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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
645
|
Posted - 2013.09.27 00:43:00 -
[151] - Quote
Need a yes or no on the T3 sub system switch out that has been promised for like years with the new structures |

helana Tsero
Science and Trade Institute Caldari State
1
|
Posted - 2013.09.27 00:48:00 -
[152] - Quote
Arrived excited about new expansion.
left wondering... what expansion ???
What eve needs is new content that will bring in additional players ! !
Can anyone honestly see anything in rubicon that will bring in new players ?
More players = more pvp, richer pve, more emergant content
Rubicon expansion = just do enough to keep existing player base happy. This is ccp's grand vision : Just do enough.... and we can keep the cash cow running so we can fund other games.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |

Tasha Saisima
State War Academy Caldari State
50
|
Posted - 2013.09.27 00:58:00 -
[153] - Quote
Is this all we are getting? |

Chirality Tisteloin
Zervas Aeronautics The Unthinkables
22
|
Posted - 2013.09.27 01:11:00 -
[154] - Quote
handige harrie wrote:The siphon unit is most interesting;
but do POS guns shoot the Siphon unit?
No. Only when manned by a player. See you at my blog: http://spindensity.wordpress.com/ |

Chirality Tisteloin
Zervas Aeronautics The Unthinkables
22
|
Posted - 2013.09.27 01:15:00 -
[155] - Quote
So depots can be achored inside static plexes. What about the spawn mechanics? And what about accelleration gate keys? See you at my blog: http://spindensity.wordpress.com/ |

XavierVE
Reasonable People Of Sound Mind
189
|
Posted - 2013.09.27 01:15:00 -
[156] - Quote
I love EVE, but this expansion is the end of over four years of consistent, daily playing and FC'ing. Going to wind down and unsubscribe, which, for me, is really quite sad. I love EVE, but you guys have lost the plot.
Reason? Nullified interceptors.
- The other day, a larger neighbor sent a bait prophecy over to try to get us to aggress so they could come across with a 20 man gang. I knew it was happening, so I prepped my gang of 7 to kill the bait prophecy by having the 'dictor pilot cross-jump the bait-ship, and then align to the gate that the blob was coming from, popping the bubble once they spiked system. Worked like a charm, killed the bait Prophecy and the vast majority of our gang got away because the hostile gang landed on the 'dictor bubble 60km off gate.
How Rubicon fucks this: Their two interceptors warp through our drag bubble now, catching part of our gang before we even finish off the structure of the bait-ship.
- Last month, we took a roam out through hostile null. Just eight of us. Got chased by a larger gang of 30+. We were able to stay ahead of the gang of 30+ by dropping 'dictor bubbles behind us to slow down their fast tackle. Chased across half a region, stayed alive because we were able to slow down the blob using 'dictor bubbles.
How Rubicon fucks this: Any giant home defense blob just loads up with 3-4 interceptors, who will overtake slower-aligning BC's and cruisers while warping through bubbles left in our wake. Sure, we can kill the interceptors once they tackle, but that means aggression, which gives the hostiles a full minute to get into system to blob us, or at the least, get larger ships ahead of our gang in order to leave us stuck in system.
As a small gang FC, this blows. Sure, people will be all "adapt or die" with the usual response, but things like nullification take pilot skill out of the equation. It's bad enough on Tech 3's, but at least Tech 3 ships are expensive, take a lot of SP, and aren't used often in the manner which I described in the previous two examples. Tech 3 nullification, while a horrible thing to have in the game as it makes transport through null way too easy, is not nearly as bad as interceptor nullification. Removes the ability of a smaller roam to be able to run their asses off. Jump bridges already made that hard, this change makes it impossible.
Stopping scouts for larger blobs (which as a small gang entity is one of the few things you can do to really **** up a giant fleet roam through 0.0) is now impossible, as you can't drag inty's out of warp or kill them with 'dictor bubbles. Scouting was already made incredibly easy when you guys ****** up the skill of gate-crashing with the "jump" button... this change makes scouting so easy a newborn baby could do it and never die. Don't even need a specialized tech 3 scout anymore, just take an alt with 21 days of training for it.
Obviously this change was done because of people anchoring dozens of bubbles on gates, making their null-bear ratting very difficult to catch. Could have easily changed that by not allowing ANCHORED bubbles within 40km of a gate... rather than giving interceptors a nullified bonus that completely fucks over small gang FC's that enjoy roaming through 0.0.
The straw, it's the last of the bunch. |

