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KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:21:00 -
[2071] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! CCP Rise is still leading, but ISD Ezwal coming up fast!
Good thing I've spent quite a bit of time replying to a misconception about how certain bonuses affect gameplay, without backing up the math on my harddrive. Oh wait...
... ...Might as well just delete all posts with the word Rattlesnake in them after the first 20 pages, almost everyone is replying to a troll.
Note to self : stop quoting. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:26:00 -
[2072] - Quote
Not quoting with quote "What the intelligent people were saying was that the loss of missile velocity bonus was unnecessary and the bonus helped overall DPS by allowing faster target switches when sniping"
Not doing the same math again replying to a troll just to get deleted again.
But the essence of it: More dps = Faster killing times. Faster killing = Faster target switch.
Inside the almost 110 km drone range, the old snake kills things faster only in exotic scenarios, or with one salvo when you could switch already after firing that first shot, thus missile velocity is largely unrelated when done smart. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mournful Conciousness
Embers Children TOHA Conglomerate
732
|
Posted - 2014.04.28 15:29:00 -
[2073] - Quote
Gypsio III wrote:Mournful Conciousness wrote:Since you did not see fit to address any of my questions, I will ask you again, this time more simply:
"Please give me an example of when I ought to prefer bringing a new rattlesnake to a fight than, say, a navy dominix?"
Did I miss some new logistics feature of the rattlesnake that would redeem it? The shield resist bonus is a kind of logistics feature, tbh. In fleet environment, RS is superior to shield NavyDomi because of better resists, more EHP, greater or same DCR, superior lock range, superior DPS at any range against almost all realistic targets, greater survivability of drones vs. bombs and more efficient use of the drone assist mechanic. In small gang environment, neutron ASB navyDomi outdamages a RHML RS, but the RS has more EHP, better resists, a neut, better DPS projection and is less vulnerable to ewar. If you have the painter/Crash support to enable use of Rage torps, the damage is about even too.
At last, a response.
I agree that a shield rattlesnake is (a little) stronger than a shield navy dominix. In counterpoint, the shield navy dominix is putting out something like 1800dps, which I think we can agree is probably worth the little extra tanking risk it runs.
When we compare a shield rattlesnake to an armour dominix, the difference becomes less clear.
The fact that a rattlesnake "can carry a neut" and "can almost achieve the same damage with implants and drugs" seems to me to be a somewhat weak endorsement of its intended fearsome pirate ship persona.
The Vindicator and Bhaalgorn are really bad news to be anywhere near. A Machariel is really bad news if you let it out of scram range.
In a (small) fleet engagement, a rattlesnake will be on the list of ships to kill, but nowhere near the top. It's just not dangerous enough. My view is that the dev team have been lazy. They know that this ship is lacklustre, but can't be bothered to change it now.
Damn shame.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:34:00 -
[2074] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also It means i have to train for Gallente ships now and armor tanking if I want to use drones effectively. A big "**** you" to the callous ******* who brought these dumb ideas to gimp the Rattlesnake so severely. Not only have these worthless changes wasted my time but now force me to train for another battleship entirely. Apparently the simple use of bonused drones is just too much overlap with Gallente, even though everything about the snake is typical of Caldari. Some of these devs need to be slapped. You have already trained Gallente ships if you are flying a Rattlesnake.
I only have to read your first sentence to know you are a silly, irrational person.
No, I have not trained for Gallente ships since I have not trained into armor tanking nor hybrid weapons. Don't be ridiculous.
I want to fly the ship I have trained for, the current Rattlesnake. Not the drone-gimped and drastically changed, novelty, sub-par, specialized POS it is being turned into. |

