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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Falcon
4142

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Posted - 2013.10.01 14:48:00 -
[1] - Quote
Good afternoon Capsuleers! 
There are many things in which you can put your stuff. Some of these things are owned by players, and some are owned by CONCORD.
One of these many things are Customs Offices. In the past, those located in highsec have been NPC owned. However, with EVE Online: Rubicon this will be changing.
To explain the changes in more detail, CCP SoniClover is here with a new Dev Blog!
Enjoy! CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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CCP Paradox
953

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Posted - 2013.10.01 14:52:00 -
[2] - Quote
Woo! Feedback time :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Koban Agalder
Future Corps Sleeper Social Club
5
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Posted - 2013.10.01 14:52:00 -
[3] - Quote
FIRST!
(ok, "technicly" first) :P James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
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CCP Legion
77

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Posted - 2013.10.01 14:52:00 -
[4] - Quote
Quite looking forward to seeing what this brings along with it  CCP Legion | Product Owner, Team Super Friends | Twitter: @CCP_Legion |
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CCP Soundwave
C C P C C P Alliance
2637

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Posted - 2013.10.01 14:55:00 -
[5] - Quote
We've been talking about this feature since we initially introduced the player owned POCOs. I'm so happy it's finally going out. Enjoy guys <3 |
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Mashie Saldana
BFG Tech
734
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Posted - 2013.10.01 14:58:00 -
[6] - Quote
Interesting, so how much does a war against Goonswarm cost now again? Mashie Saldana Dominique Vasilkovsky
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im mrmessy
SUNDERING Goonswarm Federation
21
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Posted - 2013.10.01 14:58:00 -
[7] - Quote
Are nullsec POCOs affected by the wardec ownership transfer lockout? |

Omnathious Deninard
Novis Initiis
1590
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Posted - 2013.10.01 15:03:00 -
[8] - Quote
I hope this works in game like the devs have planned in there heads. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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CCP Paradox
953

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Posted - 2013.10.01 15:04:00 -
[9] - Quote
im mrmessy wrote:Are nullsec POCOs affected by the wardec ownership transfer lockout?
Right now, yes. You can transfer between corporations in the same Alliance, but I have expressed to SoniClover the instances of system handovers or alliance-to-alliance transfers. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Altrue
Exploration Frontier inc
580
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Posted - 2013.10.01 15:05:00 -
[10] - Quote
The only flaw I see to this wonderful idea is the fact that wardec costs and range (being attacked at the other side of high sec when you wardecced only for a POCO) are not matching this new mechanic. G££ <= Me |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1094
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Posted - 2013.10.01 15:05:00 -
[11] - Quote
CCP just introduced a reason to go to war in Highsec
a weak one though, but it's a start :) We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Krios Ahzek
GoonWaffe Goonswarm Federation
931
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Posted - 2013.10.01 15:05:00 -
[12] - Quote
Well this is perfect.
-áThough All Men Do Despise Us |
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CCP SoniClover
C C P C C P Alliance
372

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Posted - 2013.10.01 15:06:00 -
[13] - Quote
im mrmessy wrote:Are nullsec POCOs affected by the wardec ownership transfer lockout?
Right now there are no extra rules in, so the transfer would affect all POCOs. We have discussed putting in extra rules based on security bands or timers, but haven't decided if to implement any of them. |
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Peter Powers
Terrorists of Dimensions Free 2 Play
150
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Posted - 2013.10.01 15:09:00 -
[14] - Quote
there is one thing that bothers me:
if the poco can't be transfered during war, that kinda means i can't have a war-loser transfer his poco (or all his pocos) to me as a reparation payment. (otherwise i have to drop war first which kinda would allow him to sell 'em to someone else take 'em down or whatever)
so if you really implement this limitation it would be nice if there was at least a "transfer to war oponnent" button or something like that. 3rdPartyEve.net - your catalogue for 3rd party applications |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1219
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Posted - 2013.10.01 15:12:00 -
[15] - Quote
Does attacking Interbus owned custom office give suspect flag(doing so in low sec gives one if im not mistaken) ? |
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CCP SoniClover
C C P C C P Alliance
372

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Posted - 2013.10.01 15:12:00 -
[16] - Quote
Peter Powers wrote:there is one thing that bothers me:
if the poco can't be transfered during war, that kinda means i can't have a war-loser transfer his poco (or all his pocos) to me as a reparation payment. (otherwise i have to drop war first which kinda would allow him to sell 'em to someone else take 'em down or whatever)
so if you really implement this limitation it would be nice if there was at least a "transfer to war oponnent" button or something like that.
That wouldn't really work. A POCO owner could then have an alt corp be at war with the corp that owns the POCO and then transfer it to the alt corp when the POCO comes under threat. |
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NoxiousPluK
Interstellar Trade and Banking Services Unicorn Collective
48
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Posted - 2013.10.01 15:13:00 -
[17] - Quote
Peter Powers wrote:there is one thing that bothers me:
if the poco can't be transfered during war, that kinda means i can't have a war-loser transfer his poco (or all his pocos) to me as a reparation payment. (otherwise i have to drop war first which kinda would allow him to sell 'em to someone else take 'em down or whatever)
so if you really implement this limitation it would be nice if there was at least a "transfer to war oponnent" button or something like that. I totally agree with this.
This was my only question, I love more reasons to go to war. |

Lakshata Chawla
Blue-Fire Confederation of xXPIZZAXx
51
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Posted - 2013.10.01 15:14:00 -
[18] - Quote
So... You're keeping the NPC tax rates on the pocos, even if they're owned by a player?
There doesn't seem to be any incentive to do PI in highsec then since you can probably just find a nice C1, have no tax, and actually just mine the resources yourself.
If you want to remove NPC pocos, remove the NPC tax on pocos as well. |

Aryth
GoonWaffe Goonswarm Federation
1214
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Posted - 2013.10.01 15:16:00 -
[19] - Quote
Please also remove the SOV requirement in nullsec to place command centers. This would allow us to open it up based on standings and share planets with people. We can lockout hostiles with 100% tax rates if so desired. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Weaselior
GoonWaffe Goonswarm Federation
5096
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Posted - 2013.10.01 15:22:00 -
[20] - Quote
render onto ccp what is ccp's, and render onto goonswarm what is goonswarm's |
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Peter Powers
Terrorists of Dimensions Free 2 Play
153
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Posted - 2013.10.01 15:26:00 -
[21] - Quote
CCP SoniClover wrote: That wouldn't really work. A POCO owner could then have an alt corp be at war with the corp that owns the POCO and then transfer it to the alt corp when the POCO comes under threat.
EDIT: removed first idea since the second is so much better
I can see that this would be a way to exploit that behavior, however there must be a solution...
Just juggling a few thoughts arround,
Another idea would be to make pocos carry their wars with 'em meaning you can transfer them to anyone else, but who ever takes them (needs to be something he agrees to) will INSTANTLY have the same wars like the owner of the POCO Advantages: Transfer is possible
Paying off War to wardeccer is possible (needs to think about what hes doing though, because he could get more wars through it)
Transfer to an own corp wont save it
Disadvantages if implemented weirdly it might cause huge war cascades
thinking of it, i really like the second idea. what do you think? 3rdPartyEve.net - your catalogue for 3rd party applications |

Callic Veratar
455
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Posted - 2013.10.01 15:26:00 -
[22] - Quote
Guess I might as well delete my PI now... |

Vincent Athena
V.I.C.E. Aegis Solaris
2195
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Posted - 2013.10.01 15:27:00 -
[23] - Quote
CCP SoniClover wrote:Peter Powers wrote:there is one thing that bothers me:
if the poco can't be transfered during war, that kinda means i can't have a war-loser transfer his poco (or all his pocos) to me as a reparation payment. (otherwise i have to drop war first which kinda would allow him to sell 'em to someone else take 'em down or whatever)
so if you really implement this limitation it would be nice if there was at least a "transfer to war oponnent" button or something like that. That wouldn't really work. A POCO owner could then have an alt corp be at war with the corp that owns the POCO and then transfer it to the alt corp when the POCO comes under threat. Yes they could. But that would not end the war vs the real agressor. If transferring a POCO was part of surrender terms, it would end the war. http://vincentoneve.wordpress.com/ |

Altrue
Exploration Frontier inc
580
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Posted - 2013.10.01 15:30:00 -
[24] - Quote
What if, to perform a transfer to a war opponent, the poco has to be shot for a fraction of its HP at a precise time, a notification informing every opponent.
This way the most important PvP force (involved in the war) present at this moment would be the one winning the POCO. Which would allow for both extraction and take over of POCOs during wars. It could also make sure that fights actually happens at POCOs, not at the undock of stations...
The possibility to transfer to war opponent would be in the send surrender offer. So that you can offer money AND POCOs to end a war. If you choose to also give a POCO, the offender needs to win the match at the POCO (meaning being able to deal like 10% of its HP to it), otherwise the offer is cancelled.
If there are multiple POCOs, there are successive timers, with something like 1 hour between each.
To prevent the defender for spamming surrender to its alt corp hoping that it would work one time, there would be a collateral not returned if the surrender offer is invalid. G££ <= Me |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
340
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Posted - 2013.10.01 15:30:00 -
[25] - Quote
So does this mean that in order to take down any current HS POCO's, we'll be tanking our standing with Interbus? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Vincent Athena
V.I.C.E. Aegis Solaris
2195
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Posted - 2013.10.01 15:31:00 -
[26] - Quote
Lakshata Chawla wrote:So... You're keeping the NPC tax rates on the pocos, even if they're owned by a player?
There doesn't seem to be any incentive to do PI in highsec then since you can probably just find a nice C1, have no tax, and actually just mine the resources yourself.
If you want to remove NPC pocos, remove the NPC tax on pocos as well. There is alot to be said for this. Low sec planets are already better than high sec ones due to the better resources. http://vincentoneve.wordpress.com/ |

Batelle
RisingSuns
167
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Posted - 2013.10.01 15:31:00 -
[27] - Quote
Lakshata Chawla wrote:So... You're keeping the NPC tax rates on the pocos, even if they're owned by a player?
There doesn't seem to be any incentive to do PI in highsec then since you can probably just find a nice C1, have no tax, and actually just mine the resources yourself.
If you want to remove NPC pocos, remove the NPC tax on pocos as well.
They're lowering the tax to 5% via skillbook. I shouldn't have to lay out all the ways doing PI in a c1 is different than doing it in hisec. Fighting is Magic |
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CCP Paradox
953

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Posted - 2013.10.01 15:34:00 -
[28] - Quote
Panhead4411 wrote:So does this mean that in order to take down any current HS POCO's, we'll be tanking our standing with Interbus?
No standing/security or suspect flag hit will happen. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Luc Chastot
Daktaklakpak.
535
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Posted - 2013.10.01 15:35:00 -
[29] - Quote
So people will just stop using Customs Offices in hs. Ok. Make it idiot-proof and someone will make a better idiot. |

Vincent Athena
V.I.C.E. Aegis Solaris
2195
|
Posted - 2013.10.01 15:38:00 -
[30] - Quote
One interesting side effect of this is it supplies an income stream to high sec PvP corps. Consider: A high sec industrial corp can easily shoot down an interbus CO and put up their own. But then they open themselves up to war decs. Generally, nothing that industrialist players do is compatible with war. Better to have friends in a PvP corp give you a low tax rate on POCOs they own and defend.
Result: Most all POCOs will be owned by PvP oriented corps or alliances. http://vincentoneve.wordpress.com/ |
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
187
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Posted - 2013.10.01 15:42:00 -
[31] - Quote
New skill make no sense again. You should simply make so that everyone has half cost for NPCs. Or use existing trade skills here. |

Elemenohpee
Output Industries
0
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Posted - 2013.10.01 15:43:00 -
[32] - Quote
So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? |

Kel hound
Lycosa Syndicate Surely You're Joking
52
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Posted - 2013.10.01 15:45:00 -
[33] - Quote
Quote:The NPC tax will continue for hi sec POCOs (as we want low sec POCOs to still be competitive). The tax rate stays the same, at 10% for export and 5% for import. This is then in addition to whatever tax the player owner sets.
Wow, I was... so pumped for this until I read that. The highsec factory planet is never coming back is it... |

Obil Que
Star Explorers space weaponry and trade
29
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Posted - 2013.10.01 15:45:00 -
[34] - Quote
Any changes to the deployment of POCOs in regards to anchoring time/upgrade time?
I could see a fairly interesting development of people warping in logi + hauler or even using a blockade runner to "ninja drop" a POCO in place where another fleet had done the work of removing the Interbus. It certainly makes for contemplating some interesting tactics on how this would work but the very short timer for anchoring and upgrading a POCO makes it possible and once it is in place, the wardec mechanic makes it all but impossible to remove as you need to wait out the wardec timer. |

Ripard Teg
Stimulus Rote Kapelle
745
|
Posted - 2013.10.01 15:50:00 -
[35] - Quote
CCP Paradox wrote:Woo! Feedback time :) Ahem. *cough cough*

Seriously, the CSM is also looking forward to hearing player feedback on this one, particularly on the "null-sec take-over of high-sec POCOs" question that's already come up on page one. Can high-sec entities make it more trouble than it's worth to GSF or other null-sec entities to defend against reinforced POCOs over and over again? Or will the cost of the war-dec itself be the primary shield? Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |

mynnna
GoonWaffe Goonswarm Federation
1892
|
Posted - 2013.10.01 15:51:00 -
[36] - Quote
Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos?
Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway.
Here's what really happens.
You train the skill right away, lowering the NPC portion of the tax to 5%.
Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%.
Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems.
 Member of the Goonswarm Economic Warfare Cabal |

Kinis Deren
The Nyan Cat Pirates Disband.
187
|
Posted - 2013.10.01 15:52:00 -
[37] - Quote
Guess what the goon horde and hangers on will be doing this winter LOL. |

Aryth
GoonWaffe Goonswarm Federation
1215
|
Posted - 2013.10.01 15:58:00 -
[38] - Quote
As the person that developed the highsec poco plans...Your fears of Goons taking over all the highsec pocos are completely unfounded. It isn't required or desired.
What you should really be worried about hasn't even been brought up yet. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Vincent Athena
V.I.C.E. Aegis Solaris
2196
|
Posted - 2013.10.01 15:58:00 -
[39] - Quote
Ripard Teg wrote:CCP Paradox wrote:Woo! Feedback time :) Ahem. *cough cough*  Seriously, the CSM is also looking forward to hearing player feedback on this one, particularly on the "null-sec take-over of high-sec POCOs" question that's already come up on page one. Can high-sec entities make it more trouble than it's worth to GSF or other null-sec entities to defend against reinforced POCOs over and over again? Or will the cost of the war-dec itself be the primary shield? The cost is one shield. Also the reason many players live in high sec rather than moving elsewhere is they do not enjoy combat. Its unlikely they will initiate something they do not enjoy. Thats another shield. http://vincentoneve.wordpress.com/ |

Sern Tanalon
Galactic Extensive Technologies SUB ROSA ALLIANCE
33
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Posted - 2013.10.01 15:59:00 -
[40] - Quote
Ripard Teg wrote:CCP Paradox wrote:Woo! Feedback time :) Ahem. *cough cough*  Seriously, the CSM is also looking forward to hearing player feedback on this one, particularly on the "null-sec take-over of high-sec POCOs" question that's already come up on page one. Can high-sec entities make it more trouble than it's worth to GSF or other null-sec entities to defend against reinforced POCOs over and over again? Or will the cost of the war-dec itself be the primary shield?
This was also the issue in my own mind.
Whereas the cargo capacity of the command center is only 500 m3, this makes the alternative "rocket launch" delivery system impractical for any significant PI operation. Thus, any high-sec PI of any real significance must still be done using the POCOs. Any large power block can squeeze this process, and most carebears will react not with wardecs but by stopping PI and going to do something else.
Other power blocks could contest this, but I doubt many high-sec based alliances will. I foresee this bringing wars between nullsec organizations into high-sec more often (which is fine if that's the intention), but not necessary more war BY high-sec entities.
And of course, with nullsec PI per planet much higher than in high-sec, nullsec power blocks can shut-down high-sec PI "just for LOLs" with minimal impact on their fuel production (unless high-sec PI has a bigger share of the market than I think it does). |
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Mangala Solaris
Red Federation RvB - RED Federation
628
|
Posted - 2013.10.01 15:59:00 -
[41] - Quote
I am now taking advance payments to ensure that you make it on to the "RvB Do Not Tax" list for all our future POCOs in The Forge region & the Aptetter constellation in Metropolis.
Please add the note "POCO Tax" to your deposits.
Mangala Undocked |

Elana Maggal
Perkone Caldari State
0
|
Posted - 2013.10.01 16:01:00 -
[42] - Quote
So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
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Rivr Luzade
Coreli Corporation Ineluctable.
18
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Posted - 2013.10.01 16:01:00 -
[43] - Quote
Omnathious Deninard wrote:I hope this works in game like the devs have planned in there heads.
Like the already way too powerful powerblocks getting even more power? Yes, it will certainly work this way. All Plasma and Lava-Planets are most likely going to be under the jurisdiction of one or two particularly prominent/notorious alliances, that's for sure.
Nevertheless, it's interesting since it' is in turn likely to drive prices up. \o/ |

Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
67
|
Posted - 2013.10.01 16:05:00 -
[44] - Quote
This could kill the PI, as any large scale operation would cost more to keep running than it would be worth, even with one more skill to push to 5.
Already the export taxes are painfully high, and now the player set taxes come on top of the NPC taxes, this is going to choke the PI production to so that only those who can afford to be in a war 24/7 can afford to have any kind of poco. Any large scale production becomes impossible to manage as the assets are too widely spread and thus impossible to defend for independent operators.
The income I get from PI is the only reason why I still actively play the game, because I can get things done even if I cant go and grind 9 hours a day anymore. if I dont have time to grind for 9 hours a day, I most certainly wont be able to defend the pocos I would need to keep my production profitable enough to be worth the effort. Theres no way in hell ill trust any other player to stick to their word of reasonable taxes, or their ability to hold on to the poco for extended periods of time.
While I wont emoragequit as soon as this hits, CCP is making clear that only kind of player welcome in the game is the one who wants to **** the other players harder than everyone else. |

Philpip
T.R.I.A.D
88
|
Posted - 2013.10.01 16:09:00 -
[45] - Quote
Can I get clarification on the anchoring please (and sorry if this has already been asked).
Do you have to have local faction standing to anchor like you would a pos?
|

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
58
|
Posted - 2013.10.01 16:09:00 -
[46] - Quote
Aryth wrote:Please also remove the SOV requirement in nullsec to place command centers. This would allow us to open it up based on standings and share planets with people. We can lockout hostiles with 100% tax rates if so desired.
^^This +1
- Also will more change to PI will be coming in the future? (i.e: UI, maybe new items to produce)
- Will the cargo capacity of the command center be increase or would you allow for multiple launch withing a certain period before the cool down timer sets in?
Thank you for your future response! |

Fix Lag
Federal Navy Academy Gallente Federation
557
|
Posted - 2013.10.01 16:11:00 -
[47] - Quote
As long as corporations/alliances that are basically permanently wardecced have a way to transfer POCOs while at war this should be fine. |
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CCP Paradox
953

|
Posted - 2013.10.01 16:14:00 -
[48] - Quote
Philpip wrote:Can I get clarification on the anchoring please (and sorry if this has already been asked).
Do you have to have local faction standing to anchor like you would a pos?
No, no restrictions like that. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Philpip
T.R.I.A.D
88
|
Posted - 2013.10.01 16:16:00 -
[49] - Quote
CCP Paradox wrote:Philpip wrote:Can I get clarification on the anchoring please (and sorry if this has already been asked).
Do you have to have local faction standing to anchor like you would a pos?
No, no restrictions like that.
Thanks for clearing that up. Is that a hint towards the future with respect to pos's? |

Fix Lag
Federal Navy Academy Gallente Federation
557
|
Posted - 2013.10.01 16:16:00 -
[50] - Quote
Aryth wrote:What you should really be worried about hasn't even been brought up yet.
"This is only the beginning!" |
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Bethan Le Troix
Krusual Investigation Agency
5
|
Posted - 2013.10.01 16:17:00 -
[51] - Quote
mynnna wrote:Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway. Here's what really happens. You train the skill right away, lowering the NPC portion of the tax to 5%. Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%. Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems. 
Would not make sense for GSF to take over all of the POCO in high sec and raise to taxes to, for example, 70% ? Then no one would use them and the price for PI materials would go up exponentially so GSF could then make excellent profits on their nullsec PI operations. If this were to happen would the CSM and/or CCP consider this to be a good change ? |

Maximus Andendare
Future Corps Sleeper Social Club
607
|
Posted - 2013.10.01 16:20:00 -
[52] - Quote
Lakshata Chawla wrote:So... You're keeping the NPC tax rates on the pocos, even if they're owned by a player?
There doesn't seem to be any incentive to do PI in highsec then since you can probably just find a nice C1, have no tax, and actually just mine the resources yourself.
If you want to remove NPC pocos, remove the NPC tax on pocos as well. Yeah, It now seems that hisec PI will be all but untenable due to the costs. The margins on PI goods aren't that great to begin with, and certainly not after you'll be doubly taxed for them.
The other major concern is what is to stop a large null sec alliance from coming into high sec and setting up lots of POCOs, using the enormous wardec cost as a shield??
All I see coming from this change is less high sec PI being done and null sec alliances now having a way to tax high sec players as well. Why not add a cumulative "upkeep tax" to alliances based on how many POCOs they have?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Ugleb
Jotunn Risi Ushra'Khan
367
|
Posted - 2013.10.01 16:20:00 -
[53] - Quote
About the new skill....
Who has to train it? Is it trained by the CEO and applied to the Corp in the same way as a skill that increases max Corp membership?
If so, do we really need another skill that only a handful of characters will ever train and becomes nearly compulsory in order for the Corp to compete? It just doesn't sound very interesting and will be a barrier to entry for newer players trying to develop their characters/corps. http://uglebsjournal.wordpress.com/
The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.-á Join channel JORIS to learn more! |

Bethan Le Troix
Krusual Investigation Agency
5
|
Posted - 2013.10.01 16:21:00 -
[54] - Quote
Question for CCP:
With POCOs being introduced into high sec does this mean that material amounts that can be obtained from planets in high sec will be raised to the same amounts as can be obtained from low sec planets? |

Rivr Luzade
Coreli Corporation Ineluctable.
18
|
Posted - 2013.10.01 16:21:00 -
[55] - Quote
Bethan Le Troix wrote:mynnna wrote:Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? [...] Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems.  Would not make sense for GSF to take over all of the POCO in high sec and raise to taxes to, for example, 70% ? Then no one would use them and the price for PI materials would go up exponentially so GSF could then make excellent profits on their nullsec PI operations. If this were to happen would the CSM and/or CCP consider this to be a good change ?
From what it seems: Working as intended. CCP is infested with Goons and so is the CSM, which in turn means best features ever. /s
|

Bethan Le Troix
Krusual Investigation Agency
5
|
Posted - 2013.10.01 16:22:00 -
[56] - Quote
Ugleb wrote:About the new skill....
Who has to train it? Is it trained by the CEO and applied to the Corp in the same way as a skill that increases max Corp membership?
If so, do we really need another skill that only a handful of characters will ever train and becomes nearly compulsory in order for the Corp to compete? It just doesn't sound very interesting and will be a barrier to entry for newer players trying to develop their characters/corps.
It will obviously be a skill you will have to train on all the chars you have that want to do PI.  |

Ugleb
Jotunn Risi Ushra'Khan
367
|
Posted - 2013.10.01 16:23:00 -
[57] - Quote
About the new skill....
Who has to train it? Is it trained by the CEO and applied to the Corp in the same way as a skill that increases max Corp membership?
If so, do we really need another skill that only a handful of characters will ever train and becomes nearly compulsory in order for the Corp to compete? It just doesn't sound very interesting and will be a barrier to entry for newer players trying to develop their characters/corps. http://uglebsjournal.wordpress.com/
The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.-á Join channel JORIS to learn more! |

Maximus Andendare
Future Corps Sleeper Social Club
607
|
Posted - 2013.10.01 16:25:00 -
[58] - Quote
mynnna wrote:Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway. Here's what really happens. You train the skill right away, lowering the NPC portion of the tax to 5%. Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%. Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems.  At GSF is admitting that they'll be doing the high sec POCO grab.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Weaselior
GoonWaffe Goonswarm Federation
5099
|
Posted - 2013.10.01 16:26:00 -
[59] - Quote
Elana Maggal wrote:So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
heaven forbid in this massively multiplayer game one might get advantages from being able to work with other people |

Bethan Le Troix
Krusual Investigation Agency
5
|
Posted - 2013.10.01 16:27:00 -
[60] - Quote
Lakshata Chawla wrote:So... You're keeping the NPC tax rates on the pocos, even if they're owned by a player?
There doesn't seem to be any incentive to do PI in highsec then since you can probably just find a nice C1, have no tax, and actually just mine the resources yourself.
If you want to remove NPC pocos, remove the NPC tax on pocos as well.
I was expecting the high sec tax to be dropped as well given that everywhere will be the same then with POCO everywhere. Doesn't make sense somehow especially if the amounts of PI material on high sec planets is not increased in line with low sec planets for example  |
|

Zane Ziebold
Mom 'n' Pop Ammo Shoppe R.E.P.O.
19
|
Posted - 2013.10.01 16:27:00 -
[61] - Quote
So what happens when the last InterBus Customs offices gets destroyed? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
224
|
Posted - 2013.10.01 16:30:00 -
[62] - Quote
Zane Ziebold wrote:So what happens when the last InterBus Customs offices gets destroyed?
then GBS LOGISTICS AND FIVES SUPPORT [MY 5S] will own all customs offices ever in the history of ever |

Rivr Luzade
Coreli Corporation Ineluctable.
18
|
Posted - 2013.10.01 16:30:00 -
[63] - Quote
Weaselior wrote:Elana Maggal wrote:So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
heaven forbid in this massively multiplayer game one might get advantages from being able to work with other people
In your aka the particularly ugly case of an alliance that is devoted to make the gameplay experience for all people of this game worse and unenjoyable: Yes, definitely heaven forbid. Your attitude alone proves all the negative sentiments against your alliance/coalition.
|

Weaselior
GoonWaffe Goonswarm Federation
5099
|
Posted - 2013.10.01 16:34:00 -
[64] - Quote
Rivr Luzade wrote: In your aka the particularly ugly case of an alliance that is devoted to make the gameplay experience for all people of this game worse and unenjoyable: Yes, definitely heaven forbid. Your attitude alone proves all the negative sentiments against your alliance/coalition.
not all people, just all the people who happen to not be in our alliance or blue list |

Weaselior
GoonWaffe Goonswarm Federation
5100
|
Posted - 2013.10.01 16:35:00 -
[65] - Quote
but most of those people are barely human they're things like highseccers and test |

Aryth
GoonWaffe Goonswarm Federation
1222
|
Posted - 2013.10.01 16:36:00 -
[66] - Quote
Weaselior wrote:Rivr Luzade wrote: In your aka the particularly ugly case of an alliance that is devoted to make the gameplay experience for all people of this game worse and unenjoyable: Yes, definitely heaven forbid. Your attitude alone proves all the negative sentiments against your alliance/coalition.
not all people, just all the people who happen to not be in our alliance or blue list
To be fair here, it includes some of those people as well. Just fugging diplomats won't let us terrorize them too. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |
|

CCP Paradox
953

|
Posted - 2013.10.01 16:36:00 -
[67] - Quote
Promiscuous Female wrote:Zane Ziebold wrote:So what happens when the last InterBus Customs offices gets destroyed? then GBS LOGISTICS AND FIVES SUPPORT [MY 5S] will own all customs offices ever in the history of ever
There are still lots of InterBus owned customs offices in Low-Sec for you to shoot... CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
224
|
Posted - 2013.10.01 16:37:00 -
[68] - Quote
CCP Paradox wrote:Promiscuous Female wrote:Zane Ziebold wrote:So what happens when the last InterBus Customs offices gets destroyed? then GBS LOGISTICS AND FIVES SUPPORT [MY 5S] will own all customs offices ever in the history of ever There are still lots of InterBus owned customs offices in Low-Sec for you to shoot... it's a long term project okay |

mynnna
GoonWaffe Goonswarm Federation
1892
|
Posted - 2013.10.01 16:43:00 -
[69] - Quote
Bethan Le Troix wrote:mynnna wrote:Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway. Here's what really happens. You train the skill right away, lowering the NPC portion of the tax to 5%. Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%. Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems.  Would not make sense for GSF to take over all of the POCO in high sec and raise to taxes to, for example, 70% ? Then no one would use them and the price for PI materials would go up exponentially so GSF could then make excellent profits on their nullsec PI operations. If this were to happen would the CSM and/or CCP consider this to be a good change ?
We'd make so much less isk off of that than we would by simply running a 5% tax rate.
Maximus Andendare wrote:mynnna wrote:Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway. Here's what really happens. You train the skill right away, lowering the NPC portion of the tax to 5%. Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%. Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems.  At GSF is admitting that they'll be doing the high sec POCO grab. I fail to see why this surprises anyone. Member of the Goonswarm Economic Warfare Cabal |

pmchem
GoonWaffe Goonswarm Federation
621
|
Posted - 2013.10.01 16:43:00 -
[70] - Quote
The doom-and-gloom posts in this thread miss two broader points:
1. CCP has stated repeatedly in dev blogs and fanfest talks that they want to increase "player interactions". Removing a NPC-seeded part of the game and replacing it with a player construction is one step along that path. This is a MMO and it benefits from social interactions. Why do you think that stargate picture is being shown again and again?
2. PI will continue to thrive, but in a different manner. If the easy, convenient COs people had been using come under new ownership or are destroyed, what happens? The player can (a) continue attempting to use that planet, (b) move to a less fought over area, or (c) exit the market. If (a) then no big deal, maybe a price increase passed to consumer. If (b) then GOOD, we have lots of systems in Eve which need more traffic. If (c) then no big deal, some other player will see the decrease in supply lead to a price increase, and enter the market himself. @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
|

Sern Tanalon
Galactic Extensive Technologies SUB ROSA ALLIANCE
35
|
Posted - 2013.10.01 16:46:00 -
[71] - Quote
From what I can tell, the options for a solo/small corp doing PI are as follows:
-> Use the "rocket launch" system and accept fewer m3 of goods per launch and about 20x more launches for the same amount of material put into space (plus the added time limit between launches)
-> Continue as normal and hope that the large alliance du jour does not place an inhibitive tax (which is certainly possible if the alliance wants to profit from high-sec PI, but as so many things in EVE, is not guaranteed)
-> Ask the controlling alliance nicely to work with you on PI (results will vary)
-> Join the controlling alliance, but obviously this ends you status as "solo/small corp"
-> Or, as always, simply terminate PI activities (which will profit everyone else still doing PI by lowering overall supply)
This seems to boil down to many other potential game changes in EvE: If you shift the mechanics to make larger and larger group action more and more favored in risk vs. reward, you will certainly get larger groups in your player base, because players will either join larger entities to survive and continue their chosen gameplay, or stop such gameplay / leave the game when their preferred method of play becomes too impractical.
Thus, after this change, I'd predict that the player base will, in fact, look more like what CCP is hoping for, although perhaps not as large as they would hope for. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1219
|
Posted - 2013.10.01 16:48:00 -
[72] - Quote
Bethan Le Troix wrote:Question for CCP:
With POCOs being introduced into high sec does this mean that material amounts that can be obtained from planets in high sec will be raised to the same amounts as can be obtained from low sec planets? Don't think so |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1219
|
Posted - 2013.10.01 16:49:00 -
[73] - Quote
|

Sofia Wolf
Ubuntu Inc. The Fourth District
261
|
Posted - 2013.10.01 16:51:00 -
[74] - Quote
I doubt 0.0 entities can maintain total monopoly of higsec POCO. Many tools for fast structure grinding are absent in higsec, as is power projection / titan bridging. Furthermore most 0.0 entities can deploy only fraction of their full manpower to higsec structure grinding because of faction standings and security status problems of their line members.
What is possible and likely to happen is that better organised entities, regardless if they are form 0.0, higsec, low sec or wormholes, will attempt to capture better planets near major trade hubs, but much of higsec CO will remain NPC for a long time. Then pvp entities will start reinforcing those PC POCOs just to provoke a fight. What is price of wordecking Goons now? Less then a plex, about a price of pvp tengu? There are many corps/alliances that would gladly pay that for nice afternoon of sniping goon logistics attempting to rep the POCO without any danger of having nagas or tornados tackled by doctor or bombed in single run, or fight being ruined by bunch of capitals or supercaps. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Del DelVechio
Red Federation RvB - RED Federation
102
|
Posted - 2013.10.01 16:51:00 -
[75] - Quote
All your base are belong to us.... |

W0wbagger
Immortalis Inc. Shadow Cartel
27
|
Posted - 2013.10.01 16:52:00 -
[76] - Quote
Hi - please don't make the wardec restriction apply to low and nullsec - we frequently buy pocos and not being able to because the corp is at war is just a needless nerf for us - there is no reason for this restriction to exist in low/null and just screws over Pocos in this area even more than this highsec change already does (can't believe that skill is being introduced after the roundtable at fanfest highlighted this issue - this skill will just keep even more people in highsec)
As a potentially more important issue- in the current situation - what is to stop me a neutral, flying up to a poco being bashed in highsec in a hauler/orca whatever with his own poco in the hold - locking it up, waiting for it to die and then deploying his own? - basically means its fastest finger first which is a bit unfair on the guys who have paid to do the wardeccing. This is of course also the case in low/null with the difference that you can just blow up said hauler meaning the mechanic was never too much of an issue. |

Elana Maggal
Perkone Caldari State
2
|
Posted - 2013.10.01 16:53:00 -
[77] - Quote
The problem with one custom office per planet - is it allows a monopoly of the planet by Big Alliances. Now if a player had several custom offices to choose from, there would be actual competition like in a real economy.
Tthe new proposed changes is the ability of the controlling Big Alliance (and don't fool yourself, the more valuable custom offices like Lava planets will be taken over within weeks by the Big Alliances) - imports can be shut down completely except those they choose to include, and ridiculous rates can be charged for exports (although hi-sec players can avoid this by making PI an even more laborious grind by simply bypassing the customs altogether - but given just how unpleasant PI is already, who's going to want to grind even more - given you can no longer import??)
This pretty much is a handover of more power to the Big Players/Alliances in the game - and fails to recognize the number of players who play EVE as a sand box who have alts in hi-sec specifically to avoid the nul-sec gameplay or the power so many of the already rich players have in Eve already.
Another side-effect will be the cost of maintaining small POS's in hi-sec by smaller corporations will go up considerably - as PI fuel costs will be MONOPOLIZED by the BIG ALLIANCES.
This change is a one-sided change - does not benefit all players in Eve. It benefits by a LION'S SHARE the big power players. It leaves small solo players and small corporations OUT IN THE COLD.
Hi-sec is where all new players start off. IT ISN'T A FUKKKING SAND BOX IF ALL THEY CAN DO IS WHAT SOME BIG ALLIANCE FORCES THEM TO DO WHEN THEY START PLAYING EVE - IS IT?
MORONS.
|

Varius Xeral
Galactic Trade Syndicate
1268
|
Posted - 2013.10.01 16:54:00 -
[78] - Quote
I love how many times people are repeating "but this forces hiseccers to interact!" as if it wasn't the entire point in the first place.
Official Representative of The Nullsec Zealot Cabal |

Schmata Bastanold
The brothers inc WHYS0 Expendable
1003
|
Posted - 2013.10.01 16:54:00 -
[79] - Quote
Who cares about those hotdogs stands in space, start posting what really matters: ships balancing, warp changes, those deployables you showed us on stream and all joicy things not yet revealed. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Andski
GoonWaffe Goonswarm Federation
9190
|
Posted - 2013.10.01 16:57:00 -
[80] - Quote
heaven forbid CCP slightly trims the massive amount of cotton wool wrapped around every hisec player and allows groups to compete over assets in hisec Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Elana Maggal
Perkone Caldari State
2
|
Posted - 2013.10.01 16:58:00 -
[81] - Quote
Varius Xeral wrote:I love how many times people are repeating "but this forces hiseccers to interact!" as if it wasn't the entire point in the first place.
FORCING.
Exactly what a SAND BOX is not suppose to be.
|

Elana Maggal
Perkone Caldari State
2
|
Posted - 2013.10.01 17:01:00 -
[82] - Quote
Andski wrote:heaven forbid CCP slightly trims the massive amount of cotton wool wrapped around every hisec player and allows groups to compete over assets in hisec
Yeah - except there is no competition here. The Big Alliances win. Game over. Anything else and you're just deluding yourself.
Now if there were SEVERAL custom offices at each planet, there might be actual competition ...
|

Andski
GoonWaffe Goonswarm Federation
9190
|
Posted - 2013.10.01 17:05:00 -
[83] - Quote
maybe you can compete with the big alliances by starting a big alliance of your own Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Blondie Jiggles
Science and Trade Institute Caldari State
0
|
Posted - 2013.10.01 17:08:00 -
[84] - Quote
Hah this is a joke right?
HS PI is NOT worth fighting over ! The taxes are way too high and the yields of key ingredients are way too low. The pathetic low yields of HS PI will NOT cover the expenses of fighting over POCO's, certainly for the small corps. Just save us the trouble and transfer all assets to Goonswarm and delete my account.
Alternatively, leave HS PI alone and fix something meaningful like; 1.stop me from falling asleep while mining (add an asteroids client - ie shoot asteroids while you mine asteroids, the better you shoot the faster you mine ;) (or give mining bots to everybody) 2..make low sec relevant. I dont exactly know how, I just know its broken (I haven't been there but would like to without the need to share my profits with the support fleet who are trying not to fall asleep while waiting for the swarm of goons to jump in and blow up everything)
|

Elana Maggal
Perkone Caldari State
2
|
Posted - 2013.10.01 17:09:00 -
[85] - Quote
Weaselior wrote:Elana Maggal wrote:So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
heaven forbid in this massively multiplayer game one might get advantages from being able to work with other people
You're delusional if giving a big alliance a monopoly over a custom's office is "WORKING WITH OTHER PEOPLE"
And PS: by the way, believe it or not, many computer players are SOLO or a few players at best. Not everyone including EVE players play in some big turd dropping GOON/CSM/CPP infested alliance. |

Josef Djugashvilis
Acme Mining Corporation
1361
|
Posted - 2013.10.01 17:09:00 -
[86] - Quote
If the CSM (anyone remember them)? was largely made up of null-sec folk who would be happy with this change as they 'might' benefit from it, then there could be a slight suspicion that they were furthering their own sectional interests by supporting this.
This is not a signature. |

Andski
GoonWaffe Goonswarm Federation
9190
|
Posted - 2013.10.01 17:10:00 -
[87] - Quote
Elana Maggal wrote:You're delusional if giving a big alliance a monopoly over a custom's office is "WORKING WITH OTHER PEOPLE"
And PS: by the way, believe it or not, many computer players are SOLO or a few players at best. Not everyone including EVE players play in some big turd dropping GOON/CSM/CPP infested alliance.
doesn't a big alliance consist of a large number of people working with others Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

mynnna
GoonWaffe Goonswarm Federation
1892
|
Posted - 2013.10.01 17:12:00 -
[88] - Quote
Blondie Jiggles wrote:Hah this is a joke right?
HS PI is NOT worth fighting over ! The taxes are way too high and the yields of key ingredients are way too low. The pathetic low yields of HS PI will NOT cover the expenses of fighting over POCO's, certainly for the small corps. Just save us the trouble and transfer all assets to Goonswarm and delete my account.
Alternatively, leave HS PI alone and fix something meaningful like; 1.stop me from falling asleep while mining (add an asteroids client - ie shoot asteroids while you mine asteroids, the better you shoot the faster you mine ;) (or give mining bots to everybody) 2..make low sec relevant. I dont exactly know how, I just know its broken (I haven't been there but would like to without the need to share my profits with the support fleet who are trying not to fall asleep while waiting for the swarm of goons to jump in and blow up everything)
If they're not worth fighting over, why are we salivating so hard at the chance to own them?  Member of the Goonswarm Economic Warfare Cabal |

Dramaticus
Goonswarm Federation
400
|
Posted - 2013.10.01 17:16:00 -
[89] - Quote
Elana Maggal wrote:Weaselior wrote:Elana Maggal wrote:So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
heaven forbid in this massively multiplayer game one might get advantages from being able to work with other people You're delusional if giving a big alliance a monopoly over a custom's office is "WORKING WITH OTHER PEOPLE" And PS: by the way, believe it or not, many computer players are SOLO or a small group of friends at best. Not everyone including EVE players play in some big turd dropping GOON/CSM/CPP infested alliance.
Bringing emergent gameplay to you, one turd at a time. bring back images |

None ofthe Above
681
|
Posted - 2013.10.01 17:22:00 -
[90] - Quote
Aryth wrote:As the person that developed the highsec poco plans...Your fears of Goons taking over all the highsec pocos are completely unfounded. It isn't required or desired.
What you should really be worried about hasn't even been brought up yet.
Aaand later you guys say:
mynnna wrote:Bethan Le Troix wrote:At GSF is admitting that they'll be doing the high sec POCO grab.
I fail to see why this surprises anyone.
Nice job keeping up the pretense. Didn't last long.
Parsing this out, I presume that the grab will probably be selective. Certain areas may be untouched. But you'll be taking key regions worth of POCOs.
I am not sure I care who does this. CFC has the largest resources to do this, but they are not the only people to be concerned about.
I foresee a huge brawl in The Forge the likes of the Fountain War. RvB vs Goonswarm with other powers dropping in on various engagements. And that's probably the best case scenario. Worst would be a major power rolling through unopposed.
From the dev blog:
Quote: POCOs in hi sec will give the owner the exact same controls as POCOs in low sec GÇô the owner can set the tax rate as he wants and can have different tax rates based on standings. This includes denying access.
I think the deny access in highsec is going to be a real problem. It makes sense in low and null, but a real problem in high.
NPC taxes are still there, so it's obviously regulated. You may need to special case for high sec and remove the deny by standings and keep a lid on max tax rates. Or else things are likely to really ugly in the production chain. While having null sec alliances play a part in this charge is interesting, I don't think allowing the starvation of highsec PI (unless we all kneel before Zod, Arryth, the Mittani, Mangala or whomever wins the Poco grab) is a good idea. The only end-game content in EVE Online is the crap that makes you rage quit. |
|

Aryth
GoonWaffe Goonswarm Federation
1224
|
Posted - 2013.10.01 17:22:00 -
[91] - Quote
Nullsec gets handed siphons to steal moongoo and nullsec says nothing as that is funny what will promote some fun at the expense of our income.
Highsec gets handed POCOS and flips out because they want to play farmville in peace without those nasty big alliances clubbing them over the head.
The rabbit hole is much deeper than people seem to realize in this thread. We have three plans. Only one of which anyone is focusing on at this point. You should be worried far more about your fellow highsecer than us. While we are interested, this is fairly small income to us outside certain select cases. Worry more about your neighbors. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Adunh Slavy
1265
|
Posted - 2013.10.01 17:23:00 -
[92] - Quote
Peter Powers wrote:there is one thing that bothers me:
if the poco can't be transfered during war, that kinda means i can't have a war-loser transfer his poco (or all his pocos) to me as a reparation payment. (otherwise i have to drop war first which kinda would allow him to sell 'em to someone else take 'em down or whatever)
so if you really implement this limitation it would be nice if there was at least a "transfer to war oponnent" button or something like that.
This is a great idea. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

brinelan
The Flying Dead Insidious Empire
106
|
Posted - 2013.10.01 17:24:00 -
[93] - Quote
Obil Que wrote:Any changes to the deployment of POCOs in regards to anchoring time/upgrade time?
I could see a fairly interesting development of people warping in logi + hauler or even using a blockade runner to "ninja drop" a POCO in place where another fleet had done the work of removing the Interbus. It certainly makes for contemplating some interesting tactics on how this would work but the very short timer for anchoring and upgrading a POCO makes it possible and once it is in place, the wardec mechanic makes it all but impossible to remove as you need to wait out the wardec timer.
Last time I put a poco down, I remember the anchor, online and upgrade times to be under a minute total. |

Elana Maggal
Perkone Caldari State
4
|
Posted - 2013.10.01 17:25:00 -
[94] - Quote
Quote: I don't think allowing the starvation of highsec PI (unless we all kneel before Zod, Arryth, the Mittani, Mangala or whomever wins the Poco grab) is a good idea.
Someone who has some brain cells still working. Good post. |

Falin Whalen
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.10.01 17:27:00 -
[95] - Quote
Elana Maggal wrote:Weaselior wrote:Elana Maggal wrote:So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
heaven forbid in this massively multiplayer game one might get advantages from being able to work with other people You're delusional if giving a big alliance a monopoly over a custom's office is "WORKING WITH OTHER PEOPLE" And PS: by the way, believe it or not, many computer players are SOLO or a small group of friends at best. Not everyone including EVE players play in some big turd dropping GOON/CSM/CPP infested alliance. Might I suggest that you not play an MMO then? Here, let me suggest some other games. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

aoeu Itonula
School of Applied Knowledge Caldari State
7
|
Posted - 2013.10.01 17:27:00 -
[96] - Quote
You really should make it so you don't have to wardec to take down POCOs. The wardec cost is only an obstacle for groups that don't need the protection. By making it so you don't need a wardec, you make it so the people who actually live in the space can take over the customs offices. |

Aryth
GoonWaffe Goonswarm Federation
1224
|
Posted - 2013.10.01 17:27:00 -
[97] - Quote
None ofthe Above wrote:Aryth wrote:As the person that developed the highsec poco plans...Your fears of Goons taking over all the highsec pocos are completely unfounded. It isn't required or desired.
What you should really be worried about hasn't even been brought up yet. Aaand later you guys say: mynnna wrote:Bethan Le Troix wrote:At GSF is admitting that they'll be doing the high sec POCO grab.
I fail to see why this surprises anyone. Nice job keeping up the pretense. Didn't last long. Parsing this out, I presume that the grab will probably be selective. Certain areas may be untouched. But you'll be taking key regions worth of POCOs. I am not sure I care who does this. CFC has the largest resources to do this, but they are not the only people to be concerned about. I foresee a huge brawl in The Forge the likes of the Fountain War. RvB vs Goonswarm with other powers dropping in on various engagements. And that's probably the best case scenario. Worst would be a major power rolling through unopposed. From the dev blog: Quote: POCOs in hi sec will give the owner the exact same controls as POCOs in low sec GÇô the owner can set the tax rate as he wants and can have different tax rates based on standings. This includes denying access.
I think the deny access in highsec is going to be a real problem. It makes sense in low and null, but a real problem in high. NPC taxes are still there, so it's obviously regulated. You may need to special case for high sec and remove the deny by standings and keep a lid on max tax rates. Or else things are likely to get really ugly in the production chain. While having null sec alliances play a part in this charge is interesting, I don't think allowing the starvation of highsec PI (unless we all kneel before Zod, Arryth, the Mittani, Mangala or whomever wins the Poco grab) is a good idea.
We have never said we won't take pocos. What we said was we don't care about all of highsec. We don't, nor will we. The planning for this started 2 years ago. You guys just have a lot of theorycrafting catchup to do is all. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
1
|
Posted - 2013.10.01 17:29:00 -
[98] - Quote
Ripard Teg wrote:CCP Paradox wrote:Woo! Feedback time :) Ahem. *cough cough*  Seriously, the CSM is also looking forward to hearing player feedback on this one, particularly on the "null-sec take-over of high-sec POCOs" question that's already come up on page one. Can high-sec entities make it more trouble than it's worth to GSF or other null-sec entities to defend against reinforced POCOs over and over again? Or will the cost of the war-dec itself be the primary shield?
Come on. Really? You even have to ask this @#$@ question? How dense are you guys? I don't get riled up about much with this game, but when I see comments like this and CCP's obvious and daft attempt to spin the "wheel of fortune" without knowing what space it will land on, I tend to get a bit perturbed.
Let me be clear before pressing on... I don't use hisec POCO's, I could care less about hisec POCO's, but I feel the need to correct such ignornance in abundance as do most players in this game.
I am calling shinanigans. How anyone thinks that (with the exception of the rare quiet hisec system at first) this won't be the biggest land grab for null or already large entities in EVE - you have to be deaf, dumb and stupid.
What this whole thing tells me (painfully obvious) is that CCP has truly set its long term game design on the idea of Rubicon.
This expansion is the begining of making player owned/run alliances equals with NPC. I get it.
I can't say I hate the idea, I just think (thought as you have preached it for YEARS) -- that this is what 0.0 is (was) for! Why not buff 0.0 instead of nerfing Hisec.
Fin
|

Elana Maggal
Perkone Caldari State
4
|
Posted - 2013.10.01 17:30:00 -
[99] - Quote
Aryth wrote:Nullsec gets handed siphons to steal moongoo and nullsec says nothing as that is funny what will promote some fun at the expense of our income.
Highsec gets handed POCOS and flips out because they want to play farmville in peace without those nasty big alliances clubbing them over the head.
The rabbit hole is much deeper than people seem to realize in this thread. We have three plans. Only one of which anyone is focusing on at this point. You should be worried far more about your fellow highsecer than us. While we are interested, this is fairly small income to us outside certain select cases. Worry more about your neighbors.
Yeah - what a shock! Some players don't want their sand box to be turded over by a large alliance monopolizing their game play and pay a monthly fee to play freely in the SAND BOX in hi-sec.
OH NO - can't have that sayz the goon turds.
|

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
1
|
Posted - 2013.10.01 17:31:00 -
[100] - Quote
Aryth wrote:As the person that developed the highsec poco plans...Your fears of Goons taking over all the highsec pocos are completely unfounded. It isn't required or desired.
What you should really be worried about hasn't even been brought up yet.
Oh your mean the impending Market speculation and price increase the Goons pride themselves on? |
|

Styth spiting
Ion Corp. NightSong Directorate
325
|
Posted - 2013.10.01 17:33:00 -
[101] - Quote
The continued use of the dreadful assumed value of PI materials based on tier is just silly. The values of PI goods and their tax value should be based on the same system used to determine value of goods used on bounty payouts. Not some hard coded system that gets updated every 2 years that ignores market trends or demand. This system combined with player owned structures that have both an NPC tax AND a player tax not only makes highsec PI hardly worth the time; it also means there is less of a reason for players to take over these custom offices because either they need to have such a low tax for players to even consider using them, and the fact that the material replenish rates are so low the isk made will be very minor to begin with.
Take for example water. Tax P1 value of 400. Export cost of 40, buy value of 240; almost 20% of its value.
Bacteria? Tax P1 value of 400. Export cost of 40, buy value 90; 45% of its value. Throw on a 10% player tax and you're looking at 10.00 isk profit per P1.
Having a default non-removable NPC tax on PI is a dreadful idea. Even with a skill that will drop this to 5% (if you train how many days? Yeah most will be at III) Not only will it drive players away from highsec it will also make setting up POCO's unprofitable and a waste of time. Basically less isk for players, and less isk for the POCO owners. NPC taxes + POCO owner taxes push highsec PI to a point where the time and investment surpass the profitability. with this. |

Elana Maggal
Perkone Caldari State
4
|
Posted - 2013.10.01 17:34:00 -
[102] - Quote
Falin Whalen wrote:Elana Maggal wrote:Weaselior wrote:Elana Maggal wrote:So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
heaven forbid in this massively multiplayer game one might get advantages from being able to work with other people You're delusional if giving a big alliance a monopoly over a custom's office is "WORKING WITH OTHER PEOPLE" And PS: by the way, believe it or not, many computer players are SOLO or a small group of friends at best. Not everyone including EVE players play in some big turd dropping GOON/CSM/CPP infested alliance. Might I suggest that you not play an MMO then? Here, let me suggest some other games.
**** YOU |

