| Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 .. 14 :: one page |
| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:17:00 -
[241] - Quote
In this case it isn't. If we assume an infinite number of volleys, your DPS will be the same as is calculated. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:25:00 -
[242] - Quote
And of course not assuming an infinite number of vollies, your average DPS could almost evenly go above as below this number.
It would actually be a perfectly even split if it weren't for the existence of wrecking shots, which give you a 1% change of hitting for 3 times your base volley damage, meaning that it's actually skewed in favor of you having higher average DPS rather than lower. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 12:28:00 -
[243] - Quote
Which case? If we calculate plain tracking we sure use 100% or if you prefer 75% we can use that, but most battles dont have infinity volleys, so it can happen that you have some minor luck or not.
Sure its not Game Breaking, but we shouldnt whipe it under the carpet.
Facts are facts. |

MisterAl tt1
Pretenders Inc W-Space
139
|
Posted - 2014.01.17 12:36:00 -
[244] - Quote
You do know there exist such things as TRACKING ENHANCERs ?
What happens: Armor-fitted dread - more-or-less the same as it used to be. Shield-tanked dread (yeah, sometimes Moros is shield) - pure nerf.
(I'm talking from the PoV of w-space application) |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 12:37:00 -
[245] - Quote
interesangt wrote:Here`s more constructive critisism,
I`m pulling the plug on my cash subscriptions for this game with this expansion, and will freeplay untill the day you fix what is needed to be fixed.
sentry drones have turned in to THE gun, guns are semi op, and missiles are a load of crap.. currently every 0sec alliance is turning to sentry doctines which i load for obvious reasons. And drones should never be the primary weapon system in a spacegame.
Congratulations on making drone and interceptor online.
You have failed mate! ( not you alone, but seeing what is coming i am in loss of words.)
You do know that when you play "free" CCP actually earns more money than when you subscribe, right? Because that means someone else is paying for you by buying PLEX, which is generally more expensive than a subscription. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:37:00 -
[246] - Quote
Lephia DeGrande wrote:Which case? If we calculate plain tracking we sure use 100% or if you prefer 75% we can use that, but most battles dont have infinity volleys, so it can happen that you have some minor luck or not.
Sure its not Game Breaking, but we shouldnt whipe it under the carpet.
Facts are facts. It's also possible to do 300% paper DPS during a battle. It's also possible I could quantum teleport through my chair. This is why we use averages. We give all scenarios weights by probability and add them together. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8564
|
Posted - 2014.01.17 12:43:00 -
[247] - Quote
Seriously, don't argue mathematics with me unless you've got some actual numbers to back yourself up, unless you want to be crushed. My EVE Videos |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 12:48:00 -
[248] - Quote
I dunno why you think that i want to disaprove your calculations, they are right but there is some random factor for each volley, period, that was my whole point. |

Rammix
Cosmic Clowns Killers Red Alliance
249
|
Posted - 2014.01.17 12:53:00 -
[249] - Quote
James Amril-Kesh wrote:Rammix wrote:Key words: paper dps. The game uses the exact same equations he's using to calculate the DPS. Meaning that the DPS in game will be, on average, the same as he's posted here. In numbers - yes. But in effectiveness in practice - there are differences. Example from "life": even "insignificant" difference between usual meta TCs and faction ones - in practice is pretty sensible, especially with several modules. So nerf of 5% per module is in practise more sensible than the subjective comparison of 5vs100, and it becomes even more sensible with multiple modules. Both TCs and TPs are getting nerfed, so fits with mix of such modules are getting severely nerfed: you can overheat 3-5 modules simultaneously only for a very short period of time.
When you shoot at things having excessive tracking you won't really notice 5% change. But when you do the same on the edge of your tracking abilities any changes which are insignificant on paper - become very significant and sensible in practice. You may argue that balancing shouldn't be taking edge cases seriously, but some playstyles - are popular edge cases, and ccp risk to destroy such playstyles. What for?? Also, in pvp players often come very close to the limits of ship and module stats. 5% changes - ARE serious. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 12:55:00 -
[250] - Quote
Khan Farshatok wrote:CCP Fozzie wrote:Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calculated. oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet?
I must apologize for Khan's behavior here. I think he's a little upset because he realized that if these changes go through he'll end up owing me 500m--he was so convinced that this 5% tracking nerf was THE END OF THE WORLD yesterday that he bet against there being a single battle involving dreadnaughts in the month of April. |

