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Joan Greywind
Temnava Legion No Holes Barred
35
|
Posted - 2013.07.04 05:48:00 -
[1] - Quote
This has probably been discussed before, but I have been lurking on the forums for a while and can't find any good discussions about it.
Currently, other than the reason of good fights, there isn't much motive to actually engage in pvp in WH space. If you run into a active gang or WH and they don't want to PVP, they just wait it out for a day till the connection drops, no biggie. In null if you don't fight you lose your territory +income. Eviction also recently got a shadow nerf with the SMA "working as inteded" bug. And even without that bug, eviction were really not worth the cost because the other corp would just self destruct their assets.
The only major pvp we find in wh space, is either personal vendettas evictions, loggofski traps, and fights that are actually orchestrated by both sides, which really sux as pvp in eve should be non consensual (most of the times at least). I really cringe when I see **** like yea let's fight but no more than 15 ppl and no capitals.
I really don't have that many ideas to fix this problem (if it is a problem anyways). One of them might be just making the self destruct not work inside pos shields might be a good start. That way at least evictions can be somewhat profitable, and maybe that way people have more incentive to actually pvp.
It just seems you have to fish really hard to find serious pvp in wh's these days (killing ventures and drakes don't count).
So please if you disagree with anything, or like to add something go ahead, refraining from you are noob comments and dome fights are cool. |

Jack Miton
Semper Ubi Sub Ubi
2081
|
Posted - 2013.07.04 07:00:00 -
[2] - Quote
'Youre not in my fleet' = plenty of a conflict driver |

Winthorp
Straya. Scrap Iron Flotilla.
135
|
Posted - 2013.07.04 07:09:00 -
[3] - Quote
So stop whining and make some content, look at WH space daily kills close your eyes pick a corp at random and go invade them.
Content achieved. |

Joan Greywind
Temnava Legion No Holes Barred
35
|
Posted - 2013.07.04 07:27:00 -
[4] - Quote
Well let me clarify more before this gets out of hand. What I am not saying is, that there is zero pvp in WH or if you go and look for it you won't find it. What I am saying is, outside of the reasons I stated in my first post, mainly having fun killing other people (which is a great reason by in and itself), we still don't have any in game incentive to actually go and PVP. I could live in WH and not participate in any sort of pvp and still reap the all the rewards.
In null sec if you don't pvp you lose your sov, income etc. Sure in WH you have evictions, but evictions are not a profitable venture at all due to current mechanics, and are done for meta reasons. And most evictions, end up in posing up and self destructing, so there is no incentive to do them anymore, unless you really hate the corp. For instance look at the r64 moon changes, because of that small change we have seen the creation of a big war and much more pvp oppurtunities. Sadly in WH we don't have anything that drives pvp now, other than it's fun. The better pvper should be rewarded for the skill and risks they take, not only by killboard entries and bragging rights, but actually by in game rewards.
And guys no I don't want wh space to be like null, all I am saying that if you choose not to pvp you have to lose something, and if you do pvp and win, you will get some form of in game reward (generally speaking of course, not all pvp should be based on rewards, at least some of it, like evictions). Hence my suggestion in the first post (maybe it's bad, I really don't know) about evictions at least reaping the ships and modules of the other corp, without them being able to destroy (self destruct) them so easily.
And please keep it constructive, I am not whinning, I am not being lazy and not looking hard enough for pvp, I am only discussing a point of view, that maybe can make WH space a little better. I can't force you, but if your comments are something like come fight me, or just go outside your hole and you will find pvp, then please keep it for yourself.
So post away, and remember I am sensitive so don't call be bad names and watch your tones. |

Zara Arran
Brutor Tribe Minmatar Republic
37
|
Posted - 2013.07.04 07:53:00 -
[5] - Quote
Usually you get the "how dare you invade that group, they are pvpers"-thread, when people did try to invade a WH. Make up your mind, people!
In all honesty, I understand what you are saying and you have a point. I do think however that we have done this ourselves, with always batphoning, corporations and alliances growing bigger and bigger, moaning about politics and the 'moral' behind an invasion, etc. -á |

Zara Arran
Brutor Tribe Minmatar Republic
37
|
Posted - 2013.07.04 07:55:00 -
[6] - Quote
Jack Miton wrote:'Youre not in my fleet' = plenty of a conflict driver small scale: very true. larger scale: if only.... -á |

MadbaM
Hard Knocks Inc.
39
|
Posted - 2013.07.04 08:16:00 -
[7] - Quote
I don't think anyone in WH's would disagree with invasions, every time you jump a WH your invading new space. What allot of people have issue with is evictions of PVP entities.
I don't think iv ever had problems getting someone who can fight, to fight, if your unable to get an engagement in WH space you have shown your hand to early. Revealed you strength to a scout or simply not been imaginative enough to create a situation someone would wan't to engage you. Regardless there are 100 different ways to get a good fight in WH's not to mention the opportunity's to PVP in low and null sec.
You stick an orca on a hole in an active system and tell me how long it takes you to get PVP, and when it comes don't blob it fight it with equal strength or maybe even less. See if you get an escalation from all the people sat in shields that told there friends it was bait, but come anyway because Orca.
Or just go sit in someones hole every time they try to run sites drop probes go find them disrupt there ability to make isk, you will get a fight. You can even drop a pos in system, force them to come remove you and fight at the timer.
It's really annoying when people come on forums complaining that CCP should do something about the lack of pew pew, people seem to forget that we are customers of CCP and so are the care bears not wanting to be shot. EVE is a huge sandbox and offers so much freedom for the meta game over other comparable titles. Use this freedom creatively come up with a new strategy instead of going to the forums complaining and asking other people to do the work for you.
But i will give you one idea free of charge to spice up one option you have already disregarded as boring. Next time offer your would be opponent an arranged fight between x number or people in x ships and bet a bill on it.
And just to make extra sure no one gets cheated you can send me the isk and ill act as banker for you. Deal?
|

Evangelina Nolen
Sama Guild
23
|
Posted - 2013.07.04 08:20:00 -
[8] - Quote
This is why we need moon goo in W-space. |

Job Valador
Super Moose Defence Force
74
|
Posted - 2013.07.04 08:30:00 -
[9] - Quote
Evangelina Nolen wrote:This is why we need moon goo in W-space.
bad idea is bad [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |

Rek Seven
Probe Patrol Polarized.
752
|
Posted - 2013.07.04 09:02:00 -
[10] - Quote
Ever since I came to C6 wormhole space, iGÇÖve felt like the OP does. After you kill a few caps and have a 30 man armour T3 brawl, you realise that this is pretty much all there is and other than the fun of a good fight, there is no real reason to fight.
I donGÇÖt think this is a player base problem, i think itGÇÖs a CCP problem. The only way to revitalise W-space and the pvp in it, would be for CCP to either add content or change the POS system.
For me the problem comes from the fact that if you role into someone looking for a fight but the people at home canGÇÖt or donGÇÖt want to fight, the attacker has two option; burn the system to the ground or go home and try again. The latter option being chosen 99% of the time.
So unless CCP and our CSM start looking at a wormhole expansion/update, there is little we can do about the situation.
CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

MadbaM
Hard Knocks Inc.
39
|
Posted - 2013.07.04 09:06:00 -
[11] - Quote
Rek Seven wrote: So unless CCP and our CSM start looking at a wormhole expansion/update, there is little we can do about the situation.
Clarify what you mean by expansion |

Rek Seven
Probe Patrol Polarized.
753
|
Posted - 2013.07.04 09:16:00 -
[12] - Quote
MadbaM wrote:Rek Seven wrote: So unless CCP and our CSM start looking at a wormhole expansion/update, there is little we can do about the situation.
Clarify what you mean by expansion
A few on the spot examples:
Adding a 7th class of wormhole only accessible through C6 wormholes Change the black hole effect to something people are willing to deal with Add new T3 mods that require WH moon goo Make more out of pos shield structures (POCOS) that required players to defend Add the chance of roaming effects in all wormholes without a static system effect.
I agree with what you said. It's not hard to get a fight if you really try, my issue is; what is the reason to fight? CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

Trinkets friend
T.R.I.A.D
1040
|
Posted - 2013.07.04 10:07:00 -
[13] - Quote
e-peen and e-honour. Find a way to inflict damage on those, and people come and fight you (read: blueblob you).
You're obviously not a big enough troll. Indigently pwning indifferently. Some sucker buy me a Naglfar. http://www.localectomy.blogspot.com.au
|

Sushi Nardieu
Bite Me inc Bitten.
131
|
Posted - 2013.07.04 10:10:00 -
[14] - Quote
no blues The Guns of Knowledge-á |

Mr Kidd
Center for Advanced Studies Gallente Federation
1251
|
Posted - 2013.07.04 11:17:00 -
[15] - Quote
Rek Seven wrote:Ever since I came to C6 wormhole space, iGÇÖve felt like the OP does. After you kill a few caps and have a 30 man armour T3 brawl, you realise that this is pretty much all there is and other than the fun of a good fight, there is no real reason to fight.
I donGÇÖt think this is a player base problem, i think itGÇÖs a CCP problem. The only way to revitalise W-space and the pvp in it, would be for CCP to either add content or change the POS system.
For me the problem comes from the fact that if you role into someone looking for a fight but the people at home canGÇÖt or donGÇÖt want to fight, the attacker has two option; burn the system to the ground or go home and try again. The latter option being chosen 99% of the time.
So unless CCP and our CSM start looking at a wormhole expansion/update, there is little we can do about the situation.
'How long have you been in wspace? Apparently, not long enough. W-space is more populated now than it ever has been.
If you want a conflict driver, then I suggest you move out of your C6 and into a system that attaches to HS....yeah I know....it's not as cool as saying "I live in a C6 I'ma bad muthafcka". Noone wants to travel to your part of space. Now, you get a system with a HS and you have the opportunity to ruin whoever's day everytime they need a route to Jita. As a C2 dweller, I can't really help it if you C5/6 guys like to drop carriers on 3 man fleets when one of your T3's get face punched because obviously, noone from lower w-space can bring a cap fight. At that point, the fight is pretty much over....isn't it?
What you C5/6 guys want is a fight. What you bring is overpowering fleets with +3 guardians, ewar +10 T3's with caps in reserve. Noone from lower w-space is going to fight you because, in the end, you guys run back to your fortresses of solitude to the safety of your cap fleets.
Used to, long ago, we'd have you c6/c5 guys rolling into our C2's and locking down the systems. I don't see that anymore. That's for one of two reasons. One: We've just gotten so good at fighting you guys off or Two: You guys have become major bears. I tend to think it's the latter. You guys want the safety of numbers and frankly, w-space isn't necessarily about numbers.
Ultimately, what you C5/6 guys are looking for are large fleet battles so everyone can have fun. Nothing wrong with that. Problem is, you live in the least populated areas of w-space.....see the problem? You might consider moving to null or losec if you really want to fight....with caps. Otherwise, swallow your pride and move into lower end space. Down here we get pew almost daily and most of it comes right to us when people are looking for routes to hs.
As to a specific conflict driver for w-space, not sure w-space needs the losec/nullsec HTFU!...for the children! |

JINGKO BELLS
Hexavalent Chromium Industries
13
|
Posted - 2013.07.04 11:38:00 -
[16] - Quote
Mr Kidd, excellent as always :-) |

Rek Seven
Probe Patrol Polarized.
754
|
Posted - 2013.07.04 11:43:00 -
[17] - Quote
Mr Kidd wrote: 'How long have you been in wspace? Apparently, not long enough. W-space is more populated now than it ever has been.
Almost as long as i've been playing eve. I've lived in a C2, C4 and i'm currently in a C6. Your comment about w-space being more populated these days implies that everything is fine and we don't need more people in wormhole space, which is wrong, especially in c5/c6 space.
Mr Kidd wrote:
If you want a conflict driver, then I suggest you move out of your C6 and into a system that attaches to HS....yeah I know....it's not as cool as saying "I live in a C6 I'ma bad muthafcka". Noone wants to travel to your part of space. Now, you get a system with a HS and you have the opportunity to ruin whoever's day everytime they need a route to Jita. As a C2 dweller, I can't really help it if you C5/6 guys like to drop carriers on 3 man fleets when one of your T3's get face punched because obviously, noone from lower w-space can bring a cap fight. At that point, the fight is pretty much over....isn't it?
What you C5/6 guys want is a fight. What you bring is overpowering fleets with +3 guardians, ewar +10 T3's with caps in reserve. Noone from lower w-space is going to fight you because, in the end, you guys run back to your fortresses of solitude to the safety of your cap fleets.
Used to, long ago, we'd have you c6/c5 guys rolling into our C2's and locking down the systems. I don't see that anymore. That's for one of two reasons. One: We've just gotten so good at fighting you guys off or Two: You guys have become major bears. I tend to think it's the latter. You guys want the safety of numbers and frankly, w-space isn't necessarily about numbers.
Ultimately, what you C5/6 guys are looking for are large fleet battles so everyone can have fun. Nothing wrong with that. Problem is, you live in the least populated areas of w-space.....see the problem? You might consider moving to null or losec if you really want to fight....with caps. Otherwise, swallow your pride and move into lower end space. Down here we get pew almost daily and most of it comes right to us when people are looking for routes to hs.
As to a specific conflict driver for w-space, not sure w-space needs the losec/nullsec
If you are not trolling and that is what you really think, you are a fool. The answer to C5/C6 people being content with their wormholes is not to move out of wormhole space or move down to a lower class. How does that benefit wormhole space?
Wormhole space needs to attract more people who are willing to fight to get top the top and stay there. We don't want people to get to the top and say "so it's just carrier ganks and arranged fight? F*** this i'm moving to a C2 to gank drakes coming in from HS". CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

Nathan Jameson
Grumpy Bastards Mass Overload
1392
|
Posted - 2013.07.04 11:47:00 -
[18] - Quote
I cannot like Kidd's post enough. Invariably, the people I see complaining about lack of "true" PVP in wormhole space are members of the largest entities that reside in (usually) C6 space. There's nothing wrong with wanting large fleet fights, but there are few other groups in wormhole space that can bring those sorts of fights, and wormhole connections aren't favorable to that kind of combat. http://www.wormholes.info |

Rek Seven
Probe Patrol Polarized.
754
|
Posted - 2013.07.04 11:53:00 -
[19] - Quote
So we are wrong to expect some variety in wormhole space? Shouldn't CCP accommodate entities who like big fleet fights, or should every corp just be 20 men strong ? Maybe CCP should reduce all wormholes mass to C1/C2 size to. CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

Mr Kidd
Center for Advanced Studies Gallente Federation
1257
|
Posted - 2013.07.04 11:55:00 -
[20] - Quote
Rek Seven wrote:
Almost as long as i've been playing eve. I've lived in a C2, C4 and i'm currently in a C6. Your comment about w-space being more populated these days implies that everything is fine and we don't need more people in wormhole space, which is wrong, especially in c5/c6 space.
I'm pretty sure I did not say that. Lemme check...yep..didn't say that. My comment was about what w-space is....not what it should be. There's nothing wrong with wanting it to be different....more populated....but if you want CCP to "fix" it, then it's on the 5 year plan or more. And I'm not exactly convinced CCP can fix it other than to break it. I live in w-space for what it is, not what I want it to be. And if CCP puts their fat fix it fingers into it, I don't know if I'd like it anymore.
Quote: If you are not trolling and that is what you really think, you are a fool. The answer to C5/C6 people being content with their wormholes is not to move out of wormhole space or move down to a lower class. How does that benefit wormhole space?
Wormhole space needs to attract more people who are willing to fight to get top the top and stay there. We don't want people to get to the top and say "so it's just carrier ganks and arranged fight? F*** this i'm moving to a C2 to gank drakes coming in from HS".
Again, I said nothing about w-space not needing more people....nothing! My comments are based on the realities of w-space. If you want w-space to be more populated then I suggest you split your alliance fortresses systems up and spread out. But, if you want to be the biggest baddest fleet in w-space....accept the reality that only a few others are willing and able to fight with you. Reality..... HTFU!...for the children! |

Nathan Jameson
Grumpy Bastards Mass Overload
1392
|
Posted - 2013.07.04 11:57:00 -
[21] - Quote
Rek Seven wrote:Shouldn't CCP accommodate entities who like big fleet fights, or should every corp just be 20 men strong ?
Just because you have a favorite play style doesn't mean CCP is required to base their content creation around you. Maybe you need to branch out some.
Personally, I am appalled at the lack of new content and tools created for pilots who like to spam scams in Jita local. http://www.wormholes.info |

Rek Seven
Probe Patrol Polarized.
754
|
Posted - 2013.07.04 12:05:00 -
[22] - Quote
Hey i like wormhole space to, hence me living here but many people agree that C6 wormhole pvp is stale/dead for the most part. I'm not even talking about low class wormholes because that works fine IMO.
I don't see anything wrong with talking with you guys about how things could be improved. The more we tell CCP that everything is fine, the more chance there is of us being here 2 years down the line without seeing any improvements and content adding to W-space. CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

Winthorp
Straya. Scrap Iron Flotilla.
135
|
Posted - 2013.07.04 12:16:00 -
[23] - Quote
Rek Seven wrote:Hey i like wormhole space to, hence me living here but many people agree that C6 wormhole pvp is stale/dead for the most part. I'm not even talking about low class wormholes because that works fine IMO.
I don't see anything wrong with talking with you guys about how things could be improved. The more we tell CCP that everything is fine, the more chance there is of us being here 2 years down the line without seeing any improvements and content adding to W-space.
From my time in WH's there was so much PVP in lower class holes but sometimes you just couldn't take all the targets on. When i lived in C5's it was some of the most fun in WH's i have had, there was always PVP ranging from ****** ganks to small gang to sweet fleet fights.
From my time though C6 dwellers have never stopped whining, seriously though its true you all allowed the people you knelt down to and obeyed (cough Aharm cough) to evict all the non PVP entities and even those that didnt PVP you every single time you rolled into them even if they did PVP at other times. You all allowed that to happen in your 200 WH backyard and the barren C6 environment is what you reap for that.
If i ever go back to WH's C5's is where the fun is at. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1259
|
Posted - 2013.07.04 12:16:00 -
[24] - Quote
Rek Seven wrote:Hey i like wormhole space to, hence me living here but many people agree that C6 wormhole pvp is stale/dead for the most part. I'm not even talking about low class wormholes because that works fine IMO.
I don't see anything wrong with talking with you guys about how things could be improved. The more we tell CCP that everything is fine, the more chance there is of us being here 2 years down the line without seeing any improvements and content adding to W-space.
Look man, I wasn't trolling you. I just know you c5/6 guys like to cram people into your systems like sardines. You've got a lot of isk invested up there and want to protect it.
I've lived in the C5 environment. Hated it. Hated spending days looking for something to kill. Hated being one of too many. It's boring. It's political.
Seriously, you're going to laugh. I'm in a corp that up until last month was only 3 people + alts. Still, for our size, we get lots of pew. Sometimes, 2 to 1 against us and we still come out on top. Playing Ride of the Valkyrie over TS in route to fights we're sure we're gonna die and yelling "Fck yeah we made it!" when we don't. It's the most fun I've had in w-space. We've got open invitations to larger and higher end w-space alliances. But we don't do it because we're having fun! Consider that.
Why do you think TL split and half of them moved to a C2 and the rest of TL in C5 space is still breaking up? HTFU!...for the children! |

Nix Anteris
Bite Me inc Bitten.
64
|
Posted - 2013.07.04 12:21:00 -
[25] - Quote
forum fucked up my post... |

TunaKross
Bite Me inc Bitten.
42
|
Posted - 2013.07.04 12:34:00 -
[26] - Quote
Guys, from the response that this thread has already, this is a valid topic for debate. So to let this thread live please keep the discussion civilized. To many posts are locked by the ISD's these days 
Also, why don't you post with your main Mr. Kidd ? |

Cab Tastic
Jazz Associates Azgoths of Kria
16
|
Posted - 2013.07.04 12:34:00 -
[27] - Quote
Mr Kidd wrote:Rek Seven wrote:Ever since I came to C6 wormhole space, iGÇÖve felt like the OP does. After you kill a few caps and have a 30 man armour T3 brawl, you realise that this is pretty much all there is and other than the fun of a good fight, there is no real reason to fight.
I donGÇÖt think this is a player base problem, i think itGÇÖs a CCP problem. The only way to revitalise W-space and the pvp in it, would be for CCP to either add content or change the POS system.
For me the problem comes from the fact that if you role into someone looking for a fight but the people at home canGÇÖt or donGÇÖt want to fight, the attacker has two option; burn the system to the ground or go home and try again. The latter option being chosen 99% of the time.
So unless CCP and our CSM start looking at a wormhole expansion/update, there is little we can do about the situation.
'How long have you been in wspace? Apparently, not long enough. W-space is more populated now than it ever has been. If you want a conflict driver, then I suggest you move out of your C6 and into a system that attaches to HS....yeah I know....it's not as cool as saying "I live in a C6 I'ma bad muthafcka". Noone wants to travel to your part of space. Now, you get a system with a HS and you have the opportunity to ruin whoever's day everytime they need a route to Jita. As a C2 dweller, I can't really help it if you C5/6 guys like to drop carriers on 3 man fleets when one of your T3's get face punched because obviously, noone from lower w-space can bring a cap fight. At that point, the fight is pretty much over....isn't it? What you C5/6 guys want is a fight. What you bring is overpowering fleets with +3 guardians, ewar +10 T3's with caps in reserve. Noone from lower w-space is going to fight you because, in the end, you guys run back to your fortresses of solitude to the safety of your cap fleets. Used to, long ago, we'd have you c6/c5 guys rolling into our C2's and locking down the systems. I don't see that anymore. That's for one of two reasons. One: We've just gotten so good at fighting you guys off or Two: You guys have become major bears. I tend to think it's the latter. You guys want the safety of numbers and frankly, w-space isn't necessarily about numbers. Ultimately, what you C5/6 guys are looking for are large fleet battles so everyone can have fun. Nothing wrong with that. Problem is, you live in the least populated areas of w-space.....see the problem? You might consider moving to null or losec if you really want to fight....with caps. Otherwise, swallow your pride and move into lower end space. Down here we get pew almost daily and most of it comes right to us when people are looking for routes to hs. As to a specific conflict driver for w-space, not sure w-space needs the losec/nullsec model.
Excellent post which mirrors my views
|

Evangelina Nolen
Sama Guild
23
|
Posted - 2013.07.04 12:36:00 -
[28] - Quote
Rek Seven wrote:
Change the black hole effect to something people are willing to deal with Add new T3 mods that require WH moon goo Add the chance of roaming effects in all wormholes without a static system effect Add the ability to swap clones in W-space using a rorqual
These sound wonderful.
CCP should add tech 3 BS {balanced not OP like T3 cruisers} to spice things up. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1261
|
Posted - 2013.07.04 12:51:00 -
[29] - Quote
TunaKross wrote:Guys, from the response that this thread has already, this is a valid topic for debate. So to let this thread live please keep the discussion civilized. To many posts are locked by the ISD's these days  Also, why don't you post with your main Mr. Kidd ?
Because it's the exact same as posting with my alt....since you don't know who he is either. Why do you want me to post with my main? Does it somehow make my points any more valid? Does a logical idea become more logical when a main is involved? HTFU!...for the children! |

Joan Greywind
Temnava Legion No Holes Barred
38
|
Posted - 2013.07.04 12:52:00 -
[30] - Quote
Just a note because I saw it crop up in a bunch of posts. I am not saying that there isn't enough pvp in wh's or the mechanics or quality of the fights are not good. Like it or not, there is a limit of how much you can actually blob in wh space (although lately big fights are becoming more prelevant, I digress as this is not what the discussion is about). But it just seems all the fighting in WH space is done for the fun of it only, and that is in my opinion a broken mechanic. Imagine null space without sov, all of it just being npc space (I don't want sov in wh space, I am just drawing a comparison). There has to be a way where you actually can profit from your pvp if you are relatively better at it that the other wh dwellers, just like null sec. The core of this game is you risk your things to get rewarded with something else. This is completely non existent in WH pvp.
For example the trouble of going through evictions is mind boggling. Take huge risks, stop all your activities, find multiple entrances and exits to your hole, haul a bunch of ships in, without the other side knowing and then have hole control for 24/7 for a couple of days at least (if you are lucky). And mostly all you get is blue balls, and your enemies self destructing expensive ships in your face. After the recent patch you can't even get the items from the hangers. In null you have to fight for the right to live in a particular space, in WH you don't, you can stay there forever without pvping. If we just change a small thing it can lead to a whole new level of pvp. If evictions become at least a little bit profitable, we can have more quality pvp than just roaming gangs and staged fights.
I know I repeated some ideas in the last paragraph, but i thought it needed some clarifying. I just don't want this topic to devolve about wh pvp problems in general. |

Jack Miton
Semper Ubi Sub Ubi
2083
|
Posted - 2013.07.04 13:14:00 -
[31] - Quote
MadbaM wrote:What allot of people have issue with is evictions of PVP entities. ^this is the biggest problem with WHs right now. people who have this opinion are basically say that they want PVP, but attacking people who will PVP back is bad... sure, makes sense...
while im on the subject, any corp that gets attacked and calls in the other half of WH space to bail them out is not a PVP corp that i want to have anything to do with. seriously, cut that sh*t out. goes for both attackers and defenders.
Rek Seven wrote:The more we tell CCP that everything is fine, the more chance there is of us being here 2 years down the line without seeing any improvements and content adding to W-space. Yeah, sure. except the issues in WHs are due to player mentality and have absolutely nothing to do with game mechanics since they are fine. |

Rek Seven
Probe Patrol Polarized.
756
|
Posted - 2013.07.04 13:30:00 -
[32] - Quote
Yeah but as it's unlikely that a few guys on a forum are going to change natural human behavior/instincts of people in w-space, the only people who can effectively make a change are CCP.
CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

Qumar Nuom
Anomalous Existence
7
|
Posted - 2013.07.04 14:13:00 -
[33] - Quote
So the OP is basically asking for more "reasons" to PVP and maybe more "benefits" when you do so. From my point you are underestimating the fact that people that do not want to fight will neglect fighting whether they live in W- or K-Space.
The argument that you have to fight to stay in 0.0 is not as solid, as it may sound in the first place. Check, for example, participation from the big alliances in fleets nowadays, it is not 100% of the members, is it?
Many of the previous poster already made the connection between C5/C6 residents, the predominant fleet comps and numbers and the fact that those entities living there face (or feel) stagnation (btw, who is stagnating there?) Those people complaining should ask themselves, if their approach is not part of the problem instead of demanding more content to satisfy their needs. More "high-end" content will lead to a short time of excitement, followed by an even bigger cry for more.
Be the content, don't ask for additional. |

Meytal
School of Applied Knowledge Caldari State
247
|
Posted - 2013.07.04 14:20:00 -
[34] - Quote
Mr Kidd's post nailed it.
There are people who won't go out and hunt. That's fine, there are other ways to shoot them. There are people who won't take bait. That's also fine, there are other ways to shoot them too. Then there are people who log out at the sign of probes in their system. Again, there are ways to shoot them.
What you get out of W-space depends on what you put into it. If you expect to wander around in a large group and have instant-PvP at your fingertips at any moment you want it, then you aren't looking for life in W-space. Only if you're willing to put in the time and effort to hunt your prey will you get the kills.
Life here isn't about instant gratification. It's about the hunt. Instant gratification is in Low or Null ... Cyno in a cap at a belt. You'll draw PvP to you like flies to a dog turd. |

Rek Seven
Probe Patrol Polarized.
757
|
Posted - 2013.07.04 14:48:00 -
[35] - Quote
Joan Greywind wrote: ... it just seems all the fighting in WH space is done for the fun of it only, and that is in my opinion a broken mechanic... There has to be a way where you actually can profit from your pvp if you are relatively better at it that the other wh dwellers, just like null sec. The core of this game is you risk your things to get rewarded with something else. This is completely non existent in WH pvp.
QFT CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

Joan Greywind
Temnava Legion No Holes Barred
38
|
Posted - 2013.07.04 14:52:00 -
[36] - Quote
I am sorry but Mr. kidds argument isn't logical. So we should all leave c5-c6 space to go live in c2's, and shoot itty 5's and drakes? I had a lot of good fights for the wh hs exit, but they are definitely not high quality fights, simply because it is easy just to find one later. As I said before twice, I am not saying that there is a lack of pvp, just that all of it is done purely for fun. There are no extra rewards for your better skills and taking extra risk. A carebear in wh space is richer than someone that pvp's.
In null everybody fights to keep their space, they might have renters, but they pay for the alliance to stay there. No one is staying in null without fighting (or someone fighting for him). Null space was just as an example. At the core of it there is very low to zero reward to you taking extra risks in WH, especially for PVP, which in my opinion is a very weak mechanic for a game like EVE.
In game PVP drivers are important, also as I said a simple moon change, got us the biggest war we saw in EVE. Are you telling me this isn't better? PVP drivers also break alliances and blues, as everyone should be trying to secure the biggest piece of pie they can get. Now blues, just stay blue because there is no reason not to blue. EVE is about winning not small fights. Don't get me wrong, small fights are fun as ****, but in WH space there is no "winning" because there is no pie for pvping. Yes i ******* love pie. If we can maybe make the ships not destructible in poses pvper's can have some pie (faction ships and t3's are tasty). So please let's try to address this issue, and not something like small pvp is leet (it is but that is not the issue) and it's the big alliances fault (it is somewhat, but how will it be solved). Adding pvp drivers and incentives (imo) only adds to the experience. |

Casirio
DEEP-SPACE CO-OP LTD Polarized.
477
|
Posted - 2013.07.04 15:02:00 -
[37] - Quote
we get plenty of lower class pew in our c6 chain. Plus no ho are always good hosts and\or guests. the random mass reductions on our statics could be leading to some fun. the plot thickens.. ;) |

Mr Kidd
Center for Advanced Studies Gallente Federation
1269
|
Posted - 2013.07.04 15:18:00 -
[38] - Quote
Rek Seven wrote:Joan Greywind wrote: ... it just seems all the fighting in WH space is done for the fun of it only, and that is in my opinion a broken mechanic... There has to be a way where you actually can profit from your pvp if you are relatively better at it that the other wh dwellers, just like null sec. The core of this game is you risk your things to get rewarded with something else. This is completely non existent in WH pvp.
QFT
I fuel my poses with our pew. No really. A 5bil isk orca kill kept us fueled for 2 months....2bil of it dropped. A 4bil isk farming shiney ship added another month. Etc etc etc. But then we're not an operation that needs to feed +50 mouths. See the recurring theme?
I would guess that what is being asked for here is the ability to ransom/pillage juicy systems ripe with easy rich targets....come on, everyone knows what "pew for profit" means. I'm pretty sure hardcore c5/6 dwellers ran all those guys out of C5/6 space and now noone wants to live there who can't field a +50 man fleet. And those that remain are pretty small shops from what I've seen not worth the time or effort to bash except for spite.
TL was a ripe target only after a +100man fleet showed up. But dividing whatever was looted by 100, I'm sure is no where near "profitable".....lets see....I just spent a week stuck in this hole gauging my eyes out for stimulation as we bashed all the poses and all I got was 150 - 300mil......yeah....profit.
So if the tough outfits that get rolled aren't profitable because of the investment needed to roll them then the only thing left is big carebear outfits who aren't prepared to pew......that's "pew for profit" in Eve. C5/6 alliances are victims of their own success. You guys wanted that space all to yourselves. I'm not seeing much of a reason for CCP to get involved when the predator has over hunted its range.
The next thing we're going to hear from Joan is w-space needs to be more like null...wait...she already said that, "pew for profit like nullsec"....local Joan? You want local too? How about moon goo? Force projection with jump bridges? Titans perhaps?
This is an interesting fact about null.....large alliances only exist because of moon-goo and force projection, both of which w-space lacks. It allows those alliances to maintain vast swaths of space that require relatively few people when compared to w-space. Try having +50 people in every system a w-space alliance holds....most of null is empty. And the more I think about it the more I conclude that big w-space have outgrown w-space because of a lack of both. There's no moon-goo. And you can't effectively project a sizable force more than a few systems away.
The fact is, there are still plenty of operations out there in lower end space where alliances have set up shop for years to get their bear on. But noone wants to oust them. Sure, they're ripe targets with lots of riches....but they're not easy targets because they have caps and noone else will. Which is ironic. HTFU!...for the children! |

Rek Seven
Probe Patrol Polarized.
757
|
Posted - 2013.07.04 15:37:00 -
[39] - Quote
I don't want to go around in circles and repeat myself so I'd just like to ask C5/C6 pvp alliances/corporations a question:
Other than "good fights" and old vendettas, what reason is there for us to fight each other? CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

Oxandrolone
Bite Me inc Bitten.
196
|
Posted - 2013.07.04 15:48:00 -
[40] - Quote
Major conflict is prevented by out of control blue balling.
If everyone stopped evicting farmers there would be much more targets If people stopped blue balling there would be lots more evictions |

Rek Seven
Probe Patrol Polarized.
757
|
Posted - 2013.07.04 15:53:00 -
[41] - Quote
^ True but if wishes were horses, beggars would ride. CCP IGÇÖm board! Please add/change some wormhole content to make things interesting.-á |

Peter Moonlight
Samostalna Zanatska Radnja Devil Divided By Zero
0
|
Posted - 2013.07.04 15:56:00 -
[42] - Quote
Joan Greywind wrote:I am sorry but Mr. kidds argument isn't logical. So we should all leave c5-c6 space to go live in c2's, and shoot itty 5's and drakes? I had a lot of good fights for the wh hs exit, but they are definitely not high quality fights, simply because it is easy just to find one later. As I said before twice, I am not saying that there is a lack of pvp, just that all of it is done purely for fun. There are no extra rewards for your better skills and taking extra risk. A carebear in wh space is richer than someone that pvp's.
In null everybody fights to keep their space, they might have renters, but they pay for the alliance to stay there. No one is staying in null without fighting (or someone fighting for him). Null space was just as an example. At the core of it there is very low to zero reward to you taking extra risks in WH, especially for PVP, which in my opinion is a very weak mechanic for a game like EVE.
In game PVP drivers are important, also as I said a simple moon change, got us the biggest war we saw in EVE in years. Are you telling me this isn't better? PVP drivers also break alliances and blues, as everyone should be trying to secure the biggest piece of pie they can get. Now blues, just stay blue because there is no reason not to blue. EVE is about winning not small fights. Don't get me wrong, small fights are fun as ****, but in WH space there is no "winning" because there is no pie for pvping. Yes i ******* love pie. If we can maybe make the ships not destructible in poses pvper's can have some pie (faction ships and t3's are tasty), or some other solutions that maybe smarter people can figure out. So please let's try to address this issue, and not something like small pvp is leet (it is but that is not the issue) and it's the big alliances fault (it is somewhat, but how will it be solved). Adding pvp drivers and incentives (imo) only adds to the experience. I'm personaly wondering, is that your alt, and are you really in Temnava for only 9 days? Personally i don't like PVPing with you anymore, if you were longer in Temnava you would know some more things, which apparently you don't know.. Also are you from Balkan, or anywhere nearby, or maybe you main is in Temnava for long time, since you guys haven't been always accepting people from all over the world inside, there are things that you don't know.. |

