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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
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Posted - 2013.08.11 18:02:00 -
[271] - Quote
Deleted my post so having to retype. |
Harvey James
Deep Core Mining Inc. Caldari State
442
|
Posted - 2013.08.11 18:21:00 -
[272] - Quote
Is it just me or is this thread going in circles now ... apoc scorch vs Domi gardes ... has been done already guess who wins this?
Pros to drones no one bothers to try and jam or damp or TD sentries.. why would you? no cap usage... so can't be neuted out can assign drones to frigs etc... Can have different drone sizes/ damage types/ranges etc.. Can have multiple sets of drones Free highs/ less tackle needed Able to engage all ship types effectively
Cons to drones can be destroyed can be left behind travel time
mm.. turns out there is more pro's than con's .. who would have thought it? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Goldensaver
Khanid Regional Directorate
221
|
Posted - 2013.08.11 18:25:00 -
[273] - Quote
Jimmy P De'Souza wrote:You are aware that your figures are wrong for all of your examples, right? I did write out a large list of how each differing setup of scipt and unscript performs but I will leave it at this due to the damned forum deleting the post for whatever reason. I cant be arsed re-doing that. I will however just state this. With 3 TEs and 3 Heaksinks on Pulses, I can get 710 dps out to the same distance gardes get 745 dps with 0.7 rad/s instead of the gardes 0.093. However I can then use differing ammo to get higher damage (which can also be boosted by hardwiring unlike drones), or better range and tracking with scripts and such. On top of that I can also move and dont have to worry about my weapons being shot off of me, or losing my weapons if I have to warp out in a hurry.. Same or similar is true with other examples, but it took forever to get all of the **** down. If it saves drafts, why does it only save the most recent... I am not inherently against this change, but they are making it 7.5 because everything else is 7.5 but everything else has a differing set of mechanics which go along with it. Give me a proper scriptable TC, give me a way to get my drones back in my hold quickly, with a cooldown or such to prevent spamming, make it so if I can target it I can hit it, so on and so forth. You cant just change things at random to be identical and think that makes things the same, they are entirely different systems.
Your numbers are bullshit. Complete bullshit. There's literally no ******* way a Mega Pulser will get .7 rad/s tracking. My numbers that I posted are right. Oh, and your TC script numbers are wrong. 7.5% optimal, 15% falloff, 15% tracking, doubling up to 15% Optimal and 30% falloff, or, 30% tracking. But not both at once.
I agree, it doesn't make sense to nerf it for the sake of "other numbers are this, so these numbers will be this", but if it's needed, like I think this one is, I think the nerf has to happen. |
Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:33:00 -
[274] - Quote
Harvey James wrote: Pros to drones 1) no one bothers to try and jam or damp or TD sentries.. why would you? 2) no cap usage... so can't be neuted out 3) can assign drones to frigs etc... 4) Can have different drone sizes/ damage types/ranges etc.. 5) Can have multiple sets of drones 6) Free highs/ less tackle needed 7) Able to engage all ship types effectively
Cons to drones can be destroyed can be left behind travel time
1) No one bothers because it is a waste of time. A 1-2 volleys (depending on the weapon) will pop a bonused sentry. They only have 5k hp and basic resists. 2) Same is true of Arty/missiles/any ship with a booster. 3) This is a problem that needs to be fixed, yet they arent fixing it. 4) Ammo in your weapon = same thing. 5&7) Tackle accomplishes this for turret ships. Also drones cannot engage all ships effectively. Any ship with a smartbomb, any missile ship, or any fast ship massively reduces the effectiveness of drones. Yes your warriors will catch up, but they will overshoot and never be within optimal or tracking right, and then when thier MWD cycle ends they get left behind and the entire thing repeats. 6) You dont get free highs if you want to hit at long range, you also need tackle.
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Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:35:00 -
[275] - Quote
Goldensaver wrote:Your numbers are bullshit. Complete bullshit. There's literally no ******* way a Mega Pulser will get .7 rad/s tracking. My numbers that I posted are right. Oh, and your TC script numbers are wrong. 7.5% optimal, 15% falloff, 15% tracking, doubling up to 15% Optimal and 30% falloff, or, 30% tracking. But not both at once.
I agree, it doesn't make sense to nerf it for the sake of "other numbers are this, so these numbers will be this", but if it's needed, like I think this one is, I think the nerf has to happen.
