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Insur Yamakkei
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Posted - 2008.02.27 18:28:00 -
[271]
Thanks for the advice. I didn't figure it was much good.
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.02.27 19:41:00 -
[272]
Highs: 5x Electron Blaster II (void) 2x heavy Assault Missile Launcher II (faction)
Mids: 10MN MWD II Webifier Invulnerability Field II Large Shield Booster II Medium Electrochemical Cap Injector (800s)
Lows: 3x Magnetic Field Stabilizer Damage Control Unit II
Rigs: Anti-EM Anti-Kinetic Anti-Thermal
Drones: 5x ECM light or 5x Light shield rep or 5x Hobgoblin II
~390 DPS with ECM drones, ~440 DPS with Hobgoblin II's
Stout Tank, Can swap web for point depending on situation (point for gate camps, web for gang pvp). __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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bldyannoyed
Un4seen Development
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Posted - 2008.02.27 19:44:00 -
[273]
Above setup is good, but really you'd be much better to drop the booster/injector combo and fit 2x LSE II's.
Sure you're gonna have a sig radius the size of a planet but who's ever gonna think to primary a Ferox?
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.02.27 20:14:00 -
[274]
Originally by: bldyannoyed Above setup is good, but really you'd be much better to drop the booster/injector combo and fit 2x LSE II's.
Sure you're gonna have a sig radius the size of a planet but who's ever gonna think to primary a Ferox?
That works too - but you can tank a spike of damage better with the active setup, plus a cap injector gives me room to deal with a neut/NOS enemy that could shut down my guns. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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MC HammerDad
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Posted - 2008.02.27 22:23:00 -
[275]
.....The Ferox Sucks
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Shi Mun
Caldari Perkone
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Posted - 2008.02.28 02:00:00 -
[276]
As of 4 days ago this thread is offically 2 years old and ppl are still arguing about the ferox rofl.
Was never one to passive tank a ferox seeing as i used hybrids far more than i used missiles. I tended to use blasterox for small gang PVP in low sec and rails for larger fleet ops purely for range --------------------------- The Cake is a lie... The Cake is a lie... The Cake is a lie... |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.02.28 03:09:00 -
[277]
When it gets 6 guns it'll be on its way to being half useful although its optimal is still pretty shoddy. It's designed to sit at 130km with zero tank and pop frigates and destroyers before they can properly react. If you want to do anything other than that you're much better off in something else and you're always much better off in an Eagle.
--------------- you all smell! |

Insur Yamakkei
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Posted - 2008.02.29 08:48:00 -
[278]
I say it needs 8 high slots, and 1 extra turret hardpoint, maybe another low slot.
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Terraform
Synthetic Frontiers Blue Federation
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Posted - 2008.03.17 18:55:00 -
[279]
Edited by: Terraform on 17/03/2008 18:55:55 This is my attempt at making a gang sniper, not supposed to be out in the extreme ranges, just far enough to be safe from most enemies.
Click to see My setup
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.17 19:04:00 -
[280]
Originally by: Terraform Edited by: Terraform on 17/03/2008 18:55:55 This is my attempt at making a gang sniper, not supposed to be out in the extreme ranges, just far enough to be safe from most enemies.
Click to see My setup
If you're using range to stay away from enemies - why fit any tank, since your tank is range? You would be better off with 3 tracking computers and 2 sensor boosters in your mid slots - for better range and maximizing your ability to stay out of range.
If someone got into firing range on your sniper - they would still melt through your tank.
Otherwise your setup is good for a sniper.
If you want - try adding some electronic superiority rigs for faster lock times and longer lock range (quicker locks = less wasted time attacking incoming enemies).
Always remain aligned to escape should your opponent get near you. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Noisrevbus
Caldari Provisions
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Posted - 2008.03.17 19:10:00 -
[281]
Edited by: Noisrevbus on 17/03/2008 19:11:58
Originally by: welsh wizard When it gets 6 guns it'll be on its way to being half useful although its optimal is still pretty shoddy. It's designed to sit at 130km with zero tank and pop frigates and destroyers before they can properly react. If you want to do anything other than that you're much better off in something else and you're always much better off in an Eagle.
Good point.
Aye, i'd say it's somewhat useful now as a cheap alternative (mostly due to inflated tech II prices and the Eagle prices being driven up - which could just be temporarily). Overall though it have somewhat of an issue of having it's general concept being a bit out of tune with common strategy in the game. It's a Sniper that doesn't really reach into common Sniper range. Which means the idea land a bit off the mark.
Then of course, i know those standard 150km 'rules' are not physical rules, and rather social rules made up by the community to accomodate a given strategy. It's still the Feroxes problem though, that it's a ship designed to snipe from where virtually no one else will sit (which means that you have to make strategic changes to accomodate for the ship, or simply let the ship fend for itself in many situations; the same issue most midranged ships have, as alot of alliances, corporations and fleet commanders tend to think in only long range and short range terms). The Ferox though have no other given role, rather than the Sniper who can only meet sniping demands under special conditions (very good skills, full tech II optimal fitting, rigs, implants etc).
When comparing that to most other midranged or 'just short of longranged', ships they tend to have other roles they can perform quite alright, while the Ferox is still underwhelming in most other situations. I'm not complaining though, all you need to do is get good skills and the Ferox will eventually be a good sniping alternative (BC 5, sharp shooter 5, perhaps a rig or affordable implant and you are there). That's okay with me, but perhaps not very satisfying to a younger pilot who want an alternative to participate in fleet operations, or just generally want to be a Sniper.
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jacob2471
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Posted - 2008.04.27 21:34:00 -
[282]
has no one thought of the 50% bonus to optimal range that makes it actully pretty good in fleet fights if u got skills to get it that far. i do and mine snipes at about 150k with all the battleships.
high: 5x 250mm railguns II 2x assault launchers (to deal with pesky frigates)(optionally switch one out for a gang assist mod)
mid: 2x sensor booster II w.targeting range script 3x tracking computer w.optimal range script
low: 1x damage control unit II 3x tracking enhancers
rig: 2x optimal range hybrid rig 1x powergrid rig
works wonders in fleet fights as you do good dmg. hide along BS. and never get called primary because useually everyone has only BS on overview to make it easier to follow primary secondary and so on :D!
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Daren Kai
Caldari War Tactical Groups
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Posted - 2008.04.27 21:46:00 -
[283]
Recently we have a fleet battle and our snipe bs was heavily bubbled by enemy dictors so i think about ferox as antidictor support:
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 10MN MicroWarpdrive II Sensor Booster II Sensor Booster II Tracking Computer II,Tracking Speed Tracking Computer II,Tracking Speed 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M Drones_Inactive=Warrior II,5
Of course munnin or eagle will be much better for this role, but i havenĘt skills for them. What do you think about this setup ?
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No21
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Posted - 2008.05.04 00:32:00 -
[284]
Ferox - Gang oriented with alike:
Hi: 6x H Blasters / 1x Large Shield Transporter(s95a preferred).
Mid: 10mn MWD, Med Cap Inj., Web OR Scram, LSE and a Invu F. OR 2x Active Hard. OR 2x LSE. Depending on your preference and need.
Low: DC, 3x Mag stab.
Rigs: 3xAnti-Kin/Thrm/EM Shield rigs. They are cheap at this point of time also.
Distribute scram and web among group. Similar setup can be done with the Eagle. Other ships like the Raven, Scorp, Tempest etc. can be added to help out and set with LSTs. The recent addition of another turret hard point should of been done from the start or at the introduction of the Tier 2 BC. |

