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CCP Rise
C C P C C P Alliance
4035

|
Posted - 2014.04.14 13:50:00 -
[1] - Quote
Finally we get to the battleships!
This class is by far the most healthy of the three and so we aren't making as many big changes as we did with the frigates and cruisers. We are extending all of the new faction theme elements up to the battleships, which should range from having minimal impact to being a pretty significant buff.
Here's the details (if you see something that seems really weird, it may be a mistake/typo so just let me know and I'll check it out):
NIGHTMARE
Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Large Energy Turret damage (was 100% energy turret damage)
Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers Fittings: 14500 PWG, 710 CPU Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60) Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0 Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7 Sensor strength: 28 Signature radius: 370(-30)
========================================================================================
BHAALGORN
Amarr Battleship Bonus: 15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Battleship Bonus: 20% bonus to Stasis Webifier range
Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers Fittings: 18400 PWG, 588 CPU Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2) Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49 Mobility (max velocity / agility / mass / align time): 101 / .125(-.011) / 97100000 / 16.83s(-1.5) Drones (bandwidth / bay): 100(+25) / 150(+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8 Sensor strength: 28 Signature radius: 400
========================================================================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
========================================================================================
VINDICATOR
Gallente Battleship Bonus: 7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship Bonus: 10% bonus to Stasis Webifier effectiveness
Role Bonus: 37.5% bonus to Large Hybrid Turret damage
Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2) Fittings: 17500 PWG, 630 CPU Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500 Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48 Mobility (max velocity / agility / mass / align time): 132(+6) / .083(-.005) / 105200000 / 12.10s(-.7) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7 Sensor strength: 28 Signature radius: 400
========================================================================================
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10) @ccp_rise |
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Sala Cameron
North Eastern Swat Pandemic Legion
185
|
Posted - 2014.04.14 13:52:00 -
[2] - Quote
FIRST AGAIN @sala_cameron |
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CCP FoxFour
C C P C C P Alliance
3026

|
Posted - 2014.04.14 13:53:00 -
[3] - Quote
NOM NOM NOM CCP FoxFour // Game Designer // @regnerba
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1170
|
Posted - 2014.04.14 13:53:00 -
[4] - Quote
Super sentries. Told you, Arthur.  |

Liam Inkuras
Justified Chaos
922
|
Posted - 2014.04.14 13:54:00 -
[5] - Quote
Front page baby! I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

ChYph3r
Amok. Goonswarm Federation
128
|
Posted - 2014.04.14 13:54:00 -
[6] - Quote
Crap 6th! Want to find all the podcasts around EVE Online visit http://evepodcasts.com @chyph3r-á on Twitter
|

Wrik Hoover
Hoover Inc. Pandemic Legion
58
|
Posted - 2014.04.14 13:54:00 -
[7] - Quote
When are tech 3 BS coming |

Harvey James
The Sengoku Legacy
739
|
Posted - 2014.04.14 13:54:00 -
[8] - Quote
why do some have 19 slots and the mach/vindi has 20? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2014.04.14 13:56:00 -
[9] - Quote
Great! Finally got them. Time to assimilate new information. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.04.14 13:56:00 -
[10] - Quote
Snake prices going up now? |

Jamir Von Lietuva
The Exit Plan Test Alliance Please Ignore
20
|
Posted - 2014.04.14 13:57:00 -
[11] - Quote
wow surprised with almost no nerf to vindi and mach |
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CCP Rise
C C P C C P Alliance
4038

|
Posted - 2014.04.14 13:57:00 -
[12] - Quote
Harvey James wrote:why do some have 19 slots and the mach/vindi has 20?
I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match.
@ccp_rise |
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Novah Soul
92
|
Posted - 2014.04.14 13:57:00 -
[13] - Quote
sweet RS baby :) |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1171
|
Posted - 2014.04.14 13:58:00 -
[14] - Quote
Morukk Nuamzzar wrote:Snake prices going up now?
At 497 mill still. I was on board earlier.  |

Harvey James
The Sengoku Legacy
739
|
Posted - 2014.04.14 13:58:00 -
[15] - Quote
Mach still has more speed than bc's do why? also why so many lows slots?
Angels are still bland omni tanked .. hardly worth buying over minnie ships ... you;'re basically ignoring feedback here
sentries on Rattle really???? .... doesn't it defeat the point of the whole line moving away from gallente sentry overlaps???? Nightmare still only has 4 turrets seems very generous too me... 150% AB bonus seems a bit high
perhaps serpentis ships should lose some dronebay ... also vindi has tracking not falloff bonus consistency here is awful... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

dexter xio
TURN LEFT
32
|
Posted - 2014.04.14 13:58:00 -
[16] - Quote
Thanks for not destroying the Mach <3 Dexter xio - That cool guy |

Arthur Aihaken
Perkone Caldari State
3280
|
Posted - 2014.04.14 13:58:00 -
[17] - Quote
CCP Rise wrote:Finally we get to the battleships!
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10) Can you confirm a warp speed of 3.0 AU/s? Also, 7 turrets just looks godawful. Could we please look at dropping this to 6 turrets, swapping a high for a mid slot and changing the role bonus to a 37.5% rate of fire instead? It works out to a +0.28% DPS increase, but this is somewhat negated by a higher ammunition consumption rate. I am currently away, traveling through time and will be returning last week. |

Kubiq
Future Corps Sleeper Social Club
22
|
Posted - 2014.04.14 13:59:00 -
[18] - Quote
Sweeet |

Liam Inkuras
Justified Chaos
923
|
Posted - 2014.04.14 14:00:00 -
[19] - Quote
Arthur Aihaken wrote:CCP Rise wrote:Finally we get to the battleships!
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10) Can you confirm a warp speed of 3.0 AU/s? Also, 7 turrets just looks godawful. Could we please look at dropping this to 6 turrets, swapping a high for a mid slot and changing the role bonus to a 37.5% rate of fire instead? He said they were all getting 50% increase to warp speed, and accelerations to match. I.E. Mach warps 3.0 au/sec I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Sugar Kyle
Calamitous-Intent Feign Disorder
548
|
Posted - 2014.04.14 14:00:00 -
[20] - Quote
Hmm... Machariel not so bad... Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |

Callic Veratar
596
|
Posted - 2014.04.14 14:00:00 -
[21] - Quote
I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. |

Harvey James
The Sengoku Legacy
739
|
Posted - 2014.04.14 14:01:00 -
[22] - Quote
CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match.
weird Rattle is only gurista ship with the -1 slot then hhmm.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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CCP Vesna Prishla
C C P C C P Alliance
38

|
Posted - 2014.04.14 14:01:00 -
[23] - Quote
good changes :D RATTLESNAKEEEE CCP Vesna Prishla | Customer Support | -á@CCPVesnaPrishla |
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Mike Azariah
DemSal Corporation DemSal Unlimited
1046
|
Posted - 2014.04.14 14:02:00 -
[24] - Quote
I like this, may force me to get back into the rattler.
m Mike Azariah-á CSM8 |

Cassandra Aurilien
Imperial Academy Amarr Empire
3
|
Posted - 2014.04.14 14:03:00 -
[25] - Quote
I love the Nightmare change... And the Mach is still awesome... Love it. (Might have to give an RS a try as well, I couldn't really see a point to using it before.) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2014.04.14 14:04:00 -
[26] - Quote
Great. I am happy with these. Very nice to see you following my suggestion of giving the Nightmare a 30% AB bonus instead of a 20%, (even though you prob were thinking of that anyway). Will be interesting to see how it fares once I plug in these numbers.
Upon initial glance I am surprisingly happy with these changes. Although the Guristas line still doesn't look quite right to me. I think get rid of the missile bonus and just give them all drone speed/tracking/range bonuses instead.
Apart from that, I think you have nailed it Rise! |

AleAlejandro
Dirt 'n' Glitter I Whip My Slaves Back and Forth
0
|
Posted - 2014.04.14 14:04:00 -
[27] - Quote
Straight up buff to the NM <3 |

Bertrand Butler
Cras es Noster
307
|
Posted - 2014.04.14 14:05:00 -
[28] - Quote
All look good, good job guys...C:
I'd really love a little bump on the Rattler to 300% bonus though... |

Callic Veratar
596
|
Posted - 2014.04.14 14:05:00 -
[29] - Quote
Gypsio III wrote:Morukk Nuamzzar wrote:Snake prices going up now? At 497 mill still. I was on board earlier. 
I'm +74M each based on that price. It's a good start! |

Ayallah
SniggWaffe WAFFLES.
154
|
Posted - 2014.04.14 14:06:00 -
[30] - Quote
Great changes but I second that the Mach needs symmetry in the turrets! I wouldn't mind some slot wizardry to drop it to 6 turrets or something.
+1 for not nerfing it! -áFear The Tribes |

Jenn aSide
STK Scientific Initiative Mercenaries
5840
|
Posted - 2014.04.14 14:08:00 -
[31] - Quote
Gypsio III wrote:Super sentries. Told you, Arthur. 
This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol.
|

Harvey James
The Sengoku Legacy
741
|
Posted - 2014.04.14 14:08:00 -
[32] - Quote
surprised you left the vindis mass so high though .. i thought it would get the mega treatment here... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Fisty The Gesticulate Bushmaster
Calamitous-Intent Feign Disorder
66
|
Posted - 2014.04.14 14:09:00 -
[33] - Quote
Can we please get an update on the new warp speeds for Dramiel, Cynabal and Machariel? |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.04.14 14:09:00 -
[34] - Quote
Gypsio III wrote:Morukk Nuamzzar wrote:Snake prices going up now? At 497 mill still. I was on board earlier.  Well, not anymore  |

Jenn aSide
STK Scientific Initiative Mercenaries
5840
|
Posted - 2014.04.14 14:10:00 -
[35] - Quote
And thanks for not nerfing the Mach, i half expected a drone bay nerf if nothing else, but this is really cool. |

Callic Veratar
596
|
Posted - 2014.04.14 14:10:00 -
[36] - Quote
Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol.
I was hoping for a 500-700% bonus to 2 heavies and nothing for sentries. 12-16 effective heavies? Yes please. |

Two step
Aperture Harmonics No Holes Barred
4571
|
Posted - 2014.04.14 14:10:00 -
[37] - Quote
Looks like really good changes. Thanks for not screwing up the Bhaal, still my fav ship CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Harvey James
The Sengoku Legacy
741
|
Posted - 2014.04.14 14:11:00 -
[38] - Quote
surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Leeloo Alizee
Orion Constellation Inc.
6
|
Posted - 2014.04.14 14:11:00 -
[39] - Quote
**** More bonuses for Nightmares DPS, at least nerf Tachyons.
Dirty lazor lovers, it is hard to get in fleet with mach even now, after this it will be impossible. FU CCP and eat drops |

BadAssMcKill
The Kawaii Corporation
726
|
Posted - 2014.04.14 14:12:00 -
[40] - Quote
Can we get an MWD cap use bonus like the Thorax used to have on the NM instead of AB speed? http://i.imgur.com/6j6cIZE.gif-á |

Aken Thrawn
Trask Industries Inc.
3
|
Posted - 2014.04.14 14:13:00 -
[41] - Quote
I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.
I could cope with the drone changes but the drone bay reduction simply kills the ship for me.
With all the time it takes to skill up for a BS you should be careful when you mess with it.
Who's using Rattlesnake now? Do you have a player profile for who flies that ship?
Keep that profile in mind when you work on the new specs, please.
|

Valterra Craven
169
|
Posted - 2014.04.14 14:13:00 -
[42] - Quote
Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol.
Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. |

Arthur Aihaken
Perkone Caldari State
3281
|
Posted - 2014.04.14 14:13:00 -
[43] - Quote
Quote:Machariel Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Signature radius: 350(+10) I can't say I'm a huge fan of an increased align time, loss of scan resolution and increase in signature radius. What was the rationale for these changes since every other Pirate battleship seemed to get a buff? I am currently away, traveling through time and will be returning last week. |

PhantomF HarlockIII
Mind Games. Suddenly Spaceships.
36
|
Posted - 2014.04.14 14:13:00 -
[44] - Quote
Sorry i wanted to ask.... why blood raiders frigate and cruiser have a unique design, while the bhaal is like a geddon with "brown" things above? :-) |

AleAlejandro
Dirt 'n' Glitter I Whip My Slaves Back and Forth
1
|
Posted - 2014.04.14 14:13:00 -
[45] - Quote
Leeloo Alizee wrote:**** More bonuses for Nightmares DPS, at least nerf Tachyons.
Dirty lazor lovers, it is hard to get in fleet with mach even now, after this it will be impossible. FU CCP and eat drops
Hell, the Nightmare might even take over armor fleets with that extra low |

Maximus Aerelius
PROPHET OF ENIGMA
1251
|
Posted - 2014.04.14 14:14:00 -
[46] - Quote
Nice changes, I approve. Good job there. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Ayallah
SniggWaffe WAFFLES.
154
|
Posted - 2014.04.14 14:14:00 -
[47] - Quote
Fisty The Gesticulate Bushmaster wrote:Can we please get an update on the new warp speeds for Dramiel, Cynabal and Machariel?
Dramiel 7.5AU/sec Cynabal 4.5AU/sec Machariel 3.0AU/sec
-áFear The Tribes |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2014.04.14 14:15:00 -
[48] - Quote
Leeloo Alizee wrote:**** More bonuses for Nightmares DPS, at least nerf Tachyons No, Nightmare DPS is still the same. Unless of course you are considering the extra low slot which will make no difference as the NM has always had enough room for a full suite of heat sinks. I am thinking you don't know how to multiply percentages.
|

Alim Omaristos
Fweddit I Whip My Slaves Back and Forth
10
|
Posted - 2014.04.14 14:15:00 -
[49] - Quote
Damn was really hoping snake wouldn't have a sentry bonus and just a heavy bonus. Looking OP. |

Nadezda Morozovovna
X-Prot Greater Western Co-Prosperity Sphere
12
|
Posted - 2014.04.14 14:16:00 -
[50] - Quote
Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up |

Cassandra Aurilien
Imperial Academy Amarr Empire
4
|
Posted - 2014.04.14 14:17:00 -
[51] - Quote
Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe??
It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome. |

Arthur Aihaken
Perkone Caldari State
3285
|
Posted - 2014.04.14 14:17:00 -
[52] - Quote
Ayallah wrote:Dramiel 7.5AU/sec Cynabal 4.5AU/sec Machariel 3.0AU/sec Yes, I'm assuming these are what they are - I just wanted an official confirmation. I am currently away, traveling through time and will be returning last week. |

AleAlejandro
Dirt 'n' Glitter I Whip My Slaves Back and Forth
1
|
Posted - 2014.04.14 14:18:00 -
[53] - Quote
Medalyn Isis wrote:Leeloo Alizee wrote:**** More bonuses for Nightmares DPS, at least nerf Tachyons No, Nightmare DPS is still the same. Unless of course you are considering the extra low slot which will make no difference as the NM has always had enough room for a full suite of heat sinks. I am thinking you don't know how to multiply percentages.
Well technically you don't need battleship V to get the DPS bonus, so semi-buff? |

Arthur Aihaken
Perkone Caldari State
3285
|
Posted - 2014.04.14 14:19:00 -
[54] - Quote
So the Nestor is now officially the worst Pirate battleship, in addition to being exorbitantly overpriced. I am currently away, traveling through time and will be returning last week. |

Valterra Craven
169
|
Posted - 2014.04.14 14:19:00 -
[55] - Quote
Alim Omaristos wrote:Damn was really hoping snake wouldn't have a sentry bonus and just a heavy bonus. Looking OP.
Considering that the drones don't get Speed/Tracking or Range bonus, yeah.. that RS sure looks OP compared to all the Gal drone ships *Eye Roll* |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
184
|
Posted - 2014.04.14 14:20:00 -
[56] - Quote
Arthur Aihaken wrote:Quote:Machariel Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Signature radius: 350(+10) I can't say I'm a huge fan of an increased align time, loss of scan resolution and increase in signature radius. What was the rationale for these changes since every other Pirate battleship seemed to get a buff?
Now we've got past the yes man posts, this is accurate.
Are the rest of you drones? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2014.04.14 14:20:00 -
[57] - Quote
Cassandra Aurilien wrote:Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome. We might actually see them in pvp now. As currently I don't see any nightmares in pvp, which indicates how dire the situation was for the Nightmare outside of a PVE setting. So good changes, although definitely not borderline OP. It has been bought up to the level of the other pirate BSs now. |

Harvey James
The Sengoku Legacy
743
|
Posted - 2014.04.14 14:21:00 -
[58] - Quote
Cassandra Aurilien wrote:Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome.
it needs to turn to make use of the AB .. a lot of the changes aren't consistent ..its like they decided at in the frigate thread what will happen to the cruisers and battleships just with scaling up .. no really in depth reviews on them .. a bit of a copy paste job it looks like ... Rise literally copy pasted some of the frigate stats on the cruisers already.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Perkone Caldari State
3285
|
Posted - 2014.04.14 14:22:00 -
[59] - Quote
Arsine Mayhem wrote:Now we've got past the yes man posts, this is accurate. I could live with these if we got some "turret symmetry" with 6 turrets, a 37.5% ROF and a revised slot layout of 7/6/7. So say we all. I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
34
|
Posted - 2014.04.14 14:22:00 -
[60] - Quote
I'm very glad you decided to not ruin the Rattlesnake but why did the missile velocity bonus need to be removed? The velocity bonus fit perfectly into the playstyle and versatility of the ship. |

Last Wolf
Umbra Wing
93
|
Posted - 2014.04.14 14:23:00 -
[61] - Quote
Rattle is AWESOME. Please update it on TQ NOW! Screw testing. Vacuums suck. |

Jenn aSide
STK Scientific Initiative Mercenaries
5842
|
Posted - 2014.04.14 14:23:00 -
[62] - Quote
Some of you people could be handed a check for 1 million dollars and would complain that it's not 1 million and 1 dollars lol. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2014.04.14 14:23:00 -
[63] - Quote
Harvey James wrote:Cassandra Aurilien wrote:Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome. it needs to turn to make use of the AB .. a lot of the changes aren't consistent ..its like they decided at in the frigate thread what will happen to the cruisers and battleships just with scaling up .. no really in depth reviews on them .. a bit of a copy paste job it looks like ... Rise literally copy pasted some of the frigate stats on the cruisers already.. A 30% bonus should bring it up to around the level of a MWD in terms of velocity, although going to have to plug in the numbers to confirm later. So I think the agility is fine personally. |

BadAssMcKill
The Kawaii Corporation
727
|
Posted - 2014.04.14 14:24:00 -
[64] - Quote
Medalyn Isis wrote:Cassandra Aurilien wrote:Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome. We might actually see them in pvp now. As currently I don't see any nightmares in pvp, which indicates how dire the situation was for the Nightmare outside of a PVE setting. So good changes, although definitely not borderline OP. It has been bought up to the level of the other pirate BSs now.
You don't see many pirate BS fleets anyway and even if you do tracking dreads will still zonk abing BS's http://i.imgur.com/6j6cIZE.gif-á |

Mr Doctor
Sex Machineguns Happy Cartel
118
|
Posted - 2014.04.14 14:24:00 -
[65] - Quote
Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot? |

Jenn aSide
STK Scientific Initiative Mercenaries
5842
|
Posted - 2014.04.14 14:25:00 -
[66] - Quote
Last Wolf wrote:Rattle is AWESOME. Please update it on TQ NOW! Screw testing.
Even more so with improved Curators and Wardens + the new faction drone mods that are also coming. |

Franky Saken
Blue-Fire
34
|
Posted - 2014.04.14 14:25:00 -
[67] - Quote
Good changes all around. |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
160
|
Posted - 2014.04.14 14:26:00 -
[68] - Quote
How does a missile damage bonus come from the Gallente side? That is all. |

Jenn aSide
STK Scientific Initiative Mercenaries
5842
|
Posted - 2014.04.14 14:26:00 -
[69] - Quote
Mr Doctor wrote:Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot?
Aboot? CANADIAN DETECTED, Burn the maple syrupy heretic!
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1173
|
Posted - 2014.04.14 14:26:00 -
[70] - Quote
Alim Omaristos wrote:Damn was really hoping snake wouldn't have a sentry bonus and just a heavy bonus. Looking OP.
I dunno actually. The 275% bonus means 7.5 effective drones, the same as before, unless I'm using failmaths. The real difference is missile DPS and drone assigning. With Ogres and Rage torps (yeah yeah, I know...) you can get it to 1723 DPS with 3x DDA II and 2x BCS II, which is really quite impressive. More realistic is CN cruise though, for 1367 DPS. Still with Ogres that is. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2014.04.14 14:27:00 -
[71] - Quote
BadAssMcKill wrote:Medalyn Isis wrote:Cassandra Aurilien wrote:Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome. We might actually see them in pvp now. As currently I don't see any nightmares in pvp, which indicates how dire the situation was for the Nightmare outside of a PVE setting. So good changes, although definitely not borderline OP. It has been bought up to the level of the other pirate BSs now. You don't see many pirate BS fleets anyway and even if you do tracking dreads will still zonk abing BS's I've seen loads of machs and vindicators being used for pvp. The Bhaalgorn also obviously is widely used. The Rattlesnake and Nightmare where the only two I never saw much of. |

Rabbit P
Nuwa Foundation Fraternity.
10
|
Posted - 2014.04.14 14:27:00 -
[72] - Quote
can rise please state clear the angel bonus "note: This ship has increased warp speed and warp acceleration" how many % of warp speed is increased? you said is +50% in Cruisers' post, we just want a clear statement |

Harvey James
The Sengoku Legacy
743
|
Posted - 2014.04.14 14:28:00 -
[73] - Quote
Gypsio III wrote:Alim Omaristos wrote:Damn was really hoping snake wouldn't have a sentry bonus and just a heavy bonus. Looking OP. I dunno actually. The 275% bonus means 7.5 effective drones, the same as before, unless I'm using failmaths. The real difference is missile DPS and drone assigning. With Ogres and Rage torps (yeah yeah, I know...) you can get it to 1723 DPS with 3x DDA II and 2x BCS II, which is really quite impressive. More realistic is CN cruise though, for 1367 DPS. Still with Ogres that is.
far too strong really with the potential projection of using say bouncers and cruises... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Cassandra Aurilien
Imperial Academy Amarr Empire
5
|
Posted - 2014.04.14 14:28:00 -
[74] - Quote
Harvey James wrote:Cassandra Aurilien wrote:Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome. it needs to turn to make use of the AB .. a lot of the changes aren't consistent ..its like they decided at in the frigate thread what will happen to the cruisers and battleships just with scaling up .. no really in depth reviews on them .. a bit of a copy paste job it looks like ... Rise literally copy pasted some of the frigate stats on the cruisers already..
With the extra low slot, you can throw in I-stabs & keep all the capabilities of the current Nightmare.
With the exception of the RS & Nightmare, the BS pirate line was pretty balanced. The RS didn't have anything unique going for it (except for tank) & the Nightmare was great on firepower, but was rarely seen besides in PVE. And they didn't kill the Mach. +1 From me.
|

Vulfen
Bio Tech.
96
|
Posted - 2014.04.14 14:29:00 -
[75] - Quote
Simple Question, how is it that a race's ship line can go from having a 300% bonus on their frigate line, to having a 500% bonus on cruiser, and then having to drop to 275% for battleship. are these ships not meant to be enhanced the higher you go? |

BadAssMcKill
The Kawaii Corporation
727
|
Posted - 2014.04.14 14:29:00 -
[76] - Quote
Medalyn Isis wrote:BadAssMcKill wrote:Medalyn Isis wrote:Cassandra Aurilien wrote:Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome. We might actually see them in pvp now. As currently I don't see any nightmares in pvp, which indicates how dire the situation was for the Nightmare outside of a PVE setting. So good changes, although definitely not borderline OP. It has been bought up to the level of the other pirate BSs now. You don't see many pirate BS fleets anyway and even if you do tracking dreads will still zonk abing BS's I've seen loads of machs and vindicators being used for pvp. The Bhaalgorn also obviously is widely used. The Rattlesnake and Nightmare where the only two I never saw much of.
Machs used to be good now not so much, Vindis I mostly see in hisec. People stopped using Bhaals after tracking dreads blapped them especially in whs.
Yea NMS and Rattlers were never popular but I doubt we'll see them used for PVP even after the changes http://i.imgur.com/6j6cIZE.gif-á |

Mr Doctor
Sex Machineguns Happy Cartel
118
|
Posted - 2014.04.14 14:29:00 -
[77] - Quote
Jenn aSide wrote:Mr Doctor wrote:Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot? Aboot? CANADIAN DETECTED, Burn the maple syrupy heretic! Scottish, slightly different pronunciation ;) |

Arthur Aihaken
Perkone Caldari State
3288
|
Posted - 2014.04.14 14:30:00 -
[78] - Quote
So the new Rattlesnake and Nightmare rock, the Bhaalgorn got a buff, the Vindicator got a huge targeting range buff and the Machariel got slightly nerfed. We won't even talk about the NestorGǪ But back to the Machariel - CCP Rise, could you please share your thoughts on the tweaks and what has been proposed with respect to 6 turrets (yes, some of us have OCD), a 37.5% rate of fire to compensate an additional mid slot instead of a high? Rattlesnake got a launcher, Nightmare got an extra lowGǪ throw us a bone here! I am currently away, traveling through time and will be returning last week. |

Imiarr Timshae
Funny Men In Funny Hats
179
|
Posted - 2014.04.14 14:31:00 -
[79] - Quote
Shame about the nerf to the rattlesnake. TSCA - Free 3rd Party & Collateral Holding Service - POS Deployment Corp Sale/Boosting |

Leeloo Alizee
Orion Constellation Inc.
6
|
Posted - 2014.04.14 14:33:00 -
[80] - Quote
AleAlejandro wrote:Medalyn Isis wrote:Leeloo Alizee wrote:**** More bonuses for Nightmares DPS, at least nerf Tachyons No, Nightmare DPS is still the same. Unless of course you are considering the extra low slot which will make no difference as the NM has always had enough room for a full suite of heat sinks. I am thinking you don't know how to multiply percentages. Well technically you don't need battleship V to get the DPS bonus, so semi-buff?
It is not same, before was 5% per lvl = 25% with 100 role bonus = 125, now it is 150 role bonus
|

Jenn aSide
STK Scientific Initiative Mercenaries
5843
|
Posted - 2014.04.14 14:33:00 -
[81] - Quote
Arthur Aihaken wrote:So the new Rattlesnake and Nightmare rock, the Bhaalgorn got a buff, the Vindicator got a huge targeting range buff and the Machariel got slightly nerfed. We won't even talk about the NestorGǪ But back to the Machariel - CCP Rise, could you please share your thoughts on the tweaks and what has been proposed with respect to 6 turrets (yes, some of us have OCD) and an increased rate of fire?
The changes to he mach are extremely minor, not even worthy of being called nerfs. 360 sig is still under the standard resolution of BS sized weapons. It's getting a much much needed boost to lock range too, and the warp speed change is pure gold.
The Mach is fine.
|

Jenn aSide
STK Scientific Initiative Mercenaries
5843
|
Posted - 2014.04.14 14:34:00 -
[82] - Quote
Mr Doctor wrote:Jenn aSide wrote:Mr Doctor wrote:Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot? Aboot? CANADIAN DETECTED, Burn the maple syrupy heretic! Scottish, slightly different pronunciation ;)
Whew, was worried for a bit. Scottish is ok (unless you are a sheep, then run).
*me runs away*
|

Silvetica Dian
Manson Family Advent of Fate
943
|
Posted - 2014.04.14 14:34:00 -
[83] - Quote
Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up
Yes buffing the damage output and leaving the tank the same sure is awful. How will people cope? Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Longdrinks
The Greater Goon Clockwork Pineapple
28
|
Posted - 2014.04.14 14:34:00 -
[84] - Quote
whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too? |

Bertrand Butler
Cras es Noster
309
|
Posted - 2014.04.14 14:35:00 -
[85] - Quote
Imiarr Timshae wrote:Shame about the nerf to the rattlesnake.
What nerf O_o
|

Cassandra Aurilien
Imperial Academy Amarr Empire
5
|
Posted - 2014.04.14 14:35:00 -
[86] - Quote
Medalyn Isis wrote:Cassandra Aurilien wrote:Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome. We might actually see them in pvp now. As currently I don't see any nightmares in pvp, which indicates how dire the situation was for the Nightmare outside of a PVE setting. So good changes, although definitely not borderline OP. It has been bought up to the level of the other pirate BSs now.
I don't disagree. I've always thought that the main reason you never see them in PVP is that you could do everything the Nightmare can much cheaper with other ships, just not quite as well. Vindi & Mach have had roles which keep them in use, regardless of cost. I might have to take one of my mares out in a romp now... I was tempted to before. |

Altrue
Exploration Frontier inc Brave Collective
1100
|
Posted - 2014.04.14 14:36:00 -
[87] - Quote
Not really ground-breaking.
And it is now impossible to sensor damp a Vindi inside its damage range, great 
These are not bad changes, but they are definitely dissapointing. Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |

Fabulous Rod
Darkfall Corp
34
|
Posted - 2014.04.14 14:36:00 -
[88] - Quote
Aken Thrawn wrote:I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.
I could cope with the drone changes but the drone bay reduction simply kills the ship for me.
With all the time it takes to skill up for a BS you should be careful when you mess with it.
Who's using Rattlesnake now? Do you have a player profile for who flies that ship?
Keep that profile in mind when you work on the new specs, please.
I'm also dissapointed with the reduce drone bay and therefore reduced versatility, although I guess I should be thankful it can still use sentries.
The missile velocity bonus didn't make this ship too strong either. Nothing needed to be taken away but I suppose it could be worse. |

Sintiar Loffwagea
The Scope Gallente Federation
8
|
Posted - 2014.04.14 14:36:00 -
[89] - Quote
Leeloo Alizee wrote:**** More bonuses for Nightmares DPS, at least nerf Tachyons.
Dirty lazor lovers, it is hard to get in fleet with mach even now, after this it will be impossible. FU CCP and eat drops
no it's 10 turret effective anyways (same as before not more) only it's improve is 30% AB per skill level = 150% AB velocity .
now Nightmare can go through 800m/s with AB.
but RS damage is totally beast . 7.5 drone effective and 5 launcher with 50% damage in EFT i test that RS can 800+dps with Garde and 650+ with Bouncer and 600+ dps from cruiser missiles with faction ammo.
lol isn't it's too much ? . |

Arthur Aihaken
Perkone Caldari State
3290
|
Posted - 2014.04.14 14:38:00 -
[90] - Quote
Jenn aSide wrote:The changes to he mach are extremely minor, not even worthy of being called nerfs. 360 sig is still under the standard resolution of BS sized weapons. It's getting a much much needed boost to lock range too, and the warp speed change is pure gold. The Mach is fine. Respectfully, I disagree on a few points. It lost 17% scan resolution for a 20% increase in targeting range (which on the Machariel isn't necessarily needed, unlike the Vindicator). Scan resolution is a tad more important. The signature radius is a minor issue but the increased align time goes against the new warp speed increase (which I'm assuming will be 3.0 AU/s, but would like confirmation).
Longdrinks wrote:whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too? Never flown the Sabre. I am currently away, traveling through time and will be returning last week. |

Last Wolf
Umbra Wing
95
|
Posted - 2014.04.14 14:38:00 -
[91] - Quote
The only "Nerf" that could be argued with the Rattlesnake would be losing the ability to field 5 heavy E-war drones. Though you can still field 5 medium or 5 lights.
Also the 33% nerf to light drone DPS/health when dealing with frigs, though that isn't much of an issue. Vacuums suck. |

Imiarr Timshae
Funny Men In Funny Hats
180
|
Posted - 2014.04.14 14:39:00 -
[92] - Quote
Bertrand Butler wrote:Imiarr Timshae wrote:Shame about the nerf to the rattlesnake. What nerf O_o Its ******* glorious now...C:
I was trying to see if anyone was as bad at math as me  TSCA - Free 3rd Party & Collateral Holding Service - POS Deployment Corp Sale/Boosting |

Sarel Hendar
Pator Tech School Minmatar Republic
2
|
Posted - 2014.04.14 14:41:00 -
[93] - Quote
Arthur Aihaken wrote: I could live with the loss in align time, scan resolution and signature bloom if we got some "turret symmetry" with 6 turrets, a 37.5% ROF and a revised slot layout of 7/6/7. So say we all.
Amen, brother. The 7-turret asymmetry looks awful. Mach needs to have either 6 or 8 turrets, with suitable adjustment of other bonuses to keep the balance. There was a similar issue with Naglfar when the missile launcher was removed, which was handled honorably. |

Ralph King-Griffin
Var Foundation inc.
731
|
Posted - 2014.04.14 14:41:00 -
[94] - Quote
Gona get me a nightmare as soon as I log in. Good changes, will the models vet a remeshing? Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Ayallah
SniggWaffe WAFFLES.
156
|
Posted - 2014.04.14 14:41:00 -
[95] - Quote
Longdrinks wrote:whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too?
7 turrets looks good on a Sabre, on a Mach, it is really obviously lopsided. It is a very minor thing but since they didn't nerf it to dust we all figured 'why not try'
Personally, I would rather see the extra turret damage put into the damage bonus rather than ROF so artillery alpha fits can still hit as hard. Also ammo consumption. -áFear The Tribes |

Jenn aSide
STK Scientific Initiative Mercenaries
5846
|
Posted - 2014.04.14 14:42:00 -
[96] - Quote
Arthur Aihaken wrote:Jenn aSide wrote:The changes to he mach are extremely minor, not even worthy of being called nerfs. 360 sig is still under the standard resolution of BS sized weapons. It's getting a much much needed boost to lock range too, and the warp speed change is pure gold. The Mach is fine. Respectfully, I disagree on a few points. It lost 17% scan resolution for a 20% increase in targeting range (which on the Machariel isn't necessarily needed, unlike the Vindicator). Scan resolution is a tad more important. The signature radius is a minor issue but the increased align time goes against the new warp speed increase (which I'm assuming will be 3.0 AU/s, but would like confirmation). Longdrinks wrote:whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too? Never flown the Sabre.
Targetting range is very important if you are suing artillery. And the increase align time is again a minor issue that can even be mitigated with an inexpensive hardwiring (if someone thinks it's important).
That's balance, you give up something for something. If my choice is warp speed/accel or align time, I'm choosing warp speed.
|

Marc Callan
Interstellar Steel Templis CALSF
431
|
Posted - 2014.04.14 14:42:00 -
[97] - Quote
This may sound very silly, but there's a borderline-OCD voice in my head wailing about the Rattlesnake's launcher mounts being lopsided with the new setup.
Functionally, though, I'm really liking the changes. "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
623
|
Posted - 2014.04.14 14:43:00 -
[98] - Quote
Minmatar Battleship Bonus: 10% bonus to Stasis Webifier effectiveness
why do you do this |

Gilbaron
Free-Space-Ranger Nulli Secunda
1333
|
Posted - 2014.04.14 14:43:00 -
[99] - Quote
Why does the rattle get a sentry bonus? Not like I don't want it, it just doesn't feel right. GRRR Goons |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2014.04.14 14:44:00 -
[100] - Quote
Longdrinks wrote:whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too? yeah, I'm not understanding this either. Since when have eve ships been symmetrical. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
184
|
Posted - 2014.04.14 14:44:00 -
[101] - Quote
Fabulous Rod wrote:I'm very glad you decided to not ruin the Rattlesnake but why did the missile velocity bonus need to be removed? The velocity bonus fit perfectly into the playstyle and versatility of the ship.
Also, why do the drones bays have to be so limited on these ships?
I don't think they did the Rattlesnake any favors.
Sentries with no tracking, range bonus are pretty bad. Omni nerf makes them worse.
Luckily I can't fly one. |

Warmonger Murderalt
Viziam Amarr Empire
7
|
Posted - 2014.04.14 14:44:00 -
[102] - Quote
I'm just glad this wasn't a slaughter like it was in the cruiser thread. I don't see any changes that would cause any ship to be worthless. Remarkable.
+1 for changes. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1258
|
Posted - 2014.04.14 14:44:00 -
[103] - Quote
Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some.
but less range on them - the velocity bonus is gone.
and once again, the versatility of 5 utility/support drones is GONE
275% of 2 is not 7.5, it's 5.5
|

Arthur Aihaken
Perkone Caldari State
3294
|
Posted - 2014.04.14 14:44:00 -
[104] - Quote
Gilbaron wrote:Why does the rattle get a sentry bonus? Not like I don't want it, it just doesn't feel right. Can you imagine the butthurt if it only got a heavy drone bonus?  I am currently away, traveling through time and will be returning last week. |

Longdrinks
The Greater Goon Clockwork Pineapple
32
|
Posted - 2014.04.14 14:46:00 -
[105] - Quote
Medalyn Isis wrote:Longdrinks wrote:whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too? yeah, I'm not understanding this either. Since when have eve ships been symmetrical. He does have a penchant for officer fit pve boats so maybe its a ploy to save money on one turret >:V |

Arthur Aihaken
Perkone Caldari State
3294
|
Posted - 2014.04.14 14:48:00 -
[106] - Quote
Medalyn Isis wrote:yeah, I'm not understanding this either. Since when have eve ships been symmetrical. Extra (cough) mid-slot (cough)... I am currently away, traveling through time and will be returning last week. |

Cassandra Aurilien
Imperial Academy Amarr Empire
5
|
Posted - 2014.04.14 14:48:00 -
[107] - Quote
Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5
275% is the bonus. 375% of 2 is 7.5 |

Bertrand Butler
Cras es Noster
314
|
Posted - 2014.04.14 14:48:00 -
[108] - Quote
Kitty Bear wrote:
275% of 2 is not 7.5, it's 5.5
Its a 275% bonus. 375% actual x2 is 7.5
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
605
|
Posted - 2014.04.14 14:48:00 -
[109] - Quote
Vindi not nerfed? Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, ...
Rattle and Nightmare look yummie too :D |

MeBiatch
GRR GOONS
1818
|
Posted - 2014.04.14 14:49:00 -
[110] - Quote
Liam Inkuras wrote:Front page baby! OH MY GOD YOU DIDN'T NERF THE MACH!!!1  Edit: what may your logic behind giving the nightmare 30% bonus to AB speed rather than 20% like the rest of the line be?
My guess is you cant oversize the ab on a bs There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Last Wolf
Umbra Wing
96
|
Posted - 2014.04.14 14:49:00 -
[111] - Quote
Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5
No it is 7.5
100% = 4; 200% = 6; 300% = 8;
Also, Range bonus + tank bonus is dumb. I wish they would remove it on the Eagle, vulture, rohk line up and add something useful.
Vacuums suck. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
120
|
Posted - 2014.04.14 14:51:00 -
[112] - Quote
By the way, are we going to be getting True Sansha afterburners now? |

Arthur Aihaken
Perkone Caldari State
3294
|
Posted - 2014.04.14 14:53:00 -
[113] - Quote
Any update on the other "white meat"? (ie: Nestor) I am currently away, traveling through time and will be returning last week. |

Silvetica Dian
Manson Family Advent of Fate
944
|
Posted - 2014.04.14 14:57:00 -
[114] - Quote
Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5
Please don't post in these threads if you lack the understanding of how bonuses work. A 30% bonus to something doesn't drop the effectiveness to 30% does it? The 100% bonuses double the effectiveness. 275% bonus is 3.75 times 2 =7.5. Exactly the same as before (except you can get this without gallente BS 5 now) 25% increase in cruise EM /Explosive damage and almost double for kin/therm (from 4 to 7.5 effective launchers). Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

a newbie
Dissidence Dawn C.L.O.N.E.
45
|
Posted - 2014.04.14 14:58:00 -
[115] - Quote
CCP Rise wrote:
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
So the bonus amount throws me a little. Are you trying to reduce the effective drone damage with the Rattlesnake? The Gila is essentially a mini-carrier with two drones, but at 275% for 2 drones, your getting 4-3/4 drones which is less than the base effective 5 drones it could deploy more. So essentially the missile damage was upped and drones reduced, but this is not the same process as the Gila. Is there a particular reason for this change or am I reading it wrong? ...um.. fire? |

Sintiar Loffwagea
The Scope Gallente Federation
8
|
Posted - 2014.04.14 15:00:00 -
[116] - Quote
Medalyn Isis wrote:By the way, are we going to be getting True Sansha afterburners now?
i would like to see if it's change from AB to MWD bonus 
|

Calsys
Monks of War
103
|
Posted - 2014.04.14 15:02:00 -
[117] - Quote
yea nice
nerf assist!
boost rattlesnake!
MORE RATTLESNAKE-fleets!
2 sentry drones NOT 5 drones ( up to 50! ~ 18k dps WITHOUT damage modules!)
OKAY    |

Fabulous Rod
Darkfall Corp
34
|
Posted - 2014.04.14 15:02:00 -
[118] - Quote
Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5
It is true that if one of your drones gets attack (and they often do) and you have to pull them back, that is a big chunk of your DPS right there. 5 drones is almost always better than 2.
I think it sucks they wanted to reduce the drone bay to the minimum effective capacity as well.
Missile velocity was unnecessarily removed too. |

Deeone
Deadspace Zombie Factory
14
|
Posted - 2014.04.14 15:03:00 -
[119] - Quote
tl:dr mach and vindi still only faction bs useful in pvp. geddon is still better than the bhaal for the money. Rattler will be completely useless pretty much. I'm not sure why this was the "most healthy" group? maybe rise flys the mach too much. for the most part outside pve bling there is still not much of a reason to fly any of these except the mach for solo pvp. the T1 bs are way better buys for most other things. short of a massive price drop i cant see wide use of any of these ships not enough bang for the buck. (mach excluded because its the mach) |

Johann Rascali
Crunchy Crunchy The Obsidian Front
95
|
Posted - 2014.04.14 15:03:00 -
[120] - Quote
a newbie wrote:but at 275% for 2 drones, your getting 4-3/4 drones which is less than the base effective 5 drones it could deploy more. Funny you mention that directly below an argument detailing it as being 7.5 effective drones. Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |
|

CCP Rise
C C P C C P Alliance
4047

|
Posted - 2014.04.14 15:04:00 -
[121] - Quote
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.
@ccp_rise |
|

Marc Callan
Interstellar Steel Templis CALSF
437
|
Posted - 2014.04.14 15:05:00 -
[122] - Quote
From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles, since those missiles have always been secondary weapons on the Rattler, and cruise missiles would shoot out beyond the Rattler's lock range even without the velocity bonus, while torpedoes would be short-range secondary weapons in either case, and no other missiles would have that bonus.
Now, any kinetic or thermal missile you launch from a Rattler will have added punch, and it'll throw more of them at a time, so the Rattlesnake is no longer a less-well-bonused shield-tank Dominix, but a respectable missile platform as well as a hard-hitting drone boat. And tracking amps in the lows will free up those seven mids for other interesting things as well... "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |

Hannott Thanos
Notorious Legion
823
|
Posted - 2014.04.14 15:06:00 -
[123] - Quote
windowsbutton - calc - "2 + 275%, enter = 7,5"
How hard was that? |

a newbie
Dissidence Dawn C.L.O.N.E.
46
|
Posted - 2014.04.14 15:06:00 -
[124] - Quote
Johann Rascali wrote:a newbie wrote:but at 275% for 2 drones, your getting 4-3/4 drones which is less than the base effective 5 drones it could deploy more. Funny you mention that directly below an argument detailing it as being 7.5 effective drones. Obviously the Nightmare idea is popular as Gist X-Type 100MN ABs have already been practically swept off the market; really glad I nabbed one for 105mil before the madness.
Already edited the post, I had just read it. ...um.. fire? |

Mira Taras
IonTek LLC
8
|
Posted - 2014.04.14 15:06:00 -
[125] - Quote
The nightmare looks fantastic. But i am not that fond of the 2 drone style on the guristas ship line. Really need to test that out. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
623
|
Posted - 2014.04.14 15:06:00 -
[126] - Quote
Marc Callan wrote:From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles, since those missiles have always been secondary weapons on the Rattler, and cruise missiles would shoot out beyond the Rattler's lock range even without the velocity bonus, while torpedoes would be short-range secondary weapons in either case, and no other missiles would have that bonus.
Now, any kinetic or thermal missile you launch from a Rattler will have added punch, and it'll throw more of them at a time, so the Rattlesnake is no longer a less-well-bonused shield-tank Dominix, but a respectable missile platform as well as a hard-hitting drone boat. And tracking amps in the lows will free up those seven mids for other interesting things as well...
missile velocity is not just a range bonus. but yes, it was pretty useless on 4 launchers. just like hybrid tracking bonuses are useless on drone ships. |

Arthur Aihaken
Perkone Caldari State
3298
|
Posted - 2014.04.14 15:06:00 -
[127] - Quote
CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint) Thanks for the confirmation on the warp speed. I am currently away, traveling through time and will be returning last week. |

aeoluse
The Capitalist Protectorate Mad Scientists
0
|
Posted - 2014.04.14 15:08:00 -
[128] - Quote
CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.
Could you confirm what the effective drones of the Rattlesnake is now? |

Vinyl 41
Perkone Academy
46
|
Posted - 2014.04.14 15:09:00 -
[129] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint)Thanks for the confirmation on the warp speed. 1 more low for armor mach ^_^ |

Hannott Thanos
Notorious Legion
823
|
Posted - 2014.04.14 15:10:00 -
[130] - Quote
aeoluse wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.
Could you confirm what the effective drones of the Rattlesnake is now?
Hannott Thanos wrote:windowsbutton - calc - "2 + 275%, enter = 7,5"
How hard was that?
|

Harvey James
The Sengoku Legacy
744
|
Posted - 2014.04.14 15:10:00 -
[131] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint)Thanks for the confirmation on the warp speed.
well considering ISIS says angel ships are shield tanked its amazing it has 7 lows and only 5 mids ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Perkone Caldari State
3298
|
Posted - 2014.04.14 15:10:00 -
[132] - Quote
Vinyl 41 wrote:1 more low for armor mach ^_^ I'm not opposed to another low, either (another nano for shield mach)GǪ although I'd still prefer another mid. I am currently away, traveling through time and will be returning last week. |

Little Blackjack
Money Savers Inc
10
|
Posted - 2014.04.14 15:11:00 -
[133] - Quote
CCP Rise wrote:Finally we get to the battleships!
NIGHTMARE
Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Large Energy Turret damage (was 100% energy turret damage)
Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers Fittings: 14500 PWG, 710 CPU Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60) Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0 Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7 Sensor strength: 28 Signature radius: 370(-30)
=========================
FInally!!! 25% DPS plus for NM. Well done with +1L! I might test the AB even though Im used to play this as POS for cap reasons.
But honestly, dont really care for AB Bonus. DPS bonus was a must. THX.
Only thing missing ist 150m3 drone bay. Could then bring 3 sentries and a flight or two of smalls and a flight of salv.. but thats for summer 2016.. .lol
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
623
|
Posted - 2014.04.14 15:11:00 -
[134] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint)Thanks for the confirmation on the warp speed.
5 mids is already a good amount for a flexible armour bs. |

Dinsdale Pirannha
Pirannha Corp
2629
|
Posted - 2014.04.14 15:12:00 -
[135] - Quote
AleAlejandro wrote:Straight up buff to the NM <3
Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Ralph King-Griffin
Var Foundation inc.
731
|
Posted - 2014.04.14 15:14:00 -
[136] - Quote
Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. I can't tell, are you pleased or not? Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Little Blackjack
Money Savers Inc
10
|
Posted - 2014.04.14 15:14:00 -
[137] - Quote
Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe??
U got +1L.. use tracking enhancer. |

Harvey James
The Sengoku Legacy
744
|
Posted - 2014.04.14 15:15:00 -
[138] - Quote
on NM .. perhaps reduce its mass aswell as improve its agility and increase base speed .. then you could lower the AB bonus and the NM could get a 13sec align time.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Gustav Mannfred
the bring back canflipping corp
95
|
Posted - 2014.04.14 15:18:00 -
[139] - Quote
CCP Rise wrote:Finally we get to the battleships!
========================================================================================
VINDICATOR
Gallente Battleship Bonus: 7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship Bonus: 10% bonus to Large Hybrid Turret falloff
Role Bonus: 37.5% bonus to Large Hybrid Turret damage
Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2) Fittings: 17500 PWG, 630 CPU Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500 Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48 Mobility (max velocity / agility / mass / align time): 132(+6) / .083(-.005) / 105200000 / 12.10s(-.7) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7 Sensor strength: 28 Signature radius: 400
========================================================================================
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 10% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 6M, 7L; 6 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10)
The bold and underlined stuff are things, that i would like to see changed:
I think, a web bonus on the vindicator is useless and too powerfull in pvp. With minmatar BS 5, you can get -90% speed from the webs, that allows you to easly track frigs with the tracking bonus. So, my suggestion is to replace it with a falloff bonus, like the vigilant and the daredevil has.
I find(and some other peoples too), that the turrets on the machariel needs symmetrie:
So remove one turret and one hi-slot, add one med slot and increase the damage bonus from the minnmatar Bs skill to 10% This means, that the number of effective turrets goes from 11.6666 to 12, but that is just an increase of about 2.75%. But anyways, nice changes and thank you for not nerfing the machariel.
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |

Cassandra Aurilien
Imperial Academy Amarr Empire
5
|
Posted - 2014.04.14 15:18:00 -
[140] - Quote
Little Blackjack wrote:CCP Rise wrote:Finally we get to the battleships!
NIGHTMARE
Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Large Energy Turret damage (was 100% energy turret damage)
Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers Fittings: 14500 PWG, 710 CPU Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60) Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0 Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7 Sensor strength: 28 Signature radius: 370(-30)
========================= FInally!!! 25% DPS plus for NM. Well done with +1L! I might test the AB even though Im used to play this as POS for cap reasons. But honestly, dont really care for AB Bonus. DPS bonus was a must. THX. Only thing missing ist 150m3 drone bay. Could then bring 3 sentries and a flight or two of smalls and a flight of salv.. but thats for summer 2016.. .lol
The DPS hasn't changed... It still has 10 effective turrets. (Before 4*2*1.25=10, now 4*2.5=10) |

Alim Omaristos
Fweddit I Whip My Slaves Back and Forth
13
|
Posted - 2014.04.14 15:19:00 -
[141] - Quote
Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world.
|

l0rd carlos
Friends Of Harassment The Camel Empire
908
|
Posted - 2014.04.14 15:19:00 -
[142] - Quote
THANK YOU!
The Mach (my mach <3 ) looks good. Everytime I want to do some stuff with my mach that is more than 3 jumps out in lowsec, I use my Tornado. With the warp speed buff I will lose .. eh use it some more. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Ralph King-Griffin
Var Foundation inc.
731
|
Posted - 2014.04.14 15:20:00 -
[143] - Quote
Alim Omaristos wrote:Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world. I'm scared! Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Fabulous Rod
Darkfall Corp
35
|
Posted - 2014.04.14 15:22:00 -
[144] - Quote
Marc Callan wrote:From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles,
Wrong. Torpedoes on a rattlesnake worked very well and my range with Javelins was up to 48km without implants or rigs. The velocity bonus is one of the main reasons I chose rattlesnake. Cruise missile velocity sped up the impact when sniping, allowing faster target switches and thus better overall dps.
I don't understand why the devs think its OK to take away play styles from these extremely skill intensive pirate battleships. |

Usagi Lunar
Triton Industries.
0
|
Posted - 2014.04.14 15:22:00 -
[145] - Quote
I feel as though the Gurista ship line changes hurt them as pve ships. The Gila especially as now its drones just get shot down otw to targets. |

Harvey James
The Sengoku Legacy
745
|
Posted - 2014.04.14 15:24:00 -
[146] - Quote
MACHARIEL
Gallente Battleship Bonus: 12.5(+2.5)% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 7.5(+2.5)% bonus to Large Projectile Turret damage 7.5% mwd sig pen reduction per level
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 8H, 6M(+1), 6L(-1); 7 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 7250(-2000) / 7260(-1000) Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 145 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 50(-50) / 75 (-50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 320(-300) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

War Kitten
Panda McLegion
5180
|
Posted - 2014.04.14 15:24:00 -
[147] - Quote
Gustav Mannfred wrote:I think, a web bonus on the vindicator is useless and too powerfull in pvp.
Tell us more about useless yet overpowered bonuses.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
624
|
Posted - 2014.04.14 15:24:00 -
[148] - Quote
Harvey James wrote:MACHARIEL
nice nerfs there bro |

KiithSoban
Big Johnson's Red Coat Conspiracy
42
|
Posted - 2014.04.14 15:25:00 -
[149] - Quote
All looks good to me. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |

Fabulous Rod
Darkfall Corp
36
|
Posted - 2014.04.14 15:26:00 -
[150] - Quote
Usagi Lunar wrote:I feel as though the Gurista ship line changes hurt them as pve ships. The Gila especially as now its drones just get shot down otw to targets.
right. It is preferable to have multiple drone because it takes longer to kill them all in pvp as well. Damaging one and forcing a pullback or webbing one of them won't remove 50% of Guristas drone DPS.
Bring back the large drone bay and missile velocity bonus. The Guristas need this versatility if they are to be gimped in such a manner.
We picked rattlesnake because of its versatility. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1259
|
Posted - 2014.04.14 15:26:00 -
[151] - Quote
Valterra Craven wrote:Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol. Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round?
Ishtar is the new Gila Dominix is the new Rattlesnake |

Little Blackjack
Money Savers Inc
11
|
Posted - 2014.04.14 15:28:00 -
[152] - Quote
Cassandra Aurilien wrote: The DPS hasn't changed... It still has 10 effective turrets. (Before 4*2*1.25=10, now 4*2.5=10)
Ahh.. my bad. right. too bad at all. damn it.
But wait:
4 Turrets * (100% Bonus + 25%) = 9 Turrets 4 Turrets * 150% = 10 Turrets.
?? |

Harvey James
The Sengoku Legacy
745
|
Posted - 2014.04.14 15:28:00 -
[153] - Quote
TrouserDeagle wrote:Harvey James wrote:MACHARIEL
nice nerfs there bro
too allow them too focus it on its strengths and add new ones...
- stronger projectile damage and projection - so they are actual masters of projectiles - drone nerf.. well who kites with heavies anyway? - sig reduction and mwd sig pen reduction allows you too take less damage... - armour nerf - well they are supposed too be shield tanked anyway and the extra mid allows for stronger tank here Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Usagi Lunar
Triton Industries.
0
|
Posted - 2014.04.14 15:28:00 -
[154] - Quote
Kitty Bear wrote:Valterra Craven wrote:Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol. Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round? Ishtar is the new Gila Dominix is the new Rattlesnake
While I maxed out hybrid skills years ago missiles were just more fun. Thats why I speced into the Gila and Rattle. Drones + Missiles, now nothing fits this formula really. |

MeBiatch
GRR GOONS
1819
|
Posted - 2014.04.14 15:28:00 -
[155] - Quote
[quote=Marc Callan]From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless[quote]
i dunno i typically had torps fitted to mine... though that was before the cruise boost.
but tbh torps need some loving anyways. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1530
|
Posted - 2014.04.14 15:30:00 -
[156] - Quote
Thanks for the update, Rise.
Gonna go buy another Bhaalgorn. CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889 My Blog: http://casualcapsuleer.wordpress.com | No-Local News Writer/Editor |

Elisk Skyforge
Night Raven Task Force Night Raven Alliance
22
|
Posted - 2014.04.14 15:31:00 -
[157] - Quote
These are actually pretty good. Love my Rattle even more now...please make these changes final. |

Alim Omaristos
Fweddit I Whip My Slaves Back and Forth
13
|
Posted - 2014.04.14 15:31:00 -
[158] - Quote
Usagi Lunar wrote:Kitty Bear wrote:Valterra Craven wrote:Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol. Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round? Ishtar is the new Gila Dominix is the new Rattlesnake While I maxed out hybrid skills years ago missiles were just more fun. Thats why I speced into the Gila and Rattle. Drones + Missiles, now nothing fits this formula really. A pve Armageddon.
|

Harvey James
The Sengoku Legacy
745
|
Posted - 2014.04.14 15:33:00 -
[159] - Quote
The rattle is well overbonused compared to the gila and worm.... no consistency at all .. unjustifiable really Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Dinsdale Pirannha
Pirannha Corp
2629
|
Posted - 2014.04.14 15:34:00 -
[160] - Quote
Ralph King-Griffin wrote:Alim Omaristos wrote:Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world. I'm scared!
Well, I have to say, these changes do improve the shield incursion groups, and most likely the armour incursion groups. Yes, these changes (except for the Rattlesnake) improve performance pretty much across the board for ALL potential uses of the ship classes.
So yeah, high sec was thrown a bone with this one, after god knows how many nerfs. But we have yet to see if incursions take a nerf overall, yet.
And yeah, null sec STILL makes out nicely with this, because the vast majority of the BPC's for these ships come from null sec, so a nice buff in income for null.
We still won't see PvP fleets of pirate BS's (outside of maybe the Bhaal killing capital ship capacitors), solely based on the costs of the hulls. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
119
|
Posted - 2014.04.14 15:34:00 -
[161] - Quote
I would also like to see symmetrical turrets on the Machariel, but that's a minor concern.
As I mentioned in the cruiser thread, I would prefer to see a slightly large drone bay, and small bonuses to other drones on the Guristas line. I do not want to see these ships become too narrowly focused. |

Usagi Lunar
Triton Industries.
2
|
Posted - 2014.04.14 15:35:00 -
[162] - Quote
With 10% to drones and 10% to energy neut/vamp it fits the launchers but not the bill. |

Ralph King-Griffin
Var Foundation inc.
734
|
Posted - 2014.04.14 15:35:00 -
[163] - Quote
Harvey James wrote:The rattle is well overbonused compared to the gila and worm.... no consistency at all .. unjustifiable really
?! I hope that's a joke. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Vinyl 41
Perkone Academy
46
|
Posted - 2014.04.14 15:35:00 -
[164] - Quote
Usagi Lunar wrote:Kitty Bear wrote:Valterra Craven wrote:Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol. Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round? Ishtar is the new Gila Dominix is the new Rattlesnake While I maxed out hybrid skills years ago missiles were just more fun. Thats why I speced into the Gila and Rattle. Drones + Missiles, now nothing fits this formula really. navy phoon ? |

Mr Ignitious
Aperture Harmonics No Holes Barred
45
|
Posted - 2014.04.14 15:36:00 -
[165] - Quote
Lets be real for a sec. The Nightmare is getting explicitly buffed, that's fine, it wasn't particularly special before, and now it might be. Bhaalgorn getting buffed as well, pretty substantially too. This is fine, maybe it will finally get used for something other than capital fights. Vindicator. An agility buff? Alright, sweet. I don't know why but I'll take it. Machariel I am sad about. The agility nerf is going to really alter it's feel, make it much easier to catch. Warpspeed is cool, but I bought ascendancies to take care of that. I'd rather have in combat prowess than a logistical update. I think this helps high sec mission/incursion runners but wrecks it for pvp.
Finally the rattlesnake.... it sucks. Heavy and sentry bonus exclusively, so it's pigeonholed into 2 options. Also, with a mbit of 50 and a bay of 175 it can carry 3.5 waves? seriously? just give it 200... Or give it a universal bonus. I mean a bonus to just heavy+sentry damage is already the WORST bonus it could get. Heavies are too slow (even with proposed changes to heavy dronse) and sentries are made by the opti/tracking bonus a la dominix/ishtar. The current rattlesnake is vastly preferable to the on you've proposed. Either give it a general drone damage bonus (tragic these days really) or give it the bonuses necessary to make heavies/sentries competitive - heavy+sentry tracking, and heavy drone velocity (I am omitting sentry optimal deliberately here) |

Cassandra Aurilien
Imperial Academy Amarr Empire
5
|
Posted - 2014.04.14 15:38:00 -
[166] - Quote
Harvey James wrote:TrouserDeagle wrote:Harvey James wrote:MACHARIEL
nice nerfs there bro too allow them too focus it on its strengths and add new ones... - stronger projectile damage and projection - so they are actual masters of projectiles - drone nerf.. well who kites with heavies anyway? - sig reduction and mwd sig pen reduction allows you too take less damage... - armour nerf - well they are supposed too be shield tanked anyway and the extra mid allows for stronger tank here
That's just silly. The Mach runs a shield fit for most purposes just fine with 5 mids. My high sec missioning Mach can do most level 4's without ever needing to use the shield booster, as it is. (And it's T2 Omni-tanked, no bling.) And, if I remember correctly, they are actually supposed to be like the Minmatar, using shield or armor at need. |

Alim Omaristos
Fweddit I Whip My Slaves Back and Forth
16
|
Posted - 2014.04.14 15:38:00 -
[167] - Quote
Dinsdale Pirannha wrote:Ralph King-Griffin wrote:Alim Omaristos wrote:Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world. I'm scared! Well, I have to say, these changes do improve the shield incursion groups, and most likely the armour incursion groups. Yes, these changes (except for the Rattlesnake) improve performance pretty much across the board for ALL potential uses of the ship classes. So yeah, high sec was thrown a bone with this one, after god knows how many nerfs. But we have yet to see if incursions take a nerf overall, yet. And yeah, null sec STILL makes out nicely with this, because the vast majority of the BPC's for these ships come from null sec, so a nice buff in income for null. We still won't see PvP fleets of pirate BS's (outside of maybe the Bhaal killing capital ship capacitors), solely based on the costs of the hulls. I like you when you dont' talk crazy <3 |

Hexatron Ormand
Aperture Deep Space BORG Alliance
50
|
Posted - 2014.04.14 15:38:00 -
[168] - Quote
Very glad the Rattlesnake keeps it bonus to sentry drones. I assume it had to keep it, as there is just no real alternative in drone boat choices. The dominix and armageddon can not really compete DPS wise or tank wise. So if you are a "drone as main weapon" pilot, the Rattlesnake was the only viable choice.
If they take away the sentries from a Rattlesnake, they would have to add a new drone boat in, as otherwise there would be nothing to fly for the drone pilots.
Also to all who are crying "overpowered", the Rattlesnake has no tracking bonus on drones, no range bonus on drones, so those sentries will have trouble hitting.
It is funny, whenever people see sentries.. first cry is "totally overpowered". A thread i opened to state that there is a lack of choices in ships for drone as main weapon pilots got shot down by "overpowered" cries. And saying "you have the Rattlesnake, so shut up".
So i am very glad we get to keep the Rattlesnake at least. I really hope it stays as it is proposed now - even though i would have loved a ship that focuses more on drones, instead of relying on other weapon systems all too much.
I still hope that somewhere down the line, once all ships are rebalanced, and the devs may turn to adding in new ships, that there will be room for new drone boats. I'd really love to see a t2 drone boat battleship, for some more choices for us drone lovers.
If it was for me, i would change the rattle to more drone dmg bonus, more drone tracking, and reduce the launchers to a bare minumum. So it has the same dps as now, but like 90-95% from drones.. instead 50/50 as it is now.
As is stands i also take the buff to the launchers, as long as i get to keep the sentries on them. |

Ayallah
SniggWaffe WAFFLES.
160
|
Posted - 2014.04.14 15:38:00 -
[169] - Quote
Dinsdale Pirannha wrote:
We still won't see PvP fleets of pirate BS's (outside of maybe the Bhaal killing capital ship capacitors), solely based on the costs of the hulls.
Odd, just in the last two weeks we have fought a Machariel fleet and a Rattlesnake fleet. And that is just in a week.
They are more common than you think, most groups with suicide triage will escalate to them
-áFear The Tribes |

Azami Nevinyrall
Red Federation RvB - RED Federation
1841
|
Posted - 2014.04.14 15:38:00 -
[170] - Quote
My predictions for the Guristas ships were correct...
I wonder if my predictions for the AT prizes are correct... New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |

Usagi Lunar
Triton Industries.
2
|
Posted - 2014.04.14 15:38:00 -
[171] - Quote
Kitty Bear wrote:Valterra Craven wrote:Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol. Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round? Ishtar is the new Gila Dominix is the new Rattlesnake
Then I have to skill into the duct tape ships... |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
|
Posted - 2014.04.14 15:39:00 -
[172] - Quote
Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare.
well i already have the stats into EVE HQ and made up a fit
so these will be the stats at all lvl 5 skills / no implants / no fleet boosts
first the fitting:
[Nightmair Post, incur]
Damage Control II Ammatar Navy Heat Sink Ammatar Navy Heat Sink Ammatar Navy Heat Sink Ammatar Navy Heat Sink Domination Tracking Enhancer
Gist X-Type 100MN Afterburner Pithum A-Type EM Ward Amplifier Pithum A-Type Adaptive Invulnerability Field Pithum A-Type Adaptive Invulnerability Field Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Tracking Computer, Tracking Speed Script
Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Small Tractor Beam II Imperial Navy Large Remote Capacitor Transmitter
Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender II Large Core Defense Field Extender II
Hobgoblin II x5
the pith A tank it a bit much imo, but this will be the top end specs
DPS: 1 089 (guns 990 / drones 99) some will say this is low but its before implants gun Tracking: 0.0439 Tank: 162 k EHP (shield HP 18 990 / Res EM:83 TH:82 KI:83 EX:86) over tanked for incursions Cap: lasts 4 min gleam loaded (assuming no use of tractor beam or cap exfer) Speed: 867m/s (i know this is the one you all be wanting to know, that 12m/s faster than a MWD fit) Sig: 417 (it will never git bigger than this with out TPs, although this is a little bigger than norm cause of the 3 shild rig but after boosts any bloom you get will be irrelevant) Scan res: 137.5 (little higher than it used to be, not much noticable)
after implants and boosts i don't the need for cap exfers will be needed (at lest in terms of buddies) this fit i know is over tanked so rigs could be adjusted for damage upgrades but the 4 HS makes that redundant and the 3 TC + TE make any tracking and range upgrades redundant. i would mention that the amount of CPU and PG remaining is massive (246.5 CPU and 3 641.05 grid) mayby drone rigs to make more effective with all the CPU and a cal navy PDU or DDA instead of the TE. |

Leeloo Alizee
Orion Constellation Inc.
6
|
Posted - 2014.04.14 15:41:00 -
[173] - Quote
Mr Ignitious wrote:Lets be real for a sec. The Nightmare is getting explicitly buffed, that's fine, it wasn't particularly special before, and now it might be. Bhaalgorn getting buffed as well, pretty substantially too. This is fine, maybe it will finally get used for something other than capital fights. Vindicator. An agility buff? Alright, sweet. I don't know why but I'll take it. Machariel I am sad about. The agility nerf is going to really alter it's feel, make it much easier to catch. Warpspeed is cool, but I bought ascendancies to take care of that. I'd rather have in combat prowess than a logistical update. I think this helps high sec mission/incursion runners but wrecks it for pvp.
Finally the rattlesnake.... it sucks. Heavy and sentry bonus exclusively, so it's pigeonholed into 2 options. Also, with a mbit of 50 and a bay of 175 it can carry 3.5 waves? seriously? just give it 200... Or give it a universal bonus. I mean a bonus to just heavy+sentry damage is already the WORST bonus it could get. Heavies are too slow (even with proposed changes to heavy dronse) and sentries are made by the opti/tracking bonus a la dominix/ishtar. The current rattlesnake is vastly preferable to the on you've proposed. Either give it a general drone damage bonus (tragic these days really) or give it the bonuses necessary to make heavies/sentries competitive - heavy+sentry tracking, and heavy drone velocity (I am omitting sentry optimal deliberately here)
That Mach "bonuses" are not helping incursioners, Mach will sit on gate alone and wait if he gets in fleet, because for sniping Nightmare is geting way over mach
|

Harvey James
The Sengoku Legacy
745
|
Posted - 2014.04.14 15:42:00 -
[174] - Quote
Azami Nevinyrall wrote:My predictions for the Guristas ships were correct...
I wonder if my predictions for the AT prizes are correct...
these rattles will be nasty for AT.. kitey sentries with cruises and huge tank.. like we need more sentry boats.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

GeeBee
Paragon Fury Tactical Narcotics Team
45
|
Posted - 2014.04.14 15:42:00 -
[175] - Quote
So running the numbers on the rattle, cant say i agree with the drone bay / heavy / sentry bonus. Its basically been minorly buffed on singular drone EHP while loosing the versatility of a full drone bay. If anything I'm worried that this is a testing ground for future changes to other drone boats and i do not like the direction. |

l0rd carlos
Friends Of Harassment The Camel Empire
908
|
Posted - 2014.04.14 15:43:00 -
[176] - Quote
New Machariel align time with a single Nanofiber:
-ln(0.25)* 94680000 * (.096-15.8%) / 1000000 = 10.6096
Right now it's 9.58 German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Kaarous Aldurald
ROC Deep Space The ROC
4666
|
Posted - 2014.04.14 15:43:00 -
[177] - Quote
Wait, is the Rattlesnake bonused for Rapid Heavy damage, too?
Dat brawl...
The ship is now strictly better than a Navy Scorpion, by a whole lot. One more low, one less mid, negligibly worse at fitting. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
626
|
Posted - 2014.04.14 15:43:00 -
[178] - Quote
Harvey James wrote: - stronger projectile damage and projection - so they are actual masters of projectiles - drone nerf.. well who kites with heavies anyway? - sig reduction and mwd sig pen reduction allows you too take less damage... - armour nerf - well they are supposed too be shield tanked anyway and the extra mid allows for stronger tank here
sig does absolutely nothing here, and lol @ shield mach |

Arthur Aihaken
Perkone Caldari State
3300
|
Posted - 2014.04.14 15:44:00 -
[179] - Quote
CCP Rise, please reconsider the 'tweaks' to the Machariel. I am currently away, traveling through time and will be returning last week. |

Jenn aSide
STK Scientific Initiative Mercenaries
5857
|
Posted - 2014.04.14 15:46:00 -
[180] - Quote
Leeloo Alizee wrote:Mr Ignitious wrote:Lets be real for a sec. The Nightmare is getting explicitly buffed, that's fine, it wasn't particularly special before, and now it might be. Bhaalgorn getting buffed as well, pretty substantially too. This is fine, maybe it will finally get used for something other than capital fights. Vindicator. An agility buff? Alright, sweet. I don't know why but I'll take it. Machariel I am sad about. The agility nerf is going to really alter it's feel, make it much easier to catch. Warpspeed is cool, but I bought ascendancies to take care of that. I'd rather have in combat prowess than a logistical update. I think this helps high sec mission/incursion runners but wrecks it for pvp.
Finally the rattlesnake.... it sucks. Heavy and sentry bonus exclusively, so it's pigeonholed into 2 options. Also, with a mbit of 50 and a bay of 175 it can carry 3.5 waves? seriously? just give it 200... Or give it a universal bonus. I mean a bonus to just heavy+sentry damage is already the WORST bonus it could get. Heavies are too slow (even with proposed changes to heavy dronse) and sentries are made by the opti/tracking bonus a la dominix/ishtar. The current rattlesnake is vastly preferable to the on you've proposed. Either give it a general drone damage bonus (tragic these days really) or give it the bonuses necessary to make heavies/sentries competitive - heavy+sentry tracking, and heavy drone velocity (I am omitting sentry optimal deliberately here) That Mach "bonuses" are not helping incursioners, Mach will sit on gate alone and wait if he gets in fleet, because for sniping Nightmare is geting way over mach
Then the mach pilots better get to training Nightmares. Just like I (night mare pilot) was told to train mach a couple years ago lol. No one (especially CCP) ever told anyone that "you will never have to reship".
|

Carmen Electra
Drunk Chaos
334
|
Posted - 2014.04.14 15:47:00 -
[181] - Quote
+1 for not nerfing the Mach too bad. Was holding out on fitting up a nice PvP Mach until I saw these changes, but now I think I'll go ahead. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
629
|
Posted - 2014.04.14 15:48:00 -
[182] - Quote
incursions should really be nerfed to compensate for these BS buffs |

Azami Nevinyrall
Red Federation RvB - RED Federation
1842
|
Posted - 2014.04.14 15:48:00 -
[183] - Quote
Harvey James wrote:Azami Nevinyrall wrote:My predictions for the Guristas ships were correct...
I wonder if my predictions for the AT prizes are correct... these rattles will be nasty for AT.. kitey sentries with cruises and huge tank.. like we need more sentry boats.. I'm more curious on how much money I'll make off those ships!
If anyone listened to my predictions on DJ Wiggles shows the past few weeks they'd know I've been saying these changes for a long time! I hope people listened and bought them up! I got 20 Rattlesnakes to resell in a few months...!!! New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |

Cassandra Aurilien
Imperial Academy Amarr Empire
5
|
Posted - 2014.04.14 15:51:00 -
[184] - Quote
Little Blackjack wrote:Cassandra Aurilien wrote: The DPS hasn't changed... It still has 10 effective turrets. (Before 4*2*1.25=10, now 4*2.5=10)
Ahh.. my bad. right. too bad at all. damn it. But wait: 4 Turrets * (100% Bonus + 25%) = 9 Turrets 4 Turrets * 150% = 10 Turrets. ??
4 turrets times 2 (100% role bonus) = 8 turrets. 8 Turrets +25% damage bonus (125%) = 10 turrets... Not sure where you are getting 9 from... Strange math, that. |

Dinsdale Pirannha
Pirannha Corp
2631
|
Posted - 2014.04.14 15:51:00 -
[185] - Quote
Leeloo Alizee wrote:Mr Ignitious wrote:Lets be real for a sec. The Nightmare is getting explicitly buffed, that's fine, it wasn't particularly special before, and now it might be. Bhaalgorn getting buffed as well, pretty substantially too. This is fine, maybe it will finally get used for something other than capital fights. Vindicator. An agility buff? Alright, sweet. I don't know why but I'll take it. Machariel I am sad about. The agility nerf is going to really alter it's feel, make it much easier to catch. Warpspeed is cool, but I bought ascendancies to take care of that. I'd rather have in combat prowess than a logistical update. I think this helps high sec mission/incursion runners but wrecks it for pvp.
Finally the rattlesnake.... it sucks. Heavy and sentry bonus exclusively, so it's pigeonholed into 2 options. Also, with a mbit of 50 and a bay of 175 it can carry 3.5 waves? seriously? just give it 200... Or give it a universal bonus. I mean a bonus to just heavy+sentry damage is already the WORST bonus it could get. Heavies are too slow (even with proposed changes to heavy dronse) and sentries are made by the opti/tracking bonus a la dominix/ishtar. The current rattlesnake is vastly preferable to the on you've proposed. Either give it a general drone damage bonus (tragic these days really) or give it the bonuses necessary to make heavies/sentries competitive - heavy+sentry tracking, and heavy drone velocity (I am omitting sentry optimal deliberately here) That Mach "bonuses" are not helping incursioners, Mach will sit on gate alone and wait if he gets in fleet, because for sniping Nightmare is geting way over mach
Yeah, I think you are right. I skimmed over the mach. The changes to it don't really affect its performance per se in a shield inc fleet. But yes, given the buff of the Nightmare, I do see a lot of Mach's being retired and replaced with the NM.
If my calculations are right, with a Domination a/b, I can get the NM over 1 km/s, which is flatout nuts, and means a lot of cap issues for the NM just went away, since people will fit an a/b over the mwd. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaiden krios
Pator Tech School Minmatar Republic
9
|
Posted - 2014.04.14 15:52:00 -
[186] - Quote
+1 for new Machariel  |

Rek Seven
Probe Patrol
1465
|
Posted - 2014.04.14 15:53:00 -
[187] - Quote
The nightmare looks a little OP to me and It would have been nice if the Bhaal got an extra mid so it could be shield tanked.
What about the Nestor? That is arguably the worst designed and worst performing pirate faction ship and yet it doesn't even appear on the list?  +1 |

Joe Boirele
Lords 0f Justice Lords Of Stars
18
|
Posted - 2014.04.14 15:53:00 -
[188] - Quote
CCP Rise wrote: RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Could we get smaller drone bonuses for smaller drone sizes on the RS and gila? Enemies are just friends who stab you in the front.
Might makes right! |

Dinsdale Pirannha
Pirannha Corp
2631
|
Posted - 2014.04.14 15:53:00 -
[189] - Quote
TrouserDeagle wrote:incursions should really be nerfed to compensate for these BS buffs
And so it begins..... Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Last Wolf
Umbra Wing
100
|
Posted - 2014.04.14 15:57:00 -
[190] - Quote
Usagi Lunar wrote:Kitty Bear wrote:Valterra Craven wrote:Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol. Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round? Ishtar is the new Gila Dominix is the new Rattlesnake While I maxed out hybrid skills years ago missiles were just more fun. Thats why I speced into the Gila and Rattle. Drones + Missiles, now nothing fits this formula really.
Rattle is still Missile + Drones..... But even better at the missiles part, and still the same at the drone part. I don't get why people are complaining other than they just want something to complain about.
Vacuums suck. |

Ralph King-Griffin
Var Foundation inc.
734
|
Posted - 2014.04.14 15:59:00 -
[191] - Quote
Dinsdale Pirannha wrote:TrouserDeagle wrote:incursions should really be nerfed to compensate for these BS buffs And so it begins..... Lol Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Pandora Myuki
Amok. Goonswarm Federation
1
|
Posted - 2014.04.14 16:00:00 -
[192] - Quote
Don't worry he hates gate camp pvp anyways, so once he figures out he didn't nerf the mach, of course it will be coming soon. Personally CCP Rise has done more to ruin gang pvp then improve it. Wait for it, it will come soon. |

Usagi Lunar
Triton Industries.
2
|
Posted - 2014.04.14 16:01:00 -
[193] - Quote
Last Wolf wrote: Rattle is still Missile + Drones..... But even better at the missiles part, and still the same at the drone part. I don't get why people are complaining other than they just want something to complain about.
I'm not complaining about the rattle, I will still use it as a sentry boat. I will just miss having a full wing of drones out hah. The Gila I am sad about as the new medium drones will get blaped out of space in no time. If the rattle had gone this way with heavies then I would be bummed. |

Mr Ignitious
Aperture Harmonics No Holes Barred
45
|
Posted - 2014.04.14 16:01:00 -
[194] - Quote
Leeloo Alizee wrote: That Mach "bonuses" are not helping incursioners, Mach will sit on gate alone and wait if he gets in fleet, because for sniping Nightmare is geting way over mach
It helps them move from incursion to incursion was all I was trying to express. The machariel is straight up worse in combat than it used to be. But it can get from system a to system b much more quickly. This matters more to high sec users of machariels than PvP machariels. |

Sirinda
Ekchuah's Shrine Comporium
316
|
Posted - 2014.04.14 16:01:00 -
[195] - Quote
The Nightmare is receiving a 150% bonus to AB speed, am I reading this correctly?
Me gusto. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
629
|
Posted - 2014.04.14 16:03:00 -
[196] - Quote
Sirinda wrote:The Nightmare is receiving a 150% bonus to AB speed, am I reading this correctly?
Me gusto.
please no |

Naomi Anthar
323
|
Posted - 2014.04.14 16:03:00 -
[197] - Quote
All cool , all sweet i guess.
You did not break anything. And you did buff NM to the point where it can become some powerhous in PvP aswell - reduced sig radius and over 1000m/s abing ? It should also work even better in PvE aswell. Especially that it will probably end up with Active tank in both pvp/pve - so sig radius may stay pretty low for BS. Let's not forget that with 6 lows ... someone may fit it with True Sansha/Centum armor modules ... what an irony.
Bhaal looks like it did not get huge buffs, but truth is it got nice treatment. I can even see it as some kind of PvE platform now - with infinite cap sucked from rats you may use all rigs and slots for non cap modules. And with possiblity to field 4 sentries - it may even deal some dps ;). On top of that it will be even better for pvp. And yeah give it new model - like all Blood ships. I love ashimmu/cruor models ;).
Rattle is almost same rattle, but with MUCH higher dps - thanks to 1 more launcher and new bonus. So actually its 7,5 sentries + 7,5 launchers + huge tank as always. Anyone complaining about it for pve use must be pretty horrible at this game. I dare to say more - it's excelent newbie platform now. Since 275% bonus is role bonus so anyone with caldari bs 1 and gallente bs 1 looks at platform that can dish out decent damage with some faction (now also buffed) sentries.
Vindicator - thank god you spared us buffs there. Ship is super strong anyway. But i guess i can live with it - as others got some power and can maybe be on same level or just slightly weaker (not stronger for sure).
Machariel should remain as good as it was. I bet actually it should be better than ever. Warping around faster actually is useful not only to PvE - being able to move as fast as cruisers around can be VERY useful. And you still bring BS tank/dps. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2014.04.14 16:06:00 -
[198] - Quote
Alim Omaristos wrote:Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world. Too many people in this thread don't understand basic maths. Bonuses are multiplied and not added. (1.25 * 2 = 2.5) |

Arthur Aihaken
Perkone Caldari State
3301
|
Posted - 2014.04.14 16:07:00 -
[199] - Quote
MACHARIEL "TLC Edition" Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 37.5% bonus to Large Projectile Turret rate of fire 3.0 AU/s warp speed and warp acceleration
Slot layout: 7H(-1),6M(+1), 7L; 6 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 /.084 / 94680000 / 11.1 Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 150 / 7 Sensor strength: 26 Signature radius: 340 I am currently away, traveling through time and will be returning last week. |

Naomi Anthar
323
|
Posted - 2014.04.14 16:09:00 -
[200] - Quote
TrouserDeagle wrote:Sirinda wrote:The Nightmare is receiving a 150% bonus to AB speed, am I reading this correctly?
Me gusto. please no
please yes ;)
You dont like NM going ~~1400 with links/snakes COLD ? because obviously it will go even more with heat :D.
Just did some simulation and PRE base speed buff nm with 150% ab bonus would go almost 900m/s with X-type ab. Without implants/links. And of course base speed change will be very important there as it will be afected by 150% bonus :P.
Can't say i'm not laughing at idea of NM going with AB as fast as frig :>>>
Shame i got only one Nightmare ... sigh ;).
|

Joker Dronemaster
Association of Commonwealth Enterprises Nulli Secunda
32
|
Posted - 2014.04.14 16:09:00 -
[201] - Quote
In b4 threadnaught growth. will edit in a minute. |

Rowells
Unknown Soldiers Fidelas Constans
450
|
Posted - 2014.04.14 16:10:00 -
[202] - Quote
forgive my third grade math skills, but is it safe to assume rattlesnake and nightmare are getting damage boosts? |
|

CCP Rise
C C P C C P Alliance
4057

|
Posted - 2014.04.14 16:11:00 -
[203] - Quote
Cross-posting a couple answers from reddit because some folks may have not seen otherwise:
Quote:[GÇô]popgalveston Minmatar 13 points 1 hour ago Please stop it with missile bonuses benefitting from Gallente skills.....
[GÇô]CCP_Rise CCP Employee 1 point 61 milliseconds ago I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want. It's also not like Gallente never use missiles. Until recently all the Roden ships used them.
Quote:[GÇô]Walican132 Blood Raiders 8 points 1 hour ago I wonder the logic behind the snake getting bonuses sentries instead of just heavy. Either way rattlesnake fleet will break the drone assist cap so that's a small victory.
[GÇô]CCP_Rise CCP Employee 1 point 138 milliseconds ago We considered a heavy only focus for the ship but as other commentors have said, it would have hurt the ship's current applications severely and we didn't want that. Also, because of the tracking and optimal bonuses for drones on Gallente ships there's still plenty of room for the Rattlesnake to have Sentrys without treading too heavily on the Dominix. @ccp_rise |
|

MeBiatch
GRR GOONS
1819
|
Posted - 2014.04.14 16:11:00 -
[204] - Quote
hmm looks like PL just got a new "cat"
lets call them snake cats...
with the way drone assist works now.
50 drones is 25 guys which is loads better then 10 guys.
so here are the fittings i am thinking of:
high (6): 5 x cruise missile laucher II
1 x DLA
mid(7): MJD sensor booster 2 x Omni II invul II 2 large shield extender II
lows(6): DCU II 3 DDA II 2 BCU II (if it fits if not one and then a PDU II)
rigs: 1 em rig 1 shield extender rig 1 sentry drone rig
Drones: 3 x garde II 3 x Bouncer II 5 x warrior II
not sure what all the stats are going to be but it looks like solid damage and solid EHP. that and have a few carriers around with extra drones will make this a pretty powerfull fleet ship. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Aralieus
The Inf1dels Spaceship Samurai
204
|
Posted - 2014.04.14 16:11:00 -
[205] - Quote
I can use heavies or sentries on my Bhaal now...YES!!! Oderint Dum Metuant |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2014.04.14 16:11:00 -
[206] - Quote
Leeloo Alizee wrote:Mr Ignitious wrote:Lets be real for a sec. The Nightmare is getting explicitly buffed, that's fine, it wasn't particularly special before, and now it might be. Bhaalgorn getting buffed as well, pretty substantially too. This is fine, maybe it will finally get used for something other than capital fights. Vindicator. An agility buff? Alright, sweet. I don't know why but I'll take it. Machariel I am sad about. The agility nerf is going to really alter it's feel, make it much easier to catch. Warpspeed is cool, but I bought ascendancies to take care of that. I'd rather have in combat prowess than a logistical update. I think this helps high sec mission/incursion runners but wrecks it for pvp.
Finally the rattlesnake.... it sucks. Heavy and sentry bonus exclusively, so it's pigeonholed into 2 options. Also, with a mbit of 50 and a bay of 175 it can carry 3.5 waves? seriously? just give it 200... Or give it a universal bonus. I mean a bonus to just heavy+sentry damage is already the WORST bonus it could get. Heavies are too slow (even with proposed changes to heavy dronse) and sentries are made by the opti/tracking bonus a la dominix/ishtar. The current rattlesnake is vastly preferable to the on you've proposed. Either give it a general drone damage bonus (tragic these days really) or give it the bonuses necessary to make heavies/sentries competitive - heavy+sentry tracking, and heavy drone velocity (I am omitting sentry optimal deliberately here) That Mach "bonuses" are not helping incursioners, Mach will sit on gate alone and wait if he gets in fleet, because for sniping Nightmare is geting way over mach Why would anyone take you seriously when you have already displayed that you cannot do basic maths. Please stop posting. |
|

CCP Rise
C C P C C P Alliance
4057

|
Posted - 2014.04.14 16:12:00 -
[207] - Quote
Rowells wrote:forgive my third grade math skills, but is it safe to assume rattlesnake and nightmare are getting damage boosts?
Rattlesnake is, Nightmare isn't gaining damage (but is gaining a low which may help with damage or application depending on fit).
@ccp_rise |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2014.04.14 16:14:00 -
[208] - Quote
MeBiatch wrote:hmm looks like PL just got a new "cat"
lets call them snake cats...
with the way drone assist works now.
50 drones is 25 guys which is loads better then 10 guys. Great, back to ****** gameplay mechanics again.
|

Lulu Ormand
DarkStorm. Aureus Alae
0
|
Posted - 2014.04.14 16:15:00 -
[209] - Quote
Glad to see that the changes wont be hurting so much... but I was expecting a bigger buff for the rattlesneak, with one extra mid sloot, not one extra missele luncher  |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
126
|
Posted - 2014.04.14 16:17:00 -
[210] - Quote
CCP Rise wrote:Rowells wrote:forgive my third grade math skills, but is it safe to assume rattlesnake and nightmare are getting damage boosts? Rattlesnake is, Nightmare isn't gaining damage (but is gaining a low which may help with damage or application depending on fit). Rise, perhaps quote this in the sticky so people won't keep having a fit over the Nightmares combined damage bonus.
1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus) |

MeBiatch
GRR GOONS
1819
|
Posted - 2014.04.14 16:17:00 -
[211] - Quote
Medalyn Isis wrote:MeBiatch wrote:hmm looks like PL just got a new "cat"
lets call them snake cats...
with the way drone assist works now.
50 drones is 25 guys which is loads better then 10 guys. Great, back to ****** gameplay mechanics again.
yeah but at this point the price is worth it... and tbh i would think server load was the real reason for the nerf as much as they claim "afk" gameplay being the reason for the change... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
126
|
Posted - 2014.04.14 16:18:00 -
[212] - Quote
MeBiatch wrote:Medalyn Isis wrote:MeBiatch wrote:hmm looks like PL just got a new "cat"
lets call them snake cats...
with the way drone assist works now.
50 drones is 25 guys which is loads better then 10 guys. Great, back to ****** gameplay mechanics again. yeah but at this point the price is worth it... and tbh i would think server load was the real reason for the nerf as much as they claim "afk" gameplay being the reason for the change... Yeah, now only goons can afford it. But yes at least it wont now be killing the server. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
633
|
Posted - 2014.04.14 16:19:00 -
[213] - Quote
why are you posting on reddit |

Ralph King-Griffin
Var Foundation inc.
735
|
Posted - 2014.04.14 16:22:00 -
[214] - Quote
TrouserDeagle wrote:why are you posting on reddit first at that Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

MeBiatch
GRR GOONS
1819
|
Posted - 2014.04.14 16:24:00 -
[215] - Quote
TrouserDeagle wrote:why are you posting on reddit you can downvote on reddit... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

CCP Rise
C C P C C P Alliance
4065

|
Posted - 2014.04.14 16:25:00 -
[216] - Quote
Quote:Rise, perhaps quote this in the sticky so people won't keep having a fit over the Nightmares combined damage bonus.
Good idea, updated the OP
@ccp_rise |
|

Sintiar Loffwagea
The Scope Gallente Federation
8
|
Posted - 2014.04.14 16:26:00 -
[217] - Quote
aeoluse wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.
Could you confirm what the effective drones of the Rattlesnake is now?
7.5 effective drone as before. formula before balance 5*50% = 7.5 (5*1.25) / new 2*275% = 7.5 (2*3.75) |

Azure Rayl
Hedion University Amarr Empire
5
|
Posted - 2014.04.14 16:28:00 -
[218] - Quote
Don't forget the NESTER :( it just feels like a ship with no soul/character. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1259
|
Posted - 2014.04.14 16:28:00 -
[219] - Quote
Last Wolf wrote: Rattle is still Missile + Drones..... But even better at the missiles part, and still the same at the drone part. I don't get why people are complaining other than they just want something to complain about.
but who ever bought and flew a rattlesnake primarily for it's missile capabilities
list everything that the rattlesnake is losing in this change list everything that the rattlesnake is gaining in this change
the first list dwarfs the second list |

Arthur Aihaken
Perkone Caldari State
3306
|
Posted - 2014.04.14 16:29:00 -
[220] - Quote
CCP Rise, can you please give us the courtesy of a response to feedback on the Machariel? Even if it's a "I'm dead tired but I'll respond to your concerns tomorrow" would be appreciated. Thanks. I am currently away, traveling through time and will be returning last week. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.14 16:29:00 -
[221] - Quote
So new battleship thread, many posts and not a single damn post on the frigates for ages.
so in other words the macherial is still unchanged and is no even better at hunting down highsec freighters and keeping them heavily bumped.
as well as station bumping carriers. and bumping hell anything else in the ******* game still. thx for the years ago mention that this needed changing and did nothing about it.
"we want to get rid of 90% webs cuz there to strong and encourage solo pvp" cool so people will still make vindicator videos of themselves killing scrubs. mean while the rest of us who did it in paladins and kronos's will have to deal with it.
|

Last Wolf
Umbra Wing
100
|
Posted - 2014.04.14 16:31:00 -
[222] - Quote
Rattlesnake + remote rep + super sentries = The ship can now DRONE TANK! (at least in PVE). =D
This ship seriously needs to put on TQ before someone gets the bright idea to nerf it back down to its current form. Vacuums suck. |

Mr Ignitious
Aperture Harmonics No Holes Barred
45
|
Posted - 2014.04.14 16:34:00 -
[223] - Quote
Sintiar Loffwagea wrote:
7.5 effective drone as before. formula before balance 5*50% = 7.5 (5*1.25) / new 2*275% = 7.5 (2*3.75)
But that's ONLY true for heavies and sentries. It's now worse with mediums and lights. Heavies won't get used because heavies suck (they are too slow and have poor tracking - even with proposed changes) and sentries are only put to good use from domi's and ishtars.
People also keep losing their **** over the missile damage it's getting now. They're missiles, creating an environment where a torp will hit for full damage is about as difficult as it is to get a dread to hit for full. This rattlesnake may have great paper dps, but in practice it's going to be ****. |

baltec1
Bat Country Goonswarm Federation
11145
|
Posted - 2014.04.14 16:34:00 -
[224] - Quote
I am happy with this vindi although a little upset CCP did not allow a capital jump drive to be fitted. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Harvey James
The Sengoku Legacy
747
|
Posted - 2014.04.14 16:35:00 -
[225] - Quote
CCP Rise wrote:Cross-posting a couple answers from reddit because some folks may have not seen otherwise: Quote:[GÇô]popgalveston Minmatar 13 points 1 hour ago Please stop it with missile bonuses benefitting from Gallente skills..... [GÇô]CCP_Rise CCP Employee 1 point 61 milliseconds ago I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want. It's also not like Gallente never use missiles. Until recently all the Roden ships used them. Quote:[GÇô]Walican132 Blood Raiders 8 points 1 hour ago I wonder the logic behind the snake getting bonuses sentries instead of just heavy. Either way rattlesnake fleet will break the drone assist cap so that's a small victory. [GÇô]CCP_Rise CCP Employee 1 point 138 milliseconds ago We considered a heavy only focus for the ship but as other commentors have said, it would have hurt the ship's current applications severely and we didn't want that. Also, because of the tracking and optimal bonuses for drones on Gallente ships there's still plenty of room for the Rattlesnake to have Sentrys without treading too heavily on the Dominix.
i disagree .. i think you could easily add the missile bonus to the caldari skill .. why not have 2? SOE got tons of role bonuses then split some of the drone HP/damage to gal skill..
on rattle.. well again i think that's wrong having sentries bonused at least to the same degree as heavies .. maybe a smaller bonus if you have too have it on.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Joker Dronemaster
Association of Commonwealth Enterprises Nulli Secunda
32
|
Posted - 2014.04.14 16:37:00 -
[226] - Quote
CCP Rise wrote:Cross-posting a couple answers from reddit because some folks may have not seen otherwise:
[GÇô]CCP_Rise CCP Employee 1 point 61 milliseconds ago I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want. It's also not like Gallente never use missiles. Until recently all the Roden ships used them.
Except the launchers carry more weight than the drones do in terms of DPS. Look at the top of the page for my edit, and please tell me i did my math wrong. I mean really.... I actually hope I'm wrong on this one. |

Jherik
League of xX420BLAZEITSWAGGOTXx. Nulli Secunda
21
|
Posted - 2014.04.14 16:38:00 -
[227] - Quote
thank you CCP for allowing us to still have a reliable shield tanked sentry platform. I was worried |

Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
48
|
Posted - 2014.04.14 16:40:00 -
[228] - Quote
I know that the Dronebonus on the RS is "only" 275% so Sentries don-¦t get any stronger as they already are. But how about (if even possible) split the Rolebonus to 275% for sentries and 300% to 400% for heavies? They are still slow (though faster then now because of the Drone change), but this would also encourage to use the Rattlesnake for great Damage with Torps ans Heavies in close combat. |

Harvey James
The Sengoku Legacy
747
|
Posted - 2014.04.14 16:42:00 -
[229] - Quote
Gosti Kahanid wrote:I know that the Dronebonus on the RS is "only" 275% so Sentries don-¦t get any stronger as they already are. But how about (if even possible) split the Rolebonus to 275% for sentries and 300% to 400% for heavies? They are still slow (though faster then now because of the Drone change), but this would also encourage to use the Rattlesnake for great Damage with Torps ans Heavies in close combat.
i would go for 150% sentries ... 225% heavies Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Sentenced 1989
Quantum Anomaly Corporation
43
|
Posted - 2014.04.14 16:42:00 -
[230] - Quote
Please, for the love of god, now that you are re balancing it, either put 6 or put 8 guns on machariel, I mean, really, make it even.
Also, special effect channel just to turn of clouds so I can see all the other effects on my machariel and don't have to suffer from cloud fps lag :)
|

Lloyd Roses
Blue-Fire
563
|
Posted - 2014.04.14 16:42:00 -
[231] - Quote
Machariel-nerf was feared by many. Turns out the biggest nerf was a 3% bigger sigradius, BUT warpspeed 8)
WELL DONE :D
And how many EHP does an augmented Ogre have if launched by a rattler? "I honestly thought I was in lowsec"
Moving pictures |

Jherik
League of xX420BLAZEITSWAGGOTXx. Nulli Secunda
21
|
Posted - 2014.04.14 16:44:00 -
[232] - Quote
MeBiatch wrote:hmm looks like PL just got a new "cat"
lets call them snake cats...
with the way drone assist works now.
50 drones is 25 guys which is loads better then 10 guys.
so here are the fittings i am thinking of:
high (6): 5 x cruise missile laucher II
1 x DLA
mid(7): MJD sensor booster 2 x Omni II invul II 2 large shield extender II
lows(6): DCU II 3 DDA II 2 BCU II (if it fits if not one and then a PDU II)
rigs: 1 em rig 1 shield extender rig 1 sentry drone rig
Drones: 3 x garde II 3 x Bouncer II 5 x warrior II
not sure what all the stats are going to be but it looks like solid damage and solid EHP. that and have a few carriers around with extra drones will make this a pretty powerfull fleet ship.
im sure you just threw it together but god that fit is terrible |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
634
|
Posted - 2014.04.14 16:45:00 -
[233] - Quote
Harvey James wrote: i would go for 150% sentries ... 225% heavies
when you see bonuses like this, like the different bonuses to projectiles and missiles on the fleet issue minmatar ships, don't you ask yourself "why don't they just make these weapons equally good instead?" |

Xequecal
GoonWaffe Goonswarm Federation
174
|
Posted - 2014.04.14 16:46:00 -
[234] - Quote
Joker Dronemaster wrote:CCP Rise wrote:Cross-posting a couple answers from reddit because some folks may have not seen otherwise:
[GÇô]CCP_Rise CCP Employee 1 point 61 milliseconds ago I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want. It's also not like Gallente never use missiles. Until recently all the Roden ships used them. Except the launchers carry more weight than the drones do in terms of DPS. Look at the top of the page for my edit, and please tell me i did my math wrong. I mean really.... I actually hope I'm wrong on this one.
That's not really the point. If you have Gal BS IV on the current version you have100% of drone DPS and 93.33% of max missile DPS. If they put a +55%/level drone bonus on the Gal BS skill and made the missile bonus a role bonus, at Gal BS IV you'd have 100% of max missile DPS but 85.33% of max drone DPS.
5 cruises with CN Scourge do 390 DPS with no damage mods, 2 Garde II with 375% damage do 421 DPS. Swapping the role bonus with the missile bonus means you lose almost three times as much raw DPS from missing a skill rank. |

Ranger 1
Ranger Corp
5574
|
Posted - 2014.04.14 16:46:00 -
[235] - Quote
Fabulous Rod wrote:Aken Thrawn wrote:I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.
I could cope with the drone changes but the drone bay reduction simply kills the ship for me.
With all the time it takes to skill up for a BS you should be careful when you mess with it.
Who's using Rattlesnake now? Do you have a player profile for who flies that ship?
Keep that profile in mind when you work on the new specs, please.
I'm also dissapointed with the reduce drone bay and therefore reduced versatility, although I guess I should be thankful it can still use sentries. The missile velocity bonus didn't make this ship too strong either. Nothing needed to be taken away but I suppose it could be worse. I like how he said this with a straight face.
Excellent self control. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Rabbit P
Nuwa Foundation Fraternity.
10
|
Posted - 2014.04.14 16:47:00 -
[236] - Quote
can rise please confirm the warp speed increase for dramiel is 50% or not as now is 5AU/s , with 50% bonus will be 7.5. which is higher then those T2 frigates and very close to interceptors/covops. |

Last Wolf
Umbra Wing
103
|
Posted - 2014.04.14 16:49:00 -
[237] - Quote
Kitty Bear wrote:Last Wolf wrote: Rattle is still Missile + Drones..... But even better at the missiles part, and still the same at the drone part. I don't get why people are complaining other than they just want something to complain about.
but who ever bought and flew a rattlesnake primarily for it's missile capabilities list everything that the rattlesnake is losing in this change list everything that the rattlesnake is gaining in this change the first list dwarfs the second list
Loses ability to field 5 heavy ewar drones. Might be more relevant when/if ewar drones are changed to not suck. Loses 33% damage/hp on light/medium drones. No one uses medium drones. Not much difference between ~130 and ~90 dps when using lights tbh..... Loses 33% range on missiles. Cruise's are never used at their un-bonused max range, although I agree is kinda hurts torps, especially javelin. Thankfully torps are so horrible 90% of rattles use cruise anyways.
Gains nearly 90% more missile dps. This buff alone is worth the rest of its losses. Gains 3 flights of heavy + 2 flights of lights VS 3 flights of heavy + 1 flight of lights. Gains ability to perma RR HALF of its drones using one high slot. Gains cheaper drone costs. 60% cheaper to fill its hold than before and 60% cheaper to abandon a flight of drones.
I'm not seeing this "Dwarfing" you are talking about. Rattle loses very minor things and gains HUGE amounts of important ones. Vacuums suck. |

Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
48
|
Posted - 2014.04.14 16:51:00 -
[238] - Quote
Harvey James wrote:Gosti Kahanid wrote:I know that the Dronebonus on the RS is "only" 275% so Sentries don-¦t get any stronger as they already are. But how about (if even possible) split the Rolebonus to 275% for sentries and 300% to 400% for heavies? They are still slow (though faster then now because of the Drone change), but this would also encourage to use the Rattlesnake for great Damage with Torps ans Heavies in close combat. i would go for 150% sentries ... 225% heavies
I think thats to extreme on the Sentry-side, and at least 275% are necessary to confince players to use heavy drones |

Angsty Teenager
Broski North
293
|
Posted - 2014.04.14 16:52:00 -
[239] - Quote
Hahahah
>nerfs the cynabal >unironically buffs the mach
How out of touch are you Rise? I mean seriously. Neither need a nerf, I'm glad you didn't nerf the mach, but I hope you understand that the cynabal is significantly more in need of a fix than than the mach. The mach has it's role and no other BS fills it. The cynabal has it's role, and it's filled better currently by the vaga/cerb/ishtar/any t1 cruiser with long range guns.
Seriously...
|

MeBiatch
GRR GOONS
1820
|
Posted - 2014.04.14 16:53:00 -
[240] - Quote
Jherik wrote: im sure you just threw it together but god that fit is terrible
umm yup off the top of my head...
what would you change?
unless you mean it would cause terror for those who saw it come at them? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

chaosgrimm
Universal Production and Networking Services
85
|
Posted - 2014.04.14 16:54:00 -
[241] - Quote
Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. |

Ranger 1
Ranger Corp
5574
|
Posted - 2014.04.14 16:56:00 -
[242] - Quote
Last Wolf wrote:Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5 No it is 7.5 100% = 4; 200% = 6; 300% = 8; Also, Range bonus + tank bonus is dumb. I wish they would remove it on the Eagle, vulture, rohk line up and add something useful. Range bonus plus tank works well when you are using short range weapons. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ralph King-Griffin
Var Foundation inc.
738
|
Posted - 2014.04.14 16:57:00 -
[243] - Quote
chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. this is true Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Alim Omaristos
Dont Pod Me Bro
16
|
Posted - 2014.04.14 16:58:00 -
[244] - Quote
chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. I hadn't really thought about this and dont' have the numbers infront of me but this is something that should be thought about. |

Reppyk
The Black Shell Ninja Unicorns with Huge Horns
552
|
Posted - 2014.04.14 16:59:00 -
[245] - Quote
chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. Show me where the machariel has the tracking bonus of the vargur and the range bonus from the bastion module... I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Sirinda
Ekchuah's Shrine Comporium
317
|
Posted - 2014.04.14 17:00:00 -
[246] - Quote
CCP Rise wrote:Finally we get to the battleships!
This class is by far the most healthy of the three and so we aren't making as many big changes as we did with the frigates and cruisers. We are extending all of the new faction theme elements up to the battleships, which should range from having minimal impact to being a pretty significant buff.
Here's the details (if you see something that seems really weird, it may be a mistake/typo so just let me know and I'll check it out):
NIGHTMARE
Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Large Energy Turret damage (was 100% energy turret damage) NOTE: it's been requested that I point here that this is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))
Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers Fittings: 14500 PWG, 710 CPU Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60) Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0 Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7 Sensor strength: 28 Signature radius: 370(-30)
Rise, would it be feasible to add a fifth gun to the Nightmare and keep the 100% damage bonus with PG, CPU, cap and possibly the number of high slots adjusted to compensate for that?
(I just like my ships with as many guns as possible, that's why I'm asking...) |

Harvey James
The Sengoku Legacy
747
|
Posted - 2014.04.14 17:00:00 -
[247] - Quote
Alim Omaristos wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. I hadn't really thought about this and dont' have the numbers infront of me but this is something that should be thought about.
bastion module is the answer... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Dinsdale Pirannha
Pirannha Corp
2636
|
Posted - 2014.04.14 17:01:00 -
[248] - Quote
Mr Ignitious wrote:Sintiar Loffwagea wrote:
7.5 effective drone as before. formula before balance 5*50% = 7.5 (5*1.25) / new 2*275% = 7.5 (2*3.75)
But that's ONLY true for heavies and sentries. It's now worse with mediums and lights. Heavies won't get used because heavies suck (they are too slow and have poor tracking - even with proposed changes) and sentries are only put to good use from domi's and ishtars. People also keep losing their **** over the missile damage it's getting now. They're missiles, creating an environment where a torp will hit for full damage is about as difficult as it is to get a dread to hit for full. This rattlesnake may have great paper dps, but in practice it's going to be ****.
Elite frigs will dance around it, and nothing can be done. Welcome to the world of the Gila. There is always room for more people who PvE and got screwed. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Angsty Teenager
Broski North
293
|
Posted - 2014.04.14 17:01:00 -
[249] - Quote
chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages.
You're dumb, and you're the reason we get such ****** balance changes. Stop spreading stupidity. |

chaosgrimm
Universal Production and Networking Services
85
|
Posted - 2014.04.14 17:03:00 -
[250] - Quote
Reppyk wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. Show me where the machariel has the tracking bonus of the vargur and the range bonus from the bastion module...
Show me where a tracking advantage was ever promised to distinguish the ship, or where the mach's dps advantage can't overshadow bastion's projection bonus.
|
|

CCP Rise
C C P C C P Alliance
4066

|
Posted - 2014.04.14 17:03:00 -
[251] - Quote
I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. @ccp_rise |
|

Jenn aSide
STK Scientific Initiative Mercenaries
5863
|
Posted - 2014.04.14 17:08:00 -
[252] - Quote
Dinsdale Pirannha wrote:Mr Ignitious wrote:Sintiar Loffwagea wrote:
7.5 effective drone as before. formula before balance 5*50% = 7.5 (5*1.25) / new 2*275% = 7.5 (2*3.75)
But that's ONLY true for heavies and sentries. It's now worse with mediums and lights. Heavies won't get used because heavies suck (they are too slow and have poor tracking - even with proposed changes) and sentries are only put to good use from domi's and ishtars. People also keep losing their **** over the missile damage it's getting now. They're missiles, creating an environment where a torp will hit for full damage is about as difficult as it is to get a dread to hit for full. This rattlesnake may have great paper dps, but in practice it's going to be ****. Elite frigs will dance around it, and nothing can be done. Welcome to the world of the Gila. There is always room for more people who PvE and got screwed.
You mean the elite frigs that will pop to the 5 launchers worth of bonused precision crusies backed up by a TB and 5 light drones?
That is of course for peopel not smart enough to just MJD away and pop them with sentries as they approach.
I'm serious in asking this: Do you PVE at all? |

Ashley Animus
7th Temporal Lounge
1
|
Posted - 2014.04.14 17:08:00 -
[253] - Quote
CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you.
And please consider giving the Rattlesnake the super drones that everyone likes on the Worm and Gila. It is going too much in the direction of missiles. Missiles should probably be used as a replacement for losing the ability to field light drones effectivly. |

Alim Omaristos
Dont Pod Me Bro
16
|
Posted - 2014.04.14 17:09:00 -
[254] - Quote
CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. I'm just curious why does this bother people? Is it just the graphics or something more? |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1189
|
Posted - 2014.04.14 17:10:00 -
[255] - Quote
The Dream lives.
~ |

Naomi Anthar
323
|
Posted - 2014.04.14 17:11:00 -
[256] - Quote
Ralph King-Griffin wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. this is true
Actually completly false. If you cannot fit Vargur to tank more than Mach then yeah ... you are bad . YES include bastion. Because why not ? And yeah projecting damage is same story - i also would like to add that Bastion save you from EWAR like TD/damp aswell.
Seriously i see no problem on line Mach/Vargur.
Vargur can shoot at longer ranges and tank WAY more. But is going to be slower/less agile/warps slower.
Working as intended.
I'm afraid you were just trying to get unjustified buff to Vargur out there... not a chance. Not even small. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
68
|
Posted - 2014.04.14 17:14:00 -
[257] - Quote
HAHAHA! TIME FOR MACHARIEL NER-
oh wow that wasn't so bad
Thank you! |

Arthur Aihaken
Perkone Caldari State
3307
|
Posted - 2014.04.14 17:15:00 -
[258] - Quote
CCP Rise wrote:I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. If aesthetics weren't important, would we care about painting our ships?
GÇó 7 turrets x 25% damage / .75 ROF = 11.66 effective turrets GÇó 6 turrets x 25% damage / .625 ROF = 12.00 effective turrets (2.9% increase)
The Machariel is primarily a shield-based ship, so it could stand to benefit from an extra mid slot at the expense of a spare high slot (this arrangement still leaves one utility high slot). And please un-nerf the agility changes. I am currently away, traveling through time and will be returning last week. |

Ralph King-Griffin
Var Foundation inc.
738
|
Posted - 2014.04.14 17:15:00 -
[259] - Quote
Naomi Anthar wrote:Ralph King-Griffin wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. this is true Actually completly false. If you cannot fit Vargur to tank more than Mach then yeah ... you are bad . YES include bastion. Because why not ? And yeah projecting damage is same story - i also would like to add that Bastion save you from EWAR like TD/damp aswell. Seriously i see no problem on line Mach/Vargur. Vargur can shoot at longer ranges and tank WAY more. But is going to be slower/less agile/warps slower. Working as intended. I'm afraid you were just trying to get unjustified buff to Vargur out there... not a chance. Not even small. to clarify ^^ Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Sentenced 1989
Quantum Anomaly Corporation
46
|
Posted - 2014.04.14 17:16:00 -
[260] - Quote
Naomi Anthar wrote: I'm afraid you were just trying to get unjustified buff to Vargur out there... not a chance. Not even small.
Yep, same here, i've flown nothing but mach for 2 years in PVE and I haven't undocked it after marauder changes. You simply can't ignore the fact that Vargur can't be messed around with tracking disruption, damps or jams and it can tank the same, fit an MWD between bastion and does like 100 less damage in total maybe on paper, but in reality beats my machariel times hands down.
So right now I would say the line is fine between pirate ships and marauders, Marauders are station platforms, do the job much better, pirate ships are more fun and can do the job as good as marauder if you take ewar out.
|

TheButcherPete
Incompertus INC Fatal Ascension
417
|
Posted - 2014.04.14 17:17:00 -
[261] - Quote
I'm really disappointed that you gave the Rattlesnake the same awkward bonus as the Worm / Gila. It's a drone based ship but at the same time it's really really different. People won't start suddenly using Rattlesnakes for PVP because you nerfed drone assist and then had a circlejerk over the fact that now Guristas ships (who in NPC don't have anything to do with drones), are geared to work with the new drone assist.
I had hoped you guys had more imagination. THE KING OF EVE RADIO
ElQuirko is my son |

chaosgrimm
Universal Production and Networking Services
89
|
Posted - 2014.04.14 17:17:00 -
[262] - Quote
Naomi Anthar wrote:Ralph King-Griffin wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. this is true Actually completly false. If you cannot fit Vargur to tank more than Mach then yeah ... you are bad . YES include bastion. Because why not ? And yeah projecting damage is same story - i also would like to add that Bastion save you from EWAR like TD/damp aswell. Seriously i see no problem on line Mach/Vargur. Vargur can shoot at longer ranges and tank WAY more. But is going to be slower/less agile/warps slower. Working as intended. I'm afraid you were just trying to get unjustified buff to Vargur out there... not a chance. Not even small.
Take a looks at the nightmare and vindi compared to thepally and kronos. Those marauders get clear projection advantages over their pirate counterparts. This isn't about a buff/nerf its about making increasing the number of differences between the hulls.
|

Vinyl 41
Perkone Academy
47
|
Posted - 2014.04.14 17:18:00 -
[263] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. If aesthetics weren't important, would we care about painting our ships? GÇó 7 turrets x 25% damage / .75 ROF = 11.66 effective turrets GÇó 6 turrets x 25% damage / .625 ROF = 12.00 effective turrets (2.9% increase) The Machariel is primarily a shield-based ship, so it could stand to benefit from an extra mid slot at the expense of a spare high slot (this arrangement still leaves one utility high slot). And please un-nerf the agility changes. mach was and still is 1 of the most flexible ship tank wise fixing it to just 1 type would feel like a nerf |

Harvey James
The Sengoku Legacy
749
|
Posted - 2014.04.14 17:19:00 -
[264] - Quote
Alim Omaristos wrote:CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. I'm just curious why does this bother people? Is it just the graphics or something more?
i know its not like there are 10's of ships in eve that bug me for there stupid wonky ways or the enyo's pointy lance.. that pissses me off more than turrets ... oh and the fact that some of these changes are just odd and inconsistent .. with blatant obvious things to change has been ignored.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Jenn aSide
STK Scientific Initiative Mercenaries
5866
|
Posted - 2014.04.14 17:20:00 -
[265] - Quote
Pertuabo Enkidgan wrote:HAHAHA! TIME FOR MACHARIEL NER- oh wow that wasn't so bad Thank you! 
I was preparing to 'One-Man Revolution' the monument in Jita with my mach if they nerfed it too much but now I don't have to. Thank you CCP for saving me a cargohold full of tech1 ammo!
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
635
|
Posted - 2014.04.14 17:22:00 -
[266] - Quote
Arthur Aihaken wrote: The Machariel is primarily a shield-based ship
again with the opinions |

Arthur Aihaken
Perkone Caldari State
3307
|
Posted - 2014.04.14 17:23:00 -
[267] - Quote
Vinyl 41 wrote:mach was and still is 1 of the most flexible ship tank wise fixing it to just 1 type would feel like a nerf Gaining a mid is actually good for an armor Mach, as you can run more capacitor or tracking in the mids instead of the lows. I am currently away, traveling through time and will be returning last week. |

Tau Cabalander
Retirement Retreat Working Stiffs
3438
|
Posted - 2014.04.14 17:26:00 -
[268] - Quote
CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones.
Why?
To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%. |

AleAlejandro
Dirt 'n' Glitter I Whip My Slaves Back and Forth
2
|
Posted - 2014.04.14 17:27:00 -
[269] - Quote
Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare.
God I remember the days when I used to logi with you, those were the days... |

Kaarous Aldurald
ROC Deep Space The ROC
4668
|
Posted - 2014.04.14 17:29:00 -
[270] - Quote
Tau Cabalander wrote:CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones. Why? To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%.
Read the "and hitpoints" thing.
It's not a nerf, the Rattlesnake is going to be able to put more than 1400 dps on a target at an enormous range. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
51
|
Posted - 2014.04.14 17:29:00 -
[271] - Quote
Tau Cabalander wrote:CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones. Why? To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%.
Look at it from the other side. Instead of only 1/5 of your drones, you can now repair 1/2 of your drones with a single RR and don-¦t have to retraw. Also they can now whitstand more damage before the die, so more time to react |

Jenn aSide
STK Scientific Initiative Mercenaries
5869
|
Posted - 2014.04.14 17:30:00 -
[272] - Quote
Kaarous Aldurald wrote:Tau Cabalander wrote:CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones. Why? To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%. Read the "and hitpoints" thing. It's not a nerf, the Rattlesnake is going to be able to put more than 1400 dps on a target at an enormous range.
In other words, the Rattlesnake is becoming (for the 1st time) a Pirate Battleship lol.
|

Elise Randolph
Habitual Euthanasia Pandemic Legion
1189
|
Posted - 2014.04.14 17:34:00 -
[273] - Quote
Of course I'm going to nitpick ,though.
Re: Nightmare, I don't think it would be bad to give it a lower base sig. Right now it sits at 395 (370+25 from an LSE, which it will likely need to tank). This places it in the realm of the highest sig for the tracking-style battleships.
Fleet Phoon has an absurdly low 320m sig on an armor-tanking platform. 350 (adjusted to 375 with an LSE) places the Nightmare in the same realm as the Napoc and Apoc (370m and 380m, respectively). Ships like the Apoc get similar concessions for agility (15.5 on Navy Apoc, 16 on base Apoc) for fitting plates. ~ |

Vinyl 41
Perkone Academy
47
|
Posted - 2014.04.14 17:34:00 -
[274] - Quote
Arthur Aihaken wrote:Vinyl 41 wrote:mach was and still is 1 of the most flexible ship tank wise fixing it to just 1 type would feel like a nerf Gaining a mid is actually good for an armor Mach, as you can run more capacitor or tracking in the mids instead of the lows. same can be told about an extral low - but lets be realistic the chances that mach get 1 of those are pretty low |

Kaarous Aldurald
ROC Deep Space The ROC
4668
|
Posted - 2014.04.14 17:34:00 -
[275] - Quote
Jenn aSide wrote:Kaarous Aldurald wrote:Tau Cabalander wrote:CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones. Why? To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%. Read the "and hitpoints" thing. It's not a nerf, the Rattlesnake is going to be able to put more than 1400 dps on a target at an enormous range. In other words, the Rattlesnake is becoming (for the 1st time) a Pirate Battleship lol.
It's also becoming what turned out to be an excellent investment opportunity. I talked myself into a couple of them once I saw the Worm changes. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tau Cabalander
Retirement Retreat Working Stiffs
3438
|
Posted - 2014.04.14 17:34:00 -
[276] - Quote
Jenn aSide wrote:Kaarous Aldurald wrote:Read the "and hitpoints" thing.
It's not a nerf, the Rattlesnake is going to be able to put more than 1400 dps on a target at an enormous range. In other words, the Rattlesnake is becoming (for the 1st time) a Pirate Battleship lol. Saw and noted the HP increase.
Guess I'll have to see how it is on SiSi. I own 3 Rattlesnakes; none of them have missiles. |

Ralph King-Griffin
Var Foundation inc.
742
|
Posted - 2014.04.14 17:35:00 -
[277] - Quote
AleAlejandro wrote:Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. God I remember the days when I used to logi with you, those were the days... that sounded dirty  Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1174
|
Posted - 2014.04.14 17:40:00 -
[278] - Quote
Tau Cabalander wrote:Jenn aSide wrote:Kaarous Aldurald wrote:Read the "and hitpoints" thing.
It's not a nerf, the Rattlesnake is going to be able to put more than 1400 dps on a target at an enormous range. In other words, the Rattlesnake is becoming (for the 1st time) a Pirate Battleship lol. Saw and noted the HP increase. Guess I'll have to see how it is on SiSi. I own 3 Rattlesnakes; none of them have missiles.
I make it that sentries on an unrigged Rattlesnake will have 21k EHP. Heavies will have 9-13k EHP. Not sure if drone HP are being changed though, that's using old data. |

Mardus Rial
Ireco Industries Zombie Pony Express
0
|
Posted - 2014.04.14 17:43:00 -
[279] - Quote
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Way to nerf the Rattlesnake into a useless piece of trash. **** you CCP. |

Ralph King-Griffin
Var Foundation inc.
745
|
Posted - 2014.04.14 17:43:00 -
[280] - Quote
Mardus Rial wrote: Way to nerf the Rattlesnake into a useless piece of trash. **** you CCP.
<---- Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Joelleaveek
Center for Advanced Studies Gallente Federation
265
|
Posted - 2014.04.14 17:45:00 -
[281] - Quote
I think you should drop a turret from the Mach then increase the RoF or damage bonus just so it doesn't have a weird buck tooth turret. |

Kaarous Aldurald
ROC Deep Space The ROC
4670
|
Posted - 2014.04.14 17:48:00 -
[282] - Quote
Mardus Rial wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Way to nerf the Rattlesnake into a useless piece of trash. **** you CCP.
Are you high, or were you being satirical? Or both? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
4670
|
Posted - 2014.04.14 17:49:00 -
[283] - Quote
In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Last Wolf
Umbra Wing
106
|
Posted - 2014.04.14 17:50:00 -
[284] - Quote
Mardus Rial wrote: Way to nerf the Rattlesnake into a useless piece of trash. **** you CCP.
How is it nerfed?
Unless you specialized in light-drone damage, heavy ewar drones or sniping with missiles (lol), the rattle is better in every way than its current form. Vacuums suck. |

Mr Ignitious
Aperture Harmonics No Holes Barred
45
|
Posted - 2014.04.14 17:54:00 -
[285] - Quote
Jenn aSide wrote:Mr Ignitious wrote:
But that's ONLY true for heavies and sentries. It's now worse with mediums and lights. Heavies won't get used because heavies suck (they are too slow and have poor tracking - even with proposed changes) and sentries are only put to good use from domi's and ishtars.
People also keep losing their **** over the missile damage it's getting now. They're missiles, creating an environment where a torp will hit for full damage is about as difficult as it is to get a dread to hit for full. This rattlesnake may have great paper dps, but in practice it's going to be ****.
You mean the elite frigs that will pop to the 5 launchers worth of bonused precision crusies backed up by a TB and 5 light drones? That is of course for peopel not smart enough to just MJD away and pop them with sentries as they approach. I'm serious in asking this: Do you PVE at all?
For the record, I'm talking about PVP in this case. |

Jenn aSide
STK Scientific Initiative Mercenaries
5869
|
Posted - 2014.04.14 17:55:00 -
[286] - Quote
Mr Ignitious wrote:Jenn aSide wrote:Mr Ignitious wrote:
But that's ONLY true for heavies and sentries. It's now worse with mediums and lights. Heavies won't get used because heavies suck (they are too slow and have poor tracking - even with proposed changes) and sentries are only put to good use from domi's and ishtars.
People also keep losing their **** over the missile damage it's getting now. They're missiles, creating an environment where a torp will hit for full damage is about as difficult as it is to get a dread to hit for full. This rattlesnake may have great paper dps, but in practice it's going to be ****.
You mean the elite frigs that will pop to the 5 launchers worth of bonused precision crusies backed up by a TB and 5 light drones? That is of course for peopel not smart enough to just MJD away and pop them with sentries as they approach. I'm serious in asking this: Do you PVE at all? For the record, I'm talking about PVP in this case.
I know, the poster i was replying to mentioned pve (elite frigs).
|

Jenn aSide
STK Scientific Initiative Mercenaries
5870
|
Posted - 2014.04.14 17:57:00 -
[287] - Quote
Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken.
DAMN IT RISE, you know not to do Battleship threads before I get home, you cost me isk. I'm filling a support ticket for reimbursement!!!
Well, after I head down to Blood Raider sapce and start farmin me some 'Snake BPCs lol.
|

Arthur Aihaken
Perkone Caldari State
3310
|
Posted - 2014.04.14 17:59:00 -
[288] - Quote
Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil. The market has spoken. And Nestor prices are now hovering around $1.4-billion ISK because players are finally starting to realize how worthless they are, and that the actual "sales" have simply been a marketing ploy to artificially inflate the price. I am currently away, traveling through time and will be returning last week. |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
|
Posted - 2014.04.14 17:59:00 -
[289] - Quote
CCP Rise i hope you can settle an agument for me?
the after burner bonus for the NM
this argument was about the Gist X type 100 NM AB in particular
will the max velocity bonus end up being (after skills to lvl 5) be 506.25% ? |

Kaarous Aldurald
ROC Deep Space The ROC
4673
|
Posted - 2014.04.14 18:00:00 -
[290] - Quote
Jenn aSide wrote:Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken. DAMN IT RISE, you know not to do Battleship threads before I get home, you cost me isk. I'm filling a support ticket for reimbursement!!! Well, after I head down to Blood Raider sapce and start farmin me some 'Snake BPCs lol.
Of note, the price of those has also shot up enormously. Some enterprising individual had snapped up every one of them on the contracts market before I even woke up to notice this thread had been posted. They're being slowly relisted at roughly double of what they were last night. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

PinkKnife
Future Corps Sleeper Social Club
493
|
Posted - 2014.04.14 18:01:00 -
[291] - Quote
I give up. If anyone can tell me what one roll a NM can do better than any other boat, please tell me. |

Kaarous Aldurald
ROC Deep Space The ROC
4673
|
Posted - 2014.04.14 18:03:00 -
[292] - Quote
PinkKnife wrote:I give up. If anyone can tell me what one roll a NM can do better than any other boat, please tell me.
It looks pretty cool? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Last Wolf
Umbra Wing
107
|
Posted - 2014.04.14 18:03:00 -
[293] - Quote
Jenn aSide wrote:Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken. DAMN IT RISE, you know not to do Battleship threads before I get home, you cost me isk. I'm filling a support ticket for reimbursement!!! Well, after I head down to Blood Raider sapce and start farmin me some 'Snake BPCs lol.
Do you mean UP to Guristas space?  Vacuums suck. |

Last Wolf
Umbra Wing
107
|
Posted - 2014.04.14 18:04:00 -
[294] - Quote
PinkKnife wrote:I give up. If anyone can tell me what one roll a NM can do better than any other boat, please tell me.
Fire Lasers Vertically? Vacuums suck. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
70
|
Posted - 2014.04.14 18:06:00 -
[295] - Quote
I wish I bought a bunch of SnakeRattles before they would go up like this Oh well, maybe next time with the Recon Ships. |

Little Blackjack
Money Savers Inc
11
|
Posted - 2014.04.14 18:09:00 -
[296] - Quote
Nightmare NEEDS a DPS upgrade. just +1L is too few since we fly it with 4 HS already.
If you dont wanna go for 25% more DPS for the turrets, I strongly suggest to at least upgrade drones:
Drones (bandwidth / bay): 100(+25) / 150(+75)
That would give the option to field 4 sentries with 200 DPS extra. Fair deal. And enough of a buff. If still too much, go for
Drones (bandwidth / bay): 75 / 150(+75)
at the very least. |

Mr Hyde113
Origin. Black Legion.
125
|
Posted - 2014.04.14 18:10:00 -
[297] - Quote
Amarr is pleased with your work on the Nightmare and Bhaalgorn.
Now if you don't mind, please give this Quote:(note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level) to the Pilgrim and Curse so I can nostalgia back to 2007 
|

Gargep Farrow
Center for Advanced Studies Gallente Federation
56
|
Posted - 2014.04.14 18:14:00 -
[298] - Quote
Last Wolf wrote: the rattle is better in every way than its current form.
Not sure I would go that far, but it has gained overall versatility with the loss of drone versatility. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
71
|
Posted - 2014.04.14 18:15:00 -
[299] - Quote
Mr Hyde113 wrote:Amarr is pleased with your work on the Nightmare and Bhaalgorn. Now if you don't mind, please give this Quote:(note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level) to the Pilgrim and Curse so I can nostalgia back to 2007  And give that big middle engine back to the curse! Give it baaaaack! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
636
|
Posted - 2014.04.14 18:17:00 -
[300] - Quote
Mr Hyde113 wrote:Amarr is pleased with your work on the Nightmare and Bhaalgorn. Now if you don't mind, please give this Quote:(note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level) to the Pilgrim and Curse so I can nostalgia back to 2007 
they'd still be useless. armour tank with 4 lows, or a gang ewar ship with 12km range. |

RON W
Ministry of Destruction SCUM.
1
|
Posted - 2014.04.14 18:17:00 -
[301] - Quote
nice all the guristas ships apart for the worm are screwed over well done *slow claps* |

Jenn aSide
STK Scientific Initiative Mercenaries
5870
|
Posted - 2014.04.14 18:20:00 -
[302] - Quote
Last Wolf wrote:Jenn aSide wrote:Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken. DAMN IT RISE, you know not to do Battleship threads before I get home, you cost me isk. I'm filling a support ticket for reimbursement!!! Well, after I head down to Blood Raider sapce and start farmin me some 'Snake BPCs lol. Do you mean UP to Guristas space? 
Crap, in my frenzy I was thinking about the Bhaal lol.
OMG, now i'm pissed. I lived in Tribute for more than a year when I was in NCDot and would get Rattlesnake BPCs and be like 'meh', then Goons kicked us out. The loss of Tribute is now stinging my ISK wallets.
In conclusion, grrr Goons.
|

baltec1
Bat Country Goonswarm Federation
11153
|
Posted - 2014.04.14 18:20:00 -
[303] - Quote
RON W wrote:nice all the guristas ships apart for the worm are screwed over well done *slow claps*
And how is the rattle screwed over? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Aglais
Deep Core Mining Inc. Caldari State
494
|
Posted - 2014.04.14 18:23:00 -
[304] - Quote
Sentry/cruise rattlesnakes |

Ralph King-Griffin
Var Foundation inc.
747
|
Posted - 2014.04.14 18:25:00 -
[305] - Quote
baltec1 wrote:RON W wrote:nice all the guristas ships apart for the worm are screwed over well done *slow claps* And how is the rattle screwed over? them quality of life changes man, super-sentries , harsh ,harsh times. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

MeBiatch
GRR GOONS
1820
|
Posted - 2014.04.14 18:32:00 -
[306] - Quote
Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken.
so what the end mean price will be around 800m taking into account time and supply There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Querns
GBS Logistics and Fives Support Goonswarm Federation
278
|
Posted - 2014.04.14 18:33:00 -
[307] - Quote
baltec1 wrote:RON W wrote:nice all the guristas ships apart for the worm are screwed over well done *slow claps* And how is the rattle screwed over? Their argument is that now that they don't have a 400 m^3 drone bay, they can't carry 11 flights of mining drones, or whatever they were carrying before, in addition to their main flight of sentries.
I guess they don't have mobile depots where they live. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Catherine Laartii
Knights of Xibalba
149
|
Posted - 2014.04.14 18:35:00 -
[308] - Quote
I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed. |

Ayallah
SniggWaffe WAFFLES.
163
|
Posted - 2014.04.14 18:37:00 -
[309] - Quote
Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed.
I too, kite when I fight sentry boats with launcher hard points -áFear The Tribes |

Goldensaver
Lom Corporation Brothers of Tangra
392
|
Posted - 2014.04.14 18:38:00 -
[310] - Quote
Medalyn Isis wrote:Alim Omaristos wrote:Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world. Too many people in this thread don't understand basic maths. Bonuses are multiplied and not added. (1.25 * 2 = 2.5) Yeah. It's almost as bad as people thinking the 275% bonus to drones means 5.5 effective drones. The lot of them should go back and take grade 8 math. |

Maximus Andendare
Future Corps Sleeper Social Club
869
|
Posted - 2014.04.14 18:38:00 -
[311] - Quote
Ayallah wrote:Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed. I too, kite when I fight sentry boats with launcher hard points Get outta here with that sense. Ain't got no room for that **** here.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Catherine Laartii
Knights of Xibalba
149
|
Posted - 2014.04.14 18:40:00 -
[312] - Quote
Gosti Kahanid wrote:Tau Cabalander wrote:CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones. Why? To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%. Look at it from the other side. Instead of only 1/5 of your drones, you can now repair 1/2 of your drones with a single RR and don-¦t have to retraw. Also they can now whitstand more damage before the die, so more time to react
It's still going to be utter sh*t for pvp |

Maximus Andendare
Future Corps Sleeper Social Club
869
|
Posted - 2014.04.14 18:41:00 -
[313] - Quote
So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Ralph King-Griffin
Var Foundation inc.
747
|
Posted - 2014.04.14 18:43:00 -
[314] - Quote
Catherine Laartii wrote: It's still going to be utter sh*t for pvp
cos perma-tanked super-sentries are completely useless. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

MeBiatch
GRR GOONS
1820
|
Posted - 2014.04.14 18:44:00 -
[315] - Quote
Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed.
1. you can use 5 medium drones including ecm or even 5 light
2. its call a mobile fitting depot
3. get friends. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
636
|
Posted - 2014.04.14 18:45:00 -
[316] - Quote
Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down?
no, because a dominix's highslots don't really give you anything in silly pve, while a rattlesnake's highslots give you loads of damage. also just saying, pve should get no consideration when designing or balancing ships imo. |

Dave Stark
4882
|
Posted - 2014.04.14 18:45:00 -
[317] - Quote
Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down?
they never wanted rattlesnakes to begin with.
they still won't; it uses missiles. |

Catherine Laartii
Knights of Xibalba
150
|
Posted - 2014.04.14 18:47:00 -
[318] - Quote
Ralph King-Griffin wrote:Catherine Laartii wrote: It's still going to be utter sh*t for pvp
cos perma-tanked super-sentries are completely useless.
I suppose I could see it being used as a super-sniper. The dps output is going to be absurd, and assuming its drones don't get jammed in a fight (TD'd by crucifier, sent etc) it might be fairly viable for bombardment at range. I guess after seeing some good points I'll reverse my opinion after being so jaded on the gila rebalance. |

MeBiatch
GRR GOONS
1822
|
Posted - 2014.04.14 18:51:00 -
[319] - Quote
Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down?
afaik
domi
5 x 1.5 = 7.5 effective drones + 6 turrets but has a bonus to damage application
snake:
2 x 3.75 = 7.5 plus the 5 missile * 1.5 = 7.5 effective missiles.
hmm now that you mention it does seem a tad low for missing the tracking/optimal range bonus for a 1.5 more turret/missile
now if that missile bonus was a generic rate of fire bonus or if they upped the snake role bonus to 300 % that in theory make up for the lack of optimal range and tracking for drones. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Ralph King-Griffin
Var Foundation inc.
748
|
Posted - 2014.04.14 18:51:00 -
[320] - Quote
Catherine Laartii wrote:Ralph King-Griffin wrote:Catherine Laartii wrote: It's still going to be utter sh*t for pvp
cos perma-tanked super-sentries are completely useless. I suppose I could see it being used as a super-sniper. The dps output is going to be absurd, and assuming its drones don't get jammed in a fight (TD'd by crucifier, sent etc) it might be fairly viable for bombardment at range. I guess after seeing some good points I'll reverse my opinion after being so jaded on the gila rebalance.
hopefully my sarcasm senses are giving a false positive here. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Catherine Laartii
Knights of Xibalba
150
|
Posted - 2014.04.14 18:59:00 -
[321] - Quote
After looking some things over, my initial reaction of disgust has turned around, and I am somewhat pleased with how this has turned out, especially with the rattler which I am still scratching my head over.
Nightmare: 10% extra ab speed on top on the standard 20 is going to be awesome, especially considering how cheap domination ab's are. Good balance, and the extra low will come in handy for a multitude of roles.
Bhaal looks great; it will benefit immensely from the nos changes, and it looks like it got its cap and drones buffed a bit. Drones in particular look good now that it can field a full flight of sentries. +1
After some initial rage over the rattler being forced into grouped drone dps, I calmed down a bit and realized that not only does it have quite a lot of drone space left over even with 2 backups, it can fit a full compliment of mediums and lights. I still have some serious concerns about its drones space, but aside from that the extra dps from its missiles are going to be phenomenal. I just wish rapid heavies didn't have the burst mechanic, otherwise they'd be wonderful in a pvp setting with these. They still might be, we'll have to see.
Vindi looks good as always, extra cap and lock range will be nice.
Still disappointed with the mach. While not nerfing its fitting was a good idea, a weapon reduction and bonus increase would have been a good way to go. I am displeased at the lack of creativity on the angel line, and would have liked to see this happen with the macharial specifically:
Drop the number of guns to 5, change role bonus to 100% damage following dramiel line (same with the cynabal, except 3 guns). Drop 2 highs in favor of mid slots, so you have a 6/7/7 slot loadout. Former damage bonus for minmatar turns into a tracking speed bonus, which would be nice as currently no battleships exist with a large projectile tacking speed bonus, and it would make the mach extremely potent as a gunship. |

Catherine Laartii
Knights of Xibalba
150
|
Posted - 2014.04.14 19:02:00 -
[322] - Quote
Ralph King-Griffin wrote:Catherine Laartii wrote:Ralph King-Griffin wrote:Catherine Laartii wrote: It's still going to be utter sh*t for pvp
cos perma-tanked super-sentries are completely useless. I suppose I could see it being used as a super-sniper. The dps output is going to be absurd, and assuming its drones don't get jammed in a fight (TD'd by crucifier, sent etc) it might be fairly viable for bombardment at range. I guess after seeing some good points I'll reverse my opinion after being so jaded on the gila rebalance. hopefully my sarcasm senses are giving a false positive here.
No; I was going into this excepting to have a bad opinion about the rattler changes. I am legitimately changing my opinion after looking over it and the other good points brought up in the thread more closely. Unlike a lot of people in this game, my opinion changes quite easily if good points are brought up. |

Vadeim Rizen
TYR. Exodus.
33
|
Posted - 2014.04.14 19:04:00 -
[323] - Quote
I for one will say I did a LOT of complaining over the faction cruiser changes.
But I will say that I LOVE the changes to the battleships. LOVE them. Well done. Don't say all I do is complain over the changes!
But please, dont kill the cynabal :) |

Catherine Laartii
Knights of Xibalba
150
|
Posted - 2014.04.14 19:05:00 -
[324] - Quote
CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match. Wouldn't be too hard to give the nightmare an extra high slot and some missile launchers. Sansha NPCs in-game all seem to have some launchers doing em damage, so it would be nice to see some in there as aux dps. To be fair, they all armor tank too, which actually is a bit more viable with the extra low slot. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 19:17:00 -
[325] - Quote
Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. |

MeBiatch
GRR GOONS
1822
|
Posted - 2014.04.14 19:19:00 -
[326] - Quote
Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there.
back when i did havens my snake was fit with torps...
i wonder how much dps the torp/orge snake will do now...
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 19:24:00 -
[327] - Quote
MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... Mine is currently cruise fit, and with the increase from 4 to 7.5 effective launchers it means some testing to see where a new balance falls will be needed. Fitting a 4th DDA over a BCU was a given but after the changes not so much. There is also some other splits to consider, TP's vs Omni's/DLA's comes to mind. Rigors got more attractive on the hull too. |

Arthur Aihaken
Perkone Caldari State
3314
|
Posted - 2014.04.14 19:34:00 -
[328] - Quote
I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I am currently away, traveling through time and will be returning last week. |

Last Wolf
Umbra Wing
111
|
Posted - 2014.04.14 19:36:00 -
[329] - Quote
Tyberius Franklin wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... Mine is currently cruise fit, and with the increase from 4 to 7.5 effective launchers it means some testing to see where a new balance falls will be needed. Fitting a 4th DDA over a BCU was a given but after the changes not so much. There is also some other splits to consider, TP's vs Omni's/DLA's comes to mind. Rigors got more attractive on the hull too.
Somehow, I just now realized that the snake only does 6.25% less missile DPS than a stock raven. The current rattle does exactly half the missile dps of a Raven. Granted the Raven has more range and does the same damage with all 4 damage types. Vacuums suck. |

Pesadel0
the muppets DARKNESS.
84
|
Posted - 2014.04.14 19:38:00 -
[330] - Quote
Thank you so much for not nerfing the mach all other changes seem fine. |

FT Diomedes
The Graduates RAZOR Alliance
367
|
Posted - 2014.04.14 19:41:00 -
[331] - Quote
Harvey James wrote:Mach still has more speed than bc's do why? also why so many lows slots?
Angels are still bland omni tanked .. hardly worth buying over minnie ships ... you;'re basically ignoring feedback here
sentries on Rattle really???? .... doesn't it defeat the point of the whole line moving away from gallente sentry overlaps???? Nightmare still only has 4 turrets seems very generous too me... 150% AB bonus seems a bit high
perhaps serpentis ships should lose some dronebay ... also vindi has tracking not falloff bonus consistency here is awful...
Completely disagree with everything you say. This is my signature. There are many like it, but this one is mine. |

Chris Winter
Zephyr Corp V.A.S.T.
375
|
Posted - 2014.04.14 19:44:00 -
[332] - Quote
Surprised nobody has mentioned this, but the Rattlesnake can't really take advantage of the 5th launcher--it needs two DLAs in the highs (for sentry usage) and is fairly tight on CPU anyway.
Another high (since it's down a slot anyway) and/or more CPU would be needed to properly take advantage of a 5th launcher. |

Aralieus
The Inf1dels Spaceship Samurai
204
|
Posted - 2014.04.14 19:46:00 -
[333] - Quote
I'm all for constructive feedback however it would be alot more accurate if we could actually get our hands on the ships but the amount of self entitlement in this thread is just astounding. Oderint Dum Metuant |

AleAlejandro
Dirt 'n' Glitter I Whip My Slaves Back and Forth
3
|
Posted - 2014.04.14 19:47:00 -
[334] - Quote
TrouserDeagle wrote:Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down? no, because a dominix's highslots don't really give you anything in silly pve, while a rattlesnake's highslots give you loads of damage. also just saying, pve should get no consideration when designing or balancing ships imo.
Too bad no one ever uses missiles in incursions, delayed damage and whatnot. |

Arthur Aihaken
Perkone Caldari State
3314
|
Posted - 2014.04.14 19:48:00 -
[335] - Quote
Chris Winter wrote:Surprised nobody has mentioned this, but the Rattlesnake can't really take advantage of the 5th launcher--it needs two DLAs in the highs (for sentry usage) and is fairly tight on CPU anyway. Another high (since it's down a slot anyway) and/or more CPU would be needed to properly take advantage of a 5th launcher. Why would you need more than one DLA? With a T2 DLA and IV skills you should be able to reach out to around 81km. Everything but Wardens will fall short of that anyway. I am currently away, traveling through time and will be returning last week. |

gascanu
Bearing Srl.
91
|
Posted - 2014.04.14 19:52:00 -
[336] - Quote
Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus.
well rhmls are in a way Rise "child" so the fact that almost noone use them and that gila also looks built to fit those make you think if this was not intended...
but, with the current stats on heavy missile, most of your dmg never apply ; to apply most of the dps you will need your target so webbed/scramed that at that point you may be much better using torps... so cruise missiles all the way
|

chaosgrimm
Universal Production and Networking Services
90
|
Posted - 2014.04.14 19:53:00 -
[337] - Quote
Angsty Teenager wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. You're dumb, and you're the reason we get such ****** balance changes. Stop spreading stupidity. U mad brah? |

Crystal Chantreuse
TalCorp Enterprises Care Factor
0
|
Posted - 2014.04.14 19:55:00 -
[338] - Quote
As long as this doesn't result in my having to staff more janitors. It's hard enough to keep them as it is. Always running off because they can't handle the pressure. Hrmph. If they don't like being janitors, then they can go off to Stain and be cerebral slaves with the rest of the San--.. oh dear, forgive me, I'm babbling. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 19:56:00 -
[339] - Quote
Arthur Aihaken wrote:Chris Winter wrote:Surprised nobody has mentioned this, but the Rattlesnake can't really take advantage of the 5th launcher--it needs two DLAs in the highs (for sentry usage) and is fairly tight on CPU anyway. Another high (since it's down a slot anyway) and/or more CPU would be needed to properly take advantage of a 5th launcher. Why would you need more than one DLA? With a T2 DLA and IV skills you should be able to reach out to around 81km. Everything but Wardens will fall short of that anyway. Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
160
|
Posted - 2014.04.14 20:00:00 -
[340] - Quote
Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve? |

MeBiatch
GRR GOONS
1823
|
Posted - 2014.04.14 20:03:00 -
[341] - Quote
scorchlikeshiswhiskey wrote:Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve?
How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Grath Telkin
Sniggerdly Pandemic Legion
2442
|
Posted - 2014.04.14 20:04:00 -
[342] - Quote
Changes all look great Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Arthur Aihaken
Perkone Caldari State
3315
|
Posted - 2014.04.14 20:11:00 -
[343] - Quote
Tyberius Franklin wrote:Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. With V skills a Curator is 52.5km/24km, Garde is 30km/12km and the Bouncer is 60km/24km - all of which fall under the 84km effective range with a single T2 DLA. Granted, this is before omni modules - but you won't be hitting anywhere the previous Rattlesnake distances with missiles, either. Dropping a launcher or utilizing rigs aren't attractive options, and neither is trading another mid or low slot to gain another utility high (especially since drone damage is now secondary). In fact, with the passive drone modules being released in the summer expansion you'll probably want every low slot for drone and ballistic modules. I guess a Black Eagle DLA gets you another +4km - but that's not really practical outside of high-sec PvE.
With such a huge damage buff, I'm pretty sure Rattlesnake owners can adapt... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3315
|
Posted - 2014.04.14 20:12:00 -
[344] - Quote
scorchlikeshiswhiskey wrote:I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve? Apparently we were both tuned into the same bat channel... I am currently away, traveling through time and will be returning last week. |

FT Diomedes
The Graduates RAZOR Alliance
367
|
Posted - 2014.04.14 20:20:00 -
[345] - Quote
MeBiatch wrote:Jherik wrote: im sure you just threw it together but god that fit is terrible
umm yup off the top of my head... what would you change? unless you mean it would cause terror for those who saw it come at them?
Please don't post good fits... Someone might nerf it! This is my signature. There are many like it, but this one is mine. |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
|
Posted - 2014.04.14 20:21:00 -
[346] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. With V skills a Curator is 52.5km/24km, Garde is 30km/12km and the Bouncer is 60km/24km - all of which fall under the 84km effective range with a single T2 DLA. Granted, this is before omni modules - but you won't be hitting anywhere the previous Rattlesnake distances with missiles, either. Dropping a launcher or utilizing rigs aren't attractive options, and neither is trading another mid or low slot to gain another utility high (especially since drone damage is now secondary). In fact, with the passive drone modules being released in the summer expansion you'll probably want every low slot for drone and ballistic modules. I guess a Black Eagle DLA gets you another +4km - but that's not really practical outside of high-sec PvE. With such a huge damage buff, I'm pretty sure Rattlesnake owners can adapt...
i would look at the drone changes on the dev blog, there is a spreadsheet you can DL |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
639
|
Posted - 2014.04.14 20:21:00 -
[347] - Quote
MeBiatch wrote:scorchlikeshiswhiskey wrote:Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve? How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
not awesome at all |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
625
|
Posted - 2014.04.14 20:25:00 -
[348] - Quote
MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now...
1681 using navy torps, augmented ogres, and 3x each of BCS II and DDA II. Free Ripley Weaver! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
639
|
Posted - 2014.04.14 20:27:00 -
[349] - Quote
Soldarius wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... 3x each of BCS II and DDA II.
terrible fit |

Harvey James
The Sengoku Legacy
754
|
Posted - 2014.04.14 20:28:00 -
[350] - Quote
Soldarius wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... 1681 using navy torps, augmented ogres, and 3x each of BCS II and DDA II.
its like a navy domi Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Nevyn Auscent
Broke Sauce
1246
|
Posted - 2014.04.14 20:29:00 -
[351] - Quote
CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. If you drop it to 6 turrets, then no mid slot or low slot should be added. The Mach is currently 1 slot higher than nearly all the other pirate BS. This should go away if they gain a larger DPS buff per turret & only 6 turrets. I.E. Turret Symmetry is fine, but it shouldn't be used as an excuse to buff the mach with another slot & identical DPS. |

Harvey James
The Sengoku Legacy
754
|
Posted - 2014.04.14 20:32:00 -
[352] - Quote
Bhaalgorn has more shields than the Mach and the vindi .. a little odd if you ask me Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 20:35:00 -
[353] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. With V skills a Curator is 52.5km/24km, Garde is 30km/12km and the Bouncer is 60km/24km - all of which fall under the 84km effective range with a single T2 DLA. Granted, this is before omni modules - but you won't be hitting anywhere the previous Rattlesnake distances with missiles, either. Dropping a launcher or utilizing rigs aren't attractive options, and neither is trading another mid or low slot to gain another utility high (especially since drone damage is now secondary). In fact, with the passive drone modules being released in the summer expansion you'll probably want every low slot for drone and ballistic modules. I guess a Black Eagle DLA gets you another +4km - but that's not really practical outside of high-sec PvE. With such a huge damage buff, I'm pretty sure Rattlesnake owners can adapt... Look at the changes to sentries coming at the same time: T2 Bouncer 42km+48km T2 Warden 60km+42km This is before skills or Omni's Also a cruise fit can hit just as well before as after at any rages you'd likely have your ship set up for. |

FT Diomedes
The Graduates RAZOR Alliance
368
|
Posted - 2014.04.14 20:39:00 -
[354] - Quote
Great changes, Rise. Truly knocked it out of the park with the battleships. This is my signature. There are many like it, but this one is mine. |

MeBiatch
GRR GOONS
1824
|
Posted - 2014.04.14 20:45:00 -
[355] - Quote
TrouserDeagle wrote:MeBiatch wrote:
How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
not awesome at all
Why not? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Harvey James
The Sengoku Legacy
754
|
Posted - 2014.04.14 20:46:00 -
[356] - Quote
any comment on the shield recharge rates? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 20:48:00 -
[357] - Quote
TrouserDeagle wrote:Soldarius wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... 3x each of BCS II and DDA II. terrible fit You have an alternate suggestion? |

Markku Laaksonen
EVE University Ivy League
444
|
Posted - 2014.04.14 20:48:00 -
[358] - Quote
CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you.
Don't worry about aesthetics. Turret asymmetry doesn't matter. It's all about making meaningful decision when fitting your ship, right? Is the extra DPS worth that unsightly asymmetry?
They're all big boys. They can handle it. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
129
|
Posted - 2014.04.14 20:49:00 -
[359] - Quote
Vadeim Rizen wrote:I for one will say I did a LOT of complaining over the faction cruiser changes.
But I will say that I LOVE the changes to the battleships. LOVE them. Well done. Don't say all I do is complain over the changes!
But please, dont kill the cynabal :) Yeah, you can't accuse us of always complaining see Rise. We only complain when our complaints are steadily founded in reality (or at least the imagined reality in our heads) |

Ranger 1
Ranger Corp
5574
|
Posted - 2014.04.14 20:51:00 -
[360] - Quote
MeBiatch wrote:TrouserDeagle wrote:MeBiatch wrote:
How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
not awesome at all Why not? I have to admit that I would prefer any necessary fine tuning to be done to the launchers themselves, so that they are more useful over a wider range of ships, instead of just applying bonuses to a couple of rather expensive ships so that they alone can make effective use of them. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Freelancer117
So you want to be a Hero
167
|
Posted - 2014.04.14 20:56:00 -
[361] - Quote
Nightmare NOTE: it's been requested that I point here that this is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))
In the Beginning someone thought it was a good idea to write an mmo in stackless python
The changes posted per: 2014.04.14 16:24, ensures no one quits eve because of a mach or vindi nerf Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

MeBiatch
GRR GOONS
1824
|
Posted - 2014.04.14 21:00:00 -
[362] - Quote
Harvey James wrote:any comment on the shield recharge rates?
I do remember back in 09 the snake had the best sub cap passive tank.
I still have one nostalgia fit for partial passive. Used to get 1500dps tank There are no stupid Questions... just stupid people... Winter Expansion new ship request |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
706
|
Posted - 2014.04.14 21:04:00 -
[363] - Quote
Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5
5.5+2= 7.5
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
706
|
Posted - 2014.04.14 21:06:00 -
[364] - Quote
Arthur Aihaken wrote:Any update on the spruce goose? (Nestor)
No not spruce goose, great white whale. Moby ****.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Chris Winter
Zephyr Corp V.A.S.T.
375
|
Posted - 2014.04.14 21:07:00 -
[365] - Quote
Arthur Aihaken wrote:Chris Winter wrote:Surprised nobody has mentioned this, but the Rattlesnake can't really take advantage of the 5th launcher--it needs two DLAs in the highs (for sentry usage) and is fairly tight on CPU anyway. Another high (since it's down a slot anyway) and/or more CPU would be needed to properly take advantage of a 5th launcher. Why would you need more than one DLA? With a T2 DLA and IV skills you should be able to reach out to around 81km. Everything but Wardens will fall short of that anyway. The LMJD wants to talk to you. Since the Rattlesnake doesn't have the Domi's tracking bonus to sentries, you need to be at a longer distance anyway, and 2 T2 DLAs for 105km control range works really well with a couple of Omnis. Even without the missile speed bonus, cruises can hit out that far.
Using a T2 drone control range rig only gets you 101km and also hurts your CPU, giving you even less room to fit those 5 launchers. |

MeBiatch
GRR GOONS
1824
|
Posted - 2014.04.14 21:13:00 -
[366] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:Any update on the spruce goose? (Nestor) No not spruce goose, great white whale. Moby ****.
Call me Ishmael There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Silvetica Dian
Manson Family Advent of Fate
948
|
Posted - 2014.04.14 21:42:00 -
[367] - Quote
Last Wolf wrote:Jenn aSide wrote:Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken. DAMN IT RISE, you know not to do Battleship threads before I get home, you cost me isk. I'm filling a support ticket for reimbursement!!! Well, after I head down to Blood Raider sapce and start farmin me some 'Snake BPCs lol. Do you mean UP to Guristas space? 
shhhh. It is a secret. Also ty CCP for the excellant gurista change. i started collecting them as soon as i saw the worm changes and am not disappointed. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

DHB WildCat
Genos Occidere HYDRA RELOADED
336
|
Posted - 2014.04.14 21:46:00 -
[368] - Quote
These are all actually very good changes!
I have evil plans for the Nightmare coming soon 8)
|

Silvetica Dian
Manson Family Advent of Fate
948
|
Posted - 2014.04.14 21:47:00 -
[369] - Quote
Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed.
I have yet to see a PVE rattlesnake survive any attack in null. Or kill a single attacker. We kill quite a lot of them so even if what you say is true it changes nothing. (even the guy that used ecm drones to escape the 1st grid died after he landed from warp.
Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Darius Caliente
Tempest Legion Psychotic Tendencies.
47
|
Posted - 2014.04.14 21:52:00 -
[370] - Quote
Has any thought been given to the nerf to Rattlesnake (and it's smaller companions) when considering utility drones. Can we perhaps get the same percentage buff given across all drone classes?
Example: 2 x EC-900 == weak 5 x EC-900 == Fighting Chance 2 x EC-900 * 275% == Fighting Chance
The same holds true for logi drones, web drones, target painter drones, etc. In fact, with the increased missile damage, target painter drones may be useful to the Rattlesnake if they get the same boost. |

Last Wolf
Umbra Wing
115
|
Posted - 2014.04.14 21:52:00 -
[371] - Quote
Silvetica Dian wrote:Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed. I have yet to see a PVE rattlesnake survive any attack in null. Or kill a single attacker. We kill quite a lot of them so even if what you say is true it changes nothing. (even the guy that used ecm drones to escape the 1st grid died after he landed from warp.
To be fair, what solo ratting battleship(s) have you seen survive such an encounter? Vacuums suck. |

MeBiatch
GRR GOONS
1824
|
Posted - 2014.04.14 21:54:00 -
[372] - Quote
Silvetica Dian wrote:Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed. I have yet to see a PVE rattlesnake survive any attack in null. Or kill a single attacker. We kill quite a lot of them so even if what you say is true it changes nothing. (even the guy that used ecm drones to escape the 1st grid died after he landed from warp.
Did any of them use mobile depots? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1824
|
Posted - 2014.04.14 21:55:00 -
[373] - Quote
Darius Caliente wrote:Has any thought been given to the nerf to Rattlesnake (and it's smaller companions) when considering utility drones. Can we perhaps get the same percentage buff given across all drone classes?
Example: 2 x EC-900 == weak 5 x EC-900 == Fighting Chance 2 x EC-900 * 275% == Fighting Chance
The same holds true for logi drones, web drones, target painter drones, etc. In fact, with the increased missile damage, target painter drones may be useful to the Rattlesnake if they get the same boost.
Hmm that could make web drones useful There are no stupid Questions... just stupid people... Winter Expansion new ship request |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.14 22:05:00 -
[374] - Quote
Still a little concerned that the bonuses for lesser drones (small, med for rattlesnake, and small for gila) have not been implemented or carried over.
The rattlesnake can at least fit full flights of them so not such a problem, but still a loss. Really on the Rattlesnake it is more OcD than anything.
The Gila however will only be able to field 4 lights, plus it has lost the bonus to light drones. The new drone stats will help some, but This does make it significantly more vulnerable to small fast ships in both Pve and Pvp.
Please CCP rise, take this into account and give a bonus to lights on the Gila and lights and mediums on the Rattlesnake. Possibly you intend to do this but are waiting for feedback? There is now feedback.
The general opinion is positive (theres always exceptions who hate change) but the issue mentioned above is concerning and fixing it will take nothing away from your otherwise excellent changes or make them more powerful than you have made them.
Tl;dr give appropriate bonus back to balance light drones on Gila and Rattlesnake. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kusum Fawn
State War Academy Caldari State
439
|
Posted - 2014.04.14 22:25:00 -
[375] - Quote
epicurus ataraxia wrote:Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5 5.5+2= 7.5 what is this +2 that you are adding?
i see 50 mb which is two sentries,
two sentries @ 275% damage gives 550% damage. which was the same for the 5 sentries with 10% damage bonus beforehand. what is the +2? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

chaosgrimm
Universal Production and Networking Services
90
|
Posted - 2014.04.14 22:35:00 -
[376] - Quote
Kusum Fawn wrote:epicurus ataraxia wrote:Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5 5.5+2= 7.5 what is this +2 that you are adding? i see 50 mb which is two sentries, two sentries @ 275% damage gives 550% damage. which was the same for the 5 sentries with 10% damage bonus beforehand. what is the +2? Eve bonuses. 2 drones * 275% = 5.5, but u add the 2 drones u started with, so 7.5 or a 375% total change |

Scath Bererund
Heuristic Industrial And Development
0
|
Posted - 2014.04.14 22:36:00 -
[377] - Quote
snake going down to 50mb/s bandwidth...
damn |

Je'ron
The Happy Shooters
1
|
Posted - 2014.04.14 22:40:00 -
[378] - Quote
Kusum Fawn wrote: .... what is this +2 that you are adding?
i see 50 mb which is two sentries,
two sentries @ 275% damage gives 550% damage. which was the same for the 5 sentries with 10% damage bonus beforehand. what is the +2?
Those are the base damage/drones. The 275% is bonus. Meaning on top of the 100% you already have. So the calculation is 2 drones * (100% base + 275% bonus) = 2 drones * 3.75 = 7.5 drones
math is difficult  |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 22:40:00 -
[379] - Quote
Scath Bererund wrote:snake going down to 50mb/s bandwidth...
damn Given the Worm and Gila, I can't see how that wasn't expected. |

Markku Laaksonen
EVE University Ivy League
444
|
Posted - 2014.04.14 22:41:00 -
[380] - Quote
Scath Bererund wrote:snake going down to 50mb/s bandwidth...
damn
It's as if this follows with the other Guristas ships that CCP said would all have the same theme, this one being a small number of super drones. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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MeBiatch
GRR GOONS
1825
|
Posted - 2014.04.14 22:44:00 -
[381] - Quote
epicurus ataraxia wrote:Still a little concerned that the bonuses for lesser drones (small, med for rattlesnake, and small for gila) have not been implemented or carried over. The rattlesnake can at least fit full flights of them so not such a problem, but still a loss. Really on the Rattlesnake it is more OcD than anything.  The Gila however will only be able to field 4 lights, plus it has lost the bonus to light drones. The new drone stats will help some, but This does make it significantly more vulnerable to small fast ships in both Pve and Pvp.  Please CCP rise, take this into account and give a bonus to lights on the Gila and lights and mediums on the Rattlesnake. Possibly you intend to do this but are waiting for feedback? There is now feedback.  The general opinion is positive (theres always exceptions who hate change) but the issue mentioned above is concerning and fixing it will take nothing away from your otherwise excellent changes or make them more powerful than you have made them. Tl;dr give appropriate bonus back to balance light drones on Gila.. (and if you are feeling generous on the Rattlesnake too.)
How about this.
Reduce the role bonus on all guritas ships by 50% bonus so for the snake your looking at 225% bonus to drone hp and damage.
What I would then do is add 10% to drone damage and hp into the galente ship bonus.
Then add the missile bonus to the role.
Then add 5mb to the gila.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arthur Aihaken
Perkone Caldari State
3318
|
Posted - 2014.04.14 22:47:00 -
[382] - Quote
Nevyn Auscent wrote:If you drop it to 6 turrets, then no mid slot or low slot should be added. The Mach is currently 1 slot higher than nearly all the other pirate BS. This should go away if they gain a larger DPS buff per turret & only 6 turrets. I.E. Turret Symmetry is fine, but it shouldn't be used as an excuse to buff the mach with another slot & identical DPS. CCP Rise has already offered an explanation, but the Bhaalgorn and Nightmare get a turret bonus similar to Marauders, the Rattlesnake has drones and the Nestor has the extra logistics aspect. The suggestion was to remove a high slot and give it another mid slot instead, but barring that if it were reduced to 6 turrets and the ROF adjusted to compensate it should retain the extra high slot as a utility slot. I'm also fine with just giving it an 8th turret and be done with it. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 22:47:00 -
[383] - Quote
MeBiatch wrote:epicurus ataraxia wrote:Still a little concerned that the bonuses for lesser drones (small, med for rattlesnake, and small for gila) have not been implemented or carried over. The rattlesnake can at least fit full flights of them so not such a problem, but still a loss. Really on the Rattlesnake it is more OcD than anything.  The Gila however will only be able to field 4 lights, plus it has lost the bonus to light drones. The new drone stats will help some, but This does make it significantly more vulnerable to small fast ships in both Pve and Pvp.  Please CCP rise, take this into account and give a bonus to lights on the Gila and lights and mediums on the Rattlesnake. Possibly you intend to do this but are waiting for feedback? There is now feedback.  The general opinion is positive (theres always exceptions who hate change) but the issue mentioned above is concerning and fixing it will take nothing away from your otherwise excellent changes or make them more powerful than you have made them. Tl;dr give appropriate bonus back to balance light drones on Gila.. (and if you are feeling generous on the Rattlesnake too.) How about this. Reduce the role bonus on all guritas ships by 50% bonus so for the snake your looking at 225% bonus to drone hp and damage. What I would then do is add 10% to drone damage and hp into the galente ship bonus. Then add the missile bonus to the role. Then add 5mb to the gila. Splitting the bonus is actually a pretty decent buff. And I'm not gonna lie, I kinda hoped for a bit of a drone DPS buff from the snake, but it didn't pan out.
Edit: With the idea of a new pirate faction being floated around I'm now even more concerned about the place of the Guristas line long term. They have the fact that they are the closest thing to a missile race going for them now, but are being passed up in terms of drone flexibility by recent Gallente changes and even further this balance pass. |

Alvatore DiMarco
Capricious Endeavours Ltd
2021
|
Posted - 2014.04.14 22:54:00 -
[384] - Quote
While I agree that having seven lopsided turrets on the Mach is unsightly and quite an annoying turn-off, I don't think saying "move a high to a mid' is going to get any results. Instead, just reduce the turrets to six, roll the seventh turret's damage into the damage bonus (not the RoF, please, artillery users and people who care about ammo consumption play EVE too) and then reduce the fittings accordingly without moving any slots. Two utility highs sounds spectacular to me, and presents much fewer balancing ramifications than an additional mid or low. |

SubStandard Rin
School of Applied Knowledge Caldari State
10
|
Posted - 2014.04.14 22:54:00 -
[385] - Quote
I dont like the rattlesnake the issue in having is split dammage bonus 7.5 efficent heavy/sentry drone 7.5 efficent torp/Cruise
I would rather have it leaning one way or another
And please increase dronebay I would like to Carry spare ones. i can only Carry. 2 sentry 2 heavy 5 light With the change
Campared to stat i use now. 5 sentry 5 heavy 5 medium 5 light 5 salvage 5 ewar
Im losing drone flexibility. And dont like it I dont mind losing some dps to downscale to mediums but not beeing able to limits My playstyle Besides switching drones is always a dps penalty
So please increase dronebay On both gila and rattlesnake
|

Scath Bererund
Heuristic Industrial And Development
0
|
Posted - 2014.04.14 22:56:00 -
[386] - Quote
given the NPC tendency to aggro drones now spare drones really are a must in PVE ships. which seems to be the biggest use of faction battleships |

Alvatore DiMarco
Capricious Endeavours Ltd
2021
|
Posted - 2014.04.14 22:56:00 -
[387] - Quote
SubStandard Rin wrote: And please increase dronebay I would like to Carry spare ones. i can only Carry. 2 sentry 2 heavy 5 light With the change
The Mobile Depot called. It wanted me to tell you that you can load up your drone bay with one type, carry the other type in your cargo hold, switch them out at will without docking up, and stop complaining.
|

Ayallah
SniggWaffe WAFFLES.
168
|
Posted - 2014.04.14 22:57:00 -
[388] - Quote
Alvatore DiMarco wrote:While I agree that having seven lopsided turrets on the Mach is unsightly and quite an annoying turn-off, I don't think saying "move a high to a mid' is going to get any results.
Instead, just reduce the turrets to six, roll the seventh turret's damage into the damage bonus (not the RoF, please, artillery users and people who care about ammo consumption play EVE too) and then reduce the fittings accordingly without moving any slots.
Two utility highs sounds spectacular to me, and presents much fewer balancing ramifications than an additional mid or low.
This. Hell, even go -1 high to not have 2 utilities No additional mid is required Rise/art department
It is just a long standing annoyance of a lot of people, certainly not game changing but if it can be fixed, isn't now the time to bring it up and do it?
Edit: to clarify, I think the vast majority are happy already with the Mach. We just want a cherry on top of the deal if it isn't anything to you -áFear The Tribes |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 23:00:00 -
[389] - Quote
Alvatore DiMarco wrote:SubStandard Rin wrote: And please increase dronebay I would like to Carry spare ones. i can only Carry. 2 sentry 2 heavy 5 light With the change
The Mobile Depot called. It wanted me to tell you that you can load up your drone bay with one type, carry the other type in your cargo hold, switch them out at will without docking up, and stop complaining. You heard it here! Dronebays allowing for flexibility are a thing of the past. No more annoyance with picking through different sets of drones in the bay on the fly. No, now you have the awesome convenience of deploying sitting next to a mobile depot to accessing fitting services every time you want something resembling the ship you once had!
Welcome to the future of drone flexibility. |

Arthur Aihaken
Perkone Caldari State
3318
|
Posted - 2014.04.14 23:16:00 -
[390] - Quote
Alvatore DiMarco wrote:Two utility highs sounds spectacular to me, and presents much fewer balancing ramifications than an additional mid or low. This is actually a fairly good compromise with the utility highs. The rate of fire change works best because it's almost identical DPS and it puts the Machariel more in line with the other Pirate battleships and their role bonuses. I can live with the targeting change and signature bloom, but the agility and align time really need to remain unchanged. This is the updated proposal I'm putting forward for consideration (changes from OP highlighted in bold):
MACHARIEL Role Bonus: 37.5% bonus to Large Projectile Turret rate of fire Slot layout: 8H, 5M, 7L; 6(-1) turrets, 0 launchers Mobility (max velocity / agility / mass / align time): 161 / .084 / 94680000 / 11.10 I am currently away, traveling through time and will be returning last week. |

Ayallah
SniggWaffe WAFFLES.
169
|
Posted - 2014.04.14 23:18:00 -
[391] - Quote
Arthur Aihaken wrote:[quote=Alvatore DiMarco]The rate of fire change works best because it's almost identical DPS and it puts the Machariel more in line with the other Pirate battleships and their role bonuses.
Yes, but folding into the ROF bonus as opposed to the Damage bonus will be a shadow nerf to the alpha of artillery fits. -áFear The Tribes |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.04.14 23:22:00 -
[392] - Quote
MeBiatch wrote:How about this.
Reduce the role bonus on all guritas ships by 50% bonus so for the snake your looking at 225% bonus to drone hp and damage.
What I would then do is add 10% to drone damage and hp into the galente ship bonus.
Then add the missile bonus to the role.
This.
Having 2 utility high slots was extremely useful for drone sniping fits (as others have mentioned). Either adding another high slot (utility), or a small drone control bonus would better allow for damage projection at long ranges. You could move the missile bonus to the role bonus, add drone control range bonus to Gallente (5km per level), leave damage as is. That would not force you to train Gallente BS to 5 in order to have full damage from drones, but would allow for more flexibility in fits.
The Gallente role bonus being missile looks almost as odd as the seventh turret slot.... |

Arthur Aihaken
Perkone Caldari State
3318
|
Posted - 2014.04.14 23:29:00 -
[393] - Quote
Ayallah wrote:Yes, but folding into the ROF bonus as opposed to the Damage bonus will be a shadow nerf to the alpha of artillery fits. 7 launchers x 1.25 / .75 = 11.66 effective launchers 6 launchers x 1.25 / .625 = 12 effective launchers (+rate of fire) 6 launchers x 1.5 / .75 = 12 effective launchers (+damage)
I'm not opposed to the suggestion to change the damage instead, and the shadow artillery alpha nerf is a valid point (hadn't considered that). We'd just need to reverse the role bonuses (which should be doable). How does this sound - is this a solid counterproposal for CCP Rise that everyone can get behind? ...
MACHARIEL Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret rate of fire Role Bonus: 50% bonus to Large Projectile damage Slot layout: 8H, 5M, 7L; 6(-1) turrets, 0 launchers Mobility (max velocity / agility / mass / align time): 161 / .084 / 94680000 / 11.10 I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.14 23:46:00 -
[394] - Quote
CCP Rise :
Can you address how the AB speed bonus works on the NM Hull ? As in, are we looking at a Core X NM doing over 1000m/s, ~150m/s faster than a MWD ? Or am I calculating this wrong ?
Don't get me wrong, if my AB NM goes faster than my current MWD NM, I'm not gonna cry lol.. Just seems a little odd. (and I couldn't be bothered scanning the whole of the frig/cruiser threads to see if it was addressed there..)
|

Sabriz Adoudel
Mission BLITZ
2591
|
Posted - 2014.04.14 23:47:00 -
[395] - Quote
Glad I bought up a bunch of Rattlesnake BPCs. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Ambassador Spock
Mindstar Technology Get Off My Lawn
35
|
Posted - 2014.04.14 23:51:00 -
[396] - Quote
SubStandard Rin wrote:And please increase dronebay I would like to Carry spare ones. i can only Carry. 2 sentry 2 heavy 5 light With the change
The new Rattler has 175 mbit/sec, so you can carry 3 flights of heavies/sentries plus 1 flight of lights - exactly like you can now...
As a Rattler pilot (first pirate BS I ever bought, first pirate BS I ever lost, and though I've owned & flown all but the Nestor, the Rattler is the only one I currently have), I am very happy about the new changes. The only bit that'll be a pain will be swapping out launchers for drone links using the mobile depot, which due to weapon grouping and such can be annoying. I'm already used to it though, as I generally fit 3 drone links most of the time unless I know I can brawl close-in.
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

Chris Winter
Zephyr Corp V.A.S.T.
377
|
Posted - 2014.04.15 00:02:00 -
[397] - Quote
Ambassador Spock wrote:SubStandard Rin wrote:And please increase dronebay I would like to Carry spare ones. i can only Carry. 2 sentry 2 heavy 5 light With the change
The new Rattler has 175 mbit/sec, so you can carry 3 flights of heavies/sentries plus 1 flight of lights - exactly like you can now... Sure, but what if you were previously carrying two flights of heavies/sentries, two flights of lights, and two flights of mediums? Could easily do that before, can't do it anymore. |

Edwin McAlister
Interstellar Engineering and Electronics INC
25
|
Posted - 2014.04.15 00:19:00 -
[398] - Quote
hmmmm, has anyone crunched the numbers with a rattlesnake w/ rapid heavy launchers??
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.15 00:24:00 -
[399] - Quote
Ambassador Spock wrote:SubStandard Rin wrote:And please increase dronebay I would like to Carry spare ones. i can only Carry. 2 sentry 2 heavy 5 light With the change
The new Rattler has 175 mbit/sec, so you can carry 3 flights of heavies/sentries plus 1 flight of lights - exactly like you can now... As a Rattler pilot (first pirate BS I ever bought, first pirate BS I ever lost, and though I've owned & flown all but the Nestor, the Rattler is the only one I currently have), I am very happy about the new changes. The only bit that'll be a pain will be swapping out launchers for drone links using the mobile depot, which due to weapon grouping and such can be annoying. I'm already used to it though, as I generally fit 3 drone links most of the time unless I know I can brawl close-in. Dropping 1 flight of heavies now allows: 6 flights of lights or 3 flights of mediums or 1 flight of mediums and 4 flights of lights or 2 flights of mediums and 2 flights of lights
None of these will be possible while having 2 heavy/sentry flights now. The only thing being maintained regarding flexibility is a single configuration. |

Mariner6
Agony Unleashed Agony Empire
191
|
Posted - 2014.04.15 00:33:00 -
[400] - Quote
I've been dreading this post. I really expected to read from CCP Rise that the Vindi had some of that "Fixing strangenesses in the attributes by lowering PG some"
I'm greatly relieved. Thanks CCP. +1 to all changes.
(Now please go back and add that "strangenesses" back to the Vigilant's grid. |

Ragnen Delent
GoonWaffe Goonswarm Federation
12
|
Posted - 2014.04.15 00:34:00 -
[401] - Quote
SubStandard Rin wrote: Im losing drone flexibility. And dont like it I dont mind losing some dps to downscale to mediums but not beeing able to limits My playstyle Besides switching drones is always a dps penalty
So please increase dronebay On both gila and rattlesnake
Why do you feel entitled to having a ship that can be that flexible for little to no penalty? Selecting a specific ship inherently results in some inflexibility and choice of playstyle, why do you believe those choices should not apply here? |

Kaarous Aldurald
ROC Deep Space The ROC
4691
|
Posted - 2014.04.15 00:34:00 -
[402] - Quote
Tyberius Franklin wrote: None of these will be possible while having 2 heavy/sentry flights now. The only thing being maintained regarding flexibility is a single configuration.
Honestly? Boo hoo. The ship is getting more than enough of a boost to make up for that.
Bottomless drone bays are a crutch anyway, they take away the element of choice consequence. Why bother thinking about whether you need ECM drones or a spare sentry if you can just load them all anyway? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Grath Telkin
Sniggerdly Pandemic Legion
2443
|
Posted - 2014.04.15 00:35:00 -
[403] - Quote
Are you all ******** or am i doing my math after drinking bleach, its 2 heavies, 2 sentries, 1 medium flight and 1 light flight or 2 heavies 2 sentries and 3 flights of lights (which can include salvage drones) at 175 m3 of Drone Bay space.
OR
1 flight heavies 1 flight sentries 1 flight heavies 1 flight lights.
What in the world is there to complain about there, because in reality you're carrying 7.5 heavies and 7.5 sentries.
I feel like theres a lot of Rattlesnake pilots who have a poor understanding of math or vastly overestimate what they need to have on a Rattlesnake.
This is a ship redo, expecting your ship to stay the same is dumb Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.15 00:43:00 -
[404] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote: None of these will be possible while having 2 heavy/sentry flights now. The only thing being maintained regarding flexibility is a single configuration.
Honestly? Boo hoo. The ship is getting more than enough of a boost to make up for that. Bottomless drone bays are a crutch anyway, they take away the element of choice consequence. Why bother thinking about whether you need ECM drones or a spare sentry if you can just load them all anyway? The ability to diversify drone types has been a strength of drones for as long as I can remember. Why are we suddenly pretending that's not a thing? Quite frankly we're getting nothing that directly addresses some of the disparities created between this and the other drone lines, which is fine since it's gaining in other places, but I'm not about to pretend this exchange doesn't exist to suit the egos of a few people who only use 2 or 3 drone types. |

Grath Telkin
Sniggerdly Pandemic Legion
2443
|
Posted - 2014.04.15 00:46:00 -
[405] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:Tyberius Franklin wrote: None of these will be possible while having 2 heavy/sentry flights now. The only thing being maintained regarding flexibility is a single configuration.
Honestly? Boo hoo. The ship is getting more than enough of a boost to make up for that. Bottomless drone bays are a crutch anyway, they take away the element of choice consequence. Why bother thinking about whether you need ECM drones or a spare sentry if you can just load them all anyway? The ability to diversify drone types has been a strength of drones for as long as I can remember. Why are we suddenly pretending that's not a thing? Quite frankly we're getting nothing that directly addresses some of the disparities created between this and the other drone lines, which is fine since it's gaining in other places, but I'm not about to pretend this exchange doesn't exist to suit the egos of a few people who only use 2 or 3 drone types.
How are you not retaining a diverse selection of drones?
Like honest question, because the 175mb of drone space when you only need 2 of each large type sure does seem like a pretty decent amount of play room
Crying because the ships not the exact same as it is now seems really silly when its actually getting more DPS out of the deal, you're diverse, just not as 'throw whatever in' as it is now.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.15 00:54:00 -
[406] - Quote
Grath Telkin wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:Tyberius Franklin wrote: None of these will be possible while having 2 heavy/sentry flights now. The only thing being maintained regarding flexibility is a single configuration.
Honestly? Boo hoo. The ship is getting more than enough of a boost to make up for that. Bottomless drone bays are a crutch anyway, they take away the element of choice consequence. Why bother thinking about whether you need ECM drones or a spare sentry if you can just load them all anyway? The ability to diversify drone types has been a strength of drones for as long as I can remember. Why are we suddenly pretending that's not a thing? Quite frankly we're getting nothing that directly addresses some of the disparities created between this and the other drone lines, which is fine since it's gaining in other places, but I'm not about to pretend this exchange doesn't exist to suit the egos of a few people who only use 2 or 3 drone types. How are you not retaining a diverse selection of drones? Like honest question, because the 175mb of drone space when you only need 2 of each large type sure does seem like a pretty decent amount of play room Crying because the ships not the exact same as it is now seems really silly when its actually getting more DPS out of the deal, you're diverse, just not as 'throw whatever in' as it is now. Edit above to address a specific scenario. Personally I'm not affected. I fly a 1 heavy flight, 2 sentry flight, 1 light flight (loss of 2.5 effective lights notwithstanding) drone bay in my RS. But the fact remains that any time I drop a heavy set for a greater variety of lights or mediums and I had a full bay before, I won't be able to do it now.
And again, I'm not saying it's the end of the world, but pretending it's not happening isn't accurate. |

Arthur Aihaken
Perkone Caldari State
3321
|
Posted - 2014.04.15 00:56:00 -
[407] - Quote
Price speculation on Rattlesnakes I can see, but the Nestor? Are sellers on crack?! Does anyone actually fly these or do the "sales" simply disguise trades in an attempt to artificially jack-up the price. The irony here is that Goons probably figured they would be able to make out like banditsGǪ It's not too soon to reexamine the role of the Nestor. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.15 01:00:00 -
[408] - Quote
Ragnen Delent wrote:SubStandard Rin wrote: Im losing drone flexibility. And dont like it I dont mind losing some dps to downscale to mediums but not beeing able to limits My playstyle Besides switching drones is always a dps penalty
So please increase dronebay On both gila and rattlesnake
Why do you feel entitled to having a ship that can be that flexible for little to no penalty? Selecting a specific ship inherently results in some inflexibility and choice of playstyle, why do you believe those choices should not apply here? By this logic, one might reason that other drone ships aside from this line are flawed due to their ability to mix in smaller types for proportionally far less bay allocation. Do you actually feel that way? Or do you feel the RS is specifically imbalanced in some way by allowing unbonused drone flights?
Just following a hypothetical here based on the reasoning, not a critique on the balance, pardon the off topic nature of the post please. |

PopplerRo
13
|
Posted - 2014.04.15 01:01:00 -
[409] - Quote
Some pretty nice changes particularly the extra lock range for the vindi .
Still a bit disappoint that the Nightmare AB bonus is a skilled one, would have rather the AB bonus be the role bonus and leave the damage one being altered by skill level |

Grath Telkin
Sniggerdly Pandemic Legion
2443
|
Posted - 2014.04.15 01:06:00 -
[410] - Quote
Tyberius Franklin wrote:Grath Telkin wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:Tyberius Franklin wrote: None of these will be possible while having 2 heavy/sentry flights now. The only thing being maintained regarding flexibility is a single configuration.
Honestly? Boo hoo. The ship is getting more than enough of a boost to make up for that. Bottomless drone bays are a crutch anyway, they take away the element of choice consequence. Why bother thinking about whether you need ECM drones or a spare sentry if you can just load them all anyway? The ability to diversify drone types has been a strength of drones for as long as I can remember. Why are we suddenly pretending that's not a thing? Quite frankly we're getting nothing that directly addresses some of the disparities created between this and the other drone lines, which is fine since it's gaining in other places, but I'm not about to pretend this exchange doesn't exist to suit the egos of a few people who only use 2 or 3 drone types. How are you not retaining a diverse selection of drones? Like honest question, because the 175mb of drone space when you only need 2 of each large type sure does seem like a pretty decent amount of play room Crying because the ships not the exact same as it is now seems really silly when its actually getting more DPS out of the deal, you're diverse, just not as 'throw whatever in' as it is now. Edit above to address a specific scenario. Personally I'm not affected. I fly a 1 heavy flight, 2 sentry flight, 1 light flight (loss of 2.5 effective lights notwithstanding) drone bay in my RS. But the fact remains that any time I drop a heavy set for a greater variety of lights or mediums and I had a full bay before, I won't be able to do it now. And again, I'm not saying it's the end of the world, but pretending it's not happening isn't accurate.
Ok that makes more sense
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

stoicfaux
4501
|
Posted - 2014.04.15 01:09:00 -
[411] - Quote
So the Rattlesnake's super-drones aren't that super after all. /mixed_feelings.
As for PvE fitting, let's see: 6 damage mods filling the lows. In the mids, 2-3 Omnis, 1-2 TPs, 1 prop mod (AB/MWD/MJD) and a 2-3 slot tank. Five launchers in the high and 1 drone range extender in the highs. Three rigor rigs.
~800 DPS with Fury, 570 DPS with T1 missiles when using kin/therm. Drones will do less than ~700 DPS after summer sentry nerf and will be capped at 80km due to lack of highslots for DLAs. However, summer faction drone modules may improve things somewhat.
Soo.... at close range, sentries will have tracking issues thus encouraging long range use, but, the 80km drone control range limit hurts that, and slow moving missiles at long range suffer from DPS loss to volley counting, to NPC defenders, and to TP falloff.
Or at close range the missiles and TPs will be rocking-ish, but the sentries will have trouble tracking.
Bleepity bleep beep. The Rattlesnake is now even more of a walking contradiction.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Gavin Dax
Repercussus RAZOR Alliance
4
|
Posted - 2014.04.15 01:14:00 -
[412] - Quote
Darius Caliente wrote:Has any thought been given to the nerf to Rattlesnake (and it's smaller companions) when considering utility drones. Can we perhaps get the same percentage buff given across all drone classes?
Example: 2 x EC-900 == weak 5 x EC-900 == Fighting Chance 2 x EC-900 * 275% == Fighting Chance
The same holds true for logi drones, web drones, target painter drones, etc. In fact, with the increased missile damage, target painter drones may be useful to the Rattlesnake if they get the same boost.
|

Bertrand Butler
Cras es Noster
314
|
Posted - 2014.04.15 01:14:00 -
[413] - Quote
There really is no need to use a second DLA on the RS now (and has been so after the omni changes). If you want sentries that hit out to 100km, you get a hull that has a range bonus (or fit a rig together with 1 DLA). The fifth launcher is a lot more important for the hull now.
Essentially, the RS now is an improved split weapon navy phoon, with a resistance bonus to boot. Really sweet.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.15 01:17:00 -
[414] - Quote
Bertrand Butler wrote:There really is no need to use a second DLA on the RS now (and has been so after the omni changes). If you want sentries that hit out to 100km, you get a hull that has a range bonus (or fit a rig together with 1 DLA). The fifth launcher is a lot more important for the hull now.
Essentially, the RS now is an improved split weapon navy phoon, with a resistance bonus to boot. Really sweet.
Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. |

Viribus
Love Squad Pasta Syndicate
209
|
Posted - 2014.04.15 01:21:00 -
[415] - Quote
I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility.
Can we get something unique from the Angel ships pls, instead of them just being upgrades/sidegrades/downgrades of existing Minmatar ships |

Bertrand Butler
Cras es Noster
314
|
Posted - 2014.04.15 01:21:00 -
[416] - Quote
Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. |

Ayallah
SniggWaffe WAFFLES.
170
|
Posted - 2014.04.15 01:27:00 -
[417] - Quote
Viribus wrote:I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility.
Can we get something unique from the Angel ships pls, instead of them just being upgrades/sidegrades/downgrades of existing Minmatar ships
How about add a utility high and no cloak lock delay so they can lie in wait and spring traps like bosses?
Fits with the chemoras. idk, just speculating
Edit: I do agree, making them just the same as they were pre-rubicon is hardly a huge and unique role but I am holding out hope that post-ruibicon, the warp speed bonus will make them stand out.
I mean, it isn't as awesome as super nos' or super webs but I just don't want them to get nerved to ****. -áFear The Tribes |

Viribus
Love Squad Pasta Syndicate
210
|
Posted - 2014.04.15 01:29:00 -
[418] - Quote
Ayallah wrote:Viribus wrote:I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility.
Can we get something unique from the Angel ships pls, instead of them just being upgrades/sidegrades/downgrades of existing Minmatar ships How about add a utility high and no cloak lock delay so they can lie in wait and spring traps like bosses? Fits with the chemoras. idk, just speculating
Rise doesn't want to give the Angel ships unique bonuses because he thinks they're powerful enough already
They're not |

Ayallah
SniggWaffe WAFFLES.
170
|
Posted - 2014.04.15 01:35:00 -
[419] - Quote
Viribus wrote:
Rise doesn't want to give the Angel ships unique bonuses because he thinks they're powerful enough already
They're not
Completely agree. When they were good they were so good that ccp was scarred for life apparently. Projectiles and TE's and nanos man. -áFear The Tribes |

Viribus
Love Squad Pasta Syndicate
210
|
Posted - 2014.04.15 01:36:00 -
[420] - Quote
And T1 cruisers and HACs and Interceptors and Frigs all got buffed to hell and back |

Arthur Aihaken
Perkone Caldari State
3325
|
Posted - 2014.04.15 01:52:00 -
[421] - Quote
Viribus wrote:I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility. I think most are just ecstatic the Machariel didn't get hit with the whiffle bat... I am currently away, traveling through time and will be returning last week. |

stoicfaux
4501
|
Posted - 2014.04.15 02:11:00 -
[422] - Quote
Bertrand Butler wrote:Quote:Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you. Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.)
With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot.
So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis.
Meh. =/
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Sushi Nardieu
Collapsed Out Shadow Cartel
243
|
Posted - 2014.04.15 02:19:00 -
[423] - Quote
I'm not really onboard with the rattlesnake gallente BS bonus.
It doesn't feel gallente enough. it would be cooler that it be a drone bonus instead of missile. Then you can leave the missile bonus as the special freebie.
That way you don't make it one of the most accessible droneboats in the game for free. The Guns of Knowledge-á |

Arthur Aihaken
Perkone Caldari State
3326
|
Posted - 2014.04.15 02:21:00 -
[424] - Quote
Sushi Nardieu wrote:I'm not really onboard with the rattlesnake gallente BS bonus. This has been explained ad infinitumGǪ let it go. I am currently away, traveling through time and will be returning last week. |

Sushi Nardieu
Collapsed Out Shadow Cartel
243
|
Posted - 2014.04.15 02:22:00 -
[425] - Quote
Arthur Aihaken wrote:Sushi Nardieu wrote:I'm not really onboard with the rattlesnake gallente BS bonus. This has been explained ad infinitumGǪ let it go.
I've read it. I am expressing my concern to influence change. Learn to community. The Guns of Knowledge-á |

Kaarous Aldurald
ROC Deep Space The ROC
4693
|
Posted - 2014.04.15 02:22:00 -
[426] - Quote
stoicfaux wrote:Bertrand Butler wrote:Quote:Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you. Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.) With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot. So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis. Meh. =/
My enthusiasm is not based on running L4s. Wormhole usage, for example, is significantly buffed. Idk about null, I haven't ratted in null in literally 5 years. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
4693
|
Posted - 2014.04.15 02:24:00 -
[427] - Quote
Sushi Nardieu wrote:I'm not really onboard with the rattlesnake gallente BS bonus.
It doesn't feel gallente enough. it would be cooler that it be a drone bonus instead of missile. Then you can leave the missile bonus as the special freebie.
That way you don't make it one of the most accessible droneboats in the game for free.
Whichever way they change it, something weird is getting stuck in there for free.
Either 50% missile damage, 20% resists, or the drone bonus. They made their choice. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Perkone Caldari State
3326
|
Posted - 2014.04.15 02:30:00 -
[428] - Quote
Sushi Nardieu wrote:I've read it. I am expressing my concern to influence change. Learn to community. Keep up the good fight then, 'cause it ain't changing. I am currently away, traveling through time and will be returning last week. |

MeBiatch
GRR GOONS
1827
|
Posted - 2014.04.15 02:35:00 -
[429] - Quote
this is the snake I would like to see:
RATTLESNAKE
Gallente Battleship Bonus: 10% drone damage and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to missile velocity 225% bonus to heavy and sentry drone damage and hitpoints
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
what this would do is with either 2 sentries or 2 heavies you would have 9.75 drones (vs the 7.5) you have now you regain the velocity bonus so that torps and heavies go far.
plus by making the standard drone bonus stay you get 7.5 drones for small and medium.
personally this feels allot more like the snake should be. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arthur Aihaken
Perkone Caldari State
3326
|
Posted - 2014.04.15 03:06:00 -
[430] - Quote
MeBiatch wrote:this is the snake I would like to see: Yes, we'd all like another second role bonus for our Pirate battleshipsGǪ  I am currently away, traveling through time and will be returning last week. |

Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 03:33:00 -
[431] - Quote
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 37.5% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 6M, 7L; 6turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10)
U can't really give one more low to NM without giving another mid to the Mach ,sounds too unfair .In your current version machariel will simply stay out of the field for incursions ...so u should really think about it as it is not an increase in dps but a nice spot for a tc who will greatly help to stay in the competition. And yes turret simmetry is something i care about :) |

Nevyn Auscent
Broke Sauce
1246
|
Posted - 2014.04.15 03:41:00 -
[432] - Quote
Myrthiis wrote: U can't really give one more low to NM without giving another mid to the Mach ,sounds too unfair .In your current version machariel will simply stay out of the field for incursions ...so u should really think about it as it is not an increase in dps but a nice spot for a tc who will greatly help to stay in the competition. And yes turret simmetry is something i care about :)
The Nightmare was down 2 slots compared to the Mach. The Mach is still one slot up |

Vlad Vladimir Vladinovsky
Natural 20
0
|
Posted - 2014.04.15 03:52:00 -
[433] - Quote
Man I wish CCP would make EoM Pirate faction ships
some kind of caldari/amarr/gallente blend
sheild tank Missile ships or something, seems like EoM NPCs are shield tanked missile ships I don't know where this would fit.
Maybe Shield tanked Missile ships with a shield boost bonus and missile damage or something. |

Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 03:56:00 -
[434] - Quote
[/quote] The Nightmare was down 2 slots compared to the Mach. The Mach is still one slot up[/quote] Plz read my post next time before answering ....then u could have seen that will place the mach in the exact same spot than the NM .
|

chaosgrimm
Universal Production and Networking Services
90
|
Posted - 2014.04.15 04:08:00 -
[435] - Quote
Viribus wrote:I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility.
Can we get something unique from the Angel ships pls, instead of them just being upgrades/sidegrades/downgrades of existing Minmatar ships
Just spitballing: * Tracking instead of f/o + lower sig, better agility/speed. * heat bonuses * AB/MWD cap reductions * ewar drone effectiveness * drone RoF * Weapon signature resolution. * nos / nuet resistance * web resistance * festival launch bonus xD
|

Vinyl 41
Perkone Academy
47
|
Posted - 2014.04.15 04:32:00 -
[436] - Quote
if you keep asking for some unique features to angels we might get trolled by CCP doing smt like making angels into caldari - matar hybrid with bonuses to missles and projectiles similar to navy Phoon - imagine that uproar |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 04:33:00 -
[437] - Quote
The more I think about it, the more the greatly reduced drone bay pisses me off. I picked that ship for its large drone bay and now we are getting **** on because we got compromised on an utterly horrible idea turned into just a bad idea.
There is no good reason to remove anything from the rattlesnake. Rattlesnake users are just being screwed over unnecessarily. There is no reason to remove the missile velocity bonus either. Why can't the Rattlesnake remain the versatile ship we trained for? |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 04:36:00 -
[438] - Quote
Evolve or die. I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 04:39:00 -
[439] - Quote
Arthur Aihaken wrote:Evolve or die.
Get a life. |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 04:45:00 -
[440] - Quote
Rattlesnake tears are priceless... I am currently away, traveling through time and will be returning last week. |

MeBiatch
GRR GOONS
1827
|
Posted - 2014.04.15 04:50:00 -
[441] - Quote
Arthur Aihaken wrote:MeBiatch wrote:this is the snake I would like to see: Yes, we'd all like another second role bonus for our Pirate battleshipsGǪ 
BHAALGORN Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
MACHARIEL Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
NESTOR Role Bonus: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers ----------------------------------------------------------------------------------------------------------------------------------------- There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 04:51:00 -
[442] - Quote
Arthur Aihaken wrote:Rattlesnake tears are priceless...
It was pretty funny when you declared putting me on his block list as if anyone cared, yet didn't. I guess you are a man-child of foolish words and not actions.  |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 05:02:00 -
[443] - Quote
Additional mid slot allows target painter and greater brawling capabilities. We trained a Rattlesnake for versatility and this should make everyone happy.
========================================================================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage and hitpoints
Caldari Battleship Bonus: 5% bonus to all shield resistances
Role Bonus: 50% bonus to Cruise missile and Torpedo max velocity
Slot layout: 6H, 8M(+1), 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 13000(+250) / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
========================================================================================
Please create new ships with super drones, that is an excellent idea. The Rattlesnake just takes too long to train for and you will be hurting your customers unnecessarily. |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 05:02:00 -
[444] - Quote
MeBiatch wrote:BHAALGORN Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
MACHARIEL Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration OK, you got me there... I am currently away, traveling through time and will be returning last week. |

Little Blackjack
Money Savers Inc
11
|
Posted - 2014.04.15 05:44:00 -
[445] - Quote
Sniper Smith wrote:CCP Rise :
Can you address how the AB speed bonus works on the NM Hull ? As in, are we looking at a Core X NM doing over 1000m/s, ~150m/s faster than a MWD ? Or am I calculating this wrong ?
Don't get me wrong, if my AB NM goes faster than my current MWD NM, I'm not gonna cry lol.. Just seems a little odd. (and I couldn't be bothered scanning the whole of the frig/cruiser threads to see if it was addressed there..)
Fully fited Ded AB the NM will do incl. imp set a max of 1500 m/s with AB lasting some 7 mins and more. |

Lucine Delacourt
The Covenant of Blood
138
|
Posted - 2014.04.15 05:52:00 -
[446] - Quote
stoicfaux wrote:Bertrand Butler wrote:Quote:Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you. Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.) With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot. So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis. Meh. =/
The one DLA complaining is ridiculous. They have drone control range rigs for a reason. Just 1 and a DLA is fine for most PvE. |

Exglint
Kings and Queens of Deadspace
2
|
Posted - 2014.04.15 06:00:00 -
[447] - Quote
Arthur Aihaken wrote:MeBiatch wrote:this is the snake I would like to see: Yes, we'd all like another second role bonus for our Pirate battleshipsGǪ 
Just sayin, Nestor has 5 |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 06:37:00 -
[448] - Quote
Exglint wrote:Just sayin, Nestor has 5 And yet, people still aren't racing out to buy it... I am currently away, traveling through time and will be returning last week. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
896
|
Posted - 2014.04.15 06:40:00 -
[449] - Quote
stoicfaux wrote:Bertrand Butler wrote:Quote:Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you. Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.) With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot. So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis. Meh. =/
The rattlesnake is better at sleepers, L5s, and high end deds than the TFI. It is now probably better at gurista ratting too, because thats a kind of difficult task where all-gank battleships get beat down on particular spawns, where its tank bonus actually kinda shines. It doesn't bug me if its only nearly as fast as a TFI at level 4 yawns.
|

SubStandard Rin
School of Applied Knowledge Caldari State
10
|
Posted - 2014.04.15 06:53:00 -
[450] - Quote
all i just wrote just disapeared and the save draft didn't work ... oh well....
TL;DR version.
Rattlesnake suggestions:
1# Add +25m3 drone bay 2# Remove 1x Missile launcher 3# Add more drone damage bonus to offset 2# 4# Add a EWAR drone bonus to the hulls for the correct size like EC-900 for the RS, EC-600 for the Gila and EC-300 for the Worm to offset the EWAR utility drop the hulls have had.
Longer version.
+25m3 drone bay : Basicly with the change we lose some flexibility we had before this is in my oppion something worth adressing. Sure you could use Moblile depot and switch out drones but honestly that feels just chuncky. extra dronebay only adds versitility not extra dps. Before if you downgraded 1 heavy/sentry set you could replace it with
2 medium and 1 light set or 1 medium and 3x light sets now if you reduce 1 heavy/sentry set you can replace it with 1 medium or 2 light sets
50/50 damage application: I never liked split damage types, Missiles/Drones .... it always feels chunky leaning one way or another will make it better. on the RS it never had any fitting issues so adding an extra launcher is not going to do any changes on the fittings. but it will mess up your lowslots making them almost mandatory to be all damage enhancer modules pointing it one way ot the other and your not that hurt if you decided to cut your dps shorter with using one module less of one type. Besides splitting weapon types will always be a new player issue due to longer skill queues
EWAR drones: With thoes changes the Gurista line gets weaker Ewar drones the other ships of its class.... is this intended??? add a bonus to Ewar drones of the correct size for each ship either as Galente bonus or as Role bonus to solve this matter.
|

Valleria Darkmoon
Convicts and Savages Shadow Cartel
226
|
Posted - 2014.04.15 06:58:00 -
[451] - Quote
@CCP Rise
Any chance you can list the warp speed of the Mach in AU/s so we can get an idea of how it stacks up against other warp speeds? I'm Assuming these ships have faster warp speed than normal for their class but don't bend the rules of the formula otherwise, correct?
(Same goes for the Cynabal if possible) |

Cheekything
Dark-Rising Executive Outcomes
165
|
Posted - 2014.04.15 07:03:00 -
[452] - Quote
I still think the Vindicator needs some separation from the Megathron Navy Issue in terms of roles they both seem to fit the same job but the Navy Mega at the current moment does it a bit better.
But it's nice to see the range has been made better that helps it being more useful for PVP and not just PVE.
Maybe increase the range a bit for for sniping.
|

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 07:03:00 -
[453] - Quote
Valleria Darkmoon wrote:@CCP Rise
Any chance you can list the warp speed of the Mach in AU/s so we can get an idea of how it stacks up against other warp speeds? I'm Assuming these ships have faster warp speed than normal for their class but don't bend the rules of the formula otherwise, correct?
(Same goes for the Cynabal if possible) 3.0 AU/s is confirmed for the Machariel. I am currently away, traveling through time and will be returning last week. |

Viribus
Love Squad Pasta Syndicate
216
|
Posted - 2014.04.15 07:31:00 -
[454] - Quote
Cheekything wrote:I still think the Vindicator needs some separation from the Megathron Navy Issue in terms of roles they both seem to fit the same job but the Navy Mega at the current moment does it a bit better.
But it's nice to see the range has been made better that helps it being more useful for PVP and not just PVE.
Maybe increase the range a bit for for sniping.
aahahahah what the hell is this guy even talking about |

Naomi Anthar
324
|
Posted - 2014.04.15 07:56:00 -
[455] - Quote
scorchlikeshiswhiskey wrote:Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve?
I'm getting tired of this - as we speak you got rattle with effective 7,5 launcher. As we speak you got access to Raven Navy issue (yeah there is nothing like CNR - whatever it is) , Typhoon Fleet Issue . Not even speaking of base Missile BS. Also let's not forget Golem - and even when they will add caldari/minmatar pirate race - don't expect anything better than Golem. Because that would be disgusting. And against game /balance design.
You got ship you are asking for already in many versions. What the hell people really expect ...
And wait a moment - who told you Raven Navy is peak of Missile DPS ? That is Typhoon Fleet Issue. |

Naomi Anthar
324
|
Posted - 2014.04.15 07:59:00 -
[456] - Quote
Viribus wrote:Cheekything wrote:I still think the Vindicator needs some separation from the Megathron Navy Issue in terms of roles they both seem to fit the same job but the Navy Mega at the current moment does it a bit better.
But it's nice to see the range has been made better that helps it being more useful for PVP and not just PVE.
Maybe increase the range a bit for for sniping.
aahahahah what the hell is this guy even talking about
He clearly belongs to actually not that small (as we can see in Vigilant/daredevil balance passes) group of people who think serpentis ships are garbage and get owned by t1 basic hulls.
They won't give up until DD will have 500% small hybrid damage bonus - because 200% clearly does not make it good. With Vigilant something to get like 15 effective turrets. And with Vindi ... yeah serpentis clearly underpowered unless you can break 2000 dps barrier with it. |

chaosgrimm
Universal Production and Networking Services
91
|
Posted - 2014.04.15 08:17:00 -
[457] - Quote
Vinyl 41 wrote:if you keep asking for some unique features to angels we might get trolled by CCP doing smt like making angels into caldari - matar hybrid with bonuses to missles and projectiles similar to navy Phoon  - imagine that uproar Personally I wouldn't care, just so long as it doesn't step on the toes of the tfi.
It needs a change. There was quite a bit of discussion going on the Marauder rebal concerning vargur and mach similarities. CCP ytterbium made a post specifically addressing it. Here's the snippet:
CCP Ytterbium wrote: regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.
What's happening... Mach stays relatively untouched + gains warp speed greater than the vargurs...
Well played CCP |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 08:25:00 -
[458] - Quote
Naomi Anthar wrote:And wait a moment - who told you Raven Navy is peak of Missile DPS ? That is Typhoon Fleet Issue. I don't believe I said it did... I am currently away, traveling through time and will be returning last week. |

chaosgrimm
Universal Production and Networking Services
91
|
Posted - 2014.04.15 08:37:00 -
[459] - Quote
Arthur Aihaken wrote:chaosgrimm wrote:What's happening... Mach stays relatively untouched + gains warp speed greater than the vargurs... Well played CCP What part of "tuning changes" doesn't apply? Less agility, less align time, greater signature and less scan resolution. If that isn't the very definition of "tuning" I'm not sure what is... It's the context. Complaints on mach v vargur weren't about the signature, etc |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 08:39:00 -
[460] - Quote
chaosgrimm wrote:It's the context. Complaints on mach v vargur weren't about the signature, etc What does this have to do with the Machariel? Vargurs were already rebalanced and are considered one of (if not the) best Marauders. If you're suggesting that the Machariel needs to be further nerfed to continue to justify your Vargur's existence, then I suspect you won't have much of a following... I am currently away, traveling through time and will be returning last week. |

Vinyl 41
Perkone Academy
48
|
Posted - 2014.04.15 08:45:00 -
[461] - Quote
i think he was mostly refering on how absurdly similar both ships are well after rereading some stuff from the marauder rebelance i think we were expecting from ccp some diversificaion between angels and general minmatar ships but we didnt get it sadly  |

chaosgrimm
Universal Production and Networking Services
91
|
Posted - 2014.04.15 08:58:00 -
[462] - Quote
Arthur Aihaken wrote:chaosgrimm wrote:It's the context. Complaints on mach v vargur weren't about the signature, etc What does this have to do with the Machariel? Vargurs were already rebalanced and are considered one of (if not the) best Marauders. If you're suggesting that the Machariel needs to be further nerfed to continue to justify your Vargur's existence, then I suspect you won't have much of a following... As I've said prior, its not about nerf/buff, its about increasing the number of differences between hulls. |

gascanu
Bearing Srl.
92
|
Posted - 2014.04.15 09:16:00 -
[463] - Quote
CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match.
CCP Rise pls consider giving Rattlesnake another slot: up until now it made sense to have one less because of drones(and was the worse pirate bs by far, btw), but after this rebalance rattlesnake is becoming a split weapon system, so it will need 2 types of damage mods, while the rest of the pirate bs only need one;
More to the point, while any othe pirate bs will need 4 damage mods to get max dps rattlesnake will need 6 Considering this i'm sure you can see my point and give it another slot, be it a low, med or high, i'll be happy with any at this point  |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.15 09:26:00 -
[464] - Quote
Yes , pretty please , give rattler another high . It makes sense . |

Kasife Vynneve
Capital Storm. Black Flag Society
25
|
Posted - 2014.04.15 09:28:00 -
[465] - Quote
Fabulous Rod wrote:
Get a life. This thread isn't about your personal opinions on everything.
Which is why you made yours the other day to whine about Gurista changes and how it invalidates your play style. And here you are withe the same dreary lines.
Your style Is something that can change, so some bonuses come and some go. The line of these ships now has a distinct difference from any other ship in the game which is better than before. Whether its enough to bring it out of the shadows it seems to have been in for some time will have to wait and see.
I started with hybrids, was told missiles were the thing to have, found lasers were cool, tried missiles again and went heavy on the drone somewhere along the way. As a result I've squire a broad style along the way that isn't to affected by any one ship changing its style. A lot of people I know absolutely hated the changes they made to the Geddon, I loved them and felt it made sense. These changes for the Gurista line are the same way.
Think outside of the bunny eared box and revel in the cool stuff out there |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.04.15 09:37:00 -
[466] - Quote
Ahernar wrote:Yes , pretty please , give rattler another high . It makes sense . Also give it a larger drone bay and and a cov op cloak! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2056
|
Posted - 2014.04.15 09:43:00 -
[467] - Quote
Vindi still has a 90% web? seriously? BYDI recruitment closed-ish |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.15 09:46:00 -
[468] - Quote
Morukk Nuamzzar wrote:Ahernar wrote:Yes , pretty please , give rattler another high . It makes sense . Also give it a larger drone bay and and a cov op cloak!
That would be good on the Nestor . No .Just another high would be enough to be in the same ballpark with the NM, Vindi and Mach (IMHO) |

Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 09:56:00 -
[469] - Quote
"chaosgrimm" wrote: As I've said prior, its not about nerf/buff, its about increasing the number of differences between hulls.
If u one found one day a mach who can sustain 4734 defense omni during 10 m without implants and with t2 mod .I ll begin to think maybe u are right until then ... |

Mr Doctor
Sex Machineguns Happy Cartel
119
|
Posted - 2014.04.15 10:07:00 -
[470] - Quote
gascanu wrote:CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match. CCP Rise pls consider giving Rattlesnake another slot: up until now it made sense to have one less because of drones(and was the worse pirate bs by far, btw), but after this rebalance rattlesnake is becoming a split weapon system, so it will need 2 types of damage mods, while the rest of the pirate bs only need one; More to the point, while any othe pirate bs will need 4 damage mods to get max dps rattlesnake will need 6Considering this i'm sure you can see my point and give it another slot, be it a low, med or high, i'll be happy with any at this point  Its not a split weapon, its the same drone dps as before its just supplimented by extra missile dps now. Its been buffed, it doesnt need another slot.... |

Naomi Anthar
324
|
Posted - 2014.04.15 10:26:00 -
[471] - Quote
Mr Doctor wrote:gascanu wrote:CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match. CCP Rise pls consider giving Rattlesnake another slot: up until now it made sense to have one less because of drones(and was the worse pirate bs by far, btw), but after this rebalance rattlesnake is becoming a split weapon system, so it will need 2 types of damage mods, while the rest of the pirate bs only need one; More to the point, while any othe pirate bs will need 4 damage mods to get max dps rattlesnake will need 6Considering this i'm sure you can see my point and give it another slot, be it a low, med or high, i'll be happy with any at this point  Its not a split weapon, its the same drone dps as before its just supplimented by extra missile dps now. Its been buffed, it doesnt need another slot....
You don't get it , don't you ? It doesn't matter that already working ship got even better. All that matters is MORE, MORE. NEVER ENOUGH. Thus you responded to troll post. They won't be happy until they will get ship that can solo all incursions sites, run all lvl 4 missions under 5 minutes etc. Gila/worm/astero shouldnt have extra slot in first place.
Don't consider extra slot on gila/worm as standard - it's EXTRA, NOT SLOT you deserve by design. So if you don't get one on rattlesnake - it means you just did not get extra one. NO you did not lose any slot. There was no nerf ...
Time to sell my rattlesnakes ;). Predictions were strong in me as always ;). Mby i will save one for myself , it's hella strong now. |

Naomi Anthar
324
|
Posted - 2014.04.15 10:32:00 -
[472] - Quote
Garviel Tarrant wrote:Vindi still has a 90% web? seriously?
After daredevil/vigilant you are surprised ? It's here to stay. Everyone knows it's broken and 80% web for example would still be op. But noone cares anymore.
If there would exist downvote you would get like 1000 per post when you say serpentis ships are op. There is strong lobby working for 90% web ... lobby known as owners of those ships. Can't deal with those. They watch forums and rebalance ideas - and they don't give a single fk about it being balanced or not. They think it is - and that is enough. Or so it seems.
But yeah in short : serpentis ships stupidly OP , but no fix incoming in next 10 years . |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.15 10:36:00 -
[473] - Quote
It's the same dps with heavyes and sentries but less with meds and lights . Missiles are buffed BUT with only 2 launchers if we keep the 2 DCU 's needed before . So a buff of +2 launchers with no heavy /sentry changes from before (but with a loss of med/light drone bonus) or a buff of +3.5 launchers with serious nerf to the drone system (range +the small meds effect ) .It's still the worst of the pirate BS's by far, not counting the poor Nestor .
It's a good buff but can be much better . |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.04.15 10:50:00 -
[474] - Quote
Ahernar wrote: It's a good buff but can be much better .
Yeah, it needs covert ops cloak and much better scan res to be decent. Also drone bay is too small. |

gascanu
Bearing Srl.
92
|
Posted - 2014.04.15 10:53:00 -
[475] - Quote
Naomi Anthar wrote:Mr Doctor wrote:gascanu wrote:CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match. CCP Rise pls consider giving Rattlesnake another slot: up until now it made sense to have one less because of drones(and was the worse pirate bs by far, btw), but after this rebalance rattlesnake is becoming a split weapon system, so it will need 2 types of damage mods, while the rest of the pirate bs only need one; More to the point, while any othe pirate bs will need 4 damage mods to get max dps rattlesnake will need 6Considering this i'm sure you can see my point and give it another slot, be it a low, med or high, i'll be happy with any at this point  Its not a split weapon, its the same drone dps as before its just supplimented by extra missile dps now. Its been buffed, it doesnt need another slot.... You don't get it , don't you ? It doesn't matter that already working ship got even better. All that matters is MORE, MORE. NEVER ENOUGH. Thus you responded to troll post. They won't be happy until they will get ship that can solo all incursions sites, run all lvl 4 missions under 5 minutes etc. Gila/worm/astero shouldnt have extra slot in first place. Don't consider extra slot on gila/worm as standard - it's EXTRA, NOT SLOT you deserve by design. So if you don't get one on rattlesnake - it means you just did not get extra one. NO you did not lose any slot. There was no nerf ... Time to sell my rattlesnakes ;). Predictions were strong in me as always ;). Mby i will save one for myself , it's hella strong now.
can you get that stick out of your a*s and READ what i posted? really, just read the post first; rattlesnake have 19 slots and need to use 2 types of dmg mods, while mach or vindy have 20 slots and only need 1 type of dmg mods;( this is a problem connected with having a split weapos system and i was thinking that this is a thing of the past, but then CCP rebalanced the rattlesnake into this:split weapon system)
so, you can get the max dps out of an mach/vindy using 4 out of 20 slots, while on rattle you need to use 6 out of 19 slots; is that ballanced?
and about the "already working ship got even better": rattlesnake as it is right now in eve, is by far the worse pirate bs; hell it's not even in the same category with the other pirate bs, and that was why his selling price in jita was lower than many navy bs... |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.15 10:57:00 -
[476] - Quote
You must be joking , no ? Seriously - i recommend just another highslot , to keep the old drone damage profile with the full missile buff . |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.04.15 11:04:00 -
[477] - Quote
gascanu wrote: so, you can get the max dps out of an mach/vindy using 4 out of 20 slots, while on rattle you need to use 6 out of 19 slots; is that ballanced?
Of course not, RS should have two RR so it can compete. Not everyone can afford Nestors for station games. Also give it higher scan res so you don't waste mids on sebos. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2056
|
Posted - 2014.04.15 11:29:00 -
[478] - Quote
Naomi Anthar wrote:Garviel Tarrant wrote:Vindi still has a 90% web? seriously? After daredevil/vigilant you are surprised ? It's here to stay. Everyone knows it's broken and 80% web for example would still be op. But noone cares anymore. If there would exist downvote you would get like 1000 per post when you say serpentis ships are op. There is strong lobby working for 90% web ... lobby known as owners of those ships. Can't deal with those. They watch forums and rebalance ideas - and they don't give a single fk about it being balanced or not. They think it is - and that is enough. Or so it seems. But yeah in short : serpentis ships stupidly OP , but no fix incoming in next 10 years .
Well Fozzie and Rise better get ready to get their ear talked off by a gigantic Icelander at fanfest (although to be fair they are probably used to it since CCP already employed 2 of the 5 icelanders that are much bigger than me o_o) BYDI recruitment closed-ish |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.15 11:37:00 -
[479] - Quote
I am not sure why the evenness in the number of launchers/turretts is so important to many, but there seems a real concern amongst quite a few people.
Could you also return the rattlesnake to an even number of launchers? And add a damage bonus instead?
This will make it possible to add 2 dla again and not make it so that the ship becomes a pain to use a MJD. (Yes I know you can fit rigs or give up the additional launcher but that's not really a buff then is it?)
Thank you.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1343
|
Posted - 2014.04.15 11:42:00 -
[480] - Quote
fudge, do i go for the 5th launcher or 100km drone control range? or do i squeeze a MJD on somewhere?
eve is hard... EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Last Wolf
Umbra Wing
117
|
Posted - 2014.04.15 11:44:00 -
[481] - Quote
MeBiatch wrote:this is the snake I would like to see:
RATTLESNAKE
Gallente Battleship Bonus: 10% missile velocity
Caldari Battleship Bonus: 7.5% missile damage
Role Bonus: 25% missile ROF
Slot layout: 8H, 7M, 5L; 0 turrets, 8 launchers(+4) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
personally this feels allot more like the snake should be.
Fixed that for you. If you really want to get into what a Snake "Should" be, then it should be a pure missile boat. What the hell do Guristas have to do with Drones? Vacuums suck. |

Daichi Yamato
Xero Security and Technologies
1343
|
Posted - 2014.04.15 11:50:00 -
[482] - Quote
Last Wolf wrote:MeBiatch wrote:this is the snake I would like to see:
RATTLESNAKE
Gallente Battleship Bonus: 10% missile velocity
Caldari Battleship Bonus: 7.5% missile damage
Role Bonus: 25% missile ROF
Slot layout: 8H, 7M, 5L; 0 turrets, 8 launchers(+4) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
personally this feels allot more like the snake should be. Fixed that for you. If you really want to get into what a Snake "Should" be, then it should be a pure missile boat. What the hell do Guristas have to do with Drones?
700 cruise dps before any BCS's or drones. dream on lol EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Naomi Anthar
324
|
Posted - 2014.04.15 11:56:00 -
[483] - Quote
gascanu wrote: can you get that stick out of your a*s and READ what i posted? really, just read the post first; rattlesnake have 19 slots and need to use 2 types of dmg mods, while mach or vindy have 20 slots and only need 1 type of dmg mods;( this is a problem connected with having a split weapos system and i was thinking that this is a thing of the past, but then CCP rebalanced the rattlesnake into this:split weapon system)
so, you can get the max dps out of an mach/vindy using 4 out of 20 slots, while on rattle you need to use 6 out of 19 slots; is that ballanced?
and about the "already working ship got even better": rattlesnake as it is right now in eve, is by far the worse pirate bs; hell it's not even in the same category with the other pirate bs, and that was why his selling price in jita was lower than many navy bs...
Nah i cannot get any stick out of my ass , because there is none to start with. I did read your post.(tho i admit it was waste of my time) And your post makes 0 sence at all.
Just to explain why, because i'm not troll. Lets take Armageddon navy issue - it can field 5 unbonused - but still 5 drones that actually are big part of it's dps. So by your logic this ship should also get more slots to get DDAs for those 5 sentries/heavies who are actually substantial part of its damage.
Now why ?
Listen rattlesnake is drone boat primarily. The missile damage is bonus.
But instead of being thankful about buffs, you are bitching out there. So maybe you try to get that stick out of your ass and think again before post.
Selling price of this ship was already discussed. And it is connected with supply - provided by CFC entities. Supply is huge so price is low. Stop being such fail please. That fact was even damn confirmed by people who supply you with those rattles. Speaking of Prices - i once bought 2 tempest fleet issue for 300 mil (few months ago) ... because supply was high. Not because ship sucks balls. Because right now it sells for 100 and more milions more. And it did not receive any buffs. Can you believe or you are too dumb ?
Because it's not same case as with succubus/phantasm - that was completly not used for pve or pvp. Rattle saw usage in PvP fleets and very huge usage in PvE aswell.
Now you get even better ship - still for reasonable price - compared to other pirate BS. And you still complain. Not sure how to help people like you ...
EDIT : I also have 5 rattlesnakes 1 jump from jita. And another BPC for this ship. I'm really thankful for buffs and extra money in my wallet thanks to this. I'm not against buffs to ships. I'm against plain stupidity and making ships broken OP ****. |

Jenn aSide
STK Scientific Initiative Mercenaries
5885
|
Posted - 2014.04.15 12:20:00 -
[484] - Quote
Daichi Yamato wrote:fudge, do i go for the 5th launcher or 100km drone control range? or do i squeeze a MJD on somewhere?
eve is hard...
Sad thing is, all you posted is the truth.
Any 'balance' discussion will eventually become distorted by posters who want to much and don't understand that for a game to be fun rather than a stale "press button= win" situation, there must be choices and trade offs.
Now Personally, however, if this game were just all about me, My Mach would have 30 slots, 10 guns (with 100% damage bonus), 8 built in warp stabs, be immune to bubbles and when it gets the final blow on another ship this would play on an infinite loop out fo their speakers even if they logged off. Be glad i am not a DEV....
|

El Geo
Pathfinders. Veni Vidi Vici Alliance
192
|
Posted - 2014.04.15 12:30:00 -
[485] - Quote
Screw dropping a weapon and adding RoF bonus on mach, new changes are awesome and i think make it even more perfect for small gang guerilla tactics, besides, removing 1 turret slot and adding the bonus in RoF would have a negative effect on any artillery setups. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.15 12:31:00 -
[486] - Quote
But have you drived them ? I have 2 and 2 nightmares and i know what pair is more effective . Rattlesnakes are good on paper but pretty laborious to use (drone aggro+missile time) , so much that maybe is half isk/effort vs other choices . One highslot will surely not make them OP but without it i'm going to go vargur for the non EM profile . Btw - thanks CCP for the NM buff , wasn't really needed but i cannot complain :)
|

gascanu
Bearing Srl.
92
|
Posted - 2014.04.15 12:33:00 -
[487] - Quote
Naomi Anthar wrote:
Just to explain why, because i'm not troll. Lets take Armageddon navy issue - it can field 5 unbonused - but still 5 drones that actually are big part of it's dps. So by your logic this ship should also get more slots to get DDAs for those 5 sentries/heavies who are actually substantial part of its damage.
Now why ?
.
do you mean more slots beside those 8 low slots that the armagheddon navy issue already have? or more slots beside those 20 total slots that geddon navy issue already have?
who is the troll here? you are giving me as a counterexample a ship that already have max number of low slots and max number of total slots?
|

Silvetica Dian
Manson Family Advent of Fate
950
|
Posted - 2014.04.15 12:42:00 -
[488] - Quote
I thought i would do a tl;dr for the thread. some people can't do maths. Some are upet because an asymmetric ship remains so. Some are upset that they can't put 1000 ECM drones in their rattlesnake so they can run away. Some people are flogging dead horses. Others are reaching desperately for something to complain about. Generally the not trolls and not stupid people are happy with the changes. CCP Rise is being given enough Valium so he can face reading these feedback threads. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Cannibal Kane
Cannibal Empire
3637
|
Posted - 2014.04.15 12:47:00 -
[489] - Quote
Arthur Aihaken wrote:Viribus wrote:I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility. I think most are just ecstatic the Machariel didn't get hit with the whiffle bat...
And the Vindicator. Especially after the Vigilant got knocked for a -150 PG. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Frayze Nissai
Divided Unity The Night Crew Alliance
2
|
Posted - 2014.04.15 12:50:00 -
[490] - Quote
Ayallah wrote:Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed. I too, kite when I fight sentry boats with launcher hard points
^This....lol.
|

Von Keigai
37
|
Posted - 2014.04.15 12:50:00 -
[491] - Quote
CCP Rise wrote:Quote:Please stop it with missile bonuses benefitting from Gallente skills..... I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want. FIrst, I don't really see the problem with "requiring" level 5. Level 4 "only" gets you 1000 DPS? OK, train level 5.
But I'll grant that you think this is a requirement. OK. Then give a more modest drone damage boost that is tied to Gallente, along with a drone damage role bonus. If you want the total to be 2 drones*275%, then just twiddle the numbers 'til you get that.
For example:
Gallente Battleship Bonus: 10% bonus to heavy and sentry drone damage and hitpoints (or even: 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances 10% bonus to kinetic and thermal missile damage
Role Bonus: 150% bonus to heavy and sentry drone damage and hitpoints
This gives the same 275% bonus at Gallente 5. At Gallente 4, it gets 250%.
vonkeigai.blogspot.com |

Last Wolf
Umbra Wing
117
|
Posted - 2014.04.15 13:09:00 -
[492] - Quote
Daichi Yamato wrote: 700 cruise dps before any BCS's or drones. dream on lol
Maybe replace the ROF bonus with a 25% explosion radius bonus, but the overall point still stands.
As much as I LOVE the new Rattle (compared to it's current form) I would LOVE LOVE LOVE it to be an 8 launcher 1500+ missile dps boat. (Think vindi, but with missiles and shield tanked) Vacuums suck. |

Rivr Luzade
Coreli Corporation Ineluctable.
379
|
Posted - 2014.04.15 13:12:00 -
[493] - Quote
CCP Rise wrote:Quote:Please stop it with missile bonuses benefitting from Gallente skills..... I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want.
So, do I get this correct that you don't want specialization on one field to do and use things properly, but require it in other fields? Really?  |

chaosgrimm
Universal Production and Networking Services
91
|
Posted - 2014.04.15 13:15:00 -
[494] - Quote
Myrthiis wrote:"chaosgrimm" wrote: As I've said prior, its not about nerf/buff, its about increasing the number of differences between hulls. If u one found one day a mach who can sustain 4734 defense omni during 10 m without implants and with t2 mod .I ll begin to think maybe u are right until then ... Different isn't necessarily mean nerf / buff, and tank isn't the defining feature for other ships. They get more than that to make them unique. If we compare differences on the offensive side.
= Vindi v Kronos = Vindi gets tracking, dps, web Kronos gets tracking, dps, falloff Offensively, these ships are unique in the way they are used as well as defensively. The tradeoffs are interesting here on both sides of the spectrum. You get more speed and deeps on the vindi, but to apply it you gotta be closer to your target than the kronos, which is something to consider given the vindi's lighter tank.
= nm v Pally = Nm gets tracking, dps Pally gets falloff, dps Again these weapon systems are use very differently. You have an offensive decision to make, do you want better applied dmg via the nm's tracking and speed, but at the expensive of a lighter tank + needing to be closer to the target.
= Mach v Vargur = Mach gets dps, falloff Vargur gets dps, tracking, falloff On the offensive side, where is the decision here? The mach has highet dps. It doesn't need to risk being closer than the varg to apply it's dps. The biggest difference here is the tracking, which the mach adjust for with its superior mobility. Furthermore, the mobility perks are great for a wep system that wep system that works in falloff.
Lastly:
CCP Rise wrote: The biggest problem Angels face is direct competition with other Minmatar ships and a light case of OP.
|

King Fu Hostile
Imperial Collective Unsettled.
39
|
Posted - 2014.04.15 13:15:00 -
[495] - Quote
Naomi Anthar wrote:Viribus wrote:Cheekything wrote:I still think the Vindicator needs some separation from the Megathron Navy Issue in terms of roles they both seem to fit the same job but the Navy Mega at the current moment does it a bit better.
But it's nice to see the range has been made better that helps it being more useful for PVP and not just PVE.
Maybe increase the range a bit for for sniping.
aahahahah what the hell is this guy even talking about He clearly belongs to actually not that small (as we can see in Vigilant/daredevil balance passes) group of people who think serpentis ships are garbage and get owned by t1 basic hulls. They won't give up until DD will have 500% small hybrid damage bonus - because 200% clearly does not make it good. With Vigilant something to get like 15 effective turrets. And with Vindi ... yeah serpentis clearly underpowered unless you can break 2000 dps barrier with it.
I saw a Vigilant once in Black Rise
but then it died
happy end
|

Kaarous Aldurald
ROC Deep Space The ROC
4699
|
Posted - 2014.04.15 13:19:00 -
[496] - Quote
Cannibal Kane wrote:Arthur Aihaken wrote:Viribus wrote:I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility. I think most are just ecstatic the Machariel didn't get hit with the whiffle bat... And the Vindicator. Especially after the Vigilant got knocked for a -150 PG.
Not empty quoting.
I fully expected the Vindi to get slapped with a vicious PG nerf. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Egravant Alduin
Sebiestor Tribe Minmatar Republic
129
|
Posted - 2014.04.15 13:28:00 -
[497] - Quote
I really like them.Pirate battleships must be a line between navy battleships and marauders and they are really achieving that.Gratz to ccp. |

Last Wolf
Umbra Wing
117
|
Posted - 2014.04.15 13:33:00 -
[498] - Quote
gascanu wrote:
so, you can get the max dps out of an mach/vindy using 4 out of 20 slots, while on rattle you need to use 6 out of 19 slots; is that ballanced?
Not really. Vindi takes 8 guns + 4 slots = 12 out of 20. Mach takes 7 + 4 = 11 out of 20. Rattle takes 5 + 6 = 11 out of 19.
Vindi has 8 slots left over, mach has 9, rattle has 8.
Seems balanced to me. Vacuums suck. |

Radius Mac
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.04.15 13:40:00 -
[499] - Quote
I usually donGÇÖt comment here on the forums but I felt compelled to voice my concerns with the proposed changes to the Guristas line of ships. As others have already mentioned shoehorning the hulls drone use just for the sake of differentiating them from Gallente drone boats just shows the lack of imagination of the balancing team. IGÇÖm not here to debate whether or not the proposed changes are nerfs of buffs as I feel that would depend on the situation. However I am strongly opposed to split weapon systems with bonuses to both on single hulls. In my opinion why not look at what each race (that of Caldari and Gallente) can offer to differentiate the ships. Perhaps a Gallente bonus to warp disruptor and scram range for example, rather than this missile rubbish. |

Frayze Nissai
Divided Unity The Night Crew Alliance
4
|
Posted - 2014.04.15 14:06:00 -
[500] - Quote
Fabulous Rod wrote:The more I think about it, the more the greatly reduced drone bay makes the Rattlesnake feel very limited. I won't even be able to fit salvage drones. I picked that ship for its large drone bay and now we are getting **** on because we got compromised on an utterly horrible idea turned into just a bad idea.
There is no good reason to remove anything from the rattlesnake. Rattlesnake users are just being screwed over unnecessarily.. There is no reason to remove the missile velocity bonus either. Why can't the Rattlesnake remain the versatile ship we trained for?
The overlap argument seems pretty weak since the only commonality between Guristas and Gallente is the use of drones. Everything else about Guristas is typical of Caldari.
The super drone idea is great but please don't ruin Guristas with it. Why not create new ships so you don't have to screw over a bunch of people with these drastic changes?
You have heard of a module called the Mobile Depot yes? The one that allows you to change modules AND DRONES whilst in space? Or are you arguing that you would use your salvage drones whilst still engaged?
I also fly an RS, i also chose it for its versatility. Do i feel screwed over by these new changes? Hell no, i have never been happier. I can now focus more on what is going on around me than on my 5 little guys HP bars, i can do significantlymore DPS, and with the mobile depot i keep a very high degree of versatility.
'I picked a ship with a large drone bay' - yes, one that at the time had a justifiably large bay as it needed to field 5 sentry drones (read 125 m3 of space) to put down maximum DPS. We now need to field 2 sentries (or 50m3) to do EXACTLY the same. So please, justify how we should keep a 400m3 drone bay???
|

marVLs
581
|
Posted - 2014.04.15 14:08:00 -
[501] - Quote
Are there eft files for summer changes? |

Last Wolf
Umbra Wing
117
|
Posted - 2014.04.15 14:17:00 -
[502] - Quote
Frayze Nissai wrote: You have heard of a module called the Mobile Depot yes? The one that allows you to change modules AND DRONES whilst in space? Or are you arguing that you would use your salvage drones whilst still engaged?
I also fly an RS, i also chose it for its versatility. Do i feel screwed over by these new changes? Hell no, i have never been happier. I can now focus more on what is going on around me than on my 5 little guys HP bars, i can do significantlymore DPS, and with the mobile depot i keep a very high degree of versatility.
'I picked a ship with a large drone bay' - yes, one that at the time had a justifiably large bay as it needed to field 5 sentry drones (read 125 m3 of space) to put down maximum DPS. We now need to field 2 sentries (or 50m3) to do EXACTLY the same. So please, justify how we should keep a 400m3 drone bay???
As much as I agree that the 175 m3 bay is fine, using the Mobile Depot should not be used as a crutch for balancing a ship.
The argument "The ship is fine because you can use Mobile Depot" is a bad one. It takes 60 seconds to activate, or are you seriously going to plop one down for every pocket you warp into, then hope you don't need to move or you don't get bumped away from it?
Vacuums suck. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.15 14:25:00 -
[503] - Quote
Cheekything wrote:I still think the Vindicator needs some separation from the Megathron Navy Issue in terms of roles they both seem to fit the same job but the Navy Mega at the current moment does it a bit better.
But it's nice to see the range has been made better that helps it being more useful for PVP and not just PVE.
Maybe increase the range a bit for for sniping.
ok then we will just nerf the megathron.
cuz the way things are going ccp wont change OP ships and nerf everything else that has serp bonus's.
give blasters more range wee give blasters OP damage bonus give 90% webs to blasters never miss and give it tons of mids and lows for optimal fitting
cruor stepping on toes because it can kill a daredevil? nerf the cruor, take away its 90% web make it **** ashimmu stepping on vigilants toes? nerf the ashimmu take away its 90% web that outta fix things o and nerf its power grid too. bhaal? we wont touch that people love the bhaalgorn! people love the vindicator they keep us the most subs! |

ZecsMarquis
Destroyer's Inc.
0
|
Posted - 2014.04.15 14:29:00 -
[504] - Quote
I think the changes are ok. As Kubiq said "sweet."
Can we make the RS the raven hull? I'll sub for life. The scorpion just looks so bad to me. Silly nitpick I know. Also <3 Rise |

Frayze Nissai
Divided Unity The Night Crew Alliance
6
|
Posted - 2014.04.15 14:30:00 -
[505] - Quote
Last Wolf wrote:Frayze Nissai wrote: You have heard of a module called the Mobile Depot yes? The one that allows you to change modules AND DRONES whilst in space? Or are you arguing that you would use your salvage drones whilst still engaged?
I also fly an RS, i also chose it for its versatility. Do i feel screwed over by these new changes? Hell no, i have never been happier. I can now focus more on what is going on around me than on my 5 little guys HP bars, i can do significantlymore DPS, and with the mobile depot i keep a very high degree of versatility.
'I picked a ship with a large drone bay' - yes, one that at the time had a justifiably large bay as it needed to field 5 sentry drones (read 125 m3 of space) to put down maximum DPS. We now need to field 2 sentries (or 50m3) to do EXACTLY the same. So please, justify how we should keep a 400m3 drone bay???
As much as I agree that the 175 m3 bay is fine, using the Mobile Depot should not be used as a crutch for balancing a ship. The argument "The ship is fine because you can use Mobile Depot" is a bad one. It takes 60 seconds to activate, or are you seriously going to plop one down for every pocket you warp into, then hope you don't need to move or you don't get bumped away from it? I completely agree with you, i was attempting to show the stupidity of a post saying 'QQ, my ships rebalance is broken as i cant fit in salvage drones.'
The RS now has sentries that have an incredibly high number of HP, this, coupled with the fact that you now only have to pay attention to 2 of the thing, means it is a LOT less likely you are going to lose any, so sure, carry spares, but you are lot less likely to need them. Myself? Yeah, i will carry spare sentries...in my hold along with my MD. That room i just saved? guess i could fit a full flight of salvage drones in that space.... |

Ayallah
SniggWaffe WAFFLES.
172
|
Posted - 2014.04.15 14:35:00 -
[506] - Quote
Damn, I think I will just take my not-nerfed Mach and go home with it.
Don't worry about us turret asymmetry guys, you have enough to deal with in the Rattlesnake people it seems. -áFear The Tribes |

Callic Veratar
596
|
Posted - 2014.04.15 14:49:00 -
[507] - Quote
Last Wolf wrote:Daichi Yamato wrote: 700 cruise dps before any BCS's or drones. dream on lol
Maybe replace the ROF bonus with a 25% explosion radius bonus, but the overall point still stands. As much as I LOVE the new Rattle (compared to it's current form) I would LOVE LOVE LOVE it to be an 8 launcher 1500+ missile dps boat. (Think vindi, but with missiles and shield tanked)
Like the last time this was suggested, I think a better option that stealing from what the Guristas ships will become would be to add a new line of pirate ships that are designed to run with 8 missiles (possibly specifically Rockets/HAMs/Torpedos) with other endemic side effects meaning it won't immediately destroy everything.
I'm thinking a Caldari/Minmatar (Mordu's Legion?) based on the Kestrel/Caracal/Raven each with way too many missile hard points and not much else. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1179
|
Posted - 2014.04.15 15:04:00 -
[508] - Quote
So you want eight-launcher shield-tanked missile boats with precision bonuses?
Well, it's your lucky day! |

Last Wolf
Umbra Wing
118
|
Posted - 2014.04.15 15:14:00 -
[509] - Quote
Gypsio III wrote:So you want eight-launcher shield-tanked missile boats with precision bonuses?
Well, it's your lucky day!
We have an 8-turret armor tanked hybrid boat with tracking bonus (and 90% web). Your point? Vacuums suck. |

Necharo Rackham
The Red Circle Inc.
10
|
Posted - 2014.04.15 15:27:00 -
[510] - Quote
CCP Rise wrote: Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
I think given the amount of vamps a bhaal can fit, this might be overpowered (much more so than the ashimuu/cruor - and probably means that in reality the ashimuu will rarely be used). |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1182
|
Posted - 2014.04.15 15:42:00 -
[511] - Quote
Last Wolf wrote:Gypsio III wrote:So you want eight-launcher shield-tanked missile boats with precision bonuses?
Well, it's your lucky day! We have an 8-turret armor tanked hybrid boat with tracking bonus (and 90% web). Your point?Never mind, you're talking about the Raven Navy Issue. Where it its damage bonus? Fleet Issue Typhoon does more missile DPS than the Raven, and with heavy/sentry dronese to boot! (and with 2 ROF bonused Arties!) My point is there is currently no Pirate boat used for pure missile damage.
The "pirate" thing is simply a label.
You said you wanted a precision bonus, so use the CN ships. If you actually want raw damage instead, use the fleetphoon.
What on earth would be the point of the current CN ships if your pirate faction got introduced? Pointless duplication of existing ships. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.04.15 15:43:00 -
[512] - Quote
Necharo Rackham wrote: I think given the amount of vamps a bhaal can fit, this might be overpowered (much more so than the ashimuu/cruor - and probably means that in reality the ashimuu will rarely be used).
So what if it's overpowered? Some ships should be stronger and better than others. Balancing is overrated. |

Last Wolf
Umbra Wing
118
|
Posted - 2014.04.15 15:44:00 -
[513] - Quote
So I guess they should delete Navy Mega and Fleet Tempest? Vacuums suck. |

Daniel Plain
Science and Trade Institute Caldari State
1930
|
Posted - 2014.04.15 16:09:00 -
[514] - Quote
i will not read the entire topic lest it eats my brain and entrails. the changes overall are pretty nice, but there are a few minor things i would like to criticize: - the machariel warp speed buff is a little too strong given its excellent performance even without it. i would propose lowering the warp speed bonus to the base line of marauders or lowering the dps to roughly the level of the vargur.
- i agree with the criticism of role bonuses versus battleship skill bonuses. it's kind of silly that a paladin with Marauders IV deals less dps than a nightmare with Caldari and Gallente Battleship I (disregarding the range bonuses ofc.). in my opinion there is nothing wrong with splitting the bonuses into one basic part and one scaling part and have the hulls get three or even four scaling bonuses total.
- come on, fix the asymmetries in the mach hull already. i'm sick and tired of asking myself why it has the vestigial propulsion engine on one side and not the other, and the seven turret slots do not help.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Ayallah
SniggWaffe WAFFLES.
175
|
Posted - 2014.04.15 16:30:00 -
[515] - Quote
Daniel Plain wrote:i will not read the entire topic lest it eats my brain and entrails. the changes overall are pretty nice, but there are a few minor things i would like to criticize: - the machariel warp speed buff is a little too strong given its excellent performance even without it. i would propose lowering the warp speed bonus to the base line of marauders or lowering the dps to roughly the level of the vargur.
- come on, fix the asymmetries in the mach hull already. i'm sick and tired of asking myself why it has the vestigial propulsion engine on one side and not the other, and the seven turret slots do not help.
1. Removing the one themed role bonus from the Mach, the one we all lobbied to get, is a terrible idea. And you are the only one I have seen say it is in any way OP. Most seem to feel it is not enough. Personally, I think it will be much stronger than it seems on paper and will most certainly add to the existing flavor of the Angel Cartel ship line.
2.Changing DPS is bad for so many reasons.
3.No, canceling the warps will not increase the agility. good ninja edit.
4. The ship model is fine and attractive and mean looking. If anything it is an example of how all ships should look. The asymmetry in the turret hardpoints is mildly irritating but hardly deal-breaking or T_T worthy.
As I said in the post above, I mentioned the asymmetry in the beginning as a 'why not' suggestion but considering the amount of craziness that has followed that suggestion I think it is best we just take our ship and go home while Rise deals with these Rattlesnake people.
Even though in the ghost site video they had 8 turrets, even though it should be an easy fix (hint it doesn't look like it is going to be), it is hardly worth the pages of posts regarding it, changing the entire ship with slot movement like +1 mid, Or even just dropping to 7 highs and folding it into the ROF bonus. (shadow nerfs artillery fits), or folding it into the damage bonus (shadow buffs damage slightly). Hell, even changing the role and skill bonuses around...
Are all far to much just to get the prettiest ship in the game a little bit prettier
I will still wish that the empty slot is on the same side as the big cylinder on top to at least give it asymmetrical balance. ...but only when ship spinning.
And never ever when I am cycling my XLSB, managing range and dunking hardcore on things only to moonwalk out at 3AU/sec
Rise has enough to deal with in the Rattlesnake people to stress-test every possible combination of minor changes that make the Machariel potentially symmetrical. -áFear The Tribes |

Garak n00biachi
Capital Destruction Brig Consortium
129
|
Posted - 2014.04.15 16:33:00 -
[516] - Quote
That Mach buff makes no sense at all....this dev fell for the powercreep trap like many developers have fallen to it before him. |

Ayallah
SniggWaffe WAFFLES.
175
|
Posted - 2014.04.15 16:38:00 -
[517] - Quote
Garak n00biachi wrote:That Mach buff makes no sense at all....this dev fell for the powercreep trap like many developers have fallen to it before him.
You mean making it exactly the same as it was pre-rubicon ? -áFear The Tribes |

Gospadin
School of Applied Knowledge Caldari State
123
|
Posted - 2014.04.15 17:00:00 -
[518] - Quote
What's the logic behind three 19-slot ships and two 20-slot ships? |

chaosgrimm
Universal Production and Networking Services
91
|
Posted - 2014.04.15 17:11:00 -
[519] - Quote
Daniel Plain wrote:i will not read the entire topic lest it eats my brain and entrails. the changes overall are pretty nice, but there are a few minor things i would like to criticize: - the machariel warp speed buff is a little too strong given its excellent performance even without it. i would propose lowering the warp speed bonus to the base line of marauders or lowering the dps to roughly the level of the vargur.
- i agree with the criticism of role bonuses versus battleship skill bonuses. it's kind of silly that a paladin with Marauders IV deals less dps than a nightmare with Caldari and Gallente Battleship I (disregarding the range bonuses ofc.). in my opinion there is nothing wrong with splitting the bonuses into one basic part and one scaling part and have the hulls get three or even four scaling bonuses total.
- come on, fix the asymmetries in the mach hull already. i'm sick and tired of asking myself why it has the vestigial propulsion engine on one side and not the other, and the seven turret slots do not help. Concerning the comments on the mach, I think they might make the decision between mach/vargur more difficult, which is a good thing... but it would do it by making them more similar, which is a bad thing.
IMO mach needs to be more unqiue on the offensive side. One example might be: vargur gets better dmg at rng, while the mach gets higher paper dps i.e. swapping mach's falloff bonus with a tracking bonus or increasing the vargur's projection
|

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 17:14:00 -
[520] - Quote
Garak n00biachi wrote:That Mach buff makes no sense at all....this dev fell for the powercreep trap like many developers have fallen to it before him.
While Rattlesnake loses more things than it gains and gets gimped on top of it all. 5 drones are better than 2.
Just give us an extra mid slot on the Rattlesnake and the current 400m3 drone bay on a BATTLESHIP we trained for and you won't be shitting on your customers. |

Vinyl 41
Perkone Academy
50
|
Posted - 2014.04.15 17:19:00 -
[521] - Quote
chaosgrimm wrote: Concerning the comments on the mach, I think they might make the decision between mach/vargur more difficult, which is a good thing... but it would do it by making them more similar, which is a bad thing.
IMO mach needs to be more unqiue on the offensive side. One example might be: vargur gets better dmg at rng, while the mach gets higher paper dps i.e. swapping mach's falloff bonus with a tracking bonus or increasing the vargur's projection
the mach already has the higher paper dps and remowing the falloff bonus would downgrade the ship to fleet pest level and we dont want that  |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
642
|
Posted - 2014.04.15 17:22:00 -
[522] - Quote
Gospadin wrote:What's the logic behind three 19-slot ships and two 20-slot ships?
actual number of slots on a ship is pretty irrelevant now that everyone has wildly inconsistent gun bonuses. for eample, my ferox basically has 1 less actual slot than a drake, despite having the same number of slots. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
4
|
Posted - 2014.04.15 17:35:00 -
[523] - Quote
Fabulous Rod wrote: While Rattlesnake loses more things than it gains and gets gimped on top of it all. 5 drones are better than 2.
Just give us an extra mid slot on the Rattlesnake and the current 400m3 drone bay on a BATTLESHIP we trained for and you won't be shitting on your customers.
What, you know that buy order in 4-4 is like 150 million higher than it used to be? |

chaosgrimm
Universal Production and Networking Services
91
|
Posted - 2014.04.15 17:38:00 -
[524] - Quote
Vinyl 41 wrote:chaosgrimm wrote: Concerning the comments on the mach, I think they might make the decision between mach/vargur more difficult, which is a good thing... but it would do it by making them more similar, which is a bad thing.
IMO mach needs to be more unqiue on the offensive side. One example might be: vargur gets better dmg at rng, while the mach gets higher paper dps i.e. swapping mach's falloff bonus with a tracking bonus or increasing the vargur's projection
the mach already has the higher paper dps and remowing the falloff bonus would downgrade the ship to fleet pest level and we dont want that  anyways if we get the turret disproposal fixed as a bonus i think most mach users will be happy - besides those poor guys from incursions I am aware the Machs dps is higher, I was referring to Daniel Plains post I quoted, where he suggested reducing the Machs dps. I do not support that.
Tracking in place of f/o would be better IMO. Simply because to take advantage of the dps lead, u gotta be closer than the marauder counterparts, much in the same way as the vindi v kronos. Or to a lesser extent nm and pally. Because the mach would need to be closer, some hull buff might be in order, but at least in this scenario the offensive sides of the vargur and mach are unique |

Neu Bastian
Plausible-Deniability
0
|
Posted - 2014.04.15 17:40:00 -
[525] - Quote
I like the changes for the most part with the exception of the Mac. While all other ships either got a buff or remained the same, the Mac was slightly nerfed. I do not consider the Role Bonus to warp speed a buff, as Macs are rarely used solo or in a "pack of Macs," and therefor the bonus would go unnoticed in a large majority of situations IMO.
What if the Mac were to get a separate Role Bonus to damage and tracking for 1200 Artillery Cannons? This weapon system is highly underused as it is overshadowed by 1400s for alpha and range, and by 800s for dps and tracking. Done properly, this could finally give 1200s a reason to be used. As this would just be a role bonus, any current use for Macs using 800s or 1400s would remain the same, however this would give the Mac a unique bonus to supplement its typical role as a kiting, long-range ship without making its alpha OP by just buffing 1400s.
I am also on board with reducing the number of guns to 6 and folding the 7th gun damage into the ship bonus to make it look better 
My 2 cents anyway. |

Harvey James
The Sengoku Legacy
756
|
Posted - 2014.04.15 17:51:00 -
[526] - Quote
TrouserDeagle wrote:Gospadin wrote:What's the logic behind three 19-slot ships and two 20-slot ships? actual number of slots on a ship is pretty irrelevant now that everyone has wildly inconsistent gun bonuses. for eample, my ferox basically has 1 less actual slot than a drake, despite having the same number of slots.
The ferox got well shafted in that rebalance ,,, drake is still uber..... i mean it still has battleship range HAM's afterall .. ferox even with null struggles too compare to the drakes dps with the short range HAMS... and then ofc the ferox is 1 mid down on the drake.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Xequecal
GoonWaffe Goonswarm Federation
174
|
Posted - 2014.04.15 17:57:00 -
[527] - Quote
Flyinghotpocket wrote:ok then we will just nerf the megathron.
Seconding this. The Megathron is exceptionally overpowered and should not be used as a baseline for comparison. It's just like comparing the Gila to the Ishtar, with how overpowered that ship is, if you try to make the Gila even better you're going to break the game. |

Valterra Craven
173
|
Posted - 2014.04.15 17:57:00 -
[528] - Quote
Morukk Nuamzzar wrote:Fabulous Rod wrote: While Rattlesnake loses more things than it gains and gets gimped on top of it all. 5 drones are better than 2.
Just give us an extra mid slot on the Rattlesnake and the current 400m3 drone bay on a BATTLESHIP we trained for and you won't be shitting on your customers.
What, you know that buy order in 4-4 is like 150 million higher than it used to be?
What, you know that buy orders for other better pirate BS ships in 4-4 are almost 30-40% more than the current price of the still garbage RS? |

S'No Flake
Brave Newbies Inc. Brave Collective
34
|
Posted - 2014.04.15 18:00:00 -
[529] - Quote
Gospadin wrote:What's the logic behind three 19-slot ships and two 20-slot ships?
Did you bother reading the thread? Looks like you didn;t ... but hell, here it is:
https://forums.eveonline.com/default.aspx?g=posts&m=4469885#post4469885
CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match.
|

eliminator2
Moretsu pirates
3
|
Posted - 2014.04.15 18:20:00 -
[530] - Quote
i like the way the RS is looking with the new changes stated i can understand that with using less heavies but greater damage you would minimize the drone bay as people wont have to use as many heavy and sentries but given that i will miss the 400m3 drone space atm as it gives wide variety which gives it a clear uper hand on other drone boats in same class but when it is changed to 175m3 would be nice to lower to maybe 250m3 to have them extra spares in there and have a wide variety still (i am half a sleep fyi so if im not paying attention to how many diffrent drones you still can have let me know please :d )
i am looking forward to tryin the RS in PVP as its the only BS iv never used for PVP as everythin in Tier 1 BS did everything better and cheaper
i do agree with someone who asked how the gall bonus is for missiles ince when did gal use missiles? :/
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
allso can i ask why the missiles damage bonus is allways for kinetic im kinda new to missiles and it seems there been forced for PVE use only and very out of balance with all other forms of damage bonuses |

Tengu Grib
Maniacal Laughter Ltd.
30
|
Posted - 2014.04.15 18:37:00 -
[531] - Quote
Shut up and take my isk! I wants them alllll!!!!
Seriously though, afterburner kitting nightmare sounds super fun. And I'm very fond of the rattlesnake changes, despite the 'odd' gallente missile bonus. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever.
SolidX > i'm an alt IRL |

Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 18:59:00 -
[532] - Quote
why do we want this layout for the mach . -Slot layout: 6H, 5M, 7L;6 turrets, 0 launchers +37.5 % to large projectile turret damage
The answer is simple currently at all lvl 5 without implantsa NM spew 100 more dps at 150 KM + with a tracking at 0.008 without any fitting difficulty and get 2 utilities high +3 med to use as he wish .
A mach fitted with 1400 at all lvl 5 without implants spew 100 dps less at 150 km+ with a tracking of 0.03 and need to remove a low to fit a rcu with only 1 high utility .
So be happy this numbers are before CCP give another low to the nightmare , so yes i feel like a child who think he deserves equal love from his parents .
But the whole problem here and why we are so attached to the mach is simply because its the only viable arties plateform outthere ,minnatars has been heavily attacked the last month by CCP on the arties side .There is a time to say stop and the time is now .
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.15 19:15:00 -
[533] - Quote
Myrthiis wrote:why do we want this layout for the mach . -Slot layout: 6H, 5M, 7L;6 turrets, 0 launchers +37.5 % to large projectile turret damage The answer is simple currently at all lvl 5 without implantsa NM spew 100 more dps at 150 KM + with a tracking at 0.008 without any fitting difficulty and get 2 utilities high +3 med to use as he wish . A mach fitted with 1400 at all lvl 5 without implants spew 100 dps less at 150 km+ with a tracking of 0.03 and need to remove a low to fit a rcu with only 1 high utility . So be happy this numbers are before CCP give another low to the nightmare , so yes i feel like a child who think he deserves equal love from his parents . But the whole problem here and why we are so attached to the mach is simply because its the only viable arties plateform outthere ,minnatars has been heavily attacked the last month by CCP on the arties side .There is a time to say stop  and the time is now . Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.
With arties being alpha weapons why should they have an advantage in both burst and sustained combat? |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 19:19:00 -
[534] - Quote
Morukk Nuamzzar wrote:Fabulous Rod wrote: While Rattlesnake loses more things than it gains and gets gimped on top of it all. 5 drones are better than 2.
Just give us an extra mid slot on the Rattlesnake and the current 400m3 drone bay on a BATTLESHIP we trained for and you won't be shitting on your customers.
What, you know that buy order in 4-4 is like 150 million higher than it used to be?
yea, if it gets a few hundred million higher it might come close to a megathrone before the changes to pirate faction ships were announced.
After the "ohh shiney" factor wears off, people will go to the more effective ships. People trained the rattlesnake for its versatility and now that is being taken away with a bare minimum operational capacity of drone space and removal of missile velocity bonus. |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 19:39:00 -
[535] - Quote
Frayze Nissai wrote:Last Wolf wrote:Frayze Nissai wrote: You have heard of a module called the Mobile Depot yes? The one that allows you to change modules AND DRONES whilst in space? Or are you arguing that you would use your salvage drones whilst still engaged?
I also fly an RS, i also chose it for its versatility. Do i feel screwed over by these new changes? Hell no, i have never been happier. I can now focus more on what is going on around me than on my 5 little guys HP bars, i can do significantlymore DPS, and with the mobile depot i keep a very high degree of versatility.
'I picked a ship with a large drone bay' - yes, one that at the time had a justifiably large bay as it needed to field 5 sentry drones (read 125 m3 of space) to put down maximum DPS. We now need to field 2 sentries (or 50m3) to do EXACTLY the same. So please, justify how we should keep a 400m3 drone bay???
As much as I agree that the 175 m3 bay is fine, using the Mobile Depot should not be used as a crutch for balancing a ship. The argument "The ship is fine because you can use Mobile Depot" is a bad one. It takes 60 seconds to activate, or are you seriously going to plop one down for every pocket you warp into, then hope you don't need to move or you don't get bumped away from it? I completely agree with you, i was attempting to show the stupidity of a post
the stupidity is yours for bringing up mobile depots at all.
I've never had a problem losing sentries. Try to think a little before you post.
|

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
5
|
Posted - 2014.04.15 19:41:00 -
[536] - Quote
Fabulous Rod wrote: After the "ohh shiney" factor wears off people will realize medium and heavy drones still suck. People trained the rattlesnake for its versatility and now that is being taken away with a bare minimum operational capacity of drone space and removal of missile velocity bonus.
Trust me, they will use it differently. Even if they won't, other people will. |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.15 20:12:00 -
[537] - Quote
Quote:Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.
With arties being alpha weapons why should they have an advantage in both burst and sustained combat?
It seems u misunderstanding something .Apha isn't something u trade against dps ,it's something u trade against reload time ...In ur case u fire a 3780 volleyr every 6s61 in my case i fire a 7844 volley every 15s11 . Meaning ur punching 7560 volley every 13 s so who is at advantage in both sustained and burst damage here ....
So yes currently Nightmare is at advantage in every relevant aspects ,equal burst, better sustained dps , easier fitting capability ,better utilities ,easier to train ,cheaper fit and an incoming 6 th lows slot...Oh yeah, alpha only matters in PVP where both ships found there usage in incursions .what's else ?
|

Last Wolf
Umbra Wing
119
|
Posted - 2014.04.15 20:19:00 -
[538] - Quote
Myrthiis wrote:Quote:Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.
With arties being alpha weapons why should they have an advantage in both burst and sustained combat? It seems u misunderstanding something .Apha isn't something u trade against dps ,it's something u trade against reload time ...In ur case u fire a 3780 volleyr every 6s61 in my case i fire a 7844 volley every 15s11 . Meaning ur punching 7560 volley every 13 s so who is at advantage in both sustained and burst damage here .... So yes currently Nightmare is at advantage in every relevant aspects ,equal burst, better sustained dps , easier fitting capability ,better utilities ,easier to train ,cheaper fit and an incoming 6 th lows slot...Oh yeah, alpha only matters in PVP where both ships found there usage in incursions .what's else ?
Are you seriously arguing that the mach needs a buff because it nightmare is better than the mach at ONE thing? If the Mach could out dps the nightmare at 150km, then why would you ever not use a Mach? Vacuums suck. |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.15 20:30:00 -
[539] - Quote
"Last Wolf " wrote:Are you seriously arguing that the mach needs a buff because it nightmare is better than the mach at ONE thing? If the Mach could out dps the nightmare at 150km, then why would you ever not use a Mach? Once again ,u misunderstanding something the change i proposed won't increase overall dps of the Mach . Atleast not to a point where a mach would out dps a NM ( the whole thing will be less than a 3 % increase ) ,it ll just free mach pilot from the obligation to plug for a full genolution set + a 6 % grid implants just to match the range and the dps of the NM . And please we are not even talking about tracking ,armor fleets or pvp here as the NM will outshine every ohters BS with the upcoming change and the versality he ll acquire from this 6 th slot |

Cassandra Aurilien
Imperial Academy Amarr Empire
7
|
Posted - 2014.04.15 20:59:00 -
[540] - Quote
Myrthiis wrote:"Last Wolf " wrote:Are you seriously arguing that the mach needs a buff because it nightmare is better than the mach at ONE thing? If the Mach could out dps the nightmare at 150km, then why would you ever not use a Mach? Once again ,u misunderstanding something the change i proposed won't increase overall dps of the Mach . Atleast not to a point where a mach would out dps a NM ( the whole thing will be less than a 3 % increase ) ,it ll just free mach pilot from the obligation to plug for a full genolution set + a 6 % grid implants just to match the range and the dps of the NM . And please we are not even talking about tracking ,armor fleets or pvp here as the NM will outshine every ohters BS with the upcoming change and the versality he ll acquire from this 6 th slot
You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.
|

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.15 21:13:00 -
[541] - Quote
"Cassandra Aurilien " wrote:You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility . |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1096
|
Posted - 2014.04.15 21:31:00 -
[542] - Quote
Myrthiis wrote:Quote:Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.
With arties being alpha weapons why should they have an advantage in both burst and sustained combat? It seems u misunderstanding something .Apha isn't something u trade against dps ,it's something u trade against reload time ...In ur case u fire a 3780 volleyr every 6s61 in my case i fire a 7844 volley every 15s11 . Meaning ur punching 7560 volley every 13 s so who is at advantage in both sustained and burst damage here .... So yes currently Nightmare is at advantage in every relevant aspects ,equal burst, better sustained dps , easier fitting capability ,better utilities ,easier to train ,cheaper fit and an incoming 6 th lows slot...Oh yeah, alpha only matters in PVP where both ships found there usage in incursions .what's else ? No, alpha is not something you trade against reload time. CYCLE time is long to keep high alpha from translating into insane DPS. Alpha is about taking targets off the field in single volleys if coordinated correctly while per your own numbers an NM fleet needs double the numbers to do the same for any particular target. This principle doesn't necessarily translate to all incursions, but then the ships shouldn't be balanced purely around that.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
7
|
Posted - 2014.04.15 21:36:00 -
[543] - Quote
Myrthiis wrote:"Cassandra Aurilien " wrote:You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .
I'm not sure what combo of ammo & skills you are using for the DPS, but I show it higher for the Mach with comparable ammo.
885 EMP vs. 844 Multi with full skills. (4 HS/Gyros on each.) Faction, Hail vs. Conflag, they all work out higher on the Mach. Admittedly, it's not all applied unless you are really close. Throw in the extra drone DPS you can use on a Mach though... (Plus, your weapons don't eat cap.)
Tracking is .054 for a 800 vs .058 for a Mega pulse fit on a Nightmare. You are right, with a NM with 4 HS & two TE's vs the standard 4 Gyro, 3 TE setup on the Mach, the NM will track .00128 better.
|

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.15 21:39:00 -
[544] - Quote
Tyberius Franklin wrote:Myrthiis wrote:Quote:Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.
With arties being alpha weapons why should they have an advantage in both burst and sustained combat? It seems u misunderstanding something .Apha isn't something u trade against dps ,it's something u trade against reload time ...In ur case u fire a 3780 volleyr every 6s61 in my case i fire a 7844 volley every 15s11 . Meaning ur punching 7560 volley every 13 s so who is at advantage in both sustained and burst damage here .... So yes currently Nightmare is at advantage in every relevant aspects ,equal burst, better sustained dps , easier fitting capability ,better utilities ,easier to train ,cheaper fit and an incoming 6 th lows slot...Oh yeah, alpha only matters in PVP where both ships found there usage in incursions .what's else ? No, alpha is not something you trade against reload time. CYCLE time is long to keep high alpha from translating into insane DPS. Alpha is about taking targets off the field in single volleys if coordinated correctly while per your own numbers an NM fleet needs double the numbers to do the same for any particular target. This principle doesn't necessarily translate to all incursions, but then the ships shouldn't be balanced purely around that. Alpha philosophy and arties has always been more punch but longer reload ,this has been translated as a mean to remove target in one hit by fleet doctrine but in pratice it doesnt exist any bs or higher who is able to warp out in less than 6.67s . So no sir u wont need twice as much ships to kill a ships u ll need two volley that u can fire in less time than mach need to reload giving u a better effiency on the field. And thats why alpha doctrine isnt anymore really used :( |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.15 21:49:00 -
[545] - Quote
Cassandra Aurilien wrote:Myrthiis wrote:"Cassandra Aurilien " wrote:You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility . I'm not sure what combo of ammo & skills you are using for the DPS, but I show it higher for the Mach with comparable ammo. 885 EMP vs. 844 Multi with full skills. (4 HS/Gyros on each.) Faction, Hail vs. Conflag, they all work out higher on the Mach. Admittedly, it's not all applied unless you are really close. Throw in the extra drone DPS you can use on a Mach though... (Plus, your weapons don't eat cap.) Tracking is .054 for a 800 vs .058 for a Mega pulse fit on a Nightmare. You are right, with a NM with 4 HS & two TE's vs the standard 4 Gyro, 3 TE setup on the Mach, the NM will track .00128 better.
I'm glad u realized ,and i ll repeat myself i don't whine over nightmare as it ll be a great and fun ship but as a mach lover i feel that if we don't move now ,we ll never see the field again and thats is something i ll fight against |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1096
|
Posted - 2014.04.15 21:53:00 -
[546] - Quote
Myrthiis wrote:Alpha philosophy and arties has always been more punch but longer reload ,this has been translated as a mean to remove target in one hit by fleet doctrine but in pratice it doesnt exist any bs or higher who is able to warp out in less than 6.67s . So no sir u wont need twice as much ships to kill a ships u ll need two volley that u can fire in less time than mach need to reload giving u a better effiency on the field. And thats why alpha doctrine isnt anymore really used :( Actually no, the point of volley fighting is to deny repair/RR any time to become a factor. The reason it's become less relied on as a specific strategy is that fleet sized that have any need to use that strategy have grown to the size that every weapon is an alpha weapon, thus marginalizing alpha weapons to a sweet spot of sorts. with similar DPS it steps on the toes of other weapons.
But still that doesn't explain why an alpha based, falloff dependent weapon should perform better or even similarly to a more DPS/optimal focused weapons system at long range. |

Patri Andari
Thukker Tribe Antiquities Importer
163
|
Posted - 2014.04.15 21:55:00 -
[547] - Quote
In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.
Does this mean that each ship will have bonuses that apply to all missiles that do said damage?
To state more clearly, can we expect the damage bunus on the RS to also apply when firing thermal ank kinetic missiles from RHML and RLML?
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Cassandra Aurilien
Imperial Academy Amarr Empire
8
|
Posted - 2014.04.15 21:59:00 -
[548] - Quote
Myrthiis wrote:Cassandra Aurilien wrote:Myrthiis wrote:"Cassandra Aurilien " wrote:You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility . I'm not sure what combo of ammo & skills you are using for the DPS, but I show it higher for the Mach with comparable ammo. 885 EMP vs. 844 Multi with full skills. (4 HS/Gyros on each.) Faction, Hail vs. Conflag, they all work out higher on the Mach. Admittedly, it's not all applied unless you are really close. Throw in the extra drone DPS you can use on a Mach though... (Plus, your weapons don't eat cap.) Tracking is .054 for a 800 vs .058 for a Mega pulse fit on a Nightmare. You are right, with a NM with 4 HS & two TE's vs the standard 4 Gyro, 3 TE setup on the Mach, the NM will track .00128 better. I'm glad u realized ,and i ll repeat myself i don't whine over nightmare as it ll be a great and fun ship but as a mach lover i feel that if we don't move now ,we ll never see the field again and thats is something i ll fight against
I fly both. Before, I rarely had reason to use the NM. Now, there will be times I'll pull the NM out of the hangar, and times I'll pull the Mach out. I don't see the changes as that imbalanced, especially as no one used the NM for anything outside of PVE. It's been a shame, really. |

chaosgrimm
Universal Production and Networking Services
91
|
Posted - 2014.04.15 22:20:00 -
[549] - Quote
Myrthiis wrote:
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .
To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly.
If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1294
|
Posted - 2014.04.15 22:44:00 -
[550] - Quote
Does anyone else have a problem with the gallente bonus on the rattle snake, are the gallente now masters of missile tech. I hate this blurring of racial lines in eve.
Some of us like the lore to be respected. Plus it looks like bad balance as only two drones, we all know why though. Dumbing down of Eve Online will result in it's destruction... |

Rendiff
Funk Soul Brothers Northern Associates.
66
|
Posted - 2014.04.15 22:55:00 -
[551] - Quote
I need a Rattlesnake |

Exglint
Kings and Queens of Deadspace
3
|
Posted - 2014.04.16 00:08:00 -
[552] - Quote
Morukk Nuamzzar wrote:Fabulous Rod wrote: While Rattlesnake loses more things than it gains and gets gimped on top of it all. 5 drones are better than 2.
Just give us an extra mid slot on the Rattlesnake and the current 400m3 drone bay on a BATTLESHIP we trained for and you won't be shitting on your customers.
What, you know that buy order in 4-4 is like 150 million higher than it used to be?
Which means it is a knee jerk reaction or we took 10 steps in the right direction and still have 3 miles to cover. Either way the RS still does not measure up to the other pirate BSs in use or price. When that price reaches 800+ mill I will start to consider it as "Measuring up" to the other pirate BSs. |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.16 00:09:00 -
[553] - Quote
chaosgrimm wrote:Myrthiis wrote:
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .
To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly. If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone
No in fact it is the total opposite . By removing 1H/1T and giving us a 37.5 % damage bonus u don't change anything in term of damage a +20 dps increase is quite even noticeable . But by doing so u remove the huge constraint on the grid of the mach allowing fellow mach pilots to plugs in something else in slot 1 t0 6 ,and those who come to mind are halo,snake ,nomad or even ascendency .Those strenghening the vibe of a BS based on speed , agility and low sig radius . There is no other Bs who need a 16 % grid plugging to work decently , as far as balance and variety matter those changes doesnt remove anything from anyone and will give a chance to the machariel to find a niche he was always designed for. |

Xequecal
GoonWaffe Goonswarm Federation
174
|
Posted - 2014.04.16 00:59:00 -
[554] - Quote
Myrthiis wrote:But the whole problem here and why we are so attached to the mach is simply because its the only viable arties plateform outthere ,minnatars has been heavily attacked the last month by CCP on the arties side .There is a time to say stop  and the time is now .
I hate to break this to you, but beam lasers have exactly the same problem. You have to resort to navy/pirate/T2 ships to use beams on a BS hull. The fitting costs for Tachyons are just too high for them to be viable on standard battleships.
Honestly, they really need to address the fitting issue of railguns vs. artillery and beam lasers, and the progression of standard -> navy -> pirate. Right now, it's ridiculous. The balance is completely screwed up, from the T1 ones up to the navy and pirate ones. Take the Megathron in comparison to the Apoc and Tempest, which are the other two attack battleships with turrets. The Megathron can fit two plates, MWD, and a full rack of 425s with no fitting mods. That leaves it with a potential 8-slot tank. You fit a magstab to more than make up for the lost gun, and you still have a 7-slot tank. Meanwhile, the Apoc needs two fitting mods on 7 low slots to fit Tachyons, while the Tempest needs one fitting mod on 6 low slots to fit artillery, leaving them both with 5-slot tanks. This makes the Megathron vastly superior to its counterparts at basically everything to the point where the Apoc and Tempest are just jokes, as it has two extra fitting slots.
Now, go up to navy ships. The TFI and Navy Apoc get increased fittings. Because of the extra PG and CPU, the Navy Apoc only needs one fitting mod to use Tachyons, and the TFI doesn't need any fitting mods. They both also get +1 low slot, so they both essentially get +2 fitting slots from the upgrade and can fit 7-slot tanks. The Navy Mega gets.....a utility high and 50mbit worth of drones. It still has a 7-slot tank. It also got increased fittings, but has no real way to use them. A regular Megathron has 2000 PG left over after fitting rails, two plates, injector, and MWD. The Navy Mega has absolutely no way to use the extra fittings it's been given. So we go from T1 ships where the Megathron is absurdly overpowered to navy ships where they're relatively balanced.
Now, lets go up to the pirate ships. The Nightmare gets yet another fitting slot added, and because it has even more generous fitting stats on 4 turrets, it needs no fitting mods at all for Tachyons. It's now at +3 effective fitting slots over its T1 laser-using counterpart because it doesn't need the two extra RCUs that the Apoc does and it has one extra low/med slot. The Mach actually LOSES a slot compared to the TFI because it needs an RCU again.
Basically, long range weapon balance on battleships is really messed up and needs a complete overhaul. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1099
|
Posted - 2014.04.16 01:14:00 -
[555] - Quote
Xequecal wrote:Myrthiis wrote:But the whole problem here and why we are so attached to the mach is simply because its the only viable arties plateform outthere ,minnatars has been heavily attacked the last month by CCP on the arties side .There is a time to say stop  and the time is now . I hate to break this to you, but beam lasers have exactly the same problem. You have to resort to navy/pirate/T2 ships to use beams on a BS hull. The fitting costs for Tachyons are just too high for them to be viable on standard battleships. Honestly, they really need to address the fitting issue of railguns vs. artillery and beam lasers, and the progression of standard -> navy -> pirate. Right now, it's ridiculous. The balance is completely screwed up, from the T1 ones up to the navy and pirate ones. Take the Megathron in comparison to the Apoc and Tempest, which are the other two attack battleships with turrets. The Megathron can fit two plates, MWD, and a full rack of 425s with no fitting mods. That leaves it with a potential 8-slot tank. You fit a magstab to more than make up for the lost gun, and you still have a 7-slot tank. Meanwhile, the Apoc needs two fitting mods on 7 low slots to fit Tachyons, while the Tempest needs one fitting mod on 6 low slots to fit artillery, leaving them both with 5-slot tanks. This makes the Megathron vastly superior to its counterparts at basically everything to the point where the Apoc and Tempest are just jokes, as it has two extra fitting slots. Now, go up to navy ships. The TFI and Navy Apoc get increased fittings. Because of the extra PG and CPU, the Navy Apoc only needs one fitting mod to use Tachyons, and the TFI doesn't need any fitting mods. They both also get +1 low slot, so they both essentially get +2 fitting slots from the upgrade and can fit 7-slot tanks. The Navy Mega gets.....a utility high and 50mbit worth of drones. It still has a 7-slot tank. It also got increased fittings, but has no real way to use them. A regular Megathron has 2000 PG left over after fitting rails, two plates, injector, and MWD. The Navy Mega has absolutely no way to use the extra fittings it's been given. So we go from T1 ships where the Megathron is absurdly overpowered to navy ships where they're relatively balanced. Now, lets go up to the pirate ships. The Nightmare gets yet another fitting slot added, and because it has even more generous fitting stats on 4 turrets, it needs no fitting mods at all for Tachyons. It's now at +3 effective fitting slots over its T1 laser-using counterpart because it doesn't need the two extra RCUs that the Apoc does and it has one extra low/med slot. The Mach actually LOSES a slot compared to the TFI because it needs an RCU again. Basically, long range weapon balance on battleships is really messed up and needs a complete overhaul. Maybe I'm way off base here, but given the performance of Tachs I have trouble thinking of a good time to use 425mm rails if the 2 were equally easy to fit. I guess a counter argument is being locked to EM as a large component of damage... |

Arthur Aihaken
Perkone Caldari State
3333
|
Posted - 2014.04.16 01:17:00 -
[556] - Quote
Little Dragon Khamez wrote:Does anyone else have a problem with the gallente bonus on the rattle snake, are the gallente now masters of missile tech. I hate this blurring of racial lines in eve. Less every time someone mentions itGǪ  I am currently away, traveling through time and will be returning last week. |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.16 01:20:00 -
[557] - Quote
i couldn't agree more with what u re saying.It's true that long range turrets needs a complete overhaul.It's much more reasons to defend the mach simply beacause they did the job on the NM but not so much on the machariel and this is extremly frustating as it ll once again reduce the number of hull capable to sustain snipper fitt . |

chaosgrimm
Universal Production and Networking Services
92
|
Posted - 2014.04.16 01:26:00 -
[558] - Quote
Myrthiis wrote:chaosgrimm wrote:
To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly.
If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone
No in fact it is the total opposite . you beg to differ:
Myrthiis wrote: ... it ll just free mach pilot from the obligation to plug for a full genolution set + a 6 % grid implants just to match the range and the dps of the NM .
Myrthiis wrote: There is no other Bs who need a 16 % grid plugging to work decently , as far as balance and variety matter those changes doesnt remove anything from anyone and will give a chance to the machariel to find a niche he was always designed for.
How is the Mach much different from other's hulls in the minmatar lines that cant fit 1400s without fitting modules / implants? If you want to argue that 1400s use too much powergrid, it should be in a thread about large artillery.
If you just to get your grid solely through implants that's up to you. |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
164
|
Posted - 2014.04.16 01:33:00 -
[559] - Quote
Myrthiis wrote:i couldn't agree more with what u re saying.It's true that long range turrets needs a complete overhaul.It's much more reasons to defend the mach simply beacause they did the job on the NM but not so much on the machariel and this is extremly frustating as it ll once again reduce the number of hull capable to sustain snipper fitt .  Maybe they'll redo arty and missiles together.  |

Xequecal
GoonWaffe Goonswarm Federation
176
|
Posted - 2014.04.16 01:35:00 -
[560] - Quote
Tyberius Franklin wrote:Maybe I'm way off base here, but given the performance of Tachs I have trouble thinking of a good time to use 425mm rails if the 2 were equally easy to fit. I guess a counter argument is being locked to EM as a large component of damage...
Performance of tachs agains rails? They do 15% more damage, but have 10% less optimal and 20% less falloff. Go down one ammo type with your railguns and you have the same range and damage as the lasers but without the cap use and fitting cost. |

DHB WildCat
Genos Occidere HYDRA RELOADED
338
|
Posted - 2014.04.16 01:44:00 -
[561] - Quote
Cassandra Aurilien wrote:Myrthiis wrote:Cassandra Aurilien wrote:Myrthiis wrote:"Cassandra Aurilien " wrote:You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility . I'm not sure what combo of ammo & skills you are using for the DPS, but I show it higher for the Mach with comparable ammo. 885 EMP vs. 844 Multi with full skills. (4 HS/Gyros on each.) Faction, Hail vs. Conflag, they all work out higher on the Mach. Admittedly, it's not all applied unless you are really close. Throw in the extra drone DPS you can use on a Mach though... (Plus, your weapons don't eat cap.) Tracking is .054 for a 800 vs .058 for a Mega pulse fit on a Nightmare. You are right, with a NM with 4 HS & two TE's vs the standard 4 Gyro, 3 TE setup on the Mach, the NM will track .00128 better. I'm glad u realized ,and i ll repeat myself i don't whine over nightmare as it ll be a great and fun ship but as a mach lover i feel that if we don't move now ,we ll never see the field again and thats is something i ll fight against I fly both. Before, I rarely had reason to use the NM. Now, there will be times I'll pull the NM out of the hangar, and times I'll pull the Mach out. I don't see the changes as that imbalanced, especially as no one used the NM for anything outside of PVE. It's been a shame, really.
I beg to differ good sir!
|

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.16 01:54:00 -
[562] - Quote
chaosgrimm wrote:Myrthiis wrote:chaosgrimm wrote:
To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly.
If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone
No in fact it is the total opposite . you beg to differ: Myrthiis wrote: ... it ll just free mach pilot from the obligation to plug for a full genolution set + a 6 % grid implants just to match the range and the dps of the NM .
Myrthiis wrote: There is no other Bs who need a 16 % grid plugging to work decently , as far as balance and variety matter those changes doesnt remove anything from anyone and will give a chance to the machariel to find a niche he was always designed for.
How is the Mach much different from other's hulls in the minmatar lines that cant fit 1400s without fitting modules / implants? If you want to argue that 1400s use too much powergrid, it should be in a thread about large artillery. If you just to get your grid solely through implants that's up to you.
Once again u are making false statement , i think u are trolling every BS in the minnmatar line can fit a full rack of 1400 MM + a 100 MWD without pg mod or implant at very exception of the maelstrom who need a +3% implants or mod to fit but he has a 6 mid 6 low set up whose ease this quite a bit. But they lack the offensive bonus of their pirate counter part .Every others pirate battle ships have better fitting capability than their t1 or navy counterpart at the very exception of the mach . Does he have today something to offer ,yes a nice agility tomorrow not so much with the nerf to its agility and align time .So yes i think it deserve to have :
Special ability +37.5% to large projectile turret damage Minmatar bonus :+5% to Rof Gallente bonus +10 % falloff even a +5 % would make the deal A layout with 7H 6T 5 M 7 L |

Cassandra Aurilien
Imperial Academy Amarr Empire
9
|
Posted - 2014.04.16 01:57:00 -
[563] - Quote
DHB WildCat wrote:Cassandra Aurilien wrote:
I fly both. Before, I rarely had reason to use the NM. Now, there will be times I'll pull the NM out of the hangar, and times I'll pull the Mach out. I don't see the changes as that imbalanced, especially as no one used the NM for anything outside of PVE. It's been a shame, really.
I beg to differ good sir!
I take it that you are a pvp NM pilot? (If so, I knew I should have said almost no one.)  |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1100
|
Posted - 2014.04.16 02:00:00 -
[564] - Quote
Xequecal wrote:Tyberius Franklin wrote:Maybe I'm way off base here, but given the performance of Tachs I have trouble thinking of a good time to use 425mm rails if the 2 were equally easy to fit. I guess a counter argument is being locked to EM as a large component of damage... Performance of tachs agains rails? They do 15% more damage, but have 10% less optimal and 20% less falloff. Go down one ammo type with your railguns and you have the same range and damage as the lasers but without the cap use and fitting cost. Which gets turned on it's head in a Mega V Apoc race. A tach Apoc would always hit for more damage at greater optimal range with the same ammo before fitting when bonuses are included. Stepping down the ammo leaves base damages swinging in the other direction with the mega drawing a lead but a much bigger range gap behind the tach apoc. Basically a tach apoc would be able to have more base DPS and slightly more range with the same ammo or slightly less DPS and considerably more optimal range with the next ammo down.
The Abbadon also makes a nice outlier in that it can stomp on some of the ranges of a rokh in some fittings with tachs having similar comparative fittings to 425's, at which point the mega need not apply to the conversation so far as damage output is concerned.
|

Last Wolf
Umbra Wing
121
|
Posted - 2014.04.16 02:12:00 -
[565] - Quote
All guns are the Tech 2 types Advanced Weapon Upgrades V: Power grids of gun types 1400mm: 3,217.5 800mm: 1980 Difference : 1234.5 Difference with 4 guns fit: 4938
Tachyon: 3340.8 Mega pulse: 2475 Difference: 865.8 Difference with 4 guns fit : 3463.2
425mm rails: 2079 Neutron Blasters: 1871.1 Difference: 207.9 Difference with 4 guns fit : 831.6
Hybrids can upgrade 8 Neutron Blaster Cannon II's to 8 425mm Railgun II for only 428.7 more grid than upgrading a SINGLE 800mm autocannon II to a 1400mm artillery II.
This makes it MUCH easier to balance the grid of hybrid ships. However for laser and projectile boats, if you allow the fitting of 1400mm and tachyons than the fitting of 800mm and mega pulse becomes completely trivial. If you try and limit what they can fit with 800mm and mega pulse than 1400mm and taychons become impossible to fit.
They really need to reduce the pg gap between projectile and laser short range/long range guns and it would be much easier to balance the pg of the ships that use them.
Vacuums suck. |

Xequecal
GoonWaffe Goonswarm Federation
177
|
Posted - 2014.04.16 02:16:00 -
[566] - Quote
Tyberius Franklin wrote:Xequecal wrote:Tyberius Franklin wrote:Maybe I'm way off base here, but given the performance of Tachs I have trouble thinking of a good time to use 425mm rails if the 2 were equally easy to fit. I guess a counter argument is being locked to EM as a large component of damage... Performance of tachs agains rails? They do 15% more damage, but have 10% less optimal and 20% less falloff. Go down one ammo type with your railguns and you have the same range and damage as the lasers but without the cap use and fitting cost. Which gets turned on it's head in a Mega V Apoc race. A tach Apoc would always hit for more damage at greater optimal range with the same ammo before fitting when bonuses are included. Stepping down the ammo leaves base damages swinging in the other direction with the mega drawing a lead but a much bigger range gap behind the tach apoc. Basically a tach apoc would be able to have more base DPS and slightly more range with the same ammo or slightly less DPS and considerably more optimal range with the next ammo down. The Abbadon also makes a nice outlier in that it can stomp on some of the ranges of a rokh in some fittings with tachs having similar comparative fittings to 425's, at which point the mega need not apply to the conversation so far as damage output is concerned.
This would be a valid point if sniping at ranges past 150km was viable. Unfortunately, you can get a warpin on them in 5 seconds with on grid probes if they try this. The result is the mega and apoc do the same damage at all relevant ranges, just change the ammo to fit the range. Inside MF/antimatter range, the mega does more DPS but that close the better tracking of lasers starts to matter. Bottom line, same damage, double the fitting and cap use.
Abaddon has a gigantic sig and gets **** on by bombs, the Mael has the same issue. People use the attack BSes for their smaller sigs to resist bombs. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1100
|
Posted - 2014.04.16 02:22:00 -
[567] - Quote
Xequecal wrote:Tyberius Franklin wrote:Xequecal wrote:Tyberius Franklin wrote:Maybe I'm way off base here, but given the performance of Tachs I have trouble thinking of a good time to use 425mm rails if the 2 were equally easy to fit. I guess a counter argument is being locked to EM as a large component of damage... Performance of tachs agains rails? They do 15% more damage, but have 10% less optimal and 20% less falloff. Go down one ammo type with your railguns and you have the same range and damage as the lasers but without the cap use and fitting cost. Which gets turned on it's head in a Mega V Apoc race. A tach Apoc would always hit for more damage at greater optimal range with the same ammo before fitting when bonuses are included. Stepping down the ammo leaves base damages swinging in the other direction with the mega drawing a lead but a much bigger range gap behind the tach apoc. Basically a tach apoc would be able to have more base DPS and slightly more range with the same ammo or slightly less DPS and considerably more optimal range with the next ammo down. The Abbadon also makes a nice outlier in that it can stomp on some of the ranges of a rokh in some fittings with tachs having similar comparative fittings to 425's, at which point the mega need not apply to the conversation so far as damage output is concerned. This would be a valid point if sniping at ranges past 150km was viable. Unfortunately, you can get a warpin on them in 5 seconds with on grid probes if they try this. The result is the mega and apoc do the same damage at all relevant ranges, just change the ammo to fit the range. Inside MF/antimatter range, the mega does more DPS but that close the better tracking of lasers starts to matter. Bottom line, same damage, double the fitting and cap use. Abaddon has a gigantic sig and gets **** on by bombs, the Mael has the same issue. People use the attack BSes for their smaller sigs to resist bombs. If an apoc can comfortably fit tachs it will always outdamage a mega at any chosen range. This isn't about extreme fits. I ran the numbers working with the short range ammos first actually. And no, AM vs MF before fitting the apoc would have tracking, range and damage advantages but the mega only has one low to chose which to make up. |

Arthur Aihaken
Perkone Caldari State
3333
|
Posted - 2014.04.16 03:07:00 -
[568] - Quote
Instead of a 5th launcher on the Rattlesnake, what about a 7th low slot instead? (it would keep six high slots with two utility highs) I am currently away, traveling through time and will be returning last week. |

chaosgrimm
Universal Production and Networking Services
92
|
Posted - 2014.04.16 04:43:00 -
[569] - Quote
Myrthiis wrote: i think u are trolling every BS in the minnmatar line can fit a full rack of 1400 MM + a 100 MWD without pg mod or implant at very exception of the maelstrom who need a +3% implants or mod to fit but he has a 6 mid 6 low set up whose ease this quite a bit.
Data is off somewhere, I'm using EFT 2.22.2 for this. For your above example, ill use a full rack of T2 1400s with a Prototype 100MN MWD, not fitting any other mods or rigs, no implants, all skills @ V, the following ships cannot fit what ur asking: Maelstrom: +3% Tempest: +3% Typhoon: + approx 32% Typhoon Fleet Issue: + approx 27% Panther: + approx 9% Machariel: +6%
Why should the Machariel be an exception? And not only an exception ur asking for approx 3217.5 additional power grid via eliminating a high. that's approx 14.34%. What is the justification for the Mach over the others listed here. You say yourself:
Myrthiis wrote: they lack the offensive bonus of their pirate counter part .
If anything, that is a good reason for another ship to have fewer fitting problems.
Myrthiis wrote: Every others pirate battle ships have better fitting capability than their t1 or navy counterpart at the very exception of the mach .
Any change made to the mach would not change the above.... the mach doesnt have a t1 / navy counterpart
Myrthiis wrote: Does he have today something to offer ,yes a nice agility tomorrow not so much with the nerf to its agility and align time .So yes i think it deserve to have :
Special ability +37.5% to large projectile turret damage Minmatar bonus :+5% to Rof Gallente bonus +10 % falloff even a +5 % would make the deal A layout with 7H 6T 5 M 7 L
The falloff bonus is really the only thing that I dont like again, just because its too similar to the vargur. Would you be up for:
Special ability +37.5% to large projectile turret damage Minmatar bonus :+5% to Rof Gallente bonus +7.5% tracking A layout with 7H 6T 5 M 7 L keeps majority of saved PG + any combination of buffs to the hulls other attributes like sig, mobility, ehp, etc. to help make up for losing falloff |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.16 05:39:00 -
[570] - Quote
Arthur Aihaken wrote:Instead of a 5th launcher on the Rattlesnake, what about a 7th low slot or 8th mid slot instead?
RS needs another high (or keep the launcher count and compensate by bonus ++ ) . That or the RS pilots will have to change the way are using it . It could find itself a niche or it will become meh again . The chance to get it wrong again it's in the air.
It's not much of a buff if 2 kin therm launchers are costing you the old drone flexibility ,light med drone damage bonus and -50% missile speed . It's not much of a buff if 3.5 kin therm launchers are costing you the old drone flexibility ,light med drone damage bonus -50% missile speed and crucially makes you slowboat 20-30km after a mjd until you can engage with drones .
At least IMO "rebalance" got it closer to the other pirate battleships but definitely not in the pack . |

