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CCP Fozzie
C C P C C P Alliance
8919

|
Posted - 2014.01.16 15:11:00 -
[1] - Quote
Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules.
I advise reading the Heat Iterations post before this one.
When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion.
In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.
This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster.
These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback.
Thanks! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Juno Libertas
Pawnstars INC The Obsidian Front
455
|
Posted - 2014.01.16 15:18:00 -
[2] - Quote
First! |

MissBolyai
Sniggerdly Pandemic Legion
64
|
Posted - 2014.01.16 15:22:00 -
[3] - Quote
dbrb sends his regards |

Frantico
Body Count Inc. Pandemic Legion
20
|
Posted - 2014.01.16 15:22:00 -
[4] - Quote
Oh joy making my titan even more ****. will i even be able to track a station now ? |

aoeu Itonula
School of Applied Knowledge Caldari State
31
|
Posted - 2014.01.16 15:29:00 -
[5] - Quote
On initial viewing it seems like this is a buff to armor-tanking your dread instead of shield-tanking it. Also an indirect nerf to double cap booster dreads since it means you can't carry as many spare mid slot mods running your TCs on perma-overheat. Seems like single cap booster Nag comes out ahead here. |

Koban Agalder
Future Corps Sleeper Social Club
52
|
Posted - 2014.01.16 15:30:00 -
[6] - Quote
So mayby just restrict dreads to be able to target subcaps? This solution would be much less messy. James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Efraya
Dissident Aggressors Mordus Angels
255
|
Posted - 2014.01.16 15:30:00 -
[7] - Quote
Bracing for Sleeper farming nerf in high class wormholes.
WSpace; Best space. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1444
|
Posted - 2014.01.16 15:31:00 -
[8] - Quote
Dred nerf  |

Lyron-Baktos
Stimulus Rote Kapelle
449
|
Posted - 2014.01.16 15:34:00 -
[9] - Quote
Fail
Making dreads even more useless How the **** do you remove a signature? |

Heather Izumi
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.16 15:35:00 -
[10] - Quote
Nerfing capital escalations... |

Ammzi
Love Squad Black Legion.
1633
|
Posted - 2014.01.16 15:35:00 -
[11] - Quote
No, just no. |

darius mclever
59
|
Posted - 2014.01.16 15:36:00 -
[12] - Quote
so why did dreads need the tracking nerf in first place. how much better would the tracking post heat change have been? anything ground breaking would have happened?
again just trying to understand the justification. (which is missing, mentioning the CSM identified something and then leaving out the reason is not a justification.) |

Altrue
Exploration Frontier inc Brave Collective
838
|
Posted - 2014.01.16 15:36:00 -
[13] - Quote
CCP Fozzie wrote: In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.
Sounds legit.
Now since we are talking about damage application, about my Phoenix...
No I'm just kidding ! I sold my Phoenix long ago  G££ <= Me |

mr passie
Di-Tron Heavy Industries Insidious Empire
6
|
Posted - 2014.01.16 15:36:00 -
[14] - Quote
one important bit of info I'm missing here... WHY?
|

kiser horgan
Di-Tron Heavy Industries Insidious Empire
5
|
Posted - 2014.01.16 15:36:00 -
[15] - Quote
Well I have took yet another CCP to the knee... |

Diivil
Magellanic Itg Goonswarm Federation
231
|
Posted - 2014.01.16 15:37:00 -
[16] - Quote
. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
7815
|
Posted - 2014.01.16 15:38:00 -
[17] - Quote
So you're nerfing capital turrets so that we have to Overload a module to be able to hit anything.
Yeah, I can see the logic there............
Basically, this is an awful idea, titans can't hit anything at the moment anyway, my suggestion:
Tracking Penalty when Siege Module activated. Fin. |

mr passie
Di-Tron Heavy Industries Insidious Empire
6
|
Posted - 2014.01.16 15:40:00 -
[18] - Quote
Diivil wrote:What about giving a small buff to the worst tracking ammo to compensate though? I mean tremor from an artillery Nag doesn't currently even track an Archon perfectly if they are moving in the right direction and I can't see that being intended. Or just rather fix all of the ammo that have insane tracking penalties to be at least worth considering.
wtb nag gun that fires tremor |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
193
|
Posted - 2014.01.16 15:41:00 -
[19] - Quote
Why?
Seriously- this is the question we need answered first and foremost. |

PriorofDeath
The Suicide Express
7
|
Posted - 2014.01.16 15:41:00 -
[20] - Quote
Buhhdust Princess wrote:So you're nerfing capital turrets so that we have to Overload a module to be able to hit anything.
Yeah, I can see the logic there............
Basically, this is an awful idea, titans can't hit anything at the moment anyway, my suggestion:
Tracking Penalty when Siege Module activated. Fin.
This is what happens when a man with no formal education raised by the Amish happens to "play" internet spaceships. |

Fire Elf
Solar Storm Insidious Empire
36
|
Posted - 2014.01.16 15:42:00 -
[21] - Quote
Seriously... In theese few weeks I have seen nothing but BAD content coming out of CCP. Iam not happy with this... |

Maximus Andendare
Future Corps Sleeper Social Club
816
|
Posted - 2014.01.16 15:44:00 -
[22] - Quote
Frantico wrote:Oh joy making my titan even more ****. will i even be able to track a station now ? Don't go getting crazy now! Of course you won't be able to track a station!
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

kiser horgan
Di-Tron Heavy Industries Insidious Empire
5
|
Posted - 2014.01.16 15:44:00 -
[23] - Quote
PriorofDeath wrote:Buhhdust Princess wrote:So you're nerfing capital turrets so that we have to Overload a module to be able to hit anything.
Yeah, I can see the logic there............
Basically, this is an awful idea, titans can't hit anything at the moment anyway, my suggestion:
Tracking Penalty when Siege Module activated. Fin. This is what happens when a man with no formal education raised by the Amish happens to "play" internet spaceships.
<3 |

1Of9
Body Count Inc. Pandemic Legion
124
|
Posted - 2014.01.16 15:46:00 -
[24] - Quote
@ CCP Fozzie and CCP :
You guys once more, in eve history, hear the out cry of your goon brothers and act upon it.
It's amazing how i still pay this **** tbh, every single time goons are losing, here comes the rescue team from CCP.
I hope you guys realize this is another nail in EVE coffin, slowly but surely, you will end up with nothing but goons alone in your servers because everyone else got fed up with this bias towards goons |

BadAssMcKill
Love Squad
602
|
Posted - 2014.01.16 15:46:00 -
[25] - Quote
Yeah the Rev sure does need less tracking http://i.imgur.com/6j6cIZE.gif-á |

max ericshaun
The Suicide Express
67
|
Posted - 2014.01.16 15:47:00 -
[26] - Quote
What skills do I have to train to perma OH my mods? Jackasses.... The Suicide Express: http://suicidaltendencies.eve-kill.net/?a=home Going full R3T4RD in a system near you soon! NATZ recruitment: voucher only AUTZ recruitment: open |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1082
|
Posted - 2014.01.16 15:48:00 -
[27] - Quote
1Of9 wrote:@ CCP Fozzie and CCP :
You guys once more, in eve history, hear the out cry of your goon brothers and act upon it.
It's amazing how i still pay this **** tbh, every single time goons are losing, here comes the rescue team from CCP.
I hope you guys realize this is another nail in EVE coffin, slowly but surely, you will end up with nothing but goons alone in your servers because everyone else got fed up with this bias towards goons
I had tought CCP would have had the finesse of waiting until the very end of the war before doing radical changes that clearly favor one side. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Altrue
Exploration Frontier inc Brave Collective
838
|
Posted - 2014.01.16 15:52:00 -
[28] - Quote
Kagura Nikon wrote:1Of9 wrote:@ CCP Fozzie and CCP :
You guys once more, in eve history, hear the out cry of your goon brothers and act upon it.
It's amazing how i still pay this **** tbh, every single time goons are losing, here comes the rescue team from CCP.
I hope you guys realize this is another nail in EVE coffin, slowly but surely, you will end up with nothing but goons alone in your servers because everyone else got fed up with this bias towards goons I had tought CCP would have had the finesse of waiting until the very end of the war before doing radical changes that clearly favor one side.
You mean, the war where Naglfars are trying to alpha Archons ? I'm sure they will be able to handle the loss of 5% of their tracking just fine. G££ <= Me |

Nartel Vortok
Love Squad Black Legion.
27
|
Posted - 2014.01.16 15:52:00 -
[29] - Quote
Just the other day I was thinking that revs have too much tracking, thanks for this well thought out change. |

Diivil
Magellanic Itg Goonswarm Federation
231
|
Posted - 2014.01.16 15:53:00 -
[30] - Quote
mr passie wrote:
wtb nag gun that fires tremor
Got my EFTs mixed up. I can't remember now what I was thinking but I'm pretty sure there is a situation where long range guns still have problems tracking capitals. Not as bad where Aeons could speed tank capital missiles but still pretty awful stuff.
|

Money Makin Mitch
Paid in Full
290
|
Posted - 2014.01.16 15:57:00 -
[31] - Quote
keep ******* that chicken CCP... |

Mag's
the united SCUM.
16493
|
Posted - 2014.01.16 16:01:00 -
[32] - Quote
Why did dreads need this nerf exactly?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
486
|
Posted - 2014.01.16 16:03:00 -
[33] - Quote
Disappointing. I thought this would actually be it. |

Dato Koppla
PillowFighters Inc Stealth Wear Inc.
467
|
Posted - 2014.01.16 16:03:00 -
[34] - Quote
Want to make Dreads less effective against subcaps? Make them all missiles Dreads.
/fixed |

Master Kent
Unforeseen Consequences. The Unthinkables
11
|
Posted - 2014.01.16 16:05:00 -
[35] - Quote
So Ccpswarm.... err.... Goonswarm yet again will try to change the outcome with their meta and not tactics.... |

Scarlet Thellere
University of Caille Gallente Federation
4
|
Posted - 2014.01.16 16:06:00 -
[36] - Quote
Why the hell you want to nerf dreds especially long range gun? What are they suppose to track after changes?! Stations? Dreds are one of the few ships with very few uses, why make them even less viable? |

mr passie
Di-Tron Heavy Industries Insidious Empire
7
|
Posted - 2014.01.16 16:06:00 -
[37] - Quote
Diivil wrote:mr passie wrote:
wtb nag gun that fires tremor
Got my EFTs mixed up. I can't remember now what I was thinking but I'm pretty sure there is a situation where long range guns still have problems tracking capitals. Not as bad where Aeons could speed tank capital missiles but still pretty awful stuff.
dont fly long range nags then haha ;) |

NinjaStyle
hirr RAZOR Alliance
42
|
Posted - 2014.01.16 16:08:00 -
[38] - Quote
1Of9 wrote:@ CCP Fozzie and CCP :
You guys once more, in eve history, hear the out cry of your goon brothers and act upon it.
It's amazing how i still pay this **** tbh, every single time goons are losing, here comes the rescue team from CCP.
I hope you guys realize this is another nail in EVE coffin, slowly but surely, you will end up with nothing but goons alone in your servers because everyone else got fed up with this bias towards goons
HA HA! |

Ayallah
SniggWaffe WAFFLES.
85
|
Posted - 2014.01.16 16:09:00 -
[39] - Quote
Step in the wrong direction much?
#CCP2014, double nerving things that need fixing. Up next? 80 sec reload time on RLML's and the Nightmare gets even worse for pvp! Also, all frigates that only have two mid slots? How about one mid slot! And lets make a deployable structure that just makes ratting worthless while simultaneously making it ungankable! -áFear The Tribes |

Erasmus Phoenix
Balls to the Walls No Response
42
|
Posted - 2014.01.16 16:10:00 -
[40] - Quote
So is this just a nerf to wormhole capital escalations to go with the nerf to nullsec ratting, then?
The combination of worse dread tracking and worse target painters is not a nice one to consider. |

Cyroc'h
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.01.16 16:11:00 -
[41] - Quote
Diivil wrote:mr passie wrote:
wtb nag gun that fires tremor
Got my EFTs mixed up. I can't remember now what I was thinking but I'm pretty sure there is a situation where long range guns still have problems tracking capitals. Not as bad where Aeons could speed tank capital missiles but still pretty awful stuff.
A phoenix can blap a hound as long as the hound has 2 non bonused tp's and 2 non bonused webs on it capitals can speed tank a phoenix to a degree but with 2 target painters will reverse the effect of speed tanking nearly, disregarding having target painters on the capital it will hit for just over 50% damage before resists this is a nidhoggur with all speed lows
and then the changes to being able to oh different modules
just saying
its a good buff to dreads if you want to deal with overheat damage if not the tracking not ohing is not to much of a problem |

Nutmegpainter
Whale Girth Grand Sky Wizards
57
|
Posted - 2014.01.16 16:12:00 -
[42] - Quote
Lets nerf dreads and make SCs even MORE OP
Buy your nyx blobs now, cccp |

Niraia
Nocturnal Romance Cynosural Field Theory.
201
|
Posted - 2014.01.16 16:17:00 -
[43] - Quote
You too. For breaking my heart  Niraia EVE Online Hold'Em |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
729
|
Posted - 2014.01.16 16:21:00 -
[44] - Quote
Horrible idea CCP. Dreads have very limited roles as it is. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

ShadowandLight
Black Aces Against ALL Authorities
241
|
Posted - 2014.01.16 16:23:00 -
[45] - Quote
Wow.... CCP.... jesus. Dont nerf Dread tracking. Get out of here. http://www.EveServers.info - Fully configured web server for your corp / alliance TS3 / Mumble / Jabber / SMF Forums / -áECM / EVEWSpace etc. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=266284 |

F3X5ON
IT'S HAPPENING.
13
|
Posted - 2014.01.16 16:23:00 -
[46] - Quote
Instead of adding new content, you continue to nerf stuff, directly or through a proxy. Maybe take a look at sentries rather and do something actually useful.
On a brighter note, thanks for this suicide gank buff. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1087
|
Posted - 2014.01.16 16:24:00 -
[47] - Quote
Altrue wrote:Kagura Nikon wrote:1Of9 wrote:@ CCP Fozzie and CCP :
You guys once more, in eve history, hear the out cry of your goon brothers and act upon it.
It's amazing how i still pay this **** tbh, every single time goons are losing, here comes the rescue team from CCP.
I hope you guys realize this is another nail in EVE coffin, slowly but surely, you will end up with nothing but goons alone in your servers because everyone else got fed up with this bias towards goons I had tought CCP would have had the finesse of waiting until the very end of the war before doing radical changes that clearly favor one side. You mean, the war where Naglfars are trying to alpha Archons ? I'm sure they will be able to handle the loss of 5% of their tracking just fine.
Not talkign about THIS change.. but about the whoel set of 10 changes in this forum. You know the world is not a closed tiny box don' t you? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

zoichh
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.16 16:24:00 -
[48] - Quote
Fixing sentry carriers, NO, ccp fix dreads  |

iskflakes
869
|
Posted - 2014.01.16 16:28:00 -
[49] - Quote
So, I need to overload two tracking computers to get back to where I was before?
Will my Erebus even be able to hit a carrier?
I know these changes were probably designed with tracking dreads in mind, but seriously, titans are so useless right now it's not even funny. - |

Tiberu Stundrif
Repercussus RAZOR Alliance
103
|
Posted - 2014.01.16 16:29:00 -
[50] - Quote
I don't understand why all these N3 guys are whining about CCP being biased towards Goonswarm. The CFC have been working on an Omega Fleet doctrine (LR Naglfars) and this is a nerf (although small) for that doctrine.
Your Archon can still carry an infinite amount of T1/T2 drones, so I don't know what you are really bitching about... |

Aliventi
Southern Cross Empire Flying Dangerous
629
|
Posted - 2014.01.16 16:36:00 -
[51] - Quote
Just because we can overheat doesn't mean always will. Dreads are sieged for 5 minutes a cycle. Can we overheat 3-4 TCs at a time for 5 minutes straight? Can we do it for 10 minutes straight? The point is that just because we have the capability to overheat TCs on a dread or Titan doesn't mean we are always going to, unless we can overheat for a very long period of time. 1.5% better than current form overheating 2 TCs is not really that worth it if we can't overheat for a long time. 1.5% of such a small number, that will be rarely used, is not worth the nerf on dreads.
Also, CCP should introduce deadspace weapons upgrades to bridge the chasm between Faction and Officer. It would be nice for those of us that can afford a nicer fit. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Luxotor
Interwebs Cooter Explosion
42
|
Posted - 2014.01.16 16:39:00 -
[52] - Quote
Can we get some clarification as to why CCP is deciding that Eve needs a change like this? THE NIGHT IS DARK AND FULL OF TERRORS! |

Goldensaver
Lom Corporation WHY so DERP'D
354
|
Posted - 2014.01.16 16:40:00 -
[53] - Quote
mr passie wrote:one important bit of info I'm missing here... WHY?
Also, "the effect would be slightly negative" so we'll nerf them further? As in, "the effect would be bad for the game because tracking dreads are already capable and this would increase their tracking further allowing them to blap more things".
Cyroc'h wrote: A phoenix can blap a hound as long as the hound has 2 non bonused tp's and 2 non bonused webs on it capitals can speed tank a phoenix to a degree but with 2 target painters will reverse the effect of speed tanking nearly, disregarding having target painters on the capital it will hit for just over 50% damage before resists this is a nidhoggur with all speed lows
and then the changes to being able to oh different modules
just saying
its a good buff to dreads if you want to deal with overheat damage if not the tracking not ohing is not to much of a problem
can see why the nerf to guns was needed, else would need to be nerfed after everyone relises the bonus's to a dread using oh with the old tracking
Hooeeh! A Phoenix can blap a ship that's got around 2k EHP with a 100k+ volley as long as it's hardly moving, suffering massive sig bloat, and I'd assume it has an MWD running. Heavens, blap Phoenix doctrine, here we come! |

TruExXx
Mafia Redux Phobia.
17
|
Posted - 2014.01.16 16:41:00 -
[54] - Quote
Capital turrets do not need to be nerfed anymore Fozzie. Please reconsider this change. |

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
3310
|
Posted - 2014.01.16 16:44:00 -
[55] - Quote
There was this one time, when somone made a bad decision and umm yeah...
he died. -áGÖÑ-á
|

Rek Seven
Probe Patrol Polarized.
1303
|
Posted - 2014.01.16 16:45:00 -
[56] - Quote
No. No no, no!
You already nerfed the moros too much and now your nerfing tracking again?
Admittedly, i mainly use my dread for wormhole PVE but i am pretty certain it won't be very practical to overheat for this activity, so it is a big nerf in that regard.
+1 |

gascanu
Bearing Srl.
59
|
Posted - 2014.01.16 16:56:00 -
[57] - Quote
you guys just don't get it, do you? this is ccp way of trying to boost the Phoenix ;
p.s. by nerfing all other dreads to the phoenix lvl |

Cyroc'h
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.01.16 17:00:00 -
[58] - Quote
Goldensaver wrote:mr passie wrote:one important bit of info I'm missing here... WHY?
Also, "the effect would be slightly negative" so we'll nerf them further? As in, "the effect would be bad for the game because tracking dreads are already capable and this would increase their tracking further allowing them to blap more things". Cyroc'h wrote: A phoenix can blap a hound as long as the hound has 2 non bonused tp's and 2 non bonused webs on it capitals can speed tank a phoenix to a degree but with 2 target painters will reverse the effect of speed tanking nearly, disregarding having target painters on the capital it will hit for just over 50% damage before resists this is a nidhoggur with all speed lows
and then the changes to being able to oh different modules
just saying
its a good buff to dreads if you want to deal with overheat damage if not the tracking not ohing is not to much of a problem
can see why the nerf to guns was needed, else would need to be nerfed after everyone relises the bonus's to a dread using oh with the old tracking
Hooeeh! A Phoenix can blap a ship that's got around 2k EHP with a 100k+ volley as long as it's hardly moving, suffering massive sig bloat, and I'd assume it has an MWD running. Heavens, blap Phoenix doctrine, here we come!
actually a mwd would make the missiles hit for less, verse a battleship yes it is hitting for half the damage a gun dread would hit was an example as sick of the phoenix can't hit **** (and phoenix's can tp themselves web......not so much so would need a support fleet I know)
was a tangent, least in the first part you put that dread tracking needs a nerf with the planned buff to tp's and tc's
|

Chron X
Ixion Defence Systems Insidious Empire
11
|
Posted - 2014.01.16 17:01:00 -
[59] - Quote
Stealth buff to phoenix. Nerf every other dread.
This is just purely awful. I think CCP has a vested interest in Star Citizen or something... |

Abdul Secheh
Hoover Inc. Black Legion.
36
|
Posted - 2014.01.16 17:01:00 -
[60] - Quote
- Carriers are OP, what should we do? - NERF DREADS!! YOHOO! facepalm |

thorgil
SnaiLs aNd FroGs
8
|
Posted - 2014.01.16 17:05:00 -
[61] - Quote
it's time to eat drop. Tons of drop. |

Rekkr Nordgard
The Ardency of Faith
294
|
Posted - 2014.01.16 17:09:00 -
[62] - Quote
Because capital turrets had such awesome tracking to begin with. /sarcasm
This is a bad change CCP and you should feel bad. |

Goldensaver
Lom Corporation WHY so DERP'D
354
|
Posted - 2014.01.16 17:10:00 -
[63] - Quote
thorgil wrote:it's time to eat drop. Tons of drop. Stealth buff to drug dealers. |

Kregan Gadhar
Helion Production Labs Mildly Intoxicated
20
|
Posted - 2014.01.16 17:15:00 -
[64] - Quote
How about adjusting the something to make the Phoenix a better dread or is it going to be the whipping child for the rest of Eve existence? |

Breidablik
Universalis Imperium Li3 Federation
3
|
Posted - 2014.01.16 17:28:00 -
[65] - Quote
Why bother? |

Sofia Wolf
Ubuntu Inc. The Fourth District
289
|
Posted - 2014.01.16 17:34:00 -
[66] - Quote
Seems like quite a reasonable change. People already complain about blaping dreads, and now with all new overheat boost to TC, RTC and TP something like this tracking nerf for caps is probably needed. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Derpa Pedel
Ministry of War Amarr Empire
0
|
Posted - 2014.01.16 17:36:00 -
[67] - Quote
Inb4 it was CCP Greyscale's idea... |

Van De Helsing
Raging Ducks Goonswarm Federation
420
|
Posted - 2014.01.16 17:47:00 -
[68] - Quote
CCP Fozzie wrote:Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules. I advise reading the Heat Iterations post before this one. When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion. In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster. These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback. Thanks!
CCP Fozzie, why all your rebalance lead to nerf, especially capital ships?
May be, it's time to boost capital ships? Now you are making them invalids.
Best regards, Van De Helsing |

Weaselior
GoonWaffe Goonswarm Federation
6104
|
Posted - 2014.01.16 17:49:00 -
[69] - Quote
Kregan Gadhar wrote:How about adjusting the something to make the Phoenix a better dread or is it going to be the whipping child for the rest of Eve existence? the phoenix needs so many things adjusted to not be garbage that it's less an adjustment and more a "reskinning a moros with the phoenix hull and tinkering with the bonuses a little for variety" style rework thats not really a point release thing "I can hire one-half of the working class to kill the other half." |

Arthur Aihaken
The.VOID
2777
|
Posted - 2014.01.16 17:53:00 -
[70] - Quote
iskflakes wrote:Will my Erebus even be able to hit a carrier? So did the Phoenix just get better? I am currently away, traveling through time and will be returning last week. |

Hatsumi Kobayashi
Origin. Black Legion.
402
|
Posted - 2014.01.16 17:59:00 -
[71] - Quote
Abdul Secheh wrote:- Carriers are OP, what should we do? - NERF DREADS!! YOHOO! facepalm
stop posting dys0n No sig. |

Vinyl 41
Perkone Academy
20
|
Posted - 2014.01.16 18:05:00 -
[72] - Quote
Arthur Aihaken wrote:iskflakes wrote:Will my Erebus even be able to hit a carrier? So did the Phoenix just get better? ahahaha nope but you cant say it got any worse - it nearly feels like a small buff to the phoenix |

Jaangel
Cloak and Badgers
45
|
Posted - 2014.01.16 18:09:00 -
[73] - Quote
So if i overheat my TC my dread has better tracking and we are also going to be able over heat damage mods. Awsome.
My dread just got better
|

Findell Ronuken
Republic Military School Minmatar Republic
0
|
Posted - 2014.01.16 18:11:00 -
[74] - Quote
I dont understand this change Dreads already have a hard enough time tracking supers and titans this will just make it harder making ships that are already overpowered even more so. |

Quinn Corvez
Probe Patrol Polarized.
173
|
Posted - 2014.01.16 18:13:00 -
[75] - Quote
This has just been posted to take some of the attention off the SOE battleship thread. Nice try CCP but I'm no falling for it!
Increase the tracking of capital turrets so that the perform exactly the way they do now with an un-overheated TC... Then go and help rise with that joke of a Nestor concept because I think he's having a breakdown somewhere. |

Arkon Olacar
Blue-Fire
251
|
Posted - 2014.01.16 18:21:00 -
[76] - Quote
At times like this I wonder if Fozzie has even played Eve "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

olan2005
Twisted Insanity. The Kadeshi
13
|
Posted - 2014.01.16 18:42:00 -
[77] - Quote
More capital Nerfs to go into the GOONS (CFC) Favour . How will this affect the balance of power in null sec. What is CCP opinion on the possibility of this giving goons the capacity to control all of nullsec |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
86
|
Posted - 2014.01.16 18:47:00 -
[78] - Quote
CCP Fozzie wrote:Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules. I advise reading the Heat Iterations post before this one. When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion. In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster. These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback. Thanks!
this is the most terrible ******** ******* idea ccp has had yet. you have been tyring to get more caps used so you NERF DREADS. you useless ******** dumb ******* morons. sell eve to a ******* competent company NOW you useless fucks. |

DRGaius Baltar
Science and Trade Institute Caldari State
82
|
Posted - 2014.01.16 18:52:00 -
[79] - Quote
Current CCP's devlopment queue: Disclaimer: All pending deployments are subject to final review by Castle Goonskull
Indepth capital analysis provided by DBRD received? Check Goon tears received? Check Capital turret nerf 4.0? Check Drone Auto Assist? Pending for final release |

Rammix
Cosmic Clowns Killers Red Alliance
231
|
Posted - 2014.01.16 18:52:00 -
[80] - Quote
I downvote this topic.
Junkies, damn you.
If this is what you call "Rubicon" - I feel very anxious about seeing the other shore of this "river". I'm a big fan of EVE but with the last 1-2 expansions you made me worry about eve's future much more than before. It looks like you've become unpredictable and unreasonable in your rush for new things, in your rush for changes just for the sake of changing, no matter what and how.
Fix the POS system, for the beginning. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Doomchinchilla
Collapsed Out Shadow Cartel
18
|
Posted - 2014.01.16 18:55:00 -
[81] - Quote
it feels like the devs are even more detached from the game than I really thought. There's a problem with carriers, a problem with drone assist... and they nerf the tracking of dreads.
Seriously?! I just don't see the justification. |