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 15:34:00 -
[2075] - Quote
Yeah, I thought his logic on that was bizzare myself. I took it to mean that since the missiles got where they were going faster he was applying that first salvo faster. It seems a pretty pointless thing, the ship perhaps dies one second sooner as the last missile reaches it faster.
Double damage, on the other hand, applies more dps in the same amount of time, meaning you use half the salvoes, and save the entire cycle time of the launcher multiplied by the salvoes saved. That is faster target switching.
I am not sure what the missiles getting there sooner benefits... I always considered velocity more like a range bonus with a tiny extra benefit. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:36:00 -
[2076] - Quote
Mike Voidstar wrote:Yeah, I thought his logic on that was bizzare myself. I took it to mean that since the missiles got where they were going faster he was applying that first salvo faster. It seems a pretty pointless thing, the ship perhaps dies one second sooner as the last missile reaches it faster.
Double damage, on the other hand, applies more dps in the same amount of time, meaning you use half the salvoes, and save the entire cycle time of the launcher multiplied by the salvoes saved. That is faster target switching.
I am not sure what the missiles getting there sooner benefits... I always considered velocity more like a range bonus with a tiny extra benefit.
you stated that since I was trained for a rattlesnake, that I was also trained for fly Gallente ships.
I do not have training for rails and shield tanking.
You aren't smart enough to debate realistically. Get lost. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:39:00 -
[2077] - Quote
Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not. Your overall DPS after the first shot lands is the same with or without missile velocity bonus, since it is your refire rate and damage per salvo that determines it.
A good day to you. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
4
|
Posted - 2014.04.28 15:41:00 -
[2078] - Quote
Better not tell him guns hit instantly... |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:42:00 -
[2079] - Quote
Mike Voidstar wrote:I am not sure what the missiles getting there sooner benefits... I always considered velocity more like a range bonus with a tiny extra benefit. With Cruise Missiles, the benefit is that less shots are "in the air" before the first impact. Comes into play when the rats repair themselves or you don't know how many shots you need, and they are out at a great distance. If you fire two more shots, while the first one kills, that's two shots wasted. But who cares about sniping on a tanky ship when Gardes have an effective range of (below?) 50km!  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:45:00 -
[2080] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not.
wrong, fool.
The sooner your target blows up, the faster you can switch to another target. Very simple concept to understand. I guess it should be expected that the people who are saying "the snake is perfect", can't understand these simple concepts.
Hilarious that you aren't even smart enough to understand these surface level game mechanics.  |
|

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 15:46:00 -
[2081] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also It means i have to train for Gallente ships now and armor tanking if I want to use drones effectively. A big "**** you" to the callous ******* who brought these dumb ideas to gimp the Rattlesnake so severely. Not only have these worthless changes wasted my time but now force me to train for another battleship entirely. Apparently the simple use of bonused drones is just too much overlap with Gallente, even though everything about the snake is typical of Caldari. Some of these devs need to be slapped. You have already trained Gallente ships if you are flying a Rattlesnake. I only have to read your first sentence to know you are a silly, irrational person. No, I have not trained for Gallente ships since I have not trained into armor tanking nor hybrid weapons. Don't be ridiculous. I want to fly the ship I have trained for, the current Rattlesnake. Not the drone-gimped and drastically changed, novelty, sub-par, specialized POS it is being turned into.
Ok Rod. I am done feeding you. You are clearly just a troll and there is zero point to trying to dig through your trash and vitreol to get to real discussion.
You have Gallente Battleship trained to 5, I assume. You have at least passable drone skills. The Dominix and Navy Dominix support a useable shield tank just fine. The bare bones of hybrids takes maybe a week? If you dont have basics like mechanics and hull upgrades trained to 5, yet fly pirate ships, that is just a sad testament to poor decision making. So Armor Repair and the compensation skills are at useful levels in another week, and fully trained in maybe 2-3 months.
Its just not a big deal. You will be fine assuming you dont strangle yourself with tears in the deep grief of a changing world. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:50:00 -
[2082] - Quote
If someone can't comprehend that a +% bonus to damage improves overall dps, while a +% bonus to missile velocity bonus does not improve sustained dps...
...I guess you are right Mike. Done. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:53:00 -
[2083] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also It means i have to train for Gallente ships now and armor tanking if I want to use drones effectively. A big "**** you" to the callous ******* who brought these dumb ideas to gimp the Rattlesnake so severely. Not only have these worthless changes wasted my time but now force me to train for another battleship entirely. Apparently the simple use of bonused drones is just too much overlap with Gallente, even though everything about the snake is typical of Caldari. Some of these devs need to be slapped. You have already trained Gallente ships if you are flying a Rattlesnake. I only have to read your first sentence to know you are a silly, irrational person. No, I have not trained for Gallente ships since I have not trained into armor tanking nor hybrid weapons. Don't be ridiculous. I want to fly the ship I have trained for, the current Rattlesnake. Not the drone-gimped and drastically changed, novelty, sub-par, specialized POS it is being turned into. Ok Rod. I am done feeding you. You are clearly just a troll and there is zero point to trying to dig through your trash and vitreol to get to real discussion. You have Gallente Battleship trained to 5, I assume. You have at least passable drone skills. The Dominix and Navy Dominix support a useable shield tank just fine. The bare bones of hybrids takes maybe a week? If you dont have basics like mechanics and hull upgrades trained to 5, yet fly pirate ships, that is just a sad testament to poor decision making. So Armor Repair and the compensation skills are at useful levels in another week, and fully trained in maybe 2-3 months. Its just not a big deal. You will be fine assuming you dont strangle yourself with tears in the deep grief of a changing world.
what part of unnecessary changes don't you simpletons understand?
|

