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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Madlof Chev
Sniggerdly Pandemic Legion
203
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Posted - 2013.06.19 20:45:00 -
[121] - Quote
Kusum Fawn wrote:Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection.
hi hello (this goes for all other babies that can't figure out how to change a setting as well)
try binding it to middle mouse with max delay
thank me later for fixing your awful problems that you don't take the time to fix for yourself, but instead post on forums crying about how you're too incompetent to change a setting
thanks luv u
@ ccp karkur, watchlist radial menu and maybe in the fleet window too (adding to watchlist without right click would be awesome) |
Solutio Letum
Terpene Conglomerate
142
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Posted - 2013.06.20 02:05:00 -
[122] - Quote
No
Because its not in my drone window so it fcks me up everytime.... i want to not have to right click..... or get more hot keys... really how hard can it be? a few lines of codes....
I liked it until i realized it was not on my drones... |
Donedy
Snuff Box Urine Alliance
184
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Posted - 2013.06.20 09:11:00 -
[123] - Quote
tbh, can we get an "off button" for this function? Kinda painful when you wanna rotate your camera and instead its this radial menu which show up....
EDIT :
CCP karkur wrote:Kusum Fawn wrote:Option to turn it off.
Stop avoiding this issue.
Mouse should never warp because of option selection. It should Never warp because of deselection. We are not going to allow you to turn it off, but you can effectively do it by setting a very long delay and bind it to another mouse button you would rarely be holding down for that long.
Hmmm, okay. Honestly, i always found this radial menu painfull to use and more like disturbing pop up showing when i dont need it. |
Onnen Mentar
Murientor Tribe Defiant Legacy
58
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Posted - 2013.06.20 10:03:00 -
[124] - Quote
(1) the radial menu is awesome. (I already used it before and only use it more now.)
(2) please expand on it so it works for drones.
(3) if done right, we may no longer need the "selected item" window at all anymore! I find I rarely use it these days.
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Karl Cobb
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.06.20 10:08:00 -
[125] - Quote
like this radial menu.
You can already add your drones to overview and use the radial menu to controll them. I think it would be nice to have this functionality directly over the drone controll window too, because u can see the the status of the drone better. |
Salpad
Carebears with Attitude
341
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Posted - 2013.06.20 11:59:00 -
[126] - Quote
Shiuri wrote:CCP karkur wrote:Are there objects that you wished had a different primary action? Planets should have a primary action of Warp To or the same functionality as the Warp To button, rather than an action that pulls up a modal dialogue right next to navigation buttons.
Modal dialogs are bad. I imagine it can get PVP'ers killed quite quickly. Maybe even a few mission runners who are unfortunate or are on an edge-of-their-competence mission. |
Jalequin
StarHunt Intrepid Crossing
18
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Posted - 2013.06.20 13:57:00 -
[127] - Quote
I just read the recent June 20 patch note and this:
Quote:The mouse cursor behavior for radial menu has been changed and it will no longer snap to where you click when the menu closes but will rather keep its position
Why was this disabled, who complained about it?
I loved the snap to center feature. Seeing as it was just disabled, can you please make it optional? Bring it back! April 11th Mass Test *Video*: http://j.mp/Z1BEIU
May 16th Mass Test *Video*: http://j.mp/10Db6ry |
Alvatore DiMarco
Capricious Endeavours Ltd
457
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Posted - 2013.06.20 14:21:00 -
[128] - Quote
Having just now tested the new "snapless" radial, I agree with Jalequin. If there's some way to make old snapping behavior optional via checkbox in the ESC menu, sacrifice some gatecampers or nullbears or sheep if that's what it takes to make it happen. |
Constance Skye
Federal Navy Academy Gallente Federation
2
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Posted - 2013.06.20 18:55:00 -
[129] - Quote
Add the drone commands to the radial menu. |
Paul Leonard Kersey
Republic Military School Minmatar Republic
12
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Posted - 2013.06.20 21:08:00 -
[130] - Quote
How about you use your time to go figure out why the server crashes or has to be reset daily? Or maybe why you can't even keep the account management page (you know where you guys get paid from) up?
The radial menu was crap before, it's crap now, and isn't worth wasting time and resources on, fix the bugs first. |
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Madlof Chev
Sniggerdly Pandemic Legion
204
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Posted - 2013.06.20 23:11:00 -
[131] - Quote
Paul Leonard Kersey wrote:How about you use your time to go figure out why the server crashes or has to be reset daily? Or maybe why you can't even keep the account management page (you know where you guys get paid from) up?
