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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Hasikan Miallok
Republic University Minmatar Republic
3
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Posted - 2013.11.15 00:03:00 -
[541] - Quote
Considering how many losec custom houses are still interbus I cannot see this making a huge difference anywhere except for a few industrial planets near hubs. Barren and temperate planets near Jita may be become quite a point of contention.
QUESTION: Will this new skill reduce the tax on my losec planets as well ?
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Corraidhin Farsaidh
Hello-There
11
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Posted - 2013.11.15 17:56:00 -
[542] - Quote
Its on the NPC portion of tax so will help anywhere. I'm still hoping they'll introduce a smuggling dropship deployable to evade customs offices...then the owner has to patrol to enforce tax :) |
DeAira
Brave Newbies Inc. Brave Collective
3
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Posted - 2013.11.16 22:48:00 -
[543] - Quote
From the patch notes: "All Concord operated Customs Offices in Hi-Sec are now controlled by InterBus. Interbus stations have a tax rate of 17%."
Are you ******* kidding me?
#nojustice4VileRat |
Corraidhin Farsaidh
Hello-There
12
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Posted - 2013.11.17 01:05:00 -
[544] - Quote
Seems like a provocation to blow them up :D extra 7% tax...of course all of this does mean that market forces come into play...the PI manufacturers will now have the power to make trade deals to reduce tax at player owned CO's...less tax or no imports/exports... |
Sissy Fuzz
Sissy Fuzz Communications
17
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Posted - 2013.11.17 02:58:00 -
[545] - Quote
Varius Xeral wrote:I love how many times people are repeating "but this forces hiseccers to interact!" as if it wasn't the entire point in the first place.
You do? How cute.
Anyway, my guess is that since it can be assumed that most people are not prepared to pay money to be pushed around and forced into playing the game in a certain way, the player base will shrink accordingly. Or rather, what will probably happen is a shift in demographics: Those who have been playing EVE for it's open ended complexity and - until fairly recently - true sandbox nature, will leave and be replaced by a - possibly younger - segment attracted to a hyper aggressive arcade style game that EVE is evolving into.
My prediction is that CCP's drive to (aquire and retain subscribers) maximize evenue by
1) dumbing down (no clich+¬, is it?) game mechanics and ironing out (flat-lining) the learning curve to offer instant frictionless gratification
2) imposing cooporative playstyle in order to establish social tie-in, i.e. you can not succeed unless you socialise and once you do, you can not leave, because you will be letting your mates down that can then not succeed (very crafty)
...will end up killing the product.
The game is steadily losing some of the unique - and vital - qualities that has led it to be one of only a very small number of MMORPGs (the only one, even?) with long term commercial and overall creative success. The ongoing changes to hyperbole aggression and herd people into still fewer and larger organisations will effectively take the RP out of MMORPG. EVE will be left with MMOG... G for grinding... and die. Shinier than ever.
EVE is dying. I called it. Maybe it is alright.
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Corraidhin Farsaidh
Hello-There
12
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Posted - 2013.11.17 03:17:00 -
[546] - Quote
well...if they give players the option to smuggle goods past the POCO's then they still support the individual players, those who maybe play casually but still pay subscriptions? If not then I think the push is towards bigger corps (intentionally or not) as it will be the only way to operate.
If that happens though where does the new player start and learn the game? Removing complexity would remove the very thing that makes this game unique I think |
Daddywarcrimes1
The Ecstatic Cult of Dionysus Trifectas Syndicate
0
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Posted - 2013.11.20 01:42:00 -
[547] - Quote
ok player owned high sec POCO'S.
I haven't logged on since the release but I am excited. it will be interesting to see how this players out.
I've rad that many players are worried about null sec alliances muscling their way into high sec and messing with their finely crafted isk making machines. Well It happens anyways! deal with it!
one way I was thinking that ccp could use to mitigate the damage that these large alliances will inflict on high sec through POCO ownership would be to make the system work similar to current high sec POS anchoring. I.E. require fuel in the form of star base charters and/or the corp must have an appropriate standing with the systems' ruling faction!
Also if you can trade POCO's make the same restrictions apply to the trading receiver, IE they must have the correct faction standing etc.
This will still mean some systems 0.8 sec and higher will be devoid of "outside influence" and provide a modicum of protection against the older and more established player entities.
of course they will also be very expensive to operate 17% tax but then again you pay for protection.
That is all.
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Colman Dietmar
Red Federation RvB - RED Federation
17
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Posted - 2013.11.20 03:56:00 -
[548] - Quote
I understand the CCP vision now. They want to replace NPC empires with player empires. Or perhaps just one empire, stretching across the whole universe.