Altrue
Exploration Frontier inc Brave Collective
865
|
Posted - 2014.01.17 12:56:00 -
[251] - Quote
Lephia DeGrande wrote:I dunno why you think that i want to disaprove your calculations, they are right but there is some random factor for each volley, period, that was my whole point.
Yes but average means that these variations have already been included into the final number. And as long as you don't want to alpha something (Moroses doesn't have much alpha compared to their dps) the individual number of a hit is actually irrelevant.
I'm signature tanking !
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8566
|
Posted - 2014.01.17 12:58:00 -
[252] - Quote
Lephia DeGrande wrote:I dunno why you think that i want to disaprove your calculations, they are right but there is some random factor for each volley, period, that was my whole point. Sure, each single volley, yes. But you cannot say anything about individual volleys at all then except that they'll be within a certain range. My EVE Videos |

Altrue
Exploration Frontier inc Brave Collective
865
|
Posted - 2014.01.17 13:03:00 -
[253] - Quote
Rammix wrote: Both TCs and TPs are getting nerfed, so fits with mix of such modules are getting severely nerfed: you can overheat 3-5 modules simultaneously only for a very short period of time.
Tracking Computers and Target Painters have their base efficiency untouched, and they gain the ability to overheat. This is a up not a nerf.
Rammix wrote:Also, in pvp players often come very close to the limits of ship and module stats. 5% changes - ARE serious. Yeah say that to my +0.88 align time crow. That's around a 20% increase :D. You capital pilots are able to blap things out of existence without any chance of landing rep on them and you're whining for a 5% nerf in tracking. Yet you are also given the ability to increase said tracking by 2% (from now, ~7% from base tracking post patch) when needed. I'm signature tanking !
|

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:04:00 -
[254] - Quote
And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Lephia DeGrande
Luxembourg Space Union
183
|
Posted - 2014.01.17 13:06:00 -
[255] - Quote
Again i wasnt my Intention to disaprove you at any time, i just want to simply pointing out that there is some randomness. |
|

CCP Fozzie
C C P C C P Alliance
9001

|
Posted - 2014.01.17 13:07:00 -
[256] - Quote
Rammix wrote: Both TCs and TPs are getting nerfed
Neither TCs or TPs are getting nerfed. We decided against the change to TP base strength and there was never a nerf to TCs in these changes so I don't know where you got that idea from. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1092
|
Posted - 2014.01.17 13:14:00 -
[257] - Quote
Rammix wrote:And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit.
And it's equally likely that you'd hit 25 times. What's your point? |

Meyr
SiN Corp Black Core Alliance
250
|
Posted - 2014.01.17 13:17:00 -
[258] - Quote
CCP Fozzie wrote:Rammix wrote: Both TCs and TPs are getting nerfed
Neither TCs or TPs are getting nerfed. We decided against the change to TP base strength and there was never a nerf to TCs in these changes so I don't know where you got that idea from.
Great. You've shown you CAN get something right.
Now, how about scrapping the rest of your proposed changes, and start from the viewpoint of "what changes can I make that will benefit the gaming experience of the most players".
I can absolutely guarantee you that what you currently have fails that test completely.
|

