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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
PotatoOverdose
SONS of LEGION RISE of LEGION
236
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Posted - 2013.09.26 21:51:00 -
[61] - Quote
Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? All you get is a suspect flag for shooting depots, so you'll probably want to be careful as to how and where you use them. People will be out looking to blow up your pretty toys, as it should be. |
Karak Terrel
As Far As The eYe can see Chained Reactions
300
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Posted - 2013.09.26 21:52:00 -
[62] - Quote
Solstice Project's Alt wrote:Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? Didn't they say *anybody* can take from them ? That would be the siphons, not the home depots or not? |
Rengerel en Distel
1946
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Posted - 2013.09.26 21:54:00 -
[63] - Quote
This still seems like yet another announcement where CCP says "Trust us, the cool stuff is coming, we just have to do this behind the scenes stuff first." and then we never get the cool stuff.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
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Posted - 2013.09.26 21:54:00 -
[64] - Quote
Henriette Malia Alette wrote: Which will very quickly come under control of the NS alliances
Yes, null alliances will take ALL the POCO's in High Sec and be able to hold it all at once with the power projection of their supers.
Oh wait. |
SKINE DMZ
Stay Frosty.
180
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Posted - 2013.09.26 21:55:00 -
[65] - Quote
Henriette Malia Alette wrote:SKINE DMZ wrote:Henriette Malia Alette wrote:
"space travel itself, " - You mean Black Ops's and Bridges ? - why not just write that.. its in NS already.. or are you really gonna try tell us that its gonna be something completly new, and the huge alliances in NS arent gonna control them ? - right.. bcause that is soo gonna happen..
I am more thinking of new region, build jump gates and other structures and maybe even set rules in those systems. Which will very quickly come under control of the NS alliances... i dont see any LS/HS corp or alliance in any short or long run getting a chanse here to "build"... we adding more space to NS, and we give them more stuff they can do.. including gates etc.. all nice, IF the "small guys" also would/could be involved - but they wont be... 10 sec after the space comes online, u gonna see the race of the NS alliances with theyre capitals ready to jump in.. the entire system are flawed, if we really seriously talking bout "every corporation should have a chanse, with hard work and dedication to claim a part of space for themself".. it wont happen - the game as it works, will let anyone "by force" take what they want.. and by force usually is when someone jumps in theyre little 1000 man fleet and claims the area.. you dont like it.. to bad.. A more correct describtion would be "we are adding more space for the NS alliances, and now they can build theyre own gates".. eve future changes will contiounsly move control over to players - which would be alright - until u realise that theyre moving HS space into beeing nullsec.. adding more space, wont let more players do fun stuff.. it will let those "few" in the NS Alliances control more of the game, and control more space, getting more moons, etc etc.. there nothngin the long run that will benifit the HS playerbase what so ever.. on the contrary.. its not a coincidence that main focus are on fixing exploration, adding exploration ships, adding player controlled this or that.. and at same time ignoring anything and everything that has anything to do with HS. You talk like the areas are completely separate, nothing is stopping you from going into null sec if you think that's where the fun is at. I disagree |
Karak Terrel
As Far As The eYe can see Chained Reactions
300
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Posted - 2013.09.26 21:55:00 -
[66] - Quote
PotatoOverdose wrote:Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? All you get is a suspect flag for shooting depots, so you'll probably want to be careful as to how and where you use them. People will be out looking to blow up your pretty toys, as it should be . But they have a reinforced mode and they can just come and pick it up if I understand that correctly. So all you get is a suspect flag. They can just pick up their secure stash and run away.. |
Rhes
GoonWaffe Goonswarm Federation
250
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Posted - 2013.09.26 21:56:00 -
[67] - Quote
arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue
Please enlighten me. What do WiS and Dust have to do with Eve.
