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Thread Statistics | Show CCP posts - 13 post(s) |

Sash Miram
Iron Fold New Eden's Industrial Alliance
0
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Posted - 2011.11.14 20:52:00 -
[1] - Quote
Is, fricken, awesome! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
39
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Posted - 2011.11.14 20:55:00 -
[2] - Quote
It REALLY adds to the immersion factor. |

Komodo Askold
Rare Earth Elements LLC Order of the Void
15
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Posted - 2011.11.14 20:55:00 -
[3] - Quote
Yeah, it really surprised me! |

non judgement
Without Fear Flying Burning Ships Alliance
148
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Posted - 2011.11.14 21:27:00 -
[4] - Quote
Yeah, I totally agree. They are great! |

Hungry Eyes
Ministry of War Amarr Empire
162
|
Posted - 2011.11.14 21:29:00 -
[5] - Quote
also, the tunnel is sometimes sideways. |
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CCP Vertex
C C P C C P Alliance
12

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Posted - 2011.11.14 21:31:00 -
[6] - Quote
We're glad you like the new warp tunnel; please continue to give us your feedback and any issues you may come across. I'll be keeping an eye on the thread for feedback.  CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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Renan Ruivo
Hipernova Vera Cruz Alliance
331
|
Posted - 2011.11.14 21:44:00 -
[7] - Quote
Pictures or gtfo Rated ARG for Pirates. **** you. |

Rixiu
North Star Networks The Kadeshi
4
|
Posted - 2011.11.14 21:45:00 -
[8] - Quote
CCP Vertex wrote:We're glad you like the new warp tunnel; please continue to give us your feedback and any issues you may come across. I'll be keeping an eye on the thread for feedback. 
Here's some feedback: It's ******* awesome!
Some serious feedback though, the enter and exit is the next thing that need some revamp, nothing breaking though but some day... |

Salpun
Paramount Commerce
51
|
Posted - 2011.11.14 21:52:00 -
[9] - Quote
Combat over view causes some effects on the horison line. Bug report submited. Might want to calm it down a little. |

chaosjj
Caldari Provisions Caldari State
1
|
Posted - 2011.11.14 21:55:00 -
[10] - Quote
The warp effect appears to be disrupting graphics of ships, during or while warping the windows/lights on ships get all blurry, and the only thing that seems to fix it seems to be relogging (something i've had to do ALOT today)
Mac OS X 10.6.8 NVIDIA GeForce GT 330M
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Raid'En
Apprentice Innovations
112
|
Posted - 2011.11.14 21:55:00 -
[11] - Quote
when a nebluae is on the background the effect is even better :) |
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CCP Vertex
C C P C C P Alliance
13

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Posted - 2011.11.14 22:00:00 -
[12] - Quote
chaosjj wrote:The warp effect appears to be disrupting graphics of ships, during or while warping the windows/lights on ships get all blurry, and the only thing that seems to fix it seems to be relogging (something i've had to do ALOT today)
Mac OS X 10.6.8 NVIDIA GeForce GT 330M
Thanks Chaosjj, I heard about this an hour ago from a colleague. It appears to be Mac (nvidia GPU) hardware related, IGÇÖll look into it tomorrow. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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Imrik86
Gypsy Kings Wiki Conglomerates
8
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Posted - 2011.11.14 22:11:00 -
[13] - Quote
CCP's art department never fails us.
Game balance, on the other hand... |

ShadowFire15
BOAE INC BricK sQuAD.
38
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Posted - 2011.11.14 22:19:00 -
[14] - Quote
it is nice.
Inside a planet
getting ready to leave the planet Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |

Salpun
Paramount Commerce
51
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Posted - 2011.11.14 22:19:00 -
[15] - Quote
Imrik86 wrote:CCP's art department never fails us.
Game balance, on the other hand...
Builing new game machanics is harder to do. I see some more changes before christmas with the Dust link patch. Which will actualy solve some of the balance issues not just bandaid them.
|

Grukni
Shimai of New Eden N E X O
19
|
Posted - 2011.11.14 22:24:00 -
[16] - Quote
THIS IS SO TRULY AWESOME, I'M SPEECHLESS.
Well done, CCP, actually amazing. Going through a planet never looked so good. |

Jodis Talvanen
State War Academy Caldari State
82
|
Posted - 2011.11.14 22:28:00 -
[17] - Quote
LOL if only the SUN is actually invisible too inside the planet... |

Aria Rindell
Pator Tech School Minmatar Republic
2
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Posted - 2011.11.14 22:29:00 -
[18] - Quote
"Flying through planet" effect is absolutely stunning. Can something similar be done to flying through station, asteroid etc.? |

Caiman Graystock
Comrades in Construction Mean Coalition
8
|
Posted - 2011.11.14 22:45:00 -
[19] - Quote
Aria Rindell wrote:"Flying through planet" effect is absolutely stunning. Can something similar be done to flying through station, asteroid etc.? ^This.
Well done to the art guys and the rest of y'all, it's going to be like a whole new universe to explore with the new nebulae, warp effects, visible star systems with stargates actually pointing towards them etc. |

GeeShizzle MacCloud
24
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Posted - 2011.11.14 22:48:00 -
[20] - Quote
id also have to say this is amazing! beautiful work guys! especially love the light refraction of stars etc.. from the warp distortion =) the warping through planet effect will go a very very very long way to KEEPING immersion throughout the game!
Absolutely gorgeous!
one gripe tho that ive filled a bug report on, is only on some warping to-and-from's, is that once ur about to exit warping, the tunnel comes back for almost a second! then disappears again.
|
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Solhild
Republic Military School Minmatar Republic
73
|
Posted - 2011.11.14 22:53:00 -
[21] - Quote
The warp effect is fabulous, maybe could do with starting sooner so that you don't clip through stations etc.?
Also, any chance ships warping off could leave a trail on grid? Perhaps a line of warp effect that lasts a couple of seconds?
Seriously, I've just been warping all over the place and enjoying the effect, particularly impressive against a bright nebula or around (or through) planets  |
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CCP Vertex
C C P C C P Alliance
15

|
Posted - 2011.11.14 22:53:00 -
[22] - Quote
GeeShizzle MacCloud wrote:id also have to say this is amazing! beautiful work guys! especially love the light refraction of stars etc.. from the warp distortion =) the warping through planet effect will go a very very very long way to KEEPING immersion throughout the game!
Absolutely gorgeous!
one gripe tho that ive filled a bug report on, is only on some warping to-and-from's, is that once ur about to exit warping, the tunnel comes back for almost a second! then disappears again.
Thanks, we all appreciate your feedback very much!
The warp effect coming returning for a split second after warp should be fixed internally if I recall correctly. Let us know if it isnGÇÖt fixed after the next Singularity update.
CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
15

|
Posted - 2011.11.14 22:57:00 -
[23] - Quote
Solhild wrote:The warp effect is fabulous, maybe could do with starting sooner so that you don't clip through stations etc.? Also, any chance ships warping off could leave a trail on grid? Perhaps a line of warp effect that lasts a couple of seconds? Seriously, I've just been warping all over the place and enjoying the effect, particularly impressive against a bright nebula or around (or through) planets 
Sadly the granularity of a 'passing through' effect for stations and small objects wouldnGÇÖt really be feasible to implement as you would only spend a millisecond or two inside one, the planets are large enough that the effect makes sense. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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Oberine Noriepa
191
|
Posted - 2011.11.14 23:02:00 -
[24] - Quote
I've filed bug reports for some glitches I've had with the new warp.
Bug report numbers are: 118620 and 118659. There was an instance where the warp effect wouldn't display properly. (No distortion effect, and the sun doesn't become occluded when an object is in front of it.) Also, entering and exiting the star map while in warp will make your ship disappear.
The effect is pretty great! I like it a lot.  |

