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Nyancat Audeles
Center for Advanced Studies Gallente Federation
390
|
Posted - 2013.07.28 03:26:00 -
[151] - Quote
Our gangs make a policy of avoiding gangs with Falcons or Rooks. The idiots that use them don't seem to understand that ECM is not fun - just a method of epeen enlargement. If you want to get fun fights, roams, and engagements, don't use ECM. If you do use it, you'll get less and less fights in the area because everyone will realize what an as*hole you are, and the only "PvP" you'll get in that region will be gatecamping newbies (oh, what fun! Waiting an hour to engage a newbie tristn on a gate with your Falcon supported fleet).
I hope one day CCP comes to its senses and decide to man up and accept the mistake they made with ECM. Its not a fun form of EWAR, not dynamic, trying to counter it results in crippled fits (for example - to counter sensor camps or TDs or neuts you fit sebos or tracking enhancers or cap boosters - all of these modules actually help your ship when you don't encounter its respective EWAR. ECCM? It's still mostly useless when faced with a Falcon, and absolutely useless (unlike the other mods) when ECM is not encountered.)
ECM kills small gang fights. I hope CCP one day realizes this and changes or deletes ECM from the game. |

Humang
Sefem Velox Swift Angels Alliance
7
|
Posted - 2013.07.28 05:27:00 -
[152] - Quote
I always had a funny idea.
Remove he chance mechanic and have ECM instead slow the cycle time of turrets / launchers / remote repair, and increase the sig resolution / explosion radius of turrets / launchers used by the target ships, thus effectively reducing the damage that a ship can put out, or how much they can repair another target. (granted leaving ECM burst & Remote ECM bust the same) This could bring ECM more in-line with other E-war modules.
On a side not I would also change ECCM to resist all E-war to an extent (reduce the effect of the E-war effect) |

Naomi Knight
Imperial Academy Amarr Empire
443
|
Posted - 2013.07.28 05:50:00 -
[153] - Quote
Diesel47 wrote:Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. O rly? I guess I just have to take your word for it?  Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right. Where? I cant see any experienced PvPers agreeing with you. You know you are right,,, ,omg , can it be more egoistic?
in short: there is a chance based mechanish ,which isnt overused --> not op at all , has plenty of counter ,but mr "pro" pvper never uses any counter , and then looses 1 from 10 losses due to enemy ecm ship in a 2v5 or other outnumbered scenarios. But he is so pro ,he comes to the forum to whine and qq. I can totally see the experienced PvPer part... |

