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Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 11:55:00 -
[1] - Quote
As predicted, tested on Sisi, moaned about as you can imagine, and generally well understood. Heres what happens when you homogenise a ship class.
Whats wrong with homogenisation? Why cant my Vagabond have 800 dps like my Ishtar? What is it that minmatar seem to have more or less the worst ships across the board - forgiving a few exceptions - I'll take them, thats fine, there are exceptions across all races - so perhaps thats the name of the game now.
Back to Vargur. Paper DPS 750 (guns only, 4x RF Gyros - its god awful)
I warp in, and then jump to 100 or so. Rats spawn. Crap, loads are 120 off. I cant lock - bugger - need to fit a sensor booster. Way to go CCP - FFS did they even think.
I start on frigates - pop, pop, miss, miss, and take a nap while you wait for that overdps to fire again ... umm ... ummm - how much wasted DPS? Of course, its ALL FALLOFF - at the farthest end. 200 dps if you are "lucky". I can switch ammo, but oh no! DPS is even worse and it takes a week to switch, lets jump again. This time an angle to get to 70k. Rats close fast, but I'm up to maybe 500 dps. And lets jump again ... ad infinitum.
What a mess. I used to love the Vargur in PVE, nice and simple AB in, dps goes up fast, small rats die fast, large rats evaporate. Now its (yes - repeating from F&I) a Maelstom in its close range setup.
Bastion is pointless as YOU CANT BURN TOWARDS your targets to increase DPS. MJD is pointless because you cant get to them at a decent range at any time. Fit an AB and MJD ... and have a supergimped tank or weakend damage application, bastion doesn't work for the closein missioner - the rats either drift away or pull tight orbits while you are stuck.
Oddly, its a Maelstrom in its long range setup too. And what is the point of all that tank when range is your tank, when you cant use it with decent applied dps?
Did anyone else see this coming? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
804
|
Posted - 2013.11.20 12:05:00 -
[2] - Quote
Obviously. That is why I sold mine. The only marauder I liked with bastion is the paladin.
Vargur needs the bastion to be corrected and give 2 times the falloff bonus it gives to range. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Jack Mayhem
Kaer Industries
76
|
Posted - 2013.11.20 12:10:00 -
[3] - Quote
While I think that Paladin and Kronos are far superior to other two marauders after changes, why exactly you use autocannons if you MJD 100km away? You do realize it's a short range weapon system? With exception of Scorch, other marauders would also suck at those ranges with their short range weaponry.
Use your 100% increase in tank and stay close to rats. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 12:16:00 -
[4] - Quote
Jack Mayhem wrote:While I think that Paladin and Kronos are far superior to other two marauders after changes, why exactly you use autocannons if you MJD 100km away? You do realize it's a short range weapon system? With exception of Scorch, other marauders would also suck at those ranges with their short range weaponry.
Use your 100% increase in tank and stay close to rats.
Doh. My 100% increase in tank comes at the expense of NOT BEING ABLE TO MOVE.
Have you tried it yet?
You cannot MJD to 0 on every rat, or any range you choose as they dont all sit in a ball, or sit still.
You can MJD away and let them close. Of course, as noted, it then sucks for applied DPS in a vargur. |

Desudes
The Scope Gallente Federation
63
|
Posted - 2013.11.20 12:17:00 -
[5] - Quote
How about staying close range when using close range weapons ?
95% of mission rats stay within 50km Excuse me, but what the f*ck are you desu? |

Icarus Able
Traverse Holdings Setting The Universe on Fire
174
|
Posted - 2013.11.20 12:22:00 -
[6] - Quote
You realise you can just use it like you used to right?They didnt really take away much just added stuff. Noone forcing you to use the MJD. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 12:27:00 -
[7] - Quote
Desudes wrote:How about staying close range when using close range weapons ?
95% of mission rats stay within 50km
Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it.
So please read above. My optimal on Autos is 4k, my falloff is 60k. I use Bastion and have to sit still while those rats move to 50k. Work it out FFS. I fit an AB and have a much slower ship. I get NO benefit from bastion in an autocannon setup.
With artillery - dps application is stupidly low, stupidly slow, mostly missing or overhitting (the 100% to gun exacerbates the problem).
The Paladin and Golem work as their optimals are great on long range. 3 Kronos sold by corpmates and now 2 Vargurs gone. Mine going.
|

Zor'katar
Matari Recreation
204
|
Posted - 2013.11.20 12:27:00 -
[8] - Quote
If you liked it before, why not fly it the same way as before Rubicon? If you ignore Bastion, you get more EHP than before, but slightly less tank due to the weaker cap. You're a bit slower, but let's face it... you're at BS speed, which is bad any way you slice it. And both lock range and scan res are better than before... the latter significantly. Plus you get the MJD bonus, which means you can pretty much end up anywhere you want to on the field in a little over a minute.
Don't scoff at Bastion, though. I pulled Serpentis Assault as my first mission last night... it is SO nice to be able to set up and completely ignore damps. That was a hell of a fun mission. Profitable, too. |

Kirkwood Ross
Golden Profession
60
|
Posted - 2013.11.20 12:27:00 -
[9] - Quote
You don't have to use MJD. Like the guy above said you can stick to auto cannons and bastion up taking advantage of that massive rep bonus. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 12:30:00 -
[10] - Quote
Icarus Able wrote:You realise you can just use it like you used to right?They didnt really take away much just added stuff. Noone forcing you to use the MJD.
Yup - slower ship makes for slower DPS application. Roll on the next update where they introduce the Bastion II module, when fitted it gimps your speed and gives you more optimal.
Vargur got nerfed. You said it. |
|

Zor'katar
Matari Recreation
204
|
Posted - 2013.11.20 12:31:00 -
[11] - Quote
Quish McQuiddy wrote:Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it. Hmm? A bastioned AC Vargur with a TE and two range-scripted TCs does ~700 dps at 50k, and that's with T2 gyros. |

Kasutra
Tailor Company
229
|
Posted - 2013.11.20 12:31:00 -
[12] - Quote
Quish McQuiddy wrote:What a mess. I used to love the Vargur in PVE, nice and simple AB in, dps goes up fast, small rats die fast, large rats evaporate.
And this is not possible any more... why?
Did the -20 m/s base speed sink the battleship? That extra PG getting in your way?
Just sell your Bastion and keep lovin' the Vargur the same way you always have... |

Kirkwood Ross
Golden Profession
60
|
Posted - 2013.11.20 12:38:00 -
[13] - Quote
Also if you are worried about overhitting with artillery; you can ungroup your turrets. I don't know your fit but I get the feeling you have a 2-4 slot tank and you can get away with a 1-2 slot tank now. The new empty slots can get tracking comps/enha/etc. |

Jack Mayhem
Kaer Industries
76
|
Posted - 2013.11.20 12:42:00 -
[14] - Quote
Just ignore the OP, he just wants to whine and no logical argument will stop him here. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
804
|
Posted - 2013.11.20 13:02:00 -
[15] - Quote
Jack Mayhem wrote:While I think that Paladin and Kronos are far superior to other two marauders after changes, why exactly you use autocannons if you MJD 100km away? You do realize it's a short range weapon system? With exception of Scorch, other marauders would also suck at those ranges with their short range weaponry.
Use your 100% increase in tank and stay close to rats.
The vargur tank could already shrug even the hardest level 4 mission. 100% extra means nothing. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
804
|
Posted - 2013.11.20 13:03:00 -
[16] - Quote
Kasutra wrote:Quish McQuiddy wrote:What a mess. I used to love the Vargur in PVE, nice and simple AB in, dps goes up fast, small rats die fast, large rats evaporate. And this is not possible any more... why? Did the -20 m/s base speed sink the battleship? That extra PG getting in your way? Just sell your Bastion and keep lovin' the Vargur the same way you always have...
old paladin had 18% more speed. THat is NOT irrelevant "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
804
|
Posted - 2013.11.20 13:04:00 -
[17] - Quote
Zor'katar wrote:Quish McQuiddy wrote:Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it. Hmm? A bastioned AC Vargur with a TE and two range-scripted TCs does ~700 dps at 50k, and that's with T2 gyros.
NOPE. it does NOT!
VArgur only do full dps at point blank range!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 13:06:00 -
[18] - Quote
Kirkwood Ross wrote:Also if you are worried about overhitting with artillery; you can ungroup your turrets. I don't know your fit but I get the feeling you have a 2-4 slot tank and you can get away with a 1-2 slot tank now. The new empty slots can get tracking comps/enha/etc.
Ungroup 4 turrets to 8 - on a Vargur - please tell me how? |

Zor'katar
Matari Recreation
204
|
Posted - 2013.11.20 13:15:00 -
[19] - Quote
Kagura Nikon wrote:Zor'katar wrote:Hmm? A bastioned AC Vargur with a TE and two range-scripted TCs does ~700 dps at 50k, and that's with T2 gyros. NOPE. it does NOT! VArgur only do full dps at point blank range!!! It does, actually. Raw DPS for an AC Vargur is almost 1000. Graph it in Pyfa... it's still getting around 700 at 50k. |

Lloyd Roses
Blue-Fire
322
|
Posted - 2013.11.20 13:17:00 -
[20] - Quote
> Use Autocannons > Load regular close range ammo > MJD 100k away
> complain that you don't apply damage at range anymore, ignore the TE nerf, blame everything on the hull.
Way to go!
@Vargur in Bastion: The Bastionmod is only necessary for challenging pve, like soloing c4/c5 anoms, running Instrumental cores (yes, pve with 2k+ incoming dps) It does not make any sense to fit a bastionmodule on a L4-marauder, putting aside the immunity to NPC-ewar. https://forums.eveonline.com/default.aspx?g=posts&t=288823&find=unread - Looking for a handful of well-versed EU pilots. Especially interested in hyperactive dscanners. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
804
|
Posted - 2013.11.20 13:21:00 -
[21] - Quote
Zor'katar wrote:Kagura Nikon wrote:The vargur tank could already shrug even the hardest level 4 mission. 100% extra means nothing. Sure it does. It means you can drop a tank mod or two for prop, TCs, SeBos, whatever. Kagura Nikon wrote:Zor'katar wrote:Hmm? A bastioned AC Vargur with a TE and two range-scripted TCs does ~700 dps at 50k, and that's with T2 gyros. NOPE. it does NOT! VArgur only do full dps at point blank range!!! It does, actually. Raw DPS for an AC Vargur is almost 1000. Graph it in Pyfa... it's still getting around 700 at 50k.
With barrage, that is what you need to reach 90 km falloff (that would be needed to loose only 30% of dps at 50 km) the vargur then only does raw 700 dps with the guns.
Republic fleet amo for 800mm guns, 3 gyro T2 1 TC 1 TE. BAStion module And your falloff is 63 km!!!
That way you are doing roughly 550 dps at 50km. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Zor'katar
Matari Recreation
204
|
Posted - 2013.11.20 13:26:00 -
[22] - Quote
Lloyd Roses wrote:> Use Autocannons > Load regular close range ammo > MJD 100k away
> complain that you don't apply damage at range anymore, ignore the TE nerf, blame everything on the hull.
Way to go! To be fair, at 750dps with 4 faction Gyros, I'm pretty sure he's using Artillery.
Lloyd Roses wrote:@Vargur in Bastion: The Bastionmod is only necessary for challenging pve, like soloing c4/c5 anoms, running Instrumental cores (yes, pve with 2k+ incoming dps) It does not make any sense to fit a bastionmodule on a L4-marauder, putting aside the immunity to NPC-ewar. That's a pretty massive thing to put aside in some missions.
Bastion is plenty useful in L4s from the standpoint of freeing up slots formerly used for tank to put them to better use. I suppose if you were already running a 2-slot tank, though, then it would be pretty underwhelming. |

Zor'katar
Matari Recreation
204
|
Posted - 2013.11.20 13:29:00 -
[23] - Quote
Kagura Nikon wrote:With barrage, that is what you need to reach 90 km falloff (that would be needed to loose only 30% of dps at 50 km) the vargur then only does raw 700 dps with the guns. Barrage? Ew.
Kagura Nikon wrote:Republic fleet amo for 800mm guns, 3 gyro T2 1 TC 1 TE. BAStion module And your falloff is 63 km!!!
That way you are doing roughly 550 dps at 50km. Ok, now try 4 Gyro, 1 TE, 2 scripted TC, and a Burst Aerator rig, all T2. That's a bit more realistic, especially with the slots that are freed up by Bastion bonuses. |

Layla Firoue
Imperial Academy Amarr Empire
7
|
Posted - 2013.11.20 13:30:00 -
[24] - Quote
A little bit of EFT warrioring gives me a Vargur T2 fit with ok tank and 109km fall off  To me it only seems that the Paladin is the one fairly OP compared to the other 3, especially the Tachy Paladin.
Var Lulz
[High] 4x 800mm II 1x Bastion Module 2x whatever
[Mid] 2x Invul. Field II 1x Large Shieldbooster II 2x Tracking Computer II 1x MJD
[Lows] 3x Gyro II 2x Tracking Enhancer II
[Rigs] 1x Burst Aerator II 1x Ionic Field Projector II
759 DPS with Barage 9,6km optimum + 109 km fall off and not so bad tracking I might add! (For Barrage) 953 DPS RF EMP 4,8 km optimum + 73 km fall off 131 km lock range to boot! No implant shenanigans just perfect skills assumed.
Does not look too shabby so I don-¦t really see your problem OP. |

Cindy Marco
Expanse Security
133
|
Posted - 2013.11.20 13:33:00 -
[25] - Quote
Why would you try to shove mods on there just because there is a bonus too them?
If it doesn't help, don't use it. I don't use a MJD and won't be using a bastion module. They aren't really useful for level 4's.
But on the bright side, we picked up an extra high. Now I have 2 tractors and 2 salvagers going. |

Dato Koppla
Retribution Innovations
375
|
Posted - 2013.11.20 13:34:00 -
[26] - Quote
Get a Mach. |

Jenn aSide
STK Scientific Initiative Mercenaries
3413
|
Posted - 2013.11.20 13:35:00 -
[27] - Quote
Cindy Marco wrote:Why would you try to shove mods on there just because there is a bonus too them?
If it doesn't help, don't use it. I don't use a MJD and won't be using a bastion module. They aren't really useful for level 4's.
But on the bright side, we picked up an extra high. Now I have 2 tractors and 2 salvagers going.
Sounds good, but that actually requires thinking about things rather than trying to fly todays ship like yesterday's ship.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
804
|
Posted - 2013.11.20 13:37:00 -
[28] - Quote
Zor'katar wrote:Kagura Nikon wrote:With barrage, that is what you need to reach 90 km falloff (that would be needed to loose only 30% of dps at 50 km) the vargur then only does raw 700 dps with the guns. Barrage? Ew. Kagura Nikon wrote:Republic fleet amo for 800mm guns, 3 gyro T2 1 TC 1 TE. BAStion module And your falloff is 63 km!!!
That way you are doing roughly 550 dps at 50km. Ok, now try 4 Gyro, 1 TE, 2 scripted TC, and a Burst Aerator rig, all T2. That's a bit more realistic, especially with the slots that are freed up by Bastion bonuses.
Ever heard of stack penalties? Old vargiur piltos that knew what they were doign woudl not waste so much modules on useles stack nerfed attributes. They would put also stuff for speed.. to blitz faster .
Getting clsoer faster was way more efficient way of increasign dps than fighting a 4th level stack nerf for a tiny bit more falloff (remember bastion modules suffer stack nerf). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
804
|
Posted - 2013.11.20 13:38:00 -
[29] - Quote
Layla Firoue wrote:A little bit of EFT warrioring gives me a Vargur T2 fit with ok tank and 109km fall off  To me it only seems that the Paladin is the one fairly OP compared to the other 3, especially the Tachy Paladin. Var Lulz [High] 4x 800mm II 1x Bastion Module 2x whatever [Mid] 2x Invul. Field II 1x Large Shieldbooster II 2x Tracking Computer II 1x MJD [Lows] 3x Gyro II 2x Tracking Enhancer II [Rigs] 1x Burst Aerator II 1x Ionic Field Projector II 759 DPS with Barage 9,6km optimum + 109 km fall off and not so bad tracking I might add! (For Barrage) 953 DPS RF EMP 4,8 km optimum + 73 km fall off 131 km lock range to boot! No implant shenanigans just perfect skills assumed. Does not look too shabby so I don-¦t really see your problem OP.
The problem is.. rail krnosnos, Golem and paladin are far better. FAR better...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