Mhax Arthie
139
|
Posted - 2013.10.01 17:34:00 -
[103] - Quote
I think is time to pack on fuel blocks as PI mats will just blow up in rubicon, no doubt on it. Null alliances and pirates will take over all poco's only for drama as they don't have any interest in industry. The indy guys will have to dodge the siphon units, pay the owner tax and ... also an extrra npc tax?!? So a hi sec poco tax can jump to even 20% or more as I really don't see why a null sec alliance ori pirate corp that have the man power to defend these structures should keep the tax bellow at least 10%. Anything bellow will not generate enough tear and drama.
Anyway... I think this is a hard kick for the economy and same as in real life, rich people will get richer and poor people will just starve. Why not simply erase the security levels between regions, blow up the empires and transform EVE into a Mad Max replica mmo.
I'm also curios lorewise what the empires have to say about this, especially the Cadari state wich is a conglomerate of greedy corporates. Will they just let the null sec alliances invade their territory and wealth? Are they still bothered fighting each other while null sec is slowly taking over their space? |

Gahonga
Fire's Avatars
0
|
Posted - 2013.10.01 17:34:00 -
[104] - Quote
The whole concept is promising, still, there might be few flaws that need to be addressed :
Quote:Customs Offices will now have a value on Kill Reports, meaning for instance that if the owning corporation has a bounty, then destroying their Customs Office will pay out bounty.
Isn't this a bad use of the bounty system? If someone place a bounty on a entity, he would hope to attract unwanted attention unto his target. The suggested feature would however mean that those bounty would be harvested by some corp only interested in pocos, not headhunting. Destroying a POCOS already bring its own reward anyway in term of a economic opportunity. Perhaps you can simply leave it as it is right now?
Have you consider the twisted metagaming that mixing POCOs with bounty would create? Look at this example : Corp A own a POCOS and his under a bounty. Corp B is a fake corp of A, under a permanent fake war with A. Corp C want Corp A POCOS and wardec A. Corp B destroy the A POCOSs and harvest some of the bounty. Corp A would loose some isk in the process, but it would have retain its pocos control and lowered its bounty.
Quote:coupled with the fact that is doesn't cost a great deal to set up on a planet
It might not cost that much in term of isk, however its incredibly time consuming to deploy news colonies in a profitable manner in HS. I challenge CCP, ask one of your DEV to start from scratch and deploy on 15 HS planets using 3 alts with all skills at 4... And ask him how long he needed to earn 50 mill isk on top of its initial investment. After that, you might realize that the ''demand'' in term of POCOS isnt mobile and would be really slow to met any change in the ''offer''. Assume most PI producer to simply suck up any taxation change or simply quit PI at all. Perhaps you can address this by introducing some way to export/import colonies pattern to speed up redeployment, this would create a more realistic PI versus POCOS economy driven by the offer and the demand, thus giving more importance to the decision of the POCOS owner.
Quote:The NPC tax will continue for hi sec POCOs (as we want low sec POCOs to still be competitive). The tax rate stays the same, at 10% for export and 5% for import. This is then in addition to whatever tax the player owner sets.
Ok thats just feel plain wrong : CCP, you already proven that a open economy run in a sandbox could work and provide a ground to a competitive game. Low sec planets are already way better in term of resources, on the other hand, HS offer security. You can simply let the rule of the offer and demand drive this market : LS POCOS owner would have to find the right incentive to attract customers, in term of tax rate and security deal instead of simply undercutting the NPC hard tax. On the HS side, there wont be any gift made to the PI producer and POCOS owning corps would likely ask every little 0.1% in tax they could squeeze out of there customers. Should this turn out to be a gold mine, a equal amount of wardec driven by others corps ambition would appear and prevent them to cash in.
To me it sound like you pretend to give more control to the players, but at the same time rub in a handful of dirt on the steer-wheel mechanics hoping for a smoother player control.
As a side note, if the NPC tax aim at keeping pi market price in check, i suggest you look at the resource supply or production usage instead throwing few sticks in the wheels of a new pvp business you want to implement.
Thank you for listening and sorry for my bad English skills : /
Cheers! |

Mangala Solaris
Red Federation RvB - RED Federation
632
|
Posted - 2013.10.01 17:35:00 -
[105] - Quote
Aryth wrote:Worry more about your neighbors.
http://proklamasieheuwel.files.wordpress.com/2012/01/neighbours.jpg Mangala Undocked |

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
2
|
Posted - 2013.10.01 17:36:00 -
[106] - Quote
CCP Paradox wrote:Philpip wrote:Can I get clarification on the anchoring please (and sorry if this has already been asked).
Do you have to have local faction standing to anchor like you would a pos?
No, no restrictions like that.
Now see ---THAT IS A GOOD IDEA.
WHY THE HECK DOESN'T A CORP NEED STANDING TO ANCHOR A POCO LIKE A POS??!
That would fit with all the past lore in game and only make sense and REWARD players for grinding standing. REWARD industrialists for their hard work. Small indy corps would have purpose.
But we can't have that can we (null alliances)....err CCP.
|

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
2
|
Posted - 2013.10.01 17:38:00 -
[107] - Quote
Weaselior wrote:Elana Maggal wrote:So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
heaven forbid in this massively multiplayer game one might get advantages from being able to work with other people
While I completely agree with you sir, you imply large coalitions are run by rule of law instead of rule of one (dictatorships like ....) |

Ayesha Arkaral
Imperial Academy Amarr Empire
7
|
Posted - 2013.10.01 17:39:00 -
[108] - Quote
Some thoughts:
- Penalize alliances for "spreading thin" their POCO empire, ie having too many, while keeping it attractive.
- For example, make the cost to wardec inversely proportional to the number of POCOs an alliance owns in hisec. The more they own, the cheaper it is to wardec for POCO control.
- Or, require that a planet that they want a POCO at needs to have at least one command center owned by an alliance member. CCs can be placed before a POCO is placed. A simple enough task, but requires a little more motivation on a large scale.
- Or, Force attentiveness. Again, nothing too crazy, keep it attractive.
- For example, add a mechanic that would allow another entity to begin placing a POCO at a planet where there already exists one. Send a notification that within 5 days if no action is taken, their POCO will be replaced by the challengers. With the required action simply to go to the planet and click a button. The challenger loses their materials invested.
- Or, make it so that a POCO's orbit needs to be "corrected" every 20 days. The owner must go to the POCO and click a button to correct the POCOs orbit, or it will burn up in the atmosphere.
|

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
2
|
Posted - 2013.10.01 17:46:00 -
[109] - Quote
Elana Maggal wrote:Andski wrote:heaven forbid CCP slightly trims the massive amount of cotton wool wrapped around every hisec player and allows groups to compete over assets in hisec Yeah - except there is no competition here. The Big Alliances win. Game over. Anything else and you're just deluding yourself. Now if there were SEVERAL custom offices at each planet, there might be actual competition ...
Agreed. Goons are not always the best at fighting but they STILL BELIEVE IN THE BLOB. |

Callic Veratar
457
|
Posted - 2013.10.01 17:48:00 -
[110] - Quote
Can I suggest a 5th mobile structure be introduced along-side these changes?
Add a Personal Resource Processor: a structure that I can anchor in space, anyone can shoot or steal from, and will grind away at a set of PI goods. Give it a slower cycle time/a relatively small cargo/a consumption penalty or something to make it less good than the planets.
If something like this is introduced, I can run PI as a single player on a planet with no CO or side-step importing and exporting taxes by launching lower level goods. Yes, bigger groups will have a better chance of taking over and holding a CO, but not at the expense of me being able to run PI. |
|

Michael Turate
The Scope Gallente Federation
61
|
Posted - 2013.10.01 17:49:00 -
[111] - Quote
Superb changes, you little anti-social guys need to pick a side and then buy a microphone. Remember that CCP makes the sandbox and the dimensions and rules of the sandbox are down to their designs. There has been YEARS of notice that high sec changes were coming and that the sandbox would be adjusted to make co-operative play work better than lone wolfing. Eve played as a socially co-operative experience was always the stated aim of the developers, the game is much better played that way in any case. This is the future and there's no going back now, more to follow I'm sure, explosions incoming. |

Callic Veratar
457
|
Posted - 2013.10.01 17:51:00 -
[112] - Quote
I noticed an inconsistency with POCOs. In nullsec, you must have sov to anchor a POCO. In lowsec, nobody cares. In highsec, you don't need standing with the faction to anchor.
Lowsec doesn't matter either way since no mechanic exists there, but anchor rights should be consistent in highsec and nullsec. Either require sov/faction in both or in neither. If I need faction to anchor a POS, why don't I need it to anchor a POCO? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
225
|
Posted - 2013.10.01 17:54:00 -
[113] - Quote
Aliath Sunstrike wrote:CCP Paradox wrote:Philpip wrote:Can I get clarification on the anchoring please (and sorry if this has already been asked).
Do you have to have local faction standing to anchor like you would a pos?
No, no restrictions like that. Now see ---THAT IS A GOOD IDEA. WHY THE HECK DOESN'T A CORP NEED STANDING TO ANCHOR A POCO LIKE A POS??! That would fit with all the past lore in game and only make sense and REWARD players for grinding standing. REWARD industrialists for their hard work. Small indy corps would have purpose. But we can't have that can we (null alliances)....err CCP.
fyi
this will not save you
we have high standings alts just like you
anchor with alt -> transfer to goonwaffe |

Varius Xeral
Galactic Trade Syndicate
1270
|
Posted - 2013.10.01 17:55:00 -
[114] - Quote
Oh god, CCP rooting out the massively online singleplayers is chubtastic.
Like vermin shrieking in uncomprehending fear as you shine a light on their putrid hovels made of excrement and waste.
Too bad this happens so infrequently. Official Representative of The Nullsec Zealot Cabal |

Elana Maggal
Perkone Caldari State
9
|
Posted - 2013.10.01 17:56:00 -
[115] - Quote
Andski wrote:maybe you can compete with the big alliances by starting a big alliance of your own
Maybe I want to play in a sand box that I can do my own thing without goons dictating what I can and can't do and monopolizing key game play elements.
|

Andski
GoonWaffe Goonswarm Federation
9191
|
Posted - 2013.10.01 17:57:00 -
[116] - Quote
Aliath Sunstrike wrote:Now see ---THAT IS A GOOD IDEA.
WHY THE HECK DOESN'T A CORP NEED STANDING TO ANCHOR A POCO LIKE A POS??!
That would fit with all the past lore in game and only make sense and REWARD players for grinding standing. REWARD industrialists for their hard work. Small indy corps would have purpose.
But we can't have that can we (null alliances)....err CCP.
wealthy nullseccers can't afford to buy characters off the market with high faction standings, apparently Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
225
|
Posted - 2013.10.01 17:57:00 -
[117] - Quote
oh and we didn't grind the standings ourselves
we used our nullsec fight money to purchase relevant standings dudes from the character bazaar instead of spending man-months running mission after mission
so yeah nice try buckaroo but we got this angle covered so well you can't even see it from under our notable collective masses |

Andski
GoonWaffe Goonswarm Federation
9191
|
Posted - 2013.10.01 17:58:00 -
[118] - Quote
Elana Maggal wrote:Andski wrote:maybe you can compete with the big alliances by starting a big alliance of your own Maybe I want to play in a sand box that I can do my own thing without goons dictating what I can and can't do and monopolizing key game play elements.
oh you must be confused, a sandbox means that powerful groups can have influence because it's exactly that: a sandbox, and not an instanced game
perhaps there are instanced games more suited to your needs Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Elana Maggal
Perkone Caldari State
9
|
Posted - 2013.10.01 17:58:00 -
[119] - Quote
Varius Xeral wrote:Oh god, CCP rooting out the massively online singleplayers is chubtastic.
Like vermin shrieking in uncomprehending fear as you shine a light on their putrid hovels made of excrement and waste.
Too bad this happens so infrequently.
Oh yes - god forbid sand box play include single players! Can't have that! (Besides, who needs single players when it comes to increasing your subscriptions? Who plays MMO's in solo mode? INCONCEIVABLE!) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
225
|
Posted - 2013.10.01 17:58:00 -
[120] - Quote
back to the drawing board for you guys I suppose |
|

Vincent Athena
V.I.C.E. Aegis Solaris
2197
|
Posted - 2013.10.01 17:58:00 -
[121] - Quote
W0wbagger wrote:Hi - please don't make the wardec restriction apply to low and nullsec - we frequently buy pocos and not being able to because the corp is at war is just a needless nerf for us - there is no reason for this restriction to exist in low/null and just screws over Pocos in this area
As a potentially more important issue- in the current situation - what is to stop me a neutral, flying up to a poco being bashed in highsec in a hauler/orca whatever with his own poco in the hold - locking it up, waiting for it to die and then deploying his own? - basically means its fastest finger first which is a bit unfair on the guys who have paid to do the wardeccing. This is of course also the case in low/null with the difference that you can just blow up said hauler meaning the mechanic was never too much of an issue. Note you can deploy a POCO anywhere near the planet. It does not have to be where the last one was. That makes sniping the planet even easier. http://vincentoneve.wordpress.com/ |

Rivr Luzade
Coreli Corporation Ineluctable.
22
|
Posted - 2013.10.01 18:00:00 -
[122] - Quote
pmchem wrote:The doom-and-gloom posts in this thread miss two broader points:
1. CCP has stated repeatedly in dev blogs and fanfest talks that they want to increase "player interactions". Removing a NPC-seeded part of the game and replacing it with a player construction is one step along that path. This is a MMO and it benefits from social interactions. Why do you think that stargate picture is being shown again and again?
2. PI will continue to thrive, but in a different manner. If the easy, convenient COs people had been using come under new ownership or are destroyed, what happens? The player can (a) continue attempting to use that planet, (b) move to a less fought over area, or (c) exit the market. If (a) then no big deal, maybe a price increase passed to consumer. If (b) then GOOD, we have lots of systems in Eve which need more traffic. If (c) then no big deal, some other player will see the decrease in supply lead to a price increase, and enter the market himself.
Flaw in #1: In general I agree with the notion to give players more and more control, but not at the cost of unecessarily losing areas to test out features of the game or do your business independently from other players' will. Highsec is that and should remain that. Giving people control over what belongs to NPC and should stay with NPC in order to provide people with an independent area to explore the game and its contents. Pitting in new people right away in entities and environments like CFC just makes them bad players.
Flaw in your point #2: There are no alternatives to Plasmas if you are tight on planets. Blueing up all the game just to be able to PI cannot be a solution, can it? (Obviously it can because CCP does exactly that). I also disagree on the more-traffic-idea. Null should not become as busy as highsec. There need to be and have to be a lot of deserted and dead areas piling up with treasures. |

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
4
|
Posted - 2013.10.01 18:01:00 -
[123] - Quote
Aryth wrote:Nullsec gets handed siphons to steal moongoo and nullsec says nothing as that is funny what will promote some fun at the expense of our income.
Highsec gets handed POCOS and flips out because they want to play farmville in peace without those nasty big alliances clubbing them over the head.
The rabbit hole is much deeper than people seem to realize in this thread. We have three plans. Only one of which anyone is focusing on at this point. You should be worried far more about your fellow highsecer than us. While we are interested, this is fairly small income to us outside certain select cases. Worry more about your neighbors.
The problem is (as always and in US history) is that the rich get richer and the poor get poorer and we all suffer from the short-sighted greed that is your master plan or that plan of anyone being so space-rich they run out of ideas except to terrorize other people.
The answer lies in economics and math just as it always has.
Anarchy isn't the way and Socialism (space carebears isn't either). Go ask Dr. E what he thinks of Nash and game theory.
Einstein said it as well. Paraphrasing, "You do what is best for yourself AND the group and you get the optimal outcome. If we really are playing internet spaceships second life here, then that is THE DEFINITIVE ANSWER HERE. Any new CCP "feature" to come out should meet both these criterium.
|

Elana Maggal
Perkone Caldari State
9
|
Posted - 2013.10.01 18:01:00 -
[124] - Quote
Andski wrote:Elana Maggal wrote:Andski wrote:maybe you can compete with the big alliances by starting a big alliance of your own Maybe I want to play in a sand box that I can do my own thing without goons dictating what I can and can't do and monopolizing key game play elements. oh you must be confused, a sandbox means that powerful groups can have influence because it's exactly that: a sandbox, and not an instanced game perhaps there are instanced games more suited to your needs
Influence - monopolize no.
|

Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
68
|
Posted - 2013.10.01 18:02:00 -
[125] - Quote
Callic Veratar wrote:I noticed an inconsistency with POCOs. In nullsec, you must have sov to anchor a POCO. In lowsec, nobody cares. In highsec, you don't need standing with the faction to anchor.
Lowsec doesn't matter either way since no mechanic exists there, but anchor rights should be consistent in highsec and nullsec. Either require sov/faction in both or in neither. If I need faction to anchor a POS, why don't I need it to anchor a POCO?
This is actually a valid question, one would imagine that if just setting up a POS in empire space needs them to like you enough to lt you set one up to begin with. Then why the empires are a ok with people setting up customs offices that allow capsuleers to tear apart the very planets of that faction, without any standings checks?
"oh you are 0.01 away from being shot on sight by our military, sure go right ahead and do what you want with our planets full of innocent citizens, but dont you dare to set up a lab or two around one of our barren moons before you have worked your ass off to make up for all the damages you have caused and earned our trust"
Another question, how will the anchoring work in 0.8-1.0 sec? afterall POS stuctures cant be anchored in those sec. but POS would be ok?
|

Andski
GoonWaffe Goonswarm Federation
9191
|
Posted - 2013.10.01 18:02:00 -
[126] - Quote
Elana Maggal wrote:Influence - monopolize no.
who says we're aiming to monopolize anything Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Elana Maggal
Perkone Caldari State
9
|
Posted - 2013.10.01 18:04:00 -
[127] - Quote
Michael Turate wrote:Superb changes, you little anti-social guys need to pick a side and then buy a microphone. Remember that CCP makes the sandbox and the dimensions and rules of the sandbox are down to their designs. There has been YEARS of notice that high sec changes were coming and that the sandbox would be adjusted to make co-operative play work better than lone wolfing. Eve played as a socially co-operative experience was always the stated aim of the developers, the game is much better played that way in any case. This is the future and there's no going back now, more to follow I'm sure, explosions incoming.
So any computer player who plays single is now an "anti-social guy".
WTF?
|

Varius Xeral
Galactic Trade Syndicate
1270
|
Posted - 2013.10.01 18:04:00 -
[128] - Quote
Aliath Sunstrike wrote:
The problem is (as always and in US history) is that the rich get richer and the poor get poorer and we all suffer from the short-sighted greed that is your master plan or that plan of anyone being so space-rich they run out of ideas except to terrorize other people.
The answer lies in economics and math just as it always has.
Anarchy isn't the way and Socialism (space carebears isn't either). Go ask Dr. E what he thinks of Nash and game theory.
Einstein said it as well. Paraphrasing, "You do what is best for yourself AND the group and you get the optimal outcome. If we really are playing internet spaceships second life here, then that is THE DEFINITIVE ANSWER HERE. Any new CCP "feature" to come out should meet both these criterium.
Quoting for the ages. I have never seen so much ill-conceived pseudo-intellectual prattle mish-mashed into one post before.
This **** needs to be on t-shirts.
Also, this poco change completely makes up for the tos and blink stuff. Thoroughly enjoying Eve Online: Forums today.
Official Representative of The Nullsec Zealot Cabal |

Vincent Athena
V.I.C.E. Aegis Solaris
2197
|
Posted - 2013.10.01 18:06:00 -
[129] - Quote
Don't we already have a skill for tax reduction? Accounting? Why not just use that? http://vincentoneve.wordpress.com/ |

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
6
|
Posted - 2013.10.01 18:07:00 -
[130] - Quote
Michael Turate wrote:Superb changes, you little anti-social guys need to pick a side and then buy a microphone. Remember that CCP makes the sandbox and the dimensions and rules of the sandbox are down to their designs. There has been YEARS of notice that high sec changes were coming and that the sandbox would be adjusted to make co-operative play work better than lone wolfing. Eve played as a socially co-operative experience was always the stated aim of the developers, the game is much better played that way in any case. This is the future and there's no going back now, more to follow I'm sure, explosions incoming.
OBVIOUS CCP ALT
Go do what you are paid to do and work on fixing the game we all pay for instead of trolling.
P.S. Why change Hisec? Isn't hisec for learning the game. Then we all "graduate" to 0.0 as was told to us years ago. ::rolls eyes:: |
|
|

Chribba
Otherworld Enterprises Otherworld Empire
9613
|
Posted - 2013.10.01 18:08:00 -
[131] - Quote
Nom nom nom!
|
|

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
6
|
Posted - 2013.10.01 18:09:00 -
[132] - Quote
Promiscuous Female wrote:Aliath Sunstrike wrote:CCP Paradox wrote:Philpip wrote:Can I get clarification on the anchoring please (and sorry if this has already been asked).
Do you have to have local faction standing to anchor like you would a pos?
No, no restrictions like that. Now see ---THAT IS A GOOD IDEA. WHY THE HECK DOESN'T A CORP NEED STANDING TO ANCHOR A POCO LIKE A POS??! That would fit with all the past lore in game and only make sense and REWARD players for grinding standing. REWARD industrialists for their hard work. Small indy corps would have purpose. But we can't have that can we (null alliances)....err CCP. fyi this will not save you we have high standings alts just like you anchor with alt -> transfer to goonwaffe
Ahh good point. But it does make it a bit harder.
Also - as I mentioned in another post but will restate here, I don't care about hisec POCO's personally, I just want to see EVE balanced for all instead of dying a slow death to one. |

Josef Djugashvilis
Acme Mining Corporation
1363
|
Posted - 2013.10.01 18:10:00 -
[133] - Quote
Michael Turate wrote:Superb changes, you little anti-social guys need to pick a side and then buy a microphone. Remember that CCP makes the sandbox and the dimensions and rules of the sandbox are down to their designs. There has been YEARS of notice that high sec changes were coming and that the sandbox would be adjusted to make co-operative play work better than lone wolfing. Eve played as a socially co-operative experience was always the stated aim of the developers, the game is much better played that way in any case. This is the future and there's no going back now, more to follow I'm sure, explosions incoming.
If I may paraphrase you:
Sandbox, join a gang or quit. This is not a signature. |

Aryth
GoonWaffe Goonswarm Federation
1224
|
Posted - 2013.10.01 18:11:00 -
[134] - Quote
Aliath Sunstrike wrote:Aryth wrote:Nullsec gets handed siphons to steal moongoo and nullsec says nothing as that is funny what will promote some fun at the expense of our income.
Highsec gets handed POCOS and flips out because they want to play farmville in peace without those nasty big alliances clubbing them over the head.
The rabbit hole is much deeper than people seem to realize in this thread. We have three plans. Only one of which anyone is focusing on at this point. You should be worried far more about your fellow highsecer than us. While we are interested, this is fairly small income to us outside certain select cases. Worry more about your neighbors. The problem is (as always and in US history) is that the rich get richer and the poor get poorer and we all suffer from the short-sighted greed that is your master plan or that plan of anyone being so space-rich they run out of ideas except to terrorize other people. The answer lies in economics and math just as it always has. Anarchy isn't the way and Socialism (space carebears isn't either). Go ask Dr. E what he thinks of Nash and game theory. Einstein said it as well. Paraphrasing, "You do what is best for yourself AND the group and you get the optimal outcome. If we really are playing internet spaceships second life here, then that is THE DEFINITIVE ANSWER HERE. Any new CCP "feature" to come out should meet both these criterium.
I don't disagree with most of what you said really. I spend a great deal of my "EVE" time inventing ways to make our collective richer, more secure, more powerful, or have more fun. So we do indeed pursue the optimal outcome for our group. Yes, if you are outside the group you will not benefit from those actions but all richness and content must come at the expense of something or someone. That is the nature of sandboxes and to some extent all MMO's.
The major thing to remember is none of our plans are short sighted in the least. We just don't do that because it isn't efficient when trying to coordinate even our own alliance, much less CFC.
Our plans are generally multi-year plans. Or research for plans. People need to take the time to really think about these changes with a long view. The kneejerk reactions happening in this thread are what is short sighted. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
6
|
Posted - 2013.10.01 18:12:00 -
[135] - Quote
Varius Xeral wrote:Aliath Sunstrike wrote:
The problem is (as always and in US history) is that the rich get richer and the poor get poorer and we all suffer from the short-sighted greed that is your master plan or that plan of anyone being so space-rich they run out of ideas except to terrorize other people.
The answer lies in economics and math just as it always has.
Anarchy isn't the way and Socialism (space carebears isn't either). Go ask Dr. E what he thinks of Nash and game theory.
Einstein said it as well. Paraphrasing, "You do what is best for yourself AND the group and you get the optimal outcome. If we really are playing internet spaceships second life here, then that is THE DEFINITIVE ANSWER HERE. Any new CCP "feature" to come out should meet both these criterium.
Quoting for the ages. I have never seen so much ill-conceived pseudo-intellectual prattle mish-mashed into one post before. This **** needs to be on t-shirts. Also, this poco change completely makes up for the tos and blink stuff. Thoroughly enjoying Eve Online: Forums today.
WOW! You actually succeeded in bashing your own post! Great intelectual comeback bra....you mad? |

Evil Incarn8
Evil's League of Evil
53
|
Posted - 2013.10.01 18:12:00 -
[136] - Quote
Daenna Chrysi wrote:Callic Veratar wrote:I noticed an inconsistency with POCOs. In nullsec, you must have sov to anchor a POCO. In lowsec, nobody cares. In highsec, you don't need standing with the faction to anchor.
Lowsec doesn't matter either way since no mechanic exists there, but anchor rights should be consistent in highsec and nullsec. Either require sov/faction in both or in neither. If I need faction to anchor a POS, why don't I need it to anchor a POCO? This is actually a valid question, one would imagine that if just setting up a POS in empire space needs them to like you enough to lt you set one up to begin with.
I am going to agree with this point as well, Why do I require high faction standings to put up a POS, (or not able to at all in the highest of security systems) but I can anchor a POCO anywhere I like regardless of my standings with the owners of the system?
I think Corperate standings tot eh sysytem owners should be added to this feature, perhaps not quite as steep as those required for a POS, but certainly no trifling amount. Effort results in reward. |

Weaselior
GoonWaffe Goonswarm Federation
5105
|
Posted - 2013.10.01 18:16:00 -
[137] - Quote
Aliath Sunstrike wrote: The problem is (as always and in US history) is that the rich get richer and the poor get poorer and we all suffer from the short-sighted greed that is your master plan or that plan of anyone being so space-rich they run out of ideas except to terrorize other people.
i didn't start out able to buy and sell you hundreds of times i worked my way to the top |

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
7
|
Posted - 2013.10.01 18:17:00 -
[138] - Quote
Aryth wrote:Aliath Sunstrike wrote:Aryth wrote:Nullsec gets handed siphons to steal moongoo and nullsec says nothing as that is funny what will promote some fun at the expense of our income.
Highsec gets handed POCOS and flips out because they want to play farmville in peace without those nasty big alliances clubbing them over the head.
The rabbit hole is much deeper than people seem to realize in this thread. We have three plans. Only one of which anyone is focusing on at this point. You should be worried far more about your fellow highsecer than us. While we are interested, this is fairly small income to us outside certain select cases. Worry more about your neighbors. The problem is (as always and in US history) is that the rich get richer and the poor get poorer and we all suffer from the short-sighted greed that is your master plan or that plan of anyone being so space-rich they run out of ideas except to terrorize other people. The answer lies in economics and math just as it always has. Anarchy isn't the way and Socialism (space carebears isn't either). Go ask Dr. E what he thinks of Nash and game theory. Einstein said it as well. Paraphrasing, "You do what is best for yourself AND the group and you get the optimal outcome. If we really are playing internet spaceships second life here, then that is THE DEFINITIVE ANSWER HERE. Any new CCP "feature" to come out should meet both these criterium. I don't disagree with most of what you said really. I spend a great deal of my "EVE" time inventing ways to make our collective richer, more secure, more powerful, or have more fun. So we do indeed pursue the optimal outcome for our group. Yes, if you are outside the group you will not benefit from those actions but all richness and content must come at the expense of something or someone. That is the nature of sandboxes and to some extent all MMO's. The major thing to remember is none of our plans are short sighted in the least. We just don't do that because it isn't efficient when trying to coordinate even our own alliance, much less CFC. Our plans are generally multi-year plans. Or research for plans. People need to take the time to really think about these changes with a long view. The kneejerk reactions happening in this thread are what is short sighted.
Thanks for the reply and compliment. Back at ya - you guys are great at planning. I was just sticking to the here and now. Long term, honestly, I will just stop playing if it becomes so unbalanced. All politics is local is the old saying, this is sorta the same thing. The battle is the small here and now.
Again, I like the long term plans too, just saying, keep this in mind as you will eventually run out of poor in game. Like W. Buffett said recently, "The rich can't get richer until the poor do." I am not saying Goons are out for monopoly, just warning against it for your own space-fun benefit. |

Kinis Deren
The Nyan Cat Pirates Disband.
189
|
Posted - 2013.10.01 18:17:00 -
[139] - Quote
Quickly scanned through thread and didn't see this being asked:
Has any provision been made for new player PI access as part of the NPE? |

Josef Djugashvilis
Acme Mining Corporation
1364
|
Posted - 2013.10.01 18:19:00 -
[140] - Quote
Weaselior wrote:Aliath Sunstrike wrote: The problem is (as always and in US history) is that the rich get richer and the poor get poorer and we all suffer from the short-sighted greed that is your master plan or that plan of anyone being so space-rich they run out of ideas except to terrorize other people.
i didn't start out able to buy and sell you hundreds of times i worked my way to the top
Or perhaps you just climbed to the top of your ego.  This is not a signature. |
|

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
7
|
Posted - 2013.10.01 18:19:00 -
[141] - Quote
Weaselior wrote:Aliath Sunstrike wrote: The problem is (as always and in US history) is that the rich get richer and the poor get poorer and we all suffer from the short-sighted greed that is your master plan or that plan of anyone being so space-rich they run out of ideas except to terrorize other people.
i didn't start out able to buy and sell you hundreds of times i worked my way to the top
Yes you probably did....IN A BALANCED SYSTEM which you took for granted and are now apparently set upon destroying. That is the presumption I am trying to get across - a la theory crafting. Just keep that in mind.
Not bashing the hi-sec POCO idea, just trying to advance the conversation with this axiom in the minds of the readers and controllers (CCP and the goons :)
Also - with that - I am out of this thread. Too much real life time wasted. EVE is great and all but this game turns to work really quick sometimes. Today - case in point.
You are all welcome for the education I provided you free of charge.
 |

Rivr Luzade
Coreli Corporation Ineluctable.
22
|
Posted - 2013.10.01 18:20:00 -
[142] - Quote
Michael Turate wrote:Superb changes, you little anti-social guys need to pick a side and then buy a microphone. Remember that CCP makes the sandbox and the dimensions and rules of the sandbox are down to their designs. There has been YEARS of notice that high sec changes were coming and that the sandbox would be adjusted to make co-operative play work better than lone wolfing. Eve played as a socially co-operative experience was always the stated aim of the developers, the game is much better played that way in any case. This is the future and there's no going back now, more to follow I'm sure, explosions incoming.
You obviously don't understand the point of a Sandbox. EVE is not about "socially co-operative experience", it is about "socially co-operative experience" AND "lone wolfing", it is about choice; and with this, CCP takes away a lot of choice in order for some entities to impose their values and ideas on others. |

Mike Whiite
Cupid Stunts. The Wolfpack Nexus
223
|
Posted - 2013.10.01 18:23:00 -
[143] - Quote
I don't think denying acces in HI Sec should be an option.
Hi sec should be a place where new players can try out stuff like PI, having acces denied isn't realy good PR.
I'm not sure about the other changes:
one part says yeah go for it an other part is abit weary about the big alliances taking over and destroying part of the gameplay.
I'm not sure which of these to sides have won in my head.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
2655
|
Posted - 2013.10.01 18:24:00 -
[144] - Quote
A few things:
If you rep a POCO you aren't associated with (i.e. aren't part of the owning corp/alliance, nor an allie, nor at war), do you get a suspect flag?
And for others worried about GSF: Generally speaking, entire coallitions will not be able to partake in a "Highsec Poco" operations, since all member alliances won't declare war. This could create interesting "suspect timer" situations.
Also, competing for highsec resources is an Excellent addition to the game!!! |

Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
3
|
Posted - 2013.10.01 18:26:00 -
[145] - Quote
I'm so glad to hear that there will still be some NPC tax on PI goods! It's a rather clever compromise that will allow a player group to takeover a POCO and attract some traffic if they keep the overall tax rate modest. Anything over the top would be financially absurd, especially considering the vast number of planets available. By keeping at least 5% NPC tax, with best skills, Null, WH and Lowsec entities will have a much lower financial incentive to try and abuse holding these POCO's for their own use. There are significant costs involved with PI outside of Hisec, so it makes sense to ensure there is some ceiling in place to keep Hisec production from overtaking all PI production overall.
I am pretty concerned about the idea of attaching POCO conflicts to wardecs. The speculation that wardec costs will act as a shield for larger entities to bully POCO holdings with impunity is no idle speculation. The wardec mechanics themselves have quite a few critics, and throwing POCO mechanics into the mess will isolate and/or inflame a fair number of folks. |

Andski
GoonWaffe Goonswarm Federation
9191
|
Posted - 2013.10.01 18:33:00 -
[146] - Quote
Gizznitt Malikite wrote:And for others worried about GSF: Generally speaking, entire coallitions will not be able to partake in a "Highsec Poco" operations, since all member alliances won't declare war. This could create interesting "suspect timer" situations.
Also, competing for highsec resources is an Excellent addition to the game!!!
somebody gets why we literally have no ability to monopolize hisec pocos Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

None ofthe Above
682
|
Posted - 2013.10.01 18:34:00 -
[147] - Quote
Andski wrote:Elana Maggal wrote:Influence - monopolize no. who says we're aiming to monopolize anything
Any chance to take advantage, you guys will take. That's the goon way, no?
Not tinfoiling here. Just looking at the track record. Even when you are out to improve the game, you do it by showing how bad something can be exploited. I don't even resent you for it. It's just is what it is.
I grant you that taking over last Poco is probably more effort :effort: than the CFC would care to put into this. The only end-game content in EVE Online is the crap that makes you rage quit. |

Elana Maggal
Perkone Caldari State
12
|
Posted - 2013.10.01 18:35:00 -
[148] - Quote
Putting aside the trash talking (which was amusing) let me repeat something I said in an earlier post:
The flaw in the current plans is the ability for Big Alliances and Power players to MONOPOLIZE a single planet's custom office.
You need to have some economic competition - you know, a free market.
Which means you either need to have several OFFICES at a single custom's space that an Eve player can select what rate he wants to do his transaction with OR you can have several custom offices at a single planet - each controlled separately.
The Big Alliances will probably still take over the key planets in hi-sec, (Plasma planets for example) - but if a hi-sec player has a choice of which custom's tariff he has to pay - the Big Alliances will have to compete economically for the best rates.
|

Elana Maggal
Perkone Caldari State
12
|
Posted - 2013.10.01 18:36:00 -
[149] - Quote
Andski wrote:Gizznitt Malikite wrote:And for others worried about GSF: Generally speaking, entire coallitions will not be able to partake in a "Highsec Poco" operations, since all member alliances won't declare war. This could create interesting "suspect timer" situations.
Also, competing for highsec resources is an Excellent addition to the game!!! somebody gets why we literally have no ability to monopolize hisec pocos
Except there is no competition - there is only ONE customs office at each planet. THAT IS A MONOPOLY on resource access (an absolute monopoly on imports.)
If there were several custom offices at each planet - or one structure with several offices that players could select from, there then might be some healthy economic competition. |

None ofthe Above
682
|
Posted - 2013.10.01 18:37:00 -
[150] - Quote
Kinis Deren wrote:Quickly scanned through thread and didn't see this being asked:
Has any provision been made for new player PI access as part of the NPE?
Nope The only end-game content in EVE Online is the crap that makes you rage quit. |
|

Andski
GoonWaffe Goonswarm Federation
9191
|
Posted - 2013.10.01 18:38:00 -
[151] - Quote
if you don't like the guys running the poco on a planet, you can kill the poco or set up on another planet Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Elana Maggal
Perkone Caldari State
12
|
Posted - 2013.10.01 18:41:00 -
[152] - Quote
Andski wrote:if you don't like the guys running the poco on a planet, you can kill the poco or set up on another planet
BS Not so easy.
But then again PI is crap anyway. And these new proposed rules just make it even more dense crap. |

None ofthe Above
682
|
Posted - 2013.10.01 18:42:00 -
[153] - Quote
Also while you at this, it might be smart to work on PI itself.
Just a simple things even like an "Apply" button on that "You have unapplied changes. Discard/Cancel" dialog.
Otherwise, set up simplification and in game help come to mind.
Traditional thing CCP has done to attract attention to something they want people doing and being a conflict driver is to throw mad ISK at it. One wonders if that will happen here at the eleventh hour. (Cf. Incursions, FW, Anomalies at various times) The only end-game content in EVE Online is the crap that makes you rage quit. |

Meizu Kho
Kho Incorporated
71
|
Posted - 2013.10.01 18:43:00 -
[154] - Quote
Elana Maggal wrote:Andski wrote:Gizznitt Malikite wrote:And for others worried about GSF: Generally speaking, entire coallitions will not be able to partake in a "Highsec Poco" operations, since all member alliances won't declare war. This could create interesting "suspect timer" situations.
Also, competing for highsec resources is an Excellent addition to the game!!! somebody gets why we literally have no ability to monopolize hisec pocos Except there is no competition - there is only ONE customs office at each planet. THAT IS A MONOPOLY on resource access (an absolute monopoly on imports.) If there were several custom offices at each planet - or one structure with several offices that players could select from, there then might be some healthy economic competition.
there are other planets out there and in eve destroying the POCO and setting up your own is the economic competition. Your problem is not a problem and your solution is not a solution cause when a corp would set up both POCO's on a planet you'd ask for a third and then a fourth etc all in the name of competition while it's just laziness. |

Mangala Solaris
Red Federation RvB - RED Federation
633
|
Posted - 2013.10.01 18:46:00 -
[155] - Quote
Elana Maggal wrote:Andski wrote:if you don't like the guys running the poco on a planet, you can kill the poco or set up on another planet BS Not so easy.
You want a POCO gone, RvB would do it, assuming it wasnt one of ours. We'll happily undertake the content you do not want too, it'll just cost is all. Mangala Undocked |

Maynard GKrebs
Old School Hipsters
0
|
Posted - 2013.10.01 18:47:00 -
[156] - Quote
If CCP needs the ISK sink from PI to keep inflation in check, they should leave things as they are. All of hi-sec is a level playing field with the risks/rewards between hi-, low- and null-sec determining who mines where. Allowing player entities to add a layer of taxation over the NPC tax will only discourage hi-sec PI.
If CCP doesn't need the ISK sink, they should allow the POCO owners all the tax at whatever rate they want. A lower-than-NPC tax rate would incentivise PI at a planet.
IMO adding yet another skill to lower NPC taxes is a Bad Idea - the original idea behind PI was to give new players a low-effort source of recurring income. As it stands now, getting the most from PI already requires a full month's skill training. Adding to that training burden only takes us farther from PI's original purpose. |

Elana Maggal
Perkone Caldari State
12
|
Posted - 2013.10.01 18:49:00 -
[157] - Quote
Meizu Kho wrote:[quote=Elana Maggal][quote=Andski][quote=Gizznitt Malikite] there are other planets out there and in eve destroying the POCO and setting up your own is the economic competition. Your problem is not a problem and your solution is not a solution cause when a corp would set up both POCO's on a planet you'd ask for a third and then a fourth etc all in the name of competition while it's just laziness.
Economic competition. Not military competition.
There is no competition militarily between hi-sec players and a big alliance. If you think there is you're deluding yourself.
Healthy economic competition means resources that can't be monopolized. Here clearly you have resources that will be monopolized by those who have more military power aka the Big Alliance players.
If will really **** up the PI economy good.
It's hard to believe CCP supports this crap. And wants to call it a sand box for everyone. Sand box my ass CCP. |

Adunh Slavy
1265
|
Posted - 2013.10.01 18:56:00 -
[158] - Quote
Disappointed that the NPC taxes are still in place. Hopefully someday this "half way" step will be eliminated. We want the sticky fingers of NPC government and regulations out of our sandbox. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Gizznitt Malikite
Agony Unleashed Agony Empire
2656
|
Posted - 2013.10.01 18:58:00 -
[159] - Quote
Elana Maggal wrote:Andski wrote:Gizznitt Malikite wrote:And for others worried about GSF: Generally speaking, entire coallitions will not be able to partake in a "Highsec Poco" operations, since all member alliances won't declare war. This could create interesting "suspect timer" situations.
Also, competing for highsec resources is an Excellent addition to the game!!! somebody gets why we literally have no ability to monopolize hisec pocos Except there is no competition - there is only ONE customs office at each planet. THAT IS A MONOPOLY on resource access (an absolute monopoly on imports.) If there were several custom offices at each planet - or one structure with several offices that players could select from, there then might be some healthy economic competition. ... Might be.
I suppose you could say there is no competition for moongoo either, since you can only put one POS at a moon? On a very, very local scale you are correct, but not in the larger scheme of things.
There are 1090 High sec systems and 817 Low sec represented in the "Empire Regions" chart on dotlan: Regional Planet Distribution Charts
If we assume 50% of the empire planets are in highsec, then in any empire region you will have 100's of planets you can use in any region. FYI, from the chart, there are 16285 planets in empire space, and we can safely estimate 8000 of those are in highsec. At 100m per poco, it would take 800 billion isk to claim them all, and it would be a logistical nightmare protect them.
The main question is, who will pay 500 million ISK to attack the GSF POCOs? Truth be told, many groups will gladly pay that for the large number of targets they get presented with. Add to that the desire to get in "fleet fights" with GSF in a "you can't hotdrop here" situation, and it is quite possible GSF will simply make themselves big targets by zealously claiming highsec POCOs.
|

None ofthe Above
683
|
Posted - 2013.10.01 18:58:00 -
[160] - Quote
Wild idea here
It would be interesting to see some other mechanism for taking over POCOs than just blowing them up.
While it's very EVE, it doesn't make much sense in high sec. Interbus takes control from CONCORD and then both entities just let people blow them up with impunity? Messes with my immersion and suspension of disbelief.
Hacking? That's been proposed many times before for abandoned installations. Would make sense if you could steal the POCO that way, but not leave it there as stolen property obviously functioning in High Sec.
In this case a free market solution could also be interesting, the other tenet of EVE beside destruction:
AUCTIONS
Add the ability to go to an Interbus CO and start an auction. Offer ISK, and the highest bidder's corp (no NPCs corps allowed I suppose) within the next say...week gets the unit. Could even advertize in space like the reinforced installations do.
Might be interesting to also allow POCOs to put themselves up for auction. That would make for a truly enriching mechanic in the long run. I wouldn't mind doing that for PI Installations either.
High Sec POCOs of course could still be destroyed under wardec.
The only end-game content in EVE Online is the crap that makes you rage quit. |
|

Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
69
|
Posted - 2013.10.01 19:08:00 -
[161] - Quote
Elana Maggal wrote:Meizu Kho wrote:[quote=Elana Maggal][quote=Andski][quote=Gizznitt Malikite] there are other planets out there and in eve destroying the POCO and setting up your own is the economic competition. Your problem is not a problem and your solution is not a solution cause when a corp would set up both POCO's on a planet you'd ask for a third and then a fourth etc all in the name of competition while it's just laziness. Economic competition. Not military competition. There is no competition militarily between hi-sec players and a big alliance. If you think there is you're deluding yourself. Healthy economic competition means resources that can't be monopolized. Here clearly you have resources that will be monopolized by those who have more military power aka the Big Alliance players. If will really **** up the PI economy good. It's hard to believe CCP supports this crap. And wants to call it a sand box for everyone. Sand box my ass CCP.
Having a standings demand for this would even things out to some degree, as it would reduce the number of people to who it would be worth while to kill pocos. Sure still big alliances could screw over the small guy, this being a sandbox always would leave loophole for that, but having a standings demand would reward hard work, with the chance of gaining profits from pocos.
I like to think that the sandbox should not be about being able to do everything in one go, it can make the game more interesting if you have to earn the right to do some things. Just like you have to be able to hold sov to build a super capital, similarly you should earn the right to hold pocos in highsec through earning the trust of the faction you have been working for.
Just like we have to decide the skills we want from the 28years worth of training, similarly some things should open further progress in game, through earning with hard work. I dont mean wow like grind for higher and higher lvls, just that there would be some things that are extra hard to get into. |

Vincent Athena
V.I.C.E. Aegis Solaris
2199
|
Posted - 2013.10.01 19:08:00 -
[162] - Quote
Mike Whiite wrote:I don't think denying acces in HI Sec should be an option.
Hi sec should be a place where new players can try out stuff like PI, having acces denied isn't realy good PR.
I'm not sure about the other changes:
one part says yeah go for it an other part is abit weary about the big alliances taking over and destroying part of the gameplay.
I'm not sure which of these to sides have won in my head.
Which brings a question to mind.
CCP: Players cannot mess with rookies in the rookie systems. Does that mean owners of POCOs in rookie systems cannot set the access to the POCO to something that denies access to rookies? Or set the tax so high they basically make no ISK while trying PI? http://vincentoneve.wordpress.com/ |

Gizznitt Malikite
Agony Unleashed Agony Empire
2656
|
Posted - 2013.10.01 19:09:00 -
[163] - Quote
CCP Paradox wrote:Panhead4411 wrote:So does this mean that in order to take down any current HS POCO's, we'll be tanking our standing with Interbus? No standing/security or suspect flag hit will happen.
For Player Owned Customs Offices:
If you rep a POCO you aren't associated with (i.e. aren't part of the owning corp/alliance, nor an allie, nor at war), do you get a suspect flag?
If the answer isn't YES, we have a problem! Because I can then bring in a fleet of scythes from a friendly alliance and rep a poco under complete safety.
|

Aryth
GoonWaffe Goonswarm Federation
1229
|
Posted - 2013.10.01 19:18:00 -
[164] - Quote
Around 10,400 planets but yes, a huge undertaking to just POCO them once. People can believe me or not. We do not intend to try to monopolize all the highsec pocos. Large effects on the system do not require that. No one should be worried about monopolies outside of certain specific criteria. Griefing, oh yes. Monopolies not so much. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

None ofthe Above
688
|
Posted - 2013.10.01 19:20:00 -
[165] - Quote
CCP Paradox wrote:Panhead4411 wrote:So does this mean that in order to take down any current HS POCO's, we'll be tanking our standing with Interbus? No standing/security or suspect flag hit will happen.
Not even a suspect flag? Oh come on! The only end-game content in EVE Online is the crap that makes you rage quit. |

Elana Maggal
Perkone Caldari State
18
|
Posted - 2013.10.01 19:24:00 -
[166] - Quote
Gizznitt Malikite wrote:Elana Maggal wrote:Andski wrote:Gizznitt Malikite wrote:And for others worried about GSF: Generally speaking, entire coallitions will not be able to partake in a "Highsec Poco" operations, since all member alliances won't declare war. This could create interesting "suspect timer" situations.
Also, competing for highsec resources is an Excellent addition to the game!!! somebody gets why we literally have no ability to monopolize hisec pocos Except there is no competition - there is only ONE customs office at each planet. THAT IS A MONOPOLY on resource access (an absolute monopoly on imports.) If there were several custom offices at each planet - or one structure with several offices that players could select from, there then might be some healthy economic competition. ... Might be. I suppose you could say there is no competition for moongoo either, since you can only put one POS at a moon? On a very, very local scale you are correct, but not in the larger scheme of things. There are 1090 High sec systems and 817 Low sec represented in the "Empire Regions" chart on dotlan: Regional Planet Distribution ChartsIf we assume 50% of the empire planets are in highsec, then in any empire region you will have 100's of planets you can use in any region. FYI, from the chart, there are 16285 planets in empire space, and we can safely estimate 8000 of those are in highsec. At 100m per poco, it would take 800 billion isk to claim them all, and it would be a logistical nightmare protect them. The main question is, who will pay 500 million ISK to attack the GSF POCOs? Truth be told, many groups will gladly pay that for the large number of targets they get presented with. Add to that the desire to get in "fleet fights" with GSF in a "you can't hotdrop here" situation, and it is quite possible GSF will simply make themselves big targets by zealously claiming highsec POCOs.
You pretend there is like a Plasma planet in every sector, or that a hi-sec corp will simply get-up and go somewhere else just to find non monopolied Big Alliance custom office in some other system.
That's crazy talk. Let me tell you something: PI is barely worth the effort gameplay wise as it is. And CCP hasn't touched it in years. |

Falin Whalen
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.10.01 19:28:00 -
[167] - Quote
Elana Maggal wrote:Andski wrote:maybe you can compete with the big alliances by starting a big alliance of your own Maybe I want to play in a sand box that I can do my own thing without goons dictating what I can and can't do and monopolizing key game play elements. It is a sandbox, you can do your own thing, and Goons can't dictate what you can and can't do, BUT CCP has repeatedly stated that your success in any endeavor isn't guaranteed. Welcome to the sandbox. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Dramaticus
Goonswarm Federation
401
|
Posted - 2013.10.01 19:30:00 -
[168] - Quote
The sandbox isn't getting smaller, we're just getting bigger shovels The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal bring back images |

Elana Maggal
Perkone Caldari State
25
|
Posted - 2013.10.01 19:32:00 -
[169] - Quote
>> You've got to remember that these are just simple miners. These are people of the land. >> The common clay of New Eden. You know... morons.
Yeah - common clay morons. That's the way we are viewed by the goon turds. Who seem to think a free market is getting CPP to creating sandbox rules that benefit them and **** everyone else over.
How like the RL economy in the US.
|

Aryth
GoonWaffe Goonswarm Federation
1231
|
Posted - 2013.10.01 19:35:00 -
[170] - Quote
Elana Maggal wrote:>> You've got to remember that these are just simple miners. These are people of the land. >> The common clay of New Eden. You know... morons.
Yeah - common clay morons. That's the way we are viewed by the goon turds. Who seem to think a free market is getting CPP to creating sandbox rules that benefit them and **** everyone else over.
How like the RL economy in the US.
Well those plebs aren't going to oppress themselves. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |
|

JinSanJong
Brethren Holdings Brethren.
47
|
Posted - 2013.10.01 19:38:00 -
[171] - Quote
So whats stopping goonswarm or any other large null sec alliance taking over EVERY poco in high sec in no time? Because you know damn well that this is going to happen. Yet again another implementation for the nullsec alliances to make massive passive income! Arrgghhh
Not only does it cost billions to even war dec them, they can bring 100s of subcaps to defend them. Well done CCP well done.
Who thought of this absolute stupid idea? |

Elana Maggal
Perkone Caldari State
31
|
Posted - 2013.10.01 19:45:00 -
[172] - Quote
JinSanJong wrote:So whats stopping goonswarm or any other large null sec alliance taking over EVERY poco in high sec in no time? Because you know damn well that this is going to happen. Yet again another implementation for the nullsec alliances to make massive passive income! Arrgghhh
Not only does it cost billions to even war dec them, they can bring 100s of subcaps to defend them. Well done CCP well done.
Who thought of this absolute stupid idea?
A CCP goon wearing a Monocle? |

Andski
GoonWaffe Goonswarm Federation
9195
|
Posted - 2013.10.01 19:45:00 -
[173] - Quote
JinSanJong wrote:So whats stopping goonswarm or any other large null sec alliance taking over EVERY poco in high sec in no time?
the fact that we'd have to grind thousands of interbus COs or POCOs belonging to players who beat us to them, the fact that we'd have to drop close to a trillion ISK in POCOs, and place pocos on every planet
this is a ridiculous idea that we haven't even entertained because it's a waste of time Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Falin Whalen
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.10.01 19:50:00 -
[174] - Quote
JinSanJong wrote:So whats stopping goonswarm or any other large null sec alliance taking over EVERY poco in high sec in no time? Because you know damn well that this is going to happen. Yet again another implementation for the nullsec alliances to make massive passive income! Arrgghhh
Not only does it cost billions to even war dec them, they can bring 100s of subcaps to defend them. Well done CCP well done.
Who thought of this absolute stupid idea? Can I have your stuff?
You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Elana Maggal
Perkone Caldari State
35
|
Posted - 2013.10.01 19:53:00 -
[175] - Quote
It all just boils down to giving more power and ownership to the Big Alliances in hi-sec. Making hi-sec play out like nul-sec, and making the false assumption that this is how your gaming base will want to play.
It's a shallow vision of Eve - and creates a sand box that a few big bullies end up controlling.
|