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:20:00 -
[259] - Quote
Altrue wrote:Rammix wrote: Both TCs and TPs are getting nerfed, so fits with mix of such modules are getting severely nerfed: you can overheat 3-5 modules simultaneously only for a very short period of time.
Tracking Computers and Target Painters have their base efficiency untouched, and they gain the ability to overheat. This is a up not a nerf. Ok, my mistake. But read this again:
CCP Fozzie wrote: This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs.
+1.5% with 2 overheated modules is not a boost, 2 modules of 4-5 active won't let to use overheat adequately. Overheating modules which are meant to be active for very long periods - is absurd.
Altrue wrote:Rammix wrote:Also, in pvp players often come very close to the limits of ship and module stats. 5% changes - ARE serious. Yeah say that to my +0.88 align time crow. That's around a 20% increase :D. You capital pilots are able to blap things out of existence without any chance of landing rep on them and you're whining for a 5% nerf in tracking. Yet you are also given the ability to increase said tracking by 2% (from now, ~7% from base tracking post patch) when needed. Increase by 2% for several seconds? Ridiculous.
BTW interceptor agility nerf is another idiotic change. Some nobrainers can't figure out what to do (though it is simple enough) and other nobrainers nerf ships to help the 1st ones.
"Capital pilots blap things" - it's not the fault of capships, it's the fault of victims that they allow turtles to hit them. Do you really want to adjust eve to capabilities of lamers? OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Aebe Amraen
Dreddit Test Alliance Please Ignore
33
|
Posted - 2014.01.17 13:21:00 -
[260] - Quote
Rammix wrote:And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit.
Indeed you may. The probability of this happening is about 1 in 6000, but it will happen occasionally. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1123
|
Posted - 2014.01.17 13:27:00 -
[261] - Quote
Khan Farshatok wrote:CCP Fozzie wrote:Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper. Actually it totally can be calculated. oh look the moron of the hour finally makes an appearance to make him self look even more ********. what have you to say for the shittiest idea you idiots have had yet?
Don't need to be rude. The changes might be a bit controversial but they are far more sensible than some thigns we got in the past (like the suggestion that deads shoud use TP to hit other dreads from Zulu).
I do not like some thigns, but do not see reason to be agressive towards Fozzie. They were fast to admit that TP should not be changed...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:28:00 -
[262] - Quote
Gypsio III wrote:Rammix wrote:And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit. And it's equally likely that you'd hit 25 times. What's your point? My point is that numbers on paper are good for general analisys but shouldn't be used as an absolute truth to rely upon while doing stuff in "reality". In reality there are always more factors than on paper, some of them are subjective. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:29:00 -
[263] - Quote
Aebe Amraen wrote:Rammix wrote:And I want to add: we operate with endless numbers of hits only on paper. In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit. Indeed you may. The probability of this happening is about 1 in 6000, but it will happen occasionally. The numbers were chosen just for illustration.
edit P.s. instead of multiposting.
CCP Fozzie wrote:Rammix wrote: Both TCs and TPs are getting nerfed
Neither TCs or TPs are getting nerfed. We decided against the change to TP base strength and there was never a nerf to TCs in these changes so I don't know where you got that idea from. Chose an obvious mistake to reply to? How about 13 pages of disapproval? OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1123
|
Posted - 2014.01.17 13:30:00 -
[264] - Quote
Khan Farshatok wrote:Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company.
Did you ran any graphs before stating that? Do it. .the 5% reduction have only minor results when engaging intended targets at intended ranges. Close range weapons still can track perfectly carriers and the long range ones can do it still very well as long at you are over 60 km away.
You can still hit battleships reasonably well. 5% is a SMALL change, nothing ruined.
Consider the main weapon being used agaisnt dreads are being nerfed WAY more (sentries) and you have nothign to complain. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:35:00 -
[265] - Quote
Kagura Nikon wrote:Khan Farshatok wrote:Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company. Did you ran any graphs before stating that? Do it. .the 5% reduction have only minor results when engaging intended targets at intended ranges. Close range weapons still can track perfectly carriers and the long range ones can do it still very well as long at you are over 60 km away. You can still hit battleships reasonably well. 5% is a SMALL change, nothing ruined. Consider the main weapon being used agaisnt dreads are being nerfed WAY more (sentries) and you have nothign to complain. Ignoring that 5% is not small change, WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1123
|
Posted - 2014.01.17 13:40:00 -
[266] - Quote
Rammix wrote:Kagura Nikon wrote:Khan Farshatok wrote:Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company. Did you ran any graphs before stating that? Do it. .the 5% reduction have only minor results when engaging intended targets at intended ranges. Close range weapons still can track perfectly carriers and the long range ones can do it still very well as long at you are over 60 km away. You can still hit battleships reasonably well. 5% is a SMALL change, nothing ruined. Consider the main weapon being used agaisnt dreads are being nerfed WAY more (sentries) and you have nothign to complain. Ignoring that 5% is not small change, WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it.
taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return.
Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
101
|
Posted - 2014.01.17 13:47:00 -
[267] - Quote
Kagura Nikon wrote:Rammix wrote:Kagura Nikon wrote:Khan Farshatok wrote:Natassia Krasnoo wrote:So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?
You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.
You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.
honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance. ccp you SERIOUSLY need to learn that you are ******* terrible and just sell eve to a more competent company. Did you ran any graphs before stating that? Do it. .the 5% reduction have only minor results when engaging intended targets at intended ranges. Close range weapons still can track perfectly carriers and the long range ones can do it still very well as long at you are over 60 km away. You can still hit battleships reasonably well. 5% is a SMALL change, nothing ruined. Consider the main weapon being used agaisnt dreads are being nerfed WAY more (sentries) and you have nothign to complain. Ignoring that 5% is not small change, WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it. taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return. Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
yeah lets add a perma nerf to guns because we allow you to get a temporary boost because of OH. are you ******* just as r3tarded as fozzie? |

