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Diesel47
Bad Men Ltd.
707
|
Posted - 2013.07.23 11:12:00 -
[1] - Quote
The plain truth is that the mechanics of ECM altogether are a bad idea. Every single day there are threads made (like this one) that complain about how **** poor ECM is. I don't understand why CCP haven't done anything to fix it yet.
A % chance to make a ship almost completely worthless? This doesn't belongs in a game that is rule and math driven.
That and the fact that ECM: when it works.. is the absolute best type of EWAR possible. There are little to no ways to fight it off.
Some examples:
If you are sensor damped, you can fight it by moving your ship closer. If you can't do that, atleast you have the option of trying to kill whatever is tackling you and warp off.
If you are neuted, you can make wise use of your cap using modules until you run out, then you will have to prioritize or depend on your non-cap using modules. Or if you have a cap booster, then you can use that.
If you are tracking disrupted, either you will have to get closer (Range disruption) or lower your transversal (Tracking speed disruption). Again... fightable.
But if you get hit by ECM, there is nothing you can do but try to fly away from the source (which could easily follow) and HOPE that you don't get hit by more cycles. If you are tackled, then you are most likely ******. You also have no way to activate any modules on the enemy tackler. In most causes you just wait to die because there is nothing you can do.
This makes it much stronger than other forms of EWAR, it prevents you from using any targeted modules while the others allow some opportunities for pilots to make some good plays and combat their effects.
I do agree that CCP has made some advances in nerfing ECM (minor patches on a much larger problem IMO), such as the range nerfs and the sensor compensation skills. However this will change nothing. You can nerf ECM to being ****, but it will still be a terrible mechanic. I am asking for a rework of the entire ewar to make it into something that makes more sense and fits in better into the game. It's about time you do something about this mess CCP.
Does anybody share this viewpoint? Or have any ideas on how to change ECM entirely? I have a few and could post them if requested.
TL;DR : there is none. gtfo.
|

Whitehound
1639
|
Posted - 2013.07.23 11:17:00 -
[2] - Quote
There is a word for it: ugly. Follow the link and read its meaning.
It is an ugly mechanic, but sometimes EVE gets ugly. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Meditril
T.R.I.A.D
304
|
Posted - 2013.07.23 11:18:00 -
[3] - Quote
The main problem with ECM is its very long cycle time of 20 seconds. This is longer than some fights and therefore overpowered. In my opinion ECM cycle time should be reduced to 5 seconds while also reducing cap usage to 1/4. This would make ECM more smooth. If the enemy get a hit on you than at least after 5 seconds you have another chance to lock him up if he fails his cycle and maybe do some damage before he gets the next lucky hit. |

Whitehound
1639
|
Posted - 2013.07.23 11:21:00 -
[4] - Quote
Meditril wrote:The main problem with ECM is its very long cycle time of 20 seconds. This is longer than some fights and therefore overpowered. In my opinion ECM cycle time should be reduced to 5 seconds while also reducing cap usage to 1/4. This would make ECM more smooth. If the enemy get a hit on you than at least after 5 seconds you have another chance to lock him up if he fails his cycle and maybe do some damage before he gets the next lucky hit. It would make ECM over-powered when fitted to frigates that are jamming battleships. The time locking time then takes too long and a battleship would have no chance to lock onto small stuff. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Froggy Storm
Paxton Industries Gentlemen's Agreement
80
|
Posted - 2013.07.23 11:33:00 -
[5] - Quote
ECM has "always" been kind of an odd man out with terms of ewar. The fact that it is a binary function has destined ECM to (forever) be paradoxically broken and/or invincible based on the point of view.
As an anecdote, when I started playing a relatively few years ago the second ship I was told to train for was blackbird. It had relatively short skill time to make a huge contribution to gangs survival. As such everyone seemed to have an ecm alt or three just to make due and there was never ending tears in the forums.
Skip fwd to the present where you can train into protection from ecm without needing to "gimp fit" ECCM and you see threads where the formerly invincible ecm pilots decry where they can't shut down three ships without effort so they must be worthless.
In a binary system having both sides complaining seems about as balanced as you can get really. So until and if CCP can find a way to make ecm a % function the mechanic is what it is. |

Diesel47
Bad Men Ltd.
708
|
Posted - 2013.07.23 11:34:00 -
[6] - Quote
Whitehound wrote:There is a word for it: ugly. Follow the link and read its meaning. It is an ugly mechanic, but sometimes EVE gets ugly.
Ugly is when you get backstabbed by a friend who takes everything you own.
ECM is just a bad mechanic that has no place in such a good PvP game. |

Whitehound
1639
|
Posted - 2013.07.23 11:36:00 -
[7] - Quote
Diesel47 wrote:Ugly is when you get backstabbed by a friend who takes everything you own. This is pretty much what ECM does. One minute you have fun fighting someone and then he backstabs you with a Falcon and takes your ship. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
709
|
Posted - 2013.07.23 11:37:00 -
[8] - Quote
@ Whitehound: We are trying to have an intelligent discussion about a game mechanic here, not unimportant nonsense that changes nothing. Stop posting nonsense, kthx.
Froggy Storm wrote: In a binary system having both sides complaining seems about as balanced as you can get really. So until and if CCP can find a way to make ecm a % function the mechanic is what it is.
Yeah, which is exactly why it is so broken.
The players need to demand that ECM be fixed, and not nerfed/buffed into their favor. Once players realize that CCP will probably take steps to reworking this mechanic. |

Whitehound
1640
|
Posted - 2013.07.23 11:47:00 -
[9] - Quote
Diesel47 wrote:@ Whitehound: We are trying to have an intelligent discussion about a game mechanic here, not unimportant nonsense that changes nothing. Stop posting nonsense, kthx. It is not nonsense when you only do not understand it. You demand beauty for all mechanics, but on what grounds?! You cannot appreciate beauty without ugliness. This is why ECM exists.
You are also wrong about the forum. If you want to have a discussion on a change then you need to discuss it in Features and Ideas Discussion. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
709
|
Posted - 2013.07.23 11:55:00 -
[10] - Quote
:facepalm:
That has to be the worst argument I've ever heard for bad game design. |

LordOfDespair
My Little Pwnys
7
|
Posted - 2013.07.23 11:59:00 -
[11] - Quote
Whitehound wrote:Diesel47 wrote:Ugly is when you get backstabbed by a friend who takes everything you own. This is pretty much what ECM does. One minute you have fun fighting someone and then he backstabs you with a Falcon and takes your ship.
lol wut.
Your opinion about how PvP should be is weak because you only have like two kills.  |

Whitehound
1640
|
Posted - 2013.07.23 11:59:00 -
[12] - Quote
Diesel47 wrote::facepalm:
That has to be the worst argument I've ever heard for bad game design. The word still is ugly and not bad. It is an ugly game design.
Other things are pretty or prettier. Use many sensor dampeners and it gets just as ugly if not uglier. Then combine ECM with scan res dampening... Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
712
|
Posted - 2013.07.23 12:06:00 -
[13] - Quote
Whitehound wrote:Diesel47 wrote::facepalm:
That has to be the worst argument I've ever heard for bad game design. The word still is ugly and not bad. It is an ugly game design. Other things are pretty or prettier. Use many sensor dampeners and it gets just as ugly if not uglier. Then combine ECM with scan res dampening...
Whatever, bad, ugly, weak, sad.. it makes no difference. Back to my original point that all your posts contribute nothing of value.
It would be preferred if you stop spamming threads with nonsense nobody cares to read. thx. |

Whitehound
1640
|
Posted - 2013.07.23 12:16:00 -
[14] - Quote
Diesel47 wrote:Whitehound wrote:Diesel47 wrote::facepalm:
That has to be the worst argument I've ever heard for bad game design. The word still is ugly and not bad. It is an ugly game design. Other things are pretty or prettier. Use many sensor dampeners and it gets just as ugly if not uglier. Then combine ECM with scan res dampening... Whatever, bad, ugly, weak, sad.. it makes no difference. Back to my original point that all your posts contribute nothing of value. It would be preferred if you stop spamming threads with nonsense nobody cares to read. thx. So what about sensor dampeners? These jam better than ECM when you are out of range. Do you want to see them removed, too? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

LordOfDespair
My Little Pwnys
7
|
Posted - 2013.07.23 12:19:00 -
[15] - Quote
Holy **** this guy is an idiot. ^ |

Heather Cole
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.07.23 12:49:00 -
[16] - Quote
Diesel47 wrote:It would be preferred if you stop spamming threads with nonsense nobody cares to read. thx.
The incredible irony that you wrote that after creating this thread makes me think you are just a hyper efficient troll. Why do we always feed the trolls on the EVE forums? |

Markku Laaksonen
EVE University Ivy League
164
|
Posted - 2013.07.23 14:45:00 -
[17] - Quote
As it turns out, percentages are rules and math driven. Whoda thunk?
An example:
If you are ECM'd, you can fight it by fitting ECCM, training sensor comp skills, using Sensor Integrity info boosts. If you can't do that, atleast you have the option of trying to kill whatever is tackling you and warp off. (Auto-targeting missiles, drones retain lock after being ECM'd, maybe you have friends that aren't ECM'd.) |

Delilah Tsuruomo
Perkone Caldari State
2
|
Posted - 2013.07.23 15:49:00 -
[18] - Quote
Markku Laaksonen wrote:As it turns out, percentages are rules and math driven. Whoda thunk?
An example:
If you are ECM'd, you can fight it by fitting ECCM, training sensor comp skills, using Sensor Integrity info boosts. If you can't do that, atleast you have the option of trying to kill whatever is tackling you and warp off. (Auto-targeting missiles, drones retain lock after being ECM'd, maybe you have friends that aren't ECM'd.)
So your fix for this bad game design is use auto targetting missiles, which btw are pretty terrible in their own way, or use a weapon system that lacks a complete UI or encourage the use of more people = win?
Sorry but the counter to ECM is simply not fighting, many times have I literally just warped off and went some where else purely because they have an ECM ship, there is very little you can do solo and only so much you can do in a group of 2-3. We have and still get jammed by a Falcon in 3 man gangs.
Anything smaller than a BC can almost be perma jammed. |

RavenPaine
RaVeN Alliance
464
|
Posted - 2013.07.23 16:10:00 -
[19] - Quote
First, the most obvious counter is to have YOUR OWN ECM in fleet. This is why it's fairly balanced. Every one has the option to use it or not. Second, ECM is almost always primaried. This is also a balancing factor to some degree. And it is the main reason why many peope refuse to fly Falcons and such.
The 20 second jam cycle also works against the ECM pilot. If he cannot get a jam, as mentioned, sometimes the fight is over and he is the first casualty.
I think it would be bad game design if Space Ships didn't have ECM. |

Ginger Barbarella
Caldari Provisions Caldari State
1438
|
Posted - 2013.07.23 16:24:00 -
[20] - Quote
Diesel47 wrote:The plain truth is that the mechanics of ECM altogether are a bad idea. Every single day there are threads made (like this one) that complain about how **** poor ECM is. -- snipped--
Then why the hell did you start another one?
ECM is fine, your tears in mildly amusing (lose a fight to someone using ewar?), but overall I rate this a 0/10. "Blow it all on Quafe and strippers." --- Sorlac |

Diesel47
Bad Men Ltd.
714
|
Posted - 2013.07.23 19:46:00 -
[21] - Quote
Ginger Barbarella wrote:Diesel47 wrote:The plain truth is that the mechanics of ECM altogether are a bad idea. Every single day there are threads made (like this one) that complain about how **** poor ECM is. -- snipped--
Then why the hell did you start another one? ECM is fine, your tears in mildly amusing (lose a fight to someone using ewar?), but overall I rate this a 0/10.
It's obvious you didn't read the OP.
Also: typical dummy comments? Check.
Get out, you won't be missed. |

Diesel47
Bad Men Ltd.
714
|
Posted - 2013.07.23 19:50:00 -
[22] - Quote
RavenPaine wrote:First, the most obvious counter is to have YOUR OWN ECM in fleet. This is why it's fairly balanced. Every one has the option to use it or not. Second, ECM is almost always primaried. This is also a balancing factor to some degree. And it is the main reason why many peope refuse to fly Falcons and such.
The 20 second jam cycle also works against the ECM pilot. If he cannot get a jam, as mentioned, sometimes the fight is over and he is the first casualty.
I think it would be bad game design if Space Ships didn't have ECM.
Counter ECM with ECM you say?
Makes so much sense. [/extreme sarcasm]
Markku Laaksonen wrote:As it turns out, percentages are rules and math driven. Whoda thunk?
An example:
If you are ECM'd, you can fight it by fitting ECCM, training sensor comp skills, using Sensor Integrity info boosts. If you can't do that, atleast you have the option of trying to kill whatever is tackling you and warp off. (Auto-targeting missiles, drones retain lock after being ECM'd, maybe you have friends that aren't ECM'd.)
LOL, is that the crap they teach you in eve uni?
Where do I get my auto targeting laser beams/autocannons/blasters again? Gee, I didn't know my warrior II could deal with heavy tackle so quickly. Oh yeah, bring friends. You can solve any PvP encounter by just blobbing... right? |

DHB WildCat
Genos Occidere HYDRA RELOADED
235
|
Posted - 2013.07.23 20:10:00 -
[23] - Quote
My solution to ECM.............
Change the effect from completely breaking lock of everything on a ship to each successful activation effectively reduces the amount of targets you can lock. (Also this would mean that ECM strength would have to be boosted, however before you kill me listen up)
So lets say a ship can lock 7 targets. A falcon decloaks and locks you successfully getting 2 jams off from different jammers at the same time. Now you can only lock 5 targets. Effectively freeing up 2 ships but enemy ship can still lock 5 targets. Now if there are only 4 enemy ships you would lose lock on 2 of them, but since you can still lock 5 total, you would be able to immediately lock back those ships. Now if there were 9 ships you would lose lock on 2 of the 7 but keep 5 others locked.
This would help nerf the small gang ECM problem while boosting Large fleet effectiveness. In large fleets say you have 10 falcons and 20 enemy logi. With boosted ECM strength you could effectively cause each logi to lose lockj on 3 targets. This would enable the ability to effectively switch targets and cause all mannor of chaos, but at the same time a ship would not be COMPLETELY out of a fight if jammed.
I hope my explaination made sense..... whatcha think?
Wild |

Tsukino Stareine
The Red Circle Inc.
553
|
Posted - 2013.07.23 20:21:00 -
[24] - Quote
ECM should reduce your max locked targets so multitasking would actually be worth training.
|

Zor'katar
Matari Recreation
137
|
Posted - 2013.07.23 20:25:00 -
[25] - Quote
Tsukino Stareine wrote:ECM should reduce your max locked targets so multitasking would actually be worth training.
It would make sense if ECM reduced the ship's max locked targets stat, but Multitasking wouldn't help unless the ECM actually affected the character, which is a bit of a stretch. |

Tsukino Stareine
The Red Circle Inc.
553
|
Posted - 2013.07.23 20:29:00 -
[26] - Quote
hmm that's a bit of a code mystery but it's not impossible.
CCP pls? |

DHB WildCat
Genos Occidere HYDRA RELOADED
237
|
Posted - 2013.07.23 20:31:00 -
[27] - Quote
Zor'katar wrote:Tsukino Stareine wrote:ECM should reduce your max locked targets so multitasking would actually be worth training.
It would make sense if ECM reduced the ship's max locked targets stat, but Multitasking wouldn't help unless the ECM actually affected the character, which is a bit of a stretch.
ECM should only affect the ships stats, but that doenst mean that we cant chance multitasking to also affecting the ships stats, but tbh that might be overpowered against the new ecm mechanic. |

Zor'katar
Matari Recreation
137
|
Posted - 2013.07.23 20:34:00 -
[28] - Quote
Oh, I'm sure it could be implemented that way, just pointing out that it would have to stretch realism a bit, suggesting that the ECM affects the pilot's ability to control targets, rather than the electronics of the ship. I suppose you could write it off that the pilot's skill is able to overcome the ECM, effectively becoming a counter... still seems like a stretch, though. *shrug* |

Ginger Barbarella
Caldari Provisions Caldari State
1439
|
Posted - 2013.07.23 20:37:00 -
[29] - Quote
Diesel47 wrote:Ginger Barbarella wrote:Diesel47 wrote:The plain truth is that the mechanics of ECM altogether are a bad idea. Every single day there are threads made (like this one) that complain about how **** poor ECM is. -- snipped--
Then why the hell did you start another one? ECM is fine, your tears in mildly amusing (lose a fight to someone using ewar?), but overall I rate this a 0/10. It's obvious you didn't read the OP.
Why read the entire thing when you YOURSELF invalidated your own post (see the part I quoted above). It's like posting "How do I use an Afterburner?" GTFO... "Blow it all on Quafe and strippers." --- Sorlac |

Naomi Knight
Imperial Academy Amarr Empire
434
|
Posted - 2013.07.23 21:18:00 -
[30] - Quote
yup ecm is overnerfed it needs a boost |

Chris Winter
Zephyr Corp V.A.S.T.
165
|
Posted - 2013.07.23 21:25:00 -
[31] - Quote
ECM can be countered with auto-targeting missiles, drones, and ECCM. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
54
|
Posted - 2013.07.23 21:45:00 -
[32] - Quote
So, what you're really trying to say is that you don't want ECM around to jack up your Logi Rep chain? So then people start bitchin about Logi's being OP because they're now near impossible to break.
ECM is chance base for a reason... It works just fine.
LOL, at the 5 second cycle time proposal. Aside from that not helping your theory at all, how then does the Projected ECM skill then get applied? Get it down to a 2 second cycle? Lol
Seriously, 5 years later and people still complaining about this, when there are ways to combat it... They're just too lazy to plan ahead.
CCP, instead of further trying to appease the lazy minded, how about developing a Manual Override mode on turrets, where they can fire weapons with a point amd click of the mouse... Without the ships computer helping them Track, estimate range, lead... THAT, would be the only way around that. And the Manual Override could only be used for turreted weapons. Let them see how hard that is... But hey, at least then they could feel like they weren't completely Useless.
Cheers  eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Diesel47
Bad Men Ltd.
716
|
Posted - 2013.07.23 21:49:00 -
[33] - Quote
Cordo Draken wrote:So, what you're really trying to say is that you don't want ECM around to jack up your Logi Rep chain? So then people start bitchin about Logi's being OP because they're now near impossible to break. ECM is chance base for a reason... It works just fine. LOL, at the 5 second cycle time proposal. Aside from that not helping your theory at all, how then does the Projected ECM skill then get applied? Get it down to a 2 second cycle? Lol Seriously, 5 years later and people still complaining about this, when there are ways to combat it... They're just too lazy to plan ahead. CCP, instead of further trying to appease the lazy minded, how about developing a Manual Override mode on turrets, where they can fire weapons with a point amd click of the mouse... Without the ships computer helping them Track, estimate range, lead... THAT, would be the only way around that. And the Manual Override could only be used for turreted weapons. Let them see how hard that is... But hey, at least then they could feel like they weren't completely Useless. Cheers 
I don't know if you are being serious but "manual override mode" is just stupid. It would never work, eve isn't some FPS.
How can you complain about other peoples proposals where the one you put is equally as bad. |
|

ISD Ezwal
ISD Community Communications Liaisons
359

|
Posted - 2013.07.23 22:25:00 -
[34] - Quote
Right, first of, the OP has the right to post an idea to discuss and has the right to expect a civil and healthy discussion as a result. You don't have to agree, but post your arguments in a civil manner please. This goes both ways by the way.
Thread cleaned of some rule breaking posts and comments.
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Naomi Knight
Imperial Academy Amarr Empire
434
|
Posted - 2013.07.23 22:27:00 -
[35] - Quote
Diesel47 wrote:Cordo Draken wrote:So, what you're really trying to say is that you don't want ECM around to jack up your Logi Rep chain? So then people start bitchin about Logi's being OP because they're now near impossible to break. ECM is chance base for a reason... It works just fine. LOL, at the 5 second cycle time proposal. Aside from that not helping your theory at all, how then does the Projected ECM skill then get applied? Get it down to a 2 second cycle? Lol Seriously, 5 years later and people still complaining about this, when there are ways to combat it... They're just too lazy to plan ahead. CCP, instead of further trying to appease the lazy minded, how about developing a Manual Override mode on turrets, where they can fire weapons with a point amd click of the mouse... Without the ships computer helping them Track, estimate range, lead... THAT, would be the only way around that. And the Manual Override could only be used for turreted weapons. Let them see how hard that is... But hey, at least then they could feel like they weren't completely Useless. Cheers  I don't know if you are being serious but "manual override mode" is just stupid. It would never work, eve isn't some FPS. How can you complain about other peoples proposals where the one you put is equally as bad. hah eve is fps it is called dust number ^^
you whine about ecm all the time, probably your lame dps ship got countered and now you bruhuhu |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
56
|
Posted - 2013.07.24 01:10:00 -
[36] - Quote
Diesel47 wrote:Cordo Draken wrote:So, what you're really trying to say is that you don't want ECM around to jack up your Logi Rep chain? So then people start bitchin about Logi's being OP because they're now near impossible to break. ECM is chance base for a reason... It works just fine. LOL, at the 5 second cycle time proposal. Aside from that not helping your theory at all, how then does the Projected ECM skill then get applied? Get it down to a 2 second cycle? Lol Seriously, 5 years later and people still complaining about this, when there are ways to combat it... They're just too lazy to plan ahead. CCP, instead of further trying to appease the lazy minded, how about developing a Manual Override mode on turrets, where they can fire weapons with a point amd click of the mouse... Without the ships computer helping them Track, estimate range, lead... THAT, would be the only way around that. And the Manual Override could only be used for turreted weapons. Let them see how hard that is... But hey, at least then they could feel like they weren't completely Useless. Cheers  I don't know if you are being serious but "manual override mode" is just stupid. It would never work, eve isn't some FPS. How can you complain about other peoples proposals where the one you put is equally as bad.
Oh hai Diesel... Look, I know you still hate from all those times I killed you back in Aki, but try to be more grown up in the forum. By the way, a manual override makes more sense logically and would be more immersive than just trying to wipe out a strategic mechanic making Eve less immersive and have less options to actually be strategic.
The OP mentioned wanting ideas, I gave one... An apparent outside the box one. Perhaps that's what is needed. Simple and easy after all is NOT what is wanted by smart players and CCP. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
29
|
Posted - 2013.07.24 03:27:00 -
[37] - Quote
Widows vs Vargurs... ECM vs low sensor strength ships. Here's the link: https://www.youtube.com/watch?v=3n4dV2QrytI |

xPredat0rz
Grey Templars Fidelas Constans
54
|
Posted - 2013.07.24 03:37:00 -
[38] - Quote
Considering all Maruaders have **** Sensor strength its basically asking to be perma jammed. You need your Sensor comp to 5 and a ECCM to even hope to not be jammed.
In saying that there are ways to counter ECM. And if he fails a jam he will die rather quickly.
|

RavenPaine
RaVeN Alliance
470
|
Posted - 2013.07.24 03:44:00 -
[39] - Quote
Great Link. I had never seen this. Thx. |