Money Makin Mitch
Paid in Full
292
|
Posted - 2014.01.16 18:55:00 -
[82] - Quote
Khan Farshatok wrote: this is the most terrible ******** ******* idea ccp has had yet. you have been tyring to get more caps used so you NERF DREADS. you useless ******** dumb ******* morons. sell eve to a ******* competent company NOW you useless fucks.
they also nerfed fighters and fighter-bombers and buffed smartbombs. you know, because of all those fighter-assist fleets  |

Hatsumi Kobayashi
Origin. Black Legion.
406
|
Posted - 2014.01.16 18:57:00 -
[83] - Quote
Khan Farshatok wrote:this is the most terrible ******** ******* idea ccp has had yet. you have been tyring to get more caps used so you NERF DREADS. you useless ******** dumb ******* morons. sell eve to a ******* competent company NOW you useless fucks.
******* **** ** ***** ******* ****** ************* *** ***
No sig. |

Le'Mon Tichim
End-of-Line
108
|
Posted - 2014.01.16 19:02:00 -
[84] - Quote
Yeah, because nerfing the tracking is a great way to fix the fact that they're nothing more than glorified battering rams. Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/ |

Rammix
Cosmic Clowns Killers Red Alliance
231
|
Posted - 2014.01.16 19:03:00 -
[85] - Quote
If - instead of the latest 2 expansions - they revamped pos system including roles, and gave some love to drones (hi to "game of drones" team) -- THAT would've been success. What they really did is a big fail compared to that lost potential. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

FT Diomedes
The Graduates RAZOR Alliance
282
|
Posted - 2014.01.16 19:06:00 -
[86] - Quote
Please explain yourself. This change makes no sense at all. Do you even play Eve? Have you ever used a dread or Titan? |

Rall Mekin
End-of-Line
202
|
Posted - 2014.01.16 19:16:00 -
[87] - Quote
This nerf makes me want to stop buying the PLEX for dreadnoughts program I've run for my corp--I use my real life money to buy PLEX form CCP and the give dreadnoughts to people who need them.
I am a C5 wormholer, and while I will definitely adapt and change, its probably going to be a hit for revenue--and not just for me, but for YOU, CCP.
If you keep making Titan's and dreads useless, there will be less and less demand for them. If there is less demand, you will loose a large source of revenue, as I know there are people affluent enough in life to PLEX for caps and super caps. I COULD, but I have no desire for one...
They are already balanced and easily fall prey to a t3 swarm. I'd just say, don't put in overheating on tracking computers... I don't really care for it... Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.)
http://imgur.com/yEQqAeb |

Money Makin Mitch
Paid in Full
292
|
Posted - 2014.01.16 19:18:00 -
[88] - Quote
FT Diomedes wrote:Please explain yourself. This change makes no sense at all. Do you even play Eve? Have you ever used a dread or Titan? You might overheat your tracking computer every once in a while, so the baseline stats need to be nerfed. Because the previous tracking nerfs weren't enough. Clearly, subcap-blapping dreads and titans are a problem  |

Joran Jackson
The Red Circle Inc.
112
|
Posted - 2014.01.16 19:19:00 -
[89] - Quote
There has got to be a better way to balance overheating than this ham-fisted swipe at capital turrets. |

Le'Mon Tichim
End-of-Line
112
|
Posted - 2014.01.16 19:22:00 -
[90] - Quote
Joran Jackson wrote:There has got to be a better way to balance overheating than this ham-fisted swipe at capital turrets.
Like maybe make tracking computers unable to overheat? Like sebos? Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/ |

Rammix
Cosmic Clowns Killers Red Alliance
235
|
Posted - 2014.01.16 19:24:00 -
[91] - Quote
Sorry, I just have to post this. Can't resist. [SARCASM] Dreads are so powerful and have such high tracking that they instakill everything no matter moving or standing still. You jump through a gate, and there is a DreaD waiting. And you know you're done, your interceptor will be instakilled, even your pod is hopeless and you're gonna awaken in a station a moment later. OMFG so high tracking they have those dreads, NERF DA DREAADD'zz'z' TRACKING. [/SARCASM] OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

iskflakes
872
|
Posted - 2014.01.16 19:29:00 -
[92] - Quote
FT Diomedes wrote:Please explain yourself. This change makes no sense at all. Do you even play Eve? Have you ever used a dread or Titan?
The issue is that the capital guns have been balanced around a single role, tracking dreads, when in reality they serve three roles (tracking dreads, PVE dreads, and titans/close range dreads). While this change makes sense for tracking dreads, which overheat to get the tracking back, it hurts titans and close range dreads which need to shoot for extended periods of time and PVE dreads which never overheat.
This could be avoided increasing the size of sleeper rats to offset the loss of tracking on PVE dreads and separating titan and dread guns so they can be balanced separately. - |

Rall Mekin
End-of-Line
202
|
Posted - 2014.01.16 19:32:00 -
[93] - Quote
FROM ANOTHER POINT OF VIEW:
Since, you are CURRENTLY making overheating changes to target painters and certain EW mods that did not have overheating before, WHY are you nerfing the tracking of capital turrets specifically and not NERFING THE BASE STATS OF TRACKING COMPUTERS.
I mean, why are capital turrets and tracking computers special? Why not just change the base stats on the computers themselves, if you really want to keep heated tracking computers from being OP with capitals?
Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.)
http://imgur.com/yEQqAeb |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
86
|
Posted - 2014.01.16 19:32:00 -
[94] - Quote
(1:05:31 PM) zheothethird: In the short time of playing this game, CCP not thinking things through seems to not be a special thing (1:05:41 PM) zheothethird: At least that's what I've observed (1:05:52 PM) khanfarshatok: its not special thing (1:05:57 PM) khanfarshatok: not only do they not think things through (1:05:59 PM) thedisto: Like I can understand the specific case for it (1:06:12 PM) khanfarshatok: its almost like they send their list of needs to a school of ******** children (1:06:15 PM) khanfarshatok: and ask them for help (1:06:19 PM) khanfarshatok: and then when they get the help (1:06:28 PM) khanfarshatok: they go full ****** and make it worse |

interesangt
Artic Drilling Inc.
4
|
Posted - 2014.01.16 19:38:00 -
[95] - Quote
Well,this makes sense when looking at all the other changes..
Welcome to frigatte online. |

max ericshaun
The Suicide Express
77
|
Posted - 2014.01.16 19:40:00 -
[96] - Quote
So I neglected to read that prior to posting earlier today. I went back and read your overheat crap, and I still think your kind of a jackass. Maybe you can make an appearance in this thread at some point? Or are you only acknowledging the heat thread where a few people think you're doing good at your job? The Suicide Express: http://suicidaltendencies.eve-kill.net/?a=home Going full R3T4RD in a system near you soon! NATZ recruitment: voucher only AUTZ recruitment: open |

DRGaius Baltar
Science and Trade Institute Caldari State
82
|
Posted - 2014.01.16 19:56:00 -
[97] - Quote
CCP Fozzie wrote:
In Goonicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.
Fixed |

PotatoOverdose
Handsome Millionaire Playboys
909
|
Posted - 2014.01.16 20:04:00 -
[98] - Quote
Are dreads really a problem atm? What metrics are you using to support this nerf, if you don't mind my asking? |

Leigh Akiga
Laissez-faire Economics
494
|
Posted - 2014.01.16 20:11:00 -
[99] - Quote
Scarlet Thellere wrote:What are they suppose to track after changes?! Stations?
Pretty sure dreads are supposed to shoot other capitals or sov structures.
Not blap sleepers in wh and subcaps in 0.0 |

DRGaius Baltar
Science and Trade Institute Caldari State
83
|
Posted - 2014.01.16 20:21:00 -
[100] - Quote
Leigh Akiga wrote:Scarlet Thellere wrote:What are they suppose to track after changes?! Stations? Pretty sure dreads are supposed to shoot other capitals or sov structures. Not blap sleepers in wh and subcaps in 0.0
Right...........because "Dreads" are the reason why "subcaps" are drowning in a pool of Napalm.... |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
463
|
Posted - 2014.01.16 20:25:00 -
[101] - Quote
The new dread meta consists of firing sieged dreads out of POS shields. They don't need guns anymore. |

Jarsur
Derpotle
0
|
Posted - 2014.01.16 20:27:00 -
[102] - Quote
What a terrible idea.
Why don't you at least make it so there is some sort of bonus. A possible 1.5% increase over current with two T2 TC's that are overheated?
What a joke. You clearly realize that overheating can't be sustained for over a minute right? Guess what, fights where you use dreads that need tracking (i.e. dropping them on BS fleets) last significantly longer than one minute.
It's really unbelievable how bad you are at actually figuring out what nerfs are appropriate. HURR, Archon's are stomping evreything, but let's nerf dreads because they're the bigger problem. Yea ok. I'm not saying you should nerf Archon's, but you definitely shouldn't be nerfing dreads first.
|

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
89
|
Posted - 2014.01.16 20:28:00 -
[103] - Quote
ya know one would hope that six pages of people call you ******* morons would make you realize how absolutely ******** this idea is. but with ccp's track record, welcome to reprocessing dreads online. |

ZombieKillerKatie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.16 20:29:00 -
[104] - Quote
This is a joke right? You clearly don't care about what paying customers are telling you. I think you guys are just out to see how much you can **** people off while they continue to pay the subscription fees. In addition all these changes as a sum and the changes planned for the future seem to only benefit the Goons. I'm done giving you guys my hard earned . Plenty of other games in the pipe that will require an upgrade for my rig. So I think I'll just unsub both accounts and stop spending money on plex. And now I'll have the cash for said upgrades. Thanks you've made it an easy desition. |

Bryperium
RAZOR Alliance
16
|
Posted - 2014.01.16 20:29:00 -
[105] - Quote
What do you have against close range dreads?
They only work well under very specific circumstances right now, I doubt an overloaded 6% increase in potential tracking would truly help them that much considering their range of potential targets would remain about the same..
Though I don't think this will affect titans much, From what I remember an Avatar cannot hit an Abaddon even if both ships are sitting @ 0 M/S. - |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
463
|
Posted - 2014.01.16 20:30:00 -
[106] - Quote
I will say that this announcement has made me adjust my traning queue towards a Panther instead of a Naglfar. |

commander aze
Sub--Zero Catastrophic Uprising
44
|
Posted - 2014.01.16 20:32:00 -
[107] - Quote
Frantico wrote:Oh joy making my titan even more ****. will i even be able to track a station now ? Just don't move then maybe :) |

Deedrix Dako
Somali Sailors
1
|
Posted - 2014.01.16 20:33:00 -
[108] - Quote
In what world do capital guns need to nerfed? As if the possibility of overheating tracking comps even remotely make up for this...
Has CCP ever actually even used capital guns..? |

Bakuhz
The Horny Heron's
140
|
Posted - 2014.01.16 20:34:00 -
[109] - Quote
thorgil wrote:it's time to eat drop. Tons of drop.
and there problem solved a cheap synt drop will give 3% ish so bye bye nerf
http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

DRGaius Baltar
Science and Trade Institute Caldari State
83
|
Posted - 2014.01.16 20:36:00 -
[110] - Quote
Bryperium wrote:What do you have against close range dreads?
They only work well under very specific circumstances right now, I doubt an overloaded 6% increase in potential tracking would truly help them that much considering their range of potential targets would remain about the same..
Though I don't think this will affect titans much, From what I remember an Avatar cannot hit an Abaddon even if both ships are sitting @ 0 M/S.
Even using Rapiers/or Loki's as web support for BLAPING, their not even that OP. So what dafuq? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8520
|
Posted - 2014.01.16 20:39:00 -
[111] - Quote
I really don't think this is necessary.
The only effect this will have is that alliances will now require their dread pilots to train more drug skills so that they can use standard/strong drop and ignore the nerf entirely. My EVE Videos |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
463
|
Posted - 2014.01.16 20:40:00 -
[112] - Quote
Bakuhz wrote:thorgil wrote:it's time to eat drop. Tons of drop. and there problem solved a cheap synt drop will give 3% ish so bye bye nerf
Are you implying that tracking dreads didn't already use drop?
Clearly, the solution is to just have dozens of spare TCs in your cargohold, and just refit the burnt out ones over the course of the battle  |

Antoine Jordan
SUNDERING Goonswarm Federation
94
|
Posted - 2014.01.16 20:41:00 -
[113] - Quote
Finally the dread nerf that all my fellow GOONOOBS have been crying for! Thank you Fozzie for listening to the mountains upon mountains of posts (never mind that I can't find them right now, I'm sure they're around here somewhere) calling for the nerfing of dreads! |

Rammix
Cosmic Clowns Killers Red Alliance
238
|
Posted - 2014.01.16 20:44:00 -
[114] - Quote
Leigh Akiga wrote:Scarlet Thellere wrote:What are they suppose to track after changes?! Stations? Pretty sure dreads are supposed to shoot other capitals or sov structures. Not blap sleepers in wh and subcaps in 0.0 Sleepers you say.. You don't know what you're talking about. I'm almost sure you don't know the real profit levels of wormhole types, maybe some exaggerated rumours. I don't want to post a wall of text offtopic, if you'd like to know the details just drop me an evemail. Also, W-space is empty. If they nerf hunting in w-space - it won't become less empty, they will achieve the opposite effect.
Dreads are supposed to kill supers, yes. Then they should boost dread dps, EHP and lower the price - to make dreds more popular and hence supers more vulnerable, more expensive and more risky to fly. But instead of that they're nerfing dreds. Stupid? Sure it is stupid. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Bakuhz
The Horny Heron's
140
|
Posted - 2014.01.16 20:44:00 -
[115] - Quote
Rall Mekin wrote:This nerf makes me want to stop buying the PLEX for dreadnoughts program I've run for my corp--I use my real life money to buy PLEX form CCP and the give dreadnoughts to people who need them.
I am a C5 wormholer, and while I will definitely adapt and change, its probably going to be a hit for revenue--and not just for me, but for YOU, CCP.
If you keep making Titan's and dreads useless, there will be less and less demand for them. If there is less demand, you will loose a large source of revenue, as I know there are people affluent enough in life to PLEX for caps and super caps. I COULD, but I have no desire for one...
They are already balanced and easily fall prey to a t3 swarm. I'd just say, don't put in overheating on tracking computers... I don't really care for it...
fail!!!
http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.16 20:45:00 -
[116] - Quote
I think my Eve math may be off. Even with OH it seems that this will still result in lower tracking than before.
The other thread gives a tracking overheat bonus of 15%. w/ 1 T2 TC: Now = 1.15x current tracking After 1.1 = 1.114x current tracking while overheated, 1.093x without OH |

James Amril-Kesh
4S Corporation Goonswarm Federation
8520
|
Posted - 2014.01.16 20:45:00 -
[117] - Quote
Antoine Jordan wrote:Finally the dread nerf that all my fellow GOONOOBS have been crying for! Thank you Fozzie for listening to the mountains upon mountains of posts (never mind that I can't find them right now, I'm sure they're around here somewhere) calling for the nerfing of dreads! Yeah, I really enjoy the part where people accuse CCP of bowing to our demands. Who's using dreads in this war again? My EVE Videos |

Kasumi 'Goto
Federal Navy Academy Gallente Federation
9
|
Posted - 2014.01.16 20:46:00 -
[118] - Quote
I like this change. Helps to bring the other dreads inline with the phoenix. Either that or buff the phoenix. |

Rammix
Cosmic Clowns Killers Red Alliance
240
|
Posted - 2014.01.16 20:51:00 -
[119] - Quote
Kasumi 'Goto wrote:I like this change. Helps to bring the other dreads inline with the phoenix. Either that or buff the phoenix. In one line with dirt you mean? Nerf 3 instead of boosting/fixing 1? lol OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

M1k3y Koontz
Thorn Project Surely You're Joking
524
|
Posted - 2014.01.16 20:52:00 -
[120] - Quote
So, Fozzie, what is your reasoning behind nerfing dreadnoughts?
Nobody is complaining about them. They aren't a problem. Both the CFC and N3, lowsec alliances, and WH alliances are all in agreement: This is a stupid change.
So the question stands: Why? How much herp could a herp derp derp if a herp derp could herp derp. |

Money Makin Mitch
Paid in Full
294
|
Posted - 2014.01.16 20:54:00 -
[121] - Quote
Jafit McJafitson wrote:Bakuhz wrote:thorgil wrote:it's time to eat drop. Tons of drop. and there problem solved a cheap synt drop will give 3% ish so bye bye nerf Are you implying that tracking dreads didn't already use drop? Clearly, the solution is to just have dozens of spare TCs in your cargohold, and just refit the burnt out ones over the course of the battle  I'm almost sure that's what is going to happen. People will just drop a mobile depot and keep cycling out new mids as they burn up. ******* ********. I'm seriously astounded by the **** being announced recently. It's like they're taking our sub money and using it to buy really good drugs on Silk Road with bitcoins or some **** because I don't know where the hell these ideas are coming from |

Thatt Guy
Republic Military School Minmatar Republic
61
|
Posted - 2014.01.16 20:57:00 -
[122] - Quote
WHAT THE ****?
Has everyone at CCP gone stupid? |

Pinky Hops
Spartan's DNA
278
|
Posted - 2014.01.16 20:57:00 -
[123] - Quote
I'm going to reserve judgment until Fozzie actually explains the reasoning.
What specific situations was 5% tracking too much, or putting dreads over the top?
Was it a specific fit? Situation?
I (and I assume others) are just wondering...Why? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.16 21:00:00 -
[124] - Quote
Pinky Hops wrote:I'm going to reserve judgment until Fozzie actually explains the reasoning.
What specific situations was 5% tracking too much, or putting dreads over the top?
Was it a specific fit? Situation?
I (and I assume others) are just wondering...Why? The reasoning should be pretty obvious. He kinda went out of his way to make sure it was understood this was not in isolation so there wasn't any existing situation since the thing being compensated for isn't out yet.
The relevant question is, is it justified. |

Rammix
Cosmic Clowns Killers Red Alliance
240
|
Posted - 2014.01.16 21:01:00 -
[125] - Quote
Money Makin Mitch wrote:It's like they're taking our sub money and using it to buy really good drugs on Silk Road with bitcoins or some **** because I don't know where the hell these ideas are coming from Yeah, this exactly. Sober mind can't make such "ideas". OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Pinky Hops
Spartan's DNA
278
|
Posted - 2014.01.16 21:04:00 -
[126] - Quote
Tyberius Franklin wrote:Pinky Hops wrote:I'm going to reserve judgment until Fozzie actually explains the reasoning.
What specific situations was 5% tracking too much, or putting dreads over the top?
Was it a specific fit? Situation?
I (and I assume others) are just wondering...Why? The reasoning should be pretty obvious. He kinda went out of his way to make sure it was understood this was not in isolation so there wasn't any existing situation since the thing being compensated for isn't out yet. The relevant question is, is it justified.
But you can't overheat indefinitely, so it's a net nerf.
I think this should be pretty easy to understand, so there must be some larger reason. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
480
|
Posted - 2014.01.16 21:05:00 -
[127] - Quote
You all new this was coming...
Stealth Buff to Phoenix! Free Ripley Weaver! |

Thead Enco
Killing is Business Get Off My Lawn
49
|
Posted - 2014.01.16 21:07:00 -
[128] - Quote
CCP Fozzie wrote:
In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.
This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster.
These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback.
Thanks!
You guys have seriously gone "Full ******" again with this ****??? this is what? tracking nerf #5? i've lost count. Have you even every "overheated" your guns in a cap battle pre & post tidi? Again because BLAPPING Dreads are the reason why subcaps dieing in a Hades fire ball.........
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |
|

CCP Phantom
C C P C C P Alliance
3952

|
Posted - 2014.01.16 21:07:00 -
[129] - Quote
I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
CCP Phantom - Senior Community Representative - Volunteer Manager |
|

Onslaughtor
Alexylva Paradox
74
|
Posted - 2014.01.16 21:09:00 -
[130] - Quote
Soldarius wrote:You all new this was coming...
Stealth Buff to Phoenix!
They have been Stealth buffing the crap out of it. Its really good now and no one knows it. |

Le Petite More
Brave Newbies Inc. Brave Collective
75
|
Posted - 2014.01.16 21:09:00 -
[131] - Quote
I can't even fly a dread and I think this is silly. I remember trying to web down a battleship for our dreads to hit and it was almost impossible which is fine but when they have trouble hitting carriers we have a problem |

Deedrix Dako
Somali Sailors
7
|
Posted - 2014.01.16 21:10:00 -
[132] - Quote
CCP Phantom wrote:It is of course valid to ask for the reasons of a change, nothing wrong with that!
How about answering those questions then...
|

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
80
|
Posted - 2014.01.16 21:14:00 -
[133] - Quote
Le Petite More wrote:I can't even fly a dread and I think this is silly. I remember trying to web down a battleship for our dreads to hit and it was almost impossible which is fine but when they have trouble hitting carriers we have a problem
If your Dreads are having problems hitting battleships something is very wrong with either webing or the Dreads. -Bl+¦d
Transcendent Sedition is recruiting! Join "TSED Recruitment" chat ingame to talk to us if you are interested in Wormhole life! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.16 21:17:00 -
[134] - Quote
Pinky Hops wrote:Tyberius Franklin wrote:Pinky Hops wrote:I'm going to reserve judgment until Fozzie actually explains the reasoning.
What specific situations was 5% tracking too much, or putting dreads over the top?
Was it a specific fit? Situation?
I (and I assume others) are just wondering...Why? The reasoning should be pretty obvious. He kinda went out of his way to make sure it was understood this was not in isolation so there wasn't any existing situation since the thing being compensated for isn't out yet. The relevant question is, is it justified. But you can't overheat indefinitely, so it's a net nerf. I think this should be pretty easy to understand, so there must be some larger reason. It's clearly a nerf, because peak performance is getting a buff and their regulating that buff to be less than what it would be without this change by pre-nerfing it.
Things tend to be balanced off of peak performance, regardless of sustainability. |

Pinky Hops
Spartan's DNA
280
|
Posted - 2014.01.16 21:24:00 -
[135] - Quote
Tyberius Franklin wrote:Things tend to be balanced off of peak performance, regardless of sustainability.
But this is a really strange way of approaching "peak performance."
It's based on a theoretical fit which people may or may not field.
Furthermore, by forcing players to overheat to get to where they were, you sort of artificially dictate to the players what peak performance represents to that ship, and then balance around that....Even though other players may not share that view of peak performance -- and those players get hit.
I'm OK with certain levels of fit dictating -- Cov Ops Cloak is a good example of that. Triage, Bastion. Etc.
But when it gets to a point where you're dictating a fit right down to tracking computers/enhancers it gets a little bit silly.
I think the concept of balancing around "peak performance" is good, but it needs to be a fuzzy/blurry version of peak performance, or you risk the threat of balancing around an edge case.
And if you are balancing a ship around the edge case of a fit -- it might be that specific modules are the problem rather than the ship itself.
It's a strange move to buff a module type and then nerf the ships that use the module when it's not exactly a keystone module or anything. |

Money Makin Mitch
Paid in Full
295
|
Posted - 2014.01.16 21:39:00 -
[136] - Quote
CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
Try making some constructive content. I can't believe you guys are wasting man-hours on some of these ridiculous Rubicon 1.1 changes that seem to be added 'just because' |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.16 21:41:00 -
[137] - Quote
Pinky Hops wrote:Tyberius Franklin wrote:Things tend to be balanced off of peak performance, regardless of sustainability. But this is a really strange way of approaching "peak performance." It's based on a theoretical fit which people may or may not field. Furthermore, by forcing players to overheat to get to where they were, you sort of artificially dictate to the players what peak performance represents to that ship, and then balance around that....Even though other players may not share that view of peak performance -- and those players get hit. I'm OK with certain levels of fit dictating -- Cov Ops Cloak is a good example of that. Triage, Bastion. Etc. But when it gets to a point where you're dictating a fit right down to tracking computers/enhancers it gets a little bit silly. I think the concept of balancing around "peak performance" is good, but it needs to be a fuzzy/blurry version of peak performance, or you risk the threat of balancing around an edge case. And if you are balancing a ship around the edge case of a fit -- it might be that specific modules are the problem rather than the ship itself. It's a strange move to buff a module type and then nerf the ships that use the module when it's not exactly a keystone module or anything. Determining peak performance on the other hand is part of the purpose of balance, and it's very direct and in no way artificial, so that isn't so much as issue as a statement of fact.
While reserving judgement regarding this change, it doesn't make sense to me to NOT consider edge fits, simply because those fits being edge cases now doesn't guarantee they will remain so due to being carelessly buffed.
The other issue you mention, that the mod may be the issue, I'd be more inclined to lean that direction when all affected configurations need changed. It reminds me of arguments in the resist bonus nerf thread citing RR as being the OP element, not the combination of RR and those bonuses, and suggesting RR be globally nerfed thus all non resist bonused ships under RR nerfed when they were never identified as problematic. Similarly to that situation you suggest nerfing all ships regardless of weapon size that fit TC's instead of one class. It's arguably an even more haphazard approach than what Fozzie is already announcing.
As such I'd still conclude questioning whether the nerf is needed at all is the better approach. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8530
|
Posted - 2014.01.16 21:47:00 -
[138] - Quote
Deedrix Dako wrote:CCP Phantom wrote:It is of course valid to ask for the reasons of a change, nothing wrong with that! How about answering those questions then... Yes CCP Phantom senior community representative please do answer these important questions about game balance. My EVE Videos |

Kasumi 'Goto
Federal Navy Academy Gallente Federation
9
|
Posted - 2014.01.16 21:51:00 -
[139] - Quote
Rammix wrote:Kasumi 'Goto wrote:I like this change. Helps to bring the other dreads inline with the phoenix. Either that or buff the phoenix. In one line with dirt you mean?  Nerf 3 instead of boosting/fixing 1? lol
I would rather see the phoenix buffed rather than nerf the other 3. That said, I will take this over nothing. |

