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Vivian Marcos
Grumpy Bastards Mass Overload
3
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Posted - 2013.07.06 13:03:00 -
[211] - Quote
Heeeey NOHO, didn't i see you a while back ago...
Currently i have been in a c5/c5 for a short time, a c4/c3 for a bit longer, and a c2 for a lot longer. So not as much experience as others but here is my 2 isk...
A lot of people confuse PVP with ganking. Killing those who most likely cant kill you back (aka killing a 10 man t3 gang with your 30 man t3 gang, killing that dual drake set-up doing em c2 sites, or even killing a couple of BS rolling a hole) is more PVE than it is PVP, suuuuure there is a hunting factor, but it isnt so much more different than faction spawn, except these can but mainly dont have scouts :P.
PVP has risk. It is where 2 entities have a chance at winning a combat engagement with each other. Adding more sites or lucrative rewards isnt going to encourage fights, it will encourage ganks. You dont protect your assets with a small group or equal numbers, you protect your assets with 10 times the numbers and enough jammers to jam every member of test 2 times over.
I like the idea of POS bashing and evicting, but it is boring, no matter how many dreads you throw at it... and until ccp fixes that whole loot not dropping (you know, the one that isnt a bug >.>) it is not lucrative.
Another thing is that someone brought up the current war with Test Alliance and CFC, that isnt content generated. Sure people use fighting on hubs and POSs as an excuse to fight, but the war is being driven by the want of fights (for test at least).
Back to the point, PvP (not ganks) is driven by the want of fights, not be resources. Resource fights as mentioned above only benefit those with the numbers and tech to compete with the biggest of the big constantly. My suggestion for generation content is to either A) bait better and get more ganks in, or B) start doing PvP, not "farming" other players...
(this post contains numerous grammatical errors, most of which i fully support) Hey sky, get back to work! U 2 cips.... |

Onomerous
Shockwave Innovations Surely You're Joking
179
|
Posted - 2013.07.06 13:26:00 -
[212] - Quote
Messoroz wrote:Onomerous wrote:Quote:Eh, the tl;dr was of what you posted. No, that is what you think. You need to stop crying because people won't play EVE the way you want. Just get agreements for 5v5 at the sun and let the rest of us play. I can say the same, crying because people won't fight your 30 man blobs that can't be matched.
I haven't cried. Having been on both sides I understand why each side does what it does. You are the one crying. |

Onomerous
Shockwave Innovations Surely You're Joking
179
|
Posted - 2013.07.06 13:40:00 -
[213] - Quote
Back on topic
It would be nice to have PVP drivers but to be honest it would be very difficult to 'force' people out to fight. Many WH corps will not fight when you attack their POS? What else is there that would have them come out? Trying to force people to fight will probably end up ruining WH more than helping. |

Jack Miton
Semper Ubi Sub Ubi
2106
|
Posted - 2013.07.06 13:46:00 -
[214] - Quote
Onomerous wrote:Back on topic It would be nice to have PVP drivers but to be honest it would be very difficult to 'force' people out to fight. Many WH corps will not fight when you attack their POS? What else is there that would have them come out? Trying to force people to fight will probably end up ruining WH more than helping. that you. finally someone who gets it.
|

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.06 14:35:00 -
[215] - Quote
Jack Miton wrote:Onomerous wrote:Back on topic It would be nice to have PVP drivers but to be honest it would be very difficult to 'force' people out to fight. Many WH corps will not fight when you attack their POS? What else is there that would have them come out? Trying to force people to fight will probably end up ruining WH more than helping. thank you. finally someone who gets it. if someone doesnt come out to defend their home, their POS and all their stuff, then theyre not going to come out and fight for anything else either.
Ok before I respond to this, just a response to a point that I saw crop up a lot.
Wanting something to be better does not mean it is bad state right now. I am not saying that WH pvp is bad, or it isn't worth it, on the contrary it is where you have the best kind of pvp. Our goal here is to see if it can be better, by adding conflict drivers.
Now drivers doesn't mean forcing people to fight, but to give them an incentive to do it more. Let us take your guide of how to do sites like a baws c5/c6. Now because of that guide many people actually went out and started doing more sites, giving us more targets and more fights. That is a conflict driver. Nobody forced those people to do more sites, but it just made it more appealing. Not by neccessary increasing the iskies or rewards (it was already there), but by making it more accessible. Now from the many posts we have here, most forms of pvp in wormholes is done, to have fun (gud fights), revenge, proving that you are better, and keeping morale up. All of these drivers are meta (out of game drivers). Now you say CCP already gave us a lot of opportunities to PVP in wormhole space and I agree 100%, but we lack in game drivers (reasons) to pvp. You simply can't have real politics without in game reasons to fight (someone mentioned politics in a post).
I think we can all agree that more pvp in general is always better (carebears need not post). The question here is do you think CCP should add drivers to conflicts in wh space to induce (not force) more pvp or not.
My viewpoint here is yes, since CCP added none till now (they don't have to be addition of content or huge changes mind you). As we saw there were many good and bad suggestions on how to do this.
The goal of this post was to induce a discussion and get a feel about the viewpoints of the wormhole community about this particular subject. We all know that a particular aspect of the game gets more attention (or at least considered) from CCP if we shout loud enough :P.
And a final note, in noho we tend to follow the "not in fleet, then shoot creed", so yes we will kill miners, drakes, "defenseless" ships and any fleet that we have some chance of beating (we won't whelp fleets, that is just bad pvp), yes even corpies that are not in fleet, wth are you doing online and not in the fleet anyways you jew. |