Ireland VonVicious
Vicious Trading Company
174
|
Posted - 2013.07.24 03:45:00 -
[40] - Quote
DHB WildCat wrote:My solution to ECM.............
Change the effect from completely breaking lock of everything on a ship to each successful activation effectively reduces the amount of targets you can lock. (Also this would mean that ECM strength would have to be boosted, however before you kill me listen up)
So lets say a ship can lock 7 targets. A falcon decloaks and locks you successfully getting 2 jams off from different jammers at the same time. Now you can only lock 5 targets. Effectively freeing up 2 ships but enemy ship can still lock 5 targets. Now if there are only 4 enemy ships you would lose lock on 2 of them, but since you can still lock 5 total, you would be able to immediately lock back those ships. Now if there were 9 ships you would lose lock on 2 of the 7 but keep 5 others locked.
This would help nerf the small gang ECM problem while boosting Large fleet effectiveness. In large fleets say you have 10 falcons and 20 enemy logi. With boosted ECM strength you could effectively cause each logi to lose lockj on 3 targets. This would enable the ability to effectively switch targets and cause all mannor of chaos, but at the same time a ship would not be COMPLETELY out of a fight if jammed.
Now a ship would be completely out if it had more activated jams on it than lockable targets.
I hope my explaination made sense..... whatcha think?
Wild
It sounds like you havn't thought this all the way through.
What if you only had 3 ships targeted?
What if you only had 2 ships targeted?
What if you only had 1 ship targeted?
It starts to become real ugly real fast.
Also this entire thread sucks. ECM just got a huge nerf with the new skills that help avoid being jammed.
It really doesn't need another nerf.
The logi would ruin all if weakened it any further. Cycle time changes would not work as already stated in this thread.
I don't think ECM should be nerfed in any way but here goes my theory on how it could be done: Add a new attribute to it. One that makes cycle time split into 2 things. One being how long it takes to reactivate and the other being the time the effect last. If those were not one and the same you could remove % of time ecm is on during a given cycle time.
Reactivation time would still be 30 secs but you could make the effect last 25 of those 30 secs so a 5 sec break is always given before a cycle has chance to break again. Making the miss amount of the cycle a moving effect that can be adjusted until said balance of ECM exist.
If you asked a certain question to yourself after reading this the answer is: A LOT!  |

Roime
Ten Thousand Years Shinjiketo
3190
|
Posted - 2013.07.24 03:48:00 -
[41] - Quote
ECM should turn off randomly picked active modules, number of mods and duration specified by skills, equipment and gear used and a moderate random modifier. New mods and duration rolled per each cycle.
Flight of ECM drones would be able to shut off 1-2 mods for only a short duration.
-á- All I really wanted was to build a castle among the stars - |

Zan Shiro
Alternative Enterprises
201
|
Posted - 2013.07.24 03:54:00 -
[42] - Quote
Tsukino Stareine wrote:ECM should reduce your max locked targets so multitasking would actually be worth training.
t3's would be useless....5 targets hard coded. They need an adjustment, yes. Complete castration however...no. |

Ireland VonVicious
Vicious Trading Company
174
|
Posted - 2013.07.24 04:28:00 -
[43] - Quote
Roime wrote:ECM should turn off randomly picked active modules, number of mods and duration specified by skills, equipment and gear used and a moderate random modifier. New mods and duration rolled per each cycle.
Flight of ECM drones would be able to shut off 1-2 mods for only a short duration.
One issue/side effect will show up if this was done.
I'll assume that CCP would be smart enough to start with effectiveness v.s. logistics first.
Then would base the number of modules that shut off based on how many mods they use on average.
As you get to smaller ships it gets real ugly losing a mod compared to a cruiser.
A BS would have it the other way. It would be very minimal effect
That is why I called it issue/side effect.
It may be a wanted side effect to some. It might be a huge issue for others.
Just be aware that it would happen if that was done to the ECM system.
Would you really want to have to turn back on your tank if you got hit with ECM?
Would it only effect high slot mods if not?
Now the BS v.s. Frigate effect goes crazy. 1/8th of a BS's Damage could be shut off compared to half of a frigates if just one dropped on a given cycle.
Does that leave ECM as god like v.s. frigs? Or do we give all ships the same base sensor strength to compensate?
More questions than answers on this one. |

Jake Warbird
Republic Military School Minmatar Republic
3122
|
Posted - 2013.07.24 04:31:00 -
[44] - Quote
How hard is it to bring your own ECM? |

Naomi Knight
Imperial Academy Amarr Empire
436
|
Posted - 2013.07.24 05:45:00 -
[45] - Quote
Jake Warbird wrote:How hard is it to bring your own ECM? must be realy hard , not as easy to bring the same lame dps ships everytime |

Zan Shiro
Alternative Enterprises
201
|
Posted - 2013.07.24 06:57:00 -
[46] - Quote
Jake Warbird wrote:How hard is it to bring your own ECM?
they don't even need to bring ecm. They could bring a cerb (or other crapacal variant). Or any ship that can fire from sniping ranges. ECM is range limited. Bring something that can attack outside the range. My cerb was never popular on roams...but once or twice there I was sniping the falcon. Thanks to its less than stellar tank this gives falcons 3 options. Pray thier boys get to me fast (if they can) , gtfo, or go boom. Falcon chooses to gtfo....its not longer in play. Not a sexy killmail but mission accomplished. My boys are now jsut a bit more jam freee.
Not being an orignal player I got this idea when a cerb did it to me in my falcon. No reimbursement on recons...my boys failed to shut him down fast enough so away I went. |

Diesel47
Bad Men Ltd.
718
|
Posted - 2013.07.24 07:22:00 -
[47] - Quote
Cordo Draken wrote:Diesel47 wrote:Cordo Draken wrote:So, what you're really trying to say is that you don't want ECM around to jack up your Logi Rep chain? So then people start bitchin about Logi's being OP because they're now near impossible to break. ECM is chance base for a reason... It works just fine. LOL, at the 5 second cycle time proposal. Aside from that not helping your theory at all, how then does the Projected ECM skill then get applied? Get it down to a 2 second cycle? Lol Seriously, 5 years later and people still complaining about this, when there are ways to combat it... They're just too lazy to plan ahead. CCP, instead of further trying to appease the lazy minded, how about developing a Manual Override mode on turrets, where they can fire weapons with a point amd click of the mouse... Without the ships computer helping them Track, estimate range, lead... THAT, would be the only way around that. And the Manual Override could only be used for turreted weapons. Let them see how hard that is... But hey, at least then they could feel like they weren't completely Useless. Cheers  I don't know if you are being serious but "manual override mode" is just stupid. It would never work, eve isn't some FPS. How can you complain about other peoples proposals where the one you put is equally as bad. Oh hai Diesel... Look, I know you still hate from all those times I killed you back in Aki, but try to be more grown up in the forum. By the way, a manual override makes more sense logically and would be more immersive than just trying to wipe out a strategic mechanic making Eve less immersive and have less options to actually be strategic. The OP mentioned wanting ideas, I gave one... An apparent outside the box one. Perhaps that's what is needed. Simple and easy after all is NOT what is wanted by smart players and CCP.
Rofl, doesn't change the fact that your idea really sucks.
And you can't support your idea by chestbeating about killing a 3 month old noob in akianavas a starter system some 2 years ago. 
Nobody suggested straight up removing ECM altogether, I don't know where you made that up.
But for old times sake, are you still sitting in hisec killing the industrials mate? Thought you'd give that up and actually do something that is atleast a little bit challenging by now...  |

Diesel47
Bad Men Ltd.
718
|
Posted - 2013.07.24 07:24:00 -
[48] - Quote
Roime wrote:ECM should turn off randomly picked active modules, number of mods and duration specified by skills, equipment and gear used and a moderate random modifier. New mods and duration rolled per each cycle.
Flight of ECM drones would be able to shut off 1-2 mods for only a short duration.
Not a bad idea, Would be more fun than the current mess it is right now. |

Froggy Storm
Paxton Industries Gentlemen's Agreement
82
|
Posted - 2013.07.24 07:59:00 -
[49] - Quote
Another alternate idea while still keeping in the flavor of ecm could be to disrupt remote rep/transfer efficiencies. Much the same way a TD works it could do range or amounts by script. Then change all ECCM to reduce effect of an ewar flavor against you. Amarr ECCM vs TD Gal ECCM vs damps and so on.
This then gives both ewar and its counters much more varied fits as well as forcing fleets to adapt for more diverse ewar options.
For example. Caldari grif becomes a anti logi ewar frig. So logi in order to counter some of the effect fit caldari ECCM. Turret ships fit ECCM against TD or Dp and so on.
Overall though I don't see a great deal wrong with all or nothing ecm as it stands now. The rook can't jam out a whole gang while his partner kills ship by ship. A wing of blackbirds however can make significant force multiplication in a battle. Fragile ship with tough ewar that has a luck factor. Seems fairly well balanced. |

Evanga
Way So Mad Axiomatic Dominion
66
|
Posted - 2013.07.24 08:06:00 -
[50] - Quote
bring your own ecm or fit eccm if you hate it that much. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
57
|
Posted - 2013.07.24 08:09:00 -
[51] - Quote
Diesel47 wrote:Rofl, doesn't change the fact that your idea really sucks. And you can't support your idea by chestbeating about killing a 3 month old noob in akianavas a starter system some 2 years ago.  Nobody suggested straight up removing ECM altogether, I don't know where you made that up. But for old times sake, are you still sitting in hisec killing the industrials mate? Thought you'd give that up and actually do something that is atleast a little bit challenging by now... 
You mean like being in over 100 wars, fraking up large Coalitions & Alliances? Or like you in the arse end of nowhere doing little to nothing but crying over Falcons... Again.
CCP has made efforts to appease the un-appeasable whines of ECM. It's right where it needs to be. And it's clear that you don't want to have to consider the challenge (which really isn't that hard) of getting around ECM. After a few years I'd of thought even you would have figured it out by now.
FYI, if you're going to argue that an idea sux, why don't you provide an actual intelligent argument as to why you think so. After all isn't that why you're here? To explore and debate Ideas? Or is that as well too much of a challenge? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Diesel47
Bad Men Ltd.
718
|
Posted - 2013.07.24 08:44:00 -
[52] - Quote
Cordo Draken wrote:Diesel47 wrote:Rofl, doesn't change the fact that your idea really sucks. And you can't support your idea by chestbeating about killing a 3 month old noob in akianavas a starter system some 2 years ago.  Nobody suggested straight up removing ECM altogether, I don't know where you made that up. But for old times sake, are you still sitting in hisec killing the industrials mate? Thought you'd give that up and actually do something that is atleast a little bit challenging by now...  You mean like being in over 100 wars, fraking up large Coalitions & Alliances? Or like you in the arse end of nowhere doing little to nothing but crying over Falcons... Again. CCP has made efforts to appease the un-appeasable whines of ECM. It's right where it needs to be. And it's clear that you don't want to have to consider the challenge (which really isn't that hard) of getting around ECM. After a few years I'd of thought even you would have figured it out by now. FYI, if you're going to argue that an idea sux, why don't you provide an actual intelligent argument as to why you think so. After all isn't that why you're here? To explore and debate Ideas? Or is that as well too much of a challenge?
I don't why you are so bitter. You need to chill. Maybe you've been in hi-sec too long, because your suggestion is something somebody who never played the game would make.
But I guess station camping jita waiting for industrials to come out isn't really "playing" the game now is it.  |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1174
|
Posted - 2013.07.24 09:18:00 -
[53] - Quote
I think decreasing the cycle time on ECM down to like 10 seconds for modules and 5 seconds for drones would go a long way.
As it is a lucky jam can just **** you over way to hard. BYDI recruitment closed-ish |

Whitehound
1653
|
Posted - 2013.07.24 10:15:00 -
[54] - Quote
Garviel Tarrant wrote:I think decreasing the cycle time on ECM down to like 10 seconds for modules and 5 seconds for drones would go a long way.
As it is a lucky jam can just **** you over way to hard. I already mentioned above that it will make ECM over-powered when used by a frigate to jam a BS. A BS needs the 20 seconds to lock onto a frigate and do something about it. If you shorten the time down to 10 or 5 seconds then a BS would have to wait for 2 or more lucky drop-outs in a row.
ECM is right as rain. Train your skills up, fly ships with high sensor strengths, fit ECCMs or backup arrays, make use of the sensor integrity gang link or use implants. Not wanting to use these items is no excuse and only dumb.
Here is a trick how to counter ECM drones: launch your own combat drones when you see someone launching ECM drones. Once the ECM drones attack will your own drones fight them off through auto aggression. It does not always need smartbombs. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Roime
Ten Thousand Years Shinjiketo
3191
|
Posted - 2013.07.24 10:20:00 -
[55] - Quote
Ireland VonVicious wrote:Roime wrote:ECM should turn off randomly picked active modules, number of mods and duration specified by skills, equipment and gear used and a moderate random modifier. New mods and duration rolled per each cycle.
Flight of ECM drones would be able to shut off 1-2 mods for only a short duration. One issue/side effect will show up if this was done. I'll assume that CCP would be smart enough to start with effectiveness v.s. logistics first. Then would base the number of modules that shut off based on how many mods they use on average. As you get to smaller ships it gets real ugly losing a mod compared to a cruiser. A BS would have it the other way. It would be very minimal effect That is why I called it issue/side effect. It may be a wanted side effect to some. It might be a huge issue for others. Just be aware that it would happen if that was done to the ECM system. Would you really want to have to turn back on your tank if you got hit with ECM? Would it only effect high slot mods if not? Now the BS v.s. Frigate effect goes crazy. 1/8th of a BS's Damage could be shut off compared to half of a frigates if just one dropped on a given cycle. Does that leave ECM as god like v.s. frigs? Or do we give all ships the same base sensor strength to compensate? More questions than answers on this one.
Good points, besides adjusting sensor strenghts there would have to be some balancing math based on slot count in order to not totally **** over frigs.
Anyway, I find the current mechanics unfun, especially spamming target lock while staring at the cycle time indicator, and something should be done about ECM.
Reducing jam time like Garviel suggests would be good first aid, but something about jams targeting random functions of the ship tickles my scifi the right way.
-á- All I really wanted was to build a castle among the stars - |

Dorrann
Imperial Shipment Amarr Empire
29
|
Posted - 2013.07.24 11:05:00 -
[56] - Quote
What about if ECM broke your lock on all targets and increased your lock times by interfering with your ships electronics (the secondary effect of dampeners)? Something like a percentage modifier so that ships that already have long lock times dont see those times become insanely long, but short-lock ships are still hit hard by the ECM. You would be able to re-lock any targets you like, but it would take longer than normal. Subsequent ECM hits would again break lock and keep the longer lock time. This makes more sense to me than the complete inability to fight back in a controlled fashion that ECM presents today.
I'd also say take the Lock Time factor away from Dampeners. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1174
|
Posted - 2013.07.24 12:12:00 -
[57] - Quote
Whitehound wrote:Garviel Tarrant wrote:I think decreasing the cycle time on ECM down to like 10 seconds for modules and 5 seconds for drones would go a long way.
As it is a lucky jam can just **** you over way to hard. I already mentioned above that it will make ECM over-powered when used by a frigate to jam a BS. A BS needs the 20 seconds to lock onto a frigate and do something about it. If you shorten the time down to 10 or 5 seconds then a BS would have to wait for 2 or more lucky drop-outs in a row. ECM is right as rain. Train your skills up, fly ships with high sensor strengths, fit ECCMs or backup arrays, make use of the sensor integrity gang link or use implants. Not wanting to use these items is no excuse and only dumb. Here is a trick how to counter ECM drones: launch your own combat drones when you see someone launching ECM drones. Once the ECM drones attack will your own drones fight them off through auto aggression. It does not always need smartbombs.
Thats true.
Make cycle time dependant on ship size? 5 for frigs, 10 for cruisers, 15 for bc's and 20 for bs'? BYDI recruitment closed-ish |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1237
|
Posted - 2013.07.24 13:34:00 -
[58] - Quote
Diesel47 wrote: A % chance to make a ship almost completely worthless? This doesn't belongs in a game that is rule and math driven.
This has always been the biggest issue for me, **** your skills and your experience in game, this newbs going to roll a dice and you cant do **** for 20 seconds (which in pvp can be AGES and under tidi... beyond dull)
Thers also the epic problem with ecm drones getting insanely more effective the more there are, not less, like stacking penalty effected EW drones. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1237
|
Posted - 2013.07.24 13:35:00 -
[59] - Quote
Garviel Tarrant wrote: Make cycle time dependant on ship size? 5 for frigs, 10 for cruisers, 15 for bc's and 20 for bs'?
Shouldnt it be the other way around considering scan res. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.24 14:29:00 -
[60] - Quote
Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ECM change - that they need so many mods to be remotely consistent/threatening.
Reason being multi-spec is a bad joke and if you're not rainbow, don't bother undocking (unless there are spies in play, but thats hardly a requirement around other EWAR ships).
Quite honestly, I think FoF projectile/hybrid/laser/etc ammo would suffice for now - perhaps with a 5 second reload on all types with the usual lower damage. They would also help to some degree against other ewars such as damps and massive TD.
Edit: I also dont think you should need to relock after the effect ends, that seems needlessly harsh. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1237
|
Posted - 2013.07.24 15:12:00 -
[61] - Quote
Morrigan LeSante wrote:Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ECM change - that they need so many mods to be remotely consistent/threatening.
does a ecm NEED to perma jam 4 ships and have no tank?
the argument there is moot, if you didnt try and perma jam everything to stop dieing you could jam them all half the time and fit a tank, no?
In a game where you can be alphaed, 20 seconds while jammed and useless MAKES PEOPLE QUIT. im gunna quit im 'gunna deal with it' but people do quit - reason? - it is not fun and i see why they leave, this is a game, losing a ship is one thing, it dieing without a fight - sucks.
Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.24 16:17:00 -
[62] - Quote
You're only permajamming 4 ships if you massively luck out - and with your minuscule EHP, a space flea can fart in your general direction and you'll explode.
A max jam falcon with a DCII is sitting on <9k EHP - that misses a jam and its dead. In moments.
If you don't fit for max jam, /very/ quickly you realise you have unreliable jams, no tank to speak of and you're dead.
Edit; and if there was FOF of all ammo types, there'd be no reason to die without a fight. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1238
|
Posted - 2013.07.24 17:34:00 -
[63] - Quote
Morrigan LeSante wrote:You're only permajamming 4 ships if you massively luck out - and with your minuscule EHP, a space flea can fart in your general direction and you'll explode.
A max jam falcon with a DCII is sitting on <9k EHP - that misses a jam and its dead. In moments.
If you don't fit for max jam, /very/ quickly you realise you have unreliable jams, no tank to speak of and you're dead.
Edit; and if there was FOF of all ammo types, there'd be no reason to die without a fight.
Edit2: and that 'max jam' plus DC setup (less T2 rigs) has jam of 14.x, a simple caracal at all V has 19 sensor so the only reliable 'permajam' is a frig or similar.
and yet if ecm is SO MUCH FUN for these pilots, why doesnt everyone fly an ecm ship? Cus it is in fact dull and a ****** way to win or effect a fight.
Those people like being a **** and thats fine this game has plenty of ways to be a ****, but they all flock to ecm because its cheap it works insanely well and its low skill THIS DOES NOT MAKE SENSE FOR EVE THOUGH Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

Diesel47
Bad Men Ltd.
720
|
Posted - 2013.07.24 17:35:00 -
[64] - Quote
Morrigan LeSante wrote:You're only permajamming 4 ships if you massively luck out - and with your minuscule EHP, a space flea can fart in your general direction and you'll explode.
A max jam falcon with a DCII is sitting on <9k EHP - that misses a jam and its dead. In moments.
If you don't fit for max jam, /very/ quickly you realise you have unreliable jams, no tank to speak of and you're dead.
Edit; and if there was FOF of all ammo types, there'd be no reason to die without a fight.
Edit2: and that 'max jam' plus DC setup (less T2 rigs) has jam of 14.x, a simple caracal at all V has 19 sensor so the only reliable 'permajam' is a frig or similar.
You are acting as if an ECM ship sits right next to their target.
Any competent falcon will always be way away, aligned out ready to warp at any sign of trouble.
Like Muad said, the idea that any noob can roll a dice and make you worthless for 20 seconds is just a bad idea. Overpowered or not, it isn't fun, it doesn't fit in with the rest of the pvp mechanics and the majority of the pvpers (people that actually PvP, not the pretenders) don't like it. |

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.24 17:48:00 -
[65] - Quote
I didn't say I liked it, or it was a good mechanic, in fact im sure ive said before its a BAD mechanic however here I said - remember the hulls need looking at in conjunction with the modules. Imagine a rook with 2-3 spare mids and rigs, that'd be some sick monster.
Further, a noob in a falcon is just as dangerous as a noob in an arazu. Jammed or damped to hell, you're just as dead. Likewise the TD hulls. |

Whitehound
1660
|
Posted - 2013.07.24 17:54:00 -
[66] - Quote
Diesel47 wrote:You are acting as if an ECM ship sits right next to their target.
Any competent falcon will always be way away, aligned out ready to warp at any sign of trouble.
Like Muad said, the idea that any noob can roll a dice and make you worthless for 20 seconds is just a bad idea. Overpowered or not, it isn't fun, it doesn't fit in with the rest of the pvp mechanics and the majority of the pvpers (people that actually PvP, not the pretenders) don't like it. He is not acting as if ... but the word is arguing. You have to say the he is arguing as if ....
One is acting when one loses a Stabber to two Falcons and then uses one's frustration to make a point.
ECM fits in just fine. Stop voicing your frustration over a mechanic. You are not the first one to have lost a ship to a gang with Falcons. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1238
|
Posted - 2013.07.24 18:09:00 -
[67] - Quote
Whitehound wrote:Diesel47 wrote:You are acting as if an ECM ship sits right next to their target.
Any competent falcon will always be way away, aligned out ready to warp at any sign of trouble.
Like Muad said, the idea that any noob can roll a dice and make you worthless for 20 seconds is just a bad idea. Overpowered or not, it isn't fun, it doesn't fit in with the rest of the pvp mechanics and the majority of the pvpers (people that actually PvP, not the pretenders) don't like it. He is not acting as if ... but the word is arguing. You have to say the he is arguing as if .... One is acting when one loses a Stabber to two Falcons and then uses one's frustration to make a point. ECM fits in just fine. Stop voicing your frustration over a mechanic. You are not the first one to have lost a ship to a gang with Falcons.
So your opinion is that he shouldn't be auguring at all because of a random km.
Dieing to two skilled recons is fine and i think we all know it.
its when a 10 man gang fights another 10 man gang and one side has two ecm ships and the other teem cant no anything unless they waste all their slots with eccm and die anyway due to horrible fits. Sounds legit. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.24 18:19:00 -
[68] - Quote
Actually I was arguing that claims of permajam this and permajam that are either
A) greatly exaggerated B) very (un)lucky/lacking appropriate counter skills C) supreme glass hulls you can quickly chase off. D) likely all of the above
As well as the hulls that use it need attention if the mechanic sees change as they are balanced around the stacking of chance based mods. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1238
|
Posted - 2013.07.24 18:22:00 -
[69] - Quote
Morrigan LeSante wrote:Actually I was arguing that claims of permajam this and permajam that are either
A) greatly exaggerated B) very (un)lucky/lacking appropriate counter skills C) supreme glass hulls you can quickly chase off. D) likely all of the above
As well as the hulls that use it need attention if the mechanic sees change as they are balanced around the stacking of chance based mods.
and what you are missing is that the smaller the gang the stronger ecm is. Dice be damned.
large gangs dont use it because they cant jam everything effectively by sharing targets effectively .
ever been in a 5v5 with one ecm ship? or even one per side? outrageously stupid and unfun. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.24 18:26:00 -
[70] - Quote
Again - I never said it was fun and of course it is annoying, however if appropriate ammo existed for all weapons it'd be less annoying.
The main point again is you CANNOT revisit the mechanic without doing the hulls designed to use it at the same time. |