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 15:55:00 -
[2084] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not. Your overall DPS after the first shot lands is the same with or without missile velocity bonus, since it is your refire rate and damage per salvo that determines it. A good day to you.
Yeah, but in PvE you pretty quickly figure out how many shots it takes to kill something, fire that many and then switch. I see the benefit for extremely distant targets to account for active repair, but if you are countin salvoes that is usually just a matter of adding one or two, assuming you pay attention and know what you are doing.
Even for that, double damage counteracts active repair better than velocity will... Once the shots start arriving the fire rate is what sets dps, and the ship dies when it dies. Count your shots and shut them off when you have fired all that is required.
It gets harder to deal with in PvP where you have varying repair, ehp, and logistics in play, but PvE is just a matter of paying attention and being proactive in shutting the launchers off. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:58:00 -
[2085] - Quote
In PvP there is no kill like overkill anyways.  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 15:58:00 -
[2086] - Quote
Shush Rod. Adults are talking now, go play. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:59:00 -
[2087] - Quote
KaDa en Bauldry wrote:If someone can't comprehend that a +% bonus to damage improves overall dps, while a +% bonus to missile velocity bonus does not improve sustained dps...
...I guess you are right Mike. Done.
way to try to change the argument into something it never was. Such ridiculous clowns saying the RS is fine...
The faster your missiles, the faster a distant target blows up and the faster you can switch to a new target. Its a very simple concept to understand. Hilarious to watch you play the fool and then to somehow expect to be taken seriously. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 16:04:00 -
[2088] - Quote
Mike Voidstar wrote:Shush Rod. Adults are talking now, go play.
you might be an adult but you have the mind of a child.
How can you realistically say I am trained for Gallente because I am already trained for a Rattlesnake?
Get a clue. You sound so stupid when you say things like this.
It will take me at least a year to get as close to perfect in Gallente as my skills already are in the Snake.
Recognize the fact you are ridiculous and STFU. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
27
|
Posted - 2014.04.28 16:08:00 -
[2089] - Quote
Rod Show us your fit |

