookmarks in your list nor do shortcuts. has to be rightclicked. PITA.
I would like to see this changed.
Either make bookmarks visable on the new scanner overlay or make them into brackets/overview so i can use the current radial/shortcuts on.
would make bombing runs much easier with shared bookmarks :)
(side note: on the fly bookmarks could be made into expirable bookmarks so after an operation you dont have to go manualy deleting a whole set of bookmarks that are in fact comprimised and unsafe and a whole group of unknown people who happened to join you in the Bombers Bar op that night have the same ones. plus wont clutter your overlay when you come back later to the same system) |

Pure Ebil
The Ebil Empire
0
|
Posted - 2013.08.06 06:57:00 -
[207] - Quote
CCP karkur wrote:Albert Spear wrote:" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"
Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?
Sorry ask a noob question here.
It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately. If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs.
Speaking of this reminded me of one time where I attempted to use the radial menu to warp my pod out after losing a ship in fw, I activated the radial menu either two or three times attempting to warp to a random celestial before I was pointed & podded. Is there some sort of delay on the mac after your ship goes up in smoke before the radial menu works or did I just mess up under the pressure & fail to get out though being in a bit of a panic. Something which I know caused me to lose my only other pod (clicking frantically on the warp to icon in the selected item until I hid the window).
Just to clarify I'm not looking for any reimbursement, all that I lost was pride xD
Edit : Also, the radial menu is awesome & I love how fluid it has made the game feel. |

Marcus Harikari
184
|
Posted - 2013.08.07 19:45:00 -
[208] - Quote
just started using this the other day :) very very nice, although it would be awesome to be able to customize what buttons are in the menu, but that would be a rather complicated thing since each sort of object has its own menu
i would love to see "tractor beam" and "salvage" options in the menu for wrecks 
also the drone bay needs a radial menu  |

Cael Autumn
e X i l e The Initiative.
2
|
Posted - 2013.08.08 04:32:00 -
[209] - Quote
I would like an in-station (and in-general cargo window) radial menu.
With options for selling, repackaging, reprocessing, stacking, and trashing items, boarding/leaving ship (in hangar context).
Furthermore, I propose there be added an action located directly in the center of the radial menu, which is by default mapped to "jump to random available beacon" |

Merii Kha'sen
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.08.08 19:23:00 -
[210] - Quote
The Radial menu for a Jump Bridge, bridging titan, and bridging Black Ops should have the Jump/Bridge option at the top of the menu, which makes you get within 2500m and then jump, just like a gate. |
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CCP karkur
C C P C C P Alliance
2431

|
Posted - 2013.08.08 22:20:00 -
[211] - Quote
Terrorfrodo wrote:So there is a thread about this here. Silly me posted in the information portal dev blog thread where it has been ignored for weeks...
I filed a bug report a while back, because when you set the delay to zero, as I would like to do, you cannot switch active targets anymore. Clicking on a locked target will open the radial menu instantly, but not make the target active. The practical implication of course is that you just cannot set the delay to zero because the game becomes unplayable.
Any news on that? The radial menu is great, but if I have to set a delay it loses much of its usefulness. Its strength is that it makes UI interactions much quicker... but not when I have to wait a second every time I want to issue a command.
edit: Btw bug report ID is 162091 ugh you! What do you expect when you have the delay 0 on the main button! 
When we added the delay + button mapping we wanted to have 0 delay an option because it would can be very handy when you have the radial menu mapped to some other button. I just knew someone would come along and set the delay to 0 and have the radial menu mapped to the left button and then complain that clicking didn't work. My response was going to be "ok, then don't do that" (it would have been messy to disable 0 for only left button, and I figured people would just self correct and not select 0 ).
Anyways... I saw the bugreport and thought "ugh, here we go: then don't do th... weeeeell, I guess I could fix it... but still, you shouldn't do that! ".
Long story short: I just made a change yesterday so if you click something, and you release the mouse within a "reasonable clicking time" (not holding down) AND your mouse hasn't moved since we started trying to open the radial menu, the click will register and you can switch targets . It would be great if you could check it out when it hits Singularity... I had no problems clicking, but maybe I'm just very good at mouse and keep very still when I click 
Of course the radial menu will start to open up and you see it, but that's only to be expected... the delay is set to be 0 after all (sadly I can't read minds )
(btw, I don't see how you can ever drag something with those settings though, and I don't have a good solution for magically knowing if you want to be dragging or using the radial menu ... this will probably become a bigger issue after our point release) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|

CCP karkur
C C P C C P Alliance
2431

|
Posted - 2013.08.08 22:28:00 -
[212] - Quote
Hey all,
I just returned from vacation and while I was away I was happily ignoring you 
We have made a bunch of changes, but sadly for me, my memory is so bad that I don't remember so well what we have already released in a patch and what we will release later in a point release (vacations are great!).
So, I'll have some more replies and update for you soon, just wanted to let you know I hadn't forgotten about you, I was just ignoring you 
And again, thank you for your feedback!  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Harvey James
Deep Core Mining Inc. Caldari State
441
|
Posted - 2013.08.08 22:41:00 -
[213] - Quote
CCP karkur wrote:Hey all, I just returned from vacation and while I was away I was happily ignoring you  We have made a bunch of changes, but sadly for me, my memory is so bad that I don't remember so well what we have already released in a patch and what we will release later in a point release (vacations are great!). So, I'll have some more replies and update for you soon, just wanted to let you know I hadn't forgotten about you, I was just ignoring you  And again, thank you for your feedback! 
Were used to it by know just look at the Command ship thread :) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Auferre
Science and Trade Institute Caldari State
30
|
Posted - 2013.08.08 22:46:00 -
[214] - Quote
CCP karkur wrote:So, I'll have some more replies and update for you soon, just wanted to let you know I hadn't forgotten about you, I was just ignoring you  And again, thank you for your feedback! 
We're shocked and horrified that you went off and had a good time without us. Shocked, I tell you!
Any vacation where you forget everything about work must have been good. 
|

Orakkus
Winds of Dawn Kraken.
112
|
Posted - 2013.08.08 23:59:00 -
[215] - Quote
Auferre wrote:We're shocked and horrified that you went off and had a good time without us. Shocked, I tell you! Any vacation where you forget everything about work must have been good. 
No kidding! She better ante up and tell us what she did.. cuz I dunno about you, but I would LOVE a vacation where I forgot everything about work.. |
|