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
845
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Posted - 2013.09.26 21:56:00 -
[68] - Quote
Mhax Arthie wrote:Balancing forever, that should be a much more proper expansion name than Rubicon. Even Odisey 1.1 had more features than this so called expansion. No new content, no new features, is all about rebalancing .. again and again. I was seriously hoping for player built gates, opening of Jove space or at least the damn door in the CQ,.. this is hilarious. I feel that CCP somehow abandoned EVE and now is focusing only on Dust or that valkirye stuff
And giving away the pocos in hi sec.. really?! So any null sec alliance can take them over for **** and giggles and halt any PI production in hi sec for noobs and eventualy crash the PI market. Came excited, left extremely disapointed :/ 0/10
anyone will be able to attack those highsec poco's .. without concord intervention the owner player/corp/alliance will be free to set taxation rates
if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science |
SKINE DMZ
Stay Frosty.
180
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Posted - 2013.09.26 21:57:00 -
[69] - Quote
Rhes wrote:arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue Please enlighten me. What do WiS and Dust have to do with Eve. I'll take this one, that's easy. WiS was meant to be a feature in EVE and Dust is incorporated in the EVE Universe. I disagree |
SKINE DMZ
Stay Frosty.
180
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Posted - 2013.09.26 21:58:00 -
[70] - Quote
delete double I disagree |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1090
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Posted - 2013.09.26 21:59:00 -
[71] - Quote
great changes ! gonna be a fantastic expansion (please don't **** up the Siphon Unit) We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Winter Archipelago
Autumn Industrial Enterprises
97
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Posted - 2013.09.26 21:59:00 -
[72] - Quote
For those saying "what's the purpose" and "underwhelming," to me, this expansion reads like the first step in two major events:
Firstly, POS's appear to be on their first step to being revamped (looking at the deployable structures here). That is a huge deal for what is, admittedly, a small part of the community, but it is a small part that plays a large, critical role for everyone else who makes use of what those POS-holders create.
Secondly, and (in my opinion) more importantly (also what I think the "Rubicon" part deals with): This expansion seems to be a step towards putting the game entirely in the hands of the players.
With players being able to take high-sec POCO's, a major part of NPC control has been removed. Not the biggest part, but it's still a very big one. This could easily be a step towards the long-term total elimination of things such as CONCORD and Empire Space, or at the very least, the drastic alteration of it (I doubt we would ever be rid of it completely, simply because of how important a mostly-safe area is for bringing new players in).
So yes, there is the Crossing of the Rubicon: CCP have handed the first major piece of Empire Space to the players. May it be the first of many! Ransoms are accepted in Isk, Ships, Mods, and Dolls. |
Karak Terrel
As Far As The eYe can see Chained Reactions
301
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Posted - 2013.09.26 22:00:00 -
[73] - Quote
I really like the vulcan SOE ships, they will be pretty handy in w-space i guess. |
Rhes
GoonWaffe Goonswarm Federation
250
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Posted - 2013.09.26 22:00:00 -
[74] - Quote
SKINE DMZ wrote:Rhes wrote:arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue Please enlighten me. What do WiS and Dust have to do with Eve. I'll take this one, that's easy. WiS was meant to be a feature in EVE and Dust is incorporated in the EVE Universe.
WiS is currently a single room with a couch. Dust is a failing console shooter. Neither of them have anything to do with Eve Online.
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Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
117
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Posted - 2013.09.26 22:01:00 -
[75] - Quote
Rengerel en Distel wrote:Kassasis Dakkstromri wrote:Re: High Sec Customs Offices
The announcement today that they will be replaced in Rubicon, with POCO's (Player Owned Custom's Offices) begs a question:
QUESTION: Will resource concentrations between High/Low/Null/W-Space be re-balanced as well?
REASONING:
At present High sec planets have virtually no value in comparison to Low/Null/W-Space counter parts. So to hear CCP Fozzie speak today on EVE TV about fights over valuable High Sec planets seems 'odd' - the only value for those that are heavily invested in Planetary Interface has been as a safe haven for High-Tech Commodities production since the implementation of POCO's in Low Sec on Temperate and Barren planets with a static taxation rate.
This seems insufficient to constitute presuming any High Sec planets to be 'valuable'.
