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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tyrrax Thorrk
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Posted - 2005.12.19 12:56:00 -
[1081]
Only bug that ****es me off is Locator agents stopped working.
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Irashi
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Posted - 2005.12.19 13:48:00 -
[1082]
I'm going to try a clean install, hopefully that'll stop me CTDing every 30 seconds.
Aside from that slight inconvienence I haven't got any complaints. __________________________________________________
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Levin Cavil
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Posted - 2005.12.19 13:58:00 -
[1083]
Originally by: Istvaan Shogaatsu In recent weeks, we have seen Jita's population balloon from 250 odd pilots at a time to well over five hundred. Attempting to jump into or pass through the system results in a five minute loading period interspersed with frequent CTDs and command latencies of fifteen to thirty seconds between module activation and module effect. Players fly in, and they don't come out. In light of this, I am hereby enacting a petition to re-name Jita to something far more fitting:
IRONFORGE.
Jokes aside, would it be at all feasible to consider coding system population limits to avoid being mired in this giant blob of newbies and macro-miners? Give us detours to travel around the system with ease if it is over-populated; prevent people from jumping in if there's 200 people inside; change agents so that they do not send people into Jita for missions, and remove as many of the agents in Jita as humanly possible. The system is an eyesore and a nigh-impassable transit dam - isn't this precisely what the removal of highways was supposed to prevent?
signed, approved, please enact asap.
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Johncrab
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Posted - 2005.12.19 15:12:00 -
[1084]
My Nvidia graphics card is working at 10fps before patch the grapics where great, now some textures really suck.
The drone overview only appears after the first warp. It's not visible when you exit the station.
Yes, there is some heavy lag, but i went to a quiet region while ccp fixes this problem, and the lag issue almost desapier.
Otherwise, the new content is awsome. Nice job
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Rooman Black
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Posted - 2005.12.19 15:19:00 -
[1085]
Issue: Buddies that are online appear offline and this affects gang can flagging.
Description: I run two clients (two seperate installs) on a dual screen setup. The last client to login doesn't see the already logged in user as being online.
You can form a gang and chat with them as normal. However if someone steals ore from a gang 'can' then only the stolen from member can attack them if they where offline to the other member. Also the gang can can't be accessed by any gang member who see's the can creator offline.
I lost 3300 weight in ore to this today.
Hope this makes sense. It's always repeatable and I have screenies if needed.
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Zachios Primos
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Posted - 2005.12.19 15:22:00 -
[1086]
not sure if this has been mentioned (not looking at all the posts ) but when being locked the caution indicator comes up saying i'm locked but when aggroed uppon it stays as yellow, doesn't go red. I only know i'm being fired upon is because i hear it and then i see their damage info
__________________________________
Botox Bandits - Got shot? __________________________________
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Irashi
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Posted - 2005.12.19 16:07:00 -
[1087]
Originally by: Irashi I'm going to try a clean install, hopefully that'll stop me CTDing every 30 seconds.
I've done that, now it's every 20 seconds and I have no potraits. __________________________________________________
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Jezala
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Posted - 2005.12.19 17:05:00 -
[1088]
Corp Chat appears to be bugged.
This bug kicked in suddenly...the trigger for the event is unknown. While portraits are shown in corp chat, no one can see any new text being inputted by themselves or by anyone else except what was already typed in prior to the bug kicking in. Removing the portraits and switching to pure text mode clears up the problem and displays all text entries after the bug.
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FrontC
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Posted - 2005.12.19 17:12:00 -
[1089]
Minor bug with market and faction ships. I was able to right-click on my Gila and "Sell this Item". It now appears on my orders page. However, there's no way to find it - browsing or searching via the market screen yields no results.
It's going to take a AWFULLY long time to sell if no one can find it!!
If the intention is to exclude faction ships from the market that's fine, but of course I shouldn't be able to put it up there in the first place.