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 16:11:00 -
[2090] - Quote
Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. You will need to put some time into turrets, but that will also benefit many excellent Caldari hulls and if you didnt at least get a start on them you short changed yourself.
Armor is suggested, but not needed for Gallente drone boats. Even so, you would be over halfway there in a week and some change, hardly a year.
I know when you are little that timespans over a few days seem like forever, but you will be all trained up before you know it. |
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 16:13:00 -
[2091] - Quote
Doggy Dogwoofwoof wrote:Rod Show us your fit The rattlesnake is currently a very versatile ship that has increased range on its torpedos, a 400m3 drone bay to fit whatever is desired, and bonuses on all its drones that give it exceptional ability to deal with all ship types, even under the effects of target disruption.
I use many different fits and utilize all of these bonuses for different scenarios. This versatility will be unnecessarily destroyed if these changes go live. Most people don't care about things that don't effect them. This thread would be 300+ pages long by now if the mega was being changed half as drastically. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
27
|
Posted - 2014.04.28 16:14:00 -
[2092] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Rod Show us your fit The rattlesnake is currently a very versatile ship that has increased range on its torpedos, a 400m3 drone bay to fit whatever is desired, and bonuses on all its drones that give it exceptional ability to deal with all ship types, even under the effects of target disruption. I use many different fits and utilize all of these bonuses for different scenarios. This versatility will be unnecessarily destroyed if these changes go live. Most people don't care about things that don't effect them. This thread would be 300+ pages long by now if the mega was being changed half as drastically. That wasnt a Fit. Give us your fit. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 16:15:00 -
[2093] - Quote
Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well.
More obvious idiocy.
I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make.
|

Astroniomix
Cryptic Meta-4
838
|
Posted - 2014.04.28 16:16:00 -
[2094] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not. wrong, fool. The sooner your target blows up, the faster you can switch to another target. Very simple concept to understand. I guess it should be expected that the people who are saying "the snake is perfect", can't understand these simple concepts. Hilarious that you aren't even smart enough to understand these surface level game mechanics.  You don't have to wait for the target to blow up to switch. Anyone who is worth a damn at PvE should know how many volleys they need to kill something. And now you only need half the volleys to kill your targets. |

Rowells
Unknown Soldiers Fidelas Constans
520
|
Posted - 2014.04.28 16:20:00 -
[2095] - Quote
Damn, I haven't seen so many tears since the marauder changes.
I'm gonna need a bigger jar... |

Kueyen
Garoun Investment Bank Gallente Federation
85
|
Posted - 2014.04.28 16:29:00 -
[2096] - Quote
The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
|

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 16:33:00 -
[2097] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. More obvious idiocy. I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make.
Awww, poor Roddy. I guess my grade school explanation was too advanced. I am sorry little guy, I thought you were better than that.
If you are 'near perfect' in training for a Rattlesnake, you have about half the skills needed for armor tanking... So you see, you arent as far behind as you think! No you are not! You can be a big boy with active armor repair in just over a week! Wow, who would have thought that just a few basic skills could do all that! It will of course get better over more training time, but the most useful portion of it will take easily under a month.
Hybrids are another matter. You will sure have to show us how big you can be to use those... Getting to Large Hybrids will take another whole week. Oh No! Then you will have to actually learn how time to target affects dps, instead of that silly notion you have now about velocity and dps being linked. Why, if they were turrets would have infinite damage! Silly goose. Good thing there are prototype guns laying around pretty cheap to make up your lack of skill for a while, but since you like unbonused launchers you should be ok with underbonused guns for a little while.
You see! It can be ok if you just try and be a little soldier! |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
27
|
Posted - 2014.04.28 16:38:00 -
[2098] - Quote
Kueyen wrote:The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
Link and Picture? |

Rowells
Unknown Soldiers Fidelas Constans
520
|
Posted - 2014.04.28 16:41:00 -
[2099] - Quote
Doggy Dogwoofwoof wrote:Kueyen wrote:The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
 Link and Picture? https://forums.eveonline.com/default.aspx?g=posts&t=340165&find=unread |

stoicfaux
4620
|
Posted - 2014.04.28 16:45:00 -
[2100] - Quote
Doggy Dogwoofwoof wrote:Kueyen wrote:The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
 Link and Picture? 1. Start EVE. 2. Login. 3. Select character to login with. 4. Open Market window. 5. Search on "Gecko" or drill down to Drones / Combat Drones / Heavy Attack Drones / Faction & Storyline -> Gecko. 6. Click on the info button. 7. Type one handed...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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