Hence the promotion of the idea that there will be greater immersive game play based on competition for 'valuable planets' in High sec is disingenuous at the most, and a 'gaffe' in the least; unless there is a parallel and slight re-balancing of the resource concentrations to create high value planets in High Sec without dissolving the current hierarchy of PI Resource Concentrations being commensurate with greater risk - which absolutely should be maintained.
Moving the sliding scale of PI further to the right 'across the board' will help bring a reality to the statement of 'valuable' High Sec planets - of which currently there are none. You don't think there will be a value in securing factory planets in High Sec with 0 tax? It's not always the resources on the planet that make it valuable, but what you can build on the planet that makes it valuable.
Just to be clear - I am basing my statement/qustion purely on CCP Fozzie's words; wherein he was clearly referring to capsuleers 'using' the planets, and that the incentives on the POCO owners (CCP feels) is to offer lower tax rates to increase usage.
My words validate that there is value in P4 Commodity production in High Sec - but that is insufficient to justify a change like this for the reasons stated.
If CCP Fozzie says "valuable planets", and is clearly inferring more than just Temperate and Barren P4 Production, then I think the question is warranted. |
Karash Amerius
Sutoka
128
|
Posted - 2013.09.26 22:03:00 -
[76] - Quote
Good buff to highsec warfare allowing POCOs to be 'managed'. I forsee a lot of very good unintended consequences from this change. Karash Amerius Operative, Sutoka |
SKINE DMZ
Stay Frosty.
180
|
Posted - 2013.09.26 22:03:00 -
[77] - Quote
Although you might be correct in some way, unfortunately they do have something to do with EVE online, your logic fails there Rhes. I disagree |
Rhes
GoonWaffe Goonswarm Federation
250
|
Posted - 2013.09.26 22:04:00 -
[78] - Quote
SKINE DMZ wrote:Although you might be correct in some way, unfortunately they do have something to do with EVE online, your logic fails there Rhes.
You still haven't explained what, though.
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SKINE DMZ
Stay Frosty.
180
|
Posted - 2013.09.26 22:05:00 -
[79] - Quote
Now you're just trolling. I disagree |
Vincent Athena
V.I.C.E. Aegis Solaris
2188
|
Posted - 2013.09.26 22:05:00 -
[80] - Quote
Rhes wrote:arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue Please enlighten me. What do WiS and Dust have to do with Eve. To those who have to ask, no explanation will suffice.
But Ill try anyway. CCP has said many times Eve is not a spaceship game, its a science fiction simulation game. Almost every Sci Fi movie or series Ive seen has people walking and fighting in spaceships, in stations, and on planets. Without those elements Eve cannot be complete. http://vincentoneve.wordpress.com/ |
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
847
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Posted - 2013.09.26 22:06:00 -
[81] - Quote
Rhes wrote:Crasniya wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden. WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe. Eve is spaceships.
spaceships are just a tool to accomplish certain tasks other tasks can be accomplished without using a spaceship at all
so basically your overall understanding of eve and it's many metagaming aspects is very low. |
Horus V
The Destined Drunken Hyena Association
54
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Posted - 2013.09.26 22:06:00 -
[82] - Quote
No WiS, no corp improvment, no pos improvment. This isnt an expansion sorry. Its a little patch with some tweaks from what I can see. :( V |
Deviana Sevidon
Jades Falcon Guards
350
|
Posted - 2013.09.26 22:06:00 -
[83] - Quote
Everything mentioned here is nothing but a extra headache for anyone not having the backing of a super-powerful alliance or the time to watch their PoS 23/7. For the same reason controlling the PoCos will be out of question for many casual players.
The Rubicon is indeed a good name because CCP crossed the point of no return and I don't want to follow them into whatever hell EVE is being turned into.