Chirality Tisteloin
Zervas Aeronautics The Unthinkables
22
|
Posted - 2013.09.27 01:24:00 -
[157] - Quote
Quite some concerns about the nullified inties. What if they are nullifued but bubble still slows down their warp acceleration dramatically? See you at my blog: http://spindensity.wordpress.com/ |

Himnos Altar
An Errant Venture
213
|
Posted - 2013.09.27 01:28:00 -
[158] - Quote
Zarnak Wulf wrote:I like the siphon tool. Hopefully that isn't it for 'guerrilla warfare'
I can't wait to set a few up on hi sec POSes that don't have defenses online because it's hi sec. :D |

Rhes
GoonWaffe Goonswarm Federation
265
|
Posted - 2013.09.27 01:30:00 -
[159] - Quote
Noi lek wrote:When will we get ambulation?
You already have ambulation.
|

Michael Harari
Genos Occidere HYDRA RELOADED
651
|
Posted - 2013.09.27 01:33:00 -
[160] - Quote
CCP Manifest wrote:Vincent Athena wrote:On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. But thats what will happen if players can take over high sec POCOs. Unless there are in-game mechanics that prevent it.
For example, there could be a limit that, at least in high sec, a POCO must be available to all and the tax rate has an upper limit of about what the current tax rate is. But thats sort of against the sandbox of Eve, and also against the idea that we pod pilots are taking over. Where is this limit coming from? (CONCORD?)
Is there a way to protect new players doing PI while at the same time removing a limit on the sandbox? I propose that the limit on the number of POCOs orbiting a planet be removed. If you do not like the tax rate, or have no access, you can put up your own POCO. If the POCOs orbiting a planet exclude some groups of players, you could put one up without such limits and capture that market. Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space? Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition. Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend!
You mean sort of like how tech moons were fiercely fought over by large blocs instead of being carteled? |
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Naradius
Sanguinis Ablutione Angeli Mortis
32
|
Posted - 2013.09.27 01:39:00 -
[161] - Quote
I'm leaving my opinion concerning this update, until we know more....saying that, "underwhelmed, but interested in seeing where it goes" would best describe my feelings at the moment. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
17
|
Posted - 2013.09.27 01:46:00 -
[162] - Quote
blue dehazon wrote:Its more likly to be the bigg aliances in hisec and losec that will be intrested, and pirats (gankers) that all redy operate in hisec .0 sec corp migth be intrested if valu on hisec PI matrials gos mutch higer up in price,the problem however is that it take weeks to fill up a lounch pad whid higer lvl products and bay that time ther migth be a new owner of the POCO asking for a mutch higer tax.so way bother to do PI at all then.
CCP might re-balance things at any time, like they did with the Drake and Hurricane. So why bother playing at all, if tomorrow's profit won't match what your spreadsheet says today? God forbid you take in-game actions to protect your investment on the things you can control... |

Private Industry
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.09.27 01:53:00 -
[163] - Quote
"The unknown"..."Construct the right type of stargate"
For the love of God, CCP if you let people build gates to into WH space I quit. That's too stupid to fathom. WH needs to remain wild and untamed. Otherwise it's just more null sec. |

KIller Wabbit
The Scope Gallente Federation
421
|
Posted - 2013.09.27 02:17:00 -
[164] - Quote
HiSec POCO's - the Blue Donut is going to turn into Swiss Cheese - melted all over Empire. Yeah, CCP - please continue nerfing income.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
17
|
Posted - 2013.09.27 02:35:00 -
[165] - Quote
I hope the SofE faction ships look close to their draw ups, I do think there should be a BS version too, like all other faction races give one of each. Would be the only BSable to warp cloaked, but as it seems they will be for exploring mostly I doubt it would make it OP any.
Intercetpors able to ignore warp bubbles, that seems a little much, they are already hard as hell to caught compared to other ships in EVE. Maybe give them better bonuses to range weapons to help them kite better or something.
Marauders being a seige ship, we will see I guess.
Inderdictors getting buffed be nice they need it, all but the Sabre anyways.
Rest looks great, I am looking forward to this patch.
I am looking forward to the SofE though, they just look nice and a true faction cloaky, mmmmm |