Onomerous
Shockwave Innovations Surely You're Joking
181
|
Posted - 2013.07.06 16:35:00 -
[216] - Quote
I'm trying to figure out what CCP could add to induce some more PVP. Some peeps are not going to fight no matter what you do. But for the others, what might be added? You have to be careful that whatever it is doesn't give the defenders too much of an advantage (they already have several advantages) but is worth fighting for in the first place. |

Nix Anteris
Bite Me inc Bitten.
85
|
Posted - 2013.07.06 16:38:00 -
[217] - Quote
Onomerous wrote:I'm trying to figure out what CCP could add to induce some more PVP. Some peeps are not going to fight no matter what you do. But for the others, what might be added? Kind of a stretch goal, but if EVE had twice the number of active players, more people would want to live here, and there would be more conflict.
So, go sell it to your friends, co-workers, your family, their children, etc. ;) |

QT McWhiskers
Hard Knocks Inc. Kill It With Fire
182
|
Posted - 2013.07.06 17:32:00 -
[218] - Quote
I find it kind of funny seeing people say things like "CCP should add something to promote pvp in wormholes." You are the person who should be promoting pvp in wormholes. Go out and get kills. |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.06 17:45:00 -
[219] - Quote
QT McWhiskers wrote:I find it kind of funny seeing people say things like "CCP should add something to promote pvp in wormholes." You are the person who should be promoting pvp in wormholes. Go out and get kills.
CCP also adding some mechanics that drive conflicts, doesn't mean the players don't either. As I have said all the pvp done now is done for meta reasons (player driven). Would it be bad if CCP added some drivers themselves (the equivalent in k space, just as an example, is sov)? what is wrong with wanting more pvp? |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.06 18:10:00 -
[220] - Quote
I still don't understand which other conflict drivers are necessary, there are so many wormholes, so much space and so little people that there simply isn't anything worth fighting over. If anything, I believe the mechanics should be slightly altered to promote conflict or some new tools could be looked at, two extreme examples that I ran across and were looking attractive to a degree: - Example: (you can only warp to a wormhole within 7.5km) meaning that you'd always have to paddle the last 2000m on your own. It's not a huge change for most ships, but if you intend to get your freighter out, you better make sure you can defend it for those 30 seconds - or have someone bumping it closer. - Example: (somewhere on failheap challenge - I believe - was a high-quality-suggestion (I'm not mocking it, I was fascinated positively) of anomalies with high value taking place in 'warp bubbles', so 100s of kilometers (as I understood) of non-warpable space, with juicy stuff in the middle and people landing on the edges, and ofc LeHolyMotherOfAsteroids in the direct middle) No matter how you look at it, a warp disruption field with luxurious pve in the middle would be the ultimate pvp-magnet. As people sitting inside would have no means to escape by just pressing warp, and agressors just being unable to warp in their big baddieships to 0, it would do a lot to fix a lack of pvp-oppurtunities. I actually think the original author had a rather different concept than I'm trying to patch together, but the direction - I hope - survived.
Just whatever it is, controlling w-space should always imply that you are the somehow superior force regarding pvp in your location, and that you have better intel/logistics. Tagging it is senseless, and any kind of SOV is just stupid. You don't control it because the wormhole is tagged with your name, you control it because you deny other people access over and over.
Tech-3-rebalance would go a long way aswell, 'best' ships are not good for pvp :p I only correct my own spelling. |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.06 19:00:00 -
[221] - Quote
Lloyd Roses wrote:I still don't understand which other conflict drivers are necessary, there are so many wormholes, so much space and so little people that there simply isn't anything worth fighting over. If anything, I believe the mechanics should be slightly altered to promote conflict or some new tools could be looked at, two extreme examples that I ran across and were looking attractive to a degree: - Example: (you can only warp to a wormhole within 7.5km) meaning that you'd always have to paddle the last 2000m on your own. It's not a huge change for most ships, but if you intend to get your freighter out, you better make sure you can defend it for those 30 seconds - or have someone bumping it closer. - Example: (somewhere on failheap challenge - I believe - was a high-quality-suggestion (I'm not mocking it, I was fascinated positively) of anomalies with high value taking place in 'warp bubbles', so 100s of kilometers (as I understood) of non-warpable space, with juicy stuff in the middle and people landing on the edges, and ofc LeHolyMotherOfAsteroids in the direct middle) No matter how you look at it, a warp disruption field with luxurious pve in the middle would be the ultimate pvp-magnet. As people sitting inside would have no means to escape by just pressing warp, and agressors just being unable to warp in their big baddieships to 0, it would do a lot to fix a lack of pvp-oppurtunities. I actually think the original author had a rather different concept than I'm trying to patch together, but the direction - I hope - survived.
Just whatever it is, controlling w-space should always imply that you are the somehow superior force regarding pvp in your location, and that you have better intel/logistics. Tagging it is senseless, and any kind of SOV is just stupid. You don't control it because the wormhole is tagged with your name, you control it because you deny other people access over and over.
Tech-3-rebalance would go a long way aswell, 'best' ships are not good for pvp :p
Sov was used only as example, I am not actually proposing to the same mechanic in wh, or against an idea like that. I was just using an example to explain what in game conflict drivers mean. the non warpable space is an idea that I personally like very much. |