RHAMHLAK
Godlike Wannabe
0
|
Posted - 2014.04.16 07:36:00 -
[571] - Quote
Machariel is a damn shield ship, so make mach like it supposed to be. U need to work only at slots: 8H 6M 6L and we will have a true angel ship. Vindi is OK, Bhaal its the same, Rattle... i dont care about that ship so much to post anything , NM is a decent build and mach....she needs 6 medium slots!!!! |

Liberty Hope
Stabbed Hearts
0
|
Posted - 2014.04.16 07:44:00 -
[572] - Quote
Now when all bitching settled down, lets give some real examples how those ships should be changed and why
T1 battleships are lerning/PVP cheap ships and have bonuses according to that Marauders are solot ships with bastions and local reper bonuses Faction navy ships are small scale fleet ships Pirate faction ships are purely fleet ships and according to that they should have fleet bonuses, for example, what Vindicator webs, whole fleet benefit from that, what Bhaalgorn paints, fleet benefits from that.
Bhaalgorn should lost his TP range bonus and be pure armor dmg dealer and neuter, same bonus should apply to cap transfer amount and/or range
Nightmare like Bhaal should have same bonuses but as shield ship.
Machariel to have TP range bonus that Bhaal had, in that case not nerfing scan resolution so that Mach can lock 1st and aint target That includes +1 medium slot
Rattlesnake to have TP strenght bonus, so that can actually apply that torp damage and to boost fleet with signature radius bonus on target.
Dont know what do you guys think, but with this "fleet" bonuses i expect to see more pirate faction ships in pvp and other sort of big fleets.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
607
|
Posted - 2014.04.16 07:59:00 -
[573] - Quote
RHAMHLAK wrote:Machariel is a damn shield ship, so make mach like it supposed to be.
Angel ships are supposed to be armor ships. People shield tank it because you can get a good enough tank and have all the lows for damage and TEs. Your suggestion would actually weaken both the shield and the armor variant.
Ahernar wrote:That or the RS pilots will have to change the way are using it. It could find itself a niche or it will become meh again . The chance to get it wrong again it's in the air.
Oh no, someone will have to adapt! 
Rattle, as it currently stands, is about to become a very, very strong ship. If that means it needs to be a bit closer to the opponent, so be it.
Liberty Hope wrote:Bhaalgorn should keep his web range bonus and be pure armor dmg dealer
Just stop it, BR ships were never ment to be dpsers. Your suggestions only go down from there.
Also, you're pidgeonholeing ships into a predetermined role. No. Just... no. |

Frayze Nissai
Divided Unity The Night Crew Alliance
8
|
Posted - 2014.04.16 08:35:00 -
[574] - Quote
Fabulous Rod wrote:Frayze Nissai wrote:Last Wolf wrote:Frayze Nissai wrote: You have heard of a module called the Mobile Depot yes? The one that allows you to change modules AND DRONES whilst in space? Or are you arguing that you would use your salvage drones whilst still engaged?
I also fly an RS, i also chose it for its versatility. Do i feel screwed over by these new changes? Hell no, i have never been happier. I can now focus more on what is going on around me than on my 5 little guys HP bars, i can do significantlymore DPS, and with the mobile depot i keep a very high degree of versatility.
'I picked a ship with a large drone bay' - yes, one that at the time had a justifiably large bay as it needed to field 5 sentry drones (read 125 m3 of space) to put down maximum DPS. We now need to field 2 sentries (or 50m3) to do EXACTLY the same. So please, justify how we should keep a 400m3 drone bay???
As much as I agree that the 175 m3 bay is fine, using the Mobile Depot should not be used as a crutch for balancing a ship. The argument "The ship is fine because you can use Mobile Depot" is a bad one. It takes 60 seconds to activate, or are you seriously going to plop one down for every pocket you warp into, then hope you don't need to move or you don't get bumped away from it? I completely agree with you, i was attempting to show the stupidity of a post the stupidity is yours for bringing up mobile depots at all. I've never had a problem losing sentries. Try to think a little before you post.
Wow, you win the competition for well thought out, reasoned posts. Try not to clutter the forums with your inane drivel, either that or carry on with your attempt to get CCP to go back on these changes, based on your need to field salvage drones, in combat, on a drone boat....
*slow clap*
|

Gauro Charante
Vile Duck Pond
9
|
Posted - 2014.04.16 08:51:00 -
[575] - Quote
Wonder why they didn't make the SoE ships with the new "2-mega-badass drones"- style instead,and not Guristas. Then fewer would have complained so much, couse they wouldn't have played with them ships before. All new and so on... |

King Fu Hostile
Imperial Collective Unsettled.
39
|
Posted - 2014.04.16 09:49:00 -
[576] - Quote
Fabulous Rod wrote:Garak n00biachi wrote:That Mach buff makes no sense at all....this dev fell for the powercreep trap like many developers have fallen to it before him. While Rattlesnake loses more things than it gains and gets gimped on top of it all. 5 drones are better than 2. Just give us an extra mid slot on the Rattlesnake and the current 400m3 drone bay on a BATTLESHIP we trained for and you won't be shitting on your customers.
customership as an argument to ship balancing
you must be american
|
|

CCP Rise
C C P C C P Alliance
4103

|
Posted - 2014.04.16 10:39:00 -
[577] - Quote
Patri Andari wrote:In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.
Does this mean that each ship will have bonuses that apply to all missiles that do said damage?
To state more clearly, can we expect the damage bonus on the RS to also apply when firing thermal and kinetic missiles from RHML and RLML?
Yes, the damage bonus will apply to RHML and RLML.
I'm not sure if it helps settle anything but from my perspective the angel ships aren't necessarily meant to be armor or shield. They are capable of both and even though the ISIS says shields we are very happy with the versatility that Angel ships are capable of.
Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry  @ccp_rise |
|

Vinyl 41
Perkone Academy
51
|
Posted - 2014.04.16 10:50:00 -
[578] - Quote
CCP Rise wrote:Patri Andari wrote:In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.
Does this mean that each ship will have bonuses that apply to all missiles that do said damage?
To state more clearly, can we expect the damage bonus on the RS to also apply when firing thermal and kinetic missiles from RHML and RLML? Yes, the damage bonus will apply to RHML and RLML. I'm not sure if it helps settle anything but from my perspective the angel ships aren't necessarily meant to be armor or shield. They are capable of both and even though the ISIS says shields we are very happy with the versatility that Angel ships are capable of. Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry  maybe im missing smt but a small 2% damage increase isnt smt we should call serious balance problems - i can only see that giving the mach 2 utility high slots could be the huge balance problem i would like to point that there have been some complains about mach having 1 to many slot overall so removing 1 high should be ok with most people |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
75
|
Posted - 2014.04.16 10:56:00 -
[579] - Quote
CCP Rise wrote: Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry  Shooting with the Machariel now is going to feel like walking with one shoe on. |
|

CCP Rise
C C P C C P Alliance
4103

|
Posted - 2014.04.16 10:58:00 -
[580] - Quote
I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case. @ccp_rise |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 11:06:00 -
[581] - Quote
Arthur Aihaken wrote:Instead of a 5th launcher on the Rattlesnake, what about a 7th low slot or 8th mid slot instead? It would be much nicer with a damage bonus rather than an extra launcher, losing that drone link hurts. Sort of defeats the buff.
And quoting comment earlier :-
" makes you slowboat 20-30km after a mjd until you can engage with drones "
Hopefully there's something with the new fittings that are promised for the summer that can allow this to be worked around? Otherwise it could be an issue. It would be a shame if the extra launcher gets unused/not fitted, as than the ship overall will have been nerfed, not buffed. There is one EvE. Many people. Many lifestyles. WE are EvE |

Vinyl 41
Perkone Academy
51
|
Posted - 2014.04.16 11:17:00 -
[582] - Quote
CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case. i can partialy agree with this but there still remains the problem of the homogenization of the angel ships with t2 minmatar ship line are there any plan on creating a bigger difference between those and if yes would that be a good time to look again into the mach turret layout ? |

Ambassador Spock
Mindstar Technology Get Off My Lawn
35
|
Posted - 2014.04.16 11:25:00 -
[583] - Quote
CCP Rise, I'm curious about the rationale behind the agility nerf on the Mach. I'm not really displeased with any of the changes, in fact, I look forward to flying all of these ships post change. I'm just wondering why the Mach needed one of the things that made it unique and fun to fly nerfed?
As a side note, you'll be happy to know that I fly the Mach and I'm really not bothered that it has 7 guns, not 6 or 8...
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

Dan Rae
EVE University Ivy League
23
|
Posted - 2014.04.16 11:41:00 -
[584] - Quote
Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that? |

Klarion Sythis
Sky Fighters Sky Syndicate
279
|
Posted - 2014.04.16 11:43:00 -
[585] - Quote
Dan Rae wrote:Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that? As with all of the other Gurista ships, it's only meant to field a couple of highly bonused drones, not a full flight. |

Arthur Aihaken
Perkone Caldari State
3334
|
Posted - 2014.04.16 11:43:00 -
[586] - Quote
Pertuabo Enkidgan wrote:Shooting with the Machariel now is going to feel like walking with one shoe on. It's now in good company with the Rattlesnake (5 launchers; it won't be symmetrical, either). Maybe we can get the Vindicator down to 7 launchers (with a utility high) and a +50% damage bonus insteadGǪ I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 11:45:00 -
[587] - Quote
Dan Rae wrote:Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that?
Rattlesnake full flight is now 2 superdrones, the damage is the same as before and much much tougher to kill. It gets an extra launcher in exchange for losing up to 25km off your drone control range (launcher takes the place of a drone link augmentor) and a missile damage bonus too! There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Perkone Caldari State
3334
|
Posted - 2014.04.16 11:58:00 -
[588] - Quote
Is there an outside possibility of getting a 6th launcher on the Rattlesnake so we have the option of running it as a dedicated missile platform? I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 12:06:00 -
[589] - Quote
Arthur Aihaken wrote:Is there an outside possibility of getting a 6th launcher on the Rattlesnake so we have the option of running it as a dedicated missile platform?
That would be a real shame, the character of the ship is really nice, Previously the drone damage and application was acceptable, a little less so after the omni changes, but still sort of bearable, but it needed a buff to make it comparable with other ships of it's class.
2 drones or 5 for same damage? Why not? No problem with that. Lights and mediums becoming unbonused?? Oops well we can work around it I guess. Losing 25km of drone range in order to use missiles? Ah, well there's your problem! Missile bonus or use drones?? Hmm the choice leaves one with less than before it seems.
Initially very excited, after looking deeper, not so much.
CCP rise has asked for input, here it is.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Daniel Plain
Science and Trade Institute Caldari State
1931
|
Posted - 2014.04.16 12:08:00 -
[590] - Quote
dear CCP Rise, if you are reading this, could you please comment on the following:
Daniel Plain wrote:i agree with the criticism of role bonuses versus battleship skill bonuses. it's kind of silly that a paladin with Marauders IV deals less dps than a nightmare with Caldari and Gallente Battleship I (disregarding the range bonuses ofc.). in my opinion there is nothing wrong with splitting the bonuses into one basic part and one scaling part and have the pirate ship hulls get three or even four scaling bonuses total.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Arthur Aihaken
Perkone Caldari State
3334
|
Posted - 2014.04.16 12:08:00 -
[591] - Quote
epicurus ataraxia wrote:That would be a real shame, the character of the ship is really niceGǪ Not really. It's a hybrid platform anyway... I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 12:14:00 -
[592] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:That would be a real shame, the character of the ship is really niceGǪ Not really. It's a hybrid platform anyway... Hybrid is character too. There is one EvE. Many people. Many lifestyles. WE are EvE |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
5
|
Posted - 2014.04.16 12:18:00 -
[593] - Quote
epicurus ataraxia wrote:Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates? |

Last Wolf
Umbra Wing
122
|
Posted - 2014.04.16 12:19:00 -
[594] - Quote
why are people complaining about losing drone control range? If you need the second DLA more than 25% more missile damage then only fit 4 launchers. You still get 50% More missile dps than you currently do. Vacuums suck. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 12:22:00 -
[595] - Quote
Morukk Nuamzzar wrote:epicurus ataraxia wrote:Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates?
No what I am saying is that you have 25km less range and time to shoot them in and if you fail, it is harder and takes longer to kill them, If you are overwhelmed and you MJD away, then you have to wait for 25*10 seconds (over two minutes) burning towards them , before you can reengage them with your sentries.
Of course you can kill them eventually, but it's Not exactly improving gameplay is it? There is one EvE. Many people. Many lifestyles. WE are EvE |

War Kitten
Panda McLegion
5188
|
Posted - 2014.04.16 12:24:00 -
[596] - Quote
CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case.
Oh come on, live a little. What's a balance change without one slightly OP ship?
Besides, you nerfed it a little and it's new role bonus is only moderately useful. Let it live a little with 6 turrets, adjusted damage bonus to the same DPS, 2 utilities and call it a day.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 12:25:00 -
[597] - Quote
Last Wolf wrote:why are people complaining about losing drone control range? If you need the second DLA more than 25% more missile damage then only fit 4 launchers. You still get 50% More missile dps than you currently do.
Possibly because it is a drone ship?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
5
|
Posted - 2014.04.16 12:38:00 -
[598] - Quote
epicurus ataraxia wrote: No what I am saying is that you have 25km less range and time to shoot them in and if you fail, it is harder and takes longer to kill them, If you are overwhelmed and you MJD away, then you have to wait for 25*10 seconds (over two minutes) burning towards them , before you can reengage them with your sentries.
Of course you can kill them eventually, but it's Not exactly improving gameplay is it?
There are only a few missions I can remember where frigates are 100km off or more anyway so how's that a problem? Besides, why wouldn't you jump somewhat earlier thus keeping your range the whole time? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 12:49:00 -
[599] - Quote
Morukk Nuamzzar wrote:epicurus ataraxia wrote: No what I am saying is that you have 25km less range and time to shoot them in and if you fail, it is harder and takes longer to kill them, If you are overwhelmed and you MJD away, then you have to wait for 25*10 seconds (over two minutes) burning towards them , before you can reengage them with your sentries.
Of course you can kill them eventually, but it's Not exactly improving gameplay is it?
There are only a few missions I can remember where frigates are 100km off or more anyway so how's that a problem? Besides, why wouldn't you jump somewhat earlier thus keeping your range the whole time?
It is more an issue that if you use the MJD you are out of range more often than not now. The frigate issue can be dealt with, not a big problem, but certainly a negative point in the overall balance of the ship, the real issue is that the character of the ship is significantly altered, that is not automatically a problem, but it is something to take into account, and the buff to missiles, directly effects it's abilities as a drone boat, and if all is taken into account, if you take advantage of the missile buff, you lose drone capability, if you do not, you lose capability. So the rattlesnake needed a buff to make it comparable, it is less of a buff than appeared initially.
If 25% drone control range was built into the bonuses, then the rattlesnake will gain the missile buff and will only have lost the ability to field 7.5 effective lights or mediums, and the loss of tracking and range in the new omnidirectional links,the cap use of the omnis is dealable with.
That is perfectly acceptable and will then be the overall buff that was needed. There is one EvE. Many people. Many lifestyles. WE are EvE |

Frostys Virpio
The Mjolnir Bloc The Bloc
1030
|
Posted - 2014.04.16 12:56:00 -
[600] - Quote
War Kitten wrote:CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case. Oh come on, live a little. What's a balance change without one slightly OP ship? Besides, you nerfed it a little and it's new role bonus is only moderately useful. Let it live a little with 6 turrets, adjusted damage bonus to the same DPS, 2 utilities and call it a day.
If one OP slightly OP ship is not a problem then one slightly UP one won't be either right?
Just cut one turret and only compensate for 80% of the dmg lost to also cover for lower ammo usage and lower fitting cost. Little OP, little UP, whats the difference right? |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1029
|
Posted - 2014.04.16 13:18:00 -
[601] - Quote
Look like some good changes. No complaints here.
(cept for the slot differences maybe, but on a vindi it wouldn't matter cause you need 8 guns. Mach gets that extra utility high...kind of annoying that it gets the extra slot) |

Harvey James
The Sengoku Legacy
758
|
Posted - 2014.04.16 13:22:00 -
[602] - Quote
CCP Rise wrote:Patri Andari wrote:In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.
Does this mean that each ship will have bonuses that apply to all missiles that do said damage?
To state more clearly, can we expect the damage bonus on the RS to also apply when firing thermal and kinetic missiles from RHML and RLML? Yes, the damage bonus will apply to RHML and RLML. I'm not sure if it helps settle anything but from my perspective the angel ships aren't necessarily meant to be armor or shield. They are capable of both and even though the ISIS says shields we are very happy with the versatility that Angel ships are capable of. Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry 
how weird cos i pointed out that the ISIS had the armour icon on the angel ships and Ytterbium said that it wasn't supposed to be there and that he would remove it which he duly did.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1029
|
Posted - 2014.04.16 13:24:00 -
[603] - Quote
CCP Rise wrote:Patri Andari wrote:In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.
Does this mean that each ship will have bonuses that apply to all missiles that do said damage?
To state more clearly, can we expect the damage bonus on the RS to also apply when firing thermal and kinetic missiles from RHML and RLML? Yes, the damage bonus will apply to RHML and RLML. I'm not sure if it helps settle anything but from my perspective the angel ships aren't necessarily meant to be armor or shield. They are capable of both and even though the ISIS says shields we are very happy with the versatility that Angel ships are capable of. Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry 
Could always make whatever is in its last high slot show up as a different turret (yes, I mean making a model for neuts or something along those lines.) |

The Djego
Hellequin Inc. Mean Coalition
249
|
Posted - 2014.04.16 13:25:00 -
[604] - Quote
NM looks good.
Bhaalgorn a bit to strong, then again solo BS is dead anyway.
Vindicator could use a bit more cap for free roaming with active tank.
Rattlesnake should have a extra spare high slot and 2 turret slots, it is one of the main features I miss compared to my fleet phoon. Give it a bit more speed(105-110 base at least), if you want to see it in pvp(and yes it got potential). Also same as on the gila a 2. lower bonus for light drones, for frig defence. 5 light drones with out a bonus are just embarrassing on a drone BS.
Mach, leave the scan resolution alone, it needs quick lock for alpha setups and kitting to get rid of tacklers. A bit more cap would be also nice as well as a extra 500-700 power grid would be most welcome for artillery fittings. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

War Kitten
Panda McLegion
5188
|
Posted - 2014.04.16 13:37:00 -
[605] - Quote
Frostys Virpio wrote:War Kitten wrote:CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case. Oh come on, live a little. What's a balance change without one slightly OP ship? Besides, you nerfed it a little and it's new role bonus is only moderately useful. Let it live a little with 6 turrets, adjusted damage bonus to the same DPS, 2 utilities and call it a day. If one OP slightly OP ship is not a problem then one slightly UP one won't be either right? Just cut one turret and only compensate for 80% of the dmg lost to also cover for lower ammo usage and lower fitting cost. Little OP, little UP, whats the difference right?
Sure, slightly UP is fine too.
But if I'm going to pick one, I'd go with OP. :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Michael Harari
Genos Occidere HYDRA RELOADED
1154
|
Posted - 2014.04.16 14:02:00 -
[606] - Quote
Cut a turret/high, add role bonus of 17 percent damage? Rof stays the same, volley stays the same. You save a tiny amount of ammo and a few mil on a gun. |

Edward Olmops
Sirius Fleet
154
|
Posted - 2014.04.16 14:10:00 -
[607] - Quote
epicurus ataraxia wrote:Dan Rae wrote:Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that? Rattlesnake full flight is now 2 superdrones, the damage is the same as before and much much tougher to kill. It gets an extra launcher in exchange for losing up to 25km off your drone control range (launcher takes the place of a drone link augmentor) and a missile damage bonus too! Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. It can work, sort of, but is that the plan?
No man. If you are afraid of small/medium enemies and you are clever you put RLMLs or RHMLs on the Rattlesnake. You will find that with 7.5 effective launchers, the Rattlesnake will be one of the most powerful platforms (DPSwise) in the game for LIGHT MISSILES with a resistance bonussed battleship tank (omgwtflol?!?). So you get like ~500 DPS from your drones vs. big targets while absolutely shredding the smaller ones at the same time. I think both mission runners and PvPers alike will just love this unique design.
Oh and instead of a drone link augmentor think of a RR module. Should be manageable to keep your +275% HP Ogres alive in a brawl.
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1031
|
Posted - 2014.04.16 14:14:00 -
[608] - Quote
Michael Harari wrote:Cut a turret/high, add role bonus of 17 percent damage? Rof stays the same, volley stays the same. You save a tiny amount of ammo and a few mil on a gun.
And change fittings since you freed a **** ton of PWG/CPU by not having to install a 7th gun.
Or you can leave it at 7 turrets because it just works... |

Ayallah
SniggWaffe WAFFLES.
180
|
Posted - 2014.04.16 14:16:00 -
[609] - Quote
CCP Rise wrote:Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry 
We aren't even mad. Honestly if the rest of the BS line didn't all look so solid I would never have brought it up. Like I said elsewhere in the thread, you have enough to deal with these Rattlesnake people to give people like me a little symmetry just for kicks and giggles. -áFear The Tribes |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 14:22:00 -
[610] - Quote
Edward Olmops wrote:epicurus ataraxia wrote:Dan Rae wrote:Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that? Rattlesnake full flight is now 2 superdrones, the damage is the same as before and much much tougher to kill. It gets an extra launcher in exchange for losing up to 25km off your drone control range (launcher takes the place of a drone link augmentor) and a missile damage bonus too! Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. It can work, sort of, but is that the plan? No man. If you are afraid of small/medium enemies and you are clever you put RLMLs or RHMLs on the Rattlesnake. You will find that with 7.5 effective launchers, the Rattlesnake will be one of the most powerful platforms (DPSwise) in the game for LIGHT MISSILES with a resistance bonussed battleship tank (omgwtflol?!?). So you get like ~500 DPS from your drones vs. big targets while absolutely shredding the smaller ones at the same time. I think both mission runners and PvPers alike will just love this unique design. Oh and instead of a drone link augmentor think of a RR module. Should be manageable to keep your +275% HP Ogres alive in a brawl. I agree there are lots of fitting choices, yes rhml, will fit, but really, a rattlesnake is not the ideal vehicle for the role you suggest. If you give up a high, you give up the bonus, you give up the gains, you put missiles in the highs, you lose the drone abilities.
Yes I am all for choices, but however you mix this up, you are not getting the buff this ship desperately needs at the moment to match the other pirate cruisers, yes any ship can be made into an Omg frig/dessie destructor, but what then? Just another comedy killmail.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
5
|
Posted - 2014.04.16 14:22:00 -
[611] - Quote
Ayallah wrote:[quote=CCP Rise] Like I said elsewhere in the thread, you have enough to deal with these Rattlesnake people to give people like me a little symmetry just for kicks and giggles. I don't see him dealing with Rattlesnake people. |

Jenn aSide
STK Scientific Initiative Mercenaries
5903
|
Posted - 2014.04.16 14:23:00 -
[612] - Quote
Edward Olmops wrote:epicurus ataraxia wrote:Dan Rae wrote:Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that? Rattlesnake full flight is now 2 superdrones, the damage is the same as before and much much tougher to kill. It gets an extra launcher in exchange for losing up to 25km off your drone control range (launcher takes the place of a drone link augmentor) and a missile damage bonus too! Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. It can work, sort of, but is that the plan? No man. If you are afraid of small/medium enemies and you are clever you put RLMLs or RHMLs on the Rattlesnake. You will find that with 7.5 effective launchers, the Rattlesnake will be one of the most powerful platforms (DPSwise) in the game for LIGHT MISSILES with a resistance bonussed battleship tank (omgwtflol?!?). So you get like ~500 DPS from your drones vs. big targets while absolutely shredding the smaller ones at the same time. I think both mission runners and PvPers alike will just love this unique design. Oh and instead of a drone link augmentor think of a RR module. Should be manageable to keep your +275% HP Ogres alive in a brawl.
+1
And no offense intended to others, but too many people are too orthodox and uncreative to see the massive new possibilities the Guristas ships have Like Edward Olmops can.
Like for instance in null sec I'm thinking I'm going to try a Rattlesnake with it's new tougher drones, a couple cheap small deadspace remote reps (1 for each drone) with 4 large faction smartbombs for anoms/ratting.
Because now I can sit on top of my drones and lightly rep them while i sit on the spawn point of a forsaken hub or pirate gate haven and let the isks roll in lol. And the smart bombs help tank because they pop npc missiles. Will probably throw in a Cetus (best named) ECM burst in a mid to hold aggro on the ship instead of the drones (which i will be smart bombing so extra aggro = bad lol).
If i were brave (and rich) I'd anchor a small bubble slightly behind my ship in the direction of the gate so that any interceptors that warp in land on me and thus my smartbombs and ECM burst LOL (and the WTFs in local would be epic till the next smart bomb cycle pods him). I could always just MJD out if too many came in at once.
Thinking outside the box is fun. Some of you guys should try it. |

War Kitten
Panda McLegion
5188
|
Posted - 2014.04.16 14:30:00 -
[613] - Quote
Jenn aSide wrote:Edward Olmops wrote:epicurus ataraxia wrote:Dan Rae wrote:Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that? Rattlesnake full flight is now 2 superdrones, the damage is the same as before and much much tougher to kill. It gets an extra launcher in exchange for losing up to 25km off your drone control range (launcher takes the place of a drone link augmentor) and a missile damage bonus too! Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. It can work, sort of, but is that the plan? No man. If you are afraid of small/medium enemies and you are clever you put RLMLs or RHMLs on the Rattlesnake. You will find that with 7.5 effective launchers, the Rattlesnake will be one of the most powerful platforms (DPSwise) in the game for LIGHT MISSILES with a resistance bonussed battleship tank (omgwtflol?!?). So you get like ~500 DPS from your drones vs. big targets while absolutely shredding the smaller ones at the same time. I think both mission runners and PvPers alike will just love this unique design. Oh and instead of a drone link augmentor think of a RR module. Should be manageable to keep your +275% HP Ogres alive in a brawl. +1 And no offense intended to others, but too many people are too orthodox and uncreative to see the massive new possibilities the Guristas ships have Like Edward Olmops can. Like for instance in null sec I'm thinking I'm going to try a Rattlesnake with it's new tougher drones, a couple cheap small deadspace remote reps (1 for each drone) with 4 large faction smartbombs for anoms/ratting. Because now I can sit on top of my drones and lightly rep them while i sit on the spawn point of a forsaken hub or pirate gate haven and let the isks roll in lol. And the smart bombs help tank because they pop npc missiles. Will probably throw in a Cetus (best named) ECM burst in a mid to hold aggro on the ship instead of the drones (which i will be smart bombing so extra aggro = bad lol). If i were brave (and rich) I'd anchor a small bubble slightly behind my ship in the direction of the gate so that any interceptors that warp in land on me and thus my smartbombs and ECM burst LOL (and the WTFs in local would be epic till the next smart bomb cycle pods him). I could always just MJD out if too many came in at once. Thinking outside the box is fun. Some of you guys should try it.
Sounds like an interesting plan. Except the part where your bubble was going to catch interceptors :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 14:34:00 -
[614] - Quote
War Kitten wrote:Jenn aSide wrote:Edward Olmops wrote:epicurus ataraxia wrote:Dan Rae wrote:Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that? Rattlesnake full flight is now 2 superdrones, the damage is the same as before and much much tougher to kill. It gets an extra launcher in exchange for losing up to 25km off your drone control range (launcher takes the place of a drone link augmentor) and a missile damage bonus too! Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. It can work, sort of, but is that the plan? No man. If you are afraid of small/medium enemies and you are clever you put RLMLs or RHMLs on the Rattlesnake. You will find that with 7.5 effective launchers, the Rattlesnake will be one of the most powerful platforms (DPSwise) in the game for LIGHT MISSILES with a resistance bonussed battleship tank (omgwtflol?!?). So you get like ~500 DPS from your drones vs. big targets while absolutely shredding the smaller ones at the same time. I think both mission runners and PvPers alike will just love this unique design. Oh and instead of a drone link augmentor think of a RR module. Should be manageable to keep your +275% HP Ogres alive in a brawl. +1 And no offense intended to others, but too many people are too orthodox and uncreative to see the massive new possibilities the Guristas ships have Like Edward Olmops can. Like for instance in null sec I'm thinking I'm going to try a Rattlesnake with it's new tougher drones, a couple cheap small deadspace remote reps (1 for each drone) with 4 large faction smartbombs for anoms/ratting. Because now I can sit on top of my drones and lightly rep them while i sit on the spawn point of a forsaken hub or pirate gate haven and let the isks roll in lol. And the smart bombs help tank because they pop npc missiles. Will probably throw in a Cetus (best named) ECM burst in a mid to hold aggro on the ship instead of the drones (which i will be smart bombing so extra aggro = bad lol). If i were brave (and rich) I'd anchor a small bubble slightly behind my ship in the direction of the gate so that any interceptors that warp in land on me and thus my smartbombs and ECM burst LOL (and the WTFs in local would be epic till the next smart bomb cycle pods him). I could always just MJD out if too many came in at once. Thinking outside the box is fun. Some of you guys should try it. Sounds like an interesting plan. Except the part where your bubble was going to catch interceptors :)
The ideas are fun if flawed, yes there will be lots of new and exciting ways to use these ships, i approve of that entirely, I have praised CCP rise for the courage to adopt the concept of super drones, it is an excellent direction, we need to keep the ships useful though outside of these niche examples though, encourage them yes, but not let a ship like the rattlesnake be dependant on them. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jenn aSide
STK Scientific Initiative Mercenaries
5903
|
Posted - 2014.04.16 14:36:00 -
[615] - Quote
War Kitten wrote:Jenn aSide wrote:Edward Olmops wrote:epicurus ataraxia wrote:Dan Rae wrote:Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that? Rattlesnake full flight is now 2 superdrones, the damage is the same as before and much much tougher to kill. It gets an extra launcher in exchange for losing up to 25km off your drone control range (launcher takes the place of a drone link augmentor) and a missile damage bonus too! Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. It can work, sort of, but is that the plan? No man. If you are afraid of small/medium enemies and you are clever you put RLMLs or RHMLs on the Rattlesnake. You will find that with 7.5 effective launchers, the Rattlesnake will be one of the most powerful platforms (DPSwise) in the game for LIGHT MISSILES with a resistance bonussed battleship tank (omgwtflol?!?). So you get like ~500 DPS from your drones vs. big targets while absolutely shredding the smaller ones at the same time. I think both mission runners and PvPers alike will just love this unique design. Oh and instead of a drone link augmentor think of a RR module. Should be manageable to keep your +275% HP Ogres alive in a brawl. +1 And no offense intended to others, but too many people are too orthodox and uncreative to see the massive new possibilities the Guristas ships have Like Edward Olmops can. Like for instance in null sec I'm thinking I'm going to try a Rattlesnake with it's new tougher drones, a couple cheap small deadspace remote reps (1 for each drone) with 4 large faction smartbombs for anoms/ratting. Because now I can sit on top of my drones and lightly rep them while i sit on the spawn point of a forsaken hub or pirate gate haven and let the isks roll in lol. And the smart bombs help tank because they pop npc missiles. Will probably throw in a Cetus (best named) ECM burst in a mid to hold aggro on the ship instead of the drones (which i will be smart bombing so extra aggro = bad lol). If i were brave (and rich) I'd anchor a small bubble slightly behind my ship in the direction of the gate so that any interceptors that warp in land on me and thus my smartbombs and ECM burst LOL (and the WTFs in local would be epic till the next smart bomb cycle pods him). I could always just MJD out if too many came in at once. Thinking outside the box is fun. Some of you guys should try it. Sounds like an interesting plan. Except the part where your bubble was going to catch interceptors :)
I meant coverts (that can light covert cynos), I don't worry about ceptors anymore, I just run away.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
642
|
Posted - 2014.04.16 14:42:00 -
[616] - Quote
I don't think being a drone battleship or cruiser should entitle you to frigate-immunity |

Arthur Aihaken
Perkone Caldari State
3335
|
Posted - 2014.04.16 14:42:00 -
[617] - Quote
epicurus ataraxia wrote:Yes I am all for choices, but however you mix this up, you are not getting the buff this ship desperately needs at the moment to match the other pirate cruisers, yes any ship can be made into an Omg frig/dessie destructor, but what then? Just another comedy killmail. 6 launchers would do the trick... I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 14:45:00 -
[618] - Quote
I don't want my previous reply sound like a criticism of new ideas, yes I agree there are new roles possible here to make an awesome ship using rapid launchers or even very close range torpedoes. My current concern is that the rattlesnake has been passed over by players as it does not have enough "special" about it currently to match other, better ships.
The bonus to missiles, lifts it into the next level where it is an equal if different ship to the other pirate vessels.
However, there is an issue here, where the loss of the 25km drone range and loss of 2.5 effective light and medium drones , drops it back down again.
The light and medium drone issue, simply is only an annoyance, if the effective drone range is restored.
So very simply I applaud the options made possible by the new rattlesnake, but losing 25km of the drone range makes it effectively no better than the current rattlesnake, just different. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 14:46:00 -
[619] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Yes I am all for choices, but however you mix this up, you are not getting the buff this ship desperately needs at the moment to match the other pirate cruisers, yes any ship can be made into an Omg frig/dessie destructor, but what then? Just another comedy killmail. 6 launchers would do the trick...
Yes, yes it would too.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Last Wolf
Umbra Wing
124
|
Posted - 2014.04.16 14:50:00 -
[620] - Quote
epicurus ataraxia wrote:I don't want my previous reply sound like a criticism of new ideas, yes I agree there are new roles possible here to make an awesome ship using rapid launchers or even very close range torpedoes. My current concern is that the rattlesnake has been passed over by players as it does not have enough "special" about it currently to match other, better ships.
The bonus to missiles, lifts it into the next level where it is an equal if different ship to the other pirate vessels.
However, there is an issue here, where the loss of the 25km drone range and loss of 2.5 effective light and medium drones , drops it back down again.
The light and medium drone issue, simply is only an annoyance, if the effective drone range is restored.
So very simply I applaud the options made possible by the new rattlesnake, but losing 25km of the drone range makes it effectively no better than the current rattlesnake, just different.
I must be missing the ROLE: -25km done control range
bonus on the rattlesnake...
There is nothing stopping you from fitting 2 DLA, and 4 launchers exactly like you do now. Vacuums suck. |

Harvey James
The Sengoku Legacy
759
|
Posted - 2014.04.16 14:52:00 -
[621] - Quote
CCP Rise wrote:Patri Andari wrote:In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.
Does this mean that each ship will have bonuses that apply to all missiles that do said damage?
To state more clearly, can we expect the damage bonus on the RS to also apply when firing thermal and kinetic missiles from RHML and RLML? Yes, the damage bonus will apply to RHML and RLML. I'm not sure if it helps settle anything but from my perspective the angel ships aren't necessarily meant to be armor or shield. They are capable of both and even though the ISIS says shields we are very happy with the versatility that Angel ships are capable of. Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry 
the problem with this versatility .. is it thats what minnie are meant to be .. its a huge overlap .. and all the other pirate races have a more distinguished trait or many differences from the other main races...
Blood - neut/nos and web range Sansha - are only shield laser race plus AB bonus serpentis - have massively OP web .. a little too similar as gallente blaster boats mind Gurista - drones/missiles massive shield tank
then angels - omni tank, falloff and speed ... oh wait same as minnie .. the warp bonus isn't that useful Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 14:53:00 -
[622] - Quote
Last Wolf wrote:epicurus ataraxia wrote:I don't want my previous reply sound like a criticism of new ideas, yes I agree there are new roles possible here to make an awesome ship using rapid launchers or even very close range torpedoes. My current concern is that the rattlesnake has been passed over by players as it does not have enough "special" about it currently to match other, better ships.
The bonus to missiles, lifts it into the next level where it is an equal if different ship to the other pirate vessels.
However, there is an issue here, where the loss of the 25km drone range and loss of 2.5 effective light and medium drones , drops it back down again.
The light and medium drone issue, simply is only an annoyance, if the effective drone range is restored.
So very simply I applaud the options made possible by the new rattlesnake, but losing 25km of the drone range makes it effectively no better than the current rattlesnake, just different. I must be missing the ROLE: -25km done control range bonus on the rattlesnake... There is nothing stopping you from fitting 2 DLA, and 4 launchers exactly like you do now.
Quite correct, and then the rattlesnake goes from a ship that holds it's own with the other pirate vessels to where it is now, passed over and not really special at anything. There is one EvE. Many people. Many lifestyles. WE are EvE |

Last Wolf
Umbra Wing
126
|
Posted - 2014.04.16 15:05:00 -
[623] - Quote
epicurus ataraxia wrote:Last Wolf wrote:
I must be missing the ROLE: -25km done control range
bonus on the rattlesnake...
There is nothing stopping you from fitting 2 DLA, and 4 launchers exactly like you do now.
Quite correct, and then the rattlesnake goes from a ship that holds it's own with the other pirate vessels to where it is now, passed over and not really special at anything.
It will still be good at dealing nearly 1150 dps at 105km.
Or you can deal 1300 dps at 80km.
Its about consequences of your fitting choices. Do you want damage, or range? No ship should be able to fit for everything with one fit.
The ship with 5 launchers will deal 800-900 dps at lock range with fury cruise missiles. It can then switch on the fly between 700dps drones at ~40km or 500dps drones at 80km. If you want to focus more on drone dps past 80km, you will have to lose a bit of missile dps.
Ninja Edit: Best case this ship will be dealing ~1400 dps sub 40km with 5x cruise furys. Worst case it will be dealing 1100 dps at 105km with 4x cruise furies and 2xDLA.
Hell if you're that upset over it bring a dang Mobile depot and switch out your 5th launcher and 2nd DLA whenever you need to. Vacuums suck. |

Jenn aSide
STK Scientific Initiative Mercenaries
5904
|
Posted - 2014.04.16 15:07:00 -
[624] - Quote
Last Wolf wrote:epicurus ataraxia wrote:Last Wolf wrote:
I must be missing the ROLE: -25km done control range
bonus on the rattlesnake...
There is nothing stopping you from fitting 2 DLA, and 4 launchers exactly like you do now.
Quite correct, and then the rattlesnake goes from a ship that holds it's own with the other pirate vessels to where it is now, passed over and not really special at anything. It will still be good at dealing nearly 1150 dps at 105km. Or you can deal 1300 dps at 80km. Its about consequences of your fitting choices. Do you want damage, or range? No ship should be able to fit for everything with one fit.The ship with 5 launchers will deal 800-900 dps at lock range with fury cruise missiles. It can then switch on the fly between 700dps drones at ~40km or 500dps drones at 80km. If you want to focus more on drone dps past 80km, you will have to lose a bit of missile dps.
Exactly.
You can also drone control rig it.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 15:09:00 -
[625] - Quote
Last Wolf wrote:epicurus ataraxia wrote:Last Wolf wrote:
I must be missing the ROLE: -25km done control range
bonus on the rattlesnake...
There is nothing stopping you from fitting 2 DLA, and 4 launchers exactly like you do now.
Quite correct, and then the rattlesnake goes from a ship that holds it's own with the other pirate vessels to where it is now, passed over and not really special at anything. It will still be good at dealing nearly 1150 dps at 105km. Or you can deal 1300 dps at 80km. Its about consequences of your fitting choices. Do you want damage, or range? No ship should be able to fit for everything with one fit. The ship with 5 launchers will deal 800-900 dps at lock range with fury cruise missiles. It can then switch on the fly between 700dps drones at ~40km or 500dps drones at 80km. If you want to focus more on drone dps past 80km, you will have to lose a bit of missile dps.
Taking your figures as accurate, but it seems like all your lows and rigs must be fitted for damage, This might have been the case in a world where micro jump drives did not exist but it accomplishes nothing apart from making it either a pain in the ass to fly, or fit for missiles and drones are a freebie when the rats get in close.
It does not make the rattlesnake comparable to the other pirate frigates, just like now.
Damage choices should be on how you fit your damage mods here, the choice is to fit for missile or drone damage, t1 or t2 weapons. Selecting your sentry drones.
Losing the drone range means one must ALWAYS fit for max missile damage and launchers. That is not enabling choice. There is one EvE. Many people. Many lifestyles. WE are EvE |

Azure Rayl
Hedion University Amarr Empire
9
|
Posted - 2014.04.16 15:09:00 -
[626] - Quote
CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case.
Make the seventh turret invisible on the mach or reallocate the seventh turret to a more visually appealing area :P problem solved :) |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 15:25:00 -
[627] - Quote
Jenn aSide wrote:Last Wolf wrote:epicurus ataraxia wrote:Last Wolf wrote:
I must be missing the ROLE: -25km done control range
bonus on the rattlesnake...
There is nothing stopping you from fitting 2 DLA, and 4 launchers exactly like you do now.
Quite correct, and then the rattlesnake goes from a ship that holds it's own with the other pirate vessels to where it is now, passed over and not really special at anything. It will still be good at dealing nearly 1150 dps at 105km. Or you can deal 1300 dps at 80km. Its about consequences of your fitting choices. Do you want damage, or range? No ship should be able to fit for everything with one fit.The ship with 5 launchers will deal 800-900 dps at lock range with fury cruise missiles. It can then switch on the fly between 700dps drones at ~40km or 500dps drones at 80km. If you want to focus more on drone dps past 80km, you will have to lose a bit of missile dps. Exactly. You can also drone control rig it.
Ok now we have a ship with no shield rigs, all other rigs and lows used for damage mods,no tank, and the mids used for getting this amazing damage to apply.
Seems balanced..............
Or one can add 25km drone control range to the ship, and give it the Buff CCP rise suggested it was gaining to make it equal amongst the other pirate battleships.
Which makes more sense? There is one EvE. Many people. Many lifestyles. WE are EvE |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
165
|
Posted - 2014.04.16 15:31:00 -
[628] - Quote
A missile ship equal with the turret ships? You sir must be quite off your rocker. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 15:33:00 -
[629] - Quote
scorchlikeshiswhiskey wrote:A missile ship equal with the turret ships? You sir must be quite off your rocker.
Different, but able to held it's head high! my good man. There is one EvE. Many people. Many lifestyles. WE are EvE |

Iski Zuki DaSen
Icarus Academy
7
|
Posted - 2014.04.16 15:37:00 -
[630] - Quote
In my opinion RS should have the same 275% bonus to all drones not just heavy and sentry drones Gila should have the same 500% bonus not just to medium but to light drones as well
|

Silvetica Dian
Manson Family Advent of Fate
961
|
Posted - 2014.04.16 15:39:00 -
[631] - Quote
epicurus ataraxia wrote:Morukk Nuamzzar wrote:epicurus ataraxia wrote:Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates? No what I am saying is that you have 25km less range and time to shoot them in and if you fail, it is harder and takes longer to kill them, If you are overwhelmed and you MJD away, then you have to wait for 25*10 seconds (over two minutes) burning towards them , before you can reengage them with your sentries. Of course you can kill them eventually, but it's Not exactly improving gameplay is it?
So i am wondering how Raven pilots with 5 unbonused light drones and no DDA's (unlike the 2-3 that will be on most RS) cope with these frigates of doom? I guess they all die every mission and the pilots just keep replacing them.
For the love of all the gods stop complaining about the amazing RS buff already. Unless you really think the extra 2-300 dps is going to slow down your damn missions/anoms. A few seconds longer maybe to kill 1-2 frigs that got close whilst shaving multiple minutes off your completion times.
And as for the linear thinking regarding the MJD. Your maths teacher called and apologises for forgetting to tell you about Pythagoras. Here is a handy link http://en.wikipedia.org/wiki/Pythagorean_theorem
Reading these balance threads makes me dispair of humanity. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 15:40:00 -
[632] - Quote
Iski Zuki DaSen wrote:In my opinion RS should have the same 275% bonus to all drones not just heavy and sentry drones Gila should have the same 500% bonus not just to medium but to light drones as well
I understand, the Gila particularly suffers, but the Gila bonus to the 4 lights must be lower or the lights would be more powerful than the mediums, so 200% would be more sensible and balanced across the board. There is one EvE. Many people. Many lifestyles. WE are EvE |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
166
|
Posted - 2014.04.16 15:41:00 -
[633] - Quote
So we can complain about the turrets on the rendering of a Machariel not being balanced, but we can't complain that the RS is still a gimp when compared to the other pirate BS's? It really sucks being the black sheep of Eve...  |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
643
|
Posted - 2014.04.16 15:41:00 -
[634] - Quote
Iski Zuki DaSen wrote:In my opinion RS should have the same 275% bonus to all drones not just heavy and sentry drones Gila should have the same 500% bonus not just to medium but to light drones as well
your opinion is wrong |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
643
|
Posted - 2014.04.16 15:43:00 -
[635] - Quote
scorchlikeshiswhiskey wrote:So we can complain about the turrets on the rendering of a Machariel not being balanced, but we can't complain that the RS is still a gimp when compared to the other pirate BS's? It really sucks being the black sheep of Eve... 
go back to highsec, missiles are fine and rattlesnake will do ridiculous damage |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.16 15:45:00 -
[636] - Quote
TrouserDeagle wrote:scorchlikeshiswhiskey wrote:So we can complain about the turrets on the rendering of a Machariel not being balanced, but we can't complain that the RS is still a gimp when compared to the other pirate BS's? It really sucks being the black sheep of Eve...  go back to highsec, missiles are fine and rattlesnake will do ridiculous damage
So with all the mids being full of TP and omnis to get this ridiculous damage it better not leave Jita 4-4 then.
There is one EvE. Many people. Many lifestyles. WE are EvE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
643
|
Posted - 2014.04.16 15:49:00 -
[637] - Quote
epicurus ataraxia wrote:TrouserDeagle wrote:scorchlikeshiswhiskey wrote:So we can complain about the turrets on the rendering of a Machariel not being balanced, but we can't complain that the RS is still a gimp when compared to the other pirate BS's? It really sucks being the black sheep of Eve...  go back to highsec, missiles are fine and rattlesnake will do ridiculous damage So with all the mids, Rigs and lows, being full of damage mods, TP and omnis to get this ridiculous damage it better not leave Jita 4-4 then. The damage levels and application with a sane fit, are quite reasonable. The range application has been gimped, solve that there. Is a good ship to be proud of.
+87.5% missile damage, -missile velocity bonus |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
709
|
Posted - 2014.04.16 15:50:00 -
[638] - Quote
TrouserDeagle wrote:epicurus ataraxia wrote:TrouserDeagle wrote:scorchlikeshiswhiskey wrote:So we can complain about the turrets on the rendering of a Machariel not being balanced, but we can't complain that the RS is still a gimp when compared to the other pirate BS's? It really sucks being the black sheep of Eve...  go back to highsec, missiles are fine and rattlesnake will do ridiculous damage So with all the mids, Rigs and lows, being full of damage mods, TP and omnis to get this ridiculous damage it better not leave Jita 4-4 then. The damage levels and application with a sane fit, are quite reasonable. The range application has been gimped, solve that there. Is a good ship to be proud of. +87.5% missile damage, -missile velocity bonus
Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them) There is one EvE. Many people. Many lifestyles. WE are EvE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
643
|
Posted - 2014.04.16 15:57:00 -
[639] - Quote
epicurus ataraxia wrote: Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them)
all of that is stupid. damage bonused cruise missiles are better in every way than range bonused torpedoes, and torpedoes are terrible anyway. lol @ ecm and repair drones. |

Arthur Aihaken
Perkone Caldari State
3337
|
Posted - 2014.04.16 15:58:00 -
[640] - Quote
I think the SoE ships should get the Guristas drone bonuses and we should just make the Gursitas Pirate line missile-based and be done with it. As the only remaining drone-based ship, the Nestor might actually have some appeal. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
709
|
Posted - 2014.04.16 15:59:00 -
[641] - Quote
TrouserDeagle wrote:epicurus ataraxia wrote: Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them)
all of that is stupid. damage bonused cruise missiles are better in every way than range bonused torpedoes, and torpedoes are terrible anyway. lol @ ecm and repair drones. If you are going to quote do not ignore the most important phrase
"The rest apart from the 25km range loss is dealable with, part of the quid pro quo." There is one EvE. Many people. Many lifestyles. WE are EvE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
643
|
Posted - 2014.04.16 16:03:00 -
[642] - Quote
epicurus ataraxia wrote:TrouserDeagle wrote:epicurus ataraxia wrote: Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them)
all of that is stupid. damage bonused cruise missiles are better in every way than range bonused torpedoes, and torpedoes are terrible anyway. lol @ ecm and repair drones. If you are going to quote do not ignore the most important phrase "The rest apart from the 25km range loss is dealable with, part of the quid pro quo."
it's actually about an 80km range loss, but you still shouldn't care about it. if you're going to play spaceships, don't be terrible at spaceships. |

Arthur Aihaken
Perkone Caldari State
3337
|
Posted - 2014.04.16 16:04:00 -
[643] - Quote
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 25% missile rate of fire
Slot layout: 7H(+1), 7M, 5L(-1); 0 turrets, 6 launchers(+2) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 75(-325) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
643
|
Posted - 2014.04.16 16:04:00 -
[644] - Quote
Arthur Aihaken wrote:I think the SoE ships should get the Guristas drone bonuses and we should just make the Gursitas Pirate line missile-based and be done with it. As the only remaining drone-based ship, the Nestor might actually have some appeal.
except that 5 drones into 2 isn't better. it wouldn't have any appeal, it would still be even more awful than the astero and stratios. |

Harvey James
The Sengoku Legacy
759
|
Posted - 2014.04.16 16:05:00 -
[645] - Quote
Arthur Aihaken wrote:RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 25% missile rate of fire
Slot layout: 7H(+1), 7M, 5L(-1); 0 turrets, 6 launchers(+2) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 75(-325) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
then its just a scorp navy issue.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
5
|
Posted - 2014.04.16 16:05:00 -
[646] - Quote
scorchlikeshiswhiskey wrote:So we can complain about the turrets on the rendering of a Machariel not being balanced, but we can't complain that the RS is still a gimp when compared to the other pirate BS's? Rattlesnake
Role Bonus: something something smartbombs range and capacitor use
Can fit cover ops cloaking devices
Slot layout: 7H, 7M, 6L; 0 turrets, 5 launchers
Problem solved. |

Arthur Aihaken
Perkone Caldari State
3337
|
Posted - 2014.04.16 16:06:00 -
[647] - Quote
Morukk Nuamzzar wrote:Can fit cover ops cloaking devices Oh, that will go over well... 
Harvey James wrote:then its just a scorp navy issue.... Is that any different than a Machy Vargur, Vindi Megathron or Nighty Arma? I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
709
|
Posted - 2014.04.16 16:15:00 -
[648] - Quote
Silvetica Dian wrote:epicurus ataraxia wrote:Morukk Nuamzzar wrote:epicurus ataraxia wrote:Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates? No what I am saying is that you have 25km less range and time to shoot them in and if you fail, it is harder and takes longer to kill them, If you are overwhelmed and you MJD away, then you have to wait for 25*10 seconds (over two minutes) burning towards them , before you can reengage them with your sentries. Of course you can kill them eventually, but it's Not exactly improving gameplay is it? So i am wondering how Raven pilots with 5 unbonused light drones and no DDA's (unlike the 2-3 that will be on most RS) cope with these frigates of doom? I guess they all die every mission and the pilots just keep replacing them. For the love of all the gods stop complaining about the amazing RS buff already. Unless you really think the extra 2-300 dps is going to slow down your damn missions/anoms. A few seconds longer maybe to kill 1-2 frigs that got close whilst shaving multiple minutes off your completion times. And as for the linear thinking regarding the MJD. Your maths teacher called and apologises for forgetting to tell you about Pythagoras. Here is a handy link http://en.wikipedia.org/wiki/Pythagorean_theoremReading these balance threads makes me dispair of humanity.
It has been repeatedly said that the fact that light drones are unbonused is a minor issue in the scheme of things, it is the GILA that suffers with this issue mostly..
Secondly a triangle has 3 sides, the MjD has a 3 minute activation cooldown. So for 2 minutes you burn towards the target or you take a further 6 minutes to MJD The remaining 2 sides of the triangle. Or as currently you can microjump 100km once and shoot them.
The drone link augmentors are an essential fit on a DRONE BOAT fitting the new bonus launcher (which is a wonderful thing by the way) harms its functionality as a DRONE BOAT.
It effectively limits the ship into the role of a mid range brawler. Nothing wrong with that per se. But to have that as the ONLY effective role is not generally what one is expecting or wanting.
I believe that CCP rise was uncertain as to whether adding another bonus would disturb players or whether they wanted it. As it would add nothing to the actual power but give a wide choice of roles to the ship without treading on the roles of The rest apart from the 25km range loss is dealable with, part of the quid pro quo. raven navy or the dominix i believe it is a good choice.
With a bonus of a built in 25km drone control range, the ship can continue in it's current role, with the choice to fit for more missile damage, the same drone damage at present with a bit extra missile, close range torpedo brawler, mid range assault. Or a combination of roles.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Aralieus
The Inf1dels Spaceship Samurai
204
|
Posted - 2014.04.16 16:16:00 -
[649] - Quote
Pertuabo Enkidgan wrote:CCP Rise wrote: Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry  Shooting with the Machariel now is going to feel like walking with one shoe on.
Just fit 6 guns if it bothers you so much...problem solved Oderint Dum Metuant |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
709
|
Posted - 2014.04.16 16:25:00 -
[650] - Quote
TrouserDeagle wrote:epicurus ataraxia wrote:TrouserDeagle wrote:epicurus ataraxia wrote: Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them)
all of that is stupid. damage bonused cruise missiles are better in every way than range bonused torpedoes, and torpedoes are terrible anyway. lol @ ecm and repair drones. If you are going to quote do not ignore the most important phrase "The rest apart from the 25km range loss is dealable with, part of the quid pro quo." it's actually about an 80km range loss, but you still shouldn't care about it. if you're going to play spaceships, don't be terrible at spaceships.
No a T2 dla is 25km range loss. That equates to 80km max range skill. I will not reply to the insult part. There is one EvE. Many people. Many lifestyles. WE are EvE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
644
|
Posted - 2014.04.16 16:27:00 -
[651] - Quote
epicurus ataraxia wrote:TrouserDeagle wrote:epicurus ataraxia wrote:TrouserDeagle wrote:epicurus ataraxia wrote: Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them)
all of that is stupid. damage bonused cruise missiles are better in every way than range bonused torpedoes, and torpedoes are terrible anyway. lol @ ecm and repair drones. If you are going to quote do not ignore the most important phrase "The rest apart from the 25km range loss is dealable with, part of the quid pro quo." it's actually about an 80km range loss, but you still shouldn't care about it. if you're going to play spaceships, don't be terrible at spaceships. No a T2 dla is 25km range loss. That equates to 80km max range skill. I will not reply to the insult part.
drone range? I thought we were talking about missile range. what sort of laughable rattlesnake are you running that has 2 drone link augs? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
709
|
Posted - 2014.04.16 16:32:00 -
[652] - Quote
TrouserDeagle wrote:
*stuff*
drone range? I thought we were talking about missile range. what sort of laughable rattlesnake are you running that has 2 drone link augs?
One that uses drones? Or are you fitting a drone boat for missile damage currently? It is not the best ship for you if your drone skills are weaker than your missile skills.
The rattlesnake is a hybrid with an emphasis on drones, If the drone control range is given a 25km bonus, to balance the effective loss of a high slot one,then there is a valid choice to fit for either drone damage as the primary system or missiles as the primary system.
A choice.
Choice is good. There is one EvE. Many people. Many lifestyles. WE are EvE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
644
|
Posted - 2014.04.16 16:37:00 -
[653] - Quote
epicurus ataraxia wrote:TrouserDeagle wrote:
*stuff*
drone range? I thought we were talking about missile range. what sort of laughable rattlesnake are you running that has 2 drone link augs?
One that uses drones? Or are you fitting a drone boat for missile damage currently? It is not the best ship for you if your drone skills are weaker than your missile skills. The rattlesnake is a hybrid with an emphasis on drones, If the drone control range is given a 25km bonus, then there is a valid choice to fit for either drone damage as the primary system or missiles as the primary system. A choice. Choice is good.
if you really want to turn your summer 50/50 missile/drone rattlesnake into a worse one for your (lol) highsec missions or whatever, consider taking all the launchers off for drone links. with 2, it'll still be better than the current one, since a 50% damage bonus is better than a 50% velocity bonus, even if you don't fit all your launchers. |

Arthur Aihaken
Perkone Caldari State
3337
|
Posted - 2014.04.16 16:38:00 -
[654] - Quote
Surely I can't be the only one sick of drones? The last 6 months have been drones, drones and more drones in one form or another. We get 3 new drone-based ships... a drone module update... a complete drone overhaul (pending)... new mid and low drone modules (pending)... and now 3 more re-designed drone-based ships (also pending). F**k drones already... I am currently away, traveling through time and will be returning last week. |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.16 16:40:00 -
[655] - Quote
wrote: drone range? I thought we were talking about missile range. what sort of laughable rattlesnake are you running that has 2 drone link augs?
The one that can shoot after making a mjd jump? Not everyone stays in the middle of a sanctum , FYI .
Btw - as it is the current version is very viable for PVE in null . Not so as a mission runner and even less in pvp .
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
644
|
Posted - 2014.04.16 16:40:00 -
[656] - Quote
Arthur Aihaken wrote:Surely I can't be the only one sick of drones? The last 6 months have been drones, drones and more drones in one form or another. We get 3 new drone-based ships... a drone module update... a complete drone overhaul (pending)... new mid and low drone modules (pending)... and now 3 more re-designed drone-based ships (also pending). F**k drones already...
sick of sentry drones. since combat drones have been awful this whole time, and will continue to be awful after their 40% speed buff or whatever, I'm not sick of them. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
644
|
Posted - 2014.04.16 16:41:00 -
[657] - Quote
Ahernar wrote: wrote: drone range? I thought we were talking about missile range. what sort of laughable rattlesnake are you running that has 2 drone link augs?
The one that can shoot after making a mjd jump? Not everyone stays in the middle of a sanctum , FYI . Btw - as it is the current version is very viable for PVE in null . Not so as a mission runner and even less in pvp .
ahahaha pve |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
709
|
Posted - 2014.04.16 16:44:00 -
[658] - Quote
Arthur Aihaken wrote:Surely I can't be the only one sick of drones? The last 6 months have been drones, drones and more drones in one form or another. We get 3 new drone-based ships... a drone module update... a complete drone overhaul (pending)... new mid and low drone modules (pending)... and now 3 more re-designed drone-based ships (also pending). F**k drones already...
Actually Arthur, a good point, the beauty of this ship is that (assuming 25km drone range bonus) this new rattlesnake can be either a drone focused boat, or a primarily missile firing boat, with drone assist. The way we fit the damage mods makes it one or the other. Nice to have the choice.
Personally, I wouldn't mind it being a pirate navy scorpion, that would be fun as well, but being as we are starting from a hybrid, probably best to make it a good pirate hybrid.
Tiny tweak and we are there, honestly, I can't see why this wasn't there in the beginning, would have saved a lot of typing. There is one EvE. Many people. Many lifestyles. WE are EvE |

Aralieus
The Inf1dels Spaceship Samurai
205
|
Posted - 2014.04.16 16:47:00 -
[659] - Quote
Morukk Nuamzzar wrote:epicurus ataraxia wrote:Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates?
Not only will you be able to field a full flight of lights but lights that are boosted by 3x DDA's. I dont really see a problem here
Oderint Dum Metuant |

Sniper Smith
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.16 16:48:00 -
[660] - Quote
Arthur Aihaken wrote:I think the SoE ships should get the Guristas drone bonuses and we should just make the Gursitas Pirate line missile-based and be done with it. As the only remaining drone-based ship, the Nestor might actually have some appeal. The missile Pirate Race is in the works (Caldari+Minm)..
Ask me I think they should give the new Drone changes to the Rattlesnake and Co. to the SoE Line.. To the people that love em, it'll make the nester Viable, to the people that hate em, they would still have their Rattlesnake, one of the tried and true ships that really didn't need such a massive change, and limits its utility that I for one, love. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
709
|
Posted - 2014.04.16 16:50:00 -
[661] - Quote
Aralieus wrote:Morukk Nuamzzar wrote:epicurus ataraxia wrote:Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates? Not only will you be able to field a full flight of lights but lights that are boosted by 3x DDA's. I dont really see a problem here
The issue is with the GILA it has been said repeatedly that it is an annoyance in the rattler nothing more. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Perkone Caldari State
3337
|
Posted - 2014.04.16 17:02:00 -
[662] - Quote
Sniper Smith wrote:The missile Pirate Race is in the works (Caldari+Minm). And you're basing this on...? I am currently away, traveling through time and will be returning last week. |

Vinyl 41
Perkone Academy
51
|
Posted - 2014.04.16 17:02:00 -
[663] - Quote
so since we all are theorycrafting about changes that will never see sisi here is my idea on gurista ships we make them missle dps + drone optimal we change the tank bonus to smt like 100% launcher damage normal drone bay slots 5/7/7 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
710
|
Posted - 2014.04.16 17:03:00 -
[664] - Quote
Arthur Aihaken wrote:I think the SoE ships should get the Guristas drone bonuses and we should just make the Gursitas Pirate line missile-based and be done with it. As the only remaining drone-based ship, the Nestor might actually have some appeal. It certainly would work on the stratios, that ship is like the gila, mobility is it's friend. Being stuck nursemaiding sentries is not a great idea. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Perkone Caldari State
3337
|
Posted - 2014.04.16 17:04:00 -
[665] - Quote
epicurus ataraxia wrote:Actually Arthur, a good point, the beauty of this ship is that (assuming 25km drone range bonus) this new rattlesnake can be either a drone focused boat, or a primarily missile firing boat, with drone assist. Or a bit of both, The way we fit the damage mods makes it one or the other. Nice to have the choice. I would honestly rather see a missile-hybrid than a missile-drone setup. I am currently away, traveling through time and will be returning last week. |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.16 17:05:00 -
[666] - Quote
Quote: Not only will you be able to field a full flight of lights but lights that are boosted by 3x DDA's. I dont really see a problem here
No problem , but can you imagine that we had 7.5 lights boosted by 3XDDA''s ?
I'm sure that we will use rigs for link range so in the end the tank or cap will suffer a little .
Ok , the gods should check their spreadsheets and make a decision .
|

Arthur Aihaken
Perkone Caldari State
3337
|
Posted - 2014.04.16 17:06:00 -
[667] - Quote
These rebalances are effectively lacking imagination. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
710
|
Posted - 2014.04.16 17:15:00 -
[668] - Quote
Arthur Aihaken wrote:These rebalances are effectively lacking imagination.
You say that but I would far far more have the Gila with a covert ops cloak and the stratios bonuses than the stratios. So they must be doing something right, and the rattlesnake if it does not get hobbled by losing a DLA is again really nice. I do not fly the others, so not sure, but worm looks good too. There is one EvE. Many people. Many lifestyles. WE are EvE |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
168
|
Posted - 2014.04.16 17:24:00 -
[669] - Quote
Ahernar wrote:Quote: Not only will you be able to field a full flight of lights but lights that are boosted by 3x DDA's. I dont really see a problem here
No problem , but can you imagine that we had 7.5 lights boosted by 3XDDA''s ? I'm sure that we will use rigs for link range so in the end the tank or cap will suffer a little . Ok , the gods should check their spreadsheets and make a decision . Rigs for link range only if you don't plan on applying your missile damage that well. And rigs for missile application only if you don't plan on using your drones at range. If only weapons had more than 1 module that affected their stats so you aren't forced to use rig slots.... Oh wait, everything except missiles does. |

Sigras
Conglomo
731
|
Posted - 2014.04.16 17:26:00 -
[670] - Quote
CCP Rise wrote:Patri Andari wrote:In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.
Does this mean that each ship will have bonuses that apply to all missiles that do said damage?
To state more clearly, can we expect the damage bonus on the RS to also apply when firing thermal and kinetic missiles from RHML and RLML? Yes, the damage bonus will apply to RHML and RLML. I'm not sure if it helps settle anything but from my perspective the angel ships aren't necessarily meant to be armor or shield. They are capable of both and even though the ISIS says shields we are very happy with the versatility that Angel ships are capable of. Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry  I think this bothers so many people because the mach is by far the best looking ship in the game, and the non symmetrical turret just takes away from that in a big way.
That said, this is how I would rebalance the mach to give it an even number of turrets:
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 37.5% bonus to Large Projectile Turret rate of fire (was 25%) note: This ship has increased warp speed and warp acceleration
Slot layout: 7H(-1), 5M, 7L; 6 turrets(-1), 0 launchers Fittings: 16500 PWG(-1450), 575 CPU(-25) Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10)
The mach looses 2/3 a turret of damage and a high slot but gains some fitting room in exchange making it easier to fit a full loadout. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
200
|
Posted - 2014.04.16 17:34:00 -
[671] - Quote
Mach, best looking? Can't. Stop. Laughing. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
710
|
Posted - 2014.04.16 17:38:00 -
[672] - Quote
 Mr Floydy wrote:Mach, best looking? Can't. Stop. Laughing. There's a lot worse looking 
There is one EvE. Many people. Many lifestyles. WE are EvE |

Vinyl 41
Perkone Academy
51
|
Posted - 2014.04.16 17:38:00 -
[673] - Quote
Sigras wrote:CCP Rise wrote:Patri Andari wrote:In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.
Does this mean that each ship will have bonuses that apply to all missiles that do said damage?
To state more clearly, can we expect the damage bonus on the RS to also apply when firing thermal and kinetic missiles from RHML and RLML? Yes, the damage bonus will apply to RHML and RLML. I'm not sure if it helps settle anything but from my perspective the angel ships aren't necessarily meant to be armor or shield. They are capable of both and even though the ISIS says shields we are very happy with the versatility that Angel ships are capable of. Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry  I think this bothers so many people because the mach is by far the best looking ship in the game, and the non symmetrical turret just takes away from that in a big way. That said, this is how I would rebalance the mach to give it an even number of turrets: MACHARIELGallente Battleship Bonus:10% bonus to Large Projectile Turret falloff Minmatar Battleship Bonus:5% bonus to Large Projectile Turret damage Role Bonus: 37.5% bonus to Large Projectile Turret rate of fire (was 25%) note: This ship has increased warp speed and warp acceleration Slot layout: 7H(-1), 5M, 7L; 6 turrets(-1), 0 launchers Fittings: 16500 PWG(-1450), 575 CPU(-25) Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10) The mach looses 2/3 a turret of damage and a high slot but gains some fitting room in exchange making it easier to fit a full loadout. arty mach would still be a pain to fit - qq arty powergrid  |

Sniper Smith
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.16 17:55:00 -
[674] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:The missile Pirate Race is in the works (Caldari+Minm). And you're basing this on...? CCP Devs said it in a few threads now. Don't expect it for the summer, might be next winter like SOE was, but it is coming. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
646
|
Posted - 2014.04.16 17:59:00 -
[675] - Quote
Sniper Smith wrote:Arthur Aihaken wrote:Sniper Smith wrote:The missile Pirate Race is in the works (Caldari+Minm). And you're basing this on...? CCP Devs said it in a few threads now. Don't expect it for the summer, might be next winter like SOE was, but it is coming.
pretty sure they weren't saying yes for sure. sucks that they arsed up on armour + drone faction. |

Silvetica Dian
Manson Family Advent of Fate
963
|
Posted - 2014.04.16 18:04:00 -
[676] - Quote
epicurus ataraxia wrote:Aralieus wrote:Morukk Nuamzzar wrote:epicurus ataraxia wrote:Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates? Not only will you be able to field a full flight of lights but lights that are boosted by 3x DDA's. I dont really see a problem here The issue is with the GILA it has been said repeatedly that it is an annoyance in the rattler nothing more. Quite easily dealt with but You naturally want to snipe frigates at range, the actual post as it is written is discussing the need to drop a DLA to fit the missile launcher, If you do that you naturally fit for missile damage not drone damage to get the maximum effect, therefore your drones are unbonused, and round and round and round.. So the post actually is asking for a 25km drone control range bonus for the ship, to replace the DLA that is lost fitting the new launcher, what you are replying to was a post that (deliberately?) took things out of context.
6 low slots gives 3 BCU and 3 DDA or 3 and 2 plus a damage control. What else do you want to put in your lows? Also my point with triangles earlier was that if you have ships 20km away your MJD doesn't have to take you 120 or 80 km away Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.16 18:18:00 -
[677] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. With V skills a Curator is 52.5km/24km, Garde is 30km/12km and the Bouncer is 60km/24km - all of which fall under the 84km effective range with a single T2 DLA. Granted, this is before omni modules - but you won't be hitting anywhere the previous Rattlesnake distances with missiles, either. Dropping a launcher or utilizing rigs aren't attractive options, and neither is trading another mid or low slot to gain another utility high (especially since drone damage is now secondary). In fact, with the passive drone modules being released in the summer expansion you'll probably want every low slot for drone and ballistic modules. I guess a Black Eagle DLA gets you another +4km - but that's not really practical outside of high-sec PvE. With such a huge damage buff, I'm pretty sure Rattlesnake owners can adapt...
Arthur, the reason Is MJD. Waiting and waiting before your drones can fire, is just a pain in the ass, you have gained DPS with one hand and lost more with the other..... Now 85 k? At last now you pull some back.
It really needs a 25km drone control range bonus, an extra high or keep the same number of launchers and increase the missile damage bonus, any would work. After all it is now a missile boat as well as a drone boat the old argument that drone boats need 1 (well 2 in this case) less slot no longer applies. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.16 18:23:00 -
[678] - Quote
Silvetica Dian wrote:epicurus ataraxia wrote:Aralieus wrote:Morukk Nuamzzar wrote:epicurus ataraxia wrote:Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly. But apparently, if nothing changes it is a medium range cruise missile sentry boat?  So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise. So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates? Not only will you be able to field a full flight of lights but lights that are boosted by 3x DDA's. I dont really see a problem here The issue is with the GILA it has been said repeatedly that it is an annoyance in the rattler nothing more. Quite easily dealt with but You naturally want to snipe frigates at range, the actual post as it is written is discussing the need to drop a DLA to fit the missile launcher, If you do that you naturally fit for missile damage not drone damage to get the maximum effect, therefore your drones are unbonused, and round and round and round.. So the post actually is asking for a 25km drone control range bonus for the ship, to replace the DLA that is lost fitting the new launcher, what you are replying to was a post that (deliberately?) took things out of context. 6 low slots gives 3 BCU and 3 DDA or 3 and 2 plus a damage control. What else do you want to put in your lows? Also my point with triangles earlier was that if you have ships 20km away your MJD doesn't have to take you 120 or 80 km away
Note:- rattlesnake is often passive tanked so shield recharge modules. (Shield power relay) There is one EvE. Many people. Many lifestyles. WE are EvE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
646
|
Posted - 2014.04.16 18:26:00 -
[679] - Quote
epicurus ataraxia wrote:
Note:- rattlesnake is often passive tanked so shield recharge modules. (Shield power relay)
lol |

kogelbiefstuk
Contraband Inc
0
|
Posted - 2014.04.16 18:56:00 -
[680] - Quote
Nice job here, i think these are more realistic and reasonable changes over the other two ship class changes. |

Iski Zuki DaSen
Icarus Academy
7
|
Posted - 2014.04.16 19:00:00 -
[681] - Quote
epicurus ataraxia wrote:Iski Zuki DaSen wrote:In my opinion RS should have the same 275% bonus to all drones not just heavy and sentry drones Gila should have the same 500% bonus not just to medium but to light drones as well
I understand, the Gila particularly suffers, but the Gila bonus to the 4 lights must be lower or the lights would be more powerful than the mediums, so 200% would be more sensible and balanced across the board.
yes u are probably right but my point is giving them specific drone bonus kinda criples them
drone boat means versatility / missiles also giving them specific missile dmage and specific drones only doesnt seem right
a better plan is frigate have light drones bonus / cruiser light and medium / battleship all drones with each of the having the best bonus in their class drones |

Last Wolf
Umbra Wing
132
|
Posted - 2014.04.16 20:34:00 -
[682] - Quote
Large gun boats don't have damage bonus to medium/light turrets, and with the exception of the snake, missile boats don't have damage bonus to smaller missiles either. (And medium weapon systems don't get bonus to small/large weapons). Why should drone boats get special treatment? I think the only reason drone boats have had universal damage bonuses up till now was because it was progamatically easier to bonus everything. Now that they have revised the code and spit some skills up I think we are going to see a lot of drone boats get their damage bonuses change to only effect a certain drone size.
Which is the way It should have been since 2003. Vacuums suck. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
631
|
Posted - 2014.04.16 21:08:00 -
[683] - Quote
I will enjoy pooping out T1 cruisers from my Rattler come this summer. Coming soon... |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.16 22:04:00 -
[684] - Quote
Last Wolf wrote:Large gun boats don't have damage bonus to medium/light turrets, and with the exception of the snake, missile boats don't have damage bonus to smaller missiles either. (And medium weapon systems don't get bonus to small/large weapons). Why should drone boats get special treatment? I think the only reason drone boats have had universal damage bonuses up till now was because it was progamatically easier to bonus everything. Now that they have revised the code and spit some skills up I think we are going to see a lot of drone boats get their damage bonuses change to only effect a certain drone size.
Which is the way It should have been since 2003. Especially now that done damage mods exist. 5 light drones buffed with 3x dda's are doing more damage than most tech 1 frigs piloted by an actual pilot.
The light drone matter is really not of a big significance for the rattlesnake, bit more troublesome for the Gila, not saying you can't find a way around it but losing 50% of your defences to elite frigates etc on the GILA need consideration when you are working out the balance of the fit. There is one EvE. Many people. Many lifestyles. WE are EvE |

Topher Basquette Dusch-shur
Montana Freedom Fighters
6
|
Posted - 2014.04.16 22:19:00 -
[685] - Quote
WARNING: THE FOLLOWING POST CONTAINS PVE CONTENT. IF YOU ARE AGAINST PVE FOR ANY REASON-SUCH AS NEVER NEEDING TO USE META MODS OR MINERALS TO BUILD THE SHIPS YOU LOSE-YOU MAY SIMPLY QUOTE THE BELOW TEXT AND MAKE YOUR USUAL " PVE SUCKS PVP IS THE ONLY WAY TO PLAY" COMMENTS AND NO ONE WILL KNOW YOU DIDN'T READ IT.
/book
About the Rattle no longer having a bonus to lights and mediums:
Sure the lights on a raven arenGÇÖt bonused, but you donGÇÖt have to put your launchers away to use them either. Having to pull back your sentries to launch unbonused lights would be the equivalent to forcing a raven pilot to replace half of itGÇÖs launchers with unbonused rocket launchers to deal with frigs. The fact that their lights are unbonused doesnGÇÖt matter for most of the other hulls because they only use them on frigates; they can still keep applying their full damage to larger targets. Sure sentries can pop frigs on the way in, but that is the same as any turret boat, but turret boats get to shoot at bigger things while their hobbies are out. The bonused lights make it so that the time that I deal less damage than peer ships is shorter. Even with the bonus the swapping puts the ship will still be behind its pirate peers in completion times, but it's not by too much, without the bonues the difference will become very noticeable.
As far as calling the current rattle a hybrid platform. That is pretty laughable. The velocity bonus in PVE is mostly used to pull agro so that things will move closer. The second DLA is of massive importance here. After the change you can expect to fly this ship like a slower but tankier GÇÿPhoon Fleet Issue. You will have a range reduction, but honestly, you will still do better than auto-cannons or blasters. It will be okay guys.
Searching Eve Gate has not given me any post in which a Dev or GM justifies the -1 slot on the drone boats (maybe itGÇÖs in an old forum post, I donGÇÖt have access to old forums at work). When mentioned the excuses that I see players give is that GÇ£the Devs said itGÇÖs because drones give you utility and versatility which takes up a slot on other shipsGÇ¥. I can understand this when the ships have the drone bay or bandwidth to use them, that is why other ships get their slots because they canGÇÖt use 5 heavy e-war drones. Well now the Guristas ships have the same limit and the same lack of bonuses as the other ships, I donGÇÖt think the players asking for the slot are being greedy, I think itGÇÖs fair to give them back the slot they are missing since they will no longer have the utility.
The Rattle was my favorite ship for about a year. I still use it often. The new changes will not affect the times that I chose to use it. The only thing the balance will change for me is that I'm going to fly the Nightmare now as well.
/book
|

Sniper Smith
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.16 22:28:00 -
[686] - Quote
Last Wolf wrote:Large gun boats don't have damage bonus to medium/light turrets, and with the exception of the snake, missile boats don't have damage bonus to smaller missiles either. (And medium weapon systems don't get bonus to small/large weapons). Why should drone boats get special treatment? I think the only reason drone boats have had universal damage bonuses up till now was because it was progamatically easier to bonus everything. Now that they have revised the code and spit some skills up I think we are going to see a lot of drone boats get their damage bonuses change to only effect a certain drone size.
Which is the way It should have been since 2003. Especially now that done damage mods exist. 5 light drones buffed with 3x dda's are doing more damage than most tech 1 frigs piloted by an actual pilot. Actually several missile ships have bonuses that will apply to smaller systems.. Mostly seen in the Cruiser classes though.
Also Drone boats are already punished by having delayed DPS with the launching/recovering of drones, and the fact that unlike any other ship, Drone boats are the only ones that you can kill their main weapon system.
When I get to target and destroy each blaster on a Vindi, then we can talk about making drones work like guns.. till then, they are a weapon system that already has drawbacks built in, it doesn't need any more by losing damage across the board. |

Silvetica Dian
Manson Family Advent of Fate
963
|
Posted - 2014.04.16 22:36:00 -
[687] - Quote
epicurus ataraxia wrote:
Note:- rattlesnake is often passive tanked so shield recharge modules. (Shield power relay)
If you are passive tanking this new version when you could be using 5-6 damage mods there is something wrong with you (outside of niche use). Active tank and resists is the only way to go now for PVE. As few tank slots as poss. Balls to the wall dps and as many application mods as poss (painter will aid sentries and cruise). Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1296
|
Posted - 2014.04.16 22:39:00 -
[688] - Quote
That rattlesnake doesn't feel right, it's lost it's character they might as well rename it as they've effectively removed an old ship and replaced it with another model, merely keeping the same name.
Dumbing down of Eve Online will result in it's destruction... |

Topher Basquette Dusch-shur
Montana Freedom Fighters
6
|
Posted - 2014.04.16 23:07:00 -
[689] - Quote
Little Dragon Khamez wrote:That rattlesnake doesn't feel right, it's lost it's character they might as well rename it as they've effectively removed an old ship and replaced it with another model, merely keeping the same name.
Here you go:
RATTLESNAKE-Melee
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 20% bonus to effectiveness of target painters per level
Role Bonus: 99% Reduction to missile velocity and travel time 100% Fitting requirement for Capital Tractor Beams -Note: Capital Tractor Beams fit to the Rattlesnake can be used on Frigates, Cruisers, Battlecruisers and Industrial class ships
Slot layout: 8H(+2), 7M, 4L(-2); 0 turrets, 8 launchers(+4) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 0(-125) / 0(-all of it) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Edit: Missed an "l" and "8" and now with 76% less silly. |

Last Wolf
Umbra Wing
133
|
Posted - 2014.04.16 23:23:00 -
[690] - Quote
Topher Basquette Dusch-shur wrote:Little Dragon Khamez wrote:That rattlesnake doesn't feel right, it's lost it's character they might as well rename it as they've effectively removed an old ship and replaced it with another model, merely keeping the same name.
Here you go: RATTLESNAKE-Melee Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) Caldari Battleship Bonus: 20% bonus to effectiveness of target painters per levelRole Bonus: 99% Reduction to missile velocity and travel time 100% Fitting requirement for Capital Tractor Beams -Note: Capital Tractor Beams fit to the Rattlesnake can be used on Frigates, Cruisers, Battlecruisers and Industrial class shipsSlot layout: 8H(+2), 7M, 4L(-2); 0 turrets, 8 launchers(+4) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 0(-125) / 0(-all of it)Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) Edit: Missed an "l" and "8" and now with 76% less silly.
You forgot the 9th Highslot so that we can fit the capital tractor beam.
Vacuums suck. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
6
|
Posted - 2014.04.16 23:41:00 -
[691] - Quote
Little Dragon Khamez wrote: You forgot the 9th Highslot so that we can fit the capital tractor beam.
Nah, the game is all about tradeoffs. You don't want it to be overpowered so you have to trade a launcher if you want to use the capital tractor beam. |

Liu Lios
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.04.17 00:15:00 -
[692] - Quote
The whole point in mission running is being able to watch a movie at the same time, correct? That means, sit comfortably at 100-120km range and shoot at things with no worries.
The new rattlesnake is no better at doing that than the old one. You re still limited by high slots number. You need 3 for drone link augmentors. I typically have a heavy neut equipped just in case so, that leaves 2 high slots for cruise missile launchers. In other words, going from potentially 4 to potentially 5 missile launchers is not useful at all for the sniper. So whats left? Nothing really. The ships is simply getting more expensive.
Gah i think i ll stick to my domi. The rattlesnake is too ugly anyway (only worst looking ship is asymmetrical machariel so plz, dont change that) |

Hasril Pux
Red Cabal
3
|
Posted - 2014.04.17 00:45:00 -
[693] - Quote
I know how much hate I'm going to get for suggesting something so mundane and in line with what this particular Worm/Gila/Rattlesnake pilot would rather see.
But we're all entitled to our opinions so... like whatever, man.
WORM
Gallente Frigate Bonus: 4% bonus to light drone damage and hitpoints
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage
Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40
===============================================
GILA
Gallente Cruiser Bonus: 10% bonus to drone damage and hitpoints
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5) Cargo Hold: 440
===============================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 60% bonus to kinetic and thermal missile damage (more, but then... slightly less... I sorry)
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Just take it with a stalagmite of salt and be glad I'm not a DEV, okay?
Not that a post like this is ever going to amount to anything anyway, but feedback was asked for and so here it is. |

Ragnen Delent
GoonWaffe Goonswarm Federation
13
|
Posted - 2014.04.17 01:28:00 -
[694] - Quote
The fact that you consider yourself a pilot of a specific hull speaks volumes of your understanding of how this game works. If you have become so attached to one that modifications to it cause this much upset then you should very much reconsider how you approach ships in this game.
The whole gimmick with the Guristas ships is that they are supposed to represent a hybrid Gallente/Caldari weapons platform that focuses on whatever weight class the ship is. Ship hulls in and of themselves are not "roles". You cannot characterize or justify balance adjustments with respect to the hulls flavor and not its intended role on the grounds that you want it to serve whatever purpose suits you. Doing so makes balancing decisions be conditional to whatever arbitrary vision a player has for the hull, and can never reflect everyone's vision for it.
If you want to put in useful feedback, don't just throwback different numbers: I cannot see CCP changing their numeric decisions because someone posted different numbers. Clearly define what exactly it is you think the ship SHOULD do, and give reasons for why, other than "I like the way I currently envision the ship". Why? Because without doing so there is no way to counter argue or develop any points against your position, because they are inherent to you. There is no way you are an authority on what "Worm/Gila/Rattlesnake pilot[s]" believe, and your individual perspective doesn't really hold much weight if it does not come from any rational place. |

Hasril Pux
Red Cabal
3
|
Posted - 2014.04.17 02:35:00 -
[695] - Quote
Ragnen Delent wrote:The fact that you consider yourself a pilot of a specific hull speaks volumes of your understanding of how this game works. If you have become so attached to one that modifications to it cause this much upset then you should very much reconsider how you approach ships in this game.
The whole gimmick with the Guristas ships is that they are supposed to represent a hybrid Gallente/Caldari weapons platform that focuses on whatever weight class the ship is. Ship hulls in and of themselves are not "roles". You cannot characterize or justify balance adjustments with respect to the hulls flavor and not its intended role on the grounds that you want it to serve whatever purpose suits you. Doing so makes balancing decisions be conditional to whatever arbitrary vision a player has for the hull, and can never reflect everyone's vision for it.
If you want to put in useful feedback, don't just throwback different numbers: I cannot see CCP changing their numeric decisions because someone posted different numbers. Clearly define what exactly it is you think the ship SHOULD do, and give reasons for why, other than "I like the way I currently envision the ship". Why? Because without doing so there is no way to counter argue or develop any points against your position, because they are inherent to you. There is no way you are an authority on what "Worm/Gila/Rattlesnake pilot[s]" believe, and your individual perspective doesn't really hold much weight if it does not come from any rational place.
Nice assumptions about my character and intentions.
As has been said numerous times by myself and others (for no good reason, I'm sure) who fly Guristas ships NON-EXCLUSSIVELY; the loss of versatility in the Guristas line will indeed be a significant loss, medium drone "activation proximity" (which is hilariously 2 kilometers inside the max firing range of a Valkyrie II) means that the Gila's main line of attack will have trouble applying damage to anything that moves faster than it's drone's orbit velocity (600 meters per second on a Valkyrie II) because the drone will often fall behind and then try to catch up to the target. I think that the drastic changes to the Guristas line are not justified by the original premise, that these ships are too similar in role to some Gallente ships, as if missile spewing, shield tanking, Caldari hulled drone boats are not unique enough by themselves. I agree that they're not good enough as they are now, hence my numbers dump. I apologize if that doesn't meet your expectations for what useful feedback is, but I'd rather say what I think than sit back and say nothing at all when I feel strongly opposed to the changes being proposed to a ship I very much enjoy flying. |

Last Wolf
Umbra Wing
133
|
Posted - 2014.04.17 02:58:00 -
[696] - Quote
Hasril Pux wrote: snip... a ship I very much enjoy flying.
I don't have anything meaningful to add other than: Can it really be called "Flying" if it is in space? Do planets and stars "Fly"?
Considering EVE's "Flying" through space is more like driving a speed boat through pudding, I think we should re-coin the term "Flying" to "Floating".
So that EVE pilots can finally get the satisfaction being able to do whatever floats their boats.
Vacuums suck. |

Ragnen Delent
GoonWaffe Goonswarm Federation
15
|
Posted - 2014.04.17 05:26:00 -
[697] - Quote
Hasril Pux wrote: Nice assumptions about my character and intentions.
You have said multiple times in posts within this thread that you see yourself as a pilot of these hulls, i'm not sure how else we are supposed to interpret those statements.
Hasril Pux wrote: As has been said numerous times by myself and others (for no good reason, I'm sure) who fly Guristas ships NON-EXCLUSSIVELY; the loss of versatility in the Guristas line will indeed be a significant loss, medium drone "activation proximity" (which is hilariously 2 kilometers inside the max firing range of a Valkyrie II) means that the Gila's main line of attack will have trouble applying damage to anything that moves faster than it's drone's orbit velocity (600 meters per second on a Valkyrie II) because the drone will often fall behind and then try to catch up to the target. I think that the drastic changes to the Guristas line are not justified by the original premise, that these ships are too similar in role to some Gallente ships, as if missile spewing, shield tanking, Caldari hulled drone boats are not unique enough by themselves.
Why does a hull have to be so versatile that it is capable of fighting all types of ships? Why should a battleship class vessel be able to fight RLMLs and lights, get full bonuses to them, and effectively be a giant fly swatter (note that the stats your proposed would in effect do this, though I do understand if that was not your intent). The changes being proposed create an interesting set of a ships that are specialized to shoot at their own weight class. Because these ships currently offer a poor but flexible platform should not mean that when adjusted they should keep the flexibility and gain in power as well. At least to me, the intention of these changes was to make the hybrid aspect of these ships more pronounced, because currently the most effect fit was to favor one weapon type over the other.
Hasril Pux wrote:I agree that they're not good enough as they are now, hence my numbers dump. I apologize if that doesn't meet your expectations for what useful feedback is, but I'd rather say what I think than sit back and say nothing at all when I feel strongly opposed to the changes being proposed to a ship I very much enjoy flying.
I'm just trying to point out that simply stating you disagree with a change, while not defining the problems you have with it beyond "I like to do a nebulous thing with it" is not much for someone to work with if they're attempting to assess issues with a change. What do you do with these ships? What do you like about them? Why do you think the things you like are worth keeping, and how do the changes you propose keep to that spirit?
|

Arthur Aihaken
Perkone Caldari State
3341
|
Posted - 2014.04.17 06:03:00 -
[698] - Quote
I don't think any of these changes are going to be for me - at least until (if) they come out with a missile-based Pirate line. But I'm glad they're gaining wide acceptance for the most part. I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
157
|
Posted - 2014.04.17 06:58:00 -
[699] - Quote
CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match. An extra 25m in the drone bay for the Snake would be nice - allow 4 flights of drones (2 of sentries, 2 of heavies) With space for only 7 drones it limits options greatly.
|

Liu Lios
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.04.17 07:16:00 -
[700] - Quote
What I am going to suggest about the rattlesnake comes as a consequence of my previously stated perception of it not being buffed in certain configurations where it is typically used today.
Fact: It is obviously the intention of CCP to increase the damage dealt by the rattlesnake.
Hence the ship is scheduled to get: (a) missile damage bonus (b) 5 instead of 4 slots for missile launchers
Now, (a) missile damage bonus applies to missile damage in any case but (b) 5 instead of 4 slots for missile launchers is only useful if someone is willing to use 5 out of the total of 6 high slots for missile launchers. This only leaves one slot free. In other words, the increase in missile launcher slots is only useful for close range setups, since long range/sniper setups need at least a couple of high slots for drone link augmentors. Not only that but long range setups benefit less from (a) missile damage bonus since they do not use the max/intended number of missile launchers anyway.
Conclusion: If CCPs intent was to give rattlesnake a dps increase in all realistic and sane scenarios, the proposed changes only partially achieve that goal. They work in close range setups, but not in sniping setups.
Solution: It may sound extreme at first but after thinking about it for a while, i believe that it may not be unbalancing - eg by making the rattlesnake OP in some cases- to add an extra high slot, going from 6 to 7.
(a) It makes sense to do that since missile launcher slots also increase in number from 4 to 5.
(b) In cases of long range setups it solves the high slot problem allowing for the intended dps increase to actually be realized.
(c) In short range setups, there is a danger that this extra slot may make the rattlesnake a bit too strong. I would like to listen to more opinions about that but the way i see it, you ll have 5 torpedo launchers on your high slots, and thats it basically. So going from 6 to 7 high slots wont be a problem.
In summary: I suggest adding an extra high slot to the rattlesnake in order to facilitate the utilization of the 5th missile launcher slot. |

Arthur Aihaken
Perkone Caldari State
3341
|
Posted - 2014.04.17 07:18:00 -
[701] - Quote
Sgt Ocker wrote:An extra 25m in the drone bay for the Snake would be nice - allow 4 flights of drones (2 of sentries, 2 of heavies) With space for only 7 drones it limits options greatly. And that would be the catch with a hybrid setup... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3341
|
Posted - 2014.04.17 07:34:00 -
[702] - Quote
Liu Lios wrote:Solution: It may sounds extreme at first but after thinking about it for a while, i believe that it may not be unbalancing - eg by making the rattlesnake OP in some cases- to add an extra high slot, going from 6 to 7. The Rattlesnake is losing the missile velocity bonus, so any notion that it's still well-suited for a "sniper" role is somewhat unrealistic. Cruise missiles will top out at around 120km and will take 12-15 seconds to hit their targets. The Rattlesnake is now much more in-line with the other 'brawlers', ie: autocannon Machariel, rail Vindicator and tachyon Nightmare. The only battleship that now has sniping capabilities is (wait for it)... the Nestor.
If my tinfoil were on tighter I might even go so far as to suggest that the Rattlesnake has been curtailed in some respects to make the Nestor more appealing (since the current Rattlesnake has much better damage application). If I were to entertain a full-blown conspiracy, I'd also entertain the distinct possibility that the new Rattlesnake has been engineered specifically with rapid launchers in-mind (since bonuses apply to light and heavy). That in itself limits applications to around 60km. I am currently away, traveling through time and will be returning last week. |

Mina Sebiestar
Mactabilis Simplex Cursus
657
|
Posted - 2014.04.17 07:52:00 -
[703] - Quote
I will speak solely from incursions perspective here because that is where i like multi billion ships to be making me isk funding my game,hanging out with ppl chilling and stuff.
i also believe no matter how many times you optimize pirate / T2 bs ship for pvp it cost pretty much warrant that 99% of pvp pilots will never even think about using it ,let alone use it on daily basis unlike incursions where these ships are used by hundred if not thousands on daily basis,creating infinitely more gameplay than 1% of sporadic pvp use ever will.
I like Bhaalgorn it got nice buff maybe it manage to get in fleets as drone bunny now sporting some additional DPS.
Vindi same bit improved beast it stayed.
Rattle couldn't care less.
Mach nerfs.warp speed is nice perk if you warp solo to a l4 mission doesn't do anything for fleet action ie incursions.
NM is buffed to the point that even faintest hope of paladin being viable dps alternative to use in incursions is gone.
I also believe it will completely push out machariels out of game NM after all is considered best ship for incursions and further buff will make it even better there is reason why ISboxers are using NM predominately.
And it is already extremely hard to beat one if hi is using NM's this will get worse and my fear this alone can possibly kick machs out fleets.
While missiles are not being used because delayed dmg there will be no excuses like that for minmatar weaponry other than fail weapon system.
If this happens IMO it will destroy far more gameplay that this changes are trying to achieve.
Hope i am wrong that is all i have on this. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Liu Lios
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.04.17 08:15:00 -
[704] - Quote
Arthur Aihaken wrote:The Rattlesnake is losing the missile velocity bonus, so any notion that it's still well-suited for a "sniper" role is somewhat unrealistic. Cruise missiles will top out at around 120km and will take 12-15 seconds to hit their targets. The Rattlesnake is now much more in-line with the other 'brawlers', ie: autocannon Machariel, rail Vindicator and tachyon Nightmare. The only battleship that now has sniping capabilities is (wait for it)... the Nestor.
If my tinfoil were on tighter I might even go so far as to suggest that the Rattlesnake has been curtailed in some respects to make the Nestor more appealing (since the current Rattlesnake has much better damage application). If I were to entertain a full-blown conspiracy, I'd also entertain the distinct possibility that the new Rattlesnake has been engineered specifically with rapid launchers in-mind (since bonuses apply to light and heavy). That in itself limits applications to around 60km. I dont argue that the new rattlesnake will find its niche(s).
It seems though that several other people are sharing my pov.
Ahernar wrote:RS needs another high (or keep the launcher count and compensate by bonus ++ ) . That or the RS pilots will have to change the way are using it . It could find itself a niche or it will become meh again . The chance to get it wrong again it's in the air.
It's not much of a buff if 2 kin therm launchers are costing you the old drone flexibility ,light med drone damage bonus and -50% missile speed . It's not much of a buff if 3.5 kin therm launchers are costing you the old drone flexibility ,light med drone damage bonus -50% missile speed and crucially makes you slowboat 20-30km after a mjd until you can engage with drones .
At least IMO "rebalance" got it closer to the other pirate battleships but definitely not in the pack .
epicurus ataraxia wrote:It would be much nicer with a damage bonus rather than an extra launcher, losing that drone link hurts. Sort of defeats the buff.
But apparently, if nothing changes it is a medium range cruise missile sentry boat?  It can work, sort of, but is that the plan?
..if all is taken into account, if you take advantage of the missile buff, you lose drone capability, if you do not, you lose capability. So the rattlesnake needed a buff to make it comparable, it is less of a buff than appeared initially. If 25 Km drone control range was built into the bonuses, then the rattlesnake will gain the missile buff and will only have lost the ability to field 7.5 effective lights or mediums, and the loss of tracking and range in the new omnidirectional links,the cap use of the omnis is dealable with.
Morukk Nuamzzar wrote: Rattlesnake
Role Bonus: something something smartbombs range and capacitor use
Can fit cover ops cloaking devices
Slot layout: 7H, 7M, 6L; 0 turrets, 5 launchers
Problem solved.
The Djego wrote: Rattlesnake should have a extra spare high slot and 2 turret slots, it is one of the main features I miss compared to my fleet phoon. Give it a bit more speed(105-110 base at least), if you want to see it in pvp(and yes it got potential). Also same as on the gila a 2. lower bonus for light drones, for frig defence. 5 light drones with out a bonus are just embarrassing on a drone BS.
|

Sgt Ocker
Last Bastion of Freedom
157
|
Posted - 2014.04.17 08:19:00 -
[705] - Quote
Ragnen Delent wrote:
I'm just trying to point out that simply stating you disagree with a change, while not defining the problems you have with it beyond "I like to do a nebulous thing with it" is not much for someone to work with if they're attempting to assess issues with a change. What do you do with these ships? What do you like about them? Why do you think the things you like are worth keeping, and how do the changes you propose keep to that spirit?
Guristas Cruiser and Battleship should have a bonus to 'Drone Activation Proximity" or better still a web bonus as a role bonus (100% to range). Drones are their primary weapon system and each has a bonus to a specific type of drone, which only engages targets at specific range and speed.. For any use other than low level mission running (YUK) both will have trouble hitting anything that is moving faster than the drones can orbit it. If for example someone wanted to use a Gila for solo pvp, they are limited as to what targets they can engage - webbed AB cruisers, due to drone activation proximity. Valkyrie ll (the fastest of the medium drones) has an orbit velocity of 600m/s, activation proximity of 2000m, if your target is going much over 120m/s your not going to hit it reliably. Much the same can be said for the Rattlesnake, Ogres have an orbit speed of 300m/s and activation proximity of 5000m. Once a target is outside 5000m the Ogre then goes back into MWD mode to catch up, they do not fire on a target when in MWD mode, so until your drone is back in orbit it is not applying Dps..
With 5 drones in space you usually have 2 or 3 in range applying damage while the others play catchup, with only 2 drones available, playing catchup means a lot less Dps being applied..
Want to test this out?? Find an incursion, drop your Warrior ll's on a Tama (does around 420m/s) and watch them chase it around not dealing damage. They need to be webbed, dual webbed is better, for your drones to damage them. Kill off the rest of the room and drop a flight of Beserkers on a Sansha Nation Commander and watch as they hilariously chase it around unable to deal any damage at all.
Drone Activation Proximity is the key to Medium Scouts and Heavy Drones ability to apply Dps. Increasing Drone MWD speeds (part of the summer drone updates) will reduce Catch Up time but it will still be a major factor.
|

Stein Backstabber
The Forgotten Wanderers
12
|
Posted - 2014.04.17 08:46:00 -
[706] - Quote
That rattler is....just insane. |

Sgt Ocker
Last Bastion of Freedom
157
|
Posted - 2014.04.17 09:06:00 -
[707] - Quote
Stein Backstabber wrote:That rattler is....just insane. Sentry - Cruise setup will possibly work ok for sniping.. Wouldn't put too much hope on Heavies being of much use for pvp, without dual webs. There is a reason Ishtars, even with the heavy drone bonus, use sentries. |

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.17 09:31:00 -
[708] - Quote
Liu Lios wrote:What I am going to suggest about the rattlesnake comes as a consequence of my previously stated perception of it not being buffed in certain configurations where it is typically used today.
Fact: It is obviously the intention of CCP to increase the damage dealt by the rattlesnake.
Hence the ship is scheduled to get: (a) missile damage bonus (b) 5 instead of 4 slots for missile launchers
Now, (a) missile damage bonus applies to missile damage in any case but (b) 5 instead of 4 slots for missile launchers is only useful if someone is willing to use 5 out of the total of 6 high slots for missile launchers. This only leaves one slot free. In other words, the increase in missile launcher slots is only useful for close range setups, since long range/sniper setups need at least a couple of high slots for drone link augmentors. Not only that but long range setups benefit less from (a) missile damage bonus since they do not use the max/intended number of missile launchers anyway.
Conclusion: If CCPs intent was to give rattlesnake a dps increase in all realistic and sane scenarios, the proposed changes only partially achieve that goal. They work in close range setups, but not in sniping setups.
Solution: It may sound extreme at first but after thinking about it for a while, i believe that it may not be unbalancing - eg by making the rattlesnake OP in some cases- to add an extra high slot, going from 6 to 7.
(a) It makes sense to do that since missile launcher slots also increase in number from 4 to 5.
(b) In cases of long range setups it solves the high slot problem allowing for the intended dps increase to actually be realized.
(c) In short range setups, there is a danger that this extra slot may make the rattlesnake a bit too strong. I would like to listen to more opinions about that but the way i see it, you ll have 5 torpedo launchers on your high slots, and thats it basically. So going from 6 to 7 high slots wont be a problem.
In summary: I suggest adding an extra high slot to the rattlesnake in order to facilitate the utilization of the 5th missile launcher slot.
Much much simpler solution. Add the extra launcher damage as a bonus instead. No messing with slots. Ship gets the buff it is meant to get. All is good |

Hai fanfan
Bearing Srl.
0
|
Posted - 2014.04.17 10:02:00 -
[709] - Quote
gascanu wrote:CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match. CCP Rise pls consider giving Rattlesnake another slot: up until now it made sense to have one less because of drones(and was the worse pirate bs by far, btw), but after this rebalance rattlesnake is becoming a split weapon system, so it will need 2 types of damage mods, while the rest of the pirate bs only need one; More to the point, while any othe pirate bs will need 4 damage mods to get max dps rattlesnake will need 6Considering this i'm sure you can see my point and give it another slot, be it a low, med or high, i'll be happy with any at this point 
this^^! one more slot will put rattlesnake in line with the rest of the pack;
don't get me wrong, the new rattlesnake is better than the old one, but it feel... how to say ..."unfinished"? it does good dps on paper, but half from that dps is coming from missiles... and with current missile mechanics about 30% or more of that dmg will faill to apply in maybe 4 out of 5 situations
|

GULL
Pelican. Cult of War
0
|
Posted - 2014.04.17 10:07:00 -
[710] - Quote
CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match.
I still think the rattler needs to have 20 slots since I think it is still under powered even after next patch |

Otti
Shiga's Playground Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.04.17 10:11:00 -
[711] - Quote
The rattlesnake needs more it is just not good enough
yeah I think atleast it would need 20 slots like the vindi |

Shrak
Little Willies
0
|
Posted - 2014.04.17 10:22:00 -
[712] - Quote
Of course the Rattlesnake gets the short straw again and is and from the looks of it will still be the worst faction Battleship in the game.
Why only 19 slots? you need damage mods for 2 types (Missiles and drones)
sucks |

Hai fanfan
Bearing Srl.
0
|
Posted - 2014.04.17 10:32:00 -
[713] - Quote
also how come the rattlesnake have worse fittings that a simple t1 raven?
rattlesnake: Fittings: 10000 PWG, 710 CPU
raven: Fittings: 11000 PWG, 750 CPU
 |

Saira Minamoto
Perkone Caldari State
0
|
Posted - 2014.04.17 10:40:00 -
[714] - Quote
From a mission perspective then the rattlesnake is way out there.
This rattlesnake balancing should have been done a long time ago and should be getting another boost now.
this balancing only brings the Rattlesnake closer to current faction BS's
Give it 20 slots "Atleast"
Arthur Aihaken wrote:Finally we get to the battleships! Can you confirm a warp speed of 3.0 AU/s? Also, 7 turrets just looks godawful. Could we please look at dropping this to 6 turrets, swapping a high for a mid slot and changing the role bonus to a 37.5% rate of fire instead? It works out to a +0.28% DPS increase, but this is somewhat negated by a higher ammunition consumption rate. Let's not forget that the Machariel is losing align time, scan resolution and signature bloom.
Mach need more. Would be nice to get more ROF bonus and bring it down to 6 turrets and giving it one more med slot instead of high. |

Vulfen
Snuff Box
97
|
Posted - 2014.04.17 12:44:00 -
[715] - Quote
To Compenstate the rattlesnake, and now its lack of good range. it either needs the role bonus to apply to all drone sizes, so you can use mediums & lights.or one more drone launched. Either that or it needs the 7th high slot to allow for the extra range mod |

FT Diomedes
The Graduates RAZOR Alliance
369
|
Posted - 2014.04.17 13:05:00 -
[716] - Quote
While I would never object to another high or another low for the Rattlesnake, I think it is going to be an absolute beast for running Anomalies - able to apply great DPS out to the maximum range that rats will spawn. Of course, it will be more vulnerable to roaming gangs than an Ishtar, because it is slower to warp out if someone shows up in local. On the other hand, it should also last longer in that eventuality, which means friends can show up to help. Which ultimately creates more content than just POSing or docking up. Will be interesting to see... This is my signature. There are many like it, but this one is mine. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
5
|
Posted - 2014.04.17 13:59:00 -
[717] - Quote
Fabulous Rod wrote: After the "ohh shiney" factor wears off...
Rattle prices are slowly dropping down and angry mission runners are to blame for ruining the market. |

Jenn aSide
STK Scientific Initiative Mercenaries
5944
|
Posted - 2014.04.17 14:08:00 -
[718] - Quote
FT Diomedes wrote:While I would never object to another high or another low for the Rattlesnake, I think it is going to be an absolute beast for running Anomalies - able to apply great DPS out to the maximum range that rats will spawn. Of course, it will be more vulnerable to roaming gangs than an Ishtar, because it is slower to warp out if someone shows up in local. On the other hand, it should also last longer in that eventuality, which means friends can show up to help. Which ultimately creates more content than just POSing or docking up. Will be interesting to see...
Ishtar can't mount the mighty MJD which when used correctly helps battleships GTFO quickly and better. The new Snake will be such a beast I'm more worried about CCP nerfing it than anything else lol. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
648
|
Posted - 2014.04.17 15:52:00 -
[719] - Quote
Vulfen wrote:To Compenstate the rattlesnake, and now its lack of good range. it either needs the role bonus to apply to all drone sizes, so you can use mediums & lights.or one more drone launched. Either that or it needs the 7th high slot to allow for the extra range mod
no |

Arthur Aihaken
Perkone Caldari State
3342
|
Posted - 2014.04.17 16:00:00 -
[720] - Quote
The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.17 16:03:00 -
[721] - Quote
Morukk Nuamzzar wrote:Fabulous Rod wrote: After the "ohh shiney" factor wears off...
Rattle prices are slowly dropping down and angry mission runners are to blame for ruining the market.
I can't say it is hard to see why.
Why does CCP think its okay to drastically alter these SP intensive pirate faction battleships? CCP Rise even only reluctantly gave us sentry drones.
Why do we have to compromise our 400m3 drone bay and versatility of missile velocity bonus because of a terrible idea?
Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.
|

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.17 16:07:00 -
[722] - Quote
Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too"
listen to this moron spamming the thread with his dumbass opinion on everything.
The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
648
|
Posted - 2014.04.17 16:08:00 -
[723] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP.
look how dumb you are |

Azure Rayl
Hedion University Amarr Empire
9
|
Posted - 2014.04.17 16:10:00 -
[724] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP.
posting in the "make Rattlesnake OP thread"  |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.17 16:10:00 -
[725] - Quote
TrouserDeagle wrote:Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. look how dumb you are
look how pitiful you are to respond with such a nonsensical post.
try to stay on topic a little at least, you butthurt child. |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.17 16:12:00 -
[726] - Quote
Azure Rayl wrote:Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. posting in the "make Rattlesnake OP thread" 
yea, because the current rattlesnake with an extra high and mid slot is just so OP  |

Azure Rayl
Hedion University Amarr Empire
9
|
Posted - 2014.04.17 16:12:00 -
[727] - Quote
Azure Rayl wrote:Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. Posting in the "make Rattlesnake OP thread"  RS looks good as it is.
|

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
5
|
Posted - 2014.04.17 16:15:00 -
[728] - Quote
Fabulous Rod wrote: Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.
Why would you want an extra mid slot? You have 7 already. |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.17 16:19:00 -
[729] - Quote
I simply wish that this ship should be usefull in other roles than gurista/serpentis anom runner and bait.
The ones with other interests should abstain from the discution - it's funny trying to explain to us that the nightmare or vindicator are of equal value to a rattlesnake- in the end we are speaking for the devs not for the masses . |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.17 16:20:00 -
[730] - Quote
Morukk Nuamzzar wrote:Fabulous Rod wrote: Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.
Why would you want an extra mid slot? You have 7 already.
because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf.
It would then have 20 slots, the same as two other pirate faction BS. |

Azure Rayl
Hedion University Amarr Empire
11
|
Posted - 2014.04.17 16:22:00 -
[731] - Quote
Morukk Nuamzzar wrote:Fabulous Rod wrote: Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.
Why would you want an extra mid slot? You have 7 already.
To render the scorpion navy issue useless Honestly though a RS using no drones will already have comparable damage to that of the scorpion navy issue, add the drones on top and yeah you get the picture. |

Gal'o Sengen
State War Academy Caldari State
116
|
Posted - 2014.04.17 16:22:00 -
[732] - Quote
Fabulous Rod wrote:
because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf.
It would then have 20 slots, the same as two other pirate faction BS.
Drone Boats are meant to have one less slot than equivalent ships. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
7
|
Posted - 2014.04.17 16:30:00 -
[733] - Quote
Fabulous Rod wrote:Morukk Nuamzzar wrote:Fabulous Rod wrote: Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.
Why would you want an extra mid slot? You have 7 already. because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf. It would then have 20 slots, the same as two other pirate faction BS. But you won't even fit it for pvp, why would you need so many mids? Following that logic your pvp Snake should have at least 9 mid slots, am I right? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
651
|
Posted - 2014.04.17 16:35:00 -
[734] - Quote
Fabulous Rod wrote:TrouserDeagle wrote:Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. look how dumb you are look how pitiful you are to respond with such a nonsensical post. try to stay on topic a little at least, you butthurt child.
that's you |

Arthur Aihaken
Perkone Caldari State
3343
|
Posted - 2014.04.17 16:36:00 -
[735] - Quote
Look at the shield recharge rate on the RattlesnakeGǪ this is roughly equivalent to what you receive from a shield extender or shield recharger, so that's really a "bonus" mid slot. If we're going to talk about slot reassignment, I'd rather see the Rattlesnake slashed to 5 highs and an extra low. Yes, all the DLA fanatics will cry havoc - but you can always drop a launcher and still have an 84km effective drone range. Plus with the new passive low-slot omni modules this leaves more room in the mids for tanks (so this effectively translates into another free mid slot).
The Rattlesnake is going to be a brawling beast out to about 60km. For those that are looking for a drone sniping boat, may I suggest the NestorGǪ?  I am currently away, traveling through time and will be returning last week. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
7
|
Posted - 2014.04.17 16:42:00 -
[736] - Quote
Arthur Aihaken wrote:Plus with the new passive low-slot omni modules this leaves more room in the mids for tanks (so this effectively translates into another free mid slot). Passive low-slot tanking this new Rattlesnake would be so wrong on many levels. |

Last Wolf
Umbra Wing
137
|
Posted - 2014.04.17 16:48:00 -
[737] - Quote
I'm thinking a RHML + Orges + 7 mids for webs/scrams = Dead anything that gets within range.
Till the RHML have to re-load It will be the second highest dps battleship in the game. Just ballparking it I'm going to guestimate 1550-1750 dps before overloading. It also can probably get the highest EHP of any battleship. For fleets, if the Rattle can get buy on not fitting any e-war and relying on his fleet to do the tackling the snake will be a PITA to kill (so bad for pirmarying) but also be a big mistake to NOT try and kill first due it its massive DPS. Cruise + Sentries mean the ship's dps is also practically e-war proof and won't do you much good to jam/neut/damp it.
I think my PVE rattler just might become my favorite PvP ship, when I can afford to risk it. Even the Gila will be pushing 1k dps in a cruiser sized package. Vacuums suck. |

Arthur Aihaken
Perkone Caldari State
3344
|
Posted - 2014.04.17 16:49:00 -
[738] - Quote
Morukk Nuamzzar wrote:Passive low-slot tanking this new Rattlesnake would be so wrong on many levels. Drone low-slot passive omnis. I am currently away, traveling through time and will be returning last week. |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.17 16:57:00 -
[739] - Quote
The rattler as a fleet boat is very wrong , will be a tracking dread's wet dream .
I said before it's a bait ship , nobody will engage you unless they are 5-10 and you are in a anomaly . You will also never catch anything ... err maybe industrials ?
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2060
|
Posted - 2014.04.17 16:58:00 -
[740] - Quote
Fabulous Rod wrote:TrouserDeagle wrote:Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. look how dumb you are look how pitiful you are to respond with such a nonsensical post. try to stay on topic a little at least, you butthurt child.
I think its quite on topic to point out how categorically wrong you are in your statements.
To the point where you MIGHT draw a correlation between that and your mental capacity. I wouldn't do that however, way too nice.
Thats why i will do it the indirect way through saying. Trouser is right you know. BYDI recruitment closed-ish |

Aglais
Deep Core Mining Inc. Caldari State
494
|
Posted - 2014.04.17 17:02:00 -
[741] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything.The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP.
It sounds like someone really doesn't know how to deal with change at all, to be frank.
I'm greatly excited to see the Gurista changes- if they're no longer relegated to being "PvE only don't even bother trying to PvP fit them", that'll be fantastic.
Besides don't un-rangebonused cruise missiles still have absolutely ridiculous range? Paired with sentries, which will keep their range but now be doing more damage and be harder to kill.
Please don't tell me you people put torpedoes on things that aren't bombers. |

Eiken Song
DER AUFSTAND
1
|
Posted - 2014.04.17 17:03:00 -
[742] - Quote
To Machariel, my suggestions:
1. dont nerf the signature radius, better nerf the sensor strength (make them easyer to jamm)
2. Machariel have a weaker hull HP and a weaker armor HP than the Vindicator, so give them a better align time than the Vindicator (remember, Machariel is an Angel ship)
3. To bring them more in the line of Vindicator (Blaster abnormal DMG+supportet Webb boni, 8 turret hardpoints = Infight MONSTER) give the Machariel the 8. turret Hardpoint (remember Machariel have Falloff Boni, no Ewar boni! = Alpha MONSTER)
Machariel: 7 Hardpoints x 1,25% DMG = Power of 8,75 Turrets Vindicator: 8 Hardpoints x 1,375% DMG = Power of 11 Turrets |

Stein Backstabber
The Forgotten Wanderers
13
|
Posted - 2014.04.17 17:11:00 -
[743] - Quote
The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).
But...yes, let's buff that more..... |

Arthur Aihaken
Perkone Caldari State
3344
|
Posted - 2014.04.17 17:15:00 -
[744] - Quote
Aglais wrote:Besides don't un-rangebonused cruise missiles still have absolutely ridiculous range? Paired with sentries, which will keep their range but now be doing more damage and be harder to kill. 148km with V skills, although the problem isn't so much the range as the velocity; you're looking at 7050 m/sec before implants or rigs, so that's a 20-second trip. I am currently away, traveling through time and will be returning last week. |

Hai fanfan
Bearing Srl.
0
|
Posted - 2014.04.17 17:15:00 -
[745] - Quote
Gal'o Sengen wrote:Fabulous Rod wrote:
because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf.
It would then have 20 slots, the same as two other pirate faction BS.
Drone Boats are meant to have one less slot than equivalent ships.
drone boat? a t1 dominx is a much better drone boat than the rattlesnake; a raven is a better missile ship than the rattlesnake; there is a reason why "split weapon system" is not a viable thing in eve;
|

Azure Rayl
Hedion University Amarr Empire
14
|
Posted - 2014.04.17 17:16:00 -
[746] - Quote
Stein Backstabber wrote:The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).
But...yes, let's buff that more.....
I know right, people on these forums have lost their marbles  |

Azure Rayl
Hedion University Amarr Empire
14
|
Posted - 2014.04.17 17:19:00 -
[747] - Quote
Azure Rayl wrote:Stein Backstabber wrote:The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).
But...yes, let's buff that more..... I know right, people on these forums have lost their marbles  BTW i think you mean 1700 DPS, not range lol.
|

Hai fanfan
Bearing Srl.
0
|
Posted - 2014.04.17 17:21:00 -
[748] - Quote
Stein Backstabber wrote:The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).
But...yes, let's buff that more.....
yea, missile dmg is also known for being so reliable, no difference between paper and applied dmg... but let's trow some numbers out and look smart 
can you post that fit with the 1700 dsp pls?
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2060
|
Posted - 2014.04.17 17:40:00 -
[749] - Quote
Hai fanfan wrote:Stein Backstabber wrote:The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).
But...yes, let's buff that more..... yea, missile dmg is also known for being so reliable, no difference between paper and applied dmg... but let's trow some numbers out and look smart  can you post that fit with the 1700 dsp pls?
It has the equivalent of a full flight of bonused drones and a missile damage bonus..
That amount of dps should not be surprising.
Also missile dps applies just fine.. Because unless you're trying to solo in your rattler your target will be painted and webbed BYDI recruitment closed-ish |

Hai fanfan
Bearing Srl.
0
|
Posted - 2014.04.17 18:01:00 -
[750] - Quote
Garviel Tarrant wrote:Hai fanfan wrote:Stein Backstabber wrote:The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).
But...yes, let's buff that more..... yea, missile dmg is also known for being so reliable, no difference between paper and applied dmg... but let's trow some numbers out and look smart  can you post that fit with the 1700 dsp pls? It has the equivalent of a full flight of bonused drones and a missile damage bonus.. That amount of dps should not be surprising. Also missile dps applies just fine.. Because unless you're trying to solo in your rattler your target will be painted and webbed
yea, that's why you see so many missile doctrines out there... oh wait! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.17 18:03:00 -
[751] - Quote
I know it is fun for the people who like to stir things up to claim people are demanding the ship is overpowered..
So lets cut through all the trolling and bullshit.
CCP rise has already said that the rattlesnake is getting more power, thank you for that. Am I being greedy and asking for more power....? No
What I and many others are saying that in order to make use of this power it is necessary to remove one drone link augmentor as this is replaced by the extra turret (no spare slot to fit it)
Therefore to use this new power it is no longer possible to control drones beyond 80/85 km Therefore it makes the use of the MJD a pain in the ass. Therefore 6th launcher will not be fitted. Therefore the promised bonus is given with one hand and taken away with the other.
To "pay" for this bonus we now have reduced missile range, The loss of 2.5 effective lights The loss of 2.5 effective mediums The inability to use 5 logi/ewar drones The omnidirectional nerfs
Seem fair?
What is being asked for is to either increase the bonus to replace fitting an actual launcher. Or Build 25km bonus to drone control range into the ship Or A sixth slot ( i personally do not like is as it certainly can lead to unbalanced and overpowered fits)
So give the promised bonus without taking it away with the other hand.
A real late icelandic christmas gift.. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
16
|
Posted - 2014.04.17 18:16:00 -
[752] - Quote
Hai fanfan wrote:Gal'o Sengen wrote:Fabulous Rod wrote:
because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf.
It would then have 20 slots, the same as two other pirate faction BS.
Drone Boats are meant to have one less slot than equivalent ships. drone boat? a t1 dominx is a much better drone boat than the rattlesnake; a raven is a better missile ship than the rattlesnake; there is a reason why "split weapon system" is not a viable thing in eve;
The new rattlesnake has the same missile DPS as the raven. Only thing the raven has over it is the Velocity Bonus. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1297
|
Posted - 2014.04.17 18:33:00 -
[753] - Quote
I've said it before, but I'll say it again. That Rattlesnake is ******...
Lose 50% of your drone dps when someone takes out one drone. Gallente bonuses for missile performance. I think the devs need a serious rethink for this one particular ship. Once again racial flavour has been kicked out of the window for the sake of making the numbers work.
You don't see 200+ rattlesnake fleets out in null. You do presently see 200+ Domi fleets, so as for drone assist and drone nerfing the devs are nerfing the wrong ship... Dumbing down of Eve Online will result in it's destruction... |

Stein Backstabber
The Forgotten Wanderers
14
|
Posted - 2014.04.17 18:41:00 -
[754] - Quote
Remember the snake will have drones on steroids, they're going to be far harder to kill, more likely to be swapping in and out just with shield hits. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.17 18:59:00 -
[755] - Quote
Stein Backstabber wrote:Remember the snake will have drones on steroids, they're going to be far harder to kill, more likely to be swapping in and out just with shield hits.
I think the new drone idea is actually really quite good, the extra damage bonus to the sentries will make a great difference. The ship is so nearly right, just that trying to fit that launcher and losing The DLA Really really matters to many users. So therefore a wasted major bonus.
So simple to fix though. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2031
|
Posted - 2014.04.17 19:08:00 -
[756] - Quote
epicurus ataraxia wrote:What I and many others are saying that in order to make use of this power it is necessary to remove one drone link augmentor as this is replaced by the extra turret (no spare slot to fit it)
Let me be the first to welcome you to EVE Online, a game where you have to make decisions and compromises and where choices have consequences.
You can still fit your Rattlesnake the "old" way if you want, nobody's taking that away from you. They're giving you the additional choice of fitting it a new way. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1183
|
Posted - 2014.04.17 19:09:00 -
[757] - Quote
If the drone control range is that important just use a rig.  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.17 19:16:00 -
[758] - Quote
Gypsio III wrote:If the drone control range is that important just use a rig. 
Oh thank you, i never thought of that, all the hours working out suitable balanced fits and I did not see your wonderful solution that Does not **** up my shields at all!
*sarcasm* There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.17 19:19:00 -
[759] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:What I and many others are saying that in order to make use of this power it is necessary to remove one drone link augmentor as this is replaced by the extra turret (no spare slot to fit it) Let me be the first to welcome you to EVE Online, a game where you have to make decisions and compromises and where choices have consequences. You can still fit your Rattlesnake the "old" way if you want, nobody's taking that away from you. They're giving you the additional choice of fitting it a new way.
Great, really great constructive answer,
Of course I welcome disregarding the buff we have been promised and have waited for for an eternity, thank you for your insight and wisdom.
May i respectfully point you to a quote from my post?
"So lets cut through all the trolling and bullshit."
Too hard?
I think I will wait for an intelligent answer from CCP rise instead if I have your permission? There is one EvE. Many people. Many lifestyles. WE are EvE |

Endo Saissore
Bananas Never Did Me Dirty
47
|
Posted - 2014.04.17 19:23:00 -
[760] - Quote
Little Dragon Khamez wrote:I've said it before, but I'll say it again. That Rattlesnake is ******...
Lose 50% of your drone dps when someone takes out one drone. Gallente bonuses for missile performance. I think the devs need a serious rethink for this one particular ship. Once again racial flavour has been kicked out of the window for the sake of making the numbers work.
You don't see 200+ rattlesnake fleets out in null. You do presently see 200+ Domi fleets, so as for drone assist and drone nerfing the devs are nerfing the wrong ship...
If I'm in a rattler then I am HOPING they are shooting my sentry which has the equivalent tank of a cruiser. The time it takes to destroy one of my sentries is essentially a free period of me applying dps to them. And guess what happens after they kill my drone? I launch another one. So please direct all your time in shooting my uber tanked drones instead of me. If I feel like it ill recall it to safety, or maybe not. With the bonuses I have plenty of time to make that decision now. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1110
|
Posted - 2014.04.17 19:25:00 -
[761] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:epicurus ataraxia wrote:What I and many others are saying that in order to make use of this power it is necessary to remove one drone link augmentor as this is replaced by the extra turret (no spare slot to fit it) Let me be the first to welcome you to EVE Online, a game where you have to make decisions and compromises and where choices have consequences. You can still fit your Rattlesnake the "old" way if you want, nobody's taking that away from you. They're giving you the additional choice of fitting it a new way. Great, really great constructive answer, Of course I welcome disregarding the buff we have ben promised and have waited for for an eternity, thank you for your insight and wisdom. May i respectfully point you to a quote from my post? "So lets cut through all the trolling and bullshit." Too hard? We've seen the entire Guristas line repurposed in this rebalance. They aren't the generic, and thus obsolete, all around drone users they once were. They are clearly becoming focused on closer range engagement which means the 2nd DLA isn't necessarily part of the design intent. That's how it seems from where I'm looking anyways. Sentry bonuses on this ship probably only came from the factors of drone band allowing it without funky number work and as stated preserving some, but not necessarily all, of the current functionality.
I think it's wrong at this point to ask for the ship to fit in the places it did before in the same ways.
|

Abrazzar
Vardaugas Family
2882
|
Posted - 2014.04.17 19:27:00 -
[762] - Quote
For those worrying about the Gallente missile bonus, I have a simple explanation:
The engineers had to throw out the hardpoints at first to make room for the super drone tech. Until some genius came up with the idea to link missile launcher operation with the drone routines. This allowed them to use drone launch and navigation computers on board to access and fire missile launchers without the need for additional hardware. Only limit was that missiles being more stupid than drones could only cope with two damage type application evaluations, so they used kinetic and thermal damage types because that's how they roll.
Hence firing and controlling missiles feels more like interfacing with Gallente artificial neural networks, because that's what you are actually using. You are just imposing your missile skills on the ship while the AI interpreter connected to the drone hub translates it into drone-like commands to be processed.
See? You only need to make up some stuff and lore coherence is preserved. Sovereignty and Population New Mining Mechanics |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.17 19:41:00 -
[763] - Quote
Tyberius Franklin wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:epicurus ataraxia wrote:What I and many others are saying that in order to make use of this power it is necessary to remove one drone link augmentor as this is replaced by the extra turret (no spare slot to fit it) Let me be the first to welcome you to EVE Online, a game where you have to make decisions and compromises and where choices have consequences. You can still fit your Rattlesnake the "old" way if you want, nobody's taking that away from you. They're giving you the additional choice of fitting it a new way. Great, really great constructive answer, Of course I welcome disregarding the buff we have ben promised and have waited for for an eternity, thank you for your insight and wisdom. May i respectfully point you to a quote from my post? "So lets cut through all the trolling and bullshit." Too hard? We've seen the entire Guristas line repurposed in this rebalance. They aren't the generic, and thus obsolete, all around drone users they once were. They are clearly becoming focused on closer range engagement which means the 2nd DLA isn't necessarily part of the design intent. That's how it seems from where I'm looking anyways. Sentry bonuses on this ship probably only came from the factors of drone band allowing it without funky number work and as stated preserving some, but not necessarily all, of the current functionality. I think it's wrong at this point to ask for the ship to fit in the places it did before in the same ways.
There is some truth in what you say, there are new roles where this ship can fit, no question of that, however CCP RIse did NOT say that the ship was going to be repurposed, and the bonus of a new turret would be wasted completely for users who are using it at the moment. There was plenty and plenty of opportunity for him to say this if he chose to, in fact he said the opposite. "Rattlesnake is receiving a buff." Somewhat different i think?
There are lots of changes, and I do not believe that he expected people to say "thanks for the nerfs we will do it completely different now" and then the bonuses will exceed the nerfs.
We are asking for a tiny, tiny, modification to avoid screwing the ship up for current users making the bonus turret worthless. This is the post read it, there is NOTHING anyone sensible can say is changing it's power, just correcting an issue that has come up. Link will be in edit.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1112
|
Posted - 2014.04.17 19:54:00 -
[764] - Quote
epicurus ataraxia wrote:Tyberius Franklin wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:epicurus ataraxia wrote:What I and many others are saying that in order to make use of this power it is necessary to remove one drone link augmentor as this is replaced by the extra turret (no spare slot to fit it) Let me be the first to welcome you to EVE Online, a game where you have to make decisions and compromises and where choices have consequences. You can still fit your Rattlesnake the "old" way if you want, nobody's taking that away from you. They're giving you the additional choice of fitting it a new way. Great, really great constructive answer, Of course I welcome disregarding the buff we have ben promised and have waited for for an eternity, thank you for your insight and wisdom. May i respectfully point you to a quote from my post? "So lets cut through all the trolling and bullshit." Too hard? We've seen the entire Guristas line repurposed in this rebalance. They aren't the generic, and thus obsolete, all around drone users they once were. They are clearly becoming focused on closer range engagement which means the 2nd DLA isn't necessarily part of the design intent. That's how it seems from where I'm looking anyways. Sentry bonuses on this ship probably only came from the factors of drone band allowing it without funky number work and as stated preserving some, but not necessarily all, of the current functionality. I think it's wrong at this point to ask for the ship to fit in the places it did before in the same ways. There is some truth in what you say, there are new roles where this ship can fit, no question of that, however CCP RIse did NOT say that the ship was going to be repurposed, and the bonus of a new turret would be wasted completely for users who are using it at the moment. There was plenty and plenty of opportunity for him to say this if he chose to, in fact he said the opposite. "Rattlesnake is receiving a buff." Somewhat different i think? There are lots of changes, and I do not believe that he expected people to say "thanks for the nerfs we will do it completely different now" and then the bonuses will exceed the nerfs. We are asking for a tiny, tiny, modification to avoid screwing the ship up for current users making the bonus turret worthless. This is the post read it, there is NOTHING anyone sensible can say is changing it's power, just correcting an issue that has come up. Link will be in edit. Edit here is link Link to post Buffs and repurposes are not mutually exclusive. Taking for instance the fact that with 4 launchers and 2 DLA's in a range setup you still have 7.5 effective drones with sentries and now 6 effective launchers with bonused missiles vs 4 now. The issue becomes then that the missile damage is more delayed, but that's not insurmountable in any way. You still have
As a pure sentry ship you literally had no change. As a sentry first missile second ship, you got a slight buff. As a balanced ship you gained a whole new realm of possibilities
Now we can see what the real issue is. It's not that is didn't get a buff, in today's common sentry/cruise config it did, but rather that you can't fully take advantage of all the buffs fully in today's RS config. And really, that's not a problem with the ship. We need more ships like this, with real choices, not less. |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
138
|
Posted - 2014.04.17 20:09:00 -
[765] - Quote
As I said I like the new stuff but i would prefer an explosion radius bonus or something like that to rattlesnake than a damage to two types that still will be too hard to apply. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.17 20:12:00 -
[766] - Quote
epicurus ataraxi
There is some truth in what you say, there are new roles where this ship can fit, no question of that, however CCP RIse did NOT say that the ship was going to be repurposed, and the bonus of a new turret would be wasted completely for users who are using it at the moment. There was plenty and plenty of opportunity for him to say this if he chose to, in fact he said the opposite. "Rattlesnake is receiving a buff." Somewhat different i think?
There are lots of changes, and I do not believe that he expected people to say "thanks for the nerfs we will do it completely different now" and then the bonuses will exceed the nerfs.
We are asking for a tiny, tiny, modification to avoid screwing the ship up for current users making the bonus turret worthless. This is the post read it, there is NOTHING anyone sensible can say is changing it's power, just correcting an issue that has come up. Link will be in edit. Edit here is link [url=https://forums.eveonline.com/default.aspx?g=posts&m=4483865#post4483865 wrote:Link to post[/url] Buffs and repurposes are not mutually exclusive. Taking for instance the fact that with 4 launchers and 2 DLA's in a range setup you still have 7.5 effective drones with sentries and now 6 effective launchers with bonused missiles vs 4 now. The issue becomes then that the missile damage is more delayed, but that's not insurmountable in any way. You still have
As a pure sentry ship you literally had no change. As a sentry first missile second ship, you got a slight buff. As a balanced ship you gained a whole new realm of possibilities
Now we can see what the real issue is. It's not that is didn't get a buff, in today's common sentry/cruise config it did, but rather that you can't fully take advantage of all the buffs fully in today's RS config. And really, that's not a problem with the ship. We need more ships like this, with real choices, not less.[/quote]
Sorry messed up quoting too many quotes
I agree with the thought that more opportunities is good, who could disagree with that sentiment? but imagine giving another launcher to say a Helios, but you have to give up the covert ops cloak or probe launcher to fit it? Would that be a good idea?
The idea is good to boost missile turrets on the rattlesnake, but the implementation just does not work.
This is an issue that has come up when current users of the rattlesnake attempted to create test fits, and realised the impact of the fitting. This we are pointing out to CCP, this is why these forums exist so users can give feedback to the devs.
If CCP RIse does wish this ship to be used in a totally different manner from currently, I and others will no doubt either accept it or move to other ships. There are plenty of others to choose from.
If however this is a matter where the playerbase has identified an issue where he might wish to resolve it, then the ship really will be a successful rebalance where existing and new playstyles and methods are preserved.
I believe that is reasonable to give CCP Rise to actually tell us his intentions rather than we assume them for ourselves? There is one EvE. Many people. Many lifestyles. WE are EvE |

Hai fanfan
Bearing Srl.
0
|
Posted - 2014.04.17 20:41:00 -
[767] - Quote
maybe i'm wrong but the rattle is now a bit "tight " on CPU; you will need to fit bcus now in lows in adition to ddas and those are very cpu hungry; as an example rattlesnake have the same cpu amount as a nightmare; asuming an identical med slot fitting( they are shield tanking and have same number of meds), cruise/torpedo launchers use more cpu than lasers and also you will need much more cpu to fit those 6 slots on rattlesnake since you will need ddas and bcus, while on nightmare you will fit 3-4 cpu hungry mods and rest wil be tracking mods with much lower cpu req
|

Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.17 20:48:00 -
[768] - Quote
Hai fanfan wrote:maybe i'm wrong but the rattle is now a bit "tight " on CPU; you will need to fit bcus now in lows in adition to ddas and those are very cpu hungry; as an example rattlesnake have the same cpu amount as a nightmare; asuming an identical med slot fitting( they are shield tanking and have same number of meds), cruise/torpedo launchers use more cpu than lasers and also you will need much more cpu to fit those 6 slots on rattlesnake since you will need ddas and bcus, while on nightmare you will fit 3-4 cpu hungry mods and rest wil be tracking mods with much lower cpu req
I don't think I've ever used more than 3/4 of the available fitting on the snake. Since a cruise missile launcher only takes 10 more CPU than the DLA I really don't see that as a problem. There are also going to be new faction drone mods, it wouldn't surprise me if they, like the CN BCU, use less CPU than the standard mods. |

Arthur Aihaken
Perkone Caldari State
3347
|
Posted - 2014.04.17 20:57:00 -
[769] - Quote
Don't like the new Rattlesnake? Get the Nestor instead. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
711
|
Posted - 2014.04.17 20:59:00 -
[770] - Quote
 Arthur Aihaken wrote:Don't like the new Rattlesnake? Get the Nestor instead. 
     
Now that is just cruel lol There is one EvE. Many people. Many lifestyles. WE are EvE |

Last Wolf
Umbra Wing
138
|
Posted - 2014.04.17 21:06:00 -
[771] - Quote
Arthur Aihaken wrote:Don't like the new Rattlesnake? Get the Nestor instead.
Actually, with the LOGI bonuses it has, the nestor would probably be very good at keeping 2 super drones alive. Vacuums suck. |

Stein Backstabber
The Forgotten Wanderers
14
|
Posted - 2014.04.17 22:10:00 -
[772] - Quote
Topher Basquette Dusch-shur wrote:Hai fanfan wrote:maybe i'm wrong but the rattle is now a bit "tight " on CPU; you will need to fit bcus now in lows in adition to ddas and those are very cpu hungry; as an example rattlesnake have the same cpu amount as a nightmare; asuming an identical med slot fitting( they are shield tanking and have same number of meds), cruise/torpedo launchers use more cpu than lasers and also you will need much more cpu to fit those 6 slots on rattlesnake since you will need ddas and bcus, while on nightmare you will fit 3-4 cpu hungry mods and rest wil be tracking mods with much lower cpu req
I don't think I've ever used more than 3/4 of the available fitting on the snake. Since a cruise missile launcher only takes 10 more CPU than the DLA I really don't see that as a problem. There are also going to be new faction drone mods, it wouldn't surprise me if they, like the CN BCU, use less CPU than the standard mods.
Actually it's extremely tight to fit properly. Start adding launcher rigs, the CPU gets very tight. Tight, however, isnt impossible.
You do need a decent whack of faction kit though. Mind you, Navy ravens are the same, so are NDomis (were? I've not done them in a while).
It's easy if you're messing about with passive stuff though. |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.17 22:29:00 -
[773] - Quote
Garviel Tarrant wrote:Fabulous Rod wrote:TrouserDeagle wrote:Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. look how dumb you are look how pitiful you are to respond with such a nonsensical post. try to stay on topic a little at least, you butthurt child. I think its quite on topic to point out how categorically wrong you are in your statements. To the point where you MIGHT draw a correlation between that and your mental capacity. I wouldn't do that however, way too nice. Thats why i will do it the indirect way through saying. Trouser is right you know.
another angry moron who can't seem to say how I am wrong exactly and just wants to hurl baseless insults like a butthurt baby. |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.17 22:33:00 -
[774] - Quote
TrouserDeagle wrote:Fabulous Rod wrote:TrouserDeagle wrote:Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. look how dumb you are look how pitiful you are to respond with such a nonsensical post. try to stay on topic a little at least, you butthurt child. that's you
hahaha! "no u!"
Thanks for the laughs, clown. |

Troah Straken
Fleet of Fail
1
|
Posted - 2014.04.17 22:35:00 -
[775] - Quote
What if for the gurista's line we swap the 50% damage bonus for missiles with a 50% decrease in reload time for all launchers. Would really help those rapid heavies and so forth shine. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.17 22:50:00 -
[776] - Quote
Troah Straken wrote:What if for the gurista's line we swap the 50% damage bonus for missiles with a 50% decrease in reload time for all launchers. Would really help those rapid heavies and so forth shine.
It would also pigeon-hole the RS and Gila even further, limiting them to effectively being a giant flyswatter against frigates.
As it is, the Gila and RS could fit EITHER the standard or rapid launchers. Decrease in reload time would force it into only the RLML/RHML. |

Troah Straken
Fleet of Fail
1
|
Posted - 2014.04.17 23:08:00 -
[777] - Quote
Ebag Trescientas wrote:Troah Straken wrote:What if for the gurista's line we swap the 50% damage bonus for missiles with a 50% decrease in reload time for all launchers. Would really help those rapid heavies and so forth shine. It would also pigeon-hole the RS and Gila even further, limiting them to effectively being a giant flyswatter against frigates. As it is, the Gila and RS could fit EITHER the standard or rapid launchers. Decrease in reload time would force it into only the RLML/RHML.
Iwasn't saying just the rapid launchers. I said all launchers and mentioned the rapids in particular. I'll be more clear in the future. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1114
|
Posted - 2014.04.17 23:15:00 -
[778] - Quote
Troah Straken wrote:Ebag Trescientas wrote:Troah Straken wrote:What if for the gurista's line we swap the 50% damage bonus for missiles with a 50% decrease in reload time for all launchers. Would really help those rapid heavies and so forth shine. It would also pigeon-hole the RS and Gila even further, limiting them to effectively being a giant flyswatter against frigates. As it is, the Gila and RS could fit EITHER the standard or rapid launchers. Decrease in reload time would force it into only the RLML/RHML. Iwasn't saying just the rapid launchers. I said all launchers and mentioned the rapids in particular. I'll be more clear in the future. Pretty sure it was taken that way, but really gaining 5 seconds every 27 volleys for T2 cruise launchers is effectively nothing while the boost to RMHL for the RS would be huge, thus pigeonholing it.
|
|

ISD Ezwal
ISD Community Communications Liaisons
1165

|
Posted - 2014.04.18 00:12:00 -
[779] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Patri Andari
Thukker Tribe Antiquities Importer
171
|
Posted - 2014.04.18 00:19:00 -
[780] - Quote
Ebag Trescientas wrote:Troah Straken wrote:What if for the gurista's line we swap the 50% damage bonus for missiles with a 50% decrease in reload time for all launchers. Would really help those rapid heavies and so forth shine. It would also pigeon-hole the RS and Gila even further, limiting them to effectively being a giant flyswatter against frigates. As it is, the Gila and RS could fit EITHER the standard or rapid launchers. Decrease in reload time would force it into only the RLML/RHML.
naw. A reload bonus would benefit all launchers and be OP as hell.
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Sgt Ocker
Last Bastion of Freedom
157
|
Posted - 2014.04.18 00:23:00 -
[781] - Quote
Last Wolf wrote:I'm thinking a RHML + Orges + 7 mids for webs/scrams = Dead anything that gets within range.
Till the RHML have to re-load It will be the second highest dps battleship in the game. Just ballparking it I'm going to guestimate 1550-1750 dps before overloading. It also can probably get the highest EHP of any battleship. For fleets, if the Rattle can get buy on not fitting any e-war and relying on his fleet to do the tackling the snake will be a PITA to kill (so bad for pirmarying) but also be a big mistake to NOT try and kill first due it its massive DPS. Cruise + Sentries mean the ship's dps is also practically e-war proof and won't do you much good to jam/neut/damp it.
I think my PVE rattler just might become my favorite PvP ship, when I can afford to risk it. Even the Gila will be pushing 1k dps in a cruiser sized package.
You'll be getting around 780 Dps with 3 DDA from Ogres, so yes if you can get another 700+ Dps out of 5 launchers, 2 BCU and 50% bonus, you will have a 1500 dps battleship.. Chances are though - you won't. It will be a fine juggling act for Dps - drop a DDA for a BCU, you drop 103 Dps to gain 89. Drop either for a low slot drone tracking link, you are dropping a considerable amount of overall (paper) Dps.
Someone suggested CCP Rise and his pet project - Rapid Launchers - had an influence on the Gila and Snake changes. I would agree. Seems he wasn't happy simply creating niche weapons he is now creating niche ships to use with them.
Or it could be, the Snake (used to be a drone slinging pirate battleship) is being dumbed down to make the Nestor more appealing?
You rarely see pirate battleships in Pvp gangs, they are just too nice a target. I haven't seen a Bhaal in so long I thought they had been removed from the game. Does anyone expect this situation to change?
Gila has dropped in price since the announced changes - Currently the Snake is at a good place to sell (if people buy them) They are up nearly 200 mil on last weeks prices. If you want to take the profit and run, do it now, prices will drop again soon. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1116
|
Posted - 2014.04.18 00:33:00 -
[782] - Quote
Patri Andari wrote:Ebag Trescientas wrote:Troah Straken wrote:What if for the gurista's line we swap the 50% damage bonus for missiles with a 50% decrease in reload time for all launchers. Would really help those rapid heavies and so forth shine. It would also pigeon-hole the RS and Gila even further, limiting them to effectively being a giant flyswatter against frigates. As it is, the Gila and RS could fit EITHER the standard or rapid launchers. Decrease in reload time would force it into only the RLML/RHML. naw. A reload bonus would benefit all launchers and be OP as hell. How is a 5 second reduction in reload after 27 normal unbonused volleys (remember, this is reload, not cycle time) in any way OP? |

Last Wolf
Umbra Wing
138
|
Posted - 2014.04.18 01:19:00 -
[783] - Quote
Sgt Ocker wrote:
You'll be getting around 780 Dps with 3 DDA from Ogres, so yes if you can get another 700+ Dps out of 5 launchers, 2 BCU and 50% bonus, you will have a 1500 dps battleship.. Chances are though - you won't. It will be a fine juggling act for Dps - drop a DDA for a BCU, you drop 103 Dps to gain 89. Drop either for a low slot drone tracking link, you are dropping a considerable amount of overall (paper) Dps.
If the Raven/Navy Scorp/Navy Raven/Golem can hit 900+ with cruise and 8 effective launchers, I'm sure the rattle can do 700 easily with 7.5 effective launchers.
Vacuums suck. |

Tharkad Delka
Dry Atomic Fusion Gatekeepers Universe
0
|
Posted - 2014.04.18 06:24:00 -
[784] - Quote
Mr Doctor wrote:Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot?
How about that in Null sec, in a Snake you had a chance against a couple inty's tackling you, but now without the added drone dmg/HP for your Warr II's your basically boned.
Nullified Inty's + 2 shot Warr II's = Defenceless Snake in null |

Lucine Delacourt
The Covenant of Blood
148
|
Posted - 2014.04.18 06:44:00 -
[785] - Quote
Tharkad Delka wrote:Mr Doctor wrote:Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot? How about that in Null sec, in a Snake you had a chance against a couple inty's tackling you, but now without the added drone dmg/HP for your Warr II's your basically boned. Nullified Inty's + 2 shot Warr II's = Defenceless Snake in null
Maybe don't fly a battleship solo? They aren't meant to be solo wtfpwnmobiles but part of gangs and fleets. |

Tharkad Delka
Dry Atomic Fusion Gatekeepers Universe
0
|
Posted - 2014.04.18 06:55:00 -
[786] - Quote
Lucine Delacourt wrote:Tharkad Delka wrote:Mr Doctor wrote:Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot? How about that in Null sec, in a Snake you had a chance against a couple inty's tackling you, but now without the added drone dmg/HP for your Warr II's your basically boned. Nullified Inty's + 2 shot Warr II's = Defenceless Snake in null Maybe don't fly a battleship solo? They aren't meant to be solo wtfpwnmobiles but part of gangs and fleets.
Ya don't spend alot of time in Null do ya? most Anom running gets done with 2-3 BS's. BS's Typcially can't deal with Cepters so well, that WAS the role of the Snake BS, Until now. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
712
|
Posted - 2014.04.18 07:34:00 -
[787] - Quote
Wow Jita price for the rattlesnake is collapsing!
It really had some gains, I thought it was going up to join the other pirate battleships.
It looks like everyone is realising that the buff they thought they were getting, can't be used without an unacceptable compromise? What a shame, but I guess the market is talking.
Ccp Rise please let us know you are listening.
This is the issue
Post 741 [url]https://forums.eveonline.com/default.aspx?g=posts&m=4483865#post4483865[/url]
There is one EvE. Many people. Many lifestyles. WE are EvE |

Luscius Uta
76
|
Posted - 2014.04.18 08:04:00 -
[788] - Quote
I'm not too happy with some of those changes, although they aren't as bad as cruiser changes (especially PG cripples on Cynabal and Vigilant).
Rattlesnake really isn't improved much, since it still has 7.5 effective drones, although this is compensated by increasing the number of effective launchers. Also, having drone damage bonus built into the hull itself, along with changes to the Drone Interfacing skill means it will be much less skill-intensive. Since light and medium drones will be unbonused, I expect Rapid Heavy Missile setups to become dominant as Cruise missiles cannot hit smaller stuff effectively (while a MJD will also help in such situations, it has a long reactivation time which will be annoying if you had to activate it just to kill a few frigates). At the end of the day, what I expect changes to Gila and Rattlesnake will do is to convince most existing users to switch to Ishtars. The old bonus of 10% to drone damage and hitpoints wasn't broken and was apparently changed just for the sake of changing (which also applies to most of the changes done by CCP in the last year or two, sadly).
Nightmare, being another ship that has little use other than to shoot red crosses, will not benefit much from the afterburner bonus. Good thing is that it still has 10 effective turrets so it was still buffed at the end of the day, but every incursionrunner would be happier if there was some kind of capacitor-related bonus instead of this predictable AB bonus.
Bhaalgorn and Vindicator haven't been changed much and Vindi finally has a decent targeting range - cool.
Machariel wasn't changed much either, scan resolution got nerfed but that's fair when you compare it with other battleships. What I was hoping is to replace one lowslot with a midslot though, to be in pair with the rest of the Angel lineup.
Highsec is for casuals. |

Sixx Spades
GoonWaffe Goonswarm Federation
183
|
Posted - 2014.04.18 08:16:00 -
[789] - Quote
epicurus ataraxia wrote:Wow Jita price for the rattlesnake is collapsing!  It really had some gains, I thought it was going up to join the other pirate battleships.  It looks like everyone is realising that the buff they thought they were getting, can't be used without an unacceptable compromise? What a shame, but I guess the market is talking. No, a lot of us finally cashed out our BPCs and hulls when the price spiked. I've personally been saving close to 60 of them for a couple months now in anticipation of this, finally selling them at double the price i bought them at.
Price speculation based upon Dev Blogs is definitely not a good indicator of ship popularity. Wait for the actual changes to go through and gauge it after the price settles. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
414
|
Posted - 2014.04.18 08:30:00 -
[790] - Quote
Tharkad Delka wrote:Lucine Delacourt wrote:Tharkad Delka wrote:Mr Doctor wrote:Nadezda Morozovovna wrote:Oh, you like to fly rattlesnake? Let me rework it and completly fu*k everything up How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot? How about that in Null sec, in a Snake you had a chance against a couple inty's tackling you, but now without the added drone dmg/HP for your Warr II's your basically boned. Nullified Inty's + 2 shot Warr II's = Defenceless Snake in null Maybe don't fly a battleship solo? They aren't meant to be solo wtfpwnmobiles but part of gangs and fleets. Ya don't spend alot of time in Null do ya? most Anom running gets done with 2-3 BS's. BS's Typcially can't deal with Cepters so well, that WAS the role of the Snake BS, Until now.
Errrrm, how about you drop a mobile depot, refit to deal with the ceptors, RLML's seems as the snake gets a damage bonus to ALL missiles (Therm/Kin), or refit with neuts, cap them out, MJD out of range and warp the **** out. And if you start saying "Blah, blah but ceptors can point me outside of neut range" well, yeah. But they have to SCRAMBLE you to actually tackle you because of MJD's.
BS's are extremely easy to keep safe in anoms/DED sites.
Stop being a tool. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
712
|
Posted - 2014.04.18 08:33:00 -
[791] - Quote
Sixx Spades wrote:epicurus ataraxia wrote:Wow Jita price for the rattlesnake is collapsing!  It really had some gains, I thought it was going up to join the other pirate battleships.  It looks like everyone is realising that the buff they thought they were getting, can't be used without an unacceptable compromise? What a shame, but I guess the market is talking. No, a lot of us finally cashed out our BPCs and hulls when the price spiked. I've personally been saving close to 60 of them for a couple months now in anticipation of this, finally selling them at double the price i bought them at. Price speculation based upon Dev Blogs is definitely not a good indicator of ship popularity. Wait for the actual changes to go through and gauge it after the price settles.
Exactly, the initial reaction to the dev blog, raised the price as people thought the rattlesnake was getting a good buff, this gave you a good strong market to sell into, unfortunately once people looked closer they realised that the major part of the buff was unusable, without gimping their fits, so demand dropped, demand drops, price drops.
If the rattlesnake actually was able to use the bonus launcher, then it would have had a real buff, and price would have continued to rise.
Hence "the market has spoken" There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
712
|
Posted - 2014.04.18 08:42:00 -
[792] - Quote
Spugg Galdon wrote:Tharkad Delka wrote:Lucine Delacourt wrote:Tharkad Delka wrote:
How about that in Null sec, in a Snake you had a chance against a couple inty's tackling you, but now without the added drone dmg/HP for your Warr II's your basically boned.
Nullified Inty's + 2 shot Warr II's = Defenceless Snake in null
Maybe don't fly a battleship solo? They aren't meant to be solo wtfpwnmobiles but part of gangs and fleets. Ya don't spend alot of time in Null do ya? most Anom running gets done with 2-3 BS's. BS's Typcially can't deal with Cepters so well, that WAS the role of the Snake BS, Until now. Errrrm, how about you drop a mobile depot, refit to deal with the ceptors, RLML's seems as the snake gets a damage bonus to ALL missiles (Therm/Kin), or refit with neuts, cap them out, MJD out of range and warp the **** out. And if you start saying "Blah, blah but ceptors can point me outside of neut range" well, yeah. But they have to SCRAMBLE you to actually tackle you because of MJD's. BS's are extremely easy to keep safe in anoms/DED sites. Stop being a tool.
So you believe that people will drop a mobile depot, and wait a minute for it to deploy while the interceptors chip away and call in heavy damage, or MJD to a point where their drones cannot actually fire on the interceptors? Oh you mean run away! As there is no choice now. Yeah, running away from rat frigates is a thing it seems.
And you believe that people will continue to use the rattlesnake, rather than a more suitable ship , where the rattlesnake could handle it before??
And this constitutes a buff?
A bit rich calling the first poster a tool.
The fix is incredibly simple, and adds no power to the ship, so how is nerfing the ship rather than actually making it desirable, the better option? There is one EvE. Many people. Many lifestyles. WE are EvE |

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.18 11:00:00 -
[793] - Quote
"CCP Rise" wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case.
Ok it's seems ,u've quite misunderstood what we we're asking for ...So i'll try to explain you .
-By asking for turret symmetry we we're asking for a modification of the 3d model of the hull ,currently the turret layout is shaped as a double I ,meaning we have 4 slot board to board .Concerning this problem who make the ships looking cluncky and somewhat strange u could implement bridges deck between the two part of the hull,maybe a cone shaped form like the front face of the cynabal that would give a coherence . The finality would be to have a diamond shapped pattern for the turret .
Now concerning the second problem ,the viability of the Machariel on his everyday usage ,and why we are asking for a modification of the bonus to the profit of a 6T 7h 5m 7l + a 37.5% Rof or damage ... They're is currently only 3 usage of the machariel : -Pve level 4 missioning boat or anomaly ratting for the most ambitious -Anecdotic use in Pvp -Incursion as one of the two competitive snipping plateform
In pve missionning 99 % percent of the machariel are fitted with AC 800 mm + xlarge SB or LSB ,so the change we asking for wont change anything in this part maybe some fit we ll be easier .But honnestly there is nothing game breaking here Now the last 1 % are people using 1400 mm and the changes to the layout will be a real life changer,nothing game breaking but we could hope to see more fit using 1400 mm as they re already a species in danger ...
In pvp u could turn the things upside down ,thats wont change a thing except maybe a double plated fit could emerge but that would go against the natural quality of the hull .
Now in incursion if u maintain the current change to the nightmare without balancing the thing for the machariel he will dissapear from incursion as he won't keep up in term of tracking and dps .There is already a 150 dps gape between the two of them in favor of the nightmare at same range and twice the tracking ,we barrely keep up with NM by rigging a t2 a large projectile burst arreator at the cost of + 10 % Pg cost ,we have to plug a full genolution set with perfect rigging skill+ +6 pg implant for it. on the otherside nightmare pilot have no concern on fitting cost .
U 've took the decision to add another low to the nightmare. Fine but what will happen, most of them will fit another TE and remove a TC then add another invul or resist hardener . Here start the funny part... resist capped with 600 dps at 160 KM + with more than twice the tracking of a machariel , 3000 pg and 400 cpu free + 2 utility med and 2 utility high .
I don't know if in iceland u call that balanced , but we re i am we call that OVERPOWERED .So now i told u my concern and here are my questions .
Do you intend to remove the Machariel from incursions? Do you intend to make of the nightmare the only snipping platform in them ?
I would be glad if u respond to these concerns . |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
8
|
Posted - 2014.04.18 11:09:00 -
[794] - Quote
Myrthiis wrote: U 've took the decision to add another low to the nightmare. Fine but what will happen, most of them will fit another TE and remove a TC then add another invul or resist hardener . Here start the funny part... resist capped with 600 dps at 160 KM + with more than twice the tracking of a machariel , 3000 pg and 400 cpu free + 2 utility med and 2 utility high .
I don't know if in iceland u call that balanced , but we re i am we call that OVERPOWERED.
Machariel was OVERPOWERED before, now it's not so much. There is another. Learn to live with that. Thank you.
|

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.18 11:11:00 -
[795] - Quote
Morukk Nuamzzar wrote:Myrthiis wrote: U 've took the decision to add another low to the nightmare. Fine but what will happen, most of them will fit another TE and remove a TC then add another invul or resist hardener . Here start the funny part... resist capped with 600 dps at 160 KM + with more than twice the tracking of a machariel , 3000 pg and 400 cpu free + 2 utility med and 2 utility high .
I don't know if in iceland u call that balanced , but we re i am we call that OVERPOWERED.
Machariel was OVERPOWERED before, now it's not so much. There is another. Learn to live with that. Thank you. Prove me that currently the mach is overpowered with numbers ,would u ? Rumors aren't fact learn to live with that . |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1185
|
Posted - 2014.04.18 11:13:00 -
[796] - Quote
epicurus ataraxia wrote:Gypsio III wrote:If the drone control range is that important just use a rig.  Oh thank you, i never thought of that, all the hours working out suitable balanced fits, maximising the features and advantages of this ship, and I did not see your wonderful solution that Does not **** up my shields at all!
Oh, you're using your rigslots for tank? Strange. Are you talking about L5 missions or something? |

The Djego
Hellequin Inc. Mean Coalition
250
|
Posted - 2014.04.18 11:35:00 -
[797] - Quote
I am not rise but as Inc FC myself:
The sniper spots are already set up the way they are because of the ranges of machs, not the range of NMs, they will not change therefore the extra range is not as important as most people believe. Also the Mach is inferior for raw DPS purpose, everybody knows that, the reason you need them is to win contests with the huge alpha on armor and structure hits or to have ships that can enter the next pocket quicker, starting sooner to do dps and that doesn't change you still need a lot of machariel on grid if you want win contests in HQ fleets.
I do actually agree that the mach could use more power grid. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.18 11:37:00 -
[798] - Quote
Quote:
Oh, you're using your rigslots for tank? Strange. Are you talking about L5 missions or something?
Drone range rigs give a -10 % Cpu he wont have as much room to fit hardener on it especially with an added launcher who will use 11 cpu more than a drone range module |

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.18 11:41:00 -
[799] - Quote
The Djego wrote:I am not rise but as Inc FC myself: The sniper spots are already set up the way they are because of the ranges of machs, not the range of NMs, they will not change therefore the extra range is not as important as most people believe. Also the Mach is inferior for raw DPS purpose, everybody knows that, the reason you need them is to win contests with the huge alpha on armor and structure hits or to have ships that can enter the next pocket quicker, starting sooner to do dps and that doesn't change you still need a lot of machariel on grid if you want win contests in HQ fleets. I do actually agree that the mach could use more power grid.
U mean could have more power or use less power grid ,i hope.
And concerning the dps gape it ll not only be a 50 dps advantage but a 150 dps advantage now to the nightmare so maybe ur right ,but i doubt things will stay as they are once u will look deeper in it .
|

Sgt Ocker
Last Bastion of Freedom
160
|
Posted - 2014.04.18 11:45:00 -
[800] - Quote
Last Wolf wrote:Sgt Ocker wrote:
You'll be getting around 780 Dps with 3 DDA from Ogres, so yes if you can get another 700+ Dps out of 5 launchers, 2 BCU and 50% bonus, you will have a 1500 dps battleship.. Chances are though - you won't. It will be a fine juggling act for Dps - drop a DDA for a BCU, you drop 103 Dps to gain 89. Drop either for a low slot drone tracking link, you are dropping a considerable amount of overall (paper) Dps.
If the Raven/Navy Scorp/Navy Raven/Golem can hit 900+ with cruise and 8 effective launchers, I'm sure the rattle can do 700 easily with 7.5 effective launchers. Of course it will be able to get 700 Dps out of missiles BUT it will be a the expense of Drone Dps, on what funnily enough is supposed to be a Drone Boat.
|

ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
444
|
Posted - 2014.04.18 11:46:00 -
[801] - Quote
so, CCP Rise... on a scale of 1 to 10 how terrified are you now that capitals and super capitals are next on your list of things to re-balance? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1185
|
Posted - 2014.04.18 12:05:00 -
[802] - Quote
Myrthiis wrote:Quote:
Oh, you're using your rigslots for tank? Strange. Are you talking about L5 missions or something?
Drone range rigs give a -10 % Cpu he wont have as much room to fit hardener on it especially with an added launcher who will use 11 cpu more than a drone range module
I've no idea what his fit is, or even what he's using it for, because he's too busy complaining rather than giving details, but if we're talking generic PVE, it should be entirely possible to free up some CPU with cheap faction mods. The faction DDAs will presumably be low-CPU, too. Also, that drone rig is -6% CPU with a little effort. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
713
|
Posted - 2014.04.18 12:11:00 -
[803] - Quote
Gypsio III wrote:Myrthiis wrote:Quote:
Oh, you're using your rigslots for tank? Strange. Are you talking about L5 missions or something?
Drone range rigs give a -10 % Cpu he wont have as much room to fit hardener on it especially with an added launcher who will use 11 cpu more than a drone range module I've no idea what his fit is, or even what he's using it for, because he's too busy complaining rather than giving details, but if we're talking generic PVE, it should be entirely possible to free up some CPU with cheap faction mods. The faction DDAs will presumably be low-CPU, too. Also, that drone rig is -6% CPU with a little effort.
Please read some of the posts, and you might have a better idea?
Here is one Try reading it
Request to ccp Rise There is one EvE. Many people. Many lifestyles. WE are EvE |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1185
|
Posted - 2014.04.18 12:15:00 -
[804] - Quote
epicurus ataraxia wrote:Gypsio III wrote:Myrthiis wrote:Quote:
Oh, you're using your rigslots for tank? Strange. Are you talking about L5 missions or something?
Drone range rigs give a -10 % Cpu he wont have as much room to fit hardener on it especially with an added launcher who will use 11 cpu more than a drone range module I've no idea what his fit is, or even what he's using it for, because he's too busy complaining rather than giving details, but if we're talking generic PVE, it should be entirely possible to free up some CPU with cheap faction mods. The faction DDAs will presumably be low-CPU, too. Also, that drone rig is -6% CPU with a little effort. Please read some of the posts, and you might have a better idea? Here is one Try reading it Request to ccp Rise
That post gives no information about your fit or what you use it for except to imply that the 85-100 km window is important to you. Which we already knew. Most of it is just generic whining.
You're going to need to make more effort if you want to be taken seriously. |

Myrthiis
Lost World Compagny Quebec United Legions
4
|
Posted - 2014.04.18 12:15:00 -
[805] - Quote
Hint look on the market the price of DDA faction and other drone utilities :) |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
713
|
Posted - 2014.04.18 12:17:00 -
[806] - Quote
Gypsio III wrote:epicurus ataraxia wrote:Gypsio III wrote:Myrthiis wrote:Quote:
Oh, you're using your rigslots for tank? Strange. Are you talking about L5 missions or something?
Drone range rigs give a -10 % Cpu he wont have as much room to fit hardener on it especially with an added launcher who will use 11 cpu more than a drone range module I've no idea what his fit is, or even what he's using it for, because he's too busy complaining rather than giving details, but if we're talking generic PVE, it should be entirely possible to free up some CPU with cheap faction mods. The faction DDAs will presumably be low-CPU, too. Also, that drone rig is -6% CPU with a little effort. Please read some of the posts, and you might have a better idea? Here is one Try reading it Request to ccp Rise That post gives no information about your fit or what you use it for except to imply that the 85-100 km window is important to you. Which we already knew. Most of it is just generic whining. You're going to need to make more effort if you want to be taken seriously.
Possibly you stopped reading early?
"Ps i am not asking you for either fitting advice or the benefit of your vast experience. I am pointing out an issue that has become apparent when looking at the way the new bonuses apply, I do not require your permission to fly a rattlesnake, and I do not demand the right to approve the ships you fly and the fittings you choose to make the most of them."
Show others the same respect! There is one EvE. Many people. Many lifestyles. WE are EvE |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1185
|
Posted - 2014.04.18 12:18:00 -
[807] - Quote
No, that was the "generic whining" I was referring to. Nobody will take you seriously without details of fit and use to support your complaint. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1185
|
Posted - 2014.04.18 12:21:00 -
[808] - Quote
Myrthiis wrote:Hint look on the market the price of DDA faction and other drone utilities :)
They're not listed on the market because they're not in game yet. 
Quote: New drone modules
Finally, we are rounding out the collection of drone upgrade modules by introducing low slot Omnidirectional Tracking Enhancers and faction versions of the Drone Damage Amplifier and Drone Navigation Computer modules, and adding more faction versions of the Omnidirectional Tracking Link module. The faction modules will be available in Gallente Navy and Amarr Navy variants (available in both normal and FW LP stores) as well as Guristas and Rogue Drone variants available as loot drops. More details about these modules will be available at a later date. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
713
|
Posted - 2014.04.18 12:26:00 -
[809] - Quote
Honestly I lose faith in humanity if it is so hard to realise that a bonus that DEPENDS on reducing the capabilities of a ship might be an oversight?
And you want to argue fits to show how much exactly can be clawed back?
Dear god. There is one EvE. Many people. Many lifestyles. WE are EvE |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1185
|
Posted - 2014.04.18 12:41:00 -
[810] - Quote
epicurus ataraxia wrote:Honestly I lose faith in humanity if it is so hard to realise that a bonus that DEPENDS on reducing the capabilities of a ship might be an oversight?
I don't think it is an oversight, I think it's deliberate, to focus the ship on shorter ranges. It fits in with the removal of the missile velocity bonus, after all.
Why would it be an oversight? And even if it was, does it matter if your fit can be rejigged? So, back to the detail of your complaint? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
713
|
Posted - 2014.04.18 12:44:00 -
[811] - Quote
Gypsio III wrote:epicurus ataraxia wrote:Honestly I lose faith in humanity if it is so hard to realise that a bonus that DEPENDS on reducing the capabilities of a ship might be an oversight? I don't think it is an oversight, I think it's deliberate, to focus the ship on shorter ranges. It fits in with the removal of the missile velocity bonus, after all. Why would it be an oversight? And even if it was, does it matter if your fit can be rejigged? So, back to the detail of your complaint?
Currently the basis of my complaint is that you are a troll. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
714
|
Posted - 2014.04.18 12:50:00 -
[812] - Quote
Aaah, that's better, best tool ever. There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
162
|
Posted - 2014.04.18 12:52:00 -
[813] - Quote
Spugg Galdon wrote:
Errrrm, how about you drop a mobile depot, refit to deal with the ceptors, RLML's seems as the snake gets a damage bonus to ALL missiles (Therm/Kin), or refit with neuts, cap them out, MJD out of range and warp the **** out. And if you start saying "Blah, blah but ceptors can point me outside of neut range" well, yeah. But they have to SCRAMBLE you to actually tackle you because of MJD's.
BS's are extremely easy to keep safe in anoms/DED sites.
Stop being a tool.
You made that "sound" so simple I actually had to read it twice.
- Bonus or not, heavy missiles won't hit ceptors well enough to be worth using without web and scram. Damage bonus does nothing for damage application and that is heavy missiles downfall.
- Refitting in an anom?? Seriously, have you ever run a nulsec anom where you can take the time to refit to fight off neuts while still tanking the anom.
- Mjd you jump 100 km, Ceptor does between 7000 and 8000 m/s, Snake takes 11.89 seconds to align (with max skills), unless you are aligned when you hit the mjd they easily catch you before you can warp. Take the time to align before hitting the mjd, you'll probably be dead or close to it before you get the chance.
- Ceptors hitting anoms use both long point and scrams and travel in numbers, or at least the ones who want to get kills do. The current snake could tank them while picking them off with light drones and calling for help.. The new snake - dies.
Your theory is a little like the on paper DPS from eft everyone is so fond of.. Looks great but is not real. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
714
|
Posted - 2014.04.18 12:58:00 -
[814] - Quote
Sgt Ocker wrote:Spugg Galdon wrote:
Errrrm, how about you drop a mobile depot, refit to deal with the ceptors, RLML's seems as the snake gets a damage bonus to ALL missiles (Therm/Kin), or refit with neuts, cap them out, MJD out of range and warp the **** out. And if you start saying "Blah, blah but ceptors can point me outside of neut range" well, yeah. But they have to SCRAMBLE you to actually tackle you because of MJD's.
BS's are extremely easy to keep safe in anoms/DED sites.
Stop being a tool.
You made that "sound" so simple I actually had to read it twice. - Bonus or not, heavy missiles won't hit ceptors well enough to be worth using without web and scram. Damage bonus does nothing for damage application and that is heavy missiles downfall. - Refitting in an anom?? Seriously, have you ever run a nulsec anom where you can take the time to refit to fight off neuts while still tanking the anom. - Mjd you jump 100 km, Ceptor does between 7000 and 8000 m/s, Snake takes 11.89 seconds to align (with max skills), unless you are aligned when you hit the mjd they easily catch you before you can warp. Take the time to align before hitting the mjd, you'll probably be dead or close to it before you get the chance. - Ceptors hitting anoms use both long point and scrams and travel in numbers, or at least the ones who want to get kills do. The current snake could tank them while picking them off with light drones and calling for help.. The new snake - dies. Your theory is a little like the on paper DPS from eft everyone is so fond of.. Looks great but is not real.
Ideally the move to 2 super drones only works if the power of light drones in the ship still applies, that would be just under 200% on the Gila and 50% on the rattlesnake, damage and hitpoints ! then the move to superdrones would retain balance and still provide for the new play opportunities.
Without this the drone rebalance is incomplete.
There's two issues with the rattlesnake, both incredibly easy to fix without changing balance, only when they are done will the rattlesnake hold it's head high with the other pirate ships, the Gila only has the one issue, but the light drone issue is a biggie! There is one EvE. Many people. Many lifestyles. WE are EvE |

Last Wolf
Umbra Wing
140
|
Posted - 2014.04.18 13:19:00 -
[815] - Quote
epicurus ataraxia wrote:Gypsio III wrote:epicurus ataraxia wrote:Honestly I lose faith in humanity if it is so hard to realise that a bonus that DEPENDS on reducing the capabilities of a ship might be an oversight? I don't think it is an oversight, I think it's deliberate, to focus the ship on shorter ranges. It fits in with the removal of the missile velocity bonus, after all. Why would it be an oversight? And even if it was, does it matter if your fit can be rejigged? So, back to the detail of your complaint? WAAAHHHH! I don't like or agree with your well thought out and intelligent arguments that prove that I am just a whiny carebear that can't handle change. You're just a meany and a troll! I block you!
I fixed your post. Vacuums suck. |

Mike Voidstar
Voidstar Free Flight Foundation
546
|
Posted - 2014.04.18 13:20:00 -
[816] - Quote
What really needs to happen is the ships get limited to 2 drones of any size and the drone bonus applied to all sizes of drones.
This could be accomplished by making the Role bonus look like this:
10x bandwidth cost for light drones; 500% bonus to light drone Hitpoints and Damage 5x Bandwidth cost for medium drones; 400% bonus to Medium Drone Hitpoints and Damage
|

Last Wolf
Umbra Wing
140
|
Posted - 2014.04.18 13:25:00 -
[817] - Quote
Mike Voidstar wrote:What really needs to happen is the ships get limited to 2 drones of any size and the drone bonus applied to all sizes of drones.
This could be accomplished by making the Role bonus look like this:
10x bandwidth cost for light drones; 500% bonus to light drone Hitpoints and Damage 5x Bandwidth cost for medium drones; 400% bonus to Medium Drone Hitpoints and Damage
This was what I was trying to fix before I even read the Worm/Gila changes (They were posted, but I didn't see them) Vacuums suck. |

Sgt Ocker
Last Bastion of Freedom
162
|
Posted - 2014.04.18 13:26:00 -
[818] - Quote
Stein Backstabber wrote:Remember the snake will have drones on steroids, they're going to be far harder to kill, more likely to be swapping in and out just with shield hits. You get to swap your drones out twice and that "only" if all 7 of your drones are the same. Run with Heavies and a couple of sentries (sensible for a little diversity), you get to swap out drones once. Your "drones on steroids" won't be a lot harder to kill than a tanky frigate. Web shoot - dead, repeat 3 times, Snake is out of drones. |

Last Wolf
Umbra Wing
140
|
Posted - 2014.04.18 13:28:00 -
[819] - Quote
Sgt Ocker wrote:Stein Backstabber wrote:Remember the snake will have drones on steroids, they're going to be far harder to kill, more likely to be swapping in and out just with shield hits. You get to swap your drones out twice and that "only" if all 7 of your drones are the same. Run with Heavies and a couple of sentries (sensible for a little diversity), you get to swap out drones once. Your "drones on steroids" won't be a lot harder to kill than a tanky frigate. Web shoot - dead, repeat 3 times, Snake is out of drones.
And while you have wasted all that time killing my 100k EHP worth of drones, I've been blasting you with 700+ missile dps + the drone dps while you were trying to kill them. Vacuums suck. -á- -áDrone Overhaul Proposal |

Sgt Ocker
Last Bastion of Freedom
162
|
Posted - 2014.04.18 13:36:00 -
[820] - Quote
Last Wolf wrote:Sgt Ocker wrote:Stein Backstabber wrote:Remember the snake will have drones on steroids, they're going to be far harder to kill, more likely to be swapping in and out just with shield hits. You get to swap your drones out twice and that "only" if all 7 of your drones are the same. Run with Heavies and a couple of sentries (sensible for a little diversity), you get to swap out drones once. Your "drones on steroids" won't be a lot harder to kill than a tanky frigate. Web shoot - dead, repeat 3 times, Snake is out of drones. And while you have wasted all that time killing my 100k EHP worth of drones, I've been blasting you with 700+ missile dps + the drone dps while you were trying to kill them. Sorry but where are you getting the 700+ missile Dps from? It is supposed to be a drone boat, if your going to fit it for missile damage - why fly a Snake, there are far better options for missiles.
NB; If your drones aren't bonused, (not applying damage), meh, jam the snake and kill it.. Missiles are useless when jammed, drones are next to useless - because you fit it for max missile dps. Kill the Snake scoop the drones and go sell them. People would pay just to see the killmail of a snake "not" fit for drones. |

Last Wolf
Umbra Wing
140
|
Posted - 2014.04.18 13:42:00 -
[821] - Quote
Sgt Ocker wrote:Last Wolf wrote:Sgt Ocker wrote:Stein Backstabber wrote:Remember the snake will have drones on steroids, they're going to be far harder to kill, more likely to be swapping in and out just with shield hits. You get to swap your drones out twice and that "only" if all 7 of your drones are the same. Run with Heavies and a couple of sentries (sensible for a little diversity), you get to swap out drones once. Your "drones on steroids" won't be a lot harder to kill than a tanky frigate. Web shoot - dead, repeat 3 times, Snake is out of drones. And while you have wasted all that time killing my 100k EHP worth of drones, I've been blasting you with 700+ missile dps + the drone dps while you were trying to kill them. Sorry but where are you getting the 700+ missile Dps from? It is supposed to be a drone boat, if your going to fit it for missile damage - why fly a Snake, there are far better options for missiles.
7.5 effective launchers = 93.75% of the missile dps a Raven gets(8 effective launchers, can hit 900+ dps with cruise). Then add drones on top of that.
The missile part of the ship can match or out-damage the drone part now. If you aren't fitting at least partially for missile damage, you are severely limiting the potential of this new Rattlesnake. Vacuums suck. -á- -áDrone Overhaul Proposal |

Alvatore DiMarco
Capricious Endeavours Ltd
2036
|
Posted - 2014.04.18 13:45:00 -
[822] - Quote
ITTigerClawIK wrote:so, CCP Rise... on a scale of 1 to 10 how terrified are you now that capitals and super capitals are next on your list of things to re-balance?
Black Ops, Logistics, Hictors, Recons, T3s. Possibly a quick glossing-over of Freighters and JFs, with only the most minor of changes just to say "they weren't left out".
There's a lot of stuff left to be rebalanced before Caps/Supers need to come up.
Honestly, balancing T3s is the true terror compared to dealing with caps/supers. |

Sgt Ocker
Last Bastion of Freedom
162
|
Posted - 2014.04.18 13:59:00 -
[823] - Quote
Last Wolf wrote:You could say that about ANY ship. Just jam it, then kill it! Well DUH, why has no-one ever thought of THAT before... /sarcasm  Funny thing is - It is a drone boat. Does jamming a drone boat usually take out 80% of its potential Dps, or are the drones still applying Dps? But wait, if a drone boat "isn't fit for drones. what happens?
Sarcasm, lol.. Yes because jamming drone boats is so successful everyone does it. Really is that your best effort?
|

Cassius Invictus
Thou shalt not kill A Nest of Vipers
88
|
Posted - 2014.04.18 14:00:00 -
[824] - Quote
Leeloo Alizee wrote:**** More bonuses for Nightmares DPS, at least nerf Tachyons.
Dirty lazor lovers, it is hard to get in fleet with mach even now, after this it will be impossible. More DPS and more tracking than 1400 machariel, more love for amarr and another blow in the face for Minmatars, for DPS people use vindi over 800 mach aniway FU CCP and eat drops
At least the CCP is putting the inferior race where it belongs . Glory to the Amarr Empire! I also demand minmatar exotic dancers in my captains cabin :D.
|

Alvatore DiMarco
Capricious Endeavours Ltd
2036
|
Posted - 2014.04.18 14:09:00 -
[825] - Quote
Sgt Ocker wrote:Last Wolf wrote:You could say that about ANY ship. Just jam it, then kill it! Well DUH, why has no-one ever thought of THAT before... /sarcasm  Funny thing is - It is a drone boat. Does jamming a drone boat usually take out 80% of its potential Dps, or are the drones still applying Dps? But wait, if a drone boat "isn't fit for drones. what happens? Sarcasm, lol.. Yes because jamming drone boats is so successful everyone does it. Really is that your best effort?
Now now, you're both the prettiest little girl. So stop fighting about it.
The rattlesnake has six lows. Stacking penalties mean you can stop adding damage mods when you have three; the fourth isn't really worth it. Can you see where I'm going with this? On second thought, probably not.
Three DDA II, three BCU II. No DCU because apparently everyone seems to agree you don't need them or something.
Congratulations! Your post-rebalance Rattlesnake is now successfully fitted for both good drone DPS and good missile DPS. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
16
|
Posted - 2014.04.18 14:17:00 -
[826] - Quote
Sgt Ocker wrote: Sorry but where are you getting the 700+ missile Dps from? It is supposed to be a drone boat, if your going to fit it for missile damage - why fly a Snake, there are far better options for missiles.
From messing around in EHQ, with 3 BCUs on each, the New snake has 832 DPS with Fury cruise, 6 DPS less than the raven with fury missiles |

Last Wolf
Umbra Wing
141
|
Posted - 2014.04.18 14:27:00 -
[827] - Quote
Doggy Dogwoofwoof wrote:Sgt Ocker wrote: Sorry but where are you getting the 700+ missile Dps from? It is supposed to be a drone boat, if your going to fit it for missile damage - why fly a Snake, there are far better options for missiles.
From messing around in EHQ, with 3 BCUs on each, the New snake has 832 DPS with Fury cruise, 6 DPS less than the raven with fury missiles
Snake number seem right. Raven should get more than 838dps with the same setup. My Golem can hit 1k with 5% impants and faction BCU's Raven has the same base damage as a Golem.
Vacuums suck. -á- -áDrone Overhaul Proposal |

Mike Voidstar
Voidstar Free Flight Foundation
548
|
Posted - 2014.04.18 14:27:00 -
[828] - Quote
Last Wolf wrote:Mike Voidstar wrote:What really needs to happen is the ships get limited to 2 drones of any size and the drone bonus applied to all sizes of drones.
This could be accomplished by making the Role bonus look like this:
10x bandwidth cost for light drones; 500% bonus to light drone Hitpoints and Damage 5x Bandwidth cost for medium drones; 400% bonus to Medium Drone Hitpoints and Damage
This was what I was trying to fix before I even read the Worm/Gila changes (They were posted, but I didn't see them) I didnt disagree with your idea, though I think its a bit of overkill since superdrones will only be in the Gurista line.
I dont really get bent about limiting drones in space, but drone ships lose a lot for drone flexibility, and the last thing we need to do is remove the ability of a drone ship to engage small targets.
Superdrones help with drone destructibility, but do not remove it. Nor do they replace the missing slot. The bonuses also only apply to combat drones, leaving logistic and ewar drones much less effective given the bandwidth limitations of these ships.
The focus on combat is reasonable, but it should cover the smaller drones as well. Simply add appropriate role bonuses to the smaller drones so that the rattler can field similarly powerful flights of small and medium when needed, or further bonus heavies so that they can effectively fill the role that lights normally do on battleships. |

Last Wolf
Umbra Wing
141
|
Posted - 2014.04.18 14:37:00 -
[829] - Quote
Mike Voidstar wrote:Last Wolf wrote:Mike Voidstar wrote:What really needs to happen is the ships get limited to 2 drones of any size and the drone bonus applied to all sizes of drones.
This could be accomplished by making the Role bonus look like this:
10x bandwidth cost for light drones; 500% bonus to light drone Hitpoints and Damage 5x Bandwidth cost for medium drones; 400% bonus to Medium Drone Hitpoints and Damage
This was what I was trying to fix before I even read the Worm/Gila changes (They were posted, but I didn't see them) I didnt disagree with your idea, though I think its a bit of overkill since superdrones will only be in the Gurista line. I dont really get bent about limiting drones in space, but drone ships lose a lot for drone flexibility, and the last thing we need to do is remove the ability of a drone ship to engage small targets. Superdrones help with drone destructibility, but do not remove it. Nor do they replace the missing slot. The bonuses also only apply to combat drones, leaving logistic and ewar drones much less effective given the bandwidth limitations of these ships. The focus on combat is reasonable, but it should cover the smaller drones as well. Simply add appropriate role bonuses to the smaller drones so that the rattler can field similarly powerful flights of small and medium when needed, or further bonus heavies so that they can effectively fill the role that lights normally do on battleships.
The easiest fix would be to limit the rattle to 2 drones of ANY size. Then apply the same 275% bonus to them equally. So even with 50 bandwidth you can only field 2 light drones. Make the bonus apply to e-war and logi drones as well if needed, but I think e-war drones in general need an overhaul. Vacuums suck. -á- -áDrone Overhaul Proposal |

Ashley Animus
7th Temporal Lounge
1
|
Posted - 2014.04.18 14:50:00 -
[830] - Quote
Won't the rattlesnake perform much nicer if it had more damage coming out of the drones and less out of the missiles?
That way you actually gain something from being limited to 2 heavy drones. Which currently perform exactly the same as 5 normally bonused heavy drones. Even the combined hitpoints of all drones in space remains the same.
And than make it so that the missiles replace the role that the light drones used to have. It has a nice bonus to every missile launcher in the game so the versatility is very high. But people generally don't like depending so much on missiles unless they are bonused for projection of any sort.
Still as it is the ship seems nice and powerfull in a way but it doesn't feel like it is continuing the power that the worm and gila have.
|

Mike Voidstar
Voidstar Free Flight Foundation
548
|
Posted - 2014.04.18 14:58:00 -
[831] - Quote
Last Wolf wrote:Mike Voidstar wrote:Last Wolf wrote:Mike Voidstar wrote:What really needs to happen is the ships get limited to 2 drones of any size and the drone bonus applied to all sizes of drones.
This could be accomplished by making the Role bonus look like this:
10x bandwidth cost for light drones; 500% bonus to light drone Hitpoints and Damage 5x Bandwidth cost for medium drones; 400% bonus to Medium Drone Hitpoints and Damage
This was what I was trying to fix before I even read the Worm/Gila changes (They were posted, but I didn't see them) I didnt disagree with your idea, though I think its a bit of overkill since superdrones will only be in the Gurista line. I dont really get bent about limiting drones in space, but drone ships lose a lot for drone flexibility, and the last thing we need to do is remove the ability of a drone ship to engage small targets. Superdrones help with drone destructibility, but do not remove it. Nor do they replace the missing slot. The bonuses also only apply to combat drones, leaving logistic and ewar drones much less effective given the bandwidth limitations of these ships. The focus on combat is reasonable, but it should cover the smaller drones as well. Simply add appropriate role bonuses to the smaller drones so that the rattler can field similarly powerful flights of small and medium when needed, or further bonus heavies so that they can effectively fill the role that lights normally do on battleships. The easiest fix would be to limit the rattle to 2 drones of ANY size. Then apply the same 275% bonus to them equally. So even with 50 bandwidth you can only field 2 light drones. Make the bonus apply to e-war and logi drones as well if needed, but I think e-war drones in general need an overhaul.
That was what was accomplished in my initial suggestion of inflating the bandwidth requirement of smaller drones on the Rattlesnake. I realise now I screwed up the math though, it should be 5x for light and 2.5x for Medium. I think it would be more reasonable to preserve the larger effective flight sizes, though I would go with 12 effective lights or 10 effective mediums, though simply porting the bonuses directly from the smaller hulls works.
Even just bonusing the smaller drones so you get the same performance out of the lower classes without the 2 drone limit (a 140% light drone bonus for 12 effective, I think) would be fine. |

Mike Voidstar
Voidstar Free Flight Foundation
548
|
Posted - 2014.04.18 15:13:00 -
[832] - Quote
Ashley Animus wrote:Won't the rattlesnake perform much nicer if it had more damage coming out of the drones and less out of the missiles?
That way you actually gain something from being limited to 2 heavy drones. Which currently perform exactly the same as 5 normally bonused heavy drones. Even the combined hitpoints of all drones in space remains the same.
And than make it so that the missiles replace the role that the light drones used to have. It has a nice bonus to every missile launcher in the game so the versatility is very high. But people generally don't like depending so much on missiles unless they are bonused for projection of any sort.
Still as it is the ship seems nice and powerfull in a way but it doesn't feel like it is continuing the power that the worm and gila have.
Apologies, I have slept through much of this thread since the frigate and cruiser threads focused heavily on the implications in the battleships. It seemed like more of the same.
I didnt realize that the missile bonus applied to all missiles rather than just the particular hull appropriate ones. Does it become worthwhile to fit a snake with light (or rapid light) launchers for frigate control? Range would be short by battleship standards, but odd as it seems that may actually be interesting. I could see sacrificing Missile DPS for application to small targets. |

Nerf Burger
Republic Military School Minmatar Republic
218
|
Posted - 2014.04.18 15:14:00 -
[833] - Quote
Ashley Animus wrote:Won't the rattlesnake perform much nicer if it had more damage coming out of the drones and less out of the missiles?
That way you actually gain something from being limited to 2 heavy drones. Which currently perform exactly the same as 5 normally bonused heavy drones. Even the combined hitpoints of all drones in space remains the same.
And than make it so that the missiles replace the role that the light drones used to have. It has a nice bonus to every missile launcher in the game so the versatility is very high. But people generally don't like depending so much on missiles unless they are bonused for projection of any sort.
Still as it is the ship seems nice and powerfull in a way but it doesn't feel like it is continuing the power that the worm and gila have.
True. It is better to have 5 drones. When you have to pull one drone back or a drone gets webbed, that is 50% of your drone dps.
These changes gimp the Rattlesnake severely. Why does CCP think it is okay to **** people over like this? The pirate faction battleships take a very long time to fully train for. The strength of Guristas was their versatility and now the devs apparently want to drastically change them and give them a niche application and gimp them by taking away their large drone bay and missile velocity bonus. Disgusting way to treat your long time customers.
It would be neat to have some ships with super drones but Guristas shouldn't be so drastically changed to do that. Build onto the Guristas strenght, their versatility. All that need change on a Rattlesnake is an extra mid or low slot. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Mike Voidstar
Voidstar Free Flight Foundation
548
|
Posted - 2014.04.18 15:21:00 -
[834] - Quote
You will be pulling the drones back less often.
I am very disappointed the bonus isnt bigger, I had hoped for at least 8 effective, and expected 9 or 10 to make up for the increased vunerability to ewar effects. |

Last Wolf
Umbra Wing
141
|
Posted - 2014.04.18 15:38:00 -
[835] - Quote
Nerf Burger wrote:Ashley Animus wrote:Won't the rattlesnake perform much nicer if it had more damage coming out of the drones and less out of the missiles?
That way you actually gain something from being limited to 2 heavy drones. Which currently perform exactly the same as 5 normally bonused heavy drones. Even the combined hitpoints of all drones in space remains the same.
And than make it so that the missiles replace the role that the light drones used to have. It has a nice bonus to every missile launcher in the game so the versatility is very high. But people generally don't like depending so much on missiles unless they are bonused for projection of any sort.
Still as it is the ship seems nice and powerfull in a way but it doesn't feel like it is continuing the power that the worm and gila have.
True. It is better to have 5 drones. When you have to pull one drone back or a drone gets webbed, that is 50% of your drone dps. These changes gimp the Rattlesnake severely. Why does CCP think it is okay to **** people over like this? The pirate faction battleships take a very long time to fully train for. The strength of Guristas was their versatility and now the devs apparently want to drastically change them and give them a niche application and gimp them by taking away their large drone bay and missile velocity bonus. Disgusting way to treat your long time customers. It would be neat to have some ships with super drones but Guristas shouldn't be so drastically changed to do that. Build onto the Guristas strenght, their versatility. All that need change on a Rattlesnake is an extra mid or low slot with that extra high. On-paper DPS centric thinking is destroying Guristas.
Fabulous Rod must be your alt.
Vacuums suck. -á- -áDrone Overhaul Proposal |

Ahernar
Cinci Degete
0
|
Posted - 2014.04.18 16:56:00 -
[836] - Quote
Back to the key points. 1 Rattlesnakes were BAD . Like 400mils vs 800mils bad compared to the other pirate BS's . Badder than a Navy raven (no prob with the supply for those too ) . 2 They got a half hearted buff . Yes , the paper DPS was increased . The real dps ... not by much . Those furies will not hit for full damage if the rigs are for drones (it's not the case in a raven). If you then use vanilla ammo all you got is some slow coming 200 dps.Almost 20 seconds slow , it's an eternity , arties are going to almost cycle twice before the first salvo arrives . Also longer flight time = lost dps in salvo counts , defenders and stuff . Other kind of dps was taken - the now unbonused light drones are dps lost on drone system which was supposed to cover the defficiencies of the missile sys . Because of the MISSING HIGHSLOT you will not have a healthy chance to snipe frigs at range so you will have to ditch the bonused sentries and wait for the standard drones to chew at the frigs in you pirate BS that just becomed a worse raven (not even navy) . 3 Short range or long range unlike a raven the thing must be stationary or be inferior . 4 This ship will not be MJD friendly
So , are you still wondering why a CNR is priced over a rattlesnake ATM ? |

Stein Backstabber
The Forgotten Wanderers
14
|
Posted - 2014.04.18 17:26:00 -
[837] - Quote
So, a solid 1400+ (easily, I'm lowballing) DPS out passed 80km, sufficient mids to get much of the damage down and still a tank like a brick wall.
What will it take to make you happy? What more can you give this thing? |

Ahernar
Cinci Degete
1
|
Posted - 2014.04.18 17:40:00 -
[838] - Quote
Make those "80km" (in fact 74 blinged and with all5 skills ) 100 |

Stein Backstabber
The Forgotten Wanderers
14
|
Posted - 2014.04.18 18:24:00 -
[839] - Quote
And you cant see a problem with blaster damage at 100km? Hell, at 80km it's madness. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2064
|
Posted - 2014.04.18 18:28:00 -
[840] - Quote
Ahernar wrote:Back to the key points. 1 Rattlesnakes were BAD . Like 400mils vs 800mils bad compared to the other pirate BS's . Badder than a Navy raven (no prob with the supply for those too ) . 2 They got a half hearted buff . Yes , the paper DPS was increased . The real dps ... not by much . Those furies will not hit for full damage if the rigs are for drones (it's not the case in a raven). If you then use vanilla ammo all you got is some slow coming 200 dps.Almost 20 seconds slow , it's an eternity , arties are going to almost cycle twice before the first salvo arrives . Also longer flight time = lost dps in salvo counts , defenders and stuff . Other kind of dps was taken - the now unbonused light drones are dps lost on drone system which was supposed to cover the defficiencies of the missile sys . Because of the MISSING HIGHSLOT you will not have a healthy chance to snipe frigs at range so you will have to ditch the bonused sentries and wait for the standard drones to chew at the frigs in you pirate BS that just becomed a worse raven (not even navy) . 3 Short range or long range unlike a raven the thing must be stationary or be inferior . 4 This ship will not be MJD friendly
So , are you still wondering why a CNR is priced over a rattlesnake ATM ?
Probably because sovscrubs have been grinding guristast LP for an eternity about now.
Rattler before this change is great, after this change is better.
It doesn't have a place in a lot of doctrines, doesn't make it bad. BYDI recruitment closed-ish |

Last Wolf
Umbra Wing
141
|
Posted - 2014.04.18 18:31:00 -
[841] - Quote
Ahernar wrote:Make those "80km" 100
If you want 100km then fit the second DLA.
No other ship can come even close to that kind of dps at 80km, much less 100km. If you want more range for your drones, you'll have to give up some missile DPS.
There is really nothing more to say. You can't have everything you want with no downsides in a single ship.
I would LOVE for my paladin to hit 1400 dps at 100km Vacuums suck. -á- -áDrone Overhaul Proposal |

Ashley Animus
7th Temporal Lounge
2
|
Posted - 2014.04.18 19:07:00 -
[842] - Quote
Last Wolf wrote:Ahernar wrote:Make those "80km" 100 If you want 100km then fit the second DLA. No other ship can come even close to that kind of dps at 80km, much less 100km. If you want more range for your drones, you'll have to give up some missile DPS. There is really nothing more to say. You can't have everything you want with no downsides in a single ship. I would LOVE for my paladin to hit 1400 dps at 100km
Don't forget that all that dps is raw dps. The drones don't hit as good as a domi and the missiles don't hit as good as a navy raven or even typhoon. This kind of dps sounds like a brawling type of ship like the navy domi or fleet typhoon. Lots of dps but bad at applying it. |

Silvetica Dian
Manson Family Advent of Fate
964
|
Posted - 2014.04.18 19:28:00 -
[843] - Quote
Stein Backstabber wrote:So, a solid 1400+ (easily, I'm lowballing) DPS out passed 80km, sufficient mids to get much of the damage down and still a tank like a brick wall.
What will it take to make you happy? What more can you give this thing?
ikr Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Ranger 1
Ranger Corp
5603
|
Posted - 2014.04.18 20:42:00 -
[844] - Quote
Ashley Animus wrote:Last Wolf wrote:Ahernar wrote:Make those "80km" 100 If you want 100km then fit the second DLA. No other ship can come even close to that kind of dps at 80km, much less 100km. If you want more range for your drones, you'll have to give up some missile DPS. There is really nothing more to say. You can't have everything you want with no downsides in a single ship. I would LOVE for my paladin to hit 1400 dps at 100km Don't forget that all that dps is raw dps. The drones don't hit as good as a domi and the missiles don't hit as good as a navy raven or even typhoon. This kind of dps sounds like a brawling type of ship like the navy domi or fleet typhoon. Lots of dps but bad at applying it. How unfortunate that there aren't ships in game that could accompany you that are specifically designed to help you (and everyone else with you) to apply full DPS... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ashley Animus
7th Temporal Lounge
3
|
Posted - 2014.04.18 20:45:00 -
[845] - Quote
Ranger 1 wrote:Ashley Animus wrote:Last Wolf wrote:Ahernar wrote:Make those "80km" 100 If you want 100km then fit the second DLA. No other ship can come even close to that kind of dps at 80km, much less 100km. If you want more range for your drones, you'll have to give up some missile DPS. There is really nothing more to say. You can't have everything you want with no downsides in a single ship. I would LOVE for my paladin to hit 1400 dps at 100km Don't forget that all that dps is raw dps. The drones don't hit as good as a domi and the missiles don't hit as good as a navy raven or even typhoon. This kind of dps sounds like a brawling type of ship like the navy domi or fleet typhoon. Lots of dps but bad at applying it. How unfortunate that there aren't ships in game that could accompany you that are specifically designed to help you (and everyone else with you) to apply full DPS...
So if they would like to delete all projection bonuses from all ships since they are useless that would be great. |

Aralieus
The Inf1dels Spaceship Samurai
207
|
Posted - 2014.04.18 21:02:00 -
[846] - Quote
To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. Oderint Dum Metuant |

Mike Voidstar
Voidstar Free Flight Foundation
549
|
Posted - 2014.04.18 21:38:00 -
[847] - Quote
Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too.
You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons.
You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space. |

Exglint
Kings and Queens of Deadspace
5
|
Posted - 2014.04.18 21:42:00 -
[848] - Quote
Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too.
I guess the devs should get a headstart on that and just remove it from all the ships in the game as well since there is no reason the Gallente line should be any different. Just completely screw drones use up to the point that no one would want to use them at all. We need to see more hybrid turrets on the potbelly pig Domi anyways because who needs drones when you have 6 high slots and 6 turret locations. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
16
|
Posted - 2014.04.18 22:04:00 -
[849] - Quote
Last Wolf wrote:Doggy Dogwoofwoof wrote:Sgt Ocker wrote: Sorry but where are you getting the 700+ missile Dps from? It is supposed to be a drone boat, if your going to fit it for missile damage - why fly a Snake, there are far better options for missiles.
From messing around in EHQ, with 3 BCUs on each, the New snake has 832 DPS with Fury cruise, 6 DPS less than the raven with fury missiles Snake number seem right. Raven should get more than 838dps with the same setup. My Golem can hit 1k with 5% impants and faction BCU's Raven has the same base damage as a Golem.
Raven with all Lvl 5 skills and 3 t2 BCUs and no implants is 838. This is with the current version of EveHQ. 25% bonus on 6 launchers makes it 7.5 Effective launchers. Same as the New snake |

Aralieus
The Inf1dels Spaceship Samurai
208
|
Posted - 2014.04.18 22:09:00 -
[850] - Quote
Mike Voidstar wrote:Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons. You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space.
Yes they can be destroyed however they do have major upsides. If your ship gets jammed they keep on firing, they require no ammo and not one GJ of cap to use, bonus from the new snake will make shooting at them very impracticable, if your ship gets SD into nothing your drones will continue to fire. Eve is all about decisions that carry weight so if you want drones then you have to take all the good and the bad that comes along with that decision. Not to mention the Warriors on a Snake with 3 DDA's will pump out 200 DPS and go 6300 meters a second...that's sufficient to handle a inty. It's not like you won't have some defense against them, more so than most BS's for that matter. Oderint Dum Metuant |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.18 22:20:00 -
[851] - Quote
Aralieus wrote:Mike Voidstar wrote:Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons. You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space. Yes they can be destroyed however they do have major upsides. If your ship gets jammed they keep on firing, they require no ammo and not one GJ of cap to use, bonus from the new snake will make shooting at them very impracticable, if your ship gets SD into nothing your drones will continue to fire. Eve is all about decisions that carry weight so if you want drones then you have to take all the good and the bad that comes along with that decision. Not to mention the Warriors on a Snake with 3 DDA's will pump out 200 DPS and go 6300 meters a second...that's sufficient to handle a inty. It's not like you won't have some defense against them, more so than most BS's for that matter.
Actually bonuses on the snake will NOT help lights survive, that is the discussion. A Bonus has been removed with NOTHING to replace the damage lost against frigates. Range has been lost from missiles Range has been lost from drones Ability to field heavy ewar/ logi drones has gone. 2 drones apply damage less well than 5. Note I said apply.
So not so much having our cake and eat it, more heres some bread, sorry about the cake. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.18 22:44:00 -
[852] - Quote
The actual issues, can be solved very simply without all the chest beating and epeening, that people seem to need to vent when someone points out the negatives of an issue.
Not sure why that is but hey ho.
To resolve the drone issue Gila to receive 200% bonus to light combat drones to both damage and hit points. ( 8 effective light drones, was 7.5) To resolve the drone issue Rattlesnake to receive 50% bonus to light combat drones to both damage and hit points 7.5 effective drones-unchanged.
Rattlesnake either 25km boost to drone control range OR 25% additional damage bonus but launchers remain unchanged at 4. ( an additional High slot would have the potential to cause balance disruption)
Result for rattlesnake as follows;- Drone control range unchanged, drones are still a practical primary weapon. Light drone capability unchanged, light drones remain useful anti frigate weapon. Missile damage unchanged from CCP Rises original bonus levels. NO ADDITIONAL DAMAGE ABILITY OR PROJECTION Occurs.
Missile range decreases from previous extreme levels, a reasonable exchange. New drone mechanic gets the opportunity to show it's value on a balanced weapons platform, drones still are able to project and damage at previous levels to enable a fair comparison to be made. Rattlesnake gets the missile bonus it has desperately needed for years to enable it to be an equal member of the pirate ship fleet.
The likelihood is that all ships will sooner or later use fewer drones and these ships are a testbed, nerfing the core drone usage, as some players seem to demand (well cripple any ship or weapon they do not use) will harm all players if not now then later.
This keeps the rattlesnake balanced, gives the bonus numbers that CCP Rise stated and resolves issues that have unintended consequences. There is one EvE. Many people. Many lifestyles. WE are EvE |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1119
|
Posted - 2014.04.18 22:49:00 -
[853] - Quote
Aralieus wrote:Mike Voidstar wrote:Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons. You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space. Yes they can be destroyed however they do have major upsides. If your ship gets jammed they keep on firing, they require no ammo and not one GJ of cap to use, bonus from the new snake will make shooting at them very impracticable, if your ship gets SD into nothing your drones will continue to fire. Eve is all about decisions that carry weight so if you want drones then you have to take all the good and the bad that comes along with that decision. Not to mention the Warriors on a Snake with 3 DDA's will pump out 200 DPS and go 6300 meters a second...that's sufficient to handle a inty. It's not like you won't have some defense against them, more so than most BS's for that matter. Immunity to ewar was actually reduced. Either by having lights and mediums unbonused and thus doing less damage and being more fragile, or by having DPS concentrated into fewer targets allowing a single method of disruption to have greater effect. Not to mention the inability to direct drones when jammed/damped means it's not a true get out of ewar free card.
I'm not seeing how you are getting 200 DPS from warrior 2's with 3 DDA's (assuming post changes). I get ~150 DPS when being too lazy to account for stacking penalties, so the reality should be at least notably less. And honestly, since the drones don't MWD and fire that DPS is effectively far less. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.18 23:11:00 -
[854] - Quote
Tyberius Franklin wrote:Aralieus wrote:Mike Voidstar wrote:Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons. You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space. Yes they can be destroyed however they do have major upsides. If your ship gets jammed they keep on firing, they require no ammo and not one GJ of cap to use, bonus from the new snake will make shooting at them very impracticable, if your ship gets SD into nothing your drones will continue to fire. Eve is all about decisions that carry weight so if you want drones then you have to take all the good and the bad that comes along with that decision. Not to mention the Warriors on a Snake with 3 DDA's will pump out 200 DPS and go 6300 meters a second...that's sufficient to handle a inty. It's not like you won't have some defense against them, more so than most BS's for that matter. Immunity to ewar was actually reduced. Either by having lights and mediums unbonused and thus doing less damage and being more fragile, or by having DPS concentrated into fewer targets allowing a single method of disruption to have greater effect. Not to mention the inability to direct drones when jammed/damped means it's not a true get out of ewar free card. I'm not seeing how you are getting 200 DPS from warrior 2's with 3 DDA's (assuming post changes). I get ~150 DPS when being too lazy to account for stacking penalties, so the reality should be at least notably less. And honestly, since the drones don't MWD and fire that DPS is effectively far less. Unfortunately it is commonly the case that players who are focused on the fitting tools greatly overestimate the damage and application of drone damage, every post that discusses drones or drone ships raises the same.
No matter how much a drone user tries to explain, they are unfortunately unable to look beyond the numbers they see, so there is very little point in trying to explain.
The issues are simply resolvable, the 2 superdrone 5 drone testing on these ships needs a clear playing field so the true effects can be seen, my post above, tries to ensure that can happen.
Thankfully CCP are aware of the drone limitations of applying damage, so it is they who we should be assisting with discussing issues found and potential resolutions, arguing with users who do are not familiar with the weapon system or ship is pointless and frustrating, and just makes it harder for CCP to get reasonable feedback.
If players do not like drones, rather than trying to cripple a ship for users that do use them should form a separate "i hate drones" thread and they can argue amongst themselves there. There is one EvE. Many people. Many lifestyles. WE are EvE |

Aralieus
The Inf1dels Spaceship Samurai
208
|
Posted - 2014.04.18 23:29:00 -
[855] - Quote
Tyberius Franklin wrote:Aralieus wrote:Mike Voidstar wrote:Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons. You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space. Yes they can be destroyed however they do have major upsides. If your ship gets jammed they keep on firing, they require no ammo and not one GJ of cap to use, bonus from the new snake will make shooting at them very impracticable, if your ship gets SD into nothing your drones will continue to fire. Eve is all about decisions that carry weight so if you want drones then you have to take all the good and the bad that comes along with that decision. Not to mention the Warriors on a Snake with 3 DDA's will pump out 200 DPS and go 6300 meters a second...that's sufficient to handle a inty. It's not like you won't have some defense against them, more so than most BS's for that matter. Immunity to ewar was actually reduced. Either by having lights and mediums unbonused and thus doing less damage and being more fragile, or by having DPS concentrated into fewer targets allowing a single method of disruption to have greater effect. Not to mention the inability to direct drones when jammed/damped means it's not a true get out of ewar free card. I'm not seeing how you are getting 200 DPS from warrior 2's with 3 DDA's (assuming post changes). I get ~150 DPS when being too lazy to account for stacking penalties, so the reality should be at least notably less. And honestly, since the drones don't MWD and fire that DPS is effectively far less.
I'm not seeing how you're not getting 200 DPS...actually you're right, it's not 200 dps. It's 201.
Source
At any rate my point is there are some major upsides to using drones, especially with ships such as the snake. There are also downsides as with any weapon system in Eve and it seems like alot of pilots in this thread are asking for no downsides at all to be implemented. For the decision to use drones as your main weapon platform to come with no repercussions whatsoever and that just seems very un-Eve like. Oderint Dum Metuant |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.18 23:34:00 -
[856] - Quote
Aralieus wrote:Tyberius Franklin wrote:Aralieus wrote:Mike Voidstar wrote:Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons. You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space. Yes they can be destroyed however they do have major upsides. If your ship gets jammed they keep on firing, they require no ammo and not one GJ of cap to use, bonus from the new snake will make shooting at them very impracticable, if your ship gets SD into nothing your drones will continue to fire. Eve is all about decisions that carry weight so if you want drones then you have to take all the good and the bad that comes along with that decision. Not to mention the Warriors on a Snake with 3 DDA's will pump out 200 DPS and go 6300 meters a second...that's sufficient to handle a inty. It's not like you won't have some defense against them, more so than most BS's for that matter. Immunity to ewar was actually reduced. Either by having lights and mediums unbonused and thus doing less damage and being more fragile, or by having DPS concentrated into fewer targets allowing a single method of disruption to have greater effect. Not to mention the inability to direct drones when jammed/damped means it's not a true get out of ewar free card. I'm not seeing how you are getting 200 DPS from warrior 2's with 3 DDA's (assuming post changes). I get ~150 DPS when being too lazy to account for stacking penalties, so the reality should be at least notably less. And honestly, since the drones don't MWD and fire that DPS is effectively far less. I'm not seeing how you're not getting 200 DPS...actually you're right, it's not 200 dps. It's 201. SourceAt any rate my point is there are some major upsides to using drones, especially with ships such as the snake. There are also downsides as with any weapon system in Eve and it seems like alot of pilots in this thread are asking for no downsides at all to be implemented. For the decision to use drones as your main weapon platform to come with no repercussions whatsoever and that just seems very un-Eve like.
Do we care? We are trying to discuss the rebalance of the rattlesnake here, we are not discussing your dislike of drones. There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
162
|
Posted - 2014.04.18 23:41:00 -
[857] - Quote
Last Wolf wrote:Doggy Dogwoofwoof wrote:Sgt Ocker wrote: Sorry but where are you getting the 700+ missile Dps from? It is supposed to be a drone boat, if your going to fit it for missile damage - why fly a Snake, there are far better options for missiles.
From messing around in EHQ, with 3 BCUs on each, the New snake has 832 DPS with Fury cruise, 6 DPS less than the raven with fury missiles Snake number seem right. Raven should get more than 838dps with the same setup. My Golem can hit 1k with 5% impants and faction BCU's Raven has the same base damage as a Golem. Well in that case My Apologies I stand corrected - and CCP Rise deserves a medal because with those numbers the Rattlesnake can indeed field over 1500Dps.
A drone boat, that without implants has over 800 Dps in missiles @ 148k, also has over 700 Dps from Sentries.
One of 2 things happened here - somebody in the balancing department screwed up Royally - or - The new "Super Drones" aren't going to be so super so the ship was given good missile Dps to make up for it.
The RattleSnake will no longer be a Guristas Drone Battleship, it has become a Missile Battleship - with drones. (Move a high to a low on the Gila, it would work much the same way - Fit for missiles would eliminate drones altogether)
Give Domi 10% to Hybrids (and a small tracking bonus) - Super 2 Sentries - no more insta Tidi.
|

Jenn aSide
STK Scientific Initiative Mercenaries
6078
|
Posted - 2014.04.18 23:51:00 -
[858] - Quote
epicurus ataraxia wrote:
So can we please stay on topic?
He is on topic. What you are asking for is overpowered and i'd bet isk CCP won't do any of what you are asking for because of that.
I'm a lover of the Guristas ships, but all ships need downsides to be balanced. The balance here is "5 bonused launcers on a mid ranged killer or 4 bonused launchers and an extra DLA on a sniper". And the launchers (with appropriate ammo) + drones are all anyone needs to kill small ships. |

Sgt Ocker
Last Bastion of Freedom
162
|
Posted - 2014.04.18 23:55:00 -
[859] - Quote
Aralieus wrote:Tyberius Franklin wrote:Aralieus wrote:Mike Voidstar wrote:Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons. You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space. Yes they can be destroyed however they do have major upsides. If your ship gets jammed they keep on firing, they require no ammo and not one GJ of cap to use, bonus from the new snake will make shooting at them very impracticable, if your ship gets SD into nothing your drones will continue to fire. Eve is all about decisions that carry weight so if you want drones then you have to take all the good and the bad that comes along with that decision. Not to mention the Warriors on a Snake with 3 DDA's will pump out 200 DPS and go 6300 meters a second...that's sufficient to handle a inty. It's not like you won't have some defense against them, more so than most BS's for that matter. Immunity to ewar was actually reduced. Either by having lights and mediums unbonused and thus doing less damage and being more fragile, or by having DPS concentrated into fewer targets allowing a single method of disruption to have greater effect. Not to mention the inability to direct drones when jammed/damped means it's not a true get out of ewar free card. I'm not seeing how you are getting 200 DPS from warrior 2's with 3 DDA's (assuming post changes). I get ~150 DPS when being too lazy to account for stacking penalties, so the reality should be at least notably less. And honestly, since the drones don't MWD and fire that DPS is effectively far less. I'm not seeing how you're not getting 200 DPS...actually you're right, it's not 200 dps. It's 201. SourceAt any rate my point is there are some major upsides to using drones, especially with ships such as the snake. There are also downsides as with any weapon system in Eve and it seems like alot of pilots in this thread are asking for no downsides at all to be implemented. For the decision to use drones as your main weapon platform to come with no repercussions whatsoever and that just seems very un-Eve like. You do realize the "Source" you used currently has a bonus to "all" drones - Post patch, Rattlesnake will have no bonus to light or medium drones - Dps from 5 Warriors + 3 DDU is closer to 145 Dps with all lvl 5 skills (with roughly added stacking penalties).
|

Aralieus
The Inf1dels Spaceship Samurai
209
|
Posted - 2014.04.18 23:57:00 -
[860] - Quote
epicurus ataraxia wrote:Do we care? We are trying to discuss the rebalance of the rattlesnake here, we are not discussing your dislike of drones.
The issues are relating to the way light drones have lost capability to deal with frigates on the Gila and rattlesnake, and with the effect of the method chosen to buff missile damage.
This relates to the overall capabilities of the ships and how they are rolled out.
This is not about your opinion of drones, and what we should expect from them. We are trying to give CCP feedback on the changes and how we see the effect of them on the ships we fly,
There are no doubt threads on drone balance you can participate in, that is the place for them.
So can we please stay on topic?
I would like to think some care about logic, reason and a fair re-balance, do you?
Because it seems apparent that anybody who says differently from what your opinion is is a troll, going off-topic(lol) or not participating in the discussion in a manner of your liking and written off and blocked(lol)
I am also not here to discuss your assumption that I dislike drones (6 Million SP in Drones says I do btw) but to address the issue that it would not be wise to allow one ship to have so much power and handle so many different situations so efficiently with just a standard fit. This may rub you the wrong way however that's why we are here, to put our feedback on the table and let CCP sort it out.
Oderint Dum Metuant |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.18 23:58:00 -
[861] - Quote
Sgt Ocker wrote:Last Wolf wrote:Doggy Dogwoofwoof wrote:Sgt Ocker wrote: Sorry but where are you getting the 700+ missile Dps from? It is supposed to be a drone boat, if your going to fit it for missile damage - why fly a Snake, there are far better options for missiles.
From messing around in EHQ, with 3 BCUs on each, the New snake has 832 DPS with Fury cruise, 6 DPS less than the raven with fury missiles Snake number seem right. Raven should get more than 838dps with the same setup. My Golem can hit 1k with 5% impants and faction BCU's Raven has the same base damage as a Golem. Well in that case My Apologies I stand corrected - and CCP Rise deserves a medal because with those numbers the Rattlesnake can indeed field over 1500Dps. A drone boat, that without implants has over 800 Dps in missiles @ 148k, also has over 700 Dps from Sentries. One of 2 things happened here - somebody in the balancing department screwed up Royally - or - The new "Super Drones" aren't going to be so super so the ship was given good missile Dps to make up for it. The RattleSnake will no longer be a Guristas Drone Battleship, it has become a Missile Battleship - with drones. (Move a high to a low on the Gila, it would work much the same way - Fit for missiles would send Drones to secondary weapon status)) Give Domi 10% to Hybrids (and a small tracking bonus) - Super 2 Sentries - no more insta Tidi.
Interesting numbers, it is expected for a pirate ship to have better damage than a T1 battleship, the raven can also field five medium drones, don't forget to add that damage, and it has bonuses to projection range too. Plus an additional hi slot can be useful
Also bear in mind that sentries have somewhat imperfect damage application as well, so adding up bare numbers will always make a sentry ship seem very very powerful, the domi benefits here because with it's bonuses it can actually apply that damage too.
Overall the ship (once the small but important issues are solved) will be more powerful than the current model, but probably less so than the raw damage figures from the fitting tool will imply.
If a pirate ship was not more powerful than a T1 battleship something would be somewhat wrong, but when the applied damage is taken into account, it will be more powerful, but not unexpectedly so. There is one EvE. Many people. Many lifestyles. WE are EvE |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1119
|
Posted - 2014.04.19 00:02:00 -
[862] - Quote
Aralieus wrote:Tyberius Franklin wrote:Aralieus wrote:Mike Voidstar wrote:Aralieus wrote:To all the pilots who want their light drones to be boosted by snakes boni keep in mind that if I fit small guns on my Abbadon they are not covered by the +5% damage from the ship's bonus. You will need to deploy different tactics to handle different situations just like all the rest of us. Same goes for the extra control range as well. It honestly just boils down to you guys wanting your cake and eating too. You have a point... But thats part of the benefit of using drones that gets paid for by the unequaled price of a mod slot and destructible weapons. You may not be able to fit fully bonused small lasers, but should you decide to fit them you may use them knowing no one will shoot them out of space. Yes they can be destroyed however they do have major upsides. If your ship gets jammed they keep on firing, they require no ammo and not one GJ of cap to use, bonus from the new snake will make shooting at them very impracticable, if your ship gets SD into nothing your drones will continue to fire. Eve is all about decisions that carry weight so if you want drones then you have to take all the good and the bad that comes along with that decision. Not to mention the Warriors on a Snake with 3 DDA's will pump out 200 DPS and go 6300 meters a second...that's sufficient to handle a inty. It's not like you won't have some defense against them, more so than most BS's for that matter. Immunity to ewar was actually reduced. Either by having lights and mediums unbonused and thus doing less damage and being more fragile, or by having DPS concentrated into fewer targets allowing a single method of disruption to have greater effect. Not to mention the inability to direct drones when jammed/damped means it's not a true get out of ewar free card. I'm not seeing how you are getting 200 DPS from warrior 2's with 3 DDA's (assuming post changes). I get ~150 DPS when being too lazy to account for stacking penalties, so the reality should be at least notably less. And honestly, since the drones don't MWD and fire that DPS is effectively far less. I'm not seeing how you're not getting 200 DPS...actually you're right, it's not 200 dps. It's 201. SourceAt any rate my point is there are some major upsides to using drones, especially with ships such as the snake. There are also downsides as with any weapon system in Eve and it seems like alot of pilots in this thread are asking for no downsides at all to be implemented. For the decision to use drones as your main weapon platform to come with no repercussions whatsoever and that just seems very un-Eve like. Why are you quoting numbers that will be obsolete come the deployment of the changes being discussed. The RS is losing it's bonuses to light and medium drones. That number is wholly irrelevant to the topic at hand.
Also, you seem to be missing the fact that the snake makes of for some vulnerabilities of drones by introducing others. I'm fine with the loss of a high slot. Some understandably aren't. But taking the RS and drone boats as a whole it isn't the prefect damage application that you seem to be insinuating, nor is the trade of drone number for HP a pure gain. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 00:12:00 -
[863] - Quote
Aralieus wrote:epicurus ataraxia wrote:Do we care? We are trying to discuss the rebalance of the rattlesnake here, we are not discussing your dislike of drones.
The issues are relating to the way light drones have lost capability to deal with frigates on the Gila and rattlesnake, and with the effect of the method chosen to buff missile damage.
This relates to the overall capabilities of the ships and how they are rolled out.
This is not about your opinion of drones, and what we should expect from them. We are trying to give CCP feedback on the changes and how we see the effect of them on the ships we fly,
There are no doubt threads on drone balance you can participate in, that is the place for them.
So can we please stay on topic? I would like to think some care about logic, reason and a fair re-balance, do you? Because it seems apparent that anybody who says differently from what your opinion is is a troll, going off-topic(lol) or not participating in the discussion in a manner of your liking and written off and blocked(lol) I am also not here to discuss your assumption that I dislike drones (6 Million SP in Drones says I do btw) but to address the issue that it would not be wise to allow one ship to have so much power and handle so many different situations so efficiently with just a standard fit. This may rub you the wrong way however that's why we are here, to put our feedback on the table and let CCP sort it out.
Very well, as a drone user you are no doubt aware that sentries do not apply 100% damage Light drones do not keep a consistant speed applying damage in a continuous stream.
Missiles and drones have a different range profile, sentries are of multiple types and range, therefore 100% of damage is not applied at all the same ranges all the time. Drones are recalled to mitigate damage and break lock so do not apply 100% damage 100% of the time.
So why do you quote figures that assume these facts are not the case to make an argument that simply clouds the actual issues. There is one EvE. Many people. Many lifestyles. WE are EvE |

Aralieus
The Inf1dels Spaceship Samurai
209
|
Posted - 2014.04.19 00:20:00 -
[864] - Quote
Yes my assumption on the post-patch numbers was incorrect however the point still stands...you will have means to swat off inty's and frigs with 5 lights boosted by 3 DDA's. Oderint Dum Metuant |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 00:24:00 -
[865] - Quote
Aralieus wrote:Yes my assumption on the post-patch numbers was incorrect however the point still stands...you will have means to swat off inty's and frigs with 5 lights boosted by 3 DDA's.
That is so reassuring...........
If wrong. There is one EvE. Many people. Many lifestyles. WE are EvE |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1119
|
Posted - 2014.04.19 00:32:00 -
[866] - Quote
Aralieus wrote:Yes my assumption on the post-patch numbers was incorrect however the point still stands...you will have means to swat off inty's and frigs with 5 lights boosted by 3 DDA's. Which isn't a terribly unique ability nor will it likely play out as well as the term "swatting" would imply, else inty's would already be largely obsolete in any situation where a ship was present that had 25mb drone band.
I can see where the balance was struck here though, in trade for having much higher potential max DPS some specialized high application DPS was lost. Which is cool, I just had a bone to pick with the idea that 5 lights, bonussed or not reliably meant dead ceptors (it doesn't, and rightly so), and the inclusion of a bonus that would no longer exist when calculating effect.
Those aside we pretty much agree. |

Endo Saissore
Bananas Never Did Me Dirty
49
|
Posted - 2014.04.19 00:44:00 -
[867] - Quote
Can I just applaud you two for the debate you're having? You guys obviously disagree but I admire the way that you're keeping it civilized and are actually listening to each other. Hear hear! |

Tempban Darkfall
Darkfall Corp
20
|
Posted - 2014.04.19 00:44:00 -
[868] - Quote
Can't you ******* retards do anything right? Rattlesnake is going to be worse than it was before now.
The sheer number of posts complaining about Guristas should tell you that your reluctant addition of sentries wasn't nearly enough to make your bad idea moderately acceptable. We spent a lot of time training these pirate faction battleships and now you are shitting all over us with major changes. **** you. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 01:04:00 -
[869] - Quote
Jenn aSide wrote:epicurus ataraxia wrote:
So can we please stay on topic?
He is on topic. What you are asking for is overpowered and i'd bet isk CCP won't do any of what you are asking for because of that. I'm a lover of the Guristas ships, but all ships need downsides to be balanced. The balance here is "5 bonused launcers on a mid ranged killer or 4 bonused launchers and an extra DLA on a sniper". And the launchers (with appropriate ammo) + drones are all anyone needs to kill small ships.
Jenn, i am a little suprised that you think that what I am suggesting is overpowered, I am pretty certain you know I am not talking about adding peak damage. The DLA is what people currently fit, not additional, the new requirement is to remove it. Remember the rattlesnake has a drone ship slot layout even though it is now much more a missile ship.
The ship has always languished as a pirate vessel because it was underpowered in comparison. Ccp rise has taken the sniping range bonus away from the missile launchers, good call i think
But to have sentries also reduced in range is pretty serious, forget wardens,there now is not a need for them. 100km was not really a sniper range.
The light drones have lost both their damage and hitpoint bonus, and no longer has a drone bay to replace them on mass. For some areas of combat, that is a real issue. Nasty on the rattlesnake, but losing 3.5 effective drones and the hit point bonus on the Gila is much harder to deal with
The superdrone concept, I like, but one will never be able to evaluate it clearly if you degrade the rest of the weapon system too.
All i am asking for is to NOT degrade the drone system so that the superdrone concept can be seen to work.
The missile damage increase, however it is applied is needed to bring the ship up to the same level as the other pirate battleships, to make it desireable.
Currently little fixes will achieve this, minor changes that really have little effect on balance, but a big effect on the perception and experience of pilots. There is one EvE. Many people. Many lifestyles. WE are EvE |

George Wizardry
Asian P0RN
11
|
Posted - 2014.04.19 01:13:00 -
[870] - Quote
What role will the rattlesnake play now? Before the proposed change is was/is an awesome long range sniper.
By removing the size of the drone bay/bandwidth it is reduced to only a couple of sentry or heavy drones + it doesn't have the maneuverability to be a medium or up close brawler.
I do like the idea of the extra launcher though :)
Within the EVE universe I have no interest or desire to kill other players, real life is a different story...... |

Aralieus
The Inf1dels Spaceship Samurai
210
|
Posted - 2014.04.19 01:23:00 -
[871] - Quote
epicurus ataraxia wrote:Aralieus wrote:Yes my assumption on the post-patch numbers was incorrect however the point still stands...you will have means to swat off inty's and frigs with 5 lights boosted by 3 DDA's. That is so reassuring........... If wrong. You may be forgetting that they now receive no damage bonus. You may be forgetting that they now do not spew from a massive drone bay. You may not be considering that they do not travel singly. And so? 1 drone could handle an interceptor on a good day, does that make only having one right? The figures you post have consequences, ships will die, the rattlesnake would be much much worse. EFT is a guide not a bible. There is little defence to an interceptor gang with this ship, claiming that 5 light is sufficient is really not accurate. Otherwise interceptors would be an underpowered unwanted ship class. This is clearly not the case. With bonused drones it currently has a real challenge surviving, with unbonused lights it has much less chance. Making out there is no issue to discuss is not helpful.
I'm not implying that you would and should be totally fine, I'm saying you have a chance. More so than most BS's with the drone damage mods and the massive tank you can pile on the snake. If 5 lights backed by DDA's isn't going to save you then you're probably screwed anyway so a mere 50 more DPS isn't going to change that. I'm mainly interested in keeping things balanced and to have a ship that could handle everything (I use that term loosely) isn't balanced. If you can get that bonus to extend to lights than should it not be fair to give that same opportunity to the mach, vindi or any other gun ship for that matter and allow them the same bonus with small guns that they receive with large. I'm not saying you're wrong just trying to make you see it from a different perspective.
It would seem that is the general direction CCP is taking this from where I sit. That's why Worm and Gila got the boni they received. I will agree with you on a few things however, it seems a little late in the game to change a playstyle so drastically but I get what they're trying to do in the name of balance. Oderint Dum Metuant |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 01:41:00 -
[872] - Quote
Aralieus wrote:epicurus ataraxia wrote:Aralieus wrote:Yes my assumption on the post-patch numbers was incorrect however the point still stands...you will have means to swat off inty's and frigs with 5 lights boosted by 3 DDA's. That is so reassuring........... If wrong. You may be forgetting that they now receive no damage bonus. You may be forgetting that they now do not spew from a massive drone bay. You may not be considering that they do not travel singly. And so? 1 drone could handle an interceptor on a good day, does that make only having one right? The figures you post have consequences, ships will die, the rattlesnake would be much much worse. EFT is a guide not a bible. There is little defence to an interceptor gang with this ship, claiming that 5 light is sufficient is really not accurate. Otherwise interceptors would be an underpowered unwanted ship class. This is clearly not the case. With bonused drones it currently has a real challenge surviving, with unbonused lights it has much less chance. Making out there is no issue to discuss is not helpful. I'm not implying that you would and should be totally fine, I'm saying you have a chance. More so than most BS's with the drone damage mods and the massive tank you can pile on the snake. If 5 lights backed by DDA's isn't going to save you then you're probably screwed anyway so a mere 50 more DPS isn't going to change that. I'm mainly interested in keeping things balanced and to have a ship that could handle everything (I use that term loosely) isn't balanced. If you can get that bonus to extend to lights than should it not be fair to give that same opportunity to the mach, vindi or any other gun ship for that matter and allow them the same bonus with small guns that they receive with large. I'm not saying you're wrong just trying to make you see it from a different perspective. It would seem that is the general direction CCP is taking this from where I sit. That's why Worm and Gila got the boni they received. I will agree with you on a few things however, it seems a little late in the game to change a playstyle so drastically but I get what they're trying to do in the name of balance.
Fair comments, i think however with these ships, they have focused on the big issue of the superdrones, expecting a reaction and preparing for it. The problem is that drones are a weapons system, and accidentally they have not only changed the "headline" feature, they have missed the supporting pillars.
There is no practical way to add drone control range with any other mod than the drone link augmenter, rigs just do not work, horrid fitting cost for little gain, no one fits them since they corrected the stacking equation.
Lights are ones anti frigate weapon, there's no tracking bonus on the sentries,so you must either kill them with sentries at range or swap to lights.
The rattlesnake is less of a problem it is a lot tougher, there are ways around it, not ideal, but possible. More will be lost, but people can choose to fly it differently in different places. But is that a good thing if you want the ship to have wider appeal?
The Gila however really suffers, it loses 3.5 effective drones and all the hitpoint bonus to them. I am Not sure how that will survive now. That is a particular tragedy as it will be an amazing medium drone cruiser, possibly stratios and ishtar pilots will be quite envious, but only if they put the support of lights back in place.
The problem is that without the supporting pillars they will find it hard to convince people that the superdrone concept is good, I believe it is, and the Gila particularly will shine with mediums, if it can survive without lights.
This is the balance I am trying to achieve, workable,desireable ships that show off the new concept.
The missile damage bonus numbers are a good idea to let the rattlesnake be a valid choice of pirate ship, not just because it is half the price so worth trying if you can't afford a "real" one.
But if you have to destroy the survivabily and ability to test the superdrone concept, then you are better off not buffing the missiles, however without the buff, once again the ship will be just Meh..... There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2038
|
Posted - 2014.04.19 01:50:00 -
[873] - Quote
I don't understand where this "boni" nonsense came from. It's "bonuses". Get a dictionary if you don't believe me.
More to the point: Has anyone considered what the tracking and speed will be on a pair of post-rebalance Berserker IIs that are powered by a pair of tracking-scripted OTLs?
How about Mediums? Post-rebalance Gila-bonused Mediums powered in such a way will definitely shred frigates.
To Epicurius: At the dire risk of being labeled a troll and blocked for daring to disagree with your opinion, are you seriously oblivious to the fact that a drone control range bonus being baked into the hull is ludicriously overpowered?
You're not asking for a "small" thing. You're asking for a gigantic thing that would totally break the ship's balance. Maybe you would fit your RS with a fifth launcher, but what if I decide to stick with four launchers and use that baked-in bonus along with the DLA I was already fitting and achieve incredible super-sniper range?
Choices and compromises. Trade-offs and consequences. This is EVE.
My last reply to you was in fact straight-faced and deadly serious. Too bad you're unable to understand simple truth when it's put right in front of you and think that all forms of disagreement are "bullshit and trolling". You're being just as blind and ignorant about this as you were with the SoE ships and their hacking bonuses. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1119
|
Posted - 2014.04.19 02:08:00 -
[874] - Quote
Alvatore DiMarco wrote:I don't understand where this "boni" nonsense came from. It's "bonuses". Get a dictionary if you don't believe me.
More to the point: Has anyone considered what the tracking and speed will be on a pair of post-rebalance Berserker IIs that are powered by a pair of tracking-scripted OTLs?
How about Mediums? Post-rebalance Gila-bonused Mediums powered in such a way will definitely shred frigates. After spot checking it doesn't look like there are any inherent tracking buffs on the non-sentry drone front, so no difference there. We do still have the issue of drones turning off MWD's when they fire thus causing them to constantly play catchup, but that should be lessened quite a bit, 2.25km/s should still be nothing to disregard. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 02:12:00 -
[875] - Quote
Alvatore DiMarco wrote:I don't understand where this "boni" nonsense came from. It's "bonuses". Get a dictionary if you don't believe me.
More to the point: Has anyone considered what the tracking and speed will be on a pair of post-rebalance Berserker IIs that are powered by a pair of tracking-scripted OTLs?
How about Mediums? Post-rebalance Gila-bonused Mediums powered in such a way will definitely shred frigates.
To Epicurius: At the dire risk of being labeled a troll and blocked for daring to disagree with your opinion, are you seriously oblivious to the fact that a drone control range bonus being baked into the hull is ludicriously overpowered?
You're not asking for a "small" thing. You're asking for a gigantic thing that would totally break the ship's balance. Maybe you would fit your RS with a fifth launcher, but what if I decide to stick with four launchers and use that baked-in bonus along with the DLA I was already fitting and achieve incredible super-sniper range?
Choices and compromises. Trade-offs and consequences. This is EVE.
My last reply to you was in fact straight-faced and deadly serious. Too bad you're unable to understand simple truth when it's put right in front of you and think that all forms of disagreement are "bullshit and trolling". You're being just as blind and ignorant about this as you were with the SoE ships and their hacking bonuses.
There's pages and pages of explanation and options, you picked one, it is really clear what I am saying, and the concepts add not 1 DPS, slot or fitting option. The baked in recommendation is for the missile damage and not requiring the extra launcher, the drone control range bonus was an option CCP might wish as they already do that for the ishtar, The only troll I blocked was someone who was deliberately trying to derail the thread, I simply blocked him so I did not have to put up with it any more, you may read him if you wish. I made the choice not to.
You made you point of view abundantly clear on the SOE thread, or possibly your alts, One could never tell, but CCP did not think my opinion ignorant, as that was the same one they agreed with, as did almost all Of the other posters. Were we all wrong, blind and Ignorant?
If you take the time to look at what I am saying, seriously look, you will see it makes sense. You may have a better mechanic to achieve it, i only offer suggestions. Yours may be better.
If you have any desire for this ship to succeed, it must be clear to you that there are issues to be dealt with, ignoring them and saying others want everything and get what you are given is not going to achieve that.
There are things to put right, removing the support pillars from the drone system will only guarantee player hostility to the superdrone concept, tragic as that is the part that is right.
Damaging that work to buff the missiles is not a good idea. god knows the rattlesnake needs a buff.
So what is the solution? If you have a better idea speak up.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Vico Hur
Aliastra Gallente Federation
1
|
Posted - 2014.04.19 02:53:00 -
[876] - Quote
The whole "Light Drones vs Interceptors" debate is utterly pointless for the simple fact that Light Drones can't catch Interceptors to apply any damage to begin with, regardless of whether or not they're bonused.
Now, when 10 Inties jump on some idiot in an anom, he dies. After the patch, when 10 inties jump on some idiot in an anom, he dies. No change. |

Alvatore DiMarco
Capricious Endeavours Ltd
2038
|
Posted - 2014.04.19 03:26:00 -
[877] - Quote
What Epicurius seems to be missing here is that there is much more to ship balancing than just DPS. There are also factors such as application and projection of damage, mobility, tank, etc.
My solution? Let the ship go live as-is. It looks very good to me. It's clearly not bonused around light drones, and the drones it is bonused around are going to be monstrous. Your light drones should never be more than 10k from the ship anyhow.
If you're worried about frigs, the missile bonuses apply to RLMLs and now you'll be able to fit five of them. Carry some in your cargo along with a few reloads of light missiles. If it looks like you're going to need them, drop a Mobile Depot and refit accordingly.
If you're in low/nullsec, then Vico Hur's post applies.
I really don't see any problem with the Guristas ships. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1119
|
Posted - 2014.04.19 03:36:00 -
[878] - Quote
Is the missile bonus intended to be universal? That really seems odd. That's a far greater range of application than I would have expected. |

Sobaan Tali
Caldari Quick Reaction Force
274
|
Posted - 2014.04.19 04:48:00 -
[879] - Quote
Damn, CCP! You've just made me regret ever selling my old Rattler a year back. Might as well go get one now before they go up any higher in price.
+1 x some stupidly high multiplier for effectively making all of the Pirate battleships the deadly monsters out to ruin some poor soul's day they should be! |

Sgt Ocker
Last Bastion of Freedom
162
|
Posted - 2014.04.19 07:18:00 -
[880] - Quote
Aralieus wrote:
I'm not implying that you would and should be totally fine, I'm saying you have a chance. More so than most BS's with the drone damage mods and the massive tank you can pile on the snake. If 5 lights backed by DDA's isn't going to save you then you're probably screwed anyway so a mere 50 more DPS isn't going to change that. I'm mainly interested in keeping things balanced and to have a ship that could handle everything (I use that term loosely) isn't balanced. If you can get that bonus to extend to lights than should it not be fair to give that same opportunity to the mach, vindi or any other gun ship for that matter and allow them the same bonus with small guns that they receive with large. I'm not saying you're wrong just trying to make you see it from a different perspective.
It would seem that is the general direction CCP is taking this from where I sit. That's why Worm and Gila got the boni they received. I will agree with you on a few things however, it seems a little late in the game to change a playstyle so drastically but I get what they're trying to do in the name of balance.
What they have done is changed a Pirate Drone Battleship into a Pirate Missile battleship.
Fit for missiles, throw a few flights of ecm, logi or even scouts or mediums into the drone bay - the Raven and many other battleships survive well with unbonused drones. The Missile bonus makes it the ideal mid to mid long range missile slinger that can also fit a pretty reasonable tank.
3 BCU + 2 Nano + DCU - You have Dps, Agility and Resists (or 4 BCU + 1 Nano) TP, Prop mod and Shields - Target assist, Speed and Tank Cruise Missiles - Dps out to around 150k
Not what I wanted for my Rattlesnake but as has been said many many times - Adapt - - Drones Primary weapon to Missiles primary weapon is a big adaptation but it is seen by devs to be the way to go, who are we to question ... |

Lucine Delacourt
The Covenant of Blood
150
|
Posted - 2014.04.19 07:46:00 -
[881] - Quote
*Drinking heavily.
The last page has been solid discussion and that is good news. I am sure the devs prefer to read coherent arguments over bickering. My one issue over the last few was the price argument. Ship quality has almost nothing to do with price. The rattler will always be cheap as long as Guristas space has the best selling deadspace gear. Guristas space in null and low is amongst the most populace of any space outside of highsec. |

Sgt Ocker
Last Bastion of Freedom
162
|
Posted - 2014.04.19 07:56:00 -
[882] - Quote
Alvatore DiMarco wrote: How about Mediums? Post-rebalance Gila-bonused Mediums powered in such a way will definitely shred frigates.
Choices and compromises. Trade-offs and consequences. This is EVE.
- How about Mediums - Post rebalance the only way medium drones will "shred" Frigates (or anything else for that matter) would be if it is Webbed and Scrammed. Drone Activation Proximity ensures survival of all but the slowest targets. Drones do not engage while in mwd mode and the fastest of the medium drones has an orbit speed of 600m/s, which means, for your drones to be applying consistent damage (maintain orbit and shred), the target needs to be going less than 100 m/s.
Choices and compromises - Guristas Pirate Drone boats are now more suited as Missile boats - Adapt, fit accordingly and move on.
|

Arthur Aihaken
Perkone Caldari State
3351
|
Posted - 2014.04.19 08:03:00 -
[883] - Quote
Sgt Ocker wrote:What they have done is changed a Pirate Drone Battleship into a Pirate Missile battleship. It's a stealth buff to the Nestor and rapid launchers. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 08:55:00 -
[884] - Quote
Alvatore DiMarco wrote:What Epicurius seems to be missing here is that there is much more to ship balancing than just DPS. There are also factors such as application and projection of damage, mobility, tank, etc.
My solution? Let the ship go live as-is. It looks very good to me. It's clearly not bonused around light drones, and the drones it is bonused around are going to be monstrous. Your light drones should never be more than 10k from the ship anyhow.
If you're worried about frigs, the missile bonuses apply to RLMLs and now you'll be able to fit five of them. Carry some in your cargo along with a few reloads of light missiles. If it looks like you're going to need them, drop a Mobile Depot and refit accordingly.
If you're in low/nullsec, then Vico Hur's post applies.
I really don't see any problem with the Guristas ships.
Somehow i post yet another long post explaining the whole situation and you totally ignore what I say to keep to your previous preconception of what you think I mean.
Are you sure we are speaking the same language?
I specifically address these points, and bring them to attention, and somehow it is me who does not see them?
Anyway, that aside,
The superdrone concept will now not have the chance to be cleanly evaluated as you are happy with a missile boat.
Fine all is good, we will all adapt to your play style as to disagree with you is somehow "not EVE"
However if we ignore the issues that are staring us in the face to give you your missile boat, the rage against superdrones will be horrific to witness, and the superdrones will be entirely the wrong target.
Instead the indisputable fact will be that the pillars of drone support will have been eliminated to give you your shiny missile buff. Making the overall drone weapon system unbalanced.
That is not balance. There is one EvE. Many people. Many lifestyles. WE are EvE |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1299
|
Posted - 2014.04.19 09:03:00 -
[885] - Quote
CCP Rise, any chance you can return to this thread and fully explain your thinking behind the rattlesnake changes, so we can at least try and get on board with its intended role. From where I am sitting I don't think any of the pirate faction battleships needed that much of an overhaul, a tweak here and there I can understand, but the radical revision of the rattlesnake is repulsive. It's just plain wrong. Like listening to a cat barking, and just as plausible. Dumbing down of Eve Online will result in it's destruction... |

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.19 09:45:00 -
[886] - Quote
CCP Rise wrote:Finally we get to the battleships!
RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Drones (bandwidth / bay): 50(-75) / 175(-225) Appologies, I haven't read the last bunch of pages, just putting this here, as in the cruiser thread I've been a bit ....well... hostile towards the changes...
So what I can see the Rattler do after this differently: Should my sentries catch fire, I don't need to recall them that fast, and cruise missile dps will be better, so more power to BS/BC rat slaughter - good. Cruisers will die at the same pace, frig rats are left to the LMJD.
Or I can put a twist on things against angels, go with 5RH or cruise launcher, forsake the leapfrog tactic and superb range, get in the thick of it, and deal quite a bit of damage... ...at the cost of having some trouble handling the really small ones. Interesting.
I've never had issues fitting a snake before (and I had a twin XLASB one once for the sake of laughs), don't know how a 5th launcher changes that. Bay is 3.5 times the bandwidth, that is generous.
... Now if only Rise could help me in the Cruiser thread finding the mirriad - correction, the word he used is plenty - of PvE uses for the Gila he claimed it will have... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Sgt Ocker
Last Bastion of Freedom
164
|
Posted - 2014.04.19 11:08:00 -
[887] - Quote
KaDa en Bauldry wrote: ... Now if only Rise could help me in the Cruiser thread finding the mirriad - correction, the word he used is plenty - of PvE uses for the Gila he claimed it will have...
Ahhh the infamous "Plenty" . CCP Rises answer when he either doesn't have one or doesn't want to discuss it.
- Metrics show "plenty" - which need be no more than 1. If 1 is what you are looking for - you have "plenty".
|

Demous Darkstar
Darkstar Caldari Research inc
0
|
Posted - 2014.04.19 13:34:00 -
[888] - Quote
As a long time user of the Rattlesnake I have two concerns below. Overall I do like the direction the pirate BS are going. I want to be sure the Rattlesnake isn't being pigeonholed too drastically into specific roles. I love the current versatility with missiles and drones, which was what prompted me to train all the way into the Guristas ship line.
- The 275% drone damage and hitpoint bonus only applies to heavy and sentry. I can understand the reasoning for not stepping on the toes of the Dominix, but this does reduce the versatility.
- Increasing the missile slot layout to 5, combined with the missile damage bonus does give a solid damage increase. However, The loss of a high slot for two drone control units is a nerf for sniping. Others have suggested adding an additional high slot. This could be a possible solution, but may make the ship overpowered. Adding a drone control range bonus could be another solution.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 13:56:00 -
[889] - Quote
Demous Darkstar wrote:As a long time user of the Rattlesnake I have two concerns below. Overall I do like the direction the pirate BS are going. I want to be sure the Rattlesnake isn't being pigeonholed too drastically into specific roles. I love the current versatility with missiles and drones, which was what prompted me to train all the way into the Guristas ship line.
- The 275% drone damage and hitpoint bonus only applies to heavy and sentry. I can understand the reasoning for not stepping on the toes of the Dominix, but this does reduce the versatility.
- Increasing the missile slot layout to 5, combined with the missile damage bonus does give a solid damage increase. However, The loss of a high slot for two drone control units is a nerf for sniping. Others have suggested adding an additional high slot. This could be a possible solution, but may make the ship overpowered. Adding a drone control range bonus could be another solution.
We share the same concerns, Retaining the 50% damage bonus to light drone hitpoints and damage and removing the fifth launcher and applying the effective bonus directly would also be a valid solution.
We need have no fear for the dominix, it's bonuses effecting tracking and sentry application keep that well ahead in the use of sentry drones. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2045
|
Posted - 2014.04.19 15:18:00 -
[890] - Quote
Disclaimer: I edited out a few lines and some childish behavior from the following quotes. It's enough a wall of text as it is without perpetuating the nonsense too.
epicurus ataraxia wrote:Quote of the day "There are none so blind as those who will not see"
Alvatore, Somehow i post yet another long post explaining the whole situation and you totally ignore what I say to keep to your previous preconception of what you think I mean.
Are you sure we are speaking the same language?
I specifically address these points, and bring them to attention, and somehow it is me who does not consider them?
Considering that I have explained what you want is are bad and you keep insisting that it is deathly necessary or somehow the Rattlesnake will "fail"? I'm really not sure we're speaking the same language. To be honest, I'm not even sure you aren't some kind of incredibly dedicated troll. You just keep repeating yourself endlessly, attempting to drown out all dissent and I keep refuting your demands the exact same way again and again. Hopefully an ISD will ban both of us from posting in this thread forever.
Quote:EPICURUS does not want an extra buff,
Putting these ships out as they are, will be like opening a bridge without it's structural supports, it will not end well.
Unless the issues discussed are dealt with, The superdrone concept will now not have the chance to be cleanly evaluated.
Did you say somewhere that you want the missile bonus, the shield bonus or the role bonus removed in exchange for a drone control range bonus and/or in exchange for a bonus to Light Drones? Perhaps you can point me to one of your posts in the last 44 pages that says "remove the missile bonus and give it a bonus to drone control range" or "remove the super-drone bonus and give it a bonus to light drones" or, you know, something along those lines.
Asking for a drone control range bonus to be baked into the hull on top of the bonuses it already has is asking for an extra buff. Asking for a bonus to light drones on top of the bonuses it already has is asking for an extra buff.
The benefits you get from a DLA are not a ship buff. Don't get confused and think that the ship has a certain inherent property just because you absolutely always fit it a certain way. That's a module, not the ship.
Also, the "super-drone" mechanic can be "cleanly evaluated" just fine. Get into attack range and let them do their thing.
Quote:However if we ignore the issues that are staring us in the face to give you, your "super-buff missile boat with drones too! Gäó" , the rage against superdrones will be horrific to witness, and the superdrones will be entirely the wrong target and wrongly despised.
So then, what you're saying is... people are going to hate the super-drones? People are going to hate the super-drones because light drones aren't bonused? How does that even work?
Attempting to avoid the "too many quotes" error, I removed the "pillars of drone support" thing. I just want to address it with one question: If light drones so badly need a bonus in order to protect the ship from frigates, how do unbonused lights do such a good job protecting my TFI?
Quote:The superdrone Idea is an excellent one, it will particuarly change the way we use drone cruisers, free from the shackles of nurse-maiding sentries, free to roam the battlefield.. CCP Rise has hit the ball out of the park with this one, it is an excellent idea. And valid on all classes of ships as well.
Why are you even bringing up the Gila in the Battleship thread? There's a cruiser thread for that. Go over there. In this one, stick to the Rattlesnake.
Somehow I'm not over the quote limit yet so I'll just quote this last one as a great big block.
Quote:But if it is not implemented as PART of the drone weapon system, retaining the pillars of supporting smaller drones, and control range that matches the range of the drones it fields, then it will appear to fail. It will fail because it was not implemented well, to satisfy those who wanted extra DPS at all costs. Believing that somehow hurting the drone systems, will balance out the extra power given to the missiles.
It will be an opportunity lost forever, CCP will NEVER get a second chance to make a good first impression, they will either drop it, or be forever playing catch-up.
So in a nutshell, retain bonuses to drones smaller than the primary weapon system (Keeping the same number of effective light drones) , retain the drone control range currently utilised by players with the fitting of 2 DLA. Give a reasonable buff to missile damage or application, not an extra launcher.
You don't need bonuses on smaller drones. Unbonused lights do just fine as long as you're paying attention to them and have done for a very, very long time now (to be clear, this is against NPCs in frigates. Against players in frigates, you're pretty much done for - and pretty much stupid for picking a solo fight with/getting caught alone by frigates).
I don't know what exactly is going on in your head, but there's no "first impression" here. The Rattlesnake has been around for a long time. If it needs to be looked at again in the future, they'll look at it and change the stats as necessary. You can leave the histrionics out of this.
So in a nutshell, CCP has decided that the current Guristas line is too close in form and function to the existing T1/T2 Gallente line and came up with an innovative (and I dare say very risky) way of differentiating the two. They've created a very unique line of ships with very interesting fitting choices built in. They've even gone so far as to make sure the ships can be flown more-or-less the same way they already are, so long as their pilots are prepared to compromise.
Unfortunately, this seems completely unreasonable to some. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 15:43:00 -
[891] - Quote
I am not even going to try to fit all those quotes in.
I am not going to go into partial quotes of all the posts on this, ignoring some things and picking on others to denigrate an opposing point of view, I will let CCP read the whole issue.
So i will try once again to reach you.
The drone weapons system is a system, finely balanced with pros and cons as a system. Range application and damage are all parts of a system.
Removing part of a system makes it dysfunctional.
With the Current changes the rattlesnake dysfunctional has a dysfunctional weapons system.
Now regarding damage. I am not concerned if the missile damage bonus comes from rate of fire, additional damage bonus or more powerful launchers.
So long as it does not BREAK the other weapon system as a system.
CCP rise has decided that more missile damage will make the ship more desirable, fine, he is probably right.
Where we disagree is your philosophy where if something good happens, something must be broken to make things right.
I totally utterly reject that philosophy...
I have detailed suggestions for keeping the drone weapon system intact without increasing damage and functionality of the ship in any way over todays rattlesnake, apart from the damage increase from missiles that CCP wants.
You believe that for every gain we must suffer some nasty side effect to make things in your words "balanced."
I believe that is not the case, what you are actually suggesting is the opposite of balanced twisted deformed and crippled.
There we disagree, I am NOT stupid for "failing to understand your wisdom" i believe your view is totally wrong and repugnant in it's basis.
We are not going to agree, we are so different in our outlook at the most basic level.
At best your philosophy leads to the dictatorship of the dull. At worst horrid twisted deformed sad little creations, stunted at birth.
You are hardly going to convince me that your point of view is right so pleas stop demanding I do. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2046
|
Posted - 2014.04.19 15:49:00 -
[892] - Quote
I'm amused. I am, for once, actually amused by something you've written. That post was so full of theatrics, hyperbole and baseless assumptions that I simply can't not be amused.
Power creep. It's bad. Very bad. It's also what you're asking for. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 15:51:00 -
[893] - Quote
Alvatore DiMarco wrote:I'm amused. I am, for once, actually amused by something you've written. That post was so full of theatrics, hyperbole and baseless assumptions that I simply can't not be amused.
Power creep. It's bad. Very bad. It's also what you're asking for.
I see it is pointless trying to reach an understanding with the Forum Taliban.
Interesting how someone finds your whole philosophy disgusting and an insult to everything humanity has ever tried to achieve. And you find that amusing. There is one EvE. Many people. Many lifestyles. WE are EvE |

FT Diomedes
The Graduates RAZOR Alliance
369
|
Posted - 2014.04.19 16:01:00 -
[894] - Quote
I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer. This is my signature. There are many like it, but this one is mine. |

Alvatore DiMarco
Capricious Endeavours Ltd
2046
|
Posted - 2014.04.19 16:06:00 -
[895] - Quote
FT Diomedes wrote:I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.
The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something.
I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 16:17:00 -
[896] - Quote
FT Diomedes wrote:I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.
The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside.
Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform.
The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game.
But if you completely remove core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.
This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 16:20:00 -
[897] - Quote
Alvatore DiMarco wrote:FT Diomedes wrote:I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer. The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something. I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system.
Completely utterly wrong you fail to do disruptive sarcasm well. read ^^^ or somewhere in the previous 40+ pages for enlightenment. As you completely fail to understand are you the best person to reply to people on this issue? There is one EvE. Many people. Many lifestyles. WE are EvE |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
416
|
Posted - 2014.04.19 16:51:00 -
[898] - Quote
I am going to go through this thread and like every single post Alvatore DiMarco has written. Just because I can. I may also completely agree with him but that's only for me to know  |

Silvetica Dian
Manson Family Advent of Fate
966
|
Posted - 2014.04.19 16:51:00 -
[899] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:FT Diomedes wrote:I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer. The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something. I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system. Completely utterly wrong, pure disinformation, you fail to do disruptive sarcasm well. read ^^^ or somewhere in the previous 40+ pages for enlightenment. As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread?
Nah mate. He was right. You were wrong. All the guristas ships were sub par. They have all been buffed and now all have new roles. The new RS is far better for PVE than the old. The new RS might even be seen in PVP on a regular basis. There has been a trade off as you have pointed out (ad nauseum). The end result is a huge buff and more flexibility not less. If you want extra range drop an extra launcher and just have 50% extra missile damage than before. If you want to kill pve frigs then the unbonused lights do that job just fine. If you want to pvp vs frigs then fit rapid lights or even rockets. you still get bonuses for those if u want. Or bring anti tackle friends. Almost everyone BUT you is happy with the changes to the Guristas line and we are confident that CCP will roll them out as is. That i why most of us stopped arguing with you many pages ago. Accept it. Embrace it or shun it idc. Just move on dude. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
416
|
Posted - 2014.04.19 17:02:00 -
[900] - Quote
Silvetica Dian wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:FT Diomedes wrote:I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer. The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something. I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system. Completely utterly wrong, pure disinformation, you fail to do disruptive sarcasm well. read ^^^ or somewhere in the previous 40+ pages for enlightenment. As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread? Nah mate. He was right. You were wrong. All the guristas ships were sub par. They have all been buffed and now all have new roles. The new RS is far better for PVE than the old. The new RS might even be seen in PVP on a regular basis. There has been a trade off as you have pointed out (ad nauseum). The end result is a huge buff and more flexibility not less. If you want extra range drop an extra launcher and just have 50% extra missile damage than before. If you want to kill pve frigs then the unbonused lights do that job just fine. If you want to pvp vs frigs then fit rapid lights or even rockets. you still get bonuses for those if u want. Or bring anti tackle friends. Almost everyone BUT you is happy with the changes to the Guristas line and we are confident that CCP will roll them out as is. That i why most of us stopped arguing with you many pages ago. Accept it. Embrace it or shun it idc. Just move on dude.
A-*******-Men (this means I approve of this product and or service) |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 17:13:00 -
[901] - Quote
Yes, I see all the happy Rattlesnake pilots dancing and frolicking, delighted with how all the changes are so wonderfully completely and utterly, perfect. Oh there's thousands of happy Guristas pilots posting, and they can't see anything wrong at all! All is perfect! And those who disagree? Well they are just wrong aren't they.
Ah, no wait.......... There is one EvE. Many people. Many lifestyles. WE are EvE |

Tempban Darkfall
Darkfall Corp
20
|
Posted - 2014.04.19 17:14:00 -
[902] - Quote
Silvetica Dian wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:[quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer. The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something. I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system. The end result is a huge buff and more flexibility not less.
Wrong. You must be an total ******* ****** to think a 175 drone bay down from 400 gives and the loss of missile velocity gives more flexibility.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 17:16:00 -
[903] - Quote
Tempban Darkfall wrote:Silvetica Dian wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:[quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer. The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something. I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system. The end result is a huge buff and more flexibility not less. Wrong. You must be an total fuking r3tard to think a 175 drone bay down from 400 gives and the loss of missile velocity gives more flexibility. I would not have put it quite those words, but in light of the post you are replying to I share your sentiment. There is one EvE. Many people. Many lifestyles. WE are EvE |

FT Diomedes
The Graduates RAZOR Alliance
369
|
Posted - 2014.04.19 17:21:00 -
[904] - Quote
epicurus ataraxia wrote:[quote=Alvatore DiMarco][quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.[/] As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread?
I understand your theoretical or philosophical problem with the new Rattlesnake, but what is the actual in game, on TQ, issue? What efficient role can the new Rattlesnake not fill? I have been killing elite frigates (PVE) with unbonused light drones for years... Or blapping them out of existence with sentries/turrets long before they get that close.
Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat. This is my signature. There are many like it, but this one is mine. |

elitatwo
Congregatio
211
|
Posted - 2014.04.19 17:37:00 -
[905] - Quote
FT Diomedes wrote: Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.
Shhhush..
He doesn't know what do with that ship. So he is concerned.
I know what I'll be doing with her and cannot find anything wrong with her either.
As for the Nightmare, will large beam kiting now be a thing now?? Please ship it out naow!!!!  signature |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 17:38:00 -
[906] - Quote
FT Diomedes wrote:epicurus ataraxia wrote:[quote=Alvatore DiMarco][quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.[/] As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread? I understand your theoretical or philosophical problem with the new Rattlesnake, but what is the actual in game, on TQ, issue? What efficient role can the new Rattlesnake not fill? I have been killing elite frigates (PVE) with unbonused light drones for years... Or blapping them out of existence with sentries/turrets long before they get that close. Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat. With any rebalance, there are naturally choices to make. For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm best ignore the drones if I want any sort of tank and go full missile, Hmmmm
Navy scorpion does it better, I'll sell it in Jita.
Is that the change and adapt you had in mind? One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other.
Hardly how you go about making it more popular though. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
18
|
Posted - 2014.04.19 18:06:00 -
[907] - Quote
epicurus ataraxia wrote:FT Diomedes wrote:epicurus ataraxia wrote:[quote=Alvatore DiMarco][quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.[/] As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread? I understand your theoretical or philosophical problem with the new Rattlesnake, but what is the actual in game, on TQ, issue? What efficient role can the new Rattlesnake not fill? I have been killing elite frigates (PVE) with unbonused light drones for years... Or blapping them out of existence with sentries/turrets long before they get that close. Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat. With any rebalance, there are naturally choices to make. For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile, Hmmmm Navy scorpion does it better,  I'll sell it in Jita. Is that the change and adapt you had in mind? One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other. Hardly how you go about making it more popular though. 
The new Snake has almost the same missile DPS as the SNI. Second, Passive Fitting anything normally Gimps the fit. If you want more DPS active tank it. The snake should easily do any PVE missions with 3 BCUs and 3 DDAs and a active tank. And in PVP you buffer fit. So still no change to the lows, other than dropping one DDA or BCU for a Damage control. |

Arthur Aihaken
Perkone Caldari State
3351
|
Posted - 2014.04.19 18:12:00 -
[908] - Quote
I really don't get this entire discussion. If you need drone range on the Rattlesnake for sniping, drop a launcher for a DLA (you're still ahead +50% damage with the missiles anyway). If there's a concern about missile range for sniping, 3 hydraulic rigs will more than compensate for the loss of missile velocity (although cruise missiles still have 148km so this may be a moot point). And as for the loss to light and medium drone bonuses, this is what ever other non drone-bonused battleship already deals with so I don't see how this puts the Rattlesnake at a disadvantage. In fact, the Rattlesnake will be the only battleship to receive bonuses to light, medium and heavy weapons.
The only thing I'm not keen on is that with 5 launchers turret symmetry is going to look godawful. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 18:14:00 -
[909] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:FT Diomedes wrote:
Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.
With any rebalance, there are naturally choices to make. For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile, Hmmmm Navy scorpion does it better,  I'll sell it in Jita. Is that the change and adapt you had in mind? One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other. Hardly how you go about making it more popular though.  The new Snake has almost the same missile DPS as the SNI. Second, Passive Fitting anything normally Gimps the fit. If you want more DPS active tank it. The snake should easily do any PVE missions with 3 BCUs and 3 DDAs and a active tank. And in PVP you buffer fit. So still no change to the lows, other than dropping one DDA or BCU for a Damage control.
As I attempted to make clear, that is one fit of many, not necessarily representative, when you are buffing a ship, it is generally a good idea to encourage one or two optimisations at most, but because the drone support infrastructure has been so seriously amended, a complete reevaluation of the fit of this ship is required, this is not a good idea if you want to keep existing users AND also make it more popular. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
18
|
Posted - 2014.04.19 18:20:00 -
[910] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:FT Diomedes wrote:
Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.
With any rebalance, there are naturally choices to make. For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile, Hmmmm Navy scorpion does it better,  I'll sell it in Jita. Is that the change and adapt you had in mind? One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other. Hardly how you go about making it more popular though.  The new Snake has almost the same missile DPS as the SNI. Second, Passive Fitting anything normally Gimps the fit. If you want more DPS active tank it. The snake should easily do any PVE missions with 3 BCUs and 3 DDAs and a active tank. And in PVP you buffer fit. So still no change to the lows, other than dropping one DDA or BCU for a Damage control. As I attempted to make clear, that is one fit of many, not necessarily representative, when you are buffing a ship, it is generally a good idea to encourage one or two optimisations at most, but because the drone support infrastructure has been so seriously amended, a complete reevaluation of the fit of this ship is required, this is not a good idea if you want to keep existing users AND also make it more popular.
You can passive tank the Snake, But it gimps it JUST as much as it used to. and PVP if you really wanted you could Dual XLASB fit it. Other ships in eve need to sacrifice Something for certain fits. Why should the rattlesnake Not have to sacrifice. With the drone Changes, The snake will be dealing 6% less drone dps. But almost Double the missile DPS. The fit will still work fine.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 18:27:00 -
[911] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:FT Diomedes wrote:
Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.
With any rebalance, there are naturally choices to make. For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile, Hmmmm Navy scorpion does it better,  I'll sell it in Jita. Is that the change and adapt you had in mind? One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other. Hardly how you go about making it more popular though.  The new Snake has almost the same missile DPS as the SNI. Second, Passive Fitting anything normally Gimps the fit. If you want more DPS active tank it. The snake should easily do any PVE missions with 3 BCUs and 3 DDAs and a active tank. And in PVP you buffer fit. So still no change to the lows, other than dropping one DDA or BCU for a Damage control. As I attempted to make clear, that is one fit of many, not necessarily representative, when you are buffing a ship, it is generally a good idea to encourage one or two optimisations at most, but because the drone support infrastructure has been so seriously amended, a complete reevaluation of the fit of this ship is required, this is not a good idea if you want to keep existing users AND also make it more popular. You can passive tank the Snake, But it gimps it JUST as much as it used to. and PVP if you really wanted you could Dual XLASB fit it. Other ships in eve need to sacrifice Something for certain fits. Why should the rattlesnake Not have to sacrifice. With the drone Changes, The snake will be dealing 6% less drone dps. But almost Double the missile DPS. The fit will still work fine.
So less DPS From drones? I was learning to hate it with the same drone damage.
This is not about giving things up in exchange, that is totally the wrong conclusion, the issue is discussed even on this page, there is no problem with that concept, read back and it will be made more than clear. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2063
|
Posted - 2014.04.19 18:30:00 -
[912] - Quote
Doggy Dogwoofwoof wrote: Why should the rattlesnake Not have to sacrifice.
If you make the Rattlesnake sacrifice, then something or other about twisted, horrific, stunted trees and totalitarian governments of people wearing grey clothes. At least, that's what he said before. |

Tempban Darkfall
Darkfall Corp
20
|
Posted - 2014.04.19 18:44:00 -
[913] - Quote
Alvatore DiMarco wrote:Doggy Dogwoofwoof wrote: Why should the rattlesnake Not have to sacrifice. If you make the Rattlesnake sacrifice, then something or other about twisted, horrific, stunted trees and totalitarian governments of people wearing grey clothes. At least, that's what he said before.
Such a moron. The rattlesnake has never been considered OP. It only needs buffs, it is not necessary for it to sacrifice anything.
There is a reason why the snake was only going for 400 mil when the other pirate faction battleships were going for more than twice as much. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 18:44:00 -
[914] - Quote
Arthur Aihaken wrote:I really don't get this entire discussion. If you need drone range on the Rattlesnake for sniping, drop a launcher for a DLA (you're still ahead +50% damage with the missiles anyway). If there's a concern about missile range for sniping, 3 hydraulic rigs will more than compensate for the loss of missile velocity (although cruise missiles still have 148km so this may be a moot point). And as for the loss to light and medium drone bonuses, this is what ever other non drone-bonused battleship already deals with so I don't see how this puts the Rattlesnake at a disadvantage. In fact, the Rattlesnake will be the only battleship to receive bonuses to light, medium and heavy weapons.
The only thing I'm not keen on is that with 5 launchers turret symmetry is going to look godawful.
Hi Arthur, the issue is that in creating the superdrones, they have neglected to take account on the effects of the changes to the whole overall drone weapons system, there is no issue with missile range, the Gila suffers from the loss of 3.5 effective launchers, and with the other effects, sentries on the rattlesnake become a medium range weapon, absolute drone control maximum range is reduced to 80-85km.
I believe this is an oversight, others wish to troll me incessantly for pointing it out,
Drones are a complex weapons system, with effects playing out in interesting ways. Chopping off the 2 legs of drone control range and smaller drones than the primary weapon, have significant consequences.
The Rattlesnake as it is now will be a good ship, people telling users who actually use them, to change all their fits only results in a crappy fit that will be exceeded by other ships. Negating the values that the ship has.
The theory that the rattlesnake will suddenly be fitted with rapid light missile launchers is amusing, and not really practical, but it seems for the Gila that that will be the only possible sane fit, if the user does not have access to T2 precision missiles, similar but less critical on the rattlesnake, T2 missiles strongly recommended now.
Not a problem if you have them, but I am trying to consider others too here.
The simplest of fixes will fix this, i discussed an analogy of a nail on the floor earlier, instead of arguing if it should be picked up and why it is there, it is better to point it out and make sure it is picked up before someone stands on it!
There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2063
|
Posted - 2014.04.19 18:49:00 -
[915] - Quote
Tempban Darkfall wrote:There is a reason why the snake was only going for 400 mil when the other pirate faction battleships were going for more than twice as much.
Guristas space is thoroughly occupied by Goons and others of the CFC, who hunt, farm, massacre, destroy and otherwise burn down everything that so much as smells like a Guristas site. This means that there's a larger supply of Guristas stuff, compared to other pirate factions.
If the Guristas ships were farmed at the same level as the Machariel, Nightmare and Vindicator, rather than orders of magnitude more than those ships, I very strongly suspect the price for the Rattlesnake would be closer to 700m. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 18:50:00 -
[916] - Quote
Alvatore DiMarco wrote:Doggy Dogwoofwoof wrote: Why should the rattlesnake Not have to sacrifice. If you make the Rattlesnake sacrifice, then something or other about twisted, horrific, stunted trees and totalitarian governments of people wearing grey clothes. At least, that's what he said before.
Cannot take criticism of your values? Must be hard being the only right person in the world, even though I certainly would not wish to live in a world with your values? There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 18:54:00 -
[917] - Quote
Alvatore DiMarco wrote:Tempban Darkfall wrote:There is a reason why the snake was only going for 400 mil when the other pirate faction battleships were going for more than twice as much. Guristas space is thoroughly occupied by Goons and the others of the CFC, who hunt, farm, massacre, destroy and otherwise burn down everything that so much as smells like a Guristas site. This means that there's a larger supply of Guristas stuff, compared to other pirate factions. If the Guristas ships were farmed at the same level as the Machariel, Nightmare and Vindicator, rather than orders of magnitude more than those ships, I very strongly suspect the price for the Rattlesnake would be closer to 700m.
If there was a demand for them because they were good there would be no problem with them being over 700m they could not farm enough to satisfy demand.
Wow how many Hundreds of million has it dropped now between the dev rumors and people actually looking at what they actually got, another day or 2 and it will be even cheaper that it started.
Way to go! People obviously LOVE your vision. No wait.......
There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2065
|
Posted - 2014.04.19 19:16:00 -
[918] - Quote
Yeah, um... no. Learn to use the market tools that CCP gives you. The price for Rattlesnakes has been climbing for the last ten days, with a sharper upturn in price once the changes were announced. The 5-day average shows the price spiking briefly and now coming down slightly, either because supply has increased or the initial demand has been satisfied. In either case, both the 5-day and 20-day averages are showing that Rattlesnakes are now 500~530m, which is definitely more than the 400~450m they've spent the last six months at.
It hasn't "dropped by hundreds of millions" at all. Stop drinking antifreeze. |

Drake Doe
SVER True Blood General Tso's Alliance
455
|
Posted - 2014.04.19 19:19:00 -
[919] - Quote
Even fitting two dlas you're still doing tons more dps than the current rattler at the cost of range for weapons that did laughable amounts of damage in reasonable setups. This really shouldn't be a big deal, but some people won't stop begging until they can afk blitz missions with a range tank. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 19:22:00 -
[920] - Quote
Alvatore DiMarco wrote:Yeah, um... no. Learn to use the market tools that CCP gives you. The price for Rattlesnakes has been climbing for the last ten days, with a sharper upturn in price once the changes were announced. The 5-day average shows the price spiking briefly and now coming down slightly, either because supply has increased or the initial demand has been satisfied. In either case, both the 5-day and 20-day averages are showing that Rattlesnakes are now 500~530m, which is definitely more than the 400~450m they've spent the last six months at.
It hasn't "dropped by hundreds of millions" at all. Stop drinking antifreeze.
Lol if anyone believes that when they can see for themselves then I have a Nestor to sell them......
Ps when you are a price, and falling off a cliff, it is a bit silly to say "ok so far ok so far" as the bottom rushes up at you.
But hey never let evidence get in the way of a good opinion. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2065
|
Posted - 2014.04.19 19:30:00 -
[921] - Quote
I'm curious to see this "evidence" that the price of the Rattlesnake has "dropped by hundreds of millions". Please produce said evidence presently or cease your Chicken-Little prattling nonsense.
Accepted formats include: .jpg .gif .png .bmp |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 19:33:00 -
[922] - Quote
Drake Doe wrote:Even fitting two dlas you're still doing tons more dps than the current rattler at the cost of range for weapons that did laughable amounts of damage in reasonable setups. This really shouldn't be a big deal, but some people won't stop begging until they can afk blitz missions with a range tank.
No one cares about the loss of missile range, you may have missed the discussion, understandable really as there's almost 50 pages. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 19:38:00 -
[923] - Quote
Alvatore DiMarco wrote:I'm curious to see this "evidence" that the price of the Rattlesnake has "dropped by hundreds of millions". Please produce said evidence presently or cease your Chicken-Little prattling nonsense.
Accepted formats include: .jpg .gif .png .bmp
Try looking at todays price in Jita and last mondays price in Jita. Too hard? If you can't do it, I am sure someone who cares will help you.
Wow rattlesnake is so popular it is up to 800m now ! Oh sorry that is someone trying to catch the suckers.
Buy price dodixie down to 460m and falling like a stone, (or going down like a lead balloon) There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2065
|
Posted - 2014.04.19 19:41:00 -
[924] - Quote
Nope. 597m in Dodixie, even more expensive than in Jita. Try again. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 19:42:00 -
[925] - Quote
Alvatore DiMarco wrote:Nope. 597m in Dodixie, even more expensive than in Jita. Try again.
Try buy price or prices actually achieved, much better indicator of demand, Or do you always buy to sell orders? Must remember that....
Sell price Jita 529,999,899.97 isk 3 minutes ago.
Wow that is so ..... wow. Even worse than I thought. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
18
|
Posted - 2014.04.19 19:45:00 -
[926] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:Nope. 597m in Dodixie, even more expensive than in Jita. Try again. Try buy price or prices actually achieved, much better indicator of demand, Or do you always buy to sell orders? Must remember that.... Average Buying price for Snakes are 500 Mil At the moment |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 19:52:00 -
[927] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:Nope. 597m in Dodixie, even more expensive than in Jita. Try again. Try buy price or prices actually achieved, much better indicator of demand, Or do you always buy to sell orders? Must remember that.... Average Buying price for Snakes are 500 Mil At the moment
Hmm average, is that the one where there is no world hunger and everyone has a $250,000 dollar salary? Average means nothing, how were they fetching when they were announced, how much now, what is the trend.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2065
|
Posted - 2014.04.19 19:56:00 -
[928] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:Nope. 597m in Dodixie, even more expensive than in Jita. Try again. Try buy price or prices actually achieved, much better indicator of demand, Or do you always buy to sell orders? Must remember that.... Average Buying price for Snakes are 500 Mil At the moment Hmm average, is that the one where there is no world hunger and everyone has a $250,000 dollar salary? Average means nothing, how much were they fetching when they were announced, how much now, what is the trend. Hint:- through the floor
If you trained Market Proficiency to something other than II, you might actually have a clue what you're talking about and not have to resort to theatrics and avoiding the subject. |

Cassandra Aurilien
Imperial Academy Amarr Empire
37
|
Posted - 2014.04.19 19:59:00 -
[929] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:Nope. 597m in Dodixie, even more expensive than in Jita. Try again. Try buy price or prices actually achieved, much better indicator of demand, Or do you always buy to sell orders? Must remember that.... Average Buying price for Snakes are 500 Mil At the moment Hmm average, is that the one where there is no world hunger and everyone has a $250,000 dollar salary? Average means nothing, how much were they fetching when they were announced, how much now, what is the trend. Hint:- through the floor
Personally, I prefer the new Rattler. As it stands, the only reason I've ever recommended a Rattler to someone was as a "Well, if you must buy a faction battleship as a 2 month old player & fly it, buy a Rattler. It's easy to overtank, cheap, and almost impossible to mess up, if you fit conservatively." Now I can actually think of reasons to use the thing. |

Arthur Aihaken
Perkone Caldari State
3351
|
Posted - 2014.04.19 19:59:00 -
[930] - Quote
epicurus ataraxia wrote:Hi Arthur, the issue is that in creating the superdrones, they have neglected to take account on the effects of the changes to the whole overall drone weapons system, there is no issue with missile range, the Gila suffers from the loss of 3.5 effective drones, and with the other effects, sentries on the rattlesnake become a medium range weapon, absolute drone control maximum range is reduced to 80-85km. I can't disagree with the assessment that the Rattlesnake is now a medium-range platform, and I alluded to as much in one of my earlier posts. It's interesting to note that we've now redesigned or at least geared an entire ship towards a particular weapon system. It's also worth mentioning (again) that the Nestor will become the only Pirate drone sniping platform with these changes. All hail Alcan... I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd
2065
|
Posted - 2014.04.19 20:00:00 -
[931] - Quote
Since April 13th, there has not been a single Rattlesnake sold in Dodixie for less than 500m ISK. Jita and Amarr reflect the same. /topic
@ Arthur: You at least own a Nestor, right? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 20:00:00 -
[932] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:Nope. 597m in Dodixie, even more expensive than in Jita. Try again. Try buy price or prices actually achieved, much better indicator of demand, Or do you always buy to sell orders? Must remember that.... Average Buying price for Snakes are 500 Mil At the moment Hmm average, is that the one where there is no world hunger and everyone has a $250,000 dollar salary? Average means nothing, how much were they fetching when they were announced, how much now, what is the trend. Hint:- through the floor If you trained Market Proficiency to something other than II, you might actually have a clue what you're talking about and not have to resort to theatrics and avoiding the subject.
Every little thing is an argument, I point out an omission with the ship, I point out the price is falling .
I take it the evidence of your own eyes and evidence in front of you is insufficient?
You still have to argue?
You must be fun at parties......
Very well, the rattlesnake is the most desirable ship imaginable now, everyone wants it and are queuing at Jita 4-4 filling freighters full of them, hoping to make a fortune on their amazing demand..
Prices are rising so fast the traders on the Jita exchange are being allowed Amarr drugs to keep up!
Does that make you satisfied?
... Sorry I am lying, but it would have been nice if it had been true. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2065
|
Posted - 2014.04.19 20:05:00 -
[933] - Quote
On the contrary, the evidence in front of my own eyes is telling me the complete and total opposite of everything you're saying. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 20:08:00 -
[934] - Quote
Alvatore DiMarco wrote:On the contrary, the evidence in front of my own eyes is telling me the complete and total opposite of everything you're saying.
Well if you. Live in a parallel universe, that I guess is a plus.
Enjoy your 800m rattlesnakes. And whatever other illusions you have. Reality is really not your thing is it?
Prices are dropping, Hard, and in your eyes the market is rising. There are issues with the ship and in your eyes, everything good must be paid for in pain..
People say they have real issues with certain aspects, and you believe they are all silly people who do not understand and must be told to "get EvE" " your concerns do not matter, I say it is right and proper"
See a connection here? There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
37
|
Posted - 2014.04.19 20:23:00 -
[935] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:On the contrary, the evidence in front of my own eyes is telling me the complete and total opposite of everything you're saying. Well if you. Live in a parallel universe, that I guess is a plus. Enjoy your 800m rattlesnakes. And whatever other illusions you have. Reality is really not your thing is it? Prices are dropping, Hard, and in your eyes the market is rising. People MUST love the rebalance. Anything else is heresy. There are reports of issues with the ship and in your eyes, everything good must be paid for in pain.. People say they have real issues with certain aspects, and you believe they are all silly people who do not understand and must be told to "get EvE" " your concerns do not matter, I say it is right and proper so suffer" See a connection here? Have you had enough argument now that we are permitted to raise our issues with CCP without being spammed over? Had enough attention?
You do realize that even if the Rattlesnake had the exact same demand as the Mach, the price would still be several hundred million cheaper? The largest group of players in the game sits in the middle of Gurista space. I wouldn't be surprised if the CFC has a 2-3 year stockpile of RS blueprints, maybe more.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 20:27:00 -
[936] - Quote
Cassandra Aurilien wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:On the contrary, the evidence in front of my own eyes is telling me the complete and total opposite of everything you're saying. Well if you. Live in a parallel universe, that I guess is a plus. Enjoy your 800m rattlesnakes. And whatever other illusions you have. Reality is really not your thing is it? Prices are dropping, Hard, and in your eyes the market is rising. People MUST love the rebalance. Anything else is heresy. There are reports of issues with the ship and in your eyes, everything good must be paid for in pain.. People say they have real issues with certain aspects, and you believe they are all silly people who do not understand and must be told to "get EvE" " your concerns do not matter, I say it is right and proper so suffer" See a connection here? Have you had enough argument now that we are permitted to raise our issues with CCP without being spammed over? Had enough attention? You do realize that even if the Rattlesnake had the exact same demand as the Mach, the price would still be several hundred million cheaper? The largest group of players in the game sits in the middle of Gurista space. I wouldn't be surprised if the CFC has a 2-3 year stockpile of RS blueprints, maybe more.
They quite possibly have such a large number, and if THEY thought the rattlesnake and Gila were right they would not be in a hurry to sell them. They would drip them onto the market to support the highest price.
No one in their right mind would think of the CFC as being economically illiterate , they are masters of the market. I suspect that after initial euphoria, they are as disappointed as we are when looking closely. There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
37
|
Posted - 2014.04.19 20:36:00 -
[937] - Quote
epicurus ataraxia wrote:Cassandra Aurilien wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:On the contrary, the evidence in front of my own eyes is telling me the complete and total opposite of everything you're saying. Well if you. Live in a parallel universe, that I guess is a plus. Enjoy your 800m rattlesnakes. And whatever other illusions you have. Reality is really not your thing is it? Prices are dropping, Hard, and in your eyes the market is rising. People MUST love the rebalance. Anything else is heresy. There are reports of issues with the ship and in your eyes, everything good must be paid for in pain.. People say they have real issues with certain aspects, and you believe they are all silly people who do not understand and must be told to "get EvE" " your concerns do not matter, I say it is right and proper so suffer" See a connection here? Have you had enough argument now that we are permitted to raise our issues with CCP without being spammed over? Had enough attention? You do realize that even if the Rattlesnake had the exact same demand as the Mach, the price would still be several hundred million cheaper? The largest group of players in the game sits in the middle of Gurista space. I wouldn't be surprised if the CFC has a 2-3 year stockpile of RS blueprints, maybe more. They quite possibly have such a large number, and if THEY thought the rattlesnake and Gila were right they would not be in a hurry to sell them. They would drip them onto the market to support the highest price. No one in their right mind would think of the CFC as being economically illiterate , they are masters of the market.
That's the point. The price has been slowly moving upwards, in a controlled fashion. That's exactly what I'd expect. I recall seeing RS's for sale at 435 a while back. Going for 500 this far ahead of the summer expansion would seem about right.
|

Arthur Aihaken
Perkone Caldari State
3351
|
Posted - 2014.04.19 20:54:00 -
[938] - Quote
Alvatore DiMarco wrote:Arthur: You at least own a Nestor, right? I did. Despite my best attempts, I just couldn't get it to work for me in PvE. It's sluggish, lacks grid and doesn't really have a good slot layout for an armor-tanked drone boat. A friend tried one out and sold it for a loss after a few days as well. So it's not for want or lack of effort - it's just not a very good ship - even when you disregard the outrageous price tag. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5111
|
Posted - 2014.04.19 21:22:00 -
[939] - Quote
So, to anyone crowing about the Rattlesnake price drop being indicative of anything...
Did you miss the part where the Goons said they dropped most of their supply on the market as soon as it hit 640 mil per Rattlesnake?
I mean, come on, they basically doubled their money on those, and injected enough to basically double the supply. No duh the price is going down again right now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 22:08:00 -
[940] - Quote
Kaarous Aldurald wrote:So, to anyone crowing about the Rattlesnake price drop being indicative of anything...
Did you miss the part where the Goons said they dropped most of their supply on the market as soon as it hit 640 mil per Rattlesnake?
I mean, come on, they basically doubled their money on those, and injected enough to basically double the supply. No duh the price is going down again right now.
Of course if the playerbase had actually decided that after the initial euphoria, on furher examination had actually decided that it had been got right, then the Goons would have been able to sell a hell of a lot more before the price plummeted.
Price dropping by the hour, is hardly consistent with a controlled release of blueprints?
If players were falling over themselves for the Gila and Rattlesnake, almost no supply would not be snapped up. And the goons would be doing everything to maximise their return, not dumping them at 640 as you contend.
But if you think that reflects the ships overall desireability is high, then who wants to disolussion you.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 22:21:00 -
[941] - Quote
Cassandra Aurilien wrote:epicurus ataraxia wrote:Cassandra Aurilien wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:On the contrary, the evidence in front of my own eyes is telling me the complete and total opposite of everything you're saying. Well if you. Live in a parallel universe, that I guess is a plus. Enjoy your 800m rattlesnakes. And whatever other illusions you have. Reality is really not your thing is it? Prices are dropping, Hard, and in your eyes the market is rising. People MUST love the rebalance. Anything else is heresy. There are reports of issues with the ship and in your eyes, everything good must be paid for in pain.. People say they have real issues with certain aspects, and you believe they are all silly people who do not understand and must be told to "get EvE" " your concerns do not matter, I say it is right and proper so suffer" See a connection here? Have you had enough argument now that we are permitted to raise our issues with CCP without being spammed over? Had enough attention? You do realize that even if the Rattlesnake had the exact same demand as the Mach, the price would still be several hundred million cheaper? The largest group of players in the game sits in the middle of Gurista space. I wouldn't be surprised if the CFC has a 2-3 year stockpile of RS blueprints, maybe more. They quite possibly have such a large number, and if THEY thought the rattlesnake and Gila were right they would not be in a hurry to sell them. They would drip them onto the market to support the highest price. No one in their right mind would think of the CFC as being economically illiterate , they are masters of the market. That's the point. The price has been slowly moving upwards, in a controlled fashion. That's exactly what I'd expect. I recall seeing RS's for sale at 435 a while back. Going for 500 this far ahead of the summer expansion would seem about right. Edit: By point of comparison - The Nightmare. No one is saying that it's changes are bad... It's only up to 900 in Jita & it has a far more limited supply. Before the Marauder changes killed it's demand, they ran for about 1.1 billion, I'd expect to see them stabilize somewhere around that in a month, maybe less.
So in short the Nightmare changes are well received and the rattlesnake less so? That makes sense. If the rattlesnake had achieved the same popularity, the supply would have ensured a lower price, but the peak initially and the steady drop since indicates that the playerbase is NOT excited about this, and the rattlesnake remains the last pirate ship in the queue for buyers.
Pity
First impressions led people to think it had a chance at last, but instead another missed opportunity.
Unless I misunderstand you and you really think it is as desireable as the Nightmare? There is one EvE. Many people. Many lifestyles. WE are EvE |

Silvetica Dian
Manson Family Advent of Fate
968
|
Posted - 2014.04.19 22:26:00 -
[942] - Quote
epicurus ataraxia wrote:Cassandra Aurilien wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:On the contrary, the evidence in front of my own eyes is telling me the complete and total opposite of everything you're saying. Well if you. Live in a parallel universe, that I guess is a plus. Enjoy your 800m rattlesnakes. And whatever other illusions you have. Reality is really not your thing is it? Prices are dropping, Hard, and in your eyes the market is rising. People MUST love the rebalance. Anything else is heresy. There are reports of issues with the ship and in your eyes, everything good must be paid for in pain.. People say they have real issues with certain aspects, and you believe they are all silly people who do not understand and must be told to "get EvE" " your concerns do not matter, I say it is right and proper so suffer" See a connection here? Have you had enough argument now that we are permitted to raise our issues with CCP without being spammed over? Had enough attention? You do realize that even if the Rattlesnake had the exact same demand as the Mach, the price would still be several hundred million cheaper? The largest group of players in the game sits in the middle of Gurista space. I wouldn't be surprised if the CFC has a 2-3 year stockpile of RS blueprints, maybe more. They quite possibly have such a large number, and if THEY thought the rattlesnake and Gila were right they would not be in a hurry to sell them. They would drip them onto the market to support the highest price. No one in their right mind would think of the CFC as being economically illiterate , they are masters of the market. I suspect that after initial euphoria, they are as disappointed as we are when looking closely.
Many people like me stockpiled rattlesnakes, gilas and worms within minutes of the the worm changes being published. Some of these people are selling part of their stocks now to lock in profit. Me i only bought a few of each and will use them. My friends who also live in gurista space are now selling what i told them to hold until the changes were confirmed. The market changes are in flux because of the buff and the prebuff speculation. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 22:33:00 -
[943] - Quote
Silvetica Dian wrote:epicurus ataraxia wrote:Cassandra Aurilien wrote:epicurus ataraxia wrote:Alvatore DiMarco wrote:On the contrary, the evidence in front of my own eyes is telling me the complete and total opposite of everything you're saying. Well if you. Live in a parallel universe, that I guess is a plus. Enjoy your 800m rattlesnakes. And whatever other illusions you have. Reality is really not your thing is it? Prices are dropping, Hard, and in your eyes the market is rising. People MUST love the rebalance. Anything else is heresy. There are reports of issues with the ship and in your eyes, everything good must be paid for in pain.. People say they have real issues with certain aspects, and you believe they are all silly people who do not understand and must be told to "get EvE" " your concerns do not matter, I say it is right and proper so suffer" See a connection here? Have you had enough argument now that we are permitted to raise our issues with CCP without being spammed over? Had enough attention? You do realize that even if the Rattlesnake had the exact same demand as the Mach, the price would still be several hundred million cheaper? The largest group of players in the game sits in the middle of Gurista space. I wouldn't be surprised if the CFC has a 2-3 year stockpile of RS blueprints, maybe more. They quite possibly have such a large number, and if THEY thought the rattlesnake and Gila were right they would not be in a hurry to sell them. They would drip them onto the market to support the highest price. No one in their right mind would think of the CFC as being economically illiterate , they are masters of the market. I suspect that after initial euphoria, they are as disappointed as we are when looking closely. Many people like me stockpiled rattlesnakes, gilas and worms within minutes of the the worm changes being published. Some of these people are selling part of their stocks now to lock in profit. Me i only bought a few of each and will use them. My friends who also live in gurista space are now selling what i told them to hold until the changes were confirmed. The market changes are in flux because of the buff and the prebuff speculation.
Of course, quite correct, unfortunately people are not rushing to buy them now they realise that things are not as good as they seemed.
It is not over yet, there is time to correct the glaring issues. It is just like the stratios, the problem with the recloak delay was pointed out, the usual Idiots, screamed that everything was perfect, learn to deal with it, harden up, you always get pain with anything good pain is EvE's way. Yada yada the usual bullshit from the usual people.
And quietly it got fixed.
Why should now be any different.
I hope you get a good price for your Rattlesnakes the ship,deserves to be treated better, it has languished for a long time unloved. There is one EvE. Many people. Many lifestyles. WE are EvE |

Liam Inkuras
AQUILA INC Verge of Collapse
939
|
Posted - 2014.04.19 22:41:00 -
[944] - Quote
So is this thread going anywhere right now? Or has it devolved into a poo slinging arguement about Rattler prices? I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Joe Boirele
Lords 0f Justice Lords Of Stars
20
|
Posted - 2014.04.19 23:01:00 -
[945] - Quote
I dunno, but I think I like the new rattler better. Enemies are just friends who stab you in the front.
Might makes right! |

Last Wolf
Umbra Wing
142
|
Posted - 2014.04.19 23:11:00 -
[946] - Quote
Joe Boirele wrote:I dunno, but I think I like the new rattler better.
Because it IS better. Vacuums suck. -á- -áDrone Overhaul Proposal |

FT Diomedes
The Graduates RAZOR Alliance
369
|
Posted - 2014.04.19 23:24:00 -
[947] - Quote
The price is dropping again because the market is glutted. People like me have been hoarding Rattlesnake BPCs for months now in anticipation of a buff (it had to come eventually). Once the faction frigate buffs were announced, people started speculating in earnest in the Rattlesnake BPC market. For the time being, supply greatly outstrips demand. Once people can actually start using the ships the demand will pick up some. I expect prices for BPCs to stabilize at around 400m (still 150m more than prior to the announced changes).
As for issues with using the MJDGǪ well, I think you are creating an issue. Why would you MJD to 100 away if your range is 81-84km? With the Rattlesnake, with an active tank (20% shield resist bonus is very nice for that too), there is no reason to use an MJD at all, except to escape hostiles. Any anomaly spawn, nearly every complex, and 95% of missions, the rats will start within your maximum drone control range. You may have gotten used to MJDing away from the rats, but it is hardly a necessary or efficient tactic in every situation (or even most situations). This is my signature. There are many like it, but this one is mine. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 23:36:00 -
[948] - Quote
FT Diomedes wrote:The price is dropping again because the market is glutted. People like me have been hoarding Rattlesnake BPCs for months now in anticipation of a buff (it had to come eventually). Once the faction frigate buffs were announced, people started speculating in earnest in the Rattlesnake BPC market. For the time being, supply greatly outstrips demand. Once people can actually start using the ships the demand will pick up some. I expect prices for BPCs to stabilize at around 400m (still 150m more than prior to the announced changes).
As for issues with using the MJDGǪ well, I think you are creating an issue. Why would you MJD to 100 away if your range is 81-84km? With the Rattlesnake, with an active tank (20% shield resist bonus is very nice for that too), there is no reason to use an MJD at all, except to escape hostiles. Any anomaly spawn, nearly every complex, and 95% of missions, the rats will start within your maximum drone control range. You may have gotten used to MJDing away from the rats, but it is hardly a necessary or efficient tactic in every situation (or even most situations).
Right, right.
Ok I do not intend to post all the posts again, I know there are 50 odd Pages, but surely you have read enough to know the issues by now?
Please explain how burning 25km at 115m/s is an enjoyable and rewarding play experience while you look up the overall issues.
Oh and have you ever visited a wormhole? You might find things have a different way of occuring other than L4 missions. Sitting in the Middle of a mass of sleepers is such fun, I suggest you try it for giggles. Maybe you will have the self restaint not to press the MJD button?
Heavens forbid that the rattlesnake is used anywhere else but HS L4 missions, we wouldn't want it to become desireable now would we?
You may detect a hint of sarcasm in this reply, possibly with good reason. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5111
|
Posted - 2014.04.19 23:38:00 -
[949] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:So, to anyone crowing about the Rattlesnake price drop being indicative of anything...
Did you miss the part where the Goons said they dropped most of their supply on the market as soon as it hit 640 mil per Rattlesnake?
I mean, come on, they basically doubled their money on those, and injected enough to basically double the supply. No duh the price is going down again right now. Of course if the playerbase had actually decided that after the initial euphoria, on furher examination had actually decided that it had been got right, then the Goons would have been able to sell a hell of a lot more before the price plummeted. Price dropping by the hour, is hardly consistent with a controlled release of blueprints? If players were falling over themselves for the Gila and Rattlesnake, almost no supply would not be snapped up. And the goons would be doing everything to maximise their return, not dumping them at 640 as you contend. But if you think that reflects the ships overall desireability is high, then who wants to disilussion you.
It wasn't a controlled release, it was a cash out. Remember when what's his name did that with Scordite a while back and it crashed that market for a while?
The difference with Rattlesnakes is that it is an end state item, high price range, and it does not move at a high pace. The market for it is pretty slow.
Especially since before, stock of it could barely be sold in the first place. I know I wasn't the only guy with one or two just sitting in his hangar because you pretty much couldn't sell it.
Suddenly it's worth something, and everyone and their mother wants to get rid of theirs. But the demand for it, while having increased in value, still isn't all that high because it's FUTURE SPECULATION. You know, that being that it is not useful right now, but for what it will become.
The market is behaving quite predictably, in all honesty. The demand for Rattlesnakes has never been higher, and that's an upward trend that will improve quite a bit once the actual changes are released. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5111
|
Posted - 2014.04.19 23:44:00 -
[950] - Quote
epicurus ataraxia wrote: Of course, quite correct, unfortunately people are not rushing to buy them now they realise that things are not as good as they seemed.
No, knucklehead, that is NOT why the price is dropping.
The price is dropping because, even after the initial rush, there is still far more supply than there was demand for a future speculation item that is not useful in the immediate future. (once the changes hit, this thing will be as hot like wasabi)
This is because previously the Rattlesnake was worthless, it wasn't even worthy of being a Navy battleship let alone a pirate one. So nobody could sell their stock, and now there are three times as many Rattlesnakes for sale in Jita as there were last week.
So no duh the price is dropping after the initial hike. It's supposed to, especially after the Goons unloaded six or seven hundred on the market the other day.
But here's the thing. No matter hard you and yours QQ about... whatever it is, the Rattlesnake got straight buffed. And hilariously so, for that matter. I honestly don't know what there is to cry about, the ship is rampantly overpowered. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5113
|
Posted - 2014.04.19 23:47:00 -
[951] - Quote
epicurus ataraxia wrote:
Yes yes, and that effects the issues with the ship how?
What it will become IS what matters, and people are factoring in that the changes may be locked in so demand has pretty much evaporated.
Yes you are right, everyone and thir mothers wands to offload them, I wonder why.
Maybe we should be trying to help makthe ships desireable instead?
What issue? It got straight buffed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 23:54:00 -
[952] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
Yes yes, and that effects the issues with the ship how?
What it will become IS what matters, and people are factoring in that the changes may be locked in so demand has pretty much evaporated.
Yes you are right, everyone and thir mothers wands to offload them, I wonder why.
Maybe we should be trying to help makthe ships desireable instead?
What issue? It got straight buffed.

