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Captin ShadowHawk
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Posted - 2006.03.25 22:38:00 -
[1]
Suggestions
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Nee'kita Frist
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Posted - 2006.03.25 22:41:00 -
[2]
You first. --------------
I'm just bitter |

Tau Shode
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Posted - 2006.03.25 22:42:00 -
[3]
no, i insist
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Eternal Fury
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Posted - 2006.03.25 22:53:00 -
[4]
Edited by: Eternal Fury on 25/03/2006 22:53:16 Better skins on ships. Better skins on stations.
more ships.
More weapons.
More systems.
More races.
More subcultures.(Sub races)
ohh, and 500K subscribers.
Larger battles.
hows that for a start. - -
"Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin slitting throats." H.L. Mencken.
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Ikvar
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Posted - 2006.03.25 23:03:00 -
[5]
An even bigger ship than a Titan, which takes two alliances and 10 outposts to build, costs 450 billion ISK and a 100 billion isk rank 48 skill to fly but it can one shot a Titan.
Originally by: Avon I actually enjoy crafting in EQ2.
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Dark Shikari
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Posted - 2006.03.25 23:10:00 -
[6]
Planet colonization a la Master of Orion, except integrated into EVE as part of the game. This is planned, but the bigger, the better. For example, buildings could be built on planets that give system-wide bonuses, and planets could produce and demand trade goods.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Antoinette Civari
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Posted - 2006.03.25 23:15:00 -
[7]
lagfree fleetbattles.
._.
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digitalwanderer
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Posted - 2006.03.25 23:33:00 -
[8]
Things like T2 battleships and the ability for planetary flight,with specific ships created for the purpose coming out from carriers and motherships maintenance bays,even to the point of allowing battles happening in the atmosphere and bases on the surface allowed to be conquered or even destroyed if needed...
Battleships/dreads in orbit would be able to do planetary bombing but only on the larger structures and would require an electronic tag to be placed on the target site by those smaller planetary flight ships for the BS/dread pilot to get a lock and be able to fire it's weapons with any sort of accuracy...
Those planetary bases would obviously have their own defences of course,including long range guns/missile that can hit BS/dreads/carriers in orbit,with the same limitation of also having the need for electronic tags to be placed on the ships hull by friendly ships that make it into orbit...
Pretty much generalised mayhem when all ships can have a role and even the people manning the defence turrets on those planetary bases can have a blast popping BS's from orbit with good teamwork...

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Vertical Aim
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Posted - 2006.03.25 23:38:00 -
[9]
Originally by: Antoinette Civari lagfree fleetbattles.
._.
AGREED! 
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DJBoo
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Posted - 2006.03.25 23:46:00 -
[10]
the forums be shutdown...
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Professor McFly
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Posted - 2006.03.25 23:48:00 -
[11]
A client that doesn't freeze for 10 seconds when lots of ships appear on Overview  __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |

Gamer4liff
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Posted - 2006.03.25 23:51:00 -
[12]
A more dynamic NPC trade system.
The ability to get out of your pod and walk around in station and find and beat up that guy who cut you off at the gate.
Better graphics
Gas mining
System-wide asteroid belts.
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Tar Ecthelion
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Posted - 2006.03.26 00:02:00 -
[13]
Divisonal corporate accounts, please please please  .....
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DJBoo
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Posted - 2006.03.26 00:14:00 -
[14]
Originally by: Gamer4liff A more dynamic NPC trade system.
Better graphics
SINNER!
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Reiisha
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Posted - 2006.03.26 02:21:00 -
[15]
Originally by: Dark Shikari and planets could produce and demand trade goods.
He's on to something here.
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Morhon
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Posted - 2006.03.26 02:28:00 -
[16]
landing on planets... PLEASE!! Does my bum look big in this cape? |

Saeris Tal'Urduar
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Posted - 2006.03.26 02:29:00 -
[17]
I know there is a MMO out there that you type /pizza and then you can order a pizza and have it delivered to your house. I want EVE to be the first to do a /beer command
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Dark Shikari
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Posted - 2006.03.26 02:33:00 -
[18]
Originally by: Reiisha
Originally by: Dark Shikari and planets could produce and demand trade goods.
He's on to something here.
I posted this a while back in full-fledged idea form.
It was pretty interesting.
The idea was to make planetary colonization relatively cheap (cheaper than outposts--maybe a bil or two) to make it widespread and create a big market.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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vanBuskirk
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Posted - 2006.03.26 02:45:00 -
[19]
Fuel use in ships - to be offset by the ability to refuel in solar atmospheres or gas giants. (Yes, I am an old Elite player. )
Would slant the game back towards small ships; if you want to use a BS, better have a good reason because if you don't the fuel costs will eat you alive!
Requirement for regular maintenance might be nice, too.
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |

Dakath
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Posted - 2006.03.26 02:46:00 -
[20]
All known issues (bugs) fixed.
Fleet battles possible again.
I don't care if we never get any new content until the first two things happen.
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Malken
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Posted - 2006.03.26 02:50:00 -
[21]
lots of bugs fixed T2 market regulated by NPC sales have a bone or 3 thrown to piracy ECM to be fixed so the "ECM ships" are the ones using ECM. and have the solopwnmobiles put in line.
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Tripoli
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Posted - 2006.03.26 02:58:00 -
[22]
Stock market. ---
Skill Collector Level 276 skills trained. |

MissileRus
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Posted - 2006.03.26 03:03:00 -
[23]
Edited by: MissileRus on 26/03/2006 03:05:19 more minmatar love... 
oh and our ships will pop ur eyes when you see how nice our ducktape n rust is with a new gfx engine!
--------------------------- 4. i like pizza |

Razin
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Posted - 2006.03.26 03:27:00 -
[24]
Jumpdrive for the masses.
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Teblin
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Posted - 2006.03.26 03:29:00 -
[25]
Forums where nobody complains . (hah, yeah right)
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Toksin
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Posted - 2006.03.26 03:32:00 -
[26]
Originally by: Gamer4liff A more dynamic NPC trade system.
The ability to get out of your pod and walk around in station and find and beat up that guy who cut you off at the gate.
Better graphics
Gas mining
System-wide asteroid belts.
I think this'd make those people who dock in 0.0 NPC stations and wont come out, think twice. :P Or use em as traps..."Oh, that guy docked. In after him, load guns!" "Oh ****, they're all in here, back to ships, go go go...Damn, they ghot me. " :)
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Colonel O'Neill
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Posted - 2006.03.26 03:43:00 -
[27]
Originally by: Antoinette Civari lagfree fleetbattles.
._.
Most of the lag we experience now is not server lag (yay for upgrades!) but client lag. I would like to see MAJOR client side optimizations. IE, no temporary "freezing" when warping to an object with other players already there.
// Colonel O'Neill |

Haxa
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Posted - 2006.03.26 03:46:00 -
[28]
Better Mining Gear like T3 Lasers or better mining drones
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Tekka
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Posted - 2006.03.26 03:46:00 -
[29]
I dunno I really would love a FPS part to the game. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
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Nyphur
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Posted - 2006.03.26 03:52:00 -
[30]
Nonstatic content. That's all. Stuff that appears in the middle of nowhere and disappears once used, like ancient ruins for archeology, complexes with decent loot such as silos full of minerals (rather than all the isk coming from bounties and bloody rare modules), shipwrecks and such.
One thing that really annoys me is those static hidden complexes. Defeats the purpose of them being hidden, doesn't it? And as a result, since it's always there, they can't give it loot inappropriately high for the system, especially in empire where nobody can claim the system.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