Galdaan Sicarius
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Posted - 2008.05.06 04:10:00 -
[285]
heres my pvp setup:
high:6x dual 150mm rails 1x assault missile launcher and 1x med nos
med:2x large shield extender 1x large shield recharger 1x warp scrammer(or tracking comp with script) and 1x large cap battery
low:2x magnetic feild stabilizerII's 1x PDS, 1xshield power relay
rigs: whatever you want
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Jimmy Cliff
Dawning Industries
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Posted - 2008.06.21 15:15:00 -
[286]
Since the Revelations-patch, the Ferox new bonuses to keep it apart from the drake and still useful:
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level
Just wanted to let those people know that still insist on fitting missile launchers on the Ferox, go for a Drake, that one got bonuses for kineti missiles. 
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.22 07:40:00 -
[287]
i want my ROF/resist bonus Drake from testing way back when! that thing was a mean bastard!
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Isean
Raddick Explorations BlackWater.
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Posted - 2008.09.02 03:20:00 -
[288]
This is what I recently used in a 15v18 primarily BC,BS,Hac battle and I think it did outstanding.
High - 6x Heavy Ion Blaster IIs
Med - 1x 10MN MWD 1x Med Named Cap Booster 1x Large Named Shield Extender 2x Invul IIs Shield Hardeners
Low - 1x DCU II 3x Mag Field Stab IIs
with 5 hob IIs in the drone bay
I had like 450dps in the fight and no one really primaried me till all the other BCs were out. I dont think any of them expected a blaster rox...I was at about 4.5km orbit and actually killed the guy tackling me so warped out, came back and then got killed in my second bout.
Strengths - Heavy hit, looks cool(I always thought they looked a lot like c ockroaches :), decent bufferish tank
Con - Even with the MWD still a lumbering beast, no tackle
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Eftim S'Jet
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Posted - 2008.10.30 12:13:00 -
[289]
- 6T2 Ion blasters, XT-2800 HAM - MWD, X5 Web, 24km point, 2LSE T2 - 2 mag stab T2, F-aQ tranking enhancer, Type-D PDS - all 3 rigs are for shield resists
Almost 400dps (void ammo) without the drones (and still almost 400 with the drones, but I have practically non-existant drone skills). Decent speed to close up on the enemy. Almost 5km optimal. Was thinking I could swap the HAM for a neut, to squash pesky 'ceptors, then web, stop and blast them to bits.
Great part about this ship is it costs under 50M. It's way cheaper than a HAC, and -almost- on par.
Opinions? --- Bored again, are we? |

steve ashton
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Posted - 2008.12.06 17:30:00 -
[290]
not enough power,had to drop one bcu and use powergrid upgrade.
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