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Thread Statistics | Show CCP posts - 9 post(s) |

drencia holcolm
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.01.17 19:05:00 -
[331] - Quote
James Amril-Kesh wrote:Aebe Amraen wrote:drencia holcolm wrote:RESIGN NOW FOZZIE!!! This ten-day-old account who recently left Khan Farshatok's corporation is surely an accurate representation of the player base's opinions, and not a sock puppet. Closer to 10 months.
so much for aebe and his superior math skills. |

Aliventi
Southern Cross Empire Flying Dangerous
636
|
Posted - 2014.01.17 19:09:00 -
[332] - Quote
CCP Fozzie wrote: I think after people try out these changes they'll find that their old uses for Dreadnaughts all continue to apply. There is no magical threshold that 5% tracking can cross to make Dreads useless. There's no hidden trap within the tracking formula that makes the turrets in the game act differently than an informed player should expect. This will simply be a small (generally less than 5%) reduction in average applied damage when not using heated TCs, and a small increase in average applied damage for the players who push the limits with their tactics and fittings.
If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Then why is it necessary? If we can do everything we can do now after the nerf, why bother nerfing the tracking? What I am hearing is "We are going to nerf this, but it won't really make a huge difference."
Give us a glimpse in to the thinking behind this. Are dreads tracking too well currently? Is there a worry that a 7% buff to tracking when overheating 2 TCs is too powerful and would cause massive tracking dread blobs to spread across New Eden? A worry tracking titans would come back? Essentially what I am asking you to do is make the case that this 5% change is going to make a worthwhile difference. For me, and I am going to assume for a lot of us who have voiced our opinion in this thread, this is a nerf to something that wasn't broken in the first place and a small buff wouldn't make it broken. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
610
|
Posted - 2014.01.17 19:14:00 -
[333] - Quote
Aliventi wrote: Then why is it necessary? If we can do everything we can do now after the nerf, why bother nerfing the tracking? What I am hearing is "We are going to nerf this, but it won't really make a huge difference."
Give us a glimpse in to the thinking behind this. Are dreads tracking too well currently? Is there a worry that a 7% buff to tracking when overheating 2 TCs is too powerful and would cause massive tracking dread blobs to spread across New Eden? A worry tracking titans would come back? Essentially what I am asking you to do is make the case that this 5% change is going to make a worthwhile difference. For me, and I am going to assume for a lot of us who have voiced our opinion in this thread, this is a nerf to something that wasn't broken in the first place and a small buff wouldn't make it broken.
Has me scratching my head too - might as well just leave them as they are.
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James Amril-Kesh
4S Corporation Goonswarm Federation
8592
|
Posted - 2014.01.17 19:33:00 -
[334] - Quote
drencia holcolm wrote:James Amril-Kesh wrote:Aebe Amraen wrote:drencia holcolm wrote:RESIGN NOW FOZZIE!!! This ten-day-old account who recently left Khan Farshatok's corporation is surely an accurate representation of the player base's opinions, and not a sock puppet. Closer to 10 months. so much for aebe and his superior math skills. He just didn't click "View Older History". My EVE Videos |

Kregan Gadhar
Helion Production Labs Mildly Intoxicated
24
|
Posted - 2014.01.17 19:41:00 -
[335] - Quote
Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
Edit: P.S. - serious question...did EA or Sony secretly buy you guys out or something?
CCP isn't going to listen to want others have to say till it is too late to do anything about it. I have been fighting that same fight about them fixing what doesn't need to be versus what does need a fix. Unfortunately I think it will be when a big majority of the player base is gone, before it is clearly seen as a problem.
They build up and nerf the missile stuff so much, it isn't funny anymore. They don't want them to be PVE, but they kill their abilities as a whole in PVP. Yes, some actually have missile doctrines, but it is few and far between. Smartbombs shouldn't stop missiles, which would add a new element to things and just give the phoenix bonuses to structure bashing. Make it something that is a killer to objects that don't move.
Yet much like all the survey's I have filled out, I bet the important parts of this post will be ignored...... oh wait, they already have been. |
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ISD Tyrozan
ISD Community Communications Liaisons
355

|
Posted - 2014.01.17 20:07:00 -
[336] - Quote
Attack on CCP personnel has been removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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Tasha Saisima
State War Academy Caldari State
80
|
Posted - 2014.01.17 20:56:00 -
[337] - Quote
Agreed. If it won't make a huge difference, then why waste time doing it? |
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CCP Fozzie
C C P C C P Alliance
9028

|
Posted - 2014.01.17 21:26:00 -
[338] - Quote
Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it?
On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Zarnak Wulf
In Exile. Imperial Outlaws.
1486
|
Posted - 2014.01.17 21:40:00 -
[339] - Quote
CCP Fozzie -you are running out of low hanging fruit. As loud as this thread might be peeps are looking for a nullsec expansion as well as - let's call it clarification - with regards to caps and supercaps. I don't envy you those threads. |