Rengas
AQUILA INC Verge of Collapse
176
|
Posted - 2013.07.04 16:10:00 -
[43] - Quote
Nix Anteris wrote:And the "You don't evict people who PVP" bullshit. Well people who actually PVP would *gasp* PVP to defend or die trying, not run around screaming for help from every other wormhole entity. Guess there's a lot less PVPers up here than we thought. Evictions are ultimately about winning. There is little incentive for either side to provide actual PVP, when the goal is simply large scale asset destruction and POS removal carried out by a superior force designed to crush any resistance. Although of course if you consider POS bashing to be PVP (there are sometimes people manning the POS guns) then evictions are the way to go.
Jack Miton wrote:while im on the subject, any corp that gets attacked and calls in the other half of WH space to bail them out is not a PVP corp that i want to have anything to do with. Well you've basically just said you don't want anything to do with all of WH space. Can you name a single well-known entity who has faced eviction and not batphoned? (The only one I can think of is Firebirds, yet for all I know they did in fact quietly reach out for assistance.)
@ OP - EVE is what you make it. If you are unsatisfied with the way things are going in WH space then go generate content for yourself in other areas instead of hoping that CCP will implement new features that magically force everyone to fight each other all the time. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1270
|
Posted - 2013.07.04 16:21:00 -
[44] - Quote
Joan Greywind wrote:I am sorry but Mr. kidds argument isn't logical. So we should all leave c5-c6 space to go live in c2's, and shoot itty 5's and drakes? I had a lot of good fights for the wh hs exit, but they are definitely not high quality fights, simply because it is easy just to find one later. As I said before twice, I am not saying that there is a lack of pvp, just that all of it is done purely for fun. There are no extra rewards for your better skills and taking extra risk. A carebear in wh space is richer than someone that pvp's.
In null everybody fights to keep their space, they might have renters, but they pay for the alliance to stay there. No one is staying in null without fighting (or someone fighting for him). Null space was just as an example. At the core of it there is very low to zero reward to you taking extra risks in WH, especially for PVP, which in my opinion is a very weak mechanic for a game like EVE.
In game PVP drivers are important, also as I said a simple moon change, got us the biggest war we saw in EVE in years. Are you telling me this isn't better? PVP drivers also break alliances and blues, as everyone should be trying to secure the biggest piece of pie they can get. Now blues, just stay blue because there is no reason not to blue. EVE is about winning not small fights. Don't get me wrong, small fights are fun as ****, but in WH space there is no "winning" because there is no pie for pvping. Yes i ******* love pie. If we can maybe make the ships not destructible in poses pvper's can have some pie (faction ships and t3's are tasty), or some other solutions that maybe smarter people can figure out. So please let's try to address this issue, and not something like small pvp is leet (it is but that is not the issue) and it's the big alliances fault (it is somewhat, but how will it be solved). Adding pvp drivers and incentives (imo) only adds to the experience.
No, what I'm saying is that if you expect to play the game like you're in null, but you're in w-space, you're going to be sorely disappointed which......is exactly what's being expressed by you and others who want to change w-space to accommodate your play style which is a nullsec play style.
As for everybody in null fights....no....not everyone. Renters are left to die by their alliances all the time. Saying that everyone in null fights for their space.....you're indicating what? That everyone in w-space doesn't?
As for PVP drivers....most people I know in w-space are there to do 2 things.....make isk, get pew. And it's sounding a lot like you are advocating a nullsec model for w-space. Personally, I don't need a pvp driver to pvp. I look for it almost daily. If other people don't want to pew, that's their choice. That's a great thing about w-space.....there's *gasp* choice. If I went to null I'd have no choice but to be a corp member in some alliance or become a renter.
I already pay to play the game. Don't really care to pay to play a second time which is what I would have to do as a renter.....rent....wtf would I do that?
All I can say is if you want to play the game with nullsec mechanics......go to nullsec. But you haven't presented one idea in this thread without saying "like nullsec"....if you want w-space to be more like nullsec.....then go to nullsec. HTFU!...for the children! |

Casirio
DEEP-SPACE CO-OP LTD Polarized.
478
|
Posted - 2013.07.04 16:29:00 -
[45] - Quote
Mr Kidd wrote:
As for PVP drivers....most people I know in w-space are there to do 2 things.....make isk, get pew. And it's sounding a lot like you are advocating a nullsec model for w-space. Personally, I don't need a pvp driver to pvp. I look for it almost daily. If other people don't want to pew, that's their choice. That's a great thing about w-space.....there's *gasp* choice. If I went to null I'd have no choice but to be a corp member in some alliance or become a renter
All I can say is if you want to play the game with nullsec mechanics......go to nullsec. But you haven't presented one idea in this thread without saying "like nullsec"....if you want w-space to be more like nullsec.....then go to nullsec.
Best words ive read in this thread |

Joan Greywind
Temnava Legion No Holes Barred
39
|
Posted - 2013.07.04 16:42:00 -
[46] - Quote
What's my corp got to do anything with it? Stop circling around and discuss the idea. Just answer the the statement rek seven added, what do you really fight for in wh? why do you pvp? And noho is a really cool alliance that accepts everyone from around the world (if you have the right requirements) with 23 hour up time.
Now Mr. Kidd your arguments are becoming worse and worse, and frankly I don't like to put people down especially on a topic I started, but your reading comprehension kind of sucks. I already said I don't want it to be like null, I even said I just used it as an example for comparison. Saying that I want local in WH is really a cheap shot and you are degrading the argument. Let me be clear, my favorite form of pvp is small scale pvp, I love the wormhole mechanics, with mass limits and no local, and I am a big advocate of removing direct local intelligence out of every part of the game. Now we got this out of the way, Mr. Kidd you argument about killing an orca to refuel your tower, is as good as saying an alliance can fund itself through killing jump freighters. I am not saying we should have more income or more isk, I am just saying there should a reward to the risk you take. There is a problem when not pvping is actually more profitable than pvping. I would just like to have more incentive than just fun (what a jew I know) to take out my multi billion ships out in combat. It is just good game mechanics to have some reward for the risks you take. I won't repeat myself as you still didn't really tackle the post I wrote before this. PVP drivers are just good gameplay mechanics (refer to previous post).
And Mr. Kidd attacking a group (c5/c6) arbitrarily and generally doesn't give you any credence and makes you look biased. Blaming a subgroup entirely for a particular problem is always bad.
You are saying that the addition isn't needed and we should all move to c2's so we can fight for the highsec chains, which just is ridiculous. I just mentioned null as an example where simple PVP drivers can add so much more quality pvp (relatively, a blob or tengus is better than a blob of cyclones). Quality pvp means pvp with long term (more than just the next 20 mins) objectives, ever changing doctrines and long term conflict, and most importantly changing political landscape (yay no more static blues). It's a problem in my mind, that we can't force anyone to pvp, the question we always seem to ask ourselves when we scout an enemy (or as jack said someone not in our fleet), is "will they give us a fight"? If they don't us one they should stand to lose something. As I said that shouldn't apply to all kinds of pvp, but maybe start with making evictions a little profitable. Evictions are not profitable because the corp can actually self destruct all their assets with ease. (More suggestions would be nice, more input is always better) |

Mr Kidd
Center for Advanced Studies Gallente Federation
1271
|
Posted - 2013.07.04 17:12:00 -
[47] - Quote
Because I have nothing better to do today....
Joan Greywind wrote: In null if you don't fight you lose your territory +income...
In null sec if you don't pvp you lose your sov...
...all the fighting in WH space is done for the fun of it only, and that is in my opinion a broken mechanic. Imagine null space without sov...
In null you have to fight for the right...
In null everybody fights to keep their space...
...simple moon change, got us the biggest war we saw in EVE in years. Are you telling me this isn't better?
and
Quote: I don't want wh space to be like null, all I am saying
Stop mentioning null....maybe you'll get somewhere. 5 posts you've made and 6 references you've made to null mechanics. The last quote telling us you don't want it to be like null....but sounds like you do. HTFU!...for the children! |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
26
|
Posted - 2013.07.04 17:19:00 -
[48] - Quote
He was clearly using null sec as an example. If you are going to reply, read the posts you are replying to first FFS.
This is why people want you to post with your main. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1271
|
Posted - 2013.07.04 17:24:00 -
[49] - Quote
Quinn Corvez wrote:He was clearly using null sec as an example. If you are going to reply, read the posts you are replying to first FFS.
This is why people want you to post with your main.
Oh ok, well how about as a 6 man corp I don't want to belong to a large alliance with 1000's of members in order to play the game in a way that resembles nothing of what I've come to enjoy over the past 4 years? Or require a +30 man gank fleet in order to have some quality pew stomping of the faces of people who can't defend themselves?
Am I reading it correctly boss? HTFU!...for the children! |

Casirio
DEEP-SPACE CO-OP LTD Polarized.
478
|
Posted - 2013.07.04 17:25:00 -
[50] - Quote
Quote: In w-space, you either give fights or you get evicted. It doesnGÇÖt really matter if you win or lose; just being down for an engagement when one presents itself is usually enough to gain the respect of your neighbors. Most larger PvP groups - Hard Knocks included - take exception when theyGÇÖre denied fights. WeGÇÖre always looking for our next fix, and in the manner of a fiending junkie who doesnGÇÖt know where their next hit is coming from, we can get violent if you keep your ships behind a forcefield, tantalizing us with their unexploded intactness. Fight us or weGÇÖll come back and remove the forcefields. ItGÇÖs a simple rule to follow, and the amount of ISK to be made in the gateless unknown means thereGÇÖs no excuse for being protective of your vessels. ItGÇÖll be fun, we promise.
From Abis Cann of Hard Knocks on his mittani article. id say that's a fair summary of a pvp driver in wspace.
I guess I just feel that wanting to log in and shoot stuff is satisfying enough. dash in some epic battles, shiny ganks, merc ops, and general goofyness on late night comms and I'm a happy camper. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
26
|
Posted - 2013.07.04 17:38:00 -
[51] - Quote
WTF is Kid even talking about?
Nowhere did anyone say the WH space should be more like null or that everyone should be in massive alliances...
I'm all for more things to do in wormholes but I can only work with the tools CCP gave me and as I've been doing that for years now, I'd like a new tool now and again.
|

Svodola Darkfury
Heaven's End League of Infamy
209
|
Posted - 2013.07.04 17:39:00 -
[52] - Quote
The people I agree with are saying this:
1) PVP is not your God-given right as a player of this game; you have to work for it 2) If you want smaller entities to fight you, you have to be prepared to stop showing 4x plus their numbers. 3) If you're going to evict people, you have to contend with smaller entities being afraid to get into C5s/C6s. 4) E-Honor extends only as far as the player behind the screen. Some are good for it, others are full of it.
Saying that "somebody should lose something because they don't want to fight" is what a psychopath tells themselves to fall asleep at night. Yeah yeah it's just a game; so why are you so worked up that a guy who knows you're better at PVP than him says "no"? I hear a lot of championing for "Elite PVPers" right to PVP and the "nasty carebears blue balling." As far as I'm concerned, they pay just as much as you do to play this game. I don't exercise their method of playing the game, but my options are clear, ignore them or evict them. Evicting them means I can't catch them next time, so I almost always choose ignore.
What do I fight for in WH space? Of course it's for fun. Wormhole space is the retirement club for Null-sec. Wormholes is where you can reap the benefits of what your corp or alliance sows (if you join a good corp or alliance). Why on earth would I play a video game if it wasn't for fun? Don't get me wrong, there are plenty of other motivating factors, but the truth of the matter is most wormholers don't like the kind of game-play we see in null where it's "ruin their day so they stop logging in." You know why? Because that kills games. I watched it happen with DAOC, you see it happen in WoW with horribly 1-sided server populations on PVP servers. I'm sure there are countless other games where the same scenario plays out. Hell we're watching it right now with probably well over half of C5s unpopulated (I base this number on absolutely nothing but pure speculation).
As Rengas said, Evictions are about winning, they're about dominating your opponent. The problem is, nothing you can do is going to force anybody to take that. High-sec still generates good ISK/hr, Null-sec has swaths of unoccupied yet sovereignty owned space that alliances can gift to new corporations who join them. The responsibility to create our own meta game in Wormhole space extends beyond ourselves to giving a reason to newbies to get into it. I don't sell wormholes for the money (the money helps :) ) I sell them to get new blood into wormholes.
I predict one theme to follow this post: I want to play the game MY way. Well you know what, that's completely your right. But it's everybody else's right to play the game their way too. And when THEIR way is threatened by YOUR way, they are forced to retreat usually. If you keep shouldering them around and yelling "nerd" in their face every time they don't want to fight your overwhelmingly superior force, sooner or later they'll just stop coming to school. Insert culturally relevant metaphor for you here.
Svo. CEO of Heaven's End; Seller of Wormholes. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
26
|
Posted - 2013.07.04 17:54:00 -
[53] - Quote
Casirio wrote: I guess I just feel that wanting to log in and shoot stuff is satisfying enough. dash in some epic battles, shiny ganks, merc ops, and general goofyness on late night comms and I'm a happy camper. grudges add a nice touch as well.
That's fair enough and I'm glad that you are 100% content with wormholes but not everyone feels that way. Personally I am not interested in kill boards. I like being motivated to fight for personal pride or the strength of the alliance. There is little pride to ganking people in sites all the time.
As an example, if there were some c5/6 wormholes with two statics and people fought over them, wouldn't that be a good thing?
People keep saying having blues are the problem - yeah no **** but the question is, how do we make it better to fight people that to be blue with them? |

Onomerous
Shockwave Innovations Surely You're Joking
171
|
Posted - 2013.07.04 18:00:00 -
[54] - Quote
Lots of great input from many different angles. Only thing I would add/emphasize at this point is:
If you want PVP often then go to WH with HS static.
If you want smaller PVP action then go to WH with HS static.
If you want PVP often and smaller PVP then go WH diving from HS into WH you find.
Having lived in C1, C2, C4 and C6, C4 and above tend not to get as much PVP especially on the smaller scale. I don't particularly like it but it just seems to be the way it is unfortunately. Going into another C4+ WH for PVP invites the opportunity for them to bring caps which you may not be able to bring for mass reasons. With many, many WH corp/alliances on the smaller size in number, I don't blame them for trying to fight in their home WH but it does limit the action. |

Joan Greywind
Temnava Legion No Holes Barred
40
|
Posted - 2013.07.04 18:44:00 -
[55] - Quote
Well I am glad at least a few people the way I feel. From other people, I never saw a more blatant form of "taking out of context" before.
Now I am not saying that all forms of pvp that is fun should be removed, I don't even know how this idea got here. I am not advocating any change to the current pvp mechanics was it small gang or large. Let me stress this out, I didn't mention anything about the lack of pvp. Now we got this out. I understand that some people want to pvp for fun, which I personally do the whole time. But just sometimes some people want an objective, not only to have fun but to actually win. And this going to sound egoistic but I have most fun when I win. In wormholes you will win individual fights but there is no winning overall, simply because all the pvp revolves around gud fights and fun (which is totally fine). All I am saying is give us some form of gameplay mechanic where the better player gets more rewards. It just doesn't make any logical sense that better players shouldn't get better rewards, or any rewards for that matter. Good games are made to be won (and FUN too), casual games like farmville are supposed to be only fun. Some people obviously are going to take this out of context so read this, I am in now way saying WH space is like farmville.
I am going to repeat this because I think it is the essence of the argument, "why do you pvp in Wh space" (credit goes to rek seven). If the answer you can come up with is only "fun" or "personal vendettas" then that is the very argument I am trying to make, that Wh pvp should offer more than that, in my opinion.
I am not asking for a big change, that is why I mentioned null sec, because such a small change added such a wide array of gameplay.
i just realized this post sounds weird if the other posts didn't get read first, so please do that (I am just giving too much ammunition for the people that want to take this out of context, and I know I always write walls of text).
At the end of day, I play EVE a lot, and I play only in WH space, if I don't like it I wouldn't have done it. But there is no reason we can't make it better. |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
68
|
Posted - 2013.07.04 19:09:00 -
[56] - Quote
OP wants conflict driver? Make POS bashing profitable.
No sd within shields SMA drops ships
Two changes that would make a lot more fights for WH space |

unimatrix0030
Viperfleet Inc. Transmission Lost
38
|
Posted - 2013.07.04 19:25:00 -
[57] - Quote
Are there ways to get more people into w-space and give more options to pvp without destroying the samll scale pvp environment we have?
|

Joan Greywind
Temnava Legion No Holes Barred
41
|
Posted - 2013.07.04 19:34:00 -
[58] - Quote
Aquila Sagitta wrote:OP wants conflict driver? Make POS bashing profitable.
No sd within shields SMA drops ships
Two changes that would make a lot more fights for WH space
Now that is a constructive post (in my opinion). both of these suggestions I mentioned in my first post , so I am tiny bit biased.
Don't change anything or any mechanics or features, just add some pvp drivers, that is all. |

chris elliot
EG CORP Mass Overload
199
|
Posted - 2013.07.04 20:03:00 -
[59] - Quote
I feel like I stumbled into Pl and goons complaining that no one will supercap brawl them in VFK and amamake when they desire it.
Yall look like whiny little girls.
As for pos bashing being profitable without self destructs and making loot drop.
You do realize all the defendant has to do is leave a pod in the ff next to the sma and cha's. The instant the tower dies, right click unanchor the mods as fast as you can and you have just guaranteed the other guy gets absolutely zero loot. Park in a brick tanked bs or something and you will likely live long enough to self nuke an entire tower.
Why people seem to forget about this and cry for mechanic changes is beyond me. |

Rek Seven
Probe Patrol Polarized.
758
|
Posted - 2013.07.04 20:25:00 -
[60] - Quote
Probably because you're an idiot  What now? |

chris elliot
EG CORP Mass Overload
199
|
Posted - 2013.07.04 20:51:00 -
[61] - Quote
Probably. But I'm not the one crying now am I? |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
69
|
Posted - 2013.07.04 21:18:00 -
[62] - Quote
chris elliot wrote:
You do realize all the defendant has to do is leave a pod in the ff next to the sma and cha's. The instant the tower dies, right click unanchor the mods as fast as you can and you have just guaranteed the other guy gets absolutely zero loot. Park in a brick tanked bs or something and you will likely live long enough to self nuke an entire tower.
Why people seem to forget about this and cry for mechanic changes is beyond me.
Yes people can do this and some will but if you can't sd in shields you can't mitigate your losses somewhat. You only can spite your enemy and if you have to lose everything i think more people would choose to lose everything goin down swinging. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1275
|
Posted - 2013.07.04 21:30:00 -
[63] - Quote
Aquila Sagitta wrote:chris elliot wrote:
You do realize all the defendant has to do is leave a pod in the ff next to the sma and cha's. The instant the tower dies, right click unanchor the mods as fast as you can and you have just guaranteed the other guy gets absolutely zero loot. Park in a brick tanked bs or something and you will likely live long enough to self nuke an entire tower.
Why people seem to forget about this and cry for mechanic changes is beyond me.
Yes people can do this and some will but if you can't sd in shields you can't mitigate your losses somewhat. You only can spite your enemy and if you have to lose everything i think more people would choose to lose everything goin down swinging.
Yes, and as soon as this becomes the ultimate tactic, being denied SD, then you guys will start crying about how the corp members for that pos shouldn't even have rights to anything inside the FF once the pos goes reo just so you can get your fat fingers on it. HTFU!...for the children! |

Proclus Diadochu
Obstergo Polarized.
285
|
Posted - 2013.07.04 22:11:00 -
[64] - Quote
This has been a rather interesting discussion, and I think some solid points have been made that would help drive conflict in our community. However, I don't agree that a ton of changes have to take place to create conflict drivers. I feel they are there and people can use them, but sometimes ignore or refuse to capitalize on them.
Roaming/Gudfights: The fact is that some organizations can field more than others. Sometimes you will be outnumbered, but as we have seen consistently time and time again is people commit as an underdog and win. I can't even count the times I've seen a Verge BR where they were greatly outnumbered and won. Verge aren't the only ones, but the fact is that we play in a community where skill can have a great impact and numbers can be limited. I'm not suggesting that the underdog can always win, but many fights have not happened because the numbers were intimidating and one side declined a fight. I guess the point is here that people use the numbers and blobs excuse not to fight, even though there is evidence that many "sure wins" aren't always sure wins and commiting should have happened.
Evictions: I've led two evictions in w-space and both times, I had a blast. The first was an accident when we stumbled into F2B's C4 back when and they had an offline tower that led to us evicting them with their own ships. The tears were fun, them SD'ing their ships was fun, our comms were hilarious, and we had a good time. The second time was to evict our first alliance, Tragedy. It was personal and we did it. It was fun because it was something we had wanted to do for some time. Both of those seemed like solid conflict drivers for us. The driver was to have a good time.
Mechanics Changes: I'm sure that removing the ability to SD ships in a POS and SMA's booting ships would create a conflict driver to support evictions. No argument from me and I think this would probably not hurt anything.
Overall, wormholers get a ton of fights/ganks/kills, but sometimes we get a tad spoiled and elitist. If you are moving down the pipe and find a fight/gank/kill in a wormhole, you can take it. If you don't, but you find a good low/null, you can take it. If you hate the chain, you can roll it. Sometimes, people will **** each other off and it may lead to conflict. You can evict them, harrass them, or whatever else to instigate conflict. We have the ability to create our own content if we want. CCP and the CSM doesn't have to push or change mechanics to allow for this. I mean... didn't a a little smacktalking in local essentially start one of the largest engagements in the wormhole community? ~Boredom Breeds Direction~ |

Joran Jackson
The Red Circle Inc.
90
|
Posted - 2013.07.04 22:27:00 -
[65] - Quote
The problem here is that some people consider POS bashing a suitable form of PvP.
Bashing consists of people bringing as much stuff as they can and trying to destroy as much stuff as possible in the way of demoralizing and breaking the enemy. To me, the desire to "win" simply means you have a desire to crush the enemy. That's sov warfare, with grudges and metagaming and whatever else. And the fact is that there's a large portion of w-space that is in w-space so we don't have to deal with that.
So, frankly, I don't think you will ever get a huge number of people to agree with you, at least I hope. I think you're looking for something out of WH space that should never come to pass.
|

Jack Miton
Semper Ubi Sub Ubi
2089
|
Posted - 2013.07.04 22:44:00 -
[66] - Quote
Rengas wrote:Jack Miton wrote:while im on the subject, any corp that gets attacked and calls in the other half of WH space to bail them out is not a PVP corp that i want to have anything to do with. Well you've basically just said you don't want anything to do with all of WH space. Can you name a single well-known entity who has faced eviction and not batphoned? (The only one I can think of is Firebirds, yet for all I know they did in fact quietly reach out for assistance.) yup, that would be exactly my point. I could add CCRES to your list off the top of my head if we want to go real old school but it's hardly relevant.
to be fair, the onus is first on the attackers. if you want to attack someone, do it yourself, dont bring 5 alliances with you to evict a 50man corp.
as for not wanting anything to do with all of WH space, that's a bit extreme but ive made my views on batphone vs. batphone blob fights fairly well known and do want absolutely nothing to do with them. you might also note ive recently moved out of high end WH space.
the people siding with to OP here seem to want ISK rewards for PVPing in WHs. WHY? running a site or 2 a week is going to take you half an hour at most and will more than cover your PVP. hell, take a couple hours a week and run 8 sites if you lose a lot of crap. it also doesnt make you a carebear...
there is no reason at all for PVP to be profitable in high end WHs where isk is never a factor. (it also often IS profitable, given the level of bling ships in WHs tend to have.) |

chris elliot
EG CORP Mass Overload
199
|
Posted - 2013.07.04 23:19:00 -
[67] - Quote
Proclus Diadochu wrote:
Mechanics Changes: I'm sure that removing the ability to SD ships in a POS and SMA's booting ships would create a conflict driver to support evictions. No argument from me and I think this would probably not hurt anything.
How would this support evictions? There is already a mechanic that far outstrips SD'ing in terms of effectiveness in place which I mentioned. And with the latter the person seiging will never know what could have been destroyed.
At least with SD'ing in force fields the guy doing the attacking gets to see what he "took" from the besieged. |

Xiamar
Bite Me inc Bitten.
0
|
Posted - 2013.07.04 23:40:00 -
[68] - Quote
lol - more angsty "where did it all go wrong?" "CCP fix w-space" type posts from the people ruining WH space with their non invasion pacts, coalitions, blues, "protocols", diplo bullsh*t, blobbing, dogpiling, and nonsensical evict anyone who doesn't play by our rules crap.
Anyone else find it ironic that it seems to be the guys doing the most blobbing, preventing fights and evictions that seem to be the most active in these sorts of threads? |

Mr Kidd
Center for Advanced Studies Gallente Federation
1275
|
Posted - 2013.07.04 23:42:00 -
[69] - Quote
All I see here are people who want to change long standing game wide mechanics as an excuse to circumvent what every player in eve has to deal with in the guise of improvements to wh space.
There are already ways to circumvent SD in FF's. It's called ransoms, negotiations, spies, meta gaming and any other number of methods. And it's done to great effect but apparently just not by the folks who want to hulk smash everything. Imagine that.... HTFU!...for the children! |

Van Kuzco
Stryker Industries Ocularis Inferno
68
|
Posted - 2013.07.04 23:59:00 -
[70] - Quote
You guys say you don't care about killboards but then what's the difference between them SDing inside a FF as opposed to them warping out ships 1 by 1 to your waiting blob?
I pvp in wormholes because I want to deprive others of their hard earned isk. I don't care if I kill their ship/pod or force them to self destruct because I close the hole behind them. Why do you? |

Messoroz
AQUILA INC Verge of Collapse
395
|
Posted - 2013.07.05 00:52:00 -
[71] - Quote
You know what the biggest problem is with PVP in wspace.
EVERYBODY thinks they are the shite in their armor ships.
Very few people will just duke it out in shield ships. Heck, just the other day we were just dicking around in like 5 shield ships(being the only 5 people online) on a hole and suddenly Why So serious had to warp a 20 man armour fleet to their hole.
Then we were on a nullsec roam in a Osprey/Scythe fleet and the SUPER CAREBEARS in our static decided to cycle us out. They proceeded to cycle like complete chickenshites so they can carebear. Meanwhile warping in their cowardly armour fleet to chest beat.
Even people in VoC resort to armor ships because when you are about agaisnt a blob of overpowered tech 3s, your only choice is to do the same.
It's just lame, all you do is sit at zero and one side ends up losing their 40billion in pimped ships. The end, no need for strategy. Just keep warping in more ships at zero.
PVP in wspace is dead because all of you are the most risk averse, chest beating scrubs I have ever seen in this game. TEST has more skilled and true PVP pilots in Rifters than every single alliance combined in wspace. |

Sorany
Hard Knocks Inc.
65
|
Posted - 2013.07.05 01:06:00 -
[72] - Quote
Joan Greywind wrote:This has probably been discussed before, but I have been lurking on the forums for a while and can't find any good discussions about it.
Currently, other than the reason of good fights, there isn't much motive to actually engage in pvp in WH space. If you run into a active gang or WH and they don't want to PVP, they just wait it out for a day till the connection drops, no biggie. In null if you don't fight you lose your territory +income. Eviction also recently got a shadow nerf with the SMA "working as inteded" bug. And even without that bug, eviction were really not worth the cost because the other corp would just self destruct their assets.
The only major pvp we find in wh space, is either personal vendettas evictions, loggofski traps, and fights that are actually orchestrated by both sides, which really sux as pvp in eve should be non consensual (most of the times at least). I really cringe when I see **** like yea let's fight but no more than 15 ppl and no capitals.
I really don't have that many ideas to fix this problem (if it is a problem anyways). One of them might be just making the self destruct not work inside pos shields might be a good start. That way at least evictions can be somewhat profitable, and maybe that way people have more incentive to actually pvp.
It just seems you have to fish really hard to find serious pvp in wh's these days (killing ventures and drakes don't count).
So please if you disagree with anything, or like to add something go ahead, refraining from you are noob comments and dome fights are cool.
a bit ironic from the team leading the largest failed wormhole eviction in history....
'your mom jokes' seem to still be pretty effective. |

Winthorp
Straya. Scrap Iron Flotilla.
138
|
Posted - 2013.07.05 01:09:00 -
[73] - Quote
Messoroz wrote:You know what the biggest problem is with PVP in wspace.
EVERYBODY thinks they are the shite in their armor ships. They brag about how much isk they just killed. Or they brag about how they just had an awesome fight, and in many cases its just a GANK. Large amount of "fights" in wspace are just ganks. They have always been ganks from the beginning. But suddenly it was OMG ELITE PVP. COME LOOK AT OUR GENTLEMENTLY ONE SIDED DUELS.
Very few people will just duke it out in shield ships. Heck, just the other day we were just dicking around in like 4 shield ships(being the only 4 people online) on a hole and suddenly Why So serious had to warp a 20 man armour fleet to their hole.
Then we were on a nullsec roam in a Osprey/Scythe fleet and the SUPER CAREBEARS in our static decided to cycle us out. They proceeded to cycle like complete chickenshites so they can carebear. Meanwhile warping in their cowardly armour fleet to chest beat.
Even people in VoC resort to armor ships because when you are agaisnt a blob of overpowered tech 3s, your only choice is to do the same. Tech 3s desperately need nerfing because there is little alternative. The only other way to kill current tech 3 fleets with conventional fleets is to outblob them.
It's just lame, all you do is sit at zero and one side ends up losing their 40billion in pimped ships. The end, no need for strategy. Just keep warping in more ships at zero.
PVP in wspace is dead because all of you are the most risk averse, chest beating scrubs I have ever seen in this game. TEST has more skilled and true PVP pilots in Rifters than every single alliance combined in wspace.
This coming from the entity that would only ever roll their chain to avoid those large armor fights, the countless blue balls VOC gives to the rest of WH space. Irony at its finest Messoroz.
|

Rengas
AQUILA INC Verge of Collapse
176
|
Posted - 2013.07.05 01:09:00 -
[74] - Quote
Sorany wrote: a bit ironic from the team leading the largest failed wormhole eviction in history....
Obviously it was Bob's will. |

Rengas
AQUILA INC Verge of Collapse
176
|
Posted - 2013.07.05 01:10:00 -
[75] - Quote
Winthorp wrote:Messoroz wrote:You know what the biggest problem is with PVP in wspace.
EVERYBODY thinks they are the shite in their armor ships. They brag about how much isk they just killed. Or they brag about how they just had an awesome fight, and in many cases its just a GANK. Large amount of "fights" in wspace are just ganks. They have always been ganks from the beginning. But suddenly it was OMG ELITE PVP. COME LOOK AT OUR GENTLEMENTLY ONE SIDED DUELS.
Very few people will just duke it out in shield ships. Heck, just the other day we were just dicking around in like 4 shield ships(being the only 4 people online) on a hole and suddenly Why So serious had to warp a 20 man armour fleet to their hole.
Then we were on a nullsec roam in a Osprey/Scythe fleet and the SUPER CAREBEARS in our static decided to cycle us out. They proceeded to cycle like complete chickenshites so they can carebear. Meanwhile warping in their cowardly armour fleet to chest beat.
Even people in VoC resort to armor ships because when you are agaisnt a blob of overpowered tech 3s, your only choice is to do the same. Tech 3s desperately need nerfing because there is little alternative. The only other way to kill current tech 3 fleets with conventional fleets is to outblob them.
It's just lame, all you do is sit at zero and one side ends up losing their 40billion in pimped ships. The end, no need for strategy. Just keep warping in more ships at zero.
PVP in wspace is dead because all of you are the most risk averse, chest beating scrubs I have ever seen in this game. TEST has more skilled and true PVP pilots in Rifters than every single alliance combined in wspace. This coming from the entity that would only ever roll their chain to avoid those large armor fights, the countless blue balls VOC gives to the rest of WH space. Irony at its finest Messoroz. Yeah m8 we're pretty **** at pvp.
Go easy on us. |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 01:11:00 -
[76] - Quote
Winthorp wrote:Messoroz wrote:You know what the biggest problem is with PVP in wspace.
EVERYBODY thinks they are the shite in their armor ships. They brag about how much isk they just killed. Or they brag about how they just had an awesome fight, and in many cases its just a GANK. Large amount of "fights" in wspace are just ganks. They have always been ganks from the beginning. But suddenly it was OMG ELITE PVP. COME LOOK AT OUR GENTLEMENTLY ONE SIDED DUELS.
Very few people will just duke it out in shield ships. Heck, just the other day we were just dicking around in like 4 shield ships(being the only 4 people online) on a hole and suddenly Why So serious had to warp a 20 man armour fleet to their hole.
Then we were on a nullsec roam in a Osprey/Scythe fleet and the SUPER CAREBEARS in our static decided to cycle us out. They proceeded to cycle like complete chickenshites so they can carebear. Meanwhile warping in their cowardly armour fleet to chest beat.
Even people in VoC resort to armor ships because when you are agaisnt a blob of overpowered tech 3s, your only choice is to do the same. Tech 3s desperately need nerfing because there is little alternative. The only other way to kill current tech 3 fleets with conventional fleets is to outblob them.
It's just lame, all you do is sit at zero and one side ends up losing their 40billion in pimped ships. The end, no need for strategy. Just keep warping in more ships at zero.
PVP in wspace is dead because all of you are the most risk averse, chest beating scrubs I have ever seen in this game. TEST has more skilled and true PVP pilots in Rifters than every single alliance combined in wspace. This coming from the entity that would only ever roll their chain to avoid those large armor fights, the countless blue balls VOC gives to the rest of WH space. Irony at its finest Messoroz.
Large armor fights are the most lamest shite in the world. Did my post did not convey that feeling?
We often do not have enough people to even begin to counter some of the ridiculous armor fleets being formed up agaisnt. A majority of the time most of us are all dicking around having fun in different parts of nullsec. But suddenly its our fault for not wanting to PVP agaisnt some ridiculous no skilled blob?
A blob we have to waste a hour of our time forming up and strategizing? Some people are just sick of the BS. Roaming and pewing is so much more fun than stroking ones **** on a wormhole.
And my post attacks everyone. VoC and everyone alike. I couldn't careless. I am impartial when I call everyone a risk averse scrub lord. |

chris elliot
EG CORP Mass Overload
199
|
Posted - 2013.07.05 01:15:00 -
[77] - Quote
*chris elliot* runs for popcorn. |

Ayeson
Hard Knocks Inc.
298
|
Posted - 2013.07.05 01:15:00 -
[78] - Quote
Messoroz wrote:
Large armor fights are the most lamest shite in the world. Did my post did not convey that feeling?
We often do not have enough people to even begin to counter some of the ridiculous armor fleets being formed up agaisnt. A majority of the time most of us are all dicking around having fun in different parts of nullsec. But suddenly its our fault for not wanting to PVP agaisnt some ridiculous no skilled blob?
A blob we have to waste a hour of our time forming up and strategizing? Some people are just sick of the BS. Roaming and pewing is so much more fun than stroking ones **** on a wormhole.
And my post attacks everyone. VoC and everyone alike. I couldn't careless.
What about large shield fights? I like those. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour.
|

Sorany
Hard Knocks Inc.
65
|
Posted - 2013.07.05 01:16:00 -
[79] - Quote
Ayeson wrote:Messoroz wrote:
Large armor fights are the most lamest shite in the world. Did my post did not convey that feeling?
We often do not have enough people to even begin to counter some of the ridiculous armor fleets being formed up agaisnt. A majority of the time most of us are all dicking around having fun in different parts of nullsec. But suddenly its our fault for not wanting to PVP agaisnt some ridiculous no skilled blob?
A blob we have to waste a hour of our time forming up and strategizing? Some people are just sick of the BS. Roaming and pewing is so much more fun than stroking ones **** on a wormhole.
And my post attacks everyone. VoC and everyone alike. I couldn't careless.
What about large shield fights? I like those.
i hear them are awesome. |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 01:17:00 -
[80] - Quote
Ayeson wrote:Messoroz wrote:
Large armor fights are the most lamest shite in the world. Did my post did not convey that feeling?
We often do not have enough people to even begin to counter some of the ridiculous armor fleets being formed up agaisnt. A majority of the time most of us are all dicking around having fun in different parts of nullsec. But suddenly its our fault for not wanting to PVP agaisnt some ridiculous no skilled blob?
A blob we have to waste a hour of our time forming up and strategizing? Some people are just sick of the BS. Roaming and pewing is so much more fun than stroking ones **** on a wormhole.
And my post attacks everyone. VoC and everyone alike. I couldn't careless.
What about large shield fights? I like those.
Those are a myth bro. |

thetwilitehour
Vasilkovsky Interstellar Goonswarm Federation
188
|
Posted - 2013.07.05 01:30:00 -
[81] - Quote
CCP could rework PI for wormholes; make it more profitable, smaller, but also force players to dump to the Poco every day. Then make it so when you reinforce a POCO it drops its accumulated loot, this would give smaller gangs something to do if enemies pos up; give players incentive to be in space in haulers and what not, which would also help attract roaming gangs.
This would lure people in to WH space by making non cap escalatable systems more valuable, and also give pvpers something to do. |

Indo Nira
DEEP-SPACE CO-OP LTD Polarized.
77
|
Posted - 2013.07.05 03:01:00 -
[82] - Quote
random goon wanders into wormhole subforum *gasps* |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 03:02:00 -
[83] - Quote
Indo Nira wrote:random goon wanders into wormhole subforum *gasps*
Probably PVPs more than all you scrubs. |