Whitehound
1663
|
Posted - 2013.07.24 18:44:00 -
[71] - Quote
Muad 'dib wrote:So your opinion is that he shouldn't be auguring at all because of a random km. Yes, because his frustration over a recent loss will not allow him to make a sound argument, which can be seen in his comments. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Shereza
Center for Advanced Studies Gallente Federation
168
|
Posted - 2013.07.24 18:48:00 -
[72] - Quote
Whitehound wrote:Meditril wrote:The main problem with ECM is its very long cycle time of 20 seconds. This is longer than some fights and therefore overpowered. In my opinion ECM cycle time should be reduced to 5 seconds while also reducing cap usage to 1/4. This would make ECM more smooth. If the enemy get a hit on you than at least after 5 seconds you have another chance to lock him up if he fails his cycle and maybe do some damage before he gets the next lucky hit. It would make ECM over-powered when fitted to frigates that are jamming battleships. The locking time then takes too long and a battleship would have no chance to lock onto small stuff.
If anyone is using RSDs and related drones sub-BS ships would also be in trouble as well. One thing I've contemplated for a couple years now is using arazus with RSDs and ECM drones, and unless ECM drones already have a faster cycle time I could see this making them much more able to lock down ships if/when ECM drones got a comparable cycle time reduction. What competent ECM and RSD pilots could achieve together starts at evil and gets progressively worse. |

Whitehound
1663
|
Posted - 2013.07.24 18:54:00 -
[73] - Quote
Shereza wrote:If anyone is using RSDs and related drones sub-BS ships would also be in trouble as well. One thing I've contemplated for a couple years now is using arazus with RSDs and ECM drones, and unless ECM drones already have a faster cycle time I could see this making them much more able to lock down ships if/when ECM drones got a comparable cycle time reduction. What competent ECM and RSD pilots could achieve together starts at evil and gets progressively worse. It is not an uncommon fitting. It is known as the "Gayrazu".  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
720
|
Posted - 2013.07.24 20:21:00 -
[74] - Quote
Whitehound wrote:Muad 'dib wrote:So your opinion is that he shouldn't be auguring at all because of a random km. Yes, because his frustration over a recent loss will not allow him to make a sound argument, which can be seen in his comments.
You need to stop imagining things. The ISD already visited this thread once, you're pushing your luck.
Firstly, I've not had any losses to ECM in a very long time, I tend to stay away from fights with ECM. You really think I made this thread because of a stabber loss more than a month ago? Get real.
Secondly, you go around spouting that people shouldn't be able to voice their opinions about the game besides yourself? That is downright arrogant.
and thirdly, you have no PvP experience what so ever. Stop acting like you are some kind of resident expert in every thread. |

Whitehound
1664
|
Posted - 2013.07.24 20:31:00 -
[75] - Quote
Diesel47 wrote:Firstly, I've not had many losses to ECM in general, I tend to stay away from fights with ECM. So now you are not having a problem with ECM. Why then make one up? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1240
|
Posted - 2013.07.24 20:33:00 -
[76] - Quote
Whitehound wrote:Diesel47 wrote:Firstly, I've not had many losses to ECM in general, I tend to stay away from fights with ECM. So now you are not having a problem with ECM. Why then make one up?
dude, what the hell are you talking about.
he just said right there he died in fights with ecm to the point he avoided them completely and i presume because it was not enjoyable
You can lose and still think you gave it a good try, ecm stops you even having that and still losing everything Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Diesel47
Bad Men Ltd.
720
|
Posted - 2013.07.24 20:38:00 -
[77] - Quote
Whitehound wrote:Diesel47 wrote:Firstly, I've not had many losses to ECM in general, I tend to stay away from fights with ECM. So now you are not having a problem with ECM. Why then make one up?
There is a point in an argument where the losing party packs up his bags and leaves to save face.
As the nice person that I am, I'm informing you that now is the time to go before you embarrass yourself further. |

Whitehound
1664
|
Posted - 2013.07.24 20:51:00 -
[78] - Quote
Muad 'dib wrote:dude, what the hell are you talking about.
he just said right there he died in fights with ecm to the point he avoided them completely and i presume because it was not enjoyable
You can lose and still think you gave it a good try, ecm stops you even having that and still losing everything And what he does is dumb, he needs to be protected from it, or what is it you are trying to say?
I think it is smart of him to stay away. If he does not like ECM, does not like to fit against it, then he is certainly free to do so. We all have our preference. It is however no reason to demand the removal of ECM. He is simply trolling.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1664
|
Posted - 2013.07.24 20:53:00 -
[79] - Quote
Diesel47 wrote:Whitehound wrote:Diesel47 wrote:Firstly, I've not had many losses to ECM in general, I tend to stay away from fights with ECM. So now you are not having a problem with ECM. Why then make one up? There is a point in an argument where the losing party packs up his bags and leaves to save face. As the nice person that I am, I'm informing you that now is the time to go before you embarrass yourself further. Keep trolling. I will give you opposition on every comment, because I like ECM. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1240
|
Posted - 2013.07.24 21:54:00 -
[80] - Quote
Whitehound wrote:Muad 'dib wrote:dude, what the hell are you talking about.
he just said right there he died in fights with ecm to the point he avoided them completely and i presume because it was not enjoyable
You can lose and still think you gave it a good try, ecm stops you even having that and still losing everything And what he does is dumb, he needs to be protected from it, or what is it you are trying to say? I think it is smart of him to stay away. If he does not like ECM, does not like to fit against it, then he is certainly free to do so. We all have our preferences. It is however no reason to demand the removal of ECM. He is simply trolling.
The piont is if ecm is on the field you either gimp your ship the point of uselessness with eccm or gamble you get a window to lock and do something, which in a small gang situation is detrimental to a 'good' fight' which is what people want, win or lose when they log in.
ECM effects are unbalanced, the effect is intensely dull and uninspiring and yet available so very easily.
no one has the right to complain about fair odds when a griffin of 2 months jams out most of a gang for half a fight, NOTHING is more powerful and its only a god damn miracle more people arnt doing it.
combined with ecm drones, its the number one instant pvp floppy ****, shortly followed by a titan low sec portal
Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Whitehound
1667
|
Posted - 2013.07.24 22:28:00 -
[81] - Quote
Muad 'dib wrote:The piont is if ecm is on the field you either gimp your ship the point of uselessness with eccm or gamble you get a window to lock and do something, which in a small gang situation is detrimental to a 'good' fight' which is what people want, win or lose when they log in.
ECM effects are unbalanced, the effect is intensely dull and uninspiring and yet available so very easily. One can complain about paper by pointing out how terribly weak it is and that it should never beat rock. You will still lose.
When you do not prepare for e-war then you might as well not bring weapons either. You cannot go into a fight and expect your opponents to fight by your rules. It is your weakness and it is what they will attack first.
You have to accept your weaknesses and overcome them, or you have to accept defeat until the moment you do. This is part of what this game teaches you.
5-year old kids then want to play rock-paper-scissors without the paper. We think of them as cute. When adults do it then it becomes pathetic.
Think about it.  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
720
|
Posted - 2013.07.24 23:02:00 -
[82] - Quote
You are arguing against something you think was said either because you A. Didn't read the thread and just jump to conclusions. or B. Are unable to comprehend english.
Go reread the thread and OP and realize how wrong and misguided your last 10 posts have been.
|

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1241
|
Posted - 2013.07.24 23:10:00 -
[83] - Quote
dont just make posts about paper stats.
people play pvp a lot and i use all sizes of ships i wouldn't bring it up if i didn't think something was out of feel of the game and effecting an otherwise useful ship class.
i bring this up because i think as a pilot that flies all sizes of ships, it is not in keeping with the general flow of the game which i have been witness to for a while.
only your opinion matters theres no right or wrong Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Sakaron Hefdover
Science and Trade Institute Caldari State
4
|
Posted - 2013.07.25 00:01:00 -
[84] - Quote
How about we change it so that it has a chance to turn off highs rather than blocking the lock. EG
If I have a 20% chance to jam someone and he has 5 High slots modules, then every time the ecm cycles, about 1 module is turned off. The jam event would have to run against each module individually though. That way It keeps its random feature, and isn't completely hit or miss
Keep the long cycle time though, having to turn on modules every 5 seconds would be a pain in the ass |

Eka Lawrencia
Different Drummers
1
|
Posted - 2013.07.25 00:34:00 -
[85] - Quote
Diesel47 wrote:
You are acting as if an ECM ship sits right next to their target.
Any competent falcon will always be way away, aligned out ready to warp at any sign of trouble.
Then any competent falcon is ineffective because he can be damped down quite easily from way away, which neutralizes him.
Competence = Ineffective. Something is wrong with your arguments. |

Shereza
Center for Advanced Studies Gallente Federation
168
|
Posted - 2013.07.25 01:46:00 -
[86] - Quote
Correct me if I'm mistaken, but is it not the farther you are out from the primary furball the greater the chance their is of someone MWD'ing in the opposite direction of you and the jumping back on top of you? If that is accurate then wouldn't having a frigate or two with ECM drones, tackle, and decent (not good, not great, decent) DPS potentially bring a bag of bad juju for said falcon? |

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.25 06:31:00 -
[87] - Quote
Muad 'dib wrote: no one has the right to complain about fair odds when a griffin of 2 months jams out most of a gang for half a fight, NOTHING is more powerful and its only a god damn miracle more people arnt doing it
How is that any different from a malus or a crucifier doing the same, apart from psychologically? The effect is the same.
Why do you think condors are ripping it up with TD rather than ECM? It's certainly not because no-one has realised how awesome ECM is... Why are so many ninjas rocking arbitrators rather than blackbirds?
Hell an unrigged griffin at all V (hardly 2 months out the door) has < 50% odds to jam another griffin with a meta 4 mod and two distortion amps. You seem to have confirmation bias against ECM - when it works its REALLY annoying - you never know when it doesn't - and in the current age, it's relatively common to miss jams - unless you're outclassing the enemy (recon vs frig). More people aren't doing it because its a Hail Mary play - better to bring something more survivable and consistent.
ECM is annoying - if it works - however it's just as annoying for the user when it doesn't. Consistency in effect would be handy but it's sure as hell not the overpowered monster it used to be - its hard a series of nerfs in the form of range loss, boats getting higher sensor strengths, the sensor comp skills. Frankly these days TD/damps are a far greater threat in terms of consistency.
There's absolutely an argument it's sucky to have a random chance and a binary effect, but trying to add to that the idea that it is overpowered in the current metagame is shaky ground. There's a case for more FoF ammo types as I said, but that's about it. |

Whitehound
1670
|
Posted - 2013.07.25 06:43:00 -
[88] - Quote
Muad 'dib wrote:... only your opinion matters theres no right or wrong Sure there is right and wrong. OP clearly states his dislike with ECM, attacks everyone who does not share his opinion, and because he thinks ECM is right? No, he thinks ECM is wrong. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
57
|
Posted - 2013.07.25 07:13:00 -
[89] - Quote
Diesel47 wrote:Cordo Draken wrote:Diesel47 wrote:Rofl, doesn't change the fact that your idea really sucks. And you can't support your idea by chestbeating about killing a 3 month old noob in akianavas a starter system some 2 years ago.  Nobody suggested straight up removing ECM altogether, I don't know where you made that up. But for old times sake, are you still sitting in hisec killing the industrials mate? Thought you'd give that up and actually do something that is atleast a little bit challenging by now...  You mean like being in over 100 wars, fraking up large Coalitions & Alliances? Or like you in the arse end of nowhere doing little to nothing but crying over Falcons... Again. CCP has made efforts to appease the un-appeasable whines of ECM. It's right where it needs to be. And it's clear that you don't want to have to consider the challenge (which really isn't that hard) of getting around ECM. After a few years I'd of thought even you would have figured it out by now. FYI, if you're going to argue that an idea sux, why don't you provide an actual intelligent argument as to why you think so. After all isn't that why you're here? To explore and debate Ideas? Or is that as well too much of a challenge? I don't why you are so bitter. You need to chill. Maybe you've been in hi-sec too long, because your suggestion is something somebody who never played the game would make. But I guess station camping jita waiting for industrials to come out isn't really "playing" the game now is it. 
Look man, you obviously can't read a Kill board, and as others have said, you just attack those that have knowledge on how to combat ECM, and see ECM as just another mechanic that enhances the Game. Seriously, an Arazu can RSD you to the point you can't target anything outside of 10km, but you don't see people whining about it.
Ever hear the term "Adapt or Die". Seriously, get a clue. You can't even debate ideas posted here with an intelligent counter, which is why your thread here is a fail.
Might as well throw a lock on it, it's just like thousands of other going off on a whine fest. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Diesel47
Bad Men Ltd.
721
|
Posted - 2013.07.25 07:44:00 -
[90] - Quote
^^ Look man, I don't take carebears and hi-sec industrial corp griefers seriously with their bad and often wrong assertions. Get good and then you might be worth listening to.
Shereza wrote:Correct me if I'm mistaken, but is it not the farther you are out from the primary furball the greater the chance their is of someone MWD'ing in the opposite direction of you and the jumping back on top of you? If that is accurate then wouldn't having a frigate or two with ECM drones, tackle, and decent (not good, not great, decent) DPS potentially bring a bag of bad juju for said falcon?
As many have failed to realize, this thread is not about how to counter ECM.
But anyways, wtf are you talking about? How are you going to burn away from a falcon and then warp ontop of it? Either you need a fleetmate already next to said falcon, a wreck or something (unlikely), or have somebody probe him out and warp you to him.
And say by some feat you manage to reach the falcon. And you also manage to lock on before he warps, he will just jam you and then leave. |

Shereza
Center for Advanced Studies Gallente Federation
168
|
Posted - 2013.07.25 07:53:00 -
[91] - Quote
Cordo Draken wrote:Seriously, an Arazu can RSD you to the point you can't target anything outside of 10km, but you don't see people whining about it.
While I can't speak for the person you're responding to I have, in fact, seen people whine about it. Fewer people mind you, but still people whining about it. I suspect, however, that fewer people whine about it because even if you're damped to 10km you can still lock up whoever's damping you if they don't maintain range properly and you can still spider-tank if your targets are close enough. If you're jammed up you can do neither. |

Diesel47
Bad Men Ltd.
721
|
Posted - 2013.07.25 07:58:00 -
[92] - Quote
Shereza wrote:Cordo Draken wrote:Seriously, an Arazu can RSD you to the point you can't target anything outside of 10km, but you don't see people whining about it. While I can't speak for the person you're responding to I have, in fact, seen people whine about it. Fewer people mind you, but still people whining about it. I suspect, however, that fewer people whine about it because even if you're damped to 10km you can still lock up whoever's damping you if they don't maintain range properly and you can still spider-tank if your targets are close enough. If you're jammed up you can do neither.
Or you can kill your tackler and leave the field aswell. Atleast there is a fighting chance. |

Whitehound
1670
|
Posted - 2013.07.25 08:11:00 -
[93] - Quote
Diesel47 wrote:Shereza wrote:Cordo Draken wrote:Seriously, an Arazu can RSD you to the point you can't target anything outside of 10km, but you don't see people whining about it. While I can't speak for the person you're responding to I have, in fact, seen people whine about it. Fewer people mind you, but still people whining about it. I suspect, however, that fewer people whine about it because even if you're damped to 10km you can still lock up whoever's damping you if they don't maintain range properly and you can still spider-tank if your targets are close enough. If you're jammed up you can do neither. Or you can kill your tackler and leave the field aswell. Atleast there is a fighting chance. No, you cannot kill the tackler, because it is the Arazu that tackles you. It has a bonus to scram / point range. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
721
|
Posted - 2013.07.25 08:15:00 -
[94] - Quote
Whitehound wrote:Diesel47 wrote:Shereza wrote:Cordo Draken wrote:Seriously, an Arazu can RSD you to the point you can't target anything outside of 10km, but you don't see people whining about it. While I can't speak for the person you're responding to I have, in fact, seen people whine about it. Fewer people mind you, but still people whining about it. I suspect, however, that fewer people whine about it because even if you're damped to 10km you can still lock up whoever's damping you if they don't maintain range properly and you can still spider-tank if your targets are close enough. If you're jammed up you can do neither. Or you can kill your tackler and leave the field aswell. Atleast there is a fighting chance. No, you cannot kill the tackler, because it is the Arazu that tackles you. It has a bonus to scram / point range.
Mr. no-experience at it again.
The arazu can damp without being in range to tackle you genius.
|

Whitehound
1670
|
Posted - 2013.07.25 08:22:00 -
[95] - Quote
Diesel47 wrote:Whitehound wrote:Diesel47 wrote:Shereza wrote:Cordo Draken wrote:Seriously, an Arazu can RSD you to the point you can't target anything outside of 10km, but you don't see people whining about it. While I can't speak for the person you're responding to I have, in fact, seen people whine about it. Fewer people mind you, but still people whining about it. I suspect, however, that fewer people whine about it because even if you're damped to 10km you can still lock up whoever's damping you if they don't maintain range properly and you can still spider-tank if your targets are close enough. If you're jammed up you can do neither. Or you can kill your tackler and leave the field aswell. Atleast there is a fighting chance. No, you cannot kill the tackler, because it is the Arazu that tackles you. It has a bonus to scram / point range. Mr. no-experience at it again. The arazu can damp without being in range to tackle you genius. You can burn out of long point range genius. It is not how the Arazu is flown in PvP. It dampens the range of your sensors down, holds a long-ranged point on you so that you can neither lock or warp away.
A Falcon has to come a lot closer than an Arazu before it can point you. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
721
|
Posted - 2013.07.25 08:25:00 -
[96] - Quote
Whitehound wrote: It is not how the Arazu is flown in PvP. It dampens the range of your sensors down, holds a long-ranged point on you so that you can neither lock or warp away.
A Falcon has to come a lot closer than an Arazu before it can point you.
Ok? And? |

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.25 08:27:00 -
[97] - Quote
His point was it doesnt NEED to be close, it can damp you, tackle you and kill you and there's NOTHING you can do about it. Just like a falcon. Except it'll have a better tank because it doesnt need rigs and lows to make its ECM have a hope in hell of working 
Irrespective, if you had some FoF ammo - as I suggested previous in this thread and others that should be introduced - you'd have an option for a limited counter to ALL ewar that's not a fitting sacrifice (ECCM, sebo) or flat out impossible (TD).
I've never seen, but have heard of people, driving ewar birds off the field by utilising long range platforms (cerberus was named recently, perhaps this thread, perhaps the HAC one) because of the huge frailty of ECM ships they dont last any time at all under fire. Its another option but rarer.
As I say, FoF ammo removes the "but I cant do anything" complaint attached to all ewar - and I've yet to hear a sound debate against it except "well, FoF missiles suck" which is little better than "I want to be immune to all ewar" since its an available counter at no fitting cost. Perhaps I've overlooked something there though. I know some ewar ships who have had *very* rude shocks when the enemy pilot opened up with FoF missiles - hello Mr paper-tank. |

Whitehound
1670
|
Posted - 2013.07.25 08:31:00 -
[98] - Quote
Diesel47 wrote:Whitehound wrote: It is not how the Arazu is flown in PvP. It dampens the range of your sensors down, holds a long-ranged point on you so that you can neither lock or warp away.
A Falcon has to come a lot closer than an Arazu before it can point you.
Ok? And? You seem to know little about e-war, so I am telling you about it. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Willie Horton
Open University of Celestial Hardship Art of War Alliance
20
|
Posted - 2013.07.25 08:32:00 -
[99] - Quote
Diesel47 wrote:
Or you can kill your tackler and leave the field aswell. Atleast there is a fighting chance.
Well why would other guy give you any chance?When you have fair fight in EvE other side did something wrong.
|

Diesel47
Bad Men Ltd.
721
|
Posted - 2013.07.25 08:34:00 -
[100] - Quote
Morrigan LeSante wrote:His point was it doesnt NEED to be close, it can damp you, tackle you and kill you and there's NOTHING you can do about it. Just like a falcon. Except it'll have a better tank because it doesnt need rigs and lows to make its ECM have a hope in hell of working  Irrespective, if you had some FoF ammo - as I suggested previous in this thread and others that should be introduced - you'd have an option for a limited counter to ALL ewar that's not a fitting sacrifice (ECCM, sebo) or flat out impossible (TD). I've never seen, but have heard of people, driving ewar birds off the field by utilising long range platforms (cerberus was named recently, perhaps this thread, perhaps the HAC one) because of the huge frailty of ECM ships they dont last any time at all under fire. Its another option but rarer. As I say, FoF ammo removes the "but I cant do anything" complaint attached to all ewar - and I've yet to hear a sound debate against it except "well, FoF missiles suck" which is little better than "I want to be immune to all ewar" since its an available counter at no fitting cost. Perhaps I've overlooked something there though. I know some ewar ships who have had *very* rude shocks when the enemy pilot opened up with FoF missiles - hello Mr paper-tank.
Yes, fof ammo would counter ECM.
My OP suggests that ECM, whether overpowered or weak... Isn't in line with the other mechanics of the game. The problem is the random nature (a dice roll, as somebody called it) of the module. Either you jam the guy and everything he can do goes away or you don't. It all depends on a chance, which is something that needs to be changed.
Other forms of ewar give you a reduction in a specific area and there are always ways to resist them to a certain degree. ECM should be brought into line with how the others work. |

Whitehound
1670
|
Posted - 2013.07.25 08:39:00 -
[101] - Quote
Diesel47 wrote:... My OP suggests that ECM, whether overpowered or weak... Isn't in line with the other mechanics of the game. The problem is the random nature (a dice roll, as somebody called it) of the module. Either you jam the guy and everything he can do goes away or you don't. It all depends on a chance, which is something that needs to be changed.
Other forms of ewar give you a reduction in a specific area and there are always ways to resist them to a certain degree. ECM should be brought into line with how the others work. Some form is random others are predictable. It is the same with turrets and missiles. Turrets deal random damage and missiles deal predictable damage. It is what makes EVE a complex game. Maybe it is too complicated for you. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.25 08:41:00 -
[102] - Quote
Yes - and you have a case there around the binary random mechanic - but people are muddying it by claiming it's overpowered. It's relatively balanced today, if a crappy mechanic.
However your point also brings me back to mine of one must also consider the hulls - can you imagine what a rook could pull if we freed 2-3 of those mids up, the lows and the rigs whilst it STILL maintained todays effectiveness, albeit via a different mechanic (yet to you proposed)? It's be a horror. |

Diesel47
Bad Men Ltd.
721
|
Posted - 2013.07.25 08:45:00 -
[103] - Quote
Morrigan LeSante wrote:Yes - and you have a case there around the binary random mechanic - but people are muddying it by claiming it's overpowered. It's relatively balanced today, if a crappy mechanic.
Yep. Spot on. |

