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Ujio Noki
Puppets on Steroids iPOD Alliance
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Posted - 2006.09.19 15:22:00 -
[181]
Originally by: X Kent High Slots: 5 xr3200 missile launchers 2 Med NOS(or 250mm if ratting)
Med: Large shield booster 2 2xShield boost amp Capacitor Recharger EM Active Hardener
Low slots: 4xCPRs
can boost shield permenatly, boosting about 75-80 units/sec + it recharges about 10-15/sec NOSes not required for boosting only used as counter NOS if enemy uses NOS.
you don't use cap power relays with sheild boosters ok? replace them with pdu's and bcus |

Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
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Posted - 2006.09.20 21:54:00 -
[182]
Is there ever a good time to use a Shield Flux instead of a SPR ------------------------------------- AANI ARCH |

X Kent
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Posted - 2006.09.21 02:01:00 -
[183]
It's works pretty well for me to use CPRs with shield booster. That's why I have 2 shield boost amps, one of them compensates the boost that I lose. I get 300 boost points when large shield booster 2 should boost 240 and 4 CPRs give me 100%(each 25) faster recharge time. I see many setups here but what's the damage you can sustain with this setup? let's say is there any other setup that can hold 1-2 heavy missle per sec ? Never tried passive tanking with shield extenders and rechargers...
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Odysemus
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Posted - 2006.09.30 21:28:00 -
[184]
Ok well.. I ain't sure if this post is still going but I was just wondering about my set-up. Personally I dun care for an extensive PvP Set-up I don't PvP alone, I just want to be able to Rat for awhile and if someone jumps me be able to fend them off. Now I have been toying around with a set-up from a skeleton of one my friend gave me:
Hi: 5xHeavy Missile Launcher 2x150mm Rails
Med: 1xLarge Shield Booster 1xInvul Field II 2xLarge Shield Extender II 1x20km Warp Scram. (Like I said not intent on killing just... making the enemy regret so possibly swap Warp Scram with another Shield Extender)
Low: 1xBCU II 2xPDS II 1xDamage Control
Oh and 5xT2 Light Drones.
Throw suggestions, keeping in mind I don't intend to go out and attempt to kill people in this slow ass ship without at least 2-3 more people and if I did I have a group set-up I like already, but mainly to defend myself against any possible attacks.
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Binarii
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Posted - 2006.10.03 19:19:00 -
[185]
Edited by: Binarii on 03/10/2006 19:20:23 Here's a little something that most people probably wont put on a Ferox 
Highs 5x 150mm rails Large Shield Transporter Medium NOS
Meds 10MN Afterburner Medium Capacitor Booster Large Shield Booster Shield Boost Amplifier Magnetic Scattering Amplifier
Lows 4x Nanofiber Internal Structure
Edit: Speling
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Elona King
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Posted - 2006.10.05 11:46:00 -
[186]
Edited by: Elona King on 05/10/2006 11:47:26
Originally by: Binarii Edited by: Binarii on 03/10/2006 19:20:23 Here's a little something that most people probably wont put on a Ferox 
Highs 5x 150mm rails Large Shield Transporter Medium NOS
Meds 10MN Afterburner Medium Capacitor Booster Large Shield Booster Shield Boost Amplifier Magnetic Scattering Amplifier
Lows 4x Nanofiber Internal Structure
Edit: Speling
And this is good for...?
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Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
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Posted - 2006.10.05 22:57:00 -
[187]
The Pwn Ferox setup for PVP is this H 5 x Missile Launcher II (Tech 2 Ammo) 2 x Med Nos M 3 x Large Shield Extender II 2 x Invul. Field II L 2 x PDS II 2 x BCU
3 x Light Drones 1 x Medium
The Best PVE Ferox set up is this H 5 x Heavy Missile launcher II (Tech 2 Ammo) 1 x Tractor Beam 1 x Med Nos M 2 x Large Shield Extender II 2 x Dmg. specific Passive Hardners II (with good compensation skills) 1 x Invul. Field II L 4 x SPR
4 x Light drones for the frigates
Any one care to state other sets ups they feel are better. ------------------------------------- AANI ARCH |

IScorpI
Caldari QUANT Corp.
