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Damsel in'distress
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Posted - 2005.12.19 16:40:00 -
[61]
Edited by: Damsel in''distress on 19/12/2005 16:41:39
Originally by: Uggster
Originally by: EvilBlade zrakor why are you guys turning 'everything' into a timesink? your doing a good job making it so lv4s need teamwork but we need more rewards and as these new missions take a while to do we 'dont' need to be having to find a place to sell tags
Dude, lvl 4 missions are STILL the easyest way to make money in empire and in 0.0 as well if you factor in stuff like ship loss and time spent camping gates so that pesky pirate who comes in your territory thinks twice about it next time. Not to mention full scale attacks or draw-out wars.
You can always go out and do a mission, you know pretty much what to expect most of the time, ok the loots not so great but at least you have a market for that loot or the minerals you grind from it right there. I have to cross 25 jumps in enermy infested space to sell anything.
I'm not whining cos otherwise I would not be out in 0.0 (where else can I shoot whoever I want whenever I want) but you mission guys dont relise how much more awake all the bloody time you have to be to live in 0.0
And for the record I have about 500k LP's with That agent in niyabainen in That Caldari navy station so I do know what I am on about and I have only experianced the less profitable 1.0 lvl 4 agents. Those in 0.5 systems would make even more money for still a neglagable risk.
uggster my main point was that as these new missions seem to need most peeps to have help , i think they need to up the rat bountys (or actually have bountys) so its worthwile for the person/people that help and having to find a place to sell tags to get the bountys is just another added timesink 
btw 'us mission guys' do know how awake we have to be in 0.0 , thats why we in high sec 0.5+ 
(soz for the alt) see not awake 
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Mace Blackhammer
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Posted - 2005.12.19 16:58:00 -
[62]
Originally by: Britannica technological secret level 3
I've tried this mission and no shield tank setup works on my raven or my ferox for longer than 30 seconds. if I had an option of warping in at range I'd be able to do this mission. but with the lag still present I dont have time to warp in try and bookmark something and get out before I come very close to loosing a BS
I had wanted more challanging missions in which the rats had new tricks, so could you take it back to that and do away with the deceptive descriptions for good
YOu can warp in at range on thoes types of missions you jsut have to to change your default warp in distance to what ever range you wanna be at
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Viktor VonCarstein
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Posted - 2005.12.19 17:00:00 -
[63]
Edited by: Viktor VonCarstein on 19/12/2005 17:01:19 The idea of allowing ganged teams to gain rewards when helping in missions is a good idea.
Will they gain loyalty points if so how will this work.
I think that it would be a good idea if loyalty points were not agent based but faction based so they are cumulative, when working for the Amarr Navy for example.
They can still be used in offers and standing can remain for agents determining the amout of reward u get as well as the amount of offers and the level of offer u get.
The problem is at the mo I have several agents of different levels and quality as I was moving up with loyalty points that are just sat there. I don't want to go back to level 1 or 2 agents after doing level 3 and 4 missions as is boring and the loot isnt as good.
The only time I would do a level 1 or 2 mission now would be if i wanted to test a frig setup.
Just an idea would be interested in comments from Zrakor about this.
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O'Sirius
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Posted - 2005.12.19 17:21:00 -
[64]
I have been warp scrambled by Ripper Drones in lvl 2 mission pre-RMR, so thats not new. Had to gat my ass saved by a Corp Mate in a Wolf cause I had a Ripper and several other basic drones on me and I couldn't hit them at all. Was able tot ank them for like 20 minutes while my friend got there. I didn't use Webber and Drones back then on my Prophecy.
Anyway, what I'm hearing about new missions is scaring me from doing any more level 3 missions. I've got a Prophecy equipped with the best named guns( Heavy Modulated Pulses, 'Arbalest' Assault Launcher ) and buch of tech II gear in other slots. All in all the equipment is probably worth more then 2x the price of my Prophecy. So I don't really want to risk all that money, because of these "new features" in missions.
My setup's allways been short ranged. I can't really hit past 10 km unless I fit other crystals. So now it seems I would have to tank all the mobs for a minute before I'm able to lock again and meanwhile more rat waves are spawning in. And apparently its now a all or nothing deal with many of them scrambling.