MeBiatch
GRR GOONS
1680
|
Posted - 2014.01.17 21:52:00 -
[340] - Quote
CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs.
fozz accoding to the onion blog you are all waisted all the time There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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ISD Ezwal
ISD Community Communications Liaisons
779

|
Posted - 2014.01.17 22:14:00 -
[341] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GĒ£outingGĒ„ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Mr Hyde113
Mind Games. Suddenly Spaceships.
110
|
Posted - 2014.01.17 22:47:00 -
[342] - Quote
CCP Fozzie wrote: If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Then why bother at all? You're argument here counters itself. If a 5% nerf doesn't stop dreads from doing anything they currently do, then don't do it. I don't see any point in having even a 5% nerf to a ship that is expensive and puts itself at risk to fulfill its role.
And on the last bit about the Revelation...I hope this is your roundabout way of acknowledging that the Revelation is out-of-line compared to the Moros and Nag, and is in need of a re-do. Usually Laser boats have the advantage at mid range optimal, in between blasters and autos, but given the Rev's useless 10% cap usage bonus (which really should just be built into the guns somewhat) it is always surpassed by the Moros and Nag. graph
Also, the lack of any mention of the Phoenix means you're gonna help that poor poor ship as well?
Only positive thing I can say here is that you reversed the proposed change to TPs. |

Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.17 22:50:00 -
[343] - Quote
CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs.
are any of those feature designs ship balancing?  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

M1k3y Koontz
Thorn Project Surely You're Joking
528
|
Posted - 2014.01.17 23:17:00 -
[344] - Quote
Harvey James wrote:CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs. are any of those feature designs ship balancing? 
Or more importantly: a POS revamp? How much herp could a herp derp derp if a herp derp could herp derp. |

Claud Tiberius
The Loathsome Lions
4
|
Posted - 2014.01.17 23:55:00 -
[345] - Quote
This sounds like a win for the Phoenix! Missiles ftw! :D |

Dropkick-Murphy
State War Academy Caldari State
0
|
Posted - 2014.01.17 23:59:00 -
[346] - Quote
An effective nerf to drones, twice.
A fantasy nerf to Capital turrets, which won't really have any effect.
Guess which side of the Null divide this fall on? |

iskflakes
881
|
Posted - 2014.01.18 00:16:00 -
[347] - Quote
CCP Fozzie wrote:That's exactly what this change is, a minor maintenance tweak. Making small, contained changes more rapidly is a very good method of balancing as you can fine tune attributes into the best possible state and watch the results without as many secondary effects. This change (as well as several of the other balance changes I announced yesterday) fall into that small contained iteration category.
This is a good way of making changes, but why is this done on some ships and not others which are more broken? Can we get a small, contained change to the phoenix or to titans perhaps? If not, do we need to wait until 2017? - |

PotatoOverdose
Handsome Millionaire Playboys
923
|
Posted - 2014.01.18 00:46:00 -
[348] - Quote
CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs. Alrighty then no time was wasted, but if the change is so insignificant that it won't make a difference, why do it in the first place?
Imagine you get a call from your insurance agent, and he wants to sell you a new policy. You like the one you already have. He tells you it won't change a thing, but he'd really, really like you to change your policy. No reason given. Would you?
Probably not.
Also, while we're on the subject of easily tweaked base attributes, why don't we talk about explosion velocity. For the phoenix. You know, the mythological 4th dread rarely seen in nature? The problem with this change is that it is (1) completely unnecessary and (2) there are equally easy changes (see: explosion velocity for phoenix) which should be happening. |

