Pages: 1 2 3 4 5 [6] 7 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Unsu Enpi
|
Posted - 2007.09.30 11:33:00 -
[151]
Highs - 5x T2 med neutron blasters Meds - Fleeting web, T2 warp disruptor, Named MWD Lows - Med Armor rep t2, DC II, Explosive hardner t2, 2x magnetic field stabs t2, EANM (faction)
Rigs - Anti-explosive, Powergrid rig
As for cap issues.... ive never had any.. most ships are dead before i start to rep 
Cant argue with results guys, the only way you will loose it is if you get careless and bite off more than you can chew 
another set up im trying is a nano deimos, lows = 2 nanos, rep and overdrive injectors + a cap booster in mids and 200mm rails in highs.... its like a vaga but not as fast... does more damage doe! the 200mm rails i use as they have better tracking... and it does 3500m/s with average speed skills
|

P0se1don
|
Posted - 2007.10.12 14:52:00 -
[152]
Question - New Deimos pilot, so spam me with care.
I'm currently using the following
5 Heavy Neutron II's MWD, 20k Scram, Web Small rep II, DC II, 2 x EANM II's, Explosive Hardener II, and Thermic Hardener II
I also have an EM and Explosive Rig
Resist are right around 91, 91, 86, 83
5 x Hammerhead II's
My logic is that cap is too poor to try and actually sit there and tank anything, so build for damage with the Neuts and resist to avoid taking damage. I went with the small rep because a medium would not fit with the Neuts.
Looks like most of you guys are going with Ion's and a medium rep. Is that the better option? Any feedback is appreciated.
|

Hatsim
|
Posted - 2007.10.12 17:55:00 -
[153]
Edited by: Hatsim on 12/10/2007 17:55:29 No idea why you all use small nos ffs...
My setup its ok with lg slave.
:-_______________________________________________________-: Medium Armor Repairer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Reactive Membrane II Overdrive Injector System II Damage Control II
10MN MicroWarpdrive II X5 Prototype I Engine Enervator Warp Disruptor II
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Medium Diminishing Power System Drain I
Capacitor Control Circuit I Capacitor Control Circuit I
"imagine a dozen hornets pouring from the devil's mouth, Now imagine they have autocannons."
/Hatsim
|

Ziggy Stardustt
Damned Legion
|
Posted - 2007.10.28 23:37:00 -
[154]
Originally by: Unsu Enpi
another set up im trying is a nano deimos, lows = 2 nanos, rep and overdrive injectors + a cap booster in mids and 200mm rails in highs.... its like a vaga but not as fast... does more damage doe! the 200mm rails i use as they have better tracking... and it does 3500m/s with average speed skills
How did this setup fare? Looks interesting, will try it.
|

Metz Dakka
|
Posted - 2007.11.09 12:52:00 -
[155]
Please tell me why the Deimos has 6 high slots and only 5 turret hardpoints . PLEASE TAKE THAT USELESS 6th high Slot and make a 4th med ......please
|

Caffeine Junkie
Caldari Veni Vidi Vici. SMASH Alliance
|
Posted - 2007.11.09 12:56:00 -
[156]
Originally by: Metz Dakka Please tell me why the Deimos has 6 high slots and only 5 turret hardpoints . PLEASE TAKE THAT USELESS 6th high Slot and make a 4th med ......please
But then it would be a Vigilant !
|

lyrenna
Caldari The Renaissance The Makhai
|
Posted - 2007.11.09 13:01:00 -
[157]
mar II iffa eanm II/od II exp hardener II/nanofiber II 2xmfs
10mn mwd II,fleeting web, warp dis
5xneutron with null/navy antimatter 1xsmall dim nos
ccc+ancilary courent router
%3 speed things with zor's custom thing. not so bad at least it works
only thing missing in deimos is the damn 4th mid
|