I know I'm just ranting at this point, but I just don't like how some guys in this thread just say: "This is an MMORG, get some friends and do the missions with them." Some of us don't have the time to get together with other people like this. One guy might want to do Caldari missions, another Amarr. Plus considering the repetitive nature of missions not that many people are willing to spend time on them. So just because you're having fun with them because you can afford to lose your ship and rather experience adrealine rush akin to the one you get when you 'PvP' doesn't mean that other mission runners should have to be forced to deal with the same kind of a challange. But I guess the devs are with you on this one, so I'm off to learn how to mine. Lots of fun thats going to be. 8(
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Micklaine
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Posted - 2005.12.19 17:29:00 -
[65]
Edited by: Micklaine on 19/12/2005 17:32:33 My corp mate was given the new Portal to War mission. It was a level 3 agent, so I would assume a level 3 mission. I've seen the screenshot that he took when he first warped in (having already hit autopilot). I counted 10 battleships all aggroed within 10 seconds of arriving. 10 of them. I didn't bother counting the cruiser and frigs (all instantly aggroed). Needless to say, his Raven is now dead. This can't possibly have been right and if it is a bug can he petition it? Because that was just wrong.
*EDIT* The Screenshot
-Mick
Just Micklaine. You know, like Madonna. Or Cher. Or other people who forgot to give themselves last names at character creation. |
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Zrakor

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Posted - 2005.12.19 17:38:00 -
[66]
Originally by: Hoshi
Zarkor you have stated that warping in from different angles would cause you to end up at different positions there but I'll call bull**** on that. In practice it's just Random where you end up.
I didn't say that warping in from different angles would cause you to end up at different positions. Rather that warping in from a different angle may prevent you from aggroing everyone at once. Their aggro bubbles usually do not overlap the area around the beacon, which you warp to. So the reason for you aggroing them all at once can only be because when you warp to the beacon you fly through their aggro radius, causing them to attack you.
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Joshua Foiritain
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Posted - 2005.12.19 17:39:00 -
[67]
Hardly immpossible but i found the following description during the "Antagonism - Mean Buisness (3 of 4)": "There are many guard groups, so be careful not to aggro too many at once.:" A bit amusing considering everything bar 2 groups in the back insta-agros you upon entry 
The mission itself is fine though. ------------------
[Cheap Gal Control Towers!] |
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Zrakor

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Posted - 2005.12.19 17:46:00 -
[68]
Originally by: Joshua Foiritain Hardly immpossible but i found the following description during the "Antagonism - Mean Buisness (3 of 4)": "There are many guard groups, so be careful not to aggro too many at once.:" A bit amusing considering everything bar 2 groups in the back insta-agros you upon entry 
The mission itself is fine though.
Hmm you might want to bug report that.
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Joshua Foiritain
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Posted - 2005.12.19 17:50:00 -
[69]
Originally by: Zrakor
Originally by: Joshua Foiritain Hardly immpossible but i found the following description during the "Antagonism - Mean Buisness (3 of 4)": "There are many guard groups, so be careful not to aggro too many at once.:" A bit amusing considering everything bar 2 groups in the back insta-agros you upon entry 
The mission itself is fine though.
Hmm you might want to bug report that.
And ruin the fun for all those who come after me but dont ***** the forums?  Ill see what i can do though. ------------------
[Cheap Gal Control Towers!] |

Megadon
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Posted - 2005.12.19 18:06:00 -
[70]
Please don't overly nerf the really difficult missions because some of us like very difficult missions. Just make the reward worth the time, effort and risk.
I used to run lvl 3's and the only ones that were any fun at all were 'black market hub', 'silence the informant' and 'spy stash' because they were a bit of a challenge and even then, these were not that hard and i solo'ed them in a ferox. Some lvl 4's should be practically un-soloable missions (enemies abound) but the rewards need to be significant. If you make the rewards high enough, ppl will find a way to complete "impossible" missions. So I would suggest just increasing the rewards and not nerfing the missions.
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Ardipithecus Ramidus
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Posted - 2005.12.19 18:07:00 -
[71]
Running level II Tech Secrets in a Maller, first two were fine and dandy, but I think that I warped into range of every frig on level 3. My armor rep didn't even get to cycle twice, and I was tanking Thermal (lots of Flameburst missiles in there). I didn't see any inties there, I didn't get scrambled from what I could tell. As soon as I hit about 40% armor I tried to warp out, but lost the ship before I could align. Not sure if I managed to take out a single frig.
And yeah, I was armor tanking, and I was set up for anti-frig. Did I warp into a level III spawn somehow? I wish I could claim lag on this, but I can't. It was just so overwhelming. Unfortunately, it will be quite some time before I can afford and can use a better ship and set-up to attempt this mission again.
