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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Rise
C C P C C P Alliance
1285

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Posted - 2013.06.26 12:50:00 -
[1] - Quote
Alright, here we go.
I mentioned some changes in the other thread, but here they are in detail. Highlights include: Added warp speed for the travel/tank role Removed a mid slot from cargo role and also gave them 2 highs again Gave special bays to Iteron II, III, IV and Hoarder Fixed the weird CPU insanity Fixed their HP allocation favoring armor (this was leftover old design that I didn't fix first time through) Tried to separate within roles with some kind of distinct advantage or character (Don't expect anything too extreme here, everything I said in the first thread about haulers mainly being used for their cargo capacity is still true) Lots of other general tweaking
On the topic of the special bays: In choosing what these ships would do there were several barriers to work through. We feel that these are already pushing the boundaries of tech 1 specialization, and that's why there is no ship bays/arrays which we feel would have broken those boundaries. Also, I'm sure some of you will be concerned about the imbalance inherent in having more ships for one race than another, and I urge you to look at the feedback on this topic across the EVE community and see that the majority points towards enduring some imbalance if it allows for more character. Here is the first thread with 40 pages or so for your enjoyment: https://forums.eveonline.com/default.aspx?g=posts&t=250079&find=unread
Looking forward to your feedback, but please don't expect version 3, I have to get on with my life at some point
SIGIL - Most HP
Amarr Industrial Skill Bonuses: +5% Cargo Capacity +5% Agility (was max velocity)
Slot layout: 2H, 4M(+1), 6L(+1); 1 turrets , 0 launchers Fittings: 250 PWG(+180), 300 CPU(-450) Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2100(-900) / 17150m3 Defense (shields / armor / hull) : 780(+624) / 1900(+884) / 2400(+2468) Mobility (max velocity / agility / mass / align time): 125(-30) / .86(-.14) / 11000000 / 13.1(-2.1) Signature radius: 175(-35) Warp speed: 6au/s (+1.5)
BADGER - Most potential Cargo and Base Cargo in role (Also battle HAM Badger)
Caldari Industrial Skill Bonuses: +5% Cargo Capacity +5% Agility (was max velocity)
Slot layout: 2H(+1), 6M(+2), 4L(+2); 1 turrets , 1 launchers(+1) Fittings: 185 PWG(+135), 380 CPU(-370) Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 3900(-225) / 19593m3 Defense (shields / armor / hull) : 1440(+1166) / 750(+7) / 2060(+1200) Mobility (max velocity / agility / mass / align time): 127(+7) / .94(+.15) / 10650000(-2100000) / 13.8(-.1) Signature radius: 190(-30) Warp speed: 6au/s (+1.5)
WREATHE - Fastest
Minmatar Industrial Skill Bonuses: +5% Cargo Capacity +5% Agility (was max velocity)
Slot layout: 2H(+1), 5M(+3), 5L(+3); 1 turrets , 0 launchers Fittings: 200 PWG(+155), 320 CPU(-280) Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2900(-400) / 18576m3 Defense (shields / armor / hull) : 1140(+1061) / 1000(+257) / 2250(+1469) Mobility (max velocity / agility / mass / align time): 140(+15) / .81(-.19) / 10000000 / 11.2(-2.6) Signature radius: 155(-5) Warp speed: 6au/s (+1.5)
Iteron - Good all-around (and Drones!?)
Gallente Industrial Skill Bonuses: +5% Cargo Capacity +5% Agility (was max velocity)
Slot layout: 2H(+1), 5M(+3), 5L(+3); 1 turrets , 0 launchers Fittings: 215 PWG(+170), 350 CPU(-250) DRONES (bay / bandwidth): 30m3 / 15mbit Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2700(-300) / 17294m3 Defense (shields / armor / hull) : 960(+881) / 1050(+269) / 2600(+1819) Mobility (max velocity / agility / mass / align time): 130(+5) / .78(-.22) / 11250000(+1000000) / 12.2(-2) Signature radius: 185(-5) Warp speed: 6au/s (+1.5)
=======================================================================================
BESTOWER - Most potential Cargo
Amarr Industrial Skill Bonuses: +5% Cargo Capacity +5% Max Velocity
Slot layout: 2H, 3M(-1), 6L(+2); 1 turrets , 0 launchers Fittings: 90 PWG(+20), 230 CPU(-520) Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 4800 / 39201m3 Defense (shields / armor / hull) : 450(+255) / 850(-323) / 940(-233) Mobility (max velocity / agility / mass / align time): 110(-15) / .95(-.05) / 13500000 / 17.7(-.9) Signature radius: 215(+5)
BADGER MARK II - Launcher, Most Base Cargo
Caldari Industrial Skill Bonuses: +5% Cargo Capacity +5% Max Velocity
Slot layout: 2H, 5M(-1), 4L(+1); 1 turrets , 1 launchers(+1) Fittings: 80 PWG, 320 CPU(-680) Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 7300(+2050) / 36674m3 Defense (shields / armor / hull) : 680(+132) / 760(-256) / 810(-206) Mobility (max velocity / agility / mass / align time): 115 / .93 / 13000000(-500000) / 16.8(-.6) Signature radius: 230(-20)
MAMMOTH - Best travel time in role
Minmatar Industrial Skill Bonuses: +5% Cargo Capacity +5% Max Velocity
Slot layout: 2H, 4M(-1), 5L(+1); 1 turrets , 0 launchers Fittings: 80 PWG, 250 CPU(-500) Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 5500(-125) / 35230m3 Defense (shields / armor / hull) : 640(+249) / 600(-494) / 935(-238) Mobility (max velocity / agility / mass / align time): 120(+10) / .91(-.09) / 11500000(-1000000) / 14.5(-2.8) Signature radius: 180(-20)
ITERON MARK V - Average (to balance awesome Iteron II, III, IV)
Gallente Industrial Skill Bonuses: +5% Cargo Capacity +5% Max Velocity
Slot layout: 2H, 4M(-1), 5L; 1 turrets , 0 launchers Fittings: 85 PWG, 270 CPU(-580) Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 5800(-200) / 37152m3 Defense (shields / armor / hull) : 540(+71) / 650(-718) / 970(-515) Mobility (max velocity / agility / mass / align time): 105(-5) / .87(-.13) / 12500000(+750000) / 16.3 Signature radius: 220(-10)
=======================================================================================
ITERON MARK II - Mineral Bay
Gallente Industrial Skill Bonuses: +5% Mineral Bay Capacity +5% Max Velocity
Slot layo... |
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Alvatore DiMarco
Capricious Endeavours Ltd
528
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Posted - 2013.06.26 12:52:00 -
[2] - Quote
EDIT: Spoke too soon. |