DJBoo
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Posted - 2006.03.26 03:54:00 -
[31]
Originally by: Teblin Forums where nobody complains . (hah, yeah right)
your just upset cuz I advise the forums be shutdown , which puts you out of a job. down with the forums and its employees! yarrrr
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Teblin
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Posted - 2006.03.26 03:56:00 -
[32]
Originally by: DJBoo
Originally by: Teblin Forums where nobody complains . (hah, yeah right)
your just upset cuz I advise the forums be shutdown , which puts you out of a job. down with the forums and its employees! yarrrr
Actually, we're volunteers. I'd have my free time to myself again \o/.
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portriat
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Posted - 2006.03.26 04:38:00 -
[33]
JEDIs! j/k
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portriat
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Posted - 2006.03.26 04:40:00 -
[34]
Originally by: Teblin
Originally by: DJBoo
Originally by: Teblin Forums where nobody complains . (hah, yeah right)
your just upset cuz I advise the forums be shutdown , which puts you out of a job. down with the forums and its employees! yarrrr
Actually, we're volunteers. I'd have my free time to myself again \o/.
HAHA adminowned 
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w0rmy
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Posted - 2006.03.26 05:37:00 -
[35]
Stability
Bugs gone
Stability
Lag gone
Stability
STABILTY!@!!!!ONEene111one
Of course people whine, its cause your sig sucks
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Tommy TenKreds
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Posted - 2006.03.26 09:11:00 -
[36]
- No client memory leak
- No chat channel text-alignment bugs
- Full keyboard alternatives for all mouse actions
- More client options on interface modification (like being able to switch off the context panel attached to objects in space)
- Some T2 BPO's in my hangar 
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Felix Cole
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Posted - 2006.03.26 09:24:00 -
[37]
Would love to see:
- Planets being used in some way (colonization etc) - Small Properties to own in space(small homes/bases for players and small corporations) - 3D Scanning Interface - No Macro Miners - More non combat related content (things to do in space) - Science Ships (Archeology etc) - Better system for smuggling (perhaps a Blackmarket addition to the Markets)and the skill properly developed into the game.
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Abyss Jack
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Posted - 2006.03.26 09:24:00 -
[38]
primary : tech 3 modules (which has same stats as best officer or complex modules, but need a expanded specialisation)
secondary: reduce lag with high playercounts, bugfixes and a better balance between races and ships. So it won't be anythink to cry for... 
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Dukath
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Posted - 2006.03.26 09:29:00 -
[39]
fully player controlled 0.0
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Ras Blumin
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Posted - 2006.03.26 10:19:00 -
[40]
Drones that aren't bugged Better IGB (so I can ***** the forums ingame \o/) Ingame minigames (for ratters, miners, travellers etc)
A dirty job - Released 2006.01.02 |

Miss Overlord
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Posted - 2006.03.26 10:23:00 -
[41]
Well lets see planetary interaction and planetary flight are planned factional warfare re kali. By then also hte jove expansion should be in place or very close to being put in so more ships - t3 ships and other modules oh and CEO tools and days since last login info
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SonOTassadar
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Posted - 2006.03.26 10:43:00 -
[42]
Edited by: SonOTassadar on 26/03/2006 10:43:38 -Removal of lag -Removal of forced local chat -Use of planets -Use of Stars (Why is nothing in eve solar powered?) -Updated graphics -Exponentially larger player base -Better in-game moderation (specifically to find macro-miners quickly)
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Nev Clavain
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Posted - 2006.03.26 10:51:00 -
[43]
I'd like to see the eve universe feeling a bit more 'real'.
I'd like to be able to land on, and trade with planetary populations, as well as the usual market system.
I'd also like a bit more backstory to certain areas of space could be on a planetery or constellation level (or even regions), which would explain needs for certain types of commodity in certain areas. This sort of thing happens in one or two places but I'd like there to be political info for planets and or starsystem, which can be used in making trading decisions. In 0.0 this political info could relate to alliance sovereignty, and in empire it can relate to NPC storylines, and related market effects.
As it is, I find EVE to feel more like an arena, than a truly immersive environment. Despite all its lovely graphics, and marvelous complexity, in many ways I felt more as if I were actually in space playing Elite II frontier for all its problems. (perhaps just rose-tinted spectacles)
Im not sure the game needs any more toys (ships/items) right now, for me the best use of the next 6 months would be to work on stability and performance issues - as numbers seem to only increase, while trying to make the eve universe a bit more immersive in terms of regional character and planets.
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Yumiko san
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Posted - 2006.03.26 10:56:00 -
[44]
Edited by: Yumiko san on 26/03/2006 10:56:20
Originally by: Colonel O'Neill Most of the lag we experience now is not server lag (yay for upgrades!) but client lag. I would like to see MAJOR client side optimizations. IE, no temporary "freezing" when warping to an object with other players already there.
Jumping into a system and waking up in a clonestation on the other side of the galaxy about 5 minutes later 'is' server-side lag.
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Skarsnik
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Posted - 2006.03.26 10:57:00 -
[45]
An in-game regional wide only auction system, and ditch Escrow. God forbid we get more players the Sell Orders forum is chaos with the levels we are at. And by ridding ourselves of the sad scammer on escrow it would promote actual communication between players and make EVE seem bigger. 
I know theres a contracts system coming in Kali (Supposedly) but I've not heard the full details of it. -------------------------------------------------
What happens to Snow when you Iron it? How many Bags of Sugar can you fit in space?
AWMCorp is Recruiting |

Valkazm
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Posted - 2006.03.26 10:58:00 -
[46]
Myself having loads of skillpoints 
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Kilo Paskaa
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Posted - 2006.03.26 11:11:00 -
[47]
Pvp balance and server/client stability. Im going to add T2 stabs to my client when they come out. -------- You have right to slap owner of this message when he makes spelling mistakes. |

Bazman
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Posted - 2006.03.26 11:17:00 -
[48]
I'd really like to see new T1 ships to replace old ones, as in empires updating their space forces by replacing their crap ships with new designs of some sort. I mean, things become obsolete and new ships take their place, right? :P -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Solovej
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Posted - 2006.03.26 11:25:00 -
[49]
Originally by: Saeris Tal'Urduar
I want EVE to be the first to do a /beer command
/Signed
|

Cypherous
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Posted - 2006.03.26 11:32:00 -
[50]
I would like to see the ship-on-ship bug become an optional feature as it was fun to hit warp and suddenly have an itty mk 5 appear to stab through your ship ^^
Seriously maybe some more T1 shippies and maybe also some addition to the tutorial to teach new players to run away from big nasty flashing red squares >.<
O RLY?! --Jorauk Way cooler than Jorauk - Cortes |

Chadawahee
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Posted - 2006.03.26 11:45:00 -
[51]
the ship in my sig ....
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Brian Cohen
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Posted - 2006.03.26 11:51:00 -
[52]
I'd like to see some fast paced mining action. Something frigate based in complexes with frig only mining lasers that mine and refine in one hit. Warping from one rock to another picking up trit, iso or even zyd and mega (probably mostly trit though). Avoiding, or even engaging, rats based on complex difficulty, hell bent on stopping your mining operations.
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R3dSh1ft
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Posted - 2006.03.26 11:59:00 -
[53]
Edited by: R3dSh1ft on 26/03/2006 12:00:22 Edited by: R3dSh1ft on 26/03/2006 12:00:03 Edit: spelling
No way 1 year's time, but maybe 10.
BF2 style FPS battles with vehicular combat set on stations, planets, maybe even enemy motherships?
For instance to capture planets for your race or corp, and marine teams to sabotage stations or capture hostages/free hostages.
You would need to dock your ship on the station/mothership/planet and then maybe load up a different client. The battles would be hosted on seperate servers but linked to the main eve server so that things like planetary bombardment and changes in objective would update between the servers.
I would be willing to double my subscription fee for that! ___________________________________________ R3dSh1ft, I want the same thing as every other player in EVE; fame and fortune |