CCP karkur
C C P C C P Alliance
2433

|
Posted - 2013.08.09 12:28:00 -
[216] - Quote
Forlorn Wongraven wrote:I like the looks of the radial menu, however it is way too slow and not intuitive. I never used it again after briefly testing it. Sorry Karkur! np... if it's your choice not to use it, so be it  But I hope you have given it a try after it hit TQ... if the testing you did was early on Sisi then I can well understand why you think it was slow and you should give it another try  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
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CCP karkur
C C P C C P Alliance
2433

|
Posted - 2013.08.09 12:30:00 -
[217] - Quote
Pure Ebil wrote:CCP karkur wrote:Albert Spear wrote:" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"
Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?
Sorry ask a noob question here.
It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately. If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs. Speaking of this reminded me of one time where I attempted to use the radial menu to warp my pod out after losing a ship in fw, I activated the radial menu either two or three times attempting to warp to a random celestial before I was pointed & podded. Is there some sort of delay on the mac after your ship goes up in smoke before the radial menu works or did I just mess up under the pressure & fail to get out though being in a bit of a panic. Something which I know caused me to lose my only other pod (clicking frantically on the warp to icon in the selected item until I hid the window). Just to clarify I'm not looking for any reimbursement, all that I lost was pride xD Edit : Also, the radial menu is awesome & I love how fluid it has made the game feel. Hmmm, I'm not sure... sometimes macs do weird things 
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
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CCP karkur
C C P C C P Alliance
2433

|
Posted - 2013.08.09 12:31:00 -
[218] - Quote
Trytan Blychllad wrote:My biggest gripe about the radial menu is where and where not it is used. info icons |  no, right click, click what tab I want, right click another info icon (just clunky) could you help me out with explaining what you mean by "info icons"? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
636
|
Posted - 2013.08.09 12:41:00 -
[219] - Quote
CCP karkur wrote:Trytan Blychllad wrote:My biggest gripe about the radial menu is where and where not it is used. info icons |  no, right click, click what tab I want, right click another info icon (just clunky) could you help me out with explaining what you mean by "info icons"?
info icon the blue I symbol that pulls up the info screen.
The worse offender is the route info boxes left clicking the first box pulls up the info screen while right clicking pulls up the menu and the first option is warp to that gate. There is no consistency. |

Garth Dideus Badasaz
Andersen and Phelps Inc
0
|
Posted - 2013.08.09 13:19:00 -
[220] - Quote
Indalecia wrote:One very annoying thing is that when the radial menu opens by mistake, it doesn't close itself when you move the mouse far away from it, which is very annoying. As far as I know the only way to close it without doing an action is to hit the escape key, which is odd for a mouse gesture.
EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion.
You only need to move the mouse pointer back to the center of the menu and let go of the left mouse button and it will go away, you just have to make sure one of the tiles isn't highlighted when dragging outward. |
|
|

CCP karkur
C C P C C P Alliance
2433

|
Posted - 2013.08.09 13:25:00 -
[221] - Quote
Garth Dideus Badasaz wrote:Indalecia wrote:One very annoying thing is that when the radial menu opens by mistake, it doesn't close itself when you move the mouse far away from it, which is very annoying. As far as I know the only way to close it without doing an action is to hit the escape key, which is odd for a mouse gesture.
EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion. You only need to move the mouse pointer back to the center of the menu and let go of the left mouse button and it will go away, you just have to make sure one of the tiles isn't highlighted when dragging outward. I think the best way to do it is just right click, and that will kill it (and since this is an old quote, it has some things that have now been changed ) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Vincent Athena
V.I.C.E. Aegis Solaris
2107
|
Posted - 2013.08.09 13:31:00 -
[222] - Quote
It sure would be nice if "open fleet hangar" were part of the radial menu. http://vincentoneve.wordpress.com/ |

Sante Ixnay
University of Caille Gallente Federation
15
|
Posted - 2013.08.09 15:26:00 -
[223] - Quote
I'm liking the new radial menu a lot, and am using it more and more as time goes by. Very nice work.
I'd be worried about getting my game forum posting privileges revoked though if I didn't include at least a small whine. So...
Gesture up on a station = dock. Gesture up on a gate = jump. Gesture up on a planet = WHAT THE HELL IS GOING ON WITH MY UI, PLANETARY INTERACTION IS WHAT EXACTLY???? O MY POOR POOR POD WITH ITS PRECIOUS 6% AUTOCANNON CAPACITOR USE IMPLANTS WOE IS ME!!
I understand why you didn't make gesture up "Warp To" as that as it'd be inconsistent with the other celestials. However, it still seems an odd place to put a relatively specialized thing like Planet View, -particularly- since the icon looks like some sort of "move to" action.
So my suggestion would be either to move Planet View--straight down (targeting) or the secondary menu seem like reasonable options--or to change the icon. Or both.
Thanks for listening. |

Markku Laaksonen
EVE University Ivy League
169
|
Posted - 2013.08.09 15:47:00 -
[224] - Quote
have literally never used it |

Calzan
The Graduates RAZOR Alliance
2
|
Posted - 2013.08.09 19:13:00 -
[225] - Quote
Great stuff, I use it all the time.
I'd like clicking my capacitor to prompt radial menu for ship related things (bookmark this spot, ship speed (0% > 100%), that sort of thing.
Click and Drag to set distance works great, I'd like the ceiling of that feature to be higher, much higher - say 200k for orbit and 'keep at'; for 'warp to' I'd like the max to be 100k. |

Keldor Eternia
Multnomah Interstellar Holdings Inc.
1
|
Posted - 2013.08.09 22:16:00 -
[226] - Quote
On my orca I want "open fleet hangar" to be in the radial menu. |

Isaak Artorius
7
|
Posted - 2013.08.10 03:53:00 -
[227] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it 
I love the new radial menu. Using it more and more since the changes. The only annoying thing I noticed is that when drag/drop (sorting) locked targets I don't want the radial menu to pop up. Any way of mitigating that. I use the radial menu more in the overview than any thing else.
Blah, blah, blah, I'm super horny. I love EVE and monkeys. |

Oreb Wing
Aideron Robotics
29
|
Posted - 2013.08.10 05:58:00 -
[228] - Quote
I use a lot of the custom A S D and F keys and bind my Scanner to Alt+D. The radial menu works great, only with that some of the buttons when you click on yourself could be different. For instance, instead of having a warp to or keep range button for myself, maybe it could be open hanger. If the system opened up a special menu for different things, then people trying to access a POS or POCO or Orca, could all get what they want. And a Titan could screw up jumps in many different ways. :) If the there was a center button that refreshed D-scan, that would be awesome as well, because anyone that spams that won't hurt anything if they did it unintentionally, and you could virtually have instant access to new information even as you manually pilot. Adding people to fleet from the overview, or to the watchlist, would be the next best thing. Center D-scan refresh button, please!! Otherwise it's just wasted space. Thank you for listening. |

Altrue
Exploration Frontier inc
542
|
Posted - 2013.08.10 16:06:00 -
[229] - Quote
Keep at range for more than 30 kms. Please. G££ <= Me |

Rain6638
Team Evil
578
|
Posted - 2013.08.10 20:56:00 -
[230] - Quote
wow how did I miss this.
action mapping:
if it has a right-click menu item, allow me to assign it a hotkey
I submitted this as an item in the reasonable things topic, #1099
would be greatly appreciated o7 [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |
|

Solstice Project
I'm So Meta Even This Acronym
3597
|
Posted - 2013.08.11 21:02:00 -
[231] - Quote
I'd like a radial menu for bookmarks ... :/ |

Donedy
Snuff Box Urine Alliance
188
|
Posted - 2013.08.12 09:57:00 -
[232] - Quote
Please get rid off this radial menu and focus on something else.
Its like you got 2 shittys UIs in the same game instead of 1 good.
This radial menu doesnt bring anything.
Check Drone UI for instance, this needs a lot of work. |
|

CCP karkur
C C P C C P Alliance
2436

|
Posted - 2013.08.12 16:13:00 -
[233] - Quote
Solstice Project wrote:I'd like a radial menu for bookmarks ... :/ Funny thing you mention that....link to a thread where I say what stuff we are doing for Odyssey 1.1. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Ubat Batuk
Garoun Investment Bank Gallente Federation
51
|
Posted - 2013.08.12 22:48:00 -
[234] - Quote
Allow to switch it off please. |