Possibly you might want to make an attempt to read the forums on the Gila and rattlesnake.
You might find that there are opinions that reach a quite different conclusion?
Personally I find reading the forums helps to improve posting. But I know probably just too much effort. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5114
|
Posted - 2014.04.20 00:00:00 -
[953] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
Yes yes, and that effects the issues with the ship how?
What it will become IS what matters, and people are factoring in that the changes may be locked in so demand has pretty much evaporated.
Yes you are right, everyone and thir mothers wands to offload them, I wonder why.
Maybe we should be trying to help makthe ships desireable instead?
What issue? It got straight buffed.  Possibly you might want to make an attempt to read the forums on the Gila and rattlesnake. You might find that there are opinions that reach a quite different conclusion? Personally I find reading the forums helps to improve posting. But I know probably just too much effort.
I read the threads about the Gila to a great extent.
All I saw was :"Waah I can't use the most broken weapon system in the game anymore!"
Sentry drones. Boo hoo. But those threads were noticeably absent with any real complaints.
Much like how the Rattlesnake is noticeably still able to use sentries. So it's fairly safe to assume the complaints about the Rattler are a by proxy way of trying to get your sentries back on the Gila by complaining about the entire "super drone" concept. You know, since they're coming from the exact same people pouring out tears about the Gila.
I have yet to see a legit complaint about the Rattlesnake. It has 7.5 effective drones, and now 7.5 effective launchers, and horrifyingly a damage bonus that applies to Rapid Heavy Missile Launchers, so the thing will be a quantifiable nightmare. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

FT Diomedes
The Graduates RAZOR Alliance
370
|
Posted - 2014.04.20 00:04:00 -
[954] - Quote
epicurus ataraxia wrote:FT Diomedes wrote:The price is dropping again because the market is glutted. People like me have been hoarding Rattlesnake BPCs for months now in anticipation of a buff (it had to come eventually). Once the faction frigate buffs were announced, people started speculating in earnest in the Rattlesnake BPC market. For the time being, supply greatly outstrips demand. Once people can actually start using the ships the demand will pick up some. I expect prices for BPCs to stabilize at around 400m (still 150m more than prior to the announced changes).
As for issues with using the MJDGǪ well, I think you are creating an issue. Why would you MJD to 100 away if your range is 81-84km? With the Rattlesnake, with an active tank (20% shield resist bonus is very nice for that too), there is no reason to use an MJD at all, except to escape hostiles. Any anomaly spawn, nearly every complex, and 95% of missions, the rats will start within your maximum drone control range. You may have gotten used to MJDing away from the rats, but it is hardly a necessary or efficient tactic in every situation (or even most situations). Right, right. Ok I do not intend to post all the posts again, I know there are 50 odd Pages, but surely you have read enough to know the issues by now? Please explain how burning 25km at 115m/s is an enjoyable and rewarding play experience while you look up the overall issues. Oh and have you ever visited a wormhole? You might find things have a different way of occuring other than L4 missions. Sitting in the Middle of a mass of sleepers is such fun, I suggest you try it for giggles. Maybe you will have the self restaint not to press the MJD button? Start with a C1 and see if you can get as high as a C5, should be a load of fun! To quote the punchline of a very old joke "can we watch?" Heavens forbid that the rattlesnake is used anywhere else but HS L4 missions, we wouldn't want it to become desireable now would we? You may detect a hint of sarcasm in this reply, possibly with good reason.
I haven't done any PVE in a WH since they first came out and a lot of mechanics have changed since then. So, I lack recent experience in that regard. From what I remember, however, I agree, I would not want to sit still right in the middle of them, at least not by myself. I still think you are positing a straw man. If it is an anomaly, you can warp in at range. If it is not, then the rats will not sit at range forever. Nor does anything prohibit you from MJDing at an angle away from the rats, so that you do not land 100km from them (obviously geometrically impossible if they are right at zero, but easy to do if they are 10-20 off you).
My experience, in missions, and more recently, in 0.0 anomalies and complexes, suggests that the Rattlesnake will be just fine. In terms of looking at whether a ship is going to be a good investment, or widely used, those two audiences are by far the largest market. If for some reason a ship with ~1400 DPS at moderate range and a shield resist bonus is useless in the relatively small WH market, it will be just fine everywhere else.
Would I ever complain if it gained another high slot? No. I sell them. An extra high slot would allow for some increased flexibility that might well make the ship incredibly popular (to a CCP Dev, that is usually synonymous with overpowered).
As for all the Grrr Goons! conspiracy theories running rampant, it's funny to me that it isn't a bunch of CFC members roaming through this thread promoting further buffs to the Rattlesnake. Or maybe all these people advocating further buff to the Rattlesnake are CFC alts? This is my signature. There are many like it, but this one is mine. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 00:06:00 -
[955] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
Yes yes, and that effects the issues with the ship how?
What it will become IS what matters, and people are factoring in that the changes may be locked in so demand has pretty much evaporated.
Yes you are right, everyone and thir mothers wands to offload them, I wonder why.
Maybe we should be trying to help makthe ships desireable instead?
What issue? It got straight buffed.  Possibly you might want to make an attempt to read the forums on the Gila and rattlesnake. You might find that there are opinions that reach a quite different conclusion? Personally I find reading the forums helps to improve posting. But I know probably just too much effort. I read the threads about the Gila to a great extent. All I saw was :"Waah I can't use the most broken weapon system in the game anymore!" Sentry drones. Boo hoo. But those threads were noticeably absent with any real complaints. Much like how the Rattlesnake is noticeably still able to use sentries. So it's fairly safe to assume the complaints about the Rattler are a by proxy way of trying to get your sentries back on the Gila by complaining about the entire "super drone" concept. You know, since they're coming from the exact same people pouring out tears about the Gila. I have yet to see a legit complaint about the Rattlesnake. It has 7.5 effective drones, and now 7.5 effective launchers, and horrifyingly a damage bonus that applies to Rapid Heavy Missile Launchers, so the thing will be a quantifiable nightmare.
It is reassuring that you read the posts and understood the issues affecting lther players with such empathy. That you understood the issues and made such a constructive and reasonable response.
You're a credit to the EVE community.
........... No wait!
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5119
|
Posted - 2014.04.20 00:08:00 -
[956] - Quote
epicurus ataraxia wrote:It is reassuring that you read the posts and understood the issues affecting other players with such empathy. That you understood the issues and made such a constructive and reasonable response. You're a credit to the EVE community. ........... No wait! 
So I say again, "What issue? It got straight buffed." "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 00:15:00 -
[957] - Quote
FT Diomedes wrote:epicurus ataraxia wrote:FT Diomedes wrote:The price is dropping again because the market is glutted. People like me have been hoarding Rattlesnake BPCs for months now in anticipation of a buff (it had to come eventually). Once the faction frigate buffs were announced, people started speculating in earnest in the Rattlesnake BPC market. For the time being, supply greatly outstrips demand. Once people can actually start using the ships the demand will pick up some. I expect prices for BPCs to stabilize at around 400m (still 150m more than prior to the announced changes).
As for issues with using the MJDGǪ well, I think you are creating an issue. Why would you MJD to 100 away if your range is 81-84km? With the Rattlesnake, with an active tank (20% shield resist bonus is very nice for that too), there is no reason to use an MJD at all, except to escape hostiles. Any anomaly spawn, nearly every complex, and 95% of missions, the rats will start within your maximum drone control range. You may have gotten used to MJDing away from the rats, but it is hardly a necessary or efficient tactic in every situation (or even most situations). Right, right. Ok I do not intend to post all the posts again, I know there are 50 odd Pages, but surely you have read enough to know the issues by now? Please explain how burning 25km at 115m/s is an enjoyable and rewarding play experience while you look up the overall issues. Oh and have you ever visited a wormhole? You might find things have a different way of occuring other than L4 missions. Sitting in the Middle of a mass of sleepers is such fun, I suggest you try it for giggles. Maybe you will have the self restaint not to press the MJD button? Start with a C1 and see if you can get as high as a C5, should be a load of fun! To quote the punchline of a very old joke "can we watch?" Heavens forbid that the rattlesnake is used anywhere else but HS L4 missions, we wouldn't want it to become desireable now would we? You may detect a hint of sarcasm in this reply, possibly with good reason. I haven't done any PVE in a WH since they first came out and a lot of mechanics have changed since then. So, I lack recent experience in that regard. From what I remember, however, I agree, I would not want to sit still right in the middle of them, at least not by myself. I still think you are positing a straw man. If it is an anomaly, you can warp in at range. If it is not, then the rats will not sit at range forever. Nor does anything prohibit you from MJDing at an angle away from the rats, so that you do not land 100km from them (obviously geometrically impossible if they are right at zero, but easy to do if they are 10-20 off you). My experience, in missions, and more recently, in 0.0 anomalies and complexes, suggests that the Rattlesnake will be just fine. In terms of looking at whether a ship is going to be a good investment, or widely used, those two audiences are by far the largest market. If for some reason a ship with ~1400 DPS at moderate range and a shield resist bonus is useless in the relatively small WH market, it will be just fine everywhere else. Would I ever complain if it gained another high slot? No. I sell them. An extra high slot would allow for some increased flexibility that might well make the ship incredibly popular (to a CCP Dev, that is usually synonymous with overpowered). As for all the Grrr Goons! conspiracy theories running rampant, it's funny to me that it isn't a bunch of CFC members roaming through this thread promoting further buffs to the Rattlesnake. Or maybe all these people advocating further buff to the Rattlesnake are CFC alts?
I am very curious, that when multiple people express serious concerns, people come out of the woodwork, pick one small part of the discussion, rubbish that part, and declare everything is fine?
There are a lot of issues relating to the way the superdrone replacement (which is an excellent idea) is IMPLEMENTED that is causing concern, if you ignore all of that, well not much point discussing with you further until you make an attempt to read it.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 00:16:00 -
[958] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:It is reassuring that you read the posts and understood the issues affecting other players with such empathy. That you understood the issues and made such a constructive and reasonable response. You're a credit to the EVE community. ........... No wait!  So I say again, "What issue? It got straight buffed."
* Talks to wall to have a mor reasonable conversation*
There is one EvE. Many people. Many lifestyles. WE are EvE |

Ambassador Spock
Mindstar Technology Get Off My Lawn
36
|
Posted - 2014.04.20 00:18:00 -
[959] - Quote
epicurus ataraxia wrote:Yes, I see all the happy Rattlesnake pilots dancing and frolicking, delighted with how all the changes are so wonderfully completely and utterly, perfect. Oh there's thousands of happy Guristas pilots posting, and they can't see anything wrong at all! All is perfect! And those who disagree? Those who offer a solution? Well they are just wrong aren't they.  Ah, no wait..........
Just want to say that I am a Rattlesnake pilot and I am indeed jumping around happily right now.
Extra launcher, all of them bonused? Awesome. Sentries/Heavies do the same damage but a lot more surviveability? Awesome. Lost the drone bonus to lights and mediums? Who cares, my 4 DDA's still affect them.
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

Kaarous Aldurald
ROC Deep Space The ROC
5121
|
Posted - 2014.04.20 00:18:00 -
[960] - Quote
epicurus ataraxia wrote:
I am very curious, that when multiple people express serious concerns, people come out of the woodwork, pick one small part of the discussion, rubbish that part, and declare everything is fine?
There are a lot of issues relating to the way the superdrone replacement (which is an excellent idea) is IMPLEMENTED that is causing concern, if you ignore all of that, well not much point discussing with you further until you make an attempt to read it.
What concerns? What issues?
I'm serious, what on earth do you seem to think the problem is? Flipping lay it out, summarize it so we can see it, instead of referring to 50 posts about how Gila users are distraught that they don't get to use their overpowered sentry drones anymore! "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Last Wolf
Umbra Wing
144
|
Posted - 2014.04.20 00:21:00 -
[961] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:It is reassuring that you read the posts and understood the issues affecting other players with such empathy. That you understood the issues and made such a constructive and reasonable response. You're a credit to the EVE community. ........... No wait!  So I say again, "What issue? It got straight buffed." * Talks to wall to have a more reasonable and constructive conversation* You're such a hypocrite. There is only a select few(mainly you) saying that there is anything wrong with the ship. Yet there have been dozens of us posting very constructive arguments that the ship is fine, and why the ship is fine. If anything it will be overpowered. Yet because you don't agree with us you call us trolls and block us so you don't have to read about how wrong you are. Vacuums suck. -á- -áDrone Overhaul Proposal |
|

ISD Ezwal
ISD Community Communications Liaisons
1172

|
Posted - 2014.04.20 00:38:00 -
[962] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Sgt Ocker
Last Bastion of Freedom
165
|
Posted - 2014.04.20 00:38:00 -
[963] - Quote
Last Wolf wrote:Joe Boirele wrote:I dunno, but I think I like the new rattler better. Because it IS better. Better than what? What is it you are comparing the Snake to?
As a Pirate Battleship Missile platform it is indeed better (and new). The severe limitations on drone usage and versatility will have a huge impact on fitting choices and options.
Fit it for Pvp - Beserkers, RHML, prop mod, web and scram. Could be fun in a small gang as long as the price stays around where it has always been. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 00:40:00 -
[964] - Quote
In the Stratios forum I attempted to fight through the wall of alts to get the message across. It did, and no thanks to the alt gangs.
It is clear the same process is occurring here, HI Guys! Nice to see you all again., and some new friends too!
Get your Jollies elsewhere Guys.
CCP rise will be able to see for himself. He can just read without getting the wolf pack set on him.
There is enough information for any one to discover the true state of affairs.
So attempting to discuss the issue further here is fruitless, there is no more to say that has not been said, and anyone with a whit of intelligence will read them and understand.
Playing hunt the alt is no fun when the post replies get more aggressive and just plain sillier.
CCP Rise, Could you please not release Ships before the School holidays In future? It is very hard to get feedback to you under the circumstances. There is one EvE. Many people. Many lifestyles. WE are EvE |

Joe Boirele
Lords 0f Justice Lords Of Stars
21
|
Posted - 2014.04.20 00:40:00 -
[965] - Quote
Sgt Ocker wrote:Last Wolf wrote:Joe Boirele wrote:I dunno, but I think I like the new rattler better. Because it IS better. Better than what? What is it you are comparing the Snake to?
I was comparing it to the current rattler stats. Enemies are just friends who stab you in the front.
Might makes right! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 00:53:00 -
[966] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
I am very curious, that when multiple people express serious concerns, people come out of the woodwork, pick one small part of the discussion, rubbish that part, and declare everything is fine?
There are a lot of issues relating to the way the superdrone replacement (which is an excellent idea) is IMPLEMENTED that is causing concern, if you ignore all of that, well not much point discussing with you further until you make an attempt to read it.
What concerns? What issues? I'm serious, what on earth do you seem to think the problem is? Flipping lay it out, summarize it so we can see it, instead of referring to 50 posts about how Gila users are distraught that they don't get to use their overpowered sentry drones anymore!
wow, how did you possibly come to the conclusion that Gila pilots are distressed about the inability to use sentries? 
All those pages of people not saying anything of the sort, and discussing real issues, and you come to understand that that is their inner concern. Amazing Quite amazing.
May I suggest reading, rather than imagination, It generally gives a more accurate picture. I cannot recommend it highly enough. Well as you fail in understanding direct conversation and well, not much chance that you will ever understand,
so have fun! Fly safe and stay in High school. An education is a wonderful thing, do not waste the opportunities it provides. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5124
|
Posted - 2014.04.20 00:54:00 -
[967] - Quote
epicurus ataraxia wrote:wow, how did you possibly come to the conclusion that Gila pilots are distressed about the inability to use sentries?  
Because that's all these people are saying? And because you, who claim otherwise, wholeheartedly refuse to offer a counterpoint?
Yeah, that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 00:59:00 -
[968] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:wow, how did you possibly come to the conclusion that Gila pilots are distressed about the inability to use sentries?   Because that's all these people are saying? And because you, who claim otherwise, wholeheartedly refuse to offer a counterpoint? Yeah, that.
Hmm It is very hard to offer a counterpoint to what people are not saying. quite a dilemma really.  There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5126
|
Posted - 2014.04.20 01:04:00 -
[969] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:wow, how did you possibly come to the conclusion that Gila pilots are distressed about the inability to use sentries?   Because that's all these people are saying? And because you, who claim otherwise, wholeheartedly refuse to offer a counterpoint? Yeah, that. Hmm It is very hard to offer a counterpoint to what people are not saying. quite a dilemma really.   Possibly the only counterpoint to silence is silence? Very Zen I guess. Whatever, Have fun.
So what's the issue then? What are all these problems you keep alluding to? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 01:05:00 -
[970] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:wow, how did you possibly come to the conclusion that Gila pilots are distressed about the inability to use sentries?   Because that's all these people are saying? And because you, who claim otherwise, wholeheartedly refuse to offer a counterpoint? Yeah, that. Hmm It is very hard to offer a counterpoint to what people are not saying. quite a dilemma really.   Possibly the only counterpoint to silence is silence? Very Zen I guess. Whatever, Have fun. So what's the issue then? What are all these problems you keep alluding to?
round and round we go! There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5126
|
Posted - 2014.04.20 01:08:00 -
[971] - Quote
I'll ask again.
What problem do you have with the Rattlesnake? You, personally.
Because your stubborn insistence in refusing to actually define your position is quite telling that you know full well that there are no valid complaints.
Prove me wrong. Make a valid complaint. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
165
|
Posted - 2014.04.20 01:09:00 -
[972] - Quote
Joe Boirele wrote:Sgt Ocker wrote:Last Wolf wrote:Joe Boirele wrote:I dunno, but I think I like the new rattler better. Because it IS better. Better than what? What is it you are comparing the Snake to? I was comparing it to the current rattler stats. Ok.. Well, the current Snake fills a role for many players and has served those who like it (as a drone boat) well. It has essentially had its ability to fill many of its current roles severely reduced by limiting drone versatility.
So while the Snake has received a nice buff it has completely changed the way the ship can be played.
Your a missile platform fan - Snake will serve you well, you will still have support drones. If you prefer the drone platform, you need to get the balance just right, you won't have the versatility you do now. |

Alvatore DiMarco
Capricious Endeavours Ltd
2065
|
Posted - 2014.04.20 01:12:00 -
[973] - Quote
Give it up, people. He's not going to post anything you can actually make any use of. |

Kaarous Aldurald
ROC Deep Space The ROC
5126
|
Posted - 2014.04.20 01:14:00 -
[974] - Quote
Sgt Ocker wrote: Ok.. Well, the current Snake fills a role for many players and has served those who like it (as a drone boat) well. It has essentially had its ability to fill many of its current roles severely reduced by limiting drone versatility.
So while the Snake has received a nice buff it has completely changed the way the ship can be played.
Your a missile platform fan - Snake will serve you well, you will still have support drones. If you prefer the drone platform, you need to get the balance just right, you won't have the versatility you do now.
It would interest me to know how many people relied on using light drones on a battleship platform, and for what. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.20 01:18:00 -
[975] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote:Ok.. Well, the current Snake fills a role for many players and has served those who like it (as a drone boat) well. It has essentially had its ability to fill many of its current roles severely reduced by limiting drone versatility. So while the Snake has received a nice buff it has completely changed the way the ship can be played. Your a missile platform fan - Snake will serve you well, you will still have support drones. If you prefer the drone platform, you need to get the balance just right, you won't have the versatility you do now. It would interest me to know how many people relied on using light drones on a battleship platform, and for what. Frig rat killing when they start too close for sentries, and ludicrious amounts of ECM drones to release in lowsec, should you make a mistake. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Alvatore DiMarco
Capricious Endeavours Ltd
2065
|
Posted - 2014.04.20 01:19:00 -
[976] - Quote
Kaarous Aldurald wrote:It would interest me to know how many people relied on using light drones on a battleship platform, and for what.
My TFI relies on light drones to kill rat frigs that get in under my 800s. Because sometimes it happens. My testing Vargur on SiSi relies on them for the same purpose, but mostly relies on salvage drones while the 800s make more wrecks. |

Kaarous Aldurald
ROC Deep Space The ROC
5126
|
Posted - 2014.04.20 01:21:00 -
[977] - Quote
KaDa en Bauldry wrote: Frig rat killing when they start too close for sentries, and ludicrious amounts of ECM drones to release in lowsec, should you make a mistake.
You can still load light drones. Yeah, they lost their bonuses, but they didn't go away. And you still have several slots for Drone Damage Amplifiers to pump them up for such a niche use.
But now you can't use the dronebay to cover every single eventuality, all the time, ever. Having to make tradeoffs is a good thing. It promotes smart gameplay, punishes stupid gameplay. I sincerely hope that they continue to push this philosophy. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5126
|
Posted - 2014.04.20 01:31:00 -
[978] - Quote
Perhaps you guys misunderstood my statement.
Sgt Ocker said: "It has completely changed the way the ship can be played"
How? You lost bonused light and medium drones. Is there anyone here who buys a faction battleship to use light drones? *crickets*
So can anyone please tell me how using unbonused light drones to scrape frigate rats off of you (like damn near every other battleship) "completely changes the way the ship can be played"?
It can fit 100m3 worth of heavy/sentry drones, and 3 full flights of light sized drones, so I know the dronebay loss can't be it.
So seriously, can someone tell me what the big freaking deal is? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
40
|
Posted - 2014.04.20 01:41:00 -
[979] - Quote
Kaarous Aldurald wrote:Perhaps you guys misunderstood my statement.
Sgt Ocker said: "It has completely changed the way the ship can be played"
How? You lost bonused light and medium drones. Is there anyone here who buys a faction battleship to use light drones? *crickets*
So can anyone please tell me how using unbonused light drones to scrape frigate rats off of you (like damn near every other battleship) "completely changes the way the ship can be played"?
It can fit 100m3 worth of heavy/sentry drones, and 3 full flights of light sized drones, so I know the dronebay loss can't be it.
So seriously, can someone tell me what the big freaking deal is?
I think a lot of it is the same as all of the yelling when mission agro was changed to allow it to switch targets. (But I've never had to buy a replacement drone before! How can I survive when I might lose a drone or two?)
Some people don't like change. I have a bit of sympathy for their use in WH's (Sleepers are nasty), but I think it will manage just fine.
Drone BS's having bonuses to all size drones always threw me off... It's not like a Mach gets bonuses for fitting it with frigate guns. (Whatever you'd want to do that for, IDK...)
|

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.20 01:46:00 -
[980] - Quote
Kaarous Aldurald wrote:KaDa en Bauldry wrote:Frig rat killing when they start too close for sentries You can still load light drones. Yeah, they lost their bonuses, but they didn't go away. And you still have several slots for Drone Damage Amplifiers to pump them up for such a niche use. Getting rid of scrambling rats is in no what a niche use imho when they start within 15km of you in a L4, and since they eat your drones quite fast, that 33% health will be missed. I had two rats kill off one drone that was 7km from me and 90% shield when I recalled before...
Kaarous Aldurald wrote:Perhaps you guys misunderstood my statement. Perhaps we answered the question you asked, and not the one you had. 
But yes, it doesn't completely change the game for me, just need to MLJD more often, it works against frigate rats better than light drones anyways, so the cruise missile buff is an overall buff for me in *most* cases. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5126
|
Posted - 2014.04.20 01:53:00 -
[981] - Quote
KaDa en Bauldry wrote: But yes, it doesn't completely change the game for me, just need to MLJD more often, it works against frigate rats better than light drones anyways, so the cruise missile buff is an overall buff for me in *most* cases.
You even answered it above. Rats don't scram, they disrupt, the MJD is the answer. There are very few battleships that can justify not using one in a PvE situation.
And honestly, even so, so many battleships get away with just using unbonused light drones to scrape off tackle frigates, even ones that normally would be insane to fit DDAs. It works just fine for that, even still. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Alvatore DiMarco
Capricious Endeavours Ltd
2068
|
Posted - 2014.04.20 02:00:00 -
[982] - Quote
I like the versatility and general usefulness that drones provide, but I hate - freaking hate - the micromanagement. That's probably why all my ships feature drones as a distant second.
These changes to the Rattlesnake, however. Fewer drones with significantly more HP per drone? Useful missiles on top of that, allowing me to focus the fit around missiles, drones or both depending on the situation and my mood at the time? Well now, this is a ship that just got interesting. |

Arthur Aihaken
Perkone Caldari State
3351
|
Posted - 2014.04.20 02:42:00 -
[983] - Quote
Alvatore DiMarco wrote:I like the versatility and general usefulness that drones provide, but I hate - freaking hate - the micromanagement. That's probably why all my ships feature drones as a distant second. Yeah, I can't echo these sentiments enough. I am currently away, traveling through time and will be returning last week. |

Stjaerna Ramundson
66
|
Posted - 2014.04.20 03:39:00 -
[984] - Quote
Question:
Do you (CCP) thought about the amount of drones in a pvp fight? ;D (Hello assist overwork)
50 Drones in old variant = basic 450 dps / 5 * 50 = 4500 damage with Garde II without mods.
50 Drones in new variant = basic 420 dps / 2 * 50 = 10518 damage with Garde II without mods.
That is a damage push of 233,75%.
First you worked to reduce the amount of assist and now (Summer) it will be again possible to ..... I her the flame war incoming in 3 2 1 ... Would like to know that this change will change another part of eve was also in your mind. 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

baltec1
Bat Country Goonswarm Federation
11213
|
Posted - 2014.04.20 03:55:00 -
[985] - Quote
Stjaerna Ramundson wrote:Question:
Do you (CCP) thought about the amount of drones in a pvp fight? ;D (Hello assist overwork)
50 Drones in old variant = basic 450 dps / 5 * 50 = 4500 damage with Garde II without mods.
50 Drones in new variant = basic 420 dps / 2 * 50 = 10518 damage with Garde II without mods.
That is a damage push of 233,75%.
First you worked to reduce the amount of assist and now (Summer) it will be again possible to ..... I her the flame war incoming in 3 2 1 ... Would like to know that this change will change another part of eve was also in your mind.
Faction battleship fleets don't work. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Stjaerna Ramundson
66
|
Posted - 2014.04.20 04:01:00 -
[986] - Quote
baltec1 wrote:
Faction battleship fleets don't work.
You can not assist drones from a faction BS to another player? o.O 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

baltec1
Bat Country Goonswarm Federation
11213
|
Posted - 2014.04.20 04:08:00 -
[987] - Quote
Stjaerna Ramundson wrote:baltec1 wrote:
Faction battleship fleets don't work.
You can not assist drones from a faction BS to another player? o.O
You cannot replace losses effectively and the market is far too easily manipulated. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ahernar
Cinci Degete
1
|
Posted - 2014.04.20 04:08:00 -
[988] - Quote
Read the fking thread again , the rattlers will be stationary and this means dread food .Expensive dread food .
Let's try to put the cart on track again . I'm curious why from so many "experts" here nobody remembered the Dominix NAVY , how is fitted and why . That is the Rattler simulator , costs 500mil , have the same dmg/range dillema (and plenty of not paper dps too , up to 1200 at 50km ). That thing also has instant damage ,bonused lights and 400mc of dronebay . Can CCP exchange the stats :) ? Pretty please ?
http://eve.battleclinic.com/loadout/65493-Dominix-Navy-Issue-Navy-Domi-MJD-kiter-Mark-I.html
The paper dps issue is real you will need at least -3mid ( 1 tp , 2 omnis) leaving you with a 2 slot tank , 1MJD and 1AB .
I think the rattler will be a good choice for solo chars but will remain the meh ship i found myself into at the start of my eve journey . I used in 2010 one to break the jamming of the first gurista station sanctum spawn then go back in the station to bring a vanilla raven which worked better with my skills .
|

Sgt Ocker
Last Bastion of Freedom
165
|
Posted - 2014.04.20 04:51:00 -
[989] - Quote
Alvatore DiMarco wrote:Give it up, people. Epicurius is not going to post anything you can actually make any use of. Sgt Ocker wrote:Ok.. Well, the current Snake fills a role for many players and has served those who like it (as a drone boat) well. It has essentially had its ability to fill many of its current roles severely reduced by limiting drone versatility.
So while the Snake has received a nice buff it has completely changed the way the ship can be played.
Your a missile platform fan - Snake will serve you well, you will still have support drones. If you prefer the drone platform, you need to get the balance just right, you won't have the versatility you do now. All these complaints about "drone versatility" seem to center around the bay being reduced. So let me ask you a question, Mr. Sgt. Ocker: What precisely did you used to carry in your drone bay before? Be specific. No, really. I want to know exactly what you carry in your RS' bay right now on TQ. Currently it has - 1 X flight Bouncer ll - 1 X flight garde ll - 1 X flight Valkyrie ll -1 X flight Hobgoblin ll - 2 X flight Warrior ll - 1 X flight ECM 300. All of which receive current bonuses. The Valkyrie ll's and Hobgoblin ll's I could probably do with out, they see little use. Although losing the damage bonus to lights, they may become a better option than the Warriors, as the warriors just may not be able to apply the damage to kill the frigates in some of the anoms. |

Sgt Ocker
Last Bastion of Freedom
165
|
Posted - 2014.04.20 05:18:00 -
[990] - Quote
Kaarous Aldurald wrote:Perhaps you guys misunderstood my statement.
Sgt Ocker said: "It has completely changed the way the ship can be played"
How? You lost bonused light and medium drones. Is there anyone here who buys a faction battleship to use light drones? *crickets*
So can anyone please tell me how using unbonused light drones to scrape frigate rats off of you (like damn near every other battleship) "completely changes the way the ship can be played"?
It can fit 100m3 worth of heavy/sentry drones, and 3 full flights of light sized drones, so I know the dronebay loss can't be it.
So seriously, can someone tell me what the big freaking deal is? So what your saying is - For the new Snake when fit as a drone boat, it is ok to have nearly half of its available "drone bay" on a "drone boat" filled with "un - bonused" drones.
Yeah that'll work just fine - probably only in EFT though. Practical application, it will simply fail miserably. |

baltec1
Bat Country Goonswarm Federation
11215
|
Posted - 2014.04.20 06:33:00 -
[991] - Quote
Sgt Ocker wrote: So what your saying is - For the new Snake when fit as a drone boat, it is ok to have nearly half of its available "drone bay" on a "drone boat" filled with "un - bonused" drones.
Yeah that'll work just fine - probably only in EFT though. Practical application, it will simply fail miserably.
You only need half the drones you had before. Heavy drones will still kill frigates and sentries will snipe them away easily enough. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ahernar
Cinci Degete
1
|
Posted - 2014.04.20 07:54:00 -
[992] - Quote
baltec1 wrote:. Heavy drones will still kill frigates and sentries will snipe them away easily enough.
I really wonder now what is the reason for the existence of the light drones... |

baltec1
Bat Country Goonswarm Federation
11215
|
Posted - 2014.04.20 08:09:00 -
[993] - Quote
Ahernar wrote:baltec1 wrote:. Heavy drones will still kill frigates and sentries will snipe them away easily enough. I really wonder now what is the reason for the existence of the light drones...
They kill them better than heavies
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5137
|
Posted - 2014.04.20 08:45:00 -
[994] - Quote
Sgt Ocker wrote: So what your saying is - For the new Snake when fit as a drone boat, it is ok to have nearly half of its available "drone bay" on a "drone boat" filled with "un - bonused" drones.
If the tradeoff is that it gets a full set of launchers on top of that?
You betcha.
Quote: Yeah that'll work just fine - probably only in EFT though. Practical application, it will simply fail miserably.
How on earth can you be speculating on the "practical application" of something that is not available for testing with any more accuracy than I?
Especially when you're basically trying to tell me that 2 super bonused drones is somehow worse than 5 regular bonused drones... for some reason.
What would that reason be, anyway? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1300
|
Posted - 2014.04.20 09:03:00 -
[995] - Quote
Kaarous Aldurald wrote:KaDa en Bauldry wrote: Frig rat killing when they start too close for sentries, and ludicrious amounts of ECM drones to release in lowsec, should you make a mistake.
You can still load light drones. Yeah, they lost their bonuses, but they didn't go away. And you still have several slots for Drone Damage Amplifiers to pump them up for such a niche use. But now you can't use the dronebay to cover every single eventuality, all the time, ever. Having to make tradeoffs is a good thing. It promotes smart gameplay, punishes stupid gameplay. I sincerely hope that they continue to push this philosophy.
Thing is though, this philosophy leads to ships with only one role and only one fit which is bad for the game.
CCP rise is a gallente dev through and through, I am beginning to think that he doesn't understand the caldari side of the ship as all he's ever done is nerf missiles and buff hybrids in the name of balance. Dumbing down of Eve Online will result in it's destruction... |

Kaarous Aldurald
ROC Deep Space The ROC
5139
|
Posted - 2014.04.20 09:17:00 -
[996] - Quote
Little Dragon Khamez wrote:Kaarous Aldurald wrote:KaDa en Bauldry wrote: Frig rat killing when they start too close for sentries, and ludicrious amounts of ECM drones to release in lowsec, should you make a mistake.
You can still load light drones. Yeah, they lost their bonuses, but they didn't go away. And you still have several slots for Drone Damage Amplifiers to pump them up for such a niche use. But now you can't use the dronebay to cover every single eventuality, all the time, ever. Having to make tradeoffs is a good thing. It promotes smart gameplay, punishes stupid gameplay. I sincerely hope that they continue to push this philosophy. Thing is though, this philosophy leads to ships with only one role and only one fit which is bad for the game. CCP rise is a gallente dev through and through, I am beginning to think that he doesn't understand the caldari side of the ship as all he's ever done is nerf missiles and buff hybrids in the name of balance.
Oh, is that why he gave it 3.5 more effective launchers? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Stein Backstabber
The Forgotten Wanderers
16
|
Posted - 2014.04.20 09:22:00 -
[997] - Quote
You know, this would is a bit like folks complaining if the didnt let my Mach fit small guns, but buffed the crap out the big ones XoD |

KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 09:34:00 -
[998] - Quote
Stein Backstabber wrote:You know, this would is a bit like folks complaining if the didnt let my Mach fit small guns, but buffed the crap out the big ones XoD Because fitting the wrong sized guns and getting the ones you should use 100% of the time is the same as releasing smaller drones, which all battleships had to do before the LMJD. It's pretty much the reason why they all had at least something like 50/75 bandwidth and bay.
What's next? If a ship has 125mbps bandwidth, it HAS TO use all of it, or else the drones won't activate?
How about making any non-droneboat have a drone bay of no larger than 25m3. In fact, let's just remove them! Drone boats should be the only ones using drones, or else it's like a gunship using missiles, CCP is finally burying the split hardpoints.
... ... Giving both sides of a discussion is nice and all, but let's not go full silly here. If they would rebalance drones and drone ships around such a concept, that would be quite different. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Stein Backstabber
The Forgotten Wanderers
19
|
Posted - 2014.04.20 09:47:00 -
[999] - Quote
Well, it really is a bit silly.
They're "reduced" to using (3DDA's) "normal" light drones, like all other battleships. At a trade off giving it WAY more missile damage, a pair of far harder to kill uberdrones.
It's not like they're hard done by and if the bonused lights made or broke the boat, you're probably doing it wrong. |

KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 09:53:00 -
[1000] - Quote
Stein Backstabber wrote:Well, it really is a bit silly. I countered silly with silly on purpose.
Stein Backstabber wrote:It's not like they're hard done by and if the bonused lights made or broke the boat, you're probably doing it wrong. If you read back, on the rattlesnake, I don't have (much) trouble accepting the change. But your example was too much for me. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Cassandra Aurilien
Imperial Academy Amarr Empire
43
|
Posted - 2014.04.20 10:05:00 -
[1001] - Quote
KaDa en Bauldry wrote:Stein Backstabber wrote:Well, it really is a bit silly. I countered silly with silly on purpose. Stein Backstabber wrote:It's not like they're hard done by and if the bonused lights made or broke the boat, you're probably doing it wrong. If you read back, on the rattlesnake, I don't have (much) trouble accepting the change. But your example was too much for me.
Drone boats have always been unique, as they are the only weapon system receives bonuses across all weapon sizes. (You can fit small guns on a Mach, they just don't get a bonus, not that you'd want to.)
Since drone boats have sufficient bay space to fit several flights of drones, that flexibility has always been taken for granted. In balance, of course, your drones are targetable, they have travel time, etc.
What's interesting is that on this new Rattler, it's the weapon system which received a bonus which operates independent of the weapon size.
I'd like to see how this all fits together once it's out on the test server. I think it will be balanced. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 10:08:00 -
[1002] - Quote
Arthur Aihaken wrote:Alvatore DiMarco wrote:I like the versatility and general usefulness that drones provide, but I hate - freaking hate - the micromanagement. That's probably why all my ships feature drones as a distant second. Yeah, I can't echo these sentiments enough.
Yeah, an absolute pain. Frankly the fact the drone mechanic has been so degraded and the emphasis on missiles is now a blessing, because otherwise your drone micromanagement has now increased even more! Recall sentries, launch lights, recall recall launch recall recall pop pop recall pop pop pop pop --- aw hell LMD drive, burn towards rats, 3 minutes of burning towards them later later launch and all again.
* sarcasm follows*
Wow such an improvement to game play,
How could anyone who uses drones not be so impressed.
So embrace your new missile overlords, just forget fracking drones.
Way to go to get people to embrace the new superdrone concept.  There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5146
|
Posted - 2014.04.20 10:12:00 -
[1003] - Quote
epicurus, how is that any different than if you had 5 regular bonused drones? Except these new ones don't die anywhere close to as quickly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Stein Backstabber
The Forgotten Wanderers
20
|
Posted - 2014.04.20 10:14:00 -
[1004] - Quote
You're right, the drone bonus not trickling down is a change, but keep in mind that now the missile bonus cascades down. You could, should you desire, use bonused RLML if you had intel or specific conerns about small ships. Whilst STILL putting out 750+ sentry DPS. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 11:33:00 -
[1005] - Quote
Kaarous Aldurald wrote:epicurus, how is that any different than if you had 5 regular bonused drones? Except these new ones don't die anywhere close to as quickly.
Kaarous Aldurald wrote:epicurus, how is that any different than if you had 5 regular bonused drones? Except these new ones don't die anywhere close to as quickly.
Well it is the morning, so i have a little patience left, probably after a couple of times repeating myself and banging my head against the wall I might give up for today so here goes.
Please pay attention. And try to read to the end before you jump on the most inconsequential part before leaping to completely wrong conclusions as to what is being said 
The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside.
Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform.
The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities.
But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive. When you change a core variable, you change only one at a time, or the data is meaningless.
There is also the issue that micromanagement of the lesser drones in the system is significantly more hands on, the unbonused drones (and fewer in the gila) are fragile and weaker, they need more effort to keep alive and are exposed to damage for longer as they do damage less quickly. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. All of these issues are annoying an unpleasant rather than fatal, but is making the game more annoying a positive improvement? This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. Try to read, I will not do ALL the work for you!
So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to. Whilst one can certainly adapt, the method of making the drones unpleasant to use, is a very poor way to introduce superdrones.
The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights.
So the question is is it a good idea to rebalance a ship by neglecting the core concept of a weapons system being a system by ripping it out and just replacing part with a different mechanic. Or is it better to consider the whole system and doing it properly and not pissing off existing users and making it a pain for new ones?
Aside from that the resolutions are remarkably simple.
Gila 200% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective launchers. Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective launchers. Rattlesnake either 25km to drone control range to keep same effective drone control range the prevent the new dead area where drone damage will not be applied. Or drop the new launcher and add to the damage bonus to keep it the same as originally suggested.
The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up.
Until someone steps on it.
Seems that many still just want to argue and not actually deal with it.
I hope that finally you might understand other peoples issues, If not nothing anyone can write will persuade you. There is one EvE. Many people. Many lifestyles. WE are EvE |

Capqu
Love Squad Pasta Syndicate
455
|
Posted - 2014.04.20 12:17:00 -
[1006] - Quote
when the only battleship that ever uses an AB has a 150% bonus to it you know something is up with 100mn AB balance
don't get me wrong i like these changes but 100mn AB sux https://www.youtube.com/watch?v=yNpMiT5qpyI |

stoicfaux
4556
|
Posted - 2014.04.20 12:35:00 -
[1007] - Quote
Needs a 3% cpu implant which shares a slot with the cruise missile damage implant (and warp speed implant.) Not enough CPU to fit a MJD in place of the cap booster, so you would need to downgrade the SB as well. Maybe the new faction drone modules will help with the CPU.
And if you don't have Missile Rigging at V to reduce the CPU penalty from the rigs, then you're going to need to make some more compromises.
However the paper DPS is impressive.
[Rattlesnake, Level 4 copy 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II EM Ward Field II Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Garde II x2 Warden II x2 Hobgoblin II x15 WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

baltec1
Bat Country Goonswarm Federation
11218
|
Posted - 2014.04.20 12:40:00 -
[1008] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus, how is that any different than if you had 5 regular bonused drones? Except these new ones don't die anywhere close to as quickly. Well it is the morning, so i have a little patience left, probably after a couple of times repeating myself and banging my head against the wall I might give up for today so here goes. Please pay attention. And try to read to the end before you jump on the most inconsequential part before leaping to completely wrong conclusions as to what is being said  The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside. Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform. The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities. But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive. When you change a core variable, you change only one at a time, or the data is meaningless. There is also the issue that micromanagement of the lesser drones in the system is significantly more hands on, the unbonused drones (and fewer in the gila) are fragile and weaker, they need more effort to keep alive and are exposed to damage for longer as they do damage less quickly. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. All of these issues are annoying an unpleasant rather than fatal, but is making the game more annoying a positive improvement? This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. Try to read, I will not do ALL the work for you! So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to. Whilst one can certainly adapt, the method of making the drones unpleasant to use, is a very poor way to introduce superdrones. The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights. So the question is is it a good idea to rebalance a ship by neglecting the core concept of a weapons system being a system by ripping it out and just replacing part with a different mechanic. Or is it better to consider the whole system and doing it properly and not pissing off existing users and making it a pain for new ones? I do not believe that is either deliberate or intended. The forums are here to give the Devs feedback, they are under considerable pressure to deliver changes, to a tight timescale, we NEED to point out issues when they are seen, to help them do their job for the BENEFIT OF ALL, Aside from that the resolutions are remarkably simple. Gila 200% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested. The idea is that the lesser drones are a valid part of the weapons system and deserve just as much attention if balance is to achieved, and that the whole battlespace needs to be considered in order not to create accidental deadspots that add nothing but annoyance to the game. (If CCP Rise wanted to buff the ship some more, this could be also achieved by an additional high slot, his choice, naturally would effect the ability to fit other things too.) The other solutions would be just as effective without buffing anything. NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up. Until someone steps on it. Seems that many still just want to argue and not actually deal with it. I hope that finally you might understand other peoples issues, If not nothing anyone can write will persuade you.
That is a lot of words you have there, allow me to use fewer and get right to the point. CCP are not going to give you the ability to launch a bunch of light drones with the power and tank of frigates. You get the same drones I have in my mega and they work just fine on frigates. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 13:11:00 -
[1009] - Quote
[
Well it is the morning, so i have a little patience left, probably after a couple of times repeating myself and banging my head against the wall I might give up for today so here goes.
Please pay attention. And try to read to the end before you jump on the most inconsequential part before leaping to completely wrong conclusions as to what is being said 
The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside.
Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform.
The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities.
But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive. When you change a core variable, you change only one at a time, or the data is meaningless.
There is also the issue that micromanagement of the lesser drones in the system is significantly more hands on, the unbonused drones (and fewer in the gila) are fragile and weaker, they need more effort to keep alive and are exposed to damage for longer as they do damage less quickly. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. All of these issues are annoying an unpleasant rather than fatal, but is making the game more annoying a positive improvement? This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. Try to read, I will not do ALL the work for you!
So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to. Whilst one can certainly adapt, the method of making the drones unpleasant to use, is a very poor way to introduce superdrones.
The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights.
So the question is is it a good idea to rebalance a ship by neglecting the core concept of a weapons system being a system by ripping it out and just replacing part with a different mechanic. Or is it better to consider the whole system and doing it properly and not pissing off existing users and making it a pain for new ones?
I do not believe that is either deliberate or intended. The forums are here to give the Devs feedback, they are under considerable pressure to deliver changes, to a tight timescale, we NEED to point out issues when they are seen, to help them do their job for the BENEFIT OF ALL,
Aside from that the resolutions are remarkably simple.
Gila 200% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested.
The idea is that the lesser drones are a valid part of the weapons system and deserve just as much attention if balance is to achieved, and that the whole battlespace needs to be considered in order not to create accidental deadspots that add nothing but annoyance to the game.
(If CCP Rise wanted to buff the ship some more, this could be also achieved by an additional high slot, his choice, naturally would effect the ability to fit other things too.) The other solutions would be just as effective without buffing anything.
NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.)
The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up.
Until someone steps on it.
Seems that many still just want to argue and not actually deal with it.
I hope that finally you might understand other peoples issues, If not nothing anyone can write will persuade you.[/quote]
That is a lot of words you have there, allow me to use fewer and get right to the point. CCP are not going to give you the ability to launch a bunch of light drones with the power and tank of frigates. You get the same drones I have in my mega and they work just fine on frigates.[/quote]
Yes lots of words,
People read those you know. Possibly they even overcome their own preconceptions. One never knows. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11222
|
Posted - 2014.04.20 13:56:00 -
[1010] - Quote
Quote:Yes lots of words, People read those you know. They then understand what people are asking for, rather than just , you know, making it up?!  (Wow! Who realised we currently had light drones, with the Power and tank of frigates,amazing!) *deep sarcasm* And Possibly they even overcome their own preconceptions? One never knows. But hey ho, it must be a reassuring and comfortable world to live in where one is always right. Hopefully I haven't disturbed that for you 
I read your wall of text so it would be nice if you would read the few words I put down.
The new rattle is losing nothing and gaining quite a bit, it will not struggle when taking on frigates. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Stein Backstabber
The Forgotten Wanderers
21
|
Posted - 2014.04.20 13:58:00 -
[1011] - Quote
@stoicfaux: Or faction the omni(s).
Swap the booster for another PWNAGE, it doesnt need it for PVE. Often the passive is enough from what I've seen. |

KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 14:01:00 -
[1012] - Quote
epicurus ataraxia wrote:NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.)
Yes there IS!
First of all, the dps of the Rattlesnake gets a major buff: Instead of 4 cruise launchers your ship will do the damage of 6 without changing the fitting! But wait, there's more! If you sacrifice a bit of drone range, you'll do almost twice as much missile damage than before! You hate it that you are given a choice? Don't live with it! Sentry drones! Your Garde IIs will do a bit less damage (but at a slightly longer range) due to the sentry rebalance, but the others will be more shiny than before.
And like so many said before, if you are worried about frigs, fit RLMLs. Instead of being able to "downsize" drones, you have bonused launchers you can downsize. But that's a fitting choice, instead of a choice of which drones to release.
Now... For just a moment consider what you'd get, if you had BOTH super lightdrones, and 5 RLML-s. And try and convince anyone that with a 4% shield resist bonus and all that base shield health the Rattlesnake has, it wouldn't be BRUTAL. All the while it can swap to Ogre IIs and still do 700+ dps with drones alone, 1k overall, on a frigate murder platform. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 14:41:00 -
[1013] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) Yes there IS!First of all, the dps of the Rattlesnake gets a major buff: Instead of 4 cruise launchers your ship will do the damage of 6 without changing the fitting! But wait, there's more! If you sacrifice a bit of drone range, you'll do almost twice as much missile damage than before! You hate it that you are given a choice? Don't live with it! Sentry drones! Your Garde IIs will do a bit less damage (however at a slightly longer range) due to the sentry rebalance, but the others will be more shiny than before. And like so many said before, if you are worried about frigs, fit RLMLs. Instead of being able to "downsize" drones, you have bonused launchers you can downsize. But that's a fitting choice, instead of a choice of which drones to release. Now... For just a moment consider what you'd get, if you had BOTH bonused super lightdrones, and 5 bonused RLML-s. And try and convince anyone that with a 4% shield resist bonus, the base shield health and all those midslots the Rattlesnake has, it wouldn't be BRUTAL. All the while it can swap to Ogre IIs and still do 700+ dps with drones alone, 1k overall, on a frigate murder platform.
I have read the original post and wonder if we have read the same one??
Yes the rattlesnake has been given additional damage to missiles, that is clearly stated. Fitting RLML to the rattlesnake is of course an option, and fitting them to the Gila is the only sensible fit without T2 heavy precision missiles.There has been no request for bonused superlight drones., just standard bonused drones with exactly the same hitpoints and effective drones as presently there.
He does not deny it will be a good ship, he talks about the whole drone system and the mechanics of drones in depth to try explain to people who don't use them, you are completely ignoring that and the worries he has.
He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it.
So WTF, did you read it or what
|

baltec1
Bat Country Goonswarm Federation
11225
|
Posted - 2014.04.20 14:48:00 -
[1014] - Quote
motie one wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) Yes there IS!First of all, the dps of the Rattlesnake gets a major buff: Instead of 4 cruise launchers your ship will do the damage of 6 without changing the fitting! But wait, there's more! If you sacrifice a bit of drone range, you'll do almost twice as much missile damage than before! You hate it that you are given a choice? Don't live with it! Sentry drones! Your Garde IIs will do a bit less damage (however at a slightly longer range) due to the sentry rebalance, but the others will be more shiny than before. And like so many said before, if you are worried about frigs, fit RLMLs. Instead of being able to "downsize" drones, you have bonused launchers you can downsize. But that's a fitting choice, instead of a choice of which drones to release. Now... For just a moment consider what you'd get, if you had BOTH bonused super lightdrones, and 5 bonused RLML-s. And try and convince anyone that with a 4% shield resist bonus, the base shield health and all those midslots the Rattlesnake has, it wouldn't be BRUTAL. All the while it can swap to Ogre IIs and still do 700+ dps with drones alone, 1k overall, on a frigate murder platform. I have read the original post and wonder if we have read the same one?? Yes the rattlesnake has been given additional damage to missiles, that is clearly stated. Fitting RLML to the rattlesnake is of course an option, and fitting them to the Gila is the only sensible fit without T2 heavy precision missiles.yeah, thats the only fit, no choices there. I see no request for bonused superlight drones., just standard bonused drones with exactly the same hitpoints and effective drones as presently there. So what are you on about.? He does not deny it will be a good ship, he talks about the whole drone system and the mechanics of drones in depth to try explain to people who don't use them i guess, or just trying to be heard over the crap, you are completely ignoring that and the worries he has. He is not the only one, they will be a bloody pain to use, why the hell use such screwed up drones anyway. I dont know about the new sentries, 2 better ones instead of 5? Just have to try those, but drones overall are now no fun and crappy after this He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it. So WTF, did you read it or what
It would be too good. Join Bat Country today and defend the Glorious Socialist Dictatorship |

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 14:52:00 -
[1015] - Quote
baltec1 wrote:motie one wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) Yes there IS!First of all, the dps of the Rattlesnake gets a major buff: Instead of 4 cruise launchers your ship will do the damage of 6 without changing the fitting! But wait, there's more! If you sacrifice a bit of drone range, you'll do almost twice as much missile damage than before! You hate it that you are given a choice? Don't live with it! Sentry drones! Your Garde IIs will do a bit less damage (however at a slightly longer range) due to the sentry rebalance, but the others will be more shiny than before. And like so many said before, if you are worried about frigs, fit RLMLs. Instead of being able to "downsize" drones, you have bonused launchers you can downsize. But that's a fitting choice, instead of a choice of which drones to release. Now... For just a moment consider what you'd get, if you had BOTH bonused super lightdrones, and 5 bonused RLML-s. And try and convince anyone that with a 4% shield resist bonus, the base shield health and all those midslots the Rattlesnake has, it wouldn't be BRUTAL. All the while it can swap to Ogre IIs and still do 700+ dps with drones alone, 1k overall, on a frigate murder platform. I have read the original post and wonder if we have read the same one?? Yes the rattlesnake has been given additional damage to missiles, that is clearly stated. Fitting RLML to the rattlesnake is of course an option, and fitting them to the Gila is the only sensible fit without T2 heavy precision missiles.yeah, thats the only fit, no choices there. I see no request for bonused superlight drones., just standard bonused drones with exactly the same hitpoints and effective drones as presently there. So what are you on about.? He does not deny it will be a good ship, he talks about the whole drone system and the mechanics of drones in depth to try explain to people who don't use them i guess, or just trying to be heard over the crap, you are completely ignoring that and the worries he has. He is not the only one, they will be a bloody pain to use, why the hell use such screwed up drones anyway. I dont know about the new sentries, 2 better ones instead of 5? Just have to try those, but drones overall are now no fun and crappy after this He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it. So WTF, did you read it or what It would be too good.
Well just say the ship is too good and you hate it rather than ignoring everything we say,and trolling the people who use it with all the bullshit.
We want to use it and we don't want to see it screwed up and become a second rate missile boat. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 15:03:00 -
[1016] - Quote
motie one wrote:baltec1 wrote:motie one wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) Yes there IS!First of all, the dps of the Rattlesnake gets a major buff: Instead of 4 cruise launchers your ship will do the damage of 6 without changing the fitting! But wait, there's more! If you sacrifice a bit of drone range, you'll do almost twice as much missile damage than before! You hate it that you are given a choice? Don't live with it! Sentry drones! Your Garde IIs will do a bit less damage (however at a slightly longer range) due to the sentry rebalance, but the others will be more shiny than before. And like so many said before, if you are worried about frigs, fit RLMLs. Instead of being able to "downsize" drones, you have bonused launchers you can downsize. But that's a fitting choice, instead of a choice of which drones to release. Now... For just a moment consider what you'd get, if you had BOTH bonused super lightdrones, and 5 bonused RLML-s. And try and convince anyone that with a 4% shield resist bonus, the base shield health and all those midslots the Rattlesnake has, it wouldn't be BRUTAL. All the while it can swap to Ogre IIs and still do 700+ dps with drones alone, 1k overall, on a frigate murder platform. I have read the original post and wonder if we have read the same one?? Yes the rattlesnake has been given additional damage to missiles, that is clearly stated. Fitting RLML to the rattlesnake is of course an option, and fitting them to the Gila is the only sensible fit without T2 heavy precision missiles.yeah, thats the only fit, no choices there. I see no request for bonused superlight drones., just standard bonused drones with exactly the same hitpoints and effective drones as presently there. So what are you on about.? He does not deny it will be a good ship, he talks about the whole drone system and the mechanics of drones in depth to try explain to people who don't use them i guess, or just trying to be heard over the crap, you are completely ignoring that and the worries he has. He is not the only one, they will be a bloody pain to use, why the hell use such screwed up drones anyway. I dont know about the new sentries, 2 better ones instead of 5? Just have to try those, but drones overall are now no fun and crappy after this He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it. So WTF, did you read it or what It would be too good. Well just say the ship is too good and you hate it rather than ignoring everything we say,and trolling the people who use it with all the bullshit. We want to use it and we don't want to see it screwed up and become a second rate missile boat.
Lol don't hold anything back 
Me too, I might have been more polite but you got the point over better than me.
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11225
|
Posted - 2014.04.20 15:11:00 -
[1017] - Quote
motie one wrote:baltec1 wrote:motie one wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) Yes there IS!First of all, the dps of the Rattlesnake gets a major buff: Instead of 4 cruise launchers your ship will do the damage of 6 without changing the fitting! But wait, there's more! If you sacrifice a bit of drone range, you'll do almost twice as much missile damage than before! You hate it that you are given a choice? Don't live with it! Sentry drones! Your Garde IIs will do a bit less damage (however at a slightly longer range) due to the sentry rebalance, but the others will be more shiny than before. And like so many said before, if you are worried about frigs, fit RLMLs. Instead of being able to "downsize" drones, you have bonused launchers you can downsize. But that's a fitting choice, instead of a choice of which drones to release. Now... For just a moment consider what you'd get, if you had BOTH bonused super lightdrones, and 5 bonused RLML-s. And try and convince anyone that with a 4% shield resist bonus, the base shield health and all those midslots the Rattlesnake has, it wouldn't be BRUTAL. All the while it can swap to Ogre IIs and still do 700+ dps with drones alone, 1k overall, on a frigate murder platform. I have read the original post and wonder if we have read the same one?? Yes the rattlesnake has been given additional damage to missiles, that is clearly stated. Fitting RLML to the rattlesnake is of course an option, and fitting them to the Gila is the only sensible fit without T2 heavy precision missiles.yeah, thats the only fit, no choices there. I see no request for bonused superlight drones., just standard bonused drones with exactly the same hitpoints and effective drones as presently there. So what are you on about.? He does not deny it will be a good ship, he talks about the whole drone system and the mechanics of drones in depth to try explain to people who don't use them i guess, or just trying to be heard over the crap, you are completely ignoring that and the worries he has. He is not the only one, they will be a bloody pain to use, why the hell use such screwed up drones anyway. I dont know about the new sentries, 2 better ones instead of 5? Just have to try those, but drones overall are now no fun and crappy after this He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it. So WTF, did you read it or what It would be too good. Well just say the ship is too good and you hate it rather than ignoring everything we say,and trolling the people who use it with all the bullshit. We want to use it and we don't want to see it screwed up and become a second rate missile boat.
Its not a second rate missile ship. See, you want something that would be overpowered and the entire point of this 2 year long ship rebalance is to get rid of all of the fotm ships and have a lineup where all ships are viable. The new rattle is very viable, interesting in fitting possibilities and slots in nicely with everything else. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 15:12:00 -
[1018] - Quote
motie one wrote:He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it.
So WTF, did you read it or what I'm not looking at the ship's drones alone, but drones + missiles.
The other drone battleships in game have turrets, that cannot track once things get in close. If you fit the Rattlesnake thus, the rapid launchers can. In fact, it's the only drone ship that can pick between Small, Medium or Large hardpoint weapon systems, and I'm hard-pressed to name any other ship that has such a luxury, at best some missile ships have the appropiate rapid launcher bonused, but not the one even below.
If this not downsizeable drone idea came for a turret hardpoint only ship, it would be a lot worse. But that is not the case.
If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement.Only if you mess it up. With a spare high you still have 80km range, just jump "towards" the rats that are 10km from you, and by the time you release the sentries, they are in range.
So in short the rattlesnake has become a missile boat. With supporting drones.The difference is, that I barely use my light drones, so for me it's still at the same drone power 95% of the time with the added missile capabilities.
Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective dronesI don't see a reason for the medium drone buff, mainly because I never use them.
Buffing the light ones would be an "extra" bonus if you will, which while does have precedence is a bit awkward, making more of a mess of this drone thing.
The whole superdrone idea is awkward, I don't deny it!
Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested. Once again, don't MJD furthest away from the rats, but at an angle, and you have no dead zone, if that worries you so much. Sure, you lose a bit of buffer if you fit for full damage, but I find that in fact a really interesting trade-off! A choice, instead of what I have now! Look at the normal and navy Domi! It has as many turrets as highslots. Does anyone complain there? So why does it suddenly hurt so badly here, with only two straight buffs being the only way to solve this "problem".
(If CCP Rise wanted to buff the ship some more, this could be also achieved by an additional high slot, his choice, naturally would effect the ability to fit other things too.)...no comment
Gila 200% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones4 drones with +200% damage are 12 drones' worth. Currently to my best knowledge the Gila does the damage of 7.5 with lights. I was being generous, and assumed he means +100% in which case it would be the damage of 8 drones instead of the current 7.5. If he wanted it without a typo and without a buff, he would have said 87.5%. Sure, it's not a pretty number, but nore is 37.5% and people can live with it on their active repair ships.
An extra module slot, a module slot's role being baked into the hull, drones in the proposal unbonused doing more damage than the live version, if they are not buffs I don't know what the word "buff" means.
His proposals to fix the awkwardness of superdrones? I understand why he wants them, I just don't agree due to the reasons I've tried to explain. You don't have to agree. But don't claim I post without reading please. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Stein Backstabber
The Forgotten Wanderers
21
|
Posted - 2014.04.20 15:21:00 -
[1019] - Quote
Not being funny, if you find yourself in the position where you NEED to MJD in a rattler, you're doing it so horribly wrong I dont even...
PvE this thing is a godlike machine, PvP...it's a lot scarier than it used to be, though still not the best. |

Sgt Ocker
Last Bastion of Freedom
166
|
Posted - 2014.04.20 15:24:00 -
[1020] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote: So what your saying is - For the new Snake when fit as a drone boat, it is ok to have nearly half of its available "drone bay" on a "drone boat" filled with "un - bonused" drones.
If the tradeoff is that it gets a full set of launchers on top of that? You betcha. Quote: Yeah that'll work just fine - probably only in EFT though. Practical application, it will simply fail miserably.
How on earth can you be speculating on the "practical application" of something that is not available for testing with any more accuracy than I? Especially when you're basically trying to tell me that 2 super bonused drones is somehow worse than 5 regular bonused drones... for some reason. What would that reason be, anyway? Hmm, seems you missed the point in the 1st part of your response.. You won't have "a full rack" of missiles if fit for maximum drones. You will have 4 launchers with maybe 2 BCU.
I can quite easily "speculate" by simply using a little common sense.. Look at drone mechanics, read the fine print (which really isn't fine but seems to be getting ignored by all who would like to think super drones will be "awesome I win").
If you actually read the post - I never said 2 super drones would be worse than 5 bonused drones. I said the ship loses a huge amount of it versatility due to NOT having bonuses to light and medium drones.
Speculation - I can throw a fit on the snake that says it will get just over 1500 Dps - All 5's, max implants, minimal tank.. Reality is, around 900 Dps and of that you will consistently apply 650 to 700. Less if using Heavies over Sentries and your target isn't webbed.
As I said in a previous post - IMO, The Rattlesnake will be used as a missile boat with drone support. Not a Drone boat with missile support. Slot layout + missile bonuses, make it the ideal battleship missile platform with max tanking ability not being hindered with the need for midslot drone upgrades.
I do honestly hope I am wrong and that my "speculation" is off by miles. But without changes to the way medium and heavy drones engage a target, they are likely to be very lacklustre when it comes to damage application.
|

KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 15:26:00 -
[1021] - Quote
motie one wrote:I have read the original post and wonder if we have read the same one??
Yes the rattlesnake has been given additional damage to missiles, that is clearly stated.clear as day. Fitting RLML to the rattlesnake is of course an option,a pretty dumb one though. and fitting them to the Gila is the only sensible fit without T2 heavy precision missiles.yeah, thats the only fit, no choices there. I see no request for bonused superlight drones., just standard bonused drones with exactly the same hitpoints and effective drones as presently there. So what are you on about.?
He does not deny it will be a good ship, he talks about the whole drone system and the mechanics of drones in depth to try explain to people who don't use them i guess, or just trying to be heard over the crap, you are completely ignoring that and the worries he has. He is not the only one, they will be a bloody pain to use, why the hell use such screwed up drones anyway. I dont know about the new sentries, 2 better ones instead of 5? Just have to try those, but drones overall are now no fun and crappy after this
He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it.
So WTF, did you read it or what Ah, wrong version got posted originally.
...Embarrassing. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 15:29:00 -
[1022] - Quote
KaDa en Bauldry wrote:motie one wrote:He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it.
So WTF, did you read it or what I'm not looking at the ship's drones alone, but drones + missiles. The other drone battleships in game have turrets, that cannot track once things get in close. If you fit the Rattlesnake thus, the rapid launchers can. In fact, it's the only drone ship that can pick between Small, Medium or Large hardpoint weapon systems, and I'm hard-pressed to name any other ship that has such a luxury, at best some missile ships have the appropiate rapid launcher bonused, but not the one even below. If this not downsizeable drone idea came for a turret hardpoint only ship, it would be a lot worse. But that is not the case. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement.Only if you mess it up. With a spare high you still have 80km range, just jump "towards" the rats that are 10km from you, and by the time you release the sentries, they are in range. So in short the rattlesnake has become a missile boat. With supporting drones.The difference is, that I barely use my light drones, so for me it's still at the same drone power 95% of the time with the added missile capabilities. Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective dronesI don't see a reason for the medium drone buff, mainly because I never use them. Buffing the light ones would be an "extra" bonus if you will, which while does have precedence is a bit awkward, making more of a mess of this drone thing. The whole superdrone idea is awkward, I don't deny it!Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested.Once again, don't MJD furthest away from the rats, but at an angle, and you have no dead zone, if that worries you so much. Sure, you lose a bit of buffer if you fit for full damage, but I find that in fact a really interesting trade-off! A choice, instead of what I have now! Look at the normal and navy Domi! It has as many turrets as highslots. Does anyone complain there? So why does it suddenly hurt so badly here, with only two straight buffs being the only way to solve this "problem". (If CCP Rise wanted to buff the ship some more, this could be also achieved by an additional high slot, his choice, naturally would effect the ability to fit other things too.)...no comment Gila 200% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones4 drones with +200% damage are 12 drones' worth. Currently to my best knowledge the Gila does the damage of 7.5 with lights. I was being generous, and assumed he means +100% in which case it would be the damage of 8 drones instead of the current 7.5. If he wanted it without a typo and without a buff, he would have said 87.5%. Sure, it's not a pretty number, but nore is 37.5% and people can live with it on their active repair ships. An extra module slot, a module slot's role being baked into the hull bonus, removal of a hardpoint and it's damage being baked into the hull bonus, drones in the proposal unbonused doing more damage than the live version, if they are not buffs I don't know what the word "buff" means. His proposals to fix the awkwardness of superdrones? I understand why he wants them, I just don't agree due to the reasons I've tried to explain. You don't have to agree. But don't claim I post without reading please.
Ok, you have clearly read it, thank you for that, just to focus on a couple of points to clear them up. You may not have realised but the Gila drone bay has dropped to 20m3 that is 4 drones, hence the 200% bonus to lights to make it 8 effective drones rather than 7.5 ok there is a percentage that makes it exactly the same, I am sure CCP rise does not need me to tell him what it is. No drone is expected to gain more damage than currently in my proposals. CCP Rises rebalance to mediums on the Gila is an entirely different matter, and I think he has an excellent idea there.
Regarding the rest, nothing regarding the superdrones is effected by my post other than preventing their use with the MJD becoming a pain in the arse, dealable with, but what is gained by making their use unpleasant for the sake of it, this issue does not effect the domis, as you do not have to give up your DLA's There are some who want to turn the game to ****, and a pain just for jollies, but I do not think you are one of them.
If CCP intend to balance the Rattlesnake to be more desirable, as I believe they do, and they say they do, does anyone really believe that making errors to deliberately make the ship unpleasant to fly with drones, would be the way they would do it.
That goes beyond tinfoil into the realms of living in a padded faraday cage.
I am using the forums for their stated purpose, to point out discrepancies, to give feedback to the Devs. I hipe you appreciate where i am coming from.
That naturally will not be popular with the trolls. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 16:02:00 -
[1023] - Quote
epicurus ataraxia wrote:Ok, you have clearly read it, thank you for that, just to focus on a couple of points to clear them up. You may not have realised but the Gila drone bay has dropped to 20m3 that is 4 drones, hence the 200% bonus to lights to make it 8 effective drones rather than 7.5 ok there is a percentage that makes it exactly the same, I am sure CCP rise does not need me to tell him what it is. No drone is expected to gain more damage than currently in my proposals
KaDa en Bauldry wrote:4 drones with +200% damage are 12 drones' worth. Currently to my best knowledge the Gila does the damage of 7.5 with lights. [...] If he wanted it without a typo and without a buff, he would have said 87.5%. Sure, it's not a pretty number, but nore is 37.5% and people can live with it on their active repair ships. Now who is not reading? 
epicurus ataraxia wrote:Regarding the rest, nothing regarding the superdrones is effected by my post other than preventing their use with the MJD a pain in the arse, dealable with but what is gained by making their use unpleasant for the sake of it,mthere are some who want to turn the game to ****, and a pain just for jollies, but I do not think you are one of them.
If CCP intend to balance the Rattlesnake to be more desirable, as I believe they do, and they say they do, does anyone really believe that making errors to deliberately make the ship unpleasant to fly with drones, would be the way they would do it. Truth be told, if the aim was to create a superdrone-carrier, and nothing else, there would be a really simple solution.
Remember the Guardian Vexor? It can field +5 drones max due to a hull bonus. Let's have the opposite! The Gurista ships have a hull "bonus" giving -3 to the number of maximal controlled drones!
The Gurista ships get a fixed +% to each drone's damage, no weightclasses!
No weird playing around with different percentages.
I'm sure the DEVs thought of this, and just simply don't want it.
Sadly.
And if you want to know my guess on why: First of all, people would ask why the Rattlesnake only gets +375% when the Gila gets +500% The answer would be, because Sentries already do damage well enough, and that the Gila has that bonus to compensate for the lost ability to field bonused heavy drones (originally a damage application buff in fact in a weird way against cruisers).
So now we would have the Gila doing more damage with it's two light drones, than the Rattlesnake or the Worm. Makes a lot of sense!  And I haven't mentioned what happens if that super-Gila is fit with RLML-s
A way around would be to reduce the Gila's damage to it's current level, +375% damage with all drones, no weird numbers, 2 controlled max. But then it would need a buff to the missile damage to have the overall total that is proposed here. And THEN it would become a missile ship slowly with only auxiliary drones.
Rattlesnake? Comes down to the Rapid Heavy and Rapid Launchers in my guess. Full bonused downsized drones and full-bonused downsized launchers while keeping the ability to recall drones and release the "proper" size should simply not be.
If you are still not sure what I mean, consider the Cerberus. When fit for frigate-slaying, it's damage is sub-par against cruisers and larger. But a Gila or Rattlesnake could recall drones, and deal "proper" damage with the "double-bonused" mediums (Gila), or properly bonused heavies.
I still don't like the implementation (looking from Gila PvE side). But I dare think I understand the whys behind it. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
717
|
Posted - 2014.04.20 16:07:00 -
[1024] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Ok, you have clearly read it, thank you for that, just to focus on a couple of points to clear them up. You may not have realised but the Gila drone bay has dropped to 20m3 that is 4 drones, hence the 200% bonus to lights to make it 8 effective drones rather than 7.5 ok there is a percentage that makes it exactly the same, I am sure CCP rise does not need me to tell him what it is. No drone is expected to gain more damage than currently in my proposals KaDa en Bauldry wrote:4 drones with +200% damage are 12 drones' worth. Currently to my best knowledge the Gila does the damage of 7.5 with lights.I was being generous, and assumed he means +100% in which case it would be the damage of 8 drones instead of the current 7.5. If he wanted it without a typo and without a buff, he would have said 87.5%. Sure, it's not a pretty number, but nor is 37.5% and people can live with it on their active repair ships. Now who is not reading?  epicurus ataraxia wrote:Regarding the rest, nothing regarding the superdrones is effected by my post other than preventing their use with the MJD a pain in the arse, dealable with but what is gained by making their use unpleasant for the sake of it,mthere are some who want to turn the game to ****, and a pain just for jollies, but I do not think you are one of them.
If CCP intend to balance the Rattlesnake to be more desirable, as I believe they do, and they say they do, does anyone really believe that making errors to deliberately make the ship unpleasant to fly with drones, would be the way they would do it. Truth be told, if the aim was to create a superdrone-carrier, and nothing else, there would be a really simple solution. Remember the Guardian Vexor? It can field +5 drones max due to a hull bonus. Let's have the opposite! The Gurista ships have a hull "bonus" giving -3 to the number of maximal controlled drones!
The Gurista ships get a fixed +% to each drone's damage, no weightclasses!
No weird playing around with different percentages. I'm sure the DEVs thought of this, and just simply don't want it. Sadly. And if you want to know my guess on why: First of all, people would ask why the Rattlesnake only gets +375% when the Gila gets +500% The answer would be, because Sentries already do damage well enough, and that the Gila has that bonus to compensate for the lost ability to field bonused heavy drones (originally a damage application buff in fact in a weird way against cruisers). So now we would have the Gila doing more damage with it's two light drones, than the Rattlesnake or the Worm. Makes a lot of sense!  And I haven't mentioned what happens if that super-Gila is fit with RLML-s A way around would be to reduce the Gila's damage to it's current level, +375% damage with all drones, no weird numbers, 2 controlled max. But then it would need a buff to the missile damage to have the overall total that is proposed here. And THEN it would become a missile ship slowly with only auxiliary drones. Rattlesnake? Comes down to the Rapid Heavy and Rapid Launchers in my guess. Full bonused downsized drones and full-bonused downsized launchers while keeping the ability to recall drones and release the "proper" size should simply not be. If you are still not sure what I mean, consider the Cerberus. When fit for frigate-slaying, it's damage is sub-par against cruisers and larger. But a Gila or Rattlesnake could recall drones, and deal "proper" damage with the "double-bonused" mediums (Gila), or properly bonused heavies. I still don't like the implementation (looking from Gila PvE side). But I dare think I understand the whys behind it.
Edit, you are quite correct, it should say 100% on the Gila, not 200%, I did say it should only make the same as currently(or very close anyway) so hopefully it will not have confused things too much. I have corrected the original post.
I am sorry you had to type all this due to my error, you would of course been quite correct if it had stayed, and I meant it to be 200%, that would have been quite absurd. Let's not let it get us drawn away from the points made. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 16:15:00 -
[1025] - Quote
epicurus ataraxia wrote:Let's not let it get us drawn away from the points made. Are you referring to your original ones, the reply I gave on 15:29, or the one just now with the drone max limit you didn't comment on at all? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
717
|
Posted - 2014.04.20 16:53:00 -
[1026] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:I am sorry you had to type all this due to my error, you would of course been quite correct if it had stayed, and I meant it to be 200%, that would have been quite absurd. Let's not let it get us drawn away from the points made. With points, are you referring to your original ones, the reply I gave on 15:29, or the one just now with the drone max limit you didn't comment on at all? All of them at the same time? My typing due to your mistake was minor, and even if you had done none, I would have posted the proper percentage. :)] Sorry, that got really confusing. Your suggestion of a drone max limit is also an option, I have no idea how that would be implemented overall, guess CCP would have to look again at the overall bonuses for missiles, drones or both to make it match. My suggestions look to achieve the same ends, I am not sure if one or other is inherently better or easier to implement.
Either way, retaining the abilities of light drones to deal with frigates and elite drones would be resolved, if I understand correctly, and that is the most important thing.
So long as our suggestions prevent the drone weapon system from being a pain to use, requiring endless micromanagement, then either is good. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11226
|
Posted - 2014.04.20 17:32:00 -
[1027] - Quote
epicurus ataraxia wrote: Either way, retaining the abilities of light drones to deal with frigates and elite drones would be resolved, if I understand correctly, and that is the most important thing.
So long as our suggestions prevent the drone weapon system from being a pain to use, requiring endless micromanagement, then either is good.
You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 17:39:00 -
[1028] - Quote
baltec1 wrote:epicurus ataraxia wrote: Either way, retaining the abilities of light drones to deal with frigates and elite drones would be resolved, if I understand correctly, and that is the most important thing.
So long as our suggestions prevent the drone weapon system from being a pain to use, requiring endless micromanagement, then either is good.
You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships.
Well either on other battleships, they are not a primary weapons system, or they are bonused as in the dominix etc, or their is some other compensation. The rattlesnake is a dual weapon system ship, and the post you are quoting, is discussing both the rattlesnake as well as the Gila and how both are being effected by the overall drone changes. Remember these changes are across the whole guristas line of ships. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.20 17:42:00 -
[1029] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote: Either way, retaining the abilities of light drones to deal with frigates and elite drones would be resolved, if I understand correctly, and that is the most important thing.
So long as our suggestions prevent the drone weapon system from being a pain to use, requiring endless micromanagement, then either is good.
You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships. Well either on other battleships, they are not a primary weapons system, or they are bonused as in the dominix etc, or their is some other compensation. The rattlesnake is a dual weapon system ship, and the post you are quoting, is discussing both the rattlesnake as well as the Gila and how both being effected by the overall drone changes. On the rattle snake, They are not the primary Weapon system. Missiles and Heavy/Sentry drones are the rattlesnakes primary weapon. Light drones are a secondary weapon system for it. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 17:45:00 -
[1030] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote: Either way, retaining the abilities of light drones to deal with frigates and elite drones would be resolved, if I understand correctly, and that is the most important thing.
So long as our suggestions prevent the drone weapon system from being a pain to use, requiring endless micromanagement, then either is good.
You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships. Well either on other battleships, they are not a primary weapons system, or they are bonused as in the dominix etc, or their is some other compensation. The rattlesnake is a dual weapon system ship, and the post you are quoting, is discussing both the rattlesnake as well as the Gila and how both being effected by the overall drone changes. On the rattle snake, They are not the primary Weapon system. Missiles and Heavy/Sentry drones are the rattlesnakes primary weapon. Light drones are a secondary weapon system for it.
Light drones are part of the primary weapon system, you launch different drones just as in a missile ship you launch different types of missile.
There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
2
|
Posted - 2014.04.20 17:50:00 -
[1031] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:baltec1 wrote:You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships. Well either on other battleships, they are not a primary weapons system, or they are bonused as in the dominix etc, or their is some other compensation. The rattlesnake is a dual weapon system ship, and the post you are quoting, is discussing both the rattlesnake as well as the Gila and how both being effected by the overall drone changes. On the rattle snake, They are not the primary Weapon system. Missiles and Heavy/Sentry drones are the rattlesnakes primary weapon. Light drones are a secondary weapon system for it. Light drones are part of the primary weapon system, you launch different drones just as in a missile ship you launch different types of missile. OFC lights being primary or secondary on a Rattlesnake is besides the point, they are mutually exclusive with it's true primary weapon system: Heavies and Sentries.
A Rokh with it's 50m3 bay doesn't really sacrifice much when releasing it's unbonused light drones, the Rattlesnake sacrifices time (and dps) not spent shooting with Gardes for instance.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11226
|
Posted - 2014.04.20 17:51:00 -
[1032] - Quote
epicurus ataraxia wrote:
Light drones are part of the primary weapon system, you launch different drones just as in a missile ship you launch different types of missile.
Point me to the megathron that has bonuses to both large and small guns.
Light drones are not a primary weapon on this battleship, the heavy and sentry drones are with the missiles. Light drones aren't seen as a primary weapon on any battleship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 17:54:00 -
[1033] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:baltec1 wrote:You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships. Well either on other battleships, they are not a primary weapons system, or they are bonused as in the dominix etc, or their is some other compensation. The rattlesnake is a dual weapon system ship, and the post you are quoting, is discussing both the rattlesnake as well as the Gila and how both being effected by the overall drone changes. On the rattle snake, They are not the primary Weapon system. Missiles and Heavy/Sentry drones are the rattlesnakes primary weapon. Light drones are a secondary weapon system for it. Light drones are part of the primary weapon system, you launch different drones just as in a missile ship you launch different types of missile. OFC lights being primary or secondary on a Rattlesnake is besides the point, they are mutually exclusive with it's true primary weapon system: Heavies and Sentries. A Rokh with it's 50m3 bay doesn't really sacrifice much when releasing it's unbonused light drones, the Rattlesnake sacrifices time (and dps) not spent shooting with Gardes for instance.
Totally correct. +1 There is one EvE. Many people. Many lifestyles. WE are EvE |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1186
|
Posted - 2014.04.20 18:00:00 -
[1034] - Quote
epicurus ataraxia wrote:Gila 100% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested.
NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.)
You nutter. 
If you can convince people that extending the bonus to lights and mediums isn't a buff, then you could convince me that black was white and up was down.
You couldn't recognise a BUFF if one flew straight into your face.  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 18:10:00 -
[1035] - Quote
Gypsio III wrote:epicurus ataraxia wrote:Gila 100% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested.
NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) You nutter.  If you can convince people that extending the bonus to lights and mediums isn't a buff, then you could convince me that black was white and up was down. You couldn't recognise a BUFF if one flew straight into your face.  Oh thought you were blocked as a troll? Well it is Easter, good will and all that.
What part of retaining EXISTING effective light and medium effective drones did you fail to understand? Do not bother replying, * reblocked* There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11226
|
Posted - 2014.04.20 18:18:00 -
[1036] - Quote
epicurus ataraxia wrote: Other ships are a red herring, they do not relate in anyway to a drone boat, just diverting things away from the discussion.
Of course they relate to each other, they are being balanced against each other and of the 4 pirate battleships the rattle is by far the most adaptable to damn near any situation. It does not need to get even better as it would totally overshadow everything else. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 18:22:00 -
[1037] - Quote
baltec1 wrote:epicurus ataraxia wrote: Other ships are a red herring, they do not relate in anyway to a drone boat, just diverting things away from the discussion.
Of course they relate to each other, they are being balanced against each other and of the 4 pirate battleships the rattle is by far the most adaptable to damn near any situation. It does not need to get even better as it would totally overshadow everything else.
Very well the day your battleship has the feature where the guns unfit when light drones are launched. Then is the day that the effectiveness of light drones does not matter to a drone platform.
You are aware that when we launch light drones that the sentries need to be recalled? Losing your primary damage system, somehow losing most of your DPS is hardly consistent with it being overpowered, the opposite if anything is true. There is one EvE. Many people. Many lifestyles. WE are EvE |

Xorionna
Power Absolute Absolute Damage Inc.
7
|
Posted - 2014.04.20 18:24:00 -
[1038] - Quote
KaDa en Bauldry wrote: Remember the Guardian Vexor? It can field +5 drones max due to a hull bonus. Let's have the opposite!
The Gurista ships have a hull "bonus" giving -3 to the number of maximal controlled drones!
The Gurista ships get a fixed +% to each drone's damage, no weightclasses!
No weird playing around with different percentages.
I'm sure the DEVs thought of this, and just simply don't want it.
Sadly.
That' could be nice, but it lowers the volume needed to fit a squadron of light or medium drones. And maybe that is what the devs don't want. In that case the 225% bonus to heavy drones and sentries and 50%to all drones (total 275% to heavy/sentry) may be a better option, because using smaller drones is more taxing on the drone bay. I don't see the problem in the rattlesnake having a medium or light drone squad capabilities on par with a dominix (actually not quite as good because of tracking, range is not an issue for non-sentry drones).
Loosing DPS is a bummer, but I can live without it, but paper thin light drones will make my PVE in wormhole harder for me. I already loose some drones in C4 sites with the rattlesnake when I deal with frigates so i'll loose more after the change. I don't really think it would make that much of a difference in PVP, it takes so long to lock on a frigate I'll be pointed and surrounded way before I can actually do something about little buggers. It's even more true if the frigate have a ECM.
Anyways we'll have changes for drones as a whole this summer. I'll just wait for SiSi feedback because a lot is changing at the same time and if there is an issue people will point it out. |

baltec1
Bat Country Goonswarm Federation
11226
|
Posted - 2014.04.20 18:27:00 -
[1039] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote: Other ships are a red herring, they do not relate in anyway to a drone boat, just diverting things away from the discussion.
Of course they relate to each other, they are being balanced against each other and of the 4 pirate battleships the rattle is by far the most adaptable to damn near any situation. It does not need to get even better as it would totally overshadow everything else. Very well the day your battleship has the feature where the guns unfit when light drones are launched. Then is the day that the effectiveness of light drones does not matter to a drone platform. You are aware that when we launch light drones that the sentries need to be recalled? Losing your primary damage system, somehow losing most of your DPS is hardly consistent with it being overpowered, the opposite if anything is true.
You know that when a megathron launches its light drones its because it cant hit the small target with its blasters at all right?
The rattle can still hit with its missiles while its using those lights and those missiles can be literally anything from rapid lights to torps. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Stein Backstabber
The Forgotten Wanderers
21
|
Posted - 2014.04.20 18:28:00 -
[1040] - Quote
But it's NOT your sole primary system, you're still punching out battleship grade missile DPS. My mate has a couple of 5% implants in this figure but taking that into account, she'll punch out just shy of 800 missile DPS in the new 'snake. With two PWNAGES on there. And rigors.
Eight hundred.
Not having the 750 DPS of gardes out isnt exactly going to break the bank until the frigs die in flames. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 18:30:00 -
[1041] - Quote
Xorionna wrote:KaDa en Bauldry wrote: Remember the Guardian Vexor? It can field +5 drones max due to a hull bonus. Let's have the opposite!
The Gurista ships have a hull "bonus" giving -3 to the number of maximal controlled drones!
The Gurista ships get a fixed +% to each drone's damage, no weightclasses!
No weird playing around with different percentages.
I'm sure the DEVs thought of this, and just simply don't want it.
Sadly.
That' could be nice, but it lowers the volume needed to fit a squadron of light or medium drones. And maybe that is what the devs don't want. In that case the 225% bonus to heavy drones and sentries and 50%to all drones (total 275% to heavy/sentry) may be a better option, because using smaller drones is more taxing on the drone bay. I don't see the problem in the rattlesnake having a medium or light drone squad capabilities on par with a dominix (actually not quite as good because of tracking, range is not an issue for non-sentry drones). Loosing DPS is a bummer, but I can live without it, but paper thin light drones will make my PVE in wormhole harder for me. I already loose some drones in C4 sites with the rattlesnake when I deal with frigates so i'll loose more after the change. I don't really think it would make that much of a difference in PVP, it takes so long to lock on a frigate I'll be pointed and surrounded way before I can actually do something about little buggers. It's even more true if the frigate have a ECM. Anyways we'll have changes for drones as a whole this summer. I'll just wait for SiSi feedback because a lot is changing at the same time and if there is an issue people will point it out. Your idea is a good way of solving the issue too. So long as it gets done one way or another, all is good. I agree, the superdrone testing on sisi will be very interesting, we will learn a lot, we need to resolve the issues identified first though, as otherwise we will be so focused on those, the superdrone concept will be "lost" amongst the anger and anguish.
Always best to test one major variable at a time or it becomes impossible to identify where the issue is, both in game design and life generally. That is why scientists do it that way.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 18:32:00 -
[1042] - Quote
Stein Backstabber wrote:But it's NOT your sole primary system, you're still punching out battleship grade missile DPS. My mate has a couple of 5% implants in this figure but taking that into account, she'll punch out just shy of 800 missile DPS in the new 'snake. With two PWNAGES on there. And rigors.
Eight hundred.
Not having the 750 DPS of gardes out isnt exactly going to break the bank until the frigs die in flames.
Ok just shut down half or 3/4 of your guns, try it, see how much *fun* that is? There is one EvE. Many people. Many lifestyles. WE are EvE |

Xorionna
Power Absolute Absolute Damage Inc.
7
|
Posted - 2014.04.20 18:45:00 -
[1043] - Quote
Stein Backstabber wrote:But it's NOT your sole primary system, you're still punching out battleship grade missile DPS. My mate has a couple of 5% implants in this figure but taking that into account, she'll punch out just shy of 800 missile DPS in the new 'snake. With two PWNAGES on there. And rigors.
Eight hundred.
Not having the 750 DPS of gardes out isnt exactly going to break the bank until the frigs die in flames.
how many target painting do you need on a immobile frigate to actually do half of 800 dps ? Because you need about 3 bombs to destroy a still helios, but it has only about 1700 hp, ant the bomb damage says 6400 !(OMFGNERFNERFNERF!) Numbers are so useful to make anyone's point when used out of context.
edit: typing is hard edit:I'll check the topic later tomorrow to see how the flaming goes, have a fun Sunday ! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 18:50:00 -
[1044] - Quote
Xorionna wrote:Stein Backstabber wrote:But it's NOT your sole primary system, you're still punching out battleship grade missile DPS. My mate has a couple of 5% implants in this figure but taking that into account, she'll punch out just shy of 800 missile DPS in the new 'snake. With two PWNAGES on there. And rigors.
Eight hundred.
Not having the 750 DPS of gardes out isnt exactly going to break the bank until the frigs die in flames. how many target painting do you need on a immobile frigate to actually do half of 800 dps ? Because you need about 3 bombs to destroy a still helios, but it has only about 1700 hp, ant the bomb damage says 6400 !(OMFGNERFNERFNERF!) Numbers are so useful to make anyone's point when used out of context. edit: typing is hard
This is true, EfT is either a great tool or a curse on the world wielded by the lazy. We all have an attachment to the weapons systems we have trained for and mastered, and with that comes understanding. Unfortunately EFT allows the people who do not understand the weapons system to have an opinion and believe they must be right.
So who is more likely to be right? Those who have mastered it? Or those who have no idea, but EFT gives them knowledge? Hardly surprising that ship balancing threads are a bloodbath. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11226
|
Posted - 2014.04.20 18:51:00 -
[1045] - Quote
Xorionna wrote:Stein Backstabber wrote:But it's NOT your sole primary system, you're still punching out battleship grade missile DPS. My mate has a couple of 5% implants in this figure but taking that into account, she'll punch out just shy of 800 missile DPS in the new 'snake. With two PWNAGES on there. And rigors.
Eight hundred.
Not having the 750 DPS of gardes out isnt exactly going to break the bank until the frigs die in flames. how many target painting do you need on a immobile frigate to actually do half of 800 dps ? Because you need about 3 bombs to destroy a still helios, but it has only about 1700 hp, ant the bomb damage says 6400 !(OMFGNERFNERFNERF!) Numbers are so useful to make anyone's point when used out of context. edit: typing is hard
Golem with one faction TP will kill assault frigs in 4-5 vollies with no drones using torps. The rattle can use any missiles. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Stein Backstabber
The Forgotten Wanderers
23
|
Posted - 2014.04.20 18:53:00 -
[1046] - Quote
It should be fitted as it is today (niche use like L5s aside) - for both missiles and drones and active tanked.
The boat has too many damned slots to NOT do that today, or are you passive fail-fitting when you're not in heavy neut territory? Oh and by the way, the move of omnis to active mods killed that use anyway.
The other ships you compare it too, can they deploy 750+ DPS worth of drones when it suits? Of course not.
I singularly fail to see why a ship with this much tank, this much damage can legitimately complain about having "normal" light drones.
If you have a philisophical issue with it, that is fine, but you cant bring that into balance. |

Lloyd Roses
Blue-Fire
563
|
Posted - 2014.04.20 18:53:00 -
[1047] - Quote
baltec1 wrote:Golem with one faction TP will kill assault frigs in 4-5 vollies with no drones using torps. The rattle can use any missiles.
You could also be a real man and just fit two TPs, point and web. So you'd need 3-4 volleys less :P "I honestly thought I was in lowsec"
Moving pictures |

baltec1
Bat Country Goonswarm Federation
11226
|
Posted - 2014.04.20 18:56:00 -
[1048] - Quote
Lloyd Roses wrote:baltec1 wrote:Golem with one faction TP will kill assault frigs in 4-5 vollies with no drones using torps. The rattle can use any missiles. You could also be a real man and just fit two TPs, point and web. So you'd need 3-4 volleys less :P
I just retrofit a raven with rlml, fill the mids with webs and scrams and armour tank it to make them think they are winning.
This new rattle is just downright nasty. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Stein Backstabber
The Forgotten Wanderers
23
|
Posted - 2014.04.20 18:57:00 -
[1049] - Quote
Xorionna wrote:Stein Backstabber wrote:But it's NOT your sole primary system, you're still punching out battleship grade missile DPS. My mate has a couple of 5% implants in this figure but taking that into account, she'll punch out just shy of 800 missile DPS in the new 'snake. With two PWNAGES on there. And rigors.
Eight hundred.
Not having the 750 DPS of gardes out isnt exactly going to break the bank until the frigs die in flames. how many target painting do you need on a immobile frigate to actually do half of 800 dps ? Because you need about 3 bombs to destroy a still helios, but it has only about 1700 hp, ant the bomb damage says 6400 !(OMFGNERFNERFNERF!) Numbers are so useful to make anyone's point when used out of context. edit: typing is hard edit:I'll check the topic later tomorrow to see how the flaming goes, have a fun Sunday !
/facepalm.
Shoot the frigs with light drones (like everyone else), pump 800 into bigger targets. Recall when frigs die, move up to the 1500-1600 DPS range, proceed to wipe out rats like nothing you've ever seen before.
And if you're REALLY bothered, you can use precisions cruises with your 2 PWNAGES to kill elites. Works extremely well, I assure you. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 19:00:00 -
[1050] - Quote
Stein Backstabber wrote:It should be fitted as it is today (niche use like L5s aside) - for both missiles and drones and active tanked.
The boat has too many damned slots to NOT do that today, or are you passive fail-fitting when you're not in heavy neut territory? Oh and by the way, the move of omnis to active mods killed that use anyway.
The other ships you compare it too, can they deploy 750+ DPS worth of drones when it suits? Of course not.
I singularly fail to see why a ship with this much tank, this much damage can legitimately complain about having "normal" light drones.
If you have a philisophical issue with it, that is fine, but you cant bring that into balance.
Edit: Like I've said, I've seen what a Fleet Typhoon can do today, slapping a rattler tank on that and better drone application/survivability...dear lord it'll be a flying wtfpwnmobile as it is. Never mind with more buffs.
Firstly, this is a rattlesnake, I am sure there will be a lot of EFT fitting discussions later, but not really helpful at the moment.
The rattlesnake is a drone boat, so discussing drones is somewhat appropriate.
Solving a potential clusterfuck is not usually described as a philosophy but whatever.
As a self admitted casual drone user, are your attempts to shut down discussion really helpful to the balance of this ship There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11226
|
Posted - 2014.04.20 19:06:00 -
[1051] - Quote
epicurus ataraxia wrote:
Firstly, this is a rattlesnake, I am sure there will be a lot of EFT fitting discussions later, but not really helpful at the moment.
The rattlesnake is a drone boat, so discussing drones is somewhat appropriate.
Solving a potential clusterfuck is not usually described as a philosophy but whatever.
Its not a pure droneboat, its a hybrid of missiles and drones. You are not taking into account everything involved with this ship.
Also people experienced in flying battleships can figure out fits just based upon the stats in the OP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 19:10:00 -
[1052] - Quote
baltec1 wrote:epicurus ataraxia wrote:
Firstly, this is a rattlesnake, I am sure there will be a lot of EFT fitting discussions later, but not really helpful at the moment.
The rattlesnake is a drone boat, so discussing drones is somewhat appropriate.
Solving a potential clusterfuck is not usually described as a philosophy but whatever.
Its not a pure droneboat, its a hybrid of missiles and drones. You are not taking into account everything involved with this ship. Also people experienced in flying battleships can figure out fits just based upon the stats in the OP.
But not always good ones. And often not helpful in the slightest. Rest Answered above^^^^^ There is one EvE. Many people. Many lifestyles. WE are EvE |

Stein Backstabber
The Forgotten Wanderers
24
|
Posted - 2014.04.20 19:10:00 -
[1053] - Quote
It WAS a drone boat, it is not any more. Now it is a split system. A far more effective one, that you dont like it being ad rone boat any more, doesnt change that. Oh and by the way, it was always better not treating it as a drone system and actually using the missiles.
I can assure you, I've first hand experience of what 1300-1400DPS gotten down looks like and it's obscene. I've seen a typhoon fleet kill two battleships to my one in a Mach. The only thing balancing that, is is a two slot, wafer thin tank - a problem not shared by the rattler.
The fact this ship will reach to well over 1600 with a monser tank to boot is....well, it's over the top tbh. It should probably not have the 5th launcher. |

baltec1
Bat Country Goonswarm Federation
11227
|
Posted - 2014.04.20 19:17:00 -
[1054] - Quote
epicurus ataraxia wrote:
But not always good ones. And often not helpful in the slightest. Rest Answered above^^^^^
No the rest was not answered above. You are for whatever reason ignoring that the rattle is not a pure droneboat. The bonused missiles need to be taken into account here and not ignored.
As for the fits, its very clear that this ships is going to be very good at solo, small gang and even large fleet operations. Its great in PVE too and will have zero issues with frigates. Infact it is most likely the best suited battleship for taking on frigates. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 19:18:00 -
[1055] - Quote
Stein Backstabber wrote:It WAS a drone boat, it is not any more. Now it is a split system. A far more effective one, that you dont like it being ad rone boat any more, doesnt change that. Oh and by the way, it was always better not treating it as a drone system and actually using the missiles.
I can assure you, I've first hand experience of what 1300-1400DPS gotten down looks like and it's obscene. I've seen a typhoon fleet kill two battleships to my one in a Mach. The only thing balancing that, is is a two slot, wafer thin tank - a problem not shared by the rattler.
The fact this ship will reach to well over 1600 with a monser tank to boot is....well, it's over the top tbh. It should probably not have the 5th launcher.
So pointless us drone users talking about drones any more and just how crappy and *unfun* our experience will be now.
Because you have decided, our experience is worthless and unimportant, we must embrace our new missile overlords?
Looks like we can save our money and just buy T1 domis. Great balance idea, drive all the users into one ship, and you get a second rate missile BS with second rate drone usage. Ooh but it is overpowered, yeah in EFT maybe, but no drone user will put up with the crap to ever use them. 100% damage application with drones? You really have zero idea at all do you.
Just a polite suggestion, why do you not keep trying to make everything we have worked for and everything we have trained for a complete waste of time and permit us to discuss the issues that effect the new drone architecture, and we will leave your missiles alone?
Because anything we say is ripped to shreds and rubbished even though you have no idea what we are talking about and have no desire to learn?
Thank you There is one EvE. Many people. Many lifestyles. WE are EvE |

Stein Backstabber
The Forgotten Wanderers
24
|
Posted - 2014.04.20 19:28:00 -
[1056] - Quote
Because we're discussing balance and nothing you're suggesting remotely addresses the fact the ship is a monster with the revisions.
If it had full drone bonuses across all sizes, there would be no fitting compromises, no choices (hell, they're a scant nod as it is).
It's like I said - your issue is philisophical, not balance related. You're not happy it is no longer (not that it was) a "pure" drone boat and whilst that is understandable it is blinding you somewhat to the fact this new ship is a massive improvement in effective gameplay terms and power projection.
You may not like its new flavour, but that doesnt allow us to ignore game balance. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 19:36:00 -
[1057] - Quote
Stein Backstabber wrote:Because we're discussing balance and nothing you're suggesting remotely addresses the fact the ship is a monster with the revisions.
If it had full drone bonuses across all sizes, there would be no fitting compromises, no choices (hell, they're a scant nod as it is).
It's like I said - your issue is philisophical, not balance related. You're not happy it is no longer (not that it was) a "pure" drone boat and whilst that is understandable it is blinding you somewhat to the fact this new ship is a massive improvement in effective gameplay terms and power projection.
You may not like its new flavour, but that doesnt allow us to ignore game balance.
Frankly who gives a s hit. This is not about you proving your opinion. This is about giving information and feedback to the devs, what part of doing that is philosophical? Where your chest beating is the real deal and everyone must accept your limited opinions?
No one, and I am pretty sure that is the case has said that the ship has lost power? So where the hell does that come from. You do not understand the drone issue at all so therefore it is unimportant..
News flash. Other people do know what they are talking about and just because they are not you does not make their opinion worthless? Have you even bothered to read to see what those opinions are? Try it with an open mind, you might be suprised. There is one EvE. Many people. Many lifestyles. WE are EvE |

Stein Backstabber
The Forgotten Wanderers
24
|
Posted - 2014.04.20 19:39:00 -
[1058] - Quote
Because you're arguing your pointin a manner seemingly ignorant of game balance.
/shrug
I've been fairly polite, if occasionally incredulous, however you seem to have taken personal slight. Good luck.
By the way, when I dont roll in the Mch/Varg, I use a Domi and other various drone boats. Believe me I know what I was discussing. Good evening. |

Selphentine
Deutsche Freelancer Corporation
1
|
Posted - 2014.04.20 19:40:00 -
[1059] - Quote
Except for the missing goathangars on all the ships it seems pretty fine to me. =) |

baltec1
Bat Country Goonswarm Federation
11227
|
Posted - 2014.04.20 19:43:00 -
[1060] - Quote
epicurus ataraxia wrote:
You do not understand the drone issue at all so therefore it is unimportant.. Why the hell should we fly a ship that has become a pain in the arse to fly with drones?
How exactly is it a pain to use drones with this ship? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
21
|
Posted - 2014.04.20 19:49:00 -
[1061] - Quote
baltec1 wrote:epicurus ataraxia wrote:
You do not understand the drone issue at all so therefore it is unimportant.. Why the hell should we fly a ship that has become a pain in the arse to fly with drones?
How exactly is it a pain to use drones with this ship?
for one, you lose 50% of your drone DPS whenever you have to pull back a drone or a drone gets webbed. Heavy drones still suck and the drone bay is so small now there is only enough space for the bare minimum operational capacity.
Ugh, why am I bothering to educate this no-life loser. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 19:57:00 -
[1062] - Quote
Tempban Darkfall wrote:baltec1 wrote:epicurus ataraxia wrote:
You do not understand the drone issue at all so therefore it is unimportant.. Why the hell should we fly a ship that has become a pain in the arse to fly with drones?
How exactly is it a pain to use drones with this ship? for one, you lose 50% of your drone DPS whenever you have to pull back a drone or a drone gets webbed. Heavy drones still suck and the drone bay is so small now there is only enough space for the bare minimum operational capacity. Ugh, why am I bothering to educate this no-life loser.  When people refuse to read what is written then spout opinions or ask questions that are just so general and goading then they are either stupid, lazy or a troll.
Hopefully The message that rattlesnake users and Especially Gila users ( -3.5 effective lights REALLY  ) are not exactly happy ( understatement of the year) might get through all the crap. Especially as the fixes are so minor and inconsequential in the overall scheme of things.
Edit:- read the following post, Troll confidence meter is pegging up the scale now. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11227
|
Posted - 2014.04.20 19:58:00 -
[1063] - Quote
Tempban Darkfall wrote:
for one, you lose 50% of your drone DPS whenever you have to pull back a drone or a drone gets webbed. Heavy drones still suck and the drone bay is so small now there is only enough space for the bare minimum operational capacity.
ugh, why am I bothering to educate this no-life loser.
Tell me, how much would you cry over losing 1200+ DPS because something got under your guns? Because thats what I face in the mega.
Now the new rattle will still have its missiles, which can be any kind of missiles, and it can swap its sentries to the new heavies which means no issue with tracking like the turret hulls suffer at close range. Unlike my mega, the rattle can also get bonused light weapons on top of its light drones making it ideal for crushing frigates, or bonused med weapons and use its med drones or even its bonused heavies when coupled with a web and scram to rip apart cruisers.
It is a solid ship, it does not need even more power when dealing with smaller targets as it would become far too powerful. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
21
|
Posted - 2014.04.20 20:03:00 -
[1064] - Quote
baltec1 wrote:Tempban Darkfall wrote:
for one, you lose 50% of your drone DPS whenever you have to pull back a drone or a drone gets webbed. Heavy drones still suck and the drone bay is so small now there is only enough space for the bare minimum operational capacity.
ugh, why am I bothering to educate this no-life loser.
Tell me, how much would you cry over losing 1200+ DPS because something got under your guns? Because thats what I face in the mega.
The rattlesnake is supposed to be versatile, moron. That is why we trained for it.
There is a reason that mega goes for more than twice as much as a rattlesnake.
Get a clue, loser.
Tell me how bad you would cry if EVE shut down its servers and you would be forced to close a enormous chapter of your life. Buzz off and find something better to do, worm. You have spammed these forums enough. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.20 20:08:00 -
[1065] - Quote
Tempban Darkfall wrote:baltec1 wrote:Tempban Darkfall wrote:
for one, you lose 50% of your drone DPS whenever you have to pull back a drone or a drone gets webbed. Heavy drones still suck and the drone bay is so small now there is only enough space for the bare minimum operational capacity.
ugh, why am I bothering to educate this no-life loser.
Tell me, how much would you cry over losing 1200+ DPS because something got under your guns? Because thats what I face in the mega. The rattlesnake is supposed to be versatile, moron. That is why we trained for it. There is a reason that mega goes for more than twice as much as a rattlesnake. Get a clue. Tell me how bad you would cry if EVE shut down its servers and you would be forced to close a enormous chapter of your life. Buzz off and find something better to do, worm. Haven't you spammed these forums enough with your head-case of chronic mental vomit? You trained for The current Snake. This is an entire different beast. It does Not fill the exact same role as the Old Snake. This ones role is a Split DPS Missile/Heavy/sentry Drone Boat. |

FT Diomedes
The Graduates RAZOR Alliance
372
|
Posted - 2014.04.20 20:09:00 -
[1066] - Quote
Tempban Darkfall wrote:baltec1 wrote:epicurus ataraxia wrote:
You do not understand the drone issue at all so therefore it is unimportant.. Why the hell should we fly a ship that has become a pain in the arse to fly with drones?
How exactly is it a pain to use drones with this ship? for one, you lose 50% of your drone DPS whenever you have to pull back a drone or a drone gets webbed. Heavy drones still suck and the drone bay is so small now there is only enough space for the bare minimum operational capacity. Ugh, why am I bothering to educate this no-life loser. 
The new drones will not need to be pulled back nearly as often as the ones you use now. Let's not forget that for many applications, you can use that utility high to keep your drones deployed (medium deadspace remote shield repair is relatively cheap(30m for Pithum A-Type Shield Boost Transfer), relatively cap friendly, and has more than enough range). You'll still have 50km drone control range, which is plenty for Garde IIs in many situations.
Heavy drones are currently the most popular choice for semi-AFK ratting across the north of Eve. In PvP, they are still a choice in close-range brawls. A web that is on your drones is not on you.
Drone bay is so small: 175m3
2 flights of sentries or heavies = 100m3
Leaves enough space for another flight of sentries/heavies and a flight of lights. Or, a flight of mediums (although why you would want mediums is beyond me) and a flight of lights. Or, 3 flights of lights. I'm personally thinking 2 flights of sentries, 2 flights of lights, and the ever popular EC-300s or Warrior IIs for the last flight.
Currently, you can fit 2 flights of sentries taking 250m3, leaving 150m3. Which leaves room for another flight of sentries/heavies and a flight of lights (same as we will have). Or, you can fill your drone bay with a variety of drones you most likely will never need, in the name of having options. I'm not denying that you give up some options, but I almost never find myself using the variety of drones I carry in my Ishtars. Most of them are like the escape hatch on a submarine: it makes you feel good to have it, but if you have to use it, you're totally ****** anyway. This is my signature. There are many like it, but this one is mine. |

Lloyd Roses
Blue-Fire
563
|
Posted - 2014.04.20 20:10:00 -
[1067] - Quote
May I present two crowds for the Rattlesnake:
Crowd 1: "Thanks for buff, much appreciated."
Crowd 2: "Wtf Rattlesnkae no bonused light drones anymore, only more damage with missiles, total droneboat-wrecking-shot, stop ruining my L4-Rattlesnake"
I don't agree with Crowd 2. You now got the resistbonused missile-equivalent to a Navy Domi. So basically, you got a navy domi, but you get to use (cruise) missiles (which are honestly better for pvp aswell together with drones compared to blasters)
If you don't want your rattlesnake anymore cause it only got more dps as opposed to before, by all means please go ahead and throw yours onto the market :) "I honestly thought I was in lowsec"
Moving pictures |

baltec1
Bat Country Goonswarm Federation
11227
|
Posted - 2014.04.20 20:11:00 -
[1068] - Quote
Tempban Darkfall wrote: The rattlesnake is supposed to be versatile, moron. That is why we trained for it.
There is a reason that mega goes for more than twice as much as a rattlesnake.
Get a clue.
Tell me how bad you would cry if EVE shut down its servers and you would be forced to close a enormous chapter of your life. Buzz off and find something better to do, worm. Haven't you spammed these forums enough with your head-case of chronic mental vomit.
With these changes its more adaptable than ever.
Now if you want to continue in this topic I would stop tossing insults like a six year old, CCP don't tolerate sperging of that nature in their feedback threads. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 20:17:00 -
[1069] - Quote
I see the alt crowd is out, same old same old. It is like being savaged by a sheep.
Grow up. We know you are a Troll "group", CCP Know you are a troll group it doesn't take long for others to realise, So your spouting and posturing is pointless. You just seem a bigger tosser every time.
So just give up and let the adults have a discussion heh? There is one EvE. Many people. Many lifestyles. WE are EvE |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.20 20:18:00 -
[1070] - Quote
FT Diomedes wrote:
Heavy drones are currently the most popular choice for semi-AFK ratting across the north of Eve.
You are such an idiot that I don't want to waste any more time explaining how nearly every statement you made was incorrect but I think this is a prime example of why nobody can take you seriously. |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.20 20:30:00 -
[1071] - Quote
baltec1 wrote: With these changes its more adaptable than ever.
This thread is filled with people complaining that the case is exactly the opposite.
Get a life, clown. Are you even smart enough to know how pathetic you really are?
It must really suck to be you. I'm certainly happy that I don't have your life. Thanks.
0/10 |

baltec1
Bat Country Goonswarm Federation
11227
|
Posted - 2014.04.20 20:41:00 -
[1072] - Quote
Tempban Darkfall wrote:
This thread is filled with people complaining that the case is exactly the opposite.
Get a life, clown. Are you even smart enough to know how pathetic you are?
0/10
This thread is filled with people who have no idea how to use the ship. Case in point is yourself who, rather than learn, would rather toss around insults like an x-box live scrub kid.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 20:44:00 -
[1073] - Quote
Tempban Darkfall wrote:baltec1 wrote: With these changes its more adaptable than ever.
This thread is filled with people complaining that the case is exactly the opposite. Get a life, clown. Are you even smart enough to know how pathetic you really are? It must really suck to be you. I'm certainly happy that I don't have your life. Thanks. 0/10
Don't let them wind you up, One signs off trying to sound reasonable to make their target look bad, then he logs 4 or 5 on as a pack to rip into whoever in on the conversation. Childish and stupid, long winded trying to get ISD to do anything. I couldn't possibly say if they get banned eventually when they are all identified but lets just say it is against the terms of service
after a bit more trolling they will log on a reasonable sounding one and draw you into what seems like a constructive conversation, and then pull the rug out, but carry on ripping into the morons, still refreshing to see. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
2
|
Posted - 2014.04.20 20:44:00 -
[1074] - Quote
Tempban Darkfall wrote:Get a life, clown. Are you even smart enough to know how pathetic you really are? It must really suck to be you. I'm certainly happy that I don't have your life. Thanks. 0/10 Not helping your cause at all.
...oh wait. Got me to reply, 3/10 I suppose. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 20:58:00 -
[1075] - Quote
KaDa en Bauldry wrote:Tempban Darkfall wrote:Get a life, clown. Are you even smart enough to know how pathetic you really are? It must really suck to be you. I'm certainly happy that I don't have your life. Thanks. 0/10 Not helping your cause at all. ...oh wait. Got me to reply, 3/10 I suppose.
People have to learn to identify the trolls, particularly when they come in a gang of alts, maybe he will just give a hard reply to one who is not, but just being "intellectually challenged", collateral damage I guess.
Nice to see someone who wants to put his issues across, rather than just more trolls who want to kill the conversation.
When it gets this stupid and the crazies are out in mass the thread is pretty much dead anyway.
I do wish CCP rise and Fozzie would not introduce new ships before the school holidays, The juvenile idiots have Just too much time on their hands. There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
51
|
Posted - 2014.04.20 21:27:00 -
[1076] - Quote
epicurus ataraxia wrote:I see the alt crowd is out, same old same old. It is like being savaged by a sheep.
Grow up. We know you are a Troll "group", CCP Know you are a troll group it doesn't take long for others to realise, So your spouting and posturing is pointless. You just seem a bigger tosser every time.
So just give up and let the adults have a discussion heh?
Have you considered that there might just be more than a few people who disagree with you? Yes, I'm an alt. No, I haven't posted in this thread under any other names.
Personally, I've only ever found myself recommending the current Rattlesnake to someone once, a two month old player who absolutely had to have a faction BS. For that role, it's ideal. It's forgiving, cheap (for a faction BS), easy to fit, tanky as can be. He made more than enough to pay for his purchase of it, before he autopiloted it into low sec when he wasn't playing attention.
It also filled the role of super tanky drone BS, if that's what you need. Almost any other need was better served by another ship. Yes, it could do quite a few other things, but there were almost always ships which could do those things better, and mostly cheaper. And that's a shame, as it's one of the nicer looking ships in the game.
If the RS had a bonus to it's light drones, on top of a bonus to RLMLs, this thing would be a frigate slaughtering nightmare. Frigate tackle have you down? Not anymore. You'll still have DDA's which bonus them, which will make them more effective than they would be on a normal BS.
It's different. Different is not necessarily bad, just different. Personally, I think it will probably see more use than the old Rattler. It won't necessarily be the same use the old one saw, and that's not a bad thing. I look forward to be able to play with it on the test server. If testing shows that for some reason it absolutely must have a light drone bonus, so be it. I think it will be fine. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 21:40:00 -
[1077] - Quote
Cassandra Aurilien wrote:epicurus ataraxia wrote:I see the alt crowd is out, same old same old. It is like being savaged by a sheep.
Grow up. We know you are a Troll "group", CCP Know you are a troll group it doesn't take long for others to realise, So your spouting and posturing is pointless. You just seem a bigger tosser every time.
So just give up and let the adults have a discussion heh? Have you considered that there might just be more than a few people who disagree with you? Yes, I'm an alt. No, I haven't posted in this thread under any other names. Personally, I've only ever found myself recommending the current Rattlesnake to someone once, a two month old player who absolutely had to have a faction BS. For that role, it's ideal. It's forgiving, cheap (for a faction BS), easy to fit, tanky as can be. He made more than enough to pay for his purchase of it, before he autopiloted it into low sec when he wasn't playing attention. It also filled the role of super tanky drone BS, if that's what you need. Almost any other need was better served by another ship. Yes, it could do quite a few other things, but there were almost always ships which could do those things better, and mostly cheaper. And that's a shame, as it's one of the nicer looking ships in the game. If the RS had a bonus to it's light drones, on top of a bonus to RLMLs, this thing would be a frigate slaughtering nightmare. Frigate tackle have you down? Not anymore. You'll still have DDA's which bonus them, which will make them more effective than they would be on a normal BS. It's different. Different is not necessarily bad, just different. Personally, I think it will probably see more use than the old Rattler. It won't necessarily be the same use the old one saw, and that's not a bad thing. I look forward to be able to play with it on the test server. If testing shows that for some reason it absolutely must have a light drone bonus, so be it. I think it will be fine.
Ok to address your points, a gang of trolls operated by different players or a gang of trolls operated by one isn't really such a difference is it?
You are aware of course that the rattlesnake has bounced light and heavy drones at the moment? nothing is being asked beyond that, and honestly fitting rapid lights on a rattler would be very interesting, Not that the light drones would be the major dps under those circumstances.
you may have missed this , it explains exactly why there is an issue that needs to be resolved before it goes to testing. The drone issue.
As for you being a troll? who knows  you are not behaving like one at the moment, but the crazy can show themselves at any time. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5149
|
Posted - 2014.04.20 21:42:00 -
[1078] - Quote
So, apparently whether a ship is viable or not entirely hinges on whether it has bonused light drones. Better decommission my Paladin then. 
Do you people actually hear yourselves?
Who gives 2 ****s about the light drones if you can have FULL BATTLESHIP DPS with a full rack of cruise missiles on top of full drone dps?
"Oh, but then it's not a pure droneboat!" No, it's not. It's not supposed to be anymore. Deal with it. It's basically a Navy Scorpion with 600+ drone DPS rolled into it. It's a goddamn bargain, and an absolute monster.
If you can't appreciate that because you are unable to see past losing bonused light drones, then you're not redeemable as a player. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 21:45:00 -
[1079] - Quote
Kaarous Aldurald wrote:So, apparently whether a ship is viable or not entirely hinges on whether it has bonused light drones. Better decommission my Paladin then.  Do you people actually hear yourselves? Who gives 2 ****s about the light drones if you can have FULL BATTLESHIP DPS with a full rack of cruise missiles on top of full drone dps? "Oh, but then it's not a pure droneboat!" No, it's not. It's not supposed to be anymore. Deal with it. It's basically a Navy Scorpion with 600+ drone DPS rolled into it. It's a goddamn bargain, and an absolute monster. If you can't appreciate that because you are unable to see past losing bonused light drones, then you're not redeemable as a player.
Boo!
back under the bridge!
you are aware that everyone knows what you are aren't you? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5149
|
Posted - 2014.04.20 21:52:00 -
[1080] - Quote
epicurus ataraxia wrote:
you are aware that everyone knows what you are aren't you?
I'm a part time suicide ganker/mission baiter, a wormhole pilot, and I have several alts that do faction warfare, scanning, and one or two other things.
And the wormhole part of me is licking his chops at this new Rattlesnake. It's going to be obscene, and will basically replace any other PvE shield boat in a wormhole setting.
I read your wall of text on "the drone issue", by the way.
You're laboring under the misunderstanding that the ship is intended to be a pure droneboat anymore. It is not. Pure droneboats don't have 7.5 effective launchers.
And normally, battleships with 7.5 effective launchers can't muster up full drone DPS either.
The cost for that is the loss of light and medium drones. Yeah, I'll take that trade. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 21:59:00 -
[1081] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
you are aware that everyone knows what you are aren't you?
I'm a part time suicide ganker/mission baiter, a wormhole pilot, and I have several alts that do faction warfare, scanning, and one or two other things. And the wormhole part of me is licking his chops at this new Rattlesnake. It's going to be obscene, and will basically replace any other PvE shield boat in a wormhole setting. I read your wall of text on "the drone issue", by the way. You're laboring under the misunderstanding that the ship is intended to be a pure droneboat anymore. It is not. Pure droneboats don't have 7.5 effective launchers. And normally, battleships with 7.5 effective launchers can't muster up full drone DPS either. The cost for that is the loss of light and medium drones. Yeah, I'll take that trade.
Very nice for you. and I hope the rattlesnake will be very popular too.
Are we back to the point where we decided you were using imagination to work out other players understandings, rather than actually reading?
Pure droneboat?? what on earth are you smoking, Ah imagination again.
Well other people can read,and you making up what they said to disrupt and troll is not working now as it has been pointed out!
the issues are all laid out clearly for anyone who chooses so to read, quite clear, quite concise, sorry no pictures. I'd get dark horse to illustrate it if it would help, but somehow I don't think you would read it, you know effort.
The drone Issue There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5149
|
Posted - 2014.04.20 22:04:00 -
[1082] - Quote
Ships don't get to have two fully bonused, full rack weapon systems.
They took away light and medium drones from the Rattlesnake to compensate for the fact that it basically does.
Asking for it to be otherwise is asking for what exists to be nerfed in some way, or for the boat to get straight buffed when it's already arguably overpowered.
Which is just not happening.
The end. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 22:11:00 -
[1083] - Quote
Kaarous Aldurald wrote:Ships don't get to have two fully bonused, full rack weapon systems.
They took away light and medium drones from the Rattlesnake to compensate for the fact that it basically does.
Asking for it to be otherwise is asking for what exists to be nerfed in some way, or for the boat to get straight buffed when it's already arguably overpowered.
Which is just not happening.
The end.
well, why not let people who want to discuss it do so. your logic is getting more and more confused and muddled.
Are you saying that if people want the ship it must be made unpleasant to use? and that in some way magically becomes balance? you are aware that if light drones are used that the sentries need to be called in? "omg run chaps he is pulling in his sentries!!!! " " He will destroy us all with the massive overpowered light drones that have exactly the same power that they had before" 
funny I don't recall anyone saying that the rattlesnake had overpowered light drones before? but I don't do much briefing/ganking/wormhole day tripping I guess. Maybe that is all you worry about rather than the fleet of T3's uncloaking off your starboard bow. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5149
|
Posted - 2014.04.20 22:21:00 -
[1084] - Quote
epicurus ataraxia wrote:
Are you saying that if people want the ship it must be made unpleasant to use?
Now who's making up the other person's statements?
What's unpleasant about it? First of all, given the drone rebalance, I have a pretty good idea that with a target painter(possibly without), the heavy drones will be popping NPC frigates.
Secondly, you can hit even Sleeper frigates with cruise missiles, assuming you aren't stupid enough to not use rigors and you have halfassed skills or better.
So what's "unpleasant" about it? The fact that you get the same unbonused drones as EVERY OTHER BATTLESHIP in the game? Are they "unpleasant" too? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 22:30:00 -
[1085] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
Are you saying that if people want the ship it must be made unpleasant to use?
Now who's making up the other person's statements? What's unpleasant about it? First of all, given the drone rebalance, I have a pretty good idea that with a target painter(possibly without), the heavy drones will be popping NPC frigates. Secondly, you can hit even Sleeper frigates with cruise missiles, assuming you aren't stupid enough to not use rigors and you have halfassed skills or better. So what's "unpleasant" about it? The fact that you get the same unbonused drones as EVERY OTHER BATTLESHIP in the game? Are they "unpleasant" too?
I may dissolve into hysterical laughter, you are just too much!
Heavy drones against elite frigates, let me know how that works out for you. 
Sleeper frigates with a cruise missile???? do you have any idea what regen rate they have?? and do you realise how much damage is lost on a sleeper frigate even with 3 rigours a target painter and precisions, yes it can be done, not pretty, and you will be a smoking wreck before you get to the second.
You might avoid being a killmail in a c1 but you would take so much time, you will probably be a killmail for one of our roaming T3 hunter killer gangs.
but actually that reminds me we were falling about laughing, watching someone actually trying this in a C2, but no killmail, the sleepers killed him before we could stop laughing.
We are back to recommending reading rather than using your imagination, the answer can be found with a little work.. oh look here's the link to make it easy again. The drone issue. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5149
|
Posted - 2014.04.20 22:34:00 -
[1086] - Quote
So I see we're back to "Grr I want light drones!" again. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 22:35:00 -
[1087] - Quote
Kaarous Aldurald wrote:So I see we're back to "Grr I want light drones!" again.
ooh look a link I can press. The drone issue There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5149
|
Posted - 2014.04.20 22:36:00 -
[1088] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:So I see we're back to "Grr I want light drones!" again. ooh look a link I can press. The drone issue
Long since debunked, actually. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 22:46:00 -
[1089] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:So I see we're back to "Grr I want light drones!" again. ooh look a link I can press. The drone issue Long since debunked, actually.
really? how amusing. is this the debunking where you failed to read (or understand) all the issues, completely ignored them, and said "you can't have it ' cause light drones are overpowered? and I said so so there!?"
Oh well then I guess you have just won EvE.
Oh here's the link again (hoping you will one day actually read just one post by another player) The Drone Issue.
I'm off to bed, have a nice time playing with your alts, What's wrong the second computer overheated running 5 logins? not seen them for an hour or so?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5149
|
Posted - 2014.04.20 22:47:00 -
[1090] - Quote
No, that's the part where you keep talking like the Rattlesnake is intended to behave in the same fashion as a pure droneboat anymore.
It's not.
Your entire premise crumbles. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Silvetica Dian
Manson Family Advent of Fate
972
|
Posted - 2014.04.20 23:09:00 -
[1091] - Quote
epicurus ataraxia wrote:
Sleeper frigates with a cruise missile???? do you have any idea what regen rate they have?? and do you realise how much damage is lost on a sleeper frigate even with 3 rigours a target painter and precisions, yes it can be done, not pretty, and you will be a smoking wreck before you get to the second.
]
You can solo a C3 in a passive drake. C2 are beyond simple. This RS will eat them alive. Btw troll isn't the same as someone that disagrees with you. This is my main and my only forum char. The new RS is awesome and in no way needs an extra high slot, bonuses to lights or anything else you are asking for. We are eve players and OP ships are bad for the game. It is strong enough as is. The only person ranting in this thread and posting the same thing over and over is you. If you have nothing new to say then please stop posting. You have said it all at least a dozen times already. I get that you feel strongly but so do others. We think you are wrong. You think we are wrong. Lets make room for discussion of the other ships for a while. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 23:11:00 -
[1092] - Quote
Kaarous Aldurald wrote:No, that's the part where you keep talking like the Rattlesnake is intended to behave in the same fashion as a pure droneboat anymore.
It's not.
Your entire premise crumbles.
ah your imaginary premise. That I have never said or believed, but you still believe even though it is clearly written many times,you know better than me what i believe There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5155
|
Posted - 2014.04.20 23:12:00 -
[1093] - Quote
Silvetica Dian wrote:We think you are wrong. You think we are wrong. Lets make room for discussion of the other ships for a while.
I rather agree.
I for one, am rather happy they didn't ruin the Machariel and the Bhaalgorn like I expected them to. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Joe Boirele
Lords 0f Justice Lords Of Stars
22
|
Posted - 2014.04.20 23:14:00 -
[1094] - Quote
So far, it seems like most of the problems people bring up with the rattlesnake is a loss of versatility. Personally, I think that getting bonused launchers of all sizes fixes that (mostly), but another option could be granting the RS a drone tracking bonus. That would help with damage application on the smaller targets everyone seems to be complaining about. Enemies are just friends who stab you in the front.
Might makes right! |

Cassandra Aurilien
Imperial Academy Amarr Empire
53
|
Posted - 2014.04.20 23:19:00 -
[1095] - Quote
Kaarous Aldurald wrote:Silvetica Dian wrote:We think you are wrong. You think we are wrong. Lets make room for discussion of the other ships for a while. I rather agree. I for one, am rather happy they didn't ruin the Machariel and the Bhaalgorn like I expected them to.
So much this... I was expecting to retire my Mach. Instead, I get to use my Nightmare more while still using the Mach, and I can give the Rattlesnake a try. All in all, a win. |

Lloyd Roses
Blue-Fire
564
|
Posted - 2014.04.20 23:19:00 -
[1096] - Quote
Joe Boirele wrote:So far, it seems like most of the problems people bring up with the rattlesnake is a loss of versatility. Personally, I think that getting bonused launchers of all sizes fixes that (mostly), but another option could be granting the RS a drone tracking bonus. That would help with damage application on the smaller targets everyone seems to be complaining about.
And it would be the boring shield-domi with shieldresistbonus no one wants. "I honestly thought I was in lowsec"
Moving pictures |

Joe Boirele
Lords 0f Justice Lords Of Stars
22
|
Posted - 2014.04.20 23:23:00 -
[1097] - Quote
Lloyd Roses wrote:Joe Boirele wrote:So far, it seems like most of the problems people bring up with the rattlesnake is a loss of versatility. Personally, I think that getting bonused launchers of all sizes fixes that (mostly), but another option could be granting the RS a drone tracking bonus. That would help with damage application on the smaller targets everyone seems to be complaining about. And it would be the boring shield-domi with shieldresistbonus no one wants.
How? I didn't mean replacing another bonus. Enemies are just friends who stab you in the front.
Might makes right! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.20 23:36:00 -
[1098] - Quote
Silvetica Dian wrote:epicurus ataraxia wrote:
Sleeper frigates with a cruise missile???? do you have any idea what regen rate they have?? and do you realise how much damage is lost on a sleeper frigate even with 3 rigours a target painter and precisions, yes it can be done, not pretty, and you will be a smoking wreck before you get to the second.
]
You can solo a C3 in a passive drake. C2 are beyond simple. This RS will eat them alive. Btw troll isn't the same as someone that disagrees with you. This is my main and my only forum char. The new RS is awesome and in no way needs an extra high slot, bonuses to lights or anything else you are asking for. We are eve players and OP ships are bad for the game. It is strong enough as is. The only person ranting in this thread and posting the same thing over and over is you. If you have nothing new to say then please stop posting. You have said it all at least a dozen times already. I get that you feel strongly but so do others. We think you are wrong. You think we are wrong. Lets make room for discussion of the other ships for a while.
actually there have been many points raised, and Unless I am mistaken a Troll is someone who tries to disrupt and goad other players, A group of trolls gang up to overwhelm others and kill ideas and discussion,so yes, I have seen many trolls tonight. one troller with many alts, or many Trolls, does anyone really care about the difference, a troll is a troll, and a wrecked thread is still disrupted
You may believe the rattlesnake is awesome, and yes it is, this does not address the issues it has though.
soloing a C3 in a drake is foolish, very very slow and you are a sitting duck. get in quick kill even quicker and get safe is a much more sensible option. You really think that unbonused for hit points drones are a wise choice in a c3 solo? and a drake with Heavy precisions is very different from cruise missiles.
And yes the rattlesnake will be fantastic in wormholes, If it was not a pain in the arse to use it's entire drone weapons system.
You may wish to stifle discussion as you are perfectly happy with the ship, but not everyone is, you cannot say I am the only one as that would be ludicrous, I have posted more here as I have stood up to the trolls and griefers to get the message out there. most get swamped and cannot face the crazies, and who can blame them. I see they are back by the way playing the same games, someone new came on and immediately was shot down and ridiculed.
I am disappointed that stating the issues over the mob Is seen by you as ranting, I do not think the word means what you think it means.
but the drone issue as you state it is an irrelevance,missing the point entirely. I know it is annoying to actually read what people say rather than what other people think they say, but here is the link, read it, and freely disagree once you read it, because telling Us we are wrong and stupid, and don't understand balance is not very sensible unless you know what we are saying.
I am not sure that CCP realised the size and importance of the "Can't be Arsed Gäó" mechanic. Make something a pain to use, and people can't be arsed.
There's Black, White and "Can't be Arsed Gäó" most decisions in this world fall into the latter category.
So making A ship that was the most unloved, unwanted, pirate vessel out there with more power but a pain to use, is somehow a good idea? this ship can be resolved without making it overpowered. what do you have against that?
The drone weapons system issue There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
167
|
Posted - 2014.04.20 23:40:00 -
[1099] - Quote
baltec1 wrote:
You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships.
The thing you missed here is - The Gila and Rattlesnake "WERE" drone boats, I've not seen a drone boat with UN bonused drones. So yes- As long as it is acceptable and understood that Drones on Gila and Rattlesnake are the Secondary weapon, they are primarily a Missile boat, we are good to go.
Just need to work out which rigs will be needed to help with the horrible damage application of heavy missiles when fighting anything smaller than another stationary battleship. Could be interesting actually as this is also the best use scenario for the new Super Heavies. Bigger target, better for missiles - Immobile target, better for heavy drones.
|

Arthur Aihaken
Perkone Caldari State
3351
|
Posted - 2014.04.20 23:46:00 -
[1100] - Quote
Sgt Ocker wrote:Just need to work out which rigs will be needed to help with the horrible damage application of heavy missiles when fighting anything smaller than another stationary battleship. 1. Rigor, flare and a hydraulic to slightly boost the range. 2. Core defense field extenders and a pair of T2 target painters (the target painters also benefit the drones). I am currently away, traveling through time and will be returning last week. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1302
|
Posted - 2014.04.20 23:53:00 -
[1101] - Quote
Kaarous Aldurald wrote:Little Dragon Khamez wrote:Kaarous Aldurald wrote:KaDa en Bauldry wrote: Frig rat killing when they start too close for sentries, and ludicrious amounts of ECM drones to release in lowsec, should you make a mistake.
You can still load light drones. Yeah, they lost their bonuses, but they didn't go away. And you still have several slots for Drone Damage Amplifiers to pump them up for such a niche use. But now you can't use the dronebay to cover every single eventuality, all the time, ever. Having to make tradeoffs is a good thing. It promotes smart gameplay, punishes stupid gameplay. I sincerely hope that they continue to push this philosophy. Thing is though, this philosophy leads to ships with only one role and only one fit which is bad for the game. CCP rise is a gallente dev through and through, I am beginning to think that he doesn't understand the caldari side of the ship as all he's ever done is nerf missiles and buff hybrids in the name of balance. Oh, is that why he gave it 3.5 more effective launchers?
Oh you must mean that gallante bonus somehow benefitting missiles, it might be a bonus but it makes no sense. It is unsupported by prior lore. The old rattler was more versatile, the new one less so, it will probably only have 1 cookie cutter fit. Dumbing down of Eve Online will result in it's destruction... |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 00:02:00 -
[1102] - Quote
Sgt Ocker wrote:baltec1 wrote:
You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships.
The thing you missed here is - The Gila and Rattlesnake "WERE" drone boats, I've not seen a drone boat with UN bonused drones. So yes- As long as it is acceptable and understood that Drones on Gila and Rattlesnake are the Secondary weapon, they are primarily a Missile boat, we are good to go. Just need to work out which rigs will be needed to help with the horrible damage application of heavy missiles when fighting anything smaller than another stationary battleship. Could be interesting actually as this is also the best use scenario for the new Super Heavies. Bigger target, better for missiles - Immobile target, better for heavy drones.
Yes, the potential for the new rattlesnake is certainly there, Ogres will be fantastic against close in slow moving battleships, Sentries at longer range,cruise missiles too for battleships and battlecruisers. smaller targets, get more of a challenge within 15Km as sentries will be unable to track and cruise missiles just will not apply sensible damage without waiting forever, MJD no longer a sane option, unless you like eternal waiting, Hopefully CCP rise will address that.
Otherwise, I will fit it as a missile boat, probably better missile boats out there,but as I own it may as well use it. Doubt I would buy one now otherwise. But If I didn't have t2 cruise and heavy missiles I doubt I would give it the time of day now. Might try it with rapid heavy missiles, just to see, but they have absolutely disgusting damage against small fast targets,
Probably go back to a domi or navy raven, unbonused drones on the NR but at least it does missiles better. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5156
|
Posted - 2014.04.21 00:04:00 -
[1103] - Quote
Little Dragon Khamez wrote:
Oh you must mean that gallante bonus somehow benefitting missiles, it might be a bonus but it makes no sense. It is unsupported by prior lore. The old rattler was more versatile, the new one less so, it will probably only have 1 cookie cutter fit.
If your complaint is that the bonuses don't fit the faction, I'm afraid that you won't get much traction.
Gallente can either go to missiles or to shield resists, take your pick. The super drone thing had to be a hull bonus, they explained that fairly well.
And the new Rattlesnake is far, far more versatile. The only way people have been adequately describing any loss of versatility is by losing bonused light drones.
Meanwhile you gain a missile damage bonus that applies to rapid lights, giving 7.5 effective launchers that can output ludicrous dps.
Before, it could be fit as a droneboat or a tankboat. Nothing else.
Now it can be fit as a the above, but also as a missile boat or a max gank boat. It gained two archetypes of fitting. And all it lost was light drones.
Forgive me if my response to that is "boo, hoo". "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
167
|
Posted - 2014.04.21 00:07:00 -
[1104] - Quote
Joe Boirele wrote:Lloyd Roses wrote:Joe Boirele wrote:So far, it seems like most of the problems people bring up with the rattlesnake is a loss of versatility. Personally, I think that getting bonused launchers of all sizes fixes that (mostly), but another option could be granting the RS a drone tracking bonus. That would help with damage application on the smaller targets everyone seems to be complaining about. And it would be the boring shield-domi with shieldresistbonus no one wants. How? I didn't mean replacing another bonus. Also, I was trying to create a solution that would (hopefully) satisfy the unhappy people without being too OP. If you don't like it, that's fine. The other problem, drone tracking bonus "only" assists sentries. I would like to give the "super Heavies" a run but not with their current attributes. If they are to replace Light drones on the snake they need to be able to hit the targets light drones were used for.
I did actually come up with a halfassed fix for this; Heavy drone role bonus for Snake; 100% to Optimal range 100% to Activation Proximity OR 100% to orbit velocity 50% optimal range |

Kaarous Aldurald
ROC Deep Space The ROC
5157
|
Posted - 2014.04.21 00:08:00 -
[1105] - Quote
Sgt Ocker wrote: The other problem, drone tracking bonus "only" assists sentries. I would like to give the "super Heavies" a run but not with their current attributes.
http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/?_ga=1.260558404.892815657.1397302543 "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 00:11:00 -
[1106] - Quote
Kaarous Aldurald wrote:Little Dragon Khamez wrote:
Oh you must mean that gallante bonus somehow benefitting missiles, it might be a bonus but it makes no sense. It is unsupported by prior lore. The old rattler was more versatile, the new one less so, it will probably only have 1 cookie cutter fit.
If your complaint is that the bonuses don't fit the faction, I'm afraid that you won't get much traction. Gallente can either go to missiles or to shield resists, take your pick. The super drone thing had to be a hull bonus, they explained that fairly well. And the new Rattlesnake is far, far more versatile. The only way people have been adequately describing any loss of versatility is by losing bonused light drones. Meanwhile you gain a missile damage bonus that applies to rapid lights, giving 7.5 effective launchers that can output ludicrous dps. Before, it could be fit as a droneboat or a tankboat. Nothing else. Now it can be fit as a the above, but also as a missile boat or a max gank boat. It gained two archetypes of fitting. And all it lost was light drones. Forgive me if my response to that is "boo, hoo".
ignore this persons comments about other players, he cannot even be bothered to read what they say. there is a whole discussion about the drone issues on this ship that he would rather you didn't read, have a look and make up your own mind, you are entitled to your opinion in spite of being told you are wrong to think it. "all it lost is light drones" is a plain lie to distract you from finding out the real issues.
the drone issue. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5157
|
Posted - 2014.04.21 00:13:00 -
[1107] - Quote
epicurus ataraxia wrote:ignore this persons comments about other players, he cannot even be bothered to read what they say. there is a whole discussion about the drone issues on this boat that he would rather you didn't read, have a look and make up your own mind, you are entitled to your opinion in spite of being told you are wrong to think it. "all it lost is light drones" is a plain lie to distract you from finding out the real issues. the drone issue.
Please ignore this person's comments.
He has consistently ignored the new design intent of the rattlesnake, and keeps beating his head about light drones... for some reason.
He would rather just keep linking his long debunked point over and over again as though it won't be a lie if he says it often enough, and he really doesn't want you to see reason and understand that nearly every other battleship in the game manages to make do without bonused light drones.
Basically he just thinks the missiles don't belong, and the Rattlesnake should stay it's old, useless self because he likes drones more. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 00:19:00 -
[1108] - Quote
Kaarous Aldurald wrote:So I see we're back to "Grr I want light drones!" again.
Many of us trained for the Rattlensnake because we wanted a versatile drone boat with bonuses to all its drones. That is being taken away and our concerns are very valid.
Instead of being a blithering idiot who can't understand simple concepts, try to find something more productive to do with your time. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 00:21:00 -
[1109] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:ignore this persons comments about other players, he cannot even be bothered to read what they say. there is a whole discussion about the drone issues on this boat that he would rather you didn't read, have a look and make up your own mind, you are entitled to your opinion in spite of being told you are wrong to think it. "all it lost is light drones" is a plain lie to distract you from finding out the real issues. the drone issue. Please ignore this person's comments. He has consistently ignored the new design intent of the rattlesnake, and keeps beating his head about light drones... for some reason. He would rather just keep linking his long debunked point over and over again as though it won't be a lie if he says it often enough, and he really doesn't want you to see reason and understand that nearly every other battleship in the game manages to make do without bonused light drones. Basically he just thinks the missiles don't belong, and the Rattlesnake should stay it's old, useless self because he likes drones more.
Well now we are talking philosophy, I believe pointing out potential issues, why they are issues, and possible resolutions and in giving people the chance to read and make up their own mind. and you believe you should tell them what is good for them what they should accept and they should be grateful.
It is a pity for you that when they read it, they now have a choice to make up their own mind, and will wonder what the hell you are trolling about.
ah well EvE I guess. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 00:23:00 -
[1110] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:So I see we're back to "Grr I want light drones!" again. Many of us trained for the Rattlensnake because we wanted a versatile drone boat with bonuses to all its drones. That is being taken away and our concerns are very valid. Instead of being a blithering idiot who can't understand simple concepts, try to find something more productive to do with your time.
remember we are not allowed our opinion, apparently we do not exist, everything is wonderful and everyone is dancing happily into the future . There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
168
|
Posted - 2014.04.21 00:31:00 -
[1111] - Quote
Kaarous Aldurald wrote:Little Dragon Khamez wrote:
Oh you must mean that gallante bonus somehow benefitting missiles, it might be a bonus but it makes no sense. It is unsupported by prior lore. The old rattler was more versatile, the new one less so, it will probably only have 1 cookie cutter fit.
If your complaint is that the bonuses don't fit the faction, I'm afraid that you won't get much traction. Gallente can either go to missiles or to shield resists, take your pick. The super drone thing had to be a hull bonus, they explained that fairly well. And the new Rattlesnake is far, far more versatile. The only way people have been adequately describing any loss of versatility is by losing bonused light drones. Meanwhile you gain a missile damage bonus that applies to rapid lights, giving 7.5 effective launchers that can output ludicrous dps. Forgive me if my response to that is "boo, hoo". Can forgive just about anything from someone who seems to have next to no idea on the subject he is writing about. Your forgiven.
RLML on a Snake - 4 BCU = 396 DPS for 41.6 seconds, include reload time, you have 328 - Ludicrous DPs, I know and should not be allowed. Might kill 1 or 2 frigates before you die horribly to the other 2 or 3. Fit with 4 BCU to get maximum DPS from your OP RLML setup. You have a little over 400 DPS from your drones, if you don't fit a DCU. Around 270 Dps from drones if you fit a DCU. 3 X 3 setup reduces missile dps, leaves you with significantly less EHP but does give your drones, with damage application issues, more 'raw' Dps
Raw Damage Bonus - Does nothing for Damage Application - Bonus to Damage application for Snake and Gila Drones - IMO you will have a winning combo. Missiles can remain secondary weapon |

Kaarous Aldurald
ROC Deep Space The ROC
5158
|
Posted - 2014.04.21 00:34:00 -
[1112] - Quote
And I see we're still ignoring that the drone rebalance is happening as well. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5158
|
Posted - 2014.04.21 00:35:00 -
[1113] - Quote
Sgt Ocker wrote: Raw Damage Bonus - Does nothing for Damage Application - Bonus to Damage application for Snake and Gila Drones - IMO you will have a winning combo. Missiles can remain secondary weapon
There it is, after all.
You all want the missile thing to go away, and have it be a pure droneboat. You want a shield Dominix.
Too bad. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
53
|
Posted - 2014.04.21 00:36:00 -
[1114] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:So I see we're back to "Grr I want light drones!" again. Many of us trained for the Rattlensnake because we wanted a versatile drone boat with bonuses to all its drones. That is being taken away and our concerns are very valid. Instead of being a blithering idiot who can't seem to understand this simple concept, try to find something more productive to do with your time.
There is still the Domi. The Domi largely outperforms the current rattler anyway. And in order to train the Rattler, you have to train the same ship skills as the Domi anyway. (Except for the shield vs armor thing, but there's plenty of time to train the necessary skills.) The tracking bonus on the drones makes them more effective than a snakes drones anyway.
I've viewed that as the main reason for the change. As it is, unless you need some really serious tank, the Domi outperforms the snake in just about every way I can think of anyway.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 00:37:00 -
[1115] - Quote
Kaarous Aldurald wrote:And I see we're still ignoring that the drone rebalance is happening as well.
Hardly.
let me know when you have read it and understood it, I have a few years before retirement.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 00:47:00 -
[1116] - Quote
Cassandra Aurilien wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:So I see we're back to "Grr I want light drones!" again. Many of us trained for the Rattlensnake because we wanted a versatile drone boat with bonuses to all its drones. That is being taken away and our concerns are very valid. Instead of being a blithering idiot who can't seem to understand this simple concept, try to find something more productive to do with your time. There is still the Domi. The Domi largely outperforms the current rattler anyway. And in order to train the Rattler, you have to train the same ship skills as the Domi anyway. (Except for the shield vs armor thing, but there's plenty of time to train the necessary skills.) The tracking bonus on the drones makes them more effective than a snakes drones anyway. I've viewed that as the main reason for the change. As it is, unless you need some really serious tank, the Domi outperforms the snake in just about every way I can think of anyway.
Why yes you are right! The Rattler does have great potential, and we have looked forward to it and were really excited when it was announced, Shields are really nice in comparison to armour, Only a preference, to me much more *fun* somehow, hard to quantify. then we saw what the "small print" included, and the way the whole drone weapon system was changed other than the super drone part. (ignore the idiots going on about no light drones boo hoo,missing the point entirely deliberately or just being lazy who knows.)
Really considering the Domi again, or Possibly one of the Caldari Navy ships, they at least do missiles better.
such a shame tiny tweaks will put things right, but the Trollpack, seem to be of the opinion we should not be allowed such overpowered ships, even though they do not seem to know what we are actually asking for.
seems odd that the pirate ship that was the worst of them all, unloved, unwanted, is suddenly overpowered if we keep elements of the old drone system seems I missed how amazing and overpowered it was. 
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 00:50:00 -
[1117] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote: Raw Damage Bonus - Does nothing for Damage Application - Bonus to Damage application for Snake and Gila Drones - IMO you will have a winning combo. Missiles can remain secondary weapon
There it is, after all. You all want the missile thing to go away, and have it be a pure droneboat. You want a shield Dominix. Too bad.
My God the Farce Gäó is strong with this one.
You may be surprised to hear, We do not need your permission. or are you impersonating a CCP Dev? we REALLY want to know. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5158
|
Posted - 2014.04.21 00:55:00 -
[1118] - Quote
epicurus ataraxia wrote: You may be surprised to hear, We do not need your permission.
You might be surprised to hear that CCP doesn't need yours. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 00:56:00 -
[1119] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: You may be surprised to hear, We do not need your permission.
You might be surprised to hear that CCP doesn't need yours.
I am not disallowing people to have an opinion, I am encouraging people to read for themselves and make up their own minds. To help CCP by pointing out issues and potential resolutions, which is the point of the forums if I am not mistaken?
But
Thank you for your reply on behalf of CCP, we look forward to you making more statements on their behalf *Rubs Hands* There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
169
|
Posted - 2014.04.21 00:59:00 -
[1120] - Quote
Did you read the whole post or simply stop at that sentence and think you had the "answer" and I somehow missed it?
Increase in MWD speed is only a very very slight buff to heavy drones - If drones fired whilst in MWD mode there would be no problem. They don't, so will spend less time in catchup (MWD) mode than they do now but will not apply anything close to full Dps to anything moving faster than it can orbit.
-_-_- Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 01:03:00 -
[1121] - Quote
Sgt Ocker wrote:Did you read the whole post or simply stop at that sentence and think you had the "answer" and I somehow missed it? Increase in MWD speed is only a very very slight buff to heavy drones - If drones fired whilst in MWD mode there would be no problem. They don't, so will spend less time in catchup (MWD) mode than they do now but will not apply anything close to full Dps to anything moving faster than it can orbit. -_-_- Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP.
You hit Both points square on the head. Nice ideas too. There is one EvE. Many people. Many lifestyles. WE are EvE |

Joe Boirele
Lords 0f Justice Lords Of Stars
23
|
Posted - 2014.04.21 01:04:00 -
[1122] - Quote
Sgt Ocker wrote: Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP.
That role bonus would probably eliminate any diversity from missile launcher selection. Enemies are just friends who stab you in the front.
Might makes right! |

Kaarous Aldurald
ROC Deep Space The ROC
5158
|
Posted - 2014.04.21 01:05:00 -
[1123] - Quote
epicurus ataraxia wrote: I am not disallowing people to have an opinion, I am encouraging people to read for themselves and make up their own minds.
Actually you're trying to smother discourse by reposting the same tired argument over and over. When it was wrong in the first place, and fairly clearly the changes have been set ever since the Worm's stats got posted. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5158
|
Posted - 2014.04.21 01:06:00 -
[1124] - Quote
Joe Boirele wrote:Sgt Ocker wrote: Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP.
That role bonus would probably eliminate any diversity from missile launcher selection.
That was his point. He doesn't want missiles to be a thing for this ship, he wants a shield Dominix.
Neither of them seem to realize that the answer is already "nope". "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 01:07:00 -
[1125] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: I am not disallowing people to have an opinion, I am encouraging people to read for themselves and make up their own minds.
Actually you're trying to smother discourse by reposting the same tired argument over and over. When it was wrong in the first place, and fairly clearly the changes have been set ever since the Worm's stats got posted.
well. you must be claiming inside knowledge Because CCP rise says the opposite. Or are you accusing him of being deceptive and lying? Or is it your reading vs imagination issues again. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 01:09:00 -
[1126] - Quote
Kaarous Aldurald wrote:Joe Boirele wrote:Sgt Ocker wrote: Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP.
That role bonus would probably eliminate any diversity from missile launcher selection. That was his point. He doesn't want missiles to be a thing for this ship, he wants a shield Dominix. Neither of them seem to realize that the answer is already "nope".
wow, you really are using imagination instead of reading again, because when I read it it was not what he said in any way whatsoever.
Try reading the whole post next time rather than picking out attractive looking words. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5158
|
Posted - 2014.04.21 01:10:00 -
[1127] - Quote
Hope springs eternal, I suppose. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 01:19:00 -
[1128] - Quote
Joe Boirele wrote:Sgt Ocker wrote: Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP.
That role bonus would probably eliminate any diversity from missile launcher selection.
The idea is nice though you must admit, imaginative. Some mechanism to Keep the DLA, give a reason to have the choice to fit Rapid heavy missiles, and keep other missiles good, would really make for interesting options
There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
169
|
Posted - 2014.04.21 01:20:00 -
[1129] - Quote
Joe Boirele wrote:Sgt Ocker wrote: Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP.
That role bonus would probably eliminate any diversity from missile launcher selection. Not really, I can still see situations where I would use Cruise missile launchers on a snake even with a special bonus to Rapids.
My thoughts are moving in the direction of a Pvp Snake. It without a doubt has the worst, primary attributes (speed, align time, sig radius, etc) of all the Pirate battleships. Give it something special - Bhaal has Nos, Neuts - Mach has speed, agility - Vindi has web - Nightmare, well if i was running incursions it would be my choice. Not sure about its Pvp application, never flown one.
Rattlesnake with a bonus to Rapid Launchers reload time, would not be OP but would give it that little something to make it viable as a Pvp ship and get it out of mission sites and Anoms..
|

Sgt Ocker
Last Bastion of Freedom
169
|
Posted - 2014.04.21 01:30:00 -
[1130] - Quote
Kaarous Aldurald wrote:Joe Boirele wrote:Sgt Ocker wrote: Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP.
That role bonus would probably eliminate any diversity from missile launcher selection. That was his point. He doesn't want missiles to be a thing for this ship, he wants a shield Dominix. Neither of them seem to realize that the answer is already "nope". Wow up until a few seconds ago I thought you were just a little narrow minded and uninformed
Someone has an idea on what they see as a way to bring Guristas ships a little closer in line with other pirate ships and you just insult and negate those ideas.. Why ?? I really don't see giving the Snake a unique MISSILE bonus as being anything remotely close to a shield domi.
- I'm not going to get into a pissing contest with someone who posts drivel simply to see his name in the thread. |

Kaddiska
X-Prot Greater Western Co-Prosperity Sphere
11
|
Posted - 2014.04.21 01:37:00 -
[1131] - Quote
@epic
I can remember the last time you spent so much time debating a particular idea on the forums (the Nestor). At that point in time you wanted a covert ops cloak bonus added to the new SOE battleship. ...granted, the Nestor still sucks, but that's neither here nor there...
This time around you want to take all the new goodies and still keep the old ones (yeah, I-¦m talking about your light-drones bonus idea on the RS).
You seriously need to take a break.
Drones are kinda your thing, I get that. And sometimes, CCP will change things in some way that messes up your plan, training queue, whatever...
Don't mean you have to get all exited on these common forums and start calling people names. You really have to stop that.
I've been a drone user for many years (ok, 9 years so far.....and hey! guess what, this is not my only char....) The RS, in its current, unchanged form, lacks......something. It-¦s not the multi-omni-pwn-brick that some people claim it is.
The new version brings possibilities. More possibilities than the current version. YES, it does!
Drones or missile focus is really beside the point here, my friend. In Eve all things change. You adapt, or you ragequit. Either way is fine. Just stop trowing s**t at people just because you disagree with them And..NO, they are not all trolls because they do not share your point of view. If that is your constant and (only) fall-back position, you really need to have to closer look at your issues.
tl:dr the new RS brings (new) possibilities the new drone doctrine HAS YET TO BE TESTED AND TRIED!! the Nestor still sucks you do NOT NEED bonused light drones to clear frigs....really!
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 01:40:00 -
[1132] - Quote
Sgt Ocker wrote:Joe Boirele wrote:Sgt Ocker wrote: Arthur; Yes there are rigs that can greatly increase the application issues with heavy drones but the trade off is changing what is now one of the best tanking drone battleships into a missile boat, with far less EHP than is currently available to it. Give Guristas cruiser and battleship a special role bonus -- 37.5% reduced reload time for Rapid Launchers (21 second reload). Could be a nice trade off, without making either ship OP.
That role bonus would probably eliminate any diversity from missile launcher selection. Not really, I can still see situations where I would use Cruise missile launchers on a snake even with a special bonus to Rapids. My thoughts are moving in the direction of a Pvp Snake. It without a doubt has the worst, primary attributes (speed, align time, sig radius, etc) of all the Pirate battleships. Give it something special - Bhaal has Nos, Neuts - Mach has speed, agility - Vindi has web - Nightmare, well if i was running incursions it would be my choice. Not sure about its Pvp application, never flown one. Rattlesnake with a bonus to Rapid Launchers reload time, would not be OP but would give it that little something to make it viable as a Pvp ship and get it out of mission sites and Anoms..
It is a really nice concept, do people use Pirate ships for PvP, I honestly don't know, but it certainly would make it interesting and a real surprise if someone engaged it. I put in a reply an idea where instead of a fifth launcher we gave a 25% bonus to reload time, clip size and rate of fire, to try to achieve what you suggested,but to get rid of the 5Th launcher to free up the DLA and make it for all missiles. would that achieve the same goal (and solve a drone issue)? I would never have thought about it if you had not posted your idea, so not trying to steal a good idea, just expand on your excellent one.
I think CP rise would be happy to see it used more. let me know what you think, either way your idea is definitely worth expanding on. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 01:53:00 -
[1133] - Quote
Kaddiska wrote:@epic
I can remember the last time you spent so much time debating a particular idea on the forums (the Nestor). At that point in time you wanted a covert ops cloak bonus added to the new SOE battleship. ...granted, the Nestor still sucks, but that's neither here nor there...
This time around you want to take all the new goodies and still keep the old ones (yeah, I-¦m talking about your light-drones bonus idea on the RS).
You seriously need to take a break.
Drones are kinda your thing, I get that. And sometimes, CCP will change things in some way that messes up your plan, training queue, whatever...
Don't mean you have to get all exited on these common forums and start calling people names. You really have to stop that.
I've been a drone user for many years (ok, 9 years so far.....and hey! guess what, this is not my only char....) The RS, in its current, unchanged form, lacks......something. It-¦s not the multi-omni-pwn-brick that some people claim it is.
The new version brings possibilities. More possibilities than the current version. YES, it does!
Drones or missile focus is really beside the point here, my friend. In Eve all things change. You adapt, or you ragequit. Either way is fine. Just stop trowing s**t at people just because you disagree with them And..NO, they are not all trolls because they do not share your point of view. If that is your constant and (only) fall-back position, you really need to have to closer look at your issues.
tl:dr the new RS brings (new) possibilities the new drone doctrine HAS YET TO BE TESTED AND TRIED!! the Nestor still sucks you do NOT NEED bonused light drones to clear frigs....really!
Tell you what, Here's a link to what this is all about, You are welcome to make assumptions, but try dealing with hours of being continually trolled, and you may see why I may be a little less than forgiving with those who are clearly identified and recognised by many as trolls, we are all (who have been on a while today) sick to death of the same trolls and we all know who they are.
Your assumptions of what I believe are completely wrong. and as this is the usual attack method of trolls, I am giving you the benefit of the doubt and giving you a reasonable and patient reply.
But as bringing in a new character particularly female from nowhere with exactly this methodology is a quite usual technique my patience will be limited.
Here is the issue, read it if you wish, follow the forum and contribute if you wish, I hope you can bring some constructive ideas. The drone issue There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.21 02:17:00 -
[1134] - Quote
epicurus ataraxia wrote:Kaddiska wrote:@epic
I can remember the last time you spent so much time debating a particular idea on the forums (the Nestor). At that point in time you wanted a covert ops cloak bonus added to the new SOE battleship. ...granted, the Nestor still sucks, but that's neither here nor there...
This time around you want to take all the new goodies and still keep the old ones (yeah, I-¦m talking about your light-drones bonus idea on the RS).
You seriously need to take a break.
Drones are kinda your thing, I get that. And sometimes, CCP will change things in some way that messes up your plan, training queue, whatever...
Don't mean you have to get all exited on these common forums and start calling people names. You really have to stop that.
I've been a drone user for many years (ok, 9 years so far.....and hey! guess what, this is not my only char....) The RS, in its current, unchanged form, lacks......something. It-¦s not the multi-omni-pwn-brick that some people claim it is.
The new version brings possibilities. More possibilities than the current version. YES, it does!
Drones or missile focus is really beside the point here, my friend. In Eve all things change. You adapt, or you ragequit. Either way is fine. Just stop trowing s**t at people just because you disagree with them And..NO, they are not all trolls because they do not share your point of view. If that is your constant and (only) fall-back position, you really need to have to closer look at your issues.
tl:dr the new RS brings (new) possibilities the new drone doctrine HAS YET TO BE TESTED AND TRIED!! the Nestor still sucks you do NOT NEED bonused light drones to clear frigs....really!
Tell you what, Here's a link to what this is all about, You are welcome to make assumptions, but try dealing with hours of being continually trolled, and you may see why I may be a little less than forgiving with those who are clearly identified and recognised by many as trolls, we are all (who have been on a while today) sick to death of the same trolls and we all know who they are. If they made any attempt to discuss the issues, then we could do so. All opinions are valid, if it is an opinion and not just baiting. Your assumptions of what I believe are completely wrong. and as this is the usual attack method of trolls, I am giving you the benefit of the doubt and giving you a reasonable and patient reply. But as bringing in a new character particularly female from nowhere with exactly this methodology is a quite usual technique my patience will be limited. Here is the issue, read it if you wish, follow the forum and contribute if you wish, I hope you can bring some constructive ideas. The drone issue Tell me, is it You opinion that the Pillars of drones exist, or is it fact. Is a Normal Battleship with no drone bonus Breaking the pillars Tell me how 2 tankier drones are harder to micromanage then 5 Squishy ones. Then tell me What You want the bonus's To be. |

Kaarous Aldurald
ROC Deep Space The ROC
5165
|
Posted - 2014.04.21 02:27:00 -
[1135] - Quote
Doggy Dogwoofwoof wrote: Tell me, is it You opinion that the Pillars of drones exist, or is it fact. Is a Normal Battleship with no drone bonus Breaking the pillars Tell me how 2 tankier drones are harder to micromanage then 5 Squishy ones. Then tell me What You want the bonus's To be.
Clearly those "Pillars" are not something the devs regard as being a given.
2 tankier drones are EASIER to micromanage than 5 of any kind.
He wants the bonuses to be a droneboat only, with missiles as a very secondary concern. He's said as much about 4 times now.
And if you disagree with any of his statements he's going to tell you to read it over again and link his cutesy little manifesto. He's trolling, pure and simple, and it's a wonder to me he hasn't been given a vacation by now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 03:14:00 -
[1136] - Quote
Kaarous Aldurald wrote: If bonused vs. unbonused light drones make or break how you use the Rattlesnake, you were doing it wrong.
Such a stupid and ignorant thing to say. One of the main reasons people picked a rattlesnake was for its bonus to all its drones. You don't go drastically altering ships that people take years to fully train for.
This has nothing to do with balance. If it was then only the snakes hard points would need to change. This is just some an incompetent and totally unnecessary attempt to make Guristas different from Gallente in their use of drones.
If you weren't a total moron you would know that the devs reasons for these changes is to prevent overlap with Gallente. This overlap argument is a very weak argument considering the only commonality between Gallente and Guristas is their use of drones.
Unbelievable that CCP Rise only reluctantly gave back the use of sentry drones. I guess some callous assholes don't want to admit their ideas suck and us players are going to be stuck with their bumbling attempts at balance.
Of course the Mega wouldn't be changed drastically because there would be a shitstorm but somehow its okay for these ******* devs to drastically alter other pirate faction battleships. |

Kaarous Aldurald
ROC Deep Space The ROC
5166
|
Posted - 2014.04.21 03:37:00 -
[1137] - Quote
Tempban was apparently happy with Guristas ships being relegated to being a shield version of Gallente ships. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.21 03:41:00 -
[1138] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote: If bonused vs. unbonused light drones make or break how you use the Rattlesnake, you were doing it wrong.
Such a stupid and ignorant thing to say. One of the main reasons people picked a rattlesnake was for its bonus to all its drones. You don't go drastically altering ships that people take years to fully train for. This has nothing to do with balance. If it was then only the snakes hard points would need to change. This is just some an incompetent and totally unnecessary attempt to make Guristas different from Gallente in their use of drones. If you weren't a total moron you would know that the devs reasons for these changes is to prevent overlap with Gallente. This overlap argument is a very weak argument considering the only commonality between Gallente and Guristas is their use of drones. Unbelievable that CCP Rise only reluctantly gave back the use of sentry drones. I guess some callous assholes don't want to admit their ideas suck and us players are going to be stuck with their bumbling attempts at balance. Of course the Mega wouldn't be changed drastically because there would be a shitstorm but somehow its okay for these ******* devs to drastically alter other pirate faction battleships.
No, The reason people used Rattlesnakes were because they are cheap, and are easy to passive tank with sentrys. No one really used them in PVP, and only people who just loved the hull or were very lazy used them for PVE. The were used for sentrys. No one went OH FRIGS I NEED A RATTLESNAKE. You need to stop trolling, Give a real proposal for stats, Use facts for arguments. |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 03:41:00 -
[1139] - Quote
Kaarous Aldurald wrote:Tempban was apparently happy with Guristas ships being relegated to being a shield version of Gallente ships.
Another stupid assumption on your part.
Of course Guristas needs some buffs to bring them in line but they don't need to be drastically altered to do that.
How ******* stupid are you, really?
|

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 03:58:00 -
[1140] - Quote
Doggy Dogwoofwoof wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote: If bonused vs. unbonused light drones make or break how you use the Rattlesnake, you were doing it wrong.
Such a stupid and ignorant thing to say. One of the main reasons people picked a rattlesnake was for its bonus to all its drones. You don't go drastically altering ships that people take years to fully train for. This has nothing to do with balance. If it was then only the snakes hard points would need to change. This is just some an incompetent and totally unnecessary attempt to make Guristas different from Gallente in their use of drones. If you weren't a total moron you would know that the devs reasons for these changes is to prevent overlap with Gallente. This overlap argument is a very weak argument considering the only commonality between Gallente and Guristas is their use of drones. Unbelievable that CCP Rise only reluctantly gave back the use of sentry drones. I guess some callous assholes don't want to admit their ideas suck and us players are going to be stuck with their bumbling attempts at balance. Of course the Mega wouldn't be changed drastically because there would be a shitstorm but somehow its okay for these ******* devs to drastically alter other pirate faction battleships. No, The reason people used Rattlesnakes were because they are cheap, and are easy to passive tank with sentrys. No one really used them in PVP, and only people who just loved the hull or were very lazy used them for PVE. The were used for sentrys. No one went OH FRIGS I NEED A RATTLESNAKE. You need to stop trolling, Give a real proposal for stats, Use facts for arguments.
These drastic changes are totally unnecessary. All the Snake needs to come in-line is more high/mid/low slots. That is fact.
People don't just use Rattlesnakes because they are cheap and easy with sentries. That is only your narrow-minded perspective. The great strength of Guristas was its versatility, which is now being destroyed with these changes. |

Kaarous Aldurald
ROC Deep Space The ROC
5167
|
Posted - 2014.04.21 04:06:00 -
[1141] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban was apparently happy with Guristas ships being relegated to being a shield version of Gallente ships. Another stupid assumption on your part. Of course Guristas needs some buffs to bring them in line but they don't need to be drastically altered to do that. How ******* stupid are you, really?
First of all, at least attempt to be civil.
Secondly, they really weren't "drastically altered". They got missile damage buffs, and some restrictions on drone use but no overall dps loss.
So now, instead of being worse at drones than Gallente but with better tank, now they have specialized drone usage (survivability being huge now), as well as fully bonused missiles.
That is a net gain, and a pretty big one too.
But if having light drones is the dealbreaker for you guys, go fly a Domi or something. Because Guristas has a new paradigm besides "Gallente shield boat" now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.21 04:12:00 -
[1142] - Quote
Tempban Darkfall wrote:Doggy Dogwoofwoof wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote: If bonused vs. unbonused light drones make or break how you use the Rattlesnake, you were doing it wrong.
Such a stupid and ignorant thing to say. One of the main reasons people picked a rattlesnake was for its bonus to all its drones. You don't go drastically altering ships that people take years to fully train for. This has nothing to do with balance. If it was then only the snakes hard points would need to change. This is just some an incompetent and totally unnecessary attempt to make Guristas different from Gallente in their use of drones. If you weren't a total moron you would know that the devs reasons for these changes is to prevent overlap with Gallente. This overlap argument is a very weak argument considering the only commonality between Gallente and Guristas is their use of drones. Unbelievable that CCP Rise only reluctantly gave back the use of sentry drones. I guess some callous assholes don't want to admit their ideas suck and us players are going to be stuck with their bumbling attempts at balance. Of course the Mega wouldn't be changed drastically because there would be a shitstorm but somehow its okay for these ******* devs to drastically alter other pirate faction battleships. No, The reason people used Rattlesnakes were because they are cheap, and are easy to passive tank with sentrys. No one really used them in PVP, and only people who just loved the hull or were very lazy used them for PVE. The were used for sentrys. No one went OH FRIGS I NEED A RATTLESNAKE. You need to stop trolling, Give a real proposal for stats, Use facts for arguments. These drastic changes are totally unnecessary. All the Snake needs to come in-line is more high/mid/low slots. That is fact. People don't just use Rattlesnakes because they are cheap and easy with sentries. That is only your narrow-minded perspective. The great strength of Guristas was its versatility, which is now being destroyed with these changes. It has 6 lows 7 mids and 6 highs. Do you want it to have 8 lows,8 Mids? Giving it more slots will make it tankier, which the rattlesnake does not need a buff in. So that leaves buffing the missiles or drones, And making it a true Pirate battleship. CCP buffed Sentrys, The most used drone on the snake, HP, and buffed heavy drones HP, AND gave it a missile buff. The loss of bonused light drones is mostly irrelivent. Also, They still get buffed by the drone damage amplifiers that you will have fit, so again, How does it lose more than it gains?
|

Arthur Aihaken
Perkone Caldari State
3351
|
Posted - 2014.04.21 04:18:00 -
[1143] - Quote
Entirely missile-based Pirate Battleship: TAKE MY MONEY! (PLESK) Enough of this drone crap... I am currently away, traveling through time and will be returning last week. |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 04:24:00 -
[1144] - Quote
Kaarous Aldurald wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban was apparently happy with Guristas ships being relegated to being a shield version of Gallente ships. Another stupid assumption on your part. Of course Guristas needs some buffs to bring them in line but they don't need to be drastically altered to do that. How ******* stupid are you, really? they really weren't "drastically altered". .
What do you think we are all complaining about, idiot?
a 400m3 drone bay went down to 175m3. Removal of missile velocity bonus. Changing of Role bonus AND Gallente Bonus. Loss of bonuses for light and medium drones.
Do you see any other pirate faction battleships with bigger changes? Nevermind the fact that they are totally unneccesary.
Also, 5 drones is better than 2 in every scenario.
Don't be such a moron.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.21 04:32:00 -
[1145] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban was apparently happy with Guristas ships being relegated to being a shield version of Gallente ships. Another stupid assumption on your part. Of course Guristas needs some buffs to bring them in line but they don't need to be drastically altered to do that. How ******* stupid are you, really? they really weren't "drastically altered". . What do you think we are all complaining about, idiot? a 400m3 drone bay went down to 175m3. Removal of missile velocity bonus. Changing of Role bonus AND Gallente Bonus. Loss of bonuses for light and medium drones. Do you see any other pirate faction battleships with bigger changes? Nevermind the fact that they are totally unneccesary. Also, 5 drones is better than 2 in every scenario. Don't be such a moron. How about we do some math. A Sentry drone is 25m/3 With the old Drone bay, You could hold 16 sentry drones if you wanted to. With the new drone bonus, You can only have 7. However, Each of those 7 is worth 2.5 drones, which means it holds 17.5 Sentry drones. So the Effective size of the drone bay In fact got BIGGER, Not smaller. The gallente bonus got rolled into the hull bonus, so it IS still their for the large drones. The velocity bonus Is annoying if you torp fit your Snake, But most fits had cruiser launchers. The missile Bonus atleast makes some sense when you remeber Gallente have Roden Shipyards, Who are good with missiles. Now, Lets say i have to micromanage my drones do to agro, It is easier to manage 2 than 5. Those 2 then get a HP bonus and a damage bonus,making them even to 5 and Giving you even more time to manage them. So their is atleast one scenario that 2 drones are better than 5
|

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 04:36:00 -
[1146] - Quote
Doggy Dogwoofwoof wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban was apparently happy with Guristas ships being relegated to being a shield version of Gallente ships. Another stupid assumption on your part. Of course Guristas needs some buffs to bring them in line but they don't need to be drastically altered to do that. How ******* stupid are you, really? they really weren't "drastically altered". . What do you think we are all complaining about, idiot? a 400m3 drone bay went down to 175m3. Removal of missile velocity bonus. Changing of Role bonus AND Gallente Bonus. Loss of bonuses for light and medium drones. Do you see any other pirate faction battleships with bigger changes? Nevermind the fact that they are totally unneccesary. Also, 5 drones is better than 2 in every scenario. Don't be such a moron. How about we do some math. A Sentry drone is 25m/3 With the old Drone bay, You could hold 16 sentry drones if you wanted to. With the new drone bonus, You can only have 7. However, Each of those 7 is worth 2.5 drones, which means it holds 17.5 Sentry drones. So the Effective size of the drone bay In fact got BIGGER, Not smaller.
Who fills their drone bays with only sentry drones that have no tacking bonuses?
Don't be such a moron.
|

Kaarous Aldurald
ROC Deep Space The ROC
5168
|
Posted - 2014.04.21 04:38:00 -
[1147] - Quote
Tempban Darkfall wrote:
What do you think we are all complaining about, idiot?
a 400m3 drone bay went down to 175m3. Removal of missile velocity bonus. Changing of Role bonus AND Gallente Bonus. Loss of bonuses for light and medium drones.
Do you see any other pirate faction battleships with bigger changes? Never mind the fact that they are totally unnecessary.
5 drones is better than 2 in every scenario.
The 400m3 bay went down to 175m3 because your dronebay needs for DPS drones went down by 60%.
Math is hard.
2 drones dealing the same dps as 5 drones and having the same HP as 5 drones is better in almost every possible way but one. That being if someone webs one of your drones. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.21 04:39:00 -
[1148] - Quote
Tempban Darkfall wrote:Doggy Dogwoofwoof wrote:Tempban Darkfall wrote:
What do you think we are all complaining about, idiot?
a 400m3 drone bay went down to 175m3. Removal of missile velocity bonus. Changing of Role bonus AND Gallente Bonus. Loss of bonuses for light and medium drones.
Do you see any other pirate faction battleships with bigger changes? Nevermind the fact that they are totally unneccesary.
Also, 5 drones is better than 2 in every scenario.
Don't be such a moron.
How about we do some math. A Sentry drone is 25m/3 With the old Drone bay, You could hold 16 sentry drones if you wanted to. With the new drone bonus, You can only have 7. However, Each of those 7 is worth 2.5 drones, which means it holds 17.5 Sentry drones. So the Effective size of the drone bay In fact got BIGGER, Not smaller. Who fills their drone bays with only sentry drones that have no tacking bonuses? Don't be such a moron. We are comparing effective sizes, And i just proved it is effectively Bigger. You can pretend it had Heavy drones and is torp fit instead, If you want to.
|

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 04:43:00 -
[1149] - Quote
Kaarous Aldurald wrote:
2 drones dealing the same dps as 5 drones and having the same HP as 5 drones is better in almost every possible way but one. That being if someone webs one of your drones.
You clearly don't understand how drones combat actually plays out.
Everytime you have to pull a drone back or one gets webbed, that is 50% of your drone DPS.
The loss of 50% increased drone damage and hit points on medium and light drones makes this a nerf to drones for the Rattlesnake. The extra survivability of a single heavy or sentry drone does not make up for this great loss.
Don't be a moron. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.21 04:45:00 -
[1150] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:
2 drones dealing the same dps as 5 drones and having the same HP as 5 drones is better in almost every possible way but one. That being if someone webs one of your drones.
You clearly don't understand how drones combat actually plays out. Everytime you have to pull a drone back or one gets webbed, that is 50% of your drone DPS. The loss of 50% increased drone damage and hit points on medium and light drones makes this a nerf to drones for the Rattlesnake. The extra survivability of a single heavy or sentry drone does not make up for this great loss. Don't be a moron. They can be left on field for much longer, And i bet that on average the damage loss for both is just about even. |

baltec1
Bat Country Goonswarm Federation
11236
|
Posted - 2014.04.21 04:46:00 -
[1151] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban was apparently happy with Guristas ships being relegated to being a shield version of Gallente ships. Another stupid assumption on your part. Of course Guristas needs some buffs to bring them in line but they don't need to be drastically altered to do that. How ******* stupid are you, really? they really weren't "drastically altered". . What do you think we are all complaining about, idiot? a 400m3 drone bay went down to 175m3. Removal of missile velocity bonus. Changing of Role bonus AND Gallente Bonus. Loss of bonuses for light and medium drones. Do you see any other pirate faction battleships with bigger changes? Never mind the fact that they are totally unnecessary. 5 drones is better than 2 in every scenario.
Two flights of sentries used to take up 250m3 of that 400m3, now it is just 100m3. The sentries/heavies are now massivly tanked than before so two of these drones beat 5 very easy to kill normal sentries/heavies.
The reason why the other pirate battleships didnt see much change is because they did not need as much help. The new missile bonus applies to all types of launchers giving the rattle a huge amount of options that no other battleship has. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5168
|
Posted - 2014.04.21 04:50:00 -
[1152] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:
2 drones dealing the same dps as 5 drones and having the same HP as 5 drones is better in almost every possible way but one. That being if someone webs one of your drones.
You clearly don't understand how drones combat actually plays out. Now every time you have to pull a drone back or one gets webbed, that is 50% of your drone DPS vs a 20% loss with 5 drones. 5 drones is always better than 2. Additionally, the loss of 50% increased drone damage and hit points on medium and light drones makes this a big nerf to drones for the Rattlesnake. The unneeded extra survivability of a single heavy or sentry drone does not make up for this great loss. Don't be a moron.
The enormously increased hitpoints means you have to pull them back much, much less often. Nevermind that you now have nearly double the effective launcher DPS.
Which in turn results in the overall ratio balancing out, in fact improving in favor the new Rattler.
2 drones > 5 drones. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
169
|
Posted - 2014.04.21 04:50:00 -
[1153] - Quote
Doggy Dogwoofwoof wrote:Tempban Darkfall wrote:Doggy Dogwoofwoof wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote: If bonused vs. unbonused light drones make or break how you use the Rattlesnake, you were doing it wrong.
Such a stupid and ignorant thing to say. One of the main reasons people picked a rattlesnake was for its bonus to all its drones. You don't go drastically altering ships that people take years to fully train for. This has nothing to do with balance. If it was then only the snakes hard points would need to change. This is just some an incompetent and totally unnecessary attempt to make Guristas different from Gallente in their use of drones. If you weren't a total moron you would know that the devs reasons for these changes is to prevent overlap with Gallente. This overlap argument is a very weak argument considering the only commonality between Gallente and Guristas is their use of drones. Unbelievable that CCP Rise only reluctantly gave back the use of sentry drones. I guess some callous assholes don't want to admit their ideas suck and us players are going to be stuck with their bumbling attempts at balance. Of course the Mega wouldn't be changed drastically because there would be a shitstorm but somehow its okay for these ******* devs to drastically alter other pirate faction battleships. No, The reason people used Rattlesnakes were because they are cheap, and are easy to passive tank with sentrys. No one really used them in PVP, and only people who just loved the hull or were very lazy used them for PVE. The were used for sentrys. No one went OH FRIGS I NEED A RATTLESNAKE. You need to stop trolling, Give a real proposal for stats, Use facts for arguments. These drastic changes are totally unnecessary. All the Snake needs to come in-line is more high/mid/low slots. That is fact. People don't just use Rattlesnakes because they are cheap and easy with sentries. That is only your narrow-minded perspective. The great strength of Guristas was its versatility, which is now being destroyed with these changes. It has 6 lows 7 mids and 6 highs. Do you want it to have 8 lows,8 Mids? Giving it more slots will make it tankier, which the rattlesnake does not need a buff in. So that leaves buffing the missiles or drones, And making it a true Pirate battleship. CCP buffed Sentrys, The most used drone on the snake, HP, and buffed heavy drones HP, AND gave it a missile buff. It still can carry 2 flights of heavy/sentry drones and 3 flights of lights, so Drone capacity isnt the issue. The loss of bonused light drones is a nonissue because you will have DDAs fit for the sentrys. So, How does it lose more than it gains? Give me Actual Things that the snake will do worse than it currently does.
Losing light drone bonus - Not so irrelevant if you actually want to fit and use the Snake as a Drone boat. Regardless of how many DDA's you fit - light drones (much used on the Snake by many) will have 50% less Dps than they do now.
As a missile platform, the Snake has gained a lot. It is no longer primarily a "Drone Boat" . 1 or maybe 2 DDA's + 3 BCU's for the missiles. Drones will be the secondary weapon, on what has been up til now, a Drone boat. Pretty drastic change but not entirely negative - If you prefer missiles over drones.
|

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 04:51:00 -
[1154] - Quote
Doggy Dogwoofwoof wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:
2 drones dealing the same dps as 5 drones and having the same HP as 5 drones is better in almost every possible way but one. That being if someone webs one of your drones.
You clearly don't understand how drones combat actually plays out. Everytime you have to pull a drone back or one gets webbed, that is 50% of your drone DPS. The loss of 50% increased drone damage and hit points on medium and light drones makes this a nerf to drones for the Rattlesnake. The extra survivability of a single heavy or sentry drone does not make up for this great loss. Don't be a moron. They can be left on field for much longer, And i bet that on average the damage loss for both is just about even.
No, it just makes them less squishy when they do get targetted.
how are you so dumb to not understand that when you have 2 drones and have to pull one back, that is 50% of your drone dps?
When you have 5 drones and you have to pull one back, that is only 20% of your drone DPS.
5 drones is always better than 2. |

Kaarous Aldurald
ROC Deep Space The ROC
5168
|
Posted - 2014.04.21 04:53:00 -
[1155] - Quote
Tempban Darkfall wrote:
No, it just makes them less squishy when they do get targetted.
how are you so dumb to not understand that when you have 2 drones and have to pull one back, that is 50% of your drone dps?
When you have 5 drones and you have to pull one back, that is only 20% of your drone DPS.
5 drones is always better than 2.
My God you're dense.
If they have so very much more hitpoints, they can remain on the field for longer. They are also far less likely to be destroyed.
Between that and the extra missile dps the Rattlesnake loses nothing.
2 drones > 5 drones. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.21 04:56:00 -
[1156] - Quote
Sgt Ocker wrote:
Losing light drone bonus - Not so irrelevant if you actually want to fit and use the Snake as a Drone boat. Regardless of how many DDA's you fit - light drones (much used on the Snake by many) will have 50% less Dps than they do now.
As a missile platform, the Snake has gained a lot. It is no longer primarily a "Drone Boat" . 1 or maybe 2 DDA's + 3 BCU's for the missiles. Drones will be the secondary weapon, on what has been up til now, a Drone boat. Pretty drastic change but not entirely negative - If you prefer missiles over drones.
Wrong about the Light DPS, they lose a 50% bonus. Which means they have 33% less DPS. Also,Sentrys have MORE dps than missiles with both having 3 Damage mods.
|

baltec1
Bat Country Goonswarm Federation
11237
|
Posted - 2014.04.21 04:58:00 -
[1157] - Quote
Tempban Darkfall wrote:Doggy Dogwoofwoof wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:
2 drones dealing the same dps as 5 drones and having the same HP as 5 drones is better in almost every possible way but one. That being if someone webs one of your drones.
You clearly don't understand how drones combat actually plays out. Everytime you have to pull a drone back or one gets webbed, that is 50% of your drone DPS. The loss of 50% increased drone damage and hit points on medium and light drones makes this a nerf to drones for the Rattlesnake. The extra survivability of a single heavy or sentry drone does not make up for this great loss. Don't be a moron. They can be left on field for much longer, And i bet that on average the damage loss for both is just about even. No, it just makes them less squishy when they do get targeted. how are you so dumb to not understand that when you have 2 drones and have to pull one back, that is 50% of your drone dps? When you have 5 drones and you have to pull one back, that is only 20% of your drone DPS. 5 drones is always better than 2. These changes are big nerfs to the Rattlesnakes versatility no matter how you look at it. Overlap my ass.
When you get under the guns on any turret BS you lose 100% of that damage. So the rattle is still ahead because it has the other drone plus its bonused missiles. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 04:59:00 -
[1158] - Quote
Kaarous Aldurald wrote:Tempban Darkfall wrote:
No, it just makes them less squishy when they do get targetted.
how are you so dumb to not understand that when you have 2 drones and have to pull one back, that is 50% of your drone dps?
When you have 5 drones and you have to pull one back, that is only 20% of your drone DPS.
5 drones is always better than 2.
My God you're dense. If they have so very much more hitpoints, they can remain on the field for longer. They are also far less likely to be destroyed. Between that and the extra missile dps the Rattlesnake loses nothing. 2 drones > 5 drones.
no, you are clearly a moron.
if you only have 2 drones and you have to pull one back or one gets webbed, that is 50% of your dps.
Nobody leaves their heavy drones out when they start to get targeted, these changes only give them a better chance at getting back to the ship before being destroyed.
Don't be a moron.
5 drones is always better than 2.
loss of 50% damage and survivability on light and medium drones and massive reduction in drone bay does not make up for increases survivability of heavy drones and sentries. |

Kaarous Aldurald
ROC Deep Space The ROC
5169
|
Posted - 2014.04.21 05:02:00 -
[1159] - Quote
Tempban Darkfall wrote:
no, you are clearly a moron.
if you only have 2 drones and you have to pull one back or one gets webbed, that is 50% of your dps.
It's 50% of your dps much less often than before. Because they have so much resiliency now.
Hell, depending on how well they can even hit something that size, you may not have to pull it back at all, just let it tank for you and throw out another one, since you can afford to keep plenty of them in your cargohold. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Aralieus
The Inf1dels Spaceship Samurai
212
|
Posted - 2014.04.21 05:08:00 -
[1160] - Quote
Kaarous Aldurald wrote:Perhaps you guys misunderstood my statement.
Sgt Ocker said: "It has completely changed the way the ship can be played"
How? You lost bonused light and medium drones. Is there anyone here who buys a faction battleship to use light drones? *crickets*
So can anyone please tell me how using unbonused light drones to scrape frigate rats off of you (like damn near every other battleship) "completely changes the way the ship can be played"?
It can fit 100m3 worth of heavy/sentry drones, and 3 full flights of light sized drones, so I know the dronebay loss can't be it.
So seriously, can someone tell me what the big freaking deal is?
There isnt one for the most part. Some people dont handle change very well, even if said change is for their own good. Oderint Dum Metuant |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 05:17:00 -
[1161] - Quote
Aralieus wrote:Kaarous Aldurald wrote:Perhaps you guys misunderstood my statement.
Sgt Ocker said: "It has completely changed the way the ship can be played"
How? You lost bonused light and medium drones. Is there anyone here who buys a faction battleship to use light drones? *crickets*
So can anyone please tell me how using unbonused light drones to scrape frigate rats off of you (like damn near every other battleship) "completely changes the way the ship can be played"?
It can fit 100m3 worth of heavy/sentry drones, and 3 full flights of light sized drones, so I know the dronebay loss can't be it.
So seriously, can someone tell me what the big freaking deal is? There isnt one for the most part. Some people dont handle change very well, even if said change is for their own good.
please explain to use how losing 50% damage bonus on light drones and medium drones is a good thing.
In most missions and many pvp scenarios, the frigates need to die first. The faster that happens, the greater survivability of the ship.
The extra survivability of a mere component, the heavy and sentry drones does not make up for this great loss of power and survivability of the ship.
Of course nobody chooses a battleship to combat only frigates. We are talking about a loss of versatility here, idiots. |

Kaarous Aldurald
ROC Deep Space The ROC
5170
|
Posted - 2014.04.21 05:21:00 -
[1162] - Quote
Tempban Darkfall wrote:
please explain to use how losing 50% damage bonus on light drones and medium drones is a good thing.
Because you get +3.5 launchers in trade for it.
Quote:Of course nobody chooses a battleship to combat only frigates. We are talking about a loss of versatility here, idiots.
I'm being 100% serious here.
Why on earth do you care? Nearly every other battleship does just fine with unbonused lights AND no DDAs in the lowslots. My Paladin does just fine, the Golem does just fine, the Machariel does just fine.
The Rattlesnake will do just fine. Except it will also do just fine with 7.5 effective launchers now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.21 05:22:00 -
[1163] - Quote
Tempban Darkfall wrote:Aralieus wrote:
There isnt one for the most part. Some people dont handle change very well, even if said change is for their own good.
please explain to use how losing 50% damage bonus on light drones and medium drones is a good thing. In most missions and many pvp scenarios, the frigates need to die first. The faster that happens, the greater survivability of the ship. The extra survivability of heavy and sentry drones does not make up for this great loss of power and survivability of the ship. Of course nobody chooses a battleship to combat only frigates. We are talking about a loss of versatility here, idiots. Sentrys at range kill frigs faster than Lights, and the lights only lost 1/3rd of their current DPS, not half
|

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 05:25:00 -
[1164] - Quote
Kaarous Aldurald wrote:[quote=Tempban Darkfall]
please explain to use how losing 50% damage bonus on light drones and medium drones is a good thing.
Because you get +3.5 launchers in trade for it.
Quote:
Why on earth do you care?
We trained for the Rattlesnake because we like what it does. Don't be an idiot.
Many people realize how important it is for frigates to die quickly even if you can't seem to grasp the concept. You can't kill frigates quickly with unbonused light drones and cruise missiles in case you didn't know.
|

Kaarous Aldurald
ROC Deep Space The ROC
5170
|
Posted - 2014.04.21 05:27:00 -
[1165] - Quote
Tempban Darkfall wrote:
Many people realize how important it is for frigates to die quickly even if you can't seem to grasp the concept. You can't kill frigates quickly with unbonused light drones and cruise missiles in case you didn't know.
Well, then I guess no one uses the Golem/Raven/Navy Scorp for missioning or any other kind of PvE, then.
Poor Caldari, unable to do PvE content... *sniffle* "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11238
|
Posted - 2014.04.21 05:29:00 -
[1166] - Quote
Tempban Darkfall wrote:
please explain to use how losing 50% damage bonus on light drones and medium drones is a good thing.
You arn't losing 50% damage on the light drones.
Tempban Darkfall wrote: In most missions and many pvp scenarios, the frigates need to die first. The faster that happens, the greater survivability of the ship.
The frigates get ignored in most missions when blitzing and in pvp there are a lot of other ships that need killed more than a frigate.
Tempban Darkfall wrote: The extra survivability of a mere component, the heavy and sentry drones does not make up for this great loss of power and survivability of the ship.
Of course nobody chooses a battleship to combat only frigates. We are talking about a loss of versatility here, idiots.
The ship is getting a bonus to all types of missiles, its more adaptable then before and the drone changes means they can now justify a logi repping them. The new rattle is a lot more versatile than the old one which is seen as the worst of the pirate BS and less useful than most t1 hulls. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 05:32:00 -
[1167] - Quote
Kaarous Aldurald wrote:Tempban Darkfall wrote:
Many people realize how important it is for frigates to die quickly even if you can't seem to grasp the concept. You can't kill frigates quickly with unbonused light drones and cruise missiles in case you didn't know.
Well, then I guess no one uses the Golem/Raven/Navy Scorp for missioning or any other kind of PvE, then. Poor Caldari, unable to do PvE content... *sniffle*
Such a moronic counter argument. You still don't seem to comprehend that we picked Rattlesnake for a reason.
Don't be such a blithering idiot. Just admit you are wrong and GTFO. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1120
|
Posted - 2014.04.21 05:33:00 -
[1168] - Quote
baltec1 wrote:The ship is getting a bonus to all types of missiles, its more adaptable then before and the drone changes means they can now justify a logi repping them. The new rattle is a lot more versatile than the old one which is seen as the worst of the pirate BS and less useful than most t1 hulls. The ironic thing here is if CCP does actually create a true missile pirate faction we'll be right back here at the same spot with the RS being the worst of the pirate hull due to lack of focus.
|

Kaarous Aldurald
ROC Deep Space The ROC
5170
|
Posted - 2014.04.21 05:34:00 -
[1169] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban Darkfall wrote:
Many people realize how important it is for frigates to die quickly even if you can't seem to grasp the concept. You can't kill frigates quickly with unbonused light drones and cruise missiles in case you didn't know.
Well, then I guess no one uses the Golem/Raven/Navy Scorp for missioning or any other kind of PvE, then. Poor Caldari, unable to do PvE content... *sniffle* such a moronic counter argument. Don't be such a blithering idiot. Just admit you are wrong and GTFO.
Lol no. I think not.
How about you just accept that the Rattlesnake is not a pure droneboat anymore, and GTFO yourself?
And besides that, I still honestly cannot believe you told me that Caldari ships can't do PvE content. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11238
|
Posted - 2014.04.21 05:36:00 -
[1170] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban Darkfall wrote:
Many people realize how important it is for frigates to die quickly even if you can't seem to grasp the concept. You can't kill frigates quickly with unbonused light drones and cruise missiles in case you didn't know.
Well, then I guess no one uses the Golem/Raven/Navy Scorp for missioning or any other kind of PvE, then. Poor Caldari, unable to do PvE content... *sniffle* Such a moronic counter argument. You still don't seem to comprehend that we picked Rattlesnake for a reason. Don't be such a blithering idiot. Just admit you are wrong and GTFO.
You said cruise missiles and unbonused drones cannot kill frigates quickly, yet all of these ships do just that. Its an entirely valid point. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5170
|
Posted - 2014.04.21 05:36:00 -
[1171] - Quote
Tyberius Franklin wrote:baltec1 wrote:The ship is getting a bonus to all types of missiles, its more adaptable then before and the drone changes means they can now justify a logi repping them. The new rattle is a lot more versatile than the old one which is seen as the worst of the pirate BS and less useful than most t1 hulls. The ironic thing here is if CCP does actually create a true missile pirate faction we'll be right back here at the same spot with the RS being the worst of the pirate hull due to lack of focus.
I think this is their way of appeasing those folks (myself included) who want another pirate faction for missiles. Give Guristas some teeth, buy off the "We want missiles on pirate ships!" crowd in the same move.
Brilliant, honestly. I bought into it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 05:37:00 -
[1172] - Quote
Kaarous Aldurald wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:Tempban Darkfall wrote:
Many people realize how important it is for frigates to die quickly even if you can't seem to grasp the concept. You can't kill frigates quickly with unbonused light drones and cruise missiles in case you didn't know.
Well, then I guess no one uses the Golem/Raven/Navy Scorp for missioning or any other kind of PvE, then. Poor Caldari, unable to do PvE content... *sniffle* such a moronic counter argument. Don't be such a blithering idiot. Just admit you are wrong and GTFO. Lol no. I think not. How about you just accept that the Rattlesnake is not a pure droneboat anymore .
Just accept these drastic and poorly thought out changes that negate the reason I picked Rattlesnake?
No. Go **** yourself.
We have valid concerns about the Rattlesnake and every right to complain. You wouldn't be arguing with me about it if you weren't a moron. |

baltec1
Bat Country Goonswarm Federation
11240
|
Posted - 2014.04.21 05:39:00 -
[1173] - Quote
Tyberius Franklin wrote:baltec1 wrote:The ship is getting a bonus to all types of missiles, its more adaptable then before and the drone changes means they can now justify a logi repping them. The new rattle is a lot more versatile than the old one which is seen as the worst of the pirate BS and less useful than most t1 hulls. The ironic thing here is if CCP does actually create a true missile pirate faction we'll be right back here at the same spot with the RS being the worst of the pirate hull due to lack of focus.
Unlikely. The rattle has a bonus to all missiles where as any missile focused pirate battleship would likely only focus on torps and cruise bonuses with most likely a TP bonus. The rattle will still hold a valuable position as a very adaptable missile/drone ship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5170
|
Posted - 2014.04.21 05:41:00 -
[1174] - Quote
Tempban Darkfall wrote: Just accept these drastic and poorly thought out changes that negate the reason I picked Rattlesnake?
No. Go **** yourself.
We have valid concerns about the Rattlesnake and every right to complain. You wouldn't be arguing with me if you weren't a moron.
Yeesh, settle down already, or the ISD are going to come in here with a lawnmower.
You can replace "Rattlesnake" with "Tracking Titan", and you're still on the wrong side of history.
Oh, and if you picked the Rattlesnake for the light drones, then you're doing it wrong. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11240
|
Posted - 2014.04.21 05:41:00 -
[1175] - Quote
Tempban Darkfall wrote:
Just accept these drastic and poorly thought out changes that negate the reason I picked Rattlesnake?
No. Go **** yourself.
We have valid concerns about the Rattlesnake and every right to complain. You wouldn't be arguing with me about it if you weren't a moron.
And yet you cannot point out what these problems are other than trying to say that normal unbonused drones that just about every ship use are somehow useless without a bonus. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 05:48:00 -
[1176] - Quote
If these changes go through, the Devs will just have to rebalanced Guristas again further on down the road. These are terrible ideas that are totally unnecessary and will only lose CCP more customers. All that Guristas needs to become in-line is more high/mid/low slots.
Let the devs create new ships if they want specialized, gimped drone boats that only use 2 drones. |

Kaarous Aldurald
ROC Deep Space The ROC
5170
|
Posted - 2014.04.21 05:50:00 -
[1177] - Quote
Tempban Darkfall wrote:If these changes go through, the Devs will just have to rebalanced Guristas again further on down the road. These are terrible ideas that are totally unnecessary and will only lose CCP more customers. All that Guristas needs to become in-line is more high/mid/low slots.
Let the devs create new ships if they want specialized, gimped drone boats that only use 2 drones.
Or not. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1120
|
Posted - 2014.04.21 05:51:00 -
[1178] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:The ship is getting a bonus to all types of missiles, its more adaptable then before and the drone changes means they can now justify a logi repping them. The new rattle is a lot more versatile than the old one which is seen as the worst of the pirate BS and less useful than most t1 hulls. The ironic thing here is if CCP does actually create a true missile pirate faction we'll be right back here at the same spot with the RS being the worst of the pirate hull due to lack of focus. Unlikely. The rattle has a bonus to all missiles where as any missile focused pirate battleship would likely only focus on torps and cruise bonuses with most likely a TP bonus. The rattle will still hold a valuable position as a very adaptable missile/drone ship. Could just be my pessimistic/uncreative side, but loading RLML on the RS seems like a waste now that it has the potential damage output that it does. Moreso considering it makes sense to fit DDA's on it making lights more effective. On others a TP bonus would likely help them bridge the gap as, if I understand correctly, a missile damage bonus for a BS would include RHML, just not application bonuses.
I'm not saying it won't be unique, I'm just questioning if unique is enough to be a good draw if others can be made more effective, but that's all mostly being very speculative. |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 05:54:00 -
[1179] - Quote
baltec1 wrote:Tempban Darkfall wrote:
Just accept these drastic and poorly thought out changes that negate the reason I picked Rattlesnake?
No. Go **** yourself.
We have valid concerns about the Rattlesnake and every right to complain. You wouldn't be arguing with me about it if you weren't a moron.
And yet you cannot point out what these problems are other than trying to say that normal unbonused drones that just about every ship use are somehow useless without a bonus.
Oh, the problems have been pointed out several times by many people, clown.
How are you so stupid to not realize that?
We picked Rattlesnake for a reason and that includes having 50% bonus on light and medium drones. There is no good reason to change it.
Now get back to your basement. This is not the place for no-life forum clowns to spew their chronic mental vomit everywhere. |

baltec1
Bat Country Goonswarm Federation
11241
|
Posted - 2014.04.21 05:57:00 -
[1180] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:The ship is getting a bonus to all types of missiles, its more adaptable then before and the drone changes means they can now justify a logi repping them. The new rattle is a lot more versatile than the old one which is seen as the worst of the pirate BS and less useful than most t1 hulls. The ironic thing here is if CCP does actually create a true missile pirate faction we'll be right back here at the same spot with the RS being the worst of the pirate hull due to lack of focus. Unlikely. The rattle has a bonus to all missiles where as any missile focused pirate battleship would likely only focus on torps and cruise bonuses with most likely a TP bonus. The rattle will still hold a valuable position as a very adaptable missile/drone ship. Could just be my pessimistic/uncreative side, but loading RLML on the RS seems like a waste now that it has the potential damage output that it does. Moreso considering it makes sense to fit DDA's on it making lights more effective. On others a TP bonus would likely help them bridge the gap as, if I understand correctly, a missile damage bonus for a BS would include RHML, just not application bonuses. I'm not saying it won't be unique, I'm just questioning if unique is enough to be a good draw if others can be made more effective, but that's all mostly being very speculative.
Haven flown an unbonused raven with rapid lights and light drones I can safely say a RLML rattle is going to be very deadly to frigates. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5171
|
Posted - 2014.04.21 06:00:00 -
[1181] - Quote
Tempban Darkfall wrote: We picked Rattlesnake for a reason and that includes having 50% bonus on light and medium drones. There is no good reason to change it.
+ 3.5 effective launchers is a great reason to change it, don't be so narrow minded. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1120
|
Posted - 2014.04.21 06:00:00 -
[1182] - Quote
baltec1 wrote:Haven flown an unbonused raven with rapid lights and light drones I can safely say a RLML rattle is going to be very deadly to frigates. I can see that, I'm just afraid such specialist cases won't make for a high draw for the ship in the case of a true missile powerhouse that one has a reason to chose over the currently proposed RS. |

baltec1
Bat Country Goonswarm Federation
11241
|
Posted - 2014.04.21 06:02:00 -
[1183] - Quote
Tempban Darkfall wrote:
Oh, the problems have been pointed out several times by many people, clown.
How are you so stupid to not realize that?
We picked Rattlesnake for a reason and that includes having 50% bonus on light and medium drones. There is no good reason to change it.
Now get back to your basement. This is not the place for no-life forum clowns to spew their chronic mental vomit everywhere.
And people picked a titan because it had an AOE DD that would wipe out everything subcap on the grid aside from the most heavily brick tanked battleships. What you chose to spend you SP in has no baring in this balance thread.
There is a very good reason why the new rattle will not be getting that 50% damage bonus to med and light drones, its because it would become too powerful. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cassandra Aurilien
Imperial Academy Amarr Empire
55
|
Posted - 2014.04.21 06:04:00 -
[1184] - Quote
Tempban Darkfall wrote:
We picked Rattlesnake for a reason and that includes having 50% bonus on light and medium drones. There is no good reason to change it.
They are changing it for the same reason that they changed the old Geddon. The old Geddon had a role which was largely duplicated by the Apoc. When they got rid of the tiers, they had to find a new role for it.
The Rattler currently has the role of less effective, but tankier shield Domi. That's not exactly something to write home about. It needed a role, and it got one.
I'm sure that CCP has actually used these things on their test server. (Not the one we get access to...) I don't think that they would decide this is a decent idea without at least trying out a few things. Not that they get things right every time (NESTOR), but I'm sure that they've given it a run through the paces. |

baltec1
Bat Country Goonswarm Federation
11241
|
Posted - 2014.04.21 06:04:00 -
[1185] - Quote
Tyberius Franklin wrote:baltec1 wrote:Haven flown an unbonused raven with rapid lights and light drones I can safely say a RLML rattle is going to be very deadly to frigates. I can see that, I'm just afraid such specialist cases won't make for a high draw for the ship in the case of a true missile powerhouse that one has a reason to chose over the currently proposed RS.
Given that the biggest item on the wishlist of the EVE community is an armour tanking, black abaddon hull with cruise/torp bonuses I wouldn't worry yourself about this.
The rattle will still be a solid platform and one of the most adaptable BS on the market. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 06:08:00 -
[1186] - Quote
Kaarous Aldurald wrote:
Oh, and if you picked the Rattlesnake for the light drones, then you're doing it wrong.
It is not just for the light drones, you black and white mentality moron. |

Alvatore DiMarco
Capricious Endeavours Ltd
2080
|
Posted - 2014.04.21 06:11:00 -
[1187] - Quote
epicurus ataraxia wrote:Hardly surprising that ship balancing threads are a bloodbath. When the loudest believe they must win at whatever cost to the people who use them.
The irony in this post is unbelievable. |

Ahernar
Cinci Degete
2
|
Posted - 2014.04.21 06:12:00 -
[1188] - Quote
[quote=baltec1 The ship is getting a bonus to all types of missiles, its more adaptable then before and the drone changes means they can now justify a logi repping them. The new rattle is a lot more versatile than the old one which is seen as the worst of the pirate BS and less useful than most t1 hulls.[/quote]
No man , the max dps rattle will know just one thing - better dps than any other choices to battleships up to 80 km and drastically less dps outside that target type and envelope than any other choices including a vanilla raven.Also this means no MJD .
So personally i will skip the generous and toxic offer of the fifth launcher and use the thing like now but with 2 more launchers . For them i will pay with the velocity bonus , partial ammo selectability ,and the lights effectiveness . If the first 2 were no real biggies the lights are important point , when you have full room aggro the think to kill is the scramming frig (s) , not the 6'th battleship from the left .That or press MJD - if it's available . Also in this version of ship until the lights finishes the job the sentries are in bay so all that remains from your firepower are those 4 semi bonused semi nerfed launchers.
I think the ship pays too much for the buffs to call them buffs - it's the old ****** but pretty Rattle but with with a new flavor of **** .
|

Kaarous Aldurald
ROC Deep Space The ROC
5171
|
Posted - 2014.04.21 06:13:00 -
[1189] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:
Oh, and if you picked the Rattlesnake for the light drones, then you're doing it wrong.
It is not just for the light drones, you black and white mentality moron.
Oh, really? You mean that the ship's functionality is not be-all-end-all on the light drones?
Who'd have thunk it? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11242
|
Posted - 2014.04.21 06:14:00 -
[1190] - Quote
Tempban Darkfall wrote:Kaarous Aldurald wrote:
Oh, and if you picked the Rattlesnake for the light drones, then you're doing it wrong.
It is not just for the light drones, you black and white mentality moron.
So far your only arguments have been about light drones and tossing insults to anyone who disagrees with you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11242
|
Posted - 2014.04.21 06:16:00 -
[1191] - Quote
Ahernar wrote:
No man , the max dps rattle will know just one thing - better dps than any other choices to battleships up to 80 km and drastically less dps outside that target type and envelope than any other choices including a vanilla raven.Also this means no MJD .
So personally i will skip the generous and toxic offer of the fifth launcher and use the thing like now but with 2 more launchers . For them i will pay with the velocity bonus , partial ammo selectability ,and the lights effectiveness . If the first 2 were no real biggies the lights are important point , when you have full room aggro the think to kill is the scramming frig (s) , not the 6'th battleship from the left .That or press MJD - if it's available . Also in this version of ship until the lights finishes the job the sentries are in bay so all that remains from your firepower are those 4 semi bonused semi nerfed launchers.
I think the ship pays too much for the buffs to call them buffs - it's the old ****** but pretty Rattle but with with a new flavor of **** .
What exactly is stopping you from fitting a MJD? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 06:17:00 -
[1192] - Quote
Cassandra Aurilien wrote: The Rattler currently has the role of less effective, but tankier shield Domi. That's not exactly something to write home about. It needed a role, and it got one.
This is just more DPS-centric thinking.
Its role and design was for versatility.
Nobody picks a Rattlesnake for its DPS. Why change it into a DPS ship? The only commonality between Guristas and Gallente is the use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability are all typical of Caldari.
These changes force the rattlesnake into unwanted specialization instead of improving on its versatility by simply adding more high/low/mid slots.
One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise. |

Kaarous Aldurald
ROC Deep Space The ROC
5173
|
Posted - 2014.04.21 06:19:00 -
[1193] - Quote
Tempban Darkfall wrote: Its role and design was for versatility.
Not anymore. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11242
|
Posted - 2014.04.21 06:22:00 -
[1194] - Quote
Tempban Darkfall wrote: One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
They are not losing 50% damage and HP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
23
|
Posted - 2014.04.21 06:22:00 -
[1195] - Quote
Kaarous Aldurald wrote:Tempban Darkfall wrote:Kaarous Aldurald wrote:
Oh, and if you picked the Rattlesnake for the light drones, then you're doing it wrong.
It is not just for the light drones, you black and white mentality moron. Oh, really? You mean that the ship's functionality is not be-all-end-all on the light drones? Who'd have thunk it?
more faulty conclusions from an assuming idiot.
|

Kaarous Aldurald
ROC Deep Space The ROC
5173
|
Posted - 2014.04.21 06:29:00 -
[1196] - Quote
Tempban Darkfall wrote: Haven't you embarrassed yourself enough in this thread with your obvious stupidity?
Oh, my sides. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Aralieus
The Inf1dels Spaceship Samurai
213
|
Posted - 2014.04.21 06:37:00 -
[1197] - Quote
Tempban Darkfall wrote:baltec1 wrote:Tempban Darkfall wrote:
for one, you lose 50% of your drone DPS whenever you have to pull back a drone or a drone gets webbed. Heavy drones still suck and the drone bay is so small now there is only enough space for the bare minimum operational capacity.
ugh, why am I bothering to educate this no-life loser.
Tell me, how much would you cry over losing 1200+ DPS because something got under your guns? Because thats what I face in the mega. The rattlesnake is supposed to be versatile, moron. That is why we trained for it. There is a reason that mega goes for more than twice as much as a rattlesnake. Get a clue. Tell me how bad you would cry if EVE shut down its servers and you would be forced to close a enormous chapter of your life. Buzz off and find something better to do, worm. Haven't you spammed these forums enough with your head-case of chronic mental vomit?
Wow
Way to keep it civilized. He presents a (imo) valid argument and you result to personal attacks.
Not sure how some people aren't getting that the snake will be a beast and giving it further bonuses will just result in the nerfbat later on down the road...and probably knock it down to lesser than what CCP is offering us today. The snake will be fine and to those who cant see that lack insight and are asking for easy wtfpwnmoble mode. Oderint Dum Metuant |

Cassandra Aurilien
Imperial Academy Amarr Empire
56
|
Posted - 2014.04.21 06:39:00 -
[1198] - Quote
Tempban Darkfall wrote:Cassandra Aurilien wrote: The Rattler currently has the role of less effective, but tankier shield Domi. That's not exactly something to write home about. It needed a role, and it got one.
This is just more DPS-centric thinking. Its role and design was for versatility. Nobody picks a Rattlesnake for its DPS. Why change it into a DPS ship? The only commonality between Guristas and Gallente is the use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability are all typical of Caldari. These changes force the rattlesnake into unwanted specialization instead of improving on its versatility by simply adding more high/low/mid slots. One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
It's not the DPS. A Domi and a Rattler have identical drone DPS, assuming equivalent fits. The Domi's tracking bonus makes it apply that DPS better. The Rattler has an extra 25 drone bay, besides that, the only advantage the Rattler has is tank. |

Alvatore DiMarco
Capricious Endeavours Ltd
2080
|
Posted - 2014.04.21 07:11:00 -
[1199] - Quote
With the current changes, every pirate battleship will have a useful and unique specialty on the field:
Vindicator: Webs (I seem to recall it also has very good melee-range DPS?)
Bhaalgorn: Cap warfare
Machariel: Speed (both warp and subwarp), agility
Rattlesnake: MURDER
Excellent work, CCP Rise. I'm not even being sarcastic. Really. I'm not. |

Ahernar
Cinci Degete
2
|
Posted - 2014.04.21 07:11:00 -
[1200] - Quote
baltec1 wrote:Ahernar wrote:
No man , the max dps rattle will know just one thing - better dps than any other choices to battleships up to 80 km and drastically less dps outside that target type and envelope than any other choices including a vanilla raven.Also this means no MJD .
So personally i will skip the generous and toxic offer of the fifth launcher and use the thing like now but with 2 more launchers . For them i will pay with the velocity bonus , partial ammo selectability ,and the lights effectiveness . If the first 2 were no real biggies the lights are important point , when you have full room aggro the think to kill is the scramming frig (s) , not the 6'th battleship from the left .That or press MJD - if it's available . Also in this version of ship until the lights finishes the job the sentries are in bay so all that remains from your firepower are those 4 semi bonused semi nerfed launchers.
I think the ship pays too much for the buffs to call them buffs - it's the old ****** but pretty Rattle but with with a new flavor of **** .
What exactly is stopping you from fitting a MJD?
You can fit it but it would be unused except "oh ****" moments. It's because after using it you will have to slowboat 20 km until resuming sentry fire . Would be smarter to fit anything else (TP's for ex) . I will totally fit one if i would have a spare mid but now is pretty cramped there with tank , omnis , tp's and a mandatory AB .
Ofc this is the LVL4 POV - for anomalies all is go for launch - i totally understand your POV . And i know enough pvp to be unenthousiastic about an imobile platform .
|

baltec1
Bat Country Goonswarm Federation
11242
|
Posted - 2014.04.21 07:22:00 -
[1201] - Quote
Ahernar wrote:baltec1 wrote:Ahernar wrote:
No man , the max dps rattle will know just one thing - better dps than any other choices to battleships up to 80 km and drastically less dps outside that target type and envelope than any other choices including a vanilla raven.Also this means no MJD .
So personally i will skip the generous and toxic offer of the fifth launcher and use the thing like now but with 2 more launchers . For them i will pay with the velocity bonus , partial ammo selectability ,and the lights effectiveness . If the first 2 were no real biggies the lights are important point , when you have full room aggro the think to kill is the scramming frig (s) , not the 6'th battleship from the left .That or press MJD - if it's available . Also in this version of ship until the lights finishes the job the sentries are in bay so all that remains from your firepower are those 4 semi bonused semi nerfed launchers.
I think the ship pays too much for the buffs to call them buffs - it's the old ****** but pretty Rattle but with with a new flavor of **** .
What exactly is stopping you from fitting a MJD? You can fit it but it would be unused except "oh ****" moments. It's because after using it you will have to slowboat 20 km until resuming sentry fire . Would be smarter to fit anything else (TP's for ex) . I will totally fit one if i would have a spare mid but now is pretty cramped there with tank , omnis , tp's and a mandatory AB . Ofc this is the LVL4 POV - for anomalies all is go for launch - i totally understand your POV . And i know enough pvp to be unenthousiastic about an imobile platform .
You use the mjd to get into range of things or to remove points when you finish the the mission. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Graybie Tsero
EVE University Ivy League
0
|
Posted - 2014.04.21 07:23:00 -
[1202] - Quote
Read like 40 pages of this thread....my head hurts. By far the best idea so far has been giving the RS that 25km drone range bonus to allow it to have a full rack of missiles as well as being able to use sentries at MJD range. Would be very nice.
That said, if I was gonna use the RS to snipe with the sentries, I don't think I would mind using a drone range rig at the cost of a smaller tank. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 07:34:00 -
[1203] - Quote
Arthur Aihaken wrote:Entirely missile-based Pirate Battleship: TAKE MY MONEY! (PLESK) Enough of this drone crap...
Hi arthur, nice to see another sane face, pitiful seeing the trolls savaging the Guy who is trying to be allowed to have an opinion. Seems the trolls either want the drone side crippled in some way to make sure no one takes away the shiny missile buff, or are just in it for the bloodsport, not sure which.
The rattlesnake is unquestionably unloved, currently it does sentries sort of adequately the other drones sort of ok, and missiles badly. Making it so it does sentries adequately (2v5 is not going to change much) and the rest of the drones worse and make the missiles adequate, is not seeming like a pirate missile battleship.
Tiny tiny changes will make this ship a good all rounder, with decent drones and decent missile skills, good fun to fly, without the changes, meh not so much.
A good all rounder is a good healthy role,
As for a pure missile pirate battleship? That does missiles well? Oh yes please. *want one* drool.
But I would like this ship to be good at what it does, and do many others, shame we are outnumbered by the troll/s (who knows or cares) well outshouted anyway.
I, hope you (well we) get our pirate battleship "oneday soon"Gäó but in the meantime we will dry not to let them screw this up with their trying to make it seem that everyone thinks the rattlesnake is an ongwtfpwnmobile. Every rebalance they try to screw them up, really not sure why, I guess a good psychologist could tell us but I do not really care so long as CCP rise can filter the noise. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2081
|
Posted - 2014.04.21 07:34:00 -
[1204] - Quote
Sixty pages. Can we talk about something else now?
I, for one, am absolutely horrible at reading agility stats no matter what. Exactly how significant is the agility nerf on the Machariel? Objective statements only, if that's okay. I'm not looking for opinions. Opinions are how we get flame wars. |

Ahernar
Cinci Degete
2
|
Posted - 2014.04.21 07:39:00 -
[1205] - Quote
"That said, if I was gonna use the RS to snipe with the sentries, I don't think I would mind using a drone range rig at the cost of a smaller tank."
Very valid option too , except there are some problems with CPU limiting the fitting options ( one more launcher and some less cpu = some trouble on the fitting front ) |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
718
|
Posted - 2014.04.21 07:40:00 -
[1206] - Quote
baltec1 wrote:Tempban Darkfall wrote: One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
They are not losing 50% damage and HP.
Hmm drone bonus let me see what we are not getting now, you know reading stuff....
Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level
Would you like to apologise now?
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11243
|
Posted - 2014.04.21 07:49:00 -
[1207] - Quote
epicurus ataraxia wrote:baltec1 wrote:Tempban Darkfall wrote: One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
They are not losing 50% damage and HP. Hmm drone bonus let me see what we are not getting now, you know reading stuff.... Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level Would you like to apologise now?
For what?
They are not losing 50% of their damage or HP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11243
|
Posted - 2014.04.21 07:53:00 -
[1208] - Quote
Alvatore DiMarco wrote:Sixty pages. Can we talk about something else now?
I, for one, am absolutely horrible at reading agility stats no matter what. Exactly how significant is the agility nerf on the Machariel? Objective statements only, if that's okay. I'm not looking for opinions. Opinions are how we get flame wars.
They wont have issues keeping up with cruisers and not too many problems with frigs in terms of agility. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
719
|
Posted - 2014.04.21 07:55:00 -
[1209] - Quote
Tempban Darkfall wrote:Cassandra Aurilien wrote: The Rattler currently has the role of less effective, but tankier shield Domi. That's not exactly something to write home about. It needed a role, and it got one.
This is just more DPS-centric thinking. Its role and design was for versatility. Nobody picks a Rattlesnake for its DPS. Why change it into a DPS ship? The only commonality between Guristas and Gallente is the use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability are all typical of Caldari. These changes force the rattlesnake into unwanted specialization instead of improving on its versatility by simply adding more high/low/mid slots. One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
Unfortunately, it does not do that Spectacularly well either,
Drop the drones and you have a second rate missile battleship, fit for both and get a not spectacular all rounder, better than today in some ways but painful to actually use unless you throw away the 5th launcher, and you still miss the 10% bonus to drone hitpoints and damage per skill level. And the fact that the whole exercise is a wash as one will never be able to see whether the new superdrone concept works as the data will be buried under the universal hate of how ****** the whole drone weapon system is because it is such a pain in the ass to use.
We are ordered to believe that because of EFT Figures pulled out of their arse that the ship will be monstrously overpowered and anything that can be cut off must be, and we are stupid people for even discussing it! We must stop immidiately. 
Well ordering people to believe stupid ****, has never worked out too well in the past has it?
By the way guys, theres no EFT files for the ship yet, and since when has EfT damage related to in game damage in any way?
So hopefully they will crawl back under their rock and stop refusing to allow discussion. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
722
|
Posted - 2014.04.21 07:58:00 -
[1210] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:Tempban Darkfall wrote: One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
They are not losing 50% damage and HP. Hmm drone bonus let me see what we are not getting now, you know reading stuff.... Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level Would you like to apologise now? For what? They are not losing 50% of their damage or HP.
Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level
How many times do you have to read simple stuff to understand it, oh I get it ...*nah nah nah can't hear you* There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
724
|
Posted - 2014.04.21 08:04:00 -
[1211] - Quote
baltec1 wrote:Ahernar wrote:baltec1 wrote:Ahernar wrote:
No man , the max dps rattle will know just one thing - better dps than any other choices to battleships up to 80 km and drastically less dps outside that target type and envelope than any other choices including a vanilla raven.Also this means no MJD .
So personally i will skip the generous and toxic offer of the fifth launcher and use the thing like now but with 2 more launchers . For them i will pay with the velocity bonus , partial ammo selectability ,and the lights effectiveness . If the first 2 were no real biggies the lights are important point , when you have full room aggro the think to kill is the scramming frig (s) , not the 6'th battleship from the left .That or press MJD - if it's available . Also in this version of ship until the lights finishes the job the sentries are in bay so all that remains from your firepower are those 4 semi bonused semi nerfed launchers.
I think the ship pays too much for the buffs to call them buffs - it's the old ****** but pretty Rattle but with with a new flavor of **** .
What exactly is stopping you from fitting a MJD? You can fit it but it would be unused except "oh ****" moments. It's because after using it you will have to slowboat 20 km until resuming sentry fire . Would be smarter to fit anything else (TP's for ex) . I will totally fit one if i would have a spare mid but now is pretty cramped there with tank , omnis , tp's and a mandatory AB . Ofc this is the LVL4 POV - for anomalies all is go for launch - i totally understand your POV . And i know enough pvp to be unenthousiastic about an imobile platform . You use the mjd to get into range of things or to remove points when you finish the the mission.
Really? To get at a decent range? Well that is how one currently would, So you would enjoy slowboating 25km after you MJD at 115m/ sec (dependent on skills and fit) why, that's such a pain in the arse!  So you are starting to understand. Aren't you???
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11244
|
Posted - 2014.04.21 08:07:00 -
[1212] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:Tempban Darkfall wrote: One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
They are not losing 50% damage and HP. Hmm drone bonus let me see what we are not getting now, you know reading stuff.... Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level Would you like to apologise now? For what? They are not losing 50% of their damage or HP. Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level How many times do you have to read simple stuff to understand it, oh I get it ...*nah nah nah can't hear you*
Do the maths. Its not a 50% reduction in damage and hp. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11244
|
Posted - 2014.04.21 08:09:00 -
[1213] - Quote
epicurus ataraxia wrote:baltec1 wrote:Ahernar wrote:baltec1 wrote:Ahernar wrote:
No man , the max dps rattle will know just one thing - better dps than any other choices to battleships up to 80 km and drastically less dps outside that target type and envelope than any other choices including a vanilla raven.Also this means no MJD .
So personally i will skip the generous and toxic offer of the fifth launcher and use the thing like now but with 2 more launchers . For them i will pay with the velocity bonus , partial ammo selectability ,and the lights effectiveness . If the first 2 were no real biggies the lights are important point , when you have full room aggro the think to kill is the scramming frig (s) , not the 6'th battleship from the left .That or press MJD - if it's available . Also in this version of ship until the lights finishes the job the sentries are in bay so all that remains from your firepower are those 4 semi bonused semi nerfed launchers.
I think the ship pays too much for the buffs to call them buffs - it's the old ****** but pretty Rattle but with with a new flavor of **** .
What exactly is stopping you from fitting a MJD? You can fit it but it would be unused except "oh ****" moments. It's because after using it you will have to slowboat 20 km until resuming sentry fire . Would be smarter to fit anything else (TP's for ex) . I will totally fit one if i would have a spare mid but now is pretty cramped there with tank , omnis , tp's and a mandatory AB . Ofc this is the LVL4 POV - for anomalies all is go for launch - i totally understand your POV . And i know enough pvp to be unenthousiastic about an imobile platform . You use the mjd to get into range of things or to remove points when you finish the the mission. Really? To get at a decent range? Well that is how one currently would, So you would enjoy slowboating 25km after you MJD at 115m/ sec (dependent on skills and fit) why, that's such a pain in the arse!   So you are starting to understand. Aren't you???
I have no idea what you are ranting about now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1302
|
Posted - 2014.04.21 08:09:00 -
[1214] - Quote
Kaarous Aldurald wrote:Little Dragon Khamez wrote:
Oh you must mean that gallante bonus somehow benefitting missiles, it might be a bonus but it makes no sense. It is unsupported by prior lore. The old rattler was more versatile, the new one less so, it will probably only have 1 cookie cutter fit.
If your complaint is that the bonuses don't fit the faction, I'm afraid that you won't get much traction. Gallente can either go to missiles or to shield resists, take your pick. The super drone thing had to be a hull bonus, they explained that fairly well. And the new Rattlesnake is far, far more versatile. The only way people have been adequately describing any loss of versatility is by losing bonused light drones. Meanwhile you gain a missile damage bonus that applies to rapid lights, giving 7.5 effective launchers that can output ludicrous dps. Before, it could be fit as a droneboat or a tankboat. Nothing else. Now it can be fit as a the above, but also as a missile boat or a max gank boat. It gained two archetypes of fitting. And all it lost was light drones. Forgive me if my response to that is "boo, hoo".
Some of us take the lore seriously, the game world is a character in its own right and it has to absolutely support your actions otherwise they lose all credibility. The caldari are the acknowledged masters of missile tech, this is an essential element of the game world, thus it is the caldari bonus that should be buffing missiles, not the gallante bonus.
If we say that none of this matters then why all of the fuss about racial bonuses at all, let's give some caldari ships a burst tanking bonus or 4% per level resist bonus for minmatar ships, what about a bonus to lasers on a dominx?
Go down this path and we'll have a very different game that invalidates user choices, whatever that game may be it won't be eve online. Dumbing down of Eve Online will result in it's destruction... |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
724
|
Posted - 2014.04.21 08:12:00 -
[1215] - Quote
Sgt Ocker wrote:
Losing light drone bonus - Not so irrelevant if you actually want to fit and use the Snake as a Drone boat. Regardless of how many DDA's you fit - light drones (much used on the Snake by many) will have 50% less Dps than they do now.
As a missile platform, the Snake has gained a lot. It is no longer primarily a "Drone Boat" . 1 or maybe 2 DDA's + 3 BCU's for the missiles. Drones will be the secondary weapon, on what has been up til now, a Drone boat. Pretty drastic change but not entirely negative - If you prefer missiles over drones.
At the risk of the trolls saying the only thing I am worried about is light drones ( yet again) the loss of hitpoints to those light drones is even more of an issue with the drone aggression mechanic. They Will die far more often between being locked and getting back to the bay. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5180
|
Posted - 2014.04.21 08:13:00 -
[1216] - Quote
Little Dragon Khamez wrote:
Some of us take the lore seriously, the game world is a character in its own right and it has to absolutely support your actions otherwise they lose all credibility.
Then I'm sure you'll be right there with me in asking for the omnipotent, all powerful space police to be removed. No single thing breaks the verisimilitude of the game harder than they do.
Quote: The caldari are the acknowledged masters of missile tech, this is an essential element of the game world, thus it is the caldari bonus that should be buffing missiles, not the gallante bonus.
If we say that none of this matters then why all of the fuss about racial bonuses at all, let's give some caldari ships a burst tanking bonus or 4% per level resist bonus for minmatar ships, what about a bonus to lasers on a dominx?
Go down this path and we'll have a very different game that invalidates user choices, whatever that game may be it won't be eve online.
Your choice. Super Drone has to be baked into the hull for reasons already mentioned.
So tell me.
Does Gallente get shield resists, or missiles? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11244
|
Posted - 2014.04.21 08:19:00 -
[1217] - Quote
epicurus ataraxia wrote:Sgt Ocker wrote:
Losing light drone bonus - Not so irrelevant if you actually want to fit and use the Snake as a Drone boat. Regardless of how many DDA's you fit - light drones (much used on the Snake by many) will have 50% less Dps than they do now.
As a missile platform, the Snake has gained a lot. It is no longer primarily a "Drone Boat" . 1 or maybe 2 DDA's + 3 BCU's for the missiles. Drones will be the secondary weapon, on what has been up til now, a Drone boat. Pretty drastic change but not entirely negative - If you prefer missiles over drones.
At the risk of the trolls saying the only thing I am worried about is light drones ( yet again) the loss of hitpoints to those light drones is even more of an issue with the drone aggression mechanic. They Will die far more often between being locked and getting back to the bay.
How is This different from 95% of all other ships that can use light drones? All of those ships do just fine. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
728
|
Posted - 2014.04.21 08:22:00 -
[1218] - Quote
Kaarous Aldurald wrote:Little Dragon Khamez wrote:
Some of us take the lore seriously, the game world is a character in its own right and it has to absolutely support your actions otherwise they lose all credibility.
Then I'm sure you'll be right there with me in asking for the omnipotent, all powerful space police to be removed. No single thing breaks the verisimilitude of the game harder than they do. Quote: The caldari are the acknowledged masters of missile tech, this is an essential element of the game world, thus it is the caldari bonus that should be buffing missiles, not the gallante bonus.
If we say that none of this matters then why all of the fuss about racial bonuses at all, let's give some caldari ships a burst tanking bonus or 4% per level resist bonus for minmatar ships, what about a bonus to lasers on a dominx?
Go down this path and we'll have a very different game that invalidates user choices, whatever that game may be it won't be eve online. Your choice. Super Drone has to be baked into the hull for reasons already mentioned. So tell me. Does Gallente get shield resists, or missiles?
So are people who role play to have their playstyle disregarded as meaningless and invalid too? Is ridiculing them good sport for you?
What the hell makes Eve better than all the other upcoming PvP shooters out there if not the wide lore and story of EvE?
I really am getting thoroughly disgusted here,
I could be kind and assume it is just another stupid thoughtless comment, but there have been just too many of those to believe that now. There is one EvE. Many people. Many lifestyles. WE are EvE |

Tempban Darkfall
Darkfall Corp
25
|
Posted - 2014.04.21 08:22:00 -
[1219] - Quote
baltec1 wrote:
Do the maths. Its not a 50% reduction in damage and hp.
LOL. Look at this stupid loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.
Typical of the type of person who says the Rattlesnake is fine. |

Kaarous Aldurald
ROC Deep Space The ROC
5180
|
Posted - 2014.04.21 08:27:00 -
[1220] - Quote
epicurus ataraxia wrote:
So are people who role play to have their playstyle disregarded as meaningless and invalid too? Is ridiculing them good sport for you?
Not only did I say no such thing, but I am thoroughly involved with the New Order, so I am all for roleplaying.
But it takes a back seat when it conflicts with good game mechanics, and we all know that. CCP defines the lore, not you, not Khamez, not any of us.
If a dev says "Gallente gets the missile bonus", then that's good enough for me at this point. He even explained it adequately if you ask me.
Quote: What the hell makes Eve better than all the other upcoming PvP shooters out there if not the wide lore and story of EvE?
I really am getting thoroughly disgusted here,
Well, EVE is not a "PvP shooter", firstly. That'd be a big one. Secondly, it has a player driven economy, and I sincerely doubt that whatever it is you're referring to has that.
So, are you "pro" or "con" on removing CONCORD because they conflict so harshly with the fourth wall? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11244
|
Posted - 2014.04.21 08:27:00 -
[1221] - Quote
Tempban Darkfall wrote:baltec1 wrote:
Do the maths. Its not a 50% reduction in damage and hp.
LOL. Look at this stupid loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.  Typical of the type of person who says the Rattlesnake is fine.
They arnt losing 50% of their damage or hp like you have stated. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tempban Darkfall
Darkfall Corp
30
|
Posted - 2014.04.21 08:35:00 -
[1222] - Quote
epicurus ataraxia wrote:Sgt Ocker wrote:
Losing light drone bonus - Not so irrelevant if you actually want to fit and use the Snake as a Drone boat. Regardless of how many DDA's you fit - light drones (much used on the Snake by many) will have 50% less Dps than they do now.
As a missile platform, the Snake has gained a lot. It is no longer primarily a "Drone Boat" . 1 or maybe 2 DDA's + 3 BCU's for the missiles. Drones will be the secondary weapon, on what has been up til now, a Drone boat. Pretty drastic change but not entirely negative - If you prefer missiles over drones.
At the risk of the trolls saying the only thing I am worried about is light drones ( yet again) the loss of hitpoints to those light drones is even more of an issue with the drone aggression mechanic. They Will die far more often between being locked and getting back to the bay.
Correct. The changes are more of a nerf to Guristas than a buff. These devs are truly incompetent. To think they only reluctantly allowed sentries to be used after seeing the backlash, turning and an absoloutly terrible idea into just a bad one. Disgusting way to treat your customers.
We trained for Guristas because we like what htey do. They have never been considered OP and there is no reason to change them. The overlap argument is ridiculous and there is no reason why they can't remain a versatile ship amongst so many specialized ones.
Do the right thing and pull your head out of your *******, devs. You will just have to change the Rattlesnake again later on down the road after you realize nobody is playing it. |

KaDa en Bauldry
Aliastra Gallente Federation
2
|
Posted - 2014.04.21 08:35:00 -
[1223] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:Tempban Darkfall wrote:One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise. They are not losing 50% damage and HP. Hmm drone bonus let me see what we are not getting now, you know reading stuff.... Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level Would you like to apologise now? For what? They are not losing 50% of their damage or HP. Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level How many times do you have to read simple stuff to understand it, oh I get it ...*nah nah nah can't hear you*
Are you the troll, or are you just that bad at grade school math?
Let's have a theoretical drone with 2 hull health. Add 50% bonus from the gallente skill. Now you have a drone with 3 hull hp.
Now here's the where the "math" comes in: Is the unbonused 2 the half of 3? ...Or is it 2/3rd of it? 66%, so 33% less.
Man, I was made to reply again. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Tempban Darkfall
Darkfall Corp
30
|
Posted - 2014.04.21 08:36:00 -
[1224] - Quote
baltec1 wrote:Tempban Darkfall wrote:baltec1 wrote:
Do the maths. Its not a 50% reduction in damage and hp.
LOL. Look at this stupid loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.  Typical of the type of person who says the Rattlesnake is fine. They arnt losing 50% of their damage or hp like you have stated.
 |

Kaarous Aldurald
ROC Deep Space The ROC
5182
|
Posted - 2014.04.21 08:40:00 -
[1225] - Quote
Tempban Darkfall wrote:
Correct. The changes are more of a nerf to Guristas than a buff. These devs are truly incompetent. To think they only reluctantly allowed sentries to be used after seeing the backlash, turning and an absoloutly terrible idea into just a bad one. Disgusting way to treat your customers.
We trained for Guristas because we like what htey do. They have never been considered OP and there is no reason to change them. The overlap argument is ridiculous and there is no reason why they can't remain a versatile ship amongst so many specialized ones.
Do the right thing and pull your head out of your *******, devs. You will just have to change the Rattlesnake again later on down the road after you realize nobody is playing it.
#1, it's a net buff to Guristas. Just not to light drones. Boo hoo.
#2, what you trained for is entirely irrelevant to ship rebalancing. No one gives a flying rat's ass.
#3, stop harassing CCP employees unless you want to take a forum vacation. They will tolerate a lot of criticism, but your deliberate insults are the kind of nonsense that is going to make the ISDs come in here and make this thread about 8 pages shorter.
#4, the Rattlesnake is barely used at all right now, hence it's price being slightly below 400mil until this change was announced. So "no one using it" would be a null state, not a negative reaction. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
728
|
Posted - 2014.04.21 08:42:00 -
[1226] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
So are people who role play to have their playstyle disregarded as meaningless and invalid too? Is ridiculing them good sport for you?
Not only did I say no such thing, but I am thoroughly involved with the New Order, so I am all for roleplaying. But it takes a back seat when it conflicts with good game mechanics, and we all know that. CCP defines the lore, not you, not Khamez, not any of us. If a dev says "Gallente gets the missile bonus", then that's good enough for me at this point. He even explained it adequately if you ask me. Quote: What the hell makes Eve better than all the other upcoming PvP shooters out there if not the wide lore and story of EvE?
I really am getting thoroughly disgusted here,
Well, EVE is not a "PvP shooter", firstly. That'd be a big one. Secondly, it has a player driven economy, and I sincerely doubt that whatever it is you're referring to has that. So, are you "pro" or "con" on removing CONCORD because they conflict so harshly with the fourth wall?
You really do not know how to "play with others" do you.
Firstly if CCP really had such contempt for roleplayers as to completely disregard the lore to make their balancing easy, then they would have all been looking for jobs long before now. Secondly who gives a hairy damn that your gank alt wants easy kills? I somehow missed where the New order is an rich constructive and integral part of EvE lore, too. Thirdly i somehow doubt, that the player built economy is what attracts new players as their primary concern, but either way I would respect their choice and playstyle. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 08:43:00 -
[1227] - Quote
Tempban Darkfall wrote:baltec1 wrote:Do the maths. Its not a 50% reduction in damage and hp. LOL. Look at this loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.  A good example of how stupid you have to be to claim the Rattlesnake is fine. Once again, Losing the 50% bonus on drones is not the same as a reduction of 50% in damage and hp. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5182
|
Posted - 2014.04.21 08:44:00 -
[1228] - Quote
KaDa en Bauldry wrote:Tempban Darkfall wrote:baltec1 wrote:Do the maths. Its not a 50% reduction in damage and hp. LOL. Look at this loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.  A good example of how stupid you have to be to claim the Rattlesnake is fine. Once again, Losing the 50% bonus on drones is not the same as a reduction of 50% in damage and hp.
This. Their literacy is in question at this point. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
729
|
Posted - 2014.04.21 08:48:00 -
[1229] - Quote
KaDa en Bauldry wrote:Tempban Darkfall wrote:baltec1 wrote:Do the maths. Its not a 50% reduction in damage and hp. LOL. Look at this loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.  A good example of how stupid you have to be to claim the Rattlesnake is fine. Once again, Losing the 50% bonus on drones is not the same as a reduction of 50% in damage and hp.
Ok there is currently a 50% bonus to drone damage and hitpoints as part of the Gallente Battleship skill, With the revisions it is no longer there on Light and medium drones. I know it is actually more as the bonus Is stacking.
I am not sure of the point you are making, are you saying that we are imagining there was a bonus currently? Or are you saying we have underestimated how much we are losing? Or is there a finer point we are not understanding? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5182
|
Posted - 2014.04.21 08:52:00 -
[1230] - Quote
epicurus ataraxia wrote:KaDa en Bauldry wrote:Tempban Darkfall wrote:baltec1 wrote:Do the maths. Its not a 50% reduction in damage and hp. LOL. Look at this loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.  A good example of how stupid you have to be to claim the Rattlesnake is fine. Once again, Losing the 50% bonus on drones is not the same as a reduction of 50% in damage and hp. Ok there is currently a 50% bonus to drone damage and hitpoints as part of the Gallente Battleship skill, With the revisions it is no longer there on Light and medium drones. I know it is actually more as the bonus Is stacking. I am not sure of the point you are making, are you saying that we are imagining there was a bonus currently? Or are you saying we have underestimated how much we are losing? Or is there a finer point we are not understanding?
He's saying that the drones have a base level of hitpoints and damage.
And that the hull bonus is NOT the only thing modifying that. There are also your skills and your mods.
A loss of the 50% hull bonus is NOT a 50% loss across the board of what the end state was when the hull bonus was still there. It's closer to 20%, more than likely less depending on whether your drone skills are decent or not. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 08:53:00 -
[1231] - Quote
epicurus ataraxia wrote:I am not sure of the point you are making, are you saying that we are imagining there was a bonus currently? Or are you saying we have underestimated how much we are losing? Or is there a finer point we are not understanding? baltec1 is trolling you with how your drones are not losing 50% of their damage, and you disagree.
And he is right, you are wrong Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
730
|
Posted - 2014.04.21 08:56:00 -
[1232] - Quote
baltec1 wrote:epicurus ataraxia wrote:Sgt Ocker wrote:
Losing light drone bonus - Not so irrelevant if you actually want to fit and use the Snake as a Drone boat. Regardless of how many DDA's you fit - light drones (much used on the Snake by many) will have 50% less Dps than they do now.
As a missile platform, the Snake has gained a lot. It is no longer primarily a "Drone Boat" . 1 or maybe 2 DDA's + 3 BCU's for the missiles. Drones will be the secondary weapon, on what has been up til now, a Drone boat. Pretty drastic change but not entirely negative - If you prefer missiles over drones.
At the risk of the trolls saying the only thing I am worried about is light drones ( yet again) the loss of hitpoints to those light drones is even more of an issue with the drone aggression mechanic. They Will die far more often between being locked and getting back to the bay. How is This different from 95% of all other ships that can use light drones? All of those ships do just fine.