Marcus Harikari
Guitar Players of EVE
169
|
Posted - 2013.07.28 07:52:00 -
[154] - Quote
lol so many tears :D :D :D |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
59
|
Posted - 2013.07.28 08:09:00 -
[155] - Quote
Naomi Knight wrote:Diesel47 wrote:Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. O rly? I guess I just have to take your word for it?  Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right. Where? I cant see any experienced PvPers agreeing with you. You know you are right,,, ,omg , can it be more egoistic? in short: there is a chance based mechanish ,which isnt overused --> not op at all , has plenty of counter ,but mr "pro" pvper never uses any counter , and then looses 1 from 10 losses due to enemy ecm ship in a 2v5 or other outnumbered scenarios. But he is so pro ,he comes to the forum to whine and qq. I can totally see the experienced PvPer part...
Yup... Diesel's is the shiznit of pretend pro PvP. Not a kill in months, but he sure knows how to roll in his Caracal... Because he's all growed up and played around for a month or two in low sec... So he's a pro dope a rope see. Yeah, he's the pretend Vin dessie. Go boy... wakka wakka
He can't even contribute an original thought in his own thread and just troll bashes anyone who can, cause deep down inside he's jelly. Read it all to see the truth. And who's all the "We" bit... It's he, himself and him. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Grunnax Aurelius
The Horny Heron's Space Immigration
161
|
Posted - 2013.07.28 08:14:00 -
[156] - Quote
Hey OP, no way to fight against ECM? Go fit ECCM to your ship or fly missile boats, there is a solution for everything in EVE, so quit b i t c h i n g and take a cup of concrete and harden the f u c k up! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
275
|
Posted - 2013.07.28 08:23:00 -
[157] - Quote
Nyancat Audeles wrote:Our gangs make a policy of avoiding gangs with Falcons or Rooks. The idiots that use them don't seem to understand that ECM is not fun - just a method of epeen enlargement. If you want to get fun fights, roams, and engagements, don't use ECM. If you do use it, you'll get less and less fights in the area because everyone will realize what an as*hole you are, and the only "PvP" you'll get in that region will be gatecamping newbies (oh, what fun! Waiting an hour to engage a newbie tristn on a gate with your Falcon supported fleet).
I hope one day CCP comes to its senses and decide to man up and accept the mistake they made with ECM. Its not a fun form of EWAR, not dynamic, trying to counter it results in crippled fits (for example - to counter sensor camps or TDs or neuts you fit sebos or tracking enhancers or cap boosters - all of these modules actually help your ship when you don't encounter its respective EWAR. ECCM? It's still mostly useless when faced with a Falcon, and absolutely useless (unlike the other mods) when ECM is not encountered.)
ECM kills small gang fights. I hope CCP one day realizes this and changes or deletes ECM from the game.
If that is genuinely true let me know where you roam, so I can chase you and your gang in my griffin. Sounds like fun to me.... Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
275
|
Posted - 2013.07.28 08:56:00 -
[158] - Quote
Diesel47 wrote:
Obviously you don't know who DHB wildcat is.
Anyways the problems with ECM:
Does it ruin small scale PvP? Yes.
Does it create an un-fun enviroment? Yes.
Is it elegant? Yes in simplicity , in function? No it ******* sucks.
Does it fit in with the rest of the game mechanics? Not really, its too random.
Is it overpowered? Irrelevant to our point.
ECM has nothing going for it. The only people that support it are ones that don't know better, haven't experienced enough of it, or simply can't win without it.
ECM causes people to lose ships without a fight, I honestly don't see how you think that is a good thing.
I have no idea who DHB wildcat is, should I know? Have I just been introduced to a z-list celebrity from some obscure TV channel I don't know. Other than that the rest of your post is merely opinion and opinions without facts or reasoned arguments are worthless. Dumbing down of Eve Online will result in it's destruction... |

HiddenPorpoise
BG-1 The Craniac
19
|
Posted - 2013.07.28 09:18:00 -
[159] - Quote
Diesel47 wrote:ECM has nothing going for it. The only people that support it are ones that don't know better, haven't experienced enough of it, or simply can't win without it.
ECM causes people to lose ships without a fight, I honestly don't see how you think that is a good thing. I don't support this; I've been on both ends, I don't use jammers unless I'm on a jam ship which is hardly ever, and if you're going to say I don't know better you're just sidestepping any sort of discourse.
Jammers give a chance that someone can't do anything briefly, damps ensure it. That's not a good point against them.
And if 'some noob' can show up and keep you out of a fight, guess what, he can do that. He's also in a paper thin ship and probably only managed one jam, so have someone kill him or let your drones do it. |

Diesel47
Bad Men Ltd.
740
|
Posted - 2013.07.28 09:41:00 -
[160] - Quote
HiddenPorpoise wrote:Diesel47 wrote:ECM has nothing going for it. The only people that support it are ones that don't know better, haven't experienced enough of it, or simply can't win without it.
ECM causes people to lose ships without a fight, I honestly don't see how you think that is a good thing. I don't support this; I've been on both ends, I don't use jammers unless I'm on a jam ship which is hardly ever, and if you're going to say I don't know better you're just sidestepping any sort of discourse. Jammers give a chance that someone can't do anything briefly, damps ensure it. That's not a good point against them. And if 'some noob' can show up and keep you out of a fight, guess what, he can do that. He's also in a paper thin ship and probably only managed one jam, so have someone kill him or let your drones do it.
"Paper thin ship", "can't do anything briefly" and "probably only managed one jam"? Your attempt to belittle ECMs effectiveness is painfully obvious.
20 seconds of not doing anything is not "briefly", and ontop of that in that 20 seconds you have a chance of getting jammed again so it's even longer. Just one jam can ruin a small scale engagement. I honestly think you have not experienced it.
Ecm ships can fit tank in the low slots and frankly it is plenty. You aren't hugging the enemy, you sit far away. Their drones can't reach you. If anything threatens you, you either just jam it or leave before it gets too close.
And like I said, one jam is enough to ruin a fight. |

