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Killgor
The Collective White Noise.
4
|
Posted - 2011.10.25 14:46:00 -
[1] - Quote
The devaluation of the isk IMO is what is hurting the game currently, mainly/solely driven by the introduction of Plex. The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. So, instead of having to work together towards a common goal you can go out and buy 10-20 Plexes and just buy what you need. Items that used to take weeks or months to save up for and work hard for now can simply be purchased. It takes the need away from teamwork and allows people to be more solo or less involved with the game itself. And over time, this can cause a certain amount of isolationism and then boredom sets in. Acquiring wealth in Eve used to take a long time but now it can simply be purchased with out of game money and converted. I think that is what is driving the older players away from the game. The game has lost some of its "pure" allure. You used to have to work very hard to get what you need but now if you have a good bankroll you can simply just buy your way to wealth or fame. I still love the game but just a bit less and have a different view. I think if you could go back in time to say 2004-2005 and take a look at now most people would be disappointed in how the economy works. |

Tippia
Sunshine and Lollipops
971
|
Posted - 2011.10.25 14:48:00 -
[2] - Quote
Killgor wrote:The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. Now, you do understand that it's the amount of ISK that devalues the ISK in that case, not the PLEX? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Malcanis
Vanishing Point. The Initiative.
752
|
Posted - 2011.10.25 14:50:00 -
[3] - Quote
PLEX don't add any ISK to the game. They don't cause any "devaluation". The PLEX transaction is economically identical to having a second account you use for making ISK.
The devaluation of ISK was caused largely by the addition of several vast ISK fountains - over a year of unrestricted Sanctums, ratting, level 4 missions, pre-nerf insurance - which were left to gush for years on end.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Killgor
The Collective White Noise.
4
|
Posted - 2011.10.25 14:52:00 -
[4] - Quote
Well, nothing done in game creates plex. It's not built or found. It's only here because someone paid cash for it on the Eve website and then added to someone's account. This creates more isk hence the issue. If you didn't have the ability to buy plex then less isk in game. |

Tippia
Sunshine and Lollipops
971
|
Posted - 2011.10.25 14:53:00 -
[5] - Quote
Killgor wrote:Well, nothing done in game creates plex. It's not built or found. It's only here because someone paid cash for it on the Eve website and then added to someone's account. This creates more isk hence the issue. If you didn't have the ability to buy plex then less isk in game. No, PLEX do not create ISK.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
|

CCP Phantom
C C P C C P Alliance
101

|
Posted - 2011.10.25 14:54:00 -
[6] - Quote
Moved from General Discussions. CCP Phantom - German Community Coordinator |
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Adunh Slavy
Ammatar Trade Syndicate
48
|
Posted - 2011.10.25 14:56:00 -
[7] - Quote
You have a point, though in my opinion it is a bit mis-worded. Certainly the ease of buying ISK with PLEX can cheapen the experience. It allows someone to by-pass the hard work they would other wise have to do. Doing this is of course optional and no one has to do it. In my view if they do they are only cheating them selves.
Use of PLEX however does not devalue ISK quite so directly as you've presented it. One could argue that the velocity of ISK is increased, and that may have some inflationary impacts, though that is rather different from your main point I suspect. |

Killgor
The Collective White Noise.
4
|
Posted - 2011.10.25 14:56:00 -
[8] - Quote
Well, I guess its more of a redistribution of wealth actually. I still think it has a huge negative aspect on the game. |

MeestaPenni
Mercantile and Stuff
13
|
Posted - 2011.10.25 14:56:00 -
[9] - Quote
Tippia wrote:Killgor wrote:The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. Now, you do understand that it's the amount of ISK that devalues the ISK in that case, not the PLEX?
No. The PLEX does in fact devalue ISK. Where it used to take several weeks, months, or a lucky officer spawn to accumulate a cool billion in ISK...now it can be done in as little time as it takes me to buy a couple of GTCs and convert.
The time value this game used to have doesn't mean jackshit anymore. |

Shirah Yuri
Kassiopeia Nova Ascension
0
|
Posted - 2011.10.25 14:57:00 -
[10] - Quote
The value of ISK is basically determined by the amount of wares available on the market and the amount of isk available for market transactions. PLEX themselves don't really add anything to the market or take anything form it per se. One player gets ISK for it, another player pays with the ISK he made somehow... a zero sum game.
However, there might be a SMALL effect since PLEX is sold by players who want ISK to use on the market. The buyers usually have plenty of ISK and would likely not use them to buy anything on the market anytime soon. So, it might be argued that PLEX in fact makes ISK available on the market that would be rotting on some over-filled account otherwise.
However, I think that other things contribute a good bit more to devaluation like the good payouts found in incursions which are ISK fountains, but without (usually) supplying a similar level of wares in loot (or is anybody looting incursions, really?). Hence, it's a sizeable increase in ISK without the proper representation in available wares. The ISK / wares coefficient rises and so do prices...
Solution: introduce more isk sinks or cut down on the existing faucets (maybe balancing npc bounties ever so slightly every now and then to keep prices constant). |

Tippia
Sunshine and Lollipops
971
|
Posted - 2011.10.25 14:57:00 -
[11] - Quote
MeestaPenni wrote:No. The PLEX does in fact devalue ISK. Where it used to take several weeks, months, or a lucky officer spawn to accumulate a cool billion in ISK...now it can be done in as little time as it takes me to buy a couple of GTCs and convert.
The time value this game used to have doesn't mean jackshit anymore. That means it devalues time, not ISK. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Mirime Nolwe
APOCALYPSE LEGION The Devil's Warrior Alliance
16
|
Posted - 2011.10.25 14:59:00 -
[12] - Quote
Tippia wrote:Killgor wrote:The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. Now, you do understand that it's the amount of ISK that devalues the ISK in that case, not the PLEX?
But it's the introduction of real money to buy directly PLEX (that its directly ISK) that takes the concept of player driven economy away. I know that we have Bots, Moons, etc etc that make a lot of passive ISK but now those players have a way of cleaning that ISK away and pass it to someone that in some terms don't deserve it (both don't deserve it anyway..)
It's a lot more complex then this and tbh i-¦m not an expert in economy to say that without a doubt PLEX have impact on the market and inflation of ISK. It's just what i think.
People complained about the NeX crap but we already have one option to P2W in EVE, and that it's the PLEX market. CCP in order to fight the illegal RMT created a little monster that it's slowly eating the game away. |

Shirah Yuri
Kassiopeia Nova Ascension
0
|
Posted - 2011.10.25 15:00:00 -
[13] - Quote
Tippia wrote:That means it devalues time, not ISK. Hm.... with the PLEX price development, it would appear it's currently INCREASING the isk value of time, wouldn't it? |

flakeys
The Great cornholio's Paper Tiger Coalition
27
|
Posted - 2011.10.25 15:00:00 -
[14] - Quote
Killgor wrote:Well, nothing done in game creates plex. It's not built or found. It's only here because someone paid cash for it on the Eve website and then added to someone's account. This creates more isk hence the issue. If you didn't have the ability to buy plex then less isk in game.
You are not really listening to what others say are you.
You pay money for a plex , HOWEVER that plex is exchanged with someone who ALLREADY HAS the isk wich that person then uses to pay his account with.
There is no isk created or added in this process , it exchanged hands.
The reason for the devaluation is described by someone else allready , that being the amount of isk you can farm in the game with great ease.Even in the old days there never was a need to work together to create isk , it just was done more but not out of a need but a will to.I have allmost never teamed up with someone in my eve time purely for making isk for myself.The only reason i teamed up in the past for npc+¡ng/iskmaking was for corp operations not private ones. |

Shirah Yuri
Kassiopeia Nova Ascension
0
|
Posted - 2011.10.25 15:01:00 -
[15] - Quote
Mirime Nolwe wrote: But it's the introduction of real money to buy directly PLEX (that its directly ISK) that takes the concept of player driven economy away. I know that we have Bots, Moons, etc etc that make a lot of passive ISK but now those players have a way of cleaning that ISK away and pass it to someone that in some terms don't deserve it (both don't deserve it anyway..)
You always buy PLEX from another player. So how is that not player driven economy?
|

Tippia
Sunshine and Lollipops
971
|
Posted - 2011.10.25 15:02:00 -
[16] - Quote
Mirime Nolwe wrote:But it's the introduction of real money to buy directly PLEX (that its directly ISK) that takes the concept of player driven economy away. PLEX is not ISK. You cannot turn one into the other. It doesn't take away the concept of a player-driven economy since, without that economy, you wouldn't get any ISK for your PLEX.
Quote:People complained about the NeX crap but we already have one option to P2W in EVE, and that it's the PLEX market. GǪand they were quite wrong about that simile back then too.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Mr Epeen
It's All About Me
408
|
Posted - 2011.10.25 15:03:00 -
[17] - Quote
Plex is CCPs answer to third party RMT. They couldn't be bothered to beat them, so they joined them. And while I completely disagree with that decision, it has nothing to do with ISK devaluation on it's own.
The problem is more ISK coming into the game than is leaving.
One of the main reasons for this situation is CCP turning a blind eye to large botting alliances. Ratters in null and mining bots everywhere. All this excess ISK is then RMTed by CCP as GTC/Plex and becomes essentially worthless. You can bust your balls mining for a T1 cruiser or buy a character and a super carrier to go with it via CCP approved RMT. I can't blame people for doing this, but I can blame CCP for making it easy.
Will this ever be remedied? I doubt it, based on what I've seen over the years.
Mr Epeen  If you can read this, you haven't blocked me yet. |

gfldex
10
|
Posted - 2011.10.25 15:06:00 -
[18] - Quote
Killgor wrote:It takes the need away from teamwork and allows people to be more solo or less involved with the game itself. And over time, this can cause a certain amount of isolationism and then boredom sets in.
Sadly I had to watch this process myself. Corps used to do corp mining to get players into BS.
Killgor wrote: Acquiring wealth in Eve used to take a long time but now it can simply be purchased with out of game money and converted.
I do not agree here. What has changed is what is considered wealth. A billion ISK used to be a hell of a lot of money. That has changed. Since the base price of BPOs didn't change at the same rate, the game is losing proportion.
About inflation driven by money supply, well folks you are all wrong. Look at the numbers, consumer prices are pretty much the same since we got incursions. Inflation is driven by prices of goods that can't or are hard to make or require a loan (and therefore interest), like land or buildings. Since we don't have that in EVE we wont see much inflation. In fact most of the time we have deflation in EVE.
|