Swiftstrike1
Interfector INC. Fade 2 Black
47
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Posted - 2013.06.26 12:55:00 -
[3] - Quote
New names for the iterons with special roles plz. They are no longer merely the 3rd or 4th version of the same ship after all :) |

Evelgrivion
Calamitous-Intent
252
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Posted - 2013.06.26 12:58:00 -
[4] - Quote
Definitely an interesting revision, though I am not wholly sure about the ammo bay; ammunition support seems a bit closer to the prerogative of a black-ops ship operating far from home than a tech 1 cargo hauler. Ammo and fuel bays for the Tech 2 covert haulers would be pretty slick.  |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3818
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Posted - 2013.06.26 12:59:00 -
[5] - Quote
Booyah! The battle iteron is born. Hold full of cap boosters for the ASB, drones, hefty shield tank and scram.
I'd have preferred to see a +10% warp speed per level if that was possible (instead of the cargo bonus), to give players a reason to train higher 
And I'm quietly chuckling at the 50k m3 minerals bay. Suicide gank magnet in the making! I am looking forward to the mistakes people make with this ship!
Is the specialist ammo bay accessible by fleet? I guess you kinda answered that in your original post about "pushing the boundaries" but I figure it's worth asking :)
Thank you CCP Rise, these are genuinely exciting. I'm looking forward to seeing these ships on Tranquility. Amazing! Day 0 advice for new players: Day 0 Advice for New Players |