Morrigan LeSante
The Lost and Forgotten Troopers
307
|
Posted - 2013.07.28 10:15:00 -
[161] - Quote
ECM is no more effective than damped or TD'd to death. In no scenario can you meaningfully fight back - flee or die is the same option everywhere - confirmation bias makes you feel ECM is somehow 'worse' - I suppose the other systems afford you the illusion of fighting back - but it's futile.
Please stop pretending its some god like I-WIN button because its not.
Your complaint about the entire mechanic is valid - moaning about it being massively overpowered is simply untrue and detracts from the value of the thread. |

Diesel47
Bad Men Ltd.
740
|
Posted - 2013.07.28 10:22:00 -
[162] - Quote
Morrigan LeSante wrote:ECM is no more effective than damped or TD'd to death. In no scenario can you meaningfully fight back - flee or die is the same option everywhere - confirmation bias makes you feel ECM is somehow 'worse'
Please stop pretending its some god like I-WIN button because its not.
Your complaint about the entire mechanic is valid - moaning about it being massively overpowered is simply untrue and detracts from the value of the thread.
Stfu, I never moaned about how OP it is. I know damps are very strong and might even be better than ECM, but their mechanics are fine and are less bullshit annoying than ECM is.
TDs don't effect missiles, neuts, webs, scrams, your own ewar, the attack command to drones, and you can still use your guns to a degree if you pilot correctly.
Damps do not make you unable to do anything, you just have to be closer.
ECM turns everything listed above off. How is that not more effective? When an ECM jam happens, it is the best ewar. |

Whitehound
1688
|
Posted - 2013.07.28 10:22:00 -
[163] - Quote
Diesel47 wrote:Simply put, we want a mechanic overhaul for ECM. No, we do not want it.
You lost a Stabber to two Falcons. Sure, it sucks, but all losses suck. You learn from it and you seem to be doing just fine. Roll with a bigger gang or keep avoiding ECM ships.
With all the nerfs to ECM we already had are now sensor dampeners becoming the FoTM. You will run into the same problem as before and I do not want to see the game changed just so you can make the same mistake twice before you realize you were wrong all along.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Morrigan LeSante
The Lost and Forgotten Troopers
308
|
Posted - 2013.07.28 10:26:00 -
[164] - Quote
See, now you're just posting emotional rants.
Just get closer vs a damp? Then just get further away from ECM TD does affect missiles? ECM does affect FoF either.
Your 'solutions' are just as ridiculous as mine.
Keep the complaint to chance based issues around a binary effect and away from emotional rants about its percieved power in game, is my humble advice. |

Diesel47
Bad Men Ltd.
740
|
Posted - 2013.07.28 10:28:00 -
[165] - Quote
Whitehound wrote:Diesel47 wrote:Simply put, we want a mechanic overhaul for ECM. No, we do not want it. You lost a Stabber to two Falcons. Sure, it sucks, but all losses suck. You learn from it and you seem to be doing just fine. Roll with a bigger gang or keep avoiding ECM ships. With all the nerfs to ECM we already had are now sensor dampeners becoming the FoTM. You will run into the same problem as before and I do not want to see the game changed just so you can make the same mistake twice before you realize you were wrong all along.
Keep mentioning a loss I don't even care about, why do you insist that this thread is all because of said loss? Do you think you are some kind of Freud that understands everybody's ideas and motivations? Moron.
"Avoid ECM or blob more" Yeah great suggestions.
And personally. I don't care what the FOTM is. I see a broken mechanic and its about time CCP fixes it. |

HiddenPorpoise
BG-1 The Craniac
19
|
Posted - 2013.07.28 10:32:00 -
[166] - Quote
Diesel47 wrote:Edit: Out of the 17 losses you've had, not a single one has an ECM ship in it. And you claim to have been on both sides? Heck, you've not even flown an ECM ship, yet alone die to one. This is why I say only the inexperienced argue for ECM. Shockingly, I may not want to show my main on the forums. |

