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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Jamwara DelCalicoe Ashley
Luna Wolf Industries
20
|
Posted - 2013.09.27 13:02:00 -
[241] - Quote
blue dehazon wrote:Vald Tegor wrote:blue dehazon wrote:i agre,this game turning more and more in to a playground for the large alliances and les and les a game for smal corp or singel player,if the next expancion gose the same way then am don whid this game.
Actually, this looks like something for smaller high-sec bound corps to get into as they grow, before they can handle defending such assets in low sec vs capital/supercap fleets. Or were you expecting to hold a POCO as a corp with three players and half a dozen alts? i wont tray that. just stop doing PI
If you are more willing to quit than to adapt to changing game mechanics what is the basis for complaining at all? |

Kagura Nikon
Mentally Assured Destruction
509
|
Posted - 2013.09.27 13:13:00 -
[242] - Quote
Captain Africa wrote:Kagura Nikon wrote:Aya Shinomiya wrote:The Sisters Of EVE ships remind me a little bit of Vulcan ships from Star Trek. But I like the design, both of Vulcan and Sister ships. A litt?e They are basically rip offs of vulcan ships :) And your point ?
That you cannot read? The statement was his, mine is just a confirmation, therefore there is no point in looking for a point in a confirmation sentence.
Care to learn to read whole posts and quotes before answering anyone? |

Vol Arm'OOO
Imperial Academy Amarr Empire
106
|
Posted - 2013.09.27 13:13:00 -
[243] - Quote
The new deployable structures feel like a nerf to the orca (depot structure) and the noctis (tractor structure). Sure the use of the structures improves solo game play, but that seems to be coming at the expense of group play by diminishing the importance of two ships. At least with the orca, imo it would have been better to introduce different flavors of orcas instead of introducing a deployable structure that does its job for it - there could have been a combat version with more mobility and no ore hold, a blops version, etc. . .. Sure people dont like bringing orcas behind the lines now because of its lack of mobility, but that could have been addressed. |

AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
14
|
Posted - 2013.09.27 13:22:00 -
[244] - Quote
Shan'Talasha Mea'Questa wrote:AspiB'elt wrote:About interceptor and nullifier, really it's not a good idea.
But add some range bonus and scramble yes. Now we have a lot of microjump module on BS, and it's very difficult to catch them because the range of the scramble are too short. We need to have a ship with a good chance to catch MJD ship. This is the perfect role for interceptor. I thought that was a perfect job for the Arazu and Lachesis.
yes but the inteceptor is make for that also. it's the main goal of this ship.
All skill at V you have 11.3 km for the scramble II ( normaly 9 km)
|

Debora Tsung
The Investment Bankers Guild
487
|
Posted - 2013.09.27 13:48:00 -
[245] - Quote
Zappity wrote:Deployable short range cyno jammer should help against AFK cloakers? Hopefully the nullbear whiners will shut up about it.
That would be so awesome.
The shutting up i mean, I don't care about the other thing.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Jamwara DelCalicoe Ashley
Luna Wolf Industries
20
|
Posted - 2013.09.27 13:49:00 -
[246] - Quote
Maliandra wrote:Well there is a fundamental problem to this idea: It draws more people into hi-sec.
I'm sorry, but isn't hi-sec kind of an issue right now? The expansions to this game should be motivating us to LEAVE hi-sec.
Bleh, CCP logic for ya.
My interpretation their logic is that if you can't get carebears to participate outside of High Sec then they will be bringing LS/NS to them. Sounds to me like it could get sticky for a bit, maybe push some players out of the game but the overall change in dynamics and mechanics will hopefully give the James315 less opportunities for roleplay ... because, even though they are trying to "save high sec/Eve" ... they are uber annoying. |