Willie Horton
Open University of Celestial Hardship Art of War Alliance
20
|
Posted - 2013.07.25 08:47:00 -
[104] - Quote
Diesel47 wrote:
People are not machines, they do not do everything right all the time.
True.
What I wanted to say,no matter how much you try to get fair fight in EvE the harder it gets.Will you say ECM prevented fair fight or blob ,or god knows what .
ECM is chance based and that is what suck the most and I think that is what most of ppl have problem with.More cause no matter how much you invest in your ECCM there will be still chance to get jamed.It sucks ? Yes ofc ,but in same time it sucks to be damped to **** ,to be tracked so you cant even hit space station,or being neuted in one cycle in frig and look how drones chew you ship.It suck when you get web on you from 30k or scramed from god know where ....etc etc.
If you dont like fighting ECM groups of ppl ,just fly past and get another fight.If you plan to do it ,well at least fit some ECCM and get prepared.
|

Diesel47
Bad Men Ltd.
721
|
Posted - 2013.07.25 08:53:00 -
[105] - Quote
Willie Horton wrote:Diesel47 wrote:
People are not machines, they do not do everything right all the time.
True. What I wanted to say,no matter how much you try to get fair fight in EvE the harder it gets.Will you say ECM prevented fair fight or blob ,or god knows what . ECM is chance based and that is what suck the most and I think that is what most of ppl have problem with.More cause no matter how much you invest in your ECCM there will be still chance to get jamed.It sucks ? Yes ofc ,but in same time it sucks to be damped to **** ,to be tracked so you cant even hit space station,or being neuted in one cycle in frig and look how drones chew you ship.It suck when you get web on you from 30k or scramed from god know where ....etc etc. If you dont like fighting ECM groups of ppl ,just fly past and get another fight.If you plan to do it ,well at least fit some ECCM and get prepared.
This is not about me, this is about improving the game.
ECM sucks because it is a terribly designed mechanic.
Getting damped and neuted suck too, but their mechanics make sense and are generally accepted. This isn't the case with ECM...
|

Whitehound
1670
|
Posted - 2013.07.25 09:03:00 -
[106] - Quote
Diesel47 wrote:Getting damped and neuted suck too, but their mechanics make sense and are generally accepted. This isn't the case with ECM... Players love ECM. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Willie Horton
Open University of Celestial Hardship Art of War Alliance
20
|
Posted - 2013.07.25 09:16:00 -
[107] - Quote
Diesel47 wrote:
This is not about me, this is about improving the game.
ECM sucks because it is a terribly designed mechanic.
Getting damped and neuted suck too, but their mechanics make sense and are generally accepted. This isn't the case with ECM...
So you want to say mechanics of other types of EWAR is ok?Like ships with no bonuses abusing damps and tracks.Tell me do you see more ships with with multispec jams in mids or you see more ships with other ewar ?
I never said ECM is nor bad ,I just want to say not much more than other EWAR depending on situation.
|

Diesel47
Bad Men Ltd.
721
|
Posted - 2013.07.25 09:23:00 -
[108] - Quote
Willie Horton wrote:Diesel47 wrote:
This is not about me, this is about improving the game.
ECM sucks because it is a terribly designed mechanic.
Getting damped and neuted suck too, but their mechanics make sense and are generally accepted. This isn't the case with ECM...
So you want to say mechanics of other types of EWAR is ok?Like ships with no bonuses abusing damps and tracks.Tell me do you see more ships with with multispec jams in mids or you see more ships with other ewar ? I never said ECM is nor bad ,I just want to say not much more than other EWAR depending on situation.
Damps could be overpowered, but their mechanics are fine.
If an unbonused ship can use damps to a degree you consider abusive... That is because it's base stats are too strong, not because the mechanics are broken or bad.
ECM just has bad mechanics.
|

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
30
|
Posted - 2013.07.25 12:04:00 -
[109] - Quote
Morrigan LeSante wrote:You're only permajamming 4 ships if you massively luck out - and with your minuscule EHP, a space flea can fart in your general direction and you'll explode.
Yay for giant space fleas with bad digestion !!!
Also you can fit a 1600 plate on the falcon and have very nice EHP.
Edit:
Damps mechanics should be changed so they stack very badly , reducing locking range to 50 % is fine , reducing it to 5% is not. |

Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.25 12:22:00 -
[110] - Quote
Yes - but again, if you tank it, you do so by sacrificing distortion amps. This means your jams start getting real flaky (unless you're picking on weaker ships) and at that point its just not *enough* of a buffer to remain on the field regardless.
ECM boats, to be truly dangerous (to roughly equivalent ships) need a minimum of 4 mids, a couple of lows and some rigs to be considered effective EWAR ships - NONE of the others have that limitation or slot dedication required. Which is why I think a) its *approximately* balanced and b) if ECM as a mechanic changes you also need to review the hulls at the same time. |

Phaade
Debitum Naturae WHY so Seri0Us
20
|
Posted - 2013.07.25 18:30:00 -
[111] - Quote
Diesel47 wrote:The plain truth is that the mechanics of ECM altogether are a bad idea. Every single day there are threads made (like this one) that complain about how **** poor ECM is. I don't understand why CCP haven't done anything to fix it yet.
A % chance to make a ship almost completely worthless? This doesn't belongs in a game that is rule and math driven.
That and the fact that ECM: when it works.. is the absolute best type of EWAR possible. There are little to no ways to fight it off.
Some examples:
If you are sensor damped, you can fight it by moving your ship closer. If you can't do that, atleast you have the option of trying to kill whatever is tackling you and warp off.
If you are neuted, you can make wise use of your cap using modules until you run out, then you will have to prioritize or depend on your non-cap using modules. Or if you have a cap booster, then you can use that.
If you are tracking disrupted, either you will have to get closer (Range disruption) or lower your transversal (Tracking speed disruption). Again... fightable.
But if you get hit by ECM, there is nothing you can do but try to fly away from the source (which could easily follow) and HOPE that you don't get hit by more cycles. If you are tackled, then you are most likely ******. You also have no way to activate any modules on the enemy tackler. In most causes you just wait to die because there is nothing you can do.
This makes it much stronger than other forms of EWAR, it prevents you from using any targeted modules while the others allow some opportunities for pilots to make some good plays and combat their effects.
I do agree that CCP has made some advances in nerfing ECM (minor patches on a much larger problem IMO), such as the range nerfs and the sensor compensation skills. However this will change nothing. You can nerf ECM to being ****, but it will still be a terrible mechanic. I am asking for a rework of the entire ewar to make it into something that makes more sense and fits in better into the game. It's about time you do something about this mess CCP.
Does anybody share this viewpoint? Or have any ideas on how to change ECM entirely? I have a few and could post them if requested.
TL;DR : there is none. gtfo.
ECM is ******** and has no place in this game. It's so much stronger than other forms of EWar I honestly cannot comprehend how CCP Devs justify it.
Other EWar are debuffs, ECM completely locks you out from doing ANYTHING. There are so many other things that could be Caldari's form of EWar, but ECM is just stupid.
+ mo'fuckin 1 |

Phaade
Debitum Naturae WHY so Seri0Us
20
|
Posted - 2013.07.25 18:41:00 -
[112] - Quote
Ginger Barbarella wrote:Diesel47 wrote:The plain truth is that the mechanics of ECM altogether are a bad idea. Every single day there are threads made (like this one) that complain about how **** poor ECM is. -- snipped--
Then why the hell did you start another one? ECM is fine, your tears in mildly amusing (lose a fight to someone using ewar?), but overall I rate this a 0/10.
ECM is not, has never been, and will never ben fine.
It's a broken, flawed, and poorly thought out mechanic. Some tard coming into the forums proclaiming ECM is worthless because he can't permanently and simultaneously lock out 3 hostile ships is case in point.
If you truly believe that ECM is in line with other forms of Ewar, then God help you. |

Whitehound
1671
|
Posted - 2013.07.25 19:25:00 -
[113] - Quote
Phaade wrote:Other EWar are debuffs, ECM completely locks you out from doing ANYTHING. In case you are being serious, know you still can:
- fly away
- repair armor / boost shields
- fire FoF missiles
- launch drones
- fire smartbombs
- turn on a Target Lock Breaker
- turn on ECCM
- complain about it
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

ISD Ezwal
ISD Community Communications Liaisons
359

|
Posted - 2013.07.25 22:53:00 -
[114] - Quote
Now I have this strange feeling of d+¬j+á vu...
Thread cleaned of some rule breaking posts and those that quoted them.
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Diesel47
Bad Men Ltd.
722
|
Posted - 2013.07.26 13:56:00 -
[115] - Quote
Whitehound wrote:Phaade wrote:Other EWar are debuffs, ECM completely locks you out from doing ANYTHING. In case you are being serious, know you still can: - fly away
- repair armor / boost shields
- fire FoF missiles
- launch drones
- fire smartbombs
- turn on a Target Lock Breaker
- turn on ECCM
- complain about it
Oh and make sure you just ignore this guy.
He has never PVPed before and has no clue what hes talking about most of the time. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
58
|
Posted - 2013.07.26 19:48:00 -
[116] - Quote
Diesel47 wrote:Whitehound wrote:Phaade wrote:Other EWar are debuffs, ECM completely locks you out from doing ANYTHING. In case you are being serious, know you still can: - fly away
- repair armor / boost shields
- fire FoF missiles
- launch drones
- fire smartbombs
- turn on a Target Lock Breaker
- turn on ECCM
- complain about it
Oh and make sure you just ignore this guy. He has never PVPed before and has no clue what hes talking about most of the time.
Dude, have you ever considered that Whitehound is just an Alt... Most like from a dude who's played from the beginning? And/or has waaaay more experience than you? You continue to amaze me with your utter lack of intellect.
Morrigan LeSante, I actually like the FoF Ammo idea... But how do you propose it would work for guns? The FoF missiles is a very unclear device... Does it go after the closest target? Largest sig? What determines how it tracks? After that, how then does gun ammo go FoF? As that ammo does have it's own propulsion, nor it's own guidance system. The only thing would to be able to Manually control your gun turrets. Oh wait, where have I heard that before?
At any rate, please elaborate on your FoF ammo idea. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Morrigan LeSante
The Lost and Forgotten Troopers
305
|
Posted - 2013.07.26 20:01:00 -
[117] - Quote
It's not something I've given loads of thought - more that I know/recognise the gap.
I'm sure CCP can work some Jedi-hand wavy magic - 'manual tracking' perhaps, rudimentary 'guided' shells, shrapnel in the general vicinity - something suitably explanatory and fluffy but with stats you'd want to use it as a last resort. I can't see a way it could work differently to the FoF missiles - but perhaps that can be altered at the same time.
I don't see why only launchers should have the luxury of FoF (however crappy they are).
I like the idea that you have an ammo option, rather than a fitting option - and it helps against unbonused hulls using various ewars. |

Diesel47
Bad Men Ltd.
723
|
Posted - 2013.07.26 22:13:00 -
[118] - Quote
Cordo Draken wrote:Diesel47 wrote:Whitehound wrote:Phaade wrote:Other EWar are debuffs, ECM completely locks you out from doing ANYTHING. In case you are being serious, know you still can: - fly away
- repair armor / boost shields
- fire FoF missiles
- launch drones
- fire smartbombs
- turn on a Target Lock Breaker
- turn on ECCM
- complain about it
Oh and make sure you just ignore this guy. He has never PVPed before and has no clue what hes talking about most of the time. Dude, have you ever considered that Whitehound is just an Alt... Most like from a dude who's played from the beginning? And/or has waaaay more experience than you? You continue to amaze me with your utter lack of intellect. Morrigan LeSante, I actually like the FoF Ammo idea... But how do you propose it would work for guns? The FoF missiles is a very unclear device... Does it go after the closest target? Largest sig? What determines how it tracks? After that, how then does gun ammo go FoF? As that ammo does have it's own propulsion, nor it's own guidance system. The only thing would to be able to Manually control your gun turrets. Oh wait, where have I heard that before? At any rate, please elaborate on your FoF ammo idea.
No, hes not an alt. Because only carebears and "pvpers" that hug hi-sec believe that ECM is okay and suggest horrible ideas. They have one thing in common, they are both clueless.
The best and most experienced PvPers in the game all agree: ECM needs to be fixed. I'm going to take their word over a buncha wannabes any day. |

Naomi Knight
Imperial Academy Amarr Empire
441
|
Posted - 2013.07.26 22:32:00 -
[119] - Quote
Muad 'dib wrote:Morrigan LeSante wrote:Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ECM change - that they need so many mods to be remotely consistent/threatening.
does a ecm NEED to perma jam 4 ships and have no tank? the argument there is moot, if you didnt try and perma jam everything to stop dieing you could jam them all half the time and fit a tank, no? In a game where you can be alphaed, 20 seconds while jammed and useless MAKES PEOPLE QUIT. im gunna quit im 'gunna deal with it' but people do quit - reason? - it is not fun and i see why they leave, this is a game, losing a ship is one thing, it dieing without a fight - sucks. lots of qq there maybe grow some balls and try to l2pvp, it seems an experiecne issue for u that u cant counter jammer ships if they are such a huge threat why dont u counter them? ah i get it easier to whine and ask ccp to make ecm useless
maybe you should quit^^ |

Diesel47
Bad Men Ltd.
725
|
Posted - 2013.07.26 23:49:00 -
[120] - Quote
Naomi Knight wrote:Muad 'dib wrote:Morrigan LeSante wrote:Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ECM change - that they need so many mods to be remotely consistent/threatening.
does a ecm NEED to perma jam 4 ships and have no tank? the argument there is moot, if you didnt try and perma jam everything to stop dieing you could jam them all half the time and fit a tank, no? In a game where you can be alphaed, 20 seconds while jammed and useless MAKES PEOPLE QUIT. im gunna quit im 'gunna deal with it' but people do quit - reason? - it is not fun and i see why they leave, this is a game, losing a ship is one thing, it dieing without a fight - sucks. lots of qq there maybe grow some balls and try to l2pvp, it seems an experiecne issue for u that u cant counter jammer ships if they are such a huge threat why dont u counter them? ah i get it easier to whine and ask ccp to make ecm useless maybe you should quit^^ http://eve.battleclinic.com/killboard/killmail.php?id=17681437instead of having 2 mwd-s an eccm maybe would have helped you :D
Post with your main. Nobody cares what some unknown alt has to say. |

Domanique Altares
Rifterlings Point Blank Alliance
646
|
Posted - 2013.07.27 01:54:00 -
[121] - Quote
I don't even pretend to know why he had two MWDs fit.
I do know that an ECCM module wouldn't have done **** to help him, and you know it, too. Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Soldarius
Deadman W0nderland Tribal Band
327
|
Posted - 2013.07.27 04:21:00 -
[122] - Quote
Meditril wrote:The main problem with ECM is its very long cycle time of 20 seconds. This is longer than some fights and therefore overpowered. In my opinion ECM cycle time should be reduced to 5 seconds while also reducing cap usage to 1/4. This would make ECM more smooth. If the enemy get a hit on you than at least after 5 seconds you have another chance to lock him up if he fails his cycle and maybe do some damage before he gets the next lucky hit.
I love people like you. You make this so easy.
Do you really want a jam check to be made every 5 seconds? How long does it take to lock your target?
Since clearly you do not understand jamming mechanics, I will explain. I'm feeling generous.
JAmming does not check to see if you succeed, it checks to see if you fail. For every attempt you make, the probability of missing is reduced by the ratio of your jam strength over the targeted ship's sensor strength. So say a Rook or falcon with jam strength of 12 tries to jam a ship of sensor strength 24. Each individual check has a 50% chance to fail.
Your next check will have the same chance to fail. But by your change, that check will be made onily 5 seconds later. In that same 20 seconds as the current mechanics, you would be checked 4 times, thus your chances of escaping a jam would be (12/50)^4, or 6.25%. The inverse being a 93.75% chance ot get jammed at least once in those 4 cycles.
Can you imagine how annoying that would be? Start locking, few seconds later get jammed. Not jammed, start locking, derp. Jammed again 10 seconds later.
Now couple that with Remote Sensor Dampenors with scan resolution dampening scripts that can increase the locking time of your favorite HAC to 30 seconds versus a battleship. Pairs of blackbirds and celestes would make it completely impossible for you to ever lock anything.
Trust me. The current mechanics are just about right. Rook needs an ECM range boost imo. 200km locking range and only 100km optimal+falloff for ECM. Why lock so far when nothing it is designed to fit can utilize that range? Free Ripley Weaver! |

Naomi Knight
Imperial Academy Amarr Empire
441
|
Posted - 2013.07.27 06:14:00 -
[123] - Quote
Diesel47 wrote:
Post with your main. Nobody cares what some unknown alt has to say.
wait a minute , so you want to say us that this is your main char?:O then what experience are you talking about? |

Jureth22
FLA5HY RED
109
|
Posted - 2013.07.27 06:17:00 -
[124] - Quote
Whitehound wrote:Diesel47 wrote:Ugly is when you get backstabbed by a friend who takes everything you own. This is pretty much what ECM does. One minute you have fun fighting someone and then he backstabs you with a Falcon and takes your ship.
or 5.dont ask,it happened. |

Marlona Sky
D00M. Northern Coalition.
4156
|
Posted - 2013.07.27 06:20:00 -
[125] - Quote
Domanique Altares wrote:I don't even pretend to know why he had two MWDs fit. I do know that an ECCM module wouldn't have done **** to help him, and you know it, too. Wasn't there a guy who was dumpstered a couple times in his Brutix with max info bonus Proteus alt and two overloaded ECCM modules and he was still jammed by some light drones? Or the enemy got away cause he was jammed or something.  . |

Naomi Knight
Imperial Academy Amarr Empire
441
|
Posted - 2013.07.27 06:26:00 -
[126] - Quote
Marlona Sky wrote:Domanique Altares wrote:I don't even pretend to know why he had two MWDs fit. I do know that an ECCM module wouldn't have done **** to help him, and you know it, too. Wasn't there a guy who was dumpstered a couple times in his Brutix with max info bonus Proteus alt and two overloaded ECCM modules and he was still jammed by some light drones? Or the enemy got away cause he was jammed or something.  probably there was ,cause it is chance based so still have a small chance to jamm even vs that much sensor strength , on the other side i had plenty of times when all of my jammers failed ,probability of such thing was less than 3-4% still happened, nearly lost my falcon :P |

Ranafal
Rezeda Supplements Rezeda Regnum
44
|
Posted - 2013.07.27 06:33:00 -
[127] - Quote
Most of whine about ECM is produced by people, who prefer frigate-size hulls - because Frigates have very low sensor strength, thus one Falcon can easily keep in permajam 4 Dramiels.
People who fly in BS gangs, even small gangs of ~10 ships, just don't notice ECM, because if there is a Falcon in enemy gang - all that it can do, is turn off a SINGLE battleship (out of 10) for 20 seconds, and immediately die from fire of 9 other battleships then.
That's why somebody (those who prefer Frigate size) thinks that ECM is overpowered, while other people (who fly BS and fight BS) thik that ECM is overnerfed.
The real solution would be make ECM in the same way as guns - i.e. introduce ECM modules of three sizes - frig-sise, cruiser-size, and BS-size. Give them signature resolution charactersitic and add a strong penalty to jam probability if sigres of ECM module is larger than target sig, give them corresponding PG/CPU requirements, and cap usage. And adjust optimal range, for example 5km for frig-size ECM, 10km for cruiser-size ECM, and 20km for BS-size ECM.
Falcon will be able to jam cruiser-size good. It will still be weak against BS because of BS sensor strength. It will be weak against frigates because of sigres/sig, so a pair of dramiels will kill it, because it will not be able to keep both in permajam.
In firgate-size fights, only electronic attack ships will be able to put jam on an enemy frig with acceptable probability. But EAF has less MED slots, less bonuces, much less EHP, less optimal range. And it will be killed by a pair of assaults easily. But a pair of EAF will still be able to make troubles for a pair of frigate-size damagers. Balance? |

Milton Middleson
Rifterlings Point Blank Alliance
287
|
Posted - 2013.07.27 07:32:00 -
[128] - Quote
What's this dribble about ECM ships being unable to fit a decent tank? Rooks, Falcons, and Blackbirds are all fully capable of getting a 25k+ EHP tank while fitting 4 jammers and at least one signal distortion amp, which is commensurate with comparable ships. If you think you need to dedicate every possible slot on your ship to jam strength, that's a problem with your expectations. --- ECM's overall power level is irrelevant. Save-or-suck mechanics are indefensibly bad because they undermine player agency and without that, there isn't much point in playing. EVE, with its infinitely brilliant design, has given you a single alternative to making a sandwich while you wait to see what happens to your character, but you're still better off getting the sandwich. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
270
|
Posted - 2013.07.27 10:33:00 -
[129] - Quote
Muad 'dib wrote:Morrigan LeSante wrote:Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ECM change - that they need so many mods to be remotely consistent/threatening.
does a ecm NEED to perma jam 4 ships and have no tank? the argument there is moot, if you didnt try and perma jam everything to stop dieing you could jam them all half the time and fit a tank, no? In a game where you can be alphaed, 20 seconds while jammed and useless MAKES PEOPLE QUIT. im gunna quit im 'gunna deal with it' but people do quit - reason? - it is not fun and i see why they leave, this is a game, losing a ship is one thing, it dieing without a fight - sucks.
There are plenty of ways to die in eve without a fight, are you suggesting that they are all unfair, the other day my frig got toasted by a loki in a one man insta lock gate camp. I mean he had me target locked and in my pod in less than a second, luckily pods instawarp so I got away with just losing the ship. Are you also saying this is unfair? What about gatecamps in general or bubbles or being alpha'd from 75km.
Anyhow there are plenty of counters to ECM, I always find that the people who complain about ECM are the one's that don't really understand how it works. Once you've understood it it's not the big threat you expect it to be. Next time you go on a roam you can always take some cheap disposable Griffins with you to even things out or to very cheaply force multiply your efforts, blackbirds are pretty much gimped these days and need to fill all of their mid slots with racial jammers in lieu of tank because unless you know exactly who you are up against it's not possible to guarantee who you won't run into and what ships they won't also be flying. Dumbing down of Eve Online will result in it's destruction... |

Diesel47
Bad Men Ltd.
729
|
Posted - 2013.07.27 10:41:00 -
[130] - Quote
Little Dragon Khamez wrote:Muad 'dib wrote:Morrigan LeSante wrote:Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ECM change - that they need so many mods to be remotely consistent/threatening.
does a ecm NEED to perma jam 4 ships and have no tank? the argument there is moot, if you didnt try and perma jam everything to stop dieing you could jam them all half the time and fit a tank, no? In a game where you can be alphaed, 20 seconds while jammed and useless MAKES PEOPLE QUIT. im gunna quit im 'gunna deal with it' but people do quit - reason? - it is not fun and i see why they leave, this is a game, losing a ship is one thing, it dieing without a fight - sucks. There are plenty of ways to die in eve without a fight, are you suggesting that they are all unfair, the other day my frig got toasted by a loki in a one man insta lock gate camp. I mean he had me target locked and in my pod in less than a second, luckily pods instawarp so I got away with just losing the ship. Are you also saying this is unfair? What about gatecamps in general or bubbles or being alpha'd from 75km. Anyhow there are plenty of counters to ECM, I always find that the people who complain about ECM are the one's that don't really understand how it works. Once you've understood it it's not the big threat you expect it to be. Next time you go on a roam you can always take some cheap disposable Griffins with you to even things out or to very cheaply force multiply your efforts, blackbirds are pretty much gimped these days and need to fill all of their mid slots with racial jammers in lieu of tank because unless you know exactly who you are up against it's not possible to guarantee who you won't run into and what ships they won't also be flying. Oh yes there's also skills you can train that will harden your resistances to ewar as well as eccm mods. The only for of ewar that truly has no counter is the target painter.
That gate camp blew you away because the player had enough alpha and lock speed to kill you very quickly. That is just math.
When ECM comes into play it is somebody taking a die, throwing it, and if you get unlucky you get owned. That is luck.
We plenty understand how ECM works, we don't care if it is weak or has many counters. A mechanic that is so Luck dependent is not wanted in a game that works so well with math. |