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Oisin
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Posted - 2005.12.19 18:40:00 -
[1090]
Originally by: Levin Cavil
Originally by: Istvaan Shogaatsu In recent weeks, we have seen Jita's population balloon from 250 odd pilots at a time to well over five hundred. Attempting to jump into or pass through the system results in a five minute loading period interspersed with frequent CTDs and command latencies of fifteen to thirty seconds between module activation and module effect. Players fly in, and they don't come out. In light of this, I am hereby enacting a petition to re-name Jita to something far more fitting:
IRONFORGE.
Jokes aside, would it be at all feasible to consider coding system population limits to avoid being mired in this giant blob of newbies and macro-miners? Give us detours to travel around the system with ease if it is over-populated; prevent people from jumping in if there's 200 people inside; change agents so that they do not send people into Jita for missions, and remove as many of the agents in Jita as humanly possible. The system is an eyesore and a nigh-impassable transit dam - isn't this precisely what the removal of highways was supposed to prevent?
signed, approved, please enact asap.
Signed. Ditto for Oursulaert - how about making a gate to bypass the system as the only reason I go there is when my autopilot tells me to.
((I agree with Istvaan and Levin - is that a record?))
Placid Reborn is Recruiting
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iqplayer
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Posted - 2005.12.19 18:44:00 -
[1091]
Another issue that popped up for me just today (but worked yesterday) is inserting jobs into POS Assembly arrays (Ammo assembly in this case). I right click the bp in the hangar, click manufacture. Choose Select factory, choose the location and assembly line, click use assembly line...... and it goes back to the original screen with no factory chosen. Worked fine yesterday, as I built loads of ammo.
I can choose the assembly line by going to the Science & Industry button, but then I can't choose bp's that are in the hangar at the POS.
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Hawk Firestorm
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Posted - 2005.12.19 19:07:00 -
[1092]
Just lost all my implants returning to my main body from a jumpclone!
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Kendo Nagis
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Posted - 2005.12.19 19:19:00 -
[1093]
Monster unplayable lag.
Yes l'm in 0.0. No no-one else with me. 30 seconds and upwards to do anything if you are lucky!
My entire corp is unable to play (literally unplayable) Please take the cluster down and hotfix it till it works. This limping along for 23 hours and then praying to the gods each downtime that it might come up ok is doing my nut. It's bareable until about 4-5pm evetime then it's just futile.
Looking at the problems people list above, 90% of them are symptoms of lag.
Plus l cant get graphs of market history, only table view.
Also when you log in, when you select your account and click in the pword field it jumps back to the account selection arrow and requires a second click to move it back to pword field. What a small problem but hey, no-ones mentioned it so far :)
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Draycar Hazaran
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Posted - 2005.12.19 19:41:00 -
[1094]
Odd texture issues here and there. For instance, I flew past a planet, and it looked like a giant rainbow disco ball. Then, I approached a stargate to find that the Sarum Customs Armageddon there also had the disco effect going, only it was green and blue.
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Phrixus Zephyr
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Posted - 2005.12.19 19:54:00 -
[1095]
Game now unplayable. Try to leave a system ship gets stuck at a gate, wont move, wont accept commands.
Hardly any of my corp are playing, we can't 'do' anything.
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SharkBaait
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Posted - 2005.12.19 20:53:00 -
[1096]
Originally by: Copine Callmeknau My biggest issue with RMR is the injection of so many whiners into the forums >_<
another idiot i see
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rangerrabbit
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Posted - 2005.12.19 21:00:00 -
[1097]
not gonna read 38 pages so if this has been brought up just ignore it
i really dont like having to use 2 seperate commands to get drones to return to bay, if some are in scoop range, and some arent, you have to tell 1 grp to return to bay, and tell the other grp to scoop to bay, not a big deal, just annoying
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Saul Thrace
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Posted - 2005.12.19 21:20:00 -
[1098]
I'm going add another issue I'm afraid. Auto-join on 'rookie help' now means that the channel is completely flooded. Seems that most newbies are getting frustrated. I tried to help a bit, but it's like a bloody tidal wave. I also asked a question, which (understandably) was never answered. IMHO the auto join wasn't such a good idea. -- Saul Thrace |
Kula Alpha
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Posted - 2005.12.19 21:40:00 -
[1099]
I checked insurance today, and got 3 expiration notices, all time stamped with the time I opened the insurance window. I reinsured, sent petition. The same thing happened to a corpmate as well, also three ships.