Shirah Yuri
Kassiopeia Nova Ascension
0
|
Posted - 2011.10.25 15:06:00 -
[19] - Quote
Mr Epeen wrote: One of the main reasons for this situation is CCP turning a blind eye to large botting alliances. Ratters in null and mining bots everywhere. All this excess ISK is then RMTed by CCP as GTC/Plex and becomes essentially worthless. You can bust your balls mining for a T1 cruiser or buy a character and a super carrier to go with it via CCP approved RMT. I can't blame people for doing this, but I can blame CCP for making it easy.
Have to differentiate:
- Ratting CREATES isk, hence serves to devaluate ISK - Bot Mining CREATES wares, hence increases the value of ISK again
|

flakeys
The Great cornholio's Paper Tiger Coalition
29
|
Posted - 2011.10.25 15:09:00 -
[20] - Quote
Shirah Yuri wrote:Bot Mining CREATES wares, hence increases the value of ISK again
More like decreases the value of ore/minerals . |

Mirime Nolwe
APOCALYPSE LEGION The Devil's Warrior Alliance
16
|
Posted - 2011.10.25 15:10:00 -
[21] - Quote
Shirah Yuri wrote:Mirime Nolwe wrote: But it's the introduction of real money to buy directly PLEX (that its directly ISK) that takes the concept of player driven economy away. I know that we have Bots, Moons, etc etc that make a lot of passive ISK but now those players have a way of cleaning that ISK away and pass it to someone that in some terms don't deserve it (both don't deserve it anyway..)
You always buy PLEX from another player. So how is that not player driven economy?
Because PLEX it's not one item constructed with materials found inside the game, like any other one that we have? it's just one item introduced from outside to move ISK from hands to hands.
|

Killgor
The Collective White Noise.
4
|
Posted - 2011.10.25 15:11:00 -
[22] - Quote
I understand that Plex was created to get rid of RMT transactions. I would hope that would be assumed by my post but I guess not. Plex was the only item that can be purchased out of game and converted in game for isk. Thats a big problem. Doesn't anyone see a glaring comparison to a RL issue??? 100mil isk to the person who gets it right. |

Shirah Yuri
Kassiopeia Nova Ascension
4
|
Posted - 2011.10.25 15:12:00 -
[23] - Quote
flakeys wrote:More like decreases the value of ore/minerals .
Decreasing value of ores and minerals leads to decreasing price of wares in general. Hence every ISK is worth more. |

Tippia
Sunshine and Lollipops
973
|
Posted - 2011.10.25 15:13:00 -
[24] - Quote
Killgor wrote:Plex was the only item that can be purchased out of game and converted in game for isk. Again: you do not convert PLEX into ISK.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Mr Epeen
It's All About Me
408
|
Posted - 2011.10.25 15:13:00 -
[25] - Quote
Shirah Yuri wrote:Mr Epeen wrote:One of the main reasons for this situation is CCP turning a blind eye to large botting alliances. Ratters in null and mining bots everywhere. All this excess ISK is then RMTed by CCP as GTC/Plex and becomes essentially worthless. You can bust your balls mining for a T1 cruiser or buy a character and a super carrier to go with it via CCP approved RMT. I can't blame people for doing this, but I can blame CCP for making it easy. Have to differentiate: - Ratting CREATES isk, hence serves to devaluate ISK - Bot Mining CREATES wares, hence increases the value of ISK again
Bot mining devalues minerals making them cheaper. A major contributing factor to the current situation, IMO.
Mr Epeen 
If you can read this, you haven't blocked me yet. |

Shirah Yuri
Kassiopeia Nova Ascension
4
|
Posted - 2011.10.25 15:18:00 -
[26] - Quote
Mirime Nolwe wrote:Because PLEX it's not one item constructed with materials found inside the game, like any other one that we have? it's just one item introduced from outside to move ISK from hands to hands.
Yes. It's just a tool to trade ISK vs game time between players. It's not constructed from materials within game, and it turns into dust the moment it's used. So, nothing is created, nothing is lost. Think of two players A and B:
A --- "rich" player --- 1000 mil ISK B --- "poor" player --- 100 mil ISK
total: 1100 mil ISK
Now... B wants to be richer, buys some GTC and turns them into PLEX
A --- 1000 mil ISK B --- 100 mil ISK + PLEX
B sells the PLEX to A
A --- 600 mil ISK + PLEX B --- 500 mil ISK
And A turns in the plex
A --- 600 mil ISK B --- 500 mil ISK
total: 1100 mil ISK
So, after the transaction, no trace of any item is even left in the game. The same amount of isk in game. The same amount of wares. No influence on values.
Mr Epeen wrote:Bot mining devalues minerals making them cheaper. A major contributing factor to the current situation, IMO. Mr Epeen 
Cheaper minerals, as mentioned above, means more ISK value. You get more minerals for your ISK after all, don't you? So... what are we complaining about? Devaluation or deflation? |

flakeys
The Great cornholio's Paper Tiger Coalition
29
|
Posted - 2011.10.25 15:21:00 -
[27] - Quote
Killgor wrote:I understand that Plex was created to get rid of RMT transactions. I would hope that would be assumed by my post but I guess not. Plex was the only item that can be purchased out of game and converted in game for isk. Thats a big problem. Doesn't anyone see a glaring comparison to a RL issue??? 100mil isk to the person who gets it right.
Your thread is called ''devaluation of isk'' and your OP explains why you feel so.The comments cover the matter you handed over NOT if it is a good thing that people can buy themselves rich in the game through rl cash.
That is a different subject and mostly based on your own perspective and financial state , and THAT is the comparison to RL.If your a poor guy drewling over john's new titan wich he got from buying plex then it is a different view then when you can buy yourself a few titans without using rl cash.One person feels left out as he has no rl cash to convert or wants to convert to compete with john while the other person is laughing in john's face for being such a **** at this game he needs to use rl cash to make a decent amount of isk. |

flakeys
The Great cornholio's Paper Tiger Coalition
29
|
Posted - 2011.10.25 15:22:00 -
[28] - Quote
Shirah Yuri wrote:flakeys wrote:More like decreases the value of ore/minerals . Decreasing value of ores and minerals leads to decreasing price of wares in general. Hence every ISK is worth more.
Aye you are right , didn't look at it that way allthough so obvious |

Mirime Nolwe
APOCALYPSE LEGION The Devil's Warrior Alliance
16
|
Posted - 2011.10.25 15:26:00 -
[29] - Quote
You right Shirah Yuri. :)
But that scenario might change a bit if Player A got the in game money with Boting for example, anyway, that's not what this thread is about and some answer already stated that Plex don't create inflation in the game.
|

Scrapyard Bob
EVE University Ivy League
72
|
Posted - 2011.10.25 15:30:00 -
[30] - Quote
Shirah Yuri wrote: total: 1100 mil ISK
So, after the transaction, no trace of any item is even left in the game. The same amount of isk in game. The same amount of wares. No influence on values.
Well, other then the market broker fee and sales tax (unless it is a direct trade between players).
Bottom line (as others have said): If the ISK flows from an NPC's wallet into yours, then it's an "ISK faucet". If the ISK flows out of your wallet and into an NPC's wallet, it is an "ISK sink" (reducing the amount of ISK in-game). If the ISK flows from one player's wallet to another's then it is a neutral event in terms of inflation/deflation.
In general, the amount of ISK will always increase in a game, because the more "sinks" that are added, the more that players will hit the "faucets" to get ISK.
|

Shirah Yuri
Kassiopeia Nova Ascension
4
|
Posted - 2011.10.25 15:30:00 -
[31] - Quote
Quote:Well, other then the market broker fee and sales tax (unless it is a direct trade between players).
Yes, you're right about that. So, in essence, the rather high-volume PLEX speculations that take place in the major tradehubs even serve as an ISK sink 
Mirime Nolwe wrote:But that scenario might change a bit if Player A got the in game money with Boting for example, anyway, that's not what this thread is about and some answer already stated that Plex don't create inflation in the game.
I very much agree. But that's the problem of botting. As a side node, even the typical farming can easily tend to create inflation by using human bots. At least as long as they don't salvage, since that would create at least some value in wares to counter the value in ISK.
Hence a petition to all botters and farmers: PLEASE do also salvage and loot, help keep our ISK stable ;) |

Adunh Slavy
Ammatar Trade Syndicate
51
|
Posted - 2011.10.25 15:36:00 -
[32] - Quote
Tippia wrote:MeestaPenni wrote:No. The PLEX does in fact devalue ISK. Where it used to take several weeks, months, or a lucky officer spawn to accumulate a cool billion in ISK...now it can be done in as little time as it takes me to buy a couple of GTCs and convert.
The time value this game used to have doesn't mean jackshit anymore. That means it devalues time, not ISK.
Time is inexorably linked to ISK. It takes time and effort to generate ISK from the faucets. ISK is functionally a commodity money, an abstraction of labor in the past.
Keeping this in mind, you're both right, and you're both wrong.
If PLEX were not in the game, and assuming RMT was not there either, then moving ISK (time/effort) around the game would not be as fast or as easy. Since it is easier to move ISK around using PLEX, the existing ISK can be rotated on and off the market much faster than would otherwise be possible. This can certainly have an impact on prices and the overall availability of liquidity in the game. Instead of the ISK sitting around in wallets, some of it is out and doing things.
From a static non-temporal view, PLEX does not change the value of ISK one bit, no new ISK is added. In fact, some is removed in the form of the NPC taxes and fees. From a non-temporal point of view, PLEX is actually deflationary. However, From a temporal evaluation, PLEX may very well be inflationary. How it manifests is anyone's guess, though I suspect this is not exactly what the OP meant, or if it did, it didn't make it clear. |

Killgor
The Collective White Noise.
4
|
Posted - 2011.10.25 15:41:00 -
[33] - Quote
Adunh Slavy wrote:Tippia wrote:MeestaPenni wrote:No. The PLEX does in fact devalue ISK. Where it used to take several weeks, months, or a lucky officer spawn to accumulate a cool billion in ISK...now it can be done in as little time as it takes me to buy a couple of GTCs and convert.
The time value this game used to have doesn't mean jackshit anymore. That means it devalues time, not ISK. Time is inexorably linked to ISK. It takes time and effort to generate ISK from the faucets. ISK is functionally a commodity money, an abstraction of labor in the past. Keeping this in mind, you're both right, and you're both wrong. If PLEX were not in the game, and assuming RMT was not there either, then moving ISK (time/effort) around the game would not be as fast or as easy. Since it is easier to move ISK around using PLEX, the existing ISK can be rotated on and off the market much faster than would otherwise be possible. This can certainly have an impact on prices and the overall availability of liquidity in the game. Instead of the ISK sitting around in wallets, some of it is out and doing things. From a static non-temporal view, PLEX does not change the value of ISK one bit, no new ISK is added. In fact, some is removed in the form of the NPC taxes and fees. From a non-temporal point of view, PLEX is actually deflationary. However, From a temporal evaluation, PLEX may very well be inflationary. How it manifests is anyone's guess, though I suspect this is not exactly what the OP meant, or if it did, it didn't make it clear.
What he said. Thanks for saying what I was trying to say but poorly worded. |