Schmata Bastanold
The brothers inc WHYS0 Expendable
981
|
Posted - 2013.09.27 14:12:00 -
[247] - Quote
Captain Africa wrote:Schmata Bastanold wrote:WTF is that ambulation everybody keeps crying after? I hope it means sexy nurses in my CQ doing dirty stuff. There you go ..... Walking (also known as ambulation) is one of the main gaits of locomotion among legged animals, and is typically slower than running and other gaits. Walking is defined by an 'inverted pendulum' gait in which the body vaults over the stiff limb or limbs with each step. This applies regardless of the number of limbs - even arthropods with six, eight or more limbs. I also thought it was medical treatment ...he he he
Wait, so it is just... walking?  Strange, my avatar can already do that and I thought everybody's can too. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
324
|
Posted - 2013.09.27 14:14:00 -
[248] - Quote
Any word on Dust/EVE integration? Considering the EVE link is the primary aspect of Dust that sets it apart from the sea of other console FPS's.... I love Dust514. But it needs more EVE. Read my idea on how to do this at General Tso's Alliance blog: http://3xxxd.blogspot.com/2013/06/dust514-uprising-needs-moar-eve.html |

Igor Nappi
Federal Defense Union Gallente Federation
6
|
Posted - 2013.09.27 14:15:00 -
[249] - Quote
Is there any data available on how much customs / taxes is currently paid for hisec PI? |

Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
30
|
Posted - 2013.09.27 14:39:00 -
[250] - Quote
Looks Very Good so far. I really like the Sister's of Eve ship models. The deployable structures seem interesting, especially if they can be scanned and they drop loot is destroyed I especially like the POS Siphon.......ALL YOUR POS LOOT BELONG TO US!!!!
YES!  |
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Kra RA
Melnie Vanagi The Fourth District
2
|
Posted - 2013.09.27 14:41:00 -
[251] - Quote
Kra RA wrote:Im super exited about automated salvage/looting hope it works good for players!
Just watched video and found out that this thing wont loot or salvage! WTF what is purpose then? Dont get idea behind it. I feel tricked. |

Debora Tsung
The Investment Bankers Guild
487
|
Posted - 2013.09.27 14:45:00 -
[252] - Quote
Kra RA wrote:Kra RA wrote:Im super exited about automated salvage/looting hope it works good for players!
Just watched video and found out that this thing wont loot or salvage! WTF what is purpose then? Dont get idea behind it. I feel tricked.
It tractors everything to one point? Dunno, haven't seen the vid, yet.
Sounds usefull to me, 8 salvagers for my noctis make things faster. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Pakhwal Agnon
Small Nondescript Bookstore
8
|
Posted - 2013.09.27 14:54:00 -
[253] - Quote
@Burseg : "Any word on Dust/EVE integration? Considering the EVE link is the primary aspect of Dust that sets it apart from the sea of other console FPS's...."
That, Sir, is the 100BISK question that has only been hinted upon for the entire thread. In the back of my mind Rubicon, it seems, could be a step in that very direction...PA |

Dracvlad
Taishi Combine Pirate Nation.
109
|
Posted - 2013.09.27 15:31:00 -
[254] - Quote
Vol Arm'OOO wrote:The new deployable structures feel like a nerf to the orca (depot structure) and the noctis (tractor structure). Sure the use of the structures improves solo game play, but that seems to be coming at the expense of group play by diminishing the importance of two ships. At least with the orca, imo it would have been better to introduce different flavors of orcas instead of introducing a deployable structure that does its job for it - there could have been a combat version with more mobility and no ore hold, a blops version, etc. . .. Sure people dont like bringing orcas behind the lines now because of its lack of mobility, but that could have been addressed.
Think that through a bit, this depot adds to solo play, there are a lot of people with one or two accounts, in terms of people with one account they actually can have a base, as for people with two accounts they can actually multibox in what they are doing and can refit both toons without having to get a toon in each account trained to fly an Orca and on location. Also getting it there is a pain, I was debating doing it with a carrier, but this is so much better and hopefully cheaper.
I just hope that a packaged depot fits in a 3,900m3 can, and would love the full details ASAP.
I can safely say that this Depot has rekindled my interest a lot. If you do not want LOCAL go to WH space, its as simple as that!-á-á-á-á-á-á-á There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it. |