Lloyd Roses
Artificial Memories
119
|
Posted - 2013.07.06 19:26:00 -
[222] - Quote
Joan Greywind wrote: Sov was used only as example
Accidental insult successful.
The original thread on failheap - that I slightly messed up. eherm. If you like the real idea, you should give that man kudos and a voice :| I only correct my own spelling. |

StarFleetCommander
V0LTA Verge of Collapse
161
|
Posted - 2013.07.06 20:05:00 -
[223] - Quote
Wormhole pvp is rare and is same old same old
Roam Null sec, Gud Fights to be had  |

StarFleetCommander
V0LTA Verge of Collapse
161
|
Posted - 2013.07.06 20:11:00 -
[224] - Quote
Ellariona wrote: Also, I thought VOC didn't focus on w-space anymore? So, what's the deal?
We dont waste our time rolling for "Wormhole PvP" this is a lengthy process that can take up a whole evening of peoples time and most of the time the result is properly a gank.
We welcome wormhole pvp if we come across it but our main focus is to scan a large chain get multiple null sec/low sec exits to maximize our pvp. opportunities
|

Wasted Ammo
Ministry of War Amarr Empire
6
|
Posted - 2013.07.06 22:06:00 -
[225] - Quote
I didn't read the whole thread so if this has already been suggested...my bad.
Off the top of my head, one potential PVP driver could be tripling or quadrupling the number of WH connections (and maybe even randomizing them).
Maybe if instead of your usual one static (2 in the case of C2s), you had 3 or 4 your potential for PVP should increase, no?
EDIT: It would make scanning a bigger PITA though :) |

