Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 30 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Jhousetlin Zamayid
Stoic Assembly Lines
9
|
Posted - 2013.06.26 17:17:00 -
[151] - Quote
Why don't you give each race the same number of Industrials and give them the same specificity of the Gallente? |
Mazaron
DeathByDestruction
0
|
Posted - 2013.06.26 17:22:00 -
[152] - Quote
Well, time to sell my now useless Bustard. T2 Deep Space Transports are pretty much worthless from these changes. |
|
CCP Ytterbium
C C P C C P Alliance
2036
|
Posted - 2013.06.26 17:23:00 -
[153] - Quote
*Quickly looks at the thread*
You got it wrong people, you're not supposed to be happy!
You're supposed to riot! Set things on fire with the flame wars! Start the threadnaught! Fire ze missiles! Rage! Let the anger consume you!
Now I will have no choice but to mention CCP Rise is going to a good job. Think about it: he's drinking water in a huge jug instead of a regular glass. How twisted can one be to do that? This has to be punished. |
|
Elandra Grimm
EntroPrelatial Industria Here Be Dragons
0
|
Posted - 2013.06.26 17:25:00 -
[154] - Quote
It's an interesting set of tweaks. My question is primarily about the collier. Is it accessible from space, or do I have to dock to a carrier to offload ammo?
Someone also mentioned Q-ships, which would be a lot of fun, and a nasty surprise for suicide gankers and small gangs, but there's no way I can think of doing it right without what would amount to strategic haulers (which I would totally support).
It would be cool to have a fleet of strat haulers go out, half with cargo subsystems, the other half fitted as Q-ships. All people see is a fleet of strat haulers. Not hard to do either with the subsystem framework. I posted a bunch of strat hauler ideas in the last thread, no one seemed interested.
Too much Harrington in my past probably.
Good start though.
Ellie |
Maximus Andendare
Future Corps Sleeper Social Club
305
|
Posted - 2013.06.26 17:25:00 -
[155] - Quote
Jhousetlin Zamayid wrote:Why don't you give each race the same number of Industrials and give them the same specificity of the Gallente? If he were to do that, what would be the point of having 4 separate lines of identical ships? It seems like you don't quite understand what 'homogenization' means, and why its detrimental for a game that's build around strengths and weaknesses of one ship to the other.
4 races each with 5 identical ships is a terrible idea and concept. At that point, just remove ALL the ships and make a single hauler name "Industrial Ship Placeholder."
|
Freighdee Katt
Center for Advanced Studies Gallente Federation
211
|
Posted - 2013.06.26 17:25:00 -
[156] - Quote
CCP Rise wrote:As far as the Orca - Because it does things other than have an Ore hold, I'm not super concerned about the overlap with the Iteron Mark whatever, but I'll check with Fozzie/Ytterbium to see what they think about it. If anything the T1 ore haulers now are a huge complement to the Orca's fleet support role, because the Orca can stay on station in the belt while the haulers lighter off the ore to station. This will be a big deal when "big changes" to OGB hit (assuming that ever happens).
And when it comes to hauling anything other than spar and trit, the EHP of an Orca vs. any special hauler says all you need to know about whether the "roles" of these ships overlap: they don't. One invites you to die in a fire every time you undock. One does not.
|
Maximus Andendare
Future Corps Sleeper Social Club
306
|
Posted - 2013.06.26 17:29:00 -
[157] - Quote
Mazaron wrote:Well, time to sell my now useless Bustard. T2 Deep Space Transports are pretty much worthless from these changes. Don't worry; many T1 ships have rendered T2 ships marginalized or obsoleted. Just be happy that when Industrial T2s' time to be rebalanced comes, *this* is what they'll be compared and contrasted against.
I'm sure we'll see some killer HAC changes coming down the pipe soon.
|
Freighdee Katt
Center for Advanced Studies Gallente Federation
211
|
Posted - 2013.06.26 17:29:00 -
[158] - Quote
Still no comment it seems on whether the ammo bay can be accessed by fleet in space like a fleet hangar. |
Marc Callan
Interstellar Steel Templis Dragonaors
210
|
Posted - 2013.06.26 17:33:00 -
[159] - Quote
CCP Ytterbium wrote:*Quickly looks at the thread*You got it wrong people, you're not supposed to be happy! You're supposed to riot! Set things on fire with the flame wars! Start the threadnaught! Fire ze missiles! Rage! Let the anger consume you! Now I will have no choice but to mention CCP Rise is doing to a good job. Think about it: he's drinking water in a huge jug instead of a regular glass. How twisted can one be to do that? This has to be punished.