Metz Dakka
|
Posted - 2007.11.15 00:17:00 -
[158]
Well instead of ranting I went on the test server to have a play and contribute something to this thread,so came up with this. Suggestions and feed back please
5 ion II (void) 1 Med dim
Y-t8 MWD Med Electrochemical Cao Booster (400's) Faint Warp Prohibtor 1
1 Accom MAR ( could only get this to fit ) 1 EANM II 1 Energized Reactive Membrane II 1 Armor Explosive Hardener II 1 Damage Control II 1 MFS II
RIGS 1 Anti-EM Pump 1 ( Yes EM ) 1 Ancillary Current Router I (To Fit)
Drones ??? Web, EM or Damage Haven't Decided (Help! )
Armor Resistances (with my skill)
80.9% EM 81.9% Explosive 89.3% Kinetic 78.3% Thermal (tried my best to get all Resistances above 80% but this is the best i could do)
Damage Mod (with my skills) 8.41995 X or somthing
Ok thats it. Suggestions are of course welcome, but please don't rip me to much, this is my first setup post. Thanks
|

E Vile
Fifth Exiled Legion SMASH Alliance
|
Posted - 2007.11.15 03:26:00 -
[159]
Edited by: E Vile on 15/11/2007 03:26:31
Originally by: Gariuys Edited by: Gariuys on 10/03/2006 09:57:45 DPS is ridiculously high cause someone's calculator is broken.
I'm a completely maxed out deimos pilot, implants/skills the works. And I get 800dps using void which includes completely maxed out hammerhead drones ( 5 of em ) ( and 2x SS mag fields )
So total bull**** that you get over 1000dps
And drop cap relay for RCU, and replace small nos with medium nos... presto decent setup ( good setup plugs that explosive resist hole )
Even 800 is high especially compaired to a Cerb or a Nighthawk.
|

Jessica Molla
|
Posted - 2007.11.22 19:36:00 -
[160]
Originally by: Metz Dakka Edited by: Metz Dakka on 15/11/2007 12:44:31 Edited by: Metz Dakka on 15/11/2007 12:43:49 Edited by: Metz Dakka on 15/11/2007 12:38:47 Well instead of ranting I went on the test server to have a play and contribute something to this thread,so came up with this. Suggestions and feed back please
5 ion II (void) 1 Med dim
Y-t8 MWD Med Electrochemical Cao Booster (400's) Faint Warp Prohibtor 1
1 Accom MAR ( could only get this to fit, but you can always go for a SS EANM to fit a t2 Repper. I think ) 1 EANM II 1 Energized Reactive Membrane II 1 Armor Explosive Hardener II 1 Damage Control II 1 MFS II
RIGS 1 Anti-EM Pump 1 ( Yes EM ) 1 Ancillary Current Router I (To Fit)
Drones ??? Web, EW or Damage Haven't Decided (Help! )
Armor Resistances (with my skill)
80.9% EM 81.9% Explosive 89.3% Kinetic 78.3% Thermal (tried my best to get all Resistances above 80% but this is the best i could do)
Damage Mod (with my skills) 8.41995 X or somthing
Ok thats it. Suggestions are of course welcome, but please don't rip me to much, this is my first setup post. Thanks
well to be honest...this setup would probably lose to neutron based setup
this is what i use...
5x neutron II
MWD II warp disruptor II fleeting web
EANM II ss explo hardener DC II 2x magstab II MAR II/ 800 plate
auxiliary nano pump pg rig
5x hammerheads II(especially while in a gang)/ ECM drones work nice if fighting solo
lately i have been prefering plate over repper(plate is awesome in solo combat when its just live or die)...but that of course depends on situation...with my skills i get over 700 dps with hh
tank isnt very good, but thats not what this ship is about
|

Headwires
|
Posted - 2007.11.27 03:48:00 -
[161]
H: 5x heavy ion blaster 2 M: 10mn mwd2, disruptor 2, webber 2 L: mar2, energized reactive 2, energized adaptive 2, reactor control 2, mag stab 2, 1600 tungsten plate Rigs: 2x ancillary routers. Drones: 5x hammerhead 2's.
____________________________________________________
Experimental setup.
H: 5x ion blaster 2's M: 10mn mwd2 ,Medium cap booster 2, disruptor 2 L: 2x Medium armor repper 2, energized reactive 2, energized adaptive, 800 tungsten plate, reactor control 2. rigs: 2x ancillary routers Drones: 5x hammerhead 2's
|

