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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Rise
C C P C C P Alliance
2121

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Posted - 2013.08.08 11:43:00 -
[1] - Quote
We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE. |
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Marc McIntyre Crendraven
The Knights of Retribution
4
|
Posted - 2013.08.08 11:47:00 -
[2] - Quote
first post!!! seems like a good idea. |

Anharat
Cutting Edge Incorporated RAZOR Alliance
1
|
Posted - 2013.08.08 11:47:00 -
[3] - Quote
>has nothing to do with the tournament >publishes the change right after the tournament seems legit |

Omnathious Deninard
Novis Initiis
1436
|
Posted - 2013.08.08 11:49:00 -
[4] - Quote
Harvey James will be pleased. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

mynnna
GoonWaffe Goonswarm Federation
1442
|
Posted - 2013.08.08 11:49:00 -
[5] - Quote
Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit
If I could place a bounty on you for this awful post, I would. Member of the Goonswarm Economic Warfare Cabal |

Roime
Ten Thousand Years Shinjiketo
3248
|
Posted - 2013.08.08 11:51:00 -
[6] - Quote
Good change, it'll still own :)
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
756
|
Posted - 2013.08.08 11:57:00 -
[7] - Quote
mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit it is a little suspect, not as if people didn't question the wisdom of the 10% bonus prior to implementation. He is however probably telling the truth when he says the tourny was not the deciding factor, but there is no way it was not a contributing factor. Main thing is likely the FC assigned sentries from blobs in null that I hear is all the rage and has spawned Goddess knows how many threads to date. |

Hannott Thanos
Notorious Legion
657
|
Posted - 2013.08.08 11:57:00 -
[8] - Quote
Still pretty powerful, though I was thinking it was appropriate to differenciate between the Ishtar and the Domi on this bonus. |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1609
|
Posted - 2013.08.08 12:01:00 -
[9] - Quote
what about drone assist mechanics? |

Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
139
|
Posted - 2013.08.08 12:05:00 -
[10] - Quote
i knew dominix was too good to be true... means no more tracking of untackled frigs inside of ~15km doesn't it? ^^ |
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Gorski Car
ElitistOps Pandemic Legion
64
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Posted - 2013.08.08 12:06:00 -
[11] - Quote
Drone assign mechanics are far more broken tbh. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
516
|
Posted - 2013.08.08 12:15:00 -
[12] - Quote
Not to worry. The complete overhaul of drones will square it all away. EvE is supposed to suck.-á Wait . . . what was the question? |

Chi'Nane T'Kal
Interminatus Aeterna Anima
133
|
Posted - 2013.08.08 12:17:00 -
[13] - Quote
Nagarythe Tinurandir wrote:i knew dominix was too good to be true... means no more tracking of untackled frigs inside of ~15km doesn't it? ^^
Was 20km with the full bonus, so now it'll be more like 25-30.
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MainTrain
7th Deepari Defence Armada Apocalypse Now.
0
|
Posted - 2013.08.08 12:23:00 -
[14] - Quote
Rise, you able to comment where, on the list of things to be rebalanced etc, drones currently sit |

Hell Bitch
Imperial Academy Amarr Empire
0
|
Posted - 2013.08.08 12:28:00 -
[15] - Quote
Good change and needed to happen.
Domi with 10% optimal and tracking per level pushed the new ishtar into obsolescence before it's even left the hangar, increasing the ishtars bonus's (boni, i know) to compete results in omfg overpowered mega HAC. |

Malcanis
Vanishing Point. The Initiative.
11183
|
Posted - 2013.08.08 12:31:00 -
[16] - Quote
Good change, unreservedly supported.
1 Kings 12:11
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Cameron Zero
Red Federation
202
|
Posted - 2013.08.08 12:32:00 -
[17] - Quote
mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would.
You CAN place a bounty on them. Sad you can't put a detail as to why, though. (Y'all are on the CSM, "fix it!")
Also, I thought Goons were the kings of tinfoil hattery, or is that just everyone else?  "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |

Malcanis
Vanishing Point. The Initiative.
11183
|
Posted - 2013.08.08 12:32:00 -
[18] - Quote
Hell ***** wrote: bonus's (boni, i know)
NO!
The plural of bonus is bonuses
Anyone who tells you otherwise is an uneducated pretentious idiot.
1 Kings 12:11
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
833
|
Posted - 2013.08.08 12:33:00 -
[19] - Quote
Very sensible, and good to see that recently-rebalanced ships can get reviewed a couple of months down the line. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1312
|
Posted - 2013.08.08 12:35:00 -
[20] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
How about also changing how omni's have rather ridiculous bonuses compared to gun tracking mods?, reduce the bonus and make them scripted. BYDI recruitment closed-ish |
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Hell Bitch
Imperial Academy Amarr Empire
0
|
Posted - 2013.08.08 12:36:00 -
[21] - Quote
Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot.
I couldn't agree more, but this is the EVE forums, with more trolls than a Tolkien novel. |

Akturous
Immortalis Inc. Shadow Cartel
219
|
Posted - 2013.08.08 12:38:00 -
[22] - Quote
Of far more importance is to change the drone assist mechanics to a similar system as fighters, that's the problem with domi fleets, not 10%/lvl, though it's a wee bit excessive. Vote Item Heck One for CSM8 |

Smagd
Encina Technologies Namtz' aar K'in
10
|
Posted - 2013.08.08 12:40:00 -
[23] - Quote
TBH fixing tracking will probably fix sentries, too.
There's still the drone assist mechanic e. g. for large swarms of warriors II. |

Malcanis
Vanishing Point. The Initiative.
11186
|
Posted - 2013.08.08 12:41:00 -
[24] - Quote
Cameron Zero wrote:mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. You CAN place a bounty on them. Sad you can't put a detail as to why, though. (Y'all are on the CSM, "fix it!") Also, I thought Goons were the kings of tinfoil hattery, or is that just everyone else? 
Mynnna is I think referring to the much requested, long awaited forum feature whereby you can bounty someone directly through the forum itself.
1 Kings 12:11
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
756
|
Posted - 2013.08.08 12:43:00 -
[25] - Quote
Malcanis wrote:Mynnna is I think referring to the much requested, long awaited forum feature whereby you can bounty someone directly through the forum itself. Heh 
My dream changes:
- All eWar revised to use a base number (sensor strength, rename to electronics something) as a target, ie. same as current ECM functionality. Upon succeeding the effects are applied as normal. - ECCM changed to reducing twiddle time as well as doubling sensor strength towards that adversary for one cycle after having been successfully jammed (ie. a definitive end to perma jamming). - FW Implants keep their sensor strength boost (albeit a little lower than now) and will thus be the alpha/omega of eWar defense. - All eWar revised according to the highly successful ECM revamp so that mods themselves are weak'ish while racial hulls sport a massive bonus to their use. - TD's renamed to Targeting Disruption and allowed to affect missile explosion radius/speed dependent on script used (ie. not range, because that's silly .. how do you drain a missiles fuel from afar?)
And the bit relevant to topic at hand: - Drones to use cap for weapons/propulsion thus making them neuting/void targets. Madly high recharge but low reservoirs (to avoid the obvious NOS exploit), enough to stop them for just 2-3 volleys worth if/when cap is alpha'ed - Drone flights are to be considered a ship borne weapon system (even when user might not want them to be), meaning that a flight of drones are treated as a single unit and susceptible to eWar on an equal footing with the drone carrier (ie. use the mothers stat). It is quite frankly insane that drone ships are effectively able to outsource their primary weapons with close to zero downsides in case of being eWar'ed. They keep the ability to scoop/launch to foil eWar like they do damage. - New skill (or attached to existing) that sets a limit to how many flight any one person can control, suggestion would be to use the skill Combat Drones (rank 2) and allow one or two flights per skill level. NB: Might also tie the limit to hull sizes so that a frig can handle just one outsourced flight and a BS can handle 5-10. |

Sephira Galamore
Inner Beard Society
161
|
Posted - 2013.08.08 12:43:00 -
[26] - Quote
Hell ***** wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. I couldn't agree more, but this is the EVE forums, with more trolls than a Tolkien novel. And I just realized we have _three_ valid plurals for bonus in German... Seems to be the general attitude lately, allowing more spellings to reduce mistakes -.-
|

Victor Rayl
Hedion University Amarr Empire
0
|
Posted - 2013.08.08 12:46:00 -
[27] - Quote
Can't say i'm against the change but I agree: the real problem are assist mechanics, or rather the inconsistency to the other weapon systems. The real solution would be to either disable the assistance command altogether or implement it for all weapons across the board. As the latter would benefit multiboxers too much for my taste AND would make fleet combat even more boring, I am in favor of the former, i.e. get rid of the assist command. |

Akturous
Immortalis Inc. Shadow Cartel
219
|
Posted - 2013.08.08 12:53:00 -
[28] - Quote
You don't have to get rid of it silly, you just limit it to assisting five drones to one person, like it should be and that's only if they don't have drones themselves, otherwise they're SOL. Vote Item Heck One for CSM8 |

Anharat
Cutting Edge Incorporated RAZOR Alliance
1
|
Posted - 2013.08.08 12:53:00 -
[29] - Quote
Sephira Galamore wrote:Hell ***** wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. I couldn't agree more, but this is the EVE forums, with more trolls than a Tolkien novel. And I just realized we have _three_ valid plurals for bonus in German... Seems to be the general attitude lately, allowing more spellings to reduce mistakes -.-
The only correct plural form for bonus, that doesn't make you look like an uncivilized barbarian, is boni.
|

Terrorfrodo
Renegade Hobbits for Mordor
568
|
Posted - 2013.08.08 12:56:00 -
[30] - Quote
So Dominix and Ishtar will have the exact same bonuses on their sentries and also have the same drone bay? That seems a little... weird. Shouldn't a battleship have a higher raw damage output?
Not that I'm complaining... new Ishtar looks delicious. But as always, battleships get the short straw again. . |
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CCP Rise
C C P C C P Alliance
2128

|
Posted - 2013.08.08 13:14:00 -
[31] - Quote
We are obviously aware of the conversation around drone assist and this change doesn't really aim to have a massive effect on sentry-doctrines as a whole. Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look. |
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Harvey James
Deep Core Mining Inc. Caldari State
439
|
Posted - 2013.08.08 13:17:00 -
[32] - Quote
Omnathious Deninard wrote:Harvey James will be pleased.
I don't know what you're talking about  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
360
|
Posted - 2013.08.08 13:17:00 -
[33] - Quote
Malcanis wrote:Cameron Zero wrote:mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. You CAN place a bounty on them. Sad you can't put a detail as to why, though. (Y'all are on the CSM, "fix it!") Also, I thought Goons were the kings of tinfoil hattery, or is that just everyone else?  Mynnna is I think referring to the much requested, long awaited forum feature whereby you can bounty someone directly through the forum itself.
You both need to raise this every day, forever.
The Dominix change seems pretty sensible to me, and they're still going to be nasty, just not quite so. (Remember how in the T1 BS changes thread people said that no-one would ever fly a Dominix over a Geddon?)
Quote: So Dominix and Ishtar will have the exact same bonuses on their sentries and also have the same drone bay? That seems a little... weird. Shouldn't a battleship have a higher raw damage output?
The Dominix is fatter, has more EHP and has room for bigger guns/large reps. Gives it staying power. |

Harvey James
Deep Core Mining Inc. Caldari State
439
|
Posted - 2013.08.08 13:19:00 -
[34] - Quote
Terrorfrodo wrote:So Dominix and Ishtar will have the exact same bonuses on their sentries and also have the same drone bay? That seems a little... weird. Shouldn't a battleship have a higher raw damage output?
Not that I'm complaining... new Ishtar looks delicious. But as always, battleships get the short straw again.
You can put 6 guns on a Domi compared to 4 medium guns on an ishtar so... if i add it up ... oh yes Domi still wins :) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Cameron Zero
Red Federation
202
|
Posted - 2013.08.08 13:23:00 -
[35] - Quote
Malcanis wrote:Cameron Zero wrote:mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. You CAN place a bounty on them. Sad you can't put a detail as to why, though. (Y'all are on the CSM, "fix it!") Also, I thought Goons were the kings of tinfoil hattery, or is that just everyone else?  Mynnna is I think referring to the much requested, long awaited forum feature whereby you can bounty someone directly through the forum itself.
I fully support and/or endorse that product and/or service.
Bounties from the forum? YES PLEASE! :D "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |

Mag's
the united Negative Ten.
15361
|
Posted - 2013.08.08 13:25:00 -
[36] - Quote
Anharat wrote:
The only correct plural form for bonus, that doesn't make you look like an uncivilized barbarian, is boni.
I see what you did there.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Zor'katar
Matari Recreation
156
|
Posted - 2013.08.08 13:25:00 -
[37] - Quote
Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. I love how her name is apparently allowed in the game (so far, at least), but not on the forums. |
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CCP Rise
C C P C C P Alliance
2128

|
Posted - 2013.08.08 13:25:00 -
[38] - Quote
Quote: (Remember how in the T1 BS changes thread people said that no-one would ever fly a Dominix over a Geddon?)
Glad someone else remembers this =) |
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Anharat
Cutting Edge Incorporated RAZOR Alliance
1
|
Posted - 2013.08.08 13:25:00 -
[39] - Quote
CCP Rise wrote: Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. .
This is disappointing. Time to up my media library so i can watch movies while my sentry boat shoots what the FC points at for the next year.
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Kyt Thrace
Lightspeed Enterprises Fidelas Constans
262
|
Posted - 2013.08.08 13:25:00 -
[40] - Quote
Darn, just when I finished training for Domi's, wham I get hit with the nerf bat.
R.I.P. Vile Rat |
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Malcanis
Vanishing Point. The Initiative.
11189
|
Posted - 2013.08.08 13:29:00 -
[41] - Quote
Kyt Thrace wrote:Darn, just when I finished training for Domi's, wham I get hit with the nerf bat.
They're still pretty incredible.
1 Kings 12:11
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Hannott Thanos
Notorious Legion
658
|
Posted - 2013.08.08 13:33:00 -
[42] - Quote
Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. This so much. Malcanis for CSM! Wait..
Every plural word ending in 'i' probably has a way to spell it that doesn't make you look like a pretentious idiot. Octopuses/octopodes, bonuses etc.
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Anharat
Cutting Edge Incorporated RAZOR Alliance
2
|
Posted - 2013.08.08 13:35:00 -
[43] - Quote
Hannott Thanos wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. This so much. Malcanis for CSM! Wait.. Every plural word ending in 'i' probably has a way to spell it that doesn't make you look like a pretentious idiot. Octopuses/octopodes, bonuses etc.
Only because different forms get accepted by dictionaries and the general population over time doesn't change the fact that the word isn't declined like that. There are many accepted forms but only one correct one. |

Malcanis
Vanishing Point. The Initiative.
11189
|
Posted - 2013.08.08 13:36:00 -
[44] - Quote
Hannott Thanos wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. This so much. Malcanis for CSM! Wait.. Every plural word ending in 'i' probably has a way to spell it that doesn't make you look like a pretentious idiot. Octopuses/octopodes, bonuses etc.
For some words it is correct. Bonus is not one of them.
1 Kings 12:11
|

Hannott Thanos
Notorious Legion
658
|
Posted - 2013.08.08 13:38:00 -
[45] - Quote
Malcanis wrote: For some words it is correct. Bonus is not one of them.
Yeah that was my point. Maybe I worded it poorly. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
133
|
Posted - 2013.08.08 13:40:00 -
[46] - Quote
Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot.
Actually one should think, that the 'idiot' party in that case is the target audience for using the EASIER as opposed to the CORRECT declension of a word that was taken from latin. |

Harvey James
Deep Core Mining Inc. Caldari State
439
|
Posted - 2013.08.08 13:40:00 -
[47] - Quote
so sentries on the cutting board next then RISE Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

War Kitten
Panda McLegion
2535
|
Posted - 2013.08.08 13:45:00 -
[48] - Quote
CCP Rise wrote:Quote: (Remember how in the T1 BS changes thread people said that no-one would ever fly a Dominix over a Geddon?) Glad someone else remembers this =)
Some people just don't see a good thing when it comes their way. Obviously the theory-crafters and drone lovers saw it for what it was, and it dominated the tournament comps.
It's good to see CCP on the ball with balancing changes though. WInmatar had OP kiting and range for years. Dominix FOTM only lasts a couple months.
BTW, when is Odyssey 1.1 coming out anyway? Summer is waning and Winter expansion time approacheth.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Harvey James
Deep Core Mining Inc. Caldari State
439
|
Posted - 2013.08.08 13:45:00 -
[49] - Quote
Any plans on improving any other battleship or any of the bc's perhaps? Tempest certainly needs help .. Abbadon needs some cap Rokh could do with being more mobile to allow for decent blaster boats .. not that caldari seem to be allowed any... Drake is still epically better than the ferox Maelstrom still makes no sense a fleet ship with active tank bonus .. but has no mobility to small gang utilize active tank Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Bakuhz
The Horny Heron's Space Immigration
105
|
Posted - 2013.08.08 13:46:00 -
[50] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
nothing to worry they will still perform pretty well http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
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Victor Rayl
Hedion University Amarr Empire
1
|
Posted - 2013.08.08 13:46:00 -
[51] - Quote
I like how the debate shifted into specifics of the English language. Apparently no one minds the nerf too much, or we would have seen more rage by now. |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
262
|
Posted - 2013.08.08 13:51:00 -
[52] - Quote
Malcanis wrote:Kyt Thrace wrote:Darn, just when I finished training for Domi's, wham I get hit with the nerf bat.
They're still pretty fugly.
Corrected for you, Malcanis. R.I.P. Vile Rat |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
262
|
Posted - 2013.08.08 13:56:00 -
[53] - Quote
Anharat wrote:Sephira Galamore wrote:Hell ***** wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. I couldn't agree more, but this is the EVE forums, with more trolls than a Tolkien novel. And I just realized we have _three_ valid plurals for bonus in German... Seems to be the general attitude lately, allowing more spellings to reduce mistakes -.- The only correct plural form for bonus, that doesn't make you look like an uncivilized barbarian, is boni. Now that creates a dilemma. What is better to pretend to be: uneducated pretentious idiot with boni or uncivilized barbarian with anything but boni? Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Malcanis
Vanishing Point. The Initiative.
11191
|
Posted - 2013.08.08 13:56:00 -
[54] - Quote
Kyt Thrace wrote:Malcanis wrote:Kyt Thrace wrote:Darn, just when I finished training for Domi's, wham I get hit with the nerf bat.
They're still pretty fugly. Corrected for you, Malcanis.
I kind a sorta quite like the aesthetic of the Domi 
1 Kings 12:11
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1312
|
Posted - 2013.08.08 14:02:00 -
[55] - Quote
CCP Rise wrote:Quote: (Remember how in the T1 BS changes thread people said that no-one would ever fly a Dominix over a Geddon?) Glad someone else remembers this =)
People tend to be a bit awful. BYDI recruitment closed-ish |

Vladimir Norkoff
Income Redistribution Service
230
|
Posted - 2013.08.08 14:02:00 -
[56] - Quote
CCP Rise wrote:We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look. CCP has been saying this for a long long long time. |

Maximus Andendare
Future Corps Sleeper Social Club
420
|
Posted - 2013.08.08 14:03:00 -
[57] - Quote
CCP Rise wrote:We are obviously aware of the conversation around drone assist and this change doesn't really aim to have a massive effect on sentry-doctrines as a whole. Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look. I thought Ytterbium was working on drone something or other...
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

mynnna
GoonWaffe Goonswarm Federation
1453
|
Posted - 2013.08.08 14:14:00 -
[58] - Quote
Cameron Zero wrote:mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. You CAN place a bounty on them. Sad you can't put a detail as to why, though. (Y'all are on the CSM, "fix it!") Also, I thought Goons were the kings of tinfoil hattery, or is that just everyone else?  Naturally, I meant that if the forums had an add bounty button, I would use it on him. I'm not sure I can be bothered to actually log in for it though. Member of the Goonswarm Economic Warfare Cabal |

Harvey James
Deep Core Mining Inc. Caldari State
439
|
Posted - 2013.08.08 14:15:00 -
[59] - Quote
RISE
so how about the Geddon neut bonus? too strong? or ok? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
439
|
Posted - 2013.08.08 14:17:00 -
[60] - Quote
How about nerfing Minmatar T2 base resists as they have a higher base amount? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|

NUXI7
B0rthole Test Alliance Please Ignore
143
|
Posted - 2013.08.08 14:27:00 -
[61] - Quote
Anharat wrote:CCP Rise wrote: Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. . This is disappointing. Time to up my media library so i can watch movies while my sentry boat shoots what the FC points at for the next year.
I actually took a shower and went to the store during a slowcat fleet once. The doctrine was interesting to fly for all of like 5 minutes.
Obvious option is just to not give carriers the ability to assign control of their drones to someone else. (Fighters should still be assignable, but thats because fighters are assigned much differently than drones)
I don't think non-carrier sentry doctrines are in need of a nerf (yet) because their limited drone bays make them very vulnerable to losing their drones and being defanged. Its the carrier's ability to vomit nearly an unlimited supply of sentries that makes them overpowered. |

Anharat
Cutting Edge Incorporated RAZOR Alliance
5
|
Posted - 2013.08.08 14:31:00 -
[62] - Quote
Quote: Now that creates a dilemma. What is better: uneducated pretentious idiot with boni or uncivilized barbarian with anything but boni?
A dilemma would imply that people are not fine with being what others describe as bad. I am terrible for being how i am and others are terrible for not properly declining a word. Doesn't mean one is better than the other. It's not like this is a question of declining a noun where there is only one correct answer. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1315
|
Posted - 2013.08.08 14:31:00 -
[63] - Quote
CCP Rise wrote:We are obviously aware of the conversation around drone assist and this change doesn't really aim to have a massive effect on sentry-doctrines as a whole. Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look.
Fix drone rigs plx! BYDI recruitment closed-ish |

Javon Bars
FinFleet Northern Coalition.
7
|
Posted - 2013.08.08 14:33:00 -
[64] - Quote
Harvey James wrote:How about nerfing Minmatar T2 base resists as they have a higher base amount?
A more constructive allocation of your time would be learning how resists work instead of demonstrating your lack of knowledge with your posting.
Seriously, go learn how resists work. |

Dato Koppla
Veni Vidi Evassi The Barking Nexus Chommy Alliance
274
|
Posted - 2013.08.08 14:36:00 -
[65] - Quote
I knew having 90km optimal with Gardes was too good to be true. |

Sevora Ohaya
Perkone Caldari State
0
|
Posted - 2013.08.08 14:39:00 -
[66] - Quote
Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot.
or maybe just a common error made by people coming from countries where "Boni" is the more educated plural and "Bonusse" is just the common version used by uneducated l33t h@ckzzor kiddies or slumfolks. Yes Boni is still not correct in english but preached with cane at less anglocentric places. dear ask in your own TS, half your alliance would say Boni. |

zbaaca
POD Based Lifeforms DarkSide.
31
|
Posted - 2013.08.08 14:40:00 -
[67] - Quote
Garviel Tarrant wrote: How about also changing how omni's have rather ridiculous bonuses compared to gun tracking mods?, reduce the bonus and make them scripted.
+1 to that. i see problems not is ships bonuses . but in omnis . 25% kinda op for passive med unscripted module Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |

Hell Bitch
Imperial Academy Amarr Empire
2
|
Posted - 2013.08.08 14:43:00 -
[68] - Quote
Harvey James wrote:How about nerfing Minmatar T2 base resists as they have a higher base amount?
I'm pretty sure that a very long time ago Minmatar T2 resists were slightly nerfed, at leats the EM component was, as it stacked to ridiculous levels on armour tanks.
I think overall it changed so that a wolf went from 92.5% EM resist to 90% resist.
Can't remember for sure it was very long time ago, maybe someone else can confirm this. |

MeBiatch
Republic University Minmatar Republic
1204
|
Posted - 2013.08.08 14:46:00 -
[69] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
yeah i saw this comming after the ishtar...
question though will you also be removing the 8th low slot from the mega?
as its become FOTM too.
perhaps a Polish pass of all BS would be a good idea. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Malcanis
Vanishing Point. The Initiative.
11196
|
Posted - 2013.08.08 14:46:00 -
[70] - Quote
Sevora Ohaya wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. or maybe just a common error made by people coming from countries where "Boni" is the more educated plural and "Bonusse" is just the common version used by uneducated l33t h@ckzzor kiddies or slumfolks. Yes Boni is still not correct in english but preached with cane at less anglocentric places. dear ask in your own TS, half your alliance would say Boni.
These forums are anglocentric.
1 Kings 12:11
|
|

MeBiatch
Republic University Minmatar Republic
1204
|
Posted - 2013.08.08 14:48:00 -
[71] - Quote
mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would.
i know its a radical thought but if you log into the game... There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Hannott Thanos
Notorious Legion
658
|
Posted - 2013.08.08 14:52:00 -
[72] - Quote
MeBiatch wrote: yeah i saw this comming after the ishtar...
question though will you also be removing the 8th low slot from the mega?
as its become FOTM too.
perhaps a Polish pass of all BS would be a good idea.
Did I hear someone asking for a Polish pass? |

MeBiatch
Republic University Minmatar Republic
1204
|
Posted - 2013.08.08 14:53:00 -
[73] - Quote
Blawrf McTaggart wrote:what about drone assist mechanics?
shush... just train sentry to lev v and you can be leet like n3... or just stick in you mega and htfu There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Sevora Ohaya
Perkone Caldari State
0
|
Posted - 2013.08.08 14:54:00 -
[74] - Quote
Malcanis wrote:Sevora Ohaya wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. or maybe just a common error made by people coming from countries where "Boni" is the more educated plural and "Bonusse" is just the common version used by uneducated l33t h@ckzzor kiddies or slumfolks. Yes Boni is still not correct in english but preached with cane at less anglocentric places. dear ask in your own TS, half your alliance would say Boni. These forums are anglocentric. Correct. But even if it's plain simple to communicate with english , in a way that makes your point clear to another person....maybeee english is not the native language for everyone only because it's your native language. Calling people uneducated because of a wrong declination...damn so much uneducated people in this forum.
|

GallowsCalibrator
GoonWaffe Goonswarm Federation
362
|
Posted - 2013.08.08 14:59:00 -
[75] - Quote
Thread is now pluralchat.
To contribute, Dominix -> Dominices? |

MeBiatch
Republic University Minmatar Republic
1204
|
Posted - 2013.08.08 14:59:00 -
[76] - Quote
Malcanis wrote:Kyt Thrace wrote:Malcanis wrote:Kyt Thrace wrote:Darn, just when I finished training for Domi's, wham I get hit with the nerf bat.
They're still pretty fugly. Corrected for you, Malcanis. I kind a sorta quite like the aesthetic of the Domi 
when it was brown yeah... i liked the ship back then... not a fan of this blue thing they got going on. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1204
|
Posted - 2013.08.08 15:00:00 -
[77] - Quote
Hannott Thanos wrote:MeBiatch wrote: yeah i saw this comming after the ishtar...
question though will you also be removing the 8th low slot from the mega?
as its become FOTM too.
perhaps a Polish pass of all BS would be a good idea.
Did I hear someone asking for a Polish pass?
lmao... yeah every time they post a polish pass because they use capitals i read it as Polish... There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Anharat
Cutting Edge Incorporated RAZOR Alliance
8
|
Posted - 2013.08.08 15:02:00 -
[78] - Quote
Malcanis wrote:Sevora Ohaya wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. or maybe just a common error made by people coming from countries where "Boni" is the more educated plural and "Bonusse" is just the common version used by uneducated l33t h@ckzzor kiddies or slumfolks. Yes Boni is still not correct in english but preached with cane at less anglocentric places. dear ask in your own TS, half your alliance would say Boni. These forums are anglocentric.
Only because the declination you use of a word is widely accepted in the community doesn't make it correct. That's like saying that voting for ****** is the correct thing just because the majority of people did it. |

Omnathious Deninard
Novis Initiis
1436
|
Posted - 2013.08.08 15:05:00 -
[79] - Quote
CCP Rise you can probably lock the thread by this point as it has gone off topic and no one has really opposed the decision. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Hell Bitch
Imperial Academy Amarr Empire
3
|
Posted - 2013.08.08 15:07:00 -
[80] - Quote
GallowsCalibrator wrote:Thread is now pluralchat.
To contribute, Dominix -> Dominices?
or what about Dominatrixes  |
|

