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Thread Statistics | Show CCP posts - 13 post(s) |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
11
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Posted - 2011.11.17 21:02:00 -
[91] - Quote
Yeah I checked and looks like that's the problem. My gpu was in the last series what not supports directx 10.1 and shader model 4.1. I wanted to upgrade my config a while. Now i have a good reason  |

Bienator II
24th Imperial Crusade Amarr Empire
279
|
Posted - 2011.11.17 22:04:00 -
[92] - Quote
btw. now that the warp looks awesome from the inside please consider making it look awesome for observers too ;)
punch it!
related bug: 117147: wrong initial ship orientation (also known as side-wards warpins) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Liu Ellens
Blame The Bunny The Dark Nation
10
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Posted - 2011.11.17 22:23:00 -
[93] - Quote
That means I need a new card as well! Dang, and I am again out of touch what's state of the art today - my GTS 250 is sooo 2009. I take it a GeForce 5xx is to be had? Which one to take around 230 EUR? (There goes my idea to invest in PLEX...) I'm a little freighter - short and stout; This is my cargo, this is my route. When I get a lock-on, I scream and shout: "Light up a cyno!" and jump on out. |

Oberine Noriepa
203
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Posted - 2011.11.17 22:33:00 -
[94] - Quote
Bienator II wrote:btw. now that the warp looks awesome from the inside please consider making it look awesome for observers too ;) Like this? We need that effect in the game.  |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
128
|
Posted - 2011.11.17 23:17:00 -
[95] - Quote
CCP Vertex wrote:The distortion strength is based on your ships maximum warp speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel.
So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed.
That's a shame.
Is there any chance that the distortion could scale with actual warp speed in a future iteration? 
20AU/s in a rigged interceptor shouldn't feel the same as 0.75AU/s in a freighter. |

Bienator II
24th Imperial Crusade Amarr Empire
280
|
Posted - 2011.11.17 23:25:00 -
[96] - Quote
Oberine Noriepa wrote:Bienator II wrote:btw. now that the warp looks awesome from the inside please consider making it look awesome for observers too ;) Like this? We need that effect in the game.  either this or that :)
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
29
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Posted - 2011.11.17 23:34:00 -
[97] - Quote
Ohhhhh *cry*.
Yes my options kept reverting to medium shader settings when I looked back sometimes, and changing them to high had no pause for loading or anything, so that would be it. My machine doesn't do it. :( :( :(
Thank you Ce Deleon for the video that produced the clarification, and devs for clarifying.
Huge cry here. |

non judgement
Without Fear Flying Burning Ships Alliance
150
|
Posted - 2011.11.18 03:19:00 -
[98] - Quote
Should the ship effects like armor hardeners, sebo and armor reppers get affected by the warp tunnel? I can sorta understand why the sebo effect might be effected by the warp but the armor hardener and repper effect? It's not a big deal, I can live with it, cause it looks nice. It just doesn't seem right, If you know what I mean. |

Noillia Durmot
The Scope Gallente Federation
0
|
Posted - 2011.11.18 09:04:00 -
[99] - Quote
Looks fantastic. Good work.
...but while we are on the subject of the look of ships entering warp can something be done with the look of ships coming out of warp.
It's a long running graphic issue now that if you watch a ship arriving at a gate or coming out of a station that it isn't pointing in the right direction as it arrives on grid but rotates to the correct direction afterwards.
There's probably a technical reason for this but I've always thought it looks a bit ****.
Any chance of this being fixed? |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
228
|
Posted - 2011.11.18 09:42:00 -
[100] - Quote
Since CCP seems to be monitoring this thread, I'll add something I noticed during the masstest.
At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp :
The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean.
The distortion effect shouldn't affect ships you're warping with, in my humble opinion.
Also, keep the engine trails on when warping. When you come out of a fleet warp, all engine trails suddently appear.
Not only does this slow down your PC (+200 effects appearing at the same time), but it also look wrong  |

Thaylon Sen
The Istari Syndicate
3
|
Posted - 2011.11.18 10:03:00 -
[101] - Quote
Looks great, but I would prefer a more intense warp effect, also some cool entering/exiting effects would be awesome. |
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CCP Vertex
C C P C C P Alliance
32

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Posted - 2011.11.18 10:39:00 -
[102] - Quote
SMT008 wrote:At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp : The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean. 
This is intentional as it's your warp drive and your ships warp tunnel. The fleet warp still utilizes your ships warp drive, the fleet commander just initiates the warp for everyone. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
43
|
Posted - 2011.11.18 10:43:00 -
[103] - Quote
No joy on today's build. To be honest it is getting worse and worse the more you work on it. Just revert back to where it was a few days ago CCP.
On today's build it looks like a wattery mess. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
229
|
Posted - 2011.11.18 11:01:00 -
[104] - Quote
CCP Vertex wrote: This is intentional as it's your warp drive and your ships warp tunnel.
I know that it's intentional, but still, the 230 man fleet is at only a few kilometers away from you, but it doesn't look like you're with them.
"Technically", you are indeed supposed to be in your own warp tunnel, but the feeling of being with your fleemates, warping straight in the battle with our shiny v3'd battlesteeds along with Titans and Supercarriers...
Try it yourself, I dare you to say it doesn't look awesome to warp with your gangmates in that beautifull new warp effect. |