Falin Whalen
GoonWaffe Goonswarm Federation
438
|
Posted - 2013.10.01 19:55:00 -
[176] - Quote
Elana Maggal wrote:>> You've got to remember that these are just simple miners. These are people of the land. >> The common clay of New Eden. You know... morons.
Yeah - common clay morons. That's the way we are viewed by the goon turds. Who seem to think a free market is getting CPP to creating sandbox rules that benefit them and **** everyone else over.
How like the RL economy in the US.
Those same rules apply to you as well. Just because you can't be arsed to take advantage of them, doesn't mean you get to whine and complain about how it's unfair to you.
You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Coras Aldeland
K32 Industries
1
|
Posted - 2013.10.01 19:59:00 -
[177] - Quote
"We are introducing a new trainable skill, Customs Code Expertise, which will reduce the NPC portion of the tax rate, but 10% per level (so at level 5 the NPC export tax rate will be 5% rather than 10%)."
I believe you intended to say that it would reduce the tax rate BY 10% per level?
As for the whole idea itself....I suspect it will quickly find a happy medium quickly or be a complete disaster. I hope for the first option. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2657
|
Posted - 2013.10.01 20:05:00 -
[178] - Quote
Elana Maggal wrote:Gizznitt Malikite wrote:Elana Maggal wrote:Andski wrote:Gizznitt Malikite wrote:And for others worried about GSF: Generally speaking, entire coallitions will not be able to partake in a "Highsec Poco" operations, since all member alliances won't declare war. This could create interesting "suspect timer" situations.
Also, competing for highsec resources is an Excellent addition to the game!!! somebody gets why we literally have no ability to monopolize hisec pocos Except there is no competition - there is only ONE customs office at each planet. THAT IS A MONOPOLY on resource access (an absolute monopoly on imports.) If there were several custom offices at each planet - or one structure with several offices that players could select from, there then might be some healthy economic competition. ... Might be. I suppose you could say there is no competition for moongoo either, since you can only put one POS at a moon? On a very, very local scale you are correct, but not in the larger scheme of things. There are 1090 High sec systems and 817 Low sec represented in the "Empire Regions" chart on dotlan: Regional Planet Distribution ChartsIf we assume 50% of the empire planets are in highsec, then in any empire region you will have 100's of planets you can use in any region. FYI, from the chart, there are 16285 planets in empire space, and we can safely estimate 8000 of those are in highsec. At 100m per poco, it would take 800 billion isk to claim them all, and it would be a logistical nightmare protect them. The main question is, who will pay 500 million ISK to attack the GSF POCOs? Truth be told, many groups will gladly pay that for the large number of targets they get presented with. Add to that the desire to get in "fleet fights" with GSF in a "you can't hotdrop here" situation, and it is quite possible GSF will simply make themselves big targets by zealously claiming highsec POCOs. You pretend there is like a Plasma planet in every sector, or that a hi-sec corp will simply get-up and go somewhere else just to find non monopolied Big Alliance custom office in some other system. That's crazy talk. Let me tell you something: PI is barely worth the gameplay effort as it is. This just pretty much hands over the big profits from PI to the big alliances - as if these guys don't get enough profit from their moon goo from nul-sec. It closes down options for hi-sec players, it makes the sand box SMALLER. It monopolizes resources and acts as if it's some kind of free market ****. It ain't. It's a MONOPOLY.
First off, POCO's in nullsec won't have the 10% NPC tax rate (5% with skills). This is a HUGE deal, as Big Alliances have logistics chains setup to really minimize the efforts required to move PI goods back and forth.
Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%.
This change makes highsec PI more viable. This change adds highsec targets to spark wars over. This adds a new income stream for entrepreneurial groups. This adds a new method to conduct economic manipulation of markets (instead of Ice interdiction, we get Enriched Uranium Interdictions).
How can you possibly think this is bad for the game? |

Falin Whalen
GoonWaffe Goonswarm Federation
438
|
Posted - 2013.10.01 20:10:00 -
[179] - Quote
Gizznitt Malikite wrote: First off, POCO's in nullsec won't have the 10% NPC tax rate (5% with skills). This is a HUGE deal, as Big Alliances have logistics chains setup to really minimize the efforts required to move PI goods back and forth.
Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%.
This change makes highsec PI more viable. This change adds highsec targets to spark wars over. This adds a new income stream for entrepreneurial groups. This adds a new method to conduct economic manipulation of markets (instead of Ice interdiction, we get Enriched Uranium Interdictions).
How can you possibly think this is bad for the game?
This guy gets it.
You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Swidgen
Republic University Minmatar Republic
111
|
Posted - 2013.10.01 20:13:00 -
[180] - Quote
Callic Veratar wrote:Guess I might as well delete my PI now... Come on, admit it... it wasn't really much fun anyway. |
|

JinSanJong
Brethren Holdings Brethren.
49
|
Posted - 2013.10.01 20:16:00 -
[181] - Quote
Andski wrote:JinSanJong wrote:So whats stopping goonswarm or any other large null sec alliance taking over EVERY poco in high sec in no time? the fact that we'd have to grind thousands of interbus COs or POCOs belonging to players who beat us to them, the fact that we'd have to drop close to a trillion ISK in POCOs, and place pocos on every planet this is a ridiculous idea that we haven't even entertained because it's a waste of time
Ok and think of the payback? please dont tell me you havent licked your lips at this and already have a plan to take over a 'significant' chunk of them, particular in range of the north. Even your fellow goons are already stating it,
|

Elana Maggal
Perkone Caldari State
35
|
Posted - 2013.10.01 20:17:00 -
[182] - Quote
Gizznitt Malikite wrote:[quote=Elana Maggal First off, POCO's in nullsec won't have the 10% NPC tax rate (5% with skills). This is a HUGE deal, as Big Alliances have logistics chains setup to really minimize the efforts required to move PI goods back and forth.
Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%.
This change makes highsec PI more viable. This change adds highsec targets to spark wars over. This adds a new income stream for entrepreneurial groups. This adds a new method to conduct economic manipulation of markets (instead of Ice interdiction, we get Enriched Uranium Interdictions).
How can you possibly think this is bad for the game?
CCP and goons can do whatever the **** the want in nul-sec. That's what it's there for - free-for-all, high risk and high reward. I have no problem with removing NPC tax rates from nul-sec.
However, you need to read the proposed changes more carefully.
1) the owner of the CUSTOM office can black list anyone they choose for IMPORTS. 2) they can charge whatever they want in addition to the NPC tax. Essentially having complete control over a single planetary PI production - since no one is going to use a custom's office with a ridiculous tariff on it. 3) Many people play or have alts in hi-sec to AVOID WARS. If you want WARS there is plenty of it in low-sec and nul-sec. Turning hi-sec in yet another war area is lazy CPP developers wanting to not produce quality in the game elsewhere. If you want to do that - why even have hi-sec? Why not just turn all of eve into nul-sec and be done with it? Then have any new players in EVE first kiss the ass of any of the what? 5 or 6 big sociopathic alliance leaders if they want to pay a monthly subscription. 4) This adds a new method of economic manipulation for only the power brokers in the game. It gives them dominance in hi-sec PI and they get this dominance by unfair monopolization of hi-sec planets Customs office. The hi-sec players - some who do not play in nul-sec cannot compete with nul-sec ALLIANCES. There is NO COMPETITION. Instead of multiple custom offices at a planet there is just ONE.
This does not make PI more viable. It makes it more expensive and it create more control for the Big Alliances. And you're deluding yourself if you think that every PLASMA planet close to JITA won't be controlled by a big Alliance player. And there really isn't a lot of them around - besides the bogus argument that there are plenty of planets available so we need not worry about access. BULL SHEET. |

JinSanJong
Brethren Holdings Brethren.
49
|
Posted - 2013.10.01 20:19:00 -
[183] - Quote
Gizznitt Malikite wrote:
First off, POCO's in nullsec won't have the 10% NPC tax rate (5% with skills). This is a HUGE deal, as Big Alliances have logistics chains setup to really minimize the efforts required to move PI goods back and forth.
Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%.
This change makes highsec PI more viable. This change adds highsec targets to spark wars over. This adds a new income stream for entrepreneurial groups. This adds a new method to conduct economic manipulation of markets (instead of Ice interdiction, we get Enriched Uranium Interdictions).
How can you possibly think this is bad for the game?
wow you actually believe that?
Do you know how much its costs to wardec goons or any other large alliance? And even if you did do think most enterprenuers can cope with a 500+ blob protecting the poco? The pocos will be taken over by big entities simple fact
so no its very bad for the game so yet again CCP makes eve about large nullsec alliances, giving them massive passive income. moving more towards goons online.. seriously its tie to unsub i think |

Aryth
GoonWaffe Goonswarm Federation
1231
|
Posted - 2013.10.01 20:27:00 -
[184] - Quote
JinSanJong wrote:
moving more towards sociopaths online
Fixed that for you Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Raindeth
FACTION Inc. Irrelevant.
2
|
Posted - 2013.10.01 20:31:00 -
[185] - Quote
High-sec POCOs: Another genuinely good CCP idea that is about to be ruined by CCP because they are BAD at details!
Let me fix it for you:
1. Make customs offices have NOTHING to do with CONCORD. Anyone doing anything to a CO will not be accosted by CONCORD, nor protected by them. Incidentally, this makes sense as CONCORD is losing control of all of their COs. Why should they protect anything? So, this will remove the prohibitive wardec cost which has been oft brought up in this thread (and has yet to even be acknowledged by CCP). Also, whomever is attacking a POCO will get a suspect flag, making them attack-able by anyone in system, including a bunch of non-affiliated solo players who can "work together" on the reinforce timer to protect the CO if they like the tax levels and/or owning corp/alliance.
2. Remove NPC tax completely from POCOs. These are PLAYER OWNED Customs Offices. The incentive to use lowsec COs should have nothing to do with an NPC imposed tax. Better resources maybe? Maybe.. just MAYBE lowsec should have the best resources.. better than nullsec since given risk vs reward it is definitely more risky to do PI in lowsec than in nullsec or wormholes. An NPC tax on highsec doesn't even address the incentive to use lowsec. It only lowers the revenue collected by highsec POCO owners, as they will adjust their tax rates to keep people in highsec.
3. Work on some mechanism (structure, DUST, whatever) that allows solo and small group players to protect their POCO assets with ISK. Strangely, not all MMO computer nerds are masters at social interaction, much less organization. Do we need to continue to require that as a prerequisite for success, or could the trader who has amassed 2 trillion ISK buy some.. oh I don't know... sentry guns, drones, NPC mercs, whatever, that will reliably add defense to his property?
Thanks for reading, CCP. |

scatter gun
OldballsAnd Friends Industries
12
|
Posted - 2013.10.01 20:32:00 -
[186] - Quote
Quote:A corporation that owns a Customs Office cannot transfer ownership if they are at war or have a war pending. This does not apply to transferring ownership to another corporation in the same Alliance as the owner (as the war will still cover those).
what about customs offices that are in nullsec/lowsec? that can be attacked regardless of war dec status... the power blocks that sometimes shuffle these offices between them? you have just taken functionality in a bad direction for the power blocks of nullsec....
just saying.... its going to be no fun shooting pocos just because an allied entity cant transfer it because null alliances remain almost permanantly war deced.... |

Elana Maggal
Perkone Caldari State
35
|
Posted - 2013.10.01 20:34:00 -
[187] - Quote
Aryth wrote:JinSanJong wrote:
moving more towards sociopaths online
Fixed that for you
New Acronymn: NSASO
NSA Sociopaths online - secretly spying on your game play - to protect your freedom! |

Gizznitt Malikite
Agony Unleashed Agony Empire
2658
|
Posted - 2013.10.01 20:43:00 -
[188] - Quote
JinSanJong wrote:Gizznitt Malikite wrote:
First off, POCO's in nullsec won't have the 10% NPC tax rate (5% with skills). This is a HUGE deal, as Big Alliances have logistics chains setup to really minimize the efforts required to move PI goods back and forth.
Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%.
This change makes highsec PI more viable. This change adds highsec targets to spark wars over. This adds a new income stream for entrepreneurial groups. This adds a new method to conduct economic manipulation of markets (instead of Ice interdiction, we get Enriched Uranium Interdictions).
How can you possibly think this is bad for the game?
wow you actually believe that? Do you know how much its costs to wardec goons or any other large alliance? And even if you did do think most enterprenuers can cope with a 500+ blob protecting the poco? The pocos will be taken over by big entities simple fact so no its very bad for the game so yet again CCP makes eve about large nullsec alliances, giving them massive passive income. moving more towards goons online.. seriously its tie to unsub i think
It costs 500m to wardec a large alliance. Big isk to a new player, not unmanageable to most player groups, and chump change to EvE's industrious base.
Do they outnumber you? Probably, but so what. Agony is a small group compared to 90% of Nullsec Alliances, and we've taken POCO's and moon-goo POSes from entities many times our size. You have to remember that a bigger group of people has many potential targets, and they can't maintain focus on every one of them. You may not succeed the first attack, but be determined and vigilant and you can reclaim a tower as you like. Furthermore, since they can't use cyno-travel to bridge directly to the system, nullsec allliances will provide amazing opportunities for guerrilla warfare as they move to/and from a POCO defense.
Finally, the Goons may have some big bad wolf label, but their playerbase dies just as readily and easily as that miner in an ice belt. As a small guy taking on a goliath, aim for small victories (kill scouts and stragglers, make their life hell, undermine or profit from their actions). |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
226
|
Posted - 2013.10.01 20:43:00 -
[189] - Quote
Elana Maggal wrote: New Acronymn: NSASO
NSA Sociopaths online - secretly spying on your game play - to protect your freedom!
this implies that we think you deserve freedom which as a guy who does eve stuff all the time is fucking hilarious and makes me laugh on my ass |

Elana Maggal
Perkone Caldari State
35
|
Posted - 2013.10.01 20:51:00 -
[190] - Quote
Gizznitt Malikite wrote:JinSanJong wrote:Gizznitt Malikite wrote:
First off, POCO's in nullsec won't have the 10% NPC tax rate (5% with skills). This is a HUGE deal, as Big Alliances have logistics chains setup to really minimize the efforts required to move PI goods back and forth.
Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%.
This change makes highsec PI more viable. This change adds highsec targets to spark wars over. This adds a new income stream for entrepreneurial groups. This adds a new method to conduct economic manipulation of markets (instead of Ice interdiction, we get Enriched Uranium Interdictions).
How can you possibly think this is bad for the game?
wow you actually believe that? Do you know how much its costs to wardec goons or any other large alliance? And even if you did do think most enterprenuers can cope with a 500+ blob protecting the poco? The pocos will be taken over by big entities simple fact so no its very bad for the game so yet again CCP makes eve about large nullsec alliances, giving them massive passive income. moving more towards goons online.. seriously its tie to unsub i think It costs 500m to wardec a large alliance. Big isk to a new player, not unmanageable to most player groups, and chump change to EvE's industrious base. Do they outnumber you? Probably, but so what. Agony is a small group compared to 90% of Nullsec Alliances, and we've taken POCO's and moon-goo POSes from entities many times our size. You have to remember that a bigger group of people has many potential targets, and they can't maintain focus on every one of them. You may not succeed the first attack, but be determined and vigilant and you can reclaim a tower as you like. Furthermore, since they can't use cyno-travel to bridge directly to the system, nullsec allliances will provide amazing opportunities for guerrilla warfare as they move to/and from a POCO defense. Finally, the Goons may have some big bad wolf label, but their playerbase dies just as readily and easily as that miner in an ice belt. As a small guy taking on a goliath, aim for small victories (kill scouts and stragglers, make their life hell, undermine or profit from their actions).
1. Turning hi-sec into another warzone is just stupid. You have low-sec, faction warfare, and nul-sec for that. A safe industrial base is what many players DEPEND on in order not have to be beholden to a few Alliances. Or players who don't want to deal with being raped by some gank squad everytime they log online and want to simply sell something.
2. Many hi-sec players will not be able to compete with a large alliance. This is just delusional thinking. And if you think spending 500 mil for PI access is worth it - that's just off the charts crazy thinking.
|
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Athena Maldoran
Sebiestor Tribe Minmatar Republic
2444
|
Posted - 2013.10.01 20:52:00 -
[191] - Quote
I'm looking forward to all the New greif incomming to highsec! Even if People dont care about it, they will do it because they can do it, and someone is going to give tears. Basic human behaivour.. |

Elana Maggal
Perkone Caldari State
35
|
Posted - 2013.10.01 20:54:00 -
[192] - Quote
Promiscuous Female wrote:Elana Maggal wrote: New Acronymn: NSASO
NSA Sociopaths online - secretly spying on your game play - to protect your freedom!
this implies that we think you deserve freedom which as a guy who does eve stuff all the time is f ucking surreal and makes me laugh on my a ss
But you really gotta wonder who the real sociopaths are ... |

Freelancer117
So you want to be a Hero
80
|
Posted - 2013.10.01 21:02:00 -
[193] - Quote
Ripard Teg wrote:CCP Paradox wrote:Woo! Feedback time :) Ahem. *cough cough*  Seriously, the CSM is also looking forward to hearing player feedback on this one, particularly on the "null-sec take-over of high-sec POCOs" question that's already come up on page one. Can high-sec entities make it more trouble than it's worth to GSF or other null-sec entities to defend against reinforced POCOs over and over again? Or will the cost of the war-dec itself be the primary shield?
Two words, one name: Jade Constantine
oh wait CCP doesn't like people "dog pilling" on others in mutual wars because eve online has to be same for everyone.
Unless you are a giant nullsec alliance (think I read that in a Dinsdale Pirannha's comment)
Guess the only bone CCP wants to throw at hisec carebears is "manually launching goods to space"
I think an owner of a hisec POCO should be able to decide, when anyone that is shooting at his/her POCO during a war, whether to set shooting his/her POCO's can create a suspect flag, by giving the POCO Optional Suspect Flag Settings Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Rhavas
Future Corps Sleeper Social Club
175
|
Posted - 2013.10.01 21:04:00 -
[194] - Quote
Ripard Teg wrote:CCP Paradox wrote:Woo! Feedback time :) Ahem. *cough cough*  Seriously, the CSM is also looking forward to hearing player feedback on this one, particularly on the "null-sec take-over of high-sec POCOs" question that's already come up on page one. Can high-sec entities make it more trouble than it's worth to GSF or other null-sec entities to defend against reinforced POCOs over and over again? Or will the cost of the war-dec itself be the primary shield?
1) PI yield in highsec is terrible. Taxes make it more terrible. 2) Solo PI, a good tool for newbies to get on their feet in the first place, and a good way for PVP pilots who have to earn their own way outside the corp, can be declared dead. Now it's about COCOs (POCO is a misnomer - these are owned by corporations) 3) Combining the two above, and keeping NPC corp tax on top of it (even if it's skill-assisted), is foolhardy.
Happily I use a COCO in a wormhole where yields are good, taxes are nonexistent, and you have to be in a corp to survive anyhow. Sorry new players, you get to submit to The Will of Goonswarm (coming soon: PI interdictions!). Also this will help my prices so have at it.
Also, Malcanis' Law much? Or doesn't that count if it's aimed at the vets and giants from the start? Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
19
|
Posted - 2013.10.01 21:08:00 -
[195] - Quote
I agree that the NPC tax should be removed from Highsec POCOs. The NPC Tax doesn't fit into the lore, if capsuleers are going to be taking over the POCOs.
The difference in profitability between highsec, lowsec, and nullsec PI is already based on the amount of resources that can be extracted from the planets. Yes, this doesn't include players using factory planets, but in the larger scheme of things, I don't think that is as significant.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
2658
|
Posted - 2013.10.01 21:09:00 -
[196] - Quote
Elana Maggal wrote:Gizznitt Malikite wrote:[quote=Elana Maggal First off, POCO's in nullsec won't have the 10% NPC tax rate (5% with skills). This is a HUGE deal, as Big Alliances have logistics chains setup to really minimize the efforts required to move PI goods back and forth.
Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%.
This change makes highsec PI more viable. This change adds highsec targets to spark wars over. This adds a new income stream for entrepreneurial groups. This adds a new method to conduct economic manipulation of markets (instead of Ice interdiction, we get Enriched Uranium Interdictions).
How can you possibly think this is bad for the game? CCP and goons can do whatever the **** the want in nul-sec. That's what it's there for - free-for-all, high risk and high reward. I have no problem with removing NPC tax rates from nul-sec. However, you need to read the proposed changes more carefully. 1) the owner of the CUSTOM office can black list anyone they choose for IMPORTS. 2) they can charge whatever they want in addition to the NPC tax. Essentially having complete control over a single planetary PI production - since no one is going to use a custom's office with a ridiculous tariff on it. 3) Many people play or have alts in hi-sec to AVOID WARS. If you want WARS there is plenty of it in low-sec and nul-sec. Turning hi-sec in yet another war area is lazy CPP developers wanting to not produce quality in the game elsewhere. If you want to do that - why even have hi-sec? Why not just turn all of eve into nul-sec and be done with it? Then have any new players in EVE first kiss the ass of any of the what? 5 or 6 big sociopathic alliance leaders if they want to pay a monthly subscription. 4) This adds a new method of economic manipulation for only the power brokers in the game. It gives them dominance in hi-sec PI and they get this dominance by unfair monopolization of hi-sec planets Customs office. The hi-sec players - some who do not play in nul-sec cannot compete with nul-sec ALLIANCES. There is NO COMPETITION. Instead of multiple custom offices at a planet there is just ONE. And mark my words: the valuable ones such as the PLASMA planets will be monopolized by the Big Alliances - just as the valuable Moons are. This does not make PI more viable. It makes it more expensive and it create more control for the Big Alliances. And you're deluding yourself if you think that every PLASMA planet close to JITA won't be controlled by a big Alliance. And there really isn't a lot of them around - besides the bogus argument that there are plenty of planets available so we need not worry about access. BULL SHEET.
1.) I own many POCO's myself, both with Agony and in industrial alt corps. I'm very aware of what I can and cannot do with them.
2.) If you don't trust the goons (which we all understand), then find a non-goon POCO. Find an entity you do trust. And if you only trust NPCs, then you'll never get very far in this game.
3.) The activities of players in highsec effect those in lowsec and nullsec, and vice versa. These aren't independent zones with independent economies. The EvE Verse is all tied together, and while your activities in highsec are generally "safer", it is not intended to be a zone free from the influence of other players, including aggressive combat. Furthermore, the rules of engagement in highsec greatly change the dynamics of how battles are fought there. This means tactics change, playstyles change, and creates unique areas of game play.
4.) Highsec has been under extreme economic manipulation for a very, very long time (look at moongoo, ice interdictions, and many, many more). From wealthy highsec industrialists to major nullsec alliances to that new player experimenting with module prices in your local trade hub, it has been going on since the game started. This provides a new method of resource manipulation, but that isn't some bad thing, nor is it a simple thing to implement either. You live with it right now, and it hasn't destroyed the economy or gimped your playstyle. This may make the PI market a bit more volatile, but volatile markets leave lots of room for players to make lots of isk. And if you are simply a resource harvester that wants to accrue some extra isk by PI'ing, you don't lose anything as you still gain PI resources.
Why do you care if every plasma planet in highsec is controlled by a major alliance. Unless those major alliances produce more enriched uranium or whatever else your producing on that plasma planet than all of EvE consumes, the market will balance out reflect the increased costs of acquiring such products. Furthermore, if costs rise enough, you can harvest the resources from two non-plasma planets and combine them to produce anything you could on a plasma planet.
The sky isn't falling, the market generally passes taxes on to the consumer, and while the goons can manipulate markets, the average player simply pays $4 / gallon of gas this month instead of $3.50. |

M1k3y Koontz
Thorn Project Surely You're Joking
327
|
Posted - 2013.10.01 21:15:00 -
[197] - Quote
Mashie Saldana wrote:Interesting, so how much does a war against Goonswarm cost now again?
^ This. While I doubt that Goons will take over all highsec POCOs because they can't drop 4000 people into a random highsec system, because there are no titan bridges, and because they are already stretched, that last issue is more of a non-issue due to the ridiculous war cost
Inactive players (characters who haven't logged in in over 90 days) shouldn't count toward war cost.
Back on topic: yay, highsec pocos! Not being able to transfer while in war does seem like an issue, though I can see how players being able to transfer to an alt corp would be an issue. Could it be changed so that POCOs can only be transferred to corporations actively at war with a corporation? Or am I missing something obvious since my interaction with wardecs are "Oh look, we got decced by some highsec mercs, better not autopilot haulers"
Oh, and the skill to reduce taxes, seems like a waste? Why not just lower the tax, if its a 1x skill it seems pointless to have, and if its higher, nobody will train it past L3 because it would be a waste of time for a 1% discount on highsec PI, which is not exactly a cash cow unless several max skilled characters are involved. How much herp could a herp derp derp if a herp derp could herp derp. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2658
|
Posted - 2013.10.01 21:21:00 -
[198] - Quote
Elana Maggal wrote:
1. Turning hi-sec into another warzone is just stupid. You have low-sec, faction warfare, and nul-sec for that. A safe industrial base is what many players DEPEND on in order not have to be beholden to a few Alliances. Or players who don't want to deal with being raped by some gank squad or goon BLOB everytime they log online and want to simply sell something.
2. Many hi-sec players will not be able to compete or fight militarily a large alliance. This is just delusional. And if you think spending 500 mil for PI access is worth it - that's just off the charts crazy thinking.
1. News flash.... Highsec is already a warzone. This doesn't change the core game play of highsec, as it is still a "safe industrial base" that players can depend on. Did the increase yield of nullsec ores stopped highsec mining? Did goon's ice interdiction really make it so you can't operate a research POS? Did the increased MFG slots in nullsec make it so you can't manufacture items? Frankly, there are enough profit-minded risk-accepting players in EvE that PI products will continue to be produced even if goons owned every Highsec Planet. Your disillusion if you believe otherwise!
2. The average-joe alliance doesn't need to compete with large alliances. Most people won't be majorly affected by this, and those few that are will either find new avenues in eve to play, or if they are smart, adapt to the new situation and pass the "taxes" on to the consumers.
|

Elana Maggal
Perkone Caldari State
36
|
Posted - 2013.10.01 21:24:00 -
[199] - Quote
Gizznitt Malikite wrote:
1.) I own many POCO's myself, both with Agony and in industrial alt corps. I'm very aware of what I can and cannot do with them.
Then you are aware a 500 mil wardec just to fight over a custom's office is absurd. No hi-sec player will want to pay that for PI.
Gizznitt Malikite wrote: 2.) If you don't trust the goons (which we all understand), then find a non-goon POCO. Find an entity you do trust. And if you only trust NPCs, then you'll never get very far in this game.
There should be enough sand in the box for everyone, not just bullies who can monopolize more and more resources.
Gizznitt Malikite wrote: 3.) The activities of players in highsec effect those in lowsec and nullsec, and vice versa. These aren't independent zones with independent economies. The EvE Verse is all tied together, and while your activities in highsec are generally "safer", it is not intended to be a zone free from the influence of other players, including aggressive combat. Furthermore, the rules of engagement in highsec greatly change the dynamics of how battles are fought there. This means tactics change, playstyles change, and creates unique areas of game play.
PI was intended for a viable income for new players. Hi-sec was originally intended for low-risk income base, and is very suitable for solo players who do not wish to get involved in nul-sec alliance play - or more importantly, for player alts who want to make an income not dependent on the good will of nul-sec alliances and a ridiculously few wealthy nul-sec power players. What is being proposed here takes away options from hi-sec players - it will give more control of PI to the big Alliances and the control will not be competitive economically. It might be competitive militarily but only between big alliances - so it will turn hi-sec into a nul-sec big alliance war ground. This is just fukk'n stupid in more ways than one. It makes hi-sec into just another nul-sec - and Eve already has that - it's called nul-sec. It takes away options from hi-sec players who want to avoid that kind of play in what is suppose to be a sand box with enough sand for ALL. Not just for the goons and the CCP idiots who seem to think they're worth listening too.
Gizznitt Malikite wrote: 4.) Highsec has been under extreme economic manipulation for a very, very long time (look at moongoo, ice interdictions, and many, many more). From wealthy highsec industrialists to major nullsec alliances to that new player experimenting with module prices in your local trade hub, it has been going on since the game started. This provides a new method of resource manipulation, but that isn't some bad thing, nor is it a simple thing to implement either. You live with it right now, and it hasn't destroyed the economy or gimped your playstyle. This may make the PI market a bit more volatile, but volatile markets leave lots of room for players to make lots of isk. And if you are simply a resource harvester that wants to accrue some extra isk by PI'ing, you don't lose anything as you still gain PI resources.
Why do you care if every plasma planet in highsec is controlled by a major alliance. Unless those major alliances produce more enriched uranium or whatever else your producing on that plasma planet than all of EvE consumes, the market will balance out reflect the increased costs of acquiring such products. Furthermore, if costs rise enough, you can harvest the resources from two non-plasma planets and combine them to produce anything you could on a plasma planet.
The sky isn't falling, the market generally passes taxes on to the consumer, and while the goons can manipulate markets, the average player simply pays $4 / gallon of gas this month instead of $3.50.
hi-sec has been under economic manipulation but not a monopoly. This will monopolize the high value PI planets and will make running POS's in hi-sec more expensive. (Which probably has been the plan all along.) It's too bad CPP couldn't be more creative in their design and instead of taking away options from hi-sec players - they thought up ways to add more options and extend hi-sec play - not just turn it into another big alliance turd play ground.
|

Elana Maggal
Perkone Caldari State
36
|
Posted - 2013.10.01 21:25:00 -
[200] - Quote
Gizznitt Malikite wrote:Elana Maggal wrote:
1. Turning hi-sec into another warzone is just stupid. You have low-sec, faction warfare, and nul-sec for that. A safe industrial base is what many players DEPEND on in order not have to be beholden to a few Alliances. Or players who don't want to deal with being raped by some gank squad or goon BLOB everytime they log online and want to simply sell something.
2. Many hi-sec players will not be able to compete or fight militarily a large alliance. This is just delusional. And if you think spending 500 mil for PI access is worth it - that's just off the charts crazy thinking.
1. News flash.... Highsec is already a warzone. This doesn't change the core game play of highsec, as it is still a "safe industrial base" that players can depend on. Did the increase yield of nullsec ores stopped highsec mining? Did goon's ice interdiction really make it so you can't operate a research POS? Did the increased MFG slots in nullsec make it so you can't manufacture items? Frankly, there are enough profit-minded risk-accepting players in EvE that PI products will continue to be produced even if goons owned every Highsec Planet. Your disillusion if you believe otherwise! 2. The average-joe alliance doesn't need to compete with large alliances. Most people won't be majorly affected by this, and those few that are will either find new avenues in eve to play, or if they are smart, adapt to the new situation and pass the "taxes" on to the consumers.
Hi-sec is already a warzone? LOL
|
|

Sturmwolke
448
|
Posted - 2013.10.01 21:27:00 -
[201] - Quote
Well, this highsec POCO implementation is pretty much skewed in favor of large alliances and large entities to exploit. All they have to do is grab as many as possible in the opening stages and pretty much sit on them, until another large alliance or entities decide to contest them. It's pretty obvious the wardec cost alone will make the whole thing uneconomical for minor entities to even bother with. This whole scheme, when the dusts settle (i.e when bumping off highsec POCOs gets old), will revert to the stagnancy akin to nullsec nowadays.
The wardec cost remains the biggest issue - which if exploited to the max drifts (over time) into super entities in highsec , instead of many small/medium independent holders. I don't think that'll improve gameplay, looking into the future. War, by itself is fine. Now, if only there was a concept of limited war where you pay the minimum fees to strike at specific targets ....
|

Gizznitt Malikite
Agony Unleashed Agony Empire
2658
|
Posted - 2013.10.01 21:31:00 -
[202] - Quote
Raindeth wrote:High-sec POCOs: Another genuinely good CCP idea that is about to be ruined by CCP because they are BAD at details!
Let me fix it for you:
1. Make customs offices have NOTHING to do with CONCORD. Anyone doing anything to a CO will not be accosted by CONCORD, nor protected by them. Incidentally, this makes sense as CONCORD is losing control of all of their COs. Why should they protect anything? So, this will remove the prohibitive wardec cost which has been oft brought up in this thread (and has yet to even be acknowledged by CCP). Also, whomever is attacking a POCO will get a suspect flag, making them attack-able by anyone in system, including a bunch of non-affiliated solo players who can "work together" on the reinforce timer to protect the CO if they like the tax levels and/or owning corp/alliance.
Concord will protect player owned customs offices for the same reason they protect player POS's and player ships. If you didn't require a wardec to destroy a POCO, then groups could simply destroy every customs office in highsec, and nobody would be able to prevent it.
Raindeth wrote:2. Remove NPC tax completely from POCOs. These are PLAYER OWNED Customs Offices. The incentive to use lowsec COs should have nothing to do with an NPC imposed tax. Better resources maybe? Maybe.. just MAYBE lowsec should have the best resources.. better than nullsec since given risk vs reward it is definitely more risky to do PI in lowsec than in nullsec or wormholes. An NPC tax on highsec doesn't even address the incentive to use lowsec. It only lowers the revenue collected by highsec POCO owners, as they will adjust their tax rates to keep people in highsec.
Why is it more risky to do PI in lowsec as opposed to nullsec? In lowsec there are no bubbles to catch your ship, so something like a viator can very easily, and low risk, enter lowsec and collect resources. I'll concur that trying to do PI in Amamake would be difficult, just like trying to do PI in a hostile nullsec system would be difficult, but so what. The NPC tax plays a major role in distinguishing the profitability between highsec and lowsec/nullsec/wh operations. This is a GOOD thing!
Raindeth wrote:3. Work on some mechanism (structure, DUST, whatever) that allows solo and small group players to protect their POCO assets with ISK. Strangely, not all MMO computer nerds are masters at social interaction, much less organization. Do we need to continue to require that as a prerequisite for success, or could the trader who has amassed 2 trillion ISK buy some.. oh I don't know... sentry guns, drones, NPC mercs, whatever, that will reliably add defense to his property?
Thanks for reading, CCP.
Protecting your POCO with isk. Did you know you can.... if your POCO is attacked, be waiting to anchor an install another POCO (preferable in an alt corp) the moment yours gets blown up. Pay mercs to protect it. Pay the attackers to leave it alone. As for inhibiting attack via isk, this would defeat one of the major, major purposes of POCO's.... To be a conflict driver! |

Gizznitt Malikite
Agony Unleashed Agony Empire
2658
|
Posted - 2013.10.01 21:37:00 -
[203] - Quote
Sturmwolke wrote:Well, this highsec POCO implementation is pretty much skewed in favor of large alliances and large entities to exploit. All they have to do is grab as many as possible in the opening stages and pretty much sit on them, until another large alliance or entities decide to contest them. It's pretty obvious the wardec cost alone will make the whole thing uneconomical for minor entities to even bother with. This whole scheme, when the dusts settle (i.e when bumping off highsec POCOs gets old), will revert to the stagnancy akin to nullsec nowadays.
The wardec cost remains the biggest issue - which if exploited to the max drifts (over time) into super entities in highsec , instead of many small/medium independent holders. I don't think that'll improve gameplay, looking into the future. War, by itself is fine. Now, if only there was a concept of limited war where you pay the minimum fees to strike at specific targets ....
How many wardecs do you think goons get a week? And when you wardec them, how are they going to realize your doing it to shoot a POCO.
Furthermore, do you know how easy it is to make their life miserable... Blow up a POCO (it won't be hard if you have even 10 players at your side), and then setup your own... in an ALT corp. Take a dozen, and use a dozen different corps to do so. Now goons have to wardec a dozen corps to capture each POCO. Do you have any idea what type of nightmare this will be for a long-distance landlord to deal with?
My god people, use your head, think outside of the box. Or welcome your overlords. |

Chamile Eonic
The Church of MDAMC
47
|
Posted - 2013.10.01 21:43:00 -
[204] - Quote
Can anyone explain why we need to be at war with the owner of the POCO?
From a game mechanics point of view it makes it much harder for small corps to get involved in the whole POCO bashing thing. While big groups can fight over them until Goons own the majority, wouldn't it be more interesting to have everyone fighting over them?
I assume there is something I am missing to explain why the wardec is needed.
|

Aryth
GoonWaffe Goonswarm Federation
1235
|
Posted - 2013.10.01 21:44:00 -
[205] - Quote
Elana Maggal wrote:Aryth wrote:JinSanJong wrote:
moving more towards sociopaths online
Fixed that for you New Acronymn: NSASO NSA Sociopaths online - secretly spying on your game play - to protect your freedom!
They gotta up their spying game then. Where else but EVE can you communicate with hundreds of other players in hostile nations everyday and blend your signal into the noise? Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Elana Maggal
Perkone Caldari State
38
|
Posted - 2013.10.01 21:45:00 -
[206] - Quote
Aryth wrote:Elana Maggal wrote:Aryth wrote:JinSanJong wrote:
moving more towards sociopaths online
Fixed that for you New Acronymn: NSASO NSA Sociopaths online - secretly spying on your game play - to protect your freedom! They gotta up their spying game then. Where else but EVE can you communicate with hundreds of other players in hostile nations everyday and blend your signal into the noise?
LOL |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
226
|
Posted - 2013.10.01 21:50:00 -
[207] - Quote
so what you're saying is that there is some truth to the whole Glenn Beck theory then |

Gizznitt Malikite
Agony Unleashed Agony Empire
2658
|
Posted - 2013.10.01 22:02:00 -
[208] - Quote
Elana Maggal wrote: Then you are aware a 500 mil wardec just to fight over a custom's office is absurd. No hi-sec player will want to pay that for PI.
500m is a lot of isk to a new player. But so is the 130m price tag of a single POCO. And only those industrious players that wish to create their own POCO empires need to worry about the wardec in the first place. All you have to do, as a risk adverse carebear, is find a group of POCO's that you can use for reasonable profits. And if you can't, find antoher business!
Elana Maggal wrote: PI was intended for a viable income for new players. Hi-sec was originally intended for low-risk income base, and is very suitable for solo players who do not wish to get involved in nul-sec alliance play - or more importantly, for player alts who want to make an income not dependent on the good will of nul-sec alliances and a ridiculously few wealthy nul-sec power players. What is being proposed here takes away options from hi-sec players - it will give more control of PI to the big Alliances and the control will not be competitive economically. It might be competitive militarily but only between big alliances - so it will turn hi-sec into a nul-sec big alliance war ground.
PI will still be a viable income for new players. There will be plenty of planets they can utilize, and most of them will have tax rates below the current 17%. Furthermore, most of the things you already do are "off the good will of a few nullsec powerblocs". Every t2 item is created using moongoo, most of which are controlled by nullsec power blocs. The real result of this change will be lower taxes for most PI products, although "interdiciton planets and their associated products" will become more profitable for those who venture outside of highsec POCO conquistadors.
Elana Maggal wrote: 4.) Highsec has been under extreme economic manipulation for a very, very long time (look at moongoo, ice interdictions, and many, many more). From wealthy highsec industrialists to major nullsec alliances to that new player experimenting with module prices in your local trade hub, it has been going on since the game started. This provides a new method of resource manipulation, but that isn't some bad thing, nor is it a simple thing to implement either. You live with it right now, and it hasn't destroyed the economy or gimped your playstyle. This may make the PI market a bit more volatile, but volatile markets leave lots of room for players to make lots of isk. And if you are simply a resource harvester that wants to accrue some extra isk by PI'ing, you don't lose anything as you still gain PI resources.
Why do you care if every plasma planet in highsec is controlled by a major alliance. Unless those major alliances produce more enriched uranium or whatever else your producing on that plasma planet than all of EvE consumes, the market will balance out reflect the increased costs of acquiring such products. Furthermore, if costs rise enough, you can harvest the resources from two non-plasma planets and combine them to produce anything you could on a plasma planet.
The sky isn't falling, the market generally passes taxes on to the consumer, and while the goons can manipulate markets, the average player simply pays $4 / gallon of gas this month instead of $3.50.
hi-sec has been under economic manipulation but not a monopoly. This will monopolize the high value PI planets and will make running POS's in hi-sec more expensive. (Which probably has been the plan all along.) It's too bad CPP couldn't be more creative in their design and instead of taking away options from hi-sec players - thought up ways to add more options and extend hi-sec play.
Are you this ignorant? Do you know what OTEC was? It was a oligopoly of the bottleneck moongoo Technitium. By purposely limiting supply, they drove the profitability of Tech through the roof. Be that as it may, it was an oligopoly, not a monopoly. And large alliances fought long and hard for these profitable moons.
Who cares if operating a POS in highsec becomes more expensive... Be a smart businessman and pass that cost on to your consumer. Finally, there will NOT BE A MONOPOLY. Are you dumb. Even if goons took every plasma planet, you could make the plasma-planet products on a barren planet, simply import the materials there and boom.
Elana Maggal wrote:One way to extend options here and make it more competitive would be to allow multiple custom's offices at a single planet. Then there would be no monopoly on a planet's resources.
And the argument that there are plenty of other planets is a bogus one - as anyone who has played Eve long enough - especially in hi-sec realizes where the hubs of play are - Jita, Dodixie etc. and certain locations are only available for POS managing, Ice mining and PI. So there might be thousands of planets out there - but we all know that it will really come down to a relatively few sectors of planets - where most of the Industrialists work out of (easy to identify) and control of the most critical planets PLASMA & LAVA.
So the multiple planets arguments is BS. The Big Alliances WILL HAVE A PI MONOPOLIES with the current proposed changes.
Multiple customs offices on a planet would be ********. You could never control planetary resources coming off that planet then, and the taxes your POCO collected would be easily negated.
And I understand why you are complaining. You obviously have some profitable PI scheme setup in a trade hub and you don't want your cash cow inconvenienced by this new mechanic. Plan to adapt already! Hell, use red frog to move the goods to an isolated area and run your PI there. Your being pretty insane tbh, but now you know how all those tech-moon holders felt when moongoo was changed! |

Kossaw
Body Count Inc. Pandemic Legion
74
|
Posted - 2013.10.01 22:05:00 -
[209] - Quote
Hi Sec POCO's - a great idea about to be ruined by CCP's lack of attention to detail.
As soon as a Hi Sec POCO is taken by a large player organization, the cost of wardeccing that group makes attacking the POCO uneconomic.
Thats a broken mechanic.
I dont know why Im even bothering to post this. We all know its broken, everything else is just noise. WTB : An image in my signature |

Gizznitt Malikite
Agony Unleashed Agony Empire
2658
|
Posted - 2013.10.01 22:07:00 -
[210] - Quote
Chamile Eonic wrote:Can anyone explain why we need to be at war with the owner of the POCO?
From a game mechanics point of view it makes it much harder for small corps to get involved in the whole POCO bashing thing. While big groups can fight over them until Goons own the majority, wouldn't it be more interesting to have everyone fighting over them?
I assume there is something I am missing to explain why the wardec is needed.
This actually protects the little guys.
If you didn't have to be at war, a large alliance could simply roll through highsec willy-nilly destroying POCO's. By forcing them to wardec each POCO owner they wish to nab, they have to spend time and prepare for the assault. This allows a little guy to call in allies, to setup defense fleets, etc. Furthermore, you could conceivable control 10 planets in a system, each under the ownership of a distinct corp, which stretches the resources required by a large group to claim all of your POCO's. Couple this with the ability to have those 10 POCO's come out every other hour of the day, and it will be an utter nightmare for an opponent to claim all your POCOs.
|
|

Lipbite
Express Hauler
857
|
Posted - 2013.10.01 22:10:00 -
[211] - Quote
Attempt to popularize / reanimate Dust by bringing it to more crowded hi-sec? |

Andski
GoonWaffe Goonswarm Federation
9200
|
Posted - 2013.10.01 22:11:00 -
[212] - Quote
Chamile Eonic wrote:Can anyone explain why we need to be at war with the owner of the POCO?
From a game mechanics point of view it makes it much harder for small corps to get involved in the whole POCO bashing thing. While big groups can fight over them until Goons own the majority, wouldn't it be more interesting to have everyone fighting over them?
I assume there is something I am missing to explain why the wardec is needed.
The wardec is necessary because it allows the owners to defend the POCO when it comes out of reinforced. Allowing them to be reinforced and killed without a wardec is silly. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

None ofthe Above
693
|
Posted - 2013.10.01 22:27:00 -
[213] - Quote
Oh here's another wild idea:
Instead of converting all COs to Interbus and allowing them to be taken over:
Convert by Sec status:
Start with 0.5s and see how that goes. If that works out go to 0.6s. Etc...
Probably recommend never doing 0.9s and 1.0s leaving those in CONCORD hands for newbs to continue using without dealing with "POCO Cartels" The only end-game content in EVE Online is the crap that makes you rage quit. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
227
|
Posted - 2013.10.01 22:30:00 -
[214] - Quote
None ofthe Above wrote:Oh here's another wild idea:
Instead of converting all COs to Interbus and allowing them to be taken over:
Convert by Sec status:
Start with 0.5s and see how that goes. If that works out go to 0.6s. Etc...
Probably recommend never doing 0.9s and 1.0s leaving those in CONCORD hands for newbs to continue using without dealing with "POCO Cartels" naw |

None ofthe Above
693
|
Posted - 2013.10.01 22:31:00 -
[215] - Quote
Andski wrote:Chamile Eonic wrote:Can anyone explain why we need to be at war with the owner of the POCO?
From a game mechanics point of view it makes it much harder for small corps to get involved in the whole POCO bashing thing. While big groups can fight over them until Goons own the majority, wouldn't it be more interesting to have everyone fighting over them?
I assume there is something I am missing to explain why the wardec is needed.
The wardec is necessary because it allows the owners to defend the POCO when it comes out of reinforced. Allowing them to be reinforced and killed without a wardec is silly.
Have to say I agree with you here.
And actually I am interested to see various null powers get more involved in High Sec. I think this will be fascinating. I just want to make sure its in a well designed system that isn't going to go sideways more or less immediately.
Looking forward to an influence map that shows # POCOs for High Sec equivalent of SOV. The only end-game content in EVE Online is the crap that makes you rage quit. |

None ofthe Above
693
|
Posted - 2013.10.01 22:32:00 -
[216] - Quote
Promiscuous Female wrote:None ofthe Above wrote:Oh here's another wild idea:
Instead of converting all COs to Interbus and allowing them to be taken over:
Convert by Sec status:
Start with 0.5s and see how that goes. If that works out go to 0.6s. Etc...
Probably recommend never doing 0.9s and 1.0s leaving those in CONCORD hands for newbs to continue using without dealing with "POCO Cartels" naw
Well articulated response. Thank you so much. The only end-game content in EVE Online is the crap that makes you rage quit. |

None ofthe Above
693
|
Posted - 2013.10.01 22:33:00 -
[217] - Quote
Lipbite wrote:Attempt to popularize / reanimate Dust by bringing it to more crowded hi-sec?
Zero-g battles inside POCOs? Sound like a blast. The only end-game content in EVE Online is the crap that makes you rage quit. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
227
|
Posted - 2013.10.01 22:34:00 -
[218] - Quote
None ofthe Above wrote:Promiscuous Female wrote:None ofthe Above wrote:Oh here's another wild idea:
Instead of converting all COs to Interbus and allowing them to be taken over:
Convert by Sec status:
Start with 0.5s and see how that goes. If that works out go to 0.6s. Etc...
Probably recommend never doing 0.9s and 1.0s leaving those in CONCORD hands for newbs to continue using without dealing with "POCO Cartels" naw Well articulated response. Thank you so much. GBS LOGISTICS AND FIVES SUPPORT [MY 5S] prides itself on well-articulated correspondence
and well-reticulated splines |

Sturmwolke
449
|
Posted - 2013.10.01 22:35:00 -
[219] - Quote
Gizznitt Malikite wrote: How many wardecs do you think goons get a week? And when you wardec them, how are they going to realize your doing it to shoot a POCO.
Furthermore, do you know how easy it is to make their life miserable... Blow up a POCO (it won't be hard if you have even 10 players at your side), and then setup your own... in an ALT corp. Take a dozen, and use a dozen different corps to do so. Now goons have to wardec a dozen corps to capture each POCO. Do you have any idea what type of nightmare this will be for a long-distance landlord to deal with?
My god people, use your head, think outside of the box. Or welcome your overlords.
Yep, and that those wardecs, regardless of how many, still costs a tidy sum to those joining. It'll be a numbers game, how many POCOs will it be worth? (assuming they get to keep it till it breaks-even or turn a profit). Give it some thought.
The second paragraph pretty much describes the typical metagame one can adopt to counter-grief, however, that comes at a cost. Obvious ones are dealing with your legion of alts, plus having no substance when it comes to defending or holding it against anyone if they decide to contest. Even if you try put substance (read manpower), do you really want to spend all your time corp hopping multiple alts? No, the majority players out there won't stoop to this sort of nonsense over an extended period of time. Limited effectiveness, it's just pointless gameplay .... now, throw in bottomless isk into the equation, the whole effort is treated like a mosquito bite. Finally, sooner or later, if it gets abused too much, dear CCP will step in.
Meanwhile, we still have a pink elephant in the room i.e. the massive advantage conferred, borderline unfair. It's still a problem. It's still a concern. Standard wardecs is just pew pew, no real long term profits. POCO related wardecs have real long term profit potential ..... and yet, uses the same wardec mechanics. The current POCOs in lowsec/null costs zero isk to bump off, all you need is manpower - which can be repeated with any frequency until one side just gives up. You cannot do the same with highsec POCOs. |

Del DelVechio
Red Federation RvB - RED Federation
105
|
Posted - 2013.10.01 22:40:00 -
[220] - Quote
All your base are belong to us.....And your tears too.....
|
|

Falin Whalen
GoonWaffe Goonswarm Federation
440
|
Posted - 2013.10.01 23:13:00 -
[221] - Quote
Elana Maggal wrote: There should be enough sand in the box for everyone, not just bullies who can monopolize more and more resources.
CCP didn't promise to dump a bucket of sand in your lap to start. Either get/take some sand to play in, or stop whining about people who have sand. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Varius Xeral
Galactic Trade Syndicate
1275
|
Posted - 2013.10.01 23:22:00 -
[222] - Quote
Wahhh, me and my 5 alts can't take a poco from goonswarm. We should each have our own poco so it's fair. Official Representative of The Nullsec Zealot Cabal |

John B'dlam
Turing Machines Turing Tested
7
|
Posted - 2013.10.01 23:33:00 -
[223] - Quote
Wow, 11 pages discussing how the evil GOON is coming for our virtuous women and highsec planets.
This despite the fact that taking and holding ten thousand planets over a span of 1155 systems is utterly infeasible, especially considering you can't just bridge a fleet in. People all over the map would be nipping at their heels and it's impossible to defend everywhere. In highsec, local groups have a strong advantage over distant landlords.
High wardec price? Pool resources with your neighbours. In EVE, organizing has always brought perks, this is no different.
Melissophobia is a terrible thing. |

Varius Xeral
Galactic Trade Syndicate
1275
|
Posted - 2013.10.01 23:40:00 -
[224] - Quote
What this does is incentivize the creation of large hisec pocolord alliances based on wresting control from absentee nullsec pocolords. Then medium sized generalist hisec alliances to nip out their heels and eat around their edges, and then even small guys can grab a slice from the medium holders or in neglected corners of the map. I wouldn't be surprised if in a year's time, there isn't a nullsec poco presence worth mentioning.
Even people who have no intention of owning pocos will benefit from the tax rates that will be at least slightly lower than they are under NPC control. It's wins all around. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1275
|
Posted - 2013.10.01 23:48:00 -
[225] - Quote
Holy crap. I'm actually getting flashes of inspiration for the economic model of a large hisec alliance based on wresting control of key pocos from absentee or occupied nullsec first-movers. I'm considering how we could apply the organizational lessons developed in nullsec warfare to hisec denizens who are generally newer and more casual gamers.
It's almost as if new forms of GAMEPLAY are organically EMERGING from the existence of a new structure of cooperation and competition! WEIRD! Official Representative of The Nullsec Zealot Cabal |