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Posted - 2006.10.06 00:48:00 -
[188]
Originally by: Elona King Edited by: Elona King on 05/10/2006 11:47:26
Originally by: Binarii Edited by: Binarii on 03/10/2006 19:20:23 Here's a little something that most people probably wont put on a Ferox 
Highs 5x 150mm rails Large Shield Transporter Medium NOS
Meds 10MN Afterburner Medium Capacitor Booster Large Shield Booster Shield Boost Amplifier Magnetic Scattering Amplifier
Lows 4x Nanofiber Internal Structure
Edit: Speling
And this is good for...?
yes, please do explain, unless thats the setup you got when you killed a ferox, but who in their right mind would do that?
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Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.10.18 08:27:00 -
[189]
This is a setup for a Corp Ferox.
The role of this ship is to protect miners during mining ops in low sec, while still be able to get away to safty as soon as the miners are out of the belt. It will fly together with an ECM fitted Blackbird, and sometimes an extra cruiser (caracal, omen, etc) that will be tackler-fitted. Although, the primary mission is not to actually kill a pirate, only to deal dmg while miners gets out. When all miners are out, security ships follow asap. Pirate hunting is done in completely different designs.
5 x Heavy Missile Launcher I (widowmaker missiles) Medium 'Notos' Explosive Charge I (self defence against drones) Medium Shield Transporter I (extra help to any stuck midget... eh... miner)
1 x Medium C5-L Emergency Shield Overload I 1 x ECCM - Gravimetric I 1 x 'Anointed' I EM Ward Reinforcement 2 x Invulnerability Field I
1 x F85 Peripheral Damage System I 2 x Warp Core Stabilizer I 1 x Ballistic Control System I
The Warp Core stabbs have to be there. Its a Corp ship.
Any suggestions how to better do "the job" explained above?
I think the ship will be too far away for a Med Nos...? Better to have a smartbomb against drones then?
Thinking about adding a Warfare Link, but dont know if it will fit somehow?
-----====-----
"When you come slam bang up against trouble, it never looks half as bad if you face up to it." - John Wayne |

Majin82
Caldari g guild
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Posted - 2006.11.02 23:18:00 -
[190]
I have the best Ferox set up! It's called the Drake.
Man I can't wait to replace this thing with a real Caldari BC. ------------------------------------- Proud member of G Guild! |

jojoe
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Posted - 2006.11.05 11:56:00 -
[191]
Hi all i have this setup for my Ferox. 3 med nos 4 heavy launchers
5 large tech 2 shield extenders
2 reactor control units 2 shield power relays
had a battle with a raven last week and i killed his cap in less than 5 mins. He was hitting me with cruise and my shield still at 75% and climbing. I think i could have stuffed him but he asked me to stop . then he told me that i drained his cap . cheers jojoe
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Savros Hunturas
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Posted - 2006.11.12 23:23:00 -
[192]
In my Opinion yall have it all wrong when it comes to a PvP Fleet Setup.
Hi: 5 x 250MM II Railguns w/Spike
Med: 2 x Large Shield Extender II 2 x Sensor Booster II 1 x Tracking Enhancer II
Low: 2 x Tracking Enhancer II 1 x Magnetic Stabalizer II 1 x RCU
And there you go, 150km range with 5 guns. The hitting power is pretty devestating against almost any cruiser/frig it and see, plus it can do devestating damage to any close range ship without ever being touch.