At least we still have w-space. |
Omega Flames
Forever Winter The Kingdom of Heaven
70
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Posted - 2013.11.20 06:40:00 -
[549] - Quote
once someone gets the Customs Code Expertise skill to 5 then they will get 8.5% tax on an interbus co so unless the poco's are charging no more than 3.4% then they aren't worth moving to (don't forget the 5% npc tax with lv 5 cce). <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |
Ama Zing
Viziam Amarr Empire
19
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Posted - 2013.11.20 11:20:00 -
[550] - Quote
I just checked the maths on PI with a POCO that I used. It's even not worth it anymore to do PI.
And I guess there are a lot of players stopping HiSec PI, like I do. Paying like 14,000,000 for an export that brings back like 25,000,000 is pure waste of time. Once it was a valueable income - now it's politics. The prices for planetary materials will explode and the only ones profiting are the powerblocks.
There are a lot of BPOs with planetary mats needed. Those productions are raising to hell as well. I guess it's time to switch to another playing style.
Looking forward what the future will bring ....
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Omega Flames
Forever Winter The Kingdom of Heaven
71
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Posted - 2013.11.20 21:33:00 -
[551] - Quote
Ama Zing wrote:I just checked the maths on PI with a POCO that I used. It's even not worth it anymore to do PI.
And I guess there are a lot of players stopping HiSec PI, like I do. Paying like 14,000,000 for an export that brings back like 25,000,000 is pure waste of time. Once it was a valueable income - now it's politics. The prices for planetary materials will explode and the only ones profiting are the powerblocks.
There are a lot of BPOs with planetary mats needed. Those productions are raising to hell as well. I guess it's time to switch to another playing style.
Looking forward what the future will bring ....
im assuming by poco you meant interbus co (poco is player owned custom office not the npc owned ones...alot of people say poco when they mean interbus co) and if you dont train the skill that reduces npc tax then yes there are only a handful of PI chains worth bothering with on an interbus co. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |
Weaselior
GoonWaffe Goonswarm Federation
5537
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Posted - 2013.11.20 22:09:00 -
[552] - Quote
all of this wailing is making me think we should really be jacking up the taxes on our pocos if a measly 5% tax is producing this level of shreaking and rending of garments "I can hire one-half of the working class to kill the other half." |
Weaselior
GoonWaffe Goonswarm Federation
5537
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Posted - 2013.11.20 22:10:00 -
[553] - Quote
(tell) me about your favorite place to do PI "I can hire one-half of the working class to kill the other half." |
Edward Olmops
Sirius Fleet
108
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Posted - 2013.11.20 22:44:00 -
[554] - Quote
Is it possible to get spectator's tickets to the next shareholder meeting of Interbus? This might be fun. |
Fitz Muller
ArB Llc. Terran Commonwealth
2
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Posted - 2013.11.21 00:48:00 -
[555] - Quote
"The NPC tax will continue for hi sec POCOs (as we want low sec POCOs to still be competitive). The tax rate stays the same, at 10% for export and 5% for import. This is then in addition to whatever tax the player owner sets."
Why is there a 10% NPC tax now on POCO's in wormholes? |
Bex Beere
Brewery Research Ltd
0
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Posted - 2013.11.21 11:43:00 -
[556] - Quote
Omega Flames wrote:once someone gets the Customs Code Expertise skill to 5 then they will get 8.5% tax on an interbus co so unless the poco's are charging no more than 3.4% then they aren't worth moving to (don't forget the 5% npc tax with lv 5 cce).
Customs Code Expertise skill seems to have no effect at all on Interbus tax, trained to level 3 so far and still get 17% tax rate but POCO taxes have dropped 1% per skill level so it is working there. |
Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.11.21 13:25:00 -
[557] - Quote
that's a bug then i think as it's supposed to be on the NPC portion of tax
maybe report it as such? |
Bemil
Wing Born Echos
1
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Posted - 2013.11.23 13:40:00 -
[558] - Quote
I just looked at some of my planets. The tax rates were certainly higher, although i can't tell if that was because of the skill bug or not. If they stay up that high, i will have to leave the game. I can't use industry to plex under that tax load. But my bigger worry is the effect on pos fuel..... I'm just going to let my subscription run out and i'll see what happens after the first. Hopefully, i'll have some funds from the holidays to restart the accounts.
Also, having just 1 way per a planet to get stuff down is asking for it. and only having a poor way to launch stuff back up. Unless we get another way to manage out pi, the taxes will continue to climb until no one other than the owners can do pi. This is called a monopoly and they generally are very bad as they eventually lead to protectionist type price and extreme prices for products.....
I still think that if CCP doesn't do something about this, the game will be deader in about 6 months. |
Sera Breedmaster
Universal Might
0
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Posted - 2013.11.23 14:05:00 -
[559] - Quote
Well PI is certainly in doubt for me. I have extensive PI operations which I needed to buy new ships for my corporation, explore etc. Some group has set up all the POCOs in my area and set the tax rate to equal to the direct launch method.
Obviously: 1. Launch pads are now largely irrelevant as there is no cost savings and general storage will provide me with greater storage and much lower CPU load. 2. Funding some other person is just a method of scooping a huge amount of cash from small players to big corporations. Guess what: big corporations need a steady influx of small players (as does EVE in general) and this will only create a drag on overall Eve population recruitment.