You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights?
Let me know how you would like losing over half of your guns to be able to do that.
But we have discussed this before, many people pointed that out, are you hoping that most of them are in bed to try to slip that through again.  
There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
56
|
Posted - 2014.04.21 08:58:00 -
[1233] - Quote
Little Dragon Khamez wrote:Cassandra Aurilien wrote:Tempban Darkfall wrote:
We picked Rattlesnake for a reason and that includes having 50% bonus on light and medium drones. There is no good reason to change it.
They are changing it for the same reason that they changed the old Geddon. The old Geddon had a role which was largely duplicated by the Apoc. When they got rid of the tiers, they had to find a new role for it. The Rattler currently has the role of less effective, but tankier shield Domi. That's not exactly something to write home about. It needed a role, and it got one. I'm sure that CCP has actually used these things on their test server. (Not the one we get access to...) I don't think that they would decide this is a decent idea without at least trying out a few things. Not that they get things right every time (NESTOR), but I'm sure that they've given it a run through the paces. If balancing had been done properly, there would be no such thing as a shield domi. Gallente are meant to be armour tankers. Ccp should be fixing armour tanking to make it the equal of shield tanking, as it stands now, balance is all over the place, after two years of balancing disguised as expansions.
There have been Gallente shield fits that far predate the balancing. Shield Brutix from the old days? Shield vs armor has always been a choice of tradeoffs. A certain race tending in a certain direction is not the same as "you must fit this with this". Armor fits are often the equal of shield fits, it really depends on your need and the bonuses of the hull.
Shield has always provided more raw power, armor better application. I use more armor fits than shield. |

Kaarous Aldurald
ROC Deep Space The ROC
5182
|
Posted - 2014.04.21 08:59:00 -
[1234] - Quote
epicurus ataraxia wrote:
You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights?
You don't have to with the new Rattlesnake, either. It has a full rack of launchers now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
730
|
Posted - 2014.04.21 09:04:00 -
[1235] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:I am not sure of the point you are making, are you saying that we are imagining there was a bonus currently? Or are you saying we have underestimated how much we are losing? Or is there a finer point we are not understanding? baltec1 is trolling you with how your drones are not losing 50% of their damage, and you disagree. And he is right, you are wrongKaarous Aldurald wrote:A loss of the 50% hull bonus is NOT a 50% loss across the board of what the end state was when the hull bonus was still there. It's closer to 20%, more than likely less depending on whether your drone skills are decent or not. Confirming that 33.3% is closer to 20% than 50%, drone skills figure in nowhere as far as I understand how they are applied. The only skill that USED to come in game is Gallente Battleship. If you had it at V, you lose 33% drone health and damage. If you had it at IV, you lose 28.6% If you had it at III, you lose 23%, but why were you flying a pirate battleship in the first place.
Actually to be precise it is somewhere in the middle as the stacking bonus is 100% plus 10% plus 10% of 110 plus 10% of 121....... Etc.
Well we are all in agreement he is trolling.
When you are up to your arse in crocodiles, one generally can be forgiven if you are not actually concerned by the exact number of teeth it is ripping into you with.
You just want the same number of teeth to stop making your life a pain.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
730
|
Posted - 2014.04.21 09:06:00 -
[1236] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights?
You don't have to with the new Rattlesnake, either. It has a full rack of launchers now.
Do you always stop reading when you reach a bit you like? Others have pointed this out to you you know.
Try reading the whole post sometime.
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11244
|
Posted - 2014.04.21 09:06:00 -
[1237] - Quote
epicurus ataraxia wrote:KaDa en Bauldry wrote:Tempban Darkfall wrote:baltec1 wrote:Do the maths. Its not a 50% reduction in damage and hp. LOL. Look at this loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.  A good example of how stupid you have to be to claim the Rattlesnake is fine. Once again, Losing the 50% bonus on drones is not the same as a reduction of 50% in damage and hp. Ok there is currently a 50% bonus to drone damage and hitpoints as part of the Gallente Battleship skill, With the revisions it is no longer there on Light and medium drones. I know it is actually more as the bonus Is stacking. I am not sure of the point you are making, are you saying that we are imagining there was a bonus currently? Or are you saying we have underestimated how much we are losing? Or is there a finer point we are not understanding?
You and tempban have been saying light drones were getting a 50% damage and hp reduction, this is wrong and we were correcting you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Alvatore DiMarco
Capricious Endeavours Ltd
2081
|
Posted - 2014.04.21 09:08:00 -
[1238] - Quote
Still going at it with the hyperbole, strawmen and flat-out silliness, Epicurius?
Baltec isn't trolling you. KaDa en Bauldry isn't trolling you either.
The only one trolling you is yourself. I'm quite serious. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
731
|
Posted - 2014.04.21 09:09:00 -
[1239] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Tempban Darkfall wrote:baltec1 wrote:Do the maths. Its not a 50% reduction in damage and hp. LOL. Look at this loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones.  A good example of how stupid you have to be to claim the Rattlesnake is fine. Once again, Losing the 50% bonus on drones is not the same as a reduction of 50% in damage and hp. Ok there is currently a 50% bonus to drone damage and hitpoints as part of the Gallente Battleship skill, With the revisions it is no longer there on Light and medium drones. I know it is actually more as the bonus Is stacking. I am not sure of the point you are making, are you saying that we are imagining there was a bonus currently? Or are you saying we have underestimated how much we are losing? Or is there a finer point we are not understanding?
You and tempban have been saying light drones were getting a 50% damage and hp reduction, this is wrong and we were correcting you.[/quote]
No, that is actually not true, you may have noticed that I put the bonus in the reply and specifically said that was what we were losing, see here it is again.
Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level And this does not say we are getting a 50% damage and HP reduction, it is quite quite clear what it says.
Quote:Ok there is currently a 50% bonus to drone damage and hitpoints as part of the Gallente Battleship skill, With the revisions it is no longer there on Light and medium drones .
But either way a bad troll is a troll still. There is one EvE. Many people. Many lifestyles. WE are EvE |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1302
|
Posted - 2014.04.21 09:10:00 -
[1240] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
So are people who role play to have their playstyle disregarded as meaningless and invalid too? Is ridiculing them good sport for you?
Not only did I say no such thing, but I am thoroughly involved with the New Order, so I am all for roleplaying. But it takes a back seat when it conflicts with good game mechanics, and we all know that. CCP defines the lore, not you, not Khamez, not any of us. If a dev says "Gallente gets the missile bonus", then that's good enough for me at this point. He even explained it adequately if you ask me. Quote: What the hell makes Eve better than all the other upcoming PvP shooters out there if not the wide lore and story of EvE?
I really am getting thoroughly disgusted here,
Well, EVE is not a "PvP shooter", firstly. That'd be a big one. Secondly, it has a player driven economy, and I sincerely doubt that whatever it is you're referring to has that. So, are you "pro" or "con" on removing CONCORD because they conflict so harshly with the fourth wall?
I am not a role player but the game world is important to me, it frames my choices with meaning, I am also pro the removal of concord, but I digress. If all we care about is making the stats work to fit the narrow vision of a dev who only has a single role in mind for a particular ship then fine, let's have a free for all on all ship stats.
Shall I start campaigning to have auto cannons on mining barges because it makes sense to me, miners need to defend themselves etc, what about hybrid bonuses on amarr hulls, after all lasers are the worst performing weapon system, let's do it and drain eve of yet more color and intrigue.
Plus eve is not a space shooter.
Dumbing down of Eve Online will result in it's destruction... |

Alvatore DiMarco
Capricious Endeavours Ltd
2081
|
Posted - 2014.04.21 09:13:00 -
[1241] - Quote
Little Dragon Khamez wrote:
Shall I start campaigning to have auto cannons on mining barges because it makes sense to me, miners need to defend themselves etc, what about hybrid bonuses on amarr hulls, after all lasers are the worst performing weapon system, let's do it and drain eve of yet more color and intrigue.
Plus eve is not a space shooter.
In the future, please decorate your posts with fewer strawmen.
They are, after all, quite flammable. |

KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 09:13:00 -
[1242] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights?
You don't have to with the new Rattlesnake, either. It has a full rack of launchers now. Problem is, if you try to fit for max damage with both of them, you will be splitting too much your modules.
You have to pick one. On a Rave, you rigor and TP the **** out of missiles, and consider drones secondary.
On the old ratter for argument's sake T1 torps and T1 heavies, heavies did a LOT more damage, and even with T2 rage vs T2 Ogres the drones do twice as much, not to mention apply it better.
Now you have this ship, where things get nuts. The damage of a T1 torp will come close to the damage of a T2 Ogre (selected best damage ammo and drone, both thermal). You can fit 3 rigor rigs, 3 BCUs and 3 DDAs. Add a TP or two for missiles, two Omnis for your sentries, and you have 3-4 slots for tank, that... well, just might work. But it's a tad bit on the crazy side of things, and nuts on the skill training times. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 09:15:00 -
[1243] - Quote
. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11244
|
Posted - 2014.04.21 09:15:00 -
[1244] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:Sgt Ocker wrote:
Losing light drone bonus - Not so irrelevant if you actually want to fit and use the Snake as a Drone boat. Regardless of how many DDA's you fit - light drones (much used on the Snake by many) will have 50% less Dps than they do now.
As a missile platform, the Snake has gained a lot. It is no longer primarily a "Drone Boat" . 1 or maybe 2 DDA's + 3 BCU's for the missiles. Drones will be the secondary weapon, on what has been up til now, a Drone boat. Pretty drastic change but not entirely negative - If you prefer missiles over drones.
At the risk of the trolls saying the only thing I am worried about is light drones ( yet again) the loss of hitpoints to those light drones is even more of an issue with the drone aggression mechanic. They Will die far more often between being locked and getting back to the bay. How is This different from 95% of all other ships that can use light drones? All of those ships do just fine.  You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights? Let me know how you would like losing over half of your guns to be able to do that. But we have discussed this before, many people pointed that out, are you hoping that most of them are in bed to try to slip that through again.   
I lose ALL of my guns when small ships get under them. Rattle still has its bonused launchers to help its light drones.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
731
|
Posted - 2014.04.21 09:16:00 -
[1245] - Quote
Little Dragon Khamez wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
So are people who role play to have their playstyle disregarded as meaningless and invalid too? Is ridiculing them good sport for you?
Not only did I say no such thing, but I am thoroughly involved with the New Order, so I am all for roleplaying. But it takes a back seat when it conflicts with good game mechanics, and we all know that. CCP defines the lore, not you, not Khamez, not any of us. If a dev says "Gallente gets the missile bonus", then that's good enough for me at this point. He even explained it adequately if you ask me. Quote: What the hell makes Eve better than all the other upcoming PvP shooters out there if not the wide lore and story of EvE?
I really am getting thoroughly disgusted here,
Well, EVE is not a "PvP shooter", firstly. That'd be a big one. Secondly, it has a player driven economy, and I sincerely doubt that whatever it is you're referring to has that. So, are you "pro" or "con" on removing CONCORD because they conflict so harshly with the fourth wall? I am not a role player but the game world is important to me, it frames my choices with meaning, I am also pro the removal of concord, but I digress. If all we care about is making the stats work to fit the narrow vision of a dev who only has a single role in mind for a particular ship then fine, let's have a free for all on all ship stats. Shall I start campaigning to have auto cannons on mining barges because it makes sense to me, miners need to defend themselves etc, what about hybrid bonuses on amarr hulls, after all lasers are the worst performing weapon system, let's do it and drain eve of yet more color and intrigue. Plus eve is not a space shooter.
I respect your choices, and applaud your interest in the lore of the game. It makes it richer and better for the whole eve universe and all players whether they appreciate it or it just slips through subconsciously. It will be a sad day if that goes.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
731
|
Posted - 2014.04.21 09:18:00 -
[1246] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:Sgt Ocker wrote:
Losing light drone bonus - Not so irrelevant if you actually want to fit and use the Snake as a Drone boat. Regardless of how many DDA's you fit - light drones (much used on the Snake by many) will have 50% less Dps than they do now.
As a missile platform, the Snake has gained a lot. It is no longer primarily a "Drone Boat" . 1 or maybe 2 DDA's + 3 BCU's for the missiles. Drones will be the secondary weapon, on what has been up til now, a Drone boat. Pretty drastic change but not entirely negative - If you prefer missiles over drones.
At the risk of the trolls saying the only thing I am worried about is light drones ( yet again) the loss of hitpoints to those light drones is even more of an issue with the drone aggression mechanic. They Will die far more often between being locked and getting back to the bay. How is This different from 95% of all other ships that can use light drones? All of those ships do just fine.  You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights? Let me know how you would like losing over half of your guns to be able to do that. But we have discussed this before, many people pointed that out, are you hoping that most of them are in bed to try to slip that through again.    I lose ALL of my guns when small ships get under them. Rattle still has its bonused launchers to help its light drones. Well HTFU and fly a rattlesnake! Oh you can't now, way to go removing player choice.
The New rattlesnake! Now with 50% more bite! And 50% more suck..... (Disclaimer, your mileage may vary, use of this ship may lead to disappointment and anger.) There is one EvE. Many people. Many lifestyles. WE are EvE |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1302
|
Posted - 2014.04.21 09:20:00 -
[1247] - Quote
Cassandra Aurilien wrote:Little Dragon Khamez wrote:Cassandra Aurilien wrote:Tempban Darkfall wrote:
We picked Rattlesnake for a reason and that includes having 50% bonus on light and medium drones. There is no good reason to change it.
They are changing it for the same reason that they changed the old Geddon. The old Geddon had a role which was largely duplicated by the Apoc. When they got rid of the tiers, they had to find a new role for it. The Rattler currently has the role of less effective, but tankier shield Domi. That's not exactly something to write home about. It needed a role, and it got one. I'm sure that CCP has actually used these things on their test server. (Not the one we get access to...) I don't think that they would decide this is a decent idea without at least trying out a few things. Not that they get things right every time (NESTOR), but I'm sure that they've given it a run through the paces. If balancing had been done properly, there would be no such thing as a shield domi. Gallente are meant to be armour tankers. Ccp should be fixing armour tanking to make it the equal of shield tanking, as it stands now, balance is all over the place, after two years of balancing disguised as expansions. There have been Gallente shield fits that far predate the balancing. Shield Brutix from the old days? Shield vs armor has always been a choice of tradeoffs. A certain race tending in a certain direction is not the same as "you must fit this with this". Armor fits are often the equal of shield fits, it really depends on your need and the bonuses of the hull. Shield has always provided more raw power, armor better application. I use more armor fits than shield.
Where I fly you are an exception I've only seen 1 confirmed armour tank on a vexor in the last month, domis are nearly always shield tanks though battleships are rare where I pvp. As I understand it shield is dominant in the meta at the moment, I hope that changes though. I will be more than happy to admit I am wrong though if I am mistaken.
Respect 07
Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country Goonswarm Federation
11244
|
Posted - 2014.04.21 09:21:00 -
[1248] - Quote
KaDa en Bauldry wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights?
You don't have to with the new Rattlesnake, either. It has a full rack of launchers now. Problem is, if you try to fit for max damage with both of them, you will be splitting too much your modules. You have to pick one. On a Rave, you rigor and TP the **** out of missiles, and consider drones secondary. On the old ratter for argument's sake T1 torps and T1 heavies, heavies did a LOT more damage, and even with T2 rage vs T2 Ogres the drones do twice as much, not to mention apply it better. Now you have this ship, where things get nuts. The damage of a T1 torp will come close to the damage of a T2 Ogre (selected best damage ammo and drone, both thermal). You can fit 3 rigor rigs, 3 BCUs and 3 DDAs. Add a TP or two for missiles, two Omnis for your sentries, and you have 3-4 slots for tank, that... well, just might work. But it's a tad bit on the crazy side of things, and nuts on the skill training times.
Training times are never taken into account and with good reason. With the resist bonus you can get away quite happily with a 4 slot tank. With the drone buffs you also wont be fitting drone mods in the same way too.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Stein Backstabber
The Forgotten Wanderers
30
|
Posted - 2014.04.21 09:22:00 -
[1249] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights?
You don't have to with the new Rattlesnake, either. It has a full rack of launchers now.
I know, right 
You know, I lose ~20% of my Machariel DPS when I bring the lights out instead of bouncers.
It's a travesty, wont someone think of the poor Machariel, /sniff 
@KaDa en Bauldry: There were a small number of players who ran with the current rattlesnake like that for PvE. Active tanked, full rack of damage mods in the lows. My friend would reach (5% implants) 12xx DPS with two omnis, 2 PWNAGES, 3 rigor rigs and still had a massive tank. Very engaging boat to play, I'm told, she had to concentrate on what was firing where and at what but the effectiveness, well...I can't dispute that. Wasnt the best when travel was involved but we used different ships in those cases, the rattler was a perfect beast to just drop in and obliterate everything in lock range.
That was before they almost doubled the missile DPS in this iteration  |

baltec1
Bat Country Goonswarm Federation
11245
|
Posted - 2014.04.21 09:24:00 -
[1250] - Quote
Little Dragon Khamez wrote:Cassandra Aurilien wrote:Little Dragon Khamez wrote:Cassandra Aurilien wrote:Tempban Darkfall wrote:
We picked Rattlesnake for a reason and that includes having 50% bonus on light and medium drones. There is no good reason to change it.
They are changing it for the same reason that they changed the old Geddon. The old Geddon had a role which was largely duplicated by the Apoc. When they got rid of the tiers, they had to find a new role for it. The Rattler currently has the role of less effective, but tankier shield Domi. That's not exactly something to write home about. It needed a role, and it got one. I'm sure that CCP has actually used these things on their test server. (Not the one we get access to...) I don't think that they would decide this is a decent idea without at least trying out a few things. Not that they get things right every time (NESTOR), but I'm sure that they've given it a run through the paces. If balancing had been done properly, there would be no such thing as a shield domi. Gallente are meant to be armour tankers. Ccp should be fixing armour tanking to make it the equal of shield tanking, as it stands now, balance is all over the place, after two years of balancing disguised as expansions. There have been Gallente shield fits that far predate the balancing. Shield Brutix from the old days? Shield vs armor has always been a choice of tradeoffs. A certain race tending in a certain direction is not the same as "you must fit this with this". Armor fits are often the equal of shield fits, it really depends on your need and the bonuses of the hull. Shield has always provided more raw power, armor better application. I use more armor fits than shield. Where I fly you are an exception I've only seen 1 confirmed armour tank on a vexor in the last month, domis are nearly always shield tanks though battleships are rare where I pvp. As I understand it shield is dominant in the meta at the moment, I hope that changes though. I will be more than happy to admit I am wrong though if I am mistaken. Respect 07
Primary fleets in the CFC are armour based. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1302
|
Posted - 2014.04.21 09:26:00 -
[1251] - Quote
Alvatore DiMarco wrote:Little Dragon Khamez wrote:
Shall I start campaigning to have auto cannons on mining barges because it makes sense to me, miners need to defend themselves etc, what about hybrid bonuses on amarr hulls, after all lasers are the worst performing weapon system, let's do it and drain eve of yet more color and intrigue.
Plus eve is not a space shooter.
In the future, please decorate your posts with fewer strawmen.They are, after all, quite flammable.
I'm disappointed in you a Alvatore, it's not a strawman to suggest that racial bonuses have racial flavour, after all this is a game in which you get to create a character in an imaginary yet consistent world and pick a race... Dumbing down of Eve Online will result in it's destruction... |

KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 09:26:00 -
[1252] - Quote
baltec1 wrote:Training times are never taken into account and with good reason. With the resist bonus you can get away quite happily with a 4 slot tank. With the drone buffs you also wont be fitting drone mods in the same way too. Skills: aye.
4 slot tank : that's what I'm already, only with the rigs being CCC so I don't drink cap boosters like a drunk sailor on shore leave. So I have a pretty good estimate how doable it is, with the new dps taken into consideration.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 09:29:00 -
[1253] - Quote
Little Dragon Khamez wrote:Alvatore DiMarco wrote:Little Dragon Khamez wrote:
Shall I start campaigning to have auto cannons on mining barges because it makes sense to me, miners need to defend themselves etc, what about hybrid bonuses on amarr hulls, after all lasers are the worst performing weapon system, let's do it and drain eve of yet more color and intrigue.
Plus eve is not a space shooter.
In the future, please decorate your posts with fewer strawmen.They are, after all, quite flammable. I'm disappointed in you a Alvatore, it's not a strawman to suggest that racial bonuses have racial flavour, after all this is a game in which you get to create a character in an imaginary yet consistent world and pick a race...
Particularly when he spends such effort to make his character look like a young Oliver Cromwell.
Edit:- not sure about the sunglasses though, maybe bringing the philosophy and image up to date? There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11245
|
Posted - 2014.04.21 09:31:00 -
[1254] - Quote
KaDa en Bauldry wrote:baltec1 wrote:Training times are never taken into account and with good reason. With the resist bonus you can get away quite happily with a 4 slot tank. With the drone buffs you also wont be fitting drone mods in the same way too. Skills: aye. 4 slot tank : that's what I'm already, only with the rigs being CCC so I don't drink cap boosters like a drunk sailor on shore leave. So I have a pretty good estimate how doable it is, with the new dps taken into consideration.
Im already cooking up a fit for running level 3 missions involving warp speed rigs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 09:34:00 -
[1255] - Quote
baltec1 wrote:KaDa en Bauldry wrote:baltec1 wrote:Training times are never taken into account and with good reason. With the resist bonus you can get away quite happily with a 4 slot tank. With the drone buffs you also wont be fitting drone mods in the same way too. Skills: aye. 4 slot tank : that's what I'm already, only with the rigs being CCC so I don't drink cap boosters like a drunk sailor on shore leave. So I have a pretty good estimate how doable it is, with the new dps taken into consideration. Im already cooking up a fit for running level 3 missions involving warp speed rigs.
Ooh sounds like you have a role for the rattlesnake in mind. Why not try fitting it with a relic analyser and remote armor repairer while you are at it. I am sure we would all LOVE that.
Tell you what, you fly it your way and we will fly it ours, and we promise not to ridicule and deny you your options.
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11245
|
Posted - 2014.04.21 09:38:00 -
[1256] - Quote
epicurus ataraxia wrote:baltec1 wrote:KaDa en Bauldry wrote:baltec1 wrote:Training times are never taken into account and with good reason. With the resist bonus you can get away quite happily with a 4 slot tank. With the drone buffs you also wont be fitting drone mods in the same way too. Skills: aye. 4 slot tank : that's what I'm already, only with the rigs being CCC so I don't drink cap boosters like a drunk sailor on shore leave. So I have a pretty good estimate how doable it is, with the new dps taken into consideration. Im already cooking up a fit for running level 3 missions involving warp speed rigs. Ooh sounds like you have a role for the rattlesnake in mind. Why not try fitting it with a relic analyser and remote armor repairer while you are at it. I am sure we would all LOVE that. Tell you what, you fly it your way and we will fly it ours, and we promise not to ridicule and deny you your options.
Ironicly, fitting remote armour/sheild repper isnt a bad idea as the drones have the ehp to tank somewhat. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 09:39:00 -
[1257] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:KaDa en Bauldry wrote:baltec1 wrote:Training times are never taken into account and with good reason. With the resist bonus you can get away quite happily with a 4 slot tank. With the drone buffs you also wont be fitting drone mods in the same way too. Skills: aye. 4 slot tank : that's what I'm already, only with the rigs being CCC so I don't drink cap boosters like a drunk sailor on shore leave. So I have a pretty good estimate how doable it is, with the new dps taken into consideration. Im already cooking up a fit for running level 3 missions involving warp speed rigs. Ooh sounds like you have a role for the rattlesnake in mind. Why not try fitting it with a relic analyser and remote armor repairer while you are at it. I am sure we would all LOVE that. Tell you what, you fly it your way and we will fly it ours, and we promise not to ridicule and deny you your options. Ironicly, fitting remote armour/sheild repper isnt a bad idea as the drones have the ehp to tank somewhat.
Well....... Some of them do.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Stein Backstabber
The Forgotten Wanderers
30
|
Posted - 2014.04.21 09:40:00 -
[1258] - Quote
baltec1 wrote:Ironicly, fitting remote armour/sheild repper isnt a bad idea as the drones have the ehp to tank somewhat.
I have a remote armor repper on my Domi that I use when I'm messing with it, keeps the sentries alive no problems 
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 09:41:00 -
[1259] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:KaDa en Bauldry wrote:baltec1 wrote:Training times are never taken into account and with good reason. With the resist bonus you can get away quite happily with a 4 slot tank. With the drone buffs you also wont be fitting drone mods in the same way too. Skills: aye. 4 slot tank : that's what I'm already, only with the rigs being CCC so I don't drink cap boosters like a drunk sailor on shore leave. So I have a pretty good estimate how doable it is, with the new dps taken into consideration. Im already cooking up a fit for running level 3 missions involving warp speed rigs. Ooh sounds like you have a role for the rattlesnake in mind. Why not try fitting it with a relic analyser and remote armor repairer while you are at it. I am sure we would all LOVE that. Maybe we could have a white and red ship skin? Tell you what, you fly it your way and we will fly it ours, and we promise not to ridicule and deny you your options. Ironicly, fitting remote armour/sheild repper isnt a bad idea as the drones have the ehp to tank somewhat.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 09:45:00 -
[1260] - Quote
 Stein Backstabber wrote:baltec1 wrote:Ironicly, fitting remote armour/sheild repper isnt a bad idea as the drones have the ehp to tank somewhat. I have a remote armor repper on my Domi that I use when I'm messing with it, keeps the sentries alive no problems 
Absolutely nothing wrong with an armor and shield repper, apart from the small consideration that now not only do your drones suck but your missiles do too.......
There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2082
|
Posted - 2014.04.21 09:45:00 -
[1261] - Quote
Little Dragon Khamez wrote:I'm disappointed in you a Alvatore, it's not a strawman to suggest that racial bonuses have racial flavour, after all this is a game in which you get to create a character in an imaginary yet consistent world and pick a race..
No, it's not a strawman to suggest such a thing at all. Your examples, however, are where the strawman comes in. If I were to respond in kind, I would say things like "I'm disappointed with the wild and deliberately extreme examples you used", but I'm not actually going to say that.
To be quite honest with you, I totally agree that whenever possible, racial bonuses should reflect racial flavor - as should that race's ships. The great big all-important caveat to that belief, however, is that this is first and foremost a game and situations can and do arise where game mechanics and game balance have to come first. Rise already explained why he put the drone bonus where he did, and I find his reasoning to be sensible.
I admit that the entire line of thinking hinges on finding Rise's balance-oriented explanation to be reasonable, so if you disagree with Rise's reasoning then there may be no way to rectify your concerns. Regardless, I'll explain how I see things.
With the drones handled by a Role Bonus, the only things left are the Shield and Missile Bonuses. Which one would you prefer that the Gallente be given? Certainly, not all Caldari ships use missiles but then again not all Gallente ships lack launcher hardpoints. While the players have taken it upon themselves to create effective shield-tank loadouts for Gallente ships, one must remember that Gallente are oriented around armor tanking - specifically, active armor (passive armor goes to the Amarr). Caldari ships, on the other hand, are designed around shield tanking and I have yet to hear anything about successful armor tanks on a Caldari ship (they may exist, but I don't know of any).
With these things in mind, at least to me it becomes clear that the shield bonus is much more "uniquely Caldari" than the missile bonus, meaning that the missile bonus should be given to the Gallente side of things (even if it is a bit awkward) so that the shield bonus may be given to the Caldari side.
|

baltec1
Bat Country Goonswarm Federation
11245
|
Posted - 2014.04.21 09:48:00 -
[1262] - Quote
epicurus ataraxia wrote: Stein Backstabber wrote:baltec1 wrote:Ironicly, fitting remote armour/sheild repper isnt a bad idea as the drones have the ehp to tank somewhat. I have a remote armor repper on my Domi that I use when I'm messing with it, keeps the sentries alive no problems  Absolutely nothing wrong with an armor and shield repper, apart from the small consideration that now not only do your drones suck but your missiles do too.......
And how do the missiles now suck if you put an armour repper in the utility high? Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 10:01:00 -
[1263] - Quote
Alvatore DiMarco wrote:Little Dragon Khamez wrote:I'm disappointed in you a Alvatore, it's not a strawman to suggest that racial bonuses have racial flavour, after all this is a game in which you get to create a character in an imaginary yet consistent world and pick a race.. No, it's not a strawman to suggest such a thing at all. Your examples, however, are where the strawman comes in. If I were to respond in kind, I would say things like "I'm disappointed with the wild and deliberately extreme examples you used", but I'm not actually going to say that. To be quite honest with you, I totally agree that whenever possible, racial bonuses should reflect racial flavor - as should that race's ships. The great big all-important caveat to that belief, however, is that this is first and foremost a game and situations can and do arise where game mechanics and game balance have to come first. Rise already explained why he put the drone bonus where he did, and I find his reasoning to be sensible. I admit that the entire line of thinking hinges on finding Rise's balance-oriented explanation to be reasonable, so if you disagree with Rise's reasoning then there may be no way to rectify your concerns. Regardless, I'll explain how I see things. With the drones handled by a Role Bonus, the only things left are the Shield and Missile Bonuses. Which one would you prefer that the Gallente be given? Certainly, not all Caldari ships use missiles and not all Gallente ships lack launcher hardpoints. While the players have taken it upon themselves to create effective shield-tank loadouts for Gallente ships, one must remember that Gallente are oriented around armor tanking - specifically, active armor (passive armor goes to the Amarr). Caldari ships, on the other hand, are designed around shield tanking and I have yet to hear anything about successful armor tanks on a Caldari ship (they may exist, but I don't know of any). With these things in mind, at least to me it becomes clear that the shield bonus is much more "uniquely Caldari" than the missile bonus, meaning that the missile bonus should be given to the Gallente side of things (even if it is a bit awkward) so that the shield bonus may be given to the Caldari side.
Well...Its not like anyone ever fits shields to Dominixes or ishtars is it. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2083
|
Posted - 2014.04.21 10:03:00 -
[1264] - Quote
epicurus ataraxia wrote:Well...Its not like anyone ever fits shields to Dominixes or ishtars is it. 
You really should train Reading Comprehension to II.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 10:06:00 -
[1265] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:Well...Its not like anyone ever fits shields to Dominixes or ishtars is it.  It couldn't possibly be that she has a point could it? *sarcasm* And clearly the lore wouldn't allow it..... No wait..... Argument self explodes and eats itself. You really should train Reading Comprehension to II.
See above^^^^^^^^^^ post became invalid due to Ninja edit. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 10:08:00 -
[1266] - Quote
baltec1 wrote:epicurus ataraxia wrote: Stein Backstabber wrote:baltec1 wrote:Ironicly, fitting remote armour/sheild repper isnt a bad idea as the drones have the ehp to tank somewhat. I have a remote armor repper on my Domi that I use when I'm messing with it, keeps the sentries alive no problems  Absolutely nothing wrong with an armor and shield repper, apart from the small consideration that now not only do your drones suck but your missiles do too....... And how do the missiles now suck if you put an armour repper in the utility high?
The same way drones do, remove a launcher to fit it and they are borked. Have you not realised how few high slots the rattlesnake has yet? Maybe that is why you cannot understand our concerns, every one matters! There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11245
|
Posted - 2014.04.21 10:13:00 -
[1267] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote: Stein Backstabber wrote:baltec1 wrote:Ironicly, fitting remote armour/sheild repper isnt a bad idea as the drones have the ehp to tank somewhat. I have a remote armor repper on my Domi that I use when I'm messing with it, keeps the sentries alive no problems  Absolutely nothing wrong with an armor and shield repper, apart from the small consideration that now not only do your drones suck but your missiles do too....... And how do the missiles now suck if you put an armour repper in the utility high? The same way drones do, remove a launcher to fit it and they are borked. Have you not realised how few high slots the rattlesnake has yet? Maybe that is why you cannot understand our concerns, every one matters!
I see you dont know what a utility high is. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Alvatore DiMarco
Capricious Endeavours Ltd
2083
|
Posted - 2014.04.21 10:16:00 -
[1268] - Quote
baltec1 wrote:epicurus ataraxia wrote:The same way drones do, remove a launcher to fit it and they are borked. Have you not realised how few high slots the rattlesnake has yet? Maybe that is why you cannot understand our concerns, every one matters! I see you dont know what a utility high is.
He may or may not be living in a world where CONCORD will destroy your Rattlesnake and GCC you for undocking without a DLA in the utility high. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 10:24:00 -
[1269] - Quote
Well, I know it is a troll, but when you have 6 slots and they are full, and you take out a DLA in order to fit a new Launcher, so let me count.... Still 6 used.... And let me put in a large armor repairer. Mmm still 6 maybe if I put in a shield repairer too nope still 6. Wait where have all my launchers gone *shock*
Possibly you are not aware that the rattlesnake does not have many utility slots in the normal understanding of the word.
In a 6 slot ship, if you have 4 launchers or turrets (4 in total for some) then one has what is widely described as 2 utility slots.
If suddenly you are allowed to fit a launcher, you have one as you now can fit 5 6-5=1
You have already given up an item that was in a utility slot. Hurting whatever you used it for (99% of cases a DLA) Fit an armor repper you either give up the last DLA which would be an act of a complete swivel eyed loony, or you gimp the shields.
No one has accused you of being a swivel eyed loony.  There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
733
|
Posted - 2014.04.21 10:33:00 -
[1270] - Quote
My post above has a small silly mistake that an orangutan with a bag over it's head would be able to see. Unfortunately editing is broken at the moment. And as it crashed and posted itself while being written.......... So just getting in before the trolls
There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2085
|
Posted - 2014.04.21 10:51:00 -
[1271] - Quote
A pilot who is not operating at sniping ranges does not need the DLA. A Rattlesnake has plenty of tank to handle being within 60km. |

baltec1
Bat Country Goonswarm Federation
11245
|
Posted - 2014.04.21 10:55:00 -
[1272] - Quote
Alvatore DiMarco wrote:baltec1 wrote:epicurus ataraxia wrote:The same way drones do, remove a launcher to fit it and they are borked. Have you not realised how few high slots the rattlesnake has yet? Maybe that is why you cannot understand our concerns, every one matters! I see you dont know what a utility high is. He may or may not be living in a world where CONCORD will destroy your Rattlesnake and GCC you for undocking without a DLA in the utility high.
Its almost as if we can see the mistakes he is about to make. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.21 11:00:00 -
[1273] - Quote
Really guys, a Troll is a troll, but a stupid uninformed comment just to wind up and goad, is just griefing. At least make an effort. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.21 11:11:00 -
[1274] - Quote
Alvatore DiMarco wrote:A pilot who is not operating at sniping ranges does not need the DLA. A Rattlesnake has plenty of tank to handle being within 60km.
So...... We are not allowed to operate at ranges beyond 60km now? I cannot even begin to describe the stupid inherent in this post.
So is it either a complete lack and regard for other peoples playstyle, arrogance, ignorance, or is the poster a swivel eyed loony.
Hard to tell, you know, sunglasses and stuff. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11245
|
Posted - 2014.04.21 11:18:00 -
[1275] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:A pilot who is not operating at sniping ranges does not need the DLA. A Rattlesnake has plenty of tank to handle being within 60km. So...... We are not allowed to operate at ranges beyond 60km now? I cannot even begin to describe the stupid inherent in this post.   So is it either a complete lack and regard for other peoples playstyle, arrogance, ignorance, or is the poster a swivel eyed loony? Hard to tell, you know, sunglasses and stuff. 
If you chose to snipe then you wont need the RR. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sgt Ocker
Last Bastion of Freedom
171
|
Posted - 2014.04.21 11:32:00 -
[1276] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:Tempban Darkfall wrote: One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
They are not losing 50% damage and HP. Hmm drone bonus let me see what we are not getting now, you know reading stuff.... Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level Would you like to apologise now? For what? They are not losing 50% of their damage or HP. It really is a shame you use your responses as bait traps.
What it means is - Light drones will not have less Hp or Dps - They will simply not get the 50% bonus currently offered on the Snake. This in turn means, yes you can use light drones on a Snake the same as you can on a Raven or any other battleship with un-bonused drones. Just be prepared to recall them a lot faster than you used to as they won't have the extra HP from the bonus.
Not really a problem as the ship will no longer use drones as its primary weapon, missiles will fill that role very nicely. Drone bonus is just a nice additional bonus - Along the lines of the Web bonus on Vindi or Neut, Nos bonus on Bhaal. Just not quite as useful as the bonuses on the others. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.21 11:49:00 -
[1277] - Quote
Sgt Ocker wrote:baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:Tempban Darkfall wrote: One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise.
They are not losing 50% damage and HP. Hmm drone bonus let me see what we are not getting now, you know reading stuff.... Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level Would you like to apologise now? For what? They are not losing 50% of their damage or HP. It really is a shame you use your responses as bait traps. What it means is - Light drones will not have less Hp or Dps - They will simply not get the 50% bonus currently offered on the Snake. This in turn means, yes you can use light drones on a Snake the same as you can on a Raven or any other battleship with un-bonused drones. Just be prepared to recall them a lot faster than you used to as they won't have the extra HP from the bonus. Not really a problem as the ship will no longer use drones as its primary weapon, missiles will fill that role very nicely. Drone bonus is just a nice additional bonus - Along the lines of the Web bonus on Vindi or Neut, Nos bonus on Bhaal. Just not quite as useful as the bonuses on the others.
Well when the bait trap is set and even when the Victim does not fall in, but keeps clear of the edge of the carelessly created fail troll, they still swarm him and say "hah got you stupid!" and then Just make it up from there on in.
does not make any difference what one does, Post in "their" forum and you can give Up any idea of having a discussion of the issues.
ISD take a dim View of when the crazy gets this out of balance, in the same way that one gets when overrun by cockroaches. the same resolution is highly recommended. Worked for the ***** (redacted) thread :) but Of course I would not for a minute discuss the actions Of ISD in previous cases or even this one. Let them work in their mysterious and highly effective way. *rubs hands* There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 11:51:00 -
[1278] - Quote
epicurus ataraxia wrote:Possibly you are not aware that the new rattlesnake does not have many utility slots in the normal understanding of the word. In a 6 slot ship, if you have 4 launchers or turrets (4 in total for some) then one has what is widely described as 2 utility slots. If suddenly you are allowed to fit a launcher, you have one as you now can fit 5 6-5=1 You have already given up an item that was in a utility slot. Hurting whatever you used it for (99% of cases a DLA) Fit an armor repper you either give up the last DLA which would be an act of a complete swivel eyed loony, or you gimp the missiles. No one has accused you of being a swivel eyed loony.   And yet no one complains that the Domi has 6 highs 6 turret hardpoints and no utility slots, plus the turrets are unbonused on the normal, and only 5% bonused on the navy, unlike the 10% we get here.
Being given fitting choices (+1 launcher hardpoint that you don't have to use) is a straight buff for me. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.21 12:09:00 -
[1279] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Possibly you are not aware that the new rattlesnake does not have many utility slots in the normal understanding of the word.In a 6 slot ship, if you have 4 launchers or turrets (4 in total for some) then one has what is widely described as 2 utility slots. If suddenly you are allowed to fit a launcher, you have one as you now can fit 5 6-5=1 You have already given up an item that was in a utility slot. Hurting whatever you used it for (99% of cases a DLA) Fit an armor repper you either give up the last DLA which would be an act of a complete swivel eyed loony, or you gimp the missiles. No one has accused you of being a swivel eyed loony.   And yet no one complains that the Domi has 6 highs 6 turret hardpoints and no utility slots, plus the turrets are unbonused on the normal, and only 5% bonused on the navy, unlike the 10% we get here. Being given fitting choices (+1 launcher hardpoint that you don't have to use) is a straight buff for me. I'm HAPPY with how it doesn't have that many utility slots. You want to have your cake, and eat it too. In fact, you want more than one cake.
What! you turn answering that question into that!
how on earth can you compare the domi's guns to this ship. rail guns to missiles too? apples to oranges as well? well, as for being able to use the weapons systems on the ship and to be able select and fit fore the appropriate type is something
THAT NOT A SINGLE PERSON HAS DISAGREED WITH!
It is just that The issues that have already been Identified, prevent that being a reasonable choice.
Simple example for the hard of understanding, One cake decorated with a nice cherry, and one decorated with a steaming doggy do do, is not exactly a fair choice.
Want both?
No just either without the dog turd.   There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.21 12:33:00 -
[1280] - Quote
Or possibly you may prefer the russian version Of you cannot both eat you cake and have it too.
-ÿ -¦-+-+-¦-+ -ü-ï-é-ï, -+ -+-¦-å-ï -å-¦-+-ï GÇô The wolves are full, and the lambs are whole.
as that directly refers to these forums where the wolves rip apart those trying to have a discussion whilst yapping at their heels, and the forum being useful as a means of discussion (the lambs).
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11246
|
Posted - 2014.04.21 12:56:00 -
[1281] - Quote
epicurus ataraxia wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Possibly you are not aware that the new rattlesnake does not have many utility slots in the normal understanding of the word.In a 6 slot ship, if you have 4 launchers or turrets (4 in total for some) then one has what is widely described as 2 utility slots. If suddenly you are allowed to fit a launcher, you have one as you now can fit 5 6-5=1 You have already given up an item that was in a utility slot. Hurting whatever you used it for (99% of cases a DLA) Fit an armor repper you either give up the last DLA which would be an act of a complete swivel eyed loony, or you gimp the missiles. No one has accused you of being a swivel eyed loony.   And yet no one complains that the Domi has 6 highs 6 turret hardpoints and no utility slots, plus the turrets are unbonused on the normal, and only 5% bonused on the navy, unlike the 10% we get here. Being given fitting choices (+1 launcher hardpoint that you don't have to use) is a straight buff for me. I'm HAPPY with how it doesn't have that many utility slots. You want to have your cake, and eat it too. In fact, you want more than one cake. What!  you turn answering that question into that! how on earth can you compare the domi's guns to this ship, secondary to main. rail guns to missiles too? apples to oranges as well? Miss the whole point much????  Well, as for being able to use either of the weapons systems on the ship as the primary, and to be able select and fit and make compromises for the appropriate type is something:- THAT NOT A SINGLE PERSON HAS DISAGREED WITH! It is just that The issues that have already been Identified, prevent that being a reasonable choice. Simple example for the hard of understanding, we originally had a small plate with two pieces of rather bland cake, Now we have One Slice decorated with a nice cherry, and one decorated with a steaming doggy do do, That is not exactly a fair choice.  Want both? No just some cake without the dog turd.  
The only person who is "hard of understanding" is yourself. If you look back you will find that it is only yourself and a terrible sperg poster that have an issue with this ship. For whatever reason, you want it to be a pure dronboat and are angry that it is going to be a hybrid of missiles and large drones. Anyone who disagrees with you instantly gets branded a troll while you ignore everything they say. You aren't having a debate, you are ranting at people.
simple fact here is the rattle is in a much better position with many more options open to it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.21 13:03:00 -
[1282] - Quote
baltec1 wrote:epicurus ataraxia wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Possibly you are not aware that the new rattlesnake does not have many utility slots in the normal understanding of the word.In a 6 slot ship, if you have 4 launchers or turrets (4 in total for some) then one has what is widely described as 2 utility slots. If suddenly you are allowed to fit a launcher, you have one as you now can fit 5 6-5=1 You have already given up an item that was in a utility slot. Hurting whatever you used it for (99% of cases a DLA) Fit an armor repper you either give up the last DLA which would be an act of a complete swivel eyed loony, or you gimp the missiles. No one has accused you of being a swivel eyed loony.   And yet no one complains that the Domi has 6 highs 6 turret hardpoints and no utility slots, plus the turrets are unbonused on the normal, and only 5% bonused on the navy, unlike the 10% we get here. Being given fitting choices (+1 launcher hardpoint that you don't have to use) is a straight buff for me. I'm HAPPY with how it doesn't have that many utility slots. You want to have your cake, and eat it too. In fact, you want more than one cake. What!  you turn answering that question into that! how on earth can you compare the domi's guns to this ship, secondary to main. rail guns to missiles too? apples to oranges as well? Miss the whole point much????  Well, as for being able to use either of the weapons systems on the ship as the primary, and to be able select and fit and make compromises for the appropriate type is something:- THAT NOT A SINGLE PERSON HAS DISAGREED WITH! It is just that The issues that have already been Identified, prevent that being a reasonable choice. Simple example for the hard of understanding, we originally had a small plate with two pieces of rather bland cake, Now we have One Slice decorated with a nice cherry, and one decorated with a steaming doggy do do, That is not exactly a fair choice.  Want both? No just some cake without the dog turd.   The only person who is "hard of understanding" is yourself. If you look back you will find that it is only yourself and a terrible sperg poster that have an issue with this ship. For whatever reason, you want it to be a pure dronboat and are angry that it is going to be a hybrid of missiles and large drones. Anyone who disagrees with you instantly gets branded a troll while you ignore everything they say. You aren't having a debate, you are ranting at people. simple fact here is the rattle is in a much better position with many more options open to it.
I am glad you think so. It is easy to think that only one poster disagrees with you, when you disregard them when they post, troll them and seem to forget about them just as quickly.
As for Ranting I suggest that that word does not mean what you think it means. Pretty much like every post that everyone has made that you do not like.
I know reading is like ~effort~
but even on this page,In fact even in the post you are quoting, you will find that your assumptions about what I think are completely and totally false.
At least try to give the impression that you are paying attention. 1/10 troll must try harder ( +5 for the fact I replied, -4 for it being a really bad troll) There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2087
|
Posted - 2014.04.21 13:10:00 -
[1283] - Quote
The disconnect from reality going on here is literally comedy gold. |

baltec1
Bat Country Goonswarm Federation
11246
|
Posted - 2014.04.21 13:11:00 -
[1284] - Quote
You dont make life for yourself any easier when you instantly do the very things I just posted about. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.21 13:38:00 -
[1285] - Quote
Quote:I will give the benefit of the doubt and not automatically assume that you are deliberately goading, so I will answer. ( but I will probably be proved wrong to do so)
looks like I was right to expect the attack to follow immediately 
Why am I not Surprised.
In a way a good thing, we have clearly Identified the Main Characters involved in this little game of goading and griefing.
It is now time for ISD to work in their mysterious way, Thank you. Hopefully soon the forum can get back to discussing the issues
The Rattlesnake and drone issues effecting the rebalance. Please read to understand Players concerns. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2087
|
Posted - 2014.04.21 13:49:00 -
[1286] - Quote
I am ever-hopeful that one day, I'll stop being so easy to bait and troll and stop replying to people who drink antifreeze... one day.
This is not that day.
epicurus ataraxia wrote:I am glad you think so. It is easy to think that only one poster disagrees with you, when you disregard them when they post, troll them and seem to forget about them just as quickly. Lots of people are fed up to the back teeth with it. Not that Baltec needs anyone to speak up for him, but he has done none of those things. You might be confusing him for yourself, throwing around terms like "lots of people", "everyone", "drone pilots" as if you are the chosen representative for a group who mysteriously cannot represent their own views on their own behalf.
Where are these "lots of people"? Where is your evidence of this? Your own 30 pages of long-winded nonsense do not constitute "lots of people", nor do the couple of alts I am 95% sure you have brought in to "support" your viewpoint.
There aren't very many things I do very well in this world, but identifying sentence structure and writing style is definitely one of them.
Quote:As for Ranting I suggest that that word does not mean what you think it means. Pretty much like every post that everyone has made that you do not like.
I know reading is like ~effort~
No, you're absolutely ranting. The overwhelming walls of text you've been posting would get any other thread locked. You're not trying to be constructive or provide feedback anymore - that stopped long ago - and are simply arguing with other posters, making up baseless and absurd assumptions about them, berating and attempting to slander them for disagreeing with you and attempting to explain the situation to you. Quite frankly, I find your constant insistence that I have been trolling you and posting with alts to be extremely offensive, but it doesn't help anything for me to get worked up over it.
Quote:But even on this page,In fact even in the post you are quoting, you will find that your assumptions about what I think are completely and totally false. But you know this already. never let facts and information get in the way.
No matter how much you try to shift and dodge, no matter where you pretend to move the goalposts to, your agenda has always been clear, and you've made sure that your manifesto has been plastered all over every single pixel of forum space you can get your proverbial hands on. You are offended that the light drones do not have bonuses anymore and are quite convinced for some unknowable reason that the Rattlesnake's very existence depends on those drones having bonuses even when other battleships do just fine - more than just fine - clearing frigates (and in some cases even cruisers) with unbonused light drones. Nobody's mistaking you on that. We're all just quite sure from our years of experience flying battleships with unbonused light drones that you are completely, utterly and irrevocably WRONG.
[/quote]At least try to give the impression that you are paying attention. 1/10 troll must try harder ( +5 for the fact I replied, -4 for it being a really bad troll)[/quote]
I don't even know what to say. Telling others to pay attention? Really, Epicurus? Are you quite certain about that?
Quote:Edit. Oh here is the post that you are so desperately trying to bury in the swarm of trolls that you do not want people to see. Wonder why? Link Redacted Due To Spam
There are certainly forces at work in this thread attempting to bury things, but the forces are not us and the things attempting to be buried are any semblance of constructive, intelligent discussion. Thirty pages of this nonsensical bullshit. For god sakes, stop it already. Some of us want to talk about ships other than the Rattlesnake, but none of us can do any such thing until this godforsaken sperg war of shiptoasting comes to an end.
Enough already!
Note: My apologies for not mentioning it earlier, but thank you for the concise and effective reply regarding the Machariel, Baltec. |

KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 13:51:00 -
[1287] - Quote
epicurus ataraxia wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Possibly you are not aware that the new rattlesnake does not have many utility slots in the normal understanding of the word.In a 6 slot ship, if you have 4 launchers or turrets (4 in total for some) then one has what is widely described as 2 utility slots. If suddenly you are allowed to fit a launcher, you have one as you now can fit 5 6-5=1 You have already given up an item that was in a utility slot. Hurting whatever you used it for (99% of cases a DLA) Fit an armor repper you either give up the last DLA which would be an act of a complete swivel eyed loony, or you gimp the missiles. No one has accused you of being a swivel eyed loony.   And yet no one complains that the Domi has 6 highs 6 turret hardpoints and no utility slots, plus the turrets are unbonused on the normal, and only 5% bonused on the navy, unlike the 10% we get here. Being given fitting choices (+1 launcher hardpoint that you don't have to use) is a straight buff for me. I'm HAPPY with how it doesn't have that many utility slots. You want to have your cake, and eat it too. In fact, you want more than one cake. What!  you turn answering that question into that! I will give the benefit of the doubt and not automatically assume that you are deliberately goading, so I will answer. ( but I will probably be proved wrong to do so) how on earth can you compare the domi's guns to this ship, secondary to main. rail guns to missiles too? apples to oranges as well? You seem to be missing the entire point. Well, as for being able to use either of the weapons systems on the ship as the primary, and to be able select and fit and make compromises for the appropriate type is something:- THAT NOT A SINGLE PERSON HAS DISAGREED WITH! It is just that The issues that have already been Identified, prevent that being a reasonable choice.
"you turn answering that question into that!" Yes I do!
One person on the forum raised a concern, namely how the loss of the utility high hurts the ship. I'm compering Droneship A with 6 highslots and 6 hardpoints to Droneship B with 6 highslots and 4 (soon 5) hardpoints. I argue, that there is no requirement for a Droneship to have utility highs, DroneshipA without those utility highs having all highslots with guns is quite well recieved, and at the last balance round no one wanted it changed.
I answer concerns raised about a certain way of designing the highslot-layout of a ship. I find viewpoint to be explained, coherent, and hopefully understandable.
I'm waiting for said poster to agree or disagree with what I wrote over his concern.
If he doesn't want me replying to certain concerns he has in his post, or if his problem is that I reply only to a part of his post that I find I might reply to... ...I do hope I use the forums properly. If someone disagrees, he can educate me how I do it wrong, and how I should do it. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Tempban Darkfall
Darkfall Corp
32
|
Posted - 2014.04.21 14:10:00 -
[1288] - Quote
baltec1 wrote:
The only person who is "hard of understanding" is yourself. If you look back you will find that it is only yourself and a terrible sperg poster that have an issue with this ship.
baltec, I know your mommy and daddy probably didn't give you enough attention and that is part of why you live on these forums. But do you really have to act like a rtard to get attention?
Sad. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.21 14:10:00 -
[1289] - Quote
I am withdrawing from this forum due to the fact that ISD have sufficient information to Make their own minds up.
I will not quote terms and conditions and expected player behaviour as that is not my Place to decide which terms have been broken.
I will not discuss ISD reports and responses in any way.
I will not post actions that ISD take or the lack Of.
I will say that hope that somehow The message has got through to CCP rise in spite of the efforts to crush it.
I wish all the others who have concerns the opportunity to express them, You have the right to an opinion and the right to have them heard, in spite of those who would wish to make your life as unpleasant as possible, in order to silence opposing Views.
ISD will decide just who those people are and deal with them as they see fit. There is one EvE. Many people. Many lifestyles. WE are EvE |

Ahernar
Cinci Degete
2
|
Posted - 2014.04.21 14:13:00 -
[1290] - Quote
baltec1 wrote: I lose ALL of my guns when small ships get under them. Rattle still has its bonused launchers to help its light drones.
No , you change target to something farther . Rattler cannot do that , the other drones are in the bay . And don't tell me that you are only dueling the rats :)
End of story - enjoy your anom runner but don't expect the highsec to buy it . It's a anom runner not a mission runner .
CCP - you got it ?
|

Jenn aSide
STK Scientific Initiative Mercenaries
6103
|
Posted - 2014.04.21 14:17:00 -
[1291] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:I am glad you think so. It is easy to think that only one poster disagrees with you, when you disregard them when they post, troll them and seem to forget about them just as quickly. Lots of people are fed up to the back teeth with it. Not that Baltec needs anyone to speak up for him, but he has done none of those things. You might be confusing him for yourself, throwing around terms like "lots of people", "everyone", "drone pilots" as if you are the chosen representative for a group who mysteriously cannot represent their own views on their own behalf. Where are these "lots of people"? Where is your evidence of this? Your own 30 pages of long-winded nonsense do not constitute "lots of people".
Some people have a really really hard time speaking for themselves and need to pretend that others support them even when they have no proof of that.
I'm a long time Rattlesnake (and Gila) pilot (I love pirate ships in general) and I'm 100% fine with the Guristas ship changes. When i want 2 DLAs, I'll mount 2 and be happy with 4 missile launchers for support. When I don't need 2 DLAs I'll be even happier to have 5 missile launchers to go along with my sentry or heavy superdrones. I won't waste a single second being mad at the fact that it simply can't do everything, because expecting that it would is foolish.
I said at the beginning of this thread that some people could be given a million bucks and be mad that it wasn't a million + 1. The last 30 pages of this threads are evidence of what I was saying. |

Stjaerna Ramundson
66
|
Posted - 2014.04.21 14:24:00 -
[1292] - Quote
Do you (CCP) keep in mind that the Drones will lose 50% of damage if they miss cause of the max 2 drone system?
It is a bit more acceptable if you have 4 or more (like turret/missile ships) factor for this lose of damage. A miss of a turret in a group of 4 or up to 8 turrets* are more comfortable than this change. Your main intention of reduce the server load is understandable.
* or missile bay
baltec1 wrote: You cannot replace losses effectively and the market is far too easily manipulated.
That is a form of bad logistic but don't have to do anything with a group of players they are sitting at a gate in High Sec or Low Sec or 0.0 and waiting for a bit fun. ^^
Personal opinion: I still missing a full drone focused ship as a faction ship or Marauder. (For Faction variant we could use Rogue and Sleeper drone hull that are got overworked and flyable by capsule pilots) [would have a idea for it ;D] 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Jenn aSide
STK Scientific Initiative Mercenaries
6103
|
Posted - 2014.04.21 14:26:00 -
[1293] - Quote
Ahernar wrote:baltec1 wrote: I lose ALL of my guns when small ships get under them. Rattle still has its bonused launchers to help its light drones.
No , you change target to something farther . Rattler cannot do that , the other drones are in the bay . And don't tell me that you are only dueling the rats :) End of story - enjoy your anom runner but don't expect the highsec to buy it . It's a anom runner not a mission runner . CCP - you got it ?
The current Rattlesnake is a mission and anom runner, nothing CCP is changing if going to kill it's ability to run missions.
Hell it will be much better against Gurista and Serpentis (with kin/therm bonused missiles) and somewhat better against Bloods/Sansha (because bonuses therm missiles are better than unbonused EM). And the drone bonuses means less having to pull sentry and heavy drones (at least for the people who still do that because they havne't learned how to generate threat to contain aggro).
Back when CCP announced the changes to the pirate BSs (including the Navy Raven), some people proclaimed that 'no one will use navy raven for missions, they will use navy scorp or fleet phoon'. They were wrong and the Navy Raven is still popular as a mission running ship, so much so that's it's more expensive than some pirate battleships. I laugh about that while wondering why none of those naysayers could find a way to come back and tell us that they were wrong.
It' will be the same thing here. Some people can't look past their own personal preferences to understand that other people aren't like them and don't care about their petty concerns. This summer the Rattlesnake will experience a kind of renaissance, becoming as popular as it was before CCP fixed the High Sec lvl 5 bug.
i'm betting that, as in the past, none of the people who are wrong about it this time will come back and admit it either lol.
|

Ahernar
Cinci Degete
2
|
Posted - 2014.04.21 14:27:00 -
[1294] - Quote
You see ... the ideea isn't if you like the ship or not or that if you are content or not . The ideea is to buff the rs TO THE LEVEL of the OTHER pirate BS's . Making it the best Gurista /Serpentis anom runner is not something i call gameplay niche - but if ccp wants let it bee :) |

Tempban Darkfall
Darkfall Corp
32
|
Posted - 2014.04.21 14:33:00 -
[1295] - Quote
Jenn aSide wrote: I won't waste a single second being mad at the fact that it simply can't do everything, because expecting that it would is foolish.
it is not foolish to expect the Rattlesnake to keep its current bonuses. How is that foolish? The ship has never been considered remotely OP.
Ah, right, you are jenn aside. Another semi-rtaded forum clown desperately trying to validate their pathetic existence by making moronic statements.
We know who you kids are and you only troll your dumb-ass selves. |

Ahernar
Cinci Degete
4
|
Posted - 2014.04.21 14:37:00 -
[1296] - Quote
Jenn aSide wrote: The current Rattlesnake is a mission and anom runner, nothing CCP is changing if going to kill it's ability to run missions.
You lack the positive sec status usually asociated with missioning competence :) Let a true carebear to speak about ships and missions , please ... |

Alvatore DiMarco
Capricious Endeavours Ltd
2090
|
Posted - 2014.04.21 14:39:00 -
[1297] - Quote
Ahernar wrote:Jenn aSide wrote: The current Rattlesnake is a mission and anom runner, nothing CCP is changing if going to kill it's ability to run missions.
You lack the positive sec status usually asociated with missioning competence :) Let a true carebear to speak about ships and missions , please ...
Because nobody in EVE Online has alts, right? You may have forgotten that little detail. |

baltec1
Bat Country Goonswarm Federation
11246
|
Posted - 2014.04.21 14:39:00 -
[1298] - Quote
Stjaerna Ramundson wrote:baltec1 wrote: You cannot replace losses effectively and the market is far too easily manipulated.
That is a form of bad logistic but don't have to do anything with a group of players they are sitting at a gate in High Sec or Low Sec or 0.0 and waiting for a bit fun. ^^ Personal opinion: I still missing a full drone focused ship as a faction ship or Marauder. (For Faction variant we could use Rogue and Sleeper drone hull that are got overworked and flyable by capsule pilots) [would have a idea for it ;D]
Oh for small gang stuff they are very viable. I was on about CFC level fleets, there simply isnt enough supply.
alas, the Japan issue domi is a dream we all must wait on happening. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Alvatore DiMarco
Capricious Endeavours Ltd
2090
|
Posted - 2014.04.21 14:42:00 -
[1299] - Quote
"Japan-Issue Dominix"? You mean that Rogue Drone one? I thought CCP put the nails in that coffin a while ago, saying something very close to "rogue drone ships would consume the capsuleer inside them". |

baltec1
Bat Country Goonswarm Federation
11246
|
Posted - 2014.04.21 14:44:00 -
[1300] - Quote
Alvatore DiMarco wrote:"Japan-Issue Dominix"? You mean that Rogue Drone one? I thought CCP put the nails in that coffin a while ago, saying something very close to "rogue drone ships would consume the capsuleer inside them".
Doesnt stop us wanting it. Its like my wish for a mega with a capital jump drive bolted onto it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Alvatore DiMarco
Capricious Endeavours Ltd
2090
|
Posted - 2014.04.21 14:46:00 -
[1301] - Quote
baltec1 wrote:Alvatore DiMarco wrote:"Japan-Issue Dominix"? You mean that Rogue Drone one? I thought CCP put the nails in that coffin a while ago, saying something very close to "rogue drone ships would consume the capsuleer inside them". Doesnt stop us wanting it. Its like my wish for a mega with a capital jump drive bolted onto it.
Fair enough. |

Ahernar
Cinci Degete
4
|
Posted - 2014.04.21 14:51:00 -
[1302] - Quote
Alvatore DiMarco wrote: Because nobody in EVE Online has alts, right? You may have forgotten that little detail.
The burden of proof is on you .2014 isn't 2005 to have missioning alts in empire to fund pvp in null . Maybe just to unwind - but the need to efficiency is lost in this scenario . I was in both places and know better . |

Mike Voidstar
Voidstar Free Flight Foundation
556
|
Posted - 2014.04.21 14:54:00 -
[1303] - Quote
As a former drone user I can confirm that I do not like the bonuses on many of the recently rebalanced droneships that exclude certain types of drones, except where unavoidable like mobility bonuses obviously not working with sentries. I am particularly unhappy with the ship that gives mutually exclusive bonuses-- velocity only to heavies, tracking only to sentries. That ship is powerful and useful, but that bonus setup shortchanges it in a bad way to precedent. Multiple bonuses to "drones" that cannot be used together do not make for a full set of bonuses within ship class.
In the case of the Rattlesnake this is less of an issue. I happen to disagree that the ship would be useless if the drone bonus were attached to Gallente where it belongs, but thats fine, at least mechanically. I dislike that the ship apparently wont have smaller drones bonused as well. A single role bonus of a flat 50% to small and medium would cover the issue.
However, it seems the focus of versatility has shifted to the launchers. Pilots concerned with frigate control can fit light launchers practically for free in a battleships fitting resources and absolutely murder any frigate that comes near with those bonused undersized launchers. Rapid Lights I like less due to reload, but are probably just as bad.
The issues with sentry tracking are not as bad as some would have you believe. Target painters are not the most effective things, but they benefit both missiles and drones. The ship actually has an impressive array of options for configuring between maximum DPS and application. While its certainly not something I am excited to rely on, mobile depots may be something the devs are counting on to supply that extra versitilty that seems to be being taken by switching these application options to launchers
I still feel that the main problem with this current setup is that the superdrone bonus is not enough to overcome the drawback of increased vunerability to ewar effects. Arguments of getting a single drone webbed are silly on a ship that will likely be using sentries, but that same argument has merit when applied to ECM, Tracking Disruption, or Sensor Dampening. |

baltec1
Bat Country Goonswarm Federation
11246
|
Posted - 2014.04.21 14:59:00 -
[1304] - Quote
Ahernar wrote:Alvatore DiMarco wrote: Because nobody in EVE Online has alts, right? You may have forgotten that little detail.
The burden of proof is on you .2014 isn't 2005 to have missioning alts in empire to fund pvp in null . Maybe just to unwind - but the need to efficiency is lost in this scenario . I was in both places and know better .
Actually most of us do use empire alts to fund our 0.0 mains. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
5
|
Posted - 2014.04.21 15:03:00 -
[1305] - Quote
CCP Rise wrote:RATTLESNAKE
Fittings: 10000 PWG, 710 CPU Hmm... Tried a fit just now using the old as template. It was not adding another hardpoint that bottlenecked it, PG is overly generous as is, but the CPU with the 3 missile rigs I added was suddenly tiny.
How about some (more) Caldari-level CPU if it has now missile damage bonus and 5 launchers? Maybe at the expense of PG?
Or is it just me? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Alvatore DiMarco
Capricious Endeavours Ltd
2090
|
Posted - 2014.04.21 15:24:00 -
[1306] - Quote
Try two missile rigs and, since this is a pirate ship, maybe use a T2 for one of them. |

KaDa en Bauldry
Aliastra Gallente Federation
6
|
Posted - 2014.04.21 15:36:00 -
[1307] - Quote
Alvatore DiMarco wrote:Try two missile rigs and, since this is a pirate ship, maybe use a T2 for one of them. Had the "standard" Rigor II + x2 Rigor I that the Navy Raven can do. I could go double Rigor II, but that would be still a loss in explosion radius, and would leave only 50 calibration over. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Jenn aSide
STK Scientific Initiative Mercenaries
6104
|
Posted - 2014.04.21 15:41:00 -
[1308] - Quote
Tempban Darkfall wrote:Jenn aSide wrote: I won't waste a single second being mad at the fact that it simply can't do everything, because expecting that it would is foolish.
it is not foolish to expect the Rattlesnake to keep its current bonuses. How is that foolish? The ship has never been considered remotely OP. Ah, right, you are jenn aside. Another semi-rtaded forum clown desperately trying to validate their pathetic existence by making moronic statements. We know who you kids are and you only troll your dumb-ass selves. Thanks for giving us another opportunity to point out that the only people saying the rattlesnake is fine are nonsensical, degenerate forum clowns.  \
You must be 12, because it's hard to imagine an adult typing something so stupid about an pixel spaceship lol. You really need to go outside once in a while. I mean really, if you react like that to someone telling you you can't have an overpowered game item, I hope you never had to deal with any real life stress lol.
And yes, it is foolish to expect any video game item to remain unchanged in a shifting balance landscape. The Rattlesnake is going to be differnt (better). If you don't like it, that's tough.
|

KaDa en Bauldry
Aliastra Gallente Federation
7
|
Posted - 2014.04.21 15:47:00 -
[1309] - Quote
Jenn aSide wrote:I hope you are 12 Fix'd
Too many times I've seen 12 year olds behave more mature than "grown-ups" Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Jenn aSide
STK Scientific Initiative Mercenaries
6104
|
Posted - 2014.04.21 15:47:00 -
[1310] - Quote
Ahernar wrote:Jenn aSide wrote: The current Rattlesnake is a mission and anom runner, nothing CCP is changing if going to kill it's ability to run missions.
You lack the positive sec status usually asociated with missioning competence :) Let a true carebear to speak about ships and missions , please ...
How about now.
And now.
And Now Again.
I've killed more npcs than any 10 carebears combined. If NPCs ever get legal rights I'd end up at the Hague being charged with War Crimes. So try again lol. |

Xorionna
Power Absolute Absolute Damage Inc.
7
|
Posted - 2014.04.21 15:51:00 -
[1311] - Quote
Mike Voidstar wrote: I still feel that the main problem with this current setup is that the superdrone bonus is not enough to overcome the drawback of increased vunerability to ewar effects. Arguments of getting a single drone webbed are silly on a ship that will likely be using sentries, but that same argument has merit when applied to ECM, Tracking Disruption, or Sensor Dampening.
I agree. The only really good thing about having 2 drones is you can remote rep your sentries and they can take a beating. Still waiting for the SiSi tests, but I think using heavy drones will force people to use drone navigation computer(s), even with the changes taken into account.
Roden shipyard always had missile bonuses for quite some time (not anymore though), but i can see the gallente bonus related to missiles, it fits especially with 'Rabbit' mentality to kill Caldari with missiles and drones.
Rather than a bonus to all sizes of launcher, i'd rather get a bonus to only big ones, and get the old bonus to light /medium drones. I can adapt I guess but that means refitting more often than before.
The only other battleship with drone and gun bonuses I can think of is the navy dominix. Can anyone share a couple of good/recent fits for it please ? |

Xorionna
Power Absolute Absolute Damage Inc.
7
|
Posted - 2014.04.21 16:11:00 -
[1312] - Quote
Kaarous Aldurald wrote:Little Dragon Khamez wrote:
Oh you must mean that gallante bonus somehow benefitting missiles, it might be a bonus but it makes no sense. It is unsupported by prior lore. The old rattler was more versatile, the new one less so, it will probably only have 1 cookie cutter fit.
If your complaint is that the bonuses don't fit the faction, I'm afraid that you won't get much traction. Gallente can either go to missiles or to shield resists, take your pick. The super drone thing had to be a hull bonus, they explained that fairly well. And the new Rattlesnake is far, far more versatile. The only way people have been adequately describing any loss of versatility is by losing bonused light drones. Meanwhile you gain a missile damage bonus that applies to rapid lights, giving 7.5 effective launchers that can output ludicrous dps. Before, it could be fit as a droneboat or a tankboat. Nothing else. Now it can be fit as a the above, but also as a missile boat or a max gank boat. It gained two archetypes of fitting. And all it lost was light drones. That answer makes more sense than the last 5(10?) last pages. However...
Kaarous Aldurald wrote:[quote=Little Dragon Khamez] Forgive me if my response to that is "boo, hoo". you could have omitted that imo. politely disagree with one's concern works sometimes. |

Arthur Aihaken
Perkone Caldari State
3352
|
Posted - 2014.04.21 16:11:00 -
[1313] - Quote
With all the points that have been raised, I would love to see a dev response... I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
7
|
Posted - 2014.04.21 16:22:00 -
[1314] - Quote
Arthur Aihaken wrote:With all the points that have been raised, I would love to see a dev response... DEVs have their holidays as well, so I can wait ...until tomorrow afternoon for instance.  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
558
|
Posted - 2014.04.21 16:30:00 -
[1315] - Quote
Xorionna wrote:Mike Voidstar wrote: I still feel that the main problem with this current setup is that the superdrone bonus is not enough to overcome the drawback of increased vunerability to ewar effects. Arguments of getting a single drone webbed are silly on a ship that will likely be using sentries, but that same argument has merit when applied to ECM, Tracking Disruption, or Sensor Dampening.
I agree. The only really good thing about having 2 drones is you can remote rep your sentries and they can take a beating. Still waiting for the SiSi tests, but I think using heavy drones will force people to use drone navigation computer(s), even with the changes taken into account. Roden shipyard always had missile bonuses for quite some time (not anymore though), but i can see the gallente bonus related to missiles, it fits especially with 'Rabbit' mentality to kill Caldari with missiles and drones. Rather than a bonus to all sizes of launcher, i'd rather get a bonus to only big ones, and get the old bonus to light /medium drones. I can adapt I guess but that means refitting more often than before. The only other battleship with drone and gun bonuses I can think of is the navy dominix. Can anyone share a couple of good/recent fits for it please ? Edit: so much posting... you might want to address other player concern with less hate.
To be clear... I like the superdrone in concept, and feel it is balanced with improved damage at the cost of increased vunerability to ewar.
I simply dislike how this has been applied to the battleship. There is no increased dps with it at this level, leaving it weak IMO given the increased vunerabilities. If we were getting 10+ effective drones rather than 7.5 I would have few misgivings.
The idea of dropping the versatility of drones and making them more comparable in perforformance to revular ships guns is a fine thing... But the superdrone needs to be powerful indeed to overcome the downside of being destructible. On the frigate level this is fine because the drone is nearly as hard to kill as the ship itself...and the superdrones out dps any other frigate drone platform despite being only 8 effective drones. The Gila is in a similar position...personally I dont feel that medium drones underperform so much below lights in application that the lack of a light drone bonus is a serious issue. A bonus to get lights up to 7.5 or even 8 in space would not be out of place, but it does not cripple the ship. I do feel that mediums are fragile enough compared to what easily hits them that they may need reevaluation in the near future, however.
So I think they should strengthen the superdrone bonus to be greater dps than other BS drone platforms to make up for the increased vunerability inherant to having fewer drones, and perhaps the rest can be ironed out in a more comprehensive drone review... But at no point do I think this is a poor idea for tbe shipline.
|

KaDa en Bauldry
Aliastra Gallente Federation
8
|
Posted - 2014.04.21 16:53:00 -
[1316] - Quote
Mike Voidstar wrote:To be clear... I like the superdrone in concept, and feel it is balanced with improved damage at the cost of increased vunerability to ewar.
I simply dislike how this has been applied to the battleship. There is no increased dps with it at this level, leaving it weak IMO given the increased vunerabilities. If we were getting 10+ effective drones rather than 7.5 I would have few misgivings.
The idea of dropping the versatility of drones and making them more comparable in perforformance to revular ships guns is a fine thing... But the superdrone needs to be powerful indeed to overcome the downside of being destructible. On the frigate level *snip* The Gila is in a similar position...personally I dont feel that medium drones underperform so much below lights in application that the lack of a light drone bonus is a serious issue. A bonus to get lights up to 7.5 or even 8 in space would not be out of place, but it does not cripple the ship. I do feel that mediums are fragile enough compared to what easily hits them that they may need reevaluation in the near future, however.
So I think they should strengthen the superdrone bonus to be greater dps than other BS drone platforms to make up for the increased vunerability inherant to having fewer drones, and perhaps the rest can be ironed out in a more comprehensive drone review... But at no point do I think this is a poor idea for tbe shipline. I respectfully(?) disagree.
The Gila needed the overpowered superdrones, because it's Super Mediums replace a full flight of Heavy drones. For PvE I also disagree with the Gila's largest problem, for me it's how the AI handles (destroys) medium drones. The recall drone game hurts a lot when one's recall is half of your drone dps.
With the Rattlesnake, there is no reason to have more dps from the superdrones than they already had. In no way would I be against seeing a nice and round 300% bonus to damage and hitpoint mind you.  That would be nice (8 "effective drones").
I would very much like to see an immunity to the serpentis-power 90% web some NPCs carry on my superdrones, getting two on a drone means that drone will never EVER make it back (unless I go to it faster than it dies) and I should just abandon drone so I can start applying damage again faster, which is not a really nice Emerging Gameplay Mechanic, but I don't see CCP agreeing with me anytime soon :( Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
558
|
Posted - 2014.04.21 18:11:00 -
[1317] - Quote
KaDa en Bauldry wrote:I respectfully(?) disagree. The Gila needed the overpowered superdrones, because it's Super Mediums replace a full flight of Heavy drones. For PvE I also disagree with the Gila's largest problem, for me it's how the AI handles (destroys) medium drones. The recall drone game hurts a lot when one's recall is half of your drone dps. With the Rattlesnake, there is no reason to have more dps from the superdrones than they already had. In no way would I be against seeing a nice and round 300% bonus to damage and hitpoint mind you.  That would be nice (8 "effective drones"). I would very much like to see an immunity to the serpentis-power 90% web some NPCs carry on my superdrones, getting two on a drone means that drone will never EVER make it back (unless I go to it faster than it dies) and I should just abandon drone so I can start applying damage again faster, which is not a really nice Emerging Gameplay Mechanic, but I don't see CCP agreeing with me anytime soon :(
Left at the same DPS level, the superdrone bonus does more harm than good. They will be simple to negate with some ewar, drones are far from immune to those effects they are just not normally worth the attention being only a small part of a larger package. The only real benefit is a bit more resilience to damage, and with npc aggro the ewar that npcs apply will be an order of magnitude more of a problem.
Drones have somewhat less DPS potential than other weapon systems, but in general that is made up by their resistance to ewar effects due to being several smaller parts. They also carry the penalties of being destructable and ships designed for them lose a slot. On the Rattlesnake you lose most of the resistance to ewar in exchange for a minor boost to survivability, which is just frankly not enough. It makes almost no difference to heavies who will still get webbed and killed with their bloated signitures, and sentries wont see enough boost to keep out long enough to make a difference.
The superdrone bonus needs raised to similar performance gains of the smaller hull sizes. The Worm enjoys 1.5 DPS of any other frigate platform, and the Gila nearly doubles the DPS of any other medium drone platform to make up for the drawbacks of the superdrone concept. Breaking even for a minor survivability boost is not enough unless they want to add a bonus to make them immune to ewar effects. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1186
|
Posted - 2014.04.21 18:24:00 -
[1318] - Quote
Mike Voidstar wrote: Left at the same DPS level, the superdrone bonus does more harm than good. They will be simple to negate with some ewar, drones are far from immune to those effects they are just not normally worth the attention being only a small part of a larger package.
Try TDing or RSDing a drone, let me know how you get on. |

Last Wolf
Umbra Wing
148
|
Posted - 2014.04.21 18:25:00 -
[1319] - Quote
Drones are immune to everything but webs. Try it out for yourself. use some cheap tech 1 drones and a cruise launcher. Shoot 1 missile. Now TP the drone. Shoot it again with 1 missile. get 30km from some wrecks, use a tech 1 garde to try and shoot it. Now apply a bunch of TD to reduce optimal. Try to shoot it again with that 1 garde. Vacuums suck. -á- -áDrone Overhaul Proposal |

KaDa en Bauldry
Aliastra Gallente Federation
9
|
Posted - 2014.04.21 18:27:00 -
[1320] - Quote
Mike Voidstar wrote:KaDa en Bauldry wrote:I respectfully(?) disagree. The Gila needed the overpowered superdrones, because it's Super Mediums replace a full flight of Heavy drones. For PvE I also disagree with the Gila's largest problem, for me it's how the AI handles (destroys) medium drones. The recall drone game hurts a lot when one's recall is half of your drone dps. With the Rattlesnake, there is no reason to have more dps from the superdrones than they already had. In no way would I be against seeing a nice and round 300% bonus to damage and hitpoint mind you.  That would be nice (8 "effective drones"). I would very much like to see an immunity to the serpentis-power 90% web some NPCs carry on my superdrones, getting two on a drone means that drone will never EVER make it back (unless I go to it faster than it dies) and I should just abandon drone so I can start applying damage again faster, which is not a really nice Emerging Gameplay Mechanic, but I don't see CCP agreeing with me anytime soon :( Left at the same DPS level, the superdrone bonus does more harm than good. They will be simple to negate with some ewar, drones are far from immune to those effects they are just not normally worth the attention being only a small part of a larger package. The only real benefit is a bit more resilience to damage, and with npc aggro the ewar that npcs apply will be an order of magnitude more of a problem. Drones have somewhat less DPS potential than other weapon systems, but in general that is made up by their resistance to ewar effects due to being several smaller parts. They also carry the penalties of being destructable and ships designed for them lose a slot. On the Rattlesnake you lose most of the resistance to ewar in exchange for a minor boost to survivability, which is just frankly not enough. It makes almost no difference to heavies who will still get webbed and killed with their bloated signitures, and sentries wont see enough boost to keep out long enough to make a difference. With the loss of the bonus to smaller drone types you also lose a healthy chunk of the application edge drones usually enjoy. The superdrone bonus needs raised to similar performance gains of the smaller hull sizes. The Worm enjoys 1.5 DPS of any other frigate platform, and the Gila nearly doubles the DPS of any other medium drone platform to make up for the drawbacks of the superdrone concept. Breaking even for a minor survivability boost is not enough unless they want to add a bonus to make them immune to ewar effects. I continue to disagree.
The web I am fearing, so that EWAR I give you, but I have already in the post you quote... Drones are immune to Cap Warfare like rats, so there is no issue. I'm not sure if SD affects them, but I'm partial to not. My freshly released Wardens lose no time in engaging a frigate rat with a signature of 29m. TD/Jam - We are way better off with half of our drones being affected, than a gunship's full broadside. TP... well, I'm not sure if that's what you worry about. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1187
|
Posted - 2014.04.21 18:28:00 -
[1321] - Quote
ECM does work, however. |

Stein Backstabber
The Forgotten Wanderers
32
|
Posted - 2014.04.21 18:29:00 -
[1322] - Quote
Gypsio III wrote:Mike Voidstar wrote: Left at the same DPS level, the superdrone bonus does more harm than good. They will be simple to negate with some ewar, drones are far from immune to those effects they are just not normally worth the attention being only a small part of a larger package.
Try TDing or RSDing a drone, let me know how you get on.
Well they can certainly be jammed, I've seen it. No idea on the other effects because they are not "hard blockers"
edit, damn your fast second post  |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1187
|
Posted - 2014.04.21 18:31:00 -
[1323] - Quote
The problem of webbing a heavy drone isn't significant either. You're only likely to use heavies against a nearby tackled or very slow target, and the delay in damage application produced by webbing the incoming drone is generally minimal.
It'd be a lot more serious if you have range-bonused webs or a target at range, but in those cases you should be using sentries. |

Mike Voidstar
Voidstar Free Flight Foundation
558
|
Posted - 2014.04.21 18:34:00 -
[1324] - Quote
In all honesty, I have never personally tested ewar on drones. It is possible they are immune and I never noticed. I have seen them start to miss when sensor damped in Serpentis mission, but that may just be ancedotal happenstance... Misses do happen.
If that is the case I have few misgivings, and my desire for actual superdrones in the battleship class is just my own personal pipedream with little need for implementation. |

baltec1
Bat Country Goonswarm Federation
11249
|
Posted - 2014.04.21 18:35:00 -
[1325] - Quote
Gypsio III wrote:ECM does work, however.
Better off jamming the battleship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
9
|
Posted - 2014.04.21 18:36:00 -
[1326] - Quote
Gypsio III wrote:The problem of webbing a heavy drone isn't significant either. You're only likely to use heavies against a nearby tackled or very slow target, and the delay in damage application produced by webbing the incoming drone is generally minimal.
It'd be a lot more serious if you have range-bonused webs or a target at range, but in those cases you should be using sentries At what range do you switch over from Bouncers to Berserkers? In a Rattlesnake I usually pack LMJD as prop mod, so I move under 150m/s (meaining I won't get to it), and a double-npc-webbed heavy moves... well it doesn't really move... Crawls at 25m/s? Not sure if their MWD is shut down. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Perkone Caldari State
3352
|
Posted - 2014.04.21 18:36:00 -
[1327] - Quote
There is one Pirate Faction Battleship missing from this list: the Nestor. Forget the Covert Ops cloak, laser, scanning and RR bonuses - I think we should just turn it into a dedicated drone platform.
Gallente Battleship Bonus: 20% bonus to Sentry Drone hit points and damage Amarr Battleship Bonus: 4% bonus to all armor resistances Role Bonus: 50% bonus to Sentry Drone optimal range and tracking speed I am currently away, traveling through time and will be returning last week. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1187
|
Posted - 2014.04.21 18:39:00 -
[1328] - Quote
Yeah, someone posted something about drones being immune to TDs a week or so ago. Plus someone had posted something about TDing sentries during a tournament, only to find out later that it hadn't done a thing. 
So I went out and tested it last week. Yeah, ECM works, TDs and RSDs don't. I didn't bother testing painter but I'd expect them to work.
And yes, you probably would be better off just jamming the Rattlesnake.  |

Mike Voidstar
Voidstar Free Flight Foundation
558
|
Posted - 2014.04.21 18:44:00 -
[1329] - Quote
The problem of webbing a second drone isnt huge, its just magnified compared to a standard drone ship.
A target can with a single web just about negate the dps of a single heavy. When you are being hit by 5 its hardly worth the effort. When its just two, even if all you do is web and keep it at range you have cut incoming dps significantly.
The same is true of the ramifications of ECM on drones... Normally they just are not worth the effort. On the smaller hulls this is made up in the fact that each drone is almost a flights worth of dps individually, but on the Rattlesnake that is not the case... The Superdrone concept is actually a weakness if left at a break even point.
I will have to look again, as I am at work, but I dont recall sentries or heavies having especially strong sensors, and there is no way to improve it unless Command bonuses apply to drones, and I have never noticed that they do. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1187
|
Posted - 2014.04.21 18:51:00 -
[1330] - Quote
Heavies and sentries have sensor strength 22.5, which is respectable.
And I think the thing about a target webbing a single heavy drone to cut incoming DPS by keeping it at range is not realistic. A webbed Ogre will decelerate to 700 m/s, meaning that a tackled target about 10 km away will not be able to significantly delay its arrival to activation range.
Yes, non-tackled targets at longer ranges, particularly those with long-range webs, would be able to delay the drone to a useful extent. But the Rattler should normally be using sentries in those situations, not heavies. So I don't think it's a huge problem.
I'm mostly talking PVP here, but the principle should still hold for PVE. |

Mike Voidstar
Voidstar Free Flight Foundation
558
|
Posted - 2014.04.21 18:52:00 -
[1331] - Quote
You are certainly better off just jamming the Rattlesnake if you can force it to recall its drones...
However, with the fluffed HP that will be a bit harder. On the other hand I am betting a skilled pilot in an unbonused hull could jam a sentry reliably with a multispectral jammer, while the same is much less certain for the snake itself. Again, I need to look at the base stats of the drones, but even so there is no way to improve that. |

KaDa en Bauldry
Aliastra Gallente Federation
9
|
Posted - 2014.04.21 18:53:00 -
[1332] - Quote
Mike Voidstar wrote:A target can with a single web just about negate the dps of a single heavy. Funny random fact: If the drone stays in range because the target doesn't run away, webing the heavy probably improves it's tracking. Someone made extensive testing on the topic of drones and their tracking a long time ago.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
558
|
Posted - 2014.04.21 18:59:00 -
[1333] - Quote
KaDa en Bauldry wrote:Mike Voidstar wrote:A target can with a single web just about negate the dps of a single heavy. Funny random fact: If the drone stays in range because the target doesn't run away, webing the heavy probably improves it's tracking. Someone made extensive testing on the topic of drones and their tracking a long time ago.
Yes, I assumed the target would continue to move and make an attwmpt to keep the drone at the edge of its range.
Edit: on the topic of things that dont work on drones, anyone ever tried keeping one scrambled? It occurs to me someone benefitting from skirmish links might have a significantly easier time dealing with superdrones. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.21 19:14:00 -
[1334] - Quote
Gypsio III wrote:And I think the thing about a target webbing a single heavy drone to cut incoming DPS by keeping it at range is not realistic. A webbed Ogre will decelerate to 700 m/s, meaning that a tackled target about 10 km away will not be able to significantly delay its arrival to activation range.
Yes, non-tackled targets at longer ranges, particularly those with long-range webs, would be able to delay the drone to a useful extent. But the Rattler should normally be using sentries in those situations, not heavies. So I don't think it's a huge problem.
I'm mostly talking PVP here, but the principle should still hold for PVE. Yes, it will arrive sometimes into activation range (4km) with the speed of 500-750 depending on the type of T2 Heavy. Then it shuts down the MWD, and goes with the orbit speed 180-252. If it slips out of the 4km barrier then, it turns off the guns, and starts the MWD cycle. Not sure how bad that game is with them, but defo takes some time. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Last Wolf
Umbra Wing
148
|
Posted - 2014.04.21 19:26:00 -
[1335] - Quote
I wonder if there is a reason why drones can't shoot while MWD is active. I understand needing to turn off MWD so they don't out-fly their tracking when in orbit, but if they are chasing the target with MWD on and not getting into orbit range it would be awesome if they would still shoot. Vacuums suck. -á- -áDrone Overhaul Proposal |

Myrthiis
Lost World Compagny Quebec United Legions
5
|
Posted - 2014.04.21 19:30:00 -
[1336] - Quote
Alvatore DiMarco wrote:Sixty pages. Can we talk about something else now?
I, for one, am absolutely horrible at reading agility stats no matter what. Exactly how significant is the agility nerf on the Machariel? Objective statements only, if that's okay. I'm not looking for opinions. Opinions are how we get flame wars.
With rough math thats a 15 % nerf to mach overall agility ,losing 1 s to 2 s warp out time from 0 velocity ,its no longer possible to warp out in 5 s with a nanomach (2 nano fitted) will be around 7 s from o velocity .
Over all serpentis ships will warp out faster than the angel except for the vigilant ,but we keep the drawback low grid or low cpu that we paid for the increased mobility .Taste like bleached water (personnal opinion) |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.21 19:51:00 -
[1337] - Quote
I haven't seen any hard numbers posted, but playing with Pyfa and adjusting the hull bonuses, you end up with this (assumes all Level 5 skills).
Garde II (standard RS bonus) Shield: 1367 Armor: 1800 Structure: 3420 Shield Regen Rate: 8.202
Garde II (Superdrone) Shield: 3417 Armor: 4500 Structure: 8100 Shield Regen Rate: 20.502
Ogre II (Standard RS bonus) Shield: 504 Armor: 1080 Structure: 2644 Shield Regen Rate: 4.8384
Ogre II (Superdrone) Shield: 1261 Armor: 2700 Structure: 6661 Shield Regen Rate: 12.1056
The heavies still seem underwhelming to me, while their survival rate will go up, the base shield regen doesn't seem to be enough to make much of a difference to me. Sentries should be able to mostly shrug off the random incoming fire (in PvE L4's), and have to be pulled in and swapped a lot less often.
It'd be nice to see heavies get a shield/armor/hull bonus in the drone revamp, they certainly need it.
For light/medium/heavy drones, seems your best strategy is to treat them as disposable. Don't bother recalling, just carry enough to replace as they die. |
|

ISD Ezwal
ISD Community Communications Liaisons
1176

|
Posted - 2014.04.21 19:58:00 -
[1338] - Quote
Thread temp locked for some cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Lucine Delacourt
The Covenant of Blood
151
|
Posted - 2014.04.22 01:29:00 -
[1339] - Quote
Ebag Trescientas wrote:I haven't seen any hard numbers posted, but playing with Pyfa and adjusting the hull bonuses, you end up with this (assumes all Level 5 skills).
Garde II (standard RS bonus) Shield: 1367 Armor: 1800 Structure: 3420 Shield Regen Rate: 8.202
Garde II (Superdrone) Shield: 3417 Armor: 4500 Structure: 8100 Shield Regen Rate: 20.502
Ogre II (Standard RS bonus) Shield: 504 Armor: 1080 Structure: 2644 Shield Regen Rate: 4.8384
Ogre II (Superdrone) Shield: 1261 Armor: 2700 Structure: 6661 Shield Regen Rate: 12.1056
The heavies still seem underwhelming to me, while their survival rate will go up, the base shield regen doesn't seem to be enough to make much of a difference to me. Sentries should be able to mostly shrug off the random incoming fire (in PvE L4's), and have to be pulled in and swapped a lot less often.
It'd be nice to see heavies get a shield/armor/hull bonus in the drone revamp, they certainly need it.
For light/medium/heavy drones, seems your best strategy is to treat them as disposable. Don't bother recalling, just carry enough to replace as they die.
Remember that the heavies will be moving, unlike the sentries so they should be a heartier than the base numbers appear. We will have to test them to see how much functional tank they end up with. |

Hasikan Miallok
Republic University Minmatar Republic
611
|
Posted - 2014.04.22 01:50:00 -
[1340] - Quote
Seems to me the reason lights and mediums are not getting the 275% bonus is pretty obvious.
With 50m3 bandwidth and a 275% bonus on hammerheads you would be fielding a flight of 5 hammerheads doing the equivalent damage of 18.75 hammerheads.
That would be an awful lot of DPS. |

Arthur Aihaken
Perkone Caldari State
3352
|
Posted - 2014.04.22 02:06:00 -
[1341] - Quote
CCP Rise, is there any chance that a hard point can be added to the center underside of the Rattlesnake for the 5th launcher? (right under the lower "grill" in front would be perfect) That way the last turret appears below and on top of the Rattlesnake. Thanks. I am currently away, traveling through time and will be returning last week. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.22 02:38:00 -
[1342] - Quote
Lucine Delacourt wrote: Remember that the heavies will be moving, unlike the sentries so they should be a heartier than the base numbers appear. We will have to test them to see how much functional tank they end up with.
That's a fair point, but unless they're going up against a BS with arties or other long ranged weaponry, I don't think it's going to make much (if any) of a difference. They just don't move fast enough and have a small enough sig size. Sentries, on the other hand, have the advantage of range tank.
While I wouldn't want to swap the stats straight across, I would like to see heavies bonused to be at least equivalent to sentries. IMHO they should also have a damage bonus greater than sentries, due to the damage application issues they have. Leave the drone bonus for sentry where it's at, add another 50-100% for heavies, and things would start to get real interesting.
My gut feeling is that the way heavies are setup now, you're going to have to treat them as disposable. Sure you only lose 2 compared to someone else losing 5, but no way are you going to be able to recall them in time to save them in most situations (mediums on the Gila will have the same problem, which is offset a little bit with the MWD changes coming). If they were tankier, you might have the option of being close in brawling like you will with the Gila, and swapping through drones as their shield tank broke. The shield buffer/regen just isn't enough as it stands now to make a significant difference, which is more than a little confusing considering that heavies are going to take FAR more damage than sentries will (being in the thick of things, as opposed to being at 30km-100km stand off range). |

Nevyn Auscent
Broke Sauce
1261
|
Posted - 2014.04.22 02:49:00 -
[1343] - Quote
A damage bonus on the snake for heavies would just be a bandaid. And wouldn't solve the heavy issue for other ships. Heavies themselves should be altered. Imagine about double the optimal/fall off (Meaning double the orbit radius also), changing the drone MWD mechanics for all sizes so that they attempt to match speed with the target to orbit, leaving their MWD on if they have to for speed, and maybe a 10-15% DPS increase so that heavies out DPS sentries properly, but still have travel time involved.
That might be about what is actually needed for heavies. But a special snake only DPS bonus for Heavies isn't the answer. |

Nevyn Auscent
Broke Sauce
1261
|
Posted - 2014.04.22 02:51:00 -
[1344] - Quote
Arthur Aihaken wrote:CCP Rise, is there any chance that a hard point can be added to the center underside of the Rattlesnake for the 5th launcher? (right under the lower "grill" in front would be perfect) That way the last turret appears below and on top of the Rattlesnake. Thanks. Try a current snake putting the launcher in the 5th slot. The hard points already exist. It's based on which slot you put the turrets/launchers in as to where they appear, so if you leave the first two slots empty and put them in the last slots, you get a different turret layout. Or you can leave the middle two slots empty at present for a different layout again etc. |

Myrthiis
Lost World Compagny Quebec United Legions
5
|
Posted - 2014.04.22 04:46:00 -
[1345] - Quote
Arthur Aihaken wrote:CCP Rise, is there any chance that a hard point can be added to the center underside of the Rattlesnake for the 5th launcher? (right under the lower "grill" in front would be perfect) That way the last turret appears below and on top of the Rattlesnake. Thanks. Pretty much every ships with ahigh slots odd number or high + a turret odd number have this kind of problem making the disposion of turrets looking undesigned and cluncky ,thats what we 're talking about when we mentioned "turret symmetry" .
Basically this is just some 3 d model works and a smart redispotion of turrets slots on the 3 d model for a great visual satisfaction for something that had bothered some of us for quite a long time now .Hope we could have good news on this front . |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.22 05:56:00 -
[1346] - Quote
On the Rattlesnake, the loss of 50% more damage and HP on light and medium drones is nowhere near worth having 2 Drones that are only equivalent to 5 drones on paper. 5 drones are almost always better than 2 and the 175m3 drone bay only has enough space for the bare minimum operational capacity of drones. No reason to remove missile velocity bonus. The role of the rattlesnake is versatility. This is not the pirate faction battleship we trained for. Nobody trains a snake because they want specialized high-DPS.
Why is does CCP think its okay to screw people over that have spent a lot of time and money training to use these skill intensive battleships by changing them so drastically? The Rattlesnake only needs more high/mid/low slots to come in-line. These drastic changes are totally unnecessary. A disgusting and callous way to treat your customers. Do the right thing and take it back to the drawing board. These changes clearly are not about balance but are instead a forceful and poorly thought-out attempt to make ships unnecessarily more different from each other. The overlap argument doesn't make much sense since the only commonality between Guristas and Gallente is the use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability all are typical of Caldari.
Create new ships if you want ships that use 2 super drones. The Guristas pilots have spoken. Don't be an ******* just because some forum clown likes your dumb ideas. Of course the majority is going to be happy when the ship they don't fly receives glaring weaknesses that it never had before. |

Alvatore DiMarco
Capricious Endeavours Ltd
2102
|
Posted - 2014.04.22 06:01:00 -
[1347] - Quote
Fabulous Rod wrote: Nobody trains a snake because they want specialized high-DPS. That's probably because right now, the Rattlesnake doesn't even provide it. Right now, the Rattlesnake doesn't provide anything worth training for except drones (which other ships can do equally well or better) and a heavy shield tank for AFKing.
If you don't like it, vote with your subscription. Please. I encourage it. |

Fabulous Rod
Darkfall Corp
38
|
Posted - 2014.04.22 06:38:00 -
[1348] - Quote
Alvatore DiMarco wrote:Fabulous Rod wrote: Nobody trains a snake because they want specialized high-DPS. That's probably because right now, the Rattlesnake doesn't even provide it. Right now, the Rattlesnake doesn't provide anything worth training for except drones (which other ships can do equally well or better) and a heavy shield tank for AFKing. If you don't like it, vote with your subscription. Please. I encourage it.
Try not to fail so hard at reading comprehension and rational thought, clown. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.22 06:45:00 -
[1349] - Quote
I know on the rattlesnake that we have real concerns with the effective neutering of lit and medium drones on the rattlesnake and Gila.
And how it seems that althought the may be welcome and advantageous bonuses to the missile damage.. And it seems now that the balance has been completely disrupted, i know some will like that the ship can be a more missile ship and drones are now not really an option to fit for, almost always best to fit for millile damage and application mods.
But are we actually missing something and making a false assumption,
When ford bring out a new model, they give their press release and a little speech, must like a dev announcement.
They list the new features, but they do not tend to say, ah the car still has a laminated windscreen and electric windows.
I notice CCP rise does not say " I am unbonusing light and medium drones and give a brief reasoning why"
For ships that are currently drone boats, and flown in that way, that is a curious ommission.
Rather than assume it was deliberate, might it be a more reasonable assumption that he has no intention of making the ships so unbalanced, with such a change to their core useage, that he has no plans to neuter and nerf light and medium drones on these ships at all and we are getting so worried and excited over a simple misunderstanding on our part?
Please CCP rise, put our minds at rest, We are really concerned, and a shame if for nothing but the comfort of a few words. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
19
|
Posted - 2014.04.22 06:56:00 -
[1350] - Quote
Fabulous Rod wrote:On the Rattlesnake, the loss of 50% more damage and HP on light and medium drones is nowhere near worth having 2 Drones that are only equivalent to 5 drones on paper. 5 drones are almost always better than 2 and the 175m3 drone bay only has enough space for the bare minimum operational capacity of drones. No reason to remove missile velocity bonus. The role of the rattlesnake is versatility. This is not the pirate faction battleship we trained for. Nobody trains a snake because they want specialized high-DPS.
Why is does CCP think its okay to screw people over that have spent a lot of time and money training to use these skill intensive battleships by changing them so drastically? The Rattlesnake only needs more high/mid/low slots to come in-line. These drastic changes are totally unnecessary. A disgusting and callous way to treat your customers. Do the right thing and take it back to the drawing board. These changes clearly are not about balance but are instead a forceful and poorly thought-out attempt to make ships unnecessarily more different from each other. The overlap argument doesn't make much sense since the only commonality between Guristas and Gallente is the use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability all are typical of Caldari.
Create new ships if you want ships that use 2 super drones. The Guristas pilots have spoken. Don't be an ******* just because some forum clown likes your dumb ideas. Of course the majority is going to be happy when the ship they don't fly receives glaring weaknesses that it never had before.
With the lights and mediums it really only amounts to a 33% loss of damage and HP, While annoying if their are lots of frigs, Precision cruise missiles and the DDA bonused lights will still destroy the frigs. Most of the time i don't even have to deploy lights cause i hit the Frigs at range.
The drone bay has almost the same effective size, 16 Sentrys worth of space vs 17.5 Sentrys worth of space for the new snake. If you had 3 flights of sentry, and a flight of lights you get the exact same number of flights as the current snake.
The 5v2 Argument DOES have some Merritt. For PVE with sentry's it wont matter much, heavys could get ****** up, Or the New EHP could let them function. PVP, however,with either could be interesting.
The changes don't screw you over unless you use lights and mediums a lot. A slot bonus would just be used for more tank.
Think of it as having 2 Primary weapon systems, Same DPS for pve with drones, But a lot more DPS from missiles. The damage from both are about even. |

Fabulous Rod
Darkfall Corp
38
|
Posted - 2014.04.22 07:04:00 -
[1351] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:On the Rattlesnake, the loss of 50% more damage and HP on light and medium drones is nowhere near worth having 2 Drones that are only equivalent to 5 drones on paper. 5 drones are almost always better than 2 and the 175m3 drone bay only has enough space for the bare minimum operational capacity of drones. No reason to remove missile velocity bonus. The role of the rattlesnake is versatility. This is not the pirate faction battleship we trained for. Nobody trains a snake because they want specialized high-DPS.
Why is does CCP think its okay to screw people over that have spent a lot of time and money training to use these skill intensive battleships by changing them so drastically? The Rattlesnake only needs more high/mid/low slots to come in-line. These drastic changes are totally unnecessary. A disgusting and callous way to treat your customers. Do the right thing and take it back to the drawing board. These changes clearly are not about balance but are instead a forceful and poorly thought-out attempt to make ships unnecessarily more different from each other. The overlap argument doesn't make much sense since the only commonality between Guristas and Gallente is the use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability all are typical of Caldari.
Create new ships if you want ships that use 2 super drones. The Guristas pilots have spoken. Don't be an ******* just because some forum clown likes your dumb ideas. Of course the majority is going to be happy when the ship they don't fly receives glaring weaknesses that it never had before. With the lights and mediums it really only amounts to a 33% loss of damage and HP, While annoying if their are lots of frigs, Precision cruise missiles and the DDA bonused lights will still destroy the frigs. Most of the time i don't even have to deploy lights cause i hit the Frigs at range. The drone bay has almost the same effective size, 16 Sentrys worth of space vs 17.5 Sentrys worth of space for the new snake. If you had 3 flights of sentry, and a flight of lights you get the exact same number of flights as the current snake. .
who would only use sentry drones without any tracking bonuses?
Don't be ridiculous. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
20
|
Posted - 2014.04.22 07:08:00 -
[1352] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:On the Rattlesnake, the loss of 50% more damage and HP on light and medium drones is nowhere near worth having 2 Drones that are only equivalent to 5 drones on paper. 5 drones are almost always better than 2 and the 175m3 drone bay only has enough space for the bare minimum operational capacity of drones. No reason to remove missile velocity bonus. The role of the rattlesnake is versatility. This is not the pirate faction battleship we trained for. Nobody trains a snake because they want specialized high-DPS.
Why is does CCP think its okay to screw people over that have spent a lot of time and money training to use these skill intensive battleships by changing them so drastically? The Rattlesnake only needs more high/mid/low slots to come in-line. These drastic changes are totally unnecessary. A disgusting and callous way to treat your customers. Do the right thing and take it back to the drawing board. These changes clearly are not about balance but are instead a forceful and poorly thought-out attempt to make ships unnecessarily more different from each other. The overlap argument doesn't make much sense since the only commonality between Guristas and Gallente is the use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability all are typical of Caldari.
Create new ships if you want ships that use 2 super drones. The Guristas pilots have spoken. Don't be an ******* just because some forum clown likes your dumb ideas. Of course the majority is going to be happy when the ship they don't fly receives glaring weaknesses that it never had before. With the lights and mediums it really only amounts to a 33% loss of damage and HP, While annoying if their are lots of frigs, Precision cruise missiles and the DDA bonused lights will still destroy the frigs. Most of the time i don't even have to deploy lights cause i hit the Frigs at range. The drone bay has almost the same effective size, 16 Sentrys worth of space vs 17.5 Sentrys worth of space for the new snake. If you had 3 flights of sentry, and a flight of lights you get the exact same number of flights as the current snake. . who would only use sentry drones without any tracking bonuses? Don't be ridiculous. Their are plenty of mids for omnis, And if you use a MJD its fairly easy to put your drones at optimal. Tracking doesn't mean much when they are burning straight at you. Question for you is how do you fly your rattlesnake currently? |

Kaarous Aldurald
ROC Deep Space The ROC
5204
|
Posted - 2014.04.22 07:09:00 -
[1353] - Quote
epicurus ataraxia wrote:I know on the rattlesnake that we have real concerns with the effective neutering of lit and medium drones on the rattlesnake and Gila.
Those aren't real concerns. They're just whinging.
If you want those things, fly a pure droneboat. The Rattlesnake is not a pure droneboat anymore. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Morrigan LeSante
The Lost and Forgotten Troopers
650
|
Posted - 2014.04.22 07:27:00 -
[1354] - Quote
Alvatore DiMarco wrote:Fabulous Rod wrote: Nobody trains a snake because they want specialized high-DPS. That's probably because right now, the Rattlesnake doesn't even provide it. Right now, the Rattlesnake doesn't provide anything worth training for except drones (which other ships can do equally well or better) and a heavy shield tank for AFKing. If you don't like it, vote with your subscription. Please. I encourage it.
Actually, as an avid 'snake pilot (well, former pilot, I'm just back after a break) you could kit it out for really high DPS but very few did for the following reasons
>Massive skill point entry requirement. More Vs needed than any other sub cap ship I can think of. And the skills were pretty much mutually exclusive, with one set being drone and the other missile. >It's not cheap. Other ships were 90% as effective for a fraction of the cost. >Most were caught in the style of making it passive and have the worlds most overtanked cement mixer of a ship. They were taking things fit for tanking work in L5s into L4s 
This new one is like that old one, except the skill requirements have dropped slightly (missile damage buff), the cost hasnt really due to fitting tightness. Actually its harder to fit. I can see why people who were stuck in the passive, expensive dominix mindset don't like it.
That said, people should stop flying pirate ships if they dont have proper skills to fly them correctly or at least dont complain they find them sub par with sub par skills. Not aimed at you, Alvatore, just a general observation. |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 07:29:00 -
[1355] - Quote
========================================================================================
Quote: RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
========================================================================================
so: the role bonus is a strait nerf to the rattlesnake:
- you lose dps and hp on light drones; - you lose: dps and hp on medium drones; - you lose:the ability to use 5 heavy ew/logistic drones- and i know there are not allot of pilots using them atm, but they will get a buff at some future point as ccp already promised; the same thing apply to medium drones
- you keep the same total dps and hp on heavy and sentry drones: and while at it, if 1 of your only 2 drones gets webbed, or manage a poor hit or a miss, that's half of your drone dps gone... and that will happen allot.
-you gain.... a bit more surviability for your heavy drones: sentrys don't really need hp boost, since you are in scoop range. and if you are not then it doesn't really matter they will die anyway; and if a heavy gets webbed at 30km away it will die with or without the hp bonus bonus
I'm sorry, but i don't see how can someone say this role bonus is am improvement for the rattlesnake; except maybe some ****** that think managing 5 drones is hard, lol, and maybe some semiafk mission runners.
now on the missile part:
Quote:10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
this bonus and the adding of another launcher is an improvement to the current rattlesnake, there is not denying that, the paper stats looks very nice. i'm not a missile user myself, except hams maibe, so i don't really know how well cruise missile really apply dmg in eve today. but, looking around , i see that basically every missile bs that is used in some numbers today have a dmg aplication bonus: raven navy/golem/navy phoon, all of them have that in common. so i guess that they really need that bonus to put down their dps; a bonus that rattlesnake don't have.(i think this lack is intentional as CCP Rise is trying to find a spot for his( not really used weapon system) rapid launchers, and gila and rattle are basically build with rapid launchers in mind)
So, i think that there will be a big difference between paper numbers and reall numbers when it come to missiles;
as a conclusion: is this new rattlesnake better that the old one? yes. it this new rattlesnake on the same lvl with the rest of the pirate bs? no!
p.s. i remember the last pirate bs rebalance pass; it was basically the same at least regarding the rattlesnake: ALLOT of ppl complained that the role bonus(50% bonus to Cruise missile and Torpedo max velocity) was a wasted bonus on a 4 unbonused launchers; and there were some ppl that were all out about how awesome the rattlesnake will be.... i don't remember the name of the dev that was doing the rebalance at that time, but he deceided to ignore all the arguments about the wasted bonus and to go with the "positive feedback"(ring a bell?) on it; we all know what happent after that: rattlesnake become the worse pirate bs in game for a looong time; CCP Rise, you should learn from that 
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
20
|
Posted - 2014.04.22 07:37:00 -
[1356] - Quote
gascanu wrote:======================================================================================== Quote: RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
========================================================================================
so: the role bonus is a strait nerf to the rattlesnake: - you lose dps and hp on light drones; - you lose: dps and hp on medium drones; - you lose:the ability to use 5 heavy ew/logistic drones- and i know there are not allot of pilots using them atm, but they will get a buff at some future point as ccp already promised; the same thing apply to medium drones - you keep the same total dps and hp on heavy and sentry drones: and while at it, if 1 of your only 2 drones gets webbed, or manage a poor hit or a miss, that's half of your drone dps gone... and that will happen allot. -you gain.... a bit more surviability for your heavy drones: sentrys don't really need hp boost, since you are in scoop range. and if you are not then it doesn't really matter they will die anyway; and if a heavy gets webbed at 30km away it will die with or without the hp bonus bonus I'm sorry, but i don't see how can someone say this role bonus is am improvement for the rattlesnake; except maybe some ****** that think managing 5 drones is hard, lol, and maybe some semiafk mission runners. now on the missile part: Quote:10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) this bonus and the adding of another launcher is an improvement to the current rattlesnake, there is not denying that, the paper stats looks very nice. i'm not a missile user myself, except hams maibe, so i don't really know how well cruise missile really apply dmg in eve today. but, looking around , i see that basically every missile bs that is used in some numbers today have a dmg aplication bonus: raven navy/golem/navy phoon, all of them have that in common. so i guess that they really need that bonus to put down their dps; a bonus that rattlesnake don't have.(i think this lack is intentional as CCP Rise is trying to find a spot for his( not really used weapon system) rapid launchers, and gila and rattle are basically build with rapid launchers in mind) So, i think that there will be a big difference between paper numbers and reall numbers when it come to missiles; as a conclusion: is this new rattlesnake better that the old one? yes. it this new rattlesnake on the same lvl with the rest of the pirate bs? no! p.s. i remember the last pirate bs rebalance pass; it was basically the same at least regarding the rattlesnake: ALLOT of ppl complained that the role bonus(50% bonus to Cruise missile and Torpedo max velocity) was a wasted bonus on a 4 unbonused launchers; and there were some ppl that were all out about how awesome the rattlesnake will be.... i don't remember the name of the dev that was doing the rebalance at that time, but he deceided to ignore all the arguments about the wasted bonus and to go with the "positive feedback"(ring a bell?) on it; we all know what happent after that: rattlesnake become the worse pirate bs in game for a looong time; CCP Rise, you should learn from that  I dont know how accurate this is now, But last time i did the math, Percision cruise were out DPSing HMLs vs frigs. We need it on SISI before we can tell how bad the Damage application actually is. Good points though |

Fabulous Rod
Darkfall Corp
38
|
Posted - 2014.04.22 07:44:00 -
[1357] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:I know on the rattlesnake that we have real concerns with the effective neutering of lit and medium drones on the rattlesnake and Gila.
Those aren't real concerns. They're just whinging. If you want those things, fly a pure droneboat. The Rattlesnake is not a pure droneboat anymore.
it never was a pure drone boat. Not real concerns? Don't be a moron.
|

Morrigan LeSante
The Lost and Forgotten Troopers
650
|
Posted - 2014.04.22 07:45:00 -
[1358] - Quote
Doggy Dogwoofwoof wrote:I dont know how accurate this is now, But last time i did the math, Percision cruise were out DPSing HMLs vs frigs. We need it on SISI before we can tell how bad the Damage application actually is. Good points though
They're fine so long as you triple rigor and have a pair of painters on there.
Stoicfaux ran math a good while back comparing the CNR and the TFI (so, bonused ship vs unbonused ship numbers)
https://forums.eveonline.com/default.aspx?g=posts&m=3066848
I see no mathematical reason the 'snake wont behave like that too. |

Kaarous Aldurald
ROC Deep Space The ROC
5205
|
Posted - 2014.04.22 07:55:00 -
[1359] - Quote
Fabulous Rod wrote: Don't be a moron.
I'm not.
To be a moron I'd have to be arguing something truly asinine, like losing bonused light drones somehow ruins a battleship with a full bonused weapons platform or something equally foolish. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Alvatore DiMarco
Capricious Endeavours Ltd
2107
|
Posted - 2014.04.22 08:09:00 -
[1360] - Quote
Oh dear. The ISD just cleaned the thread and it looks like we're already going back down that road... |

Arthur Aihaken
Perkone Caldari State
3354
|
Posted - 2014.04.22 08:18:00 -
[1361] - Quote
Alvatore DiMarco wrote:Oh dear. The ISD just cleaned the thread and it looks like we're already going back down that road... So it would certainly seem. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5205
|
Posted - 2014.04.22 08:19:00 -
[1362] - Quote
Arthur Aihaken wrote:Alvatore DiMarco wrote:Oh dear. The ISD just cleaned the thread and it looks like we're already going back down that road... So it would certainly seem.
I almost think that two of them are the same guy, for their propensity to use the word "clown".
Do you think they'll realize at any point that they are the only ones complaining about these changes? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Arsenite
3354
|
Posted - 2014.04.22 08:46:00 -
[1363] - Quote
Kaarous Aldurald wrote:Do you think they'll realize at any point that they are the only ones complaining about these changes? Probably not. I am currently away, traveling through time and will be returning last week. |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 09:02:00 -
[1364] - Quote
Morrigan LeSante wrote:Doggy Dogwoofwoof wrote:I dont know how accurate this is now, But last time i did the math, Percision cruise were out DPSing HMLs vs frigs. We need it on SISI before we can tell how bad the Damage application actually is. Good points though They're fine so long as you triple rigor and have a pair of painters on there. .
; 3 rigs and 2 painters to apply you dps? how is that fine? they're actually not fine; 5 slots to apply your dps and that's only for the missile part of the ship;agree, those painters will help you with drones also but still... not to mention that those rigs will cripple your already tight cpu...
|

Morrigan LeSante
The Lost and Forgotten Troopers
651
|
Posted - 2014.04.22 09:06:00 -
[1365] - Quote
gascanu wrote:Morrigan LeSante wrote:Doggy Dogwoofwoof wrote:I dont know how accurate this is now, But last time i did the math, Percision cruise were out DPSing HMLs vs frigs. We need it on SISI before we can tell how bad the Damage application actually is. Good points though They're fine so long as you triple rigor and have a pair of painters on there. . ; 3 rigs and 2 painters to apply you dps? how is that fine? they're actually not fine; 5 slots to apply your dps and that's only for the missile part of the ship;agree, those painters will help you with drones also but still... not to mention that those rigs will cripple your already tight cpu...
Welcome to a missile users world. That is standard fare and I already mentioned it is absurdly hard to fit. CNRs are the same, as are TFIs. Launcher rigging IV is a must for most, rigging V for the new rattler, imho.
Remember they never miss - once you hit the mark of being apply to apply it, it's as consistent as gravity. |

Luscius Uta
76
|
Posted - 2014.04.22 09:10:00 -
[1366] - Quote
Hasikan Miallok wrote:Seems to me the reason lights and mediums are not getting the 275% bonus is pretty obvious.
With 50m3 bandwidth and a 275% bonus on hammerheads you would be fielding a flight of 5 hammerheads doing the equivalent damage of 18.75 hammerheads.
That would be an awful lot of DPS.
Except that I don't think that anyone wanted a 275% bonus to apply to light and medium drones (even though I haven't read all the posts in this thread). The old bonus of 10% to drone damage and hitpoints per level was working well and was apparently changed just for the sake of changing. Unless CCP Rise makes further adjustments, this will turn the Rattlesnake from a proper drone boat into something gimmicky. No, it won't be a terrible ship, but it will still be the worst pirate Battleship.
What I would do is to keep the old bonus from Gallente Battleship skill, but replace the 275% role bonus with 150% bonus. Paired with the new reduced bandwidth it will still result in the same DPS of all drones. Fifth launcher should also stay, to make up for the loss of the old role bonus.
Highsec is for casuals. |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 09:33:00 -
[1367] - Quote
Morrigan LeSante wrote:gascanu wrote:Morrigan LeSante wrote:Doggy Dogwoofwoof wrote:I dont know how accurate this is now, But last time i did the math, Percision cruise were out DPSing HMLs vs frigs. We need it on SISI before we can tell how bad the Damage application actually is. Good points though They're fine so long as you triple rigor and have a pair of painters on there. . ; 3 rigs and 2 painters to apply you dps? how is that fine? they're actually not fine; 5 slots to apply your dps and that's only for the missile part of the ship;agree, those painters will help you with drones also but still... not to mention that those rigs will cripple your already tight cpu... Welcome to a missile users world. That is standard fare and I already mentioned it is absurdly hard to fit. CNRs are the same, as are TFIs. Launcher rigging IV is a must for most, rigging V for the new rattler, imho. Remember they never miss - once you hit the mark of being apply to apply it, it's as consistent as gravity.
true but we are talking about a pirate ship right here; "hard to fit" should be the last thing you will expect of a ship from this lot; right now a t1 raven have a better cpu than the ratllesnake |

Kaarous Aldurald
ROC Deep Space The ROC
5205
|
Posted - 2014.04.22 09:36:00 -
[1368] - Quote
gascanu wrote: true but we are talking about a pirate ship right here; "hard to fit" should be the last thing you will expect of a ship from this lot; right now a t1 raven have a better cpu than the ratllesnake
I'd point out that "easy to fit" pretty much ceased being a pirate ship trait when they chopped off so much powergrid from several of the cruisers.
Seems to me these are now intended to be high skillcap ships. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11250
|
Posted - 2014.04.22 10:35:00 -
[1369] - Quote
Kaarous Aldurald wrote:gascanu wrote: true but we are talking about a pirate ship right here; "hard to fit" should be the last thing you will expect of a ship from this lot; right now a t1 raven have a better cpu than the ratllesnake
I'd point out that "easy to fit" pretty much ceased being a pirate ship trait when they chopped off so much powergrid from several of the cruisers. Seems to me these are now intended to be high skillcap ships.
Being easy to fit takes away part of the fun for me. I'm holding off on commenting on fitting issues until I get my hands on them. That said the fittings are unchanged but they have added another launcher so when fitting something cruise or torps you are likely going to get tight. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Morrigan LeSante
The Lost and Forgotten Troopers
651
|
Posted - 2014.04.22 10:39:00 -
[1370] - Quote
baltec1 wrote:Kaarous Aldurald wrote:gascanu wrote: true but we are talking about a pirate ship right here; "hard to fit" should be the last thing you will expect of a ship from this lot; right now a t1 raven have a better cpu than the ratllesnake
I'd point out that "easy to fit" pretty much ceased being a pirate ship trait when they chopped off so much powergrid from several of the cruisers. Seems to me these are now intended to be high skillcap ships. Being easy to fit takes away part of the fun for me. I'm holding off on commenting on fitting issues until I get my hands on them. That said the fittings are unchanged but they have added another launcher so when fitting something cruise or torps you are likely going to get tight.
The one I flew needed quite a bit of faction and high skills. A rigged launcher costs more CPU than a DLA, it'd be even tighter (had I not sold it with the omni changes).
It's was the same with the CNR - they gave it an extra mid and the requirement to fit more launchers but left the CPU untouched. I have no objection to needing high/perfect skills to fit a ship but requiring that much faction was irritating. However, I digress, point was I've seen a few rebalances where extra slots/hardpoints were added without any fitting leeway so they de-facto become harder to fit. |

Kaarous Aldurald
ROC Deep Space The ROC
5207
|
Posted - 2014.04.22 10:44:00 -
[1371] - Quote
baltec1 wrote:Kaarous Aldurald wrote:gascanu wrote: true but we are talking about a pirate ship right here; "hard to fit" should be the last thing you will expect of a ship from this lot; right now a t1 raven have a better cpu than the ratllesnake
I'd point out that "easy to fit" pretty much ceased being a pirate ship trait when they chopped off so much powergrid from several of the cruisers. Seems to me these are now intended to be high skillcap ships. Being easy to fit takes away part of the fun for me. I'm holding off on commenting on fitting issues until I get my hands on them. That said the fittings are unchanged but they have added another launcher so when fitting something cruise or torps you are likely going to get tight.
Why does that not surprise me? It's you, afterall, the man who turned a Megathron into an assault frigate. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11252
|
Posted - 2014.04.22 10:48:00 -
[1372] - Quote
Kaarous Aldurald wrote:
Why does that not surprise me? It's you, afterall, the man who turned a Megathron into an assault frigate.
The warp speed changes have been so much fun
Join Bat Country today and defend the Glorious Socialist Dictatorship |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 11:08:00 -
[1373] - Quote
Kaarous Aldurald wrote:gascanu wrote: true but we are talking about a pirate ship right here; "hard to fit" should be the last thing you will expect of a ship from this lot; right now a t1 raven have a better cpu than the ratllesnake
I'd point out that "easy to fit" pretty much ceased being a pirate ship trait when they chopped off so much powergrid from several of the cruisers. Seems to me these are now intended to be high skillcap ships.
i think this case have more to do with heavy assault launchers: aka the ship is designed around them; basically even with max skills you cannot fit a full t2 fit, you need some good stash of faction stuff; and this is only rattlesnake case, the rest of the pirate bs fit just fine(except mach fitting 1400s but that's another story)
edit: and this is using cruise, torpedos will be even harder |

Arthur Aihaken
Arsenite
3354
|
Posted - 2014.04.22 11:16:00 -
[1374] - Quote
gascanu wrote:edit: and this is using cruise, torpedos will be even harder It's not a coincidence that this will be extremely easy to fit with rapid heavy missile launchers. Honestly, the loss of the missile velocity bonus effectively rules out torpedoes going forward anyway. I am currently away, traveling through time and will be returning last week. |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 11:20:00 -
[1375] - Quote
Arthur Aihaken wrote:gascanu wrote:edit: and this is using cruise, torpedos will be even harder It's not a coincidence that this will be extremely easy to fit with rapid heavy missile launchers. Honestly, the loss of the missile velocity bonus effectively rules out torpedoes going forward anyway.
yea, and that's the problem: they(rhmls) are BAD and being forced to used them is not a buff to the ship; more like a nerf |

baltec1
Bat Country Goonswarm Federation
11252
|
Posted - 2014.04.22 11:20:00 -
[1376] - Quote
Arthur Aihaken wrote: It's not a coincidence that this will be extremely easy to fit with rapid heavy missile launchers. Honestly, the loss of the missile velocity bonus effectively rules out torpedoes going forward anyway.
Torps still have their uses. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5210
|
Posted - 2014.04.22 11:35:00 -
[1377] - Quote
baltec1 wrote:Arthur Aihaken wrote: It's not a coincidence that this will be extremely easy to fit with rapid heavy missile launchers. Honestly, the loss of the missile velocity bonus effectively rules out torpedoes going forward anyway.
Torps still have their uses.
With sentries and torps I bet this thing would be a beast at structure shooting.
Still not viable for large scale use of course due to prohibitive cost expense. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Morrigan LeSante
The Lost and Forgotten Troopers
651
|
Posted - 2014.04.22 11:52:00 -
[1378] - Quote
Ogres>sentries for a POS bash. |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 12:02:00 -
[1379] - Quote
Morrigan LeSante wrote:Ogres>sentries for a POS bash.
not really |

Deadri Okanata
Aurora Logistics
0
|
Posted - 2014.04.22 12:43:00 -
[1380] - Quote
I'm a complete noob to EVE so forgive me if I'm talking bulshit, but isn't it possible to have 1 sentry and 4 light drones out at the same time with the new Rattlesnake? This way you will have 3.75 effective sentries and 4 lights at the same time. So you won't loose all that much drone dps if you switch for killing frigates.
|

Fabulous Rod
Darkfall Corp
38
|
Posted - 2014.04.22 12:55:00 -
[1381] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Don't be a moron.
I'm not. To be a moron I'd have to be arguing something truly asinine, like losing bonused light drones somehow ruins a battleship with a full bonused weapons platform or something equally foolish.
you CLEARLY are. We trained for a Rattlesnake because we liked what it does. It was never OP and there is no good reason it should lose its current bonuses. Maybe you are too stupid to see the importance of being able to kill frigates quickly but the people who picked Guristas aren't. |

Morrigan LeSante
The Lost and Forgotten Troopers
652
|
Posted - 2014.04.22 13:02:00 -
[1382] - Quote
You know that you can kill frigates with more than bonused light drones, right?
For example, precision missiles, you can use T2 weapons on your pirate hull, right? Right? |

Kaarous Aldurald
ROC Deep Space The ROC
5221
|
Posted - 2014.04.22 13:04:00 -
[1383] - Quote
Fabulous Rod wrote:
you CLEARLY are. We trained for a Rattlesnake because we liked what it does. It was never OP and there is no good reason it should lose its current bonuses. Maybe you are too stupid to see the importance of being able to kill frigates quickly but the people who picked Guristas aren't.
My Paladin does just fine with unbonsed light drones. It's often considered one of the top 3 best PvE ships in the game. For that matter damn near every battleship in the game makes do with unbonsed light drones.
If having bonused light drones makes or breaks your gameplay, then quite frankly, you suck at EVE. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
38
|
Posted - 2014.04.22 13:11:00 -
[1384] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:
you CLEARLY are. We trained for a Rattlesnake because we liked what it does. It was never OP and there is no good reason it should lose its current bonuses. Maybe you are too stupid to see the importance of being able to kill frigates quickly but the people who picked Guristas aren't.
My Paladin does just fine with unbonsed light drones. It's often considered one of the top 3 best PvE ships in the game. For that matter damn near every battleship in the game makes do with unbonsed light drones. If having bonused light drones makes or breaks your gameplay, then quite frankly, you suck at EVE.
We didn't train for a paladin. We trained for a Rattlesnake. It isn't about making or breaking gameplay, it is about respecting the choice we made years ago to train for this ship. We want our 50% bonus HP and damage for light and medium drones for good reason.
Maybe you are fine with shooting structures in a Slasher too, but to any thinking individual, you are clearly just a total moron who disregards efficiency. |

Kaarous Aldurald
ROC Deep Space The ROC
5222
|
Posted - 2014.04.22 13:15:00 -
[1385] - Quote
Fabulous Rod wrote: It isn't about making or breaking gameplay, it is about respecting the choice we made years ago to train for this ship.
Yeah, if that's your best argument, good luck with that.
It has zero relevance on ship rebalancing, or any game balancing for that matter. That's like suggesting that the Hurricane not be nerfed for the sake of the people who trained for it. Or hell, the Drake, or Tracking Titans, or Drone Assists, or whatever.
Historically, they have (rightly) not given one damn about what you people did or did not choose to throw your skillpoints at. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Last Wolf
Umbra Wing
153
|
Posted - 2014.04.22 13:29:00 -
[1386] - Quote
Fabulous Rod wrote:
You have no good argument at all.
Neither do you
Quote:The rattlesnake has never been considered too strong and does not need nerfs, it only needs buffs.
It did get buffs, major ones.
Quote:There is no reason to change the rattlesnake so drastically from what it was before. This is only being done to make the ships more uniquely different from each other than they already are, it isn't really about balance.
Ships SHOULD be more unique from each other.
Quote:There is no good reason to change Guristas so drastically.
Yes there is.
Vacuums suck. -á- -áDrone Overhaul Proposal |

Fabulous Rod
Darkfall Corp
38
|
Posted - 2014.04.22 13:29:00 -
[1387] - Quote
Last Wolf wrote: There is 50+ pages of people telling you that the ship is fine, why it is fine, and even better than before.
Wrong, the only people saying the Rattlesnake are fine are the clowns and idiots who can't seem to stop spamming this thread.
Don't be a moron and people won't treat you like one. Lots of people have complained about the Rattlesnake but only a few of us are willing to argue with the idiots who are saying "its fine". |

Morrigan LeSante
The Lost and Forgotten Troopers
653
|
Posted - 2014.04.22 13:34:00 -
[1388] - Quote
In an effort to turn the thread back to more useful discussion, I'd like a little [cpu] fitting breathing room on the 'snake - if that's possible Rise - other than that it's looking great 
Not asking for much much, 5-15 would be just perfect. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.22 13:51:00 -
[1389] - Quote
Theres, lots of little issues, fitting more missiles is somewhat different than ones current fittings,and therefore will have different power and cpu needs. Something very wierd is happening with the drone side of things, system is now unbalanced and just nasty to use. There are undoubted buffs available if only certain fits are utilised. So naturally those who would fit those ways will be happy, and those who do not wish to are less so.
Both peoples opinions are valid for them, hopefully we can all accept others can be valid too.
We may have an announcement here that is not giving us all the information and we are assuming that because something is not there, then it is not going to be.
i hope so as there are real issues here that people are concerned about.
Hopefully they will be announced. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jenn aSide
STK Scientific Initiative Mercenaries
6134
|
Posted - 2014.04.22 13:53:00 -
[1390] - Quote
Fabulous Rod wrote: It isn't about making or breaking gameplay, it is about respecting the choice we made years ago to train for this ship.
This is where you fail. It doesn't matter what you trained for, it matters what the game needs and the game needs balanced ships. CCP has determined the balance they want.
I trained missiles on one character just to be able to use the missile slots on the Machariel. The CCP took away the missile slots. Because I know that CCP never promised they would not do that, i didn't ***** about it and ask for SP back, I simply bought some caldari skill books for that character and trained him to use some missile ships so the SP wouldn't be wasted.
As a long time Rattlesnake pilot (the snake was my 1st pirate ship, I sold my old CNR to be able to afford it), I'm fine with the changes, so stop pretending you are speaking for some Rattlesnake Union lol. |

Arthur Aihaken
Arsenite
3354
|
Posted - 2014.04.22 13:54:00 -
[1391] - Quote
Morrigan LeSante wrote:In an effort to turn the thread back to more useful discussion, I'd like a little [cpu] fitting breathing room on the 'snake - if that's possible Rise - other than that it's looking great  Not asking for much much, 5-15 would be just perfect. I'll +1 this - a minor CPU addition wouldn't be a bad thing. While we're discussing additions, could we get a 6th launcher? Then we have the option of running as a drone or missile boat. And if the drone bonus took a hit to compensate that would be fine. I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd
2111
|
Posted - 2014.04.22 14:27:00 -
[1392] - Quote
...A sixth launcher?
Arthur, has your bitterness over the Nestor finally snapped your mind in twain?
That would make the Rattlesnake the omfgwtfbbqpwnsauce solopwnmcrapemobile of the year.
Don't ever make me type that again. |

Arthur Aihaken
Arsenite
3354
|
Posted - 2014.04.22 14:32:00 -
[1393] - Quote
Alvatore DiMarco wrote:...A sixth launcher? Arthur, has your bitterness over the Nestor finally snapped your mind in twain?
That would make the Rattlesnake the omfgwtfbbqpwnsauce solopwnmcrapemobile of the year. Don't ever make me type that again. Yes, six. I'm not bitter with the Nestor, merely indifferent. You'll note that I suggested nerfing the drone bonuses to compensate... 4 rapid heavies and a pair of rapid lights would do nicely.
 I am currently away, traveling through time and will be returning last week. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.22 14:33:00 -
[1394] - Quote
Morrigan LeSante wrote:In an effort to turn the thread back to more useful discussion, I'd like a little [cpu] fitting breathing room on the 'snake - if that's possible Rise - other than that it's looking great  Not asking for much much, 5-15 would be just perfect.
More CPU?
What are you planning on fitting that is going to need more CPU? I've fit a number of different T2 test fits and had no problems with CPU or PG, even with a 5th T2 cruise launcher.
If you really need more CPU, using RHML will free up some. Worm and Gila are both super tight on CPU, I wouldn't mind seeing an increase for those. RS is the only one that doesn't need it. |

Fabulous Rod
Darkfall Corp
38
|
Posted - 2014.04.22 14:33:00 -
[1395] - Quote
Jenn aSide wrote:Fabulous Rod wrote: It isn't about making or breaking gameplay, it is about respecting the choice we made years ago to train for this ship. This is where you fail. It doesn't matter what you trained for, it matters what the game needs and the game needs balanced ships. CCP has determined the balance they want.
As expected of Jenn aSide. You fail at rational thought. Your total inability to think in anything other than black and white would be humorous if it weren't so pathetic. What we trained for is part and parcel to the fact that the Rattlesnake need not change so drastically at all. All it needs to come in line is more high/mid/low slots. Guristas are the only shield-tank drone and missile ships in the game. They are already unique as it is.
The game would be more interesting with new ships rathering that shitting on old ones that people have spent a lot of time training for. CCP is kicking themselves in the ass by needlessly pissing off their customers.
Oh but you ar Jen aSide. Just another jaded no-lifer without any common sense. |

Mike Voidstar
Voidstar Free Flight Foundation
562
|
Posted - 2014.04.22 14:41:00 -
[1396] - Quote
Fabulous Rod wrote:Last Wolf wrote: There is 50+ pages of people telling you that the ship is fine, why it is fine, and even better than before.
Wrong, the only people saying the Rattlesnake are fine are the same forum clowns and no-life idiots who can't seem to stop spamming this thread. Don't be a moron and people won't treat you like one. Lots of people have complained about the Rattlesnake but only a few of us are willing to argue with the idiots who seem to think the devs can do no wrong. The strenght of the Rattlesnake was its versatility and now that is being enormously diminished with the removal of 50% bonus damage and hp to light and medium drones, extreme reduction in drone bay, and the removal of missile velocity bonus. These are clearly valid concerns and only the idiots somehow seem to think they are not.
Good Morning Rod. Do you like it when people listen to your opinion and give weight to your words when considering issues? I am sure your belligerence is entirely intentional, and it makes you feel like an important person to talk down to others the way you are trying to do, but if you hope to ever be taken seriously by anyone who isnt percectly convinced of your greatness you are going to have to show some of the courtesy you yourself have been shown. Behaving like a tantrum throwing child only convinces those who dont agree with you that you are a tantrum throwing child, and will never convince anyone that anything you have to say is important. You dont gather support for a change by alienating everyone who glances at your posts, and in the end you will stand alone and ignored, with only your other forum alts for company.
You have a legitimate concern worth discussing. This does not mean the ship is crippled if its not made percect in your view. The entirety of your stated concern could be solved by one additional hull bonus of 50% HP/DMG on light & medium drones. Try suggesting that and making a coherant argument to support why you feel the ship needs that bonus. I personally would focus on the relative weakness of the superdrone bonus compared to the similar bonuses given to the smaller hulls, such that the Rattlesnake gains very little for the increased vunerability of the superdrone concept while only breaking even on the use of the drones it effects. This leaves the Rattlesnake paying the full cost of the Superdrone drawback, for a net loss in weight-class drone utility with almost none of the superdrone benefit.
I tend to disagree, seeing as engaging smaller ships can be handled by fitting fully bonused smaller launchers on this hull. It does limit some of the on-the-fly flexibility of the ship, but it also allows the ship to maintain BS damage output on large targets while engaging smaller targets, something a regular droneship cannot do. Is that useful? Honestly I dont know, but I can see quite a few situations where it could be. The game is changing, and it could turn out that paradigms that have been discarded in the past could become more viable in the modern game with newly bonused ships and options like the mobile depot that were unavailable before.
By all means, if you disagree and have different ideas, share them. At the same time do yourself and the rest of us the favor of behaving at least civil, if not actually like an adult.
|

gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 14:45:00 -
[1397] - Quote
Ebag Trescientas wrote:Morrigan LeSante wrote:In an effort to turn the thread back to more useful discussion, I'd like a little [cpu] fitting breathing room on the 'snake - if that's possible Rise - other than that it's looking great  Not asking for much much, 5-15 would be just perfect. More CPU? What are you planning on fitting that is going to need more CPU? I've fit a number of different T2 test fits and had no problems with CPU or PG, even with a 5th T2 cruise launcher. If you really need more CPU, using RHML will free up some. Worm and Gila are both super tight on CPU, I wouldn't mind seeing an increase for those. RS is the only one that doesn't need it.
can you link those fits? really, i would like to see them, cose from what numbers i run there is no way to get enough cpu for a decent fit without allot of faction mods; |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 14:47:00 -
[1398] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Last Wolf wrote: There is 50+ pages of people telling you that the ship is fine, why it is fine, and even better than before.
Wrong, the only people saying the Rattlesnake are fine are the same forum clowns and no-life idiots who can't seem to stop spamming this thread. Don't be a moron and people won't treat you like one. Lots of people have complained about the Rattlesnake but only a few of us are willing to argue with the idiots who seem to think the devs can do no wrong. The strenght of the Rattlesnake was its versatility and now that is being enormously diminished with the removal of 50% bonus damage and hp to light and medium drones, extreme reduction in drone bay, and the removal of missile velocity bonus. These are clearly valid concerns and only the idiots somehow seem to think they are not. Good Morning Rod. Do you like it when people listen to your opinion and give weight to your words when considering issues? I am sure your belligerence is entirely intentional, and it makes you feel like an important person to talk down to others the way you are trying to do, but if you hope to ever be taken seriously by anyone who isnt percectly convinced of your greatness you are going to have to show some of the courtesy you yourself have been shown. Behaving like a tantrum throwing child only convinces those who dont agree with you that you are a tantrum throwing child, and will never convince anyone that anything you have to say is important. You dont gather support for a change by alienating everyone who glances at your posts, and in the end you will stand alone and ignored, with only your other forum alts for company. You have a legitimate concern worth discussing. This does not mean the ship is crippled if its not made percect in your view. The entirety of your stated concern could be solved by one additional hull bonus of 50% HP/DMG on light & medium drones. Try suggesting that and making a coherant argument to support why you feel the ship needs that bonus. I personally would focus on the relative weakness of the superdrone bonus compared to the similar bonuses given to the smaller hulls, such that the Rattlesnake gains very little for the increased vunerability of the superdrone concept while only breaking even on the use of the drones it effects. This leaves the Rattlesnake paying the full cost of the Superdrone drawback, for a net loss in weight-class drone utility with almost none of the superdrone benefit. I tend to disagree, seeing as engaging smaller ships can be handled by fitting fully bonused smaller launchers on this hull. It does limit some of the on-the-fly flexibility of the ship, but it also allows the ship to maintain BS damage output on large targets while engaging smaller targets, something a regular droneship cannot do. Is that useful? Honestly I dont know, but I can see quite a few situations where it could be. The game is changing, and it could turn out that paradigms that have been discarded in the past could become more viable in the modern game with newly bonused ships and options like the mobile depot that were unavailable before. By all means, if you disagree and have different ideas, share them. At the same time do yourself and the rest of us the favor of behaving at least civil, if not actually like an adult.
All that wind and you ignore the fact that the Rattlesnake does not need these changes. All it needs is more high/mid/low slots.
CCP is unnecessarily shitting on their customers. Why can't they just make new ships if they want "new and exciting"?
The only commonality between Guristas and Gallente is their use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability all are typical of Caldari. The overlap argument is ridiculous.
|

Morrigan LeSante
The Lost and Forgotten Troopers
655
|
Posted - 2014.04.22 14:58:00 -
[1399] - Quote
Ebag Trescientas wrote:Morrigan LeSante wrote:In an effort to turn the thread back to more useful discussion, I'd like a little [cpu] fitting breathing room on the 'snake - if that's possible Rise - other than that it's looking great  Not asking for much much, 5-15 would be just perfect. More CPU? What are you planning on fitting that is going to need more CPU? I've fit a number of different T2 test fits and had no problems with CPU or PG, even with a 5th T2 cruise launcher. If you really need more CPU, using RHML will free up some. Worm and Gila are both super tight on CPU, I wouldn't mind seeing an increase for those. RS is the only one that doesn't need it.
Full launchers, 3 rigors, TPs, omnis, active tank, DDA, BCUs |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.22 15:01:00 -
[1400] - Quote
Arthur Aihaken wrote:Morrigan LeSante wrote:In an effort to turn the thread back to more useful discussion, I'd like a little [cpu] fitting breathing room on the 'snake - if that's possible Rise - other than that it's looking great  Not asking for much much, 5-15 would be just perfect. I'll +1 this - a minor CPU addition wouldn't be a bad thing. While we're discussing additions, could we get a 6th launcher? Then we have the option of running as a drone or missile boat. And if the drone bonus took a hit to compensate that would be fine. ..... CCP Rise, if you give us another launcher on the Rattlesnake I'll take back every bad thing I said about rapid launchers. 
It certainly would be imaginative, naturally as a drone platform it will have moved fully to the point where one would never fit for drones and go for max missiles instead. But if it could be flown as a drone boat with at least as much functionality as present (note not saying more but no complaints if there was) then the choice of flying it as it is now or embracing the useage of missiles would not be a bad thing.
An excellent drone platform plus decent missiles or an excellent missile platform with decent drones but NOT both excellent at the SAME time.
What's not to like.
But not an meh sort of ok drones and half decent missile boat as present. Where trying to use both seems overpowered but only with wierd unbalanced fits.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Morrigan LeSante
The Lost and Forgotten Troopers
655
|
Posted - 2014.04.22 15:04:00 -
[1401] - Quote
Fabulous Rod wrote:What we trained for is part and parcel to the fact that the Rattlesnake need not change so drastically at all.
You know if you trained for it fully and completely, you'd not have the problems you think you do.
In fairness it was a very easy mistake to make, it's not immediately obvious just how many skills it needs to use fully - in large part because you could lazy fit it (passive/drones) and do "ok" with it in level 4s, so I suspect many folks stopped looking for better.
Quite honestly the bigger change to hurt the 'snake was omnis becoming active thus eliminating it as a useful tank in massive neut conditions. I don't recall you ranting in that thread though.
The 'snake is dead, long live the 'snake  |

Luscius Uta
77
|
Posted - 2014.04.22 15:07:00 -
[1402] - Quote
Last Wolf wrote:Ships SHOULD be more unique from each other. Quote:There is no good reason to change Guristas so drastically. Yes there is.
Please show me other drone boats with missile launcher slots and good passive shield tanks, since I will be eager to fly them after changes to Gila and Rattlesnake take effect.
Highsec is for casuals. |

elitatwo
Congregatio
215
|
Posted - 2014.04.22 15:07:00 -
[1403] - Quote
gascanu wrote: can you link those fits? really, i would like to see them, cose from what numbers i run there is no way to get enough cpu for a decent fit without allot of faction mods;
From now until the end of time, get it through your head, kid, NO!
If you cannot imagine fitting a boat for what it is supposed to do without any help or handholding maybe EVE isn't for you.
No fitting in here or in any program will tell you what to do after you press 'undock' and none of them will show you what actually happens.
If you need to determine what you like to do or whatever imaginary values you want to achieve, there is this wonderland call SiSi.
Everyone is invited to go there, go nuts and fit what you want. Test what you have fit as often as you see fit. There is no boundery on how often you try something out, for yourself until you found a fit you like.
Save your fit, export it, tell CCP Karkur to make some tiny additions to the fitting browser and import it on TQ. signature |

Alvatore DiMarco
Capricious Endeavours Ltd
2111
|
Posted - 2014.04.22 15:07:00 -
[1404] - Quote
Fabulous Rod wrote:All that wind and you ignore the fact that the Rattlesnake does not need these changes. All it needs is more high/mid/low slots.
It's not going to get more slots. Not now, not tomorrow, not next year. Deal with it. |

Mike Voidstar
Voidstar Free Flight Foundation
563
|
Posted - 2014.04.22 15:10:00 -
[1405] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Last Wolf wrote: There is 50+ pages of people telling you that the ship is fine, why it is fine, and even better than before.
Wrong, the only people saying the Rattlesnake are fine are the same forum clowns and no-life idiots who can't seem to stop spamming this thread. Don't be a moron and people won't treat you like one. Lots of people have complained about the Rattlesnake but only a few of us are willing to argue with the idiots who seem to think the devs can do no wrong. The strenght of the Rattlesnake was its versatility and now that is being enormously diminished with the removal of 50% bonus damage and hp to light and medium drones, extreme reduction in drone bay, and the removal of missile velocity bonus. These are clearly valid concerns and only the idiots somehow seem to think they are not. Good Morning Rod. Do you like it when people listen to your opinion and give weight to your words when considering issues? I am sure your belligerence is entirely intentional, and it makes you feel like an important person to talk down to others the way you are trying to do, but if you hope to ever be taken seriously by anyone who isnt percectly convinced of your greatness you are going to have to show some of the courtesy you yourself have been shown. Behaving like a tantrum throwing child only convinces those who dont agree with you that you are a tantrum throwing child, and will never convince anyone that anything you have to say is important. You dont gather support for a change by alienating everyone who glances at your posts, and in the end you will stand alone and ignored, with only your other forum alts for company. You have a legitimate concern worth discussing. This does not mean the ship is crippled if its not made percect in your view. The entirety of your stated concern could be solved by one additional hull bonus of 50% HP/DMG on light & medium drones. Try suggesting that and making a coherant argument to support why you feel the ship needs that bonus. I personally would focus on the relative weakness of the superdrone bonus compared to the similar bonuses given to the smaller hulls, such that the Rattlesnake gains very little for the increased vunerability of the superdrone concept while only breaking even on the use of the drones it effects. This leaves the Rattlesnake paying the full cost of the Superdrone drawback, for a net loss in weight-class drone utility with almost none of the superdrone benefit. I tend to disagree, seeing as engaging smaller ships can be handled by fitting fully bonused smaller launchers on this hull. It does limit some of the on-the-fly flexibility of the ship, but it also allows the ship to maintain BS damage output on large targets while engaging smaller targets, something a regular droneship cannot do. Is that useful? Honestly I dont know, but I can see quite a few situations where it could be. The game is changing, and it could turn out that paradigms that have been discarded in the past could become more viable in the modern game with newly bonused ships and options like the mobile depot that were unavailable before. By all means, if you disagree and have different ideas, share them. At the same time do yourself and the rest of us the favor of behaving at least civil, if not actually like an adult. All that wind and you ignore the fact that the Rattlesnake does not need these changes. All it needs is more high/mid/low slots. CCP is unnecessarily shitting on their customers. Why can't they just make new ships if they want "new and exciting"? The only commonality between Guristas and Gallente is their use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability all are typical of Caldari. The overlap argument is ridiculous.
I am not ignoring the idea that the Rattlesnake does not need these changes. All of the ships are changing, this is a given and not a point under discussion. None of it *needs* to be done, and in every case something else could be done that would make a different set of people happy, unhappy, and indifferent. This is no different. You dont like the superdrone concept, I get that... But its not up for discussion. Its clear to everyone that it is going to happen. What is possible to give feedback, which you have done (sadly, in such a way that the bulk of it was removed) and to possibly suggest ways to make your problems with the concept more livable.
Rattlesnake has drone bonuses. Droneships always lose a slot to the drone bonuses. If any pirate ship was going to get extra slots, it would not be the Rattlesnake. If every other Pirate BS got extra slots the Rattlesnake and Nestor would still probably be left without. That idea is so far off the table they had to box it up and mail it out of town somewhere. Arguing that the Rattlesnake should just get some more slots instead of superdrones is never going to get off the ground no matter how much sobbing you do. It is a completly dead end, you have a better chance at improving your EVE experiance by going outside and playing baseball. The only way you could possibly get that change any traction is to become a billionaire, buy CCP itself, fire all of the developers and half the ones you hired to replace them---and then directly order them to do it.
So, going foward with the reality that Gurista Superdrones are inevitable, do you have any concerns that can be addressed without altering the fabric of all that is? Your point about light and medium drones should be at least considered in my opinion. I would rather they increased the superdrone bonus to the same levels as seen on the smaller hulls, but at the very least not losing the utility of smaller drone bonuses seems fair if the main bonus is to be left weak. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
734
|
Posted - 2014.04.22 15:16:00 -
[1406] - Quote
Morrigan LeSante wrote:Fabulous Rod wrote:What we trained for is part and parcel to the fact that the Rattlesnake need not change so drastically at all. You know if you trained for it fully and completely, you'd not have the problems you think you do. In fairness it was a very easy mistake to make, it's not immediately obvious just how many skills it needs to use fully - in large part because you could lazy fit it (passive/drones) and do "ok" with it in level 4s, so I suspect many folks stopped looking for better. Quite honestly the bigger change to hurt the 'snake was omnis becoming active thus eliminating it as a useful tank in massive neut conditions. I don't recall you ranting in that thread though. The 'snake is dead, long live the 'snake 
Well personally, I have max Cap skills and a cap implant, plus a cap battery. so that solves that. Just have to keep reactivating ithe omnis when you get a little back But it WAS unpleasant and more micromanagement, and I did wonder how it was going to effect other players.
Still not sure what the concept of introducing more difficuilties and micromanagement is really bringing to the game. When people decide they cant be arsed to fit this or that or cant be arsed to fly this ship or that,the day comes soon after when they cant. Be arsed to resubscribe. Too much effort for something that has become less fun and too much effort.
There will always be decicated commited determined players who no amount of effort is too much, but that is like opening a coffee shop and only selling exotic blends on the front counter to the connoseur and everyone else has to drink in the cellar on packing cases. Catering to the few commited players, leads to you only having a few committed players.
Not necessarily a bad thing, they will love it that way, like a private club. Maybe they will pay 2 or 300 dollars a month?
Or is it better with a wider appeal at current rates.
CCP will make their own business decisions, but keeping things free from unneccessary unpleasant effects, does keep our subscriptions down. There is one EvE. Many people. Many lifestyles. WE are EvE |

elitatwo
Congregatio
216
|
Posted - 2014.04.22 15:29:00 -
[1407] - Quote
epicurus ataraxia wrote:Morrigan LeSante wrote:Fabulous Rod wrote:What we trained for is part and parcel to the fact that the Rattlesnake need not change so drastically at all. You know if you trained for it fully and completely, you'd not have the problems you think you do. In fairness it was a very easy mistake to make, it's not immediately obvious just how many skills it needs to use fully - in large part because you could lazy fit it (passive/drones) and do "ok" with it in level 4s, so I suspect many folks stopped looking for better. Quite honestly the bigger change to hurt the 'snake was omnis becoming active thus eliminating it as a useful tank in massive neut conditions. I don't recall you ranting in that thread though. The 'snake is dead, long live the 'snake  Well personally, I have max Cap skills and a cap implant, plus a cap battery. so that solves that. Just have to keep reactivating ithe omnis when you get a little back But it WAS unpleasant and more micromanagement, and I did wonder how it was going to effect other players. Still not sure what the concept of introducing more difficuilties and micromanagement is really bringing to the game. When people decide they cant be arsed to fit this or that or cant be arsed to fly this ship or that,the day comes soon after when they cant. Be arsed to resubscribe. Too much effort for something that has become less fun and too much effort. There will always be decicated commited determined players who no amount of effort is too much, but that is like opening a coffee shop and only selling exotic blends on the front counter to the connoseur and everyone else has to drink in the cellar on packing cases. Catering to the few commited players, leads to you only having a few committed players. Not necessarily a bad thing, they will love it that way, like a private club. Maybe they will pay 2 or 300 dollars a month? Or is it better with a wider appeal at current rates. CCP will make their own business decisions, but keeping things free from unneccessary unpleasant effects, does keep our subscriptions down.
Remember not long ago, when it was all Drakes and Hurricanes online?
Then came the bat-mobile and the End was nigh.
Yet here we are.
Now back to topic, I also would like a tiny CPU increase on the Rattlesnake and a tad more capacitor on the Nightmare, not that much, just a little. Conflag,Scorch, Aurora and Gleam crystals a soo hungry all the time.
signature |

Last Wolf
Umbra Wing
154
|
Posted - 2014.04.22 15:47:00 -
[1408] - Quote
What if the rattle's role bonus was changed to this:
ROLE: 350% Damage, HP, Tracking, Speed, Optimal Range, Falloff, Activation Range for Heavy Drones 275% Damage, HP for Sentry Drones.
Would make me happy at least. Vacuums suck. -á- -áDrone Overhaul Proposal |

elitatwo
Congregatio
216
|
Posted - 2014.04.22 15:51:00 -
[1409] - Quote
Last Wolf wrote:What if the rattle's role bonus was changed to this:
ROLE: 350% Damage, HP, Tracking, Speed, Optimal Range, Falloff, Activation Range for Heavy Drones 275% Damage, HP for Sentry Drones.
Would make me happy at least.
Explain signature |

Daichi Yamato
Xero Security and Technologies
1381
|
Posted - 2014.04.22 16:12:00 -
[1410] - Quote
Fabulous Rod wrote: Don't be a moron and people won't treat you like one.
still not taking ur own advice i see EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mike Voidstar
Voidstar Free Flight Foundation
565
|
Posted - 2014.04.22 16:15:00 -
[1411] - Quote
elitatwo wrote:Last Wolf wrote:What if the rattle's role bonus was changed to this:
ROLE: 350% Damage, HP, Tracking, Speed, Optimal Range, Falloff, Activation Range for Heavy Drones 275% Damage, HP for Sentry Drones.
Would make me happy at least. Explain
Whats to explain. He wants to break even on sentries, but have 9 effective heavies that in theory will deliver their damage to relatively fast targets much better.
I am not certain if the behaviour he wants would result from the changes, given the generally inflexable nature of EVE has shown on drone behaviour in the past. It does not even focus fire or aggress particularly well. |

Last Wolf
Umbra Wing
154
|
Posted - 2014.04.22 16:15:00 -
[1412] - Quote
There are (a few very loud and obnoxious) people complaining in this thread about losing bonused light drones. If the two super drones where change to be, well super super drones where heavy drones aren't useless and actually perform a role better than the sentries then maybe the rattlesnake would actually a ship that uses heavy drones.
Lets face it, the majority of fits will have nothing but sentry and light drones in the bay. Even if they are unbonused light drones.
I really don't see losing the damage/hp bonus to light drones a big deal (read my previous posts)
I DO however, see heavy drones being useless a big deal. They might as well change the bonus to affect Sentry drones only. Vacuums suck. -á- -áDrone Overhaul Proposal |

Daichi Yamato
Xero Security and Technologies
1382
|
Posted - 2014.04.22 16:20:00 -
[1413] - Quote
heavies will travel much faster in summer at least. so i may start using them against targets at 20km rather than just 10km lol. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

chaosgrimm
Universal Production and Networking Services
93
|
Posted - 2014.04.22 16:29:00 -
[1414] - Quote
Not that I have issues with the new snake, but if the changes to its drone bonuses are to better distinguish the snake from other drone boats, why can't the mach's offensive profile contain a tracking bonus instead a f/o bonus to help distinguish it from both the vargur and t1 minmatar? |

Joe Boirele
Lords 0f Justice Lords Of Stars
25
|
Posted - 2014.04.22 16:32:00 -
[1415] - Quote
Last Wolf wrote:What if the rattle's role bonus was changed to this:
ROLE: 350% Damage, HP, Tracking, Speed, Optimal Range, Falloff, Activation Range for Heavy Drones 275% Damage, HP for Sentry Drones.
Would make me happy at least.
This would probably help heavies quite a bit. Enemies are just friends who stab you in the front.
Might makes right! |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.22 16:33:00 -
[1416] - Quote
gascanu wrote: can you link those fits? really, i would like to see them, cose from what numbers i run there is no way to get enough cpu for a decent fit without allot of faction mods;
Morrigan LeSante wrote: Full launchers, 3 rigors, TPs, omnis, active tank, DDA, BCUs
[High] CML II x5 DLA II
[Medium] LMJD LSB II SBA II AIF II OTL II TP II x2
[Low] BCS II x3 DDA II x3
[Rigs] LWRC II LWRC x2
That fit (which I just threw together quickly, I'm sure you could optimize it) requires 5% CPU from implants. Swapping out for faction or M4 would lower that requirement (you could also drop one or two of the rigors).
Keep in mind that I don't have the missile damage bonus on the hull applied (as it's a new bonus, and I haven't messed with creating effects yet, boosting the existing drone bonus was easy though). Even without the 50% hull bonus you still get a DPS of 503 for missile (using fury) and 751 for drones, with 68k EHP, 231 HP/s active tank, and 51 HP/s passive tank.
If you swap the T2 cruise for T2 RHML, you only need a 2% CPU implant. Your weapon DPS drops to 383 (again, without the 50% hull bonus and using fury), so it looks like about a 20% missile damage drop if you use RHML instead of CML (or about 10% of your total damage once hull damage bonus is applied).
So yeah, if you went max damage you could just barely fit it all, and once you apply the hull bonus should be able to break 1500 DPS.
Last Wolf wrote:What if the rattle's role bonus was changed to this:
ROLE: 350% Damage, HP, Tracking, Speed, Optimal Range, Falloff, Activation Range for Heavy Drones 275% Damage, HP for Sentry Drones.
Would make me happy at least.
It would make a lot of people happy, but as has been pointed out before heavies need to be fixed at the source, not a band-aid that is put on that only fits RS. |

baltec1
Bat Country Goonswarm Federation
11256
|
Posted - 2014.04.22 17:01:00 -
[1417] - Quote
Joe Boirele wrote:Last Wolf wrote:What if the rattle's role bonus was changed to this:
ROLE: 350% Damage, HP, Tracking, Speed, Optimal Range, Falloff, Activation Range for Heavy Drones 275% Damage, HP for Sentry Drones.
Would make me happy at least. This would probably help heavies quite a bit.
Heavies are changing in the summer remember. Also putting huge bonuses on a BS to fix an issue with the drones themselves is not the right way to go about it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11256
|
Posted - 2014.04.22 17:09:00 -
[1418] - Quote
Fabulous Rod wrote:Jenn aSide wrote:Fabulous Rod wrote: It isn't about making or breaking gameplay, it is about respecting the choice we made years ago to train for this ship. This is where you fail. It doesn't matter what you trained for, it matters what the game needs and the game needs balanced ships. CCP has determined the balance they want. As expected of Jenn aSide. You fail at rational thought. Your total inability to think in anything other than black and white is a reminder to the types of simpletons who claim to be content with these changes. What we trained for is part and parcel to the fact that the Rattlesnake need not change so drastically at all. All it needs to come in line is more high/mid/low slots. Guristas are the only shield-tank drone and missile ships in the game. They also currently have the excellent missile velocity bonus. They are already unique enough as it is. The game would be more interesting with new ships rathering that shitting on old ones that people have spent a lot of time training for. CCP is kicking themselves in the ass by needlessly pissing off their customers. Oh but you ar Jenn aSide. Just another jaded no-lifer without any common sense. losing 1 missile slot is a lot different than having your Role AND Battleship bonuses changed and a -225 m3 reduction in drone bay. Don't be a moron.
You already have a forum alt on an enforced posting vacation, continue this childish ranting and you will wind up with something worse. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
6152
|
Posted - 2014.04.22 17:31:00 -
[1419] - Quote
baltec1 wrote:Fabulous Rod wrote:Jenn aSide wrote:Fabulous Rod wrote: It isn't about making or breaking gameplay, it is about respecting the choice we made years ago to train for this ship. This is where you fail. It doesn't matter what you trained for, it matters what the game needs and the game needs balanced ships. CCP has determined the balance they want. As expected of Jenn aSide. You fail at rational thought. Your total inability to think in anything other than black and white is a reminder to the types of simpletons who claim to be content with these changes. What we trained for is part and parcel to the fact that the Rattlesnake need not change so drastically at all. All it needs to come in line is more high/mid/low slots. Guristas are the only shield-tank drone and missile ships in the game. They also currently have the excellent missile velocity bonus. They are already unique enough as it is. The game would be more interesting with new ships rathering that shitting on old ones that people have spent a lot of time training for. CCP is kicking themselves in the ass by needlessly pissing off their customers. Oh but you ar Jenn aSide. Just another jaded no-lifer without any common sense. losing 1 missile slot is a lot different than having your Role AND Battleship bonuses changed and a -225 m3 reduction in drone bay. Don't be a moron. You already have a forum alt on an enforced posting vacation, continue this childish ranting and you will wind up with something worse.
I didn't bother reporting his posts because, well, his life is tough enough with all his butt hurt about space pixels lol.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
66
|
Posted - 2014.04.22 17:36:00 -
[1420] - Quote
chaosgrimm wrote:Not that I have issues with the new snake, but if the changes to its drone bonuses are to better distinguish the snake from other drone boats, why can't the mach's offensive profile contain a tracking bonus instead a f/o bonus to help distinguish it from both the vargur and t1 minmatar?
The Vargur has a tracking bonus... Not sure how that would help distinguish it...
Most (but not all) hulls with a tracking bonus are built around long range weapon systems. The Mach being unable to fit 1400's without making pretty major fitting concessions and being given a tracking bonus is weird. (You don't really need the bonus with AC's.) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
652
|
Posted - 2014.04.22 17:46:00 -
[1421] - Quote
does this guy still seriously think missile velocity is better than a double damage bonus? |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 17:59:00 -
[1422] - Quote
Ebag Trescientas wrote: [High] CML II x5 DLA II
[Medium] LMJD LSB II SBA II AIF II OTL II TP II x2
[Low] BCS II x3 DDA II x3
[Rigs] LWRC II LWRC x2
That fit (which I just threw together quickly, I'm sure you could optimize it) requires 5% CPU from implants. Swapping out for faction or M4 would lower that requirement (you could also drop one or two of the rigors).
Keep in mind that I don't have the missile damage bonus on the hull applied (as it's a new bonus, and I haven't messed with creating effects yet, boosting the existing drone bonus was easy though). Even without the 50% hull bonus you still get a DPS of 503 for missile (using fury) and 751 for drones, with 68k EHP, 231 HP/s active tank, and 51 HP/s passive tank.
If you swap the T2 cruise for T2 RHML, you only need a 2% CPU implant. Your weapon DPS drops to 383 (again, without the 50% hull bonus and using fury), so it looks like about a 20% missile damage drop if you use RHML instead of CML (or about 10% of your total damage once hull damage bonus is applied).
So yeah, if you went max damage you could just barely fit it all, and once you apply the hull bonus should be able to break 1500 DPS.
It would make a lot of people happy, but as has been pointed out before (when I suggested basically the same thing) heavies need to be fixed at the source, not a band-aid that is put on that only fits RS.
large shield booster? really? and you need a 5% implant to fit it? so basically you cannot fit an xlarge shield booster or a x-large ancillary without a coprocesor; yea, i see, t no cpu problems at all... 
how about fitting torpedo launchers? oh right who need torpedos when we have rapid launchers, lol |

Last Wolf
Umbra Wing
156
|
Posted - 2014.04.22 18:01:00 -
[1423] - Quote
TrouserDeagle wrote:does this guy still seriously think missile velocity is better than a double damage bonus?
But with a Missile Velocity bonus you can load your Gallente Navy Torpedo Launcher with Fleet Issue Multifrequency Artillery Shells and do better Drone Damage at longer ranges. Warning: Sarcasm Above. |

Arthur Aihaken
Arsenite
3354
|
Posted - 2014.04.22 18:07:00 -
[1424] - Quote
Are we still on this? I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 18:12:00 -
[1425] - Quote
gascanu wrote:large shield booster? really? and you need a 5% implant to fit it? so basically you cannot fit an xlarge shield booster or a x-large ancillary without a coprocesor; yea, i see, t no cpu problems at all...  how about fitting torpedo launchers? oh right who need torpedos when we have rapid launchers, lol My thoughts exactly when I read it. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Cassandra Aurilien
Imperial Academy Amarr Empire
67
|
Posted - 2014.04.22 18:13:00 -
[1426] - Quote
elitatwo wrote:Cassandra Aurilien wrote:chaosgrimm wrote:Not that I have issues with the new snake, but if the changes to its drone bonuses are to better distinguish the snake from other drone boats, why can't the mach's offensive profile contain a tracking bonus instead a f/o bonus to help distinguish it from both the vargur and t1 minmatar? The Vargur has a tracking bonus... Not sure how that would help distinguish it... Most (but not all) hulls with a tracking bonus are built around long range weapon systems. The Mach being unable to fit 1400's without making pretty major fitting concessions and being given a tracking bonus is weird. (You don't really need the bonus with AC's.) Edit: The Nightmare is a good example of the effects of the tracking bonus on a long range weapon system. It makes Tach's useful at mid-range. I am sorry to tell you this but they already are. Now with those changes to the Nightmare, you can taychon-kite with the Nightmare which sounds like really cool idea. I will give it a try with the Phantasm as soon as it get on SiSi.
That's my point. I fly a MWD Tach Nightmare now... Can't wait for the AB bonus. The tracking bonus on it is great for that very reason. On a AC Mach though, the tracking bonus would be worthless.
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.22 18:23:00 -
[1427] - Quote
gascanu wrote:large shield booster? really? and you need a 5% implant to fit it? so basically you cannot fit an xlarge shield booster or a x-large ancillary without a coprocesor; yea, i see, t no cpu problems at all... 
Imagine that, you have to sacrifice some tank in order to max out your DPS. Crazy! 
Instead of T2 painters use M4, and you don't need any implants to fit that. (As I previously mentioned, I just threw all T2 mods in there and didn't optimize the fit at all.)
You want XLASB? It's doable, but you would have to drop to RHML (10% damage loss), swap the MJD for 100mn booster rockets, and still need a 4% CPU implant. You could lose the implant req or fit higher CPU req AB if you're willing to cut into your DPS further.
10% damage loss in exchange for nearly tripling your active tank (627.6 HP up from 231 HP/s and you still keep the 52 HP/s passive tank), sounds like a pretty fair trade to me.
gascanu wrote: how about fitting torpedo launchers? oh right who need torpedos when we have rapid launchers, lol
Well, the PG req is easy enough on torp launchers. The CPU is going to be what kills you. What sort of torp fit did you want to see? |

Beta Maoye
Deep Core Mining Inc. Caldari State
16
|
Posted - 2014.04.22 18:27:00 -
[1428] - Quote
CCP Rise wrote:========================================================================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
To keep the Rattlesnake bonus in line with other Gallente ships and Caldari ships, Gallente ship should give drone bonus and Caldari ship should give missile bouns. So, the ship bonus should be:
RATTLESNAKE
Gallente Battleship Bonus: 55% bonus to heavy and sentry drone damage and hitpoints per level.
Caldari Battleship Bonus: 10% bonus to kinetic and thermal missile damage per level.
Role Bonus: 20% bonus to all shield resistances.
|

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 18:29:00 -
[1429] - Quote
Ebag Trescientas wrote:Well, the PG req is easy enough on torp launchers. The CPU is going to be what kills you. What sort of torp fit did you want to see? That's why I proposed taking PG away, and giving the ship some much needed CPU. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
736
|
Posted - 2014.04.22 18:37:00 -
[1430] - Quote
Last Wolf wrote:What if the rattle's role bonus was changed to this:
ROLE: 350% Damage, HP, Tracking, Speed, Optimal Range, Falloff, Activation Range for Heavy Drones 275% Damage, HP for Sentry Drones.
Would make me happy at least.
I am not focusing on the numbers, but for heavy drones to become useful again, would make a lot of people very happy. I think that if the drone subsystem became really useful and the missile system really useful, and we chose which to give precedence to with the fittings and mods. Then we would be in a good place.
Naturally one would not be able to fit for maximum missile dps and maximum drone DPS AT THE SAME TIME, so no one needs to think that the ship would gain all that power at the same time. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
20
|
Posted - 2014.04.22 18:37:00 -
[1431] - Quote
Beta Maoye wrote:CCP Rise wrote:========================================================================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
To keep the Rattlesnake bonus in line with other Gallente ships and Caldari ships, Gallente ship should give drone bonus and Caldari ship should give missile bouns. So, the ship bonus should be: RATTLESNAKE Gallente Battleship Bonus: 55% bonus to heavy and sentry drone damage and hitpoints per level. Caldari Battleship Bonus: 10% bonus to kinetic and thermal missile damage per level. Role Bonus: 20% bonus to all shield resistances. While the idea is good, CCP Doesnt want to make Gal BS 5 a requirement to fly the snake. ATM just Roleplay that roden made their last launcher hardware for the rattlesnake |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.22 18:42:00 -
[1432] - Quote
KaDa en Bauldry wrote:Ebag Trescientas wrote:Well, the PG req is easy enough on torp launchers. The CPU is going to be what kills you. What sort of torp fit did you want to see? That's why I proposed taking PG away, and giving the ship some much needed CPU.
PG isn't much of a problem for any of the Guirista ships. I wouldn't complain about a change across the board for them.
I still don't think that RS NEEDS more CPU (unlike Worm and Gila), but it's mildly annoying to have tons of free PG and be scraping by on CPU... |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 18:46:00 -
[1433] - Quote
Doggy Dogwoofwoof wrote:TrouserDeagle wrote:does this guy still seriously think missile velocity is better than a double damage bonus? No, He thinks that bonused light and medium drones are more importnat than tanky sentry and heavy drones And a missile damage bonus. And mention something about the rattle snake shouldn't use sentrys cause it doesnt have a tracking bonus

Way to intentionally take my words totally out of context and make stupid assumptions on top of it all.
Thought I understand you would have to be an idiot to disagree with me about this. Figures. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
20
|
Posted - 2014.04.22 18:58:00 -
[1434] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:TrouserDeagle wrote:does this guy still seriously think missile velocity is better than a double damage bonus? No, He thinks that bonused light and medium drones are more importnat than tanky sentry and heavy drones And a missile damage bonus. And mention something about the rattle snake shouldn't use sentrys cause it doesnt have a tracking bonus  Way to intentionally take my words totally out of context and make stupid assumptions on top of it all. Thought I understand you would have to be an idiot to disagree with me about this. Figures. You have been arguing agaisnt the missile bonus and the super drones by complaining about unbonused lights and Mediums. And you Said i was stupid for using sentrys with a rattlesnake. It all is in Context |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 19:02:00 -
[1435] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Last Wolf wrote: There is 50+ pages of people telling you that the ship is fine, why it is fine, and even better than before.
Wrong, the only people saying the Rattlesnake are fine are the same forum clowns and no-life idiots who can't seem to stop spamming this thread. Don't be a moron and people won't treat you like one. Lots of people have complained about the Rattlesnake but only a few of us are willing to argue with the idiots who seem to think the devs can do no wrong. The strenght of the Rattlesnake was its versatility and now that is being enormously diminished with the removal of 50% bonus damage and hp to light and medium drones, extreme reduction in drone bay, and the removal of missile velocity bonus. These are clearly valid concerns and only the idiots somehow seem to think they are not. Good Morning Rod. Do you like it when people listen to your opinion and give weight to your words when considering issues? I am sure your belligerence is entirely intentional, and it makes you feel like an important person to talk down to others the way you are trying to do, but if you hope to ever be taken seriously by anyone who isnt percectly convinced of your greatness you are going to have to show some of the courtesy you yourself have been shown. Behaving like a tantrum throwing child only convinces those who dont agree with you that you are a tantrum throwing child, and will never convince anyone that anything you have to say is important. You dont gather support for a change by alienating everyone who glances at your posts, and in the end you will stand alone and ignored, with only your other forum alts for company. You have a legitimate concern worth discussing. This does not mean the ship is crippled if its not made percect in your view. The entirety of your stated concern could be solved by one additional hull bonus of 50% HP/DMG on light & medium drones. Try suggesting that and making a coherant argument to support why you feel the ship needs that bonus. I personally would focus on the relative weakness of the superdrone bonus compared to the similar bonuses given to the smaller hulls, such that the Rattlesnake gains very little for the increased vunerability of the superdrone concept while only breaking even on the use of the drones it effects. This leaves the Rattlesnake paying the full cost of the Superdrone drawback, for a net loss in weight-class drone utility with almost none of the superdrone benefit. I tend to disagree, seeing as engaging smaller ships can be handled by fitting fully bonused smaller launchers on this hull. It does limit some of the on-the-fly flexibility of the ship, but it also allows the ship to maintain BS damage output on large targets while engaging smaller targets, something a regular droneship cannot do. Is that useful? Honestly I dont know, but I can see quite a few situations where it could be. The game is changing, and it could turn out that paradigms that have been discarded in the past could become more viable in the modern game with newly bonused ships and options like the mobile depot that were unavailable before. By all means, if you disagree and have different ideas, share them. At the same time do yourself and the rest of us the favor of behaving at least civil, if not actually like an adult. All that wind and you ignore the fact that the Rattlesnake does not need these changes. All it needs is more high/mid/low slots. CCP is unnecessarily shitting on their customers. Why can't they just make new ships if they want "new and exciting"? The only commonality between Guristas and Gallente is their use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability all are typical of Caldari. The overlap argument is ridiculous. I am not ignoring the idea that the Rattlesnake does not need these changes. All of the ships are changing, this is a given and not a point under discussion. None of it *needs* to be done, and in every case something else could be done that would make a different set of people happy, unhappy, and indifferent. This is no different. You dont like the superdrone concept, I get that... But its not up for discussion. .
yes it is up for discussion, and it because of all this complaining over these stupid ideas that they reluctantly gave us our sentry drones back. Hopefully they will pull their head out of their ass and not gimp the rattlesnake like they are about to do.
Take the current snake with 400m3 done bay. That is enough space for Two flights of Sentry or Heavy drones, a flight of medium drones and light drones and still has 75m3 of drone bay space left over for whatever.
With the current changes there is only enough space for Two flights of sentry or Heavy drones, 1 flight of medium drones and 1 flight of light drones. Zero space left over for even a flight of salvage drones.
It is clear that these a callous and incompetent devs are destroying the one good thing about the Rattlesnake, its versatility. Nobody trains for a Rattlesnake because they want the highest DPS. |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 19:05:00 -
[1436] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:TrouserDeagle wrote:does this guy still seriously think missile velocity is better than a double damage bonus? No, He thinks that bonused light and medium drones are more importnat than tanky sentry and heavy drones And a missile damage bonus. And mention something about the rattle snake shouldn't use sentrys cause it doesnt have a tracking bonus  Way to intentionally take my words totally out of context and make stupid assumptions on top of it all. Thought I understand you would have to be an idiot to disagree with me about this. Figures. You have been arguing agaisnt the missile bonus and the super drones by complaining about unbonused lights and Mediums. And you Said i was stupid for using sentrys with a rattlesnake. It all is in Context
no, I said you were stupid because you were acting like someone would actually fill their drone bay with nothing but sentries on a Rattlesnake, claiming it has more effective space than before. Don't be an idiot. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
20
|
Posted - 2014.04.22 19:07:00 -
[1437] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:
I am not ignoring the idea that the Rattlesnake does not need these changes. All of the ships are changing, this is a given and not a point under discussion. None of it *needs* to be done, and in every case something else could be done that would make a different set of people happy, unhappy, and indifferent. This is no different. You dont like the superdrone concept, I get that... But its not up for discussion. .
yes it is up for discussion, and it because of all this complaining over these stupid ideas that they reluctantly gave us our sentry drones back. Hopefully they will pull their head out of their ass and not gimp the rattlesnake like they are about to do. Take the current snake with 400m3 done bay. That is enough space for Two flights of Sentry or Heavy drones, a flight of medium drones and light drones and still has 75m3 of drone bay space left over for whatever. With the current changes there is only enough space for Two flights of sentry or Heavy drones, 1 flight of medium drones and 1 flight of light drones. Zero space left over for even a flight of salvage drones. It is clear that these a callous and incompetent devs are destroying the one good thing about the Rattlesnake, its versatility. Nobody trains for a Rattlesnake because they want the highest DPS. What do you use Medium drones for exactly? 3 flights of lights and 2 flights of sentrys/heavys would be better in 99% of situations. Would you tell us how YOU fit and fly your rattlesnake, So we can understand why you would want unnerfed mediums and and more slots so much. |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 19:10:00 -
[1438] - Quote
Daichi Yamato wrote:heavies will travel much faster in summer at least. so i may start using them against targets at 20km rather than just 10km lol.
They still suck and the extra survivability they will be getting won't be worth the loss of survivability and damage on light and medium drones. 5 drones is almost always better than 2.
These changes are big nerfs to the rattlesnake for an on-paper DPS increase that still won't make them worth playing.
|

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 19:12:00 -
[1439] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Mike Voidstar wrote:
I am not ignoring the idea that the Rattlesnake does not need these changes. All of the ships are changing, this is a given and not a point under discussion. None of it *needs* to be done, and in every case something else could be done that would make a different set of people happy, unhappy, and indifferent. This is no different. You dont like the superdrone concept, I get that... But its not up for discussion. .
yes it is up for discussion, and it because of all this complaining over these stupid ideas that they reluctantly gave us our sentry drones back. Hopefully they will pull their head out of their ass and not gimp the rattlesnake like they are about to do. Take the current snake with 400m3 done bay. That is enough space for Two flights of Sentry or Heavy drones, a flight of medium drones and light drones and still has 75m3 of drone bay space left over for whatever. With the current changes there is only enough space for Two flights of sentry or Heavy drones, 1 flight of medium drones and 1 flight of light drones. Zero space left over for even a flight of salvage drones. It is clear that these a callous and incompetent devs are destroying the one good thing about the Rattlesnake, its versatility. Nobody trains for a Rattlesnake because they want the highest DPS. What do you use Medium drones for exactly? 3 flights of lights and 2 flights of sentrys/heavys would be better in 99% of situations. Would you tell us how YOU fit and fly your rattlesnake, So we can understand why you would want unnerfed mediums and and more slots so much.
medium drones are best suited for killing fast cruisers in a variety of scenarios. Don't be an idiot. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
20
|
Posted - 2014.04.22 19:15:00 -
[1440] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Mike Voidstar wrote:
I am not ignoring the idea that the Rattlesnake does not need these changes. All of the ships are changing, this is a given and not a point under discussion. None of it *needs* to be done, and in every case something else could be done that would make a different set of people happy, unhappy, and indifferent. This is no different. You dont like the superdrone concept, I get that... But its not up for discussion. .
yes it is up for discussion, and it because of all this complaining over these stupid ideas that they reluctantly gave us our sentry drones back. Hopefully they will pull their head out of their ass and not gimp the rattlesnake like they are about to do. Take the current snake with 400m3 done bay. That is enough space for Two flights of Sentry or Heavy drones, a flight of medium drones and light drones and still has 75m3 of drone bay space left over for whatever. With the current changes there is only enough space for Two flights of sentry or Heavy drones, 1 flight of medium drones and 1 flight of light drones. Zero space left over for even a flight of salvage drones. It is clear that these a callous and incompetent devs are destroying the one good thing about the Rattlesnake, its versatility. Nobody trains for a Rattlesnake because they want the highest DPS. What do you use Medium drones for exactly? 3 flights of lights and 2 flights of sentrys/heavys would be better in 99% of situations. Would you tell us how YOU fit and fly your rattlesnake, So we can understand why you would want unnerfed mediums and and more slots so much. medium drones are best suited for killing fast cruisers. Don't be an idiot. I bet you Cruise missiles will kill them Faster Or Even better sentrys at optimal range with cruise missiles. Give us your fit and how you fly. |

Divi Filus
New Xenocracy
48
|
Posted - 2014.04.22 19:19:00 -
[1441] - Quote
Fabulous Rod wrote:I'm very glad you decided to not ruin the Rattlesnake
Fabulous Rod wrote:It is clear that these a callous and incompetent devs are destroying the one good thing about the Rattlesnake Color me confused. |

Arthur Aihaken
Arsenite
3354
|
Posted - 2014.04.22 19:28:00 -
[1442] - Quote
Man, I just can't wait for the T3 rebalance...  I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
570
|
Posted - 2014.04.22 19:28:00 -
[1443] - Quote
Rod... It really isnt up for discussion. You will not get them to drop the Superdrone concept. Calling people names and throwing a tantrum wont do you any good either. If you want people to see your posts you need to stop being such a brat about this and concentrate on dealing with things as they are. Otherwise you will just get another dozen or so pages of commentary removed and the discussion will continue among the adults without you.
Maybe, just maybe...you could get another 25-50 dronebay, but I would not count on it. A role bonus to lights/mediums might actually see the light of day too. In fact it would be great if the Gila could get one to put 8 effective lights out as well, but with the strength of the Gilas bonus I doubt it would happen, nor is it really needed.
Dronebay between encounters is less important than it was, a mobile depot can be used to change out drones. With the superdrone bonus the current bay has plenty of room for 2 flights of light, 2 of heavy/sentry and a utility flight of salvagers or reppers as you prefer.
Few people would put out mediums from a battleship drone bay. Destroyers on up are easily hit by both sentry and heavy drones, and lights are used for frigates.
I am unsure what your beef with unbonused light/medium drones are that cant be handled by fitting some smaller launchers, but its time to start considering what you will need to do when the inevitable changes come and make some rational arguments and requests based on what has been set in stone rather than to continue to agitate uselessly for changes that no one but you seem to think are worth even considering. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1120
|
Posted - 2014.04.22 19:34:00 -
[1444] - Quote
Fabulous Rod wrote:yes it is up for discussion, and it because of all this complaining over these stupid ideas that they reluctantly gave us our sentry drones back. Hopefully they will pull their head out of their ass and not gimp the rattlesnake like they are about to do. When did we lose the sentry bonus? It was part of the snake rebalance since the beginning of the thread. In fact, no, the whining about the snake hasn't so far caused a single change to my knowledge. |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 19:46:00 -
[1445] - Quote
Divi Filus wrote:Fabulous Rod wrote:I'm very glad you decided to not ruin the Rattlesnake Fabulous Rod wrote:It is clear that these a callous and incompetent devs are destroying the one good thing about the Rattlesnake Color me confused.
My initial reaction was full of relief that they didn't decide to kill the use of sentries like CCP Rise later in this thread admitted he wanted to do.
Later remembered that one of the very reasons I picked Rattlesnake was because I wanted frigates to die quickly. And I began to realize 5 drones is almost always better than 2.
Looking at the changes to the Rattlesnakes drone bay, there is only enough space to allow for 2 flights of Sentry or Heavy drones, 1 flight of medium drones and 1 flight of light drones.
Currently The Rattlesnake can fit all these drones and still have 75m3 left over for an extra flight of lights and some salvage drones or what have you.
These changes really do gimp the Rattlesnake to an unacceptable level that people will only play for the Novelty. Training for a pirate faction battleship takes way to long to change them this much. |

chaosgrimm
Universal Production and Networking Services
93
|
Posted - 2014.04.22 19:55:00 -
[1446] - Quote
Cassandra Aurilien wrote:chaosgrimm wrote:Not that I have issues with the new snake, but if the changes to its drone bonuses are to better distinguish the snake from other drone boats, why can't the mach's offensive profile contain a tracking bonus instead a f/o bonus to help distinguish it from both the vargur and t1 minmatar? The Vargur has a tracking bonus... Not sure how that would help distinguish it... Most (but not all) hulls with a tracking bonus are built around long range weapon systems. The Mach being unable to fit 1400's without making pretty major fitting concessions and being given a tracking bonus is weird. (You don't really need the bonus with AC's.) Edit: The Nightmare is a good example of the effects of the tracking bonus on a long range weapon system. It makes Tach's useful at mid-range.
The Mach is arguably the best BS arty platform in the game. By ur logic it should have a tracking tracking bonus.
IMO the roles of pirates aren't restricted to long range short v range wep platforms, but high dmg/application/speed while running a riskier tank
Part of the risky tank concept is having to be at a closer ranges with a given wep platform. For example kronos v vindi and to a lesser extent pally v nm.
The Machs projection bonus increases allows it to keep distance / increase survivability. The speed and agility help w/ dmg application through both f/o and angular. If it had a tracking bonus, it would be better at applying dmg at closer ranges, but in order to maintain its "king of BS projectile DPS" title, it would need to assume a more risk.
In other words, the mach currently doesn't sacrifice much to be the king of projectiles. Switching to a tracking bonus would give it some new advantages + disadvantages, wouldn't ruin the hull, and further distinguish it from other projectile alternatives
|

Last Wolf
Umbra Wing
157
|
Posted - 2014.04.22 19:55:00 -
[1447] - Quote
Fabulous Rod wrote: These changes really do gimp the Rattlesnake to an unacceptable level that people will only play for the Novelty. Training for a pirate faction battleship takes way to long to change them this much.
Going by that logic, the Rattlesnake should still be
Gallente 5% missile ROF per level
Caldari 5% shield resists per level
75m3 bandwith/bay
6 launchers 7 highs 8 mids 4 lows. Warning: Sarcasm Above. |

Morrigan LeSante
The Lost and Forgotten Troopers
655
|
Posted - 2014.04.22 19:56:00 -
[1448] - Quote
Like I said, if you were FULLY trained for the aforementioned pirate BS, you wouldnt even break stride. |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 19:59:00 -
[1449] - Quote
Morrigan LeSante wrote:Like I said, if you were FULLY trained for the aforementioned pirate BS, you wouldnt even break stride.
Edit: and you picked a RS because you wanted to kill frigates quickly? Whaaaaaaaaaaaaaaaaat?!
still, this is more moronic black and white thinking.
It is part of the reason I picked rattlesnake. Not the sole reason. Don't be an idiot.
Wow, I didn't even know the rattlesnake had a former incarnation. Conclusive proof that these CCP is garbage when it comes to balance.
Just leave it how it is and give us more high/mid/low to boost the DPS. No reason to change Guristas so drastically. Introduce new ships if you want "new and exiciting". Why do you think its OK to **** on your customers this hard? |

Morrigan LeSante
The Lost and Forgotten Troopers
655
|
Posted - 2014.04.22 20:01:00 -
[1450] - Quote
Well, now it's better than before as it gets bonused RLML, now it munches them like a HAC. Happy days. |

chaosgrimm
Universal Production and Networking Services
93
|
Posted - 2014.04.22 20:06:00 -
[1451] - Quote
Cassandra Aurilien wrote:elitatwo wrote:Cassandra Aurilien wrote:chaosgrimm wrote:Not that I have issues with the new snake, but if the changes to its drone bonuses are to better distinguish the snake from other drone boats, why can't the mach's offensive profile contain a tracking bonus instead a f/o bonus to help distinguish it from both the vargur and t1 minmatar? The Vargur has a tracking bonus... Not sure how that would help distinguish it... Most (but not all) hulls with a tracking bonus are built around long range weapon systems. The Mach being unable to fit 1400's without making pretty major fitting concessions and being given a tracking bonus is weird. (You don't really need the bonus with AC's.) Edit: The Nightmare is a good example of the effects of the tracking bonus on a long range weapon system. It makes Tach's useful at mid-range. I am sorry to tell you this but they already are. Now with those changes to the Nightmare, you can taychon-kite with the Nightmare which sounds like really cool idea. I will give it a try with the Phantasm as soon as it get on SiSi. That's my point. I fly a MWD Tach Nightmare now... Can't wait for the AB bonus. The tracking bonus on it is great for that very reason. On a AC Mach though, the tracking bonus would be worthless.
If the tracking bonus would be worthless on a mach, how does the vargur have an advantage over the mach by having it? If its worthless as you say, the vargur and the mach essentially have the same offensive profile, which in itself is a reason to focus on a rebalance that would further distinguish them.
|

baltec1
Bat Country Goonswarm Federation
11257
|
Posted - 2014.04.22 20:07:00 -
[1452] - Quote
Fabulous Rod wrote:Morrigan LeSante wrote:Like I said, if you were FULLY trained for the aforementioned pirate BS, you wouldnt even break stride.
Edit: and you picked a RS because you wanted to kill frigates quickly? Whaaaaaaaaaaaaaaaaat?! still, this is more moronic black and white thinking. It is part of the reason I picked rattlesnake. Not the sole reason. Don't be an idiot. Wow, I didn't even know the rattlesnake had a former incarnation. Conclusive proof that these CCP is garbage when it comes to balance. Just leave it how it is and give us more high/mid/low to boost the DPS. No reason to change Guristas so drastically. Introduce new ships if you want "new and exiciting". Why do you think its OK to **** on your customers this hard?
You lose 33% drone damage and gain 50% missile damage bonuse on any launcher plus another launcher. The new rattle will have more damage than the old one vs frigs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Divi Filus
New Xenocracy
51
|
Posted - 2014.04.22 20:07:00 -
[1453] - Quote
Fabulous Rod wrote:These changes really do gimp the Rattlesnake to an unacceptable level Unacceptable to you; not, it seems, to many of the other RS pilots sounding off here. I elaborate:
Fabulous Rod wrote:[O]ne of the very reasons I picked Rattlesnake was because I wanted frigates to die quickly You have not elaborated on your fits or play style; I am assuming you fly the RS primarily for L4 missions. As someone who has flown more L4s than I care to admit in a fairly diverse mix of ships, including the Rattlesnake, it is my experience that battleship-grade weapons fired at range are vastly more effective at killing L4 frigate rats than light drones, bonused or no. That goes for whether you're firing an 800mm autocannon at 20+ km, a tachyon beam laser at 50-100 km, or, yes, a sentry drone at pretty much anything over 20-25 km (and this applies even more when shooting destroyers and aboveGÇöI echo previous commenters when they say that medium drones have little place in a battleship drone bay, particularly for missions). Now, I grant that if your frigate targets close to inside those ranges, you may have a problem hitting them with the sentries, and you may be forced to rely on lights; but as a Rattlesnake pilot myself, I have rarely seen that happen, and when it does, it means a) I probably did something wrong, which b) I can easily correct with a micro-jump.
It should also be noted that even as light drone DPS is decreasing ~33%, missile DPS is going up by as much as 87.5%. This includes cruise missiles, and in particular precision cruise missiles, which I can tell you (from non-Rattlesnake missile boat experience) are just excellent at killing L4 frigates. (And that is before any consideration at all for RHMLs.)
Now again, your mileage may vary, as I have no idea what kind of fits you're using or how you're flying them; but from where I'm sitting, my post-patch ability to deal with frigates in a Rattler is going up, not down. |

baltec1
Bat Country Goonswarm Federation
11257
|
Posted - 2014.04.22 20:09:00 -
[1454] - Quote
chaosgrimm wrote:Cassandra Aurilien wrote:elitatwo wrote:Cassandra Aurilien wrote:chaosgrimm wrote:Not that I have issues with the new snake, but if the changes to its drone bonuses are to better distinguish the snake from other drone boats, why can't the mach's offensive profile contain a tracking bonus instead a f/o bonus to help distinguish it from both the vargur and t1 minmatar? The Vargur has a tracking bonus... Not sure how that would help distinguish it... Most (but not all) hulls with a tracking bonus are built around long range weapon systems. The Mach being unable to fit 1400's without making pretty major fitting concessions and being given a tracking bonus is weird. (You don't really need the bonus with AC's.) Edit: The Nightmare is a good example of the effects of the tracking bonus on a long range weapon system. It makes Tach's useful at mid-range. I am sorry to tell you this but they already are. Now with those changes to the Nightmare, you can taychon-kite with the Nightmare which sounds like really cool idea. I will give it a try with the Phantasm as soon as it get on SiSi. That's my point. I fly a MWD Tach Nightmare now... Can't wait for the AB bonus. The tracking bonus on it is great for that very reason. On a AC Mach though, the tracking bonus would be worthless. If the tracking bonus would be worthless on a mach, how does the vargur have an advantage over the mach by having it? If its worthless as you say, the vargur and the mach essentially have the same offensive profile, which in itself is a reason to focus on a rebalance that would further distinguish them.
The mach is one the the most mobile battleships while the vargur is stationary. Join Bat Country today and defend the Glorious Socialist Dictatorship |

chaosgrimm
Universal Production and Networking Services
93
|
Posted - 2014.04.22 20:15:00 -
[1455] - Quote
baltec1 wrote: The mach is one the the most mobile battleships while the vargur is stationary.
Maybe I'm off base here but is this like saying: The mach uses its mobility in lieu of a tracking bonus? And/Or The vargur uses tracking in lieu of mobility?
If this is the case, does that not make these offensive profiles very similar? |

baltec1
Bat Country Goonswarm Federation
11257
|
Posted - 2014.04.22 20:19:00 -
[1456] - Quote
chaosgrimm wrote:baltec1 wrote: The mach is one the the most mobile battleships while the vargur is stationary.
Maybe I'm off base here but is this like saying: The mach uses its mobility in lieu of a tracking bonus? And/Or The vargur uses tracking in lieu of mobility? If this is the case, does that not make these offensive profiles very similar?
In the same way a coastal fort is the same as a dreadnaught. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 20:24:00 -
[1457] - Quote
Divi Filus wrote:. Now, I grant that if your frigate targets close to inside those ranges, you may have a problem hitting them with the sentries, and you may be forced to rely on lights; .
Then we agree. I'm not just talking about using lights and mediums in missions either. The bonused mediums are the best choice at combating cruisers when you do not want to remain stationary.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
68
|
Posted - 2014.04.22 20:29:00 -
[1458] - Quote
chaosgrimm wrote:Cassandra Aurilien wrote:chaosgrimm wrote:Not that I have issues with the new snake, but if the changes to its drone bonuses are to better distinguish the snake from other drone boats, why can't the mach's offensive profile contain a tracking bonus instead a f/o bonus to help distinguish it from both the vargur and t1 minmatar? The Vargur has a tracking bonus... Not sure how that would help distinguish it... Most (but not all) hulls with a tracking bonus are built around long range weapon systems. The Mach being unable to fit 1400's without making pretty major fitting concessions and being given a tracking bonus is weird. (You don't really need the bonus with AC's.) Edit: The Nightmare is a good example of the effects of the tracking bonus on a long range weapon system. It makes Tach's useful at mid-range. There are a very small number of occurances where the Machs offensive profile can't outperform the vargurs The Mach is arguably the best BS arty platform in the game. By ur logic it should have a tracking bonus. IMO the roles of pirates aren't restricted to long range short v range wep platforms, but high dmg/application/speed while running a riskier tank Part of the risky tank concept is having to be at a closer ranges with a given wep platform. For example kronos v vindi and to a lesser extent pally v nm. The Machs projection bonus increases allows it to keep distance / increase survivability. The speed and agility help w/ dmg application through both f/o and angular. If it had a tracking bonus, it would be better at applying dmg at closer ranges, but in order to maintain its "king of BS projectile DPS" title, it would need to assume more risk. In other words, the mach currently doesn't sacrifice much to be the king of projectiles. Switching to a tracking bonus would give it some new advantages + disadvantages, wouldn't ruin the hull, and further distinguish it from other projectile alternatives
At the range where a tracking bonus would actually accomplish anything on a AC Mach - you'd be better off bringing a blaster boat. In mid-falloff range (even with the lower falloff you are suggesting) tracking simply isn't an issue against most targets. Almost any other bonus would make more sense. For PVE, I run my Mach quite close to it's targets as it is, if you are flying it rather than orbiting, it has no issues hitting NPC BS's under 10KM.
In order to fit the Mach as the best arty platform, you have to make sacrifices in terms of what you are fitting, more so than just about any other Faction BS when fitted for range. (Much earlier in the thread there were people complaining about that, using 6% implants, etc...) The Vargur is a more natural arty platform, in my opinion. |

baltec1
Bat Country Goonswarm Federation
11257
|
Posted - 2014.04.22 20:30:00 -
[1459] - Quote
Fabulous Rod wrote:Divi Filus wrote:. Now, I grant that if your frigate targets close to inside those ranges, you may have a problem hitting them with the sentries, and you may be forced to rely on lights; .
Then we agree. I'm not just talking about using lights and mediums in missions either. The bonused mediums are the best choice at combating cruisers when you do not want to remain stationary.
Best way to combat cruisers is to web them and lash out with the heavies and missiles. The bonused torps and heavies will do a lot more damage to a crusier than bonused med drones and unbonused missiles. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mike Voidstar
Voidstar Free Flight Foundation
572
|
Posted - 2014.04.22 20:37:00 -
[1460] - Quote
Fabulous Rod wrote:Morrigan LeSante wrote:Like I said, if you were FULLY trained for the aforementioned pirate BS, you wouldnt even break stride.
Edit: and you picked a RS because you wanted to kill frigates quickly? Whaaaaaaaaaaaaaaaaat?! still, this is more moronic black and white thinking. It is part of the reason I picked rattlesnake. Not the sole reason. Don't be an idiot. Wow, I didn't even know the rattlesnake had a former incarnation. Conclusive proof that these CCP is garbage when it comes to balance. Just leave it how it is and give us more high/mid/low to boost the DPS. No reason to change Guristas so drastically. Introduce new ships if you want "new and exiciting". Why do you think its OK to **** on your customers this hard?
Name calling, insistance on getting your way even when its clearly impossible and ignoring all reality...
Do you stomp your feet and hold your breath when you type that? Has that approach ever worked for anything, ever? The more you post the younger you look. I am almost convinced mommy pushes you to school in a stroller.
Extra. Slots. Will. Not. Happen. On. A. Drone. Bonused. Ship.
Really.
Stop. Asking.
Its not a matter of what the ship needs. Any number of things can make it simply better. They are trying to make the Pirate factions different from regular ships more than anything else, not really much better than standard.
Superior speed, unique webs, Nos & drones, that weird AB bonus that looks so fun... These may be game changers but they arent meant to be game enders.
There isnt a whole bunch of extra training for the gurista line. Gallente hulls is all-- drones are universally useful, and anyone trained in Caldari hulls should have some missile skill. Missiles are pretty easy to train for, and with the new changes they will be useful even with the smallest sizes on the largest hulls if you are coming from the gallente side of things.
Think about what you dont like about the changes and how to adapt what will be to what you are trained for. What is your goal, and will you be able to achieve it. If there is something lost that isnt made up somewhere, point it out... But you still muzt accept that the ship will change and that superdrones will be part of that change. |

Last Wolf
Umbra Wing
157
|
Posted - 2014.04.22 20:51:00 -
[1461] - Quote
The only thing the Snake loses it its ability field 5 heavy e-war or logistic drones.
Everything else it will do better, including shooting at frigs. Your 87.5% missile damage increase will put more dps on frigs than you have lost with light drones.
Edit: same thing with cruisers and medium drones. Warning: Sarcasm Above. |

Divi Filus
New Xenocracy
55
|
Posted - 2014.04.22 20:56:00 -
[1462] - Quote
Fabulous Rod wrote:Divi Filus wrote:. Now, I grant that if your frigate targets close to inside those ranges, you may have a problem hitting them with the sentries, and you may be forced to rely on lights; .
Then we agree. I'm not just talking about using lights and mediums in missions either. The bonused mediums are the best choice at combating cruisers when you do not want to remain stationary.
Except that you're losing far less DPS from the lost bonus to medium drones than you gain with the 5th launcher hardpoint and missile damage bonus using any large missile system, including rapid heavy launchers (and yes, even taking into account their reload times). |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 21:04:00 -
[1463] - Quote
baltec1 wrote:You lose 33% drone damage and gain 50% missile damage bonuse on any launcher plus another launcher. The new rattle will have more damage than the old one vs frigs. For solo, against an elite frigate, I'm having a really hard time coming up with anything to make that happen on a realistic fit truth be told (without resorting to rapid launchers). A) If the rats don't surround me, they go with +100% speed, thus cutting my missile damage down. B) If they *do* surround me, I need a stronger tank, for which I lack CPU with the tripple rigor and T2 Battleship-sized weapons, unless I go rapids, but then... C) Keep in mind some of those rats don't have a sig larger than 30m, and travel up to 900m/s without a sig bloom.
Best I can think of, is to ignore the frigs with launchers, clear everything else up with Cruise missiles LMJD-ing around like a drunk rabbit, and then putting the frigs out of their misery from 100 - erm 80 - km with Sentries.
But that I could do with a Domi and Rails more or less, without worrying about the enemy's signature size. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 21:08:00 -
[1464] - Quote
Fabulous Rod wrote:Divi Filus wrote:. Now, I grant that if your frigate targets close to inside those ranges, you may have a problem hitting them with the sentries, and you may be forced to rely on lights; . Then we agree. I'm not just talking about using lights and mediums in missions either. The bonused mediums are the best choice at combating cruisers when you do not want to remain stationary. With the new AI? I'd pick the bonused Cruise missiles and lights. Well... I find sentries to be to solution to almost everything truth be told, apart from the reactivation delay on the MicroJumper. For that, Marauders. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11258
|
Posted - 2014.04.22 21:15:00 -
[1465] - Quote
KaDa en Bauldry wrote:baltec1 wrote:You lose 33% drone damage and gain 50% missile damage bonuse on any launcher plus another launcher. The new rattle will have more damage than the old one vs frigs. For solo, against an elite frigate, I'm having a really hard time coming up with anything to make that happen on a realistic fit truth be told (without resorting to rapid launchers or crazy bling). A) If the rats don't surround me, they go with +100% speed, thus cutting my missile damage down. B) If they *do* surround me, I need a stronger tank, for which I lack CPU with the tripple rigor and T2 Battleship-sized weapons, unless I go rapids, but then... C) Keep in mind some of those rats don't have a sig larger than 30m, and travel up to 900m/s without a sig bloom. Best I can think of, is to ignore the frigs with launchers, clear everything else up with Cruise missiles LMJD-ing around like a drunk rabbit, and then putting the frigs out of their misery from 100 - erm 80 - km with Sentries. But that I could do with a Domi and Rails more or less, without worrying about the enemy's signature size.
Generally I dont bother shooting frigs unless I have to as part of a mission. Use the sentries, if they get close then cruise with lights wont have many issues. Join Bat Country today and defend the Glorious Socialist Dictatorship |

chaosgrimm
Universal Production and Networking Services
93
|
Posted - 2014.04.22 21:23:00 -
[1466] - Quote
Cassandra Aurilien wrote: At the range where a tracking bonus would actually accomplish anything on a AC Mach - you'd be better off bringing a blaster boat. In mid-falloff range (even with the lower falloff you are suggesting) tracking simply isn't an issue against most targets. Almost any other bonus would make more sense. For PVE, I run my Mach quite close to it's targets as it is, if you are flying it rather than orbiting, it has no issues hitting NPC BS's under 10KM.
In order to fit the Mach as the best arty platform, you have to make sacrifices in terms of what you are fitting, more so than just about any other Faction BS when fitted for range. (Much earlier in the thread there were people complaining about that, using 6% implants, etc...) The Vargur is a more natural arty platform, in my opinion.
Lol no.... Mach will almost always be able to make use of that tracking bonus given its speed, if not anything else.
Because ur talking about PvE, mach is def the better arty platform. Even if u wanna give up a low for fitting, you arnt going to fit more than 4 gyros, and maybe 1 te. still gives u a slot left for whatever. The cycle time is low for 1400s and you can split the dmg across 7 turrets to lower your overkill. Not to mention, mach has much better turret dps and better drone bandwidth. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 21:30:00 -
[1467] - Quote
baltec1 wrote:Generally I dont bother shooting frigs unless I have to as part of a mission. Use the sentries, if they get close then cruise with lights wont have many issues. The sentry part was pretty much what I said as well.
On an elite Angel frigate rat with cruise missiles (T1), with 3 rigor rigs (one T2) and two target painters (meta4), still over 90% of the salvo is wasted (sig/speedtanked) before taking resist profiles into consideration (no shooting bonused Nova missiles here!), and that is when it is already orbiting thus going only at half speed.
I'd rather be shooting a cruiser, splitting my damage. Sentries and Lights will manage somehow, no need to start spitting Precision missiles imho. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Morrigan LeSante
The Lost and Forgotten Troopers
657
|
Posted - 2014.04.22 21:33:00 -
[1468] - Quote
Elite frigs wouldnt break the passive tank and precision cruises will absolutely murder them anyway. |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 21:33:00 -
[1469] - Quote
Divi Filus wrote:Fabulous Rod wrote:Divi Filus wrote:. Now, I grant that if your frigate targets close to inside those ranges, you may have a problem hitting them with the sentries, and you may be forced to rely on lights; .
Then we agree. I'm not just talking about using lights and mediums in missions either. The bonused mediums are the best choice at combating cruisers when you do not want to remain stationary. Except that you're losing far less DPS from the lost bonus to medium drones than you gain with the 5th launcher hardpoint and missile damage bonus using any large missile system, including rapid heavy launchers (and yes, even taking into account their reload times).
more DPS-centric thinking. |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 21:34:00 -
[1470] - Quote
Last Wolf wrote:The only thing the Snake loses it its ability field 5 heavy e-war or logistic drones.
Everything else it will do better, including shooting at frigs. Your 87.5% missile damage increase will put more dps on frigs than you have lost with light drones.
Edit: same thing with cruisers and medium drones.
you clearly don't know what the hell you are talking about. |

Cassandra Aurilien
Imperial Academy Amarr Empire
68
|
Posted - 2014.04.22 21:38:00 -
[1471] - Quote
chaosgrimm wrote:Cassandra Aurilien wrote: At the range where a tracking bonus would actually accomplish anything on a AC Mach - you'd be better off bringing a blaster boat. In mid-falloff range (even with the lower falloff you are suggesting) tracking simply isn't an issue against most targets. Almost any other bonus would make more sense. For PVE, I run my Mach quite close to it's targets as it is, if you are flying it rather than orbiting, it has no issues hitting NPC BS's under 10KM.
In order to fit the Mach as the best arty platform, you have to make sacrifices in terms of what you are fitting, more so than just about any other Faction BS when fitted for range. (Much earlier in the thread there were people complaining about that, using 6% implants, etc...) The Vargur is a more natural arty platform, in my opinion.
Lol no.... Mach will almost always be able to make use of that tracking bonus given its speed, if not anything else. Because ur talking about PvE, mach is def the better arty platform. Even if u wanna give up a low for fitting, you arnt going to fit more than 4 gyros, and maybe 1 te. still gives u a slot left for whatever. The cycle time is low for 1400s and you can split the dmg across 7 turrets to lower your overkill. Not to mention, mach has much better turret dps and better drone bandwidth.
I disagree, but you're welcome to your opinion.
To me, the role of a Vargur and a Mach aren't that similar. The Mach is based on speed & movement, the Vargur on it's Bastion mode - complete immobility... (Hence, why I don't see the need to differentiate them.)
Their offensive profile is similar, but in terms of their use, they are not similar.
|

Last Wolf
Umbra Wing
158
|
Posted - 2014.04.22 21:44:00 -
[1472] - Quote
Fabulous Rod wrote:Last Wolf wrote:The only thing the Snake loses it its ability field 5 heavy e-war or logistic drones.
Everything else it will do better, including shooting at frigs. Your 87.5% missile damage increase will put more dps on frigs than you have lost with light drones.
Edit: same thing with cruisers and medium drones. You clearly don't know what the hell you are talking about. If you are using your missile salvos to kill frigates in a Rattlesnake, you are doing it wrong. That is highly inefficient in terms of overall DPS. Seems like I am constantly arguing with bad and incompetent players who don't even understand how the game actually plays out in reality.
My current Rattle with rigors/2xTP and 4 unbonued launchers w/ navy missilese 2 salvos most frigs. 90% of the time I don't have to bother because my sentries pop them before they even get close.
As far as PvP, the most expensive ship I've ever PvP'd in would be a Sleipnir, Absolution or Cynabal. Warning: Sarcasm Above. |

Divi Filus
New Xenocracy
55
|
Posted - 2014.04.22 21:44:00 -
[1473] - Quote
Fabulous Rod wrote:more DPS-centric thinking.
Fabulous Rod wrote:That is highly inefficient in terms of overall DPS. So here's me, confused again. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.04.22 21:45:00 -
[1474] - Quote
Mike Voidstar wrote: There isnt a whole bunch of extra training for the gurista line. Gallente hulls is all-- drones are universally useful, and anyone trained in Caldari hulls should have some missile skill. Missiles are pretty easy to train for, and with the new changes they will be useful even with the smallest sizes on the largest hulls if you are coming from the gallente side of things.
Gurista isn't much extra training if you're coming from the Caldari side. If you prefer Gallente hulls, then shields and missiles don't do you much good.
Gurista are pretty unusual ships, using missiles + drones + shields. I don't know of any other ships in game designed to fit those specifically, some can be re-purposed to work that way, but it's an unusual combination.
I personally don't have a problem with the SP spent for Guirista's though, as even if I never fly a RS again (which, of course, I will), I'm well setup for a large number of ships, with very minimal training required in order to switch hulls.
The SP changes to the RS are pretty minimal, you're going to train all the skills that are no longer (as) useful no matter what. Complaints about Gila changes are more well founded as sentries aren't exactly cheap to fully train, and are no longer usable. |

chaosgrimm
Universal Production and Networking Services
93
|
Posted - 2014.04.22 21:50:00 -
[1475] - Quote
Cassandra Aurilien wrote: .... Their offensive profile is similar, but in terms of their use, they are not similar.
Sorry for keeping this going but I do enjoy forum discussions xD.
So you are in agreement that the offensive profiles are similar.
But now look at the differences in the offensive profiles between the pally and the nm as well as the kronos and the vindi.
Don't the mach and the vargur deserve that lvl of uniqueness? |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 21:52:00 -
[1476] - Quote
Divi Filus wrote:Fabulous Rod wrote:more DPS-centric thinking. Fabulous Rod wrote:That is highly inefficient in terms of overall DPS. So here's me, confused again.
the snake doesn't need to lose any DPS at all, anywhere, it only need to gain it to come in-line. This can easily be accomplished with more high/mid/low slots and will also prevent many Guristas pilots angry from being angry at CCP for drastically changing their ship.
Some people actually use torpedos on a rattlesnake because the velocity bonus is very helpful. Try killing frigates with torpedos. These planned changes make the Rattlesnake very limited for no good reason.
The super drone idea is dumb and totally unnecessary. 5 drones is still better than 2 in the vast majority of scenarios. |

Kaarous Aldurald
ROC Deep Space The ROC
5242
|
Posted - 2014.04.22 21:55:00 -
[1477] - Quote
Fabulous Rod wrote:
The super drone idea is dumb and totally unnecessary. 5 drones is still better than 2 in the vast majority of scenarios.
You keep repeating that lie like you expect it to be true eventually. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Divi Filus
New Xenocracy
56
|
Posted - 2014.04.22 22:07:00 -
[1478] - Quote
Fabulous Rod wrote:Divi Filus wrote:Fabulous Rod wrote:more DPS-centric thinking. Fabulous Rod wrote:That is highly inefficient in terms of overall DPS. So here's me, confused again. the snake doesn't need to lose any DPS at all, anywhere, it only need to gain it to come in-line. This can easily be accomplished with more high/mid/low slots and will also prevent many Guristas pilots angry from being angry at CCP for drastically changing their ship. Some people actually use torpedos on a rattlesnake because the velocity bonus is very helpful. Try killing frigates with torpedos. These planned changes make the Rattlesnake very limited for no good reason. The super drone idea is dumb and totally unnecessary. 5 drones is still better than 2 in the vast majority of scenarios.
Alright, Rod, you've said your pieceGÇöhow about let's hear from some of the other "many Guristas pilots angry" (sic)? Because I'm a Guristas pilot, myself, and I'm not angry; just the opposite, in fact. And this thread has already heard from a good many other Guristas pilots who don't seem to bent out of shape about the changes, either. A number of them have said much the same thing I have.
As far as the DPS issue goes, you're all over the map. You're on record as saying that no one picks a Rattler for high DPS, then you say (above) that it needs to gain DPS. When it's pointed out that it is gaining DPS, you blast this as being a "DPS-centric view" and complain that it's losing DPS from secondary sources (i.e. light and medium drones) that many RS pilots, among them myself, don't even feel the need to bother using in the first place. Then you ignore arguments that the buffs to the Snake's launchers offers new opportunities for dealing with sub-battleship targets, and that the ability of sentries to blap frigates before they close in remains unchanged. (As for trying to kill frigates with torpsGÇöwhy would I ever bother? If you can't kill them with your sentries or make do with a 1/3 DPS reduction in your light drones, perhaps you should consider a different weapon system.)
The suggestion that the "super drone" idea offers nothing that 5 drones can't provide is absurd. It suffices to note that the 275% bonus to HP greatly mitigates one of the traditional weaknesses of sentry ships (i.e. bombs), and makes heavies more resilient against smartbombing; this in turn contributes to greater viability in PVP. I offer this as only one example. |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.22 22:16:00 -
[1479] - Quote
Divi Filus wrote:Fabulous Rod wrote:Divi Filus wrote:Fabulous Rod wrote:more DPS-centric thinking. Fabulous Rod wrote:That is highly inefficient in terms of overall DPS. So here's me, confused again. the snake doesn't need to lose any DPS at all, anywhere, it only need to gain it to come in-line. This can easily be accomplished with more high/mid/low slots and will also prevent many Guristas pilots angry from being angry at CCP for drastically changing their ship. Some people actually use torpedos on a rattlesnake because the velocity bonus is very helpful. Try killing frigates with torpedos. These planned changes make the Rattlesnake very limited for no good reason. The super drone idea is dumb and totally unnecessary. 5 drones is still better than 2 in the vast majority of scenarios. Alright, Rod, you've said your pieceGÇöhow about let's hear from some of the other "many Guristas pilots angry" (sic)? Because I'm a Guristas pilot, myself, and I'm not angry; just the opposite, in fact. And this thread has already heard from a good many other Guristas pilots who don't seem to bent out of shape about the changes, either. A number of them have said much the same thing I have. As far as the DPS issue goes, you're all over the map. You're on record as saying that no one picks a Rattler for high DPS, then you say (above) that it needs to gain DPS. When it's pointed out that it is gaining DPS, you blast this as being a "DPS-centric view" .
no, I'm saying the changes to the rattlesnake are in a DPC-centric view. It does need to gain DPS to come in-line but there is no good reason to take away DPS from its light and medium drones. Give me one good reason why the snake shouldn't be able to keep its bonus on light and medium drones.
These changes aren't nearly about balance as they are about forcefully making ships different from each other. This isn't about balance, its about the "new and shiny" on ships being ill-perceived as overlapping with Gallente. If they want "new and interesting" they should just make new ships instead of ruining old ones. Maybe you are content with the meager changes to snake but there is absoloutly no reason it needs to have its bonus and light and medium drones removed and its drone bay shrunk to bare-minimum operational capacity. |

Arthur Aihaken
Arsenite
3355
|
Posted - 2014.04.22 22:35:00 -
[1480] - Quote
Make it stop, aaggggghhhhh!!!  I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11263
|
Posted - 2014.04.22 22:39:00 -
[1481] - Quote
Fabulous Rod wrote:
no, I'm saying the changes to the rattlesnake are in a DPC-centric view. It does need to gain DPS to come in-line but there is no good reason to take away DPS from its light and medium drones. Give me one good reason why the snake shouldn't be able to keep its bonus on light and medium drones.
It will already rip apart frigates and cruisers, giving it even more firepower with light drones and it will curbstomp any frigate in seconds. It would seriously be unbalanced. It would effectivly be an anti everything. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cassandra Aurilien
Imperial Academy Amarr Empire
68
|
Posted - 2014.04.22 22:39:00 -
[1482] - Quote
chaosgrimm wrote:Cassandra Aurilien wrote: .... Their offensive profile is similar, but in terms of their use, they are not similar.
Sorry for keeping this going but I do enjoy forum discussions xD. So you are in agreement that the offensive profiles are similar. But now look at the differences in the offensive profiles between the pally and the nm as well as the kronos and the vindi. Don't the mach and the vargur deserve that lvl of uniqueness?
I don't mind... It's a civil discussion, which is always nice... (Sorry for the long reply, as well.)
I'll speak to the Pali/NM, as I use both... (And I love my NM )
Previous to the Marauder rebalance, it was simple:
The NM was generally considered to be the go to for Tach lasers, the Pali was generally considered to be the best for pulses. The tracking bonus on the NM allowed it to use Tach lasers at mid range, while the Pali's old bonus to stasis webbing was ideal for pulses.
Both could function with either weapon system, and there were advantages to fitting either on both hulls, of course. NM fits tended to come out a little ahead on firepower, as they could fill their lows with HS without issues. (But cap for a NM pilot was always an issue.)
Now, it's a bit more complex...
Previous to this balance, the Paladin's new bonuses set it up to be simply better than the Nightmare. The NM's tracking bonus was still useful, but the optimal range bonus on the Pali is useful for both Tach's & pulses. Add to that the better cap, lower cap use of armor reps, higher base speed, higher base lock range, bastion mode (the NM, while mobile, was not especially mobile) & the Pali was the better choice for most things.
With this rebalance to the NM, the two ships come into a bit more balance. The NM's AB bonus & base speed boost will allow it to control range & stay mobile. The extra low gives a bit more flexibility in fitting.
In order to balance the hull, they had to add an additional bonus, which didn't previously exist. (The Pali & the NM do have an overlapping bonus, it's just been folded into the base bonus to it's weapon system.)
The Mach already has mobility... Really, the Mach has 1 completely different bonus not listed as a bonus... 161 m/s speed. That's a built in 46% speed bonus.
I'm not especially opposed to changing the falloff bonus, but I don't think that tracking is it. At most ranges where you really need it (with AC's, not Arty), as I said, I think you'd be better off with blasters. Personally, I'd rather love to see that 46% speed bonus turned into a 100% speed bonus, but that would be more than a bit OP...
Edit: Also, it would still have the exact same duplicating bonuses with the Vargur, it would just be tracking duplicated, instead of falloff. |

Mike Voidstar
Voidstar Free Flight Foundation
574
|
Posted - 2014.04.22 22:43:00 -
[1483] - Quote
Fabulous Rod wrote:
no, I'm saying the changes to the rattlesnake are in a DPC-centric view. It does need to gain DPS to come in-line but there is no good reason to take away DPS from its light and medium drones. Give me one good reason why the snake shouldn't be able to keep its bonus on light and medium drones.
These changes aren't nearly about balance as they are about forcefully making ships different from each other. This isn't about balance, its about the "new and shiny" on ships being ill-perceived as overlapping with Gallente. If they want "new and interesting" they should just make new ships instead of ruining old ones. Maybe you are content with the meager changes to snake but there is absoloutly no reason it needs to have its bonus and light and medium drones removed and its drone bay shrunk to bare-minimum operational capacity.
Except they are not 'ruining' it in any objective sense. Its focus has just been changed a bit.
It will do more overall DPS. It still has options for engaging ships of all sizes, and will be doing more DPS in all weight classes. It still has a monster tank. The only thing it is losing that isnt being replaced by something else is large ewar drones, and all three people that use them seem fine with that.
A ship known for its monster tank and excellent damage application is still a ship with monster tank and excellent damage application, just in a different way, and not even a way that makes you retrain anything you didnt need before. |

elitatwo
Congregatio
216
|
Posted - 2014.04.22 22:58:00 -
[1484] - Quote
Anyhow can we discuss real issues that have come to light, like CPU on the Rattlesnake and capacitor on the Nightmare? signature |

baltec1
Bat Country Goonswarm Federation
11263
|
Posted - 2014.04.22 23:01:00 -
[1485] - Quote
elitatwo wrote:Anyhow can we discuss real issues that have come to light, like CPU on the Rattlesnake and capacitor on the Nightmare?
Not in much depth until we get to abuse them on sisi. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cassandra Aurilien
Imperial Academy Amarr Empire
68
|
Posted - 2014.04.22 23:04:00 -
[1486] - Quote
elitatwo wrote:Anyhow can we discuss real issues that have come to light, like CPU on the Rattlesnake and capacitor on the Nightmare?
Cap has always been a problem on the NM. There are a few ways around it - XL-ASB or a cap booster, depending on your preference. |

Alvatore DiMarco
Capricious Endeavours Ltd
2114
|
Posted - 2014.04.22 23:14:00 -
[1487] - Quote
I believe Rise even went so far as to say that capacitor issues on Sansha ships are intentional. |

elitatwo
Congregatio
217
|
Posted - 2014.04.22 23:36:00 -
[1488] - Quote
Cassandra Aurilien wrote:elitatwo wrote:Anyhow can we discuss real issues that have come to light, like CPU on the Rattlesnake and capacitor on the Nightmare? Cap has always been a problem on the NM. There are a few ways around it - XL-ASB or a cap booster, depending on your preference.
Maybe baltec was right and I wait until they hit SiSi. signature |

Cassandra Aurilien
Imperial Academy Amarr Empire
68
|
Posted - 2014.04.22 23:41:00 -
[1489] - Quote
elitatwo wrote:Cassandra Aurilien wrote:elitatwo wrote:Anyhow can we discuss real issues that have come to light, like CPU on the Rattlesnake and capacitor on the Nightmare? Cap has always been a problem on the NM. There are a few ways around it - XL-ASB or a cap booster, depending on your preference. Maybe baltec was right and I wait until they hit SiSi.
I agree. He's a wise man, by his posts. |

elitatwo
Congregatio
217
|
Posted - 2014.04.22 23:42:00 -
[1490] - Quote
Alvatore DiMarco wrote:I believe Rise even went so far as to say that capacitor issues on Sansha ships are intentional.
I did read that, thanks.
Yet I believe that was for the power level those ships had at the time of Apocrypha. Everything has been buffed in that area and none of the sansha ships are consideres dps-solo-wft-bbq-pwn-mobiles. signature |

Alvatore DiMarco
Capricious Endeavours Ltd
2116
|
Posted - 2014.04.22 23:51:00 -
[1491] - Quote
elitatwo wrote:Alvatore DiMarco wrote:I believe Rise even went so far as to say that capacitor issues on Sansha ships are intentional. I did read that, thanks. Yet I believe that was for the power level those ships had at the time of Apocrypha. Everything has been buffed in that area and none of the sansha ships are consideres dps-solo-wft-bbq-pwn-mobiles.
Nope. Rise said it in this year's batch of pirate threads. |

Cassandra Aurilien
Imperial Academy Amarr Empire
68
|
Posted - 2014.04.22 23:54:00 -
[1492] - Quote
Alvatore DiMarco wrote:elitatwo wrote:Alvatore DiMarco wrote:I believe Rise even went so far as to say that capacitor issues on Sansha ships are intentional. I did read that, thanks. Yet I believe that was for the power level those ships had at the time of Apocrypha. Everything has been buffed in that area and none of the sansha ships are consideres dps-solo-wft-bbq-pwn-mobiles. Nope. Rise said it in this year's batch of pirate threads.
In terms of pure firepower & projection, they are still pretty strong... 1000+ DPS at 40KM without implants isn't shabby, by any means. |

Kaarous Aldurald
ROC Deep Space The ROC
5242
|
Posted - 2014.04.22 23:55:00 -
[1493] - Quote
Cassandra Aurilien wrote:Alvatore DiMarco wrote:elitatwo wrote:Alvatore DiMarco wrote:I believe Rise even went so far as to say that capacitor issues on Sansha ships are intentional. I did read that, thanks. Yet I believe that was for the power level those ships had at the time of Apocrypha. Everything has been buffed in that area and none of the sansha ships are consideres dps-solo-wft-bbq-pwn-mobiles. Nope. Rise said it in this year's batch of pirate threads. In terms of pure firepower & projection, they are still pretty strong... 1000+ DPS at 40KM without implants isn't shabby, by any means.
The only good glass cannon ships are Stealth Bombers, and we all know why. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11265
|
Posted - 2014.04.22 23:57:00 -
[1494] - Quote
Cassandra Aurilien wrote:elitatwo wrote:Cassandra Aurilien wrote:elitatwo wrote:Anyhow can we real issues that have come to light, like CPU on the Rattlesnake and capacitor on the Nightmare? Cap has always been a problem on the NM. There are a few ways around it - XL-ASB or a cap booster, depending on your preference. Maybe baltec was right and I wait until they hit SiSi. I agree. He's a wise man, by his posts.
I wouldn't say wise, I belive that megathrons belong in frigate gangs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Alvatore DiMarco
Capricious Endeavours Ltd
2116
|
Posted - 2014.04.23 00:09:00 -
[1495] - Quote
baltec1 wrote:I wouldn't say wise, I belive that megathrons belong in frigate gangs.
Even wise men have bizzare quirks.
|
|

ISD Ezwal
ISD Community Communications Liaisons
1187

|
Posted - 2014.04.23 00:11:00 -
[1496] - Quote
I have again removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Kaarous Aldurald
ROC Deep Space The ROC
5243
|
Posted - 2014.04.23 00:13:00 -
[1497] - Quote
baltec1 wrote: I wouldn't say wise, I belive that megathrons belong in frigate gangs.
If the boat fits. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Hasikan Miallok
Republic University Minmatar Republic
616
|
Posted - 2014.04.23 00:31:00 -
[1498] - Quote
On a slightly related note.
What was the story about people were being banned for perma shield repping sentries in missions a few years back ? |

baltec1
Bat Country Goonswarm Federation
11266
|
Posted - 2014.04.23 00:47:00 -
[1499] - Quote
Hasikan Miallok wrote:On a slightly related note.
What was the story about people were being banned for perma shield repping sentries in missions a few years back ?
Dont recall this one. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hasikan Miallok
Republic University Minmatar Republic
616
|
Posted - 2014.04.23 00:51:00 -
[1500] - Quote
baltec1 wrote:Hasikan Miallok wrote:On a slightly related note.
What was the story about people were being banned for perma shield repping sentries in missions a few years back ? Dont recall this one.
long, quite old, thread here
https://forums.eveonline.com/default.aspx?g=posts&t=84360 |

Cassandra Aurilien
Imperial Academy Amarr Empire
68
|
Posted - 2014.04.23 00:56:00 -
[1501] - Quote
Hasikan Miallok wrote:baltec1 wrote:Hasikan Miallok wrote:On a slightly related note.
What was the story about people were being banned for perma shield repping sentries in missions a few years back ? Dont recall this one. long, quite old, thread here https://forums.eveonline.com/default.aspx?g=posts&t=84360The only CCP response was there is more to it than meets the eye :D
Pretty sure that what they were doing falls under what's discussed on this thread.
https://forums.eveonline.com/default.aspx?g=posts&t=142098 |

baltec1
Bat Country Goonswarm Federation
11266
|
Posted - 2014.04.23 01:07:00 -
[1502] - Quote
Yea, your safe to rep your drones. AFK grinding isk 23.5/7 will get you a ban. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Euripedies
Hot Droppin Cherry Poppers
16
|
Posted - 2014.04.23 02:24:00 -
[1503] - Quote
Rattlesnake bonus doesn't sit well with me. The fancy talk about how two drones are as good as five isn't working for me. I keep thinking that if I lose one, half my drone DPs is gone instead of only one fifth of my DPs.
And missile bonus? wtf What about the drones! Tracking, range, that sort of thing.
The Machariel is awesome. looks like it will stay that way.
Although for lvl iv missions the mighty Vargur is without equal. It is the proverbial hot knife thru butter. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1121
|
Posted - 2014.04.23 02:27:00 -
[1504] - Quote
Euripedies wrote:Rattlesnake bonus doesn't sit well with me. The fancy talk about how two drones are as good as five isn't working for me. I keep thinking that if I lose one, half my drone DPs is gone instead of only one fifth of my DPs.
And missile bonus? wtf What about the drones! Tracking, range, that sort of thing.
The Machariel is awesome. looks like it will stay that way.
Although for lvl iv missions the mighty Vargur is without equal. It is the proverbial hot knife thru butter. So from your complaints about the RS, it sounds like you want a domi. You should just get a domi. |

Mike Voidstar
Voidstar Free Flight Foundation
576
|
Posted - 2014.04.23 02:33:00 -
[1505] - Quote
Euripedies wrote:Rattlesnake bonus doesn't sit well with me. The fancy talk about how two drones are as good as five isn't working for me. I keep thinking that if I lose one, half my drone DPs is gone instead of only one fifth of my DPs.
And missile bonus? wtf What about the drones! Tracking, range, that sort of thing.
The Machariel is awesome. looks like it will stay that way.
Although for lvl iv missions the mighty Vargur is without equal. It is the proverbial hot knife thru butter.
Indeed. This is why I feel the bonus on the Rattlesnake needs to be increased to similar levels of additional performance over other weight class Drone ships. We are suffering the full drawback of the superdrone concept but getting little in the form of its benefit as it was applied to the smaller hulls. Or, bonusing smaller drones and increasing the bay to return some of the flexibility drones usually enjoy. Simply breaking even in performance is not enough considering the increased vunerability the superdrone concept creates. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1121
|
Posted - 2014.04.23 02:37:00 -
[1506] - Quote
Mike Voidstar wrote:Euripedies wrote:Rattlesnake bonus doesn't sit well with me. The fancy talk about how two drones are as good as five isn't working for me. I keep thinking that if I lose one, half my drone DPs is gone instead of only one fifth of my DPs.
And missile bonus? wtf What about the drones! Tracking, range, that sort of thing.
The Machariel is awesome. looks like it will stay that way.
Although for lvl iv missions the mighty Vargur is without equal. It is the proverbial hot knife thru butter. Indeed. This is why I feel the bonus on the Rattlesnake needs to be increased to similar levels of additional performance over other weight class Drone ships. We are suffering the full drawback of the superdrone concept but getting little in the form of its benefit as it was applied to the smaller hulls. Or, bonusing smaller drones and increasing the bay to return some of the flexibility drones usually enjoy. Simply breaking even in performance is not enough considering the increased vunerability the superdrone concept creates. I don't know if I can agree. Breaking even in drone performance is true, but that is aside huge gains in missile performance. It seems like it's asking too much to have both the drone boat cake and the missile boat cake. Taking a hit to each seems a good meeting point. |

stoneageman TOG
security services
1
|
Posted - 2014.04.23 03:00:00 -
[1507] - Quote
nobody seems to have noticed 1/4 of the rattlesnake cpu is gone.. |

Alvatore DiMarco
Capricious Endeavours Ltd
2117
|
Posted - 2014.04.23 03:13:00 -
[1508] - Quote
I am ever-hopeful that CCP Rise will poke his proverbial head into the thread very very soon (within the next couple of days) and say "Great news! The pirate ship changes are in the next SiSi build which will be deploying tomorrow morning."
I feel like the thread has basically stopped and is now circling around and around - and will continue to do so until the changes can actually be tested.
By the way, if someone with a blue forum tag and database powers on SiSi is listening, can we have a covert cloaking Nestor for about a week just so everyone can see how it wouldn't actually make the ship better? Please? Well, I already know the answer to that, I guess. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1123
|
Posted - 2014.04.23 03:15:00 -
[1509] - Quote
stoneageman TOG wrote:nobody seems to have noticed 1/4 of the rattlesnake cpu is gone.. Huh? I see 710tf currently on every resource I can find, same as the op. Are you making the mistake of comparing your bonused stats with the unbonused stats posted in the thread or are my sources wrong?
|

stoneageman TOG
security services
1
|
Posted - 2014.04.23 03:47:00 -
[1510] - Quote
Tyberius Franklin wrote:stoneageman TOG wrote:nobody seems to have noticed 1/4 of the rattlesnake cpu is gone.. Huh? I see 710tf currently on every resource I can find, same as the op. Are you making the mistake of comparing your bonused stats with the unbonused stats posted in the thread or are my sources wrong?
thank you for pointing that out to me.. was so pissed at losing 1/4 of my cpu.. I didn't check the stats on evemon.. |

Nerf Burger
Republic Military School Minmatar Republic
221
|
Posted - 2014.04.23 07:05:00 -
[1511] - Quote
There seems to be a fundamental lack of understanding from the people who somehow think it is fine for the Rattlesnake to lose its bonus to light and medium drones.
Brawlers can quickly get overwhelmed as soon as a new wave of whatever comes in because they are usually in range on everything. The scrams and webs quickly go up and brawlers need those things that are scramming them to die quickly. With these proposed changes, the Rattlesnakes increased reliance on missiles creates significant vulnerabilities to e-war, and with weaker drones, this creates a significant weakness that the Rattlesnake never had before.
These are significant changes to the Rattlesnake and it should be no surprise that many people are very unhappy with them. The nerfs to the Rattlesnake seem even greater than the buffs when considering everything. It got the DPS it needed, albeit specialized, but the price it paid seems unnecessary. I don't see why this ship's role and battleship bonuses had to change at all. The current Snake doesn't seem like an unacceptable amount of overlap with Gallente when you consider how they are different. People trained for it because they like it. It was never considered OP. Why ruin their fun? The 400m3 drone bay was my reason. Now gone. 
The new Snake has too many weaknesses now to play as a brawler when you could be flying something else. There will be less vulnerable and higher real dps ships for every occasion. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Kaarous Aldurald
ROC Deep Space The ROC
5249
|
Posted - 2014.04.23 07:28:00 -
[1512] - Quote
Nerf Burger wrote:
The new Snake has too many weaknesses now to play as a brawler when you could be flying something else. There will be less vulnerable and higher real dps ships for every occasion.
And yet, brawler ships exist that don't have bonused drones. The majority of them in fact.
And they do just fine. You're talking about it like not having it is some crippling weakness that means no one would ever use a ship without bonused light drones.
And nearly the entire battleship lineup reveals that such a statement is an outright lie. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mike Voidstar
Voidstar Free Flight Foundation
577
|
Posted - 2014.04.23 08:26:00 -
[1513] - Quote
The ship does get much better performance from half the missiles, but you will lose some of that by fitting launchers from lower weight classes, especially if you are concerned about dealing with smaller ships. The flexibility to engage smaller targets efficiently normally enjoyed by drones has been moved to the launcher bonus, and using it will cost you.
At the same time, the superdrone bonus remains weak on the Rattlesnake, sacrificing flexibility and the resilience to ewar, yet still suffering the normal drawbacks to drones as well in the form of the lost fitting slot, generally lower DPS, and weapon destructibility. Unlike the other ships in the Gurista line the superdrone bonus takes more than it gives.
With the missile bonus being irrespective of size it may be a bad idea to bonus small drones and make the ship a tanky battleship with a role as a dedicated frigate hunter like some kind of bloated destroyer, but the superdrone concept should not take more than it gives the ship either. Breaking even isnt enough. |

Morrigan LeSante
The Lost and Forgotten Troopers
659
|
Posted - 2014.04.23 09:30:00 -
[1514] - Quote
If this sounds trollish that is an accident.
So, let's say for a moment that we gave full bonuses to the 'snake.
Fit with drones, RHML...I genuinely can't think of a how you would take that on, short of "just bring more" which is usually a pretty big alarm bell. It'll eat cruisers, it'll hammer frigs and it still has significant "large" target DPS, whilst still retaining a superior tank. It's not exactly high mobility but other than that, I cant find a proper weakness.
I may be wrong and missing something key, but for me it'd be too close to a perfect, one size fits all, fear nothing ship. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1341
|
Posted - 2014.04.23 10:07:00 -
[1515] - Quote
Nerf Burger wrote:There seems to be a fundamental lack of understanding from the people who somehow think it is fine for the Rattlesnake to lose its bonus to light and medium drones. Brawlers can quickly get overwhelmed as soon as a new wave of whatever comes in because they are usually in range on everything. The scrams and webs quickly go up and brawlers need those things that are scramming them to die quickly. With these proposed changes, the Rattlesnakes increased reliance on missiles creates significant vulnerabilities to e-war, and with weaker drones, this creates a significant weakness that the Rattlesnake never had before. These are significant changes to the Rattlesnake and it should be no surprise that many people are very unhappy with them. The nerfs to the Rattlesnake seem even greater than the buffs when considering everything. It got the DPS it needed, albeit specialized, but the price it paid seems unnecessary. I don't see why this ship's role and battleship bonuses had to change at all. The current Snake doesn't seem like an unacceptable amount of overlap with Gallente when you consider how they are different. People trained for it because they like it. It was never considered OP. Why ruin their fun? The 400m3 drone bay was my reason. Now gone.  The new Snake has too many weaknesses now to play as a brawler when you could be flying something else. There will be less vulnerable and higher real dps ships for every occasion.
How i that different from a turret battleship that cannot use its bonuses with medium guns? The Drone ships have an ADVATNGE on being able to do that.
Its not that the rattle is being given a drawback. It is just losing one of its advantages (that I always considered utterly unfair on all drone boats) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1341
|
Posted - 2014.04.23 10:19:00 -
[1516] - Quote
Euripedies wrote:Rattlesnake bonus doesn't sit well with me. The fancy talk about how two drones are as good as five isn't working for me. I keep thinking that if I lose one, half my drone DPs is gone instead of only one fifth of my DPs.
And missile bonus? wtf What about the drones! Tracking, range, that sort of thing.
The Machariel is awesome. looks like it will stay that way.
Although for lvl iv missions the mighty Vargur is without equal. It is the proverbial hot knife thru butter.
How hard is to understand that is 2 and half timer harder to lose a drone now? THe net result is same. In fact its better, because the drones have so much EHP that they are never goign to be isnta popped. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alvatore DiMarco
Capricious Endeavours Ltd
2120
|
Posted - 2014.04.23 11:15:00 -
[1517] - Quote
The new Rattlesnake makes frigates and cruisers obsolete. Fozzie and Rise are going to have to start all over again, rebalancing T1 frigs and cruisers so that there's a reason to fly them instead of just launching the Rattlesnake's super-drones. |

Mike Voidstar
Voidstar Free Flight Foundation
577
|
Posted - 2014.04.23 11:40:00 -
[1518] - Quote
Kagura Nikon wrote:
How i that different from a turret battleship that cannot use its bonuses with medium guns? The Drone ships have an ADVATNGE on being able to do that.
Its not that the rattle is being given a drawback. It is just losing one of its advantages (that I always considered utterly unfair on all drone boats)
True, though losing an advantage without compensation magnifies the impact of existing drawbacks. Drone ships pay a high price for that flexibility. They lose a fitting slot, they can be destroyed, they do generally less damage, and they get less support than other weapon systems in terms of modules, implants and boosters. The slot and destructibility are absolutely without equal in terms of prices paid.
The superdrones retain all of those drawbacks, though drone survivability improves at the cost of some of drones normal advantages. I am satisfied with the trade on the smaller hulls, but simply breaking even on performance for the Rattlesnake leaves it disadvantaged compared to other droneships. The bonus needs to be stronger to not be an overall nerf to the hull and weapon
The ability to bonus any launcher does not change this. It improves potential missile damage application, but using that advantage costs you overall potential damage. The bonus is good despite being limited, but like other split weapon bonuses it is simply stronger to offset being a split weapon bonus & its only getting 5 launchers, likely undersized launchers.
|

Kaarous Aldurald
ROC Deep Space The ROC
5259
|
Posted - 2014.04.23 11:49:00 -
[1519] - Quote
Mike Voidstar wrote: True, though losing an advantage without compensation magnifies the impact of existing drawbacks. Drone ships pay a high price for that flexibility. They lose a fitting slot, they can be destroyed, they do generally less damage, and they get less support than other weapon systems in terms of modules, implants and boosters. The slot and destructibility are absolutely without equal in terms of prices paid.
The superdrones retain all of those drawbacks, though drone survivability improves at the cost of some of drones normal advantages. I am satisfied with the trade on the smaller hulls, but simply breaking even on performance for the Rattlesnake leaves it disadvantaged compared to other droneships. The bonus needs to be stronger to not be an overall nerf to the hull and weapon
The ability to bonus any launcher does not change this. It improves potential missile damage application, but using that advantage costs you overall potential damage. The bonus is good despite being limited, but like other split weapon bonuses it is simply stronger to offset being a split weapon bonus & its only getting 5 launchers, likely undersized launchers.
Hold on a second here. "without compensation"?
So, the fact that the drones you do have in space now have multiple times as many hitpoints, which makes them MUCH more difficult to destroy and thus eliminates one of the primary disadvantages and balancing factors of drones in the first place... is nothing?
They are functionally eliminating one of the major drone weaknesses, that it can be destroyed. So yeah it makes sense that they MUST NOT allow that to apply across the board. You are seriously underestimating just how useful all those bonus hitpoints are going to be.
Nevermind that they very nearly doubled the ship's weapon dps with the best possible dps bonus for missiles. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
172
|
Posted - 2014.04.23 11:53:00 -
[1520] - Quote
Kaarous Aldurald wrote:Nerf Burger wrote:
The new Snake has too many weaknesses now to play as a brawler when you could be flying something else. There will be less vulnerable and higher real dps ships for every occasion.
And yet, brawler ships exist that don't have bonused drones. The majority of them in fact. And they do just fine. You're talking about it like not having it is some crippling weakness that means no one would ever use a ship without bonused light drones. And nearly the entire battleship lineup reveals that such a statement is an outright lie. Personally I know few if any who would fly a "Drone Boat" with un-bonused drones. The Rattlesnake will now be able to fit for reasonable missile damage but then it isn't a Drone boat and drones are less important.
Oh and comparing the Snake to a Brawler - Your kidding right?? |

Alvatore DiMarco
Capricious Endeavours Ltd
2121
|
Posted - 2014.04.23 11:55:00 -
[1521] - Quote
Why shouldn't the new Snake be a brawler, exactly? |

Vulfen
Snuff Box
105
|
Posted - 2014.04.23 11:56:00 -
[1522] - Quote
i like how the RS changes make a shield fleet BS gang viable will be interesting to see what people come up with. |

Kaarous Aldurald
ROC Deep Space The ROC
5259
|
Posted - 2014.04.23 11:58:00 -
[1523] - Quote
Oh, and as for "they get less support than other weapon systems".
They're adding modules. They're buffing drones across the board. That Dev Blog HAS to be taken into account when we talk about these changes, they will be simultaneous.
Heck, for all of the crybabies who hate the idea of putting missiles on their ship, they are adding lowslot drone tracking modules now, they will even have Amarr and Gallente Navy versions.
CCP Fozzie wrote:Finally, we are rounding out the collection of drone upgrade modules by introducing low slot Omnidirectional Tracking Enhancers and faction versions of the Drone Damage Amplifier and Drone Navigation Computer modules, and adding more faction versions of the Omnidirectional Tracking Link module. The faction modules will be available in Gallente Navy and Amarr Navy variants (available in both normal and FW LP stores) as well as Guristas and Rogue Drone variants available as loot drops. More details about these modules will be available at a later date.
So it's entirely possible that the Heavy Superdrones will have no issues whatsoever tracking frigates.
The Rattlesnake is NOT losing versatility here, and people need to stop repeating that lie. The Rattlesnake is going to be absurdly versatile. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
173
|
Posted - 2014.04.23 12:29:00 -
[1524] - Quote
Kaarous Aldurald wrote:Oh, and as for "they get less support than other weapon systems". They're adding modules. They're buffing drones across the board. That Dev Blog HAS to be taken into account when we talk about these changes, they will be simultaneous. Heck, for all of the crybabies who hate the idea of putting missiles on their ship, they are adding lowslot drone tracking modules now, they will even have Amarr and Gallente Navy versions. CCP Fozzie wrote:Finally, we are rounding out the collection of drone upgrade modules by introducing low slot Omnidirectional Tracking Enhancers and faction versions of the Drone Damage Amplifier and Drone Navigation Computer modules, and adding more faction versions of the Omnidirectional Tracking Link module. The faction modules will be available in Gallente Navy and Amarr Navy variants (available in both normal and FW LP stores) as well as Guristas and Rogue Drone variants available as loot drops. More details about these modules will be available at a later date. So it's entirely possible that the Heavy Superdrones will have no issues whatsoever tracking frigates. The Rattlesnake is NOT losing versatility here, and people need to stop repeating that lie. The Rattlesnake is going to be absurdly versatile. So a ship that will rely on hybrid damage application, all of which requires lowslots to enhance damage, can now also give up some of that damage to improve tracking? About the only ship to benefit from lowslot drone tracking enhancers will be the shield Domi. Fit a "New" and improved Snake with them your doing yourself and the ship a major dishonor by nerfing its capabilities further. (Unless Sentries are to be your primary weapon)
Super heavy Drones will be all but useless vs frigates, unless you utilize at least 3 midslots for damage application. Unless the new modules also increase Drone Activation Proximity, they won't help.
Maybe you might want to stop looking at the new attributes on drones and look at the more specific drone mechanics. |

Kaarous Aldurald
ROC Deep Space The ROC
5263
|
Posted - 2014.04.23 12:38:00 -
[1525] - Quote
Sgt Ocker wrote: So a ship that will rely on hybrid damage application, all of which requires lowslots to enhance damage, can now also give up some of that damage to improve tracking?
No, what I am saying is that for all you lot complaining that it isn't a pure droneboat? You guys trying to pretend like missiles aren't a thing, and that light drones actually matter... for some reason? Just slap one or two of those on there instead of BCUs and enjoy Heavy Drone dps with good tracking.
On sentries, probably even more overpowered.
It still has exactly the same max drone dps as it did before. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

gascanu
Bearing Srl.
93
|
Posted - 2014.04.23 12:50:00 -
[1526] - Quote
Kaarous Aldurald wrote:
Hold on a second here. "without compensation"?
So, the fact that the drones you do have in space now have multiple times as many hitpoints, which makes them MUCH more difficult to destroy and thus eliminates one of the primary disadvantages and balancing factors of drones in the first place... is nothing?
They are functionally eliminating one of the major drone weaknesses, that it can be destroyed. So yeah it makes sense that they MUST NOT allow that to apply across the board. You are seriously underestimating just how useful all those bonus hitpoints are going to be.
Nevermind that they very nearly doubled the ship's weapon dps with the best possible dps bonus for missiles.
Hold on a second here! " MUCH more difficult to destroy"... ? "MUCH" more difficult? really? have you ever killed a drone in your life? you are speaking like those drones will get bs lvl ehp or something... when in fact they will have the ehp of 2.5 drones.
Quote:They are functionally eliminating one of the major drone weaknesses, that it can be destroyed again, are you implying that the new drones will become indestructible or something?
in fact killing a drone is very easy and once you managed a web on it it will go down in 1-2 voleys;(that is why ppl stoped using them in pve, except sentrys that can be scooped). so this new "fat drones" will go down in 3-4 max; ppl don't really go for drones atm because a drone ship will have always others waves to launch at you, and you need to web and kill 5 drones each wave; but with only 2 drones per wave and only 3 waves in total, with at least 1 wave of long range sentrys, it become more viable to go after the drones.. so yea, except some ppl thinking managing 5 drones is too much effort, this bonus is a strait nerf on the rattlesnake;
|

Mike Voidstar
Voidstar Free Flight Foundation
578
|
Posted - 2014.04.23 12:52:00 -
[1527] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote: True, though losing an advantage without compensation magnifies the impact of existing drawbacks. Drone ships pay a high price for that flexibility. They lose a fitting slot, they can be destroyed, they do generally less damage, and they get less support than other weapon systems in terms of modules, implants and boosters. The slot and destructibility are absolutely without equal in terms of prices paid.
The superdrones retain all of those drawbacks, though drone survivability improves at the cost of some of drones normal advantages. I am satisfied with the trade on the smaller hulls, but simply breaking even on performance for the Rattlesnake leaves it disadvantaged compared to other droneships. The bonus needs to be stronger to not be an overall nerf to the hull and weapon
The ability to bonus any launcher does not change this. It improves potential missile damage application, but using that advantage costs you overall potential damage. The bonus is good despite being limited, but like other split weapon bonuses it is simply stronger to offset being a split weapon bonus & its only getting 5 launchers, likely undersized launchers.
Hold on a second here. "without compensation"? So, the fact that the drones you do have in space now have multiple times as many hitpoints, which makes them MUCH more difficult to destroy and thus eliminates one of the primary disadvantages and balancing factors of drones in the first place... is nothing? They are functionally eliminating one of the major drone weaknesses, that it can be destroyed. So yeah it makes sense that they MUST NOT allow that to apply across the board. You are seriously underestimating just how useful all those bonus hitpoints are going to be. Nevermind that they very nearly doubled the ship's weapon dps with the best possible dps bonus for missiles.
The Superdrone bonus on the Rattlesnake is weak.
Yes, the drones are more survivable, but not to the point that they will be hard to kill. They are hardly functionally losing their destructibility.
The Worm got drone power roughly 60% higher than any other frigate class droneship in exchange for the additional drawbacks inherant to the superdrone concept. Those drones are nearly as hard to destroy as the ship itself, making them a poor target unless you simply cannot catch the Worm. The Gila is harder to quantify as it could previously field large drones, but it also got a 60% advantage over all other medium drone users. By comparison, the Rattlesnake just breaks even.
This means, at best, that you only delay the impact of attacking a drone, as you get exactly the same return for the effort expended in destroying one as you would have without the bonus, the results just come in bigger chunks.
All of those ships also benefit from the improved missile damage bonus. The tougness of the drones comes at the cost of increased vunerability to Ewar and if it only breaks even on DPS and hitpoints it is overall a nerf to the system. The Superdrone concept is scaling poorly into Battleships-the bonus needs to be larger to compensate the drawback.
I am not saying it needs to have the smaller drones bonused as well, unless the bonus to heavies remains as it is. The ship is not losing the ability to engage small targets, but shifting that ability to launchers removes the on-the-fly situational fexability to do so.
Even with lowslot tracking mods for drones, they will still lack implants and boosters to improve them. The recent years have seen this disadvantage of drones greatly relaxed, but it still applies. It was never more than the least of the drawbacks in any case, paleing before damage, destructibility and the lost slot. |

Kaarous Aldurald
ROC Deep Space The ROC
5265
|
Posted - 2014.04.23 12:58:00 -
[1528] - Quote
gascanu wrote: again, are you implying that the new drones will become indestructible or something?
Hardly. Have you thought about how much dps is being applied while they sit there pounding on the drone?
You're talking like 2 or 3 times as many volleys before they start taking less damage from the drones is something inconsequential. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

gascanu
Bearing Srl.
93
|
Posted - 2014.04.23 13:05:00 -
[1529] - Quote
Kaarous Aldurald wrote:gascanu wrote: again, are you implying that the new drones will become indestructible or something?
Hardly. Have you thought about how much dps is being applied while they sit there pounding on the drone? You're talking like 2 or 3 times as many volleys before they start taking less damage from the drones is something inconsequential. hardly. in fact, you can kill the drones before they even get in range and start shooting, you know? and a single smarbomb will cut the missile dps to pieces.
p.s. i'm sorry but it's obvious to me that your knowledge regarding drones is a bit limited; why do you keep arguing on a topic where you have a little or no knowledge is beyond me... |

Daichi Yamato
Xero Security and Technologies
1388
|
Posted - 2014.04.23 13:09:00 -
[1530] - Quote
Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
5265
|
Posted - 2014.04.23 13:09:00 -
[1531] - Quote
gascanu wrote: in fact, you can kill the drones before they even get in range and start shooting, you know? and a single smarbomb will cut the missile dps to pieces.
Yeah because every potential opponent has a large smartbomb, right? They totally get to prepare in advance for your ship, and not the other way around?
The fact that you have to try and contrive these worst case scenarios before the Rattlesnake starts to look sub optimal is just crumbling your position further. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Daichi Yamato
Xero Security and Technologies
1390
|
Posted - 2014.04.23 13:17:00 -
[1532] - Quote
rattlers had to be weary of smartbombs before. if anything, they are more resistant to them now. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.23 13:26:00 -
[1533] - Quote
Kaarous Aldurald wrote:gascanu wrote: in fact, you can kill the drones before they even get in range and start shooting, you know? and a single smarbomb will cut the missile dps to pieces.
Yeah because every potential opponent has a large smartbomb, right? They totally get to prepare in advance for your ship, and not the other way around? The fact that you have to try and contrive these worst case scenarios before the Rattlesnake starts to look sub optimal is just crumbling your position further.
lol; see. you just prove my point; they will die not because everyone will have a large smartbomb(between us you don't need a large one to kill missiles) they will die because everyone will fit guns. and light drones. or is that also me " try and contrive these worst case scenarios"? can you understand what i'm saying? let me explain it slowly for you: you launch your heavy drones.break you give them the command to attack your target. break your drones will start mwding toward your target. break if your target is 30km away for example, he will just shoot them while they mwd towards him, killing them: there! that's your" worst case scenario"; |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.23 13:29:00 -
[1534] - Quote
gascanu wrote:Kaarous Aldurald wrote:gascanu wrote: again, are you implying that the new drones will become indestructible or something?
Hardly. Have you thought about how much dps is being applied while they sit there pounding on the drone? You're talking like 2 or 3 times as many volleys before they start taking less damage from the drones is something inconsequential. hardly. in fact, you can kill the drones before they even get in range and start shooting, you know? and a single smarbomb will cut the missile dps to pieces. p.s. i'm sorry but it's obvious to me that your knowledge regarding drones is a bit limited; why do you keep arguing on a topic where you have a little or no knowledge is beyond me...
my thoughts exactly, these kids don't know when to shut up. You prove them wrong and they just come back at you with more rtarded statements. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1188
|
Posted - 2014.04.23 13:30:00 -
[1535] - Quote
gascanu wrote: hardly. in fact, you can kill the drones before they even get in range and start shooting, you know? and a single smarbomb will cut the missile dps to pieces.
p.s. i'm sorry but it's obvious to me that your knowledge regarding drones is a bit limited; why do you keep arguing on a topic where you have a little or no knowledge is beyond me...
Neither of these concerns are credible.
In a situation where deploying heavy drones is the correct choice (rather than sentries), there is almost no chance of any ship being able to keep one out of optimal for any meaningful length of time, let alone destroy it before it gets there. This is because heavies are only sensibly used against slow, nearby targets which are unable to run fast enough, even while webbing the incoming drone, to stay out of range. The only case where this would work to any useful effect would involve a 90% web, and even then scoop/redeploy tactics would likely render it useless.
It is correct to say that a hit by a med or large smartbomb will destroy a volley of cruise. The problem is that the cruise volley travels the 5 km radius of a large smartbomb in about 0.7 s. With a smartbomb cycle time of 7.5 s, this means that you essentially have a <10% chance of a randomly-timed smartbomb cycle destroying the incoming volley. Over a long period of time, this equates to a <10% loss in missile applied DPS, at a not inconsiderable cap cost. The loss of the missile velocity bonus means this figure is slightly higher than it used to be (6.3%) but since almost nobody uses smartbombs in small-scale brawls for this purpose (firewalls are a fleet thing, really), this is not a concern. |

Kaarous Aldurald
ROC Deep Space The ROC
5268
|
Posted - 2014.04.23 13:37:00 -
[1536] - Quote
gascanu wrote: you launch your heavy drones.break you give them the command to attack your target. break your drones will start mwding toward your target. break if your target is 30km away for example, he will just shoot them while they mwd towards him, killing them: there! that's your" worst case scenario";
Forget the part where heavy drones are getting a 40%+ base mwd speed increase? (the higher number will be further increased with skills, what's more)
They have a lot less time to shoot them than you're claiming.
He has to swap to his drone tab (because no one is stupid enough to use the mouse), lock them, and start shooting. Meanwhile the super drones have more effective hitpoints than a player frigate.
Or, for crying out loud, you can still use sentries. He can sit and shoot those all he wants, I'll get a good laugh. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Daichi Yamato
Xero Security and Technologies
1390
|
Posted - 2014.04.23 13:46:00 -
[1537] - Quote
gascanu, if fab rod agrees with u, u KNOW ur wrong. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1190
|
Posted - 2014.04.23 13:49:00 -
[1538] - Quote
gascanu wrote: if your target is 30km away for example, he will just shoot them while they mwd towards him, killing them: there! that's your" worst case scenario";
Bad piloting can't be helped. If the target is 30 km away, then you should be using sentries and the heavy drone problem never arises. |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.23 13:51:00 -
[1539] - Quote
Gypsio III wrote:gascanu wrote: hardly. in fact, you can kill the drones before they even get in range and start shooting, you know? and a single smarbomb will cut the missile dps to pieces.
p.s. i'm sorry but it's obvious to me that your knowledge regarding drones is a bit limited; why do you keep arguing on a topic where you have a little or no knowledge is beyond me...
Neither of these concerns are credible. In a situation where deploying heavy drones is the correct choice (rather than sentries), there is almost no chance of any ship being able to keep one out of optimal for any meaningful length of time, let alone destroy it before it gets there. This is because heavies are only sensibly used against slow, nearby targets which are unable to run fast enough, even while webbing the incoming drone, to stay out of range. The only case where this would work to any useful effect would involve a 90% web, and even then scoop/redeploy tactics would likely render it useless. It is correct to say that a hit by a med or large smartbomb will destroy a volley of cruise. The problem is that the cruise volley travels the 5 km radius of a large smartbomb in about 0.7 s. With a smartbomb cycle time of 7.5 s, this means that you essentially have a <10% chance of a randomly-timed smartbomb cycle destroying the incoming volley. Over a long period of time, this equates to a <10% loss in missile applied DPS, at a not inconsiderable cap cost. The loss of the missile velocity bonus means this figure is slightly higher than it used to be (6.3%) but since almost nobody uses smartbombs in small-scale brawls for this purpose (firewalls are a fleet thing, really), this is not a concern.
you are correct and incorrect; while your thoughts about smarbombs are correct, but that's another entire discution;
but, with only 6 heavy/sentry drones in your drone bay you don't have too many options; long/short range sentrys and a flight of heavys plus 1 light or ecm or light drones; 6 drones, that's not much... even so, 1 ship can kill 2 heavy drones using one web very easy; they have a bad habit of mwding allot and twill boost theyr radius quite a bit, you see...
|

gascanu
Bearing Srl.
93
|
Posted - 2014.04.23 13:52:00 -
[1540] - Quote
Daichi Yamato wrote:gascanu, if fab rod agrees with u, u KNOW ur wrong. great argument here camp
|

Daichi Yamato
Xero Security and Technologies
1391
|
Posted - 2014.04.23 13:59:00 -
[1541] - Quote
at least as good as urs CHAMP EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.23 13:59:00 -
[1542] - Quote
Gypsio III wrote:gascanu wrote: if your target is 30km away for example, he will just shoot them while they mwd towards him, killing them: there! that's your" worst case scenario";
Bad piloting can't be helped. If the target is 30 km away, then you should be using sentries and the heavy drone problem never arises.
that it was just one example; ii was trying to explain how you can lose your drone dps before even it can start applying;
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1191
|
Posted - 2014.04.23 14:03:00 -
[1543] - Quote
gascanu wrote:
but, with only 6 heavy/sentry drones in your drone bay you don't have too many options; long/short range sentrys and a flight of heavys plus 1 light or ecm or light drones; 6 drones, that's not much... even so, 1 ship can kill 2 heavy drones using one web very easy; they have a bad habit of mwding allot and twill boost theyr radius quite a bit, you see...
But this is no different to today! The EHP of five current drones is the same as the EHP of two future ones, while the current Rattler and hold three sets of heavies/sentries, the same as the proposed one! Any ship that could kill the proposed heavies is also capable of killing the current ones, at pretty much the same rate, with only minor changes from the easier targeting. |

Kaarous Aldurald
ROC Deep Space The ROC
5270
|
Posted - 2014.04.23 14:04:00 -
[1544] - Quote
gascanu wrote:Gypsio III wrote:gascanu wrote: if your target is 30km away for example, he will just shoot them while they mwd towards him, killing them: there! that's your" worst case scenario";
Bad piloting can't be helped. If the target is 30 km away, then you should be using sentries and the heavy drone problem never arises. that it was just one example; ii was trying to explain how you can lose your drone dps before even it can start applying;
If you're doing it wrong, perhaps. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1191
|
Posted - 2014.04.23 14:12:00 -
[1545] - Quote
The funny thing is that actually I'm quite sympathetic to some tweak to the proposed Rattlesnake. My problem is that the arguments being used to argue for it are almost all invalid!
I'd give it a 300% bonus to drone damage and EHP, instead of 275%, to give it eight effective drones. I think that's a good compromise for the lack of a bonus to smaller drones, and further accentuates the differences between it and the Dominix - the Domi wins on range and application, the Rattler has the raw drone DPS. I don't think the extra DPS is overpowered - it's very difficult for an immobile BS to be overpowered, as it's so easily tackled and numbers beats tank 'n' gank every day. |

Mike Voidstar
Voidstar Free Flight Foundation
579
|
Posted - 2014.04.23 14:12:00 -
[1546] - Quote
Kaarous Aldurald wrote:gascanu wrote: again, are you implying that the new drones will become indestructible or something?
Hardly. Have you thought about how much dps is being applied while they sit there pounding on the drone? You're talking like 2 or 3 times as many volleys before they start taking less damage from the drones is something inconsequential.
This is a significant factor on the smaller hulls where that DPS is 60% higher than normal. On the Rattlesnake it isnt a significant factor because normal drones may pop faster but they only cost 20% damage each. This is why the Rattlesnake bonus is too weak if it only breaks even. There is little benefit from the superdrone, but the full drawback still applies. The lighter Gurista hulls compensate for this with the improved DPS.
On the Rattlesnake all you gain is a slight resistance to bomb runs and smartbombs. While that may be important to nullblob fleets and some smaller gang applications, it does not make up for the drawback in most other uses of the ship. God forbid someone mentions PvE, but rats that use ECM will be nearly as bad on a Snake as they are on everyone else not a maurader. |

gascanu
Bearing Srl.
93
|
Posted - 2014.04.23 14:18:00 -
[1547] - Quote
Gypsio III wrote:gascanu wrote:
but, with only 6 heavy/sentry drones in your drone bay you don't have too many options; long/short range sentrys and a flight of heavys plus 1 light or ecm or light drones; 6 drones, that's not much... even so, 1 ship can kill 2 heavy drones using one web very easy; they have a bad habit of mwding allot and twill boost theyr radius quite a bit, you see...
But this is no different to today! The EHP of five current drones is the same as the EHP of two future ones, while the current Rattler and hold three sets of heavies/sentries, the same as the proposed one! Any ship that could kill the proposed heavies is also capable of killing the current ones, at pretty much the same rate, with only minor changes from the easier targeting.
but it is different: a dominx will have 2 flights of sentry/heavy and the rest will be a combo of bonused small/medium and ecm; while you can use mediums on a rattle, but there will be little point to that since they will lose the bonus . having a single web aplyed to one drone and moving around will keep that drone out of targeting range most of the fight and that is half your drone dps gone; how about having a scrambler on one?(not sure if that work atm). also having only 2 drones will make it much easy for focus fire>faster dead drones;
|

Higgs Maken
The Metal Box Company Confederated States of EVE
21
|
Posted - 2014.04.23 14:24:00 -
[1548] - Quote
Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? You're trolling right?
My golem would continue to do 90 over percent of it's DPS when I'm using 5 unbonused small drone, but can the same be said about rattler? From worm to Gila to rattler they are all collecting dust in my hangar and they will continue to do so after the patch. Requirement to swap drone for frigate force me into using missile as main weapon, and sentry drone means my boat will be stationary.
Piloting new rattler will be like a new flavor of Golem, you will be a sitting duck but without the benefit of bastion, and maybe EFT warrior would rejoice with the theoretic maximum DPS they can get on EFT but without mids to support it and tank your ship, it will always be a theoretic maximum and not real would damage. Of course there will be other winners are drone assist user, new rattler sounds like a great way of bypassing drone assist nerf. |

Angeleh
Silverflames
26
|
Posted - 2014.04.23 14:30:00 -
[1549] - Quote
Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage?
The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. |

Morrigan LeSante
The Lost and Forgotten Troopers
660
|
Posted - 2014.04.23 14:36:00 -
[1550] - Quote
Mike Voidstar wrote:God forbid someone mentions PvE, but rats that use ECM will be nearly as bad on a Snake as they are on everyone else not a maurader.
I have PvE'd extensively in guristas space. Can you please explain, as my 750 sentry DPS will remain 750 DPS now and in Summer.
Unless you're worried about a drone being jammed and I can say I've seen that precisely once in countless, untold hours of mission work. |

Morrigan LeSante
The Lost and Forgotten Troopers
660
|
Posted - 2014.04.23 14:38:00 -
[1551] - Quote
Higgs Maken wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? You're trolling right? My golem would continue to do 90 over percent of it's DPS when I'm using 5 unbonused small drone, but can the same be said about rattler?
Let me know when you have a 1600+ DPS golem, then we can talk.
Oh, and barring a handful of missions, you dont even NEED lights in a drone boat because they just blap frigs with sentries at range. |

Sgt Ocker
Last Bastion of Freedom
173
|
Posted - 2014.04.23 14:44:00 -
[1552] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote: So a ship that will rely on hybrid damage application, all of which requires lowslots to enhance damage, can now also give up some of that damage to improve tracking?
No, what I am saying is that for all you lot complaining that it isn't a pure droneboat? You guys trying to pretend like missiles aren't a thing, and that light drones actually matter... for some reason? Just slap one or two of those on there instead of BCUs and enjoy Heavy Drone dps with good tracking. On sentries, probably even more overpowered. It still has exactly the same max drone dps as it did before. Missiles aren't a "thing" if you want a drone boat but without bonuses to all drones, is it still a drone boat?
And your overpowered Sentries - ECM on 1 drone and you've negated 50% of the drone Dps - Kitsune is looking good for frigate gangs hunting anoms.
Super Drones sound good but will be so easily countered.
All this has been discussed over the previous 60 pages and still getting the same arguments from people who don't look at drone mechanics and think Dps, Ehp is all their is to it.
2 Drones with the Dps of 12 and great tracking are useless if they can't catch a target to apply that damage. Close orbiting without Ecm support will be a problem. Anything kiting will have little trouble with heavies. To kill super heavies, apply web, orbit at 7500m (10k orbit better) and shot till dead, rinse and repeat. Not sure if scrams work on drones, if they do it makes the dead drone happen much faster. |

Joe Boirele
Lords 0f Justice Lords Of Stars
25
|
Posted - 2014.04.23 14:56:00 -
[1553] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:Sgt Ocker wrote: So a ship that will rely on hybrid damage application, all of which requires lowslots to enhance damage, can now also give up some of that damage to improve tracking?
No, what I am saying is that for all you lot complaining that it isn't a pure droneboat? You guys trying to pretend like missiles aren't a thing, and that light drones actually matter... for some reason? Just slap one or two of those on there instead of BCUs and enjoy Heavy Drone dps with good tracking. On sentries, probably even more overpowered. It still has exactly the same max drone dps as it did before. Missiles aren't a "thing" if you want a drone boat but without bonuses to all drones, is it still a drone boat? And your overpowered Sentries - ECM on 1 drone and you've negated 50% of the drone Dps - Kitsune is looking good for frigate gangs hunting anoms.
Sentry (and heavy?) drones have a sensor strength of 22.5. You might as well try jamming the rattlesnake. (strength of 30) Enemies are just friends who stab you in the front.
Might makes right! |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1193
|
Posted - 2014.04.23 15:07:00 -
[1554] - Quote
Sgt Ocker wrote:2 Drones with the Dps of 12 and great tracking are useless if they can't catch a target to apply that damage. Close orbiting without Ecm support will be a problem. Anything kiting will have little trouble with heavies. To kill super heavies, apply web, orbit at 7500m (10k orbit better) and shot till dead, rinse and repeat. Not sure if scrams work on drones, if they do it makes the dead drone happen much faster.
And these are just the kind of stupid, invalid arguments that I mean. There are valid arguments for tweaking the drones, but these are not them.
There's no difference between the ability of five normal heavies and two superheavies to catch a target at range. Not that it matters, because if something's kiting you, you should be using sentries anyway.
Someone at 7.5-10 km is unable to prevent heavy drone damage being applied via webbing. It takes too long to lock and web the drone, and it approaches too quickly under MWD. The delay in damage application from the webbed drone is minimal. test it for yourself. That just leaves you with pretty much the same rate of killing of two superheavies as five heavies, because they have the same total EHP. |

Sgt Ocker
Last Bastion of Freedom
173
|
Posted - 2014.04.23 15:19:00 -
[1555] - Quote
Joe Boirele wrote:Sgt Ocker wrote:Kaarous Aldurald wrote:Sgt Ocker wrote: So a ship that will rely on hybrid damage application, all of which requires lowslots to enhance damage, can now also give up some of that damage to improve tracking?
No, what I am saying is that for all you lot complaining that it isn't a pure droneboat? You guys trying to pretend like missiles aren't a thing, and that light drones actually matter... for some reason? Just slap one or two of those on there instead of BCUs and enjoy Heavy Drone dps with good tracking. On sentries, probably even more overpowered. It still has exactly the same max drone dps as it did before. Missiles aren't a "thing" if you want a drone boat but without bonuses to all drones, is it still a drone boat? And your overpowered Sentries - ECM on 1 drone and you've negated 50% of the drone Dps - Kitsune is looking good for frigate gangs hunting anoms. Sentry (and heavy?) drones have a sensor strength of 22.5. You might as well try jamming the rattlesnake. (strength of 30) No need to jam the Snake if it is using drones - just jam the drones - Kitsune with meta 4 faction specific will knock out targeting every few cycles, 2 will perma jam it. Bring a Falcon you can perma jam drones and the ship (even easier now as there are only 2 drones to worry about). Snake with max skills has 36 sensor strength but can still be jammed. My Basi has a sensor strength of 51.74 and still gets jammed every now and then.
High sensor strength helps avoid jamming, it doesn't mean you won't get jammed. You don't need to perma jam to negate a lot of the incoming Dps. |

Mike Voidstar
Voidstar Free Flight Foundation
579
|
Posted - 2014.04.23 15:38:00 -
[1556] - Quote
Morrigan LeSante wrote:Mike Voidstar wrote:God forbid someone mentions PvE, but rats that use ECM will be nearly as bad on a Snake as they are on everyone else not a maurader. I have PvE'd extensively in guristas space. Can you please explain, as my 750 sentry DPS will remain 750 DPS now and in Summer. Unless you're worried about a drone being jammed and I can say I've seen that precisely once in countless, untold hours of mission work.
They get jammed, its just that they tend to only jam one. Its maybe annoying if you happen to notice, but they also tend to kill the jammers pretty quick as they attack whatever attacks them unless told otherwise.
With superdrones you are far more likely to notice as there are only two of them, and it will be worse when it happens because the damage is just concentrated into two drones, not increased like on smaller hulls.
Edit: there are no current methods to increase the drone sensors. Unless ECCM mods, skills, etc.. are going to apply to drones then you can expect ewar pilots to shut down superdrones as a real priority, as each drone will be easy to jam and a significant chunk of damage. |

Morrigan LeSante
The Lost and Forgotten Troopers
660
|
Posted - 2014.04.23 15:47:00 -
[1557] - Quote
Well that odd because I'm rather attentive to drones and they dont really have a single one drop to "idle", which is what happened when they got a jam before. I would notice an idle drone for 10 seconds.
NPCs already persecute a single drone for the most part, very rare to get split fire.
Edit: That wouldnt be a smart move as drones can be pulled in and redeployed - they will be back out and firing faster than the ECM cycle. Unless they come back out jammed. That seems to be highly unlikely. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1194
|
Posted - 2014.04.23 15:49:00 -
[1558] - Quote
So what you're saying is that ECM screws over solo pilots? Well, thanks for that.
Frankly you're better off jamming the Rattlesnake, even with two superheavies. That cuts the cruise damage and eliminates tackle. A Rattlesnake can scoop and redeployed a jammed drone, negating the jam cycle and forcing the ECM pilot to relock the drone. Jamming drones as well as the Rattlesnake will only be a thing when there's plenty of ECM and there's also nothing better to jam. As such, it's hardly likely to be a decisive act. |

Arthur Aihaken
Arsenite
3356
|
Posted - 2014.04.23 15:49:00 -
[1559] - Quote
I'm going to vainly try to take this thread in another direction... Pirate battleships seem to be midway between Faction and T2 Marauders, with one exception: the Vindicator (and to a lesser extent, the Machariel). Every other single Pirate battleship has at least one utility high - except the Vindicator. Thus, I'm suggesting the following:
Vindicator Specs: 7h(-1), 5m, 8l(+1); 6 launchers(-2) Roll Bonus: 75% to large hybrid weapon damage This is 4.5% less overall damage, but is offset by a utility high and additional low slot.
Machariel Specs: 7h(-1), 6m(+1), 7l; 6 turrets(-1) Roll Bonus: 37.5% to large projectile rate of fire This is a slight damage buff of 2.9%, but provides the Machariel with another mid slot. I am currently away, traveling through time and will be returning last week. |

King Fu Hostile
Imperial Collective Unsettled.
44
|
Posted - 2014.04.23 15:56:00 -
[1560] - Quote
So last 60 pages are just failsec bears going boo boo about their L4 derpmobiles and nobody sane has any real complaints-
looks like this round of rebalancing was well done. |

Morrigan LeSante
The Lost and Forgotten Troopers
661
|
Posted - 2014.04.23 15:59:00 -
[1561] - Quote
I do, a hair more CPU on the 'snake please  |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
21
|
Posted - 2014.04.23 15:59:00 -
[1562] - Quote
King Fu Hostile wrote:So last 60 pages are just failsec bears going boo boo about their L4 derpmobiles and nobody sane has any real complaints-
looks like this round of rebalancing was well done. Their are the legitemet complaints about the asymetric Turrets on the Mach. :D |

gascanu
Bearing Srl.
94
|
Posted - 2014.04.23 16:11:00 -
[1563] - Quote
Gypsio III wrote:Sgt Ocker wrote:2 Drones with the Dps of 12 and great tracking are useless if they can't catch a target to apply that damage. Close orbiting without Ecm support will be a problem. Anything kiting will have little trouble with heavies. To kill super heavies, apply web, orbit at 7500m (10k orbit better) and shot till dead, rinse and repeat. Not sure if scrams work on drones, if they do it makes the dead drone happen much faster. And these are just the kind of stupid, invalid arguments that I mean. There are valid arguments for tweaking the drones, but these are not them. There's no difference between the ability of five normal heavies and two superheavies to catch a target at range. Not that it matters, because if something's kiting you, you should be using sentries anyway. Someone at 7.5-10 km is unable to prevent heavy drone damage being applied via webbing. It takes too long to lock and web the drone, and it approaches too quickly under MWD. The delay in damage application from the webbed drone is minimal. test it for yourself. That just leaves you with pretty much the same rate of killing of two superheavies as five heavies, because they have the same total EHP.
i'm sorry but you are wrong; drones do not fire when mwding, and as soon as they get in range they shut down the mwd; the web will slow them out of range and they need to mwd again for 1 cycle to get in range and so on; all that that have been explained before... |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1194
|
Posted - 2014.04.23 16:20:00 -
[1564] - Quote
Morrigan LeSante wrote:I do, a hair more CPU on the 'snake please 
Yeah, it does seem a bit tight in active fits. Considering the Rattler's fewer slots and less efficient use of damage mods in a split-weapon ship, it seems surprising for it to also have these fitting constraints. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 16:26:00 -
[1565] - Quote
Ok lets make this as clear as humanly possible.
Current users who have experience of the rattlesnake have serious concerns with the way this has been apparently implemented. They are pointing out the issues and concerns they have and are unanamous in there opinion that the balance if this concept needs looking at if they are to have any application as a drone boat.
There is another group who deny there are any issues. And disparage and criticise any who believes otherwise. Their opinion seems to be that it is now a missile boat and drone users should accept whatever they are given without compaint.
Both are opinions. CCP should consider both.
But to deny there are concerns is not an option for a reasonable solution. There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
69
|
Posted - 2014.04.23 16:31:00 -
[1566] - Quote
Arthur Aihaken wrote:I'm going to vainly try to take this thread in another direction... Pirate battleships seem to be midway between Faction and T2 Marauders, with one exception: the Vindicator (and to a lesser extent, the Machariel). Every other single Pirate battleship has at least one utility high - except the Vindicator. Thus, I'm suggesting the following:
Vindicator Specs: 7h(-1), 5m, 8l(+1); 6 launchers(-2) Roll Bonus: 75% to large hybrid weapon damage This is 4.5% less overall damage, but is offset by a utility high and additional low slot.
Machariel Specs: 7h(-1), 6m(+1), 7l; 6 turrets(-1) Roll Bonus: 37.5% to large projectile rate of fire This is a slight damage buff of 2.9%, but provides the Machariel with another mid slot.
That's sneaky... Turning the Vindicator into a missile boat on the sly.  |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1194
|
Posted - 2014.04.23 16:33:00 -
[1567] - Quote
gascanu wrote:
i'm sorry but you are wrong; drones do not fire when mwding, and as soon as they get in range they shut down the mwd; the web will slow them out of range and they need to mwd again for 1 cycle to get in range and so on; all that that have been explained before...
there is a big difference: webbing one out of 5 drones will make you lose 20% dps, so basically no one do that; webbing one out of 2 drones will make you lose 50% dps. that's a pretty big difference don't you think?
No. The situation that you describe simply reflects an incorrect choice of drone by the Rattlesnake pilot. I keep on explaining this but it's not sinking in. The Rattlesnake pilot should not be using heavy drones in this situation so the problem that you describe should never arise.
The only way that you will be able to use a web to drive a heavy drone out of activation range in the way that you describe is if you are flying a fast ship that is not itself tackled. In which case, the Rattlesnake pilot should not be using heavy drones. It should be using sentries.
If you are attempting to orbit around 10 km, then, yes, you can try to web an incoming heavy drone. I've tested this and it doesn't work very well. The heavies are too fast and you're too close. Yes, you could then attempt to burn away and web the drone down, but in this case you just switch to sentries - and frankly you shouldn't have been able to have done this anyway, because of counter-tackle. |

baltec1
Bat Country Goonswarm Federation
11267
|
Posted - 2014.04.23 16:43:00 -
[1568] - Quote
Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option.
Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Skarlock Tremillion
Angry Rampant Space Gerbils
0
|
Posted - 2014.04.23 16:44:00 -
[1569] - Quote
As a Rattler PvE pilot, one of the things I currently love is the flexibility having a large 400 m3 drone bay gives you. Unlike many pilots I don't simply fill it with a few different waves of heavies or sentries. I like to carry a range of drone types for different situations, many of which I may only experience once in a blue moon, but that's part of the fun of fitting out a drone boat for me. I like having EWAR drones, repair drones (hull, shield and armour), a full set of salvage drones and even some mining drones in case I'm in the mood or find a rare asteroid on a mission. It is sad that the change will prevent this with the drone bay being reduced to only 175 m3, so perhaps drone bay capacity could be split into combat and utility drones if CCP are really simply trying to reduce the number of alternative flights of drones or spares? |

Arthur Aihaken
Arsenite
3356
|
Posted - 2014.04.23 16:47:00 -
[1570] - Quote
Cassandra Aurilien wrote:That's sneaky... Turning the Vindicator into a missile boat on the sly.  Haha, good spot - should read "turrets". lol.  I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11267
|
Posted - 2014.04.23 16:49:00 -
[1571] - Quote
Arthur Aihaken wrote:I'm going to vainly try to take this thread in another direction... Pirate battleships seem to be midway between Faction and T2 Marauders, with one exception: the Vindicator (and to a lesser extent, the Machariel). Every other single Pirate battleship has at least one utility high - except the Vindicator. Thus, I'm suggesting the following:
Vindicator Specs: 7h(-1), 5m, 8l(+1); 6 turrets(-2) Roll Bonus: 75% to large hybrid weapon damage This is 4.5% less overall damage, but is offset by a utility high and additional low slot.
I will take my 8 guns thanks. If you want the utility then you can use the navy mega. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Arsenite
3357
|
Posted - 2014.04.23 16:57:00 -
[1572] - Quote
baltec1 wrote:I will take my 8 guns thanks. If you want the utility then you can use the navy mega. It's not just the utility, it's the extra low slot as well. And less ammunition, capacitor and grid used. Easily worth a 4.5% overall damage hit, when you consider the additional tank, tracking or any other low-slot option. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 17:03:00 -
[1573] - Quote
baltec1 wrote:Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy.
Personally, I do not agree, with the first and third points, and neither do many others, but you are also entitled to your opinion. But regarding your second point, yes it does get a good bonus to the missiles. There is one EvE. Many people. Many lifestyles. WE are EvE |

gascanu
Bearing Srl.
100
|
Posted - 2014.04.23 17:07:00 -
[1574] - Quote
Gypsio III wrote:gascanu wrote:
i'm sorry but you are wrong; drones do not fire when mwding, and as soon as they get in range they shut down the mwd; the web will slow them out of range and they need to mwd again for 1 cycle to get in range and so on; all that that have been explained before...
there is a big difference: webbing one out of 5 drones will make you lose 20% dps, so basically no one do that; webbing one out of 2 drones will make you lose 50% dps. that's a pretty big difference don't you think?
No. The situation that you describe simply reflects an incorrect choice of drone by the Rattlesnake pilot. I keep on explaining this but it's not sinking in. The Rattlesnake pilot should not be using heavy drones in this situation so the problem that you describe should never arise. The only way that you will be able to use a web to drive a heavy drone out of activation range in the way that you describe is if you are flying a fast ship that is not itself tackled. In which case, the Rattlesnake pilot should not be using heavy drones. It should be using sentries. If you are attempting to orbit around 10 km, then, yes, you can try to web an incoming heavy drone. I've tested this and it doesn't work very well. The heavies are too fast and you're too close. Yes, you could then attempt to burn away and web the drone down, but in this case you just switch to sentries - and frankly you shouldn't have been able to have done this anyway, because of counter-tackle.
i tested that too, and it will work for any ship smaller than a bs and have an mwd. i was able to shield tank an ogre launched from an ishtar in a sacrilege. you keep saying "incorrect choice of drone by the rattlesnake pilot" but you forget that in most cases it's not him engaging more like the other way around; sentry drones will be worthless at point blank range, and rattle will be in no position to dictate range; and that's where heavy drones will come in, trying to kill the heavy tackler but yea, they won't.
eve today it's not an 1 vs1 game; it's stoped being like that along time ago; eve today is about fleets fights and ganks; a dominx is a pain in the ass to kill for a small frig gang; if the domi pilot know his stuff will kill some and make the rest run away; a rattlesnake in the same situation will probly just die: having trilions of dps do no good if you are not able to apply it
|

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.23 17:14:00 -
[1575] - Quote
baltec1 wrote:Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy.
This is a foolish and narrow-minded perspective. The increased vulnerabilities to e-war, the loss of bonuses on light and medium drones and missile velocity bonus, and massive reduction in drone bay make the Rattlesnake a decidedly worse ship. The DPS increase it got and extra survivability of 2 types of drones was not worth the heavy price in power the Snake paid. Additionally, 5 drones is better than 2. This from a ship that was already under performing.
Your brain has rotted from living on the forums too much. Get a life. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
652
|
Posted - 2014.04.23 17:24:00 -
[1576] - Quote
Fabulous Rod wrote:baltec1 wrote:Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy. This is a foolish and narrow-minded perspective. The increased vulnerabilities to e-war, the loss of bonuses on light and medium drones and missile velocity bonus, and massive reduction in drone bay make the Rattlesnake a decidedly worse ship. The DPS increase it got and extra survivability of 2 types of drones was not worth the heavy price in power the Snake paid. Additionally, 5 drones is better than 2. This from a ship that was already under performing. Your brain has rotted from living on the forums too much. Get a life.
your dumb |

Morrigan LeSante
The Lost and Forgotten Troopers
663
|
Posted - 2014.04.23 17:35:00 -
[1577] - Quote
Speak for yourself, I've spent more hours than are healthy in 'snakes and all I want is a hair more CPU - the new incarnation is simply epic. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1195
|
Posted - 2014.04.23 17:37:00 -
[1578] - Quote
gascanu wrote:
i tested that too, and it will work for any ship smaller than a bs and have an mwd. i was able to shield tank an ogre launched from an ishtar in a sacrilege.
you keep saying "incorrect choice of drone by the rattlesnake pilot" but you forget that in most cases it's not him engaging more like the other way around; sentry drones will be worthless at point blank range, and rattle will be in no position to dictate range; and that's where heavy drones will come in, trying to kill the heavy tackler but yea, they won't.
eve today it's not an 1 vs1 game; it's stoped being like that along time ago; eve today is about fleets fights and ganks; a dominx is a pain in the ass to kill for a small frig gang; if the domi pilot know his stuff will kill some and make the rest run away; a rattlesnake in the same situation will probly just die: having trilions of dps do no good if you are not able to apply it
I keep saying "wrong drones" because it's not sinking in. You seem to be insisting on using heavies against fast, untackled targets, and sentries against tackled opponents at point-blank range. You're just making life difficult for yourself.
The point about environment is well made though. Battleships are generally used on in fleet and situations where mobility isn't important, but the "no 1v1" thing cuts both ways. Null Rattlesnake fleet may become a niche thing - nice buffer, great damage projection and able to bypass the drone assignment limit. In this case they'll almost always use sentries, so the heavy problems that you're so worried about won't arise. Elsewhere, the Rattlesnake will often be as heavy DPS support in a small gang, where the tackle needed to make good use of heavies will be available.
I don't understand why you're so upset about specious problems with the superheavies, when legitimate concerns about CPU and similarity of drone damage to the Dominix exist. |

baltec1
Bat Country Goonswarm Federation
11267
|
Posted - 2014.04.23 17:42:00 -
[1579] - Quote
Fabulous Rod wrote:baltec1 wrote:Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy. This is a foolish and narrow-minded perspective. The increased vulnerabilities to e-war, the loss of bonuses on light and medium drones and missile velocity bonus, and massive reduction in drone bay make the Rattlesnake a decidedly worse ship. The DPS increase it got and extra survivability of 2 types of drones was not worth the heavy price in power the Snake paid. Additionally, 5 drones is better than 2. This to a ship that was already considered to be relatively under performing. It is a hard slap in the face to Guristas pilots. Apparently, a few devs desire to alter a ship to be radically and unnecessarily different trumps the desires of the majority of its pilot who choose to fly it for what it was.
A 50% bonus to rapid light missiles delivers a lot more firepower than a 50% bonus to light drones. When it comes to ECM you simply scoop the drone and redeploy, nobody is going to bother trying to jam drones over jamming a bonused missile spewing BS controling the drones, especialy given how fragile ECM boats are. The reduction in the drone bay means little due to the fact your sentries and heavies only take up 50m3 per flight now.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.23 17:54:00 -
[1580] - Quote
Morrigan LeSante wrote: I have PvE'd extensively in guristas space. Can you please explain, as my 750 sentry DPS will remain 750 DPS now and in Summer.
Hate to tell you this, but you're wrong.
http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/
Quote: The other major change we will be making to drone skills in the summer release will be the expansion of drone skills to affect all drone types consistently. This means that the racial Drone Specialization skills will now provide their damage bonus to Tech Two sentry drones as well as the normal combat drones
Quote: They can also gain an extra 2% damage for each level of their racial Drone Specialization skill that is trained.
So post summer changes, damage should climb to ~825 DPS for sentries.
So assuming an fully DPS setup for missiles and sentries, sentries will still OD missiles, which makes this (just barely!) a drone boat. 
|

Mike Voidstar
Voidstar Free Flight Foundation
583
|
Posted - 2014.04.23 17:54:00 -
[1581] - Quote
Morrigan LeSante wrote:Speak for yourself, I've spent more hours than are healthy in 'snakes and all I want is a hair more CPU - the new incarnation is simply epic.
I agree, except where you want CPU I would like to see a similar increase in the superdrone bonus to what the lighter hulls got, and CPU will probably be Ok with sub-battleship class launchers.
I do not think the ship will be weak, just that its current level will underperform slightly compared to ships with focused bonuses, and the drones take an unfair hit for the sake of the superdrone concept compared to standard droneships in the battleship weight class |

baltec1
Bat Country Goonswarm Federation
11267
|
Posted - 2014.04.23 17:58:00 -
[1582] - Quote
Mike Voidstar wrote:Morrigan LeSante wrote:Speak for yourself, I've spent more hours than are healthy in 'snakes and all I want is a hair more CPU - the new incarnation is simply epic. I agree, except where you want CPU I would like to see a similar increase in the superdrone bonus to what the lighter hulls got, and CPU will probably be Ok with sub-battleship class launchers. I do not think the ship will be weak, just that its current level will underperform slightly compared to ships with focused bonuses, and the drones take an unfair hit for the sake of the superdrone concept compared to standard droneships in the battleship weight class
Too much firepower, You have to take into account the missiles. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11267
|
Posted - 2014.04.23 18:03:00 -
[1583] - Quote
epicurus ataraxia wrote:baltec1 wrote:Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy. Personally, I do not agree, with the first, it is now a drone ship in name only, but hopefully CCP Rise just didn't put ALL the stats regarding light and mediums because he thought we would assume they were unchanged (*hopeful*. But we will see either way) the third point I am afraid is that is it less adaptable than before so I respectfully do not agree, and neither do many others, but you are also entitled to your opinion. But regarding your second point, yes it does get a strong bonus to the missiles.
How is it less adaptable?
You now have a 50% bonus to every missile launcher from all size groups. This is unique in the battleship class and when coupled with unbonused light drones it means the rattle is one of the most deadly ships vs frigates where as the current one is rather vulnerable to them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Morrigan LeSante
The Lost and Forgotten Troopers
663
|
Posted - 2014.04.23 18:05:00 -
[1584] - Quote
@ebag: oops, forgot that 
Though I'm sure you know my point was I expect no ewar hit going from 5>2 |

baltec1
Bat Country Goonswarm Federation
11267
|
Posted - 2014.04.23 18:07:00 -
[1585] - Quote
Morrigan LeSante wrote:@ebag: oops, forgot that  Though I'm sure you know my point was I expect no ewar hit going from 5>2
People using ECM against the drones is a good thing for the rattle as it means fewer ECM mods being used on the battleship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

gascanu
Bearing Srl.
100
|
Posted - 2014.04.23 18:15:00 -
[1586] - Quote
Gypsio III wrote:gascanu wrote:
i tested that too, and it will work for any ship smaller than a bs and have an mwd. i was able to shield tank an ogre launched from an ishtar in a sacrilege.
you keep saying "incorrect choice of drone by the rattlesnake pilot" but you forget that in most cases it's not him engaging more like the other way around; sentry drones will be worthless at point blank range, and rattle will be in no position to dictate range; and that's where heavy drones will come in, trying to kill the heavy tackler but yea, they won't.
eve today it's not an 1 vs1 game; it's stoped being like that along time ago; eve today is about fleets fights and ganks; a dominx is a pain in the ass to kill for a small frig gang; if the domi pilot know his stuff will kill some and make the rest run away; a rattlesnake in the same situation will probly just die: having trilions of dps do no good if you are not able to apply it
I keep saying "wrong drones" because it's not sinking in. You seem to be insisting on using heavies against fast, untackled targets, and sentries against tackled opponents at point-blank range. You're just making life difficult for yourself. The point about environment is well made though. Battleships are generally used on in fleet and situations where mobility isn't important, but the "no 1v1" thing cuts both ways. Null Rattlesnake fleet may become a niche thing - nice buffer, great damage projection and able to bypass the drone assignment limit. In this case they'll almost always use sentries, so the heavy problems that you're so worried about won't arise. Elsewhere, the Rattlesnake will often be as heavy DPS support in a small gang, where the tackle needed to make good use of heavies will be available. I don't understand why you're so upset about specious problems with the superheavies, when legitimate concerns about CPU and similarity of drone damage to the Dominix exist.
i'm not upset; and i agree with you that as a fleet ship for close/med range(since you have allot of webs/painters to apply your dmg) this ship will become a great ship; maybe a bit OP considering drone assign thing;
as a solo/pve ship it will be "not the best choice by far" so to speak, and that puts it in a niche situation as a fleet ship; and a fleet doctrine based on a pirate ship hull... i don't see many out there...
|

Mike Voidstar
Voidstar Free Flight Foundation
585
|
Posted - 2014.04.23 18:19:00 -
[1587] - Quote
baltec1 wrote:Mike Voidstar wrote:Morrigan LeSante wrote:Speak for yourself, I've spent more hours than are healthy in 'snakes and all I want is a hair more CPU - the new incarnation is simply epic. I agree, except where you want CPU I would like to see a similar increase in the superdrone bonus to what the lighter hulls got, and CPU will probably be Ok with sub-battleship class launchers. I do not think the ship will be weak, just that its current level will underperform slightly compared to ships with focused bonuses, and the drones take an unfair hit for the sake of the superdrone concept compared to standard droneships in the battleship weight class Too much firepower, You have to take into account the missiles.
I do. I fully expect the most common launcher to be either the rapid heavy or rapid light, a significant downgrade from a maximum DPS fit.
At current bonus levels you wind up with 15 effective weapons, which is competitive with other Pirate BS hulls. However drones do lighter DPS in general, and likely the launchers will be undersized.
Given the heafty drawbacks to regular drones, and the additional drawbacks of the superdrone concept, combined with the ability to engage smaller targets efficiently being moved away from drones and onto the launchers for the Rattlesnake, I dont believe the ship will be OP if given a similar DPS boost as its lighter incarnations.
As has been pointed out, that DPS has got to be applied, and you lose application when you use Battleship launchers, and must choose between DPS, Application and tank between the two weapon systems in all other fitting choices. The ship is very versitile, and can shine in DPS, Tank And application....pick two. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 18:19:00 -
[1588] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy. Personally, I do not agree, with the first, it is now a drone ship in name only, but hopefully CCP Rise just didn't put ALL the stats regarding light and mediums because he thought we would assume they were unchanged (*hopeful*. But we will see either way) the third point I am afraid is that is it less adaptable than before so I respectfully do not agree, and neither do many others, but you are also entitled to your opinion. But regarding your second point, yes it does get a strong bonus to the missiles. How is it less adaptable? You now have a 50% bonus to every missile launcher from all size groups. This is unique in the battleship class and when coupled with unbonused light drones it means the rattle is one of the most deadly ships vs frigates where as the current one is rather vulnerable to them.
I do not disagree with it having the possibility to be adaptable with missiles, it clearly does. It is however less adaptable, if one wishes to use drones.
So adaptable as a description depends on whether the drones matter to one.
People who use drones are posting their worries and concerns, so that is all that is required. They can now be read and considered.
We can all agree that the rattlesnake needed improvement to make it an effective pirate ship. If you are a missile user, it is an improvement but clearly not a class leader unless you wish to use rapid launchers. If you are a drone user, it is less effective and the losses exceed the gains.
Drone users use this ship too, probably will not now unless they embrace the rapid missile launcher. To my mind that is not a description of adaptable. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11267
|
Posted - 2014.04.23 18:20:00 -
[1589] - Quote
gascanu wrote:
as a solo/pve ship it will be "not the best choice by far" so to speak, and that puts it in a niche situation as a fleet ship; and a fleet doctrine based on a pirate ship hull... i don't see many out there...
It has a resist bonus, a bonus to rapid heavies and its heavy/sentry bonus. This thing is a monster when solo vs a cruiser. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11267
|
Posted - 2014.04.23 18:23:00 -
[1590] - Quote
Mike Voidstar wrote:
I do. I fully expect the most common launcher to be either the rapid heavy or rapid light, a significant downgrade from a maximum DPS fit.
At current bonus levels you wind up with 15 effective weapons, which is competitive with other Pirate BS hulls. However drones do lighter DPS in general, and likely the launchers will be undersized.
Given the heafty drawbacks to regular drones, and the additional drawbacks of the superdrone concept, combined with the ability to engage smaller targets efficiently being moved away from drones and onto the launchers for the Rattlesnake, I dont believe the ship will be OP if given a similar DPS boost as its lighter incarnations.
As has been pointed out, that DPS has got to be applied, and you lose application when you use Battleship launchers, and must choose between DPS, Application and tank between the two weapon systems in all other fitting choices. The ship is very versitile, and can shine in DPS, Tank And application....pick two.
Cruise missiles will effectivly kill npc frigates all by themselves, coupled with unbonused light drones and it will rip apart npc frigs.
PVP wise, it already is very deadly with rlml and unbonused lights, give the lights that 50% bonus and frigates will stand no chance, this ship will eat fleets of them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 18:26:00 -
[1591] - Quote
baltec1 wrote:gascanu wrote:
as a solo/pve ship it will be "not the best choice by far" so to speak, and that puts it in a niche situation as a fleet ship; and a fleet doctrine based on a pirate ship hull... i don't see many out there...
It has a resist bonus, a bonus to rapid heavies and its heavy/sentry bonus. This thing is a monster when solo vs a cruiser.
So are most ships, but does that really happen very often?
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11269
|
Posted - 2014.04.23 18:27:00 -
[1592] - Quote
epicurus ataraxia wrote:
So are most ships, but does that really happen very often?
No, most battleships are not this deadly when solo. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 18:31:00 -
[1593] - Quote
baltec1 wrote:Mike Voidstar wrote:
I do. I fully expect the most common launcher to be either the rapid heavy or rapid light, a significant downgrade from a maximum DPS fit.
At current bonus levels you wind up with 15 effective weapons, which is competitive with other Pirate BS hulls. However drones do lighter DPS in general, and likely the launchers will be undersized.
Given the heafty drawbacks to regular drones, and the additional drawbacks of the superdrone concept, combined with the ability to engage smaller targets efficiently being moved away from drones and onto the launchers for the Rattlesnake, I dont believe the ship will be OP if given a similar DPS boost as its lighter incarnations.
As has been pointed out, that DPS has got to be applied, and you lose application when you use Battleship launchers, and must choose between DPS, Application and tank between the two weapon systems in all other fitting choices. The ship is very versitile, and can shine in DPS, Tank And application....pick two.
Cruise missiles will effectivly kill npc frigates all by themselves, coupled with unbonused light drones and it will rip apart npc frigs. PVP wise, it already is very deadly with rlml and unbonused lights, give the lights that 50% bonus and frigates will stand no chance, this ship will eat fleets of them.
Honestly if you fit this ship fully as an anti frigate platform wit a full set of rapid lights, and rigs, and mods to support that role fully, then bonuses on the light drones are the least of the matter. It will go through them like a hot knife through butter. even if you do not launch a single drone. So does the minor damage application in that single role, really justify causing such imbalance of the ship as a whole? i do not remember anyone ever complaining that 5 mildly bonused light drones was wildly overpowered before, and apart from this niche case where they are adding a little extra to significant damage from the light launchers, why would they suddenly now?
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 18:34:00 -
[1594] - Quote
baltec1 wrote:epicurus ataraxia wrote:
So are most ships, but does that really happen very often?
No, most battleships are not this deadly when solo.
Unfortunately, it is difficult, to dictate that solo will happen. I do see your point, as an anti frigate weapon, it will probably be the most effective user of the RLML.
But without being able to call up reasonably bonused drones, then a falcon will ruin your entire day.......... There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11269
|
Posted - 2014.04.23 18:34:00 -
[1595] - Quote
epicurus ataraxia wrote: Honestly if you fit this ship fully as an anti frigate platform wit a full set of rapid lights, and rigs, and mods to support that role fully, then bonuses on the light drones are the least of the matter. It will go through them like a hot knife through butter. even if you do not launch a single drone. So does the minor damage application in that single role, really justify causing such imbalance of the ship as a whole? i do not remember anyone ever complaining that 5 mildly bonused light drones was wildly overpowered before, and apart from this niche case where they are adding a little extra to significant damage from the light launchers, why would they suddenly now?
Thats because we have never had a battleship with bonused light missiles before. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mike Voidstar
Voidstar Free Flight Foundation
585
|
Posted - 2014.04.23 18:34:00 -
[1596] - Quote
baltec1 wrote:Mike Voidstar wrote:
I do. I fully expect the most common launcher to be either the rapid heavy or rapid light, a significant downgrade from a maximum DPS fit.
At current bonus levels you wind up with 15 effective weapons, which is competitive with other Pirate BS hulls. However drones do lighter DPS in general, and likely the launchers will be undersized.
Given the heafty drawbacks to regular drones, and the additional drawbacks of the superdrone concept, combined with the ability to engage smaller targets efficiently being moved away from drones and onto the launchers for the Rattlesnake, I dont believe the ship will be OP if given a similar DPS boost as its lighter incarnations.
As has been pointed out, that DPS has got to be applied, and you lose application when you use Battleship launchers, and must choose between DPS, Application and tank between the two weapon systems in all other fitting choices. The ship is very versitile, and can shine in DPS, Tank And application....pick two.
Cruise missiles will effectivly kill npc frigates all by themselves, coupled with unbonused light drones and it will rip apart npc frigs. PVP wise, it already is very deadly with rlml and unbonused lights, give the lights that 50% bonus and frigates will stand no chance, this ship will eat fleets of them.
I dont want to see the lights get bonused, except as a lesser and unwise alternative to giving it the full superdrone bonus the lighter Gurista hulls got. The Worm and Gila both got a 60% upgrade in DPS and HP on their weight class drones. I want to see that, or near that on the Rattlesnake concerning heavies and Sentries.
Yeah... I would like to see the rattlesnake putting out between 10 and 12 effective heavy/sentry drones, because thats where the balance point on the superdrone concept has been placed in the lower weight classes. I see no reason to shortchange the ship compared to other battleship class drone carriers. Breaking even on hitpoints and DPS is a solid nerf to the drones as a weapon system if they are superdroned. The idea needs the extra Hp and damage to balance the extra vunerability and lost flexibility it imposes on the drones.
|

baltec1
Bat Country Goonswarm Federation
11270
|
Posted - 2014.04.23 18:39:00 -
[1597] - Quote
Mike Voidstar wrote:
I dont want to see the lights get bonused, except as a lesser and unwise alternative to giving it the full superdrone bonus the lighter Gurista hulls got. The Worm and Gila both got a 60% upgrade in DPS and HP on their weight class drones. I want to see that, or near that on the Rattlesnake concerning heavies and Sentries.
Yeah... I would like to see the rattlesnake putting out between 10 and 12 effective heavy/sentry drones, because thats where the balance point on the superdrone concept has been placed in the lower weight classes. I see no reason to shortchange the ship compared to other battleship class drone carriers. Breaking even on hitpoints and DPS is a solid nerf to the drones as a weapon system if they are superdroned. The idea needs the extra Hp and damage to balance the extra vunerability and lost flexibility it imposes on the drones.
As has been pointed out, this ship is already going to put out 800+ DPS from the sentries alone. Now add on torp damage+50% bonus and we can see than adding more drone DPS is simply going to make it OP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5283
|
Posted - 2014.04.23 18:41:00 -
[1598] - Quote
Mike Voidstar wrote:
I dont want to see the lights get bonused, except as a lesser and unwise alternative to giving it the full superdrone bonus the lighter Gurista hulls got. The Worm and Gila both got a 60% upgrade in DPS and HP on their weight class drones. I want to see that, or near that on the Rattlesnake concerning heavies and Sentries.
You're not going to get it. Those ships did not have full launcher capacity for their size. The Rattlesnake does.
Quote: Yeah... I would like to see the rattlesnake putting out between 10 and 12 effective heavy/sentry drones, because thats where the balance point on the superdrone concept has been placed in the lower weight classes. I see no reason to shortchange the ship compared to other battleship class drone carriers. Breaking even on hitpoints and DPS is a solid nerf to the drones as a weapon system if they are superdroned. The idea needs the extra Hp and damage to balance the extra vunerability and lost flexibility it imposes on the drones.
Stop being so drone obsessed, I swear it's like you freaking guys all have tunnel vision. Do you not see where "12 effective sentry drones" might not be a *little bit* overpowered?
Oh, and "breaking even" on hitpoints is still a huge buff, as we discussed earlier, except for the one liar who seems to think that everyone and their mother fits large smartbombs and that somehow hard counters any and all missile dps alongside every drone, ever.
Having enormously increased hitpoints goes a very long way to mitigate one of the primary balancing factors of drones in the first place; that they can be destroyed fairly easily.
Stop asking to have your cake and eat it too, the ship as proposed is damned good already. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mike Voidstar
Voidstar Free Flight Foundation
585
|
Posted - 2014.04.23 18:41:00 -
[1599] - Quote
epicurus ataraxia wrote:baltec1 wrote:Mike Voidstar wrote:
I do. I fully expect the most common launcher to be either the rapid heavy or rapid light, a significant downgrade from a maximum DPS fit.
At current bonus levels you wind up with 15 effective weapons, which is competitive with other Pirate BS hulls. However drones do lighter DPS in general, and likely the launchers will be undersized.
Given the heafty drawbacks to regular drones, and the additional drawbacks of the superdrone concept, combined with the ability to engage smaller targets efficiently being moved away from drones and onto the launchers for the Rattlesnake, I dont believe the ship will be OP if given a similar DPS boost as its lighter incarnations.
As has been pointed out, that DPS has got to be applied, and you lose application when you use Battleship launchers, and must choose between DPS, Application and tank between the two weapon systems in all other fitting choices. The ship is very versitile, and can shine in DPS, Tank And application....pick two.
Cruise missiles will effectivly kill npc frigates all by themselves, coupled with unbonused light drones and it will rip apart npc frigs. PVP wise, it already is very deadly with rlml and unbonused lights, give the lights that 50% bonus and frigates will stand no chance, this ship will eat fleets of them. Honestly if you fit this ship fully as an anti frigate platform wit a full set of rapid lights, and rigs, and mods to support that role fully, then bonuses on the light drones are the least of the matter. It will go through them like a hot knife through butter. even if you do not launch a single drone. So does the minor damage application in that single role, really justify causing such imbalance of the ship as a whole? i do not remember anyone ever complaining that 5 mildly bonused light drones was wildly overpowered before, and apart from this niche case where they are adding a little extra to significant damage from the light launchers, why would they suddenly now?
Given the bonus to all launcher sizes, the lack of bonused smaller drones is fair. This thing would be an absolute horror of a bloated destroyer, except it would kill cruisers and battlecruisers too. It will still be pretty good in that role.
Giving it the full superdrone bonus is neutral on that point. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 18:49:00 -
[1600] - Quote
Mike Voidstar wrote:baltec1 wrote:Mike Voidstar wrote:
I do. I fully expect the most common launcher to be either the rapid heavy or rapid light, a significant downgrade from a maximum DPS fit.
At current bonus levels you wind up with 15 effective weapons, which is competitive with other Pirate BS hulls. However drones do lighter DPS in general, and likely the launchers will be undersized.
Given the heafty drawbacks to regular drones, and the additional drawbacks of the superdrone concept, combined with the ability to engage smaller targets efficiently being moved away from drones and onto the launchers for the Rattlesnake, I dont believe the ship will be OP if given a similar DPS boost as its lighter incarnations.
As has been pointed out, that DPS has got to be applied, and you lose application when you use Battleship launchers, and must choose between DPS, Application and tank between the two weapon systems in all other fitting choices. The ship is very versitile, and can shine in DPS, Tank And application....pick two.
Cruise missiles will effectivly kill npc frigates all by themselves, coupled with unbonused light drones and it will rip apart npc frigs. PVP wise, it already is very deadly with rlml and unbonused lights, give the lights that 50% bonus and frigates will stand no chance, this ship will eat fleets of them. I dont want to see the lights get bonused, except as a lesser and unwise alternative to giving it the full superdrone bonus the lighter Gurista hulls got. The Worm and Gila both got a 60% upgrade in DPS and HP on their weight class drones. I want to see that, or near that on the Rattlesnake concerning heavies and Sentries. Yeah... I would like to see the rattlesnake putting out between 10 and 12 effective heavy/sentry drones, because thats where the balance point on the superdrone concept has been placed in the lower weight classes. I see no reason to shortchange the ship compared to other battleship class drone carriers. Breaking even on hitpoints and DPS is a solid nerf to the drones as a weapon system if they are superdroned. The idea needs the extra Hp and damage to balance the extra vunerability and lost flexibility it imposes on the drones.
I agree, the issue as you point out is that the new superdrone weapons system, has real and serious balance issues, the whole of the drone subsystem needs consideration when implementing changes of this magnitude.
On the Gila for example the superdrones are strongly bonused, so even if they apply damage poorly, then still a lot of DPS hits, so maybe lights are less relevant.
But heavies being a class above get absolutely no damage bonus from their current levels, they will apply damage very very poorly even with the summer changes, they certainly will have no extra spare DPS so that if one shot in 10 or worse actually connects it replaces lights.
Bonused lights are only needed because heavies cannot replace the lights in any way. The fact that superdrones will not be able to kill small fast targets, ever, clearly indicates that there is something very wrong. We should not need to use lights at all!
Giving the Superdrone bonus as described would mean that when a shot from the heavies actually connected then you would have a replacement for bonused lights.
But the problem is that with the superdrones balanced this way then the added missile damage would make for quite a lot of damage.
Admittedly if you wanted a tank and use ogres and use sentries and missiles too then there is no way all the mids could do that. Similarly the same applies to rigs, missiles, drones, or tank.
I suspect that only one of these would be possible at a time with an acceptable tank, so sentries, heavies, or missiles.
That seems a reasonable concept, whether a low would need to be swapped to a medium to achieve balance, I really cannot answer for sure, but if you dropped the extra launcher, and gave a rate of fire bonus instead, it would balance out the excesses of the Rapid launchers as there would be less time before reloading.
Thereby steering a bit back towards drones. Missile users probably might not be so keen on that though.
Suggestion. Drop heavies, completely, give the ship a bonus to mediums and sentries ONLY so they do heavy class damage.
5 mediums, do the damage of 5 heavies. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
586
|
Posted - 2014.04.23 18:51:00 -
[1601] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote:
I dont want to see the lights get bonused, except as a lesser and unwise alternative to giving it the full superdrone bonus the lighter Gurista hulls got. The Worm and Gila both got a 60% upgrade in DPS and HP on their weight class drones. I want to see that, or near that on the Rattlesnake concerning heavies and Sentries.
You're not going to get it. Those ships did not have full launcher capacity for their size. The Rattlesnake does. Quote: Yeah... I would like to see the rattlesnake putting out between 10 and 12 effective heavy/sentry drones, because thats where the balance point on the superdrone concept has been placed in the lower weight classes. I see no reason to shortchange the ship compared to other battleship class drone carriers. Breaking even on hitpoints and DPS is a solid nerf to the drones as a weapon system if they are superdroned. The idea needs the extra Hp and damage to balance the extra vunerability and lost flexibility it imposes on the drones.
Stop being so drone obsessed, I swear it's like you freaking guys all have tunnel vision. Do you not see where "12 effective sentry drones" might not be a *little bit* overpowered? Oh, and "breaking even" on hitpoints is still a huge buff, as we discussed earlier, except for the one liar who seems to think that everyone and their mother fits large smartbombs and that somehow hard counters any and all missile dps alongside every drone, ever. Having enormously increased hitpoints goes a very long way to mitigate one of the primary balancing factors of drones in the first place; that they can be destroyed fairly easily. Stop asking to have your cake and eat it too, the ship as proposed is damned good already.
12 heavies is no more OP than 12 mediums or 8 lights, respective of hull size.
Breaking Even gets you nothing on survivability except against bomb runs. Otherwise the exact same effort is expended to eliminate a drone... Except it happens a bit faster since you dont have to lock as many times.
You cannot fear both maximum DPS with torps, and incredible application from smaller missile systems at the same time. The Rattlesnake pilot will have to choose one or the other. There are few ways to improve drone performance-- rigs have limited variety, implants and boosters dont exist.
A 400% bonus for 10 effective Heavy/Sentry drones would not be OP, even if it does fall short of the full bonus enjoyed by the lighter hulls.
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.23 18:51:00 -
[1602] - Quote
Ebag Trescientas wrote:Morrigan LeSante wrote: I have PvE'd extensively in guristas space. Can you please explain, as my 750 sentry DPS will remain 750 DPS now and in Summer.
Hate to tell you this, but you're wrong. http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/Quote: The other major change we will be making to drone skills in the summer release will be the expansion of drone skills to affect all drone types consistently. This means that the racial Drone Specialization skills will now provide their damage bonus to Tech Two sentry drones as well as the normal combat drones
Quote: They can also gain an extra 2% damage for each level of their racial Drone Specialization skill that is trained.
So post summer changes, damage should climb to ~825 DPS for sentries. So assuming an fully DPS setup for missiles and sentries, sentries will still OD missiles, which makes this (just barely!) a drone focused boat. 
Morrigan LeSante wrote:@ebag: oops, forgot that  Though I'm sure you know my point was I expect no ewar hit going from 5>2
Okay...and I'm wrong. (Though yes, I know that ewar against drones is a silly argument for the vast majority of scenarios.)
I applied the changes Fozzie published in his spreadsheet...and they're...well...see it for yourself.
Today a base Garde II would do 60 DPS with level 5 skills (no hull/module bonuses). On a RS today (with 3 DDA's) you're pushing out 150 DPS.
This summer, base Garde II damage will climb to 72 DPS (base damage is being boosted, plus 10% specialization bonus). On this summer's RS with 3 DDA's, one Garde II will push 451 DPS. (If split among 5 drones instead of 2, that equals out to 180.4 DPS.)
So your basic 3 DDA RS should be able to break 900 DPS from drones alone. Wow.
What if we said screw missiles, I <3 drones and want to max the damage?
You could add another DDA and increase your damage to 480 per drone, or 960 DPS. If you maxed out your drone stats, your Garde II's would have an effective range of 47.1 KM + 18 KM (65.1 KM total).
With the new Warden's, you would need 4 DLA's, 3 scope II rigs, a Sensor Booster II with range script, and a Signal Amp. Your range would effectively by capped by your targeting range of 154 KM (drone control range is 156KM, and Warden's falloff ends a few KM beyond that). (Fit omni in mid with tracking, or use drone nav x2 for heavies. Dual painters to make frigates easy targets.)
That fit would keep a invuln II and DCU, so you'd still have nearly a 100k EHP tank. If you dropped the two missile slots for armor reppers, you could keep your sentries and/or heavies alive for a looong time.
Frigate problem? What frigate problem? One single drone per frigate should insta-blap them from existence. |

baltec1
Bat Country Goonswarm Federation
11270
|
Posted - 2014.04.23 18:55:00 -
[1603] - Quote
Mike Voidstar wrote: A 400% bonus for 10 effective Heavy/Sentry drones would not be OP, even if it does fall short of the full bonus enjoyed by the lighter hulls.
The smaller hulls dont have access to the huge firepower the rattle does. You are still ignoring the missiles and the changes happening to drones. You are asking for too much firepower. Join Bat Country today and defend the Glorious Socialist Dictatorship |

gascanu
Bearing Srl.
100
|
Posted - 2014.04.23 19:04:00 -
[1604] - Quote
Ebag Trescientas wrote:
Today a base Garde II would do 60 DPS with level 5 skills (no hull/module bonuses). On a RS today (with 3 DDA's) you're pushing out 150 DPS.
This summer, base Garde II damage will climb to 72 DPS (base damage is being boosted, plus 10% specialization bonus). On this summer's RS with 3 DDA's, one Garde II will push 451 DPS. (If split among 5 drones instead of 2, that equals out to 180.4 DPS.)
So your basic 3 DDA RS should be able to break 900 DPS from drones alone. Wow.
]
I to like too trow some big numbers out of my ass and look smart; the only problem is
CCP Fozzie wrote: Garde II - +50% falloff, -6.5% damage [
but yea, don't let the facts stop you |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 19:06:00 -
[1605] - Quote
baltec1 wrote:Mike Voidstar wrote: A 400% bonus for 10 effective Heavy/Sentry drones would not be OP, even if it does fall short of the full bonus enjoyed by the lighter hulls.
The smaller hulls dont have access to the huge firepower the rattle does. You are still ignoring the missiles and the changes happening to drones. You are asking for too much firepower.
I have suggested, removing heavy drone bonuses altogether.
And instead bonusing medium drones and sentries only.
Sentries to not one more dps than currently. In fact keep them exactly the same as today, they have no need to be a superdrone! But If CCP want to reduce the numbers, then why not. IF so then 50mb bandwidth. And mediums to gain the bonus to give them the same as the equivalent heavy now.
So in short mediums replace heavies. Medium drones to get the same DPS levels as a flight of heavies.
Mediums replace lights, as they can only apply a fraction of their DPS against small targets then they are absolutely not overpowered against frigates. But have enough dps that a few glancing shots equals the current lights application. mediums replace heavies, still 5 drones better able to roam the battlefield.
Heavies are an anomaly now, no one uses them except on double webbed targets at zero range, let the new superdrone be medium only..
To make very very clear, this proposal adds exactly zero. To total DPS available to the ship, is balanced as each damage system requires different mid slots and rigs if fitting for damage or application.
And lows will be fitted to maximise drone or missile damage limiting the ability to make it overpowered. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
587
|
Posted - 2014.04.23 19:06:00 -
[1606] - Quote
baltec1 wrote:Mike Voidstar wrote: A 400% bonus for 10 effective Heavy/Sentry drones would not be OP, even if it does fall short of the full bonus enjoyed by the lighter hulls.
The smaller hulls dont have access to the huge firepower the rattle does. You are still ignoring the missiles and the changes happening to drones. You are asking for too much firepower.
Regarless of the drone changes the ship will still be disadvantaged compared to other drone platforms in the battleship weight class.
It is not that the changes do not matter, but they apply to all ships equally and thus change nothing where balance is concerned.
I am not ignoring missiles, I am acknowledging that the ship is as likely, if not more likely, to use undersized launchers than battleship class launchers, thus mitigating a fair portion of their potential in exchange for the application flexibility the drones lost.
The Rattlesnake pilot will have a complex choice to make when fitting. The superdrone bonus creates some interesting complications, but if left at only 7.5 effective drones the ship needlessly gets nerfed with a weaker drone system and cornered into underpowered missiles to compensate for some of what was lost. What was an interesting and meaningful choice becomes a pigeonhole easily avoided by the smaller hulls in the series. |

Cassandra Aurilien
Imperial Academy Amarr Empire
69
|
Posted - 2014.04.23 19:08:00 -
[1607] - Quote
Arthur Aihaken wrote:I'm going to vainly try to take this thread in another direction... Pirate battleships seem to be midway between Faction and T2 Marauders, with one exception: the Vindicator (and to a lesser extent, the Machariel). Every other single Pirate battleship has at least one utility high - except the Vindicator. Thus, I'm suggesting the following:
Vindicator Specs: 7h(-1), 5m, 8l(+1); 6 turrets(-2) Roll Bonus: 75% to large hybrid weapon damage This is 4.5% less overall damage, but is offset by a utility high and additional low slot.
Machariel Specs: 7h(-1), 6m(+1), 7l; 6 turrets(-1) Roll Bonus: 37.5% to large projectile rate of fire This is a slight damage buff of 2.9%, but provides the Machariel with another mid slot.
I can't really speak to the Vindi (don't use it much), but boosting the Mach with another effective slot, extra firepower & slightly lower ammo usage seems like a bit too much of a buff.
The Mach's nice, as it is. They didn't nerf it much, and boosting it this much would just be asking for a serious whack with the nerf stick. The shield Mach is more than viable... For PVE it can run most level 4's in an omni-tank without ever running a booster cycle. (In a T2 fit...) I wouldn't mind the extra mid for a few pvp fits, but it would seem a bit unbalanced. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.23 19:08:00 -
[1608] - Quote
gascanu wrote:I to like too trow some big numbers out of my ass and look smart; the only problem is CCP Fozzie wrote: Garde II - +50% falloff, -6.5% damage [
but yea, don't let the facts stop you
Go look at the numbers published: http://cdn1.eveonline.com/community/devblog/2014/DroneRevamp/DroneRevamp.xls
The damage multiplier is being reduced, but therm damage is increased, plus the increase in specs applying. The statement was:
Quote: a character with Drone Interfacing trained to level 5 will see their damage remain constant (ignoring for a moment all the other drone changes being made in this release)
The other changes being the 10% drone spec skill addition.
Plug the numbers in and run them yourself, they'll match up with what I posted above. Could those numbers change by summer (or even have changed since the DevBlog was published)? Of course, I can only go off the numbers Fozzie published.
If you have newer drone stats than those (not general statements, such as what you posted), I'd like to see them. -6.5% damage? Does that mean the damage multiplier? Overall damage? Base damage? Damage with or without skills? It's too generic to mean anything specific. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1124
|
Posted - 2014.04.23 19:12:00 -
[1609] - Quote
Ebag Trescientas wrote:gascanu wrote:I to like too trow some big numbers out of my ass and look smart; the only problem is CCP Fozzie wrote: Garde II - +50% falloff, -6.5% damage [
but yea, don't let the facts stop you Go look at the numbers published: http://cdn1.eveonline.com/community/devblog/2014/DroneRevamp/DroneRevamp.xlsThe damage multiplier is being reduced, but therm damage is increased, plus the increase in specs applying. The statement was: Quote: a character with Drone Interfacing trained to level 5 will see their damage remain constant (ignoring for a moment all the other drone changes being made in this release)
The other changes being the 10% drone spec skill addition. Plug the numbers in and run them yourself, they'll match up with what I posted above. Could those numbers change by summer (or even have changed since the DevBlog was published)? Of course, I can only go off the numbers Fozzie published. But hey, don't let the facts stop you. The base damage increase was to make up for the change in the drone interfacing skill from 20% per lvl to 10%, which is a small drop in DPS.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 19:23:00 -
[1610] - Quote
Tyberius Franklin wrote:Ebag Trescientas wrote:gascanu wrote:I to like too trow some big numbers out of my ass and look smart; the only problem is CCP Fozzie wrote: Garde II - +50% falloff, -6.5% damage [
but yea, don't let the facts stop you Go look at the numbers published: http://cdn1.eveonline.com/community/devblog/2014/DroneRevamp/DroneRevamp.xlsThe damage multiplier is being reduced, but therm damage is increased, plus the increase in specs applying. The statement was: Quote: a character with Drone Interfacing trained to level 5 will see their damage remain constant (ignoring for a moment all the other drone changes being made in this release)
The other changes being the 10% drone spec skill addition. Plug the numbers in and run them yourself, they'll match up with what I posted above. Could those numbers change by summer (or even have changed since the DevBlog was published)? Of course, I can only go off the numbers Fozzie published. But hey, don't let the facts stop you. The base damage increase was to make up for the change in the drone interfacing skill from 20% per lvl to 10%, which is a small drop in DPS.
Yes this is my understanding too, with Level V drone interfacing the overall dps will be a little less. There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.23 19:26:00 -
[1611] - Quote
baltec1 wrote:Fabulous Rod wrote:baltec1 wrote:Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy. This is a foolish and narrow-minded perspective. The increased vulnerabilities to e-war, the loss of bonuses on light and medium drones and missile velocity bonus, and massive reduction in drone bay make the Rattlesnake a decidedly worse ship. The DPS increase it got and extra survivability of 2 types of drones was not worth the heavy price in power the Snake paid. Additionally, 5 drones is better than 2. This to a ship that was already considered to be relatively under performing. It is a hard slap in the face to Guristas pilots. Apparently, a few devs desire to alter a ship to be radically and unnecessarily different trumps the desires of the majority of its pilot who choose to fly it for what it was. A 50% bonus to rapid light missiles delivers a lot more firepower than a 50% bonus to light drones. When it comes to ECM you simply scoop the drone and redeploy, nobody is going to bother trying to jam drones over jamming a bonused missile spewing BS controling the drones, especialy given how fragile ECM boats are. The reduction in the drone bay means little due to the fact your sentries and heavies only take up 50m3 per flight now.
Jamming the BS is what we talking about, fool. The weaker drones makes the Snake even more vulnerable to ewar because it is more reliant on missile DPS now. Before, E-war had little effect on the Rattlesnake because its drones were so strong.
Additionally whenever you have to pull back a drone or a drone gets webbed, that is 50% of your drone DPS lost. This is why 5 drones are better than 2.
The Snake is really getting radically altered in a bad way. All its great strengths are being taken away. Guristas pilots should rightfully feel contempt towards CCP for screwing them over for some unnecessary vision of making ships radically different from each other.
If these changes go through there will be no good reason to train for a Rattlesnake. Real DPS will be better on other ships and the The gimped Rattlesnake will have nothing else to offer other than the novelty of using 2 drones instead of 5(Not what people spent the past 2+ years training for).
Get a clue. If you are using your missile salvos on frigates in a Snake you are doing it wrong. Learn to play, baddy. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.23 19:28:00 -
[1612] - Quote
Tyberius Franklin wrote:The base damage increase was to make up for the change in the drone interfacing skill from 20% per lvl to 10%, which is a small drop in DPS.
Yes, which might have something to do with the fact that I quoted Fozzie's statement on that exactly. 
Like I said, plug in the numbers and see for yourself. Since you're not providing any different ones, you apparently have nothing better than that. You also seem to be ignoring the 10% spec bonus that will now apply, which would more than offset any base damage reduction.
If/When CCP publishes new drone stat numbers, I'll be more than happy to plug them in and see what they look like (up or down). Until then, I can only use the numbers CCP provided...which shows over 900 DPS. Point is, to all those complaining about Rattler no longer being a drone boat, or how sentries are being nerfed, that's just simply not true. (Not that I expect anyone holding those stances to suddenly change their mind, just because CCP published numbers that say so.) |

gascanu
Bearing Srl.
100
|
Posted - 2014.04.23 19:31:00 -
[1613] - Quote
Ebag Trescientas wrote:Tyberius Franklin wrote:The base damage increase was to make up for the change in the drone interfacing skill from 20% per lvl to 10%, which is a small drop in DPS.
Yes, which might have something to do with the fact that I quoted Fozzie's statement on that exactly.  Like I said, plug in the numbers and see for yourself. Since you're not providing any different ones, you apparently have nothing better than that. You also seem to be ignoring the 10% spec bonus that will now apply, which would more than offset any base damage reduction. If/When CCP publishes new drone stat numbers, I'll be more than happy to plug them in and see what they look like (up or down). Until then, I can only use the numbers CCP provided...which shows over 900 DPS. Point is, to all those complaining about Rattler no longer being a drone boat, or how sentries are being nerfed, that's just simply not true. (Not that I expect anyone holding those stances to suddenly change their mind, just because CCP published numbers that say so. Especially when they make comments like "don't let the facts get in the way" when the facts state exactly what they don't want to believe.)
how hard is it to understand?
Quote:The Drone Interfacing skill currently provides a 20% increase in drone damage per level, which makes it one of the most powerful skills in the game but also means that to be competitive with drones it is usually necessary to train this rank-5 skill all the way to level 5. The result is that drones have earned a reputation as a weapon system that is not suitable for new players.
We will be minimizing this problem by reducing the bonus from the Drone Interfacing skill to 10% per level, and building the extra damage into the base stats of the drones. That means that on average, all drones will be gaining about 33% more base damage and a character with Drone Interfacing trained to level 5 will see their damage remain constant (ignoring for a moment all the other drone changes being made in this release)
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1124
|
Posted - 2014.04.23 19:33:00 -
[1614] - Quote
A few points: 1, I'm not seeing the statement you alluded to in the sentry breakdown given:
CCP Fozzie wrote:I'm seeing a fair bit of confusion about the details of the Sentry changes. I left the nitty gritty details out of the text section of the blog since they don't lend themselves to easy summaries and the actual numbers were in the spreadsheet, but I'll go over the end results of the changes to T1 and T2 sentries here so people can see the whole picture. These numbers assume max skills:
Curator I - +15% tracking, -50% falloff, +18.15% damage Warden I - +40% falloff, +12% damage Garde I - +50% falloff, +2% damage Bouncer I - +60% tracking, -12.5% optimal, +14.3% falloff, +2.86% damage
Curator II - +15% tracking, -50% falloff, +8.31% damage Warden II - +40% falloff, +2.67% damage Garde II - +50% falloff, -6.5% damage Bouncer II - +60% tracking, -12.5% optimal, +14.3% falloff, -5.71% damage It is stated in the blog, but you are entirely misinterpreting it. It's not just referring to the application of racial drone specs, but also the other changes, which in the case of sentries was not a constant, hence the need to make the above post. Also despite posting the means to confirm the numbers it's pretty clear you haven't done so.
Old = (50(base)*1.92(damage multiplier)*2(Drone Interfacing)*1.25(Sentry Drone Interfacing)*1.5(Effective drone ship bonus))/4(ROF) = 90DPS/Grade II
New = (64(base)*1.7(damage multiplier)*1.5(Drone Interfacing)*1.25(Sentry Drone Interfacing)*1.5(Effective drone ship bonus))/4(ROF) = 84.15DPS/Grade II
Which is a 6.5% reduction as started. |
|

ISD Ezwal
ISD Community Communications Liaisons
1193

|
Posted - 2014.04.23 19:34:00 -
[1615] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Arthur Aihaken
Arsenite
3359
|
Posted - 2014.04.23 19:49:00 -
[1616] - Quote
Since we know who the offender(s) are, how about just banning them? I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
587
|
Posted - 2014.04.23 19:52:00 -
[1617] - Quote
Seriously? Again? Today was much calmer. Also, I go out of my way to be as inflammable as possible and always try to stay on topic. How did I lose 2 or 3 posts but others dont get curtailed in their abusive name calling and belligerance? |

baltec1
Bat Country Goonswarm Federation
11270
|
Posted - 2014.04.23 19:53:00 -
[1618] - Quote
epicurus ataraxia wrote:
I do not disagree with it having the possibility to be adaptable with missiles, it clearly does. It is however less adaptable, if one wishes to use drones.
So adaptable as a description depends on whether the drones matter to one.
People who use drones are posting their worries and concerns, so that is all that is required. They can now be read and considered.
We can all agree that the rattlesnake needed improvement to make it an effective pirate ship. If you are a missile user, it is an improvement but clearly not a class leader unless you wish to use rapid launchers. If you are a drone user, it is less effective and the losses exceed the gains.
Drone users use this ship too, probably will not now unless they embrace the rapid missile launcher. To my mind that is not a description of adaptable.
Again you are trying to use the new rattle as a pure droneboat. It is not a pure droneboat, you use all of the ships bonuses not half of them. The ship is a lot more adaptable and capable. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1124
|
Posted - 2014.04.23 19:58:00 -
[1619] - Quote
baltec1 wrote:epicurus ataraxia wrote:
I do not disagree with it having the possibility to be adaptable with missiles, it clearly does. It is however less adaptable, if one wishes to use drones.
So adaptable as a description depends on whether the drones matter to one.
People who use drones are posting their worries and concerns, so that is all that is required. They can now be read and considered.
We can all agree that the rattlesnake needed improvement to make it an effective pirate ship. If you are a missile user, it is an improvement but clearly not a class leader unless you wish to use rapid launchers. If you are a drone user, it is less effective and the losses exceed the gains.
Drone users use this ship too, probably will not now unless they embrace the rapid missile launcher. To my mind that is not a description of adaptable.
Again you are trying to use the new rattle as a pure droneboat. It is not a pure droneboat, you use all of the ships bonuses not half of them. The ship is a lot more adaptable and capable. To be fair, drones tend to be more adaptable than any other weapon. I can change from lights to heavies on the fly while having the equivalent of a full rack of each on hand at all times. I can't do the same for launchers without help from a ship/structure with a fitting service.
|