Jack Torrid
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Posted - 2006.03.26 12:00:00 -
[54]
Some more niches for smaller corps.
Exploring, make it a real profession with specialized ships and skills. Remove the static stuff.
Differences in systems and regions.
More 0.0. Some places are getting quite full already and when I project the player growth one more year ahead ...
And I really hope they don't build any planet landing or FPS shooting elements.
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Spokesperson
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Posted - 2006.03.26 12:15:00 -
[55]
A graphical overhaul on concord battleships, and some of the other tier 1 ships.
Graphical overhaul on the old character generator, I compared the new bloodlines with the old and the old looks horrible dated. The difference is redicilously big.
AND YES CCP, ADD EYE PATCH OPTION!
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Abyss Jack
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Posted - 2006.03.26 12:15:00 -
[56]
omg don't make eve a fps you can play other games if you want to carry weapons 
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000Hunter000
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Posted - 2006.03.26 12:27:00 -
[57]
Originally by: Spokesperson AND YES CCP, ADD EYE PATCH OPTION!
And a parrot, don't forget a parrot!!! 
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cool Lemons
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Posted - 2006.03.26 12:27:00 -
[58]
I VOTE FOR T3!!!!!+111
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Sarafi
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Posted - 2006.03.26 13:34:00 -
[59]
Id like more interactive stations so i can walk around in one and sight see when alone and play minigames. I'd also love to gamble with my iskies, playing poker with some mates at the station bar when we're bored of everything or camped in a station, and not just poker! Maybe minmitar slave racing convert of mario cart or something with our avatars on top.
Having all your ships lined up in a hanger where you can see them all would be cool and viewing others rare ships in theirs.
Also giving your ships a paint job with corp and alliance logos.
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The Enslaver
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Posted - 2006.03.26 13:41:00 -
[60]
Planetary colonisation. More 0.0 infrastructure (inc. gate control that needs hacking to break, gate sentry guns, real stations, upgrades for outposts, player built stargates, etc) -------- Shinra Director
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Nifel
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Posted - 2006.03.26 13:48:00 -
[61]
Originally by: Dukath fully player controlled 0.0
"We wield swords for the sound of laughter that used to be there long ago." RKK Ranking: (MIN13) Jata |

Transmit Failure
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Posted - 2006.03.26 14:02:00 -
[62]
i'd like to see more aesthetic ship design options - logos, colours, etc. it really shouldn't be hard to implement and i feel it's long overdue.
a more important feature i'd like to see implemented is a bit more attention payed to the pirate profession. a few skills for pirates wouldn't hurt. conversely, i'd like to see more bounty hunter oriented skills.
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Jacob Majestic
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Posted - 2006.03.26 14:42:00 -
[63]
1. Contracts 2. Stock market 3. Crippling bugs with new content fixed 4. Contracts 5. Contracts 6. Contracts that act as a transferrable license to a good 7. Markets for transferrable contracts 8. Contracts
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Greavus
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Posted - 2006.03.26 14:48:00 -
[64]
Edited by: Greavus on 26/03/2006 14:47:47 Do SOMETHING with the typhoon 
Cause atm it sucks
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Kim Chee
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Posted - 2006.03.26 15:13:00 -
[65]
A pure player-driven economy. The player base is large enough now, remove NPC produced goods entirely. You want something, somebody has to loot it, or make it.
More "hidden" objects far off the ecliptic plane. Abandoned stations with random loot/rat spawns... salvage... NPC pirate bases hidden in small asteroid belts... These don't have to be tied to missions, just random things that move about from one downtime to the next.
As for "skinning" of ships... only so far as allowing you to "paint" the ship with one of the four empire colour schemes, and sticking both an empire logo and a corp logo on it.
True independant contractors (not one-man corps). I'll save the discussion of war'dec logic (or lack thereof) for a different topic.
Of course, less lag... more bugfixes... :)
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Mesacc
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Posted - 2006.03.26 15:46:00 -
[66]
More music on the jukebox
More ships (symetrical Please!!)
Paint jobs
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Faith Black
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Posted - 2006.03.26 16:17:00 -
[67]
Edited by: Faith Black on 26/03/2006 16:17:50 'Players in Space' removed from the map at least in 0.0 for more secret operations in 0.0. At the moment the whole universe is able to see that e.g. 10 people are doing something on the other side of the universe. Would be fun, if someone arrives in system that's far away from the main routes and thinks: 'What's that ? 50 people and an outpost ? Here ?' 
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Alex Tantra
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Posted - 2006.03.26 16:26:00 -
[68]
T2 Shuttles  _________________________________________________________
omgwtfx0rbbqsauce |

Slickster
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Posted - 2006.03.26 16:44:00 -
[69]
Edited by: Slickster on 26/03/2006 16:44:25 extra slots of visual extras to be added to your ships tp personlise them u know u want a spoiler on a thorax 
tech 3 more stability no client memory thingy +7 implants 
To POD or to be PODDED that is the Question ? |

M3ta7h3ad
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Posted - 2006.03.26 16:45:00 -
[70]
Edited by: M3ta7h3ad on 26/03/2006 16:45:22 More staff dealing with petitions. An Anti-whining device on the forums Fixed forums (the annoying post and edit bugs are getting on my nerves now) A non-buggy client NO DAMN DRONE BUGS.. AAAHH! The ability to take a wardec on a single player as an individual (one on one). ----- Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Haniblecter Teg
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Posted - 2006.03.26 17:10:00 -
[71]
Originally by: Dark Shikari Planet colonization a la Master of Orion, except integrated into EVE as part of the game. This is planned, but the bigger, the better. For example, buildings could be built on planets that give system-wide bonuses, and planets could produce and demand trade goods.
. ---------------------------------------- Friends Forever |

Icek Villawrov
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Posted - 2006.03.26 17:31:00 -
[72]
The ability to get out of your pod in stations & planets
Ship customization (for example swapping cpu for pg or armor for shield)
paint your ships or place corp symbols on it
Lots of money in my wallet
Tons of skillpoints for me
Stability
see modified stats insomeone else's ship info
do something to reduce the amount of missle user to even out with railgun users in Caldari (kind of tired of not seeing any rail setups for the ferox, even though it has bonuses for guns)
My signature has the anti-mod defense of insignificance! |

lofty29
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Posted - 2006.03.26 17:36:00 -
[73]
Kali... ---------------------------
Originally by: Wrangler I see boobies!! \o/
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n00brammer
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Posted - 2006.03.26 18:26:00 -
[74]
id liek to see more ships and weapons. AND FOR THE LOV OF GOD ID LIEK MISSLE LAUNCHERS TO APPEAR ON TEH DAMN SHIP!! a modle of teh launcher would be hard. or missle tubes or ports of something come on. also id liek the weapons to look more divers and itd be kool to be able to participate in NPC militar opperatians. also i can to fly cncord SHips. umm and more ships an classes for ships. and lsot more pepl to play wit
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Stokerpoons
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Posted - 2006.03.26 19:50:00 -
[75]
More systems. its getting claustrophobic in eve. |