Indo Nira
DEEP-SPACE CO-OP LTD Polarized.
77
|
Posted - 2013.07.05 03:04:00 -
[84] - Quote
Messoroz wrote:Indo Nira wrote:random goon wanders into wormhole subforum *gasps* Probably PVPs more than all you scrubs.
oh your mad about something. go suck on a lollipop and calm down. |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
13
|
Posted - 2013.07.05 03:08:00 -
[85] - Quote
Van Kuzco wrote:You guys say you don't care about killboards but then what's the difference between them SDing inside a FF as opposed to them warping out ships 1 by 1 to your waiting blob?
I pvp in wormholes because I want to deprive others of their hard earned isk. I don't care if I kill their ship/pod or force them to self destruct because I close the hole behind them. Why do you?
+1
Some of the best fun I've had didn't result in a single killmail (or very few/poor ones). Like the guy who jet canned everything at a different moon than his onlining POS for 'safekeeping'. Needless to say we took everything.
Also.. if you need a conflcit driver or a 'reason' to PvP, you could always give payouts on ammount of loot you get.. or use it for Ship Replacement Fund.. etc. etc. Make your own driver. -Bl+¦d
Wormholes are the best Space.. |

Silas Shaw
Coffee Hub
38
|
Posted - 2013.07.05 04:11:00 -
[86] - Quote
Rek Seven wrote:Wormhole space needs to attract more people who are willing to fight to get to the top and stay there. We don't want people to get to the top and say "so it's just carrier ganks and arranged fight? F*** this i'm moving to a C2 to gank drakes coming in from HS".
No sir, you are wrong. Wormhole space needs more people who get to a place, declare it the top, and occupy it against all comers. Kidd seems to have managed to do this. Some others likely have as well. Just because the number on your WH says its more dangerous than another doesn't mean that it is... as indicated by your post.
Some points: If you aren't having fun in that shiny C6, move. "But if everyone moves out of C6, it doesn't help, its a CCP problem." If everyone moves out of the C6s today and they're suddenly only being used by daytrippers, you'd BEST BELIEVE they'd be full of fights. THIS MAKES IT OUR PROBLEM, NOT CCPs.
Besides: knowing CCP "fixing" C5-6 WHs might well be by way of a ban on new towers in them. Do you really want that kind of "expansion?" |

Silas Shaw
Coffee Hub
39
|
Posted - 2013.07.05 04:33:00 -
[87] - Quote
Joan Greywind wrote:if the answer is just for fun, then that is the root of the problem
ok, yes, I amputated your point. but seriously: FUN IS THE POINT. THAT'S WHY YOU ARE PLAYING THE GAME. |

Oxandrolone
Bite Me inc Bitten.
200
|
Posted - 2013.07.05 04:46:00 -
[88] - Quote
thetwilitehour wrote:CCP could rework PI for wormholes; make it more profitable, smaller, but also force players to dump to the Poco every day. Then make it so when you reinforce a POCO it drops its accumulated loot, this would give smaller gangs something to do if enemies pos up; give players incentive to be in space in haulers and what not, which would also help attract roaming gangs.
This would lure people in to WH space by making non cap escalatable systems more valuable, and also give pvpers something to do.
nowon is going to grind POCOs for 20m of PI garbage that has a high volume.
|

chris elliot
EG CORP Mass Overload
199
|
Posted - 2013.07.05 05:11:00 -
[89] - Quote
No one wants to deal with your terrible blobby t3 fleets either so what is your point? |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 05:32:00 -
[90] - Quote
chris elliot wrote:No one wants to deal with your terrible blobby t3 fleets either so what is your point?
But if they didn't have terrible blobbing t3 fleets....how could they PVP? I mean it actually involves risk to fly any other fleet comp. |

Kaarous Aldurald
ROC Academy The ROC
386
|
Posted - 2013.07.05 05:32:00 -
[91] - Quote
*Please note, this is me getting my feet wet about WH stuff, I have mostly only lurked before*
Seems to me like people are trying to say that it's lonely at the top. Yeah, you have your C5 or C6, and you've killed anyone who ever tried to take it from you, or anyone who came nearby, or well, anyone within range.
And you're surprised that no one goes there anymore?
Rek Seven wrote: Wormhole space needs to attract more people who are willing to fight to get to the top and stay there. We don't want people to get to the top and say "so it's just carrier ganks and arranged fight? F*** this i'm moving to a C2 to gank drakes coming in from HS".
Yeah, but who turned it into nothing but carrier ganks and pre-arranged fights? What you're asking is for people to be motivated to fight an uphill, almost definitely losing battle against you, in one, maybe two or three systems total. Not happening.
And then someone says "what reason is there to pvp in WHs, except fun and vendettas". I wasn't aware those weren't good reasons to fight? Pretty much all I fight for is fun.
Sure. people fight for profit. But there isn't profit to be had either by trying to dig an establish C5 corp out of their hole.
There's no reason to fight you due to the climate that you have created. This is a player created problem. It reminds me very much of how some of the big nullsec alliances used to complain that there weren't any good fights, and then they'd go slumming into lowsec or highsec looking to cause some damage.
It's lonely at the top. If you want some good fights, go get them! Don't expect someone to try and roll into your territory and dig you out of an entrenched position, and complain when no one wants to fight you. Not posting on my main, and loving it.-á Because free speech.-á |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 05:34:00 -
[92] - Quote
Kaarous Aldurald wrote:*Please note, this is me getting my feet wet about WH stuff, I have mostly only lurked before* Seems to me like people are trying to say that it's lonely at the top. Yeah, you have your C5 or C6, and you've killed anyone who ever tried to take it from you, or anyone who came nearby, or well, anyone within range. And you're surprised that no one goes there anymore? Rek Seven wrote: Wormhole space needs to attract more people who are willing to fight to get to the top and stay there. We don't want people to get to the top and say "so it's just carrier ganks and arranged fight? F*** this i'm moving to a C2 to gank drakes coming in from HS".
Yeah, but who turned it into nothing but carrier ganks and pre-arranged fights? What you're asking is for people to be motivated to fight an uphill, almost definitely losing battle against you, in one, maybe two or three systems total. Not happening. And then someone says "what reason is there to pvp in WHs, except fun and vendettas". I wasn't aware those weren't good reasons to fight? Pretty much all I fight for is fun. Sure. people fight for profit. But there isn't profit to be had either by trying to dig an establish C5 corp out of their hole. There's no reason to fight you due to the climate that you have created. This is a player created problem. It reminds me very much of how some of the big nullsec alliances used to complain that there weren't any good fights, and then they'd go slumming into lowsec or highsec looking to cause some damage. It's lonely at the top. If you want some good fights, go get them! Don't expect someone to try and roll into your territory and dig you out of an entrenched position, and complain when no one wants to fight you.
Unforunately, the people causing the problems are too risk averse to get off the holes in their tech 3s and go pew in different ships that make for better engagements, more fun fights and generally all around gfs. |

Jack Miton
Semper Ubi Sub Ubi
2090
|
Posted - 2013.07.05 05:57:00 -
[93] - Quote
Messoroz wrote:And finally those with the balls to actually roam lowsec and nullsec instead of complaining about wspace being dead. (Nullsecs are more common than ANY OTHER TYPE OF WORMHOLE IN WSPACE). What, exactly, does roaming LS/NS have to do with WH PVP? If I wanted to roam LS/NS, I'd probably live in, oh I don't know, LS or NS...
I have no issue with people roaming NS from WHs, but it has absolutely nothing to do with WH PVP.
(I do agree with your first statement tho.) |

thetwilitehour
Vasilkovsky Interstellar
189
|
Posted - 2013.07.05 05:59:00 -
[94] - Quote
Oxandrolone wrote:thetwilitehour wrote:CCP could rework PI for wormholes; make it more profitable, smaller, but also force players to dump to the Poco every day. Then make it so when you reinforce a POCO it drops its accumulated loot, this would give smaller gangs something to do if enemies pos up; give players incentive to be in space in haulers and what not, which would also help attract roaming gangs.
This would lure people in to WH space by making non cap escalatable systems more valuable, and also give pvpers something to do. nowon is going to grind POCOs for 20m of PI garbage that has a high volume.
I agree 20 million wouldn't be worthwhile. I think Wormholes, PI, and PoS need a slight revamp. Pocos and PoS (that moon mine) should drop loot when they are reinforced if they did and it was sufficiently valuable, this would give people incentive to roam. If Pocos were at the sweet spot of being reinforceable for loot by a small gang (lets say less than 10 people) then it add something you could do to harrass residents of wormholes, null sec, and low sec. The same goes for moon mining POS. POS empires would have their moons constantly reinforced, just for the loot. People would be forced to rep up their pos and pocos, which would make for more targets for PvP. It would also give more incentive for defensive roaming gangs, and really "owning" your own space.
*edit* forgot to say, CCP should probably think about changing how long the wormholes stay open. If it was long enough to reinforce and then destroy a POS/POCO it would make harassment without capital a lot more doable. |

Rek Seven
Probe Patrol Polarized.
761
|
Posted - 2013.07.05 06:03:00 -
[95] - Quote
Things are the way they are simply because the CCP designed wormhole mechanics allow it.
You can cry all you want about how the big alliances are bad because they blob, blue up for pos bashes or only fly T3 but at the end of the day, all your moaning does nothing to change the course of events. Everyone here is operating within the rules created by CCP and if you want REAL change, they are the only people that can do it. What now? |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 06:12:00 -
[96] - Quote
Jack Miton wrote:Messoroz wrote:And finally those with the balls to actually roam lowsec and nullsec instead of complaining about wspace being dead. (Nullsecs are more common than ANY OTHER TYPE OF WORMHOLE IN WSPACE). What, exactly, does roaming LS/NS have to do with WH PVP? If I wanted to roam LS/NS, I'd probably live in, oh I don't know, LS or NS... I have no issue with people roaming NS from WHs, but it has absolutely nothing to do with WH PVP. (I do agree with your first statement tho.)
WHs offer ever changing access to all parts of LS/NS. You never appear in the same location. It is the absolute paradise for finding PVP without being confined to some lame NPC station system or sov.
The entire premise of Verge of Collapse which people for some reason still do not understand is that we primarily roam NS. It has been extremely effective for the last 3+ years. We don't waste our time on pointless wspace activities unless we are really bored. |

Jack Miton
Semper Ubi Sub Ubi
2090
|
Posted - 2013.07.05 06:21:00 -
[97] - Quote
Messoroz wrote:The entire premise of Verge of Collapse which people for some reason still do not understand is that we primarily roam NS. It has been extremely effective for the last 3+ years. We don't waste our time on pointless wspace activities unless we are really bored. which is why ive never considered you a WH corp ;) each to their own though. |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 06:29:00 -
[98] - Quote
Jack Miton wrote:Messoroz wrote:The entire premise of Verge of Collapse which people for some reason still do not understand is that we primarily roam NS. It has been extremely effective for the last 3+ years. We don't waste our time on pointless wspace activities unless we are really bored. which is why ive never considered you a WH corp ;) each to their own though.
Hey, I'm trying to present the problems and solutions to the lack of WH PVP.
The main problems are: 1. Over reliance on tech 3s. It was hilarious killing a ~certain~ blobby alliance tech 3s in just cynabals a few weeks back. Even more dumbfounding was instead of matching us in nano, they just brought more blobby tech 3s and 10 logi. Cause you know, we would be mentally challenged to engage that.
2. Expecting PVP to be on a platter constantly. People aren't going to be stupid to engage outnumbered. Not everybody is able to sound the horn of nerds and have 20 proteuses in a hour, let alone a day.
3. Expecting wspace not to reach a limit from too much "overfarming" of ganks
Solutions: 1. Grow balls, pew pew in fun ships and fleets. 2. Roam LS/NS, THERE ARE TONS OF THESE WORMHOLES. You can do all manners of shenanigans, from stealing the ore of miners to getting supers camping your wormhole LOL. There are alliances that will actively get mad and camp your wormhole in 50 man fleets. 3. Don't all live in one wormhole with 60 bored nerds with nothing to do.
Another issue is what you see happening in nullsec. As players converge into the bigger alliances. Suddenly there are less entities that shoot each other. The end result is the bigger blocs have to shoot each other to create conflict. Unforunately, wspace is resisting this trend heavily. |

chris elliot
EG CORP Mass Overload
200
|
Posted - 2013.07.05 06:40:00 -
[99] - Quote
Messoroz wrote:Not everybody is able to sound the horn of nerds and have 20 proteuses in a hour, let alone a day.
This is awesome.
Rek Seven wrote: Things are the way they are simply because the CCP designed wormhole mechanics allow it.
You can cry all you want about how the big alliances are bad because they blob, blue up for pos bashes or only fly T3 but at the end of the day, all your moaning does nothing to change the course of events. Everyone here is operating within the rules created by CCP and if you want REAL change, they are the only people that can do it.
So then why are you all QQ'ing about people blue balling you, laughing as you nerd rage out, and then going and doing whatever it was they wanted to do anyway? I mean, its also completely within the rules of the game. You idiots are the ones running around with extra terrible rules that you want to impose on people. |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 06:44:00 -
[100] - Quote
chris elliot wrote:Rek Seven wrote: Things are the way they are simply because the CCP designed wormhole mechanics allow it.
You can cry all you want about how the big alliances are bad because they blob, blue up for pos bashes or only fly T3 but at the end of the day, all your moaning does nothing to change the course of events. Everyone here is operating within the rules created by CCP and if you want REAL change, they are the only people that can do it.
So then why are you all QQ'ing about people blue balling you, laughing as you nerd rage out, and then going and doing whatever it was they wanted to do anyway? I mean, its also completely within the rules of the game. You idiots are the ones running around with extra terrible rules that you want to impose on people.
Exactly, if you want blueballing to stop. You can easily make the fight look more appealing to the people that might blueball you. But instead what do people do? Warp 40 armor ships to the hole and QQ. |

IIFraII
The Red Circle Inc.
6
|
Posted - 2013.07.05 06:58:00 -
[101] - Quote
Messoroz wrote: WHs offer ever changing access to all parts of LS/NS. You never appear in the same location. It is the absolute paradise for finding PVP without being confined to some lame NPC station system or sov.
The entire premise of Verge of Collapse which people for some reason still do not understand is that we primarily roam NS. (OMG VOC WONT FIGHT OUR ARMOUR BLOB, WAH WAH). It has been extremely effective for the last 3+ years. We don't waste our time on pointless wspace activities unless we are really bored.
I'm not speaking for my corp (lie, I kinda am )
This is the exact same approach we have to wormholes and we love it.
|

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
26
|
Posted - 2013.07.05 07:07:00 -
[102] - Quote
Why post on a forum when you can just click you fingers and suddenly no one batphoes, flys T3 or blobs?
Seriously some of you seem to have missed the entire point of this thread. Put you pitchforks away and got read the first 3 pages again. |

Hidden Fremen
Lead Farmers Kill It With Fire
112
|
Posted - 2013.07.05 07:09:00 -
[103] - Quote
Why you're caring about WH PvP is beyond me considering it's seemingly not even an interest to you? I do wholeheartedly agree with you about flying other shitt, though. I'd quite like to fly non-T3 shitt, if I'm being honest.
It's quite hard to get people willing to fight, so yea... most of the time it's gankly. And when we do have people willing to fight, it's always fishy. Fishy as in, they'll surely have 30 more T3s in hiding (Pol.). So, if we present a non-T3 fleet, you'd think we'd get more fights, right? I like variety. |

QT McWhiskers
Hard Knocks Inc.
178
|
Posted - 2013.07.05 07:10:00 -
[104] - Quote
Late to the party so I am just going to post some opinions in random order.
1. All things are forgiven by bob through the cleansing fire of combat.
1-A. Anyone who batphones when they are being evicted are not cowards, are not carebears, they are simply doing what they can to further their right to exist. Very rarely does an entity who gets evicted/system wiped recover from this. Its simply normal to call for help, not a cowards way out. If you truly believe that these people are cowardly, then you truly believe that all of europe are cowards because they called on everyone's aid they could during world war two. (inb4 RL=/=Eve. its a legitimate analogy) " I feel I must remind you that it is an undeniable, and may I say a fundamental quality of man, that when faced with extinction, every alternative is preferable. " -Rooster Teeth (I never thought a quote from red vs blue would actually come in handy in eve online)
2. "PVP in WH space is just dead" Seeing these words from any WH entity that, at a moment's notice, can put together 30-40 man fleets is just sad. The benefits from being in a large and powerful entity is blindingly obvious. At the same time, as you ALL know, you have the unfortunate downside of being in a large entity that can field 30-40 people at a moments notice. Therefore you get people who will simply roll their holes or run and hide in their pos at the first sign of you. I have, on more then a few occasions, scared corps in lower class wormholes to the point that they offered me money to not evict them. IDK where some lower class entities get the idea that large WH groups = eviction machines come from, but it has worked out well for me monetarily. While this is fun and dandy, I still dont get pvp out of them.
3. Evictions of PVP entities... As someone who faced down the largest fight in WH history and was part of and even larger fleet that had the potential of becoming an even bigger engagement, TL eviction, I can say that these are great conflict drivers. The problem is that now when someone wants to do an eviction, they prepare before hand for the response that comes from the other side of the camp. I can guarantee you that if VOC, SSC, KILL, HK, Treci, or any other major entity is going to be invaded for whatever reason. The attackers are going to make damn sure that they have overwhelming numbers before any batphones are ever rung. This is not conflict driving. This is blue balling yourself in advance.
4. I honestly dont see what the problem is with hot and sweaty no strings attached fleet battles. Is there really a downside if polarized roles into SYJ and they have a 40-50 vs 40-50 man battle with 2-3 caps on each side? Or is this not elite enough for you? Does elite pvp always have to include the total annihilation of your enemy? Or does it simply have to do with that feeling you get when you burn someone's holes down. Its like being a kid on the beach and kicking down sand castles. We worked hard on those, do you really need to kick them down?
5. And my final point. If you want major pvp you can always try what we, HK, did. Take all your dudes into someone's hole. Do not maintain hole control and burn down their POCOS all the while demanding fights. Throw in the threat of eviction if they dont come out to play. "If you dont come out to play im burning your house down." Warp your fleet to a hole or sit 350k outside of their staging pos. (just outside of base defense range) They will come.
I honestly dont think that my next paragraph will ever actually happen. Its just a pipe dream that I sometimes fantasize about when I am bored or gassing an instrumental.
If you really want to get some massive pvp then I suggest a major battle royal between every major WH entity in existance. We find some vanilla c5-c5 (c5s over c6s because almost every single c6 is taken there are tons of c5s available) and we set up as neutral ground. For like a month straight we do not kill anyone in said hole... at all. Then when we all have our tech 3s and capitals. (Yes tech 3s and capital because tier 3s are the ***** way out.) WHen the time comes, someone lights a cyno at a safe and we all just warp there and fight. No one teams up with anyone. We all just have the largest battle royal in eve history, let alone WH history. Once it is all said and done, the smoke clears, the 2-3 people still alive warp off, we all go back to our homes and we run the sites that bob will have given us as we would have given unto him greatly. |

Messoroz
AQUILA INC Verge of Collapse
396
|
Posted - 2013.07.05 07:19:00 -
[105] - Quote
Hidden Fremen wrote:Why you're caring about WH PvP is beyond me considering it's seemingly not even an interest to you? I do wholeheartedly agree with you about flying other shitt, though. I'd quite like to fly non-T3 shitt, if I'm being honest.
The people livin in wspace but don't "WH PVP" care....because they have to deal with the QQing. |

Rek Seven
Probe Patrol Polarized.
762
|
Posted - 2013.07.05 08:14:00 -
[106] - Quote
QT McWhiskers wrote: 4. I honestly dont see what the problem is with hot and sweaty no strings attached fleet battles. Is there really a downside if polarized roles into SYJ and they have a 40-50 vs 40-50 man battle with 2-3 caps on each side? Or is this not elite enough for you? Does elite pvp always have to include the total annihilation of your enemy? Or does it simply have to do with that feeling you get when you burn someone's holes down. Its like being a kid on the beach and kicking down sand castles. We worked hard on those, do you really need to kick them down?
There isn't anything wrong with it, my only issue is that (for the big alliances) it doesn't really matter if you win or lose. We give "gf" in local, return home and grind a few sites so that we can do it all again the next day.
The only way to really hurt people in wormhole is by pos bashing or completely evicting them. I don't think this is good for the growth of w-space but it's all we have. What now? |

Archdaimon
NorCorp Enterprise No Holes Barred
195
|
Posted - 2013.07.05 08:44:00 -
[107] - Quote
Jack Miton wrote:[quote=Rengas][quote=Jack Miton]
the people siding with to OP here seem to want ISK rewards for PVPing in WHs. WHY? running a site or 2 a week is going to take you half an hour at most and will more than cover your PVP. hell, take a couple hours a week and run 8 sites if you lose a lot of crap. it also doesnt make you a carebear...
there is no reason at all for PVP to be profitable in high end WHs where isk is never a factor. (it also often IS profitable, given the level of bling ships in WHs tend to have.)
This actually made me meddle in the discussion.
From my point of view, the reward for fighting should be grander than farming. But currently farming is what is mostly rewarded and apart from the rare trap it is rather safe.
The second point that need to be made is the all or nothingness of invasions in WH.
Either the inhabitants fights. Ok, we don't invade, yeay, arranged pvp. Or, they don't and we have a choice: a) commit full fleet for kicking them out. b) move on.
There is nothing in between. We can't "raid" the WH or anything similar. Either we let them go or we sentence them to death... completely.. not in a physical way but in the only way that matters: isk and time.
The problem of larger class WH space is not unlike the pvp drivers in other parts of EVE, the risk-reward circle.
What I see is that it is mostly focused on: farm to get isk, spend that isk on fights. The semi-driver is defend your farm with isk, but that rarely happens.
Priority should be that pvp is isk or possible isk, that farming does require defending etc.
or the tl;dr There should be a third option, not being total evicition or leave them alone
p.s And yes, an alliance like No Holes Barred does need to look inwards as we are among the bigger alliances in WH space able to field a lot of pilots. But there _should_ be gameplay for that _somewhere_ not being low or null.
Wormholes have the best accoustics. It's known. - Sing it for me - |

Winthorp
Straya. Scrap Iron Flotilla.
139
|
Posted - 2013.07.05 08:49:00 -
[108] - Quote
Archdaimon wrote: TL;DR If i have to stop doing PVE i have to be paid to PVP, why should i bother PVPing when i can earn more farming sites
            |

Axloth Okiah
Future Corps Sleeper Social Club
95
|
Posted - 2013.07.05 08:57:00 -
[109] - Quote
This whole thread is basically large C6 alliances complaining about lack of "real pvp". And smaller C5 entities saying its ok. I'm seeing a pattern. So just split your alliances and come live and pew in C5 space, problem solved ;) W-Space Realtor |

Joan Greywind
Temnava Legion No Holes Barred
44
|
Posted - 2013.07.05 09:36:00 -
[110] - Quote
Although we had many quality posts, I think the premise of the discussion was taken into a broader direction than was intended. Some people believe that wh pvp mechanics are as good as they can be (frankly this is not the discussion), some people think that pvp just being fun is enough (which I totally agree with, it is fun and I do it every time I can). But in any good mmo, incentives and drivers are always good. I am just saying just like the null change (I am not saying I want the same change, just using it as an "example"), we also can have drivers for conflict. Doesn't mean the pvp mechanics needs to change, just now we can have more of it. For instance a small change change to pos mechanics where ships actually drop from sma, and taking away the ability to self destruct ships in the poses shields, in my opinion, will add a conflict driver, where evictions will be little more feasible. More pvp is always good (I am not in any way saying we aren't getting enough now), just that more is always better. I feel like I am repeating a few points, but since this post got very long, it seemed warranted.
So please if you wanna argue, argue if you are with or against adding conflict drivers, that doesn't interfere with the current pvp mechanics, because if we are going to discuss other things it will get out of hand (it did a little).
Just for the new readers, if the post got too long, you can go back and read the first 2-3 pages at least (someone else also suggested it) so you can have a clearer picture of what the main point is.
Having fun in fights in amazing (if it wasn't I wouldn't be playing this forsaken game), but it is ok if we had some form of mechanics to induce more of it. |

Xiamar
Bite Me inc Bitten.
1
|
Posted - 2013.07.05 11:03:00 -
[111] - Quote
Rek Seven wrote:Everyone here is operating within the rules created by CCP and if you want REAL change, they are the only people that can do it.
Hardly.........the problem is player driven, particularly in the large alliances in C5/C6 space, your leaders and diplos are the ones who have agreed not to invade each other if you play by a shared set of nonsense rules all in the name of lol "gudfights" and not evicting people who PVP and thus would actually fight back. You had many gudfights lately??? I'm guessing not.
Your leaders and diplos are the ones who claim to have no blues, but at the drop of a hat will call the same other big alliances and put out a combined 100 man+ T3 fleet with 20 or 30 guardians plus whatever caps you can lay you hands on, to stop or dogpile any "unauthorized" invasions.
Your the ones who roll around usually in 30-40 man T3 fleets with 10 guardians and ECM and Bhaalghorns, looking for what? Gudfights? In that fleet comp, honestly? You find many gudfights?
I'll repeat again, the problem of a lack of fights and a lack of gudfights in high end wormholes is one created by the people who brought you the coaltions, diplo channels, non invasion pacts, organised fights and other 5v5 T1 cruisers at the sun bullshit, along with dogpiling etc.
If you want to change the way things are currently, then you should either change the direction and policies in the leadership in your alliances so that they don't do the things I've listed above^^, or change the people leading them, if that fails then you should simply leave your alliances and find somewhere else to PVP who don't behave in the pathetic fashion that currently prevails at the top of C5/C6 space.
|

Rek Seven
Probe Patrol Polarized.
762
|
Posted - 2013.07.05 11:25:00 -
[112] - Quote
Get it straight, your issue is with natural human behavior, where as my issue is that CCP do little to curb our behavior through game mechanics.
Polarized (or any other alliance) aren't just going to strategically weaken them selves by splitting their forces just because you don't like the way we play, so get that stupid idea out of your heads.
Get off your high (we no like blues) horse and suggest viable solutions instead of pointing at the obvious problem that will never be fixed by players alone. What now? |

Xiamar
Bite Me inc Bitten.
1
|
Posted - 2013.07.05 12:03:00 -
[113] - Quote
Rek Seven wrote:Get it straight, your issue is with natural human behavior, where as my issue is that CCP do little to curb our behavior through game mechanics.
Polarized (or any other alliance) aren't just going to strategically weaken them selves by splitting their forces just because you don't like the way we play, so get that stupid idea out of your heads.
No my issue is that through as you call it natural human behaviour, the big alliances, have created even bigger coalitions and subsequently non invasion pacts. Wormholes has a conflict driver, it's called invasions. but you've all banded together to prevent invasions and created non invasion pacts, thus preventing conflict.
Then you complain there are no conflict drivers in w-space - it's a problem of your own making, but instead of thinking hey I wonder how we could solve the problem? The one which we the players have created. Like by getting rid of non invasion pacts, not bat phoning everyone every time it even looks like your getting invaded etc. Your all like "HALP HALP, CCP FIX W-SPACE, THERE ARE NO CONFLICT DRIVERS AND NO ONE WILL FIGHTS ME!!!!!"
The big alliances, and I'm not just talking about Polarized here or in any of my previous posts, can't seem to see that they have created this problem through their behavior, and as a result it is within their power to fix.
Now because you don't want to change the way you play, you want CCP to change w-space to benefit you, and as a result you are probably pointlessly complaining @ CCP to do something, anything to give you something to fight over, which they are unlikely to have any Dev time to do anything about for probably 18 months.
Changing the way you play and the way your alliances are run and behave, is a viable solution, you just don't want to listen to it. because if you changed the way you play you might have to actually fight people based on your skills, not your numbers and who knows where that could end........ |

flakeys
Interstellar Corporation of Science and Technology Interstellar Confederation
1215
|
Posted - 2013.07.05 12:25:00 -
[114] - Quote
Joan Greywind wrote:IIn game PVP drivers are important, also as I said a simple moon change, got us the biggest war we saw in EVE in years. .
The reason it took years was because of that same moongoo .
Add a bonus for that 'risk vs reward' and what you will get as in null is even bigger blobs to reap those rewards with even less risk.Everyone in eve is risk averse but just on a different level and usually the ones who scream the loudest about risks - goons are a great example here with their high-sec has too lilttle risks - are the ones who make sure that when there is a benefit they will have it at as little risk as possible.The best way possible in eve for this is the human way , surround yourself with as many as you can at every cost.
Reading this thread to me is like reading nullthreads from 6 years back.The same problems arise and the same solutions are being named.Now i am no expert in wormholes but it is obvious that with such changes you will only make your 'problem' worse.Nullsec over the last years should by now have tought you that much .
We are all born ignorant, but one must work hard to remain stupid.
|

Duramah
Bite Me inc Bitten.
18
|
Posted - 2013.07.05 12:26:00 -
[115] - Quote
well explained Xiamar
I like to see it also as any cardboard game that you play with 10 or so people and you maybe have RL money involved. Everyone is suposed to play individial, but instead you team up with your two or three buddys maybe cheat a bit under the table and win easy. It's this kind of behavior that makes this stupid and boring for everyone same apply's to all the WH politics holding hand BS.  |

Mr Kidd
Center for Advanced Studies Gallente Federation
1278
|
Posted - 2013.07.05 13:01:00 -
[116] - Quote
"Hi, I'm in a big c5/6 alliance....We're the top dog! We've got constantina wire around all our entrances. We've got rabid guard dogs. 50 men stark raving mad with boredom sitting in our barracks looking for something to do who haven't been fed in days. We've got weapons of mass destruction ready at a moments notice to vaporize anyone who enters.......oh.......and we live 3000km from our nearest neighbor. Why you no play with us?!?"
Gee....I don't know.
HTFU!...for the children! |

Rek Seven
Probe Patrol Polarized.
762
|
Posted - 2013.07.05 13:19:00 -
[117] - Quote
Xiamar, you talk as if every member of every big alliance is involved and okay with the idea of wormhole coalition. The fact that I and many other individuals from big alliances are here asking for CCP to add reasons for us to fight each other proves you wrong.
I'm not aware of any non invasion pacts but if you have evidence, please share if for all the see and discuss.
As i said, everything you said is irrelevant because one group taking a stand and not batphoning or blobbing does nothing to change the social dynamic all they are doing is weakening themselves if they want to be the strongest entity in WH space.
This is not a discussion as to whether big alliances are bad, it's a discussion as we whether those alliances need more reasons to fight each other which other so that the blue relationship breaks down. What now? |

Nix Anteris
Bite Me inc Bitten.
70
|
Posted - 2013.07.05 13:43:00 -
[118] - Quote
QT McWhiskers wrote:If you really want to get some massive pvp then I suggest a major battle royal between every major WH entity in existance. We find some vanilla c5-c5 (c5s over c6s because almost every single c6 is taken there are tons of c5s available) and we set up as neutral ground. For like a month straight we do not kill anyone in said hole... at all. Then when we all have our tech 3s and capitals. (Yes tech 3s and capital because tier 3s are the ***** way out.) WHen the time comes, someone lights a cyno at a safe and we all just warp there and fight. No one teams up with anyone. We all just have the largest battle royal in eve history, let alone WH history. Once it is all said and done, the smoke clears, the 2-3 people still alive warp off, we all go back to our homes and we run the sites that bob will have given us as we would have given unto him greatly.
5v5 cruisers at the sun? No ewar, kk? |

Jack Miton
Semper Ubi Sub Ubi
2093
|
Posted - 2013.07.05 13:44:00 -
[119] - Quote
Rek Seven wrote: The fact that I and many other individuals from big alliances are here asking for CCP to add reasons for us to fight each other proves you wrong. no, it actually proves us absolutely correct. it shows that you can see the issue, admit it's there, know youre part of the issue, and yet, do nothing about it. it's the worst kind of hypocrisy. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1281
|
Posted - 2013.07.05 13:50:00 -
[120] - Quote
Jack Miton wrote:Rek Seven wrote: The fact that I and many other individuals from big alliances are here asking for CCP to add reasons for us to fight each other proves you wrong. no, it actually proves us absolutely correct. it shows that you can see the issue, admit it's there, know youre part of the issue, and yet, do nothing about it. it's the worst kind of hypocrisy. Xiamar wrote:No my issue is that through as you call it natural human behaviour, the big alliances, have created even bigger coalitions and subsequently non invasion pacts. Wormholes has a conflict driver, it's called invasions. but you've all banded together to prevent invasions and created non invasion pacts, thus preventing conflict. ^QFT
Yep, the C5/6 guys are telling us what they want w-space to be more like....null....the other 95% of us are telling you what it is....not null....not supportive of big alliances....not supportive of huge fleet fight....but the c5/6 guys just won't accept it.
Given CCP stance that w-space should be nomadic....which ultimately is complete BS IMO, I doubt you C5/6 guys are going to get anything resembling what you want....but you might just fck it up for everyone else. HTFU!...for the children! |

Rek Seven
Probe Patrol Polarized.
762
|
Posted - 2013.07.05 14:02:00 -
[121] - Quote
Jack Miton wrote:Rek Seven wrote: The fact that I and many other individuals from big alliances are here asking for CCP to add reasons for us to fight each other proves you wrong. no, it actually proves us absolutely correct. it shows that you can see the issue, admit it's there, know youre part of the issue, and yet, do nothing about it. it's the worst kind of hypocrisy.
No it shows that i realize that there are some problems that CCP should look into for the good of W-space.
I could bounce from corp to corp like you crying that everyone is blobbing but something tells me that will achieve nothing and that two years down the line, things will be even worse and we'll all be board as **** because the is nothing to do but kill for the sake of a kill mail.
Archdaimon wrote: The second point that need to be made is the all or nothingness of invasions in WH.
Either the inhabitants fights. Ok, we don't invade, yeay, arranged pvp. Or, they don't and we have a choice: a) commit full fleet for kicking them out. b) move on.
There is nothing in between. We can't "raid" the WH or anything similar. Either we let them go or we sentence them to death... completely.. not in a physical way but in the only way that matters: isk and time.
Deny it all you want but this is the real problem.
Anyway, as fun as this has been i think i'll stop going around in circles with you guys o/ What now? |

Nix Anteris
Bite Me inc Bitten.
70
|
Posted - 2013.07.05 14:07:00 -
[122] - Quote
Mr Kidd wrote:Yep, the C5/6 guys are telling us what they want w-space to be more like....null....the other 95% of us are telling you what it is....not null....not supportive of big alliances....not supportive of huge fleet fight....but the c5/6 guys just won't accept it.
Given CCP stance that w-space should be nomadic....which ultimately is complete BS IMO, I doubt you C5/6 guys are going to get anything resembling what you want....but you might just fck it up for everyone else.
It's like you have no idea whats going on, but you have this posting addiction that forces you to come up with random things to say. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1282
|
Posted - 2013.07.05 14:24:00 -
[123] - Quote
Nix Anteris wrote:Mr Kidd wrote:Yep, the C5/6 guys are telling us what they want w-space to be more like....null....the other 95% of us are telling you what it is....not null....not supportive of big alliances....not supportive of huge fleet fight....but the c5/6 guys just won't accept it.
Given CCP stance that w-space should be nomadic....which ultimately is complete BS IMO, I doubt you C5/6 guys are going to get anything resembling what you want....but you might just fck it up for everyone else. It's like you have no idea whats going on, but you have this posting addiction that forces you to come up with random things to say.
It's like you can't stand that I'm using an alt to post which has completely driven you dumb-nuts.
1) big w-space alliances can't find anyone to fight. 2) big alliances don't have juicy easy targets 3) you're an idiot 4) big alliance want something done for them by ccp because apparently they have a play style that they want to play but the space they've chosen to inhabit doesn't support it.....easily or frequently 5) some people think #4 means w-space mechanics are broken 6) other people think big alliances want w-space to be more like null
Well....how about you accept that you're in an area of a game that doesn't support your playstyle and you deal with it? Because the big alliances are the only ones in this thread complaining that everyone else are carebears and won't fight. And yet you would consider me a carebear because I want field my 6 man corp against your 50man fleet. Fck, you might as well ask for moon-goo while you're at it.
W-space is not about pos bashing ad nauseum....you can't field your dreads and carriers whereever you want....it's small scale....everyone knows this but you guys in c5/6 space with so many people that you get to feel each other's turgid love for each other at night when you guys snuggle in bed. HTFU!...for the children! |

Nix Anteris
Bite Me inc Bitten.
70
|
Posted - 2013.07.05 14:27:00 -
[124] - Quote
Rek Seven wrote:one group taking a stand and not batphoning or blobbing does nothing to change the social dynamic all they are doing is weakening themselves if they want to be the strongest entity in WH space.
We're doing just fine, thanks.
And the social dynamic has changed. People accuse us of all sorts of hilarious things. We love it. |