Whitehound
1680
|
Posted - 2013.07.27 11:27:00 -
[131] - Quote
Diesel47 wrote:We plenty understand how ECM works, we don't care if it is weak or has many counters. A mechanic that is so Luck dependent is not wanted in a game that works so well with math. What about the wrecking hits? They too are completely luck dependent. Are they causing you a problem, too, and need to be removed?
What about solar systems? The number of players is also luck dependent. Do you want to set the number of allowed players to a fixed 4, 6, 8, ..., and make players wait before jumping into a system until enough players have been found? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
729
|
Posted - 2013.07.27 11:38:00 -
[132] - Quote
Whitehound wrote:Diesel47 wrote:We plenty understand how ECM works, we don't care if it is weak or has many counters. A mechanic that is so Luck dependent is not wanted in a game that works so well with math. What about the wrecking hits? They too are completely luck dependent. Are they causing you a problem, too, and need to be removed? What about solar systems? The number of players is also luck dependent. Do you want to set the number of allowed players to a fixed 4, 6, 8, ..., and make players wait before jumping into a system until enough players have been found?
Wrecking hits are luck dependent, but they are hardly the same thing as ECM. You have a chance to get a wrecking hit and it can help, yes. But it is not comparable to ECM where the entire mechanic is a complete binary outcome. Theres no real comparison really.
So I guess it is just luck that Jita is the most populated system everyday. |

Abyss Azizora
Sarum Prime Syndicate Group Paper Alliance
39
|
Posted - 2013.07.27 12:08:00 -
[133] - Quote
Ranafal wrote:Most of whine about ECM is produced by people, who prefer frigate-size hulls - because Frigates have very low sensor strength, thus one Falcon can easily keep in permajam 4 Dramiels.
People who fly in BS gangs, even small gangs of ~10 ships, just don't notice ECM, because if there is a Falcon in enemy gang - all that it can do, is turn off a SINGLE battleship (out of 10) for 20 seconds, and immediately die from fire of 9 other battleships then.
That's why somebody (those who prefer Frigate size) thinks that ECM is overpowered, while other people (who fly BS and fight BS) thik that ECM is overnerfed.
The real solution would be make ECM in the same way as guns - i.e. introduce ECM modules of three sizes - frig-sise, cruiser-size, and BS-size. Give them signature resolution charactersitic and add a strong penalty to jam probability if sigres of ECM module is larger than target sig, give them corresponding PG/CPU requirements, and cap usage. And adjust optimal range, for example 5km for frig-size ECM, 10km for cruiser-size ECM, and 20km for BS-size ECM.
Falcon will be able to jam cruiser-size good. It will still be weak against BS because of BS sensor strength. It will be weak against frigates because of sigres/sig, so a pair of dramiels will kill it, because it will not be able to keep both in permajam.
In firgate-size fights, only electronic attack ships will be able to put jam on an enemy frig with acceptable probability. But EAF has less MED slots, less bonuces, much less EHP, less optimal range. And it will be killed by a pair of assaults easily. But a pair of EAF will still be able to make troubles for a pair of frigate-size damagers. Balance?
Wow, that's... actually a very reasonable solution. |

Diesel47
Bad Men Ltd.
729
|
Posted - 2013.07.27 12:10:00 -
[134] - Quote
Still has the luck driven crap that nobody likes. |

Whitehound
1681
|
Posted - 2013.07.27 12:14:00 -
[135] - Quote
Diesel47 wrote:Wrecking hits are luck dependent, but they are hardly the same thing as ECM. You have a chance to get a wrecking hit and it can help, yes. But it is not comparable to ECM where the entire mechanic is a complete binary outcome. Theres no real comparison really.
So I guess it is just luck that Jita is the most populated system everyday. Sure it is comparable. You said your problem is with luck, and both are based on luck, which is why I am comparing them.
That Jita is the biggest market hub has got its reasons, but it could have been any other system. Other games are far more predictable, much less complicated and with more players. Might just be EVE is not your game and you prefer a game of chess instead. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Diesel47
Bad Men Ltd.
730
|
Posted - 2013.07.27 12:25:00 -
[136] - Quote
Whitehound wrote:Diesel47 wrote:Wrecking hits are luck dependent, but they are hardly the same thing as ECM. You have a chance to get a wrecking hit and it can help, yes. But it is not comparable to ECM where the entire mechanic is a complete binary outcome. Theres no real comparison really.
So I guess it is just luck that Jita is the most populated system everyday. Sure it is comparable. You said your problem is with luck, and both are based on luck, which is why I am comparing them. That Jita is the biggest market hub has got its reasons, but it could have been any other system. Other games are far more predictable, much less complicated and with more players. Might just be EVE is not your game and you prefer a game of chess instead.
Blah blah blah.
Still, the only argument you've managed to pull up is wrecking shots are luck based too. Weak. Moving on. |

Seven Koskanaiken
EVE Corporation 987654321-POP The Marmite Collective
303
|
Posted - 2013.07.27 13:26:00 -
[137] - Quote
Muad 'dib wrote:So your opinion is that he shouldn't be auguring at all because of a random km.
Dieing to two skilled recons is fine and i think we all know it.
its when a 10 man gang fights another 10 man gang and one side has two ecm ships and the other teem cant no anything unless they waste all their slots with eccm and die anyway due to horrible fits. Sounds legit.
If you want a game where everyone has the same number and types of pieces and the outcome is down to skill, then play chess. Not Eve. |

Phaade
Debitum Naturae WHY so Seri0Us
25
|
Posted - 2013.07.27 18:04:00 -
[138] - Quote
Well, I'll never engage any gang / fleet with ECM again lol.
**** is so stupid. |

Phaade
Debitum Naturae WHY so Seri0Us
25
|
Posted - 2013.07.27 18:06:00 -
[139] - Quote
Diesel47 wrote:Cordo Draken wrote:Diesel47 wrote:Whitehound wrote:Phaade wrote:Other EWar are debuffs, ECM completely locks you out from doing ANYTHING. In case you are being serious, know you still can: - fly away
- repair armor / boost shields
- fire FoF missiles
- launch drones
- fire smartbombs
- turn on a Target Lock Breaker
- turn on ECCM
- complain about it
Oh and make sure you just ignore this guy. He has never PVPed before and has no clue what hes talking about most of the time. Dude, have you ever considered that Whitehound is just an Alt... Most like from a dude who's played from the beginning? And/or has waaaay more experience than you? You continue to amaze me with your utter lack of intellect. Morrigan LeSante, I actually like the FoF Ammo idea... But how do you propose it would work for guns? The FoF missiles is a very unclear device... Does it go after the closest target? Largest sig? What determines how it tracks? After that, how then does gun ammo go FoF? As that ammo does have it's own propulsion, nor it's own guidance system. The only thing would to be able to Manually control your gun turrets. Oh wait, where have I heard that before? At any rate, please elaborate on your FoF ammo idea. No, hes not an alt. Because only carebears and "pvpers" that hug hi-sec believe that ECM is okay and suggest horrible ideas. They have one thing in common, they are both clueless. The best and most experienced PvPers in the game all agree: ECM needs to be fixed. I'm going to take their word over a buncha wannabes any day.
Quoted for mo'fuckin truth again!
ECM is completely broken.
|

CW Itovuo
The Executioners Insidious Empire
5
|
Posted - 2013.07.27 19:29:00 -
[140] - Quote
Diesel47 wrote:
Like Muad said, the idea that any noob can roll a dice and make you worthless for 20 seconds is just a bad idea. Overpowered or not, it isn't fun, it doesn't fit in with the rest of the pvp mechanics and the majority of the pvpers (people that actually PvP, not the pretenders) don't like it.
Noobs like to feel useful too.
No need to hash on their fun.
CCP has given multiple options against ECM; employ them or not, your choice. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
271
|
Posted - 2013.07.27 21:46:00 -
[141] - Quote
Diesel47 wrote:
That gate camp blew you away because the player had enough alpha and lock speed to kill you very quickly. That is just math.
When ECM comes into play it is somebody taking a die, throwing it, and if you get unlucky you get owned. That is luck.
We plenty understand how ECM works, we don't care if it is weak or has many counters. A mechanic that is so Luck dependent is not wanted in a game that works so well with math.
You do know that fire guns is also a chance base mechanic, it's 50/50 whether you hit or not, before skills, weapon stats, ship bonuses and mods are taken into account.
In principle it isn't any different to ECM, which is also a chance based mechanic that is also modified by weapon stats, ship bonuses, player skills and mods. In principle it's no different so in other words all combat in eve is just a roll of the dice. Your job as a ship commander is to make sure the dice roll your way. Dumbing down of Eve Online will result in it's destruction... |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
70
|
Posted - 2013.07.27 22:27:00 -
[142] - Quote
the major problem in EWAR is that it doesn't scale like weapons, drones, armor and shield reps or shield extenders and armor plates everything scales but EWAR.
so a frigate can do effective way more to a BS with EWAR then its guns as a BS will laugh at the DPS of most frigate`s
the lack of scalability makes it OP in some cases and totaly USELESS in some other cases. for example in a large fight EWAR is useless and in small fights it can be OP very easily.
my 2 cnt |

Diesel47
Bad Men Ltd.
737
|
Posted - 2013.07.27 23:01:00 -
[143] - Quote
Little Dragon Khamez wrote:Diesel47 wrote:
That gate camp blew you away because the player had enough alpha and lock speed to kill you very quickly. That is just math.
When ECM comes into play it is somebody taking a die, throwing it, and if you get unlucky you get owned. That is luck.
We plenty understand how ECM works, we don't care if it is weak or has many counters. A mechanic that is so Luck dependent is not wanted in a game that works so well with math.
You do know that firing guns is also a chance base mechanic, it's 50/50 whether you hit or not, before skills, weapon stats, ship bonuses and mods are taken into account. In principle it isn't any different to ECM, which is also a chance based mechanic that is also modified by weapon stats, ship bonuses, player skills and mods. In principle it's no different so in other words all combat in eve is just a roll of the dice. Your job as a ship commander is to make sure the dice roll your way.
I can see how you think its the same thing as ECM, and in a way it is. But the end result is not the same, at all.
Read up on turret damage: http://wiki.eveonline.com/en/wiki/Turret_damage
See how wonderfully complex the mechanics for gun damage are? Nobody really complains about them because they work great.
ECM however, is way too simple and can I say low quality of a mechanic to belong with the rest of the stuff going in EvE.
Simply put, we want a mechanic overhaul for ECM.
The gun damage is we roll a dice plus a ton of math... The end result is great.
ECM just rolls a die and the end result nobody likes, nobody but the bads that like cheap wins. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
273
|
Posted - 2013.07.27 23:04:00 -
[144] - Quote
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. Dumbing down of Eve Online will result in it's destruction... |

Diesel47
Bad Men Ltd.
737
|
Posted - 2013.07.27 23:07:00 -
[145] - Quote
Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.
O rly? I guess I just have to take your word for it? 
Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
273
|
Posted - 2013.07.27 23:10:00 -
[146] - Quote
Diesel47 wrote:Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. O rly? I guess I just have to take your word for it?  Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right.
You need to back that up with some evidence, get them to post here or bump this thread, else i'll just have to take your word for it. Dumbing down of Eve Online will result in it's destruction... |

Diesel47
Bad Men Ltd.
737
|
Posted - 2013.07.27 23:12:00 -
[147] - Quote
Ellendras Silver wrote:the major problem in EWAR is that it doesn't scale like weapons, drones, armor and shield reps or shield extenders and armor plates everything scales but EWAR.
so a frigate can do effective way more to a BS with EWAR then its guns as a BS will laugh at the DPS of most frigate`s
the lack of scalability makes it OP in some cases and totaly USELESS in some other cases. for example in a large fight EWAR is useless and in small fights it can be OP very easily.
my 2 cnt
You have a point and are right, ECM does screw up small fights very much. So much to the point were people just don't fight if they suspect an ECM ship going to be present.
You simply don't know what will happen if you fight, either you get unlucky and get perma-jammed , or you don't.? It is too unpredictable, and not very fun.
|

Diesel47
Bad Men Ltd.
737
|
Posted - 2013.07.27 23:17:00 -
[148] - Quote
Little Dragon Khamez wrote:Diesel47 wrote:Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. O rly? I guess I just have to take your word for it?  Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right. You need to back that up with some evidence, get them to post here or bump this thread, else i'll just have to take your word for it.
Look on page one. 
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
273
|
Posted - 2013.07.27 23:36:00 -
[149] - Quote
Diesel47 wrote:Little Dragon Khamez wrote:Diesel47 wrote:Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. O rly? I guess I just have to take your word for it?  Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right. You need to back that up with some evidence, get them to post here or bump this thread, else i'll just have to take your word for it. Look on page one. 
Prior to posting any replies I always make a point of reading every post, I've read every single one in this thread and I simply dont see any support for the claims you've made. Anyhow I won't get into a pissing contest with you as you clearly wont change your opinion and I wont change mine.
I reiterate that ewar is fine, there's plenty to counter it and it's not overpowered, if anything I think it's underpowered, you have your reasons for believing what you do and I respect them, I just can't agree with them. All math is elegant especially the simple stuff. Supporting one equation over another because its more complex seems wrong to me when its the result thats truly elegant.
Dumbing down of Eve Online will result in it's destruction... |

Diesel47
Bad Men Ltd.
737
|
Posted - 2013.07.27 23:49:00 -
[150] - Quote
Little Dragon Khamez wrote:Diesel47 wrote:Little Dragon Khamez wrote:Diesel47 wrote:Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. O rly? I guess I just have to take your word for it?  Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right. You need to back that up with some evidence, get them to post here or bump this thread, else i'll just have to take your word for it. Look on page one.  Prior to posting any replies I always make a point of reading every post, I've read every single one in this thread and I simply dont see any support for the claims you've made. Anyhow I won't get into a pissing contest with you as you clearly wont change your opinion and I wont change mine. I reiterate that ewar is fine, there's plenty to counter it and it's not overpowered, if anything I think it's underpowered, you have your reasons for believing what you do and I respect them, I just can't agree with them. All math is elegant especially the simple stuff. Supporting one equation over another because its more complex seems wrong to me when its the result thats truly elegant.
Obviously you don't know who DHB wildcat is.
Anyways the problems with ECM:
Does it ruin small scale PvP? Yes.
Does it create an un-fun enviroment? Yes.
Is it elegant? Yes in simplicity , in function? No it ******* sucks.
Does it fit in with the rest of the game mechanics? Not really, its too random.
Is it overpowered? Irrelevant to our point.
ECM has nothing going for it. The only people that support it are ones that don't know better, haven't experienced enough of it, or simply can't win without it.
ECM causes people to lose ships without a fight, I honestly don't see how you think that is a good thing. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
390
|
Posted - 2013.07.28 03:26:00 -
[151] - Quote
Our gangs make a policy of avoiding gangs with Falcons or Rooks. The idiots that use them don't seem to understand that ECM is not fun - just a method of epeen enlargement. If you want to get fun fights, roams, and engagements, don't use ECM. If you do use it, you'll get less and less fights in the area because everyone will realize what an as*hole you are, and the only "PvP" you'll get in that region will be gatecamping newbies (oh, what fun! Waiting an hour to engage a newbie tristn on a gate with your Falcon supported fleet).
I hope one day CCP comes to its senses and decide to man up and accept the mistake they made with ECM. Its not a fun form of EWAR, not dynamic, trying to counter it results in crippled fits (for example - to counter sensor camps or TDs or neuts you fit sebos or tracking enhancers or cap boosters - all of these modules actually help your ship when you don't encounter its respective EWAR. ECCM? It's still mostly useless when faced with a Falcon, and absolutely useless (unlike the other mods) when ECM is not encountered.)
ECM kills small gang fights. I hope CCP one day realizes this and changes or deletes ECM from the game. |

Humang
Sefem Velox Swift Angels Alliance
7
|
Posted - 2013.07.28 05:27:00 -
[152] - Quote
I always had a funny idea.
Remove he chance mechanic and have ECM instead slow the cycle time of turrets / launchers / remote repair, and increase the sig resolution / explosion radius of turrets / launchers used by the target ships, thus effectively reducing the damage that a ship can put out, or how much they can repair another target. (granted leaving ECM burst & Remote ECM bust the same) This could bring ECM more in-line with other E-war modules.
On a side not I would also change ECCM to resist all E-war to an extent (reduce the effect of the E-war effect) |

Naomi Knight
Imperial Academy Amarr Empire
443
|
Posted - 2013.07.28 05:50:00 -
[153] - Quote
Diesel47 wrote:Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. O rly? I guess I just have to take your word for it?  Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right. Where? I cant see any experienced PvPers agreeing with you. You know you are right,,, ,omg , can it be more egoistic?
in short: there is a chance based mechanish ,which isnt overused --> not op at all , has plenty of counter ,but mr "pro" pvper never uses any counter , and then looses 1 from 10 losses due to enemy ecm ship in a 2v5 or other outnumbered scenarios. But he is so pro ,he comes to the forum to whine and qq. I can totally see the experienced PvPer part... |

Marcus Harikari
Guitar Players of EVE
169
|
Posted - 2013.07.28 07:52:00 -
[154] - Quote
lol so many tears :D :D :D |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
59
|
Posted - 2013.07.28 08:09:00 -
[155] - Quote
Naomi Knight wrote:Diesel47 wrote:Little Dragon Khamez wrote:I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right. O rly? I guess I just have to take your word for it?  Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right. Where? I cant see any experienced PvPers agreeing with you. You know you are right,,, ,omg , can it be more egoistic? in short: there is a chance based mechanish ,which isnt overused --> not op at all , has plenty of counter ,but mr "pro" pvper never uses any counter , and then looses 1 from 10 losses due to enemy ecm ship in a 2v5 or other outnumbered scenarios. But he is so pro ,he comes to the forum to whine and qq. I can totally see the experienced PvPer part...
Yup... Diesel's is the shiznit of pretend pro PvP. Not a kill in months, but he sure knows how to roll in his Caracal... Because he's all growed up and played around for a month or two in low sec... So he's a pro dope a rope see. Yeah, he's the pretend Vin dessie. Go boy... wakka wakka
He can't even contribute an original thought in his own thread and just troll bashes anyone who can, cause deep down inside he's jelly. Read it all to see the truth. And who's all the "We" bit... It's he, himself and him. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Grunnax Aurelius
The Horny Heron's Space Immigration
161
|
Posted - 2013.07.28 08:14:00 -
[156] - Quote
Hey OP, no way to fight against ECM? Go fit ECCM to your ship or fly missile boats, there is a solution for everything in EVE, so quit b i t c h i n g and take a cup of concrete and harden the f u c k up! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
275
|
Posted - 2013.07.28 08:23:00 -
[157] - Quote
Nyancat Audeles wrote:Our gangs make a policy of avoiding gangs with Falcons or Rooks. The idiots that use them don't seem to understand that ECM is not fun - just a method of epeen enlargement. If you want to get fun fights, roams, and engagements, don't use ECM. If you do use it, you'll get less and less fights in the area because everyone will realize what an as*hole you are, and the only "PvP" you'll get in that region will be gatecamping newbies (oh, what fun! Waiting an hour to engage a newbie tristn on a gate with your Falcon supported fleet).
I hope one day CCP comes to its senses and decide to man up and accept the mistake they made with ECM. Its not a fun form of EWAR, not dynamic, trying to counter it results in crippled fits (for example - to counter sensor camps or TDs or neuts you fit sebos or tracking enhancers or cap boosters - all of these modules actually help your ship when you don't encounter its respective EWAR. ECCM? It's still mostly useless when faced with a Falcon, and absolutely useless (unlike the other mods) when ECM is not encountered.)
ECM kills small gang fights. I hope CCP one day realizes this and changes or deletes ECM from the game.
If that is genuinely true let me know where you roam, so I can chase you and your gang in my griffin. Sounds like fun to me.... Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
275
|
Posted - 2013.07.28 08:56:00 -
[158] - Quote
Diesel47 wrote:
Obviously you don't know who DHB wildcat is.
Anyways the problems with ECM:
Does it ruin small scale PvP? Yes.
Does it create an un-fun enviroment? Yes.
Is it elegant? Yes in simplicity , in function? No it ******* sucks.
Does it fit in with the rest of the game mechanics? Not really, its too random.
Is it overpowered? Irrelevant to our point.
ECM has nothing going for it. The only people that support it are ones that don't know better, haven't experienced enough of it, or simply can't win without it.
ECM causes people to lose ships without a fight, I honestly don't see how you think that is a good thing.
I have no idea who DHB wildcat is, should I know? Have I just been introduced to a z-list celebrity from some obscure TV channel I don't know. Other than that the rest of your post is merely opinion and opinions without facts or reasoned arguments are worthless. Dumbing down of Eve Online will result in it's destruction... |

HiddenPorpoise
BG-1 The Craniac
19
|
Posted - 2013.07.28 09:18:00 -
[159] - Quote
Diesel47 wrote:ECM has nothing going for it. The only people that support it are ones that don't know better, haven't experienced enough of it, or simply can't win without it.
ECM causes people to lose ships without a fight, I honestly don't see how you think that is a good thing. I don't support this; I've been on both ends, I don't use jammers unless I'm on a jam ship which is hardly ever, and if you're going to say I don't know better you're just sidestepping any sort of discourse.
Jammers give a chance that someone can't do anything briefly, damps ensure it. That's not a good point against them.
And if 'some noob' can show up and keep you out of a fight, guess what, he can do that. He's also in a paper thin ship and probably only managed one jam, so have someone kill him or let your drones do it. |

Diesel47
Bad Men Ltd.
740
|
Posted - 2013.07.28 09:41:00 -
[160] - Quote
HiddenPorpoise wrote:Diesel47 wrote:ECM has nothing going for it. The only people that support it are ones that don't know better, haven't experienced enough of it, or simply can't win without it.
ECM causes people to lose ships without a fight, I honestly don't see how you think that is a good thing. I don't support this; I've been on both ends, I don't use jammers unless I'm on a jam ship which is hardly ever, and if you're going to say I don't know better you're just sidestepping any sort of discourse. Jammers give a chance that someone can't do anything briefly, damps ensure it. That's not a good point against them. And if 'some noob' can show up and keep you out of a fight, guess what, he can do that. He's also in a paper thin ship and probably only managed one jam, so have someone kill him or let your drones do it.
"Paper thin ship", "can't do anything briefly" and "probably only managed one jam"? Your attempt to belittle ECMs effectiveness is painfully obvious.
20 seconds of not doing anything is not "briefly", and ontop of that in that 20 seconds you have a chance of getting jammed again so it's even longer. Just one jam can ruin a small scale engagement. I honestly think you have not experienced it.
Ecm ships can fit tank in the low slots and frankly it is plenty. You aren't hugging the enemy, you sit far away. Their drones can't reach you. If anything threatens you, you either just jam it or leave before it gets too close.
And like I said, one jam is enough to ruin a fight. |