Prestis
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Posted - 2006.03.26 20:18:00 -
[76]
A hardware upgrade that actually does something about the game-breaking lag/freezes when more than 5 people are on-screen.
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Boonaki
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Posted - 2006.03.26 22:39:00 -
[77]
I'd like to see more ship custimazations.
We have low, mid, and high slots. How about the following.
Add more mods to the ships, a capacitor slot, shield slot, armor slot, main sensor slot, targeting array,etc.
Say this went into effect, log in for the first time your ship has another 20 slots all filled with basic mods. Like a basic warp core, basic shield, etc. You could remove it then run reverse engineering on it. (this can not be done in an empire station) You'd be able to do it at a POS or outpost. After some time it gives you a BPO, from that BPO you could research aspects of it.
Take a basic shield, you research capacity on it, and it increases shield capacity, but by extending shield hp's it reduces regen.
Skills
You could add 3 to 4 low rank skills and 1 high rank skill that requires level 5 in each per mod. The higher the skills the better the benefit.
Engineering, you'd have the same type of skills as the research, only these are used for putting together each of the mods. High engineering mods could give you an increase in quality of the item, depending on skills it goes anywhere from 50% of the mods attributes to 200% of the mods attributes.
It would open up more mini proffessions, a reallygood source of income for those that want to be builders or researchers. And much more in depth play for those that like to have a unique ship.
Fear the Ibis of doom. |

Boonaki
|
Posted - 2006.03.26 22:40:00 -
[78]
And if your thread gets locked, your highest skill point characters pod explodes when you log in. Fear the Ibis of doom. |

Kashre
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Posted - 2006.03.26 22:56:00 -
[79]
Edited by: Kashre on 26/03/2006 23:00:15 Minigames built into the UI for long flights in full screen mode. Minesweeper ftw.
More research options on BPOs whereby the basic stats of the item produced can be effected. Increase damage at the expensive of range or tracking or extra cap used per shot, etc. Make it so that the manufacturers character skills can effect it as well... Its kind of unrealistic that every manufacturer in eve produces their goods EXACTLY the same as everyone else.
What I *really* want is for people to be able to design their own ships... you specify the number of slots, the HP level, cap recharge... everything. Limit HP, cap, slots, etc by size class, and make sure that everything that was added reduced speed and agility and increased mass and expense so you dont end up with everyone running around in max-HP max-slot uberships. Then ship builder's claims of having "the best ships" might have some meaning. But thats probably more like an eve 2 thing.
Custimizable skins. I want minmatar ships that are clean and painted white and pristine.
+++
It's called "low security space" for a reason. |

Dreez
|
Posted - 2006.03.26 22:56:00 -
[80]
Edited by: Dreez on 26/03/2006 22:57:23
Originally by: Antoinette Civari lagfree fleetbattles.
Agreed. I want the same serverstability as the one we had just after Castor was deployed, where you could have a 50vs50 fight and hardly any lag at all. When the playerbase increases, so must the power of the servers. You cant have 25k players on a serverbase that was hardly working with 10k.
/Edit spelling.
Current Location: After chasing TomB for 2 years, at the pub, getting a cold beer.
|

JamesTalon
|
Posted - 2006.03.26 23:01:00 -
[81]
Originally by: Icek Villawrov
do something to reduce the amount of missle user to even out with railgun users in Caldari (kind of tired of not seeing any rail setups for the ferox, even though it has bonuses for guns)
Plenty of rail set ups, just check out the Ship and Module section, and look for the Ferox PvE fitting thread. That, and my own Ferox is a railboat
http://caldarisurplus.2myip.net
|

ddfs sdfsdf
|
Posted - 2006.03.26 23:57:00 -
[82]
I would REALLY REALLY like to be able to move about in station as a human avatar. Almost exactly as it was done in Earth and Beyond (another MMORPG in space). That would add such a cool effect to the socializing. There could be bars and such where corp/alliance mates could hang out.
|

Aeon Fleux
|
Posted - 2006.03.27 00:15:00 -
[83]
Id like to see an FPS side while docked. IMO there is alot of potential for a new feel to the game by adding this. Wouldn't it be nice to get out of your ship every so often. There are counless things we could do out of ship while docked. What is everyone's feeling's on the whole "FPS Side" 
|

Angry Sheep
|
Posted - 2006.03.27 00:21:00 -
[84]
More interaction in space stations, services etc - there is so much scope here
A little timer over view box (rather like the overview on the right hand side). In it are all the timer countdowns.... Anchoring, EW, aggression, scrambling, mining cycles.
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
|

Kerushi
|
Posted - 2006.03.27 00:43:00 -
[85]
division wallets  ________________ I don't DO graphics, here's a sig anyway, wubwoo - Cortes lol thanks :-) |

DigitalCommunist
|
Posted - 2006.03.27 01:27:00 -
[86]
- Nerfing of local chat, instas. - Nerfing missiles, guns, drones with respect to smaller targets. - Environments - Vastly prolonged & lag free fleet warfare
..and looking forward to see the extent of the Trinity upgrades.
Purchasing Complex Fullerene Shards, contact me ingame.
|

Uggster
|
Posted - 2006.03.27 01:33:00 -
[87]
Planetary Colonisation and attendant infrastructure and trading systems with more security in colonised systems (fo 0.0 alliances for instance)
Planetary Bombardment
Defences for said planets
Bars with gimpish cyberpunks and leatherclad chicks in bars on said planets
|

LANDO FALCON
|
Posted - 2006.03.27 01:49:00 -
[88]
the ability to raise the security sector status of a system by just being there with poss ratings,, ie if 20 people with a rating of 1.0 or higher are in a .04 it has an actuall of a .5 because concord consider its worth saving their butts just for the good publicity
this would open up a few systems
|

Laughlyn Vaughns
|
Posted - 2006.03.27 02:22:00 -
[89]
Originally by: LANDO FALCON
the ability to raise the security sector status of a system by just being there with poss ratings,, ie if 20 people with a rating of 1.0 or higher are in a .04 it has an actuall of a .5 because concord consider its worth saving their butts just for the good publicity
this would open up a few systems
yeah i always thought that with outposts and pos that once an alliance has sovreighnty then the members of that alliances standin with concord effect the systems status so if an alliance are all good girls n boys then the system gradually build up with an average of their status but if they bad then the system stays low. that way a trading alliance can have an outpost and create a system that is 0.5 which allows more "Safe" trading but they can set the terms with concord as to who can kill what in their system just like station access
|

Fiducia Nessuno
|
Posted - 2006.03.27 02:24:00 -
[90]
Since kokpit view was filtered let me rephrase. In ship camera views from pilot seat.
|

DJBoo
|
Posted - 2006.03.27 03:34:00 -
[91]
Originally by: portriat
HAHA adminowned 
he's a Forum mod not a admin, and I said out of a job not salary, its a Job either way, suck my wake
|

Viktor Fyretracker
|
Posted - 2006.03.27 03:53:00 -
[92]
Q-Ships(Looks like Hauler, hits like a cruiser/battlecruiser) Ramming Speed Smuggling Compartment modules that block all forms of scanning NPC and Player, only mountable on haulers.
|

Royaldo
|
Posted - 2006.03.27 03:57:00 -
[93]
fix spodumain to a 5m¦ size ore, lvl5 agents, drone region like sanshas etc has their own, faction complex's, and less holding hands by the big alliances.
|

Gallente Incursus
|
Posted - 2006.03.27 04:08:00 -
[94]
Ok, had to add my 2 cents now. t3, and things of that nomenclature are patently unwise. We dont need more specialization. you'd have an even WIDER gap between old players and new players. creating an even worse situation as far as "i got ganked with t3 items theres no way i can counter that" et al i would spend all the effort of creating even more advanced skills and modules to expanding the career scope of eve
Behold, a pale horse. And the name of he who rode him was death, and hell followed with him. |