Proclus Diadochu
Obstergo Polarized.
298
|
Posted - 2013.07.06 23:26:00 -
[226] - Quote
I guess I had always looked at wormholes as conflict drivers themselves.
> Once properly scanned down, quick projection of force all over New Eden. > Sleepers that allow opportunities for escalation/ganking (technically PVP/Conflict) > A form of SOV (We created this by inhabiting and settling in wormholes) > Wormhole Effects - Making some wormholes more desirable (Although, again I think that the "desirable" portion comes from us striving to inhabit various types of wormholes with certain effects, when I feel CCP intended to just throw a wrench in roaming PVP in wormholes) > Random K162's that can come from anywhere (So a roaming gang in null/low enters a system looking for a fight, and all the sudden - :surprise: wormhole gang slaughters them. This could also apply to random fights in w-space, however as has been stated before, we kinda all kneejerk armor gangs now and the driver is ~slightly~ broken...)
CCP didn't initially intend for players to permanently live in wormholes. Wormholes were designed as content for explorers and were conflict drivers by design. We, the players, broke some of these drivers, and/or refuse to use some of the existing ones. CCP designs content and the players use it, and sometimes we manipulate what was designed and turn it into something else. In this case, we created a wormhole community. Looking at what we've done to the existing drivers/content, what effects do you think future changes and our response to the changes will do to our community? Is it worth it? Will it actually change things?
Many think that some small changes may make things better, some say that those changes won't change human nature or a player's response to a redesign of the mechanics. I think the community should just use the content that was designed, since it does work for those that actually capitalize on all the drivers. If you sincerely don't think that conflict drivers exist in wormholes, you haven't been paying attention. ~Boredom Breeds Direction~ |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.07 03:41:00 -
[227] - Quote
Proclus Diadochu wrote:I guess I had always looked at wormholes as conflict drivers themselves.
> Once properly scanned down, quick projection of force all over New Eden. > Sleepers that allow opportunities for escalation/ganking (technically PVP/Conflict) > A form of SOV (We created this by inhabiting and settling in wormholes) > Wormhole Effects - Making some wormholes more desirable (Although, again I think that the "desirable" portion comes from us striving to inhabit various types of wormholes with certain effects, when I feel CCP intended to just throw a wrench in roaming PVP in wormholes) > Random K162's that can come from anywhere (So a roaming gang in null/low enters a system looking for a fight, and all the sudden - :surprise: wormhole gang slaughters them. This could also apply to random fights in w-space, however as has been stated before, we kinda all kneejerk armor gangs now and the driver is ~slightly~ broken...)
CCP didn't initially intend for players to permanently live in wormholes. Wormholes were designed as content for explorers and were conflict drivers by design. We, the players, broke some of these drivers, and/or refuse to use some of the existing ones. CCP designs content and the players use it, and sometimes we manipulate what was designed and turn it into something else. In this case, we created a wormhole community. Looking at what we've done to the existing drivers/content, what effects do you think future changes and our response to the changes will do to our community? Is it worth it? Will it actually change things?
Many think that some small changes may make things better, some say that those changes won't change human nature or a player's response to a redesign of the mechanics. I think the community should just use the content that was designed, since it does work for those that actually capitalize on all the drivers. If you sincerely don't think that conflict drivers exist in wormholes, you haven't been paying attention.
Conflict drivers do exist in wh's, but they are only meta (out of game drivers), all of the other things you mentioned, give us a stage, or oppurtunity to pvp, but do not drive us to do PVP.
-WH power have very weak projection relative to null sec for two reasons, randomness of the chain, and mass limits. This is still an oppurtunity to pvp, and frankly it is good to have it, it denies having too big of a blob.
-Sleepers might be conisdered one I agree, but the issue is the defender can so easily crit the hole making any sort of incursion close to impossible if they aren't totally stupid. For instance the proposed change of making the hole masses more random will help this into making it into a real conflict driver.
-We don't have SOV in wh, yes we do live there, but other than a spiritual attachment to a wh, there is no real in game reason to fight for it. If the odds are stacked a little against you, it is a wiser decision to pos out and wait out the invasion, or simply move. There are plenty of wh's to inhabit. If invasions were a little more feasible (some ideas were given) maybe this will become a conflict driver.
-I agree with this on theory, but it also faces the same problem where wh's are dime a dozen, and fighting for one is much harder than just finding an empty one with a similar effect. Supply outstrips demand. Maybe if we had less wh's (i am not saying we should) we will have to fight for them.
- I personally love it when null sec ventures into wh. But because of your stated reason, the difference in mechanics which make it a tad complicated for nullers, and the (not true always) image of rich wh dwellers fielding 5b deadspace fits, makes this a bad driver. I would love to see wormholers and nullsecrs be more involved in each others wars. But sadly there is no in game mechanic (drivers) that make this an attractive proposition.
Yes I know that wormholes weren't designed to be inhabited, and they were supposed to be conflict drivers themselves. You were supposed to scan them down and roam them, where finding roaming ratting gangs and having no fear of 20+ capitals (and no local) was an actual possibility. Now because people live in wh and can have a huge advantage over the attacker, and the attacker having no in game benefits (other than fun, revenge etc..) to actually take this huge risk and attack the defender's turf, invasions are remote possibilities. Add to that it is very difficult to actually disrupt the income of other entities in WH space, it is not an wise (froma purely isk perspective) decision to actually engage in PVP in wh space. Precisely because of the player warping the usage of wormholes (best thing ever), maybe they can take a look at this particular issue more closely.
|