Pinky Hops
Spartan's DNA
287
|
Posted - 2014.01.16 21:54:00 -
[140] - Quote
Tyberius Franklin wrote:While reserving judgement regarding this change, it doesn't make sense to me to NOT consider edge fits, simply because those fits being edge cases now doesn't guarantee they will remain so due to being carelessly buffed.
You definitely have to consider edge fits, but they have to be targeted and excluded from the rest. My point about balancing around an edge case is that if you do it broadly, you can unintentionally nerf things that aren't a problem.
Tyberius Franklin wrote:The other issue you mention, that the mod may be the issue, I'd be more inclined to lean that direction when all affected configurations need changed. It reminds me of arguments in the resist bonus nerf thread citing RR as being the OP element, not the combination of RR and those bonuses, and suggesting RR be globally nerfed thus all non resist bonused ships under RR nerfed when they were never identified as problematic. Similarly to that situation you suggest nerfing all ships regardless of weapon size that fit TC's instead of one class. It's arguably an even more haphazard approach than what Fozzie is already announcing.
Hrm. I'm not sure about all this. I didn't propose any particular change. I subscribe to the RTS School of Balance -- which may or may not be derided in this community.
The school is: you change as little as possible to have the effect you want. You always divide things into smaller and smaller sections to identify the one specific number that needs to be changed -- and change it by the smallest amount to bring the offending edge case back in line.
The smaller the total set is of changed things there are, while still killing the edge case -- the better the balance change was. That's one thing I like about the RTS approach -- they always seek the most elegant/minimalist approach possible except in things like expansions or massive content changes.
You have a blurry view of what peak performance relatively represents (comparing fits to other fits), but no absolute magical power number to "balance" around.
For instance you would almost never see a change like: "All medium units move slower." |

Dograzor
Cutting Edge Incorporated RAZOR Alliance
62
|
Posted - 2014.01.16 22:09:00 -
[141] - Quote
CCP Fozzie wrote: With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion.
Please tell me how (or who of) the CSM was involved in this, and on what reasoning did the CSM decide that the upcoming change was "negative" for dreads guns? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.16 22:11:00 -
[142] - Quote
Pinky Hops wrote:Tyberius Franklin wrote:While reserving judgement regarding this change, it doesn't make sense to me to NOT consider edge fits, simply because those fits being edge cases now doesn't guarantee they will remain so due to being carelessly buffed. You definitely have to consider edge fits, but they have to be targeted and excluded from the rest. My point about balancing around an edge case is that if you do it broadly, you can unintentionally nerf things that aren't a problem. Tyberius Franklin wrote:The other issue you mention, that the mod may be the issue, I'd be more inclined to lean that direction when all affected configurations need changed. It reminds me of arguments in the resist bonus nerf thread citing RR as being the OP element, not the combination of RR and those bonuses, and suggesting RR be globally nerfed thus all non resist bonused ships under RR nerfed when they were never identified as problematic. Similarly to that situation you suggest nerfing all ships regardless of weapon size that fit TC's instead of one class. It's arguably an even more haphazard approach than what Fozzie is already announcing. Hrm. I'm not sure about all this. I didn't propose any particular change. I subscribe to the RTS School of Balance -- which may or may not be derided in this community. The school is: you change as little as possible to have the effect you want. You always divide things into smaller and smaller sections to identify the one specific number that needs to be changed -- and change it by the smallest amount to bring the offending edge case back in line. The smaller the total set is of changed things there are, while still killing the edge case -- the better the balance change was. That's one thing I like about the RTS approach -- they always seek the most elegant/minimalist approach possible except in things like expansions or massive content changes. You have a blurry view of what peak performance relatively represents (comparing fits to other fits), but no absolute magical power number to "balance" around. For instance you would almost never see a change like: "All medium units move slower." There's a pretty big issue there for that balance method to work. With regard to tracking there is a small set of numbers: skills, base weapon tracking, and module/implant modifiers; and furthermore all but one effects a much wider range. So really, in this case "All medium units move slower." is still pretty narrow when compared to "All units move slower" or "All non-medium units move faster" |

Pinky Hops
Spartan's DNA
287
|
Posted - 2014.01.16 22:19:00 -
[143] - Quote
Tyberius Franklin wrote:There's a pretty big issue there for that balance method to work. With regard to tracking there is a small set of numbers: skills, base weapon tracking, and module/implant modifiers; and furthermore all but one effects a much wider range. So really, in this case "All medium units move slower." is still pretty narrow when compared to "All units move slower" or "All non-medium units move faster"
I disagree.
There's a lot of numbers.
For instance: Each ship's individual tracking speed bonus if any Each gun for each ship's tracking speed (the modules) The overheat bonuses + all the other ones you mentioned.
I would classify "all dreadnoughts track 5% slower" as a very broad change.
Maybe it's needed, maybe it isn't. All I asked for initially was the justification  |

FT Diomedes
The Graduates RAZOR Alliance
287
|
Posted - 2014.01.16 22:28:00 -
[144] - Quote
With Rubicon 1.1, I am convinced that CCP is trying to reignite interest in the game by irritating as many people as possible. These collective changes are designed to recreate the stunning success of Incarna and end the stagnation in Eve. How else do you explain changes that were not called for by anyone, do not address fundamental issues, and manage to affect nearly everyone who plays the game? Well played, CCP. Well played. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.16 22:29:00 -
[145] - Quote
Pinky Hops wrote:Tyberius Franklin wrote:There's a pretty big issue there for that balance method to work. With regard to tracking there is a small set of numbers: skills, base weapon tracking, and module/implant modifiers; and furthermore all but one effects a much wider range. So really, in this case "All medium units move slower." is still pretty narrow when compared to "All units move slower" or "All non-medium units move faster" I disagree. There's a lot of numbers. For instance: Each ship's individual tracking speed. Each gun for each ship's tracking speed (the modules) The overheat bonuses + all the other ones you mentioned. I would classify "all dreadnoughts track 5% slower" as a very broad change. "Each ship's individual tracking speed. ... The overheat bonuses" Ships don't have tracking speeds, so I'm not sure what you mean there. Nor do the guns themselves have tracking overheat bonuses unless I've missed something.
"Each gun for each ship's tracking speed (the modules)" This is a function of the things mentioned in my post. It doesn't exist separate from them and is directly modified as a result of changing those underlying factors.
I'm possibly not understanding because the factors you mention seem to either not exist or aren't factors, but rather the end result of combining them.
Note: For simplification I counted ship bonuses for tracking under skills, which could arguably be counted separately, but in the case that "XL turret tracking" is the identified issue, unless all of the ships capable of fitting them have such a bonus it becomes a moot point. |

Kassasis Dakkstromri
Terra Incognita Insidious Empire
138
|
Posted - 2014.01.16 22:39:00 -
[146] - Quote
Instead of nerfing to placate the CFC and Goonswarm Fozzie, maybe when the CFC picked up their CSM/CCP Batphone and whined and b!tched someone in CCP could have had the ballz to tell them to ESCALATE!
ESCALATION = PROBLEM SOVLED!
Totally disapprove of a change like this in the middle of a War! Srsly?   |

Pinky Hops
Spartan's DNA
287
|
Posted - 2014.01.16 22:41:00 -
[147] - Quote
I'm not really in the mood for nit picking too much. I already edited my post to say the tracking speed of the ships (bonuses - if any) before you replied -- as verified by timestamps.
That'll be the end of the nitpicking on my end.
All I really stated was that I disagreed that there wasn't enough individual numbers to play with. I see a lot of numbers. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.16 22:41:00 -
[148] - Quote
Kassasis Dakkstromri wrote:Instead of nerfing to placate the CFC and Goonswarm Fozzie, maybe when the CFC picked up their CSM/CCP Batphone and whined and b!tched someone in CCP could have had the ballz to tell them to ESCALATE! ESCALATION = PROBLEM SOVLED! Totally disapprove of a change like this in the middle of a War! Srsly?   Weren't the CFC supposedly training INTO a dread counter to slowcats? |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
|
Posted - 2014.01.16 22:41:00 -
[149] - Quote
Was consideration given to capitals ability to refit and how commonly that is done on the battlefield? Burn out a tracking comp, refit another one...? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.16 22:47:00 -
[150] - Quote
Pinky Hops wrote:I'm not really in the mood for nit picking too much. I already edited my post to say the tracking speed of the ships (bonuses - if any) before you replied -- as verified by timestamps.
That'll be the end of the nitpicking on my end.
All I really stated was that I disagreed that there wasn't enough individual numbers to play with. I see a lot of numbers. It hadn't been edited when I hit reply, which would be when your post was captured, so there is no need to be defensive about it. I conceded there was something I potentially misunderstood. When I made my revision I hadn't looked back to see if your post changed, but apparently already addressed it. Either way, my original reply still stands, the reason was already stated.
And not meaning to come off as hostile, but really it's pretty objective what the numbers do and as a result which ones do and do not apply. There is no nitpicking, only facts. |

Jack Miton
Semper Ubi Sub Ubi Unmentionables
2926
|
Posted - 2014.01.16 22:57:00 -
[151] - Quote
Another not needed random nerf. 1.1 is turning into a running joke CCP. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Mournful Conciousness
Embers Children TOHA Conglomerate
456
|
Posted - 2014.01.16 23:06:00 -
[152] - Quote
A rational observation from a C6 WH corp's persepctive:
I am told by those in our corp who run incursions in hisec that they make as much isk per hour doing that as running escalated c6 sites in (very high risk) WH space.
This change seems likely to tip the balance of reward further towards the (relatively) riskless incursions, which seems counter-intuitive.
WH space seems to have become much quieter since incursions appeared, and prices have certainly risen*. It would seem wise to me to reduce the rewards in hisec incursions to compensate for this change.
* PLEX, the universal store of absolute Eve value, has risen by 20% since incursions appeared.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

gr ant
Blackwater USA Inc. Pandemic Legion
26
|
Posted - 2014.01.16 23:07:00 -
[153] - Quote
Dear CCP,
Please slow down the rate at which you are "balancing" the game. I as a player appreciate that you guys wish to work directly on mechanics on the game in the hopes of trying to make the game better. But the speed that you wish to "fix" the game is very quickly paced and if anything Rubicon 1.1 is a prime example of this. Drones are being slightly nerf'd (which is reasonable) but who was the one to make them so powerful? CCP. Interceptors are fast, and this became apparently obvious when you made them faster with Rubicon, now in Rubicon 1.1 you are making them slightly less agile. What this shows is the overall lack of foresight that CCP has, ideas which seem good are implemented quickly and with haste only to be changed in a sub patch on the SAME EXPANSION.
So CCP I implore you to focus and slow down with these ADHD derived patches that seem to wish to "balance" many different aspects at once. |

gr ant
Blackwater USA Inc. Pandemic Legion
26
|
Posted - 2014.01.16 23:08:00 -
[154] - Quote
well i ****** that one up |

James Amril-Kesh
4S Corporation Goonswarm Federation
8538
|
Posted - 2014.01.16 23:11:00 -
[155] - Quote
Man if you hadn't quoted yourself I'd have never seen your post. Thanks for that. My EVE Videos |

Bailian Moxtain
North Eastern Swat Pandemic Legion
15
|
Posted - 2014.01.16 23:12:00 -
[156] - Quote
last time i used my titan on the field was in may 2013, Im quite happy where this is going! |

gr ant
Blackwater USA Inc. Pandemic Legion
26
|
Posted - 2014.01.16 23:12:00 -
[157] - Quote
hitting quote instead of edit is pro |

James Amril-Kesh
4S Corporation Goonswarm Federation
8538
|
Posted - 2014.01.16 23:13:00 -
[158] - Quote
Kassasis Dakkstromri wrote:Instead of nerfing to placate the CFC and Goonswarm Fozzie, maybe when the CFC picked up their CSM/CCP Batphone and whined and b!tched someone in CCP could have had the ballz to tell them to ESCALATE! ESCALATION = PROBLEM SOVLED! Totally disapprove of a change like this in the middle of a War! Srsly?   I'm sure you have lots of Goonswarm and CFC posts to bring up in support of your assertion that we've been calling for dread tracking nerfs. My EVE Videos |

Buys The Things
State War Academy Caldari State
1
|
Posted - 2014.01.16 23:14:00 -
[159] - Quote
Is it possible to somehow opt out from updates, and just keep playing the game as it is now? |

Rall Mekin
End-of-Line
204
|
Posted - 2014.01.16 23:16:00 -
[160] - Quote
CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
Constructive criticism: Virtually everyone posting here thinks this change is a bad idea and not needed; therefore, why make the change? Don't we essentially pay you guys for a game? Why do something a huge major of your paying customers seem to not want?
#Constructive-Criticism Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.)
http://imgur.com/yEQqAeb |

Citrute
Whale Girth Grand Sky Wizards
120
|
Posted - 2014.01.16 23:17:00 -
[161] - Quote
I expect to see plenty of jetcanned, burnt out tracking computers next to my dread. v0v
Not sure why there are so many tears. It's not like tracking computers are much more expensive or larger than ammo. |

Kais Fiddler
Merch Industrial Goonswarm Federation
48
|
Posted - 2014.01.16 23:27:00 -
[162] - Quote
Thanks for the armor tanking dread buff CCP. |

Pinky Hops
Spartan's DNA
288
|
Posted - 2014.01.16 23:35:00 -
[163] - Quote
Citrute wrote:I expect to see plenty of jetcanned, burnt out tracking computers next to my dread. v0v
Not sure why there are so many tears. It's not like tracking computers are much more expensive or larger than ammo.
If the intention is to dump fitted modules and refit them with a mobile depot rather than repair them with nanite paste - I fear that it could eventually be classified as a pseudo-exploit, and patched out in one way or another.
EG. The slot itself gets damaged, rather than the module. There's all sorts of nasty things that could be done to prevent this sort of mechanic-evasive behavior. |

Kesthely
Fleet of the Damned Ace of Spades.
67
|
Posted - 2014.01.16 23:45:00 -
[164] - Quote
Soldarius wrote:You all new this was coming...
Stealth Buff to Phoenix!
Actually theres an even bigger stealth nerf to the phoenix as well, with the TP reduced by 10% in effectiveness, that means that missiles against a similar size target on average have 5% less damage projection. Against smaller targets the damage projection gets much much worse.
But no worries, you can also overheat your target painter, to get your damage up slightly again... You do realise ofcourse that Capital guns get an even better bonus from target painters then Capital missiles do in comparison.... |

Aebe Amraen
Dreddit Test Alliance Please Ignore
23
|
Posted - 2014.01.16 23:47:00 -
[165] - Quote
I made some graphs to demonstrate the effect of a 5% tracking nerf.
The first demonstrates the effect of the tracking nerf on chance to hit. The second demonstrates the effect of the nerf on expected dps, which is slightly different than the effect on chance to hit because :ccp:. The third shows the ratio of expected damage after the nerf to expected damage before the nerf. All three graphs assume that everything other than tracking is remaining unchanged--i.e., you are in the exact same ship, exact same fit, exact same skills, exact same target, exact same positions (optimal and falloff), etc. etc..
In the worst-case scenario, when the target's transversal is approximately 3.3x your tracking, you lose about 8.5% damage. However at that point you're only doing (pre-nerf) about 8% of your paper DPS anyway, so you should probably try to fix that. In more realistic cases the 5% tracking nerf results in a less-than-5% loss in damage, because of the way the damage formula works.
TL;DR: 5% tracking nerf is not nearly as big a deal as you think it is. |

Pinky Hops
Spartan's DNA
290
|
Posted - 2014.01.16 23:48:00 -
[166] - Quote
Citrute wrote:Pinky Hops wrote:If the intention is to dump fitted modules and refit them with a mobile depot rather than repair them with nanite paste - I fear that it could eventually be classified as a pseudo-exploit, and patched out in one way or another.
EG. The slot itself gets damaged, rather than the module. There's all sorts of nasty things that could be done to prevent this sort of mechanic-evasive behavior. I intend to refit them off a carrier, mobile depots have too few hp to be reliable place to refit. You also cant repair a burnt out module with paste, inconvenient for those that live in wormholes. Carrying more tracking computers also implies less cap sticks for injector refit v0v Refitting isn't a new concept nor is it an exploit.
So the whole thing is justified by people fighting by continuously refitting modules?
I suppose that's valid, in a way.
Just seems a bit ugly to me. Carry on. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
3
|
Posted - 2014.01.16 23:51:00 -
[167] - Quote
Rall Mekin wrote:CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
Constructive criticism: Virtually everyone posting here thinks this change is a bad idea and not needed; therefore, why make the change? Don't we essentially pay you guys for a game? Why do something a huge major of your paying customers seem to not want? #Constructive-Criticism
Because what customers want isn't always in line with what's best for the game. One can only have faith (in CCP) this change is actually needed. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8545
|
Posted - 2014.01.17 00:08:00 -
[168] - Quote
To everyone saying "oh I'll just swap out my tracking computers when they get destroyed from overheat":
Have you not overheated before? Other modules take heat damage as well. Are you going to carry multiples of all your other midslot modules so that you can replace them as well whenever they get destroyed? My EVE Videos |

Tau Cabalander
Retirement Retreat Working Stiffs
3083
|
Posted - 2014.01.17 00:09:00 -
[169] - Quote
Kesthely wrote:Actually theres an even bigger stealth nerf to the phoenix as well, with the TP reduced by 10% in effectiveness, that means that missiles against a similar size target on average have 5% less damage projection. Against smaller targets the damage projection gets much much worse.
But no worries, you can also overheat your target painter, to get your damage up slightly again... You do realise ofcourse that Capital guns get an even better bonus from target painters then Capital missiles do in comparison.... You can always use a 'Nozh' Modified TP too! |

Zloco Crendraven
BALKAN EXPRESS
541
|
Posted - 2014.01.17 00:18:00 -
[170] - Quote
Dreads blaping T3s is so a bad design. 5% reducing tracking is too small, 10% would be optimal. BALEX is recruiting -----> tinyurl.com/oscmmlv |

Pinky Hops
Spartan's DNA
290
|
Posted - 2014.01.17 00:20:00 -
[171] - Quote
James Amril-Kesh wrote:To everyone saying "oh I'll just swap out my tracking computers when they get destroyed from overheat":
Have you not overheated before? Other modules take heat damage as well. Are you going to carry multiples of all your other midslot modules so that you can replace them as well whenever they get destroyed?
This is how I was getting confused. At some point you just end up carrying what, 5+ of the same fit around everywhere you go?
How? In your personal hauler companion? Or does every fleet now have a few jump freighters go with it with tons of modules so they stay overheated 24/7 and just constantly refit?
I don't know -- I know the metagame changes quickly but this all sounds startling unrealistic  |

Zloco Crendraven
BALKAN EXPRESS
541
|
Posted - 2014.01.17 00:21:00 -
[172] - Quote
Aebe Amraen wrote:I made some graphs to demonstrate the effect of a 5% tracking nerf. The first demonstrates the effect of the tracking nerf on chance to hit. The second demonstrates the effect of the nerf on expected dps, which is slightly different than the effect on chance to hit because :ccp:. The third shows the ratio of expected damage after the nerf to expected damage before the nerf. All three graphs assume that everything other than tracking is remaining unchanged--i.e., you are in the exact same ship, exact same fit, exact same skills, exact same target, exact same positions (optimal and falloff), etc. etc.. In the worst-case scenario, when the target's transversal is approximately 3.3x your tracking, you lose about 8.5% damage. However at that point you're only doing (pre-nerf) about 8% of your paper DPS anyway, so you should probably try to fix that. In more realistic cases the 5% tracking nerf results in a less-than-5% loss in damage, because of the way the damage formula works. TL;DR: 5% tracking nerf is not nearly as big a deal as you think it is.
Exactly this! CCP the default nerf of the tracking should be 10% BALEX is recruiting -----> tinyurl.com/oscmmlv |

Andski
GoonWaffe Goonswarm Federation
10017
|
Posted - 2014.01.17 00:23:00 -
[173] - Quote
This really screws things up with XL LR turrets, CCP. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Mirel Dystoph
Sniggerdly Pandemic Legion
88
|
Posted - 2014.01.17 00:25:00 -
[174] - Quote
James Amril-Kesh wrote:To everyone saying "oh I'll just swap out my tracking computers when they get destroyed from overheat":
Have you not overheated before? Other modules take heat damage as well. Are you going to carry multiples of all your other midslot modules so that you can replace them as well whenever they get destroyed? Uhm...yes? "Nothing essential happens in the absence of noise."-á |

Faydhe
SECURITY SQUAD N.O.B.O.D.Y.
2
|
Posted - 2014.01.17 00:43:00 -
[175] - Quote
CCP Fozzie wrote:Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules. I advise reading the Heat Iterations post before this one. When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion. In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster. These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback. Thanks!
Why nerf again? Only few % use owerload. SSQ - -¥-¦-¦-+-Ç -Ü-Ç-¦-¦-+-+-+-Ç-¦-é-+-¦ |

Zloco Crendraven
BALKAN EXPRESS
541
|
Posted - 2014.01.17 00:48:00 -
[176] - Quote
Faydhe wrote:CCP Fozzie wrote:Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules. I advise reading the Heat Iterations post before this one. When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion. In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster. These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback. Thanks! Why nerf again? Only few % use owerload.
It is barely a noticable nerf. Use you brain and don't jump on the brainless wagon. Blaping dreads are just OP. There needs to be a penalty on the siege module so the Dreads can't even "look at" anything smaller than a BS.
BALEX is recruiting -----> tinyurl.com/oscmmlv |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
466
|
Posted - 2014.01.17 01:09:00 -
[177] - Quote
Aebe Amraen wrote:I made some graphs to demonstrate the effect of a 5% tracking nerf. The first demonstrates the effect of the tracking nerf on chance to hit. The second demonstrates the effect of the nerf on expected dps, which is slightly different than the effect on chance to hit because :ccp:. The third shows the ratio of expected damage after the nerf to expected damage before the nerf. All three graphs assume that everything other than tracking is remaining unchanged--i.e., you are in the exact same ship, exact same fit, exact same skills, exact same target, exact same positions (optimal and falloff), etc. etc.. In the worst-case scenario, when the target's transversal is approximately 3.3x your tracking, you lose about 8.5% damage. However at that point you're only doing (pre-nerf) about 8% of your paper DPS anyway, so you should probably try to fix that. In more realistic cases the 5% tracking nerf results in a less-than-5% loss in damage, because of the way the damage formula works. TL;DR: 5% tracking nerf is not nearly as big a deal as you think it is.
You're ruining what was a perfectly good rage thread with ~FACTS~
Thanks a lot Aebe. You had to go and be that guy with the graphs and everything |

Pinky Hops
Spartan's DNA
295
|
Posted - 2014.01.17 01:47:00 -
[178] - Quote
Jafit McJafitson wrote:Aebe Amraen wrote:I made some graphs to demonstrate the effect of a 5% tracking nerf. The first demonstrates the effect of the tracking nerf on chance to hit. The second demonstrates the effect of the nerf on expected dps, which is slightly different than the effect on chance to hit because :ccp:. The third shows the ratio of expected damage after the nerf to expected damage before the nerf. All three graphs assume that everything other than tracking is remaining unchanged--i.e., you are in the exact same ship, exact same fit, exact same skills, exact same target, exact same positions (optimal and falloff), etc. etc.. In the worst-case scenario, when the target's transversal is approximately 3.3x your tracking, you lose about 8.5% damage. However at that point you're only doing (pre-nerf) about 8% of your paper DPS anyway, so you should probably try to fix that. In more realistic cases the 5% tracking nerf results in a less-than-5% loss in damage, because of the way the damage formula works. TL;DR: 5% tracking nerf is not nearly as big a deal as you think it is. You're ruining what was a perfectly good rage thread with ~FACTS~ Thanks a lot Aebe. You had to go and be that guy with the graphs and everything
Well, to be fair those aren't exactly well scaled graphs. The last one (overall DPS) is particularly offensive in that regard.
Eg he talks about an 8.5% damage difference - but nowhere on those graphs do I see what would visually represent 8.5% - that's a pretty big indicator that things are scaled funny/selectively.
|

ROSSLINDEN0
AQUILA INC Verge of Collapse
171
|
Posted - 2014.01.17 02:03:00 -
[179] - Quote
**** you in the eye mate |

Scarlet Thellere
University of Caille Gallente Federation
7
|
Posted - 2014.01.17 02:05:00 -
[180] - Quote
Zloco Crendraven wrote:Faydhe wrote:CCP Fozzie wrote:Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules. I advise reading the Heat Iterations post before this one. When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion. In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster. These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback. Thanks! Why nerf again? Only few % use owerload. It is barely a noticable nerf. Use you brain and don't jump on the brainless wagon. Blaping dreads are just OP. There needs to be a penalty on the siege module so the Dreads can't even "look at" anything smaller than a BS.
I think that ship that needs to work in team, have high cost and skill req, have low scan res and need to commit for 5 min can be expected to wreak small havoc on single ship that is being webbed and painted by multiple hostiles. What you think dreds should be used for? Just glorified pos removers? |

Thead Enco
Killing is Business Get Off My Lawn
51
|
Posted - 2014.01.17 02:20:00 -
[181] - Quote
CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
Yes please do tell................9 pages later and still crickets.............
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |

Aebe Amraen
Dreddit Test Alliance Please Ignore
25
|
Posted - 2014.01.17 02:22:00 -
[182] - Quote
Pinky Hops wrote: [snip]
Well, to be fair those aren't exactly well scaled graphs. The last one (overall DPS) is particularly offensive in that regard.
Eg he talks about an 8.5% damage difference - but nowhere on those graphs do I see what would visually represent 8.5% - that's a pretty big indicator that things are scaled funny/selectively.
The last graph is intentionally scaled from 0 to 1, which is the only reasonable scale when discussing a ratio which is bounded between 0 and 1. Anything else would be misleading.
The other two graphs are scaled according to the range of the function.
If you can suggest a better way to scale them, please do. |

Pinky Hops
Spartan's DNA
296
|
Posted - 2014.01.17 02:25:00 -
[183] - Quote
Aebe Amraen wrote:Pinky Hops wrote: [snip]
Well, to be fair those aren't exactly well scaled graphs. The last one (overall DPS) is particularly offensive in that regard.
Eg he talks about an 8.5% damage difference - but nowhere on those graphs do I see what would visually represent 8.5% - that's a pretty big indicator that things are scaled funny/selectively.
The last graph is intentionally scaled from 0 to 1, which is the only reasonable scale when discussing a ratio which is bounded between 0 and 1. Anything else would be misleading.
Erm. What?
Considering the actual plots don't even traverse below .85 on the y axis I would start by not rendering anything below that so that you can see finer resolution where it's relevant - as in relative gains/losses (if you're using Excel -- right click the Y-axis and click format axis, and force the minimum to a number closer to .8)
Again - you mentioned an 8.5% damage increase in a situation. Where do I see that 8.5% difference visually with these graphs? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.17 02:53:00 -
[184] - Quote
Pinky Hops wrote:Aebe Amraen wrote:Pinky Hops wrote: [snip]
Well, to be fair those aren't exactly well scaled graphs. The last one (overall DPS) is particularly offensive in that regard.
Eg he talks about an 8.5% damage difference - but nowhere on those graphs do I see what would visually represent 8.5% - that's a pretty big indicator that things are scaled funny/selectively.
The last graph is intentionally scaled from 0 to 1, which is the only reasonable scale when discussing a ratio which is bounded between 0 and 1. Anything else would be misleading. Erm. What? Considering the actual plots don't even traverse below .85 on the y axis I would start by not rendering anything below that so that you can see finer resolution where it's relevant - as in relative gains/losses (if you're using Excel -- right click the Y-axis and click format axis, and force the minimum to a number closer to .8) Again - you mentioned an 8.5% damage increase in a situation. Where do I see that 8.5% difference visually with these graphs? Is it supposed to be emphasized by that poorly scaled slight hump where 85% of the graph is white space? Because his goal is to demonstrate the magnitude of the DPS change visually as well. A scale from 0.8-1.0 doesn't necessarily do that since it doesn't show a total range of possible reduction to compare to the actual data plotted. |