Scythi Magellen
Marmite Archaeologists
5
|
Posted - 2013.09.27 02:35:00 -
[166] - Quote
Naradius wrote:I'm leaving my opinion concerning this update, until we know more....saying that, "underwhelmed, but interested in seeing where it goes" would best describe my feelings at the moment. What he said 
Not sure how things are going to go in the great scheme of things, especially with POCO's, but as EvE is so organic it will be interesting seeing how players translate the changes.
Personally I'd like to see tiny additions, such as gold (originating from space after all) as a new rare ore to mine that spawns randomly in any sector of space (as a single and tiny rock in a larger asteroid field for one lucky miner), perhaps the Sleepers loot can contain very rare items that originate from Earth and came with the first settlers to add to the overall storyline and mystery of the Sleepers/wormhole world.
Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna? |

Freako X
Doom Inc
98
|
Posted - 2013.09.27 02:41:00 -
[167] - Quote
I love the idea of a refit/storage locker that you can throw down most anywhere. AWESOME.
If they make it really covert, difficult to scan down, that would be absolutely amazing. A nice little pirate chop-shop. |

raven666wings
Cyber Chaos Crew
135
|
Posted - 2013.09.27 03:13:00 -
[168] - Quote
Scythi Magellen wrote:Naradius wrote:I'm leaving my opinion concerning this update, until we know more....saying that, "underwhelmed, but interested in seeing where it goes" would best describe my feelings at the moment. What he said  Not sure how things are going to go in the great scheme of things, especially with POCO's, but as EvE is so organic it will be interesting seeing how players translate the changes. Personally I'd like to see tiny additions, such as gold (originating from space after all) as a new rare ore to mine that spawns randomly in any sector of space (as a single and tiny rock in a larger asteroid field for one lucky miner), perhaps the Sleepers loot can contain very rare items that originate from Earth and came with the first settlers to add to the overall storyline and mystery of the Sleepers/wormhole world. Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna?
I agree and like the idea of adding some known materials not present in the game, possibly to be used in the the production of new components or items. Another of those that are vastly present in our planet and universe that I've only seen in EVE as a name for Angel Cartel tags is Diamond, the hardest and most thermal conductive material known to mankind, which is formed in high pressure conditions only, like deep under the planet's tectonic plates, at meteor impact sites, at the the end of a star's life cycle when it turns into a White Dwarf or by artificial means. It can be used for production of tools like cutting/grinding tools or heat sinks/isolators/semiconductors for electronics and also in ornamental items of course  |

Jada Maroo
Native Freshfood Minmatar Republic
1199
|
Posted - 2013.09.27 03:22:00 -
[169] - Quote
Freako X wrote:I love the idea of a refit/storage locker that you can throw down most anywhere. AWESOME.
If they make it really covert, difficult to scan down, that would be absolutely amazing. A nice little pirate chop-shop.
The depot will be interesting, and I am looking forward to it, but its use is really going to depend on how big it is in the cargo hold. I can't imagine a lot of roaming fleets dragging around a hauler.
As for high sec and wormholes, it really seems to me like an Orca will still be the mobile base of choice. |

BigRed Seven
Seniors Clan The NME Alliance
8
|
Posted - 2013.09.27 04:06:00 -
[170] - Quote
With the high sec planets value increasing somehow, what role will the dust mercs play in all of this? I know eve gang doesn't want anything to do with dust players but with high sec planets something must be in the works to make the dust players become more meaningful. I hope there will be a very meaningful purpose for dust and eve. |
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ginsu gnife
THY BROTHERS KEEPERS
0
|
Posted - 2013.09.27 04:45:00 -
[171] - Quote
As someone who has played this game for a very long time, I appreciate what ccp is trying to do. .... all the people over reacting need to calm down. Low sec is running just fine with player owned customs offices. I like the idea of taking the iskies that disappear into npcland, and put them into real Corps..... instead of over reacting, look at where this may be headed... player owned hi sec stations... can you imagine the wars over jita and amar?? And if you cap the tax rate on these to no higher than npc, then it does not affect hi sec game play... also the possibility of jump bridges In high sec is long over due..
jacking the pve ships was not cool though... you all could have made a whole new line of ships instead of abandoning all the pve people... or at least helped them out.
|

Rhes
GoonWaffe Goonswarm Federation
276
|
Posted - 2013.09.27 04:53:00 -
[172] - Quote
Scythi Magellen wrote:Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna?
Incarna almost destroyed the entire game. We should be trying to forget it ever happened. |