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Ardipithecus Ramidus
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Posted - 2005.12.19 18:07:00 -
[72]
Edited by: Ardipithecus Ramidus on 19/12/2005 18:08:45 Sorry, double post
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Banditten
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Posted - 2005.12.19 18:18:00 -
[73]
Originally by: Zrakor
Originally by: EvilBlade zrakor why are you guys turning 'everything' into a timesink? your doing a good job making it so lv4s need teamwork but we need more rewards and as these new missions take a while to do we 'dont' need to be having to find a place to sell tags
Well it shouldn't be such a huge hassle. Just hoard the tags at a station where you drop off your loot normally, and then when you have enough to make it worth your time you fly to the station where there is demand.
Now you're assuming, that people will actually take the time to collect all of the cargo cans. I never do, it's simply too boring and timeconsuming and usually not worth the effort unless killing BS spawns.
I try to avoid drone missions for the same reason, but at least the ore from those can be reprocessed easily and sold or put on the market on your usual mission running station. Everything that doesn't have a bounty on it is making me cry! I'd much rather have an increased LP payout for missions that involve blowing up NPCs with no bounty on them or at least the ability to make the choice of only doing missions with NPCs that has bounties on them, without taking a standing loss for not doing the other missions And to take care of the argument: " You just want the whole thing served on a silver platter, learn to love grinding " I can only say.. Grinding is for macrominers, having fun blowing stuff up and making isk doing it is for me! (and you!)
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Joshua Foiritain
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Posted - 2005.12.19 18:19:00 -
[74]
Originally by: Banditten Now you're assuming, that people will actually take the time to collect all of the cargo cans. I never do, it's simply too boring and timeconsuming and usually not worth the effort unless killing BS spawns.
In which case you make less money. Work Vs Reward i guess  ------------------
[Cheap Gal Control Towers!] |

Banditten
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Posted - 2005.12.19 18:27:00 -
[75]
Yes, but it doesn't do anything positive for the gameplay, and we must remember.. This is a game, not my job
However, I guess this doesn't have anything to do with the thread topic about "impossible missions", and for that I apologize to Zrakor...
In Kali I want a tractor smartbomb with a 100KM radius, that gravitates all cans to you at 1000m/s! Or I want to be able to hire a NPC wingman to go fetch all of the cans 
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xPreatorianx
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Posted - 2005.12.19 18:38:00 -
[76]
Edited by: xPreatorianx on 19/12/2005 18:39:31 MAN then new missions sound great b/c when my corp does missions we do lv 4s in groups of up to 10 its not money for us just fun but i really feel sorry for u guys that are having trouble and hope everything gets worked. on i have no complaints so i will stop highjacking the thread :)
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LEE XXX
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Posted - 2005.12.19 18:44:00 -
[77]
Hello i have an impossibly hard mission Story line mission "Ship Yard Theft".... i know theres different versions of this one and i had two of them one Guristas which was fine but the other was with Dark Bloods which was horrible against my navy issue raven. It was impossible to find anyone that could tank this mission... because my heavily tanked raven wasn't doing the job... but please adjust this mission... maybe set the warp in points a little further away and start engaging at 60km rather than 20-30km... but it seems that way that most dead space missions warp you in way too close to the enemy.... especially now with npc warp scramblers out there maybe keep all the missions the way they are and just readjust the deadspace warp in points so people atleast have a chance to align or be able to escape if they feel over whelmed before they engage.
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Kakita Jalaan
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Posted - 2005.12.19 19:09:00 -
[78]
Edited by: Kakita Jalaan on 19/12/2005 19:13:03 See my topic here in case you haven't seen it yet.
Concerning that warping through aggro bubbles, I'm almost sure I came from the far side of all the enemy ships and should not have passed through them, and still the whole lot aggroed without me doing anything at all. The screenshot by Halkin illustrates the point, he's being targeted when the enemy ships haven't left their original position yet (so right at warp in). ______________ Join the Family |

Hoshi
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Posted - 2005.12.19 19:40:00 -
[79]
Originally by: Zrakor Edited by: Zrakor on 19/12/2005 17:47:18
Originally by: Hoshi
Zarkor you have stated that warping in from different angles would cause you to end up at different positions there but I'll call bull**** on that. In practice it's just Random where you end up.
What I meant was that warping in from a different angle may prevent you from aggroing everyone at once, not that you would appear at a different position within the area (since you are always sent to the beacon). Their aggro bubbles usually do not overlap the area around the beacon, which you warp to. So the reason for you aggroing them all at once can only be because when you warp to the beacon you fly through their aggro radius, causing them to attack you.
But if you always land at the beacon how can you explain 3 gang warping ships ending up over 50km from each other? And 2 of these ships landed right in the middle of the group, a bit to the left and up (about 20km from the building you need to destory). And when I warped in few times again I some times ended up at the 50km spot (which seemed to be the correct starting position) and sometimes back in the middle.