3 TCs, 2 unscripted and one tracking.. An apoc with mega pulses and scorch.
Put them in and come back to me. |
Tobias Hareka
Republic Military School Minmatar Republic
77
|
Posted - 2013.08.11 18:42:00 -
[276] - Quote
Jimmy P De'Souza wrote:3 TCs, 2 unscripted and one tracking.. An apoc with mega pulses and scorch.
Put them in and come back to me.
Hell with non t2 they have better tracking than gardes (but worse dps ofc).
[Apocalypse, bit pricey]
[Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] Heat Sink II Heat Sink II Heat Sink II
[Empty Med slot] Cormack's Modified Tracking Computer Cormack's Modified Tracking Computer Cormack's Modified Tracking Computer, Tracking Speed Script
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706
73,9km + 14km 0,0867 rad/s |
Goldensaver
Khanid Regional Directorate
221
|
Posted - 2013.08.11 18:48:00 -
[277] - Quote
Jimmy P De'Souza wrote:Goldensaver wrote:Your numbers are bullshit. Complete bullshit. There's literally no ******* way a Mega Pulser will get .7 rad/s tracking. My numbers that I posted are right. Oh, and your TC script numbers are wrong. 7.5% optimal, 15% falloff, 15% tracking, doubling up to 15% Optimal and 30% falloff, or, 30% tracking. But not both at once.
I agree, it doesn't make sense to nerf it for the sake of "other numbers are this, so these numbers will be this", but if it's needed, like I think this one is, I think the nerf has to happen. 3 TCs, 2 unscripted and one tracking.. An apoc with mega pulses and scorch. Put them in and come back to me. Hell with non t2 they have better tracking than gardes (but worse dps ofc). Base T2 Mega Pulse lasers get .03375 rads tracking. to go up to .7 that would need to multiply it by 20.74, or in essence have 2074% bonuses to tracking.
An Apoc with that config gets approximately 0.03375 * 1.375 (BS V) * 1.25 (Motion Prediction) * 1.3 (Scripted TC 1) * (1 + (0.15 * .87)) (a stacking penalized unscripted) * (1 + (0.15 * .57)) (again, stacking penalized unscripted)
This totals at: 0.092 rad/s
Now you can multiply this by .75 because of the tracking penalty from Scorch, because that's the only way you'll possibly get enough range to match a Garde II and have any damage at all.
Jimmy P De'Souza wrote: Oh yeah, missed the 0.0 :D But unless your being an ass you knew what I meant. 0.02 Rad/s is a bit, but then you can script and such to get better as you need it. At the longer ranges 0.07 is plenty (4.5km/s or so target) and as it gets closer you dont need the optimal any more.
My apologies here. I didn't know what you meant. This is the EVE-O forums, I always bet on stupid. I'm sorry about that. |
Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:49:00 -
[278] - Quote
Thanks tobias, you made me notice I had put 0.7 instead of 0.07, which makes his post make more sense (indeed I thought he had made the same mistake :D). |
Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 18:56:00 -
[279] - Quote
Jimmy P De'Souza wrote:Thanks tobias, you made me notice I had put 0.7 instead of 0.07, which makes his post make more sense (indeed I thought he had made the same mistake :D).
Do you notice anything... unusual... on those fits? Modules you don't often see in pvp ship? |
Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:59:00 -
[280] - Quote
Tobias Hareka wrote:Do you notice anything... unusual... on those fits? Modules you don't often see in pvp ship?
Yes, but that has nothing to do with anything.
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Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 18:59:00 -
[281] - Quote
Wait, wait, waaaaait.....
Is someone seriously using officer mods to make a point?
I mean, I've been drinking and all...but I didnt think I was drinking BLEECH blended with crystal meth.
Edit: Seems my suspicion has been confirmed.
/clears throat: hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha |
Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:04:00 -
[282] - Quote
Morrigan LeSante wrote:...
Your insulting me over a mistype with a post that is riddled with mistypes.
I dont even... |
Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:09:00 -
[283] - Quote
Morrigan LeSante wrote:Wait, wait, waaaaait.....
Is someone seriously using officer mods to make a point?
I mean, I've been drinking and all...but I didnt think I was drinking BLEECH blended with crystal meth.
Well, he wanted to see Apoc with 0,7 rad/s tracking speed. If it's not possible with officer mods then it's not possible.
Even with 3 officer TCs and 6% tracking speed implant Mega Pulse Apoc tracks worse than Domi's Gardes with 3 Omnis. |
Sizeof Void
Center for Advanced Studies Gallente Federation
366
|
Posted - 2013.08.11 19:11:00 -
[284] - Quote
I'd rather see you restore the hybrid damage bonus, which made the Domi a more flexible ship, particularly at closer ranges.