MarvinOne
Zilog Enterprises
1
|
Posted - 2013.11.20 13:46:00 -
[30] - Quote
Vargur and PvE L4 missioning:
Agreeing that the MJD is of no use to the Vargur.
Just got my Vargur after flying the mach for some time, and i really like the vargur :-)
Use a deadspace MWD to close in fast on NPC's, go for 3 TC's (scripted) 3 TC's tracking-speed scripted will almost track 0.15
range scripted a "little" pimped boat does ~900 dps @ ~40 km and ~550 DPS @75Km
Im using a noctis when making sense, so I put 2 x NOS in the the High-slots, just for convenience.
If u use a deadspace X-large booster + a DCII instead of TE in low, u never ever have to use Bastion except for "oh shiit is hitting the fan" |
|

Zor'katar
Matari Recreation
204
|
Posted - 2013.11.20 13:51:00 -
[31] - Quote
Kagura Nikon wrote:Ever heard of stack penalties? Old vargiur piltos that knew what they were doign woudl not waste so much modules on useles stack nerfed attributes. They would put also stuff for speed.. to blitz faster .
Getting clsoer faster was way more efficient way of increasign dps than fighting a 4th level stack nerf for a tiny bit more falloff (remember bastion modules suffer stack nerf). And when I was an old Vargur pilot, I stuck to 3 Gyros for that reason. But now that we have the new Vargur, the rules have changed a bit. Yes, stacking penalties are a thing, but the DPS bonus of the fourth Gyro is non-negligible, and there really isn't anything better to do with the fifth low slot, since 2 TC + 1 TE is superior to 2 TE + 1 TC, and the Bastion module frees up mids to make that an easy trade.
If mobility was a big thing for you, you're far more likely to have been flying a Machariel. The Vargur's draw for me has always been the salvage-as-you-go factor, and as such, sitting in one spot collecting wrecks for my salvage drones to munch has always been my MO. Being able to MJD into position and then project more damage out to tractor range is a huge boon. |

Akonnen
Birds of Prey Inc.
5
|
Posted - 2013.11.20 13:57:00 -
[32] - Quote
Ditch LMJD, put MWD turn it on go right in middle of everything, turn on bastion for 1 or 2 cycle. Kill everything with 800mm's, warp out. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 14:09:00 -
[33] - Quote
Zor'katar wrote:Quish McQuiddy wrote:Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it. Hmm? A bastioned AC Vargur with a TE and two range-scripted TCs does ~700 dps at 50k, and that's with T2 gyros.
Ahh yes - so I am no longer allowed to use the DPS I can get, just the DPS thats on offer. The rats also orbit, so 700 paper DPS is not 700 real DPS.
I want to fly the ship as I did be Not sit still - so Bastion is moot.
Its slower - its a nerf. |

Talia Prime
Imperial Militia
0
|
Posted - 2013.11.20 14:12:00 -
[34] - Quote
Jack Mayhem wrote:Just ignore the OP, he just wants to whine and no logical argument will stop him here.
|

Anize Oramara
S T R A T C O M Critical-Mass
68
|
Posted - 2013.11.20 14:14:00 -
[35] - Quote
the op sounds like one of those hur dur people in infomercials who seem to be mentally handicapped when trying to vacuum but when they get the new and improved vacuim they act like people with doctorates in vacuum cleaning.
only with the op its the other way around.
basically op has already made up his mind before he got the bastion vargur and is now puposefully flying and fitting it like a complete and utter wankstain to prove his 'point'.
I already tested it on sisi last few weeks and it has greatly improved mission income for me because I went in with an open mind. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 14:25:00 -
[36] - Quote
Anize Oramara wrote:the op sounds like one of those hur dur people in infomercials who seem to be mentally handicapped when trying to vacuum but when they get the new and improved vacuim they act like people with doctorates in vacuum cleaning.
only with the op its the other way around.
basically op has already made up his mind before he got the bastion vargur and is now puposefully flying and fitting it like a complete and utter wankstain to prove his 'point'.
I already tested it on sisi last few weeks and it has greatly improved mission income for me because I went in with an open mind.
Wow - did you learn to read?
OP stated, as tested on Sisi. Op made up his mind on Sisi, added to the threadnaught on F&I and noted the lack if interest by CCP. And you are probably the type of player and person that has nothing like an open mind. New toys don't make a better game, they simply homogenized the hulls and the worst ranged hulls effectively got nerfed.
You tested it on Sisi.
Descending to your level. Your dribble of **** opinion shows how much of the game you really know. |

Akonnen
Birds of Prey Inc.
5
|
Posted - 2013.11.20 14:31:00 -
[37] - Quote
it's alot better than it was, you get almost twice the target lock speed. 2sec faster align. you can fit 1400's with MWD or MJD and pretty much anything you want. Bastion mode to top it off, which gives 100% increase in shield booster, 30% resist, 25% falloff. it's a pretty HUGE (freaking huge) buff. |

Ezra Tair
Senex Legio Gryphon League
101
|
Posted - 2013.11.20 14:43:00 -
[38] - Quote
Quish McQuiddy wrote:Desudes wrote:How about staying close range when using close range weapons ?
95% of mission rats stay within 50km Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it. So please read above. My optimal on Autos is 4k, my falloff is 60k. I use Bastion and have to sit still while those rats move to 50k. Work it out FFS. I fit an AB and have a much slower ship. I get NO benefit from bastion in an autocannon setup. With artillery - dps application is stupidly low, stupidly slow, mostly missing or overhitting (the 100% to gun exacerbates the problem). The Paladin and Golem work as their optimals are great on long range. 3 Kronos sold by corpmates and now 2 Vargurs gone. Mine going.
You are doing it wrong. Drop the MJD and bastion, use the AB, a X-L, and cap injector. Put some cap implants in, use autocannons, and skill up the falloff/tracking skills to 5. Get within 55km of your targets - melt them with the correct ammo type. You are not doing 100dps at 50km, if you are, AB to them. |

Batelle
Komm susser Tod
399
|
Posted - 2013.11.20 14:52:00 -
[39] - Quote
you can still put an afterburner on your vargur (although really this is what a mach is for). Mobile refits in space, dude. sounds like you just messed up your MJD. why did you mjd to that far away? could have just gone bastion immediately right? if you're overdpsing with autocannons split your guns, duh. With the MJD reduction you're probably safe using two or even three sentries. Sounds like you're surprised autocannons don't do much from 80km. Maybe just work on positioning better. Fighting is Magic |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 15:02:00 -
[40] - Quote
Ezra Tair wrote:Quish McQuiddy wrote:Desudes wrote:How about staying close range when using close range weapons ?
95% of mission rats stay within 50km Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it. So please read above. My optimal on Autos is 4k, my falloff is 60k. I use Bastion and have to sit still while those rats move to 50k. Work it out FFS. I fit an AB and have a much slower ship. I get NO benefit from bastion in an autocannon setup. With artillery - dps application is stupidly low, stupidly slow, mostly missing or overhitting (the 100% to gun exacerbates the problem). The Paladin and Golem work as their optimals are great on long range. 3 Kronos sold by corpmates and now 2 Vargurs gone. Mine going. You are doing it wrong. Drop the MJD and bastion, use the AB, a X-L, and cap injector. Put some cap implants in, use autocannons, and skill up the falloff/tracking skills to 5. Get within 55km of your targets - melt them with the correct ammo type. You are not doing 100dps at 50km, if you are, AB to them.
Yes - this was what I used before Rubicon, but using it now, I move slower. Quite a bit slower. I never change ammo on Autos - the DPS loss while waiting is terrible. I am burning to them or at an optimal between them to get better damage. 55k is a terrible range to shoot from with autos - but 45k is better, 35k is good, 25k is nicer still etc etc, at 15k its damn nice.
I cant make that distance at the speed I used to. To me it feels like a nerf because the short range boat that the Vargur was is gone - they have tried to make it a long range boat with Bastion/MJD but failed to take into account that the bonuses have little effect on artillery, and the double gun bonus on Marauders doesn't work well with artillery - its overdamage or underhit. With autos I didnt need more tank, or more falloff (more is nice, but when I can move in and apply it).
As many have noted for range - Paladin is much better, Golem is ok, Kronos is meh (drones gone) and Vargur just poorl.
In a way - those who say they like it are maybe the kind of people who do missions for isk and nothing else. I do them for light non PVP relief, a bit of isk and sec repair, I fly flew the vargur for the fun - anyone who used it had to fly it to apply their DPS, not sit still with missiles, sentries or poor tracking lasers.
Thats why its RIP for me. |
|

marVLs
517
|
Posted - 2013.11.20 15:06:00 -
[41] - Quote
It's nothing new that rubicon Vargur is the worst marauder |

Barrogh Habalu
Imperial Shipment Amarr Empire
561
|
Posted - 2013.11.20 15:23:00 -
[42] - Quote
Dato Koppla wrote:Get a Mach. A comment that makes sense. Remember that they are going to be changed soon though. |

Ezra Tair
Senex Legio Gryphon League
101
|
Posted - 2013.11.20 15:29:00 -
[43] - Quote
Quish McQuiddy wrote:
Yes - this was what I used before Rubicon, but using it now, I move slower. Quite a bit slower. I never change ammo on Autos - the DPS loss while waiting is terrible. I am burning to them or at an optimal between them to get better damage. 55k is a terrible range to shoot from with autos - but 45k is better, 35k is good, 25k is nicer still etc etc, at 15k its damn nice.
I cant make that distance at the speed I used to. To me it feels like a nerf because the short range boat that the Vargur was is gone - they have tried to make it a long range boat with Bastion/MJD but failed to take into account that the bonuses have little effect on artillery, and the double gun bonus on Marauders doesn't work well with artillery - its overdamage or underhit. With autos I didnt need more tank, or more falloff (more is nice, but when I can move in and apply it).
As many have noted for range - Paladin is much better, Golem is ok, Kronos is meh (drones gone) and Vargur just poorl.
In a way - those who say they like it are maybe the kind of people who do missions for isk and nothing else. I do them for light non PVP relief, a bit of isk and sec repair, I fly flew the vargur for the fun - anyone who used it had to fly it to apply their DPS, not sit still with missiles, sentries or poor tracking lasers.
Thats why its RIP for me.
Its an entire 110m/s slower, not a huge loss (half the time I just orbit the beacon or the outgate anyway). And with the exception of a handful of missions, you can load one type of ammo at the start and be done. I highly doubt most people are so 'on the ball' with keeping the guns busy as to worry about reload impacting DPS to change damage types. In exchange for a 11m/s loss and a slight TE nerf, you get a free high slot to better clear field with, and better fitting options. I'd say its an overall buff to the platform.
And if you think the paladin is all that, try running it versus anything but its racial enemy. No dmg selection hurts, and its drone bay does not leave many options. Plus, killing things outside 48km hurts the salvaging efforts. I just don't see the big loss. I am honestly very happy with the changes, if a bit bummed out that the bastion module suffers stacking penalties so that I can't reach out even further than before making its kinda pointless. |

Seriously Bored
The Strontium Asylum
2
|
Posted - 2013.11.20 15:38:00 -
[44] - Quote
Folks... you're missing a module.
Forget about ABs. Forget about Micro Jump Drives.
ACs + MWD + Bastion = Success
The Vargur is amazing in Rubicon. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
806
|
Posted - 2013.11.20 15:38:00 -
[45] - Quote
Ezra Tair wrote:Quish McQuiddy wrote:
Yes - this was what I used before Rubicon, but using it now, I move slower. Quite a bit slower. I never change ammo on Autos - the DPS loss while waiting is terrible. I am burning to them or at an optimal between them to get better damage. 55k is a terrible range to shoot from with autos - but 45k is better, 35k is good, 25k is nicer still etc etc, at 15k its damn nice.
I cant make that distance at the speed I used to. To me it feels like a nerf because the short range boat that the Vargur was is gone - they have tried to make it a long range boat with Bastion/MJD but failed to take into account that the bonuses have little effect on artillery, and the double gun bonus on Marauders doesn't work well with artillery - its overdamage or underhit. With autos I didnt need more tank, or more falloff (more is nice, but when I can move in and apply it).
As many have noted for range - Paladin is much better, Golem is ok, Kronos is meh (drones gone) and Vargur just poorl.
In a way - those who say they like it are maybe the kind of people who do missions for isk and nothing else. I do them for light non PVP relief, a bit of isk and sec repair, I fly flew the vargur for the fun - anyone who used it had to fly it to apply their DPS, not sit still with missiles, sentries or poor tracking lasers.
Thats why its RIP for me.
Its an entire 110m/s slower, not a huge loss (half the time I just orbit the beacon or the outgate anyway). And with the exception of a handful of missions, you can load one type of ammo at the start and be done. I highly doubt most people are so 'on the ball' with keeping the guns busy as to worry about reload impacting DPS to change damage types. In exchange for a 11m/s loss and a slight TE nerf, you get a free high slot to better clear field with, and better fitting options. I'd say its an overall buff to the platform. And if you think the paladin is all that, try running it versus anything but its racial enemy. No dmg selection hurts, and its drone bay does not leave many options. Plus, killing things outside 48km hurts the salvaging efforts. I just don't see the big loss. I am honestly very happy with the changes, if a bit bummed out that the bastion module suffers stacking penalties so that I can't reach out even further than before making its kinda pointless.
if you want to do real isk you do NOT salvage. You blitz. I only carry 1 salvager and 1 tractor to salvage 2-3 wrecks as a tiny extra. Will not loose any extra time because of loot and salvage. Sicne the mission loots was nerfed so muchits not worth "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Ezra Tair
Senex Legio Gryphon League
101
|
Posted - 2013.11.20 16:01:00 -
[46] - Quote
Kagura Nikon wrote:Ezra Tair wrote:Quish McQuiddy wrote:
Yes - this was what I used before Rubicon, but using it now, I move slower. Quite a bit slower. I never change ammo on Autos - the DPS loss while waiting is terrible. I am burning to them or at an optimal between them to get better damage. 55k is a terrible range to shoot from with autos - but 45k is better, 35k is good, 25k is nicer still etc etc, at 15k its damn nice.
I cant make that distance at the speed I used to. To me it feels like a nerf because the short range boat that the Vargur was is gone - they have tried to make it a long range boat with Bastion/MJD but failed to take into account that the bonuses have little effect on artillery, and the double gun bonus on Marauders doesn't work well with artillery - its overdamage or underhit. With autos I didnt need more tank, or more falloff (more is nice, but when I can move in and apply it).
As many have noted for range - Paladin is much better, Golem is ok, Kronos is meh (drones gone) and Vargur just poorl.
In a way - those who say they like it are maybe the kind of people who do missions for isk and nothing else. I do them for light non PVP relief, a bit of isk and sec repair, I fly flew the vargur for the fun - anyone who used it had to fly it to apply their DPS, not sit still with missiles, sentries or poor tracking lasers.
Thats why its RIP for me.
Its an entire 110m/s slower, not a huge loss (half the time I just orbit the beacon or the outgate anyway). And with the exception of a handful of missions, you can load one type of ammo at the start and be done. I highly doubt most people are so 'on the ball' with keeping the guns busy as to worry about reload impacting DPS to change damage types. In exchange for a 11m/s loss and a slight TE nerf, you get a free high slot to better clear field with, and better fitting options. I'd say its an overall buff to the platform. And if you think the paladin is all that, try running it versus anything but its racial enemy. No dmg selection hurts, and its drone bay does not leave many options. Plus, killing things outside 48km hurts the salvaging efforts. I just don't see the big loss. I am honestly very happy with the changes, if a bit bummed out that the bastion module suffers stacking penalties so that I can't reach out even further than before making its kinda pointless. if you want to do real isk you do NOT salvage. You blitz. I only carry 1 salvager and 1 tractor to salvage 2-3 wrecks as a tiny extra. Will not loose any extra time because of loot and salvage. Sicne the mission loots was nerfed so muchits not worth
Its only 'not worth' it if you have to come back. Which is kind of the point of the entire platform. If i can clear the field and keep guns blazing, I do. I don't sit and wait to clear field, I warp off after finished with red crosses. So 2 salvagers, and 2 tractors works fine. i could see changing a AB for a MWD since my entire fit is cap injected, but only pulsed. Its an option now that the Vagur has some better fitting. Few people can (or want) run/blitzs missions for hours on end without any interruption. So this minor loss in isk/hr in the fitting has no impact unless you are never not shooting rats. |