I regret having re-subscribed and this is my last account to go. Goodbye
....as if 10,058 Goon voices cried out and were suddenly silenced. |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
118
|
Posted - 2013.09.26 22:07:00 -
[84] - Quote
Kitty Bear wrote:Mhax Arthie wrote:Balancing forever, that should be a much more proper expansion name than Rubicon. Even Odisey 1.1 had more features than this so called expansion. No new content, no new features, is all about rebalancing .. again and again. I was seriously hoping for player built gates, opening of Jove space or at least the damn door in the CQ,.. this is hilarious. I feel that CCP somehow abandoned EVE and now is focusing only on Dust or that valkirye stuff
And giving away the pocos in hi sec.. really?! So any null sec alliance can take them over for **** and giggles and halt any PI production in hi sec for noobs and eventualy crash the PI market. Came excited, left extremely disapointed :/ 0/10 anyone will be able to attack those highsec poco's .. without concord intervention the owner player/corp/alliance will be free to set taxation rates if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science
Except that anyone that actually does PI seriously generates too much production for the command center to launch. The launch timer is prohibitive and m3 is ridiculously prohibitive. Yes it works in a pinch, but only for P2/P3 Commodities and lower ... with P4 Commodities at 100m3/unit you would only be able to launch 3 units and then wait an exorbitant amount of time to try to launch more...
Sounds great, but in practice it's not that simple. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:07:00 -
[85] - Quote
PotatoOverdose wrote:Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? All you get is a suspect flag for shooting depots, so you'll probably want to be careful as to how and where you use them. People will be out looking to blow up your pretty toys, as it should be .
More likely to be used in docking games just off the undock. Refitting mid-fight to get an edge or stash away the bling mods inside before they go down. |
Rhes
GoonWaffe Goonswarm Federation
250
|
Posted - 2013.09.26 22:09:00 -
[86] - Quote
SKINE DMZ wrote:Now you're just trolling.
I'm really not.
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Schmata Bastanold
The brothers inc WHYS0 Expendable
976
|
Posted - 2013.09.26 22:10:00 -
[87] - Quote
Vald Tegor wrote: More likely to be used in docking games just off the undock. Refitting mid-fight to get an edge or stash away the bling mods inside before they go down.
Nobody said anything about docking in them, just stash and refit so maybe you will be very vulnerable during refitting like everything disabled even under fire. Which would be funny for probing those structures and just wait under cloak for owner to warp in and spring this trap on himself :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:11:00 -
[88] - Quote
Kitty Bear wrote: anyone will be able to attack those highsec poco's .. without concord intervention
if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science
Please enlighten us on your magical ways of making P4's without the use of a POCO
Also citation needed on Concord and POCO's, I understood that to be related to depots not POCOs. |
Mhax Arthie
123
|
Posted - 2013.09.26 22:11:00 -
[89] - Quote
Kassasis Dakkstromri wrote:...
At present High sec planets have virtually no value in comparison to Low/Null/W-Space counter parts. So to hear CCP Fozzie speak today on EVE TV about fights over valuable High Sec planets seems 'odd' - the only value for those that are heavily invested in Planetary Interface has been as a safe haven for High-Tech Commodities production since the implementation of POCO's in Low Sec on Temperate and Barren planets with a static taxation rate.
This seems insufficient to constitute presuming any High Sec planets to be 'valuable'.
Hence the promotion of the idea that there will be greater immersive game play based on competition for 'valuable planets' in High sec is disingenuous at the most, and a 'gaffe' in the least; unless there is a parallel and slight re-balancing of the resource concentrations to create high value planets in High Sec without dissolving the current hierarchy of PI Resource Concentrations being commensurate with greater risk - which absolutely should be maintained.
Moving the sliding scale of PI further to the right 'across the board' will help bring a reality to the statement of 'valuable' High Sec planets - of which currently there are none. Dude, PI is not only about extraction! You buy the raw material in Jita, then 1 jump later you build P2-3 stuff. And the raw material is cheap just because noobs extract them in hi sec and sell it for nothing in the trade hubs. If you know what are you doing, PI can be much more profitable in hi sec than in low or null. I bet that the next day after the new expansion release, all pocos around the major trade hubs will be taken over by the main null sec alliances and this could seriously impact the whole market, including ship productions. |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
39
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Posted - 2013.09.26 22:13:00 -
[90] - Quote
Well CCP has been trying to get more player interaction going in high sec. And this expansion is going to do just that. |
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