Kagura Nikon
Mentally Assured Destruction
512
|
Posted - 2013.09.27 15:39:00 -
[255] - Quote
One of the good things on these modules is that they bring a new use for the marauders large cargo hold :P |

Vaju Enki
Secular Wisdom
898
|
Posted - 2013.09.27 17:10:00 -
[256] - Quote
Crucible, Inferno, Retribution, Odyssey and now Rubicon. Amayzing work CCP, so many great expansions, EvE Online is on it's best shape ever.
Thank you. The Tears Must Flow |

Crasniya
Strange Energy Gentlemen's Agreement
223
|
Posted - 2013.09.27 17:10:00 -
[257] - Quote
Burseg Sardaukar wrote:Any word on Dust/EVE integration? Considering the EVE link is the primary aspect of Dust that sets it apart from the sea of other console FPS's....
I think we're all waiting for that. No matter how much integration the DUST team puts in, EVE devs are going to have to get involved to make things like seeing match progress and the kill feed visible in the EVE client. |

Mhax Arthie
129
|
Posted - 2013.09.27 17:15:00 -
[258] - Quote
I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels! |

Kagura Nikon
Mentally Assured Destruction
514
|
Posted - 2013.09.27 17:18:00 -
[259] - Quote
Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels!
Why? What is there to be upset about this expansion? Or you repfered incarna? with a revolutionary useles feature with so many bugs that made the game almost unplayable? |

Crasniya
Strange Energy Gentlemen's Agreement
223
|
Posted - 2013.09.27 17:19:00 -
[260] - Quote
Kagura Nikon wrote:Why? What is there to be upset about this expansion? Or you repfered incarna? with a revolutionary useles feature with so many bugs that made the game almost unplayable?
While lacking in features, it worked perfectly from day one. Unless you had hardware no respectable person should be gaming on. Hardware so old that modern games won't run on them at all. |
|

Kagura Nikon
Mentally Assured Destruction
514
|
Posted - 2013.09.27 17:24:00 -
[261] - Quote
Crasniya wrote:Kagura Nikon wrote:Why? What is there to be upset about this expansion? Or you repfered incarna? with a revolutionary useles feature with so many bugs that made the game almost unplayable? While lacking in features, it worked perfectly from day one. Unless you had hardware no respectable person should be gaming on. Hardware so old that modern games won't run on them at all.
As someone that works with real time graphics and had the absolute BEST possible equipment back then.. i call this BULL#!@#!@.
The thing was HORRIBLE, with a horrid bugged lighting shader, it added no real feature to the game while increasign the resource usage massively.
It was a terrible patch, so much that ccp lost a LOT of costumers.
The last expansions on other hand were far better. With far less problems and for more focused on useful stuff.
THis expansion continues it.. a great work. |

Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
30
|
Posted - 2013.09.27 17:29:00 -
[262] - Quote
Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels!
Would you elaborate on why you are upset? Possibly give some constructive feedback on what you were expecting and/or what is specifically disappointing you?
Or is it just "I haz the mad"? |

Commander A9
The Scope Gallente Federation
490
|
Posted - 2013.09.27 18:07:00 -
[263] - Quote
I'm excited for everything, except one...
I'm a little concerned about players controlling high-sec customs offices...
Doomsday nightmare scenario says a major alliance comes in and tries to swipe them all up (and you KNOW someone is going to attempt it).
I know there's a bypass by using the individual command center jettison launchpads, but...that's going to get inefficient really fast. Also, will a "war-dec" or something like that be necessary to remove the customs office, and how is CONCORD going to react to this?
Will NPC corps pilots like University of Caille and The Scope be able to set up deployable objects (and high-sec customs offices)?
Is the Sisters of EVE going to set up more mission offices, such as Level 4s in other empires, and how will their missions impact faction standing (I've never run them other than a few of the storyline arc ones...which I have yet to finish after 3 years XD).
Are POSes going to be affected by any of this? Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

marVLs
419
|
Posted - 2013.09.27 18:13:00 -
[264] - Quote
Where's HD textures and V3 station exteriors?
And no more remodeling ships like typhoon, dominix etc? |