Elana Maggal
Perkone Caldari State
39
|
Posted - 2013.10.01 23:53:00 -
[226] - Quote
John B'dlam wrote:Wow, 11 pages discussing how the evil GOON is coming for our virtuous women and highsec planets.
This despite the fact that taking and holding ten thousand planets over a span of 1155 systems is utterly infeasible, especially considering you can't just bridge a fleet in. People all over the map would be nipping at their heels and it's impossible to defend everywhere. In highsec, local groups have a strong advantage over distant landlords.
High wardec price? Pool resources with your neighbours. In EVE, organizing has always brought perks, this is no different.
Melissophobia is a terrible thing.
Wow - like I'm suppose to believe that key planets near well-known industrial sectors and Jita won't be taken over by the GOON turds.
I guess virtuous John wants me to believe the ice cream he's feeding me isn't dog turd.
Pool your resources. Yeah all solo players are anti-social. We should all be or create our own giant GOON alliance - I mean that's what an open - well balanced sand box is all about right? As long as we act just like the GOONS and play by the rules that John B'dlam and his turd GOON crew devise - then we should all be alright. It all works out - no problem here!
To heck with any kind of single player game players. I mean, who does that anyway in an MMO? Solo players? INCONCEIVABLE.
Thank you Einstein. |

Dusk velve
Half-sun Dusk Co.
1
|
Posted - 2013.10.02 00:16:00 -
[227] - Quote
If i understand this new feature well, the new POCOs will allow the owning corporation to lock out anyone not with them. So if a very powerfull alliance gets alot of planet, they could lock out eveyone not them and crash the planetary market.
Moreover, the players part of a small friendly non-allianced corp like me (2 players) who will never be abble to hold a planet in high sec will be locked out of the planetary interaction by the more powerfull corp/alliance.
Basically, can i get a refund for my planetary settup if i get locked out of my planet?
And,
Usually i'm not the kind of person who hammers a nail on someone, but why do you devs always favor the big alliances and crush the small corps and new players.
So in short, Rubicon is all about giving control of another dimension of the game to some overly powerfull corps and alliance and, once again nerf power away from the smaller corps?
If so, i would not wonder why so many new players leave and the number of players on EvE is dwindling. From my point of view (and i've been around since before empirean age), this is the worst addon to be had so far. |

Varius Xeral
Galactic Trade Syndicate
1275
|
Posted - 2013.10.02 00:23:00 -
[228] - Quote
Except that won't happen, so you're chickenlittleing over nothing. Official Representative of The Nullsec Zealot Cabal |

Weaselior
GoonWaffe Goonswarm Federation
5111
|
Posted - 2013.10.02 00:24:00 -
[229] - Quote
Elana Maggal wrote: Wow - like I'm suppose to believe that key planets near well-known industrial sectors and Jita won't be taken over by the GOON turds or other Nul-sec alliances..
why wouldn't they be, why should they remain in the hands of the weak and worthless
the weak and worthless get the scraps not the choice cuts of meat |

Talonica Draenae
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.10.02 00:34:00 -
[230] - Quote
Honestly if a corp/alliance is going to set this up in empire, either they should have to maintain 8+ faction rep with the given empore (checked every 24 hours, else the poco's go free for all and returned to interbus) and also require charters to be active in empire, like PoS's, or be required to join that faction militia, so then they can be openly shot at by the empire's enemies. |
|

Elana Maggal
Perkone Caldari State
39
|
Posted - 2013.10.02 01:09:00 -
[231] - Quote
,, |

Elana Maggal
Perkone Caldari State
39
|
Posted - 2013.10.02 01:15:00 -
[232] - Quote
Weaselior wrote:Elana Maggal wrote: Wow - like I'm suppose to believe that key planets near well-known industrial sectors and Jita won't be taken over by the GOON turds or other Nul-sec alliances..
why wouldn't they be, why should they remain in the hands of the weak and worthless the weak and worthless get the scraps not the choice cuts of meat
Yeah - why balance anything in the game right? Why should ships be balanced? Anyone who has a trillion bucks should be able to push an I win button and that will make if fun for all new subscribers and all the rest of the players in the sand box.
Thank you Einstein - let me ring you up when I'm thinking of building a new MMO.
|

Fix Lag
Federal Navy Academy Gallente Federation
557
|
Posted - 2013.10.02 01:51:00 -
[233] - Quote
Elana have you ever shot at another player? |

Andski
GoonWaffe Goonswarm Federation
9203
|
Posted - 2013.10.02 01:52:00 -
[234] - Quote
people would still be able to do PI, why would we want to lock anyone out of using our pocos in highsec? more people to collect taxes from
do keep raging in this thread with all caps though, it's hilarious Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Elana Maggal
Perkone Caldari State
39
|
Posted - 2013.10.02 01:55:00 -
[235] - Quote
Gizznitt Malikite wrote:[quote=Elana Maggal]
And I understand why you are complaining. You obviously have some profitable PI scheme setup in a trade hub and you don't want your cash cow inconvenienced by this new mechanic. Plan to adapt already! Hell, use red frog to move the goods to an isolated area and run your PI there. Your being pretty insane tbh, but now you know how all those tech-moon holders felt when moongoo was changed!
It's the one thing you got right among all your other dribble. I have gone to some considerable trouble in both training and time investment wise to set up a PI scheme setup, trade up.
And now it will be plundered and given away to either the GOON turds or some other hi-sec alliance becuz - suddenly Player Ownership is SO bloody important in hi-sec - that any previous play by so-called lazy "carebears" should be deemed valueless.
But you know what the funny part about all this is Gizz? PI has got to be the one of the suckiest game play mechanics in all of Eve. CCP hasn't done diddley squat with it (for the most part) since it's release. The UI sucks, the gameplay is inane and painful - the weekly milk runs to collect your PI is painful. The whole PI mechanic - I feel like I'd have a funner time if I bought a drill and drilled a hole in each of my teeth one at a time.
So yeah - I'm like perhaps making what? 20mil - 25mil a week off of PI and it is the only reason I'm doing it. I'm not doing it because it's fun. So yeah - I loose maybe 100mil income a month as a hi-sec "carebear" that wants to play in a sandbox that doesn't involved kissing the ass of some nul-sec sociopathic leader.
So - the end result? I stop doing PI (along with probably quite a few other hi-sec players.) The goon turds and other hi-sec alliances obviously will takeover the most profitable planets and will make a nice passive income for themselves.
Perhaps not having to do weekly PI is a blessing in disguise. Can I afford a 100 mil loss in income a month. Probably exactly the kind of sink CCP is looking for with Industrialists - since they've been hammering us now for the last year or two while serving up cake to the nul-sec alliances like nobody's business. Maybe the new deployable hangar might even things out. We'll see. I only got so much time for GOON turd shenanigans and a game that wants the sand in the sand box to be only one color.
|

Elana Maggal
Perkone Caldari State
39
|
Posted - 2013.10.02 01:56:00 -
[236] - Quote
Andski wrote:people would still be able to do PI, why would we want to lock anyone out of using our pocos in highsec? more people to collect taxes from
do keep raging in this thread with all caps though, it's hilarious
Yeah - nobody griefs in Eve. And there has never been any attempts by power players to corner markets.
I believe in Peter Pan ... I do, I do! |

Elana Maggal
Perkone Caldari State
39
|
Posted - 2013.10.02 01:57:00 -
[237] - Quote
Fix Lag wrote:Elana have you ever shot at another player?
I've lost 2 billion worth of ships in over 3 years. Fix Lag, have you ever done PI? |

Fix Lag
Federal Navy Academy Gallente Federation
557
|
Posted - 2013.10.02 01:58:00 -
[238] - Quote
Elana Maggal wrote:I've lost 2 billion worth of ships in over 3 years. Fix Lag, have you ever done PI?
whoosh |

GetSirrus
Imperial Academy Amarr Empire
52
|
Posted - 2013.10.02 02:37:00 -
[239] - Quote
CCP:
1. If I mount a logi defence of an Interbus CO, will Concord have my back? Maybe I want to paid NOT to rep them. To coin the phrase - I will sell my "service" as a permit. (works for some)
2. Will Launching from the planet be influenced by the rate set by a player owned POCO?
3. What happens to the POCO if the owning corp is closed?
4. Is there global setting for all poco or does the tax get manually per unit?
5. If a Interbus CO is destroyed, but not player replaced - what happens next? |

Mr Beardsley
Royal Amarr Institute Amarr Empire
18
|
Posted - 2013.10.02 02:57:00 -
[240] - Quote
Really loving this latest assault on high-sec industrialists - makes quitting that much easier. I'm really looking forward to a huge player base in Star Citizen, and clearly so is CCP! |
|

Bienator II
madmen of the skies
2057
|
Posted - 2013.10.02 03:01:00 -
[241] - Quote
so if you place a CO in highsec it will have a skill dependent NPC tax + a player configured, standing based tax? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
3
|
Posted - 2013.10.02 03:29:00 -
[242] - Quote
Elana Maggal wrote:Gizznitt Malikite wrote:[quote=Elana Maggal]
And I understand why you are complaining. You obviously have some profitable PI scheme setup in a trade hub and you don't want your cash cow inconvenienced by this new mechanic. Plan to adapt already! Hell, use red frog to move the goods to an isolated area and run your PI there. Your being pretty insane tbh, but now you know how all those tech-moon holders felt when moongoo was changed! It's the one thing you got right among all your other dribble. I have gone to some considerable trouble in both training and time investment wise to set up a PI scheme setup, trade circuit. And now it will be plundered and given away to either the GOON turds or some other hi-sec alliance becuz - suddenly Player Ownership is SO bloody important in hi-sec - that any previous play by so-called lazy "carebears" should be deemed worthless. But you know what the funny part about all this is Gizz? PI has got to be the one of the suckiest game play mechanics in all of Eve. CCP hasn't done diddley squat with it (for the most part) since it's release. The UI sucks, the gameplay is inane and painful - the weekly milk runs to collect your PI is painful. The whole PI mechanic - I feel like I'd have a funner time if I bought a drill and drilled a hole in each of my teeth one at a time. So yeah - I'm like perhaps making what? 20mil - 25mil a week off of PI and it is the only reason I'm doing it. I'm not doing it because it's fun. So yeah - I lose maybe 100mil income a month as a hi-sec "carebear" that wants to play in a sandbox that doesn't involved kissing the ass of some nul-sec sociopathic leader.So - the end result? I stop doing PI (along with probably quite a few other hi-sec players.) The goon turds and other hi-sec alliances obviously will takeover the most profitable planets and will make a nice passive income for themselves. Perhaps not having to do weekly PI is a blessing in disguise. Can I afford a 100 mil loss in income a month? Yeah - I can afford it ... Probably exactly the kind of sink CCP is looking for with Industrialists - since they've been hammering us now for the last year or two while serving up cake to the nul-sec alliances like nobody's business. Maybe the new deployable hangar might even things out. We'll see. I only got so much time for GOON turd shenanigans and a group of players and designers that want the sand in the sand box to be only one color.
The bold, underlined text aught to give hope to all of those freaked out in Hisec right now. Living in Nullsec, doing PI, including Jita shipping costs, I make considerably more at my PI than that. There is no reason for anyone with access to quality Planets to even bother to consider using any planet in Hisec. At all. Ever. If one major powerbloc captures every plasma planet in hisec, so what? They will still be terrible resource producers. The only reason for a Nullsec Powerbloc to hold onto these resources will be tax revenue, and overly high taxes will crash this new passive income source resoundingly. A group like Goonswarm DOES NOT NEED to invest 130mil+ isk per burnable structure to 'grief' Hisec. Expect that there will be some done 'for the lols' and yes, this is Eve. Expect to adapt just as soon as things have become comfortable.
I can't say I exactly like the costly wardec mechanics that will shield larger entities from smaller blocs. I don't believe that it will be good for Eve if Nullsec blocs exploit a new passive alliance income mechanic. I really hope that existing Hisec groups have fun with a new way to interact with mechanics in Hisec and that CCP will resoundingly squash anything that results otherwise from these proposed changes.
I've heard talk that Blocs will shut down Hisec to raise their own PI incomes. Unlike moon-goo, this will help their enemies universally, and aside from individual speculative gains, this is not a winning scenario. Since there is no way to cut their enemies out of the loop, there isn't any practical cartel model. There will surely be some shenanigans. This is Eve after all. |

None ofthe Above
720
|
Posted - 2013.10.02 03:30:00 -
[243] - Quote
Bienator II wrote:so if you place a CO in highsec it will have a skill dependent NPC tax + a player configured, standing based tax?
Yep The only end-game content in EVE Online is the crap that makes you rage quit. |

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
134
|
Posted - 2013.10.02 04:23:00 -
[244] - Quote
I am not a big fan of requiring you to declare war to take down a POCO. This gives a unfair advantage to large alliances, where the war dec fee is 500M. At that price point, it is not worth it to try and nibble away POCOs. I would prefer anybody can shoot a POCO at anytime and they get a suspect timer. QCATS is recruiting: https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Andski
GoonWaffe Goonswarm Federation
9205
|
Posted - 2013.10.02 04:34:00 -
[245] - Quote
how is 500m a big deal to you Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Jen Takhesis
The Scope Gallente Federation
15
|
Posted - 2013.10.02 04:46:00 -
[246] - Quote
CCP SoniClover wrote:We are introducing a new trainable skill, Customs Code Expertise, which will reduce the NPC portion of the tax rate, but 10% per level (so at level 5 the NPC export tax rate will be 5% rather than 10%). Again, this skill only affects the NPC portion of the tax, not the player owner tax.
Criminal Connections should take off an additional 0.5% per level or so. |

John B'dlam
Turing Machines Turing Tested
7
|
Posted - 2013.10.02 05:49:00 -
[247] - Quote
Elana Maggal wrote:Wow - like I'm suppose to believe that key planets near well-known industrial sectors and Jita won't be taken over by the GOON turds or other Nul-sec alliances. How could they take very many of them when there's plenty of locals who are more prepared to deal with highsec's unique environment and would love the fight defending a POCO would bring? Highsec isn't just lone-wolf industrialists, there are many entities who could go toe-to-toe with any sustained effort a nullsec alliance could bring.
Elana Maggal wrote:I guess virtuous John wants me to believe the Rocky Road ice cream he's feeding me isn't dog turd. Stay classy, now.
Elana Maggal wrote:Pool your resources. Yeah all solo players are anti-social. We should all be or create our own giant GOON alliance - I mean that's what an open - well balanced sand box is all about right? As long as we act just like the GOONS and play by the rules that John B'dlam and his turd GOON CSM/CPP crew devise - then we should all be alright. It all works out - no problem here!
To heck with solo game players in hi-sec (that's not how a sandbox game is supposed to be played!!) I mean, who does that anyway in an MMO? Solo players - are you nuts? INCONCEIVABLE. PI for new players - as an entry level income. Are you crazy?? Two guys and an army of alts have never managed to hold on to a contested resource. Very little will change for new players, as they won't be trying to take the POCO, they'll merely be using it.
Elana Maggal wrote:Nah- the big alliances, they won't get involved. Plenty enough planets for everyone. No droids here. Move along ... Y'know, I live in lowsec. Lowsec has had POCO's for a while now. Heck, I even own a few. One thing I notice when looking at the POCO's around me is that they pretty much all are held by local groups, and they all have reasonable tax rates. Despite the fact that nullsec alliances could defend one in lowsec a lot better than they could in highsec, they don't even seem to bother here. |

Josef Djugashvilis
Acme Mining Corporation
1368
|
Posted - 2013.10.02 06:14:00 -
[248] - Quote
Andski wrote:how is 500m a big deal to you
If you need to ask the question, you would not understand the answer. This is not a signature. |

Dr Zoltar Mulvrais
Aliastra Gallente Federation
0
|
Posted - 2013.10.02 06:17:00 -
[249] - Quote
I used to do PI, before the taxes were implemented. I stopped bothering with it when the taxes were introduced since there was no profit margin at all because the taxes were too high to bother wasting my time. I still haven't gotten back into it, and changes that allow players that don't even reside in the same security status to directly control something meant partially to help newbies gain some extra isk is not something I can support. I am okay with the idea of people messing with other's sandcastles in the box, but this change can easily be turned into leaving some with no sand at all. I doubt this is something ccp intends, especially as it could easily result in another drop in subscriptions (people have accounts dedicated to PI), which is something I doubt they can afford as they seem intent on trying to make the game more and more newb-friendly. I'm not a fan of dumbing down the game either, but this isn't the right course of action at current.
There needs to be some form of restriction on who can acquire the pocos in hisec, and not something that can just be bought. Perhaps something related to activity in the area, like industry indexes in sov null, but without the need for structures. I like the idea of opening up COs to players, but without limitations, it is very likely to be abused. Also, if they are to be player owned, the resources available to hisec are pale in comparison, even to losec, so either ditch the npc tax or increase yield in hisec, and use an existing skill to reduce the tax percentage paid to the hisec, both npc and player.
Unfortunately, certain planets will be in high demand, much like moons, and cfc is probably choosing the planets which are the bottlenecks of PI. This is going to be OTEC 2.0 to a degree, probably more to point out the flaw to ccp, at many players' expense (again). Wardecs and Command Centres aren't viable workarounds for a lot of players. Even if a group of lone wolves were to form up into a corp to wardec a large alliance in control, the wardec cost, plus the cost of rebuilding a new poco is going to be prohibitive, and not worthwhile, thereby short circuiting ccp's grand vision of how this will play out. There needs to be some form of compromise between forcing social interaction and practicality of the game environment being capable of catering to smaller groups for the sake of player retention.
TL;DR - There needs to be more restrictions put in place on who can put up pocos in hisec to reduce abuse by any particular corp. - NPC taxes should be full out removed from pocos, and should be 5% as a base on npc ones as the tax is currently prohibitive. Also, stop adding skills for random little things if another skill does a very similar thing. - There need to be more practical options to circumvent poco taxes, especially as relocating and wardecs (to a point) are impractical. - If CCP wants to kill hisec, they may as well just say it, and do it and deal with the consequences. Constantly destroying facets of gameplay in general is not productive to the growth of the game long term. |

El 1974
Freedom For Fantasy The Unthinkables
93
|
Posted - 2013.10.02 06:52:00 -
[250] - Quote
What strikes me is that this feature seems to be designed to facilitate the large alliances (which happen to have been able to provide feedback through the CSM) without taking the smaller industrials in mind who actually use the Custom Offices. If you look at the POCOs right now then most of them are placed by people who actually live near where the POCO's are: in lowsec they are owned by various corporations: local pirates as well as industrial corporations that have been willing to take the risk. In nullsec most are owned by alliances that inhabit the area. Even renter alliances own many POCOs. In WHs the situation is similar. The Interbus COs were replaced because those alliances had an incentive to do so: lower taxes. With the plan for hisec this is not the case: you can not lower your taxes by putting up your own POCO, so the people that use the POCOs have no incentive to take risk by putting up their own POCOs. So a couple of alliances will try to grab a piece of the action at the start. Many Interbus COs will die by the hands of people who have no intention to put up their own POCO. It's an easy killmail to improve your statistics. Many nullsec alliances that have sov space won't even bother with hisec POCOs in the first place. After the initial land grab I don't expect much more to happen. Once alliances have POCOs they will not put those at risk. If they wardec someone they risk having lots of other alliances ally themselves with the victim. I wonder if this is the reason why CCP designed it so the large alliances wouldn't have to bother with taking POCOs from the smaller industrial alliances. |
|

Captain Africa
GRIM MARCH
62
|
Posted - 2013.10.02 07:26:00 -
[251] - Quote
I think the whole high sec POCO move is to incorporate Dust 514 with Eve more. Essentially you would be able to hire a Dust corp to take over a POCO. The team fighting the battle will consist of 16 players max. This gives most corporations a chance of taking over a POCO , however I would strongly suggest that Eve players should also take over POCOS via current game mechanics.
Huge alliances wont play a big role here and if they do , it wont be the obvious alliances that will dominate.
For more information on how I see POCOS pan out see : https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=243147 and https://forums.dust514.com/default.aspx?g=posts&t=83672 |

Eryn Velasquez
44
|
Posted - 2013.10.02 07:32:00 -
[252] - Quote
Some small points:
remove the NPC-tax completely take x% from the holder of the CO, where x is the same as the tax-rate he takes. If he takes 10%, 10% of his tax-income goes to the ISK-sink charge a fee for every tax-change (it's still faction space, or not?) to prevent hourly tax-rate changes - this will add a little planning security
forget the skill
GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

Rakshasa Taisab
Sane Industries Inc.
1253
|
Posted - 2013.10.02 08:08:00 -
[253] - Quote
Aryth wrote:As the person that developed the highsec poco plans...Your fears of Goons taking over all the highsec pocos are completely unfounded. It isn't required or desired.
What you should really be worried about hasn't even been brought up yet. Me and my stockpile of P4 support your quest to increase the opportunity cost of high-sec production of advanced commodities. Nyan |

Imiarr Timshae
Funny Men In Funny Hats
77
|
Posted - 2013.10.02 08:08:00 -
[254] - Quote
I wonder whether they considered making it so that you need corporation faction standings to claim a POCO rather than destroy it. For example to claim a POCO in 0.7 you need 7.00 Corporation standings to the owning faction or some mechanic like this. Just like POS.
If another entity has requisite standings they can war dec your corporation and blah blah fight for the POCO.
That would mean the large blocs wouldn't be able to do anything because they never bothered with PvE etc - that or the members that did would need to form a splinter organisation which would be much smaller and more resistable if they decide to roll all the highsec POCO's.
It would kinda make sense considering that otherwise the Caldari State will have 90% + of their customs offices - orbiting planets with Caldari Citizens - controlled by an entity that for all intents and purposes is a hostile entity.
Otherwise it's a lot like the Guristas controlling every POCO in Caldari Highsec - not much sense, right? Imiarr's Services: The Standing Correction Agency : https://forums.eveonline.com/default.aspx?g=posts&t=41506
Imiarr Timshae's FREE 3rd Party and Collateral Holding Service : https://forums.eveonline.com/default.aspx?g=posts&m=3297432&#post3297432 |

Zappity
Kurved Space
482
|
Posted - 2013.10.02 08:25:00 -
[255] - Quote
A coalition-level POCO grab around the hubs. Set tax prices low and sit for six months. Crank tax up. PI interdiction without a shot fired.
For bonus points do a PI (hauler) interdiction timed to coincide with Burn Jita or Hulkageddon.
Good stuff. Zappity's Adventures for a taste of lowsec. |

Rivr Luzade
Coreli Corporation Ineluctable.
33
|
Posted - 2013.10.02 08:34:00 -
[256] - Quote
Imiarr Timshae wrote:I wonder whether they considered making it so that you need corporation faction standings to claim a POCO rather than destroy it. For example to claim a POCO in 0.7 you need 7.00 Corporation standings to the owning faction or some mechanic like this. Just like POS.
If another entity has requisite standings they can war dec your corporation and blah blah fight for the POCO.
That would mean the large blocs wouldn't be able to do anything because they never bothered with PvE etc - that or the members that did would need to form a splinter organisation which would be much smaller and more resistable if they decide to roll all the highsec POCO's.
It would kinda make sense considering that otherwise the Caldari State will have 90% + of their customs offices - orbiting planets with Caldari Citizens - controlled by an entity that for all intents and purposes is a hostile entity.
In this situation you get the Caldari Loyalists and in particular those with good reputation/standing within the state the chance to obtain some degree of control of the area they worked to gain influence in.
Otherwise it's a lot like the Guristas controlling every POCO in Caldari Highsec - not much sense, right?
Nope, they have not.
This would make it way to complicated for the Nullsecers to come back to highsec and grab things. This question was answered earlier and with a decisiv No. |

Mako Helugo
Republic Military School Minmatar Republic
0
|
Posted - 2013.10.02 08:42:00 -
[257] - Quote
Remove the npc tax, put a cap not exceeding current tax level to npc. Remove the deny access options.
Slave-master still can take(fight for) their share Slaves still can do PI no worse than present.
Problem solved. |

Imiarr Timshae
Funny Men In Funny Hats
77
|
Posted - 2013.10.02 08:47:00 -
[258] - Quote
Rivr Luzade wrote:
Nope, they have not.
This would make it way to complicated for the Nullsecers to come back to highsec and grab things. This question was answered earlier and with a decisiv No.
Doesn't that make a degree of sense though?
Not only functionally - those who live in highsec govern themselves because they are "liked" by the factions that "own" the space, and those who are up the political ladder can use that influence to gain control over planetary imports and exports - but also canonically? As I said it would literally be like.. say... The Guristas coming to highsec and controlling every POCO.
Then on the other hand there are the nullsec entities who are printing ISK like you would not believe. If they want to have a division or a wing or whatever of their organisation come to try to control highsec, why not require standings? Doesn't it make sense that The State/Empire/Republic/Federation would have a vested interest in having people who are friendly to them run the POCO's? The promote growth and wealth and to line the pockets of the loyalists who have earnt it rather than the blobs.
It's worth pointing out that I'm not hater of Goons etc. I just can't see this proposal in it's current state as anything other than a nullbear POCO grab en mass that makes absolutely no canonical sense. Imiarr's Services: The Standing Correction Agency : https://forums.eveonline.com/default.aspx?g=posts&t=41506
Imiarr Timshae's FREE 3rd Party and Collateral Holding Service : https://forums.eveonline.com/default.aspx?g=posts&m=3297432&#post3297432 |

Ley 'Urhg' Grotman
Justified and Ancient
6
|
Posted - 2013.10.02 08:51:00 -
[259] - Quote
Elana Maggal wrote: I have gone to some considerable trouble in both training and time investment wise to set up a PI scheme setup, trade circuit. -- So yeah - I'm like perhaps making what? 20mil - 25mil a week off of PI and it is the only reason I'm doing it With very little effort and a not very well thought out scheme I make 200 -250 million a month (=50m+ / week), doing PI on two HS planets a few jumps from Jita. All in all it takes about an hour each week, including shipping. You're doing it wrong.
On topic: Good change!
Ley scurries off to steal some gantries... |

Oxide Ammar
Equilibrium Tech Labs
14
|
Posted - 2013.10.02 09:10:00 -
[260] - Quote
I always hear about people accusing CCP favoring null sec alliances and their bullshit politics but I never believed any of this till today. You are actually handing over hi sec bit by bit to them, and on top of that you still keeping the npc tax rate with stupid new skill to lower it. I don't know why tax should be payed to NPC, you destroyed their POCO and you placed yours and you still paying to them...this is fail logic. |
|

Gabriel Locke
Sabotage Incorporated Executive Outcomes
2
|
Posted - 2013.10.02 09:17:00 -
[261] - Quote
Everyone ever wrote: Abloobloobloo, the GEWNS will take all my stuff.
Having to form up a fleet and deploy to some Highsec backwater every time a bunch of neckbeards want lower PI taxes? Replacing structures all over the universe until Logistics start crying? Yeah, that sounds like a huge amount of fun for a Nullsec alliance.
The only reason I can see for the dreaded Goons going for highsec POCO conquest would be if it made highsec carebears cry in an amusing fashion... OH WAIT, YOU'RE DOING IT ALREADY.
|

Andski
GoonWaffe Goonswarm Federation
9205
|
Posted - 2013.10.02 09:26:00 -
[262] - Quote
There are no Goonswarm POCOs in hisec and the wretches are already wailing. Goddamn. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Lipbite
Express Hauler
857
|
Posted - 2013.10.02 09:48:00 -
[263] - Quote
I want to congratulate biggest alliances with new source of free money. I guess it's time to invest into nanite paste before PI prices skyrocketed. |

Jade Constantine
Jericho Fraction The Star Fraction
2793
|
Posted - 2013.10.02 09:54:00 -
[264] - Quote
Ripard Teg wrote:CCP Paradox wrote:Woo! Feedback time :) Ahem. *cough cough*  Seriously, the CSM is also looking forward to hearing player feedback on this one, particularly on the "null-sec take-over of high-sec POCOs" question that's already come up on page one. Can high-sec entities make it more trouble than it's worth to GSF or other null-sec entities to defend against reinforced POCOs over and over again? Or will the cost of the war-dec itself be the primary shield?
If not for the giant war dec fee it would be an excellent feature. The idea of a guerrilla warfare campaign of attrition against GSF (or whatever other nullsec outfit decided to claim hisec customs hegemony) would be something worth playing actively again for, and definitely a reason for hisec wars - But NOT at 500m isk per week pay to play. The profits from PI simply don't come close to making it worth the time and effort. You'd have to be destroying a dozen enemy customs offices a week to make it even and that's not small scale warfare really.
Its the specter of the wardec system that soundwave and soniclover delivered returning to make hisec POCOs an unbalanced feature that will only benefit entities so large as to have an inflated wardec fee which is their strongest shield against attack in this way.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom-á |

Jade Constantine
Jericho Fraction The Star Fraction
2793
|
Posted - 2013.10.02 10:00:00 -
[265] - Quote
Andre Vauban wrote:I am not a big fan of requiring you to declare war to take down a POCO. This gives a unfair advantage to large alliances, where the war dec fee is 500M. At that price point, it is not worth it to try and nibble away POCOs. I would prefer anybody can shoot a POCO at anytime and they get a suspect timer.
This would work too. Just use the code for the new deployable structures and make hisec POCO's things you just get flagged for shooting. Lets everyone play. Not as good as revisiting the ridiculous wardec fees mind, but it would be a band-aid on the problem.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom-á |

Jade Constantine
Jericho Fraction The Star Fraction
2793
|
Posted - 2013.10.02 10:12:00 -
[266] - Quote
Gizznitt Malikite wrote:Chamile Eonic wrote:Can anyone explain why we need to be at war with the owner of the POCO?
From a game mechanics point of view it makes it much harder for small corps to get involved in the whole POCO bashing thing. While big groups can fight over them until Goons own the majority, wouldn't it be more interesting to have everyone fighting over them?
I assume there is something I am missing to explain why the wardec is needed.
This actually protects the little guys. If you didn't have to be at war, a large alliance could simply roll through highsec willy-nilly destroying POCO's. By forcing them to wardec each POCO owner they wish to nab, they have to spend time and prepare for the assault. This allows a little guy to call in allies, to setup defense fleets, etc. Furthermore, you could conceivable control 10 planets in a system, each under the ownership of a distinct corp, which stretches the resources required by a large group to claim all of your POCO's. Couple this with the ability to have those 10 POCO's come out every other hour of the day, and it will be an utter nightmare for an opponent to claim all your POCOs.
This isn't really true. Sure the large alliance could roll through highsec killing reinforcing player owned customs offices, but the advantages you ascribe to the wardec scenario for the little guy are many times magnified if its a suspect flag situation. You can still call in allies, setup defence fleets, pretty traps etc because the large alliance fleet hitting the office will be suspect. And you'd be able to do it with some true surprise because lack of wardecs = unexpected escalations. And of course the cost for wardec fee is many times more significant for the little guys than the large alliance. Cost to grief a small outfit out of its POCO? = peanuts. Cost to take it back + hire mercs + fund friend's wardecs (billions a week). No way can that be said to protect any small power.
So in essence no, it doesn't protect the little guys, it actively hinders them. (Which admittedly may be the point of the devblog and feature.) The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom-á |

Kuni Oichi
GoonWaffe Goonswarm Federation
31
|
Posted - 2013.10.02 11:03:00 -
[267] - Quote
Blondie Jiggles wrote:Hah this is a joke right?
HS PI is NOT worth fighting over ! The taxes are way too high and the yields of key ingredients are way too low. The pathetic low yields of HS PI will NOT cover the expenses of fighting over POCO's, certainly for the small corps. Just save us the trouble and transfer all assets to Goonswarm and delete my account.
Rather than waiting for CCP to get around to your request, I'll gladly take ownership of all your stuff on behalf of Goonswarm. It will be transformed into new player largesse. If you'd like to make any specific request then we could consider options such as 'the Jiggles memorial thunderdome' or perhaps 'Jiggles sponsored miner gank'. |

Athena Maldoran
Sebiestor Tribe Minmatar Republic
2444
|
Posted - 2013.10.02 11:25:00 -
[268] - Quote
CCP, why put npc tax on a player owned structure? |

Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
189
|
Posted - 2013.10.02 11:36:00 -
[269] - Quote
You just know there will be deployed highsec poco mafia in every highsec region after nov 19'th |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1219
|
Posted - 2013.10.02 12:07:00 -
[270] - Quote
Athena Maldoran wrote:CCP, why put npc tax on a player owned structure?
ISK sink, or maby there is more 
|
|

Dinsdale Pirannha
Pirannha Corp
1274
|
Posted - 2013.10.02 12:13:00 -
[271] - Quote
mynnna wrote:Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway. Here's what really happens. You train the skill right away, lowering the NPC portion of the tax to 5%. Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%. Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems. 
LOL.....You really expect people to believe that tripe?
What will happen is that very very few alliances are gong to war dec goons repeatedly for the opportunity to take down your POCO's, at least high sec alliances that would actually use these POCO's. Sure RvB might dec you, once. But the vast vast majority of high sec groups do not have the manpower, cash, or insanity to dec the goons.
Call this what it is: CCP diverting an ISK sink directly into the hands of the cartels.
Plus, we still have the issue where CCP is still reducing the overall ISK sink by lowering tax rates CCP charges. So what high sec income stream does CCP plan on hitting to counter that? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Green Gambit
Blue Republic RvB - BLUE Republic
26
|
Posted - 2013.10.02 12:22:00 -
[272] - Quote
Elana Maggal wrote: 1. Turning hi-sec into another warzone is just stupid. You have low-sec, faction warfare, and nul-sec for that. A safe industrial base is what many players DEPEND on in order not have to be beholden to a few Alliances. Or players who don't want to deal with being raped by some gank squad or goon BLOB everytime they log online and want to simply sell something.
2. Many hi-sec players will not be able to compete or fight militarily a large alliance. This is just delusional. And if you think spending 500 mil for PI access is worth it - that's just off the charts crazy thinking.
1) Actually the game needs to get away from it's safe industrial base. It's turned the game into spreadsheets online and industrial tasks in-game is little more than applied accountancy.
Industry in Eve needs an overhaul. There needs to be some way for me to gain an edge by maybe doing something different, and there needs to be some risk/reward involved, so that those of us willing to take a little more risk can earn more from it (I'd manufacture in NPC null-sec if it was cheaper than high-sec for one.)
Throw some instability/wars etc into the mix and that's even more opportunities - it just needs a little creative thinking to capitalise on them.
The people complaining to CCP about not changing hi-sec industry remind me of the record companies - rather than moving on and innovating, they're just whining to the legislature to allow them stumble along as-is.
2) Hire people to do the fighting for you then. RvB are high-sec based and very interested in working with high-sec industrialists. |

Mangala Solaris
Red Federation RvB - RED Federation
635
|
Posted - 2013.10.02 12:32:00 -
[273] - Quote
Optimo Sebiestor wrote:You just know there will be deployed highsec poco mafia in every highsec region after nov 19'th
Sorry, RvB just cant be in every system, so no there wont be.
I will however repeat that I am taking donations to be on the 0 tax list for any RvB held pocos following 19th November. Additionally, if you wish to have Goons decced, them I am also empowered to accept donations for that cause. Mangala Undocked |

Ley 'Urhg' Grotman
Justified and Ancient
6
|
Posted - 2013.10.02 12:37:00 -
[274] - Quote
Oxide Ammar wrote:-- I don't know why tax should be payed to NPC, you destroyed their POCO and you placed yours and you still paying to them...this is fail logic. Irl, when I would import goods bought from a privately owned company, shipped in a container rented from a privately owned company, using the services of a a privately owned shipping company and when arrived stored those goods in a warehouse owned by a privately owned company, I still pay taxes to the government. As I see it, you don't pay the tax to the former owner of the blown up Customs Office (Interbus), but to the empire governments (or their factions).
There is an interesting story behind Interbus and Customs Offices by the way. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
4
|
Posted - 2013.10.02 12:50:00 -
[275] - Quote
Jade Constantine wrote:Gizznitt Malikite wrote:Chamile Eonic wrote:Can anyone explain why we need to be at war with the owner of the POCO?
From a game mechanics point of view it makes it much harder for small corps to get involved in the whole POCO bashing thing. While big groups can fight over them until Goons own the majority, wouldn't it be more interesting to have everyone fighting over them?
I assume there is something I am missing to explain why the wardec is needed.
This actually protects the little guys. If you didn't have to be at war, a large alliance could simply roll through highsec willy-nilly destroying POCO's. By forcing them to wardec each POCO owner they wish to nab, they have to spend time and prepare for the assault. This allows a little guy to call in allies, to setup defense fleets, etc. Furthermore, you could conceivable control 10 planets in a system, each under the ownership of a distinct corp, which stretches the resources required by a large group to claim all of your POCO's. Couple this with the ability to have those 10 POCO's come out every other hour of the day, and it will be an utter nightmare for an opponent to claim all your POCOs. This isn't really true. Sure the large alliance could roll through highsec killing reinforcing player owned customs offices, but the advantages you ascribe to the wardec scenario for the little guy are many times magnified if its a suspect flag situation. You can still call in allies, setup defence fleets, pretty traps etc because the large alliance fleet hitting the office will be suspect. And you'd be able to do it with some true surprise because lack of wardecs = unexpected escalations. And of course the cost for wardec fee is many times more significant for the little guys than the large alliance. Cost to grief a small outfit out of its POCO? = peanuts. Cost to take it back + hire mercs + fund friend's wardecs (billions a week). No way can that be said to protect any small power. So in essence no, it doesn't protect the little guys, it actively hinders them. (Which admittedly may be the point of the devblog and feature.)
Agreed.
I'm going to assume the point of the highsec POCO changes is to give large corps/small alliances that are too small to own Sov something to fight for and to have a stake in (as well as extra income).
If the barriers to entry in the POCO smashing game are low, it would mean that POCOs could only really be maintained by alliances that are deployed in or near that system on a fairly permanent basis. So a large corp/small alliance would be able to hold POCOs in their home system and nearby, but anyone that wasn't deployed there full-time would get pushed out easily.
This would make it almost impossible for large nullsec alliances to hold hundreds of POCOs across highsec, as any one of them could be attacked at any time by any number of smaller alliances that actually live there, and trying to redeploy fleets all over highsec playing whack-a-mole would be completely unfeasable (not to mention boring).
Also, it doesn't make sense that Concord would defend a POCO that is essentially defying Empire tax collection.
|

Oraac Ensor
School of Applied Knowledge Caldari State
290
|
Posted - 2013.10.02 12:50:00 -
[276] - Quote
Oxide Ammar wrote:I don't know why tax should be payed to NPC, you destroyed their POCO and you placed yours and you still paying to them...this is fail logic. +1 |

Vincent Athena
V.I.C.E. Aegis Solaris
2209
|
Posted - 2013.10.02 13:07:00 -
[277] - Quote
Oraac Ensor wrote:Oxide Ammar wrote:I don't know why tax should be payed to NPC, you destroyed their POCO and you placed yours and you still paying to them...this is fail logic. +1 When someone privately buys some wine in Europe, flies to America in a private jet and goes through customs, what happens? Payment of duty on the wine happens.
Having to war dec before shooting a POCO has the advantages that it allows the defenders to be in position before even one shot is made, allowing the defenders to attack the agressors before they arrive in system, and its an ISK sink. Also if there is a war, then the POCO becomes a war target and the rules about applying RR to a war target could apply to any neutral trying to RR the POCO. http://vincentoneve.wordpress.com/ |

Ayesha Arkaral
Imperial Academy Amarr Empire
10
|
Posted - 2013.10.02 13:11:00 -
[278] - Quote
Ayesha Arkaral wrote:Some thoughts:
- Penalize alliances for "spreading thin" their POCO empire, ie having too many, while keeping it attractive.
- For example, make the cost to wardec inversely proportional to the number of POCOs an alliance owns in hisec. The more they own, the cheaper it is to wardec for POCO control.
- Or, require that a planet that they want a POCO at needs to have at least one command center owned by an alliance member. CCs can be placed before a POCO is placed. A simple enough task, but requires a little more motivation on a large scale.
- Or, Force attentiveness. Again, nothing too crazy, keep it attractive.
- For example, add a mechanic that would allow another entity to begin placing a POCO at a planet where there already exists one. Send a notification that within 5 days if no action is taken, their POCO will be replaced by the challengers. With the required action simply to go to the planet and click a button. The challenger loses their materials invested.
- Or, make it so that a POCO's orbit needs to be "corrected" every 20 days. The owner must go to the POCO and click a button to correct the POCOs orbit, or it will burn up in the atmosphere.
Or, create a new "POCO mesh topology" mechanic. I can think of a couple of ideas here (hisec only of course):
- Create new POCO offices in NPC stations and require that a POCO must be built within 4 jumps from that station. More than one office can be built, but perhaps each new one costs more isk.
- Or, make it such that any POCOs built by the same entity must "communicate" logistics information between eachother and as such must be built within _ jumps from eachother. If a POCO is taken that breaks this chain, then the POCOs left hanging for more than _ days can be [destroyed without a wardec/disappear/go back to Interbus]. This requires that one POCO/system be designated as the main node. For example given the setup [1] - [2] - [3] - [4] if 2 is the main hub and 3 is destroyed, then after _ days 4 would be lost if not brought back into the mesh network limits.
Number two on my list there really grew on me as I typed it because it creates some interesting strategy and interactions. See it isn't hard to think of some reasonable ideas and communicate them in a civilized manner. I really like the opening up of hisec POCOs, I think it just needs a tiny bit more thought here.. |

Sephira Galamore
Inner Beard Society
190
|
Posted - 2013.10.02 13:18:00 -
[279] - Quote
Dinsdale Pirannha wrote:What will happen is that very very few alliances are gong to war dec goons repeatedly for the opportunity to take down your POCO's, at least high sec alliances that would actually use these POCO's. Sure RvB might dec you, once. But the vast vast majority of high sec groups do not have the manpower, cash, or insanity to dec the goons. Quick check on their War History.. 2 active wars, 2 pending wars, 537 finished wars (dating back to 05/2010) Just last month they were on average decced by two entities every day. And that's without any chance to grab POCOs. |

Varius Xeral
Galactic Trade Syndicate
1282
|
Posted - 2013.10.02 13:22:00 -
[280] - Quote
The whole point of the POCO change is to remove some of the wool from hisec and incentivize interaction, so they're not going to pad the change by adding features that totally reverse the whole point of the exercise.
This crying has gone from hilarious to pathetic. I have nothing but disgust for people who go from being spinesless in life to spineless in a videogame. Grow some gd balls. Official Representative of The Nullsec Zealot Cabal |
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|

CCP Paradox
955

|
Posted - 2013.10.02 13:25:00 -
[281] - Quote
Athena Maldoran wrote:CCP, why put npc tax on a player owned structure?
The tax is paid directly to CONCORD, for the structures protection in High-Sec. Compare with Low-Sec, no tax paid to CONCORD, no protection from CONCORD.
Players who invest time to train themselves in Customs Code Expertise will eventually be able to barter for better tax rates from CONCORD, though not eliminate them completely. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

None ofthe Above
726
|
Posted - 2013.10.02 14:06:00 -
[282] - Quote
CCP Paradox wrote:Athena Maldoran wrote:CCP, why put npc tax on a player owned structure? The tax is paid directly to CONCORD, for the structures protection in High-Sec. Compare with Low-Sec, no tax paid to CONCORD, no protection from CONCORD. Players who invest time to train themselves in Customs Code Expertise will eventually be able to barter for better tax rates from CONCORD, though not eliminate them completely.
Apparently Interbus isn't going to be paying that tax. Too bad for them. :P The only end-game content in EVE Online is the crap that makes you rage quit. |

Rengerel en Distel
1971
|
Posted - 2013.10.02 14:29:00 -
[283] - Quote
CCP Paradox wrote:Athena Maldoran wrote:CCP, why put npc tax on a player owned structure? The tax is paid directly to CONCORD, for the structures protection in High-Sec. Compare with Low-Sec, no tax paid to CONCORD, no protection from CONCORD. Players who invest time to train themselves in Customs Code Expertise will eventually be able to barter for better tax rates from CONCORD, though not eliminate them completely.
The CONCORD protection comes from needing to wardec to take down a POCO in high sec. Placing the 10% tax and adding yet another skill just nerfs high sec POCOs before it even starts. Not sure what the point is to pay 5% tax after the skill, instead of just working in low/null/WH. The people that can take a high sec POCO and keep it are the same ones that can do it already.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate United Interests
5
|
Posted - 2013.10.02 14:34:00 -
[284] - Quote
CCP Paradox wrote:
The tax is paid directly to CONCORD, for the structures protection in High-Sec. Compare with Low-Sec, no tax paid to CONCORD, no protection from CONCORD.
Players who invest time to train themselves in Customs Code Expertise will eventually be able to barter for better tax rates from CONCORD, though not eliminate them completely.
So I can see the meeting now...
Well we said that we were not going to force people out of hisec but hey that guy is leaving the company so lets do this:
"The NPC tax will continue for hi sec POCOs (as we want low sec POCOs to still be competitive). The tax rate stays the same, at 10% for export and 5% for import. This is then in addition to whatever tax the player owner sets."
Once again we nerf hisec to force our players into a play style that they don`t want to play, they just need to HTFU and get to 0.0 and losec...and oh yeah lets really screw the new players by taking away any chance of them making isk to play the game... Nerfing Hisec has never fixed Losec or Nullsec |

King Victor
King Industry M1NER CONFL1CT
0
|
Posted - 2013.10.02 14:39:00 -
[285] - Quote
I feel this will ruin high sec PI for new players and small corps. What's to stop large corps from capitalizing on this? They will corner that market and the fight will be only against the larger corps once again while the little guys are at the mercy of there taxes because they're too small to afford or succeed on war decking a large corp. I think it's a bad idea. It will cause the small corps, the loners, the beginners to forget about PI when it gets to that point where it's all taken by the large corps. Anyway, that's my take on it whether you like or not.
KV
|

Weaselior
GoonWaffe Goonswarm Federation
5117
|
Posted - 2013.10.02 14:44:00 -
[286] - Quote
Elana Maggal wrote: Yeah - why balance anything in the game right? Why should ships be balanced? Anyone who has a trillion bucks should be able to push an I win button and that will make it fun for all new subscribers and all the rest of the players in the sand box.
Thank you Einstein - let me ring you up when I'm thinking about building a new fun and varied MMO.
looks like balance to me, it seems you think balance is that in a cold and harsh game the deliberately helpless and weak should simply have things handed to them |

None ofthe Above
726
|
Posted - 2013.10.02 15:32:00 -
[287] - Quote
Weaselior wrote:Elana Maggal wrote: Yeah - why balance anything in the game right? Why should ships be balanced? Anyone who has a trillion bucks should be able to push an I win button and that will make it fun for all new subscribers and all the rest of the players in the sand box.
Thank you Einstein - let me ring you up when I'm thinking about building a new fun and varied MMO.
looks like balance to me, it seems you think balance is that in a cold and harsh game the deliberately helpless and weak should simply have things handed to them
While you seem to think that things should be handed to the big guy.
I believe he and others don't want to see the system itself simply pull something they have out of their hands and handed over to the biggest alliances.
Given those opposing views, taking a stance somewhere in the middle would be the way to find balance, no? The only end-game content in EVE Online is the crap that makes you rage quit. |

Bethan Le Troix
Krusual Investigation Agency
14
|
Posted - 2013.10.02 15:40:00 -
[288] - Quote
Elana Maggal wrote:The problem with one custom office per planet - is it allows a monopoly of the planet by Big Alliances. Now if a player had several custom offices to choose from, there would be actual competition like in a real economy.
Tthe new proposed changes is the ability of the controlling Big Alliance (and don't fool yourself, the more valuable custom offices like Lava planets will be taken over within weeks by the Big Alliances) - imports can be shut down completely except those they choose to include, and ridiculous rates can be charged for exports (although hi-sec players can avoid this by making PI an even more laborious grind by simply bypassing the customs altogether - but given just how unpleasant PI is already, who's going to want to grind even more - given you can no longer import??)
This pretty much is a handover of more power to the Big Players/Alliances in the game - and fails to recognize the number of players who play EVE as a sand box who have alts in hi-sec specifically to avoid the nul-sec gameplay or the power so many of the already rich players have in Eve.
Another side-effect will be the cost of maintaining small POS's in hi-sec by smaller corporations will go up considerably - as PI fuel supplies will be MONOPOLIZED by the BIG ALLIANCES.
This change is a one-sided change - does not benefit all players in Eve. It benefits by a LION'S SHARE the big power players. It leaves small solo players and small corporations OUT IN THE COLD.
Hi-sec is where all new players start off. IT ISN'T A FUKKKING SAND BOX IF ALL THEY CAN DO IS WHAT SOME BIG ALLIANCE FORCES THEM TO DO WHEN THEY START PLAYING EVE - IS IT?
MORONS.
I like the idea of more than one POCO being able to be anchored around a planet. That is very.......capitalist.  |

Callic Veratar
463
|
Posted - 2013.10.02 15:40:00 -
[289] - Quote
CCP Paradox wrote:The tax is paid directly to CONCORD, for the structures protection in High-Sec. Compare with Low-Sec, no tax paid to CONCORD, no protection from CONCORD.
Players who invest time to train themselves in Customs Code Expertise will eventually be able to barter for better tax rates from CONCORD, though not eliminate them completely.
But, the person doing PI is paying the tax, not the owner of the POCO. At the same time, POS owners aren't paying a per-use tax to have CONCORD protection. I don't have to pay per-use tax to CONCORD for protection of my ship.
CONCORD should take a fixed percentage of the POCO owner's income. The put the skill in the corporation tree and let corp directors train it to reduce the tax. If the issue is still that players might get PI goods for free in highsec, cap the minimum tax rate at 5%. |

Bethan Le Troix
Krusual Investigation Agency
14
|
Posted - 2013.10.02 15:52:00 -
[290] - Quote
mynnna wrote:Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway. Here's what really happens. You train the skill right away, lowering the NPC portion of the tax to 5%. Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%. Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems. 
Is it just me or does it seem rather unsettling and/or corrupt for Mynnna to be both on the CSM, a major stakeholder in the GSF, and talking about possible GSF tactics regarding POCOs in high sec ? It seems to remind me of RL situations involving union reps also holding sub-management positions in companies and conflicts of interest deriving from the combination of posts/telling employees & union members what to do. (I won't go any further into that RL situation lest I land myself in RL trouble. )  |
|

Hoofd Klant
Science and Trade Institute Caldari State
0
|
Posted - 2013.10.02 16:10:00 -
[291] - Quote
Methinks the Goons doth protest too much |

Elana Maggal
Perkone Caldari State
93
|
Posted - 2013.10.02 16:21:00 -
[292] - Quote
Andski wrote:There are no Goonswarm POCOs in hisec and the wretches are already wailing. Goddamn.
I suppose some of us Eve players would like to see Eve make something of itself, instead of see it turn it into one giant Goon turd. |

Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
4
|
Posted - 2013.10.02 16:24:00 -
[293] - Quote
Callic Veratar wrote:CCP Paradox wrote:The tax is paid directly to CONCORD, for the structures protection in High-Sec. Compare with Low-Sec, no tax paid to CONCORD, no protection from CONCORD.
Players who invest time to train themselves in Customs Code Expertise will eventually be able to barter for better tax rates from CONCORD, though not eliminate them completely. But, the person doing PI is paying the tax, not the owner of the POCO. At the same time, POS owners aren't paying a per-use tax to have CONCORD protection. I don't have to pay per-use tax to CONCORD for protection of my ship. CONCORD should take a fixed percentage of the POCO owner's income. The put the skill in the corporation tree and let corp directors train it to reduce the tax. If the issue is still that players might get PI goods for free in highsec, cap the minimum tax rate at 5%.
A dev gives nice 'Lore' balanced feedback and you ignore all of the other feedback that DEMANDS that Hisec POCO's be taxed, directly by the user, in order for Null and Lowsec POCO's to remain competitive? Sigh, Ty CCP Paradox. Ty for trying. |