Ceti
|
Posted - 2006.03.27 11:15:00 -
[95]
Originally by: vanBuskirk Fuel use in ships - to be offset by the ability to refuel in solar atmospheres or gas giants. (Yes, I am an old Elite player. )
Would slant the game back towards small ships; if you want to use a BS, better have a good reason because if you don't the fuel costs will eat you alive!
Requirement for regular maintenance might be nice, too.
Oh ya, gimmie a fuel scoop and a sol to skim. Good 'ole Elite.
An interesting idea, could make some strategic changes in regards to re-supply of fleets let alone the average distance a ship should be able to travel before refueling?
Should overdrives and use of ab's etc have a significant cost?
Indy tanker class for fleet support anyone? 
|

Abraxus
|
Posted - 2006.03.27 11:18:00 -
[96]
Tbh I would be happy for eve to still be around and stable and balanced. And have a HUGE player base on one server. That I would be happy with 
|

Malus NalJa'ka
|
Posted - 2006.03.27 11:35:00 -
[97]
Bigger Ships  ---------------------------------------------------- New sig in the making ... be patient ... PATIENCE !!! |

NateX
|
Posted - 2006.03.27 11:37:00 -
[98]
wehee a eve alt post topic  "Signatures is for n00bs".. lol |

banannagirl
|
Posted - 2006.03.27 12:06:00 -
[99]
I think we shopuld have the ability to do9ck with other ships and instead of planet mapping etc .. have bridge and ship mapping .. so we can fly froma bridge ... role play on ships .. and also stations we should be able to walk around in stations. I was just looking at star wars galaxies .. they can do all this .. walk around stations (imagine battling against npc pilots in stations trying to get back to your ship and fly out coz you killed a low sec pirate ) Kill rights should implement this ie you can get out on a station and kill them ...) obviously pilots need to be able to escape from hunting pirates or players so i guess if you stay in your hangar your safe - but if you go into the bar etc of the station your fair game .. ! )
perhaps we should also see the odd city where we can land and house our hq's the very big corps i imagine run them like proper business' with the major players not flying that much at all - it gets that way - so why not if you want a mission you have to land on a planet and go find your agent. perhaps level 1.0 to 0.0 cities in the same way as the space play.
But mainly i think the ships should be flown froma bridge the starbases should be walk aroundable and we should be able to dock with other players to swap goodies and rare stuff or plan with fellow corp members aboard the bigger ships like the bs or even the bc and upwards.
imagine flying a titan and being the boss and having your whole corp aboard .. when they want to speak to you they have to come and see you in person' or one of your subordinates.. !
npc titans should be played better than star bases or akin to in regards to friendly factions or corps being allowed to dock and trade etc etc..! but more that they can fly around like a movable star base and feature in game - they should also be almost indestructable like starbases are - highly protected etc etc .. so if we had say five npc titans flying around that we could trade at walk around in or find agents secret stuff etc etc or buy faction ships .. etc etc mine from in rare ore areas all of the above of course if our standings are good enough sell secrets .. this would mean that each player has to start to choose the corps that they do missions with .. we have to build sec with corps that are important for our game play .. certain npc titan corps mayu have access to really rare stuff that you can only get from that corp and on that titan .. only dock if you have the right standings .. and have doen the regular missions etc .. but dont make it ridiculous ie only if you completed the most difficu;lt mission in the game can you get aboard a titan .. make some of the missions feature the npc titan for the corp your missionning with.. !
so the denouement - starbases walkable around - big ships dockable and walkable around and fly by bridge - NPC titans walkable around .. get missions trade - bounty hunting - talking to other players in a bar or such just like the starbases. Finally say three years down the line .. planets should be landable etc etc ....colonisable. owned minable etc etc man that would be something to own your own planet that you have settled and only your corp mates know where your settlement is .. ! Having to fly around a planet looking for a pirate settlement would absolutely rock ...! like a pos but on a planet- as you corp gets bigger the city or settlement does .. until at some stage it features in game - say missions etc etc .. !
http://www.artzgalaxies.com/ |

Dark Eulogy
|
Posted - 2006.03.27 12:13:00 -
[100]
Edited by: Dark Eulogy on 27/03/2006 12:16:06
Originally by: Saeris Tal'Urduar I know there is a MMO out there that you type /pizza and then you can order a pizza and have it delivered to your house. I want EVE to be the first to do a /beer command
lol!
I'd like to see EVE PvP be more skill based. If someone has been playing and mining for 4 years just because he is in a Titan does not mean he should be able to wtfpwn my cruiser/BS no questions asked if he isn't 'good' at video games. 100% skill based PvP is impossible in this game but at least make it a little harder for the o.Os
|

Malus NalJa'ka
|
Posted - 2006.03.27 12:19:00 -
[101]
Originally by: Saeris Tal'Urduar I know there is a MMO out there that you type /pizza and then you can order a pizza and have it delivered to your house. I want EVE to be the first to do a /beer command
that was either Everquest or Ultima Online ... you DON'T want EVE to become like one of those, DO YOU?
... I'm glad we understand eachother  ---------------------------------------------------- New sig in the making ... be patient ... PATIENCE !!! |

UGWidowmaker
|
Posted - 2006.03.27 12:27:00 -
[102]
The option to hijack a ship I will make u into biosource... |

Teis
|
Posted - 2006.03.27 12:29:00 -
[103]
Edited by: Teis on 27/03/2006 12:29:59 Edited by: Teis on 27/03/2006 12:29:49 Minimum 1,000,000,000 in my wallet besides that they don't have to add anything, just fix all the BuGs! |

Lemoning Lemming
|
Posted - 2006.03.27 12:57:00 -
[104]
Drones with hearing aides that actually return to my ship when asked to.
Tech 2 petitions, the kind that actually get a postive response from a client perspective.
Seriously though.
Tracking skills, allowing you with the appropiate mods/implants to track pilots across the galaxy like certain NPC agents do.
|

Rick Tan
|
Posted - 2006.03.31 05:08:00 -
[105]
I would say ... to be able to buy learned skills!!! Instead of training for them :P hehe would be awesome! You no, instead of waiting for 1 skill to finish 100 years ... just buy it off and or download it like Matrix !!
|

Marund
|
Posted - 2006.03.31 06:09:00 -
[106]
Originally by: Fiducia Nessuno
- Corp logos appearing as a decal on ships
/Second!
|

Osora
|
Posted - 2006.03.31 06:11:00 -
[107]
1. NOT T3 Stuff, lol 2. More interesting weapons (Mines, anyone?) 3. Interesting celestial events (Comets that pass through the EVE universe and can be mined at certain times would rock) 4. More options for Miners (Comet mining, gas mining, nebula mining) 5. Larger ships leave "corpses" or debris (not just cans) when destroyed 6. Make space more interesting (Drone controlled space, interesting NPC structures like ship graveywards) 7. Personal POS's in deep space with (preferably) little to no maintanence cost 8. A ship halfway between Haulers and Freighters 9. Mobile Research/Production stations 10. General things to make things like production and research away from actual stations and more in actual space, reducing the gap between people that own POS's and those that don't 11. I couldn't care less about planetary combat, lol 12. NO out-of-pod experiences! 13. THE JOVE!!!!
|