MystLynx
Garoun Investment Bank Gallente Federation
20
|
Posted - 2013.08.13 10:06:00 -
[235] - Quote
Ubat Batuk wrote:Allow to switch it off please. At least, yeah.
As tu use it, to get rid off it, its counter intuitive. |

Terrorfrodo
Renegade Hobbits for Mordor
568
|
Posted - 2013.08.13 10:09:00 -
[236] - Quote
Donedy wrote:Please get rid off this radial menu and focus on something else.
Its like you got 2 shittys UIs in the same game instead of 1 good.
This radial menu doesnt bring anything on the contrary, it brings more "wtf, i didnt want this thing when clicking here and it keeps showing up, how do i get rid of that". Speak for yourself, many people like it.
Also it shows your lack of skill in even operating the game that apparently you never found the option where you can set a really long delay for the radial menu... so long that it's basically the same as switching it off. . |

Jumpshot244
EntroPrelatial Industria Here Be Dragons
24
|
Posted - 2013.08.13 15:44:00 -
[237] - Quote
Just a thought
1. Take an hour off of work on the radial menu 2. Add a "Launch Drones" shortcut 3. ? 4. Profit 5. Go back to work on radial menu |

Ikech
Godless Horizon.
1
|
Posted - 2013.08.13 23:51:00 -
[238] - Quote
Would be cool if we could fleet warp using the radial menu!
Also would be epic if we could use the radial menu on watch list/fleet window for warping to squaddies!
I |

Nik Succorso
The Dark Space Initiative Scary Wormhole People
1
|
Posted - 2013.08.13 23:59:00 -
[239] - Quote
For us wh POS dwellers, having a radial menu option to open the ship maintenance array or corp hangar array would be a nice default action. |

Mournful Conciousness
Embers Children TOHA Conglomerate
122
|
Posted - 2013.08.14 15:57:00 -
[240] - Quote
Jumpshot244 wrote:Just a thought
1. Take an hour off of work on the radial menu 2. Add a "Launch Drones" shortcut 3. ? 4. Profit 5. Go back to work on radial menu
THIS!
Make it work on the "groups" of drones. It should have:
* Launch * Recall * Orbit Me * Engage -> submenu target's name and ship type * Guard -> submenu fleet memeber's name * Assist -> submenu fleet member's name * Approach (for when you want to pick up your sentries)
If you do this I will finally start using the radial menu
|
|

Bill Saisima
State War Academy Caldari State
0
|
Posted - 2013.08.15 07:48:00 -
[241] - Quote
There is something really useful in this topic, I never realized it can be reassigned. On the left mouse button it effectively means it keeps showing up when I am looking around and it's a bit dangerous... been swearing at it since months. |

Donedy
Snuff Box Urine Alliance
189
|
Posted - 2013.08.15 19:00:00 -
[242] - Quote
Terrorfrodo wrote:Donedy wrote:Please get rid off this radial menu and focus on something else.
Its like you got 2 shittys UIs in the same game instead of 1 good.
This radial menu doesnt bring anything on the contrary, it brings more "wtf, i didnt want this thing when clicking here and it keeps showing up, how do i get rid of that". Speak for yourself, many people like it. Also it shows your lack of skill in even operating the game that apparently you never found the option where you can set a really long delay for the radial menu... so long that it's basically the same as switching it off. I know how to get rid off it. It just pisses me off, because its like another thing you have to setup on all your accounts which is useless.
Some people like it may be, just because it changes. But its not in anyway better than the right clic menu, and there is actions you have to do requiring right clic menu anyway.
Its like having a "layer UI" which cant do everything and that you have to search during hours how to get it off if you dont wanna use it, because the way its implemented will force you to having it popping when you dont want it.
Its like another UI thing which doesnt bring anything while there is so much other things that really need work. |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
16
|
Posted - 2013.08.17 06:51:00 -
[243] - Quote
Id ultimately like to see the radial replace all right click functions. You have already said you dont like having to go 3 or 4 menus deep with the right click. The amazon hack has been talked about and although i think it would be an improvement I would look towards the "Neverwinter Nights" games as an example where they had radials nested within each other to give easy access to multiple options. |

Donedy
Snuff Box Urine Alliance
189
|
Posted - 2013.08.17 10:54:00 -
[244] - Quote
LtTrog wrote:Id ultimately like to see the radial replace all right click functions. You have already said you dont like having to go 3 or 4 menus deep with the right click. The amazon hack has been talked about and although i think it would be an improvement I would look towards the "Neverwinter Nights" games as an example where they had radials nested within each other to give easy access to multiple options. Replace the right clic menu by a right clic menu except its radial? |

Solhild
Republic Military School Minmatar Republic
1192
|
Posted - 2013.08.18 10:16:00 -
[245] - Quote
I turned it off but accidentally found it again on a client using another computer, this time in the overview. It is great there so I'm a convert. Will now play around to see if I can get used to it elsewhere.
Once again, radial menu in overview is great. Nice work all. |

Terrorfrodo
Renegade Hobbits for Mordor
571
|
Posted - 2013.08.19 17:15:00 -
[246] - Quote
CCP karkur wrote:Terrorfrodo wrote:So there is a thread about this here. Silly me posted in the information portal dev blog thread where it has been ignored for weeks...
I filed a bug report a while back, because when you set the delay to zero, as I would like to do, you cannot switch active targets anymore. Clicking on a locked target will open the radial menu instantly, but not make the target active. The practical implication of course is that you just cannot set the delay to zero because the game becomes unplayable.
Any news on that? The radial menu is great, but if I have to set a delay it loses much of its usefulness. Its strength is that it makes UI interactions much quicker... but not when I have to wait a second every time I want to issue a command.
edit: Btw bug report ID is 162091 ugh you!  What do you expect when you have the delay 0 on the main button!  When we added the delay + button mapping we wanted to have 0 delay an option because it would can be very handy when you have the radial menu mapped to some other button. I just knew someone would come along and set the delay to 0 and have the radial menu mapped to the left button and then complain that clicking didn't work.  My response was going to be "ok, then don't do that" (it would have been messy to disable 0 for only left button, and I figured people would just self correct and not select 0  ). Anyways... I saw the bugreport and thought "ugh, here we go: then don't do th... weeeeell, I guess I could fix it... but still, you shouldn't do that!  ". Long story short: I just made a change yesterday so if you click something, and you release the mouse within a "reasonable clicking time" (not holding down) AND your mouse hasn't moved since we started trying to open the radial menu, the click will register and you can switch targets  . It would be great if you could check it out when it hits Singularity... I had no problems clicking, but maybe I'm just very good at mouse and keep very still when I click  Of course the radial menu will start to open up and you see it, but that's only to be expected... the delay is set to be 0 after all (sadly I can't read minds  ) (btw, I don't see how you can ever drag something with those settings though, and I don't have a good solution for magically knowing if you want to be dragging or using the radial menu  ... this will probably become a bigger issue after our point release)
Oh, I just saw this. And went testing on Sisi right away. It works very well! 
Of course dragging doesn't work in target list or fleet, but I do not consider that an important feature anyway. I'll happily trade it for the instant Radial Menu.
As for having the RM on the main button... it would be fairly useless if I put it elsewhere. I don't like to use the middle button for anything, it's awkward because it's not really a proper physical button but the mouse wheel. And assigning the RM to a key on the keyboard would defeat much of its purpose.
Anyway, seems to work great now, thanks for fixing  . |