Camios
Tribal Liberation Force Minmatar Republic
16
|
Posted - 2011.11.14 23:13:00 -
[25] - Quote
Just to make things strange, I have made a safespot inside a planet... Warping there is strange, once you get there the warp tunnel suddenly vanishes and you can see he stars around you without problems (as on tq now).
But in normal situation the warp tunnel is nice, and warping through planets make more sense now. |

MotherMoon
Huang Yinglong
195
|
Posted - 2011.11.14 23:16:00 -
[26] - Quote
Hey , the new effet is amazing. but i have to ask, and I really do hope for an honest CCP answer.
What happened to the red blue ****? It's always been part of eve and an impressive little detail that could easily be in this current effect.
The idea that you're moving so fast the past and present spectrum are in view is awesome. keep it in? |

Oberine Noriepa
191
|
Posted - 2011.11.14 23:17:00 -
[27] - Quote
Yeah, it would be great if we could get the Doppler effect in this new warp tunnel as well.  |
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CCP Vertex
C C P C C P Alliance
16

|
Posted - 2011.11.14 23:18:00 -
[28] - Quote
MotherMoon wrote:Hey , the new effet is amazing. but i have to ask, and I really do hope for an honest CCP answer.
What happened to the red blue ****? It's always been part of eve and an impressive little detail that could easily be in this current effect.
The idea that you're moving so fast the past and present spectrum are in view is awesome. keep it in?
The fact it's missing is a defect that we're currently working on, expect to see it back soon! CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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GeeShizzle MacCloud
24
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Posted - 2011.11.14 23:23:00 -
[29] - Quote
^^ yup plz bring the red and blue shift back.. and ramp it up a bit more than incarna and apocrypha had it. |

Deviana Sevidon
Jades Falcon Guards
96
|
Posted - 2011.11.14 23:29:00 -
[30] - Quote
I agree the old red/blue shift effect and I mean the really old effect was quite awesome, the doppler effect we now have on TQ is a bit modest. |
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Sash Miram
Iron Fold New Eden's Industrial Alliance
0
|
Posted - 2011.11.14 23:37:00 -
[31] - Quote
http://www.youtube.com/watch?v=L35ZkxJSNAA |

Mioelnir
Cataclysm Enterprises Ev0ke
26
|
Posted - 2011.11.14 23:51:00 -
[32] - Quote
- Shield Hardener effects disappear for me during warp (and reappear once ship drops out of warp) - appearance of the warp tunnel effect itself still a bit problematic, similar to TQ (no idea how to trigger it) - missing red/blue doppler (already adressed if I skimmed correctly)
Looking really good. |

Anishoara
Federal Institute Service
5
|
Posted - 2011.11.14 23:53:00 -
[33] - Quote
Sash Miram wrote:http://www.youtube.com/watch?v=L35ZkxJSNAA
Thank you for this video and yes, look really great ! |

Jodis Talvanen
State War Academy Caldari State
82
|
Posted - 2011.11.15 00:01:00 -
[34] - Quote
CCP please address the problem of you can still see the sun inside the planet |

Oberine Noriepa
191
|
Posted - 2011.11.15 00:02:00 -
[35] - Quote
Mioelnir wrote:- appearance of the warp tunnel effect itself still a bit problematic, similar to TQ (no idea how to trigger it) Anyone having this problem should BUG REPORT IT IMMEDIATELY. I hate this issue on Tranquility right now and I don't want it popping up ever again. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
99
|
Posted - 2011.11.15 00:03:00 -
[36] - Quote
Why are there no engine trails while in warp? I'd actually prefer to see them there than the rest of the time. |

Mibad
Caldari Provisions
40
|
Posted - 2011.11.15 00:26:00 -
[37] - Quote
Daedalus Arcova wrote:Why are there no engine trails while in warp? I'd actually prefer to see them there than the rest of the time.
+1
Would also like to see engine trails during warp, seems kinda weird they would just disappear  |

Crazy KSK
Tsunami Cartel Dark Solar Empire
10
|
Posted - 2011.11.15 01:02:00 -
[38] - Quote
I really like the new effect only one thing I would change the lightning effect is so fast that you can hardly see it I would make about 3 times slower would make it look at lot more awesome =D and I also agree on making the red/blue shift effect a bit stronger and maybe a bit bigger too so it is not just at both ends of the warp tunnel but also extents a bit to the sides of the warp tunnel
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Nova Fox
Novafox Shipyards
316
|
Posted - 2011.11.15 01:50:00 -
[39] - Quote
Noticed there are issues with warping though stars with this. Any plans on a fix?
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Jarnis McPieksu
Aliastra Gallente Federation
0
|
Posted - 2011.11.15 06:11:00 -
[40] - Quote
Mibad wrote:Daedalus Arcova wrote:Why are there no engine trails while in warp? I'd actually prefer to see them there than the rest of the time. +1 Would also like to see engine trails during warp, seems kinda weird they would just disappear 
No, I think it is great like this; It clearly shows when you are running the warp drive and when under "impulse power".
All it really needs now is a fine effect when warping through large physical objects (especially the common scenario where you undock and then warp to a gate/celestial that is behind the station you just undocked from - the most lame bit of EVE spaceflight there is) and ensuring the local star effect doesn't look broken when going trough planets.
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SkyMeetFire
Volition Cult The Volition Cult
2
|
Posted - 2011.11.15 07:14:00 -
[41] - Quote
Please give a pat on the back and a beer to the person that thought of the planet transition effect in the warp. Seriously, warping through planets was something that always bugged me visually with the current warp effect and this is such a gorgeously done solution. Seeing the glint of light opening into the tunnel on the way out is probably my new favorite visual in the game. |

Aurora Hailey
Federal Navy Academy Gallente Federation
2
|
Posted - 2011.11.15 07:27:00 -
[42] - Quote
So orgasmiccccccccccccccccccccccccccccccccccc |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
7
|
Posted - 2011.11.15 08:06:00 -
[43] - Quote
The distortion effect is missing for me completely. I wrote a bug report about it -> ID 315129
If noone else have similar issues than it's possible that my vga have some problems. It died once completely and cooking it was the only way to make it work again just like that: http://www.youtube.com/watch?v=dQm64eauklI So it is possible that the problem is in my computer :D |

DragonHelm III
Woo Tan Clan
0
|
Posted - 2011.11.15 09:07:00 -
[44] - Quote
Fantastic addition guys.
It really adds to the immersion factor |

Oberine Noriepa
194
|
Posted - 2011.11.15 09:22:00 -
[45] - Quote
C DeLeon wrote:The distortion effect is missing for me completely. I wrote a bug report about it -> ID 315129 If noone else have similar issues than it's possible that my vga have some problems. It died once completely and cooking it was the only way to make it work again just like that: http://www.youtube.com/watch?v=dQm64eauklI So it is possible that the problem is in my computer :D I had this issue once, and submitted a report for it via the in-game bug reporting tool immediately. At the same time I was having this problem, planet models weren't rendering properly for me. Really weird. |

Xtraneous
Sam's Space Guys
15
|
Posted - 2011.11.15 09:37:00 -
[46] - Quote
Wow, just spent 10mins warping all over the place, coolest thing to come from the Art Department ever! Now back to warping.... |

Ryans Revenge
V0LTA VOLTA Corp
0
|
Posted - 2011.11.15 11:29:00 -
[47] - Quote
CCP Vertex wrote:chaosjj wrote:The warp effect appears to be disrupting graphics of ships, during or while warping the windows/lights on ships get all blurry, and the only thing that seems to fix it seems to be relogging (something i've had to do ALOT today)
Mac OS X 10.6.8 NVIDIA GeForce GT 330M
Thanks Chaosjj, I heard about this an hour ago from a colleague. It appears to be Mac (nvidia GPU) hardware related, IGÇÖll look into it tomorrow.
This also happens to me in ATI 5770 Crossfire Win7 64bit so it's not MAC specific. Colours and blurryness distort around the edge and you sometimes the warp goes sideways. Like oily rainbow coming off the side of your ship ha. Also when changing graphics settings everything goes rainbow coloured for a few seconds. |