Ranger 1
Ranger Corp
4468
|
Posted - 2013.08.08 15:11:00 -
[81] - Quote
Looks like a minimum of stress will be generated for you on this one Rise.
You never can tell what's going to set people off on these forums, and what will be no big deal. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
362
|
Posted - 2013.08.08 15:11:00 -
[82] - Quote
Omnathious Deninard wrote:CCP Rise you can probably lock the thread by this point as it has gone off topic and no one has really opposed the decision.
I'm pretty sure CCP Rise is ready to join in with Pluralchat at any moment.
Jooiiiiiiiiiiiiiiiiin usssssssss. |

Cecil Arongo
Koshaku Gentlemen's Agreement
38
|
Posted - 2013.08.08 15:14:00 -
[83] - Quote
mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would.
Can't you though? This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME? |

Anharat
Cutting Edge Incorporated RAZOR Alliance
8
|
Posted - 2013.08.08 15:17:00 -
[84] - Quote
The Dominix change is justified but won't change them being fotm. The real deal out of this thread is the statement though that there won't be drone assist changes in for 1.1. Which pretty much means that the next couple of months will be the era of the subcap drone blobs. Thanks Obama. |

Corben Arctus
EVE University Ivy League
14
|
Posted - 2013.08.08 15:20:00 -
[85] - Quote
Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot.
It's 'Boni' in German, for what it's worth. |

Auferre
Science and Trade Institute Caldari State
30
|
Posted - 2013.08.08 15:24:00 -
[86] - Quote
The Domi will still be ridiculously good after this change, which probably means a nerf was necessary.
Now if it wasn't ugly as hell... |

Knobbler Jobbler
Fat Country Goonswarm Federation
3
|
Posted - 2013.08.08 15:25:00 -
[87] - Quote
CCP Rise wrote:We are obviously aware of the conversation around drone assist and this change doesn't really aim to have a massive effect on sentry-doctrines as a whole. Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look.
Remove the button, remove the captions from the menus. You don't need to remove the feature, just how players access it. |

Zor'katar
Matari Recreation
156
|
Posted - 2013.08.08 15:32:00 -
[88] - Quote
Malcanis wrote:Sevora Ohaya wrote:Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot. or maybe just a common error made by people coming from countries where "Boni" is the more educated plural and "Bonusse" is just the common version used by uneducated l33t h@ckzzor kiddies or slumfolks. Yes Boni is still not correct in english but preached with cane at less anglocentric places. dear ask in your own TS, half your alliance would say Boni. These forums are anglocentric. What I find funny about the whole debate is that I doubt anyone (for whom English is a first language, anyway) has ever used "boni" thinking it was the proper plural of "bonus". They use it because it sounds funny, and keep using it because of the excessive rage it always seems to provoke. |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
577
|
Posted - 2013.08.08 15:32:00 -
[89] - Quote
It almost seems like the navy dominix should get the drone tracking+optimal bonus @ the old 10%, and the normal dominix gets the gun bonus like the vexor. Maybe remove a high on the navy domi and give it another mid/low to specialize into the drone role.
Then, the dominix is in line with the vexor, and the navy vexor leads to the navy domi (and the ishtar is a specialization kind of like a zealot to a navy issue omen). |

Harvey James
Deep Core Mining Inc. Caldari State
439
|
Posted - 2013.08.08 15:34:00 -
[90] - Quote
chatgris wrote:It almost seems like the navy dominix should get the drone tracking+optimal bonus @ the old 10%, and the normal dominix gets the gun bonus like the vexor. Maybe remove a high on the navy domi and give it another mid/low to specialize into the drone role.
Then, the dominix is in line with the vexor, and the navy vexor leads to the navy domi (and the ishtar is a specialization kind of like a zealot to a navy issue omen).
Apparently CCP don't do consistency ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|

Ace Stalker
Quovis Tribal Band
0
|
Posted - 2013.08.08 15:36:00 -
[91] - Quote
Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit
le 4 chan army !!! |

Radax Glenn
Jester Syndicate S0UTHERN C0MF0RT
30
|
Posted - 2013.08.08 15:38:00 -
[92] - Quote
Please leave the Dominix as is. The bonuses make up for the hull.
|

Anharat
Cutting Edge Incorporated RAZOR Alliance
12
|
Posted - 2013.08.08 15:38:00 -
[93] - Quote
Ace Stalker wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit le 4 chan army !!!
But those are meme arrows. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
343
|
Posted - 2013.08.08 15:40:00 -
[94] - Quote
Third bonus please, drone speed bonus. Preferably not just heavies. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
343
|
Posted - 2013.08.08 15:42:00 -
[95] - Quote
chatgris wrote:It almost seems like the navy dominix should get the drone tracking+optimal bonus @ the old 10%, and the normal dominix gets the gun bonus like the vexor. Maybe remove a high on the navy domi and give it another mid/low to specialize into the drone role.
Then, the dominix is in line with the vexor, and the navy vexor leads to the navy domi (and the ishtar is a specialization kind of like a zealot to a navy issue omen).
Navy dominix is actually really awful in proper armour setups. I vote that it gets 7 guns and some sort of massive penalty that stops people shield tanking it. |

maCH'EttE
Mafia Redux Phobia.
64
|
Posted - 2013.08.08 15:45:00 -
[96] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE. Dont you guys test this cr__ before putting it out and than having the smart idea that is OP and than changing it again. Its nice to see my montly money going to good work.
|

EvilweaselSA
GoonCorp Goonswarm Federation
990
|
Posted - 2013.08.08 15:47:00 -
[97] - Quote
CCP Rise wrote:We are obviously aware of the conversation around drone assist and this change doesn't really aim to have a massive effect on sentry-doctrines as a whole. Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look. Could you add gun assist and missile assist in the meantime so other fleet comps can be equally free of individual effort in any way |

Dez Affinity
Habitual Euthanasia Pandemic Legion
633
|
Posted - 2013.08.08 15:49:00 -
[98] - Quote
maCH'EttE wrote:CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE. Dont you guys test this cr__ before putting it out and than having the smart idea that is OP and than changing it again. Its nice to see my montly money going to good work.
You sure are mad because someone made something a little less OP. |

Gawain Edmond
Angry Mustellid
23
|
Posted - 2013.08.08 16:06:00 -
[99] - Quote
as the whole plural chat is still going on i feel the urge to butt in as i'm terrible with the english language.
the oed says it's bonuses not boni. You can argue however much you like and say what you like about how it's done in latin but lets face it english is not latin.
http://oxforddictionaries.com/words/plurals-of-nouns <-- the proof
"If the noun ends with -ch, -s, -sh, -x, or -z, add -es to form the plural" <-- the qoute "ThereGÇÖs one exception to this rule. If the -ch ending is pronounced with a GÇÿkGÇÖ sound, you add -s rather than -es" <-- the exception to the rule |

Willy Eckerslike
APOCALYPSE LEGION The Obsidian Front
6
|
Posted - 2013.08.08 16:07:00 -
[100] - Quote
+1 for the nerf. I appreciate that the AT did not wholly influence the decision to reduce the bonus, but I do feel that the overuse of domi tinker setups rather spoiled the AT. The drone assist mechanics does really need looking at, and there are a number of good ideas in the thread above.
And bonuses is the correct plural form. For those that preach the latin derivation meaning that Boni is correct because some jumped up grammar police told them so are even more wrong than they realise. Since the correct noun form in Latin is "bonum", the plural in Latin would be "bona" and not "boni".
I am not in any way affiliated with the grammar police; I just like to do my own research when I am not sure. |
|

Altaen
Calamitous-Intent
75
|
Posted - 2013.08.08 16:12:00 -
[101] - Quote
I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range.
Thing is, I strongly believe this massive power is well-balanced by the fact that sentry drones are stationary.
If you need to move about the battlefield to tackle things, mitigate damage, provide RR, leave grid and return, etc, you are making the decision to leave the vast majority of your DPS behind if the battle suddenly moves to another grid, or forcing yourself/your fleet to have to slowboat to your sentries and pick them up before you can participate at the battle's new location.
Considering this weakness of a Dominix-based fleet comp, it's okay that their damage projection and tracking are a little OP.
I would understand reducing the range and tracking if there are plans to make sentry drones move at even half the speed of heavies, but assuming they will remain stationary, at least in regards to their use on battleships (carriers are a different story entirely) I think it's perfectly okay for them to be extremely powerful on a single battleship platform.
And in regards to the AT... the very fact that the entire engagement is forced to take place on a single grid is why the Dominix was a bit overpowered. This isn't how fights on TQ work, so I disagree with the nerf. Just make it more expensive on points for future tournaments, nbd. |

Anharat
Cutting Edge Incorporated RAZOR Alliance
14
|
Posted - 2013.08.08 16:17:00 -
[102] - Quote
Gawain Edmond wrote:as the whole plural chat is still going on i feel the urge to butt in as i'm terrible with the english language. the oed says it's bonuses not boni. You can argue however much you like and say what you like about how it's done in latin but lets face it english is not latin. http://oxforddictionaries.com/words/plurals-of-nouns <-- the proof "If the noun ends with -ch, -s, -sh, -x, or -z, add -es to form the plural" <-- the qoute "ThereGÇÖs one exception to this rule. If the -ch ending is pronounced with a GÇÿkGÇÖ sound, you add -s rather than -es" <-- the exception to the rule
Just because you adopt a word into your language and you use your grammatical rules for endings on it doesn't change the fact that the word didn't originate in your language and you will not be able to change it's "correct" form, but merely introduce "accepted" forms that your community uses.
Willy Eckerslike wrote: Since the correct noun form in Latin is "bonum", the plural in Latin would be "bona" and not "boni".
We refer to the noun bonus and not the adjective. |

Irya Boone
TIPIAKS
231
|
Posted - 2013.08.08 16:19:00 -
[103] - Quote
Really CCP ? again ?
you mess with drones and now with dominix
Why don't you just remove Gallente ships from the game? RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Makoto Priano
Priano Trans-Stellar State Services
3911
|
Posted - 2013.08.08 16:21:00 -
[104] - Quote
Malcanis wrote:Kyt Thrace wrote:Malcanis wrote:Kyt Thrace wrote:Darn, just when I finished training for Domi's, wham I get hit with the nerf bat.
They're still pretty fugly. Corrected for you, Malcanis. I kind a sorta quite like the aesthetic of the Domi 
Malcanis likes poo!  |

Gawain Edmond
Angry Mustellid
23
|
Posted - 2013.08.08 16:21:00 -
[105] - Quote
of cause it does that's like saying the welsh spelling of ambulance is wrong because they adopted the word into their language and changed the spelling to fit their phonetics |

jimmy alt
Creative Export
3
|
Posted - 2013.08.08 16:37:00 -
[106] - Quote
Waiting for Heavy Assault Ships round 3... they are not done yet !!!!!! |

Naomi Knight
Imperial Academy Amarr Empire
465
|
Posted - 2013.08.08 16:38:00 -
[107] - Quote
nice
now can we balance the other unbalanced t1 bs the scorpion?
|

Thaman Arnuad
Offworld Miners and Fabricators Guild
3
|
Posted - 2013.08.08 16:39:00 -
[108] - Quote
Rise
Have you looked at making the drone bonus split? I am thinking 10% to range and 5% to tracking.
Edit: derp wrong dev |

Dinsdale Pirannha
Pirannha Corp
1139
|
Posted - 2013.08.08 16:42:00 -
[109] - Quote
mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would.
What's stopping you? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

MotherMoon
Tribal Liberation Force Minmatar Republic
1428
|
Posted - 2013.08.08 16:49:00 -
[110] - Quote
mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would.
Question
How is it 2013 and the eve forums still do not have a "place bounty" button on the eve forums? http://dl.eve-files.com/media/1206/scimi.jpg |
|

Alpheias
Euphoria Released Verge of Collapse
2322
|
Posted - 2013.08.08 16:59:00 -
[111] - Quote
I, for one, think it is funny that this change comes after the tournament.  Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Andy Landen
Battlestars Ex Cinere Scriptor
128
|
Posted - 2013.08.08 17:03:00 -
[112] - Quote
Dominix is in a good place for pve. Other drone ships like the Ishtar deserve similar bonuses.
Alliance tournaments are so contrived with the rules and bans as to render them an entirely different game than Eve Online.
10% bonus needs to remain. There is no reason why this bonus should change, except that you saw issues in the alliance tournaments. People will simply fly fewer dominix in pve with the 7.5% change.
Like your 4% resist nerf. Now fewer people fly the resist bonused ships in fleets. Not sure what good that did. Made logistics less relevant for those ships. Down with strategic ops, up with guerrilla warfare. I disagree, but whatever.
Just stop pretending that this isn't about your contrived alliance tournaments with all those stupid rules about less than 2 of one ship except when flagship or when flown upside down and sideways, etc.. If you are going to nerf stuff randomly, at least be honest with us about your reasons; this is about AT. Or if you prefer to attempt to fool us, at least wait a few months after AT has finished. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

Tikktokk Tokkzikk
Blackjack and Exotic Dancers
148
|
Posted - 2013.08.08 17:11:00 -
[113] - Quote
If this has to do with nullsec blobs, why not just remove drone assist instead? I don't really see the point of having it besides insta-locking gatecamps and AFK nullsec blobs. |

Mina Sebiestar
Mactabilis Simplex Cursus
395
|
Posted - 2013.08.08 17:16:00 -
[114] - Quote
Still horrible but better. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Oddsodz
Mind Games. Suddenly Spaceships.
67
|
Posted - 2013.08.08 17:22:00 -
[115] - Quote
I Don't like this at nerf at all.
Sentry drones are
1 - Stationary and can not move.
2 - Can be destroyed. Making the ship defenceless.
That is the balance of a Dommi, It's immobility and the fact that it can lose it Damage. No other ship has that issue. Try and stop a Maelstrom from shooting you by destroying its guns before the ship and see how that goes. |

Luscius Uta
Unleashed' Fury Forsaken Federation
53
|
Posted - 2013.08.08 17:25:00 -
[116] - Quote
Sounds like a fair change. But, why there's still a tracking bonus on Stabber Fleet Issue not in line with other ships? |

Sigras
Conglomo
495
|
Posted - 2013.08.08 17:59:00 -
[117] - Quote
Andy Landen wrote:Dominix is in a good place for pve. Other drone ships like the Ishtar deserve similar bonuses.
Alliance tournaments are so contrived with the rules and bans as to render them an entirely different game than Eve Online.
10% bonus needs to remain. There is no reason why this bonus should change, except that you saw issues in the alliance tournaments. People will simply fly fewer dominix in pve with the 7.5% change.
Like your 4% resist nerf. Now fewer people fly the resist bonused ships in fleets. Not sure what good that did. Made logistics less relevant for those ships. Down with strategic ops, up with guerrilla warfare. I disagree, but whatever.
Just stop pretending that this isn't about your contrived alliance tournaments with all those stupid rules about less than 2 of one ship except when flagship or when flown upside down and sideways, etc.. If you are going to nerf stuff randomly, at least be honest with us about your reasons; this is about AT. Or if you prefer to attempt to fool us, at least wait a few months after AT has finished. did you ever stop to consider that the goal of this nerf (or any nerf for that matter) is to get less people to fly the ship? did you ever consider that a ton of people fly that ship because it is too effective compared with the alternatives? or did you just ragepost because you want to fly a super effective ship?
TL;DR ever hear of something called balance? |

Deacon Abox
Justified Chaos
170
|
Posted - 2013.08.08 18:06:00 -
[118] - Quote
I don't know whether to be happy that you are responding to a perceived imbalance with a quick but small change (i.e. no longer letting a problem fester for years and then out comes a sledgehammer)
Or, whether to be upset that you are caving to nerf whining from people jumping up and down from a perceived imbalance in one pidly alliance tournament.
You see, it took you years of drake after drake after tengu after tengu after ecm boat contingent after ecm boat contingent to address any of those problems. Yet it seems one alliance tournament with heavy damp use, bam scripted damps. One alliance tournament with heavy Domi sentry use and bam Domi nerf.
CCP Y U no like the Gallente, but kept giving the Caldari pass after pass? (/:Damar Gallentius:) |

Roime
Ten Thousand Years Shinjiketo
3249
|
Posted - 2013.08.08 18:12:00 -
[119] - Quote
Irya Boone wrote:Really CCP ? again ?
you mess with drones and now with dominix
Why don't you just remove Gallente ships from the game?
The tracking bonus was too much, 7.5% is still fantastic.
Drones have only been buffed, just like the whole race. Idg what you're whining.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Psycros
Dynamic Industries Dynamic Industries Alliance
3
|
Posted - 2013.08.08 18:17:00 -
[120] - Quote
The fix to 90% of drone issues is simple, obvious and probably pure demonic heresy to some: allow drones to slowly repair their armor while in the bay. You can still lose them if you're not playing with both halves of your brain but this would allow for a lot of flexibility in balancing them. I wouldn't even be opposed to requiring a drone repair module to enable this ability, although if I'm losing a slot I'd want fairly decent repair speed, and I'd hope it would rep their hull as well. |
|

Jerick Ludhowe
trolllolcorp
519
|
Posted - 2013.08.08 18:22:00 -
[121] - Quote
Psycros wrote:The fix to 90% of drone issues is simple, obvious and probably pure demonic heresy to some: allow drones to slowly repair their armor while in the bay. You can still lose them if you're not playing with both halves of your brain but this would allow for a lot of flexibility in balancing them. I wouldn't even be opposed to requiring a drone repair module to enable this ability, although if I'm losing a slot I'd want fairly decent repair speed, and I'd hope it would rep their hull as well.
So long as the repair duration is quite lengthy do I agree with you.
|

Deacon Abox
Justified Chaos
171
|
Posted - 2013.08.08 18:23:00 -
[122] - Quote
True, there are so many problems with drones. Let's not fix any of them. Instead let's quickly respond to a vocal minority upset by one friggin alliance tournament, by nerfing them or the ships that use them.
Oh let's also further, but stealthily, nerf Command ships under the guise of a buff to them and nerf to Tech IIIs. Meanwhile not addressing the stupidity of off-grid ss'd tech IIIs . . .
Please balancing team don't continue down this road. I know I just posted kthxbye, but I'll always be back with a criticism. Sorry. |

Tobias Hareka
Republic Military School Minmatar Republic
72
|
Posted - 2013.08.08 18:31:00 -
[123] - Quote
Well, something is clearly OP when people want to keep it unchanged. |

Gorgoth24
Sickology
40
|
Posted - 2013.08.08 18:54:00 -
[124] - Quote
It's a relatively minor change and I see where it's coming from. But it's not exactly tin-foil-hattery to think ATXI was a contributing factor.
However, drone assist mechanics are far more of the problem then the tracking bonus itself. I realize this is all tangled up in old code, but it is the primary issue here imo |

uyguhb
Imperial Shipment Amarr Empire
9
|
Posted - 2013.08.08 19:07:00 -
[125] - Quote
Removing the dominix of the 1 thing making it unique. but lets put off working on drones until 2015  |

Deacon Abox
Justified Chaos
172
|
Posted - 2013.08.08 19:19:00 -
[126] - Quote
Gorgoth24 wrote:It's a relatively minor change and I see where it's coming from. But it's not exactly tin-foil-hattery to think ATXI was a contributing factor.
However, drone assist mechanics are far more of the problem then the tracking bonus itself. I realize this is all tangled up in old code, but it is the primary issue here imo Yes, clearly the biggest thing with drones that needs to be addressed is doing away with the ability to assign them. We don't want any more logi pilots getting on killmails.
However, don't stop there, they're too inexpensive. Especially the tech II and faction drones. Likewise no one worries about isk loss with drones because people can fit so many of them in their drones bays that they never run out. And the damn things have so many hitpoints they take forever to kill. Damn it's easier to target another ship's weapons and disable them than it is to kill a drone.
Additionally I've never seen a battlefield littered with drones. Drones not only left by ships that got blowed up, but also by nobody having to warp out to avoid getting blowed up. Noone is going to lose which are their sentrys if they are able to warp back to a battlefield. Conversely, I see people dropping their expensive tech II and faction guns and launchers throughout a battlefield all the time.
And just like any other weapon they can be overheated. And travel time is so much better than even missiles. Those damn drones zip around faster than a rocket. Even the heavy drones. Smarties are so much better for killing missiles than drones. This is not fair.
So yes, first priority should be to nerf the ability to assign drones. |

mama guru
Thundercats The Initiative.
143
|
Posted - 2013.08.08 19:23:00 -
[127] - Quote
Deacon Abox wrote:True, there are so many problems with drones. Let's not fix any of them. Instead let's quickly respond to a vocal minority upset by one friggin alliance tournament, by nerfing them or the ships that use them.  
7.5 % is fair, I honestly thought that 10% was out of control given the damage of sentries compared to turrets in the 50-100km range.
Still, the drone assist mechanic needs to stay unless you want to give me a 1000m3 dronebay and orbiting sentries. Having a maximum of 15 drones, which equates to 3 bombs or panic/bumped warpouts of ammunition is way to big a drawback to remove the assist mechanic. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Ju0ZaS
Mentally Assured Destruction
9
|
Posted - 2013.08.08 20:04:00 -
[128] - Quote
Seems fair. 10% per level on any bonus seems kind of too strong anyways. Well, perhaps not including the 10% bonuses on some of the creappy frigs. |

Lic Tarek
Storm of Souls Expeditionary Force
0
|
Posted - 2013.08.08 20:36:00 -
[129] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
I call shenanigans!!! The re-balance of tracking and optimal range bonuses are what make the Dominix a much more viable ship for all activities. The tank has always been solid on this ship but the DPS was always abysmal. When CCP rebalanced this ship it may have stepped on the toes of the god-awful looking Gila and the noble Ishtar. But lets be honest those ships are meant to be mobile and deadly. A battleship isnt necessarily highly mobile vs the rest of the fleet of eve online. This is why battleships are supposed to have strong tanks and moderate to good DPS. Take the rest of the "tiericided" Tier 1 battleships and try to make a case that the Domi pre-Odyssey could truely come close to matching those ships in DPS. You cant unless you faction fitted the ship. And lets be honest, before Odyssey, how many faction fit Domi's did you find on killboards? I like the Dominix the way it is. It is now TRUELY a drone boat with teeth. Nerf it and its not worth the 150 million isk it now runs for in Jita.
CCP, Please do not do this.
-Lic Tarek
P.S. For those of you that don't know what "Shenanigans" means:
shenanigans plural of she-+nan-+i-+gans (Noun)
1. Secret or dishonest activity or maneuvering. 2. Silly or high-spirited behavior; mischief. |

Maggeridon Thoraz
Anomalous Existence
67
|
Posted - 2013.08.08 20:47:00 -
[130] - Quote
with all this changes coming for 1.1 . when do we get td effecting missiles as promised for 1.0 odyssey. once 1.0 odyssey hit the streets you , ccp , told us its delayed to get used to the missiles nerfs that came with it ? . I think with with 1.1 coming enogh time passed already. |
|

Baren
Aura of Darkness Nulli Secunda
57
|
Posted - 2013.08.08 20:56:00 -
[131] - Quote
dislike, the drone mechanics are the problem, not the drones or bonuses them selves |

Gwen Ambraelle
Voodoo Children Workers Trade Federation
0
|
Posted - 2013.08.08 21:28:00 -
[132] - Quote
Just when you get the Domi working right, you make it sub par again....
Sentry Drones have enough disadvantages as it is, the 10% bonus was the only thing that made them worthwhile.
Sentries can be shot, turrets cannot. Sentries can't move, turrets can. Sentries can't be overheated, turrets can. Drone interface is awful.
IF you have a better drone interface AND make sentries follow the ship AND double their hitpoints MAYBE, just MAYBE we can talk about the range/tracking bonus, but until then, leave the bl**dy thing alone.
-1 for CCP Rise (whos other work I've largely been supportive of), this is just a knee jerk reaction to ppl screaming after the Alliance Tournament. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
517
|
Posted - 2013.08.08 21:33:00 -
[133] - Quote
Tobias Hareka wrote:Well, something is clearly OP when people want to keep it unchanged. If CCP announced tomorrow that they were nerfing all autocannon damage by 90%, the forums would collapse into some kind of black hole under the weight of all the hateposting. Clearly that means it's a change that needs to happen. EvE is supposed to suck.-á Wait . . . what was the question? |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
242
|
Posted - 2013.08.08 21:33:00 -
[134] - Quote
EvilweaselSA wrote: Could you add gun assist and missile assist in the meantime so other fleet comps can be equally free of individual effort in any way
You can't shoot the guns off of a ship, or a whole fleet in the case of a few bombs, so there are pros and cons here. And it's not like being an F1-monkey is terribly complicated... thhief ghabmoef |

Roime
Ten Thousand Years Shinjiketo
3250
|
Posted - 2013.08.08 21:34:00 -
[135] - Quote
Lic Tarek wrote: The tank has always been solid on this ship but the DPS was always abysmal
If by "abysmal" you mean the highest dps of any T1 subcap, then yes.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Omnathious Deninard
Novis Initiis
1436
|
Posted - 2013.08.08 21:51:00 -
[136] - Quote
Roime wrote:Lic Tarek wrote: The tank has always been solid on this ship but the DPS was always abysmal If by "abysmal" you mean the highest dps of any T1 subcap, then yes. I have to agree "Abysmal"=1500 DPS with its current iteration in a lolgank shield tanked fit.
The navy version will get up to 1700 DPs and have better tank. DED Complex Overhaul Idea - Ideas For Drone Improvement |

Michael Harari
Genos Occidere HYDRA RELOADED
649
|
Posted - 2013.08.08 22:04:00 -
[137] - Quote
CCP Rise wrote:Quote: (Remember how in the T1 BS changes thread people said that no-one would ever fly a Dominix over a Geddon?) Glad someone else remembers this =)
(From the bs balancing thread)
Michael Harari wrote: If anything, the domi is too strong, tracking and range bonused sentries will make mincemeat out of all sorts of things.
|

Liang Nuren
Heretic Army Heretic Initiative
3770
|
Posted - 2013.08.08 22:11:00 -
[138] - Quote
Veshta Yoshida wrote:mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit it is a little suspect, not as if people didn't question the wisdom of the 10% bonus prior to implementation. He is however probably telling the truth when he says the tourny was not the deciding factor, but there is no way it was not a contributing factor. Main thing is likely the FC assigned sentries from blobs in null that I hear is all the rage and has spawned Goddess knows how many threads to date.
I'm just remembering the damp nerf that was announced right after the alliance tournament. What was it, 10 damp Caracals rocked a more traditional team in the final round and the dev in question was pissed. Not long afterwards Damps were nerfed into ******* oblivion.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Omnathious Deninard
Novis Initiis
1436
|
Posted - 2013.08.08 22:22:00 -
[139] - Quote
I could be wrong but I believe in the BS thread it was proposed to give the Dominix 10% to drone damage, HP, and optimal and then as its second bonus +5% drone tracking and microwarp velocity DED Complex Overhaul Idea - Ideas For Drone Improvement |

Voith
Republic Military School Minmatar Republic
143
|
Posted - 2013.08.08 22:57:00 -
[140] - Quote
Veshta Yoshida wrote:mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit it is a little suspect, not as if people didn't question the wisdom of the 10% bonus prior to implementation. He is however probably telling the truth when he says the tourny was not the deciding factor, but there is no way it was not a contributing factor. Main thing is likely the FC assigned sentries from blobs in null that I hear is all the rage and has spawned Goddess knows how many threads to date. The Ishtar was showing a 7.5% bonus before the Tournament. |
|

Stridsflygplan
Tigers in the Snow Nyratic
64
|
Posted - 2013.08.08 22:59:00 -
[141] - Quote
Nice to see CCP being able to revisit and balance ships again just after they have been worked on. proves that CCP is actively looking at ships so they are working properly and are not to good/bad. When it comes to drones, I just want a new UI for them so they are easier to deal with. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1747
|
Posted - 2013.08.08 23:00:00 -
[142] - Quote
Boooooooooooo. Now it can't hit anything. Save the Domi model! Spacewhales should be preserved. |

Endeavour Starfleet
916
|
Posted - 2013.08.08 23:13:00 -
[143] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
How about NO!!!!!!!!!!!!!!!!!!!!!!!!!
Drones have MANY disadvantages. They are the only weapon system that can be removed from the player using them and you are comparing them to turrets? What is wrong with CCP these days?
Please say you will not implement this. This is yet another HUGE nerf to those who bothered to focus their training and you are basically telling newer players to not bother focusing their skills because they are just going to be nerfed anyway.
Seriously what is the point of playing this game when you are doing things like this CCP Rise? You took a giant step forward with the changes to industral craft yet with this change the game is running backwards.
Why are you spending valuable development time nerfing ships you have JUST recently fixed? Why should the players find this acceptable?
Don't do this. Please say this is not happening. |