The current bonus only benefits a single class of drones - sentries. And, sentry drones are far too situational, and easy to counter, particularly when you don't have the constraints imposed by tournament rules.
BTW - There is nothing inherently evil or forbidden about dual weapon bonuses. Fozzie left them on a few ships, when he was rebalancing frigs and cruisers - he even added a dual weapon bonus (hybrids and drones) to the revised Tristan. |
Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:12:00 -
[285] - Quote
Jimmy P De'Souza wrote:Morrigan LeSante wrote:... Your insulting me over a mistype with a post that is riddled with mistypes. I dont even...
No, I'm laughing at you because you're seriously using officer mods in a balance argument.
That's nothing short of ludicrous.
@Tobias Hareka: I know, I realise the proof you were posting...but...he's SERIOUSLY using it for the debate. |
Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:13:00 -
[286] - Quote
Morrigan LeSante wrote:No, I'm laughing at you because you're seriously using officer mods in a balance argument.
That's nothing short of ludicrous.
But Im not...?
Though you are drunk so...
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Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:16:00 -
[287] - Quote
Then what is post #280 about? |
Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:18:00 -
[288] - Quote
Morrigan LeSante wrote:Then what is post #280 about?
You mean the post where I say officer mods are irrelevant.
Are you even reading this? Or are you just headbutting your keyboard and posting the result? |
Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:21:00 -
[289] - Quote
Jimmy P De'Souza wrote:Morrigan LeSante wrote:Then what is post #280 about? You mean the post where I say officer mods are irrelevant. Are you even reading this? Or are you just headbutting your keyboard and posting the result?
Well... With T2 TCs that tracking speed drops to 0,0736. Yes, that's with Motion Prediction MR-706. |
Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:22:00 -
[290] - Quote
That someone can barely get to the numbers claimed, even using officers isnt relevent?
Perhaps I've misconstrued. |
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Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:25:00 -
[291] - Quote
Tobias Hareka wrote:
Well... With T2 TCs that tracking speed drops to 0,0736. Yes, that's with Motion Prediction MR-706.
0.694 without any implant. And some people wont want to buy implants (have the space taken up with better for instance) but any implant beyond that, even the 1m lvl 1 implant takes you beyond 0.7
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Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:32:00 -
[292] - Quote
Right, lets just clear this up.
Are you seriously using a fit that needs officer mods/6% implants to make a point.
Just so we're clear. |
Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:35:00 -
[293] - Quote
Jimmy P De'Souza wrote:0.0694 without any implant, which rounded to 2 significant is 0.07.
I wish tracking would be that easy.
But it's still far from 0,09. |
Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:35:00 -
[294] - Quote
Morrigan LeSante wrote:Right, lets just clear this up.
Are you seriously using a fit that needs officer mods/6% implants to make a point.
Just so we're clear.
No, you seem to be reading an entirely different thread and posting here.
All that is mentioned here is 3 T2 TCs and mega pulse IIs.
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Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:37:00 -
[295] - Quote
I misread the T2 as "2", my bad. |
Harvey James
Deep Core Mining Inc. Caldari State
443
|
Posted - 2013.08.11 20:12:00 -
[296] - Quote
I think the bottom line here is that all drone related things in eve need to be looked at from UI to mechanics to drones themselves as there are clear issues here that need attention and fixing from balancing them to be competitive with the other main weapon systems without being too powerful but justifying it with having to go into massive lists of well........ yes they are better but .... you don't have to warp off and leave your guns behind on other ships etc.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.12 04:49:00 -
[297] - Quote
Jimmy P De'Souza wrote:Yeah, but what I said all along is that you have near garde dmg at near garde ranges, with the ability to get more damage (994 dps with conflag (1153 with 5 Hammer IIs), up to 1300 ish if you go out the ass with implants and extra damage mods and such, though thats not really worth it). and/or extra tracking when compared to a sentry boat by scripting.
With a pulse apoc.
Again you have very weird numbers.
This is closest (cheapest possible) I can get to 994 gun dps and again I had to use module that you don't often see in pvp ship.