Shirah Yuri
Kassiopeia Nova Ascension
4
|
Posted - 2011.10.25 15:44:00 -
[34] - Quote
Adunh Slavy wrote:If PLEX were not in the game, and assuming RMT was not there either, then moving ISK (time/effort) around the game would not be as fast or as easy. Since it is easier to move ISK around using PLEX, the existing ISK can be rotated on and off the market much faster than would otherwise be possible. This can certainly have an impact on prices and the overall availability of liquidity in the game. Instead of the ISK sitting around in wallets, some of it is out and doing things.
From a static non-temporal view, PLEX does not change the value of PLEX one bit, no new ISK is added. In fact, some is removed in the form of the NPC taxes and fees. From a non-temporal point of view, PLEX is actually deflationary. However, From a temporal evaluation, PLEX may very well be inflationary. How it manifests is anyone's guess, though I suspect this is not exactly what the OP meant, or if it did, it didn't make it clear.
Well said. Yes, PLEX can serve to increase the LIQUIDITY of the market, and hence lead to increased prices.
On another note, labelling the PLEX as "teh ebil" and shutting down the PLEX market could lead to a strong decrease of this liquidity and thus lead to deflation, which could bring all of EVE into a recession like state. Producers are far less likely to produce when prices are falling, and round the economic wheel goes the other way around.
So, yes. Liquidity increases prices, but is also an economic motor as long as it doesn't turn into a bubble (which we've had enough of in RL recently). |

Adunh Slavy
Ammatar Trade Syndicate
52
|
Posted - 2011.10.25 15:59:00 -
[35] - Quote
Killgor wrote:What he said. Thanks for saying what I was trying to say but poorly worded.
You're welcome. It is not my intention to speak for or against the position, so much as clarify what is being discussed. |

Killgor
The Collective White Noise.
4
|
Posted - 2011.10.25 16:04:00 -
[36] - Quote
I guess maybe the best question might be, "How would you feel about me buying a Titan via purchasing Plex with cash and then converting it to isk via the market"? I guess that is really what's driving my original post sorta. How would you feel about a person buying a Titan.
I can't fly one so no worries. lol
|

Stealing Honest
Stealing Honest Speculation Group LLC
4
|
Posted - 2011.10.25 16:10:00 -
[37] - Quote
Killgor wrote:I guess maybe the best question might be, "How would you feel about me buying a Titan via purchasing Plex with cash and then converting it to isk via the market"? I guess that is really what's driving my original post sorta. How would you feel about a person buying a Titan.
I can't fly one so no worries. lol
Personally it would please me that you would pay for a months play time for 200 players, a bunch of isk would go down the tax sink, and if we got really lucky you would lose the titan if a fight ...all whilst blowing up hundreds of other peoples ships 
SH |

egola
NSFW federation
13
|
Posted - 2011.10.25 16:25:00 -
[38] - Quote
PLEX does devalue isk, not in the conventional sense that isk is injected in the market directly from a plex transaction but rather through the introduction of more active accounts that rats, farm L4s, complexes, sanctums, incursions, etc.
in a roundabout way, most of the time the main deterant to people doing that is often actual cash for accounts, now that people WITH cash can just buy plex dump into the market, get it bought up, fuel more active accounts that actually increase the isk faucet then in that sense it DOES devalue isk.
there are people with cash but with little ingame cash and accounts. there are people without cash but with plenty of ingame cash and can potentially fuel multiple accounts plex becomes the best case scenario for both groups. isk is devalued as those with ingame cash continously feed plex to more and more accounts to do their ratting, farming etc.
TL:DR ;
plex fuels account, account fuels isk faucet, hence plex fuels more isk faucets! (hazaaaah for A-B-C logic) |

Killgor
The Collective White Noise.
4
|
Posted - 2011.10.25 16:40:00 -
[39] - Quote
I have to say, I read a lot of posts throughout the day at work in multiple categories or sections and MD always, always has the best answers, thoughts, ideas or opinions than any other group. And with the fewest flames. |

flakeys
The Great cornholio's Paper Tiger Coalition
29
|
Posted - 2011.10.25 17:04:00 -
[40] - Quote
egola wrote:TL:DR ;
plex fuels account, account fuels isk faucet, hence plex fuels more isk faucets! (hazaaaah for A-B-C logic)
Well the big difference thanks to PLEX is that those with idle isk have something to spent it on and those who don't have any isk have a fast way to aquire it.Wich in essence should make the amount of idle isk a LOT less and the isksink a lot higher then when there would be no plex wich should good for the economy. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
28
|
Posted - 2011.10.25 17:26:00 -
[41] - Quote
Killgor wrote: Plex was the only item that can be purchased out of game and converted in game for isk. .
Just for the record
Plex can be converted to AUR or to Game Time.
Plex can be sold for ISK, not converted into it. |

Mantra Achura
Community for Justice BricK sQuAD.
1
|
Posted - 2011.10.25 17:30:00 -
[42] - Quote
I guess that's the point.
The 'poor player' is paying real money to sell the PLEX with the intention to CONSUME the money and buy wares and reflate the markets.
The trade itself is completely neutral, but the trade makes a money swap into the hands of a consumer. |

Malcanis
Vanishing Point. The Initiative.
754
|
Posted - 2011.10.25 17:46:00 -
[43] - Quote
MeestaPenni wrote:Tippia wrote:Killgor wrote:The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. Now, you do understand that it's the amount of ISK that devalues the ISK in that case, not the PLEX? No. The PLEX does in fact devalue ISK. Where it used to take several weeks, months, or a lucky officer spawn to accumulate a cool billion in ISK...now it can be done in as little time as it takes me to buy a couple of GTCs and convert. The time value this game used to have doesn't mean jackshit anymore.
You are making a false comparison. In the days when it took so long to accumulate that much ISK, a month of game time sold for 70 million ISK, so it took 14 or 15 GTCs to get "a cool billion", not "a couple".
Now that it's quite easy to make 100M ISK/hr doing sanctums or pirate missions or level 5 missions or incursions, the ISK price of PLEX has risen considerably, but the time price is pretty much the same as it has always been.
If I were to pick a a single change which has "devalued" ISK (ie: increased the expected ISK/hr that can be earned from PvE) it would be the introduction of rigs. These increased the defensive capability of PvE ships so much that content that used to required a heavy tank and maybe even multiple ships is now easily soloable.
But given that PLEX by definition redistribute wealth away from the ISK-rich players, I'd say that if anything they've had a slight reducing effect on ISK inflation by providing a means of support other than spawning new ISK.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Mr Epeen
It's All About Me
408
|
Posted - 2011.10.25 18:01:00 -
[44] - Quote
Shirah wrote:Mr Epeen wrote:Bot mining devalues minerals making them cheaper. A major contributing factor to the current situation, IMO. Mr Epeen  Cheaper minerals, as mentioned above, means more ISK value. You get more minerals for your ISK after all, don't you? So... what are we complaining about? Devaluation or deflation?
I'm trying to wrap my head around this. On the surface what you say makes sense.
Does that mean mining bots are good for EVE? I can't believe that.
Let me work through this and see what I can write. It's screwing the economy. I just need to figure out how to tie it all together in a coherent post that makes some sense.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Levija Saplina
Supremacy Inc. Not Found.
3
|
Posted - 2011.10.25 18:28:00 -
[45] - Quote
Got to love it when people use terms and are clueless as to their proper meaning. |

Hye Torque
0
|
Posted - 2011.10.25 19:18:00 -
[46] - Quote
Killgor wrote:The devaluation of the isk IMO is what is hurting the game currently, mainly/solely driven by the introduction of Plex. The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. So, instead of having to work together towards a common goal you can go out and buy 10-20 Plexes and just buy what you need. Items that used to take weeks or months to save up for and work hard for now can simply be purchased. It takes the need away from teamwork and allows people to be more solo or less involved with the game itself. And over time, this can cause a certain amount of isolationism and then boredom sets in. Acquiring wealth in Eve used to take a long time but now it can simply be purchased with out of game money and converted. I think that is what is driving the older players away from the game. The game has lost some of its "pure" allure. You used to have to work very hard to get what you need but now if you have a good bankroll you can simply just buy your way to wealth or fame. I still love the game but just a bit less and have a different view. I think if you could go back in time to say 2004-2005 and take a look at now most people would be disappointed in how the economy works.
The introduction of the Plex item long time ago made, makes and will make the ISK more valuable then if it didn't exist. Because:
1. Every Plex transaction on the market (be it contract or market sale/buy order but not direct trade) takes a small percent of ISK value outside the game. Less ISK in game -> more valuable it is.
2. If the people spending the ISK on Plex would buy any other item (supposing Plex wouldn't exist), the price of that specific item would go up. Hence the devaluation. But since the Plex does exist, people can buy IT from the market with ISK and not some other item so the prices of the other items go down.
The Aurum has a similar advantage of making ISK more valuable. People can buy Plex from the other players (sinking ISK through trade tax) to convert it to Aurum (besides game time, players have now another incentive to buy Plex). So instead of the item prices getting bigger by player purchases, Aurum conversion makes ISK more valuable. That's why CCP must invent periodically new in game items, to keep the price inflation down. You will rarely see CCP replacing items with ISK (old skill books were replaced with the new skill books not reimbursed with ISK).
CCP is closely monitoring the balance of ISK sinks and faucets and when the situation will get critical ISK wise, they will create more content and modify game mechanics according to their analysis.
The only ways to directly create ISK in game are: bounties for killing NPC, mission agent rewards, ISK received from NPC for item sales, insurance payout. These are the reasons why the OP feels like there is more ISK in the game then before. |

Killgor
The Collective White Noise.
4
|
Posted - 2011.10.25 19:24:00 -
[47] - Quote
Cyniac wrote:Killgor wrote: Plex was the only item that can be purchased out of game and converted in game for isk. . Just for the record Plex can be converted to AUR or to Game Time. Plex can be sold for ISK, not converted into it.
Converted in this sense or use means sold. That was the context in which I used it.
All in all, I am very pleased with all the responses so far. I can always rely on MD to come through with meaningful input. |

Esan Vartesa
Khanid Trade Syndicate
38
|
Posted - 2011.10.25 20:43:00 -
[48] - Quote
Killgor wrote:
All in all, I am very pleased with all the responses so far. I can always rely on MD to come through with meaningful input.
Then why did you originally post this in General Discussions?
Here's an interesting thought for further discussion:
What would happen if NPC wallets actually had balances? As in, Concord pays out bounties for ratting, but that reduces their isk account balance. A portion of market taxes flows into Concord's wallet, replenishing it. As their wallet balance changes, bounties paid out either increase or decrease dynamically to compensate. |

flakeys
The Great cornholio's Paper Tiger Coalition
29
|
Posted - 2011.10.25 20:47:00 -
[49] - Quote
Esan Vartesa wrote:[quote=Killgor]
What would happen if NPC wallets actually had balances? As in, Concord pays out bounties for ratting, but that reduces their isk account balance. A portion of market taxes flows into Concord's wallet, replenishing it. As their wallet balance changes, bounties paid out either increase or decrease dynamically to compensate.
Then i would not have gotten 1.5 B in taxation back last week from a petition i filed because i missread my sell pricetag  |