ZENZATION
MeMento.
|
Posted - 2007.12.20 16:02:00 -
[162]
So now that everyone is pretty much nano'ing around, i was wondering if it might be a good idea to put a faction webber on the deimos (solo).
The range on the faction webbers isnt really enough to catch nano'ers, but in combination with heat, they can reach up to almost 20k.
So there's two options. A true sansha webber, 80% speed reduction, overheated: 18.2km range.
or the domination webber, with 90% speed reduction and 19.5km range.
The problem with the domination webber is that its 200m, while the sansha webber is 65-70m, affordable. But im kinda worried if a 80% speed reduction in combination with a 18.2km range will cut it.. whatcha think?
|

3rdD Dave
Gallente Deadly Addiction
|
Posted - 2007.12.22 12:40:00 -
[163]
Im getting 631 dps on the Diemos with
5 x Neutron 2 with void 5 hammer heads 2. 2 x magstabs 2
is that kind of Dps okay for a deimos, ive never flown one before and ive decent gunnery/ drone skill /fitting skills.
|

Grytok
moon7empler Ev0ke
|
Posted - 2007.12.22 13:54:00 -
[164]
So many people, who try tanking the Deimos 
Tank on a Deimos = kill your target faster, then he's killing you!
Fit 5x Neutrons + 3x MagStab II, MWD, Scram, Web and then see, what you can do with the left slots.
Mine is looking like this:
High: 5x Heavy Neutron II, Small Dim NOS Meds: 10MN MWD II, WarpDisruptor II, Web Lows: MAR II, Energized Reactive II, DCU II, 3x MagStab II Rigs: 1x Powergrid, whatever suits you Drones: 5x Hammerhead II or 5x Vespa EC-600
With Void loaded and Hammerheads you'll get 700DPS easily. .
Work in progress: EvE FlashMAP |

Ditadit
|
Posted - 2007.12.24 13:59:00 -
[165]
This is how I fit my Deimos for 0.0 raids.
Unrigged version 4 T2 Electrons. 1 T2 Ion. 1 Proto cloak
1 T2 MWD 1 T2 Med Cap booster w/ cap800's 1 T2 Warp disruptor
2 Med armor repairers 2 T2 Mag field satbs 1 N-type explosive hardener 1 T2 Damage contril unit
5 T2 hammerheads.
Adding one pg rig allows to trade 2 electrons for 2 ions.
I'm not a fan of Ions and neutrons since the damage difference isn't very big. An ion blaster deals 7% more damage than an electron blaster. The neutron blaster deals 14% more damage than an electron, but fitting these can force you to drop the cap injector and the second med repper. These two last modules can significantly increase your chances of survival on the field. |

Arondor
Digital Fury Corporation
|
Posted - 2007.12.24 14:50:00 -
[166]
Originally by: Grytok So many people, who try tanking the Deimos 
Tank on a Deimos = kill your target faster, then he's killing you!
Fit 5x Neutrons + 3x MagStab II, MWD, Scram, Web and then see, what you can do with the left slots.
Mine is looking like this:
High: 5x Heavy Neutron II, Small Dim NOS Meds: 10MN MWD II, WarpDisruptor II, Web Lows: MAR II, Energized Reactive II, DCU II, 3x MagStab II Rigs: 1x Powergrid, whatever suits you Drones: 5x Hammerhead II or 5x Vespa EC-600
With Void loaded and Hammerheads you'll get 700DPS easily.
why not switch the MAR for a plate will gimp agility abi but will increase survivability in the I kill you before me and I have no cap injector game
|

Victor Ivanov
Minmatar The Fated Interstellar Alcohol Conglomerate
|
Posted - 2007.12.24 15:02:00 -
[167]
My deimos fit:
[Deimos, Standard] Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Reactive Membrane II Capacitor Power Relay II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M [empty high slot]
Anti-Explosive Pump I Capacitor Control Circuit I
Hammerhead II x5
Around 640-650 dps with good skills, tanks 150 uniform damage distributed dps.
Resists are fairly low, (70/76/88/70) but I like being able to sustain your guns and MAR for basically a long long time, especially when using common sense with the MAR and bursting it at your optimal cap recharge point.
Enough dps to still fall under the "Kill them faster than they kill you", but with a slightly better tank.
I don't know, I like the setup. ^_^ Feel free to comment or criticise it. :)
----------------------
|