Wizlawz
Pro Synergy
0
|
Posted - 2013.08.30 08:15:00 -
[247] - Quote
instead of having a "set" radial menu.. i think i would rather be able to customize it ...add what i want to it how i see fit. |

Bapfl
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.09.02 12:15:00 -
[248] - Quote
Under settings for Selected Item I usually have "Tracking Camera: selected item" turned off.
However, sometimes when using the radial menu on an object from the overview it would come in handy to have a menu item there (under +) that would allow you to track that particular object in space.
Bapfl
|

Baljos Arnjak
Dark Praetorian Order
53
|
Posted - 2013.09.06 22:08:00 -
[249] - Quote
I gotta say, I'm a radial menu convert Didn't used to like it but now I find myself using it more and more, especially since it's been added to the bookmarks It's been incredibly easy for me to develop new muscle memory for it.
Had an idea about another use for it today. I'd like to be able to use it to get at my cargo bay(s) and other stuff while I'm docked with a simple gesture. I don't know if this is possible or not but if it is, I think it would be very useful.
So it'd be something like this (when you click/hold on ship or background):
12 o'clock: Show Info 1:30: Open ship Cargo hold 3 o'clock: + expands out to Fuel Bay, Ship Bay, Ore Hold, and Corp Hangar. Whatever special holds your ship has goes here 4:30: Open station inventory 6 o'clock: Repair (maybe have this highlighted a different color if repairs are needed) 7:30: Insurance (could also be highlighted if ship is not insured) 9 o'clock: Undock 10:30: Cancel Undock
Might even get people off your back about the undock button being moved as you could undock with a gesture from almost anywhere on the screen (that isn't covered by windows) .
Also, having a ship cargo hold slot and a station inventory slot, in my case, isn't redundant because my typical setup has one window for each that I drag stuff back and forth to. There's probably a better way for things to be set up but you get the idea. Just having the radial menu available while docked would be very nice! |

Horus V
The Destined Drunken Hyena Association
33
|
Posted - 2013.09.07 10:11:00 -
[250] - Quote
We need one on planets in science section so pi guys could easly warp to next poco when harvesting planets. V |
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3344
|
Posted - 2013.09.07 13:27:00 -
[251] - Quote
Bind to mouse extra (back) button, set delay to 0 = best UI improvement in EVE so far
Can we have Warp Squad options, or if they are there, where?
90% of EVE-O posts are read in Cartman voice by the common screen reader programs.-á |

Maximus Aerelius
PROPHET OF ENIGMA
515
|
Posted - 2013.09.12 15:13:00 -
[252] - Quote
Cargo Hold Radial Menu:
Button on the overview just as it is now:
Radial Options (Ship specific e.g. if it doesn't have a particular hold then don't show it) but:
Cargo Hold Ore Hold PI Hold Gas Hold Ammo Hold
This was from this thread In Space UI - open cargo hold button able to pick which hold to open that Caprice Azar created. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Iain Zigmura
Reaperlings Point Blank Alliance
6
|
Posted - 2013.09.14 17:23:00 -
[253] - Quote
It would be nice if "Return to Drone Bay' was a primary option for drones while they are in space instead of having to go through the more options thing, perhaps at a 6 o'clock position so you don't accidentally hit it when engaging targets.
|

Demangel
The Tall Order The Volition Cult
0
|
Posted - 2013.09.18 17:23:00 -
[254] - Quote
Sorry the thread is TLDR, but in case someone didn't reccomend it yet - My suggestion is to allow the radial menu to work with the options in the drop-down menu when you right click in space.
If I want to warp to a celestial on overview, that's nice and fast with the new radial menu, very intuitive.
But if I have a bookmark to a safe-spot or salvage operation, I have to hunt and peck through several menu's till I find the warp to row. The Drop-down UI is so small and easy to "Slip off of" with the mouse that it's not a matter of skill but saintly patience to properly activate the commands int he drop-down in an emergency.
The way I see it, EVERY OBJECT you can interact with, and EVERY menu should ideally have the ability to be used with the radial menu.
I LOVE what you have down with deploying and docking drones, by the way - the more steps CCP takes like that to streamline the UI and make it intuitive and less like Spreadsheets in space, the more it will appeal to the general public and not just us closet accountants.
|

Maximus Aerelius
PROPHET OF ENIGMA
572
|
Posted - 2013.09.23 14:08:00 -
[255] - Quote
BlOps Ship Radial on hull click:
Left click on BlOps - Radial Menu - Jump Icon - Select Cyno.
Left click on BlOps - Radial Menu - Bridge Icon - Select Cyno.
These could be augmented with "Confirmation boxes" once selected and could have the opt-out of future warnings like other confirmations do like jumping from 0.5 to 0.4 etc.
Just a thought but I was reading that some people hit the wrong one and instead of Bridging the BlOps they Jump it instead. for your amusement please see To Bridge or Jump - Fix Black Ops Interface.
Feel free to discuss Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Anthar Thebess
REPUBLIKA ORLA C0VEN
138
|
Posted - 2013.09.24 14:22:00 -
[256] - Quote
Add check box in settings [ ] Disable Round Menu. I hate when this popup when i click my mouse to long. |

Maximus Aerelius
PROPHET OF ENIGMA
611
|
Posted - 2013.09.26 11:46:00 -
[257] - Quote
Iain Zigmura wrote:It would be nice if "Return to Drone Bay' was a primary option for drones while they are in space instead of having to go through the more options thing, perhaps at a 6 o'clock position so you don't accidentally hit it when engaging targets.
In the meantime:
Shortcut keys...assign them :) I have CTRL+ALT+D set to "Return to Bay", CTRL+ALT+R "Return and Orbit" and most important of all CTRL+ALT+E "Engage". Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

CorsairV
Brave Newbies Inc. Brave Collective
4
|
Posted - 2013.09.26 19:05:00 -
[258] - Quote
I wish I could turn the radial menu off because it keeps getting in the way when I try to pan the camera. |

Mr Barbeque
Mayhem and Ruin Point Blank Alliance
10
|
Posted - 2013.09.27 15:11:00 -
[259] - Quote
effectively you can. reset the delay to longest and chose the least used button availible Recruiting |

Sturmwolke
447
|
Posted - 2013.09.30 15:11:00 -
[260] - Quote
I was skeptical, but it's definitely gotten more use now. That I'll give credit.
- One minor niggle, the "+" second layer should NOT show greyed out first layer icons. It's confusing when conbined with a second layer greyed out action. Bottomline, the second layer needs to me a little bit more distinctive.
- Another thing, the current mouse action in the second layer is OK if you've only got 2 choices, however if let's say you have 8 choices, moving the mouse in a curving action (to access the polar opposite) is an automatic fail. Please keep that in mind.
- Ability to fully customize actions or even partially customize actions (i.e. 4-5 free action slots) would be a great addition.
|
|

Solhild
Republic Military School Minmatar Republic
1221
|
Posted - 2013.10.06 07:43:00 -
[261] - Quote
I'd like to see it on linked text in channels. Depending on item or location, radial menu could be: Show info Compare item Market details Open contracts Set destination Warp to Dock Jump Bookmark Etc. |

Luwc
Easy Co. Fatal Ascension
15
|
Posted - 2013.10.08 10:27:00 -
[262] - Quote
dear ccp,
I wish for collidable models and kamikaze class frigates.
aka. fast frigs with lots of explosives that go off upon colliding or beeing shot at. |