Nix Anteris
Bite Me inc Bitten.
70
|
Posted - 2013.07.05 14:30:00 -
[125] - Quote
Mr Kidd wrote:Nix Anteris wrote:It's like you have no idea whats going on, but you have this posting addiction that forces you to come up with random things to say. .. insert spew of random sh it .. Thanks for proving my point. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1282
|
Posted - 2013.07.05 14:31:00 -
[126] - Quote
Nix Anteris wrote:Mr Kidd wrote:Nix Anteris wrote:It's like you have no idea whats going on, but you have this posting addiction that forces you to come up with random things to say. .. insert spew of random sh it .. Thanks for proving my point.
You can dream and hope.
Oh and you want pew for profit....there is no profit in war. when there's nothing to fight over like moon-goo. You guys just want easy rich targets...that's it! HTFU!...for the children! |

Ellariona
Bite Me inc Bitten.
128
|
Posted - 2013.07.05 15:04:00 -
[127] - Quote
Rek Seven wrote:Xiamar, you talk as if every member of every big alliance is involved and okay with the idea of wormhole coalition. The fact that I and many other individuals from big alliances are here asking for CCP to add reasons for us to fight each other proves you wrong.
I'm not aware of any non invasion pacts but if you have evidence, please share it for all the see and discuss.
As i said, everything you said is irrelevant because one group taking a stand and not batphoning or blobbing does nothing to change the social dynamic all they are doing is weakening themselves if they want to be the strongest entity in WH space.
This is not a discussion as to whether big alliances are bad, it's a discussion as we whether those alliances need more reasons to fight each other so that the blue relationship breaks down.
There are plenty of incentives (both related to the w-space markets and to w-space politics) to pvp in w-space. Your failure to see them and your failure to recognize (or even know about) the errors of the alliances who are banding together only prove that you are not here to discuss.
"everything you said is irrelevant because...", "this is not a discussion about A, it's about B"
It's obvious from the way you formulate your responses that you aren't here to discuss and learn. You are here to propagate YOUR way of living in w-space, masking it as a complaint about some meta aspect of w-space and the current state of affairs.
EDIT: Actually, I don't really see a problem with coalitions. I'm not gonna say that numbers don't mean anything in w-space PVP, but they mean a lot less than they do in K-space. I'm gonna go even further to say that coalitions mean nothing, as proper wormhole control can negate bat-phoning. |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.05 15:12:00 -
[128] - Quote
Alright let me summarize a few key points, first i'll start with things that the post is not about.
1- Whinning that there isn't enough pvp
2- An argument that only benefits big alliances
3- Wanting wh space to be like nullsec
4- Wanting more isk (because we are already swimming in it)
5- A change that benefits blobs and blues.
This is simply asking for the view regarding adding more conflict drivers (whatever they may be). What I mean by conflict drivers is in game mechanics that just make people want to pvp more, with all forms of pvp.
Just a small addition, 100 man fleets take too much effort in wh's. and when they happen, either the people are extremely lucky with the chain, or they prepared for multiple weeks instead. You can't form 100 man gangs in wh on a whim. So stop using as an argument, which frankly I don't know how that is even related to the question I am posing.
All I am asking is for in game reason +fun of course, to have fights. I want in addition to the fun fights we already have, to add a form of pvp in wormhole with a meaningful objective, other than just taking revenge or killing people you don't like because 1 of their members called you scrubs. That is all I am asking for, meaningful pvp, pvp with objectives.
For all the people that is attacking noho (very weak form of argument by the way, and all shows your lack of skills in discussions, because this is my personal opinion and no way related to noho), at least personally all the gangs I have been in with noho till now are less than 20 man, the cases where they have more is very rare. I said before my favorite kind of pvp is small gang, so in now way I am arguing against it, I just want more meaningful pvp in general. I don't care how player driven this game is, it is still constrained to the rules and range that CCP deems it with its in game mechanics, again I am not asking for any change in pvp mechanics (because I believe they are close to perfect in wh space), just more in game conflict drivers, which currently none exist in wh space (name one other than fun or revenge).
And 1 more thing guys, please stop this making this topic about small gangs vs big alliances because it simply isn't. Read the first 3 pages at least before commenting  |

Mr Kidd
Center for Advanced Studies Gallente Federation
1282
|
Posted - 2013.07.05 15:19:00 -
[129] - Quote
Joan, when people stop using null as a template 1 thru 5 might be applicable. I'm all for conflict drivers. But when I hear "blah blah like in nullsec" I tend to think the ideas are to change w-space into something more nullish. And when I hear examples of a conflict driver like no sding inside the pos, I can't help but think the attackers....to which the big alliances have ultimate superiority...just want easy isk.
W-space is what it is. Conflict drivers only lead to one thing, larger and larger alliances.....aka nullsec. People will protect what they have. And when the conflict driver requires you to be part of a large alliance to protect what you have then we will have a sea of blue.
When I look at numbers that indicate my 6 person corp is pewing a lot more than a big alliance....wtf would I want to join a big alliance? Perhaps it's an indication that w-space is not a place for big alliances and only the big alliances want changes to make it so. HTFU!...for the children! |

Ellariona
Bite Me inc Bitten.
128
|
Posted - 2013.07.05 15:27:00 -
[130] - Quote
I'm afraid, Joan, that your demand for conflict drivers might be idealistic. The people who like PVP are already PVP'ing. The primary factor in the lack of PVP in w-space, is that there are too many carebears (logical, with the high profit and all).
Solution:
Either reduce the number of systems (or make it so that connections are more cluster-oriented) or make logistics easier to promote w-space to nullsec and lowsec pvp'ers. |

Axloth Okiah
Future Corps Sleeper Social Club
97
|
Posted - 2013.07.05 15:29:00 -
[131] - Quote
It would be nice if there was some reasonable incentive for ppl to defend and control their system instead of just POSing up and logging off whenever any pvp group rolls into them. This would need to have reasonable timescale, so that attackers can somehow "raid" a hole without having to spend 3 days in it...
But there might be simply too many problems with abusing any such mechanic and might in the end lead to even bigger alliances (as they would try to cover all timezones). I wouldnt want more incentives to evictions, as that would lead to even more batphoning...
In the end, the most healthy thing would be if alliances stopped refusing to fight outside of their home system... lets just meet in the middle ffs... W-Space Realtor |

Rek Seven
Probe Patrol Polarized.
763
|
Posted - 2013.07.05 15:31:00 -
[132] - Quote
Ellariona wrote:I'm afraid, Joan, that your demand for conflict drivers might be idealistic. The people who like PVP are already PVP'ing. The primary factor in the lack of PVP in w-space, is that there are too many carebears (logical, with the high profit and all).
Solution:
Either reduce the number of systems (or make it so that connections are more cluster-oriented) or make logistics easier to promote w-space to nullsec and lowsec pvp'ers.
Finally, someone else picked up on what the topic is about.  What now? |

Axloth Okiah
Future Corps Sleeper Social Club
97
|
Posted - 2013.07.05 15:34:00 -
[133] - Quote
Mr Kidd wrote:When I look at numbers that indicate my 6 person corp is pewing a lot more than a big alliance with over 200 members....wtf would I want to join a big alliance? This is pure comedy gold coming from npc alt... top shelf bro W-Space Realtor |

Mr Kidd
Center for Advanced Studies Gallente Federation
1282
|
Posted - 2013.07.05 15:36:00 -
[134] - Quote
Axloth Okiah wrote:Mr Kidd wrote:When I look at numbers that indicate my 6 person corp is pewing a lot more than a big alliance with over 200 members....wtf would I want to join a big alliance? This is pure comedy gold coming from npc alt... top shelf bro
Ignore it if it makes you feel better, bro. HTFU!...for the children! |

Ellariona
Bite Me inc Bitten.
130
|
Posted - 2013.07.05 15:42:00 -
[135] - Quote
If you want an incentive to fight:
::: Sleeper System Purge ::: A type of incursion for the duration of a week, with a week of 'loading' to make w-space entities aware of the impending system status.
- Added new type of anomalies for the duration and until they've been cleared.
- Escalated anomalies will present sleeper capital ships on top of the regular stuff. Lots of blue stuff which will attract both PVE and PVP entities.
- The system will have a big increase of the chance of an incoming hole popping up, making sure that a good portion of w-space has access to it and to make wormhole control very difficult, if not impossible.
- The system gets 7 statics (6 different class systems and null)
It's balanced risk vs reward, it's bound to be good pvp and pve and it should promote larger fights.
What do you think? |

Mr Kidd
Center for Advanced Studies Gallente Federation
1282
|
Posted - 2013.07.05 15:44:00 -
[136] - Quote
Ellariona wrote:If you want an incentive to fight: ::: Sleeper System Purge ::: A type of incursion for the duration of a week, with a week of 'loading' to make w-space entities aware of the impending system status. Only 1 of these around at any given time.
- Added new type of anomalies for the duration and until they've been cleared.
- Escalated anomalies will present sleeper capital ships on top of the regular stuff. Lots of blue stuff which will attract both PVE and PVP entities.
- The system will have a big increase of the chance of an incoming hole popping up, making sure that a good portion of w-space has access to it and to make wormhole control very difficult, if not impossible.
- The system gets 7 statics (6 different class systems and null)
It's balanced risk vs reward, it's bound to be good pvp and pve and it should promote larger fights. What do you think? This won't make all of W-space into null while still presenting a good incentive.
I like it. A conflict driver that doesn't require larger and larger alliances while still promoting alliances. And everyone is invited. HTFU!...for the children! |

Archdaimon
NorCorp Enterprise No Holes Barred
199
|
Posted - 2013.07.05 15:48:00 -
[137] - Quote
What I don't get is why people get so cornered up in small w vs. big w. It's not like we have mutual different things we want to achieve.
And if people were less busy yelling more ideas like the one above, which isn't all bad, would pop up.
Lets work at making the game better instead of this, whatever, other... Wormholes have the best accoustics. It's known. - Sing it for me - |

Ellariona
Bite Me inc Bitten.
131
|
Posted - 2013.07.05 15:50:00 -
[138] - Quote
If you like it, like it :p |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.05 15:54:00 -
[139] - Quote
I hate to do this really, calling out someone like this, but mr kidd your arguments are complete trash, you keep referring how I want wh space to be like null, where I have said multiple that I only used as an example of conflict drivers. Stop attacking me personally and tackle the argument at hand. I love the no local and I love mass limits, I love that it is close to impossible to build an alliance with unlimited number of pilots, I love it that you have to scan to find routes and chains, I love everything about wh pvp, really mechanics wise it is my favorite thing to do. So stop using as a invisible crutch to your "stupid" arguments (I am sorry to resort to such namings, I really don't like it, but it is warranted and he is just spewing random crap that is derailing the topic).
In my humble opinion, null has 1 thing better than us and that is in game conflict drivers, we simple have none (fun and revenge are out of game drivers, and in my opinion are not enough), so instead of calling any large alliance scrubs please prove me wrong on this point, show me where we have conflict drivers, and if there isn't any tell me why you don't want any.
And yes maybe I am being idealistic, but what is wrong with that, more in game conflict drivers are just good gaming design. If you disagree or agree or have any suggestions please go ahead and discuss, just please don't derail the topic.
Yes I know yet again I have to repeat ideas I posted before, I am sorry for this, but people seem to be repeating the same unrelated arguments that I have tried to tackle.
Even If I say so myself, discussing things like this is always good, especially for such an important topic. |

Derath Ellecon
Washburne Holdings Situation: Normal
1491
|
Posted - 2013.07.05 16:00:00 -
[140] - Quote
Holy crap. I go away for a day and this thread blows up. I'm almost afraid to post, although I did have a couple ideas to throw out there.
These are very rough "high level" ideas so they are certainly not fleshed out at all. But a couple things I had been mulling over for quite awhile now.
The first isn't really a PVP driver, but a mod. One complaint seems to be that in lower class wormholes, evictions are simply not worth it, due to lack of capitals. I'm on the fence a little bit, as I also like this aspect. It is what allows smaller entities to find a place in EVE to make their own. In 0.0 or even lowsec, unless you are large enough, putting up a POS will likely get you burned out easily as any number of medium to large entities can drop a cap/super fleet and burn it down.
At the same time I understand how a POS siege can be a great enabler of fights, even if the goal isn't a true eviction.
So I've thought some sort of "battleship siege" module could be cool. It would give battleships a boost in damage, giving a subcap fleet a bit more punch in a lower class WH POS siege. Personally I think it would also be beneficial for all those high sec POS's floating around. Obviously it wouldn't bump damage to dread level, but make a subcap siege more accessible.
So something that would up the damage, maybe cause the BS to not move (like a regular siege mod), but also maybe allow remote reps to work, as you really wouldn't be able to tank a BS as well as most dreads.
The second is resources. One thing that has bugged me is stratification of WH space. Essentially every higher class of WH space is just "better". Generally people tend to think of C1's as useless, C2 are also meh, except for their dual statics. and so forth.
Additionally, everything you need flows upwards. IE, all of the things you can get in a C1 are available in higher level wormholes. For example, low end ladars with low end gas still spawn in higher class wormholes. So there is generally no real need for anyone in higher class wormholes to even bother with the lower ones.
Part of the issue is isk generating potential. Honestly I don't know if I would want to mess with that, as I think this is an area WH space is ok if you consider difficulty vs. isk potential.
But I have wondered if there was a way to have some sort of necessary resource that spawns in all of WH space. I have no idea what or how this could be implemented, but im thinking of some sort of thing that would cause people to want or desire to explore through more of WH space. And when found would be something that other entities might find and be worth fighting over.
Just a thought. |

Rek Seven
Probe Patrol Polarized.
764
|
Posted - 2013.07.05 16:01:00 -
[141] - Quote
Ellariona wrote:If you want an incentive to fight: ::: Sleeper System Purge ::: A type of incursion for the duration of a week, with a week of 'loading' to make w-space entities aware of the impending system status. Only 1 of these around at any given time.
- Added new type of anomalies for the duration until they've been cleared (can be cleared after the event too, as a reward for the w-system holder).
- Escalated anomalies will present sleeper capital ships on top of the regular stuff. Lots of blue stuff which will attract both PVE and PVP entities.
- The system will have a big increase of the chance of an incoming hole popping up, making sure that a good portion of w-space has access to it and to make wormhole control very difficult, if not impossible.
- The system gets 7 statics (6 different class systems and null)
It's balanced risk vs reward, it's bound to be good pvp and pve and it should promote larger fights. What do you think? This won't make all of W-space into null while still presenting a good incentive to keep rolling for pew or pve (= more active fleets to fight).
Sounds okay and the opportunity to earn more isk would probably encourage more people to come to wormhole space but those people would probably just be coming for moar isk! No?
A couple friends and i were talking about a similar concept but it involved adding a new class of wormhole.
C7 wormhole features: * more mass than C6 wormholes (maybe double) * no moons (i.e. no pos) * multiple statics (2-4) * capital speepers * sleepers that appear on wormholes and attack fleets * random system effects (no one fit can be dominant)
Basically this would be space for nomad fleets and would create king of the hill gameplay. What now? |

Mr Kidd
Center for Advanced Studies Gallente Federation
1282
|
Posted - 2013.07.05 16:10:00 -
[142] - Quote
Joan Greywind wrote:I hate to do this really, calling out someone like this, but mr kidd your arguments are complete trash, you keep referring how I want wh space to be like null, where I have said multiple that I only used as an example of conflict drivers. Stop attacking me personally and tackle the argument at hand. I love the no local and I love mass limits, I love that it is close to impossible to build an alliance with unlimited number of pilots, I love it that you have to scan to find routes and chains, I love everything about wh pvp, really mechanics wise it is my favorite thing to do. So stop using it as a invisible crutch to your "stupid" arguments (I am sorry to resort to such namings, I really don't like it, but it is warranted and you are is just spewing random crap that is derailing the topic).
In my humble opinion, null has 1 thing better than us and that is in game conflict drivers, we simple have none (fun and revenge are out of game drivers, and in my opinion are not enough), so instead of calling any large alliance scrubs please prove me wrong on this point, show me where we have conflict drivers, and if there isn't any tell me why you don't want any.
And yes maybe I am being idealistic, but what is wrong with that, more in game conflict drivers are just good gaming design. If you disagree or agree or have any suggestions please go ahead and discuss, just please don't derail the topic.
Yes I know yet again I have to repeat ideas I posted before, I am sorry for this, but people seem to be repeating the same unrelated arguments that I have tried to tackle.
Even If I say so myself, discussing things like this is always good, especially for such an important topic.
I'm short on time so this will be brief.
Look, some people just want to hulk smash little guys all day and call that fun and pew. W-space makes that difficult. I'm here just to make sure that other people understand what w-space is about. Again the only people that want change are those that aren't finding what they want out here. The rest of us like it for what it is. We're concerned the big guys will use their numbers to change that and ruin it for the rest of us.
It would be like me going to losec and start requesting changes to be more like w-space....I'd get laughed out of whatever forum for that.....
HTFU!...for the children! |

QT McWhiskers
Hard Knocks Inc.
180
|
Posted - 2013.07.05 16:15:00 -
[143] - Quote
Bob damnit... 8 pages of people complaining about PVP. Just invade someone and get it over with. Purge your system for bob's sake. I guarantee you that if you get into a 40+ man engagement and you kill multiple billions on the enemies side, you will feel much better. |

Ellariona
Bite Me inc Bitten.
133
|
Posted - 2013.07.05 16:19:00 -
[144] - Quote
Rek Seven wrote:Ellariona wrote:If you want an incentive to fight: ::: Sleeper System Purge ::: A type of incursion for the duration of a week, with a week of 'loading' to make w-space entities aware of the impending system status. Only 1 of these around at any given time.
- Added new type of anomalies for the duration until they've been cleared (can be cleared after the event too, as a reward for the w-system holder).
- Escalated anomalies will present sleeper capital ships on top of the regular stuff. Lots of blue stuff which will attract both PVE and PVP entities.
- The system will have a big increase of the chance of an incoming hole popping up, making sure that a good portion of w-space has access to it and to make wormhole control very difficult, if not impossible.
- The system gets 7 statics (6 different class systems and null)
It's balanced risk vs reward, it's bound to be good pvp and pve and it should promote larger fights. What do you think? This won't make all of W-space into null while still presenting a good incentive to keep rolling for pew or pve (= more active fleets to fight). Sounds okay and the opportunity to earn more isk would probably encourage more people to come to wormhole space but those people would probably just be coming for moar isk! No? A couple friends and i were talking about a similar concept but it involved adding a new class of wormhole. C7 wormhole features: * more mass than C6 wormholes (maybe double) * no moons (i.e. no pos) * multiple statics (2-4) * capital speepers * sleepers that appear on wormholes and attack fleets * random system effects (no one fit can be dominant) Basically this would be space for nomad fleets and would create king of the hill gameplay.
I initially had the same idea, but then I figured something dynamic and clustered would be better, to promote the king of the hill gameplay we'd like to see. Even better for nomad fleets, since the pew wouldn't be tethered to just a few systems, but to all of them randomly. So an incursion-style event seems better in my opinion. Also, I'd rather go with more holes than mass manipulation, as that would make it easier to calculate.
To iterate on my previous post:
Sleeper system purge - fits in with lore, sleeper AI wants to get the infection (us capsuleers) out by sending in previously dormant cap sleepers - system effects will be the native ones, so it would force w-entities to skill up for both shield, armor and sig/speed doctrines, if they want to engage in all the different systems. - half a dozen statics (not necessarily all of them) & a higher chance of incoming holes - addition of a new type of anomaly with capital sleepers in them (for added value)
If people come for the ISK making, the PVP guys can jump them or they can try and defend their Pot o' Gold. If people come for pew, they'll find it, as the system will connect to a LOT of other systems. |

Messoroz
AQUILA INC Verge of Collapse
398
|
Posted - 2013.07.05 16:52:00 -
[145] - Quote
Ellariona wrote:Rek Seven wrote:Ellariona wrote:If you want an incentive to fight: ::: Sleeper System Purge ::: A type of incursion for the duration of a week, with a week of 'loading' to make w-space entities aware of the impending system status. Only 1 of these around at any given time.
- Added new type of anomalies for the duration until they've been cleared (can be cleared after the event too, as a reward for the w-system holder).
- Escalated anomalies will present sleeper capital ships on top of the regular stuff. Lots of blue stuff which will attract both PVE and PVP entities.
- The system will have a big increase of the chance of an incoming hole popping up, making sure that a good portion of w-space has access to it and to make wormhole control very difficult, if not impossible.
- The system gets 7 statics (6 different class systems and null)
It's balanced risk vs reward, it's bound to be good pvp and pve and it should promote larger fights. What do you think? This won't make all of W-space into null while still presenting a good incentive to keep rolling for pew or pve (= more active fleets to fight). Sounds okay and the opportunity to earn more isk would probably encourage more people to come to wormhole space but those people would probably just be coming for moar isk! No? A couple friends and i were talking about a similar concept but it involved adding a new class of wormhole. C7 wormhole features: * more mass than C6 wormholes (maybe double) * no moons (i.e. no pos) * multiple statics (2-4) * capital speepers * sleepers that appear on wormholes and attack fleets * random system effects (no one fit can be dominant) Basically this would be space for nomad fleets and would create king of the hill gameplay. I initially had the same idea, but then I figured something dynamic and clustered would be better, to promote the king of the hill gameplay we'd like to see. Even better for nomad fleets, since the pew wouldn't be tethered to just a few systems, but to all of them randomly. So an incursion-style event seems better in my opinion. Also, I'd rather go with more holes than mass manipulation, as that would make it easier to calculate. To iterate on my previous post: Sleeper system purge- fits in with lore, sleeper AI wants to get the infection (us capsuleers) out by sending in previously dormant cap sleepers - system effects will be the native ones, so it would force w-entities to skill up for both shield, armor and sig/speed doctrines, if they want to engage in all the different systems. - half a dozen statics (not necessarily all of them) & a higher chance of incoming holes - addition of a new type of anomaly with capital sleepers in them (for added value) If people come for the ISK making, the PVP guys can jump them or they can try and defend their Pot o' Gold. If people come for pew, they'll find it, as the system will connect to a LOT of other systems.
Here's what happens. 1. The only "PVP guys" with enough numbers will be the blobby big alliances. 2. The only "PVE" guys will be the only blobby big alliances because the PVP guys made it too hostile not to mention it will require too many numbers 3. Nothing will change, the big blobs will continue to farm and eventually whine about no fights.
You know the single thing that will fix a good chunk of PVP problems in wspace? The coming T3 nerf. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
29
|
Posted - 2013.07.05 17:03:00 -
[146] - Quote
Please explain why a T3 nerf would fix anything. I'd predict the opposite , as the bigger alliances will just grow bigger so that they accomplish the same goals in the same time they did before the nerf.
Also why is bringing lots of people to a fight bad. If you can't handle it, you can always ask Mr kid if you can join his C2 corp. |

Ellariona
Bite Me inc Bitten.
133
|
Posted - 2013.07.05 17:14:00 -
[147] - Quote
I disagree, Messoroz. And don't belittle my 'pvp guys' phrasing. Not everyone is in a corp and not everyone is worthy of being called an 'entity'.
Anyway, the proposed w-incursions would allow multiple corporations and alliances to fight in the same system, as it would have plenty of connections (more than enough statics and incoming holes to use). It wouldn't just be for blobby alliances, as wormhole control would be highly difficult. The high numbers in local, plenty of connections and the king-of-the-hill type gameplay would allow for smaller pvp corps and alliances to use guerrilla warfare against the blobby alliances, effectively forcing them to either split fleets or try new tactics. Imagine a fight between two large w-alliances and two or three small corps jumping in to opportunistically shoot them both mid-fight.
Also, I thought VOC didn't focus on w-space anymore? So, what's the deal? |

anishamora
Atelierele Grivita
30
|
Posted - 2013.07.05 17:15:00 -
[148] - Quote
Evangelina Nolen wrote:This is why we need moon goo in W-space.
Just wanted to say you're an uglier me. |

Yokomaki
Imperial Academy Amarr Empire
11
|
Posted - 2013.07.05 17:17:00 -
[149] - Quote
Don't form mega WH PvP alliances and form a bunch of smaller pvp corps. Is it surprising that 25 man corps don't want to fight 200 man corps or 500 man alliances? |

Ellariona
Bite Me inc Bitten.
133
|
Posted - 2013.07.05 17:18:00 -
[150] - Quote
Yokomaki wrote:Don't form mega WH PvP alliances and form a bunch of smaller pvp corps. Is it surprising that 25 man corps don't want to fight 200 man corps or 500 man alliances?
Yes, cowards! |

chris elliot
EG CORP Mass Overload
201
|
Posted - 2013.07.05 17:22:00 -
[151] - Quote
Ellariona wrote:I disagree, Messoroz. And don't belittle my 'pvp guys' phrasing. Not everyone is in a corp and not everyone is worthy of being called an 'entity'.
This is precisely the attitude that wormhole space does not need, and a large part of the reason no one likes fighting you. |

Ellariona
Bite Me inc Bitten.
133
|
Posted - 2013.07.05 17:27:00 -
[152] - Quote
Please, elaborate. In case you didn't notice, I'm not on the blobby side. And neither is the corp I'm in. |

Messoroz
AQUILA INC Verge of Collapse
398
|
Posted - 2013.07.05 17:30:00 -
[153] - Quote
Ellariona wrote:
Also, I thought VOC didn't focus on w-space anymore? So, what's the deal?
Here's another fun factoid for you.
Just because someone in an alliance says something.
Doesn't mean they represent the entire alliance.
I guess maybe in our alliance we actually are allowed free thought and are allowed to do whatever we want. Heck, we don't have real alliance leadership or goals or whatever. We just do fun stuff instead of wasting time on politics which nobody wants.
So me calling you all scrublords is more than allowed.
Ellariona wrote:I disagree, Messoroz. And don't belittle my 'pvp guys' phrasing. Not everyone is in a corp and not everyone is worthy of being called an 'entity'.
Anyway, the proposed w-incursions would allow multiple corporations and alliances to fight in the same system, as it would have plenty of connections (more than enough statics and incoming holes to use). It wouldn't just be for blobby alliances, as wormhole control would be highly difficult. The high numbers in local, plenty of connections and the king-of-the-hill type gameplay would allow for smaller pvp corps and alliances to use guerrilla warfare against the blobby alliances, effectively forcing them to either split fleets or try new tactics. Imagine a fight between two large w-alliances and two or three small corps jumping in to opportunistically shoot them both mid-fight.
Also, I thought VOC didn't focus on w-space anymore? So, what's the deal?
You have "hopes" of multiple corporations and alliances.
Do you realize there are VERY FEW of these corporations and alliances that can match the numbers of the big ones?
Do you realize that people are not mentally challenged and will not partake in fights they have no chance of winning?
Do you realize guerrila warfare does not work in wspace because someone is sitting in a 40 man tech 3 blob with links providing long range webs, points, ridiculous tanks and DPS? |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
29
|
Posted - 2013.07.05 17:38:00 -
[154] - Quote
^ I smell weakness... Wormhole coalition - assemble! |

Onomerous
Shockwave Innovations Surely You're Joking
171
|
Posted - 2013.07.05 17:47:00 -
[155] - Quote
I have to laugh at some of the comments on here. I wish some of you would step back and look at what you are posting. It really is pretty bad. |

Nix Anteris
Bite Me inc Bitten.
74
|
Posted - 2013.07.05 17:51:00 -
[156] - Quote
Onomerous wrote:I have to laugh at some of the comments on here. I wish some of you would step back and look at what you are posting. It really is pretty bad.
In before you get randomly accused of wanting wormholes to be like nullsec. |

Indo Nira
DEEP-SPACE CO-OP LTD Polarized.
80
|
Posted - 2013.07.05 17:52:00 -
[157] - Quote
Onomerous wrote:I have to laugh at some of the comments on here. I wish some of you would step back and look at what you are posting. It really is pretty bad.
i can confirm that THIS post and the post i quoted is on-topic and bring valid discussion points to this ongoing thread |

Svodola Darkfury
Heaven's End League of Infamy
212
|
Posted - 2013.07.05 17:58:00 -
[158] - Quote
Nix Anteris wrote:Onomerous wrote:I have to laugh at some of the comments on here. I wish some of you would step back and look at what you are posting. It really is pretty bad. In before you get randomly accused of wanting wormholes to be like nullsec.
"Omg like just move out to null-sec and stuff that's where all the real PVP is."
Wormholes are sand-boxier than the rest of the game. We have POS's, POCOs and PVE. Everything else is player generated content. [edit]: I'm realizing 2 of those 3 are player generated content as well, don't flame me! Wormholes are rich in the e-honor, or douche-baggey, or whatever meta.
Honestly if you don't like it change how the game is played. We don't need conflict drivers except maybe POS's actually dropping stuff. That was sort of a silly change. That and the rest of EVE is waiting for you. I had a good 3 year run in low / null-sec before I realized I hated every second of it :P
Verge of Collapse might be getting a little heavy on the rhetoric, but the one thing they are saying is this: "when we can't fight (because it's stupid to) we go and do something else in the game. And we have fun." That's not a half bad goal imo.
Svo. CEO of Heaven's End; Seller of Wormholes. |

Joran Jackson
The Red Circle Inc.
91
|
Posted - 2013.07.05 18:03:00 -
[159] - Quote
I have been following this thread since the beginning, and I will be honest, I have no idea what we are arguing about anymore. |

Messoroz
AQUILA INC Verge of Collapse
398
|
Posted - 2013.07.05 18:16:00 -
[160] - Quote
Svodola Darkfury wrote:
Verge of Collapse might be getting a little heavy on the rhetoric, but the one thing they are saying is this: "when we can't fight (because it's stupid to) we go and do something else in the game. And we have fun." That's not a half bad goal imo.
Svo.
All I have to say. VoC is not the one partaking in this thread. It is simply me using examples. |

S1ck Friend
Science and Trade Institute Caldari State
0
|
Posted - 2013.07.05 18:19:00 -
[161] - Quote
maybe dumb idea... static nullsec wh in all c5/6 wh in addition to the current static wh this is a quick thought without thinking it over seriously...
let the comments begin :D
or maybe a module of somekind to create a random outgoing wh to k-space (no HS of course) |

Proclus Diadochu
Obstergo Polarized.
288
|
Posted - 2013.07.05 18:27:00 -
[162] - Quote
You are all wrong, I'm wrong, we should all biomass... Kidd, post with your main, scrub.
CCP, please leave wormholes alone and let us get bored, disband, and eventually some newbros will come and have the fun we used to have, before we were too cool for school. They can play in our ashes. ~Boredom Breeds Direction~ |

Messoroz
AQUILA INC Verge of Collapse
398
|
Posted - 2013.07.05 18:29:00 -
[163] - Quote
S1ck Friend wrote:maybe dumb idea... static nullsec wh in all c5/6 wh in addition to the current static wh this is a quick thought without thinking it over seriously...
let the comments begin :D
or maybe a module of somekind to create a random outgoing wh to k-space (no HS of course)
Nullsecs are extremely common c5s/c6s. No need for statics. |

Nix Anteris
Bite Me inc Bitten.
75
|
Posted - 2013.07.05 18:58:00 -
[164] - Quote
I quite like the idea of some sort of CTF mechanic. Something you can obtain and take back to your system if the current owners do not defend it. It must be beneficial to own it in some way, desirable to have, but must give the defending party a chance to prevent an aggressor stealing it in a short space of time. |

Messoroz
AQUILA INC Verge of Collapse
398
|
Posted - 2013.07.05 19:07:00 -
[165] - Quote
Nix Anteris wrote:I quite like the idea of some sort of CTF mechanic. Something you can obtain and take back to your system if the current owners do not defend it. It must be beneficial to own it in some way, desirable to have, but must give the defending party a chance to prevent an aggressor stealing it in a short space of time.
It's called moon goo. |

Nix Anteris
Bite Me inc Bitten.
75
|
Posted - 2013.07.05 19:11:00 -
[166] - Quote
Messoroz wrote:It's called moon goo. Not really. |

Messoroz
AQUILA INC Verge of Collapse
398
|
Posted - 2013.07.05 19:13:00 -
[167] - Quote
Nix Anteris wrote:Messoroz wrote:It's called moon goo. Not really.
You capture it. It's highly desirable(isk fountain). You can hold it for at least one reinforce timer.
Stop denying what already exists in the sandbox. |

Onomerous
Shockwave Innovations Surely You're Joking
172
|
Posted - 2013.07.05 19:33:00 -
[168] - Quote
I am 100% for additional conflict drivers in WH. I am 100% against CCP destroying the best part of EVE. I don't know and don't care about null sex. Any other additional disclaimers will be added as needed.
Here are some of the funny / lacking in intelligence topics:
1) do not form big alliance. They are bad: how do we determine too big?
2) bringing too many people to a PVP opportunity: how do we know you don't have more people? How do we determine who from our side doesn't get to fight? Why exactly should we weaken ourselves to make sure you can win?
3) Bat phoning is bad: yes, I would rather lose everything just so you can win?
4) Too many blues: Can you please list who is blue to who so we can all know what's going on? CCP should outlaw bluing?
5) Players are 100% to blame for the lack of PVP in C5/C6: Yes because it is easy to get enough caps into the other guys WH to combat his 10+ caps (see below)
6) Your defenses are too strong. No wonder no one attacks you: Yes, it is a good idea to have hundreds of billions in possessions in a POS with no defenses.
Too many of you only see things from your own perspective. You refuse to ever try to look at it from the other side of the gun. Have some of you even looked at what your wrote? Do really want to represent yourself with those words, sentences and / or ideas? |

Messoroz
AQUILA INC Verge of Collapse
398
|
Posted - 2013.07.05 19:47:00 -
[169] - Quote
Onomerous wrote:I am 100% for additional conflict drivers in WH. I am 100% against CCP destroying the best part of EVE. I don't know and don't care about null sex. Any other additional disclaimers will be added as needed.
Here are some of the funny / lacking in intelligence topics:
1) do not form big alliance. They are bad: how do we determine too big?
2) bringing too many people to a PVP opportunity: how do we know you don't have more people? How do we determine who from our side doesn't get to fight? Why exactly should we weaken ourselves to make sure you can win?
3) Bat phoning is bad: yes, I would rather lose everything just so you can win?
4) Too many blues: Can you please list who is blue to who so we can all know what's going on? CCP should outlaw bluing?
5) Players are 100% to blame for the lack of PVP in C5/C6: Yes because it is easy to get enough caps into the other guys WH to combat his 10+ caps (see below)
6) Your defenses are too strong. No wonder no one attacks you: Yes, it is a good idea to have hundreds of billions in possessions in a POS with no defenses.
Too many of you only see things from your own perspective. You refuse to ever try to look at it from the other side of the gun. Have some of you even looked at what your wrote? Do really want to represent yourself with those words, sentences and / or ideas?
tl;dr We just want to F1 and win win win win
|

Rek Seven
Probe Patrol Polarized.
767
|
Posted - 2013.07.05 19:53:00 -
[170] - Quote
Nix Anteris wrote:I quite like the idea of some sort of CTF mechanic. Something you can obtain and take back to your system if the current owners do not defend it. It must be beneficial to own it in some way, desirable to have, but must give the defending party a chance to prevent an aggressor stealing it in a short space of time.
Like a trophy? That could work, and maybe it could have some benefit on the system it is anchored in. We could use the "black monolith" that you seen in some sites 
I think it would be good if CCP added moon goo to wormholes but not goo of the T2 line obviously.
These new harvester would not be anchored at the pos, making them attackable by fleets of all sizes. At the end of a 4 hour RF time or successful hack, this structure could spew out moon goo in cans like the new exploration sites 
If you don't want people coming in to your system bashing the structure, trying to get a fight out of you, you don't build one. What now? |

Sorany
Hard Knocks Inc.
65
|
Posted - 2013.07.05 19:54:00 -
[171] - Quote
While we are throwing out ideas for a wormhole revamp, please give us supers. It is really not fair that our section of space is prohibited from using certain ships in the game.
THIS IS BS CCP, GIVE ME MY SUPERS NAO! 
am i doing this right? |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.05 20:48:00 -
[172] - Quote
Alright I think we got some good discussions going on here (and a lot of bad ones, we will get back to it).
The ideas that I caught (I might have missed some, and sorry if I don't give credit to the people that said them but I can't go through the whole thread again)
1- make sma drop things again (just reverse the dam bug, yes it is a bug).
2- Make ships indestructible in the pos shields.
3- Make some type of higher level wormhole where you can't achor poses.
4- Make some type of random pve event (similar to incursions) where you can have many entities shooting at each other.
5- Make some kind of resource that is valuable for the defender that the attacker can take.
6- nerf t3????
7-add local to wh (obvious trolling, and more ammunition for the griefers to blatantly take me out of context )
If I missed any (i know I did) please add them later and I can keep updating this post.
Please if you want to know what this post is about read the first 2 pages first, especially if you want to post.
And guys please don't go offtopic, and before you post (I know I am asking for a lot) but ask yourselves this, Am I adding anything of value to the discussion? If you keep derailing the topic, CCP will lock it. By the way I know I am probably stretching, but it would be nice if we get an official response on this, as it has proven already, is a very heated topic.
Just a summary, This post is about adding in game conflict drivers in Wh space (currently we have zero). Fun and vengeance are counted as out of game conflict drivers (but still read the first 2 pages at least). Post away
|