Esan Vartesa
Khanid Trade Syndicate
38
|
Posted - 2011.10.25 20:50:00 -
[50] - Quote
flakeys wrote:Then i would not have gotten 1.5 B in taxation back last week from a petition i filed because i missread my sell pricetag 
Good point.
Any negative consequences?  |

trianna Ekanon
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.25 23:01:00 -
[51] - Quote
I think the original point is that it ultimately leads to inflation because it enables mores players to play. Thus mroe people are capable of creating isk. The plex itself doesn't create any new isk to the system just that the players it enables ultimately have a net positive increase in isk output.
It would be interesting to be able to see how much isk is created from characters who are using plex vs those who pay with a traditional format. |

Woo Glin
GoonWaffe Goonswarm Federation
154
|
Posted - 2011.10.25 23:06:00 -
[52] - Quote
Insurance is an isk sink. |

Radelix Cisko
The Forge of Willpower
0
|
Posted - 2011.10.25 23:27:00 -
[53] - Quote
Woo Glin wrote:Insurance is an isk sink.
Until the ship goes boom and the platinum coverage was purchased. Not sure of the numbers but I believe it is a sizable percentage above cost of the hull depending on if it was purchased at a competitive price. Now replacing the hull and equipment would be a sink since there are the transaction taxes involved.
|

Spr09
Purdue Engineering and Technology Talocan United
14
|
Posted - 2011.10.25 23:54:00 -
[54] - Quote
incursions devalued isk! how did nobody see this?! getting 10mil a site in highsec and lp that makes even more isk for people really inflates the market. ive noticed a price drop in tons of faction items from highsec because of lp being transferred to empire corps and getting the faction mods nearly for free. |

Adunh Slavy
Ammatar Trade Syndicate
53
|
Posted - 2011.10.26 02:56:00 -
[55] - Quote
Esan Vartesa wrote:Killgor wrote:
All in all, I am very pleased with all the responses so far. I can always rely on MD to come through with meaningful input.
Then why did you originally post this in General Discussions? Here's an interesting thought for further discussion: What would happen if NPC wallets actually had balances? As in, Concord pays out bounties for ratting, but that reduces their isk account balance. A portion of market taxes flows into Concord's wallet, replenishing it. As their wallet balance changes, bounties paid out either increase or decrease dynamically to compensate.
I've suggested something like this before myself, to freeze the total ISK supply. Stop having concord pay bounties in ISK and go to Concord LP.
More to it than that of course, but not gonna spam the thread with it. |

Rakshasa Taisab
Sane Industries Inc.
435
|
Posted - 2011.10.26 07:42:00 -
[56] - Quote
flakeys wrote:Esan Vartesa wrote:[quote=Killgor]
What would happen if NPC wallets actually had balances? As in, Concord pays out bounties for ratting, but that reduces their isk account balance. A portion of market taxes flows into Concord's wallet, replenishing it. As their wallet balance changes, bounties paid out either increase or decrease dynamically to compensate. Then i would not have gotten 1.5 B in taxation back last week from a petition i filed because i missread my sell pricetag  WTF, when did they start refunding that ffs. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |

Akrasjel Lanate
Naquatech Conglomerate
144
|
Posted - 2011.10.26 08:32:00 -
[57] - Quote
PLEX don't add ISk to the game, the final goal of PLEX is to add 30 day playtime or AURUM. |

Shirah Yuri
Kassiopeia Nova Ascension
7
|
Posted - 2011.10.26 11:11:00 -
[58] - Quote
Mr Epeen wrote:I'm trying to wrap my head around this. On the surface what you say makes sense. Does that mean mining bots are good for EVE? I can't believe that. Let me work through this and see what I can write. It's screwing the economy. I just need to figure out how to tie it all together in a coherent post that makes some sense. Mr Epeen 
I'm almost as shocked as you, I think, realizing just that. That mining bots do have a profound effect on the EVE economy and are currently having their share in keeping prices stable. Before any flames roll in, I'm as much as a hater of bots as most players.
But we have to face the fact that bot miners are in fact actively increasing the amount of material values in the game by creating ore supply for the market. (So are drone region ratters that salvage, as a short sidenote). If the extent of bot mining is as high as I fear it might be, then the effect of shutting down all bot operation might have DRASTIC impact on economy and tip the balance quite heavily towards an inflation, since the amount of material values would not be able to keep up with the increase of ISK in the game.
Maybe that is an incentive for CCP to not go about botters as aggressively as I'm sure they might be able to.
So, ugly as it might sound, the bot miners are a blessing especially for all players that are looking for low prices. On the other hand, bot mining decreases the ISK equivalent value of the total assets every player possesses.
Now... the question is: What's the more "real" measure for values. ISK or assets?
|

Claire Voyant
9
|
Posted - 2011.10.26 15:33:00 -
[59] - Quote
Mr Epeen wrote:Shirah wrote:Mr Epeen wrote:Bot mining devalues minerals making them cheaper. A major contributing factor to the current situation, IMO. Mr Epeen  Cheaper minerals, as mentioned above, means more ISK value. You get more minerals for your ISK after all, don't you? So... what are we complaining about? Devaluation or deflation? I'm trying to wrap my head around this. On the surface what you say makes sense. Does that mean mining bots are good for EVE? I can't believe that. Let me work through this and see what I can write. It's screwing the economy. I just need to figure out how to tie it all together in a coherent post that makes some sense. Mr Epeen  It is actually pretty simple if you realize isk is just another item in the game. Players (and bots) who mine, rat, or mission cause both stuff and isk to be generated. The normal blowing sh*t up removes stuff from the game, but if there weren't isk sinks the amount of isk would outpace the amount of stuff and isk would be devalued relative to the stuff. So isk sinks are important to keep the amount of isk and the amount of stuff proportionate.
The problem is that this doesn't address the total amount of stuff and isk in the game. If the amount of stuff (including isk) grows faster than the number of players, then everything (including isk) is devalued relative to RL things like time and dollars.
That is why the price of normal items (like ships) can decline (deflation) while the price of PLEX keeps climbing (devaluation or mudflation.)
|

SencneS
Rebellion Against Big Irreversible Dinks
11
|
Posted - 2011.10.26 16:47:00 -
[60] - Quote
Claire Voyant wrote:That is why the price of normal items (like ships) can decline (deflation) while the price of PLEX keeps climbing (devaluation or mudflation.)
That's mostly true - Block has been keeping an eye on Minerals for years now, the MRD is a snapshot of a set amount of minerals and their "value". The Value is actually BSAC's value but the same formula has been used the whole time. The result shows a slow increase of mineral value over the last year, with small drops every so often.
I don't have a complete table of data, Block may be able to provide it as a source of interest. Increased value of a mineral basket would indicate a decline in ISK value. Since items in game still remain dirt cheap despite the inflation of the mineral basket, this tells me one thing.. Competition drives prices down and they can drive the price down because they are getting the minerals cheaper than then basket indicates. I hate saying it because we've all heard it a billion times before - "The stuff I mine is FREE!!!"
I have perfect reprocessing/refining skills in Jita, no tax, no waste. I've been refining more recently because items are getting cheaper simply reprocessing them for the minerals. The strange side effect of this, it acts as a sort of mineral price ceiling, or at least a soft ceiling. The item always has a floor of whatever it can be melted down and sold to bids..
It would seem manufactures don't look at these much any more, they probably think.. WOW I sold all my 42 cruisers to a guy for this price, LOOK AT ALL THE ISK I MADE!!! Despite the fact he could have melted them down and turn a 4% extra profit.
I think item price and ISK value are loosely connected at best, PLEX and ISK is a different story, but ISK and Item.. Two very different factors are involved.
--- |

Claire Voyant
10
|
Posted - 2011.10.26 17:46:00 -
[61] - Quote
One year is simply too short a time frame. When I was mining I remember getting 120 isk per cubic meter, now it is closer to 100. Megathrons were 100M, now they are 77M. Yes manufacturing margins are smaller, but that is probably a reflection of the glut of BPOs, not rising mineral prices. I don't know which data you are referring to from Block's website, but I doubt that it's going to tell me anything different. And you can't use CCP's CPI because they include PLEX prices as a significant portion so it is worthless.
Meanwhile, many of us remember buying 90-day GTCs for less than what a 30-day PLEX goes for today. Over the long term the value of most eve goods have fallen relative to isk, but isk has fallen even faster compared with real life money. The obvious conclusion is that the value of everything in Eve, goods and isk, is declining. |

SencneS
Rebellion Against Big Irreversible Dinks
11
|
Posted - 2011.10.26 20:57:00 -
[62] - Quote
Yes, one year is too short, about 2-3 years ago I purchased MRD for I think 0.91 ISK, when they where originally valued Block made them 1.0 ISK each. Buying them at 0.91 ea means minerals where cheap. Today they are worth 1.25-1.26 ISK each.
You can see here the entire year of MRD Value for 2010... 2010 Chart
You can see it was as low as 0.80, and before the end of the year was up to 1.15 p/u. At the moment Block has them at 1.25-1.26 according to the Exchange.
This isn't irrefutable evidence to say the least, while the formula and set quantity of the mineral basket has not changed, the pricing strategy block uses may have. Which would impact MRD Value. But I can't help but see a trend over a 22 month time frame. Mineral basket is slowly getting more expensive, yet prices of large ticket items like Battleships have slowly declined.
This is why I take Item vs ISK vs PLEX relationships with a grain of salt, what effects each of their values is made up of different variables. |

AureoLion
Etoilles Mortant Ltd. Solyaris Chtonium
21
|
Posted - 2011.10.26 22:04:00 -
[63] - Quote
Actually, PLEX inflates the isk. Jita trades, daily, something around 2300 PLEXs: which turns in nearly 1t isk traded a day. The taxes on 1000b isk traded vary wildly in the 2-20b range, depending if it's a direct sell or a brokered sell, and on skills/standings. We can assume it's somewhere around 8b isk a day, or about 250b isk a month sinked into nothingness. Now, it isn't that much, but it's still something. It also actually ties up some ISK, removing it from the pool. The "tied up" isk is probably in the range of half a trillion or so. In "tied up", i refer to isk in escrow, and to actual isk being pooled from someone to buy PLEXs: That isk won't sink into nothingness, but it's tied up. |

Barakach
R-ISK EVE Trade Consortium
0
|
Posted - 2011.10.26 22:48:00 -
[64] - Quote
Since PLEX does not create ISK, this means ISK is only exchanged. The more often money changes hands, the more value it has.
PLEX adds values to ISK.
If you're worried about an ISK sink, check out Incursions. |