Rammix
Cosmic Clowns Killers Red Alliance
250
|
Posted - 2014.01.17 13:49:00 -
[268] - Quote
Kagura Nikon wrote:
taht hard to grasp? Because they are BUFFIGN trackign computers by allowign them to overheat. They are afraid that without a nerf to the tracking, the metagame of XL guns insta blapping battleships will return.
Its OBVIOUS, and anyone that stopped to think before writing would have perceived their reasoning. I think also that is not needed, but their motivation is clear.
It would be OBVIOUS if they balanced it without nerfing anything. In the case of tracking, TCs aren't going to be boosted or nerfed so they shouldn't touch the capital guns.
Instead, it would be a good idea to just disallow dreds to overheat TCs. Or allow to overheat, but with role drawback (for the modules) in the ship stats. Or with drawback in the modules based on which ship they're fitted on. There are always options to do things elegantly. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1124
|
Posted - 2014.01.17 13:51:00 -
[269] - Quote
Khan Farshatok wrote:
yeah lets add a perma nerf to guns because we allow you to get a temporary boost because of OH. are you ******* just as r3tarded as fozzie?
Do you really think you make yourself look brighter by trowing this attacks? No, I am not stupid and because of that I can see that they decided that a small nerf is a payable price to avoid a situation that happened in past and was very bad. That small time might be enough so that a titan can blab its own tackler in a HIC and get away.
They simply want to avoid titans becoming stronger. With this change they will have a SMALL nerf on their intended role. Just that.
Run the numbers, the effect is the same as the difference between using today 3 T2 TC and 3 Faction TC. Its minimal, much smaller than ANY of the other changes we are ongoing.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mournful Conciousness
Embers Children TOHA Conglomerate
457
|
Posted - 2014.01.17 13:52:00 -
[270] - Quote
Rammix wrote: WHY nerf dred tracking? What's the reasoning? It must be serious, because there are too many supers out there so nerf of dreds (which can lead to decrease in their popularity) should [edit: must] have a very strong reasoning behind it.
I have read complains here that Rise has not given his reasoning for nerfing capital guns.
But it's fairly self-evident when you consider that dreads are "designed" to be mobile POS and carrier bashers, as are titans (amongst other roles).
Capital guns wield great power and it's not in the interest of game balance if they can use that power against all classes of ship. If that were the case, the only ship to fly would be a capital. Everything else would be obsolete.
I am pretty sure it's the dev team's intention that capital ships *require* subcapital escorts in order to survive against sub-capital fleets, or fleets with sub-capital support. The game would not be interesting if a capital ship was like a Death Star with no exhaust port. It's the exhaust port's unguarded opening that gives rise to the narrative.
With this in mind, any tracking nerf that does not actually reduce damage application against another capital ship can be seen as reasonable. The fact that it may (or may not) require a re-think of tactics is irrelevant.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 .. 14 :: one page |
| First page | Previous page | Next page | Last page |