Omnathious Deninard
Novis Initiis
2310
|
Posted - 2014.04.23 19:59:00 -
[1620] - Quote
Anyone keeping track, who has post more times in this thread CCP Rise or ISD Ezwal?
(Purely Joking CCP Rise changes look good) -á --á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:00:00 -
[1621] - Quote
I am not sure what happened to my post so I will try again.
I have a suggestion for the superdrone concept for the rattlesnake, please read it all if you have any interest in this ship.
Before anyone goes on, The Following Proposals add absolutely Zero, not one DPS. To this ship.
The superdrone concept appears to have the concept of reducing the number of drone in large fights and sentries have been the weapon needing to be reduced in quantities.
Other drones were not such a major issue..
I suggest leaving sentries exactly the same as the current rebalance thread.
As for the other drones I suggest leaving the 2 heavy drones exactly the same as proposed by CCP currently. They will be mainly ignored.
However I recommend that the medium drones gain bonuses to bring them to exactly the same damage and hitpoints as a flight of heavies.
This makes them useful and not overpowered, They will have some application against frigates as even glancing blows will give some applied damage to fast light ships.
Each fit, whether missiles, mediums, or sentries require different fitting compromises preventing one system being overpowered by the addition of the other.
5 medium superdrones solves most of the issues we have encountered.
It gives the option of a medium and close range drone system. And a slightly longer range sentry system.
The DLA removal issue is still a problem for sentries, but the superdrones do give an alternative now with this suggestion, rather than there being no really good drone choice now.
Please say what you feel, please do not use this as just a means to attack others, but really, is it a good idea? There is one EvE. Many people. Many lifestyles. WE are EvE |

Catherine Laartii
Knights of Xibalba
155
|
Posted - 2014.04.23 20:02:00 -
[1622] - Quote
Last Wolf wrote:Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5 No it is 7.5 100% = 4; 200% = 6; 300% = 8; Also, Range bonus + tank bonus is dumb. I wish they would remove it on the Eagle, vulture, rohk line up and add something useful. Amen to that. I was very disappointed that the vulture didn't get a 10% shield hp bonus per level to make it comparable to the mach. Tracking bonuses on the others would have been nicer.
That being said, They should have kept the normal drone bonuses for the gila and rattler, and the cynabal and rattler should have gotten the same bonuses as the dramiel, -1 gun for each. |

Kaarous Aldurald
ROC Deep Space The ROC
5284
|
Posted - 2014.04.23 20:02:00 -
[1623] - Quote
epicurus ataraxia wrote: but really, is it a good idea?
Nope.
It would make the ship rampantly overpowered against smaller vessels thanks to the missile bonus in order to solve something that has been firmly established is not a problem in the first place.
[edit: I am genuinely being serious here, to say that if the proposed Rattlesnake had a dps bonus for smaller drones, I would feel comfortable taking on a ten man frigate gang by myself in that ship. That's called being overpowered. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11271
|
Posted - 2014.04.23 20:06:00 -
[1624] - Quote
epicurus ataraxia wrote:I am not sure what happened to my post so I will try again.
I have a suggestion for the superdrone concept for the rattlesnake, please read it all if you have any interest in this ship.
Before anyone goes on, The Following Proposals add absolutely Zero, not one DPS. To this ship.
The superdrone concept appears to have the concept of reducing the number of drone in large fights and sentries have been the weapon needing to be reduced in quantities.
Other drones were not such a major issue..
I suggest leaving sentries exactly the same as the current rebalance thread.
As for the other drones I leaving the 2 heavy drones exactly the same as currently. They will be mainly ignored.
However I recommend that the medium drones gain bonuses to bring them to exactly the same damage and hitpoints as a flight of heavies.
This makes them useful and not overpowered, They will have some application against frigates as even glancing blows will give some applied damage to fast light ships.
Each fit, whether missiles, mediums, or sentries require different fitting compromises preventing one system being overpowered by the addition of the other.
5 medium superdrones solves most of the issues we have encountered.
It gives the option of a medium and close range drone system. And a slightly longer range sentry system.
The DLA removal issue is still a problem for sentries, but the superdrones do give an alternative now with this suggestion, rather than there being no really good drone choice now.
Please say what you feel, please do not use this as just a means to attack others, but really, is it a good idea?
This idea would mean the rattle would rip apart cruisers with even more ease than the current plan and a webbed frig would vaporise. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:10:00 -
[1625] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: but really, is it a good idea? Nope. It would make the ship rampantly overpowered against smaller vessels thanks to the missile bonus in order to solve something that has been firmly established is not a problem in the first place. [edit: I am genuinely being serious here, to say that if the proposed Rattlesnake had a dps bonus for smaller drones, I would feel comfortable taking on a ten man frigate gang by myself in that ship. [edit 2: While eating gate gun fire the whole time. That's called being overpowered.
Firstly, this is the whole point of superdrones being fitted on this ship. CCP believe sentry drone assist is an issue, so they probably disagree with you.
Um not one DPS more, Medium drone statistics applied damage, is rampantly overpowered against frigates.  I am sorry, but medium drones are not good frigate killers. Any more than medium turretts without a tracking bonus. So I am at a complete loss as to how that would make it overpowered against small vessels.
You do realise I am not talking about light missiles? There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:10:00 -
[1626] - Quote
baltec1 wrote:epicurus ataraxia wrote:I am not sure what happened to my post so I will try again.
I have a suggestion for the superdrone concept for the rattlesnake, please read it all if you have any interest in this ship.
Before anyone goes on, The Following Proposals add absolutely Zero, not one DPS. To this ship.
The superdrone concept appears to have the concept of reducing the number of drone in large fights and sentries have been the weapon needing to be reduced in quantities.
Other drones were not such a major issue..
I suggest leaving sentries exactly the same as the current rebalance thread.
As for the other drones I leaving the 2 heavy drones exactly the same as currently. They will be mainly ignored.
However I recommend that the medium drones gain bonuses to bring them to exactly the same damage and hitpoints as a flight of heavies.
This makes them useful and not overpowered, They will have some application against frigates as even glancing blows will give some applied damage to fast light ships.
Each fit, whether missiles, mediums, or sentries require different fitting compromises preventing one system being overpowered by the addition of the other.
5 medium superdrones solves most of the issues we have encountered.
It gives the option of a medium and close range drone system. And a slightly longer range sentry system.
The DLA removal issue is still a problem for sentries, but the superdrones do give an alternative now with this suggestion, rather than there being no really good drone choice now.
Please say what you feel, please do not use this as just a means to attack others, but really, is it a good idea? This idea would mean the rattle would rip apart cruisers with even more ease than the current plan and a webbed frig would vaporise.
Heavies would vaporise a webbed frigate too. There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
69
|
Posted - 2014.04.23 20:12:00 -
[1627] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: but really, is it a good idea? Nope. It would make the ship rampantly overpowered against smaller vessels thanks to the missile bonus in order to solve something that has been firmly established is not a problem in the first place. [edit: I am genuinely being serious here, to say that if the proposed Rattlesnake had a dps bonus for smaller drones, I would feel comfortable taking on a ten man frigate gang by myself in that ship. [edit 2: While eating gate gun fire the whole time. That's called being overpowered.
Yes. That is my take on a really high EHP, light drone bonused & RLML bonused battleship. Not to say that it wouldn't be fun, but balanced? No. |

baltec1
Bat Country Goonswarm Federation
11271
|
Posted - 2014.04.23 20:14:00 -
[1628] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:I am not sure what happened to my post so I will try again.
I have a suggestion for the superdrone concept for the rattlesnake, please read it all if you have any interest in this ship.
Before anyone goes on, The Following Proposals add absolutely Zero, not one DPS. To this ship.
The superdrone concept appears to have the concept of reducing the number of drone in large fights and sentries have been the weapon needing to be reduced in quantities.
Other drones were not such a major issue..
I suggest leaving sentries exactly the same as the current rebalance thread.
As for the other drones I leaving the 2 heavy drones exactly the same as currently. They will be mainly ignored.
However I recommend that the medium drones gain bonuses to bring them to exactly the same damage and hitpoints as a flight of heavies.
This makes them useful and not overpowered, They will have some application against frigates as even glancing blows will give some applied damage to fast light ships.
Each fit, whether missiles, mediums, or sentries require different fitting compromises preventing one system being overpowered by the addition of the other.
5 medium superdrones solves most of the issues we have encountered.
It gives the option of a medium and close range drone system. And a slightly longer range sentry system.
The DLA removal issue is still a problem for sentries, but the superdrones do give an alternative now with this suggestion, rather than there being no really good drone choice now.
Please say what you feel, please do not use this as just a means to attack others, but really, is it a good idea? This idea would mean the rattle would rip apart cruisers with even more ease than the current plan and a webbed frig would vaporise. Heavies would vaporise a webbed frigate too.
not nearly as easily as med drones.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Frostys Virpio
The Mjolnir Bloc The Bloc
1033
|
Posted - 2014.04.23 20:14:00 -
[1629] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: but really, is it a good idea? Nope. It would make the ship rampantly overpowered against smaller vessels thanks to the missile bonus in order to solve something that has been firmly established is not a problem in the first place. [edit: I am genuinely being serious here, to say that if the proposed Rattlesnake had a dps bonus for smaller drones, I would feel comfortable taking on a ten man frigate gang by myself in that ship. [edit 2: While eating gate gun fire the whole time. That's called being overpowered. Firstly, this is the whole point of superdrones being fitted on this ship. CCP believe sentry drone assist is an issue, so they probably disagree with you. Um not one DPS more, Medium drone statistics applied damage, is rampantly overpowered against frigates. I am sorry, but medium drones are not good frigate killers. Any more than medium turretts without a tracking bonus. So I am at a complete loss as to how that would make it overpowered against small vessels. You do realise I am not talking about light missiles?
The fact that you do not talk about the missiles does not mean they are not there. |

Arthur Aihaken
Arsenite
3359
|
Posted - 2014.04.23 20:15:00 -
[1630] - Quote
Sixty f**king pages of drone discussion - most of it pointless. That settles it. Turn the Rattlesnake into a missile boat and be done with it. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5284
|
Posted - 2014.04.23 20:15:00 -
[1631] - Quote
Cassandra Aurilien wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: but really, is it a good idea? Nope. It would make the ship rampantly overpowered against smaller vessels thanks to the missile bonus in order to solve something that has been firmly established is not a problem in the first place. [edit: I am genuinely being serious here, to say that if the proposed Rattlesnake had a dps bonus for smaller drones, I would feel comfortable taking on a ten man frigate gang by myself in that ship. [edit 2: While eating gate gun fire the whole time. That's called being overpowered. Yes. That is my take on a really high EHP, light drone bonused & RLML bonused battleship. Not to say that it wouldn't be fun, but balanced? No.
Pretty much.
If we're going to get a full set of bonused drones worth of dps, and a full rack of launchers worth of dps, then we have to make some tradeoffs.
I for am more than happy to give up light drones, they barely matter at this point anyway when the Rattlesnake has become the only battleship in the entire game with a damage bonus to rapid light missile launchers. That's huge, no matter what any detractors say. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:15:00 -
[1632] - Quote
Cassandra Aurilien wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: but really, is it a good idea? Nope. It would make the ship rampantly overpowered against smaller vessels thanks to the missile bonus in order to solve something that has been firmly established is not a problem in the first place. [edit: I am genuinely being serious here, to say that if the proposed Rattlesnake had a dps bonus for smaller drones, I would feel comfortable taking on a ten man frigate gang by myself in that ship. [edit 2: While eating gate gun fire the whole time. That's called being overpowered. Yes. That is my take on a really high EHP, light drone bonused & RLML bonused battleship. Not to say that it wouldn't be fun, but balanced? No.
The suggestion is not about light drones in any way. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
587
|
Posted - 2014.04.23 20:16:00 -
[1633] - Quote
epicurus ataraxia wrote:I am not sure what happened to my post so I will try again.
I have a suggestion for the superdrone concept for the rattlesnake, please read it all if you have any interest in this ship.
Before anyone goes on, The Following Proposals add absolutely Zero, not one DPS. To this ship.
The superdrone concept appears to have the concept of reducing the number of drone in large fights and sentries have been the weapon needing to be reduced in quantities.
Other drones were not such a major issue..
I suggest leaving sentries exactly the same as the current rebalance thread.
As for the other drones I leaving the 2 heavy drones exactly the same as currently. They will be mainly ignored.
However I recommend that the medium drones gain bonuses to bring them to exactly the same damage and hitpoints as a flight of heavies.
This makes them useful and not overpowered, They will have some application against frigates as even glancing blows will give some applied damage to fast light ships.
Each fit, whether missiles, mediums, or sentries require different fitting compromises preventing one system being overpowered by the addition of the other.
5 medium superdrones solves most of the issues we have encountered.
It gives the option of a medium and close range drone system. And a slightly longer range sentry system.
The DLA removal issue is still a problem for sentries, but the superdrones do give an alternative now with this suggestion, rather than there being no really good drone choice now.
Please say what you feel, please do not use this as just a means to attack others, but really, is it a good idea?
No. The ability to use any size launcher would make the ship a horrific bloated destroyer if it got that same level of dps out of mediums.
That is why my earlier and now deleted suggestions focused on increasing the superdrone bonus on heavies and sentries to be closer to those enjoyed by the smaller hulls in the Gurista line.
Drones do less damage than other systems, partly because of their supreme application at all sizes. That flexibility is partly being sacrificed to the superdrone concept. This is fine on the smaller hulls because the drawbacks are compensated with a 60% increase in HP and DPS to the size appropriate drones over that of other in class drone platforms.
In the interest of maintaining the balance of the pirate lines, I would suggest a 400% superdrone bonus, putting max effective weapons at 17.5 on the hull. While potentially best in class, this would be ameliorated by drones traditional lighter damage, the launchers often being undersized, the innefficiency of fitting for two discreet weapon systems, lack of implants and such for drones, and the compromises required for a ship trying to fit Two weapon systems and a Tank all notorious for their CPU consumtion. The Rattlesnake will have many options, but not all of them will be possible all the time. The balance and compromises between damage, application, tank and overall fitting will be brutal, but meaningful. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:20:00 -
[1634] - Quote
Frostys Virpio wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: but really, is it a good idea? Nope. It would make the ship rampantly overpowered against smaller vessels thanks to the missile bonus in order to solve something that has been firmly established is not a problem in the first place. [edit: I am genuinely being serious here, to say that if the proposed Rattlesnake had a dps bonus for smaller drones, I would feel comfortable taking on a ten man frigate gang by myself in that ship. [edit 2: While eating gate gun fire the whole time. That's called being overpowered. Firstly, this is the whole point of superdrones being fitted on this ship. CCP believe sentry drone assist is an issue, so they probably disagree with you. Um not one DPS more, Medium drone statistics applied damage, is rampantly overpowered against frigates. I am sorry, but medium drones are not good frigate killers. Any more than medium turretts without a tracking bonus. So I am at a complete loss as to how that would make it overpowered against small vessels. You do realise I am not talking about light missiles? The fact that you do not talk about the missiles does not mean they are not there.
Oh fully aware they are there as a choice and an option and very nice they are too, but you cannot fit for max missile damage and max drone damage at the same time though. Well not if you want to actually apply the damage and maintain a tank.
So they are a choice. Would it be fair for drone users to have a choice too? There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11272
|
Posted - 2014.04.23 20:27:00 -
[1635] - Quote
epicurus ataraxia wrote:Frostys Virpio wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: but really, is it a good idea? Nope. It would make the ship rampantly overpowered against smaller vessels thanks to the missile bonus in order to solve something that has been firmly established is not a problem in the first place. [edit: I am genuinely being serious here, to say that if the proposed Rattlesnake had a dps bonus for smaller drones, I would feel comfortable taking on a ten man frigate gang by myself in that ship. [edit 2: While eating gate gun fire the whole time. That's called being overpowered. Firstly, this is the whole point of superdrones being fitted on this ship. CCP believe sentry drone assist is an issue, so they probably disagree with you. Um not one DPS more, Medium drone statistics applied damage, is rampantly overpowered against frigates. I am sorry, but medium drones are not good frigate killers. Any more than medium turretts without a tracking bonus. So I am at a complete loss as to how that would make it overpowered against small vessels. You do realise I am not talking about light missiles? The fact that you do not talk about the missiles does not mean they are not there. Oh fully aware they are there as a choice and an option and very nice they are too, but you cannot fit for max missile damage and max drone damage at the same time though. Well not if you want to actually apply the damage and maintain a tank. So they are a choice. Would it be fair for drone users to have a choice too?
You chosing to ignore half of the ships bonuses does not mean the ship should get even more firepower. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:28:00 -
[1636] - Quote
Mike Voidstar wrote:epicurus ataraxia wrote:I am not sure what happened to my post so I will try again.
I have a suggestion for the superdrone concept for the rattlesnake, please read it all if you have any interest in this ship.
Before anyone goes on, The Following Proposals add absolutely Zero, not one DPS. To this ship.
The superdrone concept appears to have the concept of reducing the number of drone in large fights and sentries have been the weapon needing to be reduced in quantities.
Other drones were not such a major issue..
I suggest leaving sentries exactly the same as the current rebalance thread.
As for the other drones I leaving the 2 heavy drones exactly the same as currently. They will be mainly ignored.
However I recommend that the medium drones gain bonuses to bring them to exactly the same damage and hitpoints as a flight of heavies.
This makes them useful and not overpowered, They will have some application against frigates as even glancing blows will give some applied damage to fast light ships.
Each fit, whether missiles, mediums, or sentries require different fitting compromises preventing one system being overpowered by the addition of the other.
5 medium superdrones solves most of the issues we have encountered.
It gives the option of a medium and close range drone system. And a slightly longer range sentry system.
The DLA removal issue is still a problem for sentries, but the superdrones do give an alternative now with this suggestion, rather than there being no really good drone choice now.
Please say what you feel, please do not use this as just a means to attack others, but really, is it a good idea? No. The ability to use any size launcher would make the ship a horrific bloated destroyer if it got that same level of dps out of mediums. That is why my earlier and now deleted suggestions focused on increasing the superdrone bonus on heavies and sentries to be closer to those enjoyed by the smaller hulls in the Gurista line. Drones do less damage than other systems, partly because of their supreme application at all sizes. That flexibility is partly being sacrificed to the superdrone concept. This is fine on the smaller hulls because the drawbacks are compensated with a 60% increase in HP and DPS to the size appropriate drones over that of other in class drone platforms. In the interest of maintaining the balance of the pirate lines, I would suggest a 400% superdrone bonus, putting max effective weapons at 17.5 on the hull. While potentially best in class, this would be ameliorated by drones traditional lighter damage, the launchers often being undersized, the innefficiency of fitting for two discreet weapon systems, lack of implants and such for drones, and the compromises required for a ship trying to fit Two weapon systems and a Tank all notorious for their CPU consumtion. The Rattlesnake will have many options, but not all of them will be possible all the time. The balance and compromises between damage, application, tank and overall fitting will be brutal, but meaningful.
Hmm yes, if you could fit fully bonused rapid lights and medium superdrones at the same time that could be an issue.
Actually to make superdrones actually work, one should not bonus rapids on this ship, that is actually the issue that is making it overpowered and unable to utilise a sensible drone weapons system.
Trying to force this weapons concept (rapid lights and heavy missiles) on is making it impossible for it to be anything else.
Probably those claiming it would be overpowered with rapids will agree *splutter* There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5284
|
Posted - 2014.04.23 20:30:00 -
[1637] - Quote
baltec1 wrote: You chosing to ignore half of the ships bonuses does not mean the ship should get even more firepower.
It's still a better argument than "We trained for a droneboat only and they should respect how we used our skillpoints!" "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:31:00 -
[1638] - Quote
Kaarous Aldurald wrote:baltec1 wrote: You chosing to ignore half of the ships bonuses does not mean the ship should get even more firepower.
It's still a better argument than "We trained for a droneboat only and they should respect how we used our skillpoints!"
So you agree that we should request that rapid light and heavy missiles should not gain the bonus?
Because you have consistently argued that with a decent drone system they make it overpowered? There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Arsenite
3359
|
Posted - 2014.04.23 20:35:00 -
[1639] - Quote
epicurus ataraxia wrote:So you agree that we should request that rapid light and heavy missiles should not gain the bonus? Don't be dense... I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5284
|
Posted - 2014.04.23 20:35:00 -
[1640] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:baltec1 wrote: You chosing to ignore half of the ships bonuses does not mean the ship should get even more firepower.
It's still a better argument than "We trained for a droneboat only and they should respect how we used our skillpoints!" So you agree that we should request that rapid light and heavy missiles should not gain the bonus?
Hell no, that's one of the things I like most about the redesigned ship. Rise even confirmed that being used with smaller launchers was intended.
I agree that it is the primary balancing factor weighing in against bonusing smaller drones, but of the two, the missiles are the better bonus because it means you get 2 primary weapon systems worth of dps.
Aside from adding a bit more CPU, I am pretty much perfectly satisfied with the ship for now. I want to see it combined with the drone changes on SiSi before I make any further judgements about it's effectiveness in a real situation. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11273
|
Posted - 2014.04.23 20:36:00 -
[1641] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:baltec1 wrote: You chosing to ignore half of the ships bonuses does not mean the ship should get even more firepower.
It's still a better argument than "We trained for a droneboat only and they should respect how we used our skillpoints!" So you agree that we should request that rapid light and heavy missiles should not gain the bonus? Because you have consistently argued that with a decent drone system they make it overpowered?
The bonus to all missile launchers is what makes the ship so exciting. Its the thing that makes it one of the most adaptable ships of any class.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mike Voidstar
Voidstar Free Flight Foundation
587
|
Posted - 2014.04.23 20:42:00 -
[1642] - Quote
epicurus ataraxia wrote:Mike Voidstar wrote:epicurus ataraxia wrote:I am not sure what happened to my post so I will try again.
I have a suggestion for the superdrone concept for the rattlesnake, please read it all if you have any interest in this ship.
Before anyone goes on, The Following Proposals add absolutely Zero, not one DPS. To this ship.
The superdrone concept appears to have the concept of reducing the number of drone in large fights and sentries have been the weapon needing to be reduced in quantities.
Other drones were not such a major issue..
I suggest leaving sentries exactly the same as the current rebalance thread.
As for the other drones I leaving the 2 heavy drones exactly the same as currently. They will be mainly ignored.
However I recommend that the medium drones gain bonuses to bring them to exactly the same damage and hitpoints as a flight of heavies.
This makes them useful and not overpowered, They will have some application against frigates as even glancing blows will give some applied damage to fast light ships.
Each fit, whether missiles, mediums, or sentries require different fitting compromises preventing one system being overpowered by the addition of the other.
5 medium superdrones solves most of the issues we have encountered.
It gives the option of a medium and close range drone system. And a slightly longer range sentry system.
The DLA removal issue is still a problem for sentries, but the superdrones do give an alternative now with this suggestion, rather than there being no really good drone choice now.
Please say what you feel, please do not use this as just a means to attack others, but really, is it a good idea? No. The ability to use any size launcher would make the ship a horrific bloated destroyer if it got that same level of dps out of mediums. That is why my earlier and now deleted suggestions focused on increasing the superdrone bonus on heavies and sentries to be closer to those enjoyed by the smaller hulls in the Gurista line. Drones do less damage than other systems, partly because of their supreme application at all sizes. That flexibility is partly being sacrificed to the superdrone concept. This is fine on the smaller hulls because the drawbacks are compensated with a 60% increase in HP and DPS to the size appropriate drones over that of other in class drone platforms. In the interest of maintaining the balance of the pirate lines, I would suggest a 400% superdrone bonus, putting max effective weapons at 17.5 on the hull. While potentially best in class, this would be ameliorated by drones traditional lighter damage, the launchers often being undersized, the innefficiency of fitting for two discreet weapon systems, lack of implants and such for drones, and the compromises required for a ship trying to fit Two weapon systems and a Tank all notorious for their CPU consumtion. The Rattlesnake will have many options, but not all of them will be possible all the time. The balance and compromises between damage, application, tank and overall fitting will be brutal, but meaningful. Hmm yes, if you could fit fully bonused rapid lights and medium superdrones at the same time that could be an issue. Actually to make superdrones actually work, one should not bonus rapids on this ship, that is actually the issue that is making it overpowered and unable to utilise a sensible drone weapons system. Trying to force this weapons concept (rapid lights and mediums) on is making it impossible for it to be anything else.
It does seem to have some scaling issues. The biggest seems to be the perception of how powerful drones are. They are not overly weak, but they do have thier drawbacks. The Superdrone concept just alters the drawbacks, but does not eliminate them--- and if the performance is left at the break even point of 7.5 it is a straight up nerf to the weapon system.
The missiles cannot be ignored, but neither can the fact that this ship will often be using undersized launchers to recover an advantage usually held by drones. This creates a situation where you must balance total DPS vs Application, while also allowing for tank and all of it eating tremendous CPU.
Even just allowing the standard 500% Medium superdrone bonus would make this ship do horrific pedophilliac things to anything smaller than a battleship, much less whatever extra would be put on there to scale it to Heavy levels of damage. The pilots of battleships would be walking funny due to rectal penetration too, despite the smaller launchers.
Dont go too far down the rabbit hole of Battleship level damage applied as if it was a medium weapon system. Down that path lies maddness.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:45:00 -
[1643] - Quote
Very well, it seems that you wish the rattlesnake to be a missile platform, it is not actually balance we are talking about at all. it is being determined to retain the advantage.
I can relate to that, that is fine, but there is room for drone users to have some consideration too.
Please by all means argue for the benefits of your desired system, that is quite fine, but please do not talk about balance when it is used as a means of squashing all those who might want a different choice. When an alternative balance is proposed, the real views have been shown.
Try to work with the drone users to find a way we can all enjoy this ship.
We do know that we can fly it as a missile ship, it is clearly the better option by far at the moment, all we ask for is for our use not to be completely made, so undesirable it is no longer a viable option. There must be an option where you do not lose and others can still benefit too. There is one EvE. Many people. Many lifestyles. WE are EvE |

Frostys Virpio
The Mjolnir Bloc The Bloc
1033
|
Posted - 2014.04.23 20:46:00 -
[1644] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:baltec1 wrote: You chosing to ignore half of the ships bonuses does not mean the ship should get even more firepower.
It's still a better argument than "We trained for a droneboat only and they should respect how we used our skillpoints!" So you agree that we should request that rapid light and heavy missiles should not gain the bonus? Because you have consistently argued that with a decent drone system they make it overpowered?
The whole line is supposed to be a dual weapon system line of ships. Get that in your head before you propose another failure of drone only ship. If you want drone only, get a Domi. It's as simple as that. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1034
|
Posted - 2014.04.23 20:48:00 -
[1645] - Quote
epicurus ataraxia wrote:Very well, it seems that you wish the rattlesnake to be a missile platform, it is not actually balance we are talking about at all. it is being determined to retain the advantage.
I can relate to that, that is fine, but there is room for drone users to have some consideration too.
Please by all means argue for the benefits of your desired system, that is quite fine, but please do not talk about balance when it is used as a means of squashing all those who might want a different choice. When an alternative balance is proposed, the real views have been shown.
Try to work with the drone users to find a way we can all enjoy this ship.
We do know that we can fly it as a missile ship, it is clearly the better option by far at the moment, all we ask for is for our use not to be completely made, so undesirable it is no longer a viable option. There must be an option where you do not lose and others can still benefit too.
If you want a drone only ship and use a Rattle, you are using the wrong ship after the change. You then have 3 choice.
1- Use a fail fit to go drone only with a rattler. 2- Use the right ship for drones only. 3- Fit your rattler for dual weapon so it work as intended. |

Kaarous Aldurald
ROC Deep Space The ROC
5284
|
Posted - 2014.04.23 20:50:00 -
[1646] - Quote
epicurus ataraxia wrote:Try to work with the drone users to find a way we can all enjoy this ship.
They already did. If you don't want the missiles as a focus, drop any BCUs you might fit, and add the new drone tracking modules in the lowslots. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:51:00 -
[1647] - Quote
Mike Voidstar wrote:epicurus ataraxia wrote:Mike Voidstar wrote:epicurus ataraxia wrote:I am not sure what happened to my post so I will try again.
I have a suggestion for the superdrone concept for the rattlesnake, please read it all if you have any interest in this ship.
Before anyone goes on, The Following Proposals add absolutely Zero, not one DPS. To this ship.
The superdrone concept appears to have the concept of reducing the number of drone in large fights and sentries have been the weapon needing to be reduced in quantities.
Other drones were not such a major issue..
I suggest leaving sentries exactly the same as the current rebalance thread.
As for the other drones I leaving the 2 heavy drones exactly the same as currently. They will be mainly ignored.
However I recommend that the medium drones gain bonuses to bring them to exactly the same damage and hitpoints as a flight of heavies.
This makes them useful and not overpowered, They will have some application against frigates as even glancing blows will give some applied damage to fast light ships.
Each fit, whether missiles, mediums, or sentries require different fitting compromises preventing one system being overpowered by the addition of the other.
5 medium superdrones solves most of the issues we have encountered.
It gives the option of a medium and close range drone system. And a slightly longer range sentry system.
The DLA removal issue is still a problem for sentries, but the superdrones do give an alternative now with this suggestion, rather than there being no really good drone choice now.
Please say what you feel, please do not use this as just a means to attack others, but really, is it a good idea? No. The ability to use any size launcher would make the ship a horrific bloated destroyer if it got that same level of dps out of mediums. That is why my earlier and now deleted suggestions focused on increasing the superdrone bonus on heavies and sentries to be closer to those enjoyed by the smaller hulls in the Gurista line. Drones do less damage than other systems, partly because of their supreme application at all sizes. That flexibility is partly being sacrificed to the superdrone concept. This is fine on the smaller hulls because the drawbacks are compensated with a 60% increase in HP and DPS to the size appropriate drones over that of other in class drone platforms. In the interest of maintaining the balance of the pirate lines, I would suggest a 400% superdrone bonus, putting max effective weapons at 17.5 on the hull. While potentially best in class, this would be ameliorated by drones traditional lighter damage, the launchers often being undersized, the innefficiency of fitting for two discreet weapon systems, lack of implants and such for drones, and the compromises required for a ship trying to fit Two weapon systems and a Tank all notorious for their CPU consumtion. The Rattlesnake will have many options, but not all of them will be possible all the time. The balance and compromises between damage, application, tank and overall fitting will be brutal, but meaningful. Hmm yes, if you could fit fully bonused rapid lights and medium superdrones at the same time that could be an issue. Actually to make superdrones actually work, one should not bonus rapids on this ship, that is actually the issue that is making it overpowered and unable to utilise a sensible drone weapons system. Trying to force this weapons concept (rapid lights and mediums) on is making it impossible for it to be anything else. It does seem to have some scaling issues. The biggest seems to be the perception of how powerful drones are. They are not overly weak, but they do have thier drawbacks. The Superdrone concept just alters the drawbacks, but does not eliminate them--- and if the performance is left at the break even point of 7.5 it is a straight up nerf to the weapon system. The missiles cannot be ignored, but neither can the fact that this ship will often be using undersized launchers to recover an advantage usually held by drones. This creates a situation where you must balance total DPS vs Application, while also allowing for tank and all of it eating tremendous CPU. Even just allowing the standard 500% Medium superdrone bonus would make this ship do horrific pedophilliac things to anything smaller than a battleship, much less whatever extra would be put on there to scale it to Heavy levels of damage. The pilots of battleships would be walking funny due to rectal penetration too, despite the smaller launchers. Dont go too far down the rabbit hole of Battleship level damage applied as if it was a medium weapon system. Down that path lies maddness.
Ouch not 500% for 5 drones that would be more than interesting. Heavies are not that powerful. The idea is for the superdrones to be an alternative to sentries, enabling mobility, with the disadvantage of having to send them off into battle. Heavies are so slow it is more like sending out a khamakazi mission. Mediums at least could get to the target, and frigates and cruisers etc in missions focus on them. Probably the best balanced drone overall There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5284
|
Posted - 2014.04.23 20:53:00 -
[1648] - Quote
epicurus ataraxia wrote:Ouch not 500% for 5 drones  that would be more than interesting. Heavies are not that powerful. The idea is for the superdrones to be an alternative to sentries, enabling mobility, with the disadvantage of having to send them off into battle. Heavies are so slow it is more like sending out a khamakazi mission.
Heavies are getting a huge speed buff. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 20:53:00 -
[1649] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Try to work with the drone users to find a way we can all enjoy this ship.
They already did. If you don't want the missiles as a focus, drop any BCUs you might fit, and add the new drone tracking modules in the lowslots.
No you are actually giving up you new bonuses and have lost a great deal. The losses have been explained previously. There are no bonuses at all to drone use on the rattlesnake and plenty of nerfs. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 20:54:00 -
[1650] - Quote
And we have told you heavies are getting buffed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Frostys Virpio
The Mjolnir Bloc The Bloc
1034
|
Posted - 2014.04.23 20:55:00 -
[1651] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:Try to work with the drone users to find a way we can all enjoy this ship.
They already did. If you don't want the missiles as a focus, drop any BCUs you might fit, and add the new drone tracking modules in the lowslots. No you are actually giving up you new bonuses and have lost a great deal. The losses have been explained previously. There are no bonuses at all to drone use on the rattlesnake and plenty of nerfs.
And the ship as a whole if used as intended after the changes is a better ship than the current one. |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 20:56:00 -
[1652] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:Try to work with the drone users to find a way we can all enjoy this ship.
They already did. If you don't want the missiles as a focus, drop any BCUs you might fit, and add the new drone tracking modules in the lowslots. No you are actually giving up you new bonuses and have lost a great deal. The losses have been explained previously. There are no bonuses at all to drone use on the rattlesnake and plenty of nerfs.
Because having supertanked heavies/sentries isnt a buff. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 21:00:00 -
[1653] - Quote
baltec1 wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:Try to work with the drone users to find a way we can all enjoy this ship.
They already did. If you don't want the missiles as a focus, drop any BCUs you might fit, and add the new drone tracking modules in the lowslots. No you are actually giving up you new bonuses and have lost a great deal. The losses have been explained previously. There are no bonuses at all to drone use on the rattlesnake and plenty of nerfs. Because having supertanked heavies/sentries isnt a buff.
No it actually is not.
The damage and Hp of a flight is exactly the same. No buff at all.
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 21:02:00 -
[1654] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:Try to work with the drone users to find a way we can all enjoy this ship.
They already did. If you don't want the missiles as a focus, drop any BCUs you might fit, and add the new drone tracking modules in the lowslots. No you are actually giving up you new bonuses and have lost a great deal. The losses have been explained previously. There are no bonuses at all to drone use on the rattlesnake and plenty of nerfs. Because having supertanked heavies/sentries isnt a buff. No it actually is not. The damage and Hp of a flight is exactly the same. No buff at all.
They are much harder to remove from grid than normal drones so will apply more damage than normal drones over time. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5286
|
Posted - 2014.04.23 21:04:00 -
[1655] - Quote
epicurus ataraxia wrote:
No you are actually giving up you new bonuses and have lost a great deal. The losses have been explained previously. There are no bonuses at all to drone use on the rattlesnake and plenty of nerfs.
You're not seeing the forest for the trees.
If you don't want to use the missiles in the first place, then you can still fit a set of rapid lights for very little fitting cost, and they still do pretty decent dps regardless, which works pretty well since a damage bonus on those things is insane.
Meanwhile you fit drone tracking augs. We have yet to see the stats on those yet, but still. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1035
|
Posted - 2014.04.23 21:05:00 -
[1656] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:Try to work with the drone users to find a way we can all enjoy this ship.
They already did. If you don't want the missiles as a focus, drop any BCUs you might fit, and add the new drone tracking modules in the lowslots. No you are actually giving up you new bonuses and have lost a great deal. The losses have been explained previously. There are no bonuses at all to drone use on the rattlesnake and plenty of nerfs. Because having supertanked heavies/sentries isnt a buff. No it actually is not. The damage and Hp of a flight is exactly the same. No buff at all.
Glancing blows that would still pop a drone won't pop it now and then it's regen will kick in keeping it in space longer. It's not like the added HP made you apply more DPS to it. The regen on it gets buffed just as much as the base shield value so you will need to sustain dps on it if you can't outright alpha it.
If you have enough alpha to pop that much EHP, that solo BS has more problems in his hands than losing 50% of one of his 2 dps system. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 21:13:00 -
[1657] - Quote
baltec1 wrote:epicurus ataraxia wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:Try to work with the drone users to find a way we can all enjoy this ship.
No you are actually giving up you new bonuses and have lost a great deal. The losses have been explained previously. There are no bonuses at all to drone use on the rattlesnake and plenty of nerfs. Because having supertanked heavies/sentries isnt a buff. No it actually is not. The damage and Hp of a flight is exactly the same. No buff at all. They are much harder to remove from grid than normal drones so will apply more damage than normal drones over time. Not at all It is actually a nerf, because now one only has to focus fire on two. But you know this already. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 21:17:00 -
[1658] - Quote
epicurus ataraxia wrote: Not at all It is actually a nerf, because now one only has to focus fire on two. But you know this already.
Because shooting at 5 much weaker drones is somehow hard. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Gabriel Karade
Noir. Noir. Mercenary Group
181
|
Posted - 2014.04.23 21:18:00 -
[1659] - Quote
I really dislike the 'superdrone' approach.
Sure, it works as a temporary sticking plaster solution to the server load problem - temporary, as this invariably will come back to bite as eve grows; and sticking plaster, because the drone system as a whole is horribly creaking these days. But for me the main rub of it is that it sucks from a background perspective - what? this drone, if scoped up and redeployed by this ship, now hits nearly 4 times as hard (and has 4x the armour/shield e.t.c) as it did before from a different ship?... come on....
Can only hope someday the system is revisited to be able to properly represent drone boats and drone 'swarms', just as per the Eve of old.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Mike Voidstar
Voidstar Free Flight Foundation
587
|
Posted - 2014.04.23 21:26:00 -
[1660] - Quote
It should be a dual platform, but that should come with some benefits to compensate the problems it causes.
You have 2 levels of discussion here.
First, if superdrones had not been conceptualised, 90% of this discussion would not have taken place. The standard full 50% universal drone bonus is accepted as balanced with or without splitting into a second weapon system (see the gallente drone fleet). While this would not have been great in light of the fleet issue minmatar ship that also split systems but doubled bonuses, it would have been fine... I dont think anyone really needs 15 effective drones even without considering condensing them into 2 drones in space or the nighmares frigate pilots would have when contemplating Gilas and Rattlesnakes. Either way the 10% watered down missile bonus, especially applied to all launcher sizes, and the extra launcher slot would likely have been hailed an unmitigated triumph of ship design. I ache in the orifice I store my love of the Navy Comet just thinking about it, but I doubt anyone would have blinked.
Second, you have the superdrone concept. This bonus needs to stay balanced with drone bonuses in general, but it greatly alters the dynamics of drone use in a number of unpredictable ways. One of the fundamental changes is the loss of situational flexibility. It would be a pretty big deal on a standard drone boat, but it meshes well with the universal launcher bonus... You retain the flexibility but lose the situational aspect of it... You undock with your strategy in mind rather than the situational adaptibility droneships are based around. You also lose much of the inherant resiliance to Ewar, which has been discussed at length. Most importantly the idea hinges around the gains in drone survivability by concentrating the drones into just 2, and compensating the additional vunerabilities from standard drone ships with an increase in performance. This value was set at 60% for the Worm and Gila, but the Rattlesnake remains uncompensated to a large degree for the price it paid for superdrones vs. the standard drone bonus.
In the case of the Rattlesnake the extra launcher makes up for some of the lack, so a full 60% increase to heavy and sentries would likely be....harsh...on the competition. However, leaving it at the break even point isnt balanced either... Far from oversizing both bonuses to a split weapon platform, it actually nerfs the drones, and without a 6th launcher and/or the fitting & slots to outfit the ship fully for both weapon systems leaves the ship stuck with using one bonus to compensate the shortcommings of the other.
Compromising on 10 effective heavy/sentries seems the best course to me. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 21:27:00 -
[1661] - Quote
So, It seems that drone Users are not permitted any role with this ship whatsoever. If CCP rise has decided that that is the case, why did he not say so?
I see it from those who love the changes, and it is clear that discussion is not permitted as it might possibly conflict with getting absolutely everything they want.
I can understand that.
Our entire experience of drones is dismissed as irrelevant, our desire for there to be any drone role at all is describes as stupid and foolish, every concern we have is worthless and without merit, as it is not a boat that uses drones anymore, and embrace the new missile focused ship, because we should be grateful that the dominix exists.
Well drone users are not in the slightest bit amused.
We have seen a ship we use and a weapons system we use trashed and made unpleasant and useless for OUR needs.
Not due to major changes, but minor omissions that just make it subpar and annoying to use.
We do not mind you your missile focus, we like missiles as well, but we also like Drones too, and want to be able to fit for them and use them when circumstances are appropriate.
But that would not be winning for some, would it? And some have to win no matter what the cost to others, and if they are wrong, they have nerfed the ship for themselves as well as for everyone else.
Does that sound like a good idea? If things go through unchanged,then there will be a role for the rattlesnake, It will just be considerably less of a role than currently.
Way to go with a rebalance thread, We can make this the new lowpoint. There is one EvE. Many people. Many lifestyles. WE are EvE |

elitatwo
Congregatio
217
|
Posted - 2014.04.23 21:28:00 -
[1662] - Quote
Gabriel Karade wrote:I really dislike the 'superdrone' approach.
Sure, it works as a temporary sticking plaster solution to the server load problem - temporary, as this invariably will come back to bite as eve grows; and sticking plaster, because the drone system as a whole is horribly creaking these days. But for me the main rub of it is that it sucks from a background perspective - what? this drone, if scoped up and redeployed by this ship, now hits nearly 4 times as hard (and has 4x the armour/shield e.t.c) as it did before from a different ship?... come on....
Can only hope someday the system is revisited to be able to properly represent drone boats and drone 'swarms', just as per the Eve of old.
Then it is all good and well. It is also good that we do not care the slightest about what noobs come here to say. Maybe when you have been here long enough, I will grant you one opinion.
Maybe just maybe some folks can come up with a new flavour or that month idea that some more folks will follow like sheep because they cannot think on thier own. signature |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 21:32:00 -
[1663] - Quote
epicurus ataraxia wrote:So, It seems that drone Users are not permitted any role with this ship whatsoever. If CCP rise has decided that that is the case, why did he not say so?
I see it from those who love the changes, and it is clear that discussion is not permitted as it might possibly conflict with getting absolutely everything they want.
I can understand that.
Our entire experience of drones is dismissed as irrelevant, our desire for there to be any drone role at all is describes as stupid and foolish, every concern we have is worthless and without merit, as it is not a boat that uses drones anymore, and embrace the new missile focused ship, because we should be grateful that the dominix exists.
Well drone users are not in the slightest bit amused.
We have seen a ship we use and a weapons system we use trashed and made unpleasant and useless for OUR needs.
Not due to major changes, but minor omissions that just make it subpar and annoying to use.
We do not mind you your missile focus, we like missiles as well, but we also like Drones too, and want to be able to fit for them and use them when circumstances are appropriate.
But that would not be winning for some, would it? And some have to win no matter what the cost to others, and if they are wrong, they have nerfed the ship for themselves as well as for everyone else.
Does that sound like a good idea? If things go through unchanged,then there will be a role for the rattlesnake, It will just be considerably less of a role than currently.
Way to go with a rebalance thread, We can make this the new lowpoint.
If you push for an overpowered ship people are going to shoot your ideas down. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Morrigan LeSante
The Lost and Forgotten Troopers
665
|
Posted - 2014.04.23 21:34:00 -
[1664] - Quote
I'm a big drone user. Please stop speaking for me because I fundamentally disagree with you. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 21:34:00 -
[1665] - Quote
Mike Voidstar wrote:It should be a dual platform, but that should come with some benefits to compensate the problems it causes.
You have 2 levels of discussion here.
First, if superdrones had not been conceptualised, 90% of this discussion would not have taken place. The standard full 50% universal drone bonus is accepted as balanced with or without splitting into a second weapon system (see the gallente drone fleet). While this would not have been great in light of the fleet issue minmatar ship that also split systems but doubled bonuses, it would have been fine... I dont think anyone really needs 15 effective drones even without considering condensing them into 2 drones in space or the nighmares frigate pilots would have when contemplating Gilas and Rattlesnakes. Either way the 10% watered down missile bonus, especially applied to all launcher sizes, and the extra launcher slot would likely have been hailed an unmitigated triumph of ship design. I ache in the orifice I store my love of the Navy Comet just thinking about it, but I doubt anyone would have blinked.
Second, you have the superdrone concept. This bonus needs to stay balanced with drone bonuses in general, but it greatly alters the dynamics of drone use in a number of unpredictable ways. One of the fundamental changes is the loss of situational flexibility. It would be a pretty big deal on a standard drone boat, but it meshes well with the universal launcher bonus... You retain the flexibility but lose the situational aspect of it... You undock with your strategy in mind rather than the situational adaptibility droneships are based around. You also lose much of the inherant resiliance to Ewar, which has been discussed at length. Most importantly the idea hinges around the gains in drone survivability by concentrating the drones into just 2, and compensating the additional vunerabilities from standard drone ships with an increase in performance. This value was set at 60% for the Worm and Gila, but the Rattlesnake remains uncompensated to a large degree for the price it paid for superdrones vs. the standard drone bonus.
In the case of the Rattlesnake the extra launcher makes up for some of the lack, so a full 60% increase to heavy and sentries would likely be....harsh...on the competition. However, leaving it at the break even point isnt balanced either... Far from oversizing both bonuses to a split weapon platform, it actually nerfs the drones, and without a 6th launcher and/or the fitting & slots to outfit the ship fully for both weapon systems leaves the ship stuck with using one bonus to compensate the shortcommings of the other.
Compromising on 10 effective heavy/sentries seems the best course to me.
Personally I like the superdrone concept on ships of cruiser class and smaller, it gives cruisers mobility in exchange for switching to superdrone mediums.I am less convinced on battleship class ships, particularly as they did not gain any benefit to make up for all of the losses. Sure we can point at missiles and discuss the gains there, but overall, there is no real benefit and many, many compromises on the drone side that just do not add up to a balanced system.
10 effective sentry and heavy drones under the new superdrone regime, would certainly mean there was a reason to use them. But as for heavies, I really see little point that a lesser bonused medium would not achieve as well. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5286
|
Posted - 2014.04.23 21:37:00 -
[1666] - Quote
Morrigan LeSante wrote:I'm a big drone user. Please stop speaking for me because I fundamentally disagree with you.
Edit: As I posted previously, if all drones were bonused, there would be nothing, nothing sub captial this thing couldnt chew up and spit out with a single fitting (mad, uber boosted 7km/s intys and other stupidness aside). If you disagree - how could we possibly stop a RHML, full drone bonused 'snake? How?
Yeah, as another someone with a Gallente focused character, stop speaking for me when you say "drone users", too.
You don't speak for me. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
69
|
Posted - 2014.04.23 21:37:00 -
[1667] - Quote
elitatwo wrote:Gabriel Karade wrote:I really dislike the 'superdrone' approach.
Sure, it works as a temporary sticking plaster solution to the server load problem - temporary, as this invariably will come back to bite as eve grows; and sticking plaster, because the drone system as a whole is horribly creaking these days. But for me the main rub of it is that it sucks from a background perspective - what? this drone, if scoped up and redeployed by this ship, now hits nearly 4 times as hard (and has 4x the armour/shield e.t.c) as it did before from a different ship?... come on....
Can only hope someday the system is revisited to be able to properly represent drone boats and drone 'swarms', just as per the Eve of old. Then it is all good and well. It is also good that we do not care the slightest about what noobs come here to say. Maybe when you have been here long enough, I will grant you one opinion. Maybe just maybe some folks can come up with a new flavour or that month idea that some more folks will follow like sheep because they cannot think on thier own.
Sarcasm? I do hope that was sarcasm.
|

Mike Voidstar
Voidstar Free Flight Foundation
589
|
Posted - 2014.04.23 21:42:00 -
[1668] - Quote
epicurus ataraxia wrote:So, It seems that drone Users are not permitted any role with this ship whatsoever. If CCP rise has decided that that is the case, why did he not say so?
I see it from those who love the changes, and it is clear that discussion is not permitted as it might possibly conflict with getting absolutely everything they want.
I can understand that.
Our entire experience of drones is dismissed as irrelevant, our desire for there to be any drone role at all is describes as stupid and foolish, every concern we have is worthless and without merit, as it is not a boat that uses drones anymore, and embrace the new missile focused ship, because we should be grateful that the dominix exists.
Well drone users are not in the slightest bit amused.
We have seen a ship we use and a weapons system we use trashed and made unpleasant and useless for OUR needs.
Not due to major changes, but minor omissions that just make it subpar and annoying to use.
We do not mind you your missile focus, we like missiles as well, but we also like Drones too, and want to be able to fit for them and use them when circumstances are appropriate.
But that would not be winning for some, would it? And some have to win no matter what the cost to others, and if they are wrong, they have nerfed the ship for themselves as well as for everyone else.
Does that sound like a good idea? If things go through unchanged,then there will be a role for the rattlesnake, It will just be considerably less of a role than currently.
Way to go with a rebalance thread, We can make this the new lowpoint.
Its because of the percieved strength of sentries the last year or so. Apparently the addition of DDAs and a tracking bonus on a couple hulls turned drones from useless to OP overnight in the eyes of people who didnt use them, and now we must all suffer for daring to employ the advantages of drones rather than just suffering their shortcommings in silence.
All we are asking is for parity with the standard drone bonus to be maintained. Drones are almost a whole weapon system now, there is no need to nerf them for daring to give them the same considerations as other weapon systems.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 21:44:00 -
[1669] - Quote
Kaarous Aldurald wrote:Morrigan LeSante wrote:I'm a big drone user. Please stop speaking for me because I fundamentally disagree with you.
Edit: As I posted previously, if all drones were bonused, there would be nothing, nothing sub captial this thing couldnt chew up and spit out with a single fitting (mad, uber boosted 7km/s intys and other stupidness aside). If you disagree - how could we possibly stop a RHML, full drone bonused 'snake? How? Yeah, as another someone with a Gallente focused character, stop speaking for me when you say "drone users", too. You don't speak for me.
I certainly would not wish to do that. Because as the major poster doing the dismissing (not a criticism just an observation) that would be both confusing and wierd.
And I have NEVER asked for more powerful bonuses to be applied to light and medium drones than they already have. And If one was able to apply all the damage you seem to be concerned about with 100% efficiency than that would be "interesting"
Apart from RHML using heavy drones that have horrible, horrible application against small fast targets, and the Long reload time, (remember that)? Drones do not do 100% damage all the time (if ever).
So as You are gallente focused, you know these things full well.
So what is the problem with allowing people who do use drones, and do know drones from continuing to use them? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5286
|
Posted - 2014.04.23 21:45:00 -
[1670] - Quote
Mike Voidstar wrote: All we are asking is for parity with the standard drone bonus to be maintained. Drones are almost a whole weapon system now, there is no need to nerf them for daring to give them the same considerations as other weapon systems.
If you want drones to be treated like a full weapon system, you won't like the results.
Frigates only bonused for light drones, cruisers only bonused for medium, battleships only bonused for heavy, just like how damn near every ship in the game has for it's guns and launchers.
Or are we good? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Morrigan LeSante
The Lost and Forgotten Troopers
667
|
Posted - 2014.04.23 21:50:00 -
[1671] - Quote
Because:
Bonused light drones will eat frigates very quickly. Bonused RHML with bonused mediums will eat cruisers very quickly Bonused Heavy/Sentry and RHML will eat BC/BS very quickly.
You cant possibly have ALL of those on a single hull.
The bonuses they already have would be too much with a global missile bonus. There would be nothing you could bring to the field that would make this thing blink. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 21:52:00 -
[1672] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote: All we are asking is for parity with the standard drone bonus to be maintained. Drones are almost a whole weapon system now, there is no need to nerf them for daring to give them the same considerations as other weapon systems.
If you want drones to be treated like a full weapon system, you won't like the results. Frigates only bonused for light drones, cruisers only bonused for medium, battleships only bonused for heavy, just like how damn near every ship in the game has for it's guns and launchers. Or are we good?
A weapons system does not have to be a cookie cutter mirror of another system. A nuclear submarines launchers and missiles and a pilot with an f22 are both weapons system. All the components of it mesh together, all effecting the outcome. Take any component out, and it ceases to work effectively.
And both can drop a nuke. There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.23 21:55:00 -
[1673] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote: All we are asking is for parity with the standard drone bonus to be maintained. Drones are almost a whole weapon system now, there is no need to nerf them for daring to give them the same considerations as other weapon systems.
If you want drones to be treated like a full weapon system, you won't like the results. Frigates only bonused for light drones, cruisers only bonused for medium, battleships only bonused for heavy, just like how damn near every ship in the game has for it's guns and launchers. Or are we good?
They were fine before and we liked them. Don't be so incredibly dense. These nerfs are greater than the buffs. The Dominix has bonuses to all its drones and there is no reason a Rattlesnake can't too. Haven't you embarassed yourself in this thread enough with your moronic statements?
The total HP on the heavy drones hasn't changed. This is merely a gimping of a once great weapon system for the sake of appearances. It is doing more harm than good. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.23 22:00:00 -
[1674] - Quote
baltec1 wrote:epicurus ataraxia wrote: Not at all It is actually a nerf, because now one only has to focus fire on two. But you know this already.
Because shooting at 5 much weaker drones is somehow hard.
it takes longer to target 5 drones than 2 and it is much easier to just have to lock onto 2 drones.
Additionally, whenever one of your dones gets webbed or you have to pull it back you lose 50% of your drone DPS.
Yes it is harder to deal with 5 drones than just 2.
How are you this stupid? 
Just stop posting. |

Mike Voidstar
Voidstar Free Flight Foundation
589
|
Posted - 2014.04.23 22:01:00 -
[1675] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote: All we are asking is for parity with the standard drone bonus to be maintained. Drones are almost a whole weapon system now, there is no need to nerf them for daring to give them the same considerations as other weapon systems.
If you want drones to be treated like a full weapon system, you won't like the results. Frigates only bonused for light drones, cruisers only bonused for medium, battleships only bonused for heavy, just like how damn near every ship in the game has for it's guns and launchers. Or are we good?
Drones are balanced with that in mind. They pay a high price for it, in fact.
-lower damage potential, even bonused -bonused ships lose a fitting slot -destructible -fewer options for improvement
Superdrones swap a bit of this around, but do not eliminate it, nor in the case of the rattlesnake even allieviate it. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 22:02:00 -
[1676] - Quote
baltec1 wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:Morrigan LeSante wrote:I'm a big drone user. Please stop speaking for me because I fundamentally disagree with you.
Edit: As I posted previously, if all drones were bonused, there would be nothing, nothing sub captial this thing couldnt chew up and spit out with a single fitting (mad, uber boosted 7km/s intys and other stupidness aside). If you disagree - how could we possibly stop a RHML, full drone bonused 'snake? How? Yeah, as another someone with a Gallente focused character, stop speaking for me when you say "drone users", too. You don't speak for me. I certainly would not wish to do that. Because as the major poster doing the dismissing (not a criticism just an observation) that would be both confusing and wierd. And I have NEVER asked for more powerful bonuses to be applied to light and medium drones than they already have. And If one was able to apply all the damage you seem to be concerned about with 100% efficiency than that would be "interesting" Apart from RHML using heavy drones that have horrible, horrible application against small fast targets, and the Long reload time, (remember that)? Drones do not do 100% damage all the time (if ever). So as You are gallente focused, you know these things full well. So what is the problem with allowing people who do use drones, and do know drones from continuing to use them? So, why did you push for meds with the firepower of heavies? you also stated that heavies were able to hammer webbed frigs in another post. Lastly, drones make up arounf half of the damage on the new rattle, that ma
Please do not be deliberately deceptive, that was a separate discussion regarding a possible solution of creating new medium superdrones and removing the ability to fit rapid light and medium missiles if you were so concerned about any drone changes whatsoever in combination with rapids making the ship wildly overpowered. You really did not like that idea at all, rapids must never be touched, much better to make sure drones could never be effective.
There is no need to pick and choose and to be selective with quoting. We all know the issues.and we all know each others position.
Is it not a better idea to find a place where both benefit from this rebalance? Drone users and missile users too?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Morrigan LeSante
The Lost and Forgotten Troopers
668
|
Posted - 2014.04.23 22:05:00 -
[1677] - Quote
Fabulous Rod wrote:Additionally, whenever one of your dones gets webbed or you have to pull it back you lose 50% of your drone DPS.
How much of your potential ship DPS is that? Perhaps 25% on a bad day. So, not far off today then (based on how you seem to fit it)?
Fabulous Rod wrote: Yes it is harder to deal with 5 drones than just 2. How are you this stupid?  Just stop posting.
Well, you know....bombs... |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 22:07:00 -
[1678] - Quote
Fabulous Rod wrote:baltec1 wrote:epicurus ataraxia wrote: Not at all It is actually a nerf, because now one only has to focus fire on two. But you know this already.
Because shooting at 5 much weaker drones is somehow hard. it takes longer to target 5 drones than 2 and it is much easier to just have to lock onto 2 drones. Additionally, whenever one of your dones gets webbed or you have to pull it back you lose 50% of your drone DPS. Yes it is harder to deal with 5 drones than just 2. How are you this stupid?  Just stop posting.
It takes no longer to lock 5 than 2. They pop up at the exact same time.
As for losing 50% of your dps when recall a drone, thats still better than losing 100% on guns when a small target gets under them.
Now you have been warned about your language several times now and had your other alt put on a forum vacation. Continue like a child and you will have this alt put on vacation too. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 22:11:00 -
[1679] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:Morrigan LeSante wrote:I'm a big drone user. Please stop speaking for me because I fundamentally disagree with you.
Edit: As I posted previously, if all drones were bonused, there would be nothing, nothing sub captial this thing couldnt chew up and spit out with a single fitting (mad, uber boosted 7km/s intys and other stupidness aside). If you disagree - how could we possibly stop a RHML, full drone bonused 'snake? How? Yeah, as another someone with a Gallente focused character, stop speaking for me when you say "drone users", too. You don't speak for me. I certainly would not wish to do that. Because as the major poster doing the dismissing (not a criticism just an observation) that would be both confusing and wierd. And I have NEVER asked for more powerful bonuses to be applied to light and medium drones than they already have. And If one was able to apply all the damage you seem to be concerned about with 100% efficiency than that would be "interesting" Apart from RHML using heavy drones that have horrible, horrible application against small fast targets, and the Long reload time, (remember that)? Drones do not do 100% damage all the time (if ever). So as You are gallente focused, you know these things full well. So what is the problem with allowing people who do use drones, and do know drones from continuing to use them? So, why did you push for meds with the firepower of heavies? you also stated that heavies were able to hammer webbed frigs in another post. Lastly, drones make up arounf half of the damage on the new rattle, that ma Please do not be deliberately deceptive, that was a separate discussion regarding a possible solution of creating new medium superdrones and removing the ability to fit rapid light and medium missiles if you were so concerned about any drone changes whatsoever in combination with rapids making the ship wildly overpowered. You really did not like that idea at all, rapids must never be touched, much better to make sure drones could never be effective. There is no need to pick and choose and to be selective with quoting. We all know the issues.and we all know each others position. Is it not a better idea to find a place where both benefit from this rebalance? Drone users and missile users too?
If you lie I will call you out on it.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 22:12:00 -
[1680] - Quote
baltec1 wrote:Fabulous Rod wrote:baltec1 wrote:epicurus ataraxia wrote: Not at all It is actually a nerf, because now one only has to focus fire on two. But you know this already.
Because shooting at 5 much weaker drones is somehow hard. it takes longer to target 5 drones than 2 and it is much easier to just have to lock onto 2 drones. Additionally, whenever one of your dones gets webbed or you have to pull it back you lose 50% of your drone DPS. Yes it is harder to deal with 5 drones than just 2. How are you this stupid?  Just stop posting. It takes no longer to lock 5 than 2. They pop up at the exact same time. As for losing 50% of your dps when recall a drone, thats still better than losing 100% on guns when a small target gets under them. Now you have been warned about your language several times now and had your other alt put on a forum vacation. Continue like a child and you will have this alt put on vacation too.
Of course to get a frigate under sentries, is not exactly hard at all, and then 100% of your sentry damage is lost too.
PS not really recommended behaviour to speak for ISD and discuss their actions. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 22:15:00 -
[1681] - Quote
that was a separate discussion regarding a possible solution of creating new medium superdrones and removing the ability to fit rapid light and medium missiles if you were so concerned about any drone changes whatsoever in combination with rapids making the ship wildly overpowered. You really did not like that idea at all, rapids must never be touched, much better to make sure drones could never be effective.
There is no need to pick and choose and to be selective with quoting. We all know the issues.and we all know each others position.
Is it not a better idea to find a place where both benefit from this rebalance? Drone users and missile users too? [/quote]
If you lie I will call you out on it.
[/quote]
Ok very very tired of this. i will reply to no post of yours whatsoever, I am reporting you for repeated goading, and that is quite enough of you.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Morrigan LeSante
The Lost and Forgotten Troopers
668
|
Posted - 2014.04.23 22:18:00 -
[1682] - Quote
Then reply to mine - how would you, realistically, stop a 'snake like I posed? With bonused lights and mediums and bonused missiles all the way down the stack?
Seriously - how do you stop it? |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
22
|
Posted - 2014.04.23 22:21:00 -
[1683] - Quote
I want to point something out about damage loss. Lets say you have a cruise fit Snake, and you have to recall one of your drones. You are NOT losing 50% of your damage. You are losing 25% of your total damage, Vs losing 20% if 1 sentry misses Currently. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 22:22:00 -
[1684] - Quote
Ok time again to wait for the thread clearance. No point even trying to post. Here we go again............. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 22:25:00 -
[1685] - Quote
Doggy Dogwoofwoof wrote:I want to point something out about damage loss. Lets say you have a cruise fit Snake, and you have to recall one of your drones. You are NOT losing 50% of your damage. You are losing 25% of your total damage, Vs losing 20% if 1 sentry misses Currently. What are you trying to say, yes, no one thinks that. We are talking about the effect of two versus 5 drones. Not missile damage, nor the effect of smartbombs or neuts. So is this intended to simply be a post to raise confusion? Or a genuine attempt to raise an issue? There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
22
|
Posted - 2014.04.23 22:30:00 -
[1686] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:I want to point something out about damage loss. Lets say you have a cruise fit Snake, and you have to recall one of your drones. You are NOT losing 50% of your damage. You are losing 25% of your total damage, Vs losing 20% if 1 sentry misses Currently. What are you trying to say, yes, no one thinks the sentries are the only damage on the ship  We are talking about the effect of two versus 5 drones. Not missile damage, nor the effect of smartbombs or neuts. So is this intended to simply be a post to raise confusion? Or a genuine attempt to raise an issue? My point is the current Snake Uses its drones almost exclusively. People keep complaining about the new snake losing 50% of its damage when recalling a drone, Even though the drones are Equal to the Missiles. Each of those 2 drones are 1/4th of a snakes damage or in other-words almost the same damage % loss as the current snake |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 22:31:00 -
[1687] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:I want to point something out about damage loss. Lets say you have a cruise fit Snake, and you have to recall one of your drones. You are NOT losing 50% of your damage. You are losing 25% of your total damage, Vs losing 20% if 1 sentry misses Currently. What are you trying to say, yes, no one thinks the sentries are the only damage on the ship  We are talking about the effect of two versus 5 drones. Not missile damage, nor the effect of smartbombs or neuts. So is this intended to simply be a post to raise confusion? Or a genuine attempt to raise an issue? My point is the current Snake Uses its drones almost exclusively. People keep complaining about the new snake losing 50% of its damage when recalling a drone, Even though the drones are Equal to the Missiles. Each of those 2 drones are 1/4th of a snakes damage or in other-words almost the same damage % loss as the current snake
The snake currently has missiles. So? Now it has superdrones, they are different. Now when one dies, you lose 50% of your potential drone damage.
Now it is significantly less effective as a drone boat. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
22
|
Posted - 2014.04.23 22:34:00 -
[1688] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:I want to point something out about damage loss. Lets say you have a cruise fit Snake, and you have to recall one of your drones. You are NOT losing 50% of your damage. You are losing 25% of your total damage, Vs losing 20% if 1 sentry misses Currently. What are you trying to say, yes, no one thinks the sentries are the only damage on the ship  We are talking about the effect of two versus 5 drones. Not missile damage, nor the effect of smartbombs or neuts. So is this intended to simply be a post to raise confusion? Or a genuine attempt to raise an issue? My point is the current Snake Uses its drones almost exclusively. People keep complaining about the new snake losing 50% of its damage when recalling a drone, Even though the drones are Equal to the Missiles. Each of those 2 drones are 1/4th of a snakes damage or in other-words almost the same damage % loss as the current snake The snake currently has missiles. So? Not my point. You keep ignoring the missile DPS when arguing about damage loss. I was just pointing out that its 25% not 50% |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.23 22:37:00 -
[1689] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:I want to point something out about damage loss. Lets say you have a cruise fit Snake, and you have to recall one of your drones. You are NOT losing 50% of your damage. You are losing 25% of your total damage, Vs losing 20% if 1 sentry misses Currently. What are you trying to say, yes, no one thinks the sentries are the only damage on the ship  We are talking about the effect of two versus 5 drones. Not missile damage, nor the effect of smartbombs or neuts. So is this intended to simply be a post to raise confusion? Or a genuine attempt to raise an issue? My point is the current Snake Uses its drones almost exclusively. People keep complaining about the new snake losing 50% of its damage when recalling a drone, Even though the drones are Equal to the Missiles. Each of those 2 drones are 1/4th of a snakes damage or in other-words almost the same damage % loss as the current snake The snake currently has missiles. So? Not my point. You keep ignoring the missile DPS when arguing about damage loss. I was just pointing out that its 25% not 50%
Sorry? What ? We are talking about drones not missiles? What have missiles to do with. Drone damage? Drone damage loss! Due to having 2 drones rather than 5, I really hope this is a genuine confusion and not yet another opportunity for goading and baiting, as I am very very tired of it.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
22
|
Posted - 2014.04.23 22:42:00 -
[1690] - Quote
epicurus ataraxia wrote: Sorry? What ? We are talking about drones not missiles? What have missiles to do with. Drone damage? Drone damage loss! Due to having 2 drones rather than 5, I really hope this is a genuine confusion and not yet another opportunity for goading and baiting, as I am very very tired of it.
The ship is now a mixed weapon ship. It is a drone and missile boat and in some ways is similar to a Typhoon fleet issue with a drone damage bonus. The drones are 50% of its damage and missiles are 50% of its damage. You HAVE to consider both weapon systems when arguing about its damage application. It May have 1 drone miss, But it will still have 75% of its DPS. I Wasn't really trying to Argue 5v2, just pointing out damage Percenteges and application amounts. |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 22:42:00 -
[1691] - Quote
Quote:
Ok very very tired of this. i will reply to no post of yours whatsoever, I am reporting you for repeated goading, and that is quite enough of you.
I am not goading you, I am simply pointing out what your ideas would result in. Reporting me for pointing out you are not being truthful is just wasting isd time. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1124
|
Posted - 2014.04.23 22:44:00 -
[1692] - Quote
epicurus ataraxia wrote:Sorry? What ? We are talking about drones not missiles? What have missiles to do with. Drone damage? Drone damage loss! Due to having 2 drones rather than 5, I really hope this is a genuine confusion and not yet another opportunity for goading and baiting, as I am very very tired of it. The issue you are having is stemming from the idea that for some reason when looking at the ships overall balance, that missile damage is an ignorable condition. Yes, what you are saying about drone damage loss is true, but the better the missile damage is, the less meaningful that drone damage loss is when talking about the ship as a whole, which is what the balance should be considering most. |

baltec1
Bat Country Goonswarm Federation
11274
|
Posted - 2014.04.23 22:45:00 -
[1693] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:I want to point something out about damage loss. Lets say you have a cruise fit Snake, and you have to recall one of your drones. You are NOT losing 50% of your damage. You are losing 25% of your total damage, Vs losing 20% if 1 sentry misses Currently. What are you trying to say, yes, no one thinks the sentries are the only damage on the ship  We are talking about the effect of two versus 5 drones. Not missile damage, nor the effect of smartbombs or neuts. So is this intended to simply be a post to raise confusion? Or a genuine attempt to raise an issue? My point is the current Snake Uses its drones almost exclusively. People keep complaining about the new snake losing 50% of its damage when recalling a drone, Even though the drones are Equal to the Missiles. Each of those 2 drones are 1/4th of a snakes damage or in other-words almost the same damage % loss as the current snake The snake currently has missiles. So? Now it has superdrones, they are different. Now when one dies, you lose 50% of your potential drone damage. Now it is significantly less effective as a drone boat.
Its not a pure drone boat, you still have the missiles and other drone/ drones in dronebay. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hasikan Miallok
Republic University Minmatar Republic
622
|
Posted - 2014.04.23 23:24:00 -
[1694] - Quote
Ironically the ship a "super drone" matches best Lore wise is a marauder but we have no drone marauders.
   Maybe the Rattler could be given a bastion module  |

Arthur Aihaken
Arsenite
3359
|
Posted - 2014.04.24 00:07:00 -
[1695] - Quote
Why don't we just throw a Covert Ops cloak on it...  I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
175
|
Posted - 2014.04.24 00:37:00 -
[1696] - Quote
Morrigan LeSante wrote:Fabulous Rod wrote:Additionally, whenever one of your dones gets webbed or you have to pull it back you lose 50% of your drone DPS. How much of your potential ship DPS is that? Perhaps 25% on a bad day. So, not far off today then (based on how you seem to fit it)? Fabulous Rod wrote: Yes it is harder to deal with 5 drones than just 2. How are you this stupid?  Just stop posting. Well, you know....bombs... Of Course.. Damn I'm Dumb.. Just take a few bombers on every fleet and let them kill opposing drones. Bombing can work on sentries if done right, don't know how effective bombing heavy drones engaging your fleet would be. Other fleet members may get a little pissed at the bombers taking them out while bombing the drones orbiting them.
Fit the "new" Snake as a Drone Boat, 3 X DDA, 2 X BCU, DCU. With max skills and Ogre ll's, you will have around 760 Drone Dps + 270 Missile Dps with Cruise, 235 with RHML.
Lose, recall, 1 drone you lose around 40% of your Dps for as long as that Drone is not applying damage.
I have enjoyed using Rattlesnakes for a number of years and will continue to do so. The only difference will be, I finally get to put my Cruise Missile skills to good use and Drones will be secondary dps. |

Kaarous Aldurald
ROC Deep Space The ROC
5287
|
Posted - 2014.04.24 00:42:00 -
[1697] - Quote
Well, I see we are still ignoring that the Dev Blog happened. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
23
|
Posted - 2014.04.24 00:44:00 -
[1698] - Quote
Sgt Ocker wrote:Morrigan LeSante wrote:Fabulous Rod wrote:Additionally, whenever one of your dones gets webbed or you have to pull it back you lose 50% of your drone DPS. How much of your potential ship DPS is that? Perhaps 25% on a bad day. So, not far off today then (based on how you seem to fit it)? Fabulous Rod wrote: Yes it is harder to deal with 5 drones than just 2. How are you this stupid?  Just stop posting. Well, you know....bombs... Of Course.. Damn I'm Dumb.. Just take a few bombers on every fleet and let them kill opposing drones. Bombing can work on sentries if done right, don't know how effective bombing heavy drones engaging your fleet would be. Other fleet members may get a little pissed at the bombers taking them out while bombing the drones orbiting them. Fit the "new" Snake as a Drone Boat, 3 X DDA, 2 X BCU, DCU. With max skills and Ogre ll's, you will have around 760 Drone Dps + 270 Missile Dps with Cruise, 235 with RHML. Lose, recall, 1 drone you lose around 40% of your Dps for as long as that Drone is not applying damage. I have enjoyed using Rattlesnakes for a number of years and will continue to do so. The only difference will be, I finally get to put my Cruise Missile skills to good use and Drones will be secondary dps. You should have around 700 DPS from missiles. the current snake gets 300 ish, and you are getting a 87.5% bonus to missile damage
|

Nevyn Auscent
Broke Sauce
1266
|
Posted - 2014.04.24 00:46:00 -
[1699] - Quote
270 DPS for 7.5 Cruise launchers sounds rather low. I think you need to double check details. |

Arthur Aihaken
Arsenite
3359
|
Posted - 2014.04.24 00:52:00 -
[1700] - Quote
Nevyn Auscent wrote:270 DPS for 7.5 Cruise launchers sounds rather low. I think you need to double check details. T2 cruise missile launchers with Scourge or Inferno Fury cruise missiles, 3x T2 Ballistic Controls, V skills and no implants works out to around 787.5 dps; with two +5 implants 850 dps is definitely achievable. On the flip side, with T2 rapid heavy missile launchers you should be able to get around 870 dps in the same configuration; about 950 dps with +5 implants. I am currently away, traveling through time and will be returning last week. |

Endo Saissore
Bananas Never Did Me Dirty
50
|
Posted - 2014.04.24 01:28:00 -
[1701] - Quote
So uh.... Yeah the Nightmare looks fun. Right guys? Guys?.... |

Arthur Aihaken
Arsenite
3359
|
Posted - 2014.04.24 01:43:00 -
[1702] - Quote
Endo Saissore wrote:So uh.... Yeah the Nightmare looks fun. Right guys? Guys?.... Was there a change to the Nightmare...? What's that...?  I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
591
|
Posted - 2014.04.24 02:29:00 -
[1703] - Quote
Sgt Ocker wrote:Morrigan LeSante wrote:Fabulous Rod wrote:Additionally, whenever one of your dones gets webbed or you have to pull it back you lose 50% of your drone DPS. How much of your potential ship DPS is that? Perhaps 25% on a bad day. So, not far off today then (based on how you seem to fit it)? Fabulous Rod wrote: Yes it is harder to deal with 5 drones than just 2. How are you this stupid?  Just stop posting. Well, you know....bombs... Of Course.. Damn I'm Dumb.. Just take a few bombers on every fleet and let them kill opposing drones. Bombing can work on sentries if done right, don't know how effective bombing heavy drones engaging your fleet would be. Other fleet members may get a little pissed at the bombers taking them out while bombing the drones orbiting them. Fit the "new" Snake as a Drone Boat, 3 X DDA, 2 X BCU, DCU. With max skills and Ogre ll's, you will have around 760 Drone Dps + 270 Missile Dps with Cruise, 235 with RHML. Lose, recall, 1 drone you lose around 40% of your Dps for as long as that Drone is not applying damage. I have enjoyed using Rattlesnakes for a number of years and will continue to do so. The only difference will be, I finally get to put my Cruise Missile skills to good use and Drones will be secondary dps.
Bombs are not hard to use inside your own fleet. All you need do is use one appropriate to your fleet. You would need to know this going in, but insure you are very tanked against something and then use those bombs. Its not without its problems or risk, but it can be effective for both bombers and ships using smartbombs. Not really on topic though. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1124
|
Posted - 2014.04.24 03:52:00 -
[1704] - Quote
Arthur Aihaken wrote:Endo Saissore wrote:So uh.... Yeah the Nightmare looks fun. Right guys? Guys?.... Was there a change to the Nightmare...? What's that...?  It is rather interesting that the current least popular BS is commanding most of the attention in the thread. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 04:26:00 -
[1705] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Endo Saissore wrote:So uh.... Yeah the Nightmare looks fun. Right guys? Guys?.... Was there a change to the Nightmare...? What's that...?  It is rather interesting that the current least popular BS is commanding most of the attention in the thread. Well, being as it has a chance to be popular, and little things are preventing it being as popular as it could be.
And once things quieten down we should see the reduction of rapid fit varieties, as it is a paper dps scenario, good sometimes, usually not. It would be nice for it then to have a role.
Of course it could be a massive OmGPawn Mobile, just like all the others we were warned about which aren't. If it is wildly out of balance then that could be dialled back in a considered manner.
Or pre disable the rattlesnakes drone abilities, give massive boost to an underused unpopular weapons system, and frighten the players, or have them drooling.
Sure the new rattler will kill a cruiser in 0.x Ms faster, very nice, could we have the rest of the ship though too please.
Is it not a better idea to find a place where both benefit from this rebalance? Drone users and missile users too? And how on earth did it get so polarised? We asked to retain drone control range and to look a little at the superdrone concept, possibly retaining the bonuses for smaller drones. That's enough overall to give it a use for all.
There's no need to win the thread for any poster, everyone is allowed to have an opinion, and everyone is allowed an input, even if you violently disagree, give people a chancto speak and actually listen to what is being asked for. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 04:44:00 -
[1706] - Quote
Arthur Aihaken wrote:Nevyn Auscent wrote:270 DPS for 7.5 Cruise launchers sounds rather low. I think you need to double check details. T2 cruise missile launchers with Scourge or Inferno Fury cruise missiles, 3x T2 ballistic controls, V skills and no implants works out to around 787.5 dps; with two +5 implants 850 dps is definitely achievable. On the flip side, with T2 rapid heavy missile launchers you should be able to get around 870 dps in the same configuration; about 950 dps with +5 implants. 3x Faction ballistic controls will get you another +50 dps. I haven't seen the specs for the Faction drone damage amplifiers, but I imagine 3 of those with V skills and T2 drones will easily exceed 700 dps - so this thing is going to be a monster any way you look at it.
Arthur, I cannot disagree that paper dps with full faction fit for gank varieties of this will be powerful in some scenarios. When taking all into account and with practical fits, is it possible to apply vastly more than other pirate ships?
What is your suggestion? Is it to go fully missile, ideally rapid light and heavy, and demote drones to an insignificant damage source, or to get a balance where the two weapons system apply damage equally?
Is the missile side too strong or the drone side in the perfect place?
Some players believe that the drone side is being disregarded and marginalised. If that was dealt with, is the ship so horribly overpowered that the missile side needs amendments to balance the ship?
You always have a good insight into things that I respect, so I very much welcome your comments. But I think CCP rise probably realises by now that he is better off removing drone bonuses altogether than just annoying those who use them on a ship that had issues but was a platform that was reasonably effective at drones.
It is pointless pretending as some have that drone users are universally happy with the ship whilst ignoring every single post that disagrees with this. 
So suggestions? There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.24 04:55:00 -
[1707] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:Nevyn Auscent wrote:270 DPS for 7.5 Cruise launchers sounds rather low. I think you need to double check details. T2 cruise missile launchers with Scourge or Inferno Fury cruise missiles, 3x T2 ballistic controls, V skills and no implants works out to around 787.5 dps; with two +5 implants 850 dps is definitely achievable. On the flip side, with T2 rapid heavy missile launchers you should be able to get around 870 dps in the same configuration; about 950 dps with +5 implants. 3x Faction ballistic controls will get you another +50 dps. I haven't seen the specs for the Faction drone damage amplifiers, but I imagine 3 of those with V skills and T2 drones will easily exceed 700 dps - so this thing is going to be a monster any way you look at it. Arthur, I cannot disagree that paper dps with full faction fit for gank varieties of this will be powerful in some scenarios. When taking all into account and with practical fits, is it possible to apply vastly more than other pirate ships? What is your suggestion? Is it to go fully missile, ideally rapid light and heavy, and demote drones to an insignificant damage source, or to get a balance where the two weapons system apply damage equally? Is the missile side too strong or the drone side in the perfect place? Some players believe that the drone side is being disregarded and marginalised. If that was dealt with, is the ship so horribly overpowered that the missile side needs amendments to balance the ship? Or is it that the requested drone points are insignificant in the overall scheme of thigs? You always have a good insight into things that I respect, so I very much welcome your comments. But I think CCP rise probably realises by now that he is better off removing drone bonuses altogether than just annoying those who use them on a ship that had issues but was a platform that was reasonably effective at drones. Because it is less of a drone boat than before,and that cannot be argued with, with a straight face. It is pointless pretending as some have that drone users are universally happy with the ship whilst ignoring every single post that disagrees with this.   So suggestions? You dont have to balance the low slot side, and you have enough mids to do both. AND Cruise missiles already have rather good damage application and TPs help drones somewhat |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 05:03:00 -
[1708] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Nevyn Auscent wrote:270 DPS for 7.5 Cruise launchers sounds rather low. I think you need to double check details. T2 cruise missile launchers with Scourge or Inferno Fury cruise missiles, 3x T2 ballistic controls, V skills and no implants works out to around 787.5 dps; with two +5 implants 850 dps is definitely achievable. On the flip side, with T2 rapid heavy missile launchers you should be able to get around 870 dps in the same configuration; about 950 dps with +5 implants. 3x Faction ballistic controls will get you another +50 dps. I haven't seen the specs for the Faction drone damage amplifiers, but I imagine 3 of those with V skills and T2 drones will easily exceed 700 dps - so this thing is going to be a monster any way you look at it. Arthur, I cannot disagree that paper dps with full faction fit for gank varieties of this will be powerful in some scenarios. When taking all into account and with practical fits, is it possible to apply vastly more than other pirate ships? What is your suggestion? Is it to go fully missile, ideally rapid light and heavy, and demote drones to an insignificant damage source, or to get a balance where the two weapons system apply damage equally? Is the missile side too strong or the drone side in the perfect place? Some players believe that the drone side is being disregarded and marginalised. If that was dealt with, is the ship so horribly overpowered that the missile side needs amendments to balance the ship? Or is it that the requested drone points are insignificant in the overall scheme of thigs? You always have a good insight into things that I respect, so I very much welcome your comments. But I think CCP rise probably realises by now that he is better off removing drone bonuses altogether than just annoying those who use them on a ship that had issues but was a platform that was reasonably effective at drones. Because it is less of a drone boat than before,and that cannot be argued with, with a straight face. It is pointless pretending as some have that drone users are universally happy with the ship whilst ignoring every single post that disagrees with this.   So suggestions? You dont have to balance the low slot side, and you have enough mids to do both. AND Cruise missiles already have rather good damage application and TPs help drones somewhat
Yes and the marauders animation is quite nice and , you can fit an autotargeter instead of a missile launcher.
Just as relevant to the post.
Please stop trying to goad for a bite, are you so concerned that someone might discuss something you do not like, that you believe that this might prevent discussion?
Is it not a better idea to find a place where both benefit from this rebalance? Drone users and missile users too?
Clearly that is a worrying concept for some, and will do anything they can to disrupt it.
Or are you hoping that by Getting your post deleted for goading and being irrelevant that the post you are quoting will be killed? And silence it that way?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.24 05:10:00 -
[1709] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Nevyn Auscent wrote:270 DPS for 7.5 Cruise launchers sounds rather low. I think you need to double check details. T2 cruise missile launchers with Scourge or Inferno Fury cruise missiles, 3x T2 ballistic controls, V skills and no implants works out to around 787.5 dps; with two +5 implants 850 dps is definitely achievable. On the flip side, with T2 rapid heavy missile launchers you should be able to get around 870 dps in the same configuration; about 950 dps with +5 implants. 3x Faction ballistic controls will get you another +50 dps. I haven't seen the specs for the Faction drone damage amplifiers, but I imagine 3 of those with V skills and T2 drones will easily exceed 700 dps - so this thing is going to be a monster any way you look at it. Arthur, I cannot disagree that paper dps with full faction fit for gank varieties of this will be powerful in some scenarios. When taking all into account and with practical fits, is it possible to apply vastly more than other pirate ships? What is your suggestion? Is it to go fully missile, ideally rapid light and heavy, and demote drones to an insignificant damage source, or to get a balance where the two weapons system apply damage equally? Is the missile side too strong or the drone side in the perfect place? Some players believe that the drone side is being disregarded and marginalised. If that was dealt with, is the ship so horribly overpowered that the missile side needs amendments to balance the ship? Or is it that the requested drone points are insignificant in the overall scheme of thigs? You always have a good insight into things that I respect, so I very much welcome your comments. But I think CCP rise probably realises by now that he is better off removing drone bonuses altogether than just annoying those who use them on a ship that had issues but was a platform that was reasonably effective at drones. Because it is less of a drone boat than before,and that cannot be argued with, with a straight face. It is pointless pretending as some have that drone users are universally happy with the ship whilst ignoring every single post that disagrees with this.   So suggestions? You dont have to balance the low slot side, and you have enough mids to do both. AND Cruise missiles already have rather good damage application and TPs help drones somewhat Yes and the marauders animation is quite nice and , you can fit an autotargeter instead of a missile launcher.  Just as relevant to the post. Please stop trying to goad for a bite, are you so concerned that someone might discuss something you do not like, that you believe that this might prevent discussion? Is it not a better idea to find a place where both benefit from this rebalance? Drone users and missile users too? Clearly that is a worrying concept for some, and will do anything they can to disrupt it. Or are you hoping that by Getting your post deleted for goading and being irrelevant that the post you are quoting will be killed? And silence it that way? You said you have to pick One or the Other. My point is YOU DONT. you can Fit 3 DDAs and 3 BCUs. You can also Put Target painters and Omnis. Stop saying you have to pick one or the other. You dont. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 05:14:00 -
[1710] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Nevyn Auscent wrote:270 DPS for 7.5 Cruise launchers sounds rather low. I think you need to double check details. T2 cruise missile launchers with Scourge or Inferno Fury cruise missiles, 3x T2 ballistic controls, V skills and no implants works out to around 787.5 dps; with two +5 implants 850 dps is definitely achievable. On the flip side, with T2 rapid heavy missile launchers you should be able to get around 870 dps in the same configuration; about 950 dps with +5 implants. 3x Faction ballistic controls will get you another +50 dps. I haven't seen the specs for the Faction drone damage amplifiers, but I imagine 3 of those with V skills and T2 drones will easily exceed 700 dps - so this thing is going to be a monster any way you look at it. Arthur, I cannot disagree that paper dps with full faction fit for gank varieties of this will be powerful in some scenarios. When taking all into account and with practical fits, is it possible to apply vastly more than other pirate ships? What is your suggestion? Is it to go fully missile, ideally rapid light and heavy, and demote drones to an insignificant damage source, or to get a balance where the two weapons system apply damage equally? Is the missile side too strong or the drone side in the perfect place? Some players believe that the drone side is being disregarded and marginalised. If that was dealt with, is the ship so horribly overpowered that the missile side needs amendments to balance the ship? Or is it that the requested drone points are insignificant in the overall scheme of thigs? You always have a good insight into things that I respect, so I very much welcome your comments. But I think CCP rise probably realises by now that he is better off removing drone bonuses altogether than just annoying those who use them on a ship that had issues but was a platform that was reasonably effective at drones. Because it is less of a drone boat than before,and that cannot be argued with, with a straight face. It is pointless pretending as some have that drone users are universally happy with the ship whilst ignoring every single post that disagrees with this.   So suggestions? You dont have to balance the low slot side, and you have enough mids to do both. AND Cruise missiles already have rather good damage application and TPs help drones somewhat Yes and the marauders animation is quite nice and , you can fit an autotargeter instead of a missile launcher.  Just as relevant to the post. Please stop trying to goad for a bite, are you so concerned that someone might discuss something you do not like, that you believe that this might prevent discussion? Is it not a better idea to find a place where both benefit from this rebalance? Drone users and missile users too? Clearly that is a worrying concept for some, and will do anything they can to disrupt it. Or are you hoping that by Getting your post deleted for goading and being irrelevant that the post you are quoting will be killed? And silence it that way? You said you have to pick One or the Other. My point is YOU DONT. you can Fit 3 DDAs and 3 BCUs. You can also Put Target painters and Omnis. Stop saying you have to pick one or the other. You dont.[/quote]
Ok i understand, just picking on one point answering a question that was not asked. Thank you for sharing the blindingly obvious, this of course makes every single point that others have completely invalid. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.24 05:24:00 -
[1711] - Quote
You keep talking about Sacraficing the drone damage for missile damage, You are the one who brought it up. The ship is more powerfull in 90% of cases. Mediums hardly saw use on it. Lights were used When you failed to 1 shot frigs at range with your sentrys. If you really want to get technical, it had a 66% nerf, and a 87.5% buff. It is a better ship now. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 05:32:00 -
[1712] - Quote
Doggy Dogwoofwoof wrote:You keep talking about Sacraficing the drone damage for missile damage, You are the one who brought it up. The ship is more powerfull in 90% of cases. Mediums hardly saw use on it. Lights were used When you failed to 1 shot frigs at range with your sentrys. If you really want to get technical, it had a 66% nerf, and a 87.5% buff. It is a better ship now.
Ok that is fine, we are actually in agreement. It has had a nerf and a buff, they are not now in any way equal choices. The rattlesnake is a missile boat, pure and simple, and a second rate unpleasant to use drone boat, my question to Arthur was quite clear, as I respect his opinion, I am asking for his views.
You may well have forgotten, what was being asked for originally as things have been so buried with many off topic posts. So I will post it again in the next post. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.24 05:36:00 -
[1713] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:You keep talking about Sacraficing the drone damage for missile damage, You are the one who brought it up. The ship is more powerfull in 90% of cases. Mediums hardly saw use on it. Lights were used When you failed to 1 shot frigs at range with your sentrys. If you really want to get technical, it had a 66% nerf, and a 87.5% buff. It is a better ship now. Ok that is fine, we are actually in agreement. It has had a nerf and a buff, they are not now in any way equal choices. The rattlesnake is a missile boat, pure and simple, and a second rate unpleasant to use drone boat, my question to Arthur was quite clear, as I respect his opinion, I am asking for his views. You may well have forgotten, what was being asked for originally as things have been so buried with many off topic posts. So I will post it again in the next post. Fine,I will agree it is a 2nd rate Drone boat,If you agree it is a First rate Sentry and Heavy boat. Its new role is either a Long range Cruise sentry sniper, or a Close range RHML/Torp Heavy drone Brawler. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 05:37:00 -
[1714] - Quote
The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside.
Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform.
The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities.
But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive. When you change a core variable, you change only one at a time, or the data is meaningless.
There is also the issue that micromanagement of the lesser drones in the system is significantly more hands on, the unbonused drones (and fewer in the gila) are fragile and weaker, they need more effort to keep alive and are exposed to damage for longer as they do damage less quickly. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. All of these issues are annoying an unpleasant rather than fatal, but is making the game more annoying a positive improvement? This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. Try to read, I will not do ALL the work for you!
So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to. Whilst one can certainly adapt, the method of making the drones unpleasant to use, is a very poor way to introduce superdrones.
The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights.
So the question is is it a good idea to rebalance a ship by neglecting the core concept of a weapons system being a system by ripping it out and just replacing part with a different mechanic. Or is it better to consider the whole system and doing it properly and not pissing off existing users and making it a pain for new ones?
I do not believe that is either deliberate or intended. The forums are here to give the Devs feedback, they are under considerable pressure to deliver changes, to a tight timescale, we NEED to point out issues when they are seen, to help them do their job for the BENEFIT OF ALL,
Aside from that the resolutions are remarkably simple.
Gila 100% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested.
The idea is that the lesser drones are a valid part of the weapons system and deserve just as much attention if balance is to achieved, and that the whole battlespace needs to be considered in order not to create accidental deadspots that add nothing but annoyance to the game.
NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.)
The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up.
Until someone steps on it.
Seems that many still just want to argue and not actually deal with it. Or pretend the nail is not there at all, because watching people stand on it is ... You know.... Fun 
I hope that finally you might understand other peoples issues, If not nothing anyone can write will persuade you. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.24 05:42:00 -
[1715] - Quote
epicurus ataraxia wrote:The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside. Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform. The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities. But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive. When you change a core variable, you change only one at a time, or the data is meaningless. There is also the issue that micromanagement of the lesser drones in the system is significantly more hands on, the unbonused drones (and fewer in the gila) are fragile and weaker, they need more effort to keep alive and are exposed to damage for longer as they do damage less quickly. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. All of these issues are annoying an unpleasant rather than fatal, but is making the game more annoying a positive improvement? This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. Try to read, I will not do ALL the work for you! So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to. Whilst one can certainly adapt, the method of making the drones unpleasant to use, is a very poor way to introduce superdrones. The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights. So the question is is it a good idea to rebalance a ship by neglecting the core concept of a weapons system being a system by ripping it out and just replacing part with a different mechanic. Or is it better to consider the whole system and doing it properly and not pissing off existing users and making it a pain for new ones? I do not believe that is either deliberate or intended. The forums are here to give the Devs feedback, they are under considerable pressure to deliver changes, to a tight timescale, we NEED to point out issues when they are seen, to help them do their job for the BENEFIT OF ALL, Aside from that the resolutions are remarkably simple. Gila 100% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested. The idea is that the lesser drones are a valid part of the weapons system and deserve just as much attention if balance is to achieved, and that the whole battlespace needs to be considered in order not to create accidental deadspots that add nothing but annoyance to the game. NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up. Until someone steps on it. Seems that many still just want to argue and not actually deal with it. Or pretend the nail is not there at all, because watching people stand on it is ... You know.... Fun  I hope that finally you might understand other peoples issues, If not nothing anyone can write will persuade you. I do not agree with your reasoning on why its Nerfed. I will agree its not the same as other drone boats, and thats because its now a sentry/ Heavy boat exclusivly. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 05:49:00 -
[1716] - Quote
I respect your right to come to your own conclusions, and I respectfully disagree with them. Your conclusion does not make the post invalid, or the issues that are raised. They are detailed quite clearly, so they can be read and understood with the minimum of effort.
You may disregard them, but Other people would like them addressed.
I know this might mean you will not get exactly the ship you want, but assuming that CCP rise will Ignore other views is likely to lead to disappointment.
Hopefully everyone can be pleased with the new rattlesnake. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.24 05:58:00 -
[1717] - Quote
epicurus ataraxia wrote:I respect your right to come to your own conclusions, and I respectfully disagree with them. Your conclusion does not make the post invalid, or the issues that are raised. Other people would like them addressed. I know this might mean you will not get exactly the ship you want, but assuming that CCP rise will Ignore other views is likely to lead to disappointment. The reason i disagree is Do to your Pillars. CCP doesn't recognize them(If they do Link me the Source). The 2v5 argument comes down to how you are flying, and we need the changes on SISI to actually see how they work out. The role CCP have for then new Rattlesnake is as a Split weapon system Shield Brawler/Sniper. With the current proposals, It fits both of those incredibly well. It still Deals the same Drone DPS in missions, it just has to take 1 or 2 extra seconds to kill Frigs that your sentry's fail to kill. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 06:08:00 -
[1718] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:I respect your right to come to your own conclusions, and I respectfully disagree with them. Your conclusion does not make the post invalid, or the issues that are raised. Other people would like them addressed. I know this might mean you will not get exactly the ship you want, but assuming that CCP rise will Ignore other views is likely to lead to disappointment. The reason i disagree is Do to your Pillars. CCP doesn't recognize them(If they do Link me the Source). The 2v5 argument comes down to how you are flying, and we need the changes on SISI to actually see how they work out. The role CCP have for then new Rattlesnake is as a Split weapon system Shield Brawler/Sniper. With the current proposals, It fits both of those incredibly well. It still Deals the same Drone DPS in missions, it just has to take 1 or 2 extra seconds to kill Frigs that your sentry's fail to kill.
Regarding drones as a weapons system, they are generally regarded as being complex, and having complex relationships with both the overall weapons system, and the ships and skills they relate to. Each part has a supporting relationship to the others. If you prefer foundation, or relationship tree, I really do not mind, the semantics do not alter the reality. CCP are fully aware it is complex relationship , hence the difficulties in untangling the dependancies and offering the drone mechanic reworking to us.
In addition, As it stands it is a lousy sniper, it has lost it's drone range as well as missile range, but I admit the previous missile range was very high. So now the two weapons systems have totally different range profiles unless you fit range degraded ammo. Or launchers.
I of course understand your desire to force it on to SiSi as soon as possible, as you wish to lock in the changes, to put the entire burden of proof and balance onto others to fight against, particularly as only the most gross and insane issues get rolled back once that has happened.
I suggest getting it balanced, before it is too late or impractical to solve. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.24 06:14:00 -
[1719] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:I respect your right to come to your own conclusions, and I respectfully disagree with them. Your conclusion does not make the post invalid, or the issues that are raised. Other people would like them addressed. I know this might mean you will not get exactly the ship you want, but assuming that CCP rise will Ignore other views is likely to lead to disappointment. The reason i disagree is Do to your Pillars. CCP doesn't recognize them(If they do Link me the Source). The 2v5 argument comes down to how you are flying, and we need the changes on SISI to actually see how they work out. The role CCP have for then new Rattlesnake is as a Split weapon system Shield Brawler/Sniper. With the current proposals, It fits both of those incredibly well. It still Deals the same Drone DPS in missions, it just has to take 1 or 2 extra seconds to kill Frigs that your sentry's fail to kill. Regarding drones as a weapons system, they are generally regarded as being complex, and having complex relationships with both the overall weapons system, and the ships and skills they relate to. In addition, As it stands it is a lousy sniper, it has lost it's drone range as well as missile range, but I admit the previous missile range was very high. So now the two weapons systems have totally different range profiles unless you fit range degraded ammo. Or launchers. I of course understand your desire to force it on to SiSi as soon as possible, as you wish to lock in the changes, to put the entire burden of proof and balance onto others to fight against, particularly as only the most gross and insane issues get rolled back once that has happened. I suggest getting it balanced, before it is too late or impractical to solve. Gardes optimal is around 50km, Bouncers 75km ish, The base lock range on the snake is 75km. Both have no issues with a missing DLA. The missiles range instead of being double your lock range, is now closer to 30km Past it. With a standard PVE fit it inst losing any effective range, and is just gaining DPS. Though admittedly, i should have said mid range sniper, instead of just sniper. Anyway, I really need to go to bed. So lets discuss this more tomorrow. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 06:18:00 -
[1720] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:I respect your right to come to your own conclusions, and I respectfully disagree with them. Your conclusion does not make the post invalid, or the issues that are raised. Other people would like them addressed. I know this might mean you will not get exactly the ship you want, but assuming that CCP rise will Ignore other views is likely to lead to disappointment. The reason i disagree is Do to your Pillars. CCP doesn't recognize them(If they do Link me the Source). The 2v5 argument comes down to how you are flying, and we need the changes on SISI to actually see how they work out. The role CCP have for then new Rattlesnake is as a Split weapon system Shield Brawler/Sniper. With the current proposals, It fits both of those incredibly well. It still Deals the same Drone DPS in missions, it just has to take 1 or 2 extra seconds to kill Frigs that your sentry's fail to kill. Regarding drones as a weapons system, they are generally regarded as being complex, and having complex relationships with both the overall weapons system, and the ships and skills they relate to. In addition, As it stands it is a lousy sniper, it has lost it's drone range as well as missile range, but I admit the previous missile range was very high. So now the two weapons systems have totally different range profiles unless you fit range degraded ammo. Or launchers. I of course understand your desire to force it on to SiSi as soon as possible, as you wish to lock in the changes, to put the entire burden of proof and balance onto others to fight against, particularly as only the most gross and insane issues get rolled back once that has happened. I suggest getting it balanced, before it is too late or impractical to solve. Gardes optimal is around 50km, Bouncers 75km ish, The base lock range on the snake is 75km. Both have no issues with a missing DLA. The missiles range instead of being double your lock range, is now closer to 30km Past it. With a standard PVE fit it inst losing any effective range, and is just gaining DPS. Though admittedly, i should have said mid range sniper, instead of just sniper. Anyway, I really need to go to bed. So lets discuss this more tomorrow.
Good night we seriously disagree on the DLA Issue, But CCP rise will realise that the difference between skilled lock range, skilled drone control range and LMJD are seriously out of whack and lead to thoroughly unpleasant play.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.24 06:28:00 -
[1721] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Endo Saissore wrote:So uh.... Yeah the Nightmare looks fun. Right guys? Guys?.... Was there a change to the Nightmare...? What's that...?  It is rather interesting that the current least popular BS is commanding most of the attention in the thread.
The fact that the ship is least popular seems to have given license to CCP to **** all over it. If you saw the Mach being changed half as much this thread would be a 200+ page shitstorm already. It is a slap in the face to Guristas pilots who chose the Snake for the few benefits it had, like the 400m3 drone bay. The role of the rattlesnake is versatility. Why can't the devs understand that? After these changes it will be significantly less versatile than the Dominix 
Nobody trains for a snake because they want specialized DPS. These are changes for the sake of appearances and CCP is shitting in its own nest to do it. They will just have to be changed again later down the road due to all the drawbacks pointed out in this thread. After the "oohh shiney" factor wears off, even less people will be flying these things once they realize there are better options and on-paper DPS isn't the same as real DPS as in how combat scenarios plays out in reality. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
417
|
Posted - 2014.04.24 06:38:00 -
[1722] - Quote
Fabulous Rod wrote:Tyberius Franklin wrote:Arthur Aihaken wrote:Endo Saissore wrote:So uh.... Yeah the Nightmare looks fun. Right guys? Guys?.... Was there a change to the Nightmare...? What's that...?  It is rather interesting that the current least popular BS is commanding most of the attention in the thread. The fact that the ship is least popular seems to have given license to CCP to **** all over it. If you saw the Mach being changed half as much this thread would be a 200+ page shitstorm already. It is a slap in the face to Guristas pilots who chose the Snake for the few benefits it had, like the 400m3 drone bay. The role of the rattlesnake is versatility. Why can't the devs understand that? After these changes it will be significantly less versatile than the Dominix  Nobody trains for a snake because they want specialized DPS. These are changes for the sake of appearances and CCP is shitting in its own nest to do it. They will just have to be changed again later down the road due to all the drawbacks pointed out in this thread. After the "oohh shiney" factor wears off, even less people will be flying these things once they realize there are better options and on-paper DPS isn't the same as real DPS as in how combat scenarios plays out in reality.
I personnally don't believe it has been shat on.
I will be using a Snake in the future post these changes almost exclusively in low sec anoms and DED rated/unrated sites. I can't think of any other ship that can power through these sites as quickly as the new Snake. I was going to start using a Navy Raven but the new Snake pours brown smelly sticky stuff all over it.
The new Snake is different. Not worse.
Also, I fully expect small and medium sentry drones to appear in the future and things like the Domi and Ishtar receiving drone size specific bonuses. |

Kaarous Aldurald
ROC Deep Space The ROC
5293
|
Posted - 2014.04.24 06:44:00 -
[1723] - Quote
epicurus ataraxia wrote: Good night we seriously disagree on the DLA Issue, But CCP rise will realise that the difference between skilled lock range, skilled drone control range and LMJD are seriously out of whack and lead to thoroughly unpleasant play.
Oh my God the entitlement.
100km lock/drone control range is not a civil right, dude. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5293
|
Posted - 2014.04.24 06:45:00 -
[1724] - Quote
Fabulous Rod wrote: The role of the rattlesnake is versatility. Why can't the devs understand that?
You don't get to tell them what the role of the rattlesnake is.
They get to tell you. Noticeably, they already have. It's somewhere on page 1. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 06:50:00 -
[1725] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Good night we seriously disagree on the DLA Issue, But CCP rise will realise that the difference between skilled lock range, skilled drone control range and LMJD are seriously out of whack and lead to thoroughly unpleasant play.
Oh my God the entitlement. 100km lock/drone control range is not a civil right, dude.
Ask your self a question, What part of seriously reducing drone control range leads to more engaging and rewarding game play,
try to disregard the "every cherry must have a matching dog turd to balance it" philosophy.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 06:52:00 -
[1726] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: The role of the rattlesnake is versatility. Why can't the devs understand that? You don't get to tell them what the role of the rattlesnake is. They get to tell you. Noticeably, they already have. It's somewhere on page 1.
Actually you might have missed the part where he opened it up for discussion.
Dangerous concept that.......... There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5293
|
Posted - 2014.04.24 06:54:00 -
[1727] - Quote
epicurus ataraxia wrote:
Ask your self a question, What part of seriously reducing drone control range leads to more engaging and rewarding game play,
try to disregard the "every cherry must have a matching dog turd to balance it" philosophy.
I don't see "reducing drone control range" anywhere in the stats...
Oh, yeah, you made that part up. It didn't lose any highslots either, turns out.
So you are actually objecting to it getting another launcher slot, is that it? You are actually butthurt that other people get options they want, just because you don't want them? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Skarlock Tremillion
Angry Rampant Space Gerbils
3
|
Posted - 2014.04.24 07:31:00 -
[1728] - Quote
What everyone seems to be forgetting is that the new Rat will still be able to field a flight of lights that will still be able to deal with pesky frigates that get too close for comfort. Yes those lights will be (marginally) weaker than before, but they will be backed up by a superior missile based weapon system. It is of course up to the pilot how to fit their ship, but if we use use RHML these can already greatly assist with dealing with most frigates, with the post to damage only fast interceptors are likely to cause real trouble. The superdrone concept doesn't stop us using light or medium drones, it just doesn't give them huge buffs and doesn't need to. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 07:37:00 -
[1729] - Quote
Skarlock Tremillion wrote:What everyone seems to be forgetting is that the new Rat will still be able to field a flight of lights that will still be able to deal with pesky frigates that get too close for comfort. Yes those lights will be (marginally) weaker than before, but they will be backed up by a superior missile based weapon system. It is of course up to the pilot how to fit their ship, but if we use use RHML these can already greatly assist with dealing with most frigates, with the post to damage only fast interceptors are likely to cause real trouble. The superdrone concept doesn't stop us using light or medium drones, it just doesn't give them huge buffs and doesn't need to. Well the reasons and concepts are described at the top of the page, a ship with the same effective light and medium drones as the navy raven(loss of 2.5 effective drones is not marginal when you have 5 ) and absolutely no extra sentry damage or hitpoints to a Flight, is certainly not fitting the description of a drone boat in any normal world.
The other points are addressed above, I hope you will read them, you understand I am being cautious in my reply to you as this will be about the tenth time they have brought in a new toon to launch an attack, hopefully your views are genuine and you are willing to discuss matters in a reasonable manner for the benefit of all. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5295
|
Posted - 2014.04.24 07:38:00 -
[1730] - Quote
epicurus ataraxia wrote:a ship with the same effective light and medium drones as the navy raven and absolutely no extra sentry damage or hitpoints to a Flight, is certainly not fitting the description of a drone boat in any normal world.
Why do you still think it's a "droneboat"? It quite clearly does not fit that mold. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 07:44:00 -
[1731] - Quote
Interesting, it gave me the chance after you posted, to confirm I really wanted to block you. I think the answer is yes.
Let me save you a lot of time I have already posted the answers to all of the questions and statements you have asked and raised. Why do you not read them before posting? It will save others a lot of wasted effort as well.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5296
|
Posted - 2014.04.24 07:48:00 -
[1732] - Quote
Congrats, you have officially admitted that you can't counter a simple argument.
Enjoy the unbonused light drones, because this isn't going to change. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Morrigan LeSante
The Lost and Forgotten Troopers
670
|
Posted - 2014.04.24 07:50:00 -
[1733] - Quote
You keep asking for bonused medium/lights yet have failed to address the concern that if it had those, with the other changes it would be unstoppable.
If you want ideas and suggestions to be taken seriously, then you need to address the concerns of those who believe those ideas would be over the top.
So like I keep asking - what weakness would such a ship have? How could it be contained in a realistic fashion? It would, in my opinion, create a ship that would obsolete all others except for speed.
I may be wrong, but I do not believe so.
For clarity, we're talking about drone bonuses all and the existing bonuses fit with RHML and a typical tank.
Your posts regularly deride other posters for fundamentally disagreeing with your ideas, but at least they are (in general) presenting you with why your concerns aren't valid in a typical scenario - so please try and address other peoples concerns in the same manner. Currently it seems very much like you're stamping your feet and asking for something hideously overbalanced and sticking your fingers in your ears/head in the sand to legitimate concerns that would bring.
For what it's worth, some of the people you're arguing with have forgotten more about the game than I'll probably ever know, I think it is unlikely that there is a giant "alt conspiracy", more likely it seems a case of when just about everyone tells you that you've made a mistake, you've probably made a mistake. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 07:58:00 -
[1734] - Quote
Morrigan LeSante wrote:You keep asking for bonused medium/lights yet have failed to address the concern that if it had those, with the other changes it would be unstoppable.
If you want ideas and suggestions to be taken seriously, then you need to address the concerns of those who believe those ideas would be over the top.
So like I keep asking - what weakness would such a ship have? How could it be contained in a realistic fashion? It would, in my opinion, create a ship that would obsolete all others except for speed.
I may be wrong, but I do not believe so.
For clarity, we're talking about drone bonuses all and the existing bonuses fit with RHML and a typical tank.
Your posts regularly deride other posters for fundamentally disagreeing with your ideas, but at least they are (in general) presenting you with why your concerns aren't valid in a typical scenario - so please try and address other peoples concerns in the same manner. Currently it seems very much like you're stamping your feet and asking for something hideously overbalanced and sticking your fingers in your ears/head in the sand to legitimate concerns that would bring.
For what it's worth, some of the people you're arguing with have forgotten more about the game than I'll probably ever know, I think it is unlikely that there is a giant "alt conspiracy", more like it seems that when just about everyone tells you that you've made a mistake, you've probably made a mistake.
As you have requested, I will give you the benefit of the doubt,
Unfortunately, you are falling into the trap of believing what others say I believe rather than reading for yourself.
This is all addressed,
The drone issue
Furthermore. if any and all drone fits are overpowered with RHML, is the issue with those and not the drones? And if you read what is being asked for, you may be surprised with how little it actually is.
But being as there are over ten identified alts doing the round robin, I find the continuing attempts to derail the concept of a player actually having an opinion and wishing to discuss it as the act of a paranoid . One could be made so but one would need to be naive and stupid not to see what is going on. You may or not be, or you could just be another rolled alt. I could not possibly comment.
I do not wish to discuss trolling or ISD. It is not the issue.
So I respectfully suggest you read what the posts actually say and not what others would like them to say. To derail and denigrate the argument.
Or that may not be your intention.
Who knows? There is one EvE. Many people. Many lifestyles. WE are EvE |

Morrigan LeSante
The Lost and Forgotten Troopers
671
|
Posted - 2014.04.24 08:07:00 -
[1735] - Quote
I'm not believing what others say, I'm raising a concern out of first hand experience and currently, YES the issue would be with the drones because THAT is what you're proposing to modify. I know how "little" you're asking for and I already think the existing incarnation is borderline adding anything else would tip it well over the edge. Furthermore, you're the positing the change and the increase in power, it is therefore your responsibility to consider that it might be over the top and provide balance to the suggestion.
It's not about discussing ISD or trolling, it's about your lack of willingness to engage meaningfully with people who disagree
Take a look at Gypsio III's posts - they are good examples of how a concerns should be addressed, "NUH-UH" is not an appropriate response to concerns and that is how most of your posts in response to said concerns read.
Actually it's a all a bit like the Chewbacca defenceGäó in repsonse to concerns. |

Skarlock Tremillion
Angry Rampant Space Gerbils
3
|
Posted - 2014.04.24 08:12:00 -
[1736] - Quote
I already have a preference for RHML on my Rat (Dread Guristas actually) mainly to deal with frigates during missions. I actually agree with Epicurus that the change may end up proving imbalanced, not due to the drones but in particular due to the effect it will have upon light and heavy rapid launchers. Time will tell however and until the new Rat is tested properly with the changes implemented we wont know for sure exactly what effect they will have.
One of the principle balancing effects will naturally be to enhance the damage against smaller ship classes, I'm yet to be convinced of the maths being thrown around being correct showing the damage per second for RHML as higher than cruise given both will benefit... But given any Rat equipped with a rapid launcher is naturally better able to deal with frigates, destroyers and cruisers this should more than make up for any deficiency in light drone loss of ability with the changes. If a pilot chooses to fully equip cruise missiles then that's their choice to not bolster their light wing. |

Kaarous Aldurald
ROC Deep Space The ROC
5296
|
Posted - 2014.04.24 08:14:00 -
[1737] - Quote
Morrigan LeSante wrote: Actually it's a all a bit like the Chewbacca defenceGäó in repsonse to concerns.
He's not going to listen to you.
He's just going to tell you that you're not listening, possibly call you a troll, and link his manifesto again, wherein he describes the rules he made up for how he thinks ships with drone bonuses are supposed to work. And it can't be wrong, because he thinks it.
"Why don't the devs understand that droneboats have to be versatile?" he asks, mournfully. All the while ignoring the elephant in the room, ignoring any and everything that has repeatedly proven him wrong, and spouting a wide variety of lies about how the ship is somehow losing drone control range and so forth. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 08:16:00 -
[1738] - Quote
Morrigan LeSante wrote:I'm not believing what others say, I'm raising a concern out of first hand experience and currently, YES the issue would be with the drones because THAT is what you're proposing to modify. I know how "little" you're asking for and I already thing the existing incarnation is borderline adding anything else would tip it well over the edge. Furthermore, you're the positing the change and the increase in power, it is therefore your responsibility to consider that it might be over the top and provide balance to the suggestion.
It's not about discussing ISD or trolling, it's about your lack of willingness to engage meaningfully with people who disagree
Take a look at Gypsio III's posts - they are good examples of how a concerns should be addressed, "NUH-UH" is not an appropriate response to concerns and that is how most of your posts in response to said concerns read.
Actually I can say clearly you are completely and totally wrong.
i have denigrated no ones opinion, I have pointed out deliberate attempt of out of topic posting to derail discussion, possibly you mean that?
And I have placed many recommendations and suggestions. Heres one. The drone issue and making them balanced.
If one wishes to balance RHML to be other than overpowered, then making the missile bonus to rate of fire, would achieve this.
But when I suggested it, the people who are determined that discussion should never be allowed got REALLY upset.
But of course maybe it is all in my imagination and everyone embraces exactly the ship offered by CcP rise first time out..
Let me ask you how likely is THAT?
And if we ignore all the other posters who are unhappy, they are all paranoid as well and their concerns are imaginary. There is one EvE. Many people. Many lifestyles. WE are EvE |

Morrigan LeSante
The Lost and Forgotten Troopers
673
|
Posted - 2014.04.24 08:22:00 -
[1739] - Quote
Again you're telling me "I'm wrong" but provide no basis for that. Essentially you're ignoring my concerns, again.
You concede the ship based on your changes might be overpowered, but rather than accept it is as a result of your changes, you're pointing it at the launchers.
RHML in isolation aren't that good. Slapping them on a fully bonused drone hull with missile bonuses is a game changer. But this is not about RHML, this is about the fact your suggestions create a monstrously overpowered ship and your response? "NUH-UH!!!!" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 08:24:00 -
[1740] - Quote
Morrigan LeSante wrote:Again you're telling me "I'm wrong" but provide no basis for that. Essentially you're ignoring my concerns, again.
You concede the ship based on your changes might be overpowered, but rather than accept it is as a result of your changes, you're pointing it at the launchers.
RHML in isolation aren't that good. Slapping them on a fully bonused drone hull with missile bonuses is a game changer. But this is not about RHML, this is about the fact your suggestions create a monstrously overpowered ship and your response? "NUH-UH!!!!"
READ THE BLOODY POSTS RATHER THAN MAKING THEM UP.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5298
|
Posted - 2014.04.24 08:25:00 -
[1741] - Quote
epicurus ataraxia wrote: READ THE BLOODY POSTS RATHER THAN MAKING THEM UP.
Made up... like your manifesto you keep linking. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
417
|
Posted - 2014.04.24 08:25:00 -
[1742] - Quote
epicurus ataraxia wrote:
In short You are *blocked*
I've seen my nephew do this behaviour of sticking his fingers in his ears and pretending he can't hear who is talking to him simply because he doesn't like what is being said. (eg "no you can't have another chocolate bar")
He is 3 years old.
Glad you're above that kind of behaviour..... oh wai.... |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 08:31:00 -
[1743] - Quote
Spugg Galdon wrote:epicurus ataraxia wrote:
In short You are *blocked*
I've seen my nephew do this behaviour of sticking his fingers in his ears and pretending he can't hear who is talking to him simply because he doesn't like what is being said. (eg "no you can't have another chocolate bar") He is 3 years old. Glad you're above that kind of behaviour..... oh wai....
Well I would hope that when he reaches maturity he learns how to filter things in his life..
Or are you suggesting that unfiltered Jita local is a good Idea?
Nor are unfiltered forums a bad idea. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5301
|
Posted - 2014.04.24 08:33:00 -
[1744] - Quote
epicurus ataraxia wrote: Or am I wrong?
You haven't been right the entire time. Seriously, after 3 days of talking to you, if you told me the sun was yellow I'd have to double check.
Quote:I am and others are bad people for questioning things.
No, you're bad for continuing to repeat the same thing after having had it proven wrong 20+ pages ago. You're also bad for saying that your skillpoint investment "should be respected" as a justification to get the missile bonuses nerfed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Morrigan LeSante
The Lost and Forgotten Troopers
673
|
Posted - 2014.04.24 08:35:00 -
[1745] - Quote
epicurus ataraxia wrote:Well it was clear you were an alt troll, nice to have confirmation.
If one gives bonuses to rapid launchers then it will make rapid launchers powerful.
If you make them so powerful that fitting basic standard drones to it makes it overpowered, then one may consider that something is a teeny bit out of balance..
So how is that my fault?
I am and others are bad people for questioning things.
I see so what you are saying is shut up and take it like a man?
Or am I wrong?
I said the existing proposed ship is already borderline. You want to increase the power of the boat further. As that is your idea, it's rather your responsibility to show that it wouldn't be imbalanced. It's not about "fault", it is about accepting responsibility for the changes you are proposing and what they would do to the game and considering all options and downstream effects. It is not suitable to simply ignore inconvenient problems caused by your idea.
I've always said I may be wrong, it might not be the powerhouse I think it will be, but I've a lot of experience in these ships and I'm really quite confident on this one. I'm simply asking you to explain/demonstrate that a 'snake with full drone bonuses and bonused launchers wouldn't be over the top. It's really fairly simple, I think.
Calling me a troll (I dont think I am) or an alt (I'm definitely not)...well that's neither going to strengthen your position or address my concerns. |

Cassandra Aurilien
Imperial Academy Amarr Empire
70
|
Posted - 2014.04.24 08:57:00 -
[1746] - Quote
epicurus ataraxia wrote:
Well it was clear you were an alt troll, nice to have confirmation.
What I find amusing about this thread is that the people who have the MOST incentive to want the Rattler to be overpowered (the CFC - as they are the source of most Rattlers) have been saying these changes are fine.
The Devs are wrong, everyone who disagrees is a troll. It's kind of sad to see this kind of paranoia, honestly. Ships aren't set in stone. I recall the BC nerfs... Things get changed. That's the nature of the game.
There is nothing wrong with questioning things & giving criticism, but I'm pretty sure you've given your opinion 50 times at this point, if you haven't gotten your point across, another 50 times probably won't help. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 09:17:00 -
[1747] - Quote
Morrigan LeSante wrote:epicurus ataraxia wrote:Well it was clear you were an alt troll, nice to have confirmation.
If one gives bonuses to rapid launchers then it will make rapid launchers powerful.
If you make them so powerful that fitting basic standard drones to it makes it overpowered, then one may consider that something is a teeny bit out of balance..
So how is that my fault?
I am and others are bad people for questioning things.
I see so what you are saying is shut up and take it like a man?
Or am I wrong? I said the existing proposed ship is already borderline. You want to increase the power of the boat further. As that is your idea, it's rather your responsibility to show that it wouldn't be imbalanced. It's not about "fault", it is about accepting responsibility for the changes you are proposing and what they would do to the game and considering all options and downstream effects. It is not suitable to simply ignore inconvenient problems caused by your idea. I've always said I may be wrong, it might not be the powerhouse I think it will be, but I've a lot of experience in these ships and I'm really quite confident on this one. I'm simply asking you to explain/demonstrate that a 'snake with full drone bonuses and bonused launchers wouldn't be over the top. It's really fairly simple, I think. Calling me a troll (I dont think I am) or an alt (I'm definitely not)...well that's neither going to strengthen your position or address my concerns. Well I am suggesting that there are issues on the drone side of things, I note that when fitted with RHML that paper dps is very high. i suggest that an overall relook should take place to ensure all pilots get a fair shout. The drone modifications offered by CCP have significant balance issues for the ship, and I do not believe we have discovered half of the knock on effects yet.
But one cannot simply say you want drones it is your job to make them work. We had them, now we do not have anything like the same weapons system. Saying the RHML is sacrosanct and can never be changed? Is fair? Is it even necessary? or is it just drone users cannot have anything nice, because it just might take something away from missiles.
But of course if you believe that listening to customers and resolving issues is a bad idea what can I say? There is one EvE. Many people. Many lifestyles. WE are EvE |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1195
|
Posted - 2014.04.24 09:21:00 -
[1748] - Quote
This thread. 
Wanting to tweak the proposed Rattlesnake is fine. If you want more of a focus on drones, that's fine too. But your idea must be realistic. Asking for ten effective drones while not giving up any missile damage is not realistic. It doesn't matter how much you post it, CCP will not give it to you. Asking for the whole superdrone thing to go away is also not going to happen. You also need to justify the idea, and giving invalid, absurd reasons will convince no-one.
Realistic changes are ones like dropping the fifth launcher in exchange for a greater drone bonus to distinguish the drones more from the Dominix and to give it the freedom to fit a second DLA. Or asking for more CPU to avoid a fitting mod on a ship that uses damage mods inefficiently - citing a specific fit is useful here.
I don't particularly care either way, but some people arguing for change have done it so badly and unrealistically that either nobody has a clear idea of what they want, or the request is clearly overpowered - such as asking for ten effective drones while not giving up any missile damage. |

Mike Voidstar
Voidstar Free Flight Foundation
591
|
Posted - 2014.04.24 10:08:00 -
[1749] - Quote
Gypsio,
Would you have objected to the extra launcher in conjunction with a standard 10%/level Drone bonus? That makes the ship very similar to a Navy Domi, except with Launchers in place of Hybrids.
The Devs established the superdrone concept was worth an additional 60% damage on the weapon system vs. the standard drone bonus. Nothing changes in the drawbacks of the superdrone concept just because we are now discussing large drones, if anything the costs become heavier. All that is being asked is for the balance already established to be maintained.
10 effective drones is only around a 33% increase over the standard bonus, in deferance to the improved missile options the Rattlesnake will enjoy. Dropping the bonus further, to 9 effective drones would only be a 20% increase that I would be satisfied with, so long as the full 60% bonus to HP was implemented with it. That puts you at 16.5 weapons in space, marginally better than the rest of the class but offset by generally lower drone damage, inefficient use of slots for weapon mods, and often undersized launchers.
Backing out of superdrones would make the ship insanely powerful vs. lighter hulls. Returning bonused Light and Medium drones would amount to the same thing. Leaving superdrones at the break even point of 7.5 effective drones is an undeserved nerf.
I dont believe the ship needs relief on the fittings, its intended to use undersized launchers. Though watered down by limiting damage types, that bonus is actually one of my favorite aspects, it can be used as either a full sized damage bonus or as an indirect application bonus depending on what you fit. I dont believe options should be limited by cornering you into compensating the limitations of superdrones with smaller launchers however. Full damage or application should be a valid, viable and meaninful choice on its own. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1341
|
Posted - 2014.04.24 10:24:00 -
[1750] - Quote
Rise must be happy. With this childish bickering there has not been any focu on bashing him as is traditional in balance threads :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 11:03:00 -
[1751] - Quote
Mike Voidstar wrote:Gypsio,
Would you have objected to the extra launcher in conjunction with a standard 10%/level Drone bonus? That makes the ship very similar to a Navy Domi, except with Launchers in place of Hybrids.
The Devs established the superdrone concept was worth an additional 60% damage on the weapon system vs. the standard drone bonus. Nothing changes in the drawbacks of the superdrone concept just because we are now discussing large drones, if anything the costs become heavier. All that is being asked is for the balance already established to be maintained.
10 effective drones is only around a 33% increase over the standard bonus, in deferance to the improved missile options the Rattlesnake will enjoy. Dropping the bonus further, to 9 effective drones would only be a 20% increase that I would be satisfied with, so long as the full 60% bonus to HP was implemented with it. That puts you at 16.5 weapons in space, marginally better than the rest of the class but offset by generally lower drone damage, inefficient use of slots for weapon mods, and often undersized launchers.
Backing out of superdrones would make the ship insanely powerful vs. lighter hulls. Returning bonused Light and Medium drones would amount to the same thing. Leaving superdrones at the break even point of 7.5 effective drones is an undeserved nerf.
I dont believe the ship needs relief on the fittings, its intended to use undersized launchers. Though watered down by limiting damage types, that bonus is actually one of my favorite aspects, it can be used as either a full sized damage bonus or as an indirect application bonus depending on what you fit. I dont believe options should be limited by cornering you into compensating the limitations of superdrones with smaller launchers however. Full damage or application should be a valid, viable and meaninful choice on its own.
There are various tweaks that CCP rise can do to make this ship appeal to a wider base, I agree with pretty much everything in this post, apart that I personally do not think the bonus to lights and mediums would be that much of a real world issue, but your ideas are more elegant and probably better to be implemented.
It is very clearly in my opinion too designed to use undersized launchers, that is not a bad thing unless the implementation does not allow CCP to produce a ship with wide uses and desirability. It is not impossible to achieve this, but if users say I want the missiles all the missiles and you can have NOTHING! Then it is very hard to reach a resolution. Thankfully ships are not designed on the forum, only suggestions noted. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 11:18:00 -
[1752] - Quote
Morrigan LeSante wrote:epicurus ataraxia wrote:Well it was clear you were an alt troll, nice to have confirmation.
If one gives bonuses to rapid launchers then it will make rapid launchers powerful.
If you make them so powerful that fitting basic standard drones to it makes it overpowered, then one may consider that something is a teeny bit out of balance..
So how is that my fault?
I am and others are bad people for questioning things.
I see so what you are saying is shut up and take it like a man?
Or am I wrong? I said the existing proposed ship is already borderline. You want to increase the power of the boat further. As that is your idea, it's rather your responsibility to show that it wouldn't be imbalanced. It's not about "fault", it is about accepting responsibility for the changes you are proposing and what they would do to the game and considering all options and downstream effects. It is not suitable to simply ignore inconvenient problems caused by your idea. I've always said I may be wrong, it might not be the powerhouse I think it will be, but I've a lot of experience in these ships and I'm really quite confident on this one. I'm simply asking you to explain/demonstrate that a 'snake with full drone bonuses and bonused launchers wouldn't be over the top. It's really fairly simple, I think. Calling me a troll (I dont think I am) or an alt (I'm definitely not)...well that's neither going to strengthen your position or address my concerns.
Of course if all the DPS could be applied then that would be a lot. The same lights and mediums as currently, with such rapid light and heavy launchers will be strong in that fit, If one could boost both systems with mods and apply all the damage.
It is impossible without the EFT FILES to be absolutely sure that that would be the case. Though we may have an idea, some believe it would be overpowered some do not.
Some want to be able to choose which one to emphasise and boost. Some want NOTHING to have any possibility of changing as they desperately do not want to lose what they thing they have gained in a narrow role but effective ship. There are balances such as moving the missile bonus to rate of fire, to tame rapids somewhat, but of course that is not acceptable to those.
So in summation, your concerns about drones making it overpowered ( that were there before) must be the only acceptable option as rapid missiles must not be touched.
Mike's suggestions on the superdrones also are very valid, and a good suggestion. A perfectly valid alternative.
So in summation all we suggest, is not meeting your concerns, as the ship will not be balanced, any other concerns and suggestions that do not involve nerfing drones are unacceptable. Others naturally hold an entirely different viewpoint.
So please tell me where a balance is to be found as at present many players do not share the idea that your viewpoint is right, and somehow everything discussed and clearly presented does not meet Your concerns.
Possibly some flexibility might be constructive. Personally, I think this will make a better but not exceptional limited role missile boat, I like missiles, but some people like drones too, I also like drones too, and users have seen a ship they hoped would receive a buff, being pretty weak at the role they currently use it for. Do they have no right to be considered somehow?
But we will see. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
592
|
Posted - 2014.04.24 12:07:00 -
[1753] - Quote
epicurus ataraxia wrote:There are various tweaks that CCP rise can do to make this ship appeal to a wider base, I agree with pretty much everything in this post, apart that I personally do not think the bonus to lights and mediums would be that much of a real world issue, but your ideas are more elegant and probably better to be implemented.
The Rattlesnake is capable of being fit such that it's passive shield regen goes up over 400DPS tank, it's been a while since I fit one, I don't remember if that was an omnitank. Combine that with bonused light drones and rapid light launchers and you have the games most overpowered destroyer, hands down. The only thing keeping you from killing all frigates instantly is lock time. Even if the DPS didn't completely eclipse a destroyer, the fact that it would have the exact same application with that tank would be silly.
Humorous as that might be to fly, it is probably a little OP. |

Morrigan LeSante
The Lost and Forgotten Troopers
674
|
Posted - 2014.04.24 12:10:00 -
[1754] - Quote
I'll have one last attempt as this is one of your better posts, I think.
epicurus ataraxia wrote:Of course if all the DPS could be applied then that would be a lot. The same lights and mediums as currently, with such rapid light and heavy launchers will be strong in that fit, If one could boost both systems with mods and apply all the damage.
It is impossible without the EFT FILES to be absolutely sure that that would be the case. Though we may have an idea, some believe it would be overpowered some do not.
Most/enough would get down, we dont really need EFT for it - Today bonused lights munch frigates quite handily, I think we can all agree. Wouldn't really need much assistance from the launchers.
Mediums do the same to cruisers, but just in case, we can use RHML to add pain. These are not bonused today so wouldnt be as good.
Bigger ships are RHML/sentry fodder.
And you could put them all on one ship. It'd create a ship with no natural predators, a shark...if you will.
epicurus ataraxia wrote:Some want to be able to choose which one to emphasise and boost. Some want NOTHING to have any possibility of changing as they desperately do not want to lose what they think they have gained in a narrow role but effective ship. So basically smother disagreement.
There are balances such as moving the missile bonus to rate of fire, to tame rapids somewhat, but of course that is not acceptable to those. Or dropping the extra launcher and re assigning the bonus. Wow that got some people angry. Why on earth does it have to be so polarised. Can all users not find a common ground?
So in summation, your concerns about drones making it overpowered ( that were there before) must be the only acceptable option as rapid missiles must not be touched. Or the new missile bonuses in any way.
The "before" drones had support from unbonused launchers - I may have missed (I did check) it but I dont recall in the post you keep linking that if old bonuses are retained on the new 'snake then missiles need toned down to compensate. You mentioned dropping a launcher but that was for fitting DLAs.
RoF wouldn't really change much, I don't think (I concede that'd need real testing) because bonused RHMLs in addition to bonused mediums would just shred cruisers so fast the reload would barely be a factor so accelerating its arrival wouldnt contain it well enough.
epicurus ataraxia wrote:Mike's suggestions on the superdrones also are very valid, and a good suggestion. A perfectly valid alternative. So in summation you have stated that all we suggest, is not meeting your concerns, as the ship will not be balanced, and that any other concerns and suggestions that do not involve nerfing drones are unacceptable.  Others naturally hold an entirely different viewpoint. I am also concerned that all the posts and suggestions attempting to find a resolution are disregarded, and you then say we are ignoring issues? what possible conclusion is there to such an accusation, when the accusation is patently and clearly false, other that are you trying to be disruptive? Please keep it Constructive. Note to ISD I am very unhappy to include this paragraph, but I see little alternative. So please tell me where a balance is to be found as at present many players do not share the idea that your viewpoint is right, and somehow everything discussed and clearly presented does not meet Your concerns.
My viewpoint is the current proposals create a ship that sits on a knife edge of being too good. People are asking for changes that only increase the power levels - there is no tradeoff. If they make it pure drones I can fly it just as effectively if they make it pure missiles. It honestly wouldnt make any difference.
Your viewpoint seems more that it's no longer a "droneboat", which leads me to...
epicurus ataraxia wrote:Possibly some flexibility might be constructive. Personally, I think this will make a better but not exceptional limited role missile boat, I like missiles, but some people like drones too, I also like drones too, and users have seen a ship they hoped would receive a buff, into being pretty weak at the role they currently use it for. Do they have no right to be considered somehow?
So are the only options PvP Gank boat or get another ship?
But we will see.
It's like someone else said, you've always view the 'snake as a pure drone platform (I happen to disagree, it's slots were too good to not use the missiles but that's irrelevant) and you'd prefer it to be back to one. Fair enough, but the suggestions to take it there also would make it massively too strong. You might not have the skills/will to abuse it, but you can be assured others will.
I think it's perception thing, pre-changes you saw a droneboat, others didnt. It's now unambiguously not a drone boat and this isn't to your liking - nothing wrong with that but your ideas to get it back to droneboat standing would result in something that would be excessively powerful.
I dont really care if they take all the missile bonuses away and turn it back into a pure drone boat. I think it'd be a wasted opportunity as missile bonuses over all weapon sizes is a very interesting thing. But I know they cant boost the launchers and give you the old drones, it'd be over the top. Imagine if they gave a CNR full bonused drones and a bay to boot - it'd be nuts, but that's pretty much what would happen to the 'snake.
Edit: Even only bonusing CML/Torps, I still think with full drone bonuses down the pile it would be OTT. Personal opinion, of course.
And seriously - more CPU...
Edit 2:
@Mike Voidstar: I agree, especially since there's nothing stopping it, even fit like that, from dropping "proper" battleship DPS via the big drones. |

Alvatore DiMarco
Capricious Endeavours Ltd
2132
|
Posted - 2014.04.24 12:42:00 -
[1755] - Quote
I wasn't going to reply. I was going to be civilized and well-mannered. Then I saw this:
epicurus ataraxia wrote:But these posts are not moving things onwards, so I am a little tired now, as every one of your replies is either an attack as you know best, or a disruption to cause mayhem.
No. Absolutely not. You do not get to be that much of a hypocrite and actually get away with it.
You are the only one whose posts cause mayhem. When you were gone, this thread was becoming constructive and useful. Then you came back and we're right back where we were. You said you were leaving this thread. Do it. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1035
|
Posted - 2014.04.24 12:47:00 -
[1756] - Quote
epicurus ataraxia wrote:Morrigan LeSante wrote:epicurus ataraxia wrote:Well it was clear you were an alt troll, nice to have confirmation.
If one gives bonuses to rapid launchers then it will make rapid launchers powerful.
If you make them so powerful that fitting basic standard drones to it makes it overpowered, then one may consider that something is a teeny bit out of balance..
So how is that my fault?
I am and others are bad people for questioning things.
I see so what you are saying is shut up and take it like a man?
Or am I wrong? I said the existing proposed ship is already borderline. You want to increase the power of the boat further. As that is your idea, it's rather your responsibility to show that it wouldn't be imbalanced. It's not about "fault", it is about accepting responsibility for the changes you are proposing and what they would do to the game and considering all options and downstream effects. It is not suitable to simply ignore inconvenient problems caused by your idea. I've always said I may be wrong, it might not be the powerhouse I think it will be, but I've a lot of experience in these ships and I'm really quite confident on this one. I'm simply asking you to explain/demonstrate that a 'snake with full drone bonuses and bonused launchers wouldn't be over the top. It's really fairly simple, I think. . Of course if all the DPS could be applied then that would be a lot. The same lights and mediums as currently, with such rapid light and heavy launchers will be strong in that fit, If one could boost both systems with mods and apply all the damage. It is impossible without the EFT FILES to be absolutely sure that that would be the case. Though we may have an idea, some believe it would be overpowered some do not. Some want to be able to choose which one to emphasise and boost. Some want NOTHING to have any possibility of changing as they desperately do not want to lose what they think they have gained in a narrow role but effective ship. So basically smother disagreement. There are balances such as moving the missile bonus to rate of fire, to tame rapids somewhat, but of course that is not acceptable to those. Or dropping the extra launcher and re assigning the bonus. Wow that got some people angry. Why on earth does it have to be so polarised. Can all users not find a common ground? So in summation, your concerns about drones making it overpowered ( that were there before) must be the only acceptable option as rapid missiles must not be touched. Or the new missile bonuses in any way. Mike's suggestions on the superdrones also are very valid, and a good suggestion. A perfectly valid alternative. So in summation you have stated that all we suggest, is not meeting your concerns, as the ship will not be balanced, and that any other concerns and suggestions that do not involve nerfing drones are unacceptable.  Others naturally hold an entirely different viewpoint. I am also concerned that all the posts and suggestions attempting to find a resolution are disregarded, and you then say we are ignoring issues? what possible conclusion is there to such an accusation, when the accusation is patently and clearly false, other that are you trying to be disruptive? Please keep it Constructive. Note to ISD I am very unhappy to include this paragraph, but I see little alternative. So please tell me where a balance is to be found as at present many players do not share the idea that your viewpoint is right, and somehow everything discussed and clearly presented does not meet Your concerns. Possibly some flexibility might be constructive. Personally, I think this will make a better but not exceptional limited role missile boat, I like missiles, but some people like drones too, I also like drones too, and users have seen a ship they hoped would receive a buff, into being pretty weak at the role they currently use it for. Do they have no right to be considered somehow? So are the only options PvP Gank boat or get another ship? But we will see.
The missile bonus won't be removed because the entire Guristas line is made to be a missile+drone hybrid line. The same way all Sansha ship are getting an AB bonus, the Guristas ones are all getting damage bonused missiles. They specifically said they didn't want the Guristas ships to get closer to the Domi/Ishtar so getting full drones bonus is out of question.
Your suggestions goes completely against the direction the ship line is going. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1197
|
Posted - 2014.04.24 13:39:00 -
[1757] - Quote
Mike Voidstar wrote:Gypsio,
Would you have objected to the extra launcher in conjunction with a standard 10%/level Drone bonus? That makes the ship very similar to a Navy Domi, except with Launchers in place of Hybrids.
The Devs established the superdrone concept was worth an additional 60% damage on the weapon system vs. the standard drone bonus. Nothing changes in the drawbacks of the superdrone concept just because we are now discussing large drones, if anything the costs become heavier. All that is being asked is for the balance already established to be maintained.
Not sure I follow this. Your first sentence suggests a Rattlesnake with five launchers, a large drone bay and a standard 10%/level bonus - essentially the same as today, but with an extra launcher. But that clearly isn't a realistic request because the superdrone thing isn't going away, so I may have misunderstood your idea.
You can't look at the superdrone bonus in isolation, not can you expect to use the same magnitude of bonus across different ships and automatically expect to get "balance". I'm not sure where you get the "extra 60% damage" thing from anyway - the Worm has 8 effective drones, the Gila has 12 and the Rattlesnake has 7.5. So the concept of "balance already established" is meaningless.
If you want to argue that the proposed Rattlesnake is too missiley and not droney enough, that's fine. But I think asking for ten effective drones and 7.5 effective launchers on a very tanky ship is not going to get very far. I'm quite sympathetic to the idea of cutting a launcher for a bigger drone bonus, though. It helps the CPU problem too. |

Mike Voidstar
Voidstar Free Flight Foundation
592
|
Posted - 2014.04.24 13:53:00 -
[1758] - Quote
Morrigan LeSante wrote: (...snip...)Today bonused lights munch frigates quite handily, I think we can all agree. Wouldn't really need much assistance from the launchers. Mediums do the same to cruisers, but just in case, we can use RHML to add pain. These are not bonused today so wouldnt be as good. Bigger ships are RHML/sentry fodder. And you could put them all on one ship. It'd create a ship with no natural predators, a shark...if you will.
To add: Missiles and drones both have truly excellent application even without mods to make them better. I never even trained missiles until after the infamous heavy missile nerf, and my first impression was that they previously must have only been available in **** shops because coming from turrets they seemed excellent in downright naughty ways. I went from a Kronos to a Damnation before the command ship rebalance and simply could not believe the performance of the heavy missiles, never mind the heavy assaults. The application was what originally drew me to the Gurista line, even without the damage bonused launchers. Then I realized just how potent the tank really was. Consider the tank, and the implications of 15 weapons with the ability to fully apply size appropriate damage on the fly. ItGÇÖs a murder machine.
Morrigan LeSante wrote:(Mike Voidstar summarizes epicurus ataraxia ) stuff about what he thinks otherGÇÖs motivations are, and most of a point about the drone bonus(...snipGǪ)]/i] The "before" drones had support from unbonused launchers - I may have missed (I did check) it but I dont recall in the post you keep linking that if old bonuses are retained on the new 'snake then missiles need toned down to compensate. You mentioned dropping a launcher but that was for fitting DLAs. RoF wouldn't really change much, I don't think (I concede that'd need real testing) because bonused RHMLs in addition to bonused mediums would just shred cruisers so fast the reload would barely be a factor so accelerating its arrival wouldnt contain it well enough. I donGÇÖt personally feel the missile power needs toned down to retain a full strength superdrone bonus. We have discussed why itGÇÖs a bad idea to leave the full range of application available on both systems, but by only bonusing Heavy and Sentry drones you create the opposite of what would have existed if it had a standard missile bonus. This is pretty standard fare and considered balanced on pretty much every other drone carrying ship in the game. Consider again the Dominix of old, or the current Navy Dominix--- 7.5 Large Hybrids + Standard full drone bonus, with enough fitting and slots to make it easy on new pilots to fit. Blasters arenGÇÖt exactly considered light damaging weapon either. The trade off the GÇÿsnake makes for this is application over raw damage. Superdrones complicate this somewhat, given that the smaller hulls established that the concept relies on a raw DPS/HP boost to remain balanced with the standard drone bonus, but that mostly just creates a need to fine tune the bonus to fit the balance of battleships while maintaining the balance of the drones. The current Rattlesnake superdrone bonus is like giving the Navy Domi a hull tracking penalty in exchange for being able to use two weapon systems.
Morrigan LeSante wrote: [i](Mike summarizes epicurus ataraxia) Mike's suggestions on the superdrones also are very valid, and a good suggestion. A perfectly valid alternative. (GǪsnipped stuff about otherGÇÖs motivations, but left the good part) My viewpoint is the current proposals create a ship that sits on a knife edge of being too good. People are asking for changes that only increase the power levels - there is no tradeoff. If they make it pure drones I can fly it just as effectively if they make it pure missiles. It honestly wouldnt make any difference. Your viewpoint seems more that it's no longer a "droneboat", which leads me to... I only seek to keep the balance where it is relative to everything else. The superdrone bonus as it has been applied to the Rattlesnake is a nerf to that weapon system, which ultimately causes either an unneeded nerf to the ship as a whole or enforces the choice of lighter launchers.
ItGÇÖs supposed to be a dual weapon platform. That comes with enough drawbacks inherently with fitting inefficiencies that it does not need to be further penalized at nerfing one system to allow for the other.
Morrigan LeSante wrote:Edit: Even only bonusing CML/Torps, I still think with full drone bonuses down the pile it would be OTT. Personal opinion, of course. And seriously - more CPU... @Mike Voidstar: I agree, especially since there's nothing stopping it, even fit like that, from dropping "proper" battleship DPS via the big drones. I donGÇÖt see why you would hold that opinion. Bonusing hull sized weapons with a full drone bonus has been considered balanced for years, and never appeared to cause issues.
Again, the Navy Dominix does this very thing now, on an almost identical scale. I will grant that Hybrids do not have the native application of missile systems, but neither do missiles output the raw damage of an angry blaster. With the limits of the new GÇÿsnakes dronebay and inherent relative inflexibility of the superdrone concept I donGÇÖt believe there is any issue with allowing what should be the full potential of the drone system to be possible. The damage of a properly supported all gank setup would be amazing, but itGÇÖs not as if the drawbacks of drones vanished, or that it would not be making serious compromises elsewhere due to CPU limits and lack of slots.
|

Morrigan LeSante
The Lost and Forgotten Troopers
674
|
Posted - 2014.04.24 14:10:00 -
[1759] - Quote
I ran out of characters to expand my post in reply to yours and didnt want to double post.
I was referring explicitly to your post about a bonused set of lights and RLML, also bonused. That ship could still pop out battleship level DPS. Other ships today can't do that, sure they can fit unbounsed undersized guns and use bonused drones but nothing else gets bonused weapons of ALL sizes AND bonused drones.
That was my point, you could create your overpowered destroyer [on steroids] as you mention in your post - which can at the flip of a switch deploy battleship levels of pain, should it desire. It could eliminate tackle, recall drones and deploy the big ones to destroy the remaining big ships. It's not that it would be limited or contained to only popping small ships; it would go through them like a blow torch and still take big bites out of every other ship size too. All with a single fitting.
Edit: When I say "bonused lights" here, I dont mean super drones, I just mean the same as they are today. Let me see some numbers based on my stats. brb. |

Silvetica Dian
Manson Family Advent of Fate
981
|
Posted - 2014.04.24 14:18:00 -
[1760] - Quote
epicurus ataraxia wrote:
There are various tweaks that CCP rise can do to make this ship appeal to a wider base, .
He already made changes so it will appeal to a wider audience. I farm guristas null sigs and so frequently get RS BPC. I also sometimes run high sec missions. I PVP a lot. I use a Navy raven to mission and have never even seen the point in using a RS in any environment. I stopped selling my RS and Gila hulls the second i saw the worm changes. After the proposed changes go live i will use all 3 gurista hulls for the first time. In PVE and PVP. I am the wider audience. The new versions are flat out better. Sniping ships with a tank bonus and sub par dps never made sense. Brawling / mid range dps monsters with a tank bonus does make sense and the RS will replace my navy raven for missioning.
I always wanted to fly a RS but until the proposed changes go live there is no point to doing so apart from to look pretty.
PS If you counted me as one of your "10 confirmed alts" then don't bother. This is my main and the only char i post on the forums with. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 14:18:00 -
[1761] - Quote
Morrigan LeSante wrote:I'll have one last attempt as this is one of your better posts, I think. epicurus ataraxia wrote:Of course if all the DPS could be applied then that would be a lot. The same lights and mediums as currently, with such rapid light and heavy launchers will be strong in that fit, If one could boost both systems with mods and apply all the damage.
It is impossible without the EFT FILES to be absolutely sure that that would be the case. Though we may have an idea, some believe it would be overpowered some do not. Most/enough would get down, we dont really need EFT for it - Today bonused lights munch frigates quite handily, I think we can all agree. Wouldn't really need much assistance from the launchers. Mediums do the same to cruisers, but just in case, we can use RHML to add pain. These are not bonused today so wouldnt be as good. Bigger ships are RHML/sentry fodder. And you could put them all on one ship. It'd create a ship with no natural predators, a shark...if you will. [quote=] Shortened due to thread limit. It's like someone else said, you've always view the 'snake as a pure drone platform (I happen to disagree, it's slots were too good to not use the missiles but that's irrelevant) and you'd prefer it to be back to one. Fair enough, but the suggestions to take it there also would make it massively too strong. You might not have the skills/will to abuse it, but you can be assured others will. I think it's perception thing, pre-changes you saw a droneboat, others didnt. It's now unambiguously not a drone boat and this isn't to your liking - nothing wrong with that but your ideas to get it back to droneboat standing would result in something that would be excessively powerful. I dont really care if they take all the missile bonuses away and turn it back into a pure drone boat. I think it'd be a wasted opportunity as missile bonuses over all weapon sizes is a very interesting thing. But I know they cant boost the launchers and give you the old drones, it'd be over the top. Imagine if they gave a CNR full bonused drones and a bay to boot - it'd be nuts, but that's pretty much what would happen to the 'snake. Edit: Even only bonusing CML/Torps, I still think with full drone bonuses down the pile it would be OTT. Personal opinion, of course. And seriously - more CPU... Edit 2: @Mike Voidstar: I agree, especially since there's nothing stopping it, even fit like that, from dropping "proper" battleship DPS via the big drones.
I really do not see this at all, I have never asked for the rattlesnake to be a pure drone boat and only a drone boat, I have requested that it be able to be more than a pure rapid missile launcher vessel, and anything else it does will do poorly.
If the rapid missile system on this ship is the issue, preventing any other balanced fit, then possibly that is the problem.
i will leave mike's excellent post to say the rest, as my daring to discuss modifying the missile damage, has apparently started the personal attacks again.
When things are cleaned up, I will discuss things again without the assaults. Once again.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 14:21:00 -
[1762] - Quote
Mike Voidstar wrote:epicurus ataraxia wrote:There are various tweaks that CCP rise can do to make this ship appeal to a wider base, I agree with pretty much everything in this post, apart that I personally do not think the bonus to lights and mediums would be that much of a real world issue, but your ideas are more elegant and probably better to be implemented. The Rattlesnake is capable of being fit such that it's passive shield regen goes up over 400DPS tank, it's been a while since I fit one, I don't remember if that was an omnitank. Combine that with bonused light drones and rapid light launchers and you have the games most overpowered destroyer, hands down. The only thing keeping you from killing all frigates instantly is lock time. Even if the DPS didn't completely eclipse a destroyer, the fact that it would have the exact same application with that tank would be silly. Humorous as that might be to fly, it is probably a little OP.
Agreed, it is this at the heart of the problem, the rapids simply will unbalance any ship whatsoever with these bonuses.
By all means, If ccp rise wants that, a t2 destroyer with power cpu and the bonus, would be terrifying.
But the rattlesnake?
Strange. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
592
|
Posted - 2014.04.24 14:28:00 -
[1763] - Quote
Gypsio III wrote:Mike Voidstar wrote:Gypsio,
Would you have objected to the extra launcher in conjunction with a standard 10%/level Drone bonus? That makes the ship very similar to a Navy Domi, except with Launchers in place of Hybrids.
The Devs established the superdrone concept was worth an additional 60% damage on the weapon system vs. the standard drone bonus. Nothing changes in the drawbacks of the superdrone concept just because we are now discussing large drones, if anything the costs become heavier. All that is being asked is for the balance already established to be maintained. Not sure I follow this. Your first sentence suggests a Rattlesnake with five launchers, a large drone bay and a standard 10%/level bonus - essentially the same as today, but with an extra launcher. But that clearly isn't a realistic request because the superdrone thing isn't going away, so I may have misunderstood your idea.
It's a what if scenario. If superdrones had not been conceived of, would you have considered that setup as bonused. Existing ships suggest it would be, notably the Navy Dominix, though it's not the only ship in the Gallente line to give full standard bonus to both hybrids and drones.
Gypsio III wrote:You can't look at the superdrone bonus in isolation, not can you expect to use the same magnitude of bonus across different ships and automatically expect to get "balance". I'm not sure where you get the "extra 60% damage" thing from anyway - the Worm has 8 effective drones, the Gila has 12 and the Rattlesnake has 7.5. So the concept of "balance already established" is meaningless.
If you want to argue that the proposed Rattlesnake is too missiley and not droney enough, that's fine. But I think asking for ten effective drones and 7.5 effective launchers on a very tanky ship is not going to get very far. I'm quite sympathetic to the idea of cutting a launcher for a bigger drone bonus, though. It helps the CPU problem too.
Current best frigate drone platform has 5 light drones. Proposed Worm will have 8. That is a 60% increase in DPS. Current Bonused flight of mediums is 7.5 drones, Proposed Gila has 12, again a 60% bonus.
Those 2 hulls establish compensating the relative vulnerability and inflexibility added by the superdrone concept with a performance and HP increase-- and sets it at 60%.
I am not looking at the superdrone bonus in isolation. If I was, I would be holding ground at nothing less than 12 effective sentries--but the point of the limited launcher slots on the smaller hulls made sense to me, so I accept a weakening of the established superdrone bonus in deference to enhanced missile ability as a fair compromise.
I am looking at the superdrone bonus in comparison to the bonus given to just about every single other drone bonus in the game except the Gallente frigates. That standard sets the balance for drones overall. The two lighter Gurista hulls establishes the baseline of where superdrones should be relative to regular drones. The only divergences are the Rattlesnake bonus breaking even(and thus being an overall nerf due to the vulnerabilities of the superdrone concept), and the bonus of the Worm being only slightly higher than the Gallente Frigate bonuses on HP(7.5 vs 8), but DPS is 60% (5 vs. 8).
I am not arguing that the Rattlesnake is too missile focused, rather that while it is possible to trade the missile damage for application for fitting smaller launchers, and possibly even a good idea given CPU constraints, it should not be further enforced by nerfing the drone system. There comes a point where one choice is so much better than another that the choice itself becomes meaningless. Just because you can fit full size launchers, if the entire ship is warped to discourage it you don't really have a meaningful choice anymore. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 14:31:00 -
[1764] - Quote
Alvatore DiMarco wrote:I wasn't going to reply. I was going to be civilized and well-mannered. Then I saw this: epicurus ataraxia wrote:But these posts are not moving things onwards, so I am a little tired now, as every one of your replies is either an attack as you know best, or a disruption to cause mayhem. You do not get to be that much of a hypocrite and get away with it. The only one whose posts are causing mayhem and disruption is you. When you were gone, this thread was becoming productive, useful and enjoyable to participate in again. Then you came back and we're right back where we were, putting up with your attacks and slander, the thread being unable to move forward for all the noise you pollute it with. You said you were leaving this thread. Do it. I will bite my tongue and not give my opinion of this post, as i am confident it will be deleted very shortly.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 14:35:00 -
[1765] - Quote
Mike Voidstar wrote:Gypsio III wrote:Mike Voidstar wrote:Gypsio,
Would you have objected to the extra launcher in conjunction with a standard 10%/level Drone bonus? That makes the ship very similar to a Navy Domi, except with Launchers in place of Hybrids.
The Devs established the superdrone concept was worth an additional 60% damage on the weapon system vs. the standard drone bonus. Nothing changes in the drawbacks of the superdrone concept just because we are now discussing large drones, if anything the costs become heavier. All that is being asked is for the balance already established to be maintained. Not sure I follow this. Your first sentence suggests a Rattlesnake with five launchers, a large drone bay and a standard 10%/level bonus - essentially the same as today, but with an extra launcher. But that clearly isn't a realistic request because the superdrone thing isn't going away, so I may have misunderstood your idea. It's a what if scenario. If superdrones had not been conceived of, would you have considered that setup as bonused. Existing ships suggest it would be, notably the Navy Dominix, though it's not the only ship in the Gallente line to give full standard bonus to both hybrids and drones. Gypsio III wrote:You can't look at the superdrone bonus in isolation, not can you expect to use the same magnitude of bonus across different ships and automatically expect to get "balance". I'm not sure where you get the "extra 60% damage" thing from anyway - the Worm has 8 effective drones, the Gila has 12 and the Rattlesnake has 7.5. So the concept of "balance already established" is meaningless.
If you want to argue that the proposed Rattlesnake is too missiley and not droney enough, that's fine. But I think asking for ten effective drones and 7.5 effective launchers on a very tanky ship is not going to get very far. I'm quite sympathetic to the idea of cutting a launcher for a bigger drone bonus, though. It helps the CPU problem too. Current best frigate drone platform has 5 light drones. Proposed Worm will have 8. That is a 60% increase in DPS. Current Bonused flight of mediums is 7.5 drones, Proposed Gila has 12, again a 60% bonus. Those 2 hulls establish compensating the relative vulnerability and inflexibility added by the superdrone concept with a performance and HP increase-- and sets it at 60%. I am not looking at the superdrone bonus in isolation. If I was, I would be holding ground at nothing less than 12 effective sentries--but the point of the limited launcher slots on the smaller hulls made sense to me, so I accept a weakening of the established superdrone bonus in deference to enhanced missile ability as a fair compromise. I am looking at the superdrone bonus in comparison to the bonus given to just about every single other drone bonus in the game except the Gallente frigates. That standard sets the balance for drones overall. The two lighter Gurista hulls establishes the baseline of where superdrones should be relative to regular drones. The only divergences are the Rattlesnake bonus breaking even(and thus being an overall nerf due to the vulnerabilities of the superdrone concept), and the bonus of the Worm being only slightly higher than the Gallente Frigate bonuses on HP(7.5 vs 8), but DPS is 60% (5 vs. 8). I am not arguing that the Rattlesnake is too missile focused, rather that while it is possible to trade the missile damage for application for fitting smaller launchers, and possibly even a good idea given CPU constraints, it should not be further enforced by nerfing the drone system. There comes a point where one choice is so much better than another that the choice itself becomes meaningless. Just because you can fit full size launchers, if the entire ship is warped to discourage it you don't really have a meaningful choice anymore.
Thank you mike, that is a really well thought out and constructive post, it brings together many things we are all as individuals trying to say, I hope CCP rise takes good notice. There is one EvE. Many people. Many lifestyles. WE are EvE |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1197
|
Posted - 2014.04.24 14:45:00 -
[1766] - Quote
So what do you want from the Rattlesnake, Mike? |

Mike Voidstar
Voidstar Free Flight Foundation
594
|
Posted - 2014.04.24 15:03:00 -
[1767] - Quote
Gypsio III wrote:So what do you want from the Rattlesnake, Mike?
Exactly as I have already suggested.
The ship looks fine except for the weak Superdrone bonus.
All things being equal, that bonus would be the same as given to the Gila, and would put 12 effective drones in space. Obviously that would be hilariously OP, given even Heavy and Sentry application abilities.
I personally think 10 effective large drones makes a good compromise, though I really feel it's still a tad weak, mostly in HP. Dropping to 9 effective large drones but keeping the full 60% HP boost might make the best compromise. The most elegant is probably to drop the bonus further to 8 effective large drones and keeping the 60% boost, just because I am a bit OCD and it mirrors the bonus deviation on the frigates.
Everything else seems fine. It has parallels with the Gallente ship line, though shield based and moving the flexibility to launchers. The weirdness of the missile bonus being Gallente can be overlooked in light of the the Gallente stealth bomber also bonusing thermal missiles, though it does bug me. I think the missile bonus is interesting, and while I dislike the reload on rapid launchers and feel their clip size is way to small, I will probably just fit regular heavy launchers on one and call it a day. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1035
|
Posted - 2014.04.24 15:05:00 -
[1768] - Quote
epicurus ataraxia wrote:Morrigan LeSante wrote:I'll have one last attempt as this is one of your better posts, I think. epicurus ataraxia wrote:Of course if all the DPS could be applied then that would be a lot. The same lights and mediums as currently, with such rapid light and heavy launchers will be strong in that fit, If one could boost both systems with mods and apply all the damage.
It is impossible without the EFT FILES to be absolutely sure that that would be the case. Though we may have an idea, some believe it would be overpowered some do not. Most/enough would get down, we dont really need EFT for it - Today bonused lights munch frigates quite handily, I think we can all agree. Wouldn't really need much assistance from the launchers. Mediums do the same to cruisers, but just in case, we can use RHML to add pain. These are not bonused today so wouldnt be as good. Bigger ships are RHML/sentry fodder. And you could put them all on one ship. It'd create a ship with no natural predators, a shark...if you will. [quote=] Shortened due to thread limit. It's like someone else said, you've always view the 'snake as a pure drone platform (I happen to disagree, it's slots were too good to not use the missiles but that's irrelevant) and you'd prefer it to be back to one. Fair enough, but the suggestions to take it there also would make it massively too strong. You might not have the skills/will to abuse it, but you can be assured others will. I think it's perception thing, pre-changes you saw a droneboat, others didnt. It's now unambiguously not a drone boat and this isn't to your liking - nothing wrong with that but your ideas to get it back to droneboat standing would result in something that would be excessively powerful. I dont really care if they take all the missile bonuses away and turn it back into a pure drone boat. I think it'd be a wasted opportunity as missile bonuses over all weapon sizes is a very interesting thing. But I know they cant boost the launchers and give you the old drones, it'd be over the top. Imagine if they gave a CNR full bonused drones and a bay to boot - it'd be nuts, but that's pretty much what would happen to the 'snake. Edit: Even only bonusing CML/Torps, I still think with full drone bonuses down the pile it would be OTT. Personal opinion, of course. And seriously - more CPU... Edit 2: @Mike Voidstar: I agree, especially since there's nothing stopping it, even fit like that, from dropping "proper" battleship DPS via the big drones. I really do not see this at all, I have never asked for the rattlesnake to be a pure drone boat and only a drone boat, I have requested that it be able to be more than a pure rapid missile launcher vessel, and anything else it does will do poorly.If the rapid missile system on this ship is the issue, preventing any other balanced fit, then possibly that is the problem. Making it so much better as an option than any other fit, does not give people a choice, just the ability to fit it less effectively. i will leave mike's excellent post to say the rest, as my daring to discuss modifying the missile damage, has apparently started the personal attacks again. When things are cleaned up, I will discuss things again without the assaults. Once again.
In the proposed form, it is NOT a pure rapid missile boat. It will do poorly if you only use one set of his bonus no matter which one you choose to use. You use both and have a great ship or don't use both and have a sub-par ship. That's all there is to it. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 15:11:00 -
[1769] - Quote
Mike Voidstar wrote:Gypsio III wrote:So what do you want from the Rattlesnake, Mike? Exactly as I have already suggested. The ship looks fine except for the weak Superdrone bonus. All things being equal, that bonus would be the same as given to the Gila, and would put 12 effective drones in space. Obviously that would be hilariously OP, given even Heavy and Sentry application abilities. Are you missing out the fact that the Gila gets those OP supermediums for it's loss of Heavy full flight? It gets similar dps numbers (a bit lower than 7.5 Heavies), but on a faster and better tracking drones.
Or just ignoring this, because the numbers are shiny? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Arsenite
3360
|
Posted - 2014.04.24 15:23:00 -
[1770] - Quote
Why not just get rid of the Sentry bonus altogether and give the Rattlesnake an OP heavy drone bonus? Let it run 4 heavies @ 200% damage, hit points and velocity. I am currently away, traveling through time and will be returning last week. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1035
|
Posted - 2014.04.24 15:28:00 -
[1771] - Quote
Arthur Aihaken wrote:Why not just get rid of the Sentry bonus altogether and give the Rattlesnake an OP heavy drone bonus? Let it run 4 heavies @ 200% damage, hit points and velocity.
People are already mad at losing a free high for a DLA because they can't snipe in their tank bonused BS.
I personally would be in favor of your idea. |

Mike Voidstar
Voidstar Free Flight Foundation
596
|
Posted - 2014.04.24 15:34:00 -
[1772] - Quote
KaDa en Bauldry wrote:Mike Voidstar wrote:Gypsio III wrote:So what do you want from the Rattlesnake, Mike? Exactly as I have already suggested. The ship looks fine except for the weak Superdrone bonus. All things being equal, that bonus would be the same as given to the Gila, and would put 12 effective drones in space. Obviously that would be hilariously OP, given even Heavy and Sentry application abilities. Are you missing out the fact that the Gila gets those OP supermediums for it's loss of Heavy full flight? It gets similar dps numbers (a bit lower today than 7.5 Heavies), but on faster and better tracking drones. Or just ignoring this, because the numbers are shiny?
No, I don't ignore that. It's one of the inherent drawbacks of the superdrone concept above that of the regular drone bonus.
As I pointed out, that would be hilariously OP. Did you ignore the part further down my post where I laid out the compromises of fewer effective drones but maintaining the full HP increase of the superdrone concept, in essence mirroring the deviation of the frigate end of the spectrum? Or did you have no real comment to add to the discussion and just wanted to get a zinger in? |

Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.24 15:42:00 -
[1773] - Quote
Arthur Aihaken wrote:Why not just get rid of the Sentry bonus altogether and give the Rattlesnake an OP heavy drone bonus? Let it run 4 heavies @ 200% damage, hit points and velocity.
I'm sure heavies will be better after the buff, but they are terrible if you are fighting anything fast or if you are PVEing anything but angles. Sentries help with sanity. I use heavies in my Ishtar and only in my Ishtar.
Wait. Didn't you want it to be just a missile boat a couple days ago? I would honestly be fine with it as anything but an only heavy drone platform.
Just to mention current Rattle iteration won't be bad at all. I use RHMLs on mine as is and in PVE it will mean that you one shot any frigate that gets past your sentries. I'm pretty excited to fit this like my Fleet 'Phoon. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 15:43:00 -
[1774] - Quote
Mike Voidstar wrote:KaDa en Bauldry wrote:Are you missing out the fact that the Gila gets those OP supermediums for it's loss of Heavy full flight? It gets similar dps numbers (a bit lower today than 7.5 Heavies), but on faster and better tracking drones.
Or just ignoring this, because the numbers are shiny? No, I don't ignore that. It's one of the inherent drawbacks of the superdrone concept above that of the regular drone bonus. As I pointed out, that would be hilariously OP. Did you ignore the part further down my post where I laid out the compromises of fewer effective drones but maintaining the full HP increase of the superdrone concept, in essence mirroring the deviation of the frigate end of the spectrum? Or did you have no real comment to add to the discussion and just wanted to get a zinger in? The "compromise" of fewer effective drones, but still above 7.5 did not strike me as a compromise. The Gila loses some drone dps (unless I am missing something) while getting smaller drones (gaining smaller/faster ones).
The Rattlesnake loses nothing on the heavies and sentries, thus I feel no need for it to gain anything in that department.
My last constructive suggestion was to add was about the CPU a few pages ago I suppose, since then I'm just asking folk why they want more OP drones (without adding how the missile power should be cut down in return). Both more even more powerful drones and not letting the lights go unbuffed have been mentioned several times already, and certain previous posts made me a bit more hostile towards them. Should watch that I suppose. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Skarlock Tremillion
Angry Rampant Space Gerbils
3
|
Posted - 2014.04.24 15:49:00 -
[1775] - Quote
Arthur Aihaken wrote:Why not just get rid of the Sentry bonus altogether and give the Rattlesnake an OP heavy drone bonus? Let it run 4 heavies @ 200% damage, hit points and velocity. To fall in line with the other Garista ships it would have to be two heavy drones. But as a Rat pilot I'm actually not averse to the idea of only seeing the super drone bonus on heavies and not for sentries. It would reinforce the brawler feel for the entire Garista line and also allow the bonus to possibly be raised closer to that seen for the Worm and Gila. With sentry drones getting the current bonus it already seems too close to being a balance issue. If only heavy drones get the bonus Rat pilots could have a more potent super drone, but one that would be more situational and require more work to use than having both heavy and sentry drones.
I also feel if Rats are discouraged from using sentry drones it will give the battleship a really nice unique flavour for a drone hybrid. I could also see some more interesting fits being developed than those that are likely with the current proposed sentry and heavy bonus. After all with the tank available a few cookie cutter fits are likely to appear for high dps drones with some long range cruise missiles or short range rapids or possibly torpedos that can simply sit there and fairly easily deal with any opponent. If we only have buffed heavy drones then a range of fits will have to be developed to be able to follow the drones into combat so they can be recalled quickly when needed, launchers to takes down smaller hulls and other EWAR boosts to balance the fit. In my personal opinion, a Rat that maybe more balanced, more challenging and more enjoyable to fit, fly and fight with. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1199
|
Posted - 2014.04.24 15:51:00 -
[1776] - Quote
Mike Voidstar wrote:Gypsio III wrote:So what do you want from the Rattlesnake, Mike? Exactly as I have already suggested. The ship looks fine except for the weak Superdrone bonus. All things being equal, that bonus would be the same as given to the Gila, and would put 12 effective drones in space. Obviously that would be hilariously OP, given even Heavy and Sentry application abilities. I personally think 10 effective large drones makes a good compromise, though I really feel it's still a tad weak, mostly in HP. Dropping to 9 effective large drones but keeping the full 60% HP boost might make the best compromise. The most elegant is probably to drop the bonus further to 8 effective large drones and keeping the 60% boost, just because I am a bit OCD and it mirrors the bonus deviation on the frigates.
Good. Asking for eight effective drones is reasonable, and justifiable by comparison to the superior drone abilities of the Worm and Gila, and to further differentiate it from the Dominix. Asking for ten or twelve without proposing a cut to the missile abilities is not going to happen though.
|

Mike Voidstar
Voidstar Free Flight Foundation
596
|
Posted - 2014.04.24 15:59:00 -
[1777] - Quote
KaDa en Bauldry wrote:Mike Voidstar wrote:KaDa en Bauldry wrote:Are you missing out the fact that the Gila gets those OP supermediums for it's loss of Heavy full flight? It gets similar dps numbers (a bit lower today than 7.5 Heavies), but on faster and better tracking drones.
Or just ignoring this, because the numbers are shiny? No, I don't ignore that. It's one of the inherent drawbacks of the superdrone concept above that of the regular drone bonus. As I pointed out, that would be hilariously OP. Did you ignore the part further down my post where I laid out the compromises of fewer effective drones but maintaining the full HP increase of the superdrone concept, in essence mirroring the deviation of the frigate end of the spectrum? Or did you have no real comment to add to the discussion and just wanted to get a zinger in? The "compromise" of fewer effective drones, but still above 7.5 did not strike me as a compromise. The Gila loses some drone dps (unless I am missing something) while getting smaller drones (gaining smaller/faster ones). The Rattlesnake loses nothing on the heavies and sentries, thus I feel no need for it to gain anything in that department. My last real comment to add was about the CPU a few pages ago I suppose, since then I'm just asking folk why they want more OP drones (without suggesting how the missile power should be cut down in return).
This has been discussed at length.
The Gila makes huge gains in application of near battleship levels of damage in exchange for full battleship damage at battleship levels of application, and loses a bit of application on the lower end to the loss of bonused light drones, as well as the increased vunerability inherent in concentrating all your drone power into just 2 drones.
As has also been discussed, leaving the Rattlesnake bonus at 7.5 is a direct nerf to the system. Leaving it as a standard drone bonus would be terrifying to smaller craft, as would simply re-bonusing the smaller drones to make up for the loss of flexibility imposed by the superdrone bonus.
The Worm is greaty improved by the superdrone bonus, as is the Gila. The Rattlesnake pays the full cost, but gains few of the benefits without an increase in performance and HP of the superdrones over the standard drone bonus. The missile bonus is no stronger than any other ship that splits bonuses with drones. The nearest equivalent is the Navy Domi, which sports 6 turrets with a 25% bonus (6*1.25=7.5) vs (5*1.5=7.5), while the bonuses on the Amarr line are harder to quantify as they apply to Ewar. Thus no compromise is needed in the missiles for the ship to enjoy the equivalent to a full drone bonus with it's launchers.
The 60% increase in size appropriate drones was established in the bonuses on the lighter hulls already. The Rattlesnake bonus is the outlier, and that should be corrected. |

Ahernar
Cinci Degete
5
|
Posted - 2014.04.24 16:04:00 -
[1778] - Quote
Frostys Virpio wrote:Arthur Aihaken wrote:Why not just get rid of the Sentry bonus altogether and give the Rattlesnake an OP heavy drone bonus? Let it run 4 heavies @ 200% damage, hit points and velocity. People are already mad at losing a free high for a DLA because they can't snipe in their tank bonused BS. I personally would be in favor of your idea.
No longer "mad" , i finally got it . There are Other ships capable of doing that .Since i multibox i will gladly lose some paper DPS to be able to click my way through 2 main weap sys instead of 4 and the price IS higher so i even made some money too betting in a RS improvement .
|

Mike Voidstar
Voidstar Free Flight Foundation
596
|
Posted - 2014.04.24 16:07:00 -
[1779] - Quote
Gypsio III wrote:Mike Voidstar wrote:Gypsio III wrote:So what do you want from the Rattlesnake, Mike? Exactly as I have already suggested. The ship looks fine except for the weak Superdrone bonus. All things being equal, that bonus would be the same as given to the Gila, and would put 12 effective drones in space. Obviously that would be hilariously OP, given even Heavy and Sentry application abilities. I personally think 10 effective large drones makes a good compromise, though I really feel it's still a tad weak, mostly in HP. Dropping to 9 effective large drones but keeping the full 60% HP boost might make the best compromise. The most elegant is probably to drop the bonus further to 8 effective large drones and keeping the 60% boost, just because I am a bit OCD and it mirrors the bonus deviation on the frigates. Good. Asking for eight effective drones is reasonable, and justifiable by comparison to the superior drone abilities of the Worm and Gila, and to further differentiate it from the Dominix. Asking for ten or twelve without proposing a cut to the missile abilities is not going to happen though.
I take it then your beef was with the DPS, and not with their effective HP? Sentries will indeed have stout passive shields with a 500% HP bonus. |

Arthur Aihaken
Arsenite
3361
|
Posted - 2014.04.24 16:23:00 -
[1780] - Quote
Topher Basquette Dusch-shur wrote:I'm sure heavies will be better after the buff, but they are terrible if you are fighting anything fast or if you are PVEing anything but angles. Sentries help with sanity. I use heavies in my Ishtar and only in my Ishtar.
Wait. Didn't you want it to be just a missile boat a couple days ago? I would honestly be fine with it as anything but an only heavy drone platform.
Just to mention current Rattle iteration won't be bad at all. I use RHMLs on mine as is and in PVE it will mean that you one shot any frigate that gets past your sentries. I'm pretty excited to fit this like my Fleet 'Phoon. How effective would depend entirely on the fit. If you're running rapid heavies with rigors and flares, these take care of frigates and cruisers in short order. Since the missile bonus also applies to rapid lights, that's also an option. So in theory you could use missiles for the smaller stuff and save the heavies for larger targets. And yes, I'd still like a dedicated missile boat - but I'll probably have to wait on that one... I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 16:49:00 -
[1781] - Quote
Forum tried to eat my post. Might have been better that way, but remembered my own sig  Mike Voidstar wrote:The Worm is greaty improved by the superdrone bonus, as is the Gila. The Rattlesnake pays the full cost, but gains few of the benefits without an increase in performance and HP of the superdrones over the standard drone bonus. The missile bonus is no stronger than any other ship that splits bonuses with drones. The nearest equivalent is the Navy Domi, which sports 6 turrets with a 25% bonus (6*1.25=7.5) vs (5*1.5=7.5), while the bonuses on the Amarr line are harder to quantify as they apply to Ewar. Thus no compromise is needed in the missiles for the ship to enjoy the equivalent to a full drone bonus with it's launchers. Yupp, laying it out like this in one post makes a difference to someone who doesn't recall the last X pages.
So in short, your point is that it doesn't gain as much as the Guristas ships below compared to their weight class.
Plus there is also how weird it compares to other pirate ships, that have only one primary weapon system but heavily bonused, and also some new trick compared to their nearest navy equivalent (falloff, AB, Neut, Web).
Instead, we keep the shield resist which is the only thing it has straight ahead of a navy domi (not counting the downsizable launchers that is a fitting choice with it's own sacrifices).
Considering how I'm training away from the Rattlesnake, and that even these changes didn't make me stop that (though they got me thinking)... I'll rethink this. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
596
|
Posted - 2014.04.24 17:02:00 -
[1782] - Quote
KaDa en Bauldry wrote:Forum tried to eat my post. Might have been better that way, but remembered my own sig  Mike Voidstar wrote:The Worm is greaty improved by the superdrone bonus, as is the Gila. The Rattlesnake pays the full cost, but gains few of the benefits without an increase in performance and HP of the superdrones over the standard drone bonus. The missile bonus is no stronger than any other ship that splits bonuses with drones. The nearest equivalent is the Navy Domi, which sports 6 turrets with a 25% bonus (6*1.25=7.5) vs (5*1.5=7.5), while the bonuses on the Amarr line are harder to quantify as they apply to Ewar. Thus no compromise is needed in the missiles for the ship to enjoy the equivalent to a full drone bonus with it's launchers. Yupp, laying it out like this in one post makes a difference to someone who doesn't recall the last X pages. So in short, your point is that it doesn't gain as much as the Guristas ships below compared to their weight class. Plus there is also how weird it compares to other pirate ships, that have only one primary weapon system but heavily bonused, and also some new trick compared to their nearest navy equivalent (falloff, AB, Neut, Web). Instead, we keep the shield resist which is the only thing it has straight ahead of a navy domi (not counting the downsizable launchers that is a fitting choice with it's own sacrifices). Considering how I'm training away from the Rattlesnake, and that even these changes didn't make me stop that (though they got me thinking)... I'll rethink this.
Exactly. The superdrone bonus has been poorly scaled to the battleship class.
I don't feel a somewhat significant DPS increase on large drones would put the ship out of line, and while the 17.5 effective weapons that allowing a bonus of 10 effective drones sounds overly strong, it is offset by those weapons being drones with their generally lower DPS, the a split weapon setup with the inherent difficulties of fitting (which is further exacerbated by losing a slot to the drone bonus), and the option of fitting lighter launchers to take advantage of the ship's flexibility.
That said, there is merit in a lesser DPS increase so long as HP of the drones gets the full 60% bonus. This is what happened at the frigate end of the spectrum in reverse, where DPS increased by 60%, but the HP increased only slightly. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
654
|
Posted - 2014.04.24 17:03:00 -
[1783] - Quote
none of these threads are going to get updated, are they |

Frostys Virpio
The Mjolnir Bloc The Bloc
1035
|
Posted - 2014.04.24 17:11:00 -
[1784] - Quote
TrouserDeagle wrote:none of these threads are going to get updated, are they
We are all fighting each other's idea instead of calling CCP Rise a tard or anything similar. He does not even have to defend his own point by now. |

Mike Voidstar
Voidstar Free Flight Foundation
596
|
Posted - 2014.04.24 17:16:00 -
[1785] - Quote
It's not like they exactly engage in the conversation on a regular basis.
Having done the heavy lifting on where they want to go, the rest is just changes to the existing numbers. Hopefully we have given them plenty to think about and they are busily considering their course of action even now. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
654
|
Posted - 2014.04.24 17:22:00 -
[1786] - Quote
yeah but 90% webs are stupid, range webs and neuts/infinite nos on ships that cannot tank are stupid, enormous afterburner speed bonuses are stupid, and compressed drones for easier damage mitigation are stupid (also enabling drone assist is really really bad, drone assist removal when?) |

Arthur Aihaken
Arsenite
3361
|
Posted - 2014.04.24 17:25:00 -
[1787] - Quote
Mike Voidstar wrote:Having done the heavy lifting on where they want to go, the rest is just changes to the existing numbers. Hopefully we have given them plenty to think about and they are busily considering their course of action even now. Good one!  I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
597
|
Posted - 2014.04.24 17:38:00 -
[1788] - Quote
TrouserDeagle wrote:yeah but 90% webs are stupid, range webs and neuts/infinite nos on ships that cannot tank are stupid, enormous afterburner speed bonuses are stupid, and compressed drones for easier damage mitigation are stupid (also enabling drone assist is really really bad, drone assist removal when?)
90% webs are powerful, but serve to make the ship more of a target since only they can do it and skilled enemies will know to eliminate them first.
The Web/Nos combo has its issues, but will still find plenty of uses.
Enormous Afterburner bonus will be fun. The only way it would be better if it was on tiny armor ships.
Entire volumes have been written on superdrones. Its actually a decent concept so long as it can be decently scaled to all weight classes.
So the only line you dont have issue with are the yawn-more-of-the-same angels? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1199
|
Posted - 2014.04.24 17:51:00 -
[1789] - Quote
Mike Voidstar wrote:
I take it then your beef was with the DPS, and not with their effective HP? Sentries will indeed have stout passive shields with a 500% HP bonus.
Yeah, I don't think drone passive tank is ever going to be seen as a problem. But, yes, the DPS and projection from, say, 10 effective sentries and 7.5 effective launchers will be too much, so taking the drones that far would have to be in exchange for a launcher. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 17:54:00 -
[1790] - Quote
Mike Voidstar wrote:Exactly. The superdrone bonus has been poorly scaled to the battleship class.
I don't feel a somewhat significant DPS increase on large drones would put the ship out of line, and while the 17.5 effective weapons that allowing a bonus of 10 effective drones results in sounds overly strong, it is offset by those weapons being drones with their generally lower DPS, the a split weapon setup with the inherent difficulties of fitting (which is further exacerbated by losing a slot to the drone bonus), and the option of fitting lighter launchers to take advantage of the ship's flexibility.
That said, there is merit in a lesser DPS increase so long as HP of the drones gets the full 60% bonus. This is what happened at the frigate end of the spectrum in reverse, where DPS increased by 60%, but the HP increased only slightly.
Maybe swapping the missile bonus for a second drone one thus leaving the 5 launchers unbonused? Heck, then it could be a lower generic drone bonus (starting with 5% damage/health per Gallente skill for the sake of discussion, or even just damage only) to all drones for instance (or just the super ones).
Would elliminate the weakness in how it's the only pirate ship recieving split weapon bonuses instead of OP bonuses to a primary. Would bring the trouble of being a "pure drone carrier". Would break the Gurista line's profile. And it would elliminate the joy of those who are happy for finally getting a (partially) missile-based pirate battleship.
Grrr Change Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kueyen
Garoun Investment Bank Gallente Federation
84
|
Posted - 2014.04.24 18:15:00 -
[1791] - Quote
The Rattlesnake was the first battleship I flew (an Alliance present on my first EVEversary, almost 3 years ago).
In my humble opinion, reversing the decision to add a 5th launcher (7.5 effective launchers -+ 6 effective launchers), and add a bit more drone functionality and efficiency fixes nearly every complaint I've read on these 70+ pages:
- too much focus on missiles, not enough on drones for what has always been, and should remain, the epitome of Droneboats.
- lack of high slots for DLAs / Remote reppers (that IS the point of superdrones, right? To make it feasible to repair them on the fly by only having to give up 2 of your target locks and having enough time to respond to incoming damage?)
- CPU fitting problems caused by the 5th launcher and/or the drone control rig needed to compensate for the reduced DLA count
- launcher asymmetry (yes, what some have asked for the Machariel would take zero effort to not-change here)
What form the additional drone functionality should take is debatable. One could start with increasing the sentry/heavy bonus to 8 effective drones (+275% -+ +300%, matching the Worm). Next, adding 25m-¦ (175m-¦ -+ 200m-¦, one extra flight of light drones) drone bay back. Other improvements could be an additional locked target (7 -+ 8, of which you use 2 to lock your own superdrones) and a bit better scan resolution (100mm -+ 110mm) for locking your own drones to remote-rep. None of these improvements require additional named bonusses, they're "just numbers".
The best improvement, of course, would be eliminating the "Drone ship, therefore -1 slot" penalty that neither the Worm or the Gila seem to have (so, 20 slots like the Vindicator and the Machariel; not 19 like the Bhaalgorn and the Nightmare which have massive highslot bonusses that explain their reduced slot count). Whether to add it as a High slot (DLA, remote repper), Mid slot (tank, prop, application), or low (Dps, DC2), could be the next great debate. If we'd be so lucky, I'd vote Mid slot, for a 6/8/6 layout. |

Mike Voidstar
Voidstar Free Flight Foundation
597
|
Posted - 2014.04.24 18:22:00 -
[1792] - Quote
I disagree on that score.
For one, they have already done it in the form of the Nestor.
Secondly, significant improvements and changes to utility drones are needed to consider going further down this path. Only when the utility drones are made worth their bay space can we go with drone bonuses that are not focused on combat drones, which is pretty much what is left.
Third, if they do decide to do an ultimate drone boat it should be Gallente. Perhaps that should be the direction the T3 balance could go in, or a new T2 battleship class. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1036
|
Posted - 2014.04.24 18:23:00 -
[1793] - Quote
Kueyen wrote:
too much focus on missiles, not enough on drones for what has always been, and should remain, the epitome of Droneboats.
Thats not intended as per the Guristas ship line design principle given by Rise. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 18:25:00 -
[1794] - Quote
Kueyen wrote: too much focus on missiles, not enough on drones for what has always been, and should remain, the epitome of Droneboats.
lack of high slots for DLAs / Remote reppers (that IS the point of superdrones, right? To make it feasible to repair them on the fly by only having to give up 2 of your target locks and having enough time to respond to incoming damage?)
CPU fitting problems caused by the 5th launcher and/or the drone control rig needed to compensate for the reduced DLA count
Lack of high slots isn't that bad (personal oppinion), as it still has one more free than the potato we all love.
Drone rigs are useless, it's Rigor rigs for missiles (for hitting smaller/faster targets as launchers doesn't have the Domi's luxury of rail ignoring tracking if the target is far enough) that eat the CPU. And torps. That need tripple rigors more than anything.
The point of superdrones? Good question. On one side, they are more immune to bombs and survive longer under focus fire. Or maybe it's just because the more drones you have, the more server load you cause, and CCP doesn't like that. The AI introduced to missions kill them nowhere near fast enough. Remote repairs are probably not their point. If so, the Nestor would get them instead. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kueyen
Garoun Investment Bank Gallente Federation
84
|
Posted - 2014.04.24 18:39:00 -
[1795] - Quote
Ok, ok, maybe Rattlesnakes don't need to be the epitome of Droneboats. But, compare the effective launchers (with kin/therm ammo) and the effective drones (of the appropriate size) on the Gila (6/12) and the Worm (3/8), and see that 7.5/7.5 is a serious deviation from the previously established Guristas Missile/Drone balance, whereas 6/8 matches the pattern better. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.24 18:53:00 -
[1796] - Quote
Arthur Aihaken wrote: How effective would depend entirely on the fit. If you're running rapid heavies with rigors and flares, these take care of frigates and cruisers in short order. Since the missile bonus also applies to rapid lights, that's also an option. So in theory you could use missiles for the smaller stuff and save the heavies for larger targets. And yes, I'd still like a dedicated missile boat - but I'll probably have to wait on that one...
Precision ammo in the RHML is still great for frigs. Really no need for rigors and flares in most cases and I try not to rig a ship for the exceptions, I would rather fit a web or painter.
I'm right with you on the missiles though. This as as close as we'll get for the next couple years. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.24 19:12:00 -
[1797] - Quote
What if it was taken in a different direction all together. The Rattlesnake is a brick that we all know and love, but it is normally over-tanked anyway. What if we shifted the bonus to help it keep the drones up and running? I know this is a little extreme, so please tear the idea apart and give us a better one!
RATTLESNAKE
Gallente Battleship Bonus: 4% bonus to all drone resistances (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 10% bonus to kinetic and thermal missile damage(was 4% bonus to all shield resistances)
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) |

Arthur Aihaken
Arsenite
3361
|
Posted - 2014.04.24 19:13:00 -
[1798] - Quote
Topher Basquette Dusch-shur wrote:Precision ammo in the RHML is still great for frigs. Really no need for rigors and flares in most cases and I try not to rig a ship for the exceptions, I would rather fit a web or painter.
I'm right with you on the missiles though. This as as close as we'll get for the next couple years. It is, although truthfully Faction ammunition is equally as effective (what you lack in damage application is made up for in raw damage, plus the additional range which certainly never hurts). I am currently away, traveling through time and will be returning last week. |

Last Wolf
Umbra Wing
160
|
Posted - 2014.04.24 19:33:00 -
[1799] - Quote
Kueyen wrote:
too much focus on missiles, not enough on drones for what has always been, and should remain, the epitome of Droneboats.
Rattle was orignially
6 launchers 7 highs(maybe 8 highs, I don't remember), 8 mids 4 lows 75m3 bay/bandwith
5% rof for cruise/torps 5% shield resits.
Pretty much was the Navy scorp is now is what the Rattle was for the first 5-6 years of EVE. (There wasn't a Navy Scorp back then.)
Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.
That being said, I still love the proposed superdrone rattle way better than its current version. Warning: Sarcasm Above. |

Kueyen
Garoun Investment Bank Gallente Federation
84
|
Posted - 2014.04.24 20:00:00 -
[1800] - Quote
Last Wolf wrote:Rattle was originally
6 launchers 7 highs(maybe 8 highs, I don't remember), 8 mids 4 lows 75m3 bay/bandwith
5% rof for cruise/torps 5% shield resits.
Pretty much was the Navy scorp is now is what the Rattle was for the first 5-6 years of EVE. (There wasn't a Navy Scorp back then.)
Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.
That being said, I still love the proposed superdrone rattle way better than its current version. https://forums.eveonline.com/default.aspx?g=posts&m=2455929#post2455929 would indicate 7 highs (unless he left one empty)
Hm, I was unaware of this missile specialist heritage. Before my time and all...
Well, in that case, ADD a launcher (for 6 actual and 9 effective launchers), move a low to a high (or better, just add the missing high), and reduce sentry/heavy bonus from 275% to 200%. And add some CPU.
Agh, who are we kidding, nothing is going to change anymore... |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1199
|
Posted - 2014.04.24 20:43:00 -
[1801] - Quote
Last Wolf wrote:
Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.
Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.24 20:45:00 -
[1802] - Quote
Wow, more pages are missing again. Common people, lets pretend to be mature and composed. We are, after all, super hi-tech people from the sophisticated future. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1037
|
Posted - 2014.04.24 21:01:00 -
[1803] - Quote
Gypsio III wrote:Last Wolf wrote:
Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.
Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label.
I would argue that most Pirate ships are in a different league compared to navy ones. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
654
|
Posted - 2014.04.24 21:02:00 -
[1804] - Quote
Mike Voidstar wrote:TrouserDeagle wrote:yeah but 90% webs are stupid, range webs and neuts/infinite nos on ships that cannot tank are stupid, enormous afterburner speed bonuses are stupid, and compressed drones for easier damage mitigation are stupid (also enabling drone assist is really really bad, drone assist removal when?) 90% webs are powerful, but serve to make the ship more of a target since only they can do it and skilled enemies will know to eliminate them first. The Web/Nos combo has its issues, but will still find plenty of uses. Enormous Afterburner bonus will be fun. The only way it would be better if it was on tiny armor ships. Entire volumes have been written on superdrones. Its actually a decent concept so long as it can be decently scaled to all weight classes. So the only line you dont have issue with are the yawn-more-of-the-same angels?
skilled enemies know to eliminate them first? you could use this to justify just about any ship that isn't immune to ewar. a 100,000 dps battleship? just tracking disrupt/jam/damp it lol, stop whining noobs. it's just too much vs small ships.
yeah, people use the bloodraider battleship, but the others? things can be powerful and useful and still stupid - see EAFs. they're good at ganks, not much else, because they'll die instantly or be permanently ewared out because of their ridiculous power.
fun? eh, more like broken. also, armour tanking isn't easier to hit than shield tanking.
most of what people have said about superdrones is them being dumb and not understanding it. so you're less vulnerable to smartbombs, but your drones can be messed with more easily. I don't really consider this a step up. properly bonused medium drone gila is great. wtb properly bonused medium drone ships but without the superdrone thing.
angels are pretty dull, yeah. they're like minmatar but not awful. they're kind of bland, sure, but that's a pretty weak objection next to this other stuff. |
|

ISD Ezwal
ISD Community Communications Liaisons
1195

|
Posted - 2014.04.24 21:04:00 -
[1805] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Last Wolf
Umbra Wing
161
|
Posted - 2014.04.24 21:11:00 -
[1806] - Quote
Gypsio III wrote:Last Wolf wrote:
Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.
Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label.
Sansha ships are shield tanked, yet the NPC's are armor.
However, I'm completely fine with a Drone Pirate missile+armor ship. Armor + missile is something we currently lack in any dedicated form outside of Typhoon (which is also fairly good and projectiles/shields/drones) and Armageddon (which is mainly drones/NOS/Nuets and can also use lasers. Warning: Sarcasm Above. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
740
|
Posted - 2014.04.24 21:46:00 -
[1807] - Quote
Last Wolf wrote:Kueyen wrote:
too much focus on missiles, not enough on drones for what has always been, and should remain, the epitome of Droneboats.
Rattle was orignially 6 launchers 7 highs(maybe 8 highs, I don't remember), 8 mids 4 lows 75m3 bay/bandwith 5% rof for cruise/torps 5% shield resits. Pretty much was the Navy scorp is now is what the Rattle was for the first 5-6 years of EVE. (There wasn't a Navy Scorp back then.) Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships. That being said, I still love the proposed superdrone rattle way better than its current version. Edit: just looked it up. The rattle changed to a drone boat For Dominion at the end of 2009. So for over 6 years is was a pure missile boat. It has only been a drone boat for 4 1/2 years.
Whatever the rattlesnake becomes, I am uncomfortable with it becoming a platform, where the only practical option is rapid lights and heavies.
If it is going to be a missile boat, it should be good at it. Better than the navy missile ships, not a repainted navy scorpion. If it is going to remain a hybrid with an increase in missile power, it should not degrade the drone side. Either is good if done well, the ideal is a ship that can be fitted to be excellent with missiles and decent(as now) with drones, all drones. Or excellent with drones, better with drones than now, with decent (as now missiles) or a mix of the two.
Fittings should decide this not prenerfed weapons systems.
There is something wrong where every suggestion is accused of making the ship overpowered due to the ability to fit bonused rapids.
So suggestions seem to follow into the following groups.
1 leave entirely as suggested. This makes for very limited options to make use of the ship, awesome when fitted with rapids and everything else is disappointing. this does please a small group a great deal but most others are left disappointed.
2 rectify identified issues, restoring the smaller drone class bonuses, reverting to 4 launchers with appropriate missile bonus on those to achieve CCP Rises damage upgrade desires.
3 The above but with the superdrones being increased in power as suggested by mike Voidstar and more importantly hitpoints to keep the superdrone concept balanced across ship classes.
4 if the superdrones are balanced, and lights and mediums retain bonus, if the missile bonus is such that it does not favour rapid lights, then drones and missiles should be able to be selected as to player desires without it being possible to fit for max missile and max drone at the same time. retain the rapid missile bonus , but only allow 4 launchers and drop the idea of a fifth and make part of the missile bonus a bonus to rate of fire. This prevents rapid missiles from totally dominating the choice of fit, and helps mitigate it from becoming a terrifying frigate killer without match, but still allows it to perform that role well.
This may be a balance that all except the first group may accept as all types of player have a chance of a good ship. But naturally those who were happy to have a ship ideally suited to their exact needs and desires will be severely disappointed.
Cpu and power may need slight tweaks for this to be acceptable, but 4 launchers eases the issue. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5324
|
Posted - 2014.04.24 21:49:00 -
[1808] - Quote
Last Wolf wrote:Gypsio III wrote:Last Wolf wrote:
Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.
Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label. Sansha ships are shield tanked, yet the NPC's are armor. However, I'm completely fine with a Drone Pirate missile+armor ship. Armor + missile is something we currently lack in any dedicated form outside of Typhoon (which is also fairly good and projectiles/shields/drones) and Armageddon (which is mainly drones/NOS/Nuets and can also use lasers.
Bingo.
They've simultaneously managed to differentiate the Rattlesnake from being something besides a shield Dominix, as well as carve it out it's own niche that is largely unserved in the game currently.
I love it. The only worry I really have it that it exposes just how very weaksauce the Navy Scorpion is in comparison. (same effective launchers and resist bonus, no bonused drones, and 1 more mid) "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Chris Winter
Zephyr Corp V.A.S.T.
379
|
Posted - 2014.04.24 22:13:00 -
[1809] - Quote
Kaarous Aldurald wrote:The only worry I really have it that it exposes just how very weaksauce the Navy Scorpion is in comparison. (same effective launchers and resist bonus, no bonused drones, and 1 more mid) Navy Scorp technically has more launchers (8 vs 7.5 at all 5s) |

Malcanis
Vanishing Point. The Initiative.
15213
|
Posted - 2014.04.24 22:27:00 -
[1810] - Quote
Kaarous Aldurald wrote:Last Wolf wrote:Gypsio III wrote:Last Wolf wrote:
Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.
Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label. Sansha ships are shield tanked, yet the NPC's are armor. However, I'm completely fine with a Drone Pirate missile+armor ship. Armor + missile is something we currently lack in any dedicated form outside of Typhoon (which is also fairly good and projectiles/shields/drones) and Armageddon (which is mainly drones/NOS/Nuets and can also use lasers. Bingo. They've simultaneously managed to differentiate the Rattlesnake from being something besides a shield Dominix, as well as carve it out it's own niche that is largely unserved in the game currently. I love it. The only worry I really have it that it exposes just how very weaksauce the Navy Scorpion is in comparison. (same effective launchers and resist bonus, no bonused drones, and 1 more mid)
I think it's OK for a navy faction ship to be a little worse than a comparable pirate faction one (eg: fleetpest vs Mach) Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Kaarous Aldurald
ROC Deep Space The ROC
5324
|
Posted - 2014.04.24 22:33:00 -
[1811] - Quote
Malcanis wrote:
I think it's OK for a navy faction ship to be a little worse than a comparable pirate faction one (eg: fleetpest vs Mach)
While I agree, I don't think a full set of bonused drones counts as a little better.
But eh, I suppose the fitting differences are what really make that up. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Arsenite
3365
|
Posted - 2014.04.24 22:36:00 -
[1812] - Quote
Chris Winter wrote:Navy Scorp technically has more launchers (8 vs 7.5 at all 5s) Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers. I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd
2145
|
Posted - 2014.04.24 22:43:00 -
[1813] - Quote
Kaarous Aldurald wrote:Malcanis wrote:
I think it's OK for a navy faction ship to be a little worse than a comparable pirate faction one (eg: fleetpest vs Mach)
While I agree, I don't think a full set of bonused drones counts as a little better. But eh, I suppose the fitting differences are what really make that up.
Malcanis was understating, I believe.
At any rate, I agree with him. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1125
|
Posted - 2014.04.24 22:51:00 -
[1814] - Quote
Arthur Aihaken wrote:Chris Winter wrote:Navy Scorp technically has more launchers (8 vs 7.5 at all 5s) Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers. I thought rapid heavies did get the ROF bonus, am I mistaken?
Or am I misunderstanding what you mean by miss out? |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.24 22:55:00 -
[1815] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Chris Winter wrote:Navy Scorp technically has more launchers (8 vs 7.5 at all 5s) Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers. I thought rapid heavies did get the ROF bonus, am I mistaken? Or am I misunderstanding what you mean by lose out? ROF bonus with Rapids makes you reload more often, leading to less damage. |

Kaarous Aldurald
ROC Deep Space The ROC
5324
|
Posted - 2014.04.24 22:56:00 -
[1816] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Chris Winter wrote:Navy Scorp technically has more launchers (8 vs 7.5 at all 5s) Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers. I thought rapid heavies did get the ROF bonus, am I mistaken? Or am I misunderstanding what you mean by lose out?
They benefit from it very poorly, thanks to their enormous reload time. Damage is the most valuable for them, and arguably for other missiles as well, as it plays to their strengths of alpha. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
176
|
Posted - 2014.04.24 23:33:00 -
[1817] - Quote
Doggy Dogwoofwoof wrote:Tyberius Franklin wrote:Arthur Aihaken wrote:Chris Winter wrote:Navy Scorp technically has more launchers (8 vs 7.5 at all 5s) Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers. I thought rapid heavies did get the ROF bonus, am I mistaken? Or am I misunderstanding what you mean by lose out? ROF bonus with Rapids makes you reload more often, leading to less damage. Actually reloading more often leads to more damage over time.
Where ROF bonuses lose is in the delayed damage aspect of missiles. Rapid Launchers are designed specifically to shoot small targets, unless you can predict which volley is the kill shot and not fire the next, you will always end up with wasted volleys.
The further away from you targets are, the more wasted volleys = Less Dps applied per reload. |

baltec1
Bat Country Goonswarm Federation
11293
|
Posted - 2014.04.24 23:50:00 -
[1818] - Quote
epicurus ataraxia wrote: Whatever the rattlesnake becomes, I am uncomfortable with it becoming a platform, where the only practical option is rapid lights and heavies.
Those are far from the only options. It can use any of the nine types of missile launchers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Angelina Joliee
DEFCON. The Initiative.
33
|
Posted - 2014.04.24 23:51:00 -
[1819] - Quote
I would love the rattle to keep at least a little buff for small/medium drones. Something like 25% to all drones PLUS 250% to heavy/sentry (instead of 275%). Haven't done the math precisely, but I hope, you recognize the direction I mean. |

scorchlikeshiswhiskey
Cult of Mooby
171
|
Posted - 2014.04.24 23:59:00 -
[1820] - Quote
baltec1 wrote:epicurus ataraxia wrote: Whatever the rattlesnake becomes, I am uncomfortable with it becoming a platform, where the only practical option is rapid lights and heavies.
Those are far from the only options. It can use any of the nine types of missile launchers. And you could put 250mm Arty on a Machariel, that doesn't mean you should. |

baltec1
Bat Country Goonswarm Federation
11293
|
Posted - 2014.04.25 00:10:00 -
[1821] - Quote
scorchlikeshiswhiskey wrote:baltec1 wrote:epicurus ataraxia wrote: Whatever the rattlesnake becomes, I am uncomfortable with it becoming a platform, where the only practical option is rapid lights and heavies.
Those are far from the only options. It can use any of the nine types of missile launchers. And you could put 250mm Arty on a Machariel, that doesn't mean you should.
Mach doesnt get a 50% bonus to all projectile weapons. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5324
|
Posted - 2014.04.25 00:34:00 -
[1822] - Quote
scorchlikeshiswhiskey wrote:baltec1 wrote:epicurus ataraxia wrote: Whatever the rattlesnake becomes, I am uncomfortable with it becoming a platform, where the only practical option is rapid lights and heavies.
Those are far from the only options. It can use any of the nine types of missile launchers. And you could put 250mm Arty on a Machariel, that doesn't mean you should.
Are you actually that obtuse? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Last Wolf
Umbra Wing
162
|
Posted - 2014.04.25 01:21:00 -
[1823] - Quote
ISD Ezwal wrote:CCP Rise 10 - ISD Ezwal 7. As it should be. It would be sad if I happen to outpost a Dev in his own feedback thread, as that would mean it keeps on derailing.
I want to see the statistics for who has had the most posts removed. Warning: Sarcasm Above. |

Joe Boirele
Lords 0f Justice Lords Of Stars
26
|
Posted - 2014.04.25 01:26:00 -
[1824] - Quote
Last Wolf wrote:ISD Ezwal wrote:CCP Rise 10 - ISD Ezwal 7. As it should be. It would be sad if I happen to outpost a Dev in his own feedback thread, as that would mean it keeps on derailing.
I want to see the statistics for who has had the most posts removed.
Do we really need to? Enemies are just friends who stab you in the front.
Might makes right! |

Sgt Ocker
Last Bastion of Freedom
176
|
Posted - 2014.04.25 05:51:00 -
[1825] - Quote
Any idea on when these proposed changes might be live on the test server??
More than halfway through Autumn here, so a little over 1 month till they are supposed to be going live on TQ. |

Nevyn Auscent
Broke Sauce
1273
|
Posted - 2014.04.25 06:30:00 -
[1826] - Quote
Sgt Ocker wrote:
Any idea on when these proposed changes might be live on the test server??
More than halfway through Autumn here, so a little over 1 month till they are supposed to be going live on TQ.
'Summer' meaning the expansion will be sometime in Summer. Not 'the second summer hits these will be live' They could still be four months away and fit summer, let alone if they let it run a little late for some reason into very early autumn. |

Sgt Ocker
Last Bastion of Freedom
176
|
Posted - 2014.04.25 06:31:00 -
[1827] - Quote
Gypsio III wrote:gascanu wrote:
i'm sorry but you are wrong; drones do not fire when mwding, and as soon as they get in range they shut down the mwd; the web will slow them out of range and they need to mwd again for 1 cycle to get in range and so on; all that that have been explained before...
there is a big difference: webbing one out of 5 drones will make you lose 20% dps, so basically no one do that; webbing one out of 2 drones will make you lose 50% dps. that's a pretty big difference don't you think?
No. The situation that you describe simply reflects an incorrect choice of drone by the Rattlesnake pilot. I keep on explaining this but it's not sinking in. The Rattlesnake pilot should not be using heavy drones in this situation so the problem that you describe should never arise. The only way that you will be able to use a web to drive a heavy drone out of activation range in the way that you describe is if you are flying a fast ship that is not itself tackled. In which case, the Rattlesnake pilot should not be using heavy drones. It should be using sentries. If you are attempting to orbit around 10 km, then, yes, you can try to web an incoming heavy drone. I've tested this and it doesn't work very well. The heavies are too fast and you're too close. Yes, you could then attempt to burn away and web the drone down, but in this case you just switch to sentries - and frankly you shouldn't have been able to have done this anyway, because of counter-tackle. You will only have 7 Drones in your drone bay, 6 if you carry a flight of lights (presuming most will). To be at all usable as a Drone Boat, your alternatives will be - Heavies OR Sentries, the "and" Sentries has been pretty much removed. Mix your drones at best you will have 1 spare drone per flight. Choice - Gardes or Bouncers, cover range options. Choice - Ogres or Beserkers, Cover Speed and Dps With either combo you can carry 1 spare of each. Mix Heavies & Sentries, do you go for long range, short range, speed or Dps?
If you are already in orbit at 10k and see heavy drones pop out, align away, your doing 3 to 4 X the speed the Heavies are, you'll quickly pull range on them and as your doing so you are locking them up.. There is only 2, not too hard to target 2 Drones. The drones have you aggressed so will follow as far as you lead, they can not fire upon you unless you stop and allow them to drop from MWD into orbit (drone activation proximity). You will take a few hits from the drones while dragging them but as long as you keep them more than 5,001 m from you, they can not apply meaningful Dps. Treat Super Heavies as you would an attacking frigate. React accordingly. If you would die to 2 T1 frigates with a maximum range of 5,000 m and can only shoot while orbiting at a maximum speed of 600 m/s, you will die to 2 super heavies.
Probably nowhere near as easy as it sounds but a bunch of frigates shouldn't be able to kill a carrier either, yet it happens. |

Sgt Ocker
Last Bastion of Freedom
176
|
Posted - 2014.04.25 06:37:00 -
[1828] - Quote
Nevyn Auscent wrote:Sgt Ocker wrote:
Any idea on when these proposed changes might be live on the test server??
More than halfway through Autumn here, so a little over 1 month till they are supposed to be going live on TQ.
'Summer' meaning the expansion will be sometime in Summer. Not 'the second summer hits these will be live' They could still be four months away and fit summer, let alone if they let it run a little late for some reason into very early autumn. So by your reasoning, these changes needn't be put on the test server until - 1 week before release acceptable? Or like like Rapid launchers - they hit the test server "after" they were live on TQ.
Question is still relevant - when are these changes likely to hit the Test Server -
Splitting hairs over when summer is may be fun and all but seriously? |

Alvatore DiMarco
Capricious Endeavours Ltd
2146
|
Posted - 2014.04.25 07:12:00 -
[1829] - Quote
The "summer" expansions tend to hit in June or so. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 08:41:00 -
[1830] - Quote
Has it ever happened where once something has hit the test server that the rebalance has been re-evaluated?
Or is it that once it hits the test server, only very minor variations take place, leaving things in the majority unchanged?
The impression I am getting is that once it reaches that stage, it is pretty set in stone.
Either way, I hope CCP rise will respond soon, and take the differing views into account. Before we reach that late stage.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1199
|
Posted - 2014.04.25 09:05:00 -
[1831] - Quote
Sgt Ocker wrote: If you are already in orbit at 10k and see heavy drones pop out, align away, your doing 3 to 4 X the speed the Heavies are, you'll quickly pull range on them and as your doing so you are locking them up.. There is only 2, not too hard to target 2 Drones. The drones have you aggressed so will follow as far as you lead, they can not fire upon you unless you stop and allow them to drop from MWD into orbit (drone activation proximity). You will take a few hits from the drones while dragging them but as long as you keep them more than 5,001 m from you, they can not apply meaningful Dps. Treat Super Heavies as you would an attacking frigate. React accordingly. If you would die to 2 T1 frigates with a maximum range of 5,000 m and can only shoot while orbiting at a maximum speed of 600 m/s, you will die to 2 super heavies.
Probably nowhere near as easy as it sounds but a bunch of frigates shouldn't be able to kill a carrier either, yet it happens.
You carry the same number of flights of heavies/sentries as before. 400 m3 = 3 flights and some lights, 175 m3 = 3 flights and some lights.
Don't use heavies against fast, untackled targets capable of burning away from you. Use sentries. If you do use them and someone breaks your tackle, recall them and deploy sentries. I can't believe how many time I've had to say this, is it really so hard to understand? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 10:12:00 -
[1832] - Quote
Gypsio III wrote:Sgt Ocker wrote: If you are already in orbit at 10k and see heavy drones pop out, align away, your doing 3 to 4 X the speed the Heavies are, you'll quickly pull range on them and as your doing so you are locking them up.. There is only 2, not too hard to target 2 Drones. The drones have you aggressed so will follow as far as you lead, they can not fire upon you unless you stop and allow them to drop from MWD into orbit (drone activation proximity). You will take a few hits from the drones while dragging them but as long as you keep them more than 5,001 m from you, they can not apply meaningful Dps. Treat Super Heavies as you would an attacking frigate. React accordingly. If you would die to 2 T1 frigates with a maximum range of 5,000 m and can only shoot while orbiting at a maximum speed of 600 m/s, you will die to 2 super heavies.
Probably nowhere near as easy as it sounds but a bunch of frigates shouldn't be able to kill a carrier either, yet it happens.
You carry the same number of flights of heavies/sentries as before. 400 m3 = 3 flights and some lights, 175 m3 = 3 flights and some lights. Don't use heavies against fast, untackled targets capable of burning away from you. Use sentries. If you do use them and someone breaks your tackle, recall them and deploy sentries. I can't believe how many time I've had to say this, is it really so hard to understand? But unfortunately the whole balance is now disturbed, the light end of the equation has changed, heavies are now fewer targets to shoot down, to deploy sentries, one needs to recall slow moving heavies, omnidirectionals have also changed recently,
I am not saying that it is impossible to manage, the issue is that on the battleship class, the superdrone concept needs a little more looking at as it has made the drone system as a whole unbalanced..
There are various options that can help rebalance things, but just focusing on the individual points and seeing how they can be worked around does not show they are still balanced and still truly effective. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1406
|
Posted - 2014.04.25 10:52:00 -
[1833] - Quote
epicurus ataraxia wrote:Has it ever happened where once something has hit the test server that the rebalance has been re-evaluated?
Or is it that once it hits the test server, only very minor variations take place, leaving things in the majority unchanged?
The impression I am getting is that once it reaches that stage, it is pretty set in stone.
Either way, I hope CCP rise will respond soon, and take the differing views into account. Before we reach that late stage.
i remember player feedback on the test server has lead to changes. on what exactly i cant remember. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

gascanu
Bearing Srl.
100
|
Posted - 2014.04.25 11:27:00 -
[1834] - Quote
Gypsio III wrote:Sgt Ocker wrote: If you are already in orbit at 10k and see heavy drones pop out, align away, your doing 3 to 4 X the speed the Heavies are, you'll quickly pull range on them and as your doing so you are locking them up.. There is only 2, not too hard to target 2 Drones. The drones have you aggressed so will follow as far as you lead, they can not fire upon you unless you stop and allow them to drop from MWD into orbit (drone activation proximity). You will take a few hits from the drones while dragging them but as long as you keep them more than 5,001 m from you, they can not apply meaningful Dps. Treat Super Heavies as you would an attacking frigate. React accordingly. If you would die to 2 T1 frigates with a maximum range of 5,000 m and can only shoot while orbiting at a maximum speed of 600 m/s, you will die to 2 super heavies.
Probably nowhere near as easy as it sounds but a bunch of frigates shouldn't be able to kill a carrier either, yet it happens.
You carry the same number of flights of heavies/sentries as before. 400 m3 = 3 flights and some lights, 175 m3 = 3 flights and some lights.
it's not the same: atm i carry 2 sets of sentrys(heavys) and that leave me with 150 m3 of free that you can use for 2 sets of meds 1 set of lights 1 set of ecm; or 1 set of meds, 1 set of med ecm 2 sets of light; or any other combination of med/light bonused drones on the "rebalaced" version, after 2 flights of heavy/sentrys you are left with 75 m3: that's 1 set of meds and 1 set of lights(or ecm) or 3 sets of lights/ecm all of them unbonused so, 400 m3 is better than 17m3, it give you much more flexibility, not to mention increase hp and dps on the lights/mediums
Quote:Don't use heavies against fast, untackled targets capable of burning away from you. Use sentries. If you do use them and someone breaks your tackle, recall them and deploy sentries. I can't believe how many time I've had to say this, is it really so hard to understand?
you keep saying that, but it's really not that simple: like i saiyng earlier, you cannot dictate range in a rattlesnake; so asuming you have a tackler landing at 20 km from you, you drop sentyrs, he will close range so your sentrys won't be able to track him; you need to scoop sentry, deploy heavys them but if he can just take range, your heavy drone will folow; ithat's the moment when he's stopping taking dmg from your drones, and from here he can do allot of things: kill your drones, or ignore them. or... it's easy to say "Don't use heavies against fast, untackled targets capable of burning away from you. Use sentries" but you ignore that a fast hac ca be both of that in just 5-10" ; he can be under your sentrys tracking right now, and out of your scrambler several moments latter; to be abble to tackle something in a rattlesnake, you need to have a scrambler and a web fitted. or this it's not a comon fit on a rattle excepting baitting ones; atm you use your drone flexibility to get you out of trouble, after the rebalance, you get pointed, you have to pray that your ecm drone will get a jam( if you have them), or you will have to fit a scrambler/web for "defensive needs", on an already "cramped " ship
edit: in fact, against " fast, untackled targets capable of burning away from you" the best solution in many cases it's not sentry drones, it's light or medium drones; oh yea those drones that are getting the nerf hammer in the new rattlesnake |

Mike Voidstar
Voidstar Free Flight Foundation
597
|
Posted - 2014.04.25 11:49:00 -
[1835] - Quote
Tracking on Gardes isn't that bad. In fact, it's nearly on par with unbonused frigate guns. Any Tracking mods at all and something cruiser sized will still get hit at pretty close range.
And remember, this is no T1 Domi--- they will be eating a face full of whatever missile you choose to load as well, or else you LMJD'd 100km away a few seconds after they arrived, and they now get to close under fire.
Of course, this assumes one vs. one and your Rattler has no support to tackle.
|

Morrigan LeSante
The Lost and Forgotten Troopers
676
|
Posted - 2014.04.25 12:01:00 -
[1836] - Quote
Daichi Yamato wrote:epicurus ataraxia wrote:Has it ever happened where once something has hit the test server that the rebalance has been re-evaluated?
Or is it that once it hits the test server, only very minor variations take place, leaving things in the majority unchanged?
The impression I am getting is that once it reaches that stage, it is pretty set in stone.
Either way, I hope CCP rise will respond soon, and take the differing views into account. Before we reach that late stage.
i remember player feedback on the test server has lead to changes. on what exactly i cant remember.
IIRC, the heavy missile nerf last year. It was waaaaaay worse on the first iteration. |

gascanu
Bearing Srl.
100
|
Posted - 2014.04.25 12:02:00 -
[1837] - Quote
no, i assume the most common scenario; rattle is a pve ship; in a gang, it's an entire other story, there depends of gang compositon and allot of other conditions |

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.25 12:07:00 -
[1838] - Quote
Alvatore DiMarco wrote:The "summer" expansions tend to hit in June or so. Additionally, CCP Habakuk has indicated that there will probably be a new mirror applied to SiSi very shortly before FanFest, which will probably be when we see these - and the other summer changes - come up for testing. Thanks, I'd missed the announcement from CCP Habakuk. Hopefully we will all soon be able to see and test the changes. Put some of the speculation to rest and where needed buy different ships 
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 12:18:00 -
[1839] - Quote
Yes, the effects of the change to heavy drones and superdrones is not automatically bad, but it seems that the disadvantages are not balanced out. One can argue that they do not need more than a bonus to equal 5 drones or argue that unbonused lights and mediums are just not "needed" but what are superdrones for then?
I see the point in reducing drones to reduce server load under certain conditions, but the rattlesnake is meant to be the flagship application of this new concept, but it is the least balanced and worst implementation of it.
Your ideas on balancing them a little better are good, I still feel that eliminating the effectiveness of smaller drones with a severe reduction in bay size and complete removal of bonuses, wildly unbalances them, and guarantees that the bigger the ship the worse the balance? Your idea does work though if there is some reason to cripple light and medium drones, and would bring benefits even without correcting that.
I know some people are arguing against correcting the change of drone systems balance, but anything where an implementation hurts the larger class more is more likely to be accidental than deliberate.
I do not remember a wide outcry that light and medium drones were vastly overpowered, so why is there a need to completely nerf them into insignificance.
If they somehow make the ship wildly overpowered, it is likely that they are not the problem, just showing up the imbalance of something else.
Restoring the balance to light and medium drones, and implementing your superdrone amendments, will help things immensely, and any suggestion of restoring an overpowered system should look at what, if anything, is causing that. And amending that system to restore whatever powerlevel and balance is required.
Nerfing the innocent system, and ignoring the real issue will not end well, no matter who it might please in the short term, it will result in a ship that limps along for another couple of years until it is done right eventually. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 12:31:00 -
[1840] - Quote
Morrigan LeSante wrote:Daichi Yamato wrote:epicurus ataraxia wrote:Has it ever happened where once something has hit the test server that the rebalance has been re-evaluated?
Or is it that once it hits the test server, only very minor variations take place, leaving things in the majority unchanged?
The impression I am getting is that once it reaches that stage, it is pretty set in stone.
Either way, I hope CCP rise will respond soon, and take the differing views into account. Before we reach that late stage.
i remember player feedback on the test server has lead to changes. on what exactly i cant remember. IIRC, the heavy missile nerf last year. It was waaaaaay worse on the first iteration.
Ok thanks for that, I am glad there is some account taken and changes implemented. Hopefully there are better examples and greater notice is taken, as the hammering they took is still pretty depressing. Is anyone actually happy where heavy missiles are at the moment? Or are there plans (i hope) to have another look at them?
Back to the rattlesnake it would be a good idea though for CCP rise to respond to peoples concerns, before it gets to such a late stage.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1406
|
Posted - 2014.04.25 12:38:00 -
[1841] - Quote
plenty of ppl are unhappy where heavies are, but ppl still use them. plenty of ppl are unhappy about the BC nerf, but ppl still use drakes and canes.
The rattler has shifted from countering everything, to smashing larger targets. but it is still as powerful as any other battleship at hitting frigs. No it doesnt get the same benefit from e-war and the likes, thats just not what its for anymore. but dont worry, u can still use a domi. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 12:44:00 -
[1842] - Quote
Daichi Yamato wrote:plenty of ppl are unhappy where heavies are, but ppl still use them. plenty of ppl are unhappy about the BC nerf, but ppl still use drakes and canes.
The rattler has shifted from countering everything, to smashing larger targets. but it is still as powerful as any other battleship at hitting frigs. No it doesnt get the same benefit from e-war and the likes, thats just not what its for anymore. but dont worry, u can still use a domi.
I personally believe that the rattlesnake is suffering from things being overlooked in the phase before it reached user discussion. You may be right, that it is a ship that has had it's roles restricted to be excellent in a very few scenarios than are available to it currently. i do not know, CCP rise did not say this, but you may be right in your assumption.
While it is still up in the air, and until CCP rise confirms your beliefs, It is probably a good idea that others point out the issues we see and potential resolutions. As the dominix is really quite a different ship. We would probably just be better off forgetting drones and fly a navy missile ship unless we want a showpiece for rapid missiles. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
597
|
Posted - 2014.04.25 12:47:00 -
[1843] - Quote
It's not that lights and mediums are unbalanced.
Clearly they are not. However, on this particular ship, with it's universal missile bonus and monster tank, it would be very OP.
So far as I know the only lower weight ships capable of fielding anything near 15 weapons in space are some of the Battlecruisers and Destroyers, the best of which have slightly over 9 equivalent weapons, and fairly weak tanks.
Even using unbonused drones, the ship is capable of fielding 12.5 weapons of any size with excellent application at pretty much any range inside of 60km without any further mods. Likely 80km with the most likely use of the utility high. Other than lock time this absolutely eclipses every function of a destroyer, and it's not looking good for Battlecruisers like the hurricane either. That with a tank that the lower ship classes cannot even dream of.
The beauty of that is unlike missiles, drones can be brought in and re-deployed on the fly, which means you can switch between unbonused drones to larger bonused ones near instantly. The reverse bonus situation is just as bad on paper, but if you shipped out with unbonused launchers you were stuck with them until you docked again. Either way you can fit to engage smaller targets with absolutely murderous intent, but the way the bonuses are set up now you retain more flexibility for doing so since Fury Missiles tend to be intended for the next weight class up and not great on targets your own size.
All they need do is fix the poor scaling of the superdrone bonus to the battleship weight class, and the ship will be amazing. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 12:53:00 -
[1844] - Quote
Mike Voidstar wrote:It's not that lights and mediums are unbalanced.
Clearly they are not. However, on this particular ship, with it's universal missile bonus and monster tank, it would be very OP.
So far as I know the only lower weight ships capable of fielding anything near 15 weapons in space are some of the Battlecruisers and Destroyers, the best of which have slightly over 9 equivalent weapons, and fairly weak tanks.
Even using unbonused drones, the ship is capable of fielding 12.5 weapons of any size with excellent application at pretty much any range inside of 60km without any further mods. Likely 80km with the most likely use of the utility high. Other than lock time this absolutely eclipses every function of a destroyer, and it's not looking good for Battlecruisers like the hurricane either. That with a tank that the lower ship classes cannot even dream of.
The beauty of that is unlike missiles, drones can be brought in and re-deployed on the fly, which means you can switch between unbonused drones to larger bonused ones near instantly. The reverse bonus situation is just as bad on paper, but if you shipped out with unbonused launchers you were stuck with them until you docked again. Either way you can fit to engage smaller targets with absolutely murderous intent, but the way the bonuses are set up now you retain more flexibility for doing so since Fury Missiles tend to be intended for the next weight class up and not great on targets your own size.
All they need do is fix the poor scaling of the superdrone bonus to the battleship weight class, and the ship will be amazing.
You are of course correct, in that if they fix the scaling issue, the ship will be amazing. I still have concerns that the "lighter" side of the balance on large ships is wildly out of balance, and I of course do see that if the superdrone concept is implemented to retain it's balance then the ship may be out of balance in both real terms as well as on paper.
I contend that the actual lack of balance is on the rapid missile side, and that drone users should not be punished so thoroughly, to keep that absolutely unchanged. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.25 13:07:00 -
[1845] - Quote
ISD Ezwal wrote:CCP Rise 10 - ISD Ezwal 7. As it should be. It would be sad if I happen to outpost a Dev in his own feedback thread, as that would mean it keeps on derailing.
CCP Rise: 7 posts on the 14th, and another 3 on the 16th (with Machs and once clearing what the Rattlesnake bonus is). ISD Ezwal: 18th, 20th, 21st, bit after 22nd, 23rd, 24th (counted one from cruisers, or I missed?).
Things escalated, and a new DEV reply didn't come this week so far (and it's almost over, at least the normal working hours).
Last Wolf wrote:I want to see the statistics for who has had the most posts removed. That would probably be bad, bordering...
Doesn't mean I'm not highly curious as well. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
597
|
Posted - 2014.04.25 13:15:00 -
[1846] - Quote
It has nothing to do with Rapid Missile Launchers.
While range would be an issue, fitting just T2 Rocket Launchers would make this ship an executioner for anything trying to tackle it. The bonus allows for that, and it's a drop in the bucket for fitting resources.
Regardless of Rapid Launchers, this thing puts out 12.5 effective weapons if you launch unbonused mediums and fit 5 Heavy Assault launchers.
At either tier, if range is a consideration you can simply fit standard Light or Heavy launchers. It's still 12.5 weapons in space delivered as if from a ship of a smaller size but with a tank notable even among battleships.
The only thing you get from adding Rapid Launchers is more effective killing power on smaller hulls. You get plenty just from standard launchers and unbonused drones. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 13:20:00 -
[1847] - Quote
Mike Voidstar wrote:It has nothing to do with Rapid Missile Launchers.
While range would be an issue, fitting just T2 Rocket Launchers would make this ship an executioner for anything trying to tackle it. The bonus allows for that, and it's a drop in the bucket for fitting resources.
Regardless of Rapid Launchers, this thing puts out 12.5 effective weapons if you launch unbonused mediums and fit 5 Heavy Assault launchers.
At either tier, if range is a consideration you can simply fit standard Light or Heavy launchers. It's still 12.5 weapons in space delivered as if from a ship of a smaller size but with a tank notable even among battleships.
The only thing you get from adding Rapid Launchers is more effective killing power on smaller hulls. You get plenty just from standard launchers and unbonused drones.
Sorry mike, I should be more clear. I see the core issue in that instead of the ship being equally capable as a drone ship as it is a missile ship, It is more heavily bonused towards missiles.
If one by choosing fittings could make it so the real dps applied could be the same for either platform, then that would be balanced and give players a valid choice to fit for either missiles or drones, or a valid dual fit that still dis similar damage.
However by bonusing all missiles that went completely out of the window. There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
72
|
Posted - 2014.04.25 13:31:00 -
[1848] - Quote
epicurus ataraxia wrote:
Sorry mike, I should be more clear. I see the core issue in that instead of the ship being equally capable as a drone ship as it is a missile ship, It is more heavily bonused towards missiles.
If one by choosing fittings could make it so the real dps applied could be the same for either platform, then that would be balanced and give players a valid choice to fit for either missiles or drones, or a valid dual fit that still did similar damage.
However by bonusing all missiles that went completely out of the window. How can one possibly balance such a wide range of capability with drones too?
The issue with that is the same reason that the Typhoon Fleet Issue doesn't have any drone bonus, but is often fitted with 3 DDA's. While fitting one to fully use it's weapon systems is difficult (2-3 slot tanks are common on some TFI fits), when done, the thing is a monster, even without a drone bonus.
Personally, I'm content to wait until it's available on the test server. If your concerns prove valid, I'm sure plenty of people will be complaining, as there are more than enough people interested in it. |

Mike Voidstar
Voidstar Free Flight Foundation
597
|
Posted - 2014.04.25 13:37:00 -
[1849] - Quote
I don't look at it in terms of DPS. Each weapon system has drawbacks and benefits, and DPS is among those factors. A light drone has excellent delivery of it's DPS to the edge of your drone control range (60km with just skills, much further than most frigates can lock), while a Small Blaster delivers hardly any of it's DPS past about 3KM, and was suffering significant falloff before that, but the actual DPS potential was much higher.
That's why I look at things from the perspective of effective weapons. On the Rattlesnake, it is indeed putting out 7.5 weapons of each type. I only argue for a boost to the drone system because the nature of the Superdrone bonus actually harms the system if left at that break even point. While the actual DPS isn't harmed, other benefits of drones as a weapon system are reduced and additional vulnerabilities are added, warranting compensation to the system to bring it back on par with it's previous balanced state. Left at the break even point the drones are far too vulnerable to disruption and destruction compared to a standard bonus.
To me, this puts it on a sliding scale, where I feel 10 effective drones is balanced against the standard drone bonus if it's just a straight 400% superdrone bonus, but can drop down as low as 8 effective drone DPS so long as a full 12 effective drone HP bonus is then applied, making the drones a very bad choice to mess with as opposed to just attacking the ship itself. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 13:39:00 -
[1850] - Quote
Cassandra Aurilien wrote:epicurus ataraxia wrote:
Sorry mike, I should be more clear. I see the core issue in that instead of the ship being equally capable as a drone ship as it is a missile ship, It is more heavily bonused towards missiles.
If one by choosing fittings could make it so the real dps applied could be the same for either platform, then that would be balanced and give players a valid choice to fit for either missiles or drones, or a valid dual fit that still did similar damage.
However by bonusing all missiles that went completely out of the window. How can one possibly balance such a wide range of capability with drones too?
The issue with that is the same reason that the Typhoon Fleet Issue doesn't have any drone bonus, but is often fitted with 3 DDA's. While fitting one to fully use it's weapon systems is difficult (2-3 slot tanks are common on some TFI fits), when done, the thing is a monster, even without a drone bonus. Personally, I'm content to wait until it's available on the test server. If your concerns prove valid, I'm sure plenty of people will be complaining, as there are more than enough people interested in it.
I was not aware of the issues on the Typhoon Fleet issue, But I see how balance concerns could be there. But this is the Rattlesnake, a ship whose primary system is drones, that has had them downgraded to a secondary system. We can assume that is the intention, but that may not be correct. We do not need the ship to appear on the test system to realise that the missile side of the equation is far more capable than the drone side. So we are hoping to raise the issue before it gets to such a late stage. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 13:43:00 -
[1851] - Quote
Mike Voidstar wrote:I don't look at it in terms of DPS. Each weapon system has drawbacks and benefits, and DPS is among those factors. A light drone has excellent delivery of it's DPS to the edge of your drone control range (60km with just skills, much further than most frigates can lock), while a Small Blaster delivers hardly any of it's DPS past about 3KM, and was suffering significant falloff before that, but the actual DPS potential was much higher.
That's why I look at things from the perspective of effective weapons. On the Rattlesnake, it is indeed putting out 7.5 weapons of each type. I only argue for a boost to the drone system because the nature of the Superdrone bonus actually harms the system if left at that break even point. While the actual DPS isn't harmed, other benefits of drones as a weapon system are reduced and additional vulnerabilities are added, warranting compensation to the system to bring it back on par with it's previous balanced state. Left at the break even point the drones are far too vulnerable to disruption and destruction compared to a standard bonus.
To me, this puts it on a sliding scale, where I feel 10 effective drones is balanced against the standard drone bonus if it's just a straight 400% superdrone bonus, but can drop down as low as 8 effective drone DPS so long as a full 12 effective drone HP bonus is then applied, making the drones a very bad choice to mess with as opposed to just attacking the ship itself.
Certainly Mike, pure DPS is meaningless, I am discussing practical, Applied DPS.
Your arguments on superdrone improvements have great merit, and make a great deal of sense. There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.25 14:28:00 -
[1852] - Quote
epicurus ataraxia wrote:Yes, the effects of the change to heavy drones and superdrones is not automatically bad, but it seems that the disadvantages are not balanced out. One can argue that they do not need more than a bonus to equal 5 drones or argue that unbonused lights and mediums are just not "needed" and losing 25km of control range is unimportant and people should fit a MWD as well as a LMJD if they do not want to wait around, And HTFU,  but what are superdrones for then? What benefit do they bring? I see the point in reducing drones to reduce server load under certain conditions, but the rattlesnake is meant to be the flagship application of this new concept, but it is the least balanced and worst implementation of it. Your ideas on balancing them a little better are good, I still feel that eliminating the effectiveness of smaller drones with a severe reduction in bay size and complete removal of bonuses, wildly unbalances them, and guarantees that the bigger the ship the worse the balance? Your idea does work though if there is some reason to cripple light and medium drones, and would bring benefits even without correcting that. I know some people are arguing against correcting the change of drone systems balance, but anything where an implementation hurts the larger class more is more likely to be accidental than deliberate. I do not remember a wide outcry that light and medium drones were vastly overpowered, so why is there a need to completely nerf them into insignificance. If they somehow make the ship wildly overpowered, it is likely that they are not the problem, just showing up the imbalance of something else. Restoring the balance to light and medium drones, and implementing your superdrone amendments, will help things immensely, and any suggestion of restoring an overpowered system should look at what, if anything, is causing that. And amending that system to restore whatever powerlevel and balance is required. Nerfing the innocent system, and ignoring the real issue will not end well, no matter who it might please in the short term, it will result in a ship that limps along for another couple of years until it is done right eventually.
IMO, Sentries were only added to the Snake to try and placate those who have until now used it as a sniping Pve Drone boat. Heavy drones are in most cases completely unsuitable for Pve and it is yet to be seen if the Gila with its medium drones remains capable of current roles it is used in. This is highly unlikely as many used Sentries for sniping with the Gila.
Personally I would gladly sacrifice part of the new missile bonus on both Gila and Snake for 5 m bandwidth on Gila, 25 m to Drone bay on Snake. Drop 1 Launcher, keep 10% bonus to missiles - 50% Role bonus to Lights for Gila and Snake. |

Arthur Aihaken
Arsenite
3367
|
Posted - 2014.04.25 14:32:00 -
[1853] - Quote
Sgt Ocker wrote:Personally I would gladly sacrifice part of the new missile bonus on both Gila and Snake for 5 m bandwidth on Gila, 25 m to Drone bay on Snake. Drop 1 Launcher, keep 10% bonus to missiles - 50% Role bonus to Lights for Gila and Snake. Perish the thought! What we need is another missile launcher and another low slot, give it 100% missile velocity and screw the drone bonuses. I am currently away, traveling through time and will be returning last week. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1200
|
Posted - 2014.04.25 14:43:00 -
[1854] - Quote
gascanu wrote:atm i carry 2 sets of sentrys(heavys) and that leave me with 150 m3 of free that you can use for 2 sets of meds 1 set of lights 1 set of ecm; or 1 set of meds, 1 set of med ecm 2 sets of light; or any other combination of med/light bonused drones on the "rebalaced" version, after 2 flights of heavy/sentrys you are left with 75 m3: that's 1 set of meds and 1 set of lights(or ecm) or 3 sets of lights/ecm all of them unbonused so, 400 m3 is better than 17m3, it give you much more flexibility, not to mention increase hp and dps on the lights/mediums
This just refers back to the superdrone thing and the lack of damage bonuses on meds and small. Superdrones aren't going away so I don't think it's worth talking about. Anyway, the original point was made about heavy/sentry capacity, and that isn't changing - indeed, since you talk only of taking a flight of heavies and a flight of sentries, it's increasing. I'm entirely happy with a bigger drone bonus to make up for the loss of flexibility, although for anything more than eight effective drones it'll almost certainly ahve to be compensated by the loss of a launcher.
gascanu wrote:you keep saying that, but it's really not that simple: like i saiyng earlier, you cannot dictate range in a rattlesnake; so assuming you have a tackler landing at 20 km from you, you drop sentyrs, he will close range so your sentrys won't be able to track him; you need to scoop sentry, deploy heavys them but if he can just take range, your heavy drone will folow; that's the moment when he's stopping taking dmg from your drones, and from here he can do allot of things: kill your drones, or ignore them. or... you can recall them ofc, but that will take time and if they not die by time you scoop them and have sentrys out, it's the same story again
it's easy to say "Don't use heavies against fast, untackled targets capable of burning away from you. Use sentries" but you ignore that a fast hac ca be both of that in just 5-10" ; he can be under your sentrys tracking right now, and out of your scrambler several moments latter; to be abble to tackle something in a rattlesnake, you need to have a scrambler and a web fitted. or this it's not a comon fit on a rattle excepting baitting ones; atm you use your drone flexibility to get you out of trouble, after the rebalance, you get pointed, you have to pray that your ecm drone will get a jam( if you have them), or you will have to fit a scrambler/web for "defensive needs", on an already "cramped " ship
edit: in fact, against " fast, untackled targets capable of burning away from you" the best solution in most cases it's not sentry drones, it's light or medium drones; yea, those drones that are getting the nerf hammer in the new rattlesnake
Yes, it really is that simple. Of course you can dictate range - because of course you or a gangmate has web and scramble - otherwise, what are you doing thinking about PVPing using heavy drones from an immobile BS?
I think you've got this all backwards, you seem to be only talking from a victim's perspective, and it's entirely unsurprising that PVE fits don't work in PVP. Fitting a MJD will force your target to come into hard tackle range. If the HAC that you refer to burns up close to scramble you, you hard tackle it, neut it and deploy your heavies... and hope that your support is better than his support. 
If it doesn't let itself get hard tackled, then you never deploy the heavies in the first place - you carry on with sentries and MJD the hell outa there whenever you like. |

Cassandra Aurilien
Imperial Academy Amarr Empire
72
|
Posted - 2014.04.25 15:03:00 -
[1855] - Quote
epicurus ataraxia wrote: I was not aware of the issues on the Typhoon Fleet issue, But I see how balance concerns could be there. But this is the Rattlesnake, a ship whose primary system is drones, that has had them downgraded to a secondary system. We can assume that is the intention, but that may not be correct. We do not need the ship to appear on the test system to realise that the missile side of the equation is far more capable than the drone side. So we are hoping to raise the issue before it gets to such a late stage.
The TFI, with unbonused drones, is capable of 2200+ DPS before implants. (Highest DPS for a BS in the game, as far as I'm aware. There are plenty of fits for it which apply 1500+ DPS to most targets within 30 KM.
Drones are probably the hardest weapon system to balance, when paired with another functional system.
If the TFI had a drone bonus, rather than two weapon bonuses (one of which is forced to apply to either 2 turrets, or 2 launchers, normally with no weapon upgrades applied), it would be an absolutely unequalled ship. (Though it does have the pain of managing 3 different weapon systems at once, and requires an expensive tank for solo work.)
The TFI has a similar balance point on it's effective launchers, having 8.25 effective launchers, 2.75 effective turrets (or 8.25 turrets/2.75 launchers) & 5 sentries or heavies. Normally for max DPS, it is fitted for 4 BCS (or gyros) & 3 DDA's.
I'm pretty sure that is what they are trying to avoid with the current balancing, attempting to give some flexibility on the missile system, rather than the drone system, creating a unique role, without making it into a monstrous ship. (With full bonuses to the drone system & 7.5 effective launchers, even with traditional cruise/torp only bonuses, you are getting close to a ship with no weak points, only strengths.)
Also, for PVE purposes, I suspect that the much greater DPS the launchers put out may draw sufficient agro that heavies may become much attractive than they are currently. (Coupled with the MWD speed increase on heavies.) I won't be able to confirm that until the test server is available, however. It's quite possible that I'm wrong on that count. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 15:05:00 -
[1856] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Personally I would gladly sacrifice part of the new missile bonus on both Gila and Snake for 5 m bandwidth on Gila, 25 m to Drone bay on Snake. Drop 1 Launcher, keep 10% bonus to missiles - 50% Role bonus to Lights for Gila and Snake. Perish the thought! What we need is another missile launcher and another low slot, give it 100% missile velocity and screw the drone bonuses. Arthur, I would be happy with a great missile boat or a great drone boat. I would be most happy with a boat that could be either and do both roles well depending on fitting choices. As it stands? This sort of wierd mishmash is not so appealing though.. Maybe i'm not doing it right There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Arsenite
3368
|
Posted - 2014.04.25 15:25:00 -
[1857] - Quote
epicurus ataraxia wrote:Arthur, I would be happy with a great missile boat or a great drone boat. I would be most happy with a boat that could be either and do both roles well depending on fitting choices. As it stands? This sort of wierd mishmash is not so appealing though.. Maybe i'm not doing it right  I would say it's leaning more towards a good missile boat, and an average drone boat. It's lost most of its sniping and long-range capability, although it's entirely possible the "super" drones have some application outside of PvE use. I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
597
|
Posted - 2014.04.25 15:30:00 -
[1858] - Quote
epicurus ataraxia wrote:I am uncomfortable however with HAVING to rely on suitable fixed missile systems to deal with close range small/fast ships. Where drones previously undertook that role, A choice to do so should one want an exceptional frigate killer is however fine. Just not a necessity. I do see this ship exclusively fitted with heavies (rapid advanced or otherwise) with precisions and furies. With all low slot and spare mediums allocated to missile damage and application.
The only option available would be to fit a less effective platform. So the drone side will be far less relevant.
I disagree on a number of points.
First, there is the damage of unbonused light drones. Few frigates that are not assault or faction ships put 5 weapons in space, in fact few match that at all. While you will be capable of dealing with a huge array of enemies, it's not like a full rack of drones is weak for dealing with frigate class targets in any case. LMJD and drone control range can't be ignored here either. No matter what, you are not forced to use undersized launchers to deal significant damage to smaller targets, though if the superdrone bonus is left as it is that decision will be significantly reinforced to the detriment of the hull as a whole.
Second, there are few ways to improve drones, and of the methods available most either don't work or are really not needed by smaller drones. There is little point to Omni's when fielding light drones, and not much more on mediums. The primary use of the Omni is for sentries, with an honorable mention to frigate blapping heavies lucky enough to catch their target. There is little point in the Drone Navigation computer for lights (in fact it hurts in a few ways, sometimes I have a hard time recalling warriors because of it), and again mediums don't really need them. Only with heavies do DNC make any real impact, and not much then. Rigs are not much better, with only sentries benefitting from the damage rig, and only sentries getting any real benefit from the range and tracking rigs. The new DDA's, and of course the Link Augmentors are the real boosts.
Similarly, there is not much in the way that boosts missiles beyond Ballistic Controls either. Missiles at all sizes do benefit from rigs, and while the benefit is not as great as an Omni, mid-slot competition is cut down because Target Painters are effective for both Drones and Missiles.
Where drones will lose out on little benefit from skipping rigs, missiles do benefit so there is little conflict there. I suspect both damage rigs will fit, though that decision may have to be weighed with the benefit of some Rigors and Flares. That decision is hard, because sentries are so useful over heavies, but ultimately lies with the preferences of the pilot as drone tracking and range is a consideration for sentries as well. A balanced approach may wind up being 2 each of Missile damage, Drone Damage, and Drone Tracking (or one drone tracking and a Damage Control) in the lows, with the rigs devoted to missile application.
There is no reason the two systems cannot be balanced in their use and contribute equally to the offensive capability of the ship. There is also the option of focusing on the ship's shields for some absolutely silly tank ability and just using the natural excellence of the two best applying weapon systems in the game to get the job done. |

Morrigan LeSante
The Lost and Forgotten Troopers
676
|
Posted - 2014.04.25 15:34:00 -
[1859] - Quote
Cassandra Aurilien wrote:SNIP TFI Stuff SNIP.
Confirming the TFI is a monster, even without the guns. DNI gets close on paper but is more unweildy in practice. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 15:47:00 -
[1860] - Quote
Mike Voidstar wrote:epicurus ataraxia wrote:I am uncomfortable however with HAVING to rely on suitable fixed missile systems to deal with close range small/fast ships. Where drones previously undertook that role, A choice to do so should one want an exceptional frigate killer is however fine. Just not a necessity. I do see this ship exclusively fitted with heavies (rapid advanced or otherwise) with precisions and furies. With all low slot and spare mediums allocated to missile damage and application.
The only option available would be to fit a less effective platform. So the drone side will be far less relevant.
I disagree on a number of points. First, there is the damage of unbonused light drones. Few frigates that are not assault or faction ships put 5 weapons in space, in fact few match that at all. While you will be capable of dealing with a huge array of enemies, it's not like a full rack of drones is weak for dealing with frigate class targets in any case. LMJD and drone control range can't be ignored here either. No matter what, you are not forced to use undersized launchers to deal significant damage to smaller targets, though if the superdrone bonus is left as it is that decision will be significantly reinforced to the detriment of the hull as a whole. Second, there are few ways to improve drones, and of the methods available most either don't work or are really not needed by smaller drones. There is little point to Omni's when fielding light drones, and not much more on mediums. The primary use of the Omni is for sentries, with an honorable mention to frigate blapping heavies lucky enough to catch their target. There is little point in the Drone Navigation computer for lights (in fact it hurts in a few ways, sometimes I have a hard time recalling warriors because of it), and again mediums don't really need them. Only with heavies do DNC make any real impact, and not much then. Rigs are not much better, with only sentries benefitting from the damage rig, and only sentries getting any real benefit from the range and tracking rigs. The new DDA's, and of course the Link Augmentors are the real boosts. Similarly, there is not much in the way that boosts missiles beyond Ballistic Controls either. Missiles at all sizes do benefit from rigs, and while the benefit is not as great as an Omni, mid-slot competition is cut down because Target Painters are effective for both Drones and Missiles. Where drones will lose out on little benefit from skipping rigs, missiles do benefit so there is little conflict there. I suspect both damage rigs will fit, though that decision may have to be weighed with the benefit of some Rigors and Flares. That decision is hard, because sentries are so useful over heavies, but ultimately lies with the preferences of the pilot as drone tracking and range is a consideration for sentries as well. A balanced approach may wind up being 2 each of Missile damage, Drone Damage, and Drone Tracking (or one drone tracking and a Damage Control) in the lows, with the rigs devoted to missile application. There is no reason the two systems cannot be balanced in their use and contribute equally to the offensive capability of the ship. There is also the option of focusing on the ship's shields for some absolutely silly tank ability and just using the natural excellence of the two best applying weapon systems in the game to get the job done.
I think you have said this far far better than I did. I am in complete agreement. this is how it should be. Tiny changes as already indicated, and getting the drone side back into balance, and there is a wonderful ship that will fit in with the other pirate vessels.
I hope we can get there. There is one EvE. Many people. Many lifestyles. WE are EvE |

Frostys Virpio
The Mjolnir Bloc The Bloc
1040
|
Posted - 2014.04.25 16:13:00 -
[1861] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:Sgt Ocker wrote:Personally I would gladly sacrifice part of the new missile bonus on both Gila and Snake for 5 m bandwidth on Gila, 25 m to Drone bay on Snake. Drop 1 Launcher, keep 10% bonus to missiles - 50% Role bonus to Lights for Gila and Snake. Perish the thought! What we need is another missile launcher and another low slot, give it 100% missile velocity and screw the drone bonuses. Arthur, I would be happy with a great missile boat or a great drone boat. I would be most happy with a boat that could be either and do both roles well depending on fitting choices. As it stands? This sort of wierd mishmash is not so appealing though.. Maybe i'm not doing it right 
This will not happen. Ship with 2 powerfull weapon system which can be used as primary usually end up in crazy fits using both system to create a monster. See TFI for what the results were when people saw they could use 2 weapon system at the same time.
Now you want to create the same situation but on a ship which also happen to have a tanking bonus to make it even easier to tank it with few slots.
The snake will be a large droneboat instead of a general droneboat. |

Mike Voidstar
Voidstar Free Flight Foundation
597
|
Posted - 2014.04.25 16:24:00 -
[1862] - Quote
epicurus ataraxia wrote: I think you have said this far far better than I did. I am in complete agreement. this is how it should be. Tiny changes as already indicated, and getting the drone side back into balance, and there is a wonderful ship that will fit in with the other pirate vessels.
I hope we can get there.
This is how it is as currently proposed.
It would be better if the Superdrone bonus was brought in line with the standard drone bonus, and with the superdrone bonus of the 2 lighter hulls, but as it currently stands that is exactly the situation the ship is in now. There is no reason not to strike a balance anywhere you like on using missiles and drones.
If the superdrone bonus gets adjusted, and I hope it does, it would most likely be to mirror the frigate end of the spectrum, and give the DPS of 8 with the HP of 12.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.25 23:38:00 -
[1863] - Quote
Mike Voidstar wrote:epicurus ataraxia wrote: I think you have said this far far better than I did. I am in complete agreement. this is how it should be. Tiny changes as already indicated, and getting the drone side back into balance, and there is a wonderful ship that will fit in with the other pirate vessels.
I hope we can get there.
This is how it is as currently proposed.It would be better if the Superdrone bonus was brought in line with the standard drone bonus, and with the superdrone bonus of the 2 lighter hulls, but as it currently stands that is exactly the situation the ship is in now. There is no reason not to strike a balance anywhere you like on using missiles and drones. If the superdrone bonus gets adjusted, and I hope it does, it would most likely be to mirror the frigate end of the spectrum, and give the DPS of 8 with the HP of 12.
Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5343
|
Posted - 2014.04.25 23:48:00 -
[1864] - Quote
epicurus ataraxia wrote:
Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near.
Forest. Trees.
There is one missile bonus, one drone bonus, and one shield resist bonus. There is no emphasis anywhere, that's why it's such a versatile ship.
You really need to knock off your biased thinking. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.26 00:14:00 -
[1865] - Quote
Gypsio III wrote:Sgt Ocker wrote: If you are already in orbit at 10k and see heavy drones pop out, align away, your doing 3 to 4 X the speed the Heavies are, you'll quickly pull range on them and as your doing so you are locking them up.. There is only 2, not too hard to target 2 Drones. The drones have you aggressed so will follow as far as you lead, they can not fire upon you unless you stop and allow them to drop from MWD into orbit (drone activation proximity). You will take a few hits from the drones while dragging them but as long as you keep them more than 5,001 m from you, they can not apply meaningful Dps. Treat Super Heavies as you would an attacking frigate. React accordingly. If you would die to 2 T1 frigates with a maximum range of 5,000 m and can only shoot while orbiting at a maximum speed of 600 m/s, you will die to 2 super heavies.
Probably nowhere near as easy as it sounds but a bunch of frigates shouldn't be able to kill a carrier either, yet it happens.
You carry the same number of flights of heavies/sentries as before. 400 m3 = 3 flights and some lights, 175 m3 = 3 flights and some lights. Don't use heavies against fast, untackled targets capable of burning away from you. Use sentries. If you do use them and someone breaks your tackle, recall them and deploy sentries. I can't believe how many time I've had to say this, is it really so hard to understand? 2 flights of sentries 1 spare for each flight (just in case) - Tried heavies on the Snake once, near doubled my completion time on every type of anom I run. Used to carry - 1 Flight Valkyrie ll, 1 Flight Warrior ll and ECM, aside from the sentries - Can't do that post update.
What I don't understand is, if heavy drones are so awesome in Pvp, why don't we see, the only ship in game with a (pretty good on paper) heavy drone bonus use them in Pvp? Ishtar Sentry gangs are common place, don't think I've seen an Ishtar Heavy Drone gang.
Heavy Drones don't get used in main stream Pvp now - that will change little post summer patch. Snake has no place in Pvp now - that also is very unlikely to change.
My post was referring to an inty gang tackling a "PVE" Snake. I don't know many who run anoms or any other type of Pve, who would fit Web and Scram "in case" you get tackled. Don't bother mentioning Refitting at a Deployable, by the time you got to it and refit - Your in structure or close to it.
NB; If you drop sentries they aren't going to hit fast ceptors well enough to be useful, without a couple of scripted Omnis, add tackle + prop mod - not much room left for tank.
Your response is simplistic and I wonder if you actually use drones, let alone drones with a Snake at all? Is it really so hard to understand, drone mechanics aren't that simple. The change to "Super Drones" is not going to change that. 3 flights of mixed, heavies & Sentries - You have no spares - Lose 1 Drone from 1 flight - You lose 50% of your Drone Dps and have to switch to a different drone type, or you carry 1 flight of Sentries, 1 of Heavies and a spare for each. Which do you pick, Dps or speed, short range or long range, talk about micro management nightmares.
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ISD Ezwal
ISD Community Communications Liaisons
1204

|
Posted - 2014.04.26 00:32:00 -
[1866] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.26 01:01:00 -
[1867] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near.
Forest. Trees. There is one missile bonus, one drone bonus, and one shield resist bonus. There is no emphasis anywhere, that's why it's such a versatile ship. You really need to knock off your biased thinking. Forest - Trees is about right - Once the trees are gone so is the forest, unproven drone changes (can't say buffs - yet) is the chainsaw. Until "Super Drones" can do more than show paper Dps, the emphasis is very much - Missiles then Drones. |

Kaarous Aldurald
ROC Deep Space The ROC
5345
|
Posted - 2014.04.26 03:51:00 -
[1868] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near.
Forest. Trees. There is one missile bonus, one drone bonus, and one shield resist bonus. There is no emphasis anywhere, that's why it's such a versatile ship. You really need to knock off your biased thinking. Forest - Trees is about right - Once the trees are gone so is the forest, unproven drone changes (can't say buffs - yet) is the chainsaw. Until "Super Drones" can do more than show paper Dps, the emphasis is very much - Missiles then Drones.
The sky is falling, the sky is falling!
And you still haven't bothered reading the "Giving Drones an Assist" Dev Blog yet I see.
Oh, and you can still use sentries. You lot are acting like you're being forced to use just heavy drones. I guess that's because if you recognize the fact that you can still use sentries then your basic argument falls apart. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.26 05:53:00 -
[1869] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near.
Forest. Trees. There is one missile bonus, one drone bonus, and one shield resist bonus. There is no emphasis anywhere, that's why it's such a versatile ship. You really need to knock off your biased thinking. Forest - Trees is about right - Once the trees are gone so is the forest, unproven drone changes (can't say buffs - yet) is the chainsaw. Until "Super Drones" can do more than show paper Dps, the emphasis is very much - Missiles then Drones. The sky is falling, the sky is falling! And you still haven't bothered reading the "Giving Drones an Assist" Dev Blog yet I see. Oh, and you can still use sentries. You lot are acting like you're being forced to use just heavy drones. I guess that's because if you recognize the fact that you can still use sentries then your basic argument falls apart. I'm not saying you can no longer use sentry drones and have read the "Giving Drones an Assist'. What I'm saying is - you don't have the options as you do now - Losing 1 drone, whether it be a sentry or a heavy equates to losing half your drone Dps, where now targeting 1 of 5 drones is somewhat pointless, post patch, targeting 1 of 2 drones has a lot more impact. Even with the extra MWD speed for Heavies it does not help with "Drone Activation Proximity". A drone still has to drop from MWD to orbit speed to engage a target. With 5 Drones, if 1 or 2 miss due to the target moving faster than they can engage it at is not a problem, 3 are still applying damage. If 1 of 2 drones is missing due to the speed of the target it has a greater effect.
A simple way to see this work. Jump on Sisi, get a battleship and a couple of frigates set up to have varying orbiting speeds. Take the slowest of your frigates and orbit the battleship at 10k, launch 1 Beserker ll and engage the frigate and watch how it applies damage. Repeat with faster orbit speeds and watch how damage is applied. Just for the sake of it, web the drone. The results can be surprising. It is a lot like rail guns in deep falloff, your still hitting the target but by no means applying anything close to full Dps.
Until these changes are on the test server and can be tried out in combat situations, it is hard to say, good or bad but having played around a lot with drones and the way they engage, I'm a little sceptical. If you actually bothered to read my posts and not just pick 1 line from it and respond, you would see I am not against Super Drones at all, I just don't want them to pigeonhole the ship. Especially if that pigeonhole excludes "my" ability to use it as I choose.. Purely selfish but I don't play to suit the needs of others. |

Kaarous Aldurald
ROC Deep Space The ROC
5347
|
Posted - 2014.04.26 06:02:00 -
[1870] - Quote
Sgt Ocker wrote: Until these changes are on the test server and can be tried out in combat situations, it is hard to say, good or bad but having played around a lot with drones and the way they engage, I'm a little sceptical.
This at least, I can partially agree with. What I disagree with is all the doom and gloom being tossed around by people who think that because they lose bonused light drones that the sky is falling.
To me, who has primarily flown battleships without bonused light drones, it's also specious bullshit. Damn near every battleship in the game has unbonused light drones, and they get along just fine.
And since the rattlesnake is functionally being given two damage bonused weapon systems, CCP has changed it around so that the Rattlesnake can't be made into a Typhoon Fleet Issue style monstrosity.
First of all, good for them for thinking outside the box. The Rattlesnake, in fact the entire Guristas line was so generic it may as well have not existed for the last few years. This is different, this is new, and this is exciting.
Secondly, the "don't change the rattlesnake!" cries have long since been exposed as "I don't like change!" thanks to people outright admitting so, and the attempts to use the "respect the skillpoints I put into it" argument.
Quote: If you actually bothered to read my posts and not just pick 1 line from it and respond, you would see I am not against Super Drones at all, I just don't want them to pigeonhole the ship. Especially if that pigeonhole excludes "my" ability to use it as I choose.. Purely selfish but I don't play to suit the needs of others.
Yeah "pigeonhole", when it's able to use any size launchers and still have full drone dps. 
It's far from pigeonholed, it's highly likely to become one of the most adaptable ships in the game. But if "use it as I choose" relied on light drones, yeah, you need a new ship now. But if you were flying a pirate battleship for bonused light drones you were doing it hilariously wrong in the first place. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 06:41:00 -
[1871] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near.
Forest. Trees. There is one missile bonus, one drone bonus, and one shield resist bonus. There is no emphasis anywhere, that's why it's such a versatile ship. You really need to knock off your biased thinking.
So a table with the legs all on one side is balanced?
Not only that one of the legs is way shorter than the others.
Most people like to have dinner served on something level, rather than a piece of dali sculpture.
I will treat the attempt at a personal attack with the contempt it deserves. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5350
|
Posted - 2014.04.26 06:45:00 -
[1872] - Quote
epicurus ataraxia wrote: So a table with the legs all on one side is balanced?
More along the lines of a man looking at things from only one angle only gets half the picture. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
422
|
Posted - 2014.04.26 06:54:00 -
[1873] - Quote
Sgt Ocker wrote:My post was referring to an inty gang tackling a "PVE" Snake. I don't know many who run anoms or any other type of Pve, who would fit Web and Scram "in case" you get tackled. Don't bother mentioning Refitting at a Deployable, by the time you got to it and refit - Your in structure or close to it.
NB; If you drop sentries they aren't going to hit fast ceptors well enough to be useful, without a couple of scripted Omnis, add tackle + prop mod - not much room left for tank.
I'm confused as to what's stopping you from having the Mob Depot already deployed next to you in the Anom ready to refit incase you get tackled. Then when the inty comes in you can refit with RLML's and a Heavy neut. You could even have a weband scram ready.
Also, if you're not up for have the mob depot ready what's stopping you from aligning when a hostile enters the system? That way you can't be tackled. as by the time he lands you will be fully aligned and 100km away from him. Yes you will have been forced to pull your sentry drones but the Snake also has almost the same missile DPS as a Raven. You can still be dropping the rats, albeit at half the rate you were which was double the rate a Raven can do it in the first place!, wait for the hostile to leave then stop and redeploy your drones.
The Snake is going to be phenominal at anomaly ripping. It's also going to be far better than a Domi as the Domi will lose almost all of it's DPS when it has to pull it's sentries in order to align when the hostiles enter.
I thought pre-aligning before hostiles land in your anom was an SOP. Guess I was wrong and should go hunting for all of these idiots in sitting in anoms at zero and stock still. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 06:56:00 -
[1874] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: So a table with the legs all on one side is balanced?
More along the lines of a man looking at things from only one angle only gets half the picture.
I have tried to ignore your snide little digs and attacks, but you really are holding nothing back now are you? I have you blocked, but I cannot avoid your presence as you reply to everything I write, and you appear in the quotes of others,
Goading and trolling are not clever behaviour.
Particularly as most of these posts are simply poorly vehicles to carry out another attack.
Stop it NOW. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2150
|
Posted - 2014.04.26 07:07:00 -
[1875] - Quote
Perhaps the pirate changes should have been left until after the drone changes. Change EWAR drones to not be terrible, tell all the Guristas pilots "We're giving your ships ewar drone bonuses instead of attack drone bonuses" and give the SoE ships the superdrones.
Initiate rage, tears, and an astoundingly logical new development path for Guristas while also making SoE ships a lot nicer to fly.
Also: Ataraxia - Even if you become enraged when someone says it to you, you are pretty stubbornly refusing to look at the ship from any point of view except your own. |

Kaarous Aldurald
ROC Deep Space The ROC
5351
|
Posted - 2014.04.26 07:08:00 -
[1876] - Quote
epicurus ataraxia wrote: Stop it NOW.
This is a public forum, smartass. One that I frequent, for that matter.
So no, I will not give you a soapbox to stand on unchallenged, I will not give you an echo chamber, and this thread is not your own personal grandstand. Dissenting opinions exist, whether you like it or not. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 07:13:00 -
[1877] - Quote
Spugg Galdon wrote:Sgt Ocker wrote:My post was referring to an inty gang tackling a "PVE" Snake. I don't know many who run anoms or any other type of Pve, who would fit Web and Scram "in case" you get tackled. Don't bother mentioning Refitting at a Deployable, by the time you got to it and refit - Your in structure or close to it.
NB; If you drop sentries they aren't going to hit fast ceptors well enough to be useful, without a couple of scripted Omnis, add tackle + prop mod - not much room left for tank.
I'm confused as to what's stopping you from having the Mob Depot already deployed next to you in the Anom ready to refit incase you get tackled. Then when the inty comes in you can refit with RLML's and a Heavy neut. You could even have a weband scram ready. Also, if you're not up for have the mob depot ready what's stopping you from aligning when a hostile enters the system? That way you can't be tackled. as by the time he lands you will be fully aligned and 100km away from him. Yes you will have been forced to pull your sentry drones but the Snake also has almost the same missile DPS as a Raven. You can still be dropping the rats, albeit at half the rate you were which was double the rate a Raven can do it in the first place!, wait for the hostile to leave then stop and redeploy your drones. The Snake is going to be phenominal at anomaly ripping. It's also going to be far better than a Domi as the Domi will lose almost all of it's DPS when it has to pull it's sentries in order to align when the hostiles enter. I thought pre-aligning before hostiles land in your anom was an SOP. Guess I was wrong and should go hunting for all of these idiots in sitting in anoms at zero and stock still.
I have tried, to get how your methods of restoring some ability to boost survival really help or are relevant to the rebalancing of the ship. The is some validity to some of them, but overall not really much help here.
The rattlesnake is worrying, because not only does the superdrone concept have downsides, which although are not horiffic, need something to balance them, the two that can, are missing. Which are increased power and particularly hitpoints and the presence or introduction of bonuses smaller drones. The missile bonuses severely as a side effect reduces drone control range, massively reducing the time available to deal with kiting ships, as it is trivial to avoid being shot. Try dancing in and out of drone control range, you are going to send your victim insane with frustration, as he just gives up with his drones altogether.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2150
|
Posted - 2014.04.26 07:14:00 -
[1878] - Quote
epicurus ataraxia wrote:Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near.
I assure you, it is quite obvious to literally everyone except you that the missile emphasis is extremely deliberate and quite definitely intended.
|

Kaarous Aldurald
ROC Deep Space The ROC
5351
|
Posted - 2014.04.26 07:21:00 -
[1879] - Quote
epicurus ataraxia wrote: The missile bonuses severely as a side effect reduces drone control range, massively reducing the time available to deal with kiting ships, as it is trivial to avoid being shot.
Please stop lying.
Nothing forces you to fit the entire rack of launchers. If you want to fit for drone control range, it is still possible and viable to do so. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Nevyn Auscent
Broke Sauce
1278
|
Posted - 2014.04.26 07:23:00 -
[1880] - Quote
If you can dance in & out of a 75km control range and keep a point. You aren't in an interceptor. You are in a recon, with a T3 boosting you also. Meaning the whole worry of interceptor gangs isn't relevant to this discussion, we are now talking a serious sized Blops gang. Meaning there are also several dozen bombers shredding you in 10 seconds flat. And it's irrelevant what sort of BS or fittings you had available. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 07:28:00 -
[1881] - Quote
Nevyn Auscent wrote:If you can dance in & out of a 75km control range and keep a point. You aren't in an interceptor. You are in a recon, with a T3 boosting you also. Meaning the whole worry of interceptor gangs isn't relevant to this discussion, we are now talking a serious sized Blops gang. Meaning there are also several dozen bombers shredding you in 10 seconds flat. And it's irrelevant what sort of BS or fittings you had available.
With the time it takes to get into warp, unless you react very very quickly with maximum skills a single interceptor can run rings around you repointing at leisure and dancing in and out of your drone control range. But it is the first few seconds that matter, he only needs to avoid you for the first cycle, until help arrives, that is when you can no longer kill him effectively, getting out by the skin of your teeth, It would be touch and go before the changes, now just dead.
So as for drones, they just are not even worth considering when encountering an interceptor now , single or otherwise one may as well accept that if pounced on you are already dead. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5354
|
Posted - 2014.04.26 07:43:00 -
[1882] - Quote
Let's analyze that latest statement/gigantic lie, shall we?
Assuming a long point here, so 24km range, slightly less than 29km with heat.
Apparently an interceptor pilot can dance in and out at will within a 47km range, long enough to keep a Rattlesnake pointed for any length of time.
Anyone else find that less than credible? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 07:47:00 -
[1883] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near. I assure you, it is quite obvious to literally everyone except you that the missile emphasis is extremely deliberate and quite definitely intended. Please get it through your head that this is the way CCP wants it to be and no amount of arguing from you - or anyone else - will change that. Please get it through your head that smaller drones will not get HP or damage bonuses on the Rattlesnake - no matter how much you argue, flame or abuse others.
I have tried to hold my tongue, if you and your friends, or alts, or just sympathisers, i really to not care are attempting to get your Victim to respond with threats of violence or racial slurs or some other behavior, to get him banned. You are sad sad and mistaken.
You (singular or group) have for some reason picked me out as a victim, totally make up what I am meant to have said, and in little cycles, while your posts still exist, attempt to cause as much psychological harm and upset as is humanly possible.those coming new, will naturally wonder what is going on as they have not seen the ongoing nature of this (thank God!)
You forget the EvE-O forums are real world! My wife and family are disgusted that such behaviour is permitted or even legal and have suggested that such bullying should be reported to the police.
As EvE is international and knowing which countries laws might apply, even if illegal in most, I have suggested that It be left to the moderators, as it has recently been seen to be effective recently with erotica1
So respectfully STOP I did not choose to be a victim of your gang warfare. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5354
|
Posted - 2014.04.26 07:49:00 -
[1884] - Quote
Remember, disagreeing with him and proving him wrong is equivalent to victimizing him.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 07:53:00 -
[1885] - Quote
Kaarous Aldurald wrote:Remember, disagreeing with him and proving him wrong is equivalent to victimizing him.
In spite of being told you and your little gang are causing real world harm and distress to me and my family, you still cannot stop can you? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5354
|
Posted - 2014.04.26 07:55:00 -
[1886] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:Remember, disagreeing with him and proving him wrong is equivalent to victimizing him.
In spite of being told you and your little gang are causing real world harm and distress to me and my family, you still cannot stop can you?
Crocodile tears do not move me. Especially when you are so clearly faking an emotional over-reaction in order to silence legitimate criticism.
If it's such a problem (which I am fully aware that it's not) then just stop posting. If it's actual distress, the internet is not worth getting so upset over. So just turn it off. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Alvatore DiMarco
Capricious Endeavours Ltd
2153
|
Posted - 2014.04.26 07:58:00 -
[1887] - Quote
ISD, please lock this thread. Permanently. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 08:01:00 -
[1888] - Quote
Alvatore DiMarco wrote:ISD, please lock this thread. Permanently.
Or is that why you have attacked me so mercilessly, to make sure that anyone who wants to discuss this and suggests changes, either is broken by you and your friends (whatever) and not just to bully and torture them for your sadistic pleasure?
So you actually have a reason too? There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2153
|
Posted - 2014.04.26 08:02:00 -
[1889] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:epicurus ataraxia wrote:Well not quite, definitely more of a missile emphasis with the current proposals, but so nearly there, so near. I assure you, it is quite obvious to literally everyone except you that the missile emphasis is extremely deliberate and quite definitely intended. Please get it through your head that this is the way CCP wants it to be and no amount of arguing from you - or anyone else - will change that. Please get it through your head that smaller drones will not get HP or damage bonuses on the Rattlesnake - no matter how much you argue, flame or abuse others. I have tried to hold my tongue, if you and your friends, or alts, or just sympathisers, i really to not care are attempting to get your Victim to respond with threats of violence or racial slurs or some other behavior, to get him banned. You are sad sad and mistaken. You (singular or group) have for some reason picked me out as a victim, totally make up what I am meant to have said, and in little cycles, while your posts still exist, attempt to cause as much psychological harm and upset as is humanly possible.those coming new, will naturally wonder what is going on as they have not seen the ongoing nature of this (thank God!) You forget the EvE-O forums are real world! My wife and family are disgusted that such behaviour is permitted or even legal and have suggested that such bullying should be reported to the police. As EvE is international and knowing which countries laws might apply, even if illegal in most, I have suggested that It be left to the moderators, as it has recently been seen to be effective recently with erotica1 So respectfully STOP I did not choose to be a victim of your gang warfare.
I am not going to stop discussing the Rattlesnake in a thread intended for discussing the Rattlesnake. Get out if it's too much for you.
Nobody is victimizing you by telling you that you are wrong. Nobody is "bullying you" by telling you that you aren't looking at the whole picture.
Get out of this thread. Just get the **** out. I have never felt more disgusted in my life and I promise that your post has been reported for trolling and for personal attacks. |

Kaarous Aldurald
ROC Deep Space The ROC
5354
|
Posted - 2014.04.26 08:03:00 -
[1890] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:ISD, please lock this thread. Permanently. Or is that why you have attacked me so mercilessly, to make sure that anyone who wants to discuss this and suggests changes, either is broken by yo and your friends (whatever) and not just to bully and torture them your sadistic pleasure? So you actually have a reason too?
Are you actually unable to countenance the thought that not everything is about you? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Alvatore DiMarco
Capricious Endeavours Ltd
2154
|
Posted - 2014.04.26 08:07:00 -
[1891] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:ISD, please lock this thread. Permanently. Or is that why you have attacked me so mercilessly, to make sure that anyone who wants to discuss this and suggests changes, either is broken by you and your friends (whatever) and not just to bully and torture them for your sadistic pleasure? So you actually have a reason too?
Nobody has attacked you, you little- ...no, I'm not going to finish that sentence. I'm going to be civilized and reasonably mature for a change.
The things I would like to say to you right now would get me banned from EVE until the year 9999. This post is so ******* ridiculous that it's even worse than Dinsdale's posts. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 08:09:00 -
[1892] - Quote
Open reply to make sure all the alts, friends, etc are informed.So it appears that blaming the Victim is just as valid in internet bullying as in real world bullying.
You have been all told that you are causing real world psychological upset. My wife and family, although naturally not independent are disgusted with the whole process, In game you are free to be what you want, but this is real world. Real crimes can be committed, real consequences result.
You have been respectfully repeatedly asked to stop.
You seem to believe that those who control these threads are too incompetent to see what is going on and incapable of seeing who is posting and how they hide behind multiple characters, they will decide how to deal with you, but I think I can honestly say that I wish no one else ever to be tortured for your pleasure.. Ever..again. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5355
|
Posted - 2014.04.26 08:12:00 -
[1893] - Quote
I would like to point out that I totally called it, when Ripard first started with his "internet torture" rhetoric.
People were going to be crying wolf to censor disagreement. For an excellent example, please see the above. epicurus is attempting to cast himself as the victim in order to censor disagreement as widely as he can.
For this, my suggestion is that he be banned from the EVE forums for this blatant trolling and abuse. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

KaDa en Bauldry
Aliastra Gallente Federation
12
|
Posted - 2014.04.26 08:20:00 -
[1894] - Quote
Alvatore DiMarco wrote:ISD, please lock this thread. Permanently. But CCP Rise can still post in a locked thread with magic, right? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 08:21:00 -
[1895] - Quote
Kaarous Aldurald wrote:I would like to point out that I totally called it, when Ripard first started with his "internet torture" rhetoric.
People were going to be crying wolf to censor disagreement. For an excellent example, please see the above. epicurus is attempting to cast himself as the victim in order to censor disagreement as widely as he can.
For this, my suggestion is that he be banned from the EVE forums for this blatant trolling and abuse.
So the bonus room was actually, a forum for discussing game concerns , and not a vehicle for the systematic abuse of others for sadistic pleasure? Funny that's not a conclusion most people drew. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5356
|
Posted - 2014.04.26 08:25:00 -
[1896] - Quote
epicurus ataraxia wrote: So the bonus room was actually, a forum for discussing game concerns , and not a vehicle for the systematic abuse of others for sadistic pleasure? Funny that's not a conclusion most people drew.
You brought up E1, not me. It has little to do with this, heck, we might have to make a variation of Godwin's Law since you lot are so bound and determined to personally profit from that debacle.
This forum, however, is actually a forum for discussing game concerns. If you cannot handle being told that you're wrong, stop posting. Simple as that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5362
|
Posted - 2014.04.26 08:32:00 -
[1897] - Quote
Alvatore DiMarco wrote: If you're willing to settle for ISD Ezwald, on the other hand, track records so far seem to indicate that he'll probably be posting within the next 32hrs.
I suspect far shorter. He's already been summoned, as it were.
I sincerely hope that epicurus gets the axe just like Fabulous Rod did for all of his alt puppet posting. Which, it should be pointed out, is the only example of such a thing occurring in this thread, contrary to what epicurus' persecution complex is telling him. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

KaDa en Bauldry
Aliastra Gallente Federation
13
|
Posted - 2014.04.26 08:33:00 -
[1898] - Quote
Alvatore DiMarco wrote:CCP Rise has demonstrated - and commented on - the fact that he is somewhat averse to posting in ... hostile threads such as this one. I don't blame him. More to the point though, I think that with the new SiSi mirror so close at hand that it's more likely he's going to wait until the proposed changes can actually be tested before addressing anything.
If you're willing to settle for ISD Ezwald, on the other hand, track records so far seem to indicate that he'll probably be posting within the next 32hrs. Sadly - while his work and posting is valuable - it's not the kind I'm hoping for the most.
Ah well, time to fire up SiSi again soon. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
422
|
Posted - 2014.04.26 08:38:00 -
[1899] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I would like to point out that I totally called it, when Ripard first started with his "internet torture" rhetoric.
People were going to be crying wolf to censor disagreement. For an excellent example, please see the above. epicurus is attempting to cast himself as the victim in order to censor disagreement as widely as he can.
For this, my suggestion is that he be banned from the EVE forums for this blatant trolling and abuse. So the bonus room was actually, a forum for discussing game concerns , and not a vehicle for the systematic abuse of others for sadistic pleasure? Funny that's not a conclusion most people drew. The biggest Strawman in the history of these forums. Crawl back under your bridge, vile cur.
Don't tell him to go away. I've just heated up a bowl of popcorn! This will keep me entertained at work all ******* day! |

Alvatore DiMarco
Capricious Endeavours Ltd
2161
|
Posted - 2014.04.26 08:38:00 -
[1900] - Quote
KaDa en Bauldry wrote:Sadly - while his work and posting is valuable - it's not the kind I'm hoping for the most.
Ah well, time to fire up SiSi again soon.
"Hoping for the most"? You may have to educate me on wha-
...oh, I think I get it.
You're saying you'd rather not "settle" for something when what you really want is something else. Am I right? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 08:40:00 -
[1901] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I would like to point out that I totally called it, when Ripard first started with his "internet torture" rhetoric.
People were going to be crying wolf to censor disagreement. For an excellent example, please see the above. epicurus is attempting to cast himself as the victim in order to censor disagreement as widely as he can.
For this, my suggestion is that he be banned from the EVE forums for this blatant trolling and abuse. So the bonus room was actually, a forum for discussing game concerns , and not a vehicle for the systematic abuse of others for sadistic pleasure? Funny that's not a conclusion most people drew. The biggest Strawman in the history of these forums. Crawl back under your bridge, vile cur.
Way to go, you are asked to stop, but just cannot help yourself can you, what are you trying to achieve? Is it worth the harm that you are being told you are doing?
I know you will do anything to make sure things are unchanged, that the ship goes on SISI without peoples concerns being addressed as you hope once there things are locked in.
Do you really want to bully people to the point where harm is done to them in real life? For a game? For a spaceship in the game?
Well my wife has informed me, clearly, that I am to delete these forums, as nothing is worth the upset being caused by Quote "such sleazy disgusting lowlife slime-balls".
So enjoy your victory, do you really believe you are an asset to the eve community? Enjoy your game.
But by all means, carry on the attack, but you are now talking to a closed door, doubt if that will stop you trying to discredit me though.either that or just pick on the next poster who is willing to raise concerns, can't have that can you...... There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5363
|
Posted - 2014.04.26 08:44:00 -
[1902] - Quote
epicurus ataraxia wrote:
Way to go, you are asked to stop, but just cannot help yourself can you, what are you trying to achieve? Is it worth the harm that you are being told you are doing?
"asked to stop"? You're telling us that if you get upset, we have to stop pointing out when you blatantly lie. When you conjure up worst case scenarios like a 75km point from an interceptor, we shouldn't be allowed to call BS. When you make personal attacks on more than half a dozen people because they reject your entirely imaginary manifesto on how you think drones should work.
Because being told you're wrong upsets you. 
So no, you do not get to censor me, or anyone else here. Your feelings mean less than nothing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
424
|
Posted - 2014.04.26 08:50:00 -
[1903] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I would like to point out that I totally called it, when Ripard first started with his "internet torture" rhetoric.
People were going to be crying wolf to censor disagreement. For an excellent example, please see the above. epicurus is attempting to cast himself as the victim in order to censor disagreement as widely as he can.
For this, my suggestion is that he be banned from the EVE forums for this blatant trolling and abuse. So the bonus room was actually, a forum for discussing game concerns , and not a vehicle for the systematic abuse of others for sadistic pleasure? Funny that's not a conclusion most people drew. The biggest Strawman in the history of these forums. Crawl back under your bridge, vile cur. Way to go, you are asked to stop, but just cannot help yourself can you, what are you trying to achieve? Is it worth the harm that you are being told you are doing? I know you will do anything to make sure things are unchanged, that the ship goes on SISI without peoples concerns being addressed as you hope once there things are locked in. Do you really want to bully people to the point where harm is done to them in real life? For a game? For a spaceship in the game? Well my wife has informed me, clearly, that I am to delete these forums, as nothing is worth the upset being caused by Quote "such sleazy disgusting lowlife slime-balls". So enjoy your victory, do you really believe you are an asset to the eve community? Enjoy your game. But by all means, carry on the attack, but you are now talking to a closed door, doubt if that will stop you trying to discredit me though.either that or just pick on the next poster who is willing to raise concerns, can't have that can you......
Did we just win?
How does disagreeing with someone constitute as bullying?
How is this conversation/agument spilling into your real life?
Is this forum/game causing you to neglect your real life resposibilities which in turn has your wife asking you to stop?
How are you even married with the kind of attitute you have?
How have you managed to get past puberty and deal with everyday difficulties in life if you believe you're the victim whenever anything goes differently from how you planned?
Are you sure you're not twelve and your mommy has told you that "if you can't play nice with everyone then you can't play at all" and cancelled your subscription?
So many more questions that really need answering!
Edit: Actually, don't bother answering. I just looked at my give-a-****-ometer and it read zero |

KaDa en Bauldry
Aliastra Gallente Federation
13
|
Posted - 2014.04.26 08:55:00 -
[1904] - Quote
Alvatore DiMarco wrote:KaDa en Bauldry wrote:Sadly - while his work and posting is valuable - it's not the kind I'm hoping for the most.
Ah well, time to fire up SiSi again soon. "Hoping for the most"? You may have to educate me on wha- ...oh, I think I get it. You're saying you'd rather not "settle" for something when what you really want is something else. Am I right? It's not about "settling" for one thing when I can have another.
I'd rather not see all this ...storm, thus not needing ISD Ezwald to post at all in the first place!
There have been so many pages of this going on, can't you just ignore each other and not mention it, or go knock yourself out in a thread that is meant to have discussion about... ...mhm, that thread would get locked, and the only reason this one is still going is that it's an official feedback thread. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
425
|
Posted - 2014.04.26 09:36:00 -
[1905] - Quote
KaDa en Bauldry wrote:Alvatore DiMarco wrote:KaDa en Bauldry wrote:Sadly - while his work and posting is valuable - it's not the kind I'm hoping for the most.
Ah well, time to fire up SiSi again soon. "Hoping for the most"? You may have to educate me on wha- ...oh, I think I get it. You're saying you'd rather not "settle" for something when what you really want is something else. Am I right? It's not about "settling" for one thing when I can have another. I'd rather not see all this ...storm, thus not needing ISD Ezwald to post at all in the first place! There have been so many pages of this going on, can't you just ignore each other and not mention it, or go knock yourself out in a thread that is meant to have discussion about... ...mhm, that thread would get locked, and the only reason this one is still going is that it's an official feedback thread.
I think the real problem is that there is a disagreement going on between a couple of people and the argument unfortunately degraded to a squabble.
I am in no way sitting on the fence in this argument. I am firmly rooted to the side that opposes Epicurus. I don't believe his arguments are valid and as others have stated, I will not allow him to stand on a soap box unopposed spouting dribble because he doesn't like the changes nor does he seem to be able to EvE. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.04.26 10:36:00 -
[1906] - Quote
My wife has suggested, that in the interests of truth, I post the original post that has been the justification for the wall of hate and bullying.
You may wonder just why it is so hated. And so much damage has been caused as a result of it.
Make up your own mind.
Quote:Kaarous Aldurald wrote:epicurus, how is that any different than if you had 5 regular bonused drones? Except these new ones don't die anywhere close to as quickly. Well it is the morning, so i have a little patience left, probably after a couple of times repeating myself and banging my head against the wall I might give up for today so here goes. Please pay attention. And try to read to the end before you jump on the most inconsequential part before leaping to completely wrong conclusions as to what is being said  The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside. Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform. The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities. But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive. When you change a core variable, you change only one at a time, or the data is meaningless. There is also the issue that micromanagement of the lesser drones in the system is significantly more hands on, the unbonused drones (and fewer in the gila) are fragile and weaker, they need more effort to keep alive and are exposed to damage for longer as they do damage less quickly. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. All of these issues are annoying an unpleasant rather than fatal, but is making the game more annoying a positive improvement? This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. Try to read, I will not do ALL the work for you! So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to. Whilst one can certainly adapt, the method of making the drones unpleasant to use, is a very poor way to introduce superdrones. The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights. So the question is is it a good idea to rebalance a ship by neglecting the core concept of a weapons system being a system by ripping it out and just replacing part with a different mechanic. Or is it better to consider the whole system and doing it properly and not pissing off existing users and making it a pain for new ones? I do not believe that is either deliberate or intended. The forums are here to give the Devs feedback, they are under considerable pressure to deliver changes, to a tight timescale, we NEED to point out issues when they are seen, to help them do their job for the BENEFIT OF ALL, Aside from that the resolutions are remarkably simple. Gila 100% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested. The idea is that the lesser drones are a valid part of the weapons system and deserve just as much attention if balance is to achieved, and that the whole battlespace needs to be considered in order not to create accidental deadspots that add nothing but annoyance to the game. (If CCP Rise wanted to buff the ship some more, this could be also achieved by an additional high slot, his choice, naturally would effect the ability to fit other things too.) The other solutions would be just as effective without buffing anything. NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up. Until someone steps on it. Seems that many still just want to argue and not actually deal with it. I hope that finally you might understand other peoples issues, If not nothing anyone can write will persuade you.
Goodbye now, you decide, I truly hope that sanity is restored. But either way such a toxic environment is bad for my health.. Literally. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5369
|
Posted - 2014.04.26 10:44:00 -
[1907] - Quote
Ah, and there he is spamming his manifesto again.
Repetition does not equal truth, dude. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1202
|
Posted - 2014.04.26 11:03:00 -
[1908] - Quote
Sgt Ocker wrote:What I don't understand is, if heavy drones are so awesome in Pvp, why don't we see, the only ship in game with a (pretty good on paper) heavy drone bonus use them in Pvp? Ishtar Sentry gangs are common place, don't think I've seen an Ishtar Heavy Drone gang.
Heavy Drones don't get used in main stream Pvp now - that will change little post summer patch. Snake has no place in Pvp now - that also is very unlikely to change.
My post was referring to an inty gang tackling a "PVE" Snake. I don't know many who run anoms or any other type of Pve, who would fit Web and Scram "in case" you get tackled. Don't bother mentioning Refitting at a Deployable, by the time you got to it and refit - Your in structure or close to it.
NB; If you drop sentries they aren't going to hit fast ceptors well enough to be useful, without a couple of scripted Omnis, add tackle + prop mod - not much room left for tank.
Your response is simplistic and I wonder if you actually use drones, let alone drones with a Snake at all? Is it really so hard to understand, drone mechanics aren't that simple. The change to "Super Drones" is not going to change that. 3 flights of mixed, heavies & Sentries - You have no spares - Lose 1 Drone from 1 flight - You lose 50% of your Drone Dps and have to switch to a different drone type, or you carry 1 flight of Sentries, 1 of Heavies and a spare for each. Which do you pick, Dps or speed, short range or long range, talk about micro management nightmares.
You misunderstand, I haven't said anything about heavies being awesome. I've been talking about the conditions required to make good use of them - hard tackle. Indeed, it should be obvious that if hard tackle is required, then heavies aren't very good. The huge MWD speed increase they're getting will help, but you'll still be better off using sentries against anything at range.
Rattlesnake will be used occasionally in small gang situations where gank 'n' tank is important and mobility isn't. Niche, sure. However, the fleet Rattler may become a thing, to bypass drone assigning limitations. Mind you, I remember people saying the same thing about Navy Scorps, and it didn't really happen. So we'll see. Regardless, these are the PVP environments.
I'm not interested in PVE Rattlesnakes getting ganked, that tells us nothing useful about the ship. Apart from that you shouldn't take PVE fits into PVP. I don't run anomalies, so I don't know how much tank is needed, but if I was fitting an anomaly Rattlesnake, my first three mods would be MJD, web and scram.
Yes, sentries won't hit interceptors. Neither will heavies. Nor do lights very well, as they can't maintain themselves in activation range against a MWDing interceptor. But force that interceptor to come into scramble range with a MJD, then you can web it down and missiles and even unbonused lights will hurt.
I don't think I said that super drones would change things much. In fact, I think my general position was that they wouldn't change things much, as you say!
Three flights of mixed, heavies and sentries? I don't understand, what is this flight of "mixed"? Six drones of a mix of sentries and heavies gives you a spare of each, or you take three flights of heavies/sentries with no spares, along with five lights for the 175 m3 bay. This is almost identical to the current situation of 15 heavies/sentries, where you can take three flights without spares, or two flights with spares, and five lights. What's changing? |