The radial menu was crap before, it's crap now, and isn't worth wasting time and resources on, fix the bugs first.
Do you understand the concept of teams and scope in people's work?
Sure, if you want UI devs to be looking at server issues and web backends go right ahead. |
Alvatore DiMarco
Capricious Endeavours Ltd
463
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Posted - 2013.06.21 02:32:00 -
[132] - Quote
Madlof Chev wrote:Paul Leonard Kersey wrote:How about you use your time to go figure out why the server crashes or has to be reset daily? Or maybe why you can't even keep the account management page (you know where you guys get paid from) up?
The radial menu was crap before, it's crap now, and isn't worth wasting time and resources on, fix the bugs first. Do you understand the concept of teams and scope in people's work? Sure, if you want UI devs to be looking at server issues and web backends go right ahead.
Most people don't even understand that CCP even has separate departments, let alone teams within them. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
264
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Posted - 2013.06.21 02:46:00 -
[133] - Quote
Rytell Tybat wrote:but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview, then I am pulling my mouse off the radial menu to the left to try to avoid selecting anything. I'm wondering what the target area is for these buttons and if maybe it needs adjusting?
that is my only complaint, usually by the time I realize I accidentally opened the menu my mouse is halfway across the screen and it is stuck on one of the options. the rest of the time I like it! You can trust me, I have a monocole |
Alvatore DiMarco
Capricious Endeavours Ltd
463
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Posted - 2013.06.21 03:09:00 -
[134] - Quote
Chainsaw Plankton wrote:Rytell Tybat wrote:but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview, then I am pulling my mouse off the radial menu to the left to try to avoid selecting anything. I'm wondering what the target area is for these buttons and if maybe it needs adjusting? that is my only complaint, usually by the time I realize I accidentally opened the menu my mouse is halfway across the screen and it is stuck on one of the options. the rest of the time I like it!
The buttons begin at the part you can see and extend out to the edge of the screen. This allows you to need less precision when selecting them, especially during times when attention and precision are at a premium, and also what makes the "drag to change orbit/warp/keep at range" possible.
In order to avoid selecting anything, move your mouse back to the center of the menu. If necessary, practice this a few times to establish it in your mind for later. Muscle memory will follow after that. |
Ruze
Next Stage Initiative Trans-Stellar Industries
388
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Posted - 2013.06.21 04:35:00 -
[135] - Quote
Honestly, I use it and the drop-menu pretty much 50/50.
I moved it over to the right mouse button, though, because the radial menu was going off almost every time I tried to adjust my camera angle.
It works and looks good. Lags out sometimes, and it's a little frustrating that it's not universal (in space, in hangar, in cq, etc). But so far, so good. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
64
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Posted - 2013.06.21 07:44:00 -
[136] - Quote
ccp we all cry for a off button for this radila menu listen to the players the menu is double trouble for the majority. adding new stuff to it yesteray good fine with me but '' THA OFF BUTTON PLEASE ''
Listen to the Player base or do i have to remind you of the event called INCARNA wich brought alot of protest thbe menu is trouble i am i na fight iwant to turn my view crap menu pos up again and opens pilots bio or the station info of the current staion i mouse over while i wanted to do something mroe important get a view of my situation and fight. now i have to close ****** windows.
they always apear in the wrong moments
so OFF BUTTON!!! http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
Ruze
Next Stage Initiative Trans-Stellar Industries
390
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Posted - 2013.06.21 10:18:00 -
[137] - Quote
Bakuhz wrote:ccp we all cry for a off button for this radila menu listen to the players the menu is double trouble for the majority. adding new stuff to it yesteray good fine with me but '' THA OFF BUTTON PLEASE ''
Listen to the Player base or do i have to remind you of the event called INCARNA wich brought alot of protest thbe menu is trouble i am i na fight iwant to turn my view crap menu pos up again and opens pilots bio or the station info of the current staion i mouse over while i wanted to do something mroe important get a view of my situation and fight. now i have to close ****** windows.
they always apear in the wrong moments
so OFF BUTTON!!!
I thought you could turn it off on the options menu?
If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Mag's
the united Negative Ten.
