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Renault T'Bonin
Republic Military School Minmatar Republic
1
|
Posted - 2013.08.30 22:38:00 -
[1] - Quote
Yup, I'm posting anonymously. Make of that what you will.
I own multiple characters, and I'm a fairly rich industrialist in the game. I've headed an alliance, held sov, know how to fight, and date back to 2004.
Recently returned to the game to find a more or less all out war on industrialists. I'm going to state my case, understanding I will be flamed.
Mining, should not be risk free. Mining in empire should not be risk free.
But let's look at this scenario:
A miner gets ganked in a hulk (or covetor). He's ganked by an alt corp or large corp. War is declared within seconds of the successful gank.
*poof*- alt corp gankers are offline for the duration.
Large corp gankers, run back to 0.0 or low sec.
Even kill rights do not mitigate. There is no consequence. Security status loss is a joke for someone willing to suicide (and it's most likely an alt).
Industry types can work around this. Fly only insured covetors, keep 500m or less in my freighter, and use intensive scouting. Ok we get it... no problem.
But when the inevitable happens... we can't fight back. The targets are either NPC corps, stealthy alt corps, or full out alliance connected corporations. Even in corps of hundreds of people... we cannot retaliate. The perpetrators come to empire space specifically to hassle miners, then leave.
And WE want to retaliate! But keeping an alt corp logged off for a month is not retaliation. Declaring war against a 0.0 alliance is not retaliation- the alliance has a tactical advantage in their own space.... a 100 man empire corp is not going to successfully jump all the way into 0.0 and engage a sov holding alliance. Not happening.
While Eve isn't fair... this is one area that needs balance.
So here's what I do not propose:
1. Do not increase the tank on mining ships.
2. Do not speed up Concord.
3. Do not make industry easier.
Here's what I do propose:
1. Have real consequences for criminal acts which force the criminals to face real retaliation. People who play Eve whine all the time about how "Carebears don't want to fight". But they do want to fight! Please make it possible. Not just a little sec status loss and LOL's for the gankers. The current mechanics allow a run and hide scenario which is detrimental to the game.
Most of us into industry, in a serious sense, know how to fight, can fight, and are willing to do so. But we have no targets. We get hit... and buy another ship. We have a situation where an attack is made, and the attackers are shielded by location, or logoff.
It's a serious mechanics issue. And user accounts are being closed because of it- especially newer players. Those of us who have been around since before battleships, will probably deal with the situation. And it's to my advantage if CCP does nothing- I'll make more ISK.
But from a game mechanics standpoint, from the standpoint of new players, it's a real problem especially for growth of the game. |

Wingmate
Raven's Flight Nulli Secunda
133
|
Posted - 2013.08.30 22:41:00 -
[2] - Quote
b-b-but, you're an industrialist! you're supposed to whine and cry and use poor grammar! you're not allowed to have REASONABLE thoughts! you're a bot or something! |

Solstice Project
I'm So Meta Even This Acronym
3805
|
Posted - 2013.08.30 22:45:00 -
[3] - Quote
Not my fault all the others are cowards, noobs or assholes. :p |

Captain Tardbar
Sons of Sam
464
|
Posted - 2013.08.30 22:48:00 -
[4] - Quote
You know covetors are prime gank targets right? If you fly a skiff or procurer with a tank, most people won't bother you unless they hate you in particular.
Though I know someone who ganked a skiff so show it could be done. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Renault T'Bonin
Republic Military School Minmatar Republic
1
|
Posted - 2013.08.30 22:52:00 -
[5] - Quote
Captain Tardbar wrote:You know covetors are prime gank targets right? If you fly a skiff or procurer with a tank, most people won't bother you unless they hate you in particular.
Though I know someone who ganked a skiff so show it could be done.
Yup... but they can be insured at a reasonable level, give decent yield with high skills, and I can build more.
As has been said in other threads, there are ways for alert pilots to avoid being ganked- perhaps at a 50/50 success rate.
But As I said.. the gank is not the problem. |

Rengerel en Distel
1819
|
Posted - 2013.08.30 22:56:00 -
[6] - Quote
They should enforce the -10s can't enter 1.0 system. You shouldn't be able to board a ship you're not supposed to even enter. They should enforce punishment on the "throwaway" gank alt.
I doubt they will though, because the miners that quit because of being ganked aren't a large enough population to worry the money guys that drive what gets done.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Ressiv
The Scope Gallente Federation
7
|
Posted - 2013.08.30 22:57:00 -
[7] - Quote
Renault T'Bonin wrote:stuff
Please tell me how forcing industrialists to gtfo of h-sec and work together with pew-pew buddies in order to provide their content is bad for EVE ?
|

Grauth Thorner
Vicious Trading Company
156
|
Posted - 2013.08.30 22:57:00 -
[8] - Quote
Concord could turn off the ganker's modules and scram them instead of killing them for as long as the log-off timer lasts, that way you can have an easy kill after you came back with any ship with at least 1 gun on it.. And in case they leave their ship, the ship is blown up (without insurance payout ofc) by concord and the pod is scrammed instead for you to kill it... At least it's more of a revenge that way 
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
156
|
Posted - 2013.08.30 23:02:00 -
[9] - Quote
Renault T'Bonin wrote: A miner gets ganked in a hulk (or covetor). He's ganked by an alt corp or large corp. War is declared within seconds of the successful gank.
*poof*- alt corp gankers are offline for the duration.
Yes, wardecs shouldn't be so trivial to evade. Don't blame gankers for that.
Quote: Large corp gankers, run back to 0.0 or low sec.
And? Nobody is gonna call a CTA to stop you from killing a ganker.
Quote: But when the inevitable happens... we can't fight back. The targets are either NPC corps, stealthy alt corps, or full out alliance connected corporations. Even in corps of hundreds of people... we cannot retaliate. The perpetrators come to empire space specifically to hassle miners, then leave.
Again, you have the ability to leave highsec.
Quote: And WE want to retaliate! But keeping an alt corp logged off for a month is not retaliation. Declaring war against a 0.0 alliance is not retaliation- the alliance has a tactical advantage in their own space.... a 100 man empire corp is not going to successfully jump all the way into 0.0 and engage a sov holding alliance. Not happening.
Form up a BLOPS gang, find a ganker, and tackle and murder them. You don't even need to pay wardec fees! Our enemies do it all the time, you can too. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4259
|
Posted - 2013.08.30 23:04:00 -
[10] - Quote
Nullsec is scary. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
|

Renault T'Bonin
Republic Military School Minmatar Republic
3
|
Posted - 2013.08.30 23:13:00 -
[11] - Quote
Elizabeth Aideron wrote:Renault T'Bonin wrote: A miner gets ganked in a hulk (or covetor). He's ganked by an alt corp or large corp. War is declared within seconds of the successful gank.
*poof*- alt corp gankers are offline for the duration.
Yes, wardecs shouldn't be so trivial to evade. Don't blame gankers for that. Quote: Large corp gankers, run back to 0.0 or low sec.
And? Nobody is gonna call a CTA to stop you from killing a ganker. Quote: But when the inevitable happens... we can't fight back. The targets are either NPC corps, stealthy alt corps, or full out alliance connected corporations. Even in corps of hundreds of people... we cannot retaliate. The perpetrators come to empire space specifically to hassle miners, then leave.
Again, you have the ability to leave highsec. Quote: And WE want to retaliate! But keeping an alt corp logged off for a month is not retaliation. Declaring war against a 0.0 alliance is not retaliation- the alliance has a tactical advantage in their own space.... a 100 man empire corp is not going to successfully jump all the way into 0.0 and engage a sov holding alliance. Not happening.
Form up a BLOPS gang, find a ganker, and tackle and murder them. You don't even need to pay wardec fees! Our enemies do it all the time, you can too.
What an absolutely useless reply.... it's like "goon talking points". Spewed out with the impunity of the group thinking goon. Do you guys have individual opinions? Or just get the same talking points weekly?
Move to 0.0? Did you ready post? Idiot. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
156
|
Posted - 2013.08.30 23:14:00 -
[12] - Quote
So what you're saying is that you can't think of a response against me. |

EI Digin
Sniggerdly Pandemic Legion
1225
|
Posted - 2013.08.30 23:14:00 -
[13] - Quote
If you move to nullsec you can just kill everyone you don't want in your systems. That solves the problem, right? |

Renault T'Bonin
Republic Military School Minmatar Republic
3
|
Posted - 2013.08.30 23:16:00 -
[14] - Quote
Elizabeth Aideron wrote:So what you're saying is that you can't think of a response against me.
Nope... I'm saying it's the appropriate response. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4260
|
Posted - 2013.08.30 23:17:00 -
[15] - Quote
EI Digin wrote:If you move to nullsec you can just kill everyone you don't want in your systems. That solves the problem, right? Not if you're unable to kill hem, and instead are killed by everyone you don't want There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Eraza
Fuzzyness Enterprizes
74
|
Posted - 2013.08.30 23:26:00 -
[16] - Quote
i think that's a point that's hard to escape, when someone tries to gank me while i'm travelling, i consider how i can retaliate, and.. nope 90% chance it's throwaway alt in a destroyer, the kill right is meaningless, i'll never find out who it really is, and that char will be biomass in a few days
in that regard, to the guy who disrupted our mining op recently, with the "mining permit" talk: big thumbs up to you, it appears you are an actual character and not a temporary alt :)
how sad is it that that in itself warrants a compliment? Return varied color to Gallente ships! not everything looks good in DARK GREEN! |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
156
|
Posted - 2013.08.30 23:30:00 -
[17] - Quote
Renault T'Bonin wrote:Elizabeth Aideron wrote:So what you're saying is that you can't think of a response against me. Nope... I'm saying it's the appropriate response.
Harry Forever is a player so bad that he puts WCS on bombers. And yet, he has killed many of our untanked industrials, including multiple DSTs. I'm sure you're capable of at least that. |

silens vesica
Corsair Cartel
2013
|
Posted - 2013.08.30 23:47:00 -
[18] - Quote
Renault T'Bonin wrote:
As has been said in other threads, there are ways for alert pilots to avoid being ganked- perhaps at a 50/50 success rate.
Oh no... Well better than that. My mining alt hasn't been successfully ganked in well over a year. Situational awareness... Your best tank possible. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Reiisha
Evolution The Retirement Club
325
|
Posted - 2013.08.30 23:48:00 -
[19] - Quote
The amount of people not actually reading the first post is staggering.
For what it's worth, i agree that there need to be more consequences to random ganking. Or rather, there should be consequences in the first place.
Strangely enough, gankers and griefers are preaching 'eve is hard, deal with it', but when faced with possibl consequences for their currently ridiculously easy and safe playstyle they suddenly whine and cry about "carebears being catered to". I would tell them to look up the word 'hypocricy', but i think that would only result in their tiny brains being unable face the facts and instead resorting to random insults.
If you do things right, people won't be sure you've done anything at all... |

Eraza
Fuzzyness Enterprizes
74
|
Posted - 2013.08.30 23:54:00 -
[20] - Quote
Reiisha wrote:The amount of people not actually reading the first post is staggering.
For what it's worth, i agree that there need to be more consequences to random ganking. Or rather, there should be consequences in the first place.
Strangely enough, gankers and griefers are preaching 'eve is hard, deal with it', but when faced with possibl consequences for their currently ridiculously easy and safe playstyle they suddenly whine and cry about "carebears being catered to". I would tell them to look up the word 'hypocricy', but i think that would only result in their tiny brains being unable face the facts and instead resorting to random insults.
The Loud, The Proud, The Forum Warriors! Return varied color to Gallente ships! not everything looks good in DARK GREEN! |
|

Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
1215
|
Posted - 2013.08.31 00:10:00 -
[21] - Quote
******* reporting in...!
They block *******? What the **** is this ****! I'm currently taking bets on the following: - CCP Games becomes EA Games' property. - EVE Online will have Microtranctions everywhere. |

Kharisa Tzestu
Imperial Academy Amarr Empire
3
|
Posted - 2013.08.31 00:16:00 -
[22] - Quote
Renault T'Bonin wrote:Yup, I'm posting anonymously. Make of that what you will.
I own multiple characters, and I'm a fairly rich industrialist in the game. I've headed an alliance, held sov, know how to fight, and date back to 2004.
Recently returned to the game to find a more or less all out war on industrialists. I'm going to state my case, understanding I will be flamed.
Mining, should not be risk free. Mining in empire should not be risk free.
But let's look at this scenario:
A miner gets ganked in a hulk (or covetor). He's ganked by an alt corp or large corp. War is declared within seconds of the successful gank.
*poof*- alt corp gankers are offline for the duration.
Large corp gankers, run back to 0.0 or low sec.
Even kill rights do not mitigate. There is no consequence. Security status loss is a joke for someone willing to suicide (and it's most likely an alt).
Industry types can work around this. Fly only insured covetors, keep 500m or less in my freighter, and use intensive scouting. Ok we get it... no problem.
But when the inevitable happens... we can't fight back. The targets are either NPC corps, stealthy alt corps, or full out alliance connected corporations. Even in corps of hundreds of people... we cannot retaliate. The perpetrators come to empire space specifically to hassle miners, then leave.
And WE want to retaliate! But keeping an alt corp logged off for a month is not retaliation. Declaring war against a 0.0 alliance is not retaliation- the alliance has a tactical advantage in their own space.... a 100 man empire corp is not going to successfully jump all the way into 0.0 and engage a sov holding alliance. Not happening.
While Eve isn't fair... this is one area that needs balance.
So here's what I do not propose:
1. Do not increase the tank on mining ships.
2. Do not speed up Concord.
3. Do not make industry easier.
Here's what I do propose:
1. Have real consequences for criminal acts which force the criminals to face real retaliation. People who play Eve whine all the time about how "Carebears don't want to fight". But they do want to fight! Please make it possible. Not just a little sec status loss and LOL's for the gankers. The current mechanics allow a run and hide scenario which is detrimental to the game.
Most of us into industry, in a serious sense, know how to fight, can fight, and are willing to do so. But we have no targets. We get hit... and buy another ship. We have a situation where an attack is made, and the attackers are shielded by location, or logoff.
It's a serious mechanics issue. And user accounts are being closed because of it- especially newer players. Those of us who have been around since before battleships, will probably deal with the situation. And it's to my advantage if CCP does nothing- I'll make more ISK.
But from a game mechanics standpoint, from the standpoint of new players, it's a real problem especially for growth of the game.
I <3 you.
Will you let me bear you dozens of Warrior-Industrialist babies? |

Large Collidable Object
morons.
2212
|
Posted - 2013.08.31 00:23:00 -
[23] - Quote
Seriosuly, I don't know what all these unsubbing new characters getting ganked.
I play this game for 8 years, one of my characters has quite perfect mining skills (however I didn't mine a lot admittedly).
During this time, I've had at least 2 characters in highsec undocking 4/7 days a week for at least an hour.
That makes >3000 hours in highsec space.
Other than loosing 2 +3 implants whilst afk podding to Jita and one guy trying to kill my hulk back before the mining ship rebalance was implemented, but failed because I had a tank fitted, I have never had an issue with ganking. Not a single one of my tax evasion corps has ever been wardecced, none of my freighters ever got bumped one single time.
I seriously don't understand what you people are doing wrong. You know... morons. |

Andski
GoonWaffe Goonswarm Federation
8656
|
Posted - 2013.08.31 00:28:00 -
[24] - Quote
Rengerel en Distel wrote:They should enforce the -10s can't enter 1.0 system. You shouldn't be able to board a ship you're not supposed to even enter. They should enforce punishment on the "throwaway" gank alt.
I doubt they will though, because the miners that quit because of being ganked aren't a large enough population to worry the money guys that drive what gets done.
If the intent behind faction police chasing outlaws was to restrict them from entering highsec, they would have simply restricted them from entering highsec. But it isn't and CCP have said pretty explicitly that they have no intention of adding such restrictions to the game. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Renault T'Bonin
Republic Military School Minmatar Republic
9
|
Posted - 2013.08.31 02:22:00 -
[25] - Quote
Kharisa Tzestu wrote:Renault T'Bonin wrote:Yup, I'm posting anonymously. Make of that what you will.
I own multiple characters, and I'm a fairly rich industrialist in the game. I've headed an alliance, held sov, know how to fight, and date back to 2004.
Recently returned to the game to find a more or less all out war on industrialists. I'm going to state my case, understanding I will be flamed.
Mining, should not be risk free. Mining in empire should not be risk free.
But let's look at this scenario:
A miner gets ganked in a hulk (or covetor). He's ganked by an alt corp or large corp. War is declared within seconds of the successful gank.
*poof*- alt corp gankers are offline for the duration.
Large corp gankers, run back to 0.0 or low sec.
Even kill rights do not mitigate. There is no consequence. Security status loss is a joke for someone willing to suicide (and it's most likely an alt).
Industry types can work around this. Fly only insured covetors, keep 500m or less in my freighter, and use intensive scouting. Ok we get it... no problem.
But when the inevitable happens... we can't fight back. The targets are either NPC corps, stealthy alt corps, or full out alliance connected corporations. Even in corps of hundreds of people... we cannot retaliate. The perpetrators come to empire space specifically to hassle miners, then leave.
And WE want to retaliate! But keeping an alt corp logged off for a month is not retaliation. Declaring war against a 0.0 alliance is not retaliation- the alliance has a tactical advantage in their own space.... a 100 man empire corp is not going to successfully jump all the way into 0.0 and engage a sov holding alliance. Not happening.
While Eve isn't fair... this is one area that needs balance.
So here's what I do not propose:
1. Do not increase the tank on mining ships.
2. Do not speed up Concord.
3. Do not make industry easier.
Here's what I do propose:
1. Have real consequences for criminal acts which force the criminals to face real retaliation. People who play Eve whine all the time about how "Carebears don't want to fight". But they do want to fight! Please make it possible. Not just a little sec status loss and LOL's for the gankers. The current mechanics allow a run and hide scenario which is detrimental to the game.
Most of us into industry, in a serious sense, know how to fight, can fight, and are willing to do so. But we have no targets. We get hit... and buy another ship. We have a situation where an attack is made, and the attackers are shielded by location, or logoff.
It's a serious mechanics issue. And user accounts are being closed because of it- especially newer players. Those of us who have been around since before battleships, will probably deal with the situation. And it's to my advantage if CCP does nothing- I'll make more ISK.
But from a game mechanics standpoint, from the standpoint of new players, it's a real problem especially for growth of the game. I <3 you. Will you let me bear you dozens of Warrior-Industrialist babies?
That's the best offer I've had in years.
Sadly, any woman who comes near me, shortly goes crazy, leaves me in the dust, heartbroken.
Even the ones who play Eve.
I'm better as the single industrialist. But thanks for making me feel good. |

Renault T'Bonin
Republic Military School Minmatar Republic
9
|
Posted - 2013.08.31 02:24:00 -
[26] - Quote
Reiisha wrote:The amount of people not actually reading the first post is staggering.
I'm kinda of amazed as well. |

Renault T'Bonin
Republic Military School Minmatar Republic
9
|
Posted - 2013.08.31 02:26:00 -
[27] - Quote
Elizabeth Aideron wrote:Renault T'Bonin wrote:Elizabeth Aideron wrote:So what you're saying is that you can't think of a response against me. Nope... I'm saying it's the appropriate response. Harry Forever is a player so bad that he puts WCS on bombers. And yet, he has killed many of our untanked industrials, including multiple DSTs. I'm sure you're capable of at least that.
That's funny.
This isn't aimed at Goons. It's aimed at game mechanics.
But of course- it MUST be about you? Right. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
160
|
Posted - 2013.08.31 02:29:00 -
[28] - Quote
Renault T'Bonin wrote:Elizabeth Aideron wrote:Renault T'Bonin wrote:Elizabeth Aideron wrote:So what you're saying is that you can't think of a response against me. Nope... I'm saying it's the appropriate response. Harry Forever is a player so bad that he puts WCS on bombers. And yet, he has killed many of our untanked industrials, including multiple DSTs. I'm sure you're capable of at least that. That's funny. This isn't aimed at Goons. It's aimed at game mechanics. But of course- it MUST be about you? Right.
The point is that you can do that anywhere throughout 0.0. What game mechanics do you think prevent you? |

Renault T'Bonin
Republic Military School Minmatar Republic
9
|
Posted - 2013.08.31 02:43:00 -
[29] - Quote
Elizabeth Aideron wrote:Renault T'Bonin wrote:Elizabeth Aideron wrote:Renault T'Bonin wrote:Elizabeth Aideron wrote:So what you're saying is that you can't think of a response against me. Nope... I'm saying it's the appropriate response. Harry Forever is a player so bad that he puts WCS on bombers. And yet, he has killed many of our untanked industrials, including multiple DSTs. I'm sure you're capable of at least that. That's funny. This isn't aimed at Goons. It's aimed at game mechanics. But of course- it MUST be about you? Right. The point is that you can do that anywhere throughout 0.0. What game mechanics do you think prevent you?
There are at least two parts to this game....
1. Empire.
2. Lowsec/Nosec.
This issue is about empire space. You don't encourage people to move to 0.0 by ganking their defenseless mining operations in semi secure space (without real consequences).
Especially newer players.
Like I said previously, it makes no difference to me. I'll make more money the more mining ops are ganked. But I'd like to see the game grow. And I truly believe that a mechanic that allows for the abuse of new players should be changed.
Of course, I understand your alliance would not like that. But I don't care about your alliance. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
160
|
Posted - 2013.08.31 02:46:00 -
[30] - Quote
what mechanics |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4260
|
Posted - 2013.08.31 02:49:00 -
[31] - Quote
your posting There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
160
|
Posted - 2013.08.31 02:50:00 -
[32] - Quote
 |

Conrad Makbure
Division One Security
51
|
Posted - 2013.08.31 03:29:00 -
[33] - Quote
Remember when Blizz announced that they were going to make Real ID thing mandatory? Well, they backed out at the last minute and made it an option, but here I think it'd be something worth considering.... |

Wingmate
Raven's Flight Nulli Secunda
133
|
Posted - 2013.08.31 03:58:00 -
[34] - Quote
Elizabeth Aideron wrote:So what you're saying is that you can't think of a response against me.
why tell him to come to null to kill you? you know that goons never undock but just sperg in local and on the forums. it's a pointless statement. |

Diablo Ex
Lilith's Shadow
198
|
Posted - 2013.08.31 05:20:00 -
[35] - Quote
The OP has expressed the problem eloquently. There are no real risks to the Gankers.
But this is not solely about the Mechanics, there is also the Future of EvE Online. Sure, there are a lot of folks who don't care one single bit about the Reputation of EvE. But, as people hear out on the real world that the Sandlot is dominated by the local Street Thug association, and you can't play in the sand without having your face kicked in... well, you stop playing the game. Worse yet, you don't go there at all.
Yea, there will be a few who will relish the idea that they conquered the Sandbox, but it will get lonely out there when the lights are turned off.
Nullsec rightly belongs to certain players, it caters to their play styles. But if there is not allowances for the Highsec casual player, then they move on to other things.
Yes, Ganking without consequence is a bad game mechanic...
Diablo Ex Machina - "I'm not here to fix your problem" |

Sol Kal'orr
The Scope Gallente Federation
95
|
Posted - 2013.08.31 05:25:00 -
[36] - Quote
Diablo Ex wrote:Yes, Ganking without consequence is a bad game mechanic...
Last I checked we get Concorded and I am a free target for everyone everywhere.
|

Tydeth Gilitae
Magewright Artificers
20
|
Posted - 2013.08.31 05:28:00 -
[37] - Quote
Conrad, I'll presume you're joking here as in an environment as paranoid as EVE, Real ID is about the worst idea that can be implemented.
On to the main subject...
The issue I see from the OP is thus: - High-sec corp has people with some PVP skills trained and can thus fly combat ships. - They get ganked while running mining ops or solo mining or whatever. - High-sec = CONCORD, so if they see the ganker ouside of a GCC, they cannot return the straight-up-attack favor without getting criminal themselves. - Attackers may be in an NPC corp, thus immune to WarDec that would make shooting them legal. - Or they're in one-man or other dedicated alt corp that they don't have to log in thus making WarDec (or Kill Rights) useless. - Therefore, the High-sec guys have no recourse in Empire space to exact revenge on the gankers without becoming gankers themselves.
Now that we have identified the specified, we may address it and specific parts thereof.
Quote:Even kill rights do not mitigate. There is no consequence.
Kill rights can be made available to other people. If you set the price to 0, then whomever you share the KR with can just activate and attack for free, legally in High-Sec without Concord saving the ganker. I do not recall at the moment how to share a KR, but it should be on the wiki or somewhere. If used right, a KR can prevent or at least further lessen the damage a ganker can do when he makes a subsequent attack, by allowing a defender to shoot first.
That brings me to the next point.
Quote:But when the inevitable happens... we can't fight back.
Some of your corp guys with combat skills could fly combat ships in the area while others mine. The miners should have at least some effective defensive modules to give the fighters time to act. These defenders can attack a ganker once he opens fire (or sooner with a KR active). Gank ships are built to be cheap but high-damage; they have no tank. You kill them before they can break a tanked mining ship, the gank damage is mitigated. If it takes 6 catalysts to pop a barge, they bring 6, and you kill 1 or 2, that barge is potentially still alive.
As they expect to be killed by CONCORD, being killed by your defenders might not be a major deterrent, but showing that the corp isn't a bunch of easy targets may result in them moving on to softer prey, or bringing friends to engage your fleet, WarDec or no. Speaking of WarDec...
Yeah, WarDecs aren't really useful. All they do really is allow two corps/alliances to fight in High-sec without Concord annoying everybody. They don't force or guarantee combat; just make it openly available so you have the option of shooting each other.
NPC Corp gankers, all you can do against them is fight back when they gank, or use a Kill Right (or a member who doesn't mind 15min GCC and a minor SecStatus hit) to shoot first. Or just straight up revenge gank when such an opportunity presents itself. No, I don't know how effective revenge ganking could possibly be; it'd probably depend on what he was flying at the time.
Alt Corp who stays logged off = threat neutralized. If they don't log in out of fear of WarDec, they aren't attacking your miners. That is boring, but for the purposes of deterring gank it is also a victory.
Big corp from Low/Null who base out of those areas just means your guys would have to venture into Concordless space to hunt them down. Low-sec can have gate camps, but using the map and scouts can allow you to avoid them fairly well. Harder to deal with may be the Warp Disruptor Fields in Null-sec. However, there are High-sec to Null-sec Wormholes floating about; I've used a couple before, as well as more lengthy routes through Unknown Space that can include High and Low/Null connections. While random in nature, those can potentially help avoid some bubbles/camps by taking a back door.
Yes, a 100 man fleet blob heading to Null will not be looked upon well by a Sov alliance, especially if they're Red on the overview because you WarDecced the alliance in retaliation for ganking. However, use of the WH back door can also help avoid the Null intel channels that would allow them to form up a suitable counter to kill the fleet ahead of time. You'd just need to be careful about how big the ships you shove into the WHs are, to avoid cutting off half your armada. Wormhole systems can be just as deadly as Null, if not deadlier because of the lack of Local to warn of hostiles or Cynos to bring in backup.
Really, a 100 man blob from High to 0.0 is just infeasible. You'd be better off using a smaller group with Black Ops or such, like Aideron said.
Even if your guys have tried and just can't get to the destination, the WarDec against the Low/Null-based gankers is still valid. You can still shoot them when they go to High-sec for any reason. If you WarDec the Goons while they're doing a Hulkageddon/Interdiction/BurnJita/whatever, then you can fight against the whatever thanks to the WarDec. Granted; they'll probably have a few extra guys to blast WTs out of the sky with, but that's the point of a huge alliance.
If you WarDec a Low/Null corp and they don't bother going into High-sec during the war, Threat Neutralized. If you want to launch offensive campaigns against a Low/Null group, just save the 50m isk, set their standings to Red, and charge into battle without a war. As long as you don't attack the pods, the sec status hits for attacking ships in Low is negligible. Null-sec doesn't even touch your Sec Status one bit.
Quote:90% chance it's throwaway alt ... that char will be biomass in a few days
Eraza, CCP declared that move an exploit; if you suspect a ganker is doing the throwaway thing to avoid negative Sec status, you can Petition them and GMs will look into it. |

Sol Kal'orr
The Scope Gallente Federation
95
|
Posted - 2013.08.31 05:37:00 -
[38] - Quote
I read your post, OP. You seem to be suggesting changing some mechanics but don't identify exactly which ones you mean nor what feasible changes you would like to see. I get the impression you would like wardecs to be harder to evade. I imagine most pvpers would agree with you on that, but it wasn't the pvpers that lobbied for wardecs to be essentially meaningless, your side of the fence did that.
You choose to dismiss what the Goon poster said about Harry Forever as a Goon trying to make everything about them but she made a good point. If someone as new (and as bafflingly angry) as Mr. Forever can inflict a steady stream of losses on CONDI imagine what you, a near decade old rich industrialist with teeth (who posts with an alt) could do if your really tried. Have you considered hiring some mercs?
As for your complaints about recycled alts CCP already take a dim view on that so if you see it happening please petition it. |

baltec1
Bat Country
7745
|
Posted - 2013.08.31 06:00:00 -
[39] - Quote
The irony of this thread is that suicide ganking has the most punishments and conciquences in EVE.
Its not the gankers fault that the victim choses not to use any of the options available to them. |

Riot Girl
Krypteia Operations
1623
|
Posted - 2013.08.31 06:04:00 -
[40] - Quote
Renault T'Bonin wrote:Declaring war against a 0.0 alliance is not retaliation- the alliance has a tactical advantage in their own space.... Actually, it is. Do you think null sec players don't need to use Empire trade hubs? High sec war decs can be a huge pain in the ass for null sec alliances. Oh god. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4262
|
Posted - 2013.08.31 06:30:00 -
[41] - Quote
We never use NPC alts to move stuff in highsec There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
819
|
Posted - 2013.08.31 06:35:00 -
[42] - Quote
I post on my main, gank on my main, & you cry on your alt, and claim something is wrong.
R O F L
Welcome to New Eden. HTFU Eve is Real |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
819
|
Posted - 2013.08.31 06:42:00 -
[43] - Quote
Oh and my industry alt laughs in your general direction also.
He doesn't mine though. Mining makes Roddy Piper angry. Eve is Real |

Jonathan Peak
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.08.31 06:54:00 -
[44] - Quote
Cipher Jones wrote:I post on my main, gank on my main, & you cry on your alt, and claim something is wrong. R O F L Welcome to New Eden. HTFU
I think you missed his point. |

Job Valador
Super Moose Defence Force
225
|
Posted - 2013.08.31 07:10:00 -
[45] - Quote
It is frustrating my fellow industrialist but fighting back is possible. I have done it, it just takes a bit more effort to fight alt gankers than it does for your run of the mill pvp corp. Soldier on and keep learning. They always slip up some were or they dont even bother to cover up an online trail that leads to the main acc. just takes perseverance and a bit of digging. "The stone exhibited a profound lack of movement." |

Solstice Project
I'm So Meta Even This Acronym
3811
|
Posted - 2013.08.31 07:45:00 -
[46] - Quote
Cipher Jones wrote:I post on my main, gank on my main, & you cry on your alt, and claim something is wrong. R O F L Welcome to New Eden. HTFU
|