Alvatore DiMarco
Capricious Endeavours Ltd
528
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Posted - 2013.06.26 13:00:00 -
[6] - Quote
Evelgrivion wrote:Definitely an interesting revision, though I am not wholly sure about the ammo bay; ammunition support seems a bit closer to the prerogative of a black-ops ship operating far from home than a tech 1 cargo hauler.
Well, it's not like you can't put a cloak on there and pretend it's a black-ops ship operating far from home. For a tiny fraction of the cost.
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
344
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Posted - 2013.06.26 13:00:00 -
[7] - Quote
I take it commodities hold numbers already include skiills?
Gonna go through numbers a bit later for a more extensive response, but from a fast glance I like it. A lot. |

Evelgrivion
Calamitous-Intent
252
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Posted - 2013.06.26 13:03:00 -
[8] - Quote
Alvatore DiMarco wrote:Evelgrivion wrote:Definitely an interesting revision, though I am not wholly sure about the ammo bay; ammunition support seems a bit closer to the prerogative of a black-ops ship operating far from home than a tech 1 cargo hauler. Well, it's not like you can't put a cloak on there and pretend it's a black-ops ship operating far from home. For a tiny fraction of the cost.
Sans the crucial capacities to warp while cloaked and the ability to use a covert jump portal, but hey, details.  |

Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
1002
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Posted - 2013.06.26 13:03:00 -
[9] - Quote
This is just....awesome!
Even the Itty drone bay makes it a pvp potential boat!
Just give the other races more Industrials with these (or other) options... I'm not entirely clear on the point of this, but I do have a sudden urge to jump in a catalyst and blow up a miner. Twitter! - @AzamiNevinyrall I'm half expecting a ban for this post. |

Strata Maslav
Born-2-Kill
62
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Posted - 2013.06.26 13:03:00 -
[10] - Quote
Swiftstrike1 wrote:New names for the iterons with special roles plz. They are no longer merely the 3rd or 4th version of the same ship after all :)
This
Maybe just something like Iteron-O for Ore just to make it easy to understand which variant does what. |
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Azrin Stella Oerndotte
The Nommo Insurance Fraud.
69
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Posted - 2013.06.26 13:04:00 -
[11] - Quote
Swiftstrike1 wrote:New names for the iterons with special roles plz. They are no longer merely the 3rd or 4th version of the same ship after all :) Yes, different Iterations of the same hull for different purposes. Nothing wrong with the names. |

Vincent Athena
V.I.C.E. Aegis Solaris
1991
|
Posted - 2013.06.26 13:06:00 -
[12] - Quote
The bays are interesting. I was hoping for things like fitting service, or fleet hangar, or a ship maintenance bay. But maybe thats difficult or overpowered. Oh well....
One issue with bays is people who already own the ship. Like I got a pilot with a hoarder, used to haul misc stuff. Now I got to sell it and get some other ship. Good thing I never got around to rigging it!
But I can see many players saying " You just make by hauler not able to haul! What am I supposed to do with an interon II with cargo expander rigs??"
This entire idea of special bays sure is a two edged sword. But I say keep going with it. http://vincentoneve.wordpress.com/ |

Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
255
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Posted - 2013.06.26 13:06:00 -
[13] - Quote
Okay this is pretty damn awesome, nice job. |

MeBiatch
Republic University Minmatar Republic
1108
|
Posted - 2013.06.26 13:11:00 -
[14] - Quote
i love it! There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Vincent Athena
V.I.C.E. Aegis Solaris
1991
|
Posted - 2013.06.26 13:12:00 -
[15] - Quote
Evelgrivion wrote:Definitely an interesting revision, though I am not wholly sure about the ammo bay; ammunition support seems a bit closer to the prerogative of a black-ops ship operating far from home than a tech 1 cargo hauler. Ammo and fuel bays for the Tech 2 covert haulers would be pretty slick.  Put a cloak on it, use it for extra ammo during POS bashes. http://vincentoneve.wordpress.com/ |

Kekminator
Loktar Ogar Co.
2
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Posted - 2013.06.26 13:12:00 -
[16] - Quote
Does Hoarder's ammo bay accept POS fuel blocks as cargo? They can be built in Ammo Assembly Array, so it should.
Also, maybe it's time for ore hold / PI hold extender rigs? |
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CCP Rise
C C P C C P Alliance
1293