Lex Manrider
Republic Military School Minmatar Republic
0
|
Posted - 2013.09.27 18:15:00 -
[265] - Quote
Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels!
Star Citizen, isn-¦t that the game were you can buy a ship or rather the rights to a ship which has not been designed as of yet it only exists as a single picture in a game which is not even alpha status, for 200$ ???
I am curious, is that 200 bucks ship going to be destructible as in if it explodes its gone? Or does it respawn magically?
If you like things like that go on "invest" all your money into something like that.
Reminds me of the people who bought a lifetime sub for star trek online the very first opportunity it was announced and then started to cry heavily when it just did not turn out as expected.
|

Trii Seo
Sabotage Incorporated Executive Outcomes
141
|
Posted - 2013.09.27 18:18:00 -
[266] - Quote
Cloaky cruisers that have pew pew lasers. That was all CCP needed to make me walk a day with a monstrous boner.
...and then they went up and added moongoo stealing devices, nullified 'ceptors and my very own space-yurt. And here I was starting to doubt them.
Now can we have some love for the Blackops BS's? Pretty please? Is it Hotdrop O'Clock yet? |

Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
31
|
Posted - 2013.09.27 18:19:00 -
[267] - Quote
Lex Manrider wrote:Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels! Star Citizen, isn-¦t that the game were you can buy a ship or rather the rights to a ship which has not been designed as of yet it only exists as a single picture in a game which is not even alpha status, for 200$ ??? I am curious, is that 200 bucks ship going to be destructible as in if it explodes its gone? Or does it respawn magically? If you like things like that go on "invest" all your money into something like that. Reminds me of the people who bought a lifetime sub for star trek online the very first opportunity it was announced and then started to cry heavily when it just did not turn out as expected.
I Love the tears of early adopters |

Commander A9
The Scope Gallente Federation
490
|
Posted - 2013.09.27 18:21:00 -
[268] - Quote
Oh! Splash screen!
Can we PLEASE get something, with music, and maybe some animation? It's incidental since we have the launcher now, but...I still think it'd be cool.
Rubicon's current imagery reminds me of a reverse-Dominion. Dominion showed us the lower curvature of a planet. Now, we see the upper, and it's more fiery and dangerous-looking. Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

Kagura Nikon
Mentally Assured Destruction
515
|
Posted - 2013.09.27 18:23:00 -
[269] - Quote
Commander A9 wrote:I'm excited for everything, except one...
I'm a little concerned about players controlling high-sec customs offices...
Doomsday nightmare scenario says a major alliance comes in and tries to swipe them all up (and you KNOW someone is going to attempt it).
I know there's a bypass by using the individual command center jettison launchpads, but...that's going to get inefficient really fast. Also, will a "war-dec" or something like that be necessary to remove the customs office, and how is CONCORD going to react to this?
Will NPC corps pilots like University of Caille and The Scope be able to set up deployable objects (and high-sec customs offices)?
Is the Sisters of EVE going to set up more mission offices, such as Level 4s in other empires, and how will their missions impact faction standing (I've never run them other than a few of the storyline arc ones...which I have yet to finish after 3 years XD).
Are POSes going to be affected by any of this?
Becaus eyou cannot shoot their offices and put yours? That is the whoel idea. Theya re too many they cannto keep all protected!! |

Ziat
Kit's Industries
0
|
Posted - 2013.09.27 18:36:00 -
[270] - Quote
Hey CCP have you lied in this topic http://oldforums.eveonline.com/?a=topic&threadID=1106638&page=1#4
You've been looking for suitable hummer to attach antibubble to interceptors or duct tape to make mini siege for maraderues. Or you ve been finding out how can players anchor that depot in space? |
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