Sigras
Conglomo
495
|
Posted - 2013.08.08 23:34:00 -
[144] - Quote
^^ So you would rather have the old CCP back where they would just balance change something and forget about it for 3-6 years?
(cough)Eos(cough) |

Goldensaver
ArTech Expeditions
221
|
Posted - 2013.08.08 23:38:00 -
[145] - Quote
Man, so many tears in this thread. At this rate there'll be enough to fill my stores. I'm actually quite appreciate of this change. It brings them more in line but still leaves them with advantages over turrets. |

Endeavour Starfleet
916
|
Posted - 2013.08.08 23:43:00 -
[146] - Quote
Goldensaver wrote:Man, so many tears in this thread. At this rate there'll be enough to fill my stores. I'm actually quite appreciate of this change. It brings them more in line but still leaves them with advantages over turrets.
In my opinion you have not spent the time training to use the ship properly. You simply do not understand how easy it is to remove a Domi's ability to do DPS. And neither does CCP in my opinion.
Instead of actually putting in the development time to fix drone UI weaknesses, change NPC aggro so that drones aren't primaried by them right off the bat. Or you know making changes to the game that are actually wanted "Like Logi on killmails" They decide to simply nerf the Domi and done with it?
For someone like me who actually had patience. Who actually bothererd to wait until I had the skill to make use of this ship. Why should I find this change acceptable? Why should I accept CCP comparing drones to turrets? |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
58
|
Posted - 2013.08.08 23:46:00 -
[147] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
What a crock of sh*t. You say in your post that the Domi is not OP, so why in the hell are you nerfing it? This nerfing you guys do just for the sake of nerfing is a crock. Things should not be nerfed unless they are OP/gamebreaking. Every nerf devalues the training people did for these ships modules.
How can you justify making this change just 2 months after the new bonuses when you yourself say the Domi "hasn't been oppressively powerful". So good in PvE, not OP in PvP is a reason for a nerf now? |

Endeavour Starfleet
916
|
Posted - 2013.08.08 23:47:00 -
[148] - Quote
Sigras wrote:^^ So you would rather have the old CCP back where they would just balance change something and forget about it for 3-6 years?
(cough)Eos(cough)
The Domi is balanced with a 10 percent bonus. There are so many other ships in the game that need a balance pass and the Domi is not one of them. Especially when removing their DPS is EASY compared to removing DPS of a turret or missile ship.
So yes It could have stood that way for 3-6 years and been fine. Only fools were complaining about the domi and it is saddening to see CCP accepting the arguement of fools instead of focusing development time on aspects of the game that need changing now. (Logistics need so much development time) |

Irya Boone
TIPIAKS
237
|
Posted - 2013.08.09 00:24:00 -
[149] - Quote
I don't really understand the need of nerfing of Gallente ships , when you "balanced the BS" you put some EWar bonus on other BS of the other races but ... Gallente NO.
We Have to get close to do some good damage but our PvP tank is generally passive armor tanking ...so making your ship an anvil...
railguns ... don't even talk about it ....( except some mega fit )
And we had domi with sentries ... and now because of your ****** tournament you nerf it too.. what's wrong with you people
For years we are asking for some changes and you don't give a **** .. but you spend Dev time on things NO ONE ASK YOU... i don't get
Really ..THX ccp
and for god sake be honest and tell people to stop skilling drones or Gallente ships because you don't like them
ps: don't forget to make the Domi uglier , and more uglier too!!! RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.09 00:45:00 -
[150] - Quote
Endeavour Starfleet wrote:Sigras wrote:^^ So you would rather have the old CCP back where they would just balance change something and forget about it for 3-6 years?
(cough)Eos(cough) The Domi is balanced with a 10 percent bonus. There are so many other ships in the game that need a balance pass and the Domi is not one of them. Especially when removing their DPS is EASY compared to removing DPS of a turret or missile ship. So yes It could have stood that way for 3-6 years and been fine. Only fools were complaining about the domi and it is saddening to see CCP accepting the arguement of fools instead of focusing development time on aspects of the game that need changing now. (Logistics need so much development time) Logistics aren't even up on the table yet and I severely doubt that this is taking any real amount of time save looking over the usage and effectiveness of the ship on TQ, which is what they should be doing anyways. The revised bonus leaves you at 87% of the effect in range and tracking you had before and the ship was useable even before that bonus was applied. A single Omni tracking link more than makes up the loss.
Edit: Math Fail, I compared lvl 5 of the current to lvl 4 of the revised, you're actually getting ~92% range |
|

Rain6638
Team Evil
573
|
Posted - 2013.08.09 00:49:00 -
[151] - Quote
lol i don't mind. for what it's worth, I just want you to know you had me going until this:
CCP Rise wrote: In case some of you think this is a reaction to the way the Domi performed in the alliance tournament
[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |

Endeavour Starfleet
916
|
Posted - 2013.08.09 01:01:00 -
[152] - Quote
Tyberius Franklin wrote:Endeavour Starfleet wrote:Sigras wrote:^^ So you would rather have the old CCP back where they would just balance change something and forget about it for 3-6 years?
(cough)Eos(cough) The Domi is balanced with a 10 percent bonus. There are so many other ships in the game that need a balance pass and the Domi is not one of them. Especially when removing their DPS is EASY compared to removing DPS of a turret or missile ship. So yes It could have stood that way for 3-6 years and been fine. Only fools were complaining about the domi and it is saddening to see CCP accepting the arguement of fools instead of focusing development time on aspects of the game that need changing now. (Logistics need so much development time) Logistics aren't even up on the table yet and I severely doubt that this is taking any real amount of time save looking over the usage and effectiveness of the ship on TQ, which is what they should be doing anyways. The revised bonus leaves you at 87% of the effect in range and tracking you had before and the ship was useable even before that bonus was applied. A single Omni tracking link more than makes up the loss. Edit: Math Fail, I compared lvl 5 of the current to lvl 4 of the revised, you're actually getting ~92% range
This is indeed not taking any real time. Not any proper time at all looking at the realistic use of this ship as opposed to a stupid tournament.
The nerfs have to stop now. You let this change go through on this already balanced ship. And it will be Drake 2.0 The Domi will be the cause of all EVE Online's ills and then CCP will be more than happy to nerf it again and again.
The Domi is being turned into a scapegoat. And I do not accept that. |

Louis Robichaud
Red Federation RvB - RED Federation
0
|
Posted - 2013.08.09 01:06:00 -
[153] - Quote
This is a fairly minor tweak - not earth shattering by any mean.
That being said... I was a bit leery of the previous domi re-balanced because it really shoved it in the "sentry drone boat" mold, removing flexibility. But at least it could do that role very well. Nerfing that weakens the ship - it's not like the domi won't be using sentries.
And yes sentries are potent, but they are also a pain in the butt to use for several reasons outlined in this thread already.
CCP Rise, do you have statistics on dominix usage, damage inflicted etc? Or is this nerf - well tweak - more of a gut feeling thing? |

Kristina Rin
Callide Vulpis Curatores Veritatis Alliance
4
|
Posted - 2013.08.09 01:24:00 -
[154] - Quote
now i have to buy one more Federation Omni ...
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.09 01:29:00 -
[155] - Quote
Endeavour Starfleet wrote: This is indeed not taking any real time. Not any proper time at all looking at the realistic use of this ship as opposed to a stupid tournament.
The nerfs have to stop now. You let this change go through on this already balanced ship. And it will be Drake 2.0 The Domi will be the cause of all EVE Online's ills and then CCP will be more than happy to nerf it again and again.
The Domi is being turned into a scapegoat. And I do not accept that.
What loss is it suffering from real use? If you don't like it try forming a coherent counter argument rather than spewing paranoid delusions that CCP is out to get a ship that hasn't been the focus of any such attention. All you're doing so far is further proving that CCP not acting on every bit of feedback from all the players is the best thing they can do. |

uyguhb
Imperial Shipment Amarr Empire
10
|
Posted - 2013.08.09 01:34:00 -
[156] - Quote
Omnathious Deninard wrote:Roime wrote:Lic Tarek wrote: The tank has always been solid on this ship but the DPS was always abysmal If by "abysmal" you mean the highest dps of any T1 subcap, then yes. I have to agree "Abysmal"=1500 DPS with its current iteration in a lolgank shield tanked fit. The navy version will get up to 1700 DPs and have better tank.
and a typhoon cant get that?
|

Endeavour Starfleet
916
|
Posted - 2013.08.09 01:37:00 -
[157] - Quote
What feedback where they getting to start? Where were the countless topics saying "OMFG DAT DOMI TOO GOOD NERF IT NAO!!!111"
Who asked them to make this change? Especially when there have been countless topics to do something about the ability to AFK while cloaked, Logi UI issues and lack of Killboard, Drone UI, etc..
We were idiots when we thought the first nerf to the Drake was going to be anything but a long line of blame the Drake for everything. And now we want the Domi to be that again? I think not. Stop the nerf to an already balanced ship now and it won't be further nerfed later.
This is an unwanted, pointless change that further punishes those who bother to train to actually fly these ships. On a ship that is already balanced.
It is a complete waste of development resources when far more important changes need the time now. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
410
|
Posted - 2013.08.09 01:40:00 -
[158] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
FINALLY, F*CK YES
I can't tell you HOW many times I have been 1 or 2 shotted by Domis when I'm in a 7km/s frig with max transversal. This OP bonus will finally make it so frigate pilots are viable if a Dominix is on field.
EDIT: lol @ all the butthurt domi pilots who are sad that they won't get easy kills
Sentry drones can't be tracking disrupted, this ship was completely OP before this nerf |

uyguhb
Imperial Shipment Amarr Empire
10
|
Posted - 2013.08.09 01:46:00 -
[159] - Quote
So the ishtar has 7 drone bonuses with with T2 resists on a cruiser but you cant just leave the domi in the solid sniper role it is in?
When are you going to change the drone mechanics themselves? how come there is no proper "watchlist" for my fragile, immobile drones? (which still doesnt have a module for health)
Change the tracking if you must But leave the range alone. |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
31
|
Posted - 2013.08.09 01:49:00 -
[160] - Quote
fu-ük you - it's a carrier - it should be good at hitting everything. The one BS that's not afraid of smaller ships . In fact all BS's should get a drone bonus just for being slow and fat. I can just imagine: 50% to speed and tracking of drones for all BS's - that intie will think twice before trying to sink my BS. |
|

Omnathious Deninard
Novis Initiis
1436
|
Posted - 2013.08.09 01:54:00 -
[161] - Quote
uyguhb wrote:Omnathious Deninard wrote:Roime wrote:Lic Tarek wrote: The tank has always been solid on this ship but the DPS was always abysmal If by "abysmal" you mean the highest dps of any T1 subcap, then yes. I have to agree "Abysmal"=1500 DPS with its current iteration in a lolgank shield tanked fit. The navy version will get up to 1700 DPs and have better tank. and a typhoon cant get that? I suppose it is possible but you won't like what you need to do it, you are looking at 4 BCUs, 3 DDAs, 4 Ogre IIs, and high damage torpedoes. Your Mids would need to be a microwarpdrive, 2x TP, and 2x SW to catch and apply and damage to your target. As probably a fitting rig or two. DED Complex Overhaul Idea - Ideas For Drone Improvement |

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.09 01:55:00 -
[162] - Quote
Endeavour Starfleet wrote:What feedback where they getting to start? Where were the countless topics saying "OMFG DAT DOMI TOO GOOD NERF IT NAO!!!111"
Who asked them to make this change? Especially when there have been countless topics to do something about the ability to AFK while cloaked, Logi UI issues and lack of Killboard, Drone UI, etc..
We were idiots when we thought the first nerf to the Drake was going to be anything but a long line of blame the Drake for everything. And now we want the Domi to be that again? I think not. Stop the nerf to an already balanced ship now and it won't be further nerfed later.
This is an unwanted, pointless change that further punishes those who bother to train to actually fly these ships. On a ship that is already balanced.
It is a complete waste of development resources when far more important changes need the time now. Make up your mind, do you really think this is taking any real time or not? Do you also think that rewriting of cloaking mechanics or reworking the UI falls under the same devs? Keep in mind that if those aren't what they do then no amount of task they work on will bring those things closer or push them farther from being complete. No matter how important, it needs to be in the hands of devs which work with those mechanics, not the balance devs.
Also your logic regarding the nerf fails. A ship can't be effectively used as a balancing scapegoat unless there is an abundance of negative feedback. But as you point out that isn't the case. That makes the domi a terrible candidate as a target for new nerfs for any conceivable purpose other than genuine balance passes. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
8
|
Posted - 2013.08.09 02:15:00 -
[163] - Quote
good new but drone assist must be also nerfed.
|

uyguhb
Imperial Shipment Amarr Empire
10
|
Posted - 2013.08.09 02:27:00 -
[164] - Quote
Nyancat Audeles wrote:CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE. FINALLY, F*CK YES I can't tell you HOW many times I have been 1 or 2 shotted by Domis when I'm in a 7km/s frig with max transversal. This OP bonus will finally make it so frigate pilots are viable if a Dominix is on field. EDIT: lol @ all the butthurt domi pilots who are sad that they won't get easy kills Sentry drones can't be tracking disrupted, this ship was completely OP before this nerf
actually the drones can be tracking disrupted and sentries cant hit small ships orbiting the sentries close range. which allows the sentry drones to be killed.
|

uyguhb
Imperial Shipment Amarr Empire
10
|
Posted - 2013.08.09 02:29:00 -
[165] - Quote
just leave the optimal range alone. nerf the tracking so people will stop using it as an excuse for them being bad pilots. |

Groggmite
The Flying Tigers Tribal Band
0
|
Posted - 2013.08.09 02:34:00 -
[166] - Quote
Boo for this idea. I left eve when you nerfed my primary sniper ship the Tempest for 3 years. Now i return and find the Domi an excellent sniper ship with sentry drones. This is not a easy ship to fly because sentry drones have drawbacks: YOU CAN'T MOVE them. So you are a sitting duck.
Why is an Ishtar having cruiser speed with all kinds of drone bonuses and resists? ishtars have multiple roles. So do other battleships. Domis have one role, a sniper ship. So don't nerf a ship that has a limited role. Lets all fly Ishtars so you can nerf them instead. :) Leave the Dominix alone.
|

uyguhb
Imperial Shipment Amarr Empire
10
|
Posted - 2013.08.09 02:37:00 -
[167] - Quote
Omnathious Deninard wrote:uyguhb wrote:Omnathious Deninard wrote:Roime wrote:Lic Tarek wrote: The tank has always been solid on this ship but the DPS was always abysmal If by "abysmal" you mean the highest dps of any T1 subcap, then yes. I have to agree "Abysmal"=1500 DPS with its current iteration in a lolgank shield tanked fit. The navy version will get up to 1700 DPs and have better tank. and a typhoon cant get that? I suppose it is possible but you won't like what you need to do it, you are looking at 4 BCUs, 3 DDAs, 4 Ogre IIs, and high damage torpedoes. Your Mids would need to be a microwarpdrive, 2x TP, and 2x SW to catch and apply and damage to your target. As probably a fitting rig or two. you cant try to use on paper dps then throw in things like TP's mwd.... same for a domi....a shield tanked domi or sin with just damage mods is not overpowered at all. high damage with a very short range against big targets? sure but ehp is still garbage |

Javon Bars
FinFleet Northern Coalition.
8
|
Posted - 2013.08.09 03:06:00 -
[168] - Quote
This is a welcome change, it doesn't change domi fleets much though but I understand that nerfing the drone assist mechanic on subcaps should be part of a drone change on a wider scale. |

Mike Voidstar
Voidstar Free Flight Foundation
237
|
Posted - 2013.08.09 03:51:00 -
[169] - Quote
It's not terrible, but of all the problems drones have, the only thing getting fixed is the one thing they are finally doing well?
Can we at least consider a speed bonus added to the tracking/range bonus in the name of drone damage application? |

Goldensaver
ArTech Expeditions
221
|
Posted - 2013.08.09 04:03:00 -
[170] - Quote
Bigg Gun wrote:fu-ük you - it's a carrier - it should be good at hitting everything. The one BS that's not afraid of smaller ships . In fact all BS's should get a drone bonus just for being slow and fat. I can just imagine: 50% to speed and tracking of drones for all BS's - that intie will think twice before trying to sink my BS.
And this is what's wrong with the world. Everybody wants a solo pwnmobile that can win against everything but overwhelming odds. No paper, we just want rocks. I for one am happy. The tracking is nasty on these things, and the damage and projection is fantastic. It's like lasers if you couldn't damp them, couldn't TD them (unless you have 5 for each ship, and they don't use cap all and have better tracking, all in exchange for being immovable and destructible... all in all I think it's pretty fair, and that's with the nerf. |
|

yafes han
Astral Command Nulli Secunda
3
|
Posted - 2013.08.09 04:26:00 -
[171] - Quote
Domi nerf was pretty much expected but this nerf train should not touch drone asist at all. Drone asist is one of the few ways to deal with blobs, guess who would benefit from such a nerf. |

Rowells
Unknown Soldiers Against ALL Authorities
77
|
Posted - 2013.08.09 05:22:00 -
[172] - Quote
maCH'EttE wrote:CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE. Dont you guys test this cr__ before putting it out and than having the smart idea that is OP and than changing it again. Its nice to see my montly money going to good work. You sound like some grumpy taxpayer. Not every instance can be tested for. |

Daisai
Daisai Investments.
130
|
Posted - 2013.08.09 05:48:00 -
[173] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
Right.. not changing this after the "tournament".. You just didn't know its optimal range and tracking before it was used there and also never knew what remote sensor damps did. Like no one has ever used the dominix in fleets before this "tournamant".
Not like this was tested on the sisi before the buff to the dominix went to TQ. |

Louis Robichaud
Red Federation RvB - RED Federation
1
|
Posted - 2013.08.09 06:00:00 -
[174] - Quote
Goldensaver wrote:Bigg Gun wrote:fu-ük you - it's a carrier - it should be good at hitting everything. The one BS that's not afraid of smaller ships . In fact all BS's should get a drone bonus just for being slow and fat. I can just imagine: 50% to speed and tracking of drones for all BS's - that intie will think twice before trying to sink my BS. And this is what's wrong with the world. Everybody wants a solo pwnmobile that can win against everything but overwhelming odds. No paper, we just want rocks. I for one am happy. The tracking is nasty on these things, and the damage and projection is fantastic. It's like lasers if you couldn't damp them, couldn't TD them (unless you have 5 for each ship, and they don't use cap all and have better tracking, all in exchange for being immovable and destructible... all in all I think it's pretty fair, and that's with the nerf.
Being immobile is a pretty freaking big drawback.
I do agree on the desire for a "I win!!!" ship to be ridiculous though. I guess I just don't agree the nerf was needed, but I'm thankful it's a small one |

Bill Saisima
State War Academy Caldari State
0
|
Posted - 2013.08.09 08:45:00 -
[175] - Quote
Damn, I knew goons are good at social engineering but didn't think they can manipulate CCP so quickly. |

Roime
Ten Thousand Years Shinjiketo
3252
|
Posted - 2013.08.09 09:01:00 -
[176] - Quote
You are in State War Academy, you don't even know that "goons" means. Go rescue the damsel or whatever it is that you npc corp failures do all day and keep your ******** views in your retardchat.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

The Spod
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.08.09 09:10:00 -
[177] - Quote
Not fully thought out, as the sentry bonuses are rather streamlined.
Dominix is a battleship, give it a suitable niche. Ishtar is a cruiser, give it a suitable niche.
Dominix: 15% heavy and sentry drone damage per level, 10% range per level Ishtar: 10% all drone damage per level, 10% tracking and 5% range per level. |

Irya Boone
TIPIAKS
239
|
Posted - 2013.08.09 09:21:00 -
[178] - Quote
Yep dominix is a BS with no ewar bonus , and it's a drone Boat and heavy really heavy drone boat.
Give the domi the proper bonus.
Drone speed , optimal Range ,damage bonuses
and why not for a change a Really Big Bonus to Ewar drones ( because except for ecm drones , people don't really use TD or SD drones )
RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Tobias Hareka
Republic Military School Minmatar Republic
72
|
Posted - 2013.08.09 09:27:00 -
[179] - Quote
Irya Boone wrote:and why not for a change a Really Big Bonus to Ewar drones ( because except for ecm drones , people don't really use TD or SD drones )
Someone didn't watch AT it seems. That neut drone cloud was brilliant.  |

per
Terpene Conglomerate
0
|
Posted - 2013.08.09 09:27:00 -
[180] - Quote
Gwen Ambraelle wrote: Sentry Drones have enough disadvantages as it is, the 10% bonus was the only thing that made them worthwhile.
Sentries can be shot, turrets cannot. Sentries can't move, turrets can. Sentries can't be overheated, turrets can. Drone interface is awful.
well, i was using sentry domi long before everyone was flying it(back then ppl mostly used heavies) and i stil fly it ... when i first saw those changes to optimal and tracking i was like: "oh wow, this ship was op and now it will be even more op" (though not many ppl flew it) so this reduction of late is quite ok imho, even though i might not like it i definitely agree with it (yes i dont like that everyone is flying my favourite ship now)
while you listed some cons of sentries i would add some pros aswell:
you cant jamm those (not even talking about other ew) ... once they are out and locked on right target, you dont care about ew and the rest, if you are in gang, you can assist them to someone who isnt jammed for retargeting - easy you can assist them, you cant do this with guns you can unload them for example on gate and fly 100km away to be out of danger andstill be effective(not needed with those optimals now though) no need for ammo + no reload delay, though they have some delay before first shot
im not saying sentries dont have cons but i think its good to mention pros aswell to stay objective here
main problem for me is, ccp are giving bonuses for drones to other races aswell (show me lasers on gallente ships) bonuses for drones should stay mostly for gallente, but now is too late i think and ccp probably know better what their are doing (atleast i hope so a little bit), bad thing for me is that ccp are giving everything to all races, but thats for other thread |
|

Irya Boone
TIPIAKS
241
|
Posted - 2013.08.09 09:32:00 -
[181] - Quote
Tobias Hareka wrote:Irya Boone wrote:and why not for a change a Really Big Bonus to Ewar drones ( because except for ecm drones , people don't really use TD or SD drones ) Someone didn't watch AT it seems. 
No sorry .. i was tryng to explain to my opponents ...
Once the word is given, teams warp in to the beacon at a range of their choosing, up to a maximum of 50 km. Team members are allowed to warp in at different ranges.
The arena will measure 125 km radius around the central beacon.
The host will begin a countdown. When the countdown ends, the host will break target locks of all ships in the arena.
If a player warps out/leaves the arena, his/her ship will be destroyed. This includes disconnection emergency warps. This rule is in effect before and during the match.
Warping within the arena is NOT allowed.
Dropping cargo containers or other anchorable items is NOT allowed. Dropping regular jettison containers is allowed.
The following restrictions are in place after teams warp to the arena beacon, until the match begins:
Locking players before the match starts is NOT allowed. Activating aggressive or targeted modules before the match starts is NOT allowed. Launching drones before the match starts is NOT allowed. Moving before the match starts is NOT allowed.
Boarding a ship during the match is not allowed.
you Know ... real daily pvp where people use a lot of TD , SD, EN drones .... everyday .....!!
and per you made a point drones are for gallente ships and now with have almost the same bonus like other races. RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Tobias Hareka
Republic Military School Minmatar Republic
72
|
Posted - 2013.08.09 09:49:00 -
[182] - Quote
Irya Boone wrote:No sorry .. i was tryng to explain to my opponents ...
Who says you can't do what Verge did in this match ... everyday!
http://www.youtube.com/watch?v=FVgki6chF7g |

Marc Callan
Interstellar Steel Templis Dragonaors
257
|
Posted - 2013.08.09 09:49:00 -
[183] - Quote
Haven't had a chance to fly the Odyssey 1.0 Dominix yet, so I can't really offer an opinion on that front.
However, on the issue of the bonus: apparently what we refer to as "bonus" comes from the Latin bonum, a good thing ("bonus" in Latin meant a good man), the plural of which was bona. English being the way it is, things kind of evolved, to the point where "bonuses" became an acceptable plural for "bonus".
More importantly, the plural of "Dominix" is "potatoes". "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

Sigras
Conglomo
495
|
Posted - 2013.08.09 09:54:00 -
[184] - Quote
Endeavour Starfleet wrote:What feedback where they getting to start? Where were the countless topics saying "OMFG DAT DOMI TOO GOOD NERF IT NAO!!!111"
Who asked them to make this change? Especially when there have been countless topics to do something about the ability to AFK while cloaked, Logi UI issues and lack of Killboard, Drone UI, etc.. people dont usually ask for a nerf to cheap easy to fly easy to train for super OP ships, they just usually fly them.
also you are really an idiot if you think the same person making balance changes would also be making UI changes or code changes.
Endeavour Starfleet wrote:We were idiots when we thought the first nerf to the Drake was going to be anything but a long line of blame the Drake for everything. And now we want the Domi to be that again? I think not. Stop the nerf to an already balanced ship now and it won't be further nerfed later.
This is an unwanted, pointless change that further punishes those who bother to train to actually fly these ships. On a ship that is already balanced.
It is a complete waste of development resources when far more important changes need the time now. you think it is balanced they think it is not, and considering they: #1 dont have a vested interest in the dominix like you do #2 have more metrics to look at than you do #3 are both experienced PvPers
theyre probably right.
Also, I love how you think development resources are this magical liquid resource that can quickly be re-purposed to whatever you think is necessary . . . please tell me how the drone UI will be helped by CCP Fozzie and Rise twiddling their thumbs not doing anything because thats about how much influence they have over the drone UI |

Brakko Mussua
Pator Tech School Minmatar Republic
0
|
Posted - 2013.08.09 10:28:00 -
[185] - Quote
CCP Rise thinking anyone cares for his ******** WoW Arenas and nerfinf everyone sandbox because of a ******** event no oenc ares about... way to go ccp.. |

Lord Road
Ordo Drakonis Nulli Secunda
1
|
Posted - 2013.08.09 10:29:00 -
[186] - Quote
Can you please rename this thread into:
"CCP Mittani wants N3 domi fleets out of the picture" ?
that's better, thank you https://forums.eveonline.com/default.aspx?g=posts&t=236988&find=unread |

Artimis kraw
Calamitous-Intent
12
|
Posted - 2013.08.09 10:45:00 -
[187] - Quote
Altaen wrote:I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range.
Thing is, I strongly believe this massive power is well-balanced by the fact that sentry drones are stationary.
If you need to move about the battlefield to tackle things, mitigate damage, provide RR, leave grid and return, etc, you are making the decision to leave the vast majority of your DPS behind if the battle suddenly moves to another grid, or forcing yourself/your fleet to have to slowboat to your sentries and pick them up before you can participate at the battle's new location.
Considering this weakness of a Dominix-based fleet comp, it's okay that their damage projection and tracking are a little OP.
I would understand reducing the range and tracking if there are plans to make sentry drones move at even half the speed of heavies, but assuming they will remain stationary, at least in regards to their use on battleships (carriers are a different story entirely) I think it's perfectly okay for them to be extremely powerful on a single battleship platform.
And in regards to the AT... the very fact that the entire engagement is forced to take place on a single grid is why the Dominix was a bit overpowered. This isn't how fights on TQ work, so I disagree with the nerf. Just make it more expensive on points for future tournaments, nbd.
^ man speaks the truth. |

Hell Bitch
Imperial Academy Amarr Empire
5
|
Posted - 2013.08.09 10:47:00 -
[188] - Quote
Marc Callan wrote:
More importantly, the plural of "Dominix" is "potatoes".
And we have a winner!! 
Thread closed |
|

CCP Rise
C C P C C P Alliance
2189

|
Posted - 2013.08.09 11:27:00 -
[189] - Quote
Quote:I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range.
You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
|
|

DP Lip
Evolution The Retirement Club
0
|
Posted - 2013.08.09 11:28:00 -
[190] - Quote
right.... sentry's drones dominated the tournament and this nerf is good  |
|

