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Oventoasted
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Posted - 2006.02.24 06:08:00 -
[1]
Whats a good setup for a PvP Ferox?
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Asarah
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Posted - 2006.02.24 13:39:00 -
[2]
First and most importantly, make sure you have your BC skill to 4 or 5 so that you can max out your resists
Then:
Hi: 5x Heavy Launchers 2x Med Nos
Mid: 1x 20k Scram 1x Invul Field 3x Large Extenders
Low: 2x SPR or CPR 2x BCU
Some people will say that you should never passive tank in PVP. Personally, the Ferox was born to passive tank and it also really frees you from having to worry about your cap, as long as one of those NOS is firing you'll be able to sustain your mods indefinitely. ------------
RiP is now recruiting! Click Here for more info.
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Surgio
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Posted - 2006.02.24 13:44:00 -
[3]
I agree with her to an extent.
Drop one of the heavies, replace with another med or small NOS.
Purpose? When your going against a HAC or AF your missiles won't mean much to them. You maybe able to keep up the pace with doing equal damage but lets face it. Drain their CAP and they can't do anything.
I went against a friends gallante HAC and managed to completely drain his cap. Once their cap is gone, they just float. Easy kills after that.
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Oventoasted
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Posted - 2006.02.24 19:58:00 -
[4]
how the hell did you fit 3 large shield extenders on there lol.
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Taerenius
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Posted - 2006.02.24 20:02:00 -
[5]
Originally by: Oventoasted how the hell did you fit 3 large shield extenders on there lol.
?
3 large shield extenders is a normal setup for a passively tanked ferox...
my current pvp setup is:
high: 5x arbalest heavy 2x medium 'knave' nos
med: 2x hardener, EM/therm (maybe move to 1x invuln field II soon) 3x large shield extender II
low: 3x SPR, 1x BCU II
no scram because i fly with at least 1 other person who tackles
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Oventoasted
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Posted - 2006.02.24 20:07:00 -
[6]
what are your shield skill;s cuz i dont have enough PG to fit even 1 large shield extender.
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Jon Hawkes
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Posted - 2006.02.24 20:10:00 -
[7]
3 Large Extenders will make your signature radius almost Battleship size. For a very effective semi-passive tank, try this:
Highslots 4 x Heavy Missile Launcher 3 x Medium NOS
Midslots 2 x Invulnerability Field II 1 x Photon Scattering Field II 1 x Heat Dissapation Fied II 1 x Warp Disruptor I
Lowslots 2 x Ballistic Control System I 1 x Damage Control II 1 x Signal Amplifier II (couldn't think of anything else)
With Battlecruiser 4, Shield Management 4, and Shield Operation 4, this will give you 3750 shield HP, and the already quick recharge rate of the Ferox will be around the 750/800 second mark. On top of this, the resists will be in the region of:
EM: 80.7% Explosive: 85.5% Kinetic: 78.27% Thermal: 84.5%
OK, so DPS will not be as huge as some other ships, but the 3 NOS will make life extremely difficult for anything smaller than a Battleship while your missiles grind them down. You could even use Precision Heavy Missiles for popping troublesome Interceptors. 
~Free production, refining and POS resouces site~ |

Taerenius
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Posted - 2006.02.24 20:26:00 -
[8]
Originally by: Jon Hawkes 3 Large Extenders will make your signature radius almost Battleship size. For a very effective semi-passive tank, try this:
Highslots 4 x Heavy Missile Launcher 3 x Medium NOS
Midslots 2 x Invulnerability Field II 1 x Photon Scattering Field II 1 x Heat Dissapation Fied II 1 x Warp Disruptor I
Lowslots 2 x Ballistic Control System I 1 x Damage Control II 1 x Signal Amplifier II (couldn't think of anything else)
With Battlecruiser 4, Shield Management 4, and Shield Operation 4, this will give you 3750 shield HP, and the already quick recharge rate of the Ferox will be around the 750/800 second mark. On top of this, the resists will be in the region of:
EM: 80.7% Explosive: 85.5% Kinetic: 78.27% Thermal: 84.5%
OK, so DPS will not be as huge as some other ships, but the 3 NOS will make life extremely difficult for anything smaller than a Battleship while your missiles grind them down. You could even use Precision Heavy Missiles for popping troublesome Interceptors. 
How is that passive at all? theres nothing passive in there at all in relation to shields...furthermore you have no way to regenerate your shields which you don't have much of to begin with in the first place...i can't see how that would work very well for pvp at all.
At least with the 3 large shield extender II's you'll have over 11,000 shields and a recharge rate of around 70-80hp/sec.
Increasing your sig radius on a ferox doesn't really matter because anything up to another battlecruiser can already hit you for full damage with every shot, and most battleships will already do plenty of damage anyway.
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Taerenius
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Posted - 2006.02.24 20:28:00 -
[9]
Originally by: Oventoasted Edited by: Oventoasted on 24/02/2006 20:06:58 what are your shield skills cuz i dont have enough PG to fit even 1 large shield extender.
If you don't have enough power grid to even fit a single extender how are you even in a Ferox? It sounds like maybe your engineering skill is only at 1 or 2, it should be 4 if you ever plan on pvping in your ferox, to get a good setup.
In fact for everyone considering it I wouldn't even try pvping in a ferox without the following skills:
elec 4 eng 4 heavy missiles 4 shield op 4 shield upg 4 (for t2 extenders, if you plan on using them, if you dont plan on using extenders at all ignore this skill) missile bombardment/projection 3 minimum missile launcher op 4 rapid fire 3 minimum energy emissions systems 2 (for medium nos)
optimally you really want tactical shield manipulation 4 as well for T2 hardeners but its not a total necessity
and last, you want weapon upgrades 4 for sure because the difference between t1 and t2 ballistic control systems is incredible :)
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Oventoasted
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Posted - 2006.02.24 20:31:00 -
[10]
Originally by: Taerenius
Originally by: Oventoasted Edited by: Oventoasted on 24/02/2006 20:06:58 what are your shield skills cuz i dont have enough PG to fit even 1 large shield extender.
If you don't have enough power grid to even fit a single extender how are you even in a Ferox? It sounds like maybe your engineering skill is only at 1 or 2, it should be 4 if you ever plan on pvping in your ferox, to get a good setup.
In fact for everyone considering it I wouldn't even try pvping in a ferox without the following skills:
elec 4 eng 4 heavy missiles 4 shield op 4 shield upg 4 (for t2 extenders, if you plan on using them, if you dont plan on using extenders at all ignore this skill) missile bombardment/projection 3 minimum missile launcher op 4 rapid fire 3 minimum energy emissions systems 2 (for medium nos)
optimally you really want tactical shield manipulation 4 as well for T2 hardeners but its not a total necessity
and last, you want weapon upgrades 4 for sure because the difference between t1 and t2 ballistic control systems is incredible :)
cool thanks for the skill list ill work on it.
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Taerenius
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Posted - 2006.02.24 20:33:00 -
[11]
Originally by: Oventoasted
Originally by: Taerenius
Originally by: Oventoasted Edited by: Oventoasted on 24/02/2006 20:06:58 what are your shield skills cuz i dont have enough PG to fit even 1 large shield extender.
If you don't have enough power grid to even fit a single extender how are you even in a Ferox? It sounds like maybe your engineering skill is only at 1 or 2, it should be 4 if you ever plan on pvping in your ferox, to get a good setup.
In fact for everyone considering it I wouldn't even try pvping in a ferox without the following skills:
elec 4 eng 4 heavy missiles 4 shield op 4 shield upg 4 (for t2 extenders, if you plan on using them, if you dont plan on using extenders at all ignore this skill) missile bombardment/projection 3 minimum missile launcher op 4 rapid fire 3 minimum energy emissions systems 2 (for medium nos)
optimally you really want tactical shield manipulation 4 as well for T2 hardeners but its not a total necessity
and last, you want weapon upgrades 4 for sure because the difference between t1 and t2 ballistic control systems is incredible :)
cool thanks for the skill list ill work on it.
No problem...the ferox tends to be the first "relatively expensive" ship that most caldari pilots fly, so I can say from experience that it really hurts the first time you lose one, especially if you have expensive modules on it (the first one i lost had all prototype guns and arbalest launchers)...better to fly it with the proper skills needed so you're less likely to lose it :)
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Oventoasted
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Posted - 2006.02.24 20:53:00 -
[12]
no im just a miner with a lot of isk to spend and i wanna kill somebody.
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Electra Fied
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Posted - 2006.02.24 21:34:00 -
[13]
i wish i had lots of isk hanging around to spend. i lost my moa lastnight, got the insurance money, and now i have just enough for my first ferox. which leaves me with no isk and an awesome ship with no real good weapons nor the money for insurance on this expensive bad boy (which i'm gonna enjoy riding , hehe!
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smallgreenblur
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Posted - 2006.02.24 21:40:00 -
[14]
The ferrox is an ew boat, make the most of it. For solo pvp i like:
5 heavy launchers, 2 nos
mwd, web, scram, 2x multispec,
small armor rep, 2 x bcu, 800mm plate.
Can take on a hac with ease. By the time they get through your shield resists (bc 5 ftw) and find out you've got a plate on they are usually diving in for the kill, at which point you switch on the web and jammers, and laugh horribly as you slowly kill them.
sgb
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Seto Mazzarotto
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Posted - 2006.02.24 21:46:00 -
[15]
5x Heavy Launchers. 2x 100mn ABs.
Whatever keeps the cap running.
Exodus launch days, how I miss that time... 
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Greyshadow
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Posted - 2006.02.25 08:38:00 -
[16]
Would you not use assault launchers at all if your in an area commonly with intys and AFs? or is it just best to have heavies??
Also can this be put on 'RMR Ship Setups' as there is no pvp ferox on there 
"Now you see me, now you don't!" |

CreEDLom
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Posted - 2006.02.25 16:59:00 -
[17]
When the Devs put up the new server to test out and made every system a free for all I got to test out my Passive ferox PVP style. I found out that with skills that supplement the ferox it can be a very deadly PVP ship. I took on every ship you could think of and they warped away when it was 1 on 1!!! Taking on a BS was fun too! The only way they could kill me was if they jammed my lock, or a 5 to 1 fight. I had a blasterthong on his last leg but I quit firing bc I was testing the ferox out and having fun so I went pop first.
Bottom line if you get all the skills associated with passive tanking your ferox and missile skills, that is one badass ship! And the best part if you lose it well it is very cheap. BUT if you have sucky skills you are going to have a sucky ship.
1 Get the most shields you can 2 Recharge that shield as fast as you can 3 High resistances with the battle cruiser skills is a must
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smallgreenblur
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Posted - 2006.02.25 18:56:00 -
[18]
Originally by: CreEDLom When the Devs put up the new server to test out and made every system a free for all I got to test out my Passive ferox PVP style. I found out that with skills that supplement the ferox it can be a very deadly PVP ship. I took on every ship you could think of and they warped away when it was 1 on 1!!! Taking on a BS was fun too! The only way they could kill me was if they jammed my lock, or a 5 to 1 fight. I had a blasterthong on his last leg but I quit firing bc I was testing the ferox out and having fun so I went pop first.
Bottom line if you get all the skills associated with passive tanking your ferox and missile skills, that is one badass ship! And the best part if you lose it well it is very cheap. BUT if you have sucky skills you are going to have a sucky ship.
1 Get the most shields you can 2 Recharge that shield as fast as you can 3 High resistances with the battle cruiser skills is a must
Just out of curiosity, i mean yes the ferrox passive tanks well, but how are you going to convince your targets to sit still while you pwn them with no scramblers or webbers?
sgb
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CreEDLom
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Posted - 2006.02.26 07:27:00 -
[19]
You ask very nicely. Using the word "please" helps a bunch.
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Greyshadow
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Posted - 2006.02.26 11:52:00 -
[20]
I'll ask for him 
Please I'd like to know how do you manage to get them to stay there, I imagine you use a scrambler?
Cheers
"Now you see me, now you don't!" |

Gray Carmicheal
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Posted - 2006.02.26 15:17:00 -
[21]
My setup never had scrams, I either had a tackler Frig, or I simply hoped my nosses sucked them dry quick, or they were too dumb to jump.
But on the otherhand, (I dunno how big the EW drones are, but) 1 Webber drone/Scram drone will go a long way as well.
My sig was CONCORDOKKENED. I blame Wrangler H4x. |

Nova Strikes
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Posted - 2006.02.26 16:38:00 -
[22]
If your going against anything worth while you dont want to be sitting there firing off Hvys they suck, try something original.
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CreEDLom
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Posted - 2006.02.27 03:13:00 -
[23]
I agree, try using potatoes. Those might have higher hit points compared to the hvy's. |

Greyshadow
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Posted - 2006.02.27 12:04:00 -
[24]
High: 4 x Heavies 3 x Med Nos
Med: 1 x Name Large Shield Booster 1 x Invul Field II 1 x Shield Extender II 1 x 7.5km Scrambler 1 x Webber
Low: 2 x Ballistic Control 2 x Cap Relays
"Now you see me, now you don't!" |

DeadRow
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Posted - 2006.02.27 12:16:00 -
[25]
Originally by: Greyshadow High: 4 x Heavies 3 x Med Nos
Med: 1 x Name Large Shield Booster 1 x Invul Field II 1 x Shield Extender II 1 x 7.5km Scrambler 1 x Webber
Low: 2 x Ballistic Control 2 x Cap Relays
Sheild Boosters and cap relays dont go together ;)
Originally by: Eris Discordia TAKE COVER, HIDE YOUR SIGNATURE
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Greyshadow
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Posted - 2006.02.27 12:27:00 -
[26]
Yeah I use 2 other things in lows but changed it to not disclose what I'm using lol 
"Now you see me, now you don't!" |

Gaul Cascade
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Posted - 2006.02.27 12:29:00 -
[27]
Probably T2 PDU's... It's a great module for Caldari and shield tankers in general. ----------------------------------------------------------------- Cascade ááááááááiss NAVY |

AnxietyAttack
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Posted - 2006.02.27 12:31:00 -
[28]
Haven't been in one for awhile nw but i remember the ferox using the rails very well, doesnt it get optimum bonus's or something. I used to have 4-5 250 proto's and 2 assault launcher's on mine and it kicked ass, obviously range was a factor but when they gt close, drones and assaults would make eyes water
Has it's bonus's changed?
Kiss it |

Corn Meal
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Posted - 2006.02.27 18:14:00 -
[29]
if you want to pvp in the ferox get the Nighthawk Muhahaha!
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ilou
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Posted - 2006.02.27 22:43:00 -
[30]
hello since i am complete noob can u explain me pls what is passive shield tanking and what active ? thank you  |

Psyrex
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Posted - 2006.02.28 12:53:00 -
[31]
I personally am still wavering between rails and heavy launchers.
I can't say that i've actually tested out a full laucher set up yet. anyone want to supply the pro's and con's please? --------------------------------------------- The world is a battle field, pass me my gun!
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Estoramus
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Posted - 2006.02.28 13:47:00 -
[32]
Also the BCU's have a pentaly for using more then 1 don't they? So how is it that you guys all use 2?
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Titus Z
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Posted - 2006.02.28 14:01:00 -
[33]
Originally by: Taerenius
Originally by: Oventoasted how the hell did you fit 3 large shield extenders on there lol.
?
3 large shield extenders is a normal setup for a passively tanked ferox...
my current pvp setup is:
high: 5x arbalest heavy 2x medium 'knave' nos
med: 2x hardener, EM/therm (maybe move to 1x invuln field II soon) 3x large shield extender II
low: 3x SPR, 1x BCU II
no scram because i fly with at least 1 other person who tackles
How is 3 large extenders a normal staple in a pssively tanked ferox? Without some kind of hardner or booster your shields, even up at around 12K will be gone 20 seconds in to any battle where the other pilot knows what he's doing.
Try this setup..
5 Heavy launchers 2 med nos 1 large booster, 1 T2 Invul Field, 1 T2 Photon, 1 T2 Thermal, 1 T2 Ballistic 3 CPR, 1 BCU
With that setup and BC lvl 5 your resists will be somewhere in the neighboorhood of 81/84/79/82
Thats a pretty damn tough tank to break.
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Disco Flint
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Posted - 2006.02.28 14:12:00 -
[34]
Originally by: ilou hello since i am complete noob can u explain me pls what is passive shield tanking and what active ? thank you 
Passive tank: slap as many shield extenders on the ship as you can. the time your shield needs to regen is the same nevermind if you have 3000 or 11000 shield hitpoints. so the more shield HP you have, the more you regen per second. fit some shield hardeners (resistance amplifiers if you wanna go all passive) and power diagnostic units to round out.
Active tank: large shield booster, anything you can muster to increase your cap / shield boost amount. Not much experience with active tanking, I guess you cant go wrong with some hardeners and pdu's as well.
Originally by: Estoramus Also the BCU's have a pentaly for using more then 1 don't they? So how is it that you guys all use 2?
if I can remember correctly the effectiveness of the second bcu (after stacking penalty) is 80%'ish, so with Tech2 BCUs you still get a lot of damage increase out of a low slot.
hrm, a question about the advanced high precision heavy missiles (currently skilling that way): how exactly does the velocity penalty apply? when firing them or when they're loaded in the launchers? also, does it matter a lot? I desperately tried to speed up my Ferox once... yeah I know, foolish me. Since then the already low speed doesnt bug me. Someone webbing me? pfff k, whatever. sif a brick couldn't already fly circles around me anyway.
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Disco Flint
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Posted - 2006.02.28 14:22:00 -
[35]
Edited by: Disco Flint on 28/02/2006 14:22:48
Originally by: Titus Z
Originally by: Taerenius
Originally by: Oventoasted how the hell did you fit 3 large shield extenders on there lol.
?
3 large shield extenders is a normal setup for a passively tanked ferox...
my current pvp setup is:
high: 5x arbalest heavy 2x medium 'knave' nos
med: 2x hardener, EM/therm (maybe move to 1x invuln field II soon) 3x large shield extender II
low: 3x SPR, 1x BCU II
no scram because i fly with at least 1 other person who tackles
How is 3 large extenders a normal staple in a pssively tanked ferox? Without some kind of hardner or booster your shields, even up at around 12K will be gone 20 seconds in to any battle where the other pilot knows what he's doing.
Try this setup..
5 Heavy launchers 2 med nos 1 large booster, 1 T2 Invul Field, 1 T2 Photon, 1 T2 Thermal, 1 T2 Ballistic 3 CPR, 1 BCU
With that setup and BC lvl 5 your resists will be somewhere in the neighboorhood of 81/84/79/82
Thats a pretty damn tough tank to break.
passive tanks arent about boosters, they're about to boost your normal shield regen to an amount where it is as good as an active booster, only without the cap drain. Also, if you look really closely, you can spot some hardeners in that setup above ;) 1 EM hardener, 1 InvulField and BC-skill at 5 will make a passive shield tank quite tough and reliable. especially since your tank doesnt break because of your cap running out. A passive tank can regen shields endlessly whereas an active tank will sooner or later run out of cap for the booster. of course, an active tank can take more punishment over a short period, so it's all about what you prefer.
and I'll be damned if I can find that thread about passive tanking and the 2.5 rule at 30%... you'd be surprised how much a Ferox with 3 large extenders can regen when her shields are at 30%.
edit: spellchecks ftl!
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Estoramus
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Posted - 2006.02.28 16:05:00 -
[36]
ok after reading through all that and reading all you guys have to say...
hows this? Heavy Launcher x5 Med Nos x2
Large Shield Extender x4 Invuln Shield (maybe a T2 L SB just incase)
Ballistic Control System x2 Shield power relay x2
obviously its better with named and T2 mods but one step at a time, and of course i can always lose a extender for a jammer when i put the L T2 SB in (just for kicks)
Anyway... thoughts?
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Pouah
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Posted - 2006.03.01 04:46:00 -
[37]
maybe only 1 t2 BCS and something else on the low if you have the skills for it. 4x extender 1x hardener seems weaker than 3x extender and 2 hardener to me but i never tried it so it might be just fine :P
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Estoramus
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Posted - 2006.03.01 09:24:00 -
[38]
Where does everyone seem to come up with the idea that if i train BC to lvl 5 i get more resists?
Theres nothing about this in the ship details and nothing about this in the skill details.
Technically i wouldn't have any resists on the shields unless i use hardeners.
Med Slot Setup: Photon Scat hardener x2 Heat Dis x1 Ballistic X1 L SB
Maybe a mix of extenders and hardeners?? Thoughts?
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Mazzarin
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Posted - 2006.03.01 09:44:00 -
[39]
Originally by: Estoramus Where does everyone seem to come up with the idea that if i train BC to lvl 5 i get more resists?
Theres nothing about this in the ship details and nothing about this in the skill details.
Technically i wouldn't have any resists on the shields unless i use hardeners.
Med Slot Setup: Photon Scat hardener x2 Heat Dis x1 Ballistic X1 L SB
Maybe a mix of extenders and hardeners?? Thoughts?
Everyone gets "the idea" from a new skill called "reading".
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level. |

Estoramus
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Posted - 2006.03.01 09:48:00 -
[40]
ok now i feel a bit of a pratt.
I swear when i read that last night it wasn't there.
...i need more sleep.
My bad everyone....*hides in shame*
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VanDam
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Posted - 2006.03.01 09:51:00 -
[41]
Originally by: smallgreenblur The ferrox is an ew boat, make the most of it. For solo pvp i like:
5 heavy launchers, 2 nos
mwd, web, scram, 2x multispec,
small armor rep, 2 x bcu, 800mm plate.
Can take on a hac with ease. By the time they get through your shield resists (bc 5 ftw) and find out you've got a plate on they are usually diving in for the kill, at which point you switch on the web and jammers, and laugh horribly as you slowly kill them.
sgb
Far enough u might jam but u wont web me i have a 14km webber on my zealot and i can tank a ferox missiles easily man i would rip u apart when i am not jammed and its only a 800mm plated man and its on a caldari ship u would get about 3-4k armor. that aint gonna stop a zealot ripping u apart
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Estoramus
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Posted - 2006.03.01 10:38:00 -
[42]
Originally by: Pouah maybe only 1 t2 BCS and something else on the low if you have the skills for it. 4x extender 1x hardener seems weaker than 3x extender and 2 hardener to me but i never tried it so it might be just fine :P
The reason i went for 4 extenders was for the passive Shield regen.
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Disco Flint
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Posted - 2006.03.01 12:29:00 -
[43]
fitting 4 large shield extenders will suck a lot of powergrid, probably bringing your Ferox over the limit if you also want to fit some weapons and Nos.
All tech1 extenders: 150MW Tech2 extender: 165MW All tech1 Nos: 175MW Tech2 Nos: 200MW
then add ~100'ish MW for each Heavy Launcher or ~200'ish MW for every Rail and try to cram it into this:
Ferox powergrid: 1000MW
I didn't add skills like engineering or shield upgrades yet, but I highly doubt you'll squeeze enough power out of that poor ship.
Originally by: VanDam
Originally by: smallgreenblur The ferrox is an ew boat, make the most of it. For solo pvp i like:
5 heavy launchers, 2 nos
mwd, web, scram, 2x multispec,
small armor rep, 2 x bcu, 800mm plate.
Can take on a hac with ease. By the time they get through your shield resists (bc 5 ftw) and find out you've got a plate on they are usually diving in for the kill, at which point you switch on the web and jammers, and laugh horribly as you slowly kill them.
sgb
Far enough u might jam but u wont web me i have a 14km webber on my zealot and i can tank a ferox missiles easily man i would rip u apart when i am not jammed and its only a 800mm plated man and its on a caldari ship u would get about 3-4k armor. that aint gonna stop a zealot ripping u apart
EWar ships are not interested in what you would do if you WEREN'T jammed 
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Greyshadow
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Posted - 2006.03.01 12:43:00 -
[44]
A jamming ferox could be interesting, obviously if the target got a lock on you its a different story but with a passive tank and some heavies you could hold your own for abit.
I had a interesting engagement last night in my ferox, was ambushed by four intys, managed to destroy one, make one warp and the last two weren't doing much damage. Decided to warp though just incase something else warped in. Have to admit was shocked how good the ferox was.
"Now you see me, now you don't!" |