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Krasnij Okjabre
Caldari Caldari Luftwaffe Interstellar Alcohol Conglomerate
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Posted - 2006.11.17 09:56:00 -
[193]
Edited by: Krasnij Okjabre on 17/11/2006 10:04:34 Ya ever get the feeling you are being blinded by science? I been looking for a reliable PvP Ferox setup for sometime now, PvE setups (there is only one really) are easy to fit (even for those who are relatively new to BC's) and readily available... but as I think someone said before, the setup you'll need is almost situational. You can't setup to take on everyone all at once, but you can try and figure out a 'situational' setup. Some people have touched on this with Corp/Group setups etc. Personally I don't feel the Ferox is cut out to be a solo PvP vessel... Again as someone quite rightly pointed out, trying to move in it is akin to trying to run, knee deep in wet sand and as for agility (LMAO) forget it. I would suggest it is a group support vessel, an adequate (certainly not great) missile platform and unless you have (add big number here) SP in gunnery is wasted on a lot people.
I agree with the person that stated the best Ferox setup is called 'Drake'. Roll on Kali and RIP the Ferox (faithful servant though you have been). However, some of the setups here have given me food for thought. So thanks guys! I'll continue to experiment using your words of wisdom, until the advent of the Drake and take my chances!
Peace  Light is faster than sound... this is why some people appear bright until you speak to them... |

Ceremony Garp
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Posted - 2006.11.18 11:35:00 -
[194]
Originally by: Oventoasted no im just a miner with a lot of isk to spend and i wanna kill somebody.
Lol mate, cool. Actually made me lol for real.
Regards,
Etc...
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Ceremony Garp
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Posted - 2006.11.18 11:41:00 -
[195]
Originally by: Mazzarin
Originally by: Estoramus Where does everyone seem to come up with the idea that if i train BC to lvl 5 i get more resists?
Theres nothing about this in the ship details and nothing about this in the skill details.
Everyone gets "the idea" from a new skill called "reading".
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level.
Ouch. 
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Ceremony Garp
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Posted - 2006.11.18 11:51:00 -
[196]
PvP [Fleet or Solo]
5 x Heavy Launcher II 2 x Med Nos
Or 4/3, up to you.
Scram/Web 3 x MultiSpec ECM
1 x EANM 2 1 x Suitcase [used to have IFFA but those have gone ridiculously expensive so now use a F85] 1 x 800mm Plate 1 x Med Armour Repper
I use this on my main character, who has over 9m in missile skills. It works quite well.
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Horatio Nately
Finis Lumen Muffins of Mayhem
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Posted - 2006.11.20 21:32:00 -
[197]
why go against the bonuses the ferox has to shield resists? ---------------------------------------
What Alt?
My opinions do not represent my corp/alliance |

Krasnij Okjabre
Caldari Caldari Luftwaffe Interstellar Alcohol Conglomerate
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Posted - 2006.12.14 11:28:00 -
[198]
Originally by: smallgreenblur The ferrox is an ew boat, make the most of it. For solo pvp i like:
5 heavy launchers, 2 nos
mwd, web, scram, 2x multispec,
small armor rep, 2 x bcu, 800mm plate.
Can take on a hac with ease. By the time they get through your shield resists (bc 5 ftw) and find out you've got a plate on they are usually diving in for the kill, at which point you switch on the web and jammers, and laugh horribly as you slowly kill them.
sgb
That is the best post I have read on here. I am gonna have to try that for the 'horrible laugh' value. Thanks, you have made my day!
Light is faster than sound... this is why some people appear bright until you speak to them... |

Dark Flare
Caldari Corpus PCG
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Posted - 2007.01.03 17:59:00 -
[199]
High: 5x 'Malkuth' Heavy Missile Launcher I 2x Medium Nosferatu I
Mids: 3x Large Shield Extender II 1x 20Km Scram 1x Invul Field I/II
Lows: 4x Shield Power Relay I
Recharges over 100hp/s.
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Nether Haze
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Posted - 2007.01.04 03:25:00 -
[200]
Edited by: Nether Haze on 04/01/2007 03:25:14 Threadomancy? thread from 2/06
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Marikhal
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Posted - 2007.02.04 18:42:00 -
[201]
My theoretical solo PvP fitting:
His: 5x Dual 150mm Railgun I 1x Medium Nosferatu I 1x Medium Energy Neutralizer I
Meds: 1x Large Shield Extender I 1x Warp Disruptor I 1x Invulnerability Field I 1x 10MN MicroWarpdrive I 1x Stasis Webifier I
Lows: 1x Damage Control I 1x Tracking Enhancer I 2x Shield Flux Coil I
What do you guys think?
