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Thread Statistics | Show CCP posts - 9 post(s) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8554
|
Posted - 2014.01.17 07:31:00 -
[211] - Quote
DocWeed's youknowwut wrote:The fact that both the CFC and N3/PL are both going OMFGWTF R U DERING CCP?!?!?!?!? has me concerned But the CFC totally bribed CCP to make this change none of us asked for. My EVE Videos |

Mr Hyde113
Mind Games. Suddenly Spaceships.
108
|
Posted - 2014.01.17 07:42:00 -
[212] - Quote
What is the point of this? There are so many other things like fixing the Phoenix or buffing the Revelation up that you could be spending your time on and you waste your time with this?
This is unnecessary and doesn't improve the game at all. |

DocWeed's youknowwut
Space Meerkats
0
|
Posted - 2014.01.17 07:59:00 -
[213] - Quote
James Amril-Kesh wrote:DocWeed's youknowwut wrote:The fact that both the CFC and N3/PL are both going OMFGWTF R U DERING CCP?!?!?!?!? has me concerned But the CFC totally bribed CCP to make this change none of us asked for.
TOOOOOTTTTTTALLLLLYYYYYYYY I mean didn't you see all those articles on TM.C saying how OP dreads are???  |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
94
|
Posted - 2014.01.17 09:07:00 -
[214] - Quote
CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
here is the only constructive feedback you need on this change.
EAT SH!T AND DIE!!! |

James Amril-Kesh
4S Corporation Goonswarm Federation
8557
|
Posted - 2014.01.17 09:11:00 -
[215] - Quote
I may not make the most constructive posts at times, but that's just ********. My EVE Videos |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
94
|
Posted - 2014.01.17 09:11:00 -
[216] - Quote
Aebe Amraen wrote:Here's another way to look at the tracking nerf: Link. Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf). TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps.
only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
94
|
Posted - 2014.01.17 09:17:00 -
[217] - Quote
Caleb Seremshur wrote:Kat Ayclism wrote:Why?
Seriously- this is the question we need answered first and foremost. waa waa waa - big PL supercap blobber wants his guns to track subcaps again. it is getting done because otherwise you could start tracking subcaps again which is not the purpose of a dread. fin
then battleships should no longer be able to track battle cruisers and battlecruisers should no longer be able to track destroyers. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8557
|
Posted - 2014.01.17 09:18:00 -
[218] - Quote
Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math. My EVE Videos |

Arkon Olacar
Blue-Fire
258
|
Posted - 2014.01.17 09:29:00 -
[219] - Quote
CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
It would be useful if Fozzie did that, and actually explained the reasoning behind this. "Lol TCs can now be overheated so riprip everyone elses tracking" is an incredibly pisspoor arguement. "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
95
|
Posted - 2014.01.17 10:07:00 -
[220] - Quote
James Amril-Kesh wrote:Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math.
dat sarcasm. |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
95
|
Posted - 2014.01.17 10:12:00 -
[221] - Quote
Arkon Olacar wrote:CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
It would be useful if Fozzie did that, and actually explained the reasoning behind this. "Lol TCs can now be overheated so riprip everyone elses tracking" is an incredibly pisspoor arguement.
fozzie wont respond to us. he is a coward. he will continue to hide because he knows he has ****** up. the little ***** doesnt get eve and has NO business being a dev. nor does anyone else that had their hands in coming up with this change. you all deserve to go work for riot and continue to be useless. |

Natassia Krasnoo
R3D SHIFT DRACONIAN COVENANT
105
|
Posted - 2014.01.17 10:16:00 -
[222] - Quote
So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
|

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
95
|
Posted - 2014.01.17 10:20:00 -
[223] - Quote
Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8562
|
Posted - 2014.01.17 10:33:00 -
[224] - Quote
Khan Farshatok wrote:James Amril-Kesh wrote:Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math. dat sarcasm. I was not being sarcastic. Learn to read and learn to math. My EVE Videos |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
95
|
Posted - 2014.01.17 11:04:00 -
[225] - Quote
James Amril-Kesh wrote:Khan Farshatok wrote:James Amril-Kesh wrote:Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math. dat sarcasm. I was not being sarcastic. Learn to read and learn to math.
such pubbie much moron. |

Arkon Olacar
Blue-Fire
260
|
Posted - 2014.01.17 11:09:00 -
[226] - Quote
I think I've found the problem:
CCP Fozzie wrote:With the help of the CSM Would this be the same CSM member(s) who told you removing non-consensual wardecs was a good idea? "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8563
|
Posted - 2014.01.17 11:21:00 -
[227] - Quote
Khan Farshatok wrote:James Amril-Kesh wrote:Khan Farshatok wrote:James Amril-Kesh wrote:Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math. dat sarcasm. I was not being sarcastic. Learn to read and learn to math. such pubbie much moron. "CCP Fozzie please ignore my posts. I clearly don't understand how to interpret the actual mathematics of how a change will affect me which makes me completely unable to make informed and rational feedback on its impact." You can copy and paste this for your next post, minus the quotes. My EVE Videos |