Rammix
TheMurk
84
|
Posted - 2013.10.08 11:02:00 -
[263] - Quote
Bound it to mouse button 5 with zero delay. Perfect. Using it constantly, loving it. TY.  OpenSUSE 12.2, wine 1.5 |

Aesheera
Blacklight Recon Strictly Unprofessional
422
|
Posted - 2013.10.09 13:49:00 -
[264] - Quote
I like the radial menu's.
The only thing I personally would like to see changed is that D-scan is no longer single-click available.
Easily worked around by keeping it open as a window tabbed into f.e. a chatbox, but I liked that old mechanic.
Lastly, an ON/OFF toggle is always welcome. Primary since '07. GÖÑ
If It Bleeds, Kill It - II |

Uncle Gagarin
Caldari Provisions Caldari State
22
|
Posted - 2013.10.11 13:10:00 -
[265] - Quote
I don't like radial menu, is it somehow possible to turn it off ?
BR, Uncle |

Robert Bane
Smith and Fry Charitable Foundation
0
|
Posted - 2013.10.13 05:34:00 -
[266] - Quote
So I am starting to like the radials.
I am particularly fond of the Scanner radial menu.
It would be really AWESOME if we had something similar to the scanner radial for the Cargo icon. With more ships getting proprietary holds it would be nice to have easier access to the hold I wanted. |

Ubat Batuk
Garoun Investment Bank Gallente Federation
62
|
Posted - 2013.10.13 18:49:00 -
[267] - Quote
Radial menu: never used but it's always in the way of what I want to do. A way to disable it would be great. I am sure some people will love it. I do not find it useful with my play style. On the scanner menu I am fine with it. Thank you. |

Dav Varan
Spiritus Draconis Sicarius Draconis
65
|
Posted - 2013.10.15 13:14:00 -
[268] - Quote
Take it off the scanner button.
Menus off buttons are horrible.
in every ui I can think of Buttons perform actions not offer choices.
Buttons are for primary functions that happen straight away.
|

Saladin
Eternity INC. Goonswarm Federation
6
|
Posted - 2013.10.18 12:00:00 -
[269] - Quote
I have issues with the odyssey radial menu that I have found very frustrating vs previous versions. I am mentioning the issues in the order they occur. The level of frustration caused can be likened to a intense desire to punch the screen:
1. Accuracy: I could be clicking an item in space and it instead pulls up the radial menu for the ship. So I click and hold on say, a can or station and instead it brings up the ship specific radial menu
2. Changing default settings: The radial menu should be for quick decision or quick menu items, it should NEVER include options like setting the default orbit, keep at range, or warp distance. These settings reflect strategic flight settings and should be available through a right click menu, but not through a radial menu. Plus the radial menu will never allow the precision of an entered value.
3. Not being able to abort a selection: Perfect Storm of issues 1 & 2. You click in space on something else but your ship radial menu shows up. But you don't realize this right away as your muscle memory moves to the option for warp or dock, and instead you find yourself setting the new default warp in distance on your ship. You haven't released the mouse click yet and you realize you are about to make a mistake, so you move the cursor away from the radial menu and release. Instead of aborting the action, it goes ahead and changes your default warp-in distance. You now have to go to your warp settings and change it back to zero.
FInally, decisions on the radial menu, its format, what should and shouldn't be there, should be subject to what I call the interceptor test. Imagine yourself flying in an interceptor in a high speed encounter (e.g. chasing down a vagabond) where 'twitch play' or fast response time is critical. In this scenario you want your radial buttons to have relevant options, not stuff like setting default warp. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
149
|
Posted - 2013.10.31 09:17:00 -
[270] - Quote
When i quickly click between locket targets sometimes this radial menu popups, and often im choosing some unwanted action. All of this in less than half second. Can someone fix/rethink this radial menu? |
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CCP karkur
C C P C C P Alliance
2689

|
Posted - 2013.10.31 09:33:00 -
[271] - Quote
Anthar Thebess wrote:When i quickly click between locket targets sometimes this radial menu popups, and often im choosing some unwanted action. All of this in less than half second. Can someone fix/rethink this radial menu? Try increasing the delay (in the ESC menu) CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Kyalla Ahashion
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.11.08 22:28:00 -
[272] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it 
Right click (rebindable) to cancel. Not quite intuitive, but at least it's readily available from the mouse. Friction on the items that pop out to another submenu on the radial so that it takes more deliberate intent to pop these out. Key bindings for the radial menu (useful for those with fancy multibutton mice) Option to swap between click and hold and click once and then click a button on the menu (so that accidental long clicks don't accidentally result in "clicks" on unintended actions., particularly that evil screen filling "show info")
|

Darirol
Origin. Black Legion.
8
|
Posted - 2013.11.09 03:51:00 -
[273] - Quote
you can drag and drop systems/destination station from autopilot list to chat.
since radial menu works on the autopilot list too that drag and drop doesnt work anymore while in space. while docked i can still drag and drop. if i try this in space, the radial menu pops up and i cant drag anything. |

Garm Zandor
State War Academy Caldari State
0
|
Posted - 2013.11.09 20:41:00 -
[274] - Quote
Please, implement option to disable radial menu... |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
974
|
Posted - 2013.11.09 21:19:00 -
[275] - Quote
Garm Zandor wrote:Please, implement option to disable radial menu... 
Move it to a button you never ever use and set the delay to max. Bam, good as disabled. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
62
|
Posted - 2013.11.09 22:16:00 -
[276] - Quote
Right now I'm loving the "beep-beep-beep" when selecting Show Info through the radial menu =3 I find it quite nice and useful, although I'll have to try all its functions... |

Colman Dietmar
Red Federation RvB - RED Federation
17
|
Posted - 2013.11.20 08:17:00 -
[277] - Quote
Being able to use it on characters in various lists (fleet, chat, etc) would be nice. Invite to fleet/convo, give money, kick from fleet, revoke/set booster, etc.
Also, being able to warp fleet/wing/squad using it would also be very nice.
And using it on items in hangar: sell, fit to active ship, info, repackage, reprocess... |

Vesan Terakol
Sad Face Enterprises
23
|
Posted - 2013.11.23 21:40:00 -
[278] - Quote
Can we get it to work on the bookmarks in the people in places list? would be really nice, since getting bookmarks in overview is such a technical issue. |
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CCP karkur
C C P C C P Alliance
2811

|
Posted - 2013.11.23 21:42:00 -
[279] - Quote
Vesan Terakol wrote:Can we get it to work on the bookmarks in the people in places list? would be really nice, since getting bookmarks in overview is such a technical issue. It should already work on them actually CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
665
|
Posted - 2013.11.23 21:51:00 -
[280] - Quote
CCP karkur wrote:Vesan Terakol wrote:Can we get it to work on the bookmarks in the people in places list? would be really nice, since getting bookmarks in overview is such a technical issue. It should actually already work on them... if it doesn't, I must have some fixing to do Just checked the radial menu appeared with warp to enabled so it seems to work. |
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Mercer Nen
School of Applied Knowledge Caldari State
4
|
Posted - 2013.11.25 01:13:00 -
[281] - Quote
How bout radial menu in the assets window? Shame to have to right click on a station where I have assets to select it as a destination. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
113
|
Posted - 2013.11.27 02:37:00 -
[282] - Quote
Thank you very much for the radial menus so far! I would really like to see the concept expanded as it is a lot easier for me to use than drop-down menus. Especially at speed and reliably while in a stressful and intense situations such as PvP. |