Alsyth
Night Warder
5
|
Posted - 2011.11.15 12:43:00 -
[48] - Quote
Right now the warp effect apply on the tactical overlay, which feels wrong somehow. Don't know if it's working as intended. |

Grukni
Shimai of New Eden N E X O
19
|
Posted - 2011.11.15 14:01:00 -
[49] - Quote
Nova Fox wrote:Noticed there are issues with warping though stars with this. Any plans on a fix?
Do you have any video of how this looks like? |

Oberine Noriepa
196
|
Posted - 2011.11.15 17:08:00 -
[50] - Quote
I noticed that today's build doesn't have the dispersion effect while warping. You can see it in this screenshot, which was taken from yesterday's build. Is this change permanent? I hope not, because I really like that effect!
If you can't spot the dispersion, it's really noticeable in the white sections on the upper right of the image. It's the rainbow looking effect.
Please bring dispersion back! |
|

Montevius Williams
Eclipse Industrial Inc
115
|
Posted - 2011.11.15 17:17:00 -
[51] - Quote
I agree with the above poster. Bring it back CCP!! |

Montevius Williams
Eclipse Industrial Inc
115
|
Posted - 2011.11.15 17:17:00 -
[52] - Quote
Please delete |

Montevius Williams
Eclipse Industrial Inc
115
|
Posted - 2011.11.15 17:18:00 -
[53] - Quote
Please delete |
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CCP Vertex
C C P C C P Alliance
23

|
Posted - 2011.11.15 18:05:00 -
[54] - Quote
Oberine Noriepa wrote:I noticed that today's build doesn't have the dispersion effect while warping. You can see it in this screenshot, which was taken from yesterday's build. Is this change permanent? I hope not, because I really like that effect! If you can't spot the dispersion, it's really noticeable in the white sections on the upper right of the image. It's the rainbow looking effect. Please bring dispersion back!
I will check with the graphics programmer to see what is happening with the dispersion effect, we have done a lot of work to the warp tunnel today which should be in the update tomorrow. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|

Oberine Noriepa
196
|
Posted - 2011.11.15 18:13:00 -
[55] - Quote
CCP Vertex wrote:I will check with the graphics programmer to see what is happening with the dispersion effect, we have done a lot of work to the warp tunnel today which should be in the update tomorrow.
 |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
41
|
Posted - 2011.11.16 04:24:00 -
[56] - Quote
Yes PLEASE bring it back or just reset to yesterday's style and leave it at that. The effect today is still good but lacks the real wow of yesterday's. |

Logan LaMort
Black Rebel Rifter Club
1091
|
Posted - 2011.11.16 04:42:00 -
[57] - Quote
CCP Vertex wrote:Oberine Noriepa wrote:I noticed that today's build doesn't have the dispersion effect while warping. You can see it in this screenshot, which was taken from yesterday's build. Is this change permanent? I hope not, because I really like that effect! If you can't spot the dispersion, it's really noticeable in the white sections on the upper right of the image. It's the rainbow looking effect. Please bring dispersion back! I will check with the graphics programmer to see what is happening with the dispersion effect, we have done a lot of work to the warp tunnel today which should be in the update tomorrow.
Good to hear, after all the warp effect is one of the most common effects you see in EVE so you may as well give it the love and attention it deserves.
Dispersion was definitely the wow factor for me too. |

Nemesis Factor
Deep Core Mining Inc. Caldari State
19
|
Posted - 2011.11.16 07:28:00 -
[58] - Quote
Same. I love the warping of the background, but the dispersion really made it pop. |

Psihius
Anarchist Dawn U N K N O W N
5
|
Posted - 2011.11.16 07:58:00 -
[59] - Quote
Everything is cool.
I have one thing to request - remember that "I was there" trailer? It had that awesome effect when ship starts to warp - like an energy wave blast. Will it make into the game in near future or it will stay only as a wow effect for the trailer? |

Covert Kitty
SRS Industries SRS.
29
|
Posted - 2011.11.16 08:07:00 -
[60] - Quote
Very nice job. I was surprised that you guys put in the planet transition, very nice effect, the whole warping through planets thing with no visual cue was really lame. |
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Logix42
Midnight Elites Echelon Rising
5
|
Posted - 2011.11.16 09:06:00 -
[61] - Quote
awesome! |

Bender 01000010
EVE-RO Fidelas Constans
2
|
Posted - 2011.11.16 09:06:00 -
[62] - Quote
I really wanted only 2 things changed in eve:
- a fix when warping through a planet (a cousin happened to be in my room once, he never played EVE before and likes games, and while watching how I play the game, he saw the ship warping through a planet - reaction.."oww, that sucks")
- miss animations
Thanks for fixing them, the new warp effect is fixing the problem and I can't wait for the update |

Yasha Aya
Hedion University Amarr Empire
0
|
Posted - 2011.11.16 17:55:00 -
[63] - Quote
Current bug to make the new warptunnel disappear:
Use your scanner to open system view and select a planet or moon or anything as your destination, just before the warp starts switch back to normal view, no warp tunnel and sometimes if youre late enough switching back no ship either until you drop out of warp. So far this is the only bug i found that kills the warptunnel. It is very simmiliar to what happens viewing the starmap while warping.
Anyone else notice this?
|

Oberine Noriepa
199
|
Posted - 2011.11.16 18:31:00 -
[64] - Quote
Any changes to the warp effect in today's build? I didn't notice anything different. |

Yasha Aya
Hedion University Amarr Empire
0
|
Posted - 2011.11.16 20:35:00 -
[65] - Quote
Yes, the dopler shift is back. |

Nyio
Federal Navy Academy Gallente Federation
254
|
Posted - 2011.11.16 22:33:00 -
[66] - Quote
^^ This, though it took me a few hours on Sisi before I started to like it, same as with anything that's new and unfamiliar I guess..
I like love the effect when warping through a planet.  F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |

Oberine Noriepa
200
|
Posted - 2011.11.16 22:50:00 -
[67] - Quote
Yasha Aya wrote:Yes, the dopler shift is back. Ah, so it is! Here's hoping we'll get dispersion back as well. |

Etchellas
Royal Fleet Auxiliary E.Y
0
|
Posted - 2011.11.16 22:55:00 -
[68] - Quote
Any chance to disable the shaking?
It makes me queasy. (Hooray for motion sickness) (Missile impact disabled aswell) |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
28
|
Posted - 2011.11.16 23:31:00 -
[69] - Quote
Isn't that already an option?
I would like to ask if the warp-inside-planet entry timing can be tightened up. Especially noticeable if you're already near a planet when you start warp; the whole screen changes even though you can see you are well and truly not there yet. The first time this happened I was warping from a stargate and thought I had somehow encountered another planet; it was really not that close at all. And if you start from a planet, and warp through the planet, the screen-filling effect appears while your ship is practically still at a standstill. You can plainly see the planet hadn't yet gone anywhere.
Is it problematic to change the timing to something simply much more closely connected to when the ship hits the planet surface? |

Schnappii
High Flyers RED.OverLord
0
|
Posted - 2011.11.17 02:52:00 -
[70] - Quote
I noticed there wasn't as much red/blue shift effect at the ends of the new warp tunnel. I really liked this. Can we have the stars going bright red/blue? |
|

Empress Regina
Center for Advanced Studies Gallente Federation
6
|
Posted - 2011.11.17 03:01:00 -
[71] - Quote
i like.....and i dont like....im not 100% sold on the new look
it does make me feel a bit queasy as someone noted before.......maybe i just need to give it some time |

Nemesis Factor
Deep Core Mining Inc. Caldari State
20
|
Posted - 2011.11.17 04:22:00 -
[72] - Quote
I see the Doppler effect is back, but the dispersion effect was super cool, bring that back please! |

Oberine Noriepa
202
|
Posted - 2011.11.17 14:03:00 -
[73] - Quote
I know it isn't the most important thing, but it would be great if a dev could tell us whether dispersion is coming back or not.  |