Vigilanta
S0utherN Comfort Against ALL Authorities
32
|
Posted - 2013.09.27 05:04:00 -
[173] - Quote
ginsu gnife wrote:As someone who has played this game for a very long time, I appreciate what ccp is trying to do. .... all the people over reacting need to calm down. Low sec is running just fine with player owned customs offices. I like the idea of taking the iskies that disappear into npcland, and put them into real Corps..... instead of over reacting, look at where this may be headed... player owned hi sec stations... can you imagine the wars over jita and amar?? And if you cap the tax rate on these to no higher than npc, then it does not affect hi sec game play... also the possibility of jump bridges In high sec is long over due..
jacking the pve ships was not cool though... you all could have made a whole new line of ships instead of abandoning all the pve people... or at least helped them out.
I know this is a long post skip the first paragraph if you dont want another isk sink isk faucet discussion
Okay im going to go the nice route, and work under the presumption you that you dont have that much exposure to MMO economic models.
Im mainly looking at your isk that goes to npc land bit. The basic problem is that isk HAS to go to NPC land. Essentially in eve due purely to the nature of MMO's the primary source of income is not derived from players paying other players to do stuff, money is derived form npc's paying players to do stuff. I.E. Kill rats /mission/Incursion. This is what we refer to as an isk faucet. These activities constantly are pouring new money into the game. I cant remember the exact figure but its on the order of 500 odd billion isk per day. The real life equivalent to an isk facuet is the Federal Reserve printing up new money. From nowhere new currency appears!. (some may point out that it is a bit more complex that this, but as it applies to eve were keeping it simple). If no isk is taken out of circulation i.e. an isk sink. Where isk leaves the eve economy never to return. If we eliminate isk sinks and they are not replaced eventually a HUGE problem occurs, hyper inflation. Hyperinflation is where so much new isk/money is added into an economy that over a very short period of time the prices of good skyrocket. Basically so much money is being introduced to an economy that 1 day a rifter could be 5 mil isk and the next day that same rifter without market manipulation could be 10 mil isk, than the day after 15 mil isk. We want inflation, especially as the player population grows (albeit slowly atm). But hyperinflation is bad. Since eve has lots of isk faucets these things need to be balanced out with sinks to control inflation. Deflationary examples in eve are, sov bills, clone costs, insurance expiration, LP stores ect ect ect. (no moons are not an isk faucet, they are a material faucet, materials in eve are much better balanced than isk). Highsec pocos while only ccp has exact figures were until this patch a probably not insignificant isk sink.
I too like when things are put in the hands of the players, but some stuff has to be in the hands of the NPC's for reasons of keeping the economy balanced. Want to remove poco's cool, want to reduce clone costs cool, but you need to replace these lost isk sinks with new isk sinks. Ones that will be popular enough that they will move the same amount of isk if not more or the economy will begin to decay. so yea go ahead remove the last NPC poco's but ffs replace it with something that will keep teh economy balanced and predictable.
For those of you who are thinking of quiting for awhile, invest in materials, they are one of the things that generally go up in price while your away. (not moon goo though)
Also, for the rest of the stuff. good god ccp can we get some new feautres, like game changing content on a larger level. I dont want to continue to think of apocrypha as the last patch of significance. It is the only patch that has provided us with long lasting thriving segment of gameplay, i.e. wormholes.
The siphon module and local cynojammer sound interesting but balance will be extremely critical. With the local cyno jammer it will be range, size and duration. With the siphon it will be detectability, size of cargo and amount siphoned.
On the siphon. it should be siphoning active moon miner cycles, not silo contents, hangar contents or assembly array contents. the amount it siphons needs to be kept reasonable, 10% of a cycle, 20 tops. it should require fuel! thsi module should not be able to run jsut based on being deployed, it should burn pos some kind of fuel that is equivilant to the potential isk value material is can be stealing, there needs to be a level of cost associated with operation other than module cost.
If you are going to have it siphoning you also need to change the function of reactors. If they get short changed on a cycle they cant go to starting up again for hour until it receives a full input cycle. over the course of 2 days a significant amount of material will just dissapear as it get say 90 units from the miner then 10, the other 80 the players should have gotten just go poof (if i understand mechanics correct, (disclaimer i may not). |

Tasha Saisima
State War Academy Caldari State
50
|
Posted - 2013.09.27 05:09:00 -
[174] - Quote
Nothing regarding V3 |

Pak Narhoo
Splinter Foundation
1080
|
Posted - 2013.09.27 05:36:00 -
[175] - Quote
Tasha Saisima wrote:Nothing regarding V3
Convince the other 50% of windows users to upgrade to a more modern OS then XP and you get what you want, until then not going to happen. |