I'll take screens next time so I can bug report it correctly.
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Gromble
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Posted - 2005.12.19 19:45:00 -
[80]
The biggest problem is realy that CCP focus everyting on corp/alliance. Making all missions harder, nerfing the rewards, its all against solo playing.
Soner or later all players will need to team up or find a other game!
Wondering how many people in NPC corps will leave EVE for that reason!
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ClawHammer III
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Posted - 2005.12.19 21:06:00 -
[81]
In the Midst of Deadspace (4 of 5) is insanely hard. When you warp in pretty much all of the ships, 12 or so Amarr Navy BS and about 24 frigs and cruisers, insta agro on you and the rest agro on my drones when I try to use them even at short range. After they have killed the drone they are after they naturally agro on my next.
I've tried doing this mission in an ubertanked Dominix with an Exequror supporting me that gives me a combined repair rate of about 230 hp/sec with about 80% EM and thermal resists but it still wasn't enough.
Can you please split them up into more groups and decrease their agro range or at least halve the number of NPCs?
BTW there is a similar problem with the last pocket in In the Midst of Deadspace (1 of 5). Again, there are too many ships that agro on you at once. Not quite as insane as part 4 but almost.
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Aiken
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Posted - 2005.12.19 23:16:00 -
[82]
lvl 3 spy stash I was warp scrambled within 25 seconds of arrival, almost everything agroed while I was aligning on an exit. No idea if I was webbed or not, but either I was "target jammed" or something was wrong, as I kept losing locks on everything, repeatedly...
(notify) 'Malkuth' Siege Missile Launcher I deactivates because it's target, Dire Pithi Arrogator, is not locked.
Is this target jamming? It wasn't notified anywhere. Is there supposed to be target jamming in spy stash?
I couldn't even lock the rat long enough to set my drones on it.
Bye Bye Raven. Live and learn.. :-)
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Eddie
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Posted - 2005.12.19 23:30:00 -
[83]
Originally by: Yarek Balear Ok, not sure if this is supposed to be the case, but here's what happened - Dev's can decide...
Get offered technological secrets LVL3 mission... New to me, so figure I'll do it in my deimos, just to be safe. Have EM/Thermal hardners fitted, thinking mercs usually do about 10% explosive...
Go into 1st lvl deadspace and there is no DS gate - warp straight in, face 3 cruisers... By the time the 1st cruiser is down i'm at 40% armour and not tanking damage, so I warp out...
Im doing the lev 2 mission of this now with a wolf, and they took me to hull in 10-15 sec, and my ship has over 50% res to everything. i get agro from everything as soon as i warp in
Look at logs and see they're doing 160 explosive damage with heavies, so go back to base, drop damage mod to fit EM/Expl/Thermal hardner, giving 80/55/83.75/83.75 armour resistance. Go back to mission...
Warp straight in again and there's about 20-30 rats, most of them frigates. I have base set as destination, so I turn round to face that and by the time I've swivelled (about 3 seconds - no lag) my shield has gone. By the time I warp (another few seconds, again no lag), i'm down to 10% armour.
Now I didn't think u needed a fleet of battleships to do lvl3s, but I may be wrong... Cancelling this mission, because i'm not convinced my raven would tank that stuff for long...
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Embattle
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Posted - 2005.12.19 23:31:00 -
[84]
Originally by: Zrakor
Originally by: EvilBlade zrakor why are you guys turning 'everything' into a timesink? your doing a good job making it so lv4s need teamwork but we need more rewards and as these new missions take a while to do we 'dont' need to be having to find a place to sell tags
Well it shouldn't be such a huge hassle. Just hoard the tags at a station where you drop off your loot normally, and then when you have enough to make it worth your time you fly to the station where there is demand.
Man that annoys, had loads of these once upon a time.
Personally if the bounties were increased or the LP could be split I would love to team up more  ----------- Trolling - Ban - All I got was this silly Hat. |

Caesium
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Posted - 2005.12.19 23:37:00 -
[85]
Originally by: LiBraga There's a mission set called "Enemies Abound" and it seems that it's not only me having troubles with it's first part.
As soon as you enter 5-6 Gallente Navy tech 2 frigates instantly attack and warp scramble you.
Not too bad you'd think but they move way too fast for drones to be effective and while this is going on the BS's present then start shooting. No matter how many WCS u have fitted u can't escape. I lost my Scorpian which had 2 wcs fitted and a tank setup that I use when against 5-6 Dread Gurista BS's.
It's an instant death mission.