Date Rotsuda
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.27 10:56:00 -
[65] - Quote
It is not devaluation ( devaluation is active ) , It is inflation. You need more ISK to buy X item.
Simply law of supply and demand. More players , more buyers , less sellers => inflation.
Plex just redistribute the cash. Plex is submissive to the law of supply and demand. |

Shirah Yuri
Kassiopeia Nova Ascension
7
|
Posted - 2011.10.27 11:08:00 -
[66] - Quote
And once more it shows: Everything has been said. But not by everyone yet. |

Woo Glin
GoonWaffe Goonswarm Federation
159
|
Posted - 2011.10.27 13:42:00 -
[67] - Quote
Radelix Cisko wrote:Woo Glin wrote:Insurance is an isk sink. Until the ship goes boom and the platinum coverage was purchased. Not sure of the numbers but I believe it is a sizable percentage above cost of the hull depending on if it was purchased at a competitive price. Now replacing the hull and equipment would be a sink since there are the transaction taxes involved.
lol |

Steve Ronuken
Fuzzwork Enterprises
28
|
Posted - 2011.10.27 14:42:00 -
[68] - Quote
Insurance introduces new isk into the game. yes, you lose some to the cost, but you get more out of it. The only way it would be a sink, is if your ships lasted more than 36 weeks or so. (cost of ship/cost for platinum *12 weeks) and you ended up paying more for insurance, than for the ship in the first place.
Yes, /minerals/ are destroyed. Yes, modules are destroyed. But those aren't ISK.
Miner mines, then makes a ship with them. Miner sells ship to PvPer. Miner now has X isk. PvPer has a ship. PVPer insures ship for Y ISK, which costs them Z ISK. PvPer has their ship destroyed in a glorious battle. Miner still has X isk. PvPer now has Y isk. No-one has a ship, until the miner gets back to work.
Unless the cumulative Y, is greater than the Z, ISK enters the game through insurance. |

Claire Voyant
10
|
Posted - 2011.10.27 15:57:00 -
[69] - Quote
SencneS wrote:Yes, one year is too short, about 2-3 years ago I purchased MRD for I think 0.91 ISK, when they where originally valued Block made them 1.0 ISK each. Buying them at 0.91 ea means minerals where cheap. Today they are worth 1.25-1.26 ISK each. You can see here the entire year of MRD Value for 2010... 2010 ChartYou can see it was as low as 0.80, and before the end of the year was up to 1.15 p/u. At the moment Block has them at 1.25-1.26 according to the Exchange. This isn't irrefutable evidence to say the least, while the formula and set quantity of the mineral basket has not changed, the pricing strategy block uses may have. Which would impact MRD Value. But I can't help but see a trend over a 22 month time frame. Mineral basket is slowly getting more expensive, yet prices of large ticket items like Battleships have slowly declined. This is why I take Item vs ISK vs PLEX relationships with a grain of salt, what effects each of their values is made up of different variables. MRD is overweighted in Nocxium, over two times the amount it should be based on capital and battleship material requirements. Compare that graph with the Nocxium price graph and you will see your problem. Any mineral index calculation that is based on Jita sales volumes, or some other subjective method, is useless for long-term trends. You would be better off with the original 4096:1024:256:64:16:4:1 ratio and maybe tweaking it a little after careful study of some of the newer BPOs. |

Claire Voyant
10
|
Posted - 2011.10.27 16:01:00 -
[70] - Quote
Shirah Yuri wrote:And once more it shows: Everything has been said. But not by everyone yet. But no one before you said that. And no one before me had pointed that out. And since I've pointed that out, I think everything has been said. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
109
|
Posted - 2011.10.27 16:13:00 -
[71] - Quote
What's an ISK sink? |

Claire Voyant
11
|
Posted - 2011.10.27 16:39:00 -
[72] - Quote
Elise DarkStar wrote:What's an ISK sink? Not sure if serious, but something that removes isk from the game. Skillbooks and BPOs are the two biggest. Station taxes and fees are much smaller I think. There was a dev blog or QEN on the subject.
|

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
109
|
Posted - 2011.10.27 16:43:00 -
[73] - Quote
Claire Voyant wrote:Not sure if serious, but something that removes isk from the game. Skillbooks and BPOs are the two biggest. Station taxes and fees are much smaller I think. There was a dev blog or QEN on the subject.
Aren't those ISK faucets? I thought insurance was an ISK sink?
|

Scrapyard Bob
EVE University Ivy League
151
|
Posted - 2011.10.27 16:56:00 -
[74] - Quote
The simple rule:
If the ISK moves from your wallet into an NPC wallet, it is an ISK sink. If the ISK moves from the NPC's wallet into your wallet, it is an ISK faucet.
Broker fees, sales tax, contract fees, LP store items that require ISK, skillbook purchases, station slot fees, office rentals, PI import/export tariffs and the cost of insuring a ship are all sinks.
Rat bounties, mission rewards paid in ISK, insurance payouts are all ISK faucets. |

Claire Voyant
12
|
Posted - 2011.10.27 17:01:00 -
[75] - Quote
Elise DarkStar wrote:Claire Voyant wrote:Not sure if serious, but something that removes isk from the game. Skillbooks and BPOs are the two biggest. Station taxes and fees are much smaller I think. There was a dev blog or QEN on the subject.
Aren't those ISK faucets? I thought insurance was an ISK sink? Sit on my knee little girl, and I will tell you a story. There are two types of pilots: careful pilots and careless pilots. A good little pilot makes sure he pays his insurance on time and is always careful to stay out of trouble when he goes out to play. If he is lucky, in a few months he will get a letter from the insurance company telling him he has been very good and he has to pay his insurance again. For good little pilots like that, insurance is a sink.
But for bad little pilots, like yourself, when you get into trouble you come crying to your mummy and she gives you some money to buy a new ship. So for bad little pilots like you, insurance is a faucet. The only problem is that there are far more bad pilots than good pilots, so that is why we have too much isk. |

Adunh Slavy
Ammatar Trade Syndicate
58
|
Posted - 2011.10.27 19:12:00 -
[76] - Quote
Claire Voyant wrote: You would be better off with the original 4096:1024:256:64:16:4:1 ratio and maybe tweaking it a little after careful study of some of the newer BPOs.
Yep, I would agree. It is the only non-arbitrary gauge.
BPOs generally correlate with the ore distributions across the four empires, so would caution using them too much to 'tweek' the non-arbitary rule. |

Loney
CyberDyne R-D
2
|
Posted - 2011.10.27 20:50:00 -
[77] - Quote
Quote: What would happen if NPC wallets actually had balances? As in, Concord pays out bounties for ratting, but that reduces their isk account balance. A portion of market taxes flows into Concord's wallet, replenishing it. As their wallet balance changes, bounties paid out either increase or decrease dynamically to compensate. This is the best thing ive read all week... CCP need to make this happen! |

Woo Glin
GoonWaffe Goonswarm Federation
159
|
Posted - 2011.10.27 20:53:00 -
[78] - Quote
Insurance takes money from players, and doesn't pay out the entire cost to build the ship in either base mineral cost or potential opportunity costs due to lost manufacturing slots, and is thus an isk sink. Saying that it is an isk faucet simply because you get isk ignores the deficit resulting from both the cost of the insurance itself and the gap between payout and real ship cost. |

Wyke Mossari
Staner Industries
8
|
Posted - 2011.10.27 22:30:00 -
[79] - Quote
Woo Glin wrote:Insurance takes money from players, and doesn't pay out the entire cost to build the ship in either base mineral cost or potential opportunity costs due to lost manufacturing slots, and is thus an isk sink. Saying that it is an isk faucet simply because you get isk ignores the deficit resulting from both the cost of the insurance itself and the gap between payout and real ship cost.
Insurance pays out more ISK than it costs, therefore it is a net increase in the money supply.
The ISK you pay out to another player for ship or minerals remain in the money supply (less modest taxes).
Therefore there is net increase in the money supply.
Faucets and sinks measured are in relation to money supply not your wallet.
If you don't believe posters here that have told you otherwise, then read the QEN (Page 19)
|

Date Rotsuda
School of Applied Knowledge Caldari State
1
|
Posted - 2011.10.29 11:50:00 -
[80] - Quote
Insurances should be managed by players and not "npc" ? |

Nyla Skin
Pew Pew Corp Behold.
15
|
Posted - 2011.10.29 11:53:00 -
[81] - Quote
We need more things like hulkageddon and current goon ice coup to make isk valuable again. |

Tasko Pal
Spallated Garniferous Schist
8
|
Posted - 2011.10.29 15:34:00 -
[82] - Quote
Woo Glin wrote:Insurance takes money from players, and doesn't pay out the entire cost to build the ship in either base mineral cost or potential opportunity costs due to lost manufacturing slots, and is thus an isk sink. Saying that it is an isk faucet simply because you get isk ignores the deficit resulting from both the cost of the insurance itself and the gap between payout and real ship cost.
Base mineral cost doesn't measure an outflow of isk from the game.
|

Woo Glin
GoonWaffe Goonswarm Federation
160
|
Posted - 2011.10.29 16:59:00 -
[83] - Quote
Wyke Mossari wrote:Woo Glin wrote:Insurance takes money from players, and doesn't pay out the entire cost to build the ship in either base mineral cost or potential opportunity costs due to lost manufacturing slots, and is thus an isk sink. Saying that it is an isk faucet simply because you get isk ignores the deficit resulting from both the cost of the insurance itself and the gap between payout and real ship cost. Insurance pays out more ISK than it costs, therefore it is a net increase in the money supply. The ISK you pay out to another player for ship or minerals remain in the money supply (less modest taxes). Therefore there is net increase in the money supply. Faucets and sinks measured are in relation to money supply not your wallet. If you don't believe posters here that have told you otherwise, then read the QEN (Page 19)
Damnit dude I had high hopes for this one. |

Steve Ronuken
Fuzzwork Enterprises
32
|
Posted - 2011.10.29 17:25:00 -
[84] - Quote
Date Rotsuda wrote:Insurances should be managed by players and not "npc" ?
Only an idiot would do insurance in Eve. Or the majority of players would become uninsurable.
'You've had /how/ many ships blown up in the last 12 weeks?' |

Claire Voyant
12
|
Posted - 2011.10.29 20:09:00 -
[85] - Quote
Steve Ronuken wrote:Only an idiot would do insurance in Eve.' Hey, some of those idiots are our friends. We're the only ones allowed to call them idiots.
|