Adonai RisenStar
Gallente Deathwatch Inc. Knights Of the Southerncross
|
Posted - 2007.12.24 20:28:00 -
[168]
Edited by: Adonai RisenStar on 24/12/2007 20:28:46
Originally by: Victor Ivanov My deimos fit:
[Deimos, Standard] Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Reactive Membrane II Capacitor Power Relay II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M [empty high slot]
Anti-Explosive Pump I Capacitor Control Circuit I
Hammerhead II x5
Around 640-650 dps with good skills, tanks 150 uniform damage distributed dps.
Resists are fairly low, (70/76/88/70) but I like being able to sustain your guns and MAR for basically a long long time, especially when using common sense with the MAR and bursting it at your optimal cap recharge point.
Enough dps to still fall under the "Kill them faster than they kill you", but with a slightly better tank.
I don't know, I like the setup. ^_^ Feel free to comment or criticise it. :)
train your compensation skills up to 4 and you won't need a anti-exp pump. replace with pg rig and install T2 neutrons. will fit with all you have listed if you have the skills. alpha strike will blow your mind away and tank will still remain in 70+ across the board. purpose is to gank imo. [center] Risen's Art for ISK - Custom made images, sigs, logos, etc. tailor made to your specification! Competative pricing and absolute |

Ditadit
|
Posted - 2007.12.27 13:09:00 -
[169]
Originally by: Metz Dakka Please tell me why the Deimos has 6 high slots and only 5 turret hardpoints . PLEASE TAKE THAT USELESS 6th high Slot and make a 4th med ......please
That 6th "non turret" high slot comes in handy to fit a cloaking device. In 0.0 ghost ops those are a real help. |

Sean Faust
|
Posted - 2007.12.27 13:37:00 -
[170]
Originally by: E Vile
Even 800 is high especially compaired to a Cerb or a Nighthawk.
That's not saying much considering that the cerb and nighthawk put out absurdly low DPS for their classes . . in fact that's pretty much the caldari trademark, and the price for using missiles with their "guaranteed to hit the target" style
|

Ditadit
|
Posted - 2007.12.27 13:51:00 -
[171]
Originally by: Grytok So many people, who try tanking the Deimos 
Tank on a Deimos = kill your target faster, then he's killing you!
Fit 5x Neutrons + 3x MagStab II, MWD, Scram, Web and then see, what you can do with the left slots.
Mine is looking like this:
High: 5x Heavy Neutron II, Small Dim NOS Meds: 10MN MWD II, WarpDisruptor II, Web Lows: MAR II, Energized Reactive II, DCU II, 3x MagStab II Rigs: 1x Powergrid, whatever suits you Drones: 5x Hammerhead II or 5x Vespa EC-600
With Void loaded and Hammerheads you'll get 700DPS easily.
Why tank.. well because the deimos costs 100mil to start. You're likely to be primaried since you'll always be within enemy range. Adding a plate makes you really enjoy the benefits of having such a high natural resistance to kin and therm .
From a tank (5 electrons 2 mag stabs) to a gank ( 5 neutrons and 3 mag stabs ) fit you gain 37% damage. But a tank fit such as the one I posted has 200% more effective hp than the gank fit you posted (See eft fitting tool for details on effective hp).
To summarise.
Varient/ Relative damage (%) / Relative effective hp (%) Tank ------- 100 --------------------- 200 Gank --------137 ---------------------- 100
Not to mention that the tanked runs a cap injector, which basically solves the cap problem altogether.
|