Rek Seven
Probe Patrol Polarized.
1317
|
Posted - 2014.01.18 00:54:00 -
[349] - Quote
CCP Fozzie wrote: It appears there are many people who seem to believe that this 5% will somehow crush Dreadnaughts or significantly decrease their use. I disagree, but I also welcome everyone to test these changes for themselves when SISI is next updated. As proven many times before, we are always open to adjusting or canceling proposed changes based on good solid feedback.
For me the worrying thing is the trend of nerfing dreads. I have been on both sides of dread blapping in wormhole space and personally, i don't think dreads being able to hit sub is an issue. The problem is that i think guys in CCP do have an issue with it, so i don't think it's going to stop here.
When you eventually nerf the tank on T3 (something i hope you don't do) are you going to nerf capital turrets to compensate again?
What we need in wormhole space is ways (new ships and mods) to combat people who use dreads to field a overwhelming home field advantage, not a blanket nerf that negatively effects every dread pilot in the game. +1 |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1133
|
Posted - 2014.01.18 00:57:00 -
[350] - Quote
Rek Seven wrote:With this change, the upcoming T3 nerf and the the lack of any substantial content being added to the game, i see 2014 being the year i stop playing EVE.
It's not a massive nerf but frankly, i'm tired of training up for something only for it to be nerfed again and again. For what i use it for, the moros has gone from being a awesome endgame ship to a complete ******* joke.
Taht is a very whine approach to the game. No nerf to ANy ship shoudl amke anyoen leave. Only babaies would do that.
LEarn that you train to what is NOT flavor of the monht. so when you get there. it WILl be flavor of the monht. WOrked for me for 7 years. "If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |

Rek Seven
Probe Patrol Polarized.
1320
|
Posted - 2014.01.18 01:14:00 -
[351] - Quote
Kagura Nikon wrote:Rek Seven wrote:With this change, the upcoming T3 nerf and the the lack of any substantial content being added to the game, i see 2014 being the year i stop playing EVE.
It's not a massive nerf but frankly, i'm tired of training up for something only for it to be nerfed again and again. For what i use it for, the moros has gone from being a awesome endgame ship to a complete ******* joke. Taht is a very whine approach to the game. No nerf to ANy ship shoudl amke anyoen leave. Only babaies would do that. LEarn that you train to what is NOT flavor of the monht. so when you get there. it WILl be flavor of the monht. WOrked for me for 7 years.
Stop typing like a tard, you tard.
This game takes years of investment and when i finally reach my long term goals, CCP seem to drag me back down. And due to the lack of any substantial new content, it feels like an all "take and no give" relationship at this point.
So yeah, forgive me if i'm not enthusiastic about running in circles for the rest of my time in eve like you, you sad sack. +1 |

Angrod Losshelin
Oath of the Forsaken Ragnarok.
42
|
Posted - 2014.01.18 02:04:00 -
[352] - Quote
Every single ship hull I have tried to train into has been nerfed right be for I get to it. Sadly CCP again fucks up. Also, not answering almost 16 pages of customers asking the all important question why? Why? Why?
I've lost faith in getting any type of response, they don't care that we hate it they just care that they can do it and we wont leave.
So lets look at specifics here, what types of numbers are they generating from dreads that would break the game? Why nerf something to make us use heat to get the same functionality out of it?
Thats like reducing a cars gas tank capacity simply to stop it from wearing down the new tires you put on it. the new tires don't effectively change anything, but you still want to screw the whole car over? Logic check please. I want numbers that explain the deadly dreads you foresee coming.
Long story short, capital nerfs kill the game, because the new user has nothing to look forward to when they get there. -1 CCP I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast: https://forums.eveonline.com/default.aspx?g=posts&m=3704128#post3704128
Also checkout these other PodCasts: http://evepodcasts.com/ |

Meyr
SiN Corp Black Core Alliance
255
|
Posted - 2014.01.18 04:29:00 -
[353] - Quote
CCP Fozzie wrote:
Now, let's talk about this change in particular. I can understand why some people feel this change is coming out of left field, especially if their particular playstyle happens to be in areas where dreadnaughts are not seen as often. The initial trigger for thinking about making this change came from concerns raised about how the Tracking Computer buff would affect the area of the game where tracking fit Dreadnaughts are at their strongest, in wormhole PVP. This caused us to do some thinking about the specific interactions at play, and we determined that although the effect of the overheating change would be fairly minor, we could play it safe and make a fairly minor maintenance change to capital turrets at the same time.
Fozzie -
If I understand what you've posted, you're reducing Dread Turret Tracking by 5% EVERYWHERE because in very specific wormholes, where there are very specific bonus/nerf effects, you feel that Tracking Dreads, specifically, MIGHT by slightly OP.
If I'm misunderstanding what you have written, please clarify it.
That said, as opposed to an across-the-board reduction in the performance of Dreads (5% of the damage Dreads can deal is a very large amount over time, you must admit), why not alter those very specific circumstances?
Is there some additional justification behind this, is the coding of wormholes more difficult to modify, is this in line with future plans?
It just seems more than a bit backwards to approach your stated issue thusly. |