Right. Time to organize a fleet of Myrmidons to shoot up the Jita monument in protest against the Gallente faction battlecruiser being based on the Brutix. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Maximus Andendare
Future Corps Sleeper Social Club
306
|
Posted - 2013.06.26 17:34:00 -
[160] - Quote
Freighdee Katt wrote:Still no comment it seems on whether the ammo bay can be accessed by fleet in space like a fleet hangar. Probably not since no other bays are accessible in space by anyone other than yourself. If there was only a way to--I dunno--jettison things into some sort of container, a can, if you will, that would spin in space and be accessible to everyone....if only there was a way...
|
|
Karash Amerius
Sutoka
113
|
Posted - 2013.06.26 17:34:00 -
[161] - Quote
CCP Rise wrote:More armor than shields is bacause thats how the racial design works usually, no reason to change it here just because you will usually have expanders fit.
Oh how the naive think; it should be a sport picking out these blanket predictions for future balancing turmoil. Karash Amerius Operative, Sutoka |
Orakkus
Winds of Dawn Kraken.
105
|
Posted - 2013.06.26 17:34:00 -
[162] - Quote
Denidil wrote: Orca already exists.
True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for this task. But, this does go into my next question for CCP Rise and CCP Ytterbium and CCP Fozzie: Can we expect an Ore or Industrial ship capable of hauling other ships like the Orca? Ideally, if it could haul up to two battleships (and that can be at level 5), that would produce a new revenue stream for those who buy regular BSes on the open market, then rig them to resell them again at a higher price, or for better logistical control. |
Sofia Wolf
Ubuntu Inc. The Fourth District
221
|
Posted - 2013.06.26 17:35:00 -
[163] - Quote
Jhousetlin Zamayid wrote:Why don't you give each race the same number of Industrials and give them the same specificity of the Gallente?
Why waist time for dews and artists only to duplicate same functionality for each race? There is no need to make all races mirror images of each other. Even if they have different number of ships it is possible to make each race worth skilling for for their specific reasons. If they were all same you would skill only in one race, and that would be boring. Making each race different forces you to make choices, and makes those choices matter.
I would say this asymmetrical arrangement of indies is far more interesting then if we had GÇ£nGÇ¥ number of indis for each race doing exactly the same thing in same way. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
Maximus Andendare
Future Corps Sleeper Social Club
309
|
Posted - 2013.06.26 17:38:00 -
[164] - Quote
Rise, I would ask a serious question: It seems like each race, except for Amarr, has some sort of lolpvp boat, with of course the Battle Badger (now with more HAMs), the Iteron with drones + turret, and the Hoarder being able to fit two turrets. Any chance we could see the Sigil or Bestower having a second turret hardpoint added? I don't mean to add an additional high slot; leave the highs at two and just add an additional turret.
No reason Amarr pilots should be left out on lolpvp ops. ^.^ |
Omnathious Deninard
The Scope Gallente Federation
1213
|
Posted - 2013.06.26 17:51:00 -
[165] - Quote
Orakkus wrote:Denidil wrote: Orca already exists.
True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for this task. But, this does go into my next question for CCP Rise and CCP Ytterbium and CCP Fozzie: Can we expect an Ore or Industrial ship capable of hauling other ships like the Orca? Ideally, if it could haul up to two battleships (and that can be at level 5), that would produce a new revenue stream for those who buy regular BSes on the open market, then rig them to resell them again at a higher price, or for better logistical control. Freighter and plastic wrapped battleships. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Denidil
Turalyon Plus
599
|
Posted - 2013.06.26 17:52:00 -
[166] - Quote
Orakkus wrote:Denidil wrote: Orca already exists.
True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for this task. But, this does go into my next question for CCP Rise and CCP Ytterbium and CCP Fozzie: Can we expect an Ore or Industrial ship capable of hauling other ships like the Orca? Ideally, if it could haul up to two battleships (and that can be at level 5), that would produce a new revenue stream for those who buy regular BSes on the open market, then rig them to resell them again at a higher price, or for better logistical control.