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Cavtrooper
Hades Ascent
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Posted - 2007.02.04 20:16:00 -
[202]
It's always fun to go with an armor tank, cause noone expects it... you get down the shield and it's like:
Lol... Jump Clone Service Now Available!
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Marikhal
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Posted - 2007.02.05 03:42:00 -
[203]
Any opinion on my solo pvp fit?
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Shallazar
Caldari PROGENITOR CORPORATION
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Posted - 2007.02.05 09:49:00 -
[204]
Originally by: Marikhal Any opinion on my solo pvp fit?
It really depends on what you are trying to achieve. I think your might as well just have 2 Nos rather than a neutraliser, as most pvp ships have Nos fitted so any encounter will probably result in you needing to replenish your own nos, and will not only be about you draining others nos.
Also, you have no warp srambler, which is fine, but remember that your opponent will have the option to jump away when if they feel they can't win. There is nothing wrong with that if you just want the satisfaction of winning, and obviously the choice of another module helps your tank setup.
Those guns are a bit of a compromise aswell. Whilst they will give you a chance to hit smaller/closer ships, their damage output will meant the need for fairly long encounters which brings the added risk of support ships arriving to help your opponent.
As with all setups, your idea will probably work in some encounters and be terrible on others. The best way really is to setup that Ferox and go play 'practice pvp' with some corp mates in the type of ships you want to be able to beat/survive against. This testing and comparing of setups with corp mates is one of the best ways to learn, as you also get to know what worked for the opponent and which modules caused the problems.
Hope my rambling gives you some ideas.
Shall.
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mematar
Delictum 23216
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Posted - 2007.02.05 09:58:00 -
[205]
Something like this:
5x Heavy Neutron Blaster II
MWD, Scram, Web, Medium Injector, Something else
Small Rep, as big plate as possible, 2x Mag Stab II
Pew Pew!
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Marikhal
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Posted - 2007.02.05 12:34:00 -
[206]
Originally by: Shallazar
Originally by: Marikhal Any opinion on my solo pvp fit?
It really depends on what you are trying to achieve. I think your might as well just have 2 Nos rather than a neutraliser, as most pvp ships have Nos fitted so any encounter will probably result in you needing to replenish your own nos, and will not only be about you draining others nos.
Also, you have no warp srambler, which is fine, but remember that your opponent will have the option to jump away when if they feel they can't win. There is nothing wrong with that if you just want the satisfaction of winning, and obviously the choice of another module helps your tank setup.
Those guns are a bit of a compromise aswell. Whilst they will give you a chance to hit smaller/closer ships, their damage output will meant the need for fairly long encounters which brings the added risk of support ships arriving to help your opponent.
As with all setups, your idea will probably work in some encounters and be terrible on others. The best way really is to setup that Ferox and go play 'practice pvp' with some corp mates in the type of ships you want to be able to beat/survive against. This testing and comparing of setups with corp mates is one of the best ways to learn, as you also get to know what worked for the opponent and which modules caused the problems.
Hope my rambling gives you some ideas.
Shall.
Thanks for your insight, but I do have a warp scrambler/disruptor fitted.
I see what you mean... I could try figuring out how to fit larger guns on it.
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Marikhal
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Posted - 2007.02.08 23:37:00 -
[207]
Originally by: Marikhal My theoretical solo PvP fitting:
His: 5x Dual 150mm Railgun I 1x Medium Nosferatu I 1x Medium Energy Neutralizer I
Meds: 1x Large Shield Extender I 1x Warp Disruptor I 1x Invulnerability Field I 1x 10MN MicroWarpdrive I 1x Stasis Webifier I
Lows: 1x Damage Control I 1x Tracking Enhancer I 2x Shield Flux Coil I
What do you guys think?
Could anyone point out the problems with this fitting to me?
I'm really interested in flying a Ferox for solo PvP. I don't want to hear it can't be done, I just want you to show me what I could do best, even if it may not be good at all.