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
59
|
Posted - 2013.08.09 11:29:00 -
[191] - Quote
Sigras wrote: you think it is balanced they think it is not, and considering they: #1 dont have a vested interest in the dominix like you do #2 have more metrics to look at than you do #3 are both experienced PvPers
theyre probably right.
No, they are not right. Or at least they haven't bothered to provide any evidence that suggests that they are. I spent 20+ days training Gallente BS 5 based on the ship bonuses presented by CCP in the BS rebalance. Rise spent 20 seconds writing a post here saying that they are reducing the bonus basically because they can even though he said himself "The Dominix hasn't been oppressively powerful". Yeah, that sounds like something that needs a nerf.
I understand at times nerfs are necessary. Sometimes CCP implements something on TQ while its still half-baked (SCs, Titans, etc) and sometimes a mechanic is broken or a set of modules is so powerful its game breaking and needs to be adjusted (remote doomsday, nano age). But to nerf the Dominix, without any reason listed to justify it, while none of the other recently rebalanced battleships are being adjusted, is unacceptable.
Rise, if you are going to do this I expect you to at least put an hour into a decent post in this thread to justify why the change is being made. Show us the stats/metrics/information that you have that show why this bonus change is necessary.
CCP Rise wrote: You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
Please explain to me how any of this translates into a need to adjust the bonus, because all of this sounds to me like more "we are changing this because we can, not because its breaking the game". Yes, the Dominix has more bonus to its primary weapons. Its primary weapons also have a lot of disadvantages that other weapon types do not have. The turrets on your Mega or Mael cannot be destroyed and dont require you to sit still to use them. Also, the Domi has no other weapon bonuses, have you thrown 4-5 unbonused guns on a ship and seen what kind of dps increase that is? Its basically useless. |

Hell Bitch
Imperial Academy Amarr Empire
6
|
Posted - 2013.08.09 11:36:00 -
[192] - Quote
amurder Hakomairos wrote:Sigras wrote: you think it is balanced they think it is not, and considering they: #1 dont have a vested interest in the dominix like you do #2 have more metrics to look at than you do #3 are both experienced PvPers
theyre probably right.
No, they are not right. Or at least they haven't bothered to provide any evidence that suggests that they are. I spent 20+ days training Gallente BS 5 based on the ship bonuses presented by CCP in the BS rebalance. Rise spent 20 seconds writing a post here saying that they are reducing the bonus basically because they can even though he said himself "The Dominix hasn't been oppressively powerful". Yeah, that sounds like something that needs a nerf. I understand at times nerfs are necessary. Sometimes CCP implements something on TQ while its still half-baked (SCs, Titans, etc) and sometimes a mechanic is broken or a set of modules is so powerful its game breaking and needs to be adjusted (remote doomsday, nano age). But to nerf the Dominix, without any reason listed to justify it, while none of the other recently rebalanced battleships are being adjusted, is unacceptable. Rise, if you are going to do this I expect you to at least put an hour into a decent post in this thread to justify why the change is being made. Show us the stats/metrics/information that you have that show why this bonus change is necessary.
Dude, chill.
I'm in the same boat (well my main is) having just trained Gallente battleship V, and even after this 'nerf' the Domi will still be one of the most bitching battleships ever.
If the Domi wasn't changed how many other drone baots would you see, even if you'd have previously used an Ishtar for something you'd be trying to use a Domi in the same role, just because the un nerfed bonuses were that much stronger.
Drone pilots need something other than a Domi to use, and boosting all other drone ships up to the Domis level just to remain competitive would just be ********. It had to happen. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
8
|
Posted - 2013.08.09 11:45:00 -
[193] - Quote
amurder Hakomairos wrote:Sigras wrote: you think it is balanced they think it is not, and considering they: #1 dont have a vested interest in the dominix like you do #2 have more metrics to look at than you do #3 are both experienced PvPers
theyre probably right.
No, they are not right. Or at least they haven't bothered to provide any evidence that suggests that they are. I spent 20+ days training Gallente BS 5 based on the ship bonuses presented by CCP in the BS rebalance. Rise spent 20 seconds writing a post here saying that they are reducing the bonus basically because they can even though he said himself "The Dominix hasn't been oppressively powerful". Yeah, that sounds like something that needs a nerf. I understand at times nerfs are necessary. Sometimes CCP implements something on TQ while its still half-baked (SCs, Titans, etc) and sometimes a mechanic is broken or a set of modules is so powerful its game breaking and needs to be adjusted (remote doomsday, nano age). But to nerf the Dominix, without any reason listed to justify it, while none of the other recently rebalanced battleships are being adjusted, is unacceptable. Rise, if you are going to do this I expect you to at least put an hour into a decent post in this thread to justify why the change is being made. Show us the stats/metrics/information that you have that show why this bonus change is necessary. CCP Rise wrote: You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
Please explain to me how any of this translates into a need to adjust the bonus, because all of this sounds to me like more "we are changing this because we can, not because its breaking the game". Yes, the Dominix has more bonus to its primary weapons. Its primary weapons also have a lot of disadvantages that other weapon types do not have. The turrets on your Mega or Mael cannot be destroyed and dont require you to sit still to use them. Also, the Domi has no other weapon bonuses, have you thrown 4-5 unbonused guns on a ship and seen what kind of dps increase that is? Its basically useless.
Because you have to much tracking. Now you have the BS tanking and the cruiser tracking. The result is very simple to understand, you can one shoot about all freg size in afterburner (add in middle slot some target painter, on neutra in high).
The BS size need to be tackle by freg size.
Now the dominix have too much tracking range and alpha. The choice is to keep the alpha but decrease a little the tracking and the range. for the fleet is not a problem you have just to add some painter or long range web ship (rapier etc). And you domi fleet keep crazy.
Personally, I believe CCP need to nerf also the sentry :
Remove the possibility to assign the sentry like EW drone.
Because not it's really the lazy mode to make some pvp. Add a lot of people on you fleet assign sentry and go take a coffee, you FC work for you...
The pilot need to be active during the fight, or CCP perhaps need to add some new option. The possibility to assign the guns ... |

Mohadib Flagrante
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.08.09 11:53:00 -
[194] - Quote
Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit
In case noone has said this yet...
Probably has more too do with the fountain war and the Domi fleets fielded there, than the tourny. |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
59
|
Posted - 2013.08.09 12:05:00 -
[195] - Quote
Alghara wrote: Because you have to much tracking. Now you have the BS tanking and the cruiser tracking. The result is very simple to understand, you can one shoot about all freg size in afterburner (add in middle slot some target painter, on neutra in high).
The BS size need to be tackle by freg size.
Why does the BS need to be tackled by frig size? A stationary sentry domi can be easily tackled by MWD Drake. |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
147
|
Posted - 2013.08.09 12:08:00 -
[196] - Quote
Should consider an in game fix versus an across the board nerf.
I'd like so see a form of ECM that affects drone boats -either a remote burst module, a ECM smart bomb, or some way to break "assigned" drones from their assignee for a period of time. The now unassigned drones will not fire unless the drone boat manually targets them or manually reassigns them after the cool down period (20 seconds?).
Drone doctrines will still work, but will have another specific counter that will keep pilots at the keyboard. Hell, add TD and SD bombs as well (that only affect drones on account of weak electronics). Then add sensor/tracking compenstion skills for drones and make the whole situation richer and more complicated, rather than a simple nerf. |

Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
196
|
Posted - 2013.08.09 12:12:00 -
[197] - Quote
Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot.
'Boni' would be correct in German, but we do have problems with special snowflakes saying 'Bonis'.
Because nobody injects the Language Mastery skillbook anymore. |

Mike Voidstar
Voidstar Free Flight Foundation
237
|
Posted - 2013.08.09 12:23:00 -
[198] - Quote
Bizzaro Stormy MurphDog wrote:Should consider an in game fix versus an across the board nerf.
I'd like so see a form of ECM that affects drone boats -either a remote burst module, a ECM smart bomb, or some way to break "assigned" drones from their assignee for a period of time. The now unassigned drones will not fire unless the drone boat manually targets them or manually reassigns them after the cool down period (20 seconds?).
Drone doctrines will still work, but will have another specific counter that will keep pilots at the keyboard. Hell, add TD and SD bombs as well (that only affect drones on account of weak electronics). Then add sensor/tracking compenstion skills for drones and make the whole situation richer and more complicated, rather than a simple nerf.
The list of modules that can accomplish this is long. Unlike almost all other weapons, drones can simply be shot, and they don't have that many HP. You can Bomb, Smartbomb, or individualy target them just fine, and destroying one or causing the owner to pull it in will break the locks and assignations every time.
Drones have some unique advantages, but without them would be ludicrously underwhelming. Tracking and Damage projection and independence are their strengths. They pay for that with mediocre damage, and destructibility and in the case of sentries, immobility. |

Gief ISK
University of Caille Gallente Federation
3
|
Posted - 2013.08.09 12:35:00 -
[199] - Quote
Marc Callan wrote:Haven't had a chance to fly the Odyssey 1.0 Dominix yet, so I can't really offer an opinion on that front.
However, on the issue of the bonus: apparently what we refer to as "bonus" comes from the Latin bonum, a good thing ("bonus" in Latin meant a good man), the plural of which was bona. English being the way it is, things kind of evolved, to the point where "bonuses" became an acceptable plural for "bonus".
More importantly, the plural of "Dominix" is "potatoes".
Sorry, but trying to be pretentious while aparently lacking ANY form of formal education is laughable...
"bonus" is the masculine nominative, "bona" is feminine nominative and "bonum" is neuter nominative. "boni" is masculine plural.
Source: Actual major in latin in school, you should really try out school...
|

Louis Robichaud
Red Federation RvB - RED Federation
3
|
Posted - 2013.08.09 12:39:00 -
[200] - Quote
Hell ***** wrote:Marc Callan wrote:
More importantly, the plural of "Dominix" is "potatoes".
And we have a winner!!  Thread closed
seconded |
|

Flex Carter
Caldari Independant Mining Association
93
|
Posted - 2013.08.09 12:56:00 -
[201] - Quote
I once again foresee another wet-dream forever "metaphorically altered" by those that be CCP. |

Marc Callan
Interstellar Steel Templis Dragonaors
259
|
Posted - 2013.08.09 13:01:00 -
[202] - Quote
Gief ISK wrote:Marc Callan wrote:Haven't had a chance to fly the Odyssey 1.0 Dominix yet, so I can't really offer an opinion on that front.
However, on the issue of the bonus: apparently what we refer to as "bonus" comes from the Latin bonum, a good thing ("bonus" in Latin meant a good man), the plural of which was bona. English being the way it is, things kind of evolved, to the point where "bonuses" became an acceptable plural for "bonus".
More importantly, the plural of "Dominix" is "potatoes". Sorry, but trying to be pretentious while aparently lacking ANY form of formal education is laughable... "bonus" is the masculine nominative, "bona" is feminine nominative and "bonum" is neuter nominative. "boni" is masculine plural. Source: Actual major in latin in school, you should really try out school...
I'll admit that neither of the languages I speak or read is Latin, nor did I take classes in Latin during twenty years of schooling. I'll defer to your judgment in that regard, as superior to the quick and dirty research I did into the etymology of the word "bonus".
In my defense, I wasn't trying to be pretentious; I was trying to be humorous. I'll grant that I may have failed in that regard as well.
Wonder why it took until now to notice that it was possible to use massed sentry drones in a game-breaking manner? I spotted a reference in Ripard Teg's blog dating back to January 2011 (reference).
And I'm curious as to what the adjustments to the Dominix portend for the Gurista lineup. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
347
|
Posted - 2013.08.09 13:12:00 -
[203] - Quote
Irya Boone wrote:I don't really understand the need of nerfing of Gallente ships , when you "balanced the BS" you put some EWar bonus on other BS of the other races but ... Gallente NO.
We Have to get close to do some good damage but our PvP tank is generally passive armor tanking ...so making your ship an anvil...
railguns ... don't even talk about it ....( except some mega fit )
And we had domi with sentries ... and now because of your ****** tournament you nerf it too.. what's wrong with you people
For years we are asking for some changes and you don't give a **** .. but you spend Dev time on things NO ONE ASK YOU... i don't get
Really ..THX ccp
and for god sake be honest and tell people to stop skilling drones or Gallente ships because you don't like them
ps: don't forget to make the Domi uglier , and more uglier too!!!
lol |

Brakko Mussua
Pator Tech School Minmatar Republic
0
|
Posted - 2013.08.09 13:17:00 -
[204] - Quote
CCP Rise wrote:Quote:I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range. You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
Maybe and only maybe ebcasue drones IS THE ONLY FKN WEAPON SYSTEM THAT CAN BE DESTROYED!? Are you evenr eal? what ar eyou doing balancign anything? |

Bezdar22
0utLaw. Northern Coalition.
0
|
Posted - 2013.08.09 14:25:00 -
[205] - Quote
this seems a JOKE. nerfing domi what abt megathron??? |

Onictus
Silver Snake Enterprise Fatal Ascension
405
|
Posted - 2013.08.09 14:40:00 -
[206] - Quote
Bezdar22 wrote:this seems a JOKE. nerfing domi what abt megathron???
Why would Mega need nerfing? Because we brought to many for you? |

Endeavour Starfleet
921
|
Posted - 2013.08.09 14:44:00 -
[207] - Quote
CCP Rise wrote:Quote:I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range. You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
You are comparing a ship that has to stand still to do its DPS and hope to recover the drones with Turret based ships?! Ships that NEVER have to worry about their DPS perma removed from them with a well planned AOE attack?
Why should I as a player accept this from you CCP RIse? Hell if you got a problem with NPC posting alts just say so and I will reveal my main characters. Why? Because it is worth it if it stops this horrifying start to a likely long chain of nerfs.
Again why is development time being spent on this unwanted and unwarranted nerf when there are far better changes that could be done in time for 1.1?
|

Boss McNab
Tactical Chaos Corp Evil Things Inc.
22
|
Posted - 2013.08.09 14:45:00 -
[208] - Quote
CCP Rise wrote:Quote:I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range. You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
Ever think that maybe this is becuase you can only fly 5 drones whill all other weapons types can have 6,7 even 8 turrets or launchers..... thats why drones should have a bit more bonus |

Onictus
Silver Snake Enterprise Fatal Ascension
405
|
Posted - 2013.08.09 14:50:00 -
[209] - Quote
Boss McNab wrote:CCP Rise wrote:Quote:I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range. You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely. Ever think that maybe this is becuase you can only fly 5 drones whill all other weapons types can have 6,7 even 8 turrets or launchers..... thats why drones should have a bit more bonus
Not to mention that Omnis were around a LONG time before drone damage amps, and to my knowledge omnis weren't putzed with.
Even then for all of the drawbacks to dedicated drone hulls they deserve to be nasty. |

Endeavour Starfleet
921
|
Posted - 2013.08.09 14:51:00 -
[210] - Quote
DP Lip wrote:right.... sentry's drones dominated the tournament and this nerf is good 
Tournaments have nothing to do with how things happen day to day on TQ. That is why using ANY data from those crap tourneys to balance anything in EVE is a bad idea from the very start. |
|

Maximus Aerelius
PROPHET OF ENIGMA
245
|
Posted - 2013.08.09 15:23:00 -
[211] - Quote
Endeavour Starfleet wrote:...Hell if you got a problem with NPC posting alts just say so and I will reveal my main characters.
Why don't you use your Main(s)? Posting on the Forum is not a dirty sinful act you know it shows awillingness to engage with the community to improve it and better the game we all love. I just don't get why people hide behind alts on the Forums.
My statement for August which shall be known as "Anti-Alt Month": Come out, come out, whoever you are!  My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

MacKael
Segmentum Solar Nulli Secunda
627
|
Posted - 2013.08.09 15:49:00 -
[212] - Quote
Wow this guy is going to destroy every ship in eve. Does he even play anymore. |

Gief ISK
University of Caille Gallente Federation
3
|
Posted - 2013.08.09 15:54:00 -
[213] - Quote
Marc Callan wrote:Gief ISK wrote:Marc Callan wrote:Haven't had a chance to fly the Odyssey 1.0 Dominix yet, so I can't really offer an opinion on that front.
However, on the issue of the bonus: apparently what we refer to as "bonus" comes from the Latin bonum, a good thing ("bonus" in Latin meant a good man), the plural of which was bona. English being the way it is, things kind of evolved, to the point where "bonuses" became an acceptable plural for "bonus".
More importantly, the plural of "Dominix" is "potatoes". Sorry, but trying to be pretentious while aparently lacking ANY form of formal education is laughable... "bonus" is the masculine nominative, "bona" is feminine nominative and "bonum" is neuter nominative. "boni" is masculine plural. Source: Actual major in latin in school, you should really try out school... I'll admit that neither of the languages I speak or read is Latin, nor did I take classes in Latin during twenty years of schooling. I'll defer to your judgment in that regard, as superior to the quick and dirty research I did into the etymology of the word "bonus". In my defense, I wasn't trying to be pretentious; I was trying to be humorous. I'll grant that I may have failed in that regard as well. Wonder why it took until now to notice that it was possible to use massed sentry drones in a game-breaking manner? I spotted a reference in Ripard Teg's blog dating back to January 2011 ( reference). And I'm curious as to what the adjustments to the Dominix portend for the Gurista lineup.
Soz, you kinda got hit with the full on rage of having to learn useless latin for 9 years and then seeing an opportunity to FINALLY appropriately use this knowledge to point to the fact that someone could be wrong on the internets. At least i can tell people now latin learning was worth it. |

Caius Sivaris
Dark Nexxus S I L E N T.
71
|
Posted - 2013.08.09 15:54:00 -
[214] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
What about addressing the other glaring issues with sentry drones, their perfect scan res. The issue with sentry drones instagibbing stuff before it even got a chance to move because they are assigned to an extremely high scanres ship, would be greatly diminished if sentry drones had a scan resolution stat on par with a BS. Same with switching target etc...
lack of scanres is not really an issue with other drones because they got to travel on target, but ideally they should get the same treatment.
|

Onictus
Silver Snake Enterprise Fatal Ascension
408
|
Posted - 2013.08.09 16:03:00 -
[215] - Quote
Caius Sivaris wrote:CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE. What about addressing the other glaring issues with sentry drones, their perfect scan res. The issue with sentry drones instagibbing stuff before it even got a chance to move because they are assigned to an extremely high scanres ship, would be greatly diminished if sentry drones had a scan resolution stat on par with a BS. Same with switching target etc... lack of scanres is not really an issue with other drones because they got to travel on target, but ideally they should get the same treatment.
So what turrets have scan res again?
Seriously. |

ZoraTestra
Caldari Provisions Caldari State
30
|
Posted - 2013.08.09 16:17:00 -
[216] - Quote
What's not good is for players-turned-CCP to micromanage stats, especially as the result of recent experience.
Let it sit.
Eve is, all around, becoming way too micromanaged by CCP. Yes, says CCP, it's supposed to be a sandbox, but we'd really prefer that you play in it our way.
At some point we'll be left with a knuckledragging arcade game of nothing but turret tank and gank. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1120
|
Posted - 2013.08.09 16:21:00 -
[217] - Quote
Gorski Car wrote:Drone assign mechanics are far more broken tbh.
The 10% bonus is certainly too strong and needs changes but I can agree with you on this one too.
So CCP Rise when are you implementing weapons assist to FC so that when he target paints something our weapons shoot?
This would not be game breaking at all at least not more than drone assist and AFK youp__n. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1120
|
Posted - 2013.08.09 16:27:00 -
[218] - Quote
MacKael wrote:Wow this guy is going to destroy every ship in eve. Does he even play anymore.
Despite HAC changes not being pushed far enough, CS ships actually looking more like T2 DPS BC's than CSs, this is a well needed change on Dominix.
Can you perfectly track fast frigates with huge traversal: with your arties -with your rails - with your beams?
No you can't, with Domi you can and this is wrong. It will still be very strong but doesn't need to be OP as it is. *removed inappropriate ASCII art signature* - CCP Eterne |

Omnathious Deninard
Novis Initiis
1437
|
Posted - 2013.08.09 16:30:00 -
[219] - Quote
CCP Rise wrote:The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would.
This is because drones ships are still being balanced around the mystical "15" drone scenario, and why drone interfacing grants a huge bonus also.
CCP Rise wrote: This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus.
While I do not disagree with toning down the tracking bonus, this is a horrid comparison. When you can't move your Megathron or Maelstrom when firing and need a carrier to change its position on grid, then they will be comparable.
CCP Rise wrote: Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
Lets not forget that for some unknown reason drone ships have -1 slot, have tighter fitting thresholds because "drones" DED Complex Overhaul Idea - Ideas For Drone Improvement |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1120
|
Posted - 2013.08.09 16:37:00 -
[220] - Quote
Maximus Aerelius wrote:Why don't you use your Main(s)?
This is stupid a question. IN what CCP supposed Dev are concerned they are happy about alts, that's why their company business is hugely based on alts not be able to train in the same account or yes but more money to pay.
So stop this hypocrisy and actually discuss arguments instead of the validity on an NPC corp character. This hypocrisy is even more insulting coming from CCP personnel and SDs than random pawn posters. *removed inappropriate ASCII art signature* - CCP Eterne |
|

Salpad
Carebears with Attitude
373
|
Posted - 2013.08.09 16:41:00 -
[221] - Quote
Veshta Yoshida wrote:mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit it is a little suspect, not as if people didn't question the wisdom of the 10% bonus prior to implementation. He is however probably telling the truth when he says the tourny was not the deciding factor, but there is no way it was not a contributing factor. Main thing is likely the FC assigned sentries from blobs in null that I hear is all the rage and has spawned Goddess knows how many threads to date.
What's wrong with paying attention to the AT, with regards to ship/module/weapon balancing?
It's clear to me that it would be wrong to base balancing decisions solely, or even just mostly, on AT observations. But why is it wrong to use that as one factor among many, and appropriately weighted? |

Garak n00biachi
The Scope Gallente Federation
9
|
Posted - 2013.08.09 16:48:00 -
[222] - Quote
Please limit other battleships to 5 guns or launchers max. Take away pg cpu from them too. Make their weapons lockable and destroyable. Force them to sit the %#$ still while shooting. Make them as pretty as my domi >.>
|

Onictus
Silver Snake Enterprise Fatal Ascension
409
|
Posted - 2013.08.09 17:01:00 -
[223] - Quote
Salpad wrote:Veshta Yoshida wrote:mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit it is a little suspect, not as if people didn't question the wisdom of the 10% bonus prior to implementation. He is however probably telling the truth when he says the tourny was not the deciding factor, but there is no way it was not a contributing factor. Main thing is likely the FC assigned sentries from blobs in null that I hear is all the rage and has spawned Goddess knows how many threads to date. What's wrong with paying attention to the AT, with regards to ship/module/weapon balancing? It's clear to me that it would be wrong to base balancing decisions solely, or even just mostly, on AT observations. But why is it wrong to use that as one factor among many, and appropriately weighted?
Eve generally isn't played in 250km bubble that you can't warp in with only ten dudes per side. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
308
|
Posted - 2013.08.09 17:21:00 -
[224] - Quote
GallowsCalibrator wrote:Thread is now pluralchat.
To contribute, Dominix -> Dominices?
Dominii  |

Andy Landen
Battlestars Ex Cinere Scriptor
131
|
Posted - 2013.08.09 17:28:00 -
[225] - Quote
You want to make sentry drones more like turrets? When sentries deploy, they attach themselves to the ship's hull and are protected by it just like normal guns. Other drones have the option of attaching or leaving and pursuing.
While we are making our wish list: Drones should be given points, webs, and neuts. I know that we have drones for two of those things, but I think that those should have bonuses to them plus have guns. Drones become like small spaceships. We should be able to fit and refit our drones with drone modules, altering their abilities and performance. We also need drones for towers. Subcaps need subcap Drone Control Unit modules. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

Vyktor Abyss
The Abyss Corporation
319
|
Posted - 2013.08.09 19:43:00 -
[226] - Quote
CCP Rise wrote: The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would.
Here is the sentence that irks me most of all.
CCP Rise wrote: primary weapons
Specifically.
It is quite comedy that you balancing folks at CCP now consider drones a "primary weapon" on par with missiles or turrets. How many missile launchers or turrets are destroyable by being shot or smartbombed or killed by rats? How many missile launchers and turrets often decide to stop firing by themselves or just stop in space like drones often do? How often do you have to warp off leaving your full rack of turrets or launchers on the field if you even moved 2500m?
Drones have some terrible drawbacks you people at CCP selectively forget and don't factor in, before declaring them a "primary weapon" and the recently revamped Domi 'imbalanced'.
If you're saying there's an issue with Sentry drone Domis? Please point to the overwhelming evidence of imbalance on TQ... But oh wait....you've actually got no evidence because you'll probably see many more people flying Geddons as a result of the BS changes rather than Domis - so where's the Geddon nerf? And its nothing to do with AT11, except your only evidence of Domi 'ownage' is in AT11.... so... of course we will believe you CCP Rise that this change has nothing to do with AT11.
Quite simply an unnecessary change prompted by a long standing CCP desire to homogenize the traditional Gallente 'drone race' superiority, under the guise of game balance. Tosh. |

I'm Down
Macabre Votum Northern Coalition.
212
|
Posted - 2013.08.09 19:55:00 -
[227] - Quote
Vyktor Abyss wrote:CCP Rise wrote: The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would.
Here is the sentence that irks me most of all. CCP Rise wrote: primary weapons
Specifically. It is quite comedy that you balancing folks at CCP now consider drones a "primary weapon" on par with missiles or turrets. How many missile launchers or turrets are destroyable by being shot or smartbombed or killed by rats? How many missile launchers and turrets often decide to stop firing by themselves or just stop in space like drones often do? How often do you have to warp off leaving your full rack of turrets or launchers on the field if you even moved 2500m? Drones have some terrible drawbacks you people at CCP selectively forget and don't factor in, before declaring them a "primary weapon" and the recently revamped Domi 'imbalanced'. If you're saying there's an issue with Sentry drone Domis? Please point to the overwhelming evidence of imbalance on TQ... But oh wait....you've actually got no evidence because you'll probably see many more people flying Geddons as a result of the BS changes rather than Domis - so where's the Geddon nerf? And its nothing to do with AT11, except your only evidence of Domi 'ownage' is in AT11.... so... of course we will believe you CCP Rise that this change has nothing to do with AT11. Quite simply an unnecessary change prompted by a long standing CCP desire to homogenize the traditional Gallente 'drone race' superiority, under the guise of game balance. Tosh.
You're a clueless idiot. One of the two primary fleets in 0.0 currently is Domi centric. In fact, it shows a very OP weapon system in Sentry drones when you also have Sentry carrier fleets that are nearly unbeatable, geddon fleets, prophecy fleets, and the soon to be rattlesnake fleets.... all heavily sentry oriented.
If you wanted to argue for the Domi keeping it's bonuses, then you need to also source the problem which is sentries being way too good.
Fact is, carriers shouldn't have any capabilities outside fighters.... or they should get a seperate much smaller drone bay for sub fighter drones.
Dominix need the reduced bonus, and the rest would probably be pretty balanced as a result. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.09 20:22:00 -
[228] - Quote
Vyktor Abyss wrote:CCP Rise wrote: The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would.
Here is the sentence that irks me most of all. CCP Rise wrote: primary weapons
Specifically. It is quite comedy that you balancing folks at CCP now consider drones a "primary weapon" on par with missiles or turrets. How many missile launchers or turrets are destroyable by being shot or smartbombed or killed by rats? How many missile launchers and turrets often decide to stop firing by themselves or just stop in space like drones often do? How often do you have to warp off leaving your full rack of turrets or launchers on the field if you even moved 2500m? Drones have some terrible drawbacks you people at CCP selectively forget and don't factor in, before declaring them a "primary weapon" and the recently revamped Domi 'imbalanced'. If you're saying there's an issue with Sentry drone Domis? Please point to the overwhelming evidence of imbalance on TQ... But oh wait....you've actually got no evidence because you'll probably see many more people flying Geddons as a result of the BS changes rather than Domis - so where's the Geddon nerf? And its nothing to do with AT11, except your only evidence of Domi 'ownage' is in AT11.... so... of course we will believe you CCP Rise that this change has nothing to do with AT11. Quite simply an unnecessary change prompted by a long standing CCP desire to homogenize the traditional Gallente 'drone race' superiority, under the guise of game balance. Tosh. While drones undoubtedly have their own unique set of rules as weapons, that in no way prevents them from being the primary weapon of a ship. Rather all it does is change how and when the ship can be used to it best, even if those stipulations seem rather limiting.
Also, why are some of us still pretending we have even a fraction of their knowledge as far as the totality of what is happening on TQ? And as far as the geddon, if the issue is bonused sentry tracking and it has no comparable bonus, what is there to nerf? |

Murk Paradox
Red Tsunami The Cursed Few
447
|
Posted - 2013.08.09 21:03:00 -
[229] - Quote
Hell ***** wrote:GallowsCalibrator wrote:Thread is now pluralchat.
To contribute, Dominix -> Dominices? or what about Dominatrixes 
That would be a Domme, not Domi =P "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

KIller Wabbit
The Scope Gallente Federation
388
|
Posted - 2013.08.09 21:11:00 -
[230] - Quote
And the Domi heads back into the hanger. After all the work I did getting the cobwebs off it too.
CCP doesn't like drone boats CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|