Jarnis McPieksu
Aliastra Gallente Federation
18
|
Posted - 2011.11.18 11:09:00 -
[105] - Quote
CCP Vertex wrote:SMT008 wrote:At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp : The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean.  This is intentional as it's your warp drive and your ships warp tunnel. The fleet warp still utilizes your ships warp drive, the fleet commander just initiates the warp for everyone.
If this is so, then those other ships right around you should have their own visible warp tunnels that are further distorting the view, creating a massive rendering problem that, if presented to your graphics coder, would probably cause one of those "pop" -> "head replaced by bloody stump" effects... and since good graphics engine coders are hard to find, I would imagine this to be a problem.
The cool thing about fleet warps has always been "okay, here we go, tons of ships, all together now..." and visual effects should match that feel, not conflict with it.
|

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
29
|
Posted - 2011.11.18 16:22:00 -
[106] - Quote
Any chance of tightening up the timing of the planet-entering effect? If you start from a planet and warp through that planet, the effect appears way too early. While your ship is barely moving in fact.
It appears that the effect is simply tied to distance, only distance, from the celestial. And this distance was set to some great value to cater for the incredibly huge warp speeds. The problem is that sometimes you aren't at incredibly huge warp speeds and that speed difference is huge, so when that distance from the celestial is too big it is really too big. You watch the planet simply fade out and be replaced by the warp-in-planet effect.
Wouldn't it just be a bit of maths to ensure the effect doesn't kick in too early nor too late, by simply calculating for speed also. |

Thaylon Sen
The Istari Syndicate
3
|
Posted - 2011.11.18 22:18:00 -
[107] - Quote
CCP Vertex wrote:SMT008 wrote:At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp : The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean.  This is intentional as it's your warp drive and your ships warp tunnel. The fleet warp still utilizes your ships warp drive, the fleet commander just initiates the warp for everyone.
But it doesn't look as anywhere near as cool :( |

Bienator II
24th Imperial Crusade Amarr Empire
284
|
Posted - 2011.11.19 04:49:00 -
[108] - Quote
what is missing is a whoooosh every time you fly through a planet. ;)
if the tunnel effect would be also used for warping through large objects or stations it would be perfect. (only objects on grid at warpin or warpout obviously) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Andreus Ixiris
Mixed Metaphor
267
|
Posted - 2011.11.19 06:38:00 -
[109] - Quote
Personally, I like the fact that the warp tunnel briefly turns black when you warp through a celestial object. It looks nicer than just clipping through a planet. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
254
|
Posted - 2011.11.19 11:05:00 -
[110] - Quote
CCP Vertex, could you please answer about the fleetwarp tunnel thing ?  |

non judgement
Without Fear Flying Burning Ships Alliance
150
|
Posted - 2011.11.19 13:28:00 -
[111] - Quote
I thought warping towards the sun looked great before. It was a big flaming fireball. Now that it isn't affected by the warp, it looks very ordinary. It just isn't as great as it was when you first added this new warp to Sisi. I think you guys toned it down too much now.
At least it looks okay going through planets. Making it so it didn't have the warp effect on the ship effects (armor rep graphics, etc) is good too. |

Hiram Alexander
Seraphim Securities
85
|
Posted - 2011.11.19 15:22:00 -
[112] - Quote
non judgement wrote:I thought warping towards the sun looked great before. It was a big flaming fireball. Now that it isn't affected by the warp, it looks very ordinary. It just isn't as great as it was when you first added this new warp to Sisi. I think you guys toned it down too much now.
At least it looks okay going through planets. Making it so it didn't have the warp effect on the ship effects (armor rep graphics, etc) is good too. +1 to boosting the warp-effect on the Sun, it looked tremendous before, and now the Sun barely wobbles... |

Oberine Noriepa
205
|
Posted - 2011.11.19 16:08:00 -
[113] - Quote
Yeah, I hope that effect is brough back as well. It looked tremendously awesome. |

Sash Miram
Iron Fold New Eden's Industrial Alliance
6
|
Posted - 2011.11.19 16:49:00 -
[114] - Quote
non judgement wrote:I thought warping towards the sun looked great before. It was a big flaming fireball. Now that it isn't affected by the warp, it looks very ordinary. It just isn't as great as it was when you first added this new warp to Sisi. I think you guys toned it down too much now.
At least it looks okay going through planets. Making it so it didn't have the warp effect on the ship effects (armor rep graphics, etc) is good too.
I suspect it had something to do with the sun not being occuled by the ship during warp. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
30
|
Posted - 2011.11.19 18:26:00 -
[115] - Quote
Hiram Alexander wrote: +1 to boosting the warp-effect on the Sun, it looked tremendous before, and now the Sun barely wobbles...
+1 also.
Doh for nerfs before they're live. :( |

Crucis Cassiopeiae
EvE-COM
720
|
Posted - 2011.11.19 19:08:00 -
[116] - Quote
boost distortions of warp tunnel... please... WHY do you nerf things????? like you don't like your customers happy... :( we want to SEE effects...and not only to know they are here... |

Havak Kouvo
State War Academy Caldari State
4
|
Posted - 2011.11.19 19:15:00 -
[117] - Quote
I was kinda hoping for something like this . But its still good. |

Logan LaMort
Black Rebel Rifter Club
1094
|
Posted - 2011.11.19 19:45:00 -
[118] - Quote
Apart from missing the red/blue shift, the first version was perfect. |

Jodis Talvanen
State War Academy Caldari State
126
|
Posted - 2011.11.19 20:13:00 -
[119] - Quote
Something I want to say about the red/blue shift:
Red/blue shifts are COLOR SHIFTS OF LIGHTS not an actual colored blob
So basically you will only see the effect only when there is some stars or planets slightly turning red/blue.
CCP please "fix" this. |

Elanor Vega
Native Freshfood Minmatar Republic
53
|
Posted - 2011.11.19 22:39:00 -
[120] - Quote
this ppl are right... we need to SEE effects... boost the effects... |
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