Pinky Hops
Spartan's DNA
297
|
Posted - 2014.01.17 02:56:00 -
[185] - Quote
Tyberius Franklin wrote:Pinky Hops wrote:Aebe Amraen wrote:Pinky Hops wrote: [snip]
Well, to be fair those aren't exactly well scaled graphs. The last one (overall DPS) is particularly offensive in that regard.
Eg he talks about an 8.5% damage difference - but nowhere on those graphs do I see what would visually represent 8.5% - that's a pretty big indicator that things are scaled funny/selectively.
The last graph is intentionally scaled from 0 to 1, which is the only reasonable scale when discussing a ratio which is bounded between 0 and 1. Anything else would be misleading. Erm. What? Considering the actual plots don't even traverse below .85 on the y axis I would start by not rendering anything below that so that you can see finer resolution where it's relevant - as in relative gains/losses (if you're using Excel -- right click the Y-axis and click format axis, and force the minimum to a number closer to .8) Again - you mentioned an 8.5% damage increase in a situation. Where do I see that 8.5% difference visually with these graphs? Is it supposed to be emphasized by that poorly scaled slight hump where 85% of the graph is white space? Because his goal is to demonstrate the magnitude of the DPS change visually as well. A scale from 0.8-1.0 doesn't necessarily do that since it doesn't show a total range of possible reduction to compare to the actual data plotted.
You're right.
They could have just scaled the all the damages right down to zero.
What was I thinking. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
967
|
Posted - 2014.01.17 03:05:00 -
[186] - Quote
Pinky Hops wrote:Tyberius Franklin wrote:Pinky Hops wrote:Aebe Amraen wrote:Pinky Hops wrote: [snip]
Well, to be fair those aren't exactly well scaled graphs. The last one (overall DPS) is particularly offensive in that regard.
Eg he talks about an 8.5% damage difference - but nowhere on those graphs do I see what would visually represent 8.5% - that's a pretty big indicator that things are scaled funny/selectively.
The last graph is intentionally scaled from 0 to 1, which is the only reasonable scale when discussing a ratio which is bounded between 0 and 1. Anything else would be misleading. Erm. What? Considering the actual plots don't even traverse below .85 on the y axis I would start by not rendering anything below that so that you can see finer resolution where it's relevant - as in relative gains/losses (if you're using Excel -- right click the Y-axis and click format axis, and force the minimum to a number closer to .8) Again - you mentioned an 8.5% damage increase in a situation. Where do I see that 8.5% difference visually with these graphs? Is it supposed to be emphasized by that poorly scaled slight hump where 85% of the graph is white space? Because his goal is to demonstrate the magnitude of the DPS change visually as well. A scale from 0.8-1.0 doesn't necessarily do that since it doesn't show a total range of possible reduction to compare to the actual data plotted. You're right. They could have just scaled the all the damages right down to zero. What was I thinking. You can bet that if he adjusted the axis as you suggest, someone would ignore the label and claim they had. |

Aebe Amraen
Dreddit Test Alliance Please Ignore
27
|
Posted - 2014.01.17 03:27:00 -
[187] - Quote
Pinky Hops wrote:Aebe Amraen wrote:Pinky Hops wrote: [snip]
Well, to be fair those aren't exactly well scaled graphs. The last one (overall DPS) is particularly offensive in that regard.
Eg he talks about an 8.5% damage difference - but nowhere on those graphs do I see what would visually represent 8.5% - that's a pretty big indicator that things are scaled funny/selectively.
The last graph is intentionally scaled from 0 to 1, which is the only reasonable scale when discussing a ratio which is bounded between 0 and 1. Anything else would be misleading. Erm. What? Considering the actual plots don't even traverse below .85 on the y axis I would start by not rendering anything below that so that you can see finer resolution where it's relevant - as in relative gains/losses (if you're using Excel -- right click the Y-axis and click format axis, and force the minimum to a number closer to .8) Again - you mentioned an 8.5% damage increase in a situation. Where do I see that 8.5% difference visually with these graphs? Is it supposed to be emphasized by that poorly scaled slight hump where 85% of the graph is white space?
Scaling the graph as you suggest would be misleading, since depending on how much whitespace I leave below the curve I can make an arbitrarily small difference seem HUUUUGE. Which I'm sure would match some people's agenda here.
If you want a differently-scaled graph, the only reasonable alternative is to graph a different thing--e.g., graph the % of damage lost, rather than the ratio of post-nerf to pre-nerf damage. This graph would reasonable be scaled from 0 to x%, without a misleading lack of whitespace like you suggest.
FYI, in real life I am a statistician, and I suspect I spend a lot more time reading and thinking about data visualization than you do. The scaling you suggest would draw gasps of horror from statisticians everywhere.
Edit: Typo |

I am disposable
Republic University Minmatar Republic
65
|
Posted - 2014.01.17 03:40:00 -
[188] - Quote
So I guess this is kind of like a Phoenix buff.  |

Pinky Hops
Spartan's DNA
302
|
Posted - 2014.01.17 03:49:00 -
[189] - Quote
Aebe Amraen wrote:FYI, in real life I am a statistician, and I suspect I spend a lot more time reading and thinking about data visualization than you do. The scaling you suggest would draw gasps of horror from statisticians everywhere.
Edit: Typo
What is this, some kind of urination contest?
I too come from a technical background -- but never have I met a statistician worthy of his salt who emphasized white space or worried about the psychological interpretations of his data.
I believe the profession you are discussing is called marketing.
Draw grasps of horror from statisticians? What? It's like scaling the change in value of NASDAQ based on the concept that it could go to 0 at any moment. We're looking at relative change -- not some weird marketing ploy. |

HiddenPorpoise
BG-1 The Craniac
151
|
Posted - 2014.01.17 03:50:00 -
[190] - Quote
I am disposable wrote:So I guess this is kind of like a Phoenix buff.  If their TP fleet support wasn't just nerfed, it could be. |

I am disposable
Republic University Minmatar Republic
65
|
Posted - 2014.01.17 03:51:00 -
[191] - Quote
HiddenPorpoise wrote:I am disposable wrote:So I guess this is kind of like a Phoenix buff.  If their TP fleet support wasn't just nerfed, it could be.
Good point.
The TP nerf is truly baffling. |

Red Teufel
Mafia Redux Phobia.
344
|
Posted - 2014.01.17 03:55:00 -
[192] - Quote
wow how stupid...x of shame ccp holy cow.. |

Rahne Sentro
Mafia Redux Phobia.
25
|
Posted - 2014.01.17 04:00:00 -
[193] - Quote
This is an awful idea and CCP seriously needs to reconsider what road they're going down here... |

Aebe Amraen
Dreddit Test Alliance Please Ignore
27
|
Posted - 2014.01.17 04:05:00 -
[194] - Quote
Pinky Hops wrote:Aebe Amraen wrote:FYI, in real life I am a statistician, and I suspect I spend a lot more time reading and thinking about data visualization than you do. The scaling you suggest would draw gasps of horror from statisticians everywhere.
Edit: Typo What is this, some kind of urination contest? I too come from a technical background -- but never have I met a statistician worthy of his salt who emphasized white space or worried about the psychological interpretations of his data. I believe the profession you are discussing is called marketing. Draw grasps of horror from statisticians? What? It's like scaling the change in value of NASDAQ based on the concept that it could go to 0 at any moment. We're looking at relative change -- not some weird marketing ploy.
You must not have met very many good statisticians. A good place to start in the literature would be with a classic like Tufte's "The Visual Display of Quantitative Information" (link)--which, by the way, heavily emphasizes the importance of whitespace. |

Pinky Hops
Spartan's DNA
303
|
Posted - 2014.01.17 04:14:00 -
[195] - Quote
Aebe Amraen wrote:ou must not have met very many good statisticians. A good place to start in the literature would be with a classic like Tufte's "The Visual Display of Quantitative Information" ( link)--which, by the way, heavily emphasizes the importance of whitespace.
trying too hard 0/10 troll.
thread is about dreadnoughts and titans |

Grath Telkin
Sniggerdly Pandemic Legion
2119
|
Posted - 2014.01.17 04:17:00 -
[196] - Quote
@Fozzie/Rise/BalanceTeam
I am frankly shocked you think capital tracking needed to be nerfed unless your undeclared goal to balance titans is to just get them all to quit via boredom.
Or really for that matter, a dread, I mean they're just starting to see an upswing in use, so you instantly do everything you can to stomp on that?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Jafit McJafitson
Dreddit Test Alliance Please Ignore
469
|
Posted - 2014.01.17 04:24:00 -
[197] - Quote
Thanks for steering the thread back in the right direction.
We need more outrage and fewer facts. More Graths and fewer graphs. |

Aebe Amraen
Dreddit Test Alliance Please Ignore
31
|
Posted - 2014.01.17 04:26:00 -
[198] - Quote
Pinky Hops wrote:Aebe Amraen wrote:ou must not have met very many good statisticians. A good place to start in the literature would be with a classic like Tufte's "The Visual Display of Quantitative Information" ( link)--which, by the way, heavily emphasizes the importance of whitespace. trying too hard 0/10 troll. thread is about dreadnoughts and titans
> Be Pinky Hops > Lose argument > Accuse opponent of being troll |

Jack Tronic
borkedLabs
147
|
Posted - 2014.01.17 04:35:00 -
[199] - Quote
Thead Enco wrote:CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
Yes please do tell................9 pages later and still crickets.............
No you see clearly the reason is a single module THAT YOU CAN ONLY OVERHEAT FOR A EXTREMELY LIMITED PERIOD OF TIME is going to make dreadnoughts OP so they must be nerfed.
Meanwhile carriers and domi sentry blobs get to roam free with the broken drone assist mechanic and the broken drone damage bug that allows you to instapop ships. |

Pinky Hops
Spartan's DNA
303
|
Posted - 2014.01.17 04:42:00 -
[200] - Quote
Aebe Amraen wrote:Pinky Hops wrote:Aebe Amraen wrote:ou must not have met very many good statisticians. A good place to start in the literature would be with a classic like Tufte's "The Visual Display of Quantitative Information" ( link)--which, by the way, heavily emphasizes the importance of whitespace. trying too hard 0/10 troll. thread is about dreadnoughts and titans > Be Pinky Hops > Lose argument > Accuse opponent of being troll
An argument about what?
Credentials and what your particular statistics bible is?
EVE is real...apparently. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
194
|
Posted - 2014.01.17 04:43:00 -
[201] - Quote
Kat Ayclism wrote:Why?
Seriously- this is the question we need answered first and foremost.
waa waa waa - big PL supercap blobber wants his guns to track subcaps again.
it is getting done because otherwise you could start tracking subcaps again which is not the purpose of a dread. fin LP store weapon cost rebalance |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
194
|
Posted - 2014.01.17 04:44:00 -
[202] - Quote
Pinky Hops wrote:
An argument about what?
Credentials and what your particular statistics bible is?
EVE is real...apparently.
It's real enough that an economics professor is employed by CCP to keep certain aspects of the game in check.
Just saiyan LP store weapon cost rebalance |

Hanna Cyrus
Paranocxium Brotherhood Of Silent Space
39
|
Posted - 2014.01.17 04:55:00 -
[203] - Quote
I,m sorry to say this is no good idea. A dread should be possible to hit a carrier, with tracking nerf + TP nerf, i think my carrier can then speed tank a dread? A battle is longer than a few seconds, maybe a few hours (thx to tidi). How much nanite paste is needed then? And wenn i'm repping my TC i can't use it.
I don't think that it will be game breaking, if someone that skilled it, can hit a bit better for a few seconds in a fight.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8551
|
Posted - 2014.01.17 05:28:00 -
[204] - Quote
Jack Tronic wrote:Meanwhile carriers and domi sentry blobs get to roam free with the broken drone assist mechanic and the drone negative damage bug that allows you to instapop ships. I'm sure they're working to fix it. They know about it for one (a CSM rep said so) and it wouldn't really get a thread, just a mention in the notes of whatever patch fixes it. My EVE Videos |

Spc One
The Chodak Void Alliance
214
|
Posted - 2014.01.17 06:20:00 -
[205] - Quote
CCP Fozzie wrote: In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.
only 5% ? You need to do it like 40% .. it will be better this way so XL guns can be even more useless.
 |

Jasmine Assasin
Caldari Provisions Caldari State
148
|
Posted - 2014.01.17 06:34:00 -
[206] - Quote
gascanu wrote:you guys just don't get it, do you? this is ccp way of trying to boost the Phoenix  ; p.s. by nerfing all other dreads to the phoenix lvl
If that's the case then they still have a lot of work ahead of them.
|

Aebe Amraen
Dreddit Test Alliance Please Ignore
31
|
Posted - 2014.01.17 06:42:00 -
[207] - Quote
Here's another way to look at the tracking nerf: Link.
Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf).
TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps. |

DocWeed's youknowwut
Space Meerkats
0
|
Posted - 2014.01.17 06:50:00 -
[208] - Quote
The fact that both the CFC and N3/PL are both going OMFGWTF R U DERING CCP?!?!?!?!? has me concerned |

Meyr
SiN Corp Black Core Alliance
245
|
Posted - 2014.01.17 07:08:00 -
[209] - Quote
CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
We ARE being constructive with our feedback - you're just sending it to the wrong department.
The 'thought process' behind this is, to say the least, incomprehensible, and has the appearance of being completely arbitrary.
So, yeah, we'd kinda like to know where Fozzie got the idea that this was necessary, 'cause, sure as hell, none of us can conceive of it. |

Meyr
SiN Corp Black Core Alliance
245
|
Posted - 2014.01.17 07:09:00 -
[210] - Quote
Aebe Amraen wrote:Here's another way to look at the tracking nerf: Link. Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf). TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps.
And now that the EFT-warrior crowd has been heard from... |

James Amril-Kesh
4S Corporation Goonswarm Federation
8554
|
Posted - 2014.01.17 07:31:00 -
[211] - Quote
DocWeed's youknowwut wrote:The fact that both the CFC and N3/PL are both going OMFGWTF R U DERING CCP?!?!?!?!? has me concerned But the CFC totally bribed CCP to make this change none of us asked for. My EVE Videos |

Mr Hyde113
Mind Games. Suddenly Spaceships.
108
|
Posted - 2014.01.17 07:42:00 -
[212] - Quote
What is the point of this? There are so many other things like fixing the Phoenix or buffing the Revelation up that you could be spending your time on and you waste your time with this?
This is unnecessary and doesn't improve the game at all. |

DocWeed's youknowwut
Space Meerkats
0
|
Posted - 2014.01.17 07:59:00 -
[213] - Quote
James Amril-Kesh wrote:DocWeed's youknowwut wrote:The fact that both the CFC and N3/PL are both going OMFGWTF R U DERING CCP?!?!?!?!? has me concerned But the CFC totally bribed CCP to make this change none of us asked for.
TOOOOOTTTTTTALLLLLYYYYYYYY I mean didn't you see all those articles on TM.C saying how OP dreads are???  |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
94
|
Posted - 2014.01.17 09:07:00 -
[214] - Quote
CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
here is the only constructive feedback you need on this change.
EAT SH!T AND DIE!!! |

James Amril-Kesh
4S Corporation Goonswarm Federation
8557
|
Posted - 2014.01.17 09:11:00 -
[215] - Quote
I may not make the most constructive posts at times, but that's just ********. My EVE Videos |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
94
|
Posted - 2014.01.17 09:11:00 -
[216] - Quote
Aebe Amraen wrote:Here's another way to look at the tracking nerf: Link. Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf). TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps.
only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
94
|
Posted - 2014.01.17 09:17:00 -
[217] - Quote
Caleb Seremshur wrote:Kat Ayclism wrote:Why?
Seriously- this is the question we need answered first and foremost. waa waa waa - big PL supercap blobber wants his guns to track subcaps again. it is getting done because otherwise you could start tracking subcaps again which is not the purpose of a dread. fin
then battleships should no longer be able to track battle cruisers and battlecruisers should no longer be able to track destroyers. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8557
|
Posted - 2014.01.17 09:18:00 -
[218] - Quote
Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math. My EVE Videos |

Arkon Olacar
Blue-Fire
258
|
Posted - 2014.01.17 09:29:00 -
[219] - Quote
CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
It would be useful if Fozzie did that, and actually explained the reasoning behind this. "Lol TCs can now be overheated so riprip everyone elses tracking" is an incredibly pisspoor arguement. "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
95
|
Posted - 2014.01.17 10:07:00 -
[220] - Quote
James Amril-Kesh wrote:Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math.
dat sarcasm. |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
95
|
Posted - 2014.01.17 10:12:00 -
[221] - Quote
Arkon Olacar wrote:CCP Phantom wrote:I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
It would be useful if Fozzie did that, and actually explained the reasoning behind this. "Lol TCs can now be overheated so riprip everyone elses tracking" is an incredibly pisspoor arguement.
fozzie wont respond to us. he is a coward. he will continue to hide because he knows he has ****** up. the little ***** doesnt get eve and has NO business being a dev. nor does anyone else that had their hands in coming up with this change. you all deserve to go work for riot and continue to be useless. |

Natassia Krasnoo
R3D SHIFT DRACONIAN COVENANT
105
|
Posted - 2014.01.17 10:16:00 -
[222] - Quote
So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
|

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
95
|
Posted - 2014.01.17 10:20:00 -
[223] - Quote
Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8562
|
Posted - 2014.01.17 10:33:00 -
[224] - Quote
Khan Farshatok wrote:James Amril-Kesh wrote:Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math. dat sarcasm. I was not being sarcastic. Learn to read and learn to math. My EVE Videos |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
95
|
Posted - 2014.01.17 11:04:00 -
[225] - Quote
James Amril-Kesh wrote:Khan Farshatok wrote:James Amril-Kesh wrote:Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math. dat sarcasm. I was not being sarcastic. Learn to read and learn to math.
such pubbie much moron. |

Arkon Olacar
Blue-Fire
260
|
Posted - 2014.01.17 11:09:00 -
[226] - Quote
I think I've found the problem:
CCP Fozzie wrote:With the help of the CSM Would this be the same CSM member(s) who told you removing non-consensual wardecs was a good idea? "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8563
|
Posted - 2014.01.17 11:21:00 -
[227] - Quote
Khan Farshatok wrote:James Amril-Kesh wrote:Khan Farshatok wrote:James Amril-Kesh wrote:Khan Farshatok wrote:only if you are going 0 speed and the station are shooting hasnt been bumped you insane ******* ****. in combat, after a hot drop, the chances of you not moving are slim moron. get some experience in capitals before you try posting here again. as i have already told you. So you clearly didn't read or understand his post at all. He doesn't need any experience with capitals, all he needs to know is the math. dat sarcasm. I was not being sarcastic. Learn to read and learn to math. such pubbie much moron. "CCP Fozzie please ignore my posts. I clearly don't understand how to interpret the actual mathematics of how a change will affect me which makes me completely unable to make informed and rational feedback on its impact." You can copy and paste this for your next post, minus the quotes. My EVE Videos |

Rammix
Cosmic Clowns Killers Red Alliance
249
|
Posted - 2014.01.17 11:33:00 -
[228] - Quote
Zloco Crendraven wrote:Dreads blaping T3s is so a bad design. 5% reducing tracking is too small, 10% would be optimal.
T3s becoming so vulnerable to dreds (lol) - is a bad "brain design" of that T3 pilots and/or their fcs.
Zloco Crendraven wrote: It is barely a noticable nerf.
Totally wrong. With such low tracking even 1% change can be noticeable. EFT-ish numbers are not the reality, they just CAN HELP to understand things a bit better if you already understand them.
Zloco Crendraven wrote: Exactly this! CCP the default nerf of the tracking should be 10%, but only on Dreads and trough a triage penalty. Guns shouldn't be touched.
Oh shut up. You don't even know that dreds use Siege.
Aebe Amraen wrote:Here's another way to look at the tracking nerf: Link. Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf). TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps. Key words: paper dps. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

interesangt
Artic Drilling Inc.
6
|
Posted - 2014.01.17 11:36:00 -
[229] - Quote
Here`s more constructive critisism,
I`m pulling the plug on my cash subscriptions for this game with this expansion, and will freeplay untill the day you fix what is needed to be fixed.
sentry drones have turned in to THE gun, guns are semi op, and missiles are a load of crap.. currently every 0sec alliance is turning to sentry doctines which i load for obvious reasons. And drones should never be the primary weapon system in a spacegame.
Congratulations on making drone and interceptor online.
You have failed mate! ( not you alone, but seeing what is coming i am in loss of words.) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 11:44:00 -
[230] - Quote
Rammix wrote:Key words: paper dps. The game uses the exact same equations he's using to calculate the DPS. Meaning that the DPS in game will be, on average, the same as he's posted here. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 11:48:00 -
[231] - Quote
Ok, nerf here, buff there but seriosly even capitals are able to *cough* outrun *cough* capital turrets and missiles its simply ludicrous! |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
98
|
Posted - 2014.01.17 11:48:00 -
[232] - Quote
except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. |
|

CCP Fozzie
C C P C C P Alliance
8994

|
Posted - 2014.01.17 11:52:00 -
[233] - Quote
Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper.
Actually it totally can be calculated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
98
|
Posted - 2014.01.17 11:54:00 -
[234] - Quote
CCP Fozzie wrote:Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calculated.
oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet? |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 11:56:00 -
[235] - Quote
CCP Fozzie wrote:Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calculated.
"Randomness of damage
The damage from turrets always has a random factor in it, this is built into the game and can't be avoided. Under ideal conditions, when your hit chance is 100%, the damage done by your turrets will be inside an interval of 50% to 150% of your average damage (your target's resistance will reduce the damage done too). However, things are different when your hit chance decreases. Not only will you have a chance to miss your target, which means no damage done. But also, the damage interval will change as well. That interval is actually from 50% but only up to (50% + hit chance). So if your hit chance is 70%, not only will you miss a few shots, the shots that do hit are now in the damage interval of 50% to 120%. There are thus two simultaneous factors that reduce your damage when your chance to hit goes down. (This description has two tiny intentional errors in it that were used to help explain this concept more easily: the first error is that the damage interval is spread around what is known as base damage, the second error is that the percent interval only has 99 units, more details can be found in the second part below)."
To be fair its only tastes Little bit ironic. ;) |

Rek Seven
Probe Patrol Polarized.
1313
|
Posted - 2014.01.17 11:58:00 -
[236] - Quote
Khan Farshatok wrote: oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet?
There is no need for name calling and insults pal. That is not the way to make sure you are heard!
Fozzie knows this was a dad idea and he is going to fix it... aren't you mate?! 
A question for anyone who knows; when i am shooting a pos and i'm stationary, why does the hit accuracy vary? +1 |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 12:04:00 -
[237] - Quote
Damage is a bit random, there is some "Cosmic" Randomness like playing Warhammer 40k.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:09:00 -
[238] - Quote
Khan Farshatok wrote:oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet?
Lephia DeGrande wrote:"Randomness of damage
The damage from turrets always has a random factor in it, this is built into the game and can't be avoided. Under ideal conditions, when your hit chance is 100%, the damage done by your turrets will be inside an interval of 50% to 150% of your average damage (your target's resistance will reduce the damage done too). However, things are different when your hit chance decreases. Not only will you have a chance to miss your target, which means no damage done. But also, the damage interval will change as well. That interval is actually from 50% but only up to (50% + hit chance). So if your hit chance is 70%, not only will you miss a few shots, the shots that do hit are now in the damage interval of 50% to 120%. There are thus two simultaneous factors that reduce your damage when your chance to hit goes down. (This description has two tiny intentional errors in it that were used to help explain this concept more easily: the first error is that the damage interval is spread around what is known as base damage, the second error is that the percent interval only has 99 units, more details can be found in the second part below)."
To be fair its only tastes Little bit ironic. ;)
There's this little thing called an AVERAGE.
It's really helpful in determining known quantities out of random phenomena. Radioactive decay is a completely random phenomenon in nature, yet I can tell you with certainty given a large number of atoms of a certain isotope exactly how long it will be before half of them are gone.
And given a large number of volleys I can tell you with certainty your average DPS within a very narrow margin, despite any one volley being random. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:10:00 -
[239] - Quote
I don't AGREE with the change but at least I get my math right. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 12:16:00 -
[240] - Quote
Average can be random to. ;) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:17:00 -
[241] - Quote
In this case it isn't. If we assume an infinite number of volleys, your DPS will be the same as is calculated. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:25:00 -
[242] - Quote
And of course not assuming an infinite number of vollies, your average DPS could almost evenly go above as below this number.
It would actually be a perfectly even split if it weren't for the existence of wrecking shots, which give you a 1% change of hitting for 3 times your base volley damage, meaning that it's actually skewed in favor of you having higher average DPS rather than lower. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 12:28:00 -
[243] - Quote
Which case? If we calculate plain tracking we sure use 100% or if you prefer 75% we can use that, but most battles dont have infinity volleys, so it can happen that you have some minor luck or not.
Sure its not Game Breaking, but we shouldnt whipe it under the carpet.
Facts are facts. |

MisterAl tt1
Pretenders Inc W-Space
139
|
Posted - 2014.01.17 12:36:00 -
[244] - Quote
You do know there exist such things as TRACKING ENHANCERs ?
What happens: Armor-fitted dread - more-or-less the same as it used to be. Shield-tanked dread (yeah, sometimes Moros is shield) - pure nerf.
(I'm talking from the PoV of w-space application) |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 12:37:00 -
[245] - Quote
interesangt wrote:Here`s more constructive critisism,
I`m pulling the plug on my cash subscriptions for this game with this expansion, and will freeplay untill the day you fix what is needed to be fixed.
sentry drones have turned in to THE gun, guns are semi op, and missiles are a load of crap.. currently every 0sec alliance is turning to sentry doctines which i load for obvious reasons. And drones should never be the primary weapon system in a spacegame.
Congratulations on making drone and interceptor online.
You have failed mate! ( not you alone, but seeing what is coming i am in loss of words.)
You do know that when you play "free" CCP actually earns more money than when you subscribe, right? Because that means someone else is paying for you by buying PLEX, which is generally more expensive than a subscription. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:37:00 -
[246] - Quote
Lephia DeGrande wrote:Which case? If we calculate plain tracking we sure use 100% or if you prefer 75% we can use that, but most battles dont have infinity volleys, so it can happen that you have some minor luck or not.
Sure its not Game Breaking, but we shouldnt whipe it under the carpet.
Facts are facts. It's also possible to do 300% paper DPS during a battle. It's also possible I could quantum teleport through my chair. This is why we use averages. We give all scenarios weights by probability and add them together. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:43:00 -
[247] - Quote
Seriously, don't argue mathematics with me unless you've got some actual numbers to back yourself up, unless you want to be crushed. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 12:48:00 -
[248] - Quote
I dunno why you think that i want to disaprove your calculations, they are right but there is some random factor for each volley, period, that was my whole point. |