Estoramus
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Posted - 2006.03.01 12:43:00 -
[45]
Originally by: Disco Flint fitting 4 large shield extenders will suck a lot of powergrid, probably bringing your Ferox over the limit if you also want to fit some weapons and Nos.
All tech1 extenders: 150MW Tech2 extender: 165MW All tech1 Nos: 175MW Tech2 Nos: 200MW
then add ~100'ish MW for each Heavy Launcher or ~200'ish MW for every Rail and try to cram it into this:
Ferox powergrid: 1000MW
I didn't add skills like engineering or shield upgrades yet, but I highly doubt you'll squeeze enough power out of that poor ship.
Totally agree with you there. I've tried doing the maths but until i get back online i wont be able to get the correct values.
With my skills i should have about 1250 PG and about 590 CPU, tight squeeze but might be possible.
you have to take into consideration that some skills reduce the amount of PG or CPU needed for mods.
Fingers crossed.
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Apollo E
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Posted - 2006.03.01 12:55:00 -
[46]
Edited by: Apollo E on 01/03/2006 12:59:28 well passive is when u don't use shield booster and stuff that eats your cap.
WRONG PAGE :)
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Estoramus
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Posted - 2006.03.01 14:07:00 -
[47]
might be a stupid question but....
What would be the resists if BC skill was at lvl 5 and there wasn't any hardeners on board?
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Estoramus
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Posted - 2006.03.01 16:04:00 -
[48]
anyone?
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Disco Flint
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Posted - 2006.03.01 16:12:00 -
[49]
EM: 25,0% Exp: 70,0% Kin: 55,0% Thm: 40,0%
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Estoramus
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Posted - 2006.03.01 16:13:00 -
[50]
Originally by: Disco Flint EM: 25,0% Exp: 70,0% Kin: 55,0% Thm: 40,0%
Thank you
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Greyshadow
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Posted - 2006.03.01 16:38:00 -
[51]
Originally by: Estoramus
Originally by: Disco Flint EM: 25,0% Exp: 70,0% Kin: 55,0% Thm: 40,0%
Thank you
For the love of god I hate maths, whats the formula for this result again?
Cheers
"Now you see me, now you don't!" |

Krazytrader1
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Posted - 2006.03.01 17:20:00 -
[52]
well...this not exactly a pvp set up but its a passive set up.
Hi's: 5 arba heavy's, 2 medium nuetralizers
Meds: 4 shield extenders, 1 T2 shield charger
Lows: 4 shield relays
only thing bad about the nuetralizers is if you need to warp out your cap will be gone, but it works great verse nosing set ups.
guess some feel 3 extenders and resist mods are better.... anyhooo
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Abvrasious
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Posted - 2006.03.01 18:38:00 -
[53]
I personally preferred Active tank on my Ferox.
2x Large Shield Extender II 1x Invulnerability Field 1x EM Shield Hardener 1x Shield Booster Amplifier 1x Large Shield Booster (or Medium if you want to run it almost 100% of the time). If you can get a named Booster, that will help a TON.
Without Uber skills I think I had 9k Shields and could tank quite a bit. You can swap out the SBA for a Cap Recharger or such, or perhaps a third hardener. ------------- www.eve-files.com/media/corp/20thb/Abra-Banner.jpg[/img]
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes
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Disco Flint
|
Posted - 2006.03.02 10:30:00 -
[54]
Edited by: Disco Flint on 02/03/2006 10:35:06
Originally by: Greyshadow
Originally by: Estoramus
Originally by: Disco Flint EM: 25,0% Exp: 70,0% Kin: 55,0% Thm: 40,0%
Thank you
For the love of god I hate maths, whats the formula for this result again?
Cheers
eesh now I, the one who just barely ever made it through maths, get to explain formulas, yay! ;)
alright, the resistance bonii, be it through skills or hardeners, always apply on the remaining damage you'd take. Example: By default you have a 0% EMP resistance, take 100% dmg from EMP, so you'd get the full 5% bonus per bc-skill level. For kinetic damage, the default resistance is 40%, so you'll get the 5% bonus on the remaining 60%. 60/100=0,6; 0,6*5=3 -> 5% bonus on resistances yields a 3% 'real' bonus on your kinetic resistance.
Hardeners & resistance amplifiers are applied the same way, when fitting more than one for each type, don't forget to take the stacking penalty into accaunt, too.
edit: finally found the accurate stacking penalties, woo go me.
1st mod: c(1) = 100,000% effectiveness 2nd mod: c(2) = 86,9119842% effectiveness 3d mod: c(3) = 57,1037996% effectiveness 4th mod: c(4) = 28,2469117% effectiveness 5th mod: c(5) = 10,5988834% effectiveness 6th mod: c(6) = 2,9989473% effectiveness 7th mod: c(7) = 0,5134081% effectiveness 8th mod: c(8) = 0,2106917% effectiveness
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Estoramus
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Posted - 2006.03.02 10:31:00 -
[55]
Well last night i set up my Ferox and i was quite pleased with the result but not 100% happy....yet.
At first i set up the usual active resistance tank, so lots of hardeners and also full missle bays with a couple of nos's.
i wasn't too pleased with the damage i was doing as i'm mainly skilled for turrets.
so i switch to turrets. 4 rails 1 heavy launcher and 2 smaller launchers for the smaller targets and faster rate of fire.
still have 4 large extenders and 1 large tech 2 shield booster.
1 tech 2 PDS and 1 named PDS. 2 reacter control's.
tanking is no problem what so ever, 12k shields. With a max shield regen of 46 shield per second which is 184 shield every 4 seconds. Compare that to the large shield booster (tech 2) which does 160 shield every 4 seconds.
So 184 shields per 4 seconds without the use of cap, and with the addition of my tech 2 shield booster i can get a total of 344 shields every 4 seconds.
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Greyshadow
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Posted - 2006.03.02 18:49:00 -
[56]
Originally by: Estoramus Well last night i set up my Ferox and i was quite pleased with the result but not 100% happy....yet.
At first i set up the usual active resistance tank, so lots of hardeners and also full missle bays with a couple of nos's.
i wasn't too pleased with the damage i was doing as i'm mainly skilled for turrets.
so i switch to turrets. 4 rails 1 heavy launcher and 2 smaller launchers for the smaller targets and faster rate of fire.
still have 4 large extenders and 1 large tech 2 shield booster.
1 tech 2 PDS and 1 named PDS. 2 reacter control's.
tanking is no problem what so ever, 12k shields. With a max shield regen of 46 shield per second which is 184 shield every 4 seconds. Compare that to the large shield booster (tech 2) which does 160 shield every 4 seconds.
So 184 shields per 4 seconds without the use of cap, and with the addition of my tech 2 shield booster i can get a total of 344 shields every 4 seconds.
If your going for pvp though I would definately fit some nos, ok the damage output might be not great but your beable to stay in the battle for longer with nos.
"Now you see me, now you don't!" |

Estoramus
|
Posted - 2006.03.03 09:18:00 -
[57]
Originally by: Greyshadow
If your going for pvp though I would definately fit some nos, ok the damage output might be not great but your beable to stay in the battle for longer with nos.
got that covered with drones 
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Vivian LeGrau
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Posted - 2006.03.14 12:29:00 -
[58]
Edited by: Vivian LeGrau on 14/03/2006 12:34:51 Guys,lets get things clearer. Our main concern are the mid slots as the hi slots are more or less the same for pvp build. Low slots are also under similar route. So what about the mid slots? Other say that passive tanking in pvp is not viable, others not.But what about a ferox that can web and scramble,then nos the enemy to his bones and blow him up with the missiles.From the other hand everything smaller than a bc is faster than ferox (base speed) so we need to boost our speed with ab so we can somehow reach them. Imagine shooting something that has good armor resistancies and can tank your 4 or 5 heavies(that you shoot from your safe distance)for veeeery long time.What would you do then? Ok he may not be able to kill you but neither will you. Wouldn't be better if you were at 10km,then web,scramble and nos him so that eventualy you break his tank while your missiles blow him up? Unfortunately there are only 5 mid slots so we must use them wisely.If we put 1x Web 1x Warp scr 1x AB then we have 2 remaining slots. would it be viable to put 1x Large booster 1x Invuln. field and when I say viable I mean during the time you web-scrab-nos the enemy to brake his tanking you should hold your shield as long as you can.So please lets discuss a little on this mid setup. And let me give you one more hind: what about target jamming? you can say that target jamming could be considered as a defence module because as long as the enemy cannot target you, you save capacity (from boosting or hardening) AND last longer(save time is very valuable thing). Could we fit one or 2? Would it be viable a full aggro-ferox like 1x Web 1x Warp scr 1x Multispectral jamming 1x AB (maybe mwd could be fitted) 1x Shield booster (or hardener??) I am looking forward to read your opinions, any advise/suggestion would be welcomed, but please analyze and explain what you write so that everyone understands it completely. Thanks. -------------------------
...UNDER CONSTRUCTION... |

Gaul Cascade
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Posted - 2006.03.14 13:08:00 -
[59]
Estoramus, please be aware that 12000 HP of unhardened shields are basically nothing. Im not sure which level of missions you are running (If at all), but you will NEED some hardeners in there.
And train up for T2 large extenders. They are definately worth it. ----------------------------------------------------------------- Cascade ááááááááiss NAVY |

Ozzie Asrail
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Posted - 2006.03.14 14:36:00 -
[60]
I'm really stating to like my ferox for pvp. Reasonably cheap for when i lose them :)
5x Limos Heavies, 2x Goul Nos
1x Large Extender II, 1x Large SB II, 1x Invuln, 1x Web and 1x Scram (or painter or cap recharger if in larger gang)
2x bcu, 1x pds II and 1x Damage Control.
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Vivian LeGrau
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Posted - 2006.03.14 19:24:00 -
[61]
Edited by: Vivian LeGrau on 14/03/2006 19:25:28 Edited by: Vivian LeGrau on 14/03/2006 19:24:38 Common guys, share your opinions and ideas with each other  I want to know what you have to comment about those things that I suggested about ferox..
-------------------------
...UNDER CONSTRUCTION... |

DeadRow
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Posted - 2006.03.14 20:11:00 -
[62]
5x heavy missiles 2x Medium NOS 4x MultiSpec II 1x Medium injector w/ 800s 1x MARII 1x Plate 1x BCU 1x dmg control
Originally by: Eris Discordia TAKE COVER, HIDE YOUR SIGNATURE
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SiriusCrow
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Posted - 2006.03.14 23:42:00 -
[63]
I use my Ferox in pvp all the time. HI- 5- T2 heavy launchers 2- Med NOS MID- 1- Large SB T2 2- Inv Field T2 1- EM T2 1- 20km scrambler LOW- 2- PDU T2 2- BCU T2
I use it in conjuction with a Corp m8's ship. He has a nice Thorax, so he webs and basically tackles enough for me to get within 10km. With T2 heavy missiles...... WOW. I've been known to tank sentries too.
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Vivian LeGrau
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Posted - 2006.03.15 10:51:00 -
[64]
Hmm.. yes that would be a decent build but what about a more solo ferox? Then you have to put more aggresive modules in mid slots that would mean less defence/tank. Maybe you could put one or two jammers so that it will gain precious time till you web/nos him but the problem is how are you going to be in 10km range if the other is faster than you. Dunno if a solo aggro ferox is viable and how it would be if it was..
-------------------------
...UNDER CONSTRUCTION... |

Durinth
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Posted - 2006.03.16 02:10:00 -
[65]
So, a passive Shield extenders/shield power relay setup is better than an active shield boosting setup?
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Vivian LeGrau
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Posted - 2006.03.16 08:55:00 -
[66]
Edited by: Vivian LeGrau on 16/03/2006 08:57:17 Edited by: Vivian LeGrau on 16/03/2006 08:56:08 In the case of ferox, yes but i think passive tanking is only for missions/ratting. You need many mid slots to passive tank In pvp you need the mid slots for web/scr/jam but also you need to put something like a hardener or a large extender i think. -------------------------
...UNDER CONSTRUCTION... |

Wolffman
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Posted - 2006.03.16 09:40:00 -
[67]
Ok first of all not Bc is slow and not agile so
If you want to go solo pvp with ferox there are 2 options
First go to a belt with a full shield tank setup and wait (not a very nice plan cause u may have to fight more than 2-3 players)
Second you are the hunter so if you are a hunter with ferox You will need an Ab (prefer mwd) and a 20km scrambler. You cant jam a frig with a ferox cause its faster and more agile than you, your targets must be cruisers and bcs only. If Ferox is fast enough and you can hit the opponent from 30-35 km then you dont need heavy nos either. Missiles dont need cap so what the point? For the Tank? So is it a fast ferox or a slow one? When u decide your pvp setup, first choose what are you looking for and be ready for it, dont attack everything but only ships your strategy will win them.
Its impossible to fight everybody with one setup.
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Jin Entres
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Posted - 2006.03.16 09:54:00 -
[68]
Hay look! It's a Ferox thread I haven't posted in!
Have to correct my laziness. 
I've toyed around with setups a bit, and here are four of them as screenshots (more interesting to view than simply read, in my opinion )
1. The $illy Tank
I wanted to see how nber you can make a T1 BC with leet modules so I compiled this silly tank. No, I don't intend to use it...
2. Passive /w rails
A passive close to medium range dual 150mm rail setup with both decent hitpoints and damage output. It's possible to switch three of the rails for 250mm ones, but I don't like mixing optimals so I've just kept it like that. I could switch the heavy launchers for nos, though, but without propulsion and the need for cap to tank, I decided more damage is probably better (although, as you can see, my missile skills suck).
3. Sniper Ferox
Someone asked for a sniping (out of sentry range) setup so I vised this. The setup is pretty self-explanatory.
4. Passive w/ rails II
It's practicly same as the other setup, but with an inv. field switched to a third large extenders. Gives a better recharge rate but less resistances. Which is better, I haven't really calculated but it doesn't look bad.
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usala ponacy
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Posted - 2006.03.18 11:24:00 -
[69]
personally i would drop the nos for 2x cap destabs(mine remove 350 cap every 12sec) to drain the cap really fast.with 5 heavy missiles and passive shield tanking u dont need ur cap for much
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Lazariel
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Posted - 2006.03.21 16:03:00 -
[70]
Just got my Ferox Blowed up and wanted to run this set up by you guys.
Highs 5x Limos Heavy Launchers 2x Med Nos
Med 1x Med Shield booster (named) 1xInvul Field (too cheap for tech II ) 1x 20km Scrambler 2x Named Large Extenders
Lows 3x Type D Pdu's 1x BCU
Should i get some good results from this set up? Any comments are appreciated
Regards,
Laz |

Izo Azlion
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Posted - 2006.03.22 23:43:00 -
[71]
Originally by: Lazariel Just got my Ferox Blowed up and wanted to run this set up by you guys.
Highs 5x Limos Heavy Launchers 2x Med Nos
Med 1x Med Shield booster (named) 1xInvul Field (too cheap for tech II ) 1x 20km Scrambler 2x Named Large Extenders
Lows 3x Type D Pdu's 1x BCU
Should i get some good results from this set up? Any comments are appreciated
Regards,
Laz
Upgrade the Med booster to a Large.
Heres my setup.
Highs:
5 x XR-3200 Heavy Missile Launcher (Soon to be Arbies if it lasts long enough) 2 x E50 Prototype Med Nos
Mediums:
10MN AB II Dread Gurista Large Shield Booster Active EM Hardener 20km scram Large Shield Extender II
Lows:
BCS II 2 x PDS I Local Hull Conversion Nanofiber.
Expensive, but it works. Its a mixed setup, I'm thinking about dropping the AB for a shield amp (315 boost every 3.2 seconds for the same cap as a 192 named SB boost.)
I refused to sacrifice my Nano. I know, BC's aint built for speed, but they need to get out of the frying pan very quickly if the odds turn.
I prefer an active tank, i prefer to put my cap to use, but passive looks better. With a slightly different tank, i've been told my tank rocks. I love it, just not sure on the AB use...
Would like some input.
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Khabok
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Posted - 2006.03.26 14:05:00 -
[72]
Edited by: Khabok on 26/03/2006 14:05:58 Somebody asked me in-game for my Ferox setup, so I thought I'd post it here, as well.
Armor-Tanked E-War Ferox
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 94 | 41] Heavy Missile Launcher II > [ 94 | 41] Heavy Missile Launcher II > [ 94 | 41] Heavy Missile Launcher II > [ 94 | 41] Heavy Missile Launcher II > [ 94 | 41] Heavy Missile Launcher II > [ 200 | 25] Medium Nosferatu II > [ 200 | 25] Medium Nosferatu II
MED-SLOTS : ~~~~~~~~~~~ > [ 165 | 50] 10MN MicroWarpdrive II > [ 1 | 22] Fleeting Propulsion Inhibitor I > [ 1 | 35] Warp Scrambler II > [ 1 | 32] Enfeebling Phase Inversion ECM I > [ 1 | 32] 'Umbra' I White Noise ECM
LOW-SLOTS : ~~~~~~~~~~~ > [ 173 | 28] Medium Armor Repairer II > [ 2 | 30] Energized Adaptive Nano Membrane II > [ 2 | 30] Energized Adaptive Nano Membrane II > [ 2 | 30] Energized Adaptive Nano Membrane II
The trick to this build is this: Once you get in close enough to Nos, Web, and Scram, take your MWD offline.
Enjoy!
Khabok
Added: Replace the ECM modules with whatever works best in the space you're flying in. _______________________________________________ Insanity / Rank 1 / SP: 256000 of 256000  |

j0sephine
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Posted - 2006.03.26 14:37:00 -
[73]
"> [ 1 | 35] Warp Scrambler II"
Are these things even in game? would figure lot of cries about it by now, if that was the case... o.O
and for something bit different... madlib Ferox:
hi: 2x medium __________, 5x __________ launcher mi: 1x __________ scrambler, 1x large __________, 1x medium __________, 2x ___________ field lo: 3x __________ system, 1x __________
enjoy :s
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Khabok
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Posted - 2006.03.26 21:38:00 -
[74]
Yeah, I actually use mostly named stuff, because I don't have the skills for T2 everything yet... just the really important stuff like weapons.  _______________________________________________ Insanity / Rank 1 / SP: 256000 of 256000  |

Gallente Incursus
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Posted - 2006.03.26 21:41:00 -
[75]
And now, for the real answer!
Ferox dps is downright pathetically small. It's huge, and its slow. Get a thorax instead :P
Behold, a pale horse. And the name of he who rode him was death, and hell followed with him. |

Lord Spidey
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Posted - 2006.03.28 20:42:00 -
[76]
Got bored and wanted to make a bait ferox
Highs: 5 Med Nos & 2 Ass Launchers
Meds: Whatever Uber Tank you want OR 5 M.Spec II's or Racial Jammers
Lows: WCS or PDUS OR Armor Tank if you are running EWAR
I engaged 3 bs with the uber tank setup and super high resist and tanked them fine until my backup arrived. Have yet to try to the ewar one but I think it would definately be hilarous.
p.s. yes i fit a scram in there as well
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Zabican
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Posted - 2006.04.10 22:59:00 -
[77]
There seems to be a very strong support of missiles over rails here. I understand that missiles don't have to deal with the tracking problem of rails, but at the same time the Ferox has very nice range bonuses. There's also the possibility of drones and such to make up for short range capabilities.
I just want to start some discussion and bring about some opinions about Feroxes with rails.
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RogueWing
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Posted - 2006.04.10 23:42:00 -
[78]
Originally by: Zabican There seems to be a very strong support of missiles over rails here.
That's because the vast majority of players who fly the Ferox have more missile skills than railgun skills as the Caldari are primarily missile users (with railguns as a secondary weapon group).
So, they choose to go with their strengths. But, the Ferox is a VERY capable railgun platform if you have the skills for it.
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Dorah Hawkwing
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Posted - 2006.04.11 00:29:00 -
[79]
Nope.. the reason why you use missiles on a passive Ferox is:
Missiles use no CAP when fiering, thus allowing to run tanking modules even when NOSsed by a foe.
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Zekk Pacus
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Posted - 2006.04.11 00:36:00 -
[80]
The ferox with rails outputs so much more DPS than the ferox with missiles it's not even funny, /but/ it can't tank as well unless you use all 5 midslots for tank. A heavy missile does a guaranteed amount of damage - let's call it 170-190. You can fire a heavy once every 9-15 seconds depending on the launchers and your skills. A 150mm rail with okayish skills and antimatter ammo can score a wrecking hit in the high 200s/low 300s and fires every 4 seconds. You do the math.
But like I said on the flip side you can't tank anywhere near as well. As with most PvP setups it's a compromise between tank and gank.
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Skaaltel
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Posted - 2006.04.19 05:12:00 -
[81]
Quote: Ok first of all not Bc is slow and not agile so
If you want to go solo pvp with ferox there are 2 options
First go to a belt with a full shield tank setup and wait (not a very nice plan cause u may have to fight more than 2-3 players)
Second you are the hunter so if you are a hunter with ferox You will need an Ab (prefer mwd) and a 20km scrambler. You cant jam a frig with a ferox cause its faster and more agile than you, your targets must be cruisers and bcs only. If Ferox is fast enough and you can hit the opponent from 30-35 km then you dont need heavy nos either. Missiles dont need cap so what the point? For the Tank? So is it a fast ferox or a slow one? When u decide your pvp setup, first choose what are you looking for and be ready for it, dont attack everything but only ships your strategy will win them.
Its impossible to fight everybody with one setup.
This guy has the right idea.. Was sparring with an alliance member in his passive tank ferox and myself in my noobish dominix.
Guess what? A passive tank doesn't feel the burn of 6 Nos. Even with 5 praetors I could only hold him to about 46% shield. obviously of course, he couldn't kill me, but if I were a gatecamper or pirate, and he the prey, he'd have gotten away or called for backup looooong before I wore him down. I would certainly have done better damage-wise with some guns fitted on my ship, but the point remains.. he survived fighting a battleship. Seems like an excellent ship for belt ratting.. npcs don't need much firepower.
If you're a pirate you'd be better off to fill your medium slots with ecm and your low slots with warp stabs! (Or fly a caracal) www.modthebox.com |