Mecatama Mk2
AMC. Against ALL Authorities
8
|
Posted - 2013.09.27 05:46:00 -
[176] - Quote
marauder transform attach link. http://youtu.be/30GHXmIyWJk?t=43s
45s ~ 55s well, i think CCP sence <<< JAPAN animator sence. learn CCP!! Rule #34 to EVEonline. 1st: 2010 -á2nd: 2011 -á3rd: 2012 -á3.5th: 2012 -á4rd: Coming 2013 forums.eveonline.com/default.aspx?g=posts&t=155340 OUT-cursion: forums.eveonline.com/default.aspx?g=posts&t=192899 |

Smohq Anmirorz
State War Academy Caldari State
115
|
Posted - 2013.09.27 06:02:00 -
[177] - Quote
SKINE DMZ wrote: Ship balancing changes...inceptors(will get bubble immunity, will get a thread open about it, they stole this idea from a player on the forum)... .
They "stole" the idea? What was the guy on the forums going to do with it? This is a very odd way to put it. People put up their ideas so that maybe they will be implemented, it sounds to me like they "listened" to his idea. |

AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
14
|
Posted - 2013.09.27 06:26:00 -
[178] - Quote
About - Siphon Unit
Dear CCP guy,
Do you believe they are not enough structure to shoot in 0.0 ...
I hope the price of this module will be very expensive and the HP very low. Because if it's not the case, that will be easy to put some Siphon unit, wait they will be destroy and continue to put more and more and more.
It's not fun to kill structure, more structure you add, more structure we need to destroy ( very boring)
In this case the main income in 0.0 will be not the moon but the renter, that will be reduce the interest to move to conquer some area with more income (moon income).
The result will be some 0.0 very statics.
About interceptor and nullifier, really it's not a good idea.
But add some range bonus and scramble yes. Now we have a lot of microjump module on BS, and it's very difficult to catch them because the range of the scramble are too short. We need to have a ship with a good chance to catch MJD ship. This is the perfect role for interceptor.
About new m launcher for BS .....
You have make a nice re-balancing now, and you began to put some new module completely stupid because you kill your balancing.
Tracking issue and explosion radius issue must be keep :
BS weapon in High can't hit Frigate and can hit cruiser ship with difficulty Cruiser weapon can hit frigate but with difficulty
If you began to put some weapon and BS to kill Frig size, your remove the utility of the frig ship. BS don't need new launcher, but perhaps need to modify the some ammo. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
743
|
Posted - 2013.09.27 06:27:00 -
[179] - Quote
Rhes wrote:Scythi Magellen wrote:Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna? Incarna almost destroyed the entire game. We should be trying to forget it ever happened. Incarna's issue wasn't that avatar gameplay was inherently detrimental, but rather poor implementation, terrible communication and an initial unwillingness to acknowledge and respond properly to community concerns and desires.
Considering what the actual issues were I hope we never forget it, lest we repeat it once again, and also that we realize what the true issues were. Lets recall that nothing incarna brought to the game is gone, yet the game still functions, so avatar gameplay cannot be the issue. |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
711
|
Posted - 2013.09.27 06:34:00 -
[180] - Quote
Vincent Athena wrote:On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. But thats what will happen if players can take over high sec POCOs. Unless there are in-game mechanics that prevent it.
For example, there could be a limit that, at least in high sec, a POCO must be available to all and the tax rate has an upper limit of about what the current tax rate is. But thats sort of against the sandbox of Eve, and also against the idea that we pod pilots are taking over. Where is this limit coming from? (CONCORD?)
Is there a way to protect new players doing PI while at the same time removing a limit on the sandbox? I propose that the limit on the number of POCOs orbiting a planet be removed. If you do not like the tax rate, or have no access, you can put up your own POCO. If the POCOs orbiting a planet exclude some groups of players, you could put one up without such limits and capture that market.
Don't current mechanics already cover this? On availability: they said during the announcement you can always use a launchpad, and there's already an upper limit to the taxation: the percentage input by the owning corp is applied to some value from 2011's market data, not the total value of the export. Also should an entity be blocked from a highsec POCO it's members can get around by dropping from that corp / alliance. In lowsec, I see a lot of these 0.0 owned POCO's getting shot by people that have decided "this space is now mine", aka the lowsec locals. I wouldnt't be opposed to ap upper tax limit in hisec by the way, most lowsec POCO's owned by locals have lower tax rates already to attract potential clients/targets. |
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