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Posted - 2013.06.26 13:12:00 -
[17] - Quote
First page all positive, I'm outta here  |
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Hannott Thanos
Notorious Legion
585
|
Posted - 2013.06.26 13:14:00 -
[18] - Quote
Looking forward to Megathrons killed by the Battleittys |

Rees Noturana
Red Rock Mining Company
236
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Posted - 2013.06.26 13:15:00 -
[19] - Quote
After pissy tweet I expected changes made in anger but I'm liking these better. See, just put a little love into something that isn't designed solely for shooting people in the face and you can make people happy.
With 11+ second align times still can you fit an MWD and cloak to have a chance of getting away from gates? -á |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1044
|
Posted - 2013.06.26 13:15:00 -
[20] - Quote
Ok nice, now people can move stuff in different looking ships with marginal differences
Now can we please have some attention to the Nos thread that actualy seriously affects player to player interaction and combat? =<
18 pages and only one dev reply that was basically "Ohh you guys are talking about this? Cool! Lets ignore that andsee how it works!"
Sorry for sounding a bit hostile but i want to use a nos on my ships >_< BYDI (Shadow cartel) Recruitment open!
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Evelgrivion
Calamitous-Intent
252
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Posted - 2013.06.26 13:15:00 -
[21] - Quote
CCP Rise wrote:First page all positive, I'm outta here 
Oi you cheeky devil, what about my complaint that the ammo bay seems unfitting for a Tech 1 industrial?  |

Rees Noturana
Red Rock Mining Company
236
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Posted - 2013.06.26 13:16:00 -
[22] - Quote
Kekminator wrote:Does Hoarder's ammo bay accept POS fuel blocks as cargo? They can be built in Ammo Assembly Array, so it should.
Also, maybe it's time for ore hold / PI hold extender rigs?
POS fueler specialty. Now there is a good idea.
-á |

MeBiatch
Republic University Minmatar Republic
1108
|
Posted - 2013.06.26 13:16:00 -
[23] - Quote
CCP Rise wrote:First page all positive, I'm outta here 
herpa derp derp...
does the ore bay hold gas? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Bobby Orion
New Eden Live
0
|
Posted - 2013.06.26 13:17:00 -
[24] - Quote
Does the term "mineral" when referring to the mineral bay include Ice and gas products in the same why "ore" includes ice and gas ? |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1204
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Posted - 2013.06.26 13:19:00 -
[25] - Quote
Great job! Battle Iterons incoming  Love the defined cargo across the different hulls. Need name updates for the these hulls, I reckon, it would just do the the changes justice. That final cherry on top.
Very well done, CCP Rise !
o7 Personnel Division Director - Bene Gesserit Chapterhouse CEO Sanctuary Pact Alliance --áSanctuary Pact |

Gilbaron
Free-Space-Ranger Nulli Secunda
897
|
Posted - 2013.06.26 13:21:00 -
[26] - Quote
much better :) We are recruiting german-speaking PVP players, contact me :)
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Cromzor
East India Ore Trade The East India Co.
2
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Posted - 2013.06.26 13:26:00 -
[27] - Quote
These are great changes! Fun changes! |
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CCP Rise
C C P C C P Alliance
1304

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Posted - 2013.06.26 13:28:00 -
[28] - Quote
Ore hold includes Gas
Mineral hold does not include Gas and Ice products
Ammo hold includes cap charges, nanite paste, bombs, and anything else in the "charge" group I believe (I will confirm this soon).
We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/
Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is. |
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
178
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Posted - 2013.06.26 13:29:00 -
[29] - Quote
Evelgrivion wrote:CCP Rise wrote:First page all positive, I'm outta here  Oi you cheeky devil, what about my complaint that the ammo bay seems unfitting for a Tech 1 industrial? 
No, you don't understand. He's seen half a dozen happy replies. That means its perfectly balanced and doesn't need looking into further.
Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Cromzor
East India Ore Trade The East India Co.
2
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Posted - 2013.06.26 13:31:00 -
[30] - Quote
Umm, can they go into capital hanger bays? Carriers that can jump more minerals/PI/ore than jump freighters? |
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