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.26 11:55:00 -
[1909] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote: Until these changes are on the test server and can be tried out in combat situations, it is hard to say, good or bad but having played around a lot with drones and the way they engage, I'm a little sceptical.
This at least, I can partially agree with. What I disagree with is all the doom and gloom being tossed around by people who think that because they lose bonused light drones that the sky is falling. To me, who has primarily flown battleships without bonused light drones, it's also specious bullshit. Damn near every battleship in the game has unbonused light drones, and they get along just fine. And since the rattlesnake is functionally being given two damage bonused weapon systems, CCP has changed it around so that the Rattlesnake can't be made into a Typhoon Fleet Issue style monstrosity. First of all, good for them for thinking outside the box. The Rattlesnake, in fact the entire Guristas line was so generic it may as well have not existed for the last few years. This is different, this is new, and this is exciting. Secondly, the "don't change the rattlesnake!" cries have long since been exposed as "I don't like change!" thanks to people outright admitting so, and the attempts to use the "respect the skillpoints I put into it" argument. Quote: If you actually bothered to read my posts and not just pick 1 line from it and respond, you would see I am not against Super Drones at all, I just don't want them to pigeonhole the ship. Especially if that pigeonhole excludes "my" ability to use it as I choose.. Purely selfish but I don't play to suit the needs of others.
Yeah "pigeonhole", when it's able to use any size launchers and still have full drone dps.  It's far from pigeonholed, it's highly likely to become one of the most adaptable ships in the game. But if "use it as I choose" relied on light drones, yeah, you need a new ship now. But if you were flying a pirate battleship for bonused light drones you were doing it hilariously wrong in the first place. So want to answer you in point form as you have my post but without the relevant preceding posts it loses context and quote limit stops me.
Losing a bonus to any drone on a drone boat will have consequences. I too fly battleships without bonused drones without issue. The drones are not the primary weapon system and therefore don't adversely affect ship performance.
Yes Snake will have full damage bonuses to 2 weapon systems.. Did you stop and look at the down side to that or just see, DPS GOOD, DPS BETTER. You will only be able to fit for max Dps in drones OR missiles Not both. The fitting of a full rack of launchers gimps drone fitting by limiting control range, don't fit that 5th launcher you severely gimp missile damage. Drone control range is very important to a drone boat as a full rack of launchers is important to a missile boat. No trade off there, is there? Yes CCP saw the possibility for an OP ship with 2 full bonuses so left the slot layout as is to eliminate this as much as possible.
You could to an extent override CCP's built in restriction with rigs, at the expense of tank. Reality - You can fit the Snake for around 1500 Dps @ 80k + - Crappy resists and around 77k Ehp (with max skills).
The Snake is primarily a PVE boat, I don't see this changing a great deal for most current users. It also may see use in small gang pvp but no more than a Bhaal or Vindi, niche use in Pvp applying damage any number other ships can do, as well (some better) and cheaper.
|

Joe Boirele
Lords 0f Justice Lords Of Stars
27
|
Posted - 2014.04.26 13:40:00 -
[1910] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:Sgt Ocker wrote: Until these changes are on the test server and can be tried out in combat situations, it is hard to say, good or bad but having played around a lot with drones and the way they engage, I'm a little sceptical.
This at least, I can partially agree with. What I disagree with is all the doom and gloom being tossed around by people who think that because they lose bonused light drones that the sky is falling. To me, who has primarily flown battleships without bonused light drones, it's also specious bullshit. Damn near every battleship in the game has unbonused light drones, and they get along just fine. And since the rattlesnake is functionally being given two damage bonused weapon systems, CCP has changed it around so that the Rattlesnake can't be made into a Typhoon Fleet Issue style monstrosity. First of all, good for them for thinking outside the box. The Rattlesnake, in fact the entire Guristas line was so generic it may as well have not existed for the last few years. This is different, this is new, and this is exciting. Secondly, the "don't change the rattlesnake!" cries have long since been exposed as "I don't like change!" thanks to people outright admitting so, and the attempts to use the "respect the skillpoints I put into it" argument. Quote: If you actually bothered to read my posts and not just pick 1 line from it and respond, you would see I am not against Super Drones at all, I just don't want them to pigeonhole the ship. Especially if that pigeonhole excludes "my" ability to use it as I choose.. Purely selfish but I don't play to suit the needs of others.
Yeah "pigeonhole", when it's able to use any size launchers and still have full drone dps.  It's far from pigeonholed, it's highly likely to become one of the most adaptable ships in the game. But if "use it as I choose" relied on light drones, yeah, you need a new ship now. But if you were flying a pirate battleship for bonused light drones you were doing it hilariously wrong in the first place. So want to answer you in point form as you have my post but without the relevant preceding posts it loses context and quote limit stops me. Losing a bonus to any drone on a drone boat will have consequences. I too fly battleships without bonused drones without issue. The drones are not the primary weapon system and therefore don't adversely affect ship performance. Yes Snake will have full damage bonuses to 2 weapon systems.. Did you stop and look at the down side to that or just see, DPS GOOD, DPS BETTER. You will only be able to fit for max Dps in drones OR missiles Not both. The fitting of a full rack of launchers gimps drone fitting by limiting control range and Dps, don't fit that 5th launcher you severely gimp missile damage. Drone control range is very important to a drone boat as a full rack of launchers is important to a missile boat. No trade off there, is there? Yes CCP saw the possibility for an OP ship with 2 full bonuses so left the slot layout as is to eliminate this as much as possible. You could to an extent override CCP's built in restriction with rigs, at the expense of tank. Reality - You can fit the Snake for around 1500 Dps @ 80k + - Crappy resists and around 77k Ehp (with max skills). The Snake is primarily a PVE boat, I don't see this changing a great deal for most current users. It also may see use in small gang pvp but no more than a Bhaal or Vindi, niche use in Pvp applying damage any number other ships can do, as well (some better) and cheaper. I still fail to see how the loss of a drone control range module changes anything. Cause, you know, you can move your ship closer? And if you do want to fit a DLA, you can. The only thing you lose is a launcher you currently don't have. I fail to see the problem. Enemies are just friends who stab you in the front.
Might makes right! |

afkalt
Republic Military School Minmatar Republic
0
|
Posted - 2014.04.26 14:43:00 -
[1911] - Quote
Sheeeeeesh.
@Rise//ISD - can we split the threads so each BS has it's own? Wading through this is insane. Maybe a 'master' sticky which is locked with links to sub threads? |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.26 14:43:00 -
[1912] - Quote
Kaarous Aldurald wrote:[quote=epicurus ataraxia] Because being told you're wrong upsets you. 
Actually, epicutious is right. You are the moron who can't seem to understand how the rattlesnake is getting **** on. |

Mike Voidstar
Voidstar Free Flight Foundation
601
|
Posted - 2014.04.26 14:49:00 -
[1913] - Quote
Rod, please dont 'help' |

Mike Voidstar
Voidstar Free Flight Foundation
602
|
Posted - 2014.04.26 15:00:00 -
[1914] - Quote
The balance is obvious.
The drone system lost effectiveness at the small end of the spectrum, it needs to gain it at the high end to compensate.
The missiles are fine as they are. While not as flexible as drones the ship has a wide array of options for dealing with craft of al sizes.
Nothing has changed in the case of the solo PvE guy getting attacked. You dont fend them off with light drones, you warp out. They didnt engage with anything less than they felt the job would get done with.
It might make an interesting bait, with the power to engage attackers and survive long enough for support to get in the fight.
It certainly can claim a place in any fleet as interdiction support. There is plenty for it to do. |

Joe Boirele
Lords 0f Justice Lords Of Stars
29
|
Posted - 2014.04.26 15:05:00 -
[1915] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:[quote=epicurus ataraxia] Because being told you're wrong upsets you.  Actually, epicutious is right. You are the moron who can't seem to understand how the rattlesnake is getting **** on.
I still can't understand how it's getting **** on. If bonused light drones or a few ewar / logi drones in exchange for a missile bonus are really breaking your rattlesnake fit, you aren't flying it right. Enemies are just friends who stab you in the front.
Might makes right! |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2991

|
Posted - 2014.04.26 15:52:00 -
[1916] - Quote
Locked for a quick clean. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Joe Boirele
Lords 0f Justice Lords Of Stars
29
|
Posted - 2014.04.26 16:32:00 -
[1917] - Quote
This thread should be renamed "Fighting over whether the rattlesnake should get light drone bonuses" Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.26 16:38:00 -
[1918] - Quote
Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions.
There is no good reason the Rattlesnake should lose its bonus to all its drones. That is a concept some just can't seem to understand. |

Joe Boirele
Lords 0f Justice Lords Of Stars
29
|
Posted - 2014.04.26 16:39:00 -
[1919] - Quote
Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions.
HEY! I like it [the new rattlesnake] too! Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.26 16:40:00 -
[1920] - Quote
Joe Boirele wrote:Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions. HEY! I like it [the new rattlesnake] too!
Looks like you haven't read much of this thread. The rattlesnake is getting the DPS increase it needed but is getting massive drawbacks that it never had before.
There is no good reason to fly it now when you could fly something else with better DPS. |

Joe Boirele
Lords 0f Justice Lords Of Stars
29
|
Posted - 2014.04.26 16:43:00 -
[1921] - Quote
Fabulous Rod wrote:Joe Boirele wrote:Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions. HEY! I like it [the new rattlesnake] too! Looks like you haven't read much of this thread. The rattlesnake is getting the DPS increase it needed but is getting massive drawbacks that it never had before.
Like what? Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

afkalt
Republic Military School Minmatar Republic
0
|
Posted - 2014.04.26 16:53:00 -
[1922] - Quote
Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions.
There is no good reason the Rattlesnake should lose its bonus to all its drones. That is a concept some just can't seem to understand.
Let it go already. You've said your piece, now stop jumping on people who are happy, please.
But let me guess, I'll be a know-nothing moron, right? I mean, going by your usual postings to those who disagree, anyway.
The rattlesnake is getting a very significant buff at a trade of a slight downgrading of a barely used feature (medium/light drones). I like it, clearly many others do too.
From your posts I can only conclude you're trolling or using the rattlesnake in a horribly unintended fashion - tell us what you use it for and perhaps we can help. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.26 16:54:00 -
[1923] - Quote
Joe Boirele wrote:Fabulous Rod wrote:Joe Boirele wrote:Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions. HEY! I like it [the new rattlesnake] too! Looks like you haven't read much of this thread. The rattlesnake is getting the DPS increase it needed but is getting massive drawbacks that it never had before. Like what?
its weapon system is switching from drones to missiles, meaning the majority of its DPS will be vulnerable to e-war and defender missiles. Its drone bay is being reduced to the bare minimum operational capacity, allowing no extra room for anything. Its ability to easily deal with frigates and cruisers massively reduced with loss of 50% drone damage and HP. It is important for a brawler to kill scrambling frigates and cruisers quickly because all the ships shooting at you are in optimal range, meaning you can easily lose it. The missile velocity bonus gone, killing versatile torpedo fits and diminishing overall DPS when sniping. 5 drones is better than 2 since you will lose 50% of your drone DPS whenever you have to pull a drone back or it gets webbed.
the 50% increase in missile damage and +1 launcer without an extra slot is totally not worth the loss of all this versatility.
Quite obviously, the nerfs are far greater than the buffs. It always amazes me that there are some people to stupid to understand this. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 16:56:00 -
[1924] - Quote
Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald. I see no army.
The CPU is quite bad. More focus on either missiles or drones would be nice instead of being right in the middle. But "sucks" it does not.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.26 16:57:00 -
[1925] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald. I see no army. The CPU is quite bad. More focus on either missiles or drones would be nice instead of being right in the middle. But "sucks" it does not.
yea but you are just another one of the clowns spamming this thread with unsupported statements. Who can take you seriously? |

Joe Boirele
Lords 0f Justice Lords Of Stars
29
|
Posted - 2014.04.26 17:03:00 -
[1926] - Quote
Fabulous Rod wrote:Joe Boirele wrote:Fabulous Rod wrote:Joe Boirele wrote:Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions. HEY! I like it [the new rattlesnake] too! Looks like you haven't read much of this thread. The rattlesnake is getting the DPS increase it needed but is getting massive drawbacks that it never had before. Like what? its weapon system is switching from drones to missiles, meaning the majority of its DPS will be vulnerable to e-war and defender missiles. Its drone bay is being reduced to the bare minimum operational capacity, allowing no extra room for anything. Its ability to easily deal with frigates and cruisers massively reduced with loss of 50% drone damage and HP. It is important for a brawler to kill scrambling frigates and cruisers quickly because all the ships shooting at you are in optimal range, meaning you can easily lose it. The missile velocity bonus gone, killing versatile torpedo fits and diminishing overall DPS when sniping. 5 drones is better than 2 since you will lose 50% of your drone DPS whenever you have to pull a drone back or it gets webbed. the 50% increase in missile damage and +1 launcer without an extra slot is totally not worth the loss of all this versatility. Quite obviously, the nerfs are far greater than the buffs. It always amazes me that there are some people to stupid to understand something as simple as this. Arguing with people like Kaarous is like arguing with a radio.
First, I don't think that anyone uses defenders. next, you get bonuses to ALL MISSILE SIZES!. If you want to fit rapid lights, or even rockets to your RS, you can. By "versatile torpedo setups" do you mean setups that can apply damage well only to capital ships? In addition, you will lose drones much less frequently, and if the enemy can web kite your heavies you should be using sentries anyway. Also, I don't get how it "diminishes overall DPS while sniping" Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.26 17:03:00 -
[1927] - Quote
Rod, Would you please tell us how you fit the snake, and how you fly it. |

Joe Boirele
Lords 0f Justice Lords Of Stars
29
|
Posted - 2014.04.26 17:04:00 -
[1928] - Quote
Fabulous Rod wrote:
yea but you are just another one of the clowns spamming this thread with unsupported statements. Who can take you seriously?
The irony here is amazing. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:04:00 -
[1929] - Quote
Fabulous Rod wrote:yea but you are just another one of the clowns spamming this thread with unsupported statements. Who can take you seriously? If there were neutral parties, and they looked up the whole thread, they would find I strived to base my arguments on realistic scenarios and facts.
Or do you disagree with what I said about CPU?
Did you read what I wrote last time about missile damage application on light frigates? I went lightly into numbers arguing against baltec1 on how it can or cannot kill light frigates as easily as before with Cruise missiles. Guess what? I was against his statement that it can. Guess what again! I found that on most frigates, it even wins a bit of dps with T2 precision, and is only worse against a minority of frigates (the ones with a signature of 29-30). Precisely the ones which light drones don't quite like as well, and you are better off sniping them with sentries. Because that is what I do with them today on Tranq. That is what I will do to them after the patch.
I'm losing nothing in that department.
Now... Who is the one with unsupported statements? Who is a clown? Who is not taken seriously. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
0
|
Posted - 2014.04.26 17:05:00 -
[1930] - Quote
Lol. Defenders. Yes, if you're going there you're through the bottom of the barrel and digging a hole. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.26 17:08:00 -
[1931] - Quote
Joe Boirele wrote:Fabulous Rod wrote:Joe Boirele wrote:Fabulous Rod wrote:[quote=Joe Boirele]
Looks like you haven't read much of this thread. The rattlesnake is getting the DPS increase it needed but is getting massive drawbacks that it never had before. Like what? its weapon system is switching from drones to missiles, meaning the majority of its DPS will be vulnerable to e-war and defender missiles. Its drone bay is being reduced to the bare minimum operational capacity, allowing no extra room for anything. Its ability to easily deal with frigates and cruisers massively reduced with loss of 50% drone damage and HP. It is important for a brawler to kill scrambling frigates and cruisers quickly because all the ships shooting at you are in optimal range, meaning you can easily lose it. The missile velocity bonus gone, killing versatile torpedo fits and diminishing overall DPS when sniping. 5 drones is better than 2 since you will lose 50% of your drone DPS whenever you have to pull a drone back or it gets webbed. the 50% increase in missile damage and +1 launcer without an extra slot is totally not worth the loss of all this versatility. Quite obviously, the nerfs are far greater than the buffs. It always amazes me that there are some people to stupid to understand something as simple as this. Arguing with people like Kaarous is like arguing with a radio. First, I don't think that anyone uses defenders. next, you get bonuses to ALL MISSILE SIZES!. If you want to fit rapid lights, or even rockets to your RS, you can. By "versatile torpedo setups" do you mean setups that can apply damage well only to capital ships? In addition, you will lose drones much less frequently, and if the enemy can web kite your heavies you should be using sentries anyway. Also, I don't get how it "diminishes overall DPS while sniping"
you will only lose heavy drones less frequenly, lights and mediums will pop faster than ever. loss of missile velocity bonuses inreases the time your missiles take to impact, increasing the time it takes to switch between targets.
just because you can equip light missiles on a rattlesnake, doesn't mean its a good idea.
like i said, there is no good reason to fly a rattlesnake.
Sad that i have to explain this **** to you. Of course nobody uses defenders missiles in pvp. Don't be stupid. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:10:00 -
[1932] - Quote
afkalt wrote:Lol. Defenders. Yes, if you're going there you're through the bottom of the barrel and digging a hole. Truth be told, with the Golem, defender missiles in PVE are a valid concern, as one successful shot reduces your dps by 25%. Here, it's 20%. Serpentis battleships have quite a high chance of shooting defenders (comes with being based on Gallente ships, the ones with foes mastering missiles). That's one reason Torps are so favored, defenders don't shoot them down. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Daichi Yamato
Xero Security and Technologies
1408
|
Posted - 2014.04.26 17:14:00 -
[1933] - Quote
Sgt Ocker wrote: You will only be able to fit for max Dps in drones OR missiles Not both. The fitting of a full rack of launchers gimps drone fitting by limiting control range and Dps, don't fit that 5th launcher you severely gimp missile damage. Drone control range is very important to a drone boat as a full rack of launchers is important to a missile boat.
oh my god. really??
even with 4 launchers, ur stll doing more missile dps than the current rattler. and its a shield tanker with six low slots, plenty for fitting a BCS/DDA combo of ur choosing. U can also choose to go in closer with 5 launchers or stay out further with to drone links. The choice is entirely urs. but if ur whining because u cant do everything at once, i have this to say: NO! Put down the cake, u cannot eat it.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1408
|
Posted - 2014.04.26 17:17:00 -
[1934] - Quote
KaDa en Bauldry wrote:afkalt wrote:Lol. Defenders. Yes, if you're going there you're through the bottom of the barrel and digging a hole. Truth be told, with the Golem, defender missiles in PVE are a valid concern, as one successful shot reduces your dps by 25%. Here, it's 20%. Serpentis battleships have quite a high chance of shooting defenders (comes with being based on Gallente ships, the ones with foes mastering missiles). That's one reason Torps are so favored, defenders don't shoot them down.
rats shoot defenders at my rattlers cruise missiles now but they rarely seem to actually destroy any. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:18:00 -
[1935] - Quote
Fabulous Rod wrote:you will only lose heavy drones less frequenly, lights and mediums will pop faster than ever. loss of missile velocity bonuses inreases the time your missiles take to impact, increasing the time it takes to switch between targets.
just because you can equip light missiles on a rattlesnake, doesn't mean its a good idea.
like i said, there is no good reason to fly a rattlesnake.
Sad that i have to explain this **** to you. Of course nobody uses defenders missiles in pvp. Don't be stupid. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes considerably longer to swap targets is when you only shoot once. And there you swap targets just as fast now than before.
If you fire 3 shots, you swap targets a lot sooner.
"Light missiles" - OFC it's a moronic idea for standard PvE activities! I'm torn between Heavy, Rapid Heavy and Cruise myself.
"no good reason to fly a rattlesnake" : Since I flew one for almost two years, and am in the process of swapping ships, and I haven't stopped, I cannot in good consciousness outright deny that.
But I can find uses for the new snake where it's better, so I'll do so anyways. Anomalies. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Arsenite
3372
|
Posted - 2014.04.26 17:19:00 -
[1936] - Quote
This thread stopped being productive (for the most part) 60 pages backGǪ I'm going to reiterate what I and a few others suggested: it would be nice to get a dev response (any dev response). There's a request for a bit more CPU on the Rattlesnake which I think is totally reasonable and could be accommodated, barring a good reason why it shouldn't.
As for the umpteen drone request change to the Rattlesnake, it's just not going to happen. If this wasn't already abundantly clear from what's been established with the Worm and Gila, CCP has previously indicated their desire to start differentiating between some of the different drone-based hulls. The SoE line is more drone-based and the Guristas line is now more missile-based, so there's at least some distinction between the two. I'm not trying to infer that the Rattlesnake is getting a nerf to buff the Nestor, but the Nestor definitely needs some TLC - so this isn't necessarily the worst thing that could happen.
Yes, it somewhat sucks that the Rattlesnake is no longer the dual-sniper it once was, but this isn't to say that it still can't be configured to excel at this role. Missiles are getting a +50% damage bonus, so the extra launcher is really gravy. It can certainly be dropped for a second DDA if so desired. What no one else is considering is that we're going to see passive low-slot drone omnis in the summer expansion as well, which frees up 2-3 mid slots. So how could a Rattlesnake potentially be fit?
GÇó 4x launchers and 2x DLAs GÇó 3x hydraulic to actually get a bit more than the 50% missile velocity bonus lost GÇó 3x DDA, 2x DOM and 1x ballistic control in the lows (even with only one BC you're still way ahead) GÇó 1x MJD, 1-2x target painters and 4-5x mids assigned to the tank of your choice (target painters are obsolete if you utilize rapid heavy launchers, in which case you'll have a 95km-ish range and might as well drop the second DDA for the 5th launcher)
We're apparently getting a missile-based Pirate line at some point (maybe announced next weekend at FanFest?), and I would really love to see a solely drone-based Pirate class (Rogue drones anyone?). I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:25:00 -
[1937] - Quote
Daichi Yamato wrote:rats shoot defenders at my rattlers cruise missiles now but they rarely seem to actually destroy any. Try shooting a Serp Battleship for an extended time, having it under TP. All your shots will do the same damage, and then the one or the other will be just 75% of it.
Arthur Aihaken wrote:GÇó 4x launchers and 2x DLAs GÇó 3x hydraulic to actually get a bit more than the 50% missile velocity bonus lost GÇó 3x DDA, 2x DOM and 1x ballistic control in the lows (even with only one BC you're still way ahead) GÇó 1x MJD, 1-2x target painters and 4-5x mids assigned to the tank of your choice
We're apparently getting a missile-based Pirate line at some point (maybe announced next weekend at FanFest?), and I would really love to see a solely drone-based Pirate class (Rogue drones anyone?). I'd rather use 5 launchers and 3 rigors. You didn't put any omnilinks on that ship.
...DOM? You mean the new drone tracking module? Or I don't know what. One could work, but I'd rather have them as active module if they are going to be like the balance between TE and TC, and more BCs. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
0
|
Posted - 2014.04.26 17:26:00 -
[1938] - Quote
KaDa en Bauldry wrote:afkalt wrote:Lol. Defenders. Yes, if you're going there you're through the bottom of the barrel and digging a hole. Truth be told, with the Golem, defender missiles in PVE are a valid concern, as one successful shot reduces your dps by 25%. Here, it's 20%. Serpentis battleships have quite a high chance of shooting defenders (comes with being based on Gallente ships, the ones with foes mastering missiles). That's one reason Torps are so favored, defenders don't shoot them down.
Yes, but it's hardly a "valid" concern given the rest. Plus it is likely an improvement on today as you'll be slinging more missiles.
Really its more the insanity of such a massive buff and saying ....bu...bu....deeeefenders!!!! |

Arthur Aihaken
Arsenite
3372
|
Posted - 2014.04.26 17:26:00 -
[1939] - Quote
KaDa en Bauldry wrote:You didn't put any omnilinks on that ship.
...DOM? You mean the new drone tracking module? Or I don't know what. One could work, but I'd rather have them as active module if they are going to be like the balance between TE and TC, and more BCs. DOM = drone omni module. I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:33:00 -
[1940] - Quote
afkalt wrote:Yes, but it's hardly a "valid" concern given the rest. Plus it is likely an improvement on today as you'll be slinging more missiles.
Really its more the insanity of such a massive buff and saying ....bu...bu....deeeefenders!!!! I don't deny that it's somewhat silly. But it's not completely irrelevant, unless you fit torps (which some will probably do). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
0
|
Posted - 2014.04.26 17:42:00 -
[1941] - Quote
KaDa en Bauldry wrote:afkalt wrote:Yes, but it's hardly a "valid" concern given the rest. Plus it is likely an improvement on today as you'll be slinging more missiles.
Really its more the insanity of such a massive buff and saying ....bu...bu....deeeefenders!!!! I don't deny that it's somewhat silly. But it's not completely irrelevant, unless you fit torps (which some will probably do).
No, I agree it has a (tiny imo) impact, however in the context - PvE, all other complaints really do fall by the side, this thing is a living, breathing rat exterminator the likes of which the game hasn't seen before in sub caps.
I'd trade a minor increase in minor inconvenice for DPS to make blaster boats cry at night in a heartbeat. |

Chicken Exroofer
Regional Assault and Recon
2
|
Posted - 2014.04.26 17:43:00 -
[1942] - Quote
Sooooooo................
After reading this thread for a few days and dwelling on what these changes mean to me.
(PVE L4 Rattlesnake pilot, dual boxing missions in a pair of them)
I tend to use my lights a lot more than my mediums, then swtich to sentries for anything that isn't a frigate or closer than 10k. Or for any mission where I have to fly some distance to a gate, Increased speed of meds may make them viable for this, but rat agro on meds makes me think not.
In general the changes for me will mean higher missile consumption, and situationally higher dps, probably around the same averaged over time. Perhaps slightly higher averaged over time.
This would be with a realistic omni tanked passive fit ship, which I am kind of a fan of for ridiculous tank. Less for the mission rats but as anti gank. So let's not have the active tank is better argument please, I agree it yields higher dps numbers. At my current skills my RS runs 786 fit window dps, and cannot die in any level 4, so I'm happy with that.
Changing fit and drones every mission is a pain, so giving it 50 m3 to 100 m3 more drone bay, and increasing cargo hold by the amount of drone bay lost to facilitate higher missile usage would be great, and reasonable imo. I mean the ship didn't get any smaller right? So if the drone bay shrinks, some m3 should be gained somewhere.
Keeping 50% bonus to lights and mediums along with other changes would not be overpowered, and would make me happier as a mission runner. Those huge dps numbers quoted earlier most definitely did not come from launching lights or meds. And those insane dps numbers from the TFI vs what the EFT warriors quoted for possible RS fits mean my favourite ship still falls short in raw gank dps , by quite a bit, so again keeping light and medium bonus cannot be OP in any way.
I would like the same number of slots as the other ships (20) with RS gaining a hi slot, but I can live without it if that is what CCP does. But it seems to me especially with the de-emphasis on drones as the main weapon, the argument that the RS got one less slot because of drone bonuses is negated,and should get the same number of slots as the rest get.
Or a range control bonus as suggested, either/or.
A lot of the argument seems to be centered around "what if" pvp scenarios. Seriously, how many people run RS's in pvp? I am sure it is done, but percentage wise, I am betting it's a pretty low number. And that number won't change in any significant way with the new changes, Other ships do it better, and cheaper.
PS. A little more cpu might be good. As suggested by quite a few people. |

afkalt
Republic Military School Minmatar Republic
0
|
Posted - 2014.04.26 17:55:00 -
[1943] - Quote
It won't fall short, it'll surpass it. The 22xx TFI are not workable fits - those are 1300-1500 range, the rattlesnake with hit that, comfortably with a workable fit - and a stinking great tank to boot.
I wouldn't worry about PvE to be truthful - remember you have bonused missiles and precisions actually wreck enemy frigates stupendously well.
Edit: You could probably get nearly as high as the silly TFIs on paper, I've not looked at torps. Might be interesting. |

Chicken Exroofer
Regional Assault and Recon
3
|
Posted - 2014.04.26 18:05:00 -
[1944] - Quote
Yes I am not worried that my PVE RS will no longer be great for it's purpose, and I will still use them,.
Just think it is reasonable to gain cargo hold by the amount of drone bay lost to help out with higher missile usage. Since overall m3 of the ship is unchanged.
Having more than the minimum drone bay would help with ease of use . Would probably have an effect in pvp, since ewar drones could be kept in the extra space, but again, pvp RS usage just cannot be that significant.
Perhaps a dev could show me I am wrong about that.
I don't realistically think anything in this thread will change what CCP is going to do, but one can always hope. |

afkalt
Republic Military School Minmatar Republic
1
|
Posted - 2014.04.26 18:08:00 -
[1945] - Quote
Now the hold, I can get behind. And CPU!!!
I agree on PvP but the lower drone count for the same DPS might become a 'thing' bypassing assist 'limits' |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 18:35:00 -
[1946] - Quote
CPU!
The hold I don't really mind, I always try to have a full flight of Berzers and Bouncers on me for the occasional Angel mission, now I have suddenly around 100m3 spare. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 19:48:00 -
[1947] - Quote
Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 19:59:00 -
[1948] - Quote
Myrthiis wrote:Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change The fitting room didn't change while an extra hardpoint was added. Normally that would mean the PG needs to be increased, but it's still generous enough. The CPU however cannot realistically accomodate a torp setup I would now be interested in fitting.
Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 20:51:00 -
[1949] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change The fitting room didn't change while an extra hardpoint was added. Normally that would mean the PG needs to be increased, but it's still generous enough. The CPU however cannot realistically accomodate a torp setup I would now be interested in fitting. Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow.
The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS |

Alvatore DiMarco
Capricious Endeavours Ltd
2169
|
Posted - 2014.04.26 20:53:00 -
[1950] - Quote
I have a suspicion that the CPU was deliberately not increased when the extra missile hardpoint was added, and I'm very willing to wager that the CPU was left untouched "to create interesting fitting choices". |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 20:56:00 -
[1951] - Quote
Myrthiis wrote:KaDa en Bauldry wrote:Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS Care to give an example for L4 usage? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
1
|
Posted - 2014.04.26 21:05:00 -
[1952] - Quote
Myrthiis wrote:Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change
CPU is tight today on an active fit, never mind in the summer with more launchers.
Drone ships are notoriously CPU bound, missile ships are the same - putting BOTH bonused without a minor CPU increase is pretty mean. |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 21:14:00 -
[1953] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:KaDa en Bauldry wrote:Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS Please give an example for L4 usage against Serpentis for instance.
x2 launcher rig t1 x1 overclocking unit rig t1 X5 torpedo launcher t2 x1 dla t2 x3 fed trackinglinks x1 Mjd or mwd x2 pith A hardener x 1 gist x large x4 DDa t2 x2 BCS t2
it fits with ADWU lvl 4 and launcher rig lvl 4 ... u need a + 5 % electronic implant ,the fit cost a rough 700 M not that expensive for a pirate BS |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 21:30:00 -
[1954] - Quote
Myrthiis wrote:KaDa en Bauldry wrote:Myrthiis wrote:KaDa en Bauldry wrote:Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS Please give an example for L4 usage against Serpentis for instance. x2 launcher rig t1 x1 overclocking unit rig t1 X5 torpedo launcher t2 x1 dla t2 x3 fed trackinglinks x1 Mjd or mwd x2 pith A hardener x 1 gist x large x4 DDa t2 x2 BCS t2 it fits with ADWU lvl 4 and launcher rig lvl 4 ... u need a + 5 % electronic implant ,the fit cost a rough 700 M not that expensive for a pirate BS If I replace the Torps with Cruises, it's an OK fit.
Exp radius of 420 with two rigors and no TP, range 20km and no reliable way of dictating it, or 33km and 580 Exp rad, all the while cap lasts 2.5 mins if the MWD is fit but off.
I suggest replacing the SB with an XL-ASB, fits a bit worse, cap stable with MWD off and lasts 2 mins with MWD on. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 21:40:00 -
[1955] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:KaDa en Bauldry wrote:Myrthiis wrote:KaDa en Bauldry wrote:Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS Please give an example for L4 usage against Serpentis for instance. x2 launcher rig t1 x1 overclocking unit rig t1 X5 torpedo launcher t2 x1 dla t2 x3 fed trackinglinks x1 Mjd or mwd x2 pith A hardener x 1 gist x large x4 DDa t2 x2 BCS t2 it fits with ADWU lvl 4 and launcher rig lvl 4 ... u need a + 5 % electronic implant ,the fit cost a rough 700 M not that expensive for a pirate BS If I replace the Torps with Cruises, it's an OK fit. Exp radius of 420 with two rigors and no TP, range 20km and no way of dictating range, or 33km and 580 Exp rad, all the while cap lasts 2.5 mins if the MWD is fit but off.
U've asked for a torp set i gave u one i never said it ll be efficient but if u want u can fit it .Machariel for example can't fit that kind of setup with 1400 mm u need a full genolution set and a + 6 % grid implant ....and just in case ur free to replace fed link with tp and replace launcher rigs by ccc :)
But the RS can do that maybe not recommanded but he can the mach 1400 cant ... |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 21:44:00 -
[1956] - Quote
Myrthiis wrote:U've asked for a torp set i gave u one i never said it ll be efficient but if u want u can fit it .Machariel for example can't fit that kind of setup with 1400 mm u need a full genolution set and a + 6 % grid implant ....and just in case ur free to replace fed link with tp and replace launcher rigs by ccc :)
But the RS can do that maybe not recommanded but he can the mach 1400 cant ... I'm ok with an 1200 Mach fit.
Trouble with Missiles is, that you can't use a smaller caliber, unlike guns that have 2-3 per size and range.
I imagine it was not quite obvious, but I *am* grateful for the fit, it did get me thinking.
Clearly I'm trying to get an efficient fit, next time I'll add that to the list of criteria. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5414
|
Posted - 2014.04.26 21:45:00 -
[1957] - Quote
Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions.
There is no good reason the Rattlesnake should lose its bonus to all its drones. That is a concept some just can't seem to understand.
Says the guy who got in trouble for alt puppeting. That is rich.
There is every reason for the rattlesnake to lose smaller drone bonuses, and idk why a small few of you can't understand that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 22:03:00 -
[1958] - Quote
Well , again as proved u dont have any CPU issue with RS unlike others BS who have real issue with their powergrid as i d love to fit a large SB +100 mwd+ a t2 dps rigs . A bunch of pilots have issues to compromize between drone and launcher end of the story .RS will be an awesome l 4 grinder as sisi will prove it . This thread have been polluted from too long by a discussion over the RS ,thats is clearly one of the most blessed as well as in fitting capability and dps applied or not. |

afkalt
Republic Military School Minmatar Republic
1
|
Posted - 2014.04.26 22:31:00 -
[1959] - Quote
Myrthiis wrote:Well , again as proved u dont have any CPU issue with RS unlike others BS who have real issue with their powergrid as i d love to fit a large SB +100 mwd+ a t2 dps rigs . A bunch of pilots have issues to compromize between drone and launcher end of the story .RS will be an awesome l 4 grinder as sisi will prove it . This thread have been polluted from too long by a discussion over the RS ,thats is clearly one of the most blessed as well as in fitting capability and dps applied or not.
If you need dead space, faction and implants to find a workable fit, I'd say it's orrery damned obvious there are fitting issues.
Please enlighten us with these 'other pilots' with drones and missiles because only the TFI is in a similar position. |

Destriouth Hollow
Star-Destroying-Warlords Codex Aevum
68
|
Posted - 2014.04.26 22:32:00 -
[1960] - Quote
As the drone-fanatic that I am, I like to use drope-ships for all tasks i could possibly use them for and I am always curious which drone-ship is the best for which task.
1. I do have to say, that I dislike the regular t1-Dominix still beeing the superior boat for drone application all around.
= Comparison between Rattlesnake and Dominix= - (future and past) Sentries on the Dominix have a tracking bonus and make the Dominix the superior boat for sentry-dps - (future) 5 heavy Ewar drones on the Dominix makes it the superior ship for Ewar-drones now too - (future) 5 small/medium drones are now unbonused and makes the Dominix the superior boat for that too
I strongly dislike that there is no real subcapital improvement over the Dominix if u want to deal max dmg with ur drones. But I guess I will have to cope with that. I would still really like if you could just swap the bonus around a tiny little bit, so that the Rattlesnake ends up with 8 effective drones. (make the drone bonus 300% and lower the missile-bonus that little bit accordingly) I don't think this would change much balance-wise, but it would give all the drone-fanatics like me the feeling that they actually improved their ship by using the pirate-faction-drone-battleship and are not just flying a worse shield-dominix with additional good missiles.
2. I wonder why you added the 5. missile-high-slot without adding annother highslot. I have two reasons why improving it to 7 highslots would be a good idea and a third reason why it would not cause problems.
a) I'm pretty sure that CCP would like to see rattlesnakes to be on par with the other pirate-BS in terms of price and PvP-usage. Currently it is by far the cheapest pirate-BS because it can neither be used for incursions nor PvP. The change will maybe slightly change this but not enough. A 7. highslot would at least make it possible for using it as a decent spider-rep-platform which would mean more dead Rattles and higher prices. Maybe this repping-possibility would make it a little more viable for incursions as well. the 7. highslot would only be used for the 2. drone link augmentor. so u dont have to gimp the rigs for the 5. launcher, would that really be a problem? After all you still have the problems of drones beeing vulnerable and missiles needing time to reach, Also it could be used pvp-wise for neuting/nosing. b) for 0.0-ratting you pretty much need at least 80-90km drone-control range. (when you warp into a sight u come out at +-25km). so if ur unlucky and warp to 70 u have the npcs at 95km. if you warp to 50 you can have them at 25km. (the missing bonus for smaller drones will make this a big problem) sadly you cant just warp to 60. therefore a 2. drone range module is not really discussable, therefore robbing the 5. launcher hardpoint his usefullness. c) I can see how noone wants the Rattlesnake to outdps the other pirate-BS in terms of max-dmg. However an added highslot would not add any higher potential for max dmg. It would only enable the ship to do what you clearly want it to do. Otherwise I would like a CCP statement on how the 7. highslot would make the Rattlesnake unbalanced/op for any specific task as I don't think that's the case. Dont foget: to hit far with sentries you need 3 stats to be high enough: 1. optimal + falloff of the drones 2. locking range 3. drone control range
I'd love to receive a statement on this. |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 22:41:00 -
[1961] - Quote
afkalt wrote:Myrthiis wrote:Well , again as proved u dont have any CPU issue with RS unlike others BS who have real issue with their powergrid as i d love to fit a large SB +100 mwd+ a t2 dps rigs . A bunch of pilots have issues to compromize between drone and launcher end of the story .RS will be an awesome l 4 grinder as sisi will prove it . This thread have been polluted from too long by a discussion over the RS ,thats is clearly one of the most blessed as well as in fitting capability and dps applied or not. If you need dead space, faction and implants to find a workable fit, I'd say it's orrery damned obvious there are fitting issues. Please enlighten us with these 'other pilots' with drones and missiles because only the TFI is in a similar position. Man u gave me chill writing this ,now we can add to your list of complains thats RS u should be able to fit only t 2 and be above anything else to be accepted ....Stop the drama ,factions and implants are for the unique purpose to enhance ur stats obviously with better quality mod u opend doors t2 mods dont....
But if u want u could very well go for meta 3 or 4 it ll fit too ^^ but obviously like u want result over cost u ll go factions
Stop whinning ur fine both in terms of dps tank ,fitability and overall cost as the fit linked is only 1b2 ,thats the price of the hull for some other Pirate bs . |

afkalt
Republic Military School Minmatar Republic
1
|
Posted - 2014.04.26 22:45:00 -
[1962] - Quote
There's a gap between T2 and blue/green/rigged/implants needed.
And for gods sakes type full words, reading that nearly made my eyes bleed. It's not a text message, this isn't 1996 |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 22:47:00 -
[1963] - Quote
Destriouth Hollow wrote:As the drone-fanatic that I am, I like to use drope-ships for all tasks i could possibly use them for and I am always curious which drone-ship is the best for which task.
1. I do have to say, that I dislike the regular t1-Dominix still beeing the superior boat for drone application all around. . I would like to see a T2 Combat version of the Dominix.
Destriouth Hollow wrote:. A 7. highslot would at least make it possible for using it as a decent spider-rep-platform which would mean more dead Rattles and higher prices. Maybe this repping-possibility would make it a little more viable for incursions as well. the 7. highslot would only be used for the 2. drone link augmentor. so u dont have to gimp the rigs for the 5. launcher, would that really be a problem? After all you still have the problems of drones beeing vulnerable and missiles needing time to reach, Also it could be used pvp-wise for neuting/nosing. b) for 0.0-ratting you pretty much need at least 80-90km drone-control range. (when you warp into a sight u come out at +-25km). so if ur unlucky and warp to 70 u have the npcs at 95km. if you warp to 50 you can have them at 25km. (the missing bonus for smaller drones will make this a big problem) sadly you cant just warp to 60. therefore a 2. drone range module is not really discussable, therefore robbing the 5. launcher hardpoint his usefullness. c) I can see how noone wants the Rattlesnake to outdps the other pirate-BS in terms of max-dmg. However an added highslot would not add any higher potential for max dmg. It would only enable the ship to do what you clearly want it to do. Otherwise I would like a CCP statement on how the 7. highslot would make the Rattlesnake unbalanced/op for any specific task as I don't think that's th case.. Spider rep : The Nestor is so much more superior for this purpose (both due to armor, and it's bonus), that the 'snake shouldn't even try to compete.
If the 7th highslot would only be used for the drone link, why do you mention neuts and remote reps, ect? Logic is all over the place a bit.
0.0 ratting... if warping in at 70 gives you trouble, don't warp in at 70. Myself I warped in closer so that I can shoot with Gardes instead of Wardens for the extra dps, and then the control range is a non-issue.
I would love to get +1 slot for the Rattlesnake, as clearly not only does it lose the "universal adaptibility" droneships supposedly enjoy, it becomes a mixed weapon platform needing twice the modules to apply it's theoretical damage. But I would like that module slot be anywhere BUT in the highs. Lows: Co-proc, and no problem with CPU. Mids: +1 TP / Omni Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 22:52:00 -
[1964] - Quote
Myrthiis wrote:Stop whinning ur fine both in terms of dps tank ,fitability and overall cost as the fit linked is only 1b2 ,thats the price of the hull for some other Pirate bs .
Myrthiis wrote:Well , again as proved u dont have any CPU issue
Myrthiis wrote:U've asked for a torp set i gave u one i never said it ll be efficient How does a fit linked that is not efficient because it cannot apply it's damage proof to anything but that some modules can be fit on the ship?
afkalt wrote:And for gods sakes type full words, reading that nearly made my eyes bleed. It's not a text message, this isn't 1996
Indeed Myrthiis, please try to write proper english to the best of your abilities* if you want your point to be heard. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 23:08:00 -
[1965] - Quote
afkalt wrote:There's a gap between T2 and blue/green/rigged/implants needed.
And for gods sakes type full words, reading that nearly made my eyes bleed. It's not a text message, this isn't 1996
There is no gap sir,if u fit cruise or RHML only if u fit Torp launcher u get Cpu issue that u can easily overcome by pimping a bit (meaning = reasonnable price for the effect). Now maybe u did'nt realize but as an example a machariel with a rack of 1400 + a 100mn mwd +a t2 rigs+a large SB is something impossible at least if u want to keep ur 7 seven applications mod (i do remenber u,u can fit 10 application module on a RS) . That s a real powergrid issue as we cant fit the biggest turret available on the ships without sacrificing firepower ,but u sir no u don't have powergrid or cpu issues not matter what kind of weapons u threw at your ships u ll be fine with a few factions and a single implant .
Talk about balance u said ... |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1202
|
Posted - 2014.04.26 23:09:00 -
[1966] - Quote
I dunno about the CPU issue really. There isn't a problem for a fleet buffer mode, it only really comes in when you do an ASB fit. Even so, a cruise ASB fit works with a CPU rig:
[Rattlesnake, Cruise ASB] Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II
Large Micro Jump Drive Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Heavy Unstable Power Fluctuator I
Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Processor Overclocking Unit I
Garde II x2 Ogre II x2 Bouncer II x2 Warrior II x5
1368 DPS, 177k EHP with 9x overloaded ASB charges. As brawlers go, that's pretty good.
The problem only really arises when you try to jam torps on, but with the current stats there's very little reason to actually use torps... So, fix torps pls? |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 23:18:00 -
[1967] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:Stop whinning ur fine both in terms of dps tank ,fitability and overall cost as the fit linked is only 1b2 ,thats the price of the hull for some other Pirate bs . Myrthiis wrote:U've asked for a torp set i gave u one i never said it ll be efficient How is a fit linked that is not efficient because it cannot apply it's damage and has a cap life under 90 seconds proof of "dps tank ,fitability" or in fact anything related to L4s but that modules can be fit? afkalt wrote:And for gods sakes type full words, reading that nearly made my eyes bleed. It's not a text message, this isn't 1996
Would help for the sake of the discussion. Stop it , i'm bored . U wanted to proove RS CPu is tight ,it's not .
Their a huge difference between can't be fitted and not efficient if fitted .The fit linked spew 1200 dps right now with more than 800 drone only ,nobody asked u to fire torp on cruiser or frigate... |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 23:20:00 -
[1968] - Quote
Gypsio III wrote:I dunno about the CPU issue really. There isn't a problem for a fleet buffer mode, it only really comes in when you do an ASB fit. Even so, a cruise ASB fit works with a CPU rig:
[Rattlesnake, Cruise ASB] Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II
Large Micro Jump Drive Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Heavy Unstable Power Fluctuator I
Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Processor Overclocking Unit I
Garde II x2 Ogre II x2 Bouncer II x2 Warrior II x5
1368 DPS, 177k EHP with 9x overloaded ASB charges. As brawlers go, that's pretty good.
The problem only really arises when you try to jam torps on, but with the current stats there's very little reason to actually use torps... So, fix torps pls?
That's because u fit an ancilliary they come with an increased cost in cpu ,u cant have bread and butter
|

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 23:24:00 -
[1969] - Quote
Gypsio III wrote:1368 DPS, 177k EHP with 9x overloaded ASB charges. As brawlers go, that's pretty good.
The problem only really arises when you try to jam torps on, but with the current stats there's very little reason to actually use torps... So, fix torps pls? That is how you make a compelling argument Myrthiis, not "showing" a "PvE" fit that has no cap life, needs +5 implant, and has to fire on a capital ship (slight exaggeration) apply it's paper damage.
I'll prolly go with Co-Proc instead of DC for PvE + 3 rigors (and ofc different midslots). That way it fits fair enough.
But still... having a ship that has too much of one resource and needs meta/faction/fitting mods for the other is a lot lopsided. When trading 1000 PG for 10 CPU is considered fair... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 23:39:00 -
[1970] - Quote
KaDa en Bauldry wrote:Gypsio III wrote:1368 DPS, 177k EHP with 9x overloaded ASB charges. As brawlers go, that's pretty good.
The problem only really arises when you try to jam torps on, but with the current stats there's very little reason to actually use torps... So, fix torps pls? That is how you make a compelling argument Myrthiis, not "showing" a "PvE" fit that has no cap life, needs +5 implant, and has to fire on a capital ship (slight exaggeration) apply it's paper damage. I'll prolly go with Co-Proc instead of DC for PvE + 3 rigors (and ofc different midslots). That way it fits fair enough. But still... having a ship that has too much of one resource and needs meta/faction/fitting mods for the other is a lot lopsided. When trading 1000 PG for 10 CPU is considered fair...
AH u fitted a dc for pve ^^ what u lack to understand is first the fit linked is 88 % cap stable and need a + 5 implants no big deals pretty much every BS as to fit one when fitting costy turrets ,+ he doesn't have to fire on a capital ships but need TP instead of trackinglinks the same u dont want to sacrifice for your dps drone sake .
But be rassured u lose only 12 dps for trading torps against Rhml and u dont need expensive factions or rigs for that ... |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 23:41:00 -
[1971] - Quote
Anyway Sisi will be the peace judge ,and i think the RS will be nerfed soon after he comes back  |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 23:45:00 -
[1972] - Quote
DC was on his PvP fit with CPU rig, I'm swapping that for Rigor rig and CPU lowslot for PvE.
Myrthiis wrote: i'm bored. Let's go with that. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Silvetica Dian
Manson Family Advent of Fate
986
|
Posted - 2014.04.27 00:45:00 -
[1973] - Quote
afkalt wrote:Myrthiis wrote:Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change CPU is tight today on an active fit, never mind in the summer with more launchers. Drone ships are notoriously CPU bound, missile ships are the same - putting BOTH bonused without a minor CPU increase is pretty mean.
I have a question. Which uses more CPU a T2 cruise launcher (assuming weapon upgrade 5) or a T2 DLA? i think you might find it is the DLA by 0.4 CPU. Just saying. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.27 01:08:00 -
[1974] - Quote
Silvetica Dian wrote:afkalt wrote:Myrthiis wrote:Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change CPU is tight today on an active fit, never mind in the summer with more launchers. Drone ships are notoriously CPU bound, missile ships are the same - putting BOTH bonused without a minor CPU increase is pretty mean. I have a question. Which uses more CPU a T2 cruise launcher (assuming weapon upgrade 5) or a T2 DLA? i think you might find it is the DLA by 0.4 CPU. Just saying. And to fit the T2 DLA now you need a CPU upgrade Just sayin
Snake was tight on CPU before - It is just as tight now - Intended? Of course |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.27 01:36:00 -
[1975] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald.
Sorry Karous, despite you providing unrealistic scenarios and paltry excuses for every credible complaint about the new snake, the majority of thinking people disagree with your narrow minded presumptions.
There is no good reason the Rattlesnake should lose its bonus to all its drones. That is a concept some just can't seem to understand. There is every reason for the rattlesnake to lose smaller drone bonuses, .
And of course, you can't seem to say why. You aren't fooling anyone, clown.
If you weren't such a pathetic no-lifer, you wouldn't be filling this thread with your mental diarrhea over ships you don't even fly.
you are all over every page of this thread. Get a clue. Nobody can take you seriously, kid. Now get back to your basement.
People have laid out intelligent argument on why the Sakes nerfs are far greater than the simple necessary buffs it needed to bring its DPS in-line. Yours is just the strawmnning and stammering of a blithering idiot. That much is clear to me. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.27 02:02:00 -
[1976] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:you will only lose heavy drones less frequenly, lights and mediums will pop faster than ever. loss of missile velocity bonuses inreases the time your missiles take to impact, increasing the time it takes to switch between targets.
just because you can equip light missiles on a rattlesnake, doesn't mean its a good idea.
like i said, there is no good reason to fly a rattlesnake.
Sad that i have to explain this **** to you. Of course nobody uses defenders missiles in pvp. Don't be stupid. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes considerably longer to swap targets is when you only shoot once. And there you swap targets just as fast now than before.
If you fire 3 shots, you swap targets a lot sooner. .
You have got to be pretty dumb to not comprehend that the fact that the faster your missiles, the faster you will be able to switch targets after a salvo.
See these are the kinds of retards i have to argue with so some dev doesn't take them seriously because god knows these devs don't seem to understand how these game mechanics play out in reality.
Rattlesnake is getting **** on, HARD. There are better DPS ships and no reason to fly the gimmickly RS now except for the stupid novelty of using 2 drones instead of 5. We had a great versatile drone boat that we picked because it had a 400m3 drone bay and a bonus to all its drone and we get some specialized DPS POS. Wow, awesome "new and interesting" ships there, CCP.
|

Kaarous Aldurald
ROC Deep Space The ROC
5421
|
Posted - 2014.04.27 02:46:00 -
[1977] - Quote
I just reported both of your posts, Rod.
You have a pathological inability to keep this even remotely civil.
You're wrong about everything you say, and when this is pointed out to you explode into personal insults that distinctly do NOT refute anything the other person said.
In short you are a completely toxic player, and a liar.
The new Snake is beyond awesome. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Master Odysseus
Mythos Corp Nulli Secunda
2
|
Posted - 2014.04.27 04:17:00 -
[1978] - Quote
Am I the only one who feels a little strange about the rattlesnake now having only 84km drone control range, since only one high slot empty for 1 drone link augmentor? - And lets face it, we all know most ppl will have 81km range, very few have electronic drone interfacing lvl 5.
Locking at 94km firing with half dps (all the more so with a type of dps (missiles) that have reduced dmg projection towards the type of rats you want to kill first (small ones), waiting for rats to close up to 81-84km in order to apply the rest half dmg, that's one huge gap/dead time. And if you are to play from medium range now well yeah ok, that's like one different rattlesnake we're talking about.
Imo give it a small drone control range bonus (if not one more high slot from fear that it will utilize it with different ways (ie spider tanking/capping)). That bonus could be as small as 15%? |

Kaarous Aldurald
ROC Deep Space The ROC
5429
|
Posted - 2014.04.27 04:30:00 -
[1979] - Quote
Master Odysseus wrote:Am I the only one who feels a little strange about the rattlesnake now having only 84km drone control range, since only one high slot empty for 1 drone link augmentor? - And lets face it, we all know most ppl will have 81km range, very few have electronic drone interfacing lvl 5.
Locking at 94km firing with half dps (all the more so with a type of dps (missiles) that have reduced dmg projection towards the type of rats you want to kill first (small ones), waiting for rats to close up to 81-84km in order to apply the rest half dmg, that's one huge gap/dead time. And if you are to play from medium range now well yeah ok, that's like one different rattlesnake we're talking about.
Imo give it a small drone control range bonus (if not one more high slot from fear that it will utilize it with different ways (ie spider tanking/capping)). That bonus could be as small as 15%?
Or just fit one less launcher. With the new missile bonus it's still far and away more dps than you have right now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
1
|
Posted - 2014.04.27 07:46:00 -
[1980] - Quote
Gypsio III wrote:I dunno about the CPU issue really. There isn't a problem for a fleet buffer mode, it only really comes in when you do an ASB fit. Even so, a cruise ASB fit works with a CPU rig:
[Rattlesnake, Cruise ASB] Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II
Large Micro Jump Drive Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Heavy Unstable Power Fluctuator I
Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Processor Overclocking Unit I
Garde II x2 Ogre II x2 Bouncer II x2 Warrior II x5
1368 DPS, 177k EHP with 9x overloaded ASB charges. As brawlers go, that's pretty good.
The problem only really arises when you try to jam torps on, but with the current stats there's very little reason to actually use torps... So, fix torps pls?
It's because I'm in the habit of rigging the launchers.
Rigged launchers are a couple more CPU than DLAs.
There are ways around it, but I still feel it could do with a little help here.
|

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.27 07:52:00 -
[1981] - Quote
Oh, forum tried to eat the post again.Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: loss of missile velocity bonuses inreases the time your missiles take to impact, increasing the time it takes to switch between targets.. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes considerably longer to swap targets is when you only shoot once. And there you swap targets just as fast now than before.
If you fire 3 shots, you swap targets a lot sooner.. You have got to be pretty dumb to not comprehend that the fact that the faster your missiles, the faster you will be able to switch targets after a salvo. See these are the kinds of retards i have to argue with so some dev doesn't take them seriously because god knows these devs don't seem to understand how these game mechanics play out in reality. Ok kiddies, it's that time again, take out a pen and paper, and do a bit of math.
Ship A: 270km missile range, missiles fly at 10.000 m/s, refire rate is 10 seconds, missile flight time is 27 seconds (for the sake of pretty numbers. Oh, and it does 4000 damage a salvo (1000/launcher, Fury missiles, assuming enough TP/Rigor). Ship B: Refire rate also 10 seconds, flight time also 27 seconds, missiles fly only at a speed of 6.666 m/s, thus they reach 180 km. And they do a damage of 7500.
All ships 80km away Hostile A : 4000 health : Since both combatants know the first volley destroys it, both swap after firing the first shot. Draw
Hostible B: 6000 Health : Ship A fires two volleys, kills at 18 second. Ship B kills with first salvo at 12 seconds. B wins.
Hostile C : 8000 health: Both ships fire 2 shots, death (and swap) occurs at 18 and 12 seconds, so ship A wins.
But if the hostile ship uses it's 350 hp/10 second repair (Serp BS repairs more on average than that, but keeping it 100% and lower to make it easier), Ship A needs to fire a third shot (38 sec), B still kills it with the second (32 sec). B wins. Hostile D : 12000 Health, uses repair every time: Ship A needs 4 volleys (48 sec) , Ship B kills with 2 volley (32 sec)
Hostile E : 16.000 Health (Serp BS with no resists) : Ship A needs 5 volleys (58 seconds), Ship B needs 3 volley (42 seconds)
Hostile F ( Serp Admiral with EHP of roughly 21k, repairs shield for simplicity, no passive regen) :
6 volley for A (68 seconds), 3 for B (42 seconds).
Cheats used for simplicity: No drones. Repairs done to shields with the average amount, normally it's more spiked. The only realistic battleship level was the last. Assuming missiles do 100% due to enough rigor rigs and TP. No defenders. With each defender Ship A loses 25%, Ship B 20%, thus B would have an easier time in the competetion.
My point still stands. With more damage, you swap targets faster than with more velocity, except in marginal cases where neither does the extra damage result in less salvos fired, nor do you know if the target dies from the first shot. And that happens only with the second shot.
If you think my numbers are too made up, do a more realistic simulation, it won't be too far off. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

gascanu
Bearing Srl.
103
|
Posted - 2014.04.27 07:56:00 -
[1982] - Quote
Myrthiis wrote:
U've asked for a torp set i gave u one i never said it ll be efficient but if u want u can fit it .Machariel for example can't fit that kind of setup with 1400 mm u need a full genolution set and a + 6 % grid implant ....and just in case ur free to replace fed link with tp and replace launcher rigs by ccc :)
But the RS can do that maybe not recommanded but he can the mach 1400 cant ...
i will trade you a rattlesnake for one of those "lacking 'greed" machariel any day, and since the rattlesnake is so good now with this many fitting options and stuff i'm sure you will accept such a good offer, eh? |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.27 08:02:00 -
[1983] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:Sad that i have to explain this **** to you. Of course nobody uses defenders missiles in pvp. Don't be stupid. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes longer to swap targets is when you only shoot once or twice orignally. And there you swap targets just as fast now than before.
If you would have fired 3 shots originally, you swap targets a lot sooner now. Correction for better understanding. Yeah, my getting points across skill is not yet at V. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Destriouth Hollow
Star-Destroying-Warlords Codex Aevum
68
|
Posted - 2014.04.27 08:29:00 -
[1984] - Quote
KaDa en Bauldry wrote:Destriouth Hollow wrote:As the drone-fanatic that I am, I like to use drope-ships for all tasks i could possibly use them for and I am always curious which drone-ship is the best for which task.
1. I do have to say, that I dislike the regular t1-Dominix still beeing the superior boat for drone application all around. . I would like to see a T2 Combat version of the Dominix. Destriouth Hollow wrote:. A 7. highslot would at least make it possible for using it as a decent spider-rep-platform which would mean more dead Rattles and higher prices. Maybe this repping-possibility would make it a little more viable for incursions as well. the 7. highslot would only be used for the 2. drone link augmentor. so u dont have to gimp the rigs for the 5. launcher, would that really be a problem? After all you still have the problems of drones beeing vulnerable and missiles needing time to reach, Also it could be used pvp-wise for neuting/nosing. b) for 0.0-ratting you pretty much need at least 80-90km drone-control range. (when you warp into a sight u come out at +-25km). so if ur unlucky and warp to 70 u have the npcs at 95km. if you warp to 50 you can have them at 25km. (the missing bonus for smaller drones will make this a big problem) sadly you cant just warp to 60. therefore a 2. drone range module is not really discussable, therefore robbing the 5. launcher hardpoint his usefullness. c) I can see how noone wants the Rattlesnake to outdps the other pirate-BS in terms of max-dmg. However an added highslot would not add any higher potential for max dmg. It would only enable the ship to do what you clearly want it to do. Otherwise I would like a CCP statement on how the 7. highslot would make the Rattlesnake unbalanced/op for any specific task as I don't think that's th case.. Spider rep : The Nestor is so much more superior for this purpose (both due to armor, and it's bonus), that the 'snake shouldn't even try to compete.
If the 7th highslot would only be used for the drone link, why do you mention neuts and remote reps, ect? Logic is all over the place.
0.0 ratting... if warping in at 70 gives you trouble, don't warp in at 70. Myself, I warped in closer so that I can shoot with Gardes instead of Wardens for the extra dps, and then the control range is a non-issue.
I would love to get +1 slot for the Rattlesnake, as clearly not only does it lose the "universal adaptibility" droneships supposedly enjoy, it becomes a mixed weapon platform needing twice the modules to apply it's theoretical damage. But I would like that module slot be anywhere BUT in the highs. Lows: Co-proc, and no problem with CPU. Mids: +1 TP / Omni
1. Give the Rattlesnake its 275% + 300% bonus upgrade and it IS the improved drone-platform for sentries. Still not for smalls/mediums/ewar, but at LEAST for sentries/heavies.
2. Obviously annother mid-slot / lowslot would improve the ship much more than the highslot, but I guess that they doublechecked this and found it as beeing "too powerfull". My point here: At least the additional highslot would help the ship a little bit for the roles CCP likely wants it in and there is no way that this could possibly make the ship OP. It would not bring any heavy risks for making the ship OP, but would still help it in the pvp/pve-section. I mentioned neuts/spiderreps for pvp and drone link augmentors/spiderreps for pve, as the highslot would be on the ship for both uses. And my point is both improvements beeing unproblematic. |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
88
|
Posted - 2014.04.27 08:45:00 -
[1985] - Quote
Boring... RS this, RS that... lets talk about how Nightmare is overpowered with its 150% AB bonus... Fight! |

gascanu
Bearing Srl.
103
|
Posted - 2014.04.27 11:04:00 -
[1986] - Quote
Cassius Invictus wrote:Boring... RS this, RS that... lets talk about how Nightmare is overpowered with its 150% AB bonus... Fight!
if the ship will be "too OP" ccp will nerf it pretty fast.
if instead a ship will be lacking or just bad, it will have to wait for years till a next ballance pass will be done;
that's why i don't understand ppl who will hurry and cry "OP! OP!" even it's pretty clear they never flown that ship. but hey, eft warriors know better... |

Master Odysseus
Mythos Corp Nulli Secunda
3
|
Posted - 2014.04.27 12:05:00 -
[1987] - Quote
Kaarous Aldurald wrote:Master Odysseus wrote:Am I the only one who feels a little strange about the rattlesnake now having only 84km drone control range, since only one high slot empty for 1 drone link augmentor? - And lets face it, we all know most ppl will have 81km range, very few have electronic drone interfacing lvl 5.
Locking at 94km firing with half dps (all the more so with a type of dps (missiles) that have reduced dmg projection towards the type of rats you want to kill first (small ones), waiting for rats to close up to 81-84km in order to apply the rest half dmg, that's one huge gap/dead time. And if you are to play from medium range now well yeah ok, that's like one different rattlesnake we're talking about.
Imo give it a small drone control range bonus (if not one more high slot from fear that it will utilize it with different ways (ie spider tanking/capping)). That bonus could be as small as 15%? Or just fit one less launcher. With the new missile bonus it's still far and away more dps than you have right now.
Like you do in every other ship eh? - You have the ability to fit 6..7.... 8 guns but no, you fit one less cuz you simply don't have enough high slots to utilize your own ship *bonus* (drone dps).
Like the Mach... not a "drone boat" but hey, it has 2 high slots for drone links or w/e... |

afkalt
Republic Military School Minmatar Republic
1
|
Posted - 2014.04.27 12:07:00 -
[1988] - Quote
Master Odysseus wrote: Like you do in every other ship eh? - You have the ability to fit 6..7.... 8 guns but no, you fit one less cuz you simply don't have enough high slots to utilize your own ship *bonus*.
Like the Mach... not a "drone boat" but hey, it has 2 high slots for drone links or w/e...
No-one is making you fit 2 DLAs.
And a mach has a single utility. |

Master Odysseus
Mythos Corp Nulli Secunda
3
|
Posted - 2014.04.27 12:54:00 -
[1989] - Quote
afkalt wrote:Master Odysseus wrote: Like you do in every other ship eh? - You have the ability to fit 6..7.... 8 guns but no, you fit one less cuz you simply don't have enough high slots to utilize your own ship *bonus*.
Like the Mach... not a "drone boat" but hey, it has 2 high slots for drone links or w/e...
No-one is making you fit 2 DLAs. And a mach has a single utility.
1) ofc no-one is making me but a drone boat with 80km drone range is not a drone boat, it's an imitation of a drone boat.
2) soz, I meant TFI |

afkalt
Republic Military School Minmatar Republic
1
|
Posted - 2014.04.27 13:01:00 -
[1990] - Quote
So fit two and still have 50% more missile DPS than today. Or rig it at the cost of applied missile DPS. 1300-1400 DPS at 100km is a crazy ask.
A single DLA is all the TFI needs to go to lock range, it's very short. It's also very tight on CPU needing either massive bling or fitting mods to eek it all on. And let's not forgoet the TFI has a wafer thin tank when fitted for max damage, a rattlesnake will not. Look at Gypsios fit - 1300+ DPS at 177k EHP. EHP a TFI can only dream of. |

Daichi Yamato
Xero Security and Technologies
1409
|
Posted - 2014.04.27 13:44:00 -
[1991] - Quote
Master Odysseus wrote: 1) ofc no-one is making me but a drone boat with 80km drone range is not a drone boat, it's an imitation of a drone boat.
then fit for 4 launchers... EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Joe Boirele
Lords 0f Justice Lords Of Stars
31
|
Posted - 2014.04.27 14:22:00 -
[1992] - Quote
Daichi Yamato wrote:Master Odysseus wrote: 1) ofc no-one is making me but a drone boat with 80km drone range is not a drone boat, it's an imitation of a drone boat.
then fit for 4 launchers... This guy gets it... If you want the extra drone range, use it. If you don't, you don't have to. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.27 15:27:00 -
[1993] - Quote
KaDa en Bauldry wrote:Oh, forum tried to eat the post again. Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: loss of missile velocity bonuses inreases the time your missiles take to impact, increasing the time it takes to switch between targets.. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes longer to swap targets is when you only shoot once or twice orignally. On once you swap targets just as fast now than before if you know ahead.
If you would have fired 3 shots originally, you swap targets a lot sooner now. You have got to be pretty dumb to not comprehend that the fact that the faster your missiles, the faster you will be able to switch targets after a salvo. See these are the kinds of retards i have to argue with so some dev doesn't take them seriously because god knows these devs don't seem to understand how these game mechanics play out in reality. Ship A: 270km missile range, missiles fly at 10.000 m/s, refire rate is 10 seconds, missile flight time is 27 seconds (for the sake of pretty numbers. Oh, and it does 4000 damage a salvo (1000/launcher, Fury missiles, assuming enough TP/Rigor). Ship B: Refire rate also 10 seconds, flight time also 27 seconds, missiles fly only at a speed of 6.666 m/s, thus they reach only to 180 km. And they do a damage of 7500. All ships 80km away Hostile A : 4000 health : Since both combatants know the first volley destroys it, both swap after firing once. Draw
Hostible B: 6000 Health : Ship A fires twice, kills at 18 second. Ship B kills with one salvo at 12 seconds. B wins.
Hostile C : 8000 health: Both ships fire 2 shots, death (and swap) occurs at 18 and 22 seconds, so ship A wins.
But if the hostile ship uses it's 350 hp/10 second repair (Serp BS repairs more on average than that, but keeping it 100% and lower to make it easier), Ship A needs to fire a third shot (38 sec), B still kills it with the second (32 sec). B wins. Hostile D : 12000 Health, uses repair every time: Ship A needs 4 volleys (48 sec) , Ship B kills with 2 volley (32 sec)
Hostile E : 16.000 Health (Serp BS with no resists) : Ship A needs 5 volleys (58 sec), Ship B needs 3 volley (42 sec)
Hostile F ( Serp Admiral with EHP of roughly 21k, repairs shield for simplicity, no passive regen) :
6 volley for A (68 seconds), 3 for B (42 seconds). Cheats used for simplicity: No drones. Repairs done to shields with the average amount, normally it's more spiked. The only realistic battleship level was the last. Assuming missiles do 100% due to enough rigor rigs and TP. No defenders. With each defender Ship A loses 25%, Ship B 20%, thus B would have an easier time in the competetion.My point still stands. With more damage, you swap targets faster than with more velocity, except in marginal cases where neither does the extra damage result in less salvos fired, nor do you know if the target dies from the first shot. And that happens only with the second shot. If you think my numbers are too made up, do a more realistic simulation, it won't be too far off.
It funny you made up all these dumb scenarios and excuses that you think somehow refutes my argument.
Fact remains that with loss of missile velocity bonus, missiles will take longer to reach their targets and thus increase the time it takes for you to switch to a new target after one blows up. This was a nice bonus to have when sniping with sentries.
The rattlesnake has been ruined by these callous Devs. The DPS increase it got was nowhere worth the loss of so much of its versatility. It always surprises me how so many dumb kids can't seem to understand this simple and obvious truth. Try going outside, forum dwellers. You have lost your grasp on reality. |

Joe Boirele
Lords 0f Justice Lords Of Stars
31
|
Posted - 2014.04.27 15:33:00 -
[1994] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Oh, forum tried to eat the post again. Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: loss of missile velocity bonuses inreases the time your missiles take to impact, increasing the time it takes to switch between targets.. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes longer to swap targets is when you only shoot once or twice orignally. On once you swap targets just as fast now than before if you know ahead.
If you would have fired 3 shots originally, you swap targets a lot sooner now. You have got to be pretty dumb to not comprehend that the fact that the faster your missiles, the faster you will be able to switch targets after a salvo. See these are the kinds of retards i have to argue with so some dev doesn't take them seriously because god knows these devs don't seem to understand how these game mechanics play out in reality. Ship A: 270km missile range, missiles fly at 10.000 m/s, refire rate is 10 seconds, missile flight time is 27 seconds (for the sake of pretty numbers. Oh, and it does 4000 damage a salvo (1000/launcher, Fury missiles, assuming enough TP/Rigor). Ship B: Refire rate also 10 seconds, flight time also 27 seconds, missiles fly only at a speed of 6.666 m/s, thus they reach only to 180 km. And they do a damage of 7500. All ships 80km away Hostile A : 4000 health : Since both combatants know the first volley destroys it, both swap after firing once. Draw
Hostible B: 6000 Health : Ship A fires twice, kills at 18 second. Ship B kills with one salvo at 12 seconds. B wins.
Hostile C : 8000 health: Both ships fire 2 shots, death (and swap) occurs at 18 and 22 seconds, so ship A wins.
But if the hostile ship uses it's 350 hp/10 second repair (Serp BS repairs more on average than that, but keeping it 100% and lower to make it easier), Ship A needs to fire a third shot (38 sec), B still kills it with the second (32 sec). B wins. Hostile D : 12000 Health, uses repair every time: Ship A needs 4 volleys (48 sec) , Ship B kills with 2 volley (32 sec)
Hostile E : 16.000 Health (Serp BS with no resists) : Ship A needs 5 volleys (58 sec), Ship B needs 3 volley (42 sec)
Hostile F ( Serp Admiral with EHP of roughly 21k, repairs shield for simplicity, no passive regen) :
6 volley for A (68 seconds), 3 for B (42 seconds). Cheats used for simplicity: No drones. Repairs done to shields with the average amount, normally it's more spiked. The only realistic battleship level was the last. Assuming missiles do 100% due to enough rigor rigs and TP. No defenders. With each defender Ship A loses 25%, Ship B 20%, thus B would have an easier time in the competetion.My point still stands. With more damage, you swap targets faster than with more velocity, except in marginal cases where neither does the extra damage result in less salvos fired, nor do you know if the target dies from the first shot. And that happens only with the second shot. If you think my numbers are too made up, do a more realistic simulation, it won't be too far off. It funny you made up all these dumb scenarios and excuses that you think somehow refutes my argument. Fact remains that with loss of missile velocity bonus, missiles will take longer to reach their targets and thus increase the time it takes for you to switch to a new target after one blows up. This was a nice bonus to have when sniping with sentries. The rattlesnake has been ruined by these callous Devs. The DPS increase it got was nowhere worth the loss of so much of its versatility. It always surprises me how so many dumb kids can't seem to understand this simple and obvious truth. Try going outside, forum dwellers. You have lost your grasp on reality.
The only thing I see here is him crafting a perfectly reasonable example, and you deciding that his example isn't valid at all because it contradicts your stance on the issue. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
88
|
Posted - 2014.04.27 16:10:00 -
[1995] - Quote
gascanu wrote:Cassius Invictus wrote:Boring... RS this, RS that... lets talk about how Nightmare is overpowered with its 150% AB bonus... Fight! if the ship will be "too OP" ccp will nerf it pretty fast. if instead a ship will be lacking or just bad, it will have to wait for years till a next ballance pass will be done; that's why i don't understand ppl who will hurry and cry "OP! OP!" even it's pretty clear they never flown that ship. but hey, eft warriors know better...
Just joking man :). What you say is true. I never flown a Nightmare but trying to fit one now I found out that it has some serious drawbacks that may or may not have an impact depending on application:
1. With AB fitted it will have huge issues with cap stability.
2. Flying with AB on gives you a speed tank but also makes you unable to hit anything. It won't be a 100mn AB tengu. If they can't shoot you, you cant shoot them. |

Arthur Aihaken
Erebus Solia
3374
|
Posted - 2014.04.27 16:18:00 -
[1996] - Quote
Daichi Yamato wrote:then fit for 4 launchers... Apparently some people are having problems thinking "outside the box"... I am currently away, traveling through time and will be returning last week. |

Spc One
The Chodak Void Alliance
216
|
Posted - 2014.04.27 16:33:00 -
[1997] - Quote
CCP Rise wrote: MACHARIEL Scan Resolution125(-25)
Why are you nerfing scan resolution ? Machariel moves like a cruiser through space now (3.0AU/s) so scan resolution should be as it is now on TQ. There are other battleships that have more than 125mm scan resolution so i don't understand reason for nerfing this.
 |

Daichi Yamato
Xero Security and Technologies
1410
|
Posted - 2014.04.27 16:33:00 -
[1998] - Quote
Cassius Invictus wrote:gascanu wrote:Cassius Invictus wrote:Boring... RS this, RS that... lets talk about how Nightmare is overpowered with its 150% AB bonus... Fight! if the ship will be "too OP" ccp will nerf it pretty fast. if instead a ship will be lacking or just bad, it will have to wait for years till a next ballance pass will be done; that's why i don't understand ppl who will hurry and cry "OP! OP!" even it's pretty clear they never flown that ship. but hey, eft warriors know better... Just joking man :). What you say is true. I never flown a Nightmare but trying to fit one now I found out that it has some serious drawbacks that may or may not have an impact depending on application: 1. With AB fitted it will have huge issues with cap stability. 2. Flying with AB on gives you a speed tank but also makes you unable to hit anything. It won't be a 100mn AB tengu. If they can't shoot you, you cant shoot them.
i read ppl use a mwd nightmare, so an AB boosted one might be a nice halfway point.
but i found the same as u, nightmares are a nightmare to fit *bdum-tshh* EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
200
|
Posted - 2014.04.27 16:50:00 -
[1999] - Quote
Cassius Invictus wrote:Just joking man :). What you say is true. I never flown a Nightmare but trying to fit one now I found out that it has some serious drawbacks that may or may not have an impact depending on application:
1. With AB fitted it will have huge issues with cap stability.
2. Flying with AB on gives you a speed tank but also makes you unable to hit anything. It won't be a 100mn AB tengu. If they can't shoot you, you cant shoot them.
Not convinced it will be that bad. Imagine you'd be running a cap booster anyway so running an AB isn't going to be world ending - it'll obviously be massively better than a MWD and I imagine would use a lot less cap than it does with firing the lasers? Not got EFT here to check...
They've got the tracking bonus so I reckon they could be pretty epic at mid-long range. I'm really looking forward to trying them out. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.27 16:54:00 -
[2000] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:If you think my numbers are too made up, do a more realistic simulation, it won't be too far off. It funny you made up all these dumb scenarios and excuses that you think somehow refutes my argument. Fact remains that with loss of missile velocity bonus, missiles will take longer to reach their targets and thus increase the time it takes for you to switch to a new target after one blows up.
Those who cannot refute an argument but still deny it armed with nothing more but ridicule are the things you just called me. Take your own advice.
But here, let me help you prove me partially wrong: Cases where you are right, using my example: If the first shot kills the target, but you don't swap immediately after shooting. AKA: doing PvE missiles wrong.
If both need to fire the same number of shots. Happens between 7.5 and 8k health and once more between 15 and 16k.
If the Old snake needs to shoot precisely one salvo more, and the target STILL dies faster than with the new one, then that target is outside the new Ratter's missile range (148 km).
I think the second case is marginal enough to be ignored, while the first and the third is the pilot doing something wrong.
Drone dps was ignored for the sake of simplicity and sanity. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

gascanu
Bearing Srl.
103
|
Posted - 2014.04.27 18:06:00 -
[2001] - Quote
Cassius Invictus wrote:gascanu wrote:Cassius Invictus wrote:Boring... RS this, RS that... lets talk about how Nightmare is overpowered with its 150% AB bonus... Fight! if the ship will be "too OP" ccp will nerf it pretty fast. if instead a ship will be lacking or just bad, it will have to wait for years till a next ballance pass will be done; that's why i don't understand ppl who will hurry and cry "OP! OP!" even it's pretty clear they never flown that ship. but hey, eft warriors know better... Just joking man :). What you say is true. I never flown a Nightmare but trying to fit one now I found out that it has some serious drawbacks that may or may not have an impact depending on application: 1. With AB fitted it will have huge issues with cap stability. 2. Flying with AB on gives you a speed tank but also makes you unable to hit anything. It won't be a 100mn AB tengu. If they can't shoot you, you cant shoot them.
nightmare will be the best pirate bs by far and i think you somehow are mistaking mwd with ab.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
720
|
Posted - 2014.04.27 18:32:00 -
[2002] - Quote
Some observations:
The most OP ship in the game (bhaalgorn) just became more OP. Not only can it kill carriers, it can now fit local reps and three nosferatus to turn it into the ultimate brawler... ok, I kind of like that idea since I own one.
Why is everyone so excited about the rattlesnake? It can no longer fit 5 heavy utility drones. The change to the drone bay is utterly without merit and is merely a gimmick. It has a little more DPS, but not enough to make it particularly interesting. It has no special ability to differentiate it from, say, a navy dominix. Perhaps it will continue to see use in level 5 mission running where care bears will celebrate the extra minute they have to recall ogres when they are targeted?
The nightmare AB bonus is interesting. In a skirmish it will help mitigate some incoming damage until the ship is triple webbed and/or neutralised. However all ranges, this ship is still outperformed by a dominix. Perhaps it will see some PVE use?
The Machariel and Vindicator were desirable before. They remain desirable.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1126
|
Posted - 2014.04.27 19:02:00 -
[2003] - Quote
Mournful Conciousness wrote:Why is everyone so excited about the rattlesnake? It can no longer fit 5 heavy utility drones. The change to the drone bay is utterly without merit and is merely a gimmick. It has a little more DPS, but not enough to make it particularly interesting. It has no special ability to differentiate it from, say, a navy dominix. Perhaps it will continue to see use in level 5 mission running where care bears will celebrate the extra minute they have to recall ogres when they are targeted?
As someone who engages in terrible fitting practices such as cap stability (yes, I'm too lazy to manage modules) I'm anticipating an over 200DPS increase in my cruise missile RS. Others who fit more competently will see far more. I'm liking the fact that with the split in weapons focus I can use light drones without completely gimping my ships overall damage output. I'll actually still post decent numbers on medium to large targets while the drones handle close small ones.
Considering the current RS was mostly used for PvE anyways, was using 5 heavy utility drones ever really a common thing on that hull? Wouldn't the Ishtar be better for that?
And really, having a bonus to every missile size isn't enough to differentiate it from anything? I can't think of a single other BS with that ability. |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
88
|
Posted - 2014.04.27 19:22:00 -
[2004] - Quote
gascanu wrote:
nightmare will be the best pirate bs by far and i think you somehow are mistaking mwd with ab.
No i don't :). If someone is using it for pvp (I would not) then ok it's good. For solo pve it is still cap hungry as hell, u cant perma run AB. For incursions I imagine this will be great, as use use AB as mod for traveling fast and speed tank.
|

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.27 20:16:00 -
[2005] - Quote
Tyberius Franklin wrote:Mournful Conciousness wrote:Why is everyone so excited about the rattlesnake? It can no longer fit 5 heavy utility drones. The change to the drone bay is utterly without merit and is merely a gimmick. It has a little more DPS, but not enough to make it particularly interesting. It has no special ability to differentiate it from, say, a navy dominix. Perhaps it will continue to see use in level 5 mission running where care bears will celebrate the extra minute they have to recall ogres when they are targeted?
As someone who engages in terrible fitting practices such as cap stability (yes, I'm too lazy to manage modules) I'm anticipating an over 200DPS increase in my cruise missile RS. Others who fit more competently will see far more. I'm liking the fact that with the split in weapons focus I can use light drones without completely gimping my ships overall damage output. I'll actually still post decent numbers on medium to large targets while the drones handle close small ones. Considering the current RS was mostly used for PvE anyways, was using 5 heavy utility drones ever really a common thing on that hull? Wouldn't the Ishtar be better for that? And really, having a bonus to every missile size isn't enough to differentiate it from anything? I can't think of a single other BS with that ability. - My opinion - Not asking you to agree with me - Just don't bother hating, I don't care.
The Snake, although now having a bonus to "all' launcher types is really only usable with RHML and Cruise. RHML - Pvp, Cruise - Pvp or Pve. The all launcher bonus is really not that big a draw card that people will suddenly rush out and start buying them.
The Snake has always been mainly Pve and this is unlikely to change. Existing users will adapt or sell and buy a Domi or Ishtar. The few who decide to try the "new improved" Snake for the 1st time, may be a little disappointed if their expectations are set too high.
Fit correctly it may even be fun at the odd gate camp but i wouldn't expect to see too many in this role. |

Daichi Yamato
Xero Security and Technologies
1410
|
Posted - 2014.04.27 20:32:00 -
[2006] - Quote
i'd be very surprised if my rattler was worse at missions. i barely use smalls as it is. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1126
|
Posted - 2014.04.27 21:00:00 -
[2007] - Quote
Sgt Ocker wrote:Tyberius Franklin wrote:Mournful Conciousness wrote:Why is everyone so excited about the rattlesnake? It can no longer fit 5 heavy utility drones. The change to the drone bay is utterly without merit and is merely a gimmick. It has a little more DPS, but not enough to make it particularly interesting. It has no special ability to differentiate it from, say, a navy dominix. Perhaps it will continue to see use in level 5 mission running where care bears will celebrate the extra minute they have to recall ogres when they are targeted?
As someone who engages in terrible fitting practices such as cap stability (yes, I'm too lazy to manage modules) I'm anticipating an over 200DPS increase in my cruise missile RS. Others who fit more competently will see far more. I'm liking the fact that with the split in weapons focus I can use light drones without completely gimping my ships overall damage output. I'll actually still post decent numbers on medium to large targets while the drones handle close small ones. Considering the current RS was mostly used for PvE anyways, was using 5 heavy utility drones ever really a common thing on that hull? Wouldn't the Ishtar be better for that? And really, having a bonus to every missile size isn't enough to differentiate it from anything? I can't think of a single other BS with that ability. - My opinion - Not asking you to agree with me - Just don't bother hating, I don't care. The Snake, although now having a bonus to "all' launcher types is really only usable with RHML and Cruise. RHML - Pvp, Cruise - Pvp or Pve. The all launcher bonus is really not that big a draw card that people will suddenly rush out and start buying them. The Snake has always been mainly Pve and this is unlikely to change. Existing users will adapt or sell and buy a Domi or Ishtar. The few who decide to try the "new improved" Snake for the 1st time, may be a little disappointed if their expectations are set too high. Fit correctly it may even be fun at the odd gate camp but i wouldn't expect to see too many in this role. I also expect use of the RS to remain largely in the PvE space. To a degree this is the case with all Pirate BS's simply due to cost. My point is that the currently proposed iteration seems, at least in theory, to play out well there.
Honestly with the limits of both drones and missiles I don't see how combining the 2 at the BS level and pirate price point would be expected to make a huge PvP splash, but maybe I'm missing something there.
What I do like is that as a current RS owner I finally have a ship which will become more than a subpar domi, and even better does so by not becoming another domi. The new RS bonus IMHO will most likely boil down to cruise or RHML, but has RLML/torps as an option, meaning that between the 3 that unique thing about the RS is that it gets a much wider damage profile from raw DPS to application than just about any other missile ship. Millage will vary of course, and niche applications don't translate to overall proliferation, but it is still something special and unique that the RS has been sorely lacking (with accentuation on it's failings getting stronger with omni nerfs, Gallente drone boat buffs and to a degree the impending drone changes), even if not a perfect draw. |
|

ISD Ezwal
ISD Community Communications Liaisons
1221

|
Posted - 2014.04.27 23:21:00 -
[2008] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.27 23:45:00 -
[2009] - Quote
Arthur Aihaken wrote:Daichi Yamato wrote:then fit for 4 launchers... Apparently some people are having problems thinking "outside the box"...
the real solution is to fly another ship. The new Rattlesnake sucks. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2088
|
Posted - 2014.04.28 00:00:00 -
[2010] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:Daichi Yamato wrote:then fit for 4 launchers... Apparently some people are having problems thinking "outside the box"... the real solution is to fly another ship. The new Rattlesnake sucks.
I'd like to suggest that your grasp of the game is what sucks. BYDI recruitment closed-ish |

Kaarous Aldurald
ROC Deep Space The ROC
5458
|
Posted - 2014.04.28 00:37:00 -
[2011] - Quote
Garviel Tarrant wrote:Fabulous Rod wrote:Arthur Aihaken wrote:Daichi Yamato wrote:then fit for 4 launchers... Apparently some people are having problems thinking "outside the box"... the real solution is to fly another ship. The new Rattlesnake sucks. I'd like to suggest that your grasp of the game is what sucks.
Seconded. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
25
|
Posted - 2014.04.28 01:58:00 -
[2012] - Quote
Fabulous Rod wrote:
You simpletons have NFI since you can't seem to comprehend how losing 50% damage on its drones severely gimps the Rattlesnake in addition to its much greater reliance on missiles now, making it susceptible to e-war, in addition to losing its 400m3 drone bay and versatility. One of the main reasons I trained for this ship so frigates would die fast.
I have got valid complaints and you just have baseless insults.
All you can see are positives to a ship you don't fly because you don't have the mental capacity to imagine what it is like for another person who trained for this ship for a reason.
There is no good reason to change the rattlesnake so drastically. It has never been considered OP and there is no great overlap with other ships. Pirate faction battleships are supposed to be better than Navy issue anyway. This is change for the sake of change. All the Snake needs is more high/mid/low slots.
The nerfs are far greater than the simple buffs needed to bring this ships DPS in-line. The rattlesnakes role was versatility and some callous incompetent at CCP is now ******* up the ship we have been training for years for.
It is amazing that no matter how many times I have to repeat it and silly kids still don't get it. Haven't you stunk up this thread enough with your petty insults and narrow-minded opinions?
Ive said it before and ill say it again. Lights and mediums are only losing 33% of their damage, Not 50% 2nd, Yes the drones are more Susceptible to Ewar, But the most used drones are LESS susceptible to Being destroyed out right. Now Rod, Can you PLEASE tell us how you fly the snake and your fit
|

Kaarous Aldurald
ROC Deep Space The ROC
5458
|
Posted - 2014.04.28 01:59:00 -
[2013] - Quote
Oh, and reported for ranting.
Again. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.28 02:03:00 -
[2014] - Quote
Kaarous Aldurald wrote:It's not losing 50% of it's current dps on those drones.
I just read the first sentence and laughed. How do you expect anyone to take you seriously when you say the things like "earth is flat. Don't be a moron. You are all over every page of this thread. Get a life, loser. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.28 02:07:00 -
[2015] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:
You simpletons have NFI since you can't seem to comprehend how losing 50% damage on its drones severely gimps the Rattlesnake in addition to its much greater reliance on missiles now, making it susceptible to e-war, in addition to losing its 400m3 drone bay and versatility. One of the main reasons I trained for this ship so frigates would die fast.
I have got valid complaints and you just have baseless insults.
All you can see are positives to a ship you don't fly because you don't have the mental capacity to imagine what it is like for another person who trained for this ship for a reason.
There is no good reason to change the rattlesnake so drastically. It has never been considered OP and there is no great overlap with other ships. Pirate faction battleships are supposed to be better than Navy issue anyway. This is change for the sake of change. All the Snake needs is more high/mid/low slots.
The nerfs are far greater than the simple buffs needed to bring this ships DPS in-line. The rattlesnakes role was versatility and some callous incompetent at CCP is now ******* up the ship we have been training for years for.
It is amazing that no matter how many times I have to repeat it and silly kids still don't get it. Haven't you stunk up this thread enough with your petty insults and narrow-minded opinions?
Ive said it before and ill say it again. Lights and mediums are only losing 33% of their damage, Not 50% 2nd, Yes the drones are more Susceptible to Ewar, But the most used drones are LESS susceptible to Being destroyed out right. Now Rod, Can you PLEASE tell us how you fly the snake and your fit
of course i'm talking about the 50% bonus. They are losing the bonus. 33% more damage and HP is a lot, since you can't seem to tell.
The most used drones? You obviously don't know **** about the Rattlesnake. Light drones get a lot of use and mediums are very useful a well.
Such narrow and simple minds. |

Kaarous Aldurald
ROC Deep Space The ROC
5460
|
Posted - 2014.04.28 02:07:00 -
[2016] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:It's not losing 50% of it's current dps on those drones.
I just read the first sentence and laughed. How do you expect anyone to take you seriously when you say the things like "earth is flat. Don't be a moron. You are all over every page of this thread. Get a life, loser.
Math is so very hard for you, isn't it?
If the hull bonus were the only thing modifying the drone's dps, it would be true. But it's not, because skills exist that contribute a very large portion of potential drone dps.
So stop making stuff up to try and excuse clinging to a long since disproved argument. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.28 02:10:00 -
[2017] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:It's not losing 50% of it's current dps on those drones.
I just read the first sentence and laughed. How do you expect anyone to take you seriously when you say the things like "earth is flat. Don't be a moron. You are all over every page of this thread. Get a life, loser. Math is so very hard for you, isn't it? .
of course i'm talking about the 50% bonus to damage and hp. Don't be such an incompetent buffoon.
Haven't you embarrassed yourself enough in this thread already? |

Kaarous Aldurald
ROC Deep Space The ROC
5460
|
Posted - 2014.04.28 02:13:00 -
[2018] - Quote
Fabulous Rod wrote:
of course i'm talking about the 50% bonus to damage and hp.
So was I. In the sentence right below you quoted. But you did that so you could cherrypick it and make a personal attack against me, violating the forum rules repeatedly to do so.
So, once again, reported. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.28 02:16:00 -
[2019] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:
of course i'm talking about the 50% bonus to damage and hp.
So was I. In the sentence right below you quoted. But you did that so you could cherrypick it and make a personal attack against me, violating the forum rules repeatedly to do so. So, once again, reported.
no, you actually thought I was saying that it was losing 50% of its DPS instead of talking about the 50% bonus.  |

Kaarous Aldurald
ROC Deep Space The ROC
5460
|
Posted - 2014.04.28 02:19:00 -
[2020] - Quote
Fabulous Rod wrote:no, you actually thought I was saying that it was losing 50% of its DPS instead of talking about the 50% bonus. 
Because that's what you said.
You said:
Quote: You simpletons have NFI since you can't seem to comprehend how losing 50% damage on its drones severely gimps the Rattlesnake
Backpedal more. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
26
|
Posted - 2014.04.28 02:22:00 -
[2021] - Quote
Rod GIVE US YOUR RAT FIT. Show us how we are suppose to fit it. |

Fabulous Rod
Darkfall Corp
40
|
Posted - 2014.04.28 02:22:00 -
[2022] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:no, you actually thought I was saying that it was losing 50% of its DPS instead of talking about the 50% bonus.  Because that's what you said.
I know what I said and you interpreted that as if I was saying that the drones were losing 50% of their damage and hp instead of the obvious answer that I was talking about the 50% bonus to damage and HP. 
Later kids. I've got better things to do than argue endlessly with this ridiculous rabble.
Try going outside sometime.  |

Kaarous Aldurald
ROC Deep Space The ROC
5460
|
Posted - 2014.04.28 02:25:00 -
[2023] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote:no, you actually thought I was saying that it was losing 50% of its DPS instead of talking about the 50% bonus.  Because that's what you said. I know what I said and you interpreted that as if I was saying that the drones were losing 50% of their damage and hp instead of the obvious answer that I was talking about the 50% bonus to damage and HP.  Later kids. I've got better things to do than argue endlessly with this rabble. Try going outside sometime. 
You said what you said. What you meant is not relevant, because you said something else.
You in fact, along with your sock puppets have been saying "50% dps loss!" for about thirty pages now, even if most of your posts get chopped out by the ISDs because you cannot manage to behave like a human being.
Oh, and I'm outside right now, in a lawn chair. Gotta love portable power supplies. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5460
|
Posted - 2014.04.28 02:26:00 -
[2024] - Quote
Doggy Dogwoofwoof wrote:Rod GIVE US YOUR RAT FIT. Show us how we are suppose to fit it.
Judging from some of the bizarre stuff he says, apparently he fills the hold with light scout combat drones, heavy ewar drones, and 6 DLAs in the highslots. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mike Voidstar
Voidstar Free Flight Foundation
605
|
Posted - 2014.04.28 04:20:00 -
[2025] - Quote
Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also |

Mournful Conciousness
Embers Children TOHA Conglomerate
723
|
Posted - 2014.04.28 06:23:00 -
[2026] - Quote
Sgt Ocker wrote:Tyberius Franklin wrote:Mournful Conciousness wrote:Why is everyone so excited about the rattlesnake? It can no longer fit 5 heavy utility drones. The change to the drone bay is utterly without merit and is merely a gimmick. It has a little more DPS, but not enough to make it particularly interesting. It has no special ability to differentiate it from, say, a navy dominix. Perhaps it will continue to see use in level 5 mission running where care bears will celebrate the extra minute they have to recall ogres when they are targeted?
As someone who engages in terrible fitting practices such as cap stability (yes, I'm too lazy to manage modules) I'm anticipating an over 200DPS increase in my cruise missile RS. Others who fit more competently will see far more. I'm liking the fact that with the split in weapons focus I can use light drones without completely gimping my ships overall damage output. I'll actually still post decent numbers on medium to large targets while the drones handle close small ones. Considering the current RS was mostly used for PvE anyways, was using 5 heavy utility drones ever really a common thing on that hull? Wouldn't the Ishtar be better for that? And really, having a bonus to every missile size isn't enough to differentiate it from anything? I can't think of a single other BS with that ability. - My opinion - Not asking you to agree with me - Just don't bother hating, I don't care. The Snake, although now having a bonus to "all' launcher types is really only usable with RHML and Cruise. RHML - Pvp, Cruise - Pvp or Pve. The all launcher bonus is really not that big a draw card that people will suddenly rush out and start buying them. The Snake has always been mainly Pve and this is unlikely to change. Existing users will adapt or sell and buy a Domi or Ishtar. The few who decide to try the "new improved" Snake for the 1st time, may be a little disappointed if their expectations are set too high. Fit correctly it may even be fun at the odd gate camp but i wouldn't expect to see too many in this role.
I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?"
I am looking at pvp uses here because I happen to think that pirate ships should be focused on being excellent in pvp.
The vindicator, machariel and bhaalgorn have clear superiority over navy ships. The jury's out on the nightmare and the rattlesnake has been left behind once again.
It was good as a capless pve ship before, and it seems to me that that's what it will remain. What a missed opportunity :(
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3374
|
Posted - 2014.04.28 06:40:00 -
[2027] - Quote
Mournful Conciousness wrote:It was good as a capless pve ship before, and it seems to me that that's what it will remain. What a missed opportunity :( I'm waiting for the new Mordu missile-based ships. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1126
|
Posted - 2014.04.28 07:21:00 -
[2028] - Quote
Mournful Conciousness wrote:I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?" Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach.
Perhaps the issue is that the proposed change doesn't separate the 2 well enough? |

Arthur Aihaken
Erebus Solia
3374
|
Posted - 2014.04.28 07:54:00 -
[2029] - Quote
Tyberius Franklin wrote:Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach. I actually liked Mournful's original suggestion to overhaul the Rattlesnake as an ECM platform, but I guess the Rattlesnake will end up being a 'mixed bag of snakes' (pun intended). The Nightmare gets a well-needed buff, the Bhaalgorn is going to be an absolute terror and the Vindicator remains unchanged. I think the scan resolution and agility nerf to the Machariel is unnecessary and we still have a lot of unrealized potential with the Nestor. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1127
|
Posted - 2014.04.28 08:02:00 -
[2030] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach. I actually liked Mournful's original suggestion to overhaul the Rattlesnake as an ECM platform, but I guess the Rattlesnake will end up being a 'mixed bag of snakes' (pun intended). The Nightmare gets a well-needed buff, the Bhaalgorn is going to be an absolute terror and the Vindicator remains unchanged. I think the scan resolution and agility nerf to the Machariel is unnecessary and we still have a lot of unrealized potential with the Nestor. Putting my personal feelings aside as an RS owner and PvE'er, I still don't quite see the draw of an ECM pirate vessel. Does it become the ultimate small-medium gang blue baller? If so is that really a good thing? If not, why use it over a more agile Caldari recon or, if really desired in a BS package, a scorpion?
Maybe it's just my hatred of ECM talking. |

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.28 08:19:00 -
[2031] - Quote
Tyberius Franklin wrote:Mournful Conciousness wrote:I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?" Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach. Perhaps the issue is that the proposed change doesn't separate the 2 well enough?
You may have actually hit the nail on the head here. I have been following all of the insanity here. And wondering why have the drones become so out of balance here?
Sure the ship has gained real benefits at some levels, but the drone side? Just why, then I got it!
Look at the Gila, losing the DLA due to the extra launcher no longer matters, because it has become a much closer range ship due to medium superdrones.
Look at the Gila, bonus to rapids makes it a close in brawler due to medium superdrones.
Look at the Gila,loss of bonus to lights and mediums, light attackers less of a problem due to medium superdrones.
Look at rattlesnake, less of a problem due to medium superdrones ... Hey wait? What?
The rattlesnake was clearly going to come with medium superdrones, but it was backed out of at the last minute.
We really must be careful what we wish for, because getting our sentries has simply turned this ship into a poor apology of what it cold be..
There is a solution ccp rise.
Drop the heavies, and put in the double (over Gila) bonused MEDIUM superdrones.(or fit 4) If someone really wants to use 1 or 2 super sentries, leave that in, but as they are on this ship now why would anyone bother?
The superdrone concept ONLY works with mediums, trying to shoehorn sentries in is just not working, all the disadvantages, no advantage.
So TL; DR
Be Brave, rattlesnake to gain the Medium superdrones and make it worth buying and using. 4 medium superdrones to completely replace heavies and sentries is the ideal level. |

Mournful Conciousness
Embers Children TOHA Conglomerate
724
|
Posted - 2014.04.28 08:44:00 -
[2032] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach. I actually liked Mournful's original suggestion to overhaul the Rattlesnake as an ECM platform, but I guess the Rattlesnake will end up being a 'mixed bag of snakes' (pun intended). The Nightmare gets a well-needed buff, the Bhaalgorn is going to be an absolute terror and the Vindicator remains unchanged. I think the scan resolution and agility nerf to the Machariel is unnecessary and we still have a lot of unrealized potential with the Nestor. Putting my personal feelings aside as an RS owner and PvE'er, I still don't quite see the draw of an ECM pirate vessel. Does it become the ultimate small-medium gang blue baller? If so is that really a good thing? If not, why use it over a more agile Caldari recon or, if really desired in a BS package, a scorpion? Maybe it's just my hatred of ECM talking.
My thinking here originates in the idea that when a pirate ship appears on field (yes, in a skirmish), the tide should turn in favour of the pirate-bringer.
An ECM-strength-bonus rattlesnake would present a real problem to opponents in the same way that a bhaalgorn or vindicator presents a real problem. It would be able to shut down 4 attackers (say) while bringing (say) 1000dps of hurt and (say) 150k EHP. This would make it absolutely strategically valuable to an outnumbered but better equipped force. Remeber that the scorpion's ecm bonus is for range, not strength. This is far less useful in any by the most contrived fight.
You can do the same with a falcon of course, except that it cannot bring any hurt and it is *extremely* vulnerable to sentry drones.
Therefore, the ECM rattlesnake would be an excellent asset in PVP... as it should be. Pirates are not carebears by nature.
Tyberius Franklin wrote:Mournful Conciousness wrote:I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?" Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach. Perhaps the issue is that the proposed change doesn't separate the 2 well enough?
The rattlesnake never did compete directly by the post 2013 domi. It competes directly with the navy dominix, by which in many ways it is outperformed. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1203
|
Posted - 2014.04.28 09:07:00 -
[2033] - Quote
The thing about an ECM bonus is that the temptation is strong to simply jam a full rack of ECM on and bring it in at range. Okay, the DPS projection is impressive, but you're essentially using in exactly the same way a Scorpion. So an ECM Rattlesnake, while useful, wouldn't really offer anything new.
Unless... You restrict the ECM bonus to a limited number of modules, and make it more powerful to compensate. This prevents the RS from being able to fit a full rack of ECM, encouraging the fitting of a tank and use at close range. Actually, I wouldn't even restrain it to ECM, I'd have it with bonuses to all ewar types.
Of course, this won't happen, because the philosophy of Guristas has already been decided and won't be changed, despite the well-founded concerns about it not offering anything fundamentally different to other ships, in the way that the Nos of Bloods, the web of Serpentis and the mobility of Angels do. But it might be able to find a place on the Mordu ships - it'd certainly be better than a simple painter strength bonus that some salivating bears have been throwing about. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1128
|
Posted - 2014.04.28 09:17:00 -
[2034] - Quote
Mournful Conciousness wrote:Tyberius Franklin wrote:Mournful Conciousness wrote:I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?" Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach. Perhaps the issue is that the proposed change doesn't separate the 2 well enough? The rattlesnake never did compete directly by the post 2013 domi. It competes directly with the navy dominix, by which in many ways it is outperformed. Ak, ok. I hadn't realized you meant the N-Domi, and yes, that does provide somewhat of an issue still. At the same time the price difference isn't as great and there is greater distinction now (though to questionable effect). Overall though, making that comparison I can see how one would find the proposed lacking.
That being said I'm still not sold on the idea of what it should be able to do as you proposed. I won't go on too much about it besides to say that a Bhaal would be hard pressed to have the same offensive, defensive and utility presence on the field of battle if not finding it impossible, the Vindi lagging well behind, and the Mach and NM need not even apply. It also seems to turn any situation with one into either an ECM arms race or retreat scenario, which doesn't make much of a dynamic battlefield.
Maybe if toned down considerably. |

afkalt
Republic Military School Minmatar Republic
3
|
Posted - 2014.04.28 09:22:00 -
[2035] - Quote
Massive ewar drone boosts (hull baked) could achieve it, whilst limiting range and keeping DPS sane/trade off in place.
You know, have it launch little miniature falcons.
Note - not to replace the existing drone bonuses, just on top.
They could limit it to heavy for the rattlesnake and cascade it down the Gurista tree too, if the wanted to keep the flavour- worm light, gila medium. |

Mournful Conciousness
Embers Children TOHA Conglomerate
724
|
Posted - 2014.04.28 09:58:00 -
[2036] - Quote
Tyberius Franklin wrote:Mournful Conciousness wrote:Tyberius Franklin wrote:Mournful Conciousness wrote:I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?" Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach. Perhaps the issue is that the proposed change doesn't separate the 2 well enough? The rattlesnake never did compete directly by the post 2013 domi. It competes directly with the navy dominix, by which in many ways it is outperformed. Ak, ok. I hadn't realized you meant the N-Domi, and yes, that does provide somewhat of an issue still. At the same time the price difference isn't as great and there is greater distinction now (though to questionable effect). Overall though, making that comparison I can see how one would find the proposed lacking. That being said I'm still not sold on the idea of what it should be able to do as you proposed. I won't go on too much about it besides to say that a Bhaal would be hard pressed to have the same offensive, defensive and utility presence on the field of battle if not finding it impossible, the Vindi lagging well behind, and the Mach and NM need not even apply. It also seems to turn any situation with one into either an ECM arms race or retreat scenario, which doesn't make much of a dynamic battlefield. Maybe if toned down considerably.
There is a great deal of hysteria about ECM. It's certainly a force multiplier in small skirmishes, but it's in no way a game-changer. I like the idea of the ECM drone bonus rather than the ECM module strength bonus. That makes sense.
Perhaps a bonus also to ECM burst? You can only fit one of those on the ship anyway, and it would encourage the ship into brawls.
But for god's sake, the drone bay needs to be restored to 400m3 and proper drones please. The idea of drones becoming massively strong just because they are mounted in a given hull is just ridiculous.
Imagine the design conversation at the guristas shipyards:
scientist: sir! we've discovered a way to make our drones hit harder and survive longer! admiral: well done! With 5 new superdrones I will crush our enemies! scientist: well, there's a small catch... admiral: go on... scientist: we had to rip out 60% of the drone bays and drone control computers so you'll only be able to fly 2 of them admiral: someone execute this idiot for wasting my time! When you've done that, strap his family members to these new idiot drones. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Kaarous Aldurald
ROC Deep Space The ROC
5477
|
Posted - 2014.04.28 10:16:00 -
[2037] - Quote
Mournful Conciousness wrote:
But for god's sake, the drone bay needs to be restored to 400m3 and proper drones please. The idea of drones becoming massively strong just because they are mounted in a given hull is just ridiculous.
And now apply that thinking to how drones somehow become better when you put them into a Vexor than if you put them into a Maller.
I'm sorry, but with all due respect that line of thought is asinine. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.28 10:18:00 -
[2038] - Quote
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) 7.5% bonus to reload of RHML
Caldari Battleship Bonus: 4% bonus to all shield resistances 20% bonus to MWD, AB velocity
Role Bonus: 200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) +50% bonus to Heavy Drone Activation Proximity
Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1) Fittings: 9500 (-500) PWG, 750 (+40) CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7 Sensor strength: 30 Signature radius: 450(-10)
A Snake built to skirmish; RHML bonus = 21 sec reload at lvl 5 MWD, AB bonus give it speed to move about Reduction in Drone bonus, Sentries removed, Activation bonus for Heavy drones = They do less Dps but apply it better to targets, especially faster moving targets are able to be engaged. Slot layout changes allows fitting Web, Scram, MWD - AB and tank, reduces drone Dps via less DDA's. PG cut so dual XLASB is extra hard to fit without ANC's (no OP tanking) max velocity increase to help with skirmish role. +10 to scan res to lock targets a bit faster Signature radius - still the size of a barn - more so with MWD.
I know it will never happen but as a short to mid range skirmisher, I think it could work.
Many have argued the benefits or lack thereof of the new Snake for the last 40 odd pages.. What do you think of this as a concept? |

Kaarous Aldurald
ROC Deep Space The ROC
5477
|
Posted - 2014.04.28 10:25:00 -
[2039] - Quote
Sgt Ocker wrote: Many have argued the benefits or lack thereof of the new Snake for the last 40 odd pages.. What do you think of this as a concept?
I think it has 4 hull bonuses and 2 role bonuses.
That would require every other pirate ship to be rebalanced with such as well. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Vaju Enki
Secular Wisdom
1290
|
Posted - 2014.04.28 10:35:00 -
[2040] - Quote
The new Rattlesnake shouldn't be able to use sentry drones. The Tears Must Flow |

Mournful Conciousness
Embers Children TOHA Conglomerate
725
|
Posted - 2014.04.28 10:35:00 -
[2041] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:
But for god's sake, the drone bay needs to be restored to 400m3 and proper drones please. The idea of drones becoming massively strong just because they are mounted in a given hull is just ridiculous.
And now apply that thinking to how drones somehow become better when you put them into a Vexor than if you put them into a Maller. I'm sorry, but with all due respect that line of thought is asinine.
You are forgiven. Call me an ass if you like. My assness is tangential to the issue under discussion here, which is the lacklustre rattlesnake change that does nothing to increase its flagging desirability. For the record, I do agree that the increase in drone strength in gallante ships is a mistake - they should simply be able to field more drones, cpu issues be damned.
Don't get me wrong, we all love the rattlesnake, we all think it's great... and none of us buy one to use in combat because it really isn't so great.
The proposed evolution does nothing to change that.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
Last Bastion of Freedom
177
|
Posted - 2014.04.28 10:41:00 -
[2042] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote: Many have argued the benefits or lack thereof of the new Snake for the last 40 odd pages.. What do you think of this as a concept?
I think it has 4 hull bonuses and 2 role bonuses. That would require every other pirate ship to be rebalanced with such as well. Could role then into 3, I wrote it out separately so the changes were more easily seen. And if you really want to split hairs - still only has 19 fitting slots and no specialized bonus - web, neut. Is still slower than an AB fit NM at lvl 5 and has a sig radius the size of a carrier. The extra bonus could be a "thing" for Snake, where now it really doesn't have 1. If it really bothers you - remove the 4% shield bonus
Not all Pirate ships are the same now - some have 20 slots some have 19. Some have bonus to a Pvp role, some REALLY DON'T. The "drone boats get 1 less slot" doesn't really apply here - NM, Bhaal, aren't drone boats.
I hope that satisfies your need to have everything the same? In a place where, not everything is the same. |

Kaarous Aldurald
ROC Deep Space The ROC
5478
|
Posted - 2014.04.28 10:42:00 -
[2043] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote:
But for god's sake, the drone bay needs to be restored to 400m3 and proper drones please. The idea of drones becoming massively strong just because they are mounted in a given hull is just ridiculous.
And now apply that thinking to how drones somehow become better when you put them into a Vexor than if you put them into a Maller. I'm sorry, but with all due respect that line of thought is asinine. You are forgiven. Call me an ass if you like. My assness is tangential to the issue under discussion here, which is the lacklustre rattlesnake change that does nothing to increase its flagging desirability. For the record, I do agree that the increase in drone strength in gallante ships is a mistake - they should simply be able to field more drones, cpu issues be damned. Don't get me wrong, we all love the rattlesnake, we all think it's great... and none of us buy one to use in combat because it really isn't so great. The proposed evolution does nothing to change that.
Asinine has nothing to do with the human ass. It just means foolish.
As for "just let them field more drones", while this fits the lore, etc, it just doesn't work with the game mechanics. Drones apparently are a hefty cause of lag since they have to be tracked separately by the client.
I honestly see the "Super Drone" concept spreading if this test is successful.
And as for "flagging desirability", says who? It's not even on the test server. At least wait for that before you start telling me to buy an umbrella.
I can, with honesty, see this ship being used in a PvP situation at this point. It should be awesome for highsec wars, big tank, big gank, highly adaptable on the fly with a depot, it just looks amazing.
It loses none of it's ability to run anoms, or whatever PvE you wanted it to do. (and don't even start on the light drones. Everyone else has to use unbonused light drones and somehow we manage)
No real loss, only gains. What's not to like?
The only real complaint I have seen here is "I hate the super drone concept!", and you know what? Too bad. Rise isn't going to listen to that, certainly not when no one here has actually gotten their hands on it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1128
|
Posted - 2014.04.28 11:34:00 -
[2044] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:
But for god's sake, the drone bay needs to be restored to 400m3 and proper drones please. The idea of drones becoming massively strong just because they are mounted in a given hull is just ridiculous.
And now apply that thinking to how drones somehow become better when you put them into a Vexor than if you put them into a Maller. I'm sorry, but with all due respect that line of thought is asinine. Just to add to this, the drones on one hull are better than another is no different than the blasters on a mega being better than those same blasters on an Mael. It's the nature of bonuses to make things NOT be equivalent between hulls. It's their purpose rather than an aberration. |

Mournful Conciousness
Embers Children TOHA Conglomerate
726
|
Posted - 2014.04.28 11:50:00 -
[2045] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote:
But for god's sake, the drone bay needs to be restored to 400m3 and proper drones please. The idea of drones becoming massively strong just because they are mounted in a given hull is just ridiculous.
And now apply that thinking to how drones somehow become better when you put them into a Vexor than if you put them into a Maller. I'm sorry, but with all due respect that line of thought is asinine. You are forgiven. Call me an ass if you like. My assness is tangential to the issue under discussion here, which is the lacklustre rattlesnake change that does nothing to increase its flagging desirability. For the record, I do agree that the increase in drone strength in gallante ships is a mistake - they should simply be able to field more drones, cpu issues be damned. Don't get me wrong, we all love the rattlesnake, we all think it's great... and none of us buy one to use in combat because it really isn't so great. The proposed evolution does nothing to change that. Asinine has nothing to do with the human ass. It just means foolish. As for "just let them field more drones", while this fits the lore, etc, it just doesn't work with the game mechanics. Drones apparently are a hefty cause of lag since they have to be tracked separately by the client. I honestly see the "Super Drone" concept spreading if this test is successful. And as for "flagging desirability", says who? It's not even on the test server. At least wait for that before you start telling me to buy an umbrella. I can, with honesty, see this ship being used in a PvP situation at this point. It should be awesome for highsec wars, big tank, big gank, highly adaptable on the fly with a depot, it just looks amazing. It loses none of it's ability to run anoms, or whatever PvE you wanted it to do. (and don't even start on the light drones. Everyone else has to use unbonused light drones and somehow we manage) No real loss, only gains. What's not to like? The only real complaint I have seen here is "I hate the super drone concept!", and you know what? Too bad. Rise isn't going to listen to that, certainly not when no one here has actually gotten their hands on it.
Asinine: late 15th century: from Latin asininus, from asinus GÇÿassGÇÖ.
In this context, ass is an equine animal of which the donkey is an example.
As in "thou shalt not covet thy neighbour's ass", which does not mean "don't yearn to touch your neighbour's bum!"
Now, this forum is for people to express their views on the proposed (read: probably already set in stone) changes. Express my views I certainly shall.
My considered view after 3 years of daily pvp is that of all the new ships, the rattlesnake has the least to offer and will once again be the unwanted cur of the pirate lineup. I have come to this view after considering carefully how I will use the new pirate ships, of which I am able to fly every one with perfect skills.
I called the same outcome on both iterations of the Nestor and was unfortunately correct both times, as I wanted that ship to work too. Now I could be wrong about the rattlesnake, I could have missed something, but I am willing to go out on a limb and stand by my very carefully considered position.
As for the super-drones? I fully understand the computing issues behind drones, being an experienced programmer myself. Nevertheless, a tiny uptick in performance because of fewer drones is for me completely outweighed by the sinking feeling I get when the dev team try to cut corners like this. Reduction of drone cpu use is an optimisation of diminishing returns - it does not scale. It is therefore a poor optimisation. Resources would be better spent on increasing parallelism within each system (of which there is almost none).
On top of that, lore-breaking changes like this (another being the Moros losing its drones) simply reduce the enjoyability of the game for me.
That's a shame for me and for CCP, and therefore for you - because without me you have one less person to shoot at, sell to or otherwise play with.
Do you have any more flames to throw my way sir? Or would you like to engage in healthy debate? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Kaarous Aldurald
ROC Deep Space The ROC
5479
|
Posted - 2014.04.28 12:02:00 -
[2046] - Quote
Mournful Conciousness wrote: Do you have any more flames to throw my way sir? Or would you like to engage in healthy debate?
Before I deal with anything else.
Telling you that your statement of Quote:The idea of drones becoming massively strong just because they are mounted in a given hull is just ridiculous. is asinine is not flaming you.
Telling you that it is without doubt one of the stupidest things I have ever heard on this forum would be flaming you.
You're crying about what is literally the foundation of the hull bonus concept. If your premise were sound (and it's not), then it could just as easily be applied to: "I don't see how hybrid guns get massively strong on a megathron just because they are mounted on a given hull".
I told you the statement you made was foolish. I was being entirely too kind.
So if you're done being butthurt about being corrected when you spout off lunacy like what I quoted above, yes, we can have a debate about this. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mike Voidstar
Voidstar Free Flight Foundation
606
|
Posted - 2014.04.28 12:02:00 -
[2047] - Quote
The only real problem I have with the superdrone bonus is that I paid good skillpoints to be able to put 5 of the things in space. Its certainly not a huge deal, given the increase in performance on the lower hulls, but it absolutely blows chunks on the 'snake. That bonus needs scaled to the battleship class properly, and simply breaking even does not do it.
Lots of people seem to not like it on the basis of 'it's different, change is bad'. Few decent arguments have been made against it. All that truely lacks is finding that balance point where the lost flexibility meets improved performance, and a true overhaul on drones as a weapon system to bring them fully into the light as a primary weapon system.
The lack of attention on drone balance itself is much of why this is so controversial. The fact that the superdrone bonus completely ignores all of the logistic and combat utility drones makes this glaringly obvious. Those drones are part of the package, and the combat utility should have been addressed with the direct combat drones, or else the loss of flexibility is actually worse than estimated now because eventually someone will get around to making those drones worth putting in space.
I dont know the basis of tech in the EVE universe, but much of it seems to be based on control of nanites (aka Space Magic). If my drones get tougher and hut harder, go further and faster, and improve in all manner of ways that should simply be a matter of hardware performance from skills alone, I see no reason why the launching ship should not be able to improve that further with specialized control systems. |

Kaarous Aldurald
ROC Deep Space The ROC
5479
|
Posted - 2014.04.28 12:11:00 -
[2048] - Quote
Now, Mournful, as to the rest of your post.
Your 3 years of experience in PvP, besides not trumping my 6.5 or so, has no bearing whatsoever on a ship you have never flown. Which is the case with the new Rattlesnake.
Yes, the Nestor sucked. Anyone (except CCP Rise apparently) could see that. They are not the same however, as critically, the Nestor lacks bonused guns of any real usefulness. And no, laser optimal bonuses don't count for squat. The ship is a disorganized mess.
But you aren't exactly alone in having "called it" about the Nestor. You'll need to share that trophy with about a thousand other forum users.
Quote: On top of that, lore-breaking changes like this (another being the Moros losing its drones) simply reduce the enjoyability of the game for me.
That's a shame for me and for CCP, and therefore for you - because without me you have one less person to shoot at, sell to or otherwise play with.
This isn't even an argument. This is a sad appeal to emotion, and an attempt to effect change by threatening to withdraw your sub.
Be my guest.
(I mean, bitching about the Moros losing drones? Are you serious? It's not a frikkin carrier) "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5479
|
Posted - 2014.04.28 12:20:00 -
[2049] - Quote
Mike Voidstar wrote: The lack of attention on drone balance itself is much of why this is so controversial. The fact that the superdrone bonus completely ignores all of the logistic and combat utility drones makes this glaringly obvious. Those drones are part of the package, and the combat utility should have been addressed with the direct combat drones, or else the loss of flexibility is actually worse than estimated now because eventually someone will get around to making those drones worth putting in space.
I really want to say something like "Flexibility, boo hoo!", because that complaint has been used so often and so incorrectly in this thread that it has lost all meaning (what most of them have really meant is "overpowered", by the way), but instead I will say this.
Have you actually *thought* about the repercussions of having ECM super drones with that kind of EHP on the field? I'm honestly surprised they even gave it to sentries, considering that you basically can't bomb them anymore.
The super drone bonus is quite clearly intended to ignore logi and ewar drones. That's the sacrifice for having two dps bonused weapon systems(something that no other line of ships has). It's a tradeoff.
For the people who don't like that, there are still other droneboats. I honestly cannot imagine what role you would rely on something as expensive as a pirate battleship to do with logi or ewar drones that you can't just do with a Vexor. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.28 12:58:00 -
[2050] - Quote
Sgt Ocker wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) 7.5% bonus to reload of RHML
Caldari Battleship Bonus: 4% bonus to all shield resistances 20% bonus to MWD, AB velocity
Role Bonus: 200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) +50% bonus to Heavy Drone Activation Proximity
Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1) Fittings: 9500 (-500) PWG, 750 (+40) CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7 Sensor strength: 30 Signature radius: 450(-10)
A Snake built to skirmish; RHML bonus = 21 sec reload at lvl 5 MWD, AB bonus give it speed to move about Reduction in Drone bonus, Sentries removed, Activation bonus for Heavy drones = They do less Dps but apply it better to targets, especially faster moving targets are able to be engaged. Slot layout changes allows fitting Web, Scram, MWD - AB and tank, reduces drone Dps via less DDA's. PG cut so dual XLASB is extra hard to fit without ANC's (no OP tanking) max velocity increase to help with skirmish role. +10 to scan res to lock targets a bit faster Signature radius - still the size of a barn - more so with MWD.
I know it will never happen but as a short to mid range skirmisher, I think it could work.
Many have argued the benefits or lack thereof of the new Snake for the last 40 odd pages.. What do you think of this as a concept?
Typing and reading on a phone so forgive me if I have missed anything. Am I correct that what is suggested is actually a flight of 4 gila medium super drones ? Or the same as in practice? If so great idea. Probably was the original plan.
Trying to change it to sentries and heavies at the last minute has created all the issues.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
727
|
Posted - 2014.04.28 13:07:00 -
[2051] - Quote
Kaarous Aldurald wrote: ...
It seems to me that you are happier to engage in ad-hominem style debate while attempting to deny doing so.
Perhaps this is because my concerns are so vapid and assinine that it is beneath you to engage in a fruitful discussion about the rattlesnake?
However, please i beg you, allow yourself the luxury of educating a mere donkey-brained player such as myself.
Join me in a thought experiment for a moment. Let's suppose that all pirate ships ought to be in their own way equally desirable. Note that I have not said that they should be equal, or even equally powerful. Merely equally desirable. i.e. over a large number of conflicts one ought to be able to conceive a plan where each of them would fulfill a useful role better than all others, and indeed all other 'lesser' battleships.
Surely this ought to be the reason for aspiring to own an expensive, rare and powerful pirate ship?
I think we can all see the usefulness of the vindicator, bhaalgorn and machariel - these successes are well recorded.
As I have said, the nightmare may or may not be useful - time will tell as I, with my humble intelligence, do not presume to have modelled all uses of it in practice.
For me the rattlesnake is easier, it seems to me to have less rare and equally desirable peers. It seems to me to fall short of expressing the essence of a pirate ship.
Now it may be that I am in error. Please enlighten me as to why, for example, I (or you) will want to select a rattlesnake over a vindicator, or even a Navy Dominix for example?
As for your assertions about me being 'butthurt' (my, my you do seem to have something of a fixation on my derriere), I am not 'butthurt', or raging, or about to quit. I am merely once again, sadly disappointed.
For me the lore is a part of why I play the game. It's important to me as it gives context to my efforts to perform well. The more the designers trample on the lore, the less enjoyable my game is.
Is my view and concern not as important as, say, yours?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5489
|
Posted - 2014.04.28 13:15:00 -
[2052] - Quote
Mournful Conciousness wrote: Now it may be that I am in error. Please enlighten me as to why, for example, I (or you) will want to select a rattlesnake over a vindicator, or even a Navy Dominix for example?
A Vindicator and a Rattlesnake are entirely different animals, first of all. For what I want a Vindi to do, I would not select a Rattlesnake in it's place. In fact they're for basically opposite thing.
What are you even asking for, by the way? Is there some way you want the ship to be, or are you just here to moan about how the super drone concept doesn't fit your perception of the lore? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
42
|
Posted - 2014.04.28 13:54:00 -
[2053] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote: ... It seems to me that you are happier to engage in ad-hominem style debate while attempting to deny doing so. Perhaps this is because my concerns are so vapid and assinine that it is beneath you to engage in a fruitful discussion about the rattlesnake? However, please i beg you, allow yourself the luxury of educating a mere donkey-brained player such as myself. Join me in a thought experiment for a moment. Let's suppose that all pirate ships ought to be in their own way equally desirable. Note that I have not said that they should be equal, or even equally powerful. Merely equally desirable. i.e. over a large number of conflicts one ought to be able to conceive a plan where each of them would fulfill a useful role better than all others, and indeed all other 'lesser' battleships. Surely this ought to be the reason for aspiring to own an expensive, rare and powerful pirate ship? I think we can all see the usefulness of the vindicator, bhaalgorn and machariel - these successes are well recorded. As I have said, the nightmare may or may not be useful - time will tell as I, with my humble intelligence, do not presume to have modelled all uses of it in practice. For me the rattlesnake is easier, it seems to me to have less rare and equally desirable peers. It seems to me to fall short of expressing the essence of a pirate ship. Now it may be that I am in error. Please enlighten me as to why, for example, I (or you) will want to select a rattlesnake over a vindicator, or even a Navy Dominix for example? As for your assertions about me being 'butthurt' (my, my you do seem to have something of a fixation on my derriere), I am not 'butthurt', or raging, or about to quit. I am merely once again, sadly disappointed. For me the lore is a part of why I play the game. It's important to me as it gives context to my efforts to perform well. The more the designers trample on the lore, the less enjoyable my game is. Is my view and concern not as important as, say, yours?
That guy you are trying to argue with is a total moron. His mental diarrhea is on every page of this thread. It is like arguing with a radio. He obviously has mental issues and has trouble discerning reality. Many people have tried to debate him and educat him but he remains the fool. It is like arguing with a radio, really. Just ignore that no-life, trash. He obviously has nothing better to do than argue endlessly about things he is too stupid to understand. |

Mournful Conciousness
Embers Children TOHA Conglomerate
728
|
Posted - 2014.04.28 13:55:00 -
[2054] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: Now it may be that I am in error. Please enlighten me as to why, for example, I (or you) will want to select a rattlesnake over a vindicator, or even a Navy Dominix for example?
A Vindicator and a Rattlesnake are entirely different animals, first of all. For what I want a Vindi to do, I would not select a Rattlesnake in it's place. In fact they're for basically opposite thing. What are you even asking for, by the way? Is there some way you want the ship to be, or are you just here to moan about how the super drone concept doesn't fit your perception of the lore?
Since you did not see fit to address any of my questions, I will ask you again, this time more simply:
"Please give me an example of when I ought to prefer bringing a new rattlesnake to a fight than, say, a navy dominix?"
I am going to give you the benefit of the doubt and assume that you did not mean that a rattlesnake is "for basically the opposite thing" as a vindicator. A vindicator is for slowing down ships and dealing lots of damage to them. Surely a rattlesnake is not for doing the opposite, i.e. speeding ships up and healing them?
Did I miss some new logistics feature of the rattlesnake that would redeem it?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
728
|
Posted - 2014.04.28 14:00:00 -
[2055] - Quote
Fabulous Rod wrote:
That guy you are trying to argue with is a total moron. His mental diarrhea is on every page of this thread. He obviously has mental issues and has trouble discerning reality. Many people have tried to debate him and educat him but he remains the fool. It is like arguing with a radio, really. Just ignore that no-life, trash. He obviously has nothing better to do than argue endlessly about things he is too stupid to understand.
Well I would not go so far as to provoke the poor fellow by implying that he is anything other than a highly intelligent person with a lucid grasp of Eve online and alternate reality in general.
Please understand that I would not waste my time by indulging a troll unless I felt it had some purpose.
I can only hope that Mr Rise will see the exchange and that in some small corner of his mind a voice will cry out, "we need to look at this rattlesnake again, because it's crap - just like the nestor is/was"
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Fabulous Rod
Darkfall Corp
42
|
Posted - 2014.04.28 14:01:00 -
[2056] - Quote
Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also
It means i have to train for Gallente ships now and armor tanking if I want to use drones effectively. A big "**** you" to the callous ******* who brought these dumb ideas to gimp the Rattlesnake so severely. Not only have these worthless changes wasted my time but now force me to train for another battleship entirely. Apparently the simple use of bonused drones is just too much overlap with Gallente, even though everything about the snake is typical of Caldari. Some of these devs need to be slapped. |

Fabulous Rod
Darkfall Corp
42
|
Posted - 2014.04.28 14:05:00 -
[2057] - Quote
Mournful Conciousness wrote:Fabulous Rod wrote:
That guy you are trying to argue with is a total moron. His mental diarrhea is on every page of this thread. He obviously has mental issues and has trouble discerning reality. Many people have tried to debate him and educat him but he remains the fool. It is like arguing with a radio, really. Just ignore that no-life, trash. He obviously has nothing better to do than argue endlessly about things he is too stupid to understand.
Well I would not go so far as to provoke the poor fellow by implying that he is anything other than a highly intelligent person with a lucid grasp of Eve online and alternate reality in general. Please understand that I would not waste my time by indulging a troll unless I felt it had some purpose. I can only hope that Mr Rise will see the exchange and that in some small corner of his mind a voice will cry out, "we need to look at this rattlesnake again, because it's crap - just like the nestor is/was"
Hopefully Rise will pull his head out of his ass via the sheer number of people unhappy with the Snake changes. The only people who seem think the new Rattlesnake is much better than before are these moronic, no-life forum clowns like the above mentioned and people like baltec1. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
425
|
Posted - 2014.04.28 14:14:00 -
[2058] - Quote
Oh lord!
This thread is fun.
Just to stay on topic.
Rattlesnake is great Nightmare is great Vindi is great Mach is great
Roll out the changes. |

Mike Voidstar
Voidstar Free Flight Foundation
607
|
Posted - 2014.04.28 14:18:00 -
[2059] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote: The lack of attention on drone balance itself is much of why this is so controversial. The fact that the superdrone bonus completely ignores all of the logistic and combat utility drones makes this glaringly obvious. Those drones are part of the package, and the combat utility should have been addressed with the direct combat drones, or else the loss of flexibility is actually worse than estimated now because eventually someone will get around to making those drones worth putting in space.
I really want to say something like "Flexibility, boo hoo!", because that complaint has been used so often and so incorrectly in this thread that it has lost all meaning (what most of them have really meant is "overpowered", by the way), but instead I will say this. Have you actually *thought* about the repercussions of having ECM super drones with that kind of EHP on the field? I'm honestly surprised they even gave it to sentries, considering that you basically can't bomb them anymore. The super drone bonus is quite clearly intended to ignore logi and ewar drones. That's the sacrifice for having two dps bonused weapon systems(something that no other line of ships has). It's a tradeoff. For the people who don't like that, there are still other droneboats. I honestly cannot imagine what role you would rely on something as expensive as a pirate battleship to do with logi or ewar drones that you can't just do with a Vexor.
On the contrary, I have thought about it.
My arguments fome from a couple of key assumptions:
1: Drones as a weapon are balanced seperately from their impact on a given hull, just like all other weapon systems.
This means that the idea of a ship laujching light drones regardless of its size is an intended and balanced function of the system, and the reduction or loss of that ability is a loss in the balance of the system as a whole.
2: The use of Logistics and Combat Utility drones are an intended use of drones as a whole, and that each type should be viable and valuable.
This means the loss or reduction of this ability reduces the overall balance of drones as a whole. If the point of the Gurista superdrone bonus is to focus drones on hull class appropriate drone combat, then that should include combat utility drones, which are supposed to be used in combat.
It also points to the need for balance of the combat utility drones. I do not consider ECM to be unbalanced, though I can think of some changes I would make to it (Passive targeters keeping their bonus slots locked, warp tackle not working while ECM is active). Neither do I consider the other ewar used by combat utility drones any more or less balanced in comparison, thiugh the combat utility drones themselves need a lot of love. If ECM drones are a problem *that* should be addressed, not the use of the entire class of drones as a whole.
3: The universal drone bonus given to every other drone focused ship in the game other than Gallente frigates is balanced for the system as a whole.
This means that on a ship where that bonus is circumvented, yet the price in mod slot is paid then the ship should be properly compensated for the reduction of the use of its drone system. Given the way the Superdrone concept was applied to the lighter hulls, CCP seems to agree, and have set the compensation at a 60% increase in performance. The loss in flexibility is partly handled by the launcher bonus, but the nature of missles does not allow for on the fly adjustments the way drones do, so while less compensation in the superdrone bonus might be appropriate, breakijg even still isnt balanced.
This happens at the frigate level too, where the Universal drone bonus excludes dps but keeps the HP bonus and includes tracking instead. The Superdrone bonus on the Worm is hardly a bonus at all for total HP in space, but DPS went up 60%. The Worm also loses less flexibility than the heavier hulls, as it could never have mounted heavier missile systems anyway. It losses less, yet gains more in the superdrone concept.... Clearly the Rattlesnakes bonus needs adjusting to bring it in line.
It seems that the general consensus is that the damage of 8 large drones should be the cap allowable to the system, at least in this case where a second weapon system can come into play at near full strength of both. If so, then the HP bonus should be applied at the full 60% level the other Superdrones get, to properly compensate the losses in flexibility and added vunerability to disruption.
I am fine with it not including combat utility, but its just one more thing the superdrone bonus is costing the ship without compensation due to the improperly applied bonus because some people think drones are stronger than they are due to the contrived uses lately pulled off by an alliance that enjoys ruining the game for others.
|

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
8
|
Posted - 2014.04.28 14:24:00 -
[2060] - Quote
Spugg Galdon wrote:Oh lord!
This thread is fun.
Just to stay on topic.
Rattlesnake is great Nightmare is great Vindi is great Mach is great
Roll out the changes. No.
Rattlesnake is ok, but cleary not as great as these other pirate ships.
Now, why not? |

Fabulous Rod
Darkfall Corp
42
|
Posted - 2014.04.28 14:25:00 -
[2061] - Quote
Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
I trained for a Rattlesnake, missiles and shield tanking and drones, not armor tanking and rails and drones.
I'm not looking for any ship. I am satisfied with the current snake that I have trained for, it is exactly what I want. But it is being ruined by callous and incompetent devs who are changing things for the sake of change. "new and interesting" as they put it.
Do you still not understand? Quit trying to say its fine. We have already pointed out how much greater the nerfs are to the snake than the simple neccesary buffs to bring its drones in-line. I don't think increased reliance on missiles at the cost of drones effectiveness and versaility is a good thing.
not only do these changes massively gimp the rattlesnake and prompt changes further down the road, but CCP is taking an enormous **** on many of their customers for no good reason at all.
stop trying to tell me how I can make do and "adapt and overcome" with these unnecessary and poorly thought-out changes. Nobody flies a snake because of its high DPS. Get a clue.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1203
|
Posted - 2014.04.28 14:34:00 -
[2062] - Quote
Mournful Conciousness wrote:Since you did not see fit to address any of my questions, I will ask you again, this time more simply:
"Please give me an example of when I ought to prefer bringing a new rattlesnake to a fight than, say, a navy dominix?"
Did I miss some new logistics feature of the rattlesnake that would redeem it?
The shield resist bonus is a kind of logistics feature, tbh.
In fleet environment, RS is superior to shield NavyDomi because of better resists, more EHP, greater or same DCR, superior lock range, superior DPS at any range against almost all realistic targets, greater survivability of drones vs. bombs and more efficient use of the drone assist mechanic.
In small gang environment, neutron ASB navyDomi outdamages a RHML, but the RS has more EHP, better resists, a neut, better DPS projection and is less vulnerable to ewar. If you have the painter/Crash support to enable use of Rage torps, the damage is about even too. |

Fabulous Rod
Darkfall Corp
42
|
Posted - 2014.04.28 14:46:00 -
[2063] - Quote
Here is an rattlesnake that your customers won't despise you for. The proposed changes are totally unnecessary, very drastic and waste your customers time and money, and force them to train for other more effective ships.
All the snake needs are more high/mid/low slots to come in-line.
RATTLESNAKE
Gallente Battleship Bonus: 10% drone damage and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to Cruise missile and Torpedo max velocity
Slot layout: 6H, 8(+1)M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) |

Silvetica Dian
Manson Family Advent of Fate
988
|
Posted - 2014.04.28 14:46:00 -
[2064] - Quote
Fabulous Rod wrote:
stop trying to tell me how I can make do and "adapt and overcome" with these unnecessary and poorly thought-out changes. Nobody flies a snake because of its high DPS. Get a clue.
They will now. And it keeps its tank. How awesome is that? You can even leave it is a sniper by not using the extra missile slot and keeping 2 DLA if you want and STILL have 50% increased missile damage. Not that that is wise when you can get close in with an insane tank and murder all the things. i am loving this thread. So many people crying because CCP buffed their ship......... Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
425
|
Posted - 2014.04.28 14:52:00 -
[2065] - Quote
Silvetica Dian wrote:Fabulous Rod wrote:
stop trying to tell me how I can make do and "adapt and overcome" with these unnecessary and poorly thought-out changes. Nobody flies a snake because of its high DPS. Get a clue.
They will now. And it keeps its tank. How awesome is that? You can even leave it is a sniper by not using the extra missile slot and keeping 2 DLA if you want and STILL have 50% increased missile damage. Not that that is wise when you can get close in with an insane tank and murder all the things. i am loving this thread. So many people crying because CCP buffed their ship.........
I know. I just don't get it either.
The best and most entertaining thing I've ever seen was in this thread which was "missile velocity bonus lets you kill things faster than a missile damage bonus"
I lol'd. I lol'd so hard a little bit of wee came out. |

Fabulous Rod
Darkfall Corp
42
|
Posted - 2014.04.28 14:54:00 -
[2066] - Quote
Silvetica Dian wrote:Fabulous Rod wrote:
stop trying to tell me how I can make do and "adapt and overcome" with these unnecessary and poorly thought-out changes. Nobody flies a snake because of its high DPS. Get a clue.
They will now. And it keeps its tank. How awesome is that? You can even leave it is a sniper by not using the extra missile slot and keeping 2 DLA if you want and STILL have 50% increased missile damage. Not that that is wise when you can get close in with an insane tank and murder all the things. i am loving this thread. So many people crying because CCP buffed their ship.........
Apparently you are too stupid to comprehend that we don't want missiles as our primary weapon. People train for the snake for its drones.
What are we supposed to do now when we get jammed and the much weaker drones can't kill the web scramblers fast enough? Only morons can't see that the nerfs are far greater than the buffs.
How derpy are you to not realize a brawler type ship needs web scrambling frigates and cruisers to die fast? Brawlers are usually in the thick of incoming damage, being that they are usually always in the optimal ranges of the ships firing at it.
Thanks for contributing to this thread though. CCP should have noticed by now with all ridiculous clowns saying the snake is fine amidst a majority of complaints. |

Arthur Aihaken
Erebus Solia
3374
|
Posted - 2014.04.28 14:59:00 -
[2067] - Quote
I have to say I've thoroughly enjoyed the last few pages of discussion. The personal attacks have been kept to a bare minimum and some good ideas and counterpoints have been presented. Please keep this trend going! I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
42
|
Posted - 2014.04.28 15:04:00 -
[2068] - Quote
Spugg Galdon wrote:Silvetica Dian wrote:Fabulous Rod wrote:
stop trying to tell me how I can make do and "adapt and overcome" with these unnecessary and poorly thought-out changes. Nobody flies a snake because of its high DPS. Get a clue.
They will now. And it keeps its tank. How awesome is that? You can even leave it is a sniper by not using the extra missile slot and keeping 2 DLA if you want and STILL have 50% increased missile damage. Not that that is wise when you can get close in with an insane tank and murder all the things. i am loving this thread. So many people crying because CCP buffed their ship......... I know. I just don't get it either. The best and most entertaining thing I've ever seen was in this thread which was "missile velocity bonus lets you kill things faster than a missile damage bonus" I lol'd. I lol'd so hard a little bit of wee came out.
Don't be a moron. Nobody was comparing these two things in terms of DPS and nobody ever said that. What the intelligent people were saying was that the loss of missile velocity bonus was unnecessary and the bonus helped overall DPS by allowing faster target switches when sniping. It also give torpedo fits a nice range bonus that isn't found on many ships. No reason for the rattlesnake to lose these things.
of course you don't have a direct quote because nobody really said that and you are just another stupid clown, saying stupid things to get a reaction. You are so obvious and pathetic, really. It must suck to be you. |

Mike Voidstar
Voidstar Free Flight Foundation
609
|
Posted - 2014.04.28 15:13:00 -
[2069] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also It means i have to train for Gallente ships now and armor tanking if I want to use drones effectively. A big "**** you" to the callous ******* who brought these dumb ideas to gimp the Rattlesnake so severely. Not only have these worthless changes wasted my time but now force me to train for another battleship entirely. Apparently the simple use of bonused drones is just too much overlap with Gallente, even though everything about the snake is typical of Caldari. Some of these devs need to be slapped.
You have already trained Gallente ships if you are flying a Rattlesnake. The N. Dominix gets 6 mids and supports a serviceable shield tank just fine. You can train armor tanking, you should have trained some of the basics already... The four compensation skills and repair skills dont take long, and you really dont have to since you want to focus on drones... A DCU and drone mods in the lows will do you fine, once the drone tracking enhancers come out in summer. The snake you enjoy used 4 unbonused launchers. 4 bonused meta4 rails should do you just as good.
If you have truely trained for the Rattlesnake you have other options, many of which would do you better than the Rattlesnake as a pure drone platform. It saddens me that you feel the onus of training basic core skills is too much to ask for optimal use of a ship... But thats how the game works.
I understand your position perfectly. You are attempting to make an entire mountain range out of a molehill and a few pebbles. The ship will hardly be gimped. It certainly wont be useless. It wont perform any less than it does now and in many respects will perform better. In other words, objectively measured, it will be fine. Subjectively measured is something only you can decide, but if you cant figure out how double missile damage of any size makes up for less flexibility in your drones there really isnt much pleasing you.
As has been previously pointed out, as a drone bonused ship the very last pirate hull to get balanced with an extra slot will be the Rattlesnake. Its just not going to happen because its considered one of the drawbacks to drone bonused ships. Change is the only constant of the universe, it is upon us, and if you handle it as poorly in other aspects of your life as you have in this dicussion you will have a very hard future.
Even those that agree with your basic premise are telling you the ship has a small issue, nothing 'massive' or gimping. It will require a minor adjustment on your part to continue using it exactly as you do now, probably nothing worse than fitting a lighter launcher. Perhaps its not practically everyone else on the forum that needs the clue, but you yourself.
|

afkalt
Republic Military School Minmatar Republic
4
|
Posted - 2014.04.28 15:20:00 -
[2070] - Quote
Fabulous Rod wrote:Thanks for contributing to this thread though. CCP should have noticed by now with all the same ridiculous forum clowns saying the snake is perfect amidst a majority of complaints.
With any luck, it'll get pruned. Again.
It's nothing short of a mystery to me/testimony to the patience of others that you've not been banned for the amount of utter abuse you're posting at people.
@Arthur Aihaken: You spoke too soon. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:21:00 -
[2071] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! CCP Rise is still leading, but ISD Ezwal coming up fast!
Good thing I've spent quite a bit of time replying to a misconception about how certain bonuses affect gameplay, without backing up the math on my harddrive. Oh wait...
... ...Might as well just delete all posts with the word Rattlesnake in them after the first 20 pages, almost everyone is replying to a troll.
Note to self : stop quoting. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:26:00 -
[2072] - Quote
Not quoting with quote "What the intelligent people were saying was that the loss of missile velocity bonus was unnecessary and the bonus helped overall DPS by allowing faster target switches when sniping"
Not doing the same math again replying to a troll just to get deleted again.
But the essence of it: More dps = Faster killing times. Faster killing = Faster target switch.
Inside the almost 110 km drone range, the old snake kills things faster only in exotic scenarios, or with one salvo when you could switch already after firing that first shot, thus missile velocity is largely unrelated when done smart. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mournful Conciousness
Embers Children TOHA Conglomerate
732
|
Posted - 2014.04.28 15:29:00 -
[2073] - Quote
Gypsio III wrote:Mournful Conciousness wrote:Since you did not see fit to address any of my questions, I will ask you again, this time more simply:
"Please give me an example of when I ought to prefer bringing a new rattlesnake to a fight than, say, a navy dominix?"
Did I miss some new logistics feature of the rattlesnake that would redeem it? The shield resist bonus is a kind of logistics feature, tbh. In fleet environment, RS is superior to shield NavyDomi because of better resists, more EHP, greater or same DCR, superior lock range, superior DPS at any range against almost all realistic targets, greater survivability of drones vs. bombs and more efficient use of the drone assist mechanic. In small gang environment, neutron ASB navyDomi outdamages a RHML RS, but the RS has more EHP, better resists, a neut, better DPS projection and is less vulnerable to ewar. If you have the painter/Crash support to enable use of Rage torps, the damage is about even too.
At last, a response.
I agree that a shield rattlesnake is (a little) stronger than a shield navy dominix. In counterpoint, the shield navy dominix is putting out something like 1800dps, which I think we can agree is probably worth the little extra tanking risk it runs.
When we compare a shield rattlesnake to an armour dominix, the difference becomes less clear.
The fact that a rattlesnake "can carry a neut" and "can almost achieve the same damage with implants and drugs" seems to me to be a somewhat weak endorsement of its intended fearsome pirate ship persona.
The Vindicator and Bhaalgorn are really bad news to be anywhere near. A Machariel is really bad news if you let it out of scram range.
In a (small) fleet engagement, a rattlesnake will be on the list of ships to kill, but nowhere near the top. It's just not dangerous enough. My view is that the dev team have been lazy. They know that this ship is lacklustre, but can't be bothered to change it now.
Damn shame.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:34:00 -
[2074] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also It means i have to train for Gallente ships now and armor tanking if I want to use drones effectively. A big "**** you" to the callous ******* who brought these dumb ideas to gimp the Rattlesnake so severely. Not only have these worthless changes wasted my time but now force me to train for another battleship entirely. Apparently the simple use of bonused drones is just too much overlap with Gallente, even though everything about the snake is typical of Caldari. Some of these devs need to be slapped. You have already trained Gallente ships if you are flying a Rattlesnake.
I only have to read your first sentence to know you are a silly, irrational person.
No, I have not trained for Gallente ships since I have not trained into armor tanking nor hybrid weapons. Don't be ridiculous.
I want to fly the ship I have trained for, the current Rattlesnake. Not the drone-gimped and drastically changed, novelty, sub-par, specialized POS it is being turned into. |

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 15:34:00 -
[2075] - Quote
Yeah, I thought his logic on that was bizzare myself. I took it to mean that since the missiles got where they were going faster he was applying that first salvo faster. It seems a pretty pointless thing, the ship perhaps dies one second sooner as the last missile reaches it faster.
Double damage, on the other hand, applies more dps in the same amount of time, meaning you use half the salvoes, and save the entire cycle time of the launcher multiplied by the salvoes saved. That is faster target switching.
I am not sure what the missiles getting there sooner benefits... I always considered velocity more like a range bonus with a tiny extra benefit. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:36:00 -
[2076] - Quote
Mike Voidstar wrote:Yeah, I thought his logic on that was bizzare myself. I took it to mean that since the missiles got where they were going faster he was applying that first salvo faster. It seems a pretty pointless thing, the ship perhaps dies one second sooner as the last missile reaches it faster.
Double damage, on the other hand, applies more dps in the same amount of time, meaning you use half the salvoes, and save the entire cycle time of the launcher multiplied by the salvoes saved. That is faster target switching.
I am not sure what the missiles getting there sooner benefits... I always considered velocity more like a range bonus with a tiny extra benefit.
you stated that since I was trained for a rattlesnake, that I was also trained for fly Gallente ships.
I do not have training for rails and shield tanking.
You aren't smart enough to debate realistically. Get lost. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:39:00 -
[2077] - Quote
Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not. Your overall DPS after the first shot lands is the same with or without missile velocity bonus, since it is your refire rate and damage per salvo that determines it.
A good day to you. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
4
|
Posted - 2014.04.28 15:41:00 -
[2078] - Quote
Better not tell him guns hit instantly... |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:42:00 -
[2079] - Quote
Mike Voidstar wrote:I am not sure what the missiles getting there sooner benefits... I always considered velocity more like a range bonus with a tiny extra benefit. With Cruise Missiles, the benefit is that less shots are "in the air" before the first impact. Comes into play when the rats repair themselves or you don't know how many shots you need, and they are out at a great distance. If you fire two more shots, while the first one kills, that's two shots wasted. But who cares about sniping on a tanky ship when Gardes have an effective range of (below?) 50km!  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:45:00 -
[2080] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not.
wrong, fool.
The sooner your target blows up, the faster you can switch to another target. Very simple concept to understand. I guess it should be expected that the people who are saying "the snake is perfect", can't understand these simple concepts.
Hilarious that you aren't even smart enough to understand these surface level game mechanics.  |

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 15:46:00 -
[2081] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also It means i have to train for Gallente ships now and armor tanking if I want to use drones effectively. A big "**** you" to the callous ******* who brought these dumb ideas to gimp the Rattlesnake so severely. Not only have these worthless changes wasted my time but now force me to train for another battleship entirely. Apparently the simple use of bonused drones is just too much overlap with Gallente, even though everything about the snake is typical of Caldari. Some of these devs need to be slapped. You have already trained Gallente ships if you are flying a Rattlesnake. I only have to read your first sentence to know you are a silly, irrational person. No, I have not trained for Gallente ships since I have not trained into armor tanking nor hybrid weapons. Don't be ridiculous. I want to fly the ship I have trained for, the current Rattlesnake. Not the drone-gimped and drastically changed, novelty, sub-par, specialized POS it is being turned into.
Ok Rod. I am done feeding you. You are clearly just a troll and there is zero point to trying to dig through your trash and vitreol to get to real discussion.
You have Gallente Battleship trained to 5, I assume. You have at least passable drone skills. The Dominix and Navy Dominix support a useable shield tank just fine. The bare bones of hybrids takes maybe a week? If you dont have basics like mechanics and hull upgrades trained to 5, yet fly pirate ships, that is just a sad testament to poor decision making. So Armor Repair and the compensation skills are at useful levels in another week, and fully trained in maybe 2-3 months.
Its just not a big deal. You will be fine assuming you dont strangle yourself with tears in the deep grief of a changing world. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:50:00 -
[2082] - Quote
If someone can't comprehend that a +% bonus to damage improves overall dps, while a +% bonus to missile velocity bonus does not improve sustained dps...
...I guess you are right Mike. Done. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:53:00 -
[2083] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Rod, for the love of all that is holy stop trying to help the balance of the Rattlesnake. I am terrified you will accidently come up with something useful for the ship or drones in general and the rest of us will be forever condemned to see that idea die in infancy because it came from you.
Seriously, all of that 'immense' training you did for the Rattlesnake applies to practically every droneboat in existance except for the caldari ships and missile skills, which you dont appear to care about in any case. Even the missile skills would be useful on the ammar drone boats, so really... Adapt and overcome.
There is no super sekret uber use of light and medium drones out of the 'snake that is worth all this noise and fuss. Nothing is changing in the PvE use if the ship, except it just got straight up better, except against npcs that will slather ewar on your drones, which isnt common. It is no use pretending there is some master technique that only the most skilled use with the other utility drones... You will just have to warp out when PvE changes to PvP like always. Its just a lot of wind and noise about nothing.
The hands down, absolute most used drone out of any battleship and many cruiser sized hulls at any range better than 10k is the sentry. It honestly sounds like the ship you are looking for is a N.Dominix. It gets the drones you seem to feel are so valuable, the dronebay of your dreams, and you can even put bonused rails on it for added sniping dps. It has enough mids and lows to support any tank style you like, and with its extra mid you can make up for the lack of the range bonus on the standard T1 dominix. There is nothing a Rattlesnake can do that a N. Dominix cant unless you want to use missiles--- and the new snake is having that side of things greatly improved.
Why all the angst? Nothing you are having to adjust for in the changes on the snake are difficult or time consuming.
As has been contended for a while now, the drone balance of the ship has a bit of weakness... But even if they fix that its likely tovbe in an increase in the sentry/heavies, and not with light drones as the ship has replaced their function with lighter missile launchers.
Bigger is often not better in this game. Just because you can fit cruise and torpedo launchers does not mean you should. Consider your needs based upon your activity and fit accordingly. The snake is going to change and get superdrones, and the next day the sun shall rise also It means i have to train for Gallente ships now and armor tanking if I want to use drones effectively. A big "**** you" to the callous ******* who brought these dumb ideas to gimp the Rattlesnake so severely. Not only have these worthless changes wasted my time but now force me to train for another battleship entirely. Apparently the simple use of bonused drones is just too much overlap with Gallente, even though everything about the snake is typical of Caldari. Some of these devs need to be slapped. You have already trained Gallente ships if you are flying a Rattlesnake. I only have to read your first sentence to know you are a silly, irrational person. No, I have not trained for Gallente ships since I have not trained into armor tanking nor hybrid weapons. Don't be ridiculous. I want to fly the ship I have trained for, the current Rattlesnake. Not the drone-gimped and drastically changed, novelty, sub-par, specialized POS it is being turned into. Ok Rod. I am done feeding you. You are clearly just a troll and there is zero point to trying to dig through your trash and vitreol to get to real discussion. You have Gallente Battleship trained to 5, I assume. You have at least passable drone skills. The Dominix and Navy Dominix support a useable shield tank just fine. The bare bones of hybrids takes maybe a week? If you dont have basics like mechanics and hull upgrades trained to 5, yet fly pirate ships, that is just a sad testament to poor decision making. So Armor Repair and the compensation skills are at useful levels in another week, and fully trained in maybe 2-3 months. Its just not a big deal. You will be fine assuming you dont strangle yourself with tears in the deep grief of a changing world.
what part of unnecessary changes don't you simpletons understand?
|

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 15:55:00 -
[2084] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not. Your overall DPS after the first shot lands is the same with or without missile velocity bonus, since it is your refire rate and damage per salvo that determines it. A good day to you.
Yeah, but in PvE you pretty quickly figure out how many shots it takes to kill something, fire that many and then switch. I see the benefit for extremely distant targets to account for active repair, but if you are countin salvoes that is usually just a matter of adding one or two, assuming you pay attention and know what you are doing.
Even for that, double damage counteracts active repair better than velocity will... Once the shots start arriving the fire rate is what sets dps, and the ship dies when it dies. Count your shots and shut them off when you have fired all that is required.
It gets harder to deal with in PvP where you have varying repair, ehp, and logistics in play, but PvE is just a matter of paying attention and being proactive in shutting the launchers off. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:58:00 -
[2085] - Quote
In PvP there is no kill like overkill anyways.  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 15:58:00 -
[2086] - Quote
Shush Rod. Adults are talking now, go play. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 15:59:00 -
[2087] - Quote
KaDa en Bauldry wrote:If someone can't comprehend that a +% bonus to damage improves overall dps, while a +% bonus to missile velocity bonus does not improve sustained dps...
...I guess you are right Mike. Done.
way to try to change the argument into something it never was. Such ridiculous clowns saying the RS is fine...
The faster your missiles, the faster a distant target blows up and the faster you can switch to a new target. Its a very simple concept to understand. Hilarious to watch you play the fool and then to somehow expect to be taken seriously. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 16:04:00 -
[2088] - Quote
Mike Voidstar wrote:Shush Rod. Adults are talking now, go play.
you might be an adult but you have the mind of a child.
How can you realistically say I am trained for Gallente because I am already trained for a Rattlesnake?
Get a clue. You sound so stupid when you say things like this.
It will take me at least a year to get as close to perfect in Gallente as my skills already are in the Snake.
Recognize the fact you are ridiculous and STFU. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
27
|
Posted - 2014.04.28 16:08:00 -
[2089] - Quote
Rod Show us your fit |

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 16:11:00 -
[2090] - Quote
Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. You will need to put some time into turrets, but that will also benefit many excellent Caldari hulls and if you didnt at least get a start on them you short changed yourself.
Armor is suggested, but not needed for Gallente drone boats. Even so, you would be over halfway there in a week and some change, hardly a year.
I know when you are little that timespans over a few days seem like forever, but you will be all trained up before you know it. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 16:13:00 -
[2091] - Quote
Doggy Dogwoofwoof wrote:Rod Show us your fit The rattlesnake is currently a very versatile ship that has increased range on its torpedos, a 400m3 drone bay to fit whatever is desired, and bonuses on all its drones that give it exceptional ability to deal with all ship types, even under the effects of target disruption.
I use many different fits and utilize all of these bonuses for different scenarios. This versatility will be unnecessarily destroyed if these changes go live. Most people don't care about things that don't effect them. This thread would be 300+ pages long by now if the mega was being changed half as drastically. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
27
|
Posted - 2014.04.28 16:14:00 -
[2092] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Rod Show us your fit The rattlesnake is currently a very versatile ship that has increased range on its torpedos, a 400m3 drone bay to fit whatever is desired, and bonuses on all its drones that give it exceptional ability to deal with all ship types, even under the effects of target disruption. I use many different fits and utilize all of these bonuses for different scenarios. This versatility will be unnecessarily destroyed if these changes go live. Most people don't care about things that don't effect them. This thread would be 300+ pages long by now if the mega was being changed half as drastically. That wasnt a Fit. Give us your fit. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 16:15:00 -
[2093] - Quote
Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well.
More obvious idiocy.
I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make.
|

Astroniomix
Cryptic Meta-4
838
|
Posted - 2014.04.28 16:16:00 -
[2094] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not. wrong, fool. The sooner your target blows up, the faster you can switch to another target. Very simple concept to understand. I guess it should be expected that the people who are saying "the snake is perfect", can't understand these simple concepts. Hilarious that you aren't even smart enough to understand these surface level game mechanics.  You don't have to wait for the target to blow up to switch. Anyone who is worth a damn at PvE should know how many volleys they need to kill something. And now you only need half the volleys to kill your targets. |

Rowells
Unknown Soldiers Fidelas Constans
520
|
Posted - 2014.04.28 16:20:00 -
[2095] - Quote
Damn, I haven't seen so many tears since the marauder changes.
I'm gonna need a bigger jar... |

Kueyen
Garoun Investment Bank Gallente Federation
85
|
Posted - 2014.04.28 16:29:00 -
[2096] - Quote
The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
|

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 16:33:00 -
[2097] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. More obvious idiocy. I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make.
Awww, poor Roddy. I guess my grade school explanation was too advanced. I am sorry little guy, I thought you were better than that.
If you are 'near perfect' in training for a Rattlesnake, you have about half the skills needed for armor tanking... So you see, you arent as far behind as you think! No you are not! You can be a big boy with active armor repair in just over a week! Wow, who would have thought that just a few basic skills could do all that! It will of course get better over more training time, but the most useful portion of it will take easily under a month.
Hybrids are another matter. You will sure have to show us how big you can be to use those... Getting to Large Hybrids will take another whole week. Oh No! Then you will have to actually learn how time to target affects dps, instead of that silly notion you have now about velocity and dps being linked. Why, if they were turrets would have infinite damage! Silly goose. Good thing there are prototype guns laying around pretty cheap to make up your lack of skill for a while, but since you like unbonused launchers you should be ok with underbonused guns for a little while.
You see! It can be ok if you just try and be a little soldier! |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
27
|
Posted - 2014.04.28 16:38:00 -
[2098] - Quote
Kueyen wrote:The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
Link and Picture? |

Rowells
Unknown Soldiers Fidelas Constans
520
|
Posted - 2014.04.28 16:41:00 -
[2099] - Quote
Doggy Dogwoofwoof wrote:Kueyen wrote:The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
 Link and Picture? https://forums.eveonline.com/default.aspx?g=posts&t=340165&find=unread |

stoicfaux
4620
|
Posted - 2014.04.28 16:45:00 -
[2100] - Quote
Doggy Dogwoofwoof wrote:Kueyen wrote:The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
 Link and Picture? 1. Start EVE. 2. Login. 3. Select character to login with. 4. Open Market window. 5. Search on "Gecko" or drill down to Drones / Combat Drones / Heavy Attack Drones / Faction & Storyline -> Gecko. 6. Click on the info button. 7. Type one handed...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 16:53:00 -
[2101] - Quote
I will have to check it out when I get home and try some comparisons on things like tracking with it.
If it stays a fghter I dont think it will get the superdrone bonus, so its inflated heavies/sentries vs. One of these. Seems neat though. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 16:56:00 -
[2102] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. More obvious idiocy. I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make. Awww, poor Roddy. I guess my grade school explanation was too advanced. I am sorry little guy, I thought you were better than that. If you are 'near perfect' in training for a Rattlesnake, you have about half the skills needed for armor tanking.. Hybrids are another matter. You will sure have to show us how big you can be to use those... Getting to Large Hybrids will take another whole week. You see! It can be ok if you just try and be a little soldier!
and now you contradict yourself. 
Also, merely being able to equip and use large hybrids isn't what we are talking about. We both know you ****** up. Now gtfo before you make yourself look even more stupid. people like you can't be taken seriously. Get a life. |

stoicfaux
4622
|
Posted - 2014.04.28 16:56:00 -
[2103] - Quote
Mike Voidstar wrote:I will have to check it out when I get home and try some comparisons on things like tracking with it.
If it stays a fghter I dont think it will get the superdrone bonus, so its inflated heavies/sentries vs. One of these. Seems neat though. 0.53 tracking. It's definitely a heavy drone and not a fighter.
Personally, I wouldn't be surprised if it turns out to be a Tournament prize.
edit: tracking is 0.53, not 0.59. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kueyen
Garoun Investment Bank Gallente Federation
85
|
Posted - 2014.04.28 17:04:00 -
[2104] - Quote
stoicfaux wrote:Personally, I wouldn't be surprised if it turns out to be a Tournament prize It would somewhat surprise me (since there's already two Guristas ships slated for use as AT XII prizes), but it would most definately severely disappoint me.
|

Harvey James
The Sengoku Legacy
774
|
Posted - 2014.04.28 17:10:00 -
[2105] - Quote
stoicfaux wrote:Doggy Dogwoofwoof wrote:Kueyen wrote:The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
 Link and Picture? 1. Start EVE. 2. Login. 3. Select character to login with. 4. Open Market window. 5. Search on "Gecko" or drill down to Drones / Combat Drones / Heavy Attack Drones / Faction & Storyline -> Gecko. 6. Click on the info button. 7. Type one handed...
mm.. omni damage and omni tanked .. well mainly structure tanked anyway .. faster and better tracker than ogre .mm.. odd
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1203
|
Posted - 2014.04.28 17:17:00 -
[2106] - Quote
Mournful Conciousness wrote:At last, a response.
I agree that a shield rattlesnake is (a little) stronger than a shield navy dominix. In counterpoint, the shield navy dominix is putting out something like 1800dps, which I think we can agree is probably worth the little extra tanking risk it runs.
When we compare a shield rattlesnake to an armour dominix, the difference becomes less clear.
The fact that a rattlesnake "can carry a neut" and "can almost achieve the same damage with implants and drugs" seems to me to be a somewhat weak endorsement of its intended fearsome pirate ship persona.
The Vindicator and Bhaalgorn are really bad news to be anywhere near. A Machariel is really bad news if you let it out of scram range.
In a (small) fleet engagement, a rattlesnake will be on the list of ships to kill, but nowhere near the top. It's just not dangerous enough. My view is that the dev team have been lazy. They know that this ship is lacklustre, but can't be bothered to change it now.
Damn shame.
Some reasonable comments here. I agree that the RS still lacks a true "special" feature that good small gang pirate ships have. However, its ability to project damage greatly outweighs those of its competitors. It won't be at the top of the list to kill partially because of that lack of special ability, but also because it doesn't have to go close up to apply damage and make use of a special ability (Vindi) and mostly because it's just so tough.
On the fleet scale, the advantages in tank and damage projection make it far stronger than a Navy Domi. I've never heard of NavyDomi fleet being a thing, and it remains to seen whether RS fleet will be actually used, so this may be academic, but its advantage in EHP, resists and projection cannot be described as small. It might find some interesting niche use as a bait fleet, with Pantheon Chimeras on standby.
Personally, my criticism would more go towards the Nightmare. The AB bonus isn't hugely useful, it offers nothing special in terms of damage or tank and I can't really see a role for it.
|

Mike Voidstar
Voidstar Free Flight Foundation
614
|
Posted - 2014.04.28 17:19:00 -
[2107] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. More obvious idiocy. I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make. Awww, poor Roddy. I guess my grade school explanation was too advanced. I am sorry little guy, I thought you were better than that. If you are 'near perfect' in training for a Rattlesnake, you have about half the skills needed for armor tanking.. Hybrids are another matter. You will sure have to show us how big you can be to use those... Getting to Large Hybrids will take another whole week. You see! It can be ok if you just try and be a little soldier! and now you contradict yourself.  Also, merely being able to equip and use large hybrids clearly isn't what we are talking about. We both know you ****** up. Now gtfo before you make yourself look even more stupid. How can you expect to be taken seriously? Time for you to get a clue or get a life, you've lost this one.
Lol, its impossible to take even yourself seriously when answering widdle Roddy.
You want to fixate on the silliest things, like a child being tricked out of dimes because pennies are physically bigger.
You seem confused as to how hard it is to active tank. Armor Repair and decent core cap skills that are universal gets the job done. To be good at it you want the 4 compensation skills, they start to really contribute around level 3, and level 4 is where many stop until the day they run out of higher priorities.
I said it would take more time. I understand you have some kind of attention deficit, and possibly something more severe as well, but you should take all of what an adult tells you into consideration. We dont speak in one sentence sound bites, you should put out effort to more completely understand as well.
Just equipping them would replace the lost launchers. You get a bonus from the hull, vs. Your higher skilled but lacking a hull bonus launchers. Its even better than you think, since the bonus you had was velocity you should be all aflutter at the thought of turrets and instant damage. Thats real target switching power! |

Mournful Conciousness
Embers Children TOHA Conglomerate
732
|
Posted - 2014.04.28 17:43:00 -
[2108] - Quote
Gypsio III wrote:Mournful Conciousness wrote:At last, a response.
I agree that a shield rattlesnake is (a little) stronger than a shield navy dominix. In counterpoint, the shield navy dominix is putting out something like 1800dps, which I think we can agree is probably worth the little extra tanking risk it runs.
When we compare a shield rattlesnake to an armour dominix, the difference becomes less clear.
The fact that a rattlesnake "can carry a neut" and "can almost achieve the same damage with implants and drugs" seems to me to be a somewhat weak endorsement of its intended fearsome pirate ship persona.
The Vindicator and Bhaalgorn are really bad news to be anywhere near. A Machariel is really bad news if you let it out of scram range.
In a (small) fleet engagement, a rattlesnake will be on the list of ships to kill, but nowhere near the top. It's just not dangerous enough. My view is that the dev team have been lazy. They know that this ship is lacklustre, but can't be bothered to change it now.
Damn shame. Some reasonable comments here. I agree that the RS still lacks a true "special" feature that good small gang pirate ships have. However, its ability to project damage greatly outweighs those of its competitors. It won't be at the top of the list to kill partially because of that lack of special ability, but also because it doesn't have to go close up to apply damage and make use of a special ability (Vindi) and mostly because it's just so tough. On the fleet scale, the advantages in tank and damage projection make it far stronger than a Navy Domi. I've never heard of NavyDomi fleet being a thing, and it remains to seen whether RS fleet will be actually used, so this may be academic, but its advantage in EHP, resists and projection cannot be described as small. It might find some interesting niche use as a bait fleet, with Pantheon Chimeras on standby. Personally, my criticism would more go towards the Nightmare. The AB bonus isn't hugely useful, it offers nothing special in terms of damage or tank and I can't really see a role for it.
hmm I almost agree with you vis-a-vis damage projection, but there is no sentry range bonus so that projected damage looks limited to missiles. Waiting for combat drones to arrive cannot reasonably be classified as "projecting damage".
Of course there are already navy ships that project damage *awesomely*, the navy raven being one.
So if we're going to look for a reason to fly a pirate rattlesnake over a mere navy battleship the reasons for doing so start to get thin on the ground.
I too am sceptical of the nightmare but I'm waiting to see. I do actually often use an AB to help in tanking in skirmish pvp so part of me believes it may work in some cases.
As for the reasonableness of my post, please do take a look back through the last 4 pages of the thread and examine my posts. I try to be reasonable and reasoned. If you see anything that falls below that standard please do bring it to my attention.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 17:43:00 -
[2109] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. More obvious idiocy. I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make. Awww, poor Roddy. I guess my grade school explanation was too advanced. I am sorry little guy, I thought you were better than that. If you are 'near perfect' in training for a Rattlesnake, you have about half the skills needed for armor tanking.. Hybrids are another matter. You will sure have to show us how big you can be to use those... Getting to Large Hybrids will take another whole week. You see! It can be ok if you just try and be a little soldier! and now you contradict yourself.  Also, merely being able to equip and use large hybrids clearly isn't what we are talking about. We both know you ****** up. Now gtfo before you make yourself look even more stupid. How can you expect to be taken seriously? Time for you to get a clue or get a life, you've lost this one. Lol, its impossible to take even yourself seriously when answering widdle Roddy. You want to fixate on the silliest things, like a child being tricked out of dimes because pennies are physically bigger. You seem confused as to how hard it is to active tank. Armor Repair and decent core cap skills that are universal gets the job done. To be good at it you want the 4 compensation skills, they start to really contribute around level 3, and level 4 is where many stop until the day they run out of higher priorities. I said it would take more time. I understand you have some kind of attention deficit, and possibly something more severe as well, but you should take all of what an adult tells you into consideration. We dont speak in one sentence sound bites, you should put out effort to more completely understand as well. Just equipping them would replace the lost launchers. You get a bonus from the hull, vs. Your higher skilled but lacking a hull bonus launchers. Its even better than you think, since the bonus you had was velocity you should be all aflutter at the thought of turrets and instant damage. Thats real target switching power! 
Funny you are still comparing the two bonuses to each other, as if that was the issue. Your one-demesional thinking has cost you again. I am not comparing them at all, idiot. I'm saying there is no reason for the snake to lose its missile velocity bonus at all.
You are making stupid assumptions and interjecting them along with your limited understandings of how Rattlesnakes are played.
Haven't you made yourself look stupid enough? |

Arthur Aihaken
Erebus Solia
3375
|
Posted - 2014.04.28 18:02:00 -
[2110] - Quote
Wow, Gecko! Quick comparison: 1820m/sec velocity, 2.05x damage modifier, 0.53 rad/sec tracking and about 25% more hit points than a Federation Navy Ogre. Screw sentries - I'm loving the Snake! The inscription of "ED-209" is hilarious! I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
614
|
Posted - 2014.04.28 18:06:00 -
[2111] - Quote
Velocity is just a range bonus. Analogous in just about every way to an optimal bonus. The other exremely minor benefit it offers is useless to instant hitting turrets.
The only semi-limited thinking here is coming from you, Rod, in your attempts to troll. As no one is taking you even a little seriously now, you should probably just go play quietly out of the way while people actually interested in discussing the changes talk.
Rod, You have not had anything new to contribute in untold pages, because you keep causing them to be pruned about a dozen at a time. This has actually cost valuable comments as we tried to ignore your incessant and useless bleating. You are the only person here looking foolish, and it is pretty obvious that you are doing so intentionally.
Many of us have attempted to discuss the changes with you, even ignoring your childish attention seeking antics to try and find some meat in your blatherings, as sometimes even a blind pig finds an acorn. You arent even trying to enter into the discussion though, just disrupt it with offensive and abusive name calling and idiotic jibberings like a toddler squatting in a pile of its own excrement with a big smile.
Its obvious you have little skill at the game, or thats just another part of your troll. You show small grasp of even basic game concepts, and seem to feel entitled as if you actually owned a Rattlesnake and were being forced into accepting a factory recall. Did you perchance purchase that character and ship rather than training and earning the old fashioned way? Is that why you feel so cheated and abused? I cant think of anything else other than being a hysterionic high functioning autistic 6 year old that you would behave that way. |

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 18:10:00 -
[2112] - Quote
Mike Voidstar wrote:As no one is taking you even a little seriously now. If so, why do you keep replying?
I thought you were
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1203
|
Posted - 2014.04.28 18:11:00 -
[2113] - Quote
Mournful Conciousness wrote:
hmm I almost agree with you vis-a-vis damage projection, but there is no sentry range bonus so that projected damage looks limited to missiles. Waiting for combat drones to arrive cannot reasonably be classified as "projecting damage".
Nah, the sentries will be fine without a range bonus. If anything the missiles will be the problem on the fleet scale. |

Arthur Aihaken
Erebus Solia
3375
|
Posted - 2014.04.28 18:14:00 -
[2114] - Quote
That Gecko is awesome! These things are going to be tough as nails...! I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
614
|
Posted - 2014.04.28 18:16:00 -
[2115] - Quote
KaDa en Bauldry wrote:Mike Voidstar wrote:As no one is taking you even a little seriously now. If so, why do you keep replying? I thought you were
I get bored at work. I am done feeding him. I wont make any more attempts to include him in any posts relevant to the thread or any other posters. I already had to reconstruct a couple of days worth of conversation with a few others because I had tangentitally included something to or from him.
I figure anything involving him will just get deleted anyway. So I pass the time amusing myself trying to explain the flaws in his thinking. If nothing else, maybe he will become a more entertaining troll. Every villiage needs an idiot. |

Mike Voidstar
Voidstar Free Flight Foundation
615
|
Posted - 2014.04.28 18:20:00 -
[2116] - Quote
Gypsio III wrote:Mournful Conciousness wrote:
hmm I almost agree with you vis-a-vis damage projection, but there is no sentry range bonus so that projected damage looks limited to missiles. Waiting for combat drones to arrive cannot reasonably be classified as "projecting damage".
Nah, the sentries will be fine without a range bonus. If anything the missiles will be the problem on the fleet scale.
Its not sentries that need a range bonus. Get away from Gards and they all hit well outside Drone Control Range. Its DCR that needs the bonus, or a logical change in the mechanics that let drones attack anything they want as long as the drones are incide the control range. Its pretty weird given sentry stats that the target must be as well. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 18:20:00 -
[2117] - Quote
Mike Voidstar wrote:Velocity is just a range bonus. Analogous in just about every way to an optimal bonus. The other exremely minor benefit it offers is useless to instant hitting turrets.
The only semi-limited thinking here is coming from you, Rod, in your attempts to troll. As no one is taking you even a little seriously now, you should probably just go play quietly out of the way while people actually interested in discussing the changes talk.
Rod, You have not had anything new to contribute in untold pages, because you keep causing them to be pruned about a dozen at a time. This has actually cost valuable comments as we tried to ignore your incessant and useless bleating. You are the only person here looking foolish, and it is pretty obvious that you are doing so intentionally.
Many of us have attempted to discuss the changes with you, even ignoring your childish attention seeking antics to try and find some meat in your blatherings, as sometimes even a blind pig finds an acorn. You arent even trying to enter into the discussion though, just disrupt it with offensive and abusive name calling and idiotic jibberings like a toddler squatting in a pile of its own excrement with a big smile.
Its obvious you have little skill at the game, or thats just another part of your troll. You show small grasp of even basic game concepts, and seem to feel entitled as if you actually owned a Rattlesnake and were being forced into accepting a factory recall. Did you perchance purchase that character and ship rather than training and earning the old fashioned way? Is that why you feel so cheated and abused? I cant think of anything else other than being a hysterionic high functioning autistic 6 year old that you would behave that way.
you are ignoring the logic of my arguments and continuing with your long-winded, nonsensical rants.
It is understandable you can't really argue. can you?
First you claim that if I am trained for to fly a Ratlesnake, therefore I am trained for fly for Gallente ships as well.
Fact: I am not trained for the hybrid weapons, armor tanking and rigging that Gallente uses.
Second you tried to twist my argument into something you thought you could win by acting as if I was comparing only the DPS of the new missile damage bonus to the missile velocity bonus.
In regards to my claims about the Rattlesnake losing its versatility, I gave examples of how the missile velocity bonus helped the snake, since many people did not seem to care about losing it. These examples were the facts that the bonuses greatly extended torpedo range and increased DPS when using cruise missiles at long ranges, since the faster a target blows up after a salvo, the faster you can switch targets.
It is clear to me you are a stupid person since you seem to continually confuse this issue or refuse to admit you were wrong, despite being corrected.
Some silly kids have claimed that you should always know when your last shot is going to kill something. To those clowns: get real 
|

Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 18:26:00 -
[2118] - Quote
OK, I can't get over this Gecko. Has anyone else checked out the stats? 128 hp damage (32 EM, 32 explosive, 32 kinetic and 32 thermal) with a 2.05x damage modifier. As in 2.66x more damage than an Ogre II. I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 18:27:00 -
[2119] - Quote
Arthur Aihaken wrote:OK, I can't get over this Gecko. Has anyone else checked out the stats? 128 hp damage (32 EM, 32 explosive, 32 kinetic and 32 thermal) with a 2.05x damage modifier. As in 2.66x more damage than an Ogre II.
Do you have to vent every single thought you have?
Try to stay on topic, kid. Or try to make some friends. |

Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 18:32:00 -
[2120] - Quote
Fabulous Rod wrote:Get a life. Really. Do you have to vent every single thought you have? Try to stay on topic, kid. Or go outside or something. Wow, if that isn't the pot calling the kettle black... The Gecko is a new heavy drone (not sure about availability), so it's entirely applicable to the Rattlesnake. I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 18:39:00 -
[2121] - Quote
Arthur Aihaken wrote:Fabulous Rod wrote:Get a life. Really. Do you have to vent every single thought you have? Try to stay on topic, kid. Or go outside or something. Wow, if that isn't the pot calling the kettle black... The Gecko is a new heavy drone (not sure about availability), so it's entirely applicable to the Rattlesnake.
lets discuss things we do know instead entertaining every silly thought or rampant speculation that pops into your head, shall we?
it could be a tournament prize. It is irrelevant until we know for sure. Common sense. Get some. |

Mike Voidstar
Voidstar Free Flight Foundation
615
|
Posted - 2014.04.28 18:56:00 -
[2122] - Quote
Rod, the problem is that your whining does not have any logic in it. It is just noise and attention seeking nonsense.
You are indeed trained for Gallente ships. You are not trained for Hybrids, Armor Tanking or (lol)some rigs.
Functional use of Hybrids at the levels that unbonused launchers got you previously will take maybe two weeks, but I doubt it. Who cares? You have blathered whole novels about what you are after is drone performance. Guns or Launchers are a side issue at best in your ridiculous attention seeking. I suppose its not worth considering why someone trained in Caldari ships might not have trained hybrids to at least basic levels? Lol.
You can tank Gallente Drone ships on shields just fine. Regular Domi gets 5 mids, Navy Domi 6. If you are some kind of Rattler Wunderkid I am sure you can figure out how to put together a decent tank with that many slots.
You fly a Rattler and cant rig for Drones? Wut? How about shields? I promise you a Domi haz them, lol. Engineering? Do you even play this game, or do you get all your fits off Battleclinic and dont really understand how things work.
I am not twisting your arguments into anything. You dont have any argument to twist, just inane words strung together almost as if you thought you were people. Its cute.
You have loudly and repeatedly claimed missile velocity had an effect on dps. It does not. It has at best a one or two second effect on kill time with completely random fluxuation from zero to very minor effect. The only way velocity could improve your time switching targets is if you are bad at EVE and you have failed to count volleys in PvE.
Just so we are on the same page, DPS is Damage Per Second. It is calculated by dividing the damage your weapon does by the Rate of Fire in seconds. The bonuses that will affect this are Rate of Fire and Damage....notice that velocity is no where in that calculation. You did not even start arguing that you meant the minor benefit of getting an extra volley in between rep cycles is what you meant until it was pointed out to you as the only possible way it would help, and that against only a few enemies with high active repairing tanks. Even so, effectively doubling missile damage completely washes that particular minor advantage away. There are only one or two extreemly rare and unpredictable edge cases where velocity would have a measureable effect on kill time and target switching, assuming you dont use missiles like a 3 hour old caldari newbie.
Protip, divide your weapons into two groups, when you have fired enough missiles to kill your target, switch one bank to a new one. And let the other fire a shot or two to be sure of your kill... Or switch them all and if they dont die put some drones on them. Or switch to a turret ship and avoid the problem entirely. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 18:59:00 -
[2123] - Quote
Mike Voidstar wrote:Rod, the problem is that your whining does not have any logic in it. It is just noise and attention seeking nonsense.
You are indeed trained for Gallente ships. You are not trained for Hybrids, Armor Tanking or (lol)some rigs.
Functional use of Hybrids at the levels that unbonused launchers got you previously will take maybe two weeks, but I doubt it. Who cares? You have blathered whole novels about what you are after is drone performance. Guns or Launchers are a side issue at best in your ridiculous attention seeking. I suppose its not worth considering why someone trained in Caldari ships might not have trained hybrids to at least basic levels? Lol.
You can tank Gallente Drone ships on shields just fine. Regular Domi gets 5 mids, Navy Domi 6. If you are some kind of Rattler Wunderkid I am sure you can figure out how to put together a decent tank with that many slots.
You fly a Rattler and cant rig for Drones? Wut? How about shields? I promise you a Domi haz them, lol. Engineering? Do you even play this game, or do you get all your fits off Battleclinic and dont really understand how things work.
I am not twisting your arguments into anything. You dont have any argument to twist, just inane words strung together almost as if you thought you were people. Its cute.
You have loudly and repeatedly claimed missile velocity had an effect on dps. It does not. It has at best a one or two second effect on kill time with completely random fluxuation from zero to very minor effect. The only way velocity could improve your time switching targets is if you are bad at EVE and you have failed to count volleys in PvE.
Just so we are on the same page, DPS is Damage Per Second. It is calculated by dividing the damage your weapon does by the Rate of Fire in seconds. The bonuses that will affect this are Rate of Fire and Damage....notice that velocity is no where in that calculation. You did not even start arguing that you meant the minor benefit of getting an extra volley in between rep cycles is what you meant until it was pointed out to you as the only possible way it would help, and that against only a few enemies with high active repairing tanks. Even so, effectively doubling missile damage completely washes that particular minor advantage away. There are only one or two extreemly rare and unpredictable edge cases where velocity would have a measureable effect on kill time and target switching, assuming you dont use missiles like a 3 hour old caldari newbie.
Protip, divide your weapons into two groups, when you have fired enough missiles to kill your target, switch one bank to a new one. And let the other fire a shot or two to be sure of your kill... Or switch them all and if they dont die put some drones on them. Or switch to a turret ship and avoid the problem entirely.
Do you actually expect anyone to read your long-winded rants when you totally avoid the rational and logical arguments that conclude that you are a moron?
you are even dumber than I thought. |

Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 19:05:00 -
[2124] - Quote
Where is that troll spray when you really need it?
 I am currently away, traveling through time and will be returning last week. |

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.28 19:07:00 -
[2125] - Quote
Arthur Aihaken wrote:Wow, Gecko! Quick comparison: 1820m/sec velocity, 2.05x damage modifier, 0.53 rad/sec tracking and about 25% more hit points than a Federation Navy Ogre. Screw sentries - I'm loving the Snake! The inscription of "ED-209" is hilarious! Now if we can just do something about that infernal launcher symmetry...
If that is real, there is the missing rattlesnake super drone. I thought it should have been a flight of 4 Gila class super drones, But that will do nicely. |

Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 19:12:00 -
[2126] - Quote
motie one wrote:Arthur Aihaken wrote:Wow, Gecko! Quick comparison: 1820m/sec velocity, 2.05x damage modifier, 0.53 rad/sec tracking and about 25% more hit points than a Federation Navy Ogre. Screw sentries - I'm loving the Snake! The inscription of "ED-209" is hilarious! Now if we can just do something about that infernal launcher symmetry... If that is real, there is the missing rattlesnake super drone. I thought it should have been a flight of 4 Gila class super drones, But that will do nicely.  Don't forget the damage: 32 to each of EM, Explosive, Kinetic and Thermal. Now it's just a question of how much ISK it's going to set us back... I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
5
|
Posted - 2014.04.28 19:13:00 -
[2127] - Quote
Arthur Aihaken wrote:Where is that troll spray when you really need it? 
Or a Bat ISD-signal  |

stoicfaux
4626
|
Posted - 2014.04.28 19:15:00 -
[2128] - Quote
Arthur Aihaken wrote:OK, I can't get over this Gecko. Has anyone else checked out the stats? 128 hp damage (32 EM, 32 explosive, 32 kinetic and 32 thermal) with a 2.05x damage modifier. As in 2.66x more damage than an Ogre II. Gecko also uses 50Mbit of bandwith and 50m^3 of bay space, i.e. it's "two" heavy drones.
Gecko does (32 * 4) * 2.05 = 262 damage, whereas an Ogre II will do 64 * 1.92 * 1.08 (drone specialization) = 132.7 * 2 drones = 265 damage.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Mike Voidstar
Voidstar Free Flight Foundation
615
|
Posted - 2014.04.28 19:16:00 -
[2129] - Quote
Rod, I am not ranting. I am explaining. I am sorry if reading is hard for you. It gets easier with practice.
I am not, and never have, comparing damage vs. velocity, that was you, over and over. Sorry little guy.
What I have done is explain why every statement you have made concerning the benefit of the velocity bonus somehow improving dps or having any sort of use related to damage is wrong. I am not missing any point you have made, you have just been wrong every single time. Its probably due to that reading disability. Keep practicing little guy, you will get better.
I am truly honored that you think I am dumb, and will give a chuckle that dont see the irony of saying so in a post where you also claim I am long winded. |

Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 19:23:00 -
[2130] - Quote
stoicfaux wrote:Gecko also uses 50Mbit of bandwith and 50m^3 of bay space, i.e. it's "two" heavy drones.
Gecko does (32 * 4) * 2.05 = 262 damage, whereas an Ogre II will do 64 * 1.92 * 1.08 (drone specialization) = 132.7 * 2 drones = 265 damage.
However, the Gecko goes 1,820 m/s versus the summer Ogre's 1,200 m/s and with a tracking of 0.53 versus 0.36. All valid points. But it's still cool.  I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 19:33:00 -
[2131] - Quote
Mike Voidstar wrote:Rod, I am not ranting. I am explaining. I am sorry if reading is hard for you. It gets easier with practice.
I am not, and never have, comparing damage vs. velocity, that was you, over and over. Sorry little guy. .
Hahahaha! more black and white thinking to fit your denial.
totally missing the point and twisting arguments, again. Further proof that nobody can take you seriously.
Pro tip - Don't be a moron and people won't treat you like one. |

stoicfaux
4627
|
Posted - 2014.04.28 19:34:00 -
[2132] - Quote
Mike Voidstar wrote: You have loudly and repeatedly claimed missile velocity had an effect on dps. It does not. It has at best a one or two second effect on kill time with completely random fluxuation from zero to very minor effect. The only way velocity could improve your time switching targets is if you are bad at EVE and you have failed to count volleys in PvE.
Missile speed probably reduces DPS loss to NPC defenders. https://forums.eveonline.com/default.aspx?g=posts&m=3408590#post3408590
Also, missile speed helps reduce DPS loss to volley counting. Yes, you can memorize how many volleys it will take and/or can let the sentries apply the coup de grace in order to avoid wasting missile volleys, but meh.
Anyway, yes the RS will have more DPS than a Golem, but, due to overkill, damage types, coordination, and missile speed, I doubt you'll get 100% of that extra DPS.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 19:41:00 -
[2133] - Quote
stoicfaux wrote:Missile speed probably reduces DPS loss to NPC defenders. https://forums.eveonline.com/default.aspx?g=posts&m=3408590#post3408590Also, missile speed helps reduce DPS loss to volley counting. Yes, you can memorize how many volleys it will take and/or can let the sentries apply the coup de grace in order to avoid wasting missile volleys, but meh. Anyway, yes the RS will have more DPS than a Golem, but, due to overkill, damage types, coordination, and missile speed, I doubt you'll get 100% of that extra DPS. Missile velocity wont have a noticeable difference with rapid launchers. Given a choice of velocity or damage, I'll take damage (you can exceed the missile velocity bonus with rigs and drastically improve damage application, but you'll be hard-pressed for a non-stacking +50% damage bonus with rigs). I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 19:44:00 -
[2134] - Quote
stoicfaux wrote:Mike Voidstar wrote: You have loudly and repeatedly claimed missile velocity had an effect on dps. It does not. It has at best a one or two second effect on kill time with completely random fluxuation from zero to very minor effect. The only way velocity could improve your time switching targets is if you are bad at EVE and you have failed to count volleys in PvE.
Missile speed probably reduces DPS loss to NPC defenders. https://forums.eveonline.com/default.aspx?g=posts&m=3408590#post3408590Also, missile speed helps reduce DPS loss to volley counting. Yes, you can memorize how many volleys it will take and/or can let the sentries apply the coup de grace in order to avoid wasting missile volleys, but meh. Anyway, yes the RS will have more DPS than a Golem, but, due to overkill, damage types, coordination, and missile speed, I doubt you'll get 100% of that extra DPS.
Indeed.
Sorry, Mike. Next time try to talk about things you actually understand and you won't look like such a blithering buffoon.
|

KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 19:53:00 -
[2135] - Quote
stoicfaux wrote:Mike Voidstar wrote: You have loudly and repeatedly claimed missile velocity had an effect on dps. It does not. It has at best a one or two second effect on kill time with completely random fluxuation from zero to very minor effect. The only way velocity could improve your time switching targets is if you are bad at EVE and you have failed to count volleys in PvE.
Missile speed probably reduces DPS loss to NPC defenders. https://forums.eveonline.com/default.aspx?g=posts&m=3408590#post3408590Also, missile speed helps reduce DPS loss to volley counting. Yes, you can memorize how many volleys it will take and/or can let the sentries apply the coup de grace in order to avoid wasting missile volleys, but meh. Anyway, yes the RS will have more DPS than a Golem, but, due to overkill, damage types, coordination, and missile speed, I doubt you'll get 100% of that extra DPS. If that is true, it only matters when the newSnake already gets it's missile destroyed, but the oldSnake does not. Two seconds of flight? That is somewhere between 15 and 21km? Doesn't change the way I think of it. 
DPS loss to volley counting... probably not worse than the DPS won by the damage bonus.
Having two so vastly different weapon system is meh, fully agreed. Rails and Sentries are a more "natural" combo due to the same way damage is applied/calculated.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 19:53:00 -
[2136] - Quote
Arthur Aihaken wrote:stoicfaux wrote:Missile speed probably reduces DPS loss to NPC defenders. https://forums.eveonline.com/default.aspx?g=posts&m=3408590#post3408590Also, missile speed helps reduce DPS loss to volley counting. Yes, you can memorize how many volleys it will take and/or can let the sentries apply the coup de grace in order to avoid wasting missile volleys, but meh. Anyway, yes the RS will have more DPS than a Golem, but, due to overkill, damage types, coordination, and missile speed, I doubt you'll get 100% of that extra DPS. Missile velocity wont have a noticeable difference with rapid launchers. Given a choice of velocity or damage, I'll take damage (you can exceed the missile velocity bonus with rigs and drastically improve damage application, but you'll be hard-pressed for a non-stacking +50% damage bonus with rigs).
Its not about a choice between missile velocity and increased damage. It is an unnecessary loss of a bonus that people picked Rattlesnake for in-part. The missile velocity bonus is the role bonus of the current rattlesnake. The missile damage bonus is a gallente battleship bonus.
No reason to lose this bonus and change the ship.
I'm glad someone else with intelligence finally posted to help point out to the idiots on how missile velocity bonus does in fact increase DPS and gave the Rattlesnake some versatility that is now being taken away with these changes.
Just because you kids aren't smart enough to see and understand the negatives issues with these changes doesn't mean they don't exist.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.04.28 19:58:00 -
[2137] - Quote
Rod, Post your fit |

Joe Boirele
Lords 0f Justice Lords Of Stars
31
|
Posted - 2014.04.28 19:59:00 -
[2138] - Quote
Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

KaDa en Bauldry
Aliastra Gallente Federation
15
|
Posted - 2014.04.28 20:03:00 -
[2139] - Quote
Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. People don't. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Joe Boirele
Lords 0f Justice Lords Of Stars
31
|
Posted - 2014.04.28 20:04:00 -
[2140] - Quote
KaDa en Bauldry wrote:Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. People don't.
I couldn't think of a different category for the few complaining. If you have a better one, I'll use it. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 20:07:00 -
[2141] - Quote
Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus.
You honestly don't get it. This isn't about a choice of one or the other. The Rattlesnake has never been considered OP or UP and doesn't need these drastic changes at all. It may have needed a slight DPS boost to bring it in-line with other pirate faction battleships but the nerfs to the Snake are far greater than the buffs. These changes are totally uncalled for. |

Joe Boirele
Lords 0f Justice Lords Of Stars
31
|
Posted - 2014.04.28 20:08:00 -
[2142] - Quote
Fabulous Rod wrote:Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. You honestly don't get it. This isn't about a choice of one or the other. The Rattlesnake has never been considered OP or UP and doesn't need these drastic changes at all. It may have needed a slight DPS boost to bring it in-line with other pirate faction battleships but the nerfs to the Snake are far greater than the buffs.
I still fail to see how these enormous "nerfs" ruin the snake. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.04.28 20:11:00 -
[2143] - Quote
Fabulous Rod wrote:Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. You honestly don't get it. This isn't about a choice of one or the other. The Rattlesnake has never been considered OP or UP and doesn't need these drastic changes at all. It may have needed a slight DPS boost to bring it in-line with other pirate faction battleships but the nerfs to the Snake are far greater than the buffs. That is completely Wrong. The Snake was considered the WORST pirate BS, AND was considered worse than most of the Navy Battleships. It had the SAME DPS as a T1 Domi, with worse application. It filled the same role, except it used shields instead of armor. But, You can shield tank a domi, so Same role. ALL it had was more tank. The new snake has Good missile DPS, with a bonus that applys to all missiles, AND good Sentry/Heavy drone DPS. It has its own role now, and gets much more DPS while only losing Light drone that was only really used to scrape off frigs that got under your sentrys tracking. |

Mournful Conciousness
Embers Children TOHA Conglomerate
732
|
Posted - 2014.04.28 20:11:00 -
[2144] - Quote
Arthur Aihaken wrote:stoicfaux wrote:Gecko also uses 50Mbit of bandwith and 50m^3 of bay space, i.e. it's "two" heavy drones.
Gecko does (32 * 4) * 2.05 = 262 damage, whereas an Ogre II will do 64 * 1.92 * 1.08 (drone specialization) = 132.7 * 2 drones = 265 damage.
However, the Gecko goes 1,820 m/s versus the summer Ogre's 1,200 m/s and with a tracking of 0.53 versus 0.36. All valid points. But it's still cool. 
Except in skirmish pvp all you have to do is web it and then keep out of its range.
...the law of unintended consequences again.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

KaDa en Bauldry
Aliastra Gallente Federation
15
|
Posted - 2014.04.28 20:12:00 -
[2145] - Quote
Joe Boirele wrote:KaDa en Bauldry wrote:Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. People don't. I couldn't think of a different category for the few complaining. If you have a better one, I'll use it. I'd go for a nice and neutral "some" or "few" without giving a category.
Probably keeps ISD happier as well.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Joe Boirele
Lords 0f Justice Lords Of Stars
31
|
Posted - 2014.04.28 20:17:00 -
[2146] - Quote
KaDa en Bauldry wrote:Joe Boirele wrote:KaDa en Bauldry wrote:Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. People don't. I couldn't think of a different category for the few complaining. If you have a better one, I'll use it. I'd go for a nice and neutral "some" or "few" without giving a category. Probably keeps ISD happier as well.
Well that's changed now. Thank you for your feedback. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 20:24:00 -
[2147] - Quote
Fabulous Rod wrote:Its not about a choice between missile velocity and increased damage. It is an unnecessary loss of a bonus that people picked Rattlesnake for in-part. The missile velocity bonus is the role bonus of the current rattlesnake. The missile damage bonus is a gallente battleship bonus.
No reason to lose this bonus and change the ship. I edited out the inflammatory portions of your reply - try to keep it on point... The loss of the missile velocity bonus will have no measurable effect on overall damage. Even if one is anal retentive, you're still going to lose the occasional volley due to NPC defender missiles, armor repair, shield boost or velocity changes (all which vary and can be completely random).
Torpedoes are an inferior weapon system and heavy missiles never received the missile velocity bonus to begin with, so this really only impacts cruise missiles. So instead of a range of 222.1km (10565 m/sec velocity) you end up with 148.1km. This can be offset with a MP-705 implant and Large Hydraulic Bay Thrusters II rig which gives you a 186.5km effective range (8883 m/sec velocity). This is only a difference of 18.9%.
The Gallente bonus has already been explained ad infinitum. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 20:25:00 -
[2148] - Quote
Mournful Conciousness wrote:Except in skirmish pvp all you have to do is web it and then keep out of its range. ...the law of unintended consequences again. It could be worse... I could be in a Nestor.  I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 20:27:00 -
[2149] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. You honestly don't get it. This isn't about a choice of one or the other. The Rattlesnake has never been considered OP or UP and doesn't need these drastic changes at all. It may have needed a slight DPS boost to bring it in-line with other pirate faction battleships but the nerfs to the Snake are far greater than the buffs. That is completely Wrong. The Snake was considered the WORST pirate BS, AND was considered worse than most of the Navy Battleships. It had the SAME DPS as a T1 Domi, with worse application. It filled the same role, except it used shields instead of armor. But, You can shield tank a domi, so Same role. ALL it had was more tank. The new snake has Good missile DPS, with a bonus that applys to all missiles, AND good Sentry/Heavy drone DPS. It has its own role now, and gets much more DPS while only losing Light drone that was only really used to scrape off frigs that got under your sentrys tracking.
You are displaying your limited, dps-centric thinking. The RS had a 400m3 drone bay and a 50% velocity bonus on its missiles, one of the few ships that has range on its torpedos. It has greater DPS than a t1 domi. I have a t1 domi and I know for a fact RS surpasses it in DPS, as it should.
It is also possible to hull tank on a domi, doesn't mean it is very efficient. They might have similar playstyles at times, but they are vastly different ships. The Rattlesnake is shield tanked and uses missiles and everything about it is typical of caldri other than its use of drones.
Only a fool would willingly trade the simple DPS boost the snake needed to come in-line with other pirate faction battleships at the cost of 400m3 drone bay, missile velocity and neigh-immunity to e-war and that made the Snake unique. |

stoicfaux
4635
|
Posted - 2014.04.28 20:27:00 -
[2150] - Quote
Fabulous Rod wrote:I'm glad someone else with intelligence finally posted to help point out to the idiots on how missile velocity bonus does in fact increase DPS and gave the Rattlesnake some versatility that is now being taken away with these changes. Just because mots of you kids aren't smart enough to see and understand the negatives issues with these changes doesn't mean they don't exist. Fortunately there are people like stoicfaux and me to educate the ignorant masses. The masses just got told  *sigh* People get way too wrapped up in internet arguments.
Yes, missile speed affects DPS: defenders, volley counting, and range (aka damage projection.) However, in this case, the Summer Rattlesnake's increased raw damage should more than make up for the loss of missile velocity, at least in the context of level 4 missions.
Anyway, I think it's a moot point. IMHO, in the context of level 4s, the Rattlesnake is primarily a drone boat due to the 2nd rate nature of the missiles: * no damage application bonus, * no speed (I hate volley counting) * limited damage selection - (hello! the big advantage to missiles is damage selection!) * limited CPU, the missile rigs really eat up CPU * maximizing drone control range requires giving up a launcher or missile rigs, * TPs and Omnis are fighting for mid slots, * min-maxing missile and drone damage is going to require a lot of juggling,
By comparison, a Golem with 4 TPs can one shot pretty much every non-elite NPC cruiser in level 4s with Fury ammo, i.e. kill a cruiser every 8 seconds, with no need to volley count out to at least 60km or switch ammo types. And with an MTU and salvage drones, you don't even need to micromange looting/salvaging.
/shruggle
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.28 20:32:00 -
[2151] - Quote
Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.04.28 20:32:00 -
[2152] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. You honestly don't get it. This isn't about a choice of one or the other. The Rattlesnake has never been considered OP or UP and doesn't need these drastic changes at all. It may have needed a slight DPS boost to bring it in-line with other pirate faction battleships but the nerfs to the Snake are far greater than the buffs. That is completely Wrong. The Snake was considered the WORST pirate BS, AND was considered worse than most of the Navy Battleships. It had the SAME DPS as a T1 Domi, with worse application. It filled the same role, except it used shields instead of armor. But, You can shield tank a domi, so Same role. ALL it had was more tank. The new snake has Good missile DPS, with a bonus that applys to all missiles, AND good Sentry/Heavy drone DPS. It has its own role now, and gets much more DPS while only losing Light drone that was only really used to scrape off frigs that got under your sentrys tracking. You are displaying your limited, dps-centric thinking. The RS had a 400m3 drone bay and a 50% velocity bonus on its missiles, one of the few ships that has range on its torpedos. It has greater DPS than a t1 domi. I have a t1 domi and I know for a fact RS is a large DPS upgrade to it, as it should be. It is also possible to hull tank on a domi, doesn't mean it is very efficient. They might have similar playstyles at times, but they are vastly different ships. The Rattlesnake is shield tanked and uses missiles and everything about it is typical of caldri other than its use of drones. Only a fool would willingly trade the simple DPS boost the snake needed to come in-line with other pirate faction battleships at the cost of 400m3 drone bay, missile velocity and neigh-immunity to e-war and that made the Snake unique. You Talk about me being DPS Centric, And then Argue For the snake with its Greater DPS. The Domis Tracking bonus allows it to hit targets MUCH harder, Giving it more Effective DPS. The Drone bay STILL has room for 3 flights of sentrys and a flight of light drones, Same as the current snake. THe missile veloctiy bonus only really mattered in a few Special cases, And with out Senor boosters, You couldnt even HIT at their max range. And, a Shield tanked Domi isn't even comparable to a Hull tank. Shield tanked domis are Good for PVE, They allow you to have More damage mods in your lows, And it doesn't need 3 of its mids for Omnis like the snake does. Now Tell me your fit Rod. SHOW US HOW WE ARE SUPPOSE TO FIT IT. |

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 20:34:00 -
[2153] - Quote
Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. What would torpedoes need to make them "worthwhile"? I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 20:34:00 -
[2154] - Quote
stoicfaux wrote:Fabulous Rod wrote:I'm glad someone else with intelligence finally posted to help point out to the idiots on how missile velocity bonus does in fact increase DPS and gave the Rattlesnake some versatility that is now being taken away with these changes. Just because mots of you kids aren't smart enough to see and understand the negatives issues with these changes doesn't mean they don't exist. Fortunately there are people like stoicfaux and me to educate the ignorant masses. The masses just got told  *sigh* People get way too wrapped up in internet arguments. Yes, missile speed affects DPS: defenders, volley counting, and range (aka damage projection.) However, in this case, the Summer Rattlesnake's increased raw damage should more than make up for the loss of missile velocity, at least in the context of level 4 missions. Anyway, I think it's a moot point. IMHO, in the context of level 4s, the Rattlesnake is primarily a drone boat due to the 2nd rate nature of the missiles: * no damage application bonus, * no speed (I hate volley counting) * limited damage selection - (hello! the big advantage to missiles is damage selection!) * limited CPU, the missile rigs really eat up CPU * maximizing drone control range requires giving up a launcher or missile rigs, * TPs and Omnis are fighting for mid slots, * min-maxing missile and drone damage is going to require a lot of juggling, By comparison, a Golem with 4 TPs can one shot pretty much every non-elite NPC cruiser in level 4s with Fury ammo, i.e. kill a cruiser every 8 seconds, with no need to volley count out to at least 60km or switch ammo types. And with an MTU and salvage drones, you don't even need to micromange looting/salvaging. /shruggle
It isn't about bonuses making up for each other. Why does the Rattlesnake need to lose any bonuses at all to bring its DPS in-line?
How does the damage bonus help torpedos when ships are more than 40km away? |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 20:38:00 -
[2155] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. What would torpedoes need to make them "worthwhile"?
target painters and webs of course. Amazing these simple game mechanics that you kids have trouble understanding.
So many people arguing about a ship they clearly do not understand. Someone even claimed the RS had the same DPS as t1 domi  |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.28 20:39:00 -
[2156] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. What would torpedoes need to make them "worthwhile"? Dunno for certain. I won't claim to be an expert, but in a group with TP support I'd think possibly only think a buff to explosion velocity.
Also, for this exercise I'm not considering range an issue because the 1.8k DPS N-Domi that was brought up earlier has all of about 20km effective range as well before dropping a significant amount of that damage to Falloff or lower damage ammo. |

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 20:43:00 -
[2157] - Quote
Fabulous Rod wrote:target painters and webs of course. Amazing these simple game mechanics that you kids have trouble understanding. I know reading comprehension isn't one of your stronger points, but I'm fairly certain he was suggesting an enhancement to torpedoes directly as opposed to webs or target painters. I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 20:50:00 -
[2158] - Quote
Arthur Aihaken wrote:[quote=Fabulous Rod]target painters and webs of course. Amazing these simple game mechanics that you kids have trouble understanding. I know reading comprehension isn't one of your stronger points, but I'm fairly certain he was suggesting an enhancement to torpedoes directly as opposed to webs or target painters.
No, that is more one-dimensional thinking of yours. Stop it.
My reading comprehension is fine. Your very limited perspective is clearly the issue here. |

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 20:53:00 -
[2159] - Quote
Fabulous Rod wrote:My reading comprehension is fine. Your limited intelligence is clearly the problem. Rod, how much are you selling your Rattlesnake for? I'm looking to snag one...  I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
16
|
Posted - 2014.04.28 20:53:00 -
[2160] - Quote
Sure, in a group with a Golem, missiles become an entirely different beast.
One problem: In a group, you can't count missiles. Instant application of damage becomes even more valuable. And what's more instant, than a herd of Mighty Potatoes. Now up to 10 in a fleet. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 20:55:00 -
[2161] - Quote
Arthur Aihaken wrote:Fabulous Rod wrote:My reading comprehension is fine. Your limited intelligence is clearly the problem. Rod, how much are you selling your Rattlesnake for? I'm looking to snag one... 
the price has dropped quite a lot after people saw what they were getting after the initial dev rumors.
It won't get any higher than it is now if these awful and unnecessarily drastic changes go through. |

Sgt Ocker
Last Bastion of Freedom
178
|
Posted - 2014.04.28 20:55:00 -
[2162] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:stoicfaux wrote:Missile speed probably reduces DPS loss to NPC defenders. https://forums.eveonline.com/default.aspx?g=posts&m=3408590#post3408590Also, missile speed helps reduce DPS loss to volley counting. Yes, you can memorize how many volleys it will take and/or can let the sentries apply the coup de grace in order to avoid wasting missile volleys, but meh. Anyway, yes the RS will have more DPS than a Golem, but, due to overkill, damage types, coordination, and missile speed, I doubt you'll get 100% of that extra DPS. Missile velocity wont have a noticeable difference with rapid launchers. Given a choice of velocity or damage, I'll take damage (you can exceed the missile velocity bonus with rigs and drastically improve damage application, but you'll be hard-pressed for a non-stacking +50% damage bonus with rigs). Its not about a choice between missile velocity and increased damage. It is an unnecessary loss of a bonus that people picked Rattlesnake for in-part. The missile velocity bonus is the role bonus of the current rattlesnake. The missile damage bonus is a gallente battleship bonus. No reason to lose this bonus and change the ship. I'm glad someone else with intelligence finally posted to help point out to the idiots on how missile velocity bonus does in fact increase DPS and gave the Rattlesnake some versatility that is now being taken away with these changes. Just because mots of you kids aren't smart enough to see and understand the negatives issues with these changes doesn't mean they don't exist. Fortunately there are people like stoicfaux and me to educate the ignorant masses. The masses just got told  The perceived loss of Dps from missile velocity only has a real effect when sniping at ranges over 100k with Cruise Missiles, which can still be achieved. New Snake with Cruise Launchers and Navy missiles hits out to 148K, with (I think it worth adding) 50% more Dps and missile velocity of 7,050m/s. Want to increase velocity - 2 X T2 Hydraulic Bay Thrusters increases velocity to 9,930m/s (just 600m/s a second less than current 50% velocity bonus but with 50% more damage)
I'm no big fan of the focus on missiles for the Snake but choice between a Velocity Bonus and a Damage Bonus - I'll take the damage bonus, every time.
|

stoicfaux
4637
|
Posted - 2014.04.28 20:58:00 -
[2163] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. What would torpedoes need to make them "worthwhile"? Pfffffffffffft. 1) Range: missile speed bonus/rigs. 2) Application: rigor rigs[1], bonused TPs, missile explosion radius hull bonus (probably two of them,) long range webs, MWD bloom 3) Nerf to cruise missiles.
[1] but you're already using missile speed/flight time rigs [2] but then people wouldn't use either missile system
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.28 20:59:00 -
[2164] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:[quote=Fabulous Rod]target painters and webs of course. Amazing these simple game mechanics that you kids have trouble understanding. I know reading comprehension isn't one of your stronger points, but I'm fairly certain he was suggesting an enhancement to torpedoes directly as opposed to webs or target painters. No, that is more one-dimensional thinking of yours. Stop it. My reading comprehension is fine. Your limited intelligence is clearly the problem. Not necessarily, bearing in mind that turrets have the opposite take on the relationship between range and damage application. If torps followed turrets they would have the same explosion radius and a higher explosion velocity. That said it's kinda apples and oranges since range mitigates angular velocity for turrets but missiles always deal with raw velocity. |

Cassandra Aurilien
Imperial Academy Amarr Empire
86
|
Posted - 2014.04.28 21:00:00 -
[2165] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:Fabulous Rod wrote:My reading comprehension is fine. Your limited intelligence is clearly the problem. Rod, how much are you selling your Rattlesnake for? I'm looking to snag one...  the price has dropped quite a lot after people saw what they were getting after the initial dev rumors. It won't get any higher than it is now if these awful and unnecessarily drastic changes go through. The Snake would be much better off if it just had one more high, mid or low slot.
The price is up 125 million over the last month. Rattlers used to go for 400 million. Going for 525 now. |

KaDa en Bauldry
Aliastra Gallente Federation
16
|
Posted - 2014.04.28 21:00:00 -
[2166] - Quote
And if you are sniping over 100km with the new snake, you are losing your drone damage or 1/5th of your missile damage. Heck over 110km you lose your drone damage even with the old one.
Converting a utility high into a launcher and cutting down the missile range adding damage instead, doing both at the same time was a smart move. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 21:00:00 -
[2167] - Quote
Sgt Ocker wrote:Fabulous Rod wrote:Arthur Aihaken wrote:stoicfaux wrote:Missile speed probably reduces DPS loss to NPC defenders. https://forums.eveonline.com/default.aspx?g=posts&m=3408590#post3408590Also, missile speed helps reduce DPS loss to volley counting. Yes, you can memorize how many volleys it will take and/or can let the sentries apply the coup de grace in order to avoid wasting missile volleys, but meh. Anyway, yes the RS will have more DPS than a Golem, but, due to overkill, damage types, coordination, and missile speed, I doubt you'll get 100% of that extra DPS. Missile velocity wont have a noticeable difference with rapid launchers. Given a choice of velocity or damage, I'll take damage (you can exceed the missile velocity bonus with rigs and drastically improve damage application, but you'll be hard-pressed for a non-stacking +50% damage bonus with rigs). Its not about a choice between missile velocity and increased damage. It is an unnecessary loss of a bonus that people picked Rattlesnake for in-part. The missile velocity bonus is the role bonus of the current rattlesnake. The missile damage bonus is a gallente battleship bonus. No reason to lose this bonus and change the ship. I'm glad someone else with intelligence finally posted to help point out to the idiots on how missile velocity bonus does in fact increase DPS and gave the Rattlesnake some versatility that is now being taken away with these changes. Just because mots of you kids aren't smart enough to see and understand the negatives issues with these changes doesn't mean they don't exist. Fortunately there are people like stoicfaux and me to educate the ignorant masses. The masses just got told  The perceived loss of Dps from missile velocity only has a real effect when sniping at ranges over 100k with Cruise Missiles, which can still be achieved. New Snake with Cruise Launchers and Navy missiles hits out to 148K, with (I think it worth adding) 50% more Dps and missile velocity of 7,050m/s. Want to increase velocity - 2 X T2 Hydraulic Bay Thrusters increases velocity to 9,930m/s (just 600m/s a second less than current 50% velocity bonus but with 50% more damage) I'm no big fan of the focus on missiles for the Snake but choice between a Velocity Bonus and a Damage Bonus - I'll take the damage bonus, every time.
Once again, this is a pointless comparison. The snake need not lose its missile velocity bonus at all. Why should the Snake have to pay any price just to bring its DPS more in-line with other pirate faction battleships? Devs got their heads pretty far up their assholes if they let these changes go through. |

Mournful Conciousness
Embers Children TOHA Conglomerate
733
|
Posted - 2014.04.28 21:00:00 -
[2168] - Quote
Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable.
I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough.
A vindicator is much more deadly than a navy mega a bhaalgorn is much more deadly than a navy geddon (at least at close quarters) a machariel is much more deadly than... anything else at range. a rattlesnake could be a little better than... a navy domi
It needs to a be much more deadly than a navy domi or navy raven.
I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is:
machariel - I can't catch it or get away from its damage projection. vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate. bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC. nightmare - it's a bit slippery for a battleship (meh...) rattlesnake - oh look, a nice bauble to hang on my killboard!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 21:11:00 -
[2169] - Quote
Has there been an announce date for the Summer 2014 expansion? I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.28 21:11:00 -
[2170] - Quote
Arthur Aihaken wrote:Has there been an announce date for the Summer 2014 expansion? Betting we'll get that at FF |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.28 21:15:00 -
[2171] - Quote
Mournful Conciousness wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough. A vindicator is much more deadly than a navy mega a bhaalgorn is much more deadly than a navy geddon (at least at close quarters) a machariel is much more deadly than... anything else at range. a rattlesnake could be a little better than... a navy domi It needs to a be much more deadly than a navy domi or navy raven. I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is: machariel - I can't catch it or get away from its damage projection. vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate. bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC. nightmare - it's a bit slippery for a battleship (meh...) rattlesnake - oh look, a nice bauble to hang on my killboard! I can't disagree that the RS still feels like it's lacking that special something, but at the same time I don't think turning it from what it is to something one simply does not engage without a friendly falcon or 3 is a good idea.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 21:20:00 -
[2172] - Quote
Mournful Conciousness wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough. A vindicator is much more deadly than a navy mega a bhaalgorn is much more deadly than a navy geddon (at least at close quarters) a machariel is much more deadly than... anything else at range. a rattlesnake could be a little better than... a navy domi It needs to a be much more deadly than a navy domi or navy raven. I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is: machariel - I can't catch it or get away from its damage projection. vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate. bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC. nightmare - it's a bit slippery for a battleship (meh...) rattlesnake - oh look, a nice bauble to hang on my killboard!
This. The RS will be even a bigger joke in pvp now with its increased damage reliance on missiles and therefore increased vulnerability to target disruption. The loss of +50% drone damage and hp on all its drones is nowhere near worth having increased survivability on heavy and sentry drones. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 21:22:00 -
[2173] - Quote
Cassandra Aurilien wrote:Fabulous Rod wrote:Arthur Aihaken wrote:Fabulous Rod wrote:My reading comprehension is fine. Your limited intelligence is clearly the problem. Rod, how much are you selling your Rattlesnake for? I'm looking to snag one...  the price has dropped quite a lot after people saw what they were getting after the initial dev rumors. It won't get any higher than it is now if these awful and unnecessarily drastic changes go through. The Snake would be much better off if it just had one more high, mid or low slot. The price is up 125 million over the last month. Rattlers used to go for 400 million. Going for 525 now.
Did you even understand what I said? They were up to 800 mil not too long ago. |

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 21:27:00 -
[2174] - Quote
No one understands what you're trying to say... I am currently away, traveling through time and will be returning last week. |

Cassandra Aurilien
Imperial Academy Amarr Empire
87
|
Posted - 2014.04.28 21:32:00 -
[2175] - Quote
Fabulous Rod wrote:
Did you even understand what I said? They were up to 800 mil not too long ago.
Yes, I understand what you said.
No, they were not. I helped a friend of mine fit one when he was 2 months old, a little over a year ago. He paid 425 for his.
I seem to remember them being around 525 million, perhaps 1 year 6 months ago. Their price slid down to 400 million (occasionally lower) after the Marauder rebalance. I suppose I can pull some market history.
|

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.28 21:33:00 -
[2176] - Quote
Arthur Aihaken wrote:stoicfaux wrote:Gecko also uses 50Mbit of bandwith and 50m^3 of bay space, i.e. it's "two" heavy drones.
Gecko does (32 * 4) * 2.05 = 262 damage, whereas an Ogre II will do 64 * 1.92 * 1.08 (drone specialization) = 132.7 * 2 drones = 265 damage.
However, the Gecko goes 1,820 m/s versus the summer Ogre's 1,200 m/s and with a tracking of 0.53 versus 0.36. All valid points. But it's still cool.  And I now definitely, want any ship that can field them, choice of flying one of those or 4 gila type superdrones according to need. Sold!
Sentries? On the new rattler, wheels on a fish. |

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 21:35:00 -
[2177] - Quote
Best comment on the Gecko...
Jenn aSide wrote:It's not a combat drone, it's an advertising drone. You launch it and it tells your enemies about how they can save 15% on their car insurance in 15 minutes. Thus distracted by their greed, they won't notice when you warp off. I am currently away, traveling through time and will be returning last week. |

stoicfaux
4639
|
Posted - 2014.04.28 21:42:00 -
[2178] - Quote
Fabulous Rod wrote:Once again, this is a pointless comparison. The snake need not lose its missile velocity bonus at all. Why should the Snake have to pay any price just to bring its DPS more in-line with other pirate faction battleships? Devs got their heads pretty far up their assholes if they let these changes go through. There is hope. If you look up the Gecko heavy drone in the Market window, you'll see that it is effectively two heavy drones. Meaning, instead of "wasting" a hull bonus on drones, the Summer RS could use actual super-drones and restore the missile speed bonus in the process.
The Gecko Rattlesnake would fix a lot of complaints and allow for a complete overhaul of the Summer Rattlesnake: * The removal of the drone hull bonus allows for the restoration of the missile speed bonus * The RS no longer needs extreme drone control range (i.e. do I fit a 5th launcher or a 2nd drone range extender?) * One of the high slots could then be moved to the mid. * Omni damage means you don't need to pick and choose drone types (Yes, this makes its DPS less effective, but being able to field an extra effective Geckos would offset the DPS loss.) But you no longer need a huge drone bay and good intel/guesswork/mobile depot as to which drones carry. * Three Drone Nav Computers would give us "heavy drones" that go ~4km/s, which could make heavies viable at range. * Since each Gecko is 50 Mbit bandwidth and 50 m3 in size, you could still field 5 (unbonused) sentries if you don't want to use the Geckos. Even though the RS could wind up with 200+ Mbit bandwidth, there's still a hard limit of 5 drones.
So, my "dream" Rattlesnake (i.e. I maybe, probably, would, kinda, mostly seriously, consider using it) would be: * missile speed bonus * eight effective launchers (4 launchers with 100% bonus) (but kin/therm only? meh) * can field 4 Geckos (but 5 would be really, really, really nice) * a 7/7/5 or 7/8/4 layout * the resist bonus
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.28 21:42:00 -
[2179] - Quote
Arthur Aihaken wrote:Best comment on the Gecko...Jenn aSide wrote:It's not a combat drone, it's an advertising drone. You launch it and it tells your enemies about how they can save 15% on their car insurance in 15 minutes. Thus distracted by their greed, they won't notice when you warp off. Best comment on the Gecko would be for CCP rise to announce it and stop the bloodbath on this thread. |

Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 22:00:00 -
[2180] - Quote
stoicfaux wrote:can field 4 Geckos (but 5 would be really, really, really nice) I'd be ecstatic with 2, but @ 50mbit it looks like it's going to be a single one. I am currently away, traveling through time and will be returning last week. |

stoicfaux
4645
|
Posted - 2014.04.28 22:14:00 -
[2181] - Quote
Arthur Aihaken wrote:stoicfaux wrote:can field 4 Geckos (but 5 would be really, really, really nice) I'd be ecstatic with 2, but @ 50mbit it looks like it's going to be a single one. Why? A Gecko is two normal heavy drones. If the RS is going to keep its 7.5 heavy drones "bonus", then it needs to field 7.5 / 2 = 3.75 Geckos.
Again, having 200 Mbit of bandwidth isn't game breaking because of the 5 drone hard limit. Unless CCP is trying to reduce drone lag by using fewer super-drones, in which case, we're back to a hull based drone bonus, or.........
wait for it............
or.................
stay on target.................
almost there.....
...a Guristas faction drone module that can only be fitted to a Guristas pirate ship that provides the equivalent of a drone damage/hp bonus. Think bastion module for drones for Guristas ships. We keep server load down, the super-drone Guristas bonus reamains just for Guristas ships, etc. Example: the RS can only field 2 Geckos, but the "Gurista Bastion Drone Module" provides a 275% bonus to the two Geckos for 7.5 effective heavies.
CCP, no need to send me a check, just add a few free years to my sub. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.28 22:19:00 -
[2182] - Quote
Arthur Aihaken wrote:stoicfaux wrote:can field 4 Geckos (but 5 would be really, really, really nice) I'd be ecstatic with 2, but @ 50mbit it looks like it's going to be a single one.
unless you stick them in a navy vexor, where they get a speed bonus...
...unintended consequences again...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

stoicfaux
4647
|
Posted - 2014.04.28 22:28:00 -
[2183] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:stoicfaux wrote:can field 4 Geckos (but 5 would be really, really, really nice) I'd be ecstatic with 2, but @ 50mbit it looks like it's going to be a single one. unless you stick them in a navy vexor, where they get a speed bonus... ...unintended consequences again... 5km/s Geckos that provide the equivalent of 5 heavies plus another 25 mbit of additonal drones (2xlight, 1med)
Lalalalalalalalalalalalalalalalal, I can't hear you.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.28 22:34:00 -
[2184] - Quote
stoicfaux wrote:Mournful Conciousness wrote:Arthur Aihaken wrote:stoicfaux wrote:can field 4 Geckos (but 5 would be really, really, really nice) I'd be ecstatic with 2, but @ 50mbit it looks like it's going to be a single one. unless you stick them in a navy vexor, where they get a speed bonus... ...unintended consequences again... 5km/s Geckos that provide the equivalent of 5 heavies plus another 25 mbit of additonal drones (2xlight, 1med) Lalalalalalalalalalalalalalalalal, I can't hear you.
For this reason, you will never see Geckos for sale in eve. I strongly suspect that it was an internal experimental item that was left in by mistake.
Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5499
|
Posted - 2014.04.28 22:40:00 -
[2185] - Quote
Fabulous Rod wrote: This. The RS will be even a bigger joke in pvp now with its increased damage reliance on missiles and therefore increased vulnerability to target disruption. The loss of +50% drone damage and hp on all its drones is nowhere near worth having increased survivability on heavy and sentry drones.
You are not losing 50% drone damage and hp on all it's drones.
Stop. Lying. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

stoicfaux
4648
|
Posted - 2014.04.28 22:41:00 -
[2186] - Quote
Mournful Conciousness wrote: Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
I'm sorry, but are you seriously implying that CCP Rise would not completely revamp drone mechanics and/or Gallente drone ships just to make the Gecko work?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
5499
|
Posted - 2014.04.28 22:44:00 -
[2187] - Quote
stoicfaux wrote:Mournful Conciousness wrote: Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
I'm sorry, but are you seriously implying that CCP Rise would not completely revamp drone mechanics and/or Gallente drone ships just to make the Gecko work?
He's implied far dumber things.
A few pages back he said it doesn't make any sense for drones to get more powerful just because they're in a different hull.
Grr, change. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.28 22:45:00 -
[2188] - Quote
stoicfaux wrote:Mournful Conciousness wrote: Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
I'm sorry, but are you seriously implying that CCP Rise would not completely revamp drone mechanics and/or Gallente drone ships just to make the Gecko work?
I don't think he'd have the time. It's too big a job.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mike Voidstar
Voidstar Free Flight Foundation
618
|
Posted - 2014.04.28 22:46:00 -
[2189] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: This. The RS will be even a bigger joke in pvp now with its increased damage reliance on missiles and therefore increased vulnerability to target disruption. The loss of +50% drone damage and hp on all its drones is nowhere near worth having increased survivability on heavy and sentry drones.
You are not losing 50% drone damage and hp on all it's drones. Stop. Lying.
Its just a troll. He added a + before 50% just hoping someone would feed him again. |

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.28 22:50:00 -
[2190] - Quote
Kaarous Aldurald wrote:stoicfaux wrote:Mournful Conciousness wrote: Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
I'm sorry, but are you seriously implying that CCP Rise would not completely revamp drone mechanics and/or Gallente drone ships just to make the Gecko work? He's implied far dumber things. A few pages back he said it doesn't make any sense for drones to get more powerful just because they're in a different hull. Grr, change.
I'm still trying to understand why you think this position is "dumb" (or asinine, I think you said a few pages back).
Are you able to explain it to me, keeping it on topic and avoiding attempts to wave away the argument by personally attacking the person you imagine I am?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
Last Bastion of Freedom
178
|
Posted - 2014.04.28 22:50:00 -
[2191] - Quote
Mournful Conciousness wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough. A vindicator is much more deadly than a navy mega a bhaalgorn is much more deadly than a navy geddon (at least at close quarters) a machariel is much more deadly than... anything else at range. a rattlesnake could be a little better than... a navy domi It needs to a be much more deadly than a navy domi or navy raven. I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is: machariel - I can't catch it or get away from its damage projection. vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate. bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC. nightmare - it's a bit slippery for a battleship (meh...) rattlesnake - oh look, a nice bauble to hang on my killboard! Throw a few Gecko's in the Drone Bay and you have a nice short to mid range Brawler
Quote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) 7.5% bonus to reload of RHML
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) +50% bonus to Heavy Drone Activation Proximity ( maybe not required with Gecko)
Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1) Fittings: 9500 (-500) PWG, 750 (+40) CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s Drones (bandwidth / bay): 50(-75) / 200(-200) (Space for 4 Geckos) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7 Sensor strength: 30 Signature radius: 450(-10)
|

Kaarous Aldurald
ROC Deep Space The ROC
5500
|
Posted - 2014.04.28 22:53:00 -
[2192] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:stoicfaux wrote:Mournful Conciousness wrote: Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
I'm sorry, but are you seriously implying that CCP Rise would not completely revamp drone mechanics and/or Gallente drone ships just to make the Gecko work? He's implied far dumber things. A few pages back he said it doesn't make any sense for drones to get more powerful just because they're in a different hull. Grr, change. I'm still trying to understand why you think this position is "dumb" (or asinine, I think you said a few pages back). Are you able to explain it to me, keeping it on topic and avoiding attempts to wave away the argument by personally attacking the person you imagine I am?
Sure thing.
Telling you that you said a stupid thing is not the same thing as calling you stupid.
Going after what you said is not going after you, and confusing the two is a sign of severe insecurity in your position. That or a mental illness. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.28 22:54:00 -
[2193] - Quote
Sgt Ocker wrote:Mournful Conciousness wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough. A vindicator is much more deadly than a navy mega a bhaalgorn is much more deadly than a navy geddon (at least at close quarters) a machariel is much more deadly than... anything else at range. a rattlesnake could be a little better than... a navy domi It needs to a be much more deadly than a navy domi or navy raven. I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is: machariel - I can't catch it or get away from its damage projection. vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate. bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC. nightmare - it's a bit slippery for a battleship (meh...) rattlesnake - oh look, a nice bauble to hang on my killboard! Throw a few Gecko's in the Drone Bay and you have a nice short to mid range Brawler Quote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) 7.5% bonus to reload of RHML
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) +50% bonus to Heavy Drone Activation Proximity ( maybe not required with Gecko)
Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1) Fittings: 9500 (-500) PWG, 750 (+40) CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s Drones (bandwidth / bay): 50(-75) / 200(-200) (Space for 4 Geckos) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7 Sensor strength: 30 Signature radius: 450(-10)
Except that one cruiser fitted with a web, an afterburner and one local repper defeats this ship single-handed.
Scram the rattlesnake, web the idiot super-drone and engage afterburners, thus keeping missile damage low and the drone well out of range.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.28 22:55:00 -
[2194] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:stoicfaux wrote:Mournful Conciousness wrote: Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
I'm sorry, but are you seriously implying that CCP Rise would not completely revamp drone mechanics and/or Gallente drone ships just to make the Gecko work? He's implied far dumber things. A few pages back he said it doesn't make any sense for drones to get more powerful just because they're in a different hull. Grr, change. I'm still trying to understand why you think this position is "dumb" (or asinine, I think you said a few pages back). Are you able to explain it to me, keeping it on topic and avoiding attempts to wave away the argument by personally attacking the person you imagine I am? Sure thing. Telling you that you said a stupid thing is not the same thing as calling you stupid. Going after what you said is not going after you, and confusing the two is a sign of severe insecurity in your position. That or a mental illness. Please don't force me to repeat the question...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3383
|
Posted - 2014.04.28 22:58:00 -
[2195] - Quote
And then the fight started... Again... I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.28 23:01:00 -
[2196] - Quote
Arthur Aihaken wrote:And then the fight started... Again...
What do you expect? Apparently I'm an insecure, asinine dumbass :-)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

stoicfaux
4649
|
Posted - 2014.04.28 23:03:00 -
[2197] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:stoicfaux wrote:Mournful Conciousness wrote: Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
I'm sorry, but are you seriously implying that CCP Rise would not completely revamp drone mechanics and/or Gallente drone ships just to make the Gecko work? He's implied far dumber things. A few pages back he said it doesn't make any sense for drones to get more powerful just because they're in a different hull. Grr, change. I'm still trying to understand why you think this position is "dumb" (or asinine, I think you said a few pages back). Are you able to explain it to me, keeping it on topic and avoiding attempts to wave away the argument by personally attacking the person you imagine I am? And no (sane) reason for missiles to suddenly become faster and more damaging on a Golem hull. Or for one size fits all Large Projectile Ammo to work in 800mm ACs and in 1400mm Artillery. Plus all the other "physics" defying logic in EVE.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Sgt Ocker
Last Bastion of Freedom
178
|
Posted - 2014.04.28 23:10:00 -
[2198] - Quote
Mournful Conciousness wrote:Sgt Ocker wrote:Mournful Conciousness wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough. A vindicator is much more deadly than a navy mega a bhaalgorn is much more deadly than a navy geddon (at least at close quarters) a machariel is much more deadly than... anything else at range. a rattlesnake could be a little better than... a navy domi It needs to a be much more deadly than a navy domi or navy raven. I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is: machariel - I can't catch it or get away from its damage projection. vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate. bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC. nightmare - it's a bit slippery for a battleship (meh...) rattlesnake - oh look, a nice bauble to hang on my killboard! Throw a few Gecko's in the Drone Bay and you have a nice short to mid range Brawler Quote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) 7.5% bonus to reload of RHML
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) +50% bonus to Heavy Drone Activation Proximity ( maybe not required with Gecko)
Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1) Fittings: 9500 (-500) PWG, 750 (+40) CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s Drones (bandwidth / bay): 50(-75) / 200(-200) (Space for 4 Geckos) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7 Sensor strength: 30 Signature radius: 450(-10)
Except that one cruiser fitted with a web, an afterburner and one local repper defeats this ship single-handed. Scram the rattlesnake, web the idiot super-drone and engage afterburners, thus keeping missile damage low and the drone well out of range. AB Cruiser would be fairly easy prey to RHML, Navy Missile combo (with bonus to reload time) - Even webbed the gecko is still going as fast if not faster than most AB Cruisers (60% web slows it to around 1,200m/s with new drone mechanics) and as drones take shortest route to target it will be constantly heading straight at you, not trying to orbit until it is in range. In Web / Scram range, Snake would have the advantage. |

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.28 23:25:00 -
[2199] - Quote
Sgt Ocker wrote:Mournful Conciousness wrote:Tyberius Franklin wrote:Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable. I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough. A vindicator is much more deadly than a navy mega a bhaalgorn is much more deadly than a navy geddon (at least at close quarters) a machariel is much more deadly than... anything else at range. a rattlesnake could be a little better than... a navy domi It needs to a be much more deadly than a navy domi or navy raven. I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is: machariel - I can't catch it or get away from its damage projection. vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate. bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC. nightmare - it's a bit slippery for a battleship (meh...) rattlesnake - oh look, a nice bauble to hang on my killboard! Throw a few Gecko's in the Drone Bay and you have a nice short to mid range Brawler Quote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) 7.5% bonus to reload of RHML
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) +50% bonus to Heavy Drone Activation Proximity ( maybe not required with Gecko)
Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1) Fittings: 9500 (-500) PWG, 750 (+40) CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s Drones (bandwidth / bay): 50(-75) / 200(-200) (Space for 4 Geckos) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7 Sensor strength: 30 Signature radius: 450(-10)
So one Gecko launched at a time? Hmm why not, the mobility offered by this concept appeals, I would be happy with 5 Gila medium superdrones as well as an alternative. Did you slip in a bonus to RHML? Lol |

Mike Voidstar
Voidstar Free Flight Foundation
620
|
Posted - 2014.04.28 23:43:00 -
[2200] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:stoicfaux wrote:Mournful Conciousness wrote: Rise would not be so short-sighted as to bring out a guristas drone that turns gallente ships into guristas-beaters.
would he?...
I'm sorry, but are you seriously implying that CCP Rise would not completely revamp drone mechanics and/or Gallente drone ships just to make the Gecko work? He's implied far dumber things. A few pages back he said it doesn't make any sense for drones to get more powerful just because they're in a different hull. Grr, change. I'm still trying to understand why you think this position is "dumb" (or asinine, I think you said a few pages back). Are you able to explain it to me, keeping it on topic and avoiding attempts to wave away the argument by personally attacking the person you imagine I am?
Are you asking for a logical lore type reason why this works?
The use of nanotech armor layering technology is very commonplace in New Eden. A skilled pilot can, with careful control and monitoring of the deflection valences within the nanostructures can easily increase the durability of a structure up to a certain point, commonly around 25%.
Passing that limit is possible, but difficult on larger structures without specialized control circuits. Smaller structures, such as drones are the most common items to be reinforced this way using specialized control interfaces developed by the Gallente but now in common use among many drone applications throughout New Eden. Among the most famous uses of this technology is the Ammarin Khanid Damnation, a battlecruiser often found to be more durable than many battleships thanks in part to the specialized armor control systems that makes the ship so valued in fleet command roles.
Recent rumors is that developers in the Gurista organization have made significant breakthroughs in this technology as it applies to drones, though the system seems to reduce available bandwidth for standard drone operating interfaces significantly. |

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.29 00:02:00 -
[2201] - Quote
Mike Voidstar wrote:
Are you asking for a logical lore type reason why this works?
The use of nanotech armor layering technology is very commonplace in New Eden. A skilled pilot can, with careful control and monitoring of the deflection valences within the nanostructures can easily increase the durability of a structure up to a certain point, commonly around 25%.
Passing that limit is possible, but difficult on larger structures without specialized control circuits. Smaller structures, such as drones are the most common items to be reinforced this way using specialized control interfaces developed by the Gallente but now in common use among many drone applications throughout New Eden. Among the most famous uses of this technology is the Ammarin Khanid Damnation, a battlecruiser often found to be more durable than many battleships thanks in part to the specialized armor control systems that makes the ship so valued in fleet command roles.
Recent rumors is that developers in the Gurista organization have made significant breakthroughs in this technology as it applies to drones, though the system seems to reduce available bandwidth for standard drone operating interfaces significantly.
This didn't quite answer my question which was in essence, "why does my adherence to the principle of Occam's razor anger you so much?"
However, I'll bite.
Let's argue that the Guristas crime organisation came up with a really cool way to use nanobots to make drones hit harder and operate more durably.
What would actually happen then?
researcher: hail great leader, we have figured out how to make drones twice as awesome! leader: does any other faction have this ability? researcher: no sir! we're way ahead in this field. leader: cool! Patent the technology. we'll licence it to the other empires and then I can get out of this crime business and retire at last! leader: by the way, a ship is just a big drone, right? let's use the same tech to make our ships twice as tough and hit twice as hard. researcher: man, I hadn't thought of that...
Within a very small time frame, either through rational economic decisions, espionage or dissection of the first captured Guristas ship (which after all are in the hands of the most mercenary and untrustworthy community in New Eden - the capsuleers), this technology would be widespread.
For these two reasons, this mangling of database values in search of "varied play" or whatever it is actually have the effect of making the game and its lore less credible. Ask any publisher - they will tell you that unless readers buy into the narrative, they will lose interest in the story.
That's not good for Eve.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Mordus Angels
881
|
Posted - 2014.04.29 00:04:00 -
[2202] - Quote
Everyone is bitching about their PvE ships.
However, the less is more effective drone thing is kinda huge when you can only assist 50 drones at a time. |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 00:04:00 -
[2203] - Quote
Mournful Conciousness wrote: That's not good for Eve.
Because people play EVE for the story. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 00:08:00 -
[2204] - Quote
Mike Voidstar wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: This. The RS will be even a bigger joke in pvp now with its increased damage reliance on missiles and therefore increased vulnerability to target disruption. The loss of +50% drone damage and hp on all its drones is nowhere near worth having increased survivability on heavy and sentry drones.
You are not losing 50% drone damage and hp on all it's drones. Stop. Lying. Its just a troll. He added a + before 50% just hoping someone would feed him again.
HAHAHA! It really is hilarious how stupid you two are. Of course I'm taking about he +50% bonus that it loses with this changes.  |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 00:09:00 -
[2205] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: This. The RS will be even a bigger joke in pvp now with its increased damage reliance on missiles and therefore increased vulnerability to target disruption. The loss of +50% drone damage and hp on all its drones is nowhere near worth having increased survivability on heavy and sentry drones.
You are not losing 50% drone damage and hp on all it's drones. Stop. Lying. Its just a troll. He added a + before 50% just hoping someone would feed him again. HAHAHA! It really is hilarious how stupid you two are. Of course I'm taking about he +50% bonus that it loses with this changes. 
That's not what you said.
You did not say "50% bonus", you said "50% drone damage and hp".
They are not the same.
Stop lying, for once in this thread. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

stoicfaux
4650
|
Posted - 2014.04.29 00:11:00 -
[2206] - Quote
Onictus wrote:Everyone is bitching about their PvE ships.
However, the less is more effective drone thing is kinda huge when you can only assist 50 drones at a time. Unless, of course, CCP implements a point system, where super-drones count as more than one drone towards a 50 point assist limit.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 00:13:00 -
[2207] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Mike Voidstar wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: This. The RS will be even a bigger joke in pvp now with its increased damage reliance on missiles and therefore increased vulnerability to target disruption. The loss of +50% drone damage and hp on all its drones is nowhere near worth having increased survivability on heavy and sentry drones.
You are not losing 50% drone damage and hp on all it's drones. Stop. Lying. Its just a troll. He added a + before 50% just hoping someone would feed him again. HAHAHA! It really is hilarious how stupid you two are. Of course I'm taking about he +50% bonus that it loses with this changes.  That's not what you said. You did not say "50% bonus", you said "50% drone damage and hp". They are not the same. Stop lying, for once in this thread.
Of course I was talking about the +50% bonus. Why would you think anyone would say they were losing 50% of their hp and damage?
HAHAHAHA!
It must really suck to be you |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 00:16:00 -
[2208] - Quote
Fabulous Rod wrote: Of course I was talking about the +50% bonus. Why would you think anyone would say they were losing 50% of their hp and damage?
Mostly because you and your sock puppets have been crying about precisely that for damn near the entire thread.
Boo hoo, versatility.
The really funny part is that if you lot hadn't cried so very hard about sentry drones, the Rattlesnake would probably be flying 4 medium super drones instead. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.29 00:23:00 -
[2209] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: That's not good for Eve.
Because people play EVE for the story.
OK, clearly this is going nowhere. I'll put the objection another way before I head off to bed.
1. The Dev Team wanted to come up with something unusual and distinctive for guristas ships. 2. there is the nagging concern in ccp about server performance, and the perception is that this could have something to do with drones. 3. So let's come up with the idea of fewer, more powerful drones - because that's unusual and look, it reduces the number of drones! 4. But wait, drones are not only used for DPS. They are also used for neutralising, remote repair, ecm (not webbing or target painting, ever). 5. We always argue that drone ships are versatile because of these utility drones, this is the rationale behind the removal of a high slot on drone ships. 6. but while making the guristas ships "interesting" and less cpu-intensive (really? whoever heard of a sov fleet of rattlesnakes?), we've removed the ability to field these utility drones to anywhere near their previous effect. 7. so we've driven the ship into a narrower band of use cases... i.e. made it less interesting.
So here is an argument supporting my scepticism of this new breed of guristas ships that does not have its origin in lore or narrative. It is an argument about the pure utility of the ship, which has been reduced rather than enhanced.
Therefore, my position is, until shown that utility and desirability has actually increased, that this change is a poor one which does not further the fortunes of the rattlesnake.
The rattlesnake may have a few more dps output as a result of the missile damage bonus - but this is at the cost of any possibility of using 5x EC-900s to escape an engagement, or using 5x EV-900s to remove an opponent's ability to strike back.
A few more dps is not an interesting change. It is too easily countered with logistics or mobility. The pirate ships that work are the ones that employ asymmetric warfare. The rattlesnake needs some ability along these lines to make it more versatile and useful in combat.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 00:25:00 -
[2210] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Of course I was talking about the +50% bonus. Why would you think anyone would say they were losing 50% of their hp and damage?
Mostly because you and your sock puppets have been crying about precisely that for damn near the entire thread. Boo hoo, versatility. The really funny part is that if you lot hadn't cried so very hard about sentry drones, the Rattlesnake would probably be flying 4 medium super drones instead.
We have valid complaints and you are just some forum clown desperately seeking attention in the only way you know how, by acting like a moron. Get lost. |

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 00:32:00 -
[2211] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: We have valid complaints and you are just some forum clown desperately seeking attention in the only way you know how, by acting like a moron. Get lost.
Thus far, what you call "valid complaints" are suggestions that a few people bought a pirate battleship in order to use bonused light drones. You know, doing it wrong.
The ability to have a drone bonus on all ours drones is only part of the reason we picked Rattlesnake, and its a good one. Haven't you embarrassed yourself enough in this thread with your blatant stupidity? |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 00:35:00 -
[2212] - Quote
Fabulous Rod wrote: The ability to have a drone bonus on all ours drones is only part of the reason we picked Rattlesnake, and its a good one. Haven't you embarrassed yourself enough in this thread with your blatant stupidity?
Then fly a different ship.
Because this one is no longer just Shield Dominix Lite. It actually does something now.
Heck, if drones are such a deal breaker for you, you'll be happier since the Domi has a drone tracking bonus. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mike Voidstar
Voidstar Free Flight Foundation
620
|
Posted - 2014.04.29 00:37:00 -
[2213] - Quote
Mournful Conciousness wrote:Mike Voidstar wrote:
Are you asking for a logical lore type reason why this works?
The use of nanotech armor layering technology is very commonplace in New Eden. A skilled pilot can, with careful control and monitoring of the deflection valences within the nanostructures can easily increase the durability of a structure up to a certain point, commonly around 25%.
Passing that limit is possible, but difficult on larger structures without specialized control circuits. Smaller structures, such as drones are the most common items to be reinforced this way using specialized control interfaces developed by the Gallente but now in common use among many drone applications throughout New Eden. Among the most famous uses of this technology is the Ammarin Khanid Damnation, a battlecruiser often found to be more durable than many battleships thanks in part to the specialized armor control systems that makes the ship so valued in fleet command roles.
Recent rumors is that developers in the Gurista organization have made significant breakthroughs in this technology as it applies to drones, though the system seems to reduce available bandwidth for standard drone operating interfaces significantly.
This didn't quite answer my question which was in essence, "why does my adherence to the principle of Occam's razor anger you so much?" However, I'll bite. Let's argue that the Guristas crime organisation came up with a really cool way to use nanobots to make drones hit harder and operate more durably. What would actually happen then? researcher: hail great leader, we have figured out how to make drones twice as awesome! leader: does any other faction have this ability? researcher: no sir! we're way ahead in this field. leader: cool! Patent the technology. we'll licence it to the other empires and then I can get out of this crime business and retire at last! leader: by the way, a ship is just a big drone, right? let's use the same tech to make our ships twice as tough and hit twice as hard. researcher: man, I hadn't thought of that... Within a very small time frame, either through rational economic decisions, espionage or dissection of the first captured Guristas ship (which after all are in the hands of the most mercenary and untrustworthy community in New Eden - the capsuleers), this technology would be widespread. For these two reasons, this mangling of database values in search of "varied play" or whatever it is actually have the effect of making the game and its lore less credible. Ask any publisher - they will tell you that unless readers buy into the narrative, they will lose interest in the story. That's not good for Eve.
That assumes a couple of things, the first of which is that this tech scales past a certain size limit. It already exists in the form of the Damnation Hull bonus and the Armor mods (layers?) That add %hp, but the Superdrone bonuses go far beyond that level of improvement.
Secondly, it assumes Mr. The Rabbit is interested in the economic gains more than sticking his thumb in the eye of the State. It also assumes anyone is capable of reverse engineering the system, and that the system is compatible with the systems found in other drone ships. There could be all kinds of complicated interlocking relationships that make the system work for Gurista ships but make it undesireable for other ship builders. The limits on bandwidth alone might make it useless for commercial drone uses, it has certainly been contoversial among us military pilots.
There could be other reasons not to use them as well, like requireing capsuleers to use them rather than standard ship interfaces. Remember, all the empire ships are modified standard ships, not designed for capsuleers directly. That would prevent their widespread application, as there are only a few hundred thousand capsuleers, while there are billions of citizens per world. This part of why we are so feared by the empire governments, our power is far in excess of our numbers.
While capsuleers often control the manufacturing facilities for ships, and do research to improve blueprint efficiency, they are ultimately very derivative and do not engage in original research. The superdrones would have to fit into the approved military doctrine for a major empire to see more widespread use.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 00:40:00 -
[2214] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: The ability to have a drone bonus on all ours drones is only part of the reason we picked Rattlesnake, and its a good one. Haven't you embarrassed yourself enough in this thread with your blatant stupidity?
Then fly a different ship. Because this one is no longer just Shield Dominix Lite. It actually does something now. Heck, if drones are such a deal breaker for you, you'll be happier since the Domi has a drone tracking bonus.
This is a feedback thread, kid. This is where we point out the devs mistakes. You can only see rainbows because you are a stupid person. This is obvious to everyone but you. You have no place in this thread. Get lost.
I don't need a silly worm like you to tell me what is what. I know I will have to train for another ship if these changes go live. I know you don't have the mental capacity to understand why, but thinking people agree that there will be no good reason to fly a Rattlesnake. |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 00:43:00 -
[2215] - Quote
Fabulous Rod wrote: This is a feedback thread, kid. This is where we point out the devs mistakes.
This particular misconception of yours explains so much.
You don't get to dictate to them how ship rebalancing goes just because your niche use of that one ship is in danger. Especially when there are plenty of other platforms that are both cheaper and more effective for that niche use.
Quote: I don't need a silly worm like you to tell me what is what. I know I will have to train for another ship if these changes go live. There will be no good reason to fly a Rattlesnake.
No good reason for you. The rest of us can actually play the game worth a damn.
Get out of here with your "Respect what I trained for!" nonsense. You doing it wrong is not going to hold back necessary changes to the game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 00:48:00 -
[2216] - Quote
Kaarous Aldurald wrote:
No good reason for you. The rest of us can actually play the game worth a damn.
Get out of here with your "Respect what I trained for!" nonsense. You doing it wrong is not going to hold back necessary changes to the game.
the rest of who? you and baltec1? 
Scroll back though the pages. The vast majority of people are saying the Rattlesnake is very not fine.
Its about respecting your customers. These changes are totally unnecessary. This is not balance, this is change for the sake of making things unnecessarily different.
I know you are too simple-minded to understand that, but as your better, you will just have to trust that I am correct. We both know what you are. You are a degenerate. Your mommy and daddy should be slapped for not giving you enough attention. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2092
|
Posted - 2014.04.29 00:51:00 -
[2217] - Quote
Fabulous Rod wrote: You simpletons have NFI since you can't seem to comprehend how losing 50% damage on its drones severely gimps the Rattlesnake in addition to its much greater reliance on missiles now, making it susceptible to e-war, in addition to losing its 400m3 drone bay and versatility. One of the main reasons I trained for this ship so frigates would die fast. How do you silly argumentative derps not understand that ewar can stop missiles from firing and then all you have left to kill whatever is web scrambling is your light drones? Sad that i have to explain basic combat fundamentals to you kids.
I have got valid complaints and you just have baseless insults.
All you can see are positives to a ship you don't fly because you don't have the mental capacity to imagine what it is like for another person who trained for this ship for a reason.
There is no good reason to change the rattlesnake so drastically. It has never been considered OP and there is no great overlap with other ships. Pirate faction battleships are supposed to be better than Navy issue anyway. This is change for the sake of change. All the Snake needs is more high/mid/low slots.
The nerfs are far greater than the simple buffs needed to bring this ships DPS in-line. The rattlesnakes role was versatility and some callous incompetent at CCP is now ******* up the ship we have been training for years for.
It is amazing that no matter how many times I have to repeat it and you silly kids still don't seem to get it. Haven't you stunk up this thread enough with your petty insults and narrow-minded opinions? Obviously not everyone sees rainbows comming out of the Rattlesnake. So can you stfu and let the people with valid concerns post instead of using this thread as some pitiful form of the only social life you are capable of. Thanks.
I bolded the incorrect bit for you.. And underlined the stupid bit.
Do i think this change is great? No.. But thats mainly because i think 5 drones look better.
Will it be worse for the change? No it will be a shield powerhouse.
Do i like asking questions and then answering them right away myself? Absolutely. BYDI recruitment closed-ish |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 00:53:00 -
[2218] - Quote
Fabulous Rod wrote: Scroll back though the pages. The vast majority of people are saying the Rattlesnake is very not fine.
You're evidencing some pretty huge confirmation bias if you actually think that. Thus far, the only complaints have come from a very small vocal minority, two of which are your alts.
Quote: Its about respecting your customers. These changes are totally unnecessary. I know you are too simple-minded to understand that, but you will just have to trust that I am correct, as your better. We both know what you are. You are a degenerate. Your mommy and daddy should be slapped for not giving you enough attention.
These changes are entirely necessary. The Rattlesnake as it is right now, has little reason to exist.
And reported for advocating real life violence. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 00:55:00 -
[2219] - Quote
Garviel Tarrant wrote:Fabulous Rod wrote: You simpletons have NFI since you can't seem to comprehend how losing 50% damage on its drones severely gimps the Rattlesnake in addition to its much greater reliance on missiles now, making it susceptible to e-war, in addition to losing its 400m3 drone bay and versatility. One of the main reasons I trained for this ship so frigates would die fast. How do you silly argumentative derps not understand that ewar can stop missiles from firing and then all you have left to kill whatever is web scrambling is your light drones? Sad that i have to explain basic combat fundamentals to you kids.
I have got valid complaints and you just have baseless insults.
All you can see are positives to a ship you don't fly because you don't have the mental capacity to imagine what it is like for another person who trained for this ship for a reason.
There is no good reason to change the rattlesnake so drastically. It has never been considered OP and there is no great overlap with other ships. Pirate faction battleships are supposed to be better than Navy issue anyway. This is change for the sake of change. All the Snake needs is more high/mid/low slots.
The nerfs are far greater than the simple buffs needed to bring this ships DPS in-line. The rattlesnakes role was versatility and some callous incompetent at CCP is now ******* up the ship we have been training for years for.
It is amazing that no matter how many times I have to repeat it and you silly kids still don't seem to get it. Haven't you stunk up this thread enough with your petty insults and narrow-minded opinions? Obviously not everyone sees rainbows comming out of the Rattlesnake. So can you stfu and let the people with valid concerns post instead of using this thread as some pitiful form of the only social life you are capable of. Thanks.
I bolded the incorrect bit for you.. And underlined the stupid bit.
Actually, you are absoloutly stupid, as are your baseless insults. As a brawler, it is very important that web scrambling frigates die as fast as possible. You are usually in all enemy ships' optimal ranges.
It makes perfect sense for a brawler type ship to want a superb ability to combat web scrambling ships. The drones are an excellent choice to specialize in for ships facing target disruption.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.29 00:56:00 -
[2220] - Quote
Mike Voidstar wrote: That assumes a couple of things, the first of which is that this tech scales past a certain size limit. It already exists in the form of the Damnation Hull bonus and the Armor mods (layers?) That add %hp, but the Superdrone bonuses go far beyond that level of improvement.
Secondly, it assumes Mr. The Rabbit is interested in the economic gains more than sticking his thumb in the eye of the State. It also assumes anyone is capable of reverse engineering the system, and that the system is compatible with the systems found in other drone ships. There could be all kinds of complicated interlocking relationships that make the system work for Gurista ships but make it undesireable for other ship builders. The limits on bandwidth alone might make it useless for commercial drone uses, it has certainly been contoversial among us military pilots.
There could be other reasons not to use them as well, like requireing capsuleers to use them rather than standard ship interfaces. Remember, all the empire ships are modified standard ships, not designed for capsuleers directly. That would prevent their widespread application, as there are only a few hundred thousand capsuleers, while there are billions of citizens per world. This part of why we are so feared by the empire governments, our power is far in excess of our numbers.
While capsuleers often control the manufacturing facilities for ships, and do research to improve blueprint efficiency, they are ultimately very derivative and do not engage in original research. The superdrones would have to fit into the approved military doctrine for a major empire to see more widespread use.
The size-limit argument is difficult to counter. So OK, we could introduce an arbitrary limitation due to the physics of the universe that just happens to coincide with the mass of a heavy combat drone.
But is there any reason why the same strength enhancement technology could not also be implemented on an (extremely useful) ECM drone for example?
The economic argument against individual super-ships for capsuleers does not hold water for one very simple reason: capsuleers are immortal and have zero living or operating costs. Therefore, if their economic activity is in any way financially positive (it certainly is!) they will eventually become rich to the point of collectively owning almost all the wealth in New Eden. They will call the shots and can have whatever they happen to like. In fact, a rational empire would recognise this and switch off the clone vats right now in order to save their economies and avoid inevitable slavery to their immortal, infinitely wealthy, fleet-wielding overlords.
As for Mr Rabbit, we could compare him to the fairy-tale version of Mr ****** ******* (rhymes with "madam on train"), which is that he is/was the personification of evil which all humanity must eliminate at all costs. But I am going to assume that you are rational, and don't subscribe to this nonsense.
There is a large body of research into human reasoning. Human beings on the whole act rationally in any given situation, seeking to further their own personal advantage (which can be interpreted many ways, I accept). Faced with the choice of either living in leisure while the empires slaved away to pay for his luxuries - or consuming himself in pointless conflict until his inevitable early death, Mr Rabbit would choose the rational course of action. He would take the money. As would Mr ******* had he been given the chance! Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
734
|
Posted - 2014.04.29 01:00:00 -
[2221] - Quote
8-| Gosh, the forum software auto-censored the name of the recent late ruler of modern-day Mesopotamia. Why would it do that?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 01:02:00 -
[2222] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Scroll back though the pages. The vast majority of people are saying the Rattlesnake is very not fine.
You're evidencing some pretty huge confirmation bias if you actually think that. Thus far, the only complaints have come from a very small vocal minority, two of which are your alts. Quote: Its about respecting your customers. These changes are totally unnecessary. I know you are too simple-minded to understand that, but you will just have to trust that I am correct, as your better. We both know what you are. You are a degenerate. Your mommy and daddy should be slapped for not giving you enough attention.
These changes are entirely necessary. The Rattlesnake as it is right now, has little reason to exist. .
wrong again, it is you that has little reason to exist.
People who are obviously more intelligent that you have spoken and have listed valid complaints. Know your place and be silent. Degenerate attention-seekers have no place in this discussion. |

Nevyn Auscent
Broke Sauce
1294
|
Posted - 2014.04.29 01:07:00 -
[2223] - Quote
Mournful Conciousness wrote: 5. We always argue that drone ships are versatile because of these utility drones, this is the rationale behind the removal of a high slot on drone ships.
Kindly note that the Rattlesnake does not lack a slot relative to most of the rest of the pirate ships. |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 01:08:00 -
[2224] - Quote
Fabulous Rod wrote: wrong again, it is you that has little reason to exist. The Rattlesnake only needs a slight DPS increase, not a major overhaul.
Many people who are obviously more intelligent than you have spoken and have listed valid complaints. Know your place and be silent. Degenerate attention-seekers have no place in this discussion.
You haven't made a valid complaint yet.
Just personal attacks because you cannot stand that disagreement exists, and you cannot allow anyone to be happy with the new Rattlesnake. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 01:11:00 -
[2225] - Quote
Kaarous Aldurald wrote:
You haven't made a valid complaint yet.
according to you. 
Get a life, forum clown. Haven't you embarrassed yourself enough in this thread with your blatant stupidity? |

Mike Voidstar
Voidstar Free Flight Foundation
620
|
Posted - 2014.04.29 01:12:00 -
[2226] - Quote
Mournful Conciousness wrote:Mike Voidstar wrote: That assumes a couple of things, the first of which is that this tech scales past a certain size limit. It already exists in the form of the Damnation Hull bonus and the Armor mods (layers?) That add %hp, but the Superdrone bonuses go far beyond that level of improvement.
Secondly, it assumes Mr. The Rabbit is interested in the economic gains more than sticking his thumb in the eye of the State. It also assumes anyone is capable of reverse engineering the system, and that the system is compatible with the systems found in other drone ships. There could be all kinds of complicated interlocking relationships that make the system work for Gurista ships but make it undesireable for other ship builders. The limits on bandwidth alone might make it useless for commercial drone uses, it has certainly been contoversial among us military pilots.
There could be other reasons not to use them as well, like requireing capsuleers to use them rather than standard ship interfaces. Remember, all the empire ships are modified standard ships, not designed for capsuleers directly. That would prevent their widespread application, as there are only a few hundred thousand capsuleers, while there are billions of citizens per world. This part of why we are so feared by the empire governments, our power is far in excess of our numbers.
While capsuleers often control the manufacturing facilities for ships, and do research to improve blueprint efficiency, they are ultimately very derivative and do not engage in original research. The superdrones would have to fit into the approved military doctrine for a major empire to see more widespread use.
The size-limit argument is difficult to counter. So OK, we could introduce an arbitrary limitation due to the physics of the universe that just happens to coincide with the mass of a heavy combat drone. But is there any reason why the same strength enhancement technology could not also be implemented on an (extremely useful) ECM drone for example? The economic argument against individual super-ships for capsuleers does not hold water for one very simple reason: capsuleers are immortal and have zero living or operating costs. Therefore, if their economic activity is in any way financially positive (it certainly is!) they will eventually become rich to the point of collectively owning almost all the wealth in New Eden. They will call the shots and can have whatever they happen to like. In fact, a rational empire would recognise this and switch off the clone vats right now in order to save their economies and avoid inevitable slavery to their immortal, infinitely wealthy, fleet-wielding overlords. As for Mr Rabbit, we could compare him to the fairy-tale version of Mr ****** ******* (rhymes with "madam on train"), which is that he is/was the personification of evil which all humanity must eliminate at all costs. But I am going to assume that you are rational, and don't subscribe to this nonsense. There is a large body of research into human reasoning. Human beings on the whole act rationally in any given situation, seeking to further their own personal advantage (which can be interpreted many ways, I accept). Faced with the choice of either living in leisure while the empires slaved away to pay for his luxuries - or consuming himself in pointless conflict until his inevitable early death, Mr Rabbit would choose the rational course of action. He would take the money. As would Mr ******* had he been given the chance!
Perhaps, but Fanatics do exist. Your financial arguments could simply be the fodder for the storyline to come.
Its all just sci-fi fluff. Its easy enough to say that the computing power needed to run ECM or other disruption or logistics functions interferes with the non-standard commands that make the reinforcement commands work. |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 01:14:00 -
[2227] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:
You haven't made a valid complaint yet.
according to you.  Get a life, forum clown. Haven't you embarrassed yourself enough in this thread with your blatant stupidity?
The new Rattlesnake is fine.
Get over it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 01:16:00 -
[2228] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:
You haven't made a valid complaint yet.
according to you.  Get a life, forum clown. Haven't you embarrassed yourself enough in this thread with your blatant stupidity? The new Rattlesnake is fine. Get over it.
No, it is clearly not.
read my last post again. Not going to bother wasting any more time on a worm like you, just going to let it be obvious how pathetic you have become  |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 01:18:00 -
[2229] - Quote
Fabulous Rod wrote: No, it is clearly not.
Yes, it is. No amount of shortsighted rants on your part change that fact. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 01:19:00 -
[2230] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: No, it is clearly not.
Yes, it is. No amount of shortsighted rants on your part change that fact.
scroll up and read my last two posts. 
|

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 01:24:00 -
[2231] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: No, it is clearly not.
Yes, it is. No amount of shortsighted rants on your part change that fact. scroll up and read my last two posts. 
All I see there is further refusal to actually debate the nonexistent issue you have conjured. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 01:26:00 -
[2232] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: No, it is clearly not.
Yes, it is. No amount of shortsighted rants on your part change that fact. scroll up and read my last two posts.  All I see there is further refusal to actually debate the nonexistent issue you have conjured.
scroll up, kid.
I actually have supported my statements, unlike you.
mommy and daddy didn't give you enough attention or something?  |

Arthur Aihaken
Erebus Solia
3384
|
Posted - 2014.04.29 01:28:00 -
[2233] - Quote
To get this thread back on-track, can we start blocking and otherwise ignoring the obvious trolls? It's becoming readily apparent that CCP isn't going to step in with the ban hammerGǪ
Moving along, what's everyone's take on which is going to be the best PvE Pirate ship post-Summer expansion? I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5502
|
Posted - 2014.04.29 01:33:00 -
[2234] - Quote
Arthur Aihaken wrote:To get this thread back on-track, can we start blocking and otherwise ignoring the obvious trolls? It's becoming readily apparent that CCP isn't going to step in with the ban hammerGǪ
Moving along, what's everyone's take on which is going to be the best PvE Pirate ship post-Summer expansion?
I haven't actually discussed all of this with you, have I?
What are your thoughts on the new Rattlesnake? The super drone concept? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.29 01:36:00 -
[2235] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:To get this thread back on-track, can we start blocking and otherwise ignoring the obvious trolls? It's becoming readily apparent that CCP isn't going to step in with the ban hammerGǪ
Moving along, what's everyone's take on which is going to be the best PvE Pirate ship post-Summer expansion? I haven't actually discussed all of this with you, have I? What are your thoughts on the new Rattlesnake? The super drone concept?

this post. |

Astroniomix
Cryptic Meta-4
840
|
Posted - 2014.04.29 01:48:00 -
[2236] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:To get this thread back on-track, can we start blocking and otherwise ignoring the obvious trolls? It's becoming readily apparent that CCP isn't going to step in with the ban hammerGǪ
Moving along, what's everyone's take on which is going to be the best PvE Pirate ship post-Summer expansion? I haven't actually discussed all of this with you, have I? What are your thoughts on the new Rattlesnake? The super drone concept? On the one hand, you'll have more time to get the drones back in if they start getting shot by the rats, on the other it's going to hurt a lot more if you accidentally lose one. |

Arthur Aihaken
Erebus Solia
3384
|
Posted - 2014.04.29 02:03:00 -
[2237] - Quote
Kaarous Aldurald wrote:What are your thoughts on the new Rattlesnake? The super drone concept? I like the new Rattlesnake, although I really want six launchers so I can run drones secondary. I'm on the fence with the super drones; it's probably something one has to try before making a final determination. I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
620
|
Posted - 2014.04.29 02:21:00 -
[2238] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: That's not good for Eve.
Because people play EVE for the story. OK, clearly this is going nowhere. I'll put the objection another way before I head off to bed. 1. The Dev Team wanted to come up with something unusual and distinctive for guristas ships. 2. there is the nagging concern in ccp about server performance, and the perception is that this could have something to do with drones. 3. So let's come up with the idea of fewer, more powerful drones - because that's unusual and look, it reduces the number of drones! 4. But wait, drones are not only used for DPS. They are also used for neutralising, remote repair, ecm (not webbing or target painting, ever). 5. We always argue that drone ships are versatile because of these utility drones, this is the rationale behind the removal of a high slot on drone ships. 6. but while making the guristas ships "interesting" and less cpu-intensive (really? whoever heard of a sov fleet of rattlesnakes?), we've removed the ability to field these utility drones to anywhere near their previous effect. 7. so we've driven the ship into a narrower band of use cases... i.e. made it less interesting. So here is an argument supporting my scepticism of this new breed of guristas ships that does not have its origin in lore or narrative. It is an argument about the pure utility of the ship, which has been reduced rather than enhanced. Therefore, my position is, until shown that utility and desirability has actually increased, that this change is a poor one which does not further the fortunes of the rattlesnake. The rattlesnake may have a few more dps output as a result of the missile damage bonus - but this is at the cost of any possibility of using 5x EC-900s to escape an engagement, or using 5x EV-900s to remove an opponent's ability to strike back. A few more dps is not an interesting change. It is too easily countered with logistics or mobility. The pirate ships that work are the ones that employ asymmetric warfare. The rattlesnake needs some ability along these lines to make it more versatile and useful in combat.
Sorry, I missed this one while typing my thing on lore because Rod was doing his post-troll thing again.
The loss of versatility is the core of my arguing that the break even Rattlesnake bonus is not well balanced.
The lighter hulls saw 60% increases in performance over the best in weight class drone platforms. The rattlesnake gets nothing, but loses the most.
An argument was made that the lighter hulls had more limited missile power for their weight class. In addition, the flexibility of the missile bonus is a difficult to quantify bonus that certainly offsets at least some of the lost flexibility.
I disagree with many as to the best point of balance on where increased combat performance vs. increased drawbacks & lost flexibility on the drone system lies. Pirate ships get
If we follow the bonus straight through, its 12 effective drones in space, same bonus level as the Gila, just applied to large drones. While logical, that is likely a bit much, putting 19.5 effective weapons in space, even with inefficient mod use. Most of the pirate ships are putting between 10 and whatever the Mach's turrets work out to be with that doubled ROF and Damage bonus. Most of those ships get unique abilities that make them much harder to place in pure combat effectiveness.
In addition, there are other ships that show the standard drone bonus with a second bonused weapon system are balanced despite high potential DPS, most notably the Navy Dominix that also mounts 7.5 effective turrets and a full normal drone bonus. In fact, other than the lack of a tanking bonus the 2 ships are very similar. Logically, if the N. Domi is balanced with a full normal drone bonus, then the new Rattlesnake with the superdrone comcept bonus is due full compensation for the balance changes imherant to the concept.
As we further analyse the balance, it was noticed that the frigates face an oddity where the best weight class drone ships did not get a standard drone bonus, 7.5 light drone dps seemingly considered too powerful at that level-- instead those drones were bonused for tracking and hp. The Worms Superdrone bonus isnt much improvement on HP at all (being only 8 effective, vs 7.5 of the Gallente frigates), but the DPS increased 60% on hull appropriate drones. This does result in the loss of a single tracking enhanced sentry as an option, thus the loss of flexibility we see throughout the superdrone concept.
Obviously it follows that the bonuses need not exactly mirror the Gila, but that a mirror of what happened with frigates could be applied... A bonus that put the DPS of 8 large drones in space, but having the HP of 12. This would make those drones much less appealing as disruption targets, not being the massive chunks of DPS represented by the smallwr superdrones relative to the ship, but also very difficult to kill.
I personally like the compromise of a simple bonus that puts 10 in space, but anywhere on that spectrum works for me( 9/11, 8/12 dps to Hp).
I agree that the bonus should apply to combat utility... Bit if the goal is to sacrifice drone flexibility to pure DPS & survivability, then do it right and be consistant. |

Aralieus
The Inf1dels Spaceship Samurai
216
|
Posted - 2014.04.29 03:06:00 -
[2239] - Quote
Arthur Aihaken wrote:To get this thread back on-track, can we start blocking and otherwise ignoring the obvious trolls? It's becoming readily apparent that CCP isn't going to step in with the ban hammerGǪ
Moving along, what's everyone's take on which is going to be the best PvE Pirate ship post-Summer expansion?
Bhaalgorn might be interesting to fly now with nos changes and the small buffs it received ie; 4 heavies/sentries. Not efficient mind you but possibly fun. Oderint Dum Metuant |
|

ISD Flidais Asagiri
ISD Community Communications Liaisons
119

|
Posted - 2014.04.29 04:11:00 -
[2240] - Quote
Guys & Gals
I get it, sometimes we just want to say everything that we are thinking. This may work with that special guy or girl when you confess your feelings, however, this does not do well in a forum setting. Please refrain from trolling, or ranting. Most of you know personal attacks are prohibited. Keep on topic so the post can live on.
ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.29 04:37:00 -
[2241] - Quote
Mike Voidstar wrote: Sorry, I missed this one while typing my thing on lore because Rod was doing his post-troll thing again.
The loss of versatility is the core of my arguing that the break even Rattlesnake bonus is not well balanced.
The lighter hulls saw 60% increases in performance over the best in weight class drone platforms. The rattlesnake gets nothing, but loses the most.
An argument was made that the lighter hulls had more limited missile power for their weight class. In addition, the flexibility of the missile bonus is a difficult to quantify bonus that certainly offsets at least some of the lost flexibility.
I disagree with many as to the best point of balance on where increased combat performance vs. increased drawbacks & lost flexibility on the drone system lies.
If we follow the bonus straight through, its 12 effective drones in space, same bonus level as the Gila, just applied to large drones. While logical, that is likely a bit much, putting 19.5 effective weapons in space, even with inefficient mod use. Most of the pirate ships are putting between 10 and whatever the Mach's turrets work out to be with that doubled ROF and Damage bonus. Most of those ships get unique abilities that make them much harder to place in pure combat effectiveness.
In addition, there are other ships that show the standard drone bonus with a second bonused weapon system are balanced despite high potential DPS, most notably the Navy Dominix that also mounts 7.5 effective turrets and a full normal drone bonus. In fact, other than the lack of a tanking bonus the 2 ships are very similar. Logically, if the N. Domi is balanced with a full normal drone bonus, then the new Rattlesnake with the superdrone comcept bonus is due full compensation for the balance changes imherant to the concept.
As we further analyse the balance, it was noticed that the frigates face an oddity where the best weight class drone ships did not get a standard drone bonus, 7.5 light drone dps seemingly considered too powerful at that level-- instead those drones were bonused for tracking and hp. The Worms Superdrone bonus isnt much improvement on HP at all (being only 8 effective, vs 7.5 of the Gallente frigates), but the DPS increased 60% on hull appropriate drones. This does result in the loss of a single tracking enhanced sentry as an option, thus the loss of flexibility we see throughout the superdrone concept.
Obviously it follows that the bonuses need not exactly mirror the Gila, but that a mirror of what happened with frigates could be applied... A bonus that put the DPS of 8 large drones in space, but having the HP of 12. This would make those drones much less appealing as disruption targets, not being the massive chunks of DPS represented by the smallwr superdrones relative to the ship, but also very difficult to kill.
I personally like the compromise of a simple bonus that puts 10 in space, but anywhere on that spectrum works for me( 9/11, 8/12 dps to Hp).
I agree that the bonus should apply to combat utility... Bit if the goal is to sacrifice drone flexibility to pure DPS & survivability, then do it right and be consistant.
The bonus was never actually uniform. The worm saw the greatest increase while the Gila suffered a drone maximum drone damage potential nerf as well as a focus on one drone type. The RS is falling somewhere in between, not as type restricted as the gila nor suffering the max DPS output nerf, but not retaining it's full drone flexibility and having greater ewar vulnerability against its drones as a result. |

Mike Voidstar
Voidstar Free Flight Foundation
620
|
Posted - 2014.04.29 05:38:00 -
[2242] - Quote
Tyberius Franklin wrote: The bonus was never actually uniform. The worm saw the greatest increase while the Gila suffered a drone maximum drone damage potential nerf as well as a focus on one drone type. The RS is falling somewhere in between, not as type restricted as the gila nor suffering the max DPS output nerf, but not retaining it's full drone flexibility and having greater ewar vulnerability against its drones as a result.
It is only not uniform on the Rattlesnake. What wasnt uniform is the impact of the lost flexibility. How do you measure the loss of the tracking bonus on a sentry out of a Tristan? It was hardly a common choice, but its hard to argue it was useless. In terms of raw potential DPS the Gila lost a bit, but measured against the DPS it will have being applied from a medium drone?
The functional mechanism of the superdrone bonus is to limit the bonus to hull sized drones, but compensate the lost flexibility with a 60% increase. The best frigate drone ship put out 5 light drones, Worm puts out 8 effective, which is 60%. Drone bonused cruisers put out 7.5 effective medium drones, Gila puts out 12 which is again 60%. Only the Rattlesnake deviates from the pattern of a 60% performance increase in weight class combat drones in exchange for the loss of bonues to other sizes or types of drone.
That needs fixed to balance the ship, assuming the superdrone is a balanced concept and regular drones are balanced. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3131
|
Posted - 2014.04.29 05:49:00 -
[2243] - Quote
RS looks underwhelming. Oh god. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.29 06:00:00 -
[2244] - Quote
Mike Voidstar wrote:Tyberius Franklin wrote: The bonus was never actually uniform. The worm saw the greatest increase while the Gila suffered a drone maximum drone damage potential nerf as well as a focus on one drone type. The RS is falling somewhere in between, not as type restricted as the gila nor suffering the max DPS output nerf, but not retaining it's full drone flexibility and having greater ewar vulnerability against its drones as a result. It is only not uniform on the Rattlesnake. What wasnt uniform is the impact of the lost flexibility. How do you measure the loss of the tracking bonus on a sentry out of a Tristan? It was hardly a common choice, but its hard to argue it was useless. In terms of raw potential DPS the Gila lost a bit, but measured against the DPS it will have being applied from a medium drone? The functional mechanism of the superdrone bonus is to limit the bonus to hull sized drones, but compensate the lost flexibility with a 60% increase. The best frigate drone ship put out 5 light drones, Worm puts out 8 effective, which is 60%. Drone bonused cruisers put out 7.5 effective medium drones, Gila puts out 12 which is again 60%. Only the Rattlesnake deviates from the pattern of a 60% performance increase in weight class combat drones in exchange for the loss of bonues to other sizes or types of drone. That needs fixed to balance the ship, assuming the superdrone is a balanced concept and regular drones are balanced. I'm hard pressed to consider the worth of the tracking bonus on the tristan with a sentry to be comparable with the changes to the Gila. Part of that reasoning actually stems from the fact that that niche tristan value with sentries is actually greater than that of the proposed Gila.
The super-medium vs heavy Gila has a silver lining to it in tracking smaller/faster targets, but against large/well tackled targets it will lag behind the potential contribution of it's heavy wielding competitors. The sentry Gila has no compensation whatsoever. With the difference between mediums and lights being what they are and not even being able to field 5 lights there is a far greater restriction on drone types than the RS. This is a core difference between the 2. One that justifies distinction in their relative strengths in my opinion. Even the idea of limits being based around hull sized drones, a convention refuted by every cruiser with over 50mb drone band, it doesn't make up for the fact that the Gila had to become a one trick pony to fit the mold while the RS's usage cases were considered worthy of protection. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3132
|
Posted - 2014.04.29 06:23:00 -
[2245] - Quote
I was kinda hoping the drone bonuses would be applied to every ship. i.e Worm bonuses stay as is Gila keeps current bonus + Worm bonus (still limited to 2 drones) RS gets same bonuses + Gila + Worm (still uses 2 drones)
This would have made the Guristas line far more attractive and versatile. I don't understand why it's okay for Vindicator to be OP 'because it's a pirate ship', yet RS, the worst of the bunch, seems more like it's getting a nerf.
When the new Worm was announced, I was pretty excited about Guristas changes, but now it seems Worm is the only one that's going to be useful.
Glad I decided to train Ishtar instead of RS. Oh god. |

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.04.29 07:12:00 -
[2246] - Quote
tl;dr
worm - more drone bonus than before gila - more drone bonus than before rattler - same drone bonus as before ==> sad
|

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.29 09:32:00 -
[2247] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Of course I was talking about the +50% bonus. Why would you think anyone would say they were losing 50% of their hp and damage?
Mostly because you and your sock puppets have been crying about precisely that for damn near the entire thread. Boo hoo, versatility. The really funny part is that if you lot hadn't cried so very hard about sentry drones, the Rattlesnake would probably be flying 4 medium super drones instead.
Ok I give up, I have tried to keep quite but this goes beyond all possible restraint. You are the guy who flooded the thread with your alts to destroy epicurus. He dared to suggest that going for 2 supersentries without looking at the whole package was unbalanced.
That was enough for you to crush him and make him leave the forums. Even when he begged you to stop and at you were causing him real world harm. We saw the posts you know!
Now you have the idea that what he was arguing for was good all along? And it is our fault they are gone..
There are not words in any language to express my disgust.
End of comment, you will not get a reply from me, human being FAIL! |

Kaarous Aldurald
ROC Deep Space The ROC
5509
|
Posted - 2014.04.29 09:43:00 -
[2248] - Quote
motie one wrote: Now you have the idea that what he was arguing for was good all along? And it is our fault they are gone..
Nah, I'm happy either way, is the thing. What I wanted all along was for the Rattlesnake to be a semi viable missile platform, something that previously was 100% absent from pirate ships.
It happens to have fully dps bonused drones into the bargain. I don't really care how it turns out, mediums, heavies (which are the ones I intended to test on SiSi once it comes out, since all the doom and gloom is about how they're worthless all the time, always), or sentries.
"good all along"? I don't care either way. I just find it really funny that the same people who were crying about not getting sentries in the Gila thread are basically the same people crying about not having mediums in the Rattlesnake thread. In fact it's frikkin hilarious, because it evidences quite clearly that there just is no pleasing some people, so their "opinions" are irrelevant in regards to balancing discussions.
Quote:You are the guy who flooded the thread with your alts to destroy epicurus. He dared to suggest that going for 2 supersentries without looking at the whole package was unbalanced.
That was enough for you to crush him and make him leave the forums. Even when he begged you to stop and at you were causing him real world harm. We saw the posts you know!
I used no alts. That would be Fabulous Rod actually, as noticeably two characters who were also spamming the word "clown" disappeared and only he remains.
And as for his crocodile tears, what he was asking for was for me to stop disagreeing with him(especially when he was openly lying on numerous occasions), and let him have a soapbox to stand on.
Never going to happen. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
3135
|
Posted - 2014.04.29 10:01:00 -
[2249] - Quote
Sintiar Loffwagea wrote:RS damage is totally beast . 7.5 drone effective and 5 launcher with 50% damage  in EFT i test that RS can 800+dps with Garde and 650+ with Bouncer and 600+ dps from cruise missiles with faction ammo. And no damage application bonuses, so in reality, you're doing no damage at all unless you fit the ship to optimise one weapon system, which brings us back to the days of split weapons systems. To be honest, I'd happily lose a damage bonus to one of the weapons systems if it meant it could get an application bonus instead. Oh god. |

afkalt
Republic Military School Minmatar Republic
8
|
Posted - 2014.04.29 10:23:00 -
[2250] - Quote
The damage application is ok, needs three rigs and two painters but it's worth it.
I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships.
It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle  |

Mournful Conciousness
Embers Children TOHA Conglomerate
736
|
Posted - 2014.04.29 10:29:00 -
[2251] - Quote
afkalt wrote:The damage application is ok, needs three rigs and two painters but it's worth it. I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships. It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle 
It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet.
Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards.
The rattlesnake remains about as desirable as a navy domi. That is to say, not very.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
3135
|
Posted - 2014.04.29 10:39:00 -
[2252] - Quote
Mournful Conciousness wrote:The rattlesnake remains about as desirable as a navy domi. That is to say, not very. Pretty much. The only reason many of the navy BSes exist is because CCP wanted to get rid of split weapons systems, but some players whined about losing their old BSes, so CCP rebranded them as navy boats and now they are rarely used at all. I don't understand why CCP is forcing RS into a split weapon setup when one of the main points of the tiericide was to put a stop to that. Oh god. |

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.29 10:48:00 -
[2253] - Quote
Mournful Conciousness wrote:afkalt wrote:The damage application is ok, needs three rigs and two painters but it's worth it. I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships. It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle  It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet. Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards. The rattlesnake remains about as desirable as a navy domi. That is to say, not very. That is such a shame, the superdrone concept held promise, The worm, just nice, the Gila, mediums will be excellent, less overall power, but the gains in mobility are a game changer, little concerned at damage application against small targets especially as ALL missiles lose range bonus, but medium superdrones will probably still work well, probably.
Now the rattlesnake, superdrones are just not scaling, we seem to get the downsides without the benefits, any individual point can be argued into oblivion, but the point is not to have a ship that does nothing more than give forum ammunition to trolls.
Stopping the superdrone size at medium would have merit, gila type medium superdrones on the rattlesnake with four or five of them to take account of ship size. Gecko drones? Very nice but one superdrone without the support of effective smaller drone options sort of sucks.
gecko option with 4 medium Gila Class superdrones, would work quite well, not great for frig killing but with valkeries one would hit often enough with High Raw DPS that most would die quickly enough, probably
Now sentries, now only an "if you hate missiles "option, If you go for missiles as your primary weapon system the PVE passive recharge tank option that suits it so well, goes by the board, your drone control range is shot to hell so gardes and new curators only really are truly effective, may as well use heavies if they were any good, so if sentries are causing this ship not to have the other options, drop sentries, they are suboptimal now.
In short a great opportunity here, will it be missed? If things do not get changed before SiSi it certainly would not be so completely rebalanced once it hits there. Only the probably but unproven in combat points should be being tested, not the whole ship.
So get it right, and get it right now. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
|
Posted - 2014.04.29 11:29:00 -
[2254] - Quote
motie one wrote:Mournful Conciousness wrote:afkalt wrote:The damage application is ok, needs three rigs and two painters but it's worth it. I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships. It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle  It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet. Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards. The rattlesnake remains about as desirable as a navy domi. That is to say, not very. That is such a shame, the superdrone concept held promise, The worm, just nice, the Gila, mediums will be excellent, less overall power, but the gains in mobility are a game changer, little concerned at damage application against small targets especially as ALL missiles lose range bonus, (unless you have forgotten HAMs and Heavies were also bonused CCPRise?) but medium superdrones will probably still work well, probably. Now the rattlesnake, superdrones are just not scaling, we seem to get the downsides without the benefits, any individual point can be argued into oblivion, but the point is not to have a ship that does nothing more than give forum ammunition to trolls. Stopping the superdrone size at medium would have merit, gila type medium superdrones on the rattlesnake with four or five of them to take account of ship size. Gecko drones? Very nice but one massive heavy drone without the support of an effective smaller drone option sort of sucks. Single or Double gecko option with 4/5 medium Gila Class superdrones, would work quite well, not great for frig killing, but with Gila class Valkyries, one would hit often enough with High Raw DPS, that most would die quickly enough, probably Now sentries, they are now only an "if you hate missiles "option, If you go for missiles as your primary weapon system the PVE passive recharge tank option, that suits it so well, goes by the board, your drone control range is shot to hell, so gardes and new curators are really the only truly effective option, one may as well use heavies, if they were any good, so if sentries are causing this ship not to have the other options, then drop sentries, they are suboptimal now. Trying to fit this offering, for balanced sentries and missiles, just don't, that way lies disappointment. Medium superdrones and missiles however, could work quite well, with players balancing damage mods according to their skills and play-styles. In short a great opportunity here, will it be missed? If things do not get changed before SiSi, it certainly would not be so completely rebalanced once it hits there. Only the probably but unproven in combat points should be being tested, not the whole ship. Particularly as it is so spectacularly unbalanced and simultaneously underwhelming. Suicide fit, Max OMG Paper DPS notwithstanding. So get it right, and get it right now. Or it will wait for 3 more years for it's next chance. Please.
Yes Nice. There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
89
|
Posted - 2014.04.29 12:42:00 -
[2255] - Quote
Kaarous Aldurald wrote:
And as for his crocodile tears, what he was asking for was for me to stop disagreeing with him(especially when he was openly lying on numerous occasions), and let him have a soapbox to stand on.
How can you be dumb enough to think he wasn't talking about the 50% bonus? You really are a silly clown if you think the Rattlesnake is fine. You suggested that only fab rod was unhappy with the rattlesnake. Open your eyes, kid. Nobody is agreeing with you.
Fab rod was stating obvious truths and you were just being a ridiculous, nonsensical clown. Haven't you embarrassed yourself enough in this thread? Now, get back to your basement. |

afkalt
Republic Military School Minmatar Republic
8
|
Posted - 2014.04.29 13:12:00 -
[2256] - Quote
Just when the thread was going good places. It's back. Again.
/sigh.
==============
@Mournful: I hadnt realised a Bhaal was so dangerous/tough simultaneously. Surprising it gets so close to RS toughness without the resist bonus maintaining that kind of hurt. |

Sgt Ocker
Last Bastion of Freedom
181
|
Posted - 2014.04.29 13:18:00 -
[2257] - Quote
Priestess Lin wrote:How can you be dumb enough to think he wasn't talking about the 50% bonus?  You really are a silly clown if you think the Rattlesnake is fine. You suggested that only fab rod was unhappy with the rattlesnake. Open your eyes, kid. Nobody is agreeing with you. Fab rod was stating obvious truths and you were just being ridiculous, and nonsensical. Like an angry baby that throws a tantrum when he doesn't his way. Everyone is saying the Rattlesnake is still in poor shape. Haven't you embarrassed yourself enough in this thread? Get back to your basement, kiddo. This isn't the place for attention-seekers and nobody can take a clown like yourself seriously after the ridiculous things you have said. Nothing says - Derailed thread - more than someone posting who disagrees and argues simply for the sake of it.
Pages and pages of nonsensical responses that contributed nothing to the thread other than causing those with genuine concerns or suggestions to respond to him instead of further advancing the thread in a positive way.
He is well aware of the nature of his replies but is having so much fun keeping the thread derailed, he doesn't care.
If everyone just stopped responding to the foolishness it would go away. It's a bit like having a 2 year old near you saying Daddy, Daddy, Daddy, when your on an important call. The more you try to tell them to go away, the more determined they become to get your attention.
Damn - It just worked on me - 10 mins wasted replying about his bad behaviour. Now I've totally forgotten what I wanted to say about the upcoming changes. |