Rammix
Cosmic Clowns Killers Red Alliance
249
|
Posted - 2014.01.17 11:33:00 -
[228] - Quote
Zloco Crendraven wrote:Dreads blaping T3s is so a bad design. 5% reducing tracking is too small, 10% would be optimal.
T3s becoming so vulnerable to dreds (lol) - is a bad "brain design" of that T3 pilots and/or their fcs.
Zloco Crendraven wrote: It is barely a noticable nerf.
Totally wrong. With such low tracking even 1% change can be noticeable. EFT-ish numbers are not the reality, they just CAN HELP to understand things a bit better if you already understand them.
Zloco Crendraven wrote: Exactly this! CCP the default nerf of the tracking should be 10%, but only on Dreads and trough a triage penalty. Guns shouldn't be touched.
Oh shut up. You don't even know that dreds use Siege.
Aebe Amraen wrote:Here's another way to look at the tracking nerf: Link. Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf). TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps. Key words: paper dps. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

interesangt
Artic Drilling Inc.
6
|
Posted - 2014.01.17 11:36:00 -
[229] - Quote
Here`s more constructive critisism,
I`m pulling the plug on my cash subscriptions for this game with this expansion, and will freeplay untill the day you fix what is needed to be fixed.
sentry drones have turned in to THE gun, guns are semi op, and missiles are a load of crap.. currently every 0sec alliance is turning to sentry doctines which i load for obvious reasons. And drones should never be the primary weapon system in a spacegame.
Congratulations on making drone and interceptor online.
You have failed mate! ( not you alone, but seeing what is coming i am in loss of words.) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 11:44:00 -
[230] - Quote
Rammix wrote:Key words: paper dps. The game uses the exact same equations he's using to calculate the DPS. Meaning that the DPS in game will be, on average, the same as he's posted here. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 11:48:00 -
[231] - Quote
Ok, nerf here, buff there but seriosly even capitals are able to *cough* outrun *cough* capital turrets and missiles its simply ludicrous! |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
98
|
Posted - 2014.01.17 11:48:00 -
[232] - Quote
except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. |
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CCP Fozzie
C C P C C P Alliance
8994

|
Posted - 2014.01.17 11:52:00 -
[233] - Quote
Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper.
Actually it totally can be calculated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
98
|
Posted - 2014.01.17 11:54:00 -
[234] - Quote
CCP Fozzie wrote:Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calculated.
oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet? |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 11:56:00 -
[235] - Quote
CCP Fozzie wrote:Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calculated.
"Randomness of damage
The damage from turrets always has a random factor in it, this is built into the game and can't be avoided. Under ideal conditions, when your hit chance is 100%, the damage done by your turrets will be inside an interval of 50% to 150% of your average damage (your target's resistance will reduce the damage done too). However, things are different when your hit chance decreases. Not only will you have a chance to miss your target, which means no damage done. But also, the damage interval will change as well. That interval is actually from 50% but only up to (50% + hit chance). So if your hit chance is 70%, not only will you miss a few shots, the shots that do hit are now in the damage interval of 50% to 120%. There are thus two simultaneous factors that reduce your damage when your chance to hit goes down. (This description has two tiny intentional errors in it that were used to help explain this concept more easily: the first error is that the damage interval is spread around what is known as base damage, the second error is that the percent interval only has 99 units, more details can be found in the second part below)."
To be fair its only tastes Little bit ironic. ;) |

Rek Seven
Probe Patrol Polarized.
1313
|
Posted - 2014.01.17 11:58:00 -
[236] - Quote
Khan Farshatok wrote: oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet?
There is no need for name calling and insults pal. That is not the way to make sure you are heard!
Fozzie knows this was a dad idea and he is going to fix it... aren't you mate?! 
A question for anyone who knows; when i am shooting a pos and i'm stationary, why does the hit accuracy vary? +1 |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 12:04:00 -
[237] - Quote
Damage is a bit random, there is some "Cosmic" Randomness like playing Warhammer 40k.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:09:00 -
[238] - Quote
Khan Farshatok wrote:oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet?
Lephia DeGrande wrote:"Randomness of damage
The damage from turrets always has a random factor in it, this is built into the game and can't be avoided. Under ideal conditions, when your hit chance is 100%, the damage done by your turrets will be inside an interval of 50% to 150% of your average damage (your target's resistance will reduce the damage done too). However, things are different when your hit chance decreases. Not only will you have a chance to miss your target, which means no damage done. But also, the damage interval will change as well. That interval is actually from 50% but only up to (50% + hit chance). So if your hit chance is 70%, not only will you miss a few shots, the shots that do hit are now in the damage interval of 50% to 120%. There are thus two simultaneous factors that reduce your damage when your chance to hit goes down. (This description has two tiny intentional errors in it that were used to help explain this concept more easily: the first error is that the damage interval is spread around what is known as base damage, the second error is that the percent interval only has 99 units, more details can be found in the second part below)."
To be fair its only tastes Little bit ironic. ;)
There's this little thing called an AVERAGE.
It's really helpful in determining known quantities out of random phenomena. Radioactive decay is a completely random phenomenon in nature, yet I can tell you with certainty given a large number of atoms of a certain isotope exactly how long it will be before half of them are gone.
And given a large number of volleys I can tell you with certainty your average DPS within a very narrow margin, despite any one volley being random. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:10:00 -
[239] - Quote
I don't AGREE with the change but at least I get my math right. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 12:16:00 -
[240] - Quote
Average can be random to. ;) |
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