Sash Miram
Iron Fold New Eden's Industrial Alliance
5
|
Posted - 2011.11.17 16:07:00 -
[74] - Quote
Is there anyway to make the ripping effect more pronounced?
I mean, my drive is warping space after all. I want to see them stars/nebulae rip apart! |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
28
|
Posted - 2011.11.17 17:01:00 -
[75] - Quote
Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp:
http://www.youtube.com/watch?v=L35ZkxJSNAA
It looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is.
Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain?
Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels.
But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow? |

Vincent Gaines
Macabre Votum Morsus Mihi
114
|
Posted - 2011.11.17 17:19:00 -
[76] - Quote
I can't get over the fact that you warp THROUGH a planet. It's so amazingly awesome. |

Bienator II
24th Imperial Crusade Amarr Empire
277
|
Posted - 2011.11.17 17:21:00 -
[77] - Quote
the dispersion stuff will come back. it is work in progress. it has been mentioned somewhere else but i don't remember where. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Shawn Pierce
Wandering Incursion Exterminators
7
|
Posted - 2011.11.17 18:13:00 -
[78] - Quote
Xenial Jesse Taalo wrote:But yeah any ideas on why my warps barely ripple? Might be that your graphics hardware, graphics drivers and/or detail settings don't support that particular effect. If someone else has it and you don't, it's likely your machine is at fault. |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
11
|
Posted - 2011.11.17 18:56:00 -
[79] - Quote
Xenial Jesse Taalo wrote:Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp: http://www.youtube.com/watch?v=L35ZkxJSNAAIt looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is. Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain? Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels. But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow?
I think I have the same problem. I made a video about it: http://www.youtube.com/watch?v=6k8Y2lSorl8
All graphical settings were on high, all effects were turned on and 1680x1050 resolution.
ATI Radeon HD 2900 XT Intel(R) Core(TM)2 Duo CPU E8400 2x 3.00 GHz 4GB RAM
I know tha VGA is relatively old but supports directx10 and shader modell 4.0 so it shouldn't be a problem. I hope this is just some kind of vga type specific compatibility issue what they can fix and my vga isn't just old enough.  |
|

CCP Vertex
C C P C C P Alliance
29

|
Posted - 2011.11.17 19:04:00 -
[80] - Quote
Yasha Aya wrote:Current bug to make the new warptunnel disappear:
Use your scanner to open system view and select a planet or moon or anything as your destination, just before the warp starts switch back to normal view, no warp tunnel and sometimes if youre late enough switching back no ship either until you drop out of warp. So far this is the only bug i found that kills the warptunnel. It is very simmiliar to what happens viewing the starmap while warping.
Anyone else notice this?
We resolved this issue today, you should be able to see the fix in tomorrows Singularity update. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|
|
|

CCP Vertex
C C P C C P Alliance
29

|
Posted - 2011.11.17 19:05:00 -
[81] - Quote
Oberine Noriepa wrote:Yasha Aya wrote:Yes, the dopler shift is back. Ah, so it is! Here's hoping we'll get dispersion back as well.
We should have this effect in-game with tomorrows Singularity update. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|
|

CCP Vertex
C C P C C P Alliance
29

|
Posted - 2011.11.17 19:08:00 -
[82] - Quote
Xenial Jesse Taalo wrote:Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp: http://www.youtube.com/watch?v=L35ZkxJSNAAIt looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is. Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain? Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels. But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow?
The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|

Oberine Noriepa
203
|
Posted - 2011.11.17 19:12:00 -
[83] - Quote
CCP Vertex wrote:Oberine Noriepa wrote:Yasha Aya wrote:Yes, the dopler shift is back. Ah, so it is! Here's hoping we'll get dispersion back as well. We should have this effect in-game with tomorrows Singularity update. Awesome!  |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
11
|
Posted - 2011.11.17 19:28:00 -
[84] - Quote
CCP Vertex wrote:Xenial Jesse Taalo wrote:stuff The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect.
I tried it again with a warp rigged prorator (13 AU/s) and the intensity of the effect was the same as on my linked video. |
|

CCP Vertex
C C P C C P Alliance
29

|
Posted - 2011.11.17 19:34:00 -
[85] - Quote
C DeLeon wrote:CCP Vertex wrote:Xenial Jesse Taalo wrote:stuff The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect. I tried it again with a warp rigged prorator (13 AU/s) and the intensity of the effect was the same as on my linked video.
There is a maximum limit of the distortion and strength, also the distance of the warp comes into play. Try a long distance warp so your ship reaches its maximum warp speed but keep in mind there is a limit to the strength. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
124
|
Posted - 2011.11.17 19:38:00 -
[86] - Quote
CCP Vertex wrote:There is a maximum limit of the distortion and strength.
Can you illuminate us to what that limit is?
|
|

CCP Vertex
C C P C C P Alliance
29

|
Posted - 2011.11.17 19:42:00 -
[87] - Quote
Daedalus Arcova wrote:CCP Vertex wrote:There is a maximum limit of the distortion and strength. Can you illuminate us to what that limit is?
Sorry I've probably done a bad job at explaining the system so I'll try again.
The distortion strength is based on your ships maximum ship speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel.
So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
11
|
Posted - 2011.11.17 20:12:00 -
[88] - Quote
CCP Vertex wrote:Daedalus Arcova wrote:CCP Vertex wrote:There is a maximum limit of the distortion and strength. Can you illuminate us to what that limit is? Sorry I've probably done a bad job at explaining the system so I'll try again. The distortion strength is based on your ships maximum warp speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel. So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed.
I misunderstood this but still something is wrong :) Just see this: http://www.youtube.com/watch?v=6k8Y2lSorl8
No distortion on the planets and on the starfield at all. Only on the nebulae but not even close to this: http://www.youtube.com/watch?v=L35ZkxJSNAA |

Sash Miram
Iron Fold New Eden's Industrial Alliance
5
|
Posted - 2011.11.17 20:24:00 -
[89] - Quote
CCP Vertex wrote:Xenial Jesse Taalo wrote:Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp: http://www.youtube.com/watch?v=L35ZkxJSNAAIt looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is. Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain? Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels. But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow? The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect.
Heh thats my video up there. My ship is a Helios and it has been rigged for maximum warp speed since I was exploring all the nebulae on the server.
So my warp speed was 21.1 AU/s. Can warp speed >13 look like that? And anything over that tear the very fabric of spacetime? =P
I do like the idea that the faster you go the more effect it has.
EDIT: By no means take this as ' omfg I hate the warp effect ', I absolutely love it! |
|

CCP Vertex
C C P C C P Alliance
29

|
Posted - 2011.11.17 20:30:00 -
[90] - Quote
C DeLeon wrote:CCP Vertex wrote:Daedalus Arcova wrote:CCP Vertex wrote:There is a maximum limit of the distortion and strength. Can you illuminate us to what that limit is? Sorry I've probably done a bad job at explaining the system so I'll try again. The distortion strength is based on your ships maximum warp speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel. So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed. I misunderstood this but still something is wrong :) Just see this: http://www.youtube.com/watch?v=6k8Y2lSorl8No distortion on the planets and on the starfield at all. Only on the nebulae but not even close to this: http://www.youtube.com/watch?v=L35ZkxJSNAA
Looking at your video I can tell that you are getting the medium shader settings (we disable distortion on Medium and Low quality). We resolved a defect today where graphics cards that couldnt support the features in the High shader option still allowed you to select that option.
Tomorrow after the Singularity update please reply here and tell me if you still have the 'High' shader quality option. I suspect your GPU doesnGÇÖt support INTZ and thus the distortion and depth effects wonGÇÖt work.
CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|
|

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
11
|
Posted - 2011.11.17 21:02:00 -
[91] - Quote
Yeah I checked and looks like that's the problem. My gpu was in the last series what not supports directx 10.1 and shader model 4.1. I wanted to upgrade my config a while. Now i have a good reason  |