Mallak Azaria
GoonWaffe Goonswarm Federation
3535
|
Posted - 2013.08.31 07:58:00 -
[47] - Quote
Game mechanics are preventing me from retaliating even though I would like to, but I can't tell you what those mechanics are. ~Highsec person The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3535
|
Posted - 2013.08.31 08:00:00 -
[48] - Quote
baltec1 wrote:The irony of this thread is that suicide ganking has the most punishments and conciquences in EVE.
Its not the gankers fault that the victim choses not to use any of the options available to them.
No nerf to suicide ganking is good enough for the highsec player until highsec is 100% safe & PvP optional. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Teinyhr
A Club for Reputable Gentlemen
184
|
Posted - 2013.08.31 08:04:00 -
[49] - Quote
Rengerel en Distel wrote:They should enforce the -10s can't enter 1.0 system. You shouldn't be able to board a ship you're not supposed to even enter. They should enforce punishment on the "throwaway" gank alt.
This sounds like a reasonable idea, and people who complain that eve is too easy should have no problem with this. If you act like a douchebag, you should in turn get treated like a douchebag. Especially now with the new sec for tag system I see no reason not to start enforcing poor security status consequences, -10 would ensure you have no business inside 1.0, -9 to 0.9 and so on. Meaning, they would be barred from entering secure space altogether.
But I'm also sure inconviencing these brave, brave gankers would start a flood of yarrbear tears of biblical proportions. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3535
|
Posted - 2013.08.31 08:08:00 -
[50] - Quote
Teinyhr wrote: -10 would ensure you have no business inside 1.0, -9 to 0.9 and so on
Basing this idea on what you've said, why bar a -10 player from 1.0 space at -10 when he's already barred at -9.0? Do you even know how security status works?
Also with the 5 minute sec ticks your suicide ganker would be back in 2 days anyway & you'd be complaining about that next. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
|

Teinyhr
A Club for Reputable Gentlemen
185
|
Posted - 2013.08.31 08:15:00 -
[51] - Quote
Mallak Azaria wrote:Basing this idea on what you've said, why bar a -10 player from 1.0 space at -10 when he's already barred at -9.0? Do you even know how security status works?
If low security status prevents people from jumping to a system, then no, I have not been informed of that. I know you get empire navies pursuing you, but that's kind of like someone slapping you with a fish. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
820
|
Posted - 2013.08.31 08:16:00 -
[52] - Quote
Jonathan Peak wrote:Cipher Jones wrote:I post on my main, gank on my main, & you cry on your alt, and claim something is wrong. R O F L Welcome to New Eden. HTFU I think you missed his point.
How so?
Im saying miners have plenty of chance to fight back. Or industrialists. I consider them 2 groups, and the "industrialists" who mine for themselves to be quite fail.
The last one cried in eve mail, PM'ed me, had his boy pm me, hired mercs (to counter my war dec), had the mercs PM me, threatened to make this character unplayable if I didn't pay extortion, and then ran for 7 days when I fought back. I heard the point he was trying to make and found it to be laughable. Eve is Real |

Ishtanchuk Fazmarai
1701
|
Posted - 2013.08.31 08:23:00 -
[53] - Quote
"Anonymity" is the key word in EVE.
No matter what you do (minus stupid), the Anonymity Cloak will keep you safe and warm, free from the consequences of your actions. The whole game is built on the definition of what is sheltered by the Anonymity Cloak and what isn't.
I cringe at the thought of the tidal wave of tears that could cause if CCP provided a mean to track agressors' accounts. You got a kill right, then you can tell who is his character with the most SP or most ISK or the oldest one, or the three.
And then go pay that char a visit.
An ARMED visit, so he thinks it twice before messing with YOUR main again.
I would pay a PLEX for the privilege...  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Solstice Project
I'm So Meta Even This Acronym
3811
|
Posted - 2013.08.31 08:26:00 -
[54] - Quote
All you wannabes who believe you should have a say in things...
Yes, usage of alts gives teenagers and adults with serious self esteem issues way way too much power and way too less consequences...
...but not only do most of you have no idea how much work it is to properly play as -10 in highsec, without alts!, you are asking to ruin it also for those who wear their badge with pride!
If you want the problem to be resolved, stop making it so easy for peopld to make fun of you. Stop making yourself targets. Start acting, instead of demanding!
Gankers have no natural enemy! That's not because they use alts, that's because most people in highsec are idiots who have no sense for community! |

Solstice Project
I'm So Meta Even This Acronym
3811
|
Posted - 2013.08.31 08:32:00 -
[55] - Quote
Ishtanchuk Fazmarai wrote:"Anonymity" is the key word in EVE. No matter what you do (minus stupid), the Anonymity Cloak will keep you safe and warm, free from the consequences of your actions. The whole game is built on the definition of what is sheltered by the Anonymity Cloak and what isn't. I cringe at the thought of the tidal wave of tears that could cause if CCP provided a mean to track agressors' accounts. You got a kill right, then you can tell who is his character with the most SP or most ISK or the oldest one, or the three. And then go pay that char a visit. An ARMED visit, so he thinks it twice before messing with YOUR main again. I would pay a PLEX for the privilege...  Yeah if we weren't anonymous, sociopathic carebears might think twice about insulting people or throwing death threats around. |

Icarus Able
Traverse Holdings
74
|
Posted - 2013.08.31 08:33:00 -
[56] - Quote
Solution to your problem. An unlawful kill in highsec gives you the immediate option to delcare war. While this war is active noone may leave either corp, and the aggressor cannot call in backup. Its not perfect but its the best i can come up with. |

Jonathan Peak
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.08.31 08:34:00 -
[57] - Quote
Cipher Jones wrote:How so?
After rereading your post, I think I may have mistaken your meaning. So, disregard.
--
I don't agree with the entirety of the OP. Specifically, if a ganker is part of a large nullsec alliance, and runs to that alliance for protection after ganking, then I don't see the problem. That's just one of the benefits of being in a large alliance.
The use of ganking alts is a problem. Of course, the players themselves shouldn't be blamed--if such an easy out is offered by the game, then there's no good reason not to make use of that. But the OP is saying the game shouldn't allow such an easy escape from consequences, and I agree. However, I don't see a good way to change things on that front without getting rid of PLEX and strictly policing for RMT. It seems unlikely that CCP would take such a drastic measure over this issue.
But then, I'm not a game designer. Maybe CCP will think of something. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3538
|
Posted - 2013.08.31 08:36:00 -
[58] - Quote
Teinyhr wrote:Mallak Azaria wrote:Basing this idea on what you've said, why bar a -10 player from 1.0 space at -10 when he's already barred at -9.0? Do you even know how security status works? If low security status prevents people from jumping to a system, then no, I have not been informed of that. I know you get empire navies pursuing you, but that's kind of like someone slapping you with a fish.
You should try getting 20 people below -5.0 from a station to your target that is 4 jumps away. Not everyone makes it to the target & those that do get jammed before concord arrives due to players in Griffins & faction navies. Suicide ganking with low security status takes precise coordination & timing to be successful. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Riot Girl
Krypteia Operations
1623
|
Posted - 2013.08.31 08:37:00 -
[59] - Quote
Icarus Able wrote:Solution to your problem. An unlawful kill in highsec gives you the immediate option to delcare war. While this war is active noone may leave either corp, and the aggressor cannot call in backup. Its not perfect but its the best i can come up with. How does that work?
Oh god. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3538
|
Posted - 2013.08.31 08:38:00 -
[60] - Quote
Icarus Able wrote:the aggressor cannot call in backup. Its not perfect but its the best i can come up with.
How would game mechanics be able to enforce this? Nerf friend making? If this is the best idea you can come up with then I really don't want to see your other ideas. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
|

Neo Hal
School of Applied Knowledge Caldari State
1
|
Posted - 2013.08.31 09:29:00 -
[61] - Quote
Alts shouldn't even be allowed. One account, one avatar...period. Multiboxing shouldn't be allowed either.
All the stupid games people play with alts trying to game the system make Eve a lessor place. It undermines the integrity of the game world.
Eve players like to brag about how you can't change your name in Eve...they say things like "In Eve there are consequences". Then they log in with their alt.
Eve isn't nearly as "hardcore" as most Eve players would like to believe.
You want hardcore...
step 1) one account, one character. step 2) no multiboxing. step 3) get rid of PLEX. step 4) permadeath.
If the above rules were applied then there would be true risk and 90% of the "brave" souls of nullsec would turn into carebears almost overnight. There's nothing in Eve that really requires any courage.
We need a new hardcore server that applies the above rules. Now that would be an endlessly fascinating game!
|

Ishtanchuk Fazmarai
1701
|
Posted - 2013.08.31 09:38:00 -
[62] - Quote
Solstice Project wrote:Ishtanchuk Fazmarai wrote:"Anonymity" is the key word in EVE. No matter what you do (minus stupid), the Anonymity Cloak will keep you safe and warm, free from the consequences of your actions. The whole game is built on the definition of what is sheltered by the Anonymity Cloak and what isn't. I cringe at the thought of the tidal wave of tears that could cause if CCP provided a mean to track agressors' accounts. You got a kill right, then you can tell who is his character with the most SP or most ISK or the oldest one, or the three. And then go pay that char a visit. An ARMED visit, so he thinks it twice before messing with YOUR main again. I would pay a PLEX for the privilege...  Yeah if we weren't anonymous, sociopathic carebears might think twice about insulting people or throwing death threats around.
That would not happen because sociopathic "tear collectors" would have to think twice about causing RL suffer to a fellow player through their actions ingame. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Andski
GoonWaffe Goonswarm Federation
8657
|
Posted - 2013.08.31 10:01:00 -
[63] - Quote
Ishtanchuk Fazmarai wrote:That would not happen because sociopathic "tear collectors" would have to think twice about causing RL suffer to a fellow player through their actions ingame.
maybe you shouldn't play a game if losing causes you real life suffering Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Stegas Tyrano
GLU CANU Open Space Consultancy
605
|
Posted - 2013.08.31 10:07:00 -
[64] - Quote
What if suicide gankers had a tracker placed on them (some concord magic) along with the kill rights (maybe account wide). That way instead of the consequences being faction police or the security status hit, players can get their revenge by fighting back.
Make it so it only works in high-sec because of concord magic. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |

Ishtanchuk Fazmarai
1701
|
Posted - 2013.08.31 10:08:00 -
[65] - Quote
Andski wrote:Ishtanchuk Fazmarai wrote:That would not happen because sociopathic "tear collectors" would have to think twice about causing RL suffer to a fellow player through their actions ingame. maybe you shouldn't play a game if losing causes you real life suffering
Maybe you shouldn't play a game if you're afraid of sociopathic carebears.  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Mallak Azaria
GoonWaffe Goonswarm Federation
3545
|
Posted - 2013.08.31 10:08:00 -
[66] - Quote
Ishtanchuk Fazmarai wrote:That would not happen because sociopathic "tear collectors" would have to think twice about causing RL suffer to a fellow player through their actions ingame.
Damn you PvE people really are crazy. But no, I really wouldn't have to worry. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3545
|
Posted - 2013.08.31 10:10:00 -
[67] - Quote
Ishtanchuk Fazmarai wrote:Andski wrote:Ishtanchuk Fazmarai wrote:That would not happen because sociopathic "tear collectors" would have to think twice about causing RL suffer to a fellow player through their actions ingame. maybe you shouldn't play a game if losing causes you real life suffering Maybe you shouldn't play a game if you're afraid of sociopathic carebears. 
Sociopathic does not mean what you think it means. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Tippia
Sunshine and Lollipops
16254
|
Posted - 2013.08.31 10:34:00 -
[68] - Quote
As a fairly rich highsec industrialist, I would like to retort (using my main to boot).
There is no war on industrialists. There is a war on people who demand that they be safe and who refuse to take responsibility for their own actions or their own security. There is also market manipulation. As luck would have it, miners (but not so much industrialists) have a tendency to make themselves targets by falling into the former category and by being the root cause of the latter.
One of the problems these players have is that GÇö for any number of reasons GÇö they incorrectly think that they have no way of returning the favour. They overlook how the new killright system and the security status system both allow them to kill their attackers freely. They refer to NPC corps and alt corps as making revenge pointless, when every killboard out there seems to suggest that these are not recycled alts, and they most certainly aren't in NPC corps. Hell, the biggest ganking groups openly advertise them as such and should be on every miner's red list, and not even that simple tool is being used. In short, these self-imposed victims come up with all kinds of excuses for why they should not have to take responsibility for their own safety.
ThusGǪ
Quote:Have real consequences for criminal acts which force the criminals to face real retaliation. This already exists. The problem is that the people who are supposed to provide the consequences choose not to. Everything else is just excuses to shirk the responsibility to make your environment safe.
Quote:Please make it possible. Not just a little sec status loss and LOL's for the gankers. The current mechanics allow a run and hide scenario which is detrimental to the game. It is already possible, and the sec status loss is only a small part of it (a part that is what actually makes it possible). The ability to run and hide works both ways, so if you want to claim that it's detrimental to play intelligently, you'll have to do a lot better than this empty one-liner. They know how to make their environment safe GÇö you do not. Why should they be punished for this knowledge?
Quote:It's a serious mechanics issue. And user accounts are being closed because of it- especially newer players. [citation needed] in both instances. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Icarus Able
Traverse Holdings
74
|
Posted - 2013.08.31 10:44:00 -
[69] - Quote
Mallak Azaria wrote:Icarus Able wrote:the aggressor cannot call in backup. Its not perfect but its the best i can come up with. How would game mechanics be able to enforce this? Nerf friend making? If this is the best idea you can come up with then I really don't want to see your other ideas.
Its a highsec war. In a Highsec war you can call in other corps to be including and allow combat between those extra corps. With my idea that would not be allowed so the gankers cant just call in an overwhelming force.
If that is the best you can comprehend something i really dont want to know how you function. |

Icarus Able
Traverse Holdings
74
|
Posted - 2013.08.31 10:45:00 -
[70] - Quote
Riot Girl wrote:Icarus Able wrote:Solution to your problem. An unlawful kill in highsec gives you the immediate option to delcare war. While this war is active noone may leave either corp, and the aggressor cannot call in backup. Its not perfect but its the best i can come up with. How does that work?
The problem from the OP is that Miners cant fight back because people either leave corp after a war dec . While this doesnt solve a couple of the other issues it still will at least solve one. |
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12790
|
Posted - 2013.08.31 10:54:00 -
[71] - Quote
Stegas Tyrano wrote:What if suicide gankers had a tracker placed on them (some concord magic) along with the kill rights (maybe account wide). That way instead of the consequences being faction police or the security status hit, players can get their revenge by fighting back.
Make it so it only works in high-sec because of concord magic. Locator agents, use them, love them.
Icarus Able wrote: The problem from the OP is that Miners cant fight back one of the reasons being that people leave corp after a war dec . While this doesnt solve a couple of the other issues it still will at least solve one.
Can't fight back, or won't fight back? There's a fairly large distinction between the two.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Doc Severide
Caldari Provisions Caldari State
77
|
Posted - 2013.08.31 11:07:00 -
[72] - Quote
I thought that was a good post. Too many useless idiots replying though, what else is new....
Everyone is always repeating the mantra "Don't Trust Anyone" ad nauseum... If I can't trust the guys I play with, why bother playing with them at all? Fly Solo... |

Tara Read
The Generic Pirate Corporation Shadow Cartel
576
|
Posted - 2013.08.31 11:26:00 -
[73] - Quote
Renault T'Bonin wrote:Yup, I'm posting anonymously. Make of that what you will.
I own multiple characters, and I'm a fairly rich industrialist in the game. I've headed an alliance, held sov, know how to fight, and date back to 2004.
So let me get this straight. You post on an alt, ***** about people ganking and boo hoo not enough consequences, then bother to post (on an alt) all the "accomplishments" which boil down to:
1. I have more alts. (uhuh)
2. I have isk. (so does everyone else)
3. Ive been in charge of people! (This makes you relevant how?)
4. Ive held sov! (Again the whole I'm a null sec sock puppet I hold sov = I'm gud!)
5. I know how to fight.
Really? Are you sure? Did you swap mining lasers for maximum dps? IF you understood game mechanics and truly knew how to fight, you'd be out seeking revenge instead of making a ***** fest here bawwing about the evil wittle gankers!
6. Age means NOTHING if all you do is sit and mine rocks all day. Stop thinking playing since such and such a date makes you relevant.
I hope I kill you. Burn your pod. Loot the wreck, and put your corpse on contract while placing a bounty on you just for lulz.
Dont like that? What are you going to do? Oh that's right. Nothing. Which is why every last one of you lazy spoiled carebears need to burn just like all of high sec. Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |

Icarus Able
Traverse Holdings
74
|
Posted - 2013.08.31 11:27:00 -
[74] - Quote
Icarus Able wrote: The problem from the OP is that Miners cant fight back one of the reasons being that people leave corp after a war dec . While this doesnt solve a couple of the other issues it still will at least solve one.
Can't fight back, or won't fight back? There's a fairly large distinction between the two.[/quote]
Read the first post and you will realise you are a dumbass. |

Tippia
Sunshine and Lollipops
16257
|
Posted - 2013.08.31 11:31:00 -
[75] - Quote
Icarus Able wrote:Jonah Gravenstein wrote:Can't fight back, or won't fight back? There's a fairly large distinction between the two. Read the first post and you will realise you are a dumbass. Yes, the OP points quite squarely towards GÇ£won'tGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jonah Gravenstein
Sweet Sensations Radical Industries
12792
|
Posted - 2013.08.31 11:36:00 -
[76] - Quote
Icarus Able wrote: Read the first post and you will realise you are a dumbass.
Thank you for your wonderful insight, I did read the first post.
The fact of the matter is that most miners won't fight back. I've been in mining corps, I still mine, I also gank other miners on occasion. 90% of them will sit there and whine in local about how CCP should protect them from the bad people, that they're defenceless and that others shouldn't be able to interfere with them.
Please insult me further, it makes me all warm and gooey inside.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

SKINE DMZ
The Scope Gallente Federation
123
|
Posted - 2013.08.31 11:48:00 -
[77] - Quote
As a miner, in the small chance that you will be ganked if you carefully look for a spot and pay attention, what's stopping you of having an extra person in fleet who is there to protect you or repair you? That's fighting against it, whats stopping you from building a fleet and make a roam into null to hunt their miners and missioners? Run and hide should be possible, and you can do something about it. I disagree |

Mallak Azaria
GoonWaffe Goonswarm Federation
3549
|
Posted - 2013.08.31 11:52:00 -
[78] - Quote
Icarus Able wrote:Mallak Azaria wrote:Icarus Able wrote:the aggressor cannot call in backup. Its not perfect but its the best i can come up with. How would game mechanics be able to enforce this? Nerf friend making? If this is the best idea you can come up with then I really don't want to see your other ideas. Its a highsec war. In a Highsec war you can call in other corps to be including and allow combat between those extra corps. With my idea that would not be allowed so the gankers cant just call in an overwhelming force. If that is the best you can comprehend something i really dont want to know how you function.
And how would game mechanics stop them from calling in people to help? I mean they suicide ganked you in the first place, so really, how are game mechanics supposed to stop them from calling in more suicide gankers? I patiently await your answer. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Akemi Kashada
100 Grilo Industries
0
|
Posted - 2013.08.31 11:57:00 -
[79] - Quote
Problem is:
- You cannot be "industrialist only" and fight back. In theory, mechanics provide the way, but anyone in either side, with some good years of experience, knows how to cheat the current mechanics in order to get away with anything.
- Security status IS a joke, it serves to its purpose only for inexperient players (not only new, because you can be a inexperienced veteran).
- The OP states clearly that what he says is meant to apply to the new player perspective, and also clearly states that we, experienced industrialists, know many ways to avoid, minimize or mitigate loss.
- The main reason for the post is not to ask for safer conditions to industrialists, but to ask for equally unsafe and responsible conditions for gankers and general fighting pilots. You need much more skill, caution and resources to conduct a simple 3 pilot mining operation in hisec than you need to conduct a one man gankage.
- EVE market is not player driven. Combat pilots and general war pilots can keep their actions regardless of industrialists, because there are plenty of NPC corps to support them. You dont need player made ships, player made modules or player made ammo, just run missions and get them. For low scum gankage, you can easly train an alt to produce that, because with dozen days of skill training you are fairly efficient in producing goods to engage in hisec gankage. So there is no way, even if all industrialists unite, to drive the market and make "market war" to get back to the gankers in a strict "industrial" philosophy.
- CCP advertise that you can do many things in EVE without engaging in pvp combat. That is a lie. It is the most common thing in eve for new players to be led into unwanted pvp interaction. People will say that you dont see many new players being blown up, and that is true, because from a long time now most new accounts logged in are old players returning, alts or bots.
It is clear the OP message, there is no problem with current EVE gameplay for us, we still having billions of ISK hourly from our activities. What he states and I agree is that it is easier to be a ganker scum getting rid of new players than it is to be a serious player, and attract more people. We want the game to be hard to everyone equally. |

Barzai Mekhar
True Confusion
5
|
Posted - 2013.08.31 11:58:00 -
[80] - Quote
Tippia wrote: One of the problems these players have is that GÇö for any number of reasons GÇö they incorrectly think that they have no way of returning the favour. They overlook how the new killright system and the security status system both allow them to kill their attackers freely. They refer to NPC corps and alt corps as making revenge pointless, when every killboard out there seems to suggest that these are not recycled alts, and they most certainly aren't in NPC corps. Hell, the biggest ganking groups openly advertise them as such and should be on every miner's red list, and not even that simple tool is being used. In short, these self-imposed victims come up with all kinds of excuses for why they should not have to take responsibility for their own safety.
I don't want to return the favor to the agressing char that exists for the sole purpose of pvp. How is hunting a char that exists for the purpose of pvp even remotely comparable to "returning the favor" on an even scale?
I don't want to give him more pvp as a reward;I want to do to him what he did to me. I want to strike the source of his income, destroy his supplies, blap his missioning/mining ship or send a merc corp after his alts research POS. I don't want to give him a hunt on an alt he enjoys to pvp with, I want to ruin his day when he really does not want me to... The killright and security status system do jack squat to allow this for me.
This is what people mean when they say they can't return the favor. Sure, they can hunt the pvp char, and in those cases where this char is the only char the aggressor plays that works. However, while the "honest" aggressors might be the most vocal in the forum, I'm pretty sure that out in New Eden they're outnumbered 10:1 by people who anonymously gank for fun and do their "pve for money" and their hauling in comfy anonymity and you just cant do **** to hurt those people.
Note that I don't really see a realistic way to change this, given the way multiple accounts work (any kind of "real id"-thing would be 100 times worse); and honestly since I've stopped bothering with highsec corps I haven't had any problems with being ganked or wardec'ed either; however I do believe it is a serious problem especially for new players. |
|

Tippia
Sunshine and Lollipops
16260
|
Posted - 2013.08.31 12:12:00 -
[81] - Quote
Akemi Kashada wrote:Problem is:
- You cannot be "industrialist only" and fight back. Solution: don't be GÇ£industrialist onlyGÇ¥. If you absolutely have to, at least acknowledge the fact that there are plenty of ways to get back, including player-provided services for precisely that purpose. There is no way to cheat the mechanics (or, if there are, it's called an GÇ£exploitGÇ¥ and gets you banned). Either way, any claim that it's somehow impossible (or even difficult) to get back is disingenuous and uninformed.
Quote:- Security status IS a joke No. Security status is a tool. It provides mechanism for all players GÇö new and old GÇö to get back at attackers and/or to slow said attackers down.
Quote:- The main reason for the post is not to ask for safer conditions to industrialists, but to ask for equally unsafe and responsible conditions for gankers and general fighting pilots. So it's a request to make life safer for the gankers, then? After all, they can be attacked anywhere at any time without any mechanical penalties and repercussions on the attacker, whereas attacking the industrialists imposes all kinds of punishments.
Quote:- EVE market is not player driven. OhGǪ Ok. Sorry. Giving up now.  I mistook this for a serious post at first, but yeah, you got me. 10/10. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Bagrat Skalski
Poseidaon
230
|
Posted - 2013.08.31 12:23:00 -
[82] - Quote
Quote:- EVE market is not player driven.
CCP can regulate the market in many ways, skillbooks, blueprints, amount of spawned asteroids, but they don't want to do this too often, because they are afraid of consequences. :P
I can't criticize them for it. New CQ prototype |

Tippia
Sunshine and Lollipops
16260
|
Posted - 2013.08.31 12:28:00 -
[83] - Quote
Barzai Mekhar wrote:I don't want to return the favor to the agressing char that exists for the sole purpose of pvp. How is hunting a char that exists for the purpose of pvp even remotely comparable to "returning the favor" on an even scale? He blew you up. You blew him up. That's about as even as it gets.
Quote:I want to strike the source of his income, destroy his supplies, blap his missioning/mining ship or send a merc corp after his alts research POS. I don't want to give him a hunt on an alt he enjoys to pvp with, I want to ruin his day when he really does not want me to... The killright and security status system do jack squat to allow this for me. No, but wardecs do, so the tools are once again already at your disposal. There's a distinction between just getting even and going all blood-feud:y vendetta on someone.
Quote:however I do believe it is a serious problem especially for new players. The problem for new players is more one of being suckered into horrible newbie collection corps with incompetent leadership who teach them all the wrong thingsGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Dragon Outlaw
Epsilon Lyr Nulli Secunda
171
|
Posted - 2013.08.31 12:46:00 -
[84] - Quote
Although, OP`s general argument and point of view is legit and valid, to "ask" CCP for changes in game mechanics is an exercise in futility. |

Barzai Mekhar
True Confusion
5
|
Posted - 2013.08.31 13:17:00 -
[85] - Quote
Tippia wrote:He blew you up. You blew him up. That's about as even as it gets.
And that's exactly the problem. He gets to choose where he attacks me AND where I can hurt him. That's as even as it gets, and that's simply not enough to make it worth to "fight back". Unless the agressor is stupid (or plays according to some code of "honor"), highsec agression favors him to an unreasonable degree.
Tippia wrote:Quote:I want to strike the source of his income, destroy his supplies, blap his missioning/mining ship or send a merc corp after his alts research POS. I don't want to give him a hunt on an alt he enjoys to pvp with, I want to ruin his day when he really does not want me to... The killright and security status system do jack squat to allow this for me. No, but wardecs do, so the tools are once again already at your disposal. There's a distinction between just getting even and going all blood-feud:y vendetta on someone.
Again, a wardec is pointless if I can't wardec his "infrastructure", industrialists, haulers, whatever. A wardec against a three-alt-ganker corp is about as worthless for revenge as it gets. And what's wrong with a bit of bloodfeud? Sounds very sandboxy to me 
Tippia wrote:Quote:however I do believe it is a serious problem especially for new players.
The problem for new players is more one of being suckered into horrible newbie collection corps with incompetent leadership who teach them all the wrong thingsGǪ
In most online games I've played "crappy newbie corps" help with new player retention, if not by teaching players something valueable at least by providing a nice place to hang out. In EvE they paint a bullseye on the new player and, if anything, hurt player retention. |

Benny Ohu
Chaotic Tranquility Casoff
1341
|
Posted - 2013.08.31 13:20:00 -
[86] - Quote
gankers use the same tools to avoid being shot at as are available to every player |

Tippia
Sunshine and Lollipops
16261
|
Posted - 2013.08.31 13:36:00 -
[87] - Quote
Barzai Mekhar wrote:And that's exactly the problem. He gets to choose where he attacks me AND where I can hurt him. No, you still get to choose where you can hurt him. The GǣproblemGǥ is that people either choose the most obvious (and ineffectual) way to do soGǪ or just to not do it at all. There are plenty of avenues open to you and the trick lies in figuring out which work. Just saying that it can't be done because [some reason or the other] is really no different than saying that you don't really want to.
Quote:Again, a wardec is pointless if I can't wardec his "infrastructure", industrialists, haulers, whatever. You can, just like he could do the same to you (and just did).
Quote:And what's wrong with a bit of bloodfeud? Sounds very sandboxy to me  There's nothing wrong with it. You just can't expect GÇ£you slap me, I roflstomp you and everyone within 7 degrees of separationGÇ¥ to be covered by the same mechanics as the GÇ£you slap me, I slap you backGÇ¥ kind of retaliation.
Quote:In most online games I've played "crappy newbie corps" help with new player retention, if not by teaching players something valueable at least by providing a nice place to hang out. In EvE they paint a bullseye on the new player and, if anything, hurt player retention. Yeah, EVE is not like that. Around here, you are already in a crappy newbie corp where you can hang out. The problem GÇö the thing that paints a bullseye on them GÇö are the hideously awful (to the point of almost qualifying as griefing)-áplayer corps who scoop up new players and proceed to fill their poor heads with braindead nonsense. Of course, some of that goes on in the actual n00bcorps as well, and that's a problem too, but at least then they still enjoy some of that NPC corp protection.
Hell, as maligned as they often are, even an all-newbie corp (the classic, GÇ£I just trained this skill, let's start a corp, guys!GÇ¥-corp) is better than those n00b factories. At least the all-newbie corp is full of players that might still learn something, as opposed to having a bunch of older players in them who keep feeding complete disinformation and outright lies to their poor membersGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Solstice Project
I'm So Meta Even This Acronym
3815
|
Posted - 2013.08.31 13:36:00 -
[88] - Quote
Ishtanchuk Fazmarai wrote:That would not happen because sociopathic "tear collectors" would have to think twice about causing RL suffer to a fellow player through their actions ingame. And if you actually knew any of these people you'd realize that these guys actually are normal.
They don't mistake a game for reality and they don't wish you or your family death because they've lost stupid space pixels.
Unlike carebears who only care about themselves and their bloated egos, most people who like to blow things up and interact with others understand that it's a game !
Look up what a "sociopath" is, before you even start talking about it.
And finally i get it. It's almost september and the idiots are back from their holidays ... |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
636
|
Posted - 2013.08.31 13:54:00 -
[89] - Quote
The OP actually makes a valid point, and that fact scares me. |

Akemi Kashada
100 Grilo Industries
0
|
Posted - 2013.08.31 14:10:00 -
[90] - Quote
Someone rose the multiboxing argument, which is a feeble try to diminish industrial pilots, the ones using multiboxing the most. (Yes, I do. And I do it to the extreme. I have 9 accounts I log everyday and at once.)
- From the third part point of view, how different it is to have one person with multiple chars and multiple people with one char ? For the industrialist point of view is one person mining or manufacturing operation that equals several human players with one account, but it is only hurtful to the ego. To the game itself it is the same. For the pvp players it has to distinct reasons: For the good pvp player it is just easier to counter as one person with multiple chars cant be as good as multiple people with one char. For the ganker scum preying on the new or less combative player, it is harder not because it is multiple chars, but people used to control multiple chars are able to be better than someone who stay in ganking the weaker in combat, probably because it is someone who cant make decent combats.
- From the New Eden as a whole point of view, multiboxers are neglectible as a class, because it only tweak CCP statistics over number of players or concurrent players, but besides that, multiboxers have much less impact than the same number of organized chars from multiple people.
What hurts people is that multiboxers:
- Earn more ISK than non-multiboxers - Can pay multiple subscriptions and/or earn ISK enough to support multiple accounts - Have more time, money and enjoyment in playing EVE
Multiboxing criticism is just born from hurt prides over legitimate reasoning. |
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
169
|
Posted - 2013.08.31 14:39:00 -
[91] - Quote
NPC corps sell ships for isk? Perhaps you'd like to give examples. |