Jim McGregor
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Posted - 2006.04.19 06:28:00 -
[82]
Edited by: Jim McGregor on 19/04/2006 06:30:05
Originally by: Zekk Pacus The ferox with rails outputs so much more DPS than the ferox with missiles it's not even funny, /but/ it can't tank as well unless you use all 5 midslots for tank. A heavy missile does a guaranteed amount of damage - let's call it 170-190. You can fire a heavy once every 9-15 seconds depending on the launchers and your skills. A 150mm rail with okayish skills and antimatter ammo can score a wrecking hit in the high 200s/low 300s and fires every 4 seconds. You do the math.
But like I said on the flip side you can't tank anywhere near as well. As with most PvP setups it's a compromise between tank and gank.
Wrecking hits is like 1% of the shots and hits for 3 times the damage. So say normal shot hits for about 100 damage. You still get some misses, so say in average you hit with 4 out of 5 guns. 400 damage every 4 seconds. 100 dps.
If you fire 5 missiles every 9 seconds with good skills, each heavy missile hits for maybe 140-150. Thats 900 damage in 9 seconds, or 100 dps.
Maybe my calculations are incorrect, i just threw some numbers around. If anybody knows exacly, with also taking into account the real dps with guns (with misses and only 1% wrecking), please contribute to this thread.
Also, i use projectiles on my ferox and they add quite abit to the dps as well, while using no cap at all. Never did understand why you would use hybrids combined with a passive tank...
--- "2006.04.15 05:48:19 notify Ditrigonal Thermal Barrier Crystallization I is already modifyActiveShieldResonanceAndNullifyPassiveResonance." |

Wowa Ilyich
|
Posted - 2006.04.21 19:33:00 -
[83]
Hmmmm .... interesting read. 
I am planning to take my Ferox to an extended corp visit in 0.0 - and survive.
Since I am really fond of the idea of passive tanking I've been reading all three threads on the Ferox.
However: A passive tank will give me some 100 regeneration rate if I have all the proper skills and T2 equipment. Is't that a little low for PvP? What if the DPS (damage per second) of an attacker is above 100 Hitpoints?
I've never so far been out in 0.0, so I really don't know much about PvP, but I'd figure that possible opponents will hit me for more than 100 hitpoints a second.
Shouldn't I then rather focus on an active tank with many hardeners (2x Invul II, 1x EM, 1x Thermal) and a decent booster along with PDS IIs in the low slots?
If a passive tank is as good as an active large shield booster, then with the incredibly high resistances from active hardeners I could actually suck in more damage fast - even though cap drain may become a problem.
This is just a question, and I would be happy to hear any suggestions/opinions on that matter. 
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Wowa Ilyich
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Posted - 2006.04.21 23:39:00 -
[84]
:bump:
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Zekk Pacus
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Posted - 2006.04.22 01:29:00 -
[85]
Originally by: Jim McGregor Edited by: Jim McGregor on 19/04/2006 06:30:05
Originally by: Zekk Pacus The ferox with rails outputs so much more DPS than the ferox with missiles it's not even funny, /but/ it can't tank as well unless you use all 5 midslots for tank. A heavy missile does a guaranteed amount of damage - let's call it 170-190. You can fire a heavy once every 9-15 seconds depending on the launchers and your skills. A 150mm rail with okayish skills and antimatter ammo can score a wrecking hit in the high 200s/low 300s and fires every 4 seconds. You do the math.
But like I said on the flip side you can't tank anywhere near as well. As with most PvP setups it's a compromise between tank and gank.
Wrecking hits is like 1% of the shots and hits for 3 times the damage. So say normal shot hits for about 100 damage. You still get some misses, so say in average you hit with 4 out of 5 guns. 400 damage every 4 seconds. 100 dps.
If you fire 5 missiles every 9 seconds with good skills, each heavy missile hits for maybe 140-150. Thats 900 damage in 9 seconds, or 100 dps.
Maybe my calculations are incorrect, i just threw some numbers around. If anybody knows exacly, with also taking into account the real dps with guns (with misses and only 1% wrecking), please contribute to this thread.
Also, i use projectiles on my ferox and they add quite abit to the dps as well, while using no cap at all. Never did understand why you would use hybrids combined with a passive tank...
My tanking setup's not passive, I use 2x invul field 2, an EM field and a named DCS with a named medium cap injector and 400 charges. Resists of 80% upwards and can fire all five guns whilst running all shield modules (including a med booster) permanently. The only limit there is how many cap charges you can carry.
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KaraThrace
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Posted - 2006.04.27 18:12:00 -
[86]
Im new to all this setup stuff....
Is this a good ferox pvp fleet setup?
HI: 5x 250mm Railgun I 2x Rocket launcher + Defenders
MED: Warp Scram Large Sheild booster 2x Large shield extender Invul Field
Low: WarpStab 3x Power diagnostic
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Dragy
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Posted - 2006.05.01 13:58:00 -
[87]
simple question : what dps you get with 5 t2 rails and 5 t2 heavy missile launchers. i know that tank is good but im concerned about dps
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Cade Morrigan
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Posted - 2006.05.01 14:59:00 -
[88]
Originally by: Dragy simple question : what dps you get with 5 t2 rails and 5 t2 heavy missile launchers. i know that tank is good but im concerned about dps
That's actually not a simple question. WHat are you shooting at? Precision t2 missiles will have great DPS against small ships where rails won't even hit. Rails will have better DPS in some situations as well. You might get QuickFit and try different setups and run the Stats part of it to see what DPS would be under different situations.
-= Save the Gila! Fix its grid and cpu! =-
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Fuchsia
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Posted - 2006.05.02 13:01:00 -
[89]
PvP small gang setup. No ECM or tackling needed as this is done by someone else. A passive tank setup and its aimed at doing damage first.
HI: 5x 250mm Railgun (Scout or prefeably compressed/tech II) 2x Assault launcher
Replace with named or tech II where you want
MED: 1 x Tracking computer 2 x Passive shields (e.g. EM and kinetic) 1 x Sensor Booster 1 x Large shield extender
Low: 1 x tracking enhancer 2 x magnetic stabiliser 1 x PDS/power upgrade to fit above components. Sometimes replace a mag stab with a small armour rep for self repair.
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Wowa Ilyich
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Posted - 2006.05.07 20:40:00 -
[90]
:bump:
Anyone wanna answer my question above? Answers greatly appreciated....
Thx, Wowa 
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Jin Entres
|
Posted - 2006.05.07 21:22:00 -
[91]
Originally by: Wowa Ilyich Hmmmm .... interesting read. 
I am planning to take my Ferox to an extended corp visit in 0.0 - and survive.
Since I am really fond of the idea of passive tanking I've been reading all three threads on the Ferox.
However: A passive tank will give me some 100 regeneration rate if I have all the proper skills and T2 equipment. Is't that a little low for PvP? What if the DPS (damage per second) of an attacker is above 100 Hitpoints?
I've never so far been out in 0.0, so I really don't know much about PvP, but I'd figure that possible opponents will hit me for more than 100 hitpoints a second.
Shouldn't I then rather focus on an active tank with many hardeners (2x Invul II, 1x EM, 1x Thermal) and a decent booster along with PDS IIs in the low slots?
If a passive tank is as good as an active large shield booster, then with the incredibly high resistances from active hardeners I could actually suck in more damage fast - even though cap drain may become a problem.
This is just a question, and I would be happy to hear any suggestions/opinions on that matter. 
100 hp/s is actually a very good regeneration rate. With say an average resistance of 70%, that means you can tank 333 DPS. For comparison, Medium Armor Repairer II repairs 35.6 hp/s, Large Armor Repairer II 71.1 hp/s and XL Shield Booster II 120 hp/s. So for a battlecruiser that is very nice, and with a passive tank you have a lot of hitpoints aswell and no reliance on cap to run your tank.
---
|

UrDaddy's Clone
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Posted - 2006.05.17 17:54:00 -
[92]
Hi Slots: 5x Heavy Launchers (or Hybrid Rail Guns to take advantage of the bonus) 1x Medium 250mm Railgun 1x Medium Destabilizer (dropping the rail for a second Med. Destabilizer would be very effective at eating cap on any frig instantly and burning cap on an active tank at a major rate to kill their tank.
Medium Slots: 2x Large Shield Extender II 1x Heat Dissipation Amplifier II 1x Magnetic Scattering Amplifier II 1x Invulnerability Field II
Low Slots: 4x Type-D Power Core Modificationi: Shield Power Relay
This is a little different than some I've seen and I've not had a chance to test it out yet. Comments would be greatly appreciated.
|

Logan Feynman
|
Posted - 2006.05.17 20:36:00 -
[93]
Originally by: UrDaddy's Clone Hi Slots: 5x Heavy Launchers (or Hybrid Rail Guns to take advantage of the bonus) 1x Medium 250mm Railgun 1x Medium Destabilizer (dropping the rail for a second Med. Destabilizer would be very effective at eating cap on any frig instantly and burning cap on an active tank at a major rate to kill their tank.
Medium Slots: 2x Large Shield Extender II 1x Heat Dissipation Amplifier II 1x Magnetic Scattering Amplifier II 1x Invulnerability Field II
Low Slots: 4x Type-D Power Core Modificationi: Shield Power Relay
This is a little different than some I've seen and I've not had a chance to test it out yet. Comments would be greatly appreciated.
Even without railguns, this would use far too much cap, and with 4 PRs, you get cap recharge time up to 1800-2000 sec, depending on skills. Not to mention that the neutralisers drain cap too.
|

UrDaddy's Clone
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Posted - 2006.05.17 22:24:00 -
[94]
Originally by: Logan Feynman
Originally by: UrDaddy's Clone Hi Slots: 5x Heavy Launchers (or Hybrid Rail Guns to take advantage of the bonus) 1x Medium 250mm Railgun 1x Medium Destabilizer (dropping the rail for a second Med. Destabilizer would be very effective at eating cap on any frig instantly and burning cap on an active tank at a major rate to kill their tank.
Medium Slots: 2x Large Shield Extender II 1x Heat Dissipation Amplifier II 1x Magnetic Scattering Amplifier II 1x Invulnerability Field II
Low Slots: 4x Type-D Power Core Modificationi: Shield Power Relay
This is a little different than some I've seen and I've not had a chance to test it out yet. Comments would be greatly appreciated.
Even without railguns, this would use far too much cap, and with 4 PRs, you get cap recharge time up to 1800-2000 sec, depending on skills. Not to mention that the neutralisers drain cap too.
Yes, my cap recharge is around 1500. However, the only thing it is running is the Invulnerability II at around 36 cap every 10 seconds and the rail gun for 8 every 3.5 secs or so. The Destabilizer I can run for 2 minutes non-stop and burn 1830 cap of my target without any trouble. That will get any frigate/interceptor tackler cap dead in about 13 seconds (12 second cycle time) or 2 seconds if they have already used some on MWD and/or warping to me. Against a Brutix, it will put a serious cramp in his armor tank and we can see who pops first. My resists are a minimum of 64 with my current training and I'm healing 64 points of shield every tick (180+ gross damage per second I think is how it works out). The only change I was considering was to sub a nos for the railgun, but I don't expect to do that until I can figure out if I can pull going with T2 Missiles for the damage increase.
I don't see this as bad for a setup primarily designed to take on a tackler and his damage dealer buddy.
|

Jerick Ludhowe
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Posted - 2006.05.17 23:04:00 -
[95]
Here is a decent small scale pvp support Ferox I put together.
High Slots: 5x 250mm Railgun II 2x Heavy Missle Launcher II
Med Slots: 1x Medium Shield Booster II 1x Sensor Booster 3x ECMs (what ever fits the situation best)
Low Slots: 3x Magnetic Field Stabilizer II 1x PDU II
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Greyshadow
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Posted - 2006.05.18 11:44:00 -
[96]
High:
4 x Named Heavies 3 x Med Nos t2
Med: 1 x Large SB t2 1 x Shield Amp 1 x Invul Field (t2 if so) 2 x 20km Scramblers
Low: 2 x Ballistic Control 2 x PDS t2
Its not a setup for everyone and I myself only use it every so often as 2 x 20km Scramblers aren't what every one wants but if your hunting at least you can be sure to hold him/her at a range and use your heavies to take him/her. Alot might go why 3 x Nos t2's, well I think if they get in range of them then I can suck them dry at least as well as keeping a good cap for shield boosting.
"Now you see me, now you don't!" |

Father Abel
|
Posted - 2006.05.19 09:15:00 -
[97]
Any comments on this setup?
High:
4 heavy missile 3 gauss rail
Medium:
2 T2 large shield extender 1 medium shield booster 2 resist amps (or Invuln II + amp)
Low: 4 PDU's
I'm thinking about maybe trading in a PDU for a shield relay, but I am a little concerned about the steep drop in cap recharge rate with the relay.
As for fast, small targets, I'm hoping 5 light scout drones will be sufficient DPS, but AF's do have me concerned also.
This is strictly a PVE setup. Criticisms?
|

Greyshadow
|
Posted - 2006.05.19 17:18:00 -
[98]
Edited by: Greyshadow on 19/05/2006 17:18:46
Originally by: Father Abel Any comments on this setup?
High:
4 heavy missile 3 gauss rail
Medium:
2 T2 large shield extender 1 medium shield booster 2 resist amps (or Invuln II + amp)
Low: 4 PDU's
I'm thinking about maybe trading in a PDU for a shield relay, but I am a little concerned about the steep drop in cap recharge rate with the relay.
As for fast, small targets, I'm hoping 5 light scout drones will be sufficient DPS, but AF's do have me concerned also.
This is strictly a PVE setup. Criticisms?
I'd say you only need one T2 large shield booster, and 2 x Large shield extenders for a PVE setup, but keep in mind this is a PVP topic so we shouldn't go off the topic 
"Now you see me, now you don't!" |

Amasera
|
Posted - 2006.05.19 19:02:00 -
[99]
Quote: This is strictly a PVE setup. Criticisms?
Other than the fact that you posted it in an expressed PVP Ferox thread? Nope. 
So how about some setups for what BCs are intended for? Small gang assist and support.
My setup to support small cruiser/BC/HAC gank squads:
1x Armored warfare link - damage control 1x Armored warfare link - passive defense 5x Heavy Launchers
1x Command Processor 1x Cap Injector with boosters 3x Jammers, you pick the flavor
Either:
1x Med Rep II 2x Hardner 1x 800 or 1600 Plate (I sometimes swap a hardner and the plate for 2x WCS, or a BCU and a DC, or whatever depending on the situation)
Or:
Swap the launchers for what ever remote rep/booster/cap transfer mods as you can fit and load the low slots for cap recharge with a Damage Control Gang mates will have to get close tho if they need rep/boost. -------------------
Sacred Dark is now Recruiting! |

Graalum
|
Posted - 2006.05.22 07:11:00 -
[100]
ive been contemplatig something like this:
5 250mm rails best named or t2, 2 assault or heavy launchers 2 ts sensor boosters, 2 tracking comp, 1 extender II 2 damage mods, 1 damage control, and maybe a stab or a pdu or something
mainly good for solo gate sniping haulers and frigs, probably useful in a gatecamp as well, not much of a tank though
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Eisenhornx
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Posted - 2006.05.27 23:53:00 -
[101]
I have one question, why bother with a webber? basic heavy missles have a explosion velocity of 750 m/s without any skill, and unless they are using a mwd then you are not helping your DOT any. why not have a target painter in place of the webber?
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Greyshadow
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Posted - 2006.05.30 16:16:00 -
[102]
Originally by: Eisenhornx I have one question, why bother with a webber? basic heavy missles have a explosion velocity of 750 m/s without any skill, and unless they are using a mwd then you are not helping your DOT any. why not have a target painter in place of the webber?
Well the reason I use one is simple, I don't want them getting out of my nos range, and also if your using a 7.5km scrambler then you don't want them getting out of that range either.
"Now you see me, now you don't!" |

HolographicEntrypoint
|
Posted - 2006.06.10 00:01:00 -
[103]
Whaddya think
5 Heavy Launchers 2 Medium Nos
Scramble Web 3 Multi ECM
Damage Control BCU 800mm Plate Medium Rep <- 'meditation', wouldnt fit otherwise. ---
Creating custom tags for 20 Mil, convo/evemail me!
My custom EvE Signatures |

Elaina Cosengo
|
Posted - 2006.06.10 00:16:00 -
[104]
Edited by: Elaina Cosengo on 10/06/2006 00:17:28 good setup, i'd replace the webber with a cap injector to last that little bit longer.
Maybe replace the BCU with a dmg control?
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HolographicEntrypoint
|
Posted - 2006.06.10 00:23:00 -
[105]
Well,I got 2 heavy nos so I think that will be enough... gotta try this out more, though. Also there can be only one dmg control active. ---
Creating custom tags for 20 Mil, convo/evemail me!
My custom EvE Signatures |

Elaina Cosengo
|
Posted - 2006.06.10 00:29:00 -
[106]
Originally by: HolographicEntrypoint Well,I got 2 heavy nos so I think that will be enough... gotta try this out more, though. Also there can be only one dmg control active.
oops hehe missed that, didnt see the dmg control on there Imo people place to much faith in there NOS i prefer to be able to tank independant. 
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Waenn Ironstaff
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Posted - 2006.06.10 00:53:00 -
[107]
Odd odd setup icon_smile.gif
Of course everybody knows how to use the Ferox for mission or ratting with the passive setup but I do find its weakness in the fact that the cap is underused. For PvP, passive doesn't seem an ideal choice as well. here's my setup although untested.
5x250mm railguns (currently using Scout) T2 Large Shield Booster, Shield Boost Amplifier, Em hardner, Invulnerability Field I, Medium Cap Injector (with 400/800 charges) PDS/RCU for fitting and 1 MFS (T2).
No Launchers of any kind or Nos due to lack of grid (need better skill). With current skills, I am able to boost 213 hp/4sec for 115.7cap. if calculation are right, I should be able to activate guns and modules for 1min (more than enough for most combat) and the Cap injector will insure me that i can pursue the fight further should it require so (can be swapped for a Cap battery if you're not fan of cap charges, damn things are so bulky and I'm one to often forgot to reactivate a module after it recharged icon_razz.gif).
T1 setup for my skills doesn't allow full use of T2 but switch accordingly to yours.
Watcha think?
|

HolographicEntrypoint
|
Posted - 2006.06.10 14:17:00 -
[108]
I wonder what the best anti-thorax ferox would be... ---
Creating custom tags for 20 Mil, convo/evemail me!
My custom EvE Signatures |

Jin Entres
|
Posted - 2006.06.10 15:03:00 -
[109]
Originally by: HolographicEntrypoint I wonder what the best anti-thorax ferox would be...
5 heavy launchers 2 med nos and a regular ferox tank? Or if you insist on rails, then a 100 kilometers more range or stabbed up  ---
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Max Hardcase
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Posted - 2006.06.10 21:09:00 -
[110]
Long range Ferox Hi slots 5x 250 tech 2
Med slots 2x largeshield extender ( exchange 1 for an AB if you want more mobility) 2x sensorbooster 2 1x Tracking computer2
Low slots 2x PDU II 1x Magstab II 1x Tracking enhancer II
room for 2 rocket launchers in missile slots.
---------------------------------------------- Max Hardcase > yawn-o-rama Max Hardcase > is this typical of RA warfare ? FreaKsh0 > yes boredom fitted in all their high slots |

AllY M
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Posted - 2006.06.16 10:58:00 -
[111]
Nice Setups Everyone
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Delkeerin
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Posted - 2006.06.16 22:12:00 -
[112]
HI SLOTS Arbalest' Heavy Missile Launcher x5 Modal Neutron Particle Accelerator I Small Graviton Smartbomb II
MIDSLOTS Large Shield Extender II x3 (10,838 Shields with 348 second regen) Magnetic Scattering Amplifier II Heat Dissipation Amplifier II
LOWSLOTS Shield Power Relay I x4
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SpiritWalker
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Posted - 2006.06.23 04:01:00 -
[113]
Originally by: Asarah First and most importantly, make sure you have your BC skill to 4 or 5 so that you can max out your resists
Then:
Hi: 5x Heavy Launchers 2x Med Nos
Mid: 1x 20k Scram 1x Invul Field 3x Large Extenders
Low: 2x SPR or CPR 2x BCU
Some people will say that you should never passive tank in PVP. Personally, the Ferox was born to passive tank and it also really frees you from having to worry about your cap, as long as one of those NOS is firing you'll be able to sustain your mods indefinitely.
I love this build, however I have run into a number of issues when fighting smaller/faster ships. The fact that NOS's only have a range of 10km makes little sense unless the ship in question is using EW and orbiting you at close range (which did in fact save my ship today..), plus the fact that for now I don't have enough PG to work 2 NOS's haha.. The slow response of missiles against faster ships again makes for difficulties against inties. I attempted to install 5 250mm Compress Coil Guns but again came into major PG issues.
Having fought an inty today I only escaped due to my NOS draining his cap to the extent where his warp scrambler went offline, of course he was not that close to destroying my ship (thanks to the wonderful shield build) but I was far more damaged than he was.
I'm wondering how best can i kit myself out for fighting faster ships? Is it worthwhile, is it my lack of skills? Are missiles the way to go for overall PVP? Any help would be wonderful.
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Waenn Ironstaff
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Posted - 2006.06.23 04:37:00 -
[114]
If you're intent is on figthing smaller ships then you'll need either Heavy Precision missiles or a web.
|

SpiritWalker
|
Posted - 2006.06.23 04:41:00 -
[115]
Edited by: SpiritWalker on 23/06/2006 04:42:57 I've since replaced my warp scrambler with a web, hopefully it will help the situation. Sorry if I made it seem as if I was going to actively fight with smaller vessels, I mearly wondered how to protect myself from them should they attack me, they appear to be my biggest weakness, so they should be the first thing I focus on degending against :)!
Any other suggestions?
How would adding 5 light drones help the situation, I am not much of a drone user so I am totally at a loss? What about EW drones?
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Cade Morrigan
|
Posted - 2006.06.23 14:37:00 -
[116]
Originally by: SpiritWalker How would adding 5 light drones help the situation, I am not much of a drone user so I am totally at a loss? What about EW drones?
5 light drones would help in a big way, load them up!
-= Save the Gila! Fix its grid and cpu! =-
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Karasuman
|
Posted - 2006.06.25 11:19:00 -
[117]
Right now I am running this setup:
High: 5 heavy missile (might do 4/3, prolly not because I still rat) 2 med nos
med: 3 multi spec ECM or 2 Multi/1 Ion ECM or 2 multi/1 10mn AB 1 med SB 1 20km warp scram (for the small guys that try to run )
Low: 3 WCS (for when I am the small guy trying to run ) 1 BCU
The problem is that when I am ratting I am slow as hell, so sometimes I'll throw in a 10mn AB and ditch a ECM to give me a speed boost. I might start running nothing but Magnetometric ECM because it seems I always end up in battles with Gallente ships .
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Waenn Ironstaff
|
Posted - 2006.06.29 22:01:00 -
[118]
Here's my setup I've been working on.
High: Dual 150mm Railguns (named or T2), 2 Medium Nosferatus or 2 Heavy Launchers.
Medium: Large Shield Booster T2, Shield Boost Amplifier, Medium Cap Injector, EM Hardner, Invulnerability Field.
Low: 2x Magnetic Field Stabilizers T2, Damage Control, choice of ECCM Backup or Tracking Link.
Reasoning: the Ferox is not known for its damage output. A Brutix using similar setup (in terms of offense) will reach way higher damage output so I have decided to focus on what this Caldari Battlecruiser advantage, its tank.
A lot of people go for passive tank... something that I find rather lacking. The cap is only used for hardners and I feel it can be used for something else.Missile do take their time to reach the target as opposed to instant damage with Railguns.
The choice of Dual 150mm was for ease of fitting since they allow me to find a lot of other hungry mods. The remain grid/cpu can be used for Heavy Launchers to compliment the DPS or Nos to sustain the Tank (although I am favoring the Nos for protection against smaller ships...)
Now the beast. A Large T2 booster added with an AMP reaches around 312hp/4 sec for 115.7 cap with my skills. An EM Hardner to cover for the weakness of shield tanking and Invul Field for a nice round-up on the resists. And finally a Med cap booster to sustain this cap eating monster. Without the use of a cap injector, all mods should run near 70sec so add the cap booster accordingly and the tank should run for over 80-90sec (which is more than enough for most fights).
Choice of low was rather difficult but I went with a damage control to work even more on the resists, 2 damage mod to help with the DPS (2.57 rof with 2 x T2 MFS) and either a tracking link for more range/tracking or a backup ECCM for those pesky ECM bastards until the good nerf comes around (I lost my ferox thanks to beng permajammed).
What you guys think?
P.S: switch a nos for a Warfare Link module for FLeet setup.
|