Rammix
Cosmic Clowns Killers Red Alliance
249
|
Posted - 2014.01.17 12:53:00 -
[249] - Quote
James Amril-Kesh wrote:Rammix wrote:Key words: paper dps. The game uses the exact same equations he's using to calculate the DPS. Meaning that the DPS in game will be, on average, the same as he's posted here. In numbers - yes. But in effectiveness in practice - there are differences. Example from "life": even "insignificant" difference between usual meta TCs and faction ones - in practice is pretty sensible, especially with several modules. So nerf of 5% per module is in practise more sensible than the subjective comparison of 5vs100, and it becomes even more sensible with multiple modules. Both TCs and TPs are getting nerfed, so fits with mix of such modules are getting severely nerfed: you can overheat 3-5 modules simultaneously only for a very short period of time.
When you shoot at things having excessive tracking you won't really notice 5% change. But when you do the same on the edge of your tracking abilities any changes which are insignificant on paper - become very significant and sensible in practice. You may argue that balancing shouldn't be taking edge cases seriously, but some playstyles - are popular edge cases, and ccp risk to destroy such playstyles. What for?? Also, in pvp players often come very close to the limits of ship and module stats. 5% changes - ARE serious. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 12:55:00 -
[250] - Quote
Khan Farshatok wrote:CCP Fozzie wrote:Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calculated. oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet?
I must apologize for Khan's behavior here. I think he's a little upset because he realized that if these changes go through he'll end up owing me 500m--he was so convinced that this 5% tracking nerf was THE END OF THE WORLD yesterday that he bet against there being a single battle involving dreadnaughts in the month of April. |

Altrue
Exploration Frontier inc Brave Collective
865
|
Posted - 2014.01.17 12:56:00 -
[251] - Quote
Lephia DeGrande wrote:I dunno why you think that i want to disaprove your calculations, they are right but there is some random factor for each volley, period, that was my whole point.
Yes but average means that these variations have already been included into the final number. And as long as you don't want to alpha something (Moroses doesn't have much alpha compared to their dps) the individual number of a hit is actually irrelevant.
I'm signature tanking !
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8566
|
Posted - 2014.01.17 12:58:00 -
[252] - Quote
Lephia DeGrande wrote:I dunno why you think that i want to disaprove your calculations, they are right but there is some random factor for each volley, period, that was my whole point. Sure, each single volley, yes. But you cannot say anything about individual volleys at all then except that they'll be within a certain range. My EVE Videos |

Altrue
Exploration Frontier inc Brave Collective
865
|
Posted - 2014.01.17 13:03:00 -
[253] - Quote
Rammix wrote: Both TCs and TPs are getting nerfed, so fits with mix of such modules are getting severely nerfed: you can overheat 3-5 modules simultaneously only for a very short period of time.
Tracking Computers and Target Painters have their base efficiency untouched, and they gain the ability to overheat. This is a up not a nerf.
Rammix wrote:Also, in pvp players often come very close to the limits of ship and module stats. 5% changes - ARE serious. Yeah say that to my +0.88 align time crow. That's around a 20% increase :D. You capital pilots are able to blap things out of existence without any chance of landing rep on them and you're whining for a 5% nerf in tracking. Yet you are also given the ability to increase said tracking by 2% (from now, ~7% from base tracking post patch) when needed. I'm signature tanking !
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Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:04:00 -
[254] - Quote
And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 13:06:00 -
[255] - Quote
Again i wasnt my Intention to disaprove you at any time, i just want to simply pointing out that there is some randomness. |
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CCP Fozzie
C C P C C P Alliance
9001

|
Posted - 2014.01.17 13:07:00 -
[256] - Quote
Rammix wrote: Both TCs and TPs are getting nerfed
Neither TCs or TPs are getting nerfed. We decided against the change to TP base strength and there was never a nerf to TCs in these changes so I don't know where you got that idea from. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1092
|
Posted - 2014.01.17 13:14:00 -
[257] - Quote
Rammix wrote:And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit.
And it's equally likely that you'd hit 25 times. What's your point? |

Meyr
SiN Corp Black Core Alliance
250
|
Posted - 2014.01.17 13:17:00 -
[258] - Quote
CCP Fozzie wrote:Rammix wrote: Both TCs and TPs are getting nerfed
Neither TCs or TPs are getting nerfed. We decided against the change to TP base strength and there was never a nerf to TCs in these changes so I don't know where you got that idea from.
Great. You've shown you CAN get something right.
Now, how about scrapping the rest of your proposed changes, and start from the viewpoint of "what changes can I make that will benefit the gaming experience of the most players".
I can absolutely guarantee you that what you currently have fails that test completely.
|

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:20:00 -
[259] - Quote
Altrue wrote:Rammix wrote: Both TCs and TPs are getting nerfed, so fits with mix of such modules are getting severely nerfed: you can overheat 3-5 modules simultaneously only for a very short period of time.
Tracking Computers and Target Painters have their base efficiency untouched, and they gain the ability to overheat. This is a up not a nerf. Ok, my mistake. But read this again:
CCP Fozzie wrote: This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs.
+1.5% with 2 overheated modules is not a boost, 2 modules of 4-5 active won't let to use overheat adequately. Overheating modules which are meant to be active for very long periods - is absurd.
Altrue wrote:Rammix wrote:Also, in pvp players often come very close to the limits of ship and module stats. 5% changes - ARE serious. Yeah say that to my +0.88 align time crow. That's around a 20% increase :D. You capital pilots are able to blap things out of existence without any chance of landing rep on them and you're whining for a 5% nerf in tracking. Yet you are also given the ability to increase said tracking by 2% (from now, ~7% from base tracking post patch) when needed. Increase by 2% for several seconds? Ridiculous.
BTW interceptor agility nerf is another idiotic change. Some nobrainers can't figure out what to do (though it is simple enough) and other nobrainers nerf ships to help the 1st ones.
"Capital pilots blap things" - it's not the fault of capships, it's the fault of victims that they allow turtles to hit them. Do you really want to adjust eve to capabilities of lamers? OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 13:21:00 -
[260] - Quote
Rammix wrote:And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit.
Indeed you may. The probability of this happening is about 1 in 6000, but it will happen occasionally. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1123
|
Posted - 2014.01.17 13:27:00 -
[261] - Quote
Khan Farshatok wrote:CCP Fozzie wrote:Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calculated. oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet?
Don't need to be rude. The changes might be a bit controversial but they are far more sensible than some thigns we got in the past (like the suggestion that deads shoud use TP to hit other dreads from Zulu).
I do not like some thigns, but do not see reason to be agressive towards Fozzie. They were fast to admit that TP should not be changed...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:28:00 -
[262] - Quote
Gypsio III wrote:Rammix wrote:And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit. And it's equally likely that you'd hit 25 times. What's your point? My point is that numbers on paper are good for general analisys but shouldn't be used as an absolute truth to rely upon while doing stuff in "reality". In reality there are always more factors than on paper, some of them are subjective. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:29:00 -
[263] - Quote
Aebe Amraen wrote:Rammix wrote:And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit. Indeed you may. The probability of this happening is about 1 in 6000, but it will happen occasionally. The numbers were chosen just for illustration.
edit P.s. instead of multiposting.
CCP Fozzie wrote:Rammix wrote: Both TCs and TPs are getting nerfed
Neither TCs or TPs are getting nerfed. We decided against the change to TP base strength and there was never a nerf to TCs in these changes so I don't know where you got that idea from. Chose an obvious mistake to reply to? How about 13 pages of disapproval? OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1123
|
Posted - 2014.01.17 13:30:00 -
[264] - Quote
Khan Farshatok wrote:Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company.
Did you ran any graphs before stating that? Do it. .the 5% reduction have only minor results when engaging intended targets at intended ranges. Close range weapons still can track perfectly carriers and the long range ones can do it still very well as long at you are over 60 km away.
You can still hit battleships reasonably well. 5% is a SMALL change, nothing ruined.
Consider the main weapon being used agaisnt dreads are being nerfed WAY more (sentries) and you have nothign to complain. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:35:00 -
[265] - Quote
Kagura Nikon wrote:Khan Farshatok wrote:Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company. Did you ran any graphs before stating that? Do it. .the 5% reduction have only minor results when engaging intended targets at intended ranges. Close range weapons still can track perfectly carriers and the long range ones can do it still very well as long at you are over 60 km away. You can still hit battleships reasonably well. 5% is a SMALL change, nothing ruined. Consider the main weapon being used agaisnt dreads are being nerfed WAY more (sentries) and you have nothign to complain. Ignoring that 5% is not small change, WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1123
|
Posted - 2014.01.17 13:40:00 -
[266] - Quote
Rammix wrote:Kagura Nikon wrote:Khan Farshatok wrote:Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company. Did you ran any graphs before stating that? Do it. .the 5% reduction have only minor results when engaging intended targets at intended ranges. Close range weapons still can track perfectly carriers and the long range ones can do it still very well as long at you are over 60 km away. You can still hit battleships reasonably well. 5% is a SMALL change, nothing ruined. Consider the main weapon being used agaisnt dreads are being nerfed WAY more (sentries) and you have nothign to complain. Ignoring that 5% is not small change, WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it.
taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return.
Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
101
|
Posted - 2014.01.17 13:47:00 -
[267] - Quote
Kagura Nikon wrote:Rammix wrote:Kagura Nikon wrote:Khan Farshatok wrote:Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company. Did you ran any graphs before stating that? Do it. .the 5% reduction have only minor results when engaging intended targets at intended ranges. Close range weapons still can track perfectly carriers and the long range ones can do it still very well as long at you are over 60 km away. You can still hit battleships reasonably well. 5% is a SMALL change, nothing ruined. Consider the main weapon being used agaisnt dreads are being nerfed WAY more (sentries) and you have nothign to complain. Ignoring that 5% is not small change, WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it. taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return. Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
yeah lets add a perma nerf to guns because we allow you to get a temporary boost because of OH. are you ******* just as r3tarded as fozzie? |

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:49:00 -
[268] - Quote
Kagura Nikon wrote:
taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return.
Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
It would be OBVIOUS if they balanced it without nerfing anything. In the case of tracking, TCs aren't going to be boosted or nerfed so they shouldn't touch the capital guns.
Instead, it would be a good idea to just disallow dreds to overheat TCs. Or allow to overheat, but with role drawback (for the modules) in the ship stats. Or with drawback in the modules based on which ship they're fitted on. There are always options to do things elegantly. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1124
|
Posted - 2014.01.17 13:51:00 -
[269] - Quote
Khan Farshatok wrote:
yeah lets add a perma nerf to guns because we allow you to get a temporary boost because of OH. are you ******* just as r3tarded as fozzie?
Do you really think you make yourself look brighter by trowing this attacks? No, I am not stupid and because of that I can see that they decided that a small nerf is a payable price to avoid a situation that happened in past and was very bad. That small time might be enough so that a titan can blab its own tackler in a HIC and get away.
They simply want to avoid titans becoming stronger. With this change they will have a SMALL nerf on their intended role. Just that.
Run the numbers, the effect is the same as the difference between using today 3 T2 TC and 3 Faction TC. Its minimal, much smaller than ANY of the other changes we are ongoing.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mournful Conciousness
Embers Children TOHA Conglomerate
457
|
Posted - 2014.01.17 13:52:00 -
[270] - Quote
Rammix wrote: WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it.
I have read complains here that Rise has not given his reasoning for nerfing capital guns.
But it's fairly self-evident when you consider that dreads are "designed" to be mobile POS and carrier bashers, as are titans (amongst other roles).
Capital guns wield great power and it's not in the interest of game balance if they can use that power against all classes of ship. If that were the case, the only ship to fly would be a capital. Everything else would be obsolete.
I am pretty sure it's the dev team's intention that capital ships *require* subcapital escorts in order to survive against sub-capital fleets, or fleets with sub-capital support. The game would not be interesting if a capital ship was like a Death Star with no exhaust port. It's the exhaust port's unguarded opening that gives rise to the narrative.
With this in mind, any tracking nerf that does not actually reduce damage application against another capital ship can be seen as reasonable. The fact that it may (or may not) require a re-think of tactics is irrelevant.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1124
|
Posted - 2014.01.17 13:52:00 -
[271] - Quote
Rammix wrote:Kagura Nikon wrote:
taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return.
Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
It would be OBVIOUS if they balanced it without nerfing anything. In the case of tracking, TCs aren't going to be boosted or nerfed so they shouldn't touch the capital guns. Instead, it would be a good idea to just disallow dreds to overheat TCs. Or allow to overheat, but with role drawback (for the modules) in the ship stats. Or with drawback in the modules based on which ship they're fitted on. There are always options to do things elegantly.
That is another option, and maybe you shoudl suggest that , instead of attacking other players and Developers. THis change is not a random nonsense change as the rapid launchers. It is a change that might be overdone due to excessive fear, but at least he reasoning is CLEAR. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
101
|
Posted - 2014.01.17 13:53:00 -
[272] - Quote
Rammix wrote:Kagura Nikon wrote:
taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return.
Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
It would be OBVIOUS if they balanced it without nerfing anything. In the case of tracking, TCs aren't going to be boosted or nerfed so they shouldn't touch the capital guns. Instead, it would be a good idea to just disallow dreds to overheat TCs. Or allow to overheat, but with role drawback (for the modules) in the ship stats. Or with drawback in the modules based on which ship they're fitted on. There are always options to do things elegantly.
or just dont **** with TC's at all. it makes it overpowered for armor ships. you have tracking links for shield and trackign computers for armor. most shield tanked ships dont use tracking computers. its an unfair boost unless you boost the passive boost of tracking links.
again fozzie resign immediately. |
|

CCP Fozzie
C C P C C P Alliance
9004

|
Posted - 2014.01.17 13:59:00 -
[273] - Quote
Khan Farshatok wrote:its an unfair boost unless you boost the passive boost of tracking links.
Tracking links are receiving the same boost as tracking computers in 1.1, by gaining the ability to overheat. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8573
|
Posted - 2014.01.17 14:02:00 -
[274] - Quote
So I decided to check Aebe's math, just to be sure.
Oh look it's the same graph. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
184
|
Posted - 2014.01.17 14:07:00 -
[275] - Quote
Kagura Nikon wrote:Rammix wrote:Kagura Nikon wrote:
taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return.
Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
It would be OBVIOUS if they balanced it without nerfing anything. In the case of tracking, TCs aren't going to be boosted or nerfed so they shouldn't touch the capital guns. Instead, it would be a good idea to just disallow dreds to overheat TCs. Or allow to overheat, but with role drawback (for the modules) in the ship stats. Or with drawback in the modules based on which ship they're fitted on. There are always options to do things elegantly. That is another option, and maybe you shoudl suggest that , instead of attacking other players and Developers. THis change is not a random nonsense change as the rapid launchers. It is a change that might be overdone due to excessive fear, but at least he reasoning is CLEAR.
Just for the Records: you mixed Rammix with Kahn. |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 14:09:00 -
[276] - Quote
What is this? Me and a goon agreeing with each other?! Surely the world must be ending! |

Rammix
Cosmic Clowns Killers Red Alliance
252
|
Posted - 2014.01.17 14:10:00 -
[277] - Quote
Mournful Conciousness wrote:Rammix wrote: WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it.
I have read complains here that Rise has not given his reasoning for nerfing capital guns. But it's fairly self-evident when you consider that dreads are "designed" to be mobile POS and carrier bashers, as are titans (amongst other roles). Capital guns wield great power and it's not in the interest of game balance if they can use that power against all classes of ship. If that were the case, the only ship to fly would be a capital. Everything else would be obsolete. I am pretty sure it's the dev team's intention that capital ships *require* subcapital escorts in order to survive against sub-capital fleets, or fleets with sub-capital support. The game would not be interesting if a capital ship was like a Death Star with no exhaust port. It's the exhaust port's unguarded opening that gives rise to the narrative. With this in mind, any tracking nerf that does not actually reduce damage application against another capital ship can be seen as reasonable. The fact that it may (or may not) require a re-think of tactics is irrelevant. No, it's relevant. Simply put, less popular dreds (for different reasons and different situations) - more supers. More supers - more absurd war. You can't nerf a ship without affecting its popularity in general. And by affecting its popularity you also affect many other aspects of its use.
2nd thing. Dreds WERE designed for bashing PoS and capital bashers, but they - as it often happens in eve - outgrew this narrow role and became something more. As someone of ccp stuff mentioned in one of the videos (eve vegas maybe), malleability is very important.
Kagura Nikon wrote:THis change is not a random nonsense change as the rapid launchers. It is a change that might be overdone due to excessive fear, but at least he reasoning is CLEAR. I would've agreed with this, but... This topic is not an isolated single case, devs recently come up with ideas that make me and some others think that devs do drugs, and generate ideas being high.
edit: typo. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

James Amril-Kesh
4S Corporation Goonswarm Federation
8574
|
Posted - 2014.01.17 14:12:00 -
[278] - Quote
Actually I'll need to make a third graph... most relevant I think of all. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
184
|
Posted - 2014.01.17 14:15:00 -
[279] - Quote
I am curious why CCP wont increase the signature size of capital weapons and ships instead of lowering the tracking, so subcaps would be save and Capital Weapons would be still useful against other moving caps... |

Mournful Conciousness
Embers Children TOHA Conglomerate
457
|
Posted - 2014.01.17 14:23:00 -
[280] - Quote
Lephia DeGrande wrote:I am curious why CCP wont increase the signature size of capital weapons and ships instead of lowering the tracking, so subcaps would be save and Capital Weapons would be still useful against other moving caps...
As I understand it increasing sig size ratio is roughly equivalent to reducing tracking by the same factor.
Turrent damage explanation on Eve Uni web site
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
State War Academy Caldari State
112
|
Posted - 2014.01.17 14:26:00 -
[281] - Quote
iskflakes wrote: but seriously, titans are so useless right now it's not even funny. Rubicon 1.2, Duel role for Titan - Bridge subcaps, make pos look perdy by having a big shiny jump portal inside.
Rubicon 1.3, New bonuses for titans - 750m Drone bay, 500m drone bandwidth (your guns are useless but you can deploy 20 sentries) NB; Leviathan is the exception, it will receive 250m Drone bay, 125m Drone Bandwidth (don't want Caldari pilots thinking drones are for them) + Leviathan has capital missiles and torpedos, what more do you need.
Seriously, it not like they are the biggest ship in game, take years to train for to get good skills, cost an arm and half a leg to buy. Then you want them to be useful as well? Wow, asking for much?  
**Sarcasm intended**
|

Lephia DeGrande
Luxembourg Space Union
184
|
Posted - 2014.01.17 14:30:00 -
[282] - Quote
Mournful Conciousness wrote:Lephia DeGrande wrote:I am curious why CCP wont increase the signature size of capital weapons and ships instead of lowering the tracking, so subcaps would be save and Capital Weapons would be still useful against other moving caps... As I understand it increasing sig size ratio is roughly equivalent to reducing tracking by the same factor. Turrent damage explanation on Eve Uni web site
Then increase it even more, who cares, capital shouldnt Hit subcaps? Ok fine, but missing other Capitals is just silly. Reducing damage, fine, but missing? Really? |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 14:38:00 -
[283] - Quote
Lephia DeGrande wrote:Mournful Conciousness wrote:Lephia DeGrande wrote:I am curious why CCP wont increase the signature size of capital weapons and ships instead of lowering the tracking, so subcaps would be save and Capital Weapons would be still useful against other moving caps... As I understand it increasing sig size ratio is roughly equivalent to reducing tracking by the same factor. Turrent damage explanation on Eve Uni web site Then increase it even more, who cares, capital shouldnt Hit subcaps? Ok fine, but missing other Capitals is just silly. Reducing damage, fine, but missing? Really?
Increasing turret sig resolution is exactly equivalent to nerfing tracking. There is literally no difference between the two. |

Lyron-Baktos
Stimulus Rote Kapelle
451
|
Posted - 2014.01.17 14:39:00 -
[284] - Quote
so, will BS still be easily hit by dreads? How the **** do you remove a signature? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8575
|
Posted - 2014.01.17 14:39:00 -
[285] - Quote
This graph shows why nerfing it is still dumb, and why not nerfing the tracking would not break anthing And so does this one. Yes ladies and gents, allowing your dreadnoughts to overheat two TPs without the tracking nerf results in a whopping 3% greater DPS, in optimal conditions. Clearly this is broken and a 5% nerf to dread tracking was needed to avert this horror.
(My prior graphs were actually calculated using the wrong value for turret signature resolution, but that only changes the width of the x-axis, not any of the y-axis values on any of the graphs).
So there you have it. I may have been arguing that Aebe's math was right (and it was) but that doesn't mean he looked at the whole picture. I don't think, as a result, he arrived at the right conclusion. The first graph also demonstrates that with two overheated tracking computers you almost make up for the nerf... you get like 99.2% of the chancetohit that you had before. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8575
|
Posted - 2014.01.17 14:40:00 -
[286] - Quote
Also seriously buff the Phoenix. My EVE Videos |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
101
|
Posted - 2014.01.17 14:41:00 -
[287] - Quote
CCP Fozzie wrote:Khan Farshatok wrote:its an unfair boost unless you boost the passive boost of tracking links. Tracking links are receiving the same boost as tracking computers in 1.1, by gaining the ability to overheat.
so a mod that has been passive for ever is now going to be activated and given OH. where the hell do you peopel come up with this utter trash?
|

Ravcharas
Infinite Point Nulli Secunda
277
|
Posted - 2014.01.17 14:45:00 -
[288] - Quote
Lephia DeGrande wrote:Mournful Conciousness wrote:Lephia DeGrande wrote:I am curious why CCP wont increase the signature size of capital weapons and ships instead of lowering the tracking, so subcaps would be save and Capital Weapons would be still useful against other moving caps... As I understand it increasing sig size ratio is roughly equivalent to reducing tracking by the same factor. Turrent damage explanation on Eve Uni web site Then increase it even more, who cares, capital shouldnt Hit subcaps? Ok fine, but missing other Capitals is just silly. Reducing damage, fine, but missing? Really? What's this shouldn't be able to hit subcaps baloney? |

SFM Hobb3s
Vanguard Frontiers Black Legion.
50
|
Posted - 2014.01.17 14:51:00 -
[289] - Quote
Step in the wrong direction I would say. Not only are dreads going to suck a lot more, but when you NEED to overheat, its going to be in a situation where you are already at 10% tidi and module activation is already not working well. You can't even activate/deactivate overheating reliably in these conditions.
Not to mention having the abiltiy to overheat and script all these new modules is going to have a much bigger impact on node cpu useage. Especially with scripts being switched, burned out modules being replaced regularly on the field, etc.
Before, you could field 300 archons and use up the same node cpu as nearly 3300 players (10x sentries each). I'd say this brings that 'high load' scenario closer to crashing an unreinforced node a lot sooner than it would have before. |

TheMercenaryKing
StarFleet Enterprises Almost Awesome.
109
|
Posted - 2014.01.17 14:56:00 -
[290] - Quote
nerf the worst capitals moreso, LOGIC!
But i guess excessive tracking would cause problems, but really: fix capitals next. forget the other ships, this is what we want now. not 2016. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8575
|
Posted - 2014.01.17 14:58:00 -
[291] - Quote
TheMercenaryKing wrote:But i guess excessive tracking would cause problems An at most 3% buff to DPS with two overheated TCs is not what I'd consider excessive. See my post above (that goes for everyone, especially Fozzie). My EVE Videos |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
101
|
Posted - 2014.01.17 15:10:00 -
[292] - Quote
http://eveion.blogspot.co.uk/2014/01/icelandic-police-raid-ccps-headquarters.html
|

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 15:20:00 -
[293] - Quote
James Amril-Kesh wrote:This graph shows why nerfing it is still dumb, and why not nerfing the tracking would not break anthingAnd so does this one.Yes ladies and gents, allowing your dreadnoughts to overheat two TPs without the tracking nerf results in a whopping 3% greater DPS, in optimal conditions. Clearly this is broken and a 5% nerf to dread tracking was needed to avert this horror. (My prior graphs were actually calculated using the wrong value for turret signature resolution, but that only changes the width of the x-axis, not any of the y-axis values on any of the graphs). So there you have it. I may have been arguing that Aebe's math was right (and it was) but that doesn't mean he looked at the whole picture. I don't think, as a result, he arrived at the right conclusion. The first graph also demonstrates that with two overheated tracking computers you almost make up for the nerf... you get like 99.2% of the chancetohit that you had before.
I'm not really invested in either side of this argument, since I don't fly dreads (and prefer not to fly where there are dreads, for that matter)--It's been months since I've flown anything larger than a cruiser. I absolutely agree that not nerfing the tracking would not be a big deal. Just like the nerf would not be a huge change, your graphs show that the slight boost when overheating without the nerf would also not be a big change.
Many people on both sides of this argument seem to think that there's some kind of phase change in the tracking equation, where at x tracking you can track other dreads reliably and at 0.95x tracking you cannot (or, on the other side, at 1x tracking you can't track battleships reliably and at 1.05x tracking you can). CCP/CSM seem to have had some of this thinking when they decided that they better nerf tracking or else dreads would be OP because of overheating, and many of the counterarguments in this thread take similar positions on the opposite side, as if a 5% nerf is going to make their dreadnaughts useless all of a sudden. I think both sides are severely overestimating the magnitude of the effect. |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 15:25:00 -
[294] - Quote
Khan Farshatok wrote:CCP Fozzie wrote:Khan Farshatok wrote:its an unfair boost unless you boost the passive boost of tracking links. Tracking links are receiving the same boost as tracking computers in 1.1, by gaining the ability to overheat. so a mod that has been passive for ever is now going to be activated and given OH. where the hell do you peopel come up with this utter trash?
You and Fozzie are talking about different modules. The mod you are thinking of is the tracking enhancer, not the tracking link. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8575
|
Posted - 2014.01.17 15:25:00 -
[295] - Quote
Aebe Amraen wrote:Many people on both sides of this argument seem to think that there's some kind of phase change in the tracking equation, where at x tracking you can track other dreads reliably and at 0.95x tracking you cannot (or, on the other side, at 1x tracking you can't track battleships reliably and at 1.05x tracking you can). CCP/CSM seem to have had some of this thinking when they decided that they better nerf tracking or else dreads would be OP because of overheating, and many of the counterarguments in this thread take similar positions on the opposite side, as if a 5% nerf is going to make their dreadnaughts useless all of a sudden. I think both sides are severely overestimating the magnitude of the effect. Yeah, I definitely agree. That mentality is stupid. However I subscribe to the school of thought that says "if I gain the ability to overheat, I should never have to do so just to get the same benefit I had before". My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8576
|
Posted - 2014.01.17 15:30:00 -
[296] - Quote
Aebe Amraen wrote:Khan Farshatok wrote:CCP Fozzie wrote:Khan Farshatok wrote:its an unfair boost unless you boost the passive boost of tracking links. Tracking links are receiving the same boost as tracking computers in 1.1, by gaining the ability to overheat. so a mod that has been passive for ever is now going to be activated and given OH. where the hell do you peopel come up with this utter trash? You and Fozzie are talking about different modules. The mod you are thinking of is the tracking enhancer, not the tracking link. Except that's not Fozzie's fault, because this moron specifically said "tracking links". My EVE Videos |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
102
|
Posted - 2014.01.17 15:36:00 -
[297] - Quote
you're right i did say tracking links and meant tracking enhancers, but someone with half a brain and that actually played eve would have been able to figure out what i was talking about when i said it was a low slot modules. just more proof that this ******* idiot does not in fact play eve. FFS aebe, someone who barely even logs on to eve, ******* knew what i was talking about. |