Endeavour Starfleet
921
|
Posted - 2013.08.09 22:36:00 -
[231] - Quote
CCP RIse again will you please consider dropping this plan for 1.1? WIll you please stop treating drone boats like they are turret boats? |

Onictus
Silver Snake Enterprise Fatal Ascension
414
|
Posted - 2013.08.09 22:41:00 -
[232] - Quote
I'm Down wrote:
You're a clueless idiot. One of the two primary fleets in 0.0 currently is Domi centric. In fact, it shows a very OP weapon system in Sentry drones when you also have Sentry carrier fleets that are nearly unbeatable, geddon fleets, prophecy fleets, and the soon to be rattlesnake fleets.... all heavily sentry oriented.
If you wanted to argue for the Domi keeping it's bonuses, then you need to also source the problem which is sentries being way too good.
Fact is, carriers shouldn't have any capabilities outside fighters.... or they should get a seperate much smaller drone bay for sub fighter drones.
Dominix need the reduced bonus, and the rest would probably be pretty balanced as a result.
So I guess you didn't keep tabs on Fountain, because we faced a variety of domis, prophesies, and slowcats and smashed all of them. In the case of the Domis, they lose critical mass if you damp all of their log to hell and kill them faster than they kill you.
....I heard that bombers and geddons with smart bombs in the immobile sentry field help as well.
Sentries are far from the issue, the assist machanic could use a good looking at but the sentries themselves aren't that bad. |

Vyktor Abyss
The Abyss Corporation
321
|
Posted - 2013.08.09 23:59:00 -
[233] - Quote
I'm Down wrote:
You're a clueless idiot. One of the two primary fleets in 0.0 currently is Domi centric. In fact, it shows a very OP weapon system in Sentry drones when you also have Sentry carrier fleets that are nearly unbeatable, geddon fleets, prophecy fleets, and the soon to be rattlesnake fleets.... all heavily sentry oriented.
If you wanted to argue for the Domi keeping it's bonuses, then you need to also source the problem which is sentries being way too good.
Fact is, carriers shouldn't have any capabilities outside fighters.... or they should get a seperate much smaller drone bay for sub fighter drones.
Dominix need the reduced bonus, and the rest would probably be pretty balanced as a result.
Carriers, Rattlesnakes, geddons, prophecies....
Yes I see where you are coming from here.... obviously the bonus to Dominix drone tracking is making all these other Sentry drone fleets far too viable and competitive - the solution here is obviously to nerf the Dominix for also sometimes using sentry drones.
You made my point for me, congratulations muppet. |

Louis Robichaud
Red Federation RvB - RED Federation
3
|
Posted - 2013.08.10 00:40:00 -
[234] - Quote
CCP Rise wrote: Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
That is pretty shaky logic. The turret-based ships have a free drone bay that they can use to get even more damage or pick up a lot of utility...
I agree that the sentry drones were powerful, and I also agree that this nerf is modest. I'm just not sure it's needed given the severe limitation sentry drones impose on the user due to their lack of mobility.
|

THE SMUDGE
ALIMONY INC
6
|
Posted - 2013.08.10 00:55:00 -
[235] - Quote
amurder Hakomairos wrote:Sigras wrote: you think it is balanced they think it is not, and considering they: #1 dont have a vested interest in the dominix like you do #2 have more metrics to look at than you do #3 are both experienced PvPers
theyre probably right.
No, they are not right. Or at least they haven't bothered to provide any evidence that suggests that they are. I spent 20+ days training Gallente BS 5 based on the ship bonuses presented by CCP in the BS rebalance. Rise spent 20 seconds writing a post here saying that they are reducing the bonus basically because they can even though he said himself "The Dominix hasn't been oppressively powerful". Yeah, that sounds like something that needs a nerf. I understand at times nerfs are necessary. Sometimes CCP implements something on TQ while its still half-baked (SCs, Titans, etc) and sometimes a mechanic is broken or a set of modules is so powerful its game breaking and needs to be adjusted (remote doomsday, nano age). But to nerf the Dominix, without any reason listed to justify it, while none of the other recently rebalanced battleships are being adjusted, is unacceptable. Rise, if you are going to do this I expect you to at least put an hour into a decent post in this thread to justify why the change is being made. Show us the stats/metrics/information that you have that show why this bonus change is necessary. CCP Rise wrote: You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
Please explain to me how any of this translates into a need to adjust the bonus, because all of this sounds to me like more "we are changing this because we can, not because its breaking the game". Yes, the Dominix has more bonus to its primary weapons. Its primary weapons also have a lot of disadvantages that other weapon types do not have. The turrets on your Mega or Mael cannot be destroyed and dont require you to sit still to use them. Also, the Domi has no other weapon bonuses, have you thrown 4-5 unbonused guns on a ship and seen what kind of dps increase that is? Its basically useless.
^ I'm with this guy. (thanks for saving me typing time bro) |

LeAnys
S.A.I.
0
|
Posted - 2013.08.10 09:51:00 -
[236] - Quote
+1 Support this change. As long year drone user i do not have problem with changing optimal and tracking 10% to 7,5%.
I will use Garde II with shortest, and Warde II with longest range for comparison.
old Dominix with 2x FNOTL: Garde II 49,16km optimal - 61,16km with falloff - 0,059 tracking Warden II 122,92km optimal - 134,92km with falloff - 0,0196 tracking
current Dominix with 2x FNOTL: Garde II 73,75km optimal - 85,75km with falloff - 0,0885 tracking Warden II 184,38km optimal - 196,38km with falloff - 0,0295 tracking
after 10% to 7,5% change Dominix with 2x FNOTL: Garde II 63,91km optimal - 75,91km with falloff - 0,0767 tracking Warden II 159,79km optimal - 171,16km with falloff - 0,0255 tracking
It will still have quite bonus to optimal and tracking if u ask me.
Drones are like a little children, disobeying and annoying |

Max Zerg
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.08.10 10:08:00 -
[237] - Quote
Dear CCP Rise
i strongly hope you are still browsing through this thread (and there is no progress in other ones like industrials or med rails) so i simply trying this offtopic to be heard
1. "Miasmos" name for Iteron 4 is offensive. It is too indecent. The common euphemism for pooping. Please reconsider for plague guy or anything else without that amount of offense. I may suggest Eol or Eudios (+¦ß+ö+¦+¦++-é).
2. Nerfing medium rails tracking is the nerf of Vexor. Gallente newbies can use Tristan but are to skip drone boats like Algos (due to CPU restrictions it is hard to fit by "All 3" pilots) also the newbies are to skip Vexor because the rails "rebalancing" make them obsolete there. Navy Vexor (with 5 sentry compensating the useless rails) is not much affordable by two-weeks old player. +15% ROF shall drain capacitor way faster and newbie with low capacitor skills is to wait for Vexor more than his/her 14 days. As far as i understand the CCP's message is "Drones are not for noobs" (and this is true. Please, remind me which of gunnery skills increase turret damage by 20% for level? We are to train drone skills to at least 1.5kk-2.0kk SP to start being efficient. In newbs terms it is a long time.)
3. Your new NPC AI makes elite cruisers to destroy small and medium drones on non-gallente ships in one or two shots. Gallente ships have bonus for drone hitpoints and even with this it is impossible to distract NPC ships' aggro shooting at them from ships guns, only to remove the drone and release it in 30 seconds later. Drone aggro is the problem requiring attention as drones are destructible and cannot be "reloaded" from cargo during the fight at the ships with small drone bays
4. Drones interface is very user-Unfriendly. Hope CCM8 also share this opinion.
5. As for nerfing Domi's drones optimal and tracking I can afford two faction omnis. However Domi is one of the few true drones boats. CCP Rise when CCP plans to give players real T3 drone boat? We have missile arty hybrid and laser T3s, but Proteus is still overtanked Myrmidon. Also AT is far from the real environments. Real pvp is not 1 vs 1 or 10 vs 10 within 150km sphere, hope you realize this. True drone ships are very very few. Please, be careful rebalancing them, OK?
6. CCP Rise, what makes you think Deimos is too good? It is the anti-Caldari vessel as it is intended to be. It is not that good versus explosive damage. Got my idea?
Dear players, hope you have noticed "OFFTOPIC" 7 lines above. By posting these I just trying to revive discussions in Industrials, Med rails and Drone Aggro threads as there do not deserve abandoning them. Thanks.
Thanks
|

Taiyan Chork
Elite Amarr Navy Academy Varangon Tagma
0
|
Posted - 2013.08.10 11:22:00 -
[238] - Quote
Damnit, all the time training Gallente BS down the drain, should just have trained Ishtar instead, which is more mobile, has a better tank (due to T2 resistances) for the same bang (yes, railguns suck no matter if they are small, medium or large), and a blasterfit domi is not viable compared to mega or brutix etc.
I guess I will train for an Ishtar now :) |

AstraPardus
THE INSURGENCY The Unthinkables
275
|
Posted - 2013.08.10 12:01:00 -
[239] - Quote
D'awwww.... Every time I post is Pardy time! :3 |

Onictus
Silver Snake Enterprise Fatal Ascension
418
|
Posted - 2013.08.10 12:42:00 -
[240] - Quote
LeAnys wrote:+1 Support this change. As long year drone user i do not have problem with changing optimal and tracking 10% to 7,5%.
I will use Garde II with shortest, and Warde II with longest range for comparison.
old Dominix with 2x FNOTL: Garde II 49,16km optimal - 61,16km with falloff - 0,059 tracking Warden II 122,92km optimal - 134,92km with falloff - 0,0196 tracking
current Dominix with 2x FNOTL: Garde II 73,75km optimal - 85,75km with falloff - 0,0885 tracking Warden II 184,38km optimal - 196,38km with falloff - 0,0295 tracking
after 10% to 7,5% change Dominix with 2x FNOTL: Garde II 63,91km optimal - 75,91km with falloff - 0,0767 tracking Warden II 159,79km optimal - 171,16km with falloff - 0,0255 tracking
It will still have quite bonus to optimal and tracking if u ask me.
Fed Navy Omnis? Who does that?
|
|

ELWhappo Sanchez
1
|
Posted - 2013.08.10 12:57:00 -
[241] - Quote
sad day Gallente used to be the drone boat and now they will be the we also have drones boat. you can change domi's name to flower pot now while your at it. thanks alot |

Morrigan LeSante
The Lost and Forgotten Troopers
333
|
Posted - 2013.08.10 14:05:00 -
[242] - Quote
The domi was massively over-buffed and we all know it. It's more a shame this wasn't picked up in test. |

Lugia3
Pirates Incorporated
523
|
Posted - 2013.08.10 15:18:00 -
[243] - Quote
...And then a simultaneous cry from Gallente pilots all across New Eden was heard. The earth shook and cracked from all the tears. Yarr |

Ranger 1
Ranger Corp
4482
|
Posted - 2013.08.10 16:55:00 -
[244] - Quote
This is why CCP tend to balance things in small steps, because if they over buff something and have to take it back down a notch the wailing and gnashing of teeth can be heard for miles. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Peter Tjordenskiold
100
|
Posted - 2013.08.10 17:31:00 -
[245] - Quote
The domi isn'ty overpowered but the assist mechanic. In fact it's true for all drone ships. The point here is the code for drone mechanics is so old that CCP doesn't dare to touch this. |

Saint Hecate
Big Diggers Trifectas Syndicate
3
|
Posted - 2013.08.10 19:13:00 -
[246] - Quote
I honestly hope this change doesn't go live. I could really understand if it was something like a Gun on a ship or missiles but the problem with drones is literally One stealth bomber dropping One bomb will take out All the sentries. You have a back up set you say? **** it, Drop another bomb! In small gang warfare it only takes one dude roaming around with a smart bomb to ruin your day as well :/.
In your latest post you stated that you are bringing them in line with guns. The problem with this logic i feel is that guns are not destructible. I can't float over to a maelstrom and snap his guns off. You Can float over to my sentries and murder them. Couple that with the Domi being a hefty battleship and during a CTA you are unlikely to be moving or you lose all your drones when your FC warps you out. I think the buff to the Domi finally brought it out of the shadow of the Megathron and I hope you dont destroy this positive change.
Here are my thoughts, I tried to lay them out in a constructive way and hope youll see my point. Hope to hear from you mr CCP Rise.
Best wishes Saint |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 01:47:00 -
[247] - Quote
Taking the bonus down to 7.5 DOES NOT bring sentries in line with other weapon systems.
Other weapon systems can be fired effectively while the user moves. Other weapon systems have modules which + up the falloff and not just the optimal. Other weapon systems can be scripted. Other weapon systems can be overheated. Other weapon systems don't fall off of your ship if you need to warp out in a hurry. Other weapon systems can choose their damage types without giving up range (not all). Other weapon systems can be remotely boosted. Other weapon systems can't be shot off of your ship. Other weapon systems can't be bombed off of your ship. Other weapon systems can be implant boosted. Other weapon ... (this list will get really damned long if it carries on like this).
That 10% nearly brings domis in line with other sniping fits (not entirely however). If your trying to equalise out the weapons then we need the weapons actually ******* equalised... |

Xequecal
Ministry of War Amarr Empire
31
|
Posted - 2013.08.11 02:35:00 -
[248] - Quote
Honestly, rather than nerf the Dominix or drone assist, I'd rather they add something to shake up large-scale fight strategy. RIght now it's all about optimizing the perfect alpha fleet and nothing else matters. That's why sentry domi is so potent, one person can simultaneously fire everyone's weapons at a target to guarantee an instant kill. Not only is this super one-dimensional, but it's boring as **** for everyone that's not having drones assisted to them.
Put in a module that does the following: If you receive over 90% of your ship's total HP in damage within 3 seconds, it automatically activates prevents all damage you would take for the next 8 seconds. After those 8 seconds there's a 5-minute cooldown where it can't activate, and you can't be remote repaired or boosted. Stealth bombers would still be viable, as almost noone gets one-shot by a single bomb.
One-dimenstional sentry drone alpha fleets become bad, just like all other alpha fleets. Shake up the strategy a little bit. |

Irya Boone
TIPIAKS
256
|
Posted - 2013.08.11 03:54:00 -
[249] - Quote
yep and don't forget drones can't be overloaded ... guns yes missiles yes (can't disrupt them ...)
so yes ccp go and you should nerf the Bandwith too , and drone bay too Why gallente drone boat should carry more drones than other sips ?? oO non sense
and i think domi can do well with 2 warrior II
my 2 isk RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
12
|
Posted - 2013.08.11 07:54:00 -
[250] - Quote
yet another "let's make EVE Online into PVP Online" thread... |
|

Joan Greywind
Temnava Legion No Holes Barred
104
|
Posted - 2013.08.11 10:46:00 -
[251] - Quote
It's not that a big of a nerf anyways, adds up to 12.5% on level 5. That is a decrease of 12.5% to your total tracking, which isn't game changing, so I don't know why the excessive whining. It is more of a tweak than a change, admittedly a deserved one. |

David Xavier
The Scope Gallente Federation
26
|
Posted - 2013.08.11 10:51:00 -
[252] - Quote
Morrigan LeSante wrote:The domi was massively over-buffed and we all know it. It's more a shame this wasn't picked up in test.
Look another frigates above all crusader being butthurt because there is a single battleship they can't solo. I don't suffer from insanity.. I enjoy it ! |

Doed
Tyrfing Industries Viro Mors Non Est
32
|
Posted - 2013.08.11 10:54:00 -
[253] - Quote
Joan Greywind wrote:It's not that a big of a nerf anyways, adds up to 12.5% on level 5. That is a decrease of 12.5% to your total tracking, which isn't game changing, so I don't know why the excessive whining. It is more of a tweak than a change, admittedly a deserved one.
Its more like an 8.33% overall nerf
|

Kane Fenris
NWP
72
|
Posted - 2013.08.11 11:10:00 -
[254] - Quote
CCP Rise wrote:Quote: (Remember how in the T1 BS changes thread people said that no-one would ever fly a Dominix over a Geddon?) Glad someone else remembers this =)
do you remember how people said nobody will fly a Tempest? and nobody does fly a tempest! |

David Xavier
The Scope Gallente Federation
26
|
Posted - 2013.08.11 11:37:00 -
[255] - Quote
CCP Rise wrote:Quote:I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range. You're right that there's some distinct disadvantages to using drones (and sentries especially), but think about all the ways the ship is already accounting for that. The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would. This one bonus is giving +50% optimal AND +50% tracking; imagine a Megathron or Maelstrom with that kind of bonus. Drone disadvantages are also balanced by things like having a free top rack that you can use to get even more damage or pick up tons of utility or the ability to switch weapon sizes and damage types freely.
You conveniently forget that drones need damage mods in the lows, tracking and range mods in the mid slots just like turrets, in addition to these high slot modules for control range are need as well! This does not leave any space neither for appropriate mod slots for the "free" weapons nor slots for the weapons themselves, plus said weapons don't receive bonuses from the hull either.
So you can fit a greatly diminished rack of "free" weapons with ****** damage, tracking and range.
Whereas a 1000+DPS turret oriented ship can still launch a flight of lights to swat/harass frigates or EWAR drones for some serious utility, also don't have to worry about their weapon systems being destroyed before the ship itself.
I don't suffer from insanity.. I enjoy it ! |

Morrigan LeSante
The Lost and Forgotten Troopers
333
|
Posted - 2013.08.11 13:07:00 -
[256] - Quote
David Xavier wrote:Morrigan LeSante wrote:The domi was massively over-buffed and we all know it. It's more a shame this wasn't picked up in test. Look another frigates above all crusader being butthurt because there is a single battleship they can't solo.
Nothing to do with that, it was FAR too powerful. Utterly ridiculous. That DPS at those ranges was nonsense. |

Omnathious Deninard
Novis Initiis
1443
|
Posted - 2013.08.11 13:20:00 -
[257] - Quote
Morrigan LeSante wrote:David Xavier wrote:Morrigan LeSante wrote:The domi was massively over-buffed and we all know it. It's more a shame this wasn't picked up in test. Look another frigates above all crusader being butthurt because there is a single battleship they can't solo. Nothing to do with that, it was FAR too powerful. Utterly ridiculous. That DPS at those ranges was nonsense. And they will lose about 5~10km so rather than bouncers being able to deal 630 DPS out to 136km they will only hit out to 125km Ideas for Drone Improvement |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
763
|
Posted - 2013.08.11 13:39:00 -
[258] - Quote
David Xavier wrote:...also don't have to worry about their weapon systems being destroyed before the ship itself. Shouldn't take long if its a 1k+ dps fit .. tank is almost nonexistent when going gank like that. The 10% bonus essentially allowed long range weapons (sentries) to perform equally well at all ranges which is what got HML's nerfed if you recall. Even the toned down 7.5% is borderline as it does not discriminate between combat and sentry drones .. first thing that was done when they started on T2 hulls was to introduce that distinction so it is a big deal.
You are right otherwise, drone platforms do have some slot requirements but it doesn't even come close to the ~10 slots of gun/missile users (primary weapon system + dmg mods) and since drone boats only have one slot deficit they are still way ahead when it comes to options.
In short: Tracking is one of the best bonuses that can applied to a ship these days and can be balanced by having said ship stay in the low end of paper dps (ex. Apocalypse), but once you add damage (and in the case of the Dominix range as well) it immediately enters the "risk of OPness" column. Even shorter: Revision is well deserved and overdue. |

Oliver Stoned
Republic Military School Minmatar Republic
11
|
Posted - 2013.08.11 15:20:00 -
[259] - Quote
Veshta Yoshida wrote:David Xavier wrote:...also don't have to worry about their weapon systems being destroyed before the ship itself. Shouldn't take long if its a 1k+ dps fit .. tank is almost nonexistent when going gank like that. The 10% bonus essentially allowed long range weapons (sentries) to perform equally well at all ranges which is what got HML's nerfed if you recall. Even the toned down 7.5% is borderline as it does not discriminate between combat and sentry drones .. first thing that was done when they started on T2 hulls was to introduce that distinction so it is a big deal. You are right otherwise, drone platforms do have some slot requirements but it doesn't even come close to the ~10 slots of gun/missile users (primary weapon system + dmg mods) and since drone boats only have one slot deficit they are still way ahead when it comes to options. In short: Tracking is one of the best bonuses that can applied to a ship these days and can be balanced by having said ship stay in the low end of paper dps (ex. Apocalypse), but once you add damage (and in the case of the Dominix range as well) it immediately enters the "risk of OPness" column. Even shorter: Revision is well deserved and overdue. I disagree.
My question would be "How many of the (NERF the Dominix) actually fly it on a regular basis?" Just because it did well in the Alliance Tourney and now it's overpowered? How many ships that did well in the Tournaments got nerfed next available patch?
Finally the Dominix starts performing like it should and it gets the Nerf whack. It's a drone boat or a mini drone carrier. That is it's main weapon.
First they started with the EOS loosing bandwidth and now tracking on Dominix. What's next?
|

kogelbiefstuk
Contraband Inc
0
|
Posted - 2013.08.11 15:50:00 -
[260] - Quote
Anharat wrote:CCP Rise wrote: Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. . This is disappointing. Time to up my media library so i can watch movies while my sentry boat shoots what the FC points at for the next year.
And lazy people like that are exactly the reason. The point is to get more people to play the game themselves, not be lazy f1 pushers.
|
|

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 16:23:00 -
[261] - Quote
Joan Greywind wrote:It's not that a big of a nerf anyways, adds up to 12.5% on level 5. That is a decrease of 12.5% to your total tracking, which isn't game changing, so I don't know why the excessive whining. It is more of a tweak than a change, admittedly a deserved one.
Thats the kind of stupidity were looking at here as well...
The reasoning behind it supposedly is to bring them in line with other weapons. Other weapons have a huge amount of advantages over drones. Even just looking at the long range side of it your talking out of your arse.
Drone tracking mods just give you 25% optimal and 25% tracking, whereas TC give you 16% Optimal and 32% falloff, or 35% tracking. TC are better.
It takes 2 tracking mods to enable unbonused rails to hit to 249, 1 to allow 200. Take that to 3 and 2 with other weapons. Do you know how many it takes for a domi to hit out to those ranges with Wardens? 11. And that is currently, after this change it just isnt going to be possible.
That isnt in line, that is a ship which is built to be a sniping ship being made even worse than the other sniping ships than it already is.
Now supposedly it is to hinder people drone assist abusing in PVP, but this change isn't going to do **** about that, and the only thing that could do **** about that they arent willing to touch for some reason. |

Onictus
Silver Snake Enterprise Fatal Ascension
422
|
Posted - 2013.08.11 16:24:00 -
[262] - Quote
Morrigan LeSante wrote:David Xavier wrote:Morrigan LeSante wrote:The domi was massively over-buffed and we all know it. It's more a shame this wasn't picked up in test. Look another frigates above all crusader being butthurt because there is a single battleship they can't solo. Nothing to do with that, it was FAR too powerful. Utterly ridiculous. That DPS at those ranges was nonsense.
When you need EIGHT mods to make the things usefull
i.e. x3 Omni x3 Damage Amps x3 Link Augmentors
exactly how powerful are they supposed to be?
....oh and that isn't counting a Sebo to actually use the range on every not garde sentry. |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 16:39:00 -
[263] - Quote
Veshta Yoshida wrote:In short: Tracking is one of the best bonuses that can applied to a ship these days and can be balanced by having said ship stay in the low end of paper dps (ex. Apocalypse).
..?!
You are aware that the Apoc when fitted with Beams has better paper dps to greater ranges than a sentry domi while using less mods right? Or that you can fit a pulse apoc to hit to garde ranges with garde dps, but with the ability to ammo and OH to 1300+ dps.
Right? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
764
|
Posted - 2013.08.11 17:05:00 -
[264] - Quote
Oliver Stoned wrote:My question would be "How many of the (NERF the Dominix) actually fly it on a regular basis?".. It is one the daftest questions out there only trumped by 'post with your main'. Do you have to jump of a high-rise in speedo's to know it is a bad idea? What you should have asked to retain any sort of credibility and relevance was if the people not crying their eyes out over the change know how tracking works and are knowledgeable in PvP in general.
PS: Eos is being made into a dream boat in case you missed. Expect it and its sibling to get the bat prior to release though, a tad over the top both 
Onictus wrote:...When you need EIGHT mods to make the things usefull... You mean like a gunboat that has to spend 7-8 slots for guns, 2-3 lowslots for damage/TE and midslots to run it all? .. droneboats, even when tricked out for all out sniping does not come close to the 'other' hulls.
Jimmy P De'Souza wrote:Veshta Yoshida wrote:In short: Tracking is one of the best bonuses that can applied to a ship these days and can be balanced by having said ship stay in the low end of paper dps (ex. Apocalypse). ..?! You are aware that the Apoc when fitted with Beams has better paper dps to greater ranges than a sentry domi while using less mods right? Or that you can fit a pulse apoc to hit to garde ranges with garde dps, but with the ability to ammo and OH to 1300+ dps. Right? Ok, I'll humour you.
Assuming you are talking about Tachyon's with Aurora for the first falsehood: Eight (8) Tachyons needing fitting help to get on augmented by seven HSII's gives you a whopping 438 dps (OH = 515) @ 163km .. so the biggest bore guns with an outright silly amount of damage mods doesn't do it. What is your secret?
Assuming you are talking about MegaPulse with Conflagration (closest to Garde range, highest dps) for the second falsehood: Eight (8) Mega Pulse augmented by seven HSII gives you a whopping 892 dps (OH = 1026) @ 21+10km .. so the biggest bore guns with an outright silly amount of damage mods doesn't do it. What is your secret?
Would you like to do the same for Sentry Dominix or should I? You have 15 slots (8 + 7) to use as you see fit. |

Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 17:15:00 -
[265] - Quote
Onictus wrote:Morrigan LeSante wrote:David Xavier wrote:Morrigan LeSante wrote:The domi was massively over-buffed and we all know it. It's more a shame this wasn't picked up in test. Look another frigates above all crusader being butthurt because there is a single battleship they can't solo. Nothing to do with that, it was FAR too powerful. Utterly ridiculous. That DPS at those ranges was nonsense. When you need EIGHT mods to make the things usefull i.e. x3 Omni x3 Damage Amps x3 Link Augmentors exactly how powerful are they supposed to be? ....oh and that isn't counting a Sebo to actually use the range on every not garde sentry.
You cannot change the fact it's was (possibly even still is) too much damage at those ranges. Compare the numbers to other "sniper" or hell even just longish range boats, cruise excluded due to travel time/firewall shenannigans. The other ships aren't even at the races. |

Goldensaver
Khanid Regional Directorate
221
|
Posted - 2013.08.11 17:28:00 -
[266] - Quote
Jimmy P De'Souza wrote:Veshta Yoshida wrote:In short: Tracking is one of the best bonuses that can applied to a ship these days and can be balanced by having said ship stay in the low end of paper dps (ex. Apocalypse). ..?! You are aware that the Apoc when fitted with Beams has better paper dps to greater ranges than a sentry domi while using less mods right? Or that you can fit a pulse apoc to hit to garde ranges with garde dps, but with the ability to ammo and OH to 1300+ dps. Right? And the tracking?
How does the tracking compare?
Just to go with "Less mods" on the Apoc, so 9 mods fit to Domi I can get:
With Garde II's: 78km Optimal, 12km Falloff, 751 DPS, and 0.093 tracking.
Meanwhile the Apoc:
With 8 Mega Pulses (Scorch): 62km Optimal, 10km Falloff, 353 DPS, and 0.043 tracking
With 8 Tachyon Beams (Navy Xray to match range): 79KM Optimal, 25KM Falloff, 314 DPS, and 0.023 tracking
So with this both Apocs get less than half as much DPS with less than half the tracking at the ranges the Garde hits with "less mods". Oh, and the 8 Tachs fit doesn't even fit (short on PWG).
Now, to compare the same with 3 TE's, 3 Heat Sinks (14 slots on each, far less than the Domi's 9 more than making up for -1 slot).
Domi: Garde II's: 78KM Optimal, 12km Falloff, 751 DPS, 0.093 tracking
Apoc: (DPS/Heat DPS) Mega Pulse:78km Optimal, 16km Falloff, 584/672 DPS, 0.054 tracking Tachyon (Navy Gamma): 72km Optimal, 39km Falloff, 635/747 DPS, 0.029 tracking.
So, even with many more mods being used, they get inferior DPS (even with heat!) at the same ranges as Garde's, and inferior tracking meaning that not only is paper DPS worse, but also applied. The tracking is almost half of the Garde's in both situations.
Also, at any point the Domi can switch out to any other sentry types it has in bay, such as Bouncers, or Wardens for substantially more range.
Now this is with the 10% per level. For post patch simply multiply the Optimal and Tracking of the Domi by 0.916666. Those stats will still be better.
Now admittably, the Pulse Apoc has the advantage of being able to switch to Multifrequency for being stronger at short ranges, but the tracking is still worse... |