Sebyusion
|
Posted - 2006.07.11 22:54:00 -
[119]
I don't understand how you find your shield regen. I would assume that it's your shield total divided by your recharge rate. for example i have 11525 shields and a recharge of 389 sec = 29.6 shields/second.
but on quickfit it says i have 74/sec. what gives?
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Warodoth
|
Posted - 2006.07.17 11:56:00 -
[120]
4x arbalest heavy missiles 3x med nos
4x ECM (3 ratials + multi) 1x scr 20km
1x 1600 plate 1x med armor rep 2x PDU
And don't forget to use drones, ferox has 25m3 dronebay, wich meens you can take 5 lite T2 drones for small buggers, wich makes a big difference.
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FireFoxx80
Caldari
|
Posted - 2006.07.17 13:18:00 -
[121]
Originally by: Sebyusion I don't understand how you find your shield regen. I would assume that it's your shield total divided by your recharge rate. for example i have 11525 shields and a recharge of 389 sec = 29.6 shields/second.
but on quickfit it says i have 74/sec. what gives?
Shields don't recharge in a linear fashion. I'm not sure of the equation off-hand, but 74/sec will be peak recharge rate.
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FireFoxx80
Caldari
|
Posted - 2006.07.17 13:24:00 -
[122]
5 minutes in quickfit and I've come up with.
One thing noone has touched upon in this thread is the Ferox's bonus to Hybrid range. The setup below gives me an optimal of ~30km with Thorium (37km with 'empty' guns). If you think that a lot of the time you will be engaging <= 20km, you don't need uber sniper 250mm's; especially when it comes to interceoptors orbiting you at 10km. Also consider your resists, a damage control adds a nice set of resists across the board. Averaging out these resists (for shield) gives 51% (say 50% for math convenience). Halving the damage effectively doubles your recharge rate... meaning you can tank 120 damage a second (albeit this is based on an average). As for the 4 extenders making you as big as a house. Yes it will, but only to battleships. Smaller weapons will still hit you for full damage, regardless of extenders. The only downside to using them is the massively decreased locking rate of your enemies.
Ferox
Dual 150mm 'Scout' I Accelerator Cannon [160xThorium Charge M] Dual 150mm 'Scout' I Accelerator Cannon [160xThorium Charge M] Dual 150mm 'Scout' I Accelerator Cannon [160xThorium Charge M] Dual 150mm 'Scout' I Accelerator Cannon [160xThorium Charge M] Dual 150mm 'Scout' I Accelerator Cannon [160xThorium Charge M] 'Malkuth' Assault Missile Launcher I [63xBloodclaw Light Missile] 'Malkuth' Assault Missile Launcher I [63xBloodclaw Light Missile]
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN Afterburner II
Tracking Enhancer II Damage Control I Shield Power Relay I Power Diagnostic System I
Acolyte I Hobgoblin I Hornet I Warrior I Hornet I
14383 shield, 60.74/s, E/T/K/Ex=30/44/58/72 2406 armor, E/T/K/Ex=64/50/32/19 2496.0 cap, +11.48/s, -8.52/s 389.4901315789474 m/s 71.8 DPS
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Nicose
Caldari
|
Posted - 2006.07.17 14:35:00 -
[123]
no one touched on hybrids coz chances are if your a n00b caldari you won't have even trained gunnery well enough yet. and really those skills at the start for flying a ferox in are crap. theres only 3 things you need to stick on your ferox, missiles, nos and sheild mods. p.s. screw this passive tank crap its a waste of time and effort. get your shiled skills up and fit TII invun feilds and large TII booster and boost amp and you'll be fine.
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Mar Idoun
Catalyst Reaction Chimaera Pact
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Posted - 2006.07.17 20:08:00 -
[124]
it's a shame the ferox goes improperly used all to often. With named, or tech II rails and mods you can get 100km range, at least, with iron ammo and the ship boni. The ship also provides a great tank bonus which seems to be the only thing that's taken advantage of. I can't see losing too many in fleet or gang engagements sitting 100km away unless the ferox gets called primary.
for PvE though, i can see using missiles and passive tank, depending on what rats you're hunting.
Anyone ever try a blaster ferox?
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Havelcek
Eve Defence Force Ascendant Frontier
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Posted - 2006.07.17 21:10:00 -
[125]
I also support the notion of webber versus scrambler because the webber is always valuable and the scrambler is only valuable if they aren't stabbed. Why not go for the sure thing?
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Cade Morrigan
Caldari
|
Posted - 2006.07.18 01:32:00 -
[126]
Originally by: Mar Idoun it's a shame the ferox goes improperly used all to often. With named, or tech II rails and mods you can get 100km range, at least, with iron ammo and the ship boni.
Iron ammo does such ****ty damage it isn't even worth considering. And it's "BONUSES" rather than "boni".
Quote: The ship also provides a great tank bonus which seems to be the only thing that's taken advantage of. I can't see losing too many in fleet or gang engagements sitting 100km away unless the ferox gets called primary.
Good tank but if you fit for the 250mm gank necessary to actually deal some damage without a damage bonus, your tank isn't so good.
Quote: Anyone ever try a blaster ferox?
Too slow, too horribly fat.
-= Save the Gila! Fix its grid and cpu! =-
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Elmo Zumwalt
|
Posted - 2006.07.21 18:19:00 -
[127]
I don't know about you guys, but I love that 'Cuda on the front page. Blue 1970 Cuda with a shaker scoop, can you say sexy?
I actually am either going to get one of those, or a Camaro with a 427

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Borris Bovishnikov
|
Posted - 2006.07.23 22:59:00 -
[128]
Hey ..... this seems to work pretty well i need a tackler to keep the prey around but yea
4 heavy launchers; 3 med nos
large shield boost; boost amp; em hardener ;inv field; large extender
2 diagnostic systems 1600mm plate(as a surprise ) and either a damage control or backup array
i would like any feedback on anything i can improve (other than skills )
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Azural Kane
|
Posted - 2006.07.25 00:34:00 -
[129]
Hey all -
I've mixed and matched some of what I've learned from this thread and other areas, and I'm wondering if I might get your guys' opinions on this buildout? Many thanks for any advice.
--
5 Heavy Missile Launcher I's 2 Medium NOS I's
1 10MN Afterburner II <-- (How else can you catch up to someone to NOS with no Webifier and no AB/MWD? Or am I missing something here?) Invulnerability Field I 2 Large Shield Extenders 1 Warp Scrambler I [20km] <-- (Don't they just run away otherwise?)
2 BCU I's 1 Internal Force Field Array I 1 Shield Power Relay I <-- (Tradeoffs here on the low slots. Is the 1 Array w/ 1 SPR better than 2 SPR's, or vice versa? Or, removing 1 BCU for one of the others here?)
--
Thanks again.
|

steveid
Penetrate
|
Posted - 2006.07.25 01:01:00 -
[130]
Originally by: Azural Kane Hey all -
I've mixed and matched some of what I've learned from this thread and other areas, and I'm wondering if I might get your guys' opinions on this buildout? Many thanks for any advice.
--
5 Heavy Missile Launcher I's 2 Medium NOS I's
1 10MN Afterburner II <-- (How else can you catch up to someone to NOS with no Webifier and no AB/MWD? Or am I missing something here?) Invulnerability Field I 2 Large Shield Extenders 1 Warp Scrambler I [20km] <-- (Don't they just run away otherwise?)
2 BCU I's 1 Internal Force Field Array I 1 Shield Power Relay I <-- (Tradeoffs here on the low slots. Is the 1 Array w/ 1 SPR better than 2 SPR's, or vice versa? Or, removing 1 BCU for one of the others here?)
--
Thanks again.
A few things here.
Firstly you are nossing your target but you dont need the power. If you are looking to nos as a break the tank methodology then go 1 nos 1 neut. Far more effective and you use the fact that you dont need cap whereas they do.
Secondly, an afterburning fox does around 350 - 400 m/s. I.e. a waste of time. If you want speed, you need a mwd.
Thirdly, your spending 12 mil on a damage control unit. While its a good mod you'd be much better going for named extenders (but only if you cant t2 - they are cheap and pretty easy to train) and named launchers. Youd be a LOT more effective.
finally you can passive tank two ways, you can brute force tank where you rely on your hitpoints to last while you kill your target, or secondly you can rely on your recharge rate to out tank your enemy. I would reccomend changing the bcu's for shield relay's as it would give you a good recharge rate that should tank a fair amount of targets use the abundance of cap to its best: so revised reccomended travel / gank (empire war hunting setup)
5 named heavy launchers 1 medium nos 1 medium neut
1 mwd 1 invun field 2 large extenders 1 20km scram
1 DCU 3 shield relays
This will give you 1400 m/s, a decent recharging tank, the ability to take out most HAC's (if you get close enough to neut) and certainly the ability to strip down two or three cruisers. In empire wars this is ftw as it handles most things (tanking bs's long enough to mwd out of range) whilst being able to move on instas easy, and if you need to go back on yourself with the speed you'd get bacl on the gate fast. With 5 small drones its relatively tackler proof and its an easy skill ship.
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Azural Kane
|
Posted - 2006.07.25 01:23:00 -
[131]
Originally by: steveid
Originally by: Azural Kane Hey all -
I've mixed and matched some of what I've learned from this thread and other areas, and I'm wondering if I might get your guys' opinions on this buildout? Many thanks for any advice.
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5 Heavy Missile Launcher I's 2 Medium NOS I's
1 10MN Afterburner II <-- (How else can you catch up to someone to NOS with no Webifier and no AB/MWD? Or am I missing something here?) Invulnerability Field I 2 Large Shield Extenders 1 Warp Scrambler I [20km] <-- (Don't they just run away otherwise?)
2 BCU I's 1 Internal Force Field Array I 1 Shield Power Relay I <-- (Tradeoffs here on the low slots. Is the 1 Array w/ 1 SPR better than 2 SPR's, or vice versa? Or, removing 1 BCU for one of the others here?)
--
Thanks again.
A few things here.
Firstly you are nossing your target but you dont need the power. If you are looking to nos as a break the tank methodology then go 1 nos 1 neut. Far more effective and you use the fact that you dont need cap whereas they do.
Secondly, an afterburning fox does around 350 - 400 m/s. I.e. a waste of time. If you want speed, you need a mwd.
Thirdly, your spending 12 mil on a damage control unit. While its a good mod you'd be much better going for named extenders (but only if you cant t2 - they are cheap and pretty easy to train) and named launchers. Youd be a LOT more effective.
finally you can passive tank two ways, you can brute force tank where you rely on your hitpoints to last while you kill your target, or secondly you can rely on your recharge rate to out tank your enemy. I would reccomend changing the bcu's for shield relay's as it would give you a good recharge rate that should tank a fair amount of targets use the abundance of cap to its best: so revised reccomended travel / gank (empire war hunting setup)
5 named heavy launchers 1 medium nos 1 medium neut
1 mwd 1 invun field 2 large extenders 1 20km scram
1 DCU 3 shield relays
This will give you 1400 m/s, a decent recharging tank, the ability to take out most HAC's (if you get close enough to neut) and certainly the ability to strip down two or three cruisers. In empire wars this is ftw as it handles most things (tanking bs's long enough to mwd out of range) whilst being able to move on instas easy, and if you need to go back on yourself with the speed you'd get bacl on the gate fast. With 5 small drones its relatively tackler proof and its an easy skill ship.
One question here: With 3 Shield Power Relays at -35% a piece for the Tech I's, my Capacitor regharge rate would drop by what looks to be 105% =X. Not sure if I'm missing something here, but assuming I can't get within range to NOS, I'd be 100% screwed on regaining any Cap back? Even if I got within range, how would 1 NOS make up for it?
I'm may not be calculating something right - many thanks for the insight.
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Azural Kane
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Posted - 2006.07.25 02:17:00 -
[132]
Edited by: Azural Kane on 25/07/2006 02:18:29 I'm also curious how, with Engineering IV, you guys are fitting 3 Large Shield Extenders on the ship along with 5 Heavy/Named Tech I Launchers, and 2 Med NOS? I have 1200 total Powergrid with Engineering IV on my Ferox, and need about 75 more to power my 3rd Shield Extender.
Any thoughts? =/
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Azural Kane
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Posted - 2006.07.25 05:42:00 -
[133]
I've been looking over things some more, and another option to make enough grid available for a 3rd Extender like everyone seems to have is to switch a NOS for a Energy Transfer Array. The neutralizers look like they use more grid than a NOS, though...
However I'm still really confused as to how people are fitting 3 Extenders with 5 Named/regular Heavy Launchers alongside 2 NOS? Am I missing an imporant skill somewhere? I've engineering at IV, and I'm not aware of any othe skill that'd free up more grid for this?
Thanks for any help - I really appreciate it. =)
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steveid
Penetrate
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Posted - 2006.07.25 08:14:00 -
[134]
With regards to the cap penalty of the shield relay's, they do nerf your cap but at the end of the day in the 5 cycles youd get of a mwd if you havent caught your target your not going to. Thats a good 40 km's +. The shield extenders, on a fox I have been able to fit 5 .. so your missing a skill. Not sure tbh which one (possibly shield upgrades) and that will hep out. In the inbetween, switch out your shield relay's for power diagnostic units. You get extra cap recharge, a shield recharge rate bonus and a shield hitpoint bonus. Not AS good as the relay's for your recharge rate, but still pretty nifty and decent if your cap skills are low.
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Azural Kane
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Posted - 2006.07.25 08:15:00 -
[135]
Edited by: Azural Kane on 25/07/2006 08:22:03 Edit: Think you posted while I was posting. ;)
1 major question then... what do you guys do about looting cans? It's painfully slow if there's no MWD or AB. On the flip side of this, I'd be without a Warp Scrambler for solo PVP if I squeezed one in. Any thoughts here?
Thanks much!
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.07.25 08:46:00 -
[136]
Originally by: Azural Kane 1 major question then... what do you guys do about looting cans? It's painfully slow if there's no MWD or AB. On the flip side of this, I'd be without a Warp Scrambler for solo PVP if I squeezed one in. Any thoughts here?
Thanks much!
I normally loot the cans after a kill if I feel its worth it and there is no one in the system that might jump on me. In regards to the warp scrambler it is a must if your solo pvp as you target will just warp off, if your using a mwd then I might be tempted to use a 7.5km scrambler as you should be getting into range of them making sure that they can't get away even with 1 x stab! 
"Now you see me, now you don't!" |

Azural Kane
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Posted - 2006.07.25 10:27:00 -
[137]
I've looked over what skills might contribute to my lack of grid on this, perhaps someone could post their exact setup for comparison? At the moment I have:
High Slots: ----------- 5 XR-3200 Heavy Missile Bay 2 E50 Prototype Energy Vampire
Medium Slots: ------------- 1 Invunerability Field I 1 Fleeting Warp Scrambler I 3 Large F-S9 Regolith Shield Induction
Low Slots: ---------- 1 Internal Force Field Array I 1 Power Diagnostic System I 2 Shield Power Relay I
My Powergrid is at: 1258 of 1260 My CPU Usage is at: 472.80 of 570
I have Engineering IV, Afterburner IV, Acceleration Control III, High Speed Manuvering III, and am currently training Shield Upgrades to III. Once Shield Upgrades is at III, I estimate that will drop about 7.5 grid usage from each Large Shield Extender, putting my roughly at 1235 Powergrid, (still with the Power Diagnostic System I installed.)
Am I missing something skill-wise? I am struggling just to power the 2nd NOS *with* a PDS, let alone a Microwarp Drive, or even just running a Multiphasic Bolt Array I BCU like I see on many posts above.
Quite confused at the moment - thanks for any help clarifying what I'm missing. =) Regards.
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.07.25 10:36:00 -
[138]
Edited by: Greyshadow on 25/07/2006 10:37:21
This is what I'm running currently
High Slots: ----------- 4 XR-3200 Heavy Missile Bay 3 Medium Nos II
Medium Slots: ------------- 1 Invunerability Field II 1 Fleeting Warp Scrambler I 1 Large Shield Booster II 1 Webber (Named) 1 Shield Amp
Low Slots: ---------- 1 Internal Force Field Array I 2 Power Diagnostic System II 1 Ballistic Control II
Sometimes I swap and change the PDS with another BCU II but it depends, if you have drones as well you can do enough dmg to cruisers and BC's without needing the extra BCU II
"Now you see me, now you don't!" |

Azural Kane
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Posted - 2006.07.25 16:52:00 -
[139]
Steveid: Would you by chance be able to post your setup or take a quick look at what I've posted as far as my perceived powegrid shortage? Many thanks, really appreciate it. =)
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Azural Kane
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Posted - 2006.07.25 21:55:00 -
[140]
Update: With Shield Upgrades now at III, I'm at 1235 / 1260 Powergrid. Still 35 grid (at the least) short of what others have posted. Thanks again for any help to point me in the right direction - if there's any other useful information I can post, just say the word.
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Matrim Acoma
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Posted - 2006.07.27 04:21:00 -
[141]
Here is the setup that I was running....
5x XR-3200 Heavy Launchers 2x Medium Ghoul NOS
3x Lg Shield Extender II 2x Invulnerability Field II
1x Shield Power Relay I 1x Power Diagnostic System II 2x Ballistic Control System II
It just barely fit, but it just wallowed around like a pig, so I put it into storage.
- Mat
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Dinique
Caldari
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Posted - 2006.07.27 07:52:00 -
[142]
Highs:
5x Heavy Launchers 2x Medium Nos
Mids:
2x Invulnerability Field IIs 3x Large Extender IIs
Lows:
4x Shield Power Relay
You cant tackle, but this will kill a Cerberus without him even getting close to breaking your passive tank with t2 heavy missiles. _____
There's so many different worlds So many different suns And we have just one world But we live in different ones
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Tklaebo
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Posted - 2006.07.27 09:51:00 -
[143]
I have just read the first two pages of this post so what I'm about to write might already been stated. I see every one mention heavy missils and that they do little dmg. But so far I haven't seen anyone except 1 post mention it. Also every setup will depend on the situation your up against! Therfor I always change my setup for the occation. Here is a fun fun setup :) This works well against frigates and cruisers, BUT only in fleet when defending targets!! It could work solo if you jump your enemy also! High: 5X Rocketlauncher T2 2X Med Nos ( T2 if you can use it)
Med: 2X Scram 20 Km 2X Webb 87% 1X T2 Signal booster
Low: 1X1600mm rolled tungston 1X 800mm nano plates 1X Nano hardner 1X BCU II
Drone bay: T2 med drones/ or Nos drones
This setup will tear any tackler either T1 or T2 in seconds. BUT this setup demands GOOD shield tank skills to prolong your life AND good missils skills to get range on your rockets. Use Javelin rockets. I get over 23 KM range on them which are usually enough to pop any tackler out there except faction tacklers! This setup allows to heavily tank passivly your ship because your launchers take almost 0 CPU/PG . They do very nice DPS and have a ROF of about 1.5 seconds.
Setup 2: High: 5X T2 heavys (loaded with javelins) 1X Med nos 1X small nos ( Due to PG)
Meds: 1 large T2 or named Shieldbooster 2X Inv field T2 if you can afford it. 1X EM T2 Passive hardner 1X Thermal Passive hardner
Lows: 3X T2 PDU 1X T2 BCU
Drone bay: T2 medium drones
This setup is made for maximum dmg with a basic tank that you can tank for a while. Here is passive and active modules mixed due to cap problems. Just activate 1 of the Inv fields to see if it is enough if not set in nr. 2 . This setup depends on good engineering skills. AND lvl 4 minimum preferablly lvl 5 BC. The drones will quickly take care of any annoying ships trying to hold you back. Your weapons will also allow you to quickly pop any interceptor/tackler or cruiser. T2 heavis are VERY effective against smaller ships!!! This can be used for solo as for ratting or just supporting your friends in a camp to pop smaller ships. hopefully this was a helpfull post :)
Just remember in setup 1: You need to ALWAYS be alligned to a escape point or else it's bye bye ship. It's to late to start alligning when you see this aint working because you'll use a LOOOOOONG time to get into warp due to your plates!! Consider yourselfe warned :) Else this is a different but fun fun fun setup :D
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.07.27 11:04:00 -
[144]
Originally by: Azural Kane Update: With Shield Upgrades now at III, I'm at 1235 / 1260 Powergrid. Still 35 grid (at the least) short of what others have posted. Thanks again for any help to point me in the right direction - if there's any other useful information I can post, just say the word.
One way to get your powergrid up, replace the shield power relay with another PDS, that will give you the extra powergrid you need as well as helping with you cap and some other things. 
"Now you see me, now you don't!" |