JitaJane
Science and Trade Institute Caldari State
4
|
Posted - 2011.10.30 02:01:00 -
[86] - Quote
Meh gods OK Econ nerd hat on. Isk is a commodity like any other commodity in the game. It's value is a relation between the amount of Isk in the game and the amount of everything else. So the only thing that can devalue isk is the introduction of more isk. PLEX just changes the location of assets not their value. So how does isk enter the game? Bounties and mission rewards pretty much. Everything you buy or sell just transitions existent isk from player to player. PLEX transitions real world money into isk but has no affect on the available isk. How does isk leave the game? Skillbook purchases, BPO purchases and LP purchases (the ones that include isk, tags are another matter). If I am missing one point it out because this is actually kind of interesting to my twisted little brain. Since there aer a lot more bounties being earned than skills, BPOs, Faction items being purchased inflation is pretty much pre-destined. To constrict the currency market (err reverse inflation, make there be less iskies) there would have to be a new way for isk to leave the game. Something NPCs sell that players want. If (and this is a big if) you want to halt inflation. |

JitaJane
Science and Trade Institute Caldari State
4
|
Posted - 2011.10.30 02:04:00 -
[87] - Quote
Brainfart, and destruction of assets, That also removes isk from the economy. Nothing else I can think og ATM. |

Steve Ronuken
Fuzzwork Enterprises
32
|
Posted - 2011.10.30 02:19:00 -
[88] - Quote
Destruction of assets doesn't remove ISK from the economy. It removes Value, but not ISK. Assets just move ISK around. You can't turn ISK into assets, except via NPCs. |

JitaJane
Science and Trade Institute Caldari State
4
|
Posted - 2011.10.30 05:05:00 -
[89] - Quote
Steve Ronuken wrote:Destruction of assets doesn't remove ISK from the economy. It removes Value, but not ISK. Assets just move ISK around. You can't turn ISK into assets, except via NPCs. double brainfart, quite right Steve if anything it should increase inflation ad it introduces isk (insurance) and removes assets. So actually Hulkmageddon is inflationary. Can anybody think of any other ways Iskies leave the game??? |

Levija Saplina
Supremacy Inc. Not Found.
3
|
Posted - 2011.10.30 07:49:00 -
[90] - Quote
The biggest thing that removes isk from the game is actually taxes.
Taxes on anything sold and bought in the market and everything else that involves the use of NPC services, including the fees that people have to pay for station offices, sovereignty rents, etc. Taxes on contracts also take out a nice amount of isk everyday from the system.
|

Steve Ronuken
Fuzzwork Enterprises
33
|
Posted - 2011.10.30 15:14:00 -
[91] - Quote
Something that might be interesting, would be instead of being able to move currency electronically, between regions/empires/other block, you had to physically move it.
Or some kind of taxation on an electronic move that you didn't get on the physical. Course, with the physical, you can have it blown up. Makes some isk actually destroyable (or capturable. I'd suggest some kind of fence mechanism to take it. so you lose a chunk of the value.) |

Adunh Slavy
Ammatar Trade Syndicate
62
|
Posted - 2011.10.30 15:51:00 -
[92] - Quote
Steve Ronuken wrote:Something that might be interesting, would be instead of being able to move currency electronically, between regions/empires/other block, you had to physically move it.
Or some kind of taxation on an electronic move that you didn't get on the physical. Course, with the physical, you can have it blown up. Makes some isk actually destroyable (or capturable. I'd suggest some kind of fence mechanism to take it. so you lose a chunk of the value.)
There was a discussion in General about having something like "gold". May want to find that thread and throw this idea in there, may have some potential. |

Pinaculus
Aliastra Gallente Federation
2
|
Posted - 2011.10.30 17:11:00 -
[93] - Quote
While it would go against the grain of the founding principal of the game universe, CCP could easily control inflation/deflation/bubbles without anyone being the wiser. If they wanted to remove ISK from the game, they just need to pick an item in the middle of a price spike (high demand) and sell a bunch of them to Buy Order. They can theoretically create as many of any widget as they want from nothing and the ISK would just disappear from EVE altogether. In addition, they could choose as many items as they wanted as often as they wanted.
::Edit: Removed crappy Real World example::
The scary thing is, they could already be doing this and we'd have no idea. |

Prince Kobol
62
|
Posted - 2011.10.30 17:52:00 -
[94] - Quote
PLEX is a RMT's wet dream come true.
It enabled RMT's to buy PLEX with stolen credit card / account details.
This in turns allows them to create disposable accounts with no traceability.
Also when people do pay for isk from 3rd sites, instead of giving isk in game, they now trade PLEX.
Removing PLEX would most likely hurt RMT more then any other action. |

Tasko Pal
Spallated Garniferous Schist
9
|
Posted - 2011.11.02 01:10:00 -
[95] - Quote
Prince Kobol wrote:
Removing PLEX would most likely hurt RMT more then any other action.
No it wouldn't. The reason is that CCP now competes in the RMT market. And legal traders have a big advantage over illegal ones. Among other things, the price you pay for isk is capped by the legal price for a PLEX.
|

FloppieTheBanjoClown
Go Petition Blizzard
219
|
Posted - 2011.11.02 01:29:00 -
[96] - Quote
Right now there are just too many sources for isk creation in the game, and not enough isk sinks. Incursions are a big example of isk being printed right into wallets with no comparable sink. All the extra isk plus the increased demand for shiny PvE ships has driven up certain faction mod prices considerably.
What I'd like to see is a gradual decrease in the payouts of various PVE activities (I don't want to give the impression I'm singling out incursions, because the problem existed before Incursion) and an increase in whatever would make sense. It wouldn't hurt for there to be a regular fee to maintain a corporation, increasing with the size of the corp. if the corp isn't self-sufficient, they should review their business model. |

El 1974
Bendebeukers Green Rhino
20
|
Posted - 2011.11.02 09:32:00 -
[97] - Quote
Dust514 appears to be designed as an isk sink. The COs are just the start. CCP employs economists, I can only asume that these were smart enough to see this coming and have already made suggestions on how to solve it. They have statistical information we as players can only guess about.
Inflation doesn't necessarily mean that Eve is broken. For CCP what is important is the number of players. After Incarna apparantly the number of players went down and CCP was forced to take drastic measures.
Note that PLEX prices play an important role in the pricing of player manufactured items as PLEXes are typically used by players who play a role in the manufactoring chain as manufactures, miners etc. Even lvl 4 mission runners play an important role here as long as they gather loot and salvage. (Most Incursion players however just collect ISK and LP and leave the loot and salvage to decay. This is one of the points where Incursions are broken: this can be solved by reducing bounties and adding more valuable salvage/loot like t2 salvage.)
Since ISK sinks and faucets work at constant prices this is an important tool to ensure that inflation doesn't run out of control. Over time the Incursion factor will be accounted for and prices will settle at new, although higher levels.
CCP made several PLEX offers aimed at keeping the PLEX prices from rising and thus trying to keep players on board. So far these efforts failed. The question is to what length CCP is willing to go in order to keep the production chain going and keep the player count up. There are two important deadlines for CCP: the Winter expansion and the release of Dust. I expect CCP will go to great length to keep the players on board until then. And they might take unprecedented steps to do so like selling PLEX for ISK to remove ISK from the game and keep PLEX affordable. |

Scrapyard Bob
EVE University Ivy League
262
|
Posted - 2011.11.02 13:19:00 -
[98] - Quote
POCOs, as currently designed are not an ISK sink other then:
- The fee paid to the LP store (20M ISK for the BPC) - Fees paid in broker fees and sales tax - Fees paid to manufacture items in a station's factory slot
The vast majority of the cost of setting up a POCO is going to be the materials, purchased from other players. The 20M ISK for the BPC is about 20-25% of the estimated market value of a POCO.
(Unless the ISK moves from a player's wallet into an NPC's wallet, it is not an ISK sink. And ISK moving from a NPC wallet into the player's wallet is an ISK faucet.) |

Cyniac
Twilight Star Rangers Black Thorne Alliance
30
|
Posted - 2011.11.02 13:28:00 -
[99] - Quote
Scrapyard Bob wrote:POCOs, as currently designed are not an ISK sink other then:
- The fee paid to the LP store (20M ISK for the BPC) - Fees paid in broker fees and sales tax - Fees paid to manufacture items in a station's factory slot
The vast majority of the cost of setting up a POCO is going to be the materials, purchased from other players. The 20M ISK for the BPC is about 20-25% of the estimated market value of a POCO.
(Unless the ISK moves from a player's wallet into an NPC's wallet, it is not an ISK sink. And ISK moving from a NPC wallet into the player's wallet is an ISK faucet.)
There is a subtle effect which you may see.
If pilots increase the amounts of materials they launch into space (where the fee is effectively removed from the game) then in an indirect way POCOs will increase the volume of ISK flowing out through that ISK sink. |

Claire Voyant
13
|
Posted - 2011.11.02 15:51:00 -
[100] - Quote
El 1974 wrote:Since ISK sinks and faucets work at constant prices this is an important tool to ensure that inflation doesn't run out of control. Over time the Incursion factor will be accounted for and prices will settle at new, although higher levels. It is difficult the separate the wheat from the chaff (the wise from the crazy) in this thread, but this is one point that needs to be reiterated and expanded on.
If you have a game with multiple activities, some of which involve isk sources and some isk sinks, players will choose whatever activity is more worthwhile to them. If there was inflation, the activities with isk sources would become less rewarding and the activities with isk sinks would become more rewarding (or at least cheaper) thus inflation would tend to self-correct.
The problem with Eve is not so much the lack of isk sinks, but the number and variety of them. Skill books and BPOs are one-time purchases. Sales tax and brokers fees are percentages and scale with inflation so they are useless for that purpose. LP store purchases require LP which add just as much (or more) isk in the process of generating them. Station frees are trivial and pretty much just the cost of doing business if you want to make stuff.
Increased PI tariffs and POCO BPOs may be a sign that CCP is headed in the right direction, but I don't know how much of an impact it will have.
I would like to see more isk sinks introduced, even on a small scale just to see that CCP has the right idea, but it goes against the philosophy of having players make everything in the sand box. If we make everything, where does the isk go? In short, we need more ideas for: Time + Isk + Stuff => Better Stuff
|

March rabbit
Ganse Shadow of xXDEATHXx
33
|
Posted - 2011.11.02 16:19:00 -
[101] - Quote
Steve Ronuken wrote:Date Rotsuda wrote:Insurances should be managed by players and not "npc" ? Only an idiot would do insurance in Eve. Or the majority of players would become uninsurable. 'You've had /how/ many ships blown up in the last 12 weeks?' 2-3 ares's and 1 incursus.
what's wrong with insurance for my Thanny, Mach, Nightmare and other REAL ships? |