Tobias Hareka
Republic Military School Minmatar Republic
77
|
Posted - 2013.08.11 17:41:00 -
[267] - Quote
Jimmy P De'Souza wrote:Other weapon systems can choose their damage types without giving up range (not all).
There's only two weapon systems that allow damage type selection: - Missiles - Projectiles (T2 limited to expl/kin)
Your statement is only true for missiles. |

Onictus
Silver Snake Enterprise Fatal Ascension
422
|
Posted - 2013.08.11 17:44:00 -
[268] - Quote
Goldensaver wrote:Jimmy P De'Souza wrote:Veshta Yoshida wrote:In short: Tracking is one of the best bonuses that can applied to a ship these days and can be balanced by having said ship stay in the low end of paper dps (ex. Apocalypse). ..?! You are aware that the Apoc when fitted with Beams has better paper dps to greater ranges than a sentry domi while using less mods right? Or that you can fit a pulse apoc to hit to garde ranges with garde dps, but with the ability to ammo and OH to 1300+ dps. Right? And the tracking? How does the tracking compare? Just to go with "Less mods" on the Apoc, so 9 mods fit to Domi I can get: With Garde II's: 78km Optimal, 12km Falloff, 751 DPS, and 0.093 tracking. Meanwhile the Apoc: With 8 Mega Pulses (Scorch): 62km Optimal, 10km Falloff, 353 DPS, and 0.043 tracking With 8 Tachyon Beams (Navy Xray to match range): 79KM Optimal, 25KM Falloff, 314 DPS, and 0.023 tracking So with this both Apocs get less than half as much DPS with less than half the tracking at the ranges the Garde hits with "less mods". Oh, and the 8 Tachs fit doesn't even fit (short on PWG). Now, to compare the same with 3 TE's, 3 Heat Sinks (14 slots on each, far less than the Domi's 9 more than making up for -1 slot). Domi: Garde II's: 78KM Optimal, 12km Falloff, 751 DPS, 0.093 tracking Apoc: (DPS/Heat DPS) Mega Pulse:78km Optimal, 16km Falloff, 584/672 DPS, 0.054 tracking Tachyon (Navy Gamma): 72km Optimal, 39km Falloff, 635/747 DPS, 0.029 tracking. So, even with many more mods being used, they get inferior DPS (even with heat!) at the same ranges as Garde's, and inferior tracking meaning that not only is paper DPS worse, but also applied. The tracking is almost half of the Garde's in both situations. Also, at any point the Domi can switch out to any other sentry types it has in bay, such as Bouncers, or Wardens for substantially more range. Now this is with the 10% per level. For post patch simply multiply the Optimal and Tracking of the Domi by 0.916666. Those stats will still be better. Now admittably, the Pulse Apoc has the advantage of being able to switch to Multifrequency for being stronger at short ranges, but the tracking is still worse...
You can't blow mega pulse IIs off the side of the ship either......and when you warp they go with you.
|

Goldensaver
Khanid Regional Directorate
221
|
Posted - 2013.08.11 17:50:00 -
[269] - Quote
Onictus wrote: You can't blow mega pulse IIs off the side of the ship either......and when you warp they go with you.
Sorry, I took particular offence to:
Jimmy P De'Souza wrote: ..?!
You are aware that the Apoc when fitted with Beams has better paper dps to greater ranges than a sentry domi while using less mods right? Or that you can fit a pulse apoc to hit to garde ranges with garde dps, but with the ability to ammo and OH to 1300+ dps.
Right?
I agree, there are disadvantages to drones. I just had to correct this. This bothered me. |

Tobias Hareka
Republic Military School Minmatar Republic
77
|
Posted - 2013.08.11 18:01:00 -
[270] - Quote
Comparing sentry drones to Tachs is also a bit... dumb.
There's multiple ships that can utilize sentry drones properly. There's only ship that can utilize Tachs properly. |
|

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:02:00 -
[271] - Quote
Deleted my post so having to retype. |

Harvey James
Deep Core Mining Inc. Caldari State
442
|
Posted - 2013.08.11 18:21:00 -
[272] - Quote
Is it just me or is this thread going in circles now ... apoc scorch vs Domi gardes ... has been done already guess who wins this?
Pros to drones no one bothers to try and jam or damp or TD sentries.. why would you? no cap usage... so can't be neuted out can assign drones to frigs etc... Can have different drone sizes/ damage types/ranges etc.. Can have multiple sets of drones Free highs/ less tackle needed Able to engage all ship types effectively
Cons to drones can be destroyed can be left behind travel time
mm.. turns out there is more pro's than con's .. who would have thought it? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Goldensaver
Khanid Regional Directorate
221
|
Posted - 2013.08.11 18:25:00 -
[273] - Quote
Jimmy P De'Souza wrote:You are aware that your figures are wrong for all of your examples, right? I did write out a large list of how each differing setup of scipt and unscript performs but I will leave it at this due to the damned forum deleting the post for whatever reason. I cant be arsed re-doing that. I will however just state this. With 3 TEs and 3 Heaksinks on Pulses, I can get 710 dps out to the same distance gardes get 745 dps with 0.7 rad/s instead of the gardes 0.093. However I can then use differing ammo to get higher damage (which can also be boosted by hardwiring unlike drones), or better range and tracking with scripts and such. On top of that I can also move and dont have to worry about my weapons being shot off of me, or losing my weapons if I have to warp out in a hurry.. Same or similar is true with other examples, but it took forever to get all of the **** down. If it saves drafts, why does it only save the most recent... I am not inherently against this change, but they are making it 7.5 because everything else is 7.5 but everything else has a differing set of mechanics which go along with it. Give me a proper scriptable TC, give me a way to get my drones back in my hold quickly, with a cooldown or such to prevent spamming, make it so if I can target it I can hit it, so on and so forth. You cant just change things at random to be identical and think that makes things the same, they are entirely different systems.
Your numbers are bullshit. Complete bullshit. There's literally no ******* way a Mega Pulser will get .7 rad/s tracking. My numbers that I posted are right. Oh, and your TC script numbers are wrong. 7.5% optimal, 15% falloff, 15% tracking, doubling up to 15% Optimal and 30% falloff, or, 30% tracking. But not both at once.
I agree, it doesn't make sense to nerf it for the sake of "other numbers are this, so these numbers will be this", but if it's needed, like I think this one is, I think the nerf has to happen. |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:33:00 -
[274] - Quote
Harvey James wrote: Pros to drones 1) no one bothers to try and jam or damp or TD sentries.. why would you? 2) no cap usage... so can't be neuted out 3) can assign drones to frigs etc... 4) Can have different drone sizes/ damage types/ranges etc.. 5) Can have multiple sets of drones 6) Free highs/ less tackle needed 7) Able to engage all ship types effectively
Cons to drones can be destroyed can be left behind travel time
1) No one bothers because it is a waste of time. A 1-2 volleys (depending on the weapon) will pop a bonused sentry. They only have 5k hp and basic resists. 2) Same is true of Arty/missiles/any ship with a booster. 3) This is a problem that needs to be fixed, yet they arent fixing it. 4) Ammo in your weapon = same thing. 5&7) Tackle accomplishes this for turret ships. Also drones cannot engage all ships effectively. Any ship with a smartbomb, any missile ship, or any fast ship massively reduces the effectiveness of drones. Yes your warriors will catch up, but they will overshoot and never be within optimal or tracking right, and then when thier MWD cycle ends they get left behind and the entire thing repeats. 6) You dont get free highs if you want to hit at long range, you also need tackle.
|

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:35:00 -
[275] - Quote
Goldensaver wrote:Your numbers are bullshit. Complete bullshit. There's literally no ******* way a Mega Pulser will get .7 rad/s tracking. My numbers that I posted are right. Oh, and your TC script numbers are wrong. 7.5% optimal, 15% falloff, 15% tracking, doubling up to 15% Optimal and 30% falloff, or, 30% tracking. But not both at once.
I agree, it doesn't make sense to nerf it for the sake of "other numbers are this, so these numbers will be this", but if it's needed, like I think this one is, I think the nerf has to happen.
3 TCs, 2 unscripted and one tracking.. An apoc with mega pulses and scorch.
Put them in and come back to me. |

Tobias Hareka
Republic Military School Minmatar Republic
77
|
Posted - 2013.08.11 18:42:00 -
[276] - Quote
Jimmy P De'Souza wrote:3 TCs, 2 unscripted and one tracking.. An apoc with mega pulses and scorch.
Put them in and come back to me.
Hell with non t2 they have better tracking than gardes (but worse dps ofc).
[Apocalypse, bit pricey]
[Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] Heat Sink II Heat Sink II Heat Sink II
[Empty Med slot] Cormack's Modified Tracking Computer Cormack's Modified Tracking Computer Cormack's Modified Tracking Computer, Tracking Speed Script
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706
73,9km + 14km 0,0867 rad/s |

Goldensaver
Khanid Regional Directorate
221
|
Posted - 2013.08.11 18:48:00 -
[277] - Quote
Jimmy P De'Souza wrote:Goldensaver wrote:Your numbers are bullshit. Complete bullshit. There's literally no ******* way a Mega Pulser will get .7 rad/s tracking. My numbers that I posted are right. Oh, and your TC script numbers are wrong. 7.5% optimal, 15% falloff, 15% tracking, doubling up to 15% Optimal and 30% falloff, or, 30% tracking. But not both at once.
I agree, it doesn't make sense to nerf it for the sake of "other numbers are this, so these numbers will be this", but if it's needed, like I think this one is, I think the nerf has to happen. 3 TCs, 2 unscripted and one tracking.. An apoc with mega pulses and scorch. Put them in and come back to me. Hell with non t2 they have better tracking than gardes (but worse dps ofc). Base T2 Mega Pulse lasers get .03375 rads tracking. to go up to .7 that would need to multiply it by 20.74, or in essence have 2074% bonuses to tracking.
An Apoc with that config gets approximately 0.03375 * 1.375 (BS V) * 1.25 (Motion Prediction) * 1.3 (Scripted TC 1) * (1 + (0.15 * .87)) (a stacking penalized unscripted) * (1 + (0.15 * .57)) (again, stacking penalized unscripted)
This totals at: 0.092 rad/s
Now you can multiply this by .75 because of the tracking penalty from Scorch, because that's the only way you'll possibly get enough range to match a Garde II and have any damage at all.
Jimmy P De'Souza wrote: Oh yeah, missed the 0.0 :D But unless your being an ass you knew what I meant. 0.02 Rad/s is a bit, but then you can script and such to get better as you need it. At the longer ranges 0.07 is plenty (4.5km/s or so target) and as it gets closer you dont need the optimal any more.
My apologies here. I didn't know what you meant. This is the EVE-O forums, I always bet on stupid. I'm sorry about that. |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:49:00 -
[278] - Quote
Thanks tobias, you made me notice I had put 0.7 instead of 0.07, which makes his post make more sense (indeed I thought he had made the same mistake :D). |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 18:56:00 -
[279] - Quote
Jimmy P De'Souza wrote:Thanks tobias, you made me notice I had put 0.7 instead of 0.07, which makes his post make more sense (indeed I thought he had made the same mistake :D).
Do you notice anything... unusual... on those fits? Modules you don't often see in pvp ship? |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 18:59:00 -
[280] - Quote
Tobias Hareka wrote:Do you notice anything... unusual... on those fits? Modules you don't often see in pvp ship?
Yes, but that has nothing to do with anything.
|
|

Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 18:59:00 -
[281] - Quote
Wait, wait, waaaaait.....
Is someone seriously using officer mods to make a point?
I mean, I've been drinking and all...but I didnt think I was drinking BLEECH blended with crystal meth.
Edit: Seems my suspicion has been confirmed.
/clears throat: hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha hahahaha |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:04:00 -
[282] - Quote
Morrigan LeSante wrote:...
Your insulting me over a mistype with a post that is riddled with mistypes.
I dont even... |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:09:00 -
[283] - Quote
Morrigan LeSante wrote:Wait, wait, waaaaait.....
Is someone seriously using officer mods to make a point?
I mean, I've been drinking and all...but I didnt think I was drinking BLEECH blended with crystal meth.
Well, he wanted to see Apoc with 0,7 rad/s tracking speed. If it's not possible with officer mods then it's not possible.
Even with 3 officer TCs and 6% tracking speed implant Mega Pulse Apoc tracks worse than Domi's Gardes with 3 Omnis. |

Sizeof Void
Center for Advanced Studies Gallente Federation
366
|
Posted - 2013.08.11 19:11:00 -
[284] - Quote
I'd rather see you restore the hybrid damage bonus, which made the Domi a more flexible ship, particularly at closer ranges.
The current bonus only benefits a single class of drones - sentries. And, sentry drones are far too situational, and easy to counter, particularly when you don't have the constraints imposed by tournament rules.
BTW - There is nothing inherently evil or forbidden about dual weapon bonuses. Fozzie left them on a few ships, when he was rebalancing frigs and cruisers - he even added a dual weapon bonus (hybrids and drones) to the revised Tristan. |

Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:12:00 -
[285] - Quote
Jimmy P De'Souza wrote:Morrigan LeSante wrote:... Your insulting me over a mistype with a post that is riddled with mistypes. I dont even...
No, I'm laughing at you because you're seriously using officer mods in a balance argument.
That's nothing short of ludicrous.
@Tobias Hareka: I know, I realise the proof you were posting...but...he's SERIOUSLY using it for the debate.  |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:13:00 -
[286] - Quote
Morrigan LeSante wrote:No, I'm laughing at you because you're seriously using officer mods in a balance argument.
That's nothing short of ludicrous.
But Im not...?
Though you are drunk so...
|

Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:16:00 -
[287] - Quote
Then what is post #280 about? |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:18:00 -
[288] - Quote
Morrigan LeSante wrote:Then what is post #280 about?
You mean the post where I say officer mods are irrelevant.
Are you even reading this? Or are you just headbutting your keyboard and posting the result? |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:21:00 -
[289] - Quote
Jimmy P De'Souza wrote:Morrigan LeSante wrote:Then what is post #280 about? You mean the post where I say officer mods are irrelevant. Are you even reading this? Or are you just headbutting your keyboard and posting the result?
Well... With T2 TCs that tracking speed drops to 0,0736. Yes, that's with Motion Prediction MR-706. |

Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:22:00 -
[290] - Quote
That someone can barely get to the numbers claimed, even using officers isnt relevent?
Perhaps I've misconstrued. |
|

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:25:00 -
[291] - Quote
Tobias Hareka wrote:
Well... With T2 TCs that tracking speed drops to 0,0736. Yes, that's with Motion Prediction MR-706.
0.694 without any implant. And some people wont want to buy implants (have the space taken up with better for instance) but any implant beyond that, even the 1m lvl 1 implant takes you beyond 0.7
|

Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:32:00 -
[292] - Quote
Right, lets just clear this up.
Are you seriously using a fit that needs officer mods/6% implants to make a point.
Just so we're clear. |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:35:00 -
[293] - Quote
Jimmy P De'Souza wrote:0.0694 without any implant, which rounded to 2 significant is 0.07.
I wish tracking would be that easy. 
But it's still far from 0,09. |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.11 19:35:00 -
[294] - Quote
Morrigan LeSante wrote:Right, lets just clear this up.
Are you seriously using a fit that needs officer mods/6% implants to make a point.
Just so we're clear.
No, you seem to be reading an entirely different thread and posting here.
All that is mentioned here is 3 T2 TCs and mega pulse IIs.
|

Morrigan LeSante
The Lost and Forgotten Troopers
334
|
Posted - 2013.08.11 19:37:00 -
[295] - Quote
I misread the T2 as "2", my bad. |

Harvey James
Deep Core Mining Inc. Caldari State
443
|
Posted - 2013.08.11 20:12:00 -
[296] - Quote
I think the bottom line here is that all drone related things in eve need to be looked at from UI to mechanics to drones themselves as there are clear issues here that need attention and fixing from balancing them to be competitive with the other main weapon systems without being too powerful but justifying it with having to go into massive lists of well........ yes they are better but .... you don't have to warp off and leave your guns behind on other ships etc.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.12 04:49:00 -
[297] - Quote
Jimmy P De'Souza wrote:Yeah, but what I said all along is that you have near garde dmg at near garde ranges, with the ability to get more damage (994 dps with conflag (1153 with 5 Hammer IIs), up to 1300 ish if you go out the ass with implants and extra damage mods and such, though thats not really worth it). and/or extra tracking when compared to a sentry boat by scripting.
With a pulse apoc.
Again you have very weird numbers.
This is closest (cheapest possible) I can get to 994 gun dps and again I had to use module that you don't often see in pvp ship.
[Apocalypse, 981dps]
[Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] Imperial Navy Heat Sink Heat Sink II Heat Sink II
[Empty Med slot] Tracking Computer II, Tracking Speed Script Tracking Computer II Tracking Computer II
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L
Large Energy Burst Aerator I [Empty Rig slot] [Empty Rig slot]
Hammerhead II x5
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 Pashan's Turret Customization Mindlink Inherent Implants 'Lancer' Large Energy Turret LE-1006
Quote:And finally, "0.9 is far from 0.7". Yes, yes it is. However in practical terms what difference does it really make? Against close up targets both will be out traversalled (and this will be marginally harder to do with the turreted ship due to scripting) and at thier optimal ranges both ships can target ships travelling at ~ 5-6kms laterally to them (so will be able to target faster ships which are actually approaching).
Optimal range doesn't matter if your guns can't track your target. In case you didn't know pulse lasers have worst tracking of all short range turrets. Conflag also has (again) juicy tracking penalty. |

Louis Robichaud
Red Federation RvB - RED Federation
3
|
Posted - 2013.08.12 05:08:00 -
[298] - Quote
Harvey James wrote:I think the bottom line here is that all drone related things in eve need to be looked at from UI to mechanics to drones themselves as there are clear issues here that need attention and fixing from balancing them to be competitive with the other main weapon systems without being too powerful but justifying it with having to go into massive lists of well........ yes they are better but .... you don't have to warp off and leave your guns behind on other ships etc..
They definitely need work. And given the *huge* limitation of sentry drones (immobility), if sentry drones are just a good performance wise than turret weaponry... people will chose turrets. |

Max Zerg
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.08.12 09:32:00 -
[299] - Quote
Dear CCP Rise
as far as i may understand this thread - CCP needs feedback from players who have at least 8kk SP in each of all 3 weapon systems: turrets, missiles and drones and you need input both from carebear and FCs. Otherwise it does not make any sense.
Missiles and turrets are way more similar to each other than to drones: the missiles have flight time, they are not influenced by tracking, only by target speed however after AT you are comparing birds, beasts and fish. Each of weapon subsystems offers unique features and "that DPS at such range" is not the only comparison metric, or i'd better state - it is NOT even the most important metric, despites the fact it is far much referenced one. Buying clothes you check the underside too, don't you? Drones have many unique features: low HP, destructibility, ugly control interface. does this count? Please, gather input from CSM, from veteran players - what are their weapons of choice, please, analyze trends at killboards, do they really indicate the vast majority of players had rushed to switch to sentry Dominixes after the boost? In my humble opinion you need feedback from those players who really used all 3 subsystems and have enough experience, not just paper-based EFT figures.
I am not much against ishtaring the Domi. I am against the approach which does not take most of the aspects into consideration, to make some quick fixes to get rid of players. This might end up in getting rid of players indeed.
All i see now is: "And the trees are all kept equal" Thats boring.
Thanks. |

Onictus
Silver Snake Enterprise Fatal Ascension
422
|
Posted - 2013.08.12 10:03:00 -
[300] - Quote
Tobias Hareka wrote:Jimmy P De'Souza wrote:Yeah, but what I said all along is that you have near garde dmg at near garde ranges, with the ability to get more damage (994 dps with conflag (1153 with 5 Hammer IIs), up to 1300 ish if you go out the ass with implants and extra damage mods and such, though thats not really worth it). and/or extra tracking when compared to a sentry boat by scripting.
With a pulse apoc. Again you have very weird numbers. This is closest (cheapest possible) I can get to 994 gun dps and again I had to use module that you don't often see in pvp ship. [Apocalypse, 981dps] [Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] Imperial Navy Heat Sink Heat Sink II Heat Sink II [Empty Med slot] Tracking Computer II, Tracking Speed Script Tracking Computer II Tracking Computer II Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Large Energy Burst Aerator I [Empty Rig slot] [Empty Rig slot] Hammerhead II x5 Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 Pashan's Turret Customization Mindlink Inherent Implants 'Lancer' Large Energy Turret LE-1006 Quite nice actually if you think about it. 4 billion in implants do great things.  Quote:And finally, "0.9 is far from 0.7". Yes, yes it is. However in practical terms what difference does it really make? Against close up targets both will be out traversalled (and this will be marginally harder to do with the turreted ship due to scripting) and at thier optimal ranges both ships can target ships travelling at ~ 5-6kms laterally to them (so will be able to target faster ships which are actually approaching). Optimal range doesn't matter if your guns can't track your target. In case you didn't know pulse lasers have worst tracking of all short range turrets. Conflag also has (again) juicy tracking penalty.
Except pulse lasers are in no way strictly strictly short range, now are they.
It doesn't take a much to get them over 70km.......and everyone screamed about projectiles till TEs got nerf batted.
|
|

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.12 10:17:00 -
[301] - Quote
Onictus wrote:Except pulse lasers are in no way strictly strictly short range, now are they.
It doesn't take a much to get them over 70km.......and everyone screamed about projectiles till TEs got nerf batted.
I'd say we would have an issue if Apoc had damage bonus.
Btw, you can still get that huge falloff in your Mach. You just have to use active modules (scripted TC). |

Mournful Conciousness
Embers Children TOHA Conglomerate
110
|
Posted - 2013.08.12 11:53:00 -
[302] - Quote
Domi was a pretty good sentry boat before it was changed to have a tracking and range bonus for sentries. Nobody used to whine about it, we just got on and used it.
Stop your 0-sec carebear whingeing douchbags, get out there and kill something like men.
|

Onictus
Silver Snake Enterprise Fatal Ascension
422
|
Posted - 2013.08.12 12:48:00 -
[303] - Quote
Tobias Hareka wrote:Onictus wrote:Except pulse lasers are in no way strictly strictly short range, now are they.
It doesn't take a much to get them over 70km.......and everyone screamed about projectiles till TEs got nerf batted.
I'd say we would have an issue if Apoc had damage bonus. Btw, you can still get that huge falloff in your Mach. You just have to use active modules (scripted TC).
Yeah with a weak armor tank sure, which would have less th an half of a pulsepoc dps at over 50km |

Jenn aSide
STK Scientific Initiative Mercenaries
2581
|
Posted - 2013.08.12 13:52:00 -
[304] - Quote
I do love the current domi for PVE and PVP, this nerf isn't going to kill that at all.
What I find amazing is how quickly p[eople get spoliled. A very short time ago we all had Domis with only 1 "double" drone bonus (and another bonus that affected guns), then we got a domi with TWO double drone bonuses instead of the previous slit weapons bonus. CCP is shaving down ONE of the domis 4 drone bonuses and some people are reacting as if CCP slapped their mommas.
I don't think I could stand to work for CCP for more than 2 minutes given some of it's "clientele" lol. |

Andy Landen
Battlestars Ex Cinere Scriptor
132
|
Posted - 2013.08.12 14:54:00 -
[305] - Quote
Previously, even CCP Rise said that the 10% bonus needed to be at 10% to make the dominix better than the other drone boats. https://forums.eveonline.com/default.aspx?g=posts&t=223610
Quote:One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments.
Quote:With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones.
CCP Rise also said that other drone boats should not have the 10% bonus to optimal and tracking so that they would not duplicate the role of the dominix. Can't remember where he said that, but the idea was that the domi should stand out from the other drone boats on optimal and tracking bonuses. If the domi goes down to 7.5% then it has nothing special over the Ishtar, for one. Personally, I think that the 10% optimal and tracking should go to the Ishtar and Gila too. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

Malcanis
Vanishing Point. The Initiative.
11220
|
Posted - 2013.08.12 14:56:00 -
[306] - Quote
And then after seeing how it worked out, he decided that made the Domi a little too good and scaled back the new bonus a little.
This has happened plenty of times before and will happen again.
1 Kings 12:11
|

Keith Planck
League of Extraordinary Equines Disciples of Vectron
517
|
Posted - 2013.08.12 18:45:00 -
[307] - Quote
Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit
because the rampant domi slowcat sentry fleets clearly aren't a problem right now |

maCH'EttE
Mafia Redux Phobia.
67
|
Posted - 2013.08.12 18:58:00 -
[308] - Quote
Assigning sentries to a frig and have them scram/web you while a domi sits 70+km and his drones assisted to the frig is kind of absurd. |

Pankora t'Pastamancer
Adhocracy Incorporated Adhocracy
0
|
Posted - 2013.08.12 19:02:00 -
[309] - Quote
Quote:Quote: So Dominix and Ishtar will have the exact same bonuses on their sentries and also have the same drone bay? That seems a little... weird. Shouldn't a battleship have a higher raw damage output?
The Dominix is fatter, has more EHP and has room for bigger guns/large reps. Gives it staying power. [/quote]
This is rather like saying a hurricane is better than a harpy because it can technically fit 3 heavy assault launchers.
Complete and utterly ridiculous argument.
Dominix should have a larger drone damage bonus, or 2-3 more drones, or something that allows it to do more damage from its primary weapon platform compared to smaller ships. And less turrets! The current domi is split like the old Naglfar, if you will, and we all know that's not the best way to go. |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.12 19:09:00 -
[310] - Quote
Pankora t'Pastamancer wrote:Dominix should have a larger drone damage bonus, or 2-3 more drones, or something that allows it to do more damage from its primary weapon platform compared to smaller ships. And less turrets! The current domi is split like the old Naglfar, if you will, and we all know that's not the best way to go.
Why should Dominix do more damage than other battleships? |
|

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.08.12 20:57:00 -
[311] - Quote
Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH.
150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.
How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries.
You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing.
maCH'EttE wrote:Assigning sentries to a frig and have them scram/web you while a domi sits 70+km and his drones assisted to the frig is kind of absurd.
That can be done to the same, or greater effect with many ships. Note the whole pulsepoc thing thats been going on in this thread and others like it.
Tobias Hareka wrote:Why should Dominix do more damage than other battleships?
Because it wouldnt do more damage than other battleships. The domi is a damage bonused BS. Drones are its primary weapon (according to the odyssey publications). How much base damage does it do with its primary weapons?
475 dps (or 450 since the domi is obviously a sentry boat)
How much base damage do other damage bonused BS do with THIER primary weapons? 620 Abaddon, 876 Raven, 707 Mega, 556 Tempest. Those are all BEFORE OH, can I OH my drones? No. Can I fit dirt cheap faction damage mods to my droneboat? No.
I can fit my highs with guns to up my damage, the others can use drones to up thiers and they all get close or exceed the domi ('cept the tempest).
Except I cant load myself out with a full rack of guns if I plan on using sentries because of the 60km DCR.
Pankora's idea is reasonable, reduce the turrets and bring the drones to have similar damage levels to the other ships. After all this is all about "bringing the weapons systems in line" is it not? We are already ignoring the massive difference between drones and guns, so lets carry on doing just that. Drones are far more versatile, which makes up for the inferior damage, but this whole thing is about bringing **** into line, is it not? |

Goldensaver
Perkone Caldari State
221
|
Posted - 2013.08.12 21:00:00 -
[312] - Quote
Jimmy P De'Souza wrote:Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH. 150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.
Now be reasonable. 150m of uninsurable loss on every battleship is a little much when you're talking about all the line members, or a ship you lose pretty frequently. I'm okay with putting faction on a mission ship or an incursion ship because I'm not going to lose them often. But I'm not going to spend almost as much as another hull on 3 mods on a line ship. |

Jimmy P De'Souza
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.08.12 21:08:00 -
[313] - Quote
Goldensaver wrote:Now be reasonable. 150m of uninsurable loss on every battleship is a little much when you're talking about all the line members, or a ship you lose pretty frequently. I'm okay with putting faction on a mission ship or an incursion ship because I'm not going to lose them often. But I'm not going to spend almost as much as another hull on 3 mods on a line ship.
What, a couple of hours worth of ratting or scanning is an unreasonable level of loss to you? Whatever then, lets go with HS IIs then, that 940 dps is worlds apart from 994, I totally agree.
Completely different levels, I take back all of my previous comments. |