Proclus Diadochu
Obstergo Polarized.
290
|
Posted - 2013.07.05 21:01:00 -
[173] - Quote
You're acting like the only valid fixes are "CCP please add/remove stuff."
But let's just ignore all those people that say that mechanics don't HAVE to change to fix any perceived problems. Carry on with "CCP please fix what some feel is not broken, but I feel is broken, so it must be broken." Also, there are plenty of good posts passed page 2.
If people REALLY want to get into the discussion, read the first 9 pages. ~Boredom Breeds Direction~ |

Derath Ellecon
Washburne Holdings Situation: Normal
1494
|
Posted - 2013.07.05 21:38:00 -
[174] - Quote
Rek Seven wrote:Nix Anteris wrote:I quite like the idea of some sort of CTF mechanic. Something you can obtain and take back to your system if the current owners do not defend it. It must be beneficial to own it in some way, desirable to have, but must give the defending party a chance to prevent an aggressor stealing it in a short space of time. Like a trophy? That could work, and maybe it could have some benefit on the system it is anchored in. We could use the "black monolith" that you seen in some sites  I think it would be good if CCP added moon goo to wormholes but not goo for the T2 line, obviously. CCP could make it so in requires new harvester that can't be anchored at the pos, making them attackable by fleets of all sizes. At the end of a 4 hour RF time or successful hack, this structure could spew out moon goo in cans like the new exploration sites  If you don't want people coming in to your system bashing the structure to try and get a fight out of you, don't build one.
Personally I don't like the idea of any static content such as moon goo. I don't see that it changes anything. We already have system effects and PI options that make some systems more worthwhile than others. Adding moon goo makes it all kind of the same. Some systems will be more desirable than others. And then you just have larger entities snatching up the good systems while smaller corps alliances who can't oust them take the less desirable systems.
So you end up with the big boys fighting each other like you do now, and everyone else just does their own thing.
I do like something that is more dynamic that can spur fights in a multitude of systems. |

Joan Greywind
Temnava Legion No Holes Barred
44
|
Posted - 2013.07.05 21:41:00 -
[175] - Quote
Proclus Diadochu wrote:You're acting like the only valid fixes are "CCP please add/remove stuff."
But let's just ignore all those people that say that mechanics DON'T have to change to fix any perceived problems. Carry on with "CCP please fix what some feel is not broken, but I feel is broken, so it must be broken." Also, there are plenty of good posts past page 2.
If people REALLY want to get into the discussion, read the first 9 pages.
I agree about reading the whole post to get a full idea about the discussion, but 9 pages is lot to read, and if you must comment at least read a couple of pages before you do (it seems some people aren't ). I said the first two because it is easier to get the point more for instance than reading page 5. Personally I saw more quality posts in the later pages.
I am not saying that CCP should fix everything this game. I think EVE is the best game for the reason that all the good content is player driven. But the problem here is that there is no in game mechanic that allows me to create this content. At the end of the day we as a playerbase are constrained within the boundaries of the mechanics CCP offers us. And it is not a fix per say, it is an addition to add more meaningful PVP, which I can't see how the players can do. If you have a suggestion I would love to hear it. |

CeNSeR
Jazz Associates Azgoths of Kria
29
|
Posted - 2013.07.05 21:57:00 -
[176] - Quote
At Fanfest one of our directors went up to the mic at one of the roundtables and was asked what was his opinion of the current state of wormholes at the moment was.....
His answer was that the basic mechanics, timers e.t.c were absolutely spot on but we were in need of some more content.
The dev ( cant remember his name...the vertically challenged guy ) said that most of the wormhole bro's he talked to had been happy with the general mechanics and that they enjoyed the game play but were asking for more juice/content.
And i think things are now coming to a head where we wormholes are now crying out for some more JUICE.
So CCP SHOW ME THE JUICE |

Proclus Diadochu
Obstergo Polarized.
292
|
Posted - 2013.07.05 22:43:00 -
[177] - Quote
I understand, and frankly, I can see why some people want these changes. I have met a number of wormholers that say they don't want to PVP outside of w-space. I think Messoroz said something to the affect of utilizing wormholes to pvp in other venues, which is a great way to create PVP opportunities, but wormholers would have to want to create these opportunities.
I know that the immediate response is "I don't want to PVP in null/low, I ONLY want to PVP in wormholes!" I've heard it at least 436,311 times. So, if staying in w-space, avoiding the nasty nullsec and lullable lowsec is the desire, then eventually wormholers do run out of things to fight over, since the community stabilizes, rules form, and stuff happens. Essentially, what I'm getting from all of this, is that some wormholers want content brought to them so they don't have to go anywhere outside of wormholes to enjoy their game.
Do I think that is a tad selfish on the part of some wormholers? Yes. Do I blame them for wanting content brought to them? It's your $15 a month, so you can say whatever you like as far as I'm concerned. I don't feel that wormholes were designed to be a stand alone game, separate from the rest of EVE. Eventually you have to interact with other parts of the community, or it gets boring.
Find someone to dislike and go evict them, or take a Tornado gang into null. ~Boredom Breeds Direction~ |

chris elliot
EG CORP Mass Overload
201
|
Posted - 2013.07.05 22:49:00 -
[178] - Quote
There already is a mechanic for generating content. It's called not flying the same boring garbage. It is backed up by the secondary mechanic which is not being a blobby chode. Some of you in c5/c6 space are moaning about no pew. Others who shall remain nameless have so much they have to prioritize which ones to go after and what to let slide for another day.
The loot dropping and sma nonsense will not create content because, as I have already mentioned yet you failed to read. There is in place a mechanic that will 100% guarantee you no loot which is the instant unanchoring of modules the instant the tower dies.
So your argument that it will generate content by giving people loot is moot. Because people can already guarantee you no loot using normal functioning mechanics. Unless you then want to moan that you shouldn't be able to unanchor modules but that would make you look just blatantly stupid.
Tl;Dr for the people who are not boring, blobby, uber predictable a-holes, wormhole pvp is not only fine. But it's rocking right now. |

Joan Greywind
Temnava Legion No Holes Barred
44
|
Posted - 2013.07.05 23:04:00 -
[179] - Quote
chris elliot wrote:There already is a mechanic for generating content. It's called not flying the same boring garbage. It is backed up by the secondary mechanic which is not being a blobby chode. Some of you in c5/c6 space are moaning about no pew. Others who shall remain nameless have so much they have to prioritize which ones to go after and what to let slide for another day.
The loot dropping and sma nonsense will not create content because, as I have already mentioned yet you failed to read. There is in place a mechanic that will 100% guarantee you no loot which is the instant unanchoring of modules the instant the tower dies.
So your argument that it will generate content by giving people loot is moot. Because people can already guarantee you no loot using normal functioning mechanics. Unless you then want to moan that you shouldn't be able to unanchor modules but that would make you look just blatantly stupid.
Tl;Dr for the people who are not boring, blobby, uber predictable a-holes, wormhole pvp is not only fine. But it's rocking right now.
I didn't ignore it, I chose not to respond to it because other people have already answered you, and frankly it is bullshit. It is very easy to self destruct your ships and modules before you actually destroy the tower denying the attackers anything of value (one of the changes proposed was to take the ability of destroying ships inside pos shields). And I don't know if you are living under a rock but a new ninja change that came with the new patch, is that nothing drops from the SMA above a frigate.
You know it is very hard to take you seriously whe all you do is attack all the c5/c6 community for no apparent reason. And using words as "moaning" doesn't help either, because this is a discussion, something that grown ups do to you know, discuss issues.
Since you don't seem to have a basic understanding of human interaction and economics, having something of value can only incentivize to do a particular activity. So let us say I have a good chance to get a few ships out of the invasion, then it might make you do it more, it certainly won't make you do it less. We are here proposing to change the mechanics that guarantees 100% that you won't have any loot if you didn't notice.
And saying something doesn't work, because just.... is also a very weak form of argument. It doesn't take a game designer genius to figure out that making loot drop is not only solved by taking your ability to unachor your modules, but there can be other workarounds.
And anyways loot dropping is just 1 of the proposals (and I already said it might not be the best idea), and there are many more proposed, I summarized some of them (not all) not very long ago (page 9 I believe).
And the "not flying the same ****" is not a content generator" comment for you. I don't even think that statement makes sense whatsoever. PVP drivers are in game mechanics that incetivises PVP (not create a new form of PVP, just makes you want to do more of it).
And next time before seeing that your post went unanswered by one person, ask yourself this, did I not get a response because the other person is "stupid", or maybe because my post lacks any substance.
By the way the name calling was totally unwarranted, because "blatantly stupid" arguments don't generate 150 replies, or maybe it does according to your warped understanding of human interaction.
Just a heads up, if you are going to be spewing the same "quality" posts, getting a response (at least from me) is really flimsy.
I hope that was an enough response to you. |

Onomerous
Shockwave Innovations Surely You're Joking
175
|
Posted - 2013.07.05 23:22:00 -
[180] - Quote
Messoroz wrote:Onomerous wrote:I am 100% for additional conflict drivers in WH. I am 100% against CCP destroying the best part of EVE. I don't know and don't care about null sex. Any other additional disclaimers will be added as needed.
Here are some of the funny / lacking in intelligence topics:
1) do not form big alliance. They are bad: how do we determine too big?
2) bringing too many people to a PVP opportunity: how do we know you don't have more people? How do we determine who from our side doesn't get to fight? Why exactly should we weaken ourselves to make sure you can win?
3) Bat phoning is bad: yes, I would rather lose everything just so you can win?
4) Too many blues: Can you please list who is blue to who so we can all know what's going on? CCP should outlaw bluing?
5) Players are 100% to blame for the lack of PVP in C5/C6: Yes because it is easy to get enough caps into the other guys WH to combat his 10+ caps (see below)
6) Your defenses are too strong. No wonder no one attacks you: Yes, it is a good idea to have hundreds of billions in possessions in a POS with no defenses.
Too many of you only see things from your own perspective. You refuse to ever try to look at it from the other side of the gun. Have some of you even looked at what your wrote? Do really want to represent yourself with those words, sentences and / or ideas? tl;dr We just want to F1 and win win win win
Wow... You are a... 'winner'? You don't have a clue but that's ok. Just keep thinking that small. |

Messoroz
AQUILA INC Verge of Collapse
399
|
Posted - 2013.07.06 00:00:00 -
[181] - Quote
Onomerous wrote:Messoroz wrote:Onomerous wrote:I am 100% for additional conflict drivers in WH. I am 100% against CCP destroying the best part of EVE. I don't know and don't care about null sex. Any other additional disclaimers will be added as needed.
Here are some of the funny / lacking in intelligence topics:
1) do not form big alliance. They are bad: how do we determine too big?
2) bringing too many people to a PVP opportunity: how do we know you don't have more people? How do we determine who from our side doesn't get to fight? Why exactly should we weaken ourselves to make sure you can win?
3) Bat phoning is bad: yes, I would rather lose everything just so you can win?
4) Too many blues: Can you please list who is blue to who so we can all know what's going on? CCP should outlaw bluing?
5) Players are 100% to blame for the lack of PVP in C5/C6: Yes because it is easy to get enough caps into the other guys WH to combat his 10+ caps (see below)
6) Your defenses are too strong. No wonder no one attacks you: Yes, it is a good idea to have hundreds of billions in possessions in a POS with no defenses.
Too many of you only see things from your own perspective. You refuse to ever try to look at it from the other side of the gun. Have some of you even looked at what your wrote? Do really want to represent yourself with those words, sentences and / or ideas? tl;dr We just want to F1 and win win win win Wow... You are a... 'winner'? You don't have a clue but that's ok. Just keep thinking that small.
Eh, the tl;dr was of what you posted. |

chris elliot
EG CORP Mass Overload
201
|
Posted - 2013.07.06 00:28:00 -
[182] - Quote
Joan Greywind wrote:.... words that I took out because I hit the word limiter.
You do realize I live in a c5 don't you? When I speak of moaning its usually because you are moaning.
You want people to discuss issues, yet you discount the words of those who will intentionally blue ball you, simply because it has become more fun to harvest your tears than to fight you. Why this does not concern people is beyond me. Hell, unless someone else is FC'ing I will do it to you on purpose that's how much more fun harvesting your tears is than fighting you.
What we should be discussing is why are we so terrible that people will blatantly and openly blueball us than fight us. Why have we worked ourselves into a position where fun is had by not playing.
The fact that this actually happens is bad.
Joan Greywind wrote:PVP drivers are in game mechanics that incetivises PVP
So then what is the incentive, o dear wise internet one, to bashing my head against the same overpowered and boringly predictable fleets over and over and over again. To being forced at some random time to fight these fleets, or multiples at once while being besieged by sleepers? To risking my cap ships to clear sites against other cap ships just because. Or simply to being forced to fight on your terms because you want me to?
Drivers are catalysts for change and adaptation. You seem unwilling to accept that you may be forced by a driver to completely scrap everything you know and do and start again. Almost every idea you summarized would bend the game to fit how you currently do things, not the other way around like it should be.
We in the c5/c6 regions have, in my opinion the most powerful driver of all. The ability to swiftly travel around any part of the game without complicated logistics, titans, sov or any of that static nonsense. We could, if we so chose, find pvp in every part of the game in a single day. How much more power and enabling do you need to create content?
As for calling you stupid. The dictionary uses definitions 3 and 4 to define stupid as the following. 3. tediously dull, especially due to lack of meaning or sense; inane; pointless 4. annoying or irritating; troublesome
So by quick glance you can see that those two fit the very definition of what you currently do as well as what you are proposing to do. By proxy rendering my summation of them into the word 'stupid' not only accurate but a generalization of what everyone else is telling you into a simple term. You, however, chose to take offense instead. If you like, going forward I will call you tediously dull, annoying and irritating instead.
Going back to drivers. I believe someone used the reference earlier of "advance blueballing". This is a quite accurate portrayal of what would happen if you try and force people together to "fight" you. Currently there is no drive to fight people because you give them no incentive to. Making yourself appealing to fight is both a driver and a good utilization of existing drivers that CCP does not need to code and waste money and resources on.
What drivers am I referencing? The desire to enjoy the game is currently the most powerful driver in the game. It is also the driver that is forcing people away from you that you could be using to force them towards you. People will naturally gravitate towards things that are fun, it is a large contributer to what made TEST such a huge group before drama took over. Make use of existing mechanics and drivers to make yourself fun to fight and everything else will happen on its own. Since you like the pos bashing reference I will humor you and use it here. If you have fun pos bashing, then do it. If not, don't. Wormholes are so loaded with isk that the want of some ships that you could easily have purchased if you did pve for a shorter time is not really a good driver for anything. Making isk harder to get would be a good catalyst for a driver that would make people fight over resources. But ships for the sake of ships is not a driver, it does not force you to change anything.
What you will likely find should some of these "drivers" you seem so keen on actually happen is all this loot you are after will suddenly disappear because people will only keep in their towers what they can log off when you come to town. When these mythical multi-static systems generate on someone who does not wish to partake in your version of eve, they will simply log off. Let you bash their now empty towers and, when you are gone, log back in again. Identical to how roaming farmers do currently. And we all know how much fun those are to deal with.
Look at it this way, why would I intentionally subject myself to terrible odds, broken mechanics and just general terribleness for (insert time here) when I can simply log all my stuff off? Lets say the sleepers take over my system for some predetermined amount of time with penalties that make the system unusable for an additional period of time. If its too long for my liking I can simply unsub and wait out the time while doing other things, playing other games. When the time has passed I sub(or not)and go about not playing your version of eve. Your "drivers" are not really drivers. Yes for a very brief period of time you will get a few cheap kills and maybe the odd tower or two with a terribad fit tengu inside. But you have not changed, the game has not changed, and you will be back here moaning and complaining that we need to find new ways to generate content.
Ultimately, you have not been driven to do anything. |

Proclus Diadochu
Obstergo Polarized.
294
|
Posted - 2013.07.06 00:49:00 -
[183] - Quote
chris elliot wrote:We in the c5/c6 regions have, in my opinion the most powerful driver of all. The ability to swiftly travel around any part of the game without complicated logistics, titans, sov or any of that static nonsense. We could, if we so chose, find pvp in every part of the game in a single day. How much more power and enabling do you need to create content?
This is working as intended. This is your conflict driver, guys. If you don't believe me, ask the nullsec community about how much they like wormholers!  ~Boredom Breeds Direction~ |

Cipreh
Anomalous Existence
474
|
Posted - 2013.07.06 00:54:00 -
[184] - Quote
This thread is hilarious.  Blog: http://lostwithoutlocal.blogspot.com Twitter: @Cipreh I am also available on Skype, details available upon request. Feel free to contact me via any of the above methods,or in-game. |

Messoroz
AQUILA INC Verge of Collapse
399
|
Posted - 2013.07.06 00:55:00 -
[185] - Quote
chris elliot wrote:
We in the c5/c6 regions have, in my opinion the most powerful driver of all. The ability to swiftly travel around any part of the game without complicated logistics, titans, sov or any of that static nonsense. We could, if we so chose, find pvp in every part of the game in a single day. How much more power and enabling do you need to create content?.
They would like it on a platter.
On a wormhole so they can jump out and save their 20 bil proteuses.
In their home system so they can warp in 40 archons with little repercussions. |

Svodola Darkfury
Heaven's End League of Infamy
213
|
Posted - 2013.07.06 01:02:00 -
[186] - Quote
Proclus Diadochu wrote:chris elliot wrote:We in the c5/c6 regions have, in my opinion the most powerful driver of all. The ability to swiftly travel around any part of the game without complicated logistics, titans, sov or any of that static nonsense. We could, if we so chose, find pvp in every part of the game in a single day. How much more power and enabling do you need to create content? This is working as intended. This is your conflict driver, guys. If you don't believe me, ask the nullsec community about how much they like wormholers! 
This is SO true. You get a lot of posturing from null-sec bloc guys but when it comes down to it they are absolutely terrified of C5/C6 corps coming out of null-sec wormholes because we know the mechanics of wormhole space so much better than they do. It's easy to say "hey that's goons, they've got a 70 man tengu gang, lets counter with this." The unknown is what scares them; hey that Proteus is sitting uncloaked on the wormhole with 105 of us in local, but he won't cloak up, what do they have in there??
We are so far off the original topic but your post caught my fancy :)
Svo. CEO of Heaven's End; Seller of Wormholes. |

Joan Greywind
Temnava Legion No Holes Barred
44
|
Posted - 2013.07.06 01:02:00 -
[187] - Quote
I wont quote what you said chris eliot because it is too long. Just let me answer a few thigns.
First that quote that was attributed to me at the beginning, I did not write, I don't where you got from, misquoting someone is probably one of the worst things you can do.
Second this is not a pissing match between you and I think you are referring to my alliance. I have been in noho for less than 10 days and in no way this post is about them. Just look at our killboard we are very proficient about finding pvp everyday, and almost all the killmails have less than 20 pilots in them. So please stop getting my corp and alliance into this. And I have no idea what the tears thing is, but I guess that is not the worst thing in your posts
If you think this discussion is stupid (more intelligent people don't seem to think so) they don't post and don't read it. If is really stupid just ignore it.
This has devolved into personal which Is what kills most discussions, so please if you must post (I highly discourage it), just stop mentioning my alliance, and the c5/c6 community and how they are ruining wh space.
I will try to keep this short. You at least seemed to agree that other than, fun there is no driver to pvp in wh space, which is totally fine, that is why I do it and that is why I play EVE. But I also believe that adding in game mechanisms to reward you for the extra risk you take in some forms of pvp, will create more pvp opportunities for everyone. I also believe if you live in wh space, you should pay a price to leave here, mainly defending it against aggressors. But herein lies the problem, the aggressors have nothing to gain (it isn't even fun because of the pos bashing) from invading. Adding some form of in game mechanic to incentivize that behavior will give us more pvp. I am not forcing my playstyle on anyone, if you like pvp for fun alone then perfect, I am not saying we should take this away, just add some in game drivers for the other people that want more than just fun in their pvp.
This topic is about giving suggestions and discussing ideas how we might add these drivers. Did CCP create the content for Goons to attack TEST? No all they did was change the distribution of high end moons, and left the players to create their own content. Goons could've attacked other entities. CCP didn't create that content for them, they just incetivized more PVP in general (I will repeat this for the 100th time, I am not saying WH space should be like null, I am just using it as an example). CCP adding in game mechanics does not mean creating content, just facilitating more of it, I hope you can get this idea through your head.
And please I am not the only one posting, other people have posted some great ideas and had good arguments for in game drivers.
Yes I am " tediously dull, annoying and irritating instead" (quoted from chris), (I hate to be self involved, but you forced my hand), that is why the post is the fastest growing post on the wormhole subform and has more than 150 replies in less than 48 hours. Yes very dull indeed.
Shut up I know I said I will keep this short. I just can't . |

Onomerous
Shockwave Innovations Surely You're Joking
179
|
Posted - 2013.07.06 01:14:00 -
[188] - Quote
Quote:Eh, the tl;dr was of what you posted.
No, that is what you think. You need to stop crying because people won't play EVE the way you want. Just get agreements for 5v5 at the sun and let the rest of us play. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1291
|
Posted - 2013.07.06 01:18:00 -
[189] - Quote
We just killed some bling ships in w-space! 200mil worth of loot for each participant plus pos fuel for the month. Wait a minute....did we just pew and make profit? Oh damn, I guess broken mechanics aren't broken.
BTW, nice post Chris.
someone named Joan wrote: You at least seemed to agree that other than fun
Why would anyone play this game if it wasn't fun? Oh, you're talking about hoisting your fun on other people's misery. I getcha. Look, Joan....you know why w-space is such a fun place? No...wait...you don't because you keep trying to take "fun" out of the equation.
If we want sov grindlike mechanics....we're go to a place where we could grind sov. If we want to grind warfare, we'd go to losec. If we just want to grind, we'd go to HS. We want pew....and we want it to be fun! I'm sorry that bashing my pos isn't going to be fun for you or net you gazillions in isk.....really....no I'm not sorry. It wouldn't be fun for me either and would be expensive for me....I call that balance......a thing this game lacks is almost every other aspect. But, it's here....we have it.....and you want to muck it up. HTFU!...for the children! |

CeNSeR
Jazz Associates Azgoths of Kria
31
|
Posted - 2013.07.06 01:22:00 -
[190] - Quote
Most of these arguments are based on the current mechanics for pos's.
You could do this you could do that to deny the attackers any sense of victory or iskies.
Things change,mechanics change. Hell just fixing the sma bug would throw the cat amongst the pigeons.
Do not just base your idea's and views on how W space, pos mechanics are at this precise moment in time because game play could be totally different in W space this time next year and this thread is trying to reach out to CCP and try to mold it in a way that current wormhole dwellers would like to see it go.
The utter arrogance of some of the bigger corporations/alliances in this thread makes me smile, just because you are associated with more pilots in your system does not make you any more right than us small fry and some of you would do well to remember that and not discount ideas suggestions from us. Some of us actually chose to be in lower class wormholes and roam in smaller groups because we find that style of game play more appealing.
|

Messoroz
AQUILA INC Verge of Collapse
399
|
Posted - 2013.07.06 01:27:00 -
[191] - Quote
Onomerous wrote:Quote:Eh, the tl;dr was of what you posted. No, that is what you think. You need to stop crying because people won't play EVE the way you want. Just get agreements for 5v5 at the sun and let the rest of us play. I can say the same, crying because people won't fight your 30 man blobs that can't be matched. |

Joan Greywind
Temnava Legion No Holes Barred
44
|
Posted - 2013.07.06 01:27:00 -
[192] - Quote
CeNSeR wrote:Most of these arguments are based on the current mechanics for pos's.
You could do this you could do that to deny the attackers any sense of victory or iskies.
Things change,mechanics change. Hell just fixing the sma bug would throw the cat amongst the pigeons.
Do not just base your idea's and views on how W space, pos mechanics are at this precise moment in time because game play could be totally different in W space this time next year and this thread is trying to reach out to CCP and try to mold it in a way that current wormhole dwellers would like to see it go.
The utter arrogance of some of the bigger corporations/alliances in this thread makes me smile, just because you are associated with more pilots in your system does not make you any more right than us small fry and some of you would do well to remember that and not discount ideas suggestions from us. Some of us actually chose to be in lower class wormholes and roam in smaller groups because we find that style of game play more appealing.
That is cool and I totally respect that, I am asking for any change in pvp mechanics, and the things we are asking for (the people that want more pvp drivers), doesn't change or affect your playstyle one bit, other than of course giving you more opportunities and incentives for pvp, which is all what we are arguing for, I really don't see how that can be a bad thing. |

CeNSeR
Jazz Associates Azgoths of Kria
33
|
Posted - 2013.07.06 01:44:00 -
[193] - Quote
Joan Greywind wrote:CeNSeR wrote:Most of these arguments are based on the current mechanics for pos's.
You could do this you could do that to deny the attackers any sense of victory or iskies.
Things change,mechanics change. Hell just fixing the sma bug would throw the cat amongst the pigeons.
Do not just base your idea's and views on how W space, pos mechanics are at this precise moment in time because game play could be totally different in W space this time next year and this thread is trying to reach out to CCP and try to mold it in a way that current wormhole dwellers would like to see it go.
The utter arrogance of some of the bigger corporations/alliances in this thread makes me smile, just because you are associated with more pilots in your system does not make you any more right than us small fry and some of you would do well to remember that and not discount ideas suggestions from us. Some of us actually chose to be in lower class wormholes and roam in smaller groups because we find that style of game play more appealing.
That is cool and I totally respect that, I am asking for any change in pvp mechanics, and the things we are asking for (the people that want more pvp drivers), doesn't change or affect your playstyle one bit, other than of course giving you more opportunities and incentives for pvp, which is all what we are arguing for, I really don't see how that can be a bad thing.
Its not a bad thing, not a bad thing at all and to the pilots who say that W space is rife at the moment with pvp opportunities and things dont need to be changed why would you argue against anything that would/could increase the possibilities of even more pvp.
|

chris elliot
EG CORP Mass Overload
204
|
Posted - 2013.07.06 01:51:00 -
[194] - Quote
Joan Greywind wrote: ...stuff
Joan I'm not after you at all, in fact I don't even think I have gotten to shoot you yet. Come tomorrow I probably wont even remember your name if this thread isn't on the top of the boards.
Fact is though, you inherited a badge when you joined your alliance. And with that badge you inherited its baggage. You may do a lot of other things now. But not very far in the distant past you(NOHO) were one of the great purveyors of what I mentioned in my posts. Like it or not, when people see the NOHO badge the second thought on their minds is almost invariably "cr&p, here comes a t3 epeen blob again, lets see if we can roll and find something else to do before they find our hole." You mentioned cringing when you hear about arranged fights. This is a byproduct of that illustrious past that is now driving you nuts. Sadly your organizations past is haunting you daily.
Joan Greywind wrote: You at least seemed to agree that other than fun, there is no other real driver to pvp in wh space, which is totally fine, that is why I do it and that is why I play EVE. But I also believe that adding in game mechanisms to reward you for the extra risk you take in some forms of pvp, will create more pvp opportunities for everyone. I also believe if you live in wh space, you should pay a price to live here, mainly defending it against aggressors.
Agreed on the first point but not the other, fun is the reason we play games. When that is gone it becomes work that I have to pay for. Which is when you and I stop playing. As for paying the price, we have to deal with terrible pos mechanics and paranoia all the time. To me that is in game price enough. If you want me to actually defend my system, I guarantee you that you will not be pleased with the outcome because I will do everything in my power to skew it in my advantage. Its nothing personal, its just how defending works. Someone used the term "absolute" earlier which I think is appropriate. So who really benefits here from having to defend my home? My limited mental calculus says neither of us. The actual price we pay is all the same, $15 a month and you can do as you damn well please so long as it is within the EULA and the rules of your chosen organization. There are tons of holes out there sitting empty, "defending" my home is silly when, unlike other parts of space, there is tons of it lying empty around me. Should you happen to stumble into me and can make yourself(NOHO/whoever) look like an appealing thing to play with, then I can guarantee you that we will be happy to oblige, as will pretty much everyone else in wh space. Now if you want my home for another reason, weather/moons/planets yada yada we now have a totally different kettle of fish and all bets are off at that point.
One last one before I go.
Joan Greywind wrote: It just seems you have to fish really hard to find serious pvp in wh's these days (killing ventures and drakes don't count).
Serious pvp is largely what you make it to be in my opinion. I personally don't have to fish very hard simply because of what I fly. I like to fly nano/kitey things. If I screw up, 100% of the time I am dead. Your tastes may differ, but it still largely hinges on what you make out of it.
If your taste is the titan pricetag t3 brawls then yes you will have to fish very hard indeed because the number of partners left on that dance floor is very very small indeed. |

Joan Greywind
Temnava Legion No Holes Barred
44
|
Posted - 2013.07.06 02:07:00 -
[195] - Quote
ok chris glad we got this back to a civilized conversation. Alright I am a part a big bad alliance, how is that related to the argument at hand, many other people in different sized alliances seem to hold the same view I hold. EVE is a game or risks and in game prices. Whatever you get should be paid for, saying that paying 15$ a month entitles you to anything in EVE other than being thrown in a jungle, is against what the essence of this game is about. I am not saying pvp shouldn't be fun, all I am saying that some forms of pvp (i must have repeated this sentence a million times :P) should be a bit more than just fun.
Answer me this, how is adding any pvp drivers, which many people in wh space actually advocate, going to affect you badly in any way? And please don't tell me it is going to take a lot of CCP's time, let them decide that, as a player how is this affecting you? |

Jack Miton
Semper Ubi Sub Ubi
2100
|
Posted - 2013.07.06 02:16:00 -
[196] - Quote
Cipreh wrote:This thread is hilarious.  It definitely went places didnt it :P anyone with any clue seems to have stopped posting 5-6 pages ago and went to get the popcorn. |

Joan Greywind
Temnava Legion No Holes Barred
44
|
Posted - 2013.07.06 02:27:00 -
[197] - Quote
Jack Miton wrote:Cipreh wrote:This thread is hilarious.  It definitely went places didnt it :P anyone with any clue seems to have stopped posting 5-6 pages ago and went to get the popcorn. frankly the ones surprising me the most are NOHO being morons. I would have expected better :( polarized having no clue im never surprised by ;)
Who other than me posted from noho, these are my observations, I am new in noho and this is completely unrelated to them.
So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why. |

chris elliot
EG CORP Mass Overload
205
|
Posted - 2013.07.06 02:42:00 -
[198] - Quote
Joan Greywind wrote:Answer me this, how is adding any pvp drivers, which many people in wh space actually advocate, going to affect you badly in any way? And please don't tell me it is going to take a lot of CCP's time, let them decide that, as a player how is this affecting you?
To be honest, right now. So long as they do not totally wreck the coming T2 HAC/T3 rebalancing we should be provided with tons of incoming drivers as people scramble to unfiddle the new metas that will emerge.
PVE will likely get slightly more difficult if the standard tengu ball/lokidread is no longer sufficient to run sites. Prices on t3's will probably drop a bit and you will likely see people experimenting with different things for a while. Along with lots and lots of moaning about isk.
People will likely have to learn how to deal with alpha and how that will affect their invasion strategies when the supertanks are no more. Which will again fiddle with how invasions are conducted.
I think once that is more or less ironed out then CCP can take a look at doing things like adding/removing mechanics.
The moongoo idea is not really a good one because if you add low ends, they are not worth harvesting. I can make more isk doing PI on a 1 week old toon than off a low end moon. And high end moon goo in wormholes would just be full of suck because of how easy they are to defend.
Reworking the black hole effect slightly is a good idea because it provides a change of pace and opens up more habitable and usable space for people to be in. And more people means more chances for fights, or chances to stumble into an easy kill in what would otherwise be a wash.
Some people mentioned tweaking cap escalations in another thread. You could do that, however, it would probably be smarter to see how the rebalance comes out in the wash with the markets. If the market tanks there will need to be some mechanism to keep people in wh's otherwise we will see a lot of people go run risk free incursions.
The long term plans to rejigger pos's is another good idea that I like as well. Mostly for usability and backend purposes though. |

Proclus Diadochu
Obstergo Polarized.
295
|
Posted - 2013.07.06 03:17:00 -
[199] - Quote
Joan Greywind wrote:Jack Miton wrote:Cipreh wrote:This thread is hilarious.  It definitely went places didnt it :P anyone with any clue seems to have stopped posting 5-6 pages ago and went to get the popcorn. frankly the ones surprising me the most are NOHO being morons. I would have expected better :( polarized having no clue im never surprised by ;) Who other than me posted from noho, these are my observations, I am new in noho and this is completely unrelated to them. So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why.
Don't bother, Joan... Jack Miton just talking out his ass. You should keep your discussion going. It's better than the rest of this **** forum. ~Boredom Breeds Direction~ |

Jack Miton
Semper Ubi Sub Ubi
2101
|
Posted - 2013.07.06 03:17:00 -
[200] - Quote
Joan Greywind wrote:So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why. no what i said at all actually.
thing is, WHs have pvp drivers. also, the pvp itself is the driver if youre doing it right. the entire argument is not valid. issue with WHs is that the people there have grown to the point of no distinction between them and it's a massive stalemate that's made worse by most of them stepping in to prevent anyone from breaking the stalemate.
it makes no difference what CCP put into whs, moon goo, better WHs, better PI, whatever. if the mentality doesnt change the pvp wont either. i couldnt care less if ccp add more drivers to WH space, would be great. still wouldnt change the state of wh pvp. WH dwellers like to mock NS for their blues and huge blobs and massive alliances while in reality, WHs are no longer any different. |

Joan Greywind
Temnava Legion No Holes Barred
44
|
Posted - 2013.07.06 04:07:00 -
[201] - Quote
Jack Miton wrote:Joan Greywind wrote:So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why. no what i said at all actually. thing is, WHs have pvp drivers. also, the pvp itself is the driver if youre doing it right. the entire argument is not valid. issue with WHs is that the people there have grown to the point of no distinction between them and it's a massive stalemate that's made worse by most of them stepping in to prevent anyone from breaking the stalemate. it makes no difference what CCP put into whs, moon goo, better WHs, better PI, whatever. if the mentality doesnt change the pvp wont either. i couldnt care less if ccp add more drivers to WH space, would be great. still wouldnt change the state of wh pvp. WH dwellers like to mock NS for their blues and huge blobs and massive alliances while in reality, WHs are no longer any different.
But jack even null that didn't see a decent war in years, things changed completely, blues switched sides and we have a big ass war over a small change. Maybe that is what we need. Drivers dont have to be goo, it was just suggested, if you have other ideas or suggestions go ahead and post them. Btw your tutorial on how to do sites (that was amazing) was a significant pvp driver in and by itself. That is the kind of thing I am talking about. Yes yours was player created, but I still think there is no harm and only benefit out of CCP putting in some pvp drivers other than just "it's fun". We really do lack them in wh space (saying we lack pvp drivers doesn't mean there is a lack of pvp) |

Messoroz
AQUILA INC Verge of Collapse
399
|
Posted - 2013.07.06 05:01:00 -
[202] - Quote
Joan Greywind wrote:Jack Miton wrote:Joan Greywind wrote:So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why. no what i said at all actually. thing is, WHs have pvp drivers. also, the pvp itself is the driver if youre doing it right. the entire argument is not valid. issue with WHs is that the people there have grown to the point of no distinction between them and it's a massive stalemate that's made worse by most of them stepping in to prevent anyone from breaking the stalemate. it makes no difference what CCP put into whs, moon goo, better WHs, better PI, whatever. if the mentality doesnt change the pvp wont either. i couldnt care less if ccp add more drivers to WH space, would be great. still wouldnt change the state of wh pvp. WH dwellers like to mock NS for their blues and huge blobs and massive alliances while in reality, WHs are no longer any different. But jack even null that didn't see a decent war in years, things changed completely, blues switched sides and we have a big ass war over a small change. Maybe that is what we need. Drivers dont have to be goo, it was just suggested, if you have other ideas or suggestions go ahead and post them. Btw your tutorial on how to do sites (that was amazing) was a significant pvp driver in and by itself. That is the kind of thing I am talking about. Yes yours was player created, but I still think there is no harm and only benefit out of CCP putting in some pvp drivers other than just "it's fun". We really do lack them in wh space (saying we lack pvp drivers doesn't mean there is a lack of pvp)
Decent war in years?
The fudge?
Are you blind?
There was PL vs AAA.
There was CFC vs NCDOT in the North after the Rzr and morsus fell.
There was the great drone wars that even to this day continue.
Tons more conflicts that I can't even list.
If your idea of a "decent" war is 3000 man fights. I don't think you should be in wspace. |