None ofthe Above
727
|
Posted - 2013.10.02 16:29:00 -
[294] - Quote
Bethan Le Troix wrote:mynnna wrote:Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway. Here's what really happens. You train the skill right away, lowering the NPC portion of the tax to 5%. Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%. Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems.  Is it just me or does it seem rather unsettling and/or corrupt for Mynnna to be both on the CSM, a major stakeholder in the GSF, and talking about possible GSF tactics regarding POCOs in high sec ? It seems to remind me of RL situations involving union reps also holding sub-management positions in companies and conflicts of interest deriving from the combination of posts/telling employees & union members what to do. (I won't go any further into that RL situation lest I land myself in RL trouble. ) 
Actually I find his perspective invaluable. I do have to read between the lines and consider the source, but I am very glad he's there on the CSM. I am also very glad his perspective is not the only one on the CSM.
The only end-game content in EVE Online is the crap that makes you rage quit. |

Elana Maggal
Perkone Caldari State
93
|
Posted - 2013.10.02 16:32:00 -
[295] - Quote
Jade Constantine wrote:Gizznitt Malikite wrote:Chamile Eonic wrote:Can anyone explain why we need to be at war with the owner of the POCO?
From a game mechanics point of view it makes it much harder for small corps to get involved in the whole POCO bashing thing. While big groups can fight over them until Goons own the majority, wouldn't it be more interesting to have everyone fighting over them?
I assume there is something I am missing to explain why the wardec is needed.
This actually protects the little guys. If you didn't have to be at war, a large alliance could simply roll through highsec willy-nilly destroying POCO's. By forcing them to wardec each POCO owner they wish to nab, they have to spend time and prepare for the assault. This allows a little guy to call in allies, to setup defense fleets, etc. Furthermore, you could conceivable control 10 planets in a system, each under the ownership of a distinct corp, which stretches the resources required by a large group to claim all of your POCO's. Couple this with the ability to have those 10 POCO's come out every other hour of the day, and it will be an utter nightmare for an opponent to claim all your POCOs. This isn't really true. Sure the large alliance could roll through highsec killing reinforcing player owned customs offices, but the advantages you ascribe to the wardec scenario for the little guy are many times magnified if its a suspect flag situation. You can still call in allies, setup defence fleets, pretty traps etc because the large alliance fleet hitting the office will be suspect. And you'd be able to do it with some true surprise because lack of wardecs = unexpected escalations. And of course the cost for wardec fee is many times more significant for the little guys than the large alliance. Cost to grief a small outfit out of its POCO? = peanuts. Cost to take it back + hire mercs + fund friend's wardecs (billions a week). No way can that be said to protect any small power. So in essence no, it doesn't protect the little guys, it actively hinders them. (Which admittedly may be the point of the devblog and feature.)
I think there is this underlying assumption that Eve gameply in hi-sec - and those players who play Eve in hi-sec (some exclusively) want this kind of WAR activity.
I think it is a projected view by nul-sec CSM members - upon Eve that takes sand away from the sand box that should include everyone. There are players who would like to play Eve without having to guerilla warfare a nul-sec Alliance just so they can do PI in hi-sec.
The idea for hi-sec was to make it relatively safe but the rewards little compared to the risks. This current plan for POCOs turns this design on its head and makes PI untenable for hi-sec Industrialists who really don't feel like having to fight over PI scraps (and most won't given just how penny anti the whole system is as it is).
So yes - hi-sec players like you say, could guerilla warfare the nul-sec Alliances over PI - given some fix was done to the ridiculous WarDec mechanic (which that appears to be even unlikely.) But really - the question is, how many hi-sec players (or players with hi-sec alts) will want to spend their time doing that kind of crap in hi-sec over PI? The whole point of hi-sec is not to have to spend every minute of your time worrying whether some Goon swarm BLOB turd will show up unexpectedly ...
|

None ofthe Above
727
|
Posted - 2013.10.02 16:33:00 -
[296] - Quote
Bethan Le Troix wrote:I like the idea of more than one POCO being able to be anchored around a planet. That is very.......capitalist. 
Yeah that idea is growing on me as well. Either the "challenger" proposal where one takes over after a time if the challenge is left unanswered, or simply allowing players to access their launchpads through the POCO of their choice.
The only end-game content in EVE Online is the crap that makes you rage quit. |

Weaselior
GoonWaffe Goonswarm Federation
5117
|
Posted - 2013.10.02 16:47:00 -
[297] - Quote
None ofthe Above wrote: While you seem to think that things should be handed to the big guy.
I believe he and others don't want to see the system itself simply pull something they have out of their hands and handed over to the biggest alliances.
Given those opposing views, taking a stance somewhere in the middle would be the way to find balance, no?
nothing is handed to us, we are merely the best and everyone is recognizing they will lose opposing us in a fair fight and is crying to be given a handicap rather than trying to beat us on a level playing field |

Elana Maggal
Perkone Caldari State
93
|
Posted - 2013.10.02 16:51:00 -
[298] - Quote
Green Gambit wrote:[quote=Elana Maggal]
1) Actually the game needs to get away from it's safe industrial base. It's turned the game into spreadsheets online and industrial tasks in-game is little more than applied accountancy.
I think here is the problem in a nutshell. The idea that Eve must "get away from it's safe industrial base." I disagree. I think there is room in the sand box for both types of play. There is plenty of PvP in low-sec and nul-sec. Not every player in Eve wants to PvP - some actually want to build stuff, and do it in the relative safety of hi-sec.
The problem has been this insistence that the Builders of Eve must also be PvP'rs. I think that makes the sand box smaller.
There is plenty of ways to expand the game and make the game more exciting for nul-sec alliances other than just opening up hi-sec to them. It's just too bad CPP doesn't have the imagination or creativity to think of better ways than this idiotic POCO plan (at least the way it stands now.)
|

Liberty Belle
Aliastra Gallente Federation
2
|
Posted - 2013.10.02 16:56:00 -
[299] - Quote
Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? so what you're saying is that null sec corps will waste time and resources for high sec poco hunting....
I see some other behaviors and opportunities to come from this |

Niko Lorenzio
United Eve Directorate
269
|
Posted - 2013.10.02 17:05:00 -
[300] - Quote
Love the idea and looking forward to seeing what it does to HS, BUT I'm a bit confused regarding the skill. I've never dealt with POCOs but my assumption is that there is ALWAYS a certain amount of NPC tax even on player owned POCOs, right? Otherwise the new skill doesn't make sense as the NPC POCOs will be wiped out within a couple of years and the skill will be useless. |
|

None ofthe Above
728
|
Posted - 2013.10.02 17:16:00 -
[301] - Quote
Weaselior wrote:None ofthe Above wrote: While you seem to think that things should be handed to the big guy.
I believe he and others don't want to see the system itself simply pull something they have out of their hands and handed over to the biggest alliances.
Given those opposing views, taking a stance somewhere in the middle would be the way to find balance, no?
nothing is handed to us, we are merely the best and everyone is recognizing they will lose opposing us in a fair fight and is crying to be given a handicap rather than trying to beat us on a level playing field
Sooooooo if GEWNS start bashing an Interbus CO, players can't defend it or fight you back unless they pay to wardec you. That fee is higher for large alliances like you than anyone else in the game.
That's your idea of an even playing field?
I like the proposal generally, I just want to see some details reconsidered. The only end-game content in EVE Online is the crap that makes you rage quit. |

None ofthe Above
728
|
Posted - 2013.10.02 17:20:00 -
[302] - Quote
Niko Lorenzio wrote:Love the idea and looking forward to seeing what it does to HS, BUT I'm a bit confused regarding the skill. I've never dealt with POCOs but my assumption is that there is ALWAYS a certain amount of NPC tax even on player owned POCOs, right? Otherwise the new skill doesn't make sense as the NPC POCOs will be wiped out within a couple of years and the skill will be useless.
There is an NPC tax even on Player Owned Customs Offices in High Sec under the current proposal.
Since the skill affects that tax, no it would never be completely useless to any one that actually does PI. The only end-game content in EVE Online is the crap that makes you rage quit. |

Aryth
GoonWaffe Goonswarm Federation
1243
|
Posted - 2013.10.02 17:26:00 -
[303] - Quote
None ofthe Above wrote:Weaselior wrote:None ofthe Above wrote: While you seem to think that things should be handed to the big guy.
I believe he and others don't want to see the system itself simply pull something they have out of their hands and handed over to the biggest alliances.
Given those opposing views, taking a stance somewhere in the middle would be the way to find balance, no?
nothing is handed to us, we are merely the best and everyone is recognizing they will lose opposing us in a fair fight and is crying to be given a handicap rather than trying to beat us on a level playing field Sooooooo if GEWNS start bashing an Interbus CO, players can't defend it or fight you back unless they pay to wardec you. That fee is higher for large alliances like you than anyone else in the game. That's your idea of an even playing field? I like the proposal generally, I just want to see some details reconsidered.
Yes actually. Given the level of income it would take to make us interested in a POCO for income purposes it is perfectly balanced to require a 500m wardec.. The strawman that OMG Goons are going to take every POCO is hilarious but not reality.
It is almost like wardec fees are likely to scale based on the income level of the POCOs being held. Shocking concept I know. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Dinsdale Pirannha
Pirannha Corp
1278
|
Posted - 2013.10.02 17:37:00 -
[304] - Quote
Bethan Le Troix wrote:mynnna wrote:Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos? Nah, why would we do that? Then no one uses them and we don't actually make any isk for them. Unless you're saying you're dumb enough to pay a 70% tax anyway. Here's what really happens. You train the skill right away, lowering the NPC portion of the tax to 5%. Then, we seize the POCOs right away, at least some of them, and set our own tax to something - probably, as it happens, 5%. Then RvB or someone contests our pocos and in the ongoing monthlong war, they're constantly being destroyed and reinforced, such that everyone who was using them before moves to different systems.  Is it just me or does it seem rather unsettling and/or corrupt for Mynnna to be both on the CSM, a major stakeholder in the GSF, and talking about possible GSF tactics regarding POCOs in high sec ? It seems to remind me of RL situations involving union reps also holding sub-management positions in companies and conflicts of interest deriving from the combination of posts/telling employees & union members what to do. (I won't go any further into that RL situation lest I land myself in RL trouble. ) 
Of course it is corrupt. Why do you think the goons want to ensure they have such an overwhelming voice on the CSM? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Green Gambit
Blue Republic RvB - BLUE Republic
27
|
Posted - 2013.10.02 17:49:00 -
[305] - Quote
Elana Maggal wrote: I think there is this underlying assumption that Eve gameply in hi-sec - and those players who play Eve in hi-sec (some exclusively) want this kind of WAR activity.
I know of 6000 players who play eve almost exclusively in high-sec, who are looking forward to this...
And I wouldn't be surprised to see E-UNI and their 2000 members take part in claiming some POCOs around the area where they're based.
So that's 8000 hi-sec players that will get some additional content.
I really hate it when lone players start claiming to talk of all of high sec... |

None ofthe Above
729
|
Posted - 2013.10.02 17:57:00 -
[306] - Quote
Aryth wrote:
Yes actually. Given the level of income it would take to make us interested in a POCO for income purposes it is perfectly balanced to require a 500m wardec.. The strawman that OMG Goons are going to take every POCO is hilarious but not reality.
It is almost like wardec fees are likely to scale based on the income level of the POCOs being held. Shocking concept I know.
Amusingly, it's actually a strawman attack to bring up the strawman "that OMG Goons are going to take every POCO" with me, since that's not a claim I believe I ever made.
I have other concerns that I elucidated, and I believe are far more realistic. The only end-game content in EVE Online is the crap that makes you rage quit. |

Weaselior
GoonWaffe Goonswarm Federation
5119
|
Posted - 2013.10.02 18:05:00 -
[307] - Quote
None ofthe Above wrote: Sooooooo if GEWNS start bashing an Interbus CO, players can't defend it or fight you back unless they pay to wardec you. That fee is higher for large alliances like you than anyone else in the game.
That's your idea of an even playing field?
I like the proposal generally, I just want to see some details reconsidered.
interbus pocos are not designed to be defended or preserved, they are intended as a bridge between the highsec-coddling present and the strong, vigorous future
all balance discussions should revolve around player combat over player owned pocos |

Green Gambit
Blue Republic RvB - BLUE Republic
28
|
Posted - 2013.10.02 18:06:00 -
[308] - Quote
Elana Maggal wrote: I think here is the problem in a nutshell. The idea that Eve must "get away from it's safe industrial base." I disagree. I think there is room in the sand box for both types of play. There is plenty of PvP in low-sec and nul-sec. Not every player in Eve wants to PvP - some actually want to build stuff, and do it in the relative safety of hi-sec.
The problem has been this insistence that the Builders of Eve must also be PvP'rs. I think that makes the sand box smaller.
There is plenty of ways to expand the game and make the game more exciting for nul-sec alliances other than just opening up hi-sec to them. It's just too bad CPP doesn't have the imagination or creativity to think of better ways than this idiotic hi-sec POCO plan (at least the way it stands now.)
Straw man.
I didn't suggest forcing industrialists to PvP. I said that industry should not be safe and should involve varying levels of risk, for which you get different levels of reward.
The example I used was manufacturing costs, and that manufacturing in null-sec - which carries more risk - should therefore be cheaper. I'm not forcing you to manufacture in null-sec, you can accept less risk and pay more. Alternatively you may be able to manufacture in null-sec with the reduced cost base, and find somebody else willing to take on the shipping risk.
Even in the simple example above, there are now choices to be made, deals to be struck and opportunities for smarter players to get ahead in the game.
And I've still not forced anybody to PvP in spaceships.
Even with the POCOs, there's no insistance that you get involved with PvP. You can pay RvB to clear a POCO so you can claim it for your corp. Then you can tax it!
Despite what's being said in this topic, it's exteremely unlikely that all high-sec is going to be owned by Goons. It's also unlikely that all high-sec is even going to be owned by the larger entities.
So if you want to continue to do PI, it's just a matter of finding some planets where the POCO has a reasonable owner.
|

Weaselior
GoonWaffe Goonswarm Federation
5119
|
Posted - 2013.10.02 18:10:00 -
[309] - Quote
Elana Maggal wrote: I think here is the problem in a nutshell. The idea that Eve must "get away from it's safe industrial base." I disagree. I think there is room in the sand box for both types of play. There is plenty of PvP in low-sec and nul-sec. Not every player in Eve wants to PvP - some actually want to build stuff, and do it in the relative safety of hi-sec.
The problem has been this insistence that the Builders of Eve must also be PvP'rs. I think that makes the sand box smaller.
There is plenty of ways to expand the game and make the game more exciting for nul-sec alliances other than just opening up hi-sec to them. It's just too bad CPP doesn't have the imagination or creativity to think of better ways than this idiotic hi-sec POCO plan (at least the way it stands now.)
you are free to pay a reasonably-priced exorbitant tribute to goonswarm for pvp-free access to our upcoming poco empire |

Aryth
GoonWaffe Goonswarm Federation
1244
|
Posted - 2013.10.02 18:20:00 -
[310] - Quote
None ofthe Above wrote:Aryth wrote:
Yes actually. Given the level of income it would take to make us interested in a POCO for income purposes it is perfectly balanced to require a 500m wardec.. The strawman that OMG Goons are going to take every POCO is hilarious but not reality.
It is almost like wardec fees are likely to scale based on the income level of the POCOs being held. Shocking concept I know.
Amusingly, it's actually a strawman attack to bring up the strawman "that OMG Goons are going to take every POCO" with me, since that's not a claim I believe I ever made. I have other concerns that I elucidated, and I believe are far more realistic.
Then your argument about wardec fees is pointless. Unless there are large entities holding some sizeable portion of highsec pocos, then arguing about their fees is a waste of time.
Either Goons and our max wardec fee is an issue because we will hold a lot of POCOs, or it isn't because we won't. Or other entities with max fees or close to it. (not many exist) If you agree that it isn't realistic then why are we even talking about max fees? Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |
|

None ofthe Above
729
|
Posted - 2013.10.02 18:23:00 -
[311] - Quote
Weaselior wrote:None ofthe Above wrote: Sooooooo if GEWNS start bashing an Interbus CO, players can't defend it or fight you back unless they pay to wardec you. That fee is higher for large alliances like you than anyone else in the game.
That's your idea of an even playing field?
I like the proposal generally, I just want to see some details reconsidered.
interbus pocos are not designed to be defended or preserved, they are intended as a bridge between the highsec-coddling present and the strong, vigorous future all balance discussions should revolve around player combat over player owned pocos
Must not discuss any economic balance whatsoever? Funny coming from you.
But okay, what do you think about my recommendation that pilots shooting at Interbus COs should get a suspect flag? Or should those pilots be protected by CONCORD while they are doing this? The only end-game content in EVE Online is the crap that makes you rage quit. |

Fix Lag
Federal Navy Academy Gallente Federation
559
|
Posted - 2013.10.02 18:26:00 -
[312] - Quote
Dinsdale Pirannha wrote:Why do you think the goons want to ensure they have such an overwhelming voice on the CSM?
Because when there were stupid pubbies running the CSM, stupid shit was getting implemented.
|

Raindeth
FACTION Inc. Irrelevant.
4
|
Posted - 2013.10.02 18:26:00 -
[313] - Quote
Quote:Raindeth wrote:High-sec POCOs: Another genuinely good CCP idea that is about to be ruined by CCP because they are BAD at details!
Let me fix it for you:
1. Make customs offices have NOTHING to do with CONCORD. Anyone doing anything to a CO will not be accosted by CONCORD, nor protected by them. Incidentally, this makes sense as CONCORD is losing control of all of their COs. Why should they protect anything? So, this will remove the prohibitive wardec cost which has been oft brought up in this thread (and has yet to even be acknowledged by CCP). Also, whomever is attacking a POCO will get a suspect flag, making them attack-able by anyone in system, including a bunch of non-affiliated solo players who can "work together" on the reinforce timer to protect the CO if they like the tax levels and/or owning corp/alliance.
Concord will protect player owned customs offices for the same reason they protect player POS's and player ships. If you didn't require a wardec to destroy a POCO, then groups could simply destroy every customs office in highsec, and nobody would be able to prevent it.
Wrong, Sir. Please reread what I actually wrote. Hint: It is above starting from "Also, whomever is attacking a POCO will get a suspect flag..."
Quote:Raindeth wrote:2. Remove NPC tax completely from POCOs. These are PLAYER OWNED Customs Offices. The incentive to use lowsec COs should have nothing to do with an NPC imposed tax. Better resources maybe? Maybe.. just MAYBE lowsec should have the best resources.. better than nullsec since given risk vs reward it is definitely more risky to do PI in lowsec than in nullsec or wormholes. An NPC tax on highsec doesn't even address the incentive to use lowsec. It only lowers the revenue collected by highsec POCO owners, as they will adjust their tax rates to keep people in highsec.
Why is it more risky to do PI in lowsec as opposed to nullsec? In lowsec there are no bubbles to catch your ship, so something like a viator can very easily, and low risk, enter lowsec and collect resources. I'll concur that trying to do PI in Amamake would be difficult, just like trying to do PI in a hostile nullsec system would be difficult, but so what. The NPC tax plays a major role in distinguishing the profitability between highsec and lowsec/nullsec/wh operations. This is a GOOD thing!
I'll answer that question if you honestly don't know. Nullsec is often controlled by large groups of players called, "alliances." These groups often set up tools like, "intel channels" that allow the members to know whether there is anyone unfriendly to the alliance even in the space, nevermind poised to attack. Also, most of nullsec is very empty. Conversely, lowsec is usually teeming with griefers from several different corps or alliances. The sheer numbers difference makes lowsec much more risky than nullsec, or wormholes, despite the possibility of the use of bubbles (which one can scan for before warping to a planet).
Quote: Protecting your POCO with isk. Did you know you can.... if your POCO is attacked, be waiting to anchor an install another POCO (preferable in an alt corp) the moment yours gets blown up. Pay mercs to protect it. Pay the attackers to leave it alone. As for inhibiting attack via isk, this would defeat one of the major, major purposes of POCO's.... To be a conflict driver!
1. Anchoring another POCO is not protecting your POCO. 2. Paying player mercs is close, but that is not necessarily reliable. 3. Paying extortion to the attackers only invites more extortion. 4. Inhibiting attack with ISK. Well, if that is really the issue (and I'm not sure it is) you could have defenses that only pop up after an attack has begun. I've seen such a thing in missions. I have faith the CCP programmers could come up with something.
Although, I think you missed most of the points, thanks for responding.
|

None ofthe Above
729
|
Posted - 2013.10.02 18:27:00 -
[314] - Quote
Aryth wrote:None ofthe Above wrote:Aryth wrote:
Yes actually. Given the level of income it would take to make us interested in a POCO for income purposes it is perfectly balanced to require a 500m wardec.. The strawman that OMG Goons are going to take every POCO is hilarious but not reality.
It is almost like wardec fees are likely to scale based on the income level of the POCOs being held. Shocking concept I know.
Amusingly, it's actually a strawman attack to bring up the strawman "that OMG Goons are going to take every POCO" with me, since that's not a claim I believe I ever made. I have other concerns that I elucidated, and I believe are far more realistic. Then your argument about wardec fees is pointless. Unless there are large entities holding some sizeable portion of highsec pocos, then arguing about their fees is a waste of time. Either Goons and our max wardec fee is an issue because we will hold a lot of POCOs, or it isn't because we won't. Or other entities with max fees or close to it. (not many exist) If you agree that it isn't realistic then why are we even talking about max fees?
You've made it clear you will be grabbing some enough to engage in griefing even according to some of your members at least. Other entities like RvB have also stated plans. It's part of the discussion, why are you bothering to deny it?
If Goons don't find it worth their time, others will. This to me is not anti-goon discussion, it's a discussion about game mechanics. The only end-game content in EVE Online is the crap that makes you rage quit. |

Elana Maggal
Perkone Caldari State
93
|
Posted - 2013.10.02 18:27:00 -
[315] - Quote
Green Gambit wrote:[quote=Elana Maggal]
Despite what's being said in this topic, it's exteremely unlikely that all high-sec is going to be owned by Goons. It's also unlikely that all high-sec is even going to be owned by the larger entities.
So if you want to continue to do PI, it's just a matter of finding some planets where the POCO has a reasonable owner.
Uh huh - the nul-sec Alliances will have no interest in hi-sec POCOs (hi-sec, where a major portion of the Industrial base in Eve resides). Why bother with them eh?
Wow - biggest line of delusional Goon turd I've heard so far. |

Weaselior
GoonWaffe Goonswarm Federation
5123
|
Posted - 2013.10.02 18:29:00 -
[316] - Quote
None ofthe Above wrote: But okay, what do you think about my recommendation that pilots shooting at Interbus COs should get a suspect flag? Or should those pilots be protected by CONCORD while they are doing this?
disincentivizes the initial clearing of interbus pocos which is a highly-desired goal, interbus pocos are there to exist until someone wishes to claim the planet to prevent all pi from seizing up |

None ofthe Above
729
|
Posted - 2013.10.02 18:33:00 -
[317] - Quote
Weaselior wrote:None ofthe Above wrote: But okay, what do you think about my recommendation that pilots shooting at Interbus COs should get a suspect flag? Or should those pilots be protected by CONCORD while they are doing this?
disincentivizes the initial clearing of interbus pocos which is a highly-desired goal, interbus pocos are there to exist until someone wishes to claim the planet to prevent all pi from seizing up
I am sorry, I read that as:
Ablooo bloo bloo, mean old high secc'ers might shoot at our nullbears while we take over their space.
Did I get that right? The only end-game content in EVE Online is the crap that makes you rage quit. |

Weaselior
GoonWaffe Goonswarm Federation
5123
|
Posted - 2013.10.02 18:35:00 -
[318] - Quote
None ofthe Above wrote: I am sorry, I read that as:
Ablooo bloo bloo, mean old high secc'ers might shoot at our nullbears while we take over their space.
Did I get that right?
you did not you sound like you need an eye exam and perhaps a neurological exam |

Weaselior
GoonWaffe Goonswarm Federation
5127
|
Posted - 2013.10.02 18:36:00 -
[319] - Quote
interbus pocos exist because otherwise all pi production would come to a screeching halt until pocos were reestablished and exist for no other reason and the faster they are cleared and replaced the quicker the mechanic produces its desired result |

Elana Maggal
Perkone Caldari State
93
|
Posted - 2013.10.02 18:37:00 -
[320] - Quote
Green Gambit= wrote: Even with the POCOs, there's no insistance that you get involved with PvP. You can pay RvB to clear a POCO so you can claim it for your corp. Then you can tax it!
Give me a fukken break. Maybe this is why hi-sec Industrialists don't want to deal with the nul-sec sociopathic crowd ... |
|

None ofthe Above
729
|
Posted - 2013.10.02 18:40:00 -
[321] - Quote
Weaselior wrote:None ofthe Above wrote: I am sorry, I read that as:
Ablooo bloo bloo, mean old high secc'ers might shoot at our nullbears while we take over their space.
Did I get that right?
you did not you sound like you need an eye exam and perhaps a neurological exam
Sorry, maybe I've been reading too many of your posse's troll posts and it's infected my brain.
Anyway, why the rush? Do we really need to have this clear path to take these Interbus COs? Why should someone be able to take down one of these and put up their own if they can't defend themselves from the irate locals who don't want them too?
Where is the competition on a level playing field? The only end-game content in EVE Online is the crap that makes you rage quit. |

Weaselior
GoonWaffe Goonswarm Federation
5127
|
Posted - 2013.10.02 18:41:00 -
[322] - Quote
Elana Maggal wrote:Green Gambit= wrote: Even with the POCOs, there's no insistance that you get involved with PvP. You can pay RvB to clear a POCO so you can claim it for your corp. Then you can tax it!
Give me a fukken break. Maybe this is why hi-sec Industrialists don't want to deal with the nul-sec sociopathic crowd ... what level of player interaction do you find acceptable in your vision of my little pony online the massively multiplayer singleplayer game |

Aryth
GoonWaffe Goonswarm Federation
1244
|
Posted - 2013.10.02 18:41:00 -
[323] - Quote
None ofthe Above wrote:Aryth wrote:None ofthe Above wrote:Aryth wrote:
Yes actually. Given the level of income it would take to make us interested in a POCO for income purposes it is perfectly balanced to require a 500m wardec.. The strawman that OMG Goons are going to take every POCO is hilarious but not reality.
It is almost like wardec fees are likely to scale based on the income level of the POCOs being held. Shocking concept I know.
Amusingly, it's actually a strawman attack to bring up the strawman "that OMG Goons are going to take every POCO" with me, since that's not a claim I believe I ever made. I have other concerns that I elucidated, and I believe are far more realistic. Then your argument about wardec fees is pointless. Unless there are large entities holding some sizeable portion of highsec pocos, then arguing about their fees is a waste of time. Either Goons and our max wardec fee is an issue because we will hold a lot of POCOs, or it isn't because we won't. Or other entities with max fees or close to it. (not many exist) If you agree that it isn't realistic then why are we even talking about max fees? You've made it clear you will be grabbing some enough to engage in griefing even according to some of your members at least. Other entities like RvB have also stated plans. It's part of the discussion, why are you bothering to deny it? If Goons don't find it worth their time, others will. This to me is not anti-goon discussion, it's a discussion about game mechanics.
I have not denied anything. As stated before, I was the one that developed the plans. But even those plans require less than 2% of highsec POCOS at most. Even that is a stretch and HIGHLY unlikely.
The game mechanics dictate that anyone big already has a fairly sizeable income stream thus far for their membership. That may not be alliance ISK and can take the form of membership ISK, but it is still income.
So mechanics dictate that the only mega entities holding POCOs will be ones that find it attractive to do so from either an income generation perspective or for PVP opportunities. Frankly there are better PVP generators for mega entities but some of this will occur. The ISK/RISK reward will have various cutoff points for corp/alliance sizes. But with the sheer # of planets in highsec/highsec islands it is not practical within the current game mechanics to hold a large portion.
People need sandcastles in EVE. PI has been a risk free wealth generator for quite some time now. We won't be the highsec PI boogeyman, but I sure hope a few dozen entities are. It will provide a natural progression path.
Highsec (PI,Decs) -> Lowsec (PVP,FW) -> WH (Small scale warfare, POS) -> Null (Large Scale warfare/SOV)
Will some people lose their risk free ISK machine? Yes Will they be able to relocate and find an appropriate tax location? Yes If anything people should be looking forward to taking some out of the way backwater POCO and setting their rate to 0% for their corp and charging others a modest tax. Why everyone is fixated on the Bloc/Alliance problem is beyond me.
Fixate on what happens in other scenarios, not that one.
Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Pirate's Bunny
Restyled.
0
|
Posted - 2013.10.02 18:47:00 -
[324] - Quote
CCP Paradox wrote:Athena Maldoran wrote:CCP, why put npc tax on a player owned structure? The tax is paid directly to CONCORD, for the structures protection in High-Sec. Compare with Low-Sec, no tax paid to CONCORD, no protection from CONCORD. Players who invest time to train themselves in Customs Code Expertise will eventually be able to barter for better tax rates from CONCORD, though not eliminate them completely.
So Interbus is not protected by Concorde? The whole game logic is screwed for this.
I shoot another corp's stuff, I get flagged and maybe Concorde comes. - I shoot Interbus offices, all good, as if they would also give me a reward. How silly. I want to anchor something, can't, because my standing is bad. I just anchor some planetary office. Isn't that against the game mechanics?
I don't complain on your plans to nerf HiSec, since you always try to do this. But you should keep in mind that there are also some people just for the fun of it playing eve in HiSec without any interest for big alliances and their war crap. And this are mostly newer players and care bears. And you forgot the most important part, they also pay their monthly account fee. If you want a real pvp game, just delete HiSec, make all 0.0-0.4 and fine is. Maybe then you notice that you might lose some players. Eve is not only big alliances! |

Fix Lag
Federal Navy Academy Gallente Federation
560
|
Posted - 2013.10.02 19:01:00 -
[325] - Quote
Highsec is not being nerfed as this transfers the money from POCO customs fees from NPCs to players. |

Pirate's Bunny
Restyled.
0
|
Posted - 2013.10.02 19:06:00 -
[326] - Quote
Fix Lag wrote:Highsec is not being nerfed as this transfers the money from POCO customs fees from NPCs to players.
It doesn't transfer it, it takes more and gives it to player, npc tax is still on it. |

Green Gambit
Blue Republic RvB - BLUE Republic
28
|
Posted - 2013.10.02 19:19:00 -
[327] - Quote
Elana Maggal wrote:Give me a fukken break. Maybe this is why hi-sec Industrialists don't want to deal with the nul-sec sociopathic crowd ...
Never lived in null-sec, never been part of a null-sec alliance. I've visited null-sec, for sure, but as things stand at the moment I wouldn't want to live there.
Sorry for wanting a game that actually challenges me, and rewards me for using my brains.
If you want something that's simply "press button get reward" then I suggest that Eve Online isn't the game for you. |

Fix Lag
Federal Navy Academy Gallente Federation
560
|
Posted - 2013.10.02 19:20:00 -
[328] - Quote
Pirate's Bunny wrote:Fix Lag wrote:Highsec is not being nerfed as this transfers the money from POCO customs fees from NPCs to players. It doesn't transfer it, it takes more and gives it to player, npc tax is still on it.
There's a fairly small tax for the NPCs to prevent 0% havens and to guarantee lowsec POCOs are superior, but the gist of it is players now have the power to collect the bulk of the POCO transfer tax. |

None ofthe Above
729
|
Posted - 2013.10.02 19:22:00 -
[329] - Quote
Aryth wrote: I have not denied anything. As stated before, I was the one that developed the plans. But even those plans require less than 2% of highsec POCOS at most. Even that is a stretch and HIGHLY unlikely.
The game mechanics dictate that anyone big already has a fairly sizeable income stream thus far for their membership. That may not be alliance ISK and can take the form of membership ISK, but it is still income.
So mechanics dictate that the only mega entities holding POCOs will be ones that find it attractive to do so from either an income generation perspective or for PVP opportunities. Frankly there are better PVP generators for mega entities but some of this will occur. The ISK/RISK reward will have various cutoff points for corp/alliance sizes. But with the sheer # of planets in highsec/highsec islands it is not practical within the current game mechanics to hold a large portion.
People need sandcastles in EVE. PI has been a risk free wealth generator for quite some time now. We won't be the highsec PI boogeyman, but I sure hope a few dozen entities are. It will provide a natural progression path.
Highsec (PI,Decs) -> Lowsec (PVP,FW) -> WH (Small scale warfare, POS) -> Null (Large Scale warfare/SOV)
Will some people lose their risk free ISK machine? Yes Will they be able to relocate and find an appropriate tax location? Yes If anything people should be looking forward to taking some out of the way backwater POCO and setting their rate to 0% for their corp and charging others a modest tax. Why everyone is fixated on the Bloc/Alliance problem is beyond me.
Fixate on what happens in other scenarios, not that one.
A wide variety of scenarios need to be examined, people "fixate" on the large alliance scenarios when talking to you because you are guiding the efforts of one, and your "nothing to see here; move along" line is utterly unconvincing.
So you are looking at only 2% of all POCOs to suit your purposes? Yay. So you want to create local monopolies of certain types of planets. Nothing to see here; move along. Riiiiight.
It's worth looking at these systems when a cartel forms that coordinates actions over a significant enough of these resources, don't you think? Or should we just ignore the lessons of technetium?
This should definitely one of the areas considered for ANY feature of EVE Online.
But by all means, champion any other concerns. Your analysis is likely to by highly valued. The only end-game content in EVE Online is the crap that makes you rage quit. |

Adunh Slavy
1266
|
Posted - 2013.10.02 19:32:00 -
[330] - Quote
Who needs more PI products, high sec or null? Notice I said need, not want. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
|

None ofthe Above
729
|
Posted - 2013.10.02 19:40:00 -
[331] - Quote
Adunh Slavy wrote:Who needs more PI products, high sec or null? Notice I said need, not want.
Sig: Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves. - William Pitt
I love the confluence between your sig and your post. The only end-game content in EVE Online is the crap that makes you rage quit. |

Aryth
GoonWaffe Goonswarm Federation
1245
|
Posted - 2013.10.02 19:52:00 -
[332] - Quote
None ofthe Above wrote:Aryth wrote: I have not denied anything. As stated before, I was the one that developed the plans. But even those plans require less than 2% of highsec POCOS at most. Even that is a stretch and HIGHLY unlikely.
The game mechanics dictate that anyone big already has a fairly sizeable income stream thus far for their membership. That may not be alliance ISK and can take the form of membership ISK, but it is still income.
So mechanics dictate that the only mega entities holding POCOs will be ones that find it attractive to do so from either an income generation perspective or for PVP opportunities. Frankly there are better PVP generators for mega entities but some of this will occur. The ISK/RISK reward will have various cutoff points for corp/alliance sizes. But with the sheer # of planets in highsec/highsec islands it is not practical within the current game mechanics to hold a large portion.
People need sandcastles in EVE. PI has been a risk free wealth generator for quite some time now. We won't be the highsec PI boogeyman, but I sure hope a few dozen entities are. It will provide a natural progression path.
Highsec (PI,Decs) -> Lowsec (PVP,FW) -> WH (Small scale warfare, POS) -> Null (Large Scale warfare/SOV)
Will some people lose their risk free ISK machine? Yes Will they be able to relocate and find an appropriate tax location? Yes If anything people should be looking forward to taking some out of the way backwater POCO and setting their rate to 0% for their corp and charging others a modest tax. Why everyone is fixated on the Bloc/Alliance problem is beyond me.
Fixate on what happens in other scenarios, not that one.
A wide variety of scenarios need to be examined, people "fixate" on the large alliance scenarios when talking to you because you are guiding the efforts of one, and your "nothing to see here; move along" line is utterly unconvincing. So you are looking at only 2% of all POCOs to suit your purposes? Yay. So you want to create local monopolies of certain types of planets. Nothing to see here; move along. Riiiiight. It's worth looking at these systems when a cartel forms that coordinates actions over a significant enough of these resources, don't you think? Or should we just ignore the lessons of technetium? This should definitely one of the areas considered for ANY feature of EVE Online. But by all means, champion any other concerns. Your analysis is likely to by highly valued.
If you learned anything from technetium, or half a dozen other instances where either I personally, or we collectively carteled/profited/manipulated/griefed, it is that I just give you the straight truth. You can choose not to accept that truth and then wait for the after action evidence to prove it out. But in all things both myself and Mynnna speak the truth. This isn't out of some benevolence towards the individuals of EVE just because if you stack the deck enough well, it is funnier to just play the game out after calling the ball if you will.
No mega entities are going to cartel highsec POCOS. You can run the #'s yourself and decide if it would be practical or not. We have, it isn't. The most efficient paths to impact the PI market do not require that. The effort to even attempt that method would demand the most complex undertaking in all of EVE's history. Equivalent to grinding all stations in null, a few times over. That effort would be far better spent carteling other areas of the game.
I am not concerned about the other areas that our plans touch on as they will provide content for EVE and probably some good marketing for CCP. However, I expected a lot better tinfoil from the EVE community at this point than the OMG BLOBS are coming. Or the OMG CARTEL. If you listed out the top dozen or so possible cartels in EVE, and ranked them by ISK/EFFORT ratio, highsec POCOS would be at the bottom of the list as a whole.
This is not to say the choice pieces of meat are not worth it. Those represent a very small portion of the total though. Easily avoided by anyone that chooses to do so.
Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Drayzon
Earth and Fire Mors ex Elementis
1
|
Posted - 2013.10.02 20:10:00 -
[333] - Quote
Fail!!! NPC tax? Keeping lowsec competitive? Is there any reason to remain in highsec? I understand that many players love to fight PvP, but some of us just like to chill, help others, and make passive income to support new players, without getting into the politics of PvP. What happened to being able to just do anything, anywhere? Now if you want to remain competitive in the game, you must at least play in lowsec or null, and hope you dont get blown to bits for doing so. Who will remain to help those new to the game in High sec? How can anyone afford to? I see alot of new players joining, for only 14 days, and quitting thinking there is no way for them to grow. I rarely play anymore, and when I do, I hear the common complaint about how being new is so unfair. 5 accounts are about to go bye-bye because of this insane push to move everyone to low or null sec. |

Reachok
Full Circle Research Corporation
13
|
Posted - 2013.10.02 22:37:00 -
[334] - Quote
When you state in the DB that the NPC tax will remain in place to keep low sec pocos competitive, does this mean there are a lot of low sec pocos in play? Considering that high sec PI returns substantially less product than null sec I must assume then that low sec PI must be on par with high sec PI. Else the reduced yield of high sec PI would negate the need for continuation of the NPC tax on anything except Interbus POCO's.
The bad guys went the other way, seriously.... |

Minmatar Citizen160812
The LGBT Last Supper
427
|
Posted - 2013.10.02 22:54:00 -
[335] - Quote
CCP Paradox wrote:Panhead4411 wrote:So does this mean that in order to take down any current HS POCO's, we'll be tanking our standing with Interbus? No standing/security or suspect flag hit will happen.
Wait...no suspect flag for shooting the interbus COs? Rethink that you're taking out 3/4 of the fun for the first few weeks after release.
Will we get a suspect flag for repping the NPC office? |

None ofthe Above
730
|
Posted - 2013.10.02 23:09:00 -
[336] - Quote
Aryth wrote: If you learned anything from technetium, or half a dozen other instances where either I personally, or we collectively carteled/profited/manipulated/griefed, it is that I just give you the straight truth. You can choose not to accept that truth and then wait for the after action evidence to prove it out. But in all things both myself and Mynnna speak the truth. This isn't out of some benevolence towards the individuals of EVE just because if you stack the deck enough well, it is funnier to just play the game out after calling the ball if you will.
No mega entities are going to cartel highsec POCOS. You can run the #'s yourself and decide if it would be practical or not. We have, it isn't. The most efficient paths to impact the PI market do not require that. The effort to even attempt that method would demand the most complex undertaking in all of EVE's history. Equivalent to grinding all stations in null, a few times over. That effort would be far better spent carteling other areas of the game.
I am not concerned about the other areas that our plans touch on as they will provide content for EVE and probably some good marketing for CCP. However, I expected a lot better tinfoil from the EVE community at this point than the OMG BLOBS are coming. Or the OMG CARTEL. If you listed out the top dozen or so possible cartels in EVE, and ranked them by ISK/EFFORT ratio, highsec POCOS would be at the bottom of the list as a whole.
This is not to say the choice pieces of meat are not worth it. Those represent a very small portion of the total though. Easily avoided by anyone that chooses to do so.
I do actually, have a lot respect for yourself and Mynnna as well as several of your colleagues. I read what you say and do tend to believe what you say is a truth that you want to tell, from your perspective. It may not be the whole truth, or may not be something that is true for all. I can more easily accept it when my own reason and logic can confirm yours. Hopefully you'll forgive me though for not taking what you say as gospel and shutting down the critical thinking part of my brain.
I consider the source and read between the lines. For example, what you call "good marketing for CCP" usually means a really bad day for someone else. Now I am all for emergent game play, but while you might be thrilled to pull off something got in the news and raised a furor, and caused a mass unsub, that may or may not actually be a net gain for the rest of the community or even CCP.
All this is telling me, along with my own analysis and posters besides yourself, that there is reason to be concerned, in spite or perhaps even because of your efforts to urgently convince us otherwise. The only end-game content in EVE Online is the crap that makes you rage quit. |

Andski
GoonWaffe Goonswarm Federation
9213
|
Posted - 2013.10.02 23:58:00 -
[337] - Quote
Drayzon wrote:Who will remain to help those new to the game in High sec?
hopefully not baddies who just tell newbies that they can mine their way to riches Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Varius Xeral
Galactic Trade Syndicate
1285
|
Posted - 2013.10.03 00:05:00 -
[338] - Quote
Drayzon wrote:Fail!!! NPC tax? Keeping lowsec competitive? Is there any reason to remain in highsec? I understand that many players love to fight PvP, but some of us just like to chill, help others, and make passive income to support new players, without getting into the politics of PvP. What happened to being able to just do anything, anywhere? Now if you want to remain competitive in the game, you must at least play in lowsec or null, and hope you dont get blown to bits for doing so. Who will remain to help those new to the game in High sec? How can anyone afford to? I see alot of new players joining, for only 14 days, and quitting thinking there is no way for them to grow. I rarely play anymore, and when I do, I hear the common complaint about how being new is so unfair. 5 accounts are about to go bye-bye because of this insane push to move everyone to low or null sec. 
Yeah, the "I just want to help newbies never enjoy themselves and quit the game" crowd is exactly who this targets. You are a cancer on Eve, and all of these changes are meant to excise you almost exclusively.
Bye. Official Representative of The Nullsec Zealot Cabal |

Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
4
|
Posted - 2013.10.03 00:25:00 -
[339] - Quote
Reachok wrote:When you state in the DB that the NPC tax will remain in place to keep low sec pocos competitive, does this mean there are a lot of low sec pocos in play? Considering that high sec PI returns substantially less product than null sec I must assume then that low sec PI must be on par with high sec PI. Else the reduced yield of high sec PI would negate the need for continuation of the NPC tax on anything except Interbus POCO's.
As far as yield goes, I was surprised at how decent Lowsec planets can be. There is pretty fair risk vs. reward built into that, and it really would be detrimental for Hisec PI to unbalance one of the few bones to Lowsec life I've seen CCP throw out there. 0% tax, Zero risk PI wouldn't be healthy for Eve. |

JTK Fotheringham
Infinity Engine Sleeping Dragons
65
|
Posted - 2013.10.03 01:34:00 -
[340] - Quote
Great stuff guys, hilarious thread full of rage and speculation.
I think the wardec mechanic - allowing large alliances to protect their POCOs with war fees - is counter productive. All HS POCOs might be better with a universal criminal timer for attacking them - knocking down a POCO takes a wee bit of effort anyway, with 24 hour reinforcement, so they should be fairly easy to defend without a wardec. That would create more GFs, imho.
People fearful of Goons taking over all the POCOs have missed a trick. Along with an Al-Qaeda-esque goal of re-establishing the Caliphate, Goon long-term goals include upsetting POS operations. We all know they do this by attacking specific vulnerabilities in the POS fuel supply chain - i.e. ganking ice miners. This new POCO mechanic facilitates the Goons taking over a lot of the Plasma planets, and that will create considerable volatility in the POS fuel market.
If you want Goon kills, I'd suggest hanging out around Plasma planet systems for the week after patch. 
|
|

Herbinator d'Arcadie
Arkadian Knight
32
|
Posted - 2013.10.03 01:44:00 -
[341] - Quote
Freakin long thread ...
My PI is vertically integrated. There is no way to "smuggle" product onto a planet.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|

Grand Formage
Kinzland Island of Misfit Toons
1
|
Posted - 2013.10.03 03:03:00 -
[342] - Quote
I am not sure if this expansion item is going to be of any real value as highsec planets provided so little resources, then you slice the pie by all those that already do PI there, are the tax amounts going to pay for the POCO. hard to imagine, but we shall see.
What I would like to so is a corporate feature. Since the structure is erected as a corporate structure (launch for corp) it should have a corporate hanger such as in a station office. Corp members could drag their materials from their storage directly into the corp space. Administration would be a part of the POS management screen and would require a role assignment to gain retrieval access to the corp space. |

Kyshonuba
Science and Trade Institute Caldari State
22
|
Posted - 2013.10.03 04:06:00 -
[343] - Quote
Green Gambit wrote: I know of 6000 players who play eve almost exclusively in high-sec, who are looking forward to this... And I wouldn't be surprised to see E-UNI and their 2000 members take part in claiming some POCOs around the area where they're based. So that's 8000 hi-sec players that will get some additional content. I really hate it when lone players start claiming to talk of all of high sec...
The fact that you, as a RvB pilot, like the new high sec POCO's doesn't disprove people saying this is a change in favour for big corporations and alliances
I myself think its likely RvB, who is in the perfect positon to claim a lot of high sec poco's.
1. RvB members are ready for PvP anytime 2. RvB members fly cheap stuff so the cost of "getting blown up" is negligible 3. RvB members are very present in high sec because the live in high sec. 4. In comparison to 0 sec and low sec PvPer's RvB pilots (mostly) dont have security status issues.
Meaning every indu corp has to be very careful when deccing RvB to claim a POCO. Otherwise they might loose a mining barge, a hauler or a shiny misson ship to a random RvB cruiser/frigatte party.
Its important to note, that the new player owned custom's office have no standing requirements towards the space ruling NPC faction. This is, besides the scaling war declaration costs, another disadvantage for small corps since high NPC faction standing can be better achieved with smaller corps. .....this has been mentioned by Talconia a few pages afore.
Talonica Draenae wrote:Honestly if a corp/alliance is going to set this up in empire, either they should have to maintain 8+ faction rep with the given empore (checked every 24 hours, else the poco's go free for all and returned to interbus) and also require charters to be active in empire, like PoS's, or be required to join that faction militia, so then they can be openly shot at by the empire's enemies.
So yes, this is a change that favours big entities in a struggle for 5-10% profit margins on low-ressource high sec planets.
|

Kropotkin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.10.03 04:30:00 -
[344] - Quote
mynnna wrote:If they're not worth fighting over, why are we salivating so hard at the chance to own them?  Because you are griefers, no? You salivate over opportunity to deny players ability to play in any manner of which you do not approve. |

Bahr Cudas
Beta Ray Bill
6
|
Posted - 2013.10.03 04:39:00 -
[345] - Quote
Sounds interesting. Why not make the POCOs upgradable in terms of fitting them w/ defenses?
That would allow smaller fish to fight off larger attempts at takeover, not to mention if the owner isn't online when an attack occurs.
Defense Drones, automated missles, shields/rechargers, mace... |

Elana Maggal
Perkone Caldari State
105
|
Posted - 2013.10.03 04:54:00 -
[346] - Quote
Weaselior wrote:Elana Maggal wrote:Green Gambit= wrote: Even with the POCOs, there's no insistance that you get involved with PvP. You can pay RvB to clear a POCO so you can claim it for your corp. Then you can tax it!
Give me a fukken break. Maybe this is why hi-sec Industrialists don't want to deal with the nul-sec sociopathic crowd ... what level of player interaction do you find acceptable in your vision of my little pony online the massively multiplayer singleplayer game
This is the exact kind of nul-sec sheeeeet that players in hi-sec want to avoid - block head. |

Dragnkat
Winfield Star-Tech Un.Bound
34
|
Posted - 2013.10.03 04:56:00 -
[347] - Quote
I've been trying to think of a way to phrase my feelings on this, I finally settled on a simple term.
"Ore site changes 2.0"
Seriously CCP you already destroyed WH mining by letting gankers now insta jump without even a probes on dscan warning, and removing scanable gravs in low means the risk to try and venture out of high for that now is nowhere near equal to the rewards.
And now you want to run into the ground even further the one high sec income source that you already all but ruined with a 10% tax you're not planning to get rid of even AFTER we take over the POCO?
Seriously the "lore" explanation being pushed by CCP on this one is pure BS, just call a spade a spade and an isk sink an isk sink and be done with it. Same with just admitting the only people you give a damn about in EVE are your precious too big to fail power blocks and your pvp playerbase, industry pilots be damned. This is even more of a joke when you give us the time sink of another train to V skill on top.
Where is the incentive to take control of the POCO's and then be forced to protect them if we don't get the benefit of no taxes since THE CORP controls it, not npcs.
But the part I'll admit ticks me off the most? Everyone likes to claim eve is a sandbox but more and more that's being shown to be "sandbox if you train pvp skills otherwise gg!" If it's a universe of choices why is it as of late the choice seems to be an inability to do anything or grow out of high sec because the second you try there's a giant brick wall of major alliances saying "You want a piece of null that's funny!" And low is just gankfest and gatecamp central.
And now we're letting them into high if they wish, yeah there's a great idea....
There is no room for the lone wolves, the small corp, or those who just want a little spot to be left alone by a change like this because we've already seen how rife with abuse and exploitative behavior this system will be, more so on top of the already busted "500 mil if you want to fight" war dec mechanics which shouldn't be allowed anywhere near this till those get addressed.
For the record my vote would be for the suspect flag approach instead. And I've now put plans for a dedicated PI alt (which would have been another 3 month membership for you CCP!) on hold till I see how these changes go down.
That said I don't think the goons will do...much..not to the scale some think. But the fact they could (hulkageddons and ice indertictions anyone?) Shows again how this system is a glaringly BAD idea in it's current form. Heck goons are right in one regard, i'd be much more worried about neighbors then them. You don't need a mega alliance like them or RvB to pull a POCO monopoly and force out others with an NPC tax on top of player taxes. You just need whichever big corp controls the area.
tl:dr #1 keeping the npc tax makes this change a pathetic joke right off the bat. #2 further screwing over your indy players and nerfing hi sec income sources is not good for the health of your game #3 you aren;t going to create pvp "gf!" with this, you're just further catering to those already on top, gankfests, and those who can't afford 500 mil are left in the cold. #4 You're making it that much harder to get out of high in the first place by disrupting the income sources of those who use part of that income as a means to try. #5 it feels like i'm being pushed back towards the mind numbing grind of mining or missions over a more stable income source, if that's the case we'll see how long i feel like keeping even this account. |

Elana Maggal
Perkone Caldari State
105
|
Posted - 2013.10.03 04:58:00 -
[348] - Quote
Green Gambit wrote:Elana Maggal wrote:Give me a fukken break. Maybe this is why hi-sec Industrialists don't want to deal with the nul-sec sociopathic crowd ... Never lived in null-sec, never been part of a null-sec alliance. I've visited null-sec, for sure, but as things stand at the moment I wouldn't want to live there. Sorry for wanting a game that actually challenges me, and rewards me for using my brains. If you want something that's simply "press button get reward" then I suggest that Eve Online isn't the game for you.
That exactly what the big alliance sociopaths want - their "I win" button, and CPP bends over for them every time.
But you know what - PI sucks ass so this will be the perfect excuse to do something else in game - until CSM/Goon turds manage to turn all of eve into nul-sec - .
Oh yeah - let's turn hi-sec into the new battle ground of Eve. Fukk'n brilliant idea - wish I thought of that!! What remarkable imagination - that's exactly why people play in hi-sec, to have too fight off RvB and other Alliances!!
Hi-sec Industrialists just can't wait!! Fukk Me! |