[Apocalypse, 981dps]
[Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] Imperial Navy Heat Sink Heat Sink II Heat Sink II
[Empty Med slot] Tracking Computer II, Tracking Speed Script Tracking Computer II Tracking Computer II
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L
Large Energy Burst Aerator I [Empty Rig slot] [Empty Rig slot]
Hammerhead II x5
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 Pashan's Turret Customization Mindlink Inherent Implants 'Lancer' Large Energy Turret LE-1006
Quote:And finally, "0.9 is far from 0.7". Yes, yes it is. However in practical terms what difference does it really make? Against close up targets both will be out traversalled (and this will be marginally harder to do with the turreted ship due to scripting) and at thier optimal ranges both ships can target ships travelling at ~ 5-6kms laterally to them (so will be able to target faster ships which are actually approaching).
Optimal range doesn't matter if your guns can't track your target. In case you didn't know pulse lasers have worst tracking of all short range turrets. Conflag also has (again) juicy tracking penalty. |
Louis Robichaud
Red Federation RvB - RED Federation
3
|
Posted - 2013.08.12 05:08:00 -
[298] - Quote
Harvey James wrote:I think the bottom line here is that all drone related things in eve need to be looked at from UI to mechanics to drones themselves as there are clear issues here that need attention and fixing from balancing them to be competitive with the other main weapon systems without being too powerful but justifying it with having to go into massive lists of well........ yes they are better but .... you don't have to warp off and leave your guns behind on other ships etc..
They definitely need work. And given the *huge* limitation of sentry drones (immobility), if sentry drones are just a good performance wise than turret weaponry... people will chose turrets. |
Max Zerg
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.08.12 09:32:00 -
[299] - Quote
Dear CCP Rise
as far as i may understand this thread - CCP needs feedback from players who have at least 8kk SP in each of all 3 weapon systems: turrets, missiles and drones and you need input both from carebear and FCs. Otherwise it does not make any sense.
Missiles and turrets are way more similar to each other than to drones: the missiles have flight time, they are not influenced by tracking, only by target speed however after AT you are comparing birds, beasts and fish. Each of weapon subsystems offers unique features and "that DPS at such range" is not the only comparison metric, or i'd better state - it is NOT even the most important metric, despites the fact it is far much referenced one. Buying clothes you check the underside too, don't you? Drones have many unique features: low HP, destructibility, ugly control interface. does this count? Please, gather input from CSM, from veteran players - what are their weapons of choice, please, analyze trends at killboards, do they really indicate the vast majority of players had rushed to switch to sentry Dominixes after the boost? In my humble opinion you need feedback from those players who really used all 3 subsystems and have enough experience, not just paper-based EFT figures.
I am not much against ishtaring the Domi. I am against the approach which does not take most of the aspects into consideration, to make some quick fixes to get rid of players. This might end up in getting rid of players indeed.
All i see now is: "And the trees are all kept equal" Thats boring.
Thanks. |
Onictus
Silver Snake Enterprise Fatal Ascension
422
|
Posted - 2013.08.12 10:03:00 -
[300] - Quote
Tobias Hareka wrote:Jimmy P De'Souza wrote:Yeah, but what I said all along is that you have near garde dmg at near garde ranges, with the ability to get more damage (994 dps with conflag (1153 with 5 Hammer IIs), up to 1300 ish if you go out the ass with implants and extra damage mods and such, though thats not really worth it). and/or extra tracking when compared to a sentry boat by scripting.
With a pulse apoc. Again you have very weird numbers. This is closest (cheapest possible) I can get to 994 gun dps and again I had to use module that you don't often see in pvp ship. [Apocalypse, 981dps] [Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] Imperial Navy Heat Sink Heat Sink II Heat Sink II [Empty Med slot] Tracking Computer II, Tracking Speed Script Tracking Computer II Tracking Computer II Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Large Energy Burst Aerator I [Empty Rig slot] [Empty Rig slot] Hammerhead II x5 Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 Pashan's Turret Customization Mindlink Inherent Implants 'Lancer' Large Energy Turret LE-1006 Quite nice actually if you think about it. 4 billion in implants do great things. Quote:And finally, "0.9 is far from 0.7". Yes, yes it is. However in practical terms what difference does it really make? Against close up targets both will be out traversalled (and this will be marginally harder to do with the turreted ship due to scripting) and at thier optimal ranges both ships can target ships travelling at ~ 5-6kms laterally to them (so will be able to target faster ships which are actually approaching). Optimal range doesn't matter if your guns can't track your target. In case you didn't know pulse lasers have worst tracking of all short range turrets. Conflag also has (again) juicy tracking penalty.
Except pulse lasers are in no way strictly strictly short range, now are they.
It doesn't take a much to get them over 70km.......and everyone screamed about projectiles till TEs got nerf batted.
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