operated
Slacker Industries Exuro Mortis
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Posted - 2006.07.27 12:01:00 -
[145]
I love ferox , im 3 year old pilot and fell in love with it . Ikilled a t2 temp in my ferox that used 1200 mm and had 1 lar2 and t2 hardners just by waiting till hes capboosters ran out (17 mins) .Also a great sniper ,, comes very close to a eagle .Dont know why id buy a eagle to snipe .i used following :
5 hvy launchers t2 1 med nos 1 gun 2 large ext t2 , 1 large shieldboosters t2 , 1 invuln t2 1 warpdisruptor 4 pdu t2
t2 missiles ftw , but also t1 missiles for longer fights
snipesetup :
5 250mm t2 2 sensorboosters 3 trackingcomps 3 dam mods 1 rcu t2
with spike ammo , great cheap sniper think you were able to fit protype cloak to , but i didnt use it as it reduced locktime , optimal range of 160 km might be more now then i had bc 4 . killed anything up to battlecruisers .ferox ftw rlly
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Darien
Imperium Technologies Firmus Ixion
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Posted - 2006.07.28 20:26:00 -
[146]
Edited by: Darien on 28/07/2006 20:26:28 good post 
anyone use any blaster setups? i am fond of the blaster eagle and find that the opt range bonus helps hit out at 15km with null m.
im currently toying with this setup for solo gate work in 0.0:
High 5x Heavy Ion II 2x Medium NOS (named)
Meds 1x 28km scram 1x web (named) 1x EM resist amp 2x LG Shield Extender II
Low 1x Dmg Ctrl (named) 2x PDU II 1x Mag Stab II
This gives you just under 10k shields with resists of 60/70/55/40 at bc lvl3 (currently training to 4)
With Null M : turrets opt is ~5km+ w/ a falloff of ~6km
With Void M : turrets opt is ~1.6km w/ a falloff of ~5km+
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Gabby05
Amarr
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Posted - 2006.07.28 21:19:00 -
[147]
Originally by: Darien Edited by: Darien on 28/07/2006 20:26:28 good post 
anyone use any blaster setups? i am fond of the blaster eagle and find that the opt range bonus helps hit out at 15km with null m.
im currently toying with this setup for solo gate work in 0.0:
High 5x Heavy Ion II 2x Medium NOS (named)
Meds 1x 28km scram 1x web (named) 1x EM resist amp 2x LG Shield Extender II
Low 1x Dmg Ctrl (named) 2x PDU II 1x Mag Stab II
This gives you just under 10k shields with resists of 60/70/55/40 at bc lvl3 (currently training to 4)
With Null M : turrets opt is ~5km+ w/ a falloff of ~6km
With Void M : turrets opt is ~1.6km w/ a falloff of ~5km+
You have a 28km warp disruptor and only a max range of 14km with your blasters and no propulsion device to close the distance. If your trying for a semi-passive tank wouldnt it still be better to fit the shield relays over the PDU's as they are needed to give the ferox its awesome recharge rate.
For gatecamping why dont you just use heavy launchers as it would save you a midslot for mwd/ab.
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Azural Kane
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Posted - 2006.07.28 22:19:00 -
[148]
Edited by: Azural Kane on 28/07/2006 22:19:17 I think blasters would be an extremely poor choice for the Ferox.
Even when I had mine fitted with 2 Nano's, a MWD, ship velocity & agility implants, and solid skills in Navigational speed and maneuvering - the ship chugs. It is not meant to go very fast, and it certainly does not turn very well at all.
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Simus Marcus
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Posted - 2006.08.04 12:19:00 -
[149]
Originally by: Surgio I agree with her to an extent.
Drop one of the heavies, replace with another med or small NOS.
Purpose? When your going against a HAC or AF your missiles won't mean much to them. You maybe able to keep up the pace with doing equal damage but lets face it. Drain their CAP and they can't do anything.
I went against a friends gallante HAC and managed to completely drain his cap. Once their cap is gone, they just float. Easy kills after that.
well - unless the hac in question is cerberus .. cerberus dont need no cap to kick a ferox's ass.
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Ujio Noki
Puppets on Steroids Veritas Immortalis
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Posted - 2006.08.04 21:51:00 -
[150]
here's my setup, its not for solo but for small roaming gangs with nothing bigger than bc's
high: 5x t2 heavy missile launchers with fury heavy missiles, 1x medium nos, 1x medium neutraliser
med: 3x t2 shield extenders, 2x invul fields (t1 or t2)
Low: 2x bcu, 1x pdu, 1x SPR or 2xSPR 1xpdu and 1x bcu
does some mean damage (for a ferox) and has a very heavy tank
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Helsinki98
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Posted - 2006.08.06 09:01:00 -
[151]
Edited by: Helsinki98 on 06/08/2006 09:06:34 Hi, Iam trying to get a decent pvp setup in a group of 3-8 other people.
Hi: 3x malthuka hvy's, 2x xr3200 hvy's, 1x med nos, 1x small nos
Med: 3x large shield extenders, 1x medium shield booster, 1x invun field
Low: 2x spr, 1x pds, 1x wcs
Any comments on any changes i should make would be great.
Thanks inadvance.
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Azural Kane
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Posted - 2006.08.06 09:51:00 -
[152]
Edited by: Azural Kane on 06/08/2006 09:51:51
Originally by: Helsinki98 Edited by: Helsinki98 on 06/08/2006 09:06:34 Hi, Iam trying to get a decent pvp setup in a group of 3-8 other people.
Hi: 3x malthuka hvy's, 2x xr3200 hvy's, 1x med nos, 1x small nos
Med: 3x large shield extenders, 1x medium shield booster, 1x invun field
Low: 2x spr, 1x pds, 1x wcs
Any comments on any changes i should make would be great.
Thanks inadvance.
#1) ... take away the friggen' WCS.
Why a small NOS and a med NOS, too...?
I'd also recommend swapping your Booster for another Invuln field.
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Helsinki98
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Posted - 2006.08.06 22:43:00 -
[153]
Edited by: Helsinki98 on 06/08/2006 22:46:24 Edited by: Helsinki98 on 06/08/2006 22:45:48 What should i replace the nos's with then ? i traded the wcs for another spr. i have also replaced all the malthukas for arbalast's.
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Ujio Noki
Puppets on Steroids Veritas Immortalis
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Posted - 2006.08.07 08:16:00 -
[154]
Originally by: Helsinki98 Edited by: Helsinki98 on 06/08/2006 22:46:24 Edited by: Helsinki98 on 06/08/2006 22:45:48 What should i replace the nos's with then ? i traded the wcs for another spr. i have also replaced all the malthukas for arbalast's.
you need to either fit 2x medium nos or 1x medium nos and 1x medium neut
take off the shield booster, replace it with another invul field... then train for t2 heavy missiles |

Yaman
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Posted - 2006.08.08 15:09:00 -
[155]
Edited by: Yaman on 08/08/2006 15:10:01 I've been doing quite a bit of research on this ship lately - trying to setup a new guide for it and trying to use it for fleet ops. I find it quite surprising and there seems to be a good hype over it.
I still have to remind myself it's a very inexpensive ship and I shouldn't expect too much from it.
Things I'm disappointed with: 1. SLOW big sig radius, and if you're trying to tank well, you can't really put an AB on.
2. No missle bonuses
3. It can't tank 0.0 spawns indefinitely (though should be long enough to take out the spawn)
I've been putting in every combination of extenders, hardeners, boosters, rechargers, pdus, etc. that I could think of.
The "passive" tank (assuming you put in 5 shield extenders, some of which may need to be named to fit, I'm unsure) and 4 shield power relays...is good. BUT I still don't think it'll be enough or stack up against hacs according to my research and numbers...I haven't field tested this specific setup yet though.
HOWEVER, there are two very big negatives about passive tanking with the ferox...any passive tank setup discussed here or any of the more advanced ones I've been researching.
1. IF you go to use shield power relays, you lose a LOT of capacitor. Sure, you don't use capacitor with weapons, no boosting, and no AB. Fine, BUT how much warping around can you do then? How long do you need to wait? How fast or how easily can you stay with a fleet? They're not going to wait for your slow arse nor wait for you to make several warps to make it to a gate because you couldn't recharge your cap quickly enough.
2. Your resists stink. More about that later.
3. You're destroying the role of the ship with command modules.
The next major thing that I'm disappointed with is the fact that the ship can't tackle anything. As discussed many times in this thread. So this rules out solo PVP.
Now, back to probably the primary point of my post. The resistances. There is a MAJOR logic flaw in the "passive tank" theory. You can stick on as many extenders and relays as you want - and sure, you can actually recharge quicker than a large booster can repair...and sustaining a large repair on a ferox alone is pretty tough. BUT if you think about this more carefully...You are repairing more damage, but you are taking more damage as well. A LOT more.
All the various calculations you can make (or find web pages or excel sheets to make) don't take into effect the fact of reduced damage. They tell you what you CAN take for each type of damage BUT they don't tell you what kind of damage to expect from someone.
An example: If you have 18k shields with base resists. Vs. 9k shields with good resists..AND a large turret hits you for it's max damage at 1,000 vs. hitting a resisted ship for say 250 dmg. Your passive tank can't recharge 1,000 shields within this thing's rate of fire - whatever it is. However, a shield booster + recharge could repair 250dmg quite easily.
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Yaman
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Posted - 2006.08.08 15:12:00 -
[156]
Edited by: Yaman on 08/08/2006 15:13:50 sorry for the long post
to the point - a "passive tank" is only a means to survive long enough to destroy your target. It is NOT an "absolute" tank.
BUT I'm not even sure it would outlast a resisted tank...even with less total hit points.
THOUGH - it is possible to use a "passive tank" it does exist, it is feasible. BUT from my research it isn't that amazing...any decent gank ship is gonna blow you up easy. Any group of ships will to. Even a 0.0 spawn will get you - UNLESS you can get them first.
speaking of getting them first - on a ferox...good luck.
It's a kill or be killed setup - not a "tank" setup.
- ENTER THE NIGHTHAWK. Fixes your resist problems AND damage output problems....that's the next ship I'll be testing the minute I get enough isk.
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Hugh Ruka
Caldari
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Posted - 2006.08.08 15:19:00 -
[157]
Originally by: Yaman Edited by: Yaman on 08/08/2006 15:13:50 sorry for the long post
to the point - a "passive tank" is only a means to survive long enough to destroy your target. It is NOT an "absolute" tank.
BUT I'm not even sure it would outlast a resisted tank...even with less total hit points.
THOUGH - it is possible to use a "passive tank" it does exist, it is feasible. BUT from my research it isn't that amazing...any decent gank ship is gonna blow you up easy. Any group of ships will to. Even a 0.0 spawn will get you - UNLESS you can get them first.
speaking of getting them first - on a ferox...good luck.
It's a kill or be killed setup - not a "tank" setup.
- ENTER THE NIGHTHAWK. Fixes your resist problems AND damage output problems....that's the next ship I'll be testing the minute I get enough isk.
There is not absolute tank be it active or passive. With a very good tank you can take aprox 400-500 DPS untill you cap runs out, but you dedicated the whole ship to the tank.
You need a "just enough" tank to kill you opponent and still make it home. The passive tank has one major advantage, it is not affected by NOS or NEUTS much. It only needs cap to run hardeners.
Last point, anything without hardeners IS NOT a tank. ------------------------------ at least fit ECCM before you start crying how overpowered ECM is. |

Yaman
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Posted - 2006.08.08 15:21:00 -
[158]
um so what's the use of a ferox?
well if you ask me (and I'm probably the only one here that has about 4 word documents full of various info including calcuations for over a dozen variations of tank setups...not to toot my own horn...)
SUPPORT. like the ship role says. I'll give you a hint, USE A COMMAND MODULE.
I do have a completely wonderful fleet support setup guide. Eve-mail me in game for it.
(2mil isk donation, toward my research funding....I need that nighthawk to research lol that's a LOT of donations, no I make isk elsewhere too)
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Yaman
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Posted - 2006.08.08 15:25:00 -
[159]
Originally by: Hugh Ruka
There is not absolute tank be it active or passive. With a very good tank you can take aprox 400-500 DPS untill you cap runs out, but you dedicated the whole ship to the tank.
Oh, my Damnation begs to differ with your logic...as well as many other's Damnation setups which I've seen take even more disgusting damage than mine.
Obviously you can't tank everything - but you always need to assume infinite damage. Otherwise when setting something up you'll just settle for "that seems good enough."
The Ferox can never tank 500dps. Not a passive tank, not an active tank. People are happy about recharging for 80 shields/sec -- I've done better. BUT again you need higher resists. AND yes people claim tank without hardeners...at least in this thread. Though I agree with you 100% on that.
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Azural Kane
Caldari Ravensmurgh Industries
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Posted - 2006.08.08 16:12:00 -
[160]
Edited by: Azural Kane on 08/08/2006 16:14:44
Originally by: Yaman Edited by: Yaman on 08/08/2006 15:29:20
Originally by: Hugh Ruka
There is not absolute tank be it active or passive. With a very good tank you can take aprox 400-500 DPS untill you cap runs out, but you dedicated the whole ship to the tank.
Oh, my Damnation begs to differ with your logic...as well as many other's Damnation setups which I've seen take even more disgusting damage than mine.
Obviously you can't tank everything - but you always need to assume infinite damage. Otherwise when setting something up you'll just settle for "that seems good enough."
The Ferox can never tank 500dps. (example: 25% em resists, 375dps - 50% resist, 250dps) Not going to happen on a passive tank. People are happy about recharging for 80 shields/sec -- I've done better, but not good enough. BUT again you need higher resists. AND yes people claim tank without hardeners...at least in this thread. Though I agree with you 100% on that.
..but even a resisted ferox will have trouble with 500dps straight up. Need a large booster which it won't really hold all too easy with all the hardeners. Unless you put in relays which reduce the amount of boost.
Did you even read half the posts in this thread?
5 Shield Extenders, and no Hardeners?
Here's the major flaw in your math:
Shield regen and max shields are NOTHING without some hardening.
Fit some Invulnerability Field II's with 3 Large Shield Extenders and then try your math again.
25%? EM Resist? Lawl.
Edit: I can solo 3 Sansha's Lord BS' and an array of other types of Sansha's BS (read Sansha's, not the best choice for a Ferox due to their EM/Thermal DMG, but I still do it...) indefinitely. It takes awhile to kill them, but they do not ever in any way get me below 50% shields, even in the most dire of situations.
I can tank for 15 minutes, longer, without even sucking energy in with a NOS.
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Sexorella hotz
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Posted - 2006.08.08 18:15:00 -
[161]
Here's my opinion on Ferox PVP...all from personal experience. Two options, solo PVP or group PVP
On damage, just do as much as you can in the weapons your best trained to use...
Solo PVP: Battleship: You must active tank and you'll never have the DPS to take him out unless he has absolutely no tank, but if he has no tank he's setup to tackle and gank, you're screwed, get away. Cruiser/frigate: He's gonna get away cause you're slow as crap Another BC: Tank against tank, I'd go passive, best passive setup imho is 2 extenders, 3 hardeners, and 3 SPRs. AND STAY AT RANGE, 3 SPRs makes your cap very nos sensitive. This is an ideal mission setup as well.
Group PVP: Here, I'd say a battlecruiser will not need to tank at all, since if you're a serious group you have battleships and they are prime target, not you, so load up ECM, tackling equipment, speed equipment etc. Battleships need to tank cause they are biggest damage dealers and therefore first priority for the enemy. Gang links are also a good idea here. You're wasting your time if you think you're gonna need to tank while you're flying next to a raven, apoc, mega, whatever. Maybe a little equipment in case you need to get away.
|

Hanushi
Caldari Advanced Security And Asset Protection
|
Posted - 2006.08.09 18:05:00 -
[162]
Please comment on my setup:
High: 5x Heavy "malkuth" missiles 2x med Nos
Med: 3xinvuln field II 1x large extender 1x Barton cap recharger
lows: 2x BCS II 2x PDS
|

LarryBongo
|
Posted - 2006.08.09 18:50:00 -
[163]
Not sure the benefits of adding a 3rd Invuln Field II are worth losing an extra mid-slot for, eg. Assuming BC lvl 4:
2 x Inv Field II - Shield Resists:
Therm 66.8% Kin 75.16% Exp 83.44% Em 58.6%
3 x Inv Field II - Shield Resists:
Therm 72.55% Kin 79.41% Exp 86.28% Em 65.69%
I'd be inclined to go with 2 Inv Fields II, and free up another slot.
Also, do you really need the cap recharger in there? You've got 2 NOS and you're already getting a boost in recharge/and cap capacity from the 2 x PDS. If you are not using Quickfit already to test your ship fittings, download it. It lets you simulate cap usage, and from that you can decide whether a recharger is really necessary.
Depending on what you are doing and who you are flying with, I'd be inclined to think those 2 mid-slots would be better suited to some combination of the following: ECM, sensor booster, target painter, web, scrambler.
You could also get another large extender in there, but then you may want to think about shield power relays in the low, rather than PDS and go all out to maximize your passive shield regen.
|

Riskasan
Caldari
|
Posted - 2006.08.11 00:28:00 -
[164]
Edited by: Riskasan on 11/08/2006 00:30:27 I largely agree with larry, at least to a certain extent, obviously everyone has their own prefences in terms of mid slots, and it appears there is no real "right" way. However, if you have 2 nos', then you probably dont need a cap recharger or 2 pds'. If your engineering and adv. weapons upgrades are up to scratch, remove them for 2 shield relays.
Mids, my personal opinion is that 2 maybe 3 shield extenders for low sec ratting, 1 invuln field, and a scram/web (just incase you run into pirates). Of course if you're flying with a tackler, fit another invuln field, and/or a target painter, depending on how many extenders you went with.
|

Thanatos Panta
|
Posted - 2006.08.15 19:32:00 -
[165]
Originally by: Hanushi Please comment on my setup:
High: 5x Heavy "malkuth" missiles 2x med Nos
Med: 3xinvuln field II 1x large extender 1x Barton cap recharger
lows: 2x BCS II 2x PDS
Can you give me what all thoes items are in the full name, not the short. Also i am a new player but i did manage to get in a BC
|

Sexorella hotz
|
Posted - 2006.08.15 20:46:00 -
[166]
Originally by: Hanushi Please comment on my setup:
High: 5x Heavy "malkuth" missiles 2x med Nos
Med: 3xinvuln field II 1x large extender 1x Barton cap recharger
lows: 2x BCS II 2x PDS
My comments... The only things drawing on your capacitor are the invulnerability fields, you should not need the cap recharger at all(unless you really have bad capacitor skills, which if you want to shield tank at all you should fix). Also you will get far more benefit from another extender than another invulnerability field, the 3x stacking penalty is bad not to mention a T2 extender costs one fifth that of an invuln shield(making your ship easier to replace). Lows are fine, should try to find better heavy launchers. Also note the T2 extenders are 600 hps more than the T1 extender, so if you can, use em, if you can't, and you wanna fly a ferox effectively, then train shield upgrades 4, you need it anyways. Enjoy my thoughts:)
Oh, and if this is a mission setup, I would highly recommend using specific hardeners instead, so that you don't have such a high price tag if you get shot down. I typically use 3 hardeners and 2 extenders on a mission runner.
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Simariliia
Armoured Assassins Blood of the Innocents
|
Posted - 2006.08.16 16:33:00 -
[167]
I fit 5 heavy lunchers, 1named med nos. One XL named Booster or t2, one named cap injector(12 secs), one EM hardner,one invu and one therm hardner.
in low I fit 3 pds and one dmg control.
Try to kill that tank:)
u can acually tank most things flowting around there. tanked Deimos and BS in that. The most dmg dealing Megatrhons can eat through it..but it does still last for a while.
the - side is that u dont last longer than some min tops, I can carrie a total of 9 cap 800s and then max 800-900 missiles, and U will have a hard time injectoing all those fast enough to run the XLbooster for max 1-2 cycles at a time. -------------------------------
Norwegian Bastard! (-ASS-) |

Arron S
Gallente The Scope
|
Posted - 2006.08.17 07:33:00 -
[168]
Edited by: Arron S on 17/08/2006 07:34:23 Fleet setup...
5x 250mm II, 2x assult launchers
1x photon II Hardener, 1x termal hardener II, 1x invonurbilty field II, large shield booster II and Shield Boost amp.
Magnetic field stab II, Damage control, and 2 PDU's.
You should be able to tank atleast 3-4 battleships pounding on you long enough to warp away if your alined to somthing.
|

Majin82
Caldari Sammael's Legion Arkhangelos Command
|
Posted - 2006.08.26 16:41:00 -
[169]
Here is the set up I use, it's been taken from various set ups posted here and since I have level 4 in all the needed spots it works awesome! Let me know what you think.
HIGH 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I
MEDIUM Warp Scrambler I Invulnerability Field I Invulnerability Field I Large F-S9 Regolith Shield Induction Y-S8 Hydrocarbon I Afterburners
LOW 'Pandemonium' I Ballistic Enhancement Mark I Generator Refitting: Shield Power Relay Mark I Generator Refitting: Shield Power Relay Pseudoelectron Containment Field I
5910 shield, 28.86/s, E/T/K/Ex=60/68/76/84 2188 armor, E/T/K/Ex=65/52/34/21 2400.0 cap, recgen +7.56/s, needed -27.033/s
Thanks, Majin ------------------------------------- Sammael's Legion ARCH |

Garmon
|
Posted - 2006.08.27 11:15:00 -
[170]
5 heavy launchers, don't know in other 2 high slots 3 large extenders + 1 invul + disruptor or 2 large extenders + 2 invul's 4 shield power relay
|

Jacob Swell
Caldari Ars Caelestis Ascendant Frontier
|
Posted - 2006.08.27 20:08:00 -
[171]
Anyone have any suggestions for a Railox PvP setup? The discussion has nearly be entirely centered around using missle weapons and I am curious how a Railgun setup would work.
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Ujio Noki
Puppets on Steroids Veritas Immortalis
|
Posted - 2006.08.27 20:59:00 -
[172]
Originally by: Majin82 Here is the set up I use, it's been taken from various set ups posted here and since I have level 4 in all the needed spots it works awesome! Let me know what you think.
HIGH 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I
MEDIUM Warp Scrambler I Invulnerability Field I Invulnerability Field I Large F-S9 Regolith Shield Induction Y-S8 Hydrocarbon I Afterburners
LOW 'Pandemonium' I Ballistic Enhancement Mark I Generator Refitting: Shield Power Relay Mark I Generator Refitting: Shield Power Relay Pseudoelectron Containment Field I
5910 shield, 28.86/s, E/T/K/Ex=60/68/76/84 2188 armor, E/T/K/Ex=65/52/34/21 2400.0 cap, recgen +7.56/s, needed -27.033/s
Thanks, Majin
i'd drop the ab for something else, maybe an extender.... the ferox is a slug with or without a speed mod |

Magnus Card
Caldari
|
Posted - 2006.08.29 22:41:00 -
[173]
Originally by: Yaman Edited by: Yaman on 08/08/2006 15:29:20
Originally by: Hugh Ruka
There is not absolute tank be it active or passive. With a very good tank you can take aprox 400-500 DPS untill you cap runs out, but you dedicated the whole ship to the tank.
Oh, my Damnation begs to differ with your logic...as well as many other's Damnation setups which I've seen take even more disgusting damage than mine.
Obviously you can't tank everything - but you always need to assume infinite damage. Otherwise when setting something up you'll just settle for "that seems good enough."
The Ferox can never tank 500dps. (example: 25% em resists, 375dps - 50% resist, 250dps) Not going to happen on a passive tank. People are happy about recharging for 80 shields/sec -- I've done better, but not good enough. BUT again you need higher resists. AND yes people claim tank without hardeners...at least in this thread. Though I agree with you 100% on that.
..but even a resisted ferox will have trouble with 500dps straight up. Need a large booster which it won't really hold all too easy with all the hardeners. Unless you put in relays which reduce the amount of boost.
I got to thinking about the passive tank idea and wondered just how good you could make it. So instead of a Ferox I grabbed its cousin the Vulture. Note the high resists and large shield size. To break this tank using EM damage you would need something around 750 dps. Also note that you can run all mods forever.
Vulture
5X Arbalest Heavy Missile Launcher 2x Medium 'Ghoul' Energy Siphon I
Invulnerability Field II Photon Scattering Field II Magnetic Scattering Amplifier II 3x Large Shield Extender II
2x Power Diagnostic System II 2x Shield Power Relay II
Shield HP (regen) : 13850.156 (352.05sec) Max Shield Regen : 98.35 per sec (approx.) Shield EM : 86.75 % Shield Explo : 79.0 % Shield Kinetic : 84.25 % Shield Thermal : 89.5 %
Did this setup in quick fit.
|