Bagrat Skalski
Poseidaon
230
|
Posted - 2013.08.31 15:06:00 -
[92] - Quote
FWI must be shooting up recently in CCP headquarters... New CQ prototype |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
823
|
Posted - 2013.08.31 15:21:00 -
[93] - Quote
An idea for a better war dec system Eve is Real |

Domanique Altares
Rifterlings Point Blank Alliance
1247
|
Posted - 2013.08.31 15:25:00 -
[94] - Quote
Renault T'Bonin wrote:Yup, I'm posting anonymously. Make of that what you will.
I make of it that anything you say is likely irrelevant to anything meaningful, and so I shouldn't read any further.
Thanks for the warning, and a big +1 for not wasting my valuable forum time! Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Akemi Kashada
100 Grilo Industries
0
|
Posted - 2013.08.31 15:30:00 -
[95] - Quote
Elizabeth Aideron wrote:NPC corps sell ships for isk? Perhaps you'd like to give examples.
I said sell, give and/or reward lots of things. But I didnt say "for ISK". But yeah, there are things they sell for LP and ISK, once bought can be traded or used to build or reprocess tradeable goods, injecting in the market something that isnt player made, implementing an indirect price control over everything that can be made from and with what is made avaliable by them.
This issue about market control and non player driven economy is already into account many other topics like: https://forums.eveonline.com/default.aspx?g=posts&t=242528
Which is one of the issues contributing to the discrepancy of what CCP texts about EVE say and what it is done.
And it is related to the topic because this fact submits the industrialists to a place where, as stated, you cannot be "industrialist only" where as you can be a ganker only and have nothing to lose by ganking in hisec the said industrialists. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2354
|
Posted - 2013.08.31 15:34:00 -
[96] - Quote
To the OP:
How about we take up arms in a war game?
Beyond that, how about we mine aligned instead of aligning to whine? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
169
|
Posted - 2013.08.31 15:40:00 -
[97] - Quote
Akemi Kashada wrote:Elizabeth Aideron wrote:NPC corps sell ships for isk? Perhaps you'd like to give examples. I said sell, give and/or reward lots of things. But I didnt say "for ISK". But yeah, there are things they sell for LP and ISK, once bought can be traded or used to build or reprocess tradeable goods, injecting in the market something that isnt player made, implementing an indirect price control over everything that can be made from and with what is made avaliable by them. This issue about market control and non player driven economy is already into account many other topics like: https://forums.eveonline.com/default.aspx?g=posts&t=242528Which is one of the issues contributing to the discrepancy of what CCP texts about EVE say and what it is done. And it is related to the topic because this fact submits the industrialists to a place where, as stated, you cannot be "industrialist only" where as you can be a ganker only and have nothing to lose by ganking in hisec the said industrialists.
Except that the LP stores don't actually do that, they let you get a faction ship in exchange for lp/isk/chips and the T1 equivalent. You can buy BPCs of faction ships, but that's not really different from the NPC sell orders of BPOs. You can't be a "pure ganker" in the way that you describe because you either need ships or minerals in order to have ganking ships. You can however be a "pure industrialist" if you factor ganks and such into your cost of doing business or you just hire mercenaries. |

Ishtanchuk Fazmarai
1703
|
Posted - 2013.08.31 15:50:00 -
[98] - Quote
Solstice Project wrote:Ishtanchuk Fazmarai wrote:That would not happen because sociopathic "tear collectors" would have to think twice about causing RL suffer to a fellow player through their actions ingame. And if you actually knew any of these people you'd realize that these guys actually are normal. They don't mistake a game for reality and they don't wish you or your family death because they've lost stupid space pixels. Unlike carebears who only care about themselves and their bloated egos, most people who like to blow things up and interact with others understand that it's a game ! Look up what a "sociopath" is, before you even start talking about it. And finally i get it. It's almost september and the idiots are back from their holidays ...
If it was only a game, tears would not matter. They matter precisely because it's not a just a game. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Akemi Kashada
100 Grilo Industries
0
|
Posted - 2013.08.31 16:08:00 -
[99] - Quote
Elizabeth Aideron wrote:Akemi Kashada wrote:Elizabeth Aideron wrote:NPC corps sell ships for isk? Perhaps you'd like to give examples. I said sell, give and/or reward lots of things. But I didnt say "for ISK". But yeah, there are things they sell for LP and ISK, once bought can be traded or used to build or reprocess tradeable goods, injecting in the market something that isnt player made, implementing an indirect price control over everything that can be made from and with what is made avaliable by them. This issue about market control and non player driven economy is already into account many other topics like: https://forums.eveonline.com/default.aspx?g=posts&t=242528Which is one of the issues contributing to the discrepancy of what CCP texts about EVE say and what it is done. And it is related to the topic because this fact submits the industrialists to a place where, as stated, you cannot be "industrialist only" where as you can be a ganker only and have nothing to lose by ganking in hisec the said industrialists. Except that the LP stores don't actually do that, they let you get a faction ship in exchange for lp/isk/chips and the T1 equivalent. You can buy BPCs of faction ships, but that's not really different from the NPC sell orders of BPOs. You can't be a "pure ganker" in the way that you describe because you either need ships or minerals in order to have ganking ships. You can however be a "pure industrialist" if you factor ganks and such into your cost of doing business or you just hire mercenaries.
Categorical thinking is a nice weapon of mass destruction of information.
Two things: LP still a kind of currency and a measure of value. And you can blind youself as much as you want, people take that into account in estabilishing prices. I do that, everyone does that to earn ISK. There is a point where you cant rise prices of similar itens or products they reprocess into, because it gets easier to get the LP to buy them from NPCs.
Second, and more obscured it seems, you CAN sell or buy for any price you want, but this is not drive the market. If you have NPCs selling something that isnt player made, that can in turn be used to create trade itens, sold or reprocessed, and it has a fixed value and infinite supply, you are taking away the ability of players to define its supply and price as a whole in the player base. If you can still acquire those itens without any player making them or selling them in the first place, you have non player controlled market.
And you can have alts to get LP for you and run missions to get up to cruisers in missions. That still NPCs giving things that can be sold, reprocessed or used in otherwise non player driven supply satisfying a demand, which in turn makes a factor of indirect control of the market. Still players cant decide what is sold and for how much 100% of the times, rendering the market not 100% player driven. |

Ranger 1
Ranger Corp
4565
|
Posted - 2013.08.31 16:43:00 -
[100] - Quote
Akemi Kashada wrote:Elizabeth Aideron wrote:Akemi Kashada wrote:Elizabeth Aideron wrote:NPC corps sell ships for isk? Perhaps you'd like to give examples. I said sell, give and/or reward lots of things. But I didnt say "for ISK". But yeah, there are things they sell for LP and ISK, once bought can be traded or used to build or reprocess tradeable goods, injecting in the market something that isnt player made, implementing an indirect price control over everything that can be made from and with what is made avaliable by them. This issue about market control and non player driven economy is already into account many other topics like: https://forums.eveonline.com/default.aspx?g=posts&t=242528Which is one of the issues contributing to the discrepancy of what CCP texts about EVE say and what it is done. And it is related to the topic because this fact submits the industrialists to a place where, as stated, you cannot be "industrialist only" where as you can be a ganker only and have nothing to lose by ganking in hisec the said industrialists. Except that the LP stores don't actually do that, they let you get a faction ship in exchange for lp/isk/chips and the T1 equivalent. You can buy BPCs of faction ships, but that's not really different from the NPC sell orders of BPOs. You can't be a "pure ganker" in the way that you describe because you either need ships or minerals in order to have ganking ships. You can however be a "pure industrialist" if you factor ganks and such into your cost of doing business or you just hire mercenaries. Categorical thinking is a nice weapon of mass destruction of information. Two things: LP still a kind of currency and a measure of value. And you can blind youself as much as you want, people take that into account in estabilishing prices. I do that, everyone does that to earn ISK. There is a point where you cant rise prices of similar itens or products they reprocess into, because it gets easier to get the LP to buy them from NPCs. Second, and more obscured it seems, you CAN sell or buy for any price you want, but this is not drive the market. If you have NPCs selling something that isnt player made, that can in turn be used to create trade itens, sold or reprocessed, and it has a fixed value and infinite supply, you are taking away the ability of players to define its supply and price as a whole in the player base. If you can still acquire those itens without any player making them or selling them in the first place, you have non player controlled market. And you can have alts to get LP for you and run missions to get up to cruisers in missions. That still NPCs giving things that can be sold, reprocessed or used in otherwise non player driven supply satisfying a demand, which in turn makes a factor of indirect control of the market. Still players cant decide what is sold and for how much 100% of the times, rendering the market not 100% player driven. True, it is a game with an enclosed economy. Yet steadily the items that are NPC provided become fewer and fewer. Increasingly players drive the economy, and already drive the vast majority of the items. Classifying it as a player driven economy is perfectly valid.
Also, do not confuse the source with actual market activity. Players do not create minerals, yet they do control the acquisition rate of those minerals and the prices they are bought and sold for. Ships purchased with loyalty points are the same thing. While players may not create the ships or bpc's they are built from, they do control how many are acquired and introduced to the economy. Basically they are a more sophisticated raw material. If players did not bother to go through the necessary steps to obtain them, they would not exist on the market. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

SpoonRECKLESS
Caldari Provisions Caldari State
23
|
Posted - 2013.08.31 16:54:00 -
[101] - Quote
This was a well done post. I kinda like it, He gets to the point. |

Ranger 1
Ranger Corp
4565
|
Posted - 2013.08.31 16:54:00 -
[102] - Quote
This situation mirrors reality in many ways. The strongest weapon of a criminal is usually anonymity or the ability to relocate beyond the reach of retaliation.
If someone breaks into your home the vast majority of the time he will get away with it unless caught in the act. The police can record what was taken and how, but have no where near the manpower to try to track down every stereo, laptop, or car that is taken daily in your respective country. Often it is up to you to hit the pawn shops in the area to try and find your belongings, and even if you do it often does not lead to the arrest of the person responsible.
The best you can usually hope for is that insurance will partially reimburse you, just as it does in game. Unless that criminal makes a mistake you'll likely never see him or your property again.
Fortunately criminals do make the occasional mistake, just as they do in game. But in a game environment where incarceration isn't really a viable option (for obvious reasons) that limits the consequences to a temporary death by Concord or another player... giving them ample opportunity to learn from that mistake and try again, or develop ways that ensure the consequences are well worth accepting.
I'm not going to say that the game mechanics are perfect in this regard. While you do have options to protect yourself (through preparation or evasion) I still think we have a ways to go to allow a person to make the hunting of criminals (in game terms) a viable profession. The basics are there, but need further development. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dracvlad
The Riot Formation Public Disorder.
90
|
Posted - 2013.08.31 17:38:00 -
[103] - Quote
Good posts by Tydeth Giltae and Neo Hal.
When I first looked at the OP's post I was trying to work out what he was trying to get at, Tydeth Giltae set him on the right direction in terms of what is in game, but then Neo Hal started talking about what I thought what the OP was really saying, the issue is meta gaming, people do not bother doing things because of the meta gaming risk and the game is less because of it, lets take the OP's point on going after a 0.0 alliance, you would gather people who had a reason to go after them and what would happen is that someone in that alliance will activate an account using alliance plex infiltrate and destroy from within, I really want to make the point clear, the game is less for the ease in which they can do it and the lack of tools to try to prevent it.
As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring.
Lets take Gankers who go after mining barges, to me that is almost PvE, all they are doing is trying to kill something before the NPC's can intervene, the only PvP is whether the miner has fitted a tank, has good skills to be able to run the tank. If you do not want LOCAL go to WH space, its as simple as that!-á-á-á-á-á-á-á There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it. |

Lady Areola Fappington
New Order Logistics CODE.
407
|
Posted - 2013.08.31 18:43:00 -
[104] - Quote
Here's the ultimate best defense against ganking.
Go gank for a couple weeks. Learn the mechanics of operating in highsec as an outlaw.
Once you've learned the mechanics, go back to mining, and realise how easy it is to dodge a gank.
Here's a freebie for you. Ganking with an outlaw character requires the use of a scout. The scout's job is to cuddle up next to your barge, and provide a warp-in. When you see someone getting too close, leave. This however, requires you be ATK and paying attention. Don't worry miners, I'm here to help!
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12867
|
Posted - 2013.08.31 18:59:00 -
[105] - Quote
Lady Areola Fappington wrote:Here's the ultimate best defense against ganking.
Go gank for a couple weeks. Learn the mechanics of operating in highsec as an outlaw.
Once you've learned the mechanics, go back to mining, and realise how easy it is to dodge a gank.
Here's a freebie for you. Ganking with an outlaw character requires the use of a scout. The scout's job is to cuddle up next to your barge, and provide a warp-in. When you see someone getting too close, leave. This however, requires you be ATK and paying attention. Know your enemy ~ derived from Sun Tzu's Art of War
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Neo Hal
School of Applied Knowledge Caldari State
4
|
Posted - 2013.08.31 19:18:00 -
[106] - Quote
Dracvlad wrote:Good posts by Tydeth Giltae and Neo Hal.
When I first looked at the OP's post I was trying to work out what he was trying to get at, Tydeth Giltae set him on the right direction in terms of what is in game, but then Neo Hal started talking about what I thought what the OP was really saying, the issue is meta gaming, people do not bother doing things because of the meta gaming risk and the game is less because of it, lets take the OP's point on going after a 0.0 alliance, you would gather people who had a reason to go after them and what would happen is that someone in that alliance will activate an account using alliance plex infiltrate and destroy from within, I really want to make the point clear, the game is less for the ease in which they can do it and the lack of tools to try to prevent it.
As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring.
Lets take Gankers who go after mining barges, to me that is almost PvE, all they are doing is trying to kill something before the NPC's can intervene, the only PvP is whether the miner has fitted a tank, has good skills to be able to run the tank.
Good example and there are many examples of how meta gaming threatens the integrity of the game world. At the very least, it destroys any suspension of disbelief which is an important part of any good story.
But even worse, it makes it very difficult or even impossible for a player to know what is really going on. Creating uncertainty and confusion is a great tactic, but it should be done from within the game world...now that takes skill. Any idiot can multibox. I wish I could create 8 copies of myself in RL and make a lot more money! Of course, this notion is very silly and it makes Eve just as silly.
I generally don't interact with people in the game world because I don't know who they really are. I don't even know who they are in Eve. This avatar could be the same person that has 8 different schizophrenic alter egos which renders them all empty and without any true character. Ultimately, it makes the game much more shallow and pointless.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2355
|
Posted - 2013.08.31 19:26:00 -
[107] - Quote
Mine aligned. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tippia
Sunshine and Lollipops
16273
|
Posted - 2013.08.31 19:35:00 -
[108] - Quote
Akemi Kashada wrote:Two things: LP still a kind of currency and a measure of value. And you can blind youself as much as you want, people take that into account in estabilishing prices. I do that, everyone does that to earn ISK. There is a point where you cant rise prices of similar itens or products they reprocess into, because it gets easier to get the LP to buy them from NPCs. GǪexcept that in the vast majority of cases, you can't actually use those mechanisms to produce any new minerals or items, since they require trade-ins. So the moment you raise the prices for the items themselves, it also becomes more costly to buy them from LP stores and that cost is at best equal to the market cost if you ignore the value of the LP.
At best, LP stores simply provide a floor for how low faction item prices can go, but they don't affect how much the base items (or the materials that go into them) cost.
Quote:Second, and more obscured it seems, you CAN sell or buy for any price you want, but this is not drive the market. If you have NPCs selling something that isnt player made, that can in turn be used to create trade itens, sold or reprocessed, and it has a fixed value and infinite supply, you are taking away the ability of players to define its supply and price as a whole in the player base. If you can still acquire those itens without any player making them or selling them in the first place, you have non player controlled market. The thing is that nothing that NPCs sell these days refine into any appreciable or useful amount of minerals, and they don't sell anything that is also player-made. So the market for anything other than the odd (and useless) trade good is entirely controlled by the players. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Inokuma Yawara
University of Caille Gallente Federation
175
|
Posted - 2013.08.31 19:40:00 -
[109] - Quote
Eraza wrote:Reiisha wrote:The amount of people not actually reading the first post is staggering.
For what it's worth, i agree that there need to be more consequences to random ganking. Or rather, there should be consequences in the first place.
Strangely enough, gankers and griefers are preaching 'eve is hard, deal with it', but when faced with possibl consequences for their currently ridiculously easy and safe playstyle they suddenly whine and cry about "carebears being catered to". I would tell them to look up the word 'hypocricy', but i think that would only result in their tiny brains being unable face the facts and instead resorting to random insults.
The Loud, The Proud, The Forum Warriors!
Wow... Case in point, right off the bat.
Watch this space.-á New exciting signature in development. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
823
|
Posted - 2013.08.31 20:24:00 -
[110] - Quote
Lady Areola Fappington wrote:Here's the ultimate best defense against ganking.
Go gank for a couple weeks. Learn the mechanics of operating in highsec as an outlaw.
Once you've learned the mechanics, go back to mining, and realise how easy it is to dodge a gank.
Here's a freebie for you. Ganking with an outlaw character requires the use of a scout. The scout's job is to cuddle up next to your barge, and provide a warp-in. When you see someone getting too close, leave. This however, requires you be ATK and paying attention.
The last time I tried mining i did this concurrently. Gank and mine. Gank and mine. Then kill incursion belt rats for sec status gain. During Hulkagheddon.
Although I tend to disagree with the last part. When I did ganking last summer there was no venture. You can now passive scan with a venture and miners will never be the wiser, and you can do it as they undock, not in the belt. You can mark the belt in any covert ops ship and they will never ever know.
And its not very easy to dodge a gank that uses a venture, hound, and tornado. Well more to the point you win or lose Eve in the fitting window. If you have less EHP than a tornado has alpha, you lose, or if you have less than double the EHP a tornado has alpha in .5 or .6 you lose before the fight starts unless th4e ganker makes a critical error. Eve is Real |
|

Ressiv
The Scope Gallente Federation
9
|
Posted - 2013.08.31 20:43:00 -
[111] - Quote
Ishtanchuk Fazmarai wrote: If it was only a game, tears would not matter. They matter precisely because it's not a just a game.
..then what else it it in your oppinion ?
Tears dont matter .. but they taste good. It's always fun to hear grownups act like 6 again over spaceship pixels. It's just priceless to watch some dude go beserk over ultimately, his* own stupidity.
* or her. |

Bagrat Skalski
Poseidaon
230
|
Posted - 2013.08.31 21:36:00 -
[112] - Quote
Ressiv wrote:Ishtanchuk Fazmarai wrote: If it was only a game, tears would not matter. They matter precisely because it's not a just a game.
..then what else it it in your oppinion ? Tears dont matter .. but they taste good. It's always fun to hear grownups act like 6 again over spaceship pixels. It's just priceless to watch some dude go beserk over ultimately, his* own stupidity. * or her.
Someone will have to gank you good.  New CQ prototype |

Ishtanchuk Fazmarai
1703
|
Posted - 2013.08.31 21:51:00 -
[113] - Quote
Ressiv wrote:Ishtanchuk Fazmarai wrote: If it was only a game, tears would not matter. They matter precisely because it's not a just a game.
..then what else it it in your oppinion ? Tears dont matter .. but they taste good. It's always fun to hear grownups act like 6 again over spaceship pixels. It's just priceless to watch some dude go beserk over ultimately, his* own stupidity. * or her.
Just read yourself. There you are, a grownup scorning like a 6 other grownups because they behave like a 6 after their "stupidity", in your opinion.
If it's only a game, why you worry so much on how those people react differently to you, or how they are not as cunning as yourself according to you?
Does it matter, or doesn't matter?
It's a game or it's not just a game?
Or maybe you have an habit of feeling superior because of games? The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Delen Ormand
Center for Advanced Studies Gallente Federation
166
|
Posted - 2013.08.31 21:53:00 -
[114] - Quote
Ressiv wrote:Renault T'Bonin wrote:stuff Please tell me how forcing industrialists to gtfo of h-sec and work together with pew-pew buddies in order to provide their content is bad for EVE ?
Bolded a clue for you
|

slaughtered Lamb
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.08.31 22:30:00 -
[115] - Quote
Sol Kal'orr wrote:Diablo Ex wrote:Yes, Ganking without consequence is a bad game mechanic...
Last I checked we get Concorded and I am a free target for everyone everywhere.
Ahh yes, Concord. The epitome of fat, lazy, doughnut eating cops in the whole unimultisystemverse!
My cat is more useful, and she gets her tail caught in the jump gates!  If you are allowed to be a murdering, thieving, scamming, killing, stealing, lying bastard..... Why aren't we allowed to cheat? |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
172
|
Posted - 2013.08.31 22:34:00 -
[116] - Quote
slaughtered Lamb wrote:Sol Kal'orr wrote:Diablo Ex wrote:Yes, Ganking without consequence is a bad game mechanic...
Last I checked we get Concorded and I am a free target for everyone everywhere. Ahh yes, Concord. The epitome of fat, lazy, doughnut eating cops in the whole unimultisystemverse! My cat is more useful, and she gets her tail caught in the jump gates! 
So you would be fine with Concord being removed? |

slaughtered Lamb
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.08.31 22:37:00 -
[117] - Quote
Cipher Jones wrote:Jonathan Peak wrote:Cipher Jones wrote:I post on my main, gank on my main, & you cry on your alt, and claim something is wrong. R O F L Welcome to New Eden. HTFU I think you missed his point. How so? Im saying miners have plenty of chance to fight back. Or industrialists. I consider them 2 groups, and the "industrialists" who mine for themselves to be quite fail. The last one cried in eve mail, PM'ed me, had his boy pm me, hired mercs (to counter my war dec), had the mercs PM me, threatened to make this character unplayable if I didn't pay extortion, and then ran for 7 days when I fought back. I heard the point he was trying to make and found it to be laughable.
And did you follow it up by sending him your real life home address? No? OMG you chicken!  If you are allowed to be a murdering, thieving, scamming, killing, stealing, lying bastard..... Why aren't we allowed to cheat? |

slaughtered Lamb
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.08.31 22:37:00 -
[118] - Quote
Elizabeth Aideron wrote:slaughtered Lamb wrote:Sol Kal'orr wrote:Diablo Ex wrote:Yes, Ganking without consequence is a bad game mechanic...
Last I checked we get Concorded and I am a free target for everyone everywhere. Ahh yes, Concord. The epitome of fat, lazy, doughnut eating cops in the whole unimultisystemverse! My cat is more useful, and she gets her tail caught in the jump gates!  So you would be fine with Concord being removed?
May as well, they are useless.  If you are allowed to be a murdering, thieving, scamming, killing, stealing, lying bastard..... Why aren't we allowed to cheat? |

Tara Read
The Generic Pirate Corporation Shadow Cartel
578
|
Posted - 2013.09.01 02:02:00 -
[119] - Quote
Dracvlad wrote:As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring.
Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25.
I also never mission and use plex to fund my criminal activity. I own over 20 billion in hulls alone all for the sole purpose of destruction. Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics.
Dont interject the rl card unless you are prepared to look like an ass. Point being is I'm certain there are many successful carebears irl just as much as any other play style in this game. So please don't even try to use that as an excuse...
Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |

MeestaPenni
Mercantile and Stuff
274
|
Posted - 2013.09.01 02:14:00 -
[120] - Quote
Tara Read wrote: Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25.
Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics.
Eh.....this is kinda' awkward.
Has anyone really been far even as decided to use even go want to do look more like?
I am not Prencleeve Grothsmore. |
|

Tara Read
The Generic Pirate Corporation Shadow Cartel
578
|
Posted - 2013.09.01 02:17:00 -
[121] - Quote
MeestaPenni wrote:Tara Read wrote: Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25.
Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics.
Eh.....this is kinda' awkward.
No no! Dont do it! Lol. Everyone has flaws man. I just hate this whole you are x type of player so you must fail at rl excuse. It's tiresome and blatantly immature. Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |

Benny Ohu
Chaotic Tranquility Casoff
1346
|
Posted - 2013.09.01 02:21:00 -
[122] - Quote
Tara Read wrote:Dracvlad wrote:As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring. Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25. I also never mission and use plex to fund my criminal activity. I own over 20 billion in hulls alone all for the sole purpose of destruction. Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics. Dont interject the rl card unless you are prepared to look like an ass. Point being is I'm certain there are many successful carebears irl just as much as any other play style in this game. So please don't even try to use that as an excuse... i had my three supermodel mensa-member girlfriends look his post over and they agree it's hard to tell whether he's saying 'tear harvesters' or 'tear faucets' are the mentioned failures. dude uses too many bloody commas. he's wrong, in any case. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4265
|
Posted - 2013.09.01 02:22:00 -
[123] - Quote
Tear inflation There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Tara Read
The Generic Pirate Corporation Shadow Cartel
579
|
Posted - 2013.09.01 03:48:00 -
[124] - Quote
Benny Ohu wrote:Tara Read wrote:Dracvlad wrote:As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring. Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25. I also never mission and use plex to fund my criminal activity. I own over 20 billion in hulls alone all for the sole purpose of destruction. Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics. Dont interject the rl card unless you are prepared to look like an ass. Point being is I'm certain there are many successful carebears irl just as much as any other play style in this game. So please don't even try to use that as an excuse... i had my three supermodel mensa-member girlfriends look his post over and they agree it's hard to tell whether he's saying 'tear harvesters' or 'tear faucets' are the mentioned failures. dude uses too many bloody commas. he's wrong, in any case.
Can I have a pic of said girlfriends? Come on man don't hold out on us. Share the love! Personally I prefer voluptuous redheads who are older.... Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |

Renault T'Bonin
Republic Military School Minmatar Republic
48
|
Posted - 2013.09.01 07:21:00 -
[125] - Quote
Tara Read wrote:Benny Ohu wrote:Tara Read wrote:Dracvlad wrote:As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring. Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25. I also never mission and use plex to fund my criminal activity. I own over 20 billion in hulls alone all for the sole purpose of destruction. Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics. Dont interject the rl card unless you are prepared to look like an ass. Point being is I'm certain there are many successful carebears irl just as much as any other play style in this game. So please don't even try to use that as an excuse... i had my three supermodel mensa-member girlfriends look his post over and they agree it's hard to tell whether he's saying 'tear harvesters' or 'tear faucets' are the mentioned failures. dude uses too many bloody commas. he's wrong, in any case. Can I have a pic of said girlfriends? Come on man don't hold out on us. Share the love!  Personally I prefer voluptuous redheads who are older....
You aren't going to be happy with women from Mensa... just don't go there. |

Tara Read
The Generic Pirate Corporation Shadow Cartel
580
|
Posted - 2013.09.01 08:53:00 -
[126] - Quote
Renault T'Bonin wrote:Tara Read wrote:Benny Ohu wrote:Tara Read wrote:Dracvlad wrote:As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring. Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25. I also never mission and use plex to fund my criminal activity. I own over 20 billion in hulls alone all for the sole purpose of destruction. Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics. Dont interject the rl card unless you are prepared to look like an ass. Point being is I'm certain there are many successful carebears irl just as much as any other play style in this game. So please don't even try to use that as an excuse... i had my three supermodel mensa-member girlfriends look his post over and they agree it's hard to tell whether he's saying 'tear harvesters' or 'tear faucets' are the mentioned failures. dude uses too many bloody commas. he's wrong, in any case. Can I have a pic of said girlfriends? Come on man don't hold out on us. Share the love!  Personally I prefer voluptuous redheads who are older.... You aren't going to be happy with women from Mensa... just don't go there.
drat! Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |

Dracvlad
The Riot Formation Public Disorder.
91
|
Posted - 2013.09.01 09:11:00 -
[127] - Quote
Tara Read wrote:Dracvlad wrote:As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring. Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25. I also never mission and use plex to fund my criminal activity. I own over 20 billion in hulls alone all for the sole purpose of destruction. Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics. Dont interject the rl card unless you are prepared to look like an ass. Point being is I'm certain there are many successful carebears irl just as much as any other play style in this game. So please don't even try to use that as an excuse...
I should improve my use of comma's, but anyway I am pointing out that the tear gatherers go after people who are trying to prove something in game because they have failed in RL as they have the biggest reaction to loss. I have analysed quite a few griefing threads in C&P and had a good look at some of the targets and how people see them. C&P is a good resource if you can cut through the chaff.
Oh and Tara, good to see you are doing well. If you do not want LOCAL go to WH space, its as simple as that!-á-á-á-á-á-á-á There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it. |

Dinsdale Pirannha
Pirannha Corp
1185
|
Posted - 2013.09.01 09:23:00 -
[128] - Quote
Renault T'Bonin wrote:Yup, I'm posting anonymously. Make of that what you will.
I own multiple characters, and I'm a fairly rich industrialist in the game. I've headed an alliance, held sov, know how to fight, and date back to 2004.
Recently returned to the game to find a more or less all out war on industrialists. I'm going to state my case, understanding I will be flamed.
Mining, should not be risk free. Mining in empire should not be risk free.
But let's look at this scenario:
A miner gets ganked in a hulk (or covetor). He's ganked by an alt corp or large corp. War is declared within seconds of the successful gank.
*poof*- alt corp gankers are offline for the duration.
Large corp gankers, run back to 0.0 or low sec.
Even kill rights do not mitigate. There is no consequence. Security status loss is a joke for someone willing to suicide (and it's most likely an alt).
Industry types can work around this. Fly only insured covetors, keep 500m or less in my freighter, and use intensive scouting. Ok we get it... no problem.
But when the inevitable happens... we can't fight back. The targets are either NPC corps, stealthy alt corps, or full out alliance connected corporations. Even in corps of hundreds of people... we cannot retaliate. The perpetrators come to empire space specifically to hassle miners, then leave.
And WE want to retaliate! But keeping an alt corp logged off for a month is not retaliation. Declaring war against a 0.0 alliance is not retaliation- the alliance has a tactical advantage in their own space.... a 100 man empire corp is not going to successfully jump all the way into 0.0 and engage a sov holding alliance. Not happening.
While Eve isn't fair... this is one area that needs balance.
So here's what I do not propose:
1. Do not increase the tank on mining ships.
2. Do not speed up Concord.
3. Do not make industry easier.
Here's what I do propose:
1. Have real consequences for criminal acts which force the criminals to face real retaliation. People who play Eve whine all the time about how "Carebears don't want to fight". But they do want to fight! Please make it possible. Not just a little sec status loss and LOL's for the gankers. The current mechanics allow a run and hide scenario which is detrimental to the game.
Most of us into industry, in a serious sense, know how to fight, can fight, and are willing to do so. But we have no targets. We get hit... and buy another ship. We have a situation where an attack is made, and the attackers are shielded by location, or logoff.
It's a serious mechanics issue. And user accounts are being closed because of it- especially newer players. Those of us who have been around since before battleships, will probably deal with the situation. And it's to my advantage if CCP does nothing- I'll make more ISK.
But from a game mechanics standpoint, from the standpoint of new players, it's a real problem especially for growth of the game.
Don't worry, in a few more months, you won't be worrying about industry in high sec.
The null sec cartels want more serfs to feed their needs, and CCP is obliging that by wrecking high sec industry. Mineral prices are slowly crashing, and null sec gets another massive buff in mineral content on Tuesday (check the patch notes), so mining will be an utter waste of time in high sec. And as for T2 industry in high sec, what do you think that "contentious item" is that Ripard Teg refers to when writing about the CSM summit this week? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Turelus
Caldari Independent Navy Reserve The Fourth District
492
|
Posted - 2013.09.01 10:24:00 -
[129] - Quote
Renault T'Bonin wrote: What an absolutely useless reply.... it's like "goon talking points". Spewed out with the impunity of the group thinking goon. Do you guys have individual opinions? Or just get the same talking points weekly?
Move to 0.0? Did you read my post? Idiot.
And this is where your argument crumbled. The points made were goods ones, attacking a player because they're a member of a hated alliance doesn't work in defending points, debates are not about name calling and insults resorting to that makes this thread no more constructive than every other "wahhh nerf gankers" thread.
Now I do agree with that ganking has become far too easy, I think CCP have gone the wrong route with CONCORD buffs, warp nerfs and all the other mechanic changes which have only become more enforced restrictions.
There needs to be a system where continued criminal actions have lasting and harsh consequences. A system where the Empires actually take offence to these Capsuleer terrorists in their space and do something about it would be within the realms of lore as well as adding more consequences. Gank people in Caldari space enough and the State stops you docking in their stations? Sure people will get around this with alts and leaving ships in space but at least it's another harmful consequence. As it stands right now Outlaw status is a joke and not punishment for a ganker (many of which are alts) in any way. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Brewlar Kuvakei
Adeptio Gloriae
238
|
Posted - 2013.09.01 10:26:00 -
[130] - Quote
Easy fix
1) NPC corps can not be joined after a char is 30 days old.
2) A war dec places a 7 day timer on leaving and joining a war dec'd corporation and a corparation who starts a war.
Oh look eve is now real and will stand half a chance next year when 2 new MMO space games go live.
|
|

