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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Logix42
Midnight Elites Echelon Rising
5
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Posted - 2011.11.16 09:06:00 -
[61] - Quote
awesome! |
Bender 01000010
EVE-RO Fidelas Constans
2
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Posted - 2011.11.16 09:06:00 -
[62] - Quote
I really wanted only 2 things changed in eve:
- a fix when warping through a planet (a cousin happened to be in my room once, he never played EVE before and likes games, and while watching how I play the game, he saw the ship warping through a planet - reaction.."oww, that sucks")
- miss animations
Thanks for fixing them, the new warp effect is fixing the problem and I can't wait for the update |
Yasha Aya
Hedion University Amarr Empire
0
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Posted - 2011.11.16 17:55:00 -
[63] - Quote
Current bug to make the new warptunnel disappear:
Use your scanner to open system view and select a planet or moon or anything as your destination, just before the warp starts switch back to normal view, no warp tunnel and sometimes if youre late enough switching back no ship either until you drop out of warp. So far this is the only bug i found that kills the warptunnel. It is very simmiliar to what happens viewing the starmap while warping.
Anyone else notice this?
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Oberine Noriepa
199
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Posted - 2011.11.16 18:31:00 -
[64] - Quote
Any changes to the warp effect in today's build? I didn't notice anything different. |
Yasha Aya
Hedion University Amarr Empire
0
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Posted - 2011.11.16 20:35:00 -
[65] - Quote
Yes, the dopler shift is back. |
Nyio
Federal Navy Academy Gallente Federation
254
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Posted - 2011.11.16 22:33:00 -
[66] - Quote
^^ This, though it took me a few hours on Sisi before I started to like it, same as with anything that's new and unfamiliar I guess..
I like love the effect when warping through a planet. F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |
Oberine Noriepa
200
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Posted - 2011.11.16 22:50:00 -
[67] - Quote
Yasha Aya wrote:Yes, the dopler shift is back. Ah, so it is! Here's hoping we'll get dispersion back as well. |
Etchellas
Royal Fleet Auxiliary E.Y
0
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Posted - 2011.11.16 22:55:00 -
[68] - Quote
Any chance to disable the shaking?
It makes me queasy. (Hooray for motion sickness) (Missile impact disabled aswell) |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
28
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Posted - 2011.11.16 23:31:00 -
[69] - Quote
Isn't that already an option?
I would like to ask if the warp-inside-planet entry timing can be tightened up. Especially noticeable if you're already near a planet when you start warp; the whole screen changes even though you can see you are well and truly not there yet. The first time this happened I was warping from a stargate and thought I had somehow encountered another planet; it was really not that close at all. And if you start from a planet, and warp through the planet, the screen-filling effect appears while your ship is practically still at a standstill. You can plainly see the planet hadn't yet gone anywhere.
Is it problematic to change the timing to something simply much more closely connected to when the ship hits the planet surface? |
Schnappii
High Flyers RED.OverLord
0
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Posted - 2011.11.17 02:52:00 -
[70] - Quote
I noticed there wasn't as much red/blue shift effect at the ends of the new warp tunnel. I really liked this. Can we have the stars going bright red/blue? |
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Empress Regina
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.11.17 03:01:00 -
[71] - Quote
i like.....and i dont like....im not 100% sold on the new look
it does make me feel a bit queasy as someone noted before.......maybe i just need to give it some time |
Nemesis Factor
Deep Core Mining Inc. Caldari State
20
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Posted - 2011.11.17 04:22:00 -
[72] - Quote
I see the Doppler effect is back, but the dispersion effect was super cool, bring that back please! |
Oberine Noriepa
202
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Posted - 2011.11.17 14:03:00 -
[73] - Quote
I know it isn't the most important thing, but it would be great if a dev could tell us whether dispersion is coming back or not. |
Sash Miram
Iron Fold New Eden's Industrial Alliance
5
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Posted - 2011.11.17 16:07:00 -
[74] - Quote
Is there anyway to make the ripping effect more pronounced?
I mean, my drive is warping space after all. I want to see them stars/nebulae rip apart! |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
28
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Posted - 2011.11.17 17:01:00 -
[75] - Quote
Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp:
http://www.youtube.com/watch?v=L35ZkxJSNAA
It looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is.
Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain?
Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels.
But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow? |
Vincent Gaines
Macabre Votum Morsus Mihi
114
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Posted - 2011.11.17 17:19:00 -
[76] - Quote
I can't get over the fact that you warp THROUGH a planet. It's so amazingly awesome. |
Bienator II
24th Imperial Crusade Amarr Empire
277
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Posted - 2011.11.17 17:21:00 -
[77] - Quote
the dispersion stuff will come back. it is work in progress. it has been mentioned somewhere else but i don't remember where. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |
Shawn Pierce
Wandering Incursion Exterminators
7
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Posted - 2011.11.17 18:13:00 -
[78] - Quote
Xenial Jesse Taalo wrote:But yeah any ideas on why my warps barely ripple? Might be that your graphics hardware, graphics drivers and/or detail settings don't support that particular effect. If someone else has it and you don't, it's likely your machine is at fault. |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
11
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Posted - 2011.11.17 18:56:00 -
[79] - Quote
Xenial Jesse Taalo wrote:Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp: http://www.youtube.com/watch?v=L35ZkxJSNAAIt looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is. Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain? Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels. But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow?
I think I have the same problem. I made a video about it: http://www.youtube.com/watch?v=6k8Y2lSorl8
All graphical settings were on high, all effects were turned on and 1680x1050 resolution.