Majin82
Caldari Sammael's Legion Arkhangelos Command
|
Posted - 2006.08.29 22:54:00 -
[174]
Edited by: Majin82 on 29/08/2006 22:54:57 Edited by: Majin82 on 29/08/2006 22:54:39 Ferox
Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher
Invulnerability Field I Invulnerability Field I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Warp Disruptor I
Mark I Generator Refitting: Shield Power Relay Mark I Generator Refitting: Shield Power Relay Mark I Generator Refitting: Shield Power Relay 'Pandemonium' I Ballistic Enhancement
8070 shield, 49.26/s, E/T/K/Ex=55/64/73/82 2188 armor, E/T/K/Ex=60/44/25/10 2400.0 cap, +5.6/s, -13.0/s 140.0 m/s
I took your advice and droped the AB, this is my PVP boat. You fight them from a far until they reach you, then you let them have it with your NOS. ------------------------------------- Sammael's Legion ARCH |

Kaleb Ravenborn
|
Posted - 2006.08.30 02:04:00 -
[175]
I am just curious as to why none of these set up take drones into consideration. I mean are EW drones that bad? Seems to me with some web/nos/scram drones you can have your cake and eat it to.
|

ChipMo
Caldari The Rat Pack
|
Posted - 2006.09.08 00:49:00 -
[176]
Heres my setup ----highs---- XR-3200 Heavy Launcher XR-3200 Heavy Launcher XR-3200 Heavy Launcher XR-3200 Heavy Launcher XR-3200 Heavy Launcher Med NOS (sometimes use a med smartbomb, perhaps with better fitting skills can have both, i can't atm though).
----meds---- 10mn AB II Large Shield Booster II Large Shield Extender II Inv Field Warp Disrupter (or use 2 hardners if doing missions)
----lows---- BCU II PDU Beta nanofiber Beta nanofiber
& 5 light drones
ship's as agile as a cruser, perhaps even more so, top speed near 500m/s makes this a nice nippy ship for blowing away crusers or frigates.
the tank is ok, can take alot of spike damage lasts a while, however being so fast if you get into truble you can most likely outrun it & warp off.
I've lost 2 passive tanked Ferox's.... they're just to damn slow & with that huge sig radius get own'd big itme by a BS. your not likely to kill a BS in this setup solo, however you stand a MUCH better chance of getting away in 1 piece like this.
-------------------------- RARR
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Theodsian
|
Posted - 2006.09.17 11:45:00 -
[177]
a friend, feminvestor, pulled this off the bob forums for me but me being me i'd like feedback before i ever attempt anything risky-
4x t2 heavy 3x t2 150mm rails
t2 10nm ab 2x t2 invul hardners 20k disrupter t2 large shield extender
4x pdu
just interested in some feedback
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whodatdere
|
Posted - 2006.09.17 15:22:00 -
[178]
Not sure where to ask this, so will try here. I am looking for a set-up to go up against a 3 ship suicide caracal group who are preying on haulers in 1.0 sec systems. I do currently have kill rights :-(( on this group. Am thinking of 4x 250mm proto gauss guns using Dread Guristas Iron ammo, a cloaker and 2x assault arby lchrs, or 2x 150mm II guns w/ spike ammo in hi slots. In meds 1x passive locking, 1x invul II, a lg shld ext, maybe a med C5L, & a sensor booster II, in low, 2x mag stab,1x psudo electron damage mod,1x rcu II if needed. Possibly a different ship would work better ? I would appreciate any ideas, would love to get a group together to wipe these punks out.
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Seksea
|
Posted - 2006.09.17 23:39:00 -
[179]
HI: 5 x Malkuths 2 x Med nos
MID: 3 x large shield extenders 1 x invuln field 2 i swithc between a 20km scram and a em shield hardener
LOW: 1 x Power Diagnostic System 2 x Shield Power Relays 1 x cap power relay or 1 x BCU
|

X Kent
|
Posted - 2006.09.19 14:10:00 -
[180]
High Slots: 5 xr3200 missile launchers 2 Med NOS(or 250mm if ratting)
Med: Large shield booster 2 2xShield boost amp Capacitor Recharger EM Active Hardener
Low slots: 4xCPRs
can boost shield permenatly, boosting about 75-80 units/sec + it recharges about 10-15/sec NOSes not required for boosting only used as counter NOS if enemy uses NOS.
|

Ujio Noki
Puppets on Steroids iPOD Alliance
|
Posted - 2006.09.19 15:22:00 -
[181]
Originally by: X Kent High Slots: 5 xr3200 missile launchers 2 Med NOS(or 250mm if ratting)
Med: Large shield booster 2 2xShield boost amp Capacitor Recharger EM Active Hardener
Low slots: 4xCPRs
can boost shield permenatly, boosting about 75-80 units/sec + it recharges about 10-15/sec NOSes not required for boosting only used as counter NOS if enemy uses NOS.
you don't use cap power relays with sheild boosters ok? replace them with pdu's and bcus |

Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
|
Posted - 2006.09.20 21:54:00 -
[182]
Is there ever a good time to use a Shield Flux instead of a SPR ------------------------------------- AANI ARCH |

X Kent
|
Posted - 2006.09.21 02:01:00 -
[183]
It's works pretty well for me to use CPRs with shield booster. That's why I have 2 shield boost amps, one of them compensates the boost that I lose. I get 300 boost points when large shield booster 2 should boost 240 and 4 CPRs give me 100%(each 25) faster recharge time. I see many setups here but what's the damage you can sustain with this setup? let's say is there any other setup that can hold 1-2 heavy missle per sec ? Never tried passive tanking with shield extenders and rechargers...
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Odysemus
|
Posted - 2006.09.30 21:28:00 -
[184]
Ok well.. I ain't sure if this post is still going but I was just wondering about my set-up. Personally I dun care for an extensive PvP Set-up I don't PvP alone, I just want to be able to Rat for awhile and if someone jumps me be able to fend them off. Now I have been toying around with a set-up from a skeleton of one my friend gave me:
Hi: 5xHeavy Missile Launcher 2x150mm Rails
Med: 1xLarge Shield Booster 1xInvul Field II 2xLarge Shield Extender II 1x20km Warp Scram. (Like I said not intent on killing just... making the enemy regret so possibly swap Warp Scram with another Shield Extender)
Low: 1xBCU II 2xPDS II 1xDamage Control
Oh and 5xT2 Light Drones.
Throw suggestions, keeping in mind I don't intend to go out and attempt to kill people in this slow ass ship without at least 2-3 more people and if I did I have a group set-up I like already, but mainly to defend myself against any possible attacks.
|

Binarii
|
Posted - 2006.10.03 19:19:00 -
[185]
Edited by: Binarii on 03/10/2006 19:20:23 Here's a little something that most people probably wont put on a Ferox 
Highs 5x 150mm rails Large Shield Transporter Medium NOS
Meds 10MN Afterburner Medium Capacitor Booster Large Shield Booster Shield Boost Amplifier Magnetic Scattering Amplifier
Lows 4x Nanofiber Internal Structure
Edit: Speling
|

Elona King
|
Posted - 2006.10.05 11:46:00 -
[186]
Edited by: Elona King on 05/10/2006 11:47:26
Originally by: Binarii Edited by: Binarii on 03/10/2006 19:20:23 Here's a little something that most people probably wont put on a Ferox 
Highs 5x 150mm rails Large Shield Transporter Medium NOS
Meds 10MN Afterburner Medium Capacitor Booster Large Shield Booster Shield Boost Amplifier Magnetic Scattering Amplifier
Lows 4x Nanofiber Internal Structure
Edit: Speling
And this is good for...?
|

Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
|
Posted - 2006.10.05 22:57:00 -
[187]
The Pwn Ferox setup for PVP is this H 5 x Missile Launcher II (Tech 2 Ammo) 2 x Med Nos M 3 x Large Shield Extender II 2 x Invul. Field II L 2 x PDS II 2 x BCU
3 x Light Drones 1 x Medium
The Best PVE Ferox set up is this H 5 x Heavy Missile launcher II (Tech 2 Ammo) 1 x Tractor Beam 1 x Med Nos M 2 x Large Shield Extender II 2 x Dmg. specific Passive Hardners II (with good compensation skills) 1 x Invul. Field II L 4 x SPR
4 x Light drones for the frigates
Any one care to state other sets ups they feel are better. ------------------------------------- AANI ARCH |

IScorpI
Caldari QUANT Corp.
|
Posted - 2006.10.06 00:48:00 -
[188]
Originally by: Elona King Edited by: Elona King on 05/10/2006 11:47:26
Originally by: Binarii Edited by: Binarii on 03/10/2006 19:20:23 Here's a little something that most people probably wont put on a Ferox 
Highs 5x 150mm rails Large Shield Transporter Medium NOS
Meds 10MN Afterburner Medium Capacitor Booster Large Shield Booster Shield Boost Amplifier Magnetic Scattering Amplifier
Lows 4x Nanofiber Internal Structure
Edit: Speling
And this is good for...?
yes, please do explain, unless thats the setup you got when you killed a ferox, but who in their right mind would do that?
|

Securion Wolfheart
Caldari Semper Fidelis Industries
|
Posted - 2006.10.18 08:27:00 -
[189]
This is a setup for a Corp Ferox.
The role of this ship is to protect miners during mining ops in low sec, while still be able to get away to safty as soon as the miners are out of the belt. It will fly together with an ECM fitted Blackbird, and sometimes an extra cruiser (caracal, omen, etc) that will be tackler-fitted. Although, the primary mission is not to actually kill a pirate, only to deal dmg while miners gets out. When all miners are out, security ships follow asap. Pirate hunting is done in completely different designs.
5 x Heavy Missile Launcher I (widowmaker missiles) Medium 'Notos' Explosive Charge I (self defence against drones) Medium Shield Transporter I (extra help to any stuck midget... eh... miner)
1 x Medium C5-L Emergency Shield Overload I 1 x ECCM - Gravimetric I 1 x 'Anointed' I EM Ward Reinforcement 2 x Invulnerability Field I
1 x F85 Peripheral Damage System I 2 x Warp Core Stabilizer I 1 x Ballistic Control System I
The Warp Core stabbs have to be there. Its a Corp ship.
Any suggestions how to better do "the job" explained above?
I think the ship will be too far away for a Med Nos...? Better to have a smartbomb against drones then?
Thinking about adding a Warfare Link, but dont know if it will fit somehow?
-----====-----
"When you come slam bang up against trouble, it never looks half as bad if you face up to it." - John Wayne |

Majin82
Caldari g guild
|
Posted - 2006.11.02 23:18:00 -
[190]
I have the best Ferox set up! It's called the Drake.
Man I can't wait to replace this thing with a real Caldari BC. ------------------------------------- Proud member of G Guild! |

jojoe
|
Posted - 2006.11.05 11:56:00 -
[191]
Hi all i have this setup for my Ferox. 3 med nos 4 heavy launchers
5 large tech 2 shield extenders
2 reactor control units 2 shield power relays
had a battle with a raven last week and i killed his cap in less than 5 mins. He was hitting me with cruise and my shield still at 75% and climbing. I think i could have stuffed him but he asked me to stop . then he told me that i drained his cap . cheers jojoe
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Savros Hunturas
|
Posted - 2006.11.12 23:23:00 -
[192]
In my Opinion yall have it all wrong when it comes to a PvP Fleet Setup.
Hi: 5 x 250MM II Railguns w/Spike
Med: 2 x Large Shield Extender II 2 x Sensor Booster II 1 x Tracking Enhancer II
Low: 2 x Tracking Enhancer II 1 x Magnetic Stabalizer II 1 x RCU
And there you go, 150km range with 5 guns. The hitting power is pretty devestating against almost any cruiser/frig it and see, plus it can do devestating damage to any close range ship without ever being touch.
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Krasnij Okjabre
Caldari Caldari Luftwaffe Interstellar Alcohol Conglomerate
|
Posted - 2006.11.17 09:56:00 -
[193]
Edited by: Krasnij Okjabre on 17/11/2006 10:04:34 Ya ever get the feeling you are being blinded by science? I been looking for a reliable PvP Ferox setup for sometime now, PvE setups (there is only one really) are easy to fit (even for those who are relatively new to BC's) and readily available... but as I think someone said before, the setup you'll need is almost situational. You can't setup to take on everyone all at once, but you can try and figure out a 'situational' setup. Some people have touched on this with Corp/Group setups etc. Personally I don't feel the Ferox is cut out to be a solo PvP vessel... Again as someone quite rightly pointed out, trying to move in it is akin to trying to run, knee deep in wet sand and as for agility (LMAO) forget it. I would suggest it is a group support vessel, an adequate (certainly not great) missile platform and unless you have (add big number here) SP in gunnery is wasted on a lot people.
I agree with the person that stated the best Ferox setup is called 'Drake'. Roll on Kali and RIP the Ferox (faithful servant though you have been). However, some of the setups here have given me food for thought. So thanks guys! I'll continue to experiment using your words of wisdom, until the advent of the Drake and take my chances!
Peace  Light is faster than sound... this is why some people appear bright until you speak to them... |

Ceremony Garp
|
Posted - 2006.11.18 11:35:00 -
[194]
Originally by: Oventoasted no im just a miner with a lot of isk to spend and i wanna kill somebody.
Lol mate, cool. Actually made me lol for real.
Regards,
Etc...
|

Ceremony Garp
|
Posted - 2006.11.18 11:41:00 -
[195]
Originally by: Mazzarin
Originally by: Estoramus Where does everyone seem to come up with the idea that if i train BC to lvl 5 i get more resists?
Theres nothing about this in the ship details and nothing about this in the skill details.
Everyone gets "the idea" from a new skill called "reading".
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level.
Ouch. 
|

Ceremony Garp
|
Posted - 2006.11.18 11:51:00 -
[196]
PvP [Fleet or Solo]
5 x Heavy Launcher II 2 x Med Nos
Or 4/3, up to you.
Scram/Web 3 x MultiSpec ECM
1 x EANM 2 1 x Suitcase [used to have IFFA but those have gone ridiculously expensive so now use a F85] 1 x 800mm Plate 1 x Med Armour Repper
I use this on my main character, who has over 9m in missile skills. It works quite well.
|

Horatio Nately
Finis Lumen Muffins of Mayhem
|
Posted - 2006.11.20 21:32:00 -
[197]
why go against the bonuses the ferox has to shield resists? ---------------------------------------
What Alt?
My opinions do not represent my corp/alliance |

Krasnij Okjabre
Caldari Caldari Luftwaffe Interstellar Alcohol Conglomerate
|
Posted - 2006.12.14 11:28:00 -
[198]
Originally by: smallgreenblur The ferrox is an ew boat, make the most of it. For solo pvp i like:
5 heavy launchers, 2 nos
mwd, web, scram, 2x multispec,
small armor rep, 2 x bcu, 800mm plate.
Can take on a hac with ease. By the time they get through your shield resists (bc 5 ftw) and find out you've got a plate on they are usually diving in for the kill, at which point you switch on the web and jammers, and laugh horribly as you slowly kill them.
sgb
That is the best post I have read on here. I am gonna have to try that for the 'horrible laugh' value. Thanks, you have made my day!
Light is faster than sound... this is why some people appear bright until you speak to them... |

Dark Flare
Caldari Corpus PCG
|
Posted - 2007.01.03 17:59:00 -
[199]
High: 5x 'Malkuth' Heavy Missile Launcher I 2x Medium Nosferatu I
Mids: 3x Large Shield Extender II 1x 20Km Scram 1x Invul Field I/II
Lows: 4x Shield Power Relay I
Recharges over 100hp/s.
|

Nether Haze
|
Posted - 2007.01.04 03:25:00 -
[200]
Edited by: Nether Haze on 04/01/2007 03:25:14 Threadomancy? thread from 2/06
|

Marikhal
|
Posted - 2007.02.04 18:42:00 -
[201]
My theoretical solo PvP fitting:
His: 5x Dual 150mm Railgun I 1x Medium Nosferatu I 1x Medium Energy Neutralizer I
Meds: 1x Large Shield Extender I 1x Warp Disruptor I 1x Invulnerability Field I 1x 10MN MicroWarpdrive I 1x Stasis Webifier I
Lows: 1x Damage Control I 1x Tracking Enhancer I 2x Shield Flux Coil I
What do you guys think?
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Cavtrooper
Hades Ascent
|
Posted - 2007.02.04 20:16:00 -
[202]
It's always fun to go with an armor tank, cause noone expects it... you get down the shield and it's like:
Lol... Jump Clone Service Now Available!
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Marikhal
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Posted - 2007.02.05 03:42:00 -
[203]
Any opinion on my solo pvp fit?
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Shallazar
Caldari PROGENITOR CORPORATION
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Posted - 2007.02.05 09:49:00 -
[204]
Originally by: Marikhal Any opinion on my solo pvp fit?
It really depends on what you are trying to achieve. I think your might as well just have 2 Nos rather than a neutraliser, as most pvp ships have Nos fitted so any encounter will probably result in you needing to replenish your own nos, and will not only be about you draining others nos.
Also, you have no warp srambler, which is fine, but remember that your opponent will have the option to jump away when if they feel they can't win. There is nothing wrong with that if you just want the satisfaction of winning, and obviously the choice of another module helps your tank setup.
Those guns are a bit of a compromise aswell. Whilst they will give you a chance to hit smaller/closer ships, their damage output will meant the need for fairly long encounters which brings the added risk of support ships arriving to help your opponent.
As with all setups, your idea will probably work in some encounters and be terrible on others. The best way really is to setup that Ferox and go play 'practice pvp' with some corp mates in the type of ships you want to be able to beat/survive against. This testing and comparing of setups with corp mates is one of the best ways to learn, as you also get to know what worked for the opponent and which modules caused the problems.
Hope my rambling gives you some ideas.
Shall.
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mematar
Delictum 23216
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Posted - 2007.02.05 09:58:00 -
[205]
Something like this:
5x Heavy Neutron Blaster II
MWD, Scram, Web, Medium Injector, Something else
Small Rep, as big plate as possible, 2x Mag Stab II
Pew Pew!
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Marikhal
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Posted - 2007.02.05 12:34:00 -
[206]
Originally by: Shallazar
Originally by: Marikhal Any opinion on my solo pvp fit?
It really depends on what you are trying to achieve. I think your might as well just have 2 Nos rather than a neutraliser, as most pvp ships have Nos fitted so any encounter will probably result in you needing to replenish your own nos, and will not only be about you draining others nos.
Also, you have no warp srambler, which is fine, but remember that your opponent will have the option to jump away when if they feel they can't win. There is nothing wrong with that if you just want the satisfaction of winning, and obviously the choice of another module helps your tank setup.
Those guns are a bit of a compromise aswell. Whilst they will give you a chance to hit smaller/closer ships, their damage output will meant the need for fairly long encounters which brings the added risk of support ships arriving to help your opponent.
As with all setups, your idea will probably work in some encounters and be terrible on others. The best way really is to setup that Ferox and go play 'practice pvp' with some corp mates in the type of ships you want to be able to beat/survive against. This testing and comparing of setups with corp mates is one of the best ways to learn, as you also get to know what worked for the opponent and which modules caused the problems.
Hope my rambling gives you some ideas.
Shall.
Thanks for your insight, but I do have a warp scrambler/disruptor fitted.
I see what you mean... I could try figuring out how to fit larger guns on it.
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Marikhal
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Posted - 2007.02.08 23:37:00 -
[207]
Originally by: Marikhal My theoretical solo PvP fitting:
His: 5x Dual 150mm Railgun I 1x Medium Nosferatu I 1x Medium Energy Neutralizer I
Meds: 1x Large Shield Extender I 1x Warp Disruptor I 1x Invulnerability Field I 1x 10MN MicroWarpdrive I 1x Stasis Webifier I
Lows: 1x Damage Control I 1x Tracking Enhancer I 2x Shield Flux Coil I
What do you guys think?
Could anyone point out the problems with this fitting to me?
I'm really interested in flying a Ferox for solo PvP. I don't want to hear it can't be done, I just want you to show me what I could do best, even if it may not be good at all.
Also, I'm taking suggestions for any Caldari ships (I've heard Caldari suck at solo PvP, and I understand the reasoning, but I'd still like to hear options) that can be utilized in solo PvP. I'm thinking along the lines of frigs (T2), HACs, Recon ships, etc.
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Marikhal
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Posted - 2007.02.09 01:14:00 -
[208]
Anyone?
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QuickGonzalez
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Posted - 2007.02.12 01:04:00 -
[209]
Originally by: Marikhal
Originally by: Marikhal My theoretical solo PvP fitting:
His: 5x Dual 150mm Railgun I 1x Medium Nosferatu I 1x Medium Energy Neutralizer I
Meds: 1x Large Shield Extender I 1x Warp Disruptor I 1x Invulnerability Field I 1x 10MN MicroWarpdrive I 1x Stasis Webifier I
Lows: 1x Damage Control I 1x Tracking Enhancer I 2x Shield Flux Coil I
What do you guys think?
Could anyone point out the problems with this fitting to me?
I'm really interested in flying a Ferox for solo PvP. I don't want to hear it can't be done, I just want you to show me what I could do best, even if it may not be good at all.
Also, I'm taking suggestions for any Caldari ships (I've heard Caldari suck at solo PvP, and I understand the reasoning, but I'd still like to hear options) that can be utilized in solo PvP. I'm thinking along the lines of frigs (T2), HACs, Recon ships, etc.
Damage with railguns is just too small to fly solo with passive tank imho.
Might as well fit neutron blasters with this setup anyway, cuz to use your web you'll have to come closer than 10km anyway and that's probably what your optimal will be with ferox's bonuses.
Also try to fit an active tank with cap booster on ferox, should work much better. Here's the setup i recomend you for the likely puposes you were looking for:
Hi: 5x Heavy Ion Blaster [Antimatter], 2x Assault Missile Launcher Med: Large Shield Booster, Medium Capacitor booster, Warp Disruptor, 10mn Microwarp Drive, Invulnerability Field Low: 2x Power Diagnosis, 2x Magnetic Field Stabiliser
Should have around 300dps with very discent tank
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Fluffernator
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Posted - 2007.02.16 22:18:00 -
[210]
Edited by: Fluffernator on 16/02/2007 22:15:09 heres my pvp fit: HIGH-SLOTS : ~~~~~~~~~~~~ - [ 236 | 34] 250mm Railgun II
- [ 236 | 34] 250mm Railgun II
- [ 236 | 34] 250mm Railgun II
- [ 236 | 34] 250mm Railgun II [40xSpike M]
- [ 236 | 34] 250mm Railgun II [40xSpike M]
- [ 4 | 12] Rocket Launcher I
- [ 4 | 12] Rocket Launcher I
MED-SLOTS : ~~~~~~~~~~~~ - [ 0 | 30] Magnetic Scattering Amplifier II
- [ 0 | 30] Heat Dissipation Amplifier II
- [ 13 | 58] Medium Shield Booster II
- [ 1 | 10] Sensor Booster II
- [ 165 | 50] 10MN MicroWarpdrive II
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 0] Basic Nanofiber Internal Structure
- [ 0 | 0] Basic Nanofiber Internal Structure
- [ 1 | 15] Tracking Enhancer II
- [ 0 | 0] Basic Nanofiber Internal Structure
RIG-SLOTS : ~~~~~~~~~~~~ - [ 100] Propellant Injection Vent I
- [ 100] Ancillary Current Router I
- [ 100] Auxiliary Thrusters I 100km range on the rails.
The idea behind this is not allowing anyone to close on you. This is meant for sniping in a gang of course. Granted the DPS is not going to be very high. If the situation is right you can close real fast and use your javelin charge short range and dish out very decent dps. The tank is weak because your not meant to be tanking, your meant to stay our of harms way and snipe off smaller, weaker ships. I've used this set up in gangs before and its worked very well, I like the mobility it affords and it makes use of the ships bonuses.
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Viscount Hood
British Space Corporation
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Posted - 2007.02.17 11:21:00 -
[211]
There's someone posted above who has blasters on a Ferox. Does this work? Its a tempting setup to fit blasters. I have such probelms trying to get my Ferox to deal decent damage with 250mm rails and keep a decent shield tank. But fitting blasters to me means you would need a mwd and nano's to get into range. The Ferox is so slow and maneuverability sucks. The range bonus and blasters may help, but not by much. I also have major powergrid problems, because of which i'm never entirely happy with my setup. My normal setup includes are 5 x rails and 2 x med nos + a large shield booster. Medium shield boosters just don't do enough. Ideally I think the ship should have 6 gun slots and a bit more PG. ------------------------------------------------
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Paratus Adama
23rd Armor
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Posted - 2007.02.18 22:48:00 -
[212]
Edited by: Paratus Adama on 18/02/2007 22:53:23 Some interesting ideas here. As mentioned before, the Ferox can be a good PvP ship in a gang, but not so good in solo PvP. It's great for ratting, however. The problem is mostly due to the tradeoff between tank/ECM/gank. You can only do two well, but not all three. I have a setup that I use when ratting in 0.0 with the possibility of sudden PvP if I need to jump into a small-medium system defense gang that has jammers and scrammers. I found that this provides a fair balance to do both without having to return to station to refit. Of course, it's also based upon my specific SP. Your load-out preference may differ. It can be used for solo PvP, but you will run the high risk of being scrammed a/o jammed. It will also have a hard time hitting fast-moving ships. Also, this setup favors the use of missiles, as I have about double the amount of Missile SP vs Gunnery SP. If you have really good Gunnery SP, favor the 250mm Prototype Gauss Guns instead of missiles. The Ferox's Hybred bonus will help it's range and make it more of a sniper. However, It's lack of speed makes it difficult to maintain distance. That's why it's better suited for a gang role. Anyways, here's the PvP setup...
HIGHS: "Arbalest" HML x5 (Scourge HM), 250mm Prototype Gauss Gun x1, E50 Prototype Energy Vampire.
MIDS: Large F-S9 Regolith Shield Induction x2, Heat Dissipation II, Ballistic Deflection II, V-M15 Braced Multispectral Shield Matrix x1.
LOWS: Mark I Generator Refitting: Diagnostic System x3, Warded Gravimetric Backup Cluster I.
With my present SP, I end up with 12885 shield hp with a regen of 41.51 and em/ex/k/t resists of 40/76/83/77. Cap regen of 20.32/s with only 8/s needed. If a small target gets within 12k of me, I NOS them for another 6 Cap/s and send out my drones. Against a Dread Guristas Usurper in 0.0, I can dish out 3 times it's damage and my shield tank never drops below 95%. During one solo PvP fight against a Hurricane, I poped him in about 2 mins from 12k out, while he never got more then 50% of my shield (he had about the same amount of time in game as me). Comments/suggestions are welcome.
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Fluffernator
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Posted - 2007.02.19 03:11:00 -
[213]
Intersting ferox story. It pains me that people still use a ferox with missles though. I understand you missle speced, thats a good reason to use missles. But seriously, fly a drake if you want to use missles. You will get much better results. Ferox is meant as a rail sniper and should be used as such.
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Viscount Hood
British Space Corporation
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Posted - 2007.02.19 13:48:00 -
[214]
I'd agree with all points above. After you've piloted a Drake there's no point fitting missiles to a Ferox. It s gun boat. Good for gangs, solo more often than not your gona die, and you have to keep to targets of your size or below. Its damage/range or tank. I try and do both, but is a struggle. The Drake on the other hand.... ------------------------------------------------
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Major Stuart
Caldari Maelstrom Crew
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Posted - 2007.02.27 17:04:00 -
[215]
Edited by: Major Stuart on 27/02/2007 17:01:36
Could someone tell me a good blaster and a good missile set up (small gang work but capable of surviving in solo)
Ive read a few pages but i didnt see any blaster set ups or small gang set ups.
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craig0ss2
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Posted - 2007.03.03 19:43:00 -
[216]
hi my ferrox setup is as folows
5 t2 neutron blasters 2 med nos microwarp 1 t2 extender (the biggest u can on depending on skills etc) 1 hardeners (passive) 1 invulfield 1 web 3 shield rigs for each res 3 t2 mac stabs 1 t2 PDU
microwarp in with the damage mod on those blastes and say bye bye
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Johlie
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.03.07 17:08:00 -
[217]
Does anyone have any good hybrid ferrox setups. All I'm seeing are missle setups. I can't believe people still use missles on this thing. -------------------------
-=If I win I can't be stopped! If I lose I shall be dead.=- |