Jessica Molla
|
Posted - 2007.12.27 14:28:00 -
[172]
Originally by: Ditadit
Originally by: Grytok So many people, who try tanking the Deimos 
Tank on a Deimos = kill your target faster, then he's killing you!
Fit 5x Neutrons + 3x MagStab II, MWD, Scram, Web and then see, what you can do with the left slots.
Mine is looking like this:
High: 5x Heavy Neutron II, Small Dim NOS Meds: 10MN MWD II, WarpDisruptor II, Web Lows: MAR II, Energized Reactive II, DCU II, 3x MagStab II Rigs: 1x Powergrid, whatever suits you Drones: 5x Hammerhead II or 5x Vespa EC-600
With Void loaded and Hammerheads you'll get 700DPS easily.
Why tank.. well because the deimos costs 100mil to start. You're likely to be primaried since you'll always be within enemy range. Adding a plate makes you really enjoy the benefits of having such a high natural resistance to kin and therm .
From a tank (5 electrons 2 mag stabs) to a gank ( 5 neutrons and 3 mag stabs ) fit you gain 37% damage. But a tank fit such as the one I posted has 200% more effective hp than the gank fit you posted (See eft fitting tool for details on effective hp).
To summarise.
Varient/ Relative damage (%) / Relative effective hp (%) Tank ------- 100 --------------------- 200 Gank --------137 ---------------------- 100
Not to mention that the tanked runs a cap injector, which basically solves the cap problem altogether.
that looks nice on paper, but have you actually tried to fly deimos in pvp? its not a ship meant for tanking but ganking and as such, the best you can do is to emphasise its strengh which is incredibly high DPS...put neutrons on it and 2(3) magstabs and you get the optimal setup...then go with MAR or a plate(i prefer the plate tbh) to give it some defensive capabilities but dont try to generally tank it...its not meant to
you will see that it performs much better this way...in btw its better suited for gang ops rather than for solo pvp
|

Caffeine Junkie
Celestial Frontier Inc Celestial Frontier
|
Posted - 2008.01.15 21:56:00 -
[173]
Edited by: Caffeine Junkie on 15/01/2008 21:56:31
To effectively run a repper and blasters you need a cap injector.
On a blaster boat you need MWD, webber, scram.
Deimos is a blaster boat with three mid slots, therefore plate it. If you want to rep and inject, get a Vigilant. (They are very good too btw).
My setup:
5x Neutron IIs w/DG AntiMatter
10mn MWD II Scram II X5 Web
800mm RT Plate EANM II Active Explosive Hardener II DCU II 2x MFS II
Ancillary Current Router I CCC I
5x Hammerhead II (gang) / 5x Med ECM Drones (solo or smaller gang)
657dps 43,000 effective HP (LG Slaves)
Quote: If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
|

synK
Caldari VITA. Drakeal Federation
|
Posted - 2008.01.19 14:00:00 -
[174]
my current setup is ( considering i am not specialised AT ALL, im just starting my skilling in Gallente HAC and CS )
4x Ion 1x Electron ( will be T2 V soon ) 1x Web 1xScram II 1x 10mn MWB II 2x MAGSTAB II 1xDCU II 1x MAR II 1x EANM II 1x Explosive Hardner II
no rigs, will use wahtever drones i need.
does about 1500ms, 3sec ROF and all resistances over 72%
ideas? like i said, skill are improving in gallente, and such will the setup and stats. this is my sig |

Makkiavelli
Caldari New Millineon Lazy is our middle name
|
Posted - 2008.01.21 08:27:00 -
[175]
Edited by: Makkiavelli on 21/01/2008 08:29:06 Edited by: Makkiavelli on 21/01/2008 08:27:38
Originally by: Ditadit
Originally by: Grytok ...
Why tank.. well because the deimos costs 100mil to start. You're likely to be primaried since you'll always be within enemy range. Adding a plate makes you really enjoy the benefits of having such a high natural resistance to kin and therm .
From a tank (5 electrons 2 mag stabs) to a gank ( 5 neutrons and 3 mag stabs ) fit you gain 37% damage. But a tank fit such as the one I posted has 200% more effective hp than the gank fit you posted (See eft fitting tool for details on effective hp).
To summarise.
Varient/ Relative damage (%) / Relative effective hp (%) Tank ------- 100 --------------------- 200 Gank --------137 ---------------------- 100
Not to mention that the tanked runs a cap injector, which basically solves the cap problem altogether.
Currently I'm not flying a deimos (I'm caldari -_-) but I'm looking into it.
But to explain why gank instead of tank: the Deimos is a damage dealer(even i know that), so you should get the most out of it. If you're too scared to lose your ship in a fight then just stick with a Thorax and make the best out of that. The same goes for the Deimos as any other ship: "If you can't afford to lose it, DON'T FLY IT!"
Oh... and if you don't want to be primaried in a gang just make sure someone is flying a Scorpion 
|