ATI Radeon HD 2900 XT Intel(R) Core(TM)2 Duo CPU E8400 2x 3.00 GHz 4GB RAM
I know tha VGA is relatively old but supports directx10 and shader modell 4.0 so it shouldn't be a problem. I hope this is just some kind of vga type specific compatibility issue what they can fix and my vga isn't just old enough. |
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CCP Vertex
C C P C C P Alliance
29
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Posted - 2011.11.17 19:04:00 -
[80] - Quote
Yasha Aya wrote:Current bug to make the new warptunnel disappear:
Use your scanner to open system view and select a planet or moon or anything as your destination, just before the warp starts switch back to normal view, no warp tunnel and sometimes if youre late enough switching back no ship either until you drop out of warp. So far this is the only bug i found that kills the warptunnel. It is very simmiliar to what happens viewing the starmap while warping.
Anyone else notice this?
We resolved this issue today, you should be able to see the fix in tomorrows Singularity update. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
29
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Posted - 2011.11.17 19:05:00 -
[81] - Quote
Oberine Noriepa wrote:Yasha Aya wrote:Yes, the dopler shift is back. Ah, so it is! Here's hoping we'll get dispersion back as well.
We should have this effect in-game with tomorrows Singularity update. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
29
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Posted - 2011.11.17 19:08:00 -
[82] - Quote
Xenial Jesse Taalo wrote:Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp: http://www.youtube.com/watch?v=L35ZkxJSNAAIt looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is. Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain? Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels. But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow?
The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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Oberine Noriepa
203
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Posted - 2011.11.17 19:12:00 -
[83] - Quote
CCP Vertex wrote:Oberine Noriepa wrote:Yasha Aya wrote:Yes, the dopler shift is back. Ah, so it is! Here's hoping we'll get dispersion back as well. We should have this effect in-game with tomorrows Singularity update. Awesome! |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
11
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Posted - 2011.11.17 19:28:00 -
[84] - Quote
CCP Vertex wrote:Xenial Jesse Taalo wrote:stuff The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect.
I tried it again with a warp rigged prorator (13 AU/s) and the intensity of the effect was the same as on my linked video. |
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CCP Vertex
C C P C C P Alliance
29
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Posted - 2011.11.17 19:34:00 -
[85] - Quote
C DeLeon wrote:CCP Vertex wrote:Xenial Jesse Taalo wrote:stuff The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect. I tried it again with a warp rigged prorator (13 AU/s) and the intensity of the effect was the same as on my linked video.
There is a maximum limit of the distortion and strength, also the distance of the warp comes into play. Try a long distance warp so your ship reaches its maximum warp speed but keep in mind there is a limit to the strength. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
124
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Posted - 2011.11.17 19:38:00 -
[86] - Quote
CCP Vertex wrote:There is a maximum limit of the distortion and strength.
Can you illuminate us to what that limit is?
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CCP Vertex
C C P C C P Alliance
29
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Posted - 2011.11.17 19:42:00 -
[87] - Quote
Daedalus Arcova wrote:CCP Vertex wrote:There is a maximum limit of the distortion and strength. Can you illuminate us to what that limit is?
Sorry I've probably done a bad job at explaining the system so I'll try again.
The distortion strength is based on your ships maximum ship speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel.
So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
11
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Posted - 2011.11.17 20:12:00 -
[88] - Quote
CCP Vertex wrote:Daedalus Arcova wrote:CCP Vertex wrote:There is a maximum limit of the distortion and strength. Can you illuminate us to what that limit is? Sorry I've probably done a bad job at explaining the system so I'll try again. The distortion strength is based on your ships maximum warp speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel. So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed.
I misunderstood this but still something is wrong :) Just see this: http://www.youtube.com/watch?v=6k8Y2lSorl8
No distortion on the planets and on the starfield at all. Only on the nebulae but not even close to this: http://www.youtube.com/watch?v=L35ZkxJSNAA |
Sash Miram
Iron Fold New Eden's Industrial Alliance
5
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Posted - 2011.11.17 20:24:00 -
[89] - Quote
CCP Vertex wrote:Xenial Jesse Taalo wrote:Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp: http://www.youtube.com/watch?v=L35ZkxJSNAAIt looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is. Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain? Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels. But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow? The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect.
Heh thats my video up there. My ship is a Helios and it has been rigged for maximum warp speed since I was exploring all the nebulae on the server.
So my warp speed was 21.1 AU/s. Can warp speed >13 look like that? And anything over that tear the very fabric of spacetime? =P
I do like the idea that the faster you go the more effect it has.
EDIT: By no means take this as ' omfg I hate the warp effect ', I absolutely love it! |
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CCP Vertex
C C P C C P Alliance
29
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Posted - 2011.11.17 20:30:00 -
[90] - Quote
C DeLeon wrote:CCP Vertex wrote:Daedalus Arcova wrote:CCP Vertex wrote:There is a maximum limit of the distortion and strength. Can you illuminate us to what that limit is? Sorry I've probably done a bad job at explaining the system so I'll try again. The distortion strength is based on your ships maximum warp speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel. So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed. I misunderstood this but still something is wrong :) Just see this: http://www.youtube.com/watch?v=6k8Y2lSorl8No distortion on the planets and on the starfield at all. Only on the nebulae but not even close to this: http://www.youtube.com/watch?v=L35ZkxJSNAA
Looking at your video I can tell that you are getting the medium shader settings (we disable distortion on Medium and Low quality). We resolved a defect today where graphics cards that couldnt support the features in the High shader option still allowed you to select that option.
Tomorrow after the Singularity update please reply here and tell me if you still have the 'High' shader quality option. I suspect your GPU doesnGÇÖt support INTZ and thus the distortion and depth effects wonGÇÖt work.
CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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