alexreborn
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Posted - 2007.03.15 16:27:00 -
[218]
Edited by: alexreborn on 15/03/2007 16:24:11 I would think something to the effect of 5x rail guns for some sniping would be ideal for the ferox..
or 5x blasters... with the blaster set up and bc at 4/5 u can hit at 15km+. Get some nos, shield boost, maybe a cap booster, a mwd, a warp jammer, 3x mag stabilizers, maybe a pdu, and youre set. Not only that u get the added 20 to 25% shield resist bonus. Very good for up and close.
I find the ferox to be more of a gank setup then a tank setup. but then agian im a newb
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Major Stuart
Maelstrom Crew
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Posted - 2007.03.15 18:14:00 -
[219]
Originally by: Johlie Does anyone have any good hybrid ferrox setups. All I'm seeing are missle setups. I can't believe people still use missles on this thing.
Thats cos missiles are cool but wouldnt you just swap the missiles for rails/blasters and the BCU's for heat sinks (or what ever rails/blasters use, im too use to minmatar now i forget )
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Lacihtenu
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Posted - 2007.03.16 17:07:00 -
[220]
Edited by: Lacihtenu on 16/03/2007 17:05:40 Edited by: Lacihtenu on 16/03/2007 17:03:51 Man. I thought. "Cool, a Ferox thread. Now I can learn how to equip mine since I am lost as to what works for what situation."
But after coming in here and "Painfully" reading through 8 pages, I must say that I am even more confused than when I started reading this thread. 
First off, most of you are using the abbreviated jargon. Might as well be speaking cantonese to me lol. And here, just yesterday, I switched out all my equipment from mining boredom, to Ratting hunting. I thought I did pretty good, and felt good about my decisions...but now after coming here, I see just how NOOBISH I still am.
I thought what I had may be ok for PvP as well (If forced into the situation prematurely), but apparently, I'd just be a free pop shot target.
As I said, I don't know the technical mumbo jumbo names and such, but from what I can remember from what is on it currently.
All of the following is T1 crap btw. I played for 3 months a bit over a year ago, and just recently reactivated this account. I had lost a Ferox when I first played, and don't want to repeat that. Although, being an idiot and going to .4 alone was a major cause of it. Anyways...
High: X2 250mm Railguns X1 200MM Railgun X2 Haevy Missle Launchers
Med: Webber Warp Disruptor Targeting Disruptor 10MN AB?
Low: X2 Stabs X1 PCU ??? Can't recall everything right off hand. But I'm sure alot of you wil laugh at my complete ignorance to the inner workings of this game still. Despite the character being over 10 months old, I REALLY only have a bit over 3 months actual playtime.
I had a friend who played for quite some time that had quit and given me all his ISK. Hence why I was able to get a 2nd Ferox. But if this one goes "pop", I'm back in the poor house. Hence why I will NPC rat until I figure out what I am doing before I even try low sec.  
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Tregaron
Minmatar Death Monkey's With Knives Freelancer Alliance
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Posted - 2007.03.27 13:29:00 -
[221]
i got a free ferox for pvp i use my drake for other stuff.........
going to use it to camp a gate......
5x heavy assault t2 (i get 25km range) 2x med nos t2
2x large shield ext t2 2x inv t2 1x shield recharger t2
2x spr t2 2x pdu t2
5x light drones t2
what you all think.
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Barbaro55a
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Posted - 2007.03.28 15:46:00 -
[222]
Why are you fitting Missiles?!?!
Tregaron, your gunnery skills are a lot better than your missile!1,025,328 SP in gunnery (allthough only small hybrid turrets), and 700k SP in missiles.
ineve.net
I use the ferox for rats, but thats only cos i seem to only get drones, and one large smart bomb sorts them out before my turrets could lock on!
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Keshein
|
Posted - 2007.04.06 19:41:00 -
[223]
Edited by: Keshein on 06/04/2007 19:38:24
Originally by: Johlie Does anyone have any good hybrid ferrox setups. All I'm seeing are missle setups. I can't believe people still use missles on this thing.
Since most folks that fly it are Caldari, they tend to all use missiles. A lot of Caldari folks don't train gun skills initially because missiles are so much easier to use and take less time to train overall to work effectively. Personally, I'd probably go with the rails/blasters setup since thats where the bonuses are.
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Marduk Felzhen
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Posted - 2007.04.07 21:39:00 -
[224]
Generic passive-tanked, railrox His: 5x dual 150mmII, 2x heavy missiles Mid: 3 lse II, 1 invul, 1 scram, Lows: 2x PDU ii, 1x MFS II, 1x DCU,
Or if you want to snipe, 250mm II in the high's, mids would be sensor boosters tracking comps, and lows filled with MFS and maybe 1 tracking enhancer
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TwinnYaw
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Posted - 2007.04.07 22:24:00 -
[225]
A nice gang Ferox blaster setup
Worked pretty good :)
Shield Resistance: EM: 76% Ex:80.4% Kin:70.6% Therm:72.5%
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 199 | 26] Heavy Neutron Blaster II [80xVoid M] - [ 199 | 26] Heavy Neutron Blaster II [80xVoid M] - [ 199 | 26] Heavy Neutron Blaster II [80xVoid M] - [ 148 | 24] Heavy Ion Blaster II [120xVoid M] - [ 148 | 24] Heavy Ion Blaster II [120xVoid M] - [ 8 | 15] Small 'Knave' I Energy Drain - [ 8 | 15] Small 'Knave' I Energy Drain
MED-SLOTS : ~~~~~~~~~~~~ - [ 13 | 58] Medium Shield Booster II - [ 0 | 44] Invulnerability Field II - [ 1 | 21] X5 Prototype I Engine Enervator - [ 150 | 50] 10MN MicroWarpdrive I - [ 150 | 25] Medium Electrochemical Capacitor Booster I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Magnetic Field Stabilizer II - [ 1 | 30] Magnetic Field Stabilizer II - [ 1 | 30] Magnetic Field Stabilizer II - [ 1 | 30] Damage Control II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 50] Anti-Thermal Screen Reinforcer I - [ 50] Anti-EM Screen Reinforcer I - [ 50] Anti-EM Screen Reinforcer I
DRONE BAY : ~~~~~~~~~~~~~~~ - Hobgoblin II (Light Scout Drone) - Hobgoblin II (Light Scout Drone) - Hobgoblin II (Light Scout Drone) - Hobgoblin II (Light Scout Drone) - Hobgoblin II (Light Scout Drone)
Raw Dmg: 360dps with tech2 light Drones: around 450dps
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Battlecheese
Caldari Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.08 01:40:00 -
[226]
Dirt-cheap Railox setup for gang/missions:
2*Heavy Missile Launchers 5*200mm Railguns (consider a fit with 250s if you don't have BC at lvl5)
1*T2 Large Shield Booster (avoiding sig increase of extenders) 4*Active Hardners
2*Power Diagnostic System 2*Magnetic Field Stabiliser
Not the hardest tank ever, but perfectly adequate fast-tracking DPS out to 30km.
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velmistr Ecco
Caldari InNova Tech Inc Xelas Alliance
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Posted - 2007.04.10 11:09:00 -
[227]
Edited by: velmistr Ecco on 10/04/2007 11:07:12 Any passive railrox setups for PvP and pretty cheap?
I tried in quickfit:
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 76 | 20] Dual 150mm Prototype I Gauss Gun - [ 76 | 20] Dual 150mm Prototype I Gauss Gun - [ 76 | 20] Dual 150mm Prototype I Gauss Gun - [ 76 | 20] Dual 150mm Prototype I Gauss Gun - [ 76 | 20] Dual 150mm Prototype I Gauss Gun - [ 96 | 33] Advanced 'Limos' Heavy Missile Bay I - [ 96 | 33] Advanced 'Limos' Heavy Missile Bay I
MED-SLOTS : ~~~~~~~~~~~~ - [ 132 | 46] Large Shield Extender II - [ 132 | 46] Large Shield Extender II - [ 132 | 46] Large Shield Extender II - [ 0 | 40] Invulnerability Field I - [ 0 | 50] Shield Recharger I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Magnetic Field Stabilizer I - [ 1 | 25] Damage Control I - [ 0 | 0] Shield Power Relay I - [ 0 | 0] Shield Power Relay I
RIG-SLOTS : no idea ~~~~~~~~~~~~
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 975.6 MW / 1250.0 MW CPU : 453.35 tf / 593.75 tf
Edit: I estimate total costs around 30M ISK + 7.2M ISK insurance.
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Cpt Fina
Shih Yang Tong
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Posted - 2007.04.23 13:18:00 -
[228]
How about 2x webs and engagement from 9k with HAMS?
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gangstaaaaaa
|
Posted - 2007.04.26 01:15:00 -
[229]
Originally by: smallgreenblur The ferrox is an ew boat, make the most of it. For solo pvp i like:
5 heavy launchers, 2 nos
mwd, web, scram, 2x multispec,
small armor rep, 2 x bcu, 800mm plate.
Can take on a hac with ease. By the time they get through your shield resists (bc 5 ftw) and find out you've got a plate on they are usually diving in for the kill, at which point you switch on the web and jammers, and laugh horribly as you slowly kill them.
sgb
Funny as hell
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Gom Jibbar
|
Posted - 2007.04.26 02:01:00 -
[230]
NERF 8 PAGE POSTS!!!! GAHH
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Sojiuro
|
Posted - 2007.04.26 04:52:00 -
[231]
This setup wtf bbq pwns.
5x heavy missle launcers 2x medium nos
1x 20km scram 2x large shield extenders 1x shield recharger 1x invunerability field
1x damage control 1x shield power relay (i think its called i dunno, the low slot shield recharger.) 1x Power diagnostic system type D 1x bcu
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Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.04.26 12:39:00 -
[232]
Originally by: Sojiuro This setup wtf bbq pwns.
5x heavy missle launcers 2x medium nos
1x 20km scram 2x large shield extenders 1x shield recharger 1x invunerability field
1x damage control 1x shield power relay (i think its called i dunno, the low slot shield recharger.) 1x Power diagnostic system type D 1x bcu
You're right on the SPR. I'm thinking something in line with this using medium blasters, a webber instead of a scammer, and an MWD in place of the shield charger.
For a Tech I Blasterox, what ammunition would you all use? I'm currently packing antimatter while using a webber and an MWD to close range fast for PvE tackling (frigates that tend to outrun your range if you're lacking excessive speed).
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Max Manlove
Caldari Provisions
|
Posted - 2007.04.26 12:56:00 -
[233]
For a blasterox, you will want to pack some null ammo along with your void and antimatter. It works quite well with the optimal bonus of the ship. Also, you want to fit the largest blasters you can after your tank is in place (if any), not for the damage, but for the range.
Damage control and two large shield extenders, plus some PDU will make for a decent buffer tank while your two nos and blasters deal with the enemy's tank. 5 light drones of choice (I like ECM drones) is just gravy. ♥♥♥ Protecting Your Right To Love Thy Neighbor ♥♥♥ |

Laechyd Eldgorn
Caldari Glauxian Brothers Ground Zeero
|
Posted - 2007.05.06 12:01:00 -
[234]
And I was reading this in hopes to find good speed/blaster fit... :/ Why use missiles on ferox when you can fly drake...
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Ap0ll0n
|
Posted - 2007.05.12 21:02:00 -
[235]
Highs: 5 x heavy launchers, 2 x 250mm rail
Meds: 2 x large shield extenders, 2 x invulfields and a target painter
Lows: 2 x BCU, a magnetic stab and a damage control..
Should be able to solo pvp, but ofcourse cant warp scramble..
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Abye
Sniggerdly Pandemic Legion
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Posted - 2007.05.12 23:40:00 -
[236]
I'd like to fly around with a turret Ferox but T2 rails are still so friggin expensive I rather put them on an Eagle. ___
Inappropriate signature. Please do not use this signature. Email us for more information -Eldo ([email protected]) |

Ocrodil Deedun
|
Posted - 2007.05.13 11:39:00 -
[237]
Originally by: DeadRow 5x heavy missiles 2x Medium NOS 4x MultiSpec II 1x Medium injector w/ 800s 1x MARII 1x Plate 1x BCU 1x dmg control
why do you use the med injector with 800??? and how do you keep target? he can warp out anytime
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De Vito
Caldari Mythos Corp RAZOR Alliance
|
Posted - 2007.05.26 02:56:00 -
[238]
PvP Solo Setup:
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher E50 Prototype Energy Vampire E50 Prototype Energy Vampire
J5 Prototype Warp Inhibitor I 10MN MWD II Invulnerability Field I Large Shield Extender II Large Shield Extender II
Damage Control II Ballistic Control System II Shield Power Relay II Shield Power Relay II
PvP Sniping Setup: Optimal Range = 150km Accuracy falloff = 15km
250mm Railgun II [40xSpike M] 250mm Railgun II [40xSpike M] 250mm Railgun II [40xSpike M] 250mm Railgun II [40xSpike M] 250mm Railgun II [40xSpike M]
10MN MWD II Sensor Booster II Sensor Booster II Tracking Computer II Tracking Computer II
Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Eμπιστoσύνη δε xaρiζετaι, kaτakτιέτaι |

PirLanTota
Caldari State War Academy
|
Posted - 2007.05.31 13:18:00 -
[239]
Can someone post a good Ferox setup to run level3 missions?
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Gibbal Slogspit
Buffed Rumpuss Zit Dids
|
Posted - 2007.05.31 13:21:00 -
[240]
Fleet fit;
5 250mm II 2 assualt II
1 Sensor booster II 4 remote damp II
2 magstab II 1 PDU II 1 Signal Amp II
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Dyner
Minmatar Auraxian Irregulars The Sundering
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Posted - 2007.06.15 14:24:00 -
[241]
hmm, has anyone noticed that the ferox is NOT designed to effectively use medium rails? i used QuickFit with all my current skills set to max and i was still only able to fit 5rails and 2launchers, but wasn't able to do much in the way of med/low slots...and i just dont feel comfortable with the setup (seems like it'd go *pop* way to fast) as opposed to the Rokh, which has a very large powergrid
now before anyone says anything, i'm lookin at my Rokh now and i have NO powergrid boosters..and i still have 309MW and 4CPU with 6 T2 rails and 2 T2 launchers. i'm left wondering if the ferox should have a slight boost in the powergrid ---------------------------------------------------
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Chirinako
Caldari KDM Corp Firmus Ixion
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Posted - 2007.08.18 21:40:00 -
[242]
Originally by: Dyner hmm, has anyone noticed that the ferox is NOT designed to effectively use medium rails? i used QuickFit with all my current skills set to max and i was still only able to fit 5rails and 2launchers, but wasn't able to do much in the way of med/low slots...and i just dont feel comfortable with the setup (seems like it'd go *pop* way to fast) as opposed to the Rokh, which has a very large powergrid
now before anyone says anything, i'm lookin at my Rokh now and i have NO powergrid boosters..and i still have 309MW and 4CPU with 6 T2 rails and 2 T2 launchers. i'm left wondering if the ferox should have a slight boost in the powergrid
Ferox is either designed as close range with missiles or longrange with rails. anyone with half decent skills can get 120 km optimal with the ferox, maxed skills if i'm correct can get to 135km optimal range. Unless you're set up for flying in a fleet, you should never stick rails on a ferox. It is not a closerange gunboat but stick a ferox at 130km and it is extremely dangerous to smaller ships. Also at that range and in a fleet you really do not have to worry about powergrid issues. I don't have my setup handy at the moment but I can fit 5 250mm Railgun II's on there with quite a few shield hardeners, 2 tracking enhancers and a magstab and it does fine.
Obviously closerange is different, you only ever use missiles closerange in a ferox. Using rails is stupid. You can get away with blasters occasionally, I've found they're very good as a shock tactic and you can tank extremely efficiently with blasters fitted. I've got out of a 4 v 1 situation with 3 kills to my name in a blaster ferox before.
Very versatile ship if you know what you're doing, and if you're decently skilled. Just know its' roles.
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Gerod Theron
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Posted - 2007.11.12 05:52:00 -
[243]
Edited by: Gerod Theron on 12/11/2007 05:53:20
Originally by: Dyner hmm, has anyone noticed that the ferox is NOT designed to effectively use medium rails? i used QuickFit with all my current skills set to max and i was still only able to fit 5rails and 2launchers, but wasn't able to do much in the way of med/low slots...and i just dont feel comfortable with the setup (seems like it'd go *pop* way to fast) as opposed to the Rokh, which has a very large powergrid
now before anyone says anything, i'm lookin at my Rokh now and i have NO powergrid boosters..and i still have 309MW and 4CPU with 6 T2 rails and 2 T2 launchers. i'm left wondering if the ferox should have a slight boost in the powergrid
your absolutely right. with just five 250mm rails (prototype gauss) it only leaves like 25 grid i think. thats just rails,nothing in the meds or lows. now come on i should atleast be able to fit "something" i mean anything. the ferox like so many other caldari ships is garbage. either most caldari ships are missing a weapon slot(ferox included) or thier split or the ship as a whole sucks.
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.11.12 06:07:00 -
[244]
The ferox is pretty much ****.
That's it really.
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Zavernus Hamarabi
Caldari High4Life SMASH Alliance
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Posted - 2007.11.12 08:29:00 -
[245]
It's not. Use railguns and a shield tank and use it like it's built to be used: suppressing fire. (trying to make a silk purse out of a sows ear to be honest if you think you can make a solo pvp ship of any quality)
My setup for suppressing fire: 5 x 250mm railgun IIs 2 x Assault missile launchers
1 x therm hardener II 1 x kinetic hardener II 1 x em hardener II 1 x invouln field II 1 x med shield booster II
1 x damage control II 3 x mag stab IIs
This gets me 78em 81exp 86kin 82therm and enough range/damage to be useful in any situation.
Ferox isnt a solo pvp boat, its more of a support role ship than any in game imo.
CCP, a request: Reduce metagaming. Remove POS's and POS warfare. Remove rigs. Quote: null
Thank you, Zav |