Cerberal
|
Posted - 2006.03.31 06:15:00 -
[108]
"Defender" Missile/laser boat ships - heavy armor with only defensive capabilities, completely unoffensive. Great at shooting down enemy missiles, and gets a huge bonus to tracking disruptors as well.
Specialised Crew for ships - Say...bring along 500 engineers in your cargohold for a 1% bonus to shield recharge and capacity, as well as 1% bonus to Capacitor.
"Pulse Probes" - Probes that keep an active lookout in an adjacent system, or maybe keep you alerted of a ship when it approaches within 10km of a gate. (for early warning purposes).
Warp Core Inhibitor - Rather than using a point system for scrambling, it uses a time system. So for 5-10 seconds, you litterally "Jam" the warp core of a ship. Uses signifigantly less CPU than warp scramblers, but increased capacitor. Not really useful in solo efforts.
Micro Energy Disruptor - Reduces the effects of a webifier on your ship by a certain percentile. Requires activation and a large amount of CPU.
Gravitational Distortion unit - High slot, Extreme amounts of cap needed. Basically ships the velocity and direction of an enemy ship, unaligning them from warp, or just messing up their orbit in general.
"Swarm" Rocket system - Automatically targets drones using defender Missiles (yeah, i know defenders are for anti-missile use..) Doesnt require an active target for use, and wont target an enemy ship. Uses signifigantly less CPU and PG than a smartbomb, therefore useful on smaller ships.
Some sort of F.O.F. Gun system for those of us who dont use Cruise launchers as a primary means of kicking ass.
and..well, many other ideas. But those are a few that would be cool to have in game, not to mention more "Limited Edition" ships that are released every so often (Whether they are useful or not, its just fun to collect sometimes).
|

Eximius Josari
|
Posted - 2006.03.31 06:31:00 -
[109]
See my sig.
~From the creator of ActiveX and Sobeseki Pawi: The Final Main :p
C.E.N.S.U.S. Arrays - The key to Covert 0.0 |

Tomas Nuerin
|
Posted - 2006.03.31 07:29:00 -
[110]
Not much. F.O.F. Precision Cruise Missiles would be cool 
|

Luc Boye
|
Posted - 2006.03.31 07:43:00 -
[111]
blasterboats that are worth the hussle.
|

Za Po
|
Posted - 2006.03.31 08:58:00 -
[112]
Originally by: Fiducia Nessuno Since kokpit view was filtered let me rephrase. In ship camera views from pilot seat.
The game is first-person. Read the backstory. -------------------- Do you have a solution to the BM and instas problem? Test it against the bookmark requirements. |

Sandra Tseng
|
Posted - 2006.03.31 09:17:00 -
[113]
Edited by: Sandra Tseng on 31/03/2006 09:17:03 Derelicts. I have been pounding this idea for some time now. I am a litte bit bugged by the fact that a SUPERMASSIVE Battleship, take the APOCALYPSE for instance (you can clearly see how HUGE this ship is by zooming in to look at all those tiny little windows), Just vapourizes when it pops - and appearantly thousands and thousands of tons of steel and all other materials (tritanium,pyerite, isogen bla bla bla) just vanishes into space dust - miracelously leaving an intact little container?
What I want is the ship model to be replaced by a runed out derelict ship that works exacly as a can works today.
Kinda like the derelict ships in Homeworld and HW2.
Maybe more cool than *needed* But then again - coolness IS *needed*
:) -------------------------- |

Empty Vee
|
Posted - 2006.03.31 11:20:00 -
[114]
Originally by: Nyphur Nonstatic content. That's all. Stuff that appears in the middle of nowhere and disappears once used, like ancient ruins for archeology, complexes with decent loot such as silos full of minerals (rather than all the isk coming from bounties and bloody rare modules), shipwrecks and such.
One thing that really annoys me is those static hidden complexes. Defeats the purpose of them being hidden, doesn't it? And as a result, since it's always there, they can't give it loot inappropriately high for the system, especially in empire where nobody can claim the system.
I second that motion! Even if is only a "wandering" asteroid belt .. give system surveys a purpose, please!
|

Jenny Spitfire
|
Posted - 2006.03.31 11:23:00 -
[115]
Deathstar. ----------------
RecruitMe@NOINT! |

Stalkin
|
Posted - 2006.03.31 11:41:00 -
[116]
I think this constant need to create new types of ships and build new eve expansions is what is currently destroying the game. I don't think anything new should be added until every single little bug no matter how small gets fixed. I wouldn't care how long it takes. The game is phenominal but is ruined by bugs
|

Zothike
|
Posted - 2006.03.31 14:11:00 -
[117]
Minefields with intelligence (that blow only on ship with some standing parameter )
|

Gun Kata
|
Posted - 2006.03.31 14:33:00 -
[118]
Voidhawks.
"Psychos do not explode when sunlight hits them, I don't give a f*** how crazy they are." |

Nebuli
|
Posted - 2006.03.31 15:29:00 -
[119]
Large blaster fix, taken 3 years so far so not holding my breath.
CEO - Art of War |

Ominus Decre
|
Posted - 2006.03.31 15:59:00 -
[120]
Dynamic Hangar Environments:
The ability to have a hangar environment which adjusts according the items you are currently storing at that hangar. ie, show appearence of large stock piles of minerals or the plethora of Exotic Dancers; more boobies for teh win!! 
Planets as Resources:
The ability to hold possesion of a planet for short periord of times which grants a "slight" modifier to a corporation.
Player Characters:
I would love the ability to get out of my ship while docked and interact with others or the environment of the Station.
I would be willing to payfor a new feature which permits an rpg element for the individual character. Such a system should have nearly static skills although weapons and clothing should be dynamic.
More Boobies:
This is kinda geared towards an adult so let us have more boobies!! 
|

NUKUNNI TRADING
|
Posted - 2006.03.31 17:21:00 -
[121]
How about the ability to be able to land on planets and hand to hand fight
You could use mental powers to increase powers and repair people
Some form of hand weapons like axes and swords
You could also get gold, and there would be flying monsters
And the Martains, yeah, they would have pointy ears, be green with tusks and erm... oh.....

|

Myst Override
|
Posted - 2006.03.31 17:28:00 -
[122]
Station Services via wireless PDA and More T2 availability.
|

Kizer Soze
|
Posted - 2006.04.01 23:31:00 -
[123]
Edited by: Kizer Soze on 01/04/2006 23:32:28 Edited by: Kizer Soze on 01/04/2006 23:31:58 -An improved Blackmarket skill. -A warp core stabilizer strong enough to get through CONCORD. -*Not* an FPS element. If an avatar walk-about feature must be made, make it something very simple, such as Neverwinter Nights (just movement-wise). -Smaller POS with lower maintenance costs (for us small corporations). -More ships that don't require Frigate V.  -Ability to use drugs to temporarily increase abilities.. i.e. perception (accuracy for non-autotargetting weaponry). -Colonization of planets. -A Master of Orion style of planetary combat. -Less static entities. -More rewarding exploration. -Better career oportunities.
Just to throw my three cents on the table. 
|

Turmion Morder
|
Posted - 2006.04.02 18:19:00 -
[124]
Custom Corp Logo's
|

Rabbitgod
|
Posted - 2006.04.02 19:29:00 -
[125]
Quote: I know there is a MMO out there that you type /pizza and then you can order a pizza and have it delivered to your house. I want EVE to be the first to do a /beer command
I would rather have a /beer,pizza&striper command
Here Kills this month: 250 Damage done est: $4 700 000 000 (w/o mods) |

Smada
|
Posted - 2006.04.02 19:49:00 -
[126]
To find a Hellstorm mod in my hanger so I could go out in a blaze of glory just once.
|