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
529
|
Posted - 2013.07.06 07:56:00 -
[203] - Quote
Messoroz wrote:Joan Greywind wrote:Jack Miton wrote:Joan Greywind wrote:So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why. no what i said at all actually. thing is, WHs have pvp drivers. also, the pvp itself is the driver if youre doing it right. the entire argument is not valid. issue with WHs is that the people there have grown to the point of no distinction between them and it's a massive stalemate that's made worse by most of them stepping in to prevent anyone from breaking the stalemate. it makes no difference what CCP put into whs, moon goo, better WHs, better PI, whatever. if the mentality doesnt change the pvp wont either. i couldnt care less if ccp add more drivers to WH space, would be great. still wouldnt change the state of wh pvp. WH dwellers like to mock NS for their blues and huge blobs and massive alliances while in reality, WHs are no longer any different. But jack even null that didn't see a decent war in years, things changed completely, blues switched sides and we have a big ass war over a small change. Maybe that is what we need. Drivers dont have to be goo, it was just suggested, if you have other ideas or suggestions go ahead and post them. Btw your tutorial on how to do sites (that was amazing) was a significant pvp driver in and by itself. That is the kind of thing I am talking about. Yes yours was player created, but I still think there is no harm and only benefit out of CCP putting in some pvp drivers other than just "it's fun". We really do lack them in wh space (saying we lack pvp drivers doesn't mean there is a lack of pvp) Decent war in years? The fudge? Are you blind? There was PL vs AAA. There was CFC vs NCDOT in the North after the Rzr and morsus fell. There was the great drone wars that even to this day continue. Tons more conflicts that I can't even list. If your idea of a "decent" war is 3000 man fights. I don't think you should be in wspace. All I'm starting to see is you want reasons to do 200 man blobs in wspace.
There was me closing down 0ccupational Hazzard. Don't forget that one gawd dammit!!!
no more games... it's real this time!!! |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
30
|
Posted - 2013.07.06 08:27:00 -
[204] - Quote
It really is a shame this thread ended up this way. Lots of angry kids taking things out of context and trying to creat arguments.
Interesting topic but there are too many idiots aroud here for us to have a sensible debate as to whether wormholes could do with some new content.
OP I wouldn't waste your time, this has got way past the point where it should have been locked. |

Jack Miton
Semper Ubi Sub Ubi
2102
|
Posted - 2013.07.06 08:34:00 -
[205] - Quote
Quinn Corvez wrote:Interesting topic but there are too many idiots aroud here for us to have a sensible debate as to whether wormholes could do with some new content. Dude... no one doesnt want more content... it's soooo not the point here.... |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
30
|
Posted - 2013.07.06 08:52:00 -
[206] - Quote
Then what is the point here because I'm lost...
On one side we hear "add content that; 1. Attracts more people to WH space 2. Gives a reason for the big guys to fight each other and 3. Gives us an alternative to POS bashing:
And on the other side we hear "it's all your fault, disband and move to a C2 or null" |

Nix Anteris
Bite Me inc Bitten.
80
|
Posted - 2013.07.06 08:58:00 -
[207] - Quote
CeNSeR wrote:The dev ( cant remember his name...the vertically challenged guy ) Poor Greyscale, what he lacks in stature he makes up for in raw awesomeness.
CeNSeR wrote:And i think things are now coming to a head where we wormholes are now crying out for some more JUICE.
So CCP SHOW ME THE JUICE Well, to bring up a recurring theme thats been suggested constantly for the last 4 years. Would be nice if sleepers were a bit more territorial.
Sleepers on WHs the same as k-space gets rats on gates - if people want to kill them they have to linger on the wormhole. If people want to sit on the wormhole or be in a slow aligning ship they're taking additional risk. (yep, you better scout that orca with a combat party)
Inactive systems getting a sleeper "build up", where they get pretty miffed at these insubordinate capsuleers who are occupying their space. - Well if you want your towers to survive, you're going to have to leave the shields, and if your tower doesn't survive, that's a nice pinata for passers through. (also see fixing SMA drops) |

Winthorp
Straya. Scrap Iron Flotilla.
139
|
Posted - 2013.07.06 11:02:00 -
[208] - Quote
Nix Anteris wrote:CeNSeR wrote:The dev ( cant remember his name...the vertically challenged guy ) Poor Greyscale, what he lacks in stature he makes up for in raw awesomeness. CeNSeR wrote:And i think things are now coming to a head where we wormholes are now crying out for some more JUICE.
So CCP SHOW ME THE JUICE Well, to bring up a recurring theme thats been suggested constantly for the last 4 years. Would be nice if sleepers were a bit more territorial. Sleepers on WHs the same as k-space gets rats on gates - if people want to kill them they have to linger on the wormhole. If people want to sit on the wormhole or be in a slow aligning ship they're taking additional risk. (yep, you better scout that orca with a combat party) Inactive systems getting a sleeper "build up", where they get pretty miffed at these insubordinate capsuleers who are occupying their space. - Well if you want your towers to survive, you're going to have to leave the shields, and if your tower doesn't survive, that's a nice pinata for passers through. (also see fixing SMA drops)
This would be a really nice addition to WH's something you would have to face at least once a week to maintain your presence in your WH or the sleepers slowly remove your POS. And make the loot interesting enough to bother checking (Maybe the rare faction module drop) but not more blue loots and ribbons as WH's are dripping with it already if your not a moron.
Would put the farmers outside their POS just that little bit more exposed but not completely as they would have their POS defenses on their side.
P.S 11 pages of this dribble and only one quality post from the guy i qouted. |

Ellariona
Bite Me inc Bitten.
139
|
Posted - 2013.07.06 11:47:00 -
[209] - Quote
Joan Greywind wrote:Currently, other than the reason of good fights, there isn't much motive to actually engage in pvp in WH space. There are plenty motives: -Keeping the w-space market healthy by ensuring that new T3s need to be built/bought. -Keeping carebears out (or teaching them a lesson about the dangers of w-space) to ensure the GÇÿrisk vs rewardGÇÖ aspect of w-space is kept alive -If you donGÇÖt pvp, you will be known as weak and have a higher chance of eviction or repeated strikes to your operations -It keeps your alliance/corp active. Inactivity = Death -It keeps your alliance/corp from turning into carebears, because w-space bearing is so tempting. -ItGÇÖs fun If you donGÇÖt acknowledge or understand these motives, I urge you and your pack to start learning about them.
Joan Greywind wrote:If you run into a active gang or WH and they don't want to PVP, they just wait it out for a day till the connection drops, no biggie. In null if you don't fight you lose your territory +income. I find it hard to follow your logic. The threat of losing your territory and assets is as big (if not bigger) than it is in nullsec. If you run into a gang and they don't want to PVP, punish them by eviction or popping all their POCOGÇÖs and forms of sabotage. ItGÇÖs really hard to recover from eviction as a alliance (a bit like theft). You also lose the ability to make ISK by farming your system(s). That should be a large enough incentive for bears to fight. And if they DO return to w-space, they would be very foolish to try the neutral approach a second time.
Joan Greywind wrote:Eviction also recently got a shadow nerf with the SMA "working as inteded" bug. And even without that bug, eviction were really not worth the cost because the other corp would just self destruct their assets. I'd like to see it changed of course, but the SMA bug and self-destructing assets don't really matter, since evictions shouldn't be a matter of profitability, but a matter of politics, w-space pvp attitude and pumping alliance morale (read: activity). There's plenty of profits to be had on the PVE side anyway.
Joan Greywind wrote:The only major pvp we find in wh space, is either personal vendettas evictions, loggofski traps, and fights that are actually orchestrated by both sides, which really sux as pvp in eve should be non consensual (most of the times at least). I really cringe when I see **** like yea let's fight but no more than 15 ppl and no capitals. Nobody is limiting anyone to live in w-space and solely fight in w-space. Take some fights in null/low as well (like VOC is doing, for example). That aside, I do believe thereGÇÖs a bit more to w-space pvp than logofskis and orchestrated fights. Even the EVE uni guys understand that! Evictions are a healthy thing, as explained above. If you wonGÇÖt take fights, you donGÇÖt deserve the rewards from w-space. Same as null and lowsec risk vs reward, but more harsh. If you follow that rule, in time, youGÇÖll see that more and more w-entities will take the fights that are presented to them.
Joan Greywind wrote:I really don't have that many ideas to fix this problem (if it is a problem anyways). One of them might be just making the self destruct not work inside pos shields might be a good start. That way at least evictions can be somewhat profitable, and maybe that way people have more incentive to actually pvp. I find that a good idea.
So to sum it up: If you want more proper fights, then everyone should follow the "no PVP means eviction for you!" rule. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1291
|
Posted - 2013.07.06 12:38:00 -
[210] - Quote
Ellariona wrote:
-Keeping carebears out (or teaching them a lesson about the dangers of w-space) to ensure the GÇÿrisk vs rewardGÇÖ aspect of w-space is kept alive
There is so much wrong with this statement.....so so much wrong with it. It's also a sign of large alliance elitism. And unless you're whipping out you cc for everything you need to buy in this game.....guess what.....you're getting your bear on to make isk.
You came out with a fairly good idea, then you say something like this demonstrating a fundamental lack of understanding which is exactly why this thread is pointless. Most of the ideas in it really only serve to turn w-space into a more stagnant part of space....not enrich it.
Carebears can eventually become pvp'rs. Yes, it happens. The metamorphosis takes times and only certain carebears will become pvp'rs. Besides, they all have to get their loot, industry, ships to and from HS. Never ignore the tears generated when you kill their Orca filled with 6bil in loot trying to make it to HS or kill it on the way back during a fuel haul watching their pos go offline because someone was too lazy to keep adequate fuel in their higher class wh.
For the tears alone.....why would you want to keep carebears out of w-space? Why?!? HTFU!...for the children! |

Vivian Marcos
Grumpy Bastards Mass Overload
3
|
Posted - 2013.07.06 13:03:00 -
[211] - Quote
Heeeey NOHO, didn't i see you a while back ago...
Currently i have been in a c5/c5 for a short time, a c4/c3 for a bit longer, and a c2 for a lot longer. So not as much experience as others but here is my 2 isk...
A lot of people confuse PVP with ganking. Killing those who most likely cant kill you back (aka killing a 10 man t3 gang with your 30 man t3 gang, killing that dual drake set-up doing em c2 sites, or even killing a couple of BS rolling a hole) is more PVE than it is PVP, suuuuure there is a hunting factor, but it isnt so much more different than faction spawn, except these can but mainly dont have scouts :P.
PVP has risk. It is where 2 entities have a chance at winning a combat engagement with each other. Adding more sites or lucrative rewards isnt going to encourage fights, it will encourage ganks. You dont protect your assets with a small group or equal numbers, you protect your assets with 10 times the numbers and enough jammers to jam every member of test 2 times over.
I like the idea of POS bashing and evicting, but it is boring, no matter how many dreads you throw at it... and until ccp fixes that whole loot not dropping (you know, the one that isnt a bug >.>) it is not lucrative.
Another thing is that someone brought up the current war with Test Alliance and CFC, that isnt content generated. Sure people use fighting on hubs and POSs as an excuse to fight, but the war is being driven by the want of fights (for test at least).
Back to the point, PvP (not ganks) is driven by the want of fights, not be resources. Resource fights as mentioned above only benefit those with the numbers and tech to compete with the biggest of the big constantly. My suggestion for generation content is to either A) bait better and get more ganks in, or B) start doing PvP, not "farming" other players...
(this post contains numerous grammatical errors, most of which i fully support) Hey sky, get back to work! U 2 cips.... |

Onomerous
Shockwave Innovations Surely You're Joking
179
|
Posted - 2013.07.06 13:26:00 -
[212] - Quote
Messoroz wrote:Onomerous wrote:Quote:Eh, the tl;dr was of what you posted. No, that is what you think. You need to stop crying because people won't play EVE the way you want. Just get agreements for 5v5 at the sun and let the rest of us play. I can say the same, crying because people won't fight your 30 man blobs that can't be matched.
I haven't cried. Having been on both sides I understand why each side does what it does. You are the one crying. |

Onomerous
Shockwave Innovations Surely You're Joking
179
|
Posted - 2013.07.06 13:40:00 -
[213] - Quote
Back on topic
It would be nice to have PVP drivers but to be honest it would be very difficult to 'force' people out to fight. Many WH corps will not fight when you attack their POS? What else is there that would have them come out? Trying to force people to fight will probably end up ruining WH more than helping. |

Jack Miton
Semper Ubi Sub Ubi
2106
|
Posted - 2013.07.06 13:46:00 -
[214] - Quote
Onomerous wrote:Back on topic It would be nice to have PVP drivers but to be honest it would be very difficult to 'force' people out to fight. Many WH corps will not fight when you attack their POS? What else is there that would have them come out? Trying to force people to fight will probably end up ruining WH more than helping. that you. finally someone who gets it.
|

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.06 14:35:00 -
[215] - Quote
Jack Miton wrote:Onomerous wrote:Back on topic It would be nice to have PVP drivers but to be honest it would be very difficult to 'force' people out to fight. Many WH corps will not fight when you attack their POS? What else is there that would have them come out? Trying to force people to fight will probably end up ruining WH more than helping. thank you. finally someone who gets it. if someone doesnt come out to defend their home, their POS and all their stuff, then theyre not going to come out and fight for anything else either.
Ok before I respond to this, just a response to a point that I saw crop up a lot.
Wanting something to be better does not mean it is bad state right now. I am not saying that WH pvp is bad, or it isn't worth it, on the contrary it is where you have the best kind of pvp. Our goal here is to see if it can be better, by adding conflict drivers.
Now drivers doesn't mean forcing people to fight, but to give them an incentive to do it more. Let us take your guide of how to do sites like a baws c5/c6. Now because of that guide many people actually went out and started doing more sites, giving us more targets and more fights. That is a conflict driver. Nobody forced those people to do more sites, but it just made it more appealing. Not by neccessary increasing the iskies or rewards (it was already there), but by making it more accessible. Now from the many posts we have here, most forms of pvp in wormholes is done, to have fun (gud fights), revenge, proving that you are better, and keeping morale up. All of these drivers are meta (out of game drivers). Now you say CCP already gave us a lot of opportunities to PVP in wormhole space and I agree 100%, but we lack in game drivers (reasons) to pvp. You simply can't have real politics without in game reasons to fight (someone mentioned politics in a post).
I think we can all agree that more pvp in general is always better (carebears need not post). The question here is do you think CCP should add drivers to conflicts in wh space to induce (not force) more pvp or not.
My viewpoint here is yes, since CCP added none till now (they don't have to be addition of content or huge changes mind you). As we saw there were many good and bad suggestions on how to do this.
The goal of this post was to induce a discussion and get a feel about the viewpoints of the wormhole community about this particular subject. We all know that a particular aspect of the game gets more attention (or at least considered) from CCP if we shout loud enough :P.
And a final note, in noho we tend to follow the "not in fleet, then shoot creed", so yes we will kill miners, drakes, "defenseless" ships and any fleet that we have some chance of beating (we won't whelp fleets, that is just bad pvp), yes even corpies that are not in fleet, wth are you doing online and not in the fleet anyways you jew. |

Onomerous
Shockwave Innovations Surely You're Joking
181
|
Posted - 2013.07.06 16:35:00 -
[216] - Quote
I'm trying to figure out what CCP could add to induce some more PVP. Some peeps are not going to fight no matter what you do. But for the others, what might be added? You have to be careful that whatever it is doesn't give the defenders too much of an advantage (they already have several advantages) but is worth fighting for in the first place. |

Nix Anteris
Bite Me inc Bitten.
85
|
Posted - 2013.07.06 16:38:00 -
[217] - Quote
Onomerous wrote:I'm trying to figure out what CCP could add to induce some more PVP. Some peeps are not going to fight no matter what you do. But for the others, what might be added? Kind of a stretch goal, but if EVE had twice the number of active players, more people would want to live here, and there would be more conflict.
So, go sell it to your friends, co-workers, your family, their children, etc. ;) |

QT McWhiskers
Hard Knocks Inc. Kill It With Fire
182
|
Posted - 2013.07.06 17:32:00 -
[218] - Quote
I find it kind of funny seeing people say things like "CCP should add something to promote pvp in wormholes." You are the person who should be promoting pvp in wormholes. Go out and get kills. |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.06 17:45:00 -
[219] - Quote
QT McWhiskers wrote:I find it kind of funny seeing people say things like "CCP should add something to promote pvp in wormholes." You are the person who should be promoting pvp in wormholes. Go out and get kills.
CCP also adding some mechanics that drive conflicts, doesn't mean the players don't either. As I have said all the pvp done now is done for meta reasons (player driven). Would it be bad if CCP added some drivers themselves (the equivalent in k space, just as an example, is sov)? what is wrong with wanting more pvp? |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.06 18:10:00 -
[220] - Quote
I still don't understand which other conflict drivers are necessary, there are so many wormholes, so much space and so little people that there simply isn't anything worth fighting over. If anything, I believe the mechanics should be slightly altered to promote conflict or some new tools could be looked at, two extreme examples that I ran across and were looking attractive to a degree: - Example: (you can only warp to a wormhole within 7.5km) meaning that you'd always have to paddle the last 2000m on your own. It's not a huge change for most ships, but if you intend to get your freighter out, you better make sure you can defend it for those 30 seconds - or have someone bumping it closer. - Example: (somewhere on failheap challenge - I believe - was a high-quality-suggestion (I'm not mocking it, I was fascinated positively) of anomalies with high value taking place in 'warp bubbles', so 100s of kilometers (as I understood) of non-warpable space, with juicy stuff in the middle and people landing on the edges, and ofc LeHolyMotherOfAsteroids in the direct middle) No matter how you look at it, a warp disruption field with luxurious pve in the middle would be the ultimate pvp-magnet. As people sitting inside would have no means to escape by just pressing warp, and agressors just being unable to warp in their big baddieships to 0, it would do a lot to fix a lack of pvp-oppurtunities. I actually think the original author had a rather different concept than I'm trying to patch together, but the direction - I hope - survived.
Just whatever it is, controlling w-space should always imply that you are the somehow superior force regarding pvp in your location, and that you have better intel/logistics. Tagging it is senseless, and any kind of SOV is just stupid. You don't control it because the wormhole is tagged with your name, you control it because you deny other people access over and over.
Tech-3-rebalance would go a long way aswell, 'best' ships are not good for pvp :p I only correct my own spelling. |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.06 19:00:00 -
[221] - Quote
Lloyd Roses wrote:I still don't understand which other conflict drivers are necessary, there are so many wormholes, so much space and so little people that there simply isn't anything worth fighting over. If anything, I believe the mechanics should be slightly altered to promote conflict or some new tools could be looked at, two extreme examples that I ran across and were looking attractive to a degree: - Example: (you can only warp to a wormhole within 7.5km) meaning that you'd always have to paddle the last 2000m on your own. It's not a huge change for most ships, but if you intend to get your freighter out, you better make sure you can defend it for those 30 seconds - or have someone bumping it closer. - Example: (somewhere on failheap challenge - I believe - was a high-quality-suggestion (I'm not mocking it, I was fascinated positively) of anomalies with high value taking place in 'warp bubbles', so 100s of kilometers (as I understood) of non-warpable space, with juicy stuff in the middle and people landing on the edges, and ofc LeHolyMotherOfAsteroids in the direct middle) No matter how you look at it, a warp disruption field with luxurious pve in the middle would be the ultimate pvp-magnet. As people sitting inside would have no means to escape by just pressing warp, and agressors just being unable to warp in their big baddieships to 0, it would do a lot to fix a lack of pvp-oppurtunities. I actually think the original author had a rather different concept than I'm trying to patch together, but the direction - I hope - survived.
Just whatever it is, controlling w-space should always imply that you are the somehow superior force regarding pvp in your location, and that you have better intel/logistics. Tagging it is senseless, and any kind of SOV is just stupid. You don't control it because the wormhole is tagged with your name, you control it because you deny other people access over and over.
Tech-3-rebalance would go a long way aswell, 'best' ships are not good for pvp :p
Sov was used only as example, I am not actually proposing to the same mechanic in wh, or against an idea like that. I was just using an example to explain what in game conflict drivers mean. the non warpable space is an idea that I personally like very much. |

Lloyd Roses
Artificial Memories
119
|
Posted - 2013.07.06 19:26:00 -
[222] - Quote
Joan Greywind wrote: Sov was used only as example
Accidental insult successful.
The original thread on failheap - that I slightly messed up. eherm. If you like the real idea, you should give that man kudos and a voice :| I only correct my own spelling. |

StarFleetCommander
V0LTA Verge of Collapse
161
|
Posted - 2013.07.06 20:05:00 -
[223] - Quote
Wormhole pvp is rare and is same old same old
Roam Null sec, Gud Fights to be had  |

StarFleetCommander
V0LTA Verge of Collapse
161
|
Posted - 2013.07.06 20:11:00 -
[224] - Quote
Ellariona wrote: Also, I thought VOC didn't focus on w-space anymore? So, what's the deal?
We dont waste our time rolling for "Wormhole PvP" this is a lengthy process that can take up a whole evening of peoples time and most of the time the result is properly a gank.
We welcome wormhole pvp if we come across it but our main focus is to scan a large chain get multiple null sec/low sec exits to maximize our pvp. opportunities
|

Wasted Ammo
Ministry of War Amarr Empire
6
|
Posted - 2013.07.06 22:06:00 -
[225] - Quote
I didn't read the whole thread so if this has already been suggested...my bad.
Off the top of my head, one potential PVP driver could be tripling or quadrupling the number of WH connections (and maybe even randomizing them).
Maybe if instead of your usual one static (2 in the case of C2s), you had 3 or 4 your potential for PVP should increase, no?
EDIT: It would make scanning a bigger PITA though :) |

Proclus Diadochu
Obstergo Polarized.
298
|
Posted - 2013.07.06 23:26:00 -
[226] - Quote
I guess I had always looked at wormholes as conflict drivers themselves.
> Once properly scanned down, quick projection of force all over New Eden. > Sleepers that allow opportunities for escalation/ganking (technically PVP/Conflict) > A form of SOV (We created this by inhabiting and settling in wormholes) > Wormhole Effects - Making some wormholes more desirable (Although, again I think that the "desirable" portion comes from us striving to inhabit various types of wormholes with certain effects, when I feel CCP intended to just throw a wrench in roaming PVP in wormholes) > Random K162's that can come from anywhere (So a roaming gang in null/low enters a system looking for a fight, and all the sudden - :surprise: wormhole gang slaughters them. This could also apply to random fights in w-space, however as has been stated before, we kinda all kneejerk armor gangs now and the driver is ~slightly~ broken...)
CCP didn't initially intend for players to permanently live in wormholes. Wormholes were designed as content for explorers and were conflict drivers by design. We, the players, broke some of these drivers, and/or refuse to use some of the existing ones. CCP designs content and the players use it, and sometimes we manipulate what was designed and turn it into something else. In this case, we created a wormhole community. Looking at what we've done to the existing drivers/content, what effects do you think future changes and our response to the changes will do to our community? Is it worth it? Will it actually change things?
Many think that some small changes may make things better, some say that those changes won't change human nature or a player's response to a redesign of the mechanics. I think the community should just use the content that was designed, since it does work for those that actually capitalize on all the drivers. If you sincerely don't think that conflict drivers exist in wormholes, you haven't been paying attention. ~Boredom Breeds Direction~ |

Joan Greywind
Temnava Legion No Holes Barred
45
|
Posted - 2013.07.07 03:41:00 -
[227] - Quote
Proclus Diadochu wrote:I guess I had always looked at wormholes as conflict drivers themselves.
> Once properly scanned down, quick projection of force all over New Eden. > Sleepers that allow opportunities for escalation/ganking (technically PVP/Conflict) > A form of SOV (We created this by inhabiting and settling in wormholes) > Wormhole Effects - Making some wormholes more desirable (Although, again I think that the "desirable" portion comes from us striving to inhabit various types of wormholes with certain effects, when I feel CCP intended to just throw a wrench in roaming PVP in wormholes) > Random K162's that can come from anywhere (So a roaming gang in null/low enters a system looking for a fight, and all the sudden - :surprise: wormhole gang slaughters them. This could also apply to random fights in w-space, however as has been stated before, we kinda all kneejerk armor gangs now and the driver is ~slightly~ broken...)
CCP didn't initially intend for players to permanently live in wormholes. Wormholes were designed as content for explorers and were conflict drivers by design. We, the players, broke some of these drivers, and/or refuse to use some of the existing ones. CCP designs content and the players use it, and sometimes we manipulate what was designed and turn it into something else. In this case, we created a wormhole community. Looking at what we've done to the existing drivers/content, what effects do you think future changes and our response to the changes will do to our community? Is it worth it? Will it actually change things?
Many think that some small changes may make things better, some say that those changes won't change human nature or a player's response to a redesign of the mechanics. I think the community should just use the content that was designed, since it does work for those that actually capitalize on all the drivers. If you sincerely don't think that conflict drivers exist in wormholes, you haven't been paying attention.
Conflict drivers do exist in wh's, but they are only meta (out of game drivers), all of the other things you mentioned, give us a stage, or oppurtunity to pvp, but do not drive us to do PVP.
-WH power have very weak projection relative to null sec for two reasons, randomness of the chain, and mass limits. This is still an oppurtunity to pvp, and frankly it is good to have it, it denies having too big of a blob.
-Sleepers might be conisdered one I agree, but the issue is the defender can so easily crit the hole making any sort of incursion close to impossible if they aren't totally stupid. For instance the proposed change of making the hole masses more random will help this into making it into a real conflict driver.
-We don't have SOV in wh, yes we do live there, but other than a spiritual attachment to a wh, there is no real in game reason to fight for it. If the odds are stacked a little against you, it is a wiser decision to pos out and wait out the invasion, or simply move. There are plenty of wh's to inhabit. If invasions were a little more feasible (some ideas were given) maybe this will become a conflict driver.
-I agree with this on theory, but it also faces the same problem where wh's are dime a dozen, and fighting for one is much harder than just finding an empty one with a similar effect. Supply outstrips demand. Maybe if we had less wh's (i am not saying we should) we will have to fight for them.
- I personally love it when null sec ventures into wh. But because of your stated reason, the difference in mechanics which make it a tad complicated for nullers, and the (not true always) image of rich wh dwellers fielding 5b deadspace fits, makes this a bad driver. I would love to see wormholers and nullsecrs be more involved in each others wars. But sadly there is no in game mechanic (drivers) that make this an attractive proposition.
Yes I know that wormholes weren't designed to be inhabited, and they were supposed to be conflict drivers themselves. You were supposed to scan them down and roam them, where finding roaming ratting gangs and having no fear of 20+ capitals (and no local) was an actual possibility. Now because people live in wh and can have a huge advantage over the attacker, and the attacker having no in game benefits (other than fun, revenge etc..) to actually take this huge risk and attack the defender's turf, invasions are remote possibilities. Add to that it is very difficult to actually disrupt the income of other entities in WH space, it is not an wise (froma purely isk perspective) decision to actually engage in PVP in wh space. Precisely because of the player warping the usage of wormholes (best thing ever), maybe they can take a look at this particular issue more closely.
|

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
539
|
Posted - 2013.07.07 07:28:00 -
[228] - Quote
so, this is where all the super bads talk about important stuff no more games... it's real this time!!! |

Mr Kidd
Center for Advanced Studies Gallente Federation
1295
|
Posted - 2013.07.07 11:58:00 -
[229] - Quote
VegasMirage wrote:so, this is where all the super bads talk about important stuff
This is where all the superbads complain they don't have enough pew and make suggestions to change a perfectly acceptable and fun part of space into blobfests. Apparently, fun should have nothing to do with pvp....and pvp should require +30 man fleets to be successful. HTFU!...for the children! |

Rengas
AQUILA INC Verge of Collapse
183
|
Posted - 2013.07.07 13:13:00 -
[230] - Quote
Mr Kidd wrote:VegasMirage wrote:so, this is where all the super bads talk about important stuff This is where all the superbads complain they don't have enough pew and make suggestions to change a perfectly acceptable and fun part of space into blobfests. Apparently, fun should have nothing to do with pvp....and pvp should require +30 man fleets to be successful. I don't know about you, but I can think of many fun things to do with 30 men. |

Superfluous Placeholder
State War Academy Caldari State
0
|
Posted - 2013.07.07 14:18:00 -
[231] - Quote
VegasMirage wrote:so, this is where all the super bads talk about important stuff
Nope, pretty sure that's always been C&P |

Sushi Nardieu
Bite Me inc Bitten.
140
|
Posted - 2013.07.07 14:40:00 -
[232] - Quote
The bookmark can was a big conflict driver. The Guns of Knowledge-á |

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.07 17:14:00 -
[233] - Quote
Sushi Nardieu wrote:The bookmark can was a big conflict driver.
I agree. They should remove corp bookmarks. They basically nerfed alot of conflict when they added those. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
703
|
Posted - 2013.07.07 19:54:00 -
[234] - Quote
What you are saying (OP) is that people don't PvP the way you like in w-space.
Oh ******* well. Eve is Real |

Joan Greywind
Temnava Legion No Holes Barred
46
|
Posted - 2013.07.07 20:25:00 -
[235] - Quote
It seems that the post ran its steam, and we got at least some discussion out of it, I guess only the trolls have more to add.
Been a very nice discussion, and I least hope now it got an attention of 1 poor dev that has to read all of this. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1299
|
Posted - 2013.07.08 00:36:00 -
[236] - Quote
Joan Greywind wrote:It seems that the post ran its steam, and we got at least some discussion out of it, I guess only the trolls have more to add.
Been a very nice discussion, and I least hope now it got an attention of 1 poor dev that has to read all of this.
Like I said, go start a thread about how null should be changed and then start making suggestions ending with ....like w-space. See how well that one ends. I've got to point out....this thread has been a hell of a lot more civil than that thread would be. Noone in null wants w-space mechanics. Noone in w-space wants null mechanics. HTFU!...for the children! |

Klymer
Hedion University Amarr Empire
321
|
Posted - 2013.07.08 01:51:00 -
[237] - Quote
I hate to say it, but wormholes look a helluva lot like nullsec. You have c1-4 holes that are for the most part worthless, similar to losec and a lot of nullsec. You then have c5-6 holes that are like the lower end of the truesec spectrum of null systems. This is especially true from a defensive and monetary standpoint when you consider the deadend null systems that have low truesec, have been fully upgraded and cyno jammed so that the capital ships in them can gorge themselves on pve content in relative safety.
|

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 02:09:00 -
[238] - Quote
We jumped out of our wormhole and tackled some supers in a blob of hictors
http://broskinorth.derzorn.org/?a=kill_related&kll_id=29272
HOWS THAT FOR CONFLICT DRIVER? |

Klymer
Hedion University Amarr Empire
321
|
Posted - 2013.07.08 02:16:00 -
[239] - Quote
/thread title
Quote:No major PVP driver in WH space
but gratz on the OP anyways....I think....lemme check who I'm blue with this minute and I'll get back to you  |

Jack Miton
Semper Ubi Sub Ubi
2112
|
Posted - 2013.07.08 02:22:00 -
[240] - Quote
i see a super blob vs super blob gank in nullsec. grats? i guess. not related to WHs in the slightest. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1299
|
Posted - 2013.07.08 02:30:00 -
[241] - Quote
Klymer wrote:I hate to say it, but wormholes look a helluva lot like nullsec. You have c1-4 holes that are for the most part worthless, similar to losec and a lot of nullsec. You then have c5-6 holes that are like the lower end of the truesec spectrum of null systems. This is especially true from a defensive and monetary standpoint when you consider the deadend null systems that have low truesec, have been fully upgraded and cyno jammed so that the capital ships in them can gorge themselves on pve content in relative safety.
Worthless huh?
Well, can't argue with you on the C5/6 system. But then look who is in them...a lot of nullsec'rs. It's not surprising that many of the suggestions in this thread were null-centric. They're crying that they're not getting enough pew. But when I compared Bitten with a total of +3000 kills on eve-kill and +200 pilots with my corp having +700 kills and having 17 toons (mostly alts) we're getting over twice the pew per pilot......so yeah, I live in worthless space. Should I be the one that's crying? Or should those c5/6 guys realize that pew in w-space revolves around small gangs....not large fleets. While they're spectacular when they fight similarly capable fleet, in w-space, those are hard to find.
If effort is cumulative then Bitten should be far far outpacing my corp's per pilot numbers. But, they're not...instead we're far far outpacing them with kills/pilot. It means they've surpassed the point of diminishing returns by a long shot...as far as w-space is concerned. Instead of realizing the realities we'll get to listen to them moan about how w-space is broken because they've chosen to play in a null-centric fashion....blobs + caps....I assume so they can maximize their win potential. But it doesn't maximize their pew potential which is what they say they want......certainly they can't have both...imo. There's a reason in nature why smaller more generalized organisms are more successful over all than specialized megafauna.
And by the way...what's worthless? I make 200mil/hr running my c4 static....400mil/hr when its just me and my alt. It's made me very comfortable. I don't want for isk. And I get plenty of pew. Can't always find it when I'm looking for it and some times there just aren't enough hours in a day for all of it. Sure, it's not c5/6 income but then I'm here for it all.....not cap fights/blob fests and don't have +50 people crammed into a single hole that all need to be fed.
The only thing we're lacking that c5/6 guys have are the caps and large numbers of players. I firmly believe it's their numbers, the blob style of fighting that is the crux of their pew problems because w-space will only support limited blob/cap fights.
HTFU!...for the children! |

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 02:59:00 -
[242] - Quote
Jack Miton wrote:i see a super blob vs super blob gank in nullsec. grats? i guess. not related to WHs in the slightest.
WORMHOLES WERE USED. |

Joan Greywind
Temnava Legion No Holes Barred
46
|
Posted - 2013.07.08 03:12:00 -
[243] - Quote
Mr Kidd wrote:VegasMirage wrote:so, this is where all the super bads talk about important stuff This is where all the superbads complain they don't have enough pew and make suggestions to change a perfectly acceptable and fun part of space into blobfests. Apparently, fun should have nothing to do with pvp....and pvp should require +30 man fleets to be successful.
Mr kidd Please stop warping the topic to fit your warped biased view about wormhole space, you are even worse than fox news. Your hatred towards c5/c6 entities is just blinding you. I have said it personally more than 10 times, that I don't want WH space to be like null. I also said that we don't want to pvp stop being fun (no one really is arguing for the change of pvp mechanics), also mentioned more than 10 times. We do have the most fun form of pvp in wormhole space. All I said that maybe there should be in game mechanics to drive it. I also said multiple times that we do get plenty of pvp in wormhole space, but there is no reason not to want more.
So please stop this charade and if you hate c5/c6's entities just go kill them, no reason to spew your garbage on the forums.
And Mr kid sometimes the quality of the kills is more important than the quantity. I believe "gevlon" (a miner ganker with a blog), killed like 52b worth of minning in high sec solo in a given month. And it would really help your claim if we actually had your corps name, or maybe the gallante federation decided to venture in to wh space??? |

Winthorp
Van Diemen's Demise
143
|
Posted - 2013.07.08 03:29:00 -
[244] - Quote
Joan Greywind wrote: no reason to spew your garbage on the forums.
Ohh the irony.
|

Jack Miton
Semper Ubi Sub Ubi
2112
|
Posted - 2013.07.08 04:28:00 -
[245] - Quote
Winthorp wrote:Joan Greywind wrote: no reason to spew your garbage on the forums. Ohh the irony. HA! beat me to it ;) |

ROSSLINDEN0
AQUILA INC Verge of Collapse
111
|
Posted - 2013.07.08 05:05:00 -
[246] - Quote
Jack Miton wrote:i see a super blob vs super blob gank in nullsec. grats? i guess. not related to WHs in the slightest.
wtf are you looking at |