Dracvlad
The Riot Formation Public Disorder.
91
|
Posted - 2013.09.01 10:44:00 -
[131] - Quote
Dinsdale Pirannha wrote:Don't worry, in a few more months, you won't be worrying about industry in high sec.
The null sec cartels want more serfs to feed their needs, and CCP is obliging that by wrecking high sec industry. Mineral prices are slowly crashing, and null sec gets another massive buff in mineral content on Tuesday (check the patch notes), so mining will be an utter waste of time in high sec. And as for T2 industry in high sec, what do you think that "contentious item" is that Ripard Teg refers to when writing about the CSM summit this week?
I was active in another thread about nerfing HS and it is quite evident that the agenda is to nerf HS, I am not against buffing 0.0 because the stations are not great and the lack of Mexallon is a issue in certain areas of the game (drone areas) so I am not against the mineral content being improved, but there is an aim by certain groups to force people into 0.0 by making some game play impossible in HS and if that is T2 manufacturing then I have to say that CCP are about to makle a serious mistake, I really hope that it is not the case. I used to think that CCP knew that nerfing HS was a bad idea but they have been in the same room with multiple 0.0 movers and shakers that their pressure looks to be having the affect and CCP are losing sight of the simple fact that many players do not want to go to 0.0. And I say that as someone who has spent more time in 0.0 than HS.
EDIT: And your idea of closing Station access in HS is a very good one, actions should have consequences... If you do not want LOCAL go to WH space, its as simple as that!-á-á-á-á-á-á-á There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it. |

Ishtanchuk Fazmarai
1709
|
Posted - 2013.09.01 12:27:00 -
[132] - Quote
Dracvlad wrote:Dinsdale Pirannha wrote:Don't worry, in a few more months, you won't be worrying about industry in high sec.
The null sec cartels want more serfs to feed their needs, and CCP is obliging that by wrecking high sec industry. Mineral prices are slowly crashing, and null sec gets another massive buff in mineral content on Tuesday (check the patch notes), so mining will be an utter waste of time in high sec. And as for T2 industry in high sec, what do you think that "contentious item" is that Ripard Teg refers to when writing about the CSM summit this week? I was active in another thread about nerfing HS and it is quite evident that the agenda is to nerf HS, I am not against buffing 0.0 because the stations are not great and the lack of Mexallon is a issue in certain areas of the game (drone areas) so I am not against the mineral content being improved, but there is an aim by certain groups to force people into 0.0 by making some game play impossible in HS and if that is T2 manufacturing then I have to say that CCP are about to makle a serious mistake, I really hope that it is not the case. I used to think that CCP knew that nerfing HS was a bad idea but they have been in the same room with multiple 0.0 movers and shakers that their pressure looks to be having the affect and CCP are losing sight of the simple fact that many players do not want to go to 0.0. And I say that as someone who has spent more time in 0.0 than HS. EDIT: And your idea of closing Station access in HS is a very good one, actions should have consequences...
I don't think that CCP is on buying suicide no matter the pressure from player "representatives". They really ought to know where players are, what do they do, and what does that mean concerning nullsec's self-importance.
Nullsec is important... but it's only a small fraction of the game. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Khanh'rhh
GoonWaffe Goonswarm Federation
2098
|
Posted - 2013.09.01 15:36:00 -
[133] - Quote
Renault T'Bonin wrote:But when the inevitable happens... we can't fight back. The targets are either NPC corps, stealthy alt corps, or full out alliance connected corporations. Even in corps of hundreds of people... we cannot retaliate. The perpetrators come to empire space specifically to hassle miners, then leave They came to "your space" to attack you - seems like expecting the same in return is 'balanced', no? Simply look up which alliance infringed upon your space pixels, find where they live, and go return the favour. Else, watchlists and locator agents will be highly illuminating.
Quote:It's a serious mechanics issue. And user accounts are being closed because of it And? Assuming this is true (massive assumption) it takes anywhere upto 20 people to gank a freighter or full-tank Orca, so if you're saying one person is more likely to quit so that 20 people can enjoy themselves, this is a no-brainer for supporting more, easier ganking.
The number of people who can't bear the idea that ganking exists is a very vocal minority - the number of people who joined EvE because it's advertised as a cold and harsh universe is ... well it's all but everyone else. If you want to argue your case, falling on the tired "but I *KNOW* it's better for your company CCP!" is not going to work for you.
Other than that your post is just "I WANT REAL CONSEQUENCES (but have no idea what I want)"
A real solution, is to stop doing it in highsec. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Bagrat Skalski
Poseidaon
230
|
Posted - 2013.09.01 17:05:00 -
[134] - Quote
Quote:And? Assuming this is true (massive assumption) it takes anywhere upto 20 people to gank a freighter or full-tank Orca, so if you're saying one person is more likely to quit so that 20 people can enjoy themselves, this is a no-brainer for supporting more, easier ganking.
After orca pilot leaving, they can gank themselves. Ultimately only one ganker will emerge victorious after others leaving, and he wil leave because there will be no one to gank. 
Seriously, the ganking is more of economic importance in game, not tears. Destruction was always encouraged by CCP so better stay in station if you are afraid of losing the ship you can't replace. New CQ prototype |

Louise Beethoven
Hedion University Amarr Empire
30
|
Posted - 2013.09.01 17:12:00 -
[135] - Quote
Tara Read wrote:
Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25.
I also never mission and use plex to fund my criminal activity. I own over 20 billion in hulls alone all for the sole purpose of destruction.
omg, can I have a locket of your hair?
|

Tippia
Sunshine and Lollipops
16282
|
Posted - 2013.09.01 17:16:00 -
[136] - Quote
Louise Beethoven wrote:omg, can I have a locket of your hair? Voodoo is probably against the EULA.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

slaughtered Lamb
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.09.01 18:27:00 -
[137] - Quote
Dracvlad wrote:Dinsdale Pirannha wrote:Don't worry, in a few more months, you won't be worrying about industry in high sec.
The null sec cartels want more serfs to feed their needs, and CCP is obliging that by wrecking high sec industry. Mineral prices are slowly crashing, and null sec gets another massive buff in mineral content on Tuesday (check the patch notes), so mining will be an utter waste of time in high sec. And as for T2 industry in high sec, what do you think that "contentious item" is that Ripard Teg refers to when writing about the CSM summit this week? I was active in another thread about nerfing HS and it is quite evident that the agenda is to nerf HS, I am not against buffing 0.0 because the stations are not great and the lack of Mexallon is a issue in certain areas of the game (drone areas) so I am not against the mineral content being improved, but there is an aim by certain groups to force people into 0.0 by making some game play impossible in HS and if that is T2 manufacturing then I have to say that CCP are about to makle a serious mistake, I really hope that it is not the case. I used to think that CCP knew that nerfing HS was a bad idea but they have been in the same room with multiple 0.0 movers and shakers that their pressure looks to be having the affect and CCP are losing sight of the simple fact that many players do not want to go to 0.0. And I say that as someone who has spent more time in 0.0 than HS. EDIT: And your idea of closing Station access in HS is a very good one, actions should have consequences...
The Goongirls and Icles need more supplies, and ofc CCP is bending over to help... f*** everyone in highsec, sure we are all trial accounts anyway, gotta look after the cash puppies after all.      If you are allowed to be a murdering, thieving, scamming, killing, stealing, lying bastard..... Why aren't we allowed to cheat? |

Vladimir Norkoff
Income Redistribution Service
245
|
Posted - 2013.09.02 00:52:00 -
[138] - Quote
Dracvlad wrote:I used to think that CCP knew that nerfing HS was a bad idea but they have been in the same room with multiple 0.0 movers and shakers that their pressure looks to be having the affect and CCP are losing sight of the simple fact that many players do not want to go to 0.0. Players don't have to go to nullsec. But the players that do go to null and spend their ISK to carve out a piece of it, and have to defend it, and have to deal with the idiotic politics involved should have an advantage. The stations that they create and defend should be THE best place for industry. Then POSes. And then at the very bottom, the empire NPC maintained stations. Simply put, player created content should be the best. Not NPC space. HS should indeed be nerfed into the ground. You don't have to leave HS, but you just gotta accept that the rewards are gonna be crap. Which is the price paid for relative safety. At least that's how it would all work in my theoretical view of the game.
And I say that as somebody who has spent the last few years in hi-sec. It shouldn't be easy-mode paradise, it should be a low-wage ghetto.
|

Neo Hal
School of Applied Knowledge Caldari State
9
|
Posted - 2013.09.02 02:07:00 -
[139] - Quote
Vladimir Norkoff wrote:Dracvlad wrote:I used to think that CCP knew that nerfing HS was a bad idea but they have been in the same room with multiple 0.0 movers and shakers that their pressure looks to be having the affect and CCP are losing sight of the simple fact that many players do not want to go to 0.0. Players don't have to go to nullsec. But the players that do go to null and spend their ISK to carve out a piece of it, and have to defend it, and have to deal with the idiotic politics involved should have an advantage. The stations that they create and defend should be THE best place for industry. Then POSes. And then at the very bottom, the empire NPC maintained stations. Simply put, player created content should be the best. Not NPC space. HS should indeed be nerfed into the ground. You don't have to leave HS, but you just gotta accept that the rewards are gonna be crap. Which is the price paid for relative safety. At least that's how it would all work in my theoretical view of the game. And I say that as somebody who has spent the last few years in hi-sec. It shouldn't be easy-mode paradise, it should be a low-wage ghetto.
I agree with what you're saying in principle which amounts to higher risk/effort...higher reward. The question is how much disparity should there be between highsec and nullsec? This is more of a game balance question than a game mechanics issue.
In the end nobody will ever be satisfied. The highsec people will always want more and the nullsec people will never feel like they have enough. They will both twist and bend the truth to present whatever makes their case without any objectivity at all. Most people have little or no ability to see any point of view other than their own.
When a player complains about balance they're only presenting information from their own experience...the experience of one player (and all of their alts, LOL). But CCP has a lot more global data available to analyze and therefore can make better judgements than any single player about game balance. As a result, I've been less interested in even engaging in that argument.
I'm content to assume that someone at CCP is watching over this and making appropriate decisions. 
|

Alaekessa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
117
|
Posted - 2013.09.02 02:25:00 -
[140] - Quote
Vladimir Norkoff wrote:Dracvlad wrote:I used to think that CCP knew that nerfing HS was a bad idea but they have been in the same room with multiple 0.0 movers and shakers that their pressure looks to be having the affect and CCP are losing sight of the simple fact that many players do not want to go to 0.0. Players don't have to go to nullsec. But the players that do go to null and spend their ISK to carve out a piece of it, and have to defend it, and have to deal with the idiotic politics involved should have an advantage. The stations that they create and defend should be THE best place for industry. Then POSes. And then at the very bottom, the empire NPC maintained stations. Simply put, player created content should be the best. Not NPC space. HS should indeed be nerfed into the ground. You don't have to leave HS, but you just gotta accept that the rewards are gonna be crap. Which is the price paid for relative safety. At least that's how it would all work in my theoretical view of the game. And I say that as somebody who has spent the last few years in hi-sec. It shouldn't be easy-mode paradise, it should be a low-wage ghetto.
I agree, just curious on where NPC 0.0 would fall.
Trash space or streets lined with ISK space? C'mon CCP, let us suicide gank the high-sec pub matches in Dust..... |
|

Master Justasii
Viable and Useless Exports LLC
5
|
Posted - 2013.09.02 02:42:00 -
[141] - Quote
Summary:
"I mine in Hi-sec and get ganked. I cannot respond IN TIME to successfully retaliate."
The answer and solution are simple and straightforward and require no changes to game mechanics:
Answer to why you cannot retaliate: You are by yourself. Answer to be able to retaliate: Don't be by yourself.
You could easily have some mates near enough to respond to your distress. If you don't, then, stfu seriously; nowhere is safe in EVE. You undock, you can get blowed up. Get some friends to watch your back, or pay someone to. Seriously, this is the biggest whiney thread I have ever read and the OP deserves to be ganked forever. And seriously, you probably mine for days and days without threat, and then what, once a month you get ganked? I would call that pretty safe and easy mining. STFU OP. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4266
|
Posted - 2013.09.02 02:43:00 -
[142] - Quote
Vladimir Norkoff wrote:Dracvlad wrote:I used to think that CCP knew that nerfing HS was a bad idea but they have been in the same room with multiple 0.0 movers and shakers that their pressure looks to be having the affect and CCP are losing sight of the simple fact that many players do not want to go to 0.0. Players don't have to go to nullsec. But the players that do go to null and spend their ISK to carve out a piece of it, and have to defend it, and have to deal with the idiotic politics involved should have an advantage. The stations that they create and defend should be THE best place for industry. Then POSes. And then at the very bottom, the empire NPC maintained stations. Simply put, player created content should be the best. Not NPC space. HS should indeed be nerfed into the ground. You don't have to leave HS, but you just gotta accept that the rewards are gonna be crap. Which is the price paid for relative safety. At least that's how it would all work in my theoretical view of the game. And I say that as somebody who has spent the last few years in hi-sec. It shouldn't be easy-mode paradise, it should be a low-wage ghetto. No, because the idiotic politics = blue donut and therefore no risk.
Ask pros like -A-, TEST and RDN. about how riskless their blue donut made them There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Felicity Love
Whore and Peace
826
|
Posted - 2013.09.02 02:50:00 -
[143] - Quote
... waits for CCP to "turn off" Concord for a few days, with the result being no war decs needed, mining becomes risky again, and people have all kinds of fun for a change instead of worrying about the endless list of "why EVE is broken".
Well, at least those that login will have fun.
The rest aren't having fun anyway, because they won't login no matter what the mechanics are, but that's their choice (read: their problem).
Candyasses. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Sidrat Flush
The Praxis Initiative
150
|
Posted - 2013.09.02 03:05:00 -
[144] - Quote
Train cloaking skill to level 4 when thats done take a break from mining and fit a combat cloaky ship. Travel to a busy null sec system by looking at the in game map for activity clues.
Realise human behaviour dictates people won't look for a cloaky ship afk or otherwise. Keep an eye on sites gates and belts. Pick targets either with care or abandon and have fun for a while.
Don't forget to update your clone and ensure location of medical clone is agreeable.
Have fun. Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4267
|
Posted - 2013.09.02 03:21:00 -
[145] - Quote
Finding cloaky ships eh There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Vladimir Norkoff
Income Redistribution Service
247
|
Posted - 2013.09.02 03:21:00 -
[146] - Quote
Alaekessa wrote: I agree, just curious on where NPC 0.0 would fall.
Trash space or streets lined with ISK space? If it were up to me (which it is not), I'd say a NPC null station would be about the level of a low-sec POS. Kinda middle of the road productivity. It's more risky getting materials to and from the station, but you never run the risk of losing everything in the station itself. And a POS in NPC null would be the same as a POS in any other part of null (except that you can't protect it with a cyno jammer). So fairly decent. At least in my imaginary view of EvE.
Alavaria Fera wrote: No, because the idiotic politics = blue donut and therefore no risk. Ask pros like -A-, TEST and RDN. about how riskless their blue donut made them Errr... You seem to be contradicting yourself there. What are you trying to say?
|

Forum Damsel
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.09.02 03:43:00 -
[147] - Quote
Jonah Gravenstein wrote:Icarus Able wrote: Read the first post and you will realise you are a dumbass.
Thank you for your wonderful insight, I did read the first post. The fact of the matter is that most miners won't fight back. I've been in mining corps, I still mine, I also gank other miners on occasion. 90% of them will sit there and whine in local about how CCP should protect them from the bad people, that they're defenceless and that others shouldn't be able to interfere with them. Please insult me further, it makes me all warm and gooey inside.
when is the last time you've seen a Venture run by a week-old character even know how to put up an effective fight? These are the players who are being persuaded to dump EvE by the gankers.
|

Forum Damsel
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.09.02 03:56:00 -
[148] - Quote
Tippia wrote:Akemi Kashada wrote:Problem is:
- You cannot be "industrialist only" and fight back. Solution: don't be GÇ£industrialist onlyGÇ¥. If you absolutely have to, at least acknowledge the fact that there are plenty of ways to get back, including player-provided services for precisely that purpose. There is no way to cheat the mechanics (or, if there are, it's called an GÇ£exploitGÇ¥ and gets you banned). Either way, any claim that it's somehow impossible (or even difficult) to get back is disingenuous and uninformed. Quote:- Security status IS a joke No. Security status is a tool. It provides mechanism for all players GÇö new and old GÇö to get back at attackers and/or to slow said attackers down. Quote:- The main reason for the post is not to ask for safer conditions to industrialists, but to ask for equally unsafe and responsible conditions for gankers and general fighting pilots. So it's a request to make life safer for the gankers, then? After all, they can be attacked anywhere at any time without any mechanical penalties and repercussions on the attacker, whereas attacking the industrialists imposes all kinds of punishments. Quote:- EVE market is not player driven. OhGǪ Ok. Sorry. Giving up now.  I mistook this for a serious post at first, but yeah, you got me. 10/10.
You seem to be missing the point the OP was making. It is simple. NOOBs still learning the game and not yet knowledgable as to their options are being jumped and ganked. They are being convinced to quit EvE before they have a chance to learn the game by immature punks who enjoy ruining somebody else's day. |

Forum Damsel
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.09.02 04:48:00 -
[149] - Quote
Master Justasii wrote:Summary:
"I mine in Hi-sec and get ganked. I cannot respond IN TIME to successfully retaliate."
The answer and solution are simple and straightforward and require no changes to game mechanics:
Answer to why you cannot retaliate: You are by yourself. Answer to be able to retaliate: Don't be by yourself.
You could easily have some mates near enough to respond to your distress. If you don't, then, stfu seriously; nowhere is safe in EVE. You undock, you can get blowed up. Get some friends to watch your back, or pay someone to. Seriously, this is the biggest whiney thread I have ever read and the OP deserves to be ganked forever. And seriously, you probably mine for days and days without threat, and then what, once a month you get ganked? I would call that pretty safe and easy mining. STFU OP.
There are some people (myself included) who like to solo. EvE is definately NOT a game for the solo player.
Yes, there are consequences to soloing, but it should not be impossible and EvE is damn near impossible to solo.
Sorry, but I prefer to NOT base the survival of my character on whether another player thinks it's worth covering my character.
So, I mine in high sec. It is the ONLY place in EvE online a new player (which I am) can learn how to play the game. These gankers who prey on new players (and very interestingly avoid new players flying combat vessels... the cowards) who convince those new players the game is not worth their hard-earned money.
Sorry, but you do NOT convince people to play a game by allowing those who are experianced in the game to gank those trying to learn how to play the game. You attract new players by enabling them to learn the game BEFORE they face those experianced players.
Low-sec and null-sec players who prey on new players because the new players have not yet learned how to defend themselves are forcing those players to decide NOT to continue. |

Rhes
GoonWaffe Goonswarm Federation
75
|
Posted - 2013.09.02 04:53:00 -
[150] - Quote
Forum Damsel wrote:So, I mine in high sec. It is the ONLY place in EvE online a new player (which I am) can learn how to play the game.
Our wildly successful newbee drives (where we have new players pod jump to null immediately) prove otherwise.
|
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
181
|
Posted - 2013.09.02 04:54:00 -
[151] - Quote
You aren't allowed to gank in rookie systems. And how many people are going to be convinced to keep playing if their only gameplay experience is staring at rocks all day? |

Kahetha
Sky Boxers Northern Associates.
32
|
Posted - 2013.09.02 08:18:00 -
[152] - Quote
but then again.. if you actually could fight back, those people wouldn't go after you in the first place since they are just looking for easy kills that cant retaliate  |

Jonah Gravenstein
Sweet Sensations Radical Industries
12982
|
Posted - 2013.09.02 08:33:00 -
[153] - Quote
Forum Damsel wrote:Jonah Gravenstein wrote:Icarus Able wrote: Read the first post and you will realise you are a dumbass.
Thank you for your wonderful insight, I did read the first post. The fact of the matter is that most miners won't fight back. I've been in mining corps, I still mine, I also gank other miners on occasion. 90% of them will sit there and whine in local about how CCP should protect them from the bad people, that they're defenceless and that others shouldn't be able to interfere with them. Please insult me further, it makes me all warm and gooey inside. when is the last time you've seen a Venture run by a week-old character even know how to put up an effective fight? These are the players who are being persuaded to dump EvE by the gankers. Newbies in Ventures rarely get ganked, generally the only reason to gank a Venture is to blood a new suicide ganker. Once they get into barges and exhumers, they are no longer newbies and fair game.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1181
|
Posted - 2013.09.02 08:39:00 -
[154] - Quote
Renault T'Bonin wrote:But when the inevitable happens... we can't fight back. The targets are either NPC corps, stealthy alt corps, or full out alliance connected corporations. Even in corps of hundreds of people... we cannot retaliate. The perpetrators come to empire space specifically to hassle miners, then leave
I've always said this and keep saying it, High sec is the safest place for pirates and criminals. It's the perfect place for cowards barely able to hit the weak (many fail still), SS loss is a joke, Tags for SS is a joke (they should be rarer and far more expensive) and SS status as Navies/Concord response should be adapted: under 0.5 navies scram/web shoot you, under 0.3 concord pops you. High sec income/industry etc should also get adjusted, Jita obliterated, high sec market fees increased to POCOs levels of 17% and every single tax in high sec should be at 17%.
This is how you push players out of high sec to low/null: making actions have consequences, have a permanent impact on that character lifetime for its choices, anything else is just a joke and a slap on the "Sandbox" face. *removed inappropriate ASCII art signature* - CCP Eterne |

Neo Hal
School of Applied Knowledge Caldari State
10
|
Posted - 2013.09.02 08:40:00 -
[155] - Quote
Forum Damsel wrote:Master Justasii wrote:Summary:
"I mine in Hi-sec and get ganked. I cannot respond IN TIME to successfully retaliate."
The answer and solution are simple and straightforward and require no changes to game mechanics:
Answer to why you cannot retaliate: You are by yourself. Answer to be able to retaliate: Don't be by yourself.
You could easily have some mates near enough to respond to your distress. If you don't, then, stfu seriously; nowhere is safe in EVE. You undock, you can get blowed up. Get some friends to watch your back, or pay someone to. Seriously, this is the biggest whiney thread I have ever read and the OP deserves to be ganked forever. And seriously, you probably mine for days and days without threat, and then what, once a month you get ganked? I would call that pretty safe and easy mining. STFU OP. There are some people (myself included) who like to solo. EvE is definately NOT a game for the solo player. Yes, there are consequences to soloing, but it should not be impossible and EvE is damn near impossible to solo. Sorry, but I prefer to NOT base the survival of my character on whether another player thinks it's worth covering my character. So, I mine in high sec. It is the ONLY place in EvE online a new player (which I am) can learn how to play the game. These gankers who prey on new players (and very interestingly avoid new players flying combat vessels... the cowards) who convince those new players the game is not worth their hard-earned money. Sorry, but you do NOT convince people to play a game by allowing those who are experianced in the game to gank those trying to learn how to play the game. You attract new players by enabling them to learn the game BEFORE they face those experianced players. Low-sec and null-sec players who prey on new players because the new players have not yet learned how to defend themselves are forcing those players to decide NOT to continue.
I can relate to this. I also prefer to play solo for reasons I've already stated. I'm okay with the fact that Eve is designed to encourage cooperative play. After all, it's an MMO. But I also agree that it shouldn't be impossible to play solo. As it is, it's not impossible to play solo...it's just difficult.
I don't really get angry at the gankers. I mostly just feel sorry for them. I've never been attacked by anyone that didn't have a ridiculous advantage. The one time I fought back instead of running, the attacker warped almost immediately...lol. I didn't even stand a chance...the coward. But that's okay. I'm forced to conclude that most gankers are trying to compensate for "something".
|

Benny Ohu
Chaotic Tranquility Casoff
1353
|
Posted - 2013.09.02 08:45:00 -
[156] - Quote
i don't get angry at the gankers, i just convince myself into the delusion that i'm better than them in some undefined way |

Neo Hal
School of Applied Knowledge Caldari State
10
|
Posted - 2013.09.02 08:51:00 -
[157] - Quote
Benny Ohu wrote:i don't get angry at the gankers, i just convince myself into the delusion that i'm better than them in some undefined way
Oh it's not undefined at all. I'm better than them for the same reason that I'm better than criminals in RL.
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12994
|
Posted - 2013.09.02 09:06:00 -
[158] - Quote
Neo Hal wrote:Benny Ohu wrote:i don't get angry at the gankers, i just convince myself into the delusion that i'm better than them in some undefined way Oh it's not undefined at all. I'm better than them for the same reason that I'm better than criminals in RL. Criminals in RL no doubt consider themselves better than you, so what's your point?
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Benny Ohu
Chaotic Tranquility Casoff
1354
|
Posted - 2013.09.02 09:10:00 -
[159] - Quote
You haven't even met all the criminals, how can you know them? |

Benny Ohu
Chaotic Tranquility Casoff
1354
|
Posted - 2013.09.02 09:11:00 -
[160] - Quote
It sounds like you're judging a person based on possibly one act they commited in their lives! This doesn't reflect well on you. |
|

Lady Areola Fappington
New Order Logistics CODE.
413
|
Posted - 2013.09.02 09:13:00 -
[161] - Quote
Neo Hal wrote:Benny Ohu wrote:i don't get angry at the gankers, i just convince myself into the delusion that i'm better than them in some undefined way Oh it's not undefined at all. I'm better than them for the same reason that I'm better than criminals in RL.
Confirmed, people who blow up spaceships in a blowing up spaceships game are exactly like criminals RL.
BRB guys gotta go hold up a bank so I can buy PLEX. Don't worry miners, I'm here to help!
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12999
|
Posted - 2013.09.02 09:17:00 -
[162] - Quote
*preps the getaway vehicle*
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Nevyn Auscent
Broke Sauce
358
|
Posted - 2013.09.02 09:21:00 -
[163] - Quote
Elizabeth Aideron wrote:You aren't allowed to gank in rookie systems. And how many people are going to be convinced to keep playing if their only gameplay experience is staring at rocks all day? And how many people who are newbies know this? The no ganking rule is not wildly known. Not even all gankers know about the newbie system rules, nor which systems are covered. I've seen suspect baiting in Arnon repeatedly (And the Devs never took action against them either) which is against the rules according to CCP. Yet they allow newbies to get baited despite petitions reporting it. Because the newbies who get ganked don't know enough to report it and get told by the gankers 'It's allowed'. And believe them. |

Benny Ohu
Chaotic Tranquility Casoff
1354
|
Posted - 2013.09.02 09:22:00 -
[164] - Quote
I'd just like to note that most mission runners are guilty of unprovoked attacks on empire assets and are responsible for the deaths of hundreds of thousands of people. |

Domanique Altares
Rifterlings Point Blank Alliance
1296
|
Posted - 2013.09.02 09:25:00 -
[165] - Quote
Forum Damsel wrote: So, I mine in high sec. It is the ONLY place in EvE online a new player (which I am) can learn how to play the game. These gankers who prey on new players (and very interestingly avoid new players flying combat vessels... the cowards) who convince those new players the game is not worth their hard-earned money.
You're not learning anything about how to play EVE by mining in high sec. I'm quite certain you mastered the activity of mining by the time you were done with the requisite tutorial mission, and therefore need no more study in the matter.
There's a whole world out there; don't get stuck orbiting rocks all the time, or you'll miss it. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Vladimir Norkoff
Income Redistribution Service
248
|
Posted - 2013.09.02 09:55:00 -
[166] - Quote
Domanique Altares wrote: You're not learning anything about how to play EVE by mining in high sec. I'm quite certain you mastered the activity of mining by the time you were done with the requisite tutorial mission, and therefore need no more study in the matter. And you'd be quite wrong. There is actually quite a bit more to mining, at least doing it profitably and well. I'm not even a miner and I know that. And I'll agree it's quite possibly the single most boring activity in the entire game. But unfortunately it is necessary. Somebody has gotta pull the ore, so the ships can be built, and then they can be blown up. Just the way the game works.
|

UGWidowmaker
Fink Operations The Volition Cult
0
|
Posted - 2013.09.02 09:58:00 -
[167] - Quote
as i always said... 00 is more safe than empire... and trust me im not lying.. theres always somewhere in 00 u can be without being ganked.. hell theres system wich are never visited... Rent a system by an alliance or something... there is even areas where u will not get shot by the people living there who tolerate neuts aslong as they dont agress... just gpo there and mine your hearty out... u can even dock at there stations and refine etc.. |