I think they might do this with a tech 2 ship, or perhaps a new line of high allowed capitals (*cough*light carrier*cough*). Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Callic Veratar
Power of the Phoenix
389
|
Posted - 2013.06.26 17:53:00 -
[167] - Quote
Maximus Andendare wrote:Rise, I would ask a serious question: It seems like each race, except for Amarr, has some sort of lolpvp boat, with of course the Battle Badger (now with more HAMs), the Iteron with drones + turret, and the Hoarder being able to fit two turrets. Any chance we could see the Sigil or Bestower having a second turret hardpoint added? I don't mean to add an additional high slot; leave the highs at two and just add an additional turret.
No reason Amarr pilots should be left out on lolpvp ops. ^.^
New Amarr industrial with 2/3 high slots for lasers and new Caldari industrial with a POS fuel bay? DirectX 11, it's not rocket appliance! |
Chris Winter
Zephyr Corp V.A.S.T.
150
|
Posted - 2013.06.26 17:54:00 -
[168] - Quote
So I can go Gallente and need four different ships for four different roles...or I can go Amarr, fill the hold with GSCs, and have 50k m3 of space for whatever I want, not just specific products. Ore, minerals, and PI products all are fairly small, so they fill GSCs well.
I guess if you're lazy and don't want to deal with GSCs, the new Gallente options are good? Glad I held off training to wait for this announcement, since the Amarr one makes the entire Gallente line obsolete.
And then there's the problem with tanks being nerfed across the board. Ganker's paradise... |
Silivar Karkun
Imperium Aeternam Phantom Armada
62
|
Posted - 2013.06.26 17:54:00 -
[169] - Quote
dont wanna discourage your work CCP Rise, but is a mineral hauler necessary?, maybe it could be used for something more meaningfull i mean, any common hauler can move minerals, it would make more sense to use those 50k m3 of bay for something like fuel for example, which its a more important matter than minerals. maybe leave minerals for the Iteron IV along with its ore, ice and gas support.
overall, that new proposal looks better than the other, nice job. im looking forward to see my improved bestower. |
Callic Veratar
Power of the Phoenix
389
|
Posted - 2013.06.26 17:55:00 -
[170] - Quote
Denidil wrote:Orakkus wrote:Denidil wrote: Orca already exists.
True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for this task. But, this does go into my next question for CCP Rise and CCP Ytterbium and CCP Fozzie: Can we expect an Ore or Industrial ship capable of hauling other ships like the Orca? Ideally, if it could haul up to two battleships (and that can be at level 5), that would produce a new revenue stream for those who buy regular BSes on the open market, then rig them to resell them again at a higher price, or for better logistical control. I think they might do this with a tech 2 ship, or perhaps a new line of high allowed capitals (*cough*light carrier*cough*).
ORE Industrial Carrier with 2.5M ship maintenance bay. DirectX 11, it's not rocket appliance! |
|
Dave Stark
3245
|
Posted - 2013.06.26 17:55:00 -
[171] - Quote
excellent, the badger mk2 having the highest base cargo but lowest potential cargo (that's still the case? i'll admit i glanced over those parts) is quite nice, it's interesting.
as for the specialised ship, that's nice also.
however, there still seems to be no reason to buy any of them over an orca other than "i r teh poor" are you going to bother addressing that? |
Marcel Devereux
Aideron Robotics
238
|
Posted - 2013.06.26 17:56:00 -
[172] - Quote
CCP Ytterbium wrote:*Quickly looks at the thread*You got it wrong people, you're not supposed to be happy! You're supposed to riot! Set things on fire with the flame wars! Start the threadnaught! Fire ze missiles! Rage! Let the anger consume you! Now I will have no choice but to mention CCP Rise is doing to a good job. Think about it: he's drinking water in a huge jug instead of a regular glass. How twisted can one be to do that? This has to be punished.
Whoa there, slow down now. Just because we like these changes doesn't give you the liberty to go around saying Rise is doing a good job. When the day comes that he is actually doing a good job, I will be the first to give him his cake-in-a-jar. Until then, no cake for you Rise! |
Denidil
Turalyon Plus
599
|
Posted - 2013.06.26 17:56:00 -
[173] - Quote
Chris Winter wrote:
And then there's the problem with tanks being nerfed across the board. Ganker's paradise...
NERFED? did you read the changes? Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Silivar Karkun
Imperium Aeternam Phantom Armada
62
|
Posted - 2013.06.26 17:58:00 -
[174] - Quote
here's another idea for the Iteron II, extend its use not only for minerals, but other refined comodities like ice derivated products and moon materials.
we dont actually have a dedicated moon goo hauler anyways. |
Denidil
Turalyon Plus
599
|
Posted - 2013.06.26 17:59:00 -
[175] - Quote
Callic Veratar wrote:Denidil wrote:Orakkus wrote:Denidil wrote: Orca already exists.