Diesel47
Bad Men Ltd.
740
|
Posted - 2013.07.28 10:34:00 -
[167] - Quote
Morrigan LeSante wrote:See, now you're just posting emotional rants.
Just get closer vs a damp? Then just get further away from ECM TD does affect missiles? ECM does affect FoF either.
Your 'solutions' are just as ridiculous as mine.
Keep the complaint to chance based issues around a binary effect and away from emotional rants about its power in game, is my humble advice.
That is no emotional rant you are clueless.
When there is a frigate tackling your ship and you get ECM'd, you are basically dead in the water. When you get sensor damped you atleast have the option of killing the ships tackling or brawling you. Not everybody flies kiting long range ships that sit 20kms away from you. This is a very common occurrence.
ECM causes ships to die without a fight, but damps give a chance. And the only reason damps are OP is because of their stacking and stats. Which can easily be adjusted (and probably will, soon). The way ECM works in general is annoying and unthoughtful. |

HiddenPorpoise
BG-1 The Craniac
19
|
Posted - 2013.07.28 10:43:00 -
[168] - Quote
Diesel47 wrote:Morrigan LeSante wrote:See, now you're just posting emotional rants. When there is a frigate tackling your ship and you get ECM'd, you are basically dead in the water. When you get sensor damped you atleast have the option of killing the ships tackling or brawling you. Not everybody flies kiting long range ships that sit 20kms away from you. This is a very common occurrence. If you've ever fought a keres you'd understand how wrong that is. On top of that damp ships don't open with range, they open with res. That freakish, endless, and evil 20 sec jam you're talking about is nothing compared to taking a cruiser's res down to 40. After that, if you're still alive lock range is at 8% and if you can lock from disruptor range at that point you're too big to hit a frig anyway. |

Diesel47
Bad Men Ltd.
745
|
Posted - 2013.07.28 10:57:00 -
[169] - Quote
HiddenPorpoise wrote:Diesel47 wrote:Morrigan LeSante wrote:See, now you're just posting emotional rants. When there is a frigate tackling your ship and you get ECM'd, you are basically dead in the water. When you get sensor damped you atleast have the option of killing the ships tackling or brawling you. Not everybody flies kiting long range ships that sit 20kms away from you. This is a very common occurrence. If you've ever fought a keres you'd understand how wrong that is. On top of that damp ships don't open with range, they open with res. That freakish, endless, and evil 20 sec jam you're talking about is nothing compared to taking a cruiser's res down to 40. After that, if you're still alive lock range is at 8% and if you can lock from disruptor range at that point you're too big to hit a frig anyway.
A few things. Having a sensor booster in your fit is much much better than having an ECCM. Because even if you don't encounter damps, the sebo will still work for you. ECCM? No, just a waste.
Secondly, you don't even need to lock to 20kms to brawl, do you know what brawling is? Usually it involves webs, scrams, and really short range guns. All of these operate in less than 10kms. Lock Range damps will have NO effect on you.
And say for a second that you are flying a ship that locks out to 20kms and you get damped. Too big to hit a frig? What if you have a heavy neut? Or you tell your drones to engage said frig? Just because you are in something big doesn't mean the frig is immune to your damage. You can still shoot it and get some hits. What if it isn't a frig? Atleast you can still shoot it, or activate some modules on it. This is much better situation than ECM. You can still give a fight without having to just sit and watch your ship die. |

HiddenPorpoise
BG-1 The Craniac
20
|
Posted - 2013.07.28 11:08:00 -
[170] - Quote
If 8% of your maximum lock(What happens when a damp ship decides to hate you) is greater than disruptor range (that needs a base targeting range over 200km for the record) you are clearly in something that can't hit a frigate. And at that point nothing is going to stay in your lock range long enough to actually lock.
You seem have trouble with the idea that damps can keep ships from locking and therefore fighting. |

Morrigan LeSante
The Lost and Forgotten Troopers
310
|
Posted - 2013.07.28 11:09:00 -
[171] - Quote
Not emotional?
Terms like 'clueless', 'stfu' are not the tools of impassive debate.
It's apparent from your recent posts you take issue with ECMs effectiveness and little to do with the mechanic (random, binary, unpredictable) as originally stated.
And if you think it's overpowered that's fine - you're entitled to your opinion but rants about are best placed in an appropriate thread - not the one discussin the inherent issues with the mechanics.
And for what it's worth, just about every strawman defense against heavy damps you can manage and equivalent ECM one can be produced - it's silly, stop being that guy and debate the randomness of the mechanics, the fitting of the hulls and how to address removing the randomness but keeping approximately the same use of the mods and the boats. |