El 1974
Bendebeukers Green Rhino
20
|
Posted - 2011.11.02 18:07:00 -
[102] - Quote
Scrapyard Bob wrote:POCOs, as currently designed are not an ISK sink other then:
- The fee paid to the LP store (20M ISK for the BPC) - Fees paid in broker fees and sales tax - Fees paid to manufacture items in a station's factory slot
The vast majority of the cost of setting up a POCO is going to be the materials, purchased from other players. The 20M ISK for the BPC is about 20-25% of the estimated market value of a POCO.
(Unless the ISK moves from a player's wallet into an NPC's wallet, it is not an ISK sink. And ISK moving from a NPC wallet into the player's wallet is an ISK faucet.) You forget one sink. People will have to move a lot of their PI investments and people outside highsec will have to invest elsewhere whenever someone takes their CO and decides to cut them out. |

Kara Books
Hedion University Amarr Empire
6
|
Posted - 2011.11.09 23:30:00 -
[103] - Quote
When bots where not a part of the game then that was true, the reality of the matter is, BOTS are gonna keep working towards chasing away people from mining profession, by severely crippling mineral value (what they are now).
Back then i guess the prices where 10-15 times that of what they are now forcing people to go play solo doing missions.
Its not the people, its the BOTS that have completely decimated the world of eve online, just like those foreigners coming in and taking your jobs, Just like the bosses fireing you and hiring cheep labor (running bots themselves and stop buying your rightfully mined minerals). |

The Antiquarian
Imperial Academy Amarr Empire
95
|
Posted - 2011.11.09 23:41:00 -
[104] - Quote
Why are there still more than 4 pages worth of replies on this thread? The person who first replied to the OP everything that the OP needs to know:
"PLEX does not devalue ISK (in terms of currency devaluation)."
The OP's point is null. |

The Antiquarian
Imperial Academy Amarr Empire
95
|
Posted - 2011.11.09 23:43:00 -
[105] - Quote
Kara Books wrote:When bots where not a part of the game then that was true, the reality of the matter is, BOTS are gonna keep working towards chasing away people from mining profession, by severely crippling mineral value (what they are now).
Back then i guess the prices where 10-15 times that of what they are now forcing people to go play solo doing missions.
Its not the people, its the BOTS that have completely decimated the world of eve online, just like those foreigners coming in and taking your jobs, Just like the bosses fireing you and hiring cheep labor (running bots themselves and stop buying your rightfully mined minerals).
What kind of crack talk is this? Do you not realize that in order to stay competitive in this globalized economy, it makes absolute sense to rely on overseas labor to reduce input costs?
Kinda sad to see folks like this mumbling nonsense on Market Discussion forum. I thought folks here were somewhat more enlightened than the average Joe.
My sincere apologies if any of your family members' factory jobs were taken by the immigrants from the emerging markets. They could use this time to go to college and be immune to structural unemployment. |

Loney
CyberDyne R-D
3
|
Posted - 2011.11.10 02:14:00 -
[106] - Quote
The Antiquarian wrote:Blah blah blah...
QUIT DRESSING LIKE ME! |

Ariana DeSoto
Howling Penguin Research Laboratories
0
|
Posted - 2011.11.10 02:27:00 -
[107] - Quote
Loney wrote:The Antiquarian wrote:Blah blah blah... QUIT DRESSING LIKE ME!
You both are really ugly women dressing like a dude??!!??  |

The Antiquarian
Imperial Academy Amarr Empire
95
|
Posted - 2011.11.10 02:30:00 -
[108] - Quote
Ariana DeSoto wrote:Loney wrote:The Antiquarian wrote:Blah blah blah... QUIT DRESSING LIKE ME! You both are really ugly women dressing like a dude??!!?? 
Better than an ugly man dressing like Aunt Jemima!!!!!! |

Gealla
Capital Storm. Shadow of xXDEATHXx
20
|
Posted - 2011.11.10 03:33:00 -
[109] - Quote
Shirah Yuri wrote:The value of ISK is basically determined by the amount of wares available on the market and the amount of isk available for market transactions. PLEX themselves don't really add anything to the market or take anything form it per se. One player gets ISK for it, another player pays with the ISK he made somehow... a zero sum game.
However, there might be a SMALL effect since PLEX is sold by players who want ISK to use on the market. The buyers usually have plenty of ISK and would likely not use them to buy anything on the market anytime soon. So, it might be argued that PLEX in fact makes ISK available on the market that would be rotting on some over-filled account otherwise.
This, I invited a friend who joined, I got a free Plex, sold it , put the isk towards a carrier, that's about 1.2 bil total gone back into the market which I wouldn't normally have spent if it wasn't for that plex (well maybe i would have but a long way down the track)
Now I'll no doubt loose that carrier soon, as is the nature, of the game and then I'll go buy another one...because once you go thanny you can't go back...... so even more isk back on the market.
IMO there's nothing wrong with newbies selling plex for isk, as most of them will lose the ships and the wealth, sitting long unused in a veterans account, is getting re-distributed through the market.
As for the Time=value thing, while true, I don't have that much time to invest anymore... not sure many folks do |

Ariel Dawn
F9X
61
|
Posted - 2011.11.10 04:28:00 -
[110] - Quote
ISK has been devaluing ages prior to PLEX being introduced to EVE. Just search the prices of GTCs via eve-search for a few years back, or how T2 BPOs were selling for relatively low prices in billions despite printing tons of ISK (nowadays they sell for multiples more and have not even a fraction of their ISK return as they used to manufacturing from them).
The vast majority of EVE's population (say ~85%) are bears sitting in high-sec grinding missions and generating ISK from bounties and payouts. Of course the value is going to go down. |

Revolution Rising
Native Freshfood Minmatar Republic
14
|
Posted - 2011.11.10 11:08:00 -
[111] - Quote
Killgor wrote:The devaluation of the isk IMO is what is hurting the game currently, mainly/solely driven by the introduction of Plex. The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. So, instead of having to work together towards a common goal you can go out and buy 10-20 Plexes and just buy what you need. Items that used to take weeks or months to save up for and work hard for now can simply be purchased. It takes the need away from teamwork and allows people to be more solo or less involved with the game itself. And over time, this can cause a certain amount of isolationism and then boredom sets in. Acquiring wealth in Eve used to take a long time but now it can simply be purchased with out of game money and converted. I think that is what is driving the older players away from the game. The game has lost some of its "pure" allure. You used to have to work very hard to get what you need but now if you have a good bankroll you can simply just buy your way to wealth or fame. I still love the game but just a bit less and have a different view. I think if you could go back in time to say 2004-2005 and take a look at now most people would be disappointed in how the economy works.
Dude I totally agree with this, however at the same time, mining doesn't provide incomes to people who (if they trained for mining) wanted to make isk through in-game mechanics.
It produces half the income with double or more of the risk to ratting or even missioning - I mean hulks are prime target even in empire. It is the most boring task in the game without any real payoff.
Then you have botters constantly driving down the prices.
PLEX seems the only way for these people.
Mining needs a complete overhaul.
|

Adunh Slavy
Ammatar Trade Syndicate
70
|
Posted - 2011.11.10 11:25:00 -
[112] - Quote
The Antiquarian wrote:Why are there still more than 4 pages worth of replies on this thread?
Because economics is fun! |

Tomak dalTomaki
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.11 02:53:00 -
[113] - Quote
Killgor wrote:The devaluation of the isk IMO is what is hurting the game currently, mainly/solely driven by the introduction of Plex. The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. So, instead of having to work together towards a common goal you can go out and buy 10-20 Plexes and just buy what you need. Items that used to take weeks or months to save up for and work hard for now can simply be purchased. It takes the need away from teamwork and allows people to be more solo or less involved with the game itself. And over time, this can cause a certain amount of isolationism and then boredom sets in. Acquiring wealth in Eve used to take a long time but now it can simply be purchased with out of game money and converted. I think that is what is driving the older players away from the game. The game has lost some of its "pure" allure. You used to have to work very hard to get what you need but now if you have a good bankroll you can simply just buy your way to wealth or fame. I still love the game but just a bit less and have a different view. I think if you could go back in time to say 2004-2005 and take a look at now most people would be disappointed in how the economy works.
Well, as one who paid real money for PLEX and then sold the PLEX for ISK -- I have a job and a life, and I don't have 12 frigging hours a day to grind away making ISK. EVE is a *game*, not a second job.
|

FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
284
|
Posted - 2011.11.11 03:13:00 -
[114] - Quote
CCP has been steadily adding ways to make larger quantities of isk without introducing corresponding isk sinks. Highsec needs to become more expensive to live in somehow.
(and I live in highsec). |

FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
284
|
Posted - 2011.11.11 03:18:00 -
[115] - Quote
Tomak dalTomaki wrote:Well, as one who paid real money for PLEX and then sold the PLEX for ISK -- I have a job and a life, and I don't have 12 frigging hours a day to grind away making ISK. EVE is a *game*, not a second job.
Not only that, but PLEX rely on other players already having isk with which to purchase the PLEX. The OP has a very poor understanding of economics if he thinks the game time commodity is the source of inflation.
What would happen if I bought 40,000 PLEX and dumped them on the market? PLEX would get cheap. Isk values would stay roughly the same, and certain other items might actually go up in price as people who purchase PLEX would have more available cash for spending on other stuff.
The problem is the amount of isk being generated by PVE content. |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
18
|
Posted - 2011.11.11 16:28:00 -
[116] - Quote
People who are not pay to win people still work for isk, and also work so they can play for free.
Effort and brains are not being reduced in doing the game, just transferred to other players.
But true dat about inflation, too much isk farming from isk sources is creating inflation. Though it could also be the factor of more people poor so they want to farm to play. |

Steve Ronuken
Fuzzwork Enterprises
54
|
Posted - 2011.11.11 23:58:00 -
[117] - Quote
It could be, the OP is trying to say that the ability to use plex to get a large amount of ISK without hard work, is making people value it less. Not monetary value, but how they feel about it. |