Aeril Malkyre
Knights of the Ouroboros
287
|
Posted - 2013.11.20 16:02:00 -
[47] - Quote
I lucked into a drone storyline mission called Evolution from Trust Partners right after the expansion dropped. I ran and got a Bastion and loaded it to the exact same fit I've been running for a year now (4 800's, 3 tractors, X-L booster, amp, invuln, 2 rat hardeners, AB, 3 gyro, 2 TE, Valks, salvage drones).
Warp in. Burn closer to range. Bastion. They have neuts! Oh wait, I don't care. Murder everything. Drop Bastion. Move to the gate while vacuuming the wrecks. Repeat. 100 million made last night in a few missions. Hell, I finally kicked the **** out of In The Midst of Deadspace 5 of 5 because the Caldari sensor damps didn't work on me. Burned to within about 50 km of everything, Bastioned, murdered. Had to chase down the 3 Tempura's because they kept at 50 and their shield regen was too fast. But that took minutes.
The ONLY thing that got worse was my warp time between stations and mission spaces.
tl;dr Quit whining. Take the new shiny and adapt. Using the exact same setup from before, everything has improved but hull/warp speed. |

Seriously Bored
The Strontium Asylum
3
|
Posted - 2013.11.20 16:04:00 -
[48] - Quote
Kagura Nikon wrote: if you want to do real isk you do NOT salvage. You blitz. I only carry 1 salvager and 1 tractor to salvage 2-3 wrecks as a tiny extra. Will not loose any extra time because of loot and salvage. Sicne the mission loots was nerfed so muchits not worth
This. Oh so much this.
I will say, though, that I've found with 2x Tractors, 1 Salvager II, and Salvage Drones I can process all large wrecks, and any other wrecks with loot before the last rat pops.
MWD right into the center of the blob, hit Bastion, and kill while looting and salvaging at the same time. It works beautifully with just a T2 tank. The Vargur is a league above the Mach for missions now. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
|
Posted - 2013.11.20 16:28:00 -
[49] - Quote
Seriously Bored wrote:Folks... you're missing a module.
Forget about ABs. Forget about Micro Jump Drives.
ACs + MWD + Bastion = Success
The Vargur is amazing in Rubicon.
Ill give this a try. |

mama guru
Thundercats The Initiative.
162
|
Posted - 2013.11.20 16:53:00 -
[50] - Quote
Seriously Bored wrote:Folks... you're missing a module.
Forget about ABs. Forget about Micro Jump Drives.
ACs + MWD + Bastion = Success
The Vargur is amazing in Rubicon.
Someone that gets it.
I don't see how the vargur which before bastion was great somehow got nerfed by it's addition along with the powergrid buffs. This setup is little different from what it used to be. If you really wanna push it's new Powergrid buffs drop 1 TE for an AB or MWD.
[Vargur, Post Buff AC3] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
X-Large C5-L Emergency Shield Overload I / Caldari Navy X-Large Shield Booster Large Micro Jump Drive / 100mn Afterburner or MWD Adaptive Invulnerability Field II Heavy Capacitor Booster II, Navy Cap Booster 800 Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L Salvager I Salvager I Small Tractor Beam II Bastion Module I
Large Projectile Burst Aerator II Large Capacitor Control Circuit I
Warrior II x5 Warrior II x5 Salvage Drone I x5
The Kronos still has tracking issues and set in stone damage types. It has the most effective tank now with the Reactive Armor Hardener and Bastion mode. 50k Optimal is nice too and the ability to use blasters out to 40km reliably is also great. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
|

Zor'katar
Matari Recreation
207
|
Posted - 2013.11.20 20:53:00 -
[51] - Quote
Quish McQuiddy wrote:In a way - those who say they like it are maybe the kind of people who do missions for isk and nothing else. I do them for light non PVP relief, a bit of isk and sec repair, I fly flew the vargur for the fun - anyone who used it had to fly it to apply their DPS, not sit still with missiles, sentries or poor tracking lasers.
Thats why its RIP for me. I fly missions for fun/catharsis, personally, and last night I actually enjoyed Assault for the first time ever.
I know several people have said it already, but seriously... have you considered a Machariel? It's similar to a Vargur but with more focus on mobility. Sounds like it's exactly what you're going for. |

Adacia Calla
Nubs. No Effin' Clue
58
|
Posted - 2013.11.21 01:05:00 -
[52] - Quote
This is what I use for L4s.
Don't get bitchy about the ASB, I have 3000 charges that I bought for next to nothing a couple years ago so I'm trying to use them. Range is 4.8km+80km (5% falloff implant), and it does over 1km/s which is more than enough for getting into position / moving between acceleration gates.
[Vargur, L4] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
X-Large Ancillary Shield Booster, Cap Booster 400 Dread Guristas Adaptive Invulnerability Field Core A-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Small Tractor Beam II 800mm Repeating Cannon II, Republic Fleet EMP L Small Tractor Beam II 800mm Repeating Cannon II, Republic Fleet EMP L Small Tractor Beam II 800mm Repeating Cannon II, Republic Fleet EMP L Bastion Module I 800mm Repeating Cannon II, Republic Fleet EMP L
Large Anti-Thermal Screen Reinforcer II Large Projectile Burst Aerator II
Hobgoblin II x5 Warrior II x5 Salvage Drone I x5
Test signature....forum not applying settings :( |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
370
|
Posted - 2013.11.21 03:08:00 -
[53] - Quote
Zor'katar wrote:Ok, now try 4 Gyro, 1 TE, 2 scripted TC, and a Burst Aerator rig, all T2. That's a bit more realistic, especially with the slots that are freed up by Bastion bonuses.
sounds like the fit I was already running. but hey I've been saying the varg changes are boring for a while now so w/e. You can trust me, I have a monocole |

Large Collidable Object
morons.
2357
|
Posted - 2013.11.21 03:14:00 -
[54] - Quote
Seriously Bored wrote:Folks... you're missing a module. Forget about ABs. Forget about Micro Jump Drives. ACs + MWD + Bastion = Success The Vargur is amazing in Rubicon.
Having a Vargur catching dust in my hangar and waiting for my subs to expire, I fooled around with it today and came up with this:
[Vargur, arty] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II
Signal Amplifier II Tracking Computer II,Optimal Range Script Large Micro Jump Drive Dread Guristas X-Large Shield Booster Adaptive Invulnerability Field II Medium Capacitor Booster II, Cap Booster 800 Shadow Serpentis 100MN Microwarpdrive
1400mm Howitzer Artillery II, Republic Fleet EMP L Drone Link Augmentor II 1400mm Howitzer Artillery II, Republic Fleet EMP L Bastion Module I 1400mm Howitzer Artillery II, Republic Fleet EMP L [empty high slot] 1400mm Howitzer Artillery II, Republic Fleet EMP L [empty high slot]
Large Ancillary Current Router I Large Projectile Burst Aerator II
Bouncer II x2
- Artillery fit to actually work with ranges you'd use with an MJD fit. - Dualprop MWD and MJD - 42+104 optimal with faction ammo, 813 dps without drones @ optimal, (918 with 2 bouncer II), 132 km lock range - 1435 dps burst tank in sustainable for 2:37, 871 dps sustainable.
Tried it ingame - works - hardly takes any damage and snipes just fine.
However did you notice something? With a bare 2 slot tank, this ship is vastly overtanked and does cruiser DPS.
Now comparing it to a sentry ishtar with rails, the tank is inferior due to it being immobile in bastion and having 3x the sig radius whilst damage application is worse due to large guns vastly inferior sig resolution.
Bastion mode needs a DPS buff - I can outperform that with about any faction (pirate and navy) or even a rail/sentry hype. You know... morons. |

SurrenderMonkey
Space Llama Industries
145
|
Posted - 2013.11.21 03:36:00 -
[55] - Quote
This reminds me of when they changed SBs from cruise missiles to torpedos. Suddenly they went from being a worthless gimmick ship to something that could actually be used in real combat...
...and boy, were some people pissed about that.
Torpedos? Huge DPS? A COVERT OPS CLOAK? **** that. They wanted to snipe frigates with low-sig cruise missiles until the end of time.
http://oldforums.eveonline.com/?a=topic&threadID=1063335 |

Sigras
Conglomo
539
|
Posted - 2013.11.21 07:45:00 -
[56] - Quote
only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .
The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.
That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles |

Anize Oramara
S T R A T C O M Critical-Mass
71
|
Posted - 2013.11.21 09:11:00 -
[57] - Quote
also it can solo c5 sites with a t2 only tank (tested it myself on sisi) |

Camper101
Mind Games. Suddenly Spaceships.
883
|
Posted - 2013.11.21 09:25:00 -
[58] - Quote
Also all those "RIP *insertrandomship/weapon here*" threads... If you dislike the changes and fail to adapt, cancel your subscription and play something else. They won't reverse the changes now, you had half a year time to cry on the Test-Server and the related F&I Forums. And since you didn't: Everyone else is happy. So shut your front door.
Edit:
They also didn't change the damage bonuses. So how can a Vargur be **** compared to the old one, when the main change it got is basically a massive increase in Tank and Range? You people need to use that thing between your ears sometimes. I think it is called brain.
EditEdit: Also nothing stops you from using pre-rubicon fits. Some Marauders lost their Web-Bonuses, but the fittings themselves generally still work the same. No one forces you to use Bastion. 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |

Quish McQuiddy
Pator Tech School Minmatar Republic
19
|
Posted - 2013.11.21 09:38:00 -
[59] - Quote
Camper101 wrote:Also all those "RIP *insertrandomship/weapon here*" threads... If you dislike the changes and fail to adapt, cancel your subscription and play something else. They won't reverse the changes now, you had half a year time to cry on the Test-Server and the related F&I Forums. And since you didn't: Everyone else is happy. So shut your front door.
Edit:
They also didn't change the damage bonuses. So how can a Vargur be **** compared to the old one, when the main change it got is basically a massive increase in Tank and Range? You people need to use that thing between your ears sometimes. I think it is called brain.
EditEdit: Also nothing stops you from using pre-rubicon fits. Some Marauders lost their Web-Bonuses, but the fittings themselves generally still work the same. No one forces you to use Bastion.
Did, wont, its worse, and if you cant read above then dont contribute. |

Quish McQuiddy
Pator Tech School Minmatar Republic
19
|
Posted - 2013.11.21 09:49:00 -
[60] - Quote
Sigras wrote:only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .
The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.
That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles
A typical carebear response. MOAR tank PLEASE - the rats are frightening.
A cruiser beats this beasts DPS - its overtanked undergunned. |
|

Camper101
Mind Games. Suddenly Spaceships.
883
|
Posted - 2013.11.21 10:24:00 -
[61] - Quote
Quish McQuiddy wrote:Camper101 wrote:Also all those "RIP *insertrandomship/weapon here*" threads... If you dislike the changes and fail to adapt, cancel your subscription and play something else. They won't reverse the changes now, you had half a year time to cry on the Test-Server and the related F&I Forums. And since you didn't: Everyone else is happy. So shut your front door.
Edit:
They also didn't change the damage bonuses. So how can a Vargur be **** compared to the old one, when the main change it got is basically a massive increase in Tank and Range? You people need to use that thing between your ears sometimes. I think it is called brain.
EditEdit: Also nothing stops you from using pre-rubicon fits. Some Marauders lost their Web-Bonuses, but the fittings themselves generally still work the same. No one forces you to use Bastion. Did, wont, its worse, and if you cant read above then dont contribute.
So how exactly is it worse then?
Quote: VARGUR
Role Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
Minmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire 10% bonus to large projectile turret falloff per level
Marauder Skill Bonus: 7.5% bonus to Shield Boost amount 7.5% bonus to large projectile turret tracking per level
Slot layout: 8H(+1), 6M, 5L; 4 turrets, 0 launchers Fittings: 12900 PWG(+5000), 625 CPU Defense (shields / armor / hull) : 8300(+700) / 7300(+500) / 6900 (-400) Shield resists: 25% EM / 50% EX / 40% KIN / 30% THERM Armor resists: 70% EM / 10% EX / 25% KIN / 43.125% THERM Capacitor (amount / recharge rate / cap/s) : 6200(+575) / 1100s(+176.1s) / 5.6 cap/s (-0.4) Mobility (max velocity / agility / mass / align time): 110 m/s(-20) / .112(-0.004) / 96520000(-9580000) / 14.99s Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 81km(+6km) / 145(+60) / 10 Sensor strength: 11 Ladar Signature radius: 360(-65)
As you see, NO damage/application bonus was changed. If your pre rubicon fit doesn't work exactly the way as before you are doing something wrong. horribly wrong. And point still stands: no one forces you to use MJDs and Bastion. 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
807
|
Posted - 2013.11.21 10:57:00 -
[62] - Quote
Camper101 wrote:Quish McQuiddy wrote:Camper101 wrote:Also all those "RIP *insertrandomship/weapon here*" threads... If you dislike the changes and fail to adapt, cancel your subscription and play something else. They won't reverse the changes now, you had half a year time to cry on the Test-Server and the related F&I Forums. And since you didn't: Everyone else is happy. So shut your front door.
Edit:
They also didn't change the damage bonuses. So how can a Vargur be **** compared to the old one, when the main change it got is basically a massive increase in Tank and Range? You people need to use that thing between your ears sometimes. I think it is called brain.
EditEdit: Also nothing stops you from using pre-rubicon fits. Some Marauders lost their Web-Bonuses, but the fittings themselves generally still work the same. No one forces you to use Bastion. Did, wont, its worse, and if you cant read above then dont contribute. So how exactly is it worse then? Quote: VARGUR
Role Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
Minmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire 10% bonus to large projectile turret falloff per level
Marauder Skill Bonus: 7.5% bonus to Shield Boost amount 7.5% bonus to large projectile turret tracking per level
Slot layout: 8H(+1), 6M, 5L; 4 turrets, 0 launchers Fittings: 12900 PWG(+5000), 625 CPU Defense (shields / armor / hull) : 8300(+700) / 7300(+500) / 6900 (-400) Shield resists: 25% EM / 50% EX / 40% KIN / 30% THERM Armor resists: 70% EM / 10% EX / 25% KIN / 43.125% THERM Capacitor (amount / recharge rate / cap/s) : 6200(+575) / 1100s(+176.1s) / 5.6 cap/s (-0.4) Mobility (max velocity / agility / mass / align time): 110 m/s(-20) / .112(-0.004) / 96520000(-9580000) / 14.99s Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 81km(+6km) / 145(+60) / 10 Sensor strength: 11 Ladar Signature radius: 360(-65) As you see, NO damage/application bonus was changed. If your pre rubicon fit doesn't work exactly the way as before you are doing something wrong. horribly wrong. And point still stands: no one forces you to use MJDs and Bastion.
so hard to read? Check DRONES -25
and check speed
-20 ms
And a ship does get worse ven when its not changed, as lon g as the other ships that comepte with it became better. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
807
|
Posted - 2013.11.21 10:59:00 -
[63] - Quote
Sigras wrote:only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .
The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.
That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles
Now.. check how much dps the vargur does at 30 km comapre to all the other options. THe difference is far HIGHER than 10%
And selectable damage type sis NOT as relevant.
My paladin has no problem with a single damage type, because I simply run missiosn where EM is the best damage.. period. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Onictus
Silver Snake Enterprise Fatal Ascension
598
|
Posted - 2013.11.21 11:01:00 -
[64] - Quote
Kagura Nikon wrote:
so hard to read? Check DRONES -25
and check speed
-20 ms
And a ship does get worse ven when its not changed, as lon g as the other ships that comepte with it became better.
So...ummm, Macharial ------>
If 20MS means that much to you. We know Fozzie ******* hates matar, but it is what it is. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
807
|
Posted - 2013.11.21 11:04:00 -
[65] - Quote
Onictus wrote:Kagura Nikon wrote:
so hard to read? Check DRONES -25
and check speed
-20 ms
And a ship does get worse ven when its not changed, as lon g as the other ships that comepte with it became better.
So...ummm, Macharial ------> If 20MS means that much to you. We know Fozzie ******* hates matar, but it is what it is.
No one is saying there is no option. Just that vargur is less efficient?
Why people must transform every statement in a reason to have a crusade?
Its a simple statement, does not matter if the statement is not relevant in some scenario, the statement is still true! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Sigras
Conglomo
539
|
Posted - 2013.11.21 11:07:00 -
[66] - Quote
Quish McQuiddy wrote:Sigras wrote:only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .
The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.
That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles A typical carebear response. MOAR tank PLEASE - the rats are frightening. A cruiser beats this beasts DPS - its overtanked undergunned. Really? your cruiser can do 925 DPS at 4.5 + 66 km using no drones? Please tell me more about your mystery cruiser . . .
Typical moron response. Post first think never. |