Bienator II
24th Imperial Crusade Amarr Empire
279
|
Posted - 2011.11.17 22:04:00 -
[92] - Quote
btw. now that the warp looks awesome from the inside please consider making it look awesome for observers too ;)
punch it!
related bug: 117147: wrong initial ship orientation (also known as side-wards warpins) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Liu Ellens
Blame The Bunny The Dark Nation
10
|
Posted - 2011.11.17 22:23:00 -
[93] - Quote
That means I need a new card as well! Dang, and I am again out of touch what's state of the art today - my GTS 250 is sooo 2009. I take it a GeForce 5xx is to be had? Which one to take around 230 EUR? (There goes my idea to invest in PLEX...) I'm a little freighter - short and stout; This is my cargo, this is my route. When I get a lock-on, I scream and shout: "Light up a cyno!" and jump on out. |

Oberine Noriepa
203
|
Posted - 2011.11.17 22:33:00 -
[94] - Quote
Bienator II wrote:btw. now that the warp looks awesome from the inside please consider making it look awesome for observers too ;) Like this? We need that effect in the game.  |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
128
|
Posted - 2011.11.17 23:17:00 -
[95] - Quote
CCP Vertex wrote:The distortion strength is based on your ships maximum warp speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel.
So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed.
That's a shame.
Is there any chance that the distortion could scale with actual warp speed in a future iteration? 
20AU/s in a rigged interceptor shouldn't feel the same as 0.75AU/s in a freighter. |

Bienator II
24th Imperial Crusade Amarr Empire
280
|
Posted - 2011.11.17 23:25:00 -
[96] - Quote
Oberine Noriepa wrote:Bienator II wrote:btw. now that the warp looks awesome from the inside please consider making it look awesome for observers too ;) Like this? We need that effect in the game.  either this or that :)
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
29
|
Posted - 2011.11.17 23:34:00 -
[97] - Quote
Ohhhhh *cry*.
Yes my options kept reverting to medium shader settings when I looked back sometimes, and changing them to high had no pause for loading or anything, so that would be it. My machine doesn't do it. :( :( :(
Thank you Ce Deleon for the video that produced the clarification, and devs for clarifying.
Huge cry here. |

non judgement
Without Fear Flying Burning Ships Alliance
150
|
Posted - 2011.11.18 03:19:00 -
[98] - Quote
Should the ship effects like armor hardeners, sebo and armor reppers get affected by the warp tunnel? I can sorta understand why the sebo effect might be effected by the warp but the armor hardener and repper effect? It's not a big deal, I can live with it, cause it looks nice. It just doesn't seem right, If you know what I mean. |

Noillia Durmot
The Scope Gallente Federation
0
|
Posted - 2011.11.18 09:04:00 -
[99] - Quote
Looks fantastic. Good work.
...but while we are on the subject of the look of ships entering warp can something be done with the look of ships coming out of warp.
It's a long running graphic issue now that if you watch a ship arriving at a gate or coming out of a station that it isn't pointing in the right direction as it arrives on grid but rotates to the correct direction afterwards.
There's probably a technical reason for this but I've always thought it looks a bit ****.
Any chance of this being fixed? |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
228
|
Posted - 2011.11.18 09:42:00 -
[100] - Quote
Since CCP seems to be monitoring this thread, I'll add something I noticed during the masstest.
At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp :
The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean.
The distortion effect shouldn't affect ships you're warping with, in my humble opinion.
Also, keep the engine trails on when warping. When you come out of a fleet warp, all engine trails suddently appear.
Not only does this slow down your PC (+200 effects appearing at the same time), but it also look wrong  |
|

Thaylon Sen
The Istari Syndicate
3
|
Posted - 2011.11.18 10:03:00 -
[101] - Quote
Looks great, but I would prefer a more intense warp effect, also some cool entering/exiting effects would be awesome. |
|

CCP Vertex
C C P C C P Alliance
32

|
Posted - 2011.11.18 10:39:00 -
[102] - Quote
SMT008 wrote:At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp : The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean. 
This is intentional as it's your warp drive and your ships warp tunnel. The fleet warp still utilizes your ships warp drive, the fleet commander just initiates the warp for everyone. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
43
|
Posted - 2011.11.18 10:43:00 -
[103] - Quote
No joy on today's build. To be honest it is getting worse and worse the more you work on it. Just revert back to where it was a few days ago CCP.
On today's build it looks like a wattery mess. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
229
|
Posted - 2011.11.18 11:01:00 -
[104] - Quote
CCP Vertex wrote: This is intentional as it's your warp drive and your ships warp tunnel.
I know that it's intentional, but still, the 230 man fleet is at only a few kilometers away from you, but it doesn't look like you're with them.
"Technically", you are indeed supposed to be in your own warp tunnel, but the feeling of being with your fleemates, warping straight in the battle with our shiny v3'd battlesteeds along with Titans and Supercarriers...
Try it yourself, I dare you to say it doesn't look awesome to warp with your gangmates in that beautifull new warp effect. |

Jarnis McPieksu
Aliastra Gallente Federation
18
|
Posted - 2011.11.18 11:09:00 -
[105] - Quote
CCP Vertex wrote:SMT008 wrote:At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp : The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean.  This is intentional as it's your warp drive and your ships warp tunnel. The fleet warp still utilizes your ships warp drive, the fleet commander just initiates the warp for everyone.
If this is so, then those other ships right around you should have their own visible warp tunnels that are further distorting the view, creating a massive rendering problem that, if presented to your graphics coder, would probably cause one of those "pop" -> "head replaced by bloody stump" effects... and since good graphics engine coders are hard to find, I would imagine this to be a problem.
The cool thing about fleet warps has always been "okay, here we go, tons of ships, all together now..." and visual effects should match that feel, not conflict with it.
|

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
29
|
Posted - 2011.11.18 16:22:00 -
[106] - Quote
Any chance of tightening up the timing of the planet-entering effect? If you start from a planet and warp through that planet, the effect appears way too early. While your ship is barely moving in fact.
It appears that the effect is simply tied to distance, only distance, from the celestial. And this distance was set to some great value to cater for the incredibly huge warp speeds. The problem is that sometimes you aren't at incredibly huge warp speeds and that speed difference is huge, so when that distance from the celestial is too big it is really too big. You watch the planet simply fade out and be replaced by the warp-in-planet effect.
Wouldn't it just be a bit of maths to ensure the effect doesn't kick in too early nor too late, by simply calculating for speed also. |

Thaylon Sen
The Istari Syndicate
3
|
Posted - 2011.11.18 22:18:00 -
[107] - Quote
CCP Vertex wrote:SMT008 wrote:At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp : The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean.  This is intentional as it's your warp drive and your ships warp tunnel. The fleet warp still utilizes your ships warp drive, the fleet commander just initiates the warp for everyone.
But it doesn't look as anywhere near as cool :( |

Bienator II
24th Imperial Crusade Amarr Empire
284
|
Posted - 2011.11.19 04:49:00 -
[108] - Quote
what is missing is a whoooosh every time you fly through a planet. ;)
if the tunnel effect would be also used for warping through large objects or stations it would be perfect. (only objects on grid at warpin or warpout obviously) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Andreus Ixiris
Mixed Metaphor
267
|
Posted - 2011.11.19 06:38:00 -
[109] - Quote
Personally, I like the fact that the warp tunnel briefly turns black when you warp through a celestial object. It looks nicer than just clipping through a planet. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
254
|
Posted - 2011.11.19 11:05:00 -
[110] - Quote
CCP Vertex, could you please answer about the fleetwarp tunnel thing ?  |
|

non judgement
Without Fear Flying Burning Ships Alliance
150
|
Posted - 2011.11.19 13:28:00 -
[111] - Quote
I thought warping towards the sun looked great before. It was a big flaming fireball. Now that it isn't affected by the warp, it looks very ordinary. It just isn't as great as it was when you first added this new warp to Sisi. I think you guys toned it down too much now.
At least it looks okay going through planets. Making it so it didn't have the warp effect on the ship effects (armor rep graphics, etc) is good too. |