Hatch'net
Metacrania General Tso's Alliance
0
|
Posted - 2013.10.03 06:19:00 -
[349] - Quote
CO's started life as a way to remove Isk from the game so that people couldn't build empires in the market place for nothing. That makes sense in that it keeps with other Isk sinks in the game such as clones, skill books etc. Now however you CCP have created a system that will line the pockets of whoever is powerful enough to control POCO's in hi sec whether they do anymore work than setting one up in the first place instead of providing that Isk sink for everyone equally.
You have distorted and destroyed what Hi sec was supposed to be in many peoples opinions. If EVE is a sandbox based on how people react to one another then base it on the reality of the systems people set up based on real interactions. Hi-sec in your advertisements to new players sounds like it should be what many would consider a developed nation. People have jobs, create jobs, own their own home, and live in relative peace and security. Obviously bad things can and do happen, but it is not the wild west or the streets of Mogadishu Somalia.
If the CO's shouldn't be owned by some massive NPC corp then transfer the ownership to the empire that controls the space they are located in. E.G. Caldari, Gallente, Sanshas, and yes even Goon, etc. Then base the tax rate on the players standings with the owning empire. Just like people have to do when bringing goods into a country in real life through a ship, or Airport.
To spice things up a bit for those who look at this change as something to increase PVP make it where they are flippable for faction warfare and in Null instead of corps or alliances grinding timers just have all the CO's flip when sovereignty is achieved through the current mechanics. It is a change of government not the bureaucrats and structures that actually keep it running. |

Kropotkin
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.10.03 06:22:00 -
[350] - Quote
Gizznitt Malikite wrote: Finally, there will NOT BE A MONOPOLY. Are you dumb. Even if goons took every plasma planet, you could make the plasma-planet products on a barren planet, simply import the materials there and boom.
Guess I must be an idiot. I thought you needed a Lava planet to get Silicon -- and indeed not all Lava planets have Silicon. |
|

Kropotkin
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.10.03 06:33:00 -
[351] - Quote
Andski wrote:people would still be able to do PI, why would we want to lock anyone out of using our pocos in highsec? more people to collect taxes from This is silly. Everyone knows Goons are in it for the griefing. Goons only care about ISK because they need ISK to support their griefing.
|

Kropotkin
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.10.03 07:33:00 -
[352] - Quote
Aryth wrote:So mechanics dictate that the only mega entities holding POCOs will be ones that find it attractive to do so from either an income generation perspective or for PVP opportunities. Not so. Some of those who enjoy griefing will enjoy denying PI to those who want to PI as much as they enjoy blowing up miners who want to mine. You are already enjoying the tears (as you call them) in the Forum postings that question the claim that this hi-sec POCO proposal is Wonderful.
Personally, I find most entertaining the One Universal Eternal Meta-Game, between the Players (who try to figure out how to have fun) and the Developers (who try to stop them). The Developers' Dilemma, in cases such as the one discussed in this Topic, is: Which set of players is having the most fun now, that we can ruin: the would-be griefers or the would-be griefed? |

Ramman K'arojic
Deep Black Industries Yulai Federation
16
|
Posted - 2013.10.03 08:35:00 -
[353] - Quote
There a BIG issues with this concept and no options for the player; bottom line its short sighted.
Why cant we have some of following to counter balance this:
- Option to pack up and move on - uproot your PI, your infrastructure and just move to a new planet.
- Have more than 1 installation on a planet - I don't want to have to manage relationships with up to 6 different POCO owners.
- Allow the installation of basic defences eg like POS defences. But severely limited to that CPU/PG around the POCO so they take more than a 3 man corp. to pop.
- Limit introduction of this to 0.5 and 0.6 to begin with.
Cheers Ramm.
|

Kropotkin
Center for Advanced Studies Gallente Federation
5
|
Posted - 2013.10.03 08:37:00 -
[354] - Quote
Gizznitt Malikite wrote:Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%. What limits Goon-tax to 5%, please?
Way I read proposal, POCO owner can set tax whatever he wants. POCO owner can also deny access entirely. Rocket-launch alternative only bypasses export denial, not import denial.
|

Green Gambit
Blue Republic RvB - BLUE Republic
31
|
Posted - 2013.10.03 08:41:00 -
[355] - Quote
Kyshonuba wrote: I myself think its likely RvB, who is in the perfect positon to claim a lot of high sec poco's.
1. RvB members are ready for PvP anytime 2. RvB members fly cheap stuff so the cost of "getting blown up" is negligible 3. RvB members are very present in high sec because the live in high sec. 4. In comparison to 0 sec and low sec PvPer's RvB pilots (mostly) dont have security status issues.
Its important to note, that the new player owned custom's office have no standing requirements towards the space ruling NPC faction. This is, besides the scaling war declaration costs, another disadvantage for small corps since high NPC faction standing can be better achieved with smaller corps. .....this has been mentioned by Talconia a few pages afore.
You missed...
5. RvB has alts with high NPC faction standings!
As was pointed out by the Goons, we'd use a separate small corp to hold the POCOs which has the standings to anchor them. Place the corp in the alliance and the war declaration mechanics do the rest. Even if the corp had to stay outside the alliance, then you've got the assistance part of the war mechanics to contend with. |

Green Gambit
Blue Republic RvB - BLUE Republic
32
|
Posted - 2013.10.03 08:52:00 -
[356] - Quote
Elana Maggal wrote:Hi-sec Industrialists just can't wait for this new "feature"
As an industrialist (who is based in high sec because it makes little sense to be anywhere else with the current game state) - indeed I can't wait for this feature.
This is the first sensible thing you've said on this thread.
|

John B'dlam
Turing Machines Turing Tested
9
|
Posted - 2013.10.03 08:53:00 -
[357] - Quote
Kropotkin wrote:Gizznitt Malikite wrote:Highsec POCO's will also see a general reduction in cost of usage. Sure, some entities may block Plasma planets to "block usage", but even if goons setup every POCO at 5% tax rates, and your an unskilled new player, 15% (5 to goons, 10 to NPC) is still cheaper than 17%. What limits Goon-tax to 5%, please? Way I read proposal, POCO owner can set tax whatever he wants. POCO owner can also deny access entirely. Rocket-launch alternative only bypasses export denial, not import denial. But why would they? Keeping the POCO open and taxes at a reasonable level is the key to long-term profit. If you take a planet to lock it down, you're quickly looking at a net loss. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
429
|
Posted - 2013.10.03 09:02:00 -
[358] - Quote
(this is something i posted in dinsdales request for information thread but it seems appropriate here as well)
Heres a titbit for the 'ohnoes gewns will take everything' crowd
We as an alliance have been concentrating on gathering POCOs in lowsec for the best part of two and a half years, spending massive amounts on gantrys and upgrades, not to mention capital fuel to grind the structures and titan bridges to defend them when they got attacked. Want to know what percentage we managed to get after all that effort and expenditure? Less than 10% and bear in mind this is in lowsec where its way easier to actually project the forces required while still being able to protect them.
Yes Goons are larger than us by an order of magnitude but bear in mind theyre operating in an environment where they cant leverage those numbers anywhere near as well as they can in nullsec. I know goons love to **** with people for lolz and dont really care about money but for the amount of work theyd have to put in in a location they dont normally operate in beyond the gank squads the return compared to something like ramping up freighter ganking or ice interdicting is miniscule.
Note I'm not saying they wont take any at all, obviously thats a dumb idea, just that people are massively overreacting because of one entity that would have to make the biggest logistical effort in the history of EVE for returns which can be best described as miniscule.
And thats something I just dont see happening. Pirates - The Invisible Fist of Darwin
you're welcome |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3541
|
Posted - 2013.10.03 11:02:00 -
[359] - Quote
Elemenohpee wrote:So all that's going to happen is a large nullsec entity hits a whole bunch of highsec customs offices and puts up their own pocos setting 60% tax, meaning I pay 70% tax overall.
It then costs me 500 mill to dec them to hit their poco, which I wont bother doing as to make that back from hisec pi will take months.
So basically your giving large null alliances free isk.
GG
Maybe if you hold sov you shouldn't be able to hold highsec pocos?
How much free ISK they made as you stopped doing PI, and they just invested 100mil per poco?
I know, logic doesn't work in hisec, but still, you guys are baffling.
Notify-á-á You cannot do that while warping. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3541
|
Posted - 2013.10.03 11:05:00 -
[360] - Quote
Ramman K'arojic wrote:There a BIG issues with this concept and no options for the player; bottom line its short sighted. Why cant we have some of following to counter balance this:
- Option to pack up and move on - uproot your PI, your infrastructure and just move to a new planet.
- Have more than 1 installation on a planet - I don't want to have to manage relationships with up to 6 different POCO owners.
- Allow the installation of basic defences eg like POS defences. But severely limited to that CPU/PG around the POCO so they take more than a 3 man corp. to pop.
- Limit introduction of this to 0.5 and 0.6 to begin with.
Cheers Ramm.
Here's an option for you
1. make friends 2. put up your own pocos before others 3. train the skill 4. enjoy lower taxes than before 5. get free pvp if someone decs you
but I know, effort doesn't work in hisec, but still, you guys are baffling.
Notify-á-á You cannot do that while warping. |
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3541
|
Posted - 2013.10.03 11:08:00 -
[361] - Quote
Elana Maggal wrote:Weaselior wrote:Elana Maggal wrote:Green Gambit= wrote: Even with the POCOs, there's no insistance that you get involved with PvP. You can pay RvB to clear a POCO so you can claim it for your corp. Then you can tax it!
Give me a fukken break. Maybe this is why hi-sec Industrialists don't want to deal with the nul-sec sociopathic crowd ... what level of player interaction do you find acceptable in your vision of my little pony online the massively multiplayer singleplayer game This is the exact kind of nul-sec sheeeeet that players in hi-sec want to avoid. So much for a sand box where people can play the way the want eh? Not if you got Goon turds on the CSM ...
You can play the way you want. Now you have even more freedom, more choices, more ways to engage in the sandbox gameplay.
But all you can come up is some wacko goon-related tinfoilery and complain when you are given more freedom.
Notify-á-á You cannot do that while warping. |

Gigi Barbagrigia
Digital Oddity
1
|
Posted - 2013.10.03 11:57:00 -
[362] - Quote
Nice idea poorly implemented
- There's no cost associated with ownership, that's stupid. Either there needs to be fuel of some sort required for running POCO or protection tax to CONCORD as CCP[forgot who] calls it needs to be paid by the owner.
- Since POCOs follow reinforce mechanics wardec requirement doesn't hold water. Large entities move slower thus 48 hours grace period is way too much.
There will be no immediate GSF monopoly. Not because two squads, which in most cases will be enough to thwart an attack, couldn't get from VFK to Genesis in under an hour and that's not even using JCs but simply because of sheer size of the project. In the long run though, with no ownership cost, it would be silly not to install ISK printers at most if not all 'good' planets.
Then again, hisec is way too fragmented and maybe the 'threat' will force folks to pull head from the sand that makes this sandbox that some are so passionately defending.
As for GSF input; there are few people in the whole history of Goons that can claim any merit in creating ... well, another hisec basically and small maintenance crew. Majority however is crowd on par with empirers; just they hide behind PCs instead of CONCORD. Looking at posts themselves it's not hard to see who's who. |

May O'Neez
Flying Blacksmiths
34
|
Posted - 2013.10.03 12:17:00 -
[363] - Quote
Quote:You have distorted and destroyed what Hi sec was supposed to be in many peoples opinions.
many is not all, and is even less CCP's
I remember the WoD conference 2 years ago in Fanfest, and a CCP Dev stated that PVE and HiSec where merely 'Theme Park', ie a bootstrap for players. Plus you add several blogs which speaks about PvE changes in order to train to PVP mechanics, and Fanfest being focused on PvP ... you see the point.
EVE is aimed as being a WoT in Space within a one-shard sandbox. The PvE part is only there because CCP couldn't find a way to attract all people to PvP. I heard players in Fanfest being so proud of living in 0 and doing PvP that they qualified High Sec and PvE as having a "brain disease". They claimed that only PvP is fun and that other miss the point in the whole EVE. But they are neither representative of the full playbase, although being probably closer to CCP's or CSM.
~
Personnaly, I think that the biggest grieffer won't be Goons or other Null coallitions, but all the mercenary corps that do wardecs 24/7 in HS and are pretty installed in the area, hence having no trouble for logistics. These guys have no need to be big nor to be in alliance. They're not interrested to get money from POCOs so there's probability that some of them just claim in order to force people into PvP, they don't even need to build a new one behind, juste have to wait for the next guy. To these mercs the player-owned POCOs may just look like corpo ads promised to be wardecced. Regarding corpos offering services, there's possibility that some work together (like c1 decs, c2 offers to defends and c1/c2 share the gains), and in both cases (avoid or hire) the cost for prod corps is prohibitive.
To me, the PI will just be even less attractive in HS, except in some tight areas with heavy control by big corps. Small corps will just have to adapt. |

Wraith Lamented
Caldari Provisions Caldari State
0
|
Posted - 2013.10.03 13:06:00 -
[364] - Quote
This is absolute bunk: CCP just handed HiSec PI over to the massive corps and/or alliances like the Goons. Many people rely on PI to help build their bankroll so that they can eventually graduate into better ships with better modules. Its not enough that alliances like the Goons already own vast parts of nullsec and lowsec: now.. they get to impose themselves upon independent and small corps in HiSec too. Its not enough now that we don't hardly venture into lowsec for fear of getting ganked via gatecamps, or ganked in a mining belt whilst minding our own business. No, take away yet one more thing for a player to improve his stature in the game.
CCP: How is wardecing entities like the Goons even remotely feasible for small corps of 8 members, huh? Seriously??? And, lets say they do attack an interbus CS in Highsec to make room for their own... Concord ought to be there to crush them! Its unprovoked aggression!
"you can still play how you want?" NO, you cant! No longer will small potato guys like me be able to conduct industry unfettered in HiSec, without the imposition of mega-alliances and/or large corps. I NEED PI to fund my other adventures! "Well, if you have to rely on PI, you're doing something wrong...." Bug off! Says YOU. This isn't more freedom: its more pandering to sociopaths to enable them to further coerce and manipulate other players who do not have the experience or the inclination to engage in conflict. Some people STAY in HiSec, and out of Lowsec or Null, precisely because they want to avoid sociopathic aggression.
This is just so typical: the older players who have ALREADY MADE THEIR FORTUNES now get to dump on newer players trying to get a little ahead... in space that should be a relative safe haven.
THIS is a bridge too far. TOO FAR.
|

Minmatar Citizen160812
The LGBT Last Supper
429
|
Posted - 2013.10.03 13:23:00 -
[365] - Quote
No suspect flags = No fun
Typical high sec, every dummy and their brother tying to spam launch faster than the other guys when the CO goes boom. All to own a piece of poop that emits fart dust for taxes. |

Wraith Lamented
Caldari Provisions Caldari State
1
|
Posted - 2013.10.03 13:42:00 -
[366] - Quote
CCP... If you are going to just hand over HiSec CS over to mega corps and alliances you are pandering to, why stop there? Why not all of the Stations too? I mean, be consistent. So the NPC controlled CS can be sacked, but not the NPC Stations? Why not be entirely thorough and hand over the rest of HiSec too so that not only can we not conduct industry, but have nowhere to dock our ships, either?
Too Far.
|

Tex Steele
Demon-War-Lords Fatal Ascension
10
|
Posted - 2013.10.03 13:58:00 -
[367] - Quote
This is yet another BOHICA (Bend OVer Here It Comes Again) moment From CCP to the players of EVE.
This will severely damage the ability of single players and their alts to make ISK in the game by Running PI planets.
I can see one or two big corps, like the Merc corps, sweeping through vast areas of Empire, killing and replacing the POCOS, then taxing the single players out of existence. A 1-person corporation will have ZERO chance of declaring war on one of the bigger corps and taking down or taking back all the POCOs.
This move by CCP effectively Kills one aspect of the snigle player game in EVE. This is moving the game towards big corporations and more fighting. This is NOT a good thing for the single players and small corporations who depend upon PI as a primary source of income.
It is a crying shame that CCP cares so little for the players who truly enjoy ALL aspects of this game other than PvP.
I also have to ask: WHERE IS the CSM? After playing for several years, I am unconvinced that they are effectively representing our opinions. The only other alternative, which is more likely, is that CCP is simply not listening. This seems to be a pattern.
Thanks for NOTHING CCP. |

Nocxi
Machines of IX
0
|
Posted - 2013.10.03 14:03:00 -
[368] - Quote
I haven't read all the post, but no one seems to be bringing up a big point CCP has misses. Is the same standing requirement for POS in HiSec going to apply for POCO? If no, then why not? I am assuming there isn't, because it would have been said. That doesn't make any sense what so ever. So a corp/alliance with a -5 standing to Gallente can't put up a POS in 0.5 space for research, but Gallente is ok with the same corp/alliance putting up a POCO in 1.0 space and tax their own people to export items from their planet in their controlled space? How can that be justified? So a corp is considered enemies of a nation, and shot on site in HiSec can still put up a POCO and tax their people? Am I the only one that has a problem with this? |

Fix Lag
Federal Navy Academy Gallente Federation
561
|
Posted - 2013.10.03 14:28:00 -
[369] - Quote
Tex Steele wrote:This is yet another BOHICA (Bend OVer Here It Comes Again) moment From CCP to the players of EVE.
This will severely damage the ability of single players and their alts to make ISK in the game by Running PI planets.
I can see one or two big corps, like the Merc corps, sweeping through vast areas of Empire, killing and replacing the POCOS, then taxing the single players out of existence. A 1-person corporation will have ZERO chance of declaring war on one of the bigger corps and taking down or taking back all the POCOs.
This move by CCP effectively Kills one aspect of the snigle player game in EVE. This is moving the game towards big corporations and more fighting. This is NOT a good thing for the single players and small corporations who depend upon PI as a primary source of income.
It is a crying shame that CCP cares so little for the players who truly enjoy ALL aspects of this game other than PvP.
I also have to ask: WHERE IS the CSM? After playing for several years, I am unconvinced that they are effectively representing our opinions. The only other alternative, which is more likely, is that CCP is simply not listening. This seems to be a pattern.
Thanks for NOTHING CCP.
I didn't realize FA was an alliance specializing in highsec activities. |

Fearless M0F0
Incursion PWNAGE Asc
57
|
Posted - 2013.10.03 14:32:00 -
[370] - Quote
This is a terrible idea and I encourage CCP to stop and think this thoroughly. You are creating a massive land grab and granting monopolies on empire resources to nullsec alliances... in exchange for nothing. This means professional trolls like the goons are going to take as many POCOs as they can, just to grief.
PI is terrible in empire, and now is going to be pretty much unbearable dealing with launchers and factory planets locked out.
|
|

Aryth
GoonWaffe Goonswarm Federation
1249
|
Posted - 2013.10.03 14:42:00 -
[371] - Quote
Tex Steele wrote:This is yet another BOHICA (Bend OVer Here It Comes Again) moment From CCP to the players of EVE.
This will severely damage the ability of single players and their alts to make ISK in the game by Running PI planets.
I can see one or two big corps, like the Merc corps, sweeping through vast areas of Empire, killing and replacing the POCOS, then taxing the single players out of existence. A 1-person corporation will have ZERO chance of declaring war on one of the bigger corps and taking down or taking back all the POCOs.
This move by CCP effectively Kills one aspect of the snigle player game in EVE. This is moving the game towards big corporations and more fighting. This is NOT a good thing for the single players and small corporations who depend upon PI as a primary source of income.
It is a crying shame that CCP cares so little for the players who truly enjoy ALL aspects of this game other than PvP.
I also have to ask: WHERE IS the CSM? After playing for several years, I am unconvinced that they are effectively representing our opinions. The only other alternative, which is more likely, is that CCP is simply not listening. This seems to be a pattern.
Thanks for NOTHING CCP.
Irony explosion.
Demon WAR Lords indeed. Leader of the Goonswarm Economic Warfare Cabal - Want to follow the latest scandals? @EVEAryth |

Dant Perst
Dark Matter Industrial Corp
1
|
Posted - 2013.10.03 14:50:00 -
[372] - Quote
Just a bad idea. Power to tax is the power to destroy, and there are too many players in this game who will get a hard-on doing just that. I can also envision COs being destroyed in entire regions just for the "fun" of it. Too many downsides for those using high sec PI to achieve the means by which to enter the low sec and null sec game, and for those who do not have 3+ hours per day to mine (boring) and grind missions. This could be a deal-breaker for those of us who spend maybe 7 hours a week on EVE. Sounds like CCP needs some adult supervision in it's planning department. |

Josef Djugashvilis
Acme Mining Corporation
1370
|
Posted - 2013.10.03 15:06:00 -
[373] - Quote
Judging by some of 'alliance' posts in here, it would seem that CCP is intent on bringing null-sec ego war to hi-sec. This is not a signature. |

Wraith Lamented
Caldari Provisions Caldari State
1
|
Posted - 2013.10.03 15:12:00 -
[374] - Quote
Josef Djugashvilis wrote:Judging by some of 'alliance' posts in here, it would seem that CCP is intent on bringing null-sec ego war to hi-sec.
Small corps and independents wont have the means to even dec the large corps/alliances controlling the POCOs
I was venting in npc corp and the older players are loving this... they have their fortunes made, so suck it for everyone else. Their attitude seems to be that we have to either play Eve the same way they do, or not at all. Thats rich.
CCP just handed HiSec over to smug sociopaths... |

Shamus en Divalone
Dip Dip Potatoe Chip
3
|
Posted - 2013.10.03 15:15:00 -
[375] - Quote
In order to erect a new POCO for a corporation in high sec would standings with that empire be required? |

Mangala Solaris
Red Federation RvB - RED Federation
639
|
Posted - 2013.10.03 15:17:00 -
[376] - Quote
Shamus en Divalone wrote:In order to erect a new POCO for a corporation in high sec would standings with that empire be required?
No. Mangala Undocked |

Fix Lag
Federal Navy Academy Gallente Federation
562
|
Posted - 2013.10.03 15:27:00 -
[377] - Quote
Aryth wrote:Irony explosion.
Demon WAR Lords indeed.
This is the price of having an empire, I guess. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
229
|
Posted - 2013.10.03 17:10:00 -
[378] - Quote
Tex Steele wrote:This is yet another BOHICA (Bend OVer Here It Comes Again) moment From CCP to the players of EVE.
This will severely damage the ability of single players and their alts to make ISK in the game by Running PI planets.
I can see one or two big corps, like the Merc corps, sweeping through vast areas of Empire, killing and replacing the POCOS, then taxing the single players out of existence. A 1-person corporation will have ZERO chance of declaring war on one of the bigger corps and taking down or taking back all the POCOs.
This move by CCP effectively Kills one aspect of the snigle player game in EVE. This is moving the game towards big corporations and more fighting. This is NOT a good thing for the single players and small corporations who depend upon PI as a primary source of income.
It is a crying shame that CCP cares so little for the players who truly enjoy ALL aspects of this game other than PvP.
I also have to ask: WHERE IS the CSM? After playing for several years, I am unconvinced that they are effectively representing our opinions. The only other alternative, which is more likely, is that CCP is simply not listening. This seems to be a pattern.
Thanks for NOTHING CCP. I would highly recommend posting this on your npc corp posting alt next time |

Weaselior
GoonWaffe Goonswarm Federation
5130
|
Posted - 2013.10.03 17:10:00 -
[379] - Quote
Elana Maggal wrote: This is the exact kind of nul-sec sheeeeet that players in hi-sec want to avoid. So much for a sand box where people can play the way the want eh? Not if you got Goon turds on the CSM ...
that's why it's so delightful
i will savor each and every isk we extract from you |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
229
|
Posted - 2013.10.03 17:12:00 -
[380] - Quote
seriously, posting like that on a cfc dude was probably not very smart |
|

Hoofd Klant
Science and Trade Institute Caldari State
2
|
Posted - 2013.10.03 17:14:00 -
[381] - Quote
Fix Lag wrote:Pirate's Bunny wrote:Fix Lag wrote:Highsec is not being nerfed as this transfers the money from POCO customs fees from NPCs to players. It doesn't transfer it, it takes more and gives it to player, npc tax is still on it. There's a fairly small tax for the NPCs to prevent 0% havens and to guarantee lowsec POCOs are superior, but the gist of it is players now have the power to collect the bulk of the POCO transfer tax.
Actually without the skill (which most new bros won't have) it's 10% to export and 5% to import plus what ever additional tax the corp that owns the POCO puts on it....read the devblog it's in paragraph 7. |

Khador Vess
Blue Republic RvB - BLUE Republic
80
|
Posted - 2013.10.03 17:15:00 -
[382] - Quote
Wraith Lamented wrote: "you can still play how you want?" NO, you cant! No longer will small potato guys like me be able to conduct industry unfettered in HiSec, without the imposition of mega-alliances and/or large corps. I NEED PI to fund my other adventures! "Well, if you have to rely on PI, you're doing something wrong...." Bug off! Says YOU. This isn't more freedom: its more pandering to sociopaths to enable them to further coerce and manipulate other players who do not have the experience or the inclination to engage in conflict. Some people STAY in HiSec, and out of Lowsec or Null, precisely because they want to avoid sociopathic aggression.
This is just so typical: the older players who have ALREADY MADE THEIR FORTUNES now get to dump on newer players trying to get a little ahead... in space that should be a relative safe haven.
THIS is a bridge too far. TOO FAR.
Firstly:
You seem to be under the illusion that life or indeed internet spaceships is meant to be fair and owes you something... newsflash... it doesnt.
Secondly:
Goons, RvB, etc. will pick and choose what they own and where... if they make the tax too much then people will go elsewhere.
To think that even all the big alliances together could get 100% coverage of hi-sec where they cannot defend it it naive in the extreme.
Also, if PI is your main or even a significant income then my friend unless your in a wormhole or null YOURDOINGITWRONG
tldr: suck it up, grab some land, if someone tries to take it away fight or flee, make friends and stand together or fold and walk away. Hell RvB are always out for fun wardecs so why not talk to our glorious leaders about our very competitive war assistance rates. We might even make you "an offer you cant refuse" for your POCO. I used to have a forum sig, but CCP SocksFour stole it.... |

Soulpirate
Interstellar Booty Hunters
312
|
Posted - 2013.10.03 17:44:00 -
[383] - Quote
Mangala Solaris wrote:Shamus en Divalone wrote:In order to erect a new POCO for a corporation in high sec would standings with that empire be required? No. Well, it should be required.
Also, the NPC tax should be converted into a cost of operation for the owner of the POCO.
Instead of PI dude paying X% to NPC AND Y% to the POCO holder, the POCO holder should pay the NPC cost, and build that into what they in turn charge the PI people to use their POCO. This way if they set their tax too high and noone uses their POCO's they are on the hook for the cost, thus preventing(or at least slowing) certain groups from holding HS POCO's just to set unrealistic taxes with the intent of driving up certain material costs.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
232
|
Posted - 2013.10.03 17:50:00 -
[384] - Quote
Soulpirate wrote:Mangala Solaris wrote:Shamus en Divalone wrote:In order to erect a new POCO for a corporation in high sec would standings with that empire be required? No. Well, it should be required. Also, the NPC tax should be converted into a cost of operation for the owner of the POCO. Instead of PI dude paying X% to NPC AND Y% to the POCO holder, the POCO holder should pay the NPC cost, and build that into what they in turn charge the PI people to use their POCO. This way if they set their tax too high and noone uses their POCO's they are on the hook for the cost, thus preventing(or at least slowing) certain groups from holding HS POCO's just to set unrealistic taxes with the intent of driving up certain material costs. fyi
under this ridiculous suggestion
if the poco was not used
the npc tax bill to the pocohaver would be zero (0) isk
this would have a net change of precisely bupkis and would not serve to punish owning large numbers of pocos like you are poorly attempting to make happen |

Soulpirate
Interstellar Booty Hunters
312
|
Posted - 2013.10.03 18:07:00 -
[385] - Quote
Promiscuous Female wrote:Soulpirate wrote:Mangala Solaris wrote:Shamus en Divalone wrote:In order to erect a new POCO for a corporation in high sec would standings with that empire be required? No. Well, it should be required. Also, the NPC tax should be converted into a cost of operation for the owner of the POCO. Instead of PI dude paying X% to NPC AND Y% to the POCO holder, the POCO holder should pay the NPC cost, and build that into what they in turn charge the PI people to use their POCO. This way if they set their tax too high and noone uses their POCO's they are on the hook for the cost, thus preventing(or at least slowing) certain groups from holding HS POCO's just to set unrealistic taxes with the intent of driving up certain material costs. fyi under this ridiculous suggestion if the poco was not used the npc tax bill to the pocohaver would be zero (0) isk this would have a net change of precisely bupkis and would not serve to punish owning large numbers of pocos like you are poorly attempting to make happen What I meant was build a cost into owning the POCO that the owner would have to factor in to what they charge people to use it.
So, if you say, I dunno... wanted to hold all the lava planets in HS and lock everyone out to drive up the resource prices, you should be paying through the nose to hold all those inactive POCO's. |

Khador Vess
Blue Republic RvB - BLUE Republic
81
|
Posted - 2013.10.03 18:42:00 -
[386] - Quote
Soulpirate wrote: So, if you say, I dunno... wanted to hold all the lava planets in HS and lock everyone out to drive up the resource prices, you should be paying through the nose to hold all those inactive POCO's.
you already have because your POCO cost you 100m isk to make and upgrade. If no one uses it, you have 5, 10, 20% of sweet FA
I used to have a forum sig, but CCP SocksFour stole it.... |

Pheadra Aurilen
School of Applied Knowledge Caldari State
2
|
Posted - 2013.10.03 18:46:00 -
[387] - Quote
Soulpirate wrote:Mangala Solaris wrote:Shamus en Divalone wrote:In order to erect a new POCO for a corporation in high sec would standings with that empire be required? No. Also, the NPC tax should be converted into a cost of operation for the owner of the POCO. Instead of PI dude paying X% to NPC AND Y% to the POCO holder, the POCO holder should pay the NPC cost, and build that into what they in turn charge the PI people to use their POCO. This way if they set their tax too high and noone uses their POCO's they are on the hook for the cost, thus preventing(or at least slowing) certain groups from holding HS POCO's just to set unrealistic taxes with the intent of driving up certain material costs.
This would actually be much closer to RW historical examples of the privatisation of tax collection, such as Tax Farming. Typically a Tax Farmer would buy the right to collect the taxes in a region from the Government for a particular period of time. This suited both parties, the Tax Farmer would obviously hope to make more than they paid for the right from the taxes they collected, the Government, on the other hand, would get cash up front without needing to employ its own officials, as well as transferring the risks associated with any economic downturn to the Tax Farmer. |

Digger Dan
University of Caille Gallente Federation
0
|
Posted - 2013.10.03 18:53:00 -
[388] - Quote
Should there be a niche for low-intensity players who want to do a little PI for make-to-use production?
I started doing PI to get a dependable supply of ingredients for small-scale T2 production, for my own use and maybe, eventually, for sharing with pick-up gangs, using T2 BPCs I invent myself, with datacores from my research agents, decryptors from Data sites I run, AsteroidStuff I mine and refine myself, etc. I hope to ninja-mine wormholes for Megacyte, as I used to do in null-sec until the gate-camps became impassible. Should I be forced to grind (mining, ratting, whatever) to generate ISK so I can buy PI-Stuff, as well as MoonGooStuff, from the cartels?
The existing rocket-launch facility would be ok for small-scale exporting, but maybe there could be small-scale importing too?
How about a T1 disposable Smuggler Landing Container? Perhaps a family of SLCs, in various sizes?
Perhaps Launchpads should be able to launch larger rockets than ControlCenters?
I guess I still have to buy MoonGooStuff for T2 production, so maybe I'm just fooling myself about being able to make-to-use. Guess I've been counting on income from PI to finance my MoonGooStuff purchases.
I suppose the whole small-scale-PI business will become moot soon anyway, when CCP make all PI planetside installations conquerable or destroyable by Dust 514 players.
Plainly, IMDOINGITWRONG, for values of WRONG, and should be sent to Room 101 until I doubleplusgoodthink. |

Mel Hython
MIlicia Ignotum Foramen
0
|
Posted - 2013.10.03 19:03:00 -
[389] - Quote
Please, stop to giving more and more part of the game to the large corps/alliances.
I love this game, and I have being playing it a lot of years, but i have no time to waste in boring things like watch for the frontier of my alliance, or being a servant of the big bosses. I want to do my little industrial work whenever i can.
The new skill is absurd if the player can put their own POCOs and set abussive tax for blocking any 'interesting' planet.
Please, limit heavily the amount of tax -no more than the double of the current level- the player can fix.
And, please, give us a tool to identify the origin of which ever product of the market, one easy and obvius tools -like a filter- if the war is possible in all the aspect of the game i demand that economical boycott to the big bosses.
WE REALLY NEED A TOOL TO DO BOYCOTT. PLEASE CREATE IT.
If you want war every where, accept that the economical war is a way to do it. |

Soulpirate
Interstellar Booty Hunters
314
|
Posted - 2013.10.03 19:33:00 -
[390] - Quote
Khador Vess wrote:Soulpirate wrote: So, if you say, I dunno... wanted to hold all the lava planets in HS and lock everyone out to drive up the resource prices, you should be paying through the nose to hold all those inactive POCO's.
you already have because your POCO cost you 100m isk to make and upgrade. If no one uses it, you have 5, 10, 20% of sweet FA You're confusing startup costs with operating costs of which there is none atm for the POCO owner.
No standing required + No operating cost to the POCO owner = Needs fixing
However, it wont change, because the people who hatched this idea are the very ones who plan on abusing it. |
|

Weaselior
GoonWaffe Goonswarm Federation
5133
|
Posted - 2013.10.03 19:34:00 -
[391] - Quote
Mel Hython wrote: WE REALLY NEED A TOOL TO DO BOYCOTT. PLEASE CREATE IT.
If you want war every where, accept that the economical war is a way to do it.
we can crush everyone everywhere but we are completely unable to create shell corporations or use npc alts |

Aryth
GoonWaffe Goonswarm Federation
1250
|
Posted - 2013.10.03 19:40:00 -
[392] - Quote
Weaselior wrote:Mel Hython wrote: WE REALLY NEED A TOOL TO DO BOYCOTT. PLEASE CREATE IT.
If you want war every where, accept that the economical war is a way to do it.
we can crush everyone everywhere but we are completely unable to create shell corporations or use npc alts
You with your silly logic. I mean golly it is almost like they can not buy all things T2 now! Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
236
|
Posted - 2013.10.03 21:18:00 -
[393] - Quote
Soulpirate wrote:Khador Vess wrote:[quote=Soulpirate]
You're confusing startup costs with operating costs of which there is none atm for the POCO owner. No standing required + No operating cost to the POCO owner = Needs fixing I dunno about you but I feel like the cost of the POCO, the wardec costs to clear it, and the costs to defend and replace the poco count as operating costs to me
just sayin |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
236
|
Posted - 2013.10.03 21:18:00 -
[394] - Quote
but under your fantasy world all the materiel and manpower we have to expend to create your nightmare scenario are free
if only |

Dramaticus
Goonswarm Federation
402
|
Posted - 2013.10.03 21:23:00 -
[395] - Quote
If the 500m is really that big of a hang up then just leave your Comorants at home and keep searching the couch for change The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal bring back images |

Masazak
Sleep Eazy
0
|
Posted - 2013.10.03 21:29:00 -
[396] - Quote
This is the death blow to HS PI. Not impressed.
Also, What is to stop ALL the offices from being blown up on day one and NOT rebuilt, just for kicks?
Do I lose all my stuff stored in an office when it gets blown up? Probably. Sort of defeats the point of storage then.
Waiting to see how this makes sense in the context of the new expansion, I assume there is a point.
|

Vaju Enki
Secular Wisdom
905
|
Posted - 2013.10.03 21:30:00 -
[397] - Quote
This is one of the best changes ever in EvE Online, now please do the some thing with stations and stargates.
Thank you. The Tears Must Flow |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
236
|
Posted - 2013.10.03 21:37:00 -
[398] - Quote
Masazak wrote:This is the death blow to HS PI. Not impressed.
Also, What is to stop ALL the offices from being blown up on day one and NOT rebuilt, just for kicks?
Do I lose all my stuff stored in an office when it gets blown up? Probably. Sort of defeats the point of storage then.
Waiting to see how this makes sense in the context of the new expansion, I assume there is a point.
if all customs offices get blown up, just duckwalk in and drop your own, mystery solved
customs offices are not meant for long-term storage
i recommend exporting early and exporting often |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
236
|
Posted - 2013.10.03 21:40:00 -
[399] - Quote
i mean when you walked up to the customs office was there a sign that said "Dead Coolant Storage"
no, there was not |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
236
|
Posted - 2013.10.03 21:51:00 -
[400] - Quote
on that note -- ccp please let us name customs offices so I can call all mine DEAD COOLANT STORAGE |
|

Dramaticus
Goonswarm Federation
402
|
Posted - 2013.10.03 22:03:00 -
[401] - Quote
I heard you got PI problems and I feel for ya son. I got 99 problems but coolant ain't one. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal bring back images |

Kazaam Richtofen Richthofen
Spinning Arms
0
|
Posted - 2013.10.03 22:07:00 -
[402] - Quote
Ok, first time I have posted in 2 years of playing.
My thought is where do I ally with GOONS (without costing me 100's of millions) so they let me keep up my 3 character PI investments :) ......
Sure, it's going to be "odd" for a while, not fearing it really unless the "Uber Corps" get control of everything and bleed us nubs. I really hope CCP puts a cap on the taxes which can be levied as well or I could see some corps whom think they "Control" the system putting 100% taxes out there to drive others out. (then again, you always got jet option)
I only do it for the corp (give everything to the corp) for POS fuel, so hope this doesn't backfire on CCP. |

Kropotkin
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.03 22:25:00 -
[403] - Quote
Promiscuous Female wrote:on that note -- ccp please let us name customs offices so I can call all mine DEAD COOLANT STORAGE I think you had a typo: should be DEAD GOOLANT STORAGE, no? |

Khador Vess
Blue Republic RvB - BLUE Republic
81
|
Posted - 2013.10.03 22:36:00 -
[404] - Quote
Soulpirate wrote:Khador Vess wrote:Soulpirate wrote: So, if you say, I dunno... wanted to hold all the lava planets in HS and lock everyone out to drive up the resource prices, you should be paying through the nose to hold all those inactive POCO's.
you already have because your POCO cost you 100m isk to make and upgrade. If no one uses it, you have 5, 10, 20% of sweet FA You're confusing startup costs with operating costs of which there is none atm for the POCO owner. No standing required + No operating cost to the POCO owner = Needs fixing However, it wont change, because the people who hatched this idea are the very ones who plan on abusing it.
Working as intended. As the nice shiney video said... the empires are loosing their grasp...
Man up, form an alliance of your own and take what you want... this is EvE Online, not CareBear Countdown. I used to have a forum sig, but CCP SocksFour stole it.... |

Minmatar Citizen160812
The LGBT Last Supper
430
|
Posted - 2013.10.03 23:15:00 -
[405] - Quote
Mel Hython wrote:Please, stop to giving more and more part of the game to the large corps/alliances.
Why would they stop that? Watching youtube videos while afk mining isn't content. Player owned structures are.
I hear Star Citizen is going to have single player universes and dance emotes. Maybe it's time you donated some cash to that rip-off of a Star Trek Online clone and start waiting for your solo day in the sun? |

Dramaticus
Goonswarm Federation
405
|
Posted - 2013.10.03 23:44:00 -
[406] - Quote
They're not giving us anything. We're taking it from your cold, dead hands. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal bring back images |

Ramman K'arojic
Deep Black Industries Yulai Federation
17
|
Posted - 2013.10.04 00:31:00 -
[407] - Quote
Roime wrote:Ramman K'arojic wrote:There a BIG issues with this concept and no options for the player; bottom line its short sighted. Why cant we have some of following to counter balance this:
- Option to pack up and move on - uproot your PI, your infrastructure and just move to a new planet.
- Have more than 1 installation on a planet - I don't want to have to manage relationships with up to 6 different POCO owners.
- Allow the installation of basic defences eg like POS defences. But severely limited to that CPU/PG around the POCO so they take more than a 3 man corp. to pop.
- Limit introduction of this to 0.5 and 0.6 to begin with.
Cheers Ramm. Here's an option for you 1. make friends 2. put up your own pocos before others 3. train the skill 4. enjoy lower taxes than before 5. get free pvp if someone decs you but I know, effort doesn't work in hisec, but still, you guys are baffling.
You donGÇÖt get seem to understand. In eve I like what I do in the sand pit and toys I play with; its part my business strategy which pays the bills for stuff. What this change means I now need to relate to other players and be confident that they wonGÇÖt suddenly transfer ownership to someone else, change taxes; and they wonGÇÖt get popped; which leaves me with a disruption to my operations. Lets do an scenario. Say planet x has POCO owned by Corp X. I want to use the POCO so all good. After a little while someone decs Corp x; and pops the POCO. Who doesnGÇÖt tell me and suddenly I am left with goods I can get in; and getting out is expensive. This war doesnGÇÖt involve me; and now itGÇÖs my problem that I canGÇÖt get goods in or out GÇô thatGÇÖs what I donGÇÖt see as reasonable.
Going back my wish list GÇô this isnGÇÖt about avoiding conflict GÇô this is being able to avoid being screwed over with no recourse except war and having reasonable chance to move stuff; especially when its not my fight. As for Free PVP - stuck in the leading edge of the time zones means that I never likely to find them or vice versa.
|

Soulpirate
Interstellar Booty Hunters
317
|
Posted - 2013.10.04 03:06:00 -
[408] - Quote
Khador Vess wrote:Soulpirate wrote:Khador Vess wrote:Soulpirate wrote: So, if you say, I dunno... wanted to hold all the lava planets in HS and lock everyone out to drive up the resource prices, you should be paying through the nose to hold all those inactive POCO's.
you already have because your POCO cost you 100m isk to make and upgrade. If no one uses it, you have 5, 10, 20% of sweet FA You're confusing startup costs with operating costs of which there is none atm for the POCO owner. No standing required + No operating cost to the POCO owner = Needs fixing However, it wont change, because the people who hatched this idea are the very ones who plan on abusing it. Working as intended. As the nice shiney video said... the empires are loosing their grasp... Man up, form an alliance of your own and take what you want... this is EvE Online, not CareBear Countdown. You really get confused easilly don't you?
This is a feedback thread, there is no "working as intended" yet.
CCP is always looking for more isk sinks, this is a great opportunity to add one in the form of upkeep costs for POCO's in high security space. |

Draekas Darkwater
Frank Exchange of Views
18
|
Posted - 2013.10.04 03:19:00 -
[409] - Quote
I like the entire idea, with the exception of the wardec shield making it worthless to attack any large entity holding the poco you want.
I propose instead, a Casus Belli mechanic be added to EVE, such that any corp that owns a high sec poco may be wardecced free of charge. |

DeAira Skord
Brutor Tribe Minmatar Republic
11
|
Posted - 2013.10.04 04:15:00 -
[410] - Quote
Taxes are being increased in hisec for those doing PI.
Why are they being punished?
|
|

Sulforan Drakken
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.10.04 04:49:00 -
[411] - Quote
This game is a business, and it exists to make money for the owners.
The owners need to survey account statistics and look at how many accounts share the same IP (usually indicates one person with multiple accounts).
Look at how many characters (each account may have three, correct?)belong to NPC corporations AND how long they have been in NPC corporations. I've been looking at the info I can see via the "employment history" of characters in game, and the number of characters who've been in NPC corporations, for several years or more, and have never been in a player corporation, is significant.
Additionally, look at how many characters belong to player corporations, headquartered in high security space.
I'm 55 yrs old in RL, and have been involved with games longer than a percentage of you have been alive...my experience is that the "feedback" often used to make judgements about changing game mechanics is based on the vocal majority -- ie. the loudest few, while a very significant number of your paying customers rarely spend much time reading the forums, much less posting.
If you do not look at the number of paying customers who spend the majority of their time in high security space -- which may not be the majority, but is very significant number -- then this is failure for you.
If you do not look at this as something which can be categorized as: "...if it ain't broke don't fix it..." then this is failure for you.
If you think that by implementing such a change, then looking at player numbers afterwards, and surmising "See we've not lost a lot of revenue..." -- another failure for you. Many people pay for their subscriptions for months in advance, some for 6 or 12 months at a time, so when they start feeling that the game/product they are paying for is slowly becoming something they no longer want, it may take awhile before you see changes in the number of paying subscriptions.
You advertise this game (product) as a sandbox where a person has limitless possibilities, and can do pretty much whatever they want to, if they are willing to put in the effort/time/money, etc. Now you seem to be staring on a path which will alienate a significant portion of your paying customers -- and again this is failure for you. |

Fearless M0F0
Incursion PWNAGE Asc
61
|
Posted - 2013.10.04 05:54:00 -
[412] - Quote
Ramman K'arojic wrote: Lets do an scenario. Say planet x has POCO owned by Corp X. I want to use the POCO so all good. After a little while someone decs Corp x; and pops the POCO. Who doesnGÇÖt tell me and suddenly I am left with goods I can get in; and getting out is expensive. This war doesnGÇÖt involve me; and now itGÇÖs my problem that I canGÇÖt get goods in or out GÇô thatGÇÖs what I donGÇÖt see as reasonable.
This made me realize a potential grieving scenario:
- Big nullsec alliance rolls new alt corp and takes over all POCO you use.
- Corp sets POCO tax to 100% for bad and neutral standing, but very reasonable good standing rate.
- Corp offers you to buy good standing POCO access for $$$
- After you pay and get good standing, corp gets wardec by another alt corp which destroys POCO and installs its own
- GOTO 2
|

Hulasikali Walla
Never Mind the Bollocks
33
|
Posted - 2013.10.04 06:19:00 -
[413] - Quote
Nocxi wrote:I haven't read all the post, but no one seems to be bringing up a big point CCP has misses. Is the same standing requirement for POS in HiSec going to apply for POCO? If no, then why not? I am assuming there isn't, because it would have been said. That doesn't make any sense what so ever. So a corp/alliance with a -5 standing to Gallente can't put up a POS in 0.5 space for research, but Gallente is ok with the same corp/alliance putting up a POCO in 1.0 space and tax their own people to export items from their planet in their controlled space? How can that be justified? So a corp is considered enemies of a nation, and shot on site in HiSec can still put up a POCO and tax their people? Am I the only one that has a problem with this?
Your not alone, we're 2 
|

Kialopreyst
Hole Exploitation Inc. Goonswarm Federation
27
|
Posted - 2013.10.04 07:51:00 -
[414] - Quote
Kazaam Richtofen Richthofen wrote:Ok, first time I have posted in 2 years of playing.
My thought is where do I ally with GOONS (without costing me 100's of millions) so they let me keep up my 3 character PI investments :) ......
Sure, it's going to be "odd" for a while, not fearing it really unless the "Uber Corps" get control of everything and bleed us nubs. I really hope CCP puts a cap on the taxes which can be levied as well or I could see some corps whom think they "Control" the system putting 100% taxes out there to drive others out. (then again, you always got jet option)
I only do it for the corp (give everything to the corp) for POS fuel, so hope this doesn't backfire on CCP.
We'll recruit you but you cannot get around the security deposit.
|

GeMiPaT
The Holy Knights of Malta
1
|
Posted - 2013.10.04 08:05:00 -
[415] - Quote
Hi CCP
There is obviously something that does not work in giving free rights on all custom offices in empire. 0.0 alliances are already powerful in game and gets many of the juicy candies that the game can provide. There is a need for limitation. Can't we just limit the number of custom offices that a corp can hold to a certain number of custom offices. something like... 30 for example. This would turn the big alliances to look at their 0.0 territory first and allow smaller alliances to look at empire to help grow their gains in the hope of competing with bigger alliances one day. Another idea would be to limit the tax amount a corporation can put on a custom office in high sec. (25% for example)
On an economic note, I'm sure you realized that putting these resources in the hand of big alliances (and it will happen for the best planet types, you know it), means that the 4 racial fuel blocks can go very high if they decide that there is an embargo (100% tax). fuel will go up, highsec towers will go offline, research will slow down, moon harvesting cost will be higher (so T2 components to make T2 ships and modules), even keeping a tower in a WH will become less rentable and C1 to C3 will be more deserted than it is today... Well you understand what I mean, giving unlimited access to these resources to big alliances will interfere with the gameplay of all others and this is not acceptable because ppl living in High sec, low sec or WH don't have such an economic argument on big alliances to balance it. I don't mean that you should not do it, but I mean that you have to put a limitation to it.
GeM |

Green Gambit
Blue Republic RvB - BLUE Republic
34
|
Posted - 2013.10.04 09:31:00 -
[416] - Quote
The idea that Goons are going to control *all* production of specific materials by controlling all of a specific planet type seems to be a common theme - so let's run some numbers (I'm hoping here that the people on the thread claiming to be high-sec industrialists are capable of doing maths)...
There's a rundown of planets here: http://evemaps.dotlan.net/region/planets - they're also available in CCPs static data export.
The map data says that there are 1489 Plasma planets in space that players can reach. Breakdown is:
High-sec: 247 Low-sec: 148 Null-sec: 620 (164 of those are in CFC-controlled regions) W-space: 474
So currently Goons control around 164/1489 = 11% of all plasma planets. I'm not aware of Goons controlling any POCOs around low-sec planets.
Assuming Goons did manage to put up POCOs and shut down all high-sec Plasma planets. The would give them 411 planets out of 1489 - which is 27% of all plasma planets. Probably not enough to exclusively control a material.
That's a rather simplistic view of the situation, but if you want to make some more realistic calculations you have to start making some assumptions. So here we go:
1) High-sec planets on average output 50% of the output of a null-sec planet. 2) Low-sec planets on average output 75% of the output of a null-sec planet. 3) There's a fair spread of low-output to high-output planets within each type of sec-status. 4) 66% of w-space systems have residents.
using these assumptions we can turn the above numbers into null-sec equivalent planets and we get.
High-sec: 124 Low-sec: 98 Null-sec: 620 (164 direct CFC) W-space: 313 Total: 1155
High+sec plus CFC space now gives a monopoly of 25% of materials.
Now w-space is pretty much controlled by small groups working independently, and it would be really hard for Goons to exert influence over them. That means that 27% of the supply is completely out of Goon hands.
Goons could shut-down all the low-sec POCOs for another 8.5% of plasma planets. But that only leaves them with 33% control.
The big unknown is the 40% of plasma planets in the hands of other null-sec alliances. Certainly Goons may be able to work with some of those groups, but unlike Technetium, Plasma planets can be found throughout the galaxy, and coming to agreements to control supply on that wide a scale is very unlikely.
So high-sec industrials, what's the analysis telling you?
As far as this high-sec industrialist is concerned I find it very unlikely that Goons will be able to control enough supply for a long-enough time to squeeze the market in the same way that they did with OTEC. I would expect the sources of supply that Goons can't control to compensate and increase production as soon as particular materials become more profitable.
At best I think Goons could cause a shock to the system and a short-term price spike. They'd probably do this by grabbing all the plasma planets from Interbus as soon as possible and buying up large quantities of material from the market. The profits would then come because of all the idiots running around like Chicken Little yelling about the sky falling in...
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3546
|
Posted - 2013.10.04 09:32:00 -
[417] - Quote
Ramman K'arojic wrote:
You donGÇÖt get seem to understand. In eve I like what I do in the sand pit and toys I play with; its part my business strategy which pays the bills for stuff. What this change means I now need to relate to other players and be confident that they wonGÇÖt suddenly transfer ownership to someone else, change taxes; and they wonGÇÖt get popped; which leaves me with a disruption to my operations. Lets do an scenario. Say planet x has POCO owned by Corp X. I want to use the POCO so all good. After a little while someone decs Corp x; and pops the POCO. Who doesnGÇÖt tell me and suddenly I am left with goods I can get in; and getting out is expensive. This war doesnGÇÖt involve me; and now itGÇÖs my problem that I canGÇÖt get goods in or out GÇô thatGÇÖs what I donGÇÖt see as reasonable.
Going back my wish list GÇô this isnGÇÖt about avoiding conflict GÇô this is being able to avoid being screwed over with no recourse except war and having reasonable chance to move stuff; especially when its not my fight. As for Free PVP - stuck in the leading edge of the time zones means that I never likely to find them or vice versa.
No you don't seem to understand. Now you have the option to set up your own customs offices with lower taxes than you currently play. It's your choice not to use the option, many will, and their game will benefit from it.
Please also keep in mind that it's trivially easy to set up PI on another planet, and the costs involved in that are also low.
Btw do Goons own all the pocos in null, low and wormholes? Notify-á-á You cannot do that while warping. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3546
|
Posted - 2013.10.04 09:36:00 -
[418] - Quote
Sulforan Drakken wrote: You advertise this game (product) as a sandbox where a person has limitless possibilities, and can do pretty much whatever they want to, if they are willing to put in the effort/time/money, etc. Now you seem to be staring on a path which will alienate a significant portion of your paying customers -- and again this is failure for you.
Hisec does not have limitless possibilities, but this change increases the possibilities. Earlier you couldn't control customs offices, now you can.
Hisec getting closer to a sandbox, one baby step at a time.
Notify-á-á You cannot do that while warping. |