Pinky Hops
Spartan's DNA
313
|
Posted - 2014.01.17 15:39:00 -
[298] - Quote
Aebe Amraen wrote:I'm not really invested in either side of this argument, since I don't fly dreads (and prefer not to fly where there are dreads, for that matter)--It's been months since I've flown anything larger than a cruiser. I absolutely agree that not nerfing the tracking would not be a big deal. Just like the nerf would not be a huge change, your graphs show that the slight boost when overheating without the nerf would also not be a big change.
Subjective nonsense bolded. I also am not invested in either side, but to claim an understanding of the magnitudes involved without looking at particular situations that actually happen is useless.
If there's a transition point (hint: phase change is not the proper term usage) then I think that's what we want to know about.
Most people just asked for a proper explanation - expecting to see an edge case of some kind where **** hits the fan, mandating a slight reduction in tracking. |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
102
|
Posted - 2014.01.17 15:40:00 -
[299] - Quote
FOZZIE WE DEMAND YOUR RESIGNATION IMMEDIATELY! |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
102
|
Posted - 2014.01.17 15:42:00 -
[300] - Quote
Pinky Hops wrote:Aebe Amraen wrote:I'm not really invested in either side of this argument, since I don't fly dreads (and prefer not to fly where there are dreads, for that matter)--It's been months since I've flown anything larger than a cruiser. I absolutely agree that not nerfing the tracking would not be a big deal. Just like the nerf would not be a huge change, your graphs show that the slight boost when overheating without the nerf would also not be a big change. Subjective nonsense bolded. I also am not invested in either side, but to claim an understanding of the magnitudes involved without looking at particular situations that actually happen is useless. If there's a transition point (hint: phase change is not the proper term usage) then I think that's what we want to know about. Most people just asked for a proper explanation - expecting to see an edge case of some kind where **** hits the fan, mandating a slight reduction in tracking.
he wont give us an explination. he is going to keep watching this thread and crying at his desk while people call him out and ignore the people who are asking for it. fozzie is a god damned *****. end of story. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8578
|
Posted - 2014.01.17 15:53:00 -
[301] - Quote
You need a psychiatrist. My EVE Videos |

Sgt Ocker
State War Academy Caldari State
112
|
Posted - 2014.01.17 15:58:00 -
[302] - Quote
James Amril-Kesh wrote:Also seriously buff the Phoenix. Phoenix just got a buff by association - capital turret tracking nerf = missiles "seem" better. 
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8579
|
Posted - 2014.01.17 15:58:00 -
[303] - Quote
Or maybe you just need to graduate middle school. My EVE Videos |

Noxisia Arkana
Deadspace Knights
53
|
Posted - 2014.01.17 15:59:00 -
[304] - Quote
Inserting generic rage.
I also think this is unnecessary. It wasn't like people were jumping into dreads left and right before.
It would be nice to hear some of the thought process behind this dread nerf. What situation does this prevent? |

Michael Harari
Genos Occidere HYDRA RELOADED
1060
|
Posted - 2014.01.17 16:11:00 -
[305] - Quote
Noxisia Arkana wrote: I also think this is unnecessary. It wasn't like people were jumping into dreads left and right before.
Yes, its not like the largest coalition in the game was recently told to train everyone for naglafar. |

Mag's
the united SCUM.
16549
|
Posted - 2014.01.17 16:12:00 -
[306] - Quote
Well at least Fozzie has replied in this thread, regarding the badly thought out nerf and discussed changing it.
Edit: Damn sorry, wrong thread. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8581
|
Posted - 2014.01.17 16:18:00 -
[307] - Quote
Michael Harari wrote:Noxisia Arkana wrote: I also think this is unnecessary. It wasn't like people were jumping into dreads left and right before.
Yes, its not like the largest coalition in the game was recently told to train everyone for naglafar. I have it on good authority Mittens did so because of their stellar tracking. My EVE Videos |

Meyr
SiN Corp Black Core Alliance
252
|
Posted - 2014.01.17 16:20:00 -
[308] - Quote
CCP Fozzie wrote:Khan Farshatok wrote:its an unfair boost unless you boost the passive boost of tracking links. Tracking links are receiving the same boost as tracking computers in 1.1, by gaining the ability to overheat.
Fozzie, do you or your friends somehow get a cut from the sale of nanite paste?
If you want to refer to something as a 'boost', but one that requires yet even more micromanagement, introduces even more damage to modules (can't overheat more modules without damaging all of them even more) in return for, at best, marginal short-term gains in most cases, and pay for it with reduced overall performance, your definition of the word 'boost' needs some rather serious revision.
May I refer you to your nearest dictionary, either paper or electronic, as well as a thesaurus - they really will help.
You can refer to it as 'a revision that suits MY playstyle', but to refer to this as a 'boost' just shows what an idiot you are when utilizing words to accurately describe something.
A 'boost' would be to leave a module's current performance 'as-is', but would introduce the option of overheating. If you want to limit the effectiveness of overheating, fine, but stop falling in love with 15%, 20%, etc., as the effective enhancement.
You're just being sloppy and lazy. What you're doing is figuring out what you want the end result to be, dividing by 0.85, and, hey, that's the new normal strength of 'Module X!' To hell with anyone who doesn't have Thermodynamics V trained, or have easy access to limitless supplies of nanite paste or a station with repair facilities!
Are you guys truly so desperate for Skill Point sinks that you'll make level V in three existing skills almost mandatory?
You really do have a limited imagination, don't you.
Also, you STILL haven't explained what was SO awful with overheated tracking modules that you felt it was necessary to further reduce a Dread's ability to hit anything smaller and more mobile than a station.
Additionally, get off your butts and FIX THE PHOENIX! I don't even fly Caldari capitals, and I know it needs to be done, could be easily done, could be quickly done, even if only to bring it slightly more in-line with other Dreads.
Oh, wait, that's going to have to wait until you get around to 'fixing' webs and painters, right? Can't rush into things, now, can we?
Unlike the bullshit work you're doing with drones.
Between these announcements and previous changes, you really HAVE shown that you truly don't give a damn about increasing Eve's playerbase, do you? Instead of making things more balanced, understandable, intuitive, and streamlined for better server performance, you're now introducing even more variables that will further increase server load.
Go get a cup of coffee, and spend ten minutes thinking about what I've written.
I'd really like to hear your thoughts. |

Ravcharas
Infinite Point Nulli Secunda
277
|
Posted - 2014.01.17 16:25:00 -
[309] - Quote
Isn't this going to add to the lag, swapping burnt out modules for fresh ones? |

Faxanadu Phantasm
On Par
0
|
Posted - 2014.01.17 16:26:00 -
[310] - Quote
As much as I dont really LIKE this change, it does actually allow for more tracking than before, IF you overheat... and you can do that as long as you want IF you accept the burden associated with that (lots of paste/spare modules)
So i mean, if we really want the extra tracking then ya, I guess we need to overheat
This expands on this idea of dynamic fitting mid-fight i guess
I guess thats good, it creates more degrees of separation between ok pilots and great pilots
but like... most pilots are not legendary pilots so it would probably be better if the change was made in a way that wasnt presented as a slap in the face to most people who dont see the change the way it was envisioned.
People are emotional and emotional people do silly things, like play other games..
So my constructive criticism would be...
Yes the people only think they know what they want, so you should give them what they need and not what they want.... BUT in doing so, please put some extra thought into how that can be achieved without alienating us? We love you, you should love us... dont slap us in the face and tell us its cake. or just ignore us... something is wrong if its come to that!
I believe that if a change towards a desired ideal cannot be made in a way that is widely accepted by the community as a positive change, then the end result certainly was not achieved with an appropriate means. (Whether the change improves game is a separate issue)
This means you need to go back to the drawing board, please. Give us a new module or new mechanic that still produces the desired result instead...
Give us something that we can be excited about that also moves the game in the direction you want it to go. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8583
|
Posted - 2014.01.17 16:30:00 -
[311] - Quote
Faxanadu Phantasm wrote:As much as I dont really LIKE this change, it does actually allow for more tracking than before, IF you overheat... and you can do that as long as you want IF you accept the burden associated with that (lots of paste/spare modules) Really? Did you see the part where you have to overheat two tracking computers just to get the same effect as before?
My EVE Videos |

Zarnak Wulf
In Exile. Imperial Outlaws.
1484
|
Posted - 2014.01.17 16:30:00 -
[312] - Quote
I can't wait till they actually get to the cap/ supercap rebalance. This rage **** is hilarious. |

Faxanadu Phantasm
On Par
0
|
Posted - 2014.01.17 16:36:00 -
[313] - Quote
James Amril-Kesh wrote:Faxanadu Phantasm wrote:As much as I dont really LIKE this change, it does actually allow for more tracking than before, IF you overheat... and you can do that as long as you want IF you accept the burden associated with that (lots of paste/spare modules) Really? Did you see the part where you have to overheat two tracking computers just to get the same effect as before?
I dunno.. what is it like 1.5%? yea its negligible but more is more and like i said, if you want more... you do more..
its whatever man
More effort more result
wholely negligible either way you go....
Really the biggest effect the change will have is the magnitude of the slap in the face the community receives as far as im concerned... |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1092
|
Posted - 2014.01.17 16:38:00 -
[314] - Quote
Zarnak Wulf wrote:I can't wait till they actually get to the cap/ supercap rebalance. This rage **** is hilarious.
It'll be hilarious when the optimal and falloff of capital blasters is halved. |

Noxisia Arkana
Deadspace Knights
54
|
Posted - 2014.01.17 17:05:00 -
[315] - Quote
Forget it.
The dreads have a niche role. This further reduces the roles they would be useful for. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
119
|
Posted - 2014.01.17 17:22:00 -
[316] - Quote
Well guys, it's a 5% decrease, not 10% or more...
If you want to hit a subcap with that, you're probably already webbing and target painting it, which means you wouldn't notice much of a difference, unless you're moving or exchanging shots with another cap, and one of you or both are moving. It's not like they just got tracking-disrupted.
I think capital escalations wil still be very viable. Just remember to web and paint, as you should be doing already.
Yeah it's not a very welcome change, but I don't think it's the end of the world. |

drencia holcolm
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.01.17 18:07:00 -
[317] - Quote
RESIGN NOW FOZZIE!!! |

Aleksander Calt
In Exile. Imperial Outlaws.
0
|
Posted - 2014.01.17 18:27:00 -
[318] - Quote
I will just leave this here: you can always increase both the signature radius of all capitals by 5% and the signature resolution (and explosion radius) of all xl weapons.
This way, keeping the current tracking value, dreads wont be able to track subcapitals, just as fozzie seems to want, but will be able to actually benefit from the new overheated tcs when trying to shoot other capitals while not being worse at that without two overheated tcs. Side effect is that any weapon smaller than xl will be hitting even easier capital ships but I dont think they ever had trouble with that. That aside, if you really dont mind missing subcaps this could be the way to go. |
|

CCP Fozzie
C C P C C P Alliance
9019

|
Posted - 2014.01.17 18:32:00 -
[319] - Quote
Ok I'm done my meetings for the day, time for a longer reply post.
Firstly, thanks to everyone who has posted constructive feedback in this thread so far.
I also want to quickly clear up a few misunderstandings that I have been seeing in this thread, as well as on twitter and in evemails from some of you.
This proposal is for a 5% reduction in capital gun tracking. This is not reducing the tracking to 5% of their current value, which would be a 95% reduction and would indeed be a terrible idea. To make sure we're on the same page, here's the numbers (formatting isn't great, but I expect you can see the point): typeNameOldTrackingSpeedtrackingSpeed Dual Modal Giga Pulse Laser I0.00405120.00384864 Dual Giga Modal Laser I0.0022968750.002182031 Dual Giga Pulse Laser I0.00405120.00384864 Dual Giga Beam Laser I0.0022968750.002182031 Limited Mega Ion Siege Blaster I0.00460.00437 Dual 1000mm 'Scout' Accelerator Cannon0.0019250.00182875 Dual 1000mm Railgun I0.0019250.00182875 Ion Siege Blaster Cannon I0.00460.00437 Quad 3500mm Gallium Cannon0.00180.00171 6x2500mm Heavy Gallium Repeating Cannon0.004370.0041515 6x2500mm Repeating Cannon I0.004370.0041515 Quad 3500mm Siege Artillery I0.00180.00171
Secondly, we have never suggested nerfing Tracking Computers along with this change. Tracking Computers are receiving the ability to overheat and are not losing any of their base strength, which is a straight buff. I think some people have been confused by the similarity in names between Tracking Disruptors (which are receiving a decrease to base strength in this proposal) and Tracking Computers, which will always be as good or better than before.
Thirdly, for anyone who hasn't noticed the update to the EW thread; we are not going forward with the originally proposed reduction in the base strength of Target Painters. They will keep the same base values and get the ability to overheat after Rubicon 1.1.
Now, let's talk about this change in particular. I can understand why some people feel this change is coming out of left field, especially if their particular playstyle happens to be in areas where dreadnaughts are not seen as often. The initial trigger for thinking about making this change came from concerns raised about how the Tracking Computer buff would affect the area of the game where tracking fit Dreadnaughts are at their strongest, in wormholes. This caused us to do some thinking about the specific interactions at play, and we determined that although the effect of the overheating change would be fairly minor, we could play it safe and make a fairly minor maintenance change to capital turrets at the same time.
That's exactly what this change is, a minor maintenance tweak. Making small, contained changes more rapidly is a very good method of balancing as you can fine tune attributes into the best possible state and watch the results without as many secondary effects. This change (as well as several of the other balance changes I announced yesterday) fall into that small contained iteration category.
It appears there are many people who seem to believe that this 5% will somehow crush Dreadnaughts or significantly decrease their use. I disagree, but I also welcome everyone to test these changes for themselves when SISI is next updated. As proven many times before, we are always open to adjusting or canceling proposed changes based on good solid feedback.
I think after people try out these changes they'll find that their old uses for Dreadnaughts all continue to apply. There is no magical threshold that 5% tracking can cross to make Dreads useless. There's no hidden trap within the tracking formula that makes the turrets in the game act differently than an informed player should expect. This will simply be a small (generally less than 5%) reduction in average applied damage when not using heated TCs, and a small increase in average applied damage for the players who push the limits with their tactics and fittings.
If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
492
|
Posted - 2014.01.17 18:36:00 -
[320] - Quote
CCP Fozzie wrote: If you could blap webbed players with your Moros before, you'll still be able to do it.
Fix when? |

Destoya
Sniggerdly Pandemic Legion
226
|
Posted - 2014.01.17 18:37:00 -
[321] - Quote
I love how people still arent getting the point that you can keep a stack of tracking computers in your dread, constantly overheat them, and then swap them out when they burn. Repair cost isn't much compared to guzzling strong drop/frentix all day, and what you end up is a net boost to tracking dreads.
Titans wont notice the change since everything that their guns actually damage is either a capital or a structure; the state of titans is an easy place to build your complaint around but the turth is that titan guns have the same level of uselessness as before.
(Sorry wormholers, the 5% nerf to tracking is far less important than the 5% nerf to null bounties, so you get screwed even less than the rest of us.) |

Isbariya
Thundercats The Initiative.
78
|
Posted - 2014.01.17 18:38:00 -
[322] - Quote
While you're at it, care to buff the phoenix a bit or capital missles in general ? |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 18:40:00 -
[323] - Quote
drencia holcolm wrote:RESIGN NOW FOZZIE!!!
This ten-day-old account who recently left Khan Farshatok's corporation is surely an accurate representation of the player base's opinions, and not a sock puppet. |

Altrue
Exploration Frontier inc Brave Collective
867
|
Posted - 2014.01.17 18:41:00 -
[324] - Quote
TrouserDeagle wrote:CCP Fozzie wrote: If you could blap webbed players with your Moros before, you'll still be able to do it.
Yeah sadly :D
Also I can understand why they didn't change Dread blapping yet... See how much reaction a -5% reduction AND the possibility to buff if to +2% for a limited time have made players react.
If they happened to nerf dread blapping... Oh my god, people would KILLTHEMSELVES !  Yet it wouldn't be worse than a Phoenix  I'm signature tanking !
|

Chris Winter
Zephyr Corp V.A.S.T.
341
|
Posted - 2014.01.17 18:42:00 -
[325] - Quote
Isbariya wrote:While you're at it, care to buff the phoenix a bit or capital missles in general ? This is a buff for the Phoenix--the Phoenix isn't getting its tracking nerfed. |

Vincent Athena
V.I.C.E.
2609
|
Posted - 2014.01.17 18:51:00 -
[326] - Quote
"If you could mine veldspar with your Revelation before you'll still be able to do it."
Excellent http://vincentoneve.wordpress.com/ |

drencia holcolm
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.01.17 18:55:00 -
[327] - Quote
Aebe Amraen wrote:drencia holcolm wrote:RESIGN NOW FOZZIE!!! This ten-day-old account who recently left Khan Farshatok's corporation is surely an accurate representation of the player base's opinions, and not a sock puppet.
i would like to point out that i am indeed a 10day char with 10mil sp. I have done the impossible and have hacked eve to the point that im making 1mil sp a day. I am the super eve player.
P.S. RESIGNATION LETTER NOT FOZZIE. |

Destoya
Sniggerdly Pandemic Legion
226
|
Posted - 2014.01.17 18:55:00 -
[328] - Quote
Isbariya wrote:While you're at it, care to buff the phoenix a bit or capital missles in general ?
I suspect the plan is to wait until the other dreads get rebalanced in general. Easier to just do them all at once instead of applying a half-assed fix right now and having to reevaluate it in a few months when the capital changes come about.
In any case, it's not an easy fix and should be considered carefully instead of something that's not thought through well. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8590
|
Posted - 2014.01.17 18:56:00 -
[329] - Quote
So 3% more dps with two overheated TCs was too alarming to allow unchecked, yet 4.6% nerf to base DPS before TC overheat and requiring two overheated TCs just to mitigate that loss isn't a big deal.
Uh... okay.
Have fun dealing with refit lag in your next null battle. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8590
|
Posted - 2014.01.17 18:58:00 -
[330] - Quote
Aebe Amraen wrote:drencia holcolm wrote:RESIGN NOW FOZZIE!!! This ten-day-old account who recently left Khan Farshatok's corporation is surely an accurate representation of the player base's opinions, and not a sock puppet. Closer to 10 months. My EVE Videos |

drencia holcolm
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.01.17 19:05:00 -
[331] - Quote
James Amril-Kesh wrote:Aebe Amraen wrote:drencia holcolm wrote:RESIGN NOW FOZZIE!!! This ten-day-old account who recently left Khan Farshatok's corporation is surely an accurate representation of the player base's opinions, and not a sock puppet. Closer to 10 months.
so much for aebe and his superior math skills. |

Aliventi
Southern Cross Empire Flying Dangerous
636
|
Posted - 2014.01.17 19:09:00 -
[332] - Quote
CCP Fozzie wrote: I think after people try out these changes they'll find that their old uses for Dreadnaughts all continue to apply. There is no magical threshold that 5% tracking can cross to make Dreads useless. There's no hidden trap within the tracking formula that makes the turrets in the game act differently than an informed player should expect. This will simply be a small (generally less than 5%) reduction in average applied damage when not using heated TCs, and a small increase in average applied damage for the players who push the limits with their tactics and fittings.
If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Then why is it necessary? If we can do everything we can do now after the nerf, why bother nerfing the tracking? What I am hearing is "We are going to nerf this, but it won't really make a huge difference."
Give us a glimpse in to the thinking behind this. Are dreads tracking too well currently? Is there a worry that a 7% buff to tracking when overheating 2 TCs is too powerful and would cause massive tracking dread blobs to spread across New Eden? A worry tracking titans would come back? Essentially what I am asking you to do is make the case that this 5% change is going to make a worthwhile difference. For me, and I am going to assume for a lot of us who have voiced our opinion in this thread, this is a nerf to something that wasn't broken in the first place and a small buff wouldn't make it broken. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
610
|
Posted - 2014.01.17 19:14:00 -
[333] - Quote
Aliventi wrote: Then why is it necessary? If we can do everything we can do now after the nerf, why bother nerfing the tracking? What I am hearing is "We are going to nerf this, but it won't really make a huge difference."
Give us a glimpse in to the thinking behind this. Are dreads tracking too well currently? Is there a worry that a 7% buff to tracking when overheating 2 TCs is too powerful and would cause massive tracking dread blobs to spread across New Eden? A worry tracking titans would come back? Essentially what I am asking you to do is make the case that this 5% change is going to make a worthwhile difference. For me, and I am going to assume for a lot of us who have voiced our opinion in this thread, this is a nerf to something that wasn't broken in the first place and a small buff wouldn't make it broken.
Has me scratching my head too - might as well just leave them as they are.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8592
|
Posted - 2014.01.17 19:33:00 -
[334] - Quote
drencia holcolm wrote:James Amril-Kesh wrote:Aebe Amraen wrote:drencia holcolm wrote:RESIGN NOW FOZZIE!!! This ten-day-old account who recently left Khan Farshatok's corporation is surely an accurate representation of the player base's opinions, and not a sock puppet. Closer to 10 months. so much for aebe and his superior math skills. He just didn't click "View Older History". My EVE Videos |

Kregan Gadhar
Helion Production Labs Mildly Intoxicated
24
|
Posted - 2014.01.17 19:41:00 -
[335] - Quote
Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
Edit: P.S. - serious question...did EA or Sony secretly buy you guys out or something?
CCP isn't going to listen to want others have to say till it is too late to do anything about it. I have been fighting that same fight about them fixing what doesn't need to be versus what does need a fix. Unfortunately I think it will be when a big majority of the player base is gone, before it is clearly seen as a problem.
They build up and nerf the missile stuff so much, it isn't funny anymore. They don't want them to be PVE, but they kill their abilities as a whole in PVP. Yes, some actually have missile doctrines, but it is few and far between. Smartbombs shouldn't stop missiles, which would add a new element to things and just give the phoenix bonuses to structure bashing. Make it something that is a killer to objects that don't move.
Yet much like all the survey's I have filled out, I bet the important parts of this post will be ignored...... oh wait, they already have been. |
|

ISD Tyrozan
ISD Community Communications Liaisons
355

|
Posted - 2014.01.17 20:07:00 -
[336] - Quote
Attack on CCP personnel has been removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

Tasha Saisima
State War Academy Caldari State
80
|
Posted - 2014.01.17 20:56:00 -
[337] - Quote
Agreed. If it won't make a huge difference, then why waste time doing it? |
|

CCP Fozzie
C C P C C P Alliance
9028

|
Posted - 2014.01.17 21:26:00 -
[338] - Quote
Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it?
On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1486
|
Posted - 2014.01.17 21:40:00 -
[339] - Quote
CCP Fozzie -you are running out of low hanging fruit. As loud as this thread might be peeps are looking for a nullsec expansion as well as - let's call it clarification - with regards to caps and supercaps. I don't envy you those threads. |

MeBiatch
GRR GOONS
1680
|
Posted - 2014.01.17 21:52:00 -
[340] - Quote
CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs.
fozz accoding to the onion blog you are all waisted all the time There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

ISD Ezwal
ISD Community Communications Liaisons
779

|
Posted - 2014.01.17 22:14:00 -
[341] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Mr Hyde113
Mind Games. Suddenly Spaceships.
110
|
Posted - 2014.01.17 22:47:00 -
[342] - Quote
CCP Fozzie wrote: If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Then why bother at all? You're argument here counters itself. If a 5% nerf doesn't stop dreads from doing anything they currently do, then don't do it. I don't see any point in having even a 5% nerf to a ship that is expensive and puts itself at risk to fulfill its role.
And on the last bit about the Revelation...I hope this is your roundabout way of acknowledging that the Revelation is out-of-line compared to the Moros and Nag, and is in need of a re-do. Usually Laser boats have the advantage at mid range optimal, in between blasters and autos, but given the Rev's useless 10% cap usage bonus (which really should just be built into the guns somewhat) it is always surpassed by the Moros and Nag. graph
Also, the lack of any mention of the Phoenix means you're gonna help that poor poor ship as well?
Only positive thing I can say here is that you reversed the proposed change to TPs. |

Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.17 22:50:00 -
[343] - Quote
CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs.
are any of those feature designs ship balancing?  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

M1k3y Koontz
Thorn Project Surely You're Joking
528
|
Posted - 2014.01.17 23:17:00 -
[344] - Quote
Harvey James wrote:CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs. are any of those feature designs ship balancing? 
Or more importantly: a POS revamp? How much herp could a herp derp derp if a herp derp could herp derp. |

Claud Tiberius
The Loathsome Lions
4
|
Posted - 2014.01.17 23:55:00 -
[345] - Quote
This sounds like a win for the Phoenix! Missiles ftw! :D |

Dropkick-Murphy
State War Academy Caldari State
0
|
Posted - 2014.01.17 23:59:00 -
[346] - Quote
An effective nerf to drones, twice.
A fantasy nerf to Capital turrets, which won't really have any effect.
Guess which side of the Null divide this fall on? |

iskflakes
881
|
Posted - 2014.01.18 00:16:00 -
[347] - Quote
CCP Fozzie wrote:That's exactly what this change is, a minor maintenance tweak. Making small, contained changes more rapidly is a very good method of balancing as you can fine tune attributes into the best possible state and watch the results without as many secondary effects. This change (as well as several of the other balance changes I announced yesterday) fall into that small contained iteration category.
This is a good way of making changes, but why is this done on some ships and not others which are more broken? Can we get a small, contained change to the phoenix or to titans perhaps? If not, do we need to wait until 2017? - |