Hiram Alexander
Seraphim Securities
85
|
Posted - 2011.11.19 15:22:00 -
[112] - Quote
non judgement wrote:I thought warping towards the sun looked great before. It was a big flaming fireball. Now that it isn't affected by the warp, it looks very ordinary. It just isn't as great as it was when you first added this new warp to Sisi. I think you guys toned it down too much now.
At least it looks okay going through planets. Making it so it didn't have the warp effect on the ship effects (armor rep graphics, etc) is good too. +1 to boosting the warp-effect on the Sun, it looked tremendous before, and now the Sun barely wobbles... |

Oberine Noriepa
205
|
Posted - 2011.11.19 16:08:00 -
[113] - Quote
Yeah, I hope that effect is brough back as well. It looked tremendously awesome. |

Sash Miram
Iron Fold New Eden's Industrial Alliance
6
|
Posted - 2011.11.19 16:49:00 -
[114] - Quote
non judgement wrote:I thought warping towards the sun looked great before. It was a big flaming fireball. Now that it isn't affected by the warp, it looks very ordinary. It just isn't as great as it was when you first added this new warp to Sisi. I think you guys toned it down too much now.
At least it looks okay going through planets. Making it so it didn't have the warp effect on the ship effects (armor rep graphics, etc) is good too.
I suspect it had something to do with the sun not being occuled by the ship during warp. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
30
|
Posted - 2011.11.19 18:26:00 -
[115] - Quote
Hiram Alexander wrote: +1 to boosting the warp-effect on the Sun, it looked tremendous before, and now the Sun barely wobbles...
+1 also.
Doh for nerfs before they're live. :( |

Crucis Cassiopeiae
EvE-COM
720
|
Posted - 2011.11.19 19:08:00 -
[116] - Quote
boost distortions of warp tunnel... please... WHY do you nerf things????? like you don't like your customers happy... :( we want to SEE effects...and not only to know they are here... |

Havak Kouvo
State War Academy Caldari State
4
|
Posted - 2011.11.19 19:15:00 -
[117] - Quote
I was kinda hoping for something like this . But its still good. |

Logan LaMort
Black Rebel Rifter Club
1094
|
Posted - 2011.11.19 19:45:00 -
[118] - Quote
Apart from missing the red/blue shift, the first version was perfect. |

Jodis Talvanen
State War Academy Caldari State
126
|
Posted - 2011.11.19 20:13:00 -
[119] - Quote
Something I want to say about the red/blue shift:
Red/blue shifts are COLOR SHIFTS OF LIGHTS not an actual colored blob
So basically you will only see the effect only when there is some stars or planets slightly turning red/blue.
CCP please "fix" this. |

Elanor Vega
Native Freshfood Minmatar Republic
53
|
Posted - 2011.11.19 22:39:00 -
[120] - Quote
this ppl are right... we need to SEE effects... boost the effects... |
|

realdognose
Biotronics Inc. The Initiative.
15
|
Posted - 2011.11.20 02:03:00 -
[121] - Quote
If you have enabled the tactical overview (which i assume the ship is projecting for you) and do a warp, it is affected by the warp effect...
Ths feels a bit wrong, because the rest of the visible GUI stays untouched. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
30
|
Posted - 2011.11.20 22:35:00 -
[122] - Quote
Funny how other ships you see aren't affected, but the on-virtual-screen GUI is. But hey, it's probably funner too look at the way it is, no? |

Avila Cracko
Federal Navy Academy Gallente Federation
115
|
Posted - 2011.11.20 22:57:00 -
[123] - Quote
Crucis Cassiopeiae wrote:boost distortions of warp tunnel... please... WHY do you nerf things????? like you don't like your customers happy... :( we want to SEE effects...and not only to know they are here...
+1 |

Hiram Alexander
Seraphim Securities
87
|
Posted - 2011.11.20 23:05:00 -
[124] - Quote
Avila Cracko wrote:Crucis Cassiopeiae wrote:boost distortions of warp tunnel... please... WHY do you nerf things????? like you don't like your customers happy... :( we want to SEE effects...and not only to know they are here... +1 +1 here too, plus, I'm not sure if it's just because I was warping through Lonetrek a moment ago (which is damned bright), but...
In previous builds I'd noticed, during warp, that there was a kind-of refraction effect on background stars, where they'd appear to slightly-break into their constituent spectrum instead of being just 'white'... That seems to be gone, or at least, so subtle it's difficult to notice.
It might have been the nebula tricking my eyes though, so it'd be good to hear other opinions on it. |

Moonasha
Red Federation RvB - RED Federation
36
|
Posted - 2011.11.20 23:21:00 -
[125] - Quote
IMO the warp effect should be stronger... I love how distorted it looked before. |

Oberine Noriepa
207
|
Posted - 2011.11.20 23:58:00 -
[126] - Quote
Moonasha wrote:IMO the warp effect should be stronger... I love how distorted it looked before. Agreed. |

Bayushi Tamago
Caldari High Prime P R I M E
1
|
Posted - 2011.11.21 05:40:00 -
[127] - Quote
I'm a little weirded out by the effects on the side of the screen from the warp tunnel. If you look on the left side of these 2 screenshots, you'll see a distorted side of frame. Not sure if it was intentional or not:
[IMG]http://i.imgur.com/eFSYD.jpg[/IMG] [IMG]http://i.imgur.com/tmTQC.jpg[/IMG] |

Oberine Noriepa
211
|
Posted - 2011.11.21 07:29:00 -
[128] - Quote
That looks like a glitch. You may want to report it. |

Yasha Aya
Ore Y Plata
1
|
Posted - 2011.11.21 07:40:00 -
[129] - Quote
"Boost the Warp Effects Scotty!!!" "She canna take any more Capn!!!" |

BBJ Shepard
158
|
Posted - 2011.11.21 08:10:00 -
[130] - Quote
Oberine Noriepa wrote:Moonasha wrote:IMO the warp effect should be stronger... I love how distorted it looked before. Agreed. The first version of the new effect made it seem like you were literally tearing a hole into space. The sun distortion needs to come back as well. Here's a video of said distortion. Please bring this back!
Noooo did they nerf the effect? |
|

Crucis Cassiopeiae
EvE-COM
730
|
Posted - 2011.11.21 13:28:00 -
[131] - Quote
Yea... they nerfed it... :((( and it was good before... PLEASE CCP BOOST STE EFFECTS SO THAT WE CAN ACTUALLY SEE THEM... |

Elanor Vega
Native Freshfood Minmatar Republic
53
|
Posted - 2011.11.21 14:47:00 -
[132] - Quote
Crucis Cassiopeiae wrote:boost distortions of warp tunnel... please... WHY do you nerf things????? like you don't like your customers happy... :( we want to SEE effects...and not only to know they are here...
CCP... please give us response here!!! |

Hiram Alexander
Seraphim Securities
93
|
Posted - 2011.11.21 16:45:00 -
[133] - Quote
Looks like there's another new build going up as I type, so I really hope that the effects are going to be back at full-strength...
Edit -- No boost, yet... :( |

Oberine Noriepa
211
|
Posted - 2011.11.21 19:18:00 -
[134] - Quote
To me, it seems like the tunnel distortion and dispersion were increased. Maybe it's just me. I don't know.
I'm actually pretty satisfied with how the tunnel looks right now, but the sun distortion needs to make it back in. That was a great effect. |

Hiram Alexander
Seraphim Securities
93
|
Posted - 2011.11.21 20:56:00 -
[135] - Quote
Oberine Noriepa wrote:To me, it seems like the tunnel distortion and dispersion were increased. Maybe it's just me. I don't know.
I'm actually pretty satisfied with how the tunnel looks right now, but the sun distortion needs to make it back in. That was a great effect. Oh, the distortion's great, I'm just really hoping that they're actually reading this thread, and that Sun distortion will make its way back in before it's too late... |