Morrigan LeSante
The Lost and Forgotten Troopers
307
|
Posted - 2013.07.28 10:15:00 -
[161] - Quote
ECM is no more effective than damped or TD'd to death. In no scenario can you meaningfully fight back - flee or die is the same option everywhere - confirmation bias makes you feel ECM is somehow 'worse' - I suppose the other systems afford you the illusion of fighting back - but it's futile.
Please stop pretending its some god like I-WIN button because its not.
Your complaint about the entire mechanic is valid - moaning about it being massively overpowered is simply untrue and detracts from the value of the thread. |

Diesel47
Bad Men Ltd.
740
|
Posted - 2013.07.28 10:22:00 -
[162] - Quote
Morrigan LeSante wrote:ECM is no more effective than damped or TD'd to death. In no scenario can you meaningfully fight back - flee or die is the same option everywhere - confirmation bias makes you feel ECM is somehow 'worse'
Please stop pretending its some god like I-WIN button because its not.
Your complaint about the entire mechanic is valid - moaning about it being massively overpowered is simply untrue and detracts from the value of the thread.
Stfu, I never moaned about how OP it is. I know damps are very strong and might even be better than ECM, but their mechanics are fine and are less bullshit annoying than ECM is.
TDs don't effect missiles, neuts, webs, scrams, your own ewar, the attack command to drones, and you can still use your guns to a degree if you pilot correctly.
Damps do not make you unable to do anything, you just have to be closer.
ECM turns everything listed above off. How is that not more effective? When an ECM jam happens, it is the best ewar. |

Whitehound
1688
|
Posted - 2013.07.28 10:22:00 -
[163] - Quote
Diesel47 wrote:Simply put, we want a mechanic overhaul for ECM. No, we do not want it.
You lost a Stabber to two Falcons. Sure, it sucks, but all losses suck. You learn from it and you seem to be doing just fine. Roll with a bigger gang or keep avoiding ECM ships.
With all the nerfs to ECM we already had are now sensor dampeners becoming the FoTM. You will run into the same problem as before and I do not want to see the game changed just so you can make the same mistake twice before you realize you were wrong all along.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Morrigan LeSante
The Lost and Forgotten Troopers
308
|
Posted - 2013.07.28 10:26:00 -
[164] - Quote
See, now you're just posting emotional rants.
Just get closer vs a damp? Then just get further away from ECM TD does affect missiles? ECM does affect FoF either.
Your 'solutions' are just as ridiculous as mine.
Keep the complaint to chance based issues around a binary effect and away from emotional rants about its percieved power in game, is my humble advice. |

Diesel47
Bad Men Ltd.
740
|
Posted - 2013.07.28 10:28:00 -
[165] - Quote
Whitehound wrote:Diesel47 wrote:Simply put, we want a mechanic overhaul for ECM. No, we do not want it. You lost a Stabber to two Falcons. Sure, it sucks, but all losses suck. You learn from it and you seem to be doing just fine. Roll with a bigger gang or keep avoiding ECM ships. With all the nerfs to ECM we already had are now sensor dampeners becoming the FoTM. You will run into the same problem as before and I do not want to see the game changed just so you can make the same mistake twice before you realize you were wrong all along.
Keep mentioning a loss I don't even care about, why do you insist that this thread is all because of said loss? Do you think you are some kind of Freud that understands everybody's ideas and motivations? Moron.
"Avoid ECM or blob more" Yeah great suggestions.
And personally. I don't care what the FOTM is. I see a broken mechanic and its about time CCP fixes it. |

HiddenPorpoise
BG-1 The Craniac
19
|
Posted - 2013.07.28 10:32:00 -
[166] - Quote
Diesel47 wrote:Edit: Out of the 17 losses you've had, not a single one has an ECM ship in it. And you claim to have been on both sides? Heck, you've not even flown an ECM ship, yet alone die to one. This is why I say only the inexperienced argue for ECM. Shockingly, I may not want to show my main on the forums. |

Diesel47
Bad Men Ltd.
740
|
Posted - 2013.07.28 10:34:00 -
[167] - Quote
Morrigan LeSante wrote:See, now you're just posting emotional rants.
Just get closer vs a damp? Then just get further away from ECM TD does affect missiles? ECM does affect FoF either.
Your 'solutions' are just as ridiculous as mine.
Keep the complaint to chance based issues around a binary effect and away from emotional rants about its power in game, is my humble advice.
That is no emotional rant you are clueless.
When there is a frigate tackling your ship and you get ECM'd, you are basically dead in the water. When you get sensor damped you atleast have the option of killing the ships tackling or brawling you. Not everybody flies kiting long range ships that sit 20kms away from you. This is a very common occurrence.
ECM causes ships to die without a fight, but damps give a chance. And the only reason damps are OP is because of their stacking and stats. Which can easily be adjusted (and probably will, soon). The way ECM works in general is annoying and unthoughtful. |

HiddenPorpoise
BG-1 The Craniac
19
|
Posted - 2013.07.28 10:43:00 -
[168] - Quote
Diesel47 wrote:Morrigan LeSante wrote:See, now you're just posting emotional rants. When there is a frigate tackling your ship and you get ECM'd, you are basically dead in the water. When you get sensor damped you atleast have the option of killing the ships tackling or brawling you. Not everybody flies kiting long range ships that sit 20kms away from you. This is a very common occurrence. If you've ever fought a keres you'd understand how wrong that is. On top of that damp ships don't open with range, they open with res. That freakish, endless, and evil 20 sec jam you're talking about is nothing compared to taking a cruiser's res down to 40. After that, if you're still alive lock range is at 8% and if you can lock from disruptor range at that point you're too big to hit a frig anyway. |

Diesel47
Bad Men Ltd.
745
|
Posted - 2013.07.28 10:57:00 -
[169] - Quote
HiddenPorpoise wrote:Diesel47 wrote:Morrigan LeSante wrote:See, now you're just posting emotional rants. When there is a frigate tackling your ship and you get ECM'd, you are basically dead in the water. When you get sensor damped you atleast have the option of killing the ships tackling or brawling you. Not everybody flies kiting long range ships that sit 20kms away from you. This is a very common occurrence. If you've ever fought a keres you'd understand how wrong that is. On top of that damp ships don't open with range, they open with res. That freakish, endless, and evil 20 sec jam you're talking about is nothing compared to taking a cruiser's res down to 40. After that, if you're still alive lock range is at 8% and if you can lock from disruptor range at that point you're too big to hit a frig anyway.
A few things. Having a sensor booster in your fit is much much better than having an ECCM. Because even if you don't encounter damps, the sebo will still work for you. ECCM? No, just a waste.
Secondly, you don't even need to lock to 20kms to brawl, do you know what brawling is? Usually it involves webs, scrams, and really short range guns. All of these operate in less than 10kms. Lock Range damps will have NO effect on you.
And say for a second that you are flying a ship that locks out to 20kms and you get damped. Too big to hit a frig? What if you have a heavy neut? Or you tell your drones to engage said frig? Just because you are in something big doesn't mean the frig is immune to your damage. You can still shoot it and get some hits. What if it isn't a frig? Atleast you can still shoot it, or activate some modules on it. This is much better situation than ECM. You can still give a fight without having to just sit and watch your ship die. |

HiddenPorpoise
BG-1 The Craniac
20
|
Posted - 2013.07.28 11:08:00 -
[170] - Quote
If 8% of your maximum lock(What happens when a damp ship decides to hate you) is greater than disruptor range (that needs a base targeting range over 200km for the record) you are clearly in something that can't hit a frigate. And at that point nothing is going to stay in your lock range long enough to actually lock.
You seem have trouble with the idea that damps can keep ships from locking and therefore fighting. |

Morrigan LeSante
The Lost and Forgotten Troopers
310
|
Posted - 2013.07.28 11:09:00 -
[171] - Quote
Not emotional?
Terms like 'clueless', 'stfu' are not the tools of impassive debate.
It's apparent from your recent posts you take issue with ECMs effectiveness and little to do with the mechanic (random, binary, unpredictable) as originally stated.
And if you think it's overpowered that's fine - you're entitled to your opinion but rants about are best placed in an appropriate thread - not the one discussin the inherent issues with the mechanics.
And for what it's worth, just about every strawman defense against heavy damps you can manage and equivalent ECM one can be produced - it's silly, stop being that guy and debate the randomness of the mechanics, the fitting of the hulls and how to address removing the randomness but keeping approximately the same use of the mods and the boats. |

Justin Parmala
School of Applied Knowledge Caldari State
0
|
Posted - 2013.07.28 11:09:00 -
[172] - Quote
Morrigan LeSante wrote:Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ECM change - that they need so many mods to be remotely consistent/threatening. .
Lol, you can fit tank to ECM ships and still jam ships.
I would agree that you are clueless because of posts like this. |

Morrigan LeSante
The Lost and Forgotten Troopers
310
|
Posted - 2013.07.28 11:12:00 -
[173] - Quote
Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams. |

Diesel47
Bad Men Ltd.
746
|
Posted - 2013.07.28 11:16:00 -
[174] - Quote
HiddenPorpoise wrote:If 8% of your maximum lock(What happens when a damp ship decides to hate you) is greater than disruptor range (that needs a base targeting range over 200km for the record) you are clearly in something that can't hit a frigate. And at that point nothing is going to stay in your lock range long enough to actually lock.
You seem have trouble with the idea that damps can keep ships from locking and therefore fighting.
Take a rokh and put a sebo on it and a squad leader with a little bit of leadership and you get 198km lock range. Raven is around 165km, so is a naga. etc.
Also: Do you even know what a brawling is bro? |

Justin Parmala
School of Applied Knowledge Caldari State
1
|
Posted - 2013.07.28 11:21:00 -
[175] - Quote
Morrigan LeSante wrote:Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams.
No lol, fitting a single 1600mm plate gives you like 10k more EHP and reduces your jam on a specific module from 9.9 str to 9.4 .
What are u even saying hahaha. |

Diesel47
Bad Men Ltd.
746
|
Posted - 2013.07.28 11:22:00 -
[176] - Quote
Justin Parmala wrote:Morrigan LeSante wrote:Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams. No lol, fitting a single 1600mm plate gives you like 10k more EHP and reduces your jam on a specific module from 9.9 str to 9.4 . What are u even saying hahaha.
Yeah, and don't forget that ECM ships optimal is like 70km so tanking isn't really all that important. |

HiddenPorpoise
BG-1 The Craniac
20
|
Posted - 2013.07.28 11:25:00 -
[177] - Quote
Diesel47 wrote:Also: Do you even know what a brawling is bro? I do. Now, from the situation you just laid out, kill the tackle orbiting just out of lock range (18km) and the keres orbiting at 36(the keres is putting down a point from here as well). |

Diesel47
Bad Men Ltd.
747
|
Posted - 2013.07.28 11:35:00 -
[178] - Quote
HiddenPorpoise wrote:Diesel47 wrote:Also: Do you even know what a brawling is bro? I do. Now, from the situation you just laid out, kill the tackle orbiting just out of lock range (18km) and the keres orbiting at 36(the keres is putting down a point from here as well).
Tackle orbiting at 18km? What are they trying to do then?
Just burn away from them to a gate or station while they follow haplessly, where is their heavy tackler with webs? What is to stop you?
Now if they actually had a ship to get in close and fight you then you could easily shoot back. I don't see your point. |

Justin Parmala
School of Applied Knowledge Caldari State
1
|
Posted - 2013.07.28 11:36:00 -
[179] - Quote
HiddenPorpoise wrote:Diesel47 wrote:Also: Do you even know what a brawling is bro? I do. Now, from the situation you just laid out, kill the tackle orbiting just out of lock range (18km) and the keres orbiting at 36(the keres is putting down a point from here as well).
Try to slingshot the tackler at 18kms, he dies. \o/, you just killed something. Can't do that with ECM :), because when u get jammed everybody and their uncle will get in close to you and apply DPS because they know you can't do anything to fight back. |

Whitehound
1691
|
Posted - 2013.07.28 11:50:00 -
[180] - Quote
Justin Parmala wrote:Try to slingshot the tackler at 18kms, he dies. \o/, you just killed something. Can't do that with ECM :), because when u get jammed everybody and their uncle will get in close to you and apply DPS because they know you can't do anything to fight back. You will probably have deserved the punishment. If not then contact their diplomat. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Justin Parmala
School of Applied Knowledge Caldari State
1
|
Posted - 2013.07.28 11:54:00 -
[181] - Quote
Whitehound wrote: crap post
Please cease posting, thanks. |

Morrigan LeSante
The Lost and Forgotten Troopers
311
|
Posted - 2013.07.28 12:13:00 -
[182] - Quote
Justin Parmala wrote:Morrigan LeSante wrote:Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams. No lol, fitting a single 1600mm plate gives you like 10k more EHP and reduces your jam on a specific module from 9.9 str to 9.4 . What are u even saying hahaha.
Great, now you have a ~50% change to jam a lowly caracal. Oooooh terrifying.
Optimal caps out at ~54km too |

Justin Parmala
School of Applied Knowledge Caldari State
2
|
Posted - 2013.07.28 12:29:00 -
[183] - Quote
Morrigan LeSante wrote:Justin Parmala wrote:Morrigan LeSante wrote:Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams. No lol, fitting a single 1600mm plate gives you like 10k more EHP and reduces your jam on a specific module from 9.9 str to 9.4 . What are u even saying hahaha. Great, now you have a ~50% change to jam a lowly caracal. Oooooh terrifying. Optimal caps out at ~54km too Now imagine what an arazu could do to the same caracal? Far, far worse. But, yeah you're all right, ECM is an I-WIN button, that's why it's everywhere all the time, even on unbonused hulls. Wait, sorry - that was 2005
Optimal caps out at 54km? You using a failcon? If u want range jump into a blackbird and your optimal is around 80km.
50km is really far away anyways. Not a lot of things can reach you. |

Diesel47
Bad Men Ltd.
748
|
Posted - 2013.07.28 12:36:00 -
[184] - Quote
Justin Parmala wrote:Morrigan LeSante wrote:Justin Parmala wrote:Morrigan LeSante wrote:Then the jams are VERY unreliable and I don't think there's any debate about how fast they die after a couple of missed jams. No lol, fitting a single 1600mm plate gives you like 10k more EHP and reduces your jam on a specific module from 9.9 str to 9.4 . What are u even saying hahaha. Great, now you have a ~50% change to jam a lowly caracal. Oooooh terrifying. Optimal caps out at ~54km too Now imagine what an arazu could do to the same caracal? Far, far worse. But, yeah you're all right, ECM is an I-WIN button, that's why it's everywhere all the time, even on unbonused hulls. Wait, sorry - that was 2005 Optimal caps out at 54km. You using a failcon? If u want range jump into a blackbird and your optimal is around 80km. 50km is really far away anyways. Not a lot of things can reach you.
|

Mag's
the united Negative Ten.
15270
|
Posted - 2013.07.28 12:50:00 -
[185] - Quote
Diesel47 wrote:I see a broken mechanic and its about time CCP fixes it. How is it a broken mechanic? When I ask this, I require some facts and figures to back up your claim. Simply stating it's broken, will not suffice. After all, if you are making this claim, I'm sure you have all the graphs and numbers at hand. So it shouldn't be a problem. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
277
|
Posted - 2013.07.28 12:51:00 -
[186] - Quote
Diesel47 wrote:Little Dragon Khamez wrote:
I have no idea who DHB wildcat is, should I know? Have I just been introduced to a z-list celebrity from some obscure TV channel I don't know. Other than that the rest of your post is merely opinion and opinions without facts or reasoned arguments are worthless.
You asked proof that experienced PvPers agree with me. I pointed one out. Not my problem you don't know who he is. Go google his name or something. Infact, go google who the oldest and best PvPers are, then go ask them yourself what they think about ECM. And stop hiding behind an alt, post with your main.
I shouldn't have to go fact checking your arguments, it's your job to bring the facts to the table. Also I don't have alts I have fully fleshed out main characters though admittedly more than one.
Anyhow after you rudely told someone to STFU I am now obliged to ask you to:
'Show us on the dolly where the nasty Falcon touched you...' Dumbing down of Eve Online will result in it's destruction... |

Morrigan LeSante
The Lost and Forgotten Troopers
313
|
Posted - 2013.07.28 12:53:00 -
[187] - Quote
Usually use falcon as it has better jam strength.
A ~50% jam rate isn't reliable - and the ships are suitably paper tanked compared to their equivalents - if this wasn't true, we'd see nothing but solo rooks and falcons kicking ass up and down - but we don't.
However it's a digression - the issue with ECM is the unpredictability, the binary effect and that's intrinsically linked to the hulls themselves. |

Diesel47
Bad Men Ltd.
748
|
Posted - 2013.07.28 13:00:00 -
[188] - Quote
Morrigan LeSante wrote:Usually use falcon as it has better jam strength.
A ~50% jam rate isn't reliable - and the ships are suitably paper tanked compared to their equivalents - if this wasn't true, we'd see nothing but solo rooks and falcons kicking ass up and down - but we don't.
However it's a digression - the issue with ECM is the unpredictability, the binary effect and that's intrinsically linked to the hulls themselves.
The unpredictability has to do with the binary effect which is the problem, not the hulls.
First you fix the mechanic and then worry about the hulls. |

Morrigan LeSante
The Lost and Forgotten Troopers
313
|
Posted - 2013.07.28 13:07:00 -
[189] - Quote
Diesel47 wrote:Morrigan LeSante wrote:Usually use falcon as it has better jam strength.
A ~50% jam rate isn't reliable - and the ships are suitably paper tanked compared to their equivalents - if this wasn't true, we'd see nothing but solo rooks and falcons kicking ass up and down - but we don't.
However it's a digression - the issue with ECM is the unpredictability, the binary effect and that's intrinsically linked to the hulls themselves. The unpredictability has to do with the binary effect which is the problem, not the hulls. First you fix the mechanic and then worry about the hulls.
You can't because if you fix one and not the other you have hugely overpowered rooks etc.
To bring it line with other mechanics but not do the hulls you have a situation with at least half their mids free, the lows and rigs.
Personally I think a rook/falcon as effective and reliable as the likes if a pilgrim/arazu would be a horrible thing, I'd rather fight today's incarnation. |

Justin Parmala
School of Applied Knowledge Caldari State
3
|
Posted - 2013.07.28 13:08:00 -
[190] - Quote
Little Dragon Khamez wrote:Diesel47 wrote:Little Dragon Khamez wrote:
I have no idea who DHB wildcat is, should I know? Have I just been introduced to a z-list celebrity from some obscure TV channel I don't know. Other than that the rest of your post is merely opinion and opinions without facts or reasoned arguments are worthless.
You asked proof that experienced PvPers agree with me. I pointed one out. Not my problem you don't know who he is. Go google his name or something. Infact, go google who the oldest and best PvPers are, then go ask them yourself what they think about ECM. And stop hiding behind an alt, post with your main. I shouldn't have to go fact checking your arguments, it's your job to bring the facts to the table. Also I don't have alts I have fully fleshed out main characters though admittedly more than one. Anyhow after you rudely told someone to STFU I am now obliged to ask you to: 'Show us on the dolly where the nasty Falcon touched you...'
Its nobodies job to bring facts to you so you can decide whether they are right or not. What do you think you are? Some kind of forum king that everybody has to pay a debt to?
Your arrogance is astounding. |

Diesel47
Bad Men Ltd.
748
|
Posted - 2013.07.28 13:11:00 -
[191] - Quote
Morrigan LeSante wrote:Diesel47 wrote:Morrigan LeSante wrote:Usually use falcon as it has better jam strength.
A ~50% jam rate isn't reliable - and the ships are suitably paper tanked compared to their equivalents - if this wasn't true, we'd see nothing but solo rooks and falcons kicking ass up and down - but we don't.
However it's a digression - the issue with ECM is the unpredictability, the binary effect and that's intrinsically linked to the hulls themselves. The unpredictability has to do with the binary effect which is the problem, not the hulls. First you fix the mechanic and then worry about the hulls. You can't because if you fix one and not the other you have hugely overpowered rooks etc. To bring it line with other mechanics but not do the hulls you have a situation with at least half their mids free, the lows and rigs. Personally I think a rook/falcon as effective and reliable as the likes if a pilgrim/arazu would be a horrible thing, I'd rather fight today's incarnation.
I'd rather see a much needed overhaul so ECM isn't so annoying. |

Morrigan LeSante
The Lost and Forgotten Troopers
313
|
Posted - 2013.07.28 13:19:00 -
[192] - Quote
That's the thing though - when it works it is (to all intents and purposes) not more materially effective than other EWAR. The only real difference is that other ewar affords the /illusion/ of a choice/ability to combat it.
If a gang is rolling with damps/TDs - their tackle etc will fly accordingly - you can chase it futilely but your death is just as certain as an ECM bird jamming you constantly. You might think you had a chance, but you really didn't. |

Diesel47
Bad Men Ltd.
748
|
Posted - 2013.07.28 13:30:00 -
[193] - Quote
Morrigan LeSante wrote:That's the thing though - when it works it is (to all intents and purposes) not more materially effective than other EWAR. The only real difference is that other ewar affords the /illusion/ of a choice/ability to combat it.
If a gang is rolling with damps/TDs - their tackle etc will fly accordingly - you can chase it futilely but your death is just as certain as an ECM bird jamming you constantly. You might think you had a chance, but you really didn't.
Its not illusion mate.
If I'm flying a hurricane, and I'm getting TD'd so I can't hit anything.. I can still direct my drones to the light tackle frig, or use a energy neutralizer on him so I can warp out.
If I'm flying a tanky brawling vexor, and some arazu damps me to 12km lock range, I can still blow up the rupture that is next to me trying to kill me.
If I get energy neutralized by a curse, I still can plan my moves or escape until my cap runs out. If I have capless weapons, I can keep shooting too.
The damps didn't help this loser from getting melted, we got up in his face and even though we should of gotten stomped in that fight we ended up killing more than we lost : http://eve-kill.net/?a=kill_related&kll_id=16899509
The only illusion is that getting perma jammed by ECM is an okay thing. It is just bad for the health of the game, I personally had a bud who quit the game one of his reasons was how BS ECM was. |

Justin Parmala
School of Applied Knowledge Caldari State
3
|
Posted - 2013.07.28 13:35:00 -
[194] - Quote
Morrigan LeSante wrote:That's the thing though - when it works it is (to all intents and purposes) not more materially effective than other EWAR. The only real difference is that other ewar affords the /illusion/ of a choice/ability to combat it.
If a gang is rolling with damps/TDs - their tackle etc will fly accordingly - you can chase it futilely but your death is just as certain as an ECM bird jamming you constantly. You might think you had a chance, but you really didn't.
Say somebody is flying an anti-tackle ship. And if anything comes in close to hard tackle him he will just blow them away...
Which is more powerful?
A damp which lets him shoot and fight out to web range or an ECM that makes him into a brick?
Now which is more fun?
ECM is just a cheap way for really bad players to fight, that's honestly all I see it as. And its too random too, something this random doesn't fit in with EVE gameplay. |