helana Tsero
Science and Trade Institute Caldari State
11
|
Posted - 2013.12.03 23:29:00 -
[283] - Quote
I like the radial menu.
Id like to see the concept expanded so we can hide/make transparent more elements of the ui and only use the radial menu and the overview. (and scanner / chat windows as appropriate)
Eve looks so awesome without all the excel spreadsheets and ancient ship control / shield / armor / module display.
When I want to I pull up the needed UI elements or when something happens eg i take damage or activate a module then parts of the ship control ui area becomes untransperant.
Hovering over a transparent UI area would also causse it to become visible.
Give me the ability to hide the anoying targeting cross lines and other targeting stuff. I want to see the ships not red crosses.
In other news / ui request I set all my ui that I can to be transperant. Could we have an option to make the background of a window black on the ui elements top bar. just so if i cant see something i can make it black and super visible for a second "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |

helana Tsero
Science and Trade Institute Caldari State
11
|
Posted - 2013.12.03 23:48:00 -
[284] - Quote
Another Radial menu request - Action mapping'
Let me use the Radial menu on my ship when I am cloaked !
I live in a WH so Im cloaked 90% of the time ! "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |

Yonis Kador
KADORCORP
361
|
Posted - 2013.12.12 05:40:00 -
[285] - Quote
Now that you guys actually have me reading F&I, I'd like to comment here that as a mouse-only-whenever-possible-because-I-need-a-beer-hand-free player, I'm a fan of the radial menu. It has become primary in almost everything I do on a day to day basis.
The only place I'm wishing it existed and it currently doesn't is in the survey scanner results window. It's a simple enough task to right click there and lock instead but once you've become accustomed to using the radial menu, the expected behavior is to have a radial option there also.
And I've seen several comments regarding players disliking the radial menu because it "gets in the way when panning the camera" and/or issues when undocking from a station (which both may be referring to the same phenomenon.) I have to concur. Far too many times, I've re-docked or would have redocked if there weren't a timer preventing me from doing so because the radial pops up when exiting certain stations. The camera is so zoomed in upon undocking that you must pan since all available screen is usually station. Unfortunately, it isnt an issue with every station which is why not everyone is experiencing this. But some, like ministry of war, for example, where you usually exit from the top gives a downward camera view, and the necessary response is to pan upward - which is right where the dock icon is on the radial menu. It's not that big of a deal, and since it works well in every other aspect, I wouldn't want to adjust the delay as I only undock a few times a day as opposed to the number of times it works well in space. But I guess it's worth mentioning since it has happened to me too.
YK "Eagles may soar, but weasels don't get sucked into jet engines." |

S4nn4
24th Imperial Crusade Amarr Empire
9
|
Posted - 2013.12.14 22:52:00 -
[286] - Quote
-I am not too fond of having orbit and keep at range next to the second layer button. When I am in a rush it's annoying to get into the sub menu by mistake.
-I would also prefer to have all the "i'm in a hurry" selections on the lower half as I find these quicker to reach. Using a compass as comparison, something like (but it's not ideal, haven't really thought it through): W: lock/unlock SW: warp S: align SE: orbit E: keep at range and N being the submenu. lock and warp are nice beside eachother because it makes it harder to unlock something by mistake, and if it's close enough to lock it can't be warped to (except in rare cases) Actually, it's probably best to be able to configure their locations, as someone already said.
-Having the info button on the main layer doesn't feel quite right either. When I use the radial menu I am more interested in issuing commands fast, it's an alternative to hotkeys. I definately don't have time to read something when I use it, nor do I want a new window to pop up by mistake.
-Also, colors on some of the buttons could help too. I recognize colors faster than I recoginze pictures. Not bright colors however, just faint shades of them. And only on those commands that are used in stressful situations. Like green-ish for warp, blue-ish for align, yellow-ish for keep at range, orange-ish for orbit and red-ish for lock. Some color blind people might have different ideas about that though. |

Momiji Sakora
Omni Galactic
9
|
Posted - 2013.12.20 20:30:00 -
[287] - Quote
I'm loving the radial menus.
That said, some of the actions, the one that catches me offguard atm, is that some functions like "Scoop to cargobay / dronebay" sometimes appear at different positions on the radial menu (sometimes behind the additional options + button). It'd be great if they were made more conformed, with similar commands appearing in the same places on different menus. (Target almost always appear at the bottom of the radial circle for example). |

Xe'Cara'eos
A Big Enough Lever
53
|
Posted - 2013.12.31 12:14:00 -
[288] - Quote
Hey guys - could you please change radial menu's so that I don't get a radial menu every time I click on the scanner button? Most of the time - the one I want is the one I just closed down, which is exactly what you get if you use keyboard shortcuts. When it's not - that's when I'd want radial menu, on my 3rd or 4th mouse button - just where it is for the rest of them, thanks muchly.
This possible? Xe |

Coyote Laughing
15
|
Posted - 2014.01.04 09:51:00 -
[289] - Quote
The radial menu is simply awful, it can pop up during lag and you can wind up orbiting an object 20km away before control is returned.
The amount of time you wait while it opens, before allowing you to select an option is simply too long.
I have lagged out several times attempting to warp in Jita simply because the pop up menu does not respond. l8r \o/ |

Memory Shaper
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.08 12:09:00 -
[290] - Quote
I don't know if this has been addressed but is there a way to change the delay time between the left-mouse-click and the appearing of the menu? I occasionally want to drag stuff like drones in space back to bay or the current system to chat and it opens the menu too quickly. |
|

Theon Severasse
Sniggwaffe WAFFLES.
55
|
Posted - 2014.01.08 12:33:00 -
[291] - Quote
Memory Shaper wrote:I don't know if this has been addressed but is there a way to change the delay time between the left-mouse-click and the appearing of the menu? I occasionally want to drag stuff like drones in space back to bay or the current system to chat and it opens the menu too quickly.
It's in the options somewhere IIRC, but don't ask me to say exactly where haha |
|

CCP karkur
C C P C C P Alliance
2991

|
Posted - 2014.01.08 13:13:00 -
[292] - Quote
Theon Severasse wrote:Memory Shaper wrote:I don't know if this has been addressed but is there a way to change the delay time between the left-mouse-click and the appearing of the menu? I occasionally want to drag stuff like drones in space back to bay or the current system to chat and it opens the menu too quickly. It's in the options somewhere IIRC, but don't ask me to say exactly where haha It's in the ESC menu, under General, bottom of the center column there CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Memory Shaper
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.08 17:35:00 -
[293] - Quote
CCP karkur wrote:Theon Severasse wrote:Memory Shaper wrote:I don't know if this has been addressed but is there a way to change the delay time between the left-mouse-click and the appearing of the menu? I occasionally want to drag stuff like drones in space back to bay or the current system to chat and it opens the menu too quickly. It's in the options somewhere IIRC, but don't ask me to say exactly where haha It's in the ESC menu, under General, bottom of the center column there
THANKS!! |