Quish McQuiddy
Pator Tech School Minmatar Republic
19
|
Posted - 2013.11.21 11:23:00 -
[67] - Quote
Sigras wrote:Quish McQuiddy wrote:Sigras wrote:only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .
The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.
That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles A typical carebear response. MOAR tank PLEASE - the rats are frightening. A cruiser beats this beasts DPS - its overtanked undergunned. Really? your cruiser can do 925 DPS at 4.5 + 66 km using no drones? Please tell me more about your mystery cruiser . . . Typical moron response. Post first think never.
925 dps at 4.5 you numpty. at 66 it isnt.
Theres something missing between your ears. |

Camper101
Mind Games. Suddenly Spaceships.
883
|
Posted - 2013.11.21 11:27:00 -
[68] - Quote
Kagura Nikon wrote:Camper101 wrote:Quish McQuiddy wrote:Camper101 wrote:Also all those "RIP *insertrandomship/weapon here*" threads... If you dislike the changes and fail to adapt, cancel your subscription and play something else. They won't reverse the changes now, you had half a year time to cry on the Test-Server and the related F&I Forums. And since you didn't: Everyone else is happy. So shut your front door.
Edit:
They also didn't change the damage bonuses. So how can a Vargur be **** compared to the old one, when the main change it got is basically a massive increase in Tank and Range? You people need to use that thing between your ears sometimes. I think it is called brain.
EditEdit: Also nothing stops you from using pre-rubicon fits. Some Marauders lost their Web-Bonuses, but the fittings themselves generally still work the same. No one forces you to use Bastion. Did, wont, its worse, and if you cant read above then dont contribute. So how exactly is it worse then? Quote: VARGUR
Role Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
Minmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire 10% bonus to large projectile turret falloff per level
Marauder Skill Bonus: 7.5% bonus to Shield Boost amount 7.5% bonus to large projectile turret tracking per level
Slot layout: 8H(+1), 6M, 5L; 4 turrets, 0 launchers Fittings: 12900 PWG(+5000), 625 CPU Defense (shields / armor / hull) : 8300(+700) / 7300(+500) / 6900 (-400) Shield resists: 25% EM / 50% EX / 40% KIN / 30% THERM Armor resists: 70% EM / 10% EX / 25% KIN / 43.125% THERM Capacitor (amount / recharge rate / cap/s) : 6200(+575) / 1100s(+176.1s) / 5.6 cap/s (-0.4) Mobility (max velocity / agility / mass / align time): 110 m/s(-20) / .112(-0.004) / 96520000(-9580000) / 14.99s Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 81km(+6km) / 145(+60) / 10 Sensor strength: 11 Ladar Signature radius: 360(-65) As you see, NO damage/application bonus was changed. If your pre rubicon fit doesn't work exactly the way as before you are doing something wrong. horribly wrong. And point still stands: no one forces you to use MJDs and Bastion. so hard to read? Check DRONES -25 and check speed -20 ms And a ship does get worse ven when its not changed, as lon g as the other ships that comepte with it became better.
Which still does not matter, as i doubt you fight anything other than frigs with your drones (->Lights). Or did you really use 3 sentries? And the speed does not really change a thing, Marauders have never been fast to start with. If you want a fast ship, use a Mach. Maybe you should start reading. Also: He was complaining about his guns. Guns are still the same. /argument
I love how people think their ship suddenly became terribad, just because other ships profit more off a new module you don't have to use.
And how exactly did the other 3 Marauders get buffed damage wise? 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |

Quish McQuiddy
Pator Tech School Minmatar Republic
22
|
Posted - 2013.11.21 12:07:00 -
[69] - Quote
Onictus wrote:Kagura Nikon wrote:
so hard to read? Check DRONES -25
and check speed
-20 ms
And a ship does get worse ven when its not changed, as lon g as the other ships that comepte with it became better.
So...ummm, Macharial ------> If 20MS means that much to you. We know Fozzie ******* hates matar, but it is what it is.
Yes - its my current train - but you know whats going to happen, and the 2nd falloff king will fall.
As an alternative. Cruiser with 800 dps - get an Ishtar, AB, 4x DD, Fed Omnis x2 and shield rigs/tank. Small sig, fast, and optimal to 67k with Garde. Tracking comes out more or less identical to Vargurs 800mm - go figure. Its the only cruiser that can 'fit' large guns.
That makes the staggering 900+ DPS of autos at a stellar 4.5k seem less impressive. |

Zor'katar
Matari Recreation
207
|
Posted - 2013.11.21 12:18:00 -
[70] - Quote
Quish McQuiddy wrote:A cruiser beats this beasts DPS - its overtanked undergunned. I'd love to see a projectile cruiser that can come close to 1000 dps. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
809
|
Posted - 2013.11.21 12:58:00 -
[71] - Quote
Zor'katar wrote:Edit: forum derp
Guess I might as well put something here, so I guess I'll just reiterate that if you were using a Vargur for mobility, you've been using the wrong tool for the job. And just because a change to a ship may have put a crimp in your playstyle, it doesn't render the ship useless.
When the vargur becomes the WORSE marauder it is a nerf. Its ismple. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Zor'katar
Matari Recreation
207
|
Posted - 2013.11.21 13:37:00 -
[72] - Quote
Kagura Nikon wrote:When the vargur becomes the WORSE marauder it is a nerf. Its ismple. OP was complaining about pre-Rubicon Vargur vs. current Vargur. Comparing Vargur to other marauders is an entirely different conversation.
|

Seriously Bored
The Strontium Asylum
6
|
Posted - 2013.11.21 14:22:00 -
[73] - Quote
Kagura Nikon wrote:When the vargur becomes the WORSE marauder it is a nerf. Its ismple.
It isn't. So it isn't a nerf, Nikon.
All this talk about damage at 30KM and 66KM is pretty irrelevant anyway.
MWD your Marauder butt until you're 10-15KM from the BS cluster, shooting the small stuff on the ride over, then hit bastion on and off right away. They're dead right around the end of a full bastion cycle, and before they run 30KM out.
Rinse. Repeat. Rake in ISK. |

Onictus
Silver Snake Enterprise Fatal Ascension
598
|
Posted - 2013.11.21 14:58:00 -
[74] - Quote
Kagura Nikon wrote:Zor'katar wrote:Edit: forum derp
Guess I might as well put something here, so I guess I'll just reiterate that if you were using a Vargur for mobility, you've been using the wrong tool for the job. And just because a change to a ship may have put a crimp in your playstyle, it doesn't render the ship useless. When the vargur becomes the WORSE marauder it is a nerf. Its ismple.
So it gets better tank, better range enough grid to use arties.....
...but its a nerf because the others got buffed more? Can you be a little more emotional, because you certainly aren't making a very logical case. |

DaRiKavus
Expendable Assets
22
|
Posted - 2013.11.21 15:41:00 -
[75] - Quote
Confirming that terrible pilots, flying ships badly will always whine.
That is all. |

Quish McQuiddy
Pator Tech School Minmatar Republic
22
|
Posted - 2013.11.21 15:50:00 -
[76] - Quote
Onictus wrote:Kagura Nikon wrote:Zor'katar wrote:Edit: forum derp
Guess I might as well put something here, so I guess I'll just reiterate that if you were using a Vargur for mobility, you've been using the wrong tool for the job. And just because a change to a ship may have put a crimp in your playstyle, it doesn't render the ship useless. When the vargur becomes the WORSE marauder it is a nerf. Its ismple. So it gets better tank, better range enough grid to use arties..... ...but its a nerf because the others got buffed more? Can you be a little more emotional, because you certainly aren't making a very logical case.
Its one of those things I wanted badly with an 'Arty' Vargur. Its DPS is the worst, its got some damage selection, but A Golem beats it hands down in PVE, a Paladin by a lot. I see the Kronos in a similar spot to the Vargur.
The DPS weapon should be harder to apply, but the Paladin applies more with long range than the short range vargur. The Optimal buff helped it get better. Comparing Tachs to Arty - its 25% more dps straight off but I can see that the selectable damage might be in the Vargurs favour, I can also see instant ammo changing to be in the Paladins - you lose that quite a bit with longer range ammo.
But why is DPS the worst - to reiterate - too much wasted dps. Overhit or underhit. Its two guns in one, so its a lot at either end. The waiting time between volleys means lots of rat rep time and closing time.
It all adds up. I have only one ship to compare to pre rubicon and that was the Maelstom. Its DPS is identical - but I used that very infrequently as the vargur got it done quicker and more enjoyably. The nature of artilley and its lack of use in previous marauders - and why was it never allowed? - make it a pretty rubbish weapon for PVE.
Perhaps the Vargur needs a revisit - ROF up - tracking gone? I dunno. Its just quite disappointing with the promise of Bastion?
|

Quish McQuiddy
Pator Tech School Minmatar Republic
22
|
Posted - 2013.11.21 15:52:00 -
[77] - Quote
DaRiKavus wrote:Confirming that terrible pilots, flying ships badly will always whine.
That is all.
Reaffirms my belief that posts as useful as this are making eve a better place. |

DaRiKavus
Expendable Assets
22
|
Posted - 2013.11.21 15:57:00 -
[78] - Quote
Quish McQuiddy wrote:DaRiKavus wrote:Confirming that terrible pilots, flying ships badly will always whine.
That is all. Reaffirms my belief that posts as useful as this are making eve a better place.
You talk to much for my liking. |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
33
|
Posted - 2013.11.21 16:00:00 -
[79] - Quote
Quish McQuiddy wrote:Desudes wrote:How about staying close range when using close range weapons ?
95% of mission rats stay within 50km Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it. So please read above. My optimal on Autos is 4k, my falloff is 60k. I use Bastion and have to sit still while those rats move to 50k. Work it out FFS. I fit an AB and have a much slower ship. I get NO benefit from bastion in an autocannon setup. With artillery - dps application is stupidly low, stupidly slow, mostly missing or overhitting (the 100% to gun exacerbates the problem). The Paladin and Golem work as their optimals are great on long range. 3 Kronos sold by corpmates and now 2 Vargurs gone. Mine going.
Use MWD? I plan to do that on my Golem. MJDing 100km away makes a stream of wrecks that's more difficult to salvage then just MWDing to the gate if there is one. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
105
|
Posted - 2013.11.21 16:12:00 -
[80] - Quote
I don't know the Golem with bastion and cruise missiles is pretty nice. Can hit anything within 118km, and mobile tractor unit for those long to reach drops. With TPs to 5secs I seem to pop frigates and cruisers in one shot, sometimes it takes 2 but rarely and BSs go down ungodly fast. And with bastion having a large boost or even just a med boost wit boost amp makes it easy to rock L4s and etc. Don't doubt the Golem, it really isn't bad, IF you have your skills where they are needs. I would like to test a good rail and/or blast Kronos too, but I'm not sure on fit yet, hmmmm. |
|

Seriously Bored
The Strontium Asylum
8
|
Posted - 2013.11.21 16:20:00 -
[81] - Quote
Quish McQuiddy wrote:Perhaps the Vargur needs a revisit - ROF up - tracking gone? I dunno. Its just quite disappointing with the promise of Bastion?
I think your disenchantment with the Vargur is tied to trying to make Artillery an optimal choice for PVE.
If you only look at it from an Artillery angle, then no: it isn't as good as the other Marauders.
Slap ACs and a MWD on it, and now it's one of the best. The bonuses are incredibly good when used for that, whereas changing tracking to an ROF bonus would just increase your ammo costs.
(Note that in the chance-to-hit formula, boosting tracking or falloff by the same percentage has near-equivalent effects on applying damage in most situations. The tracking bonus is a huge help.)
To put it short: you're staring at an insanely good monkey wrench and asking why it isn't that great at hammering in nails. |

chaosgrimm
Universal Production and Networking Services
55
|
Posted - 2013.11.21 17:41:00 -
[82] - Quote
Seriously Bored wrote: ... To put it short: you're staring at an insanely good monkey wrench and asking why it isn't that great at hammering in nails.
Agreed ac > arty. My problem with the new pve vargur is more like: Your insanely good monkey wrench becomes less effective so that it can be better at hammering nails.
In general for 4s, mjd and bastion should be avoided when they can be, and the 'old' vargur fits are now less effective. The only time this monkey wrench is more effective compared to the old version is when it is hammering nails.
|

Seriously Bored
The Strontium Asylum
8
|
Posted - 2013.11.21 18:12:00 -
[83] - Quote
chaosgrimm wrote:The only time this monkey wrench is more effective compared to the old version is when it is hammering nails.
I couldn't disagree more. I shaved 10-15 minutes off my Dread Pirate Scarlet completion time by using MWD and Bastion compared to the week prior. That's a huge increase in effectiveness.
Now... could I have used the same MWD tactic prior to Rubicon? I guess. I thought of it for the Mach, but not the Varg before Tuesday.
But Bastion makes it easier, and frees up mid slots for more Tracking Computers by needing fewer tank modules. Not to mention that being E-war proof is a huge benefit in certain missions. (DPS in particular, if you get Pith Eliminator spawns.)
I dunno. I just cannot sympathize with disappointment over the changes. |

chaosgrimm
Universal Production and Networking Services
55
|
Posted - 2013.11.21 19:01:00 -
[84] - Quote
Seriously Bored wrote:chaosgrimm wrote:The only time this monkey wrench is more effective compared to the old version is when it is hammering nails. I couldn't disagree more. I shaved 10-15 minutes off my Dread Pirate Scarlet completion time by using MWD and Bastion compared to the week prior. That's a huge increase in effectiveness. Now... could I have used the same MWD tactic prior to Rubicon? I guess. I thought of it for the Mach, but not the Varg before Tuesday. But Bastion makes it easier, and frees up mid slots for more Tracking Computers by needing fewer tank modules. Not to mention that being E-war proof is a huge benefit in certain missions. (DPS in particular, if you get Pith Eliminator spawns.) I dunno. I just cannot sympathize with disappointment over the changes.
Agreed, depends on spawns in dread pirate scarlet. Ewar immunity makes heavy ewar missions great, no disagreement there. Also a mission like serpentis massive attack is significantly faster via mjd bonus. Most missions though they just arent worth taking.
Additional tank isnt needed. Projection through bastion doesn't make up for lack of mobility. 3rd TC via bastion doesn't make up for running a 4th optional high/may not make up for dmg lost during bastion activation. Ex: even if u could decrease average mission time by 5% via 3rd tc and bastion (which you cant, save ewar), on a 20 min mission you are only saving a minute... Compare 1 min saved vs running an extra salvager or tractor for the duration of the mission.
I did most of the figures in the rebalancing thread, at some point today I will make an effort to cobble the info together and make a new thread about vargur mission fitting, since the changes have made it to tq.
|

Julie Thorne
14th Legion Eternal Evocations
9
|
Posted - 2013.11.21 19:33:00 -
[85] - Quote
Seriously Bored wrote:chaosgrimm wrote:The only time this monkey wrench is more effective compared to the old version is when it is hammering nails. I couldn't disagree more. I shaved 10-15 minutes off my Dread Pirate Scarlet completion time by using MWD and Bastion compared to the week prior. That's a huge increase in effectiveness. Now... could I have used the same MWD tactic prior to Rubicon? I guess. I thought of it for the Mach, but not the Varg before Tuesday. But Bastion makes it easier, and frees up mid slots for more Tracking Computers by needing fewer tank modules. Not to mention that being E-war proof is a huge benefit in certain missions. (DPS in particular, if you get Pith Eliminator spawns.) I dunno. I just cannot sympathize with disappointment over the changes.
The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too. I already had MWD, 2x TC, 1x TE, 4x gyro, Burst Aerator II fitted, and I hardly ever had issues with my tank or cap. There is not much to improve on this. Drop an invulnerability field for an MJD? That is practically nothing. I would rather have the speed back. Or just switch to a Paladin after the Mach gets nerfed. 30+20km with conflag is nice when you have an MJD fitted. |