On point 2, I would guess that the number of players joining eve and leaving eve is roughly equal... or it was... The effect of this is, of course, moderated by the fact that PI is not all that common among new players.
Overall I would classify this as a poorly thought out dumb move. I would suggest balancing it somehow.
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Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.11.23 14:46:00 -
[560] - Quote
We need smuggling deployables...if you deploy/retrieve in target range of the POCO or one of the owners ships you become suspect and the owner is alerted. Simple straight forward and potentially fun solution... |
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Diesel Vinnie
Tango Vendetta
0
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Posted - 2013.11.26 22:58:00 -
[561] - Quote
First introducing Dual and Multi Char Training. Shortly after implementing HighSec POCOs while raising NPC Tax, setting Player Taxes on top of it and leaving HighSec Planets with poor Resources. Adding Skill Custom Code Expertise with Trade 4 needed, to reduce NPC Taxes to near Pre-Rubicon (another PLEX to skill your Toons up to Trade 4 and CCE 5).
I guess to many PLEXes have been paid with PI-ISK...
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Eryn Velasquez
53
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Posted - 2013.11.27 09:55:00 -
[562] - Quote
Just to clarify:
NPC-Tax for planetary launches allways remains at 15%? Why is'nt it reduced by the skill? GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.11.27 15:23:00 -
[563] - Quote
I think that was a bug...not sure if its fixed yet. I noticed that many of the POCO's so far are setting tax at 12%. A good move as no-=one would use them otherwaise |
Emerly
Imperial Academy Amarr Empire
0
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Posted - 2013.11.28 00:36:00 -
[564] - Quote
Is it possible to have highsec POCO with 0.0 percent tax rating? |
Abdiel Kavash
Paladin Order Fidelas Constans
2060
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Posted - 2013.11.28 08:15:00 -
[565] - Quote
Emerly wrote:Is it possible to have highsec POCO with 0.0 percent tax rating? You can set the player tax of a POCO you own to 0%. However in highsec you will always have to pay the NPC tax, which is between 10% and 5% depending on your skills. |
Emerly
Imperial Academy Amarr Empire
0
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Posted - 2013.11.28 21:15:00 -
[566] - Quote
Abdiel Kavash wrote:Emerly wrote:Is it possible to have highsec POCO with 0.0 percent tax rating? You can set the player tax of a POCO you own to 0%. However in highsec you will always have to pay the NPC tax, which is between 10% and 5% depending on your skills.
seems there is possibility (bug or exploit) to get highsec POCO at 0.0% tax - just go to Gamdis system (Kador region) and look at gamdis I POCO - tax rate 0.0% without new skill. question - how???? |
Resetgun
Deep Core Mining Inc. Caldari State
2
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Posted - 2013.11.28 21:23:00 -
[567] - Quote
POCOs have also one nice hidden treasure.
You don't know if corporation owning POCO allows you to use facility - until your try to use it. And only way to do that is to build frakking command unit and launchpad to planet and try to move something down.
Of course, old fracks like me really don't care if they lose 1m there and another to somewhere else (I use more to exotic dancers daily) - but it is going to hit hard to noobs that are trying to use PI and lose their hard earned pennies to mess like this.
Good work CCP. |
Eryn Velasquez
53
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Posted - 2013.11.29 07:07:00 -
[568] - Quote
Emerly wrote:Abdiel Kavash wrote:Emerly wrote:Is it possible to have highsec POCO with 0.0 percent tax rating? You can set the player tax of a POCO you own to 0%. However in highsec you will always have to pay the NPC tax, which is between 10% and 5% depending on your skills. seems there is possibility (bug or exploit) to get highsec POCO at 0.0% tax - just go to Gamdis system (Kador region) and look at gamdis I POCO - tax rate 0.0% without new skill. question - how???? screen
Did you try to use it?
0% Tax is shown, if your access is denied to that CO. GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
Herbinator d'Arcadie
Arkadian Knight
39
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Posted - 2013.12.01 00:22:00 -
[569] - Quote
Callic Veratar wrote:Guess I might as well delete my PI now... I didn't think it would bother me but ... it sticks in my craw that 0-sec corps have taken over h-sec POCOs. I haven't done any PI since Rubicon.
I can't wardec the corps ... but just as in 0-sec it should at least be open season on the ships which use them. Have the ships blink yellow on a pick-up. Non-resident POCO owners shouldn't get it this easy.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
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Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.12.02 15:41:00 -
[570] - Quote
CCP could include another scanning mechanism much like the cosmic sigs one, but to allow you to find sensor blind spots to smuggle goods in an out of planets. Since the owning corp can do they same its up to them to patrol blind spot...a skilled smuggler could then slip by and still get there goods ...and non-resident owners could be circumvented entirely. Would force them to set sensible tax rates and maybe do deals with PI folks to get business. |
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