GreenSeed
5
|
Posted - 2011.11.12 01:59:00 -
[118] - Quote
MeestaPenni wrote:Tippia wrote:Killgor wrote:The ability to spend cold hard cash and receive plex, which in turn can be sold in game for isk has really really devalued its worth. Now, you do understand that it's the amount of ISK that devalues the ISK in that case, not the PLEX? No. The PLEX does in fact devalue ISK. Where it used to take several weeks, months, or a lucky officer spawn to accumulate a cool billion in ISK...now it can be done in as little time as it takes me to buy a couple of GTCs and convert. The time value this game used to have doesn't mean jackshit anymore.
You donGÇÖt know the meaning of the word, do you?
to keep the story short, only creating ISK devaluates it, and isk can only be created via bounties/mission rewards be it on agent missions or incursions.
ThereGÇÖs absolutely NO way to create isk on this game apart from that. None. buying one plex for RL money and then selling it for ISK DoesnGÇÖt create ISK, having 30 PI planets running 24/7 doesnGÇÖt create a single ISK, and not even 300 mining bots create a single ISK, regardless of how many days they spend mining. They just extract commodities which are then exchanged for ISK.
In fact, ALL those activities actually destroy ISK, plex sales are taxed, PI is taxed and good ol mining uses ships and modules that were taxed on production, and commodities sold ARE TAXED.
Again, only bounties and rewards generate ISK, anything else is just isk changing hands. so, is it "inflation" the problem? Absolutely NOT. ThereGÇÖs some of it, but that not the real problem.
the problem is simple, YOU canGÇÖt pay plex prices. ppl that sell plex DONT care if you canGÇÖt, because other ppl WILL pay 450, and will pay 500, and will also eventually pay 550 for plex. Now, this has nothing to do with inflation, this has EVERYTHING to do with a the fiction of a free market, when in fact its a free sellers market. They, the plex sellers DONT CARE. They will list plex for 500m and when all the 450 sell orders get bought ppl will have no option but to buy em for 500 or lose the subscription.
Now, THIS is your problem, not inflation. Your problem is that a limited comodity, one you depend on, has its price set not on supply/demand equilibrium, but on how desperate are you. And now, i welcome you to 21st century capitalism.
now this situation is also CCP's problem, because ccp cant set a ceiling for plex because ppl wonGÇÖt pay money for it unless that ceiling is adjusted/indexed to what they perceive to be the inflation (which often is just that typical old lady syndrome "oh in the good ol days i could buy a meal for a nickel.") nor can they introduce plex on the market and compete with sellers. So the solution is actually even more simple.
DO NOTHING.
i would never advocate for liberalism, yet given the rules of the problem at hand, thereGÇÖs no way to interfere without destroying both the process and its negative effect. plex is what it is, an alternative to actually paying for a subscription.
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Tasko Pal
Spallated Garniferous Schist
14
|
Posted - 2011.11.12 04:49:00 -
[119] - Quote
GreenSeed wrote:
the problem is simple, YOU canGÇÖt pay plex prices. ppl that sell plex DONT care if you canGÇÖt, because other ppl WILL pay 450, and will pay 500, and will also eventually pay 550 for plex. Now, this has nothing to do with inflation, this has EVERYTHING to do with a the fiction of a free market, when in fact its a free sellers market. They, the plex sellers DONT CARE. They will list plex for 500m and when all the 450 sell orders get bought ppl will have no option but to buy em for 500 or lose the subscription.
A very inelastic market can still be a free market. Elasticity of supply and demand is irrelevant to whether a market is "free" or not. As far as the inelasticity of demand goes, keep in mind that there are both many players with multiple alts (who can drop some of their alts and still play the game) and the ability to pay directly in real world currency for an account. |

Barakach
R-ISK EVE Trade Consortium
2
|
Posted - 2011.11.12 16:50:00 -
[120] - Quote
ISK represents time. As more isk enters the system, there is more isk to represent the same amount of time. isk gets devalued.
The market determines the value of an individual's time. Over time, some people will accumulate work wealth. The amount of wealth one has is based on their market value of time. ISK always has a ratio to time, so as more isk enters the system, the market will attempt to keep the ratios of each person's wealth the same.
When someone buys plex and inserts plex into the system, they do not devalue the isk, they devalue the plex. Plex is just a form of currency that is purchasable with real world time instead in-game time. As more plex enters the system, real world time gets devalued, but it does not devalue the isk. Actually, plex creates value. It allows for better liquidity of current isk, which allows the same amount of isk to represent more time.
ISK only has as much value as the services it can be trader for. The easier it can be traded for a given service, the more value it has. Services take time to operate, so just like time, they form natural ratios with other types of services.
A given services takes time, but its value is dictated by the market through supply and demand. The less of a given services, the more its value, the more of a given service, the less its value. The more types of services available, the more things money may be traded for. This increases liquidity of isk and increases its value.
I have no idea if any of this is true, but this is how I think of it. So personally, I think plex adds value to isk, just like adding any other type of service adds value.
I would love to have an economist chime in on stuff. |

Jayne CyberKnight
Planet Buffy
0
|
Posted - 2011.11.13 05:45:00 -
[121] - Quote
Plex does devalue isk. Before plex, you had to earn isk in game. You needed a profession and that required skills. How long did it take a noob to make 1 billion back then ? Now a new player can just buy a couple of plex and have a billion on day 1. So plex devalues isk because it makes it so eazy to obtain. On average players have more/spend more isk. More faction battleships and T3s.
Plex does not deflate isk because it does not appear to have changed prices.
There was mention of no gold in eve. Perhaps plex is the closest. Gold can be bought in rl to hedge against inflation. Plex can be bought to hedge against increasing devaluation of isk.
I suspect botting is playing a role in the high isk value of plex. Given CCPs appalling response to it, I guess we will never know. |

Selinate
117
|
Posted - 2011.11.13 06:59:00 -
[122] - Quote
FYI, plex could manage to devalue isk also, since it causes such large volumes of isk to trade hands between more characters, it therefor could cause higher rates of buying *stuff*, which could drive prices up and therefore decrease the overall isk value.
Keep in mind that value of a currency is also dependent on the confidence the users have in that currency.... |

Adunh Slavy
Ammatar Trade Syndicate
82
|
Posted - 2011.11.13 13:51:00 -
[123] - Quote
Selinate wrote:FYI, plex could manage to devalue isk also, since it causes such large volumes of isk to trade hands between more characters, it therefor could cause higher rates of buying *stuff*, which could drive prices up and therefore decrease the overall isk value.
Keep in mind that value of a currency is also dependent on the confidence the users have in that currency....
The word you're looking for is velocity.
http://en.wikipedia.org/wiki/Velocity_of_money |

The Antiquarian
Imperial Academy Amarr Empire
97
|
Posted - 2011.11.13 14:08:00 -
[124] - Quote
Jayne CyberKnight wrote:Plex does devalue isk. Before plex, you had to earn isk in game. You needed a profession and that required skills. How long did it take a noob to make 1 billion back then ? Now a new player can just buy a couple of plex and have a billion on day 1. So plex devalues isk because it makes it so eazy to obtain. On average players have more/spend more isk. More faction battleships and T3s.
Plex does not deflate isk because it does not appear to have changed prices.
There was mention of no gold in eve. Perhaps plex is the closest. Gold can be bought in rl to hedge against inflation. Plex can be bought to hedge against increasing devaluation of isk.
I suspect botting is playing a role in the high isk value of plex. Given CCPs appalling response to it, I guess we will never know.
I apologize for my blunt comment, but I believe that you do not understand the concept of devaluation. PLEX merely changes ownership of ISK from one person to another. It does not generate a single additional ISK nor replaces or substitutes ISK as another tool of trade.
You claim that PLEX is a devil's spawn. If there is an ample supply of PLEX on the market, wouldn't it be a win-win scenario for everyone? 1) Those who have real money benefits by replacing his hard earned sweat and toil for PLEXs 2) More PLEXs in the circulation = cheaper PLEXs. Those who can't afford to pay the game with real money wins.
If you are worried about the devaluation of ISK, PLEX is not the source. |

Probably Smashed
GoonWaffe Goonswarm Federation
7
|
Posted - 2011.11.13 14:29:00 -
[125] - Quote
Didn't bother reading the whole thread so I'm probably rehashing somebody's points, but the EVE economy is a closed economy that still has isk being generated out of thin air (bounties, missions, etc) so it is inevitable that the ISK would devalue due to constant cash being printed. |

TornSoul
BIG Gentlemen's Agreement
8
|
Posted - 2011.11.13 15:41:00 -
[126] - Quote
It also has ISK *disappearing* into thin air... (BPOs, taxes etc etc etc)
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Barakach
R-ISK EVE Trade Consortium
3
|
Posted - 2011.11.13 17:36:00 -
[127] - Quote
Selinate wrote:FYI, plex could manage to devalue isk also, since it causes such large volumes of isk to trade hands between more characters, it therefor could cause higher rates of buying *stuff*, which could drive prices up and therefore decrease the overall isk value.
Keep in mind that value of a currency is also dependent on the confidence the users have in that currency....
" it therefor could cause higher rates of buying *stuff*, which could drive prices up"
I never knew high demand caused inflation.
I do agree that if you had two people who purchased the same things, that if one person purchased PLEX for ISK, they could drive up the cost for the other person because they created extra demand for certain items. But you forget that inflation is the overall change of the value of money for EVERYONE.
The people creating the items in question will be making more money. Margins will increase, the market will see the margin and more people will move in to fill the gap. More people creating the same item will cause its value to start to drop again, more demand for minerals. Mineral value goes up, prices start to go back up. More people see mining as a way for making decent money again, more competition for mining, value goes back down.
It's a lovely feedback system that levels itself out.
In the end, that person buying plex has caused more "jobs" for mining and manufacturing and the prices level back out to about where they were.
It doesn't cause inflation, it creates demand. |

Jayne CyberKnight
Planet Buffy
0
|
Posted - 2011.11.14 07:20:00 -
[128] - Quote
The Antiquarian wrote:Jayne CyberKnight wrote:Plex does devalue isk. Before plex, you had to earn isk in game. You needed a profession and that required skills. How long did it take a noob to make 1 billion back then ? Now a new player can just buy a couple of plex and have a billion on day 1. So plex devalues isk because it makes it so eazy to obtain. On average players have more/spend more isk. More faction battleships and T3s.
Plex does not deflate isk because it does not appear to have changed prices.
There was mention of no gold in eve. Perhaps plex is the closest. Gold can be bought in rl to hedge against inflation. Plex can be bought to hedge against increasing devaluation of isk.
I suspect botting is playing a role in the high isk value of plex. Given CCPs appalling response to it, I guess we will never know. I apologize for my blunt comment, but I believe that you do not understand the concept of devaluation. PLEX merely changes ownership of ISK from one person to another. It does not generate a single additional ISK nor replaces or substitutes ISK as another tool of trade. You claim that PLEX is a devil's spawn. If there is an ample supply of PLEX on the market, wouldn't it be a win-win scenario for everyone? 1) Those who have real money benefits by replacing his hard earned sweat and toil for PLEXs 2) More PLEXs in the circulation = cheaper PLEXs. Those who can't afford to pay the game with real money wins. If you are worried about the devaluation of ISK, PLEX is not the source.
For example, say you had 1 billion and that was enough for a carrier. A few years ago anyone that wanted a carrier had to earn the isk in game. I wasn't playing then but I suspect if you went to a corp with your carrier and said let me in that might have responded with 'Right this way Sir'. Now someone can obtain same carrier with about 2 plex. If plex rises to 1 billion isk then it costs US$15, 3 billion then US$5. Let say plex does get to 3 billion isk. Since carriers now cost US$5 they would be a lot more common. Now your carrier is not looking so impressive. There has been no inflation/deflation. Your 1 billion isk has not deflated. It has however had it's value reduced because isk has become easier to obtain.
Probably didn't do a better job of explaining my thinking that time but hope it helps. BTW I'm not for or against plex.
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