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
539
|
Posted - 2013.07.07 07:28:00 -
[228] - Quote
so, this is where all the super bads talk about important stuff no more games... it's real this time!!! |

Mr Kidd
Center for Advanced Studies Gallente Federation
1295
|
Posted - 2013.07.07 11:58:00 -
[229] - Quote
VegasMirage wrote:so, this is where all the super bads talk about important stuff
This is where all the superbads complain they don't have enough pew and make suggestions to change a perfectly acceptable and fun part of space into blobfests. Apparently, fun should have nothing to do with pvp....and pvp should require +30 man fleets to be successful. HTFU!...for the children! |

Rengas
AQUILA INC Verge of Collapse
183
|
Posted - 2013.07.07 13:13:00 -
[230] - Quote
Mr Kidd wrote:VegasMirage wrote:so, this is where all the super bads talk about important stuff This is where all the superbads complain they don't have enough pew and make suggestions to change a perfectly acceptable and fun part of space into blobfests. Apparently, fun should have nothing to do with pvp....and pvp should require +30 man fleets to be successful. I don't know about you, but I can think of many fun things to do with 30 men. |

Superfluous Placeholder
State War Academy Caldari State
0
|
Posted - 2013.07.07 14:18:00 -
[231] - Quote
VegasMirage wrote:so, this is where all the super bads talk about important stuff
Nope, pretty sure that's always been C&P |

Sushi Nardieu
Bite Me inc Bitten.
140
|
Posted - 2013.07.07 14:40:00 -
[232] - Quote
The bookmark can was a big conflict driver. The Guns of Knowledge-á |

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.07 17:14:00 -
[233] - Quote
Sushi Nardieu wrote:The bookmark can was a big conflict driver.
I agree. They should remove corp bookmarks. They basically nerfed alot of conflict when they added those. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
703
|
Posted - 2013.07.07 19:54:00 -
[234] - Quote
What you are saying (OP) is that people don't PvP the way you like in w-space.
Oh ******* well. Eve is Real |

Joan Greywind
Temnava Legion No Holes Barred
46
|
Posted - 2013.07.07 20:25:00 -
[235] - Quote
It seems that the post ran its steam, and we got at least some discussion out of it, I guess only the trolls have more to add.
Been a very nice discussion, and I least hope now it got an attention of 1 poor dev that has to read all of this. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1299
|
Posted - 2013.07.08 00:36:00 -
[236] - Quote
Joan Greywind wrote:It seems that the post ran its steam, and we got at least some discussion out of it, I guess only the trolls have more to add.
Been a very nice discussion, and I least hope now it got an attention of 1 poor dev that has to read all of this.
Like I said, go start a thread about how null should be changed and then start making suggestions ending with ....like w-space. See how well that one ends. I've got to point out....this thread has been a hell of a lot more civil than that thread would be. Noone in null wants w-space mechanics. Noone in w-space wants null mechanics. HTFU!...for the children! |

Klymer
Hedion University Amarr Empire
321
|
Posted - 2013.07.08 01:51:00 -
[237] - Quote
I hate to say it, but wormholes look a helluva lot like nullsec. You have c1-4 holes that are for the most part worthless, similar to losec and a lot of nullsec. You then have c5-6 holes that are like the lower end of the truesec spectrum of null systems. This is especially true from a defensive and monetary standpoint when you consider the deadend null systems that have low truesec, have been fully upgraded and cyno jammed so that the capital ships in them can gorge themselves on pve content in relative safety.
|

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 02:09:00 -
[238] - Quote
We jumped out of our wormhole and tackled some supers in a blob of hictors
http://broskinorth.derzorn.org/?a=kill_related&kll_id=29272
HOWS THAT FOR CONFLICT DRIVER? |

Klymer
Hedion University Amarr Empire
321
|
Posted - 2013.07.08 02:16:00 -
[239] - Quote
/thread title
Quote:No major PVP driver in WH space
but gratz on the OP anyways....I think....lemme check who I'm blue with this minute and I'll get back to you  |

Jack Miton
Semper Ubi Sub Ubi
2112
|
Posted - 2013.07.08 02:22:00 -
[240] - Quote
i see a super blob vs super blob gank in nullsec. grats? i guess. not related to WHs in the slightest. |
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