Domanique Altares
Rifterlings Point Blank Alliance
1296
|
Posted - 2013.09.02 10:00:00 -
[168] - Quote
Vladimir Norkoff wrote:Domanique Altares wrote: You're not learning anything about how to play EVE by mining in high sec. I'm quite certain you mastered the activity of mining by the time you were done with the requisite tutorial mission, and therefore need no more study in the matter. And you'd be quite wrong. There is actually quite a bit more to mining, at least doing it profitably and well. I'm not even a miner and I know that. And I'll agree it's quite possibly the single most boring activity in the entire game. But unfortunately it is necessary. Somebody has gotta pull the ore, so the ships can be built, and then they can be blown up. Just the way the game works.
Actually, I'm not wrong at all. Mining consists of exactly nothing more than targeting an asteroid and activating your lasers. The game does the rest. Figuring out the market, which ore is profitable and which is not, is an entirely different activity that transcends mining, and can be applied to a vast multitude of economic activity in EVE.
Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Tippia
Sunshine and Lollipops
16291
|
Posted - 2013.09.02 10:16:00 -
[169] - Quote
Forum Damsel wrote:You seem to be missing the point the OP was making. You mean the point that old players (who should know better) feel like they can't retaliate against people attacking them? No, I got that point just fine. I know he stuck a GÇ£think of the newbiesGÇ¥ on at the end, but that wasn't actually what he was complaining about GÇö it was just a very silly attempt to make his own decisions look like a systematic problem.
Quote:It is simple. NOOBs still learning the game and not yet knowledgable as to their options are being jumped and ganked. Newbies still learning the game only really need to know one thing: how to report people for attacking newbies, since the GMs take a very dim view to that kind of behaviour.
The main problem is that they are forced into remaining n00bs even after their newbie period since they get lied to by large clusters of older n00bs who never learned to play the game and who keep perpetuating myths such as it being impossible to retaliate. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Nevyn Auscent
Broke Sauce
358
|
Posted - 2013.09.02 10:25:00 -
[170] - Quote
Domanique Altares wrote:
Actually, I'm not wrong at all. Mining consists of exactly nothing more than targeting an asteroid and activating your lasers. The game does the rest. Figuring out the market, which ore is profitable and which is not, is an entirely different activity that transcends mining, and can be applied to a vast multitude of economic activity in EVE.
PVP consists of nothing more than targeting a hostile and pressing F1. What's to learn?
If you are going to dismiss it all as 'not part of mining' the same is true of PVP so he also already knows how to PVP. I.E. Don't dismiss things you don't do as insignificant or worthless. The same works both ways.
|
|

Jonah Gravenstein
Sweet Sensations Radical Industries
13000
|
Posted - 2013.09.02 10:33:00 -
[171] - Quote
Nevyn Auscent wrote:Domanique Altares wrote:
Actually, I'm not wrong at all. Mining consists of exactly nothing more than targeting an asteroid and activating your lasers. The game does the rest. Figuring out the market, which ore is profitable and which is not, is an entirely different activity that transcends mining, and can be applied to a vast multitude of economic activity in EVE.
PVP consists of nothing more than targeting a hostile and pressing F1. What's to learn? If you are going to dismiss it all as 'not part of mining' the same is true of PVP so he also already knows how to PVP. I.E. Don't dismiss things you don't do as insignificant or worthless. The same works both ways. If that's all PvP is to you, you're doing it wrong or in a blob. 90% of work in PvP is done before you hit F1, picking your targets, knowing the capabilities of your ship and fit, knowing the potential capabilities and fits of your opponents ships are all very important parts of PvP.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Eli Kzanti
Remanaquie Federation
14
|
Posted - 2013.09.02 10:41:00 -
[172] - Quote
Jonah Gravenstein wrote:Nevyn Auscent wrote:Domanique Altares wrote:
Actually, I'm not wrong at all. Mining consists of exactly nothing more than targeting an asteroid and activating your lasers. The game does the rest. Figuring out the market, which ore is profitable and which is not, is an entirely different activity that transcends mining, and can be applied to a vast multitude of economic activity in EVE.
PVP consists of nothing more than targeting a hostile and pressing F1. What's to learn? If you are going to dismiss it all as 'not part of mining' the same is true of PVP so he also already knows how to PVP. I.E. Don't dismiss things you don't do as insignificant or worthless. The same works both ways. If that's all PvP is to you, you're doing it wrong or in a blob. 90% of work in PvP is done before you hit F1, picking your targets, knowing the capabilities of your ship and fit, knowing the potential capabilities and fits of your opponents ships are all very important parts of PvP. I think he means ganking, mate. In which case you just warp to a belt, lock the target and press F1, putting in about as little effort as the miner is. |

Vladimir Norkoff
Income Redistribution Service
248
|
Posted - 2013.09.02 10:42:00 -
[173] - Quote
Jonah Gravenstein wrote:If that's all PvP is to you, you're doing it wrong or in a blob. 90% of work in PvP is done before you hit F1, picking your targets, knowing the capabilities of your ship and fit, knowing the potential capabilities and fits of your opponents ships are all very important parts of PvP. It's kind of apparent that he was using sarcasm to make his point, and that he actually does agree with everything that you pointed out. |

Domanique Altares
Rifterlings Point Blank Alliance
1297
|
Posted - 2013.09.02 10:46:00 -
[174] - Quote
Jonah Gravenstein wrote: If that's all PvP is to you, you're doing it wrong or in a blob. 90% of work in PvP is done before you hit F1, picking your targets, knowing the capabilities of your ship and fit, knowing the potential capabilities and fits of your opponents ships are all very important parts of PvP.
Most people do it wrong, and refuse to even attempt to learn otherwise.
I was not, however, speaking just to PvP. There's tons of fluff and landmarks, and all sorts of different people scattered all throughout the entire game. There's missions and complexes and PvP. There's a whole world of things to do, and there's absolutely no reason at all to play the game tied to rocks in the same local asteroid belts where you finished your tutorials. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

embrel
BamBam Inc.
47
|
Posted - 2013.09.02 13:26:00 -
[175] - Quote
Sol Kal'orr wrote:Diablo Ex wrote:Yes, Ganking without consequence is a bad game mechanic...
Last I checked we get Concorded and I am a free target for everyone everywhere.
a terrible experience for sure.
I would love to have a new skill added to the trade skills thats called auditing (or forensic finance). With this skill you somehow (no idea how) will be able to trace wallet transactions of other players. So that players have the possibility to find alts if they do some massive research and e.g. bribe some NPC's. (say one wallet transaction per bribe and first you have to earn the right to bribe, so that you could find the transfer of wealth to the main character. can then be countered by producing a bunch of fake transactions to different alts).
This would also lead to at least the potential of risk for scammers. |

voetius
L V B Industries STELLAR CONSTELLATION
82
|
Posted - 2013.09.02 16:46:00 -
[176] - Quote
Lady Areola Fappington wrote:Neo Hal wrote:Benny Ohu wrote:i don't get angry at the gankers, i just convince myself into the delusion that i'm better than them in some undefined way Oh it's not undefined at all. I'm better than them for the same reason that I'm better than criminals in RL. Confirmed, people who blow up spaceships in a blowing up spaceships game are exactly like criminals RL. BRB guys gotta go hold up a bank so I can buy PLEX.
Reminds me of that post a few months ago where someone replied "You don't see people running around in WoW saying I bet you kill elves in real life too ! " |

Fia Magrath
The Clown Inquisition
0
|
Posted - 2013.09.02 16:48:00 -
[177] - Quote
It's a simple exchange really - you get blown up, concord blows me up. If its worth it then its just business, maybe you should mine in a rokh? |

Bagrat Skalski
Poseidaon
235
|
Posted - 2013.09.02 18:24:00 -
[178] - Quote
Rokh can't be ganked?  New CQ prototype |

Neo Hal
School of Applied Knowledge Caldari State
12
|
Posted - 2013.09.02 18:24:00 -
[179] - Quote
Benny Ohu wrote:You haven't even met all the criminals, how can you know them?
I don't know them. I'm basing my opinion on their actions. When someone steals from me then I have a tendency to not like them. LOL. But I doubt the gankers care about that too much. They're not attacking me because they want to be friends.
Benny Ohu wrote:It sounds like you're judging a person based on possibly one act they commited in their lives! This doesn't reflect well on you.
We are all defined by our actions. I'm judging the act of jumping someone who is defenseless and stealing everything they have. As people like to say, there are consequences in Eve. If someone with a 2 billion ISK ship attacks my Venture and takes my ore, then I reserve the right to not like them! Seems like a pretty small consequence actually.
But I'll make you a deal. If you don't take it personally that I don't like you, then I won't take it personally when you steal from me.
|

Bagrat Skalski
Poseidaon
235
|
Posted - 2013.09.02 18:30:00 -
[180] - Quote
Just shoot him in the face when situation will be good for it. New CQ prototype |
|

Neo Hal
School of Applied Knowledge Caldari State
12
|
Posted - 2013.09.02 18:32:00 -
[181] - Quote
Fia Magrath wrote:It's a simple exchange really - you get blown up, concord blows me up. If its worth it then its just business, maybe you should mine in a rokh?
I actually agree with this a lot.
I don't think the mechanics regarding ganking really need to be changed. Newbies should stay in hi-sec where they're relatively safe. If anyone who is unprepared or unable to defend themselves goes to low-sec or 0.0 then the risk is on them and if they lose their ship then so be it.
I don't really ever go to low/null because I don't feel like I can defend myself...yet.
|

Danbar Roth
Ministry of War Amarr Empire
67
|
Posted - 2013.09.02 18:39:00 -
[182] - Quote
Make it so you cannot bio-mass a character with a negative sec status. to avoid the throw away chars! |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 18:47:00 -
[183] - Quote
Danbar Roth wrote:Make it so you cannot bio-mass a character with a negative sec status. to avoid the throw away chars! The use of throw-away characters is most likely an incredibly overblown occurrence anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Domanique Altares
Rifterlings Point Blank Alliance
1310
|
Posted - 2013.09.02 19:06:00 -
[184] - Quote
Danbar Roth wrote:Make it so you cannot bio-mass a character with a negative sec status. to avoid the throw away chars!
That'd be cool.
Then people can just throw away the entire account when all three are negative. And you've solved nothing.
Ignoring the fact that Tippia is likely correct, and throw-away alts aren't as big an occurence as some people like to make out. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Jonah Gravenstein
Sweet Sensations Radical Industries
13090
|
Posted - 2013.09.02 19:16:00 -
[185] - Quote
I was under the impression that biomassing a negative sec status alt was already frowned upon by CCP.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Harry Forever
SpaceJunkys
737
|
Posted - 2013.09.02 19:39:00 -
[186] - Quote
Elizabeth Aideron wrote:Renault T'Bonin wrote:Elizabeth Aideron wrote:So what you're saying is that you can't think of a response against me. Nope... I'm saying it's the appropriate response. Harry Forever is a player so bad that he puts WCS on bombers. And yet, he has killed many of our untanked industrials, including multiple DSTs. I'm sure you're capable of at least that.
you are too stupid to understand the WCS ... |

baltec1
Bat Country
7776
|
Posted - 2013.09.02 20:01:00 -
[187] - Quote
Danbar Roth wrote:Make it so you cannot bio-mass a character with a negative sec status. to avoid the throw away chars!
Its a bannable offence and we do not do this or have ever done this. |

baltec1
Bat Country
7776
|
Posted - 2013.09.02 20:04:00 -
[188] - Quote
Fia Magrath wrote:It's a simple exchange really - you get blown up, concord blows me up. If its worth it then its just business, maybe you should mine in a rokh?
Nope, even that goes wrong for them |

Jonah Gravenstein
Sweet Sensations Radical Industries
13090
|
Posted - 2013.09.02 20:10:00 -
[189] - Quote
baltec1 wrote:Fia Magrath wrote:It's a simple exchange really - you get blown up, concord blows me up. If its worth it then its just business, maybe you should mine in a rokh? Nope, even that goes wrong for them Navy Domi's fare no better
edit oh ROFL @ the Rokh dieing to an Itty 5
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Alavaria Fera
GoonWaffe Goonswarm Federation
4268
|
Posted - 2013.09.02 20:19:00 -
[190] - Quote
Nothing like expensive losses There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
|

Cismet
Icon Inc.
1
|
Posted - 2013.09.02 23:03:00 -
[191] - Quote
Tippia wrote:[quote=Forum Damsel]You seem to be missing the point the OP was making. You mean the point that old players (who should know better) feel like they can't retaliate against people attacking them? No, I got that point just fine. I know he stuck a GÇ£think of the newbiesGÇ¥ on at the end, but that wasn't actually what he was complaining about GÇö it was just a very silly attempt to make his own decisions look like a systematic problem.
Either you're psychic and can read his mind, or you're simply projecting what you want to "hear" into your interpretation of the original post. The simplest solution is that he meant exactly what he wrote when he posted it. If I wanted to say I thought something was unfair, I'd just say that. Given that he admitted he was posting on an Alt why would he not just post exactly what he was trying to say in the first place?
|

Till Riedell
Immortalis Inc. Shadow Cartel
1
|
Posted - 2013.09.03 02:45:00 -
[192] - Quote
I don't suppose you could be more specific about what kind of consequences you are proposing? I have ganked regularly and intend to do so in the future. I do not normaly gank above a 0.7 system and anything other than macks and hulks, as it becomes we need to many people in a higher sec status system to kill a ship with a proper tank. We also generally do not target t1 ships as it is not profitable. Some people do for lols ofc.
In regards to fighting, when ever someone comes to fight shadow cartel over just about anything we will fight, gank or not. that is our favorite thing to do. We gank for fun on the side of our normal pvp activities. frankly i can not remember the last time someone has actualy come to fight us after we were ganked. I would love to fight you guys, you just have to realize we are not going to undock into a fleet that will 100% blob the hell out of us (not that i have ever seen a non pvp entity do this to us) |

Nalestom Zypher
Jester's Hole
1
|
Posted - 2013.09.03 03:08:00 -
[193] - Quote
The OP's dilemma assumes that he is successfully suicide-ganked in the first place. I think that's where the main problem lies in this whole matter.
If your mining barge doesn't have any tank whatsoever, then you're an extremely juicy target for suicide gankers. If your mining barge is tanked out, you'll still be a juicy target, but you'll most likely survive the attempt on your life unless they use quite a large force to attack you. If you prevent yourself from dying to suicide gankers in the first place, you don't even have to worry about this whole retaliation/retribution business.
The reason why people abuse the ganking-alt mechanics is because they know for a fact that they'll be able to get quite a few kills and get away with it, because 75% of all highsec miners think that they're immortal and fit their mining barges for optimal yield, not optimal tank. If mining barges had tankier fits more often, then suicide ganking would not be nearly as much of a profitable venture as it is today.
High security space != Completely secure space |

Alavaria Fera
GoonWaffe Goonswarm Federation
4278
|
Posted - 2013.09.03 03:47:00 -
[194] - Quote
Nalestom Zypher wrote: If your mining barge doesn't have any tank whatsoever, then you're an extremely juicy target for suicide gankers.
75% of all highsec miners think that they're immortal and fit their mining barges for optimal yield, not optimal tank
A wonderful interaction between player choices. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Vladimir Norkoff
Income Redistribution Service
249
|
Posted - 2013.09.03 04:06:00 -
[195] - Quote
Till Riedell wrote:frankly i can not remember the last time someone has actualy come to fight us after we were ganked. I would love to fight you guys, you just have to realize we are not going to undock into a fleet that will 100% blob the hell out of us (not that i have ever seen a non pvp entity do this to us) Well in their defense it's not really possible to fight after ganks. Gankers pick up a criminal flag, so they can't undock in a ship without it getting Concorded. So there is no way for the miner and his corp to immediately respond. Once the timer ends, they could conceivably trigger the kill right and attack. But in my experience, I haven't seen many gankers stick around in system after a gank. Gankers hit, the scout loots, gankers vanish, and all that is left is the sobbing tears of the miner (once they get back to keyboard). Seriously, what are the victims gonna do to fight? Wardec the gankers? Realistically that's not gonna happen.
Even the kill rights thing later on isn't really gonna work. It's not like the gankers are gonna be cruising around in hi-sec in freighters or faction BSs. In hi-sec they are gonna be in Catalysts and Thrashers (and who cares if one of those die). Outside of hi-sec the kill rights don't matter and it's just a normal brawl. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4278
|
Posted - 2013.09.03 04:11:00 -
[196] - Quote
Vladimir Norkoff wrote:It's not like the gankers are gonna be cruising around in hi-sec in freighters or faction BSs. In hi-sec they are gonna be in Catalysts and Thrashers (and who cares if one of those die). Clearly they need to be tricked into flying something they can't afford to lose.
Like blinged-out-on-yield, no-tank-at-all mining ships. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Khanh'rhh
GoonWaffe Goonswarm Federation
2098
|
Posted - 2013.09.03 09:07:00 -
[197] - Quote
Vladimir Norkoff wrote:Well in their defense it's not really possible to fight after ganks. Gankers pick up a criminal flag, so they can't undock in a ship without it getting Concorded. So there is no way for the miner and his corp to immediately respond. Once the timer ends, they could conceivably trigger the kill right and attack. But in my experience, I haven't seen many gankers stick around in system after a gank. Gankers hit, the scout loots, gankers vanish, and all that is left is the sobbing tears of the miner (once they get back to keyboard). Seriously, what are the victims gonna do to fight? Wardec the gankers? Realistically that's not gonna happen Most organised ganking outfits live in lowsec (Fweddit, shadow cartel who you are quoting) or nullsec (CFC's Miniluv, Brick Squad, others) so you don't even need the magic of wardecs to go exact penance. There are buttmad people in Deklein literally every day doing just that, for their own reasons. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Liafcipe9000
Smeghead Empire
9852
|
Posted - 2013.09.03 10:03:00 -
[198] - Quote
This thread delivers. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Forum Damsel
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.09.04 01:54:00 -
[199] - Quote
I am new to the game and I hate PvP... especially ganking.
how about this for a system of discouraging noob ganking in High sec?
One (1) person has kill rights against you... Any character in your account is removed from the biomass process. You may NOT terminate a character in this account. This character is ALSO maked as a criminal until the kill rights expire
Two (2) people have kill rights against you... this character may NOT use any stargate which goes to a high sec system (even if you're already in a high sec system, which would mean you're stuck where you are)
Three (3) people have kill rights against you... this character may NOT dock at any NPC owned station in a high sec system. Concord will fire on you immediately if you approach a stargate or station it protects in High sec
Four (4) people have kill rights against you... This character may NOT use a stargate which goes to a high sec or a low sec system
Five (5) people have kill rights against you... This character may NOT dock at a NPC owned station in a High Sec or a Low Sec system.
With such a system in place, I figure the PvP action will gravitate to where it belongs... away from new players in High Sec.
|

Shander Maxum
L'Avant Garde
3
|
Posted - 2013.09.04 02:21:00 -
[200] - Quote
Just look at the disposable player characters as NPCs with good AI and a penchant for terrorist attacks.
Go kill some other little red box rats to feel like you got even.
...
Really, people don' t need to feel differernt just because there is another player behind the danger introduced to the universe in randomly somewhat less predictable ways (but still there are patterns to know if you're taking a 1 in 100 russian roulette odd of dieing in 1 hour or if you'd only be unlucky 1 time in 500 hours of play doing the activity in a slightly different place with extra preparati |
|

Jonathan Peak
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.09.04 02:22:00 -
[201] - Quote
Forum Damsel wrote:I am new to the game and I hate PvP... especially ganking.
[Stuff]
With such a system in place, I figure the PvP action will gravitate to where it belongs... away from new players in High Sec.
I'd only support that sort of system if there were ways to get around it. Namely, if CONCORD weren't invincible and impossible to escape (which I wish were the case anyway), and if NPC stations could be bribed into allowing docking, and if stargates could be hacked or something, then a penalty of CONCORD always shooting and NPC stations and gates being "off limits" might work.
That is to say, make the penalties a pain but not absolutely game-breaking. Gankers deserve to have their fun too.
As for the throwaway alt bit, I'm really not sure there is a good way to combat that unless in-game penalties are applied account-wide, but with the importance of spying in EVE, that doesn't seem like an acceptable solution either, ease of maintaining several accounts notwithstanding. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
192
|
Posted - 2013.09.04 02:27:00 -
[202] - Quote
Biomassing to avoid sec status penalties is bannable. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
192
|
Posted - 2013.09.04 02:31:00 -
[203] - Quote
Forum Damsel wrote:I am new to the game and I hate PvP... especially ganking.
how about this for a system of discouraging noob ganking in High sec?
One (1) person has kill rights against you... Any character in your account is removed from the biomass process. You may NOT terminate a character in this account. This character is ALSO maked as a criminal until the kill rights expire
Two (2) people have kill rights against you... this character may NOT use any stargate which goes to a high sec system (even if you're already in a high sec system, which would mean you're stuck where you are)
Three (3) people have kill rights against you... this character may NOT dock at any NPC owned station in a high sec system. Concord will fire on you immediately if you approach a stargate or station it protects in High sec
Four (4) people have kill rights against you... This character may NOT use a stargate which goes to a high sec or a low sec system
Five (5) people have kill rights against you... This character may NOT dock at a NPC owned station in a High Sec or a Low Sec system.
With such a system in place, I figure the PvP action will gravitate to where it belongs... away from new players in High Sec.
This would only encourage alts. Why would anyone gank on their main if it got locked in a ****** highsec system for 30 days? Station lockouts are trivial to get around using a POS (powered by another alt, of course!) |

Lady Areola Fappington
New Order Logistics CODE.
416
|
Posted - 2013.09.04 02:47:00 -
[204] - Quote
Forum Damsel wrote:I am new to the game and I hate PvP... especially ganking.
how about this for a system of discouraging noob ganking in High sec?
One (1) person has kill rights against you... Any character in your account is removed from the biomass process. You may NOT terminate a character in this account. This character is ALSO maked as a criminal until the kill rights expire
Two (2) people have kill rights against you... this character may NOT use any stargate which goes to a high sec system (even if you're already in a high sec system, which would mean you're stuck where you are)
Three (3) people have kill rights against you... this character may NOT dock at any NPC owned station in a high sec system. Concord will fire on you immediately if you approach a stargate or station it protects in High sec
Four (4) people have kill rights against you... This character may NOT use a stargate which goes to a high sec or a low sec system
Five (5) people have kill rights against you... This character may NOT dock at a NPC owned station in a High Sec or a Low Sec system.
With such a system in place, I figure the PvP action will gravitate to where it belongs... away from new players in High Sec.
You're assuming CCP doesn't want folks ganking. Your assumption is wrong.
Don't worry miners, I'm here to help!
|

S Byerley
The Manhattan Engineer District
147
|
Posted - 2013.09.04 03:05:00 -
[205] - Quote
Confirming that there are no characters like ABrakadabra21 or Insta Podkiller or qqq111 or durka Gaterau or trololo Arji
Honestly, recycling characters is kind of wasteful though. I mean, look at Insta Podkiller - he was graduated from a lowly rookie suicider to a full blown catalyst suicider. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
192
|
Posted - 2013.09.04 03:14:00 -
[206] - Quote
None of those characters are biomassed. I saw Insta Podkiller just last week. |

baltec1
Bat Country
7817
|
Posted - 2013.09.04 03:16:00 -
[207] - Quote
If you have evidence of people recycling alts then report them and get them banned. |

S Byerley
The Manhattan Engineer District
147
|
Posted - 2013.09.04 03:18:00 -
[208] - Quote
Elizabeth Aideron wrote:None of those characters are biomassed. I saw Insta Podkiller just last week.
Pretty sure everyone but Insta Podkiller is, and he was obviously included for the second sentence.
baltec1 wrote:If you have evidence of people recycling alts then report them and get them banned.
Looking to edge out the competition by playing it lawful I see. You have to admit that Hijacker guy is pretty damn efficient. |

Vladimir Norkoff
Income Redistribution Service
250
|
Posted - 2013.09.04 04:55:00 -
[209] - Quote
ummm... Why would anybody recycle a ganking alt now days? You just use your lowsec main to do it when bored. Tags to fix sec status if necessary. And then spend the remainder of your time in lowsec shooting idiots with your space bros, and hope some poor moron comes to try and cash in the Kill Rights. "Onoez! Please don't bring the PvP to me on a silver platter. Whatever shall I do?!" |

Shander Maxum
L'Avant Garde
3
|
Posted - 2013.09.04 05:03:00 -
[210] - Quote
To keep everyone from getting all hurt about it .. they should let players sit in and control rats on belts and take some of the rats out of mission sites and have them fly out to gates in high sec and try to gank people .
At least people would be able to shoot at them as soon as they appear (I agree with that point...its more that you can't pre-emtively kill them.. not that you can't get revenge. Revenge is a petty human emotion.) |
|

Jonah Gravenstein
Sweet Sensations Radical Industries
13190
|
Posted - 2013.09.04 05:23:00 -
[211] - Quote
S Byerley wrote:Elizabeth Aideron wrote:None of those characters are biomassed. I saw Insta Podkiller just last week. Pretty sure everyone but Insta Podkiller is, and he was obviously included for the second sentence. Pretty sure you're wrong https://gate.eveonline.com/Profile/ABrakadabra21 https://gate.eveonline.com/Profile/qqq111 https://gate.eveonline.com/Profile/durka%20Gaterau https://gate.eveonline.com/Profile/trololo%20Arji
Biomassed characters end up in Doomheim, none of those characters are in Doomheim, therefore they haven't been biomassed. You really should check your facts before accusing people of committing bannable offenses.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Alavaria Fera
GoonWaffe Goonswarm Federation
4285
|
Posted - 2013.09.04 05:34:00 -
[212] - Quote
Jonah Gravenstein wrote:Pretty sure that you're wrong. Biomassed characters end up in Doomheim. Tax Rate 0.00 % Shares 1 Member Count 3266977
Space dictatorship blobbers? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Nyla Skin
Maximum fun chamber
262
|
Posted - 2013.09.04 06:32:00 -
[213] - Quote
Jonah Gravenstein wrote: Locator agents, use them, love them.
Sure, after you tell the OP the names of the NPC alts of these culprits. Or more preferably, the names of the alts that are doing the isk-making for them, so they could fight back in the proper way by striking at the wallets. Everything else is just usual forum BS. In after the lock :P -á - CCP Falcon www.nizkor.org/features/fallacies |

Lady Areola Fappington
New Order Logistics CODE.
416
|
Posted - 2013.09.04 06:39:00 -
[214] - Quote
Nyla Skin wrote:Jonah Gravenstein wrote: Locator agents, use them, love them.
Sure, after you tell the OP the names of the NPC alts of these culprits. Or more preferably, the names of the alts that are doing the isk-making for them, so they could fight back in the proper way by striking at the wallets. Everything else is just usual forum BS.
DO research, look around. Invest some ISK in common ganking gear, and toss it on the market in active gank hubs. Note patterns in who's buying what.
It's not hard. Don't worry miners, I'm here to help!
|

S Byerley
The Manhattan Engineer District
147
|
Posted - 2013.09.04 06:46:00 -
[215] - Quote
Jonah Gravenstein wrote:You really should check your facts before accusing people of committing bannable offenses.
Sorry, I didn't realize we were nitpicking the difference between throwaway account and throwaway alt. Nice loophole is CCP doesn't enforce the former I guess. |

Jonah Gravenstein
Sweet Sensations Radical Industries
13191
|
Posted - 2013.09.04 06:55:00 -
[216] - Quote
S Byerley wrote:Jonah Gravenstein wrote:You really should check your facts before accusing people of committing bannable offenses. Sorry, I didn't realize we were nitpicking the difference throwaway account and throwaway alt. Nice loophole is CCP doesn't enforce the former I guess. Who said anything about throwaway alts or accounts? I certainly didn't. Recycling implies that the character is biomassed and the slot is used for a new character, this clearly isn't happening.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Ishtanchuk Fazmarai
1719
|
Posted - 2013.09.04 07:00:00 -
[217] - Quote
Nyla Skin wrote:Jonah Gravenstein wrote: Locator agents, use them, love them.
Sure, after you tell the OP the names of the NPC alts of these culprits. Or more preferably, the names of the alts that are doing the isk-making for them, so they could fight back in the proper way by striking at the wallets. Everything else is just usual forum BS.
"Striking wallets" would cause the largest tidal wave of tears in the history of video games. 
I mean, the rules are that everyone but PvPrs must risk their high skills main and its assets to play 100%. You don't mine with low skill alts, don't run missions or incursions with low skill alts, don't do industry in low skill alts. Go figure if PvPrs' mains were put in line with the risk/reward everyone else faces, if a low skill PvPr was as useless as a low skill PvEr, or a high skill PvP main could be hit in revenge after messing with someone's high skill main.
That would be a bad, bad move. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

S Byerley
The Manhattan Engineer District
147
|
Posted - 2013.09.04 07:02:00 -
[218] - Quote
Jonah Gravenstein wrote:Recycling implies that the character is biomassed and the slot is used for a new character
Maybe to you; it's pretty obvious what I meant.
Are you implying that starting a trial account to pod/ect. without penalty is somehow better than using an alt slot to do the same?
|

Cade Windstalker
Donohue Enterprises Ad-Astra
108
|
Posted - 2013.09.04 07:10:00 -
[219] - Quote
I'm mildly confused here, I came expecting tin-foil-hattery and CCP bashing. I got a reasonable set of complaints against game mechanics and not one word about the devs...
Well, I have no idea how one would go about enforcing consequences for this but I support it! |

Jonah Gravenstein
Sweet Sensations Radical Industries
13193
|
Posted - 2013.09.04 07:11:00 -
[220] - Quote
S Byerley wrote:Jonah Gravenstein wrote:Recycling implies that the character is biomassed and the slot is used for a new character Maybe to you; it's pretty obvious what I meant. Are you implying that starting a trial account to pod/ect. without penalty is somehow better than using an alt slot to do the same? I give up, you're a pedant, woefully ignorant and insist on posting as if you were an authority, which you're not.
In short you're a troll.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |
|

Tippia
Sunshine and Lollipops
16302
|
Posted - 2013.09.04 07:17:00 -
[221] - Quote
Cismet wrote:Either you're psychic and can read his mind, or you're simply projecting what you want to "hear" into your interpretation of the original post. GǪor maybe I read his post which was 99% about how older players who claim to want to have the will and abilities to get back, but who are supposedly stopped by mechanics (with the last 1% being a Gǣthink about the newbiesGǥ thrown in offhandedly in a subclause at the very end).
Quote:The simplest solution is that he meant exactly what he wrote when he posted it. That's exactly the solution I've chosen.
Forum Damsel wrote:I am new to the game and I hate PvP... especially ganking.
how about this for a system of discouraging noob ganking in High sec? How about this system: tell newbies that as long as they are still in the training systems, they can report people who attack them, and that the GMs will do nasty things to those who do?
Your solution relies on a mechanical definition of newbies to work, unless it's meant to apply no matter who you're attacking, which would be stupid. That means it won't work because it will be abused and subverted to hell and back.
S Byerley wrote:Maybe to you; it's pretty obvious what I meant.
Are you implying that starting a trial account to pod/ect. without penalty is somehow better than using an alt slot to do the same?
Yes, it was pretty obvious that you were talking about recycling/biomassing characters and the fact remains that your examples aren't examples of this. And he's implying what's been said on many occasions so far: that recycling/throw-away alts are not nearly as common a practice as people like to claim. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
147
|
Posted - 2013.09.04 07:18:00 -
[222] - Quote
Jonah Gravenstein wrote: I give up, you're a pedant
You're making an asinine distinction that's irrelevant to everything but CCP's ability to confidently enforce a banning policy and I'm a pedant?
Thanks for teaching me about Doomheim I guess. |

Tippia
Sunshine and Lollipops
16302
|
Posted - 2013.09.04 07:19:00 -
[223] - Quote
S Byerley wrote:You're making an asinine important distinction that's GǪhighly relevant to the claim that people are recycling alts to gank, when there's very little to suggest that it's as common as is often suggested.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
147
|
Posted - 2013.09.04 07:22:00 -
[224] - Quote
Tippia wrote:And he's implying what's been said on many occasions so far: that recycling/throw-away alts are not nearly as common a practice as people like to claim.
What would you prefer to call characters who are used to impart timers until their sec status drops negative and then never touched again? It's always easier to use your definitions than to get you to use sensible ones. |