FoxFire Ayderan
134
|
Posted - 2014.01.14 02:34:00 -
[294] - Quote
Oh hey, I just noticed this thread.
And I just posted two new threads on Radial menu ideas I had. It's quite possible they've already been touched on here, but I don't want to read through 15 pages! Wow.
So I read the 1st and last page. I will link the threads I started for these brief ideas.
Activate modules on targets from Radial Menu: https://forums.eveonline.com/default.aspx?g=posts&t=312476&find=unread
Adjust Approach Speed from Radial Menu: https://forums.eveonline.com/default.aspx?g=posts&t=312485&find=unread
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Ziranda Hakuli
Brutor Tribe Minmatar Republic
159
|
Posted - 2014.01.17 06:15:00 -
[295] - Quote
the action mapping is pretty cool but what i would like is way to turn it on or off it gets rather annoying in pvp when the action mapping pops up when ypou already have hot keys set up to do what ya need. i do not need a secondary system. its annoying. please come up with something to turn it off.
thank you |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
32
|
Posted - 2014.01.23 22:59:00 -
[296] - Quote
Too many pages to read now. But when I'm cloaked the radial menu won't show up when trying to activate it on my ship.
Is there another place (HUD, other UI) where the ship radial menu will open?
To be honest I hardly ever use the radial menu. Only do for scanner, about half the time. Other half I use Alt-D. |

Arden Bastilla
Defiance LLC
1
|
Posted - 2014.01.29 03:15:00 -
[297] - Quote
Bloodpetal wrote:I know this may be far fetched, but a Fleet Command section with "Warp Fleet" and similar would be great. I don't know where you'd squeeze it.... 
I would say squeeze it in on the fleet window. When you activate the radial menu from the fleet menu you get all the fleet options.
You could expand that to useful options from the Watchlist. |

Alex Tutuola
Specter Syndicate Tactical Narcotics Team
14
|
Posted - 2014.02.06 19:00:00 -
[298] - Quote
I'm aware I'm a little late to the party, but I just wanted to say that I love the radial menu. If you know what you're doing with it, it becomes VERY convenient for flying frigate and cruiser size vessels. Much quicker than right click menu, and more exact.
Thank you. |

Hiljah
Complex Systems
5
|
Posted - 2014.02.11 20:32:00 -
[299] - Quote
Can I edit the radial menu?
If not, are there plans for this to happen?
Or is CCP opposed to this?
I'm trying to decide if it is worth learning. If it is just another menu with too many options I don't want it. |

Hiljah
Complex Systems
5
|
Posted - 2014.02.11 21:45:00 -
[300] - Quote
Hiljah wrote:Can I edit the radial menu?
If not, are there plans for this to happen?
Or is CCP opposed to this?
I'm trying to decide if it is worth learning. If it is just another menu with too many options I don't want it.
I already use ctrl-click to target and I don't want that as a primary action (assuming it is), shouldn't I be able to change this or even remove it?
Other people may only want target on the menu, shouldn't they be able to?
Why would you try to decide what should be primary or even on the menu, no one is going to agree. |
|

Gimme more Cynos
Du nervst geh sterben
143
|
Posted - 2014.02.13 16:08:00 -
[301] - Quote
the radial menu is crap as it is. It ADDS more clicks while the common way for players is LESS clicks.
I have disabled it by using it on the middle mouse button (which I never use at all), but I somehow lack the option to disable it for D-Scan and the (sry to say) reta*ded camera functions.
The camera functions are crap aswell btw.
TLDR:
best improvement would be a way to shut that crap down.
PS: I'm really sorry that I really dislike the work CCP has put in, but seriously - please try to use it in an efficient way. That's simply impossible.
Yes, it looks fancy, but fancy stuff is not good if it's impractical to use.
How many times did I just try to reset the camera to look at my ship. Previously, It was just one friggin click. Now It's atleast 2 clicks. CCP, that's 100% more clicks you forced me to do. I really hope you solve this in the future. |

Maximus Aerelius
PROPHET OF ENIGMA
1227
|
Posted - 2014.02.18 13:13:00 -
[302] - Quote
Gimme more Cynos wrote:the radial menu is crap as it is. It ADDS more clicks while the common way for players is LESS clicks.
I have disabled it by using it on the middle mouse button (which I never use at all), but I somehow lack the option to disable it for D-Scan and the (sry to say) reta*ded camera functions.
The camera functions are crap aswell btw.
TLDR:
best improvement would be a way to shut that crap down.
PS: I'm really sorry that I really dislike the work CCP has put in, but seriously - please try to use it in an efficient way. That's simply impossible.
Yes, it looks fancy, but fancy stuff is not good if it's impractical to use.
How many times did I just try to reset the camera to look at my ship. Previously, It was just one friggin click. Now It's atleast 2 clicks. CCP, that's 100% more clicks you forced me to do. I really hope you solve this in the future.
Wow, the rage is strong in this one!
I wasn't a fan of RM but I gave it another shot after a tweet convo and you know what, it does have it's place.
To address your "reset camera" issue: It's a "click, slide, release" not a double click. Learn to RM properly 
The one place that it doesn't help is when traveling as you cannot beat an "auto-select next jump gate > one click > jump".
One thing I'd like to see would be a "Set Default" for the buttons (not sure if this is possible). So I could set the default to be "Reset View to my Ship" on the camera button.
Another thing would be on the "Cargo Hold" Button: If more than one cargo hold is available give me them in an expanded RM menu. For instance a Gallante PI ship: Click "Cargo" > expands > Cargo Hold and PI Hold are available. Also enable setting a default on this as 9/10 I want the specialist hold and not the small cargo hold. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Maximus Aerelius
PROPHET OF ENIGMA
1227
|
Posted - 2014.02.18 13:16:00 -
[303] - Quote
Also I'd like to see the RM available in station for the ship e.g. cargo hold, drone bay, show info.
If you're going to declare war on right-click CCP karkur then don't chest barge it, smack it in the face  Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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ISD Tyrozan
ISD Community Communications Liaisons
368

|
Posted - 2014.02.19 18:26:00 -
[304] - Quote
Ranting post has been removed.
Forum rule 3. Ranting is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Tyrozan
ISD Community Communications Liaisons
368

|
Posted - 2014.02.19 18:33:00 -
[305] - Quote
Off-topic post has been removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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Mr Higgs
Boson Science
0
|
Posted - 2014.03.01 05:18:00 -
[306] - Quote
Is there any chance we could have the radial menu work in the market to get to the buy/sell/modify order menus? |

Doctorkaba
Brutor Tribe Minmatar Republic
43
|
Posted - 2014.03.03 15:19:00 -
[307] - Quote
My main issue with trying to integrate the radial menu for all my activities is that when I use the radial menu to activate a gate, for example factional warfare plexes, if I am not out of warp or "just" stopped warp it wont activate, i will have to wait a split second before I am able to activate it.
However using the selected item window allows me for one to spam the heck out of the activate button, but if i am "just" exiting warp, then it feels like it queues up my activation and will activate.
To try to explain it in other words, if I am exiting warp the selected item menu is more reliable and faster than the radial menu. Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers! |

Batelle
HOMELE55
2244
|
Posted - 2014.03.14 16:42:00 -
[308] - Quote
since deployables are proliferating and continuing to proliferate, it would be pretty good to have a scoop option for MTUs, depots, and cans in space. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Rivr Luzade
Coreli Corporation Ineluctable.
276
|
Posted - 2014.03.15 12:57:00 -
[309] - Quote
Is it possible to map scripts for Omnidirectional~/Tracking Computer/Sensor Booster to a special radial menu for these modules, in the style of the scanner/camera button.
I find it highly annoying and time wasting to use the right click menu for these scripts and I think that the radial menu could provide good improvement for the usability of the scripts. |