True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for this task. But, this does go into my next question for CCP Rise and CCP Ytterbium and CCP Fozzie: Can we expect an Ore or Industrial ship capable of hauling other ships like the Orca? Ideally, if it could haul up to two battleships (and that can be at level 5), that would produce a new revenue stream for those who buy regular BSes on the open market, then rig them to resell them again at a higher price, or for better logistical control. I think they might do this with a tech 2 ship, or perhaps a new line of high allowed capitals (*cough*light carrier*cough*). ORE Industrial Carrier with 2.5M ship maintenance bay.
I don't think it should be an ORE ship. I think full caps and supercaps need their SMA sizes increased and then a new series of "light capitals" added between battleship and full caps. light dreads and light carriers - high sec allowed, not allowed in level 4 missions. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
193
|
Posted - 2013.06.26 18:00:00 -
[176] - Quote
CCP Ytterbium wrote:*Quickly looks at the thread*You got it wrong people, you're not supposed to be happy! You're supposed to riot! Set things on fire with the flame wars! Start the threadnaught! Fire ze missiles! Rage! Let the anger consume you! Now I will have no choice but to mention CCP Rise is doing to a good job. Think about it: he's drinking water in a huge jug instead of a regular glass. How twisted can one be to do that? This has to be punished. You see we are reasonable people who hate moaning and only do it when we are right and you are wrong.
Was hoping for an exotic dancer bay but I suppose that will have to wait for the Badger 3. Fear God and Thread Nought |
Kusum Fawn
State War Academy Caldari State
339
|
Posted - 2013.06.26 18:01:00 -
[177] - Quote
is there actually any reason to use these specialized ships when they are all horribly inefficient outside their very small defined role?
I'm not that interested in having to use seven different ships to do the work of one. its rather sad to think that big cargo boxes in space cant hold more then one type of thing. or that anyone whos ever dealt with shipping would like the idea of restricted boxes.
Im sure that they will all get used some, but in a year only the base models will still be getting produced in numbers.
utility ought to novelty Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
164
|
Posted - 2013.06.26 18:01:00 -
[178] - Quote
CCP Ytterbium wrote:*Quickly looks at the thread*You got it wrong people, you're not supposed to be happy! You're supposed to riot! Set things on fire with the flame wars! Start the threadnaught! Fire ze missiles! Rage! Let the anger consume you! Now I will have no choice but to mention CCP Rise is doing to a good job. Think about it: he's drinking water in a huge jug instead of a regular glass. How twisted can one be to do that? This has to be punished.
I think CCP Rise is being racist in that he wants a Caldari Citizen that is loyal to the State to have to cross train & use stupid gallente ships because there is no other choice.
I thought CCP broke up the standard battlecruiser /destroyer skill into each faction battlecruiser/destroyer skill to make the Tier cycle correct.
CCP you are going backwards putting the different cargo bay ships under the gallente & minmatar only.
Make these specialty ships fall under the ORE Industrial Group.
R.I.P. Vile Rat |
Deirdre Anethoel
The Scope Gallente Federation
1
|
Posted - 2013.06.26 18:03:00 -
[179] - Quote
Nagarythe Tinurandir wrote:Deirdre Anethoel wrote: May I suggest this bay should be able to contain drones too? And paste.
... reading comprehension; it holds paste and doesn't hold drones (at least in the ammo bay). get a normal hauler for drone supply. without a carrier or other ship with fitting service, you could not refill your drone bay anyway.
I understood it wasn't able to hold drones, hence why I suggested it. Of course, it should go with the ability to put drones into drone bays, and may be a bit complicated/too much, you're right. |
Anela Cistine
GoonWaffe Goonswarm Federation
172
|
Posted - 2013.06.26 18:07:00 -
[180] - Quote
Fredric Wolf wrote:Just a thought why not introduce the Badger mrk III into the game as the large transport as that is the model the Bustard is made on. This would give you the badger mrk II as the third ship for the Caldari. Then only the Amarr would be left out and it would make more sense IMO.
Fred
If they made a third Amarr hauler it would obviously have a "livestock" bay. Since players have little need to haul around livestock, we can just pretend it already exists but nobody uses it. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 30 :: one page |
First page | Previous page | Next page | Last page |