Seriously Bored
The Strontium Asylum
8
|
Posted - 2013.11.21 19:57:00 -
[86] - Quote
Julie Thorne wrote:The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too.
I'll admit, this very well could be my situation.
Good points Julie, and good points chaosgrimm as well. I'll keep an eye out for your longer post.
Quote:Or just switch to a Paladin after the Mach gets nerfed.
Any word on how they'll be neutering it? All I've heard is that it's going to happen in the near future.
Man, that BS-sized battlecruiser had a good long runGÇŞ |

NightmareX
Mind Games. Suddenly Spaceships.
243
|
Posted - 2013.11.22 00:04:00 -
[87] - Quote
Quish McQuiddy wrote:Anize Oramara wrote:the op sounds like one of those hur dur people in infomercials who seem to be mentally handicapped when trying to vacuum but when they get the new and improved vacuim they act like people with doctorates in vacuum cleaning.
only with the op its the other way around.
basically op has already made up his mind before he got the bastion vargur and is now puposefully flying and fitting it like a complete and utter wankstain to prove his 'point'.
I already tested it on sisi last few weeks and it has greatly improved mission income for me because I went in with an open mind. Wow - did you learn to read? And did you learn to use the Vargur like it should be used?
Clearly not.
What you are saying is that it's the Megathron's fault that it can't hit the targets with Blasters when you decided to warp in at 60 km to your targets instead of 0 km. Yeah omg, it's the ships fault that the Megathron does 0 dps at that range with Blasters.
Many others here have given you the hard facts about how things works with the Vargur. And you just ignores it and thinks it's all fine to MJD 100 km away from the npcs with Autocannons and expect the Vargur to do high DPS.
If you want to hit the npc's with more higher DPS at 80-100 km, then fit Artilleries. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Goldiiee
Tax and War Haven
600
|
Posted - 2013.11.22 01:07:00 -
[88] - Quote
I took to EVE-HQ and some of my numbers showed I could get up to 24k dps tank (Yes I said 24,000). On a ship that does 1000dps in itGÇÖs sleep, the tactic should be simple warp to site, get aggro, kill everything, warp to next site.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Zor'katar
Matari Recreation
207
|
Posted - 2013.11.22 04:00:00 -
[89] - Quote
Julie Thorne wrote:The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too. I already had MWD, 2x TC, 1x TE, 4x gyro, Burst Aerator II fitted, and I hardly ever had issues with my tank or cap. There is not much to improve on this. Drop an invulnerability field for an MJD? That is practically nothing. I would rather have the speed back. So make it 3 TCs and swap the TE for an Overdrive. On an AB, it's all of 4m/s slower than the pre-Rubicon Vargur. On an MWD it's actually marginally faster. |

Sigras
Conglomo
539
|
Posted - 2013.11.22 08:38:00 -
[90] - Quote
Quish McQuiddy wrote:Sigras wrote:Quish McQuiddy wrote:Sigras wrote:only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .
The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.
That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles A typical carebear response. MOAR tank PLEASE - the rats are frightening. A cruiser beats this beasts DPS - its overtanked undergunned. Really? your cruiser can do 925 DPS at 4.5 + 66 km using no drones? Please tell me more about your mystery cruiser . . . Typical moron response. Post first think never. 925 dps at 4.5 you numpty. at 66 it isnt. Theres something missing between your ears. at 50km (the farthest you should ever be from your target with the new MJD bonus), the vargur does 588 DPS; the only cruiser that can beat that is an ishtar and im not even sure that counts because of all the aggro sentry drones take now a days. And even then, the vargur does way more damage inside 30km, and it has fully selectable damage types; the sentry ishtar loses damage if it switches from thermal
again, morons . . . Post first think never |
|

Quish McQuiddy
Pator Tech School Minmatar Republic
23
|
Posted - 2013.11.22 09:09:00 -
[91] - Quote
Sigras wrote: at 50km (the farthest you should ever be from your target with the new MJD bonus), the vargur does 588 DPS; the only cruiser that can beat that is an ishtar and im not even sure that counts because of all the aggro sentry drones take now a days. And even then, the vargur does way more damage inside 30km, and it has fully selectable damage types; the sentry ishtar loses damage if it switches from thermal
again, morons . . . Post first think never
Wow - like the name calling dont you. To present a rational argument you must be civil - or are you hiding behind the truth.
You want a 588 dps battleship for 1b. You want it to be slow and overtanked. You cant manage drone aggro. Selectable damage types? Give me the kinetic one and watch that DPS drop. Oh yeah - your a clueless prick , and aplogies to everyone else for the downgrade.
The ishtar is a good example of where BS in general are broken. It can field effective frigate defense and BS defense and everything in between.
If you can show me a perfect mission where you can MJD everywhere to 50 and you are happy with 588 dps, where all the rats happily spawn at that magnificent range then sit still for you. You spend more time killing them and twiddling. Go on admit it. You like to still in missions and do nothing, you used to afk with a domi before drone aggro, you used to field an expensive tank on everything as gank never came into it. You flew a raven. PVP is just scary to you? What a wanker.
|

Quish McQuiddy
Pator Tech School Minmatar Republic
23
|
Posted - 2013.11.22 09:11:00 -
[92] - Quote
Zor'katar wrote:Julie Thorne wrote:The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too. I already had MWD, 2x TC, 1x TE, 4x gyro, Burst Aerator II fitted, and I hardly ever had issues with my tank or cap. There is not much to improve on this. Drop an invulnerability field for an MJD? That is practically nothing. I would rather have the speed back. So make it 3 TCs and swap the TE for an Overdrive. On an AB, it's all of 4m/s slower than the pre-Rubicon Vargur. On an MWD it's actually marginally faster.
Yes - messed with that last night, and its not actually that bad, but I miss that tracking (not really, TE nerf misses that tracking to be honest).
Vargur sadly is now go to mission ship when I get Damps or Jams only. PVE king to dust gatherer. |

Quish McQuiddy
Pator Tech School Minmatar Republic
23
|
Posted - 2013.11.22 09:13:00 -
[93] - Quote
NightmareX wrote: Many others here have given you the [their opinion] about how things works with the Vargur. And you just ignores it and thinks it's all fine to MJD 100 km away from the npcs with Autocannons and expect the Vargur to do high DPS.
If you want to hit the npc's with more higher DPS at 80-100 km, then fit Artilleries.
Again, not reading.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
820
|
Posted - 2013.11.22 10:06:00 -
[94] - Quote
Goldiiee wrote:I took to EVE-HQ and some of my numbers showed I could get up to 24k dps tank (Yes I said 24,000). On a ship that does 1000dps in itGÇÖs sleep, the tactic should be simple warp to site, get aggro, kill everything, warp to next site.
for running sites the ship is great. Even HW it can solo c4s .
But what some complain is that it got a bit worse for level 4s.
Also if you want to make isk per hour in level4, now you will use the paladin or the golem instead, the bastion range boost was way more meaningful for them. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anize Oramara
S T R A T C O M Critical-Mass
71
|
Posted - 2013.11.22 10:40:00 -
[95] - Quote
Ran some missions in the vargur yesterday and its absolutely amazing now, especially with the mobile tractor unit to help out.
I havent changed my rigs yet but I used to run 2 t2 ambits on it. atm it means I am hard capped at 72km falloff on my high damage ammo running 2 tracking comps with optimal scripts and bastion and 70km with 1. so I generally run one comp with tracking. I perma run a cheap pith ctype medium booster in case my connection ever drops with a single invul for tank. I usually have a mjd (quite usefull in a numbet of missions) and fit a mwd or ab with a overdrive in the low for other missions meaning I go FASTER than a pre rubicon vargur. thats right you bunch of sad sad little whiners, faster.
so yea atm there is not a singele valid reason to hate the vargur. it is better in every single way.
also it can solo c5 sites with t2 gear |

The Djego
Hellequin Inc. Mean Coalition
210
|
Posted - 2013.11.22 11:17:00 -
[96] - Quote
Seriously Bored wrote:chaosgrimm wrote:The only time this monkey wrench is more effective compared to the old version is when it is hammering nails. I couldn't disagree more. I shaved 10-15 minutes off my Dread Pirate Scarlet completion time by using MWD and Bastion compared to the week prior. That's a huge increase in effectiveness. Now... could I have used the same MWD tactic prior to Rubicon? I guess. I thought of it for the Mach, but not the Varg before Tuesday. But Bastion makes it easier, and frees up mid slots for more Tracking Computers by needing fewer tank modules. Not to mention that being E-war proof is a huge benefit in certain missions. (DPS in particular, if you get Pith Eliminator spawns.) I dunno. I just cannot sympathize with disappointment over the changes.
It is overall just slower and does less dps by drones for tank that is completely pointless in 99% of all pve stuff. My mwd fitted 3 slot tanked Vargur did need around 30 minutes for dread pirate scarlet(you could subtract like 5 minutes form that if CCP would have given the hulls halve way ok sensor strength when they changed the ECM mechanics in pve). Overall my Kronos and Vargur(that I used in mini space) are back in the hangar and I fly my mach again with the Rubicon changes, all because it was obviously to much to ask to leave the old marauders at least as good as they where for people that have zero use for mjd or bastion(leave alone actually to fix them properly). Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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chaosgrimm
Universal Production and Networking Services
56
|
Posted - 2013.11.22 11:34:00 -
[97] - Quote
Anize Oramara wrote:Ran some missions in the vargur yesterday and its absolutely amazing now, especially with the mobile tractor unit to help out.
I havent changed my rigs yet but I used to run 2 t2 ambits on it. atm it means I am hard capped at 72km falloff on my high damage ammo running 2 tracking comps with optimal scripts and bastion and 70km with 1. so I generally run one comp with tracking. I perma run a cheap pith ctype medium booster in case my connection ever drops with a single invul for tank. I usually have a mjd (quite usefull in a numbet of missions) and fit a mwd or ab with a overdrive in the low for other missions meaning I go FASTER than a pre rubicon vargur. thats right you bunch of sad sad little whiners, faster.
so yea atm there is not a singele valid reason to hate the vargur. it is better in every single way.
also it can solo c5 sites with t2 gear
Lawl, maybe I didn't read this correctly. Concerning missioms, are you saying: Your original fit that made x modules / rigs worthless due to stacking penalties and is better when you replace the worthless stuff with something else; therefore, Rubicon vargur is better? |

Hanna Cyrus
Paranocxium Brotherhood Of Silent Space
37
|
Posted - 2013.11.22 11:41:00 -
[98] - Quote
I like the buffed ehp on the marauder class, i like the animation when they transform, but the real problems are still out there. If you don't want to use the bastion module, you still have crap sensor strength. They gave us e-war immunity, immunity is never good balancing - on every hull!
If i hear now, i can do C5 with my marauder - you are a bit late, it was possible pre patch. But if i stay in your corp and you do alone the sites - then maybe your corp gets a problem with you. No cap escalation boni used, fly same sites more the once and so on...
My wish is still, more sensor strength, no w-war immunity (maybe a boni that e-war don't hurt so much), make the bastion module balanced between the marauders or give everyone of them a individual strenght. And and least i don't like sitting arround while i forgot to push da button (deactivate this module). I don't like to sit and wait anyways.
|

Anize Oramara
S T R A T C O M Critical-Mass
72
|
Posted - 2013.11.22 11:57:00 -
[99] - Quote
chaosgrimm wrote:Anize Oramara wrote:Ran some missions in the vargur yesterday and its absolutely amazing now, especially with the mobile tractor unit to help out.
I havent changed my rigs yet but I used to run 2 t2 ambits on it. atm it means I am hard capped at 72km falloff on my high damage ammo running 2 tracking comps with optimal scripts and bastion and 70km with 1. so I generally run one comp with tracking. I perma run a cheap pith ctype medium booster in case my connection ever drops with a single invul for tank. I usually have a mjd (quite usefull in a numbet of missions) and fit a mwd or ab with a overdrive in the low for other missions meaning I go FASTER than a pre rubicon vargur. thats right you bunch of sad sad little whiners, faster.
so yea atm there is not a singele valid reason to hate the vargur. it is better in every single way.
also it can solo c5 sites with t2 gear Lawl, maybe I didn't read this correctly. Concerning missions, are you saying: Your original fit that made x modules / rigs worthless due to stacking penalties and is better when you replace the worthless stuff with something else; therefore, Rubicon vargur is better? not quite sure what you are saying here.
what I am saying however is that with bastion as a huge buff to tank and the increased pg and slots because of bastion I can now fit a wider veriety of modules that make the vargur superior to what it was in every single way. |

Onictus
Silver Snake Enterprise Fatal Ascension
598
|
Posted - 2013.11.22 12:05:00 -
[100] - Quote
Anize Oramara wrote:chaosgrimm wrote:Anize Oramara wrote:Ran some missions in the vargur yesterday and its absolutely amazing now, especially with the mobile tractor unit to help out.
I havent changed my rigs yet but I used to run 2 t2 ambits on it. atm it means I am hard capped at 72km falloff on my high damage ammo running 2 tracking comps with optimal scripts and bastion and 70km with 1. so I generally run one comp with tracking. I perma run a cheap pith ctype medium booster in case my connection ever drops with a single invul for tank. I usually have a mjd (quite usefull in a numbet of missions) and fit a mwd or ab with a overdrive in the low for other missions meaning I go FASTER than a pre rubicon vargur. thats right you bunch of sad sad little whiners, faster.
so yea atm there is not a singele valid reason to hate the vargur. it is better in every single way.
also it can solo c5 sites with t2 gear Lawl, maybe I didn't read this correctly. Concerning missions, are you saying: Your original fit that made x modules / rigs worthless due to stacking penalties and is better when you replace the worthless stuff with something else; therefore, Rubicon vargur is better? not quite sure what you are saying here. what I am saying however is that with bastion as a huge buff to tank and the increased pg and slots because of bastion I can now fit a wider veriety of modules that make the vargur superior to what it was in every single way.
You mean the sky is not falling?!?! The mind boggles.
Basically trying to do any sort of bearing with ACs after the TE nerf became something of a challenge if the ship wasn't range bonused.....that means all macharial /vargur all of the time, even before the rebalance an AC mael in a mission was...ermmm....slow, because its a slow ass blow with short ass range.
|
|

Ghost Phius
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.11.22 21:21:00 -
[101] - Quote
The Vargur is a BEAST after the changes YMMV. |

Sigras
Conglomo
540
|
Posted - 2013.11.23 01:50:00 -
[102] - Quote
Quish McQuiddy wrote:Sigras wrote: at 50km (the farthest you should ever be from your target with the new MJD bonus), the vargur does 588 DPS; the only cruiser that can beat that is an ishtar and im not even sure that counts because of all the aggro sentry drones take now a days. And even then, the vargur does way more damage inside 30km, and it has fully selectable damage types; the sentry ishtar loses damage if it switches from thermal
again, morons . . . Post first think never
Wow - like the name calling dont you. To present a rational argument you must be civil - or are you hiding behind the truth. You want a 588 dps battleship for 1b. You want it to be slow and overtanked. You cant manage drone aggro. Selectable damage types? Give me the kinetic one and watch that DPS drop. Oh yeah - your a clueless prick , and aplogies to everyone else for the downgrade. Here's a hint, when insulting someone in text format, make sure that you have your grammar correct in the insult . . . oh wait you're the clueless prick
Additionally the damage selection is SO much better on the paladin and Kronos, I guess I should have thought of that 
Quish McQuiddy wrote:The ishtar is a good example of where BS in general are broken. It can field effective frigate defense and BS defense and everything in between. yeah because it does kinetic damage SO much better than the vargur.
Quish McQuiddy wrote:If you can show me a perfect mission where you can MJD everywhere to 50 and you are happy with 588 dps, where all the rats happily spawn at that magnificent range then sit still for you. You spend more time killing them and twiddling. Go on admit it. You like to still in missions and do nothing, you used to afk with a domi before drone aggro, you used to field an expensive tank on everything as gank never came into it. You flew a raven. PVP is just scary to you? What a wanker. If you can show me a ship that does angel cartel missions more effectively than mine does then I'd be happy to see it.
588 DPS is the worst case scenario, and if you're not creative enough to see how you can use a MJD to keep rats @ < 50km then you're beyond help.
go ahead show me a ship that can do better; the closest you can come to doing consistently more damage with damage selection is the golem, but even then you have the defender missile problem and the missile travel time issue. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
108
|
Posted - 2013.11.23 02:34:00 -
[103] - Quote
I wish I had Min BS to L5, I only have Gal and Caldari to L5. The Vargur just looks so damn amazing and how it does it's bastion is cool as hell too. |