Green Gambit
Blue Republic RvB - BLUE Republic
34
|
Posted - 2013.10.04 09:47:00 -
[419] - Quote
Also having now had time to think about this a little - I've got a couple of suggestions about the implementation...
1) I'm not entirely clear on this from the devblog, but it looks like there's no advantage in destroying an Interbus Customs Office and replacing it with a POCO (tax on other players aside.) There was an advantage in other areas of space as you could replace the customs office to save yourself on the tax. A drop in the NPC tax purely by replacing the customs office would encourage players in the quieter areas of high-sec to claim a POCO.
2) Rather than having the tax be some ISK-equivalent value, it would be more interesting game-play-wise for it to be a percentage of the material itself (with fractions rounded up). Hence to collect your tax, you have to collect the material from the POCO and sell it on the market.
|

Mel Hython
MIlicia Ignotum Foramen
3
|
Posted - 2013.10.04 10:13:00 -
[420] - Quote
Weaselior wrote:Mel Hython wrote: WE REALLY NEED A TOOL TO DO BOYCOTT. PLEASE CREATE IT.
If you want war every where, accept that the economical war is a way to do it.
we can crush everyone everywhere but we are completely unable to create shell corporations or use npc alts
:)
Of course you can create alts and false corps, but for me it is enough punishment if the ppl that control the big part of the game need to manage all this boring process of false vendors. Even can be a new kind of profession, the reseller, -íeven better!
The current situation starts to be boring, the worse possibility to CCP. POCOs are not going to increase the enjoyment at all -apart to be incoherent with the background story: empires giving away for free this infrastructures?? player corps firing on interbus items?? Please, at least do it coherently, the empires should sell the infrastructures and only to the high standings corps.
Different type of players need to have their own space. 0.0 is perfect for people with tons of time. Lucky them. Low is great for a bit of risk and combat, the realm of piracy and so. WH is like the little 0.0 pockets. But please, mantain High Sec for the people that loves the game but have really low number of hours to play. We are paying the month fee too. |
|

Kaeda Maxwell
Calamitous-Intent
203
|
Posted - 2013.10.04 10:21:00 -
[421] - Quote
Will people go suspect shooting interbus CO's in highsec just like they do in Lowsec?
And please say yes, I'll be an instant fan of this feature then. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1222
|
Posted - 2013.10.04 11:25:00 -
[422] - Quote
Kaeda Maxwell wrote:Will people go suspect shooting interbus CO's in highsec just like they do in Lowsec?
And please say yes, I'll be an instant fan of this feature then. Nope
CCP Paradox wrote:Panhead4411 wrote:So does this mean that in order to take down any current HS POCO's, we'll be tanking our standing with Interbus? No standing/security or suspect flag hit will happen. |

John B'dlam
Turing Machines Turing Tested
9
|
Posted - 2013.10.04 12:04:00 -
[423] - Quote
Kaeda Maxwell wrote:Will people go suspect shooting interbus CO's in highsec just like they do in Lowsec?
And please say yes, I'll be an instant fan of this feature then. You don't go suspect shooting Interbus CO's in lowsec. Shooting POCO's in lowsec makes you go suspect. |

Kropotkin
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.10.04 12:28:00 -
[424] - Quote
Mel Hython wrote:[T]he empires should sell the infrastructures and only to the high standings corps.
Different type of players need to have their own space. 0.0 is perfect for people with tons of time. Lucky them. Low is great for a bit of risk and combat, the realm of piracy and so. WH is like the little 0.0 pockets. But please, mantain High Sec for the people that loves the game but have really low number of hours to play. We are paying the month fee too. Why make taking control of hi-sec customs office military operation? Why not make it contractual, or bribery?
ISK-sinks are good, right?
Possibility A: Auction - similar to many real-world auctions now. InterBus auctions off right to operate Customs House for a (month? quarter?). Winner then collects the InterBus-determined rate from all exports, remits a percentage of that to InterBus, keeps the rest. Player cannot change rate, but can deny service to war-dec enemies.
Maybe there would be standing requirement, to participate in auction?
Maybe player could change rate, but cannot set rate higher than cap determined by InterBus?
Possibility B: Bribery - also similar to real-world! Player can bribe InterBus officials to take control of Customs Office for a month (or whatever period). Again, player can only increase rate up to InterBus cap.
Probably would be no standing requirement for this one.
Perhaps there is possibility that local Empire police come in and "clean house" with some probability, replacing corrupt InterBus officials and fining bribing player? Perhaps that probability increases as customs-rate increases an volume increases, as suffering victims of corrupt situation complain to politicians? |

Shadow' Broker
Negative-Impact Cult of War
3
|
Posted - 2013.10.04 17:00:00 -
[425] - Quote
Looks like the New High sec Pocos a re gonna be a nice way to test the new Marauders right?
Also the 1man Corps out there with high-sec POSes could be a little worried in this manner. |

F'C
State War Academy Caldari State
0
|
Posted - 2013.10.04 18:02:00 -
[426] - Quote
Mel Hython wrote: WE REALLY NEED A TOOL TO DO BOYCOTT. PLEASE CREATE IT.
If you want war every where, accept that the economical war is a way to do it.
If you are truly interested in hurting the goons financially with your PI industry, it's REALLY SIMPLE:
Switch all of your planets over to start making guidance systems. They have already TOLD you that they are heavily invested in them. It's not rocket science. |

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
37
|
Posted - 2013.10.04 18:04:00 -
[427] - Quote
Aryth wrote:
I have not denied anything. As stated before, I was the one that developed the plans. But even those plans require less than 2% of highsec POCOS at most. Even that is a stretch and HIGHLY unlikely.
The game mechanics dictate that anyone big already has a fairly sizeable income stream thus far for their membership. That may not be alliance ISK and can take the form of membership ISK, but it is still income.
So mechanics dictate that the only mega entities holding POCOs will be ones that find it attractive to do so from either an income generation perspective or for PVP opportunities. Frankly there are better PVP generators for mega entities but some of this will occur. The ISK/RISK reward will have various cutoff points for corp/alliance sizes. But with the sheer # of planets in highsec/highsec islands it is not practical within the current game mechanics to hold a large portion.
People need sandcastles in EVE. PI has been a risk free wealth generator for quite some time now. We won't be the highsec PI boogeyman, but I sure hope a few dozen entities are. It will provide a natural progression path.
Highsec (PI,Decs) -> Lowsec (PVP,FW) -> WH (Small scale warfare, POS) -> Null (Large Scale warfare/SOV)
Will some people lose their risk free ISK machine? Yes Will they be able to relocate and find an appropriate tax location? Yes If anything people should be looking forward to taking some out of the way backwater POCO and setting their rate to 0% for their corp and charging others a modest tax. Why everyone is fixated on the Bloc/Alliance problem is beyond me.
Fixate on what happens in other scenarios, not that one.
I want to comment on this post out of this entire threadnaught because I think this is probably the most insightful and well thought out post of the lot. (Minus all his other and other goons trolling - which has reached a new record high in this thread I think.)
First off - I completely 110% agree that it is way too carebear that people made money doing hisec PI with no risk. This is so un EVE and life that it needed a boot. Granted I started out in EVE as an industrialist and like that aspect of the game, but there has to be risk/reward as Aryth says. Sandcastles people - sandcastles.
With that said though, I will reiterate my original point, that I think this game should probably always leave hisec as the de-facto learning ground but we already broke that years ago, with bumping, can flipping, suicide ganking, etc. Why I say this is because I do worry it will run potential players off by making the EVE learning curve even steeper.
(SIDE RANT: But I can tell EVERY PLAYER reading this right now that CCP DOES NOT CARE ABOUT THAT. They care about something greater, money. Every time a new player signs up, buys a ton of plex and ISK's up through their system they jump with joy! Subscriptions are nothing compared to the PLEX machine. People cry in this game about microtransactions and pay to win. Gimme a break. How can 90% of the player base be so dumb. The day PLEX was introduced with no complaining was the day pay to win came to EVE. You can take PLEX and buy a top of the line toon on Character Bazaar, then buy all the best ships. Simple. Yeah you have to get good at em and you will lose some, but what does CCP care. You have already invested a ton of cash into this hobby.)
Anyways - I digress. The reason I say all this is because Hisec is no longer Hisec people - it needs to only be called NPC Empire. A place CONCORDE exists and for how long, no clue. Up until now I (like the other 90% - do with that what you want Goon trolling brigade) thought that CCP had always designed Hi-sec to be a safe haven for LEARNING about the game...and that probably was the case; not anymore.
Get ready for the day when EVE is all about REALLY ALIGNING yourself with people of like minds. I wouldn't doubt if NPC Factions lose control of EMPIRE. IT is about the evolution of EVE. It is about Rubicon and the beginning of the end of the way things as we know it. CCP has developed the tools over the years, now they want to turn us lose to our own devices.
Aryth here just had to spell it out for all of us (myself included). Cheers mate.
/Grady
|

None ofthe Above
803
|
Posted - 2013.10.04 18:39:00 -
[428] - Quote
I've held off on the standing issue, thinking about it hard.
I agree with many folks who don't want to deal with the standings, requiring people to do PvE in order to do business is a bit silly. The PvE system... and the standing system... are antiquated and illogical in many ways. Could use a complete revamp. I can imagine standings for doing commerce or industry in the empire or any number of things. (But that's another project entirely.)
But I do think requiring some standing and perhaps even Charters for POCOs would be an improvement on this system.
Failing to keep standing or Charters would cause the POCO to be considered abandoned and begin functioning like a generic CO.
Minimum standings probably don't need to be as high as for POSes. Cut them in half maybe? Or -5?
Please require at least a non negative standing with the "Sov" holder.
Yes I know that this doesn't block out null-blocks nor should it. But I think they should at least be required to put up the effort of a front.
Charters or some sort of low cost "fuel" seem like a good idea to keep this from becoming scatter and forget. Local involvement in their operation will lead to more interaction with the other players in the area. Or should this just be a passive hands off money print? The only end-game content in EVE Online is the crap that makes you rage quit. |

Dramaticus
Goonswarm Federation
410
|
Posted - 2013.10.04 18:45:00 -
[429] - Quote
Really unless the last few vestiges of TEST somehow shove themselves into a POCO we're not going to be shooting a zillion of them The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal bring back images |

Weaselior
GoonWaffe Goonswarm Federation
5140
|
Posted - 2013.10.04 18:58:00 -
[430] - Quote
None ofthe Above wrote: Charters or some sort of low cost "fuel" seem like a good idea to keep this from becoming scatter and forget. Local involvement in their operation will lead to more interaction with the other players in the area. Or should this just be a passive hands off money print?
any poco forgotten can be cleared by a single afk domi willing to spend two nights in a row shooting it |
|

None ofthe Above
803
|
Posted - 2013.10.04 19:07:00 -
[431] - Quote
Dramaticus wrote:Really unless the last few vestiges of TEST somehow shove themselves into a POCO we're not going to be shooting a zillion of them
I continue to be amused by the narrative you guys are using.
A combination of trying to act as if people giving feedback about the flaws in this system being all about utterly unfounded anti-goon paranoia, and conversely at times outright glee at the possibilities for griefing.
It really doesn't matter even if Goonswarm or all of CFC for that matter opts not to use this new system at all. There are flaws in the system and they will be exploited if not corrected. What was once a minimally useful part of the economy and a way of life for some people may end. Now if it's not desirable to have it, maybe it should just be removed, rather than this byzantine almost good feature. The only end-game content in EVE Online is the crap that makes you rage quit. |

Weaselior
GoonWaffe Goonswarm Federation
5140
|
Posted - 2013.10.04 19:11:00 -
[432] - Quote
it does not destroy the need for pi nor the profitability of pi when we yoke pubbies to our pocos and whip isk out of them
they just pass the price on to the consumer |

None ofthe Above
803
|
Posted - 2013.10.04 19:13:00 -
[433] - Quote
Weaselior wrote:None ofthe Above wrote: Charters or some sort of low cost "fuel" seem like a good idea to keep this from becoming scatter and forget. Local involvement in their operation will lead to more interaction with the other players in the area. Or should this just be a passive hands off money print?
any poco forgotten can be cleared by a single afk domi willing to spend two nights in a row shooting it
Right... I'l just got on that... oh CONCORDOKKEN... I guess you forgot to mention the Wardec thing.
So that wakes people up and so does the reinforcement messages.
It's still passive until someone comes along and wakes you up. And there are quite a few hurdles for someone to cross (huge alliance isk decshield).
Many of these would be visited far less often than the allegedly passive income PI installations you folk call a money-print. The materials need to be collected moved to factory planets and be hauled off.
You just want to put things up and collect isk unless someone fights you. No need to expose pilots to the harsh rigor of space nor interact with the people in these systems.
Who is the carebear here? The only end-game content in EVE Online is the crap that makes you rage quit. |

Weaselior
GoonWaffe Goonswarm Federation
5140
|
Posted - 2013.10.04 19:15:00 -
[434] - Quote
the carebear is the person terrified away from a profitable poco because it displays the label CONDI
the wealthy profitable warlords are the people who can put their names on things and terrify away everyone else |

None ofthe Above
803
|
Posted - 2013.10.04 19:15:00 -
[435] - Quote
Weaselior wrote:it does not destroy the need for pi nor the profitability of pi when we yoke pubbies to our pocos and whip isk out of them
they just pass the price on to the consumer
Except you have to compete with low and nullsec PI. Margins are already thin on highsec PI. Easily could end up paying to do this. If the goal is to make this infeasible, probably would be cheaper and easier to just remove PI from high sec entirely. The only end-game content in EVE Online is the crap that makes you rage quit. |

Weaselior
GoonWaffe Goonswarm Federation
5140
|
Posted - 2013.10.04 19:20:00 -
[436] - Quote
None ofthe Above wrote:Weaselior wrote:it does not destroy the need for pi nor the profitability of pi when we yoke pubbies to our pocos and whip isk out of them
they just pass the price on to the consumer Except you have to compete with low and nullsec PI. Margins are already thin on highsec PI. Easily could end up paying to do this. If the goal is to make this infeasible, probably would be cheaper and easier to just remove PI from high sec entirely. transport ain't free, in time or isk |

None ofthe Above
803
|
Posted - 2013.10.04 19:22:00 -
[437] - Quote
Weaselior wrote:the carebear is the person terrified away from a profitable poco because it displays the label CONDI
the wealthy profitable warlords are the people who can put their names on things and terrify away everyone else
You sure its not the massive alliances that have grown fat on passive moongoo, looking for their next drug of choice for easy isk to fund their ship replacement programs that make their wars zero risk propositions?
Not as clear a distinction as you seem to think.
Anyway as much as you would like it to be, this not about you. It's about giving good feedback on game mechanics. The only end-game content in EVE Online is the crap that makes you rage quit. |

None ofthe Above
803
|
Posted - 2013.10.04 19:26:00 -
[438] - Quote
Weaselior wrote:None ofthe Above wrote:Weaselior wrote:it does not destroy the need for pi nor the profitability of pi when we yoke pubbies to our pocos and whip isk out of them
they just pass the price on to the consumer Except you have to compete with low and nullsec PI. Margins are already thin on highsec PI. Easily could end up paying to do this. If the goal is to make this infeasible, probably would be cheaper and easier to just remove PI from high sec entirely. transport ain't free, in time or isk
A valid point, but refutes nothing I've said. It does get baked into the market competition though. Worth pointing out. The only end-game content in EVE Online is the crap that makes you rage quit. |

Angus McRothimay
Ordo Aetemas Noctis
0
|
Posted - 2013.10.04 19:47:00 -
[439] - Quote
All very interesting - I don't care who owns them I just want to know if it's possible to gank a customs office gantry before it comes online... |

Aryth
GoonWaffe Goonswarm Federation
1254
|
Posted - 2013.10.04 20:16:00 -
[440] - Quote
So we have gone from RABBLE RABBLE Goons gonna take over all of highsec. To they have a wardec shield because of the cost. Developing now into they are going to take all the plasmas!
None of the above is accurate. But hey keep theorycrafting guys a couple posters in here got really close to the truth. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
245
|
Posted - 2013.10.04 20:23:00 -
[441] - Quote
I've pieced it together
goons will seize all the customs offices in the fifth planet of every system
thus maximizing the number of fives available |

None ofthe Above
817
|
Posted - 2013.10.04 20:24:00 -
[442] - Quote
Aryth wrote:None of the above is accurate.
So glad you agree. The only end-game content in EVE Online is the crap that makes you rage quit. |

Johan March
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.10.04 20:31:00 -
[443] - Quote
The veritable river of tears in this thread is amazing and worth the laugh.
The best post is the FA guy crying over his hisec PI because PI in fountain is so terrible (unless that was a very good troll). |

Aryth
GoonWaffe Goonswarm Federation
1254
|
Posted - 2013.10.04 20:45:00 -
[444] - Quote
Johan March wrote:The veritable river of tears in this thread is amazing and worth the laugh.
The best post is the FA guy crying over his hisec PI because PI in fountain is so terrible (unless that was a very good troll).
I think he forgot to switch the character displayed. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Habaticus
2
|
Posted - 2013.10.04 23:45:00 -
[445] - Quote
On this subject;
I just need to say that I'm disheartened. Very very disheartened, After five years I'm close. Very very close.
|

Kropotkin
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.10.04 23:50:00 -
[446] - Quote
Ah, well. PI was good while it lasted.
-Æ-ü-Ŧü-¦-+-+-â -+¦ü-¦-+-ë-â -ü-¦-+-æ -¦-Ç-¦¦ü-+-Å. |

Ohyaku
Aliastra Gallente Federation
0
|
Posted - 2013.10.05 01:21:00 -
[447] - Quote
Weaselior wrote:Elana Maggal wrote:So you pretty much hand over PI to the larger alliances, **** over smaller solo players, and make Hi-sec more like low-sec and null-sec which stupidly is considered a "good thing".
PI was a boring piece of crap anyway so - goodbye PI.
heaven forbid in this massively multiplayer game one might get advantages from being able to work with other people
Like heaven forbid you and the Goons might have advantages from being able to run CCP and CSM that the rest of us don't have the opportunity to realize....... |

Ohyaku
Aliastra Gallente Federation
0
|
Posted - 2013.10.05 01:58:00 -
[448] - Quote
I have an Two ideas......
1. Instead of introducing POCO's in high sec, just introduce CCP's new skill to lower the tax rate for import and export; instantly making it a skill book worth buying and training to 5.
2. Instead of modifying the tax base of the goods every two years, program the tax base to be the average buy price of the goods for each region for the preceding month or week. CCP employes programers does it not? Therefor let them program the tax base of each individual manufactured good and base material to reflect what they are actually being bought for in each region in real time, as opposed to every two years.
Implementing 1 and 2 would be a much improved plan rather than the current corrupt and adversely influenced scheme however if CCP doesn't have any programmers who are up to the task of real time tax scales on the goods and materials, at least just introduce idea number 1 and get rid of the player owned POCO idea.
(NOTE THAT THE PROPOSED (OR ALREADY DECIDED) TAX BASE IS WAY TOO HIGH FOR WHAT MOST GOODS ARE GOING FOR NOW!) |

ButtFungus
SOONWAFFE
5
|
Posted - 2013.10.05 02:06:00 -
[449] - Quote
This thread is EPIC! With one swift stroke of the Developer's pen, thousands of solo hiseccers have been turned into Bittervets overnight. The disruption in the force nearly knocked me off my seat. Or maybe it was my thoughts of all those carebear-turned-bittervet players forming their own alliance and driving off the nullsec threat made me laugh so hard that I nearly fell off my seat. Imagine thousands of one-man-gang corps banding together to form a blob to challenge goons or RvB and all of them just wandering around fighting however they wish because there are no leaders and none of them would listen to one anyway. A YouTube video of that would be viral overnight! Please Please PLEASE CCP make this happen! Suggestion for CCP Logo New Corporate Logo |

Kropotkin
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.10.05 03:33:00 -
[450] - Quote
ButtFungus wrote:[M]y thoughts of all those carebear-turned-bittervet players forming their own alliance and driving off the nullsec threat made me laugh so hard that I nearly fell off my seat. Imagine thousands of one-man-gang corps banding together to form a blob to challenge goons or RvB and all of them just wandering around fighting however they wish because there are no leaders and none of them would listen to one anyway. A YouTube video of that would be viral overnight! Please Please PLEASE CCP make this happen! Would not the organizational and leadership effort required, to create and sustain a competitive coalition of players, each of whom is able to spend only one hour/day in-Game, greater than the effort required when each player can spend six or ten hours in-Game? I wonder whether such a coalition is possible, even in principle. Its leaders would have to be super-human.
There is a fundamental Game-design problem here: if CCP want money from low-intensity players, CCP have to make low-intensity play viable.
Of course, if CCP want only money from high-intensity players, ... |
|

Kialopreyst
Hole Exploitation Inc. Goonswarm Federation
29
|
Posted - 2013.10.05 09:37:00 -
[451] - Quote
GeMiPaT wrote:Hi CCP
There is obviously something that does not work in giving free rights on all custom offices in empire. 0.0 alliances are already powerful in game and gets many of the juicy candies that the game can provide. There is a need for limitation. Can't we just limit the number of custom offices that a corp can hold to a certain number of custom offices. something like... 30 for example.
How is a limitation going to stop us in any way at all?
|

Jahson Black
Science and Trade Institute Caldari State
0
|
Posted - 2013.10.05 09:59:00 -
[452] - Quote
First things first, i think rubicons brings a lot of great features, thanks again CCP.
Now my feedback to one where i believe sincerly that the game experience for players gets damaged. According to the thread i am obviously talking about POCO's
Why do I believe that the changes will damage the gaming experience for a big community?
POCO's are a form of bottleneck - you do need them if you want to do PI, similar to research Agents if you want to do Datacore research or mission agents if you want to do missions. You can not evade them, you do need them.
Giving away POCO's in highsec is (speaking metaphorically) like giving controll of mission agents to player corporations where the corps can decide who is allowed to accept missions from them, and how big the payout will be.
the consequence: Obviously this will impair the accessibility of game content (doing missions) for some (many) players. The same way POCO's will impair the accessibility to PI for some (many) players.
now why is this "bad"?
actually it is not, depending from which side you look at this. For highsec carebears it is, because they do not want this form of player controlled bottlenecks since it will deny them some of the playing content and thus it damages their gaming experience
Now from my point of view highsec is for those people who want to enjoy the game in a rather safe environment and simultaneously being able to experience most gaming content safly. PI is from my point of view such a basic content that I want to experience without player interferrence - at least not in highsec.
For lowsec or nullsec the POCO's are perfectly fine in that sense. There you get and there you want player contest on the pew pew scale.
this makes POCO's in high rather bad! |

Kinis Deren
The Nyan Cat Pirates Disband.
192
|
Posted - 2013.10.05 11:36:00 -
[453] - Quote
Johan March wrote:The veritable river of tears in this thread is amazing and worth the laugh.
Ha! For tears you should see the special snowflakes QQ'ing that they aren't getting Ishikune Scorpions over in GD. |

ALI Virgo
hirr RAZOR Alliance
19
|
Posted - 2013.10.05 16:45:00 -
[454] - Quote
make it personal not just cooperate
|

ButtFungus
SOONWAFFE
8
|
Posted - 2013.10.05 20:54:00 -
[455] - Quote
Kropotkin wrote:There is a fundamental Game-design problem here: if CCP want money from low-intensity players, CCP have to make low-intensity play viable.
Of course, if CCP want only money from high-intensity players, ...
CCP does want money from low intensity players. Real life money. Low intensity players who can no longer make enough isk in game to buy plex will either unsubscribe or pay for their subs with real life money. Eve costs about 4 cups of starbucks coffee a month to play, so I believe that a great number will pay rather than quit altogether. There is plenty of demand for Plex from the hordes of players getting rich in nullsec to keep the plex prices high enough for excited new players to get all the shiny new toys they want by selling plex. Eve is evolving, and the Plex market doesn't need the casual player's isk to keep prices high enough to encourage buying plex and selling them in game anymore. For the cost of one pizza delivered you can play Eve for a month and keep all the isk you make playing to buy your own shiny toys. Suggestion for CCP Logo New Corporate Logo |

Kropotkin
Center for Advanced Studies Gallente Federation
14
|
Posted - 2013.10.05 23:17:00 -
[456] - Quote
ButtFungus wrote:CCP does want money from low intensity players. Real life money. Low intensity players who can no longer make enough isk in game to buy plex will either unsubscribe or pay for their subs with real life money. ... Thank you for pointing out an important distinction I had not properly considered, between low-intensity players -- who spend only limited hours in-Game -- and low-real-world-wealth players -- who spend only limited real-world money on the Game.
For me, buying ISK would break the Game-world. I can see, though, that CCP want very much to milk players willing to spend more real-world money than merely for subscriptions. Reducing in-Game income for low-intensity players will tempt them to buy ISK with real-world money.
Those like me, who both are low-intensity and do not buy ISK with real-world money, are probably a peculiar, tiny minority CCP would not notice disappearing. |

DrDethHunter
Shoal of the Intrepid Righteousness LEGIO ASTARTES ARCANUM
1
|
Posted - 2013.10.06 05:04:00 -
[457] - Quote
As usual the devs don't stop and think about players who make the game run. The loyal miners and PI followers. They only think about the rich high isk makers, the common space pilots and how they should be able make isk just as easy. And high Sec should stay high sec not become another null sec. You talk about balancing and such but your gonna screw up the game player base and the pi economy you devs set up in the first place. Also another way to look at this you gonna drive away the meat and potatoes player ie the casual player, ie pve player and leaving just pvp player, but if that's your goal youll achieve it
|

Habaticus
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.10.06 08:55:00 -
[458] - Quote
ButtFungus wrote:Kropotkin wrote:There is a fundamental Game-design problem here: if CCP want money from low-intensity players, CCP have to make low-intensity play viable.
Of course, if CCP want only money from high-intensity players, ... CCP does want money from low intensity players. Real life money. Low intensity players who can no longer make enough isk in game to buy plex will either unsubscribe or pay for their subs with real life money. Eve costs about 4 cups of starbucks coffee a month to play, so I believe that a great number will pay rather than quit altogether. There is plenty of demand for Plex from the hordes of players getting rich in nullsec to keep the plex prices high enough for excited new players to get all the shiny new toys they want by selling plex. Eve is evolving, and the Plex market doesn't need the casual player's isk to keep prices high enough to encourage buying plex and selling them in game anymore. For the cost of one pizza delivered you can play Eve for a month and keep all the isk you make playing to buy your own shiny toys.
|

DeAira Skord
Brutor Tribe Minmatar Republic
11
|
Posted - 2013.10.06 11:27:00 -
[459] - Quote
I see a loss of income for CCP.
Right now, PI is a way for noobs to make a little bit of income in hisec.
I started 3 alts to do PI, so I bought PLEX for dual training and for startup costs. Due to razor thin margins, any tax increases will cause it to become unprofitable in hisec; noobs won't consider starting these alts.
That will have more of an effect than the pitiful income stream does now.
|

ButtFungus
SOONWAFFE
8
|
Posted - 2013.10.06 15:01:00 -
[460] - Quote
I fail to see why people are raging about Major Nullsec powers getting rich off of the new POCO system. Casual players are pumping money into Goon and others' walets every day anyway. All that moon goo you buy to make T2 ships/drones/ammo/mods goes right into Nullsec wallets. And how about the Zydrine and Megacyte you buy to make the T1 items you sell? Losec and Wormholes account for some, but most of it comes from Nullsec corps renting space from the Nullsec power blocks. Buy an Exhumer or T2 crystals for your mining ships? Then you are giving isk to Nullsec. Even those T2 mining foreman links you put on your Ocra make Nullsec powers richer. The amount of isk they would make off of the POCOs would barely be worth the man-hours needed to do the accounting and would pale in comparison to the isk they already make off of you. Be afraid of Losec gangs who want Hisec PI to disappear so their PI materials are worth more. Be afraid of Mercs and Griefers charging a straight monthly fee for 0% tax access to their POCOS and wardeccing anyone caught launching from a controlled planet. Even be afraid or your fellow Hisec small corps. A corp of 10-15 actual Players would be able to defend their POCOs against any one-player-multitoon corp (and face it, you wouldn't wardec them anyway). Don't be afraid of giving a few million to an alliance that counts their daily income in Billions. Suggestion for CCP Logo New Corporate Logo |
|

Kropotkin
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.10.06 15:05:00 -
[461] - Quote
ButtFungus wrote:I fail to see why people are raging about Major Nullsec powers getting rich off of the new POCO system.. This is silly. Strawman. Payoff for Goons in particular from new POCO system will be in griefing, not in ISK. |

Chromartix
The Dark Space Initiative Scary Wormhole People
0
|
Posted - 2013.10.06 20:48:00 -
[462] - Quote
CCP Paradox wrote:Panhead4411 wrote:So does this mean that in order to take down any current HS POCO's, we'll be tanking our standing with Interbus? No standing/security or suspect flag hit will happen.
I hope this extends to lowsec as well. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3570
|
Posted - 2013.10.06 20:53:00 -
[463] - Quote
DeAira Skord wrote:I see a loss of income for CCP.
Right now, PI is a way for noobs to make a little bit of income in hisec.
I started 3 alts to do PI, so I bought PLEX for dual training and for startup costs. Due to razor thin margins, any tax increases will cause it to become unprofitable in hisec; noobs won't consider starting these alts.
That will have more of an effect than the pitiful income stream does now.
Why don't you take the alts into low, null or wormholes in the first place?
Notify-á-á You cannot do that while warping. |

Vladok Harkonnen
Erinyes LLC
0
|
Posted - 2013.10.07 02:05:00 -
[464] - Quote
Why not just allow the owner of the player built customs office to receive the same tax rate as the NPC office used to collect? Allowing the player to raise extra taxes from the new station in High Sec just allows PI to be shut down as a casual activity in high sec. Larger corps can now take over offices and max out the tax rate to control yet another aspect of Eve, leaving the smaller corps and individual corps one less activity. Not that PI was incredibly exciting or anything, but it was an aspect of the game. Eve should introduce adjustments to the game to make the game more intro player friendly, not another change like this that allows the bigger already established corps to strengthen their positions. Leave high sec to the noobs like me. |

Mocam
EVE University Ivy League
320
|
Posted - 2013.10.07 04:50:00 -
[465] - Quote
Vladok Harkonnen wrote:Why not just allow the owner of the player built customs office to receive the same tax rate as the NPC office used to collect? Allowing the player to raise extra taxes from the new station in High Sec just allows PI to be shut down as a casual activity in high sec. Larger corps can now take over offices and max out the tax rate to control yet another aspect of Eve, leaving the smaller corps and individual corps one less activity. Not that PI was incredibly exciting or anything, but it was an aspect of the game. Eve should introduce adjustments to the game to make the game more intro player friendly, not another change like this that allows the bigger already established corps to strengthen their positions. Leave high sec to the noobs like me.
Would it actually shut down PI? I mean is the margin so slim that jettisoning the cargo will eat the profits or not?
If null wants to grief but all it will do is trim profits slightly, that won't be worth it to them. If they can force others into stopping activities - that is worth it to them.
So if the margins are fairly trivial between using a poco or not (jetison results) - then they have no real leverage but would gain income if they owned them.
I don't know how tight such margins are for highsec PI. |
|

CCP Paradox
959

|
Posted - 2013.10.07 14:27:00 -
[466] - Quote
CCP Paradox wrote:im mrmessy wrote:Are nullsec POCOs affected by the wardec ownership transfer lockout? Right now, yes. You can transfer between corporations in the same Alliance, but I have expressed to SoniClover the instances of system handovers or alliance-to-alliance transfers.
Just wanted to mention now, that Null-Sec transfers for POCOs will remain unaffected to the WarDec transfer ownerships restrictions in High-Sec space. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Kropotkin
Center for Advanced Studies Gallente Federation
17
|
Posted - 2013.10.07 15:11:00 -
[467] - Quote
Mocam wrote:I don't know how tight such margins are for highsec PI. Here's an example:
Commodity value, based on Jita want-to-buy price: 6572 Launch cost: 1570
|

Digger Dan
University of Caille Gallente Federation
0
|
Posted - 2013.10.08 03:03:00 -
[468] - Quote
Up-topic I talked about my wanting to do a little PI for make-to-use manufacturing.
Upon further reflection, I think I'll be ok under the New Regime. I may have to ninja-plant and -harvest stations for key raw materials -- particularly Silicon -- and I may have to play nomad with my production factories, but I find the argument convincing, that cartel competition should make the production-factory-nomad life possible, if perhaps more laborious than I might prefer.
If it gets too bad, I can start a Movement to try to get CCP to add Smuggler Landing Containers.
On the up-side, I can hope that the Siphons, combined with wormhole access to lowsec and nullsec -- evading the standing gate-camps -- will let me steal the small amounts of MoonGooStuff I need, rather than have to buy.
Still need to prove the feasibility of using wormhole access to ninja-mine for Megacyte and Morphite.
I hope I won't have to go back to grinding Mining Missions for ISK -- grinding them for standing for access to jump-clones was Not Fun -- but it could very well be tolerable even if I have to buy my Morphite from the Powers of Oppression.
And who knows? Maybe some day I'll be able to support myself building ships. So far, as soon as I've ground out enough ISK for BPOs that look like they'll support profitable production, the Fickle Finger of Fleet Composition Fads has gone and trashed the profitability of the ships I was set to build. Guess I must be DOINGITWRONG.
Anyway, thanks to all who commented insightfully (if often heatedly) on this interesting topic! |

Rena'Thras
Trantor Mentalics
0
|
Posted - 2013.10.08 07:34:00 -
[469] - Quote
Well, I read the first 9 pages. I got here from the Dev blog I saw on the launcher.
As you can tell (or not, is there a post counter?) I tend not to post on these forums. I tend to just play the game. And I like the game. I like industry, production, exploration, cloaky stuff, experimenting with different things, and playing with my small group of buddies.
We all got into PI about a month and a half ago after I did some research and figured out how we could basically make our own POS fuel. This may seem like common knowledge to all of you, but...maybe it's not really, I dunno. Anyway, I mine the ice (because I actually enjoy mining space rocks), we all PI on a set of planets, pull the resources of 4 or so players, and we got a POS to call our own to play with and try to learn something about manufacturing and research (since the NPC stations basically are clogged with jobs 24/7.)
What it sounds like from reading the first 9 pages, and the Dev blog, is that this fun little experiment may be coming to an end. That it ma be where we can't generate PI well enough to really do anything, or will have to deal with huge cutthroat corps far far away setting high tax rates.
As it is, HiSec PI doesn't really make us any money (it's "free", but slow and nothing really sells for much), but it lets us make our own POS fuel so we can stock up and don't have to worry about the market TOO much (for POS fuel - obviously, we're using it for all of our other needs and to sell the things that we're toying with making.) So it's not really worth the time, but at least we can be self-sufficient at minimal loss/no loss.
This idea seems to change that.
And if it does, not only will it take PI out of the hands of small corp players/new players (since it will then be operating at a loss or VERY marginal gain), but it will, in that one fell swoop, also take POSes away from those players, and with it manufacturing and research.
Has this change really been well thought through? It doesn't seem like it...
I mean, I like running Logi in Incursions and all, but I don't like HAVING to make money to buy things - I LIKE setting up supply chains and making things, and using the money for other fun things. :)
Please don't make this game suck, CCP! I like being able to pew pew space rocks and healbot my friends and play with all these fun little systems you've made for us. Don't take that away, please. : ( This is the only bloody sandbox game around, all the others tell you how to play and insist you do it their way. Eve so far allows a lot of choice. This sort of change...seems to take that away.
And for people thinking that small time industrial or "family and friends" corps are swimming in money and can hire a PvP protectorate corp...are you really that clueless? XD |

Alta Vista
Imperial Academy Amarr Empire
0
|
Posted - 2013.10.08 08:21:00 -
[470] - Quote
Rena'Thras wrote:Well, I read the first 9 pages. I got here from the Dev blog I saw on the launcher.
As you can tell (or not, is there a post counter?) I tend not to post on these forums. I tend to just play the game. And I like the game. I like industry, production, exploration, cloaky stuff, experimenting with different things, and playing with my small group of buddies.
We all got into PI about a month and a half ago after I did some research and figured out how we could basically make our own POS fuel. This may seem like common knowledge to all of you, but...maybe it's not really, I dunno. Anyway, I mine the ice (because I actually enjoy mining space rocks), we all PI on a set of planets, pull the resources of 4 or so players, and we got a POS to call our own to play with and try to learn something about manufacturing and research (since the NPC stations basically are clogged with jobs 24/7.)
What it sounds like from reading the first 9 pages, and the Dev blog, is that this fun little experiment may be coming to an end. That it ma be where we can't generate PI well enough to really do anything, or will have to deal with huge cutthroat corps far far away setting high tax rates.
As it is, HiSec PI doesn't really make us any money (it's "free", but slow and nothing really sells for much), but it lets us make our own POS fuel so we can stock up and don't have to worry about the market TOO much (for POS fuel - obviously, we're using it for all of our other needs and to sell the things that we're toying with making.) So it's not really worth the time, but at least we can be self-sufficient at minimal loss/no loss.
This idea seems to change that.
And if it does, not only will it take PI out of the hands of small corp players/new players (since it will then be operating at a loss or VERY marginal gain), but it will, in that one fell swoop, also take POSes away from those players, and with it manufacturing and research.
Has this change really been well thought through? It doesn't seem like it...
I mean, I like running Logi in Incursions and all, but I don't like HAVING to make money to buy things - I LIKE setting up supply chains and making things, and using the money for other fun things. :)
Please don't make this game suck, CCP! I like being able to pew pew space rocks and healbot my friends and play with all these fun little systems you've made for us. Don't take that away, please. : ( This is the only bloody sandbox game around, all the others tell you how to play and insist you do it their way. Eve so far allows a lot of choice. This sort of change...seems to take that away.
And for people thinking that small time industrial or "family and friends" corps are swimming in money and can hire a PvP protectorate corp...are you really that clueless? XD
I think exactly like Rena'Thras.
Let us play as we want and do not not try to make us all warriors.
+1 with his post |
|

Rakasa Yukikase
State War Academy Caldari State
0
|
Posted - 2013.10.08 09:02:00 -
[471] - Quote
I agree with Rena'Thras, but there is a problem:
Although the planned change doesn-¦t enrich the game, it generates passive income for the big alliances and it is against high sec people - and so it will come. |

mrs Dibbler
Science and Trade Institute Caldari State
0
|
Posted - 2013.10.08 11:39:00 -
[472] - Quote
Making houses out of mobile homes ??? Hmmm ... As the ol' capt. Beefhart once said: "my ship is my only house until it explodes" ..
Just kiddin' though. I didn't think I would say this so short after you nerfed the vaga out of existence, but it really looks promising and even inspiring ... What I missed however was any reference to the HD graphics you mentioned at the fanfest and still there's no talk about formation fight and flight ...
Long time ago we were promised a landscape but all we got were these low-res wallpapers covering the regions so now, with all these mobile homes floating around - hope they have firework graphics when they pop :), wouldn't it be time to live up to this promise by projecting the nebulae on the constellations instead of the regions ..
Fly Safe You All |

Alta Vista
Imperial Academy Amarr Empire
2
|
Posted - 2013.10.08 12:24:00 -
[473] - Quote
Rakasa Yukikase wrote:I agree with Rena'Thras, but there is a problem:
Although the planned change doesn-¦t enrich the game, it generates passive income for the big alliances and it is against high sec people - and so it will come.
The CSM is mainly composed of players from major alliances and has nothing to do with high sec.
The CCP judgment is distorted by the CSM which does not represent all Eve players so... |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3576
|
Posted - 2013.10.08 14:39:00 -
[474] - Quote
You guys are depressing
Notify-á-á You cannot do that while warping. |

Kropotkin
Center for Advanced Studies Gallente Federation
18
|
Posted - 2013.10.08 19:11:00 -
[475] - Quote
Roime wrote:You guys are depressing Of course! It is better to give than to receive! 
|

Coffee Rocks
Thrall Industrial H-K Industries
14
|
Posted - 2013.10.08 19:30:00 -
[476] - Quote
My 2 cents:
I love this idea as it is a great conflict driver for HS, with the following recommendation:
1) Reduce the Concord Tax rate on a Player Owned CO to something like 6% (skills further reduce it to 1% + Corp tax rate). My reasoning? Well, if I can get 5% tax from a Concord HS CO with skills, why would I do PI on a POCO that levies additional tax rates?
A lot of people here are making the assumption that ALL the HS Custom Offices will be taken over. Frankly, I don't see the cost-benefit to doing that when we can easily set up a WH or LS POCO and get a higher rate of return on the more bountiful resources. Once the initial novelty wears off (which will be quick) and people realize that fighting over them is just an ISK sink, they'll stop, leaving plenty of Concord CO's to be untouched (probably forever).
A reduced NPC tax rate would make the decision easier though. 5% for straight Concord owned, or 1% + Corp tax (set to something like 2-4%)? We'd fight over them, then.
As far as my view on "it helps the Null Empires while strangling the small Corp" argument? No, I don't see that anytime soon. Even if Goons did an event to take swaths of them to strangle the market, good luck with that. That's a lot of structure shoots, and even the most braindead Goon can only take that so much. And again, why would Null leadership want to waste that much time and ISK on HS POCOs?
Besides, how are Null Empires going to control their security? You see fleets forming up to travel 50 jumps through HS for a POCO? Hell, I've seen very profitable moon POS's go down if the bridge is too long. thecoffeerocks.blogspot.com Twitter: @thecoffeerocks Steam: CoffeeRocks |

Fabious Byel
Crimson Landser
0
|
Posted - 2013.10.09 03:09:00 -
[477] - Quote
The whole point of the exercise that seems to be missed is not so much the economics but the fact that once more "High Sec " is being turned into a war zone. Its not the Null sec big box alliances that has the small or one man corps worried. Its the collections of vindictive sociopaths, that will use any excuse, to do over hard working small corps. Small corps that are just interested in providing their little piece of the economy. To the crazies the cost of ownership means nothing compared to pew pew time. Like someone said above certain types of worlds will be targeted that will force the issue to pay up or walk away. That will have a ripple effect on the overall economy. It will deny small and beginner corps certain avenues and it will just encourage more fighting in "High Sec" as if the carnage already going on in "high security space" wasn't enough already.
Someone once said "If it ain't broke don't fix it." This seems to be one of those situations.
If CCP wants high sec players to form larger corps or power blocks then new characters should spawn into player corps that want or will take them till they walk away and not into NPC Corps. |

Caesar Rae
Legio VIII Augusta No Safe Haven
4
|
Posted - 2013.10.09 07:06:00 -
[478] - Quote
This may have been asked before, and you can paste the reply here if need be, as Player Owned Stations require empire standings to anchor, will that also apply to Player Owned Customs Offices?
Also, in the introduction to Rubicon, there are new Player Owned Structures being developed, will those also require standings?
If not , what will become of the standings metric?
And what about the pilots that gained these standings (usually 5.0+), are we just S.O.L.?
Thank you for your time. |

Liastr
Wayward 7
10
|
Posted - 2013.10.09 14:03:00 -
[479] - Quote
This is a terrible idea. CCP, you're all but handing every other hisec POCO directly to Goonswarm. I get it, that's the point, you're trying to draw more conflict into hisec, make POCO ownership an attractive passive isk generator for large blocs. There are so many problems with this I'm not sure where to begin. Thankfully others seem to be covering it.
I reiterate; This is a terrible implementation. It dead set looks like you've custom built it to make it easy for the blobs to game it and shut down/grief an entire industry in hisec. I'm all for more conflict drivers in hisec and more dynamic, player-driven elements in the economy, but this really is stupid. |

Maximilian Jenious
The Scope Gallente Federation
15
|
Posted - 2013.10.09 16:48:00 -
[480] - Quote
Hi
This feature will kill PI in High Sec Great work ;).
What will happen if during a war, the winning side don't put on office?
Owner ok but why not at the same condition of NPC taxe ?
the owner corporation / alliance / faction will get the 10% taxe instead of NPC faction and just that..... isn't it enough?
wait and see
after Highsec mineral in low sec ore, now PI for fight next step wardec on NPC corp? |
|

Mangala Solaris
Red Federation RvB - RED Federation
639
|
Posted - 2013.10.09 17:28:00 -
[481] - Quote
If no one puts up a POCO, nothing is stopping YOU from doing it. Mangala Undocked |

Maximilian Jenious
The Scope Gallente Federation
15
|
Posted - 2013.10.09 17:39:00 -
[482] - Quote
Even if I'm in NPC corporation ?
i don't think so |

Kropotkin
Center for Advanced Studies Gallente Federation
18
|
Posted - 2013.10.09 17:52:00 -
[483] - Quote
Mangala Solaris wrote:If no one puts up a POCO, nothing is stopping YOU from doing it. (1) NPC corp membership (2) Ever hear the word, "Poverty"? |

Angus McRothimay
Ordo Aetemas Noctis
2
|
Posted - 2013.10.09 18:08:00 -
[484] - Quote
Imagine if you will
The organized might of a null sec alliance pounding on a high-sec customs office.
A lone ship circles the fleet ......
The interbus office explodes in a flash of light and the industrial with the gantry enters the scene ... the lone ship attacks the industrial ship but its suicidal attack fails and it dies in a flash of fire
The mighty alliance laughs at this act of stupidity but wait the planet has a new POCO ... it was a delaying tactic, Infuriated the alliance declares war and waits to take down the new POCO......
A lone ships circles the attacking fleet ...
I'm sure if we tried we could make it more bother than it's worth |

Kropotkin
Center for Advanced Studies Gallente Federation
18
|
Posted - 2013.10.09 19:36:00 -
[485] - Quote
Current selling price for a Customs Office Gantry is a little over 69 million ISK.
|

columbo miner
Rekall Incorporated Sinewave Alliance
2
|
Posted - 2013.10.10 10:59:00 -
[486] - Quote
Personally I'm looking forward to this change, appreciate it will be tweaked a little before release due to the feedback given.
My take on this is that Low Sec PI may become more appealing. Maybe this has already been identified and could well be an intended by-product of the changes in high sec. Consequently more low sec targets industrials and people hunting them and people hunting the hunters etc.
Secondly and probably more importantly it will bring more conflict to high sec which as someone who fly's in small gangs and likes to bite (in some cases tear off) the ankle of larger corps it is truly welcomed. |

Bethan Le Troix
Krusual Investigation Agency
19
|
Posted - 2013.10.10 14:40:00 -
[487] - Quote
mynnna wrote:Blondie Jiggles wrote:Hah this is a joke right?
HS PI is NOT worth fighting over ! The taxes are way too high and the yields of key ingredients are way too low. The pathetic low yields of HS PI will NOT cover the expenses of fighting over POCO's, certainly for the small corps. Just save us the trouble and transfer all assets to Goonswarm and delete my account.
Alternatively, leave HS PI alone and fix something meaningful like; 1.stop me from falling asleep while mining (add an asteroids client - ie shoot asteroids while you mine asteroids, the better you shoot the faster you mine ;) (or give mining bots to everybody) 2..make low sec relevant. I dont exactly know how, I just know its broken (I haven't been there but would like to without the need to share my profits with the support fleet who are trying not to fall asleep while waiting for the swarm of goons to jump in and blow up everything)
If they're not worth fighting over, why are we salivating so hard at the chance to own them? 
Probably for the tears. Not for the ISK. |

Bethan Le Troix
Krusual Investigation Agency
19
|
Posted - 2013.10.10 14:43:00 -
[488] - Quote
ButtFungus wrote:This thread is EPIC! With one swift stroke of the Developer's pen, thousands of solo hiseccers have been turned into Bittervets overnight. The disruption in the force nearly knocked me off my seat. Or maybe it was my thoughts of all those carebear-turned-bittervet players forming their own alliance and driving off the nullsec threat made me laugh so hard that I nearly fell off my seat. Imagine thousands of one-man-gang corps banding together to form a blob to challenge goons or RvB and all of them just wandering around fighting however they wish because there are no leaders and none of them would listen to one anyway. A YouTube video of that would be viral overnight! Please Please PLEASE CCP make this happen!
Be careful what you wish for........... |

Bethan Le Troix
Krusual Investigation Agency
19
|
Posted - 2013.10.10 14:52:00 -
[489] - Quote
Fix Lag wrote:Pirate's Bunny wrote:Fix Lag wrote:Highsec is not being nerfed as this transfers the money from POCO customs fees from NPCs to players. It doesn't transfer it, it takes more and gives it to player, npc tax is still on it. There's a fairly small tax for the NPCs to prevent 0% havens and to guarantee lowsec POCOs are superior, but the gist of it is players now have the power to collect the bulk of the POCO transfer tax.
Low sec POCO will be superior aside from any tax issues as far as I can gather. The low sec planets produce more material per cycle don't they ? |

LogiHiminn
Drekar af Stjornum
0
|
Posted - 2013.10.11 04:17:00 -
[490] - Quote
I think it's a good idea... It'll cause more conflict, the nullsec alliances that do make a power grab early on probably won't hang on to their new POCOs forever (I mean, a bunch of Goons sitting around a planet doing nothing all day? RIIIGHT!). It'll open up opportunities to hi-sec groups to grab them back, a bit of PVP involved for the health of all... I like it. As long as the taxes aren't ridonkulous... Plus, Goons only have to set a 5% tax to profit on a multitude of POCOs, and you would pay 15% total tax w/out the new skill, and still be paying less than you are now.
Or, if sooo many people hate the Goons, as they seem to do, why not do something about it? Just cuz you can't shoot at them doesn't mean a lot of other people can't... ;) |
|

Lair Osen
Unlawful Unit Initiative Mercenaries
54
|
Posted - 2013.10.11 15:53:00 -
[491] - Quote
What will happen with regards to a group logistics repairing NPC POCOs while they're being attacked by a separate group? Will the attacking group get a limited engagement with the logi group or something like that? Or will the attackers just have to try to out dps the logis? |

Chango
A Thousand Sons Low Hanging Fruit
0
|
Posted - 2013.10.14 08:00:00 -
[492] - Quote
In over 10 years of playing this "game", this has to be one of the most stupid changes thought up! Its not broke .. it works well why the feck change it ? Its just a licence for the big Three to come into Hi-sec and strangle the supply of POS materials to small corps, by dominating all the Custom offices. We all have the funds to start a war deck on Goons dont we ? If Small-corps in Hi-sec annoy you so much CCP and you really do hate seeing anyone having fun outside your idea of "What makes EvE great", then stop beating about the bush and make the whole of space 0.0 and have done with it. Lots of pointless skill points trained for nothing.. thanks alot ! |