Robert Saint
Playright
79
|
Posted - 2013.07.08 05:20:00 -
[247] - Quote
So here is the thoughts of one who has nothing to do with W-Space, since I've never been there, but would like to go!
Fix it yourself...... CCP should do nothing!!!
That seems to be the popular thought in here whenever someone tries to make any constructive comments to the forum group about PVP changes.
Why in the world would anyone besides existing and bored WH PVPers want to make W-space more difficult to venture into.
Please
|

Rengas
AQUILA INC Verge of Collapse
187
|
Posted - 2013.07.08 05:47:00 -
[248] - Quote
One of those poor aeon pilots had actually been in NoHo.
Two days in PL and he gets to take part in the biggest awox in EVE history  |

Rek Seven
Probe Patrol Polarized.
768
|
Posted - 2013.07.08 06:45:00 -
[249] - Quote
Confirming that killing supers in null drives conflict in wormhole space.
What now? |

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 07:06:00 -
[250] - Quote
Rek Seven wrote:Confirming that killing supers in null drives conflict in wormhole space.
Actually...I just remembered.
All the isk from our roams goes to the corp.
With the corp isk at one point we supplied hundreds of ships to corp members for free and fully fitted. To go pew in wspace and null.
So yes, killing supers in null drives conflict in wspace.
Them free ships gotta be paid for somehow!
I think at one point(when we cared), we were raking in so much isk off the modules of dead scrubs in null, we could buy an armour fleet fives times over a week. |

Winthorp
Van Diemen's Demise
143
|
Posted - 2013.07.08 07:23:00 -
[251] - Quote
Messoroz wrote:Rek Seven wrote:Confirming that killing supers in null drives conflict in wormhole space.
Actually...I just remembered. All the isk from our roams goes to the corp. With the corp isk at one point we supplied hundreds of ships to corp members for free and fully fitted. To go pew in wspace and null. So yes, killing supers in null drives conflict in wspace. Them free ships gotta be paid for somehow! I think at one point(when we cared), we were raking in so much isk off the modules of dead scrubs in null, we could buy an armour fleet fives times over a week.
Not to mention you farm in WH space and play ONLY in low and null so how are you any better then all the null WH farm corps? Just because you bear in WH space doesn't make you at all relevant to WH space.
The days the VOC are relevant in WH's are gone so blue ball WH some more and take your posting over to Kugu. |

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 07:26:00 -
[252] - Quote
Winthorp wrote:Messoroz wrote:Rek Seven wrote:Confirming that killing supers in null drives conflict in wormhole space.
Actually...I just remembered. All the isk from our roams goes to the corp. With the corp isk at one point we supplied hundreds of ships to corp members for free and fully fitted. To go pew in wspace and null. So yes, killing supers in null drives conflict in wspace. Them free ships gotta be paid for somehow! I think at one point(when we cared), we were raking in so much isk off the modules of dead scrubs in null, we could buy an armour fleet fives times over a week. Not to mention you farm in WH space and play ONLY in low and null so how are you any better then all the null WH farm corps? Just because you bear in WH space doesn't make you at all relevant to WH space. The days the VOC are relevant in WH's are gone so blue ball WH some more and take your posting over to Kugu.
"play" only in low and null?
We do play in wspace in small skirmishes and we all fully live out of wspace.
Sorry we don't want to wait the 2 hours to engage the same boring armor fleet, consisting of the same exact ships and fits for the 300th fudging time. |

Alpheias
Euphoria Released Verge of Collapse
2206
|
Posted - 2013.07.08 07:35:00 -
[253] - Quote
Winthorp wrote:Messoroz wrote:Rek Seven wrote:Confirming that killing supers in null drives conflict in wormhole space.
Actually...I just remembered. All the isk from our roams goes to the corp. With the corp isk at one point we supplied hundreds of ships to corp members for free and fully fitted. To go pew in wspace and null. So yes, killing supers in null drives conflict in wspace. Them free ships gotta be paid for somehow! I think at one point(when we cared), we were raking in so much isk off the modules of dead scrubs in null, we could buy an armour fleet fives times over a week. Not to mention you farm in WH space and play ONLY in low and null so how are you any better then all the null WH farm corps? Just because you bear in WH space doesn't make you at all relevant to WH space. The days the VOC are relevant in WH's are gone so blue ball WH some more and take your posting over to Kugu.
Grath, is that you?
Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Winthorp
Van Diemen's Demise
143
|
Posted - 2013.07.08 07:41:00 -
[254] - Quote
Alpheias wrote:Winthorp wrote:Messoroz wrote:Rek Seven wrote:Confirming that killing supers in null drives conflict in wormhole space.
Actually...I just remembered. All the isk from our roams goes to the corp. With the corp isk at one point we supplied hundreds of ships to corp members for free and fully fitted. To go pew in wspace and null. So yes, killing supers in null drives conflict in wspace. Them free ships gotta be paid for somehow! I think at one point(when we cared), we were raking in so much isk off the modules of dead scrubs in null, we could buy an armour fleet fives times over a week. Not to mention you farm in WH space and play ONLY in low and null so how are you any better then all the null WH farm corps? Just because you bear in WH space doesn't make you at all relevant to WH space. The days the VOC are relevant in WH's are gone so blue ball WH some more and take your posting over to Kugu. Grath, is that you?
LOL no but for the other kids here is Grath that VOC upset https://soundcloud.com/jwstew007/mumble-07-07-21-15-49-mumble that guy is super mad. |

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 07:45:00 -
[255] - Quote
Winthorp wrote:Alpheias wrote:Winthorp wrote:Messoroz wrote:Rek Seven wrote:Confirming that killing supers in null drives conflict in wormhole space.
Actually...I just remembered. All the isk from our roams goes to the corp. With the corp isk at one point we supplied hundreds of ships to corp members for free and fully fitted. To go pew in wspace and null. So yes, killing supers in null drives conflict in wspace. Them free ships gotta be paid for somehow! I think at one point(when we cared), we were raking in so much isk off the modules of dead scrubs in null, we could buy an armour fleet fives times over a week. Not to mention you farm in WH space and play ONLY in low and null so how are you any better then all the null WH farm corps? Just because you bear in WH space doesn't make you at all relevant to WH space. The days the VOC are relevant in WH's are gone so blue ball WH some more and take your posting over to Kugu. Grath, is that you? LOL no but for the other kids here is Grath that VOC upset https://soundcloud.com/jwstew007/mumble-07-07-21-15-49-mumble that guy is super mad.
Wrong link LOL |

Winthorp
Van Diemen's Demise
143
|
Posted - 2013.07.08 07:59:00 -
[256] - Quote
Messoroz wrote:
Wrong link LOL
HAHA i see the poster of that recording has edited it all out but that is the original link that i have in my browser paused with the Grath rage.
|

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 08:02:00 -
[257] - Quote
Winthorp wrote:Messoroz wrote:
Wrong link LOL
HAHA i see the poster of that recording has edited it all out but that is the original link that i have in my browser paused with the Grath rage.
https://soundcloud.com/nan-6/grath-rage-07-07-2013
Ninja saved. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
31
|
Posted - 2013.07.08 08:03:00 -
[258] - Quote
Messoroz wrote:Rek Seven wrote:Confirming that killing supers in null drives conflict in wormhole space.
Actually...I just remembered. All the isk from our roams goes to the corp. With the corp isk at one point we supplied hundreds of ships to corp members for free and fully fitted. To go pew in wspace and null. So yes, killing supers in null drives conflict in wspace. Them free ships gotta be paid for somehow! I think at one point(when we cared), we were raking in so much isk off the modules of dead scrubs in null, we could buy an armour fleet fives times over a week.
Not really. The isk you get from your null sec roams came from killing null bears which doesn't effect wormholes and as you don't pvp exclusively in wormholes, you are not investing that isk in WH pvp.
I'm not saying looking for pvp in null is bad but it does little to create pvp opertunities in wormholes. |

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 08:06:00 -
[259] - Quote
Quinn Corvez wrote:Messoroz wrote:Rek Seven wrote:Confirming that killing supers in null drives conflict in wormhole space.
Actually...I just remembered. All the isk from our roams goes to the corp. With the corp isk at one point we supplied hundreds of ships to corp members for free and fully fitted. To go pew in wspace and null. So yes, killing supers in null drives conflict in wspace. Them free ships gotta be paid for somehow! I think at one point(when we cared), we were raking in so much isk off the modules of dead scrubs in null, we could buy an armour fleet fives times over a week. No really. The isk you get from your null sec roams came from killing null bears which doesn't effect wormholes and as you don't pvp exclusively in wormholes, you are not investing that isk in WH pvp. I'm not saying looking for pvp in null is bad but it does little to create pvp opertunities in wormholes.
There's little PVP opportunities in highsec.
Why should CCP add more to wspace?
|

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
31
|
Posted - 2013.07.08 08:11:00 -
[260] - Quote
That makes no sense... What are you asking?
Also, there are plenty of pvp opertunities in HS. Don't feel bad, sometimes wormholes forget wardecs are a thing. |

Messoroz
AQUILA INC Verge of Collapse
407
|
Posted - 2013.07.08 08:14:00 -
[261] - Quote
Quinn Corvez wrote:That makes no sense... What are you asking?
Also, there are plenty of pvp opertunities in HS. Don't feel bad, sometimes wormholes forget wardecs are a thing.
Actually wardecs have a wspace equivalent.
It's called,
Aggressors warp aarmor blob to a hole. Defenders sit in POS for the next week. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
31
|
Posted - 2013.07.08 08:23:00 -
[262] - Quote
Huh?
I don't understand what point you are trying to make. Maybe you misread my post? Give it a second read mate. There is no need for a quick reply either, give yourself some time to think first. |

MadbaM
Hard Knocks Inc. Kill It With Fire
41
|
Posted - 2013.07.08 08:38:00 -
[263] - Quote
Quinn Corvez wrote:Huh?
I don't understand what point you are trying to make. Maybe you misread my post? Give it a second read mate. There is no need for a quick reply either, give yourself some time to think first.
if i'm not mistaken he was making light of the fact that high sec war dec's provide as much meaningful PVP as your average slumber party pillow fight.
i think it is you sir that needs to read posts twice.
And i think this thread has come full circle back onto one of the first posts made, if you want PVP in WH's so badly go get in a ship scan a WH and look for it. If you CBA scanning or siting of a POS cloaked for that guy to go do PI then go to low or null instead of heading to the forum.
And if you keep crying about it so much eventually someone will deliver it to your front door, and you might not like it so much. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
31
|
Posted - 2013.07.08 08:45:00 -
[264] - Quote
I'm sorry, are we talking about something other than the thread title now? What has HS got to do with increasing conflict between wormhole entities.
This thread and the idiots in it (maybe myself included) are the biggest wormhole conflict driver at the moment. 
Edit: ah you edited on me... Yeah maybe you are right. Perhaps C6 wormhole pvp should just be about killing PI alts and killing supers in null. |

Joan Greywind
Temnava Legion No Holes Barred
46
|
Posted - 2013.07.08 09:35:00 -
[265] - Quote
MadbaM wrote:[quote=Quinn Corvez]Huh?
And if you keep crying about it so much eventually someone will deliver it to your front door, and you might not like it so much.
I always like pvp, even when im losing, I welcome your blob. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1301
|
Posted - 2013.07.08 13:52:00 -
[266] - Quote
Joan Greywind wrote:Mr Kidd wrote:VegasMirage wrote:so, this is where all the super bads talk about important stuff This is where all the superbads complain they don't have enough pew and make suggestions to change a perfectly acceptable and fun part of space into blobfests. Apparently, fun should have nothing to do with pvp....and pvp should require +30 man fleets to be successful. Mr kidd Please stop warping the topic to fit your warped biased view about wormhole space, you are even worse than fox news. Your hatred towards c5/c6 entities is just blinding you. I have said it personally more than 10 times, that I don't want WH space to be like null. I also said that we don't want to pvp stop being fun (no one really is arguing for the change of pvp mechanics), also mentioned more than 10 times. We do have the most fun form of pvp in wormhole space. All I said that maybe there should be in game mechanics to drive it. I also said multiple times that we do get plenty of pvp in wormhole space, but there is no reason not to want more. So please stop this charade and if you hate c5/c6's entities just go kill them, no reason to spew your garbage on the forums. And Mr kid sometimes the quality of the kills is more important than the quantity. I believe "gevlon" (a miner ganker with a blog), killed like 52b worth of minning in high sec solo in a given month. And it would really help your claim if we actually had your corps name, or maybe the gallante federation decided to venture in to wh space???
Joan, I have no hatred of C5/6 dwellers. My corp will invite them when we have something too big to kill and go join them when invited to tag along. We have open invitations to several of the large w-space inhabitants because we're effective pvp'rs for our size and get them juicy kills when they have nothing else to do.
We have friends all over c5/6 space. Hell, even use to be temnava before you guys imploded and our friends left you for greener pastures.
As for the quality of our kills.....they're all w-space, and since we're too small to pos bash, you can rule that out. Do we gank miners, harvesters, farmers.....you betcha. Just like everyone else here. We'll take on larger fleets and still come out on top, most occasions.
And you'll never know who I am. You'll either have to accept it or bask in your own satisfaction of denial because it could never be true. I'm not here for pats on the back and attaboys. I'm here to enjoy the game for what it is in w-space.....not play it wrong and ask CCP to break it.....I mean fix it.
Everything I've said in this thread is true from my perspective. The big guys want more and bigger fights. Without CCP, that's not possible. But what you're asking for is to fix w-space into something it's not, nor should it be. As for their efficacy at fighting.....I'm not convinced they are that effective when my small corp punches a Kill It With Fire T3 in the face in their home system and they drop a carrier to fend us off....fight over...yeah? Did they want pew or just a win? They lost both. Because we left and they never got a kill on us. We came into them from a C4 so there was not way they could have believed we would have cap support. HTFU!...for the children! |

Archdaimon
NorCorp Enterprise No Holes Barred
200
|
Posted - 2013.07.08 14:07:00 -
[267] - Quote
The above post is far more chill so it actually makes sense to respond to it.
What made you trigger is that you see conflict drivers the same as breaking W-space. I don't think anyone living in w-space wants it to change in any greater way and especially not to become more like k-space. Else odds are we would live there.
However, adding content, creating content does not equal that. And when a thread like this devolves into "c6's only wants blob" any chance of actually figuring out what could be improved, without changing the overall feel of WH, disapears.
While I get that the hunt in itself is brilliant and something which is quite rewarding in iteself (far more so than any where else in eve because of cloak-no-local) it does not change the fact the besides the hunt it tends to become arena pvp.
Whether there is a way to change this, without adding to "the blob, blue donought, chose what ever word you want" I don't know. But discussing it has merit - something which unreflected rage has completely made impossible in this thread, even to a degree where other threads are being jacked off through this thread a weird distaste for higher class wormhole dwellers.
More non-static wormholes would be brilliant. But is it a conflict driver in itself? Dunno. Is there a way to motivate for invations without just adding more blobs? Dunno.
But through 14 pages no one ever tried to actually answer the question nor dare reflect on it without spewing bile. Wormholes have the best accoustics. It's known. - Sing it for me - |

Sandslinger
NorCorp Enterprise No Holes Barred
90
|
Posted - 2013.07.08 14:53:00 -
[268] - Quote
Archdaimon wrote:The above post is far more chill so it actually makes sense to respond to it.
What made you trigger is that you see conflict drivers the same as breaking W-space. I don't think anyone living in w-space wants it to change in any greater way and especially not to become more like k-space. Else odds are we would live there.
However, adding content, creating content does not equal that. And when a thread like this devolves into "c6's only wants blob" any chance of actually figuring out what could be improved, without changing the overall feel of WH, disapears.
While I get that the hunt in itself is brilliant and something which is quite rewarding in iteself (far more so than any where else in eve because of cloak-no-local) it does not change the fact the besides the hunt it tends to become arena pvp.
Whether there is a way to change this, without adding to "the blob, blue donought, chose what ever word you want" I don't know. But discussing it has merit - something which unreflected rage has completely made impossible in this thread, even to a degree where other threads are being jacked off through this thread a weird distaste for higher class wormhole dwellers.
More non-static wormholes would be brilliant. But is it a conflict driver in itself? Dunno. Is there a way to motivate for invations without just adding more blobs? Dunno.
But through 14 pages no one ever tried to actually answer the question nor dare reflect on it without spewing bile.
G¥ñ |

Darren Fox
NorCorp Enterprise No Holes Barred
18
|
Posted - 2013.07.08 15:27:00 -
[269] - Quote
First, I want more conflict drivers in w-space!
In w-space we don't have to fight for our pve. There is more than enough to farm for everyone, either in your home system, chain or alt corp. Also, there are enough systems for everyone. Evictions are usually for meta reasons, not profit or because the invader wants the system for their own.
In order for the existing content to be a conflict driver you either need fewer w-space systems, less anoms/sigs or more people in w-space.
I like the suggestion of a Class 7 wh with roaming C5/C6 wormholes and no moons. Ideally they have something which will be rare and in short supply. Maybe they could drop T2 BPC Capital guns, or T3 Frigate/BS BPC in addition to high value blue loot. That would be a sufficient conflict driver because everyone will want to acquire it, and they will always be vulnerable. In order for it not to be easy to control the C7, the mass of the wormholes could be similar to that of a C1. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1302
|
Posted - 2013.07.08 16:01:00 -
[270] - Quote
Darren Fox wrote:First, I want more conflict drivers in w-space!
In w-space we don't have to fight for our pve. There is more than enough to farm for everyone, either in your home system, chain or alt corp. Also, there are enough systems for everyone. Evictions are usually for meta reasons, not profit or because the invader wants the system for their own.
In order for the existing content to be a conflict driver you either need fewer w-space systems, less anoms/sigs or more people in w-space.
I like the suggestion of a Class 7 wh with roaming C5/C6 wormholes and no moons. Ideally they have something which will be rare and in short supply. Maybe they could drop T2 BPC Capital guns, or T3 Frigate/BS BPC in addition to high value blue loot. That would be a sufficient conflict driver because everyone will want to acquire it, and they will always be vulnerable. In order for it not to be easy to control the C7, the mass of the wormholes could be similar to that of a C1.
Archdaimon, point taken.
Darren, the "no pew to pve" statement is directly caused by you guys moving into the least populated areas of space. In lower classes where almost every other wh is occupied, we do. Being connected to a hs means anyone can come into our system, probe our static and attempt to ruin our day. It's the difference between living in the country (you guys) expecting to go night club hopping every night of the week or living in more populated areas to do it.
Null has maturated....for the past 10 years. W-space, only...what...4 years old. You guys can fix your own issue, but you're not gong to like how to do it.....stop evicting people....let them grow...in the mean time you can still pew with them. If I blew up my neighbors everytime I saw them....I wouldn't have any. I know I know....it's an inane argument.....but there is truth to it. You guys have just grown too fast for the area you're in. It's probably a quicker and less completely fcked up way to fix your issues than asking devs who barely play the game to fix it for you. It's like asking your government to get involved in a family dispute.....restraining orders, someone's going to jail.....everyone is going to be broke. HTFU!...for the children! |

Rek Seven
Probe Patrol Polarized.
769
|
Posted - 2013.07.08 16:13:00 -
[271] - Quote
Mr Kidd wrote:
Darren, the "no pew to pve" statement is directly caused by you guys moving into the least populated areas of space. In lower classes where almost every other wh is occupied, we do. Being connected to a hs means...
Yeah guys use your brains like Mr Kid. Stop moving into C6 wormholes and maybe they will become more populated. Also, i know your chain never connects to HS but let me tell you of the thrill of killing day-tripping drake. 
What now? |

Darren Fox
NorCorp Enterprise No Holes Barred
19
|
Posted - 2013.07.08 16:37:00 -
[272] - Quote
I would say that 4 years without any major content added to w-space is a fairly long time. Sure, w-space may be one of the more "well-balanced" (for the lack of a better term) areas in the game, but it still has gone quite stale. Where is the "unknown"? Everything is navigated, mapped and analyzed down to an art. Now, what is wrong with asking CCP to add some more "unknown", stir up the anthill, pour some honey on the ground and watch ants, bees or even dinosaurs come for it.
New and exciting > old and stale
Both at Fanfest and in posts, CCP Seagull and Fozzie have painted a picture of exploration, the unknown, creating new gates etc. Fozzie has even caught on to the idea of moonless w-systems added. If we as a players show an interest in it, discuss it, critique it there is a good chance it might be added down the road, and be well-balanced.
Since I, and a lot of others, prefer pvp to pve I think it is important to send the message that whatever is done, conflict drivers should be at the forefront. Don't give out a bucket of bland icecream to everyone. Make it awesome, rare and let us all fight for it, in small groups or large groups. |

Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
0
|
Posted - 2013.07.08 20:30:00 -
[273] - Quote
I would also add that all w-space is the best pi so that would replace the moon goo incentive, if you want to initiate pvp start knocking down custom offices. |

Cipreh
Anomalous Existence
475
|
Posted - 2013.07.08 20:39:00 -
[274] - Quote
I would like to point something out to those who are complaining about the "lack of conflict" or saying "pvp is dead in wspace!"
The only thing holding you back is you. Quit complaining, waiting for fights to be handed to you on a silver platter. Go out, scan, scout, and roll your statics, there are plenty of targets to be had, and lots of fun fights, as well as ganks, ransoms, and all sorts of awesome PLAYER generated content.
http://eve-kill.net/?a=corp_detail&crp_id=319757
We are a C2 corp, and we've killed almost 350 billion isk, IN WSPACE, since we formed five months ago. Suck it up, buy a covops scanner frig, and get out there, the fights will happen.
Get off your asses and play the game. Blog: http://lostwithoutlocal.blogspot.com Twitter: @Cipreh I am also available on Skype, details available upon request. Feel free to contact me via any of the above methods,or in-game. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
33
|
Posted - 2013.07.08 20:40:00 -
[275] - Quote
Robert Morningstar wrote:I would also add that all w-space is the best pi so that would replace the moon goo incentive, if you want to initiate pvp start knocking down custom offices.
Sounds good in theory but when you consider that POCOs are worth about the same a a single BC, it's not worth fielding a fleet for.
Do POCOs even drop loot? |

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
550
|
Posted - 2013.07.08 20:45:00 -
[276] - Quote
MadbaM wrote:Quinn Corvez wrote:Huh?
I don't understand what point you are trying to make. Maybe you misread my post? Give it a second read mate. There is no need for a quick reply either, give yourself some time to think first. drivel...meaningful PVP as your average slumber party pillow fight. ...more drivel... with a threat.
when you try and make "meaningful PVP" is when you lost Eve
no more games... it's real this time!!! |

Nix Anteris
Bite Me inc Bitten.
89
|
Posted - 2013.07.08 20:48:00 -
[277] - Quote
Darren Fox wrote:I would say that 4 years without any major content added to w-space is a fairly long time. Asked at fanfest - the response was "we're on the list", and we all know, the list is long.
VegasMirage wrote:when you try and make "meaningful PVP" is when you lost Eve There's not much more meaningless than what you do, and you're definitely not winning anything. |

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
550
|
Posted - 2013.07.08 20:52:00 -
[278] - Quote
Nix Anteris wrote:VegasMirage wrote:when you try and make "meaningful PVP" is when you lost Eve There's not much more meaningless than what you do, and you're definitely not winning anything.
Only 1 thing keeps me subscribed and its nerd raging pastebins or soundclouds from neckbeards like you. People who think they're relevant or want to have "meaningful pvp".
The ONLY thing that's meaningless to me is when you don't get the kill. Proly something that happens to you lot daily and the source of your teen angst threadnaught you've created here. no more games... it's real this time!!! |

Nix Anteris
Bite Me inc Bitten.
89
|
Posted - 2013.07.08 20:54:00 -
[279] - Quote
VegasMirage wrote:the source of your teen angst threadnaught you've created here. You mean this thing you have to join in on because you're getting no attention elsewhere.
Your "look at me I'm a douche" shenanigans were boring years ago. |

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
550
|
Posted - 2013.07.08 20:57:00 -
[280] - Quote
Nix Anteris wrote:VegasMirage wrote:Only 1 thing keeps me subscribed and its nerd raging pastebins or soundclouds from neckbeards like you. People who think they're relevant or want to have "meaningful pvp". I thought it was your lack of friends, job and life.
I lol'd
+1 for showing us your butthurt from when WE Dirty Sanchez'd your fail alliance Narwhals Ate My Duck. Years of hate bro let it build.
Like I said, your tears fuel my subscriptions. Now, that's meaningful. no more games... it's real this time!!! |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
33
|
Posted - 2013.07.08 21:07:00 -
[281] - Quote
No need for personal insults here guys. |

Randy Wray
Pathfinders. The Marmite Collective
27
|
Posted - 2013.07.08 21:08:00 -
[282] - Quote
You could say pvp in Eve is extraordinarily meaningfull in the MMO genre because if you blow up someones ship you either waste their time or money, most of the time both. If you care about your time then you care if your ship gets blown up.
From this perspective what marmite does is the most meaningfull activity in eve because all we do is blow up people's ships and you cant really argue we're not doing well, for example we have destroyed 150billion vs test alliance please ignore. In other words several thousand dollars in plex money, how could you argue this isn't meaningfull? |

Cipreh
Anomalous Existence
475
|
Posted - 2013.07.08 21:11:00 -
[283] - Quote
Quinn Corvez wrote:
@ Cipreh welcome to the conversation but generally most people agree that low end wormholes (c2s in particular) are working fine so we're not really talking about that, as far as I can tell.
I've been following the thread pretty closely, but there's very little more to say. I think that there's some underlying issues with the dynamics of w-space, in regards to permanent residence, since, as was said about fifteen times before now, they weren't originally designed for what we're doing in them. This is one of the subjects I spoke a lot about during my CSM run, and to be honest, there's more issue with the mentality of people living in w-space, then the mechanics at this point.
You cannot force people to fight you, no matter how badly so many people wish they could. There's a vast number of people are so risk adverse, that they refuse to engage if there's even a slight chance that it might not come out in their favor, or are so very quick to scream blob. But of course, that's alright if they're on the other side of that blob and manage to get some juicy kills. Right?
I can't think of any w-space organization that isn't guilty of this.
The issue doesn't lie with w-space, it lies with the natural progression of these organizations within wormholes, and the structure, and mechanics of the game, and human nature itself. There's better security in greater numbers, and as an organization, you're less likely to lose if you've got the numerical advantage. (Barring certain rare situations.) Once you've reached a certain "critical mass", or even a certain level of recognition, it becomes far less likely that smaller groups are even going to try to engage you, because no one wants to fight a battle that they're fully aware they've got no chance of winning.
And so it's now CCP's fault that this 30 man corp won't fight your 20 man T3 fleet.
For meaningful change to happen, there would need a radical shift in the mindset of EVERYONE, and that's just not going to happen barring intervention from CCP. The people are the problem, not the game. Blog: http://lostwithoutlocal.blogspot.com Twitter: @Cipreh I am also available on Skype, details available upon request. Feel free to contact me via any of the above methods,or in-game. |

El Geo
Pathfinders. The Marmite Collective
117
|
Posted - 2013.07.08 21:11:00 -
[284] - Quote
The day dullbears realize that sov is only relevant to dullbears will be a good day for eve.
Players don't need to be in your alliance to rat in the space you pay for, good job on being so relevant  path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Onomerous
Shockwave Innovations Surely You're Joking
188
|
Posted - 2013.07.08 21:25:00 -
[285] - Quote
Cipreh wrote:The people are the problem, not the game.
That's what I say about pretty much every economic system (well, not game but you get the idea)!!!!
I agree with your human nature perspective and agree 100%... but: If a game doesn't take into account human nature then is that not a problem with the game? The game is played by humans so human nature is bound to happen. Not necessarily arguing but rather pointing out something obvious which many people do not seem to see. |

Cipreh
Anomalous Existence
476
|
Posted - 2013.07.08 21:30:00 -
[286] - Quote
Onomerous wrote:Cipreh wrote:The people are the problem, not the game. That's what I say about pretty much every economic system (well, not game but you get the idea)!!!! I agree with your human nature perspective and agree 100%... but: If a game doesn't take into account human nature then is that not a problem with the game? The game is played by humans so human nature is bound to happen. Not necessarily arguing but rather pointing out something obvious which many people do not seem to see.
That's where the underlying issues with the dynamics of w-space, in regards to permanent habitation come into effect. I mentioned that in my post above as well. I don't know how to fix it, but I think it's something worth looking more closely at. Blog: http://lostwithoutlocal.blogspot.com Twitter: @Cipreh I am also available on Skype, details available upon request. Feel free to contact me via any of the above methods,or in-game. |

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
553
|
Posted - 2013.07.08 21:33:00 -
[287] - Quote
Onomerous wrote:Cipreh wrote:The people are the problem, not the game. That's what I say about pretty much every economic system (well, not game but you get the idea)!!!! I agree with your human nature perspective and agree 100%... but: If a game doesn't take into account human nature then is that not a problem with the game? The game is played by humans so human nature is bound to happen. Not necessarily arguing but rather pointing out something obvious which many people do not seem to see.
people like Nix Anteris are the real problem... thinks he's relevant online, trusts his in game corpies more than his rl friends
thinks his in-game Ally leader (who proly delivers pizza for Dominos) is somebody to look up to... meaningful.
no more games... it's real this time!!! |

Rek Seven
Probe Patrol Polarized.
770
|
Posted - 2013.07.08 23:01:00 -
[288] - Quote
Cipreh wrote: For meaningful change to happen, there would need a radical shift in the mindset of EVERYONE, and that's just not going to happen barring intervention from CCP. The people are the problem, not the game.
Aren't you contradicting yourself a bit?
You say that wormholes where not designed to support what we currently do in Wormhole space which is clearly a design failure on CCPs part if that is the case. They could have easily made wormholes less inhabitable by having less moons and no PI.
You admit that the need for some alliances to grow big, blue and batphone each other is just human nature but you think humans being humans is the problem?
In a perfect world we might all make some silent agreement to not do the stuff that creates the perceived problem but this is not a perfect word, in fact it's not even a real world. EVE is a virtual reality with rules created solely by CCP, and we simply operate within the boundary CCP have created.
If some people think that every thing is fine in wormhole space, they are entitled to that opinion but if some people think there is a problem, the only people that can make a change is CCP... Should this change happen? I don't know but that's what we are trying to find out in this thread.
Maybe the SMA not dropping loot was CCP change solution to growing wormhole population but by doing this, they took a pretty big conflict driver from us ("us" in general, not the alliance I'm in).
What now? |

Winthorp
Van Diemen's Demise Northern Coalition.
145
|
Posted - 2013.07.08 23:05:00 -
[289] - Quote
VegasMirage wrote:Onomerous wrote:Cipreh wrote:The people are the problem, not the game. That's what I say about pretty much every economic system (well, not game but you get the idea)!!!! I agree with your human nature perspective and agree 100%... but: If a game doesn't take into account human nature then is that not a problem with the game? The game is played by humans so human nature is bound to happen. Not necessarily arguing but rather pointing out something obvious which many people do not seem to see. people like Nix Anteris are the real problem... thinks he's relevant online, trusts his in game corpies more than his rl friends thinks his in-game Ally leader (who proly delivers pizza for Dominos) is somebody to look up to... meaningful.
You need to go back to camping Jita undock so you can feel more special mmk. |

Jack Miton
Semper Ubi Sub Ubi
2117
|
Posted - 2013.07.09 00:11:00 -
[290] - Quote
VegasMirage wrote:people like Nix Anteris are the real problem... thinks he's relevant online, trusts his in game corpies more than his rl friends thinks his in-game Ally leader (who proly delivers pizza for Dominos) is somebody to look up to... meaningful. Damn nix, you got SERVED!!! By a highsec station monkey none the less >_< |

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
560
|
Posted - 2013.07.09 00:38:00 -
[291] - Quote
Jack Miton wrote:VegasMirage wrote:people like Nix Anteris are the real problem... thinks he's relevant online, trusts his in game corpies more than his rl friends thinks his in-game Ally leader (who proly delivers pizza for Dominos) is somebody to look up to... meaningful. Damn nix, you got SERVED!!! By a highsec station monkey none the less >_<
I see you've gotten worse at this game. "Oh, look I'm in a t3 fleet!" \o/
"Jack Miton Syndrome", when a man-child has grandiose self-perception issues about his role in an online MMO and confusingly applies in game interactions to his real life successes, like multi-boxing a capital fleet while running sleepers in a C5 and earning billions of space credits. "I am good because I can do these things".
YOU are the problem in wormholes space. Risk adverse (blobby gang bangs from your kb), pos sitter who rarely pvps. Why are you on this thread at all when you are the problem? no more games... it's real this time!!! |

agent thirteen
EVE Corporation 987654321-POP The Marmite Collective
1
|
Posted - 2013.07.09 00:50:00 -
[292] - Quote
I refuse to be spoken as if I were a station monkey I mean we all know that were are gate monkeys |

Winthorp
Van Diemen's Demise Northern Coalition.
146
|
Posted - 2013.07.09 00:54:00 -
[293] - Quote
agent thirteen wrote:I refuse to be spoken as if I were a station monkey I mean we all know that were are gate monkeys 
The kids grow up too fast, cute. |

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
561
|
Posted - 2013.07.09 00:58:00 -
[294] - Quote
Winthorp wrote:agent thirteen wrote:I refuse to be spoken as if I were a station monkey I mean we all know that were are gate monkeys  The kids grow up too fast, cute.
I see you too have the "Jack Miton Syndrome", hope you get well soon. no more games... it's real this time!!! |

agent thirteen
EVE Corporation 987654321-POP The Marmite Collective
1
|
Posted - 2013.07.09 01:10:00 -
[295] - Quote
perhaps 1 day ill be good enough to camp the wormhole gates as well as you guys do |

Jack Miton
Semper Ubi Sub Ubi
2117
|
Posted - 2013.07.09 02:40:00 -
[296] - Quote
VegasMirage wrote:Jack Miton wrote:VegasMirage wrote:people like Nix Anteris are the real problem... thinks he's relevant online, trusts his in game corpies more than his rl friends thinks his in-game Ally leader (who proly delivers pizza for Dominos) is somebody to look up to... meaningful. Damn nix, you got SERVED!!! By a highsec station monkey none the less >_< I see you've gotten worse at this game. "Oh, look I'm in a t3 fleet!" \o/ "Jack Miton Syndrome", when a man-child has grandiose self-perception issues about his role in an online MMO and confusingly applies in game interactions to his real life successes, like multi-boxing a capital fleet while running sleepers in a C5 and earning billions of space credits then saying "I am good because I can do these things". YOU are the problem in wormholes space. Risk adverse (blobby gang bangs from your kb), pos sitter who rarely pvps. Why are you on this thread at all when you are the problem? you could at least do a cursory bit of research before posting, but ok ;) also not really sure why youre bringing up eve and rl as if they had any relevance on each other *shrug* |

VegasMirage
EVE Corporation 987654321-POP The Marmite Collective
562
|
Posted - 2013.07.09 05:53:00 -
[297] - Quote
Jack Miton wrote:VegasMirage wrote:Jack Miton wrote:VegasMirage wrote:people like Nix Anteris are the real problem... thinks he's relevant online, trusts his in game corpies more than his rl friends thinks his in-game Ally leader (who proly delivers pizza for Dominos) is somebody to look up to... meaningful. Damn nix, you got SERVED!!! By a highsec station monkey none the less >_< I see you've gotten worse at this game. "Oh, look I'm in a t3 fleet!" \o/ "Jack Miton Syndrome", when a man-child has grandiose self-perception issues about his role in an online MMO and confusingly applies in game interactions to his real life successes, like multi-boxing a capital fleet while running sleepers in a C5 and earning billions of space credits then saying "I am good because I can do these things". YOU are the problem in wormholes space. Risk adverse (blobby gang bangs from your kb), pos sitter who rarely pvps. Why are you on this thread at all when you are the problem? you could at least do a cursory bit of research before posting, but ok ;) also not really sure why youre bringing up eve and rl as if they had any relevance on each other *shrug*
I think better to message you in game, we can work it out.
Let the neckbeards have their discussion in peace... why wormholes are boring. no more games... it's real this time!!! |

Xolve
Sniggerdly Pandemic Legion
1553
|
Posted - 2013.07.09 06:25:00 -
[298] - Quote
I hear this is a thread about warm holes... Inappropriate signature removed. Navigator. |