Tippia
Sunshine and Lollipops
16302
|
Posted - 2013.09.04 07:27:00 -
[225] - Quote
S Byerley wrote:What would you prefer to call characters who are used to impart timers until their sec status drops negative and then never touched again? You can call them Tiny Tim if you like, but they're not recycled. It's always easier to use your definitions if others don't try to squeeze in stuff into those categories that doesn't belong there.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
147
|
Posted - 2013.09.04 07:33:00 -
[226] - Quote
Perhaps reusing alternate character slots is uncommon because tiny tims are easier.
CCP should consider making it harder to tiny tim because the resulting lack of accountability is identical. |

Lady Areola Fappington
New Order Logistics CODE.
418
|
Posted - 2013.09.04 07:37:00 -
[227] - Quote
Most gankers (myself included) tend to keep using the accounts we form our gank char on, even if we don't use the gank character itself. I haven't really heard of anyone specifically just using trial accounts (which I think is the accusation here) just for ganking.
Not like you can force someone to login and play on a char they don't want to. Don't worry miners, I'm here to help!
|

Tippia
Sunshine and Lollipops
16303
|
Posted - 2013.09.04 07:54:00 -
[228] - Quote
S Byerley wrote:Perhaps reusing alternate character slots is uncommon because tiny tims are easier. Perhaps reusing alt slots is uncommon because it's a waste of time and effort to reuse them, so you just keep them around as your gank altGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
147
|
Posted - 2013.09.04 08:28:00 -
[229] - Quote
Tippia wrote:S Byerley wrote:Perhaps reusing alternate character slots is uncommon because tiny tims are easier. Perhaps reusing alt slots is uncommon because it's a waste of time and effort to reuse them, so you just keep them around as your gank altGǪ
One might also argue that sec status should be more of an impedance, but that's a different issue. |

PhatController
Mum Rider Alliance Abandon PlayGrounds
36
|
Posted - 2013.09.04 13:09:00 -
[230] - Quote
I mined for several years and never got ganked once, this was even before skiffs and procurers. The argument that you can't fight back is horrible, anyone can fight back. At the very least you can go park an afk cloaky alt in there systems. |
|

Andrea Okazon
Alexylva Paradox
138
|
Posted - 2013.09.04 14:18:00 -
[231] - Quote
Given the topic, this was actually a pretty good thread to read, but jesus some people need to have a beer, a ****, and a nap. Not all of them the "carebears". |

Alavaria Fera
GoonWaffe Goonswarm Federation
4286
|
Posted - 2013.09.04 14:28:00 -
[232] - Quote
Andrea Okazon wrote:Given the topic, this was actually a pretty good thread to read, but jesus some people need to have a beer, a ****, and a nap. Not all of them the "carebears". But they can mine while doing it because mining can be done afk. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Mika Avalhar
100 Grilo Industries
0
|
Posted - 2013.09.04 15:22:00 -
[233] - Quote
First, sorry but I wont change the account just to answer with the same char I posted before.
Ok, I read some of the arguments over what I wrote and also similar arguments over what people wrote and the simple thing is:
No one understands that personally, for a veteran player, EVE is perfect as it is, because once you are 3 or 4 years playing, "anything is possible". Even when I start new chars, in new accounts, the weight of years playing EVE with another char makes things much easier, because I know the tricks, things you are told that arent true, and the ability to judge what is good and what isnt. For veteran players you can really choose if you want to combat or not, if you want PVP or not. There is always "another way".
The thing in this post is most likely the same situation that gave me the reason to agree with it, which is when you want to get someone who isnt playing EVE to start playing EVE today. When we started playing EVE it was different, some things worse, somethings better, but it was also "new thing", so many of the things people today wont want in EVE, didnt bothered us in that time. Today anyone doing some research and experiencing the trial time endup seeing that much of CCPs promises are just that, and this is something we didnt had "long ago" because it was still a matter of "finding out".
The market thing, people always get it wrong when someone says it is not player driven, and mostly because even in real life some people do think that there is such thing as free market and demand-supply driven markets. Sad that as in eve, anyone with close relation to foreign affairs authorities know that no single country has free market or supply-demand driven markets. As for New Eden, it is less than an ilusion the player driven market. And that is one point against some other form of EVE playing than PVP and general "blow things up".
Then it comes to the point where people think we are talking about making it easy to non-pvp folks, and it is not about this. It is to make things as hard to combat pilots as it is for industrialists. To become something worthy in industrial eve life, someone needs to learn way more skills than general blow things up. People need to learn skills that deppend on different attributes, and skills that costs A LOT. To become a general gankage tech2 time blow things up "specialist", you need just 2 attributes almost 90% of the skills you need, and all cheap skills, which ammount very little skill points, which in turn makes it easy to store in a cheap clone, which in turn makes it fast, cheap and skill resilient to be a ganker.
Add all that to the fact that you can even get from death-row-like criminal to model citizen in a couple weeks (in average, but some people do it in much less time) and start ganking again. For someone not into combat, it is very expensive to train, to have a clone to keep it, and to restore lost cargo. (remember, I am talking about new players).
Then you think that all people who doesnt like PvP in EVE doesnt like it AT ALL, and you are wrong. Many people would like pvp in EVE if it was something challenging or exciting, but it is not appealing for many people into Sci Fi. The simple fact is that most people into Sci Fi are also into "planning and thinking" and PvP in EVE is just like PVP in any MMORPG, if you have more time playing, the "fit of the week in pvp-eve-guru dot com" there is no room for planning and thinking because it is made exactly to end up like that. Fleet engagements are another story, but there is not much fleet engagements around here, just among the "big dogs" which never change because to be a big dog you need time, ISK and friends, which new players usually dont get because they are new, they cant offer much, and they mostly give up after seeing what gankage can do for you.
What is unique to eve, and it is nice when you compare two people that just play "a little less" than the other, is that a old character is better than a new character that played the same ammount of hours but in less days. Example: if I have a char that has 48 playing, having it in 4 days, it will be less capable of a character having played 48 hours but in 4 weeks. This kind of "veteran elitism" is almost exclusive to EVE.
Then you endup with a place where you need months to be able to do a "acceptable" mining job, piloting a hulk with strip miners and max yield, and just a couple weeks to pilot a model gankage ship. If you dedicate your char to one goal, the ganker you get there sooner, faster, cheaper and will never suffer real loss with the activity, even being able to become a model citizen after years of crime life, without so much as "time served" or bail.
What we want is that PVP in hisec become as hard as that. If you will make skills and stuff cheaper and easier for combat, at least make people choose being a criminal or militia. Once you choose, either way, there is no turning back after a point. Criminals can reach a point where their status of "shoot on sight" become permanent, and no action can change that. Make hisec very tight on concording, dissuading every "blow stuff up activity", so people will have to go blow stuff up in low and null sec. Make even duel and corp pew pew subject to concording. Also make hisec asteroids and general products "almost limitless", droping the prices of hisec materials to bottom. So big industrialists also have to leave hisec. When I say market is not player driven, that is not a bad thing, and a little less player control over what is earned in hisec would be also encouraging to migration to low and nullsec. Make NPC mining corps sell a quota of hisec materials, also dropping the prices. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4287
|
Posted - 2013.09.04 15:32:00 -
[234] - Quote
Yes, make highsec even safer. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
193
|
Posted - 2013.09.04 15:55:00 -
[235] - Quote
Mika Avalhar wrote:Then it comes to the point where people think we are talking about making it easy to non-pvp folks, and it is not about this. It is to make things as hard to combat pilots as it is for industrialists. To become something worthy in industrial eve life, someone needs to learn way more skills than general blow things up. People need to learn skills that deppend on different attributes, and skills that costs A LOT. To become a general gankage tech2 time blow things up "specialist", you need just 2 attributes almost 90% of the skills you need, and all cheap skills, which ammount very little skill points, which in turn makes it easy to store in a cheap clone, which in turn makes it fast, cheap and skill resilient to be a ganker.
If you're flying a Catalyst then sure, just like mining in a Venture isn't very difficult. Try looking at the SP requirements for a T2 fit Talos. And before you mention that miner ganks generally happen in cats, remember that any mining barge can trivially be tanked against a single ganking cat. So now the ganker either needs to upship (with associated cost and SP) or bring more pilots than you.
Quote: Add all that to the fact that you can even get from death-row-like criminal to model citizen in a couple weeks (in average, but some people do it in much less time) and start ganking again. For someone not into combat, it is very expensive to train, to have a clone to keep it, and to restore lost cargo. (remember, I am talking about new players).
Now you're moving the goalposts on SP requirements. Ratting Catalysts are not very effective. And new players should not be mining in anything that isn't a Venture or Procurer unless they have corpmates to help them out.
Quote: Then you think that all people who doesnt like PvP in EVE doesnt like it AT ALL, and you are wrong. Many people would like pvp in EVE if it was something challenging or exciting, but it is not appealing for many people into Sci Fi. The simple fact is that most people into Sci Fi are also into "planning and thinking" and PvP in EVE is just like PVP in any MMORPG, if you have more time playing, the "fit of the week in pvp-eve-guru dot com" there is no room for planning and thinking because it is made exactly to end up like that. Fleet engagements are another story, but there is not much fleet engagements around here, just among the "big dogs" which never change because to be a big dog you need time, ISK and friends, which new players usually dont get because they are new, they cant offer much, and they mostly give up after seeing what gankage can do for you.
Suicide ganking is a very small part of combat, and even that requires an effective scout to blend in with the miners and find targets.
Quote: Then you endup with a place where you need months to be able to do a "acceptable" mining job, piloting a hulk with strip miners and max yield, and just a couple weeks to pilot a model gankage ship. If you dedicate your char to one goal, the ganker you get there sooner, faster, cheaper and will never suffer real loss with the activity, even being able to become a model citizen after years of crime life, without so much as "time served" or bail.
Again, a T2 Talos takes months to train into. And there is real loss, it's called losing your ship to CONCORD. You're going to say that the Hulk pilot is out more isk, and they are, but if they were in a fleet (like the gankers) they would easily be able to protect themselves.
Quote: What we want is that PVP in hisec become as hard as that. If you will make skills and stuff cheaper and easier for combat, at least make people choose being a criminal or militia. Once you choose, either way, there is no turning back after a point. Criminals can reach a point where their status of "shoot on sight" become permanent, and no action can change that. Make hisec very tight on concording, dissuading every "blow stuff up activity", so people will have to go blow stuff up in low and null sec. Make even duel and corp pew pew subject to concording. Also make hisec asteroids and general products "almost limitless", droping the prices of hisec materials to bottom. So big industrialists also have to leave hisec. When I say market is not player driven, that is not a bad thing, and a little less player control over what is earned in hisec would be also encouraging to migration to low and nullsec. Make NPC mining corps sell a quota of hisec materials, also dropping the prices.
So you want a highsec that's completely unfriendly to new players and worthless then? There is so much wrong here I don't even know where to start. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4288
|
Posted - 2013.09.04 16:09:00 -
[236] - Quote
Elizabeth Aideron wrote:Quote:Make hisec very tight on concording, dissuading every "blow stuff up activity", so people will have to go blow stuff up in low and null sec So you want a highsec that's completely unfriendly to new players and worthless then? There is so much wrong here I don't even know where to start. It's all about the gankers There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Krixtal Icefluxor
INLAND EMPIRE Galactic
42745
|
Posted - 2013.09.04 16:14:00 -
[237] - Quote
Alavaria Fera wrote: But they can mine while doing it because mining can be done afk.
....but are they doing it well ?  |

Mika Avalhar
100 Grilo Industries
0
|
Posted - 2013.09.04 18:12:00 -
[238] - Quote
Hisec to be completely worthless to all players once they left the "Tutorial Age", leaving hisec to beginners.
Original CCP idea for New Eden was better, indeed, but they started with a flawed premisse: That players would contribute to that idea.
Hisec, Lowsec and Nullsec were meant to have different goals, and players for everyone of them. Nullsec endup being a wasteland, not in the deserted sense, but in the sense that nullsec resources and potential are wasted because people there just want to keep it for the sake of keeping it, nothing more. Lowsec piracy isnt much about stealing stuff or real piracy, but just people blowing ships up for no reason and sometimes even leaving the loot behind, but in some lowsec places you can even be left alone because no one want to be there, they all crowd the low sec tunnels of regions we cant reach without passing by it.
Hisec were left the way it is to be protected more effectively by the players. Then players would take care of the place in order to attract new pilots. Ended up that it is so much more "fun" to blow new players up than organize hisec militia, that ended up being the main activity of "blow things up" folks.
As it is now, it would make sense if the people who complain that sov is hard to get effectivelly fought for their race hisec and strenghten up a force to go and get some nullsec. But still those, instead of doing such thing, just sit back and complain, and instead of building some force, they isolate in pockets of people blowing others up.
The problem is not gankage, it is not people blowing other up, and so on, as people seem inclined to think. The problem is the lack of an equilibrium which should be encouraged by those who make the decision of what worths what. It is fun to blow folks up, I know, I did it, the most cowardly way, gang up with 9 chars to blow 2 or 3 people, that is not the issue we are talking about defending the idea of the OP.
The problem is that there is a HUGE advantage in being a ganker, criminal and destroyer of people's property than it is to cooperate and group up to improve community around a given region or race. With this disproportion created by lack of efetive punishment and lack of solid rewards for fighting the crime, added to the speed and cheapness of being a criminal, we endup with a disproportional destructive force to the environment for new players.
It is very much like I see in real life when you travel to some parts I wont name for obvious reasons. You have a police force composed of people earning a couple hundred $ to keep trafic laws running and charging fines of up to hundreds of $. Most people to be able to have a car must be able to have a good 500 $ of spare money in cash anytime. How you expect trafic to be civilized and law abiding when those violating it can pay almost the whole salary of the cop in bribe to not be punished ? For those living there for a long time and earning a lot, that doesnt matter, because you pay insurance and even if you dont violate the law, you can pay the losses from the behavior of those who do violate the law. For those violating the law for a long time and having a car, it is easy to pay some hundreds weekly in bribes. Then, what about the pedestrians ? They just pray and hope to be able to cross the streets to go work without being run over, take crowded busses that dont stop for you to enter or exit, and occasionally you trip and get run over by the car behind the bus. On top of that, you may have car crashes that can get you late to work and so on. |

Desimus Maximus
Substandard Coalition
22
|
Posted - 2013.09.04 19:29:00 -
[239] - Quote
The problem is that CCP will never develop truly harsh consequences. They have made it easier with every patch to repair the "consequences" already in place. The Clone tags are just another easy path for the whiny child who wants to pvp but doesn't have the skills or ability to find a real fight. They act like they are the rebellious type but in reality, ganking miners in highsec is the highest form of CAREBEARING. |

Ressiv
The Scope Gallente Federation
18
|
Posted - 2013.09.04 20:42:00 -
[240] - Quote
Ishtanchuk Fazmarai wrote: If it's only a game, why you worry so much on how those people react differently to you, or how they are not as cunning as yourself according to you?
Please quote me where I say I'm any good ? I'm on the receiving end of ganks .. I'm the highsec carebear mission runner, dual toon mining afk at work and trying to kick my fearfull ass into pvp one day ... I'm their ******* target, like the people I'm talking to.
Instead of me whining about how my ******* boring high-sec EVE career is not safe enough to do it completely unattended, I love the random content as a welcome break to an otherwise boring aspect of the game, in my case needed to pay PLEX as well .. which is probably the issue here: people depending on a certain figure income in order to be able to plex their god knows how many toons .. not being able to get there cuz of random content providers.
No .. it adds content ... that said content is percieved differently by different parties is not all that relevant as long as on type of content is not disturbing the complete ecosystem. If you'd like to argue that ganking disrupts industrialists, you might wanna check again as to who loves ganking most.
Quote: Does it matter, or doesn't matter?
It matters as soon as you start presenting it as a problem CCP needs to addres, while peers dont have similar problems with 1% more effort.
Quote: It's a game or it's not just a game?
Not allowing en-passant during a chess game cuz you never heard of it is what you do with kids, not with adults. It's a certain game .. I'd rather have it stay that way. If I would want to be virtualy risk free I'd go play X3 and post my epic NPC ownage on their boards.
Quote: Or maybe you have an habit of feeling superior because of games?
It's all about mindset .. not about the specific game .. true carebears sadly wont get that. |
|

Spine Ripper
New Order Logistics CODE.
6
|
Posted - 2013.09.04 20:52:00 -
[241] - Quote
Hi. My name is Spine Ripper.... and I'm a ganker.
When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.
And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.
The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.
I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.
These players deserve to lose their ships. I intend to kill many, many more.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4288
|
Posted - 2013.09.04 20:53:00 -
[242] - Quote
Spine Ripper wrote: Hi. My name is Spine Ripper.... and I'm a ganker.
When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.
And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.
The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.
I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.
These players deserve to lose their ships. I intend to kill many, many more.
Highly impressive. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4288
|
Posted - 2013.09.04 21:03:00 -
[243] - Quote
So, are the NPC police or the players harder to avoid There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Ishtanchuk Fazmarai
1723
|
Posted - 2013.09.05 06:44:00 -
[244] - Quote
Spine Ripper wrote: Hi. My name is Spine Ripper.... and I'm a ganker.
When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.
And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.
The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.
I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.
These players deserve to lose their ships. I intend to kill many, many more.
As long as the consequences don't matter you, then they're no consequences.
I wonder what kind of consequences would make you change your mind... and pay a "ganking permit"... so they just leave you alone playing your game, your way.
I mean, your game is to make others suffer consequences so you enjoy your game. Maybe they should be allowed to pay you back in kind, don't they? You push miners out of their way, miners push you back. All in fair sports. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Icarus Able
Traverse Holdings
77
|
Posted - 2013.09.05 06:50:00 -
[245] - Quote
Jonah Gravenstein wrote:Icarus Able wrote: Read the first post and you will realise you are a dumbass.
Thank you for your wonderful insight, I did read the first post. The fact of the matter is that most miners won't fight back. I've been in mining corps, I still mine, I also gank other miners on occasion. 90% of them will sit there and whine in local about how CCP should protect them from the bad people, that they're defenceless and that others shouldn't be able to interfere with them. Please insult me further, it makes me all warm and gooey inside.
OP is not that person though. If hes not lying out of his teeth he wants to fight back. Declare war etc but cant.
|

Bagrat Skalski
Poseidaon
245
|
Posted - 2013.09.05 07:12:00 -
[246] - Quote
Gank it. New CQ prototype |

Darek Castigatus
Immortalis Inc. Shadow Cartel
403
|
Posted - 2013.09.05 08:32:00 -
[247] - Quote
Ishtanchuk Fazmarai wrote:Spine Ripper wrote: Hi. My name is Spine Ripper.... and I'm a ganker.
When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.
And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.
The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.
I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.
These players deserve to lose their ships. I intend to kill many, many more.
As long as the consequences don't matter you, then they're no consequences. I wonder what kind of consequences would make you change your mind... and pay a "ganking permit"... so they just leave you alone playing your game, your way. I mean, your game is to make others suffer consequences so you enjoy your game. Maybe they should be allowed to pay you back in kind, don't they? You push miners out of their way, miners push you back. All in fair sports. 
Oh boo hoo hes identified the consequences and adjusted how he does things to accomodate them, time to change the rules because god forbid people use their brains in this game.
As for your last statement you do realise thats what he wants, for miners to actually act on their threats and start fighting back within the accepted game mechannics rather than simply whining at CCP to change the rules because they cant cope. Pirates - The Invisible Fist of Darwin
you're welcome |

Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
281
|
Posted - 2013.09.05 09:01:00 -
[248] - Quote
OPS post was actually really good.
Ultimately the argument though is to move to low sec or null sec to get that ability to fight back.. er, back.
The problem of course is that all you'll be doing is fighting because if you are not up for null politics/culture worship then you are buggered.
Seriously if I could find a legit corp that tried to live in low sec in an industrial life with mining and stuff I'd personally blue them and come to their aid if they were local to me just to help get them started. Only because every last pirate gang/person looking for killboard +1's will come for you as soon as your operational systems were located. It'd be like ulti-bait. A corp like that, that would also actually fight to defend their own in an actual sense would be worthy of at least respect for trying.
Even if isk/hr totally rock bottoms. |

Ishtanchuk Fazmarai
1723
|
Posted - 2013.09.05 09:11:00 -
[249] - Quote
Darek Castigatus wrote:Ishtanchuk Fazmarai wrote:Spine Ripper wrote: Hi. My name is Spine Ripper.... and I'm a ganker.
When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.
And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.
The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.
I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.
These players deserve to lose their ships. I intend to kill many, many more.
As long as the consequences don't matter you, then they're no consequences. I wonder what kind of consequences would make you change your mind... and pay a "ganking permit"... so they just leave you alone playing your game, your way. I mean, your game is to make others suffer consequences so you enjoy your game. Maybe they should be allowed to pay you back in kind, don't they? You push miners out of their way, miners push you back. All in fair sports.  Oh boo hoo hes identified the consequences and adjusted how he does things to accomodate them, time to change the rules because god forbid people use their brains in this game. As for your last statement you do realise thats what he wants, for miners to actually act on their threats and start fighting back within the accepted game mechannics rather than simply whining at CCP to change the rules because they cant cope.
Making CCP change the rules to inflict more meaningful consequences on gankers is an extremely powerful consequence in itself. And frankly, looking at James315's happy bunch, it's obvious that the game has become too easy to them, they may even be boring themselves. Isn't it time to stirr the rules a bit? 
Affecting other players' game is paid for by having other players affect you. James315 and his bunch have been avoiding consequences for a year, it's just about time CCP catches up with them.  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Tippia
Sunshine and Lollipops
16310
|
Posted - 2013.09.05 09:16:00 -
[250] - Quote
Ishtanchuk Fazmarai wrote:Affecting other players' game is paid for by having other players affect you. James315 and his bunch have been avoiding consequences for a year, it's just about time CCP catches up with them.  They haven't really avoided anything. People have just chosen not to provide any consequences for them. Until they do, there's little reason for CCP to step in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Jonah Gravenstein
Sweet Sensations Radical Industries
13211
|
Posted - 2013.09.05 09:30:00 -
[251] - Quote
Icarus Able wrote:Jonah Gravenstein wrote:Icarus Able wrote: Read the first post and you will realise you are a dumbass.
Thank you for your wonderful insight, I did read the first post. The fact of the matter is that most miners won't fight back. I've been in mining corps, I still mine, I also gank other miners on occasion. 90% of them will sit there and whine in local about how CCP should protect them from the bad people, that they're defenceless and that others shouldn't be able to interfere with them. Please insult me further, it makes me all warm and gooey inside. OP is not that person though. If hes not lying out of his teeth he wants to fight back. Declare war etc but cant. Yet in his OP he uses the words "WE" and "US" not "I" and "ME", which suggests that he speaks for others, when in fact 90% of those others are the people whining about being ganked while flatly refusing to do anything about it.
The mechanics are there for miners and industrialists to fight back, but they require sacrificing things like yield or isk to do so. So on the whole they just complain.
Personally if I was an industrialist being targeted by gankers or a wardec, I would try and come to some mutually beneficial arrangement. Take the New Order for example, a lot of their donations, both Isk and materials, come from industrialists looking to muscle in on the competition and/ or sell stuff to both victims and gankers. Consider it an aggressive marketing campaign, where instead of the audience being bombarded with bimbos on billboards and targeted ads, they're bombarded with antimatter.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Barzai Mekhar
True Confusion
36
|
Posted - 2013.09.05 09:34:00 -
[252] - Quote
Darek Castigatus wrote: As for your last statement you do realise thats what he wants, for miners to actually act on their threats and start fighting back within the accepted game mechannics rather than simply whining at CCP to change the rules because they cant cope.
Currently "fighting back within the game mechanics" comes down to "fight only what the ganker reveals to you", which simply isn't good enough most of the time as it fails to hurt them (unless they're careless/stupid). Killrights on someone that you'll encounter in a catalyst 99% of the time are uninteresting for the purpose of "fighting back" when the agressor cause damages > 20 million ISK with each successful attack. It's simply a battle not worth fighting.
That doesn't mean people are generally unwilling to fight, just that they lack the tools, mostly the tools to dealing with anonymity. This is a major point of the OP (I ignore his second point, the problem of gankers being parts of large alliances, as I don't really agree with it), anonymity is a defensive tool readily available to the attacker but useless to the defender, therefore we need other mechanisms to compensate.
Here's an example of what happens right now: -A newbiebcorp gets ganked, loses miners, industrials, typical ships that scream "victim". -In the current situation, the Newbies would most likely be told that organizing defensive fleets would be pointless, as catching the aggressor in anything worth the effort are close to zero (and please spare me the outraged cries of "I never pvp in a ship worth less than 100 million ISK, as if you do, you're probably not ganking newbies). Instead they're just supposed to dock up when a hostile appears in local or move away from their homebase for a few weeks. And I can't really blame them - there's nothing else to do.
Now imagine the alternative -The alts of the ganker are revealed to the CEO of the corp. -Instead of being told to hide and run away, the Noobs are taught to use things like locator agents to find those alts. -They're also taught the basics of cheap combat fits. -After a week of flying around like headless chickens, they manage to catch one of the agressor hauler/missioning/pi/whatever alts with his pants down, kill it and have really fought back in a way that hurt the agressor instead of only fighting ships the agressor was fully willing to lose in the first place.
Unfortunately, I see no way to make this kind of gameplay possible without massive invasion of privacy... and considering the attitude some miners show it might not be used either way... So I guess it's a sad state of affairs, but blaming it purely on miners not being willing to fight back doesn't seem fair to me. |

Tippia
Sunshine and Lollipops
16310
|
Posted - 2013.09.05 09:48:00 -
[253] - Quote
Barzai Mekhar wrote:Here's an example of what happens right now: -A newbiebcorp gets ganked, loses miners, industrials, typical ships that scream "victim". -In the current situation, the Newbies would most likely be told that organizing defensive fleets would be pointless, as catching the aggressor in anything worth the effort are close to zero (and please spare me the outraged cries of "I never pvp in a ship worth less than 100 million ISK, as if you do, you're probably not ganking newbies). Instead they're just supposed to dock up when a hostile appears in local or move away from their homebase for a few weeks. And I can't really blame them - there's nothing else to do. GǪand that's the problem with newbies: they don't know any better and will believe that there really isn't anything else to do. So the older players in those corps should stop being sissies and instead explain to them the tools available (that have to be employed in any and every other kind of conflict) to try to locate alts and support functions. Of course, the bigger problem here is that the older players were griefed the same way when they were new GÇö someone filled their heads with the same nonsense and they never bothered to check the veracity of it, and so it spreads through the generations.
Also, a mission kill is almost as good as a full kill, so defensive fleets are far from pointless. They deny the target kills or, at worst, make their kills not nearly on the same scale as they were hoping for.
Quote:blaming it purely on miners not being willing to fight back doesn't seem fair to me. Since that's what it boils down to the vast majority of the time, it seems very fair. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ishtanchuk Fazmarai
1724
|
Posted - 2013.09.05 10:03:00 -
[254] - Quote
Tippia wrote:Ishtanchuk Fazmarai wrote:Affecting other players' game is paid for by having other players affect you. James315 and his bunch have been avoiding consequences for a year, it's just about time CCP catches up with them.  They haven't really avoided anything. People have just chosen not to provide any consequences for them. Until they do, there's little reason for CCP to step in.
The strategy of just keep doing the same and unsubbing until CCP perceives gankers as a threat to CCP is as much valid as letting James315 (and by proxy, CCP) dictate how should they play the game. 
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Barzai Mekhar
True Confusion
36
|
Posted - 2013.09.05 10:09:00 -
[255] - Quote
Tippia wrote:Barzai Mekhar wrote:Here's an example of what happens right now: -A newbiebcorp gets ganked, loses miners, industrials, typical ships that scream "victim". -In the current situation, the Newbies would most likely be told that organizing defensive fleets would be pointless, as catching the aggressor in anything worth the effort are close to zero (and please spare me the outraged cries of "I never pvp in a ship worth less than 100 million ISK, as if you do, you're probably not ganking newbies). Instead they're just supposed to dock up when a hostile appears in local or move away from their homebase for a few weeks. And I can't really blame them - there's nothing else to do. GǪand that's the problem with newbies: they don't know any better and will believe that there really isn't anything else to do. So the older players in those corps should stop being sissies and instead explain to them the tools available (that have to be employed in any and every other kind of conflict) to try to locate alts and support functions. Of course, the bigger problem here is that the older players were griefed the same way when they were new GÇö someone filled their heads with the same nonsense and they never bothered to check the veracity of it, and so it spreads through the generations.
Well, please tell me how to identify the out of corps haulers, PI alts and missioning ships of the typical anonymous ganker, e.g. our brave "New Order" friends. Please exlcude "too stupid to live" examples of gankers naming their Itty V alt "LoLGankersHauler". I'd be genuinly interested, as I know various people whose alts I'd like to "visit" with my combat alt...
|

March rabbit
epTa Team Inc.
743
|
Posted - 2013.09.05 10:13:00 -
[256] - Quote
Spine Ripper wrote: Hi. My name is Spine Ripper.... and I'm a ganker.
When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.
And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.
The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.
I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.
These players deserve to lose their ships. I intend to kill many, many more.
what do we have here? Real person emulating NPC rat, having nothing worth the time and effort someone would spend to hunt him, dedicated the whole his gameplay to **** on other players. And proud of it.
In real world objects like this one people call viruses. Sometime they deadly sometime they just danger. People defend themself from viruses, make vaccines...
Really it is first time i see person who likes to be simple virus  |

Tippia
Sunshine and Lollipops
16310
|
Posted - 2013.09.05 10:15:00 -
[257] - Quote
Barzai Mekhar wrote:Well, please tell me how to identify the out of corps haulers, PI alts and missioning ships of the typical anonymous ganker, e.g. our brave "New Order" friends. Please exlcude "too stupid to live" examples of gankers naming their Itty V alt "LoLGankersHauler". I'd be genuinly interested, as I know various people whose alts I'd like to "visit" with my combat alt...
The same way you would any other group: infiltrate, observe, collect and correlate data from markets, corp sheets, killboards, forums. Why are they flying with, who are they interacting with, and what names keep appearing two steps out? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Barzai Mekhar
True Confusion
36
|
Posted - 2013.09.05 10:22:00 -
[258] - Quote
Tippia wrote:Barzai Mekhar wrote:Well, please tell me how to identify the out of corps haulers, PI alts and missioning ships of the typical anonymous ganker, e.g. our brave "New Order" friends. Please exlcude "too stupid to live" examples of gankers naming their Itty V alt "LoLGankersHauler". I'd be genuinly interested, as I know various people whose alts I'd like to "visit" with my combat alt...
The same way you would any other group: infiltrate, observe, collect and correlate data from markets, corp sheets, killboards, forums. Why are they flying with, who are they interacting with, and what names keep appearing two steps out?
So, the basic requirement to fight back in EVE is to be able and willing to lie into peoples faces (or in their voicecoms etc.) in order to infiltrate them? Yeah, sorry, if that's a design decission I think I'll pass. |