Mr Hyde113
Mind Games. Suddenly Spaceships.
110
|
Posted - 2014.01.18 04:53:00 -
[354] - Quote
CCP Fozzie wrote: Now, let's talk about this change in particular. I can understand why some people feel this change is coming out of left field, especially if their particular playstyle happens to be in areas where dreadnaughts are not seen as often. The initial trigger for thinking about making this change came from concerns raised about how the Tracking Computer buff would affect the area of the game where tracking fit Dreadnaughts are at their strongest, in wormhole PVP. This caused us to do some thinking about the specific interactions at play, and we determined that although the effect of the overheating change would be fairly minor, we could play it safe and make a fairly minor maintenance change to capital turrets at the same time.
Ok compromise time. How about instead, we go with All wormholes now give a system wide 5% reduction to capital turret tracking.
GG GF
|

Travasty Space
Pilots of Epic
62
|
Posted - 2014.01.18 08:12:00 -
[355] - Quote
Mr Hyde113 wrote:CCP Fozzie wrote: If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Then why bother at all? You're argument here counters itself. If a 5% nerf doesn't stop dreads from doing anything they currently do, then don't do it. I don't see any point in having even a 5% nerf to a ship that is expensive and puts itself at risk to fulfill its role
Or you can consider the argument that they are happy with the effort it takes to dread blap stuff in wormholes and thus are nerfing dread guns to BALANCE the buff to tracking computer. The your numbers show that the nerf doesn't harm dreads and it isn't hard to carry a stack of tracking computers and and a couple mobile depots for when you don't have a carrier right there to swap them and you can have BETTER tracking then before.
Your argument simply boils down to "OMG YOUR ARE NERFING MY THING! STOP IT!" instead of providing any good reason to not do so. |

Black Garius
Di-Tron Heavy Industries Insidious Empire
1
|
Posted - 2014.01.18 09:39:00 -
[356] - Quote
Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1134
|
Posted - 2014.01.18 09:56:00 -
[357] - Quote
Rek Seven wrote:Kagura Nikon wrote:Rek Seven wrote:With this change, the upcoming T3 nerf and the the lack of any substantial content being added to the game, i see 2014 being the year i stop playing EVE.
It's not a massive nerf but frankly, i'm tired of training up for something only for it to be nerfed again and again. For what i use it for, the moros has gone from being a awesome endgame ship to a complete ******* joke. Taht is a very whine approach to the game. No nerf to ANy ship shoudl amke anyoen leave. Only babaies would do that. LEarn that you train to what is NOT flavor of the monht. so when you get there. it WILl be flavor of the monht. WOrked for me for 7 years. Stop typing like a tard, you tard. This game takes years of investment and when i finally reach my long term goals, CCP seem to drag me back down. And due to the lack of any substantial new content, it feels like an all "take and no give" relationship at this point. So yeah, forgive me if i'm not enthusiastic about running in circles for the rest of my time in eve like you, you sad sack.
after 5 years you should have 90% of eve ships trained.... so do nto whine.
In time you get nerf proof.
And I cannto be made responsible for what I type in my 3rd language at 2 am after 13 hours at work "If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1134
|
Posted - 2014.01.18 09:57:00 -
[358] - Quote
Black Garius wrote:Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN.
Anyone that really LEAVES because of these TINY changes is really a coward or a baby. "If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |

gascanu
Bearing Srl.
78
|
Posted - 2014.01.18 10:25:00 -
[359] - Quote
Quote: This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster.
i don't get it: You guys at CCP think so much about how this new heat bonus will afect dreads in wh that you want to nerf them all over eve just to prevent a possible slightly op dread game play in wh; i' impresed
In the same time there he sits THE PHOENIX ; yea i know, sry i mentioned him how about instead on nerfing and nerfing and nerfing the other dreads you take a look at that poor piece of pixels? how about instead of ruining all other dreads pilots game bit by bit you stop for 5 minutes and make the few phoenix pilots in the game a bit happy? it's been in this poor state since years ago, and since years ago CCP promised to fix it, but hey, i guess new deployable crap that noone asked for is more important that keeping you word
ps. or maybe someone should check if the new developers even know this ship still exist in the game; maybe they don't. i've had to do a search to remember his name, lol
ps. or maybe someone should check if the new developers even know this ship still exist in the game; maybe they don't. i've had to do a search to remember his name, lol |

gascanu
Bearing Srl.
78
|
Posted - 2014.01.18 10:29:00 -
[360] - Quote
Kagura Nikon wrote:Black Garius wrote:Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN. Anyone that really LEAVES because of these TINY changes is really a coward or a baby.
i guess having a TINY mind will make someone come to same conclusion as you  |
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