Morrigan LeSante
The Lost and Forgotten Troopers
313
|
Posted - 2013.07.28 14:05:00 -
[195] - Quote
Some of those are niche - I.e. like telling people to combat ECM with range. Others are bad luck - drones not already out.
Others are valid and would be handled by a soft counter of FoF ammo across all weapon types.
One other thing I've mentioned in past threads is that I don't think it's reasonable to have to reacquire lock after a jam, seems needlessly punitive.
The real trick is getting something that's not going to completely neuter the system - I've not seen an option yet, in any thread ever that wouldn't leave people never undocking them in favour of other EWAR types. |

Jake Sake
Boa Innovations Brothers of Tangra
0
|
Posted - 2013.07.28 14:19:00 -
[196] - Quote
Wow, the most amusing and amazing thing in this thread is the moderating :) Continious attacks on person (in lack of ability to attack arguments) by thread opener is completely ingored on other hand the few who actually provide good arguments against total fruitbatness of OPs statements are moderated.
ECM is not broken. If it were there would be numerous kitsunes, falcons, rooks and scorpions all around high/low/null. |

Diesel47
Bad Men Ltd.
749
|
Posted - 2013.07.28 14:23:00 -
[197] - Quote
Jake Sake wrote:Wow, the most amusing and amazing thing in this thread is the moderating :) Continious attacks on person (in lack of ability to attack arguments) by thread opener is completely ingored on other hand the few who actually provide good arguments against total fruitbatness of OPs statements are moderated.
ECM is not broken. If it were there would be numerous kitsunes, falcons, rooks and scorpions all around high/low/null.
Compelling argument.  |

Jake Sake
Boa Innovations Brothers of Tangra
0
|
Posted - 2013.07.28 14:30:00 -
[198] - Quote
Diesel47 wrote:Compelling argument. 
Just trying to be on same level as you... though it's probably bad for my mental health |

Diesel47
Bad Men Ltd.
749
|
Posted - 2013.07.28 14:34:00 -
[199] - Quote
Jake Sake wrote:Diesel47 wrote:Compelling argument.  Just trying to be on same level as you... though it's probably bad for my mental health
Attack argument? Oh the irony. |

Jake Sake
Boa Innovations Brothers of Tangra
0
|
Posted - 2013.07.28 14:38:00 -
[200] - Quote
Diesel47 wrote:
Attack argument? Oh the irony.
What you thought I'd bring up something meaningfull to reply to your meaningless response? |

Justin Parmala
School of Applied Knowledge Caldari State
4
|
Posted - 2013.07.28 14:49:00 -
[201] - Quote
Get out troll.
Stop shitposting. |

Mr Doctor
Los Polos Hermanos. Happy Cartel
38
|
Posted - 2013.07.28 15:07:00 -
[202] - Quote
Gal - huge point range + damps Min - huge web range + painting Ama - huge neut range + TD Cal - ECM + nothing.
Gals combo of long point and damps is way more powerful than ECM when used right, especially when its not chance based. ECM is fine, fit sensor mods to your ships or get the (dirt cheap) implants. ECM boats die quick when they miss cycles. |

Diesel47
Bad Men Ltd.
750
|
Posted - 2013.07.28 15:09:00 -
[203] - Quote
Still don't like random luck based mechanics. |

Xzi Shihari
The Guardian Knights Lost Obsession
12
|
Posted - 2013.07.28 15:23:00 -
[204] - Quote
You must be butt hurt or something lol. I don't even fly ecm and I'm always jammed out running logistics but I still believe it fits. This thread need be ignored :D |

Diesel47
Bad Men Ltd.
751
|
Posted - 2013.07.28 15:33:00 -
[205] - Quote
We aren't talking about or care about 50 to 200 man blobs. |

Xzi Shihari
The Guardian Knights Lost Obsession
12
|
Posted - 2013.07.28 15:38:00 -
[206] - Quote
Diesel47 wrote:Still don't like random luck based mechanics. "Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses.
With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game.
In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds. |

Xzi Shihari
The Guardian Knights Lost Obsession
12
|
Posted - 2013.07.28 15:39:00 -
[207] - Quote
Diesel47 wrote:We aren't talking about or care about 50 to 200 man blobs. This was rougly a 10 v 10 fight with the opposing enemy having nothing but ecm drones in their drone bay...
This was no blob warfare. Try again kid.
*Edit* When is a 50-200 a blob? I've been in fights 10x that size. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
278
|
Posted - 2013.07.28 15:42:00 -
[208] - Quote
Justin Parmala wrote:Little Dragon Khamez wrote:Diesel47 wrote:Little Dragon Khamez wrote:
I have no idea who DHB wildcat is, should I know? Have I just been introduced to a z-list celebrity from some obscure TV channel I don't know. Other than that the rest of your post is merely opinion and opinions without facts or reasoned arguments are worthless.
You asked proof that experienced PvPers agree with me. I pointed one out. Not my problem you don't know who he is. Go google his name or something. Infact, go google who the oldest and best PvPers are, then go ask them yourself what they think about ECM. And stop hiding behind an alt, post with your main. I shouldn't have to go fact checking your arguments, it's your job to bring the facts to the table. Also I don't have alts I have fully fleshed out main characters though admittedly more than one. Anyhow after you rudely told someone to STFU I am now obliged to ask you to: 'Show us on the dolly where the nasty Falcon touched you...' Its nobodies job to bring facts to you so you can decide whether they are right or not. What do you think you are? Some kind of forum king that everybody has to pay a debt to? Your arrogance is astounding.
Apologies for arrogantly asking the OP to support his argument with something relevant to the discussion like some facts or reasoning. Without facts I could state all day long that the sky is green and always is green, doesn't make it true though, but hell if that's the type of considered debate you like then I reiterate the sky is ******* green. Dumbing down of Eve Online will result in it's destruction... |

Diesel47
Bad Men Ltd.
751
|
Posted - 2013.07.28 15:43:00 -
[209] - Quote
Xzi Shihari wrote:Diesel47 wrote:Still don't like random luck based mechanics. "Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses. With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game. In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds.
You are exaggerating like crazy. The kind of random luck that causes amazing fleet battle turn arounds are mostly down to human error, and human error is nothing in short supply.
I've never heard an interesting story that had to do with ECM. If a pilot is extremely skillful, and manages to take on 10 pilots solo and wins.. That is a good story. If some scrub gets a jam with ECM, how is that remotely interesting?  |

Diesel47
Bad Men Ltd.
751
|
Posted - 2013.07.28 15:45:00 -
[210] - Quote
Little Dragon Khamez wrote:
Apologies for arrogantly asking the OP to support his argument with something relevant to the discussion like some facts or reasoning. Without facts I could state all day long that the sky is green and always is green, doesn't make it true though, but hell if that's the type of considered debate you like then I reiterate the sky is ******* green.
You say the sky is green, and I go tell you to look outside.
Then you respond with "I shouldn't have to fact check your arguments".
Seriously, it isn't my job to educate you. Do it yourself. |

Delarian Rox
CYBER SMERCH
0
|
Posted - 2013.07.28 15:46:00 -
[211] - Quote
The only thing that looks wierd, is that ECM have 20 sec duration no matter which shiptype jammed. BS can easily live through cycle or two and they typicaly also have slots to fit ECCM. On the other hand, you need only about 400 dps to kill almost any frigate while he's jammed. They have weakest sensors in game so they are almost permajammed and lack of slots and resourses denies them from fitting ECCM. Possible solution for that is ECM cycle reduction for frigates and maybe destroyers so they can be some sort of counter to ecm ships. Or maybe ECCM module bonus should be +X to sensor strength instead of +X%. |

Xzi Shihari
The Guardian Knights Lost Obsession
14
|
Posted - 2013.07.28 15:51:00 -
[212] - Quote
Diesel47 wrote:Xzi Shihari wrote:Diesel47 wrote:Still don't like random luck based mechanics. "Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses. With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game. In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds. You are exaggerating like crazy. The kind of random luck that causes amazing fleet battle turn arounds are mostly down to human error, and human error is nothing in short supply. I've never heard an interesting story that had to do with ECM. If a pilot is extremely skillful, and manages to take on 10 pilots solo and wins.. That is a good story. If some scrub gets a jam with ECM, how is that remotely interesting? 
I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.
If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.
If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way. |

Justin Parmala
School of Applied Knowledge Caldari State
5
|
Posted - 2013.07.28 15:56:00 -
[213] - Quote
Xzi Shihari wrote:Diesel47 wrote:Xzi Shihari wrote:Diesel47 wrote:Still don't like random luck based mechanics. "Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses. With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game. In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds. You are exaggerating like crazy. The kind of random luck that causes amazing fleet battle turn arounds are mostly down to human error, and human error is nothing in short supply. I've never heard an interesting story that had to do with ECM. If a pilot is extremely skillful, and manages to take on 10 pilots solo and wins.. That is a good story. If some scrub gets a jam with ECM, how is that remotely interesting?  I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too. If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain. If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.
Now you are making no sense at all. |

Diesel47
Bad Men Ltd.
751
|
Posted - 2013.07.28 15:58:00 -
[214] - Quote
Delarian Rox wrote:The only thing that looks wierd, is that ECM have 20 sec duration no matter which shiptype jammed. BS can easily live through cycle or two and they typicaly also have slots to fit ECCM. On the other hand, you need only about 400 dps to kill almost any frigate while he's jammed. They have weakest sensors in game so they are almost permajammed and lack of slots and resourses denies them from fitting ECCM. Possible solution for that is ECM cycle reduction for frigates and maybe destroyers so they can be some sort of counter to ecm ships. Or maybe ECCM module bonus should be +X to sensor strength instead of +X%.
Yet another problem with ECM.  |

Xzi Shihari
The Guardian Knights Lost Obsession
14
|
Posted - 2013.07.28 15:58:00 -
[215] - Quote
Justin Parmala wrote:Xzi Shihari wrote:Diesel47 wrote:Xzi Shihari wrote:Diesel47 wrote:Still don't like random luck based mechanics. "Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses. With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game. In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds. You are exaggerating like crazy. The kind of random luck that causes amazing fleet battle turn arounds are mostly down to human error, and human error is nothing in short supply. I've never heard an interesting story that had to do with ECM. If a pilot is extremely skillful, and manages to take on 10 pilots solo and wins.. That is a good story. If some scrub gets a jam with ECM, how is that remotely interesting?  I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too. If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain. If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way. Now you are making no sense at all. Maybe you mine alot, or have a puny brain. |

Justin Parmala
School of Applied Knowledge Caldari State
5
|
Posted - 2013.07.28 16:06:00 -
[216] - Quote
Xzi Shihari wrote:Justin Parmala wrote:Xzi Shihari wrote:
I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.
If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.
If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.
Now you are making no sense at all. Maybe you mine alot, or have a puny brain.
Chill out, stop getting all asshurt because some of us aren't dumb enough to see ECM needs to go. |

Xzi Shihari
The Guardian Knights Lost Obsession
14
|
Posted - 2013.07.28 16:09:00 -
[217] - Quote
Justin Parmala wrote:Xzi Shihari wrote:Justin Parmala wrote:Xzi Shihari wrote:
I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.
If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.
If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.
Now you are making no sense at all. Maybe you mine alot, or have a puny brain. Chill out, stop getting all asshurt because some of us aren't dumb enough to see ECM needs to go. Nice, the OP's alt is attacking me now. |

Justin Parmala
School of Applied Knowledge Caldari State
5
|
Posted - 2013.07.28 16:12:00 -
[218] - Quote
Xzi Shihari wrote:Justin Parmala wrote:Xzi Shihari wrote:Justin Parmala wrote:Xzi Shihari wrote:
I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.
If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.
If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.
Now you are making no sense at all. Maybe you mine alot, or have a puny brain. Chill out, stop getting all asshurt because some of us aren't dumb enough to see ECM needs to go. Nice, the OP's alt is attacking me now.
Nice, Jake Sake's alt is attacking me now. |

Morrigan LeSante
The Lost and Forgotten Troopers
313
|
Posted - 2013.07.28 16:15:00 -
[219] - Quote
Diesel47 wrote:Delarian Rox wrote:The only thing that looks wierd, is that ECM have 20 sec duration no matter which shiptype jammed. BS can easily live through cycle or two and they typicaly also have slots to fit ECCM. On the other hand, you need only about 400 dps to kill almost any frigate while he's jammed. They have weakest sensors in game so they are almost permajammed and lack of slots and resourses denies them from fitting ECCM. Possible solution for that is ECM cycle reduction for frigates and maybe destroyers so they can be some sort of counter to ecm ships. Or maybe ECCM module bonus should be +X to sensor strength instead of +X%. Yet another problem with ECM. 
It' also measurably harder to jam a BS at all, other EWAR doesnt suffer for this.
Swings & roundabouts my friend  |

Diesel47
Bad Men Ltd.
751
|
Posted - 2013.07.28 16:19:00 -
[220] - Quote
Morrigan LeSante wrote:Diesel47 wrote:Delarian Rox wrote:The only thing that looks wierd, is that ECM have 20 sec duration no matter which shiptype jammed. BS can easily live through cycle or two and they typicaly also have slots to fit ECCM. On the other hand, you need only about 400 dps to kill almost any frigate while he's jammed. They have weakest sensors in game so they are almost permajammed and lack of slots and resourses denies them from fitting ECCM. Possible solution for that is ECM cycle reduction for frigates and maybe destroyers so they can be some sort of counter to ecm ships. Or maybe ECCM module bonus should be +X to sensor strength instead of +X%. Yet another problem with ECM.  It' also measurably harder to jam a BS at all, other EWAR doesnt suffer for this. Swings & roundabouts my friend 
Its a bit harder but it isn't impossible.
And its harder to neut out a battleship than a frig.
And its harder to reduce the lock range of a battleship compared to a frig, they lock further.
Whats your point?
|

Xzi Shihari
The Guardian Knights Lost Obsession
14
|
Posted - 2013.07.28 16:25:00 -
[221] - Quote
Justin Parmala wrote:Xzi Shihari wrote:Justin Parmala wrote:Xzi Shihari wrote:
Now you are making no sense at all.
Maybe you mine alot, or have a puny brain. Chill out, stop getting all asshurt because some of us aren't dumb enough to see ECM needs to go. Nice, the OP's alt is attacking me now.
Nice, Jake Sake's alt is attacking me now.
I understand perfectly how the modules work. Trying to be politely rude makes you look like a dumbass.[/quote] Right, all you can do is repeat what I say, and pretty much off topic. Props for the hard effort kid, but you don't make the cut.
Please feel free to try again.
-Xzi |

Morrigan LeSante
The Lost and Forgotten Troopers
313
|
Posted - 2013.07.28 16:27:00 -
[222] - Quote
Its far easier to screw with the tracking, or their resolution.
The point is simple - you cant just stack up all the postives of ECM and present it as a broken mechanic whilst not mentioning its negatives or the fact other EWAR is similar in terms of advantage/disadvantage.
Why not try and find something that replaces it - but still makes an ECM boat worth owning at all? That's the real challenge. I'd kill for a falcon/rook ship that held the reliable horror of the other recons.
ECM kicks arse, when it works - other EWAR just kicks arse all the damn time. Other EWAR never gets "well....crap, I'm dead, bad dice". That is the issue - so lets find a way to fix that.
Just...y'know, be careful what you wish for, with all the advances in neutralising ECM/weakening it over the years, permajamming is limited to small hulls fighting over their size and that's really about it, if we set horribly, horribly bad luck aside.
Hell, even stopping the re-lock requirement and reducing the cycle time might be interesting. i.e. when you're jammed, you lose targets as usual, but after it falls, old targets (those still on grid) automatically re-acquire.
Edit: And its not a "bit" harder - you're looking at...oh what? I dunno last ship I was in was a mach so that's a sensor str of 31, out the box at all V. Even a balls-to-the-wall max jam DPS falcon - no finer jammer exists - is going to hard a very hard time locking that down reliably, less than 50% chance per cycle (per mod, but assume 1 mod per sensor type, off racial is futile). And thats absolutely max jamming. Add a tank (see how long that lasts vs a BS) and its even less likely. And thats a Falcon, the best of the best.
What would an arazu or a pilgrim do to that Mach? Utterly neuter it, with no dice required. |

Xzi Shihari
The Guardian Knights Lost Obsession
14
|
Posted - 2013.07.28 16:29:00 -
[223] - Quote
Xzi Shihari wrote:Justin Parmala wrote:Xzi Shihari wrote:Justin Parmala wrote:Xzi Shihari wrote:
Now you are making no sense at all.
Maybe you mine alot, or have a puny brain. Chill out, stop getting all asshurt because some of us aren't dumb enough to see ECM needs to go. Nice, the OP's alt is attacking me now. Nice, Jake Sake's alt is attacking me now. I understand perfectly how the modules work. Trying to be politely rude makes you look like a dumbass.
Right, all you can do is repeat what I say, and pretty much off topic. Props for the hard effort kid, but you don't make the cut.
Please feel free to try again.
-Xzi
By the way, thanks for confirming OP's alt. |

Justin Parmala
School of Applied Knowledge Caldari State
5
|
Posted - 2013.07.28 16:30:00 -
[224] - Quote
Xzi Shihari wrote: Right, all you can do is repeat what I say, and pretty much off topic. Props for the hard effort kid, but you don't make the cut.
Please feel free to try again.
-Xzi
Calls people kid, can't quote properly, "-xzi" (nobody cares who you are ), passive aggressive posts, derailing the thread.
Yeah, you should just gtfo. Cya, won't miss ya. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
278
|
Posted - 2013.07.28 17:46:00 -
[225] - Quote
Little Dragon Khamez wrote:Justin Parmala wrote:Little Dragon Khamez wrote:Diesel47 wrote:Little Dragon Khamez wrote:
I have no idea who DHB wildcat is, should I know? Have I just been introduced to a z-list celebrity from some obscure TV channel I don't know. Other than that the rest of your post is merely opinion and opinions without facts or reasoned arguments are worthless.
You asked proof that experienced PvPers agree with me. I pointed one out. Not my problem you don't know who he is. Go google his name or something. Infact, go google who the oldest and best PvPers are, then go ask them yourself what they think about ECM. And stop hiding behind an alt, post with your main. I shouldn't have to go fact checking your arguments, it's your job to bring the facts to the table. Also I don't have alts I have fully fleshed out main characters though admittedly more than one. Anyhow after you rudely told someone to STFU I am now obliged to ask you to: 'Show us on the dolly where the nasty Falcon touched you...' Its nobodies job to bring facts to you so you can decide whether they are right or not. What do you think you are? Some kind of forum king that everybody has to pay a debt to? Your arrogance is astounding. Apologies for arrogantly asking the OP to support his argument with something relevant to the discussion like some facts or reasoning. Without facts I could state all day long that the sky is green and always is green, doesn't make it true though, but hell if that's the type of considered debate you like then I reiterate the sky is ******* green.
I was actually responding to Justin Parmela as indicated in the quote in my last post or have you got mixed up and brought along another forum alt to support you in your argument.
As for facts all I've seen is the equivalent of 'I guy I quite like who has had loads of kills says that ECM is crap therefore ECM is crap and a broken mechanic'
From this I deduce that your pal doesn't like Ewar and as such anyone who encounters him should bring some ewar for a quick and easy fight. Dumbing down of Eve Online will result in it's destruction... |

Diesel47
Bad Men Ltd.
753
|
Posted - 2013.07.28 18:10:00 -
[226] - Quote
Little Dragon Khamez wrote:
I was actually responding to Justin Parmela as indicated in the quote in my last post or have you got mixed up and brought along another forum alt to support you in your argument.
As for facts all I've seen is the equivalent of 'I guy I quite like who has had loads of kills says that ECM is crap therefore ECM is crap and a broken mechanic'
From this I deduce that your pal doesn't like Ewar and as such anyone who encounters him should bring some ewar for a quick and easy fight.
This isn't a personal chat room, if you have something to say you say it to everyone. And anybody can respond.
And there is alot more to being a good PvPer than having a load of kills. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
281
|
Posted - 2013.07.28 22:59:00 -
[227] - Quote
Diesel47 wrote:Little Dragon Khamez wrote:
I was actually responding to Justin Parmela as indicated in the quote in my last post or have you got mixed up and brought along another forum alt to support you in your argument.
As for facts all I've seen is the equivalent of 'I guy I quite like who has had loads of kills says that ECM is crap therefore ECM is crap and a broken mechanic'
From this I deduce that your pal doesn't like Ewar and as such anyone who encounters him should bring some ewar for a quick and easy fight.
This isn't a personal chat room, if you have something to say you say it to everyone. And anybody can respond. And there is alot more to being a good PvPer than having a load of kills.
And there's a lot more to being a forum warrior too than simply bringing an alt with you to back you up. You slipped up and revealed who your alt is. Doesn't change the fact though that your hypothesis sucks. On that everyone agrees. Dumbing down of Eve Online will result in it's destruction... |

Whitehound
1704
|
Posted - 2013.07.28 23:59:00 -
[228] - Quote
Diesel47 wrote:Still don't like random luck based mechanics. Hint: never visit Vegas. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

ISD Gallifreyan
ISD Community Communications Liaisons
194

|
Posted - 2013.07.29 01:14:00 -
[229] - Quote
More off topic and Troll posts removed.
Lets try to keep the discussion on topic and post only positive discussions. Lets also try to keep discussion civil.
If you are not all familiar with all our Forum Rules. Please refresh yourself now. ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
|