14996
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Posted - 2013.06.21 18:31:00 -
[138] - Quote
Ruze wrote:Bakuhz wrote:ccp we all cry for a off button for this radila menu listen to the players the menu is double trouble for the majority. adding new stuff to it yesteray good fine with me but '' THA OFF BUTTON PLEASE ''
Listen to the Player base or do i have to remind you of the event called INCARNA wich brought alot of protest thbe menu is trouble i am i na fight iwant to turn my view crap menu pos up again and opens pilots bio or the station info of the current staion i mouse over while i wanted to do something mroe important get a view of my situation and fight. now i have to close ****** windows.
they always apear in the wrong moments
so OFF BUTTON!!! I thought you could turn it off on the options menu? No bud, you can only set the delay to it's highest. CCP have said we will not get a 'turn it off' option. Options are way too twentieth century, to be considered it seems.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Alvatore DiMarco
Capricious Endeavours Ltd
469
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Posted - 2013.06.21 18:52:00 -
[139] - Quote
Honestly. Every time people don't get whatever it is they demand and get it delivered to on a silver platter the instant they demand it, they threaten with unsubs and scream "INCARNA, INCARNA" as if it's some sort of terrifying battle cry. I honestly believe there are people who believe that paying a subscription fee gives you ownership of CCP and of its employees.
I wouldn't listen to those people either. |
Behnid Arcani
Ministry of War Amarr Empire
2
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Posted - 2013.06.23 05:03:00 -
[140] - Quote
Can we get the Info option and the Look At option switched around?
Looking at what guns my enemy has is more urgent than reading flavour text about his hull. With the mapping as it is, I have to go through a sub-menu to get to Look at my enemy.
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Trytan Blychllad
Real Simple Construction The Citadel Consortium
64
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Posted - 2013.06.23 05:54:00 -
[141] - Quote
My biggest gripe about the radial menu is where and where not it is used.
Overview | check, working as intended Survey Scanner window | no, I have to right click accordion Drones | no, I have to pull my hair out to manage the drone UI info icons | no, right click, click what tab I want, right click another info icon (just clunky) menu for any item while docked | no, clunky right click accordion menu style (this menu isn't big, it only has 8 choices across 3 sections
So now we have two menu interfaces, the old accordion style and the new radial, with the default fallback being rightclick accordion.
If implementing a feature, atleast keep consistency. Make it all or nothing, not half-baked, see if it works proof of concepts.
It works, please expand the radial menu UI and port it to include all the old right click accordion menus.
Consistency Consistency Consistency |
Lumi Leena
EVE University Ivy League
8
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Posted - 2013.06.23 20:09:00 -
[142] - Quote
CCP karkur wrote:I wanted to check in with you guys, and see if how it was treating you Pretty well, actually! :)
CCP karkur wrote:- Have you run into any objects in space that have no primary action but you wish they did?
POS storages (CHA, SMA, etc).
Quote:- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
Orca storages (SMB / FH).
Also an issue with the radial menu (though I'm not sure it's been fixed since the first deployment) is that you can't drag to sort locked targets anymore: trying to drag them will simply open the radial menu. Changing the radial menu shortcut to the middle mouse button works though.
Another thing is that you can't bring up the radial menu on the information text in the upper left (e.g. nearby celestial or the next autopilot node). |
Morgan Le-Guin
University of Caille Gallente Federation
0
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Posted - 2013.06.23 22:18:00 -
[143] - Quote
My use of the radial menu has increased >100% since Odyssey. Keybinds are still preferable for speed and accuracy but every now and then I like the flavor the radial menu provides.
Issues:
- Sometimes dragging the mouse up inadvertently increases my 'warp to' distance, causing me to slowboat, exposed, to the gate.
Wishlist:
- An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method)
- D-Scan from the radial menu. Angle adjustment and scan range could work like the current 'distance' dragging method.. possibly adjusting both simultaneously based on X/Y axes.
Regardless, Thanks! Didn't expect to like this feature as much as I did. |
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CCP karkur
C C P C C P Alliance
2329
|
Posted - 2013.06.23 23:10:00 -
[144] - Quote
Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone). CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Morgan Le-Guin
University of Caille Gallente Federation
0
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Posted - 2013.06.23 23:45:00 -
[145] - Quote
CCP karkur wrote:Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone). Wow, thank you. I guess as a noob I had always assumed it would drop me 15km out. Learn something new every day. And also it seems warp-to-0 is automatic when jumping via the radial menu off of the overview. This is great. |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
755
|
Posted - 2013.06.24 08:36:00 -
[146] - Quote
The only place i have found radial menu better than selected item was right clicking my target icons and having radial menu set to right click. Anything that gets my flight patterns closer to te slot activators and targets is good. For other cases, selected item is usually faster.
One thing that i could see fixing this would be if i could simply press a key to open a radial menu on the selected item. This would mean i wouldnt have to move to right or left click the itemafter i have already done so for selecting it, and would mean i wouldnt have to move my mouse to the selected item window |
Jalequin
StarHunt Intrepid Crossing
18
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Posted - 2013.06.24 15:49:00 -
[147] - Quote
Why was the 'snap to center' feature when clicking a radial option removed completely?