Fur1an
|
Posted - 2008.02.01 14:26:00 -
[176]
Hello,
I've just been able to fly the deim.. And I was wondering, would it be a good idea to swap my Vespa II's out for ECM drones? I mean the ship deals the most dmg anyway.. And imo the drones are a cute little brother who tries to keep up.
Any thoughts on this?
|

Shozo
Pay Now inc
|
Posted - 2008.02.01 15:21:00 -
[177]
Highs: 5x Heavy Ion Blaster II w/Void M or Fed Navy Antimatter 1x Medium Diminishing Power System Drain I
Mids: 1x Shadow Serpentis 10MN MicroWarpdrive 1x Fleeting Propulsion Inhibitor I 1x Warp Scrambler II
Lows: 1x Medium Armor Repairer II 1x Damage Control II 1x Energized Reactive Membrane II 1x Energized Adaptive Nano Membrane II 2x Magnetic Field Stabilizer II
Rigs: 2x Auxiliary Nano Pump I
Drones: 5x ECM
--
 |

Caius Vile
|
Posted - 2008.02.08 08:55:00 -
[178]
Does anyone try speed tanking with this thing? Heres my set up
High 5x Neutron II's
Med MWD II Tracking Computer (Tacking speed script) Warp Disrupter II
Low 3x Overdrive Injector II's 2x Nanofiber II 1x Tracking Enhancer II
Rigs Auxilliary Thrusters Polycarbon Engine Housing
Nothing can get close enough to web me and with Null rounds and the falloff bonus plus skills and a tracking enhancer I kill from 16-18km.
Weak v.s. Inty's of course but other hacs can't get mewithin web range. I use this ship to kill Battleships I find Ratting, its very easy to stay out of web range from them.
I've died twice, once from an inty catching me and a group of ships killing me and once from one of those minmatar force recons with web range enhancers. I plan to fix the inty problem next week when I get 5x Warrior II Drones.
|

n0thing
omen. Triumvirate.
|
Posted - 2008.02.14 12:11:00 -
[179]
Looking for a decent gang/solo roaming/pirating setup.
Problem is that even tho Im Gallente specced, most of the time i flew drone ships and now looking forward for Astarte I decided to try the Deimos first.
Atm I fitted something along this:
5x Ions IIs, 1x Small Neutralizer
1x MWD II, 1x Fleeting Web/TS Web, 1x TS Disruptor/T2 Disruptor
1x MAR II, 2x MFS II, 1x DC II, 1x DB Explosive Membrane, 1x ?
Any ideas? ---
|

Schnitzar
|
Posted - 2008.02.19 08:18:00 -
[180]
I've just been setting up a Deimos to use as a fleet damage dealer; will keep it away from solo for now.
5x Heavy Neutron Blaster II 1x Small Nos II
1x Med Cap Booster II 1x Fleeting Web 1x 10mn MWD II
1x Medium Armor Rep II 1x DCU II 1x EANM II 3x MFS II
2x Grid rigs
5x Hammerhead II
I WAS using 5x Ion II's, 2x MFS II's and had a hybrid damage rig (ROF would have been better I think). I also had an energized explosive hardener on. Decided the tank was pitiful anyway and I could live with a hole in explosive resists so I may as well go for a better gank. Also I found myself in an Ishtar dealing only a fraction less DPS with 3x the tank and decided the Deimos needed to do some bigger damage or it was going to be left in the hanger to gather dust.
As a note, with 2 MFS II's the I liked the Ion blasters better but with 3 and the damage rig the stacking penalty hit them too hard so I switched to grid rig + neuts and got some extra DPS.
Any ideas on squeezing a bit more out of this ship?
|
|
|
Pages: 1 2 3 4 5 [6] 7 :: one page |
First page | Previous page | Next page | Last page |