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Rimhawk
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Posted - 2005.12.19 21:45:00 -
[1100]
1. Incredible lag while travelling. I was heading from a caldari border system to Amarr, next on to Orvolle and after that back to our corp base in akkilen. At this rate just travelling with an MWD frig is going to take over 3 evenings... I'm into my second evening and have just managed to left amarr. And that's travelling in an MWD frig... :S
2. Random disconnects; Every 20 minutes or so.
Rimhawk IX Technologies |
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Jossarian Scali
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Posted - 2005.12.19 21:55:00 -
[1101]
Totally unplayable! Undocking is nightmare, traveling is impossible, market dosen't work... Well, only thing to do is sitting in station and chat.
Btw, this all started before RMR, a day or two before. But now this is intorable...
Nice game, but I can chat cheaper elsewhere.
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kptLepra
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Posted - 2005.12.19 22:32:00 -
[1102]
My entire corp is quiting EVE slowly..... had enough of torture... lack of good excuses.... and thats after almost two years... so sad....
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Shiipo
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Posted - 2005.12.19 22:36:00 -
[1103]
Edited by: Shiipo on 19/12/2005 22:39:33 There seems to be a problem with the "eye for an eye" feature, or it's not accurately described.
Some of us went hunting player rats yesterday, and after we were done some of the gang members reported that the pirats had gotten kill rights on them.
Since the targets were all -5 or lower, it shouldn't be counted as "unsanctioned combat" as described by the rmr feature page, but if you read the patch notes it doesn't say unsanctioned combat, and there is no information on exactly how it's supposed to work (or I'm not finding it anyway).
We tried to sort out if the ones that got on the kill rights did something different, such as getting the killmail, but we found no such common factor - it seemed to be completely random.
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Gretchen Dawntreader
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Posted - 2005.12.19 22:39:00 -
[1104]
I had the exact same thing with insurance that the earlier poster did, opened the insurance window to see if it had undergone any changes with RMR, and instantly got 3 simultaneous evemails saying my insurance ran out.
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Shiipo
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Posted - 2005.12.19 22:42:00 -
[1105]
Originally by: Kula Alpha I checked insurance today, and got 3 expiration notices, all time stamped with the time I opened the insurance window. I reinsured, sent petition. The same thing happened to a corpmate as well, also three ships.
It's been like that for as long as I can remember, you don't get the insurance mail telling you about an insurance that ran out until you bring up the insurance window in a station for some reason.
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noktamid
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Posted - 2005.12.19 23:30:00 -
[1106]
Edited by: noktamid on 19/12/2005 23:30:02
Originally by: Jossarian Scali Nice game, but I can chat cheaper elsewhere.
LOL
i hate chicken |
Drahcir Nasom
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Posted - 2005.12.19 23:32:00 -
[1107]
This thread is a complete waste of space, it now runs to 38 pages and over 1100 messages. Because it is so long, people can't be bothered to read the whole thread and see if their particular "bug" has been posted before, and not a single one of the 1100+ messages is a reply from a Dev about any of the issues raised. For some reason the moderators want us to throw everything in here where no-one will ever see 90% of it, but it would be so much easier to see what issues had already been raised if we could have seperate threads about the issues, and we might actually get Dev replies to some of the issues as well.
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Ituralde
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Posted - 2005.12.19 23:44:00 -
[1108]
The buddylist is bugged. All my pre-RMR buddies show up with the red box whether or not they are online. Post-RMR added buddies work fine.
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Rowan Lyon
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Posted - 2005.12.19 23:49:00 -
[1109]
I select multiple objects and the right-click in an attempt to quickly reprocess everything. The menu never pops up. :( __________________________________________________ God gave men two heads but only enough blood to run one. |
Dorgeo
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Posted - 2005.12.20 00:19:00 -
[1110]
Edited by: Dorgeo on 20/12/2005 00:19:39 Constant CTD,just lost my harpy and all its tech II mods bar 2 x 125 tech II rails doing a lvl 3 mission.(was in a gang so wasnt as if i couldnt do it)not good
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