Waenn Ironstaff
Caldari Elite Storm Enterprises
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Posted - 2007.11.12 15:10:00 -
[246]
Currently mine set up as:
HIGH: 5 x 250mm Railguns, 2 Standard Launchers (not enough CPU for Assault)
MED: Large Shield Booster, Shield Boost Amplifier, Medium Cap Battery, Invulnerability Field, Passive EM Hardner
Low: RCU, PDS, Damage Control, DPS Module.
Any thoughts?
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Viscount Hood
UK Corp
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Posted - 2007.11.12 16:57:00 -
[247]
5 x 250mm railgun II w/spike 2 x assault launchers
2 x sensor booster II 2 x tracking computer II 1 x target painter II
1 x mag stab II 2 x tracking enhancer II 1 x DCU II
142km optimal 97km withou tracking comps/enhancers
Thats the best I can get
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K1RTH G3RS3N
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Posted - 2007.11.26 12:03:00 -
[248]
in response to alot of the setup on here especially the ones at the beggining. whats the point in saying its a PvP setup and fitting a warp jammer of some sort and not fitting a mwd if you cant keep up to the target and theyre just going to get away when they feel like it anyway. either mwd and disrupt or neither for gang setup.
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Fenix Zealot
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Posted - 2007.11.26 16:57:00 -
[249]
I know i only have limited experience in this game, but perhaps i can add a few things that i have learned.
The ferox has always been my favorite ship. I cant quite explain why that is, and maybe im just a fool for thinking this way, but i have put alot towards making the ferox work in all sorts of situations despite all the criticism.
Here is what i have right now:
High slots: -- 5x neutron blaster -- 2x medium nos
Medium Slots: -- 1x 10mn microwarpdrive -- 1x large shield extender -- 2x invulnerability fields -- 1x large shield booster
Low slots: -- 1x power diagnostic unit -- 3x reactor control units
Rig slots: -- 1x anti-em screen reinforcer -- 1x anti-thermal screen reinforcer -- 1x anti-kinetic screen reinforcer
You will need engineering 5 to make this work, if you only have engineering 4, drop the power diag and slap on a 4th reactor control unit. I realize that the dps is low without mag stabs in the low slots, but your defense is higher. For me, when i eve fit this, i end up with a 338 max defense, and a 110 sustained defense. With all lvl 5 skills thats 130 sustained and 384 max. If you know your enemy will be doing alot of thermal drop 1 invulnerability field and instead go with a thermal hardener.
This setup works best in a support role with a buddy that has a web/scram, however, if you drop the shield extender and put on a web, it is possible to effectively 1v1. What you would have to do to prevent warpout is bump your opponent alot with ur mwd activated. People complain about being unable to kill without a warp scram, but if your target is small enough to realign after a bump even through a webifier, 5x neutron blasters with antimatter charges will tear it to pieces even without damage bonuses. If your target is large enough to avoid such a rapid death, its probably guaranteed to be vulnerable to a good bump on the side to twist it in the wrong direction. And with the best web you can fit, it will be a nightmare to realign to warp out.
My fit has all tech 2 equipment minus the MWD and the turrets, and obviously, the more tech 2 equipment you can use the better. when i tested this with a friend who has a myrmidon, i was able to win out if i used my drones to kill his drones first. The 2x medium nos have a huge impact. I wouldn't reccomend a setup without them.
Again i will note that i have not much experience in pvp, however, i have put forth a great deal of effort toward maximizing the defense for sustained fighting, while still maintaining decent damage. As with any kind of a setup, the trick is to find the proper balance between damage output and defense. For me, i like having a defense that will do me greater justice, however, it can be argued that a ferox will do better with as much damage as you can try to fit.
I have yet to get adv weapon upgrades, but when i do i will probably revisit my pvp ferox setup.
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K1RTH G3RS3N
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Posted - 2007.12.07 11:12:00 -
[250]
Edited by: K1RTH G3RS3N on 07/12/2007 11:13:59 i have to say i like that setup but a few things that you might like... you need a webifier in there otherwise your running the mwd all the time just to try and keep in optimal range, and thats not easy with limited agility. you need the cap for running the booster which is why its handy to have nos in there. one disadvantage about the caldari for PvP is youre mixing midslots with tackle and shield tank... but and advantage is that you have the lowslots free for damage mods etc. also i wouldnt spend money on rigs... seeing as the drake is just plain better and you would be better off spending the money on that and keeping the ferox expendable... unless you are a hybrid person ofcourse.
i also see youve covered some of that after i posted this :P
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Miss Miata
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Posted - 2007.12.07 13:16:00 -
[251]
Edited by: Miss Miata on 07/12/2007 13:21:33 Edited by: Miss Miata on 07/12/2007 13:19:58
Originally by: Gray Carmicheal My setup never had scrams, I either had a tackler Frig, or I simply hoped my nosses sucked them dry quick, or they were too dumb to jump.
But on the otherhand, (I dunno how big the EW drones are, but) 1 Webber drone/Scram drone will go a long way as well.
well thats a crock of crap, did yo0u make it up to sound good??? (it didnt work)
sucking cap dry does not prevent warp, it just makes you warp not very far, which is good as its a instant safe spot.
which means the only people left when solo were the ones `to dumb to jump` as you put it, and i very much doubt you found many of them.
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.13 19:24:00 -
[252]
I don't know what other people try to use the Ferox for, but at the moment for me, it's the most affordable (except the modules, and time spent in training skills) sniper ship for me.
[Ferox, Sniper Ferox] Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Medium 'Lone Ranger' Shield Booster Sensor Booster II, Targeting Range Script Invulnerability Field II Invulnerability Field II Medium Capacitor Booster I, Cap Booster 200
[empty high slot] [empty high slot] 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M
Core Defence Field Purger II Core Defence Field Purger II Core Defence Field Purger II
It has 112KM Optimal range + 15 KM Fall Off. Does 150 DPS or 528 a volley. What I was also trying to do, was make it so that it could survive if it came up against something fast. I don't know if it's good or not, because I can't read EFT all to well, but it has 6k shields, all resists are over 60% It can only tank something like 34 DPS. And has an effective HP of 22k. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa or Itamo to join! |

Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.13 19:32:00 -
[253]
[Ferox, Uber Sniper] Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [empty high slot] [empty high slot]
Hybrid Locus Coordinator II Hybrid Locus Coordinator II [empty rig slot]
91 DPS. 417 a Volley. Targetting range 182 KM. Optimal 158 KM + 15 KM Fall off. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa or Itamo to join! |

velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2007.12.13 19:34:00 -
[254]
Originally by: Thorek Ironbrow
Core Defence Field Purger II Core Defence Field Purger II Core Defence Field Purger II
It can only tank something like 34 DPS. And has an effective HP of 22k.
I guess you have core defence field extenders and definitely not tech 2 :P
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Corwain
Gallente Down In Flames
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Posted - 2007.12.13 19:40:00 -
[255]
Back before the nos nerf I used this ferox setup:
5x Ion II/Electron II mix, 1 med nos, 1 small nos Large Shield Booster II, MWD, med injector w/ 800s, scram, web DC II, 3x Magstab II
5x Hobgoblin II
2x Em hard, 1x Thermal hard
Did like 400dps and had a very nice tank. Put null in and you've got the best optimal of a blasterboat of your tier and gunsize. Brutix does it better, but Ferox is underestimated or thought of as a non-PvP ship or even sniper only and that can play to your advantage.
I'd never use missiles on it as the main weapon system --
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Major Stuart
Caldari Provisions
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Posted - 2007.12.18 21:36:00 -
[256]
Whats the best solo setup?
I havnt played in a while so ive forgot all my setups and dont know what half teh patchs have done
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Sp4rt4nII70
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Posted - 2007.12.22 19:21:00 -
[257]
I was wondering if the fittings discussed on the first couple of pages are still up to date. Can they still be used and are they effective.
I've got a Ferox and I'm sitting here with about 15 mil cash to buy a good PvP fitting for it.
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Sp4rt4nII70
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Posted - 2007.12.24 16:50:00 -
[258]
Different question, for that sniper setup, can someone explain if I use the tageting enhancers and sensor boosters all at once or one after another?
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Clearion
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Posted - 2008.01.02 04:38:00 -
[259]
My current fit is:
High 5x Heavy Launcher II 2x Medium Diminishing Nos
Medium 2x Shield Extender 1x 10km Webber II 1x 20km Warp Disrupter II 1x Invulnerability Field II
Low 2x Ballistic Control System II 2x Shield Power Relay
Drones 5x Shield Repper
This has a disgusting tank, and can do some pretty nice damage with tech 2 or faction ammo.
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Miss Coleman
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Posted - 2008.01.24 14:28:00 -
[260]
Edited by: Miss Coleman on 24/01/2008 14:32:22 I need some advice on the ferox.. I mostly use missiles
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Miss Coleman
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Posted - 2008.01.24 14:31:00 -
[261]
Edited by: Miss Coleman on 24/01/2008 14:32:51 well here is my set up and i need to know if it is good.
MIDS: 4x Large Shield Extender II's 1x Invulnerability Field II
LOWS: 2x Local Power Plants II's for the boost in shields 2x BCU's
HIGHS: 5x Heavy missile Launchers 2X 150mm Railguns
No Nos cause i tend to hit from a nice distance... Not close enought to use Nos
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Ancy Denaries
Caldari Under Heavy Fire
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Posted - 2008.01.24 15:05:00 -
[262]
PvP? PvE? Gang? Fleet? Solo?
Originally by: "GM Tacgnol" Oveur descended from the heavens (also known as the second floor) and beat us all with his nerfbat.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.01.24 15:12:00 -
[263]
Edited by: Bronson Hughes on 24/01/2008 15:15:00
Originally by: Miss Coleman Edited by: Miss Coleman on 24/01/2008 14:32:22 I need some advice on the ferox.. I mostly use missiles
If you're using that setup for missions, drop an extender and the invul. field for a pair of mission-specific hardeners; you'll use the same amount of cap and get better performance. Otherwise it looks good for a mission boat, but a Drake would be far better.
EDIT: Don't even try to take that setup into PvP solo. In a gang, you may be able to provide some fire support, but again, a Drake would be a far better choice. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.24 15:46:00 -
[264]
When is this necro'ing gonna stop? Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Bronson Hughes
Knights of the Wild
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Posted - 2008.01.24 16:12:00 -
[265]
Originally by: arbalesttom When is this necro'ing gonna stop?
When someone can leave it alone for 90 days. Auto-lock FTW. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Anaalys Fluuterby
Caldari
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Posted - 2008.01.24 17:27:00 -
[266]
Originally by: arbalesttom When is this necro'ing gonna stop?
It isn't necro when it is the official linked "outfit your ship like this" thread for this ship.
Besides, what has really changed in the ship since the thread started? Every fit is as viable as it was when they were posted.....
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.24 17:38:00 -
[267]
Originally by: Anaalys Fluuterby
Originally by: arbalesttom When is this necro'ing gonna stop?
It isn't necro when it is the official linked "outfit your ship like this" thread for this ship.
Besides, what has really changed in the ship since the thread started? Every fit is as viable as it was when they were posted.....
Every newb is gonna look at the first page and starts realizing he should use missiles and a out of date passive tank. PLEASE, stop necroing this thread and start a new one, makes everything lots and lots easier...
Just....do...it....
And repeat after me: I wont necro this thread again! Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Omarvelous
Destry's Lounge
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Posted - 2008.01.24 18:02:00 -
[268]
Originally by: Anaalys Fluuterby
Besides, what has really changed in the ship since the thread started?
One day the Ferox will be looked at by devs... one day...
Until then - let it serve its role as a bait ship - tank, web, scram - blasters.
Or just disco it and pop pods - wheeee! __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Insur Yamakkei
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Posted - 2008.02.26 21:47:00 -
[269]
I'm simply wondering whether the following setup is worth anything:
2x Advanced 'Limos' Heavy missile bay 2x assault missile launcher I 2x Quad afocal light maser I 1x Heavy Neutron Blaster I
2x Invulnerability Field I 2x Large Shield Extender I 1x ECCM - Gravimetric I
1x Signal Amplifier I 1x Gravimetric Backup Array I 1x Overdrive Injector System I 1x Inertia Stabilizers I
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Bad Borris
Dragons Of Redemption Triumvirate.
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Posted - 2008.02.26 23:15:00 -
[270]
Edited by: Bad Borris on 26/02/2008 23:15:30
Originally by: Insur Yamakkei I'm simply wondering whether the following setup is worth anything:
2x Advanced 'Limos' Heavy missile bay 2x assault missile launcher I 2x Quad afocal light maser I 1x Heavy Neutron Blaster I
2x Invulnerability Field I 2x Large Shield Extender I 1x ECCM - Gravimetric I
1x Signal Amplifier I 1x Gravimetric Backup Array I 1x Overdrive Injector System I 1x Inertia Stabilizers I
You got it all wrong there mate. See above for tons of more suitable set-ups. Few tips : dont mix weapon types without a very good reason. Take a look at the drake for both pvp and pve.
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Insur Yamakkei
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Posted - 2008.02.27 18:28:00 -
[271]
Thanks for the advice. I didn't figure it was much good.
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.02.27 19:41:00 -
[272]
Highs: 5x Electron Blaster II (void) 2x heavy Assault Missile Launcher II (faction)
Mids: 10MN MWD II Webifier Invulnerability Field II Large Shield Booster II Medium Electrochemical Cap Injector (800s)
Lows: 3x Magnetic Field Stabilizer Damage Control Unit II
Rigs: Anti-EM Anti-Kinetic Anti-Thermal
Drones: 5x ECM light or 5x Light shield rep or 5x Hobgoblin II
~390 DPS with ECM drones, ~440 DPS with Hobgoblin II's
Stout Tank, Can swap web for point depending on situation (point for gate camps, web for gang pvp). __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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bldyannoyed
Un4seen Development
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Posted - 2008.02.27 19:44:00 -
[273]
Above setup is good, but really you'd be much better to drop the booster/injector combo and fit 2x LSE II's.
Sure you're gonna have a sig radius the size of a planet but who's ever gonna think to primary a Ferox?
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.02.27 20:14:00 -
[274]
Originally by: bldyannoyed Above setup is good, but really you'd be much better to drop the booster/injector combo and fit 2x LSE II's.
Sure you're gonna have a sig radius the size of a planet but who's ever gonna think to primary a Ferox?
That works too - but you can tank a spike of damage better with the active setup, plus a cap injector gives me room to deal with a neut/NOS enemy that could shut down my guns. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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MC HammerDad
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Posted - 2008.02.27 22:23:00 -
[275]
.....The Ferox Sucks
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Shi Mun
Caldari Perkone
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Posted - 2008.02.28 02:00:00 -
[276]
As of 4 days ago this thread is offically 2 years old and ppl are still arguing about the ferox rofl.
Was never one to passive tank a ferox seeing as i used hybrids far more than i used missiles. I tended to use blasterox for small gang PVP in low sec and rails for larger fleet ops purely for range --------------------------- The Cake is a lie... The Cake is a lie... The Cake is a lie... |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.02.28 03:09:00 -
[277]
When it gets 6 guns it'll be on its way to being half useful although its optimal is still pretty shoddy. It's designed to sit at 130km with zero tank and pop frigates and destroyers before they can properly react. If you want to do anything other than that you're much better off in something else and you're always much better off in an Eagle.
--------------- you all smell! |

Insur Yamakkei
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Posted - 2008.02.29 08:48:00 -
[278]
I say it needs 8 high slots, and 1 extra turret hardpoint, maybe another low slot.
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Terraform
Synthetic Frontiers Blue Federation
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Posted - 2008.03.17 18:55:00 -
[279]
Edited by: Terraform on 17/03/2008 18:55:55 This is my attempt at making a gang sniper, not supposed to be out in the extreme ranges, just far enough to be safe from most enemies.
Click to see My setup
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Omarvelous
Destry's Lounge XIII Legio
|
Posted - 2008.03.17 19:04:00 -
[280]
Originally by: Terraform Edited by: Terraform on 17/03/2008 18:55:55 This is my attempt at making a gang sniper, not supposed to be out in the extreme ranges, just far enough to be safe from most enemies.
Click to see My setup
If you're using range to stay away from enemies - why fit any tank, since your tank is range? You would be better off with 3 tracking computers and 2 sensor boosters in your mid slots - for better range and maximizing your ability to stay out of range.
If someone got into firing range on your sniper - they would still melt through your tank.
Otherwise your setup is good for a sniper.
If you want - try adding some electronic superiority rigs for faster lock times and longer lock range (quicker locks = less wasted time attacking incoming enemies).
Always remain aligned to escape should your opponent get near you. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Noisrevbus
Caldari Provisions
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Posted - 2008.03.17 19:10:00 -
[281]
Edited by: Noisrevbus on 17/03/2008 19:11:58
Originally by: welsh wizard When it gets 6 guns it'll be on its way to being half useful although its optimal is still pretty shoddy. It's designed to sit at 130km with zero tank and pop frigates and destroyers before they can properly react. If you want to do anything other than that you're much better off in something else and you're always much better off in an Eagle.
Good point.
Aye, i'd say it's somewhat useful now as a cheap alternative (mostly due to inflated tech II prices and the Eagle prices being driven up - which could just be temporarily). Overall though it have somewhat of an issue of having it's general concept being a bit out of tune with common strategy in the game. It's a Sniper that doesn't really reach into common Sniper range. Which means the idea land a bit off the mark.
Then of course, i know those standard 150km 'rules' are not physical rules, and rather social rules made up by the community to accomodate a given strategy. It's still the Feroxes problem though, that it's a ship designed to snipe from where virtually no one else will sit (which means that you have to make strategic changes to accomodate for the ship, or simply let the ship fend for itself in many situations; the same issue most midranged ships have, as alot of alliances, corporations and fleet commanders tend to think in only long range and short range terms). The Ferox though have no other given role, rather than the Sniper who can only meet sniping demands under special conditions (very good skills, full tech II optimal fitting, rigs, implants etc).
When comparing that to most other midranged or 'just short of longranged', ships they tend to have other roles they can perform quite alright, while the Ferox is still underwhelming in most other situations. I'm not complaining though, all you need to do is get good skills and the Ferox will eventually be a good sniping alternative (BC 5, sharp shooter 5, perhaps a rig or affordable implant and you are there). That's okay with me, but perhaps not very satisfying to a younger pilot who want an alternative to participate in fleet operations, or just generally want to be a Sniper.
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jacob2471
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Posted - 2008.04.27 21:34:00 -
[282]
has no one thought of the 50% bonus to optimal range that makes it actully pretty good in fleet fights if u got skills to get it that far. i do and mine snipes at about 150k with all the battleships.
high: 5x 250mm railguns II 2x assault launchers (to deal with pesky frigates)(optionally switch one out for a gang assist mod)
mid: 2x sensor booster II w.targeting range script 3x tracking computer w.optimal range script
low: 1x damage control unit II 3x tracking enhancers
rig: 2x optimal range hybrid rig 1x powergrid rig
works wonders in fleet fights as you do good dmg. hide along BS. and never get called primary because useually everyone has only BS on overview to make it easier to follow primary secondary and so on :D!
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Daren Kai
Caldari War Tactical Groups
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Posted - 2008.04.27 21:46:00 -
[283]
Recently we have a fleet battle and our snipe bs was heavily bubbled by enemy dictors so i think about ferox as antidictor support:
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 10MN MicroWarpdrive II Sensor Booster II Sensor Booster II Tracking Computer II,Tracking Speed Tracking Computer II,Tracking Speed 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M 200mm Railgun II,Caldari Navy Tungsten Charge M Drones_Inactive=Warrior II,5
Of course munnin or eagle will be much better for this role, but i havenÆt skills for them. What do you think about this setup ?
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No21
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Posted - 2008.05.04 00:32:00 -
[284]
Ferox - Gang oriented with alike:
Hi: 6x H Blasters / 1x Large Shield Transporter(s95a preferred).
Mid: 10mn MWD, Med Cap Inj., Web OR Scram, LSE and a Invu F. OR 2x Active Hard. OR 2x LSE. Depending on your preference and need.
Low: DC, 3x Mag stab.
Rigs: 3xAnti-Kin/Thrm/EM Shield rigs. They are cheap at this point of time also.
Distribute scram and web among group. Similar setup can be done with the Eagle. Other ships like the Raven, Scorp, Tempest etc. can be added to help out and set with LSTs. The recent addition of another turret hard point should of been done from the start or at the introduction of the Tier 2 BC. |

Galdaan Sicarius
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Posted - 2008.05.06 04:10:00 -
[285]
heres my pvp setup:
high:6x dual 150mm rails 1x assault missile launcher and 1x med nos
med:2x large shield extender 1x large shield recharger 1x warp scrammer(or tracking comp with script) and 1x large cap battery
low:2x magnetic feild stabilizerII's 1x PDS, 1xshield power relay
rigs: whatever you want
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Jimmy Cliff
Dawning Industries
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Posted - 2008.06.21 15:15:00 -
[286]
Since the Revelations-patch, the Ferox new bonuses to keep it apart from the drake and still useful:
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level
Just wanted to let those people know that still insist on fitting missile launchers on the Ferox, go for a Drake, that one got bonuses for kineti missiles. 
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.22 07:40:00 -
[287]
i want my ROF/resist bonus Drake from testing way back when! that thing was a mean bastard!
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Isean
Raddick Explorations BlackWater.
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Posted - 2008.09.02 03:20:00 -
[288]
This is what I recently used in a 15v18 primarily BC,BS,Hac battle and I think it did outstanding.
High - 6x Heavy Ion Blaster IIs
Med - 1x 10MN MWD 1x Med Named Cap Booster 1x Large Named Shield Extender 2x Invul IIs Shield Hardeners
Low - 1x DCU II 3x Mag Field Stab IIs
with 5 hob IIs in the drone bay
I had like 450dps in the fight and no one really primaried me till all the other BCs were out. I dont think any of them expected a blaster rox...I was at about 4.5km orbit and actually killed the guy tackling me so warped out, came back and then got killed in my second bout.
Strengths - Heavy hit, looks cool(I always thought they looked a lot like c ockroaches :), decent bufferish tank
Con - Even with the MWD still a lumbering beast, no tackle
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Eftim S'Jet
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Posted - 2008.10.30 12:13:00 -
[289]
- 6T2 Ion blasters, XT-2800 HAM - MWD, X5 Web, 24km point, 2LSE T2 - 2 mag stab T2, F-aQ tranking enhancer, Type-D PDS - all 3 rigs are for shield resists
Almost 400dps (void ammo) without the drones (and still almost 400 with the drones, but I have practically non-existant drone skills). Decent speed to close up on the enemy. Almost 5km optimal. Was thinking I could swap the HAM for a neut, to squash pesky 'ceptors, then web, stop and blast them to bits.
Great part about this ship is it costs under 50M. It's way cheaper than a HAC, and -almost- on par.
Opinions? --- Bored again, are we? |

steve ashton
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Posted - 2008.12.06 17:30:00 -
[290]
not enough power,had to drop one bcu and use powergrid upgrade.
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