Malcanis
Vanishing Point. The Initiative.
11223
|
Posted - 2013.08.12 22:18:00 -
[314] - Quote
Jimmy P De'Souza wrote:Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH. 150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs. How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries. You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing. maCH'EttE wrote:Assigning sentries to a frig and have them scram/web you while a domi sits 70+km and his drones assisted to the frig is kind of absurd. That can be done to the same, or greater effect with many ships. Note the whole pulsepoc thing thats been going on in this thread and others like it. The problem here isnt the sentries, it is the Assignment of drones. Reducing the range of the drones wont do **** to deal with that problem. Tobias Hareka wrote:Why should Dominix do more damage than other battleships? Because it wouldnt do more damage than other battleships. The domi is a damage bonused BS. Drones are its primary weapon (according to the odyssey publications). How much base damage does it do with its primary weapons? 475 dps (or 450 since the domi is obviously a sentry boat) How much base damage do other damage bonused BS do with THIER primary weapons? 620 Abaddon, 876 Raven, 707 Mega, 556 Tempest. Those are all BEFORE OH, can I OH my drones? No. Can I fit dirt cheap faction damage mods to my droneboat? No.
I hope you're not comparing long range weapons with short range;
Raven, 6x T2 CMLs with Fury: 507DPS Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS Megathron: 7x T2 425mm Rails with CN AM 429 DPS
Etc.
Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.
tl;dr: Nice try, son.
1 Kings 12:11
|

Louis Robichaud
Red Federation RvB - RED Federation
3
|
Posted - 2013.08.13 04:55:00 -
[315] - Quote
Malcanis wrote:
This has happened plenty of times before and will happen again.
NOOOOOEES!!!!!! 
I feel strange about this thread - I think Rise is wrong because of the sheer limitations of sentry drones... but at the same time the nerf is so minor it's hard to argue with much energy. And the armor rep bonus will help the Domi too. Hard to get *too* excited. Well for me at least, I see others have trained that skill far more than I |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.13 06:08:00 -
[316] - Quote
Jimmy P De'Souza wrote:Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH. 150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.
Yes, 150 million in faction mods is 150 million too much for ship that you should consider lost when you're warping to field. Faction sentries are ~5 million a piece.
Quote:How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries.
You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing.
When you change to other crystals your dps and range drops a lot. There's huge difference between IN Standard and Scorch.
Compare pulse tracking speed to autocannons and blasters. Do you still think pulses have best tracking? |

Antigone Levi
Crimson Circle
0
|
Posted - 2013.08.13 17:38:00 -
[317] - Quote
I do not see how CCP Rise can call this change "small"
A change from 10% to 7.50% is a 25% decrease. It seems like quarter chop off...
How about making a 'small' change to the monthly subscription fees (joke!)
For those who have specialized in drone skills as primary weapon of choice like me, this seems like terrifying news.
Although many pilots may have expressed their support for the idea, I would be inclined as CCP decision makers to take in consideration those comments which come from those who use drones as primary choice of weapons.
I suggest other race's boats are given a boost if need be in stead of debilitating the Gallente drone boat.
I would hate to wake up to see all months of training for drones skills have gone to waste.
Thank you
Fly foolish... |

Mike Voidstar
Voidstar Free Flight Foundation
238
|
Posted - 2013.08.13 17:58:00 -
[318] - Quote
Malcanis wrote:Jimmy P De'Souza wrote:Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH. 150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs. How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries. You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing. maCH'EttE wrote:Assigning sentries to a frig and have them scram/web you while a domi sits 70+km and his drones assisted to the frig is kind of absurd. That can be done to the same, or greater effect with many ships. Note the whole pulsepoc thing thats been going on in this thread and others like it. The problem here isnt the sentries, it is the Assignment of drones. Reducing the range of the drones wont do **** to deal with that problem. Tobias Hareka wrote:Why should Dominix do more damage than other battleships? Because it wouldnt do more damage than other battleships. The domi is a damage bonused BS. Drones are its primary weapon (according to the odyssey publications). How much base damage does it do with its primary weapons? 475 dps (or 450 since the domi is obviously a sentry boat) How much base damage do other damage bonused BS do with THIER primary weapons? 620 Abaddon, 876 Raven, 707 Mega, 556 Tempest. Those are all BEFORE OH, can I OH my drones? No. Can I fit dirt cheap faction damage mods to my droneboat? No. I hope you're not comparing long range weapons with short range; Raven, 6x T2 CMLs with Fury: 507DPS Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS Megathron: 7x T2 425mm Rails with CN AM 429 DPS Etc. Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot. tl;dr: Nice try, son.
I hope you are not comparing Gardes to a long range system. Their base optimal is 20k'ish, and their fall off is like 5. Their closest comparable turret probably is pulse lasers, except they can be shot out of space and can't move.
Pulses occupy an odd point in the lineup. They get ranges comparable to long range weapons, with tracking and damage associated with short range weapons.
|

Arthur Aihaken
The.VOID
113
|
Posted - 2013.08.13 18:03:00 -
[319] - Quote
Antigone Levi wrote:I do not see how CCP Rise can call this change "small" A change from 10% to 7.50% is a 25% decrease. It seems like quarter chop off...
It's not a 25% decrease to DPS, though (the actual change is probably less than half that, which one can offset with implants, rigs, modules). Blame the tournament. |

Conrad Makbure
Division One Security
50
|
Posted - 2013.08.13 18:19:00 -
[320] - Quote
Damn, guess it's good I only use it for an Alt logi ship. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.13 19:27:00 -
[321] - Quote
Mike Voidstar wrote:Malcanis wrote: I hope you're not comparing long range weapons with short range;
Raven, 6x T2 CMLs with Fury: 507DPS Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS Megathron: 7x T2 425mm Rails with CN AM 429 DPS
Etc.
Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.
tl;dr: Nice try, son.
I hope you are not comparing Gardes to a long range system. Their base optimal is 20k'ish, and their fall off is like 5. Their closest comparable turret probably is pulse lasers, except they can be shot out of space and can't move. Pulses occupy an odd point in the lineup. They get ranges comparable to long range weapons, with tracking and damage associated with short range weapons. Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km. |

Drake Doe
SVER True Blood
262
|
Posted - 2013.08.13 20:17:00 -
[322] - Quote
Why nerf range also if application is the issue? I'd much rather have a tracking bonus lower than the Ishtar's for a range bonus that is higher, so they can at least differ in more than ship class and tank. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

DominionZ
The Merit Talon Equity Research Group
1
|
Posted - 2013.08.14 02:20:00 -
[323] - Quote
Not to concerned with the balancing. However between Sisi and Tranq with the same RR fit I went from -170.1 GJ/s on Tranq to -264.8 GJ/s on Sisi. Looks like you messed with more than just drone bonus on the Dominix. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
682
|
Posted - 2013.08.14 02:38:00 -
[324] - Quote
DominionZ wrote:Not to concerned with the balancing. However between Sisi and Tranq with the same RR fit I went from -170.1 GJ/s on Tranq to -264.8 GJ/s on Sisi. Looks like you messed with more than just drone bonus on the Dominix. That would be really odd as there isn't anything on the domi that should be effecting cap usage. |

DominionZ
The Merit Talon Equity Research Group
1
|
Posted - 2013.08.14 03:07:00 -
[325] - Quote
I would agree but something has been changed. i'll post link of both fitting windows.
http://i.imgur.com/Q552ltf.jpg Tranq Fit
http://i.imgur.com/PIvc8nF.jpg Sisi Fit
Sisi fit shows i have 16 less cap and almost 2s more recharge but the major diff is the Excess cap recharge rate is so different. Also show's i have less CPU and Power grid. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
682
|
Posted - 2013.08.14 03:19:00 -
[326] - Quote
DominionZ wrote:I would agree but something has been changed. i'll post link of both fitting windows. http://i.imgur.com/Q552ltf.jpg Tranq Fit http://i.imgur.com/PIvc8nF.jpg Sisi Fit Sisi fit shows i have 16 less cap and almost 2s more recharge but the major diff is the Excess cap recharge rate is so different. Also show's i have less CPU and Power grid. Not sure there, but perchance do you have hardwires on TQ but not on sisi? It's the only thing I can think of that may account for both the cap and minor PG/CPU variances in the screenshots. Or maybe skill differences? |

Trinkets friend
Rules of Acquisition Acquisition Of Empire
1097
|
Posted - 2013.08.14 05:48:00 -
[327] - Quote
The last thing we need is a nerf to cap transfers. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
|

Taiyan Chork
Elite Amarr Navy Academy Varangon Tagma
0
|
Posted - 2013.08.14 07:34:00 -
[328] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
I think aligning the tracking bonuses of fundamental different weapon systems is wrong. Especially with the reason that every other weapon system has this ratio of bonuses. Since both missiles and turrets have a skill to compensate for explosive velocity and tracking.
One solution is to remove all drone capacity from all ships, but drone ships, then it would be fair game. And removing turret slots from drone ships (but that would affect everyone, so that is not accepted by people).
Another solution would be to make a Drone Motion Predication skill, which grants 5% bonus to tracking speed pr. level with a training multiplier of 2x using Memory and Perception as all other drone skills.
Besides that, it is still not possible to 1) improve drone falloff 2) improve drone rate of fire. So please do not tell me the weapon systems have to be aligned.
My two cents and maybe a nickel.
|

SidtheKid100
Pitchfork Militia Catastrophic Uprising
29
|
Posted - 2013.08.14 11:09:00 -
[329] - Quote
Luscius Uta wrote:Sounds like a fair change. But, why there's still a tracking bonus on Stabber Fleet Issue not in line with other ships?
Going to bring this to attention.
If you're going to reduce the tracking bonus on the Domi because you want to "bring it in line" with all the other tracking bonuses in the game, shouldn't CCP be adjusting the SFI's bonus as well?
If the tracking bonus on the SFI isn't adjusted as well, I find this as compelling evidence that the change was heavily influenced by the Alliance Tourney. The Domi's performance in it is the real reason CCP is making this change, and not to bring the bonus in line as stated.
I don't always post on the forums, but when I do, I prefer posting with my main. |

uyguhb
Imperial Shipment Amarr Empire
12
|
Posted - 2013.08.14 11:20:00 -
[330] - Quote
Why nerf range also if application is the issue? I'd much rather have a tracking bonus lower than the Ishtar's for a range bonus that is higher, so they can at least differ in more than ship class and tank. |
|

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
59
|
Posted - 2013.08.14 11:35:00 -
[331] - Quote
Another huge disadvantage to sentries as a long range weapon system is the fact that unlike other long range weapons which can engage out to your ship's full target lock range unless you start filling your high slots with drone links your "long range" drones aren't even going to engage a target more that 50something KM away.
But at this point it seems we are basically pissing into the ocean because the changes are on the test server and Rise hasn't made even a comment for days much less provide some actual evidence to justify this change. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
153
|
Posted - 2013.08.14 11:42:00 -
[332] - Quote
amurder Hakomairos wrote:Another huge disadvantage to sentries as a long range weapon system is the fact that unlike other long range weapons which can engage out to your ship's full target lock range unless you start filling your high slots with drone links your "long range" drones aren't even going to engage a target more that 50something KM away.
But at this point it seems we are basically pissing into the ocean because the changes are on the test server and Rise hasn't made even a comment for days much less provide some actual evidence to justify this change.
use link augmentors and get ewar drone interfacing towards V. I only correct my own spelling. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
153
|
Posted - 2013.08.14 11:47:00 -
[333] - Quote
Tyberius Franklin wrote: Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km.
Wonder if any battleship weapon platform should be able to one-volley a t1 frig at 70k. Using shortest range ammo at 70k... or way worse, being able to track ewar frigs at ~100k using curators. I only correct my own spelling. |

Mithrantir Ob'lontra
Ixion Defence Systems
46
|
Posted - 2013.08.14 11:59:00 -
[334] - Quote
Lloyd Roses wrote:Tyberius Franklin wrote: Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km.
Wonder if any battleship weapon platform should be able to one-volley a t1 frig at 70k. Using shortest range ammo at 70k... or way worse, being able to track ewar frigs at ~100k using curators. If I throw a bomb towards the general direction of any other battleship, will I take out his guns or missile launchers?
Maybe I can target each missile bay/turret individually and shoot them with my drones?
Drones have a tradeoff for being able to do what you have posted. |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
59
|
Posted - 2013.08.14 12:49:00 -
[335] - Quote
Lloyd Roses wrote:amurder Hakomairos wrote:Another huge disadvantage to sentries as a long range weapon system is the fact that unlike other long range weapons which can engage out to your ship's full target lock range unless you start filling your high slots with drone links your "long range" drones aren't even going to engage a target more that 50something KM away.
But at this point it seems we are basically pissing into the ocean because the changes are on the test server and Rise hasn't made even a comment for days much less provide some actual evidence to justify this change. use link augmentors and get ewar drone interfacing towards V.
Yes, I know this (and said it in my post). But ewar interfacing 5 wont get you over 60km and every drone link you fit is -1 high slot which means less additional DPS you can fit.
The point is a long range turret/missile can shoot as far (or further) than your ship can lock. Long range drones don't have that luxury without fitting additional mods. |

Haradgrim
Dreddit Test Alliance Please Ignore
17
|
Posted - 2013.08.14 13:10:00 -
[336] - Quote
Mithrantir Ob'lontra wrote:Lloyd Roses wrote:Tyberius Franklin wrote: Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km.
Wonder if any battleship weapon platform should be able to one-volley a t1 frig at 70k. Using shortest range ammo at 70k... or way worse, being able to track ewar frigs at ~100k using curators. If I throw a bomb towards the general direction of any other battleship, will I take out his guns or missile launchers? Maybe I can target each missile bay/turret individually and shoot them with my drones? Drones have a tradeoff for being able to do what you have posted.
They have a lot of advantages similarly. Can any other BS weapon class effectively switch sizes (which a domi can do by deploying light/med/heavy/etc) or roles mid fight? Yes drones are vulnerable to bombs but you also aren't carrying a single flight of them.
The Domi will still be one of the best BS after the nerf, which if anything is the best indicator that this change was warranted. |

Onictus
Silver Snake Enterprise Fatal Ascension
427
|
Posted - 2013.08.14 13:18:00 -
[337] - Quote
Lloyd Roses wrote:Tyberius Franklin wrote: Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km.
Wonder if any battleship weapon platform should be able to one-volley a t1 frig at 70k. Using shortest range ammo at 70k... or way worse, being able to track ewar frigs at ~100k using curators.
That is something I have done with 1400mm arties with quake as well as 425mm rails with Javelin.
So yes.
As a hint, its a lot easier for BS weapons to hit at 70km, the angular comes down to where they can actually hit. |

DominionZ
The Merit Talon Equity Research Group
1
|
Posted - 2013.08.14 14:39:00 -
[338] - Quote
Tyberius Franklin wrote:DominionZ wrote:I would agree but something has been changed. i'll post link of both fitting windows. http://i.imgur.com/Q552ltf.jpg Tranq Fit http://i.imgur.com/PIvc8nF.jpg Sisi Fit Sisi fit shows i have 16 less cap and almost 2s more recharge but the major diff is the Excess cap recharge rate is so different. Also show's i have less CPU and Power grid. Not sure there, but perchance do you have hardwires on TQ but not on sisi? It's the only thing I can think of that may account for both the cap and minor PG/CPU variances in the screenshots. Or maybe skill differences? I guess the easiest way to tell would be to look at the base ship stats and compare directly between the 2.
Unfortunatly a few in my corp also have the same issue. Same fits, same skills, same implants, and same result. Something has been changed either by mistake or intentionally. |

Sajuk'ar
Raging Ducks Goonswarm Federation
31
|
Posted - 2013.08.14 17:56:00 -
[339] - Quote
:ccp: |

Mike Voidstar
Voidstar Free Flight Foundation
238
|
Posted - 2013.08.14 21:40:00 -
[340] - Quote
Tyberius Franklin wrote:Mike Voidstar wrote:Malcanis wrote: I hope you're not comparing long range weapons with short range;
Raven, 6x T2 CMLs with Fury: 507DPS Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS Megathron: 7x T2 425mm Rails with CN AM 429 DPS
Etc.
Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.
tl;dr: Nice try, son.
I hope you are not comparing Gardes to a long range system. Their base optimal is 20k'ish, and their fall off is like 5. Their closest comparable turret probably is pulse lasers, except they can be shot out of space and can't move. Pulses occupy an odd point in the lineup. They get ranges comparable to long range weapons, with tracking and damage associated with short range weapons. Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km.
Either way, Gardes are fine. They are directly comparable to Pulse Lasers, except for the differences between sentries and turrets. They can be stretched out to enormous ranges for their damage, but only with the dedication of a specific ship, multiple mid slots, at least one high slot, and a rig or two. I daresay you would see similar results if you did the same for Pulse Lasers, except you have more options and flexibility in the use of the lasers. |
|

William Darkk
GoonWaffe Goonswarm Federation
8
|
Posted - 2013.08.14 21:48:00 -
[341] - Quote
CCP Rise wrote:Quote: (Remember how in the T1 BS changes thread people said that no-one would ever fly a Dominix over a Geddon?) Glad someone else remembers this =) I gotta admit I was wrong about that one, I thought that bombing would preclude Dominix doctrines and that they'd only be used for brawling and PVE.
I still don't like the change, because I'm worried it'll make the Ishtar obsolete the Domi. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
682
|
Posted - 2013.08.14 22:04:00 -
[342] - Quote
Mike Voidstar wrote:Tyberius Franklin wrote:Mike Voidstar wrote:Malcanis wrote: I hope you're not comparing long range weapons with short range;
Raven, 6x T2 CMLs with Fury: 507DPS Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS Megathron: 7x T2 425mm Rails with CN AM 429 DPS
Etc.
Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.
tl;dr: Nice try, son.
I hope you are not comparing Gardes to a long range system. Their base optimal is 20k'ish, and their fall off is like 5. Their closest comparable turret probably is pulse lasers, except they can be shot out of space and can't move. Pulses occupy an odd point in the lineup. They get ranges comparable to long range weapons, with tracking and damage associated with short range weapons. Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km. Either way, Gardes are fine. They are directly comparable to Pulse Lasers, except for the differences between sentries and turrets. They can be stretched out to enormous ranges for their damage, but only with the dedication of a specific ship, multiple mid slots, at least one high slot, and a rig or two. I daresay you would see similar results if you did the same for Pulse Lasers, except you have more options and flexibility in the use of the lasers. I'm not saying there is an issue with them, neither was Malcanis from what I could tell, he is of course free to correct me if I'm wrong. The issue being taken is viewing gardes as a weapon system in isolation to justify comparisons for DPS across SR weapons systems. Even your own standard draws upon the outlier by far regarding optimal range to make the relation. In contrast sentries as a whole clearly operate at LR gun ranges with Grades doing well to replicate the lower range ammo end. |

Mike Voidstar
Voidstar Free Flight Foundation
238
|
Posted - 2013.08.15 00:08:00 -
[343] - Quote
Tyberius Franklin wrote:Mike Voidstar wrote:Tyberius Franklin wrote:Mike Voidstar wrote:Malcanis wrote: I hope you're not comparing long range weapons with short range;
Raven, 6x T2 CMLs with Fury: 507DPS Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS Megathron: 7x T2 425mm Rails with CN AM 429 DPS
Etc.
Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.
tl;dr: Nice try, son.
I hope you are not comparing Gardes to a long range system. Their base optimal is 20k'ish, and their fall off is like 5. Their closest comparable turret probably is pulse lasers, except they can be shot out of space and can't move. Pulses occupy an odd point in the lineup. They get ranges comparable to long range weapons, with tracking and damage associated with short range weapons. Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km. Either way, Gardes are fine. They are directly comparable to Pulse Lasers, except for the differences between sentries and turrets. They can be stretched out to enormous ranges for their damage, but only with the dedication of a specific ship, multiple mid slots, at least one high slot, and a rig or two. I daresay you would see similar results if you did the same for Pulse Lasers, except you have more options and flexibility in the use of the lasers. I'm not saying there is an issue with them, neither was Malcanis from what I could tell, he is of course free to correct me if I'm wrong. The issue being taken is viewing gardes as a weapon system in isolation to justify comparisons for DPS across SR weapons systems. Even your own standard draws upon the outlier by far regarding optimal range to make the relation. In contrast sentries as a whole clearly operate at LR gun ranges with Grades doing well to replicate the lower range ammo end.
I tend to think of each type of sentry as a separate weapon system, which is perhaps a bit blinkered. I do not consider Gardes as long range at all. Sentries as a whole do have useful range, in fact most of them have more range than they can use due to the limitations of drone control range. If you look at the ranges on 425 Rails, Antimatter goes quite a bit further than a Garde will without substantial support with other modules on the ship. Javelin is a fair comparison, being even a bit shorter range really, but Javelin is just horrible ammo.
I think the point that most making the comparisons are trying to highlight is that the damage and tracking on current gardes is no more out of place for it's range than Pulse Lasers are. The situations are simply reversed, Pulse Lasers are extremely long ranged versions of short range turrets, while Gardes have very short range of a mostly long ranged class of weapon. They simply meet at about the same point.
Drones have always been about damage application. Its entirely appropriate for them to have the tracking and damage they do, given their other balancing factors and the sacrifices that must be made to achieve that kind of performance. |

Aversun
Systems Federation Coalition of Galactic Unity
20
|
Posted - 2013.08.15 09:12:00 -
[344] - Quote
PS: I know at least one Dominix pilot whose primary weapons are the target of choice by anything smaller then a destroyer. Maybe bug, maybe the AI hates him. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1141
|
Posted - 2013.08.15 14:05:00 -
[345] - Quote
William Darkk wrote:CCP Rise wrote:Quote: (Remember how in the T1 BS changes thread people said that no-one would ever fly a Dominix over a Geddon?) Glad someone else remembers this =) I gotta admit I was wrong about that one, I thought that bombing would preclude Dominix doctrines and that they'd only be used for brawling and PVE. I still don't like the change, because I'm worried it'll make the Ishtar obsolete the Domi.
My thought on this "fleet comp" was a bit like yours and based on previous experiencewhen domi fleets were already used by some known dudes back then, they were erased because of bombing runs and suicide smartbomb battleships. We see now a lot mode domi fleet then before but I also have to say seems no one really takes them serious or can't fit a smartbomb suicide BS, doom portals or does successful bomb runs. BL still use doom portal and bomb runs but I haven't seen many groups countering sentry domi/carriers with these techniques so either these domi fleets are not considered as a true issue to deal with or players lost "skills" to get rid of them.
Edit: and that 10% tracking bonus is way too powerful, even 7.5% might still be a bit op, time will show if yes or not. *removed inappropriate ASCII art signature* - CCP Eterne |

Edam Neadenil
Bax Corporation
9
|
Posted - 2013.08.16 06:11:00 -
[346] - Quote
Two comments:
1) Just because good FCs like to choose a single ship and have everyone train to level 5 in that ships skills and then mobilize large fleets of that one ship (recently the Domi and Prophecy have been flavors of the month) is no reason to nerf the current ship of choice that 99% of the time in PvE and small gang PvP is perfectly balanced.
2) Whats with this trend towards "balancing" by fiddling with the skill related bonuses all the time ? (recent example resistances) It may be an easy out for the devs but a rebalance downgrading skills is guaranteed to pss off way more people than some other ship balance change.
BTW ... I fly a Domi and think a 2.5% per level is annoying but not a gamebreaker for the Domi, its more the precedent of diddling with skill related bonuses to tweak ships for no reason other than changing big fleet battle dynamics that is a concern.
|

Lak'ca Antollare
Vengance Inc. Renegade Alliance
0
|
Posted - 2013.08.17 19:09:00 -
[347] - Quote
First off, those who think any form of cruiser should be "better" than a battleship should probably not comment on anything.
Second, I "LOVE" how a damage platform, that can be systematically reduced in it's effectiveness, is being "tinkered" with...after the Alliance tournament. Should every dominix pilot be penalized for the ineptitude of the alliance tournament LOSERS? Even if what they say is true about the alliance tournament not being a deciding factor, it stands to reason that one of the most easily destroyed weapon platforms should be 2.5% better than other weapon platforms.
Third, you will never have a doctrine that will defeat every type of fleet that is thrown at you. Apologies for bursting your bubble.
Just some thoughts for everyone to ponder. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
281
|
Posted - 2013.08.19 00:58:00 -
[348] - Quote
I'm opposed to the domi nerf. The reality is that people are already bleeding drones to the new AI that still for some reason sees a drone as the love child of Adolf ****** and Judas Iscariot. Seriously, I still see battleships breaking off attacking my ship to chase a light drone.
Though, it's nice to see players who tout themselves as 'the best' fail utterly against doms.... not because doms are good, but because they were unexpected.
The Most Interesting Player In Eve. |

Mournful Conciousness
Embers Children TOHA Conglomerate
160
|
Posted - 2013.08.19 07:47:00 -
[349] - Quote
Has anyone tested this nerf on Sisi, to see what the real effect is?
I use the domi for WH pve (shield tank, 4 drone damage mods, 2 omnis), and sanctums etc (single armour repper).
Its ability to batter any sleeper at any range with gardes was a huge and pleasant surprise to me since it makes money-making easy.
It does kind of seem to me though that this setup makes all sentries other than gardes obsolete with the domi, so the buff probably did go too far for this role at least.
I have no problem with this tweak.
I also occasionally use the domi for small scale pvp. The domi is not a good ship for solo pvp, but as part of a fleet its a very welcome asset.
I'd have preferred to have kept it as a brawler with a hybrid bonus, but there we are. Can't have it all can we?
|

Whitehound
1860
|
Posted - 2013.08.19 08:46:00 -
[350] - Quote
Please take a look at the drones' targeting timers. They are all set to 2 seconds. Does this really still reflect the current state?
It seems as if these timers were set with the idea that drones would always only be used against their primary targets, i.e. light drones against frigate and sentries against battleships and so would all take about the same time, but it does not seem to reflect the whole truth. Light drones are also used against any other targets where if they had to full locking mechanics implemented locked their targets much faster. The opposite is true for sentry drones. With the new bonuses to drone tracking will these more often be used against smaller targets and an increase in targeting time would more accurately reflect it.
Seeing how drone assist mechanics are also more often being questioned could a change of these targeting timers be helpful, too. Even fighters and fighter bombers have a 2 seconds targeting timer, which seems incredibly short.
Here a suggestion:
Light drones: 1 second Medium drones: 2 seconds Heavy drones: 4 seconds Sentry drones: 5 seconds Fighters/bombers: 8 seconds Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

Debora Tsung
The Investment Bankers Guild
275
|
Posted - 2013.08.19 09:19:00 -
[351] - Quote
Anharat wrote: Only because the declination you use of a word is widely accepted in the community doesn't make it correct. That's like saying that voting for ****** is the correct thing just because the majority of people did it.
But... since it's part of a living language, wouldn't that mean that it would be made correct if the majority of the people thought that it is correct?  There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Obearoth HuanTao
The Drunken Empire Fatal Ascension
5
|
Posted - 2013.08.19 10:21:00 -
[352] - Quote
Not to worry, we wil thoroughly wreck it in a matter that will make you fix it. Until then, we'll relish in the OP and kills it bring, with little risk to our selfs. So plz devs, take your good time, thank you!
CCP Rise wrote:We are obviously aware of the conversation around drone assist and this change doesn't really aim to have a massive effect on sentry-doctrines as a whole. Drone assist is a much larger issue and we aren't looking to make any changes to it for 1.1. We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look.
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
281
|
Posted - 2013.08.19 12:33:00 -
[353] - Quote
Whitehound wrote:Please take a look at the drones' targeting timers. They are all set to 2 seconds. Does this really still reflect the current state?
It seems as if these timers were set with the idea that drones would always only be used against their primary targets, i.e. light drones against frigate and sentries against battleships and so would all take about the same time, but it does not seem to reflect the whole truth. Light drones are also used against any other targets where if they had to full locking mechanics implemented locked their targets much faster. The opposite is true for sentry drones. With the new bonuses to drone tracking will these more often be used against smaller targets and an increase in targeting time would more accurately reflect it.
Seeing how drone assist mechanics are also more often being questioned could a change of these targeting timers be helpful, too. Even fighters and fighter bombers have a 2 seconds targeting timer, which seems incredibly short.
Here a suggestion:
Light drones: 1 second Medium drones: 2 seconds Heavy drones: 4 seconds Sentry drones: 5 seconds Fighters/bombers: 8 seconds
The problem with that is that battleships are not the only thing that carry those heavies and sentries. Ishtars use them on fellow HACs, for example. This sort of nerf would make drone carriers other than the dominix pretty useless as for a lot of them five seconds is a long time.
The Most Interesting Player In Eve. |