A group of people attempted it in a gang and they lost a Raven and a Scorp with only a cruiser escaping.
Not saying it's not fair or insainly difficult or anything (although I feel it is) but maybe this mission should have been saved for the lvl5 agents which aren't publicly available due to the lack of missions.
Smart bombs for the win, they have low hps toss a few (i use 4 personally) large sb's pop them warp out refit and wipe out the bs, easy as pie solo.
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Kura iszara
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Posted - 2005.12.20 00:11:00 -
[86]
Originally by: Gromble The biggest problem is realy that CCP focus everyting on corp/alliance. Making all missions harder, nerfing the rewards, its all against solo playing.
Soner or later all players will need to team up or find a other game!
Wondering how many people in NPC corps will leave EVE for that reason!
i feel he's right i mostly only agent run when theres no gangs to pvp so its my way to have fun alone so lvl 4 agent missions should be solo able and leave the lvl 5 agents for team work.... or make lvl 3's more like 4's but solo able
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Dylatar
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Posted - 2005.12.20 00:44:00 -
[87]
Originally by: Gromble The biggest problem is realy that CCP focus everyting on corp/alliance. Making all missions harder, nerfing the rewards, its all against solo playing.
Soner or later all players will need to team up or find a other game!
Wondering how many people in NPC corps will leave EVE for that reason!
Yes thats my thought too. All who say everybody whos flying missions solo should think about the meaning of MMORP ... well, think about the meaning yourself. It does not mean massive multiplayer team playing game. Sure, teamplay is a big aspect, but solo playing may be also.
Teamplay is nice, but not always what everybody wants to do, or sometimes not possible. I'm in a small corp, and you always have people offline, mining or doing other things ... the others are noobs who sure are not able to help out in higher level missions. ^^
I'm more a miner/producer/researcher, so the main things I do are not very thrilling. Sometimes I'm lazy of staring at roids, so I do missions for a few days.
Doing missions in empire space is not the big isk machine, I could earn much more money if i hang me into a belt, mine, and build something of the mins for selling it. So mission running is something do get a little change for a while when i got such eyes @_@ from staring at rocks. 
I think missions up to level 4 should be soloable. Not all easy, but I think in a battleship with t2 fitting you should have a fair chance if you make no error in your tactics.
You always have the chance of teamplay. If lvl 1 missions are soloable with a frigate, level 2 with cruisers, level 3 with battlecruisers, and level 4 with a battleship - then everybody can team up with a ships of smaller classes, why not? The upcoming level 5 missions should be really for pure teamplay to advance beyond the level 4 ones.
So the teamplay argument is not a very good argument. Take smaller ships and its fine with teamplay. Whenever I fly for lower level agents for standing reasons I also don't take a battleship because it would be boring to me. ^^ If a mission seems too easy to somebody he can take a smaller ship class, also for a team mission run. ;)
Nobody has the right to forbid anybody soloplaying if thats it what he wants. Same for teamplay. There are fine ways to play both ways here. Everybody has to choose for himself. Teamplayers will often have the goal to join big corps, alliances, and go to 0.0, where teamplay is a foundation stone to survive. Wo wants teamplay as much as soloplay too, well smaller corps or freelancer corps give room for both, or meeting for teaming up with members of a corp who has friendship with yours. Pure soloplayers can stay at a npc corp, but always also can team up with friends.
So why the hell some people always want others force into a role they don't like? (Remeber the 'R' in MMRPG )
Everybody here is free to play what he wants, thats the biggest advantage of Eve in my eyes.
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Gonada
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Posted - 2005.12.20 01:12:00 -
[88]
ahhh pooor babays, missions too hard?
suck it up learn to use your craft, damn carebears 
i know that mission when they all aggrod, guess what, you immediatly turn tail and kite em, kill some, warp out, warp in rince repeat and omwtfgawd, they dead.
next !
-I don't necessarily agree with everything I say.-
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O'Sirius
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Posted - 2005.12.20 02:32:00 -
[89]
Originally by: Gonada ahhh pooor babays, missions too hard?
suck it up learn to use your craft, damn carebears 
i know that mission when they all aggrod, guess what, you immediatly turn tail and kite em, kill some, warp out, warp in rince repeat and omwtfgawd, they dead.
next !
Yeh, have fun kiting those webbing/scrambling frigs.
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Slamiam
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Posted - 2005.12.20 03:12:00 -
[90]
was doing one of the new missions a 5 part mission on last mission first gate the hole darn place agros you as you warp in. I lost an uber tanked Megathron and corp mate lost her gallente log ship. we where in pods before we could warp. you may whant to tame that one down.
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