Quish McQuiddy
Pator Tech School Minmatar Republic
23
|
Posted - 2013.11.23 02:51:00 -
[104] - Quote
Sigras wrote: ... stuff ...
Here's a hint, when insulting someone in text format, make sure that you have your grammar correct in the insult . . . oh wait you're the clueless prick
Whoa. You really didn't like that did you bubble. Did mummy hold that biddy widdy hand while you typed? Did you spit out your dummy there? Does baby need some bitty?
You sure are struggling when you have to pick up on spelling.
Sigras wrote: ... more stuff ... Ishtar ...
yeah because [the Ishtar] does kinetic damage SO much better than the vargur.
Lets see 90k, Wardens ... yup.
Sigras wrote: If you can show me a ship that does angel cartel missions more effectively than mine does then I'd be happy to see it. 588 DPS is the worst case scenario, and if you're not creative enough to see how you can use a MJD to keep rats @ < 50km then you're beyond help.
Lol - what a sorry excuse for an expert you are. You use autocannon and keep everything at 50k range? How do you do that in all missions. In all those other missions you make the rats spawn magically just where you want them and sit perfectly still - to get an amazing 580 dps. You have a magical WoW map? You have to use angel missions where they close on you as a reason to illustrate the Vargurs abilities - hell yeah - NOBODY KNEW THAT! You are - as previously noted - clueless and a prick.
Sigras wrote: go ahead show me a ship that can do better; the closest you can come to doing consistently more damage with damage selection is the golem, but even then you have the defender missile problem and the missile travel time issue.
Golem, range and damage selection. Paladin, range and dps - not greatest for Angel, but nobody gets only angel missions. Unless they have a that amazing WoW magical spawn key on your keyboard. Kronos does fine in Angel missions.
The key thing here, Siggy baby, is, well. You just come across as a total knobend. Would love to see your PVP record - it must be hilarious.
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
108
|
Posted - 2013.11.23 02:55:00 -
[105] - Quote
I need a Vargur fit about to hit 100km and closer without moving and do aroud 1000DPS, is that possible? I like to mission lazy, I'll be honest. |

Sigras
Conglomo
540
|
Posted - 2013.11.23 09:26:00 -
[106] - Quote
Quish McQuiddy wrote:Sigras wrote: ... stuff ...
... more stuff ... Ishtar ...
awww . . . its so cute when you ignore valid points that you dont have an argument for and hope we dont notice . . .
Quish McQuiddy wrote:Sigras wrote:yeah because [the Ishtar] does kinetic damage SO much better than the vargur.
Lets see 90k, Wardens ... yup. lets see . . . 563 dps max yup totally nailed it against the mystical magical rats that only have a weakness to kinetic and not anything else . . . its not like phased plasma works against the guristas or anything . . . 
|

Sigras
Conglomo
540
|
Posted - 2013.11.23 09:51:00 -
[107] - Quote
Quish McQuiddy wrote:Sigras wrote:If you can show me a ship that does angel cartel missions more effectively than mine does then I'd be happy to see it. 588 DPS is the worst case scenario, and if you're not creative enough to see how you can use a MJD to keep rats @ < 50km then you're beyond help. Lol - what a sorry excuse for an expert you are. You use autocannon and keep everything at 50k range? How do you do that in all missions. In all those other missions you make the rats spawn magically just where you want them and sit perfectly still - to get an amazing 580 dps. You have a magical WoW map? You have to use angel missions where they close on you as a reason to illustrate the Vargurs abilities - hell yeah - NOBODY KNEW THAT! You are - as previously noted - clueless and a prick. since you're obviously not creative enough to come up with this on your own, ill just tell you. . . you use the MJD (you know the module that the ship is bonused for) to control range.
Have you ever noticed how the rats seem to spawn in groups around the same area? I know its hard but if you think about it really hard, you can figure out that if you MJD into that area the rats will spawn right on top of you. Even if the rats are only 70km away from you, if you activate your MJD and use a little first grade math you know that you'll end up 30 km behind them. See how 50km is a worst case scenario?
Quish McQuiddy wrote:Sigras wrote:go ahead show me a ship that can do better; the closest you can come to doing consistently more damage with damage selection is the golem, but even then you have the defender missile problem and the missile travel time issue. Golem, range and damage selection. Paladin, range and dps - not greatest for Angel, but nobody gets only angel missions. Unless they have a that amazing WoW magical spawn key on your keyboard. Kronos does fine in Angel missions. The key thing here, Siggy baby, is, well. You just come across as a total knobend. Would love to see your PVP record - it must be hilarious. Golem loses a TON of damage to defender missiles Paladin great against the sansha, drones and blood raiders, ok against the serpentis, terrible against the guristas and Angel Cartel . . . that point is totally valid and I dont really have a problem with that because depending on the mission its either better or worse Kronos The Kronos does the same damage at basically the same range as the vargur except without damage selection . . . the only time its better is inside 17km . . . yeah sure it does ok, but you'd be hard pressed to show that this in any way makes the vargur obsolete. |

chaosgrimm
Universal Production and Networking Services
56
|
Posted - 2013.11.23 10:41:00 -
[108] - Quote
Sigras wrote: Kronos The Kronos does the same damage at basically the same range as the vargur except without damage selection . . . the only time its better is inside 17km . . . yeah sure it does ok, but you'd be hard pressed to show that this in any way makes the vargur obsolete.
Im not showing this at all. Assuming a 2 slot tank on both, each have access to the same number of mids and lows: I am using this template for dmg for both in my comparison faction wep upgrade x4 TE
faction TC x2
ambit I burst II
in terms of raw dps: null > RF phased til about 56.1km( about 65km with bastion) hail > null til about 20km (about 21km with bastion)
navy antimatter > rf phased til about 28.6km ( about 30.8km with bastion) navy antimatter > hail til about 27.4km (about 30km with bastion)
void > hail til about 20km (about 22.3km with bastion)
Outside bastion there is no ammo the vargur can use to outperform a kronos in raw dps out to 56.1km (65km with bastion). Kronos can actually receive a benefit from the bastion modules optimal bonus with certain ammo and gets a better drone bay.
but hey the vargur gets better speed right?
|

mama guru
Thundercats The Initiative.
163
|
Posted - 2013.11.23 18:26:00 -
[109] - Quote
RF Phased owns Null at 36km or more
RF Phased outdamages Fed navy antimatter at 23km or more
800mm AC's also outtrack null at any range and can swap to barrage for 60-100 km shooting. This is not even mentioning the selectible damage types.
The Kronos is second class to the vargur in most realistic scenarios unless you have specific needs for its damage profile. The Kronos is now unmatched at soloing serpentis anoms for example while the Vargur is superior as an all around platform. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Sigras
Conglomo
540
|
Posted - 2013.11.24 01:06:00 -
[110] - Quote
chaosgrimm wrote:Sigras wrote: Kronos The Kronos does the same damage at basically the same range as the vargur except without damage selection . . . the only time its better is inside 17km . . . yeah sure it does ok, but you'd be hard pressed to show that this in any way makes the vargur obsolete.
Im not showing this at all. Assuming a 2 slot tank on both (3 if you count bastion), each have access to the same number of mids and lows: I am using this template for dmg for both in my comparison faction wep upgrade x4 TE II faction TC x2 800mm IIs vs Neutron IIs ambit I burst II in terms of raw dps: null > RF phased til about 56.1km( about 65km with bastion) hail > null til about 20km (about 21km with bastion) navy antimatter > rf phased til about 28.6km ( about 30.8km with bastion) navy antimatter > hail til about 27.4km (about 30km with bastion) void > hail til about 20km (about 22.3km with bastion) Outside bastion there is no ammo the vargur can use to outperform a kronos in raw dps out to 56.1km (65km with bastion). Kronos can actually receive a benefit from the bastion modules optimal bonus with certain ammo and gets a better drone bay. but hey the vargur gets better speed right?.... which goes great with bastion...  I would say that at all ranges above 26km the vargur and kronos are a wash, or the vargur may actually be a bit better . . . They have basically the same DPS (within 5% of each other, null vs RF ammo) but RF ammo is damage selectable.
That being said, you do have a point; perhaps the falloff bonus should be an optimal bonus for the kronos. |
|

Mer88
Royal Amarr Institute Amarr Empire
50
|
Posted - 2013.11.24 06:49:00 -
[111] - Quote
i did angel extravaga l4 in vargur under 30mins before the patch. I did it again after still under 30mins. it works the same as before, i dont konw hy you have to put a jump drive in it . There are only 1 or 2 mission where jump drive might be suitable. bastion module allot me to use one less mid so i got an extra tracking computer. |

chaosgrimm
Universal Production and Networking Services
56
|
Posted - 2013.11.24 14:05:00 -
[112] - Quote
mama guru wrote:RF Phased owns Null at 36km or more
RF Phased outdamages Fed navy antimatter at 23km or more
Fits used in comparison needed. ill maintain that kronos ammo is better than vargur out to about 56.1km (or 65km in bastion) and that was before implants.....
mama guru wrote: 800mm AC's also outtrack null at any range
Outtracking an the benefit of out tracking are 2 different things. This is PvE we are talking about about, where the rats that otherwise might require tracking are usually approaching you. The further out a target is the less tracking you need, and you can switch ammo in 5 seconds or use mobility to reduce angular to make up for a tracking need.
mama guru wrote: ...and can swap to barrage for 60-100 km shooting.
Cant tell if trolling.... Barrage DPS is terrible. If a target is out 60-100km, just mjd in your kronos and you will have the upper hand. You are in a marauder after all.
mama guru wrote: This is not even mentioning the selectible damage types.
Granted I'd like to be in a vargur over a kronos in minmatar or amarr space, but what most ppl dont take into consideration is that minmatar have terrible access to kinetic dmg. For example, RF phased is about 16.67% kinetic dmg and the remainder is thermal. As far as I know, there isnt a faction that is primarily weak against thermal, thermal is usually secondary. Between null, antimatter, and void, null has the lowest contribution to kinetic dmg.... at ~45.5% factions weak against kin/therm: Concord EoM Guristas Mercenaries Serpentis Caldari Gallente
So not only is your raw dps going to be higher... you're also doing better against the resists of roughly half the factions in the game
|

mama guru
Thundercats The Initiative.
163
|
Posted - 2013.11.24 14:47:00 -
[113] - Quote
Price has gone up like 10% in 3 days. Yeah it's the worst marauder ever. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Layla Firoue
Imperial Academy Amarr Empire
8
|
Posted - 2013.11.24 17:07:00 -
[114] - Quote
mama guru wrote:RF Phased owns Null at 36km or more
RF Phased outdamages Fed navy antimatter at 23km or more
800mm AC's also outtrack null at any range and can swap to barrage for 60-100 km shooting. This is not even mentioning the selectible damage types.
The Kronos is second class to the vargur in most realistic scenarios unless you have specific needs for its damage profile. The Kronos is now unmatched at soloing serpentis anoms for example while the Vargur is superior as an all around platform.
Assuming similar fittings ( 4xgyro/mag stab, burst aerator II, 1 TE 2 TC/ 3 TC ) your first statement is utterly false.
Assuming similar fittings as stated above your second statement is false as well its more like 31km at which the Kronos swaps to NULL and out dps the Vargur again out to 60 km which is when the Vargur finally gets the advantage.
Assuming a Blaster Kronos vs AC Vargur scenario.
However the Vargur can play turret mode and with a quick swap to Barrage can even hose down targets up to 100km with good tracking and selectable damage types and ok dps, (being able to choose damage types offsets the perceived lack of paper dps quite a bit) something a blaster Kronos can not so I would not consider it rubbish at all, so at least your final statement is correct.
The only out of whack Marauder is the Paladin which is over performing quite obviously both with Mega Pulse and especially with Tachys but this goes well in line with CCPs modus operandi to always make something FOTM with every change until it gets nerfed. |

chaosgrimm
Universal Production and Networking Services
56
|
Posted - 2013.11.25 13:16:00 -
[115] - Quote
mama guru wrote:Price has gone up like 10% in 3 days. Yeah it's the worst marauder ever. Lawl, are you really trying to say in a non-comparative sense that an upward trend over the course of 3 days increasing the cost of an item by 10% within a week of a major expansion / change to said item is an indicator of the quality of any item?
With this logic, the price of the bastion module itself has dipped over 10% in the past 3 days..... so therefore it is bad?
There are several factors that go into the changes in prices of items on the market outside of the quality of the ship, such as material cost / scarcity, which can change based on the consumption of x material in the production of another ship that uses the same mat.
Other factors can include the population of producers able to build the ship, the market size of consumers, the alternatives available to those consumers, hype after an expansion, profitability per time of producing x ship instead of y ship, etc. |

mama guru
Thundercats The Initiative.
164
|
Posted - 2013.11.25 15:15:00 -
[116] - Quote
Layla Firoue wrote:mama guru wrote:RF Phased owns Null at 36km or more
RF Phased outdamages Fed navy antimatter at 23km or more
800mm AC's also outtrack null at any range and can swap to barrage for 60-100 km shooting. This is not even mentioning the selectible damage types.
The Kronos is second class to the vargur in most realistic scenarios unless you have specific needs for its damage profile. The Kronos is now unmatched at soloing serpentis anoms for example while the Vargur is superior as an all around platform. Assuming similar fittings ( 4xgyro/mag stab, burst aerator II, 1 TE 2 TC/ 3 TC ) your first statement is utterly false. Assuming similar fittings as stated above your second statement is false as well its more like 31km at which the Kronos swaps to NULL and out dps the Vargur again out to 60 km which is when the Vargur finally gets the advantage. Assuming a Blaster Kronos vs AC Vargur scenario. However the Vargur can play turret mode and with a quick swap to Barrage can even hose down targets up to 100km with good tracking and selectable damage types and ok dps, (being able to choose damage types offsets the perceived lack of paper dps quite a bit) something a blaster Kronos can not so I would not consider it rubbish at all, so at least your final statement is correct. The only out of whack Marauder is the Paladin which is over performing quite obviously both with Mega Pulse and especially with Tachys but this goes well in line with CCPs modus operandi to always make something FOTM with every change until it gets nerfed.
Check the EFT DPS graph, and I was comparing my own fits which is 2TC / 3 Magstab for the Kronos and a Burst II, although that might be overtanked.
Neutrons with Null at 50% Falloff: 19+20.5= 39.5km
800mm AC's with RF Phased at 50% falloff: 4.7 + 35.5= 41.2km,
The RAW DPS difference is marginal but they both hit optimal +50% falloff at about 35-40km on average and after that the vargur has 35km falloff to go compared to the 20km of the kronos. At that point the Vargur WILL out DPS null. Period.
For anything inside that range the kronos is superior in terms of raw dps though. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

chaosgrimm
Universal Production and Networking Services
56
|
Posted - 2013.11.25 17:34:00 -
[117] - Quote
mama guru wrote:Layla Firoue wrote:mama guru wrote:RF Phased owns Null at 36km or more
RF Phased outdamages Fed navy antimatter at 23km or more
800mm AC's also outtrack null at any range and can swap to barrage for 60-100 km shooting. This is not even mentioning the selectible damage types.
The Kronos is second class to the vargur in most realistic scenarios unless you have specific needs for its damage profile. The Kronos is now unmatched at soloing serpentis anoms for example while the Vargur is superior as an all around platform. Assuming similar fittings ( 4xgyro/mag stab, burst aerator II, 1 TE 2 TC/ 3 TC ) your first statement is utterly false. Assuming similar fittings as stated above your second statement is false as well its more like 31km at which the Kronos swaps to NULL and out dps the Vargur again out to 60 km which is when the Vargur finally gets the advantage. Assuming a Blaster Kronos vs AC Vargur scenario. However the Vargur can play turret mode and with a quick swap to Barrage can even hose down targets up to 100km with good tracking and selectable damage types and ok dps, (being able to choose damage types offsets the perceived lack of paper dps quite a bit) something a blaster Kronos can not so I would not consider it rubbish at all, so at least your final statement is correct. The only out of whack Marauder is the Paladin which is over performing quite obviously both with Mega Pulse and especially with Tachys but this goes well in line with CCPs modus operandi to always make something FOTM with every change until it gets nerfed. Check the EFT DPS graph, and I was comparing my own fits which is 2TC / 3 Magstab for the Kronos and a Burst II, although that might be overtanked. Neutrons with Null at 50% Falloff: 19+20.5= 39.5km 800mm AC's with RF Phased at 50% falloff: 4.7 + 35.5= 41.2km, The RAW DPS difference is marginal but they both hit optimal +50% falloff at about 35-40km on average and after that the vargur has 35km falloff to go compared to the 20km of the kronos. At that point the Vargur WILL out DPS null. Period. For anything inside that range the kronos is superior in terms of raw dps though.
you're overtanked. you really only need a 2 slot shield or armor tank if you are using bastion. well, i guess technically 3 if you include bastion in the count
check: 3 faction mags/ gyros 1 mag II / gyro II 1 TE
2 faction TC w/optimal
burst II ambit I
w/ bastion active: null > rf phased til around 65KM bastion inactive: null > rf phased til around 56KM |