Add it back as an option toggle so those that enjoyed it can still use it. Mass Tests Videos: http://youtu.be/oPs7ZYWVIOA - June 14th http://youtu.be/8awhx-iVO4E --áMay 16th http://youtu.be/0EVS3oOCRcw?t=48s --áApril 11th |
Jurius Doctor
Hedion University Amarr Empire
0
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Posted - 2013.06.24 17:53:00 -
[148] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it. - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it
I have been using the Radial Menu (RM) quite extensively, as I find it a little more intuitive than some of the key bindings, and though I am the sort to rely heavily on shortcuts and macros in other games, I have not done so here except for the standard Neocom menu items and targeting functions.
That said, there are some improvements I would like to suggest for the RM which I think could improve the RM's human response:
i. Function Escalations: At present, the radial menu pulls different values and function calls depending on the sprite targeted when the menu is triggered. However, the ability to change the default values and metrics for those function calls still heavily depends on right-click context menus (such as changing the orbit distance of a drone from target, on the fly). If you could develop a system of bound-key and mouse combinations to escalate/change the functions on the radial menu depending on type of action desired, that would be advantageous.
(e.g. Pressing "alt" or "Ctrl" while holding left-click for radial menu over your ship might escalate "show info" to "view resistances" and produce a more concise view, which wouldn't require me to have the Fittings window taking up half of my viewable real-estate.)
ii. Space Controls: As with above, presently you have to target specific sprites or MOBs to pull up different radial menus, but interacting with spatial markers, coordinates saved to personal, and accessing asteroid belts still rely on right-click context menus. Could you please design a radial menu for spatial interaction?
iii. Numeric second-tier access to radial menus: I use my number pad a lot. Having the ability to map it separately for my radial menus would be fantastic.
(e.g. Press "5" to bring up the radial menu, then 1-clockwise-through-2 to access the different radial compass icons, in combination with alt or ctrl keys, as above, for escalation of functions.)
Just my $0.02.
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
2440
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Posted - 2013.06.24 19:54:00 -
[149] - Quote
Jurius Doctor wrote:CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it. - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it I have been using the Radial Menu (RM) quite extensively, as I find it a little more intuitive than some of the key bindings, and though I am the sort to rely heavily on shortcuts and macros in other games, I have not done so here except for the standard Neocom menu items and targeting functions. That said, there are some improvements I would like to suggest for the RM which I think could improve the RM's human response: i. Function Escalations: At present, the radial menu pulls different values and function calls depending on the sprite targeted when the menu is triggered. However, the ability to change the default values and metrics for those function calls still heavily depends on right-click context menus (such as changing the orbit distance of a drone from target, on the fly). If you could develop a system of bound-key and mouse combinations to escalate/change the functions on the radial menu depending on type of action desired, that would be advantageous. (e.g. Pressing "alt" or "Ctrl" while holding left-click for radial menu over your ship might escalate "show info" to "view resistances" and produce a more concise view, which wouldn't require me to have the Fittings window taking up half of my viewable real-estate.) ii. Space Controls: As with above, presently you have to target specific sprites or MOBs to pull up different radial menus, but interacting with spatial markers, coordinates saved to personal, and accessing asteroid belts still rely on right-click context menus. Could you please design a radial menu for spatial interaction? iii. Numeric second-tier access to radial menus: I use my number pad a lot. Having the ability to map it separately for my radial menus would be fantastic. (e.g. Press "5" to bring up the radial menu, then 1-clockwise-through-2 to access the different radial compass icons, in combination with alt or ctrl keys, as above, for escalation of functions.) Just my $0.02.
All of this, right here. The Drake is a Lie |
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CCP Explorer
C C P C C P Alliance
1659
|
Posted - 2013.06.24 20:01:00 -
[150] - Quote
Morgan Le-Guin wrote:CCP karkur wrote:Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone). Wow, thank you. I guess as a noob I had always assumed it would drop me 15km out. Learn something new every day. And also it seems warp-to-0 is automatic when jumping via the radial menu off of the overview. This is great. I actually either use the "jump" button from overview (it warps you to 0 or approaches if you are within minimum warp range and then jumps) or use the 'D' combat shortcut / hotkey.
Easiest I find is to have a travel tab on the overview only with stargates, sort it by icon (that way the next stargate in the route is at the top, regardless of name or distance) and keep the input focus on the overview. After each jump I press arrow down to select the next gate and then 'D' to "warp to 0 and jump". Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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