Entity
X-Factor Industries Synthetic Existence
682
|
Posted - 2014.04.29 14:20:00 -
[2258] - Quote
So when are the unique battleships getting some love?
Not like anyone is actually going to fly them, but ... you know :P GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
|
Posted - 2014.04.29 14:34:00 -
[2259] - Quote
motie one wrote:Mournful Conciousness wrote:afkalt wrote:The damage application is ok, needs three rigs and two painters but it's worth it. I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships. It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle  It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet. Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards. The rattlesnake remains about as desirable as a navy domi. That is to say, not very. That is such a shame, the superdrone concept held promise, The worm, just nice, the Gila, mediums will be excellent, less overall power, but the gains in mobility are a game changer, little concerned at damage application against small targets especially as ALL missiles lose range bonus, (unless you have forgotten HAMs and Heavies were also bonused CCPRise?) but medium superdrones will probably still work well, probably. Now the rattlesnake, superdrones are just not scaling, we seem to get the downsides without the benefits, any individual point can be argued into oblivion, but the point is not to have a ship that does nothing more than give forum ammunition to trolls. Stopping the superdrone size at medium would have merit, gila type medium superdrones on the rattlesnake with four or five of them to take account of ship size. Gecko drones? Very nice but one massive heavy drone without the support of an effective smaller drone option sort of sucks. Single or Double gecko option with 4/5 medium Gila Class superdrones, would work quite well, not great for frig killing, but with Gila class Valkyries, one would hit often enough with High Raw DPS, that most would die quickly enough, probably Now sentries, they are now only an "if you hate missiles "option, If you go for missiles as your primary weapon system the PVE passive recharge tank option, that suits it so well, goes by the board, your drone control range is shot to hell, so gardes and new curators are really the only truly effective option, one may as well use heavies, if they were any good, so if sentries are causing this ship not to have the other options, then drop sentries, they are suboptimal now. Trying to fit this offering, for balanced sentries and missiles, just don't, that way lies disappointment. Medium superdrones and missiles however, could work quite well, with players balancing damage mods according to their skills and play-styles. In short a great opportunity here, will it be missed? If things do not get changed before SiSi, it certainly would not be so completely rebalanced once it hits there. Only the probably but unproven in combat points should be being tested, not the whole ship. Particularly as it is so spectacularly unbalanced and simultaneously underwhelming. Suicide fit, Max OMG Paper DPS notwithstanding. So get it right, and get it right now. Or it will wait for 3 more years for it's next chance. Please.
Bringing it back on topic, I like the Motie idea, sentries are just not working here, I fully understand the wish to keep people happy by retaining sentries, but it does seem that to do so rather critical compromises are being made. There is no need to remove them as such, keep what he has done if it keeps the peace, and give the ship Gila type medium superdrones, same bonuses, with the 50Mbps bandwidth. Then people will use those and not the sentries or heavies (which are just not working anyway) DLA ceases to be an issue, unbonused lights become largely meaningless as an issue as the mediums will still make at least some grazing hits. All issues resolved and the ship is then consistent with the story, and desireable. Normal fitting consequences then apply.
So highly recommended. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
622
|
Posted - 2014.04.29 14:42:00 -
[2260] - Quote
Sgt Ocker wrote:Priestess Lin wrote:How can you be dumb enough to think he wasn't talking about the 50% bonus?  You really are a silly clown if you think the Rattlesnake is fine. You suggested that only fab rod was unhappy with the rattlesnake. Open your eyes, kid. Nobody is agreeing with you. Fab rod was stating obvious truths and you were just being ridiculous, and nonsensical. Like an angry baby that throws a tantrum when he doesn't his way. Everyone is saying the Rattlesnake is still in poor shape. Haven't you embarrassed yourself enough in this thread? Get back to your basement, kiddo. This isn't the place for attention-seekers and nobody can take a clown like yourself seriously after the ridiculous things you have said. Nothing says - Derailed thread - more than someone posting who disagrees and argues simply for the sake of it. Pages and pages of nonsensical responses that contributed nothing to the thread other than causing those with genuine concerns or suggestions to respond to him instead of further advancing the thread in a positive way. He is well aware of the nature of his replies but is having so much fun keeping the thread derailed, he doesn't care. If everyone just stopped responding to the foolishness it would go away. It's a bit like having a 2 year old near you saying Daddy, Daddy, Daddy, when your on an important call. The more you try to tell them to go away, the more determined they become to get your attention. Damn - It just worked on me - 10 mins wasted replying about his bad behaviour. Now I've totally forgotten what I wanted to say about the upcoming changes.
You realize thats just Rod in Drag, right?
Its not just his love of calling people clowns. The sentence structure, phrasing and vocabulary are almost as good as a signiture.
We are F&I, our trolls should be better than this. |

Mike Voidstar
Voidstar Free Flight Foundation
623
|
Posted - 2014.04.29 14:48:00 -
[2261] - Quote
With actual superdrones a possibility, assuming the thing gets affected by the superdrone buff as well to put something approaching the DPS and HP of 10+ drones in space, breaking even on heavies and sentries makes more sense. Sentries especially will always have a role on certain battlefields.
It needs to be pretty resistant to Ecm and such, as there is just one and no mods or skills to improve that aspect. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 14:57:00 -
[2262] - Quote
epicurus ataraxia wrote:motie one wrote:Mournful Conciousness wrote:afkalt wrote:The damage application is ok, needs three rigs and two painters but it's worth it. I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships. It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle  It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet. Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards. The rattlesnake remains about as desirable as a navy domi. That is to say, not very. That is such a shame, the superdrone concept held promise, The worm, just nice, the Gila, mediums will be excellent, less overall power, but the gains in mobility are a game changer, little concerned at damage application against small targets especially as ALL missiles lose range bonus, (unless you have forgotten HAMs and Heavies were also bonused CCPRise?) but medium superdrones will probably still work well, probably. Now the rattlesnake, superdrones are just not scaling, we seem to get the downsides without the benefits, any individual point can be argued into oblivion, but the point is not to have a ship that does nothing more than give forum ammunition to trolls. Stopping the superdrone size at medium would have merit, gila type medium superdrones on the rattlesnake with four or five of them to take account of ship size. Gecko drones? Very nice but one massive heavy drone without the support of an effective smaller drone option sort of sucks. Single or Double gecko option with 4/5 medium Gila Class superdrones, would work quite well, not great for frig killing, but with Gila class Valkyries, one would hit often enough with High Raw DPS, that most would die quickly enough, probably Now sentries, they are now only an "if you hate missiles "option, If you go for missiles as your primary weapon system the PVE passive recharge tank option, that suits it so well, goes by the board, your drone control range is shot to hell, so gardes and new curators are really the only truly effective option, one may as well use heavies, if they were any good, so if sentries are causing this ship not to have the other options, then drop sentries, they are suboptimal now. Trying to fit this offering, for balanced sentries and missiles, just don't, that way lies disappointment. Medium superdrones and missiles however, could work quite well, with players balancing damage mods according to their skills and play-styles. In short a great opportunity here, will it be missed? If things do not get changed before SiSi, it certainly would not be so completely rebalanced once it hits there. Only the probably but unproven in combat points should be being tested, not the whole ship. Particularly as it is so spectacularly unbalanced and simultaneously underwhelming. Suicide fit, Max OMG Paper DPS notwithstanding. So get it right, and get it right now. Or it will wait for 3 more years for it's next chance. Please. Bringing it back on topic, I like the Motie idea, sentries are just not working here, I fully understand the wish to keep people happy by retaining sentries, but it does seem that to do so rather critical compromises are being made. There is no need to remove them as such, keep what he has done if it keeps the peace, and give the ship Gila type medium superdrones, same bonuses, with the 50Mbps bandwidth. Then people will use those and not the sentries or heavies (which are just not working anyway) DLA ceases to be an issue, unbonused lights become largely meaningless as an issue as the mediums will still make at least some grazing hits. All issues resolved and the ship is then consistent with the story, and desireable. Normal fitting consequences and compromises then apply. So highly recommended.
The Rattlesnake is desirable in what it does, much less so with these changes. It only needed a bit more DPS, really. Personally, I don't like the super drone idea, not on these ships. One of the most appealing things about the Rattlesnake was its 400m3 drone bay and versatility. I don't understand why it had to be nerfed so severely to gain some DPS. Even its primary damage source has been swapped around. The bonused drones are a life saver when you are being jammed.
Many people underestimate the benefits of he missile velocity bonus as well. It is rare for a ship to have range on its torpedos it and does indeed increase DPS significantly when sniping from afar with cruise missiles. Not 50% more, of course, but these bonuses need necessarily be one or the other. Perhaps the RS just needed another low slot instead to give its dual-dps systems more umph.
The nerfs seem greater than the buffs on this already least popular pirate faction battleship.  |

afkalt
Republic Military School Minmatar Republic
8
|
Posted - 2014.04.29 15:16:00 -
[2263] - Quote
Priestess Lin wrote:Many people underestimate the benefits of he missile velocity bonus as well. It is rare for a ship to have range on its torpedos it and does indeed increase DPS significantly when sniping from afar with cruise missiles.
Could you please explain, setting defenders and failed volley counts aside as they represent luck/pilot error, how a 400 DPS weapon gets more damage if we decrease the travel time? If we turned 400DPS missiles into guns overnight, would the DPS be the same? Given guns are instant.
Do you think that a pilot suffers higher missile DPS incoming if he burns at the target and less if he burns away? Both of these directly affect delivery time of the damage. Flying out of range not withstanding. |

Mike Voidstar
Voidstar Free Flight Foundation
623
|
Posted - 2014.04.29 15:24:00 -
[2264] - Quote
afkalt wrote:Priestess Lin wrote:Many people underestimate the benefits of he missile velocity bonus as well. It is rare for a ship to have range on its torpedos it and does indeed increase DPS significantly when sniping from afar with cruise missiles. Could you please explain, setting defenders and failed volley counts aside as they represent luck/pilot error, how a 400 DPS weapon gets more damage if we decrease the travel time? If we turned 400DPS missiles into guns overnight, would the DPS be the same? Given guns are instant. Do you think that a pilot suffers higher missile DPS incoming if he burns at the target and less if he burns away? Both of these directly affect delivery time of the damage. Flying out of range not withstanding.
Again, its just Rod in drag. There is a post a couple pages back that covers the 'logic'. It pretty much boils down to gettin an extra volly to target between re cycles and the defender thing. |

afkalt
Republic Military School Minmatar Republic
9
|
Posted - 2014.04.29 15:29:00 -
[2265] - Quote
edited quote in for clarity:
Mike Voidstar wrote:Again, its just Rod in drag. There is a post a couple pages back that covers the 'logic'. It pretty much boils down to gettin an extra volly to target between re cycles and the defender thing.
I know, but it's mildly engaging.
I do, however, fuill expect to be labelled clown/moron/kid/idiot/etc etc etc
Oh and alt (what would give that away?)
 |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 15:30:00 -
[2266] - Quote
Mike Voidstar wrote:afkalt wrote:Priestess Lin wrote:Many people underestimate the benefits of he missile velocity bonus as well. It is rare for a ship to have range on its torpedos it and does indeed increase DPS significantly when sniping from afar with cruise missiles. Could you please explain, setting defenders and failed volley counts aside as they represent luck/pilot error, how a 400 DPS weapon gets more damage if we decrease the travel time? If we turned 400DPS missiles into guns overnight, would the DPS be the same? Given guns are instant. Do you think that a pilot suffers higher missile DPS incoming if he burns at the target and less if he burns away? Both of these directly affect delivery time of the damage. Flying out of range not withstanding. Again, its just Rod in drag. There is a post a couple pages back that covers the 'logic'. It pretty much boils down to gettin an extra volly to target between re cycles and the defender thing.
Wrong. It is not just about defender missiles. The faster a target blows up after your salvo, the faster you can start applying DPS to a new target.
Think before you post. |

afkalt
Republic Military School Minmatar Republic
9
|
Posted - 2014.04.29 15:32:00 -
[2267] - Quote
Priestess Lin wrote:Wrong. It is not just about defender missiles. The faster a target blows up after your salvo, the faster you can start applying DPS to a new target.
Think before you post.
So then, that's pilot failure in an inability to count volleys. The speed at which you can change targets is constrained by the weapon cycle time, not its travel time. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 15:41:00 -
[2268] - Quote
afkalt wrote:Priestess Lin wrote:Wrong. It is not just about defender missiles. The faster a target blows up after your salvo, the faster you can start applying DPS to a new target.
Think before you post. So then, that's pilot failure in an inability to count volleys. So nothing to do with speed of the projectiles. The speed at which you can change weapons to fire at new targets is constrained entirely by the weapon cycle time, not its travel time. Assuming you're able to count volleys, something most people learn by their first caracal.
You cant always just count volleys and be able to predict every outcome. There is too much RNG involved.
The speed at which a target blows up after a missile salvo determines how fast you can switch targets and start applying dps to a new target. Its a very simple concept to understand.
Think before you post. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
|
Posted - 2014.04.29 15:47:00 -
[2269] - Quote
If we help CCP rise Work with what he is trying to achieve, we will be far more likely to get a useful effective and desirable ship. He clearly wants to get to a point where the guristas line becomes a closer focused boat to take advantage of their strength. He also clearly wants to reduce the number of sentries on the battlefield (in number) And he also wants to make a popular and effective ship and platform.
If we argue about the exact benefits of missiles, velocity, or other minutia, it does not take us towards this goal.
So questions? 1 how can we suggest options for the superdrones that achieve these goals? Whilst eliminating or removing the downsides. Personally I think that basing the superdrone concept around mediums with appropriate power is the best compromise, they would work up and down the scale for everything from frigates to battleships. Not as good as lights where they shine, not as good at battleship killing, but tough little devils that are extremely mobile and do the job effectively still. Power should scale to ship class so basically powerful enough to replace a flight of sentries or heavies on the rattlesnake. Possibly even a little more as they have to get to target while not firing. Mike voidstar suggested 10 heavies as a level, that seems entirely sensible.
2 losing light drone bonuses is an issue for ecm uses. Annoying for sure, but Is it a critical issue, the rattlesnake was never considered an ECM boat to my knowledge. So If the superdrone concept gives overall improvements may be a balance worth accepting.
3 sentries. I understand CCP rise trying to keep the peace here together with heavies. Very very hard to keep the balance with them now. If the medium superdrone concept offered clear benefits, then I could accept losing them (and I love sentries). Either way, if kept people will learn to use the better medium superdrones but have something to work with while they discover the advantages. Slightly increase the drone bay to allow an extra flight of medium ecm drones. We will lose more.
4 the DLA issue. If we have effective medium superdrones, that are a real applied damage and survivability alternative to sentries, then the Drone range is less critical.
So in summation the rattlesnake will be a closer range ship, with great mobility. It's only new requirement will be to allow it to be More mobile to match the new freedom from nursemaiding fixed drones, under the circumstances, it will either need more cap to support an afterburner, more speed or more agility to function in this role. CCP rise can work this out for himself if he feels this is the correct way forward, we do not need to micromanage suggestions. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
623
|
Posted - 2014.04.29 15:48:00 -
[2270] - Quote
You have drones. Switch your missiles, and if you screwed up the count let your drones get in the last bit of damage.
You try thinking before you post. We already did this. Even your one non-alt supporter backed out on you. You lost. Sorry little guy. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 15:55:00 -
[2271] - Quote
Mike Voidstar wrote:You have drones. Switch your missiles, and if you screwed up the count let your drones get in the last bit of damage.
You try thinking before you post. We already did this. Even your one non-alt supporter backed out on you. You lost. Sorry little guy.
You missed the point, mike. And you obviously don't seem to understand how a Rattlesnake is played. You stated that the missile velocity bonus did not increase DPS. You have been proven wrong several times already. Learn your place and be silent. The thinking people are trying to have a discussion here. |

Arthur Aihaken
Erebus Solia
3392
|
Posted - 2014.04.29 16:05:00 -
[2272] - Quote
Priestess Lin wrote:You have been proven wrong several times already. Learn your place and be silent. The thinking people are trying to have a discussion here. Welcome back Rod? Another for the block list... I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.29 16:08:00 -
[2273] - Quote
Priestess Lin wrote:Mike Voidstar wrote:You have drones. Switch your missiles, and if you screwed up the count let your drones get in the last bit of damage.
You try thinking before you post. We already did this. Even your one non-alt supporter backed out on you. You lost. Sorry little guy. You missed the point, mike. And you obviously don't seem to understand how a Rattlesnake is played. You stated that the missile velocity bonus did not increase DPS. You have been proven wrong several times already. Learn your place and be silent. The thinking people are trying to have a discussion here.
By 'proof', you mean your erroneous belief, right?
You can say it all you like, doesn't make it true.
Don't believe me? Fire up a fitting tool and add missile speed rigs, I assure you the fit DPS won't change and nor will DPS charts. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 16:13:00 -
[2274] - Quote
afkalt wrote:Priestess Lin wrote:Mike Voidstar wrote:You have drones. Switch your missiles, and if you screwed up the count let your drones get in the last bit of damage.
You try thinking before you post. We already did this. Even your one non-alt supporter backed out on you. You lost. Sorry little guy. You missed the point, mike. And you obviously don't seem to understand how a Rattlesnake is played. You stated that the missile velocity bonus did not increase DPS. You have been proven wrong several times already. Learn your place and be silent. The thinking people are trying to have a discussion here. By 'proof', you mean your erroneous belief, right? You can say it all you like, doesn't make it true. Don't believe me? Fire up a fitting tool and add missile speed rigs, I assure you the fit DPS won't change and nor will DPS charts.
It is common sense, kid. Re-read and try again.
Hilarious that you still somehow think missile velocity bonus does not increase DPS even after people have explained it to you so plainly.  |

Mike Voidstar
Voidstar Free Flight Foundation
623
|
Posted - 2014.04.29 16:18:00 -
[2275] - Quote
Yeah. Poor little Rod has a terrible grasp of reading, writing, math and game mechanics.
He is improving his ability to be a troll though. Slowly.
F&I really deserves better though.
If velocity increases DPS, why dont turrets have infinite DPS? |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.29 16:18:00 -
[2276] - Quote
You can explain a misguided belief as long as you like, it's still wrong.
Your 'proof' is little more than 'well when the pilot is subpar, it matters. Sometimes'.
Anyway, bored of it now. |

stoicfaux
4670
|
Posted - 2014.04.29 16:19:00 -
[2277] - Quote
I think all of us are aware of how missile speed ties into DPS: * damage projection- if you're out of range, you do zero DPS, * potentially reduces DPS loss due to defenders * reduces DPS loss due to volley miscounting * reduces DPS loss by hitting the target before you explode (if you explode, your in-flight missiles stop tracking and miss) * allows you to land that first volley faster, including after reloading, which could allow you to hit before the target's repair cycle kicks in. * allows you to mount DPS and/or DPS application rigs in place of missile speed/flight time rigs
I think that all of us are aware that DPS application is just as important as raw DPS, and that missile speed is one means of damage application.
I also think that all of us are guilty of using fuzzy terminology once in a while, as well as being overly pedantic in our criticism about it.
tl;dr - I can watch a better quality of bickering idiots by turning on Fox News. At least try to be entertaining.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 16:43:00 -
[2278] - Quote
afkalt wrote:You can explain a misguided belief as long as you like, it's still wrong.
Your 'proof' is little more than 'well when the pilot is subpar, it matters. Sometimes'.
Anyway, bored of it now.
Look at the post right below yours. 
Haven't you made a fool of yourself enough already? 
You and mike need to learn your place. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:04:00 -
[2279] - Quote
motie one wrote:You are the guy who flooded the thread with your alts to destroy epicurus. I'm an alt?  Who is my Master again? Can I have a Mistress instead?  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:15:00 -
[2280] - Quote
stoicfaux wrote:I think all of us are aware of how missile speed ties into DPS: * damage projection- if you're out of range, you do zero DPS, * potentially reduces DPS loss due to defenders * reduces DPS loss due to volley miscounting * reduces DPS loss by hitting the target before you explode (if you explode, your in-flight missiles stop tracking and miss) * allows you to land that first volley faster, including after reloading, which could allow you to hit before the target's repair cycle kicks in. * allows you to mount DPS and/or DPS application rigs in place of missile speed/flight time rigs
I think that all of us are aware that DPS application is just as important as raw DPS, and that missile speed is one means of damage application.
I also think that all of us are guilty of using fuzzy terminology once in a while, as well as being overly pedantic in our criticism about it. If you are outside drone control range on a drone ship, you are doing it wrong. The new Rattlesnake has a range of about 80 km.
Thus you do not get out of missile range.
Defenders make a difference only between 15 and 20km between the two bonuses as I stated already.
Volley miscounting happens above 60km, but still shouldn't really. My death... if at my death in a potentially over 100k EHP Battleship the last volley's arrival makes a difference, that's one epic battle to tell
Theoretically the first volley does matter, but what if my last volley before the reload already killed the target!
I never used missile speed rigs with Cruise, only Rigor, stays that way.
Having to shoot potentially 2 salvoes less wins for me: Faster kill due to higher dps.
[*] Less reloads needed as less shots are needed to do the same damage. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Last Wolf
Umbra Wing
185
|
Posted - 2014.04.29 17:17:00 -
[2281] - Quote
Priestess Lin wrote:afkalt wrote:You can explain a misguided belief as long as you like, it's still wrong.
Your 'proof' is little more than 'well when the pilot is subpar, it matters. Sometimes'.
Anyway, bored of it now. I have a "misguided belief" that missile velocity increases dps? Look at the post right below yours.  Haven't you made a fool of yourself enough already, kid? You and mike need to learn your place. Shouldn't you be wearing a sign and dancing around on a sidewalk somewhere so you don't feel like you have to come here to get attention?  HAHAHA! It is clear you don't have the mental capacity for this discussion. So, deal with it, and try find something more productive to do than blithering your ignorant comments all over every page of this thread. Try to salvage at least a shred of your dignity, if you even have any left. It is pathetic.
You do realize the post you linked proved what afkalt was saying, not what you're saying... right? Warning: Sarcasm Above. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 17:18:00 -
[2282] - Quote
. |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.29 17:22:00 -
[2283] - Quote
@stoicfaux
I agree and am well aware there are minor - really very minor in the scope of things - changes to performance with missile speeds. However Rod here was claiming (and I quote) "increase DPS significantly", which is nothing short of utter rubbish.
You know it and I know it - it's why everyone uses rigors and why no-one, no-one uses hydraulic bay thrusters with cruises (outside comedy fits). Even with unbonused missiles it's still rigors because it's insignificant to increase speed.
I agree on the entertainment part though, it is unfortunate this particular troll can only muster basic name calling.
Anyway, it might be amusing to watch before it all gets cleaned up again. |

motie one
Aliastra Gallente Federation
3
|
Posted - 2014.04.29 17:24:00 -
[2284] - Quote
KaDa en Bauldry wrote:motie one wrote:You are the guy who flooded the thread with your alts to destroy epicurus. I'm an alt?  Who is my Master again? Can I have a Mistress instead?  Oh wow.
That has to be the error of the century. You have appeared to answer on the wrong account?
The comment was addressed to Kaarous Aldurald and you answered.
Ok fine Kaarous Aldurald appears to equal KaDa en Bauldry I had no idea. Thanks for letting us know.
I could not ever accuse you of having an alt more than you have just achieved for yourself. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:28:00 -
[2285] - Quote
Since I only have one account, and only post on one toon, that would be quite difficult.
My point was that it wasn't one person ganging up on epicurus.
Ah well, you were still more entertaining. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 17:30:00 -
[2286] - Quote
afkalt wrote:@stoicfaux
I agree and am well aware there are minor - really very minor in the scope of things - changes to performance with missile speeds.
BAHAHAHAHA!! ROfL!
180 degree reversal!!
Love it. 
Haven't you embarrassed yourself enough, kid? Nobody can take a pitiful clown like you seriously.
And in case anyone is unaware, afkalt is also Kaarous Aldurald. Some people are just hilariously pathetic. |

motie one
Aliastra Gallente Federation
3
|
Posted - 2014.04.29 17:31:00 -
[2287] - Quote
KaDa en Bauldry wrote:Since I only have one account, and only post on one toon, that would be quite difficult.
My point was that it wasn't one person ganging up on epicurus.
Ah well, you were still more entertaining.
Woops too late What a hysterical cockup! |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.29 17:32:00 -
[2288] - Quote
Priestess Lin wrote:afkalt wrote:@stoicfaux
I agree and am well aware there are minor - really very minor in the scope of things - changes to performance with missile speeds. BAHAHAHAHA!!  ROfL! 180 degree reversal!! Love it.  Haven't you embarrassed yourself enough, kid? Nobody can take a pitiful clown like you seriously.
If I wasnt aware there was minor effects on edge cases, why do you think I added exceptions and exclusions to my earlier post?
If you were as sharp as you purport, I'd have expected you to notice this a long time ago.
Reread my whole post. Then find out where it offers "significant" DPS increase.
Better still, shoo back under the bridge. |

Last Wolf
Umbra Wing
185
|
Posted - 2014.04.29 17:32:00 -
[2289] - Quote
Fabulous Rod's Alt wrote:
False. Scroll up and read it again. Afkalt and mike say missile velocity bonus does not increase DPS. I am saying it does. stoicfaux gave examples of why I was correct.
You fail.
I did read it.
Missile velocity bonus does NOT increase DPS. Applied DPS insignificantly yes, but does not increase DPS.
If you put the new rattle and the old rattle in the same mission and have them shoot the same target, the new rattle will out dps the old every day, hands down, versus any sized target.
Warning: Sarcasm Above. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
|
Posted - 2014.04.29 17:35:00 -
[2290] - Quote
motie one wrote:KaDa en Bauldry wrote:Since I only have one account, and only post on one toon, that would be quite difficult.
My point was that it wasn't one person ganging up on epicurus.
Ah well, you were still more entertaining. Woops too late  What a hysterical cockup! Quote:Oh wow. That has to be the error of the century. You have appeared to answer on the wrong account?    The comment was addressed to Kaarous Aldurald and you answered. Ok fine Kaarous Aldurald appears to equal KaDa en Bauldry I had no idea. Thanks for letting us know. I could not ever accuse you of having an alt more than you have just achieved for yourself.
What!! Thank you, that will make ISD's job much easier. There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 17:37:00 -
[2291] - Quote
Last Wolf wrote:Fabulous Rod's Alt wrote:
False. Scroll up and read it again. Afkalt and mike say missile velocity bonus does not increase DPS. I am saying it does. stoicfaux gave examples of why I was correct.
You fail.
I did read it. Missile velocity bonus does NOT increase DPS. Applied DPS insignificantly yes, but does not increase DPS. If you put the new rattle and the old rattle in the same mission and have them shoot the same target, the new rattle will out dps the old every day, hands down, versus any sized target.
HAHAHAHA! 
don't be such a simpleton. Of course we are talking about overall DPS. The faster a target blows up, the faster you can switch to a new target. It is so simple yet you lack common sense to understand. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:39:00 -
[2292] - Quote
Very well, I'm reporting my own post for being an alt-poser, and if it stays, the logs prove otherwise.
Now... how many people are talking here I wonder... Reporting the other side as well, just to have a fair trial. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
|
Posted - 2014.04.29 17:41:00 -
[2293] - Quote
KaDa en Bauldry wrote:Very well, I'm reporting my own post for being an alt-poser, and if it stays, the logs prove otherwise.
Now... how many people are talking here I wonder... Reporting the other side as well, just to have a fair trial.
No need to convince me, you are so blocked too now you have exposed yourself. There is one EvE. Many people. Many lifestyles. WE are EvE |

Last Wolf
Umbra Wing
186
|
Posted - 2014.04.29 17:46:00 -
[2294] - Quote
Priestess Lin wrote:Last Wolf wrote:Fabulous Rod's Alt wrote:
False. Scroll up and read it again. Afkalt and mike say missile velocity bonus does not increase DPS. I am saying it does. stoicfaux gave examples of why I was correct.
You fail.
I did read it. Missile velocity bonus does NOT increase DPS. Applied DPS insignificantly yes, but does not increase DPS. If you put the new rattle and the old rattle in the same mission and have them shoot the same target, the new rattle will out dps the old every day, hands down, versus any sized target. HAHAHAHA!  don't be such a simpleton. Of course we are talking about overall DPS. The faster a target blows up, the faster you can switch to a new target. It is so simple yet you lack common sense to understand.
You're previous posts implied that you did not know the difference. I felt I needed to spell it out.
The point is still, that whatever "overall DPS" increases you would get with a 1000% velocity per level bonus would still pale in comparison to the dps you achieve with a 1% damage per level bonus, especially with cruise missiles.
Warning: Sarcasm Above. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 17:47:00 -
[2295] - Quote
afkalt wrote:Priestess Lin wrote: You stated that the missile velocity bonus did not increase DPS. You have been proven wrong several times already. Learn your place and be silent. The thinking people are trying to have a discussion here. By 'proof', you mean your erroneous belief, right? You can say it all you like, doesn't make it true. Don't believe me? Fire up a fitting tool and add missile speed rigs, I assure you the fit DPS won't change and nor will DPS charts.
afkalt wrote:@stoicfaux
I agree and am well aware there are minor - really very minor in the scope of things - changes to performance with missile speeds. However Rod here rabbledabble

HAHAHA! |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.04.29 17:49:00 -
[2296] - Quote
Last Wolf wrote:Priestess Lin wrote:Last Wolf wrote:Fabulous Rod's Alt wrote:
False. Scroll up and read it again. Afkalt and mike say missile velocity bonus does not increase DPS. I am saying it does. stoicfaux gave examples of why I was correct.
You fail.
I did read it. Missile velocity bonus does NOT increase DPS. Applied DPS insignificantly yes, but does not increase DPS. If you put the new rattle and the old rattle in the same mission and have them shoot the same target, the new rattle will out dps the old every day, hands down, versus any sized target. HAHAHAHA!  don't be such a simpleton. Of course we are talking about overall DPS. The faster a target blows up, the faster you can switch to a new target. It is so simple yet you lack common sense to understand. You're previous posts implied that you did not know the difference. I felt I needed to spell it out.
I didn't imply anything. You made a completely stupid assumption. You were looking at it through a narrow-minded perspective instead of the more obvious bigger picture. It is called projection. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:50:00 -
[2297] - Quote
Quote:The point is still, that whatever "overall DPS" increases you would get with a 1000% velocity per level bonus would still pale in comparison to the dps you achieve with a 1% damage per level bonus, especially with cruise missiles.
You just fed the troll admirably.
To shoot at targets out at 200km range, I'd take 1000% velocity over 1% damage. You know, turning missiles into guns (almost), getting rid of one of their weakness.
But that's not here. Here we are talking about a drone ship with 1 DLA, so an engagement range under 100 km. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3137
|
Posted - 2014.04.29 17:51:00 -
[2298] - Quote
I still can't make up my mind about RS. Right now, I'm seeing it as an SNI with 7.5 sentries instead of 3 to compensate for nerfs to missile damage and the loss of a mid (I don't feel the extra low suitably compensates the missing mid). It's just a ship with 2 sub-par weapons systems, where one weapon system can be made moderately decent, but still not competitive with other ships dedicated to that weapon type, while the other weapon system might (or might not) be able to compensate for the weakness of the primary system.
Whether the RS competes with other missile or drone boats or not, it will still be forced to use two weapon systems to keep up with those ships which only need one. It also makes the RS DPS far less reliable and more situational, as applying full DPS to any target with 2 different weapon systems is a lot more complicated than doing it with just one, especially without application bonuses.
I'm not really keen on the RS having 2 weapons which are both 75% decent, instead of just giving it a 100% good system and a 25%-50% decent second system. I'd actually prefer it if they just kept the RS as an SNI and gave it the Worm bonus to lights instead, tbh. Oh god. |

Arthur Aihaken
Erebus Solia
3395
|
Posted - 2014.04.29 17:53:00 -
[2299] - Quote
Riot Girl wrote:I'm not really keen on the RS having 2 weapons which are both 75% decent, instead of just giving it a 100% good system and a 25%-50% decent second system. I'd actually prefer it if they just kept the RS as an SNI and gave it the Worm bonus to lights instead, tbh. I think this is a really good assessment. The Rattlesnake is better (good) - just not great. I am currently away, traveling through time and will be returning last week. |

motie one
Aliastra Gallente Federation
3
|
Posted - 2014.04.29 17:58:00 -
[2300] - Quote
Riot Girl wrote:I still can't make up my mind about RS. Right now, I'm seeing it as an SNI with 7.5 sentries instead of 3 to compensate for nerfs to missile damage and the loss of a mid (I don't feel the extra low suitably compensates the missing mid). It's just a ship with 2 sub-par weapons systems, where one weapon system can be made moderately decent, but still not competitive with other ships dedicated to that weapon type, while the other weapon system might (or might not) be able to compensate for the weakness of the primary system.
Whether the RS competes with other missile or drone boats or not, it will still be forced to use two weapon systems to keep up with those ships which only need one. It also makes the RS DPS far less reliable and more situational, as applying full DPS to any target with 2 different weapon systems is a lot more complicated than doing it with just one, especially without application bonuses.
I'm not really keen on the RS having 2 weapons which are both 75% decent, instead of just giving it a 100% good system and a 25%-50% decent second system. I'd actually prefer it if they just kept the RS as an SNI and gave it the Worm bonus to lights instead, tbh.
That is a pretty interesting summation. This is a ship that has the potential to be worth having and a decent example of the pirate line. But it just.... Does not make it, sort of better, sort of not really...... lots of good suggestions amongst the "noise" so hopefully CCP rise will take something away from it and make it worthwhile. |

motie one
Aliastra Gallente Federation
3
|
Posted - 2014.04.29 18:02:00 -
[2301] - Quote
KaDa en Bauldry wrote:Very well, I'm reporting my own post for being an alt-poser, and if it stays, the logs prove otherwise.
Now... how many people are talking here I wonder... Reporting the other side as well, just to have a fair trial.
Are you hoping they will remove your accidental announcement of your secret identity? |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 18:05:00 -
[2302] - Quote
I'm starting to like you! Need another beer, brb. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
|

ISD Ezwal
ISD Community Communications Liaisons
1224

|
Posted - 2014.04.29 18:11:00 -
[2303] - Quote
thread temporarily closed for some cleaning ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Arthur Aihaken
Erebus Solia
3395
|
Posted - 2014.04.29 20:08:00 -
[2304] - Quote
ISD Ezwal wrote:I have again removed several rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! Can we please just BAN the repeat offenders? (thanks for the excellent job on cleaning this thread thus far, btw) I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3395
|
Posted - 2014.04.29 20:11:00 -
[2305] - Quote
I'm still wondering why the Machariel needs a hit to its agility and scan resolution. At the very least it should be retaining its agility. I am currently away, traveling through time and will be returning last week. |

Myrthiis
Boon Odd Ducks Bath Toys
6
|
Posted - 2014.04.29 20:52:00 -
[2306] - Quote
I asked myself why ? and mostly i think it's for PVP purpose, as u can warp out quite fast for a BS sized ship . I dislike the nerf because it s adressing false problems ,Reduced sig radius and warp out speed aren't really OP by themselves at least they can be countered (TP,Point). The part thats is too strong is the 50 % F/o bonus combined with AC800 mm ,who has been balanced with reduced Cpu and PG . Unfortunatly Machariel is equally the only non t1 viable platform for 1400 MM ,and the F/o bonus is quite useless for them and we have to deal with a reduced fitting capability . That's why i've imagined Ccp would come with something more refined for it ,afterall the hull is quite popular . I'd proposed something like this . ========================================================================================
MACHARIEL
Gallente Battleship Bonus: 5% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret rate of fire
Role Bonus: 37.5% bonus to Large Projectile Turret Damage note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 17950 PWG, 630 CPU Defense (shields / armor / hull) : 10320 / 8250 / 8260 Capacitor (amount / recharge / cap per second) : 6000 / 1154000ms(-875) / 5.32 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 28 Signature radius: 350(+10) |

Arthur Aihaken
Erebus Solia
3397
|
Posted - 2014.04.29 20:57:00 -
[2307] - Quote
Myrthiis wrote:Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret rate of fire
Role Bonus: 37.5% bonus to Large Projectile Turret Damage Thanks, but what we need is less (not more) alpha in this game. I am currently away, traveling through time and will be returning last week. |

Myrthiis
Boon Odd Ducks Bath Toys
6
|
Posted - 2014.04.29 21:09:00 -
[2308] - Quote
Arthur Aihaken wrote:Myrthiis wrote:Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret rate of fire
Role Bonus: 37.5% bonus to Large Projectile Turret Damage Thanks, but what we need is less (not more) alpha in this game.
Alpha is the same one less turret on the profile |

Cassandra Aurilien
Imperial Academy Amarr Empire
92
|
Posted - 2014.04.29 21:14:00 -
[2309] - Quote
Myrthiis wrote:Arthur Aihaken wrote:Myrthiis wrote:Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret rate of fire
Role Bonus: 37.5% bonus to Large Projectile Turret Damage Thanks, but what we need is less (not more) alpha in this game. Alpha is the same one less turret on the profile
I'm pretty sure CCP wanted to avoid buffing it. (I was expecting a nerf, and have been quite content with an extremely mild one.) Without the fitting compromises, you could do some nasty things with a 1400MM Mach... (You can, even with them, actually.) |

Arthur Aihaken
Erebus Solia
3397
|
Posted - 2014.04.29 21:19:00 -
[2310] - Quote
Myrthiis wrote:Alpha is the same one less turret on the profile Sorry, I missed that. I think the 10% falloff should remain, however. I am currently away, traveling through time and will be returning last week. |

Myrthiis
Boon Odd Ducks Bath Toys
6
|
Posted - 2014.04.29 21:30:00 -
[2311] - Quote
Quote:I'm pretty sure CCP wanted to avoid buffing it. (I was expecting a nerf, and have been quite content with an extremely mild one.) Without the fitting compromises, you could do some nasty things with a 1400MM Mach... (You can, even with them, actually.)
Well nasty thing sure but mostly what i have in mind is being able to fit a t2 dps rig without having to plug a full genolution set + and a +5% engineering .That open doors for some funny things like Halo ,nomads,ascendancy note they would only profit to a 1400 Mach as AC 800 can already fit these ones without fitting problems. |

stoicfaux
4682
|
Posted - 2014.04.29 21:34:00 -
[2312] - Quote
Spreadsheet with Missile Maths Google docs spreadsheet: Summer-2014-Rattlesnake-Missile-Damage
Assumptions/Caveats The spreadsheet lists the time/volleys to kill particular mission NPCs. Repairs and defenders are not taken into account. TPs are always assumed to land. The Rattlesnake uses 3 CN BCUs, everything else uses 3xCN BCUs + 1xBCU II. PWNAGE TPs are assumed unless they're overridden in 'Force Single TP Bonus' (1.40 == RF TP.) The number of TPs is for a reasonable fit (my idea of reasonable.) Cruise Fury ammo is used because I can't be bothered to change ammo. Tengu uses Fury or Rage.
The Golem and the CNR are the "gold standard" in that they can one shot a Seven Bodyguard which seems to be the hardest non-elite cruiser to one volley for level 4s. Meaning, the CNR/Golem can use Fury on everything (but frigates.)
The first section of NPCs are battleships, then BCs, then cruisers, then elite cruisers, and finally elite frigates. (Except for mercenaries which don't seem to have elite ships.)
The Summer Rattlesnake with it's Kin/Therm bonus, has two entries/sections since I don't have the time/patience to update the formulas to auto-select the best damage type to use against that particular NPC.
Tentative Conclusion: Why the Summer Rattlesnake is 'Meh to Me Generally speaking, the Rattlesnake requires one extra volley to kill a level 4 NPC battleship or battlecruiser, some cruisers, and frigates in general. Which means your drones (sentries) need to finish off the target. Since the missiles have a ~8 second cycle and the sentries have a 4 second cycle, this, in very rough terms, means that the Rattlesnake's drones should finish off the wounded ship with one volley, otherwise the Rattlesnake would have no advantage over a first class missile ship. Thus, the Rattlesnake super-special pirate "extra" DPS equates to roughly one half of the DPS of the sentries. Example: if the missile DPS was 800 and the drone DPS was 700, then the Rattlesnake has effectively 800 + (700 / 2) or 1150 DPS. (These are contrived numbers for demonstration purposes.)
More importantly, if you compare the Fleet Issue Typhoon (TFI), the TFI, with it's 8.25 effective launchers (versus the <=7.5 of the Rattlesnake) tends to require one less volley. Which means the Rattlesnake ain't that much better than a TFI if we assume that the Rattlesnake's drones even things out.
Again, these are rough numbers based on some simplified number crunching. Statistics are like a lampost to a drunken man. The lightpost is there more for support than illumination. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.29 21:46:00 -
[2313] - Quote
Am I reading that correctly, 3 TP on CNR but only 1 on RS?
That's a bit light, imho. Can comfortably fit two. |

Arthur Aihaken
Erebus Solia
3397
|
Posted - 2014.04.29 21:50:00 -
[2314] - Quote
I thoroughly enjoyed this - thanks for doing it up! I particularly liked how you included the Tengu.  The new Rattlesnake would be a lot more advantageous if it had a flat +50% damage bonus as opposed to kinetic and thermal. I think we'll have to wait and see what the new Mordu battleship holds in a few days... I am currently away, traveling through time and will be returning last week. |

stoicfaux
4684
|
Posted - 2014.04.29 21:59:00 -
[2315] - Quote
afkalt wrote:Am I reading that correctly, 3 TP on CNR but only 1 on RS?
That's a bit light, imho. Can comfortably fit two. IMO, I would rather have Omni's for the drones versus TPs for the missiles.
You can make a copy of the spreadsheet and then change the number of TPs from 0 to 10.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3397
|
Posted - 2014.04.29 22:03:00 -
[2316] - Quote
stoicfaux wrote:IMO, I would rather have Omni's for the drones versus TPs for the missiles. You can have both; in the Summer expansion we're supposed to get passive low-slot omnis. Without seeing the stats, dropping the 4th and possibly 3rd drone damage amplifier seems like a non-brainer. I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.29 22:09:00 -
[2317] - Quote
Will try and download. Was greyed out when I last looked.
Last time I used a rattlesnake it was 2x omni and 2xTP fit |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.29 22:30:00 -
[2318] - Quote
Arthur Aihaken wrote:stoicfaux wrote:IMO, I would rather have Omni's for the drones versus TPs for the missiles. You can have both; in the Summer expansion we're supposed to get passive low-slot omnis. Without seeing the stats, dropping the 4th and possibly 3rd drone damage amplifier seems like a non-brainer. I believe they mirror TE's if I recall correctly, though I'm not sure I'd drop a 3rd DDA for one. And their would be no 4th DDA to begin with for anyone really looking to use missiles enough to drop an omni for a TP since such a fit would have at least 3 BCU's I'd imagine. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3143
|
Posted - 2014.04.29 22:42:00 -
[2319] - Quote
I think the new drone TEs are part of the problem with balancing Guristas ships. The Guristas ships can't be dedicated missile boats, because then they'd just be Caldari boats with better drones and too many lows, and they'd also encroach on the introduction of a new dedicated missile faction.
The Guristas ships could be dedicated drone boats quite easily. Shield tanking carrier fleets will be a thing with the new drone TEs, which means the RS would see a place in those fleets. However, with 6 lows and 7 mids, combined with dedicated drone bonuses, new low slot mods and tanking bonuses, the RS would probably be pretty OP.
I think that's why we're seeing Guristas ships doing nothing especially useful again. Oh god. |

Arthur Aihaken
Erebus Solia
3397
|
Posted - 2014.04.29 22:48:00 -
[2320] - Quote
Tyberius Franklin wrote:I believe they mirror TE's if I recall correctly, though I'm not sure I'd drop a 3rd DDA for one. And their would be no 4th DDA to begin with for anyone really looking to use missiles enough to drop an omni for a TP since such a fit would have at least 3 BCU's I'd imagine. The third DDA only gives you 57% or +13.11 damage. I'm assuming that the Faction DDAs will be at least +2.5-3% more damage each (considering the lowest Officer Unit D-34343 is 26.5%), so a pair of Faction DDAs will essentially negate half the loss for free'ing up a low slot. Similarly, depending on launcher selection - you'll be further ahead with a Warhead Catalyst than a third BCU for rapid heavy launchers. Getting a passive +40% falloff, +20% optimal and +20% tracking speed for the loss of maybe 5% drone and missile damage seems like a good tradeoff - especially as it allows an extra 2-3 mids for tank. I am currently away, traveling through time and will be returning last week. |

stoicfaux
4686
|
Posted - 2014.04.29 23:11:00 -
[2321] - Quote
Arthur Aihaken wrote:stoicfaux wrote:IMO, I would rather have Omni's for the drones versus TPs for the missiles. You can have both; in the Summer expansion we're supposed to get passive low-slot omnis. Without seeing the stats, dropping the 4th and possibly 3rd drone damage amplifier seems like a non-brainer. I've updated the spreadsheet with 2 TPs. As others have pointed out, that will decrease drone DPS. Which begs the question of what is the primary weapons system on the Rattlesnake?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.29 23:12:00 -
[2322] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:I believe they mirror TE's if I recall correctly, though I'm not sure I'd drop a 3rd DDA for one. And their would be no 4th DDA to begin with for anyone really looking to use missiles enough to drop an omni for a TP since such a fit would have at least 3 BCU's I'd imagine. The third DDA only gives you 57% or +13.11 damage. I'm assuming that the Faction DDAs will be at least +2.5-3% more damage each (considering the lowest Officer Unit D-34343 is 26.5%), so a pair of Faction DDAs will essentially negate half the loss for free'ing up a low slot. All that means is that the loss when considering faction DDA's is slightly greater. It's not a matter of 3 T2 DDA's or 2 Faction, but rather if someone is fitting faction it's 3 vs 2 and thus the whole difference of 57% of the mod once stacking is accounted for.
Arthur Aihaken wrote:Similarly, depending on launcher selection - you'll be further ahead with a Warhead Catalyst than a third BCU for rapid heavy launchers. Getting a passive +40% falloff, +20% optimal and +20% tracking speed for the loss of maybe 5% drone and missile damage seems like a good choice as it allows 2-3 extra mids for tank. For RHML, still not seeing it. Assuming Calefaction Catalyst you use most of your calibration for a T2 to actually get some benefit over even a T2 BCU or you get a T1 which has the same benefit but without the ROF help to compress your damage dealing before reload. |

Arthur Aihaken
Erebus Solia
3398
|
Posted - 2014.04.29 23:24:00 -
[2323] - Quote
Tyberius Franklin wrote:All that means is that the loss when considering faction DDA's is slightly greater. It's not a matter of 3 T2 DDA's or 2 Faction, but rather if someone is fitting faction it's 3 vs 2 and thus the whole difference of 57% of the mod once stacking is accounted for. Right now Faction DDAs don't exist, so ultimately it's only going to be a small difference by dropping the third DDA.
Tyberius Franklin wrote:For RHML, still not seeing it. Assuming Calefaction Catalyst you use most of your calibration for a T2 to actually get some benefit over even a T2 BCU or you get a T1 which has the same benefit but without the ROF help to compress your damage dealing before reload.
Either way I don't see myself dropping damage and downgrading an omni for a TP, but it's going to of course come down to personal preference and area of use. Rapid launchers are penalized by rate of fire bonuses. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.29 23:29:00 -
[2324] - Quote
Arthur Aihaken wrote:Right now Faction DDAs don't exist, so ultimately it's only going to be a small difference by dropping the third DDA. But once they do exists their current lack of existence becomes irrelevant. The bar moves to 3 faction DDA's vs 2 rather than 3 T2 DDA's vs 2 faction.
Arthur Aihaken wrote:Rapid launchers are penalized by rate of fire bonuses. How so? I can see them heavily favoring damage bonuses, but if you can have both, why not?
|

Arthur Aihaken
Erebus Solia
3400
|
Posted - 2014.04.30 00:06:00 -
[2325] - Quote
Tyberius Franklin wrote:But once they do exists their current lack of existence becomes irrelevant. The bar moves to 3 faction DDA's vs 2 rather than 3 T2 DDA's vs 2 faction. Point taken.
Arthur Aihaken wrote:How so? I can see them heavily favoring damage bonuses, but if you can have both, why not? It's the law of diminishing returns. Rapid launchers already have an insane rate of fire, so a faster rate of fire simply depletes them faster while a damage bonus actually does more damage in almost the same timeframe. The Tengu is the most heavily penalized with the 37.5% rate of fire bonus to rapid light launchers, which means when you factor in reload time the actual DPS is around 55% of stated DPS.
Here's a comparison between a Raven Navy Issue and Scorpion Navy Issue, as they both have 8 effective launchers. I used T2 rapid heavy launchers, Faction ammunition and 4x BCUs. GÇó Raven Navy Issue ... 837 DPS (actual 547 DPS; 65.4%) GÇó Raven Scorpion Issue ... 837 DPS (actual 491 DPS; 58.7%) I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.30 00:20:00 -
[2326] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:How so? I can see them heavily favoring damage bonuses, but if you can have both, why not? It's the law of diminishing returns. Rapid launchers already have an insane rate of fire, so a faster rate of fire simply depletes them faster while a damage bonus actually does more damage in almost the same timeframe. The Tengu is the most heavily penalized with the 37.5% rate of fire bonus to rapid light launchers, which means when you factor in reload time the actual DPS is around 55% of stated DPS. Here's a comparison between a Raven Navy Issue and Scorpion Navy Issue, as they both have 8 effective launchers. I used T2 rapid heavy launchers, Faction ammunition and 4x BCUs. GÇó Raven Navy Issue ... 837 DPS (actual 547 DPS; 65.4%) GÇó Raven Scorpion Issue ... 837 DPS (actual 491 DPS; 58.7%) I get the mechanics and how they affect the launcher, but what you stated explains how the RHML marginalizes ROF bonuses, but not quite how it's penalized by them. Over time the fact that you are depleting sooner and thus resuming fire after reload sooner still increases DPS, but in the least useable way. Thus back to the example, a T2 BCU vs a Calefaction catalyst rig:
T1 Rig - Same Damage boost but without the ROF boost. Again, I'm in no way disagreeing that the difference is marginal in performance, and the gains situational, but it's there and I'd rather have it than not.
T2 Rig - Objectively superior to a T2 BCU for RHML, but takes quite a bit of calibration, leaving your remaining rigging options limited.
And going either way means you are still losing out on raw effectiveness of a mid slot omni alongside the ability to be scripted to fit that TP. I'm just not liking the trade at first glance, though depending on where the damage balance is I suppose it could be worth it to de-emphasize the drone side with a particular fit. |

Arthur Aihaken
Erebus Solia
3400
|
Posted - 2014.04.30 00:30:00 -
[2327] - Quote
Tyberius Franklin wrote:I get the mechanics and how they affect the launcher, but what you stated explains how the RHML marginalizes ROF bonuses, but not quite how it's penalized by them. Thus back to the example, a T2 BCU vs a Calefaction catalyst rig:
T1 Rig - Same Damage boost but without the ROF boost. Again, I'm in no way disagreeing that the difference is marginal in performance, and the gains situational, but it's there and I'd rather have it than not.
T2 Rig - Objectively superior to a T2 BCU for RHML, but takes quite a bit of calibration, leaving your remaining rigging options limited.
And going either way means you are still losing out on raw effectiveness of a mid slot omni alongside the ability to be scripted to fit that TP. I'm just not liking the trade at first glance, though depending on where the damage balance is I suppose it could be worth it to de-emphasize the drone side with a particular fit. Sure, here's the same comparison using a T2 Catalyst rig instead of a 4th BCU: GÇó Navy Raven Issue ... 849 dps (actual 561 dps; 66.1%) GÇó Navy Scorpion Issue ... 849 dps (actual 504 dps; 59.4%)
DPS is actually marginally better (both stated and actual), and it frees up a low slot. Granted, this is using 300 calibration - and it's a rather expensive rig - but if you're using target painters anyway any remaining calibration is best served by T1 flares. For torpedoes or cruise missiles, a ballistic control is better than a Catalyst rig because rate of fire actually benefits those weapons. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5540
|
Posted - 2014.04.30 01:04:00 -
[2328] - Quote
I have to agree with Arthur on this one. Rapid Heavies or Rapid Lights are probably the way to go on this one.
Although I was considering using 1 faction DTE. Possibly toss in a DCU depending on the performance of a faction compared to a T2. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1129
|
Posted - 2014.04.30 01:08:00 -
[2329] - Quote
Kaarous Aldurald wrote:I have to agree with Arthur on this one. Rapid Heavies or Rapid Lights are probably the way to go on this one.
Although I was considering using 1 faction DTE. Possibly toss in a DCU depending on the performance of a faction compared to a T2. Are you looking at Rapids for PvP or overall? |

Arthur Aihaken
Erebus Solia
3401
|
Posted - 2014.04.30 01:36:00 -
[2330] - Quote
Kaarous Aldurald wrote:Rapid Heavies or Rapid Lights are probably the way to go on this one. I'm on the fence with rapid lights. For PvE I think it makes sense to just utilize rapid heavy launchers. If you're running a medium-range setup you can always run rigors and flares to get almost the same damage application as rapid light launchers, with more damage, a faster rate of fire and greater ammunition capacity. I prefer the hydraulic rigs - not necessarily to extend the range (always a bonus) - but to reduce lost volleys since there's such a high rate of fire. It's actually a riot to run FoFs in the rapid heavy launchers. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5541
|
Posted - 2014.04.30 01:40:00 -
[2331] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:I have to agree with Arthur on this one. Rapid Heavies or Rapid Lights are probably the way to go on this one.
Although I was considering using 1 faction DTE. Possibly toss in a DCU depending on the performance of a faction compared to a T2. Are you looking at Rapids for PvP or overall?
A bit of both.
Overall I am considering whether Cruise Missiles are the better choice for PvE if you rig for Rigors and/or Flares. In a wormhole this is almost certainly the case, as the range will help make up for the application loss. That's up in the air depending on what I'm doing though, to be honest. The fitting for Cruise is pretty rough even with Genolutions, and the ship could use some more CPU.
For PvP, probably Rapid Heavies, not sure how I plan on rigging those yet(that depends on how well the rebalanced drones can apply, which has yet to be seen). But this thing should be a beast in wardecs. I'll take it out on SiSi once I get the chance, it looks like it can brawl very effectively out to a pretty decent range. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 10:39:00 -
[2332] - Quote
relevant:
Pirate ship Nightmare, can you fathom Larger but with smaller spikes than Phantasm The Succubus looks meaner But the Revenant cleaner Seems as they get bigger, the smaller spikes they has'm
Any chance this balance pass can include making the spikes bigger on the Nightmare? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

gascanu
Bearing Srl.
107
|
Posted - 2014.04.30 11:24:00 -
[2333] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Rapid Heavies or Rapid Lights are probably the way to go on this one. I'm on the fence with rapid lights. For PvE I think it makes sense to just utilize rapid heavy launchers. If you're running a medium-range setup you can always run rigors and flares to get almost the same damage application as rapid light launchers, with more damage, a faster rate of fire and greater ammunition capacity. I prefer the hydraulic rigs - not necessarily to extend the range (always a bonus) - but to reduce lost volleys since there's such a high rate of fire. It's actually a riot to run FoFs in the rapid heavy launchers. rapid heavy launchers for pve? really? they are a ganking tool, and have allot of drawbacks for pve; having drones and missile you already need to do allot of micromanaging to focus that dps; and you want to add more micromanaging, since rof of rhmls is so high and reloading time so slow... or are you sugesting some ******** ideea like splitting the launchers and shooting one group at a time? |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.30 11:26:00 -
[2334] - Quote
stoicfaux wrote:UPDATE: I have updated the Rattlesnake to use two Faction TPs. End results is the Rattlesnake still general requires an extra volley against battleships, but against BCs, cruisers and elite cruisers, it brings the Rattlesnake more in line with the TFI. The Rattlesnake's "extra DPS" is probably a bit more than 50% of the drone DPS.
So, correct me if I'm wrong in these assertions - I can't tell (lack of sleep/too much work!)
>It's a missile only sheet >>Therefore drone DPS isnt present in the times to kill etc. By extension the same can be said of TFI
Assuming the above to be true and with the following assumptions (which I know to be not 100% accurate but I believe "close enough" for engineering) >Drones DPS is broadly the same as missile DPS >Missile RoF is 50% of drone RoF i.e. one missile launch to two drone activations.
Those being accurate/close enough would you say the following is reasonable - please keep in mind I'm tired and this might be off.
>>If a single cruise volley will pop a target then so will a pair of drone volleys. I.e. in 8 seconds cruise will pop a target and a drone would pop a target >>This says to me that I can kill two "one shot" targets per 8 second window, rather than one. >>Cases where shots to kill > 1, the drones can pile in and drop it nicely - likely to be per target basis as the more shots to kill, the bigger the gains you'll get from drones.
Assuming that to be accurate [enough], I don't think it is as crappy as the numbers of missiles alone suggest. High maintenance/micromanagement and really high skill bar, certainly - but there appears to be approximate capability to kill two small(er) boats for the other ships one (or one and a bit with the TFI, being the only other one out there with appreciable drones).
I have rattlesnakes laying about, I might test it when it goes live (assuming no changes).
Tl;dr: If it one shots with cruises it is logical that in the same RoF period drones pop another target this giving it a very serious kill rate indeed. Caveats apply. |

Mike Voidstar
Voidstar Free Flight Foundation
626
|
Posted - 2014.04.30 11:43:00 -
[2335] - Quote
Seems reasonable, though in practice you will need an extra shot or two from the drones due to misses and glancing hits fairly often. In some cases wrecking & penetrating hits will make up for this. |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.30 11:50:00 -
[2336] - Quote
Mike Voidstar wrote:Seems reasonable, though in practice you will need an extra shot or two from the drones due to misses and glancing hits fairly often. In some cases wrecking & penetrating hits will make up for this.
Agree, I dont think or expect it to be a precise science - more the principle of division of fire actually being smart with this ship. It seems like it'll be prudent to actively target two ships at once.
So to use the standard UI layout example, start shooting cruises at the rightmost target, drones to the left and meet in the middle Should be a significantly faster kill rate/ship removal than concentrating fire where you are not targeting "larger" hulls.
Editing quote in, always seem to reply to you at the turn of a page! |

stoicfaux
4690
|
Posted - 2014.04.30 12:12:00 -
[2337] - Quote
afkalt wrote:Agree, I dont think or expect it to be a precise science - more the principle of division of fire actually being smart with this ship. It seems like it'll be prudent to actively target two ships at once. So to use the standard UI layout example, start shooting cruises at the rightmost target, drones to the left and meet in the middle  Should be a significantly faster kill rate/ship removal than concentrating fire where you are not targeting "larger" hulls. Too simplistic. Ideally, you'll use the missiles until you're one volley from killing the target, which means the target is in hull or nearly so. Since NPCs have no hull resists, all drone types (i.e. damage types) are "100%" effective at that point, which means you can use Gardes (high tracking) for close in work, and Curators (2nd highest DPS come Summer drone changes) at range. This maximizes DPS and reduces DPS loss to overkill (i.e. missiles have larger volley damage than sentries.)
But, the micromanagement involved...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.30 12:17:00 -
[2338] - Quote
Yup, decent chunk of micro - for some it will be worth it. For others.....they'll keep riding the marauder train. Though as I type that I find myself wondering if it's much different from juggling tractors, salvager & salvage drones whilst shooting stuff.
Hmmm....
/scratches_chin
Indeed as I recall what I found myself doing for things like that was just leaving stuff until the drones popped the current target then mopped up. Most rats didnt regen quick enough for it to matter. Things surviving a one-volley were rare though, rats boosting MWD/TP fall off for the most part |

Mike Voidstar
Voidstar Free Flight Foundation
626
|
Posted - 2014.04.30 12:34:00 -
[2339] - Quote
One neat thing I noticed after training sentries is that they correct for overkill on their own pretty efficiently. As soon as a target dies, they switch immediately to whatever they consider next.
Superdrones will be less efficient at this, as they fire damage as bigger chunks, but between their fire rate and the fact that there is two they should still be much better at this than all but the most efficient missile user. |

Arthur Aihaken
Erebus Solia
3403
|
Posted - 2014.04.30 12:37:00 -
[2340] - Quote
gascanu wrote:rapid heavy launchers for pve? really? they are a ganking tool, and have allot of drawbacks for pve; having drones and missile you already need to do allot of micromanaging to focus that dps; and you want to add more micromanaging, since rof of rhmls is so high and reloading time so slow... or are you sugesting some ******** ideea like splitting the launchers and shooting one group at a time? That all depends. A combination of RLML and RHMLs with hydraulic rigs that utilize FoF ammunition will eliminate the bulk of small to medium ships within a 60km radius while drones can be utilized to take on the heavier targets. I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
626
|
Posted - 2014.04.30 12:48:00 -
[2341] - Quote
afkalt wrote:Yup, decent chunk of micro - for some it will be worth it. For others.....they'll keep riding the marauder train. Though as I type that I find myself wondering if it's much different from juggling tractors, salvager & salvage drones whilst shooting stuff.
Hmmm....
/scratches_chin
Indeed as I recall what I found myself doing for things like that was just leaving stuff until the drones popped the current target then mopped up. Most rats didnt regen quick enough for it to matter. Things surviving a one-volley were rare though, rats boosting MWD/TP fall off for the most part
Ewar immunity alone will keep me in a maurader so long as drones get eaten so often by rats without reliable tools to manage aggro. I dont even juggle tractors, I drop a MTU and when I have 6 or 7 rooms I come back in a Noctis.
With my Kronos Null reaches out to almost 70km, and 2 of my guns oneshot most frigates and destroyers at any range from 8k out to max. Keeping my guns in two groups allows me clear mission rooms pretty fast. Last time I did Worlds Collide I think it took me a bit under 20 minutes to clear everything, travel time included. I dont Blitz, I kill all the things.
I do alot of missions against serpentis, who are not afraid to damp you down to about a 3 inch targetting range. Drones were awesome, until they had to be constantly recalled and wont re-engage without a targeted command or waiting on something to switch targets.
I will likely try a Rattlesnake. I have always loved the Gurista line, but until a year ago never trained missiles or Caldari hulls. I am not hopeful though, drones need more love than they are getting with this pass. |

gascanu
Bearing Srl.
108
|
Posted - 2014.04.30 12:52:00 -
[2342] - Quote
Arthur Aihaken wrote:gascanu wrote:rapid heavy launchers for pve? really? they are a ganking tool, and have allot of drawbacks for pve; having drones and missile you already need to do allot of micromanaging to focus that dps; and you want to add more micromanaging, since rof of rhmls is so high and reloading time so slow... or are you sugesting some ******** ideea like splitting the launchers and shooting one group at a time? That all depends. A combination of RLML and RHMLs with hydraulic rigs that utilize FoF ammunition will eliminate the bulk of small to medium ships within a 60km radius while drones can be utilized to take on the heavier targets.
except that drones are much better at killing small ships; sentrys for example instapop frigs, and even light ones kill frigs fast; and to add another combination to the already 2 combinations of split weapon systems... really why will anyone bother? just get a domi navy and be done with all that micromanagement; or a machariel; or a nightmare; or a marauder... |

motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 13:42:00 -
[2343] - Quote
It does seem that this ship has had so many micromanagement needs added that one really considers whether it is worth flying at all.
It can be wonderful, with a little help from solutions posted by many.
As an attempt of humor, It does seem that the Guristas special feature has become one where the rattlesnake is designed for the analy obsessive micromanager. 
|

gascanu
Bearing Srl.
109
|
Posted - 2014.04.30 14:09:00 -
[2344] - Quote
motie one wrote:It does seem that this ship has had so many micromanagement needs added that one really considers whether it is worth flying at all. It can be wonderful, with a little help from solutions posted by many. As an attempt of humor, It does seem that the Guristas special feature has become one where the rattlesnake is designed for the analy obsessive micromanager.  If one cannot get the best out of it, they will delight in hundreds of pages and stats showing one just that if you land at exactly 80km with the perfect mix of Rats, with the right sentry, right missile, right rigs, right mods,and drop a mobile depot and refit at 45km, then it is quite a good ship. Almost as good as a Navy Domi ! Bob likes rattlesnakes as well as navy Domi's in sacrifice.
Alternatively CCP rise, could you listen to your customers, and take account of what is being asked for and suggested?
you missing the point that all that is just one account... |

motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 14:13:00 -
[2345] - Quote
gascanu wrote:motie one wrote:It does seem that this ship has had so many micromanagement needs added that one really considers whether it is worth flying at all. It can be wonderful, with a little help from solutions posted by many. As an attempt of humor, It does seem that the Guristas special feature has become one where the rattlesnake is designed for the analy obsessive micromanager.  If one cannot get the best out of it, they will delight in hundreds of pages and stats showing one just that if you land at exactly 80km with the perfect mix of Rats, with the right sentry, right missile, right rigs, right mods,and drop a mobile depot and refit at 45km, then it is quite a good ship. Almost as good as a Navy Domi ! Bob likes rattlesnakes as well as navy Domi's in sacrifice.
Alternatively CCP rise, could you listen to your customers, and take account of what is being asked for and suggested? you missing the point that all that is just one account...
Sorry are you suggesting that,all the people who have expressed concerns, over so many pages, and so many Pages of trolls being deleted for trying to hide and disrupt other peoples concerns, so desperate to prevent those views and dissatisfaction from being presented, or even allowed to be spoken? are one persons view and those concerns are just fevered imaginings?
Sure
Good luck with that |

gascanu
Bearing Srl.
109
|
Posted - 2014.04.30 14:21:00 -
[2346] - Quote
motie one wrote:gascanu wrote:motie one wrote:It does seem that this ship has had so many micromanagement needs added that one really considers whether it is worth flying at all. It can be wonderful, with a little help from solutions posted by many. As an attempt of humor, It does seem that the Guristas special feature has become one where the rattlesnake is designed for the analy obsessive micromanager.  If one cannot get the best out of it, they will delight in hundreds of pages and stats showing one just that if you land at exactly 80km with the perfect mix of Rats, with the right sentry, right missile, right rigs, right mods,and drop a mobile depot and refit at 45km, then it is quite a good ship. Almost as good as a Navy Domi ! Bob likes rattlesnakes as well as navy Domi's in sacrifice.
Alternatively CCP rise, could you listen to your customers, and take account of what is being asked for and suggested? you missing the point that all that is just one account... Sorry are you suggesting that,all the people who have expressed concerns, over so many pages, and so many Pages of trolls being deleted for trying to hide and disrupt other peoples concerns, so desperate to prevent those views and dissatisfaction from being presented, or even allowed to be spoken? are one persons view and those concerns are just fevered imaginings? Sure Good luck with that  Edit I just saw ninja Edit, emphasising the paragraph. Sorry completely misread the intention of your post. I could never understand the concept of having a technical argument with oneself. No matter how many characters one uses.
heh, all i was trying to say is that all that micromanagement is just for one acount; and since most of the ppl use 2 or 3 accounts, then the lvl or micromanaging is in fact double; i won't say triple because no one sane will be able to do it and remain that way  |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.30 14:22:00 -
[2347] - Quote
I don't know. Different things for different people I guess. The micro is no more than say, a TFI (actually it also needs to think about it's tank carefully) and a fair number of people use those to great success.
Going to come down to preference, I guess. |

motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 14:28:00 -
[2348] - Quote
gascanu wrote:motie one wrote:gascanu wrote:motie one wrote:It does seem that this ship has had so many micromanagement needs added that one really considers whether it is worth flying at all. It can be wonderful, with a little help from solutions posted by many. As an attempt of humor, It does seem that the Guristas special feature has become one where the rattlesnake is designed for the analy obsessive micromanager.  If one cannot get the best out of it, they will delight in hundreds of pages and stats showing one just that if you land at exactly 80km with the perfect mix of Rats, with the right sentry, right missile, right rigs, right mods,and drop a mobile depot and refit at 45km, then it is quite a good ship. Almost as good as a Navy Domi ! Bob likes rattlesnakes as well as navy Domi's in sacrifice.
Alternatively CCP rise, could you listen to your customers, and take account of what is being asked for and suggested? you missing the point that all that is just one account... Sorry are you suggesting that,all the people who have expressed concerns, over so many pages, and so many Pages of trolls being deleted for trying to hide and disrupt other peoples concerns, so desperate to prevent those views and dissatisfaction from being presented, or even allowed to be spoken? are one persons view and those concerns are just fevered imaginings? Sure Good luck with that  Edit I just saw ninja Edit, emphasising the paragraph. Sorry completely misread the intention of your post. I could never understand the concept of having a technical argument with oneself. No matter how many characters one uses. heh, all i was trying to say is that all that micromanagement is just for ione acount; and since most of the ppl use 2 or 3 accounts, then the lvl or micromanaging is in fact double; i won't say triple because no one sane will be able to do it and remain that way  I had not thought of that, It would be a challenge to put it mildly. Personally, I can see one would have to enjoy serious micromanagement to even consider it as it stands. Even for one player without help from other accounts.
So simplify things, one size and type of drone, Gila Class medium sized superdrones, can hit smaller targets and powerful enough to replace sentries. Missiles, everyone loves missiles, even if they prefer other systems. Keep the missiles. Is that hard? Should be an easy resolution. |

gascanu
Bearing Srl.
109
|
Posted - 2014.04.30 14:30:00 -
[2349] - Quote
afkalt wrote:I don't know. Different things for different people I guess. The micro is no more than say, a TFI (actually it also needs to think about it's tank carefully) and a fair number of people use those to great success.
Going to come down to preference, I guess.
not really; TFI have a main weapon system that do most of the dmg; so you concentrate on that, and if you lose some dps from drones, it's not like you lose half your dps; also guns go much better with drones(sentrys) and spliting them will help you with the overshoot much more than with missiles |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.30 14:34:00 -
[2350] - Quote
gascanu wrote:afkalt wrote:I don't know. Different things for different people I guess. The micro is no more than say, a TFI (actually it also needs to think about it's tank carefully) and a fair number of people use those to great success.
Going to come down to preference, I guess. not really; TFI have a main weapon system that do most of the dmg; so you concentrate on that, and if you lose some dps from drones, it's not like you lose half your dps; also guns go much better with drones(sentrys) and spliting them will help you with the overshoot much more than with missiles
Well whilst you can, if you ignore or neglect the drones you're better off in a CNR - those drones are about 300-400 DPS(!) |

motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 14:52:00 -
[2351] - Quote
afkalt wrote:gascanu wrote:afkalt wrote:I don't know. Different things for different people I guess. The micro is no more than say, a TFI (actually it also needs to think about it's tank carefully) and a fair number of people use those to great success.
Going to come down to preference, I guess. not really; TFI have a main weapon system that do most of the dmg; so you concentrate on that, and if you lose some dps from drones, it's not like you lose half your dps; also guns go much better with drones(sentrys) and spliting them will help you with the overshoot much more than with missiles Well whilst you can, if you ignore or neglect the drones you're better off in a CNR - those drones are about 300-400 DPS(!) Problem is, if one wants to have a simple, uncluttered life, that is seriously looking like a better option. Not saying the rattlesnake could not be used, it clearly can, just so many things make certain scenarios a real micromanagement nightmare. Besides CNR has a dronebay too, how many try to use the three sentries on this....... Sure more DPS but at what price in sanity. |

Daichi Yamato
Xero Security and Technologies
1420
|
Posted - 2014.04.30 15:25:00 -
[2352] - Quote
are u guys now trying to say its no good because u cant multi box with it?
man alive EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.30 15:37:00 -
[2353] - Quote
Yes, I ditched the drones from the CNR - weren't worth the hassle, but that was because they lacked the pain a TFIs can provide. I can and do abuse those on a regular basis.
I still like the idea of the current rattlesnake, however its the current ... I'm loathe to use the word "shortcomings"...being discussed wouldnt be resolved by anything currently suggested without creating the potential for an utterly broken ship. I mean, even in this incarnation as was posted, it can get truckload of DPS out and have a huge EHP, whilst it's not head and shoulders above other pirate ships, I dont think it'd take much to make it a crazy machine.
Personally I think it's not in a bad way, but I dont mind a bit of micromanagement for good effect. I like things that reward and aggressive, engaged player - which is why I'm such a fan of the fleet typhoon, you really get out what you put into it. |

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.04.30 15:50:00 -
[2354] - Quote
Daichi Yamato wrote:are u guys now trying to say its no good because u cant multi box with it?
man alive
No , neither are we saying bannanas are blue or that scorpions make good house pets. All were missing in the post. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3147
|
Posted - 2014.04.30 15:53:00 -
[2355] - Quote
I've kind of changed my mind about it now. I'm still not convinced it's going to be a great ship or as OP as I feel it deserves to be, but I'm kind of eager to try it out. Oh god. |

Daichi Yamato
Xero Security and Technologies
1420
|
Posted - 2014.04.30 15:55:00 -
[2356] - Quote
motie one wrote:It does seem that this ship has had so many micromanagement needs added that one really considers whether it is worth flying at all.
not empty quoting, just pointing out someones obvious lies EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.04.30 15:59:00 -
[2357] - Quote
afkalt wrote:Yes, I ditched the drones from the CNR - weren't worth the hassle, but that was because they lacked the pain a TFIs can provide. I can and do abuse those on a regular basis. And it couldnt fit a DLA any more.
I still like the idea of the current rattlesnake, however its the current ... I'm loathe to use the word "shortcomings"...being discussed wouldnt be resolved by anything currently suggested without creating the potential for an utterly broken ship. I mean, even in this incarnation as was posted, it can get truckload of DPS out and have a huge EHP, whilst it's not head and shoulders above other pirate ships, I dont think it'd take much to make it a crazy machine.
Personally I think it's not in a bad way, but I dont mind a bit of micromanagement for good effect. I like things that reward and aggressive, engaged player - which is why I'm such a fan of the fleet typhoon, you really get out what you put into it.
No a bit of micromanagement, is not a problem. The Rattlesnake does have a current customer base that enjoys the passive nature of the shield management, so I am a little concerned that it is now the poster child of the extreme micromanagement club. Not going to post details explaining all the ways, that have not been posted 100 times already, I don't want to encourage the "disruptive" elements
To my mind, keeping to the Guristas theme of superdrones, the Gila drones would work very well here, similar or slightly more dps to those than the sentries, to take account of the time to target, and oveall real dps remains in relation to current proposal.
It is when trying to shoehorn sentries in on this significantly changed ship that the complexeties rear their head.
Keep to the original superdrone concept and it becomes a well rounded ship with two weapons systems whilst keeping management from becoming micromanagement.
|

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.04.30 16:00:00 -
[2358] - Quote
Daichi Yamato wrote:motie one wrote:It does seem that this ship has had so many micromanagement needs added that one really considers whether it is worth flying at all.
not empty quoting, just pointing out someones obvious lies
Welcome alt no#1652a
Added to block list. |

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.04.30 16:06:00 -
[2359] - Quote
Riot Girl wrote:I've kind of changed my mind about it now. I'm still not convinced it's going to be a great ship or as OP as I feel it deserves to be, but I'm kind of eager to try it out.
Well if it stays the same, after all the comparisons with the navy scorpion I had a good look at that. Oh! Really! Sort of has no longer any reason to exist it seems. just a CN scorpion with awkward sentries now. But we can hope I Guess |

Mike Voidstar
Voidstar Free Flight Foundation
626
|
Posted - 2014.04.30 16:18:00 -
[2360] - Quote
motie one wrote:Daichi Yamato wrote:motie one wrote:It does seem that this ship has had so many micromanagement needs added that one really considers whether it is worth flying at all.
not empty quoting, just pointing out someones obvious lies Welcome alt no#1652a Added to block list.
DY isnt an alt of the couple we have had in here the last week or so.
He can be pretty annoying with his insistance that solo ganking always be massively favored by the rules and bears of all stripes be unable to do anything but explode for him, but beyond that he is a decent sort. |

Mike Voidstar
Voidstar Free Flight Foundation
626
|
Posted - 2014.04.30 16:25:00 -
[2361] - Quote
motie one wrote:Riot Girl wrote:I've kind of changed my mind about it now. I'm still not convinced it's going to be a great ship or as OP as I feel it deserves to be, but I'm kind of eager to try it out. Well if it stays the same, after all the comparisons with the navy scorpion I had a good look at that. Oh! Really!  Sort of has no longer any reason to exist it seems.  just a less well done, CN scorpion with awkward sentries now. But we can hope I Guess
That was why I kept harping on getting it the full value of the superdrone bonus compared to the lower hulls. There are many ships that combine drones and another weapon. Those are all balanced, Rattlesnake wont be at the break even point on large drones.
The missiles are not so strong that the drones needed nerfed, in fact you have to downgrade the missles to get full value of its unique missile bonus and regain the flexibility lost to drones. The Superdrone concept is a nerf without the added performance seen on the lower hulls. |

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.04.30 16:53:00 -
[2362] - Quote
Mike Voidstar wrote:motie one wrote:Riot Girl wrote:I've kind of changed my mind about it now. I'm still not convinced it's going to be a great ship or as OP as I feel it deserves to be, but I'm kind of eager to try it out. Well if it stays the same, after all the comparisons with the navy scorpion I had a good look at that. Oh! Really!  Sort of has no longer any reason to exist it seems.  just a less well done, CN scorpion with awkward sentries now. But we can hope I Guess That was why I kept harping on getting it the full value of the superdrone bonus compared to the lower hulls. There are many ships that combine drones and another weapon. Those are all balanced, Rattlesnake wont be at the break even point on large drones. The missiles are not so strong that the drones needed nerfed, in fact you have to downgrade the missles to get full value of its unique missile bonus and regain the flexibility lost to drones. The Superdrone concept is a nerf without the added performance seen on the lower hulls.
We are in complete agreement.
CCP rise We need decent super drones, Please make it happen Even if you have to drop sentries to do it. |

Arthur Aihaken
Erebus Solia
3405
|
Posted - 2014.04.30 18:17:00 -
[2363] - Quote
Drop the Rattlesnake sentry drone bonus, give it 100mbit bandwidth and let it run a pair of Geckos with the 275% heavy drone bonus. That would be interesting. I am currently away, traveling through time and will be returning last week. |

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.04.30 18:58:00 -
[2364] - Quote
Arthur Aihaken wrote:Drop the Rattlesnake sentry drone bonus, give it 100mbit bandwidth and let it run a pair of Geckos with the 275% heavy drone bonus. That would be interesting.
While I think the Gila Medium super drones scale better, some use at all ends of the spectrum, The Gecko idea could work equally well.
The sentry bonus works.... Not at all,
Supersentries give absolutely no benefit or interest at all. I have nothing against keeping them If someone needs a security blanket and to stop any complaints, but a better alternative is ANY form of mobile super drone. First choice 5 Gila Superdrones, Second choice A pair of Gheckos. I have some concerns how they will deal with the small end of things but go for it, Worth trying and bonus speed or tracking of them if it shows up an issue.
|

afkalt
Republic Military School Minmatar Republic
10
|
Posted - 2014.04.30 19:10:00 -
[2365] - Quote
motie one wrote: The Rattlesnake does have a current customer base that enjoys the passive nature of the shield management, so I am a little concerned that it is now the poster child of the extreme micromanagement club. Not going to post details explaining all the ways, that have not been posted 100 times already, I don't want to encourage the "disruptive" elements
This is true. I guess it can still be fit as such, but seems so wasteful.
As a side note, I just dusted off a fleet typhoon and oh god they're hilarious. Stuff just melts. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.04.30 19:21:00 -
[2366] - Quote
Arthur Aihaken wrote:Drop the Rattlesnake sentry drone bonus, give it 100mbit bandwidth and let it run a pair of Geckos with the 275% heavy drone bonus. That would be interesting. What are the stats on the Gecko? I'm not in front of a client but the only place I can find them doesn't seem to instil confidence in them being much of anything special. |

Arthur Aihaken
Erebus Solia
3407
|
Posted - 2014.04.30 19:28:00 -
[2367] - Quote
motie one wrote:While I think the Gila Medium super drones scale better, some use at all ends of the spectrum, The Gecko idea could work equally well. The sentry bonus works.... Not at all,
Supersentries give absolutely no benefit or interest at all. I have nothing against keeping them If someone needs a security blanket and to stop any complaints, but a better alternative is ANY form of mobile super drone. I couldn't agree more. If you want to run a mission stationary we already have Marauders for that...
Tyberius Franklin wrote:Apparently I've missed a great deal of semi confirmed speculation recently. I have failed in keeping up with the greater goings on around here. Rumour has it we're getting a Mordu Caldari-Minmatar line of Pirate ships with new hulls. We'll know for sure in a few days, but I'm really pinning my hopes on this finally being realized... I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.04.30 19:35:00 -
[2368] - Quote
Arthur Aihaken wrote:motie one wrote:While I think the Gila Medium super drones scale better, some use at all ends of the spectrum, The Gecko idea could work equally well. The sentry bonus works.... Not at all,
Supersentries give absolutely no benefit or interest at all. I have nothing against keeping them If someone needs a security blanket and to stop any complaints, but a better alternative is ANY form of mobile super drone. I couldn't agree more. If you want to run a mission stationary we already have Marauders for that... I'm not really convinced that a lackluster missile ship at range makes a good PvE boat. At long ranges the heavy bonus is very situational and risky for your drones even with the speed buffs and superdrone bonuses. At that point, unless I'm in something that has the ability to close range like a Mach or TFI, a good portion of my targets will be primarily engaged with missiles. And that begs the question, why not use any other missile boat, marauder or not? |

Arthur Aihaken
Erebus Solia
3407
|
Posted - 2014.04.30 19:38:00 -
[2369] - Quote
Tyberius Franklin wrote:I'm not really convinced that a lackluster missile ship at range makes a good PvE boat. At long ranges the heavy bonus is very situational and risky for your drones even with the speed buffs and superdrone bonuses. At that point, unless I'm in something that has the ability to close range like a Mach or TFI, a good portion of my targets will be primarily engaged with missiles. At that point it begs the question, why not use any other missile boat, marauder or not? I assume we're still referring to the Rattlesnake? I would almost rather see the shield resistance dropped in favour of the return of missile velocity (and applied to all missiles). Because you're absolutely right - the new Rattlesnake is somewhat bland as either a missile or drone platform. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.04.30 19:46:00 -
[2370] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:I'm not really convinced that a lackluster missile ship at range makes a good PvE boat. At long ranges the heavy bonus is very situational and risky for your drones even with the speed buffs and superdrone bonuses. At that point, unless I'm in something that has the ability to close range like a Mach or TFI, a good portion of my targets will be primarily engaged with missiles. At that point it begs the question, why not use any other missile boat, marauder or not? I assume we're still referring to the Rattlesnake? I would almost rather see the shield resistance dropped in favour of the return of missile velocity (and applied to all missiles). Because you're absolutely right - the new Rattlesnake is somewhat bland as either a missile or drone platform. Yes, this is on the RS, It's basically why I'm against removing the sentry bonus. As it it props up what the missile side is lacking with supplemental DPS. Potentially annoying to micromanage supplemental DPS, but bonused supplemental DPS, defining it from the Fleet Phoon, and partially making up for the 0.5 difference in effective launchers from raven-kind ships and their missile centric bonuses (alongside the advantages of having your fit revolve around a single weapon's system without neglecting bonuses). |

Arthur Aihaken
Erebus Solia
3408
|
Posted - 2014.04.30 19:58:00 -
[2371] - Quote
Tyberius Franklin wrote:Yes, this is on the RS, It's basically why I'm against removing the sentry bonus. As it it props up what the missile side is lacking with supplemental DPS. Potentially annoying to micromanage supplemental DPS, but bonused supplemental DPS, defining it from the Fleet Phoon, and partially making up for the 0.5 difference in effective launchers from raven-kind ships and their missile centric bonuses (alongside the advantages of having your fit revolve around a single weapon's system without neglecting bonuses). For me sentry drones hold zero excitement. Maybe it's due to the horrible drone interface, maybe it's because it essentially relegates you to standing still - or perhaps it's a combination thereof. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.04.30 20:02:00 -
[2372] - Quote
Arthur Aihaken wrote:For me sentry drones hold zero excitement. Maybe it's due to the horrible drone interface, maybe it's because it essentially relegates you to standing still - or perhaps it's a combination thereof. I can see them not being particularly exciting, but at the same time, without them it's just a 3rd tier missile boat at range. But I suppose it would in a way be fitting as the Gila has similarly been pigeonholed into one kind of drone and the use cases that come along with it. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1193
|
Posted - 2014.04.30 20:02:00 -
[2373] - Quote
I hate sentries most because I always end up using the Amarr ones. And you all know how much Amarr drones suck. The Gallente ones have too small a range to hit anything, because they can't track well enough to hit cruisers and frigates that are in range, and battleships never get that close unless they start that close and I could just be using ogres instead.
Generally speaking, ogres beat gardes because they can fly to the end of garde range in about 5 seconds and they track a lot better while doing almost as much damage. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.30 20:39:00 -
[2374] - Quote
Reaver Glitterstim wrote:I hate sentries most because I always end up using the Amarr ones. And you all know how much Amarr drones suck. The Gallente ones have too small a range to hit anything, because they can't track well enough to hit cruisers and frigates that are in range, and battleships never get that close unless they start that close and I could just be using ogres instead.
Generally speaking, ogres beat gardes because they can fly to the end of garde range in about 5 seconds and they track a lot better while doing almost as much damage. The "Amarr drones suck" doesn't quite hold to sentries (assuming the rats have EM as primary resist hole, if not I swap to whatever primary/secondary is).
My Garde IIs have an optimal of 39.somewhat with 2 fed omnis , that's fair enough, and over half a minute for Ogre IIs to cross without nav mods, unless I'm mistaken.. Inside 50km (and outside 6-7 km) I use my Gardes against orbiting Battleships (apart from Angels), and they pop smaller rats admirably if you have a starting range advantage (LMJD), before most of them have time to start orbiting..
... But I do agree, sentries in general are a bit meh, if I'm going to sit still anyways, might as well do it in an EWAR-immune Marauder. They also LMJD around faster. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mournful Conciousness
Embers Children TOHA Conglomerate
739
|
Posted - 2014.04.30 21:52:00 -
[2375] - Quote
Reaver Glitterstim wrote:I hate sentries most because I always end up using the Amarr ones. And you all know how much Amarr drones suck. The Gallente ones have too small a range to hit anything, because they can't track well enough to hit cruisers and frigates that are in range, and battleships never get that close unless they start that close and I could just be using ogres instead.
Generally speaking, ogres beat gardes because they can fly to the end of garde range in about 5 seconds and they track a lot better while doing almost as much damage.
Fit your gardes to a dominix or ishtar and add 2 omnis.
Forget the rattlesnake. It's doomed.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1195
|
Posted - 2014.04.30 21:57:00 -
[2376] - Quote
I think the main reason people use sentries is because heavy attack drones are complete and utter sh+¡t. They should have a significant range to balance out their slowness. I think heavy attack drones should have something like a 10-20km range, so while they may take a bit of time to get to a group of targets, they won't have that lag between targets once they get there because once they finish off one target, they will already be in range of the next one. But with their tiny range I feel like I get more net DPS against battleships with medium drones just because they spend so much more time shooting.
I think of heavy attack drones had 10-20km range, gardes had about a 50% range boost and or a 50% tracking boost, and the Amarr/Minmatar drone discrepancy were fixed, then large drones would all of a sudden be great, and smaller drones would suddenly become well balanced. Then we can stop allowing cruisers to field 5 large drones and leave that job to the battleship drone boats. They wont need 5 after the fix I suggested, 4 will be plenty for an Ishtar or Myrmidon and the Vexor can do with 3 like it used to have. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Mournful Conciousness
Embers Children TOHA Conglomerate
739
|
Posted - 2014.04.30 21:59:00 -
[2377] - Quote
Reaver Glitterstim wrote:I think the main reason people use sentries is because heavy attack drones are complete and utter sh+¡t. They should have a significant range to balance out their slowness. I think heavy attack drones should have something like a 10-20km range, so while they may take a bit of time to get to a group of targets, they won't have that lag between targets once they get there because once they finish off one target, they will already be in range of the next one. But with their tiny range I feel like I get more net DPS against battleships with medium drones just because they spend so much more time shooting.
I think of heavy attack drones had 10-20km range, gardes had about a 50% range boost and a 50% tracking boost, and the Amarr/Minmatar drone discrepancy were fixed, then large drones would all of a sudden be great, and smaller drones would suddenly become well balanced. Then we can stop allowing cruisers to field 5 large drones and leave that job to the battleship drone boats. They wont need 5 after the fix I suggested, 4 will be plenty for an Ishtar or Myrmidon and the Vexor can do with 3 like it used to have.
All they need is to be faster.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1195
|
Posted - 2014.04.30 22:04:00 -
[2378] - Quote
Mournful Conciousness wrote:All they need is to be faster. That would work too, but I like the idea of giving them a bit of range.
Putting Gardes on a dominix to improve their range and tracking isn't a fix to their bad range and tracking. I can also put curators on a dominix to get more range and tracking on them as well. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Sgt Ocker
Last Bastion of Freedom
182
|
Posted - 2014.04.30 22:18:00 -
[2379] - Quote
Gila and Rattlesnake, all fit nicely into 1 style of play. Hit and run brawlers. Balancing on both Gila and Snake, both are now best suited to Rapid Launchers with Drone Support. Problem is, rapid launchers just don't work in any role other than the niche and limited setting of hit and run Pvp.
Yes both Snake and Gila can be fit with other launchers but as many have pointed out over the last few weeks. Neither will have anything to make them, "best choice".
Both missile based Guristas ships have potential and with a few minor changes could become "best choice" but with close to 60 pages (out of 80+) of a thread on Pirate Battleships dedicated to only one of those and nothing from Devs to even acknowledge the issues raised, I don't see Guristas becoming "Poster Ships" this time round.
Worm may be in a good place, I won't comment at all on it as I don't fly frigates enough to kow what is good. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1195
|
Posted - 2014.04.30 22:33:00 -
[2380] - Quote
Sgt Ocker wrote:Problem is, rapid launchers just don't work in any role other than the niche and limited setting of hit and run Pvp. That couldn't be further from the truth. My armageddon gets more DPS with RHMLs than I do with mega pulse lasers. And they aren't exactly a hit-and-run device when they spend 100 seconds firing only for 35 loading. I generally have no trouble finding the time to reload them in PVE but I'm sure it isn't difficult in PVP either. I have 3 pulse lasers and 3 RHMLs fit to my Armageddon. I like the pulse lasers because they don't use ammo and I can change their range quickly. But I seem to do most of my important killing with the RHMLs. I can't help feeling the RHMLs are overpowered and the pulse lasers are underpowered. For one, I feel no pressure to fit cruise missile launchers as they would only marginally increase my DPS against large targets--and not all of them as some will not take full damage from cruise missiles. I use a target painter and it makes it easy to shoot frigates with only the 3 RHMLs, though of course I have drones for that too. Basically my armageddon is a solopwnmobile, and with the new salvage drones, mobile tractor unit, and mobile depot, I don't even have to dock in stations except to replace lost drones or drop loot. I carry alternate fittings with me and can salvage and tractor as I make kills. I can refit in combat, and the NPCs seem to always ignore my anchored structures. Most of the time I spend in station is talking to agents; I usually don't use any other services before I undock again. My armageddon gets a net DPS of over 500 with mixed weapons and a heavy tank fit, and can apply the majority of that DPS to very small targets.
How is this even remotely reasonable?? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Arthur Aihaken
Erebus Solia
3409
|
Posted - 2014.04.30 22:50:00 -
[2381] - Quote
Reaver Glitterstim wrote:I can't help feeling the RHMLs are overpowered and the pulse lasers are underpowered. This would only be you... This opinion is not shared by the vast majority
Perhaps on an unbonused/non-missile hull they're great, but everything else (including torpedoes) will outperform them on a Raven, Scorpion or Typhoon. If rapid heavy launchers actually received all the hull bonuses (explosion velocity, explosion radius and missile velocity) - it would be another matter entirely. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.04.30 23:14:00 -
[2382] - Quote
Reaver Glitterstim wrote:Sgt Ocker wrote:Problem is, rapid launchers just don't work in any role other than the niche and limited setting of hit and run Pvp. That couldn't be further from the truth. My armageddon gets more DPS with RHMLs than I do with mega pulse lasers. And they aren't exactly a hit-and-run device when they spend 100 seconds firing only for 35 loading. I generally have no trouble finding the time to reload them in PVE but I'm sure it isn't difficult in PVP either. I have 3 pulse lasers and 3 RHMLs fit to my Armageddon. I like the pulse lasers because they don't use ammo and I can change their range quickly. But I seem to do most of my important killing with the RHMLs. I can't help feeling the RHMLs are overpowered and the pulse lasers are underpowered. For one, I feel no pressure to fit cruise missile launchers as they would only marginally increase my DPS against large targets--and not all of them as some will not take full damage from cruise missiles. I use a target painter and it makes it easy to shoot frigates with only the 3 RHMLs, though of course I have drones for that too. Basically my armageddon is a solopwnmobile, and with the new salvage drones, mobile tractor unit, and mobile depot, I don't even have to dock in stations except to replace lost drones or drop loot. I carry alternate fittings with me and can salvage and tractor as I make kills. I can refit in combat, and the NPCs seem to always ignore my anchored structures. Most of the time I spend in station is talking to agents; I usually don't use any other services before I undock again. My armageddon gets a net DPS of over 500 with mixed weapons and a heavy tank fit, and can apply the majority of that DPS to very small targets. How is this even remotely reasonable?? What are you loading each with? If you are doing something like Fury v Scorch then yes, RHML, adjusted for reload will win out on max skills, but not by much. And such would be expected. Going with the highest damage ammo on RHML vs longer range on Megapulse SHOULD favor RHML.
That said, IN Gamma is about the same and IN MF tilts the scale in favor of megapulse.
But one thing that concerns me about your analysis is that 500DPS is your entry point for solopwnmobile. A 4TP, faction cruise golem is probably putting the same DPS on smaller targets while having more range, better tank, ewar immunity in bastion and more raw DPS than 500 on larger targets. |

Kaarous Aldurald
ROC Deep Space The ROC
5578
|
Posted - 2014.04.30 23:28:00 -
[2383] - Quote
Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog.
They're getting a 43% speed buff. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Astroniomix
Cryptic Meta-4
845
|
Posted - 2014.04.30 23:33:00 -
[2384] - Quote
Reaver Glitterstim wrote: I generally have no trouble finding the time to reload them in PVE but I'm sure it isn't difficult in PVP either. Are you kidding? I can make dinner while doing PvE. So saying that you have no problems with the reload in PvE and therefore the should be fine is PvP is moronic.
In PvP if you haven't finished the fight by the time your first reload comes around you're in trouble. Ergo: hit and run. |

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.04.30 23:36:00 -
[2385] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog. They're getting a 43% speed buff.
MWD drive to target thought is not unfortunately the same as speed, they will engage MWD race to target (better) fire fail to follow stop firing MWD get in range fire lose target. Mwd rinse and repeat. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.04.30 23:37:00 -
[2386] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog. They're getting a 43% speed buff. Orbit speed is staying the same, so they are still quite far away from consistently applying damage to fast targets, they'll just catch back up while not firing faster than before. |

Kaarous Aldurald
ROC Deep Space The ROC
5578
|
Posted - 2014.04.30 23:44:00 -
[2387] - Quote
motie one wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog. They're getting a 43% speed buff. MWD speed boost to target thought is not unfortunately the same as a boost to drone speed, they will engage MWD race to target (better) fire fail to follow stop firing MWD get in range fire lose range on target. Mwd rinse and repeat. The only effective super drones will be Mediums with heavy damage levels or Heavy drones with all medium stats, but retaining heavy damage.
Say that then.
Tell them that. They've clearly listened so far about how heavy drones have issues with travel time. But stop hanging the entire thing out and pretending it's not an option and never will be. They're aware of the problem. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.04.30 23:49:00 -
[2388] - Quote
Kaarous Aldurald wrote: Say that then.
Tell them that. They've clearly listened so far about how heavy drones have issues with travel time. But stop hanging the entire thing out and pretending it's not an option and never will be. They're aware of the problem.
Doesn't really need said, it's already realized. The blog alluded to this being intentional for the very reasons people hate using drones against fast targets. That said in the case of heavies it's at least somewhat compensated for now. So it should be better.
|

Kaarous Aldurald
ROC Deep Space The ROC
5578
|
Posted - 2014.04.30 23:52:00 -
[2389] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote: Say that then.
Tell them that. They've clearly listened so far about how heavy drones have issues with travel time. But stop hanging the entire thing out and pretending it's not an option and never will be. They're aware of the problem.
Doesn't really need said, it's already realized. The blog alluded to this being intentional for the very reasons people hate using drones against fast targets. That said in the case of heavies it's at least somewhat compensated for now. So it should be better.
Especially in regards to having a lowslot drone tracking module. That is a bigger buff to the Gila than people realize. The Snake? Not as much, but I still want to get my hands on the Super Heavy drones once SiSi hits.
That will be the key I think. We can give comprehensive feedback once we can do something besides theorycraft with Pyfa. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.05.01 00:02:00 -
[2390] - Quote
Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog. They're getting a 43% speed buff. MWD speed boost to target thought is not unfortunately the same as a boost to drone speed, they will engage MWD race to target (better) fire fail to follow stop firing MWD get in range fire lose range on target. Mwd rinse and repeat. The only effective super drones will be Mediums with heavy damage levels or Heavy drones with all medium stats, but retaining heavy damage. Say that then. Tell them that. They've clearly listened so far about how heavy drones have issues with travel time. But stop hanging the entire thing out and pretending it's not an option and never will be. They're aware of the problem. one thousand six hundred and 39 posts and about 3000 deleted ... possibly.... . probably a thousand of those posts discuss exactly this.
Add a few in the cruiser thread too, They get an effective super drone. now it is the rattlesnakes turn. |

Kaarous Aldurald
ROC Deep Space The ROC
5579
|
Posted - 2014.05.01 00:24:00 -
[2391] - Quote
motie one wrote: They get an effective super drone. now it is the rattlesnakes turn.
I would argue that the super sentries are not only fine, but arguably overpowered.
And the issues with heavies are across the board with heavies, not with the super drone concept. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3412
|
Posted - 2014.05.01 00:33:00 -
[2392] - Quote
Without seeing the new proposed drone modules or the new Gecko (cost, availability) - I'm really not sure how anyone can have a realistic opinion of the Rattlesnake. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5579
|
Posted - 2014.05.01 00:35:00 -
[2393] - Quote
Arthur Aihaken wrote:Without seeing the new proposed drone modules or the new Gecko (cost, availability) - I'm really not sure how anyone can have a realistic opinion of the Rattlesnake.
And that's basically been my entire point the whole time.
I reject all of "the sky is falling!" because without fail, opinions like that are failing to take the proposed drone changes into account. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3412
|
Posted - 2014.05.01 00:42:00 -
[2394] - Quote
Kaarous Aldurald wrote:And that's basically been my entire point the whole time. I reject all of "the sky is falling!" because without fail, opinions like that are failing to take the proposed drone changes into account. I don't think it's necessarily falling, but it's definitely not clear skies ahead, either. Not like the Bhaalgorn or Nightmare, which are basically done deals insofar as the vast majority are concerned. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5579
|
Posted - 2014.05.01 00:56:00 -
[2395] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:And that's basically been my entire point the whole time. I reject all of "the sky is falling!" because without fail, opinions like that are failing to take the proposed drone changes into account. I don't think the sky is necessarily falling, but it's definitely not clear skies ahead, either. Not like the Bhaalgorn or Nightmare, which are basically done deals insofar as the vast majority are concerned.
Not really enthused about the Nightmare, to be honest. My use for the ship will not change. A shield laser platform for Incursions. Adding a pointless afterburner bonus to it? Ok, a Micro Jump Drive is still the better module.
The Bhaalgorn I am just happy didn't get ruined like the Ashimmu. That lost highslot and powergrid really hurts.
Ditto the Vindicator and the Machariel, especially after they took the bat to the Vigilant. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 01:08:00 -
[2396] - Quote
Tyberius Franklin wrote:What are you loading each with? If you are doing something like Fury v Scorch then yes, RHML, adjusted for reload will win out on max skills, but not by much. And such would be expected. Going with the highest damage ammo on RHML vs longer range on Megapulse SHOULD favor RHML.
That said, IN Gamma is about the same and IN MF tilts the scale in favor of megapulse.
But one thing that concerns me about your analysis is that 500DPS is your entry point for solopwnmobile. A 4TP, faction cruise golem is probably putting the same if not greater DPS on smaller targets while having more range, better tank, ewar immunity in bastion and more raw DPS than 500 on larger targets. I should have mentioned: my drone skills are terrible, and I'm using tech 1 pulse lasers and RHMLs. The Pulse lasers only barely match the RHML range with radio L, and still have less DPS with multifrequency. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 01:13:00 -
[2397] - Quote
Astroniomix wrote:In PvP if you haven't finished the fight by the time your first reload comes around you're in trouble. Ergo: hit and run. In my experience, I don't spend much time shooting in PVP and spend much longer periods of time between fights. There might be a problem if I was trying to swap ammo types on the fly, but I wouldn't expect to actually run out of loaded missiles before I have a very broad chance to reload. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.05.01 01:40:00 -
[2398] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:What are you loading each with? If you are doing something like Fury v Scorch then yes, RHML, adjusted for reload will win out on max skills, but not by much. And such would be expected. Going with the highest damage ammo on RHML vs longer range on Megapulse SHOULD favor RHML.
That said, IN Gamma is about the same and IN MF tilts the scale in favor of megapulse.
But one thing that concerns me about your analysis is that 500DPS is your entry point for solopwnmobile. A 4TP, faction cruise golem is probably putting the same if not greater DPS on smaller targets while having more range, better tank, ewar immunity in bastion and more raw DPS than 500 on larger targets. I should have mentioned: my drone skills are terrible, and I'm using tech 1 pulse lasers and RHMLs. The Pulse lasers only barely match the RHML range with radio L, and still have less DPS with multifrequency. There must be a difference in related skillsets for the weapons I'd imagine. I'm doing most of the math by hand but after double checking I'm relatively confident in my numbers. You are right about the range not matching with T1 ammo but at equivalent skillsets MF should out damage T1 missiles.
|

Arthur Aihaken
Erebus Solia
3413
|
Posted - 2014.05.01 01:41:00 -
[2399] - Quote
If you have borderline OCD you can make RHMLs work for you in PvE... I am currently away, traveling through time and will be returning last week. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 01:45:00 -
[2400] - Quote
Tyberius Franklin wrote:There must be a difference in related skillsets for the weapons I'd imagine. I'm doing most of the math by hand but after double checking I'm relatively confident in my numbers. You are right about the range not matching with T1 ammo but at equivalent skillsets MF should out damage T1 missiles.
I just went in-game to verify. I'm actually using t2 RHMLs and mega modulated pulse lasers. With t1 missiles I have 136.1 missile DPS listed on my fitting screen with 113.9 turret DPS and 257.2 drone DPS. EFT agrees with my numbers except for the missile DPS, it believes that should be 94.9. I don't remember when I last updated EFT--it was a while back but I do have the RHMLs in my version. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Sgt Ocker
Last Bastion of Freedom
182
|
Posted - 2014.05.01 01:51:00 -
[2401] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:I get the mechanics and how they affect the launcher, but what you stated explains how the RHML marginalizes ROF bonuses, but not quite how it's penalized by them. Thus back to the example, a T2 BCU vs a Calefaction catalyst rig:
T1 Rig - Same Damage boost but without the ROF boost. Again, I'm in no way disagreeing that the difference is marginal in performance, and the gains situational, but it's there and I'd rather have it than not.
T2 Rig - Objectively superior to a T2 BCU for RHML, but takes quite a bit of calibration, leaving your remaining rigging options limited.
And going either way means you are still losing out on raw effectiveness of a mid slot omni alongside the ability to be scripted to fit that TP. I'm just not liking the trade at first glance, though depending on where the damage balance is I suppose it could be worth it to de-emphasize the drone side with a particular fit. Sure, here's the same comparison using a T2 Catalyst rig instead of a 4th BCU: GÇó Navy Raven Issue ... 849 dps (actual 561 dps; 66.1%) GÇó Navy Scorpion Issue ... 849 dps (actual 504 dps; 59.4%) DPS is actually marginally better (both stated and actual), and it frees up a low slot. Granted, this is using 300 calibration - and it's a rather expensive rig - but if you're using target painters anyway any remaining calibration is best served by T1 flares. For torpedoes or cruise missiles, a ballistic control is better than a Catalyst rig because rate of fire actually benefits those weapons. If I were to fit one of the "new" Rattlesnakes, I would probably utilize something along these lines: GÇó 5x T2 Rapid Heavy Missile Launchers GÇó 1x T2 Drone Link Augmentor II GÇó 1x Large Hydraulic Thrusters II GÇó 2x Large Hydraulic Thrusters I GÇó 2x T2 Ballistic Control II GÇó 2x T2 Drone Damage Amplifier II GÇó 2x T2 Drone Tracking Enhancer II (new) GÇó 1x Large Micro Jump Drive GÇó 1x 100MN MWD or 100MN Afterburner GÇó 1-2x T2 Target Painters GÇó 3-4x Tank of choice As a matter of interest, what would you use for tank? Why Hydraulic Bay Thrusters? They increase flight time but add nothing to damage application. 2 TP (needed so missiles will actually hit something well enough to actually damage it) leaves you a 3 slot tank. XLASB requires CPU upgrade to complete the tank. LSE + 2 T2 invul gives you a buffer tank of 93,700 (71k eve), not ideal for a battleship.
Fitting for both drone and missile Dps leaves you with less than desirable results with either. You would be better off fitting for 1 or the other, trying to optimize both just doesn't look like it will work. You end up utilizing 5 slots for Drone Dps and application and 9 for Missiles + 3 missile rigs. 17 of 22 available slots for balanced but not optimized Dps.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.05.01 01:55:00 -
[2402] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:There must be a difference in related skillsets for the weapons I'd imagine. I'm doing most of the math by hand but after double checking I'm relatively confident in my numbers. You are right about the range not matching with T1 ammo but at equivalent skillsets MF should out damage T1 missiles.
I just went in-game to verify. I'm actually using t2 RHMLs and mega modulated pulse lasers. With t1 missiles I have 136.1 missile DPS listed on my fitting screen with 113.9 turret DPS and 257.2 drone DPS. EFT agrees with my numbers except for the missile DPS, it believes that should be 94.9. I don't remember when I last updated EFT--it was a while back but I do have the RHMLs in my version. Are you using the same number of BCU's and heat sinks? Also sounds like you've got Heavy missile spec working for you but not pulse laser spec. I'm willing to bet the EFT numbers are taking reload into account as well. That drops actual DPS over time considerably.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 01:58:00 -
[2403] - Quote
Tyberius Franklin wrote:Are you using the same number of BCU's and heat sinks? Also sounds like you've got Heavy missile spec working for you but not pulse laser spec. I'm willing to bet the EFT numbers are taking reload into account as well. That drops actual DPS over time considerably.
I have 1 drone damage amplifier II, no heat sink or BCU. EFT has incorrect info on the duration of the launchers, and the reload time does not affect DPS as strongly as we are seeing here. Furthermore, most of my reload time is done outside of combat or at least outside of times I'd be firing them anyway.
My large pulse laser skills are a bit over my medium missile skills, but not all that much. I've only got about a 10% DPS advantage on the missiles skill-wise, or less. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 02:10:00 -
[2404] - Quote
Tyberius Franklin wrote:Edit: Per my math at my skills T1 missiles from 3 RHML would give 147DPS before reload, 115DPS with reload, and 3 Megapulse 142DPS with T1 multifreqency
You are doing better than I would be there as I'm rarely downing an entire room in one load of missiles using any type. Only way I can see that working is only using the missiles once per room and having the other weapons do the rest of the leg work. That's still Large Pulse Multifrequency DPS at Radio range. Any way you look at it, the heavy missiles would outclass the pulse lasers even if they had cruise missile explosion radius and explosion velocity. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Sgt Ocker
Last Bastion of Freedom
183
|
Posted - 2014.05.01 03:11:00 -
[2405] - Quote
Reaver Glitterstim wrote:Sgt Ocker wrote:Problem is, rapid launchers just don't work in any role other than the niche and limited setting of hit and run Pvp. That couldn't be further from the truth. My armageddon gets more DPS with RHMLs than I do with mega pulse lasers. I think you might want to check again.
RHML, Navies, 3 X BCU 493.88 Dps - 326.34 including reload Furies 597.91 - 383.18 including reload
Mega Pulse, ; 3 X Heat Sink 457.73 - Dps Navy Antimatter Conflag - 510. 80 Dps
In most Pve situations you are far better off using Lasers if, Dps is what counts. RHML if the extra range you can sit at allows you to not take damage while reloading (and you don't mind adding to completion time).
With max skills, including reload; RHML - 33,613 damage over 103 seconds Mega Pulse - 47,146 damage over 103 seconds I think you may be just a little better off using Lasers. |

Arthur Aihaken
Erebus Solia
3413
|
Posted - 2014.05.01 03:12:00 -
[2406] - Quote
Sgt Ocker wrote:As a matter of interest, what would you use for tank? Depends entirely on the application, but I think I'd take door number 3 and see if those elusive Mordu missile-based hulls don't make an appearance this weekend... I am currently away, traveling through time and will be returning last week. |

stoicfaux
4700
|
Posted - 2014.05.01 03:21:00 -
[2407] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:As a matter of interest, what would you use for tank? Depends entirely on the application, but I think I'd take door number 3 and see if those elusive Mordu missile-based hulls don't make an appearance this weekend... Rapid heavy launchers can work, but they require a lot of close attention and micromanagement to ensure maximum applied damage. Ugh, do we really need a kinetic damage bonused raven hull? Or a split weapon Scorpion/Raven with rails and missiles?
http://games.chruker.dk/eve_online/npc_ships.php?supergroup=19&return_to=
OTOH, given the attention to drones, aside from the RP concerns (although SoE may alleviate that,) what about Rogue Drone ships?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3413
|
Posted - 2014.05.01 03:36:00 -
[2408] - Quote
stoicfaux wrote:Ugh, do we really need a kinetic damage bonused raven hull? Or a split weapon Scorpion/Raven with rails and missiles? OTOH, given the attention to drones, aside from the RP concerns (although SoE may alleviate that,) what about Rogue Drone ships? Perish the thought! I would certainly be ok with a Rogue Drone line that was drones, drones and more drones. I am currently away, traveling through time and will be returning last week. |

Battlingbean
Heaven's Gate
35
|
Posted - 2014.05.01 04:09:00 -
[2409] - Quote
What are the Sansha ship's shield recharge times? |

Onictus
Silver Snake Enterprise Mordus Angels
883
|
Posted - 2014.05.01 04:17:00 -
[2410] - Quote
I've come to the conclusion that all balance passes, and discussion thereafter is the blind leading the stupid.
Actually maybe the stupid leading the stupid. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3151
|
Posted - 2014.05.01 05:42:00 -
[2411] - Quote
It just pisses me off that CCP say it's okay for the Vindicator to be OP because it's a pirate ship, but when it comes to other pirate ships, they go back to their 'fear of power creep' mentality. Oh god. |

motie one
Aliastra Gallente Federation
6
|
Posted - 2014.05.01 06:45:00 -
[2412] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:As a matter of interest, what would you use for tank? Depends entirely on the application, but I think I'd take door number 3 and see if those elusive Mordu missile-based hulls don't make an appearance this weekend... Rapid heavy launchers can work, but they require a lot of close attention and micromanagement to ensure maximum applied damage.
Yes the micromanagement issue using sentries with having to operate in a different range profile than the LMJD has definately risen beyond being management and well into micromanagement levels , add RHML into the equation and you are getting into the situation where you would need serious OCD issues to enjoy it.
Light and mediums losing bonus, super sentries that just aren't super, effective loss of 25km drone control range, omnidirectional changes, cap use issues as a result making the 100% passive ship no longer possible. All dealable with, loads of fitting choices but just taking a ship that was underwhelming but solid and safe, and making it simply less pleasant to use. The only fun in it is playing with it incessantly to try to minimax it.
This is on a ship that was simple to manage, and arguably chosen for that reason.
Not really the best possible outcome? Solutions are available, why does CCP rise not respond? |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.01 06:52:00 -
[2413] - Quote
Is Arther Aihaken and Kaarous Aldurald still using this thread to validate their pathetic existence out of lack of a social life?

Let people smarter than you have a discussion maybe. As in everyone other than you two. Thanks. |

Mournful Conciousness
Embers Children TOHA Conglomerate
740
|
Posted - 2014.05.01 07:28:00 -
[2414] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog. They're getting a 43% speed buff.
Yay!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5594
|
Posted - 2014.05.01 07:34:00 -
[2415] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog. They're getting a 43% speed buff. Yay!
Yep. Heavies are getting the biggest bonus, but the other 2 sizes are getting some speed increase also. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.01 07:40:00 -
[2416] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog. They're getting a 43% speed buff. Yay! Yep. Heavies are getting the biggest bonus, but the other 2 sizes are getting some speed increase also.
kaarous? Genuine question, you are talking about speed getting a 43% buff, I am assuming you are referring to the MWD increase, but is it stated somewhere there is a bonus to the overall speed of the drones? I can't find it. MWD bonuses will get them to the area quicker but would do nothing for their ability to hit targets. That is the major problem with Heavies, that they are lumbering beasties that are effectively almost useless unless you double web your target if it is smaller than a battlecruiser.
If it is overall speed and or tracking speed/range I will cheer too and give them a go again, if it is just a MWD improvement then they get to be useless sooner, not such a buff. |

Kaarous Aldurald
ROC Deep Space The ROC
5596
|
Posted - 2014.05.01 08:32:00 -
[2417] - Quote
motie one wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: All they need is to be faster.
And I see we still aren't reading the dev blog. They're getting a 43% speed buff. Yay! Yep. Heavies are getting the biggest bonus, but the other 2 sizes are getting some speed increase also. kaarous? Genuine question, you are talking about speed getting a 43% buff, I am assuming you are referring to the MWD increase, but is it stated somewhere there is a bonus to the overall speed of the drones? I can't find it. MWD bonuses will get them to the area quicker but would do nothing for their ability to hit targets. That is the major problem with Heavies, that they are lumbering beasties that are effectively almost useless unless you double web your target if it is smaller than a battlecruiser. If it is overall speed and or tracking speed/range I will cheer too and give them a go again, if it is just a MWD improvement then they get to be useless sooner, not such a buff.
The dev blog does only mention MWD, yes.
My major issue with heavy drones has always been travel time, honestly. As far as them slugging it out with something small, they honestly still can't do that easily. As has been mentioned, orbit speed is the issue there.
But depending on the distance, in fact honestly not, sentries are the better option for firing at smaller targets. I simply don't throw out heavy drones against small targets. Even unbonused lights are a better choice if you have a target painter.
But that's the part where I'm also rather happy to have a missile bonus now. Even Rapid Heavies, with decent skills, a rig or two, and a target painter can lay down the pain against pretty much anything but an interceptor, or a Cynabal or something.
For that matter, if we aren't considering drone sniping, the Rattlesnake does have a spare highslot for a large neut, which makes the frigate issue fairly moot. (and if we're talking NPC frigates, the sentry drones take care of that reasonably well)
I had also considered that the Rattlesnake may be in a position to make good use of faction drones, since their expense can be abrogated by the increased resiliency of super drones.
Per the dev blog, faction drones will have better tracking and hitpoints than T2 drones, and are getting buffed in all other areas to be equal. So those may certainly be worth a look in regards to damage application.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
740
|
Posted - 2014.05.01 09:01:00 -
[2418] - Quote
motie one wrote:
If it is overall speed and or tracking speed/range I will cheer too and give them a go again, if it is just a MWD improvement then they get to be useless sooner, not such a buff.
I have to disagree. I use ogres on a brawling ishtar very often. I find them very effective. They are even better than you might suppose for disposing of a frigate once the target is webbed and scrammed. This is unsurprising since the natural tracking speed of T2 ogres on an ishtar is 0.495 - nearly that of a light electron blaster II.
The argument for ogres being useless is the same as the argument for heavy assault missiles being useless - that the target needs to be webbed. OK, so web the target! :-)
The travel speed bonus is very welcome as it shortens time between targets once the primary is down. At 2100m/s on an ishtar, ogres are starting to look very attractive indeed since they're now able to keep up with the ship as it travels to its next victim.
Where they may be less effective is when facing an AB nightmare or its cruiser equivalent, the phantasm. That's fine. These ships needed something special to make them useful in pvp. If they have the ability to temporarily escape heavy drones then that's something in their favour. Against these ships, there are always sentries.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.01 09:10:00 -
[2419] - Quote
I was trying to clarify the point of microwarp drive being described as speed, I wondered what I was missing. Now I know I had not missed a buff.
Heavy drones as I said have very limited effectiveness "unless you web the Target". So they really do not make effective superdrones, and having to web the target now is adding even more levels of micromanagement to a ship that has OcD about it's OcD!
Everything can be worked around, everything can be used. But the question is should it.
It is not a bad ship as offered, just not fun to use, so why should anyone pick it over the alternatives?
Just give the ship a full Flight of Gila class medium superdrones and all the problems and issues magically disappear and you get a good ship. |

Mournful Conciousness
Embers Children TOHA Conglomerate
740
|
Posted - 2014.05.01 09:38:00 -
[2420] - Quote
While I agree that the rattlesnake on offer is not a compelling buy (certainly for pvp), I am not sure I agree that it can be made into a pirate-worthy combat ship by merely fiddling with the drones. DPS is not this ships's problem. It's the lack of any ability to bring asymmetric warfare to a fight. (being in this context defined as neuts, speed, webs, ecm, target painting, scram ranges and so on)
That's my view on its PVP-worthiness (in which I am interested).
If we're discussing PVE ships, we already have many excellent choices, raging from the cheap dominix and ishtar through to the downright extravagant marauders.
In that role, the rattlesnake is nothing more than a drop-in replacement for a navy dominix, which has dubious utility in PVE as it is.
It's going to be a damn shame to see this ship spending another 3 years as a capless level 5 mission runner and killboard fodder.
It could have been a contender. Even a simple thing like a range/strength bonus to ECM BURST (only) would give it an edge in its obvious role as a heavy brawler. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
Last Bastion of Freedom
184
|
Posted - 2014.05.01 09:40:00 -
[2421] - Quote
Mournful Conciousness wrote:motie one wrote:
If it is overall speed and or tracking speed/range I will cheer too and give them a go again, if it is just a MWD improvement then they get to be useless sooner, not such a buff.
I have to disagree. I use ogres on a brawling ishtar very often. I find them very effective. They are even better than you might suppose for disposing of a frigate once the target is webbed and scrammed. This is unsurprising since the natural tracking speed of T2 ogres on an ishtar is 0.495 - nearly that of a light electron blaster II. The argument for ogres being useless is the same as the argument for heavy assault missiles being useless - that the target needs to be webbed. OK, so web the target! :-) The travel speed bonus is very welcome as it shortens time between targets once the primary is down. At 2100m/s on an ishtar, ogres are starting to look very attractive indeed since they're now able to keep up with the ship as it travels to its next victim. Where they may be less effective is when facing an AB nightmare or its cruiser equivalent, the phantasm. That's fine. These ships needed something special to make them useful in pvp. If they have the ability to temporarily escape heavy drones then that's something in their favour. Against these ships, there are always sentries. The natural tracking speed of T2 Ogres on an Ishtar is indeed 0.495 but then picking the only ship to get such a bonus to what is considered the worst drone line is probably not a good or fair comparison.
What it does really, is show yet again where the new Snake will be lacking. Even with buffs (lol) it is still worse than a T2 cruiser at using the drones it is being specialized into.
For every Heavy Drone Ishtar there are 100 Sentry Ishtar's and those actually see daily use with pretty good success rates.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
740
|
Posted - 2014.05.01 09:45:00 -
[2422] - Quote
Sgt Ocker wrote: The natural tracking speed of T2 Ogres on an Ishtar is indeed 0.495 but then picking the only ship to get such a bonus to what is considered the worst drone line is probably not a good or fair comparison.
What it does really, is show yet again where the new Snake will be lacking. Even with buffs (lol) it is still worse than a T2 cruiser at using the drones it is being specialized into.
For every Heavy Drone Ishtar there are 100 Sentry Ishtar's and those actually see daily use with pretty good success rates.
First things first, I am in complete agreement that the RS is substandard (see above).
Un-bonused ogres still track as well as light neutron blasters. It's not really fair to say that the tracking is poor...
I agree that sentry ishtars are (rightfully) more common than brawler ishtars. I find that people will willingly engage an ishtar at close range believing it to be a sniper. I believe that this gets me fights I might not otherwise have, and very often surprises my opponents.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
Last Bastion of Freedom
184
|
Posted - 2014.05.01 10:01:00 -
[2423] - Quote
motie one wrote:I was trying to clarify the point of microwarp drive being described as speed, I wondered what I was missing. Now I know I had not missed a buff.
Heavy drones as I said have very limited effectiveness "unless you web the Target". So they really do not make effective superdrones, and having to web the target now is adding even more levels of micromanagement to a ship that has OcD about it's OcD!
Everything can be worked around, everything can be used. But the question is should it.
It is not a bad ship as offered, just not fun to use, so why should anyone pick it over the alternatives?
Just give the ship a full Flight of 4/5 Gila class medium superdrones or even 2/3 obliterator (double Gila bonus) class medium drones and all the problems and issues magically disappear and you get a good ship. That would pretty much defeat the purpose of the Super Drone.
Switching the Snake to medium super drones is as good as saying, remove heavy drones from the game, they have no role. (not true, they just have a very limited role)
Heavy drones on a Snake with a bonus to Activation Proximity would work very well. Or A bonus so Heavy Drones get to ignore Activation Proximity and simply fire once in range. Balanced so they do less damage in falloff as Turrets do. (much harder to implement I imagine)
(Sorry, can't do that, it would give the Snake something worth while in a Pvp role) |

Sgt Ocker
Last Bastion of Freedom
184
|
Posted - 2014.05.01 10:13:00 -
[2424] - Quote
Mournful Conciousness wrote:Sgt Ocker wrote: The natural tracking speed of T2 Ogres on an Ishtar is indeed 0.495 but then picking the only ship to get such a bonus to what is considered the worst drone line is probably not a good or fair comparison.
What it does really, is show yet again where the new Snake will be lacking. Even with buffs (lol) it is still worse than a T2 cruiser at using the drones it is being specialized into.
For every Heavy Drone Ishtar there are 100 Sentry Ishtar's and those actually see daily use with pretty good success rates.
First things first, I am in complete agreement that the RS is substandard (see above). Un-bonused ogres still track as well as light neutron blasters. It's not really fair to say that the tracking is poor... I agree that sentry ishtars are (rightfully) more common than brawler ishtars. I find that people will willingly engage an ishtar at close range believing it to be a sniper. I believe that this gets me fights I might not otherwise have, and very often surprises my opponents. Yes people often make the mistake of trying to engage Ishtar's at close range, although I use Gardes rather than heavies, I have T2 Heavies trained but never really found them much use, except in Pve where a battleship has closed range (or I've landed at the wrong range - more likely).
I will post summer, give heavies another try, I do believe on a bonused hull (Ishtar) the mwd speed buffs will have a pretty big affect on damage application. The new Gecko may also find a place on my Ishtar. Launching 2 bonused frigates from a cruiser class ship has appeal  |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.01 11:01:00 -
[2425] - Quote
Sgt Ocker wrote:motie one wrote:I was trying to clarify the point of microwarp drive being described as speed, I wondered what I was missing. Now I know I had not missed a buff.
Heavy drones as I said have very limited effectiveness "unless you web the Target". So they really do not make effective superdrones, and having to web the target now is adding even more levels of micromanagement to a ship that has OcD about it's OcD!
Everything can be worked around, everything can be used. But the question is should it.
It is not a bad ship as offered, just not fun to use, so why should anyone pick it over the alternatives?
Just give the ship a full Flight of 4/5 Gila class medium superdrones or even 2/3 obliterator (double Gila bonus) class medium drones and all the problems and issues magically disappear and you get a good ship. That would pretty much defeat the purpose of the Super Drone. Switching the Snake to medium super drones is as good as saying, remove heavy drones from the game, they have no role. (not true, they just have a very limited role) Heavy drones on a Snake with a bonus to Activation Proximity would work very well. Or A bonus so Heavy Drones get to ignore Activation Proximity and simply fire once in range. Balanced so they do less damage in falloff as Turrets do. (much harder to implement I imagine) (Sorry, can't do that, it would give the Snake something worth while in a Pvp role)
I am not saying heavies have no role, just not on this ship. Fitting 5 gila class superdrones, transforms this ship. With a full rack of RHML and a full flight of Gila class medium superdrones, the Rattlesnake becomes a true brawler, both for PvP and PvE. Playing to it's strength and getting something new, a close in , in your face , pedal to the metal, hybrid.
What's not to like. |

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.01 11:43:00 -
[2426] - Quote
Arthur Aihaken wrote:stoicfaux wrote:Ugh, do we really need a kinetic damage bonused raven hull? Or a split weapon Scorpion/Raven with rails and missiles? OTOH, given the attention to drones, aside from the RP concerns (although SoE may alleviate that,) what about Rogue Drone ships? Perish the thought! I would certainly be ok with a Rogue Drone line that was drones, drones and more drones.
POTATOES WITH LEGS!!!!
Anyways, 1-2 turret bs with extra drone bonus aside, it would need something more of a theme, passive armor rep or rep bonus or something else.
Or if everyone would have to capture and tame his own bs... |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.01 11:46:00 -
[2427] - Quote
So the lore behind it. The guristas high command has been exploring new tactics to take advantage of the temperament of their recruits. Never being ones to run away from a fight, the problem has been keeping them alive when they charge into combat, death or glory!
Unfortunately less glory and more death.
Their main line of ships over the years has had superb defence but engaged at range, this did not mesh with the pilots who flew them.. What is the solution.......?
Quote:Our renowned Guristas engineers, looking at the existing systems decided that the stationary and ranged emphasis of the weapons systems needed changing.
Heavy drones and sentries, did not suit the high speed mobile nature of Guristas tactics.
So taking the very best of modern technology, they focused on the most rapid lethal weapons on the market, and set to improve them.
With great effort they fitted an extra turret to the Gila and Rattlesnake, and made them not only more powerful, but they enabled the monstrous Rapid heavy Missile launcher a Primary system, whilst retaining the long range cruise missile,for traditional tactical pilots. This came with reduced range,but a small price to pay for such abilities. On the Gila, rapid lights are the preferred missile, with heavy missiles as the choice of the traditionalist
The drones were more of a problem, whilst a full flight of mediums were possible on the rattlesnake,the Gila could just not fit the bandwidth of the new technology.
Our guristas engineers using technology liberated from codreon, managed to resolve the issue by redesigning the drone bay, giving entangled communication to both the drone weapons system and the nanite control processors. This gave medium drones the effective capability of 6 unbonused drones each, two could be fitted, rivalling the previous capabilities whilst giving unprecedented mobility.
This stunning breakthrough was then able to be carried through to the Rattlesnake, due to the increased power and fitting space for larger and more powerful equipment, the Rattlesnake was able to fit a full set of these highly advanced drone upgrades. Using a flight of standard commercially available medium drones, it enabled them to reach the potential of sentry and heavy levels of damage.
The new dronebay design is strictly limited to these exact drone types. Sacrificing all other drone fitting. Just doing a single job spectacularly well.
Our brave and committed Guristas pilots are training in the new tactics made possible through these developments, things will become very "interesting" for our enemies
Fly Dangerous, Fly hard.
Rabbit
|

Sgt Ocker
Last Bastion of Freedom
186
|
Posted - 2014.05.01 12:29:00 -
[2428] - Quote
motie one wrote:Sgt Ocker wrote:motie one wrote:I was trying to clarify the point of microwarp drive being described as speed, I wondered what I was missing. Now I know I had not missed a buff.
Heavy drones as I said have very limited effectiveness "unless you web the Target". So they really do not make effective superdrones, and having to web the target now is adding even more levels of micromanagement to a ship that has OcD about it's OcD!
Everything can be worked around, everything can be used. But the question is should it.
It is not a bad ship as offered, just not fun to use, so why should anyone pick it over the alternatives?
Just give the ship a full Flight of 4/5 Gila class medium superdrones or even 2/3 obliterator (double Gila bonus) class medium drones and all the problems and issues magically disappear and you get a good ship. That would pretty much defeat the purpose of the Super Drone. Switching the Snake to medium super drones is as good as saying, remove heavy drones from the game, they have no role. (not true, they just have a very limited role) Heavy drones on a Snake with a bonus to Activation Proximity would work very well. Or A bonus so Heavy Drones get to ignore Activation Proximity and simply fire once in range. Balanced so they do less damage in falloff as Turrets do. (much harder to implement I imagine) (Sorry, can't do that, it would give the Snake something worth while in a Pvp role) I am not saying heavies have no role, just not on this ship. Fitting 5 gila class superdrones, transforms this ship. With a full rack of RHML and a full flight of Gila class medium superdrones, the Rattlesnake becomes a true brawler, both for PvP and PvE. Playing to it's strength and getting something new, a close in , in your face , pedal to the metal, hybrid. What's not to like. I understand that, what I am saying is it would be better to give the Snake a bonus to Heavy drones, rather than change it to medium drones. The only real drawback with heavy drones is, orbit speed + activation proximity. A 50% increase to "Heavy Drone Activation Proximity" would see them able to "apply" reasonable damage |

Mike Voidstar
Voidstar Free Flight Foundation
627
|
Posted - 2014.05.01 13:02:00 -
[2429] - Quote
While the medium superdrones are nice, I dont agree that just giving more of them to the Rattlesnake is a good answer.
Traditional drone systems are balanced so that its not a problem that heavier hulls can field lighter drones. The superdrone concept does away with that.
What is needed is a proper bonus to the large drones. |

Kaarous Aldurald
ROC Deep Space The ROC
5608
|
Posted - 2014.05.01 13:15:00 -
[2430] - Quote
Mike Voidstar wrote:While the medium superdrones are nice, I dont agree that just giving more of them to the Rattlesnake is a good answer.
Traditional drone systems are balanced so that its not a problem that heavier hulls can field lighter drones. The superdrone concept does away with that.
What is needed is a proper bonus to the large drones.
IMO the sentries are well served by the current bonus. The heavy drones are the likely candidates for a bit of extra help.
I still want to see them on SiSi before I get the particulars though. Especially once I get the chance to apply them with the new lowslot tracking modules, see how that plays out. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
740
|
Posted - 2014.05.01 13:47:00 -
[2431] - Quote
Sgt Ocker wrote:Mournful Conciousness wrote:Sgt Ocker wrote: The natural tracking speed of T2 Ogres on an Ishtar is indeed 0.495 but then picking the only ship to get such a bonus to what is considered the worst drone line is probably not a good or fair comparison.
What it does really, is show yet again where the new Snake will be lacking. Even with buffs (lol) it is still worse than a T2 cruiser at using the drones it is being specialized into.
For every Heavy Drone Ishtar there are 100 Sentry Ishtar's and those actually see daily use with pretty good success rates.
First things first, I am in complete agreement that the RS is substandard (see above). Un-bonused ogres still track as well as light neutron blasters. It's not really fair to say that the tracking is poor... I agree that sentry ishtars are (rightfully) more common than brawler ishtars. I find that people will willingly engage an ishtar at close range believing it to be a sniper. I believe that this gets me fights I might not otherwise have, and very often surprises my opponents. Yes people often make the mistake of trying to engage Ishtar's at close range, although I use Gardes rather than heavies, I have T2 Heavies trained but never really found them much use, except in Pve where a battleship has closed range (or I've landed at the wrong range - more likely). I will post summer, give heavies another try, I do believe on a bonused hull (Ishtar) the mwd speed buffs will have a pretty big affect on damage application. The new Gecko may also find a place on my Ishtar. Launching 2 bonused frigates from a cruiser class ship has appeal 
if the geckos turn out to be real they're definitely going on my Ishtar, along with 2 mediums and a light. no way would I waste them on a rattlesnake.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Joe Boirele
Lords 0f Justice Lords Of Stars
31
|
Posted - 2014.05.01 15:20:00 -
[2432] - Quote
Mournful Conciousness wrote:Sgt Ocker wrote:Mournful Conciousness wrote:Sgt Ocker wrote: The natural tracking speed of T2 Ogres on an Ishtar is indeed 0.495 but then picking the only ship to get such a bonus to what is considered the worst drone line is probably not a good or fair comparison.
What it does really, is show yet again where the new Snake will be lacking. Even with buffs (lol) it is still worse than a T2 cruiser at using the drones it is being specialized into.
For every Heavy Drone Ishtar there are 100 Sentry Ishtar's and those actually see daily use with pretty good success rates.
First things first, I am in complete agreement that the RS is substandard (see above). Un-bonused ogres still track as well as light neutron blasters. It's not really fair to say that the tracking is poor... I agree that sentry ishtars are (rightfully) more common than brawler ishtars. I find that people will willingly engage an ishtar at close range believing it to be a sniper. I believe that this gets me fights I might not otherwise have, and very often surprises my opponents. Yes people often make the mistake of trying to engage Ishtar's at close range, although I use Gardes rather than heavies, I have T2 Heavies trained but never really found them much use, except in Pve where a battleship has closed range (or I've landed at the wrong range - more likely). I will post summer, give heavies another try, I do believe on a bonused hull (Ishtar) the mwd speed buffs will have a pretty big affect on damage application. The new Gecko may also find a place on my Ishtar. Launching 2 bonused frigates from a cruiser class ship has appeal  if the geckos turn out to be real they're definitely going on my Ishtar, along with 2 mediums and a light. no way would I waste them on a rattlesnake.
Personally, I believe that only the rattlesnake will be able to launch Geckos. Only personal opinion though. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Mournful Conciousness
Embers Children TOHA Conglomerate
743
|
Posted - 2014.05.01 16:14:00 -
[2433] - Quote
Joe Boirele wrote:
Personally, I believe that only the rattlesnake will be able to launch Geckos. Only personal opinion though.
If that turns out to be the case, (CCP Rise please start listening now...) that would be another unfortunate design decision.
Here's why:
Eve is interesting and consuming because players can make pretty much any fitting choices that works for them. 100mn afterburners on a cruiser? done (with compromises). A heavy neut on a recon? done (at the expense of everything else)... and so on. Fitting your fleet is a fun optimisation game in itself, even before the fight.
When we start introducing 'special' modules to go on 'special' ships, we start to pigeonhole ships into narrow roles, so fitting diversity suffers and the game is less enjoyable.
The bastion module is an example of this. The marauder without it is unusable. With it is completely predictable. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3414
|
Posted - 2014.05.01 16:24:00 -
[2434] - Quote
Mournful Conciousness wrote:If that turns out to be the case, that would be another unfortunate design decision. Foreshadowing... I am currently away, traveling through time and will be returning last week. |

Joe Boirele
Lords 0f Justice Lords Of Stars
31
|
Posted - 2014.05.01 17:09:00 -
[2435] - Quote
Mournful Conciousness wrote:
When we start introducing 'special' modules to go on 'special' ships, we start to pigeonhole ships into narrow roles, so fitting diversity suffers and the game is less enjoyable.
The bastion module is an example of this. The marauder without it is unusable. With it is completely predictable.
I'm not quite sure of this. I believe you can still use a marauder, even without bastion (though I admit I have no experience in marauders). In addition, covert op cloaks are ship restricted, so are siege, doomsday, triage, and a wide array of inferno prototype modules. The only thing special modules add are more options. You don't have to fit a triage module on your carrier, but you can if you want. You don't have to fit your stealth bomber with a covert ops cloak, but if you want to you can.
EDIT: I by no means recommend not fitting a stealth bomber with a covert ops cloak. I was only pointing out that you aren't forced to use it. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Arthur Aihaken
Erebus Solia
3414
|
Posted - 2014.05.01 18:51:00 -
[2436] - Quote
Joe Boirele wrote:I'm not quite sure of this. I believe you can still use a marauder, even without bastion (though I admit I have no experience in marauders). To be sure. You basically end up with a slightly less tanky version of the Faction equivalent, although it uses less ammunition, has better damage application and offers built-in salvage capabilities with substantial cargo space. It's a bit slower and less agile, but has increased warp speed for missioning. Bastion allows you to really expand damage application at the expense of running a very light tank, and is essentially a "get-out-of-jail-free" card if you take on too much aggro or get EW'd. I am currently away, traveling through time and will be returning last week. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
9
|
Posted - 2014.05.01 18:51:00 -
[2437] - Quote
Joe Boirele wrote:Mournful Conciousness wrote:
When we start introducing 'special' modules to go on 'special' ships, we start to pigeonhole ships into narrow roles, so fitting diversity suffers and the game is less enjoyable.
The bastion module is an example of this. The marauder without it is unusable. With it is completely predictable.
I'm not quite sure of this. I believe you can still use a marauder, even without bastion (though I admit I have no experience in marauders). In addition, covert op cloaks are ship restricted, so are siege, doomsday, triage, and a wide array of inferno prototype modules. The only thing special modules add are more options. You don't have to fit a triage module on your carrier, but you can if you want. You don't have to fit your stealth bomber with a covert ops cloak, but if you want to you can. EDIT: I by no means recommend not fitting a stealth bomber with a covert ops cloak. I was only pointing out that you aren't forced to use it.
I love my marauders. I use a bastioned Golem for 4s and an unbastioned Vargur for incursions. I love them both. Even when you have the bastion mod fit you don't use it 100% of the time. It's a nice OPTION to have.
Edit: Cleared up foggy wording. |

scorchlikeshiswhiskey
Cult of Mooby
179
|
Posted - 2014.05.01 19:47:00 -
[2438] - Quote
Arthur Aihaken wrote:Joe Boirele wrote:I'm not quite sure of this. I believe you can still use a marauder, even without bastion (though I admit I have no experience in marauders). To be sure. You basically end up with a slightly less tanky version of the Faction equivalent, although it uses less ammunition, has better damage application and offers built-in salvage capabilities with substantial cargo space. It's a bit slower and less agile, but has increased warp speed for missioning. Bastion allows you to really expand damage application at the expense of running a very light tank, and is essentially a "get-out-of-jail-free" card if you take on too much aggro or get EW'd. They're also pretty handy for Incursions with the utility highs. Except the Golem because missiles are incursion heresy, other than that though you fit them with cap xfers and armor/shield reps and your fleet is pretty well covered in case of logi DC or a Napoc gets into fleet. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.01 19:54:00 -
[2439] - Quote
Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:
And I see we still aren't reading the dev blog.
They're getting a 43% speed buff.
Yay! Yep. Heavies are getting the biggest bonus, but the other 2 sizes are getting some speed increase also. kaarous? Genuine question, you are talking about speed getting a 43% buff, I am assuming you are referring to the MWD increase, but is it stated somewhere there is a bonus to the overall speed of the drones? I can't find it. MWD bonuses will get them to the area quicker but would do nothing for their ability to hit targets. That is the major problem with Heavies, that they are lumbering beasties that are effectively almost useless unless you double web your target if it is smaller than a battlecruiser. If it is overall speed and or tracking speed/range I will cheer too and give them a go again, if it is just a MWD improvement then they get to be useless sooner, not such a buff. The dev blog does only mention MWD, yes. My major issue with heavy drones has always been travel time, honestly. As far as them slugging it out with something small, they honestly still can't do that easily. As has been mentioned, orbit speed is the issue there. But depending on the distance, in fact honestly not, sentries are the better option for firing at smaller targets. I simply don't throw out heavy drones against small targets. Even unbonused lights are a better choice if you have a target painter. But that's the part where I'm also rather happy to have a missile bonus now. Even Rapid Heavies, with decent skills, a rig or two, and a target painter can lay down the pain against pretty much anything but an interceptor, or a Cynabal or something. For that matter, if we aren't considering drone sniping, the Rattlesnake does have a spare highslot for a large neut, which makes the frigate issue fairly moot. (and if we're talking NPC frigates, the sentry drones take care of that reasonably well) I had also considered that the Rattlesnake may be in a position to make good use of faction drones, since their expense can be abrogated by the increased resiliency of super drones. Per the dev blog, faction drones will have better tracking and hitpoints than T2 drones, and are getting buffed in all other areas to be equal. So those may certainly be worth a look in regards to damage application. If you fit your launchers primarily to kill smaller targets, you are doing it wrong.
frigates and cruisers can be easily cleaned up by +50% bonused drones.
Face it, the new Rattlesnake sucks.Stop being terrible at the game.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
743
|
Posted - 2014.05.01 20:16:00 -
[2440] - Quote
Topher Basquette Dusch-shur wrote:Joe Boirele wrote:Mournful Conciousness wrote:
When we start introducing 'special' modules to go on 'special' ships, we start to pigeonhole ships into narrow roles, so fitting diversity suffers and the game is less enjoyable.
The bastion module is an example of this. The marauder without it is unusable. With it is completely predictable.
I'm not quite sure of this. I believe you can still use a marauder, even without bastion (though I admit I have no experience in marauders). In addition, covert op cloaks are ship restricted, so are siege, doomsday, triage, and a wide array of inferno prototype modules. The only thing special modules add are more options. You don't have to fit a triage module on your carrier, but you can if you want. You don't have to fit your stealth bomber with a covert ops cloak, but if you want to you can. EDIT: I by no means recommend not fitting a stealth bomber with a covert ops cloak. I was only pointing out that you aren't forced to use it. I love my marauders. I use a bastioned Golem for 4s and an unbastioned Vargur for incursions. I love them both. Even when you have the bastion mod fit you don't use it 100% of the time. It's a nice OPTION to have. Edit: Cleared up foggy wording.
I guess the imagination-quashing bastion mode is fine for pve, which is essentially mining with moving asteroids. In the same way that a tractor is fine for the otherwise back-breaking work of planting potatoes.
Do we really want the rattlesnake to go in this coma-inducing direction? It's supposed to be a combat ship of repute. Level 4 missions and incursions are not combat.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.05.01 20:22:00 -
[2441] - Quote
Mournful Conciousness wrote: I guess the imagination-quashing bastion mode is fine for pve, which is essentially mining with moving asteroids. In the same way that a tractor is fine for the otherwise back-breaking work of planting potatoes.
Do we really want the rattlesnake to go in this coma-inducing direction? It's supposed to be a combat ship of repute. Level 4 missions and incursions are not combat.
The RS isn't going any more in this direction than it already was. With the combination of sentries and a tank bonus the ship was in a way the precursor to the bastion mindset. It's still a tank and spank just as much as it was and is only getting more spank potential.
|

Topher Basquette Dusch-shur
Montana Freedom Fighters
9
|
Posted - 2014.05.01 20:35:00 -
[2442] - Quote
Mournful Conciousness wrote:Topher Basquette Dusch-shur wrote:Joe Boirele wrote:Mournful Conciousness wrote:
When we start introducing 'special' modules to go on 'special' ships, we start to pigeonhole ships into narrow roles, so fitting diversity suffers and the game is less enjoyable.
The bastion module is an example of this. The marauder without it is unusable. With it is completely predictable.
I'm not quite sure of this. I believe you can still use a marauder, even without bastion (though I admit I have no experience in marauders). In addition, covert op cloaks are ship restricted, so are siege, doomsday, triage, and a wide array of inferno prototype modules. The only thing special modules add are more options. You don't have to fit a triage module on your carrier, but you can if you want. You don't have to fit your stealth bomber with a covert ops cloak, but if you want to you can. EDIT: I by no means recommend not fitting a stealth bomber with a covert ops cloak. I was only pointing out that you aren't forced to use it. I love my marauders. I use a bastioned Golem for 4s and an unbastioned Vargur for incursions. I love them both. Even when you have the bastion mod fit you don't use it 100% of the time. It's a nice OPTION to have. Edit: Cleared up foggy wording. I guess the imagination-quashing bastion mode is fine for pve, which is essentially mining with moving asteroids. In the same way that a tractor is fine for the otherwise back-breaking work of planting potatoes. Do we really want the rattlesnake to go in this coma-inducing direction? It's supposed to be a combat ship of repute. Level 4 missions and incursions are not combat.
I love when people in this game show disdain for PVE. I'm going to take a moment to point out that NOTHING you do in this game is possible without PVE. Let's look at a definition from Webster GÇ£combat: a fight or contest between individuals or groupsGÇ¥, the case of PVE it's the player versus NPCs. Since both sides are shooting, it would be combat.
The only thing that I love more than illogical disdain is uneducated illogical disdain.
I also need to point out that bastion is only imagination squashing to those who lack imagination. The Rattlesnake will be fine.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
743
|
Posted - 2014.05.01 20:38:00 -
[2443] - Quote
Tyberius Franklin wrote:Mournful Conciousness wrote: I guess the imagination-quashing bastion mode is fine for pve, which is essentially mining with moving asteroids. In the same way that a tractor is fine for the otherwise back-breaking work of planting potatoes.
Do we really want the rattlesnake to go in this coma-inducing direction? It's supposed to be a combat ship of repute. Level 4 missions and incursions are not combat.
The RS isn't going any more in this direction than it already was. With the combination of sentries and a tank bonus the ship was in a way the precursor to the bastion mindset. It's still a tank and spank just as much as it was and is only getting more spank potential. Yes... it was pretty tanky and spanky before... and that was not enough to make it desirable for pvp, because its brothers in the pirate lineup has something more, and for less money you can find more spank in the navy lineup.
Despite the extra damage, it still won't see any more use as it is. It does not have a special ability that make it worth the downside getting into point range.
damn shame...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
743
|
Posted - 2014.05.01 20:44:00 -
[2444] - Quote
Topher Basquette Dusch-shur wrote:
I love when people in this game show disdain for PVE. I'm going to take a moment to point out that NOTHING you do in this game is possible without PVE. Let's look at a definition from Webster GÇ£combat: a fight or contest between individuals or groupsGÇ¥, the case of PVE it's the player versus NPCs. Since both sides are shooting, it would be combat.
The only thing that I love more than illogical disdain is uneducated illogical disdain.
I also need to point out that bastion is only imagination squashing to those who lack imagination. The Rattlesnake will be fine.
1. we all do pve. After a few months, we all find it somewhat uninspiring (i hope!)
2. There is no illogical disdain here. Merely the observation that no more than one kind of tractor is sufficient to plough a field. In order to train for and field a pirate battleship in pve there would need to be a compelling reason to do so, and the new marauders put paid to that.
3. imagination may only be quashed if it is there. bastion brings about a small set of (PVP) plays that revolve around the inability to be affected by scrams & ewar, coupled with an almost seamless transition into MJD. That's pretty much it. It makes a one-trick pony.
3a. The new rattlesnake will be fine, and that is my complaint. For a pirate battleship I think we should expect better than fine. We should expect epic. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Topher Basquette Dusch-shur
Montana Freedom Fighters
9
|
Posted - 2014.05.01 21:13:00 -
[2445] - Quote
Mournful Conciousness wrote:Topher Basquette Dusch-shur wrote:
I love when people in this game show disdain for PVE. I'm going to take a moment to point out that NOTHING you do in this game is possible without PVE. Let's look at a definition from Webster GÇ£combat: a fight or contest between individuals or groupsGÇ¥, the case of PVE it's the player versus NPCs. Since both sides are shooting, it would be combat.
The only thing that I love more than illogical disdain is uneducated illogical disdain.
I also need to point out that bastion is only imagination squashing to those who lack imagination. The Rattlesnake will be fine.
1. we all do pve. After a few months, we all find it somewhat uninspiring (i hope!) 2. There is no illogical disdain here. Merely the observation that no more than one kind of tractor is sufficient to plough a field. In order to train for and field a pirate battleship in pve there would need to be a compelling reason to do so, and the new marauders put paid to that. 3. imagination may only be quashed if it is there. bastion brings about a small set of (PVP) plays that revolve around the inability to be affected by scrams & ewar, coupled with an almost seamless transition into MJD. That's pretty much it. It makes a one-trick pony. 3a. The new rattlesnake will be fine, and that is my complaint. For a pirate battleship I think we should expect better than fine. We should expect epic.
1) That would depend on what people enjoy. Some people shoot rocks with lasers because they find it relaxing. Some people shoot red crosses because it entertains them. Thankfully these people are inspired to do so because I like the ships the ore creates and the meta mods they loot.
2) Anyone who has ever worked/lived on a farm will tell you that you wasn't to pick the best tool for the job. You don't use your plowing tractor to mow the lawn and you don't use your plow to harvest grain. I would most likely lose interest in PVE if I used the same ship with the same fit for everything, thank goodness I don't. Picking the best tool for a job is part of the fun.
3) Will the ship have nuets? webs? MJD? What type of weapons? Does that Golem have torps? If so we will be safe to tackle it, but heaven help our dessy and cruiser gang if it has precision cruise and webs.
3a) The Rattlesnake will have more options for fits post update than it does now. You just need to use that imagination. It doesn't disappear because a new mod or drone comes out. You should expect balanced. |

Arthur Aihaken
Erebus Solia
3416
|
Posted - 2014.05.01 21:18:00 -
[2446] - Quote
Mournful Conciousness wrote:For a pirate battleship I think we should expect better than fine. We should expect epic. Prepare to be epically disappointed.  I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
743
|
Posted - 2014.05.01 21:53:00 -
[2447] - Quote
Topher Basquette Dusch-shur wrote: 3a) The Rattlesnake will have more options for fits post update than it does now. You just need to use that imagination. It doesn't disappear because a new mod or drone comes out. You should expect balanced.
What I would like to see is balanced against a vindicator, bhaalgorn or machariel.
What I expect is mediocrity that balances a navy battleship.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Arthur Aihaken
Erebus Solia
3417
|
Posted - 2014.05.01 22:06:00 -
[2448] - Quote
Mournful Conciousness wrote:What I would like to see is balanced against a vindicator, bhaalgorn or machariel. What I expect is mediocrity that balances a navy battleship. I'm half dreading the anticipated Mordu missile-based ships tomorrow... I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5618
|
Posted - 2014.05.01 22:10:00 -
[2449] - Quote
Priestess Lin wrote: If you fit your launchers primarily to kill smaller targets, you are doing it wrong.
frigates and cruisers can be easily cleaned up by +50% bonused drones.
Face it, the new Rattlesnake sucks.Stop being terrible at the game.
Face it, you don't get +50% bonused light drones anymore.
So stop beating your head against the wall, because these changes are happening no matter how much you bleat and moan.
And anyway, fitting rigors to even heavy missiles is a good idea regardless of your choice of target, so long as said target is moving at all. And using a target painter is, once again, a good idea regardless of what you are shooting at.
Not only that, but firing Rapid Heavy missiles at a battleship is still a fine application of dps.
Try again. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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scorchlikeshiswhiskey
Cult of Mooby
179
|
Posted - 2014.05.01 22:12:00 -
[2450] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:What I would like to see is balanced against a vindicator, bhaalgorn or machariel. What I expect is mediocrity that balances a navy battleship. I'm half dreading the anticipated Mordu missile-based ships tomorrow... As am I. If they're as '"pirate" as the Rattle then I think they will see about as much use. |
|

ISD Ezwal
ISD Community Communications Liaisons
1233

|
Posted - 2014.05.01 22:26:00 -
[2451] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Arthur Aihaken
Erebus Solia
3418
|
Posted - 2014.05.01 22:30:00 -
[2452] - Quote
Prepare to be epically disappointed. The changes to the Rattlesnake are good - not great. Vindicator gets more targeting range, Machariel gets more warp speed but at the expense of agility and scan resolution (not too mention the horrible asynchronous turrets), the Nightmare gets an AB, the Nestor is still a gong show - and the Rattlesnake is a mixed bag of snakes. Literally.
And this isn't a rant - it's feedback. The proposed changes are uninspiring. I am currently away, traveling through time and will be returning last week. |

Nevyn Auscent
Broke Sauce
1312
|
Posted - 2014.05.01 22:46:00 -
[2453] - Quote
Kaarous Aldurald wrote:
IMO the sentries are well served by the current bonus. The heavy drones are the likely candidates for a bit of extra help.
I still want to see them on SiSi before I get the particulars though. Especially once I get the chance to apply them with the new lowslot tracking modules, see how that plays out.
Heavy drones need more help at the base level also though. All the moving drones need a rework on drone movement that allows them to use MWD at slower than max speed if that's what is needed to establish an orbit or keep up with a target. Rather than the current sprint/crawl they do. And an increase in both optimal range & orbit distance would similarly give heavy drones a significant helping hand. (Not to silly distances, but another 2,000m wouldn't go amiss for example and would massively help their tracking.)
|

Mournful Conciousness
Embers Children TOHA Conglomerate
743
|
Posted - 2014.05.01 23:03:00 -
[2454] - Quote
I see that under ISD rules ranting has a new definition: expressing the view that the rattlesnake needs to go back to the drawing board.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.01 23:18:00 -
[2455] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: If you fit your launchers primarily to kill smaller targets, you are doing it wrong.
frigates and cruisers can be easily cleaned up by +50% bonused drones.
Face it, the new Rattlesnake sucks.Stop being terrible at the game.
Face it, you don't get +50% bonused light drones anymore.
that isn't for you to decide, kiddo.
and I am clearly pointing out what the Rattlesnake has lost, since so many seem to forget.
I don't know how a baddy like you plays or what narrow minded perspective you are theorycrafting in, but I personally am not looking forward to getting jammed and having nothing to deal with whatever is web scrambling with nothing but puny unbonused lights and mediums drones. Not what I picked Rattlesnake for.
Think before you post. |

Kaarous Aldurald
ROC Deep Space The ROC
5623
|
Posted - 2014.05.01 23:31:00 -
[2456] - Quote
Priestess Lin wrote: that isn't for you to decide, kiddo.
You are correct. But the person who does get to decide, already has.
Quote: and I am clearly pointing out what the Rattlesnake has lost, since so many seem to forget.
I don't know how a baddy like you plays or what narrow minded perspective you are theorycrafting in, but I personally am not looking forward to getting jammed and having nothing to deal with whatever is web scrambling with nothing but puny unbonused lights and mediums drones. Not what I picked Rattlesnake for.
Think before you post.
You do realize sensor strength skills are a thing now, right?
And as for "not what I picked it for", it doesn't matter what you picked it for. You're not that special, that CCP Rise is going to stop at think "Oh ****, I screwed up Priestess Lin's use of the Rattlesnake, better abandon this entire redesign!"
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3419
|
Posted - 2014.05.01 23:41:00 -
[2457] - Quote
Mournful Conciousness wrote:I see that under ISD rules ranting has a new definition: expressing the view that the rattlesnake needs to go back to the drawing board.  Do not bring up the Nestor. You've been warned children! Speaking of whichGǪ why aren't we seeing a balancing pass for the great white whale? I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.01 23:53:00 -
[2458] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: that isn't for you to decide, kiddo.
You are correct. But the person who does get to decide, already has.
Educate yourself on the concept of a "feedback thread" and try again. These changes aren't set in stone no matter how much you stomp your feet about it. |

Silvetica Dian
Manson Family Advent of Fate
995
|
Posted - 2014.05.02 00:05:00 -
[2459] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: that isn't for you to decide, kiddo.
You are correct. But the person who does get to decide, already has. Educate yourself on the concept of a "feedback thread" and try again. These changes aren't set in stone no matter how much you stomp your feet about it.
They pretty much are and have been since the worm thread. The RS is flat out better now and finally will be worth flying. Before now it was a overtanked low dps POS. now it will be an epic medium range brawler. Also he ain't the one doing the feet stomping and throwing his toys out of the pram. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 00:06:00 -
[2460] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: that isn't for you to decide, kiddo.
You are correct. But the person who does get to decide, already has. Quote: and I am clearly pointing out what the Rattlesnake has lost, since so many seem to forget.
I don't know how a baddy like you plays or what narrow minded perspective you are theorycrafting in, but I personally am not looking forward to getting jammed and having nothing to deal with whatever is web scrambling with nothing but puny unbonused lights and mediums drones. Not what I picked Rattlesnake for.
Think before you post.
You do realize sensor strength skills are a thing now, right? And as for "not what I picked it for", it doesn't matter what you picked it for. You're not that special, that CCP Rise is going to stop at think "Oh ****, I screwed up Priestess Lin's use of the Rattlesnake, better abandon this entire redesign!"
Honestly. Kaarous, I know you think things are set in stone now, And you maybe right.
But what would you use the new rattlesnake for that another ship doesn't do better or easier or cheaper or requiring less skill? I am not saying it is a nestor, It will still be a decent ship, but It Has nothing new or special going for it, that cannot be done better elsewhere. So if CCP rise does not change things around a bit, even a bit It would show that he has no desire whatsoever for feedback. That would be really sad. |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 00:08:00 -
[2461] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:I see that under ISD rules ranting has a new definition: expressing the view that the rattlesnake needs to go back to the drawing board.  Do not bring up the Nestor. You've been warned children! Speaking of whichGǪ why aren't we seeing a balancing pass for the great white whale? Ahab's at fanfest |

Arthur Aihaken
Erebus Solia
3421
|
Posted - 2014.05.02 00:14:00 -
[2462] - Quote
motie one wrote:Ahab's at fanfest  "We're going to need a bigger boat." I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5626
|
Posted - 2014.05.02 00:15:00 -
[2463] - Quote
Silvetica Dian wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: that isn't for you to decide, kiddo.
You are correct. But the person who does get to decide, already has. Educate yourself on the concept of a "feedback thread" and try again. These changes aren't set in stone no matter how much you stomp your feet about it. They pretty much are and have been since the worm thread. The RS is flat out better now and finally will be worth flying. Before now it was a overtanked low dps POS. now it will be an epic medium range brawler. Also he ain't the one doing the feet stomping and throwing his toys out of the pram.
Pretty much this. That's your answer, motie. It's a medium range brawler now, this thing can do some evil things, and is adaptable as hell thanks to the missile damage bonus being applicable to every size of launcher, ever.
This is the only ship in the game that can do that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
744
|
Posted - 2014.05.02 00:17:00 -
[2464] - Quote
Arthur Aihaken wrote: Do not bring up the Nestor. You've been warned children! Speaking of whichGǪ why aren't we seeing a balancing pass for the great white whale?
Are you seriously suggesting sir, that the Nestor is anything other than the finest ship in New Eden?
I find your lack of faith disturbing...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Cage Man
425
|
Posted - 2014.05.02 00:18:00 -
[2465] - Quote
When will be seeing some love to missile users ?? a missile bonused pirate faction BS will be welcomed and is much needed. The thick plottens... CCP, When can my crane get its black paint job back?? |

Arthur Aihaken
Erebus Solia
3421
|
Posted - 2014.05.02 00:25:00 -
[2466] - Quote
Mournful Conciousness wrote:Are you seriously suggesting sir, that the Nestor is anything other than the finest ship in New Eden? I find your lack of faith disturbingGǪ Here's what I find disturbingGǪ a friend stumbled into a pair of Nestors and a Paladin (all cloaked) with his MJD while near a gate. Who knew they were so good at hiding!? I am currently away, traveling through time and will be returning last week. |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 00:27:00 -
[2467] - Quote
Kaarous Aldurald wrote:Silvetica Dian wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: that isn't for you to decide, kiddo.
You are correct. But the person who does get to decide, already has. Educate yourself on the concept of a "feedback thread" and try again. These changes aren't set in stone no matter how much you stomp your feet about it. They pretty much are and have been since the worm thread. The RS is flat out better now and finally will be worth flying. Before now it was a overtanked low dps POS. now it will be an epic medium range brawler. Also he ain't the one doing the feet stomping and throwing his toys out of the pram. Pretty much this. That's your answer, motie. It's a medium range brawler now, this thing can do some evil things, and is adaptable as hell thanks to the missile damage bonus being applicable to every size of launcher, ever. This is the only ship in the game that can do that.
As it stands It will not do that well at all, sentries will be a poor choice and the only thing that will fit with the RAPID Heavy Missile launchers, which would be bonused medium Superdrones Is not planned for the ship. Heavies will Just suck. your tank is compromised as you HAVE to use your rigs to apply missile damage to small ships. Otherwise watch Angel extravaganza eat rattlesnakes.
so in short With Bonused Gila super drones ( or different spec heavies) it becomes a great Brawler, without it gets left on the shelf for that role. |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 00:31:00 -
[2468] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:Are you seriously suggesting sir, that the Nestor is anything other than the finest ship in New Eden? I find your lack of faith disturbingGǪ Here's what I find disturbingGǪ a friend stumbled into a pair of Nestors and a Paladin (all cloaked) with his MJD while near a gate. Who knew they were so good at hiding!? Now if they'd had that Covert Ops cloak he might have only found the Palladin.  Were they left as a sacrifice to BoB? Bob likes shiny sacrifices, If the nestor had a covert ops cloak, People might bring them into Wormholes and please BOB BoB is not pleased....... Cage Man wrote:When will be seeing some love to missile users ?? a missile bonused pirate faction BS will be welcomed and is much needed. TomorrowGǪ maybeGǪ we riot. |

Hasikan Miallok
Republic University Minmatar Republic
690
|
Posted - 2014.05.02 00:58:00 -
[2469] - Quote
motie one wrote:Kaarous Aldurald wrote:Silvetica Dian wrote:Priestess Lin wrote:Kaarous Aldurald wrote:
You are correct. But the person who does get to decide, already has.
Educate yourself on the concept of a "feedback thread" and try again. These changes aren't set in stone no matter how much you stomp your feet about it. They pretty much are and have been since the worm thread. The RS is flat out better now and finally will be worth flying. Before now it was a overtanked low dps POS. now it will be an epic medium range brawler. Also he ain't the one doing the feet stomping and throwing his toys out of the pram. Pretty much this. That's your answer, motie. It's a medium range brawler now, this thing can do some evil things, and is adaptable as hell thanks to the missile damage bonus being applicable to every size of launcher, ever. This is the only ship in the game that can do that. As it stands It will not do that well at all, sentries will be a poor choice and the only thing that will fit with the RAPID Heavy Missile launchers, which would be bonused medium Superdrones Is not planned for the ship. Heavies will Just suck. your tank is compromised as you HAVE to use your rigs to apply missile damage to small ships. Otherwise watch Angel extravaganza eat rattlesnakes. so in short With Bonused Gila super drones ( or different spec heavies) it becomes a great Brawler, without it gets left on the shelf for that role.
Problem with 275% bonused medium drones on a rattlesnake is it has 50mb bandwidth and you would be able to deploy five of the things.
|

Arthur Aihaken
Erebus Solia
3423
|
Posted - 2014.05.02 01:25:00 -
[2470] - Quote
Hasikan Miallok wrote:Problem with 275% bonused medium drones on a rattlesnake is it has 50mb bandwidth and you would be able to deploy five of the things. A pair of Geckos would be a start (with 100mbit bandwidth). Screw the sentries. I am currently away, traveling through time and will be returning last week. |

Joe Boirele
Lords 0f Justice Lords Of Stars
32
|
Posted - 2014.05.02 01:26:00 -
[2471] - Quote
Arthur Aihaken wrote:Hasikan Miallok wrote:Problem with 275% bonused medium drones on a rattlesnake is it has 50mb bandwidth and you would be able to deploy five of the things. A pair of Geckos would be a start (with 100mbit bandwidth). Screw the sentries.
I would like to get better heavy bonuses and leave the sentries behind. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Arthur Aihaken
Erebus Solia
3423
|
Posted - 2014.05.02 01:36:00 -
[2472] - Quote
Joe Boirele wrote:I would like to get better heavy bonuses and leave the sentries behind. Absolutely! Give them more of an optimal range and orbit distance and now we're talking... I am currently away, traveling through time and will be returning last week. |

stoicfaux
4709
|
Posted - 2014.05.02 01:48:00 -
[2473] - Quote
Arthur Aihaken wrote:Joe Boirele wrote:I would like to get better heavy bonuses and leave the sentries behind. Absolutely! Give them more of an optimal range and orbit distance and now we're talking... It might be interesting if heavy web drones received also received drone bonuses, e.g. a 50% drone bonus would mean 20% * 1.5 = 30% webs. Heaven help you with against a 275% bonused heavy drone. 20% * 3.75 = 75% web.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3423
|
Posted - 2014.05.02 01:51:00 -
[2474] - Quote
stoicfaux wrote:It might be interesting if heavy web drones received also received drone bonuses, e.g. a 50% drone bonus would mean 20% * 1.5 = 30% webs. Heaven help you with against a 275% bonused heavy drone. 20% * 3.75 = 75% web Do web drones still work? They almost need to get rid of the stacking penalties on ewar drones... I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 02:34:00 -
[2475] - Quote
Silvetica Dian wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: that isn't for you to decide, kiddo.
You are correct. But the person who does get to decide, already has. Educate yourself on the concept of a "feedback thread" and try again. These changes aren't set in stone no matter how much you stomp your feet about it. They pretty much are and have been since the worm thread. The RS is flat out better now and finally will be worth flying. Before now it was a overtanked low dps POS. now it will be an epic medium range brawler. Also he ain't the one doing the feet stomping and throwing his toys out of the pram.
funny you had to get on an alt to agree with yourself 
sorry kiddo. the Rattlesnake is clearly worse than it was before with the loss of so much of its functionality. This is the thead where we point out the devs mistakes and give feedback on that issue. To think things are set in stone at this point is completely moronic. |

Kaarous Aldurald
ROC Deep Space The ROC
5632
|
Posted - 2014.05.02 02:54:00 -
[2476] - Quote
Priestess Lin wrote:Silvetica Dian wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: that isn't for you to decide, kiddo.
You are correct. But the person who does get to decide, already has. Educate yourself on the concept of a "feedback thread" and try again. These changes aren't set in stone no matter how much you stomp your feet about it. They pretty much are and have been since the worm thread. The RS is flat out better now and finally will be worth flying. Before now it was a overtanked low dps POS. now it will be an epic medium range brawler. Also he ain't the one doing the feet stomping and throwing his toys out of the pram. funny you had to get on an alt to agree with yourself  sorry kiddo. the Rattlesnake is clearly worse than it was before with the loss of so much of its functionality. This is the thead where we point out the devs mistakes and give feedback on that issue. To think things are set in stone at this point is completely moronic.
He's not me. And it's frankly pathetic that you resort to saying things like that to try and diminish legitimate opposition. He's obviously British, whilst I proudly bear the title of colonial heathen.
The super drone concept was set in stone the moment they released the Worm. It's not going away, no matter how loud you howl about it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5632
|
Posted - 2014.05.02 02:55:00 -
[2477] - Quote
Arthur Aihaken wrote:stoicfaux wrote:It might be interesting if heavy web drones received also received drone bonuses, e.g. a 50% drone bonus would mean 20% * 1.5 = 30% webs. Heaven help you with against a 275% bonused heavy drone. 20% * 3.75 = 75% web Do web drones still work? They almost need to get rid of the stacking penalties on ewar drones...
I think it has been mentioned that ewar drones are getting a full rework some time this year.
Which they need, pretty much all of them but the ECM drones are worthless. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

scorchlikeshiswhiskey
Cult of Mooby
179
|
Posted - 2014.05.02 03:19:00 -
[2478] - Quote
So, can someone explain the reasoning of why the RS has the largest sig radius and the slowest velocity? |

Joe Boirele
Lords 0f Justice Lords Of Stars
32
|
Posted - 2014.05.02 03:28:00 -
[2479] - Quote
scorchlikeshiswhiskey wrote:So, can someone explain the reasoning of why the RS has the largest sig radius and the slowest velocity?
Haven't crunched any numbers, but my guess is that it has the best tank. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 08:36:00 -
[2480] - Quote
Kaarous Aldurald wrote:
The super drone concept was set in stone the moment they released the Worm. It's not going away, no matter how loud you howl about it.
Wrong. What a silly and moronic thing to say. This is a video game and none of these change are set in stone. nomatter how much you stomp around in a hissy-fit, this fact does not change.
it is clear that this drone idea is a stupid one and this thread is exists to let the devs know that before the changes go live. |

Kaarous Aldurald
ROC Deep Space The ROC
5636
|
Posted - 2014.05.02 08:41:00 -
[2481] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:
The super drone concept was set in stone the moment they released the Worm. It's not going away, no matter how loud you howl about it.
Wrong. What a silly and moronic thing to say. This is a video game and none of these change are set in stone. nomatter how much you stomp around in a hissy-fit, this fact does not change. it is clear that this drone idea is a stupid one and this thread is exists to let the devs know that before the changes go live.
If you want to get Chribba in here, I'll bet you a plex. Super drones are not going away. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
188
|
Posted - 2014.05.02 08:45:00 -
[2482] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:
The super drone concept was set in stone the moment they released the Worm. It's not going away, no matter how loud you howl about it.
Wrong. What a silly and moronic thing to say. This is a video game and none of these change are set in stone. nomatter how much you stomp around in a hissy-fit, this fact does not change. it is clear that this drone idea is a stupid one and this thread is exists to let the devs know that before the changes go live. If you want to get Chribba in here, I'll bet you a plex. Super drones are not going away. Super Drones are not going away.
Hopefully we will see some changes to the way they work BUT they are here to stay. ..no matter how much people jump up and down and scream.. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 08:54:00 -
[2483] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:
The super drone concept was set in stone the moment they released the Worm. It's not going away, no matter how loud you howl about it.
Wrong. What a silly and moronic thing to say. This is a video game and none of these change are set in stone. nomatter how much you stomp around in a hissy-fit, this fact does not change. it is clear that this drone idea is a stupid one and this thread is exists to let the devs know that before the changes go live. If you want to get Chribba in here, I'll bet you a plex. Super drones are not going away.
hilarious how quickly you respond everytime. 
sorry kiddo, it is not for you to decide no matter how much you shriek about it. All things in this game are subject to change, especially in feedback threads. Get a clue or get a life. |

Kaarous Aldurald
ROC Deep Space The ROC
5637
|
Posted - 2014.05.02 08:56:00 -
[2484] - Quote
Priestess Lin wrote:hilarious how quickly you respond everytime.  sorry kiddo, it is not for you to decide no matter how much you shriek about it. All things in this game are subject to change, especially in feedback threads. Get a clue or get a life.
I thought not.
If you aren't willing to back up your convictions then just shut your mouth already. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 09:01:00 -
[2485] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:hilarious how quickly you respond everytime.  sorry kiddo, it is not for you to decide no matter how much you shriek about it. All things in this game are subject to change, especially in feedback threads. Get a clue or get a life. I thought not. If you aren't willing to back up your convictions then just shut your mouth already.
I have backed up my statements much more than you, kiddo. This is a feedback thread. That is fact.
Now quit throwing a tantrum about it. You are wrong. Deal with it. Try to find something more productive to do than living on these forums. It is pathetic. Nobody really cares about some no-lifers opinion on everything. |

Kaarous Aldurald
ROC Deep Space The ROC
5637
|
Posted - 2014.05.02 09:02:00 -
[2486] - Quote
Priestess Lin wrote: I have backed up my statements much more than you, kiddo. This is a feedback thread. That is fact.
Now quit throwing a tantrum about it. You are wrong. Deal with it. Try to find something more productive to do than living on these forums. It is pathetic.
You haven't backed up anything. Mostly you just personally attack me because I have stated emphatically that the loss of bonused light drones in exchange for a massive drone hitpoint boost and a highly adaptable missile damage bonus is more than worth the tradeoff.
Because if you bought a pirate battleship to use light drones, then you're doing it so wrong that it can't be explained in words. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Owen Levanth
Federated Deep Space Explorations
131
|
Posted - 2014.05.02 09:02:00 -
[2487] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:hilarious how quickly you respond everytime.  sorry kiddo, it is not for you to decide no matter how much you shriek about it. All things in this game are subject to change, especially in feedback threads. Get a clue or get a life. I thought not. If you aren't willing to back up your convictions then just shut your mouth already.
But she already did? As we're on an internet forum using words, you can only back your convictions with words, which she used.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 09:03:00 -
[2488] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: I have backed up my statements much more than you, kiddo. This is a feedback thread. That is fact.
Now quit throwing a tantrum about it. You are wrong. Deal with it. Try to find something more productive to do than living on these forums. It is pathetic.
You haven't backed up anything. Mostly you just personally attack me because I have stated emphatically that the loss of bonused light drones in exchange for a massive drone hitpoint boost and a highly adaptable missile damage bonus is more than worth the tradeoff. Because if you bought a pirate battleship to use light drones, then you're doing it so wrong that it can't be explained in words.
educate yourself on the definition of a "feedback thread" and try again.
Get a clue or get a life. |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 09:06:00 -
[2489] - Quote
Owen Levanth wrote: But she already did? As we're on an internet forum using words, you can only back your convictions with words, which she used.
Go ahead and read the rest of this page or so.
I say: "The super drone concept is not going away."
Lin says: "Yes it is because I don't like it and my opinion is so super important!"
I say: "I'll bet you a plex it's not going away"
And Lin spins like a dreidel. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 09:12:00 -
[2490] - Quote
Hilarious that I can call out Kaarous Aldurald stupidity at any time of the day and within a couple minutes he is there to respond with some equally asinine drivel. 
It just goes to show you. It must really suck to be that clown. He seems to think a feedback thread is some place for him to have a social life.  |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 09:15:00 -
[2491] - Quote
Priestess Lin wrote:Hilarious that I can call out Kaarous Aldurald stupidity at any time of the day and within a couple minutes he is there to respond with some equally asinine drivel.  It just goes to show you. It must really suck to be that clown. He seems to think a feedback thread is some place for him to have a social life. 
That, or I subscribe to F&I ship balancing threads...
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 09:16:00 -
[2492] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: I have backed up my statements much more than you, kiddo. This is a feedback thread. That is fact.
Now quit throwing a tantrum about it. You are wrong. Deal with it. Try to find something more productive to do than living on these forums. It is pathetic.
You haven't backed up anything. Mostly you just personally attack me because I have stated emphatically that the loss of bonused light drones in exchange for a massive drone hitpoint boost and a highly adaptable missile damage bonus is more than worth the tradeoff. Because if you bought a pirate battleship to use light drones, then you're doing it so wrong that it can't be explained in words. Woah there, back up a minute...... Massive drone hitpoint boost in exchange for losing light drones?.
We got nothing of the sort, that is what all the upset is about. We Got sentry and heavy drones with absolutely ZERO extra abilities. The bonus simply gives 2 sentries the DPS of the current 5. Since the omninerf sentries hit for **** anyway. Frustrating as hell.
We do not mind, in fact we WANT decent useable superdrones, not pretend flight of superdrones that are just 5 squashed into a smaller package of two.
Give us superdrones that do not force you to use just missiles for small ship control, because with cruise missiles, you will take forever to kill elite frigates or spider drones, and sentries will not kill them, killing angel elites with gardes? Good luck with that.
There is only one fit now possible, rapid heavy , rigors, with T2 launchers. Anything else is an accident waiting to happen, and there are far better ships cheaper, easier to skill for, and just plain better. The rattlesnakes passive fit advantage has gone with the need to fit rigors, so why on earth would anyone fly it except as an expensive Gankmobile.
So Give the rattlesnake DECENT superdrones, that can also kill elite frigates, and the ship will have a real following. Without just a waste of space. |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 09:20:00 -
[2493] - Quote
motie one wrote: Woah there, back up a minute...... Massive drone hitpoint boost in exchange for losing light drones?.
Yes, and the super drones get the dps and effective hitpoints of 5 drones.
The major balancing point of drones is their ability to be destroyed. The super drone concept mitigates that rather well, especially as it really helps them against bombs and smartbombs, two common counters.
Whatever else, the hitpoints is a fairly decent buff against one of the major weaknesses of drones. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
189
|
Posted - 2014.05.02 09:25:00 -
[2494] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Hilarious that I can call out Kaarous Aldurald stupidity at any time of the day and within a couple minutes he is there to respond with some equally asinine drivel.  It just goes to show you. It must really suck to be that clown. He seems to think a feedback thread is some place for him to have a social life.  That, or I subscribe to F&I ship balancing threads... Let it go m8 - Everyone is entitled to an opinion on how much use feedback threads are (Rapid Launcher threads spring to mind) and right or wrong their opinion is theirs and doesn't have to agree with others. There are many in this thread have had many differing points of view on the "New & Improved" (LOL) Snake but bickering over points of view, right and wrong, does no more than derail the thread.
If we want Devs to take the thread and feedback within seriously it needs to remain, civil. |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 09:27:00 -
[2495] - Quote
Kaarous Aldurald wrote:motie one wrote: Woah there, back up a minute...... Massive drone hitpoint boost in exchange for losing light drones?.
Yes, and the super drones get the dps and effective hitpoints of 5 drones. The major balancing point of drones is their ability to be destroyed. The super drone concept mitigates that rather well, especially as it really helps them against bombs and smartbombs, two common counters. Whatever else, the hitpoints is a fairly decent buff against one of the major weaknesses of drones.
What has that got do do with the issue!?
The super drone concept is fine, can we have a type that is of some damn use please? The sentries and heavies on this ship suck, that is what these 80+ pages are about. The loss of the other drone functionality had been replaced with nothing, absolutely nothing, It has made the ship much less capable, requiring way, way more management, the only possible fits to try to overcome the issues, lose the only advantage the rattlesnake had. And it does nothing better than other ships.
Excuse capitals.
GIVE US DECENT SUPERDRONES WORTHY OF THEIR NAME,
we do not care if they are called lights, mediums, heavies, or obliterators, superdrones need to kill small large and medium targets, as they replace the existing drone weapons system. You cannot rip out the drone bay, and fill it with a few drones with existing stats, (or even worse removing the bonus) and a couple of unimproved fat ones and call it done.
The new superdrone weapons system overall, as a system, is far far worse than the existing system, overall.
Decent superdrones that do the job properly, and replace the existing system,in it's ability to deal with targets of all sizes, will give a decent result. Without, overall in spite of apparent "shineys" it will be a worse ship overall. |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 09:32:00 -
[2496] - Quote
Motie, I genuinely don't see what the problem is with the sentries.
The heavies, yes, they are rather likely to have application issues, but hopefully we can establish that once both this and the drone rebalance hits SiSi.
But the sentries really should be fine. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
9
|
Posted - 2014.05.02 09:37:00 -
[2497] - Quote
Kaarous Aldurald wrote:Motie, I genuinely don't see what the problem is with the sentries.
The heavies, yes, they are rather likely to have application issues, but hopefully we can establish that once both this and the drone rebalance hits SiSi.
But the sentries really should be fine.
The important word is overall. I just explained it above, but your post came in, in the meantime, I really hope it helps you see what everyone is so worried and concerned about.
We see and overcome, the complications, and limitations of drones, sentries, every day, every hour, we understand the frustrations, of switching sentry type, switching size, as range changes, and for new spawns of different sized ships. We deal with this and overcome.
The effect of this new drone weapons system is how it totally changes all that, change is fine, but this is not fine change. It is a deformed montrosity.
Decent superdrones replacing the existing is fine.
But if you replace an entire weapons system, you need to replace the existing weapons system as a whole. Not drop in a couple of fat boys and we are done. |

Israeli Shitbag
State War Academy Caldari State
0
|
Posted - 2014.05.02 09:40:00 -
[2498] - Quote
You people would have to be ******** to think these changes are a good thing. The torpedo range made torpedoes actually viable. I flew mine with a Rapier and my DPS was excellent. Fury torpedos take out battleships in no time and the +50 drones clean up everything else very quickly. Now everything will just fly out of range and I will be forced into using heavy drones. 
+50% DPS doesn't matter when the target is out of range, and that happens easily when you are using Furys in a ship as slow as a Snake. Losing 400m3 drone bay also sucks. Not looking forward to these horrible changes. |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 09:40:00 -
[2499] - Quote
motie one wrote:Kaarous Aldurald wrote:Motie, I genuinely don't see what the problem is with the sentries.
The heavies, yes, they are rather likely to have application issues, but hopefully we can establish that once both this and the drone rebalance hits SiSi.
But the sentries really should be fine. The important word is overall. I just explained it above, but your post came in, in the meantime, I really hope it helps you see what everyone is so worried and concerned about.
You are right that it loses something.
I believe they are intending the extremely powerful and adaptable missile bonus as the compensation for that.
The drones are the "Large guns", now, it seems to me. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
9
|
Posted - 2014.05.02 09:47:00 -
[2500] - Quote
Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:Motie, I genuinely don't see what the problem is with the sentries.
The heavies, yes, they are rather likely to have application issues, but hopefully we can establish that once both this and the drone rebalance hits SiSi.
But the sentries really should be fine. The important word is overall. I just explained it above, but your post came in, in the meantime, I really hope it helps you see what everyone is so worried and concerned about. You are right that it loses something. I believe they are intending the extremely powerful and adaptable missile bonus as the compensation for that. The drones are the "Large guns", now, it seems to me.
I believe, that the concept just needs a tiny bit more thinking through. And the poor scaling to battleships was the result of fanfest coming and a high workload. Just missing the issues that are created here. That is quite understandable.
I also believe that the rattlesnake is NOT in a place that CCP will leave it.
Small changes, remembering they are ripping out a weapons system that needs replacing with the superdrone system, that works. And listening to the feedback and we will get to a good place.
Otherwise we will end up with a ship that a very few like, and they will soon realise that there are better ships for that exact job, maybe not using exactly that weapon, but that do the job better. |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 09:50:00 -
[2501] - Quote
Again, not arguing that heavy drones leave something to be desired.
Merely putting forth what I suspect the design intent was behind the changes as they exist. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
9
|
Posted - 2014.05.02 09:52:00 -
[2502] - Quote
Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:Motie, I genuinely don't see what the problem is with the sentries.
The heavies, yes, they are rather likely to have application issues, but hopefully we can establish that once both this and the drone rebalance hits SiSi.
But the sentries really should be fine. The important word is overall. I just explained it above, but your post came in, in the meantime, I really hope it helps you see what everyone is so worried and concerned about. You are right that it loses something. I believe they are intending the extremely powerful and adaptable missile bonus as the compensation for that. The drones are the "Large guns", now, it seems to me.
And that is the horrifying thought.
Imagine ripping out the drones on the rattlesnake and replacing with large railguns?
Somewhat changes it doesn't it.
Honestly one would need to be wrapped like a christmas turkey in tinfoil that Rise Tried to slip that through without anyone noticing. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 09:56:00 -
[2503] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Hilarious that I can call out Kaarous Aldurald stupidity at any time of the day and within a couple minutes he is there to respond with some equally asinine drivel.  It just goes to show you. It must really suck to be that clown. He seems to think a feedback thread is some place for him to have a social life.  That, or I subscribe to F&I ship balancing threads...
you don't even have the intelligence to accept that you are wrong. People have valid complaints and you respond to every one of them with more of your blitherings.
These valid complaints about the RS are as follows.
The loss of 400m3 Drone bay. The loss of missile velocity bonus. Multiple Role changes. The loss of +50% damage on light and medium drones. Greatly increased weaknesses to Ewar due to new dependance on missiles as primary DPS system and using 2 drones instead of 5.
Despite all your shrieking and jumping around, trying to deny the obvious, these facts remain. The additional DPS the Snake needed to come in-line with other pirate faction battleships was obvious not worth this heavy price it unnecessarily has to pay.
Accept you are wrong and respect other peoples opinions. The new Rattlesnake sucks. Time for you to get a clue and get a life.
|

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 09:56:00 -
[2504] - Quote
motie one wrote:Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:Motie, I genuinely don't see what the problem is with the sentries.
The heavies, yes, they are rather likely to have application issues, but hopefully we can establish that once both this and the drone rebalance hits SiSi.
But the sentries really should be fine. The important word is overall. I just explained it above, but your post came in, in the meantime, I really hope it helps you see what everyone is so worried and concerned about. You are right that it loses something. I believe they are intending the extremely powerful and adaptable missile bonus as the compensation for that. The drones are the "Large guns", now, it seems to me. And that is the horrifying thought. Imagine ripping out the drones on the rattlesnake and replacing with large railguns? Somewhat changes it doesn't it. 
Correct. Like I said a while back (probably got deleted since it was a reply to epicurus' epic trolling), I believe the Snake is now supposed to treat it's drone systems like they were the primary weapon on a battleship, while the missiles, given the Snake's fitting issue (seriously needs more CPU, dammit) constrain it to one of the Rapid series, which act as a powerful secondary weapon system.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.05.02 10:02:00 -
[2505] - Quote
Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:Motie, I genuinely don't see what the problem is with the sentries.
The heavies, yes, they are rather likely to have application issues, but hopefully we can establish that once both this and the drone rebalance hits SiSi.
But the sentries really should be fine. The important word is overall. I just explained it above, but your post came in, in the meantime, I really hope it helps you see what everyone is so worried and concerned about. You are right that it loses something. I believe they are intending the extremely powerful and adaptable missile bonus as the compensation for that. The drones are the "Large guns", now, it seems to me. And that is the horrifying thought. Imagine ripping out the drones on the rattlesnake and replacing with large railguns? Somewhat changes it doesn't it.  Correct. Like I said a while back (probably got deleted since it was a reply to epicurus' epic trolling), I believe the Snake is now supposed to treat it's drone systems like they were the primary weapon on a battleship, while the missiles, given the Snake's fitting issue (seriously needs more CPU, dammit) constrain it to one of the Rapid series, which act as a powerful secondary weapon system.
You really are an unpleasant piece of trash, aren't you? I am keeping my peace, trying to keep my balance after your trolling war against me as I dared to raise this issue in the first place. The ONLY posts of mine that were deleted were ones replying to other posts in defence against trolls.
Your sole intention is to get the Ship you want, and you use any means possible to get it, even if you destroy people, and destroy a decent ship for other people.
I will not tell you what I think of you and your many, many, characters as that would make me as much a despicable troll as you. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mournful Conciousness
Embers Children TOHA Conglomerate
744
|
Posted - 2014.05.02 10:03:00 -
[2506] - Quote
I think it's fair to say that the dev team are quite taken with the super-drone thing at the moment.
I have yet to see the dev team change its mind significantly in response to player feedback, so it's a fair bet that we'll see super drones this summer, along with helpless rattlesnakes taken apart by frigate gangs. (hint: I'll be in the frigate gang)
Hopefully some future dev team will realise the error of their predecessors and re-think it.
I guess we'll see the results on eve-kill.net pretty soon...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

motie one
Aliastra Gallente Federation
9
|
Posted - 2014.05.02 10:05:00 -
[2507] - Quote
Mournful Conciousness wrote:I think it's fair to say that the dev team are quite taken with the super-drone thing at the moment.
I have yet to see the dev team change its mind significantly in response to player feedback, so it's a fair bet that we'll see super drones this summer, along with helpless rattlesnakes taken apart by frigate gangs. (hint: I'll be in the frigate gang)
Hopefully some future dev team will realise the error of their predecessors and re-think it.
I guess we'll see the results on eve-kill.net pretty soon...
I agree that they are taken with the idea of superdrones. So we should try to get them on this ship in a useful form before all hell breaks loose. |

motie one
Aliastra Gallente Federation
9
|
Posted - 2014.05.02 10:07:00 -
[2508] - Quote
Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:Motie, I genuinely don't see what the problem is with the sentries.
The heavies, yes, they are rather likely to have application issues, but hopefully we can establish that once both this and the drone rebalance hits SiSi.
But the sentries really should be fine. The important word is overall. I just explained it above, but your post came in, in the meantime, I really hope it helps you see what everyone is so worried and concerned about. You are right that it loses something. I believe they are intending the extremely powerful and adaptable missile bonus as the compensation for that. The drones are the "Large guns", now, it seems to me. And that is the horrifying thought. Imagine ripping out the drones on the rattlesnake and replacing with large railguns? Somewhat changes it doesn't it.  Correct. Like I said a while back (probably got deleted since it was a reply to epicurus' epic trolling), I believe the Snake is now supposed to treat it's drone systems like they were the primary weapon on a battleship, while the missiles, given the Snake's fitting issue (seriously needs more CPU, dammit) constrain it to one of the Rapid series, which act as a powerful secondary weapon system. Careful there, i am trying to discuss things in a reasonable way, but theres probably not a single poster here who does not realise what you tried to do to him.
|

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 10:08:00 -
[2509] - Quote
epicurus ataraxia wrote: You really are an unpleasant piece of trash, aren't you? I am keeping my peace, trying to keep my balance after your trolling war against me as I dared to raise this issue in the first place. The ONLY posts of mine that were deleted were ones replying to other posts in defence against trolls.
No, the posts of yours that were deleted were because you spew personal attacks the moment any disagreement pops up. Much like the one above.
And didn't you say you blocked me?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 10:10:00 -
[2510] - Quote
motie one wrote: Careful there, i am trying to discuss things in a reasonable way, but theres probably not a single poster here who does not realise what you tried to do to him.
Notably, as I remain unbanned, it can be easily inferred that either I am an ISD myself, or I have not broken the myriad rules he accused me of breaking.
I merely disagreed with his claims, and refused to be shouted down. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 10:14:00 -
[2511] - Quote
Kaarous Aldurald wrote:motie one wrote: Careful there, i am trying to discuss things in a reasonable way, but theres probably not a single poster here who does not realise what you tried to do to him.
Notably, as I remain unbanned, it can be easily inferred that either I am an ISD myself, or I have not broken the myriad rules he accused me of breaking. I merely disagreed with his claims, and refused to be shouted down.
Others may disagree with that, but we are trying to discuss the rattlesnake, baiting others will not achieve that, it was unnecessary and out of place. You do not want to prove him right by derailing the thread. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 10:15:00 -
[2512] - Quote
Kaarous Aldurald wrote:motie one wrote: Careful there, i am trying to discuss things in a reasonable way, but theres probably not a single poster here who does not realise what you tried to do to him.
Notably, as I remain unbanned, it can be easily inferred that either I am an ISD myself, or I have not broken the myriad rules he accused me of breaking. I merely disagreed with his claims, and refused to be shouted down.
Everyone is calling you on your blatant stupidity. Get a clue and get a life. You cleary do not have the intelligence to give valuable feedback. Now get back under that rock you crawled out from. Let your betters have a discussion without you interrupting them with your ignorant opinions on everything under the sun. |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 10:17:00 -
[2513] - Quote
motie one wrote:Kaarous Aldurald wrote:motie one wrote: Careful there, i am trying to discuss things in a reasonable way, but theres probably not a single poster here who does not realise what you tried to do to him.
Notably, as I remain unbanned, it can be easily inferred that either I am an ISD myself, or I have not broken the myriad rules he accused me of breaking. I merely disagreed with his claims, and refused to be shouted down. Others may disagree with that, but we are trying to discuss the rattlesnake, baiting others will not achieve that, it was unnecessary and out of place. You do not want to prove him right by derailing the thread.
No, you and I and Mournful and a few others (Arthur) are trying to discuss the rattlesnake.
Several other people are just here to make personal attacks because disagreeing with them is just so very naughty. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 10:18:00 -
[2514] - Quote
Kaarous Aldurald wrote:motie one wrote:Kaarous Aldurald wrote:motie one wrote: Careful there, i am trying to discuss things in a reasonable way, but theres probably not a single poster here who does not realise what you tried to do to him.
Notably, as I remain unbanned, it can be easily inferred that either I am an ISD myself, or I have not broken the myriad rules he accused me of breaking. I merely disagreed with his claims, and refused to be shouted down. Others may disagree with that, but we are trying to discuss the rattlesnake, baiting others will not achieve that, it was unnecessary and out of place. You do not want to prove him right by derailing the thread. No, you and I and Mournful and a few others (Arthur) are trying to discuss the rattlesnake. Several other people are just here to make personal attacks because disagreeing with them is just so very naughty.
Kaarous, you are getting close to the point where even I might report you, 
Please drop the goading and baiting, it really is not helping. |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 10:22:00 -
[2515] - Quote
motie one wrote:Kaarous, you are getting close to the point where even I might report you,   Please drop the goading and baiting, it really is not helping.
Read the post above mine.
Can you seriously tell me that I am the one here doing the baiting, goading, and flaming? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Omnathious Deninard
Novis Initiis
2328
|
Posted - 2014.05.02 10:24:00 -
[2516] - Quote
So people are getting butt hurt because the rattle snake is: Keeping the same Large/Sentry Drone DPS while gaining a lot of extra HP for them. Gaining 50% Kinetic and Thermal Missile Damage which applies to all sizes of missiles. Keeping it tank.
In exchange it will no longer be able to deal with small ships just like almost every other battleship? -á --á |

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 10:27:00 -
[2517] - Quote
Kaarous Aldurald wrote:motie one wrote:Kaarous, you are getting close to the point where even I might report you,   Please drop the goading and baiting, it really is not helping. Read the post above my last one. Can you seriously tell me that I am the one here doing the baiting, goading, and flaming?
Well, if you insist, that was the opinion many reached. And the baiting does bring out the worst in people.
So please, let us go back to the rattlesnake. Nothing to see here, move along, lets leave what was deleted, deleted and not keep raking it up.
We have a potentially great ship to fix into a form that can be widely accepted as a good thing. |

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 10:29:00 -
[2518] - Quote
Omnathious Deninard wrote:So people are getting butt hurt because the rattle snake is: Keeping the same Large/Sentry Drone DPS while gaining a lot of extra HP for them. Gaining 50% Kinetic and Thermal Missile Damage which applies to all sizes of missiles. Keeping it tank.
In exchange it will no longer be able to deal with small ships just like almost every other battleship?
No that is really a very poor summation. Sorry, but there are so many pages about exactly what people are concerned about. That is just simplifying to the point where the issues are trivialised. |

Kaarous Aldurald
ROC Deep Space The ROC
5638
|
Posted - 2014.05.02 10:31:00 -
[2519] - Quote
motie one wrote: Well, if you insist, that was the opinion many reached. And the baiting does bring out the worst in people.
Telling someone that they're wrong is not baiting. Unless they're mentally unstable.
Quote: So please, let us go back to the rattlesnake.
With gusto.
Do you have a precise suggestion as to what would constitute an appropriate improvement in heavy drone damage application?
Keeping in mind that currently, the super drone concept isn't really the problem here, it's the heavy drones as a whole. And that they are getting an MWD speed buff to improve their travel time.
As well, that there will be an upcoming lowslot (I think they said passive) omni, which really ought to solve any application issues that sentries have on a shield boat and may be a boon to heavies as well.
Thoughts? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Catherine Laartii
Knights of Xibalba
162
|
Posted - 2014.05.02 10:39:00 -
[2520] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote:Hilarious that I can call out Kaarous Aldurald stupidity at any time of the day and within a couple minutes he is there to respond with some equally asinine drivel.  It just goes to show you. It must really suck to be that clown. He seems to think a feedback thread is some place for him to have a social life.  That, or I subscribe to F&I ship balancing threads... Accept that you are wrong. People have valid complaints and you respond to every one of them like a blithering *****. These valid complaints about the RS are as follows. The loss of 400m3 Drone bay. The loss of missile velocity bonus. Multiple Role changes. The loss of +50% damage on light and medium drones. Greatly increased weaknesses to Ewar due to new dependance on missiles as primary DPS system and using 2 drones instead of 5. Specialization of DPS. Despite all your shrieking and jumping around, trying to deny the obvious, these facts remain. The additional DPS the Snake needed to come in-line with other pirate faction battleships was obvious not worth this heavy price it unnecessarily has to pay. Accept you are wrong and respect other peoples opinions. The new Rattlesnake sucks. Deal with it.
Dear Lord I AMAZED at how you are skirting by without getting about every other one of your foul-mouthed, venomous and vile responses wiped from existence by an ISD. Even if you have legitimate complaints and ideas, there is no need at all to be as vitriolic and sadistic as you are being; that only serves to discredit any valid opinions you might have. Loosen up a little and ease off; nobody deserves to be talked down and disrespected the way you're doing, and you're not doing yourself any favors with it, especially if you want to be heard.
On the complaint list, yes; those are all valid concerns that need to be addressed. The superdrone concept works fine for the worm as it follows with similar weapon grouping bonuses for the frigates, but should not, NOT have been scaled up to the gila or rattlesnake. The issue you and others that you're arguing with is about specifics; certainly we can all find things we dislike, even to the point of 'screaming and jumping up and down' about it as you put it, but the forest tends to get lost in the trees with this approach.
The over-arching issue is that these changes do not lend well at all in any way whatsoever to the Rattlesnake's PVE abilities. As was stated several times, spider drones and other web/scram frig npcs, especially the elites, would be a serious threat to the rattler in a pve setting. God forbid they use it in a wh against sleepers.
The issue then is not anything you can specifically scream about and nitpick. it's performance, and that's what everyone's worried and annoyed about. The bonuses have been picked have fundamentally changed the inherent ROLE of the damn thing, which was in fact, quite popular for a variety of pve activities. Sure you can do pvp in it better now, but it is HILARIOUSLY vulnerable to tacklers! I mean...think of it this way: a single crow could pin one down and wait nearly half an hour for his friends to show up and help take the guy out, after the crow blaps whatever little small drones the rattler pilot decided to field, assuming he brought any.
So don't...for god's sake DON'T...waste our time spouting rage and filth at other people trying to have an adult conversation about important internet spaceships. Go release some of that obviously unhealthy rage and get some kills in-game; hopefully you'll find a rattlesnake pilot you might have blasted with gouts of flame and feel better about yourself so you can come back to the table and be civil. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 10:40:00 -
[2521] - Quote
Some naive people suggest that the Rattlesnake did not have a role. Its role was its versatility, and resilience to ewar, now being destroyed with these changes.  |

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 10:41:00 -
[2522] - Quote
Kaarous Aldurald wrote:motie one wrote: Well, if you insist, that was the opinion many reached. And the baiting does bring out the worst in people.
Telling someone that they're wrong is not baiting. Unless they're mentally unstable. Quote: So please, let us go back to the rattlesnake.
With gusto. Do you have a precise suggestion as to what would constitute an appropriate improvement in heavy drone damage application? Keeping in mind that currently, the super drone concept isn't really the problem here, it's the heavy drones as a whole. And that they are getting an MWD speed buff to improve their travel time. As well, that there will be an upcoming lowslot (I think they said passive) omni, which really ought to solve any application issues that sentries have on a shield boat and may be a boon to heavies as well. Thoughts?
Well as I have said, the issue is that the drone weapons system as a whole is being replaced. I do agree that the missile changes are a net positive and a good thing. A nice buff that the rattlesnake needed. IF OVERALL the drone system retains it's capabilities, then you will have a nicely balanced ship that has received just enough to let it be a decent pirate ship.
So if the new superdrone iteration can be as effective in applying damage to light targets, medium targets, and heavy targets, as currently, then the ship will succeed.
So either by giving the ship Gila class medium drones, with their DPS compatible with being fitted to a battleship, or by Some form of heavy drone that can apply damage to all ship classes, then either can replace the existing drone weapons system effectively.
There are far more details discussed as you know, so I do hope that no one just picks a juicy quote out of this reply without considering everything that has been written. |

Omnathious Deninard
Novis Initiis
2328
|
Posted - 2014.05.02 10:42:00 -
[2523] - Quote
motie one wrote:Omnathious Deninard wrote:So people are getting butt hurt because the rattle snake is: Keeping the same Large/Sentry Drone DPS while gaining a lot of extra HP for them. Gaining 50% Kinetic and Thermal Missile Damage which applies to all sizes of missiles. Keeping it tank.
In exchange it will no longer be able to deal with small ships just like almost every other battleship? No that is really a very poor summation. Sorry, but there are so many pages about exactly what people are concerned about. That is just simplifying to the point where the issues are trivialised. Im not going to read through almost 90 pages of tears about the rattlesnake, in the end it is getting a buff. People need to take off their blinders and stop focusing on one aspect. -á --á |

Catherine Laartii
Knights of Xibalba
162
|
Posted - 2014.05.02 10:43:00 -
[2524] - Quote
Priestess Lin wrote:Some naive people suggest that the Rattlesnake did not have a role. Its role was its versatility, and resilience to ewar, now being destroyed with these changes.  Correct on both points. The more civil tone is also much appreciated, thank you. |

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 10:48:00 -
[2525] - Quote
Omnathious Deninard wrote:motie one wrote:Omnathious Deninard wrote:So people are getting butt hurt because the rattle snake is: Keeping the same Large/Sentry Drone DPS while gaining a lot of extra HP for them. Gaining 50% Kinetic and Thermal Missile Damage which applies to all sizes of missiles. Keeping it tank.
In exchange it will no longer be able to deal with small ships just like almost every other battleship? No that is really a very poor summation. Sorry, but there are so many pages about exactly what people are concerned about. That is just simplifying to the point where the issues are trivialised. Im not going to read through almost 90 pages of tears about the rattlesnake, in the end it is getting a buff. People need to take off their blinders and stop focusing on one aspect. Very well, if you have an opinion that you choose not to be modified with reference to others discourse, I can understand that. But either way, unfortunately, you cannot possibly understand the issues that concern people, without listening to them. I am truly sorry that that is the case. |

Kaarous Aldurald
ROC Deep Space The ROC
5639
|
Posted - 2014.05.02 10:48:00 -
[2526] - Quote
motie one wrote: Well as I have said, the issue is that the drone weapons system as a whole is being replaced. I do agree that the missile changes are a net positive and a good thing. A nice buff that the rattlesnake needed. IF OVERALL the drone system retains it's capabilities, then you will have a nicely balanced ship that has received just enough to let it be a decent pirate ship.
So if the new superdrone iteration can be as effective in applying damage to light targets, medium targets, and heavy targets, as currently, then the ship will succeed.
So either by giving the ship Gila class medium drones, with their DPS compatible with being fitted to a battleship, or by Some form of heavy drone that can apply damage to all ship classes, then either can replace the existing drone weapons system effectively.
There are far more details discussed as you know, so I do hope that no one just picks a juicy quote out of this reply without considering everything that has been written.
I think you're still focusing on the specific uses by the Rattlesnake.
While I suggest that it's actually a systemic issue with heavy drones themselves. What do you think about that? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 10:52:00 -
[2527] - Quote
Kaarous Aldurald wrote:motie one wrote: Well as I have said, the issue is that the drone weapons system as a whole is being replaced. I do agree that the missile changes are a net positive and a good thing. A nice buff that the rattlesnake needed. IF OVERALL the drone system retains it's capabilities, then you will have a nicely balanced ship that has received just enough to let it be a decent pirate ship.
So if the new superdrone iteration can be as effective in applying damage to light targets, medium targets, and heavy targets, as currently, then the ship will succeed.
So either by giving the ship Gila class medium drones, with their DPS compatible with being fitted to a battleship, or by Some form of heavy drone that can apply damage to all ship classes, then either can replace the existing drone weapons system effectively.
There are far more details discussed as you know, so I do hope that no one just picks a juicy quote out of this reply without considering everything that has been written.
I think you're still focusing on the specific uses by the Rattlesnake. While I suggest that it's actually a systemic issue with heavy drones themselves. What do you think about that?
Not as such.
While heavy drones have their own issues, the problem is that an entire weapons system is being removed, and only being replaced at the high damage , end of the scale, with the appropriate damage application properties for that class of drone.
That is the simplistic reply to save bulk requoting. Much more details discussed, have a quick look back with that in mind. |

Catherine Laartii
Knights of Xibalba
162
|
Posted - 2014.05.02 10:52:00 -
[2528] - Quote
Kaarous Aldurald wrote:motie one wrote: Well as I have said, the issue is that the drone weapons system as a whole is being replaced. I do agree that the missile changes are a net positive and a good thing. A nice buff that the rattlesnake needed. IF OVERALL the drone system retains it's capabilities, then you will have a nicely balanced ship that has received just enough to let it be a decent pirate ship.
So if the new superdrone iteration can be as effective in applying damage to light targets, medium targets, and heavy targets, as currently, then the ship will succeed.
So either by giving the ship Gila class medium drones, with their DPS compatible with being fitted to a battleship, or by Some form of heavy drone that can apply damage to all ship classes, then either can replace the existing drone weapons system effectively.
There are far more details discussed as you know, so I do hope that no one just picks a juicy quote out of this reply without considering everything that has been written.
I think you're still focusing on the specific uses by the Rattlesnake. While I suggest that it's actually a systemic issue with heavy drones themselves. What do you think about that?
Even though I'm not the one you're asking the response for, I think we can all agree that the rattlesnake and gila would both be better off with their old drone bonuses and bays back. Maybe a little nerf on the drones for the gila, but other than that, 10% bonus to drone damage and hp for each of them was fine. rolling the missile damage bonuses into the role bonus as range was would be ideal. |

Omnathious Deninard
Novis Initiis
2328
|
Posted - 2014.05.02 10:57:00 -
[2529] - Quote
Catherine Laartii wrote:Even though I'm not the one you're asking the response for, I think we can all agree that the rattlesnake and gila would both be better off with their old drone bonuses and bays back. Maybe a little nerf on the drones for the gila, but other than that, 10% bonus to drone damage and hp for each of them was fine. rolling the missile damage bonuses into the role bonus as range was would be ideal. If that occured the Gila would still be overshadowed by the Ishtar. The superdrone concept is to set them apart from the traditional drones ships; which are the ones that usually get a generic drone damage and HP bonus. -á --á |

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 11:00:00 -
[2530] - Quote
Catherine Laartii wrote:Kaarous Aldurald wrote:motie one wrote: Well as I have said, the issue is that the drone weapons system as a whole is being replaced. I do agree that the missile changes are a net positive and a good thing. A nice buff that the rattlesnake needed. IF OVERALL the drone system retains it's capabilities, then you will have a nicely balanced ship that has received just enough to let it be a decent pirate ship.
So if the new superdrone iteration can be as effective in applying damage to light targets, medium targets, and heavy targets, as currently, then the ship will succeed.
So either by giving the ship Gila class medium drones, with their DPS compatible with being fitted to a battleship, or by Some form of heavy drone that can apply damage to all ship classes, then either can replace the existing drone weapons system effectively.
There are far more details discussed as you know, so I do hope that no one just picks a juicy quote out of this reply without considering everything that has been written.
I think you're still focusing on the specific uses by the Rattlesnake. While I suggest that it's actually a systemic issue with heavy drones themselves. What do you think about that? Even though I'm not the one you're asking the response for, I think we can all agree that the rattlesnake and gila would both be better off with their old drone bonuses and bays back. Maybe a little nerf on the drones for the gila, but other than that, 10% bonus to drone damage and hp for each of them was fine. rolling the missile damage bonuses into the role bonus as range was would be ideal. Well as the missiles are now a useable choice too, with the missile swapping now something that is worthwhile use of management time and concentration, particularly as Rapids have a real time cost to swapping, I would be happier to have a superdrone class available that could be useful against all rat classes, in order to prevent a greater management need from turning into micromanagement. But anything really that allows the drone weapons system as a whole to function against all classes of rat would be suitable.
The Gila is not in a bad place, as the superdrone mediums, can still have some effect against elite and spider drones, not ideal, but hopefully acceptable. That would be a good fit for the Rattlesnake too.
If with the 50m3 bandwidth, one kept CCP rises sentry and heavy choices, for those that did not want to change, while offering the Gila bonused Superdrones,- with them applying the same DPS as the rattlesnake currently achieves (allowing for not applying damage while travelling)- that would achieve all the goals that were quoted and requested, and allow a very nice choice of roles satisfying all the stated wishes of the players.
Ps I do hope CCP rise drops into this thread, so he can discuss this with the CSM while they are all together. |

Silvetica Dian
Manson Family Advent of Fate
997
|
Posted - 2014.05.02 11:39:00 -
[2531] - Quote
Priestess Lin wrote:funny you had to get on an alt to agree with yourself  sorry kiddo. the Rattlesnake is clearly worse than it was before with the loss of so much of its functionality. This is the thead where we point out the devs mistakes and give feedback on that issue. To think things are set in stone at this point is completely moronic.
I am head of recruitment for a npc null sec pvp corp. I don't even know the other guy and am in no way his alt. This is my main. Check my posting history and killboard. I only post on my main.
Also someone was claiming that angel extrav will eat the new rattlesnake. I am wondering how those poor raven pilots mange it. I don't even know why people are talking about rapid heavies so much. For PVE this will be sentry plus cruise with 3 DDA and 3 BCU , likely 1-3 missile application rigs and 1-2 target painters and maybe an omni or 2 depending on how many tank slots are needed. With the extra dps much less tank will be needed and mission completion time will drop by maybe 25% or so.
For PVP any launcher from rockets to rapid light to rapid heavy to whatever will be viable but rapid light, rapid heavy and cruise will likely be the most popular. Very few , if any frigs will hold tackle for long vs bonused rapid lights. Anyway have fun arguing about how this buff is really a nerf. o7 Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 11:53:00 -
[2532] - Quote
Silvetica Dian wrote:Priestess Lin wrote:funny you had to get on an alt to agree with yourself  sorry kiddo. the Rattlesnake is clearly worse than it was before with the loss of so much of its functionality. This is the thead where we point out the devs mistakes and give feedback on that issue. To think things are set in stone at this point is completely moronic. I am head of recruitment for a npc null sec pvp corp. I don't even know the other guy and am in no way his alt. This is my main. Check my posting history and killboard. I only post on my main. Also someone was claiming that angel extrav will eat the new rattlesnake. I am wondering how those poor raven pilots mange it. I don't even know why people are talking about rapid heavies so much. For PVE this will be sentry plus cruise with 3 DDA and 3 BCU , likely 1-3 missile application rigs and 1-2 target painters and maybe an omni or 2 depending on how many tank slots are needed. With the extra dps much less tank will be needed and mission completion time will drop by maybe 25% or so. For PVP any launcher from rockets to rapid light to rapid heavy to whatever will be viable but rapid light, rapid heavy and cruise will likely be the most popular. Very few , if any frigs will hold tackle for long vs bonused rapid lights. Anyway have fun arguing about how this buff is really a nerf. o7 we can discuss specific fits ad infinitum. We can also discuss the rattlesnakes amazing passive tank and how one will lose that with missile rigs. We can also discuss using more medium slots for painters and omnidirectionals too and losing drone control range with the DDA loss due to new launcher.
All very interesting, but Missing the point of things.
Described in the thread in great depth in the thread so please keep that in mind. But as a summation. The new changes to the drone weapons system, consists of removing the current drone weapons system that fields lights, mediums, sentries, and heavy drones. Which are all bonused. And effective against all rat classes. With a new system that removes all bonuses and then substitutes with two heavy or sentries, that have their levels brought up to the same damage and durability as a current flight.
Thereby losing their ability to engage smaller rat classes to anything like the same capability as currently exists.
The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation? |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
609
|
Posted - 2014.05.02 12:03:00 -
[2533] - Quote
motie one wrote:But either way, unfortunately, you cannot possibly understand the issues that concern people, without listening to them. I am truly sorry that that is the case.
Assuming people's concerns are worth listening to. Frankly, half this thread feels like trying to argue with a creationist where no matter the argument and proof, one. just. can. not. get. through.
So without much detail: I expect the Guristas ships to be the second (possibly third after keynote, depending on Mordus' bonuses) most popular pirate ships after summer. Mark my words. |

Kaarous Aldurald
ROC Deep Space The ROC
5645
|
Posted - 2014.05.02 12:04:00 -
[2534] - Quote
motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Now who's baiting?
No, in all seriousness, I don't really think that's a fair summation. I have noticed at least three separate camps, and you're thoroughly disparaging the second camp you are lining out. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3426
|
Posted - 2014.05.02 12:06:00 -
[2535] - Quote
motie one wrote:Ps I do hope CCP rise drops into this thread, so he can discuss this with the CSM while they are all together. Apparently CCP Rise is on a new team ("Pirate Unicorns") focusing on the New Player Experience (NPE), so perhaps that explains his absence or lack of participation of late. I am currently away, traveling through time and will be returning last week. |

motie one
Aliastra Gallente Federation
12
|
Posted - 2014.05.02 12:10:00 -
[2536] - Quote
Kaarous Aldurald wrote:motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Now who's baiting? No, in all seriousness, I don't really think that's a fair summation. I have noticed at least three separate camps, and you're thoroughly disparaging the second camp you are lining out. Sorry it is not meant as a disparagement , it is an attempt to respond to the denial that the drone weapons system is worse off than before. I am not disputing that there are fits to change how things are dealt with, but overall, they do not cure the problems created, they just move the problem.
I am asking for truly effective superdrones that restore their capabilities, while doing things in a different way. My rabbit post a few pages back shows my thinking in a role playing sense.
I believe with a good superdrone weapons system, effective against all rat classes, will make an excellent PvE and PvP brawler.
Currently it is a mishmash of interesting ideas that are not tied together.
Very very little is needed to get this ship worthwhile.
I won't repeat what, it must be clear by now, but what is good about the Gila can be good for the rattlesnake |

baltec1
Bat Country Goonswarm Federation
11307
|
Posted - 2014.05.02 12:27:00 -
[2537] - Quote
motie one wrote:Kaarous Aldurald wrote:motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Now who's baiting? No, in all seriousness, I don't really think that's a fair summation. I have noticed at least three separate camps, and you're thoroughly disparaging the second camp you are lining out. Sorry it is not meant as a disparagement , it is an attempt to respond to the denial that the drone weapons system is worse off than before. I am not disputing that there are fits to change how things are dealt with, but overall, they do not cure the problems created, they just move the problem. I am asking for truly effective superdrones that restore their capabilities, while doing things in a different way. My rabbit post a few pages back shows my thinking in a role playing sense. I believe with a good superdrone weapons system, effective against all rat classes, will make an excellent PvE and PvP brawler. Currently it is a mishmash of interesting ideas that are not tied together. Very very little is needed to get this ship worthwhile. I won't repeat what, it must be clear by now, but what is good about the Gila can be good for the rattlesnake  Edit:- the Rabbit post was a long way back, so here is the link to make things easier Rp rattlesnake letter from Rabbit(But i have no objection to sentries or heavies and ewar being used as well.)
You have bonused cruises with the lights. The new RS will have no issues at all vs npc frigates and is a lot more adaptable than the current one which is just a shield domi with a beefy shield tank. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Silvetica Dian
Manson Family Advent of Fate
1000
|
Posted - 2014.05.02 12:55:00 -
[2538] - Quote
motie one wrote:Silvetica Dian wrote:Priestess Lin wrote:funny you had to get on an alt to agree with yourself  sorry kiddo. the Rattlesnake is clearly worse than it was before with the loss of so much of its functionality. This is the thead where we point out the devs mistakes and give feedback on that issue. To think things are set in stone at this point is completely moronic. I am head of recruitment for a npc null sec pvp corp. I don't even know the other guy and am in no way his alt. This is my main. Check my posting history and killboard. I only post on my main. Also someone was claiming that angel extrav will eat the new rattlesnake. I am wondering how those poor raven pilots mange it. I don't even know why people are talking about rapid heavies so much. For PVE this will be sentry plus cruise with 3 DDA and 3 BCU , likely 1-3 missile application rigs and 1-2 target painters and maybe an omni or 2 depending on how many tank slots are needed. With the extra dps much less tank will be needed and mission completion time will drop by maybe 25% or so. For PVP any launcher from rockets to rapid light to rapid heavy to whatever will be viable but rapid light, rapid heavy and cruise will likely be the most popular. Very few , if any frigs will hold tackle for long vs bonused rapid lights. Anyway have fun arguing about how this buff is really a nerf. o7 we can discuss specific fits ad infinitum. We can also discuss the rattlesnakes amazing passive tank and how one will lose that with missile rigs. We can also discuss using more medium slots for painters and omnidirectionals too and losing drone control range with the DDA loss due to new launcher. All very interesting, but Missing the point of things. Described in the thread in great depth in the thread so please keep that in mind. But as a summation. The new changes to the drone weapons system, consists of removing the current drone weapons system that fields lights, mediums, sentries, and heavy drones. Which are all bonused. And effective against all rat classes. With a new system that removes all bonuses and then substitutes with two heavy or sentries, that have their levels brought up to the same damage and durability as a current flight. Thereby losing their ability to engage smaller rat classes to anything like the same capability as currently exists. The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!" Is that a fair summation?
I have read the entire thread. I understand that the light and medium drones aren't as good as before. I also know that unbonused lights kill the frigs you worry so much about fine (my mission runner alt has used drake, raven and navy raven to run every lvl 4 in the game). Unbonused lights with 3 DDA will murder those elite frigs and spider drones just fine. I can't use T2 cruise but i suspect precision missiles with application rigs will also do fine against smaller ships (as my meta 4 launchers with t1 missiles and no application rigs do just fine) My current setup is a navy raven with 2 DDA and i never have to fire missiles at frigs. I always wanted to upgrade to a missile /drone pirate BS but the current RS sucks vs either the navy raven or the T1 domi. The new RS will be my new mission boat without a doubt. Missile dps almost as good as a navy raven + drones almost as good as a domi + a tank better than both, What is not to love. The cost for this is loss of missile range (not an issue for cruise users and torp users on this ship were wrong anyway). Also the loss of damage /HP to light and medium drones which is required as explained earlier as a RS with bonused rapid lights and bonused light drones would be extremely OP vs frig/cruiser gangs and even unbonused will still be able to take on and kill many T2 frigs at a time. We are going to see a lot of threads crying for a nerf to RS from PVP frig /cruiser pilots as they hopelessly peck at its massive tank whilst being slaughtered.
Finally i suspect many people struggling to think how to fit this new RS are having issues because they are wedded to the passive tank fits. Passive tank fits always gimp a fit and are useful in only a few niche places. Passive tank fits just use too many slots to be optimal in almost any case bar that of heavy neuting. With only light to moderate neuting (ie PVE) a cap booster and active tank or just an active tank and kill the neuts asap is far better. There are some nasty guristas combat sig escalations in null that apply heavy neuting to my tengu. i have no cap booster and run an active tank with no cap mods at all. I can run them fine. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

afkalt
Republic Military School Minmatar Republic
11
|
Posted - 2014.05.02 13:07:00 -
[2539] - Quote
The basic problem is that a bunch of people aren't happy it's not a "drone boat" any more.
That's about it and no amount of buffs or power will make them happy because the role has changed and many of the suggestions to restore it are not mindful of the fact they'd (inadvertantly) create a monster.
Can't please everyone, I suppose.
Though it is also apparent from some of the posters that they're using a ship far below the skill levels that they should be if the concerns they are raising are genuine (for them). Elite frigates indeed, it's a rattlesnake for heavens sakes - elite frigates should scare sub 10 million skill point pilots, maybe.
Although, with the usual poster excepted the last couple of pages have more civil than recent times. Hopefully that remains as we can all tune out the one flinging abuse. |

Xequecal
GoonWaffe Goonswarm Federation
181
|
Posted - 2014.05.02 13:08:00 -
[2540] - Quote
The people who say the new Rattlesnake still isn't good enough and/or is too expensive for PvP have a point.
The people who say the new Rattlesnake is worse than the old one are ********. The new Rattlesnake with rapid lights fitted does more raw DPS than the old one with cruise. If you really really need to kill frigates, fit rapid lights. You'll still do more DPS with it to everything else than you did with the old one.
Now, I'm not claiming that a rapid light fit is a good fit. But it clearly handles frigates better than the old one and still puts out more DPS than the old one against any other target. The fit you actually end up choosing to use over the rapid light fit is then obviously even better than the hypothetical fit fit that is already clearly better than the old RS at everything. There it absolutely no reason to prefer the old version, it's just utter stupidity. |

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.02 14:08:00 -
[2541] - Quote
It is not really helpfull that everyone has its own specific situation he judges the new ship by.
For me, the rattler could be a interesting high dps @100km sniper maybe with fitting problems, but im still sad aboot the focus being on the missiles.
A brawler guy will be unhappy about lightd, missile guy about velocity, and so on and on and on and on....
Yes , probably the ship tries to be too many things at once and we also see too many versions of it. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 14:37:00 -
[2542] - Quote
Priestess Lin wrote:funny you had to get on an alt to agree with yourself  This.
Coming from someone who "took" a forum break due to alt-posting.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Sgt Ocker
Last Bastion of Freedom
194
|
Posted - 2014.05.02 15:21:00 -
[2543] - Quote
Xequecal wrote:The people who say the new Rattlesnake still isn't good enough and/or is too expensive for PvP have a point.
The people who say the new Rattlesnake is worse than the old one are ********. The new Rattlesnake with rapid lights fitted does more raw DPS than the old one with cruise. If you really really need to kill frigates, fit rapid lights. You'll still do more DPS with it to everything else than you did with the old one.
Now, I'm not claiming that a rapid light fit is a good fit. But it clearly handles frigates better than the old one and still puts out more DPS than the old one against any other target. The fit you actually end up choosing to use over the rapid light fit is then obviously even better than the hypothetical fit fit that is already clearly better than the old RS at everything. There it absolutely no reason to prefer the old version, it's just utter stupidity. You might want to do your Dps comparison again, this time include reload.
EFT (paper) Dps is just that, I thought anyone with a weeks Eve Xp had that down. Paper Dps is not applied Dps (especially if you include reload time for anything likely to take more than 1 clip). Rapid launchers, are more affected by this than any other weapon system.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 15:23:00 -
[2544] - Quote
Kaarous Aldurald wrote:motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Now who's baiting? No, in all seriousness, I don't really think that's a fair summation. I have noticed at least three separate camps, and you're thoroughly disparaging the second camp you are lining out.
no, you guys really do sound that dumb and is exactly what you are saying.
The Rattlesnakes role was versatility and resistance to e-war, now being destroyed with these changes. |

afkalt
Republic Military School Minmatar Republic
12
|
Posted - 2014.05.02 15:29:00 -
[2545] - Quote
You could argue with the missile buff that it's now more ewar resistant as FoF* will hurt more. Besides that, the drones are still there.
*They're not always great but have proven to be a very rude shock to some ECM pilots believing they were invincible. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 15:36:00 -
[2546] - Quote
afkalt wrote:You could argue with the missile buff that it's now more ewar resistant as FoF* will hurt more.
oh, look, Kaarous Aldurald is back on his alt trying to support his moronic perspective with suck puppets again. 
It must suck to be so obviously pathetic. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.02 15:40:00 -
[2547] - Quote
baltec1 wrote:motie one wrote:Kaarous Aldurald wrote:motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Now who's baiting? No, in all seriousness, I don't really think that's a fair summation. I have noticed at least three separate camps, and you're thoroughly disparaging the second camp you are lining out. Sorry it is not meant as a disparagement , it is an attempt to respond to the denial that the drone weapons system is worse off than before. I am not disputing that there are fits to change how things are dealt with, but overall, they do not cure the problems created, they just move the problem. I am asking for truly effective superdrones that restore their capabilities, while doing things in a different way. My rabbit post a few pages back shows my thinking in a role playing sense. I believe with a good superdrone weapons system, effective against all rat classes, will make an excellent PvE and PvP brawler. Currently it is a mishmash of interesting ideas that are not tied together. Very very little is needed to get this ship worthwhile. I won't repeat what, it must be clear by now, but what is good about the Gila can be good for the rattlesnake  Edit:- the Rabbit post was a long way back, so here is the link to make things easier Rp rattlesnake letter from Rabbit(But i have no objection to sentries or heavies and ewar being used as well.) You have bonused cruises with the lights. The new RS will have no issues at all vs npc frigates and is a lot more adaptable than the current one which is just a shield domi with a beefy shield tank.
you obviously don't know very much about how a rattlesnake is played. If you are using cruise missiles on frigates, you are doing it wrong.
learn to play before you come here spouting ignorance. |

Cassandra Aurilien
Imperial Academy Amarr Empire
93
|
Posted - 2014.05.02 15:44:00 -
[2548] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Now who's baiting? No, in all seriousness, I don't really think that's a fair summation. I have noticed at least three separate camps, and you're thoroughly disparaging the second camp you are lining out. no, you guys really do sound that silly and that is exactly what you are saying. The Rattlesnakes role was versatility and resistance to e-war, now being destroyed with these changes.
The Snake's role was supertanky shield Domi with inferior drone tracking. There is a reason that the old Snake was going for 400 million, besides their supply being so large.
I trust the market's opinion on this... When these changes were announced, the price went up 200 million, at which point the CFC sold a lot of their stock of snakes. Even after that flood, prices are still up 100 million. It would seem to me that indicates that people believe the new Rattler will be more useful than the old.
|

afkalt
Republic Military School Minmatar Republic
12
|
Posted - 2014.05.02 15:52:00 -
[2549] - Quote
Priestess Lin wrote:you obviously don't know very much about how a rattlesnake is played. If you are using cruise missiles on frigates, you are doing it wrong.
learn to play before you come here spouting ignorance.
They're called precisions and they two shot elites. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
9
|
Posted - 2014.05.02 15:53:00 -
[2550] - Quote
Cassandra Aurilien wrote:Priestess Lin wrote:Kaarous Aldurald wrote:motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Now who's baiting? No, in all seriousness, I don't really think that's a fair summation. I have noticed at least three separate camps, and you're thoroughly disparaging the second camp you are lining out. no, you guys really do sound that silly and that is exactly what you are saying. The Rattlesnakes role was versatility and resistance to e-war, now being destroyed with these changes. The Snake's role was supertanky shield Domi with inferior drone tracking. There is a reason that the old Snake was going for 400 million, besides their supply being so large. I trust the market's opinion on this... When these changes were announced, the price went up 200 million, at which point the CFC sold a lot of their stock of snakes. Even after that flood, prices are still up 100 million. It would seem to me that indicates that people believe the new Rattler will be more useful than the old.
I am, personally, very excited for the changes. I already use rapid heavies, so this is just a buff for me. But...
This argument is not valid. It drives me crazy when people mix up demand for a ship with market speculation. When the changes were announced everyone and their brother started speculating in the market. That is what caused the price to go up. The market traders were feeding off of each other, but players who where rushing in to preemptively buy the new Rattlesnake that is not out yet. When the new Rattlesnake is on the market and the speculation has ended, then you can compare the supply to the supply of other pirate BS. At that point you can use the market information. Doing so beforehand would be irresponsible and cannot possibly give accurate information on which to base an informed opinion. |

Cassandra Aurilien
Imperial Academy Amarr Empire
93
|
Posted - 2014.05.02 16:07:00 -
[2551] - Quote
Topher Basquette Dusch-shur wrote:
I am, personally, very excited for the changes. I already use rapid heavies, so this is just a buff for me. But...
This argument is not valid. It drives me crazy when people mix up demand for a ship with market speculation. When the changes were announced everyone and their brother started speculating in the market. That is what caused the price to go up. The market traders were feeding off of each other, but players who where rushing in to preemptively buy the new Rattlesnake that is not out yet. When the new Rattlesnake is on the market and the speculation has ended, then you can compare the supply to the supply of other pirate BS. At that point you can use the market information. Doing so beforehand would be irresponsible and cannot possibly give accurate information on which to base an informed opinion.
I somewhat disagree. You can normally read the reception of a change in the market. It's not absolute, but you can get an idea of people's opinions about it.
The Nightmare, for instance surged 200 million, and then steadied. (Previous to this rebalance, there was no really very little reason to use a Nightmare over a Pali.) The Mach is an even better example, the price had been slightly depressed, as everyone was expecting a nerf. After this rebalance was announced, prices rebounded.
I agree that it's far from perfect, but it does give an indication of opinion. |

Mike Voidstar
Voidstar Free Flight Foundation
629
|
Posted - 2014.05.02 16:11:00 -
[2552] - Quote
motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Well, there is me, who says that if they are going to apply the drawbacks of of the superdrone concept, they should give us the full value of the bonus as well: 12 effective large drones. As it applies to two kinds of drone, maybe split the difference at a 30% bonus, which would be 9.75 effective drones.
|

Arthur Aihaken
Erebus Solia
3432
|
Posted - 2014.05.02 16:27:00 -
[2553] - Quote
I know it's FanFest, but I'm still disappointed by the lack of dev involvement in this thread - especially considering how important these ships are. The Nestor and Rattlesnake are now the most contentious redesigns... I am currently away, traveling through time and will be returning last week. |

Xequecal
GoonWaffe Goonswarm Federation
183
|
Posted - 2014.05.02 16:28:00 -
[2554] - Quote
Sgt Ocker wrote:You might want to do your Dps comparison again, this time include reload.
EFT (paper) Dps is just that, I thought anyone with a weeks Eve Xp had that down. Paper Dps is not applied Dps (especially if you include reload time for anything likely to take more than 1 clip). Rapid launchers, are more affected by this than any other weapon system.
I assure you, RLMLs apply damage way better to PC frigates than bonused light drones. Against unwebbed frigs, it's probably several times better due to the drones shutting their MWDs off when they reach activation range and then having a 10 sec delay to reactivate them.
Also, 3 unbonused Cruise do 151.2 DPS with reloads. 4 50% bonused RLMLs do 158.25 DPS with reloads. That's raw DPS by the way, would you care to speculate on which of these applies damage better?
Finally, heavy drones hit NPC frigates just fine, even elite frigates. An Ogre II has 2.5 times the tracking of medium ACs, you think a Vagabond can't hit NPC elite frigs? The NPC frigs orbit so close the heavy drones will never get out of activation range of their targets, which means no chasing around and not shooting. |

Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.02 16:32:00 -
[2555] - Quote
Mike Voidstar wrote:motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Well, there is me, who says that if they are going to apply the drawbacks of of the superdrone concept, they should give us the full value of the bonus as well: 12 effective large drones. As it applies to two kinds of drone, maybe split the difference at a 30% bonus, which would be 9.75 effective drones.
I have a different way of looking at this. I don't see it as a trade in which I am giving up a bonus in return for another.
Quite simply, if the rattlesnake does not compare favourably with other options, I'll use the other options.
In its current presentation I can't see a reason to field a rattlesnake over a navy battleship, other than as bait (which it was already good at).
The argument of, "well it can fit medium or small missiles to deal with frigates" does not hold water for me. In a fleet it does not matter since there will be rapiers. As a solo frigate killer well, let's just say there are better and cheaper options...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Vinyl 41
Perkone Academy
53
|
Posted - 2014.05.02 16:33:00 -
[2556] - Quote
Arthur Aihaken wrote:I know it's FanFest, but I'm still disappointed by the lack of dev involvement in this thread - especially considering how important these ships are. The Nestor and Rattlesnake are now the most contentious redesigns... more important is that new black raven from the 3 teaser screens posted yesterday on fanfest  |

baltec1
Bat Country Goonswarm Federation
11308
|
Posted - 2014.05.02 16:40:00 -
[2557] - Quote
Priestess Lin wrote:
you obviously don't know very much about how a rattlesnake is played. If you are using cruise missiles on frigates, you are doing it wrong.
learn to play before you come here spouting ignorance.
Yea that line wont wash with me.
The new rattle will cause more damage to frigs when fitted with cruise than the old one. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3432
|
Posted - 2014.05.02 16:41:00 -
[2558] - Quote
Vinyl 41 wrote:more important is that new black raven from the 3 teaser screens posted yesterday on fanfest  Was that what it was? I couldn't tellGǪ Waiting for the Valkyrie presentation to endGǪ When's the EVE keynote?! I am currently away, traveling through time and will be returning last week. |

Daichi Yamato
Xero Security and Technologies
1432
|
Posted - 2014.05.02 17:02:00 -
[2559] - Quote
Arthur Aihaken wrote:Vinyl 41 wrote:more important is that new black raven from the 3 teaser screens posted yesterday on fanfest  Was that what it was? I couldn't tellGǪ Waiting for the Valkyrie presentation to endGǪ EVE keynote starts now! We should have details on the new ships within the next 2 hoursGǪ http://fanfest.eveonline.com/en/stream/free
i dnt think it was a black raven...there was a black venture (the prospect) and some blue-ish plating.... EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 17:23:00 -
[2560] - Quote
Finally, keynoteGǪ here goes 2 hours of my life. Hope it's worth it... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 17:37:00 -
[2561] - Quote
Geckos were just announcedGǪ Every EVE subscriber gets 3 free next Tuesday for EVE's birthday. And apparently there are some community goals to unlock more... I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1130
|
Posted - 2014.05.02 17:38:00 -
[2562] - Quote
Whelp, since the gecko is limited, there goes that solution to the RS's issues likely. |

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 17:52:00 -
[2563] - Quote
Tyberius Franklin wrote:Whelp, since the gecko is limited, there goes that solution to the RS's issues likely. CCP Segull indicated there would be community events to unlock more, but there weren't any further details. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5671
|
Posted - 2014.05.02 17:55:00 -
[2564] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Whelp, since the gecko is limited, there goes that solution to the RS's issues likely. CCP Segull indicated there would be community events to unlock more, but there weren't any further details.
Yeah, not even going to lie, I am looking forward to suicide ganking those things if I see someone using them. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 18:00:00 -
[2565] - Quote
Kaarous Aldurald wrote:Yeah, not even going to lie, I am looking forward to suicide ganking those things if I see someone using them. Now now, be nice... I am currently away, traveling through time and will be returning last week. |

Vinyl 41
Perkone Academy
53
|
Posted - 2014.05.02 18:21:00 -
[2566] - Quote
not sold on mordus why another cal gal hybrids  |

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 18:21:00 -
[2567] - Quote
Mordu's Legion official! Caldari-Gallente missile-based ships with extended scram range, woot! And they're black! I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11309
|
Posted - 2014.05.02 18:31:00 -
[2568] - Quote
Warp in near my scams? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Daichi Yamato
Xero Security and Technologies
1435
|
Posted - 2014.05.02 18:41:00 -
[2569] - Quote
so there were black...
still, my three guesses were right :3 EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 18:47:00 -
[2570] - Quote
Daichi Yamato wrote:so there were blackGǪ Stealth blackGǪ Not 100% on the Mordu battleship, but the cruiser and frigate are pretty sweetGǪ! The only thing some of us were all wrong on was the Caldari-Minmatar racial line, thinking we already had enough Caldari-Gallente versions (even though Mordu's Legion is Caldari-Gallente). I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.02 18:47:00 -
[2571] - Quote
Arthur Aihaken wrote:Mordu's Legion official! Caldari-Gallente missile-based ships with extended scram range, woot! And they're black!
Sensible combination.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 18:49:00 -
[2572] - Quote
Mournful Conciousness wrote:Sensible combination. This is the Rattlesnake everyone's secretly hoping for... I am currently away, traveling through time and will be returning last week. |

Omnathious Deninard
Novis Initiis
2331
|
Posted - 2014.05.02 18:50:00 -
[2573] - Quote
I will be honest, the Mordu's ships make me want to train missiles. -á --á |

Daichi Yamato
Xero Security and Technologies
1435
|
Posted - 2014.05.02 18:56:00 -
[2574] - Quote
i dnt know if i liked the look of the BS.
the new phoon on the other hand, shexy.
edit- also looked like 8 missiles hard points...though its just artwork atm. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Phoenix22
The Empire Nation
0
|
Posted - 2014.05.02 18:56:00 -
[2575] - Quote
i think that blood raiders Bhaalgorn shot be switch with blood raiders apocalypse the design is much better and more suitable |

Omnathious Deninard
Novis Initiis
2332
|
Posted - 2014.05.02 18:59:00 -
[2576] - Quote
Daichi Yamato wrote:i dnt know if i liked the look of the BS.
the new phoon on the other hand, shexy.
edit- also looked like 8 missiles hard points...though its just artwork atm. The BS kinda looked like a Tick. Lol -á --á |

Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.02 19:00:00 -
[2577] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:Sensible combination. This is the Rattlesnake everyone's secretly hoping for...
I didn't want to be accused of ranting.... but since you mention it, it does rather seem like the nail in the coffin for the rattlesnake. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mike Voidstar
Voidstar Free Flight Foundation
629
|
Posted - 2014.05.02 19:00:00 -
[2578] - Quote
Apparently either the Gallente are secretly backing all sorts of people, or their ship designers need to rethink security.
Serpentis Angel Gurista SOE Mordu's Legion
I can see the last two just plain hiring teams...SOE are kinda creepy humanitarian and Mordu are mercs that dont engage in Piracy for its own sake. But seriously, everybody and their dog rips off Gallente ship schematics. |

baltec1
Bat Country Goonswarm Federation
11309
|
Posted - 2014.05.02 19:03:00 -
[2579] - Quote
Mike Voidstar wrote:Apparently either the Gallente are secretly backing all sorts of people, or their ship designers need to rethink security.
Serpentis Angel Gurista SOE Mordu's Legion
I can see the last two just plain hiring teams...SOE are kinda creepy humanitarian and Mordu are mercs that dont engage in Piracy for its own sake. But seriously, everybody and their dog rips off Gallente ship schematics.
Well they are the people who gave us all the Megathron afterall. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mike Voidstar
Voidstar Free Flight Foundation
629
|
Posted - 2014.05.02 19:14:00 -
[2580] - Quote
On the other hand, can we trade the Gurista and Mordu battleship hulls?
That flat deck screams carrier to me. |

Joe Boirele
Lords 0f Justice Lords Of Stars
34
|
Posted - 2014.05.02 19:15:00 -
[2581] - Quote
Does anyone know the stats of the mordu's legion ships? Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 19:28:00 -
[2582] - Quote
OK - it's time for a serious Rattlesnake discussionGǪ All the Pirate Faction ships (including the new Mordu's Legion line) have an EW specialtyGǪ except the Rattesnake. First and foremost, sole credit for the inspiration behind this proposal goes to Mournful. The Rattlesnake returns to its original 4 launchers but retains the missile damage bonus. It loses the bonus to sentry drones but gains +50mbit bandwidth so it can field 2 Geckos, 4 heavy drones or 4 unbonused sentry drones. The main change is that the Rattlesnake loses it's shield resistance bonus in exchange for a series of ECM and target spectrum breaker bonuses and an extra mid (so players have the option of replacing the lost tank if so desired). Comments welcome. ...
RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage
Caldari Battleship Bonus: 10% bonus to ECM Target Jammer strength 20% bonus to ECM optimal range and falloff 20% bonus to Target Spectrum Breaker effectiveness (impervious to effects)
Role Bonus: 275% bonus to heavy drone damage and hit points
Slot layout: 6H, 8M(+1), 6L; 0 turrets, 4 launchers Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 100(-25) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) I am currently away, traveling through time and will be returning last week. |

Catherine Laartii
Knights of Xibalba
163
|
Posted - 2014.05.02 19:32:00 -
[2583] - Quote
Omnathious Deninard wrote:Catherine Laartii wrote:Even though I'm not the one you're asking the response for, I think we can all agree that the rattlesnake and gila would both be better off with their old drone bonuses and bays back. Maybe a little nerf on the drones for the gila, but other than that, 10% bonus to drone damage and hp for each of them was fine. rolling the missile damage bonuses into the role bonus as range was would be ideal. If that occured the Gila would still be overshadowed by the Ishtar. The superdrone concept is to set them apart from the traditional drones ships; which are the ones that usually get a generic drone damage and HP bonus. Part of the reason why it worked before is that the gila shield tanks WAY better than the ishtar, so while they both use drones they still have very different things they're good at. Plus the Ishtar is a t2 hac, so it'd be like comparing oranges and limes. Still citrus, but still different. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 19:43:00 -
[2584] - Quote
Arthur Aihaken wrote:OK - it's time for a serious Rattlesnake discussionGǪ All the Pirate Faction ships (including the new Mordu's Legion line) have an EW specialtyGǪ Like the Mach and the Nightmare, as the fastest and deadliest (respectively) EWAR platforms known to man.
A ship bonused only for Heavies? People already cry for how it's being nerfed, and you make it worse? And a tiny bay compared to the bandwidth, but over-bonused (15, am I counting that right?) drones.
Plus an EWAR bonus, that unlike Webs, doesn't help against rats.
Bhaal and Vindi add EWAR no other BS does, but ECM we already have. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3433
|
Posted - 2014.05.02 19:52:00 -
[2585] - Quote
KaDa en Bauldry wrote:A ship bonused only for Heavies? People already cry for how it's being nerfed, and you make it worse? And a tiny bay compared to the bandwidth, but over-bonused (15, am I counting that right?) drones.
Plus an EWAR bonus, that unlike Webs, doesn't help against rats. Bhaal and Vindi add EWAR no other BS does, but ECM we already have. 100mbit bandwidth, still limited to 5 drones. Read the EW bonus again - it provides enhanced target spectrum disruption while rendering the activating ship immune. The more targeting ships - the more likely they lose their target lock. And it has an ECM bonus - but not one that outshines the Scorpion. The Armageddon has an EW bonus, so that's not entirely accurate. I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
629
|
Posted - 2014.05.02 19:52:00 -
[2586] - Quote
Superdrones are unbalanced when you add to many of them.
The idea drops resistance to disruption for an increase in tank. 4 superdrone heavies is too much in the other direction, back to almost the original use of a standard drone bonus with heavies, but at double the damage.
Increasing it to 500%, leaving 50 bandwidth, but also having the bonus apply to the effects of Combat Utility drones would provide the focus on Ewar you want.
One Ewar drone would be the equivalent of 6---better than a full flight. You could in essence field one heavy and one web drone and each would be worth almost a full bonused flight. The combat utility drones are in need of a balance pass anyway, so this would be a good time to do that to make sure that this bonus didn't overpower them. |

Arthur Aihaken
Erebus Solia
3435
|
Posted - 2014.05.02 19:56:00 -
[2587] - Quote
Mike Voidstar wrote:Superdrones are unbalanced when you add too many of them.
The idea drops resistance to disruption for an increase in tank. 4 superdrone heavies is too much in the other direction, back to almost the original use of a standard drone bonus with heavies, but at double the damage.
Increasing it to 500%, leaving 50 bandwidth, but also having the bonus apply to the effects of Combat Utility drones would provide the focus on Ewar you want.
One Ewar drone would be the equivalent of 6---better than a full flight. You could in essence field one heavy and one web drone and each would be worth almost a full bonused flight. The combat utility drones are in need of a balance pass anyway, so this would be a good time to do that to make sure that this bonus didn't overpower them. Sure, I'm not opposed to the 50mbit bandwidth and increased heavy drone bonus. The main idea was to give it an expanded EW role that's unique. A bonused target spectrum breaker could add a really interesting element since it renders Rattlesnakes immune (but only Rattlesnakes), so it would be conducive to small gang or even solo roams. CCP Rise has indicated the missile bonuses extend to rapid light launchers as well, so with some light ECM, a solid target breaker and some "Hero" drones (that's the term they're using) - the Rattlesnake would be quite an interesting ship for PvP.
Would I fly a ship like this in PvE or PvP? Absolutely - without question. You can tank it for missions and the target breaker adds an interesting twist against NPC rats. As for PvP, this thing could and should roam solo - and with an array of weapons (ECM, missiles, drones and target breaker) can probably hold its own against any battleship or a small opposing force of cruisers or frigates. I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 20:06:00 -
[2588] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:A ship bonused only for Heavies? People already cry for how it's being nerfed, and you make it worse? And a tiny bay compared to the bandwidth, but over-bonused (15, am I counting that right?) drones.
Plus an EWAR bonus, that unlike Webs, doesn't help against rats. Bhaal and Vindi add EWAR no other BS does, but ECM we already have. 100mbit bandwidth, still limited to 5 drones. Read the EW bonus again - it provides enhanced target spectrum disruption while rendering the activating ship immune. The more targeting ships - the more likely they lose their target lock. And it has an ECM bonus - but not one that outshines the Scorpion. The Armageddon has an EW bonus, so that's not entirely accurate. Not sure where the limit of 5 came from to the discussion, 4 drones times +275% is 15 for me, while it's becoming worse at sentries than a Megathron. Not being able to launch two sets of drones is even worse than the EOS.
I'm not sure I like that immunity much.
Still haven't seen the light on this one, specially with how you make it *truly* useless for PvE. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Daichi Yamato
Xero Security and Technologies
1435
|
Posted - 2014.05.02 20:10:00 -
[2589] - Quote
ill still be flying the rattler. it still has tank and my 5 small drones will still do more damage to frigs because of my DDA's. so i still expect it to be a stronger mission ship than a kitey mordus ship with scram range. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3435
|
Posted - 2014.05.02 20:16:00 -
[2590] - Quote
KaDa en Bauldry wrote:Still haven't seen the light on this one, specially with how you make it *truly* useless for PvE. I fail to see how this is fundamentally any different from the proposed iteration of the Rattlesnake that CCP Rise has put forward - except that the new Rattlesnake will neither except at PvP or PvE, and most likely fall out of favor with players quickly. But insofar as I'd like to have a serious dialog about the Rattlesnake, lack of dev response to date would seem to indicate these features were set in stone long before ever being announced. CCP Rise does not have a good track record of actually listening to player input and feedback or following up with assurances to address shortfalls. I could cite recent examples but those who follow these dev announcements already know which ones I'm referring to.
Daichi Yamato wrote:ill still be flying the rattler. it still has tank and my 5 small drones will still do more damage to frigs because of my DDA's. so i still expect it to be a stronger mission ship than a kitey mordus ship with scram range. The Barghest is going to totally rock. It's black, after all.  I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1131
|
Posted - 2014.05.02 20:17:00 -
[2591] - Quote
Arthur Aihaken wrote:Mike Voidstar wrote:Superdrones are unbalanced when you add too many of them.
The idea drops resistance to disruption for an increase in tank. 4 superdrone heavies is too much in the other direction, back to almost the original use of a standard drone bonus with heavies, but at double the damage.
Increasing it to 500%, leaving 50 bandwidth, but also having the bonus apply to the effects of Combat Utility drones would provide the focus on Ewar you want.
One Ewar drone would be the equivalent of 6---better than a full flight. You could in essence field one heavy and one web drone and each would be worth almost a full bonused flight. The combat utility drones are in need of a balance pass anyway, so this would be a good time to do that to make sure that this bonus didn't overpower them. Sure, I'm not opposed to the 50mbit bandwidth and increased heavy drone bonus. The main idea was to give it an expanded EW role that's unique. A bonused target spectrum breaker could add a really interesting element since it renders Rattlesnakes immune (but only Rattlesnakes), so it would be conducive to small gang or even solo roams. CCP Rise has indicated the missile bonuses extend to rapid light launchers as well, so with some light ECM, a solid target breaker and some "Hero" drones (that's the term they're using) - the Rattlesnake would be quite an interesting ship for PvP. Would I fly a ship like this in PvE or PvP? Absolutely - without question. You can tank it for missions and the target breaker adds an interesting twist against NPC rats. As for PvP, this thing could and should roam solo - and with an array of weapons (ECM, missiles, drones and target breaker) can probably hold its own against any battleship or a small opposing force of cruisers or frigates. NPC rats seem to aquire targets near instantly, losing much of the novelty of breaking their locks with the spectrum breaker. Normal ECM is equally pointless the vast majority of the time compared to the benefit of fitting to help damage application. And still worse this makes the ship worse at range, likely reducing ranged DPS and application compared to bonused sentries.
Sure, you CAN use it for PvE, but I can't reasonably think of a situation where one would be the best option unless being bait for a PvP encounter.
|

Daichi Yamato
Xero Security and Technologies
1435
|
Posted - 2014.05.02 20:20:00 -
[2592] - Quote
well except for when he re-looked at the rapid lights, and then made a slight change. Now rapid lights are more popular now than they were before they were made burst style weapons.
edit, and when the battleships went through tiericide he took player feedback and made alterations as well. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

baltec1
Bat Country Goonswarm Federation
11310
|
Posted - 2014.05.02 20:20:00 -
[2593] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:Still haven't seen the light on this one, specially with how you make it *truly* useless for PvE. I fail to see how this is fundamentally any different from the proposed iteration of the Rattlesnake that CCP Rise has put forward - except that the new Rattlesnake will neither except at PvP or PvE, and most likely fall out of favor with players quickly. But insofar as I'd like to have a serious dialog about the Rattlesnake, lack of dev response to date would seem to indicate these features were set in stone long before ever being announced. CCP Rise does not have a good track record of actually listening to player input and feedback or following up with assurances to address shortfalls. I could cite recent examples but those who follow these dev announcements already know which ones I'm referring to.
He has delivered the most balanced ship line up we have ever known.
The rattle he has offered is much better than anything anyone else has tried to come up with. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3435
|
Posted - 2014.05.02 20:22:00 -
[2594] - Quote
Tyberius Franklin wrote:NPC rats seem to aquire targets near instantly, losing much of the novelty of breaking their locks with the spectrum breaker. Normal ECM is equally pointless the vast majority of the time compared to the benefit of fitting to help damage application. And still worse this makes the ship worse at range, likely reducing ranged DPS and application compared to bonused sentries.
Sure, you CAN use it for PvE, but I can't reasonably think of a situation where one would be the best option unless being bait for a PvP encounter. It's entirely possible the EW bonuses might have less than ideal PvE application. Then again, the Rattlesnake is also picking up an 8th mid slot in my iteration - so the tank hasn't effectively changed, either. So the EW becomes an added bonus. Yeah, one less missile launcher - but it's going to be dropped anyway for a second DDA in missions. So the heavy drones get a bit more of a buff to make things interesting.
Bottom line is the Rattlesnake is losing all its long-range capability, and being the slowest battleship (the Nestor isn't a real battleship) it's not like it has a lot of agility to offset this. Machariels, rail Vindis and Nightmares will literally run circles around the Rattlesnake (in missions and otherwise). I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 20:25:00 -
[2595] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:Still haven't seen the light on this one, specially with how you make it *truly* useless for PvE. I fail to see how this is fundamentally any different from the proposed iteration of the Rattlesnake that CCP Rise has put forward - except that the new Rattlesnake will neither except at PvP or PvE, and most likely fall out of favor with players quickly. Since I use 95% of the time sentries with the Rattlesnake, and once I have too many frigates on me I just jump away and pop them with sentries like an egg (unless the 3min of the jump is not justified, that's the remaining 5% or less), the changes proposed by CCP Rise mean that... I need to plan my jumps better because of the reduced drone range.
Need to seriously consider missile rigs, as they will do a lot more than the current "utility" damage.
While I don't fully like the changes (was hoping for a role bonus of the Marauder's LMJD, and no loss of bonused lights), I'm willing to give it a spin, might be better than what I have now!
Taking the sentries away breaks it 100% for me, then I'd rather go with a ...Raven.
Edit:
Quote:Yeah, one less missile launcher - but it's going to be dropped anyway for a second DDA in missions. Nop. 5 launchers, 80km drone range, around 60km on missiles before the next salvo launches, fits nicely together.
... Why am I agreeing with baltec1 again?! Grrr. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11310
|
Posted - 2014.05.02 20:34:00 -
[2596] - Quote
Arthur Aihaken wrote: This is such a load of bullish*t. Next you'll try to convince us that a polished turd such as the Nestor is in fact not absolute crap.
Its not. Its expensive but it does have its uses.
The rattle in the OP is set to be one of the most adaptable ships isk can buy and a very tough nut to crack. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3435
|
Posted - 2014.05.02 20:39:00 -
[2597] - Quote
baltec1 wrote:Its not. Its expensive but it does have its uses. The rattle in the OP is set to be one of the most adaptable ships isk can buy and a very tough nut to crack. Of course it does. One that ensures the CFC can acquire Nestors for less than anyone else and continue to manipulate the market to artificially inflate the price. Which tells anyone with half a brain what (or who) the real driving force behind the Nestor wasGǪ because it sure as hell wasn't your average player. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1131
|
Posted - 2014.05.02 20:40:00 -
[2598] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:NPC rats seem to aquire targets near instantly, losing much of the novelty of breaking their locks with the spectrum breaker. Normal ECM is equally pointless the vast majority of the time compared to the benefit of fitting to help damage application. And still worse this makes the ship worse at range, likely reducing ranged DPS and application compared to bonused sentries.
Sure, you CAN use it for PvE, but I can't reasonably think of a situation where one would be the best option unless being bait for a PvP encounter. It's entirely possible the EW bonuses might have less than ideal PvE application. Then again, the Rattlesnake is also picking up an 8th mid slot in my iteration - so the tank hasn't effectively changed, either. So the EW becomes an added bonus. Yeah, one less missile launcher - but it's going to be dropped anyway for a second DDA in missions. So the heavy drones get a bit more of a buff to make things interesting. Bottom line is the Rattlesnake is losing all its long-range capability, and being the slowest battleship (the Nestor isn't a real battleship) it's not like it has a lot of agility to offset this. Machariels, rail Vindis and Nightmares will literally run circles around the Rattlesnake (in missions and otherwise). Personally no, I wasn't planning on dropping the 5th launcher for a DLA on my proposed fit sine I felt 82km was plenty of working range and the additional DPS from 0-83km was of greater benefit than the ability to use sentries at 83km+ on a ship that even with sentries doesn't lend itself to MJD strategies as well as alternatives.
I do not agree that in the context of PvE the RS as proposed is range challenged since most encounters happen well within that 80km range. Furthermore making the ship even more range combat challenged while being slow as it is very much strikes me as being very backwards when trying to justify using it for PvE. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1131
|
Posted - 2014.05.02 20:44:00 -
[2599] - Quote
Arthur Aihaken wrote:baltec1 wrote:Its not. Its expensive but it does have its uses. The rattle in the OP is set to be one of the most adaptable ships isk can buy and a very tough nut to crack. Of course it does. One that ensures the CFC can acquire Nestors for less than anyone else and continue to manipulate the market to artificially inflate the price. Which tells anyone with half a brain what (or who) the real driving force behind the Nestor wasGǪ because it sure as hell wasn't your average player. What? Who do you think the greatest supply of nestors is coming from? Even with it's horrid exchange rate I'd be willing to bet the majority still originate from highsec, meaning those suppliers would be setting the trends in pricing and I doubt those few that originate in null, whether via sanctuary LP or rogue drone drops, are wanting to undercut their wave of relative profit advantages they have. |

Arthur Aihaken
Erebus Solia
3435
|
Posted - 2014.05.02 20:47:00 -
[2600] - Quote
Fair enough. I've never been keen on the hybrid dual-weapon setups anyway, so I think something like the Mordu line is going to have more appeal towards my style of play. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11310
|
Posted - 2014.05.02 20:48:00 -
[2601] - Quote
Arthur Aihaken wrote:baltec1 wrote:Its not. Its expensive but it does have its uses. The rattle in the OP is set to be one of the most adaptable ships isk can buy and a very tough nut to crack. Of course it does. One that ensures the CFC can acquire Nestors for less than anyone else and continue to manipulate the market to artificially inflate the price. Which tells anyone with half a brain what (or who) the real driving force behind the Nestor wasGǪ because it sure as hell wasn't your average player.
Grr Goons. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 20:53:00 -
[2602] - Quote
Arthur Aihaken wrote:Fair enough. I've never been keen on the hybrid dual-weapon setups anyway. Now on that, we can agree. All the modules required to make it work out nicely... Further from AFK than ever before on a drone ship. ... Might have been the purpose all along. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1131
|
Posted - 2014.05.02 20:58:00 -
[2603] - Quote
Arthur Aihaken wrote:Fair enough. I've never been keen on the hybrid dual-weapon setups anyway, so I think something like the Mordu line is going to have more appeal towards my style of play. I agree on the split weapons thing. I think that is where the design fall on it's face. A balanced approach fails because in order to keep the ship from being OP both weapons have to be somewhat subpar compared to dedicated alternative while hoping that somehow the combination of the 2 makes up the difference. |

Arthur Aihaken
Erebus Solia
3436
|
Posted - 2014.05.02 21:11:00 -
[2604] - Quote
On the Barghest (Mordu's Legion battleship), it looks like it's going to feature 8 launchers and possibly a rapid heavy missile launcher specialization. This could just be for mockup purposes, but you can see the RHMLs featured prominently on the Barghest in this image. http://i.imgur.com/a5IoojA.jpg I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
13
|
Posted - 2014.05.02 21:14:00 -
[2605] - Quote
Can I suggest that before people rain more hate on it; they actually try an active, aggressive rattlesnake today for a number of hours. Fit launchers, fit BCUs; try it. Provided you have the skills, you'll not be disappointed once you get into the rhythm of it.
Then, after that, imagine her with 50% more missile DPS and another launcher. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1131
|
Posted - 2014.05.02 21:20:00 -
[2606] - Quote
Feels Rise and Fozzie are taunting us by making the Mordu reveal without numbers unless I'm missing another thread. |

Arthur Aihaken
Erebus Solia
3438
|
Posted - 2014.05.02 21:28:00 -
[2607] - Quote
Tyberius Franklin wrote:Feels Rise and Fozzie are taunting us by making the Mordu reveal without numbers unless I'm missing another thread. Nope - probably next week along with some of the other stuff (new Venture, freightersGǪ). I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1131
|
Posted - 2014.05.02 21:32:00 -
[2608] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Feels Rise and Fozzie are taunting us by making the Mordu reveal without numbers unless I'm missing another thread. Nope - probably next week along with some of the other stuff (new Venture, freightersGǪ). New venture (Prospect) is already up here. |

Kaarous Aldurald
ROC Deep Space The ROC
5673
|
Posted - 2014.05.02 21:48:00 -
[2609] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:Feels Rise and Fozzie are taunting us by making the Mordu reveal without numbers unless I'm missing another thread. Nope - probably next week along with some of the other stuff (new Venture, freightersGǪ). New venture (Prospect) is already up here.
Called it.
There was no way it was going to get a cov ops cloak and still keep the Venture's innate warp strength. Now all it is, is something much more fun to screw with people. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kassandra Tielaxi
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.02 21:51:00 -
[2610] - Quote
Where is the love for the Nestor and other SOE ships? They are also pirate faction, and in the case of the Nestor, desperately need some help to balance them. Currently the Nestor is the most expensive, but the least capable of the faction battleships.
|

Arthur Aihaken
Erebus Solia
3438
|
Posted - 2014.05.02 21:59:00 -
[2611] - Quote
Kassandra Tielaxi wrote:Where is the love for the Nestor and other SOE ships? They are also pirate faction, and in the case of the Nestor, desperately need some help to balance them. Currently the Nestor is the most expensive, but the least capable of the faction battleships.
 I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
196
|
Posted - 2014.05.02 22:13:00 -
[2612] - Quote
Kassandra Tielaxi wrote:Where is the love for the Nestor and other SOE ships? They are also pirate faction, and in the case of the Nestor, desperately need some help to balance them. Currently the Nestor is the most expensive, but the least capable of the faction battleships.
Two extremes for what could be the 2 best pirate Battleships Most expensive and least capable Cheapest and most limited use |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.05.03 00:07:00 -
[2613] - Quote
Sgt Ocker wrote:Kassandra Tielaxi wrote:Where is the love for the Nestor and other SOE ships? They are also pirate faction, and in the case of the Nestor, desperately need some help to balance them. Currently the Nestor is the most expensive, but the least capable of the faction battleships.
Two extremes for what could be the 2 best pirate Battleships Most expensive and least capable Cheapest and most limited use
I still believe that if the drone system is sorted out, then the rattlesnake can be a really good ship. somehow the new drone system needs to have the same capability over the whole range of targets as previously.
Seen some good posts over the last couple of days, Maybe some to those ideas (some of them yours) should be put into play.
The gila sort of works, A different role for it for sure, but should do ok.
The rattlesnake nice missiles, but the drone side is sadly very lacking.
Yes, All can be worked around, fits can be found to do a light target monster or a Gank specialist fit.
But other ships can do most of the roles people want to use it for , Better.
So can we have, Heavy or medium drones, capable across all classes of target please. If it is meant to now be a Mobile Brawler, sentries are now redundant, Make the remaining drone capability useful and desirable. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.05.03 00:09:00 -
[2614] - Quote
Kassandra Tielaxi wrote:Where is the love for the Nestor and other SOE ships? They are also pirate faction, and in the case of the Nestor, desperately need some help to balance them. Currently the Nestor is the most expensive, but the least capable of the faction battleships.
I think you might find a lot of people agree with you. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5684
|
Posted - 2014.05.03 01:22:00 -
[2615] - Quote
epicurus ataraxia wrote: somehow the new drone system needs to have the same capability over the whole range of targets as previously.
No.
Because to do that, you would have to compensate by severely cutting the missile bonus, not to mention likely removing it's applicability to all size launchers. You don't get to have your cake and eat it too. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.03 01:33:00 -
[2616] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: somehow the new drone system needs to have the same capability over the whole range of targets as previously.
No. Because to do that, you would have to compensate by severely cutting the missile bonus, not to mention likely removing it's applicability to all size launchers. You don't get to have your cake and eat it too.
Wrong. That is an idiotic conclusion. No good reason we can't have bonuses on all our drones. |

Kaarous Aldurald
ROC Deep Space The ROC
5685
|
Posted - 2014.05.03 02:06:00 -
[2617] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: somehow the new drone system needs to have the same capability over the whole range of targets as previously.
No. Because to do that, you would have to compensate by severely cutting the missile bonus, not to mention likely removing it's applicability to all size launchers. You don't get to have your cake and eat it too. Wrong. That is an idiotic conclusion. No good reason we can't have bonuses on all our drones.
There is a good reason. The fact that it would make the ship into an all powerful frigate muncher, and wouldn't give cruisers much chance either.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Omnathious Deninard
Novis Initiis
2333
|
Posted - 2014.05.03 02:12:00 -
[2618] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: somehow the new drone system needs to have the same capability over the whole range of targets as previously.
No. Because to do that, you would have to compensate by severely cutting the missile bonus, not to mention likely removing it's applicability to all size launchers. You don't get to have your cake and eat it too. Wrong. That is an idiotic conclusion. No good reason we can't have bonuses on all our drones. There is a good reason. The fact that it would make the ship into an all powerful frigate muncher, and wouldn't give cruisers much chance either. I am convince that there are some players who have no concept of balance at all. -á --á |

Arthur Aihaken
Erebus Solia
3438
|
Posted - 2014.05.03 02:31:00 -
[2619] - Quote
The only redeeming feature with the Rattlesnake is the Gecko. Too bad it can only run one... I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5685
|
Posted - 2014.05.03 02:36:00 -
[2620] - Quote
Arthur Aihaken wrote:The only redeeming feature with the Rattlesnake is the Gecko. Too bad it can only run one...
Of note, does the Gecko count as a heavy drone? If so, that's like having a pocket assault frigate alongside a Navy Scorpion. Not really half bad, considering the Gecko has the tracking of a medium gun turret and a fuckton of damage. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Omnathious Deninard
Novis Initiis
2333
|
Posted - 2014.05.03 02:42:00 -
[2621] - Quote
Arthur Aihaken wrote:The only redeeming feature with the Rattlesnake is the Gecko. Too bad it can only run one... Where am I missing the stats for the gecko? Were they displayed during they key note? -á --á |

Arthur Aihaken
Erebus Solia
3438
|
Posted - 2014.05.03 02:49:00 -
[2622] - Quote
Omnathious Deninard wrote:Where am I missing the stats for the gecko? Were they displayed during they key note? They weren't, but you can view the ship and stats already in-game (just search for Gecko). I am currently away, traveling through time and will be returning last week. |

FT Diomedes
The Graduates RAZOR Alliance
380
|
Posted - 2014.05.03 04:06:00 -
[2623] - Quote
Arthur Aihaken wrote:Omnathious Deninard wrote:Where am I missing the stats for the gecko? Were they displayed during they key note? They weren't, but you can view the ship and stats already in-game (just search for Gecko).
Looks interesting... This is my signature. There are many like it, but this one is mine. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.03 05:40:00 -
[2624] - Quote
The super drone idea is new and interesting, but please don't do this to the Rattlesnake. We like our drones as our primary weapon system. The Snake has never been considered OP and so it doesn't make sense that it is losing more than it is gaining with these changes.
I suggest creating new ships with the super drones so Guristas pilots won't be screwed over unnecessarily.
There claims that the Snake doesn't have a role. Why can't its role remain versatility and resistance to ewar? With these changes it has the same weaknesses as other pirate faction battleships but real less DPS.
We forgive you for not understanding the Rattlesnake. Just give it some more high/mid/low slots, please. Its DPS does need a boost but it shouldn't come at the cost of gutting everything good about it. |

baltec1
Bat Country Goonswarm Federation
11311
|
Posted - 2014.05.03 06:48:00 -
[2625] - Quote
Priestess Lin wrote:The super drone idea is new and interesting, but please don't do this to the Rattlesnake. We like our drones as our primary weapon system. The Snake has never been considered OP and so it doesn't make sense that it is losing more than it is gaining with these changes.
I suggest creating new ships with the super drones so Guristas pilots won't be screwed over unnecessarily.
There claims that the Snake doesn't have a role. Why can't its role remain versatility and resistance to ewar? With these changes it has the same weaknesses as other pirate faction battleships but less real DPS.
We forgive you for not understanding the Rattlesnake, its hard to know everything about every ship. Just give it some more high/mid/low slots, please. Its DPS does need a boost but it shouldn't come at the cost of gutting everything good about it.
Do what you know to be right. This is the most reasonable solution. The majority agree it is not up to snuff and it is not a good way to treat your customers.
Additionally, considering its shield tanked, uses missiles, has a Caldari style hull, stats and maneuverability. I don't see why this ship needs to be even more like Caldari.
The current snake on TQ is not versatile at all. It is by far the worst pirate battleship and it is out shined by the domi in every way as a drone boat and only sees use as a supertanked level 4 drake with drones. The CFC are sitting on a mountain of BPCs that we simply could not shift. The new rattle is a hell of a lot more adaptable and one of the most deadly solo battleships and is the best battleship than can be made into a dedicated anti frig/cruiser platform. It is something unique rather than simply a shield domi and it is perfectly understandable that this guristas ship is a caldari missile boat with a twist as that is what guristas are all about. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
40
|
Posted - 2014.05.03 08:24:00 -
[2626] - Quote
Rattlesnake is still a little behind other pirate battleships. It can use a minor boost like +1 high slot (not even missile hardpoint). |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.05.03 09:26:00 -
[2627] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: somehow the new drone system needs to have the same capability over the whole range of targets as previously.
No. Because to do that, you would have to compensate by severely cutting the missile bonus, not to mention likely removing it's applicability to all size launchers. You don't get to have your cake and eat it too. Wrong. That is an idiotic conclusion. No good reason we can't have bonuses on all our drones. There is a good reason. The fact that it would make the ship into an all powerful frigate muncher, and wouldn't give cruisers much chance either. I am convince that there are some players who have no concept of balance at all. Keeping it polite, I also believe there are players who have no concept of balance.
I am suggesting not one iota of extra power, I am also suggesting keeping drones as useful as they currently are. I can accept that they are tuned to have an emphasis on mobile brawling. I find making them an incompetent system is a nerf not a buff.
Taking an icecream and dipping it in mud is not balance. It is an excuse some claim has validity, which stops us from having nice things. It is certainly not balance. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.03 09:29:00 -
[2628] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: somehow the new drone system needs to have the same capability over the whole range of targets as previously.
No. Because to do that, you would have to compensate by severely cutting the missile bonus, not to mention likely removing it's applicability to all size launchers. You don't get to have your cake and eat it too. Wrong. That is an idiotic conclusion. No good reason we can't have bonuses on all our drones. There is a good reason. The fact that it would make the ship into an all powerful frigate muncher, and wouldn't give cruisers much chance either.
You mean like a vindicator, bhaalgorn and machariel?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5695
|
Posted - 2014.05.03 09:36:00 -
[2629] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: somehow the new drone system needs to have the same capability over the whole range of targets as previously.
No. Because to do that, you would have to compensate by severely cutting the missile bonus, not to mention likely removing it's applicability to all size launchers. You don't get to have your cake and eat it too. Wrong. That is an idiotic conclusion. No good reason we can't have bonuses on all our drones. There is a good reason. The fact that it would make the ship into an all powerful frigate muncher, and wouldn't give cruisers much chance either. You mean like a vindicator, bhaalgorn and machariel?
Notice how none of those 3 have bonused small or medium signature radius guns? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Nevyn Auscent
Broke Sauce
1321
|
Posted - 2014.05.03 09:41:00 -
[2630] - Quote
Giullare wrote:Rattlesnake is still a little behind other pirate battleships. It can use a minor boost like +1 high slot (not even missile hardpoint). You know it already has the same number of slots as half the pirate BS's. Only Mach & Vindi have more. |

Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.03 09:56:00 -
[2631] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:
You mean like a vindicator, bhaalgorn and machariel?
Notice how none of those 3 have bonused small or medium signature radius guns?
The don't need to be.
Vindicator's web bonus means frigates are blapped in 1 shot bhaalgorn's neuts and web range means that frigates are blapped in 1 shot machariel neuts, moves away and blaps in one shot.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.03 10:01:00 -
[2632] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:There is a good reason. The fact that it would make the ship into an all powerful frigate muncher, and wouldn't give cruisers much chance either. You mean like a vindicator, bhaalgorn and machariel? Notice how none of those 3 have bonused small or medium signature radius guns?
The day a Vindi has troubles against a frig will be the day CCP takes away it's web bonus.
And that is not this balancing round. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.05.03 10:14:00 -
[2633] - Quote
KaDa en Bauldry wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:There is a good reason. The fact that it would make the ship into an all powerful frigate muncher, and wouldn't give cruisers much chance either. You mean like a vindicator, bhaalgorn and machariel? Notice how none of those 3 have bonused small or medium signature radius guns? The day a Vindi has troubles against a frig will be the day CCP takes away it's web bonus. And that is not this balancing round.
These are all effective Pirate battleships.
So what is the Rattlesnake then? No special bonus, Does stuff less well than other ships.
That does not sound like a good outcome.
Honestly while not trying to criticise, The idea that:-
Fit RHML > ???? >Super Pirate Ship
Sounds like collect underpants > ???? >Profit!
So what is stage two? Possibly fix drones? There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.03 10:25:00 -
[2634] - Quote
Drone ships do many things less well or differently than other ships.
This is a ship balancing thread sadly, not the one droneophiles are waiting for since so many years.
Now, I'm all too aware, that balancing a ship is impossible without taking it's weapon system into account.
I'm also aware how the Rattlesnake's drone focus is getting chopped up.
I don't like that one bit.
But I'm willing to give the ship a try on the test servers, with Cruise Missiles or RHMLs, I might have better mission competition times than before the way I play.
How should I know, without trying?
I mean, I didn't have any medium drones in my drone bay for over a year, and the small ones I use very-very rarely since the LMJD. I didn't fit 3 BCU a TP and 3 Rigors before, now I will, and shall see for myself. Sounds interesting, all things said.
Might be worse than I think, might be better.
Only one thing is sure: I will need better missile skills! Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
741
|
Posted - 2014.05.03 10:40:00 -
[2635] - Quote
KaDa en Bauldry wrote:Drone ships do many things less well or differently than other ships.
This is a ship balancing thread sadly, not the one droneophiles are waiting for since so many years.
Now, I'm all too aware, that balancing a ship is impossible without taking it's weapon system into account.
I'm also aware how the Rattlesnake's drone focus is getting chopped up.
I don't like that one bit.
But I'm willing to give the ship a try on the test servers, with Cruise Missiles or RHMLs, I might have better mission competition times than before the way I play.
How should I know, without trying?
I mean, I didn't have any medium drones in my drone bay for over a year, and the small ones I use very-very rarely since the LMJD. I didn't fit 3 BCU a TP and 3 Rigors before, now I will, and shall see for myself. Sounds interesting, all things said.
Might be worse than I think, might be better.
Only one thing is sure: I will need better missile skills!
Yes, the ship is definately more missile based, not neccesarily a bad thing. The only concern is that once it goes to the test server, it will be three years before it gets looked at again. Let's not kid ourself, there is no way that changes of this magnitude get undone after going to test. A tweak here or there possibly.
It has to be 90% right before it goes there, and it is no way near that at the moment.
There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.03 12:37:00 -
[2636] - Quote
epicurus ataraxia wrote:Sure more paper DPS, but why on earth bother with it, without flying it one can see just how management heavy it has become.
Dunno, I always tried to fly my Rattlesnake with as much gank and as little gank as possible. Based on my previous times with a CNR, it shouldn't be really worse. TP is now 5 seconds, and we have the LMJD.
Heck, for a time I had a mission alt, ran a CNR with the Rattlesnake (back when there was no microdrive and Tp was 10 seconds), this will be much easier!
Now FITTING it properly, that will be a game of tradeoffs... ...that I - in my masochistic ways - am almost looking forward to! Though I would like to do so without a CPU rig/module. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.03 13:03:00 -
[2637] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Sure more paper DPS, but why on earth bother with it, without flying it one can see just how management heavy it has become. Dunno, I always tried to fly my Rattlesnake with as much gank and as little gank as possible. Based on my previous times with a CNR, it shouldn't be really worse. TP is now 5 seconds, and we have the LMJD. Heck, for a time I had a mission alt, ran a CNR with the Rattlesnake (back when there was no microdrive and Tp was 10 seconds), this will be much easier! Now FITTING it properly, that will be a game of tradeoffs... ...that I - in my masochistic ways - am almost looking forward to! Though I would like to do so without a CPU rig/module.
Hmm, tradeoffs, if we assume just cruise sniping and just bs, how many tp, radius, and exp velocity stuff would one need? |

Kaarous Aldurald
ROC Deep Space The ROC
5698
|
Posted - 2014.05.03 13:16:00 -
[2638] - Quote
"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing". "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

KaDa en Bauldry
Aliastra Gallente Federation
23
|
Posted - 2014.05.03 13:28:00 -
[2639] - Quote
Forum ate my post, remembering my signature FTW!Barton Breau wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Sure more paper DPS, but why on earth bother with it, without flying it one can see just how management heavy it has become. Dunno, I always tried to fly my Rattlesnake with as much gank and as little gank as possible. Based on my previous times with a CNR, it shouldn't be really worse. TP is now 5 seconds, and we have the LMJD. Heck, for a time I had a mission alt, ran a CNR with the Rattlesnake (back when there was no microdrive and Tp was 10 seconds), this will be much easier! Now FITTING it properly, that will be a game of tradeoffs... ...that I - in my masochistic ways - am almost looking forward to! Though I would like to do so without a CPU rig/module. Hmm, tradeoffs, if we assume just cruise sniping and just bs, how many tp, radius, and exp velocity stuff would one need? Let's see... Fast and dirty napkin math, that's probably slightly off... Serpentis Battleships die easy enough to tripple rigors even when burning towards you. BC: Orbiting ones are easy, but one Faction is slightly below what you need when they burn towards you. Cruisers : Orbiters need at least one TP (some even two?), incoming ones you won't apply full damage to even with two faction TP. Frigs should be blapped by Sentries all the time.
I always considered low-sig Elite Cruisers the most annoying in missions, some of the Arch Gistums for instance are just too small and fast.
Implants, as always help, as there aren't any for drones anyway. Zainou Deadeye GP-8 and TN-9. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Silvetica Dian
Manson Family Advent of Fate
1003
|
Posted - 2014.05.03 13:29:00 -
[2640] - Quote
Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing".
Yeah it sure is management heavy. I saw someone a few pages back complaining they would have to use scrams and or webs in PVP!!!! Crazy times. How will we deal with such complexity? Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.03 13:39:00 -
[2641] - Quote
Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing".
try looking at the big picture instead of being such a narrow-minded, argumentative simpleton. Seems like you are the only one trying to defend these poorly thought out changes, and doing very poorly. Obviously there is something wrong with the Snake, as the intelligent people have pointed out. Get a clue and get a life. |

Silvetica Dian
Manson Family Advent of Fate
1006
|
Posted - 2014.05.03 14:18:00 -
[2642] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing". try looking at the big picture instead of being such a narrow-minded, argumentative simpleton. Seems like you are the only one trying to defend these poorly thought out changes, and doing very poorly. Obviously there is something wrong with the Snake, as the intelligent people have pointed out. Get a clue and get a life.
Ad hominem. The sign of a defeated argument. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

afkalt
Republic Military School Minmatar Republic
13
|
Posted - 2014.05.03 14:21:00 -
[2643] - Quote
Silvetica Dian wrote:Priestess Lin wrote:Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing". try looking at the big picture instead of being such a narrow-minded, argumentative simpleton. Seems like you are the only one trying to defend these poorly thought out changes, and doing very poorly. Obviously there is something wrong with the Snake, as the intelligent people have pointed out. Get a clue and get a life. Ad hominem. The sign of a defeated argument.
You must be new to the thread, it's all that particular poster can muster. |

Arthur Aihaken
Erebus Solia
3440
|
Posted - 2014.05.03 14:25:00 -
[2644] - Quote
Are we back to this already? I was enjoying the brief respite from the flood of personal attacks and childish comments. Some of us are actually interested in reading some of the well thought-out comments from players, so can we collectively start blocking here comments and just disregarding the obvious trolls? I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.03 14:49:00 -
[2645] - Quote
Silvetica Dian wrote:Priestess Lin wrote:Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing". try looking at the big picture instead of being such a narrow-minded, argumentative simpleton. Seems like you are the only one trying to defend these poorly thought out changes, and doing very poorly. Obviously there is something wrong with the Snake, as the intelligent people have pointed out. Get a clue and get a life. Ad hominem. The sign of a defeated argument.
You do you realize that he just jumped on his alt to defend himself?
Clearly, you both have mental problems. |

baltec1
Bat Country Goonswarm Federation
11312
|
Posted - 2014.05.03 14:52:00 -
[2646] - Quote
Priestess Lin wrote:You do you realize that he just jumped on his alt to defend himself?  Clearly, you both have mental problems.
At least they are not throwing around personal attacks. I have yet to see anything from your camp other than demands for an overpowered monster or a less adaptable shield domi. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Silvetica Dian
Manson Family Advent of Fate
1008
|
Posted - 2014.05.03 14:56:00 -
[2647] - Quote
Priestess Lin wrote:Silvetica Dian wrote:Priestess Lin wrote:Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing". try looking at the big picture instead of being such a narrow-minded, argumentative simpleton. Seems like you are the only one trying to defend these poorly thought out changes, and doing very poorly. Obviously there is something wrong with the Snake, as the intelligent people have pointed out. Get a clue and get a life. Ad hominem. The sign of a defeated argument. You do you realize that he just jumped on his alt to defend himself?  Clearly, you both have mental problems.
Considering your track record of accurately identifying alts (already debunked in this thread) forgive me if i don't hire you as corp security officer. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 14:58:00 -
[2648] - Quote
What I like the most, is how the one who took a posting vacation due to alt-posting puppeteering is the one accusing others of alt-posting all the time. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
15
|
Posted - 2014.05.03 15:02:00 -
[2649] - Quote
I think it's worth my reposting:
afkalt wrote:Can I suggest that before people rain more hate on it; they actually try an active, aggressive rattlesnake today for a number of hours. Fit launchers, fit BCUs; try it. Provided you have the skills, you'll not be disappointed once you get into the rhythm of it.
Then, after that, imagine her with 50% more missile DPS and another launcher.
Split weapons aren't great, but on an active shield tanked ship that many lows are begging for it.
Try it today, on TQ. Provided your skills are up to snuff, it is hilarious.
Fit correctly, with some pimp, you get:
89.1k EHP 818 DPS omni tank 1006 (wardens)-1194 (gardes) DPS
Before implants.
They are impressive numbers and it WILL get that damage out. They won't blow socks off, of course. But that's today. Imagine it with another launcher and 50% missile DPS increased.
I strongly suspect the people complaining about it haven't actually tried this kind of fit and have been using it as a passive brick drone boat exclusively - and that's all well and good but I strongly recommend you try this type of fit before debating more.
And yes, yes it is massively skill intensive.
|

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 15:08:00 -
[2650] - Quote
afkalt wrote:I strongly suspect the people complaining about it haven't actually tried this kind of fit and have been using it as a passive brick drone boat exclusively Confirming that my Rattlesnakes no longer have Core Defense Rigs, because the ship is a lot more fun played differently.
*starts timer*
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3440
|
Posted - 2014.05.03 15:12:00 -
[2651] - Quote
KaDa en Bauldry wrote:*starts timer* Are you counting the days until Tuesday?  I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5700
|
Posted - 2014.05.03 15:35:00 -
[2652] - Quote
baltec1 wrote:Priestess Lin wrote:You do you realize that he just jumped on his alt to defend himself?  Clearly, you both have mental problems. At least they are not throwing around personal attacks. I have yet to see anything from your camp other than demands for an overpowered monster or a less adaptable shield domi.
Nevermind that we are not, in fact, the same person. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.03 15:44:00 -
[2653] - Quote
baltec1 wrote:Priestess Lin wrote:You do you realize that he just jumped on his alt to defend himself?  Clearly, you both have mental problems. At least they are not throwing around personal attacks. I have yet to see anything from your camp other than demands for an overpowered monster or a less adaptable shield domi.
don't worry clowns. baltec1 is here to rush to your defense. |

Chicken Exroofer
Regional Assault and Recon
5
|
Posted - 2014.05.03 16:43:00 -
[2654] - Quote
A reasonable (imo) minor change I posted about that I'd like to bring up again.
Increase cargo bay by same amount of m3 as lost drone bay size to help with increased missile usage.
Ship is still the same size right? That m3 had to go somewhere when the drone bay wall was moved.
Does nothing for dps either up or down. Minor help in carrying an MTU and a mobile depot at the same time.
I'd like my lights and mediums to stay bonused, but that is not likely to happen. |

Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.03 16:51:00 -
[2655] - Quote
afkalt wrote:I think it's worth my reposting: afkalt wrote:Can I suggest that before people rain more hate on it; they actually try an active, aggressive rattlesnake today for a number of hours. Fit launchers, fit BCUs; try it. Provided you have the skills, you'll not be disappointed once you get into the rhythm of it.
Then, after that, imagine her with 50% more missile DPS and another launcher.
Split weapons aren't great, but on an active shield tanked ship that many lows are begging for it. Try it today, on TQ. Provided your skills are up to snuff, it is hilarious. Fit correctly, with some pimp, you get: 89.1k EHP 818 DPS omni tank 1006 (wardens)-1194 (gardes) DPS Before implants. They are impressive numbers and it WILL get that damage out. They won't blow socks off, of course. But that's today. Imagine it with another launcher and 50% missile DPS increased. I strongly suspect the people complaining about it haven't actually tried this kind of fit and have been using it as a passive brick drone boat exclusively - and that's all well and good but I strongly recommend you try this type of fit before debating more. And yes, yes it is massively skill intensive.
You've just described a less powerful hyperion.
Rattlesnake is a good ship to be sure - it's just that as a pirate battleship it's a total fail.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mike Voidstar
Voidstar Free Flight Foundation
629
|
Posted - 2014.05.03 16:53:00 -
[2656] - Quote
Lin, Ron, Tempban, whatever you want to call yourself this week...
Is it possible for you to act at least a little like you aren't just a garden variety troll? You didn't post for a day or so, and it was so much better in here, actual conversation took place, even among people that disagree with eachother.
I agree that the new RS isn't getting what it deserves, but smaller bonused drones is not where it needs to go. Raise the superdrone bonus to the same levels we saw on the lower hulls, and the RS will be something people use for a High DPS pirate ship. |

baltec1
Bat Country Goonswarm Federation
11312
|
Posted - 2014.05.03 17:07:00 -
[2657] - Quote
Priestess Lin wrote:
You demand ridicule since you can't seem to comprehend the fact that the Rattlesnake does not need to lose all its strengths for a DPS increase. Stating that keeping the current 50% bonused drones and a 400m3 drone bay will make the Snake overpowered is completely moronic.
Nobody trains for a Rattlesnake because they want a high DPS pirate faction battleship, there are still going to be other ships that do DPS better. Get a clue and get a life.
No battleship will be able to do what the new rattle can do.
With the new super drones you don't need a 400m/3 dronebay, you only need two of the five sentries/heavies you had before. With the new missiles bonus you also cannot have damage bonused light and med drones as that would make this ship far too good at killing frigates and cruisers when fitted for such roles.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
16
|
Posted - 2014.05.03 17:14:00 -
[2658] - Quote
I seriously cant see the Hyp hitting those numbers in in one fit, much less projecting them to lock range with selectable damage*.
*It will "lose" this in the summer. |

Arthur Aihaken
Erebus Solia
3444
|
Posted - 2014.05.03 18:49:00 -
[2659] - Quote
I'm going to revisit an issue that a few people (including myself) brought up: when are we going to see the stats on the new drone modules? In addition to low-slot omnidirectionals there are supposed to be Faction drone navigation computers and drone damage amplifiers, and this could radically influence how people both perceive and fit the proposed Rattlesnake. For a release that's a mere month away I'm surprised we haven't seen any information on this...
Case in-point: while the new Gecko doesn't make or break the Rattlesnake, I think we can all agree that it puts the "Hero" drone bonus into the "+" column for this rebalance. I am currently away, traveling through time and will be returning last week. |

Silvetica Dian
Manson Family Advent of Fate
1009
|
Posted - 2014.05.03 19:22:00 -
[2660] - Quote
Arthur Aihaken wrote:I'm going to revisit an issue that a few people (including myself) brought up: when are we going to see the stats on the new drone modules? In addition to low-slot omnidirectionals there are supposed to be Faction drone navigation computers and drone damage amplifiers, and this could radically influence how people both perceive and fit the proposed Rattlesnake. For a release that's a mere month away I'm surprised we haven't seen any information on this...
Case in-point: while the new Gecko doesn't make or break the Rattlesnake, I think we can all agree that it puts the "Hero" drone bonus into the "+" column for this rebalance.
This is indeed relavent. For instance i very rarely buy faction/deadspace gear esp for highsec but i will put caldari navy BCU on my new snake to cope with the CPU issues as much as the dps increase. As long as i avoid further bling it shouldn't be overly gank magnet material. The new drone modules could significantly alter the fits i am going to try. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 19:24:00 -
[2661] - Quote
Arthur Aihaken wrote:Case in-point: while the new Gecko doesn't make or break the Rattlesnake, I think we can all agree that it puts the "Hero" drone bonus into the "+" column for this rebalance. In PvE, the moment two elite frigs web it outside 10km when you have a Rattlesnake, I'm not sure how it can survive.
If it's indeed in such a limited supply as someone suggested... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3444
|
Posted - 2014.05.03 19:24:00 -
[2662] - Quote
Silvetica Dian wrote:This is indeed relavent. For instance i very rarely buy faction/deadspace gear esp for highsec but i will put caldari navy BCU on my new snake to cope with the CPU issues as much as the dps increase. As long as i avoid further bling it shouldn't be overly gank magnet material. The new drone modules could significantly alter the fits i am going to try. I'm also curious if we're going to see a low-slot drone navigation module or if this will just be a Faction version of the mid-slot version. What about Deadspace versions? (we already have Officer, rare as they are) I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3444
|
Posted - 2014.05.03 19:26:00 -
[2663] - Quote
KaDa en Bauldry wrote:In PvE, the moment two elite frigs web it outside 10km when you have a Rattlesnake, I'm not sure how it can survive. If it's indeed in such a limited supply as someone suggested... It's initially a limited supply, but CCP Seagull hinted at a "community endeavour" (my words) to unlock or release more of them. I guess you fit rapid light launchers to shoot the frigates... I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 19:27:00 -
[2664] - Quote
RLML? Where did that come from? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3444
|
Posted - 2014.05.03 19:28:00 -
[2665] - Quote
KaDa en Bauldry wrote:RLML? Where did that come from? Weren't we talking about the Rattlesnake? I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 19:37:00 -
[2666] - Quote
Quote:I guess you fit rapid light launchers to shoot the frigates... Where did that come from?
Last time I talked about launchers, I was telling how to use cruise launchers on everything down to cruiser and the modules required for it, while saying that anything smaller is Sentry-BLAP fodder.
The reason I'm particular about drone loss is that even though I pay attention to my drones, when one is at 6km and gets frigates web it, recalling it with 70% of it's shields intact... it's not coming back. And that was just a light drone with only a few frigates on it, while the Gecko will be also targeted by BC and BS rats, if they so decide.
I hope no troll will suggest I fit a remote repair module on my ship. And the suggestion of not using it until I have a steady way of obtaining more is unnecessary. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3444
|
Posted - 2014.05.03 19:51:00 -
[2667] - Quote
KaDa en Bauldry wrote:Where did that come from? You raised the question of what would happen when your Gecko got webbed by frigates; I merely suggested shooting the frigates. Maybe drones are primary and missiles secondary. I am currently away, traveling through time and will be returning last week. |