Tippia
Sunshine and Lollipops
16310
|
Posted - 2013.09.05 10:26:00 -
[259] - Quote
Barzai Mekhar wrote:So, the basic requirement to fight back in EVE is to be able and willing to lie into peoples faces (or in their voicecoms etc.) in order to infiltrate them? No, the basic requirement to fight back is to do a bit of work gathering information. That probably explains why people keep claiming that they can't fight backGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ressiv
The Scope Gallente Federation
22
|
Posted - 2013.09.05 10:26:00 -
[260] - Quote
Barzai Mekhar wrote:Tippia wrote:Barzai Mekhar wrote:Well, please tell me how to identify the out of corps haulers, PI alts and missioning ships of the typical anonymous ganker, e.g. our brave "New Order" friends. Please exlcude "too stupid to live" examples of gankers naming their Itty V alt "LoLGankersHauler". I'd be genuinly interested, as I know various people whose alts I'd like to "visit" with my combat alt...
The same way you would any other group: infiltrate, observe, collect and correlate data from markets, corp sheets, killboards, forums. Why are they flying with, who are they interacting with, and what names keep appearing two steps out? So, the basic requirement to fight back in EVE is to be able and willing to lie into peoples faces (or in their voicecoms etc.) in order to infiltrate them? Yeah, sorry, if that's a design decission I think I'll pass. If you observe that you have to lie from what Tippia told you, you populate the "too stupid to live" category you mentioned earlyer. |
|

Barzai Mekhar
True Confusion
36
|
Posted - 2013.09.05 10:30:00 -
[261] - Quote
Ressiv wrote:Barzai Mekhar wrote:Tippia wrote:Barzai Mekhar wrote:Well, please tell me how to identify the out of corps haulers, PI alts and missioning ships of the typical anonymous ganker, e.g. our brave "New Order" friends. Please exlcude "too stupid to live" examples of gankers naming their Itty V alt "LoLGankersHauler". I'd be genuinly interested, as I know various people whose alts I'd like to "visit" with my combat alt...
The same way you would any other group: infiltrate, observe, collect and correlate data from markets, corp sheets, killboards, forums. Why are they flying with, who are they interacting with, and what names keep appearing two steps out? So, the basic requirement to fight back in EVE is to be able and willing to lie into peoples faces (or in their voicecoms etc.) in order to infiltrate them? Yeah, sorry, if that's a design decission I think I'll pass. If you observe that you have to lie from what Tippia told you, you populate the "too stupid to live" category you mentioned earlyer.
Oh, so when asked why you want to join the corp you're trying to infiltrate, you're going to honestly tell them that you're trying to wreak havoc from within? Great plan. |

Ressiv
The Scope Gallente Federation
22
|
Posted - 2013.09.05 10:34:00 -
[262] - Quote
Barzai Mekhar wrote:Ressiv wrote:Barzai Mekhar wrote:Tippia wrote:Barzai Mekhar wrote:Well, please tell me how to identify the out of corps haulers, PI alts and missioning ships of the typical anonymous ganker, e.g. our brave "New Order" friends. Please exlcude "too stupid to live" examples of gankers naming their Itty V alt "LoLGankersHauler". I'd be genuinly interested, as I know various people whose alts I'd like to "visit" with my combat alt...
The same way you would any other group: infiltrate, observe, collect and correlate data from markets, corp sheets, killboards, forums. Why are they flying with, who are they interacting with, and what names keep appearing two steps out? So, the basic requirement to fight back in EVE is to be able and willing to lie into peoples faces (or in their voicecoms etc.) in order to infiltrate them? Yeah, sorry, if that's a design decission I think I'll pass. If you observe that you have to lie from what Tippia told you, you populate the "too stupid to live" category you mentioned earlyer. Oh, so when asked why you want to join the corp you're trying to infiltrate, you're going to honestly tell them that you're trying to wreak havoc from within? Great plan. ...now you're just proving my point. Ever thought of a tad more diplomatic approach? "I want to learn this aspect of the game" might not instantly end the converrsation and would not be lying ... not showing your hand is not lying.
You need to become more creative  |

Jonah Gravenstein
Sweet Sensations Radical Industries
13212
|
Posted - 2013.09.05 10:34:00 -
[263] - Quote
Barzai Mekhar wrote: Well, please tell me how to identify the out of corps haulers, PI alts and missioning ships of the typical anonymous ganker, e.g. our brave "New Order" friends. Please exlcude "too stupid to live" examples of gankers naming their Itty V alt "LoLGankersHauler". I'd be genuinly interested, as I know various people whose alts I'd like to "visit" with my combat alt...
Some of that information is publicly available, if only you could be arsed to look.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Barzai Mekhar
True Confusion
36
|
Posted - 2013.09.05 10:42:00 -
[264] - Quote
Ressiv wrote:...now you're just proving my point. Ever thought of a tad more diplomatic approach? "I want to learn this aspect of the game" might not instantly end the converrsation and would not be lying ... not showing your hand is not lying. You need to become more creative 
This isn't about whether I'm technically lying or not but whether I'm honest in my interactions with them, which I'm clearly not. If I'd be willing to exploit peoples stupidty by scamming them, I'd do just that, scam people. |

Ressiv
The Scope Gallente Federation
23
|
Posted - 2013.09.05 11:12:00 -
[265] - Quote
Barzai Mekhar wrote:Ressiv wrote:...now you're just proving my point. Ever thought of a tad more diplomatic approach? "I want to learn this aspect of the game" might not instantly end the converrsation and would not be lying ... not showing your hand is not lying. You need to become more creative  This isn't about whether I'm technically lying or not but whether I'm honest in my interactions with them, which I'm clearly not. If I'd be willing to exploit peoples stupidty by scamming them, I'd do just that, scam people. You keep forgetting it's a game. Will you use the same arguments when you play Monopoly ? You write off a large part of game mechanics as being beneath you ... and then complain you cant do anything about your situation.
If you're too good to help yourself, pay .Noir for instance to solve your issue .. might be expensive tho if you want them to do everything up to and including changing your daiper. |

Forum Damsel
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.09.05 16:34:00 -
[266] - Quote
Spine Ripper wrote: Hi. My name is Spine Ripper.... and I'm a ganker.
When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.
And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.
The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.
I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.
These players deserve to lose their ships. I intend to kill many, many more.
I know quite a bit about your filthy 'order'. it's just a protection racket.
In the real world, it would be a crime. In EvE, it's fun for immature punks. |

Benny Ohu
Chaotic Tranquility Casoff
1379
|
Posted - 2013.09.05 16:46:00 -
[267] - Quote
Forum Damsel wrote:I know quite a bit about your filthy 'order'. it's just a protection racket.
In the real world, it would be a crime. In EvE, it's fun for immature punks. Crime? Is it a crime to expect certain ethical standards and request people conduct themselves appropriately in your own territory? |

Jonah Gravenstein
Sweet Sensations Radical Industries
13346
|
Posted - 2013.09.05 16:46:00 -
[268] - Quote
Forum Damsel wrote:
I know quite a bit about your filthy 'order'. it's just a protection racket.
In the real world, it would be a crime. In EvE, it's fun for immature punks. a legitimate way of doing business
FYP, Eve is not the real world, extortion, backstabbing, theft, confidence tricks etc; are considered legitimate practices in this dark dystopian world. If you can't accept that, then Eve is probably not the game for you.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Shander Maxum
L'Avant Garde
3
|
Posted - 2013.09.05 17:39:00 -
[269] - Quote
Jonah Gravenstein wrote:Forum Damsel wrote:I know quite a bit about your filthy 'order'. it's just a protection racket.
In the real world, it would be a crime. In EvE, it's fun for immature punks. a legitimate way of doing business FYP, Eve is not the real world, extortion, backstabbing, theft, confidence tricks etc; are considered legitimate practices in this dark dystopian world. If you can't accept that, then Eve is probably not the game for you.
Games are to teach and enjoy many things. Many teach coping mechanisms that allow you to distance a minor situational set back from the bigger picture. (on the victim side).
Clear examples are the children's board game(s) of Sorry or Trouble where players have multiple pieces and the goal of the game is to bonk the other players pieces on the head as they try to reach their goal and to send their pieces back to the beginning. Learning how to regulate your emotions to not cry when being "victimized", or to be bashful when offered a chance
On the provocateur side they teach and let you enjoy the ability to seize your chance via happy happenstance and that seizing an opportunity may result in a set back from others yet a set back that if the other keeps fighting back from and endeavoring to get back ahead.. their worsened position will prove transitory.
These are wonderful and liberating lessons and experiences if taken correctly yet, as the "anti bullying" forces try to wind their way into more and more to other areas of society.. people , having never been razzed or in an adversarial position haven't had the experiences to laugh off stupidity as being only that.
Learning that it is better to struggle forward and bang and be banged back context restrained methods Unfortunately more and more kids will grow up without the ability to laugh off life's indignities as the anit bullying crowd are trying to rid us of initiation rituals that have worked their way into human cultural mechanisms from playgrounds to friendship cliques to entry formalities to teams or guilds etc. The anti bullying folks don't get that safe(without alcohol or physical danger) hazing is in initiation rituals to teach similar ability to not be rattled by temporary indignities foisted on you.. for you soon realize 3 or 4 days later that they were all contrived role play and more often than not...and your sense of self comes out stronger knowing you can pretend to be what you are not without changing your self perception to mimic how you behaved in the temporary role play.
Back to the kids games....the game teaches that banging a piece on the head is far far far different than grabbign the dice from the other player or cheating by moving his piece in ways the dice doesn't role.
Ganking a ship using game mechanics is well within the game.
As this particular game is not played with shared "victory" conditions .... the other players are just part of the environment in which others try to pursue their goals.. The other players create obstacles int achieving goals
If there are no obstacles in achieving your goals... what's the point? One obstacle is un-docking and warping to an ore belt. Another obstacle is training skills to use better equipment, and saving the isk to buy the better equpiment is another obstacle
When mining.. you know that one obstacle you face is ships trying to kill you. Some times they are little red rats put their by developers, and sometimes they are players.. but who they are should be irrelevant... all that matters are that they are an obstacle.
If you take it personally that the other player who is trying to put notches in his gun by finding sitting ducks to shoot , shoots you.. you're not looking at the place as the game environment that it is. There is no one way.. but the game is expressly about people trying to achieve ends whithin an adversarial environment . |

Barzai Mekhar
True Confusion
39
|
Posted - 2013.09.05 18:13:00 -
[270] - Quote
Ressiv wrote:Barzai Mekhar wrote:Ressiv wrote:...now you're just proving my point. Ever thought of a tad more diplomatic approach? "I want to learn this aspect of the game" might not instantly end the converrsation and would not be lying ... not showing your hand is not lying. You need to become more creative  This isn't about whether I'm technically lying or not but whether I'm honest in my interactions with them, which I'm clearly not. If I'd be willing to exploit peoples stupidty by scamming them, I'd do just that, scam people. You keep forgetting it's a game. Will you use the same arguments when you play Monopoly ? You write off a large part of game mechanics as being beneath you ... and then complain you cant do anything about your situation. If you're too good to help yourself, pay .Noir for instance to solve your issue .. might be expensive tho if you want them to do everything up to and including changing your daiper.
When I poker I'm willing to bluff, but not to steal peoples chips when they take a toilett break. Once things move outside of the immediate game (and trying to infiltrate a corporation will almost certainly involve social contact that goes beyond shared ingame actions), lying to people is just a crappy as it is in real life.
Yes, I know the trailer where someone infiltrates a corp and robs them blind. I am aware that it is one intended way to play this game. If it's supposed to be the way to play this game, I'm not supprised that there are issues with player retention. "Be an ******* online" is a gamedesign for a limited target audience.
No you cannot have my stuff, I'll stick around until another MMO manages to implement an interesting crafting/trading/industry system and will just continue to avoid nuisances like gankers instead of fighting them on their terms. |
|

Jonah Gravenstein
Sweet Sensations Radical Industries
13462
|
Posted - 2013.09.05 19:41:00 -
[271] - Quote
Barzai Mekhar wrote: When I poker I'm willing to bluff, but not to steal peoples chips when they take a toilett break. Once things move outside of the immediate game (and trying to infiltrate a corporation will almost certainly involve social contact that goes beyond shared ingame actions), lying to people is just a crappy as it is in real life.
Yes, I know the trailer where someone infiltrates a corp and robs them blind. I am aware that it is one intended way to play this game. If it's supposed to be the way to play this game, I'm not supprised that there are issues with player retention. "Be an ******* online" is a gamedesign for a limited target audience.
No you cannot have my stuff, I'll stick around until another MMO manages to implement an interesting crafting/trading/industry system and will just continue to avoid nuisances like gankers instead of fighting them on their terms.
Feel free to limit your Eve experience to what you see as right, however don't complain when others embrace what Eve has to offer.
I was like you once, when I first started playing I was shocked and horrified at what people could, and did, do to other players. As time has gone on I've come to realise that people like suicide gankers, scammers and all the other nasty bastards you find in Eve are what makes it unique. Without them Eve would have died long ago, with them it's one of the longest lived MMO's, with players that have been playing for 10 years.
More customers != a more successful MMO as has been proved time and time again with multiple MMOs that have spiked with millions of customers and then died or gone ftp within a year.
WoW and Eve are not the norm, they are outliers, rare beasts.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Ressiv
The Scope Gallente Federation
25
|
Posted - 2013.09.05 20:05:00 -
[272] - Quote
Barzai Mekhar wrote: I'll stick around until another MMO manages to implement an interesting crafting/trading/industry system and will just continue to avoid nuisances like gankers instead of fighting them on their terms. ...true collors there... you want a risk free industry mmo where the pvp element is competition in trading/manufacturing ... I dunno if those are around .. you might like X3 .. it's got a very nice economics simulator .. you might like it.
I dont need your stuff .. you can keep those retrievers. |

Barzai Mekhar
True Confusion
41
|
Posted - 2013.09.05 21:42:00 -
[273] - Quote
Ressiv wrote:Barzai Mekhar wrote: I'll stick around until another MMO manages to implement an interesting crafting/trading/industry system and will just continue to avoid nuisances like gankers instead of fighting them on their terms. ...true collors there... you want a risk free industry mmo where the pvp element is competition in trading/manufacturing ... I dunno if those are around .. you might like X3 .. it's got a very nice economics simulator .. you might like it. I dont need your stuff .. you can keep those retrievers.
On the contrary, I'm quite happy with the level of risk and pvp in EvE in general. I've started moving into lowsec a few weeks after I started (back then mostly because of the availability of copyslots) and figuring out lowsec logistics was an interesting challenge. I have no problem with people that are in "criminal" buisness like ganking for profit, infact I've been considering trying just that for a while, to figure out how to maximize the profit from ganking untanked autopiloted highsec haulers (aka collecting idiot tax) and stuff like that.
The only thing that annoys me are people that are ganking easy targets that can't fight back "for the tears" without any real risk to themselves. In the first 6 months I quit twice because people like that managed to wreck the corps I was in at the time and then decided that I'd just respond by moving into regions where I'm unlikely to encounter that type of asshattery, e.g. highsec islands or nullsec. I'd have preferd to fight back in a way that hurt the aggressors (and without having to "infiltrate" their corps), but unfortunately EvE currently does not support that type of gameplay in highsec. |

Shander Maxum
L'Avant Garde
4
|
Posted - 2013.09.05 23:25:00 -
[274] - Quote
Barzai Mekhar wrote:[quote=Ressiv]........
The only thing that annoys me are people that are ganking easy targets that can't fight back "for the tears" without any real risk to themselves. In the first 6 months I quit twice because people like that managed to wreck the corps I was in at the time and then decided that I'd just respond by moving into regions where I'm unlikely to encounter that type of asshattery, e.g. highsec islands or nullsec. I'd have preferd to fight back in a way that hurt the aggressors (and without having to "infiltrate" their corps), but unfortunately EvE currently does not support that type of gameplay in highsec.
Actually, you've stumbled on something here that would really help you get your head around it if you let it.
Let's face it, games are abstractions ... whether it be backgammon or chess or EVE. Even though technology has allowed games to be much more detailed in terms of color texture and complexity in terms of many items pieces etc, chess is still a pretty complicated game. Chess is a war game.. or was the best approximation in an easy to keep track of way that stood the test of time.
Ok.. I won't go too far off course here.
My point is, that the "does not support that kind of game-play" is far more complex that it might sound. Like chess is one sort of abstraction for combat, EVE stumbles into other approximations that create a "feeling of danger" wherever you go. High sec is supposed to be safer.. and it is.. but there is that random element AND.. it is Very much the purpose of the game to have people Choose where they locate based on safety etc.
The fact that you stumbled on moving to places that were more safe.. and had to give active thought to that is a very very important part about the "universe" being more of a virtual world. Not all places are equal. Yes, you come out ahead poring over maps.. (some third party like dotlan help a lot and official EVE blogs and news sites mention some of the most reputable third party sites)
The depth of the game relies on having things like choosing an optimal location and risk reward subjective calls to have different people come to different conclusions about what cost of extra jumps to a trade hub is worth a lower chance of being ninja looted or ganked.
Choices of where to live also help you start recognizing names in local.. and getting some feel like "oh they live here too... even if you never talk to some people over months or years, you become familiar with them.. they're neighbors you wave at but don't know their names... a big step above strangers.
So.. I won't wax on too much more. Yes, there are some holes in the structure of the abstraction. Yes, disposable characters and alts that only log on to get you and never give you a chance to fight back are somewhat less perfect than your desire to take revenge. Yet, as I started, any game is going to have some limitations to how perfect of an abstraction is.
The fallout, as long as people don't get obsessed with the idea that "some real person out there on the web got me", is that. "this system is dangerous in ways we cannot counter.. it would be smart to find another solution" works very well.
Sometimes it takes two or three or four moves over a period of months. When you look back on it.. that has really given your game experience a history.. made it a "saga" . I look back on the times I was in a beginner orientated high sec corporation and continually war decced by far higher skill point players fondly.... very very fondly. The almost had us disband... but through the process many of us became good friends.
When I fly around our old bases.. in Yuzier in Derelek, and in Ghesis in kador... when I remember fights I had as a 3 week old player getting ganked running missions and then trying to pitchfork in t1 cruisers agaings 30 million sp players in hacs.... or spider tanked in battle ships, they are fond fond memories indeed. Of course we almost always lost. Of course in one sense we were miserable preyed on... yet... without that there wouldn't be the sense of place and time and change.
And.. there wouldn't be the glorious memories like this one... where after many weeks of being fodder.. we came together organized in our rag tag group and actually won a big encounter through cooperation ..... so sweet it was.. and so sweet it still is......
http://eve-kill.net/?a=kill_related&kll_id=4670390
and some like this...
http://eve-kill.net/?a=kill_detail&kll_id=11350898
yeah.. it took 14 of us to kill a few of them lol but they knew what they were doing and we'd been prey for weeks as both "noob griefer" groups followed us from Derelik to ghesis in an unrelenting way to break us.
I still play with a number of the guys on the kill mail.. found them after a 2 year break. I played with most for 2 years continuously after those events.. following many of them on to null sec for a while which some liked more than others etc... but
.. even the griefing serves a greater purpose in this grand abstraction of a universe with a history and tecture to it.
Its is a perfect abstraction of space wars? no.. neither is chess a perfect abstraction of medieval warfare. But.. even the "shortfalls" create good fallout
... if you don't get all butt-hurt concentrating on "a bully" picking on you instead of "how can I find a way to claw a spot in this dangerous universe"
|

Eighteen Xray
Fuelers of the War Machine
0
|
Posted - 2013.09.06 00:38:00 -
[275] - Quote
Solstice Project wrote: Yeah if we weren't anonymous, sociopathic carebears might think twice about insulting people or throwing death threats around.
You kidding? People in anger wouldn't think twice.
If people weren't anonymous in game, there would be REAL LAWS because of a video game that caused REAL CRIMES. |

Eighteen Xray
Fuelers of the War Machine
0
|
Posted - 2013.09.06 01:00:00 -
[276] - Quote
I think OP, that there is no fix.
Compare it to the real world.
Suicide gankers are like mass murderers. Sandy Hook for example. In this case you were affected by this suicidal mass murderer and want revenge. However you can't get it, because as far as you know, that person is gone. So now just like in real life you want to get revenge but don't know who to inflict it apon. There's a chance someone else, perhaps an organization was behind it, but you don't know.
So this usually causes two ideals to appear.
One, the revenge on a probably group that might have had a hand in the suicide gank. So you go to war with that certain group hoping to get the revenge. IRL one could say our kneejerk reaction was going to war with "Terrorists".
Two, instead of revenge you want safetymeasure to prevent further instances of it. IRL peoples kneejerk safety measure was to ban weapons.
In this game you can't so easily go to war and win with pirates or "Terrorists" and you won't be able to ban weapons in this game and you don't want better safetymeasures. You claim to want the anonyminity to stop, but anonyminity isn't the problem. The problem in this game world is that a character, "a person", can be made instantouesly that seems to have no ties to any other group.
So sadly the only fix in this game that doesn't really fix the anonymity problem is to simply buff certain ships tankability or to enable a pvp on/off system in certain High Sec areas. |

Jonah Gravenstein
Sweet Sensations Radical Industries
13470
|
Posted - 2013.09.06 05:15:00 -
[277] - Quote
Eighteen Xray wrote:I think OP, that there is no fix.
Compare it to the real world.
Suicide gankers are like mass murderers. Sandy Hook for example. That's a terrible comparison, and you should feel bad for making it.
Quote:So sadly the only fix in this game that doesn't really fix the anonymity problem is to simply buff certain ships tankability or to enable a pvp on/off system in certain High Sec areas. Buffing certain ships will end well, it was tried with the exhumers and barges, they still die because the problem is actually with some of the people who fly them, not the ships themselves. As for a PvP on/off switch? Get out.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Alavaria Fera
GoonWaffe Goonswarm Federation
4298
|
Posted - 2013.09.06 05:21:00 -
[278] - Quote
Jonah Gravenstein wrote:Quote:So sadly the only fix in this game that doesn't really fix the anonymity problem is to simply buff certain ships tankability or to enable a pvp on/off system in certain High Sec areas. Buffing certain ships will end well, it was tried with the exhumers and barges, they still die because the problem is actually with some of the people who fly them, not the ships themselves. As for a PvP on/off switch? Get out. pvp on and off switch There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Benny Ohu
Chaotic Tranquility Casoff
1384
|
Posted - 2013.09.06 12:11:00 -
[279] - Quote
the 'pvp on/off switch' is known as the 'pvp off switch' by anyone trying to make money anywhere |

Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.06 21:05:00 -
[280] - Quote
Tippia wrote:Akemi Kashada wrote:Two things: LP still a kind of currency and a measure of value. And you can blind youself as much as you want, people take that into account in estabilishing prices. I do that, everyone does that to earn ISK. There is a point where you cant rise prices of similar itens or products they reprocess into, because it gets easier to get the LP to buy them from NPCs. GǪexcept that in the vast majority of cases, you can't actually use those mechanisms to produce any new minerals or items, since they require trade-ins. So the moment you raise the prices for the items themselves, it also becomes more costly to buy them from LP stores and that cost is at best equal to the market cost if you ignore the value of the LP. At best, LP stores simply provide a floor for how low faction item prices can go, but they don't affect how much the base items (or the materials that go into them) cost. Quote:Second, and more obscured it seems, you CAN sell or buy for any price you want, but this is not drive the market. If you have NPCs selling something that isnt player made, that can in turn be used to create trade itens, sold or reprocessed, and it has a fixed value and infinite supply, you are taking away the ability of players to define its supply and price as a whole in the player base. If you can still acquire those itens without any player making them or selling them in the first place, you have non player controlled market. The thing is that nothing that NPCs sell these days refine into any appreciable or useful amount of minerals, and they don't sell anything that is also player-made. So the market for anything other than the odd (and useless) trade good is entirely controlled by the players.
Unless you can loot a BP off a wreck, salvage the wreck, and create that item from the blueprint.
Just because something is easier does not mean it's the only thing. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.06 21:09:00 -
[281] - Quote
Tara Read wrote:Dracvlad wrote:As for tears, there are a lot of people playing this game who are competent but have failed in RL, so they pour a lot of effort in the game to be good at something, to make them feel better, the ones who go on about harvesting tears on every post, go after that type of player as they know it has a RL impact, personally I find their denials rather tiring. Are you serious? I drive a 2013 Chevy Camaro, have a job that pays me 100k a year, plus 401k, retirement, medical, dental. I am happily married and in good health at the ripe old age of 25. I also never mission and use plex to fund my criminal activity. I own over 20 billion in hulls alone all for the sole purpose of destruction. Again please tell me how I fail at life when I'm not the one shooting rocks all day and failing how to learn game mechanics. Dont interject the rl card unless you are prepared to look like an ass. Point being is I'm certain there are many successful carebears irl just as much as any other play style in this game. So please don't even try to use that as an excuse...
I think you took that a tad personally.... the OP did say "there's a lot of people..." but did not say "only those".
=( "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.06 21:12:00 -
[282] - Quote
Khanh'rhh wrote: They came to "your space" to attack you - seems like expecting the same in return is 'balanced', no? Simply look up which alliance infringed upon your space pixels, find where they live, and go return the favour. Else, watchlists and locator agents will be highly illuminating.
That's a good point. Such as with sov stations, pirates should be denied access to highsec stations. Balance no? "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Baaldor
Capsuleer Outfitters Easily Excited
79
|
Posted - 2013.09.06 21:21:00 -
[283] - Quote
Murk Paradox wrote:Khanh'rhh wrote: They came to "your space" to attack you - seems like expecting the same in return is 'balanced', no? Simply look up which alliance infringed upon your space pixels, find where they live, and go return the favour. Else, watchlists and locator agents will be highly illuminating.
That's a good point. Such as with sov stations, pirates should be denied access to highsec stations. Balance no?
No.
The stations in Player owned Sov is player owned.
The players that own sov can if they wish give access to anyone.
Hi-sec is not player owned and is controlled by NPC's...just as NPC null space...open to everyone.
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Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.06 21:22:00 -
[284] - Quote
Benny Ohu wrote:I'd just like to note that most mission runners are guilty of unprovoked attacks on empire assets and are responsible for the deaths of hundreds of thousands of people.
My mission agent disagrees with this. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.06 21:24:00 -
[285] - Quote
Domanique Altares wrote:Vladimir Norkoff wrote:Domanique Altares wrote: You're not learning anything about how to play EVE by mining in high sec. I'm quite certain you mastered the activity of mining by the time you were done with the requisite tutorial mission, and therefore need no more study in the matter. And you'd be quite wrong. There is actually quite a bit more to mining, at least doing it profitably and well. I'm not even a miner and I know that. And I'll agree it's quite possibly the single most boring activity in the entire game. But unfortunately it is necessary. Somebody has gotta pull the ore, so the ships can be built, and then they can be blown up. Just the way the game works. Actually, I'm not wrong at all. Mining consists of exactly nothing more than targeting an asteroid and activating your lasers. The game does the rest. Figuring out the market, which ore is profitable and which is not, is an entirely different activity that transcends mining, and can be applied to a vast multitude of economic activity in EVE.
It also teaches you how to fit a ship, how to bookmark, how to navigate belts, systems, the market, other people, etc.
In short, it's one job in the list of many jobs. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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blue dehazon
Wolves of the North
17
|
Posted - 2013.09.06 22:36:00 -
[286] - Quote
Rengerel en Distel wrote:They should enforce the -10s can't enter 1.0 system. You shouldn't be able to board a ship you're not supposed to even enter. They should enforce punishment on the "throwaway" gank alt.
I doubt they will though, because the miners that quit because of being ganked aren't a large enough population to worry the money guys that drive what gets done.
the ganking is not just a problem for miners in hisec ther is alt alliance doing wardec of neew and old corp to just gank legaly in hi sec.this is a problem for corp whid mostly new players,the new players geting ganked to often either quit corp or stop playing the game.incrise price to 500m to war dec will give som protection for most smal corps when it coms to wardec of this type. |

Jonah Gravenstein
Sweet Sensations Radical Industries
13478
|
Posted - 2013.09.07 01:23:00 -
[287] - Quote
blue dehazon wrote:the ganking is not just a problem for miners in hisec ther is alt alliance doing wardec of neew and old corp to just gank legaly in hi sec.this is a problem for corp whid mostly new players,the new players geting ganked to often either quit corp or stop playing the game.incrise price to 500m to war dec will give som protection for most smal corps when it coms to wardec of this type. Any player run corporation that gets wardecced, should be teaching their newbies how to either fight back, or not get killed. If they're not then the problem is with the corp, not the wardec system. Telling newbies to stay docked, or not telling them anything at all is not teaching them anything.
My first corp in Eve got wardecced within a week of me joining, the CEO told everyone to dock up to avoid the aggressors. 3 of us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot, we had a shitton of fun, we were given advice and isk by the guys we were fighting, because we were 2 or 3 weeks old and actually had big enough balls to at least try and fight them, unlike our station hugging CEO and corpies.
Increasing the wardec price to 500 million won't do diddly squat to prevent wars, if anything increasing the price means that wardec corps will spend more time making their victims explode so that they get value for money.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

S Byerley
The Manhattan Engineer District
151
|
Posted - 2013.09.07 01:42:00 -
[288] - Quote
Jonah Gravenstein wrote:us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot
Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious.
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Jonah Gravenstein
Sweet Sensations Radical Industries
13479
|
Posted - 2013.09.07 02:30:00 -
[289] - Quote
S Byerley wrote:Jonah Gravenstein wrote:us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious. How were we screwing the corp? If anything the corp was trying to screw us out of a huge amount of fun. 3 newbies learnt more about Eve in a few weeks than the others in the corp had learnt in a year or more, we put kills on the corp killboard where there had previously only been losses. They did us no favours telling us not to undock, if I had followed their advice I would have probably never logged back in, because griefers...
It's attitudes like "don't undock", "play on alt", "you screwed us by undocking" that create carebears that are afraid of their own shadows. People who give out advice like that are terrible at Eve, and shouldn't form corps.
I'm a carebear, I'll admit it, but I can, and I will fight for my right to be one, with guns and explosions, not with whines and hiding.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