PotatoOverdose
Handsome Millionaire Playboys
923
|
Posted - 2014.01.18 00:46:00 -
[348] - Quote
CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs. Alrighty then no time was wasted, but if the change is so insignificant that it won't make a difference, why do it in the first place?
Imagine you get a call from your insurance agent, and he wants to sell you a new policy. You like the one you already have. He tells you it won't change a thing, but he'd really, really like you to change your policy. No reason given. Would you?
Probably not.
Also, while we're on the subject of easily tweaked base attributes, why don't we talk about explosion velocity. For the phoenix. You know, the mythological 4th dread rarely seen in nature? The problem with this change is that it is (1) completely unnecessary and (2) there are equally easy changes (see: explosion velocity for phoenix) which should be happening. |

Rek Seven
Probe Patrol Polarized.
1317
|
Posted - 2014.01.18 00:54:00 -
[349] - Quote
CCP Fozzie wrote: It appears there are many people who seem to believe that this 5% will somehow crush Dreadnaughts or significantly decrease their use. I disagree, but I also welcome everyone to test these changes for themselves when SISI is next updated. As proven many times before, we are always open to adjusting or canceling proposed changes based on good solid feedback.
For me the worrying thing is the trend of nerfing dreads. I have been on both sides of dread blapping in wormhole space and personally, i don't think dreads being able to hit sub is an issue. The problem is that i think guys in CCP do have an issue with it, so i don't think it's going to stop here.
When you eventually nerf the tank on T3 (something i hope you don't do) are you going to nerf capital turrets to compensate again?
What we need in wormhole space is ways (new ships and mods) to combat people who use dreads to field a overwhelming home field advantage, not a blanket nerf that negatively effects every dread pilot in the game. +1 |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1133
|
Posted - 2014.01.18 00:57:00 -
[350] - Quote
Rek Seven wrote:With this change, the upcoming T3 nerf and the the lack of any substantial content being added to the game, i see 2014 being the year i stop playing EVE.
It's not a massive nerf but frankly, i'm tired of training up for something only for it to be nerfed again and again. For what i use it for, the moros has gone from being a awesome endgame ship to a complete ******* joke.
Taht is a very whine approach to the game. No nerf to ANy ship shoudl amke anyoen leave. Only babaies would do that.
LEarn that you train to what is NOT flavor of the monht. so when you get there. it WILl be flavor of the monht. WOrked for me for 7 years. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rek Seven
Probe Patrol Polarized.
1320
|
Posted - 2014.01.18 01:14:00 -
[351] - Quote
Kagura Nikon wrote:Rek Seven wrote:With this change, the upcoming T3 nerf and the the lack of any substantial content being added to the game, i see 2014 being the year i stop playing EVE.
It's not a massive nerf but frankly, i'm tired of training up for something only for it to be nerfed again and again. For what i use it for, the moros has gone from being a awesome endgame ship to a complete ******* joke. Taht is a very whine approach to the game. No nerf to ANy ship shoudl amke anyoen leave. Only babaies would do that. LEarn that you train to what is NOT flavor of the monht. so when you get there. it WILl be flavor of the monht. WOrked for me for 7 years.
Stop typing like a tard, you tard.
This game takes years of investment and when i finally reach my long term goals, CCP seem to drag me back down. And due to the lack of any substantial new content, it feels like an all "take and no give" relationship at this point.
So yeah, forgive me if i'm not enthusiastic about running in circles for the rest of my time in eve like you, you sad sack. +1 |

Angrod Losshelin
Oath of the Forsaken Ragnarok.
42
|
Posted - 2014.01.18 02:04:00 -
[352] - Quote
Every single ship hull I have tried to train into has been nerfed right be for I get to it. Sadly CCP again fucks up. Also, not answering almost 16 pages of customers asking the all important question why? Why? Why?
I've lost faith in getting any type of response, they don't care that we hate it they just care that they can do it and we wont leave.
So lets look at specifics here, what types of numbers are they generating from dreads that would break the game? Why nerf something to make us use heat to get the same functionality out of it?
Thats like reducing a cars gas tank capacity simply to stop it from wearing down the new tires you put on it. the new tires don't effectively change anything, but you still want to screw the whole car over? Logic check please. I want numbers that explain the deadly dreads you foresee coming.
Long story short, capital nerfs kill the game, because the new user has nothing to look forward to when they get there. -1 CCP I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast: https://forums.eveonline.com/default.aspx?g=posts&m=3704128#post3704128
Also checkout these other PodCasts: http://evepodcasts.com/ |

Meyr
SiN Corp Black Core Alliance
255
|
Posted - 2014.01.18 04:29:00 -
[353] - Quote
CCP Fozzie wrote:
Now, let's talk about this change in particular. I can understand why some people feel this change is coming out of left field, especially if their particular playstyle happens to be in areas where dreadnaughts are not seen as often. The initial trigger for thinking about making this change came from concerns raised about how the Tracking Computer buff would affect the area of the game where tracking fit Dreadnaughts are at their strongest, in wormhole PVP. This caused us to do some thinking about the specific interactions at play, and we determined that although the effect of the overheating change would be fairly minor, we could play it safe and make a fairly minor maintenance change to capital turrets at the same time.
Fozzie -
If I understand what you've posted, you're reducing Dread Turret Tracking by 5% EVERYWHERE because in very specific wormholes, where there are very specific bonus/nerf effects, you feel that Tracking Dreads, specifically, MIGHT by slightly OP.
If I'm misunderstanding what you have written, please clarify it.
That said, as opposed to an across-the-board reduction in the performance of Dreads (5% of the damage Dreads can deal is a very large amount over time, you must admit), why not alter those very specific circumstances?
Is there some additional justification behind this, is the coding of wormholes more difficult to modify, is this in line with future plans?
It just seems more than a bit backwards to approach your stated issue thusly. |

Mr Hyde113
Mind Games. Suddenly Spaceships.
110
|
Posted - 2014.01.18 04:53:00 -
[354] - Quote
CCP Fozzie wrote: Now, let's talk about this change in particular. I can understand why some people feel this change is coming out of left field, especially if their particular playstyle happens to be in areas where dreadnaughts are not seen as often. The initial trigger for thinking about making this change came from concerns raised about how the Tracking Computer buff would affect the area of the game where tracking fit Dreadnaughts are at their strongest, in wormhole PVP. This caused us to do some thinking about the specific interactions at play, and we determined that although the effect of the overheating change would be fairly minor, we could play it safe and make a fairly minor maintenance change to capital turrets at the same time.
Ok compromise time. How about instead, we go with All wormholes now give a system wide 5% reduction to capital turret tracking.
GG GF
|

Travasty Space
Pilots of Epic
62
|
Posted - 2014.01.18 08:12:00 -
[355] - Quote
Mr Hyde113 wrote:CCP Fozzie wrote: If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Then why bother at all? You're argument here counters itself. If a 5% nerf doesn't stop dreads from doing anything they currently do, then don't do it. I don't see any point in having even a 5% nerf to a ship that is expensive and puts itself at risk to fulfill its role
Or you can consider the argument that they are happy with the effort it takes to dread blap stuff in wormholes and thus are nerfing dread guns to BALANCE the buff to tracking computer. The your numbers show that the nerf doesn't harm dreads and it isn't hard to carry a stack of tracking computers and and a couple mobile depots for when you don't have a carrier right there to swap them and you can have BETTER tracking then before.
Your argument simply boils down to "OMG YOUR ARE NERFING MY THING! STOP IT!" instead of providing any good reason to not do so. |

Black Garius
Di-Tron Heavy Industries Insidious Empire
1
|
Posted - 2014.01.18 09:39:00 -
[356] - Quote
Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1134
|
Posted - 2014.01.18 09:56:00 -
[357] - Quote
Rek Seven wrote:Kagura Nikon wrote:Rek Seven wrote:With this change, the upcoming T3 nerf and the the lack of any substantial content being added to the game, i see 2014 being the year i stop playing EVE.
It's not a massive nerf but frankly, i'm tired of training up for something only for it to be nerfed again and again. For what i use it for, the moros has gone from being a awesome endgame ship to a complete ******* joke. Taht is a very whine approach to the game. No nerf to ANy ship shoudl amke anyoen leave. Only babaies would do that. LEarn that you train to what is NOT flavor of the monht. so when you get there. it WILl be flavor of the monht. WOrked for me for 7 years. Stop typing like a tard, you tard. This game takes years of investment and when i finally reach my long term goals, CCP seem to drag me back down. And due to the lack of any substantial new content, it feels like an all "take and no give" relationship at this point. So yeah, forgive me if i'm not enthusiastic about running in circles for the rest of my time in eve like you, you sad sack.
after 5 years you should have 90% of eve ships trained.... so do nto whine.
In time you get nerf proof.
And I cannto be made responsible for what I type in my 3rd language at 2 am after 13 hours at work "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1134
|
Posted - 2014.01.18 09:57:00 -
[358] - Quote
Black Garius wrote:Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN.
Anyone that really LEAVES because of these TINY changes is really a coward or a baby. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

gascanu
Bearing Srl.
78
|
Posted - 2014.01.18 10:25:00 -
[359] - Quote
Quote: This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster.
i don't get it: You guys at CCP think so much about how this new heat bonus will afect dreads in wh that you want to nerf them all over eve just to prevent a possible slightly op dread game play in wh; i' impresed
In the same time there he sits THE PHOENIX ; yea i know, sry i mentioned him how about instead on nerfing and nerfing and nerfing the other dreads you take a look at that poor piece of pixels? how about instead of ruining all other dreads pilots game bit by bit you stop for 5 minutes and make the few phoenix pilots in the game a bit happy? it's been in this poor state since years ago, and since years ago CCP promised to fix it, but hey, i guess new deployable crap that noone asked for is more important that keeping you word
ps. or maybe someone should check if the new developers even know this ship still exist in the game; maybe they don't. i've had to do a search to remember his name, lol
ps. or maybe someone should check if the new developers even know this ship still exist in the game; maybe they don't. i've had to do a search to remember his name, lol |

gascanu
Bearing Srl.
78
|
Posted - 2014.01.18 10:29:00 -
[360] - Quote
Kagura Nikon wrote:Black Garius wrote:Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN. Anyone that really LEAVES because of these TINY changes is really a coward or a baby.
i guess having a TINY mind will make someone come to same conclusion as you  |

gascanu
Bearing Srl.
78
|
Posted - 2014.01.18 10:32:00 -
[361] - Quote
double post, sry |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1093
|
Posted - 2014.01.18 10:58:00 -
[362] - Quote
All this whining over a piddling little 5% tracking cut? The tears when the Moros gets rebalanced are going to be amazing. |

Mag's
the united SCUM.
16552
|
Posted - 2014.01.18 13:08:00 -
[363] - Quote
CCP Fozzie wrote:Now, let's talk about this change in particular. I can understand why some people feel this change is coming out of left field, especially if their particular playstyle happens to be in areas where dreadnaughts are not seen as often. The initial trigger for thinking about making this change came from concerns raised about how the Tracking Computer buff would affect the area of the game where tracking fit Dreadnaughts are at their strongest, in wormhole PVP. This caused us to do some thinking about the specific interactions at play, and we determined that although the effect of the overheating change would be fairly minor, we could play it safe and make a fairly minor maintenance change to capital turrets at the same time.
That's exactly what this change is, a minor maintenance tweak. Making small, contained changes more rapidly is a very good method of balancing as you can fine tune attributes into the best possible state and watch the results without as many secondary effects. This change (as well as several of the other balance changes I announced yesterday) fall into that small contained iteration category.
It appears there are many people who seem to believe that this 5% will somehow crush Dreadnaughts or significantly decrease their use. I disagree, but I also welcome everyone to test these changes for themselves when SISI is next updated. As proven many times before, we are always open to adjusting or canceling proposed changes based on good solid feedback. So you nerfed tracking, because of some one off situations that could occur in WH space? Nice. 
Let's face it, this 'minor maintenance' (lol) change will stick. I mean, you could have commented on the graphs and figures others have shown, but why bother? You have no intention of reversing it. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kenrailae
Mind Games. Suddenly Spaceships.
126
|
Posted - 2014.01.18 13:24:00 -
[364] - Quote
Can we get a 5% Reduction in Dread build mats too?
If we're getting 5% less damage application on a ship that only exists to do damage, might as well have to pay 5% Less for it too.
That sounds balanced to me. The Law is a point of View |

Meyr
SiN Corp Black Core Alliance
258
|
Posted - 2014.01.18 14:05:00 -
[365] - Quote
Kagura Nikon wrote:Black Garius wrote:Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN. Anyone that really LEAVES because of these TINY changes is really a coward or a baby.
Rather that you are the frog placed into a pot of water, which is slowly heated, until it boils you to death.
Others realize that the pot is starting to boil, and jump out before it kills them.
The kind of thinking that observes a situational possibility, but responds with a global, and, using his own posts, 'unnecessary' (hey, if it won't have any effect, it's, by definition, unnecessary) change, instead of altering the details of that specific situation, is (a) sloppy, (b) lazy, or (c) hiding something, none of which bode well for future efforts.
A 'mere 5% reduction' in DPS is most definitely NOT insignificant - would any pilot who flies, say, MARAUDERS, BATTLESHIPS, and TIER 3 BATTLECRUISERS, sit idly by and support a change exactly like this one?
You know damned good and well that wouldn't happen, so, why should Dread and Titan pilots blindly accept it?
As for the Dreadnaught Balance Pass, when it occurs, anyone who flies them understands that the Moros is unbalanced - that's why all fleet doctrines state that your FC's would prefer Moros>Nag>Rev>Bomber>Dictor>Velator>Phoenix.
So, yeah, we know that the ride will end, and we'll probably want to train into something else (I REALLY hope it's not the Phoenix). |

Basil Pupkin
Why So Platypus
24
|
Posted - 2014.01.18 14:21:00 -
[366] - Quote
Goon story, bro. Again. |

May Ke
Watch It Burn The House Of Cards.
15
|
Posted - 2014.01.18 15:09:00 -
[367] - Quote
CCP:
You suck. Nerf Nerf Nerf Nerf Nerf. Tweak Tweak Tweak. Balance Balance Balance.
First: this is a terrible change. YET ANOTHER NERF TO CAPITALS.
Can you please do some EXPANDING in your next EXPANSION.
More players will leave after this latest failure.
P.S: You Suck.
Starcraft, anyone? EVE is being bummed by CCP. Who? Me? |

FT Diomedes
The Graduates RAZOR Alliance
310
|
Posted - 2014.01.18 16:24:00 -
[368] - Quote
CCP Fozzie wrote:
If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Did you intend to sound like you were promoting Obamacare? Because it sounds like you are intentionally mimicking the stunning success of that amazing plan. It does not increase confidence amongst your US players.
Why can't you put your analysis up front when you announce a change?
1. Here is the problem we have identified... This is our long-term goal or vision we are trying to achieve... 2. Here is our proposed solution... With charts, graphs, and rational argument. 3. Please give us constructive feedback. 4. Profit???
I am convinced that CCP is trying to reignite interest in the game by irritating as many people as possible. These collective changes are designed to recreate the stunning success of Incarna and end the stagnation in Eve. Well played, CCP. Well played. |

Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
612
|
Posted - 2014.01.18 17:05:00 -
[369] - Quote
FT Diomedes wrote:CCP Fozzie wrote:
If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Did you intend to sound like you were promoting Obamacare? Because it sounds like you are intentionally mimicking the stunning success of that amazing plan. It does not increase confidence amongst your US players. Why can't you put your analysis up front when you announce a change? 1. Here is the problem we have identified... This is our long-term goal or vision we are trying to achieve... 2. Here is our proposed solution... With charts, graphs, and rational argument. 3. Please give us constructive feedback. 4. Profit???
How about:
1.Make an almost meaningless tweak which in the end changes exactly nothing 2.See people go maad 3.harvest tears 4. repeat
And by god dont touch anything that really needs fixing because :effort: RATE LIKE SUBSCRIBE |

Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
612
|
Posted - 2014.01.18 17:09:00 -
[370] - Quote
Also going by their current approach to "balancing" they should just take all dreads and nerf them completely beyond being **** to Phoenix level. See rapid light missiles. RATE LIKE SUBSCRIBE |

sabastyian
Death By Design
17
|
Posted - 2014.01.18 18:26:00 -
[371] - Quote
CCP Fozzie wrote:Ok I'm done my meetings for the day, time for a longer reply post. This proposal is for a 5% reduction in capital gun tracking.
Ok, so you think that just because we can overheat module means we want to overheat it and carry spares around just to get our pre-patch tracking? The Revelation and some moros fits wont have that option, the only dread that will really feel a boost is an armor nag with 2 sebo 2 tc 2 heavy cap booster. A rev has 1 tc, so it's tracking is still going to drop despite your plan to "make them better" In some hot drops or even capital fights, you aren't in range of a carrier and are to close to drop a mobile depot to refit, so overheating your modules for XXXXXX isnt an option. As a Titan pilot you may not want to carry 2-3 sets of faction tracking computers just so you can burn set after set to get your pre-patch tracking. Maybe reconsider your general overheating ideas to certain modules that the players never even wanted to get the overheat bonus. Sensor boosters, tracking computers and cap boosters, as a dread you now to overheat 2/3 of these just to continue shooting and to get your pre-patch tracking back, the amount of heat damage will go up and the time a pilot can overheat to get his pre-patch stats will decrease. As a dreadnought pilot, I really dont want to have to carry 2-3 sets of Cap booster, tracking computers and sensor boosters just incase we have a fight that lasts longer then 5-10 minutes.
|

Farnie Podiene
Aliastra Gallente Federation
0
|
Posted - 2014.01.18 18:51:00 -
[372] - Quote
This is ******* BULLSHIT!!!!! |

Farnie Podiene
Aliastra Gallente Federation
0
|
Posted - 2014.01.18 18:52:00 -
[373] - Quote
Frantico wrote:Oh joy making my titan even more ****. will i even be able to track a station now ? nope |

Angrod Losshelin
Oath of the Forsaken Ragnarok.
45
|
Posted - 2014.01.18 19:06:00 -
[374] - Quote
Lets review what has been stated previously:
Travasty Space wrote:Mr Hyde113 wrote:CCP Fozzie wrote: If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.
Then why bother at all? You're argument here counters itself. If a 5% nerf doesn't stop dreads from doing anything they currently do, then don't do it. I don't see any point in having even a 5% nerf to a ship that is expensive and puts itself at risk to fulfill its role Or you can consider the argument that they are happy with the effort it takes to dread blap stuff in wormholes and thus are nerfing dread guns to BALANCE the buff to tracking computer. The your numbers show that the nerf doesn't harm dreads and it isn't hard to carry a stack of tracking computers and and a couple mobile depots for when you don't have a carrier right there to swap them and you can have BETTER tracking then before. Your argument simply boils down to "OMG YOUR ARE NERFING MY THING! STOP IT!" instead of providing any good reason to not do so.
This nerf is directly the result of another nerf. Tracking computers getting heat, this is odd because heat is designed to make stuff better at the risk of destroying the module. So, instead of balancing the module's heat, you will nerf the most expensive ship that could possibly benifit from it. I am in complete agreement with the statment "Then why bother at all? You're argument here counters itself. If a 5% nerf doesn't stop dreads from doing anything they currently do, then don't do it. I don't see any point in having even a 5% nerf to a ship that is expensive and puts itself at risk to fulfill its role"
Quite simply yes, our argument boils down to dont nerf stuff with no logical reason. There is no proof that the nerf needs to be done, we have not been provided any substantial evidence that this nerf is required in any fashion.
We would be happy with any number that atleast point in a logical direction. You are correct, there is no evidence to not nerf the ship. There is only logic, simple as don't **** **** up without a good reason. Give me a good reason and most of us nay sayers will be happy.
It is a simple question that needs answers. I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast: https://forums.eveonline.com/default.aspx?g=posts&m=3704128#post3704128
Also checkout these other PodCasts: http://evepodcasts.com/ |

Angrod Losshelin
Oath of the Forsaken Ragnarok.
45
|
Posted - 2014.01.18 19:09:00 -
[375] - Quote
Kagura Nikon wrote:Black Garius wrote:Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN. Anyone that really LEAVES because of these TINY changes is really a coward or a baby.
Na, most peeps will not leave over this change. However, alot of small issues like this take the fun out of flying ships that we work months and months to train. They are nerfing the reasons to get into capital ships, over and over. I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast: https://forums.eveonline.com/default.aspx?g=posts&m=3704128#post3704128
Also checkout these other PodCasts: http://evepodcasts.com/ |

Asuka Solo
Stark Fujikawa Stark Enterprises
2631
|
Posted - 2014.01.18 19:42:00 -
[376] - Quote
SIgh CCP.
Stop screwing up my capitals. I dont pay subs each month for interceptors online. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Rekkr Nordgard
The Ardency of Faith
315
|
Posted - 2014.01.18 20:57:00 -
[377] - Quote
CCP Fozzie wrote:If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
So you admit that this is just another bad pointless Rubicon 1.1 change for the sake of change? Well at least you're more honest than CCP Soniclover.
|

Lephia DeGrande
Luxembourg Space Union
184
|
Posted - 2014.01.19 00:13:00 -
[378] - Quote
CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs.
So researching and testing for such a pointless change doesnt take time? Maybe thats the reason some of your "balancing" doesnt work? |

Kenrailae
Mind Games. Suddenly Spaceships.
129
|
Posted - 2014.01.19 00:55:00 -
[379] - Quote
It's not quite so simple as just carry extra TC's. Heat spreads through the entire middle rack, not just the TC's. OH'ing the TC's will not only burn out the TC's, but also possibly the cap injector's and so forth.
The Law is a point of View |

FT Diomedes
The Graduates RAZOR Alliance
315
|
Posted - 2014.01.19 01:10:00 -
[380] - Quote
Lephia DeGrande wrote:CCP Fozzie wrote:Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it? On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs. So researching and testing for such a pointless change doesnt take time? Maybe thats the reason some of your "balancing" doesnt work?
Precisely. You don't exactly inspire confidence with your pronouncements. I am convinced that CCP is trying to reignite interest in the game by irritating as many people as possible. These collective changes are designed to recreate the stunning success of Incarna and end the stagnation in Eve. Well played, CCP. Well played. |

Meyr
SiN Corp Black Core Alliance
267
|
Posted - 2014.01.19 04:55:00 -
[381] - Quote
sabastyian wrote:CCP Fozzie wrote:Ok I'm done my meetings for the day, time for a longer reply post. This proposal is for a 5% reduction in capital gun tracking. Ok, so you think that just because we can overheat module means we want to overheat it and carry spares around just to get our pre-patch tracking? The Revelation and some moros fits wont have that option, the only dread that will really feel a boost is an armor nag with 2 sebo 2 tc 2 heavy cap booster. A rev has 1 tc, so it's tracking is still going to drop despite your plan to "make them better" In some hot drops or even capital fights, you aren't in range of a carrier and are to close to drop a mobile depot to refit, so overheating your modules for XXXXXX isnt an option. As a Titan pilot you may not want to carry 2-3 sets of faction tracking computers just so you can burn set after set to get your pre-patch tracking. Maybe reconsider your general overheating ideas to certain modules that the players never even wanted to get the overheat bonus. Sensor boosters, tracking computers and cap boosters, as a dread you now to overheat 2/3 of these just to continue shooting and to get your pre-patch tracking back, the amount of heat damage will go up and the time a pilot can overheat to get his pre-patch stats will decrease. As a dreadnought pilot, I really dont want to have to carry 2-3 sets of Cap booster, tracking computers and sensor boosters just incase we have a fight that lasts longer then 5-10 minutes.
This rather neatly sums up much of what is wrong with this proposal, specifically, and much of the proposals in this patch, in general.
It also indirectly points out that, hey, isn't CFC's Naglfar fit exactly like he describes? A quick check of the killboards for a Goonswarm Naglfar lossmail confirms that, why, yes, indeed, that IS precisely the fit of a CFC Naglfar.
Kinda makes one just a bit curious, does it not? |

Arcos Vandymion
The Advent of Faith Standing United.
25
|
Posted - 2014.01.19 14:21:00 -
[382] - Quote
mr passie wrote:Diivil wrote:What about giving a small buff to the worst tracking ammo to compensate though? I mean tremor from an artillery Nag doesn't currently even track an Archon perfectly if they are moving in the right direction and I can't see that being intended. Or just rather fix all of the ammo that have insane tracking penalties to be at least worth considering. wtb nag gun that fires tremor
Would be about damn time - still waiting for that 1GN Nano-Moros
|

Bosquit
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
54
|
Posted - 2014.01.20 13:12:00 -
[383] - Quote
Ok so this change isn't game breaking, or ruins capitals, but it does add to the continuous nerf of dread tracking, and it's stacking up (capital tracking is sort of at an alright place, overheating does not give a straight bonus, it gives a possible bonus for a short amount of time). My problem is how ill thought out the balancing is. Isn't the balancing of overheating things the fact that the modules eventually burn out, the balance is built into the mechanic. So at most you get a small bonus to something for a short amount of time and then you have to stop in order to avoid not being able to use the module at all. If you want to balance it you make the amount of heat damage it takes greater, limiting the time it can overheat, problem solved.
Also if the problem is wormholes, then adjust the wormholes. Make it so the tracking of capital guns in wormholes is 5% less, instead of balancing the ship, balance the environment in which the ship becomes "op".
It's not so much the nerf, its more how horribly thought out the solution to your "problem" actually is. It feels more like the lazy balancing solution, than one that actually improves the game. "Insert Philosophical Statement Here" |