Also, I'm taking suggestions for any Caldari ships (I've heard Caldari suck at solo PvP, and I understand the reasoning, but I'd still like to hear options) that can be utilized in solo PvP. I'm thinking along the lines of frigs (T2), HACs, Recon ships, etc.
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Marikhal
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Posted - 2007.02.09 01:14:00 -
[208]
Anyone?
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QuickGonzalez
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Posted - 2007.02.12 01:04:00 -
[209]
Originally by: Marikhal
Originally by: Marikhal My theoretical solo PvP fitting:
His: 5x Dual 150mm Railgun I 1x Medium Nosferatu I 1x Medium Energy Neutralizer I
Meds: 1x Large Shield Extender I 1x Warp Disruptor I 1x Invulnerability Field I 1x 10MN MicroWarpdrive I 1x Stasis Webifier I
Lows: 1x Damage Control I 1x Tracking Enhancer I 2x Shield Flux Coil I
What do you guys think?
Could anyone point out the problems with this fitting to me?
I'm really interested in flying a Ferox for solo PvP. I don't want to hear it can't be done, I just want you to show me what I could do best, even if it may not be good at all.
Also, I'm taking suggestions for any Caldari ships (I've heard Caldari suck at solo PvP, and I understand the reasoning, but I'd still like to hear options) that can be utilized in solo PvP. I'm thinking along the lines of frigs (T2), HACs, Recon ships, etc.
Damage with railguns is just too small to fly solo with passive tank imho.
Might as well fit neutron blasters with this setup anyway, cuz to use your web you'll have to come closer than 10km anyway and that's probably what your optimal will be with ferox's bonuses.
Also try to fit an active tank with cap booster on ferox, should work much better. Here's the setup i recomend you for the likely puposes you were looking for:
Hi: 5x Heavy Ion Blaster [Antimatter], 2x Assault Missile Launcher Med: Large Shield Booster, Medium Capacitor booster, Warp Disruptor, 10mn Microwarp Drive, Invulnerability Field Low: 2x Power Diagnosis, 2x Magnetic Field Stabiliser
Should have around 300dps with very discent tank
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Fluffernator
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Posted - 2007.02.16 22:18:00 -
[210]
Edited by: Fluffernator on 16/02/2007 22:15:09 heres my pvp fit: HIGH-SLOTS : ~~~~~~~~~~~~ - [ 236 | 34] 250mm Railgun II
- [ 236 | 34] 250mm Railgun II
- [ 236 | 34] 250mm Railgun II
- [ 236 | 34] 250mm Railgun II [40xSpike M]
- [ 236 | 34] 250mm Railgun II [40xSpike M]
- [ 4 | 12] Rocket Launcher I
- [ 4 | 12] Rocket Launcher I
MED-SLOTS : ~~~~~~~~~~~~ - [ 0 | 30] Magnetic Scattering Amplifier II
- [ 0 | 30] Heat Dissipation Amplifier II
- [ 13 | 58] Medium Shield Booster II
- [ 1 | 10] Sensor Booster II
- [ 165 | 50] 10MN MicroWarpdrive II
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 0] Basic Nanofiber Internal Structure
- [ 0 | 0] Basic Nanofiber Internal Structure
- [ 1 | 15] Tracking Enhancer II
- [ 0 | 0] Basic Nanofiber Internal Structure
RIG-SLOTS : ~~~~~~~~~~~~ - [ 100] Propellant Injection Vent I
- [ 100] Ancillary Current Router I
- [ 100] Auxiliary Thrusters I 100km range on the rails.
The idea behind this is not allowing anyone to close on you. This is meant for sniping in a gang of course. Granted the DPS is not going to be very high. If the situation is right you can close real fast and use your javelin charge short range and dish out very decent dps. The tank is weak because your not meant to be tanking, your meant to stay our of harms way and snipe off smaller, weaker ships. I've used this set up in gangs before and its worked very well, I like the mobility it affords and it makes use of the ships bonuses.
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