S Byerley
The Manhattan Engineer District
151
|
Posted - 2013.09.07 02:36:00 -
[290] - Quote
Jonah Gravenstein wrote:S Byerley wrote:Jonah Gravenstein wrote:us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious. How were we screwing the corp?
I guess that answers the question. When someone tells you to dock up, it's not in the interest of saving whatever newbie ship you might've lost.
Jonah Gravenstein wrote:carebears that are afraid of their own shadows.
You're also sorely mistaken if you think the motivating factor is fear.
I'd try to explain but... you're you. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4311
|
Posted - 2013.09.07 02:58:00 -
[291] - Quote
Jonah Gravenstein wrote:They did us no favours telling us not to undock, if I had followed their advice I would have probably never logged back in, because griefers...
It's attitudes like "don't undock", "play on alt", "you screwed us by undocking" that create carebears that are afraid of their own shadows. People who give out advice like that are terrible at Eve, and shouldn't form corps.
I'm a carebear, I'll admit it, but I can, and I will fight for my right to be one, with guns and explosions, not with whines and hiding. That doesn't sound very carebearlike honestly There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Jonah Gravenstein
Sweet Sensations Radical Industries
13479
|
Posted - 2013.09.07 03:01:00 -
[292] - Quote
Alavaria Fera wrote: That doesn't sound very carebearlike honestly
Depends on your definition of carebear I do mainly PvE, dabble in trade and the occasional bit of ninja WH spelunking and generally stick to highsec. Most people would define that as carebear.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Alavaria Fera
GoonWaffe Goonswarm Federation
4311
|
Posted - 2013.09.07 03:02:00 -
[293] - Quote
I have to shoot more torps at structures to fulfill my pvp quota There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Noemia Ottig
100 Grilo Industries
0
|
Posted - 2013.09.07 11:12:00 -
[294] - Quote
The attempt to show people that making EVE better is not to call for your own personal problems but to those affecting everyone always fail exactly due to the reason the problems exist in the first place: No one cares.
For industrialists EVE is better the way it is, and the more unbalanced pvp is, the more veteran elitist, and the more full of drama it is, better. More ships blown up, less people competing for resources, more alternative trade routes, more deserted sectors with rich planets and asteroid belts, and so on.
What amuses me more is all the fuzz about combat, when combat in eve is so "dumbed down". This is meant to be a futuristic environment, like people having FTL capabilities and neural interfacing understanding. We are able to subdue "natures creation" making a stream of immortals with a Godlike status (as they say in the PR), but ship combat systems are "smash button driven" like it was in the confrontation back when Polinesia was the most advanced society and one of the very few capable of transoceanic exploration.
And then someone tells me about how skilled is to park in a gate and exploit the fact that we are deliberately deprived of all we could have about protection and automation, just blowing up ships that cant fight back a skill requiring activity ? It is already solved in real life problems about huge ships fighting small agile ships and we still have to tolerate ganking in hisec from not more than half of the weight of one ship in a group of smaller ships ?
The problem that gets several people out of combat scene is not that they wouldnt fight, rather the situation where combat is so lame that isnt more than just train the right skills, fit the right ship, orbit and wait to see who blows up first in the MAJORITY of the situation eve presents.
Although I understand why it is the way it is. So many people already bitching about how hard and how unfair combat in eve is, if it was skill requiring lots of people would leave the game. |

Ressiv
The Scope Gallente Federation
27
|
Posted - 2013.09.07 12:00:00 -
[295] - Quote
Noemia Ottig wrote: And then someone tells me about how skilled is to park in a gate and exploit the fact that we are deliberately deprived of all we could have about protection and automation, just blowing up ships that cant fight back a skill requiring activity ? It is already solved in real life problems about huge ships fighting small agile ships and we still have to tolerate ganking in hisec from not more than half of the weight of one ship in a group of smaller ships ?
Choking supply routes is a valid tactic in order to create bigger demand and drive prices up. The people in alts, blowing up the people you refer too, are the same as the people thet DO get their ships safely from a to b, restocking the market a bit later.
Quote:The problem that gets several people out of combat scene is not that they wouldnt fight, rather the situation where combat is so lame that isnt more than just train the right skills, fit the right ship, orbit and wait to see who blows up first in the MAJORITY of the situation eve presents. So, above is an example that uses this bemoned tactic to create a tactival advantage to people who ARE able to fly a ship through high-sec without getting ganked. It seems to be a case of PEBKAC if you ask me.
Quote:Although I understand why it is the way it is. So many people already bitching about how hard and how unfair combat in eve is, if it was skill requiring lots of people would leave the game. .... it's a ******* video game, not vascular surgery. There is no 'skill' in video games .. just 'getting it' or 'being clueless'. |

Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.07 14:21:00 -
[296] - Quote
Barzai Mekhar wrote:Darek Castigatus wrote: As for your last statement you do realise thats what he wants, for miners to actually act on their threats and start fighting back within the accepted game mechannics rather than simply whining at CCP to change the rules because they cant cope.
Currently "fighting back within the game mechanics" comes down to "fight only what the ganker reveals to you", which simply isn't good enough most of the time as it fails to hurt them (unless they're careless/stupid). Killrights on someone that you'll encounter in a catalyst 99% of the time are uninteresting for the purpose of "fighting back" when the agressor cause damages > 20 million ISK with each successful attack. It's simply a battle not worth fighting. That doesn't mean people are generally unwilling to fight, just that they lack the tools, mostly the tools to dealing with anonymity. This is a major point of the OP (I ignore his second point, the problem of gankers being parts of large alliances, as I don't really agree with it), anonymity is a defensive tool readily available to the attacker but useless to the defender, therefore we need other mechanisms to compensate. Here's an example of what happens right now: -A newbiebcorp gets ganked, loses miners, industrials, typical ships that scream "victim". -In the current situation, the Newbies would most likely be told that organizing defensive fleets would be pointless, as catching the aggressor in anything worth the effort are close to zero (and please spare me the outraged cries of "I never pvp in a ship worth less than 100 million ISK, as if you do, you're probably not ganking newbies). Instead they're just supposed to dock up when a hostile appears in local or move away from their homebase for a few weeks. And I can't really blame them - there's nothing else to do. Now imagine the alternative -The alts of the ganker are revealed to the CEO of the corp (only revealed - there's no killright placed on them). -Instead of being told to hide and run away, the Noobs are taught to use things like locator agents to find those alts. -They're also taught the basics of cheap combat fits. -After a week of flying around like headless chickens, they manage to catch one of the agressor hauler/missioning/pi/whatever alts with his pants down, kill it and have really fought back in a way that hurt the agressor instead of only fighting ships the agressor was fully willing to lose in the first place. Unfortunately, I see no way to make this kind of gameplay possible without massive invasion of privacy... and considering the attitude some miners show it might not be used either way... So I guess it's a sad state of affairs, but blaming it purely on miners not being willing to fight back doesn't seem fair to me.
I see this as an alt corp being formed simply to do gankings. Then there is no "corp alt" to get revenge on.
This would not help in a corp of -10s.
"But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.07 14:27:00 -
[297] - Quote
Barzai Mekhar wrote: Guess we'll have to disagree on how available that kind of data is and if the kind of metagaming required to atain it is reasonable. Personally I'd draw a line at attaining any non-public information (e.g. acess to corp boards, API keys and so on), and I fail to see how killboards or market data allow me to identify hauler or PI alts. Missioning alts, maybe. But everything else? If there's a clear connection between your industrial alts and your pvp ganking alts, you eat where you poop.
The problem with that... is that the game recognizes pilots, not players.
"Alt" is a misnomer in this case. Your character slots on your account are not related.
If I make Murk Paradoxical as an "alt" and make him a ganker, even with the similiarity of name, the 2 pilots have no relation whatsoever. So there would be no mechanic to link them to give you the meta to hunt my industrial pilot because my ganker pilot shot your ship.
They do not even need to be the same race because factions do not work that way in this game. That's the crux with anonymity in this game; it's allowed. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.07 15:14:00 -
[298] - Quote
Baaldor wrote:Murk Paradox wrote:Khanh'rhh wrote: They came to "your space" to attack you - seems like expecting the same in return is 'balanced', no? Simply look up which alliance infringed upon your space pixels, find where they live, and go return the favour. Else, watchlists and locator agents will be highly illuminating.
That's a good point. Such as with sov stations, pirates should be denied access to highsec stations. Balance no? No. The stations in Player owned Sov is player owned. The players that own sov can if they wish give access to anyone. Hi-sec is not player owned and is controlled by NPC's...just as NPC null space...open to everyone.
Empire can control their own stations based on that same argument. And Empire could use a security rating for that very reason. They could even limit the amount of access to services based off of those same security ratings.
It's not an impossible mechanic, would just take some fine tuning. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Eram Fidard
Republic Military School Minmatar Republic
231
|
Posted - 2013.09.07 15:17:00 -
[299] - Quote
I choose to fight, you don't dock, you die.
You choose to fight, I dock, I don't die.
Are you really questioning this tried and true mechanic??
I think you might be lying about having started in 2004, either that or you have no freakin clue. |

Tippia
Sunshine and Lollipops
16337
|
Posted - 2013.09.07 15:17:00 -
[300] - Quote
Murk Paradox wrote:Empire can control their own stations based on that same argument. And Empire could use a security rating for that very reason. They could even limit the amount of access to services based off of those same security ratings.
It's not an impossible mechanic, would just take some fine tuning. It's not about being impossible GÇö it's about it being bad design. NPCs aren't there to keep restrict player movement.
The only ones who are given the role of keeping players out are other players. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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Murk Paradox
Red Tsunami The Cursed Few
463
|
Posted - 2013.09.07 15:55:00 -
[301] - Quote
Tippia wrote:Murk Paradox wrote:Empire can control their own stations based on that same argument. And Empire could use a security rating for that very reason. They could even limit the amount of access to services based off of those same security ratings.
It's not an impossible mechanic, would just take some fine tuning. It's not about being impossible GÇö it's about it being bad design. NPCs aren't there to keep restrict player movement. The only ones who are given the role of keeping players out are other players.
In player owned sov maybe. Since by definition players control their areas. As this is npc EMPIRE space, where security ratings DO matter... why would it be a bad design to make security standings matter in the one area they do matter?
It isn't about npc's restricting player movements... you are 100% correct. It's about players doing it to theirselves through their own consequences and actions. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Rose Jasmone
100 Grilo Industries
0
|
Posted - 2013.09.07 17:01:00 -
[302] - Quote
When I said you cannot be an industrialist only and fight back, I am just stating the obvious for an obvious reason, I am not stating that this should change or that it is a problem.
When I said everything NPCs do influences in a way the market, it is not ONLY by allowing the direct influence in the market but also when it gives people a choice. You may not need or use a house your government offers to those who cant afford one of their own, and that house may be just a place to sleep and use the bathroom, but still a way some governments influence real state market in the sense that those kinds of apartments will have their value changed for that. The same goes to any kind of thing that is exogenous to the entity being said to be the driven force. CCP already stated long ago when Aur was being implemented that plex prices wouldnt be out of measures of control. If they CAN control, that means it is not player driven, even if they dont. That is not a problem aswell. The less player driven the market is, the less likely you are to have the game hijacked by a group of players that invests a lot, going against the small time players.
And people focus too much on personal problems, which is the main problem in EVe, as it is in real life aswell. EVE right now is perfect from my point of view: - Unbalanced PvP ? I just buy the the set the unbalance privilege, and if it changes, I buy another. I just pvp when bored anyways. Why should I care to manifest that I would like to change that ? Yes, because we should only manifest what bother oneself, not what we see wrong. - Ganking ? Rising prices. I lost 2 orcas in a gankage, I parked one in lowsec because I need to pass by with a freighter loaded with 3 orca worth merchandise, and gankers are so stupid that they always go for the bait. The other one I did the same in another place, still not a loss. Fight the enemy where they arent. LoL. Why should I want ganking to end ? It is good business and it is conducted by stupid people. - Wardec ? Just about now someone I know linked to someone posting here wardec this corp, which wont lose a single asset or minute mining or trading because of said wardec. Why should I fight for a better war system ? Why should I ask for a better way to conduct wars beside wardec system which is a flawed unrealistic system ?
In resume, if we only should fight for what bothers us, most of us would never have to ask anything to CCP for changing in EVE, because there is no single flaw in the gameplay that affects the majority of the players, just bugs in the game software or server. |

Vladimir Norkoff
Income Redistribution Service
254
|
Posted - 2013.09.07 23:35:00 -
[303] - Quote
S Byerley wrote:Jonah Gravenstein wrote:us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious. Curious, how exactly was he ******** his corp? (w/e those asteriks mean) Was he bankrupting his corp's SRP program with those frig losses? Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)? Did he ruin the corp's highly important K/D ratio? Please edumacate us on what his horrid folly was....
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Lady Areola Fappington
New Order Logistics CODE.
421
|
Posted - 2013.09.07 23:45:00 -
[304] - Quote
Vladimir Norkoff wrote:S Byerley wrote:Jonah Gravenstein wrote:us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious. Curious, how exactly was he ******** his corp? (w/e those asteriks mean) Was he bankrupting his corp's SRP program with those frig losses? Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)? Did he ruin the corp's highly important K/D ratio? Please edumacate us on what his horrid folly was....
Obviously, it was "having fun" during a declared "no fun time". Other people might get the idea that fighting back during a wardec is a blast, see. Don't worry miners, I'm here to help!
|

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.07 23:48:00 -
[305] - Quote
Vladimir Norkoff wrote:Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)?
Not 'ebil', just rational. When you're wardeccing with the intent of blowing stuff up, chances are you're going to revisit decs that allowed you to blow stuff up. Similarly, giving someone ISK and advice encourages them to keep showing up so you have something to shoot at. If your corporation isn't interested in PVP, it's a pretty good wang slap in the face to encourage PVP against them. |

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.07 23:57:00 -
[306] - Quote
Murk Paradox wrote:In player owned sov maybe. No, in pretty much the whole game.
NPCs are only really there to impart costs and provide (some) rewards. It is never their role to restrict or remove player choices or actions GÇö that's reserved for other players.
Quote:Since by definition players control their areas. As this is npc EMPIRE space, where security ratings DO matter... why would it be a bad design to make security standings matter in the one area they do matter? Because it's not their job to circumscribe player choices. What you're describing is more lore than game design, and security ratings are there specifically to allow players to do what you want NPCs to do: chase other players out.
Hell, I could even throw in that trite old sandbox description again: it doesn't mean that you can do what you want GÇö it means everyone can do what they want, including things you do not want them to do (to you). NPCs are not part of that. It's all about what players can do, preferably to each other. If pirates want to roam highsec, they should-ámust be able to, but only as long as other players don't do something the pirates don't want them to do, i.e. blow them up and keep them out.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4327
|
Posted - 2013.09.08 02:41:00 -
[307] - Quote
Lady Areola Fappington wrote:Vladimir Norkoff wrote:S Byerley wrote:Jonah Gravenstein wrote:us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious. Curious, how exactly was he ******** his corp? (w/e those asteriks mean) Was he bankrupting his corp's SRP program with those frig losses? Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)? Did he ruin the corp's highly important K/D ratio? Please edumacate us on what his horrid folly was.... Obviously, it was "having fun" during a declared "no fun time". Other people might get the idea that fighting back during a wardec is a blast, see. So you think, clearly his corp was using the CFC no fun approach to fighting a sov war There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Lady Areola Fappington
New Order Logistics CODE.
422
|
Posted - 2013.09.08 03:49:00 -
[308] - Quote
S Byerley wrote:Vladimir Norkoff wrote:Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)? Not 'ebil', just rational. When you're wardeccing with the intent of blowing stuff up, chances are you're going to revisit decs that allowed you to blow stuff up. Similarly, giving someone ISK and advice encourages them to keep showing up so you have something to shoot at. If your corporation isn't interested in PVP, it's a pretty good wang slap in the face to encourage PVP against them.
Hey, I was RIGHT! It's "having fun" during a declared "no fun time". We can't let the proles in our "industrial focused no PVP" corp get the idea that shooting at each other is an interesting part of EVE. They might depart, then who'll AFK mine for us?! Don't worry miners, I'm here to help!
|

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.08 04:44:00 -
[309] - Quote
Lady Areola Fappington wrote:Hey, I was RIGHT! It's "having fun" during a declared "no fun time". We can't let the proles in our "industrial focused no PVP" corp get the idea that shooting at each other is an interesting part of EVE. They might depart, then who'll AFK mine for us?!
You don't think it's a little self-righteous to join an indy/pve/whatever corp and try to convert everyone? Chances are if someone is pursuing a slow-paced meta-focused profession in an already slow-paced meta-focused game, they aren't particularly interested in your childish high-sec PVP. |

Lady Areola Fappington
New Order Logistics CODE.
422
|
Posted - 2013.09.08 05:50:00 -
[310] - Quote
S Byerley wrote:Lady Areola Fappington wrote:Hey, I was RIGHT! It's "having fun" during a declared "no fun time". We can't let the proles in our "industrial focused no PVP" corp get the idea that shooting at each other is an interesting part of EVE. They might depart, then who'll AFK mine for us?! You don't think it's a little self-righteous to join an indy/pve/whatever corp and try to convert everyone? Chances are if someone is pursuing a slow-paced meta-focused profession in an already slow-paced meta-focused game, they aren't particularly interested in your childish high-sec PVP.
Not in the least! As some of the more vocal PVE only folks like to trumpet, "It's my sub when you start paying for it then you can tell me what to do".
Your premise is flawed anyway. Anyone who makes sport of deccing "industry" corps knows about the "erryone stay docked they'll just go away" tactic. Just encourages us to keep the dec going as long as possible.
You get a lot more street cred coming out and fighting, even if you don't succeed. Some of us have even been known to drop a dec when asked, if said corp cowboys up and heads out to fight. Don't worry miners, I'm here to help!
|
|

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.08 06:06:00 -
[311] - Quote
Lady Areola Fappington wrote:Your premise is flawed anyway. Anyone who makes sport of deccing "industry" corps knows about the "erryone stay docked they'll just go away" tactic. Just encourages us to keep the dec going as long as possible.
So you waste more time and money to feel like you haven't lost? Whatever gets your rocks off I guess, but you're underestimating the patience and diversification of seasoned indys.
Quote:You get a lot more street cred coming out and fighting, even if you don't succeed. Some of us have even been known to drop a dec when asked, if said corp cowboys up and heads out to fight.
Sounds legit. |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 06:26:00 -
[312] - Quote
S Byerley wrote:Lady Areola Fappington wrote:Your premise is flawed anyway. Anyone who makes sport of deccing "industry" corps knows about the "erryone stay docked they'll just go away" tactic. Just encourages us to keep the dec going as long as possible. So you waste more time and money to feel like you haven't lost? Whatever gets your rocks off I guess, but you're underestimating the patience and diversification of seasoned indys.
Are you, perhaps, completely incapable of understanding the motivation behind it? Firstly, if the target doesn't fight, there's not much time lost (unless you consider clicking locator agents to be significant time), and secondly for the kind of person who does it for fun it's pretty cheap.
Oh...
And it's hard to underestimate "indy corps". I once randomly wardecced a corp I saw putting up recruitment ad cans(words cannot describe how much I hate that), and recieved an evemail the next morning from not one, but two people telling me that "people like me" are the reason they were quitting eve.
So, like I said, it's quite the task to actually underestimate them. Hard to dig deeper than rock bottom. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.08 06:52:00 -
[313] - Quote
Kaarous Aldurald wrote:Are you, perhaps, completely incapable of understanding the motivation behind it? Firstly, if the target doesn't fight, there's not much time lost (unless you consider clicking locator agents to be significant time), and secondly for the kind of person who does it for fun it's pretty cheap.
Are you claiming corps that continuously fight back and lose don't get decced again? That certainly flies in the face of the motivations as I understand them.
Quote:And it's hard to underestimate "indy corps". I once randomly wardecced a corp I saw putting up recruitment ad cans(words cannot describe how much I hate that), and recieved an evemail the next morning from not one, but two people telling me that "people like me" are the reason they were quitting eve.
I did say seasoned. Comparing two rage-quitters to seasoned indys is like me comparing you to.... someone who's good at PVP. |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 06:58:00 -
[314] - Quote
Quote:Are you claiming corps that continuously fight back and lose don't get decced again? That certainly flies in the face of the motivations as I understand them.
No, I am saying that Lady Areola Fappington's statement that she will toss them a "gf" in local and leave them alone (with some respect for their backbone) is not something that you can refute as you tried to.
Quote:I did say seasoned.
Whether you put salt, pepper, or Mrs. Dash on that meat, it's still a chicken. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.08 07:04:00 -
[315] - Quote
Kaarous Aldurald wrote:No, I am saying that Lady Areola Fappington's statement that she will toss them a "gf" in local and leave them alone (with some respect for their backbone) is not something that you can refute as you tried to.
PVP doubling? Sounds legit.
Quote:Whether you put salt, pepper, or Mrs. Dash on that meat, it's still a chicken.
Is it aggravating when your unseasoned steak tastes like **** in comparison? |

Lady Areola Fappington
New Order Logistics CODE.
422
|
Posted - 2013.09.08 07:25:00 -
[316] - Quote
Here, S Byerley, I'll give you the exact thought processes behind each of these scenarios. I can't make it any more clear.
Indy corp docks up, clams up: Hah, this is going to be easy. All it took was one wardec to stop them in their tracks. I got enough ISK in the fund to keep this going for months, I wonder when one of them will grow a pair and peek out. Hey other guys in my corp, all you gotta do is park a cloaky in system here to freeze the wardecced corp up. Someone get a spy in so we can laugh at all the raging in corpchat.
Indy corp grows a pair, and comes out to fight. Hmm, looks like these guys wanna play. Caught me with my pants down, I was in the middle of smack talking, lost my cruiser. Hey other guys in my corp come over to this system these guys are gonna throw down. Yo, Bob X Target, next time you fit that rifter, try a brawler fit with ACs. (Week later) Hey you target guys are fun. You want to fight another week, or get back to your indy thing?
I respect the indy guys who're willing to fight back. I laugh at the tears generated by the indy guys who hide in-station and rage about how unfair it is. Either way, I'm getting my kicks out of the deal.
And, just to toss in here, which of these sounds more fun? "Hey guys we've been wardecced. Everyone dock up, and stay docked. Don't interact with the deccers. Maybe if we're really quiet they'll go away." vs. "Hey guys we're wardecced. Everyone jump in whatever you can afford to lose. We're bringing the fight to THEM, and be-damned with the losses!" Don't worry miners, I'm here to help!
|

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.08 07:28:00 -
[317] - Quote
Lady Areola Fappington wrote:Hey you target guys are fun. You want to fight another week, or get back to your indy thing?
Sounds legit.
Lady Areola Fappington wrote:I laugh at the tears generated by the indy guys who hide in-station and rage about how unfair it is.
And when they don't cry or rage? |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 07:37:00 -
[318] - Quote
Quote:And when they don't cry or rage?
You keep it going until they do, or until they disband.
Is this really so hard? Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.08 07:40:00 -
[319] - Quote
Kaarous Aldurald wrote:Quote:And when they don't cry or rage? You keep it going until they do, or until they disband. Is this really so hard?
When compared to doing nothing? Certainly.
|

Lady Areola Fappington
New Order Logistics CODE.
422
|
Posted - 2013.09.08 07:44:00 -
[320] - Quote
S Byerley wrote:Lady Areola Fappington wrote:Hey you target guys are fun. You want to fight another week, or get back to your indy thing? Sounds legit. Lady Areola Fappington wrote:I laugh at the tears generated by the indy guys who hide in-station and rage about how unfair it is. And when they don't cry or rage?
They cry and rage. They always do. I've been at this in one form or another for quite a few years, and it never fails.
Even if they don't say a word, you know you're getting under their skin, disrupting operations, and causing a bother. The neverending threads on how horrible and bad wardecs and ganking is proof enough of that.
I'll let you in on a small secret. I run a moderately successful mining and industry corp on my alt account. We live in high. We've been decced by all the usual suspects....in fact, I think Mr. Kane may have turned his attention to us once in the past. My standing SOP for warops has been "See a WT, go get in a combat ship, and hunt them. Don't care about loss."
My corpmates adore it. Our killboards went past infrared a long time ago. The running gag in corp chat is "WT in local, gonna go lose me a ship!" Yet, somehow, we've survived...not only that, grown. We've had a few "Griefer corps" give us props for shooting back. Sure as hell beats "We're decced, everyone dock up, no fun allowed."
No I'm not going to tell you who my indy corp is. You can try to find us if you like though. We like shooting spaceships in the spaceship shooting game. Don't worry miners, I'm here to help!
|
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Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 07:44:00 -
[321] - Quote
S Byerley wrote:Kaarous Aldurald wrote:Quote:And when they don't cry or rage? You keep it going until they do, or until they disband. Is this really so hard? When compared to doing nothing? Certainly.
It's not even hard. I've done far more just for the offchance of tears. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.08 07:50:00 -
[322] - Quote
Lady Areola Fappington wrote:They cry and rage. They always do. I've been at this in one form or another for quite a few years, and it never fails.
Even if they don't say a word, you know you're getting under their skin, disrupting operations, and causing a bother.
They always rage because even when they don't rage they're raging? 
|

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 07:52:00 -
[323] - Quote
S Byerley wrote:Lady Areola Fappington wrote:They cry and rage. They always do. I've been at this in one form or another for quite a few years, and it never fails.
Even if they don't say a word, you know you're getting under their skin, disrupting operations, and causing a bother. They always rage because even when they don't rage they're raging? 
Close.
Because even if they don't rage, they're not playing. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
152
|
Posted - 2013.09.08 07:57:00 -
[324] - Quote
Kaarous Aldurald wrote:S Byerley wrote:Lady Areola Fappington wrote:They cry and rage. They always do. I've been at this in one form or another for quite a few years, and it never fails.
Even if they don't say a word, you know you're getting under their skin, disrupting operations, and causing a bother. They always rage because even when they don't rage they're raging?  Close. Because even if they don't rage, they're not playing.
Keep thinking that.
|

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 08:01:00 -
[325] - Quote
S Byerley wrote:Kaarous Aldurald wrote:S Byerley wrote:Lady Areola Fappington wrote:They cry and rage. They always do. I've been at this in one form or another for quite a few years, and it never fails.
Even if they don't say a word, you know you're getting under their skin, disrupting operations, and causing a bother. They always rage because even when they don't rage they're raging?  Close. Because even if they don't rage, they're not playing. Keep thinking that.
I shall, given the terms of what we were discussing:
I wardec someone.
They decide to not login/undock/whatever in hopes that I will go away.
Ergo, they aren't playing. Which, presumably, since they are paying CCP for it, they want to do. Not posting on my main, and loving it.-á Because free speech.-á |

Gordin Brott
CTRL-Q Iron Oxide.
0
|
Posted - 2013.09.08 10:58:00 -
[326] - Quote
A partial solution to the highsec ganking issue would be to make characters on trial accounts unable to initiate aggression against other player characters in highsec. "Concord regrets to inform you that this action is prohibited under the terms of your probationary pilot license"
As things currently stand, there is nothing stopping me from having a string of 5-6 trial accounts all simultaneously training the basic skills needed to fly a suicide gank Catalyst. Once that character's sec status drops below a level where they can function, discard him and peel the next one off the stack. There isn't even any need to biomass them, as you simply let the trial run out and abandon it. These accounts cost me nothing beyond the time needed to set them up, and as long as I don't do anything stupid such as contracting hulls or skillbooks to them, are completely untraceable to me.
Of course, if you have subbed an account to do this or are taking time out from training your main, then as far as I'm concerned you have the right to do whatever is allowed by the EULA, no matter how morally dubious. You are paying (or getting someone else to pay) for game time with real-world currency, and should be rewarded accordingly. Trial accounts are not paid for, and it seems reasonable to me that they should be limited in such a way as they can no longer be used as disposable anonymous suicide alts.
With regard to this being too restrictive to potential new players, this prohibition should only apply to people initiating aggression, so shooting somebody who is already flashy or a wartarget would be allowed. Also, there would be nothing stopping them from joining FW and/or shooting up lowsec. |

Lady Areola Fappington
New Order Logistics CODE.
422
|
Posted - 2013.09.08 11:22:00 -
[327] - Quote
Gordin Brott wrote:A partial solution to the highsec ganking issue would be to make characters on trial accounts unable to initiate aggression against other player characters in highsec. "Concord regrets to inform you that this action is prohibited under the terms of your probationary pilot license"
As things currently stand, there is nothing stopping me from having a string of 5-6 trial accounts all simultaneously training the basic skills needed to fly a suicide gank Catalyst. Once that character's sec status drops below a level where they can function, discard him and peel the next one off the stack. There isn't even any need to biomass them, as you simply let the trial run out and abandon it. These accounts cost me nothing beyond the time needed to set them up, and as long as I don't do anything stupid such as contracting hulls or skillbooks to them, are completely untraceable to me.
Of course, if you have subbed an account to do this or are taking time out from training your main, then as far as I'm concerned you have the right to do whatever is allowed by the EULA, no matter how morally dubious. You are paying (or getting someone else to pay) for game time with real-world currency, and should be rewarded accordingly. Trial accounts are not paid for, and it seems reasonable to me that they should be limited in such a way as they can no longer be used as disposable anonymous suicide alts.
With regard to this being too restrictive to potential new players, this prohibition should only apply to people initiating aggression, so shooting somebody who is already flashy or a wartarget would be allowed. Also, there would be nothing stopping them from joining FW and/or shooting up lowsec.
Good thinking on that, but just from my own experience, there's not many gankers who run serial trials like that. It pretty much restricts you to only group ganking mining barges. You just can't get in enough SP to get really proficient.
Part of the "ganking challenge" is getting as efficient and quick as you can at taking down your targets. You end up needing targeting skills, nav skills, rigging, cybernetics for those who use implants and of course, gunnery. Don't worry miners, I'm here to help!
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Jamwara DelCalicoe Ashley
Luna Wolf Industries Dark Tide Federation
9
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Posted - 2013.09.09 16:48:00 -
[328] - Quote
Tara Read wrote:Renault T'Bonin wrote:Yup, I'm posting anonymously. Make of that what you will.
I own multiple characters, and I'm a fairly rich industrialist in the game. I've headed an alliance, held sov, know how to fight, and date back to 2004. So let me get this straight. You post on an alt, ***** about people ganking and boo hoo not enough consequences, then bother to post (on an alt) all the "accomplishments" which boil down to: 1. I have more alts. (uhuh) 2. I have isk. (so does everyone else) 3. Ive been in charge of people! (This makes you relevant how?) 4. Ive held sov! (Again the whole I'm a null sec sock puppet I hold sov = I'm gud!) 5. I know how to fight. Really? Are you sure? Did you swap mining lasers for maximum dps? IF you understood game mechanics and truly knew how to fight, you'd be out seeking revenge instead of making a ***** fest here bawwing about the evil wittle gankers! 6. Age means NOTHING if all you do is sit and mine rocks all day. Stop thinking playing since such and such a date makes you a competent player. I hope I kill you. Burn your pod. Loot the wreck, and put your corpse on contract while placing a bounty on you just for lulz. Dont like that? What are you going to do? Oh that's right. Nothing. Which is why every last one of you lazy spoiled carebears need to burn just like all of high sec.
I dunno why I like this post so much - I'm a high-sec industrial player :D - but I'll be damned... maybe I'm repressing my inner pirate? 
Probably not but ... slowclaps for you |

Jonah Gravenstein
Sweet Sensations Radical Industries
13530
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Posted - 2013.09.09 17:01:00 -
[329] - Quote
Jamwara DelCalicoe Ashley wrote:I dunno why I like this post so much - I'm a high-sec industrial player :D - but I'll be damned... maybe I'm repressing my inner pirate?  Probably not but ... slowclaps for you You can be a highsec industrialist and still approve of pirates, they're good for business 
I know for a fact that Lady Areola Fappington ganks miners while doing a "Scrooge McDuck" with her indy alts, there's quite a few others that do the same.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
849
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Posted - 2013.09.09 17:23:00 -
[330] - Quote
Jonah Gravenstein wrote:Jamwara DelCalicoe Ashley wrote:I dunno why I like this post so much - I'm a high-sec industrial player :D - but I'll be damned... maybe I'm repressing my inner pirate?  Probably not but ... slowclaps for you You can be a highsec industrialist and still approve of pirates, they're good for business  I know for a fact that Lady Areola Fappington ganks miners while doing a "Scrooge McDuck" with her indy alts, there's quite a few others that do the same.
You can be both, its good for your own business. Eve is Real |
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