Seriously Bored
The Strontium Asylum
10
|
Posted - 2013.11.25 18:16:00 -
[118] - Quote
chaosgrimm wrote: For perspective: ppl use 5% dmg implants all the time. machariel's base turret dps lead over the vargur is ~9.5% Vindi's base turret dps lead over the kronos is ~10%
Great post overall, but I wanted to comment on one point:
While Vindi to Kronos's gun performance can be directly compared, the Vargur gets up to a 37.5% (non-stacking penalized) tracking bonus over the Mach that is routinely underestimated.
There are many common situations where a Vargur can outshoot a Mach because of it. (There is no such thing as "having enough tracking" against targets with non-zero transversal.) |

mama guru
Thundercats The Initiative.
164
|
Posted - 2013.11.25 19:02:00 -
[119] - Quote
I'm not gonna blow 1b on fittings though. I don't mission nearly enough to make that back in a reasonable timeframe. Im thinking like 200-300m tops. Faction damage mods and fed navy TC's cost a fortune nowadays. The Two cheapass setups I had in mind meet eachother in DPS at about 37.5-40km at which point the vargur gets an advantage anyway.
But seriously:
19+43 vs 4.7+72 Is no debate at all. The Vargur will out dps the Kronos at 40-50km range and onwards plain and simple and this is not factoring in the higher tracking of RF PP.
Besides, I still prefer the Kronos for looks alone. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Layla Firoue
Imperial Academy Amarr Empire
8
|
Posted - 2013.11.25 19:32:00 -
[120] - Quote
mama guru wrote:I'm not gonna blow 1b on fittings though. I don't mission nearly enough to make that back in a reasonable timeframe. Im thinking like 200-300m tops. Faction damage mods and fed navy TC's cost a fortune nowadays. The Two cheapass setups I had in mind meet eachother in DPS at about 37.5-40km at which point the vargur gets an advantage anyway.
But seriously:
19+43 vs 4.7+72 Is no debate at all. The Vargur will out dps the Kronos at 40-50km range and onwards plain and simple and this is not factoring in the higher tracking of RF PP.
Besides, I still prefer the Kronos for looks alone.
Really if you use all tech II 4x mag stab/gyro burst aerator II, 3 TC / 1 TE.2 TC and add both ships to the eft dps graph as attackers and chose a BS sized target like a Raven with RF Phased Plasma the Vargur only gets a advantage at 70km in fact its even more useful to switch to Barrage which starts to outperform RF PP and at 55km onward holds an advantage over the Null Kronos.
Add a cruiser sized target like a thorax and the tracking advantage is noticeable but not overwhelming.
With ACs and barrage you can hit up to 110km with ok damage making it less often necessary to move like the blaster Kronos the only thing what makes the Vargur subpar compared to the others is its performance with artillery. |
|

Ghost Phius
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.11.25 20:02:00 -
[121] - Quote
ALL of you phucking EFT warriors need to turn it off and go into the game and play the GD game FFS.
What you will see is ALL of the Marauders rock now and are more than capable of doing ANY level 4 including the bonus room in Angel Ex. with ease.
Arguing over non consequential differences is silly...then again this is eve forums... Sorry carry on... |

Cranky Builder
School of Applied Knowledge Caldari State
0
|
Posted - 2013.11.27 02:35:00 -
[122] - Quote
I used the same playing style on a paladin. I feel your pain. 
What a miserable piece of **** that is now.
Sniping gimps the turret damage by 300 dps and drones + smart bombs are useless.
Close range and you are anchored nicely near the warp in for the first pvper to come your way, plus tracking/range issues since you are no longer able to approach rats.
Or you could turn bastion off and just play like before without the awesome web or a proper drone bay.
I get that they don't balance ships around nullsec pve, but still, it's infuriating.
|

Ghost Phius
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.11.27 19:34:00 -
[123] - Quote
Not sure if serious. |

Bastion Arzi
Dat Tax
51
|
Posted - 2013.11.28 12:15:00 -
[124] - Quote
Not sure what the op is on about -I love the new varg, but then i never flew the old one.
Still there are a good few missions were the rats are around 70km out. I think intercept the sabatuers is one. I think there are some rats that are that distance away on stop the thief as well. Not to mention worlds collide im sure there are more but im doing this all from memory so forgive me if i'm wrong. Maybe the blockade? im sure some of the rats there spawn 70-80 km away.
so the njd bonus is not useless either
I dont have mjd trained yet so i couldn't jump in and test but i pissed off most of the room in intercept the sabatuers last night and was able to tank that easily. It was against guristas as well but guess what - they couldnt jam me. 
Its also really nice seeing ~a third of your shield rep in a single cycle. (yes i don't have marauders maxed yet)
Bastion animation looks cool as well though i wish it had glowy bits like the golem.
tank, range, ewar immunity, mjd bonus = awesomesauce |

Riot Girl
Krypteia Operations CODE.
2012
|
Posted - 2013.11.28 12:26:00 -
[125] - Quote
Cranky Builder wrote:Sniping gimps the turret damage by 300 dps and drones + smart bombs are useless. Scorch does 820 DPS @ 100km. Where is the problem with that?
Oh god. |

The Djego
Hellequin Inc. Mean Coalition
211
|
Posted - 2013.11.30 02:35:00 -
[126] - Quote
Bastion Arzi wrote:
Still there are a good few missions were the rats are around 70km out. I think intercept the sabatuers is one. I think there are some rats that are that distance away on stop the thief as well. Not to mention worlds collide im sure there are more but im doing this all from memory so forgive me if i'm wrong. Maybe the blockade? im sure some of the rats there spawn 70-80 km away. EDIT: oh yeah final rooms of dread pirate scarlet and angels extra as well.
so the mjd bonus is not useless either
The only mission it is kind of ok is massive attack since you get in 2 pockets a big spawn at 100km, and you have to bounce back to the gate in the 3. pocket(the Kronos was such a good ship for that before the nerf, because it could throw out good dps at 100km with rails and sentry's), for the others a MWD will be a lot better(especially blockade, where you want to bounce 20-30km a lot between the spawns to deal high dps all the time).
Riot Girl wrote:Cranky Builder wrote:Sniping gimps the turret damage by 300 dps and drones + smart bombs are useless. Scorch does 820 DPS @ 100km. Where is the problem with that?
A proper flown paladin could apply nearly twice of this at close with the 90% web. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

Cranky Builder
School of Applied Knowledge Caldari State
1
|
Posted - 2013.11.30 21:06:00 -
[127] - Quote
Riot Girl wrote:Cranky Builder wrote:Sniping gimps the turret damage by 300 dps and drones + smart bombs are useless. Scorch does 820 DPS @ 100km. Where is the problem with that?
It's not enough. It does not produce the 30m+ bounties that I got before Rubicon. It sounds like a lot, but it isnt. |

Bastion Arzi
Dat Tax
51
|
Posted - 2013.12.02 09:48:00 -
[128] - Quote
The Djego wrote: The only mission it is kind of ok is massive attack since you get in 2 pockets a big spawn at 100km, and you have to bounce back to the gate in the 3. pocket(the Kronos was such a good ship for that before the nerf, because it could throw out good dps at 100km with rails and sentry's), for the others a MWD will be a lot better(especially blockade, where you want to bounce 20-30km a lot between the spawns to deal high dps all the time).
Why is that the only mission where its kind of ok? I have listed several missions where the rats are 70km out, and there are more i just cant remember them right now. MJD'ing to them will put you 30km off.... |

Anize Oramara
S T R A T C O M Critical-Mass
79
|
Posted - 2013.12.02 11:09:00 -
[129] - Quote
arguing over prop mod is kinda silly with the mobile depo now. |

The Djego
Hellequin Inc. Mean Coalition
211
|
Posted - 2013.12.02 18:55:00 -
[130] - Quote
Bastion Arzi wrote:The Djego wrote: The only mission it is kind of ok is massive attack since you get in 2 pockets a big spawn at 100km, and you have to bounce back to the gate in the 3. pocket(the Kronos was such a good ship for that before the nerf, because it could throw out good dps at 100km with rails and sentry's), for the others a MWD will be a lot better(especially blockade, where you want to bounce 20-30km a lot between the spawns to deal high dps all the time).
Why is that the only mission where its kind of ok? I have listed several missions where the rats are 70km out, and there are more i just cant remember them right now. MJD'ing to them will put you 30km off....
Intercept the Saboteurs got tons of frigs and it would take forever to kill them all with light drones if you mjd right in, so you want to move 10km form the warpin towards right spawn, and move the hull a 2. time around 20km(you agro the last spawn while being on the last 5-6 hulls of the rest). For Blockade you would pull the spawns away from the centre(the gate) while you actually want them moving towards the gate to have everything at a good range. WC got the gate around 20km off if you use the hacker key, with a long range setup(that can do good damage at 100km) you can burn halve way to the spawn behind the gate and pull back to the gate during the last 1-2 BS and the mwd it very useful for repositioning in stage 2 and 3 while the mjd doesn't help here. In pirate scarlet, while mjd would be a bit quicker in the last pocket you can kill stuff on the way towards there and the mwd saves a lot of time clearing out the first 3 pockets and reaching the gate(I'm need around 20 minutes with 2 mwd fitted BS for that mission and can't imagine a mjd would speed this up). Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
|

Bastion Arzi
Dat Tax
52
|
Posted - 2013.12.02 20:15:00 -
[131] - Quote
intercept the sabatuers has 8 frigates, none of which are elites and your drones should make mincemeat out of them
the blockade i cant really say as i havent had that mission in ages
theres also pirate invasion,
stop the thief,
silence the informant,
the assault,
gone beserk,
infiltrated outposts,
massive attack,
mordus headhunters <---- this has a lot of frigs maybe u meant this
the list goes on. there are a lot of missions where the enemies (or at least some of the enemies) are 70 - 100+ km away.
If they are 70 km away and you jump to 100 you could probably take out 2 or 3 frigs from 30 km before they get under your guns. Your drones can mop up the rest.
(i wouldnt do this vs a group with elite frigs though)
The mjd bonus is underated.
edit: also for missions with frigs just load some barrage kill the frigs and then jump into all the cruisers/bc/bs Frigs dont get big resistances.... |

Ginger Barbarella
Caldari Provisions Caldari State
1550
|
Posted - 2013.12.02 20:24:00 -
[132] - Quote
Posting in an Eve Online "first world problem" thread... T2 Battleship complaints. Wow. "Blow it all on Quafe and strippers." --- Sorlac |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
36
|
Posted - 2013.12.03 06:35:00 -
[133] - Quote
Ginger Barbarella wrote:Posting in an Eve Online "first world problem" thread... T2 Battleship complaints. Wow.
should hear my friend complain that his pvp vindicator doesnt have enough PG to strap a 3rd x-type LAR on it.... |

Joan Greywind
No Swag Initiative
199
|
Posted - 2013.12.03 08:30:00 -
[134] - Quote
now i heard it all, this is just whining for the sake of whining now, when is the dislike button going to be implemented CCp??? |

Anize Oramara
S T R A T C O M Critical-Mass
79
|
Posted - 2013.12.03 08:56:00 -
[135] - Quote
let me say this again: you have more mid slots available, and the pg to use them, than god. why the hell are you NOT running a mwd AND a mjd AT THE SAME TIME YOU WANKSTAIN RETARDS. |

Mina Sebiestar
Mactabilis Simplex Cursus
476
|
Posted - 2013.12.03 10:21:00 -
[136] - Quote
2c
Considering that Vargur never needed extra tank for l4 work was all about being fast enough to offset fighting in deep falloff
So nerfing its falloff via TE nerf than make it static or force it to jumps in 100km intervals while taking away some drone dps + gaining barely worth of mention range ONLY in bastion mode is straight out nerf to the hull
Lets not forget speed nerf as well.
Vargur have lowest dps in any configuration
Vargur have worst range in any configuration
Vargur with long range weapons is not an option
Vargur dont shoot scorch it dont shoot missiles and it cant pair with rails in any scenario
Due to this Vargur pilots need to be in a good spot compared to red dots in ANY given time bastion is certainly NOT optimal way of doing it so......
it certainly didn't got buffed with changes.lets face it if you want sick tank dps and sick range vargur will not cross your mind first or second nor third. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

RanmaruMori
FIRST SHOCK SQUADRON Darkness of Despair
0
|
Posted - 2013.12.03 10:54:00 -
[137] - Quote
Vargur isn't ok case some ships overpowered a bit.
Paladin looking better than other marauders. It have more dps and better range. Golem have 2 disadvantages - if NPC with defenders, so -25% for damage; and missiles don't deal instant damage. Kronos have lower range and dps from rails or blasters.
Machariel better in more situations than Vargur.
Vargur only good at tanking with shield. TE nerf didn't effect Vargur, case you still need low slots for damage mod. Replace tracking with 25% damage can change something, may be reduce drone bandwidth to 25.
P.S. sorry for my English, if i did some mistakes. |

Bastion Arzi
Dat Tax
53
|
Posted - 2013.12.03 12:02:00 -
[138] - Quote
You dont need to move much in the new vargur. I think the varg gets ~1100 paper dps with hail. And it can tank ~3x the damage the machariel can.
The mach gets ~1250 - 1300 paper dps
Anyway with the vargur you can jump or mwd into the rats, facetank them and blap them in low falloff bringing you much closer to that paper dps.
If your sniping with the mach you are shooting deep in falloff and you have or you fly towards them reducing ur range and increasing your dps but isnt that the same thing as jumping into or at least nearer to the blob of rats in the varg?
Sure once u get up close the mach will do way more damage than the varg no contest there, but its a pirate bs its meant to have more damage.
|

Sh0plifter
Underworld Initiative
23
|
Posted - 2013.12.03 12:26:00 -
[139] - Quote
You have a bastion mode marauder and you are needing to get into range? Use ******* arties. Get T1 ammo with different ranges. PWN **** and GTFO. Given the Large AC/Blaster/Torp ranges basic ranges. Why are you using a miniature dreadnaught with a range dependant weapon on a moving target? I sit still for 2 minutes and faceroll over everything. I use the MJD to get range, Let the frigs/destroyers come to me, roflstomp them, Roflstomp the cruisers/bcs, and then wail on the BS depending on their range and how fast they move. Long range weapons you can dictate your optimal with base weapons stats, ammo and the moving targets basic range. Use their movement to your advantage with bastion. |

Seriously Bored
The Strontium Asylum
16
|
Posted - 2013.12.03 14:09:00 -
[140] - Quote
Sh0plifter wrote:You have a bastion mode marauder and you are needing to get into range? Use ******* arties. Get T1 ammo with different ranges. PWN **** and GTFO.
Not to be abrasive, but you're just wasting a whole lot of ship like that. You don't need Bastion for the tank at artillery range, you're too far to loot and salvage at the same time, and artillery + MJD underperforms against AC + MWD when you look at mission run time and isk/hr.
There are some good arguments both for and against bastion mode. I haven't seen any good arguments for Arties on a Marauder. |
|