BBJ Shepard
163
|
Posted - 2011.11.22 03:18:00 -
[136] - Quote
Oberine Noriepa wrote:To me, it seems like the tunnel distortion and dispersion were increased. Maybe it's just me. I don't know.
I'm actually pretty satisfied with how the tunnel looks right now, but the sun distortion needs to make it back in. That was a great effect.
. |

Oberine Noriepa
212
|
Posted - 2011.11.22 15:00:00 -
[137] - Quote
Just wondering if we could get a developer's response to the latest demand. |

Hiram Alexander
Seraphim Securities
93
|
Posted - 2011.11.22 15:03:00 -
[138] - Quote
Oberine Noriepa wrote:Just wondering if we could get a developer's response to the latest demand. I'm chatting to Art Dev's in Jita just now (with an alt I had logged in...)
Apparently it wouldn't take a lot of work to re-instate it, but I'm hoping for an official response here, too... :) |

Oberine Noriepa
212
|
Posted - 2011.11.22 15:11:00 -
[139] - Quote
Hiram Alexander wrote:Oberine Noriepa wrote:Just wondering if we could get a developer's response to the latest demand. I'm chatting to Art Dev's in Jita just now (with an alt I had logged in...) Apparently it wouldn't take a lot of work to re-instate it, but I'm hoping for an official response here, too... :) Link them to this thread. |

Hiram Alexander
Seraphim Securities
93
|
Posted - 2011.11.22 15:17:00 -
[140] - Quote
Oberine Noriepa wrote:Hiram Alexander wrote:Oberine Noriepa wrote:Just wondering if we could get a developer's response to the latest demand. I'm chatting to Art Dev's in Jita just now (with an alt I had logged in...) Apparently it wouldn't take a lot of work to re-instate it, but I'm hoping for an official response here, too... :) Link them to this thread.
The one I was chatting with has logged off, but I linked the thread twice.. Sisi's rebooting in 15 minutes, so I'll go make something to eat and post the chat-log when I get back (not much in it though...) |
|

Hiram Alexander
Seraphim Securities
93
|
Posted - 2011.11.22 16:13:00 -
[141] - Quote
There were a few conversations going on in local, so I've snipped anything that didn't have some kind of relation to this (chats about State Ravens, and Jove ships, for example...)
I've X'd out my Alt (no big secret, though...) ;)
(snip) n++[ 2011.11.22 14:23:45 ] CCP Mankiller > no, sorry, I am just a gfx programmer in Reykjavik wokring on the trails atm (snip) n++[ 2011.11.22 14:25:18 ] XXXXXXXXX XXXXX > CCP Mankiller, if you're working with the gfx team, could you ask them to fix the warp tunnel, so that it distorts the sun again...? That was amazing... n++[ 2011.11.22 14:26:08 ] CCP Mankiller > you think so? we actually agreed on NOT doing this.... n++[ 2011.11.22 14:26:16 ] XXXXXXXXX XXXXX > aaargh n++[ 2011.11.22 14:26:33 ] XXXXXXXXX XXXXX > it was superb n++[ 2011.11.22 14:26:54 ] CCP Mankiller > cause technically the sun's lensflares are a camera lens effect, therefore happen only in the camera and are not distorted by some warp tunnel n++[ 2011.11.22 14:27:52 ] The Antiquarian > In a sense, we capsuleers are using camera drones to look at the universe/space, so it's logical to have the sun's lensflare effect! n++[ 2011.11.22 14:27:56 ] XXXXXXXXX XXXXX > not sure if we're talking about the same effect -- it looked like a fireball when you warped - the way planets do (only fiery) n++[ 2011.11.22 14:28:11 ] CCP Mankiller > yes, we are talking about the same n++[ 2011.11.22 14:28:22 ] XXXXXXXXX XXXXX > Aargh... plz bring it back. n++[ 2011.11.22 14:28:55 ] The Antiquarian > and the effect complies "lore wise" as well, with the use of camera drones. The space we are seeing are with camera drones =P n++[ 2011.11.22 14:29:09 ] XXXXXXXXX XXXXX > there's a thread here about it... n++[ 2011.11.22 14:29:12 ] XXXXXXXXX XXXXX > https://forums.eveonline.com/default.aspx?g=posts&m=398830#post398830 (snip) n++[ 2011.11.22 14:53:55 ] XXXXXXXXX XXXXX > CCP GFX Ppl... 2 Questions...1. How much work would it take to switch sun-warp-distortion back on..? and2. My Merlin has three engine nozzles (on wings), but only two flames, is that deliberate? n++[ 2011.11.22 14:55:31 ] CCP Mankiller > 1. Not much.... Question is what the art director says... n++[ 2011.11.22 14:55:35 ] CCP Mankiller > 2. checking..... (snip) n++[ 2011.11.22 15:00:02 ] XXXXXXXXX XXXXX > CCP Mankiller, I'm not sure who the Art Director is, but could you please ask him/her to re-consider switching it back on, please? And to reply to this thread, if possible... n++[ 2011.11.22 15:00:07 ] CCP Mankiller > hm, the merlin i am in atm has 5 flames n++[ 2011.11.22 15:00:12 ] CCP Mankiller > 2 left, 1 middle, 2 right n++[ 2011.11.22 15:00:14 ] XXXXXXXXX XXXXX > rgr n++[ 2011.11.22 15:00:20 ] XXXXXXXXX XXXXX > two at each side n++[ 2011.11.22 15:00:30 ] XXXXXXXXX XXXXX > but each side has three nozzles n++[ 2011.11.22 15:00:45 ] XXXXXXXXX XXXXX > fly slower, and look at engines n++[ 2011.11.22 15:01:39 ] CCP Mankiller > ah, ok! artist sitting across me says: "by design!" n++[ 2011.11.22 15:01:57 ] XXXXXXXXX XXXXX > oh, okay... thx :) n++[ 2011.11.22 15:02:18 ] XXXXXXXXX XXXXX > (thread for Art Director...) n++[ 2011.11.22 15:02:20 ] XXXXXXXXX XXXXX > https://forums.eveonline.com/default.aspx?g=posts&m=398830#post398830 (snip) n++[ 2011.11.22 15:03:43 ] CCP Mankiller > gotta go n++[ 2011.11.22 15:03:54 ] XXXXXXXXX XXXXX > o/ |

Oberine Noriepa
212
|
Posted - 2011.11.22 16:41:00 -
[142] - Quote
Lens flare I can get, but the distortion doesn't make a lot of sense. Your camera drones are in the warp bubble with you. The warp bubble is distorting the light from the sun. Surely the drones would see this? I mean, the bubble distorts light from everything else to begin with and the drones see it. 
If a dev needs clarification, here's a video for what we're talking about. (Clicky)
EDIT: Oh wait. You can see the lens flare distorting as well. Hmm. Maybe it's a little trickier than I thought. I suppose at this point I'm fine with either result. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
154
|
Posted - 2011.11.22 17:25:00 -
[143] - Quote
I still haven't seen a response from a Dev about why there are no engine trails in warp. If you have trails at subwarp speeds, it seems completely nonsensical that they don't also appear at warp speed. |

Logan LaMort
Black Rebel Rifter Club
1114
|
Posted - 2011.11.22 17:30:00 -
[144] - Quote
I don't really care about it being immersive or not... I just think the distorted sun was really cool, and I imagine engine trails in warp would be too. |

Hiram Alexander
Seraphim Securities
96
|
Posted - 2011.11.22 17:36:00 -
[145] - Quote
Logan LaMort wrote:I don't really care about it being immersive or not... I just think the distorted sun was really cool, and I imagine engine trails in warp would be too. I've put up a post in General Discussion, and hopefully it'll help... |