Fivetide
Redcoats
1
|
Posted - 2013.10.14 08:51:00 -
[493] - Quote
"Bash The Carebears" CCP's war on casual / social players has reached a new low this week with the announcement that all the fun / profit will be taken out of planetary interaction for small corporations or one man CareBear teams. Now, if you want to compete on price from PI products with large alliances, you will need two have the funds to wardec them. Of course CCP believe that this will force all players in hig- sec to band together in one large blob and takeover the existing universe. A spokesman for CCP said, off the record. "We are trying to to stop people going to their real life jobs and instead play a minimum of 12 hours on the EvE each night. This way we can increase our profits because more people will join the game and make us lots of money, because they think millions of real players are on the server all the time. I asked the spokesman if there would be a chance that we could walk around on customers offices, he said, " WOW that's a fantastic idea why didn't we think about that before? We could even have first person shooters running around blowing them up internally, but we wouldn't want everyone doing that so we would probably put it on a platform that not everyone wants to play on and .. oh.. oh .. we could get money off the console company to fund it !!. Finally I asked him, if he believed that the big alliances will dominate the use of HiSec customs officers by applying extortionate tax rates on them and therefore increase the profits they make from their Low-sec PI operations? He replied "Doh.. of course, why would we want to break a system that works OK, if not to help those poor Low-sec alliances feed their ambitions with increased profits?, I expect they will form an offshoot of the big alliance just for POCO bashing and killing anyone who attempts to take them over, great fun or what ?" |

ELWhappo Sanchez
1
|
Posted - 2013.10.15 06:37:00 -
[494] - Quote
I did some hs pi on my main before this and it was barely worth doing. after this change many will just ignore pi in hs all together. and any new players can just skip it also good job sticking it to the little guys ccp. all it really deserves is a big facepalm to the ****** who thought it would be a good idea. we'll see how many you loose with this bone head move. |

Morihei Akachi
State War Academy Caldari State
23
|
Posted - 2013.10.16 22:19:00 -
[495] - Quote
I am really struggling to make sense of this from a story-telling perspective, but perhaps someone can point me to a thread or a post with an explanation in terms of the governing fiction of the game. At the moment, I have the following problems.
We are meant to believe that the Amarr Empire, the Caldari State, the Gallente Federation and the Minmatar Republic have all turned their control of planetary tolls over to the same corporation, Interbus. That seems odd, for starters. I can't think of an example in world history where opposed political entities all delegated their tax-collecting to the same third party. But in New Eden there's also Concord, so perhaps one could think of a way to understand this. Perhaps.
But then we are told that capsuleers, in the heart of Empire space, can wander up to any one of these customs offices and destroy it. Without consequences. No Concordokken, no Caldari Navy on the doorstep the next morning, nothing. This is as if a group of armed individuals decided to take over the customs office at the port of Rotterdam, and the Dutch government said, hey, no worries, we're fine with that. (The fact that they later have to announce that they are going to do this ahead of time by means of a wardec makes it no more logical.)
No state, ever, survives the loss of its hold over the tax revenue of its territory. So I can only see two ways this could go. One would be that the factions reassert their control over their customs offices: there needs to be serious opposition on the part of the Navy, or standings requirements, orGÇöI liked this idea from an earlier post quite a lot, not least because it does have strong historical antecedentsGÇöa non-violent mechanism for gaining control of a customs office (auctioning, bribery, whatever).
The alternative is that this is intended as the beginning of the end of Empire space. On the heels of the customs offices will follow the mission agents. Eventually the CEOs of the great alliances will house in the ruins of Ishukone headquarters and the palace of the Empress. Curiously enough, I could live with that. But then I think that the customs offices are an absurd place to start, if that's the roadmap. |

Captain Africa
GRIM MARCH
66
|
Posted - 2013.10.17 06:22:00 -
[496] - Quote
Facepalm ...Dont you guys get it ? This whole HS POCO move has everything to do with more interaction between Eve and Dust 514.... The rules are completely different ...when you have Dust players taking over POCOS ...its 16 vs 16 players. You as an Eve player will hire a Dust corp to defend or take over a POCO. IF Goons have your POCO then just hire a **** hot DUST corp to kick them out....
Watch this space ...POCOS and Dust will do sooo much for Eve ...as an industrialist you now will have Dust corps on your pay roll...
I know it has not been officially confirmed but Il bet my left nut that this is why POCOS are being made available in high sec. |

Edward Olmops
Sirius Fleet
103
|
Posted - 2013.10.19 09:08:00 -
[497] - Quote
Let us leave Goonswarm out of the equation for a second.
Why should I be taking down an Interbus CO? Obvious reason: they charge me 10% tax. I can set that to 0% if I own a POCO. Fine.
But taxing other people? Well. This NPC-tax-thing is wholly different than in Lowsec/Nullsec. In nullsec and lowsec, Interbus charges 17% tax. If I blow up a CO and put a POCO there, charge only 10% or even less - that is WIN:WIN. Hapless industrialists who are too meek to kill or defend a POCO (not that there are that many in 0.0) will flock to my POCO and willingly pay the lower tax.
But in highsec? Interbus charges 10%-skill, my POCO charges 10%-skill+X. Unless I set 0% tax rate (which makes the whole taxing business somewhat pointless), all industrialists on the planets suddenly have an incentive TO ABANDON THEIR COLONIES and settle elsewhere. TL;DR:. the NPC portion of the tax may keep lowsec POCOs in the competition, but POCOs can't compete with Interbus and are thus completely pointless except for own PI!
That is ofc unless: a) ALL Interbus COs have been killed b) there are some planets that are so much better than others (ressources or position) that people tolerate higher taxes c) the "zero risk-max profit"-HS people are too lazy to move away
Now there are over 9000 (:-D REALLY) planets in highsec. Each CO takes like 15,000,000 hits before it explodes. No capitals allowed. If GSF wants to kill all of em, the whole alliance will surely disband, because nearly half of them will be bored to death by doing so.
My guess is that we will continue to see many Interbus COs throughout highsec for a long time (there are plenty in 0.0 and lowsec and it is years since they have been introduced). But in HS, players will PREFER Interbus offices. So POCOs will be irrelevant outside of a small portion of planets. For everyone doing PI outside these places - rejoice! Your NPC taxes will be lowered to 40% of the current NPC tax.
P4 goods will drop in value, although this maybe somewhat compensated by goons et al. buying POS guns to fend off siphon units in their former afk-empires. |

Edward Olmops
Sirius Fleet
103
|
Posted - 2013.10.19 09:16:00 -
[498] - Quote
CCP, please tell me that (and why) I am wrong.
Until then, I demand that Interbus taxes in highsec will be 17% like in lowsec/0.0 (the tax rate in the new NPC COs, NOT the NPC portion of the highsec POCO tax which can be 10%). Or was it planned like that? |

Baali Tekitsu
God Bless My Enemies
62
|
Posted - 2013.10.19 10:18:00 -
[499] - Quote
I think you got the equation wrong, it is going to be Interbus tax + NPC tax (modified by your skill lvl). The Interbus tax is going to be the same as everywhere else. Means if you blow the thing up youre still going to have the NPC tax but you can remove (or increase for the lols) the Interbus tax part. |

Dracvlad
Taishi Combine Pirate Nation.
130
|
Posted - 2013.10.19 10:52:00 -
[500] - Quote
And what about looking at null sec, I have come across so many POCO's owned by alliances that held the system many months ago, one recently which had 4 different alliances holding the system after the POCO owner, can CCP change the null sec rules so that if the sov holder is different to the owner of the POCO and the POCO was a previous sov holder then the limitation on putting a command centre down is removed. This opens up additional PI opportunities for those of us that like to be a bit more adventurous... If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |
|

Beta Maoye
Ecstasy Of Gold Corp
0
|
Posted - 2013.10.19 15:51:00 -
[501] - Quote
The tax rate of high sec POCO has to be monitored after implementation. If average tax rate is much higher than 5%, there is something wrong about the initial assumption. The high sec POCO mechanism might need to be reviewed. |

Baali Tekitsu
State Protectorate Caldari State
62
|
Posted - 2013.10.19 16:32:00 -
[502] - Quote
Beta Maoye wrote:The tax rate of high sec POCO has to be monitored after implementation. If average tax rate is much higher than 5%, there is something wrong about the initial assumption. The high sec POCO mechanism might need to be reviewed.
And why would there be something wrong? |

Alavaria Fera
GoonWaffe Goonswarm Federation
4878
|
Posted - 2013.10.19 16:51:00 -
[503] - Quote
Beta Maoye wrote:The tax rate of high sec POCO has to be monitored after implementation. If average tax rate is much higher than 5%, there is something wrong about the initial assumption. The high sec POCO mechanism might need to be reviewed. An incorrect assumption? No way... There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Beta Maoye
Ecstasy Of Gold Corp
0
|
Posted - 2013.10.19 17:12:00 -
[504] - Quote
Quote:And why would there be something wrong?
NPC tax of high sec customs office will be reduced to 5% by introducing a new skill. It is assumpted that competition will bring the POCO tax near to the level of NPC tax. While I think large corp/alliance will not be interested to take down most Interbus customs office in high sec., but it is possible for them to take down some Interbus/Player customs offices in a small region, say the Forge, and set a higher than average tax rate for their benefit. Small corp./solo player's PI activities in that region might be precluded from the benefit of tax reduction provided by the new POCO mechanism. |

J'mee Leggs
Red Federation RvB - RED Federation
20
|
Posted - 2013.10.20 00:28:00 -
[505] - Quote
Confirming that RvB is eagerly awaiing POCOs.  |

Omega Flames
Forever Winter The Kingdom of Heaven
64
|
Posted - 2013.10.21 07:20:00 -
[506] - Quote
Kropotkin wrote:Mangala Solaris wrote:If no one puts up a POCO, nothing is stopping YOU from doing it. (1) NPC corp membership (2) Ever hear the word, "Poverty"? even better the phrase "co's are harder to kill than a small offline pos" <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Kazaam Richtofen Richthofen
Spinning Arms
1
|
Posted - 2013.10.21 12:56:00 -
[507] - Quote
This is just wonderful. First CCP times the ice so that the supply is somewhat limited with all the BOTS out there exactly when it spawns, greatly helping small corps trying to keep up a POS. Game time limiting.
Now CCP yanks the offices so that the large and null-sec corps will be able to further bleed the small corps into nonexistence since they won't be able to afford the PI anymore, or have an adequate supply of PI to make their fuel depending on which corp is war'ing which corp to take the POCO.
We had 1 person (3 characters) doing the PI, 2 people & alts (alternate timezones) trying to get ice (almost mission impossible now), and barely scraping by this way. With this change doubtful that small corps like ours will be in existence much longer. Is this really what CCP wanted? Starting to think so with all of these changes being focused more towards the larger corps.
Here's an idea CCP, why not make it so you have to have at least 100 people in your corp to have a POS or do PI, sounds like you don't like the smaller corps anyway, focus the game around the corps you like, to heck with the others / players who also pay for the game.
What were you thinking? Really? What brain-child came up with this?
If you take the offices and make them POCO's, at least give us the ice back because we will then have to sell 1/2 of it to get the PI we need (which we don't do now)...... |

Varius Xeral
Galactic Trade Syndicate
1463
|
Posted - 2013.10.21 13:11:00 -
[508] - Quote
Kazaam Richtofen Richthofen wrote:This is just wonderful...
I'm sorry your dead-end small hisec corp playstyle is a cancer on this game and needs to be excised...no wait, I'm not.
Official Representative of The Nullsec Zealot Cabal |

Kazaam Richtofen Richthofen
Spinning Arms
1
|
Posted - 2013.10.21 13:14:00 -
[509] - Quote
Varius Xeral wrote:Kazaam Richtofen Richthofen wrote:This is just wonderful... I'm sorry your dead-end small hisec corp playstyle is a cancer on this game and needs to be excised...no wait, I'm not.
LOL your 1 person Jita corp probably rocks as well.....
Play the game the way you like it, we play the way we like it, the only cancer consists of forum trolls.... |

Varius Xeral
Galactic Trade Syndicate
1463
|
Posted - 2013.10.21 13:23:00 -
[510] - Quote
Except CCP didn't feel the need to cull my entire demographic as a malignancy on the health of Eve as a whole.
WEIRD. Official Representative of The Nullsec Zealot Cabal |
|

Varius Xeral
Galactic Trade Syndicate
1463
|
Posted - 2013.10.21 13:35:00 -
[511] - Quote
:dunked: Official Representative of The Nullsec Zealot Cabal |

Alavaria Fera
GoonWaffe Goonswarm Federation
4906
|
Posted - 2013.10.22 01:28:00 -
[512] - Quote
Varius Xeral wrote:Except CCP didn't feel the need to cull my entire demographic as a malignancy on the health of Eve as a whole.
WEIRD. Nah, it's ok. They leave lots of stuff in ... There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

davolor
Flanders Investment and Trade
0
|
Posted - 2013.10.22 12:14:00 -
[513] - Quote
Callic Veratar wrote:Guess I might as well delete my PI now...
I agree. Big corps will be able to lock everyone out with 100% tax rate. This takes away everything that was so unique about PI and takes it away for people that like to play eve in a casual manner.
This forces people to join a big alliances or has a big risk to even further monopolise planetary commodities.
And how long will the new skill be even worth it? What good is a 4-5% tax cut if the corp taxes are set on 100%... By the way this 100% happens all the time. |

Felicity Love
Caldari Provisions Caldari State
914
|
Posted - 2013.10.22 16:47:00 -
[514] - Quote
It's just one more step to creating the "Pangalactic Blue Mega-Donut"... everyone will be blue to themselves and each other, just to avoid taxes and warfare, and we'll all be one big symbiotic organism floating in the sewage of EVE looking for a reason to resub...
... thus, we are reminded of that iconic game sign, flashing brightly and prophetically to us from the history of pinball machines...
GAME OVER
Proud Beta Tester for "Bumping Uglies for Dummies" |

Omega Flames
Forever Winter The Kingdom of Heaven
68
|
Posted - 2013.10.24 07:23:00 -
[515] - Quote
I dont believe that all the highsec co's will get taken over by alliances, to plant that many would req such an investment in time killing interbus ones and building poco ones that it just doesnt seem likely to happen. The worst part of it is that the single biggest reason to build a poco is reducing your own tax esp since you dont truly know how much usage a planet gets to know what the profits would be long term. The problem is even if the highsec poco had 1% tax on it people would have to pay more than at a npc one. Sure you would likely keep your current "customers" on that planet but you would not have any new ones building PI on that planet because it would be better for them to always go to an npc one. They really should give so kind of discount for the taxes for a poco vs a npc one highsec or not. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Alavaria Fera
GoonWaffe Goonswarm Federation
4942
|
Posted - 2013.10.25 22:36:00 -
[516] - Quote
Omega Flames wrote:I dont believe that all the highsec co's will get taken over by alliances, to plant that many would req such an investment in time killing interbus ones and building poco ones that it just doesnt seem likely to happen. The worst part of it is that the single biggest reason to build a poco is reducing your own tax esp since you dont truly know how much usage a planet gets to know what the profits would be long term. The problem is even if the highsec poco had 1% tax on it people would have to pay more than at a npc one. Sure you would likely keep your current "customers" on that planet but you would not have any new ones building PI on that planet because it would be better for them to always go to an npc one. They really should give so kind of discount for the taxes for a poco vs a npc one highsec or not. How far are you willing to go to avoid some percent of tax? You will have to redo the planet of course, and in the future the planet you move to may also have another few percent of tax on it.
Or, if it's a really far away planet, it might have the poco shot up. And it's about 100mil to put up a poco. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Omega Flames
Forever Winter The Kingdom of Heaven
68
|
Posted - 2013.10.26 02:03:00 -
[517] - Quote
Alavaria Fera wrote:Omega Flames wrote:I dont believe that all the highsec co's will get taken over by alliances, to plant that many would req such an investment in time killing interbus ones and building poco ones that it just doesnt seem likely to happen. The worst part of it is that the single biggest reason to build a poco is reducing your own tax esp since you dont truly know how much usage a planet gets to know what the profits would be long term. The problem is even if the highsec poco had 1% tax on it people would have to pay more than at a npc one. Sure you would likely keep your current "customers" on that planet but you would not have any new ones building PI on that planet because it would be better for them to always go to an npc one. They really should give so kind of discount for the taxes for a poco vs a npc one highsec or not. How far are you willing to go to avoid some percent of tax? You will have to redo the planet of course, and in the future the planet you move to may also have another few percent of tax on it. Or, if it's a really far away planet, it might have the poco shot up. And it's about 100mil to put up a poco. i dont do highsec PI so it doesnt affect me personally. However jita has been the default go to trade hub for a long time even with the local hubs not being too far off on the jita price and sometimes those trade hubs are actually cheaper. people were quite willing to take the time and isk to put up poco's in low sec and it was 17% so if a highsec poco had even just 5% tax thats 10-15% total (half of the P2 and higher are not profitable to make at even just 10% tax), id say quite a few would be willing to move esp since scouting out a new npc co only involves just jumping in a newb ship or shuttle and jumping a couple of systems in literally any direction. If you are already 5+ jumps from a trade/mission hub then you are pretty unlikely to get anyone to take down the npc co, at least imo and so wouldnt have to move anyway. The only way i think highsec will be filled with poco's is if someone goes around and kills literally all the npc co's....and we all know how boring structure shoots are. All in all in it's current form I think highsec poco's are just horribly implemented. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Alavaria Fera
GoonWaffe Goonswarm Federation
4946
|
Posted - 2013.10.26 05:59:00 -
[518] - Quote
Omega Flames wrote:The only way i think highsec will be filled with poco's is if someone goes around and kills literally all the npc co's....and we all know how boring structure shoots are. All in all in it's current form I think highsec poco's are just horribly implemented. What if pocos are just destroyed, who would set up new ones if they weren't useing the planet a lot. If the planet was used a lot, well it's ripe to be taken over.
Think about what information is revealed by someone setting up a poco in an empty slot There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Omega Flames
Forever Winter The Kingdom of Heaven
68
|
Posted - 2013.10.26 12:51:00 -
[519] - Quote
Alavaria Fera wrote:Omega Flames wrote:The only way i think highsec will be filled with poco's is if someone goes around and kills literally all the npc co's....and we all know how boring structure shoots are. All in all in it's current form I think highsec poco's are just horribly implemented. What if pocos are just destroyed, who would set up new ones if they weren't useing the planet a lot. If the planet was used a lot, well it's ripe to be taken over. Think about what information is revealed by someone setting up a poco in an empty slot 1. You are assuming that someone is going to go out and destroy ALL the npc co's. As I said we all know how boring structure shoots are so I just don't think anyone (not even goonswarm) is going to spend the time killing every single npc co in highsec. So your "what if pocos are just destroyed" statement is irrelevant. http://evemaps.dotlan.net/region/planets as you can see that is ALOT of planets in highsec.
2. It is not very easy to tell if a planet is used alot to know whether or not it is worth the tax income from others using that planet (remember you can not actually save yourself any isk at all by taking down a highsec npc co and putting up a poco, your ONLY possible profit can come from others using that planet). You can to an extent tell if someone has built alot of structures on that planet but you can not tell how often they use those structures or if they are even still doing PI. How then can you tell how much taxes a planet can make you? Simple, you can't. Who wants to invest 100 mil on a planet that might take 6 months or longer to even break even on? Me personally if I was doing highsec PI and someone killed off the npc co and no one put up a new one then I'd just move my operations to a new planet, the high cost of a poco would simply not be worth it imo since the moment I put up a poco I can guarantee that anyone who is looking to get into PI is going to NOT setup on my planet simply because a npc co is cheaper 100% of the time. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Alavaria Fera
GoonWaffe Goonswarm Federation
4965
|
Posted - 2013.10.26 14:03:00 -
[520] - Quote
Let me page lyris nairn here There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
|

obtainium
Verritible Retribution
0
|
Posted - 2013.10.27 15:53:00 -
[521] - Quote
Kazaam Richtofen Richthofen wrote:This is just wonderful. First CCP times the ice so that the supply is somewhat limited with all the BOTS out there exactly when it spawns, greatly helping small corps trying to keep up a POS. Game time limiting.
Now CCP yanks the offices so that the large and null-sec corps will be able to further bleed the small corps into nonexistence since they won't be able to afford the PI anymore, or have an adequate supply of PI to make their fuel depending on which corp is war'ing which corp to take the POCO.
We had 1 person (3 characters) doing the PI, 2 people & alts (alternate timezones) trying to get ice (almost mission impossible now), and barely scraping by this way. With this change doubtful that small corps like ours will be in existence much longer. Is this really what CCP wanted? Starting to think so with all of these changes being focused more towards the larger corps.
Here's an idea CCP, why not make it so you have to have at least 100 people in your corp to have a POS or do PI, sounds like you don't like the smaller corps anyway, focus the game around the corps you like, to heck with the others / players who also pay for the game.
What were you thinking? Really? What brain-child came up with this?
If you take the offices and make them POCO's, at least give us the ice back because we will then have to sell 1/2 of it to get the PI we need (which we don't do now)......
This is the end, EVE is doing everything possible to kill hi sec game play, the number of active players will drop drastically, to much grind with no reward. tedious clicking and full time need to do planetary which is so over bearing in complexity and over taxed already - changes will kill it completely, Why don't CCP kill off hi sec and get it over with? |

Alavaria Fera
GoonWaffe Goonswarm Federation
4968
|
Posted - 2013.10.27 22:24:00 -
[522] - Quote
obtainium wrote:Kazaam Richtofen Richthofen wrote:This is just wonderful. First CCP times the ice so that the supply is somewhat limited with all the BOTS out there exactly when it spawns, greatly helping small corps trying to keep up a POS. Game time limiting.
Now CCP yanks the offices so that the large and null-sec corps will be able to further bleed the small corps into nonexistence since they won't be able to afford the PI anymore, or have an adequate supply of PI to make their fuel depending on which corp is war'ing which corp to take the POCO.
We had 1 person (3 characters) doing the PI, 2 people & alts (alternate timezones) trying to get ice (almost mission impossible now), and barely scraping by this way. With this change doubtful that small corps like ours will be in existence much longer. Is this really what CCP wanted? Starting to think so with all of these changes being focused more towards the larger corps.
Here's an idea CCP, why not make it so you have to have at least 100 people in your corp to have a POS or do PI, sounds like you don't like the smaller corps anyway, focus the game around the corps you like, to heck with the others / players who also pay for the game.
What were you thinking? Really? What brain-child came up with this?
If you take the offices and make them POCO's, at least give us the ice back because we will then have to sell 1/2 of it to get the PI we need (which we don't do now)...... This is the end, EVE is doing everything possible to kill hi sec game play, the number of active players will drop drastically, to much grind with no reward. tedious clicking and full time need to do planetary which is so over bearing in complexity and over taxed already - changes will kill it completely, Why don't CCP kill off hi sec and get it over with? Same reason they don't just make people invulnerable in highsec
it takes time There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Tornii
Two Million Suns
61
|
Posted - 2013.10.29 19:37:00 -
[523] - Quote
I wanted to ask this in a corresponding thread, but could not find one, so maybe my question will get answered here.
Has it been revealed, or can devs tell us here if packaged Personal Depots will fit in cargo bays of all ship sizes? Will they fit in a frig-sized cargo bay, or will we have to take a larger ship to accomodate them before deploying? Patience is a virtue. |

Omega Flames
Forever Winter The Kingdom of Heaven
68
|
Posted - 2013.10.30 04:02:00 -
[524] - Quote
Tornii wrote:I wanted to ask this in a corresponding thread, but could not find one, so maybe my question will get answered here.
Has it been revealed, or can devs tell us here if packaged Personal Depots will fit in cargo bays of all ship sizes? Will they fit in a frig-sized cargo bay, or will we have to take a larger ship to accomodate them before deploying? read the dev blog, the m3 is told in it. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Tornii
Two Million Suns
61
|
Posted - 2013.10.30 07:26:00 -
[525] - Quote
Omega Flames wrote:read the dev blog, the m3 is told in it. I think you mean the blog for Customs Offices, because I could not find even a mention of Personal Depots in dev blogs.
They are only specifically mentioned in two EN24 news pieces of Sept 26 and 30. No dev blog post of that time period mentions depots. Patience is a virtue. |

Corraidhin Farsaidh
Hello-There
0
|
Posted - 2013.10.31 11:16:00 -
[526] - Quote
I had a thought on this. Allowing POCO's in hi-sec has a good chance of shutting out the small PI player. A simple fix to that would be a new deployable item, a covert dropship that can take 500m3 goods planet side in much the same way a Command Centre can launch without using a CO.
If some risk is needed then make a character go suspect if they launch a drop ship in target range of the CO owning corps structures or ships.
That way a skilled smuggler can *always* make PI work, and any corp just taking over POCOs for the sake of it can't shut out players entirely.
minimal code change to add in a new deployable, just like a container I'd think. |

Corraidhin Farsaidh
Hello-There
0
|
Posted - 2013.10.31 11:30:00 -
[527] - Quote
Could give hi-tech/advanced factories a lower power consumption or shorter production time in lower-sec areas to make smuggling a fun game mechanic... |

Droidyk
Maniacal Miners INC No Safe Haven
33
|
Posted - 2013.11.06 11:35:00 -
[528] - Quote
Mhax Arthie wrote:I think is time to pack on fuel blocks as PI mats will just blow up in rubicon, no doubt on it. Null alliances and pirates will take over all poco's only for drama as they don't have any interest in industry. The indy guys will have to dodge the siphon units, pay the owner tax and ... also an extrra npc tax?!? So a hi sec poco tax can jump to even 20% or more as I really don't see why a null sec alliance ori pirate corp that have the man power to defend these structures should keep the tax bellow at least 10%. Anything bellow will not generate enough tear and drama.
Anyway... I think this is a hard kick for the economy and same as in real life, rich people will get richer and poor people will just starve. Why not simply erase the security levels between regions, blow up the empires and transform EVE into a Mad Max replica mmo.
I'm also curios lorewise what the empires have to say about this, especially the Cadari state wich is a conglomerate of greedy corporates. Will they just let the null sec alliances invade their territory and wealth? Are they still bothered fighting each other while null sec is slowly taking over their space?
This^^
|

Laara Firehound
Pator Tech School Minmatar Republic
0
|
Posted - 2013.11.06 11:59:00 -
[529] - Quote
I think we know what the feedback is now.. 90% of the community is not happy with this and thats pretty obvious. Never saw this change go through cause its just plain blind to many things and ways. Lore wise this doesent work at all, like all the eve universe is totally ignored with this change. There are not just capsuleers in eve, capsuleers doesent make up even 5% of the entire new eden population. It shouldnt be that easy for rich alliances to control smaller high sec dwelling corps. There should be balance and this is pretty much breaking it and the sandbox. |

Varius Xeral
Galactic Trade Syndicate
1625
|
Posted - 2013.11.06 12:52:00 -
[530] - Quote
Laara Firehound wrote:I think we know what the feedback is now.. 90% of the community is not happy with this and thats pretty obvious.
I wish I could delude myself into this kind of confidence. I envy you.
|
|

Bemil
Wing Born Echos
0
|
Posted - 2013.11.07 15:29:00 -
[531] - Quote
Well i only read the first few posts and the last couple, just to make sure where i stand. I plex with T2 manufacturing. That's right someone actually keeps 2 accounts going by doing something other than incursions. This 'improvement' will cost me the game. Everyone knows what is going to happen. The goons are going to get a good # of the stations, if not all of them and lock everyone else out, well unless they allow people to buy access. I move thousands of mats off my harvesting planets and onto my production ones. So having the command center being able to launch a meager amount of mats does me no good. I can't import. This wouldn't have been as much of an issue if we didn't have to put extractor heads down. I still could make robotics on 1 planet, although it'd still hamper me. well to sum it all up, congratulations CCP, you caught SoEittis, at what i think is terminal strength.
Why did i say this above, because of robotics, which is needed to make pos fuel. which is in turn needed for high sec Rnd. so if you're not one of the mega corps you're sol. I'm a casual player, i have other things to do with my time rather than play EvE and sit in null or try to manage a wormhole. I have children that need my attention. So, I've basically stopped playing eve for now. I can't see wasting my time doing something that is going to be moot in a few weeks. When i can't get the robotics i need for my T2 items nor the pos fuel. I will get my stuff off of the pos now and store it stationside and hope this entire ideal gets scrapped.
Now before some one brings up that i can put up my own customs station, yea i could. and loose it when we get wardecked, and risk loosing our other space assets as well. I'm in a very casual and laid back corp. we come on, do our stuff and log off. most of us are doing some type of production so...... and darn it all, i just recently purchased 2 plex for this month. i don't think i'll be coming back unless i get that time back.... I have to have time to build up funds... |

Varius Xeral
Galactic Trade Syndicate
1627
|
Posted - 2013.11.07 17:22:00 -
[532] - Quote
Your only problem is that you're terrible at this game and utterly clueless about it. Have no fear, however, you'll be able to continue in your current state of awful unaffected by this change.
Also, "I can't plex my account(s)" is the least convincing standard argument for anything on here. |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.07 18:45:00 -
[533] - Quote
obtainium wrote:Kazaam Richtofen Richthofen wrote:This is just wonderful. First CCP times the ice so that the supply is somewhat limited with all the BOTS out there exactly when it spawns, greatly helping small corps trying to keep up a POS. Game time limiting.
Now CCP yanks the offices so that the large and null-sec corps will be able to further bleed the small corps into nonexistence since they won't be able to afford the PI anymore, or have an adequate supply of PI to make their fuel depending on which corp is war'ing which corp to take the POCO.
We had 1 person (3 characters) doing the PI, 2 people & alts (alternate timezones) trying to get ice (almost mission impossible now), and barely scraping by this way. With this change doubtful that small corps like ours will be in existence much longer. Is this really what CCP wanted? Starting to think so with all of these changes being focused more towards the larger corps.
Here's an idea CCP, why not make it so you have to have at least 100 people in your corp to have a POS or do PI, sounds like you don't like the smaller corps anyway, focus the game around the corps you like, to heck with the others / players who also pay for the game.
What were you thinking? Really? What brain-child came up with this?
If you take the offices and make them POCO's, at least give us the ice back because we will then have to sell 1/2 of it to get the PI we need (which we don't do now)...... This is the end, EVE is doing everything possible to kill hi sec game play, the number of active players will drop drastically, to much grind with no reward. tedious clicking and full time need to do planetary which is so over bearing in complexity and over taxed already - changes will kill it completely, Why don't CCP kill off hi sec and get it over with?
Pretty much what I see. High/Low sec PI, still get taxed with NPC offices so no point in replacing them with your own. Someone else comes along just to grief or shut you down and places their own office.
All this will do is raise prices for their pets in null sec. But that is obviously the objective.
|

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.07 21:46:00 -
[534] - Quote
Laara Firehound wrote:I think we know what the feedback is now.. 90% of the community is not happy with this and thats pretty obvious. Never saw this change go through cause its just plain blind to many things and ways. Lore wise this doesent work at all, like all the eve universe is totally ignored with this change. There are not just capsuleers in eve, capsuleers doesent make up even 5% of the entire new eden population. It shouldnt be that easy for rich alliances to control smaller high sec dwelling corps. There should be balance and this is pretty much breaking it and the sandbox.
Exactly. But they don't care.
Dec 2005, changed the font in the game, many complained about being unable to read text, numbers in game before they implemented it. I quit for 7 years. Came back, played 2 months, quit again.
Started again a few months ago.
Stargate wormholes, many complain, simple fix - toggle (you know that has to be hard). Dev statement, GTFO if you don't like it. Exploration - omg, you kidding? I just can't play that crap.
Expansion, hmm. How they call it an expansion I'll never know. SOE ships - Amarr / Gallente with Amarr weapon bonus. Yea, I'll get right on that one, that'll never happen. Mobile Tractor, interesting. Mobile Fitting Service (that is all it does). Few changes to some other ships. POCOS - step right up and destroy everyone's PI. Their null buddies will be able to dominate the PI market.
So all in all the interceptor changes look nice. The rest is fukt. Really looking forward to the expansion.
It's funny to see the ohh, aaahhhh in the dev blogs. These are the same people that couldn't tell they were drinking the same coffee in Jimmy Kimmel's coffee taste test. http://www.huffingtonpost.com/2012/11/28/jimmy-kimmel-taste-test-starbucks-seven-dollar-coffee-video_n_2205030.html
|

Deep Starwalker
ICEWASP
26
|
Posted - 2013.11.09 12:05:00 -
[535] - Quote
just a thought.. for the DEVS...
I will NEVER pay taxes to a GOON corp ;) EVER ( as in NEVER EVER EVER ) and just in case as that was NOT clear enough let me repeat that I WILL NEVER EVER EVER PAY ANY TAXES TO A GOON CORP !
so.. having said that, Planetology is DEAD for me come Rubicon.
YOU keep forgetting that there are those of us who can't be bothered to live NULL style.. when HIGH SEC no longer offers me the rewarding game time I think it should.. you can kiss my accounts goodbye. (accounts as in more then 3 PAYING ACCOUNTS )
RUMINATE ON THAT ! |

DeAira Skord
Brutor Tribe Minmatar Republic
17
|
Posted - 2013.11.10 11:01:00 -
[536] - Quote
I guess I missed it, but ... why is this change being made in the game?
|

Corraidhin Farsaidh
Hello-There
2
|
Posted - 2013.11.10 13:10:00 -
[537] - Quote
to give capsuleers control allegedly. Which will likely translate into giving big corps more control.
Only way around this is for small PI players to have some mechanism to get goods planetside for working up further without going through customs. Otherwise there is a good chance PI will die on its arse. Except for big corps of course |

Corraidhin Farsaidh
Hello-There
2
|
Posted - 2013.11.10 13:11:00 -
[538] - Quote
Then the corps who control the customs office would have to actually set reasonable taxes, give trade deals etc. Which would actually improve the manufacturing side of the game I think. Make them *actually* compete with each other for business. |

Bemil
Wing Born Echos
1
|
Posted - 2013.11.10 13:40:00 -
[539] - Quote
Varius Xeral wrote:Your only problem is that you're terrible at this game and utterly clueless about it. Have no fear, however, you'll be able to continue in your current state of awful unaffected by this change.
Also, "I can't plex my account(s)" is the least convincing standard argument for anything on here.
Actually i have a great understanding of this game it is you who don't. This game has 2 seperate parts with the second one having 2 sub parts.
The first part being highsec. Here is where all the casual players live and those who do not wish neverending PvP combat. Then there is non highsec, we have low and null. Low is where those who want do not want to be part of a big corp live, and also those who want to grief. Then we have null, which requires large corps and some sort of large scale organization.
Now as for you comment that i don't understand the game, it's really easy to go out and blow something/someone up in this game. Not much work in involved either. You get a fitting and you either go out and get missions or you join some type of gang and go out and hunt. Tyr making something i think all PvP players need, nanite repair paste. If you can't figure out how to make that, you simply do not know how to play the game..........
I can't plex is just a real world result of these changes. And i kn ow there are a lot of others that plex to play the game. it takes a lot of knowledge and work to be able to plex using industry. You try doing that before you comment. And just to shut this line off, yes I've played in null before. I couldn't do it anymore due to real life concerns. Does that mean i can't play this game anymore, no. I can just play the casual part. If you want pure PvP all the time go play call of duty or something like that.
And as far as being able to continue playing no i won't. Not after the goons get all the plasma and lava planets. Since you think you know his game so well, you tell me why that's a bad thing..... |

Corraidhin Farsaidh
Hello-There
8
|
Posted - 2013.11.10 16:26:00 -
[540] - Quote
I agree that if these changes kill at least one aspect of industry in the game then they are bad changes, EVE is multi-faceted which is why it is such a good game. destroying those facets in favour of combat will ultimately kill the game
If they want to change an element they must balance it with a counter change. If CCP think its too easy to make money with industry (which I don't) then they should make changes that mean you need better/more skills and understanding of industry in game. These changes carry a strong risk of killing PI for anyone but the biggest corps in my mind which is also unrealistic in business terms. If small industry characters cannot get a foothold then how can they ever develop into bigger industry characters?
This game isn't purely about PvP, and if it is driven that way it'll become dull. |
|

Hasikan Miallok
Republic University Minmatar Republic
3
|
Posted - 2013.11.15 00:03:00 -
[541] - Quote
Considering how many losec custom houses are still interbus I cannot see this making a huge difference anywhere except for a few industrial planets near hubs. Barren and temperate planets near Jita may be become quite a point of contention.
QUESTION: Will this new skill reduce the tax on my losec planets as well ?
|

Corraidhin Farsaidh
Hello-There
11
|
Posted - 2013.11.15 17:56:00 -
[542] - Quote
Its on the NPC portion of tax so will help anywhere. I'm still hoping they'll introduce a smuggling dropship deployable to evade customs offices...then the owner has to patrol to enforce tax :) |

DeAira
Brave Newbies Inc. Brave Collective
3
|
Posted - 2013.11.16 22:48:00 -
[543] - Quote
From the patch notes: "All Concord operated Customs Offices in Hi-Sec are now controlled by InterBus. Interbus stations have a tax rate of 17%."
Are you ******* kidding me?
#nojustice4VileRat |

Corraidhin Farsaidh
Hello-There
12
|
Posted - 2013.11.17 01:05:00 -
[544] - Quote
Seems like a provocation to blow them up :D extra 7% tax...of course all of this does mean that market forces come into play...the PI manufacturers will now have the power to make trade deals to reduce tax at player owned CO's...less tax or no imports/exports... |

Sissy Fuzz
Sissy Fuzz Communications
17
|
Posted - 2013.11.17 02:58:00 -
[545] - Quote
Varius Xeral wrote:I love how many times people are repeating "but this forces hiseccers to interact!" as if it wasn't the entire point in the first place.
You do? How cute.
Anyway, my guess is that since it can be assumed that most people are not prepared to pay money to be pushed around and forced into playing the game in a certain way, the player base will shrink accordingly. Or rather, what will probably happen is a shift in demographics: Those who have been playing EVE for it's open ended complexity and - until fairly recently - true sandbox nature, will leave and be replaced by a - possibly younger - segment attracted to a hyper aggressive arcade style game that EVE is evolving into.
My prediction is that CCP's drive to (aquire and retain subscribers) maximize evenue by
1) dumbing down (no clich+¬, is it?) game mechanics and ironing out (flat-lining) the learning curve to offer instant frictionless gratification
2) imposing cooporative playstyle in order to establish social tie-in, i.e. you can not succeed unless you socialise and once you do, you can not leave, because you will be letting your mates down that can then not succeed (very crafty)
...will end up killing the product.
The game is steadily losing some of the unique - and vital - qualities that has led it to be one of only a very small number of MMORPGs (the only one, even?) with long term commercial and overall creative success. The ongoing changes to hyperbole aggression and herd people into still fewer and larger organisations will effectively take the RP out of MMORPG. EVE will be left with MMOG... G for grinding... and die. Shinier than ever.
EVE is dying. I called it. Maybe it is alright.
|

Corraidhin Farsaidh
Hello-There
12
|
Posted - 2013.11.17 03:17:00 -
[546] - Quote
well...if they give players the option to smuggle goods past the POCO's then they still support the individual players, those who maybe play casually but still pay subscriptions? If not then I think the push is towards bigger corps (intentionally or not) as it will be the only way to operate.
If that happens though where does the new player start and learn the game? Removing complexity would remove the very thing that makes this game unique I think |

Daddywarcrimes1
The Ecstatic Cult of Dionysus Trifectas Syndicate
0
|
Posted - 2013.11.20 01:42:00 -
[547] - Quote
ok player owned high sec POCO'S.
I haven't logged on since the release but I am excited. it will be interesting to see how this players out.
I've rad that many players are worried about null sec alliances muscling their way into high sec and messing with their finely crafted isk making machines. Well It happens anyways! deal with it!
one way I was thinking that ccp could use to mitigate the damage that these large alliances will inflict on high sec through POCO ownership would be to make the system work similar to current high sec POS anchoring. I.E. require fuel in the form of star base charters and/or the corp must have an appropriate standing with the systems' ruling faction!
Also if you can trade POCO's make the same restrictions apply to the trading receiver, IE they must have the correct faction standing etc.
This will still mean some systems 0.8 sec and higher will be devoid of "outside influence" and provide a modicum of protection against the older and more established player entities.
of course they will also be very expensive to operate 17% tax but then again you pay for protection.
That is all.
|

Colman Dietmar
Red Federation RvB - RED Federation
17
|
Posted - 2013.11.20 03:56:00 -
[548] - Quote
I understand the CCP vision now. They want to replace NPC empires with player empires. Or perhaps just one empire, stretching across the whole universe.
At least we still have w-space. |

Omega Flames
Forever Winter The Kingdom of Heaven
70
|
Posted - 2013.11.20 06:40:00 -
[549] - Quote
once someone gets the Customs Code Expertise skill to 5 then they will get 8.5% tax on an interbus co so unless the poco's are charging no more than 3.4% then they aren't worth moving to (don't forget the 5% npc tax with lv 5 cce). <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Ama Zing
Viziam Amarr Empire
19
|
Posted - 2013.11.20 11:20:00 -
[550] - Quote
I just checked the maths on PI with a POCO that I used. It's even not worth it anymore to do PI.
And I guess there are a lot of players stopping HiSec PI, like I do. Paying like 14,000,000 for an export that brings back like 25,000,000 is pure waste of time. Once it was a valueable income - now it's politics. The prices for planetary materials will explode and the only ones profiting are the powerblocks.
There are a lot of BPOs with planetary mats needed. Those productions are raising to hell as well. I guess it's time to switch to another playing style.
Looking forward what the future will bring ....
|
|

Omega Flames
Forever Winter The Kingdom of Heaven
71
|
Posted - 2013.11.20 21:33:00 -
[551] - Quote
Ama Zing wrote:I just checked the maths on PI with a POCO that I used. It's even not worth it anymore to do PI.
And I guess there are a lot of players stopping HiSec PI, like I do. Paying like 14,000,000 for an export that brings back like 25,000,000 is pure waste of time. Once it was a valueable income - now it's politics. The prices for planetary materials will explode and the only ones profiting are the powerblocks.
There are a lot of BPOs with planetary mats needed. Those productions are raising to hell as well. I guess it's time to switch to another playing style.
Looking forward what the future will bring ....
im assuming by poco you meant interbus co (poco is player owned custom office not the npc owned ones...alot of people say poco when they mean interbus co) and if you dont train the skill that reduces npc tax then yes there are only a handful of PI chains worth bothering with on an interbus co. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Weaselior
GoonWaffe Goonswarm Federation
5537
|
Posted - 2013.11.20 22:09:00 -
[552] - Quote
all of this wailing is making me think we should really be jacking up the taxes on our pocos if a measly 5% tax is producing this level of shreaking and rending of garments "I can hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
5537
|
Posted - 2013.11.20 22:10:00 -
[553] - Quote
(tell) me about your favorite place to do PI "I can hire one-half of the working class to kill the other half." |

Edward Olmops
Sirius Fleet
108
|
Posted - 2013.11.20 22:44:00 -
[554] - Quote
Is it possible to get spectator's tickets to the next shareholder meeting of Interbus? This might be fun.  |

Fitz Muller
ArB Llc. Terran Commonwealth
2
|
Posted - 2013.11.21 00:48:00 -
[555] - Quote
"The NPC tax will continue for hi sec POCOs (as we want low sec POCOs to still be competitive). The tax rate stays the same, at 10% for export and 5% for import. This is then in addition to whatever tax the player owner sets."
Why is there a 10% NPC tax now on POCO's in wormholes? |

Bex Beere
Brewery Research Ltd
0
|
Posted - 2013.11.21 11:43:00 -
[556] - Quote
Omega Flames wrote:once someone gets the Customs Code Expertise skill to 5 then they will get 8.5% tax on an interbus co so unless the poco's are charging no more than 3.4% then they aren't worth moving to (don't forget the 5% npc tax with lv 5 cce).
Customs Code Expertise skill seems to have no effect at all on Interbus tax, trained to level 3 so far and still get 17% tax rate but POCO taxes have dropped 1% per skill level so it is working there. |

Corraidhin Farsaidh
Hello-There
14
|
Posted - 2013.11.21 13:25:00 -
[557] - Quote
that's a bug then i think as it's supposed to be on the NPC portion of tax
maybe report it as such? |

Bemil
Wing Born Echos
1
|
Posted - 2013.11.23 13:40:00 -
[558] - Quote
I just looked at some of my planets. The tax rates were certainly higher, although i can't tell if that was because of the skill bug or not. If they stay up that high, i will have to leave the game. I can't use industry to plex under that tax load. But my bigger worry is the effect on pos fuel..... I'm just going to let my subscription run out and i'll see what happens after the first. Hopefully, i'll have some funds from the holidays to restart the accounts.
Also, having just 1 way per a planet to get stuff down is asking for it. and only having a poor way to launch stuff back up. Unless we get another way to manage out pi, the taxes will continue to climb until no one other than the owners can do pi. This is called a monopoly and they generally are very bad as they eventually lead to protectionist type price and extreme prices for products.....
I still think that if CCP doesn't do something about this, the game will be deader in about 6 months. |

Sera Breedmaster
Universal Might
0
|
Posted - 2013.11.23 14:05:00 -
[559] - Quote
Well PI is certainly in doubt for me. I have extensive PI operations which I needed to buy new ships for my corporation, explore etc. Some group has set up all the POCOs in my area and set the tax rate to equal to the direct launch method.
Obviously: 1. Launch pads are now largely irrelevant as there is no cost savings and general storage will provide me with greater storage and much lower CPU load. 2. Funding some other person is just a method of scooping a huge amount of cash from small players to big corporations. Guess what: big corporations need a steady influx of small players (as does EVE in general) and this will only create a drag on overall Eve population recruitment.
On point 2, I would guess that the number of players joining eve and leaving eve is roughly equal... or it was... The effect of this is, of course, moderated by the fact that PI is not all that common among new players.
Overall I would classify this as a poorly thought out dumb move. I would suggest balancing it somehow.

|

Corraidhin Farsaidh
Hello-There
14
|
Posted - 2013.11.23 14:46:00 -
[560] - Quote
We need smuggling deployables...if you deploy/retrieve in target range of the POCO or one of the owners ships you become suspect and the owner is alerted. Simple straight forward and potentially fun solution... |
|

Diesel Vinnie
Tango Vendetta
0
|
Posted - 2013.11.26 22:58:00 -
[561] - Quote
First introducing Dual and Multi Char Training. Shortly after implementing HighSec POCOs while raising NPC Tax, setting Player Taxes on top of it and leaving HighSec Planets with poor Resources. Adding Skill Custom Code Expertise with Trade 4 needed, to reduce NPC Taxes to near Pre-Rubicon (another PLEX to skill your Toons up to Trade 4 and CCE 5).
I guess to many PLEXes have been paid with PI-ISK...
|

Eryn Velasquez
53
|
Posted - 2013.11.27 09:55:00 -
[562] - Quote
Just to clarify:
NPC-Tax for planetary launches allways remains at 15%? Why is'nt it reduced by the skill? GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

Corraidhin Farsaidh
Hello-There
14
|
Posted - 2013.11.27 15:23:00 -
[563] - Quote
I think that was a bug...not sure if its fixed yet. I noticed that many of the POCO's so far are setting tax at 12%. A good move as no-=one would use them otherwaise |

Emerly
Imperial Academy Amarr Empire
0
|
Posted - 2013.11.28 00:36:00 -
[564] - Quote
Is it possible to have highsec POCO with 0.0 percent tax rating? |

Abdiel Kavash
Paladin Order Fidelas Constans
2060
|
Posted - 2013.11.28 08:15:00 -
[565] - Quote
Emerly wrote:Is it possible to have highsec POCO with 0.0 percent tax rating? You can set the player tax of a POCO you own to 0%. However in highsec you will always have to pay the NPC tax, which is between 10% and 5% depending on your skills. |

Emerly
Imperial Academy Amarr Empire
0
|
Posted - 2013.11.28 21:15:00 -
[566] - Quote
Abdiel Kavash wrote:Emerly wrote:Is it possible to have highsec POCO with 0.0 percent tax rating? You can set the player tax of a POCO you own to 0%. However in highsec you will always have to pay the NPC tax, which is between 10% and 5% depending on your skills.
seems there is possibility (bug or exploit) to get highsec POCO at 0.0% tax - just go to Gamdis system (Kador region) and look at gamdis I POCO - tax rate 0.0% without new skill. question - how???? |

Resetgun
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.11.28 21:23:00 -
[567] - Quote
POCOs have also one nice hidden treasure.
You don't know if corporation owning POCO allows you to use facility - until your try to use it. And only way to do that is to build frakking command unit and launchpad to planet and try to move something down.
Of course, old fracks like me really don't care if they lose 1m there and another to somewhere else (I use more to exotic dancers daily) - but it is going to hit hard to noobs that are trying to use PI and lose their hard earned pennies to mess like this.
Good work CCP. |

Eryn Velasquez
53
|
Posted - 2013.11.29 07:07:00 -
[568] - Quote
Emerly wrote:Abdiel Kavash wrote:Emerly wrote:Is it possible to have highsec POCO with 0.0 percent tax rating? You can set the player tax of a POCO you own to 0%. However in highsec you will always have to pay the NPC tax, which is between 10% and 5% depending on your skills. seems there is possibility (bug or exploit) to get highsec POCO at 0.0% tax - just go to Gamdis system (Kador region) and look at gamdis I POCO - tax rate 0.0% without new skill. question - how???? screen
Did you try to use it?
0% Tax is shown, if your access is denied to that CO. GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

Herbinator d'Arcadie
Arkadian Knight
39
|
Posted - 2013.12.01 00:22:00 -
[569] - Quote
Callic Veratar wrote:Guess I might as well delete my PI now... I didn't think it would bother me but ... it sticks in my craw that 0-sec corps have taken over h-sec POCOs. I haven't done any PI since Rubicon.
I can't wardec the corps ... but just as in 0-sec it should at least be open season on the ships which use them. Have the ships blink yellow on a pick-up. Non-resident POCO owners shouldn't get it this easy.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
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Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.12.02 15:41:00 -
[570] - Quote
CCP could include another scanning mechanism much like the cosmic sigs one, but to allow you to find sensor blind spots to smuggle goods in an out of planets. Since the owning corp can do they same its up to them to patrol blind spot...a skilled smuggler could then slip by and still get there goods ...and non-resident owners could be circumvented entirely. Would force them to set sensible tax rates and maybe do deals with PI folks to get business. |
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Delta Ergatis
Xavier Trading
0
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Posted - 2013.12.06 23:31:00 -
[571] - Quote
This is the stupidest change CCP has done since the T2 BPO lottery.
Why would a controlling faction (Amarr, Caldari, Minmatar, Gallente, etc.) have player's own a Custom House to one of their planets? Hi-Sec planets should have remained NPC owned and standings should apply like market and POSes. Planet harvesting should have had the same rules as POSes. No resource harvesting on planets in 0.4 and above - only import/export factories. I expect to see prices rise all across the board affecting costs of POSes, T2 and T3 production.
Way to screw with the commodities market, CCP! |

Brita
Imperial Academy Amarr Empire
0
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Posted - 2013.12.16 04:19:00 -
[572] - Quote
Didn't have to declare war on Interbus to take the POCO shouldn't have to declare war on whoever owns a poco now.
High Sec POCO being player owned is dumb as it is currently implemented.
The owners should come running to defend it all by their lonesome. Should be able to add an office and pay the local faction fees have a the right security standing etc to be similar to the rest of the High Security silliness to set up a Player owned POCO if they want to lower the fees for themselves maybe even inside of their POS's which they have in the system or at the planet.
Maybe even just flag the aggressors as suspicious to the POCO owners. For simplification.
The empire should be taking back the POCOs from non empire belonging members...
Long Live Amarr |
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