Malarkey
|
Posted - 2006.04.02 20:31:00 -
[127]
Love the idea of Q-Ships
Planetary installations, production capability, etc, etc.
No more NPC market - everything produceable by players.
Push combat away from gates - more raiding - linked to planetary/moon ownership. (ie ships come in and can capture materials without full destruction of the facility)
Player remote convoys - ability to set up haulers that can automatically route between installations. (say, one per skill level) That can be intercepted as well, of course.
Hire of bill-boards
That'll do :)
|

Charlie Gurb
|
Posted - 2006.04.02 20:41:00 -
[128]
Real dockable titans would be nice, but i'll settle for 3 hours alone with Oveur's coffee-wenches
|

Double TaP
|
Posted - 2006.04.02 21:27:00 -
[129]
Originally by: NUKUNNI TRADING How about the ability to be able to land on planets and hand to hand fight
You could use mental powers to increase powers and repair people
Some form of hand weapons like axes and swords
You could also get gold, and there would be flying monsters
And the Martains, yeah, they would have pointy ears, be green with tusks and erm... oh.....

lol, you want to take eve down onto a planet and fight with axes. lol
|

Caine
|
Posted - 2006.04.02 22:50:00 -
[130]
Edited by: Caine on 02/04/2006 22:51:53 -Client not crashing daily -Planetary interraction -Being able to wander around stations -Customisable ships (even if it's just the graphics) - Alliances being able to truely control 0.0, including the planets -More stuff to do solo -mini multiplaer games for gangs (something to do while mining ect) -Gambling, would be cool to have casino stations -Better use of jump clones, 8.0 standing sucks -Being able to track people easier through the universe (maybe only if they have a certain standing) -Login via phone, even if it's just station services/chat/skills
|

TheKiller8
|
Posted - 2006.04.02 23:17:00 -
[131]
A complex new planetary system that involves terra forming, colonizing, industry and such. Allowing corporations to own planets and extract resources from them. All this would bring in a whole new industrial side to Eve making it even more awesome.. for care bears.
Now what I want is a Planetary Genocide Device for on my Dreadnaught so I can hover ominously in orbit of a colonized world while I role-play like
Quote: "Lord Killer, our scanners indicate a thriving ASCN colony on the surface consisting out of billions of people." said Generic Evil Henchmen
"Destroy it. We will lay waste to this ASCN infestation and use their ashes as a foundation for A NEW ORDER.." said Lord Killer ominously as he bursted out in a horrifying evil laugh.
"NOW FIRE THE WEAPON!"
* Scene of the dread powering up its evil genocide device. A huge beam erupts and heads straight for the planet's surface. *
"MWUAUAUAHAHAHAUAHAUWUAHUAHAUAHU"
* Scene of buildings being vaporized *
"MWUAUAUAHHAHAHUAUAHAUAHUAAHUAHA"
* Scene of people running in terror as a massive shockwave of fire rages towards their position. Disintegrating their bodies and all surroundings on contact*
"AHAHAHAHAHAHAHHAHA.. HAHAHAHAHA"
* Scene of the dread powering down *
"HAHAHAHAHAHAHAHA.. HAHA.. HA.."
* Scene of the planet which now features a giant crater *
"HAHAH.. HAH.. HA.. OH.. HAH"
* Scene of the burning remains of buildings or their foundations *
"hah.. oh.. whew.. ah.."
"Alright let's get back to mining" said Killer relieved as he wiped a tear from his eyes
.: Click 2 See My Flash Animations :. |

Adiam Baisheka
|
Posted - 2006.04.03 04:32:00 -
[132]
Space anomallies/environment where pvp can be fought or a person u are chasing decides to hide in them or u take the battle there instead of just limiting battles by gates, stations and asteroids. for example here are some ideas i thought of:
nebulae: enormous clouds of gas and dust from dead stars or where new stars are born. travelling through them generates ionization that disrupts shields as well as sensor strength depending on how fast u are moving through it. a ship may appear to be cloaked or could be seen and targeted depending on how close u are to it or your sensor strength so boosting sensor strength will let u see the ship. warp is impossible until u leave the nebular.
black holes: if u get too close it drains your cap and also pulls u in. the closer u venture the more stonger its pull. pray u have enough power to move away from the event horizon or nearby friendlies can link transfer more cap to your ship to give you enough power to escape its pull more massive ships get sucked into the black hole much easier(like quicksand). if u get pulled in u loose your ship and your pod... but if you eject from your ship u become less massive hence easier to escape from the black hole... and to add to that maybe your ship could be stuck in some gravitational anomally and get stuck in the black holes accretion disc and you would need help from other ships equiped with tractor beams to pull your ship out from safety (the bigger the ship stuck the more ships needed to tow and depending on how far into the black hole it is) and as eve time passes by it get pulled close to the center until it is no more now fighting close to a black hole will weaken energy weapons but boost projectile weapon damage since it sucks energy like cap. projectiles and missiles become more massive hence cause more damage.
stellar corona: travelling too close to a star can burn up your ship the more thermal resistant the ship the longer u last in such environment.
more environments like planetary atmospheres, planetary dust rings, and comets can be added and could give you an advantage or a disadvantage depending on your ship type or modules u carry. hence more thinking on how u fight u where u fight.
also when ramming into other ships, massive ships should budge a little or barely and less massive ships should bounce off. makes it more realistic. i fly a shuttle ram into a BattleCruiser by a station and i send it flying off in the other direction makes me laugh
|

Kindakrof
|
Posted - 2006.04.03 04:36:00 -
[133]
naked people ----
my sig has lots of colors. is pretty and ISD like it so nobody can rob it from me :D |