Nolak Ataru
Incursion Osprey Replacement Fund LLC
36
|
Posted - 2013.12.03 15:02:00 -
[141] - Quote
Seriously Bored wrote:Sh0plifter wrote:You have a bastion mode marauder and you are needing to get into range? Use ******* arties. Get T1 ammo with different ranges. PWN **** and GTFO. Not to be abrasive, but you're just wasting a whole lot of ship like that. You don't need Bastion for the tank at artillery range, you're too far to loot and salvage at the same time, and artillery + MJD underperforms against AC + MWD when you look at mission run time and isk/hr. There are some good arguments both for and against bastion mode. I haven't seen any good arguments for Arties on a Marauder.
Rubicon brought these nifty little modules called "Mobile Tractor Units" with ranges of 100km+. And as a AC boat you're always fighting in falloff. Thats the problem with ACs, no matter what boat you choose. Also MJD increases optimal and falloff, as well as boosting tank so you can drop a mod for another TC/TE. |

Zor'katar
Matari Recreation
222
|
Posted - 2013.12.03 16:50:00 -
[142] - Quote
Nolak Ataru wrote:Rubicon brought these nifty little modules called "Mobile Tractor Units" with ranges of 100km+. And as a AC boat you're always fighting in falloff. Thats the problem with ACs, no matter what boat you choose. Also MJD increases optimal and falloff, as well as boosting tank so you can drop a mod for another TC/TE.
- You can only reasonably use one mobile tractor at once, which is a really slow way to do it (especially at range). If you're leaving them behind to return and clean up later that's fine, but for loot/salvage as you go, 3 tractors and a flight of salvage drones is going to keep up much better.
- Yes, ACs are always fighting in falloff. But with ridiculous 70km+ falloffs, if you pick the right spot to set up you're still going to be applying at least as much DPS on average as best-case-scenario arties.
- Even with a relatively tanky close range Bastion fit, you're already stacking so many range modules that the Bastion bonus is tiny and any more modules aren't going to help significantly.
There's certainly nothing wrong with using an arty Vargur if that's your thing. It'll work just fine. But ACs still feel like the stronger option to me. (I reserve the right to change my mind on a mission-by-mission basis, but haven't yet found one where I felt arties would work better.) |

Onictus
Silver Snake Enterprise Fatal Ascension
620
|
Posted - 2013.12.04 00:54:00 -
[143] - Quote
Ghost Phius wrote:ALL of you phucking EFT warriors need to turn it off and go into the game and play the GD game FFS. What you will see is ALL of the Marauders rock now and are more than capable of doing ANY level 4 including the bonus room in Angel Ex. with ease. Arguing over non consequential differences is silly...then again this is eve forums... Sorry carry on... 
Issue there being with the changes to interceptors, you are suicidal to use a Marauder in null, there is no way for you to dodge the new ceptors.
Short of dropping an mobile and hoping that you can fit enough stabs to escape before it gets RF'd to save you. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
36
|
Posted - 2013.12.04 01:26:00 -
[144] - Quote
Zor'katar wrote:Nolak Ataru wrote:Rubicon brought these nifty little modules called "Mobile Tractor Units" with ranges of 100km+. And as a AC boat you're always fighting in falloff. Thats the problem with ACs, no matter what boat you choose. Also MJD increases optimal and falloff, as well as boosting tank so you can drop a mod for another TC/TE. - You can only reasonably use one mobile tractor at once, which is a really slow way to do it (especially at range). If you're leaving them behind to return and clean up later that's fine, but for loot/salvage as you go, 3 tractors and a flight of salvage drones is going to keep up much better.
- Yes, ACs are always fighting in falloff. But with ridiculous 70km+ falloffs, if you pick the right spot to set up you're still going to be applying at least as much DPS on average as best-case-scenario arties.
- Even with a relatively tanky close range Bastion fit, you're already stacking so many range modules that the Bastion bonus is tiny and any more modules aren't going to help significantly.
There's certainly nothing wrong with using an arty Vargur if that's your thing. It'll work just fine. But ACs still feel like the stronger option to me. (I reserve the right to change my mind on a mission-by-mission basis, but haven't yet found one where I felt arties would work better.)
No argument about only one being usable at a time. But if you're using arties and not using one, you can't really complain. If you're using autos, then yeah, 3 tractors and a flight of salvages works wonders.
Due to a series of unfortunate events I have been unable to test my vargur with t2 autos yet, so I can't really say much about that. The reason I used arties to begin with was ammo usage and alpha.
Post in the Ideas forum to make the Bastion Module either be first in priority on stacking penalties, or to make the gun bonuses unstacked.
I use arties with range in nullsec to save on cap and ammo. Waiting on RF to ship me my 800s so I can give them a go. |

Seriously Bored
The Strontium Asylum
16
|
Posted - 2013.12.04 05:07:00 -
[145] - Quote
Nolak Ataru wrote:
Post in the Ideas forum to make the Bastion Module either be first in priority on stacking penalties, or to make the gun bonuses unstacked.
Making the bonuses first in priority would actually reduce your range compared to now, if you use even one Tracking Computer... but I really like the idea of having the bastion module range bonuses being unpenalized.  |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
37
|
Posted - 2013.12.04 06:00:00 -
[146] - Quote
Seriously Bored wrote:Nolak Ataru wrote:
Post in the Ideas forum to make the Bastion Module either be first in priority on stacking penalties, or to make the gun bonuses unstacked.
Making the bonuses first in priority would actually reduce your range compared to now, if you use even one Tracking Computer... but I really like the idea of having the bastion module range bonuses being unpenalized. 
go for it, and send me the link. At the very least, maybe we can test it out on SISI or something. |

Mer88
Royal Amarr Institute Amarr Empire
50
|
Posted - 2013.12.04 18:15:00 -
[147] - Quote
i dont know why all the crying . i use ac vargur the other day it does angel blockade in under 20mins which is the same time as golem except you dont need to count volley . i did not even move just warp , bastion up and shoot. |

Julie Thorne
14th Legion Eternal Evocations
10
|
Posted - 2013.12.04 19:09:00 -
[148] - Quote
Mer88 wrote:i dont know why all the crying . i use ac vargur the other day it does angel blockade in under 20mins which is the same time as golem except you dont need to count volley . i did not even move just warp , bastion up and shoot.
For your reference a good time for Angel Blockade is around 12 minutes (first shot to last shot, everything killed). You managed to prove that an immobile Vargur is an inefficient Vargur. |

Ghost Phius
Tribal Liberation Force Minmatar Republic
168
|
Posted - 2013.12.05 15:40:00 -
[149] - Quote
A ton of asstalking and just straight up bullshit in this thread for sure. |

Zor'katar
Matari Recreation
223
|
Posted - 2013.12.05 16:09:00 -
[150] - Quote
Ghost Phius wrote:A ton of asstalking and just straight up bullshit in this thread for sure. Thank you for your contribution. |
|

Bastion Arzi
Dat Tax
54
|
Posted - 2013.12.05 16:19:00 -
[151] - Quote
Lol
Vargur is an excellent ship, mjd bonus is awesome, bastion is awesome.
Thumbs up to ccp |

Benjamin Bumsicle
School of Applied Knowledge Caldari State
11
|
Posted - 2013.12.06 16:20:00 -
[152] - Quote
No issues in my Vargur. You're obviously doing it wrong.
You need to calm down and ****, bro.
WTB Vargur. Forum alt, please ignore. |

Izuru Hishido
Lethal Dosage. Violent Society
23
|
Posted - 2013.12.10 07:12:00 -
[153] - Quote
Never had a problem with my vargurs. They do exactly what they're supposed to in spades. Bastion was just the icing on the cake, and to point out one crowning moment of stupid on OP's part, he's trying to hit the small mission frigates with large AC's. Not impossible, sure, but stupid nonetheless. You do have a drone bay on the vargur after all, so use your light drones. Vargur can trivially tank most level fours, and if you're chasing after targets in a level four, you've done something wrong. My suggestion is get some help with your terrible fit/terrible skills, or both. If you feel the need to complain about a beneficial change to a ship, you've done something horridly wrong. Stop what you're doing, take a good look, then ask for input and your efficiency will increase.
Or you could learn basic game mechanics as well, but thinking is optional for most people. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
893
|
Posted - 2013.12.10 10:07:00 -
[154] - Quote
Zor'katar wrote:Nolak Ataru wrote:Rubicon brought these nifty little modules called "Mobile Tractor Units" with ranges of 100km+. And as a AC boat you're always fighting in falloff. Thats the problem with ACs, no matter what boat you choose. Also MJD increases optimal and falloff, as well as boosting tank so you can drop a mod for another TC/TE. - You can only reasonably use one mobile tractor at once, which is a really slow way to do it (especially at range). If you're leaving them behind to return and clean up later that's fine, but for loot/salvage as you go, 3 tractors and a flight of salvage drones is going to keep up much better.
- Yes, ACs are always fighting in falloff. But with ridiculous 70km+ falloffs, if you pick the right spot to set up you're still going to be applying at least as much DPS on average as best-case-scenario arties.
- Even with a relatively tanky close range Bastion fit, you're already stacking so many range modules that the Bastion bonus is tiny and any more modules aren't going to help significantly.
There's certainly nothing wrong with using an arty Vargur if that's your thing. It'll work just fine. But ACs still feel like the stronger option to me. (I reserve the right to change my mind on a mission-by-mission basis, but haven't yet found one where I felt arties would work better.)
even with 70 km falloff. Vargur is far far less effective than golem and paladin ( I do not have a kronos to comapre, have only the other 3). I only undock the vargur for a single misson now.. Buzz kill. Its the only one the vargur completes faster than the other 2. In the others, its WAY slower.
Falloff is nOT range. at 70 km you are doign HORRIBLE DPS. If your falloff is 70 km, you should try to fight at 25 km to have a GOOD dps. Anythign further than that and you do less dps than a paladin does at 70 km and less than a golem does at 200 km "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Akonnen
Birds of Prey Inc.
11
|
Posted - 2013.12.10 12:05:00 -
[155] - Quote
Golem and Paladin would smoke a Vargur shooting at BS at range of 50km +, most mission in Minmatar space have only a few BS and room filled with frigates and cruisers which the Vargur just smoke everything you can name, Vargur has higher scan resolution and much better tracking. Only mission i can think of that Vargur has problems is The Blockade, Angel Extravaganza, Massive Attack and The Assault since you have to move with mwd... We can switch to Barrage for higher range.
On missions like Attack of the drones, intercept the Saboteur, Damsel, Vengeance or World Collide... to name a few, the Vargur will smoke anything due to proximity and target size. I'm talking Minmatar space here, would probably not do so well in other region. Not sure why you would want to fly a Vargur elsewhere tbh... |

Luwc
Easy Co. Fatal Ascension
22
|
Posted - 2013.12.10 13:32:00 -
[156] - Quote
Quish McQuiddy wrote: Whats wrong with homogenisation? Why cant my Vagabond have 800 dps like my Ishtar? What is it that minmatar seem to have more or less the worst ships across the board
Stopped reading when I saw this. OP obv. is a ******* ******.
Why would a ship that can go 4k m/s heated while shield boosting any damage have 800+ dps ?
Unless you want to use it for ratting which explains why you are such a butthurt carebear.
Every ship has its up and downsides and minmatar ships are very good. Just a little hard to use so either Train Yoself' or get back to Caldari F1. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
898
|
Posted - 2013.12.10 13:42:00 -
[157] - Quote
Akonnen wrote:Golem and Paladin would smoke a Vargur shooting at BS at range of 50km +, most mission in Minmatar space have only a few BS and room filled with frigates and cruisers which the Vargur just smoke everything you can name, Vargur has higher scan resolution and much better tracking. Only mission i can think of that Vargur has problems is The Blockade, Angel Extravaganza, Massive Attack and The Assault since you have to move with mwd... We can switch to Barrage for higher range.
On missions like Attack of the drones, intercept the Saboteur, Damsel, Vengeance or World Collide... to name a few, the Vargur will smoke anything due to proximity and target size. I'm talking Minmatar space here, would probably not do so well in other region. Not sure why you would want to fly a Vargur elsewhere tbh...
because the only agents worth running mission in empire are SOE agents. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

LordBroz
Hachaisse Bis
1
|
Posted - 2013.12.10 15:27:00 -
[158] - Quote
Kagura Nikon wrote:Akonnen wrote:Golem and Paladin would smoke a Vargur shooting at BS at range of 50km +, most mission in Minmatar space have only a few BS and room filled with frigates and cruisers which the Vargur just smoke everything you can name, Vargur has higher scan resolution and much better tracking. Only mission i can think of that Vargur has problems is The Blockade, Angel Extravaganza, Massive Attack and The Assault since you have to move with mwd... We can switch to Barrage for higher range.
On missions like Attack of the drones, intercept the Saboteur, Damsel, Vengeance or World Collide... to name a few, the Vargur will smoke anything due to proximity and target size. I'm talking Minmatar space here, would probably not do so well in other region. Not sure why you would want to fly a Vargur elsewhere tbh... because the only agents worth running mission in empire are SOE agents.
There is a SOE agent L4 in Lanngisi, 2j from Hek. |

Zor'katar
Matari Recreation
230
|
Posted - 2013.12.10 22:07:00 -
[159] - Quote
Kagura Nikon wrote:even with 70 km falloff. Vargur is far far less effective than golem and paladin ( I do not have a kronos to comapre, have only the other 3). I only undock the vargur for a single misson now.. Buzz kill. Its the only one the vargur completes faster than the other 2. In the others, its WAY slower. *shrug* I'll take your word for it. I'm only trained in Minmatar so far, so I couldn't really care less about the other ones. All I know is that Rubicon improved the Vargur for me.
Kagura Nikon wrote:Falloff is nOT range. at 70 km you are doign HORRIBLE DPS. If your falloff is 70 km, you should try to fight at 25 km to have a GOOD dps. Anythign further than that and you do less dps than a paladin does at 70 km and less than a golem does at 200 km Huh? Falloff is not range? Of course it is. And no, no one's suggesting to run a 70km falloff ship with a 70km engagement range, so you can forget that strawman. But at 48km (edge of tractor range) on a reasonable Vargur fit, you still get around 70% of max DPS, which is nothing to sneeze at, especially since it only increases as things get closer (and you have lots of leeway there with the great tracking). |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
907
|
Posted - 2013.12.11 09:26:00 -
[160] - Quote
Zor'katar wrote:Kagura Nikon wrote:even with 70 km falloff. Vargur is far far less effective than golem and paladin ( I do not have a kronos to comapre, have only the other 3). I only undock the vargur for a single misson now.. Buzz kill. Its the only one the vargur completes faster than the other 2. In the others, its WAY slower. *shrug* I'll take your word for it. I'm only trained in Minmatar so far, so I couldn't really care less about the other ones. All I know is that Rubicon improved the Vargur for me. Kagura Nikon wrote:Falloff is nOT range. at 70 km you are doign HORRIBLE DPS. If your falloff is 70 km, you should try to fight at 25 km to have a GOOD dps. Anythign further than that and you do less dps than a paladin does at 70 km and less than a golem does at 200 km Huh? Falloff is not range? Of course it is. And no, no one's suggesting to run a 70km falloff ship with a 70km engagement range, so you can forget that strawman. But at 48km (edge of tractor range) on a reasonable Vargur fit, you still get around 70% of max DPS, which is nothing to sneeze at, especially since it only increases as things get closer (and you have lots of leeway there with the great tracking).
And at that range paladin and golem sit at 100% of their DPS. In fact at that range you will do less damage than a navy apoc and WAAAy less damage than a navy geddon.... Think can do same for a rail navy mega
That is the problem, vargur is only good on missions where the rats throw themselves upon you.
I had forgotten damsel in distress in my previous post. Its truth that that is another mission where the vargur is great. But any mission where you need to fire constantly over 40 km, you would be better on a lot of other ships.
The ship is not bad, just inferior. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Akonnen
Birds of Prey Inc.
11
|
Posted - 2013.12.11 11:22:00 -
[161] - Quote
Quote: vargur is only good on missions where the rats throw themselves upon you.
You got a big hole in EM. slower speed, slower scan, no crits and slower ROF.
And to answer the quote that's about 85% of minmatar missions.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
908
|
Posted - 2013.12.11 15:10:00 -
[162] - Quote
Akonnen wrote:Quote: vargur is only good on missions where the rats throw themselves upon you. You got a big hole in EM. slower speed, slower scan, no crits and slower ROF. And to answer the quote that's about 85% of minmatar missions.
Therefore constitutes about 12% of all high sec missions. Not that impressive. Usable yes. OP as some claim.. no way. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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