Nix Anteris
Bite Me inc Bitten.
92
|
Posted - 2013.07.09 06:52:00 -
[299] - Quote
Xolve wrote:I hear this is a thread about warm holes... Seems mostly about people complaining that the high class warm holes have been ruined by large gangs. |

Q 5
Royal Amarr Institute Amarr Empire
102
|
Posted - 2013.07.09 07:06:00 -
[300] - Quote
Scratches head...a reason to fight, I thought pvp was all the reason too fight purely for the fun?
Did I miss the point of pvp?
Things to fight for (reasons),
1. WH gas.
2. Sleepers stuff.
3. Great PI.
4. Great mining opportunity.
5. Not letting your POS die.
6. Not letting someone get between you and your pewpews.
7. Not letting another monkey move into your part of the forest.
What else reason do you want, if your not happy with WH life make a move into a low sec / 0.0 and you'll never be lonely again.
When you moved to WH space you did this knowing that there's no SOV, you can still take all that pewpew isk and move out to 0.0 rent a system (preferably one bordering an enemies space with low sec as a neighbors and you will get allllllll the reason in the eve universe to fight. |

Terrorfrodo
Renegade Hobbits for Mordor
533
|
Posted - 2013.07.09 09:42:00 -
[301] - Quote
The best way to fix a personal lack of wh pvp would be to join a corp that nobody knows and that does not post its kills. Everyone will think 'oh never heard of them and they have a lousy killboard, they are no threat'.
After half a year or so when people are becoming aware of the corp, through personal experience or because a lot of kills are still posted due to other people posting their losses, you disband and form a new corp.
The problem is, if such a corp existed, there'd be no way to find it, so you couldn't join...   . |

Lloyd Roses
Artificial Memories
121
|
Posted - 2013.07.09 10:16:00 -
[302] - Quote
Terrorfrodo wrote:The best way to fix a personal lack of wh pvp would be to join a corp that nobody knows and that does not post its kills. Everyone will think 'oh never heard of them and they have a lousy killboard, they are no threat'.  
Tried that, doesn't work. People rarely engage you, even if you're part of a no name three man corp. Edit: Even linked the killboard in corp description so people could confirm that there really is only one toon pvp'ing... I only correct my own spelling. |

Terrorfrodo
Renegade Hobbits for Mordor
533
|
Posted - 2013.07.09 10:22:00 -
[303] - Quote
True, most people will never fight if they can help it. But there are also a lot who check killboards and corp stats before engaging. I do it too  . |

Lloyd Roses
Artificial Memories
121
|
Posted - 2013.07.09 10:40:00 -
[304] - Quote
Terrorfrodo wrote:True, most people will never fight if they can help it. But there are also a lot who check killboards and corp stats before engaging. I do it too 
I might have expressed that poorly, but they do fight, after gathering their alliance into BS/recons and start camping the hole on their homeside, sitting at range. I only correct my own spelling. |

Rek Seven
Probe Patrol Polarized.
772
|
Posted - 2013.07.09 11:05:00 -
[305] - Quote
Because you are obvious bait  What now? |

Mcpate
Anomalous Existence
9
|
Posted - 2013.07.09 11:28:00 -
[306] - Quote
There is plenty of 'conflict' in WH space. If you don't have enough then go create some..it's not hard. I dont seem to have any problem finding people willing to create wrecks ...the only point of contention is who's wreck will it be? You may have to re-ship and fly something that will fit into multiple wormholes but look at it this way: Caps aren't for flyin, they're for killin |

Onomerous
Shockwave Innovations Surely You're Joking
193
|
Posted - 2013.07.09 12:27:00 -
[307] - Quote
Time zones come into play as well. Weekends seem to lead to more PVP as the US players can play during the day when the Euros are active. The Russians seem to be very active although they are mostly PVE'ers. If you can get in quickly enough, you can at least kill a few before they POS up.
As stated before, it is easier to get PVP in C1-C3 with a HS static. Day trippers/WH divers can help add some excitement to your playing time. I don't think most of the PVP driver conversation in this thread is directed at those WH. It is C4-C6 which have less action.
**off topic** Props to No Holds Barred for trying to fight last night. I think you were out of time zone but at least you tried something. Not much you could have done with your numbers at the time. Hopefully on the weekend we can roll through and shoot each other when numbers get a bit closer for each side!!?? |

Xolve
Sniggerdly Pandemic Legion
1554
|
Posted - 2013.07.09 14:40:00 -
[308] - Quote
Onomerous wrote: It is C4-C6 which have less action.
Had a dude in a C5 in a small alt corp for some time, it had a static C4; and I think in the 5-6 months he was in there I saw 2 whole hostiles.
Then again, I only logged dude in once every few weeks- Worm Hole life is pretty boring. Inappropriate signature removed. Navigator. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1306
|
Posted - 2013.07.09 16:42:00 -
[309] - Quote
Bait Orca....conflict driver! HTFU!...for the children! |

Onomerous
Shockwave Innovations Surely You're Joking
194
|
Posted - 2013.07.09 17:59:00 -
[310] - Quote
Mr Kidd wrote:Bait Orca....conflict driver!
If it was that easy, we'd have PVP every night. Bait works very well in lower class WH though. |
|

ISD Tyrozan
ISD Community Communications Liaisons
96

|
Posted - 2013.07.09 18:05:00 -
[311] - Quote
A trolling post has been removed.
Forum rule 5. Trolling is prohibited.
ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Nash MacAllister
Anomalous Existence
62
|
Posted - 2013.07.09 18:07:00 -
[312] - Quote
Mr Kidd wrote: Why do you think TL split and half of them moved to a C2 and the rest of TL in C5 space is still breaking up?
Maybe someone commented in the 16 pages somewhere, but just to this point, the folks that left TL, KAIRS and CLANN in particular, had always lived in C2's. And we always had fun there, and continue to do so. With Odyssey it seems that activity levels have jumped up with much more HS diving. We catch a lot of shite for being "lowly" C2 guys but we are there by choice, not because we couldn't succeed in a C5/C6. Yeah we do a lot of ganking, but we also get a fair share of actual PVP. Both are fun though. People need to live in the class WH with the static(s) that suit their play style. Makes for fun times and I don't know about anyone else, but if Eve wasn't fun, I would either make a change or quit altogether... The enemy of my enemy is... -ájust another guy that needs killin' |

Mr Kidd
Center for Advanced Studies Gallente Federation
1308
|
Posted - 2013.07.09 19:12:00 -
[313] - Quote
Nash MacAllister wrote:Mr Kidd wrote: Why do you think TL split and half of them moved to a C2 and the rest of TL in C5 space is still breaking up?
Maybe someone commented in the 16 pages somewhere, but just to this point, the folks that left TL, KAIRS and CLANN in particular, had always lived in C2's. And we always had fun there, and continue to do so. With Odyssey it seems that activity levels have jumped up with much more HS diving. We catch a lot of shite for being "lowly" C2 guys but we are there by choice, not because we couldn't succeed in a C5/C6. Yeah we do a lot of ganking, but we also get a fair share of actual PVP. Both are fun though. People need to live in the class WH with the static(s) that suit their play style. Makes for fun times and I don't know about anyone else, but if Eve wasn't fun, I would either make a change or quit altogether...
I think it's hilarious. C5/6 guys' ....."wh pew is dead"......lower classes....."um no its not.".....C5/6 guys....."ewww...lower class scrubs....quick get the bug spray!"....ok ok....really there's not that much that's been said on the matter in this thread but I've been called "nothing but a carebear" by C5 guys, some of whom, I might add, I out kill. And it's just because I live in lower class w-space. Hilarity!
Mr. Kidd here....bearing it up in C2 space. HTFU!...for the children! |

Onomerous
Shockwave Innovations Surely You're Joking
195
|
Posted - 2013.07.09 20:36:00 -
[314] - Quote
Quote:I think it's hilarious. C5/6 guys' ....."wh pew is dead"......lower classes....."um no its not.".....C5/6 guys....."ewww...lower class scrubs....quick get the bug spray!"....ok ok....really there's not that much that's been said on the matter in this thread but I've been called "nothing but a carebear" by C5 guys, some of whom, I might add, I out kill. And it's just because I live in lower class w-space. Hilarity!
Mr. Kidd here....bearing it up in C2 space.
You might have an inferiority complex as I don't remember anyone call anyone a scrub based on the WH class they live in. I know I certainly haven't and don't feel that way. Hopefully you will soon find something of value to add to this thread. Until then, fly dangerous!! |

Guile SONICBOOM
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.07.10 05:48:00 -
[315] - Quote
Its no surprise there is less and less pvp in high class wormholes.
C5/C6 is filled with massive alliances who form even bigger pacts with other massive alliances.
If some legit small group pvp entity wants to set up in C5/C6 and the blue donut wants to rapestomp and/or evict you,
then there's nothing you can do about that.
Because:
1. Even if you fight back and beat them, they call in their batphone of half of wormhole spaces who are bored and want to shoot someone.
2. They celebrate it like its some extraordinary feat and discourage anyone from even bothering to think about coming to high class WH space.
I heard from the eviction from TL that the attacking party (Polarized and co) brought in hordes of friends atleast of 300 guys while denying the defenders any possible chance of evening the field. Then it was a massive 200 man fleet fight, where despite putting up a fight, the attacking party still decided to evict them.
So much for good pvp.
If a large entity like TL can't defend themselves then what could smaller groups do?
There is no point other than to farm isk from capital escalations.
High class wormholers are no different from the coalitions and alliances that stagnate 0.0.
I hail the decay of pvp in high class wormholes because of the BS politics and blobbing that happens.
Wormholes were the best with roaming gangs and small groups. Not goddamn alliances and coalitions. |

Dorn Val
Probe Patrol
137
|
Posted - 2013.07.10 07:17:00 -
[316] - Quote
Mr Kidd wrote: Ultimately, what you C5/6 guys are looking for are large fleet battles so everyone can have fun. Nothing wrong with that. Problem is, you live in the least populated areas of w-space.....see the problem? You might consider moving to null or losec if you really want to fight....with caps. Otherwise, swallow your pride and move into lower end space. Down here we get pew almost daily and most of it comes right to us when people are looking for routes to hs.
Actually I have to agree with you completely on this one -I had a lot more fun when Probe was living in a C2 that had C4/HS statics. We got into a lot of small gang PVP, and frequently complained about the way we were being blobbed by the C5/C6 dwellers. Seems we have become what we use to hate 
Mr Kidd wrote: As to a specific conflict driver for w-space, not sure w-space needs the losec/nullsec model.
As soon as W space gets something similar to "moon goo" we'll get over run by the null sec entities...
Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate... |

stup idity
24
|
Posted - 2013.07.10 11:58:00 -
[317] - Quote
Q 5 wrote: Things to fight for (reasons),
1. WH gas.
2. Sleepers stuff.
3. Great PI.
4. Great mining opportunity.
Those things were good reasons to fight for if there weren't available in abundance. They somethimes give good gank oppportunities, though.
Guile SONICBOOM wrote: If a large entity like TL can't defend themselves then what could smaller groups do?
No group in WH-space is entirely safe. Some just set the "eviction bar" very high, when they can field 20+ caps und 60+ pilots within an hour without any outside reinforcements.
Things that could have a positive impact on wormhole pvp: - don't change class 1-3 - reduce number of c5s by half (better chance to meet someone, better chance to meet a specific someone and less farming expeditions). - refactor c4s to dual static: both to wh-space, one goes up (c4-c5) and one goes down (c1-c4) - maybe reduce the number of c4s also - maybe add those wormholes removed from the upper classes on the lower end again - if there is a good concept for adding a new class of wormholes, going big shouldn't be the answer. gigantic entrances would just make it more elitist. C1 size connections with high level rewards would make it a much more interesting playing field with a lot more players.
I reign supreme. |

Indo Nira
DEEP-SPACE CO-OP LTD
82
|
Posted - 2013.07.10 13:35:00 -
[318] - Quote
why not dual statics for all wormholes? eeeeeh? eh? |

Axloth Okiah
Future Corps Sleeper Social Club
100
|
Posted - 2013.07.10 13:50:00 -
[319] - Quote
more statics (dual wspace statics in C4s?) and more wandering/random connections would be great W-Space Realtor |

Royal Jedi
AQUILA INC Verge of Collapse
98
|
Posted - 2013.07.10 14:17:00 -
[320] - Quote
Axloth Okiah wrote:more statics (dual wspace statics in C4s?) and more wandering/random connections would be great
I wouldn't mind dual statics in C5's..... |

Rek Seven
Probe Patrol
775
|
Posted - 2013.07.10 14:24:00 -
[321] - Quote
Royal Jedi wrote:Axloth Okiah wrote:more statics (dual wspace statics in C4s?) and more wandering/random connections would be great I wouldn't mind dual statics in some C5's.....
fixed What now? |

Kira Hhallas
Very Drunken Eve Flying Instructors Brotherhood Of Silent Space
165
|
Posted - 2013.07.10 14:36:00 -
[322] - Quote
Hi all,
Okay I overflow this 16 pages fast. I habe to say, we live in a C3, we have more random connection than before. Most time other C3 , 0.0, LS, and C5 Connection.
What i also can say is, most players like LS , HS, or 0.0 More then W-Space, for the simply fact you get there more instant action , and instant PVP, then in W-Space. We a german speaking Corp and we try to recrute some Players, but big part of them feel lost in W-space. For WH system you need player how are motivted to live in there, and they have to be Online more then a 2two hour per day. And well they have to be high self organized players.
So what i can say , after speaking with them only 5-10% of about 20 people like to be in W-Space.
Other like to take a look on it but not realy interested in it.
They oversee the potential of an WH. If you have a C3 with Static LS, you can also farm it. If there is nothing, colaps it. If you have 0.0 Space, you can have nice PVP fights. Like i said.... you need player they like to do this.
Greatings from Austria Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare -
Irren ist menschlich, doch im Irrtum zu verharren ist ein Zeichen von Dummheit. |

Axloth Okiah
Future Corps Sleeper Social Club
101
|
Posted - 2013.07.10 14:48:00 -
[323] - Quote
Rek Seven wrote:Royal Jedi wrote:Axloth Okiah wrote:more statics (dual wspace statics in C4s?) and more wandering/random connections would be great I wouldn't mind dual statics in some C5's..... fixed for example Black Hole env. effect including extra random w-space static?
W-Space Realtor |

Rek Seven
Probe Patrol
775
|
Posted - 2013.07.10 15:40:00 -
[324] - Quote
That's a great idea  Putting in work since 2010. |

Meytal
School of Applied Knowledge Caldari State
250
|
Posted - 2013.07.10 20:12:00 -
[325] - Quote
Kira Hhallas wrote:Hi all,
Okay I overflow this 16 pages fast. I habe to say, we live in a C3, we have more random connection than before. Most time other C3 , 0.0, LS, and C5 Connection.
What i also can say is, most players like LS , HS, or 0.0 More then W-Space, for the simply fact you get there more instant action , and instant PVP, then in W-Space. We a german speaking Corp and we try to recrute some Players, but big part of them feel lost in W-space. For WH system you need player how are motivted to live in there, and they have to be Online more then a 2two hour per day. And well they have to be high self organized players.
So what i can say , after speaking with them only 5-10% of about 20 people like to be in W-Space.
Other like to take a look on it but not realy interested in it.
They oversee the potential of an WH. If you have a C3 with Static LS, you can also farm it. If there is nothing, colaps it. If you have 0.0 Space, you can have nice PVP fights. Like i said.... you need player they like to do this.
Greatings from Austria Indeed. W-space isn't intended to appeal to everyone.
There are areas of the game to suit many, many different playstyles. Those of us who choose to inhabit W-space do so because of the playstyles it offers. If we wanted what Lowsec or Nullsec offered, we would be there and not living in and hunting in W-space.
Don't change W-space unless you add more ways for people to come into contact with one another. It does feel like they've ratcheted up the number of random connections, though it could just be an unintended side-effect of Odyssey; we've found more "Grand Central Station" type C2 systems since Odyssey than all the time before combined. It's rare for our home to only have our two statics now. It's awesome.
The "reason" to PvP should be because you want to PvP. What higher reason could there be than that? If you're not having fun PvP'ing, then do something else. Game changes won't help you enjoy it long-term if you don't enjoy it now. |

Sandslinger
NorCorp Enterprise No Holes Barred
90
|
Posted - 2013.07.10 20:43:00 -
[326] - Quote
Onomerous wrote:Time zones come into play as well. Weekends seem to lead to more PVP as the US players can play during the day when the Euros are active. The Russians seem to be very active although they are mostly PVE'ers. If you can get in quickly enough, you can at least kill a few before they POS up.
As stated before, it is easier to get PVP in C1-C3 with a HS static. Day trippers/WH divers can help add some excitement to your playing time. I don't think most of the PVP driver conversation in this thread is directed at those WH. It is C4-C6 which have less action.
**off topic** Props to No Holds Barred for trying to fight last night. I think you were out of time zone but at least you tried something. Not much you could have done with your numbers at the time. Hopefully on the weekend we can roll through and shoot each other when numbers get a bit closer for each side!!??
We had a wee fleet go chase a Drake through a crit hole fleet got locked out doing it then the skeleton crew in Home got told to find our way back in, next static hole we found was yours wasn't much to do about it at that point.
Next time sounds good =) |

Onomerous
Shockwave Innovations Surely You're Joking
219
|
Posted - 2013.07.10 21:22:00 -
[327] - Quote
It does seem there has been an increase in non-static WH in our C6. More connections can help to increase movement/activity. Increased activity/movement can stimulate PVP!!
|
|

ISD Cura Ursus
ISD Community Communications Liaisons
161

|
Posted - 2013.07.15 19:47:00 -
[328] - Quote
I edited one post to remove racist commentary. ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Akyla Dey
Future Corps Sleeper Social Club
67
|
Posted - 2013.07.22 20:37:00 -
[329] - Quote
Asking for a conflict driver in EVE is like asking for a conflict driver in Halo. Fights are the point of the game. In the face of pathetically anemic PvE, fights are the only reason to play. Everything else is just a justification for fights. A conflict driver suggests that given enough resources to go around, everyone would just sit there being happy. That doesn't sound like much fun to me.
What could CCP possibly put in a wormhole that would entice people to fight more? There are only two things in EVE; isk and property. Everything but territory can be bought with isk, and there's no lack of isk in wspace. Property is there for the taking. There are lots of empty wormholes.
The real issue at hand is risk aversion. People like to win. If they didn't care about winning, if money and killboards didn't matter, you'd jump 5 vs 40 in the hopes of taking down one or two guys before you assplode. I don't know how you fix that. You probably don't. It's just how things are.
tl;dr - if you need a reason to fight in this game, you're doing it wrong. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
71
|
Posted - 2013.07.22 21:02:00 -
[330] - Quote
Akyla Dey wrote:Asking for a conflict driver in EVE is like asking for a conflict driver in Halo. Fights are the point of the game. In the face of pathetically anemic PvE, fights are the only reason to play. Everything else is just a justification for fights. A conflict driver suggests that given enough resources to go around, everyone would just sit there being happy. That doesn't sound like much fun to me.
What could CCP possibly put in a wormhole that would entice people to fight more? There are only two things in EVE; isk and property. Everything but territory can be bought with isk, and there's no lack of isk in wspace. Property is there for the taking. There are lots of empty wormholes.
The real issue at hand is risk aversion. People like to win. If they didn't care about winning, if money and killboards didn't matter, you'd jump 5 vs 40 in the hopes of taking down one or two guys before you assplode. I don't know how you fix that. You probably don't. It's just how things are.
tl;dr - if you need a reason to fight in this game, you're doing it wrong.
I think its more of a lack of reward regarding the typical pos bash. When we blew up tlc, we destroyed probably 20 sma's, half with dreads, the other half t3's. no dreads dropped, no t3's dropped, the sma's don't put up a killboard of what was in it when it assploded.
So you shoot something, nothing drops, and no killboard of what you blew up. It's like doing a mission with nothing but officer npc's and not getting any loot, not even a mangled piece of metal.
What's the point if there is no chance of loot.
Kind of what irked people. Yes the CHA and xlarge can drop stuff but the big juicy items are the sma's |

Onomerous
Shockwave Innovations Surely You're Joking
249
|
Posted - 2013.07.23 14:50:00 -
[331] - Quote
Akyla Dey wrote:Asking for a conflict driver in EVE is like asking for a conflict driver in Halo. Fights are the point of the game. In the face of pathetically anemic PvE, fights are the only reason to play. Everything else is just a justification for fights. A conflict driver suggests that given enough resources to go around, everyone would just sit there being happy. That doesn't sound like much fun to me.
What could CCP possibly put in a wormhole that would entice people to fight more? There are only two things in EVE; isk and property. Everything but territory can be bought with isk, and there's no lack of isk in wspace. Property is there for the taking. There are lots of empty wormholes.
The real issue at hand is risk aversion. People like to win. If they didn't care about winning, if money and killboards didn't matter, you'd jump 5 vs 40 in the hopes of taking down one or two guys before you assplode. I don't know how you fix that. You probably don't. It's just how things are.
tl;dr - if you need a reason to fight in this game, you're doing it wrong.
Bold for emphasis. Losing has consequences in EVE. Flying expensive ships in a "we can't win this fight" encounter isn't going to happen often regardless of how many people claim on the forums how they ALWAYS come out to fight (they don't ).
There was a time when Shockwave did nothing but kitchen sink cheap ship fleets and blowing up expensive ships in C1-C3. We had quite a few fights where we engaged if we had a decent chance of killing 1 or more T3 (T2 are nice but not as expensive). Our entire fleet often costs less than a single well fit T3 so we pretty much always won the isk battle. It really is fun when your fleet doctrine is: fly cheap ships to blow up expensive ones!! But that was in C1-C3 where caps pretty much don't exist also!! ;) |

Dringy Tsero
XYRESIC.
3
|
Posted - 2013.07.23 15:19:00 -
[332] - Quote
I'm still shocked over the sma's not dropping ships.....
The fact that they don't produce killmails is even worse.
Eve is about flaunting your success, and a sense of achievement (like most game)
If you can't do that through the loot you get, there should at least be a killmail to hold up as a trophy... And its also something to look back on, the history of your eve shenanigans through your combat log is awesome. "That one time we cost Freddie blogs 5 billion" Without at least loot and or "proof" it just seems pointless to me to even attack a pos for anything other than a grudge or to take the space.
o7
|

VegasMirage
Side Effects. Serious Space Holding Alliance
617
|
Posted - 2013.07.23 22:30:00 -
[333] - Quote
Dringy Tsero wrote:
Eve is about flaunting your success, and a sense of achievement (like most game)
This is a terrible statement. You are lost. You cannot measure your success in a game that has no criteria for success. You haven't even agreed on what is important as a community.
Is it Total isk destroyed? Total kills? Total Points? Total isk in wallet? Total alliances destroyed? Number of members in your failscade corp? Some combination? Why not ask CCP for an in-game kill/theft board that ranks by important criteria.
Unfortunately, you can't measure your success in Eve until you set criteria by which you can be judged. Go cry in the corner.
"a sense of achievement"  no more games... it's real this time!!! |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
720
|
Posted - 2013.07.24 05:56:00 -
[334] - Quote
Quote:Eve is about flaunting your success, and a sense of achievement (like most game)
Because POS bashing is "PvP".
Eve is Real |

Sorany
Hard Knocks Inc. Kill It With Fire
71
|
Posted - 2013.07.24 06:39:00 -
[335] - Quote
go home threadnought you're drunk. |

Siobhan MacLeary
BRG Corp Ocularis Inferno
123
|
Posted - 2013.07.24 15:16:00 -
[336] - Quote
You're on something if you think there's no major content driver for WH PvP. The primary reason I and many others live in wormholes: where else do you get all the benefits of null security combined with the small-gang-centric mentality of lowsec?
There doesn't need to be a primary content driver for PvP in wormholes. CCP has shown that their idea of a content driver revolves primarily around shooting structures and/or orbiting buttons, all of which rely not on performance in combat but on timers and massive pools of HP.
I don't know about you, but the day that Anoikis denizens rely on structure shoots to create fights, instead of careful scouting and clever manipulation of wormhole mechanics, is the day Anoikis dies. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Dringy Tsero
XYRESIC.
5
|
Posted - 2013.07.24 16:11:00 -
[337] - Quote
VegasMirage wrote:Dringy Tsero wrote:
Eve is about flaunting your success, and a sense of achievement (like most game)
This is a terrible statement. You are lost. You cannot measure your success in a game that has no criteria for success. You haven't even agreed on what is important as a community. Is it Total isk destroyed? Total kills? Total Points? Total isk in wallet? Total alliances destroyed? Number of members in your failscade corp? Some combination? Why not ask CCP for an in-game kill/theft board that ranks by important criteria. Unfortunately, you can't measure your success in Eve until you set criteria by which you can be judged. Go cry in the corner. "a sense of achievement" 
Lol eve is a game that has no criteria for success..... You are kidding?!?!?! Being a game.. You could argue that as long as you are enjoying it then it is successful... However,
The entire game is geared around a harsh environment that you must survive, your skills train in real time to make you better at surviving, these skills are not permanent you can loose them, (forget to upgrade your clone etc) you save up isk to buy better interstellar space ships you need to plan.
And like it or not killmails and loot is an extension of how you use whatever you have earned. Yes. Earned. Eve is great, It won't give you jack unless you chase after it. Should a miner not get any tasty ore loot at the end of his cycle? NO
This thread is about PVP drivers in wh space, if you don't believe that no loot from timley pos bashes and a lack of a killmails don't affect the pvp drivers in wh space, then you either aren't from wh space or you are trolling me.
Im not saying its the only driver for achievement, hell if you jump on to get that ship spin to 10k everyday then good for you and I wish you luck for the next 10k, but if you think killmails and loot aren't important in measuring successes then I think you missed the point I'm making.
"Go cry in the corner" I don't understand why this is in your post.... Derogatory statements at the end of your post doesn't make your opinion any more significant than mine. Lol.
O7 |

Mister Maple
Use Caution
1
|
Posted - 2013.07.25 20:32:00 -
[338] - Quote
So I have a main in a large WH corp and a small WH corp. I like both large and small scale PVP. So there have been times where we have had to search for days to find PVP. Then there have been days where it was all around us. We search out chains until we reach the dead ends. It's all about the hunt for some. If you really just want PVP find a C5/6 with a null sec roll it and mess around with Null Sec bears. They need some poking. Make them mad enough to "try" and find you WH space. Someone is always willing to sell some one out. This should be for the larger corps wanting PVP. Every WH residence should know that Null Sec generally hate us because we tend to be smarter than they are and know how to make large amounts of isk in a few days. They want us to be nerfed. They want nullsec to be the end game. Yes, there should be some motivation to move in C5/6s but not when people are always getting evicted for being carebears. Another, problem is people always wanting to fight with their WH effects. Grow some and throw some crap on the wall see if it sticks. Also, those who kill people trying to get into WHs, recruit some of them. I have done this in the past and gotten great members from it. Also, I hate null sec after living down there on several instances. So take null sec local away. Make some upgrade to add it back. Then you'll have more fun killing null sec bears. I know this has veered more to changing null sec and blowing up null sec, but hey let the W-space K-space war begin. Disclaimer: Not liable for the ramblings that came from my fingers. |

Q 5
Royal Amarr Institute Amarr Empire
134
|
Posted - 2013.07.26 03:28:00 -
[339] - Quote
Job Valador wrote:Evangelina Nolen wrote:This is why we need moon goo in W-space. bad idea is bad
Yeah, really, really bad, besides who the hell want to go into a WH just to find ALL of them taken over by superduper mega corps like Goonwaffles cause with moon goo they would steam roll all the smaller corps (any corp without 1000's) right out then you wouldn't have to worry about content at all in WH. |

Winthorp
Van Diemen's Demise Northern Coalition.
173
|
Posted - 2013.07.26 03:31:00 -
[340] - Quote
Q 5 wrote:Job Valador wrote:Evangelina Nolen wrote:This is why we need moon goo in W-space. bad idea is bad Yeah, really, really bad, besides who the hell want to go into a WH just to find ALL of them taken over by superduper mega corps like Goonwaffles cause with moon goo they would steam roll all the smaller corps (any corp without 1000's) right out then you wouldn't have to worry about content at all in WH.
I am much more concerned with the rising power of the Royal Amarr Institute myself. NERF them all to hell. |

Q 5
Royal Amarr Institute Amarr Empire
134
|
Posted - 2013.07.26 03:35:00 -
[341] - Quote
Winthorp wrote:Q 5 wrote:Job Valador wrote:Evangelina Nolen wrote:This is why we need moon goo in W-space. bad idea is bad Yeah, really, really bad, besides who the hell want to go into a WH just to find ALL of them taken over by superduper mega corps like Goonwaffles cause with moon goo they would steam roll all the smaller corps (any corp without 1000's) right out then you wouldn't have to worry about content at all in WH. I am much more concerned with the rising power of the Royal Amarr Institute myself. NERF them all to hell.
Unhu, that'll be the day.
No yeast, hence no rise there. |

Silvonus
Future Corps Sleeper Social Club
51
|
Posted - 2013.07.27 23:40:00 -
[342] - Quote
While the idea that there are a lack of conflict drivers in w-space is rather shallow, as players create their own conflict driver, it does have a hint of underlying desire. Nullsec and lowsec have easy access to systems, and have structure grinds and timers. While I think you can all agree that no one wants to sit all day and shoot structures, the WH community at large could benefit from the side effects that timers have in null and lowsec. Namely, a time and a place to fight. The majority of WH fights take place when one group rolls into another who is running sites. To counter the capitals and sleepers, it tends to require a large fleet of 20 or more T3 cruisers with plenty of logistic support. It is from this that there are the myriad of cries of how there is no more GÇ£honorableGÇ¥ combat with smaller fleets of equal numbers, that almost all conflict has turned into blobs with capitals thrown about on either side.
So the calls for more conflict drivers arenGÇÖt really about reasons to fight, but rather creating circumstances where two WH entities can fight without the need to bring so many people to avoid the GÇ£blobbingGÇ¥ and capitals, or to have a skirmish when it is your corporationGÇÖs off hours and you canGÇÖt muster the manpower.
People want more content from CCP because as it stands, there are few places and circumstances in which you fight in W-Space. Combat, Radar and Mag sites are the same for all intent and purposes, all typically requiring capitals and a heavy amount of ships to either run or fight people at and typically are ganks (I donGÇÖt know of anyone who has run sites with the express intention of trying to get a fight there, yes I know there are exceptions). If you fight someone at a combat site, you either wipe them out and are accused of ganking, or get blobbed yourselves.
You have Grav and Ladar sites, but they are either cleared quickly, or no one bothers with them. Again, I donGÇÖt know of anyone who goes to a grav or ladar site for PvP.
There are the wormholes themselves. This is the other area where most PvP happens. A giant musical chairs of trying to reduce the mass or collapse the WH to trap one group on a certain side or forcing people to polarize themselves. This is where the most GÇ£fairGÇ¥ fights will happen, but nearly always has the disadvantage of happening on one side. The home team has the advantage of brining more people and more capitals and so few times are WH groups willing to pursue out of their own system and into the otherGÇÖs. I am making broad generalizations here.
Lastly we have the normal celestials, the sun, planets and moons or just plain in the middle of space at a safe spot. Fighting at moons is silly due to POSs, and fighting anywhere else give the other group control over the wormhole, cutting off your escape, or preventing you from bringing reinforcements while allowing them to bring their own.
What IGÇÖm reading with all the posts is that people want some beacon to announce they want to fight, and for it to be on a visible timer so that both sides know when a fight will happen. That is the side effect of nullsec structure grinds, that everyone knows when there will be a fight (or a blueball). Everyone is happy win or lose, when it all goes according to plan. WH dwellers want a different circumstance and location where they perhaps can use different tactics to fight so as to avoid always ganking site runners, or Mexican standoffs on wormholes. In null, the meta is always evolving, ship doctrines change every month and tactics must adjust, but that isnGÇÖt possible in WHs due to mass restrictions. T3s are the best bang per buck (or Kg) when you have a limited mass and a limited number of pilots, and so of course they are used.
So it is not really a GÇ£we need more reasons to fightGÇ¥ but GÇ£we need more situations in which we fightGÇ¥ that involve the need to use different ships and tactics. There needs to be something that drives the meta of WH pvp forward and ideally keeps it evolving.
But it still is a difficult thing to serve. The volatile nature of WHs and the constant changing of connections make any beacon or timer realistically unfeasible, as one group would have to wait in the otherGÇÖs hole for potentially hours just to get a single fight that might not even happen.
Thinking about this, maybe the biggest problem is that we all know how to roll wormholes too well, that when we see an unfavorable situation, we quickly close the connection. There almost needs to be something that forces two WH entities to share a connection to one another that neither of them can roll, and so they would have to deal , fight, defend, whatever with one another.
|

Mr Kidd
Center for Advanced Studies Gallente Federation
1394
|
Posted - 2013.07.28 13:09:00 -
[343] - Quote
Silvonus wrote:While the idea that there are a lack of conflict drivers in w-space is rather shallow, as players create their own conflict driver, it does have a hint of underlying desire. Nullsec and lowsec have easy access to systems, and have structure grinds and timers. While I think you can all agree that no one wants to sit all day and shoot structures, the WH community at large could benefit from the side effects that timers have in null and lowsec. Namely, a time and a place to fight. The majority of WH fights take place when one group rolls into another who is running sites. To counter the capitals and sleepers, it tends to require a large fleet of 20 or more T3 cruisers with plenty of logistic support. It is from this that there are the myriad of cries of how there is no more GÇ£honorableGÇ¥ combat with smaller fleets of equal numbers, that almost all conflict has turned into blobs with capitals thrown about on either side.
Or one could conclude that timers tell the large fleets when to log on/off to maximize their safety and efficacy. In w-space the place to pew is everywhere. The time to do it is any time. If players require timers to initiate their Pavlovian response one can only conclude they're too lazy to roll holes, probe chains or do anything more than wait for the bell to chime that their canned hunt is ready and presented on a silver platter.
The real question is: Is CCP obligated to make every hunt successful? No.
Quote: So it is not really a GÇ£we need more reasons to fightGÇ¥ but GÇ£we need more situations in which we fightGÇ¥ that involve the need to use different ships and tactics. There needs to be something that drives the meta of WH pvp forward and ideally keeps it evolving.
But it still is a difficult thing to serve. The volatile nature of WHs and the constant changing of connections make any beacon or timer realistically unfeasible, as one group would have to wait in the otherGÇÖs hole for potentially hours just to get a single fight that might not even happen.
Thinking about this, maybe the biggest problem is that we all know how to roll wormholes too well, that when we see an unfavorable situation, we quickly close the connection. There almost needs to be something that forces two WH entities to share a connection to one another that neither of them can roll, and so they would have to deal , fight, defend, whatever with one another.
One only needs to look at the real world for conflict drivers. What are they?
In the natural world there is only ever the gank. Zebra goes down to the water to drink, croc jumps out and kills the Zebra. Gizelle grazing on the plains, Lion appears from the tall grass snags it. We have that. Those are data/relic/ore/combat sites.
In the world of man it's only slightly more complicated. What do we war over? Resources and strategic points of control. Oh and racial, ideological, religious differences. And lets not forget kitty kats.
All we really have available to us are resources and strategic points of controls. The others aren't ever going to be cultivated by CCP so we'll just forget about them. And there aren't any women in Eve and even if they were we couldn't toss them around like property so no reconstruction of the fight over Helen of Troy.
Our resources data/relic/ore/combat sites, everyone has them to varying extents so there is nothing to fight over. Nullsec's model is much too static, suffers from ease of force projection and is not encumbered by resource depletion or environmental changes which, of course, leads to large blue donuts. And the only time a big war breaks out is when CCP artificially reshapes the resource map once every 5 years. Besides, Null's force projection capabilities pretty much circumvents strategic points of control deferring rather to economic points of control which is about as interesting as watching flies fck.
Our only strategic points of control are wormholes which have limited lives and will only support small scale fights. Surprise, w-space is about small scale fights which is why those wanting large scale fights are so dissatisfied.
The only way to achieve large scale pew is to add mechanics to the game to increase scarcity and exclusivity of resources, depletion and environmental changes that would lead a more dynamic game environment while increasing points of access/control. The difficulty is in avoiding blue donuts while waiting for CCP to make a substantial change every 5 years to promote conflict.
Honestly, I'm happy with what we have but, I'm a small gang pvper. That is why I live in w-space. If I was interested in larger scale pew I'd move to the environments that supported it....losec/nullsec instead of begging CCP to make w-space more like losec/nullsec. HTFU!...for the children! |
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