Drizit
|
Posted - 2006.04.03 06:03:00 -
[134]
Bigger expansion of 0.0 and more entrances to get into it.
More direct routes between 0.0 and highsec instead of 50 jumps between 0.0 and highsec.
Less customs ships at gates to allow some smuggling to happen. ATM, there are so many customs ships, it's almost impossible to smuggle anything.
More toys for everyone in 0.0 and empire alike and reasonable standings requirements for Empire POS and clones. Also remove restrictions on ship operational areas so that dreads, carriers and titans can enter highsec but have to be built in lowsec. Let those in Empire actually see these ships and what they too could have if they move down to lowsec or 0.0.
The ability to have lower cost small POS for small corps and solo players in Empire.
More content for solo players who may not want to join a corp yet or have a corp of their own but need time to recruit.
Mercenary operations and the ability to transfer KR to them or pay them private bounties for people.
an 11 hour working week with the same weekly wage so I can play more 
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Anatole Faucet
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Posted - 2006.04.03 06:56:00 -
[135]
Updated Graphics (we want SM3.0)
A physics system... yes even in space, i want my ships to behave realisticly when bumping into another ships, and i don't want to be able to warp into planets.
Planetary interaction
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Arron S
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Posted - 2006.04.03 07:09:00 -
[136]
Able to land on planets, Mine them, have a civi population on them.
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Jepardy
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Posted - 2006.04.03 07:36:00 -
[137]
Less than a 2 week wait from support, would be good.
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Aloysius Knight
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Posted - 2006.04.03 08:43:00 -
[138]
Minmatar carriers up to par with the others? 
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Tachy
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Posted - 2006.04.03 08:59:00 -
[139]
Stopping new bugged toys for three-four months of massive bug fixing. No more dropping of heavily bugged but new content onto tranquility.
Storyline arcs ... When does the Minmatar main arc start? --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Kale Thorton
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Posted - 2006.04.03 10:38:00 -
[140]
- Space phenomena.
- Mini-games.
- New, more varied missions.
- Dynamic storylines, NPCs, missions, content.
- New items, ships, modules, skills, stations.
- More options for character creation. (It's still pretty damn nice, but more color options for hair and what not would at least be a start.)
- Bug fixes.
- Jovians.
- NPC wars that are pertinent to news and continuing storyline. (Would be fun to watch.)
- Dynamic NPC space convoys. (You can see a few iterons around stations sometimes, but it could stand to be on a grander scale.)
- Planet descriptions.
- Improved homeworlds. (A homeworld should have tons of ships and stations floating around.)
- Improved physics. (Shooting large missiles that go through asteroids is just plain weird. Dreadnaughts and other capital ships being hit by missiles and torpedoes looks hilarious.)
- Improved graphics. (The game still looks great, but it's beginning to show its age.)
- Modifiable module slots. (A capital ship may fit 4 ginourmas guns, but what's keeping it from slapping on 20 medium guns?)
- Point Defense weapons. (Even if purely for show.)
*Crews. (Whether you like it or not, the larger ships in EVE have crews and it'd be nice if they were at least acknowledged somehow. Could be useful for RP or economic purposes.)
Of course, these ideas would probably lag the game into oblivion but some are achievable. I BELIEVE IN YOU CCP!
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Temerlyn
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Posted - 2006.04.03 11:01:00 -
[141]
I would actually like to see a differnt way to mine ore, being this example.
(Disclaimer: its not a fool proof system and would need work but its something to think about and work from)
AT the moment to mine ores you sit at a belt and mine for hours to receive some amount of ores. To make any real money you need several hours of the day to do it. This promotes macro mining.
So what id like to see is NPC's actually claim jump a system, Lock it down so gates cant be jumped through and massive amounts of ships guard the gate that a small fleet needs to be brought to clear them out.
Then once inside the system will have a NPC pos, and maybe an outpost if they have been left alone for along time or just happen to be a major ore system. NPC wings like the current belt rats would constantly attack players, not guard a place but actually attack them. Say maybe a random interval between 10-30 minutes or something. This only stops when the support structures are killed of, i.e the POS/outpost.
Once the pos/outpost is dead the system no longer spawns NPC's, this includes the gate guards that protect the gates into said system.
Lastly with this the ore amounts inside the system are limited but they are higher yeild, maybe 2-3 or even 4 times the amount there is now but once they pop, they pop. Possibly static belts as they are now still constantly retain low end standard ores like they do now as place holders. Of course this would need to be a random system thing.
This, imo, would break up mining into a largescale project where all player types can get involved, NPCers and miners alike and create a more rewarding experience. Also would lead to exploration as well as said system would have to be found.
Lofty yet would be so much more fun.
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Mahq Mur
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Posted - 2006.04.03 11:26:00 -
[142]
NPC that throw their drones to you.
Gas cloud in DS can be toggle off.
Meteor rain that can kill ships n pods 
NPC dreadn spawn at POS n ripped them apart
1 month decay period for secure can in space, popped after that 
Mining probe ..... something like how Protoss do harvesting . Just plug one stick on a big veld n log off, and it'll land in your hangar hours later. 
Berzerk mode during battle that can drain all your cap
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Twilight Moon
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Posted - 2006.04.03 11:33:00 -
[143]
Originally by: Mahq Mur
NPC dreadn spawn at POS n ripped them apart
Yeah! Enviromental effects would rock.
Also I think that if you warp in 15 km from the sun in any system, you should take a fixed thermal DPS from the heat.
Other than that.....the suns are pretty close up. 
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Tsuku
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Posted - 2006.04.03 11:51:00 -
[144]
Warning, my post may make the leet PVP killboard freaks amoung you vomit, so better to avoid reading it if you fit into this category :P
more 'hustle and bustle' from NPCs.
I'd like to see more NPC activity, I've never seen an npc mining op so at the moment I only see convoys leaving stations occaisonally, police/concord ships here and there and NPC rats at belts and missions.
NPCs I'd like to see added: firstly for decoration and 'space filling' purposes, researchers in shuttles or frigates, real NPC that work for a corp, so you'd see the CEO of Gal Fed Navy moving from one station to another in an Opux yacht or something like that (this could be a rare sighting), lower ranked npc corp employees could appear a little more often and in more common ships. NPC mining ops in empire (that dont actually deplete the ore, or if they do only very little).
I'd like to also see much more variation in the missions, Important missions for Gal Fed Navy might send you to a Caldari station to kill one of the top NPC for that corp (and his bodyguard escorts). Missions to destroy the guarded npc mining ops mentioned above. I just feel that at the moment its just fly to these NPC, kill them and come back, none of it really seems to interact with the day to day happenings (or lack of) of the eve universe.
It might be silly to add many NPC to 1.0 systems or other systems that are busy there is already enough players/lag there so leave it, but perhaps the system could generate NPCs depending on the average numbers of players that are in the system (for lag reasons).
Now im not saying EVE should copy any other game or style of universe but I always loved the missions in Elite2: Frontier where you would get a kill mission and it went like this, you had to travel to a certain station or planet and the target NPC would leave at a certain time and you had to follow it for a bit until it was in a good area to kill it, no police around etc, this made me feel like this npc had something to do, like its own life, in eve NPC seem to wait around in belts or mission loations just floating there waiting for people to come and kill them.
One last thing, the few times ive been to 0.0 space it looked SO empty, I really dont think that 0.0 should be a place that is very busy with lots of NPC but a few here and there at stations and gates will definatly add to making the universe feel a little more alive in those barren systems. |

Harisdrop
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Posted - 2006.04.03 12:41:00 -
[145]
A fixed amount of corp names and fixed amount of Alliances. There should be a total limit for the game. -------------------------- I have big balls of Plasma coming out of my guns.
Come chat eveteamspeak.com
RSS |

Leilani Solaris
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Posted - 2006.04.03 12:51:00 -
[146]
Edited by: Leilani Solaris on 03/04/2006 12:50:56
Originally by: Mahq Mur
1 month decay period for secure can in space, popped after that 
i like this one. I haven't got a new sig yet :)
http://triad.eve-killboard.net/
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Winterblink
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Posted - 2006.04.03 13:07:00 -
[147]
Originally by: Dark Shikari The idea was to make planetary colonization relatively cheap (cheaper than outposts--maybe a bil or two) to make it widespread and create a big market.
To go with that interesting idea why not have an interesting way of undoing someone else's progress.
Not sure if mass drivers are specifically planned (I hear some form of orbital bombardment is), but how about letting us capture asteroids and toss them down upon unsuspecting settlements? :)
Make it a capital ship thing, and maybe depending on the type of asteroid it would change the amount of damage done. Would be an interesting bit of logistics to jump your planet killers around to pick up rarer roids for use in planet bombardments.
And yeah, I like B5. :)
Warp Drive Active | Nature Vraie |

Solothores
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Posted - 2006.04.03 13:48:00 -
[148]
Ok... some stuff, I was thinking about:
- A Stock Market linked to faction warfare in some form - NPC Crew-System for larger Ships and Installations (Introduction of relating new Attributes) - Possibility of Boarding the larger player Ships and Installations through Dropships (Yarr! -> Link to NPC Crew, Escort of bigger Ships through smaller craft becomes more important) - Player "Warp Route" Exploration System (Claim, Customs Duty, Routes collapsing after some weeks etc) - Player "Warp Gate" Installations & Facilities (Importance on being Destructable and possibility in demanding a customs fee from players in transit) - Anti Spam Bots in Recruitment Channel! - Ingame Stats Listing on Corporations (Wars won, fought, lost, Ressources gathered etc) - A wandering "space weather" system having various effects on the system it touches (Like reducing Target Range etc) - Deployable Defense Turrets for Miners! - Stealth Cans! - Player rating System for trades in Escrow - Player Loan System - Space Mines!
etc etc.
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