El Geo
Pathfinders.
187
|
Posted - 2014.03.17 13:16:00 -
[310] - Quote
Is there a way to turn the radial menu off? only its annoying as hell and I personally find it useless. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
|

Rivr Luzade
Coreli Corporation Ineluctable.
276
|
Posted - 2014.03.17 13:42:00 -
[311] - Quote
El Geo wrote:Is there a way to turn the radial menu off? only its annoying as hell and I personally find it useless.
Set the activation timer in the options to long and you should not see it again. |

Rivr Luzade
Coreli Corporation Ineluctable.
336
|
Posted - 2014.03.25 15:39:00 -
[312] - Quote
What about radial menu for the PI tab in the Science & Industry window? With options to warp to the planet, warp to the POCO, access the POCO, view the planet in Planet View, etc. The right click menu is not really a joy to use there. |

SpaceSaft
Sub Par. Beacon Light Alliance
67
|
Posted - 2014.03.27 14:45:00 -
[313] - Quote
Quote: Have you run into any objects in space that have no primary action but you wish they did?
No. This might not concern you but have you given a thought to the fact that it's only useful if done consistently?
Right now if I want to do anything with any object ever, I can right click it.
WIth the radial menu I can only interact with things that are in space or the over or the bookmark folder if I'm not mistaken. Not even corp members in local chat. So yeah. That. Apart from everything else you can do with right click in space that you can't with the radial menu like, for example, accessing bookmarks or fly to an installation in space without using the overview or turning my camera. I don't even know anymore what to think about CCP... |

S'totan
Dark Forge Enterprise Ninja Unicorns with Huge Horns
41
|
Posted - 2014.04.02 16:47:00 -
[314] - Quote
A radial menu option when holding it down own ship for a jump to button I think would be universally loved. Much like the radial menu on a titan or blops when jumping through. |

Ralph King-Griffin
Var Foundation inc.
642
|
Posted - 2014.04.11 07:51:00 -
[315] - Quote
CCP karkur wrote:Vesan Terakol wrote:Can we get it to work on the bookmarks in the people in places list? would be really nice, since getting bookmarks in overview is such a technical issue. It should actually already work on them... if it doesn't, I must have some fixing to do It dose, its a little clunky but perfectly functional, love the work by the way. might ye think of working ammo selection into this?
same system but with close range ammo far left(or @12 whatever makes sense to ye) with progressively longer range ammo going clockwise? just a thought. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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DetKhord Saisio
Seniors Clan
52
|
Posted - 2014.04.14 05:51:00 -
[316] - Quote
Indalecia wrote:One very annoying thing is that when the radial menu opens by mistake, it doesn't close itself when you move the mouse far away from it, which is very annoying. As far as I know the only way to close it without doing an action is to hit the escape key, which is odd for a mouse gesture.
EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion. The radial menu is so ******* annoying.
Copying bookmarks or even working within the places/bookmarks window typically caused the radial menu to open, so eventually finding the option to turn the radial menu off (or if this is more correct, increase the timer until radial menu pops up) was a huge relief.
If I never have to use the radial menu as first implemented, I would appreciate it. Not sure who came up with that radial menu timer mechanic, but if someone can just shoot them and quietly delete all the code for the radial menu I would not cry for a second. Just get rid of all of that fail.
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SubStandard Rin
School of Applied Knowledge Caldari State
10
|
Posted - 2014.04.15 11:02:00 -
[317] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu  I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.  - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes  Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it 
One thing that bugs me a lot is not the Radial menu but the old menu interface its Jumpbridges / Titan bridges -- why do i have to right-click jump why not bind "Jump" functions that in the main interface to JB & Titan bridges?
Then one thing you should get applauds for is that the Radial menu is BETTER then the old menu when it comes to Quickly Bridge a fleet ... tell everyone to use the Radial menu on the titan start bridge (the icon change) and you can all jump by releasing mouse button.
this is a TON better then the old drop down menu no its not up yet ... wait for voice com ..... if your to fast it bugs out .... I never seen the Radial menu way of bridging "mess up". and its Simpler to use .....
Now from the Bad/Good feedback, back to the topic. I would like the ability to customize my radial menu totally One thing i would love to have on it is a "Book mark this location" function...... that would be awesome when burning perches
The ability to bind drone commands to radial menu would be neat..... Drone-Attack "target" Drone-Assist "target"
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Sgt Ocker
Last Bastion of Freedom
181
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Posted - 2014.04.29 13:29:00 -
[318] - Quote
Rivr Luzade wrote:El Geo wrote:Is there a way to turn the radial menu off? only its annoying as hell and I personally find it useless. Set the activation timer in the options to long and you should not see it again. Yeah, not quite that simple. I set it to as long as possible delay and still get the damn thing popping up sometimes. If it did it all the time I could actually submit a support ticket but it is so random and usually happens at the most inconvenient times. Being asked by support "how to repeat the problem for testing" is just really annoying when it is a totally random thing. It really seems like to delay function is just totally random, no matter what you set it to it randomly over rides the setting. |

Nardkick
The Suicide Kings
24
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Posted - 2014.05.02 23:50:00 -
[319] - Quote
this is not a rant. but a reasonable request to allow the removal of the radial menu altogether with the game settings menu. I find that this only opens inappropriately when clicking on an object, and often enough I begin to approach something or target it incorrectly. I never use this on purpose.
Please, CCP, please allow us the freedom to chose to have this or not.
Thanks, N You have been reported for using offensive language in an in-game chat channel and our review of the logs has confirmed this. This is a breach of the EULA section 6.C as it relates to the Terms of Service item 2.-á |

Maximus Aerelius
PROPHET OF ENIGMA
1254
|
Posted - 2014.05.06 09:45:00 -
[320] - Quote
Batelle wrote:since deployables are proliferating and continuing to proliferate, it would be pretty good to have a scoop option for MTUs, depots, and cans in space.
Already on the RM, I've used it, I was there  Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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Maximus Aerelius
PROPHET OF ENIGMA
1254
|
Posted - 2014.05.06 09:47:00 -
[321] - Quote
Nardkick wrote:this is not a rant. but a reasonable request to allow the removal of the radial menu altogether with the game settings menu. I find that this only opens inappropriately when clicking on an object, and often enough I begin to approach something or target it incorrectly. I never use this on purpose.
Please, CCP, please allow us the freedom to chose to have this or not.
Thanks, N
Set the Delay all the way to the far right and it'll never appear again. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Maximus Aerelius
PROPHET OF ENIGMA
1254
|
Posted - 2014.05.06 09:49:00 -
[322] - Quote
It may have been requested by someone other than me before but:
RM In Stations...please 
I'm thinking:
Assemble Ship\Item\Container Rename Ship\Container Repackage Ship\Item\Container
All the things but even Drone Bay\Cargo Bay and Fitting Screen from RM menu would be a good start. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.06 10:28:00 -
[323] - Quote
Maximus Aerelius wrote:Nardkick wrote:this is not a rant. but a reasonable request to allow the removal of the radial menu altogether with the game settings menu. I find that this only opens inappropriately when clicking on an object, and often enough I begin to approach something or target it incorrectly. I never use this on purpose.
Please, CCP, please allow us the freedom to chose to have this or not.
Thanks, N Set the Delay all the way to the far right and it'll never appear again. Sorry - Not true - Delay set to maximum - Radial menu still pops up.
Needs a Disable / Enable, Check box in General Settings. |
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