Commander Ted
Side Effects. Serious Space Holding Alliance
797
|
Posted - 2013.07.29 03:16:00 -
[230] - Quote
I posted an idea on how to make ECM better https://forums.eveonline.com/default.aspx?g=posts&t=263600&find=unread
I think it should be made to be the opposite of sensor damps. It prevents you from locking people close to you, i go into lots of details in that thread. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
62
|
Posted - 2013.07.29 04:19:00 -
[231] - Quote
Forum ate my post eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
62
|
Posted - 2013.07.29 04:19:00 -
[232] - Quote
Justin Parmala wrote:Morrigan LeSante wrote:That's the thing though - when it works it is (to all intents and purposes) not more materially effective than other EWAR. The only real difference is that other ewar affords the /illusion/ of a choice/ability to combat it.
If a gang is rolling with damps/TDs - their tackle etc will fly accordingly - you can chase it futilely but your death is just as certain as an ECM bird jamming you constantly. You might think you had a chance, but you really didn't. Say somebody is flying an anti-tackle ship. And if anything comes in close to hard tackle him he will just blow them away... Which is more powerful? A damp which lets him shoot and fight out to web range or an ECM that makes him into a flying brick? Now which is more fun? ECM is just a cheap way for really bad players to fight, that's honestly all I see it as. And its too random too, something this random doesn't fit in with EVE gameplay.
Not to point out the Obvious, but hello Diesel's Alt.
And so, if you're really trying to say that your buddy quit because of ECM, then that's being pretty thin skinned.
I rarely fly ECM, but in the number of times we fight outnumbered, ECM helps to even the odds. When we know that the opposition has a pair of Logi, ECM is a helpful choice to even be able to fight against it when you don't have high numbers to just overwhelm the rep of the Logi. My point is... ECM does have it's place. It is also the only Recon that really needs to commit to it's role in fitting whereas other do not in order to be effective. Yes, ECM can be very effective, it also has huge drawbacks for the ECM pilot.
This whole stint about randomness of this Mechanic having no place in Eve... Because it's a random success? I hate to break this to you, but Many things are random... In Eve, in Life... Everywhere. Tornadoes come and go with Hi & Low pressure systems converging, but where they form is random. You go through and gate and on the other side is a gatecamp that wasn't there but a minute ago an you die horribly... Random. They both suck but what are you going to do about it? It's part of life, part of the game... A Game... Who the frik really cares that much? We all have the same resources. Why gripe about it? It's ridiculas to gripe about it. Are you really goin to throw a tantrum over how this mechanic delivers it's affect? Seriously?
All bashing and difference of opinion aside... ECM is one of many tools in the gran tool box of Eve. It has it's place. Just Like a Vindicator that stomped the **** out of my Gnosis. Yeah it sucked, yeah the opposition pulled a log on trap... I expected that... Still lost a ship, but I don't go run to the forum and cry that a Vindi is uber OP. ofcourse it is, it's a high value faction BS. It has it's place. But, if I can catch it on the right terms and have a better plan, that Vindi will go down and that pilot will be out close to 2 bill. I know this game, I know the risks... I play the risks, but we all die sooner or later. But I know a secret... It's just a game.
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Aliventi
Burning Napalm Northern Coalition.
301
|
Posted - 2013.07.29 07:36:00 -
[233] - Quote
ECM is not OP with numbers Version 1.0 By: Aliventi A work in progress. To be refined as more "ECM is OP" threads pop up.
If you step back and take a look, ECM is arguably the least destructive of the EWAR varieties with the exception of TPs. A sensor dampener can lower a ship's targeting range to the point that it can't lock anything. Tracking disruptors lower the tracking on a ship to the point it can't actually hit anything. How frustrating is it that you can lock a target, but you can't track well enough to even hit it? Of course, TDs don't work against logistics, EWAR, or missile boats. That would make TDs less effective than ECM.
In other words, ECM, damps, and tracking disruption all have the potential to remove enemies from the fight. ECM and damps prevent you from locking, and TDs prevent your guns from doing anything effective. ECM is balanced in the way that it has a non-trivial chance of outright failing none of the other EWARs have. In fact SDs, TDs, and TPs never miss. ECM effects lasts 20 seconds whereas SD and TD effects last until the module is turned off. Another balancing factor is that ECM is a mid-slot module in a race that is purely shield tanking. The other three races can fill their mids with EWAR and put together a reasonable armor tank. It is no mystery that this is why the CFC celestis fleets are so successful. They are combining never miss EWAR with a bonused ship that can tank long enough for logi to rep them. Caldari ships can put together a tissue paper armor tank at best.
"That is all fine and dandy," You say "but ECM is still too powerful". Why don't we take a look at some numbers?
Take a T2 Minmatar jammer. The ECM Phase Inverter II has a Ladar jam strength of 3.6. Jammer vs Rifter: 3.6/8 sensor strength = 45% chance of jamming or a 55% chance of doing nothing. Jammer vs Stabber: 3.6/13 sensor strength = 27.69% chance of jamming or a 72.31% chance of doing nothing. Jammer vs Hurricane: 3.6/16 sensor strength = 22.5% chance of jamming or a 77.5% chance of doing nothing. Jammer vs Tempest: 3.6/20 sensor strength = 18% chance of jamming or a 82% chance of doing nothing.
See? hardly anything wrong with ECM. Even against the most basic frigate it will fail more times than it will succeed. Imagine if your guns, hardeners, point, MWD, etc. had that fail rate. *shudder*
You see your issue is not truly with ECM. Your issue, is in fact, with the ECM bonused hulls. Take a Falcon with all level 5 skills fit with racial jammers, 2 Sensor Distortion Amps, and one ECM strength rig and let's look at those numbers again.
All level 5 Falcon vs. Sensor Comp. 5 ship: Jammer vs Rifter: 14.2/9.6 sensor strength = 100% chance of jamming Jammer vs Stabber: 14.2/15.6 sensor strength = 91.02% chance of jamming Jammer vs Hurricane: 14.2/19.2 sensor strength = 73.95% chance of jamming Jammer vs Tempest: 14.2/24 sensor strength = 59.16% chance of jamming
That really isn't OP at all. Considering the vast amount of training one has to accomplish to become a perfect Falcon pilot. In comparison the time it take to train a racial sensor comp to 5 or fit an ECCM module is trivial. In addition a Falcon has a tissue paper tank, a non-trivial chance of missing a jam, and unlike the other forms of EWAR it doesn't last forever.
Now you are likely to bring up a rather painful point in small gang and solo PvP: The ECM drone. Why don't we take a look at those?
EC-300 drone strength is 1. Jammer vs Rifter: 1/9.6 sensor strength = 10.41% chance of jamming Jammer vs Stabber: 1/15.6 sensor strength = 6.41% chance of jamming Jammer vs Hurricane: 1/19.2 sensor strength = 5.23% chance of jamming Jammer vs Tempest: 1/24 sensor strength = 4.16% chance of jamming
EC-600 drone strength is 1.5. Jammer vs Rifter: 1.5/9.6 sensor strength = 15.62% chance of jamming Jammer vs Stabber: 1.5/15.6 sensor strength = 9.61% chance of jamming Jammer vs Hurricane: 1.5/19.2 sensor strength = 7.81% chance of jamming Jammer vs Tempest: 1.5/24 sensor strength = 6.25% chance of jamming
Neither of those scream OP at all. "Now that isn't the real story" you exclaim "Most ships have 5!" True: (How to calculate: Link calculator: Link (P (X>=1)) is the important number)
5 EC-300 jam strength 1: vs Rifter: 42.28% chance of jamming with 5 drones. vs Stabber: 28.19% chance of jamming with 5 drones. vs Hurricane: 23.55% chance of jamming with 5 drones. vs Tempest: 21.02% chance of jamming with 5 drones. I will concede that for 25m3 of drones these do seem a touch too powerful. I would recommend a reduction in jam strength down to .75.
5 EC-600 jam strength 1.5: vs Rifter: 57.22% chance of jamming with 5 drones. vs Stabber: 39.66% chance of jamming with 5 drones. vs Hurricane: 33.40% chance of jamming with 5 drones. vs Tempest: Or 27.58% chance of jamming with 5 drones. For 50m3 of drones these seem very well balanced for their size.
You see in the grand scheme of things ECM is neither OP, broken, wrong, out of place, or any of the other things people claim ECM is. It is merely a different and perfectly valid form of EWAR. It is high-risk high-reward, only truly effective on bonused hulls (as it should be) which at best can manage a tissue paper tank when fitting jams, and doesn't last forever like the other forms of EWAR. All things considered, it is perfectly in line with the other forms of EWAR. What's so wrong with that? "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Humang
Sefem Velox Swift Angels Alliance
7
|
Posted - 2013.07.29 07:41:00 -
[234] - Quote
Humang wrote: Remove he chance mechanic and have ECM instead slow the cycle time of turrets / launchers / remote repair, and increase the sig resolution / explosion radius of turrets / launchers used by the target ships, thus effectively reducing the damage that a ship can put out, or how much they can repair another target. (granted leaving ECM burst & Remote ECM bust the same) This could bring ECM more in-line with other E-war modules.
On a side not I would also change ECCM to resist all E-war to an extent (reduce the effect of the E-war effect)
Just putting it out there again. A constructive yes or no would be nice. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
803
|
Posted - 2013.07.29 07:57:00 -
[235] - Quote
Delete ECM, it's a bad mechanic. Take damps from Gallente and give them to Caldari. Create a new secondary ewar for Caldari that reduces the range and transfer amount of shield, armour and cap transfers by a sensible amount, subject to stacking. Give Gallente a new missile-disruption ewar. |

Mag's
the united Negative Ten.
15289
|
Posted - 2013.07.29 08:14:00 -
[236] - Quote
Mag's wrote:Diesel47 wrote:I see a broken mechanic and its about time CCP fixes it. How is it a broken mechanic? When I ask this, I require some facts and figures to back up your claim. Simply stating it's broken, will not suffice. After all, if you are making this claim, I'm sure you have all the graphs and numbers at hand. So it shouldn't be a problem.  OP you seem to have missed my post. Just quoting myself.
Could you supply, what I ask for?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Claire Raynor
NovaGear Limitless Inc.
158
|
Posted - 2013.07.29 08:36:00 -
[237] - Quote
I think ECM is good and not over powered. I would be annoyed if it was nerfed because people just want to build for DPS and tank with no concessions to counter-EWar, (which is fine - but is the choice they make before they undock).
This is all just my opinion. But I am glad that EWar, (of all types), is in the game and that "Gameplay" isn't just a min/max for DPS and tank.
Please be carefull what you wish for. |

Whitehound
1706
|
Posted - 2013.07.29 09:36:00 -
[238] - Quote
Aliventi wrote:ECM is not OP with numbers Version 1.0 By: Aliventi A work in progress. To be refined as more "ECM is OP" threads pop up. ...ECM effects lasts 20 seconds whereas SD and TD effects last until the module is turned off.... Firstly, good job taking the time to come down with numbers! Thank you.
One thing I have noticed. ECM also only lasts until the module is turned off. So I do not think this needs to be mentioned as a difference. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Claire Raynor
NovaGear Limitless Inc.
159
|
Posted - 2013.07.29 09:51:00 -
[239] - Quote
Whitehound wrote:Aliventi wrote:ECM is not OP with numbers Version 1.0 By: Aliventi A work in progress. To be refined as more "ECM is OP" threads pop up. ...ECM effects lasts 20 seconds whereas SD and TD effects last until the module is turned off.... Firstly, good job taking the time to come down with numbers! Thank you. One thing I have noticed. ECM also only lasts until the module is turned off. So I do not think this needs to be mentioned as a difference.
The poster you quoted is correct in stating that ECM last 20 seconds - inasmuch the module does not permenantly affect the target - it has a chance to affect the target for 20 seconds every 20 seconds. I think maybe this is a misconception about ECM that a lot of people have - if it doesn't succeed it has no effect for 20 seconds - if it does it's effect lasts 20 seconds. Other modules affect their target the moment the module is activated - like a target painter.
Hope this helps a little |

Morrigan LeSante
The Lost and Forgotten Troopers
314
|
Posted - 2013.07.29 09:56:00 -
[240] - Quote
Gypsio III wrote:Delete ECM, it's a bad mechanic. Take damps from Gallente and give them to Caldari. Create a new secondary ewar for Caldari that reduces the range and transfer amount of shield, armour and cap transfers by a sensible amount, subject to stacking. Give Gallente a new missile-disruption ewar.
I honestly think Caldari, with their amount of long range hulls would be horrendously nasty with damps. To the point people would be begging for ECM back. Flawless ability to block locks at perfect engagement range other races have a hard time reaching? Ouch.
@Aliventi: Well played  |

Diesel47
Bad Men Ltd.
754
|
Posted - 2013.07.29 10:07:00 -
[241] - Quote
Morrigan LeSante wrote:Gypsio III wrote:Delete ECM, it's a bad mechanic. Take damps from Gallente and give them to Caldari. Create a new secondary ewar for Caldari that reduces the range and transfer amount of shield, armour and cap transfers by a sensible amount, subject to stacking. Give Gallente a new missile-disruption ewar. I honestly think Caldari, with their amount of long range hulls would be horrendously nasty with damps. To the point people would be begging for ECM back. Flawless ability to block locks at perfect engagement range other races have a hard time reaching? Ouch. @Aliventi: Well played 
I didn't know caldari ewar ships had stats that couldn't be adjusted. |

Whitehound
1707
|
Posted - 2013.07.29 10:09:00 -
[242] - Quote
Claire Raynor wrote:The poster you quoted is correct in stating that ECM "effects" last 20 seconds - inasmuch the module does not permenantly affect the target - it has a chance to affect the target for 20 seconds every 20 seconds. I think maybe this is a misconception about ECM that a lot of people have - if it doesn't succeed it has no effect for 20 seconds - if it does it's effect lasts 20 seconds. Other modules affect their target the moment the module is activated - like a target painter.
Hope this helps a little No. He pointed out how ECM worsk several times, but then continued with saying the other modules stop when they are being turned off suggesting that ECM modules either cannot be turned off or that turning them off is somehow different from turing off other modules. All modules stop when they are being turned off and it is just redundant.
If you do not get this then ignore it. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Morrigan LeSante
The Lost and Forgotten Troopers
314
|
Posted - 2013.07.29 10:16:00 -
[243] - Quote
Diesel47 wrote:Morrigan LeSante wrote:Gypsio III wrote:Delete ECM, it's a bad mechanic. Take damps from Gallente and give them to Caldari. Create a new secondary ewar for Caldari that reduces the range and transfer amount of shield, armour and cap transfers by a sensible amount, subject to stacking. Give Gallente a new missile-disruption ewar. I honestly think Caldari, with their amount of long range hulls would be horrendously nasty with damps. To the point people would be begging for ECM back. Flawless ability to block locks at perfect engagement range other races have a hard time reaching? Ouch. @Aliventi: Well played  I didn't know caldari ewar ships had stats that couldn't be adjusted.
That has nothing to do with my point.
My point is giving the "sniper" race the ability to reliably (i.e. 100%, all the time) prevent the other side from long range engagement is dangerous, potentially beyond reasonable bounds. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
285
|
Posted - 2013.07.29 11:39:00 -
[244] - Quote
Morrigan LeSante wrote:Gypsio III wrote:Delete ECM, it's a bad mechanic. Take damps from Gallente and give them to Caldari. Create a new secondary ewar for Caldari that reduces the range and transfer amount of shield, armour and cap transfers by a sensible amount, subject to stacking. Give Gallente a new missile-disruption ewar. I honestly think Caldari, with their amount of long range hulls would be horrendously nasty with damps. To the point people would be begging for ECM back. Flawless ability to block locks at perfect engagement range other races have a hard time reaching? Ouch. @Aliventi: Well played 
I can see where you are coming from with this one and I quite like the idea of long range hulls with damps that shorten the enemy's engagement range so that you can target them but they have no hope of targeting you.
The Gallente use damps to for the opposite reason though to encourage their foes to come within range of their incredibly powerful short range weaponry. Overall though the individual races have distinct fighting styles but I think CCP is encouraging players to mix it up into something new and unpredictable. Given that the Gallente and the Caldari have the same racial heritage they should both offer hulls that have some bonuses to damps and ECM, not equal bonuses mind you, Gallente should still be best at Damps and Caldari should still offer the best ECM, but a hull that has a primary bonus for ECM and a secondary one in Damps would be an immensely versatile ship.
They've done it before the Amarr became drone users overnight and all that started with a little Arbitrator. Dumbing down of Eve Online will result in it's destruction... |

Morrigan LeSante
The Lost and Forgotten Troopers
314
|
Posted - 2013.07.29 11:44:00 -
[245] - Quote
Oh I do like the idea, I'm just mindful of the ramifications.
Actually just thought about the limitations of sniping there, with on grid probing....perhaps the "sniper" race secondary effect should address that? A bubble you can't warp into. No idea how hard that'd be though - not a tradiational bubble - just something so hold off on grid probing and make people burn to snipers the old way. |

Caliph Muhammed
Caldari Investment and Security Industries Enigma Project
404
|
Posted - 2013.07.29 15:24:00 -
[246] - Quote
Without ECM, logistics rule. Simple as that. Like cloaking and local chat, this is going no where. |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
71
|
Posted - 2013.07.29 15:41:00 -
[247] - Quote
Caliph Muhammed wrote:Without ECM, logistics rule. Simple as that. Like cloaking and local chat, this is going no where. QFT |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
71
|
Posted - 2013.07.29 16:18:00 -
[248] - Quote
Ellendras Silver wrote:the major problem in EWAR is that it doesn't scale like weapons, drones, armor and shield reps or shield extenders and armor plates everything scales but EWAR.
so a frigate can do effective way more to a BS with EWAR then its guns as a BS will laugh at the DPS of most frigate`s
the lack of scalability makes it OP in some cases and totaly USELESS in some other cases. for example in a large fight EWAR is useless and in small fights it can be OP very easily.
my 2 cnt
It's not just the size of the ship that causes the scaling issue, its the numbers. In small gangs, ECM can be very useful, but this is also true for TDs and SDs. When you look at trying to coordinate blob warfare with ECM, TDs and SDs, there is not a very good system in place to allow for the scaling factor in the effectiveness of EW modules in general because people will cut into other people's targets.
The problem people have with ECM is the fact that it can prevent them from actively fighting back. This makes people angry because they feel like they did back in grade school and the kid that was 2 feet taller then them, was holding their head at arms length. While EW modules like TD and SD gives them the illusion that they can still do something.
Reading through this thread and it has been mentioned about the tank that ECM boats have (whether its the decent or the lack there of), but what really hasn't been touched is the lack of DPS these ships put out. If ECM was to receive a nerf, the ships have to receive a buff in some way, whether its more tank or more gank. But when this happens, then we won't see ECM boats being fielded at all, so then we will see who can simply out gank the other person in PVP. This seems like some amazing depth in PVP combat.
Without ECM Player 1: I have x dps and x tank Player 2: Well shucks, you have more dps and tank then me, I guess I lose
With ECM Player 1: I have x dps and x tank Player 2: Ok, well I'll lower my dps/tank slightly to lower your Effective DPS more so I can beat you Player 1: Ok I'll sacrifice some tank/gank and equip ECCM/TC/SB to raise my Effective DPS so I can counter your counter Lowering the average to make you look better since 2012. |

Balthazar Lestrane
Viziam Amarr Empire
52
|
Posted - 2013.07.29 16:22:00 -
[249] - Quote
Quote:They've done it before the Amarr became drone users overnight and all that started with a little Arbitrator.
Amarr have always been known in their lore for using drones as a secondary weapon system. The Arbitrator has always been a drone boat, it just didn't always have the drone damage bonus. |

CW Itovuo
The Executioners Insidious Empire
7
|
Posted - 2013.07.29 17:17:00 -
[250] - Quote
Little Dragon Khamez wrote:
'Show us on the dolly where the nasty Falcon touched you...'
LOL  |

CW Itovuo
The Executioners Insidious Empire
7
|
Posted - 2013.07.29 17:39:00 -
[251] - Quote
Aliventi wrote:ECM is not OP with numbers Version 1.0 By: Aliventi A work in progress. To be refined as more "ECM is OP" threads pop up. - snip - You see in the grand scheme of things ECM is neither OP, broken, wrong, out of place, or any of the other things people claim ECM is. It is merely a different and perfectly valid form of EWAR. It is high-risk high-reward, only truly effective on bonused hulls (as it should be) which at best can manage a tissue paper tank when fitting jams, and doesn't last forever like the other forms of EWAR. All things considered, it is perfectly in line with the other forms of EWAR. What's so wrong with that?
Cogent post is cogent. |

Anariasis
Boris Johnson's Love Children
25
|
Posted - 2013.07.29 19:03:00 -
[252] - Quote
Far too lazy to read another "ECM is this, ECM is that" thread. My 2 cents to fixing the ECM problem: - ECM reduces the amount of targets you can lock according to ECM-strength and your sensor strenght - Minimum amount of targets you can always lock: 1
-> Useless in solo PVP, as it should be -> Still very useful in fleet pvp, as it should be |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
71
|
Posted - 2013.07.29 19:21:00 -
[253] - Quote
Anariasis wrote:Far too lazy to read another "ECM is this, ECM is that" thread. My 2 cents to fixing the ECM problem: - ECM reduces the amount of targets you can lock according to ECM-strength and your sensor strenght - Minimum amount of targets you can always lock: 1
-> Useless in solo PVP, as it should be -> Still very useful in fleet pvp, as it should be
that is actually not a bad idea and EWAR should not stack or badly? |

Phaade
Debitum Naturae WHY so Seri0Us
25
|
Posted - 2013.07.30 00:16:00 -
[254] - Quote
Caliph Muhammed wrote:Without ECM, logistics rule. Simple as that. Like cloaking and local chat, this is going no where.
There are other ways to deal with logistics. Sensor damps, for one, could drastically impact them.
ECM being ridiculous is not a logical argument for logistics. Oh hey, new form of Ewar, reduces effectivess of remote repair systems by X% HEYOOO
|

Caliph Muhammed
Caldari Investment and Security Industries Enigma Project
409
|
Posted - 2013.07.30 14:12:00 -
[255] - Quote
Phaade wrote:Caliph Muhammed wrote:Without ECM, logistics rule. Simple as that. Like cloaking and local chat, this is going no where. There are other ways to deal with logistics. Sensor damps, for one, could drastically impact them. ECM being ridiculous is not a logical argument for logistics. Oh hey, new form of Ewar, reduces effectivess of remote repair systems by X% HEYOOO
ECM isn't ridiculous. Wanting to engage in pvp without proper defense against it and survive is ridiculous. Without ECM logistics will dominate, as the only way to break a chain is to prevent the logistics from locking a target.
I have every ewar/ecm skill in the game level 5 (save for the newer defensive skills that came after I remapped) and if you check my killboard youll be lucky to find 1-2 that ECM ever came into play. Its so situational and requires advanced intel to utilize effectively so its almost always better to have a full combat ship. |

Diesel47
Bad Men Ltd.
784
|
Posted - 2013.07.30 14:53:00 -
[256] - Quote
Caliph Muhammed wrote:Phaade wrote:Caliph Muhammed wrote:Without ECM, logistics rule. Simple as that. Like cloaking and local chat, this is going no where. There are other ways to deal with logistics. Sensor damps, for one, could drastically impact them. ECM being ridiculous is not a logical argument for logistics. Oh hey, new form of Ewar, reduces effectivess of remote repair systems by X% HEYOOO ECM isn't ridiculous. Wanting to engage in pvp without proper defense against it and survive is ridiculous. Without ECM logistics will dominate, as the only way to break a chain is to prevent the logistics from locking a target.
DPS, Neuts, and damps work too.
ECM isn't the only way. |

Aldap
Club Bear
287
|
Posted - 2013.08.17 16:25:00 -
[257] - Quote
How about them ECM drones? My latest solo PvP videos |

Caleb Seremshur
Angel of War
51
|
Posted - 2013.08.17 16:56:00 -
[258] - Quote
Logi are meant to reduce the effect of DPS. Yes alpha fleets are a thing but the effect is diminished against over-tanked hulls. New nerfs to links and boosts, the ehp nerf via resist nerf.. these are done to debuff logistics power. Take is as a signal from CCP that they acknowledge that fleet tactics are broken especially when it comes to remote logisitics. EWAR works so poorly that CCP is actually modifying the base stats of ships and entire mechanics to fix the logi problem.
So yes damps and neuts work, they just don't work well enough to matter right now. Perhaps now that abaddons or whatever have neut range bonuses things will change a bit but it hasn't so far in the 2 months since the launch of Odyssey. These nerfs we're seeing on the horizon were planned much further in advance.
Truth is most of this discussion is kind of moot. CCP when they ask for input aren't looking for "don't do this its dumb" they're looking to meet us half-way and do what they want anyway albeit with modified impact. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread
Mining in game, from the perspective of an IRL miner. |
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