Justin Parmala
School of Applied Knowledge Caldari State
0
|
Posted - 2013.07.28 11:09:00 -
[172] - Quote
Morrigan LeSante wrote:Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ECM change - that they need so many mods to be remotely consistent/threatening. .
Lol, you can fit tank to ECM ships and still jam ships.
I would agree that you are clueless because of posts like this. |

Morrigan LeSante
The Lost and Forgotten Troopers
310
|
Posted - 2013.07.28 11:12:00 -
[173] - Quote
Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams. |

Diesel47
Bad Men Ltd.
746
|
Posted - 2013.07.28 11:16:00 -
[174] - Quote
HiddenPorpoise wrote:If 8% of your maximum lock(What happens when a damp ship decides to hate you) is greater than disruptor range (that needs a base targeting range over 200km for the record) you are clearly in something that can't hit a frigate. And at that point nothing is going to stay in your lock range long enough to actually lock.
You seem have trouble with the idea that damps can keep ships from locking and therefore fighting.
Take a rokh and put a sebo on it and a squad leader with a little bit of leadership and you get 198km lock range. Raven is around 165km, so is a naga. etc.
Also: Do you even know what a brawling is bro? |

Justin Parmala
School of Applied Knowledge Caldari State
1
|
Posted - 2013.07.28 11:21:00 -
[175] - Quote
Morrigan LeSante wrote:Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams.
No lol, fitting a single 1600mm plate gives you like 10k more EHP and reduces your jam on a specific module from 9.9 str to 9.4 .
What are u even saying hahaha. |

Diesel47
Bad Men Ltd.
746
|
Posted - 2013.07.28 11:22:00 -
[176] - Quote
Justin Parmala wrote:Morrigan LeSante wrote:Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams. No lol, fitting a single 1600mm plate gives you like 10k more EHP and reduces your jam on a specific module from 9.9 str to 9.4 . What are u even saying hahaha.
Yeah, and don't forget that ECM ships optimal is like 70km so tanking isn't really all that important. |

HiddenPorpoise
BG-1 The Craniac
20
|
Posted - 2013.07.28 11:25:00 -
[177] - Quote
Diesel47 wrote:Also: Do you even know what a brawling is bro? I do. Now, from the situation you just laid out, kill the tackle orbiting just out of lock range (18km) and the keres orbiting at 36(the keres is putting down a point from here as well). |

Diesel47
Bad Men Ltd.
747
|
Posted - 2013.07.28 11:35:00 -
[178] - Quote
HiddenPorpoise wrote:Diesel47 wrote:Also: Do you even know what a brawling is bro? I do. Now, from the situation you just laid out, kill the tackle orbiting just out of lock range (18km) and the keres orbiting at 36(the keres is putting down a point from here as well).
Tackle orbiting at 18km? What are they trying to do then?
Just burn away from them to a gate or station while they follow haplessly, where is their heavy tackler with webs? What is to stop you?
Now if they actually had a ship to get in close and fight you then you could easily shoot back. I don't see your point. |

Justin Parmala
School of Applied Knowledge Caldari State
1
|
Posted - 2013.07.28 11:36:00 -
[179] - Quote
HiddenPorpoise wrote:Diesel47 wrote:Also: Do you even know what a brawling is bro? I do. Now, from the situation you just laid out, kill the tackle orbiting just out of lock range (18km) and the keres orbiting at 36(the keres is putting down a point from here as well).
Try to slingshot the tackler at 18kms, he dies. \o/, you just killed something. Can't do that with ECM :), because when u get jammed everybody and their uncle will get in close to you and apply DPS because they know you can't do anything to fight back. |

Whitehound
1691
|
Posted - 2013.07.28 11:50:00 -
[180] - Quote
Justin Parmala wrote:Try to slingshot the tackler at 18kms, he dies. \o/, you just killed something. Can't do that with ECM :), because when u get jammed everybody and their uncle will get in close to you and apply DPS because they know you can't do anything to fight back. You will probably have deserved the punishment. If not then contact their diplomat. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
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