BlindFury
Genbuku. Nulli Secunda
5
|
Posted - 2011.11.22 18:40:00 -
[146] - Quote
Daedalus Arcova wrote:I still haven't seen a response from a Dev about why there are no engine trails in warp. If you have trails at subwarp speeds, it seems completely nonsensical that they don't also appear at warp speed.
This was how engine trails functioned back in 2003. The reason is because you are going to fast for them to display.
BF |

Aethlyn
46
|
Posted - 2011.11.22 19:39:00 -
[147] - Quote
Daedalus Arcova wrote:I still haven't seen a response from a Dev about why there are no engine trails in warp. If you have trails at subwarp speeds, it seems completely nonsensical that they don't also appear at warp speed. They slow down the moment they leave your ship, so you're just flying too fast to see them forming a trail.
Newton: Actio = Reactio
Means: The faster your ship moves forward, the faster the engine trail particles fly backwards (in the opposite direction). It's not exactly the same speed as your ship (because they start at your own speed), but it should as well mean that they'll fly faster than in normal space, which means the trails will be a lot longer/thinner/harder to see while in warp. Looking for more thoughts? Read my blog or follow me on Twitter. |

Montevius Williams
Eclipse Industrial Inc
124
|
Posted - 2011.11.22 22:21:00 -
[148] - Quote
Yea, I was wondering why the warp effect looked nerfed - this is why, no Sun warp effect is was REALLY REALLY cool....C'mon CCP, bring it back |

Solhild
Republic Military School Minmatar Republic
86
|
Posted - 2011.11.22 22:23:00 -
[149] - Quote
Warp is initiated by a warp core (or something), a few seconds of engine trail is stretched across multiple AU in the warp tunnel behind you and wouldn't be visible but you should still see something leaving your ship - perhaps even a different effect that is unique to warp. In fact watching other ships warping off grid should show a cool effect around the departing ship rather than simply, ship speeds up and disappears.
As far as the sun effect is concerned, it looked great when everything outside the warp tunnel was disrupting all over the place. Warping toward the inner parts of each system showed the sun as a boiling mass throwing layers across the warp effect, looked fantastic - current sun = meh! |

Lone Gunman
Forhotea Corporation
8
|
Posted - 2011.11.23 01:29:00 -
[150] - Quote
iiiiiiiiiissssssss Back. Red\Blue doppler shift effect. Although the Blue is hard to see in Lonetrek, I would assume the same for the red shift in Minmi space. But in Black Rise, no problem. |
|

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
159
|
Posted - 2011.11.23 11:18:00 -
[151] - Quote
Solhild wrote:Warp is initiated by a warp core (or something), a few seconds of engine trail is stretched across multiple AU in the warp tunnel behind you and wouldn't be visible but you should still see something leaving your ship - perhaps even a different effect that is unique to warp. In fact watching other ships warping off grid should show a cool effect around the departing ship rather than simply, ship speeds up and disappears.
Yeah, but this is EVE, so real-world (or even theoretical) physics don't actually apply. 
We can already see our ships' thrusters burning away in warp, so to not show the trails is just inconsistent. Also, going to warp and dropping out of it would look awesome to observers if there were trails in warp. To be honest, warping is pretty much the only time when engine trails would look at all appropriate. |

Tusseluring
E-14
0
|
Posted - 2011.11.24 21:49:00 -
[152] - Quote
Maybe i'm the only one, but imo the new warp effect is way too "heavy", i'ld like an esc-menu option to switch it off. |

Crucis Cassiopeiae
EvE-COM
732
|
Posted - 2011.11.24 22:33:00 -
[153] - Quote
please get sun distortion back... |

Avila Cracko
Federal Navy Academy Gallente Federation
117
|
Posted - 2011.11.25 11:20:00 -
[154] - Quote
whats with the sun CCP??? |

Jarnis McPieksu
Aliastra Gallente Federation
37
|
Posted - 2011.11.25 11:27:00 -
[155] - Quote
I could see sun (well, everything outside the warp bubble/tunnel) distorted, yet any lens effects and overlay huds should not be. Could be a very complex issue depending on how the scene is drawn in the engine.
I'm fairly sure that it is too late to change it and no matter how it is, after the expansion ships, there will be noise about it either way. I just hope CCP has added :iterate: to their vocabulary and we get some further polising on it later.
|

Redklaw
VALHALLA'S Wrath True Reign
1
|
Posted - 2011.11.25 12:17:00 -
[156] - Quote
Well technically you shouldn't see anything behind your ship anyways, since you are moving faster than light while in warp and the light from your engine trails would never be travelling fast enough to reach you... Then again its a game set in a fictional world, once you throw a device like a FTL drive into the mix talking about real world physics is kinda pointless :P.
Personally I think engine trails while in warp would be kind of "too much" in an artistic sense. I prefer the tunnels on their own, I think throwing in engine trails would just make it look to busy. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
33
|
Posted - 2011.11.25 12:29:00 -
[157] - Quote
Engine trails, cyno fields, Aura's voice... Now we can add sun distortion to the list of effects that were once a lot cooler.
|

Montevius Williams
Eclipse Industrial Inc
134
|
Posted - 2011.11.25 16:23:00 -
[158] - Quote
CCP, please bring back the Sun distortion effect. I dont think you realized just how awesome this was. |

Dewatts
We Come In Peaces
4
|
Posted - 2011.11.25 17:36:00 -
[159] - Quote
Sun distortion - Looks nice Lens Flare distortion - Not good
I'd say, add some non lens effect glow/atmosphere to the sun like this image, except a little more subtle.
Sun disc + atmospheric glow get distorted while warping Lens flare remains undistorted
This would also look nice to see a subtle glow even when the sun is occlude by small objects.
Edit: this effect should become more and more noticeable the closer you get to the sun/star. AND, it'd be nice if there was a much greater difference in lens flare scale based on distance to the sun/star. When I'm at the edge of a solar system, I want it to reeeeally feel like I am reeeealy far away. |

Kor'el Izia
1
|
Posted - 2011.11.25 23:07:00 -
[160] - Quote
Dewatts wrote: When I'm at the edge of a solar system, I want it to reeeeally feel like I am reeeealy far away. If I remeber correctly this was something that t0rfifrans wanted aswell... edit: Source /edit
Judging pic by pic Pic 1: Oh I'm actually inside something, can't see the starfield or the sun... Pic 2: Hey! What is that sun doing there!
It saddens me that one detail can ruin the whole picture, because now you are looking at the sun which your gut is saying shouldn't be there while the awesome exit effect is being neglected...
I'm full aware that those pics were taken 11 days ago and CCP has had time to add stuff into the final version, but has that sun been removed while inside planets? Or is that somehing we will have to wait for Crucible 1.X to adress? |
|

Montevius Williams
Eclipse Industrial Inc
136
|
Posted - 2011.11.26 00:02:00 -
[161] - Quote
Kor'el Izia wrote:Dewatts wrote: When I'm at the edge of a solar system, I want it to reeeeally feel like I am reeeealy far away. If I remeber correctly this was something that t0rfifrans wanted aswell... edit: Source /edit Judging pic by pic Pic 1: Oh I'm actually inside something, can't see the starfield or the sun... Pic 2: Hey! What is that sun doing there! It saddens me that one detail can ruin the whole picture, because now you are looking at the sun which your gut is saying shouldn't be there while the awesome exit effect is being neglected... I'm full aware that those pics were taken 11 days ago and CCP has had time to add stuff into the final version, but has that sun been removed while inside planets? Or is that somehing we will have to wait for Crucible 1.X to adress?
I havent seen the sun anytime I've warped though a planet.
|

Zoloft Rx
Forged Prophets
0
|
Posted - 2011.11.27 01:32:00 -
[162] - Quote
sun distortion effect looked good.. wheres it at? Why remove good things? |

Linis Erens
Proposition Thirteen The Third Rail
2
|
Posted - 2011.11.29 21:44:00 -
[163] - Quote
First time in 15 years a game has given me motion sickness. The effect looks great, but it makes me queasy. |
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