Roime
Ten Thousand Years Shinjiketo
3284
|
Posted - 2013.08.19 13:07:00 -
[354] - Quote
Who should drone ships suffer from double targeting times?
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Mournful Conciousness
Embers Children TOHA Conglomerate
161
|
Posted - 2013.08.19 14:00:00 -
[355] - Quote
Roime wrote:Who should drone ships suffer from double targeting times?
this.
for a dominix to unleash it's drones on a cruiser takes something like 8 seconds to lock the cruiser, plus another 2 for the drones to lock it and engage.
10 seconds seems like a hell of a long time if it's you in the dominix.
|

Goldensaver
Perkone Caldari State
221
|
Posted - 2013.08.20 05:11:00 -
[356] - Quote
Mournful Conciousness wrote:Roime wrote:Who should drone ships suffer from double targeting times? this. for a dominix to unleash it's drones on a cruiser takes something like 8 seconds to lock the cruiser, plus another 2 for the drones to lock it and engage. 10 seconds seems like a hell of a long time if it's you in the dominix. I really isn't an elegant solution, and it really screws it over for solo play. However one could argue that they only lock once if there's another person in the fleet because they can just assign.
It really is a damn shame. Aside from hard limiting the number that can be assisted, I can't think of any way to nerf blob drone assigning without hurting the solo/small gang pilot more. |

IbanezLaney
The Church of Awesome Caldari State Capturing
527
|
Posted - 2013.08.20 06:14:00 -
[357] - Quote
Harvey James wrote: Drake is still epically better than the ferox
Blaster Ferox is a beast.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Mournful Conciousness
Embers Children TOHA Conglomerate
166
|
Posted - 2013.08.20 09:03:00 -
[358] - Quote
Goldensaver wrote:Mournful Conciousness wrote:Roime wrote:Who should drone ships suffer from double targeting times? this. for a dominix to unleash it's drones on a cruiser takes something like 8 seconds to lock the cruiser, plus another 2 for the drones to lock it and engage. 10 seconds seems like a hell of a long time if it's you in the dominix. I really isn't an elegant solution, and it really screws it over for solo play. However one could argue that they only lock once if there's another person in the fleet because they can just assign. It really is a damn shame. Aside from hard limiting the number that can be assisted, I can't think of any way to nerf blob drone assigning without hurting the solo/small gang pilot more.
There are already counters for blob drone assignments - bomber runs and pipebombs, used to great effect in the recent Fountain war as far as I have read.
|

Whitehound
1906
|
Posted - 2013.08.22 18:49:00 -
[359] - Quote
Mournful Conciousness wrote:Roime wrote:Why should drone ships suffer from double targeting times? this. for a dominix to unleash it's drones on a cruiser takes something like 8 seconds to lock the cruiser, plus another 2 for the drones to lock it and engage. 10 seconds seems like a hell of a long time if it's you in the dominix. I have explained why. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Onictus
Silver Snake Enterprise Fatal Ascension
429
|
Posted - 2013.08.22 19:04:00 -
[360] - Quote
Tyberius Franklin wrote:. Even your own standard draws upon the outlier by far regarding optimal range to make the relation. In contrast sentries as a whole clearly operate at LR gun ranges with Grades doing well to replicate the lower range ammo end.
Sounds just like pulse lasers on an APOC. Put EIGHT mods into weapon support and see what those pulse lasers can do (they can hit past the ships lockrange I'll tell you now)
Except that you would really, because of stacking you would go 2/3 TCs and x3 heatsinks, presto, 90+ km pulse lasers.
Where a domi needs three Omni, three DDAs and at least one (better two) link augmentors to fill the same roll. |
|

Dersen Lowery
Laurentson INC The Last Chancers.
714
|
Posted - 2013.08.22 19:06:00 -
[361] - Quote
Whitehound wrote:Mournful Conciousness wrote:Roime wrote:Why should drone ships suffer from double targeting times? this. for a dominix to unleash it's drones on a cruiser takes something like 8 seconds to lock the cruiser, plus another 2 for the drones to lock it and engage. 10 seconds seems like a hell of a long time if it's you in the dominix. I have explained why.
The problem with your explanation is that, in the majority of cases, the drone ship has already targeted its prey, and it has a broadband network connection to the drones. It can say, here's a lock on that guy over there. Targeting should then be fast and efficient for all drones under a direct order to attack a pretargeted ship.
Now, if the drones are set Aggressive, and doing their own targeting? You have a point. Proud founder and member of the Belligerent Desirables. |

Whitehound
1907
|
Posted - 2013.08.22 20:17:00 -
[362] - Quote
Dersen Lowery wrote:The problem with your explanation is that, in the majority of cases, the drone ship has already targeted its prey, and it has a broadband network connection to the drones. It can say, here's a lock on that guy over there. Targeting should then be fast and efficient for all drones under a direct order to attack a pretargeted ship.
Now, if the drones are set Aggressive, and doing their own targeting? You have a point. I know how it works, thanks. And, no, I do not see your point. You want it fast and efficient, but every noob wants this. I am saying it is too fast. I cannot help you when you do not get that. Sorry. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

MeBiatch
Republic University Minmatar Republic
1238
|
Posted - 2013.08.22 20:41:00 -
[363] - Quote
Whitehound wrote:Please take a look at the drones' targeting timers. They are all set to 2 seconds. Does this really still reflect the current state?
It seems as if these timers were set with the idea that drones would always only be used against their primary targets, i.e. light drones against frigate and sentries against battleships and so would all take about the same time, but it does not seem to reflect the whole truth. Light drones are also used against any other targets where if they had to full locking mechanics implemented locked their targets much faster. The opposite is true for sentry drones. With the new bonuses to drone tracking will these more often be used against smaller targets and an increase in targeting time would more accurately reflect it.
Seeing how drone assist mechanics are also more often being questioned could a change of these targeting timers be helpful, too. Even fighters and fighter bombers have a 2 seconds targeting timer, which seems incredibly short.
Here a suggestion:
Light drones: 1 second Medium drones: 2 seconds Heavy drones: 4 seconds Sentry drones: 5 seconds Fighters/bombers: 8 seconds
when they fix drone assist i do not see this as a problem There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Taiyan Chork
Elite Amarr Navy Academy Varangon Tagma
2
|
Posted - 2013.08.24 05:39:00 -
[364] - Quote
Haradgrim wrote:Mithrantir Ob'lontra wrote:Lloyd Roses wrote:Tyberius Franklin wrote: Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km.
Wonder if any battleship weapon platform should be able to one-volley a t1 frig at 70k. Using shortest range ammo at 70k... or way worse, being able to track ewar frigs at ~100k using curators. If I throw a bomb towards the general direction of any other battleship, will I take out his guns or missile launchers? Maybe I can target each missile bay/turret individually and shoot them with my drones? Drones have a tradeoff for being able to do what you have posted. They have a lot of advantages similarly. Can any other BS weapon class effectively switch sizes (which a domi can do by deploying light/med/heavy/etc) or roles mid fight? Yes drones are vulnerable to bombs but you also aren't carrying a single flight of them. The Domi will still be one of the best BS after the nerf, which if anything is the best indicator that this change was warranted.
Armageddon, Rattlesnake, Gila? |

The Spod
Center for Advanced Studies Gallente Federation
35
|
Posted - 2013.08.26 07:27:00 -
[365] - Quote
Yet one more attempt to direct this discussion to the relevant:
SHOULD DOMINIX AND ISHTAR HAVE IDENTICAL DRONES?
Should a battleship and a HAC have identical damage and application? Nope. Dominix IMHO needs to hit hard but track worse, ishtar needs to track well but hit worse. This applies to all droneboats.
Ishtar: bigger tracking bonus, smaller damage bonus Dominix: bigger range bonus, bigger damage bonus, no tracking bonus
Make them different. |

Stjaerna Ramundson
44
|
Posted - 2013.08.26 10:30:00 -
[366] - Quote
The Spod wrote:Yet one more attempt to direct this discussion to the relevant:
SHOULD DOMINIX AND ISHTAR HAVE IDENTICAL DRONES?
Should a battleship and a HAC have identical damage and application? Nope. Dominix IMHO needs to hit hard but track worse, ishtar needs to track well but hit worse. This applies to all droneboats.
Ishtar: bigger tracking bonus, smaller damage bonus Dominix: bigger range bonus, bigger damage bonus, no tracking bonus
Make them different.
I also don't understand, that these two ships have the same size of Drone Bay (375)
Dominix is round 4 or 5 times bigger than a cruiser, but still have the same Drone Bay. (That doesn't make sense)
In addition i am with your oppinion about the differenz between the two ships.
Ishtar = fast, lower hits dominix = slow, evil hits also the +5 km control range should go to the big ship (more electronic) or to the navy version. 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Mournful Conciousness
Embers Children TOHA Conglomerate
226
|
Posted - 2013.08.26 10:44:00 -
[367] - Quote
If drone bay was anything to do with ship volume, then wouldn't all battleships have the same sized drone bay?
I think the ishtar's bonuses are interesting. It's a lot weaker (ehp-wise) than a dominix, but faster and can use sentries as effectively as ogres.
It's kind of a hybrid between the the vexor navy issue and the dominix. That's ok by me.
What I think is a shame is that the dominix lost its ability to brawl. It's basically become a space-age howitzer. I think that's a bit crap, and saying "no problem, use a navy dominix" is actually saying, "from now on, drone brawling battleships will cost 500m isk".
A Capacitor Transporter is a device for transporting capacitors. An Energy Transfer Array is a device for transferring energy from one spaceship to another. Please learn the difference. |

Taiyan Chork
Elite Amarr Navy Academy Varangon Tagma
2
|
Posted - 2013.08.26 11:16:00 -
[368] - Quote
There is quite a lot of differences you will have to be aware of before comparing the different weapon system to the drone weapon system:
1) Practically all Battleships can field a flight of medium drones or a mix of medium and heavy drones. 2) Some battleships can field a full flight of heavy drones/sentries (Dominix, Armageddon, Rattlesnake)
However, this is not what is being discussed, the sole focus is on the tracking bonus, should it be 7,5% or 10% (like now), I will now go through the different problematics that has been raised in this thread:
Dominix needs it bonuses aligned with other weapon systems. Sentry drones track targets too well, has too long range and too high damage compared to other similar weapon systems. The drone assignment mechanic is too powerful. Omnidirectional tracking links are too powerful compared to tracking links of other weapon systems. Drones should be able to be capped out preventing them from firing or using propulsion modules (so should caldari, minmatar weapon systems?) The Carriers ability to field an immense amount of sentry drones is too powerful.
Dominix needs it bonuses aligned with other weapon systems I think this statement is fundamentally wrong, for this to be okay, then there will have to be added drone skills (similar to gun ones), missing skills like falloff, tracking, rate of fire. As well as adding the possibility to overheat drones, and the ability to destroy guns and turrets.
Sentry drones track targets too well, has too long range and too high damage compared to other similar weapon systems Sentry drones comes at great advantage in regards to fleet PvP and mission PvE, the problem with Dominix in fleet PvP is the assist mechanic, which makes a Battleship grade weapon, have the lock time of whatever ship it is assigned to.
The Dominix also has a great cost, it is very ineffective in small fleet warfare, incredible immobile and can only fit quite a few roles (guns in most cases are useless, compared to Megathrons), it will 9/10 times provide cap support or cap pressure.
The drone assignment mechanic is too powerful I actually completely agree with this statement, the drone assist command is what provides the Dominix with supernatural powers in regards to fleet PvP. In a solo environment the tracking of 10% is decent, since the med slots can be used for either 1) Providing with longer/quicker lock range/time or 2) Providing drones with either quicker MWD speed or tracking and optimal range.
If anyone has tried locking an interceptor from 100km range with a Dominix, you will realise it is right next to you before that happens, and trust me, even with the 10% tracking bonus you will never scratch an interceptor at transversal.
[Omnidirectional tracking links are too powerful compared to tracking links of other weapon systems In a PvP environment, with a Dominix in fleetwarfare the omnidirectional tracking links are immensely more powerful than Tracking Computers. There is however many factors that differ making it almost impossible to compare the weapon systems, especially in regards to Battleships with the "new" Microjump Drive. This drive can effectively remove a battleship from harm of sentry drones, or land it directly ontop of them being able to either smartbomb them away, or burn down the Dominix itself.
A dominix will mostlikely only carry one flight of Gardes and one flight of long-range sentry drones (Bouncers, Wardens, Curators), which are all horrible at tracking (even with the 10% bonus), meaning if you can destroy the flight of Gardes, the damage output and damage application will fall steadily.
Tracking Computer II (active, scriptable): 15% Falloff 15% Tracking speed 7,5% Optimal range
Omnidirectional Tracking Link: (passive, unscriptable) 25% Tracking speed 25% Optimal range
I cannot see how it is possible to compare these two modules, the stats are the same, but the effect is quite different, a Warden II is similar in terms of damage and range to a 425mm Railgun II. However it is hard to compare the differences between the Railguns themselves and their Sentry drone counterparts, the different Railguns have a different rate of fire, damage multiplier, optimal range and falloff, which also depends on the different ammo types used. It is possible to affect these stats through the use of implants (which is NOT availible to drone systems). Once all this has been accounted for you can be free to compare this different tracking modules.
Drones should be able to be capped out preventing them from firing or using propulsion modules This for me raises a paradox, since the Caldari and the Minmatar weapon systems do not use capacitor to fire, should Gallente and Amarr drones be using capacitor to fire, while Caldari and Minmatar drones doesn't? Or should the drone weapon system be accepted as a capacitorless system alike projectile turrets or missile systems?
Another option is to make the drones use capacitor of the host, this may however make it far more cap heavy to be a Dominix pilot. than to be an Abaddon pilot.
In regards to the propulsion module, it is possible to use a warp scrambler to turn it off? If not, it should be. The capacitor part will take too much work in regards to the whole drone system to be worth it (I think?)
The Carriers ability to field an immense amount of sentry drones is too powerful
I completely agree with this, especially with the assist system, Carriers shouldn't but subcap-killers, but with a few interceptors a fleet of carriers will be almost unstoppable, providing a lethal gate camp. with Wardens able to hit targets insanely far away.
[Continued below] |

Taiyan Chork
Elite Amarr Navy Academy Varangon Tagma
2
|
Posted - 2013.08.26 11:17:00 -
[369] - Quote
The assist mechanic can be fixed in a variety of ways, I will try to provide a solution, which can maybe get us (and CCP) closer to a decent and realistic workover of the drone mechanics. The core of the problem is that a carrier (or Dominix) can assign loads of drones to an interceptor that can lock almost anything instantly. In my opinion the assignment of drones should have decreasing benefits, just like filling up damage modifiers have. The question is when should these diminishing returns kick in? I am thinking at either five drones or ten drones, making it add virtually no damage difference from the tenth to the eleventh drone assigned. The problem with the Dominix in my opinion, have never actually included the Dominix itself, but the assist mechanics, which has made Dominix a prime vessel for fleet PvP, since it is very cost-effective in terms of skills, compared to more versatile vessels like Megathrons and the like. It has also made Carriers a part of fleet PvP, which in my opinion is misplaced, as Carriers to me should be large scale PvP, not fleet warfare. These are just my humble suggestions; maybe we can help each other figure out the problems together, like we should! 
|

Mournful Conciousness
Embers Children TOHA Conglomerate
226
|
Posted - 2013.08.26 11:29:00 -
[370] - Quote
Until the new Dominix appeared, I never heard anyone complain that sentry-carrying carriers were overpowered.
The new dominix has given rise to a new doctrine (or fashion) in Eve PVP which happens to involve sentry drones due to its incredible bonuses.
Drone assist is not b0rked, sentries in themselves are not b0rked, carriers are not overpowered (they are often a liability). Even single dominixes are not b0rked. It's just that dominixes are powerful in a fleet.
Well big deal. So are megathrons, tornados, abaddons, rokhs and even thrashers. Christ-on-a-stick! Ventures are dangerous in groups.
I think we all need to relax, fight a few fights, and then see how the land lies.
A Capacitor Transporter is a device for transporting capacitors. An Energy Transfer Array is a device for transferring energy from one spaceship to another. Please learn the difference. |
|

Gemma Atkinsons
Ozark Cartel White Mountain Coalition
0
|
Posted - 2013.08.28 03:48:00 -
[371] - Quote
CCP Rise wrote:We are going to put a small change in for 1.1:
Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.
This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.
In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
Not in favor of this change, getting my drones blown up (or brought to armor then blown up the next time I deploy them in one shot) in like one volley in PVE makes them a lot less useful. Also them getting one shot in PVP by smartbombs and leaving me a big floating terd isn't useful either. The only reason I fly the domi is because of its current bonuses, they give it teeth. (12.5% nerf isn't a little change) I guess its time to go reroll and train up skills in something else now for it to be used in a AT and get nerfed.
I realize the logic behind what you are saying as the bonuses are a lot higher compared to other ships but as it has already been said other ships don't have the liability of losing all their dps due to a well placed volley/smartbomb. |

Zachstar
Abh Empire Ex Cinere Scriptor
0
|
Posted - 2013.08.28 08:24:00 -
[372] - Quote
So CCP Rise... You are just going to make this change despite page after page of people saying this is not what we want. Page after page showing you why drone use is completely different from turrets.
You are just making this change and ignoring our feedback? Why should I as a paying customer consider this any different from the CCP of Incarna?
Yep I am using my main. As to be frank I wonder if CCP ignores posting alts even tho the point is the same. We do not like this change. We never asked for this change and we never asked to have events determine how the craft we use in this game are balanced.
No CCP Rise changes to Industrial craft do not balance out that you are nerfing a ship that takes a very large amount of skills to use right and worse that you are nerfing the Dominix without presenting any decent evidence on why you believe it is overpowered in comparison to turrets that can not be destroyed.
I fully understand that balancing is a never ending job. However, this is not balancing in my opinion. This is a knee jerk reaction that is not being done right.
So will you PLEASE remove this change from the 1.1 launch? |

Stjaerna Ramundson
45
|
Posted - 2013.08.28 12:17:00 -
[373] - Quote
Mournful Conciousness wrote:If drone bay was anything to do with ship volume, then wouldn't all battleships have the same sized drone bay?
No, I also don't understand this point of view or how did you get to this question. 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Mournful Conciousness
Embers Children TOHA Conglomerate
247
|
Posted - 2013.08.28 12:23:00 -
[374] - Quote
Stjaerna Ramundson wrote:Mournful Conciousness wrote:If drone bay was anything to do with ship volume, then wouldn't all battleships have the same sized drone bay? No, I also don't understand this point of view or how did you get to this question. It was in answer to a post that was suggesting that an ishtar should not have as large a drone bay as a dominix on grounds of hull size.
I am not in any way advocating the equalisation of battleship drone bays.
A Capacitor Transporter is a device for transporting capacitors. An Energy Transfer Array is a device for transferring energy from one spaceship to another. Please learn the difference. |

Admiral EnderWiggin
Battlestars Ex Cinere Scriptor
0
|
Posted - 2013.08.28 15:16:00 -
[375] - Quote
mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would.
Go away goon scum. Nobody likes your people. And your post doesn't contribute to the topic.
Now to the real point..... I believe the change seems fair. Altough I'd rather it not happened. |

Mikujin Hucel-Ge
INSURGENT ENTERPRISE
0
|
Posted - 2013.08.29 11:19:00 -
[376] - Quote
Adding my 2c. (No, I don't fly a Dominix)
I don't like this change, I think it's bad practice to 'fix' something w/o giving players enough time to adapt.
The Domi bonus is still rather new, and who knows what clever people (and there are many around) will come up with to counter it.
That's what makes this game interesting, it's player driven. The game presents challenges, players take on them and find new, creative ways to adapt.
Fixing things by CCP should be kind of a 'last resort' thing, if and only if, after a reasonable long time, the player base hasn't been able to find ways to react. Hardly one patch tick is enough time. And this is in general, for any change. |

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
2
|
Posted - 2013.08.29 21:57:00 -
[377] - Quote
Mournful Conciousness wrote:Stjaerna Ramundson wrote:Mournful Conciousness wrote:If drone bay was anything to do with ship volume, then wouldn't all battleships have the same sized drone bay? No, I also don't understand this point of view or how did you get to this question. It was in answer to a post that was suggesting that an ishtar should not have as large a drone bay as a dominix on grounds of hull size. I am not in any way advocating the equalisation of battleship drone bays.
And more guns, better tracking.. and so on have nothing to do with hull size? Guns are not just a thing sticking on top of the hull. There should be huge part of them under the hull. Better tracking means bigger motors to turn the guns. Repping bonuses mean bigger module inside a hull, same with neuts...... So no, not all BS should have same drone bay size.
All this tracking comments comes from big fleet fights. I dont do huge fleet fights. And I would take my old domi back. About sentrys vs guns... once shield on Domi will cover my drones and once my Sentrys will move with my Mwd domi.. then we can compare them. Until then.. you cant.
If this tracking is such a huge problem in big fleets, then just say "we made a mistake, we will restore old domi back".. and remove tracking bonus.. give us back gun bonus.
We all make mistakes, it is hard game to change. I welcome changes.. but they are coming in so fast that I dont know what the hell to train anymore.
What will you do in 6 months? Will you nerf the thing I will train in next 6 months? Here is the problem. People that play this game for 5+ years have most of ships and weapons trained or are close. I am not. YOu made this skill training, and now .. I dont know what to do anymore. It is getting frustrating more and more with this changes. I dont have a choice of skill training. It is lottery...
And in think you will lose many players with this kind of attitude. Not so many old players, but a lot of new players.
LP
Jukio |

Mournful Conciousness
Embers Children TOHA Conglomerate
262
|
Posted - 2013.08.29 23:01:00 -
[378] - Quote
Jukio Saisima wrote:If this tracking is such a huge problem in big fleets, then just say "we made a mistake, we will restore old domi back".. and remove tracking bonus.. give us back gun bonus.
We all make mistakes, it is hard game to change. I welcome changes.. but they are coming in so fast that I dont know what the hell to train anymore.
...
LP
Jukio
I could not agree more. Blaster domi with ogres is the most fun domi.
And while you're at it, I'd like the utility high back on my megathron please.
A Capacitor Transporter is a device for transporting capacitors. An Energy Transfer Array is a device for transferring energy from one spaceship to another. Please learn the difference. |

Verity Sovereign
Sovereign Fleet Tax Shelter
516
|
Posted - 2013.08.30 17:34:00 -
[379] - Quote
If 10% bonus to weapon ranges is OP'd then please, nerf the rokh too.
Generally speaking, we see 7.5% tracking bonuses, but 10% range bonuses, on other ships. If we don't mind changing the way the bonuses are presented (such that it looks like the Domi has 3 bonuses), then I'd say give it 7.5% drone tracking/level, and 10% drone range per level
But..... while we're at it....
How about having omni tracking links affect optimal *and* falloff, and a skill that affects drone falloff.
There's currently no way to increase drone falloff, and that results in drone being more range limited than they appear, relative to other weapons, if one just looks at the base stats.
Sentries are long range weapons - whereas heavies are short - which is the only way I can barely stomach these changes to the EOS, giving them bonuses to heavy drones, as they'd work in concert with close range blasters |

Lee Church
FridgeOre Mining Group The Butterfly Effect Alliance
3
|
Posted - 2013.09.03 14:40:00 -
[380] - Quote
[edit] wrong thread |
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Andy Landen
Battlestars Ex Cinere Scriptor
133
|
Posted - 2013.09.03 22:15:00 -
[381] - Quote
I would just like to thank the alliance tournament and all of their contrived rules for this change to the main Tranquility server. We couldn't have nerfed the main drone ship without you, AT XI.
In other news, drone mechanics remain neglected. Also, unlike probes (commendations to Team Super Friends), sentry drones remain on the field after the ship enters warp, docks, or jumps. On the positive side, we are being allowed to drag and drop as long as we are very careful about dropping exactly on the Drones in Bay section. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

Mournful Conciousness
Embers Children TOHA Conglomerate
300
|
Posted - 2013.09.04 02:13:00 -
[382] - Quote
I took a sentry domi into a few level 4s today to see the effect of this change:
- still able to kill frigates at 10km with gardes? Yup! - still able to blap stuff at 74km with gardes? : Yup! ( occasionally they miss now at this extreme range ) - any real difference since the change? : Nope - local rep improvements make the missions easier? : Yup!
for the record my mission/sanctum domi is this:
350mm rails, x5 drone link augmentor
fed navy omni x2 AB cap recharger x2
DC II nano membranes x 2 reactive hardener (saves playing about in stations) drone damage mods x 2 C-type LAR (makes up for resist inefficiency).
cap rigs nano pump
drones: gardes and warriors.
Winter marauders - Mutant Ninja Space Turtles
|

Aaron Kyoto
Clan Shadow Wolf Fatal Ascension
8
|
Posted - 2013.09.04 09:41:00 -
[383] - Quote
Malcanis wrote:Hell ***** wrote: bonus's (boni, i know) NO! The plural of bonus is bonuses Anyone who tells you otherwise is an uneducated pretentious idiot.
Maybe he was talking about multiple errections? |

Chronos Astre
The Enclave of the Nexus
12
|
Posted - 2013.09.05 12:44:00 -
[384] - Quote
As someone who was training to fly a Domi, and still is, I have no qualms about this change. It's simply not that big of a deal. Domi's before got slightly better than 2 Omnis for free. They now get roughly 2 omnis free, when you incorporate stacking penalty on the Omnis. Seems fair.
Now, the bigger issue is that Domis still look like upside down moldy shoes.... can we get an ETA on fixing that?
(Also, FWIW, I'd rather have the tracking bonus on drones than literally any other bonus that could be in that spot. Domis as the dedicated drone boats is just fine by me.) |

Hiro Hinokagutsuchi
Mordu's Fleet
0
|
Posted - 2013.09.09 12:41:00 -
[385] - Quote
Hi guys,
I as well have some small requests, don't know how good, bad or implementable might be, ... just my 2 cents.
1) I would Like Noctis and Primae to be able to fit Covert Ops Cloaking Devices, will bring true value to this ships and make them shine. In the worst case scenario at least for Primae otherwise it's losing it's purpose to other ships.
2) When neural Remap is not available, make a Purge button, which will force a neural remap at the cost of Plex, or Aurum. I think will come under CCP advantage, as people only to shave off a couple of days of research time will be ready to use a Plex. You could even make it even more costly, by making a story around it, when Purge is used, the process is so strenuous on the psyche that ALL clones will lose compatibility with implants, therefore all implants will be lost. You could even add a skill for a chance of not loosing your implants. Etc... Even if the cost will be to high that no one will use this feature, at least WE the players are given the freedom to chose.
3) Talos - add 7.5% bonus armor repair take one Rig slot away, due to fact that Galente is oriented towards armor tanking. Do similar changes to all other factions. This one is probably the most stretched, so i don't have hope for it.
Thank you for taking your time to read my post. |

Ravasta Helugo
Republic University Minmatar Republic
205
|
Posted - 2013.09.10 02:11:00 -
[386] - Quote
Chronos Astre wrote:As someone who was training to fly a Domi, and still is, I have no qualms about this change. It's simply not that big of a deal. Domi's before got slightly better than 2 Omnis for free. They now get roughly 2 omnis free, when you incorporate stacking penalty on the Omnis. Seems fair.
Now, the bigger issue is that Domis still look like upside down moldy shoes.... can we get an ETA on fixing that?
(Also, FWIW, I'd rather have the tracking bonus on drones than literally any other bonus that could be in that spot. Domis as the dedicated drone boats is just fine by me.) QFT
Domi model should be next for a facelift. It's old and terribad looking now. |

Luc Chastot
Daktaklakpak.
502
|
Posted - 2013.09.10 02:54:00 -
[387] - Quote
Ravasta Helugo wrote:Chronos Astre wrote:As someone who was training to fly a Domi, and still is, I have no qualms about this change. It's simply not that big of a deal. Domi's before got slightly better than 2 Omnis for free. They now get roughly 2 omnis free, when you incorporate stacking penalty on the Omnis. Seems fair.
Now, the bigger issue is that Domis still look like upside down moldy shoes.... can we get an ETA on fixing that?
(Also, FWIW, I'd rather have the tracking bonus on drones than literally any other bonus that could be in that spot. Domis as the dedicated drone boats is just fine by me.) QFT Domi model should be next for a facelift. It's old and terribad looking now. The only thing it is now that it was not before is old. Make it idiot-proof and someone will make a better idiot. |
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CCP Ytterbium
C C P C C P Alliance
2673

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Posted - 2013.09.11 09:50:00 -
[388] - Quote
Unpinning, 1.1 has been released. |
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