Meyr
SiN Corp Black Core Alliance
274
|
Posted - 2014.01.20 13:13:00 -
[384] - Quote
Angrod Losshelin wrote:
This nerf is directly the result of another nerf. Tracking computers getting heat, this is odd because heat is designed to make stuff better at the risk of destroying the module. So, instead of balancing the module's heat, you will nerf the most expensive ship that could possibly benifit from it. I am in complete agreement with the statment "Then why bother at all? You're argument here counters itself. If a 5% nerf doesn't stop dreads from doing anything they currently do, then don't do it. I don't see any point in having even a 5% nerf to a ship that is expensive and puts itself at risk to fulfill its role"
Quite simply yes, our argument boils down to dont nerf stuff with no logical reason. There is no proof that the nerf needs to be done, we have not been provided any substantial evidence that this nerf is required in any fashion.
We would be happy with any number that atleast point in a logical direction. You are correct, there is no evidence to not nerf the ship. There is only logic, simple as don't **** **** up without a good reason. Give me a good reason and most of us nay sayers will be happy.
It is a simple question that needs answers.
This. |

killerkeano
Burning Napalm Northern Coalition.
17
|
Posted - 2014.01.20 13:22:00 -
[385] - Quote
SO THATS WHY CFC JUST WHELPED 200 DREADS IN HED-GP 
WHAT A JOKE!
A dread in siege can just about blap a BS with max skills drugs and hardwiring, And rightly so! a 3Bn ISK dread can 2 volley a 150mill dominix.. and? its like saying a BS shouldn't be able to track a cruiser... cruiser shouldn't be able to track a frig..
Another example of CFC whines at a ship they cant field properly, 2mill SP noobs in dreads cant hit as well as a 150Mill SP character in a properly fitted dread., A dread should be able to hit Battleships, Now supers are mostly used (by any self respecting alliance with less than 900 of them..) to bash SBU's TCU's stations, Before long A dreads only purpose will be to shoot a pos nothing more.
In next weeks nerf's Archon deployable drones to be limited to 5 and armor resist bonus removed.
|

killerkeano
Burning Napalm Northern Coalition.
17
|
Posted - 2014.01.20 13:26:00 -
[386] - Quote
Im also curious if the people that decide on these changes actually play the game? And the TEST server doesn't count! |

Cassius Invictus
Thou shalt not kill
77
|
Posted - 2014.01.21 07:33:00 -
[387] - Quote
As for this change were did u get idea that we even want or need overheating on those modules? As a revelation pilot in PvP I may want do it from time to time, but clearly my support (lokis etc.) has much more impact on my tracking. In PvE however when I run 4-5 capital escalations in WH, do you expect me to overheat for 1 hour? I think not...
CCP Rise go home, you're drunk... |

Sgt Ocker
State War Academy Caldari State
113
|
Posted - 2014.01.22 06:04:00 -
[388] - Quote
CCP Fozzie wrote:Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules. I advise reading the Heat Iterations post before this one. When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion. In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster. These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback. Thanks! With the ability (need) to overheat 2 T2 TC's to get a whopping 1.5% better tracking than before. Was the amount of extra load on CCP's servers taken into account for large fights, where up to a few thousand ships on field at once are overheating then swapping out burnt modules.
With Tracking Computers and omni's having scripts swapped in and out, modules being burnt and swapped out, Is this likely to increase the possibility of Tidi and more lag situations?
Large fights are becoming more common and less fun for many, I'm just curious as to whether these changes will contribute further to the current state of things
|

De ZuuuberrMan
Wasted and Still Mining
3
|
Posted - 2014.01.22 13:20:00 -
[389] - Quote
while this indeed does sound like a terrible idea and that we should all be running alpha dhepra whlepo neaglflaws after said changes, with just gyros in the lows and tcs in the mids, why not just totally forget this idea ever happened.
Make Stacking a thing instead of encougaring it, make it muchmuch worse the more you fit since its "not" going to change anything afterwards anyway, and for the bads give them a skill to train so it makes it less bad, something only training accounts can inject,
also completly off topic make high sec incursions more like Sov, give the little bears some sort of insight into the ways of null/sov/politics by making them consume/anchor/destory stuctures things to reduce/increase payouts while also making certain things invulenerable give them more drama less tears mebe even some tidi |

sabastyian
Death By Design
20
|
Posted - 2014.01.22 15:07:00 -
[390] - Quote
Worth mentioning, all guns should be nerf'd 5% tracking speed to compensate for the "tracking computer buff" as most gun types use a tracking computer in one way or another in a fit to work at long range and as all ships can now become over powered. Large pulse need to be nerf'd espically as the apoc, apoc navy and abaddon use tracking computers alot in null-sec. They can now become completely overpowered. |

Andrea Keuvo
Science and Trade Institute Caldari State
190
|
Posted - 2014.01.22 15:11:00 -
[391] - Quote
CCP Fozzie/CCP Rise/CCP SonicLover - ruining Eve one pointless nerf at a time. All while the game at its very core is broken of course.
Quit tweaking modules and fix the big things that are broken. |

Pytria Le'Danness
Placid Reborn
67
|
Posted - 2014.01.23 15:41:00 -
[392] - Quote
Should've known better than to train for the T2 Siege Module. |

S0mveraa
IronClad Victory The Laughing Men
3
|
Posted - 2014.01.24 05:51:00 -
[393] - Quote
Maybe I'm just a paranoid WH dweller....you know how crazy we get spending years in these holes of ours .....BUT, this just kinda looks like a nerf to cap escalations in WH's. I might be wrong, prolly am. Atleast thats what my ex-wife used to tell me....she was always right.
Anyways, why in the world, would you further nerf something that's already been beat to hell? Overheating TC's?Cool, so I can get a burst of extra goodness for the cost of some nanite paste and the risk of burning my mods out. So, you're telling me, to get the same effect as I currently get, I HAVE to overheat.
That just seems wrong to me. I hope you really do listen to the community, I didn't read all these posts, but the ones I did were all negtive.
So, -1. NO NO NO....NO....NO.....did I mention NO. Make more stupid deployables. |

Skuyou
Creodron.com Unsuitable
0
|
Posted - 2014.01.24 06:37:00 -
[394] - Quote
If your going to give TC's a boost great but the penalty is only effecting dreads which are almost useless as it is. This wont be a fleet ship any longer this will be used for grinding poses and stations with no other options. as a added bonus with the introduction of tidi all you will do is cause dreads to be completely useless. I would rather you not introduce overheatable TC's rather then nurfing the dreads.
Either ditch the capacity to overheat TC's or ditch the nurf so it actually works for us. |

Sonho
Kraven Industries
1
|
Posted - 2014.01.24 09:25:00 -
[395] - Quote
What a nerf to dreads you say? Well i never saw that one coming.....For real is this even necessary ?If anything dreads need a boost. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1171
|
Posted - 2014.01.24 09:35:00 -
[396] - Quote
For god sake peopel. THe ffect is MINIMAL!! And you make a huge storm about it.. no wonder they ignore the community. If the reaction was proportionate then they might pay attention.
Anyone that said that this ruins dreads and titans basically got his name on an ignore list by Fozzie and Rise... because know they know they cannot pay attention to those people.
Yes it a nerf. but it is the less crippling nerf I ever saw on the last 10 years of eve. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1171
|
Posted - 2014.01.24 09:36:00 -
[397] - Quote
Angrod Losshelin wrote:Kagura Nikon wrote:Black Garius wrote:Fozzie you are a NOOB, go and play Lego instead.
In the other hand I like to congratulate to you for successfully NERFING the subscriber numbers AGAIN. Anyone that really LEAVES because of these TINY changes is really a coward or a baby. Na, most peeps will not leave over this change. However, alot of small issues like this take the fun out of flying ships that we work months and months to train. They are nerfing the reasons to get into capital ships, over and over.
That is a MUCH more sensible statement, and much more likely to be heard than"buahhh buahh I am gonna leave because you made dreads useless!!!" "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1171
|
Posted - 2014.01.24 09:38:00 -
[398] - Quote
Meyr wrote:sabastyian wrote:CCP Fozzie wrote:Ok I'm done my meetings for the day, time for a longer reply post. This proposal is for a 5% reduction in capital gun tracking. Ok, so you think that just because we can overheat module means we want to overheat it and carry spares around just to get our pre-patch tracking? The Revelation and some moros fits wont have that option, the only dread that will really feel a boost is an armor nag with 2 sebo 2 tc 2 heavy cap booster. A rev has 1 tc, so it's tracking is still going to drop despite your plan to "make them better" In some hot drops or even capital fights, you aren't in range of a carrier and are to close to drop a mobile depot to refit, so overheating your modules for XXXXXX isnt an option. As a Titan pilot you may not want to carry 2-3 sets of faction tracking computers just so you can burn set after set to get your pre-patch tracking. Maybe reconsider your general overheating ideas to certain modules that the players never even wanted to get the overheat bonus. Sensor boosters, tracking computers and cap boosters, as a dread you now to overheat 2/3 of these just to continue shooting and to get your pre-patch tracking back, the amount of heat damage will go up and the time a pilot can overheat to get his pre-patch stats will decrease. As a dreadnought pilot, I really dont want to have to carry 2-3 sets of Cap booster, tracking computers and sensor boosters just incase we have a fight that lasts longer then 5-10 minutes. This rather neatly sums up much of what is wrong with this proposal, specifically, and much of the proposals in this patch, in general. It also indirectly points out that, hey, isn't CFC's Naglfar fit exactly like he describes? A quick check of the killboards for a Goonswarm Naglfar lossmail confirms that, why, yes, indeed, that IS precisely the fit of a CFC Naglfar. Kinda makes one just a bit curious, does it not?
nope.. just means that he knows what people fit on their dreads!!! Now anyoen that knoes how to fit a ship is part of a conspiracy? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mag's
the united SCUM.
16588
|
Posted - 2014.01.24 16:22:00 -
[399] - Quote
Kagura Nikon wrote:For god sake peopel. THe ffect is MINIMAL!! And you make a huge storm about it.. no wonder they ignore the community. If the reaction was proportionate then they might pay attention.
Anyone that said that this ruins dreads and titans basically got his name on an ignore list by Fozzie and Rise... because know they know they cannot pay attention to those people.
Yes it a nerf. but it is the less crippling nerf I ever saw on the last 10 years of eve. It's not the nerf per se, it's the reason for it that gets peoples goat. The logic that tells them to nerf the tracking, because of a few WH systems and the chance that dreads get used there and the chance again that they over heat and gain more than before.......
But isn't the point of over heating to gain more for a short period and chance of burn out? If the gain in those systems is so over the top, then reduce the gain had from over heat instead. Or, shock horror, reduce the bonus to those systems. I and others, simply have issues with the logic shown here.
I understand the need for balance, but expected better.
What with this and the whole ESS debacle, we seem to have the old CCP attitude returning. It's that that will drive people away.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Vincintius Agrippa
F L O O D
22
|
Posted - 2014.01.24 17:13:00 -
[400] - Quote
CCP Fozzie wrote:Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules. I advise reading the Heat Iterations post before this one. When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion. In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster. These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback. Thanks!
This is a great idea, all i have to do is get someone to remote sebo and te me. thus the point of of your new changes is undone! btw, its not like cap turrets can actually hit anything other than caps or pos's. Another waste of ccp dev time.
|

Kassasis Dakkstromri
Terra Incognita Insidious Empire
139
|
Posted - 2014.01.24 18:20:00 -
[401] - Quote
This is what they call "Robbing Peter to pay Paul"!
Wow - definitely NOT supported!  |

Vincintius Agrippa
F L O O D
22
|
Posted - 2014.01.24 18:47:00 -
[402] - Quote
sabastyian wrote:Worth mentioning, all guns should be nerf'd 5% tracking speed to compensate for the "tracking computer buff" as most gun types use a tracking computer in one way or another in a fit to work at long range and as all ships can now become over powered. Large pulse need to be nerf'd espically as the apoc, apoc navy and abaddon use tracking computers alot in null-sec. They can now become completely overpowered.
All aboard the nerf train |

Ong
Born-2-Kill
100
|
Posted - 2014.01.25 16:07:00 -
[403] - Quote
They should really rename this part of the forum to "Fozzy tells you what's going to happen" there is discussion here unless its a Rise post.
If it aint broke don't fix it seems to apply imo. |

Meyr
SiN Corp Black Core Alliance
283
|
Posted - 2014.01.25 16:59:00 -
[404] - Quote
Kagura Nikon wrote:Meyr wrote:sabastyian wrote:CCP Fozzie wrote:Ok I'm done my meetings for the day, time for a longer reply post. This proposal is for a 5% reduction in capital gun tracking. Ok, so you think that just because we can overheat module means we want to overheat it and carry spares around just to get our pre-patch tracking? The Revelation and some moros fits wont have that option, the only dread that will really feel a boost is an armor nag with 2 sebo 2 tc 2 heavy cap booster. A rev has 1 tc, so it's tracking is still going to drop despite your plan to "make them better" In some hot drops or even capital fights, you aren't in range of a carrier and are to close to drop a mobile depot to refit, so overheating your modules for XXXXXX isnt an option. As a Titan pilot you may not want to carry 2-3 sets of faction tracking computers just so you can burn set after set to get your pre-patch tracking. Maybe reconsider your general overheating ideas to certain modules that the players never even wanted to get the overheat bonus. Sensor boosters, tracking computers and cap boosters, as a dread you now to overheat 2/3 of these just to continue shooting and to get your pre-patch tracking back, the amount of heat damage will go up and the time a pilot can overheat to get his pre-patch stats will decrease. As a dreadnought pilot, I really dont want to have to carry 2-3 sets of Cap booster, tracking computers and sensor boosters just incase we have a fight that lasts longer then 5-10 minutes. This rather neatly sums up much of what is wrong with this proposal, specifically, and much of the proposals in this patch, in general. It also indirectly points out that, hey, isn't CFC's Naglfar fit exactly like he describes? A quick check of the killboards for a Goonswarm Naglfar lossmail confirms that, why, yes, indeed, that IS precisely the fit of a CFC Naglfar. Kinda makes one just a bit curious, does it not? nope.. just means that he knows what people fit on their dreads!!! Now anyoen that knoes how to fit a ship is part of a conspiracy?
Someone alert OED that the definition of the word 'people' has been changed to mean "anyone who flies a Naglfar in Eve Online"
These proposed changes amount to a 'buff' only for a Naglfar specifically fit this way. The Rev is absolutely penalized, and many Moros fits will need to be reworked, but one aspect or another gets penalized. |

Bosquit
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
56
|
Posted - 2014.01.25 20:09:00 -
[405] - Quote
Ong wrote:They should really rename this part of the forum to "Fozzy tells you what's going to happen" there is no discussion here unless its a Rise post.
If it aint broke don't fix it seems to apply imo.
Yup, no discussion, nothing. Pretty pathetic really. "Insert Philosophical Statement Here" |

Sgt Ocker
State War Academy Caldari State
117
|
Posted - 2014.01.25 23:10:00 -
[406] - Quote
Kagura Nikon wrote:Meyr wrote:sabastyian wrote:CCP Fozzie wrote:Ok I'm done my meetings for the day, time for a longer reply post. This proposal is for a 5% reduction in capital gun tracking. Ok, so you think that just because we can overheat module means we want to overheat it and carry spares around just to get our pre-patch tracking? The Revelation and some moros fits wont have that option, the only dread that will really feel a boost is an armor nag with 2 sebo 2 tc 2 heavy cap booster. A rev has 1 tc, so it's tracking is still going to drop despite your plan to "make them better" In some hot drops or even capital fights, you aren't in range of a carrier and are to close to drop a mobile depot to refit, so overheating your modules for XXXXXX isnt an option. As a Titan pilot you may not want to carry 2-3 sets of faction tracking computers just so you can burn set after set to get your pre-patch tracking. Maybe reconsider your general overheating ideas to certain modules that the players never even wanted to get the overheat bonus. Sensor boosters, tracking computers and cap boosters, as a dread you now to overheat 2/3 of these just to continue shooting and to get your pre-patch tracking back, the amount of heat damage will go up and the time a pilot can overheat to get his pre-patch stats will decrease. As a dreadnought pilot, I really dont want to have to carry 2-3 sets of Cap booster, tracking computers and sensor boosters just incase we have a fight that lasts longer then 5-10 minutes. This rather neatly sums up much of what is wrong with this proposal, specifically, and much of the proposals in this patch, in general. It also indirectly points out that, hey, isn't CFC's Naglfar fit exactly like he describes? A quick check of the killboards for a Goonswarm Naglfar lossmail confirms that, why, yes, indeed, that IS precisely the fit of a CFC Naglfar. Kinda makes one just a bit curious, does it not? nope.. just means that he knows what people fit on their dreads!!! Now anyoen that knoes how to fit a ship is part of a conspiracy? Yeah; In the original thread Omega fleet doctrine was specifically mentioned.. No conspiracy, just an edited thread, possibly to make it look less like a conspiracy. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1177
|
Posted - 2014.01.26 12:36:00 -
[407] - Quote
Meyr wrote:Kagura Nikon wrote:Meyr wrote:sabastyian wrote:CCP Fozzie wrote:Ok I'm done my meetings for the day, time for a longer reply post. This proposal is for a 5% reduction in capital gun tracking. Ok, so you think that just because we can overheat module means we want to overheat it and carry spares around just to get our pre-patch tracking? The Revelation and some moros fits wont have that option, the only dread that will really feel a boost is an armor nag with 2 sebo 2 tc 2 heavy cap booster. A rev has 1 tc, so it's tracking is still going to drop despite your plan to "make them better" In some hot drops or even capital fights, you aren't in range of a carrier and are to close to drop a mobile depot to refit, so overheating your modules for XXXXXX isnt an option. As a Titan pilot you may not want to carry 2-3 sets of faction tracking computers just so you can burn set after set to get your pre-patch tracking. Maybe reconsider your general overheating ideas to certain modules that the players never even wanted to get the overheat bonus. Sensor boosters, tracking computers and cap boosters, as a dread you now to overheat 2/3 of these just to continue shooting and to get your pre-patch tracking back, the amount of heat damage will go up and the time a pilot can overheat to get his pre-patch stats will decrease. As a dreadnought pilot, I really dont want to have to carry 2-3 sets of Cap booster, tracking computers and sensor boosters just incase we have a fight that lasts longer then 5-10 minutes. This rather neatly sums up much of what is wrong with this proposal, specifically, and much of the proposals in this patch, in general. It also indirectly points out that, hey, isn't CFC's Naglfar fit exactly like he describes? A quick check of the killboards for a Goonswarm Naglfar lossmail confirms that, why, yes, indeed, that IS precisely the fit of a CFC Naglfar. Kinda makes one just a bit curious, does it not? nope.. just means that he knows what people fit on their dreads!!! Now anyoen that knoes how to fit a ship is part of a conspiracy? Someone alert OED that the definition of the word 'people' has been changed to mean "anyone who flies a Naglfar in Eve Online" These proposed changes amount to a 'buff' only for a Naglfar specifically fit this way. The Rev is absolutely penalized, and many Moros fits will need to be reworked, but one aspect or another gets penalized.
You do know that naglfar is for a reasonable time already in the rise to be new flavor of dread. Eve is like that. Or you get the flavor or you wait for your turn. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mournful Conciousness
Embers Children TOHA Conglomerate
483
|
Posted - 2014.01.26 12:40:00 -
[408] - Quote
Kagura Nikon wrote:
You do know that naglfar is for a reasonable time already in the rise to be new flavor of dread. Eve is like that. Or you get the flavor or you wait for your turn.
Confirming that I will be training Naglfar for C6 sleeper OPs immediately. The Moros died in my heart the day it lost its awesome drone bay  Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Wulfy Johnson
NorCorp Security
19
|
Posted - 2014.01.26 18:22:00 -
[409] - Quote
I want to live in a phoenix.. But thats not gonna happen.. Fix the darn thing and give dreads bays too.. That said, i would have thought going the route off implementing overheat and stated that dreads might get adjusted, would have byen the right why to do this.. |

Willaev
KINGS OF EDEN Sev3rance
21
|
Posted - 2014.01.27 05:31:00 -
[410] - Quote
These changes are bad, and you should feel bad. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2638
|
Posted - 2014.01.27 16:15:00 -
[411] - Quote
Mag's wrote:Kagura Nikon wrote:For god sake peopel. THe ffect is MINIMAL!! And you make a huge storm about it.. no wonder they ignore the community. If the reaction was proportionate then they might pay attention.
Anyone that said that this ruins dreads and titans basically got his name on an ignore list by Fozzie and Rise... because know they know they cannot pay attention to those people.
Yes it a nerf. but it is the less crippling nerf I ever saw on the last 10 years of eve. It's not the nerf per se, it's the reason for it that gets peoples goat. It's the logic that tells them to nerf the tracking, because of a few WH systems and the chance that dreads get used there and the chance again, that they over heat and gain more than before....... But isn't the point of over heating to gain more for a short period and the chance of burn out? If the gain in those systems is so over the top, then reduce the gain had from over heat instead. Or, shock horror, reduce the bonus to those systems. I and others, simply have issues with the logic shown here. I understand the need for balance, but expected better. What with this and the whole ESS debacle, we seem to have the old CCP attitude returning. It's that, that will drive people away.
My god man.
This. Absolutely this. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Vincintius Agrippa
F L O O D
28
|
Posted - 2014.01.29 04:40:00 -
[412] - Quote
Asuka Solo wrote:Mag's wrote:Kagura Nikon wrote:For god sake peopel. THe ffect is MINIMAL!! And you make a huge storm about it.. no wonder they ignore the community. If the reaction was proportionate then they might pay attention.
Anyone that said that this ruins dreads and titans basically got his name on an ignore list by Fozzie and Rise... because know they know they cannot pay attention to those people.
Yes it a nerf. but it is the less crippling nerf I ever saw on the last 10 years of eve. It's not the nerf per se, it's the reason for it that gets peoples goat. It's the logic that tells them to nerf the tracking, because of a few WH systems and the chance that dreads get used there and the chance again, that they over heat and gain more than before....... But isn't the point of over heating to gain more for a short period and the chance of burn out? If the gain in those systems is so over the top, then reduce the gain had from over heat instead. Or, shock horror, reduce the bonus to those systems. I and others, simply have issues with the logic shown here. I understand the need for balance, but expected better. What with this and the whole ESS debacle, we seem to have the old CCP attitude returning. It's that, that will drive people away. My god man. This. Absolutely this.
Maybe its the fact that ccp makes these threads and utterly ignores them if no one agrees that pisses people off. |

Mag's
the united SCUM.
16616
|
Posted - 2014.01.29 07:22:00 -
[413] - Quote
Vincintius Agrippa wrote:Asuka Solo wrote:Mag's wrote:It's not the nerf per se, it's the reason for it that gets peoples goat. It's the logic that tells them to nerf the tracking, because of a few WH systems and the chance that dreads get used there and the chance again, that they over heat and gain more than before.......
But isn't the point of over heating to gain more for a short period and the chance of burn out? If the gain in those systems is so over the top, then reduce the gain had from over heat instead. Or, shock horror, reduce the bonus to those systems. I and others, simply have issues with the logic shown here.
I understand the need for balance, but expected better.
What with this and the whole ESS debacle, we seem to have the old CCP attitude returning. It's that, that will drive people away. My god man. This. Absolutely this. Maybe its the fact that ccp makes these threads and utterly ignores them if no one agrees that pisses people off. That would be a large part of the old CCP attitude I mentioned. It didn't work well for them then and history has a habit of repeating itself, if lessons are ignored.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

IDGAD
Arab League
77
|
Posted - 2014.01.29 07:35:00 -
[414] - Quote
Mag's wrote: Maybe its the fact that ccp makes these threads and utterly ignores them if no one agrees that pisses people off.
That would be a large part of the old CCP attitude I mentioned. It didn't work well for them then and history has a habit of repeating itself, if lessons are ignored.[/quote]
After reading several patch note threads and seeing numerous features launched, I've noticed this trend too. But I think your reasoning could use a bit of refining. It seems the reason CCP ignores these changes is because they prod around and gather information from the CSM and players, and with that information they create what they think will be a good change/addition to the game. When these changes are put in place, CCP stands their ground and does not let the public backlash sway their decision. This is because if they gave in and changed things back, that would let the players know that if enough people complained, the masses could get what they want.
It's kind of funny but in a nutshell if the majority of the game is against something, CCP won't do anything in fear of it hindering their further "experimentation" or "long term vision". It's a little like a dictatorship posing as a democracy since they claim they listen to our feedback. |

Mournful Conciousness
Embers Children TOHA Conglomerate
491
|
Posted - 2014.01.29 09:26:00 -
[415] - Quote
IDGAD wrote:Mag's wrote: Maybe its the fact that ccp makes these threads and utterly ignores them if no one agrees that pisses people off.
That would be a large part of the old CCP attitude I mentioned. It didn't work well for them then and history has a habit of repeating itself, if lessons are ignored. After reading several patch note threads and seeing numerous features launched, I've noticed this trend too. But I think your reasoning could use a bit of refining. It seems the reason CCP ignores these changes is because they prod around and gather information from the CSM and players, and with that information they create what they think will be a good change/addition to the game. When these changes are put in place, CCP stands their ground and does not let the public backlash sway their decision. This is because if they gave in and changed things back, that would let the players know that if enough people complained, the masses could get what they want. It's kind of funny but in a nutshell if the majority of the game is against something, CCP won't do anything in fear of it hindering their further "experimentation" or "long term vision". It's a little like a dictatorship posing as a democracy since they claim they listen to our feedback.
Having worked with games and client server software development for many years I have a different take. Changing stuff takes ages and lots of hard work. The changes we demand are mainly sensible, but there are only so many developers.
Solution: fire the devs and make the game software open source. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Andrea Keuvo
Science and Trade Institute Caldari State
235
|
Posted - 2014.01.29 13:20:00 -
[416] - Quote
IDGAD wrote: After reading several patch note threads and seeing numerous features launched, I've noticed this trend too. But I think your reasoning could use a bit of refining. It seems the reason CCP ignores these changes is because they prod around and gather information from the CSM and players, and with that information they create what they think will be a good change/addition to the game. When these changes are put in place, CCP stands their ground and does not let the public backlash sway their decision. This is because if they gave in and changed things back, that would let the players know that if enough people complained, the masses could get what they want.
It's kind of funny but in a nutshell if the majority of the game is against something, CCP won't do anything in fear of it hindering their further "experimentation" or "long term vision". It's a little like a dictatorship posing as a democracy since they claim they listen to our feedback.
Part of the problem I think is CCP is waiting way too long to put proposed changes into F&I forum for feedback. Like by the time they make it here they have already spent a good chunk of dev time on these sh*t changes and they are vested in them. So when the player feedback is negative they ignore/dig in/stick fingers in their ears.
Instead of doing this they should post early on in F&I "here are 40 changes we are considering for the next patch, help us narrow down what is good and what is a waste of our time" and get player feedback on them before they have wasted their time coding.
And yes, as a customer, nothing pisses me off more than them posting a change here which to me indicates they are looking for a discussion and feedback, and then 100% ignoring the discussion and feedback.
No changes should ever be posted here 1 week or less before patch date. The absolute worst changes in the last 3 patches have been dumped on us in this manner and its getting very old, very fast. Fozzie is the biggest offender here but superfriends and the ESS really gave him a run for his money this time. |

Aftershock2100
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.01.30 11:04:00 -
[417] - Quote
-1 Do not want |

ihcn
Life. Universe. Everything. Clockwork Pineapple
234
|
Posted - 2014.01.30 19:02:00 -
[418] - Quote
The dreadlover tears in this thread are delicious. Cry, cry and feed me. |
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