Silvetica Dian
Manson Family Advent of Fate
1009
|
Posted - 2014.05.03 19:54:00 -
[2668] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:Where did that come from? You raised the question of what would happen when your Gecko got webbed by frigates; I merely suggested shooting the frigates. Maybe drones are primary and missiles secondary.
I am not sure people struggling to kill elite frigs in PVE can be helped. Best not to try is what i have learned. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

stoicfaux
4723
|
Posted - 2014.05.03 20:15:00 -
[2669] - Quote
Barton Breau wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Sure more paper DPS, but why on earth bother with it, without flying it one can see just how management heavy it has become. Dunno, I always tried to fly my Rattlesnake with as much gank and as little gank as possible. Based on my previous times with a CNR, it shouldn't be really worse. TP is now 5 seconds, and we have the LMJD. Heck, for a time I had a mission alt, ran a CNR with the Rattlesnake (back when there was no microdrive and Tp was 10 seconds), this will be much easier! Now FITTING it properly, that will be a game of tradeoffs... ...that I - in my masochistic ways - am almost looking forward to! Though I would like to do so without a CPU rig/module. Hmm, tradeoffs, if we assume just cruise sniping and just bs, how many tp, radius, and exp velocity stuff would one need? https://forums.eveonline.com/default.aspx?g=posts&m=4529057#post4529057
Rigs plus one TP, where the TP is needed for Angel and Mercenary Battleships.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 20:52:00 -
[2670] - Quote
Arthur Aihaken wrote: I merely suggested shooting the frigates. Maybe drones are primary and missiles secondary. Sounded more like a claim than a suggestion. Must be my bad.
Drones primary and missiles secondary... The missiles are not THAT secondary that I'd ruin the ship with a Rapid Light. At the very most Rapid Heavies.
But going further, you have one drone in space. It has 20k EHP (may be off), but most of it in hull, so once you recall, it will be pretty much unusable for that mission. Letting it out while elite frigs are around is a no-no. You can carry a maximum of 3 of them, but assuming you carry a flight of sentries and lights as well, you are down to either one and no spares from the other kinds of drones, or the other way around.
Once more, drone utility lost, through lost drone bay.
Quote: I think we can all agree that it puts the "Hero" drone bonus into the "+" column for this rebalance. And I think I need more data until I agree with that.
Now for PvP, it sounds rather intriguing, but somehow I can almost imagine Ishtars liking it more (2/2/1 setup). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5703
|
Posted - 2014.05.03 20:56:00 -
[2671] - Quote
IMO for PvE (which is not my specialty at all, listen to stoicfaux if his opinion is different from mine), Cruise Missiles + Sentries. Tight fitting obviously, but the Sentries can handily deal with frigate NPCs if you throw the painter out on them, while the Cruises hammer away at anything bigger. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 21:42:00 -
[2672] - Quote
Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing".
Hardly, I am afraid you are missing the point. any ship can be flown Some require a much more hands on approach, switching weapons for range,launching and monitoring drones, recalling drones, repeatedly, switching ammo, switching painters, switching drones, switching tracking scripts. etc etc. Some you press F1
The rattlesnake now requires much more management Management does not equal fun. Details detailed all through the thread. So why would one fly the rattlesnake when there are better ships, that require less faffing about with? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5703
|
Posted - 2014.05.03 21:43:00 -
[2673] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing". Hardly, I am afraid you are missing the point. any ship can be flown Some require a much more hands on approach, switching weapons for renege, switching ammo, switching painters, switching drones, switching tracking scripts. etc etc. Some you press F1 The rattlesnake now requires much more management Management does not equal fun. Details detailed all through the thread. So why would one fly the rattlesnake when there are better ships, that require less faffing about with?
So you want to be afk. Gotcha.
The rest of us want to play the game. Playing the game involves, you know, doing things. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 21:44:00 -
[2674] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:"Management heavy" is the new complaint now?
"Grr, I have to pay attention to what I'm doing". Hardly, I am afraid you are missing the point. any ship can be flown Some require a much more hands on approach, switching weapons for renege, switching ammo, switching painters, switching drones, switching tracking scripts. etc etc. Some you press F1 The rattlesnake now requires much more management Management does not equal fun. Details detailed all through the thread. So why would one fly the rattlesnake when there are better ships, that require less faffing about with? So you want to be afk. Gotcha. The rest of us want to play the game. Playing the game involves, you know, doing things.
no.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5703
|
Posted - 2014.05.03 21:46:00 -
[2675] - Quote
epicurus ataraxia wrote: no.
You just told me "having to work harder than afk drones and passive tank = bad."
That's all I needed to hear. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 21:51:00 -
[2676] - Quote
epicurus ataraxia wrote:Hardly, I am afraid you are missing the point. any ship can be flown Some require a much more hands on approach, switching weapons for range,launching and monitoring drones, recalling drones, repeatedly, switching ammo, switching painters, switching drones, switching tracking scripts. etc etc. Some you press F1 Did you not switch drones based on range before? You complained about the missile velocity bonus lost, but didn't use target painters before? Or didn't need to switch them? Didn't need to recall drones before? Repeatedly? Didn't need to switch tracking scripts until now? Switch ammo? Ect ect ect?
epicurus ataraxia wrote:So why would one fly the rattlesnake when there are better ships, that require less faffing about with? Why did you fly it until now? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5703
|
Posted - 2014.05.03 21:54:00 -
[2677] - Quote
KaDa en Bauldry wrote:Why did you fly it until now?
For the bonused light drones, duh. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 21:56:00 -
[2678] - Quote
Yes Yes and yes, I am not saying it is a bad ship, and I am not saying that it suddenly needs management where it didn't before. I am saying that overall the choices that have been made, pushes it over the point, where management of your systems becomes Micromanagement.
It is less pleasant.
When people are choosing this ship in the future, most will not be looking for that feature.
The rattlesnake has ended up LESS good than it was before. Other than a single use Gank ship.
not exactly a ringing endorsement for the ship There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 22:01:00 -
[2679] - Quote
It hasn't lost anything it needed in the first place.
If you want to fit it for drone snipe like before, then just use one less launcher. Difference being that you can fit damn near anything in the 4 remaining launchers now and have more DPS than anything you could have fit in the launchers before.
Net buff. Enormous net buff. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3445
|
Posted - 2014.05.03 22:05:00 -
[2680] - Quote
KaDa en Bauldry wrote:Sounded more like a claim than a suggestion. Must be my bad. Sorry, I was just trying to suggest that one could opt to use the drones as a primary with rapid light launchers as a secondary since the missile damage bonus also applies to them. As for the Gecko, I think it holds a lot of promise - and I was merely pointing out that I think it's a positive as opposed to negative potential. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 22:05:00 -
[2681] - Quote
Kaarous Aldurald wrote:KaDa en Bauldry wrote:Why did you fly it until now? For the bonused light drones, duh.
I look at the overall features of The rattlesnake before the rebalance, and the overall features and use of the rattlesnake after rebalance, and I come to the conclusion that it is a less desirable ship than previously.
You may think the opposite, I can respect that.
But when very many people have expressed an opinion that they do not like the changes for very many reasons, picking on One item and saying fly differently and get used to it, will not convince them it is now lovely. This was a ship that was not a popular pirate ship. For many it is less popular. Picking on little bits of their posts and telling them they are wrong and doing eve wrong, will not be a persuasive argument. You do seem to want the ship to go into production exactly as proposed, If you are successful in convincing CCP that everyone is wrong , and it is wonderful, I hope you enjoy the ship as you will probably be one of a very small number who choose to fly it. There are many better choices, even more now. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 22:07:00 -
[2682] - Quote
epicurus ataraxia wrote:
I look at the overall features of The rattlesnake before the rebalance, and the overall features and use of the rattlesnake after rebalance, and I come to the conclusion that it is a less desirable ship than previously.
I suppose this would be true if you had no skillpoints in missiles. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 22:08:00 -
[2683] - Quote
epicurus ataraxia wrote:It is less pleasant. I agree, due to the various reasons I listed, it became a lot more hassle to fly effectively. That is NOT the fault of the current Faction BS rebalance, but to all game design changes done the last few years.
You can still semi-afk in it with LMJDs, your cruise missiles will fly slower and deal more damage, not a bad trade even if it's not to your liking. Frigate rats will not touch you.
epicurus ataraxia wrote:The rattlesnake has ended up LESS good than it was before. May I remind you that I agreed with the quote above? Good.
This quote. No, no, and a post it a thousand times, we will reply a thousand times with no. Unless we get bored, that is. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3445
|
Posted - 2014.05.03 22:10:00 -
[2684] - Quote
epicurus ataraxia wrote:I am saying that overall the choices that have been made, pushes it over the point, where management of your systems becomes Micromanagement. It is less pleasant. Yeah, I'd agree with that sentiment. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 22:12:00 -
[2685] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
I look at the overall features of The rattlesnake before the rebalance, and the overall features and use of the rattlesnake after rebalance, and I come to the conclusion that it is a less desirable ship than previously.
I suppose this would be true if you had no skillpoints in missiles.
Actually quite the opposite My missile skills are virtually perfect. Which is why Missile ships will do the Job much better now, As using my Good drone skills on this ship.will be a poor use of them. Sorry, but in many players opinion I have read here, it just is not a Great ship.
Sure it is a good ship, But it is competing with and losing to T1 ships. Never mind being a capable pirate ship. But you are perfectly entitled to pick features that matter to you if it suits your play style, But it most certainly will be less desirable to many. But I am not trying to change your personal opinion. You are entitled to that.
It could be fixed very simply if drones are looked at as a whole system and not just ripped out and replaced by a new gimmick. The cruiser version of the hero drones,is very good,But it does not scale up beyond that drone size without a deeper look at their complete stats. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 22:22:00 -
[2686] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:It is less pleasant. I agree, due to the various reasons I listed, it became a lot more hassle to fly effectively. That is NOT the fault of the current Faction BS rebalance, but to all game design changes done the last few years. You can still semi-afk in it with LMJDs, your cruise missiles will fly slower and deal more damage, not a bad trade even if it's not to your liking. Frigate rats will not touch you. epicurus ataraxia wrote:The rattlesnake has ended up LESS good than it was before. May I remind you that I agreed with the quote above? Good.This quote. No, no, and a post it a thousand times, we will reply a thousand times with no. Unless we get bored, that is.
Sorry, I got a little confused there? IS it your opinion that the rattlesnake is a more desirable ship now and a worthy pirate ship? Or the opposite? Sorry I may be being dumb, but I am not sure what you mean? If you believe that, that is fine, I cannot believe that though, and a lot of others seem not to think that, but you are entitled to your opinion. I am just giving my feedback and suggestions as are others. There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
16
|
Posted - 2014.05.03 22:24:00 -
[2687] - Quote
It's a far cry from promoting 'AFK' gameplay to say a ship juggling painters, volley counts, drones and perhaps omni scripts (but probably not) is high maintenance. I fly ships like that, they probably are the hardest work in PvE terms. They are also the most fun and rewarding, but when you can't be bothered, or are tired sometimes just locking up the room and pressing F1 when stuff pops in a vargur is preferable.
I guess what I'm saying is sometimes 70-75% of the effectiveness for 30% of the effort can be worth it. But I still like the option, I LIKE ships that reward pilot effort. |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 22:34:00 -
[2688] - Quote
Wait a frikkin second here.
To anyone with "almost perfect" missile skills, or otherwise, this ship is a huge buff.
It's a Navy Scorpion with bonused sentry drones, a better dps bonus and one less mid slot. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 22:34:00 -
[2689] - Quote
afkalt wrote:It's a far cry from promoting 'AFK' gameplay to say a ship juggling painters, volley counts, drones and perhaps omni scripts (but probably not) is high maintenance. I fly ships like that, they probably are the hardest work in PvE terms. They are also the most fun and rewarding, but when you can't be bothered, or are tired sometimes just locking up the room and pressing F1 when stuff pops in a vargur is preferable.
I guess what I'm saying is sometimes 70-75% of the effectiveness for 30% of the effort can be worth it. But I still like the option, I LIKE ships that reward pilot effort.
Oh yes,Managing the systems to get the best from it is fun, I agree. However my concern is that the higher management needs involved in Juggling a hybrid ship has now passed over the point where it is enjoyable. It is no longer management, It is micromanagement. And the changes that have been implemented on this ship just make it Far less pleasant to fly, for all the reasons previously stated.
people will pick on one point, light drones for example and explain why it is not a problem, as if they are replying to someone who has never used them. Yes they are quite right, in their replies, in isolation, but it is what that brings to the overall play experience of the rattlesnake in conjunction, as a whole, add all the effects together and the ship simply Is not going to be enjoyable to use. If people cannot see that, that is fine, I do not expect to change anyones fixed ideas, They may be right anyway. But I and it seems others too from what I have read here, Do not believe it has been done well or effectively. simple changes and an understanding that heavies and sentries, do not scale well into hero drones without taking account of their limitations. And I am putting this feedback to CCP with suggestions of what can be looked at to make it popular widely, not just to a few. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3445
|
Posted - 2014.05.03 22:36:00 -
[2690] - Quote
Kaarous Aldurald wrote:To anyone with "almost perfect" missile skills, or otherwise, this ship is a huge buff. It's a Navy Scorpion with bonused sentry drones, a better dps bonus and one less mid slot. It's almost a Navy Scorpion. It still lacks a mid and the ability to apply all damage types. From a PvE standpoint, EM damage is probably a prerequisite in 1/3 to 1/2 of available missions. I'd be more impressed if they gave it 6 launchers. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 22:37:00 -
[2691] - Quote
Kaarous Aldurald wrote:Wait a frikkin second here.
To anyone with "almost perfect" missile skills, or otherwise, this ship is a huge buff.
It's a Navy Scorpion with bonused sentry drones, a better dps bonus and one less mid slot.
Of course it is a raw DPS buff, that is very clear. But that does not automatically make it a good ship. And it not as nice a ship to fly as a navy scorpion. That is far better done. This is a hybrid ship with half of it left unfinished. That will not end well if left unresolved. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 22:37:00 -
[2692] - Quote
epicurus ataraxia wrote:But when very many people have expressed an opinion that they do not like the changes for very many reasons, picking on One item and saying fly differently and get used to it, will not convince them it is now lovely. But for so many different reasons... A lot lot LOT more many people have expressed over the years a great dissatisfaction with the Rattlesnake for being "boring" and low dps, so it did need a change.
epicurus ataraxia wrote:This was a ship that was not a popular pirate ship. Mainly because people run L4s for the profit, whatever may be, and there were more ships running them faster, thus getting more rewards for you in the same timeframe. For those who used it, the extra brick over many of the alternatives was the reason they chose it probably. Tank is staying, no change there.
epicurus ataraxia wrote:Picking on little bits of their posts and telling them they are wrong and doing eve wrong, will not be a persuasive argument. I suppose I am one of those people that pick bits in posts and reply to them. At least one knows I reply after having read the post, and to what is written to them, instead of calling folk ignorant clown-kid fools for not seeing my Magnificence, and the unerring Truths in my words. This was not aimed at you, do not misunderstand. In fact, not really aimed at anyone, since no one does this, right?
Many dissatisfied with the Rattlesnake didn't really provide persuasive arguments apart from "it's not how I'm used to it". And that is not very compelling for CCP Rise to cancel the changes.
epicurus ataraxia wrote:You do seem to want the ship to go into production exactly as proposed, If you are successful in convincing CCP that everyone is wrong , and it is wonderful, I hope you enjoy the ship as you will probably be one of a very small number who choose to fly it. Is he trying to convince CCP that "Everyone" is wrong? "Everyone" who? You were one ardent defender of the old Rattlesnake, Rod another with all his toons, but many expressed excitement over how the Cruise/Sentry Rattlesnake gets a much needed dps buff. Are they not part of "everyone"? Or are there two different sets of "Everyones"?
Another quite few were confused with the changes, but more than half of them ended up saying "hmm, it's weird, but I dunno, maybe?". I think THAT group is the vast majority of the EVE players in this question, the ones who don't read the forums, and don't come here posting. But that's a private oppinion I'm not willing to back up
Many of us aren't 100% happy with these changes. True. But a lot of think that the added raw potential and choices are still better than the Rattlesnake currently on TQ.
For instance, my beef with it is that I'd like to have the PG reduced for some added CPU, and have either a stronger drone damage bonus for lesser/unbonused missile launchers, or the other way around, as a 50-50 like this is something that ...confuses me. But the CPU is not something I'm low on because of this change. And the Launchers I could pretend to be clearly inferior like on TQ today, and then it's the same Rattlesnake I already own, just better. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 22:43:00 -
[2693] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:To anyone with "almost perfect" missile skills, or otherwise, this ship is a huge buff. It's a Navy Scorpion with bonused sentry drones, a better dps bonus and one less mid slot. It's almost a Navy Scorpion. It still lacks a mid and the ability to apply all damage types. From a PvE standpoint, EM damage is probably a prerequisite in 1/3 to 1/2 of available missions. I'd be more impressed if they gave it 6 launchers.
It will have the ability to apply all damage types.
They're rebalancing drone categories, remember? Amarr Sentries will have the second most dps of sentries. That's what I'm saying, aside from one mid slot, and not having the Scorpion's dramatically over generous fitting, this ship is so very much better.
Gotta take everything into context here. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 22:47:00 -
[2694] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:To anyone with "almost perfect" missile skills, or otherwise, this ship is a huge buff. It's a Navy Scorpion with bonused sentry drones, a better dps bonus and one less mid slot. It's almost a Navy Scorpion. It still lacks a mid and the ability to apply all damage types. From a PvE standpoint, EM damage is probably a prerequisite in 1/3 to 1/2 of available missions. I'd be more impressed if they gave it 6 launchers. What 1/2 of available missions?
Caldari, and their pirate version the Guristas need Kin/TH. Gallente, and their pirate version the Serpentis need Kin/TH. The "neutral" groups Mercs, EoM, Mordu all need Kin/Therm.
Amarr and it's pirate version Blood need EM, and the non-incursion Sansha. Minmatar and it's pirate version Angels need Explosive.
In half the habited lands of EVE, Kin/Therm is the way to go, and as far as I know, more than half of the playerbase lives in those highsec areas.
Do you think, with a 6th launcher, you would do more dps to an EM-hole rat, than with 5 with bonused Thermal missiles? Let's take an amarr BS, that has 50% EM resist, 60% Thermal (realistically it's 49% and 59%). With the 7.5 launchers proposed here, and 60% resist, you are down to the damage of 3 (0.4*7.5 = 3) With 6 launchers and 50% resist you are down to the damage of 3.
So for the "unbonused" rats, it breaks even with the secondary missiles.
Appologies if my tone is not proper. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 22:47:00 -
[2695] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:But when very many people have expressed an opinion that they do not like the changes for very many reasons, picking on One item and saying fly differently and get used to it, will not convince them it is now lovely. But for so many different reasons... A lot lot LOT more many people have expressed over the years a great dissatisfaction with the Rattlesnake for being "boring" and low dps, so it did need a change. epicurus ataraxia wrote:This was a ship that was not a popular pirate ship. Mainly because people run L4s for the profit, whatever may be, and there were more ships running them faster, thus getting more rewards for you in the same timeframe. For those who used it, the extra brick over many of the alternatives was the reason they chose it probably. Tank is staying, no change there. epicurus ataraxia wrote:Picking on little bits of their posts and telling them they are wrong and doing eve wrong, will not be a persuasive argument. I suppose I am one of those people that pick bits in posts and reply to them. At least one knows I reply after having read the post, and to what is written to them, instead of calling folk ignorant clown-kid fools for not seeing my Magnificence, and the unerring Truths in my words. This was not aimed at you, do not misunderstand. In fact, not really aimed at anyone, since no one does this, right? Many dissatisfied with the Rattlesnake didn't really provide persuasive arguments apart from "it's not how I'm used to it". And that is not very compelling for CCP Rise to cancel the changes. epicurus ataraxia wrote:You do seem to want the ship to go into production exactly as proposed, If you are successful in convincing CCP that everyone is wrong , and it is wonderful, I hope you enjoy the ship as you will probably be one of a very small number who choose to fly it. Is he trying to convince CCP that "Everyone" is wrong? "Everyone" who? You were one ardent defender of the old Rattlesnake, Rod another with all his toons, but many expressed excitement over how the Cruise/Sentry Rattlesnake gets a much needed dps buff. Are they not part of "everyone"? Or are there two different sets of "Everyones"? Another quite few were confused with the changes, but more than half of them ended up saying "hmm, it's weird, but I dunno, maybe?". I think THAT group is the vast majority of the EVE players in this question, the ones who don't read the forums, and don't come here posting. But that's a private oppinion I'm not willing to back upMany of us aren't 100% happy with these changes.True. But a lot of think that the added raw potential and choices are still better than the Rattlesnake currently on TQ. For instance, my beef with it is that I'd like to have the PG reduced for some added CPU, and have either a stronger drone damage bonus for lesser/unbonused missile launchers, or the other way around, as a 50-50 like this is something that ... confuses me. But the CPU is not something I'm low on because of this change. And the Launchers I could pretend to be clearly inferior like on TQ today, and then it's the same Rattlesnake I already own, just better.
Firstly, no You have always tried to be fair up to now with your replies, and not just picking useable ammunition out of posts. That has not been something you have done.I am sorry if you thought that.
I am not devaluing your opinions in the slightest, I am simply stating that there are various views held by people in this forum who also are trying to get them across in a reasonable manner, It is not always easy.
I personally believe that the ship has great potential, but due to the failure to account for the limitations of heavy and sentry drones, it will miss that potential.
I am of the opinion That CCP wished these Guristas ships to be mobile platforms using Drones and missiles at far closer range than occurs currently. However the fear of offending sentry users forced a poor compromise. Instead of having drones (of whatever size) applying damage to all targets, We now have unmodified heavies (reduced number balanced to same properties overall) and sentries that just are underwhelming and with lost effective range. (I do not want to get into the whole DLA is unimportant argument, either way it effects things) the super drone concept has issues scaling beyond medium unless those limitations are addressed.
If this ship was unchanged apart from having mobile drones that applied damage across all classes. Then the ship would have a character. As it is it is neither Fish or fowl. Things without definition or focus rarely succeed.
The Rattlesnake was not a great ship by any means and I am very pleased it is having a change. ALL I am asking is that it is done well. And my feedback and suggestions are solely for that reason. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 22:51:00 -
[2696] - Quote
The sentries do not lose effective range.
That won't be true no matter how many times you say it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 22:58:00 -
[2697] - Quote
Kaarous Aldurald wrote:The sentries do not lose effective range.
That won't be true no matter how many times you say it.
With one less DLA drone control range is less. With 2 DLAs it is the same, But now One has one fewer launchers using either kinetic , thermal, or unbonused missiles. This also is a consideration. I am well aware of these points and take it into account with my conclusions. It is only one small aspect of the overall rebalance and although seemingly insignificant to some, will have some effect on how the ship is flown and used.
There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:00:00 -
[2698] - Quote
epicurus ataraxia wrote:I am of the opinion That CCP wished these Guristas ships to be mobile platforms using Drones and missiles at far closer range than occurs currently. However the fear of offending sentry users forced a poor compromise. Instead if having drones (of whatever size) applying damage to all targets, We now have similar heavies (reduced number balanced to same properties overall) and sentries that just are underwhelming and with lost effective range. (I do not want to get into the whole DLA is unimportant argument, either way it effects things)
If this ship was unchanged apart from having mobile drones that applied damage across all classes. Then the ship would have a character. As it is it is neither Fish or fowl. Things without definition or focus rarely succeed. Modified your post slightly so it's less misunderstandable.
I do agree that the superdrones here are not super at all. If they did more damage, or had a non-navy Domi's second bonus for the loss of ALL missile bonuses, I'd like the ship more. Because it wouldn't be so schizophrenic. I mean seriously, a pirate ship with it's 3 bonuses applying to 3 different things? Vindi has Guns, Guns, and Webs make GUNZ kill frigs BLAP. Mach has Guns, Guns more Guns. Nightmare has now 2 gun bonuses that are as strong as the 3 it had before, and an AB bonus that helps tank and tracking (in ideal circumstances) by better range dictation. Then again, I picked the Rattlesnake for the tank. That leaves two bonuses. If both were missiles (velocity and damage) and it had unbonused drones but with a Gallente dronebay and bandwidth, I would strongly consider it. Then again, I strongly consider it now as well, it's just that I'd rather have a more clearly primary weapon system.
The lost drone range... we had that discussion often enough, but just for repetition's sake: you can use 4 launchers and 2 DLA if you wish, you still get +50% damage buff in this summer, or slightly less if you fight EM or Exp weak rats. I'm still comparing it to the Navy Domi, where you have 6 highs only 25% bonused and no utility hardpoints, and no ammo damage type choice at all. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:03:00 -
[2699] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:To anyone with "almost perfect" missile skills, or otherwise, this ship is a huge buff. It's a Navy Scorpion with bonused sentry drones, a better dps bonus and one less mid slot. It's almost a Navy Scorpion. It still lacks a mid and the ability to apply all damage types. From a PvE standpoint, EM damage is probably a prerequisite in 1/3 to 1/2 of available missions. I'd be more impressed if they gave it 6 launchers.
As you suggest they could have made it a superior Navy scorpion. Possibly With some Hero feature to make it a pirate ship. Possibly 90% reduction in missile projection and a 200% bonus to missile velocity to make it viable in contested incursions?
I want to like this ship, Even as a dual drone/missile ship it could shine, But it just isn't working right. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:07:00 -
[2700] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:I am of the opinion That CCP wished these Guristas ships to be mobile platforms using Drones and missiles at far closer range than occurs currently. However the fear of offending sentry users forced a poor compromise. Instead if having drones (of whatever size) applying damage to all targets, We now have similar heavies (reduced number balanced to same properties overall) and sentries that just are underwhelming and with lost effective range. (I do not want to get into the whole DLA is unimportant argument, either way it effects things)
If this ship was unchanged apart from having mobile drones that applied damage across all classes. Then the ship would have a character. As it is it is neither Fish or fowl. Things without definition or focus rarely succeed. Modified your post slightly so it's less misunderstandable. I do agree that the superdrones here are not super at all. If they did more damage, or had a non-navy Domi's second bonus for the loss of ALL missile bonuses, I'd like the ship more. Because it wouldn't be so schizophrenic. I mean seriously, a pirate ship with it's 3 bonuses applying to 3 different things? Vindi has Guns, Guns, and Webs make GUNZ kill frigs BLAP. Mach has Guns, Guns more Guns. Nightmare has now 2 gun bonuses that are as strong as the 3 it had before, and an AB bonus that helps tank and tracking (in ideal circumstances) by better range dictation. Then again, I picked the Rattlesnake for the tank. That leaves two bonuses. If both were missiles (velocity and damage) and it had unbonused drones but with a Gallente dronebay and bandwidth, I would strongly consider it. Then again, I strongly consider it now as well, it's just that I'd rather have a more clearly primary weapon system. The lost drone range... we had that discussion often enough, but just for repetition's sake: you can use 4 launchers and 2 DLA if you wish, you still get +50% damage buff in this summer, or slightly less if you fight EM or Exp weak rats. I'm still comparing it to the Navy Domi, where you have 6 highs only 25% bonused and no utility hardpoints, and no ammo damage type choice at all. I think in the basic concept we are coming from the same place, It could work with decent super drones and missiles, Or drop the drones altogether and go missile. but this sort of mishmash just does not excite and i think, will not end up being much good. I wish it had something like the other pirate ships to make it stand out. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:08:00 -
[2701] - Quote
epicurus ataraxia wrote:90% reduction in missile projection and a 200% bonus to missile velocity to make it viable in contested incursions?  +300% missile velocity (flying four times as fast) and minus 75% flight time (flying one-fourth as long) would shake things up as a role bonus. It would be not so OP (maybe?), as the overall range would in fact be a bit shorter (missile acceleration works that way I believe), and you'd lose a possible +damage or range bonus, but would get one helluva application bonus.
90% instead of 75% would nerf range quite a bit, making torps have shorter range than blasters or ACs by a large margin. Still, it would ignore tracking... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.03 23:10:00 -
[2702] - Quote
epicurus ataraxia wrote:As you suggest they could have made it a superior Navy scorpion. Possibly With some Hero feature to make it a pirate ship. Possibly 90% reduction in missile projection and a 200% bonus to missile velocity to make it viable in contested incursions? I want to like this ship, Even as a dual drone/missile ship it could shine, But it just isn't working right.  I wasn't necessarily suggesting they turn it into a "Hero" Navy Scorpy, but if I had my say I'd give it a 6th launcher, drop the drone bonuses and give it 200mbit bandwidth so it can field 4 Geckos. And then I can save 15% on my ship insurance... I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 23:10:00 -
[2703] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:The sentries do not lose effective range.
That won't be true no matter how many times you say it. With one less DLA drone control range is less. With 2 DLAs it is the same, But now One has one fewer launchers using either kinetic , thermal, or unbonused missiles. This also is a consideration. I am well aware of these points and take it into account with my conclusions. It is only one small aspect of the overall rebalance and although seemingly insignificant to some, will have some effect on how the ship is flown and used. 
Because you're forced to use the extra launcher, right? 
It loses no highslots, and gains a OPTIONAL launcher slot.
The only reason to ***** about that is because you want options taken away from other people. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:11:00 -
[2704] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:90% reduction in missile projection and a 200% bonus to missile velocity to make it viable in contested incursions?  +300% missile velocity (flying four times as fast) and minus 75% flight time (flying one-fourth as long) would shake things up as a role bonus. It would be not so OP (maybe?), as the overall range would in fact be a bit shorter (missile acceleration works that way I believe), and you'd lose a possible +damage or range bonus, but would get one helluva application bonus. 90% instead of 75% would nerf range quite a bit, making torps have shorter range than blasters or ACs by a large margin. Still, it would ignore tracking... It would be a nice bonus wouldn't it. But I am afraid we are going to get a hybrid, But I would be happy to be wrong. If it is going to be one, Is it too much to hope that they do it well? I hope they can. There is one EvE. Many people. Many lifestyles. WE are EvE |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1132
|
Posted - 2014.05.03 23:12:00 -
[2705] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:As you suggest they could have made it a superior Navy scorpion. Possibly With some Hero feature to make it a pirate ship. Possibly 90% reduction in missile projection and a 200% bonus to missile velocity to make it viable in contested incursions? I want to like this ship, Even as a dual drone/missile ship it could shine, But it just isn't working right.  I wasn't necessarily suggesting they turn it into a "Hero" Navy Scorpy, but if I had my say I'd give it a 6th launcher, drop the drone bonuses and give it 200mbit bandwidth so it can field 4 Geckos. And then I can save 15% on my ship insurance... Wait, the insurance bonuses don't stack with additional geckos? CCP, why you release broken content? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:13:00 -
[2706] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:The sentries do not lose effective range.
That won't be true no matter how many times you say it. With one less DLA drone control range is less. With 2 DLAs it is the same, But now One has one fewer launchers using either kinetic , thermal, or unbonused missiles. This also is a consideration. I am well aware of these points and take it into account with my conclusions. It is only one small aspect of the overall rebalance and although seemingly insignificant to some, will have some effect on how the ship is flown and used.  Because you're forced to use the extra launcher, right?  It loses no highslots, and gains a OPTIONAL launcher slot. The only reason to ***** about that is because you want options taken away from other people. That is quite clearly explained i think. It is just one consideration in many, Not something to get over concerned with in isolation. What are you concerned I am trying to have removed from others? There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.03 23:13:00 -
[2707] - Quote
Mordu's Legion for the win! I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:15:00 -
[2708] - Quote
Arthur Aihaken wrote:Mordu's Legion for the win!
I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:16:00 -
[2709] - Quote
Arthur Aihaken wrote:Mordu's Legion for the win! Stats!
If it has 125 bandwidth, I'm in!  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.03 23:17:00 -
[2710] - Quote
epicurus ataraxia wrote:I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. I'd totally be down for that, actually.
KaDa en Bauldry wrote:Stats! If it has 125 bandwidth, I'm in!  I'm counting the days... Is it black... check.  I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:17:00 -
[2711] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:Mordu's Legion for the win! I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. 1 Armor bonus, 1 missile bonus, and 1 EWAR bonus? 
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.03 23:18:00 -
[2712] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Mordu's Legion for the win! I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. 1 Armor bonus, 1 missile bonus, and 1 EWAR bonus?  It may not have an armor bonus - it just may be geared towards an armor tank. It will almost certainly have 8 highs, so it's just a question on the breakdown of the lows and mids. I bet you can run a Covert Ops cloak on it... I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:22:00 -
[2713] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Mordu's Legion for the win! I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. 1 Armor bonus, 1 missile bonus, and 1 EWAR bonus?  It may not have an armor bonus - it just may be geared towards an armor tank. It will almost certainly have 8 highs, so it's just a question on the breakdown of the lows and mids. I bet you can run a Covert Ops cloak on it...
Actually although I switched armour for Shield, I have only about 10 days worth of catchup to get perfect armour skills. It would make sense in many ways, I cannot think of any other armour ship that would be comparable, or am I missing it?
I think that might be the next choice instead of the rattler. I am losing faith, the longer it goes on, that it will get sorted. I know Fanfest and all, But a Hi I am looking at your feedback would have been nice.
There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:24:00 -
[2714] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Mordu's Legion for the win! I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. 1 Armor bonus, 1 missile bonus, and 1 EWAR bonus?  It may not have an armor bonus - it just may be geared towards an armor tank. Was a jab at something I agreed with Epic on, that 3 different types of bonuses on a Pirate ships are too all-over the place.
Now. For a Battleship with 6-7 lows, 3 CNBCU, the rest tank, all the mids I want for prop and EWAR? With near-angel mobility? For the glory of Khanid, my expectations are growing. Oh, wait, I'm Gallente. Miloise Roden be praised? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.03 23:25:00 -
[2715] - Quote
epicurus ataraxia wrote:Actually although I switched armour for Shield, I have only about 10 days worth of catchup to get perfect armour skills. It would make sense in many ways, I cannot think of any other armour ship that would be comparable, or am I missing it? I think that might be the next choice instead of the rattler. I am losing faith, the longer it goes on, that it will get sorted. I know Fanfest and all, But a Hi I am looking at your feedback would have been nice.  Armor may make more sense with a PvP setup - hard to say. But imagine if this had 8 lows, 8 highs and 4 mids. And 20% armor resistances... I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 23:26:00 -
[2716] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Mordu's Legion for the win! I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. 1 Armor bonus, 1 missile bonus, and 1 EWAR bonus?  It may not have an armor bonus - it just may be geared towards an armor tank.
I heard somewhere that the battleship has 8 midslots and 5 lowslots, so it really depends on how many scrams and extraneous stuff you want to cram onto it.
I'm actually more interested in the frigate, which now will dominate frigate combat. Fast, scram range boost, missiles. This thing is the default king of kiting.
The cruiser is probably equally powerful.
The battleship I an easily see being used as a "mass tackle" ship. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.03 23:26:00 -
[2717] - Quote
KaDa en Bauldry wrote:Now. For a Battleship with 6-7 lows, 3 CNBCU, the rest tank, all the mids I want for prop and EWAR? With near-angel mobility? For the glory of Khanid, my expectations are growing. Oh, wait, I'm Gallente. Miloise Roden be praised? It's totally cool since it's a Caldari-Gallente hybrid. All of the best - none of the suck. Now we just need some black "Hero" stealth drones to go along with it...
Kaarous Aldurald wrote:I heard somewhere that the battleship has 8 midslots and 5 lowslots, so it really depends on how many scrams and extraneous stuff you want to cram onto it. Hmmm... The plot thickens. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:26:00 -
[2718] - Quote
KaDa en Bauldry wrote:Arthur Aihaken wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Mordu's Legion for the win! I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. 1 Armor bonus, 1 missile bonus, and 1 EWAR bonus?  It may not have an armor bonus - it just may be geared towards an armor tank. Was a jab at something I agreed with Epic on, that 3 different types of bonuses on a Pirate ships are too all-over the place. Now. For a Battleship with 6-7 lows, 3 CNBCU, the rest tank, all the mids I want for prop and EWAR? With near-angel mobility? For the glory of Khanid, my expectations are growing. Oh, wait, I'm Gallente. Miloise Roden be praised?
Just make it GOOD and i'm in. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:26:00 -
[2719] - Quote
Arthur Aihaken wrote:Armor may make more sense with a PvP setup - hard to say. But imagine if this had 8 lows, 8 highs and 4 mids. And 20% armor resistances... I'd scream on the forums for nerf? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:27:00 -
[2720] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:Now. For a Battleship with 6-7 lows, 3 CNBCU, the rest tank, all the mids I want for prop and EWAR? With near-angel mobility? For the glory of Khanid, my expectations are growing. Oh, wait, I'm Gallente. Miloise Roden be praised? It's totally cool since it's a Caldari-Gallente hybrid. All of the best - none of the suck. Now we just need some black "Hero" stealth drones to go along with it...
I hope these will not be super rare. and I would be pleased to see the rattlesnake with more bite and less suck too! There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.03 23:29:00 -
[2721] - Quote
epicurus ataraxia wrote:I hope these will not be super rare. and I would be pleased to see the rattlesnake with more bite and less suck too! Do you like rapid heavy missile launchers? Honestly, I was really excited with the proposed iteration... Then I let it sink in a bit and started mulling it around some more. The loss of the missile velocity bonus isn't a death knell, but it's not exactly something that gets missile users excited about, either. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:31:00 -
[2722] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:I hope these will not be super rare. and I would be pleased to see the rattlesnake with more bite and less suck too! Do you like rapid heavy missile launchers? They could work very well on the rattlesnake if it had it's drones focused on speed and mobility. If not the two systems would be pulling in different directions.
Is this the place to mention Gila class super drones for the win? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 23:32:00 -
[2723] - Quote
epicurus ataraxia wrote: I hope these will not be super rare. and I would be pleased to see the rattlesnake with more bite and less suck too!
What "less suck" do you need? It won't have the bonused light drones that you cherish so deeply. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.03 23:35:00 -
[2724] - Quote
Kaarous Aldurald wrote:What "less suck" do you need? It won't have the bonused light drones that you cherish so deeply. Another mid would do it for me. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 23:41:00 -
[2725] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:What "less suck" do you need? It won't have the bonused light drones that you cherish so deeply. Another mid would do it for me.
*shrugs*
If that and no bonused light drones is the price I pay for being the only ship in the game with both two fully dps bonused weapons systems and one of which applies it's bonus to any size weapon...
Then I happily pay that price. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:43:00 -
[2726] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: I hope these will not be super rare. and I would be pleased to see the rattlesnake with more bite and less suck too!
What "less suck" do you need? It won't have the bonused light drones that you cherish so deeply.
I think overall the conversation moved on from that a few hundred pages ago (including deletions)
That was just one point picked out by someone while ignoring the rest of the post, and gained a life of it's own.
The issue is still as it has always been that the drone weapons system has been replaced by a poor imitation of it's existing abilities. What is the real shame is that this ship can absolutely shine as a mid range brawler, rewarding aggressive mobile tactics. Instead the drone system is pulling in completely the opposite direction, rewarding fixed, static placement, and micromanaging all the many systems and needs instead of getting in there and KILLING stuff.
I am asking for decent drones of whatever sort, the old ones would be better than nothing but not really helping it, Ideally the Gila medium super drones. Then the ship can mix it up with the best. without being just another long distance mission runner. But do PvE and PvE well, just in a different way. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.03 23:48:00 -
[2727] - Quote
Firstly, define "mid range". For me, that's 20-60km.
Sentries do just fine in that range.
Secondly, travel time is being addressed already for heavy drones.
And, as a battleship, it's pretty much restrained to fixed, static placement already. It's not outrunning a whole lot of things. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.03 23:55:00 -
[2728] - Quote
Kaarous Aldurald wrote:Firstly, define "mid range". For me, that's 20-60km.
Sentries do just fine in that range.
Secondly, travel time is being addressed already for heavy drones.
And, as a battleship, it's pretty much restrained to fixed, static placement already. It's not outrunning a whole lot of things.
Mobile does not automatically equal fast. Being tied to sentries and heavies, hardly can be described as a benefit to mobility.
So it's role is to stay in one place, shoot all it's missiles quickly. and then wait for reload while doing moderate damage with it's sentries, while waiting patiently for the ships to get close so one can launch heavies?
That sounds really really dull.
But never mind. You know what you want,You have a role in mind you want to use it for. Far from me to try to tell you That something else could be better too. There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 00:05:00 -
[2729] - Quote
Sorry, had the reply written then decided, I just can't be bothered anymore.
People still arguing about the same thing 60 pages on is just time wasting. |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.04 00:05:00 -
[2730] - Quote
epicurus ataraxia wrote: Mobile does not automatically equal fast. Being tied to sentries and heavies, hardly can be described as a benefit to mobility.
Did you read that before you typed it?
Movement = mobility. The end.
Quote: So it's role is to stay in one place, shoot all it's missiles quickly. and then wait for reload while doing moderate damage with it's sentries, while waiting patiently for the ships to get close so one can launch heavies?
That sounds really really dull.
You know what sounds more dull? Keeping it to be the same overtanked, halfassed shield Dominix that it is right now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3006

|
Posted - 2014.05.04 00:06:00 -
[2731] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.04 00:09:00 -
[2732] - Quote
Sgt Ocker wrote:New RattleSnake is really going to be no different to the current. The main difference now will be missile focus instead of drones, if you want a drone battleship to run Pve - Get a Domi Speaking of the Dominix... did you see the new redesign?
Kaarous Aldurald wrote:You know what sounds more dull? Keeping it to be the same overtanked, halfassed shield Dominix that it is right now. The new Rattlesnake is probably safe... CCP rarely (if ever) changes anything. Even when it's universally despised... I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
25
|
Posted - 2014.05.04 00:11:00 -
[2733] - Quote
Sgt Ocker wrote:stoicfaux wrote:Rigs plus one TP, where the TP is needed for Angel and Mercenary Battleships. I'm a little confused here. A Target Painter, which I am presuming you are referring to as a TP, increases Signature Radius of the targeted ship. You are stating 'where it is needed' vs battleships. I would have thought increasing the size of the sig on a battleship less important than that of a frigate. If you actually read the post you are quoting from - He says in his update 2 Faction TP and the Snake still requires extra volleys.. Rigs and a TP just aren't gonna cut it. I think you might want to read complete posts before using them as quotes. The guy he was replying to asked for BS only. Thus he got an answer focusing on Battleships only.
Think he read just fine this time. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 00:12:00 -
[2734] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Mobile does not automatically equal fast. Being tied to sentries and heavies, hardly can be described as a benefit to mobility.
Did you read that before you typed it? Movement = mobility. The end. Quote: So it's role is to stay in one place, shoot all it's missiles quickly. and then wait for reload while doing moderate damage with it's sentries, while waiting patiently for the ships to get close so one can launch heavies?
That sounds really really dull.
You know what sounds more dull? Keeping it to be the same overtanked, halfassed shield Dominix that it is right now.
You do realise that what I am suggesting is the opposite of a shield tanked dominix? It is more a larger Gila?
Think tank not artillery. Tanks are mobile too, but naturally not as fast as jets, but still mobile on the battlefield. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 00:13:00 -
[2735] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:New RattleSnake is really going to be no different to the current. The main difference now will be missile focus instead of drones, if you want a drone battleship to run Pve - Get a Domi Speaking of the Dominix... did you see the new redesign? Kaarous Aldurald wrote:You know what sounds more dull? Keeping it to be the same overtanked, halfassed shield Dominix that it is right now. The new Rattlesnake is probably safe... CCP rarely (if ever) changes anything. Even when it's universally despised...
No, post links please! There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.04 00:14:00 -
[2736] - Quote
epicurus ataraxia wrote:No, post links please! Not too radical - and still complements the original design. Looks very slick (especially with the new drone bays). http://i.imgur.com/RSpmQ7a.png I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.04 00:16:00 -
[2737] - Quote
epicurus ataraxia wrote:
You do realise that what I am suggesting is the opposite of a shield tanked dominix? It is more a larger Gila?
Think tank not artillery. Tanks are mobile too, but naturally not as fast as jets, but still mobile on the battlefield.
*facepalm*
They are not going to give you a battleship drone kiter.
And if you want a fast battleship, then you're stepping on the Machariel's toes.
Do you know how ship balance works? The whole "a niche for every ship" thing? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 00:17:00 -
[2738] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:No, post links please! Not too radical - and still complements the original design. Looks very slick (especially with the new drone bays). http://i.imgur.com/RSpmQ7a.png Looks good, less of a running shoe. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.04 00:18:00 -
[2739] - Quote
Can we try to keep this constructive? Please...? I'm really enjoying this without the excited utterances... This includes the varied opinions (whether I personally agree with them or not). I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 00:22:00 -
[2740] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
You do realise that what I am suggesting is the opposite of a shield tanked dominix? It is more a larger Gila?
Think tank not artillery. Tanks are mobile too, but naturally not as fast as jets, but still mobile on the battlefield.
*facepalm* They are not going to give you a battleship drone kiter. And if you want a fast battleship, then you're stepping on the Machariel's toes. Do you know how ship balance works? The whole "a niche for every ship" thing?
I am really sorry, i really do not understand how you got from my post to that. It is really a shame that you cannot understand the points I have tried to make. It may be that you have something in mind for your use of the ship that you wish not to lose. i can appreciate that. But communication requires attempting to understand what is being said, and that unfortunately is not occurring. That's a shame. ii do not think we can overcome that. There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 00:22:00 -
[2741] - Quote
KaDa en Bauldry wrote:Sgt Ocker wrote:stoicfaux wrote:Rigs plus one TP, where the TP is needed for Angel and Mercenary Battleships. I'm a little confused here. A Target Painter, which I am presuming you are referring to as a TP, increases Signature Radius of the targeted ship. You are stating 'where it is needed' vs battleships. I would have thought increasing the size of the sig on a battleship less important than that of a frigate. If you actually read the post you are quoting from - He says in his update 2 Faction TP and the Snake still requires extra volleys.. Rigs and a TP just aren't gonna cut it. I think you might want to read complete posts before using them as quotes. The guy he was replying to asked for BS only. Thus he got an answer focusing on Battleships only. Think he read just fine this time. I noticed, which is why if you look up, you'll see the post gone And the reason why. TP on a battleship if it is Faction may save you half a volley.
People replying just to see their names in the thread is getting old. The discussion is still the same as it was 60 pages ago. If you haven't worked out by now whether you will use the new snake or not. It may be too late for you.
Continually posting the same drivel isn't going to help you and certainly won't entice Devs to look at changing anything.
You want changes to anything in life, in eve or even your highschool playground - 1 thing you don't do is write a 100 page letter saying the same thing every 3 pages and send it to the people who can make changes. Governments do that when they don't want to actually change anything but make it look as though they are trying.
You want real change - express your concerns and ways you believe would fix them - Press send. And wait for a response.
|

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.04 00:24:00 -
[2742] - Quote
How about you define what you think a battleship being "mobile" means, then? Without just blowing off and using out of game analogies?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 00:28:00 -
[2743] - Quote
Kaarous Aldurald wrote:How about you define what you think a battleship being "mobile" means, then? Without just blowing off and using out of game analogies?
Not sure here who you are responding to. Do you think your post has anything to do with balancing or otherwise improving this thread - OR like you have for the past 90+ pages just posted again - to see your name in the thread.
Make you a deal, whatever you are making to keep this thread going nowhere, I'll pay you double to not post in it again. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 00:28:00 -
[2744] - Quote
Kaarous Aldurald wrote:How about you define what you think a battleship being "mobile" means, then? Without just blowing off and using out of game analogies?
I cannot explain it any better than I have, it is a very simple concept, mobile as opposed to stationary. Sorry i cannot reach you on this. We are just wasting each others time and patience. i will not be responding on this matter further to you. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.04 00:32:00 -
[2745] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:How about you define what you think a battleship being "mobile" means, then? Without just blowing off and using out of game analogies?
I cannot explain it any better than I have, it is a very simple concept, mobile as opposed to stationary. Sorry i cannot reach you on this. We are just wasting each others time and patience.
You're just spouting off anyway, if you're insisting on using deliberately vague terms and refusing to define anything.
"Tank instead of artillery" doesn't mean a thing in EVE.
Mobile = speed. Battleships as a rule don't have that. Except the Machariel, which deserves to keep it's own niche. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.04 00:35:00 -
[2746] - Quote
What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out) I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 00:37:00 -
[2747] - Quote
Arthur Aihaken wrote:What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out)
Honestly, both are a good choice as far as it goes, but with the drone system it has, cruise missiles, as it is going to be anchored in one place most of the time.
I really don't know what to do here, the old rattler is ok, i have been trying missions using Navy raven , and then next one rattlesnake.
I find the increased of missed shots with two omnis, a real noticeable difference, even though on paper it shouldn't be so great. I find it annoying how long it takes to kill small frigates with the unbonused drones on the CNR. I might try rapid heavies on the CNR see how that feels. But If they work on that, I will NEVER pick the rattlesnake over a missile boat that works that effectively. I suppose thats a learning experience? There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 00:39:00 -
[2748] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out) Honestly, both are a good choice as far as it goes, but with the drone system it has, cruise missiles, as it is going to be anchored in one place most of the time. What difference does it make if it moves or not? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5705
|
Posted - 2014.05.04 00:44:00 -
[2749] - Quote
Arthur Aihaken wrote:What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out)
Really depends on what I am planning on doing with it.
PvE is probably cruise missiles 90% of the time. But that's really the best part of the new ship, I can tailor it for a variety of uses depending on what I intend to do with it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 00:52:00 -
[2750] - Quote
Rattlesnake for me;
Role Bonuses; 250% to Drone Damage and Hitpoints - 100m Drone Bandwidth 200m Drone Bay - Can only launch 2 of any specific drone size or type at a time
Gallente Battleship Bonus; 7.5% to RHML Reload Time.
Caldari Battleship Bonus; 7.5% to Missile Velocity OR 7.5% to Thermal and Kinetic Missile Damage. (would be my 1st choice)
Give the Snake a Pvp bonus (7.5% to RHML) - Let it be a true Pirate Battleship - Let it Fight and Die as well and along side other ships in its class. |

Arthur Aihaken
Erebus Solia
3446
|
Posted - 2014.05.04 01:00:00 -
[2751] - Quote
Sgt Ocker wrote:Gallente Battleship Bonus; 7.5% to RHML Reload Time. Reduction perhaps...?  I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 01:07:00 -
[2752] - Quote
Sgt Ocker wrote:Give the Snake a Pvp bonus (7.5% to RHML) - Let it be a true Pirate Battleship - Let it Fight and Die as well and along side other ships in its class. The RHML bonus would be too specialized, and to a weapon system that is not quite appropriate for it's size (well, the missiles shot ain't). If I fit it like a "proper battleship", I'm left with two bonus. If I enter some Battleship brawl, or I go against a lost Carrier, POS Bashing, whatever.
250% bonused drones would mean 7 Gecko from 2, and I can only imagine that is what you wanted with the 100mbps and 2 drones only role. Since other ships will trade 2 heavies for one, that sounds too strong. On the other hand, puts super in the superdrone, Gecko where it belongs. And light drones will be bonused once more. With a rapid reload bonus and a missile bonus, that's really-really-really a LOT.
Missile velocity I'm all too happy to turn into a damage bonus.
Getting rid of the shield bonus in favor of two bonuses to one weapon system : I can see why you'd want that. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 01:22:00 -
[2753] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Gallente Battleship Bonus; 7.5% to RHML Reload Time. Reduction perhaps...?  It brings the reload time of RHML down to 21 seconds at lvl 5.
I don't think it is unreasonable and with a reduced Damage Bonus or Velocity Bonus, is not OP.
An auto loader (what the Rapids are called in another game) actually does more damage over time than the same gun without the auto loader function. There is no reason Rapid Missiles need to do less damage over time. 21 Second reload, over more then 1 clip would still do slightly less Dps than Cruise Missiles, at nearly half the range. If we can agree Cruise missiles do adequate Dps to be used on a Battleship, there is no reason RHML should not do a little more damage over time. With current reload time for RHML they do around 45% the Dps of Cruise Missiles if more than 1 clip is required.
Few battles in which a battleship is involved will be over in 58 seconds (1 clip) and just because the Snake can tank incoming Dps while it reloads is no "reason" for it to be that way. |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 01:44:00 -
[2754] - Quote
KaDa en Bauldry wrote:Sgt Ocker wrote:Give the Snake a Pvp bonus (7.5% to RHML) - Let it be a true Pirate Battleship - Let it Fight and Die as well and along side other ships in its class. The RHML bonus would be too specialized, and to a weapon system that is not quite appropriate for it's size (well, the missiles shot ain't). If I fit it like a "proper battleship", I'm left with two bonus. If I enter some Battleship brawl, or I go against a lost Carrier, POS Bashing, whatever. 250% bonused drones would mean 7 Gecko from 2, and I can only imagine that is what you wanted with the 100mbps and 2 drones only role. Since other ships will trade 2 heavies for one, that sounds too strong. On the other hand, puts super in the superdrone, Gecko where it belongs. And light drones will be bonused once more. With a rapid reload bonus and a missile bonus, that's really-really-really a LOT. Missile velocity I'm all too happy to turn into a damage bonus. Getting rid of the shield bonus in favor of two bonuses to one weapon system : I can see why you'd want that. Sorry my bad, I was aiming for a 5 drone bonus - It should be 150% to give a total of 5 Gecko or other drones - Fixed..
I'm not looking at 2 missile bonuses to replace the 4% resist bonus - the OR is the key there. 1 bonus or the other.
With reduced bonuses as I have suggested I think with Geckos and RHML, the Snake would be on par with a Vindi or Mach.
You can still fit other missile types with a 7.5% damage bonus but my aim was to use RHML and the Super Drone concept to give the Snake that bit of Pvp appeal. Make it a viable choice to take somewhere other than Lvl 4 missions.
|

Arthur Aihaken
Erebus Solia
3447
|
Posted - 2014.05.04 01:58:00 -
[2755] - Quote
What sucks is we lack a ballistic enhancer for missiles - we're basically forced to use rigors, flares and often target painters as well. I am currently away, traveling through time and will be returning last week. |

stoicfaux
4726
|
Posted - 2014.05.04 02:07:00 -
[2756] - Quote
Arthur Aihaken wrote:What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out) Drones with either Cruise+T1 ammo. Currently with 3xCN BCU and 3xDDAs, we're looking at: * 797 DPS with Fury, * 751 DPS with Gardes.
Given the
- huge pain of fitting to maximize missile and drone DPS, and
- because missiles are still somewhat second rate compared to a CNR/Golem, and
- because of the new Faction DDAs, and
- because of instant gun damage, and
- because sentries have a 4 second RoF (i.e. less DPS loss to overkill versus large missile volleys,) and
- because Gardes are getting 50% more falloff, and
- because the drone HP makes it easier to manage drone aggro, and
- because missile DPS can't be improved (i.e. there's nothing new this summer to increase missile DPS in terms of modules/rigs/etc, and
- somewhat because of limited rig calibration, and
- somewhat because of the loss of missile speed, and
- because faction fitting both missile and drone modules could increase the pimp/gank factor greatly,
I'm thinking that drones should be the Rattlesnakes's primary focus, which means, three Omnis, 4 DDAs, no TPs, t1 missile rigs (either rigors for T1 cruise or speed rigs for RHMLs,) 3 BCUs, and maybe even dropping the 5th launcher for a 2nd DLA or dropping a BCU for a CPU module.
I'm leaning towards cruise with T1 ammo, due to
- RHML range limitations,
- DPS loss to RHML's ~3 second RoF (I'm not going to count Rapid volleys) and
- T1 explosion radius/speed of T1 cruise + rigors is better than HM Fury (using speed rigs instead of rigors.)
- no looooooooooooooooooooooooooong reload timers
Another consideration to consider is the Metacide of modules, wherein meta launchers could get interesting attributes (e.g. hold more ammo, easier fitting) than T2 launchers. If missiles are secondary to drones, then it's less painful to downgrade the missile launchers to meta launchers.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

scorchlikeshiswhiskey
Cult of Mooby
181
|
Posted - 2014.05.04 02:19:00 -
[2757] - Quote
Arthur Aihaken wrote:What sucks is we lack a ballistic enhancer for missiles - we're basically forced to use rigors, flares and often target painters as well. Don't worry, Eve:The 3rd Decade is less than a decade away so maybe they'll do a big release of an active, mid slot, 1-per ship ballistic enhancer.  |

Arthur Aihaken
Erebus Solia
3450
|
Posted - 2014.05.04 02:24:00 -
[2758] - Quote
scorchlikeshiswhiskey wrote:Don't worry, Eve:The 3rd Decade is less than a decade away so maybe they'll do a big release of an active, mid slot, 1-per ship ballistic enhancer.  Assuming the zombie apocalypse hasn't consumed us all by then... I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 02:30:00 -
[2759] - Quote
stoicfaux wrote:Arthur Aihaken wrote:What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out) Drones with either Cruise+T1 ammo. Currently with 3xCN BCU and 3xDDAs, we're looking at: * 797 DPS with Fury, * 751 DPS with Gardes. [list]I'm leaning towards cruise with T1 ammo, due to RHML range limitations,
DPS loss to RHML's ~3 second RoF (I'm not going to count Rapid volleys) and
T1 explosion radius/speed of T1 cruise + rigors is better than HM Fury (using speed rigs instead of rigors.)
no looooooooooooooooooooooooooong reload timers
So your looking at Cruise with T1 ammo then quote, Fury Dps Your comparing T1 Cruise with damage application rigs to RHML with velocity rigs. Compare both with the same rigs, you have a comparison. What you did was pick the best outcome for 1 and compared it to worst outcome for the other.
In pretty much all situations I will take damage application over range. If you are able to hit your target reliably with good application of damage, range becomes secondary. If spawn range is an issue, MJD + Good close / mid range damage application = win win.
Sorry but about the only thing you got right here is - no long reload timers. (and the garde Dps)
|

Arthur Aihaken
Erebus Solia
3450
|
Posted - 2014.05.04 02:52:00 -
[2760] - Quote
There's only one thing one needs to know about rapid launchers: assuming your OCD is working overtime and you don't miss any volleys, they are effective to 65% of stated dps. So if it says you're getting 1000 dps - you're actually getting 650 dps when you factor in reload times. The one thing rapid launchers do have the potential for is to reduce incoming dps by eliminating targets more quickly. This is only to a point, however. You often need full rigors, flares and T2 Fury ammunition to accomplish this. I am currently away, traveling through time and will be returning last week. |

stoicfaux
4726
|
Posted - 2014.05.04 03:03:00 -
[2761] - Quote
Sgt Ocker wrote: So your looking at Cruise with T1 ammo then quote, Fury Dps Your comparing T1 Cruise with damage application rigs to RHML with velocity rigs. Compare both with the same rigs, you have a comparison. What you did was pick the best outcome for 1 and compared it to worst outcome for the other.
In pretty much all situations I will take damage application over range. If you are able to hit your target reliably with good application of damage, range becomes secondary. If spawn range is an issue, MJD + Good close / mid range damage application = win win.
Sorry but about the only thing you got right here is - no long reload timers. (and the garde Dps)
My bad for not making my initial point clear. If you start by maxing DPS, you get 797 DPS with Fury cruise and 751 DPS with Gardes. Which means neither system is overtly "better" or dominant over the other. Unlike, say, a Dominix, where the hybrid DPS is obviously secondary to drone DPS.
Thus my point is that instead of assuming the missile DPS is "primary" on a Rattlesnake, I would make drone DPS the primary weapon system whenever there was a need to choose between the two (such as when trying to fit it, or deciding which modules to pimp out with faction.) Then I list the concerns and drawbacks of the RS's missiles to justify relegating missile DPS as a secondary consideration.
As for damage application, the RS's missile damage application is subpar to the drone DPS application, IMHO. Fitting a MJD prevents you from maxing both missile and drone DPS, so you have to choose which one to diminish.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 06:27:00 -
[2762] - Quote
Sgt Ocker wrote:Role Bonuses; 150% to Drone Damage and Hitpoints - 100m Drone Bandwidth 200m Drone Bay - Can only launch 2 of any specific drone size or type at a time. And now your bonused drones are doing as much damage, as a full flight of unbonused ones. 
You can't really have 100 Bandwidth and max 2 drone in space at the same time with one drone damage bonus applying to all, and call it balanced (for all of them). Unless you are aiming at a super-Gecko-carrier. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 07:01:00 -
[2763] - Quote
KaDa en Bauldry wrote:Sgt Ocker wrote:Role Bonuses; 150% to Drone Damage and Hitpoints - 100m Drone Bandwidth 200m Drone Bay - Can only launch 2 of any specific drone size or type at a time. And now your bonused drones are doing as much damage, as a full flight of unbonused ones.  You can't really have 100 Bandwidth and max 2 drone in space at the same time with one drone damage bonus applying to all, and call it balanced (for all of them). Unless you are aiming at a super-Gecko-carrier.
Gecko's and RHML. Was my thinking. The alternative as currently proposed - 1 Gecko with 275% bonus or 3 & 3/4 Geckos. So yes if we are to have a super drone Pirate Battleship why not give it a special bonus to the Best Faction Super Drone available.
Call it a Super-Gecko-Carrier -- wish I had thought of that name 
The ship will not have a bonus to light or medium drones with current balancing. What I did was give light and medium drones a hitpoint bonus.. 2 light or medium drones with the HP of 5. Fielding T2 Heavy Drones would be the only place you lose a little Dps but why would you want to field T2 Heavies when you can field 2 Geckos (Fighters in all but name) that are nearly twice as fast and have double the HP and Dps..
Sorry but I don't see a downside here.
Unless cost is an issue (Geckos are likely to cost a bit more), in which case - buy a Domi or Ishtar, both of which by the way have better drone bonuses than the Snake.
|

baltec1
Bat Country Goonswarm Federation
11317
|
Posted - 2014.05.04 07:07:00 -
[2764] - Quote
Arthur Aihaken wrote:What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out)
All the missiles are fair game for me. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sniper Smith
Center for Advanced Studies Gallente Federation
45
|
Posted - 2014.05.04 07:22:00 -
[2765] - Quote
With the Gecko being the new Guistras "Drone".. with I hope faction versions of the Medium and Light drones as well.. I have a suggestion for the whole line..
Change it to 4 drones, half the bonuses.. This way I RS could launch 2 of the new "super" done, or 4 normal ones. Likewise of the smaller ships. And has the added bonus of adding back some of the lost drone utility from the various ships that were lost by the limited bandwidth.
Would be rather epic. |

Arthur Aihaken
Erebus Solia
3450
|
Posted - 2014.05.04 07:47:00 -
[2766] - Quote
Sniper Smith wrote:Would be rather epic. It would. Probably why we won't get it... I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
746
|
Posted - 2014.05.04 10:03:00 -
[2767] - Quote
Am I missing something about these gecko drones? Isn't the best place to put them on a carrier?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 10:07:00 -
[2768] - Quote
Sniper Smith wrote:With the Gecko being the new Guistras "Drone".. with I hope faction versions of the Medium and Light drones as well.. I have a suggestion for the whole line..
Change it to 4 drones, half the bonuses.. This way I RS could launch 2 of the new "super" done, or 4 normal ones. Likewise of the smaller ships. And has the added bonus of adding back some of the lost drone utility from the various ships that were lost by the limited bandwidth.
Would be rather epic.
Just having ANY drone system that retains capability at all target sizes, as previously existed, will not then consistute a degradation of drone capability and will be very pleasant. (Unnerf drones ) With the missile changes, The rattlesnake would then have received an overall rebalance that will have improved it . the focus on damage type for bonus and the reduction of range provide balancing factors . It would still lack that special something that makes for a pirate boat, but something around geckos may be that answer. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 10:11:00 -
[2769] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:Would be rather epic. It would. Probably why we won't get it...
So THAT is why we cannot have anything nice? There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 10:28:00 -
[2770] - Quote
Sgt Ocker wrote:KaDa en Bauldry wrote:Sgt Ocker wrote:Role Bonuses; 150% to Drone Damage and Hitpoints - 100m Drone Bandwidth 200m Drone Bay - Can only launch 2 of any specific drone size or type at a time. And now your bonused drones are doing as much damage, as a full flight of unbonused ones.  You can't really have 100 Bandwidth and max 2 drone in space at the same time with one drone damage bonus applying to all, and call it balanced (for all of them). Unless you are aiming at a super-Gecko-carrier. Gecko's and RHML. Was my thinking. The alternative as currently proposed - 1 Gecko with 275% bonus or 3 & 3/4 Geckos. So yes if we are to have a super drone Pirate Battleship why not give it a special bonus to the Best Faction Super Drone available. Call it a Super-Gecko-Carrier -- wish I had thought of that name  The ship will not have a bonus to light or medium drones with current balancing. What I did was give light and medium drones a hitpoint bonus.. 2 light or medium drones with the Dps & HP of 5. Fielding T2 Heavy Drones would be the only place you lose a little Dps but why would you want to field T2 Heavies when you can field 2 Geckos (Fighters in all but name) that are nearly twice as fast and have double the HP and Dps.. Sorry but I don't see a downside here. Unless cost is an issue (Geckos are likely to cost a bit more), in which case - buy a Domi or Ishtar, both of which by the way have better drone bonuses than the Snake.
A pure carrier focus would also be a very good role for the rattlesnake. The majority of damage from the geckos with light missiles for application of damage to smaller targets.
Either that or just as you suggest.that will be a lovely desireable ship.
This ship is desperate for focus, almost ANY focus. Please CCP let it do SOMETHING well. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 10:50:00 -
[2771] - Quote
epicurus ataraxia wrote:It has great potential, but honestly, up close and personal, on a ship that cannot handle all target classes with sentries, heavies, and missiles? Seriously? Why would it need to handle all target profiles at the same time with the same fit?
You choice how to fit it, and against the chosen foe it will be brutal. You want to brawl battleships? MWD, Torps, Heavies. Frigate mopup? Lights, RLMLs, web.
I still say that in L4s packing a MJD, you could fly it well at mid-range with RHMLs and Sentry drones and nothing else as weaponry. Though I'll try Cruise missiles. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 10:56:00 -
[2772] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:It has great potential, but honestly, up close and personal, on a ship that cannot handle all target classes with sentries, heavies, and missiles? Seriously? Why would it need to handle all target profiles at the same time with the same fit? You choice how to fit it, and against the chosen foe it will be brutal. You want to brawl battleships? MWD, Torps, Heavies. Frigate mopup? Lights, RLMLs, web. I still say that in L4s packing a MJD, you could fly it well at mid-range with RHMLs and Sentry drones and nothing else as weaponry. Though I'll try Cruise missiles. Now the rattlesnake has decent missiles, sentries are really, not the ideal mix. Works with good cruise improvements, but with reduced control range. Does not work very well with the other missiles. So if one fits for a different missile than cruise, you want a mid range drone, that does not tie you to one place. That is not there in this proposal. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 11:03:00 -
[2773] - Quote
epicurus ataraxia wrote:So if one fits for a different missile than cruise, you want a mid range drone, that does not tie you to one place. That is not there in this proposal. Gardes and the reworked Bouncers will still pulverize everything outside 20km. And once they are too close, you just jump to the next point, release drones again.
The mobility is there, only (since you like to use metaphors) not the usual nomad archer way, but artillery with teleport magic. *checks* Mjolnir Fury Heavy Missiles fly FASTER than T1 Cruise, almost at the speed of bonused Cruise buth with much better Explosion Radius. ... OK. Rapid Heavy Missiles it is. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5716
|
Posted - 2014.05.04 11:39:00 -
[2774] - Quote
epicurus ataraxia wrote: Truthfully, what has been gained by removing the bonus to light and medium drones anyway? Was the Rattlesnake regarded as overpowered and a drone murder platform? The one ship that desperately needed a buff got shot in the face with the rebalance , (or was it shot in the foot?)
Today I learned that getting a 50% missile damage bonus counts as "shot in the face".
It gained double it's present missile dps. That's what has been gained. Crusade all you like, but you are not getting back light or medium drones any more than the Gila is getting back sentries. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 11:44:00 -
[2775] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Truthfully, what has been gained by removing the bonus to light and medium drones anyway? Was the Rattlesnake regarded as overpowered and a drone murder platform? The one ship that desperately needed a buff got shot in the face with the rebalance , (or was it shot in the foot?)
Today I learned that getting a 50% missile damage bonus counts as "shot in the face". It gained double it's present missile dps. That's what has been gained. Crusade all you like, but you are not getting back light or medium drones any more than the Gila is getting back sentries. Once again, it is unfortunate that one disregards what others say, and picks on a nice soundbyte. I will never change your opinion, and am not trying to. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5716
|
Posted - 2014.05.04 11:49:00 -
[2776] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: Truthfully, what has been gained by removing the bonus to light and medium drones anyway? Was the Rattlesnake regarded as overpowered and a drone murder platform? The one ship that desperately needed a buff got shot in the face with the rebalance , (or was it shot in the foot?)
Today I learned that getting a 50% missile damage bonus counts as "shot in the face". It gained double it's present missile dps. That's what has been gained. Crusade all you like, but you are not getting back light or medium drones any more than the Gila is getting back sentries. Once again, it is unfortunate that one disregards what others say, and picks on a nice soundbyte. I will never change your opinion, and am not trying to.
You asked a question.
I answered it.
What we gained from losing light and medium drones bonuses was a massive increase in missile damage, across any size missiles. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.04 11:58:00 -
[2777] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:So if one fits for a different missile than cruise, you want a mid range drone, that does not tie you to one place. That is not there in this proposal. Gardes and the reworked Bouncers will still pulverize everything outside 20km. And once they are too close, you just jump to the next point, release drones again. The mobility is there, only (since you like to use metaphors) not the usual nomad archer way, but artillery with teleport magic. *checks* Mjolnir Fury Heavy Missiles fly FASTER than T1 Cruise, almost at the speed of bonused Cruise buth with much better Explosion Radius. ... OK. Rapid Heavy Missiles it is.
Yes, it does look like heavy missiles will suit this boat best, whether rapid heavy or just heavy will depend on whether one needs to front load damage.
So we really need to look at how much damage heavy missiles apply, when setting overall balance. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 13:10:00 -
[2778] - Quote
epicurus ataraxia wrote:Yes, it does look like heavy missiles will suit this boat best, whether rapid heavy or just heavy will depend on whether one needs to front load damage.
So we really need to look at how much damage heavy missiles apply, when setting overall balance. Let's see if I get the stats right this time, using EFT on an Armageddon with tripple rigor 2 CNBCU, all V, no impant, multiplying the damage by half...
HML : 287 CPU, 474.5 PG, 336 / 250 dps, 6.72 sec RoF, 40 ammo RHML : 304 CPU, 5548 PG, 544(805) / 403 (597) dps, 2.9 RoF, 25 ammo (empty in 72.5 seconds) Cruise : 334 CPU, 6810 PG, 500 dps T1, 700 with Fury. 9.26 RoF, 27 ammo
Standard Heavy : 61 Exp Rad, 121 Ex Vel, 6450 m/s, 9.75 Flight time, 63 km range Fury Heavy : 104m, 102m/s, 6450m/s, 7.32sec, 47 km Standard Cruise : 143m , 103m/s, 7050 m/s, 21 sec , 148 km Fury Cruise : 245m, 87m/s, 7050 m/s, 15.75 sec, 111 km
Cruise pro: Excellent range. Good damage against BC+ with a TP at all ranges. Cruise con: Bad application against incoming cruisers and slower, the tightest to fit.
HM pro : Easiest to fit, easy to swap ammo from Precision to Fury. HM con : Raw damage is the worst, low range.
RHML pro : Dps and application inside 47km good. RHML con : Ammo swap not that feasable. Charges depleted really fast, 3-4 missiles in space at a time, price with T2 not quite ignorable. Low range.
Now that's something to ponder on. And the Sentries are getting changed as well... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Priestess Lin
Center for Advanced Studies Gallente Federation
90
|
Posted - 2014.05.04 13:37:00 -
[2779] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: Truthfully, what has been gained by removing the bonus to light and medium drones anyway? Was the Rattlesnake regarded as overpowered and a drone murder platform? The one ship that desperately needed a buff got shot in the face with the rebalance , (or was it shot in the foot?)
Today I learned that getting a 50% missile damage bonus counts as "shot in the face". It gained double it's present missile dps. That's what has been gained. Crusade all you like, but you are not getting back light or medium drones any more than the Gila is getting back sentries. Once again, it is unfortunate that one disregards what others say, and picks on a nice soundbyte. I will never change your opinion, and am not trying to. You asked a question. I answered it. What we gained from losing light and medium drones bonuses was a massive increase in missile damage, across any size missiles.
what you fail to comprehend was that the DPS increase needed to bring the Rattlesnake in line need not come at the cost of bonuses on light and medium drones or 400m3 drone bay. You ridiculous no lifers still can't seem to figure that out. |

stoicfaux
4727
|
Posted - 2014.05.04 14:33:00 -
[2780] - Quote
KaDa en Bauldry wrote: HML : 287 CPU, 474.5 PG, 336 / 250 dps, 6.72 sec RoF, 40 ammo RHML : 304 CPU, 5548 PG, 544(805) / 403 (597) dps, 2.9 RoF, 25 ammo (empty in 72.5 seconds) Cruise : 334 CPU, 6810 PG, 500 dps T1, 700 with Fury. 9.26 RoF, 27 ammo
Standard Heavy : 61 Exp Rad, 121 Ex Vel, 6450 m/s, 9.75 Flight time, 63 km range Fury Heavy : 104m, 102m/s, 6450m/s, 7.32sec, 47 km Standard Cruise : 143m , 103m/s, 7050 m/s, 21 sec , 148 km Fury Cruise : 245m, 87m/s, 7050 m/s, 15.75 sec, 111 km
Rigs make a difference. With 3xRigors, T1 cruise missiles have better damage application than non-Rigored Fury Heavies (e.g. you're using missile range rigs with the RHMLs,) so you will normally be better off with T1 cruise unless you really need the the front loaded DPS or plan on shooting a lot of frigates. Plus, you still have the option of using Fury cruise.
On a side note, you can use the current Rattlesnake in EFT to check fitting. A DLAII in the high uses 2.3 less CPU than a T2 cruise launcher so you can the DLA as a placeholder for the 5th launcher. And multiply missile damage by 7.5 / 4 = 1.875.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
5719
|
Posted - 2014.05.04 14:38:00 -
[2781] - Quote
Priestess Lin wrote: Besides, people trained for the Rattlesnake to use primarily drones. Not missiles. These changes are really senseless, as are its supporters.
No one gives a damn what you trained it for. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
91
|
Posted - 2014.05.04 14:59:00 -
[2782] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Besides, people trained for the Rattlesnake to use primarily drones. Not missiles. These changes are really senseless, as are its supporters.
No one gives a damn what you trained it for.
CCP does if they want to keep their customers. These are very drastic changes to ships that take a very long time to train for. Only idiots would think it is okay to disregard the wishes of their customers when it comes to ships like these.
No one gives a damn what you think. |

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 15:03:00 -
[2783] - Quote
stoicfaux wrote:Rigs make a difference. With 3xRigors, T1 cruise missiles have better damage application than non-Rigored Fury Heavies (e.g. you're using missile range rigs with the RHMLs,) so you will normally be better off with T1 cruise unless you really need the the front loaded DPS or plan on shooting a lot of frigates. Used an Apoc to have 5 unbonused missiles, Rattler would have made cruise go faster.
Those numbers were with Rigors for each of them.
I don't really plan to shoot frigates with missiles at all, it's non-orbiting cruisers that make me hesitate, some get more than half the dps of speedtanked even with rigors and TPs helping me. About all of 400 dps (after reload, almost 600 without) from normal HMs launched from a RHML against half of the 500 dps of the Cruise...
Cruise is probably still the way to go. Or I can swap based on the ratio of Cruisers against Battleships in the mission. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Tam Karyon
Caldari Provisions Caldari State
0
|
Posted - 2014.05.04 15:08:00 -
[2784] - Quote
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
___________________________________________________________________________
yes you got new role bonus 275# to heavy and sentry, but
see this, clearly ---- Drones (bandwidth / bay): 50(-75) / 175(-225) you can only use 2 heavies and sentries |

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 15:52:00 -
[2785] - Quote
Tam Karyon wrote:yes you got new role bonus 275# to heavy and sentry, but
see this, clearly ---- Drones (bandwidth / bay): 50(-75) / 175(-225) you can only use 2 heavies and sentries I most sincerely hope everyone posting was aware of that. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.04 16:07:00 -
[2786] - Quote
KaDa en Bauldry wrote:stoicfaux wrote:Rigs make a difference. With 3xRigors, T1 cruise missiles have better damage application than non-Rigored Fury Heavies (e.g. you're using missile range rigs with the RHMLs,) so you will normally be better off with T1 cruise unless you really need the the front loaded DPS or plan on shooting a lot of frigates. Used an Apoc to have 5 unbonused missiles, Rattler would have made cruise go faster. Those numbers were with Rigors for each of them. I don't really plan to shoot frigates with missiles at all, it's non-orbiting cruisers that make me hesitate, some get more than half the dps of speedtanked even with rigors and TPs helping me. About all of 400 dps (after reload, almost 600 without) from normal HMs launched from a RHML against half of the 500 dps of the Cruise... Cruise is probably still the way to go. Or I can swap based on the ratio of Cruisers against Battleships in the mission.
Hmmph, with my noob knowledge of missiles eft sez 425 dps on 4 fury cruises with 1 tp, 1 rigor II , 1 flare I (to leave room for one control range II), 8 and 9 +5 % slot implants and 3% crash maxed on a 340 sig 161m/s bs approaching, 220dps on 350m/s.
Am I on the right track or completely off? |

stoicfaux
4727
|
Posted - 2014.05.04 16:46:00 -
[2787] - Quote
KaDa en Bauldry wrote:Tam Karyon wrote:yes you got new role bonus 275# to heavy and sentry, but
see this, clearly ---- Drones (bandwidth / bay): 50(-75) / 175(-225) you can only use 2 heavies and sentries I most sincerely hope everyone posting was aware of that. 2 drones * 3.75 drone bonus = 7.5 effective drones. Current Rattlesnake can field 5 drones * 1.5 drone bonus = 7.5 effective drones.
Yes, we're aware.
Are you aware that we're also a bit cranky that the Rattlesnake's "super-drones" are just "normal" super as opposed to super-duper like the Gila's 2 medium drones being 12 effective medium drones? 
At this point, we're all trying to figure out what the Summer Rattesnake is going to be great at. And we're sure it has to be really good at something because it's a pirate ship with a huge missile bonus and super-drones! Can I get an Amen!?!
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 16:57:00 -
[2788] - Quote
stoicfaux wrote:At this point, we're all trying to figure out what the Summer Rattesnake is going to be great at. And we're sure it has to be really good at something because it's a pirate ship with a huge missile bonus and super-drones! Can I get an Amen!?! The ship is magnificent at trolling people. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3452
|
Posted - 2014.05.04 17:21:00 -
[2789] - Quote
KaDa en Bauldry wrote:The ship is magnificent at trolling people. This is probably the most accurate statement in this thread... I am currently away, traveling through time and will be returning last week. |

Owen Levanth
Federated Deep Space Explorations
137
|
Posted - 2014.05.04 17:43:00 -
[2790] - Quote
KaDa en Bauldry wrote:stoicfaux wrote:At this point, we're all trying to figure out what the Summer Rattesnake is going to be great at. And we're sure it has to be really good at something because it's a pirate ship with a huge missile bonus and super-drones! Can I get an Amen!?! The ship is magnificent at trolling people.
For maximum troll, use a Gecko instead of two heavies. |

Hasikan Miallok
Republic University Minmatar Republic
704
|
Posted - 2014.05.04 18:24:00 -
[2791] - Quote
Yeah the issue with the lights and mediums was probably lazy programming.
They clearly do not want people fielding full flights of five +275% mediums or lights and the easy way out was not give them the bonus.
You could of course field 1 super ogre and 4 warriors but why ???
The bigger issue for me is the wasted 5th launcher slot cos I would want two T2 omnis for sentries. The fifth launcher only really works if you are fielding heavies.
Also whats with that pointless +38 cap ? Maybe they meant 38 CPU and got a typo :D |

KaDa en Bauldry
Aliastra Gallente Federation
30
|
Posted - 2014.05.04 19:00:00 -
[2792] - Quote
The point of the +38 cap was someone's OCD. Could have been -12, I'll take +38 then.
I'm going to assume you mean a second DLA for the highslots, and that is why you are not happy with the 5 launchers. We had that a few times, reply of mine was that with 4 launchers you still do more damage than before, with 5 your drones reach still out to 81-84 km, and at least you don't have to sacrifice a hardpoint or two like on a Dominix.
With the +275% drones... I imagine the technology would allow setting a max drone count of 2 since setting it to 10 is possible in a Guardian Vexor. But then you'd have the superdrones of a worm, and possibly 5 +50% bonused RLMLs if you want to play that game. Some argued that it should be possible to do so, while others argued that it would be too powerful.
Also, consider that CCP changes the drone skill just so that the Worm can get bonused lights, the Gila bonused mediums only. They really-really want it to work this way... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.04 19:38:00 -
[2793] - Quote
would a 4 launcher 50% th/kin missile damage 12 drone(500%) rattlesnake really be more OP then the vindicator or bhaalgorn? personally id be fine with only having the bonus apply to heavys then
edit: ive seen many people not understand that the rattlers new drone bonuses give it the same heavy drone dps and HP as it does currently  Quote CCP Fozzie: ... The days of balance and forget are over.
|

Arthur Aihaken
Erebus Solia
3456
|
Posted - 2014.05.04 20:18:00 -
[2794] - Quote
Crazy KSK wrote:would a 4 launcher 50% th/kin missile damage 12 drone(500%) rattlesnake really be more OP then the vindicator or bhaalgorn? The Bhaalgorn and Vindicator are in a different class as both have an EW bonus. I think if either of them get you pinned down you're dead to rights. The Rattlesnake, not so much - but it's really too early to say. Realistically, I don't see the Rattlesnake getting a larger drone bonus and losing the fifth launcher any more than the likelihood of gaining a sixth launcher at some expense. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3458
|
Posted - 2014.05.04 21:09:00 -
[2795] - Quote
I just ran the numbers on the Rattlesnake using some heavy dronesGǪ screw missiles!
GÇó 2x Ogre II's, 4x T2 DDA, 1x T2 Drone Durability Rig, 2x T1 Drone Durability Rig GÇó 3564 armor, 1664 shield, 8792 structure (each) GǪ 618.75 dps
GÇó 1x Gecko, 4x T2 DDA, 1x T2 Drone Durability Rig, 2x T1 Drone Durability Rig GÇó 6125 armor, 6249 shield, 15840 structure GǪ 882.24 dps GÇó A single Gecko is roughly equivalent to a pair of Ogre II's, but with twice the shielding
The new Rattlesnake doesn't field drones - it fields a battlecruiser! So yeah, screw missiles for the most part. This is going to be my setup. The rigs add +80% hit points and are well worth it for the Gecko.
Rattlesnake, aka: Guristas Carrier
5x T2 Dread Guristas Rapid Heavy Missile Launcher, Caldari Navy Scourge/Inferno Ammunition 1x T2 Drone Link Augmenter 1x Gecko, 2x Gecko (reserve), 5x Warrior II (reserve)
1x Large Micro Jump Drive 1x T2 Adaptive Invulnerability 1x Gistum C-Type EM Ward Amplifier 1x Gistum C-Type Thermic Dissipation Amplifier 1x Gistum C-Type Kinetic Deflection Amplifier 2x T2 Drone Navigation Computer
3x Dread Guristas Drone Damage Amplifier (no idea on stats, but should be equivalent to 4x T2 DDAs) 1x Dread Guristas Drone Omnidirectional Enhancer (no idea what this will ultimately be called) 2x Dread Guristas Ballistic Control Unit
1x T2 Large Drone Durability Enhancer 2x T1 Large Drone Durability Enhancer I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.04 21:17:00 -
[2796] - Quote
Mournful Conciousness wrote:Am I missing something about these gecko drones? Isn't the best place to put them on a carrier?
Depending on how the Dps works out - maybe, maybe not - Carriers only have 375m Bandwidth. or 7 Geckos. That is less than half what they can field now for little increase in Dps and possible huge increase in cost.
Best place for Geckos is a Snake; This would do me |

Barbara Nichole
Cryogenic Consultancy
589
|
Posted - 2014.05.04 22:54:00 -
[2797] - Quote
Daichi Yamato wrote:"7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" Not true, you absolutely can avoid PVP completely by staying in an NPC station in high sec and doing nothing. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Mournful Conciousness
Embers Children TOHA Conglomerate
748
|
Posted - 2014.05.04 23:04:00 -
[2798] - Quote
Barbara Nichole wrote:Daichi Yamato wrote:"7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" Not true, you absolutely can avoid PVP completely by staying in an NPC station in high sec and doing nothing.
You can still get smack-talked and have scams offered to you  Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3460
|
Posted - 2014.05.04 23:10:00 -
[2799] - Quote
Sgt Ocker wrote:Depending on how the Dps works out - maybe, maybe not - Carriers only have 375m Bandwidth. or 7 Geckos. That is less than half what they can field now for little increase in Dps and possible huge increase in cost. Yes, but consider that 7 Geckos only require Carrier-II. You need Carrier-V, Advanced Drone Control-V and 5 DCUs to field a full flight of heavy drones. Each Gecko has twice the shields of two heavy drones and about 25% more damage. Players are going to be snapping these up left, right and center for their carriers... I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5741
|
Posted - 2014.05.04 23:16:00 -
[2800] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Depending on how the Dps works out - maybe, maybe not - Carriers only have 375m Bandwidth. or 7 Geckos. That is less than half what they can field now for little increase in Dps and possible huge increase in cost. Yes, but consider that 7 Geckos only require Carrier-II. You need Carrier-V, Advanced Drone Control-V and 5 DCUs to field a full flight of heavy drones. Each Gecko has twice the shields of two heavy drones and about 25% more damage. Players are going to be snapping these up left, right and center for their carriers...
I honestly do not think so. The true strength (at least dps wise, anyway) of Carriers is that they can throw out flight after flight of Sentry drones, to project damage from a great distance while being easily replacable.
The Gecko is not as easily replaced, not by a long shot.
However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

stoicfaux
4735
|
Posted - 2014.05.04 23:21:00 -
[2801] - Quote
Two Geckos and a Mach.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3461
|
Posted - 2014.05.04 23:23:00 -
[2802] - Quote
Kaarous Aldurald wrote:However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad. We're all in agreement on this one. I haven't worked out the EHP for a Gecko, but it has to be in excess of 25k. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5742
|
Posted - 2014.05.04 23:29:00 -
[2803] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad. We're all in agreement on this one. I haven't worked out the EHP for a Gecko, but it has to be in excess of 25k.
Yeah, at this point I am running on the assumption that the Rattlesnake is intended to use a Gecko. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.04 23:32:00 -
[2804] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Kaarous Aldurald wrote:However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad. We're all in agreement on this one. I haven't worked out the EHP for a Gecko, but it has to be in excess of 25k. Yeah, at this point I am running on the assumption that the Rattlesnake is intended to use a Gecko.
that is only because you are a moron. |

Arthur Aihaken
Erebus Solia
3461
|
Posted - 2014.05.04 23:34:00 -
[2805] - Quote
Just when we thought it was safe to go back into the thread... Back under your bridge you!  I am currently away, traveling through time and will be returning last week. |

Benny Ohu
Chaotic Tranquility
3166
|
Posted - 2014.05.04 23:35:00 -
[2806] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Yeah, at this point I am running on the assumption that the Rattlesnake is intended to use a Gecko. that is only because you are a moron. oh dear |

Arthur Aihaken
Erebus Solia
3461
|
Posted - 2014.05.04 23:37:00 -
[2807] - Quote
With a pair of Faction BCU's, three Faction DDAs, rapid heavy launchers and a Gecko the Rattlesnake should deliver around 1600 dps...! I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5746
|
Posted - 2014.05.04 23:48:00 -
[2808] - Quote
Benny Ohu wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Yeah, at this point I am running on the assumption that the Rattlesnake is intended to use a Gecko. that is only because you are a moron. oh dear
Report and move on is in full effect at this point.
[edit: Lol, their attempt to ninja edit that failed, that was pretty funny. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

stoicfaux
4735
|
Posted - 2014.05.04 23:57:00 -
[2809] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad. We're all in agreement on this one. I haven't worked out the EHP for a Gecko, but it has to be in excess of 25k. For a Summer Rattlesnake, it should be 25,903 omni. Assuming I haven't borked the numbers. Versus 5,046 for an Ogre on a current Rattlesnake.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3461
|
Posted - 2014.05.04 23:59:00 -
[2810] - Quote
stoicfaux wrote:For a Summer Rattlesnake, it should be 25,903 omni. Assuming I haven't borked the numbers. Versus 5,046 for an Ogre on a current Rattlesnake. I was pretty close at 25k then. 36k with drone durability rigs is borderline insane... Can you imagine this thing with 6 drone navigation computers in the mids? 15,000 m/sec velocity with the drone changes in Kronos... I am currently away, traveling through time and will be returning last week. |

stoicfaux
4735
|
Posted - 2014.05.05 00:07:00 -
[2811] - Quote
Priestess Lin wrote: Lets not make any silly assumptions about the Gecko. It could be a tournament prize for all we know.
http://themittani.com/news/fanfest-eve-keynote
Quote:In closing this summary, CCP Seagull announced that, as thanks to the players on the birthday of EVE, CCP will be giving each player 3 new Gecko drones, which is a Guristas Heavy Drone.
Geckos will still be in short supply unless CCP provides a reliable means of acquiring them. We probably won't know for sure until the backlog of post-fanfest dev blogs are published.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 00:11:00 -
[2812] - Quote
stoicfaux wrote:Geckos will still be in short supply unless CCP provides a reliable means of acquiring them. We probably won't know for sure until the backlog of post-fanfest dev blogs are published. I just saved 15% on my DPS by switching to Gecko.  I am currently away, traveling through time and will be returning last week. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1055
|
Posted - 2014.05.05 00:14:00 -
[2813] - Quote
stoicfaux wrote:Priestess Lin wrote: Lets not make any silly assumptions about the Gecko. It could be a tournament prize for all we know.
http://themittani.com/news/fanfest-eve-keynoteQuote:In closing this summary, CCP Seagull announced that, as thanks to the players on the birthday of EVE, CCP will be giving each player 3 new Gecko drones, which is a Guristas Heavy Drone. Geckos will still be in short supply unless CCP provides a reliable means of acquiring them. We probably won't know for sure until the backlog of post-fanfest dev blogs are published.
I'm betting on Guristas LP/drops for BPCs which would reduce the supply of rattle BPC if they were in the same drop class. |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.05 00:18:00 -
[2814] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Depending on how the Dps works out - maybe, maybe not - Carriers only have 375m Bandwidth. or 7 Geckos. That is less than half what they can field now for little increase in Dps and possible huge increase in cost. Yes, but consider that 7 Geckos only require Carrier-II. You need Carrier-V, Advanced Drone Control-V and 5 DCUs to field a full flight of heavy drones. Each Gecko has twice the shields of two heavy drones and about 25% more damage. Players are going to be snapping these up left, right and center for their carriers... I would NEVER consider using Heavy drones on a carrier. As the Gecko may do a little more dps than 10 fighters they may find a place but with far less Ehp compared to fighters - it will be in limited situations.
As a Heavy Drone drop in replacement, they may have merit on some battleships and especially the Ishtar. As for a replacement for Fighters on a Carrier, I'm doubtful.
Rattlesnake; If Dps projections for the Gecko are correct; Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only. Combined with 5 launchers without a damage bonus, you'd have something noteworthy |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.05 00:24:00 -
[2815] - Quote
Frostys Virpio wrote:stoicfaux wrote:Priestess Lin wrote: Lets not make any silly assumptions about the Gecko. It could be a tournament prize for all we know.
http://themittani.com/news/fanfest-eve-keynoteQuote:In closing this summary, CCP Seagull announced that, as thanks to the players on the birthday of EVE, CCP will be giving each player 3 new Gecko drones, which is a Guristas Heavy Drone. Geckos will still be in short supply unless CCP provides a reliable means of acquiring them. We probably won't know for sure until the backlog of post-fanfest dev blogs are published. I'm betting on Guristas LP/drops for BPCs which would reduce the supply of rattle BPC if they were in the same drop class. I'm good for a while, 30 Geckos should last me until the prices stabilize 
Although - 50 mil isk buy orders - hmmm |

Kaarous Aldurald
ROC Deep Space The ROC
5746
|
Posted - 2014.05.05 00:25:00 -
[2816] - Quote
stoicfaux wrote: Geckos will still be in short supply unless CCP provides a reliable means of acquiring them. We probably won't know for sure until the backlog of post-fanfest dev blogs are published.
My money is on exploration sites, possibly ghost sites. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 00:26:00 -
[2817] - Quote
Sgt Ocker wrote:Rattlesnake; If Dps projections for the Gecko are correct; Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only. Combined with 5 launchers without a damage bonus, you'd have something noteworthy Haha, let's think about that for a second... 2 Geckos that do almost 1800 dps @ 36k EHP each out to 110km @ 15k m/sec. Hell, I'm in! I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5747
|
Posted - 2014.05.05 00:33:00 -
[2818] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Rattlesnake; If Dps projections for the Gecko are correct; Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only. Combined with 5 launchers without a damage bonus, you'd have something noteworthy Haha, let's think about that for a second... 2 Geckos that do almost 1800 dps @ 36k EHP each out to 110km @ 15k m/sec. Add a MJD and who even needs a tank. I haven't run the numbers, but even webbed at that velocity I imagine they'd be pretty damn hard to pin down for very long... 
If they took the missile bonus away and gave it two Geckos, you could also just fit a bunch of heavy neuts instead, and brawl with it in addition to long range.
It would be obscene as a battleship platform. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 00:35:00 -
[2819] - Quote
Kaarous Aldurald wrote:If they took the missile bonus away and gave it two Geckos, you could also just fit a bunch of heavy neuts instead, and brawl with it in addition to long range. It would be obscene as a battleship platform. They could even take the fifth launcher away too... Somehow I don't see this happening, but it is a pleasing thought. I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 00:37:00 -
[2820] - Quote
Its like they have to share every little thought that enters their tiny brains.
mommy and daddy should have really given you kids more attention.
Can we get Arthur Aihaken and Kaarous Aldurald a room so they can spew their silly mental diarrhea all over their walls for each other so we don't have to look at it in the feedback thread?
Seriously, this thread wouldn't be half as long if those two had a life.
Truth. Deal with it. |

stoicfaux
4735
|
Posted - 2014.05.05 00:38:00 -
[2821] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Rattlesnake; If Dps projections for the Gecko are correct; Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only. Combined with 5 launchers without a damage bonus, you'd have something noteworthy Haha, let's think about that for a second... 2 Geckos that do almost 1800 dps @ 36k EHP each out to 110km @ 15k m/sec. Add a MJD and who even needs a tank. I haven't run the numbers, but even webbed at that velocity I imagine they'd be pretty damn hard to pin down for very long...  15k m/s? I'm getting ~4,300 m/s with three Drone Nav Computers...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 00:43:00 -
[2822] - Quote
stoicfaux wrote:15k m/s? I'm getting ~4,300 m/s with three Drone Nav Computers... 1820 m/sec... x 1.25 (skills) x 1.43 (drone changes) x 4.827 (6x DNC's) = 15,703 m/sec. Because with a 108km drone range just drop the Gecko and MJD out. Who needs a tank. If it gets into trouble, recall it or MJD back in. With 36k EHP it's going to last a long time... I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.05 00:55:00 -
[2823] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Rattlesnake; If Dps projections for the Gecko are correct; Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only. Combined with 5 launchers without a damage bonus, you'd have something noteworthy Haha, let's think about that for a second... 2 Geckos that do almost 1800 dps @ 36k EHP each out to 110km @ 15k m/sec. I'm in! RLMLs for those pesky frigates...
I figured the Dps - without upgrades I figured Dps would be closer to 600 Dps a piece so around 1400 Dps once DDA's are added. 36k Ehp, not sure how you get that but I'll take our word for it but - 2,560 structure, 990 Armour, 1,010 shield.. 15k p/s ? - after summer MWD velocity is around 2,700 m/s, not sure how you would get that to 15,000 m/s EDIT; just saw your proposal on how to get 15k p/s - That tells me, Empire space is way too safe. Even with super buffed heavies - sending them 110k away from you is probably not a real good idea. Heavy Drones work best at between Zero and 20k from the ship launching them, over that recall / drone control becomes a nightmare.
Consider - A Rattlesnake launches 2 Geckos with potential Dps of, say 1,600 Dps at a Navy Omen. Is the Omen pilot going to shoot at the Snake or the Gecko? My guess would be the Gecko, as it is what is going to be applying the Dps. The Gecko is chase, drop to orbit speed and shoot, the Omen is piloted and can, vary speed, apply web and scram, switch from long range to short range ammo when needed. Plus the myriad of other possibilities for a pilot to use. Gecko can only Fire while in orbit & within 4,000 m - Omen gets 10% p/l to optimal so can with the right fit have better range at which to engage.
Which is likely to die 1st, Gecko or N-Omen?
Geckos = Good, nice addition, new play styles. The Gecko will be very good and potentially very strong but it is not an "I WIN". Neither should it be, managed right the Gecko will be very powerful, send it 100k away to chase down a target - keep your wallet open to replace them as they die.
I want a Rattlesnake that isn't automatically looked at as - Oh you own a Snake, where do you do your Pve. |

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 01:03:00 -
[2824] - Quote
Sgt Ocker wrote:I figured the Dps - without upgrades I figured Dps would be closer to 600 Dps a piece so around 1400 Dps once DDA's are added. 36k Ehp, not sure how you get that but I'll take our word for it but - 2,560 structure, 990 Armour, 1,010 shield.. 15k p/s ? - after summer MWD velocity is around 2,700 m/s, not sure how you would get that to 15,000 m/s
Even with super buffed heavies - sending them 110k away from you is probably not a real good idea. Heavy Drones work best at between Zero and 20k from the ship launching them, over that recall / drone control becomes a nightmare. EHP - 36230 based on 1x T2/2x T1 drone durability rigs @ 25% of each damage type. YMMV. Damage - I used 3x T3 DDAs, so this would be higher with 4 Faction or Officer versions. I'm including the DPS from 5 RHMLs using Fury ammunition, so the DPS being a burst is somewhat skewed. YMMV on this as well.
With a speed of over 15k I can't see recalls being a tremendous issue - not with 36k EHP. But you're right - they'll be extremely effective in short distances. I'll have to wait a month to try this out in greater detail...
I just wanted to add: is it ironic that I can get the Gecko going faster than missiles?  I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5748
|
Posted - 2014.05.05 01:10:00 -
[2825] - Quote
Sgt Ocker wrote: I want a Rattlesnake that isn't automatically looked at as - Oh you own a Snake, where do you do your Pve.
A noble goal, but please understand that this is true of about 75% of Caldari ships. Some things do end up getting shelved except for PvP.
Now I don't think that would be the case for the Rattlesnake with the present redesign, but we shall see how the drone rebalance works things out.
Now, as to your point about a couple of bonused Geckos vs a Navy Omen.
I flew a Navy Omen for a while. I would not want one of those things after me, let alone two.
One I could handle with a web, but it wouldn't be easy. Two would be my death. I would almost certainly disengage if I had the option to do so. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

stoicfaux
4735
|
Posted - 2014.05.05 01:20:00 -
[2826] - Quote
Arthur Aihaken wrote:stoicfaux wrote:15k m/s? I'm getting ~4,300 m/s with three Drone Nav Computers... 1820 m/sec... x 1.25 (skills) x 1.43 (drone changes) x 4.827 (6x DNC's) = 15,703 m/sec. Because with a 108km drone range just drop the Gecko and MJD out. Who needs a tank. If it gets into trouble, recall it or MJD back in. With 36k EHP it's going to last a long time... The DNCs (and rigs) are stacking penalized. The 1.43 drone change might not apply to the Gecko, i.e. the Gecko has the speed buff already. If the 1.43 buff does apply, then we're looking at ~6km/s.
6 DNCs + skills provide a 2.71 multiplier. 3 DNCs + skills provides a 2.40 multiplier.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 01:25:00 -
[2827] - Quote
Kaarous Aldurald wrote: I flew a Navy Omen for a while. I would not want one of those things after me, let alone two.
One I could handle with a web, but it wouldn't be easy. Two would be my death. I would almost certainly disengage if I had the option to do so.
wow, thanks for sharing your very interesting personal thoughts with us once again. We are so obviously blessed.
Kaarous you said you were going to report and ignore me. Does this mean you are done "trolling" me now too?  |

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 01:46:00 -
[2828] - Quote
I'm throwing out this revised proposal for consideration and feedback. In this revision the Rattlesnake loses a launcher and missile bonuses but gains up to 50mbit of bandwidth for an additional 1-2 heavy or sentry drones.
RATTLESNAKE
Gallente Battleship Bonus: 20% drone bandwidth per level Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75)/ 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) I am currently away, traveling through time and will be returning last week. |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.05 02:05:00 -
[2829] - Quote
I like it better then the OP
Quote CCP Fozzie: ... The days of balance and forget are over.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 02:10:00 -
[2830] - Quote
Arthur Aihaken wrote:I'm throwing out this revised proposal for consideration and feedback. In this revision the Rattlesnake loses a launcher and missile bonuses but gains up to 50mbit of bandwidth for an additional 1-2 heavy or sentry drones.
RATTLESNAKE
Gallente Battleship Bonus: 20% drone bandwidth per level Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75)/ 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
WHOA! you are blowing my mind man. I didn't even think not having 50% bonus missile damage was a possibility. Are you saying it is a good idea if the Rattlesnake remains a drone boat? That means it is even possible that we can think about a Snake that keeps its +50% drone damage and HP for all its drones and maybe even the 400m3 drone bay that made it desirable in the first place.
I guess we will have to wait to see what Kaadoofus says about this. |

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 02:18:00 -
[2831] - Quote
Priestess Lin wrote:WHOA! you are blowing my mind man. I didn't even think not having 50% bonus missile damage was a possibility. Are you saying it is a good idea if the Rattlesnake remains a drone boat? That means it is even possible that we can think about a Snake that keeps its +50% drone damage and HP for all its drones and maybe even the 400m3 drone bay that made it desirable in the first place. I'm not sure if losing the thermic/kinetic missile damage bonus is even an option - I'm just throwing it out there. On Tuesday we'll be able to run a pair of Geckos that will actually do more damage with the current iteration of the Rattlesnake than the proposed one, which seems a tad odd (3.0 equivalent drones vs. 2.75 drones due to the reduction in bandwidth). Especially since the Gecko seems custom-designed with the Rattlesnake in-mind. As for the application of drone damage to all drones and a bump to the size of the drone bay, I don't think either are very realistic. I am currently away, traveling through time and will be returning last week. |

Hasikan Miallok
Republic University Minmatar Republic
705
|
Posted - 2014.05.05 02:32:00 -
[2832] - Quote
Barbara Nichole wrote:Daichi Yamato wrote:"7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" Not true, you absolutely can avoid PVP completely by staying in an NPC station in high sec and doing nothing.
Actually AFK cloaked at a safe-spot 15 AU off the horizontal would probably count (though technically there is an infinitesimally small chance someone could accidentally de-cloak you) :D
Anyone else get the impression the new Rattler is meant to be a brawler ? |

Joe Boirele
Lords 0f Justice Lords Of Stars
35
|
Posted - 2014.05.05 02:34:00 -
[2833] - Quote
Hasikan Miallok wrote:Barbara Nichole wrote:Daichi Yamato wrote:"7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" Not true, you absolutely can avoid PVP completely by staying in an NPC station in high sec and doing nothing. Actually AFK cloaked at a safe-spot 15 AU off the horizontal would probably count (though technically there is an infinitesimally small chance someone could accidentally de-cloak you) :D Anyone else get the impression the new Rattler is meant to be a brawler ?
If it is, I wish they'd drop the sentry bonus and give better heavy bonuses. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Kaarous Aldurald
ROC Deep Space The ROC
5752
|
Posted - 2014.05.05 02:44:00 -
[2834] - Quote
Hasikan Miallok wrote:Barbara Nichole wrote:Daichi Yamato wrote:"7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" Not true, you absolutely can avoid PVP completely by staying in an NPC station in high sec and doing nothing. Actually AFK cloaked at a safe-spot 15 AU off the horizontal would probably count (though technically there is an infinitesimally small chance someone could accidentally de-cloak you) :D Anyone else get the impression the new Rattler is meant to be a brawler ?
Yep, especially with the Gecko being introduced. Hopefully it's all put up on SiSi at the same time, so we don't have to play the paper game. In particular I want to see those faction drone modules they talked about. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Barton Breau
University of Caille Gallente Federation
21
|
Posted - 2014.05.05 04:41:00 -
[2835] - Quote
Arthur Aihaken wrote:Priestess Lin wrote:WHOA! you are blowing my mind man. I didn't even think not having 50% bonus missile damage was a possibility. Are you saying it is a good idea if the Rattlesnake remains a drone boat? That means it is even possible that we can think about a Snake that keeps its +50% drone damage and HP for all its drones and maybe even the 400m3 drone bay that made it desirable in the first place. I'm not sure if losing the thermic/kinetic missile damage bonus is even an option - I'm just throwing it out there. On Tuesday we'll be able to run a pair of Geckos that will actually do more damage with the current iteration of the Rattlesnake than the proposed one, which seems a tad odd (3.0 equivalent drones vs. 2.75 drones due to the reduction in bandwidth). Especially since the Gecko seems custom-designed with the Rattlesnake in-mind. As for the application of drone damage to all drones and a bump to the size of the drone bay, I don't think either are very realistic.
People already think 800dps @ 50km gardes are op, with 1600dps it does not even matter if there are any launchers at all. |

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 04:47:00 -
[2836] - Quote
Barton Breau wrote:People already think 800dps @ 50km gardes are op, with 1600dps it does not even matter if there are any launchers at all. I'm fine with that. Drop 3 high slots, all 5 launchers and give me another +1 mid and +2 lows: 3h, 8m, 8l. But we have to have 100mbit bandwidth in this scenario. Here's another variation:
RATTLESNAKE Gallente Battleship Bonus: 10% heavy drone velocity and tracking Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage and hitpoints
Slot layout: 3H(-3), 8M(+1), 8L(+2); 0 turrets, 0 launchers(-4) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 100(-25)/ 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 05:04:00 -
[2837] - Quote
Just to ensure I have my math right hereGǪ A +275% bonus is actually a multiplier of 3.75x (100% + 275%). Is that correct? I am currently away, traveling through time and will be returning last week. |

Hasikan Miallok
Republic University Minmatar Republic
705
|
Posted - 2014.05.05 05:13:00 -
[2838] - Quote
Arthur Aihaken wrote:Just to ensure I have my math right hereGǪ A +275% bonus is actually a multiplier of 3.75x (100% + 275%). Is that correct?
Yep so currently:
Light , Medium, Heavy and Sentry = 5 * 1.5 = 7.5 equivalent unbonused drones DPS
After patch:
Heavy and Sentry = 2 * 3.75 = 7.5 equivalent unbonused drones DPS (no change)
Light , Medium = 5 * 1.0 = 5.0 equivalent unbonused drones (33% nerf)
Made up for by 38 cap (WTF? why bother) Extra launcher and 50% missile damage but losing missile velocity bonus
PLUS needs to be taken in context of other drone and module changes |

Barton Breau
University of Caille Gallente Federation
21
|
Posted - 2014.05.05 05:29:00 -
[2839] - Quote
Hasikan Miallok wrote:Arthur Aihaken wrote:Just to ensure I have my math right hereGǪ A +275% bonus is actually a multiplier of 3.75x (100% + 275%). Is that correct? Yep so currently: Light , Medium, Heavy and Sentry = 5 * 1.5 = 7.5 equivalent unbonused drones DPS After patch: Heavy and Sentry = 2 * 3.75 = 7.5 equivalent unbonused drones DPS (no change) Light , Medium = 5 * 1.0 = 5.0 equivalent unbonused drones (33% nerf) Made up for by 38 cap (WTF? why bother) Extra launcher and 50% missile damage but losing missile velocity bonus PLUS needs to be taken in context of other drone and module changes
Which, apart of speed, are or will be very small, damage stays (-5% - +8%), faction ddas taken officer ones into account will give maybe 6% extra for four of them.
Or do you mean something else? |

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 05:54:00 -
[2840] - Quote
My damage numbers are off then. A single Gecko with V skills and four Faction DDA's should deliver somewhere around 1250 dps. Five T2 RHMLs with Fury ammunition, V skills, Faction BCUs and two +5 implants should deal around 600 dps. That's 1850 dps. This thing is going to be a monster... I am currently away, traveling through time and will be returning last week. |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.05 05:58:00 -
[2841] - Quote
with the vindicator being fine with its 90% web being able to fully apply ~1500dps to everything within web range a rattler with the same bonuses as the gila (4 50% bonus launchers 500% to drones) with 2200 paperdps (t2) should be fine too Quote CCP Fozzie: ... The days of balance and forget are over.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.05 06:35:00 -
[2842] - Quote
Arthur Aihaken wrote:I'm throwing out this revised proposal for consideration and feedback. In this revision the Rattlesnake loses a launcher and missile bonuses but gains up to 50mbit of bandwidth for an additional 1-2 heavy or sentry drones.
RATTLESNAKE
Gallente Battleship Bonus: 20% drone bandwidth per level Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75)/ 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Honestly, I really don't think that this would be anything other than a one trick pony. Not a good way to go. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
742
|
Posted - 2014.05.05 06:41:00 -
[2843] - Quote
Wait a minute,so the domi can fit two gheckos? And the ishtar, and the navy vexor......... So the rattlesnake is getting even more of a nerf to drones?
Is this rebalance meant to make us look backwards and say "i remember the day when the rattlesnake was good"
Well it wasn't it was passable. It is still passable. Just slightly different. Shame it could be good. There is one EvE. Many people. Many lifestyles. WE are EvE |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1132
|
Posted - 2014.05.05 06:48:00 -
[2844] - Quote
Arthur Aihaken wrote:My damage numbers are off then. A single Gecko with V skills and four Faction DDA's should deliver somewhere around 1250 dps. Five T2 RHMLs with Fury ammunition, V skills, Faction BCUs and two +5 implants should deal around 600 dps. That's 1850 dps. I was also off on my EHP by about 25%, so the Geckos will be over 40k (probably closer to 45k). With four DNC's and the upcoming changes to heavy drone velocity, the Gecko should top out somewhere around 7500 m/sec. This thing is going to be a monsterGǪ I still want a second Gecko on my Rattlesnake, though. Is that wrong?  The number for the Gecko seems high unless I'm missing a multiplier. Assuming faction DDA'a @ +25% (if we have real numbers and I missed them feel free to correct me) I'm coming up with ~860DPS.
(Damage types*(Base Damage*Damage mod)*(Drone Interfacing bonus)*(Heavy drone op bonus)*(ship bonus))/(ROF)
(4(32*2.05)(1.5)(1.25)(3.75))/4 = 461.25 DPS
461.25*1.86(approx cumulative bonus for 4 25% DDA's) = 858.134 DPS |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1132
|
Posted - 2014.05.05 06:52:00 -
[2845] - Quote
epicurus ataraxia wrote:Wait a minute,so the domi can fit two gheckos? And the ishtar, and the navy vexor......... So the rattlesnake is getting even more of a nerf to drones?
Is this rebalance meant to make us look backwards and say "i remember the day when the rattlesnake was good"
Well it wasn't it was passable. It is still passable. Just slightly different. Shame it could be good. RS: 3.75 effective geckos Domi and ilk: 3 effective geckos + whatever elseyou want to squeeze out of the remaining 25 band (2 med 1 light?) |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
743
|
Posted - 2014.05.05 06:57:00 -
[2846] - Quote
Tyberius Franklin wrote:epicurus ataraxia wrote:Wait a minute,so the domi can fit two gheckos? And the ishtar, and the navy vexor......... So the rattlesnake is getting even more of a nerf to drones?
Is this rebalance meant to make us look backwards and say "i remember the day when the rattlesnake was good"
Well it wasn't it was passable. It is still passable. Just slightly different. Shame it could be good. RS: 3.75 effective geckos Domi and ilk: 3 effective geckos + whatever elseyou want to squeeze out of the remaining 25 band (2 med 1 light?)
Wow, the bonuses to heavies, will make the ishtar the most powerful ship in EvE. As it will apply all that damage. *races to finish training Heavy assault to V* (for the range) Now if the rattlesnake ALSO had the same bonus to range and heavy drones and sentries as the ishtar, I could embrace our new heavy overlords.  There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3463
|
Posted - 2014.05.05 07:04:00 -
[2847] - Quote
epicurus ataraxia wrote:Wait a minute,so the domi can fit two gheckos? And the ishtar, and the navy vexor......... So the rattlesnake is getting even more of a nerf to drones? NopeGǪ There's a 284.7% difference between a Gecko and Ogre II. Even with a single Gecko the Rattlesnake will still do roughly 25% more drone damage.
Ishtar, Nestor (etc.) GÇó 2x Gecko = 8.54 effective heavy drones (2 x 1.5 x 2.847) GÇó 5x Ogre II = 7.5 effective heavy drones (2 x 1.5)
Rattlesnake GÇó 1x Gecko = 10.7 effective heavy drones (1 x 3.75 x 2.847) GÇó 2x Ogre II = 7.5 effective heavy drones (2 x 3.75) I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1132
|
Posted - 2014.05.05 07:09:00 -
[2848] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Wait a minute,so the domi can fit two gheckos? And the ishtar, and the navy vexor......... So the rattlesnake is getting even more of a nerf to drones? NopeGǪ There's a 284.7% difference between a Gecko and Ogre II. Even with a single Gecko the Rattlesnake will still do roughly 25% more drone damage. Ishtar, Nestor (etc.) GÇó 2x Gecko = 8.54 effective heavy drones (2 x 1.5 x 2.847) GÇó 5x Ogre II = 7.5 effective heavy drones (2 x 1.5) Rattlesnake GÇó 1x Gecko = 10.7 effective heavy drones (1 x 3.75 x 2.847) GÇó 2x Ogre II = 7.5 effective heavy drones (2 x 3.75) The other ships still hare 25mb band left after the geckos so in a gecko + heavy setups they'd be looking at 10.04 effective heavies vs the 10.7 of the RS. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
743
|
Posted - 2014.05.05 07:09:00 -
[2849] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Wait a minute,so the domi can fit two gheckos? And the ishtar, and the navy vexor......... So the rattlesnake is getting even more of a nerf to drones? NopeGǪ There's a 284.7% difference between a Gecko and Ogre II. Even with a single Gecko the Rattlesnake will still do roughly 25% more drone damage. Ishtar, Nestor (etc.) GÇó 2x Gecko = 8.54 effective heavy drones (2 x 1.5 x 2.847) GÇó 5x Ogre II = 7.5 effective heavy drones (2 x 1.5) Rattlesnake GÇó 1x Gecko = 10.7 effective heavy drones (1 x 3.75 x 2.847) GÇó 2x Ogre II = 7.5 effective heavy drones (2 x 3.75)
How about, If we are making a heavy bruiser of a battleship that uses drones, as a pirate ship we give it the same Bonus as the bonuses to heavy and sentries as the ishtar ( plus superdrone size adjustment bonus) instead of some of the missile bonus?
So a tanky bruising ishtar, what's not to like?
It IS meant to be a pirate vessel. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
743
|
Posted - 2014.05.05 07:19:00 -
[2850] - Quote
I may be entirely stupid, but I have just realised that this ship does not actually have a role bonus at all!
CCP rise has used it up just to fudge the removal of three drones worth of bandwidth.
That under no circumstances can be regarded as a role bonus. Role bonus: the same number of effective heavy and sentry drones.
So there IS Room to put in a role bonus like the gallente bonus on the ishtar
So put this in and we are golden.
Role bonus ( stuff to ensure the same effective number of sentries and heavies ) + 7.5% bonus to Heavy Drone max velocity and tracking and 10% bonus to Drone hitpoints and damage. There is one EvE. Many people. Many lifestyles. WE are EvE |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.05 07:21:00 -
[2851] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:My damage numbers are off then. A single Gecko with V skills and four Faction DDA's should deliver somewhere around 1250 dps. Five T2 RHMLs with Fury ammunition, V skills, Faction BCUs and two +5 implants should deal around 600 dps. That's 1850 dps. I was also off on my EHP by about 25%, so the Geckos will be over 40k (probably closer to 45k). With four DNC's and the upcoming changes to heavy drone velocity, the Gecko should top out somewhere around 7500 m/sec. This thing is going to be a monsterGǪ I still want a second Gecko on my Rattlesnake, though. Is that wrong?  The number for the Gecko seems high unless I'm missing a multiplier. Assuming faction DDA'a @ +25% (if we have real numbers and I missed them feel free to correct me) I'm coming up with ~860DPS. (Damage types*(Base Damage*Damage mod)*(Drone Interfacing bonus)*(Heavy drone op bonus)*(ship bonus))/(ROF) (4(32*2.05)(1.5)(1.25)(3.75))/4 = 461.25 DPS 461.25*1.86(approx cumulative bonus for 4 25% DDA's) = 858.134 DPS
you far failed the approx =O (128*2,05*1,25*1,5*3,75*1,6262114)/4 750dps with 4 t2 DDAs = 0,5^ ( ( (x-1) / 2,22292081 ) ^2 ) is the stacking penalty formula Quote CCP Fozzie: ... The days of balance and forget are over.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1132
|
Posted - 2014.05.05 07:26:00 -
[2852] - Quote
Crazy KSK wrote:Tyberius Franklin wrote:Arthur Aihaken wrote:My damage numbers are off then. A single Gecko with V skills and four Faction DDA's should deliver somewhere around 1250 dps. Five T2 RHMLs with Fury ammunition, V skills, Faction BCUs and two +5 implants should deal around 600 dps. That's 1850 dps. I was also off on my EHP by about 25%, so the Geckos will be over 40k (probably closer to 45k). With four DNC's and the upcoming changes to heavy drone velocity, the Gecko should top out somewhere around 7500 m/sec. This thing is going to be a monsterGǪ I still want a second Gecko on my Rattlesnake, though. Is that wrong?  The number for the Gecko seems high unless I'm missing a multiplier. Assuming faction DDA'a @ +25% (if we have real numbers and I missed them feel free to correct me) I'm coming up with ~860DPS. (Damage types*(Base Damage*Damage mod)*(Drone Interfacing bonus)*(Heavy drone op bonus)*(ship bonus))/(ROF) (4(32*2.05)(1.5)(1.25)(3.75))/4 = 461.25 DPS 461.25*1.86(approx cumulative bonus for 4 25% DDA's) = 858.134 DPS you far failed the approx =O (128*2,05*1,25*1,5*3,75*1,6262114)/4 750dps with 4 t2 DDAs = 0,5^ ( ( (x-1) / 2,22292081 ) ^2 ) is the stacking penalty formula Did I? I used the typical approximations for stacking rather than the stacking formula itself, but it shouldn't be that far off unless those approximations are equally off. Either way that's even further off the 1250 DPS prediction I was responding to.
Edit: Also working off of assumed faction DDA's rather than T2, but even accounting for that I'm over 800DPS. |

Arthur Aihaken
Erebus Solia
3464
|
Posted - 2014.05.05 07:28:00 -
[2853] - Quote
Tyberius Franklin wrote:The number for the Gecko seems high unless I'm missing a multiplier. Assuming faction DDA'a @ +25% (if we have real numbers and I missed them feel free to correct me) I'm coming up with ~860DPS.
(Damage types*(Base Damage*Damage mod)*(Drone Interfacing bonus)*(Heavy drone op bonus)*(ship bonus))/(ROF) (4(32*2.05)(1.5)(1.25)(3.75))/4 = 461.25 DPS 461.25*1.86(approx cumulative bonus for 4 25% DDA's) = 858.134 DPS Let me seeGǪ I think where you might be off is the skill bonuses (at least according to pyfa).
Gecko on Rattlesnake... GÇó 128 damage * (2.05 amplifier * 2.75 V skills * 3.75 hull * 1.875 DDAs) / 4.0s ROF GÇó 128 damage * (39.64) / 4.0s ROF = 1268.48 damage
If we take any hull it shows 238 dps from a pair of Ogre II's. There's a damage difference of 42.36% [ (2.05 * 128) / (2(1.92 * 48)) ] between a pair of Ogres and a single Gecko, so that means the Gecko should deal around 338.8 dps. Placed on a Rattlesnake that should give it a 3.75x multiplier or 1270.5 dps (-¦2-3 dps). I am currently away, traveling through time and will be returning last week. |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.05 07:34:00 -
[2854] - Quote
yeah sorry just putting the cumulated number in doesn't work
(128*2,05*1,25*1,5*3,75*1,23*1,1998976*1,1312341*1,0650797)/4 820dps <-- Quote CCP Fozzie: ... The days of balance and forget are over.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1132
|
Posted - 2014.05.05 07:41:00 -
[2855] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:The number for the Gecko seems high unless I'm missing a multiplier. Assuming faction DDA'a @ +25% (if we have real numbers and I missed them feel free to correct me) I'm coming up with ~860DPS.
(Damage types*(Base Damage*Damage mod)*(Drone Interfacing bonus)*(Heavy drone op bonus)*(ship bonus))/(ROF) (4(32*2.05)(1.5)(1.25)(3.75))/4 = 461.25 DPS 461.25*1.86(approx cumulative bonus for 4 25% DDA's) = 858.134 DPS Let me seeGǪ I think where you might be off is the skill bonuses (at least according to pyfa). Gecko on Rattlesnake... GÇó 128 damage * (2.05 amplifier * 2.75 V skills * 3.75 hull * 1.875 DDAs) / 4.0s ROF GÇó 128 damage * (39.64) / 4.0s ROF = 1268.48 damage If we take any hull it shows 238 dps from a pair of Ogre II's. There's a damage difference of 42.36% [ (2.05 * 128) / (2(1.92 * 48)) ] between a pair of Ogres and a single Gecko, so that means the Gecko should deal around 338.8 dps. Placed on a Rattlesnake that should give it a 3.75x multiplier or 1270.5 dps (-¦2-3 dps). Addendum: On the current Rattlesnake hull I get 891 dps with 5x Ogre II's and 4x Faction DDAs (I'm using 2x Unit D-34343 and 2x T2 to approximate 4x Faction DDAs @ 25%). With 4x T2 DDAs it works out to 845 dps, so I think that the +46 dps gain (~5.1%) is probably on the realistic side. Your 2.75 @ V skills I'd question keeping in mind drone interfacing is getting the axe and becoming a 1.5 multiplier when the RS changes hit. So it's 1.25(HDO)*1.5(DI) = 1.875. Even now it's 1.25*2 = 2.5, Where is the other .25 coming from? |

baltec1
Bat Country Goonswarm Federation
11325
|
Posted - 2014.05.05 07:41:00 -
[2856] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:epicurus ataraxia wrote:Wait a minute,so the domi can fit two gheckos? And the ishtar, and the navy vexor......... So the rattlesnake is getting even more of a nerf to drones? NopeGǪ There's a 284.7% difference between a Gecko and Ogre II. Even with a single Gecko the Rattlesnake will still do roughly 25% more drone damage. Ishtar, Nestor (etc.) GÇó 2x Gecko = 8.54 effective heavy drones (2 x 1.5 x 2.847) GÇó 5x Ogre II = 7.5 effective heavy drones (2 x 1.5) Rattlesnake GÇó 1x Gecko = 10.7 effective heavy drones (1 x 3.75 x 2.847) GÇó 2x Ogre II = 7.5 effective heavy drones (2 x 3.75) How about, If we are making a heavy bruiser of a battleship that uses drones, as a pirate ship we give it the same Bonus as the bonuses to heavy and sentries as the ishtar ( plus superdrone size adjustment bonus) instead of some of the missile bonus? So a tanky bruising ishtar, what's not to like? It IS meant to be a pirate vessel. 
You just turned it into a tanky shield domi again that has fewer options than the one we are getting. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.05 07:45:00 -
[2857] - Quote
baltec1 wrote:
You just turned it into a tanky shield domi again that has fewer options than the one we are getting.
if ccp didn't want that the gila would have 5 launchers too instead
Quote CCP Fozzie: ... The days of balance and forget are over.
|

Arthur Aihaken
Erebus Solia
3464
|
Posted - 2014.05.05 07:48:00 -
[2858] - Quote
Tyberius Franklin wrote:Your 2.75 @ V skills I'd question keeping in mind drone interfacing is getting the axe and becoming a 1.5 multiplier when the RS changes hit. So it's 1.25(HDO)*1.5(DI) = 1.875. Even now it's 1.25*2 = 2.5, Where is the other .25 coming from? What do you get for dps in EFT when you put this configuration into the current Rattlesnake: 5x Ogre II's, V skills, 4x T2 DDA's. I'm using pyfa and it's spitting out 845 dps. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11325
|
Posted - 2014.05.05 07:49:00 -
[2859] - Quote
Crazy KSK wrote:baltec1 wrote:
You just turned it into a tanky shield domi again that has fewer options than the one we are getting.
if ccp didn't want that the gila would have 5 launchers too instead
Gila isnt a rattle.
The missile bonus give a lot more options. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1132
|
Posted - 2014.05.05 08:00:00 -
[2860] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Your 2.75 @ V skills I'd question keeping in mind drone interfacing is getting the axe and becoming a 1.5 multiplier when the RS changes hit. So it's 1.25(HDO)*1.5(DI) = 1.875. Even now it's 1.25*2 = 2.5, Where is the other .25 coming from? What do you get for dps in EFT when you put this configuration into the current Rattlesnake: 5x Ogre II's, V skills, 4x T2 DDA's. I'm using pyfa and it's spitting out 845 dps. Woot figured it out! Racial drone specs. These aren't T2 so I did the math as them not getting the 10% from the specs. That explains the bonus difference.
To answer your question: 845DPS. |

Arthur Aihaken
Erebus Solia
3464
|
Posted - 2014.05.05 08:17:00 -
[2861] - Quote
Tyberius Franklin wrote:Woot figured it out! Racial drone specs. These aren't T2 so I did the math as them not getting the 10% from the specs. That explains the bonus difference. To answer your question: 845DPS. Ah, that makes total sense - my bad (thanks for catching it).
Quote:Looking at this further, unless the gecko numbers are being reworked to account for the skill changes the gecko may not be as awesome in the damage output department as first thought. Without the racial bonus (and I agree with your assessment) pyfa is saying it's only a 2.5x multiplier:
1x Gecko GǪ 128 damage * (2.05 * 2.5 V skills * 3.75 hull * 1.875 DDAs) / 4.0s ROF = 1153.1 dps 2x Ogre II GǪ 96 damage * (1.92 * 2.75 V skills * 3.75 hull * 1.875 DDAs) / 4.0s ROF = 891 dps
See anything out-of-whack? I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1132
|
Posted - 2014.05.05 08:28:00 -
[2862] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Woot figured it out! Racial drone specs. These aren't T2 so I did the math as them not getting the 10% from the specs. That explains the bonus difference. To answer your question: 845DPS. Ah, that makes total sense - my bad (thanks for catching it). Quote:Looking at this further, unless the gecko numbers are being reworked to account for the skill changes the gecko may not be as awesome in the damage output department as first thought. Without the racial bonus (and I agree with your assessment) pyfa is saying it's only a 2.5x multiplier: 1x Gecko GǪ 128 damage * (2.05 * 2.5 V skills * 3.75 hull * 1.875 DDAs) / 4.0s ROF = 1153.1 dps 2x Ogre II GǪ 96 damage * (1.92 * 2.75 V skills * 3.75 hull * 1.875 DDAs) / 4.0s ROF = 891 dps See anything out-of-whack? Pre expansion that looks right, post expansion I hope the base damage on the gecko gets a similar buff to the Ogre II.
Also I should point out that my prior 850 gecko DPS number was using post summer expansion skill modifiers, hence the difference between that and what you list above. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
743
|
Posted - 2014.05.05 08:36:00 -
[2863] - Quote
baltec1 wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:epicurus ataraxia wrote:Wait a minute,so the domi can fit two gheckos? And the ishtar, and the navy vexor......... So the rattlesnake is getting even more of a nerf to drones? NopeGǪ There's a 284.7% difference between a Gecko and Ogre II. Even with a single Gecko the Rattlesnake will still do roughly 25% more drone damage. Ishtar, Nestor (etc.) GÇó 2x Gecko = 8.54 effective heavy drones (2 x 1.5 x 2.847) GÇó 5x Ogre II = 7.5 effective heavy drones (2 x 1.5) Rattlesnake GÇó 1x Gecko = 10.7 effective heavy drones (1 x 3.75 x 2.847) GÇó 2x Ogre II = 7.5 effective heavy drones (2 x 3.75) How about, If we are making a heavy bruiser of a battleship that uses drones, as a pirate ship we give it the same Bonus as the bonuses to heavy and sentries as the ishtar ( plus superdrone size adjustment bonus) instead of some of the missile bonus? So a tanky bruising ishtar, what's not to like? It IS meant to be a pirate vessel.  You just turned it into a tanky shield domi again that has fewer options than the one we are getting.
Unless the domi has suddenly gainds the ishtars heavy bonuses when I was not looking, I don't think so as I specifically did not suggest the domis bonuses to sentries too.
Either way, the rattlesnake is missing it's role bonus.
Using it up because it is convenient, to balance CCPRises movement to 2 drones with the same overall damage and hitpoints is not reasonable. It should be out on it's own as a balance correction. Call it a special bonus if one will. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11325
|
Posted - 2014.05.05 09:00:00 -
[2864] - Quote
epicurus ataraxia wrote:Unless the domi has suddenly gains the ishtars heavy drone bonuses when I was not looking, I don't think so. Especially as I specifically did not suggest the bonuses to sentries too. And certainly I did not suggest the dominix bonuses. Heavy drone bonus does not equal Dominix.  Either way, the rattlesnake is missing it's role bonus. Using it up because it is convenient, to balance CCPRises movement to 2 drones with the same overall damage and hitpoints is not reasonable. It should be out on it's own as a balance correction. Call it a special bonus if one will. I cannot believe that we all got so focused on the little details,that we missed that the ship, a PIRATE ship had no role bonus.
Asking for CCP to turn the new rattle into a pure droneboat is what makes it a domi.
Its not a droneboat anymore, its a hybrid of drones and missiles with the unique ability among battleships to fit bonused smaller weapons for taking on smaller targets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 09:06:00 -
[2865] - Quote
baltec1 wrote:epicurus ataraxia wrote:Unless the domi has suddenly gains the ishtars heavy drone bonuses when I was not looking, I don't think so. Especially as I specifically did not suggest the bonuses to sentries too. And certainly I did not suggest the dominix bonuses. Heavy drone bonus does not equal Dominix.  Either way, the rattlesnake is missing it's role bonus. Using it up because it is convenient, to balance CCPRises movement to 2 drones with the same overall damage and hitpoints is not reasonable. It should be out on it's own as a balance correction. Call it a special bonus if one will. I cannot believe that we all got so focused on the little details,that we missed that the ship, a PIRATE ship had no role bonus. Asking for CCP to turn the new rattle into a pure droneboat is what makes it a domi. Its not a droneboat anymore, its a hybrid of drones and missiles with the unique ability among battleships to fit bonused smaller weapons for taking on smaller targets.
 Somewhat interesting conclusion. However. 1. If something has capable drones, that does not make it a dominix. 2. If you fit smaller weapons bonused or otherwise, the poor drone implementation, makes for a less than ideal platform.Sure good against small targets, now you only have an ineffective (but not incapable) capability if a larger target appears. Not exactly a good idea....... Hmm now what level 4 mission has only frigates...... .? What PvP can guarantee only frigates.... .? 3. There is still no role bonus, a pirate ship without a role bonus. If it was added to missiles you would be the first to cry overpowered.. Possibly. 4. Improving the heavy drones abilities without increasing DPS would be a sensible use of the role bonus. 5. If you have a better idea for the role bonus, please suggest it. Nature abhors a vacuum.7.5% So suggesting :-bonus to Heavy Drone max velocity and tracking and 10% bonus to Drone hitpoints and damage. Please offer a better idea.
At the moment the ship is NOT a great pirate ship, just slightly reworked, with a nerf to balance a bufff, and not something that is going to fire the imagination.
unless one is easily impressed. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11325
|
Posted - 2014.05.05 09:15:00 -
[2866] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:Unless the domi has suddenly gains the ishtars heavy drone bonuses when I was not looking, I don't think so. Especially as I specifically did not suggest the bonuses to sentries too. And certainly I did not suggest the dominix bonuses. Heavy drone bonus does not equal Dominix.  Either way, the rattlesnake is missing it's role bonus. Using it up because it is convenient, to balance CCPRises movement to 2 drones with the same overall damage and hitpoints is not reasonable. It should be out on it's own as a balance correction. Call it a special bonus if one will. I cannot believe that we all got so focused on the little details,that we missed that the ship, a PIRATE ship had no role bonus. Asking for CCP to turn the new rattle into a pure droneboat is what makes it a domi. Its not a droneboat anymore, its a hybrid of drones and missiles with the unique ability among battleships to fit bonused smaller weapons for taking on smaller targets.  Somewhat interesting conclusion. However. 1. If something has capable drones, that does not make it a dominix. 2. If you fit smaller weapons bonused or otherwise, the poor drone implementation, makes for a less than ideal platform.Sure good against small targets, now you only have an ineffective (but not incapable) capability if a larger target appears. Not exactly a good idea....... 3. There is still no role bonus, a pirate ship without a role bonus. If it was added to missiles you would be the first to cry overpowered.. Possibly. 4. Improving the heavy drones abilities without increasing DPS would be a sensible use of the role bonus. 5. If you have a better idea for the role bonus, please suggest it. At the moment the ship is NOT a great pirate ship, just slightly reworked, with a nerf to balance a bufff, and not something that is going to fire the imagination. unless one is easily impressed.
1. You would fit it as a tanky domi, there isnt much else most people would do with it. 2. You still have the heavy drones and sentries, with rapid heavies you still do a considerable amount of damage to large targets and when fitted with RLML you still do considerable damage to cruisers/battlecruisers. 3. I dont see any missing role bonus, Infact I see quite clearly that the role bonus is for the heavy/sentry drones. 4. Again, the role bonus is there. The new rattle has gone from the worse pirate battleship and one of the most unwanted battleships to one of the beat battleships for solo/small gang roaming. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3011

|
Posted - 2014.05.05 09:17:00 -
[2867] - Quote
Removed some off topic posts and some personal attacks. Please keep it civil and on topic. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 09:22:00 -
[2868] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:Unless the domi has suddenly gains the ishtars heavy drone bonuses when I was not looking, I don't think so. Especially as I specifically did not suggest the bonuses to sentries too. And certainly I did not suggest the dominix bonuses. Heavy drone bonus does not equal Dominix.  Either way, the rattlesnake is missing it's role bonus. Using it up because it is convenient, to balance CCPRises movement to 2 drones with the same overall damage and hitpoints is not reasonable. It should be out on it's own as a balance correction. Call it a special bonus if one will. I cannot believe that we all got so focused on the little details,that we missed that the ship, a PIRATE ship had no role bonus. Asking for CCP to turn the new rattle into a pure droneboat is what makes it a domi. Its not a droneboat anymore, its a hybrid of drones and missiles with the unique ability among battleships to fit bonused smaller weapons for taking on smaller targets.  Somewhat interesting conclusion. However. 1. If something has capable drones, that does not make it a dominix. 2. If you fit smaller weapons bonused or otherwise, the poor drone implementation, makes for a less than ideal platform.Sure good against small targets, now you only have an ineffective (but not incapable) capability if a larger target appears. Not exactly a good idea....... 3. There is still no role bonus, a pirate ship without a role bonus. If it was added to missiles you would be the first to cry overpowered.. Possibly. 4. Improving the heavy drones abilities without increasing DPS would be a sensible use of the role bonus. 5. If you have a better idea for the role bonus, please suggest it. At the moment the ship is NOT a great pirate ship, just slightly reworked, with a nerf to balance a bufff, and not something that is going to fire the imagination. unless one is easily impressed. 1. You would fit it as a tanky domi, there isnt much else most people would do with it. 2. You still have the heavy drones and sentries, with rapid heavies you still do a considerable amount of damage to large targets and when fitted with RLML you still do considerable damage to cruisers/battlecruisers. 3. I dont see any missing role bonus, Infact I see quite clearly that the role bonus is for the heavy/sentry drones. 4. Again, the role bonus is there. The new rattle has gone from the worse pirate battleship and one of the most unwanted battleships to one of the best battleships for solo/small gang roaming.
1. I am sorry, but any ship that used drones is NOT a domi unless it actually is Just as any ship that uses missiles is not a CN raven. 2. It is not possible to fit a rack of rapid lights and rapid heavy missiles at the same time, so how is THAT meant to work? 3. Rattlesnake role bonus, "exactly the same as before with fewer drones" hardly ,in any sane universe, equals a role bonus. Come on? You can argue even about that? 4. Ok you have a role you are happy with. Now that is at least an honest comment. Are you willing to accept that others might want a use for it too? There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11325
|
Posted - 2014.05.05 09:26:00 -
[2869] - Quote
epicurus ataraxia wrote:
1. I am sorry, but any ship that used drones is NOT a domi unless it actually is Just as any ship that uses missiles is not a CN raven. 2. It is not possible to fit a rack of rapid lights and rapid heavy missiles at the same time, so how is THAT meant to work? 3. Rattlesnake role bonus, "exactly the same as before with fewer drones" hardly ,in any sane universe, equals a role bonus. Come on? You can argue even about that? 4. Ok you have a role you are happy with. Now that is at least an honest comment.
1. It would end up fitted in the exact same way only be tankier. Its a sheild domi. 2. Where did I say you would fit both at the same time? Thats two different fits. 3. Its not exactly the same as before when you have two super drones with a big tank. They will act very differently to normal drone flights. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 09:29:00 -
[2870] - Quote
I am putting this in here once, in bold, in caps, so it does not get skimmed over in a post with other info.
CCP RISE. "The same as before but with fewer drones" does not constitute a role bonus.
Please provide a role bonus. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 09:31:00 -
[2871] - Quote
baltec1 wrote:epicurus ataraxia wrote:
1. I am sorry, but any ship that used drones is NOT a domi unless it actually is Just as any ship that uses missiles is not a CN raven. 2. It is not possible to fit a rack of rapid lights and rapid heavy missiles at the same time, so how is THAT meant to work? 3. Rattlesnake role bonus, "exactly the same as before with fewer drones" hardly ,in any sane universe, equals a role bonus. Come on? You can argue even about that? 4. Ok you have a role you are happy with. Now that is at least an honest comment.
1. It would end up fitted in the exact same way only be tankier. Its a sheild domi. 2. Where did I say you would fit both at the same time? Thats two different fits. 3. Its not exactly the same as before when you have two super drones with a big tank. They will act very differently to normal drone flights. Really I am afraid that I will not be replying to you further. There is no point when you ignore the reply, to just repeat your assumptions.possibly you cannot understand other viewpoints and suggestions, possibly I fail to understand some subtle point or hidden meaning and I am misjudging things, Either that or you are doing it just for fun. Who knows, and who really cares.
Either way, not going to waste the time and effort involved. I am really NOT that interested. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11325
|
Posted - 2014.05.05 09:40:00 -
[2872] - Quote
epicurus ataraxia wrote: Really I am afraid that I will not be replying to you further. There is no point when you ignore the reply, to just repeat your assumptions. Either that or you are doing it just for fun. Either way, not going to waste the time and effort involved.
Dont use this copout when you find something that challanges your thoughts. If you dont have an answer of if you are shown to be wrong then admit to it. Simply burrying your head in the sand does nothing for your arguments.
I specialise in getting battleships to do interesting things, I have a raven that is fitted with RLML and light drones, neither of which are bounused in any way. Its downright deadly to frigates so a ship with damage bounused rapid lights is a cakewalk. Equally with RHML it will crush cruisers because the heavy drones will track them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 09:42:00 -
[2873] - Quote
baltec1 wrote:epicurus ataraxia wrote: Really I am afraid that I will not be replying to you further. There is no point when you ignore the reply, to just repeat your assumptions. Either that or you are doing it just for fun. Either way, not going to waste the time and effort involved.
Dont use this copout when you find something that challanges your thoughts. If you dont have an answer of if you are shown to be wrong then admit to it. Simply burrying your head in the sand does nothing for your arguments.
Ah that is the difference it seems. I am not trying to have an argument, i am trying to give feedback on the feedback thread.
Clearly that is what I am doing wrong. There is one EvE. Many people. Many lifestyles. WE are EvE |

King Fu Hostile
Imperial Collective Unsettled.
79
|
Posted - 2014.05.05 09:43:00 -
[2874] - Quote
epicurus ataraxia wrote:I am putting this in here once, in bold, in caps, so it does not get skimmed over in a post with other info.
CCP RISE. "The same as before but with fewer drones" does not constitute a role bonus.
Please provide a role bonus.
Rattlesnake has a role bonus
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 09:46:00 -
[2875] - Quote
King Fu Hostile wrote:epicurus ataraxia wrote:I am putting this in here once, in bold, in caps, so it does not get skimmed over in a post with other info.
CCP RISE. "The same as before but with fewer drones" does not constitute a role bonus.
Please provide a role bonus. Rattlesnake has a role bonus Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) You are aware that with the reduction to two drones that exactly equals, two drones that do the damage of five? Or to make it even clearer. Role bonus absolutely nothing. There is one EvE. Many people. Many lifestyles. WE are EvE |

Hasikan Miallok
Republic University Minmatar Republic
706
|
Posted - 2014.05.05 09:54:00 -
[2876] - Quote
epicurus ataraxia wrote:King Fu Hostile wrote:epicurus ataraxia wrote:I am putting this in here once, in bold, in caps, so it does not get skimmed over in a post with other info.
CCP RISE. "The same as before but with fewer drones" does not constitute a role bonus.
Please provide a role bonus. Rattlesnake has a role bonus Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) You are aware that with the reduction to two drones that exactly equals, two drones that do the damage of five? The +275% is to just make it unchanged. Or to make it even clearer. Role bonus absolutely nothing changed except loss of previous bonus. 0-1+1=0 0-275+275=0
OK lets stop getting into semantics here.
The new Rattlesnake DOES have a drone role bonus.
However the new drone role bonus will be slightly nerfed compared to the current role bonus. Sentries and heavies will have identical DPS to the current rattler, mediums and lights will have 33% worse DPS than current. |

baltec1
Bat Country Goonswarm Federation
11325
|
Posted - 2014.05.05 09:57:00 -
[2877] - Quote
Hasikan Miallok wrote:
OK lets stop getting into semantics here.
The new Rattlesnake DOES have a drone role bonus.
However the new drone role bonus will be slightly nerfed compared to the current role bonus. Sentries and heavies will have identical DPS to the current rattler, mediums and lights will have 33% worse DPS than current.
Plus the heavies/sentries are getting cruiser like HP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hasikan Miallok
Republic University Minmatar Republic
706
|
Posted - 2014.05.05 10:05:00 -
[2878] - Quote
baltec1 wrote:Hasikan Miallok wrote:
OK lets stop getting into semantics here.
The new Rattlesnake DOES have a drone role bonus.
However the new drone role bonus will be slightly nerfed compared to the current role bonus. Sentries and heavies will have identical DPS to the current rattler, mediums and lights will have 33% worse DPS than current.
Plus the heavies/sentries are getting cruiser like HP.
Well yeah and you only need two reppers to keep them happy. Plus there are some spinoffs from other drone changes and new mods that will ahv epractical benefits. |

King Fu Hostile
Imperial Collective Unsettled.
79
|
Posted - 2014.05.05 10:05:00 -
[2879] - Quote
Can't you read? Rattlesnake's role bonus is 275% to heavy and sentry drone damage and hitpoints.
a) the drone damage defines it's role b) while it has the same number of effective drones, this update gives it a higher bonus to drone HP
= you are wrong both in claiming that it does not not have a role bonus, and that is the same as before
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 10:05:00 -
[2880] - Quote
Hasikan Miallok wrote:epicurus ataraxia wrote:King Fu Hostile wrote:epicurus ataraxia wrote:I am putting this in here once, in bold, in caps, so it does not get skimmed over in a post with other info.
CCP RISE. "The same as before but with fewer drones" does not constitute a role bonus.
Please provide a role bonus. Rattlesnake has a role bonus Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) You are aware that with the reduction to two drones that exactly equals, two drones that do the damage of five? The +275% is to just make it unchanged. Or to make it even clearer. Role bonus absolutely nothing changed except loss of previous bonus. 0-1+1=0 0-275+275=0 OK lets stop getting into semantics here. The new Rattlesnake DOES have a drone role bonus. However the new drone role bonus will be slightly nerfed compared to the current role bonus. Sentries and heavies will have identical DPS to the current rattler, mediums and lights will have 33% worse DPS than current.
I know, the reality is that this is not a role bonus, it is an item that has been placed to take account of the reduction of bandwidth and to prevent the ship becoming totally crippled.
But I am sorry I had not even mentioned the lights and mediums as they were covered by a separate bonus. That is a true nerf.
So in short I am correct in saying role bonus:- heavy and sentry drones exactly the same damage and hit-points as before, replaces bonus to missile velocity.
Even shorter. There is no role bonus. Calling it that is Just a deliberate or accidental deception. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 10:08:00 -
[2881] - Quote
King Fu Hostile wrote:Can't you read? Rattlesnake's role bonus is 275% to heavy and sentry drone damage and hitpoints.
a) the drone damage defines it's role b) while it has the same number of effective drones, this update gives it a higher bonus to drone HP
= you are wrong both in claiming that it does not not have a role bonus, and that is the same as before
Ok exactly the same is exactly the same so it is a role bonus. Because that is what it says. The HP is also the same as 5 drones total HP, or so close I do not give a damn. Calling it a role bonus is a falsehood, a lie, a deception. Or simply an error or an oversight? Again I do not care which. I ask for it to be corrected. And I am suggesting possibilities.
Not going to discuss how many angels one can put on the head of a pin either. Either a troll or someone who wishes to discuss semantics and minutia. Not interested in doing this on a feedback thread to fill it full of meaningless posts. Why not try some feedback or suggestions instead? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5758
|
Posted - 2014.05.05 10:14:00 -
[2882] - Quote
I see he's switched tactics to "it's not a real role bonus" now.
Watching him spin around this thread is hilarious, if it weren't for so, so many of his posts being deleted I would try and make a compilation.
Yes, epicurus, it's a real role bonus. It's not as powerful over all the drone classes as the last one, but that is what gives room for such an incredibly good missile hull bonus.
No, it's not a "droneboat" anymore, either. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 10:20:00 -
[2883] - Quote
Kaarous Aldurald wrote:I see he's switched tactics to "it's not a real role bonus" now.
Watching him spin around this thread is hilarious, if it weren't for so, so many of his posts being deleted I would try and make a compilation.
Yes, epicurus, it's a real role bonus. It's not as powerful over all the drone classes as the last one, but that is what gives room for such an incredibly good missile hull bonus.
No, it's not a "droneboat" anymore, either.
Please explain why the playerbase should be so excited by a "role bonus" that is the same damage and hitpoints as before is such a wonderful feature on a pirate ship. Please constrain the answer to relating to the bonus itself, and not missiles, the possibility of fitting officer modules, great tank, it is now a missile boat/not a drone boat the fact you like it, the other bonuses and nerfs or other distractions.
So please enlighten us poor ignorant excuses for humanity. Why should we believe that "the same as before for sentries and heavy drones, but with less drones", is a bonus?
Or do you believe that CCP Rise is an omnipotent all knowing all seeing God like being who cannot make an oversight or ommission?
And feedback is futile? There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11328
|
Posted - 2014.05.05 10:27:00 -
[2884] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:I see he's switched tactics to "it's not a real role bonus" now.
Watching him spin around this thread is hilarious, if it weren't for so, so many of his posts being deleted I would try and make a compilation.
Yes, epicurus, it's a real role bonus. It's not as powerful over all the drone classes as the last one, but that is what gives room for such an incredibly good missile hull bonus.
No, it's not a "droneboat" anymore, either. Please explain why the playerbase should be so excited by a "role bonus" that is the same damage and hitpoints as before is such a wonderful feature on a pirate ship. Please constrain the answer to relating to the bonus itself, and not missiles, the possibility of fitting officer modules, great tank, it is now a missile boat/not a drone boat the fact you like it, the other bonuses and nerfs or other distractions. So please enlighten us poor ignorant excuses for humanity. Why should we believe that "the same as before for sentries and heavy drones, but with less drones", is a bonus? Or do you believe that CCP Rise is an omnipotent all knowing all seeing God like being who cannot make an oversight or ommission?
Why are you ignoring the fact that the rattle will be effectivly launching two mini cruisers? Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 10:30:00 -
[2885] - Quote
baltec1 wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I see he's switched tactics to "it's not a real role bonus" now.
Watching him spin around this thread is hilarious, if it weren't for so, so many of his posts being deleted I would try and make a compilation.
Yes, epicurus, it's a real role bonus. It's not as powerful over all the drone classes as the last one, but that is what gives room for such an incredibly good missile hull bonus.
No, it's not a "droneboat" anymore, either. Please explain why the playerbase should be so excited by a "role bonus" that is the same damage and hitpoints as before is such a wonderful feature on a pirate ship. Please constrain the answer to relating to the bonus itself, and not missiles, the possibility of fitting officer modules, great tank, it is now a missile boat/not a drone boat the fact you like it, the other bonuses and nerfs or other distractions. So please enlighten us poor ignorant excuses for humanity. Why should we believe that "the same as before for sentries and heavy drones, but with less drones", is a bonus? Or do you believe that CCP Rise is an omnipotent all knowing all seeing God like being who cannot make an oversight or ommission? Why are you ignoring the fact that the rattle will be effectivly launching two mini cruisers?
What?? You mean Ogres that do the same damage as before? Or are you sort of making an assumption it will be like a couple of cruisers as against five destroyers? Both with the same overall total hitpoints! And damage. Of course it is not as if you lose anything if one gets shot or webbed is it?

Interesting concept of bonus, I suppose negative could be considered a bonus too.    There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11328
|
Posted - 2014.05.05 10:40:00 -
[2886] - Quote
Given that logi can now effectily rep these things and they cant be wiped out nearly as fast as normal drones I would say they have some big advantages over normal drones. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mournful Conciousness
Embers Children TOHA Conglomerate
748
|
Posted - 2014.05.05 11:00:00 -
[2887] - Quote
baltec1 wrote:Given that logi can now effectily rep these things and they cant be wiped out nearly as fast as normal drones I would say they have some big advantages over normal drones.
I think you'll find that this is an insignificant advantage in all scenarios other than pve with sentries. Even then, we managed without this "bonus" for years on every other drone ship.
I am in complete agreement with Epicurus here.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

King Fu Hostile
Imperial Collective Unsettled.
79
|
Posted - 2014.05.05 11:12:00 -
[2888] - Quote
epicurus ataraxia wrote:King Fu Hostile wrote:Can't you read? Rattlesnake's role bonus is 275% to heavy and sentry drone damage and hitpoints.
a) the drone damage defines it's role b) while it has the same number of effective drones, this update gives it a higher bonus to drone HP
= you are wrong both in claiming that it does not not have a role bonus, and that is the same as before
Ok exactly the same is exactly the same so it is a role bonus. Because that is what it says. The HP is also the same as 5 drones total HP, or so close I do not give a damn. Calling it a role bonus is a falsehood, a lie, a deception. Or simply an error or an oversight? Again I do not care which. I ask for it to be corrected. And I am suggesting possibilities. Not going to discuss how many angels one can put on the head of a pin either. Either a troll or someone who wishes to discuss semantics and minutia. Not interested in doing this on a feedback thread to fill it full of meaningless posts. Why not try some feedback or suggestions instead?
It's not a falsehood, lie, deception, error or an oversight, it's a role bonus that is unique among all ships of EVE. We don't care if you disagree with the term "role bonus", it is a role bonus and that's all there is to it.
Feedback- excellent job, balance team, pirate faction rebalances look great except for the PG nerf on Vigilant, which wasn't really necessary. Pirate battleships look perfect, Rattlesnake included. It actually looks like viable ship at last, which is already reflected on it's market price.
|

Daichi Yamato
Xero Security and Technologies
1442
|
Posted - 2014.05.05 11:34:00 -
[2889] - Quote
what does the super drone bonus do to drone shield recharge?? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

King Fu Hostile
Imperial Collective Unsettled.
79
|
Posted - 2014.05.05 11:39:00 -
[2890] - Quote
Daichi Yamato wrote:what does the super drone bonus do to drone shield recharge??
Recharge amount per second increases as total HP increases but recharge time stays the same.
|

Silvetica Dian
Manson Family Advent of Fate
1012
|
Posted - 2014.05.05 11:45:00 -
[2891] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:I see he's switched tactics to "it's not a real role bonus" now.
Watching him spin around this thread is hilarious, if it weren't for so, so many of his posts being deleted I would try and make a compilation.
Yes, epicurus, it's a real role bonus. It's not as powerful over all the drone classes as the last one, but that is what gives room for such an incredibly good missile hull bonus.
No, it's not a "droneboat" anymore, either. Please explain why the playerbase should be so excited by a "role bonus" that is the same damage and hitpoints as before is such a wonderful feature on a pirate ship. Please constrain the answer to relating to the bonus itself, and not missiles, the possibility of fitting officer modules, great tank, it is now a missile boat/not a drone boat the fact you like it, the other bonuses and nerfs or other distractions. So please enlighten us poor ignorant excuses for humanity. Why should we believe that "the same as before for sentries and heavy drones, but with less drones", is a bonus? Or do you believe that CCP Rise is an omnipotent all knowing all seeing God like being who cannot make an oversight or ommission? And feedback is futile? 
If the role bonus gave the damage output of 5 sentry /heavy you would be correct. As in fact it gives the equiv of 7.5 sentry /heavy (as every other BS BONUSED to drones gets) you are wrong. 3 bonuses are to tank, missile damage and to large drone damage/tank.
It really ain't hard. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Omnathious Deninard
Novis Initiis
2334
|
Posted - 2014.05.05 11:48:00 -
[2892] - Quote
Daichi Yamato wrote:what does the super drone bonus do to drone shield recharge?? Using Navy Wasps, starting shield regen is about 4/s, after skills it is 5/s, this brings it up to 18.7/s -á --á |

Daichi Yamato
Xero Security and Technologies
1444
|
Posted - 2014.05.05 11:49:00 -
[2893] - Quote
King Fu Hostile wrote:Daichi Yamato wrote:what does the super drone bonus do to drone shield recharge?? Recharge amount per second increases as total HP increases but recharge time stays the same.
i thought so, but since the drone shield recharge was recently balanced, this seems to make heavyes pretty tanky again lol.
Omnathious Deninard wrote:Daichi Yamato wrote:what does the super drone bonus do to drone shield recharge?? Using Navy Wasps, starting shield regen is about 4/s, after skills it is 5/s, this brings it up to 18.7/s
yeah this EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 11:51:00 -
[2894] - Quote
baltec1 wrote:Crazy KSK wrote:baltec1 wrote:
You just turned it into a tanky shield domi again that has fewer options than the one we are getting.
if ccp didn't want that the gila would have 5 launchers too instead Gila isnt a rattle. The missile bonus give a lot more options.
an ignorant statement from someone who thinks there is only one way to play a RS. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 12:13:00 -
[2895] - Quote
Silvetica Dian wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I see he's switched tactics to "it's not a real role bonus" now.
Watching him spin around this thread is hilarious, if it weren't for so, so many of his posts being deleted I would try and make a compilation.
Yes, epicurus, it's a real role bonus. It's not as powerful over all the drone classes as the last one, but that is what gives room for such an incredibly good missile hull bonus.
No, it's not a "droneboat" anymore, either. Please explain why the playerbase should be so excited by a "role bonus" that is the same damage and hitpoints as before is such a wonderful feature on a pirate ship. Please constrain the answer to relating to the bonus itself, and not missiles, the possibility of fitting officer modules, great tank, it is now a missile boat/not a drone boat the fact you like it, the other bonuses and nerfs or other distractions. So please enlighten us poor ignorant excuses for humanity. Why should we believe that "the same as before for sentries and heavy drones, but with less drones", is a bonus? Or do you believe that CCP Rise is an omnipotent all knowing all seeing God like being who cannot make an oversight or ommission? And feedback is futile?  If the role bonus gave the damage output of 5 sentry /heavy you would be correct. As in fact it gives the equiv of 7.5 sentry /heavy (as every other BS BONUSED to drones gets) you are wrong. 3 bonuses are to tank, missile damage and to large drone damage/tank. It really ain't hard.
It already had the equivalent of 7.5 bonused heavies.
7.5 = 7.5
I am tired with this ridiculous desire to prove black is white. Some fine semantic trolling is not big or clever. There is no role bonus because we are being given what we already have. There is one EvE. Many people. Many lifestyles. WE are EvE |

Hasikan Miallok
Republic University Minmatar Republic
707
|
Posted - 2014.05.05 12:20:00 -
[2896] - Quote
epicurus ataraxia wrote:Silvetica Dian wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I see he's switched tactics to "it's not a real role bonus" now.
Watching him spin around this thread is hilarious, if it weren't for so, so many of his posts being deleted I would try and make a compilation.
Yes, epicurus, it's a real role bonus. It's not as powerful over all the drone classes as the last one, but that is what gives room for such an incredibly good missile hull bonus.
No, it's not a "droneboat" anymore, either. Please explain why the playerbase should be so excited by a "role bonus" that is the same damage and hitpoints as before is such a wonderful feature on a pirate ship. Please constrain the answer to relating to the bonus itself, and not missiles, the possibility of fitting officer modules, great tank, it is now a missile boat/not a drone boat the fact you like it, the other bonuses and nerfs or other distractions. So please enlighten us poor ignorant excuses for humanity. Why should we believe that "the same as before for sentries and heavy drones, but with less drones", is a bonus? Or do you believe that CCP Rise is an omnipotent all knowing all seeing God like being who cannot make an oversight or ommission? And feedback is futile?  If the role bonus gave the damage output of 5 sentry /heavy you would be correct. As in fact it gives the equiv of 7.5 sentry /heavy (as every other BS BONUSED to drones gets) you are wrong. 3 bonuses are to tank, missile damage and to large drone damage/tank. It really ain't hard. It already had the equivalent of 7.5 bonused heavies. 7.5 = 7.5 I am tired with this ridiculous desire to prove black is white. Some fine semantic trolling is not big or clever. There is no role bonus because we are being given what we already have.
It would still be a role bonus if it gave less than what it already had.
It is a bonus becasue its an improvement on the bare hull. It has nothing to do with being better than what we currently have.
|

Daichi Yamato
Xero Security and Technologies
1444
|
Posted - 2014.05.05 12:29:00 -
[2897] - Quote
epicurus are u mistaking role bonus for unique ability?
cause the way these drones tank is pretty unique. a super drones shields is near equivalent to an entire heavy drones hp. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 12:30:00 -
[2898] - Quote
Hasikan Miallok wrote:epicurus ataraxia wrote:Silvetica Dian wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I see he's switched tactics to "it's not a real role bonus" now.
Watching him spin around this thread is hilarious, if it weren't for so, so many of his posts being deleted I would try and make a compilation.
Yes, epicurus, it's a real role bonus. It's not as powerful over all the drone classes as the last one, but that is what gives room for such an incredibly good missile hull bonus.
No, it's not a "droneboat" anymore, either. Please explain why the playerbase should be so excited by a "role bonus" that is the same damage and hitpoints as before is such a wonderful feature on a pirate ship. Please constrain the answer to relating to the bonus itself, and not missiles, the possibility of fitting officer modules, great tank, it is now a missile boat/not a drone boat the fact you like it, the other bonuses and nerfs or other distractions. So please enlighten us poor ignorant excuses for humanity. Why should we believe that "the same as before for sentries and heavy drones, but with less drones", is a bonus? Or do you believe that CCP Rise is an omnipotent all knowing all seeing God like being who cannot make an oversight or ommission? And feedback is futile?  If the role bonus gave the damage output of 5 sentry /heavy you would be correct. As in fact it gives the equiv of 7.5 sentry /heavy (as every other BS BONUSED to drones gets) you are wrong. 3 bonuses are to tank, missile damage and to large drone damage/tank. It really ain't hard. It already had the equivalent of 7.5 bonused heavies. 7.5 = 7.5 I am tired with this ridiculous desire to prove black is white. Some fine semantic trolling is not big or clever. There is no role bonus because we are being given what we already have. It would still be a role bonus if it gave less than what it already had. It is a bonus becasue its an improvement on the bare hull. It has nothing to do with being better than what we currently have.
Absolutely not. It is a feature that uses the word bonus to ensure a change elsewhere does not change the desired properties with unwanted consequences. It is absolutely and totally Not a role bonus. An oil tanker has a role in that it can carry large amounts of oil. So role bonus=carry large quantities of oil. Not role bonus = can still float. There is one EvE. Many people. Many lifestyles. WE are EvE |

Caleb Seremshur
Capital Storm. Black Flag Society
244
|
Posted - 2014.05.05 12:32:00 -
[2899] - Quote
Daichi Yamato wrote:epicurus are u mistaking role bonus for unique ability?
cause the way these drones tank is pretty unique. a super drones shields is near equivalent to an entire heavy drones hp.
Well one thing it does mean is that webbing/scramming one of your 'super drones' means nullifying an entire flights worth of dps. Certainly something powerful to do if you find it necessary to speed tank incoming heavies by just scramming one and then burning away from it. LP store weapon cost rebalance |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 12:32:00 -
[2900] - Quote
Daichi Yamato wrote:epicurus are u mistaking role bonus for unique ability?
cause the way these drones tank is pretty unique. a super drones shields is near equivalent to an entire heavy drones hp.
No I am not.
There is one EvE. Many people. Many lifestyles. WE are EvE |

King Fu Hostile
Imperial Collective Unsettled.
80
|
Posted - 2014.05.05 12:32:00 -
[2901] - Quote
epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black.
|

Kaarous Aldurald
ROC Deep Space The ROC
5765
|
Posted - 2014.05.05 12:34:00 -
[2902] - Quote
King Fu Hostile wrote:epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black.
Light drones really are that important, apparently. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 12:35:00 -
[2903] - Quote
King Fu Hostile wrote:epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black.
If you truly believe that I believe the bonus room is under new management........ If however it is a troll, well you should be pleased, you got a reply. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 12:36:00 -
[2904] - Quote
Kaarous Aldurald wrote:King Fu Hostile wrote:epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black. Light drones really are that important, apparently.
Now that definitely IS a troll. Totally without relevance and goading and baiting. Perfect compliance with CCP's definition, or do you disbelieve that too? Will you do ANYTHING to disrupt feedback? Is there no limit? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5765
|
Posted - 2014.05.05 12:37:00 -
[2905] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:King Fu Hostile wrote:epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black. Light drones really are that important, apparently. Now that definitely IS a troll. Totally without relevance and goading and baiting. Perfect compliance with CCP's definition, or do you disbelieve that too?
Then you aren't actually arguing about the loss of light drones? Your previous statements make it seem that way.
What are you arguing about, then? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 12:41:00 -
[2906] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:[quote=epicurus ataraxia] I am tired with this ridiculous desire to prove black is white.
Light drones really are that important, apparently. Now that definitely IS a troll. Totally without relevance and goading and baiting. Perfect compliance with CCP's definition, or do you disbelieve that too? Then you aren't actually arguing about the loss of light drones? Your previous statements make it seem that way. What are you arguing about, then?
Quote:Will you do ANYTHING to disrupt feedback? Is there no limit? Thanks for the confirmation. There is one EvE. Many people. Many lifestyles. WE are EvE |

King Fu Hostile
Imperial Collective Unsettled.
80
|
Posted - 2014.05.05 12:42:00 -
[2907] - Quote
epicurus ataraxia wrote:King Fu Hostile wrote:epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black. If you truly believe that, I believe the bonus room is under new management........ Sounds legit? If however it is a troll, well you should be pleased, you got a reply.
Legit sounding new bonus room management? wtf are you even talking about? Black is not black?
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 12:45:00 -
[2908] - Quote
King Fu Hostile wrote:epicurus ataraxia wrote:King Fu Hostile wrote:epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black. If you truly believe that, I believe the bonus room is under new management........ Sounds legit? If however it is a troll, well you should be pleased, you got a reply. Legit sounding new bonus room management? wtf are you even talking about? Black is not black?
Quote:It is absolutely and totally Not a role bonus. An oil tanker has a role in that it can carry large amounts of oil. So role bonus=carry large quantities of oil. Not role bonus = can still float.
So saying that that Is it's role bonus is that, and made so deliberately, would imply that CCP believe that it's players are both Gullible and stupid. So you seem to believe that CCP scam is best scam? If not, I believe the bonus room still exists, visit it and have your credibility meter reset. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5767
|
Posted - 2014.05.05 12:45:00 -
[2909] - Quote
Notice how he refuses to actually define his position, and keeps speaking in vague, generic terms like oil tankers.
It's because he's trolling, and he knows if he actually stakes out a position it can be refuted. He learned his lesson with his "pillars of drones" manifesto. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Daichi Yamato
Xero Security and Technologies
1444
|
Posted - 2014.05.05 12:46:00 -
[2910] - Quote
Caleb Seremshur wrote:Daichi Yamato wrote:epicurus are u mistaking role bonus for unique ability?
cause the way these drones tank is pretty unique. a super drones shields is near equivalent to an entire heavy drones hp. Well one thing it does mean is that webbing/scramming one of your 'super drones' means nullifying an entire flights worth of dps. Certainly something powerful to do if you find it necessary to speed tank incoming heavies by just scramming one and then burning away from it.
yep, this is also fairly unique to the superdrone. \o/ EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1444
|
Posted - 2014.05.05 12:52:00 -
[2911] - Quote
epicurus ataraxia wrote:Daichi Yamato wrote:epicurus are u mistaking role bonus for unique ability?
cause the way these drones tank is pretty unique. a super drones shields is near equivalent to an entire heavy drones hp. No I am not.
then the rattler most certainly has a role bonus. its below where it says 'Role Bonus' in bold lettering. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 12:54:00 -
[2912] - Quote
Kaarous Aldurald wrote:Notice how he refuses to actually define his position, and keeps speaking in vague, generic terms like oil tankers.
It's because he's trolling, and he knows if he actually stakes out a position it can be refuted. He learned his lesson with his "pillars of drones" manifesto.
Ignore entire discussion... Check Ignores attempts to simplify things to aid understanding.... Check Ignores previous discussion, that was trolled to death, to hide it.... Check Accuses the person who tries to raise issues a troll to deflect accusation of being a troll...... Check Has offered no feedback whatsoever and has either alone with extra alts or on conjunction with friends has attempted to stifle all discussion with walls of distraction of a multitude of forms..... Check
Congratulations! You have won eve forums.
This is why we can never have anything Nice . There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5768
|
Posted - 2014.05.05 12:56:00 -
[2913] - Quote
I'm sorry(that's a lie, I'm actually rather glad to say this), but given how many personal attacks you have spewed out onto this thread alone, you don't have a leg to stand on if you plan on calling anyone else a troll.
Especially when the entire discourse has consisted of you calling troll to any form of solid disagreement with your ridiculous assertions. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 13:02:00 -
[2914] - Quote
Kaarous Aldurald wrote:I'm sorry(that's a lie, I'm actually rather glad to say this), but given how many personal attacks you have spewed out onto this thread alone, you don't have a leg to stand on if you plan on calling anyone else a troll.
Especially when the entire discourse has consisted of you calling troll to any form of solid disagreement with your ridiculous assertions. When you make any real attempt to give feedback on this forum, rather than striving to prevent it at all costs, then I may hold a different view.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5770
|
Posted - 2014.05.05 13:07:00 -
[2915] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:I'm sorry(that's a lie, I'm actually rather glad to say this), but given how many personal attacks you have spewed out onto this thread alone, you don't have a leg to stand on if you plan on calling anyone else a troll.
Especially when the entire discourse has consisted of you calling troll to any form of solid disagreement with your ridiculous assertions. When you make any real attempt to give feedback on this forum, rather than striving to prevent it at all costs, then I may hold a different view.
I have been giving feedback. I love the changes, although I personally would like to see about 80 more CPU on the fittings.
But you seem to think the word "feedback" gives you carte blanche to monologue at everyone from a soap box if you dislike the changes. But you're wrong, you don't get to grandstand. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 13:09:00 -
[2916] - Quote
Daichi Yamato wrote:epicurus ataraxia wrote:Daichi Yamato wrote:epicurus are u mistaking role bonus for unique ability?
cause the way these drones tank is pretty unique. a super drones shields is near equivalent to an entire heavy drones hp. No I am not. then the rattler most certainly has a role bonus. its below where it says 'Role Bonus' in bold lettering.
Well it is the first role bonus that no one ever stood up to shout "overpowered " for . Role bonus..... Wait for it....... Just what you had before, was previously bonus to missile velocity.
So possibly a poor position for it? There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 13:11:00 -
[2917] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I'm sorry(that's a lie, I'm actually rather glad to say this), but given how many personal attacks you have spewed out onto this thread alone, you don't have a leg to stand on if you plan on calling anyone else a troll.
Especially when the entire discourse has consisted of you calling troll to any form of solid disagreement with your ridiculous assertions. When you make any real attempt to give feedback on this forum, rather than striving to prevent it at all costs, then I may hold a different view. I have been giving feedback. I love the changes, although I personally would like to see about 80 more CPU on the fittings. But you seem to think the word "feedback" gives you carte blanche to monologue at everyone from a soap box if you dislike the changes. But you're wrong, you don't get to grandstand.
If by grandstand, attempt to discuss while being swamped by those? trying to stop any discussion at all costs? Well interesting use of the word. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5770
|
Posted - 2014.05.05 13:13:00 -
[2918] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:I'm sorry(that's a lie, I'm actually rather glad to say this), but given how many personal attacks you have spewed out onto this thread alone, you don't have a leg to stand on if you plan on calling anyone else a troll.
Especially when the entire discourse has consisted of you calling troll to any form of solid disagreement with your ridiculous assertions. When you make any real attempt to give feedback on this forum, rather than striving to prevent it at all costs, then I may hold a different view. I have been giving feedback. I love the changes, although I personally would like to see about 80 more CPU on the fittings. But you seem to think the word "feedback" gives you carte blanche to monologue at everyone from a soap box if you dislike the changes. But you're wrong, you don't get to grandstand. If by grandstand, attempt to discuss while being swamped by those? trying to stop any discussion at all costs? Well interesting use of the word.
No, by grandstand I mean making about 30 posts in which the only thing you do is link your manifesto on your opinion of how drones are supposed to work.
You know, instead of actually discussing anything. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

King Fu Hostile
Imperial Collective Unsettled.
81
|
Posted - 2014.05.05 13:17:00 -
[2919] - Quote
epicurus ataraxia wrote: So saying that that Is it's role bonus is that, and made so deliberately, would imply that CCP believe that it's players are both Gullible and stupid. So you seem to believe that CCP scam is best scam? If not, I believe the bonus room still exists, visit it and have your credibility meter reset.
Your confusion must stem from the fact that you hold some strange, personal definition of "role bonus".
Maybe this helps:
Rattlesnake role bonus = does tons of damage with drones Vindicator role bonus = does tons of damage with hybrid guns Nightmare role bonus = does tons of damage with lasers Machariel role bonus = does tons of damage with projectiles Bhaalgorn role bonus = does some damage with lasers
Note that literally nothing was changed about Vindicator's role bonus, not even the letters in the description- by your logic this would mean that "it doesn't have a role bonus since it didn't get more dps than before."
However, black is still black and I still don't know wtf your "bonus room" or confused ramblings have to do with anything here.
If you have something to say about this rebalance, stick to the topic and stop trolling. |

Daichi Yamato
Xero Security and Technologies
1444
|
Posted - 2014.05.05 13:22:00 -
[2920] - Quote
so u want the missile damage bonus to be the role bonus? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 13:23:00 -
[2921] - Quote
King Fu Hostile wrote:epicurus ataraxia wrote: So saying that that Is it's role bonus is that, and made so deliberately, would imply that CCP believe that it's players are both Gullible and stupid. So you seem to believe that CCP scam is best scam? If not, I believe the bonus room still exists, visit it and have your credibility meter reset.
Your confusion must stem from the fact that you hold some strange, personal definition of "role bonus". Maybe this helps: Rattlesnake role bonus = does tons of damage with drones Vindicator role bonus = does tons of damage with hybrid guns Nightmare role bonus = does tons of damage with lasers Machariel role bonus = does tons of damage with projectiles Bhaalgorn role bonus = does some damage with lasers Note that literally nothing was changed about Vindicator's role bonus, not even the letters in the description- by your logic this would mean that "it doesn't have a role bonus since it didn't get more dps than before." However, black is still black and I still don't know wtf your "bonus room" or confused ramblings have to do with anything here. If you have something to say about this rebalance, stick to the topic and stop trolling.
Well it has been pointed out that the role bonus has been removed. Drone bandwidth was reduced to 50 to ensure that overall drones in use in space were reduced to ease server load. The figures for heavy and light drones were rebalanced to ensure there was not a critical reduction in DPS and survivability. Somehow that got called a role bonus and a normal role bonus was not applied. Players (myself included) pointed out this issue, and said that they hoped it was not a mistake and CCP were not taking people for fools deliberately. Some people do not see that and believe that just the same is a role bonus they should be grateful for. Nothing more to say.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 13:24:00 -
[2922] - Quote
Daichi Yamato wrote:so u want the missile damage bonus to be the role bonus?
One gallente bonus One caldari bonus And one role bonus that means something. Not just somewhere for CCP rise to dump his " fix" There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5770
|
Posted - 2014.05.05 13:24:00 -
[2923] - Quote
epicurus ataraxia wrote: Well it has been pointed out that the role bonus has been removed.
The role bonus has not been removed. It has changed.
No matter how many times you repeat that lie, it won't be true. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 13:28:00 -
[2924] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Well it has been pointed out that the role bonus has been removed.
The role bonus has not been removed. It has changed. No matter how many times you repeat that lie, it won't be true.
So we still have the missile bonus to velocity? Oh that's not so. What do we have? "I have reduced bandwidth to 50mbps here is the fix to stop it being shipbreaking," . You do not gain anything but "I had to dump it somewhere, here will do!" So yes, I AM contending that we are not receiving a role bonus on this ship, and playing with words does not get that to disappear or become less true. Just naming something either deliberately or accidentally does not make it true.
As an aside Just picking ammunition from previous posts does not make them disappear you know. People still read things and have their own opinion. They are entitled to their own opinion, you do know that, right? There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1444
|
Posted - 2014.05.05 13:36:00 -
[2925] - Quote
epicurus ataraxia wrote:Daichi Yamato wrote:so u want the missile damage bonus to be the role bonus? One gallente bonus One caldari bonus And one role bonus that means something. Not just somewhere for CCP rise to dump his " fix"
well lets hear it.
cause right now, having missile damage per level is preferable to drone damage per level. means that if u dnt have everything to 5 u arent as crippled for dps. its more gradual progress.
and a plain damage bonus is more versatile than a missile velocity bonus. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
5775
|
Posted - 2014.05.05 13:44:00 -
[2926] - Quote
epicurus ataraxia wrote: So we still have the missile bonus to velocity?
It changed, just like I said.
A drone bonus.
Quote: So yes, I AM contending that we are not receiving a role bonus on this ship
You're wrong. It is receiving one. If you look at the Rattlesnake's listed stats, it's under, coincidentally enough, "Role Bonus".
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 13:46:00 -
[2927] - Quote
Daichi Yamato wrote:epicurus ataraxia wrote:Daichi Yamato wrote:so u want the missile damage bonus to be the role bonus? One gallente bonus One caldari bonus And one role bonus that means something. Not just somewhere for CCP rise to dump his " fix" well lets hear it. cause right now, having missile damage per level is preferable to drone damage per level. means that if u dnt have everything to 5 u arent as crippled for dps. its more gradual progress. and a plain damage bonus is more versatile than a missile velocity bonus.
The suggestion is that CCP rise's fix Is stated as exactly that a part of the ship bonus or a special or correction bonus. And the role bonus as a suggestion would be something like:-
7.5% bonus to Heavy Drone max velocity and tracking and 10% bonus to Drone hitpoints and damage.
Which is the gallente bonus off the ishtar. (I make no suggestions as to which bonus should apply to role, gallente or Caldari. That is for CCP rise to decide. It currently suits a bonus that is skill related, but that could easily be amended to 50% damage and 37.5%....CCP know the exact figures that would be appropriate.)
Notice this is an Extra bonus to Heavy drones whilst retaining current overall capability. CCP rise will then no doubt do the correction numbers for the Sentries and Heavy drones to ensure they do not gain in DPS. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 13:49:00 -
[2928] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: So we still have the missile bonus to velocity?
It changed, just like I said. A drone bonus. Quote: So yes, I AM contending that we are not receiving a role bonus on this ship
You're wrong. It is receiving one. If you look at the Rattlesnake's listed stats, it's under, coincidentally enough, "Role Bonus".
You know, if I went back over all your posts, i could pick and selectively choose individual words and phrases, and make a post that made you look really bad. And really foolish.
Ah.... No need There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3464
|
Posted - 2014.05.05 13:59:00 -
[2929] - Quote
I see we're back to this againGǪ (sigh) It's high time to bury the light and medium drone argument because there was ample head's up that the Rattlesnake would be restricted to 2 drones based on both the Worm and Gila.
GÇó Old Worm: 5 light drones * 1.5 = 7.5 effective light drones GÇó New Worm: 2 light "Hero" drones * 4.0 = 8.0 effective light drones
GÇó Old Gila: 5 medium drones * 1.5 = 7.5 effective medium drones GÇó New Gila: 2 medium "Hero" drones * 6.0 = 12 effective medium drones
GÇó Old Rattlesnake: 5 heavy drones * 1.5 = 7.5 effective heavy drones GÇó Old Rattlesnake: 2 heavy Geckos * 2 * 1.5 * 1.42 = 8.52 effective heavy drones GÇó New Rattlesnake: 2 heavy drones * 3.75 = 7.5 effective heavy drones GÇó New Rattlesnake: 1 heavy Gecko * 2 * 3.75 * 1.42 = 10.65 effective heady drones
To capitalize on the role bonus the new Rattlesnake clearly needs to run a Gecko, so I think that it's a valid argument that there's no comparable drone damage increase between the old and new Rattlesnake using standard heavy drones (especially since Geckos are apparently limited in availability -at least initially, anyway).
Sorry, wasn't quite finished editing. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 14:01:00 -
[2930] - Quote
Arthur Aihaken wrote:I see we're back to this againGǪ (sigh) It's high time to bury the light and medium drone argument because there was ample head's up that the Rattlesnake would be restricted to 2 drones based on both the Worm and Gila.
GÇó Old Worm: 5 light drones * 1.5 = 7.5 effective light drones GÇó New Worm: 2 light "Hero" drones * 4.0 = 8.0 effective light drones
GÇó Old Gila: 5 medium drones * 1.5 = 7.5 effective medium drones GÇó New Gila: 2 medium "Hero" drones * 6.0 = 12 effective medium drones
GÇó Old Rattlesnake: 5 heavy drones * 1.5 = 7.5 effective heavy drones GÇó Old Rattlesnake: 2 heavy Geckos * 2 * 1.5 * 1.42 = 8.52 effective heavy drones GÇó New Rattlesnake: 2 heavy drones * 3.75 = 7.5 effective heavy drones GÇó New Rattlesnake: 1 heavy Gecko * 2 * 3.75 * 1.42 = 10.65 effective heady drones
To capitalize on the role bonus the new Rattlesnake clearly needs to run a Gecko.
Yes, that is where the rattlesnake should be in terms of DPS to heavies. And get the ishtar heavy bonus so it can actually work. Or is the gecko actually a heavy in terms of application with the ishtar bonus built in?
Rather than rely on rare drones, would this not make more sense? 37.5% bonus to Heavy Drone max velocity and tracking and 50% bonus to Drone hitpoints and damage. As a role bonus and move CCP rises fix to a special or ship bonus? There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3464
|
Posted - 2014.05.05 14:03:00 -
[2931] - Quote
(placeholder, don't quote!) I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 14:15:00 -
[2932] - Quote
Arthur Aihaken wrote:I think to put the drone bonus on the Rattlesnake in-line with the Worm and Gila it needs to be increased.
GÇó Old Rattlesnake: 5 heavy drones * 1.5 = 7.5 effective heavy drones GÇó Old Rattlesnake: 2 heavy Geckos * 2 * 1.5 * 1.42 = 8.52 effective heavy drones
GÇó New Rattlesnake: 2 heavy drones * 3.75 = 7.5 effective heavy drones GÇó New Rattlesnake: 1 heavy Gecko * 2 * 3.75 * 1.42 = 10.65 effective heady drones
GÇó Proposed Rattlesnake: 2 heavy drones * 5.0 = 10.0 effective heavy drones (+400% bonus) GÇó Proposed Rattlesnake: 1 heavy Gecko * 2 * 5 * 1.42 = 14.2 effective heavy drones (+400% bonus)
I would also be cool with:
GÇó Alternate Rattlesnake: 4 heavy drones * 2.75 = 11.0 effective heavy drones (+175% bonus) GÇó Alternate Rattlesnake: 2 heavy Geckos * 2 * 2.75 * 1.42 = 15.6 effective heavy drones (+175% bonus)
Or, has been suggested - include a +275% velocity bonus to heavy drones as well.
Do not forget tracking.
But yes, yes, yes!
Please work it into a bonus format that can be implemented by CCP rise, now you have the numbers to back that up. He is incredibly busy at the moment. Hopefully he will implement this! Great solution! Nicely done. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5776
|
Posted - 2014.05.05 14:18:00 -
[2933] - Quote
Arthur, you are incorrect in regards to the comparison of the Gila.
Previous it was not restricted to the use of medium drones. It used sentries, so you need to compare the dps of the new mediums with the dps of the previously usable sentry drones.
That's a considerably more apt comparison, and it has the effect of putting the lie to the statement that the rattlesnake needs it's drones further improved. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3464
|
Posted - 2014.05.05 14:20:00 -
[2934] - Quote
RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage, velocity and tracking
So why not just eliminate the sentry drone bonus and expand on the heavy drone bonus? Don't we already have enough hulls that really cover sentry drones and do a more effective job? I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3464
|
Posted - 2014.05.05 14:22:00 -
[2935] - Quote
Kaarous Aldurald wrote:Arthur, you are incorrect in regards to the comparison of the Gila.
Previous it was not restricted to the use of medium drones. It used sentries, so you need to compare the dps of the new mediums with the dps of the previously usable sentry drones.
That's a considerably more apt comparison, and it has the effect of putting the lie to the statement that the rattlesnake needs it's drones further improved. Fair point. I don't have a lot of experience with the Gila, but what you indicate makes sense so I'll take this at face value. I am currently away, traveling through time and will be returning last week. |

King Fu Hostile
Imperial Collective Unsettled.
81
|
Posted - 2014.05.05 14:22:00 -
[2936] - Quote
epicurus ataraxia wrote:King Fu Hostile wrote:epicurus ataraxia wrote: So saying that that Is it's role bonus is that, and made so deliberately, would imply that CCP believe that it's players are both Gullible and stupid. So you seem to believe that CCP scam is best scam? If not, I believe the bonus room still exists, visit it and have your credibility meter reset.
Your confusion must stem from the fact that you hold some strange, personal definition of "role bonus". Maybe this helps: Rattlesnake role bonus = does tons of damage with drones Vindicator role bonus = does tons of damage with hybrid guns Nightmare role bonus = does tons of damage with lasers Machariel role bonus = does tons of damage with projectiles Bhaalgorn role bonus = does some damage with lasers Note that literally nothing was changed about Vindicator's role bonus, not even the letters in the description- by your logic this would mean that "it doesn't have a role bonus since it didn't get more dps than before." However, black is still black and I still don't know wtf your "bonus room" or confused ramblings have to do with anything here. If you have something to say about this rebalance, stick to the topic and stop trolling. Well it has been pointed out that the role bonus has been removed. Drone bandwidth was reduced to 50 to ensure that overall drones in use in space were reduced to ease server load. The figures for heavy and light drones were rebalanced to ensure there was not a critical reduction in DPS and survivability. Somehow that got called a role bonus and a normal role bonus was not applied. Players (myself included) pointed out this issue, and said that they hoped it was not a mistake and CCP were not taking people for fools deliberately. Some people do not see that and believe that just the same is a role bonus they should be grateful for. Nothing more to say.
No, it has not been pointed out, Rattlesnake still has three hull bonuses like every other pirate faction ship. One from Gallente BS, One from Caldari BS and a third bonus, which is called Role Bonus. As you can see from the list above, every pirate BS gets a damage bonus as their role bonus. The drone damage and hitpoint bonus of the Snake is therefore exactly "normal" in the strict meaning of the word.
There is no issue, Rattlesnake has a role bonus, it's exactly like all the other pirate BSes in this regard and that's it.
|

Kaarous Aldurald
ROC Deep Space The ROC
5777
|
Posted - 2014.05.05 14:27:00 -
[2937] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Arthur, you are incorrect in regards to the comparison of the Gila.
Previous it was not restricted to the use of medium drones. It used sentries, so you need to compare the dps of the new mediums with the dps of the previously usable sentry drones.
That's a considerably more apt comparison, and it has the effect of putting the lie to the statement that the rattlesnake needs it's drones further improved. Fair point. I don't have a lot of experience with the Gila, but what you indicate makes sense so I'll take this at face value.
Noticeably, 12 effective medium drones comes very close to having 7.5 effective sentries.
That's what they were balanced around, having close to as much drone DPS as they did before. Not in categories, but in the bigger picture.
That's why the Rattlesnake does not get a bigger bonus to drones, because it already has a bonus giving it the same effective dps, which is the goal of the Gila having a larger bonus for smaller drones. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 14:27:00 -
[2938] - Quote
Kaarous Aldurald wrote:Notice how he refuses to actually define his position, and keeps speaking in vague, generic terms like oil tankers.
It's because he's trolling, and he knows if he actually stakes out a position it can be refuted. He learned his lesson with his "pillars of drones" manifesto.
I understand him perfectly. You seem to have comprehension issues. |

Last Wolf
Umbra Wing
196
|
Posted - 2014.05.05 14:28:00 -
[2939] - Quote
Now that we are actually getting a dedicated Missile pirate line-up, I wouldn't be opposed to the Gurista line-up becoming more dedicated drone ships instead of the current missile/drone hybrid.
Something like RATTLESNAKE 6 highs, 6 launchers/6 turrets
Gallente: 10% drone tracking/optimal/speed per level
Caldari : 4% shield resists per level
ROLE 350% drone damage/hitpoints note : all drones launched from this ship use 5mbit bandwith
Bandwith : 10 mbit drone bay : 200m3 Warning: Sarcasm Above. |

Kaarous Aldurald
ROC Deep Space The ROC
5777
|
Posted - 2014.05.05 14:28:00 -
[2940] - Quote
Arthur Aihaken wrote:RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage, velocity and tracking
So why not just eliminate the sentry drone bonus and expand on the heavy drone bonus? Don't we already have enough hulls that really cover sentry drones and do a more effective job?
Because that would make the Gecko unbelievably obscene. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 14:28:00 -
[2941] - Quote
Arthur Aihaken wrote:RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage, velocity and tracking
So why not just eliminate the sentry drone bonus and expand on the heavy drone bonus? Don't we already have enough hulls that really cover sentry drones and do a more effective job?
With good heavy drones and capable missiles, I agree. What is the point of a second rate sentry boat.
So yes agreed, all bonuses to drones rather than heavies can be dropped. As the heavies should be able to apply acceptable damage as required.
It eliminates all the fudging and workarounds to try to make some sort of announcement. A role bonus , a gallente bonus, a caldari bonus, with clear benefits and purpose. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3464
|
Posted - 2014.05.05 14:31:00 -
[2942] - Quote
Kaarous Aldurald wrote:Because that would make the Gecko unbelievably obscene. Yeah, but it would be a fun rideGǪ  I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 14:33:00 -
[2943] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Because that would make the Gecko unbelievably obscene. Yeah, but it would be a fun rideGǪ  And even better on a bonused ship like the ishtar...... Dominix...... Etc. There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 14:33:00 -
[2944] - Quote
Kaarous Aldurald wrote:King Fu Hostile wrote:epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black. Light drones really are that important, apparently.
Not just light drones, all drones. AND the more versatile 400m3 drone bay, AND missile velocity AND resistance to e-war. All gone with these horrible changes. Nobody trains for a rattlesnake because they want specialized, high-dps. Get a clue and get a life.
How quickly the fools, who seem to think the rattlesnake is perfect, forget the very valid points brought up in this thread. It is no wonder no one can take these thoughtless Rattlesnake optimists seriously. |

Kane Fenris
NWP
148
|
Posted - 2014.05.05 14:34:00 -
[2945] - Quote
i suport that the rattle needs that speed and tracking bonus to heavy drones else itl be worse than before the change in some really relevant cenarios.
so +1 to tracking and speed bonus i hope you at ccp listen this time .... |

Omnathious Deninard
Novis Initiis
2335
|
Posted - 2014.05.05 14:35:00 -
[2946] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Because that would make the Gecko unbelievably obscene. Yeah, but it would be a fun rideGǪ  It might not be a good idea to keep ones hopes up about the gecko, it will most likely be a limited release item and eventually become a collectors item. -á --á |

Daichi Yamato
Xero Security and Technologies
1446
|
Posted - 2014.05.05 14:37:00 -
[2947] - Quote
Kane Fenris wrote:i suport that the rattle needs that speed and tracking bonus to heavy drones else itl be worse than before the change in some really relevant cenarios.
so +1 to tracking and speed bonus i hope you at ccp listen this time ....
i really dnt think it needs a tracking bonus. theres already domi's and ishtars.
hope ccp listens to me rather than u. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Barton Breau
University of Caille Gallente Federation
21
|
Posted - 2014.05.05 14:40:00 -
[2948] - Quote
Arthur Aihaken wrote:RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage, velocity and tracking
So why not just eliminate the sentry drone bonus and expand on the heavy drone bonus? Don't we already have enough hulls that really cover sentry drones and do a more effective job?
Technically we have none or one at best, the ishtar has also heavies as a bonus, thus it cancels out and the domi has generic drone bonuses.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 14:42:00 -
[2949] - Quote
Daichi Yamato wrote:Kane Fenris wrote:i suport that the rattle needs that speed and tracking bonus to heavy drones else itl be worse than before the change in some really relevant cenarios.
so +1 to tracking and speed bonus i hope you at ccp listen this time .... i really dnt think it needs a tracking bonus. theres already domi's and ishtars. hope ccp listens to me rather than u.
But the rattlesnake gives up the sentry bonus to the domi and Ishtar, so absolutely does not step on their toes , the domi and ishtar are more focused drone boats, with this suggestion the rattlesnake is a true brawler Hybrid.
There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
17
|
Posted - 2014.05.05 14:44:00 -
[2950] - Quote
It's too slow to brawl well, not without massive support.
I had no issue with that as an option, but if that is the way you're suggesting the bonuses go in exclusivity, then that causes potential knock-on problems. For example it'll be a tough sell to speed it up with that tank. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 14:46:00 -
[2951] - Quote
afkalt wrote:It's too slow to brawl well, not without massive support.
I had no issue with that as an option, but if that is the way you're suggesting the bonuses go in exclusivity, then that causes potential knock-on problems. For example it'll be a tough sell to speed it up with that tank.
The mobility is in the weapons systems, not the hull.
Mobility through effective mobile drones and missiles, other classes like the Gila represent Hull mobility and lower signature with less overall firepower. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5784
|
Posted - 2014.05.05 14:47:00 -
[2952] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:King Fu Hostile wrote:epicurus ataraxia wrote: I am tired with this ridiculous desire to prove black is white.
Maybe you should stop then, because black is actually black. Light drones really are that important, apparently. Not just light drones, all drones. AND the more versatile 400m3 drone bay, AND missile velocity AND resistance to e-war. All gone with these horrible changes. Nobody trains for a rattlesnake because they want specialized, high-dps. Get a clue and get a life.
You're losing all of those things.
Deal with it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5784
|
Posted - 2014.05.05 14:47:00 -
[2953] - Quote
epicurus ataraxia wrote:afkalt wrote:It's too slow to brawl well, not without massive support.
I had no issue with that as an option, but if that is the way you're suggesting the bonuses go in exclusivity, then that causes potential knock-on problems. For example it'll be a tough sell to speed it up with that tank. The mobility is in the weapons systems, not the hull. Mobility through effective mobile drones and missiles, other classes like the Gila represent Hull mobility and lower signature with less overall firepower.
Mobility = speed.
Range of weapons = damage projection.
They are different things. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kane Fenris
NWP
149
|
Posted - 2014.05.05 14:48:00 -
[2954] - Quote
Daichi Yamato wrote:Kane Fenris wrote:i suport that the rattle needs that speed and tracking bonus to heavy drones else itl be worse than before the change in some really relevant cenarios.
so +1 to tracking and speed bonus i hope you at ccp listen this time .... i really dnt think it needs a tracking bonus. theres already domi's and ishtars. hope ccp listens to me rather than u.
without an speed and tracking bonus it will not be able to deal with any small ship threats.... i really dont see where it would hurt to have the ship beeing able to defend it self against small ships before patch you could call your small /med droens if needed and this option now will be gone and that HURTS the hull a lot |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 14:51:00 -
[2955] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:afkalt wrote:It's too slow to brawl well, not without massive support.
I had no issue with that as an option, but if that is the way you're suggesting the bonuses go in exclusivity, then that causes potential knock-on problems. For example it'll be a tough sell to speed it up with that tank. The mobility is in the weapons systems, not the hull. Mobility through effective mobile drones and missiles, other classes like the Gila represent Hull mobility and lower signature with less overall firepower. Mobility = speed. Range of weapons = damage projection. They are different things. So with your theory a horse is less mobile than a tank? Ignoring that and moving on..
Mobility is in the weapons. And the LMJD and MWD gives hull mobility. Speed is not everything. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5784
|
Posted - 2014.05.05 14:53:00 -
[2956] - Quote
epicurus ataraxia wrote: So with your theory a horse is less mobile than a tank? Ignoring that and moving on..
Mobility is in the weapons. And the LMJD and MWD gives hull mobility. Speed is not everything.
A horse is less mobile than a tank.
You can get a tank up to about 45 MPH before you start hurting the engine. And a Bradley can go a fair bit faster than that.
A horse also has less damage projection than a tank.
They are different things. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
18
|
Posted - 2014.05.05 14:54:00 -
[2957] - Quote
epicurus ataraxia wrote:afkalt wrote:It's too slow to brawl well, not without massive support.
I had no issue with that as an option, but if that is the way you're suggesting the bonuses go in exclusivity, then that causes potential knock-on problems. For example it'll be a tough sell to speed it up with that tank. The mobility is in the weapons systems, not the hull. Mobility through effective mobile drones and missiles, other classes like the Gila represent Hull mobility and lower signature with less overall firepower.
I don't have a client handy and the thread is obscene to search, are Geckos fast enough?
And I mean base speed because we've all seen warriors fail miserably to get on top of fast frigates and stay there.
TBH, if you wanted to go full brawler - I'd ask for full bonused drones down the stack and ONLY torp damage. Would constrain the power projection admirably due to range issues and tee up a powerful point-blank brawler |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 14:57:00 -
[2958] - Quote
afkalt wrote:epicurus ataraxia wrote:afkalt wrote:It's too slow to brawl well, not without massive support.
I had no issue with that as an option, but if that is the way you're suggesting the bonuses go in exclusivity, then that causes potential knock-on problems. For example it'll be a tough sell to speed it up with that tank. The mobility is in the weapons systems, not the hull. Mobility through effective mobile drones and missiles, other classes like the Gila represent Hull mobility and lower signature with less overall firepower. I don't have a client handy and the thread is obscene to search, are Geckos fast enough? And I mean base speed because we've all seen warriors fail miserably to get on top of fast frigates and stay there. TBH, if you wanted to go full brawler - I'd ask for full bonused drones down the stack and ONLY torp damage. Would constrain the power projection admirably due to range issues and tee up a powerful point-blank brawler
With the base stats of heavies, in conjunction with arthur's speed and tracking improvements, they would be able to apply damage across the board, not full damage by any means, but enough that even glancing blows add up. So not frigate exterminators, but good enough. Limiting it to Torpedoes, limits its options severely, particularly with loss of range.
This will not be a blaster boat. But a ship that does it's role well.
For clarity, this post and it's reply refer to arthur's suggestion being implemented. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1446
|
Posted - 2014.05.05 14:58:00 -
[2959] - Quote
Priestess Lin wrote:
Not just light drones, all drones. AND the more versatile 400m3 drone bay, AND missile velocity AND resistance to e-war. All gone with these horrible changes. Nobody trains for a rattlesnake because they want specialized, high-dps. Get a clue and get a life.
thats exactly why i trained into it. tough tank, powerful dps over various ranges and against all ship types. its still just as resistant to e-war
i certainly didnt train it so i could field 5 ecm drones.
Kane Fenris wrote:without an speed and tracking bonus it will not be able to deal with any small ship threats.... i really dont see where it would hurt to have the ship beeing able to defend it self against small ships before patch you could call your small /med droens if needed and this option now will be gone and that HURTS the hull a lot
i wouldnt worry. in missions, heavies, sentries and unbonused lights pop frigs with ease.
or in PvP unbonused lights are still painful for frigs and ur newly buffed rapid lights and heavies also hurt frigs a lot. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.05 15:02:00 -
[2960] - Quote
Rattlesnake. by far my favorite ship. then again I don't pvp. The sentry damage is sweet, so I understand the 50 bandwidth, not happy, but understandable.
drone capacity, too big a hit. I liked its size because I could pack it. 5 hobs for frigs, salvage drones, 2 sentry types, and 5 mediums plus 2 rep drones. 5 light = 25 5 salvage= 25 5 medium = 50 2 types of sentries at 2 each 100. then the rep drones.
arguable we just take out what would be needed specifically to the mission. would still be about 200 dronespace. 400 down to 125 is too big a drop. 200 would be a better fit. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
744
|
Posted - 2014.05.05 15:14:00 -
[2961] - Quote
Arthur Aihaken wrote:RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage, velocity and tracking
So why not just eliminate the sentry drone bonus and expand on the heavy drone bonus? Don't we already have enough hulls that really cover sentry drones and do a more effective job?
Just replying addressing a different point
If this had been CCP rises original proposal. Sentry users would have been shocked.... Initially.
Once they realised they gained all of the benefits, and also gained the ability not to be locked in place nursemaiding their sentries, then the ship in testing and rollout would prove very popular and desirable to a great many players.
It would be an excellent Pirate ship, different from anything else, just as the other pirate ships are different to everything else.
So plus about 8 million for your suggestion, It is a clever, imaginative solution to many peoples issues, as well as my own. There is one EvE. Many people. Many lifestyles. WE are EvE |

Israeli Shitbag
State War Academy Caldari State
1
|
Posted - 2014.05.05 15:17:00 -
[2962] - Quote
This changes to the Rattlesnake are atrocious and demonstrate a clear lack of undertanding from the devs.
Why would anyone fly a Rattlesnake when there are better missile ship where you don't have to worry about screwing around with drones to get your full DPS?
A Golem tanks better and does more damage. However, there is no Marauder with a large drone bay. The Rattlesnake is basically this ship. The biggest, baddest drone boat battleship that doesn't have a lot of DPS, but isn't weak to any types of enemies. There is no overlap with a Navy Domi that takes half the training time, Pirate faction ships are SUPPOSED to be better than Navy. I say keep the snake as it currently is but give it more slots to increase its DPS, it current role bonuses are just fine. I don't understand the reason for these great changes to such a skill-intensive BS like this.
These changes also bring a lot of weaknesses to the Rattlesnake that it never had before, such as combating fast moving targets and Ewar. This is going to be a tough pill to swallow for Snake users. The "Ohh shiney" factor will only last so long and then the least popular Pirate faction BS will become even less used, as it will do nothing very well. 2 drones instead of 5 is more often a weakness than a benefit.
Usually balance entails making less used ships better, not worse. Going from what CCP Rise posted, these seem like changes for the sake of change. Totally unnecessary. |

Kaarous Aldurald
ROC Deep Space The ROC
5785
|
Posted - 2014.05.05 15:20:00 -
[2963] - Quote
Daichi Yamato wrote: or in PvP unbonused lights are still painful for frigs and ur newly buffed rapid lights and heavies also hurt frigs a lot.
I have little doubt that the ship will be a meat grinder for frigates in PvP.
One assumes fairly short range for PvP, and the spare highslot can be appropriated for a heavy neut. Possibly 2 of them, because even if you cut out a launcher it still gets pretty good dps.
If you have eyes on target before engaging, then this ship gets even more evil, because it can tailor itself to it's targets with a full weapon dps bonus regardless of size, which is just scary. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Daichi Yamato
Xero Security and Technologies
1447
|
Posted - 2014.05.05 15:26:00 -
[2964] - Quote
Israeli Shitbag wrote:
Why would anyone fly a Rattlesnake when there are better missile ship where you don't have to worry about screwing around with drones to get your full DPS?
because my rattler does more dps than the golem. because my rattler can instant pop frigs at various ranges. im happy to screw around with drones with all the benefits they get.
the only thing that was really true in ur post was that the golem has more tank. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Israeli Shitbag
State War Academy Caldari State
2
|
Posted - 2014.05.05 15:34:00 -
[2965] - Quote
Daichi Yamato wrote:[quote=Israeli Shitbag]
the only thing that was really true in ur post was that the golem has more tank.
You must be some kind of special person.
|

Kaarous Aldurald
ROC Deep Space The ROC
5785
|
Posted - 2014.05.05 15:37:00 -
[2966] - Quote
*pokemon battle music*
A wild alt appears! "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kane Fenris
NWP
149
|
Posted - 2014.05.05 15:41:00 -
[2967] - Quote
Daichi Yamato wrote:Kane Fenris wrote:without an speed and tracking bonus it will not be able to deal with any small ship threats.... i really dont see where it would hurt to have the ship beeing able to defend it self against small ships before patch you could call your small /med droens if needed and this option now will be gone and that HURTS the hull a lot i wouldnt worry. in missions, heavies, sentries and unbonused lights pop frigs with ease. or in PvP unbonused lights are still painful for frigs and ur newly buffed rapid lights and heavies also hurt frigs a lot.
thats all a point of view on a normal bs i wouldnt contradict you but for its price tag its should have the ability else it will be again one of the worst faction ships |

Daichi Yamato
Xero Security and Technologies
1447
|
Posted - 2014.05.05 15:45:00 -
[2968] - Quote
Israeli Shitbag wrote:Daichi Yamato wrote:[quote=Israeli Shitbag]
the only thing that was really true in ur post was that the golem has more tank. You must be some kind of special person. 
lol who liked that? really.
my mum says im very special. and fact says im right. u gonna prove me wrong? lay it all out then. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1447
|
Posted - 2014.05.05 15:47:00 -
[2969] - Quote
Kane Fenris wrote:Daichi Yamato wrote:Kane Fenris wrote:without an speed and tracking bonus it will not be able to deal with any small ship threats.... i really dont see where it would hurt to have the ship beeing able to defend it self against small ships before patch you could call your small /med droens if needed and this option now will be gone and that HURTS the hull a lot i wouldnt worry. in missions, heavies, sentries and unbonused lights pop frigs with ease. or in PvP unbonused lights are still painful for frigs and ur newly buffed rapid lights and heavies also hurt frigs a lot. thats all a point of view on a normal bs i wouldnt contradict you but for its price tag its should have the ability else it will be again one of the worst faction ships
meh, i use it now, ill use it when its even better after summer. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kane Fenris
NWP
149
|
Posted - 2014.05.05 16:15:00 -
[2970] - Quote
Daichi Yamato wrote:Kane Fenris wrote:Daichi Yamato wrote:Kane Fenris wrote:without an speed and tracking bonus it will not be able to deal with any small ship threats.... i really dont see where it would hurt to have the ship beeing able to defend it self against small ships before patch you could call your small /med droens if needed and this option now will be gone and that HURTS the hull a lot i wouldnt worry. in missions, heavies, sentries and unbonused lights pop frigs with ease. or in PvP unbonused lights are still painful for frigs and ur newly buffed rapid lights and heavies also hurt frigs a lot. thats all a point of view on a normal bs i wouldnt contradict you but for its price tag its should have the ability else it will be again one of the worst faction ships meh, i use it now, ill use it when its even better after summer.
beeing not as ****** any more resulted from drone modules beein implemented and sentries beeing op.... after recent changes to sentrie shield behaviour ist is useable as a mission boat but it is imho not top rank hull. (like domi, typhoon, golem, cnr, mach or what else you pref or can fly) i dont know about pvp for sure but i doubt it has uses besides "solo"-multiboxing pvp in null.... (i dont consider high sec station games pvp) |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 16:29:00 -
[2971] - Quote
Daichi Yamato wrote:Israeli Shitbag wrote:Daichi Yamato wrote:[quote=Israeli Shitbag]
the only thing that was really true in ur post was that the golem has more tank. You must be some kind of special person.  lol who liked that? really. my mum says im very special. and fact says im right. u gonna prove me wrong? lay it all out then.
I got this.
"However, there is no Marauder with a large drone bay."
True. Also, ever heard of rage torps?
You are basically a moron, Daichi. |

afkalt
Republic Military School Minmatar Republic
18
|
Posted - 2014.05.05 16:33:00 -
[2972] - Quote
Priestess Lin wrote: You are basically a moron, Daichi.
More personal attacks. Shocker. |

Kaarous Aldurald
ROC Deep Space The ROC
5787
|
Posted - 2014.05.05 16:36:00 -
[2973] - Quote
afkalt wrote:Priestess Lin wrote: You are basically a moron, Daichi.
More personal attacks. Shocker.
Not surprising that he replied with the wrong character though. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Barton Breau
University of Caille Gallente Federation
21
|
Posted - 2014.05.05 16:39:00 -
[2974] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage, velocity and tracking
So why not just eliminate the sentry drone bonus and expand on the heavy drone bonus? Don't we already have enough hulls that really cover sentry drones and do a more effective job? Just replying addressing a different point If this had been CCP rises original proposal. Sentry users would have been shocked.... Initially. Once they realised they gained all of the benefits, and also gained the ability not to be locked in place nursemaiding their sentries, then the ship in testing and rollout would prove very popular and desirable to a great many players.We can argue about whether adding an extra 20% over this, in exchange for giving up sentries is a fair point, but the main idea is excellent. It would be an excellent Pirate ship, different from anything else, just as the other pirate ships are different to everything else. So plus about 8 million for your suggestion, It is a clever, imaginative solution to many peoples issues, as well as my own.  (People may have concerns as to the loss of Ewar drones. i can understand that. But hopefully when the ewar rebalance comes to modules and drones too that can be taken into account.)
I have sincere doubt that 3.75x hp gives the heavies invulnerability at being targeted by basically everything.
And the nursemaiding is debatable, there are several ways to play winth sentries, not everyone is locked in pre omni nerf times "ill just drop gardes and afk". |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 16:45:00 -
[2975] - Quote
Kaarous Aldurald wrote:afkalt wrote:Priestess Lin wrote: You are basically a moron, Daichi.
More personal attacks. Shocker. Not surprising that he replied with the wrong character though.
Get a life, trash. You are the one switching alts all over this board, not me. I guess that makes you a hypocrite as well. Everyone knows you are just some pathetic no-life loser with nothing better to do than ramble on in a feedback thread with your mental diarrhea like a blithering idiot. |

afkalt
Republic Military School Minmatar Republic
19
|
Posted - 2014.05.05 16:48:00 -
[2976] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:afkalt wrote:Priestess Lin wrote: You are basically a moron, Daichi.
More personal attacks. Shocker. Not surprising that he replied with the wrong character though. Get a life, trash. You are the one switching alts all over this board, not me. I guess that makes you a hypocrite as well. Everyone knows you are just some pathetic no-life loser with nothing better to do than ramble on in a feedback thread with your mental diarrhea like a blithering idiot because you are desperate for attention.
Trash Hypocrite No life Mental diarrhea [sic] Idiot
I'll give you this, you don't hold back.
Wonder how long you'll take to edit this one. |

Kaarous Aldurald
ROC Deep Space The ROC
5788
|
Posted - 2014.05.05 16:49:00 -
[2977] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:afkalt wrote:Priestess Lin wrote: You are basically a moron, Daichi.
More personal attacks. Shocker. Not surprising that he replied with the wrong character though. You are the one switching alts all over this board, not me. I guess that makes you a hypocrite as well. Everyone knows you are just some pathetic no-life loser with nothing better to do than ramble on in a feedback thread with your mental diarrhea like a blithering idiot because you are desperate for attention. Get a life, trash. Nobody gives a damn what you think.
Lol, reported. At least attempt civility, kay? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 16:53:00 -
[2978] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:afkalt wrote:Priestess Lin wrote: You are basically a moron, Daichi.
More personal attacks. Shocker. Not surprising that he replied with the wrong character though. You are the one switching alts all over this board, not me. I guess that makes you a hypocrite as well. Everyone knows you are just some pathetic no-life loser with nothing better to do than ramble on in a feedback thread with your mental diarrhea like a blithering idiot because you are desperate for attention. Get a life, trash. Nobody gives a damn what you think. Lol, reported. At least attempt civility, kay?
i edited it, you can read it again.
you know its true. 
sucks to be you. |

Daichi Yamato
Xero Security and Technologies
1448
|
Posted - 2014.05.05 16:57:00 -
[2979] - Quote
Priestess Lin wrote:Daichi Yamato wrote:Israeli Shitbag wrote:Daichi Yamato wrote:[quote=Israeli Shitbag]
the only thing that was really true in ur post was that the golem has more tank. You must be some kind of special person.  lol who liked that? really. my mum says im very special. and fact says im right. u gonna prove me wrong? lay it all out then. I got this. "However, there is no Marauder with a large drone bay." True. Also, ever heard of rage torps? You fail.
lol nice try at a ninja edit
like i was going to say to fenris, the cheap price tag of the rattler was another reason i chose it.
my cruise rattler in summer will out dps a (edit-T2 fit) rage torp golem in summer. it will handle targets of all sizes and it will reach further. All without faction equipment or t2 ammo. the only thing it wont do is tank like a golem. but seeing as it still tanks all level 4's i can live with that. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 17:07:00 -
[2980] - Quote
Daichi Yamato wrote:Priestess Lin wrote:Daichi Yamato wrote:Israeli Shitbag wrote:You must be some kind of special person.  lol who liked that? really. my mum says im very special. and fact says im right. u gonna prove me wrong? lay it all out then. I got this. "However, there is no Marauder with a large drone bay." True. Also, ever heard of rage torps? You fail. lol nice try at a ninja edit like i was going to say to fenris, the cheap price tag of the rattler was another reason i chose it. my cruise rattler in summer will out dps a rage torp golem in summer. .
Only a fool would be willing to accept the loss so much utility just to bring the Rattlesnakes DPS closer, but still less than other pirate faction battleships where it belongs. You say you play the snake because it is cheap, yet it has nearly the same DPS as a t1 domi. This tells me that you are an awful player that isn't utilizing the ships versatility. This DPS increase was something it needed anyway and it need not pay a heavy price for that DPS increase.
no, summer cruise missile Snake will not out dps a Golem using rage torps.
haven't you embarrassed yourself enough? |

Last Wolf
Umbra Wing
197
|
Posted - 2014.05.05 17:19:00 -
[2981] - Quote
Priestess Lin wrote:Daichi Yamato wrote:Priestess Lin wrote:Daichi Yamato wrote:Israeli Shitbag wrote:You must be some kind of special person.  lol who liked that? really. my mum says im very special. and fact says im right. u gonna prove me wrong? lay it all out then. I got this. "However, there is no Marauder with a large drone bay." True. Also, ever heard of rage torps? You fail. lol nice try at a ninja edit like i was going to say to fenris, the cheap price tag of the rattler was another reason i chose it. my cruise rattler in summer will out dps a rage torp golem in summer. . Only a fool would be willing to accept the loss so much utility just to bring the Rattlesnakes DPS closer, but still less than other pirate faction battleships where it belongs. You say you play the snake because it is cheap, yet it has nearly the same DPS as a t1 domi. This tells me that you are an awful player that isn't utilizing the ships versatility. This DPS increase was something it needed anyway and it need not pay a heavy price for that DPS increase. no, summer cruise missile Snake will not out dps a Golem using rage torps.
Weren't you the one bitching about how missile range was so important about 30 pages back? And now you say that 1500 dps cruise fury + garde II snake won't out dps a... what.. 1350 dps rage torp golem?
Warning: Sarcasm Above. |

KaDa en Bauldry
Aliastra Gallente Federation
34
|
Posted - 2014.05.05 17:23:00 -
[2982] - Quote
Oh, look, almost 200 new posts while I was asleep and then at work.
Lots of 'discussion' about a role bonus not being a role bonus (does the Mach lack a role bonus as well then?), and some personal attacks.
Did I miss anything valuable? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
19
|
Posted - 2014.05.05 17:23:00 -
[2983] - Quote
Priestess Lin wrote:no, summer cruise missile Snake will not out dps a Golem using rage torps.
haven't you embarrassed yourself enough?
I assure you, it will.
The golem wont even get close. |

baltec1
Bat Country Goonswarm Federation
11332
|
Posted - 2014.05.05 17:27:00 -
[2984] - Quote
Priestess Lin wrote:
an ignorant statement from someone who thinks there is only one way to play a RS.
It seems you know very little about what I do. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 17:34:00 -
[2985] - Quote
Last Wolf wrote: 1350 dps rage torp golem?
Look at Kaadoofus flooding this page with his army of alts. Hilarious 
|

afkalt
Republic Military School Minmatar Republic
19
|
Posted - 2014.05.05 17:38:00 -
[2986] - Quote
Alt or not, the numbers don't lie.
You it appears, do. |

Daichi Yamato
Xero Security and Technologies
1448
|
Posted - 2014.05.05 17:41:00 -
[2987] - Quote
yeah over 1300dps on the rattler, T1 ammo, T2 drones, no faction mods.
the only thing it loses is 20km drone control range. but it still reaches further than a torp golem and it still applies damage to various sizes of targets better than the golem. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Last Wolf
Umbra Wing
197
|
Posted - 2014.05.05 17:47:00 -
[2988] - Quote
Priestess Lin wrote:Last Wolf wrote: 1350 dps rage torp golem?
Look at Kaadoofus flooding this page with his army of alts. Hilarious 
What an intellegent and well thought out rebuttal! I have changed my mind due to this information I am positive the Golem will out dps the snake..... (Read sig)
Also I assure you, I am no-ones alt, Un-like you Mrs Fabulous Rod.
My Original Character was Ghostshadow that I started when EA announced the shut down of Earth and Beyond servers back in 2004. I regret selling that character every time I log in now.... Warning: Sarcasm Above. |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 18:07:00 -
[2989] - Quote
Daichi Yamato wrote:the only thing it loses is 20km drone control range. but it still reaches further than a torp golem and it still applies damage to various sizes of targets better than the golem.
wrong again. golem has a bonus to explosion velocity.
Also the snake is losing its 400m3 drone bay, its resistance to ewar and its missile velocity bonus, which also helped to increase its dps. Its primary source of damage changed and the new snake will be easier than ever to deal with in PVP. It is no surprise to me that only stupid people are happy with these changes.
These facts are proof you aren't smart enough for this conversation. Go till my fields, peasant. |

Daichi Yamato
Xero Security and Technologies
1448
|
Posted - 2014.05.05 18:11:00 -
[2990] - Quote
yeah its losing 20 from 100km.
please show me the fit where a golem can reach 80km with torps. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 18:12:00 -
[2991] - Quote
Daichi Yamato wrote:yeah its losing 20 from 100km.
please show me the fit where a golem can reach 80km with torps.
scroll up. It seems you missed the part where you proved you are an idiot that isn't worth debating.
try again next year. |

Daichi Yamato
Xero Security and Technologies
1448
|
Posted - 2014.05.05 18:14:00 -
[2992] - Quote
edited EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 18:25:00 -
[2993] - Quote
Daichi Yamato wrote:edited
lol what did i get wrong?
its losing its resistance to e-war, its primary dps is changing from drones to missiles. additionally, webbing or having to pull back a drone will loss of 50% of your drone dps.
Also its losing its bonuses on light drones making harder to deal with frigates.
its losing its 400m3 drone bay.
its losing its velocity bonus.
You claimed that it is only losing 20km on its drone range.
the obvious conclusion is that you aren't worth debating since you can't seem to understand this. this is a very simple concept. |

afkalt
Republic Military School Minmatar Republic
19
|
Posted - 2014.05.05 18:26:00 -
[2994] - Quote
Priestess Lin wrote:Daichi Yamato wrote:the only thing it loses is 20km drone control range. but it still reaches further than a torp golem and it still applies damage to various sizes of targets better than the golem. wrong again. golem has a bonus to explosion velocity.
Show me the numbers, with an EFT chart that a golem will out DPS a rattlesnake shooting a caracal moving at max speed please.
Actually, out damaging it at all.
You see, the sentries hit the cruiser far better than the torps ever can. And then there is the cruise.
Still, dont let the truth get in the way of a good trolling, right? |

Priestess Lin
Center for Advanced Studies Gallente Federation
92
|
Posted - 2014.05.05 18:28:00 -
[2995] - Quote
afkalt wrote:Priestess Lin wrote:Daichi Yamato wrote:the only thing it loses is 20km drone control range. but it still reaches further than a torp golem and it still applies damage to various sizes of targets better than the golem. wrong again. golem has a bonus to explosion velocity. Show me the numbers, with an EFT chart that a golem will out DPS a rattlesnake shooting a caracal moving at max speed please. Actually, out damaging it at all. You see, the sentries hit the cruiser far better than the torps ever can. And then there is the cruise. Still, dont let the truth get in the way of a good trolling, right?
hahaha, kaadoofus logged on the wrong alt, again.  |

afkalt
Republic Military School Minmatar Republic
19
|
Posted - 2014.05.05 18:36:00 -
[2996] - Quote
Priestess Lin wrote:hahaha, kaadoofus logged on the wrong alt, again. 
I'll take your utter lack of proof as confirmation you were wrong.
Please desist with the "alt this" and "alt" that and the name calling/insults they have no bearing on anything - back up your points with proof. |

Last Wolf
Umbra Wing
197
|
Posted - 2014.05.05 18:36:00 -
[2997] - Quote
Priestess Lin wrote:Daichi Yamato wrote:edited
lol what did i get wrong? its losing its resistance to e-war, its primary dps is changing from drones to missiles. additionally, webbing or having to pull back a drone will loss of 50% of your drone dps. Also its losing its bonuses on light drones making harder to deal with frigates. its losing its 400m3 drone bay. its losing its velocity bonus. You claimed that it is only losing 20km on its drone range. the obvious conclusion is that you aren't worth debating since you can't seem to understand this. this is a very simple concept.
What resistance to E-war? Stop making stuff up so just you're list is bigger
If they are webbing/shooting at my drone that has the EHP of a fitted cruiser, then that means they are NOT shooting at me and I can always abandon and launch another drone.
It doesn't need 400m3 of drone bay anymore when it can fit 125m3 of drones into only 50m3 of space.
It is gaining a HUGE dps bonus. Nobody used torps on the snake and unbonused cruise go beyond a sensor boosted snakes lock range anyways.
It isn't losing any drone control range, I really have no idea why people are spouting this nonsense.
The only things the snake is "losing" are completely irrelevant and trivial stuff. It is gaining huge in the parts that matter. Warning: Sarcasm Above. |

Daichi Yamato
Xero Security and Technologies
1448
|
Posted - 2014.05.05 18:38:00 -
[2998] - Quote
Priestess Lin wrote:
changing quote because it will probably be deleted.
its primary dps is still drones. ~800 is still more than ~500.
im not denying the superdrone is an all or nothing concept. it will have its ups and downs in PvP i guess. but in missions at least, rats are stupid and easy to manage, and i expect the superdrones will perform well there.
i said MY FIT lost 20km drone control range. like wise, my mission rattler doesnt have anything to worry about e-war wise that isnt already an issue. and 400m3 drone bay or 175m3 superdrone bay means little to my mission rattler.
so where was i wrong? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

afkalt
Republic Military School Minmatar Republic
20
|
Posted - 2014.05.05 18:39:00 -
[2999] - Quote
Daichi Yamato wrote:so where was i wrong?
You disagreed, apparently it's the cardinal sin in this thread. Even if you're absolutely right, don't disagree or the abuse come flying, followed by an edit to mask it. |

Last Wolf
Umbra Wing
197
|
Posted - 2014.05.05 18:46:00 -
[3000] - Quote
Daichi Yamato wrote:Priestess Lin wrote:
changing quote because it will probably be deleted.
its primary dps is still drones. ~800 is still more than ~500.
The snake has 93.75% of the dps of a golem without including drone dps.
It really just depends on what lows you want to fit.
Warning: Sarcasm Above. |

Daichi Yamato
Xero Security and Technologies
1448
|
Posted - 2014.05.05 18:49:00 -
[3001] - Quote
Last Wolf wrote:Daichi Yamato wrote:Priestess Lin wrote:
changing quote because it will probably be deleted.
its primary dps is still drones. ~800 is still more than ~500. The snake has 93.75% of the dps of a golem without including drone dps.It really just depends on what lows you want to fit.
yeah i went straight off of my fit. but without any damage mods fit, the drones still do more dps than the missiles.
and ppl said the rattler had no versatility.  EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
|

ISD Tyrozan
ISD Community Communications Liaisons
380

|
Posted - 2014.05.05 18:50:00 -
[3002] - Quote
Personal attack post removed.
Forum rule 4. Personal attacks are prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

baltec1
Bat Country Goonswarm Federation
11332
|
Posted - 2014.05.05 18:56:00 -
[3003] - Quote
Priestess Lin wrote:Daichi Yamato wrote:edited
lol what did i get wrong? its losing its resistance to e-war
What resistance to E-war? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
22
|
Posted - 2014.05.05 19:05:00 -
[3004] - Quote
Last Wolf wrote:Daichi Yamato wrote:Priestess Lin wrote:
changing quote because it will probably be deleted.
its primary dps is still drones. ~800 is still more than ~500. The snake has 93.75% of the dps of a golem without including drone dps.It really just depends on what lows you want to fit.
Hmm and nobody posts fits (i assume we all can multiply 4 launcher dps by 1.875).
My best on a 315sig, 175-350m/s bs was so far 1150-1430 dps. |

KaDa en Bauldry
Aliastra Gallente Federation
35
|
Posted - 2014.05.05 19:17:00 -
[3005] - Quote
baltec1 wrote:Priestess Lin wrote:Daichi Yamato wrote:edited lol what did i get wrong? its losing its resistance to e-war What resistance to E-war? The one when your sentry drones kept shooting at an orbiting frig at 2.5km after it successfully jammed you. Or Heavies moving out to a Battleship orbiting at 50km.
Total flawless immunity. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Daichi Yamato
Xero Security and Technologies
1448
|
Posted - 2014.05.05 19:25:00 -
[3006] - Quote
KaDa en Bauldry wrote:baltec1 wrote:Priestess Lin wrote:Daichi Yamato wrote:edited lol what did i get wrong? its losing its resistance to e-war What resistance to E-war? The one when your sentry drones kept shooting at an orbiting frig at 2.5km after it successfully jammed you. Or Heavies moving out to a Battleship orbiting at 50km. Total flawless immunity.
so what resistance to e-war has it lost? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3467
|
Posted - 2014.05.05 19:35:00 -
[3007] - Quote
Just to backtrack a bit and resurrect the discussion Tyberius Franklin and I were havingGǪ I was able to modify pyfa (thanks Sable Blitzmann!) by hacking the stats on a Berserker I heavy drone. When you drop a pair of Geckos into your Rattlesnake on Tuesday they will deliver 875 dps with V skills utilizing 4x T2 DDAs. 4x T2 DNC's will take this to 5k m/sec velocity.
With the release of the Summer expansion (assuming no further changes to the OP), a single Gecko with the same configuration will bump this to 1095 dps with just over 7k m/sec velocity. To put that in perspective, if you simultaneously launch cruise missiles and the GeckoGǪ the Gecko will hit first.

I'll post an update shortly with a revised EHP. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3467
|
Posted - 2014.05.05 19:48:00 -
[3008] - Quote
Gecko EHPGǪ 49,400 (average) with 1x T2 Drone Durability and 2x T1 Drone Durability rigs. EM - 51,011 EHP GǪ Thermal - 47,445 EHP GǪ Kinetic - 46,946 EHP GǪ Explosive - 52,192 EHP This assumes full V skills as well. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11333
|
Posted - 2014.05.05 19:55:00 -
[3009] - Quote
Arthur Aihaken wrote:Gecko EHPGǪ 49,400 (average) with 1x T2 Drone Durability and 2x T1 Drone Durability rigs. EM - 51,011 EHP GǪ Thermal - 47,445 EHP GǪ Kinetic - 46,946 EHP GǪ Explosive - 52,192 EHP This assumes full V skills as well.
I have flown Megathrons with less EFT ehp Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3467
|
Posted - 2014.05.05 20:01:00 -
[3010] - Quote
baltec1 wrote:I have flown Megathrons with less EFT ehp  They are pretty scary numbers, to be sure... I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11337
|
Posted - 2014.05.05 20:05:00 -
[3011] - Quote
Arthur Aihaken wrote:baltec1 wrote:I have flown Megathrons with less EFT ehp  They are pretty scary numbers, to be sure...
Its entirely possible there will be rattles come summer with less ehp than the drones its launching Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5795
|
Posted - 2014.05.05 20:13:00 -
[3012] - Quote
Arthur did you happen to get the numbers on what the alpha of a Gecko will be?
Pretty sure at this point, via napkin math, that I need to revise my statement of the Rattlesnake having a pocket assault frigate to being that the Rattlesnake has a pocket AHAC instead. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Last Wolf
Umbra Wing
200
|
Posted - 2014.05.05 20:13:00 -
[3013] - Quote
I guess I've missed something, what are these Gecko drones you are speaking of? Warning: Sarcasm Above. |

Kaarous Aldurald
ROC Deep Space The ROC
5795
|
Posted - 2014.05.05 20:17:00 -
[3014] - Quote
Last Wolf wrote:I guess I've missed something, what are these Gecko drones you are speaking of?
They're adding a new (Guristas?) drone called the Gecko. It will apparently be an anniversary prize or something, everybody gets 3 of them.
It uses 50mb of bandwidth and it's stats are obscene. They get even worse when you pair them up with the Rattlesnake's new drone bonus, so it seems as though the Snake is intended to be used with them.
[edit: The stats are already in the game, I think you can look them up in the market. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
21
|
Posted - 2014.05.05 20:18:00 -
[3015] - Quote
If they aren't replaceable, they're basically the drone version of the state raven. |

Daichi Yamato
Xero Security and Technologies
1448
|
Posted - 2014.05.05 20:20:00 -
[3016] - Quote
indeed, geckos are horribly deadly.
with the split damage types tho, i dnt know if using them in missions will be worth it. please dnt gank me when i use them kaarous. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Last Wolf
Umbra Wing
200
|
Posted - 2014.05.05 20:23:00 -
[3017] - Quote
So what happens when a carrier launches 15 of these drones? How do they compare to fighters? Or does anyone have a link to their stats? Warning: Sarcasm Above. |

Mournful Conciousness
Embers Children TOHA Conglomerate
748
|
Posted - 2014.05.05 20:24:00 -
[3018] - Quote
Daichi Yamato wrote:indeed, geckos are horribly deadly.
with the split damage types tho, i dnt know if using them in missions will be worth it. please dnt gank me when i use them kaarous.
Let's avoid the hyperbole. Geckos are about as powerful as two ogres, and take up the same bandwidth and volume as two ogres. So they are only horribly deadly if two ogres are horribly deadly.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Last Wolf
Umbra Wing
200
|
Posted - 2014.05.05 20:43:00 -
[3019] - Quote
Arthur Aihaken wrote:Just to backtrack a bit and resurrect the discussion Tyberius Franklin and I were havingGǪ I was able to modify pyfa (thanks Sable Blitzmann!) by hacking the stats on a Berserker I heavy drone. When you drop a pair of Geckos into your Rattlesnake on Tuesday they will deliver 875 dps with V skills utilizing 4x T2 DDAs. 4x T2 DNC's will take this to 5k m/sec velocity. With the release of the Summer expansion (assuming no further changes to the OP), a single Gecko with the same configuration will bump this to 1095 dps with just over 7k m/sec velocity. To put that in perspective, if you simultaneously launch cruise missiles and the GeckoGǪ the Gecko will hit first.  I'll post an update shortly with a revised EHP.
So if you launch the Gecko from a Ishtar...
9.7km/s?
Warning: Sarcasm Above. |

Kaarous Aldurald
ROC Deep Space The ROC
5797
|
Posted - 2014.05.05 21:00:00 -
[3020] - Quote
Daichi Yamato wrote:indeed, geckos are horribly deadly.
with the split damage types tho, i dnt know if using them in missions will be worth it. please dnt gank me when i use them kaarous.
I imagine people might gank both to steal those, and to blow them up out of spite alone. It would be so much more than a MTU killmail.
Thing is, if you're using it on a Rattlesnake, it'd take about 5 Catalysts to kill one in time for a suicide gank, sec status depending obviously.
So I wouldn't be that worried, honestly.
Oh, and Mournful? The Gecko is faster, hits harder, tracks better, and has more hitpoints than 2 ogres. With Rattlesnake bonuses it will be insane. Price is the only constricting factor in it's use. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Daichi Yamato
Xero Security and Technologies
1449
|
Posted - 2014.05.05 21:10:00 -
[3021] - Quote
Kaarous Aldurald wrote:
Oh, and Mournful? The Gecko is faster, hits harder, tracks better, and has more hitpoints than 2 ogres. With Rattlesnake bonuses it will be insane. Price is the only constricting factor in it's use.
i was going to say this.
its two ogres combined and then put on steroids. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Ravasta Helugo
Republic University Minmatar Republic
275
|
Posted - 2014.05.05 21:16:00 -
[3022] - Quote
So, I don't really have the patience to wade through the shitstorm of the past 10-20 pages... but:
Can we please talk about how OMFGBBQLOL powerful the new Rattlesnake is with that Gecko drone that we're all going to get three of tonight? I think that would be a really awesome topic of discussion. Thanks. |

Arthur Aihaken
Erebus Solia
3469
|
Posted - 2014.05.05 21:52:00 -
[3023] - Quote
Kaarous Aldurald wrote:Arthur did you happen to get the numbers on what the alpha of a Gecko will be?
Pretty sure at this point, via napkin math, that I need to revise my statement of the Rattlesnake having a pocket assault frigate to being that the Rattlesnake has a pocket AHAC instead. Yeah, and it's obsceneGǪ Until the summer release a pair of Geckos will each have an alpha of 1750. With the summer release, a single Gecko will have an alpha of 5235. Potentially 5-8% more with Faction DDA's. I'm not even sure why we're talking about missiles... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3469
|
Posted - 2014.05.05 22:02:00 -
[3024] - Quote
Ravasta Helugo wrote:Can we please talk about how OMFGBBQLOL powerful the new Rattlesnake is with that Gecko drone that we're all going to get three of tonight? I think that would be a really awesome topic of discussion. Thanks. Haha, sure. Just remember that the Gecko won't realize it's full potential until the next release. With full skills and modules you're looking at about 875 dps for a pair of Geckos and 29k EHP with durability rigs with the current iteration of the Rattlesnake. I am currently away, traveling through time and will be returning last week. |

Barton Breau
University of Caille Gallente Federation
22
|
Posted - 2014.05.05 22:05:00 -
[3025] - Quote
Dunno about pvp, but a reasonable assumption in pve regarding split resists would be around 65-85% effectiveness.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
748
|
Posted - 2014.05.05 23:01:00 -
[3026] - Quote
Arthur Aihaken wrote:Ravasta Helugo wrote:Can we please talk about how OMFGBBQLOL powerful the new Rattlesnake is with that Gecko drone that we're all going to get three of tonight? I think that would be a really awesome topic of discussion. Thanks. Haha, sure. Just remember that the Gecko won't realize it's full potential until the next release. With full skills and modules you're looking at about 875 dps for a pair of Geckos and 29k EHP with durability rigs with the current iteration of the Rattlesnake.
All very well arthur, but in pvp I'm struggling to see how this will make much (if any) difference. PVP ships just don't have the slots to waste on drone durability or drone navigation computers - they put it all into tank for very good reason.
These cruiser-strength geckos are unlikely to be seen in practice, at least outside of a level 4 mission - if they are then their hosts will go down in flames unnecessarily quickly.
In 1v1's on the test server, people attack drones because it's often the logical choice. In real eve, they don't bother - they just call in reinforcements.
I accept that the new rattlesnake will deliver good dps (as much as a navy raven, say). It's a small improvement in shortish range gank that brings the ship up to the level of a ship one class below it...
...in that light it's a little unimpressive isn't it?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3469
|
Posted - 2014.05.05 23:11:00 -
[3027] - Quote
Mournful Conciousness wrote:All very well arthur, but in pvp I'm struggling to see how this will make much (if any) difference. PVP ships just don't have the slots to waste on drone durability or drone navigation computers - they put it all into tank for very good reason.
These cruiser-strength geckos are unlikely to be seen in practice, at least outside of a level 4 mission - if they are then their hosts will go down in flames unnecessarily quickly.
In 1v1's on the test server, people attack drones because it's often the logical choice. In real eve, they don't bother - they just call in reinforcements.
I accept that the new rattlesnake will deliver good dps (as much as a navy raven, say). It's a small improvement in shortish range gank that brings the ship up to the level of a ship one class below it...
...in that light it's a little unimpressive isn't it? Oh, absolutely. I was of course referring to PvE fits, because until such time as the Geckos become more widely available I can't see many being risked in PvP at $70-million (and climbing) a popGǪ I suggested drone durability rigs for the simple reason that the Gecko or two that most carry could very well end up costing more than the host Rattlesnake, and the three rigs boost EHP by 80%. The Geckos have the potential for a 6000 hit point alpha - and this will absolutely tear through most NPC ships. With omni damage these will be pretty hard on sleepers, too. I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
199
|
Posted - 2014.05.05 23:36:00 -
[3028] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Arthur, you are incorrect in regards to the comparison of the Gila.
Previous it was not restricted to the use of medium drones. It used sentries, so you need to compare the dps of the new mediums with the dps of the previously usable sentry drones.
That's a considerably more apt comparison, and it has the effect of putting the lie to the statement that the rattlesnake needs it's drones further improved. Fair point. I don't have a lot of experience with the Gila, but what you indicate makes sense so I'll take this at face value. The biggest difference between the new Gila and the old - Sentry Drones could hit out to 100+k Medium Drones can't
Trying to use the old Gila as a starting place comparison for the new - Forget sentries - How did it perform with Heavy, Medium and Light drones Prior and how will Medium Super Drones compare after.
If you stick to - It used sentries before so should do the same Dps as them - You are missing the whole point of the change. Sentry Drone Dps it has now can never be taken into account for medium Drones. Heavy Drones actually do more Dps than Sentries (on paper), how do super mediums compare to those. Light Drones do less Dps but have better damage application than Heavies, how do Super Mediums compare.
If you come up with - Medium Super Drones will do the job Heavies and Lights now do - Gila is in the right place. Not the place many want it to be But it is the right place for the balance Devs are looking for.
The Snake is a different animal altogether and cannot be balanced the same way the Gila has - Devs realized this and so added Sentries, just IMO, not the right way. Currently the Snake is changing from a Drone Battleship with missile support to a Missile Battleship with drone support. |

Arthur Aihaken
Erebus Solia
3469
|
Posted - 2014.05.06 00:17:00 -
[3029] - Quote
Sgt Ocker wrote:Currently the Snake is changing from a Drone Battleship with missile support to a Missile Battleship with drone support. Even with 1100+ dps from a single Gecko? I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 00:31:00 -
[3030] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Currently the Snake is changing from a Drone Battleship with missile support to a Missile Battleship with drone support. Even with 1100+ dps from a single Gecko?
Don't you yahoos feel a little silly talking about the Gecko as if everyone is going to have access to them? For all we know it could be a tournament prize.
Can't you and Kaaldoofus just send pms to each other so the devs don't have to read your mindless blather? This thread wouldn't be half as long if you two had a lives. |

Daichi Yamato
Xero Security and Technologies
1451
|
Posted - 2014.05.06 00:40:00 -
[3031] - Quote
thought it was confirmed as a birthday gift.
edit - really? 5000 alpha?
i remember back in the day when i used a Mael that rat BC's had ~4500 hp.
i doubt it will one shot a BC because of resists, but this might be a bit OP lol. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Last Wolf
Umbra Wing
204
|
Posted - 2014.05.06 00:52:00 -
[3032] - Quote
Priestess Lin wrote:Arthur Aihaken wrote:Sgt Ocker wrote:Currently the Snake is changing from a Drone Battleship with missile support to a Missile Battleship with drone support. Even with 1100+ dps from a single Gecko? You are pulling those numbers out of your *******. And why do you keep talking about a "pair of geckos"? The new Rattlesnake only has 50 bandwidth and a gecko requires 50 bandwidth. Don't you yahoos feel a little silly talking about the Gecko as if everyone is going to have access to them? For all we know it could be a tournament prize. Try to stay on topic instead of drifting into the realm of "what if blah blah blah". Can't you and Kaaldoofus just send pms to each other so the devs don't have to read your mindless blather? This thread wouldn't be half as long if you two had a lives. The devs would be thankful.
He said "single gecko"... And everyone is getting 3 geckos for EVE's birthday tomorrow. Warning: Sarcasm Above. |

Omnathious Deninard
Novis Initiis
2336
|
Posted - 2014.05.06 00:54:00 -
[3033] - Quote
Time rolled over so you can claim your geckos right now -á --á |

Arthur Aihaken
Erebus Solia
3469
|
Posted - 2014.05.06 01:01:00 -
[3034] - Quote
Omnathious Deninard wrote:Time rolled over so you can claim your geckos right now Got mine! I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3469
|
Posted - 2014.05.06 01:03:00 -
[3035] - Quote
Daichi Yamato wrote:edit - really? 5000 alpha? Actually, I think it will be closer to 6000. I have crap drone skills right now but the alpha on the Geckos in the current configuration is already 1350 each (2700 for a pair). I am currently away, traveling through time and will be returning last week. |

stoicfaux
4744
|
Posted - 2014.05.06 01:19:00 -
[3036] - Quote
Priestess Lin wrote:Arthur Aihaken wrote:Sgt Ocker wrote:Currently the Snake is changing from a Drone Battleship with missile support to a Missile Battleship with drone support. Even with 1100+ dps from a single Gecko? You are pulling those numbers out of your *******. And why do you keep talking about a "pair of geckos"? The new Rattlesnake only has 50 bandwidth and a gecko requires 50 bandwidth. Apparently we will receive Geckos before the summer/kronos release, hence people referring to the ability to field two geckos on the current Rattlesnake.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
5809
|
Posted - 2014.05.06 01:23:00 -
[3037] - Quote
Priestess Lin wrote: Don't you yahoos feel a little silly talking about the Gecko as if everyone is going to have access to them?
Nope. I have 15 of them right now. I don't feel silly at all.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 01:27:00 -
[3038] - Quote
stoicfaux wrote:Apparently we will receive Geckos before the summer/kronos release, hence people referring to the ability to field two geckos on the current Rattlesnake. Pretty sure I pointed that out, ie: current and future Rattlesnakes. pyfa indicates 845 dps for a pair of Geckos with full skills and 4x T2 DDA's on the current Rattlesnake and 1100 dps for a single Gecko on the future one. Faction DDA's will increase this 5-8%, so 1200 drone damage plus another 600 for missiles isn't out of the realm of possibility...
Kaarous Aldurald wrote:Nope. I have 15 of them right now. I don't feel silly at all. I made $800-million ISK flipping them and still ended up with 40. I definitely don't feel silly.  I am currently away, traveling through time and will be returning last week. |

Daichi Yamato
Xero Security and Technologies
1451
|
Posted - 2014.05.06 01:27:00 -
[3039] - Quote
pretty nice.
i wonder, will geckos be getting the speed improvement that heavies are getting in summer? if not, will normal heavies be faster than geckos? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 01:31:00 -
[3040] - Quote
Daichi Yamato wrote:i wonder, will geckos be getting the speed improvement that heavies are getting in summer? if not, will normal heavies be faster than geckos? Hope so. Probably 25% faster than a Augmented Berserker if it doesn't and at least 50% faster if it does. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5809
|
Posted - 2014.05.06 01:34:00 -
[3041] - Quote
Daichi Yamato wrote:pretty nice.
i wonder, will geckos be getting the speed improvement that heavies are getting in summer? if not, will normal heavies be faster than geckos?
Even if the Gecko does not get buffed in that change, it is currently roughly 195% the speed of an Ogre II. So the Gecko is still a damned sight faster.
Oh and it shoots rainbow as it turns out. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 01:35:00 -
[3042] - Quote
Kaarous Aldurald wrote:Oh and it shoots rainbow as it turns out. I haven't tried them yet, but that's funny if that's the case. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5809
|
Posted - 2014.05.06 01:39:00 -
[3043] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Oh and it shoots rainbow as it turns out. I haven't tried them yet, but that's funny if that's the case.
By rainbow I mean that it shoots all damage types. equally.
It's also got a tracking speed of 0.53, if that weren't enough.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 01:41:00 -
[3044] - Quote
Kaarous Aldurald wrote:By rainbow I mean that it shoots all damage types. equally. It's also got a tracking speed of 0.53, if that weren't enough. This thing is going to be a monster. I'm happy with it.  Now we just need to deal with launcher symmetry... I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 01:43:00 -
[3045] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Don't you yahoos feel a little silly talking about the Gecko as if everyone is going to have access to them?
Nope. I have 15 of them right now. I don't feel silly at all.
it doesn't matter how many you are have. You are still a silly no-lifer. |

Kaarous Aldurald
ROC Deep Space The ROC
5810
|
Posted - 2014.05.06 02:00:00 -
[3046] - Quote
Priestess Lin wrote: actually you have been talking about geckos since before we knew we were getting them. You are just a ridiculous person and your post count is solid proof of that.
No, that was before *you* knew we were getting them, as evidenced by your nonsense for the last couple of pages.
The rest of us had a clue what we were talking about. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 02:01:00 -
[3047] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: actually you have been talking about geckos since before we knew we were getting them. You are just a ridiculous person and your post count is solid proof of that.
No, that was before *you* knew we were getting them, as evidenced by your nonsense for the last couple of pages. The rest of us had a clue what we were talking about.
No, you didn't. You wouldn't be living on these forums if you had any friends. Get a life, you ridiculous loser. |

Kaarous Aldurald
ROC Deep Space The ROC
5810
|
Posted - 2014.05.06 02:02:00 -
[3048] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: actually you have been talking about geckos since before we knew we were getting them. You are just a ridiculous person and your post count is solid proof of that.
No, that was before *you* knew we were getting them, as evidenced by your nonsense for the last couple of pages. The rest of us had a clue what we were talking about. No, you didn't. You wouldn't be living on these forums if you had any friends. Get a life, you ridiculous loser.
One of us pays attention to twitter, fanfest news feeds, and announcements.
The other one is you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 02:05:00 -
[3049] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: actually you have been talking about geckos since before we knew we were getting them. You are just a ridiculous person and your post count is solid proof of that.
No, that was before *you* knew we were getting them, as evidenced by your nonsense for the last couple of pages. The rest of us had a clue what we were talking about. No, you didn't. You wouldn't be living on these forums if you had any friends. Get a life, you ridiculous loser. One of us pays attention to twitter, fanfest news feeds, and announcements. The other one is you.
no, you were acting as if the gecko was already in the game before you even knew anything about it. People were making fun of you for it back then too. |

Kaarous Aldurald
ROC Deep Space The ROC
5811
|
Posted - 2014.05.06 02:07:00 -
[3050] - Quote
Priestess Lin wrote: no, you were acting as if the gecko was already in the game before you even knew anything about it. People were making fun of you for it back then too.
It was already in the game. It's been in the market files for more than a week.
Do you want to shut up now, or would you like to get publicly dunked again? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 02:08:00 -
[3051] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: no, you were acting as if the gecko was already in the game before you even knew anything about it. People were making fun of you for it back then too.
It was already in the game. It's been in the market files for more than a week. Do you want to shut up now, or would you like to get publicly dunked again?
no, it wasn't in the game. we just got them just now. Try not to be so obtuse.
Why do you feel the need to live on these forums minute to minute, spouting nonsense? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1134
|
Posted - 2014.05.06 02:12:00 -
[3052] - Quote
Kaarous Aldurald
Please, just use the ignore function and move on. Lin's not going to be adding anything productive to the conversation anytime soon. |

Kaarous Aldurald
ROC Deep Space The ROC
5811
|
Posted - 2014.05.06 02:12:00 -
[3053] - Quote
Priestess Lin wrote: no, it wasn't in the game. we just got them just now. Try not to be so obtuse.
You know you are a no-life loser, right? Get some friends and you won't feel the need to live on these forums, arguing endlessly like the moron that you really are.
Yes, it was in the game. Otherwise we couldn't have looked them up under "Faction" in the "Heavy Attack Drones" market tab. Which is how people found out about it a while back in the first place.
The files and stats were there to see, and surprisingly they didn't change before the item itself was handed out.
How embarrassing for you to so fervently deny that it was getting released an hour before we all got 3 apiece though. My condolences.
Do you plan on editing that post too, I wonder? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 02:22:00 -
[3054] - Quote
With the introduction/release of the Gecko, I'm thinking a slight bump in drone bandwidth (say 10-20mbit) would be a good idea. I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 02:25:00 -
[3055] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: no, it wasn't in the game. we just got them just now. Try not to be so obtuse.
You know you are a no-life loser, right? Get some friends and you won't feel the need to live on these forums, arguing endlessly like the moron that you really are.
Yes, it was in the game.
No, it just was released into the game today since it is EVE anniversary.
Don't be so obtuse.
It is no wonder you don't have any friends. |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 02:28:00 -
[3056] - Quote
Guys, there's a "Hide" feature for a reason... Just saying... I am currently away, traveling through time and will be returning last week. |

stoicfaux
4744
|
Posted - 2014.05.06 02:40:00 -
[3057] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: no, it wasn't in the game. we just got them just now. Try not to be so obtuse.
You know you are a no-life loser, right? Get some friends and you won't feel the need to live on these forums, arguing endlessly like the moron that you really are.
Yes, it was in the game. No, it just was released into the game today since it is EVE anniversary. Don't be so obtuse. It is no wonder you don't have any friends. The Gecko Blueprint (and thus the Gecko's stats) have been viewable in the market in game since the 28th: https://forums.eveonline.com/default.aspx?g=posts&t=340165
So it's been in the game (as in the database,) but not actually available for use until today.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 02:42:00 -
[3058] - Quote
stoicfaux wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: no, it wasn't in the game. we just got them just now. Try not to be so obtuse.
You know you are a no-life loser, right? Get some friends and you won't feel the need to live on these forums, arguing endlessly like the moron that you really are.
Yes, it was in the game. No, it just was released into the game today since it is EVE anniversary. Don't be so obtuse. It is no wonder you don't have any friends. The Gecko Blueprint (and thus the Gecko's stats) have been viewable in the market in game since the 28th: https://forums.eveonline.com/default.aspx?g=posts&t=340165So it's been in the game (as in the database,) but not actually available for use until today.
being in the database is different from being in the game. |

stoicfaux
4746
|
Posted - 2014.05.06 02:50:00 -
[3059] - Quote
Priestess Lin wrote: being in the database is different from being in the game.
The stats being available means we've been able to discuss the Gecko for days now.
On a personal note, let it go and move on. Getting overly wrapped up in a (one-sided) internet forum flamewar about imaginary game things is something we've all done; you aren't the first, nor will you be the last.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 02:52:00 -
[3060] - Quote
stoicfaux wrote:Priestess Lin wrote: being in the database is different from being in the game.
The stats being available means we've been able to discuss the Gecko for days now.
yes but we didn't know if it was a tournament prize or what until recently. |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 03:03:00 -
[3061] - Quote
PLEASE STOP FEEDING THE TROLL! I am currently away, traveling through time and will be returning last week. |

stoicfaux
4746
|
Posted - 2014.05.06 03:05:00 -
[3062] - Quote
Priestess Lin wrote: yes but we didn't know if it was a tournament prize or what until recently.
The Gift of the Geckos was apparently announced during the Keynote last Friday.
Anyway, I might finally have a reason to buy an Eos...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Sgt Ocker
Last Bastion of Freedom
200
|
Posted - 2014.05.06 03:08:00 -
[3063] - Quote
Priestess Lin wrote:stoicfaux wrote:Priestess Lin wrote: being in the database is different from being in the game.
The stats being available means we've been able to discuss the Gecko for days now. yes but we didn't know if it was a tournament prize or what until recently. Announcement about them being gifted was made at least 4 days ago.
Both of you for my and others sanity to remain intact, please STOP trolling each other.
If you want to try to outdo each other with witty remarks, do it by PM so the rest of us don't have to read it. |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 03:12:00 -
[3064] - Quote
Devs, let me just say kudos on the new Gecko. This is how heavy drones were meant to perform. Not only are these wicked cool, but they are absolutely a joy to watch in action. CCP Rise, when you have a chance could you please let us know about the possibility of a small bump in CPU and drone bandwidth on the Rattlesnake? And launcher symmetry. Thanks. I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 03:25:00 -
[3065] - Quote
stoicfaux wrote:Priestess Lin wrote: yes but we didn't know if it was a tournament prize or what until recently.
The Gift of the Geckos was apparently announced during the Keynote last Friday. Anyway, I might finally have a reason to buy an Eos...
And people started talking about them on monday when this thread appeared. People were doing all kinds of imaginary number crunching and ridiculous applications for days before we even knew if we would be able to use them or not. These kids. |

stoicfaux
4747
|
Posted - 2014.05.06 03:38:00 -
[3066] - Quote
Two Geckos on an Ishtar should get you around 6km/s MWD and ~891 DPS. Plus two mediums and a light for posterity's sake.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 03:41:00 -
[3067] - Quote
stoicfaux wrote:Two Geckos on an Ishtar should get you around 6km/s MWD and ~891 DPS. Plus two mediums and a light for posterity's sake.
how much dps will it be with the officer mediums and 1 officer light with 4 drone damage amplifiers and max skills? |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 03:42:00 -
[3068] - Quote
stoicfaux wrote:Two Geckos on an Ishtar should get you around 6km/s MWD and ~891 DPS. Plus two mediums and a light for posterity's sake. Now all we need are some souped up Guristas light and medium drones... I am currently away, traveling through time and will be returning last week. |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.06 04:04:00 -
[3069] - Quote
The gecko, pretty lil thing. and is a heavy drone the rattler will get bonus's to heavy drones and can field... a mighty 1 of these.
rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones.
I mean its a gurista ship, a gurista drone, why would they make them and NOT be able to use em together?
Gurista Pirate 1: Man this is a sweet drone. Gurista Pirate 2: Yep, it's a thing of beauty. Gurista Pirate 1: Uhm... Where are we gonna put it? Gurista accountant: Oh, they aren't for us. we are gonna sell em to our enemy The Gallente so they can thin our ranks for us. |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 04:09:00 -
[3070] - Quote
Juin Tsukaya wrote:rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones. Sure, pair of Geckos. Works for me. I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
200
|
Posted - 2014.05.06 04:46:00 -
[3071] - Quote
Juin Tsukaya wrote:The gecko, pretty lil thing. and is a heavy drone the rattler will get bonus's to heavy drones and can field... a mighty 1 of these.
rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones.
I mean its a gurista ship, a gurista drone, why would they make them and NOT be able to use em together?
Gurista Pirate 1: Man this is a sweet drone. Gurista Pirate 2: Yep, it's a thing of beauty. Gurista Pirate 1: Uhm... Where are we gonna put it? Gurista accountant: Oh, they aren't for us. we are gonna sell em to our enemy The Gallente so they can thin our ranks for us. OUCH !!!
Special bonus - Rattlesnake can use 2 Gecko Heavy Drones with 10% to Hitpoints and Damage. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1135
|
Posted - 2014.05.06 04:55:00 -
[3072] - Quote
Arthur Aihaken wrote:Juin Tsukaya wrote:rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones. Sure, pair of Geckos. Works for me. So nearly 2k DPS (assuming the gecko gets the same base DPS buffs other drones get to counteract skill nerfs come june) isn't enough? We need a ship that approaches 3k DPS? |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 04:58:00 -
[3073] - Quote
Tyberius Franklin wrote:So nearly 2k DPS (assuming the gecko gets the same base DPS buffs other drones get to counteract skill nerfs come june) isn't enough? We need a ship that approaches 3k DPS? They're fun in pairs.  I am currently away, traveling through time and will be returning last week. |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.06 05:01:00 -
[3074] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Juin Tsukaya wrote:rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones. Sure, pair of Geckos. Works for me. So nearly 2k DPS (assuming the gecko gets the same base DPS buffs other drones get to counteract skill nerfs come june) isn't enough? We need a ship that approaches 3k DPS?
please don't forget. as it stands it will be 1 webable, jamable, killable drone that the ai will most likely focus on. that has to travel over and be up close and personal to get said dps
and since many L4 missions have ships at 75+ km away. and the nerf on the range of missiles by removing that bonus. gonna be hard to draw their attention from your drones. I am using Rapid Heavy missile launcher, range 54 km
I am speaking from a purely pve standpoint on that.
the other point was story based. Why make stuff for your faction that your faction can't use? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1135
|
Posted - 2014.05.06 05:14:00 -
[3075] - Quote
Juin Tsukaya wrote:Tyberius Franklin wrote:Arthur Aihaken wrote:Juin Tsukaya wrote:rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones. Sure, pair of Geckos. Works for me. So nearly 2k DPS (assuming the gecko gets the same base DPS buffs other drones get to counteract skill nerfs come june) isn't enough? We need a ship that approaches 3k DPS? please don't forget. as it stands it will be 1 webable, jamable, killable drone that the ai will most likely focus on. that has to travel over and be up close and personal to get said dps and since many L4 missions have ships at 75+ km away. and the nerf on the range of missiles by removing that bonus. gonna be hard to draw their attention from your drones. I am using Rapid Heavy missile launcher, range 54 km I am speaking from a purely pve standpoint on that. the other point was story based. Why make stuff for your faction that your faction can't use? As I understand the bonus being removed never applied to RHML's, so there is no loss there.
And while it is a single webable/jamable drone, it's far less killable. It also highlights the weakness of the proposed Guristas drone philosophy, but that is another discussion that needs more hands on data to truly get a full grasp of. I'm on the side of thinking that in PvE the gains will be slightly worse than the losses for the superdrones on the RS, but others disagree so I'm withholding final judgement till they hit sisi.
As far as lore, the point of the changes is to shoehorn Guristas ships into particular drone sizes, this preventing all but the RS from using them, but the one from the RS will be more powerful than the 2 other ships could field. |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.06 05:24:00 -
[3076] - Quote
Tyberius Franklin wrote:Juin Tsukaya wrote:
and since many L4 missions have ships at 75+ km away. and the nerf on the range of missiles by removing that bonus. gonna be hard to draw their attention from your drones. I am using Rapid Heavy missile launcher, range 54 km
the other point was story based. Why make stuff for your faction that your faction can't use?
As I understand the bonus being removed never applied to RHML's, so there is no loss there. As far as lore, the point of the changes is to shoehorn Guristas ships into particular drone sizes, this preventing all but the RS from using them, but the one from the RS will be more powerful than the 2 other ships could field.
Sorry. I mis-said something. I understand they didnt get range bonus that was for cruise and torps, and won't be there anymore either. The point was that at such ranges. We can't redraw the drone aggro from the npc's. (think I got that backwards).
still npcs at 75+ km away heavy's range 54 km, lights, 32 max for me, don't use torps. don't have numbers for cruise memorized.
so from pve standpoint. with rattler. I think it still needs more refining.
The statement that it makes the rattlesnake better than the gila and worm in regards to drone use is pointless. they are still making something for themselves that their enemies can use much more effectively and field more of them. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1135
|
Posted - 2014.05.06 05:30:00 -
[3077] - Quote
Juin Tsukaya wrote:Tyberius Franklin wrote:Juin Tsukaya wrote:
and since many L4 missions have ships at 75+ km away. and the nerf on the range of missiles by removing that bonus. gonna be hard to draw their attention from your drones. I am using Rapid Heavy missile launcher, range 54 km
the other point was story based. Why make stuff for your faction that your faction can't use?
As I understand the bonus being removed never applied to RHML's, so there is no loss there. As far as lore, the point of the changes is to shoehorn Guristas ships into particular drone sizes, this preventing all but the RS from using them, but the one from the RS will be more powerful than the 2 other ships could field. Sorry. I mis-said something. I understand they didnt get range bonus that was for cruise and torps, and won't be there anymore either. The point was that at such ranges. We can't redraw the drone aggro from the npc's. (think I got that backwards). still npcs at 75+ km away heavy's range 54 km, lights, 32 max for me, don't use torps. don't have numbers for cruise memorized. so from pve standpoint. with rattler. I think it still needs more refining. The statement that it makes the rattlesnake better than the gila and worm in regards to drone use is pointless. they are still making something for themselves that their enemies can use much more effectively and field more of them. I wasn't comparing the RS + gecko with a gila/worm. I was comparing it to every other ship that could field a gecko. Cruise reach well beyond 100km on good skills without range bonuses, so there is an option. Torps have worse application and in a hybrid missile drone fit I doubt making up for the range and poor damage application will be worth it. RHML's don't seem an optimal choice to me pre or post expansion. RLML, I can't see myself ever using those extensively for PvE. |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.06 05:38:00 -
[3078] - Quote
Tyberius Franklin wrote:Juin Tsukaya wrote:
The statement that it makes the rattlesnake better than the gila and worm in regards to drone use is pointless. they are still making something for themselves that their enemies can use much more effectively and field more of them.
I wasn't comparing the RS + gecko with a gila/worm. I was comparing it to every other ship that could field a gecko. Cruise reach well beyond 100km on good skills without range bonuses, so there is an option. Torps have worse application and in a hybrid missile drone fit I doubt making up for the range and poor damage application will be worth it. RHML's don't seem an optimal choice to me pre or post expansion. RLML, I can't see myself ever using those extensively for PvE.
Hmmm. apologies didn't realize what other 2 ships. You meant any 2 random others?
and yeah was looking at the other posts when I said rapid heavy or rapid light being for the frig killing up close and personal. With the drone space reduction, trying to come up with a new build is tedious.
I currently have hob 2's, salvagers, hammerheads, and sentries on mine. plus 1 mining drone to trigger certain missions. This rewrite.... not mission friendly for gurista faction ships |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 05:41:00 -
[3079] - Quote
Rapid heavies work great at taking out small and medium targets in conjunction with the Gecko. I am currently away, traveling through time and will be returning last week. |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.06 05:45:00 -
[3080] - Quote
Arthur Aihaken wrote:Rapid heavies work great at taking out small and medium targets in conjunction with the Gecko.
you are using them with the current set up? how do think they will hold up on the revamp? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1135
|
Posted - 2014.05.06 05:47:00 -
[3081] - Quote
Juin Tsukaya wrote:Tyberius Franklin wrote:Juin Tsukaya wrote:
The statement that it makes the rattlesnake better than the gila and worm in regards to drone use is pointless. they are still making something for themselves that their enemies can use much more effectively and field more of them.
I wasn't comparing the RS + gecko with a gila/worm. I was comparing it to every other ship that could field a gecko. Cruise reach well beyond 100km on good skills without range bonuses, so there is an option. Torps have worse application and in a hybrid missile drone fit I doubt making up for the range and poor damage application will be worth it. RHML's don't seem an optimal choice to me pre or post expansion. RLML, I can't see myself ever using those extensively for PvE. Hmmm. apologies didn't realize what other 2 ships. You meant any 2 random others? and yeah was looking at the other posts when I said rapid heavy or rapid light being for the frig killing up close and personal. With the drone space reduction, trying to come up with a new build is tedious. I currently have hob 2's, salvagers, hammerheads, and sentries on mine. plus 1 mining drone to trigger certain missions. This rewrite.... not mission friendly for gurista faction ships Yeah, that was brought up before. Drone configs based around different groups of utility drones definitely get the bat. That seems intended but the RS doesn't get the full payoff that the others did.
Regarding the statement about geckos, it was meant to read as one gecko from the RS being more powerful that 2 geckos from any other drone ships, not 2 other specific ships |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1135
|
Posted - 2014.05.06 05:51:00 -
[3082] - Quote
Arthur Aihaken wrote:Rapid heavies work great at taking out small and medium targets in conjunction with the Gecko. At the same time it seems like a drop against BC+ targets, more volley counting and long reloads. For PvE I'm just not a fan, not when those targets are handled just as well by sentries at range or lights which while not bonused are still on a hull that it makes sense to fit DDA's to. |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.06 05:57:00 -
[3083] - Quote
Tyberius Franklin wrote:Juin Tsukaya wrote:Tyberius Franklin wrote:[quote=Juin Tsukaya]
snip . snip again Yeah, that was brought up before. Drone configs based around different groups of utility drones definitely get the bat. That seems intended but the RS doesn't get the full payoff that the others did. Regarding the statement about geckos, it was meant to read as one gecko from the RS being more powerful that 2 geckos from any other drone ships, not 2 other specific ships
Ok, thanks for the clarification, my mind can be a wee bit scattered. But with the amount of time it takes to get ships like the gila or rattlesnake trained up and well. It bugs me to see changes that at times, aren't beneficial to pve. I love pve, it is a part of the game. but many of the change mostly go towards the pvp aspect without regard to the other portions of the game. example the gila.
I fly both. Shield tank drone boats.
Gurista Pirate 1: Dude I just Hotwired this moa, take it to the shop, see what we can do with it. Gurista Pirate 2: You got a moa? I just got this Navy issue vexor bp from some guy in Jita. hmmm lets go.
Gurista Mechanic and engineer: Nice ships, Moa's tank is great, but whats with all this other crap.... oooh vexor drones.
***lots of banging and grinding insues****
Gurista Mechanic and engineer: There you go boys, the best of both world, a tank like my daughter's chastity belt, and enough drones to never consider having children. this baby will annoy the hell out of our enemies. I Introduce the GILA!
Pirates cheer.
*** some time later***
Daughter is single mom.
Gurista Engineer: those annoying self centered pricks. **** rewrites Gila BP*****
Gila Engineer next display time: Boys! I got something for ya I call it The gecko. and I can tell you where to shove it. |

Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.06 06:07:00 -
[3084] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Juin Tsukaya wrote:rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones. Sure, pair of Geckos. Works for me. So nearly 2k DPS (assuming the gecko gets the same base DPS buffs other drones get to counteract skill nerfs come june) isn't enough? We need a ship that approaches 3k DPS? My Ishtar gets a little over 900 Dps with 2 Geckos and pretty good drone skills - I doubt the Snake would be much over that with a modified bonus to suit them.
Rattlesnake Special Ability - Can launch 2 Geckos with 10% to Hitpoints and Damage. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1135
|
Posted - 2014.05.06 06:19:00 -
[3085] - Quote
Sgt Ocker wrote:Tyberius Franklin wrote:Arthur Aihaken wrote:Juin Tsukaya wrote:rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones. Sure, pair of Geckos. Works for me. So nearly 2k DPS (assuming the gecko gets the same base DPS buffs other drones get to counteract skill nerfs come june) isn't enough? We need a ship that approaches 3k DPS? My Ishtar gets a little over 900 Dps with 2 Geckos and pretty good drone skills - I doubt the Snake would be much over that with a modified bonus to suit them. Rattlesnake Special Ability - Can launch 2 Geckos with 10% to Hitpoints and Damage. The future RS turns 1 gecko into 3.75, whereas the ishtar turns 2 into 3. 2 RS geckos, as was proposed, becomes 7.5 effective, or 2,5x what your ishtar has, which is 2250DPS before missiles.
Assuming the bonus was changed as you propose, it's worse than any other drone ship @ 2.1 effective for 2 actual, which is worse than leaving things as is unless I'm not understanding. |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 06:42:00 -
[3086] - Quote
Anyone else get the reference on the Gecko? Someone in the art department has a sense of humour.  I am currently away, traveling through time and will be returning last week. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
432
|
Posted - 2014.05.06 10:04:00 -
[3087] - Quote
Arthur Aihaken wrote:Rapid heavies work great at taking out small and medium targets in conjunction with the Gecko.
whoa whoa whoa whoa whoa sweet child of mine!
Hold the ******* phone.
Did Arthur Aihaken just say rapid missile launchers are good in a PvE situation? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
745
|
Posted - 2014.05.06 10:06:00 -
[3088] - Quote
Arthur Aihaken wrote:Anyone else get the reference on the Gecko? Someone in the art department has a sense of humour. 
I may be being dim this morning, but I can't see it , give a clue? There is one EvE. Many people. Many lifestyles. WE are EvE |

stoicfaux
4755
|
Posted - 2014.05.06 10:52:00 -
[3089] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:Anyone else get the reference on the Gecko? Someone in the art department has a sense of humour.  I may be being dim this morning, but I can't see it , give a clue? https://forums.eveonline.com/default.aspx?g=posts&m=4534371#post4534371
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 10:57:00 -
[3090] - Quote
Behold: the new way to complete c5 and c6 escalated sleeper sites:
4 x archon, GeckoRR:
2x Capital Coaxial Remote Armor Repairer 3x Capital Murky Remote Capacitor Transmitter
Sensor Booster II (Scan Resolution Script) 2x ECCM - Radar II Drone Navigation Computer II
Reactive Armor Hardener Damage Control II Armor Explosive Hardener II 3x Drone Damage Amplifier II Corpum C-Type Energized Adaptive Nano Membrane
2x Capital Drone Durability Enhancer II Capital Drone Durability Enhancer I
1x Ogre II 7x Gecko
tank: 4279 per partner dps: 2022
No longer any need for dreadnaughts to hang around in siege mode - they can just warp in and out to escalate the sites.
:-))
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
745
|
Posted - 2014.05.06 10:59:00 -
[3091] - Quote
Lol, that worked out well for the original operator.
There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
21
|
Posted - 2014.05.06 11:08:00 -
[3092] - Quote
epicurus ataraxia wrote:Lol, that worked out well for the original operator.
Could you imagine a better CCP-trolling than if these things "malfunctioned" and attacked the launching ship.
Oh god how I would laugh. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
745
|
Posted - 2014.05.06 11:09:00 -
[3093] - Quote
Sgt Ocker wrote:Juin Tsukaya wrote:The gecko, pretty lil thing. and is a heavy drone the rattler will get bonus's to heavy drones and can field... a mighty 1 of these.
rattler bonus addition should be that these now cost 25 instead of 50 to stay with the can field 2 heavy or sentry drones.
I mean its a gurista ship, a gurista drone, why would they make them and NOT be able to use em together?
Gurista Pirate 1: Man this is a sweet drone. Gurista Pirate 2: Yep, it's a thing of beauty. Gurista Pirate 1: Uhm... Where are we gonna put it? Gurista accountant: Oh, they aren't for us. we are gonna sell em to our enemy The Gallente so they can thin our ranks for us. OUCH !!! Special bonus - Rattlesnake can use 2 Gecko Heavy Drones with 10% to Hitpoints and Damage.
So what is going to happen to the rattlesnake? Still underwhelming. A little less so with the use of a limited faction drone. With ishtar drone bonuses to heavies, getting way better, that is an option. With the ability to fit two geckos, and available somehow for the rattler now we are getting somewhere. With both?
* sound of mass EFT warriors and forum trolls heads exploding*
Sounds like a plan......
How about this as an alternative, put two caldari heavy, and two gallente heavy in the drone bay, and the mechanism combines them into a pair of Gheckos?
(With ishtar heavy tracking and speed bonuses too ) 
Now THAT is a pirate ship! There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
745
|
Posted - 2014.05.06 11:14:00 -
[3094] - Quote
afkalt wrote:epicurus ataraxia wrote:Lol, that worked out well for the original operator. Could you imagine a better CCP-trolling than if these things "malfunctioned" and attacked the launching ship. Oh god how I would laugh.
Only if you tried to Gank a guristas ship!  There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5820
|
Posted - 2014.05.06 11:21:00 -
[3095] - Quote
So, are you actually telling me that a dps bonused missile ship with a resist bonus, and a role bonus that functionally gives it a pocket AHAC alongside it... is underwhelming?
I think once word of this really gets out, the price of the Navy Scorpion is going to plummet, because it's worthless in comparison. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
21
|
Posted - 2014.05.06 11:23:00 -
[3096] - Quote
I'm going to use two in my Mach, possibly replacing my TC with a DNCII.
Because hilarious. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
745
|
Posted - 2014.05.06 11:24:00 -
[3097] - Quote
Kaarous Aldurald wrote:So, are you actually telling me that a dps bonused missile ship with a resist bonus, and a role bonus that functionally gives it a pocket AHAC alongside it... is underwhelming?
I think once word of this really gets out, the price of the Navy Scorpion is going to plummet, because it's worthless in comparison. Your opinion is of course right. All who disagree with you are bad at EvE. So every point we make is naturally ignored and disregarded. I do not know why we bother playing at all really. Or having opinions. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5820
|
Posted - 2014.05.06 11:28:00 -
[3098] - Quote
I'm just curious why you think a ship that has a drone with more than forty thousand effective hitpoints, tracks like a gatling pulse laser, hits for 4,000+ alpha of rainbow damage and goes upwards of 4km/s, and somehow also has a full rack of launchers and a resist bonus is... underwhelming.
Seriously, help me out here. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
745
|
Posted - 2014.05.06 11:36:00 -
[3099] - Quote
Kaarous Aldurald wrote:I'm just curious why you think a ship that has a drone with more than forty thousand effective hitpoints, tracks like a gatling pulse laser, hits for 4,000+ alpha of rainbow damage and goes upwards of 4km/s, and somehow also has a full rack of launchers and a resist bonus is... underwhelming.
Seriously, help me out here.
Well I could point you at the 117 pages of this forum, plus the other few hundred that were deleted because they were either replying to a Troll or a troll responded to them causing their deletion. But as you have already realised they are all worthless, as they do not coincide with your totally correct and awesome opinions. Why would I bother? They are all wrong and misguided, and we should be ashamed for even thinking them let alone being so misguided as to actually write them down, where you might be forced to read them and consider them.
So I won't.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 11:54:00 -
[3100] - Quote
Spugg Galdon wrote:Arthur Aihaken wrote:Rapid heavies work great at taking out small and medium targets in conjunction with the Gecko. whoa whoa whoa whoa whoa sweet child of mine! Hold the ******* phone. Did Arthur Aihaken just say rapid missile launchers are good in a PvE situation?
who cares what your frantically alt-swapping self or arthur thinks? You silly kids discredit yourselves and make yourselves look ridiculous by your posting volume alone. |

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 12:20:00 -
[3101] - Quote
Kaarous Aldurald wrote:I'm just curious why you think a ship that has a drone with more than forty thousand effective hitpoints, tracks like a gatling pulse laser, hits for 4,000+ alpha of rainbow damage and goes upwards of 4km/s, and somehow also has a full rack of launchers and a resist bonus is... underwhelming.
Seriously, help me out here.
Here's why I think it's underwhelming:
[Dominix Navy Issue, test]
6x Neutron Blaster Cannon II (Void L)
2x Large Ancillary Shield Booster (Navy Cap Booster 150) <<- or whatever tank/buffer you prefer Shield Boost Amplifier II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II
3x Magnetic Field Stabilizer II Damage Control II 3x Drone Damage Amplifier II
Large Hybrid Collision Accelerator II Large Anti-EM Screen Reinforcer I Large Anti-Thermal Screen Reinforcer I
2x Hammerhead II 1x Hobgoblin II 2x Gecko 2172 dps overheated
Equivalent new rattlesnake: Torpedo Launcher II (Scourge Rage Torpedo) 3x Drone Damage Amplifier II 2x Ballistic Control System II 1x Large Bay Loading Accelerator II
1969 dps overheated
The rattlesnake is supposed to be in a class above a navy battleship. Certainly in this configuration it's stronger, but that's it. In a fleet scenario I can buffer the navy domi sufficiently that the difference between the two is not an issue. So the easer-to-obtain DNI is 'as good' in this scenario.
In my mind this relegates the rattlesnake to PVE work and being bait.
A sad end for a supposedly fearsome pirate ship.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Omnathious Deninard
Novis Initiis
2336
|
Posted - 2014.05.06 12:22:00 -
[3102] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:I'm just curious why you think a ship that has a drone with more than forty thousand effective hitpoints, tracks like a gatling pulse laser, hits for 4,000+ alpha of rainbow damage and goes upwards of 4km/s, and somehow also has a full rack of launchers and a resist bonus is... underwhelming.
Seriously, help me out here. Here's why I think it's underwhelming: [Dominix Navy Issue, test] 6x Neutron Blaster Cannon II (Void L) 2x Large Ancillary Shield Booster (Navy Cap Booster 150) <<- or whatever tank/buffer you prefer Shield Boost Amplifier II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II 3x Magnetic Field Stabilizer II Damage Control II 3x Drone Damage Amplifier II Large Hybrid Collision Accelerator II Large Anti-EM Screen Reinforcer I Large Anti-Thermal Screen Reinforcer I 2x Hammerhead II 1x Hobgoblin II 2x Gecko 2172 dps overheatedEquivalent new rattlesnake: Torpedo Launcher II (Scourge Rage Torpedo) 3x Drone Damage Amplifier II 2x Ballistic Control System II 1x Large Bay Loading Accelerator II 1969 dps overheatedThe rattlesnake is supposed to be in a class above a navy battleship. Certainly in this configuration it's stronger, but that's it. In a fleet scenario I can buffer the navy domi sufficiently that the difference between the two is not an issue. So the easer-to-obtain DNI is 'as good' in this scenario. In my mind this relegates the rattlesnake to PVE work and being bait. A sad end for a supposedly fearsome pirate ship. What is the tanking difference between the two ships with your fit? -á --á |

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 12:29:00 -
[3103] - Quote
Mournful Conciousness wrote: A sad end for a supposedly fearsome pirate ship.
You are an enormous EFT warrior.
Firstly, no duh blasters outdamage missiles. On paper.
Secondly, the Rattlesnake has considerably better native tank.
Thirdly, at any kind of range, the Navy Domi is going to fall off a flippin' cliff, while the Rattlesnake will still hit out to it's maximum range at full dps regardless.
So yeah, you proved that you can cram more paper dps onto a blaster ship than a missile ship if you really try hard to fit up a gimped max gank fit. Golfclap time. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
23
|
Posted - 2014.05.06 12:32:00 -
[3104] - Quote
Take away the DC on the rattlesnake, it doesnt really need it and replace with a BCU. You can't not faction the BCUs either, unfortunately. |

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 12:33:00 -
[3105] - Quote
Omnathious Deninard wrote:What is the tanking difference between the two ships with your fit?
Mournful Conciousness wrote: The rattlesnake is supposed to be in a class above a navy battleship. Certainly in this configuration it's stronger, but that's it. In a fleet scenario I can buffer the navy domi sufficiently that the difference between the two is not an issue.
The "tank" is only relevant in PVE. Perhaps I should have posted a buffer fit DNI, which is what will be used in any pvp beyond 1v1 (i.e. all pvp). Certainly, the rattlesnake will make a nice PVE ship. It always did.
I don't see that as a problem for the ship, but its lack of clear PVP superiority in real terms over a DNI will be a hindrance to its uptake in PVP. This is where I think the new design falls short of ideal.
In buffer fit: DNI: 132600ehp (54.7/72.8/77.3/63.8) rattlesnake: 168843ehp (80.7/78.2/81.9/71) - 27% more EHP
The rattlesnake would also get to fit a neut/smartbomb in addition to this.
As I said, it's better than a DNI but in my view not by enough to justify a pirate flag.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 12:33:00 -
[3106] - Quote
Kaarous Aldurald wrote:
Thirdly, at any kind of range, the Navy Domi is going to fall off a flippin' cliff, while the Rattlesnake will still hit out to it's maximum range at full dps regardless.
.
torpedos don't have very good range at all now that the velocity bonus has been unneccesarily removed. Also, tank isn't the issue here. We are talking about DPS in case you can't tell. Anyway, marauder tanks far better than a Snake and has near the same dps.
You fail. Try again. |

Daichi Yamato
Xero Security and Technologies
1453
|
Posted - 2014.05.06 12:35:00 -
[3107] - Quote
Mournful Conciousness wrote:
A sad end for a supposedly fearsome pirate ship.
Pirate ships aren't better than navy faction in every possible way. A vindicator or mach doesnt tank like a navy mega or fleet tempest. a nightmare doesnt have a navpocs range or a navy geddons dps. the mordus BS probably wont apply damage like a CNR and certainly wont tank like a scorp navy issue.
I wouldnt expect a rattler to get more dps than a brawler navy domi, but it most certainly has more tank and utility. Meaningful choices and all that. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 12:38:00 -
[3108] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: A sad end for a supposedly fearsome pirate ship.
1) You are an enormous EFT warrior. 2) Firstly, no duh blasters outdamage missiles. On paper. 3) Secondly, the Rattlesnake has considerably better native tank. 4) Thirdly, at any kind of range, the Navy Domi is going to fall off a flippin' cliff, while the Rattlesnake will still hit out to it's maximum range at full dps regardless. 5) So yeah, you proved that you can cram more paper dps onto a blaster ship than a missile ship if you really try hard to fit up a gimped max gank fit. Golfclap time.
1) I do spend time with EFT - all combat begins with planning and preparation. If you don't use EFT it's because you borrow fits from someone who does.
2) These are cruise missiles - they are also showing paper dps. The fit does not allow missile application bonus mods. There are many thousands of posts about the supposed weakness of torpedoes, so let's not start that nonsense.
3) Yes it does. I covered that.
4) true, but how many encounters actually happen any range beyond point range? For large neutrons I don't think this position is justified.
5) This is unnecessary drivel.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 12:39:00 -
[3109] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:
Thirdly, at any kind of range, the Navy Domi is going to fall off a flippin' cliff, while the Rattlesnake will still hit out to it's maximum range at full dps regardless.
.
torpedos don't have very good range at all now that the velocity bonus has been unneccesarily removed. Also, tank isn't the issue here. Marauder tanks far better than a Snake and has near the same dps. Try again.
No one is talking about torpedoes.
Yes, he had them in his example. But it's utterly inappropriate, as they are pretty much yet another paper dps mistake. There is no weapon in the game with worse damage application. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 12:40:00 -
[3110] - Quote
Mournful Conciousness wrote: 4) true, but how many encounters actually happen any range beyond point range? For large neutrons I don't think this position is justified.
More than you might imagine. Wait, are you talking about PvE or PvP here? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 12:42:00 -
[3111] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:
Thirdly, at any kind of range, the Navy Domi is going to fall off a flippin' cliff, while the Rattlesnake will still hit out to it's maximum range at full dps regardless.
.
torpedos don't have very good range at all now that the velocity bonus has been unneccesarily removed. Also, tank isn't the issue here. Marauder tanks far better than a Snake and has near the same dps. Try again. No one is talking about torpedoes. Yes, he had them in his example. But it's utterly inappropriate, as they are pretty much yet another paper dps mistake. There is no weapon in the game with worse damage application.
OK, let's fit more appropriate HAMs to the rattle (I think this would be a justified fitting decision).
Overheated dps drops to 1510 with similar effective range as the DNI's neutrons.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 12:43:00 -
[3112] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: 4) true, but how many encounters actually happen any range beyond point range? For large neutrons I don't think this position is justified.
More than you might imagine. Wait, are you talking about PvE or PvP here?
I think I made it quite clear in my post that I'm talking about PVP.
Arguing over whether ship will be any good in PVE is pointless. You just fly the best one for the job during any given patch cycle.
Daichi Yamato wrote:
Pirate ships aren't better than navy faction in every possible way. A vindicator or mach doesnt tank like a navy mega or fleet tempest. a nightmare doesnt have a navpocs range or a navy geddons dps. the mordus BS probably wont apply damage like a CNR and certainly wont tank like a scorp navy issue.
I wouldnt expect a rattler to get more dps than a brawler navy domi, but it most certainly has more tank and utility. Meaningful choices and all that.
You're right of course. In 1v1 a hyperion will kill a vindicator every time. But as I have said, pvp is almost never 1v1. PVP involving a vindicator is 1v1 only on the test server.
When a vindicator arrives on scene, the other side says, "oh crap, don't get anywhere near that!" - because of the webs + dps. When a hyperion arrives it does not generate the same response.
When the new rattlesnake turns up, it won't scare anyone. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 12:43:00 -
[3113] - Quote
Daichi Yamato wrote: I wouldnt expect a rattler to get more dps than a brawler navy domi, but it most certainly has more tank and utility. Meaningful choices and all that.
That is because you don't have a firm grasp of reality. Rattlesnake has less utility with the removal of 50% drone bonus, 400m3 drone bay, e-war resistance and missile velocity bonus, which gave range to its torpedoes.
There is no meaningful choice, there is really no good reason to play a snake. Marauders tank far better and other ships have better Real DPS and take less training time. In pvp the snake will be an even bigger joke than before with all its new found weaknesses. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 12:44:00 -
[3114] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:
Thirdly, at any kind of range, the Navy Domi is going to fall off a flippin' cliff, while the Rattlesnake will still hit out to it's maximum range at full dps regardless.
.
torpedos don't have very good range at all now that the velocity bonus has been unneccesarily removed. Also, tank isn't the issue here. Marauder tanks far better than a Snake and has near the same dps. Try again. No one is talking about torpedoes. Yes, he had them in his example. But it's utterly inappropriate, as they are pretty much yet another paper dps mistake. There is no weapon in the game with worse damage application.
scroll up. you actually ****** up with your narrow-minded perspective.
Try again. |

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 12:47:00 -
[3115] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: 4) true, but how many encounters actually happen any range beyond point range? For large neutrons I don't think this position is justified.
More than you might imagine. Wait, are you talking about PvE or PvP here? I think I made it quite clear in my post that I'm talking about PVP. Arguing over whether ship will be any good in PVE is pointless. You just fly the best one for the job during any given patch cycle.
What kind of lunatic arms torpedoes for PvP? I mean, granted the possibility is there if you know ahead of time you're fighting a shield battleship or something with a sufficiently bloated sig radius to make the torpedoes damage application not completely fall off, but overall that weapon system is not worth it in a PvP situation. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 12:49:00 -
[3116] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: 4) true, but how many encounters actually happen any range beyond point range? For large neutrons I don't think this position is justified.
More than you might imagine. Wait, are you talking about PvE or PvP here? I think I made it quite clear in my post that I'm talking about PVP. Arguing over whether ship will be any good in PVE is pointless. You just fly the best one for the job during any given patch cycle. What kind of lunatic arms torpedoes for PvP? I mean, granted the possibility is there if you know ahead of time you're fighting a shield battleship or something with a sufficiently bloated sig radius to make the torpedoes damage application not completely fall off, but overall that weapon system is not worth it in a PvP situation.
I agree with you, and if you follow this thought to it's conclusion - i.e. that you put something smaller on the rattlesnake, it actually starts to underperform when compared to the DNI, even in 1v1.
Illustration:
Buffer rattlesnake fitted as above, but with HAMs: dps (unheated): 1439 ehp 168834
Navy Dominix: dps (unheated): 2023 ehp: 132617
Time taken for rattle to kill DNI: 92.1 seconds Time taken for DNI to kill rattlesnake: 83.4 seconds.
In theory, the dominix wins.
In this particular scenario, putting torpedoes on the rattlesnake would reduce the time to kill the dominix down to 72.2 seconds, so that would actually be the optimal fit for this one contrived example. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 12:52:00 -
[3117] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: 4) true, but how many encounters actually happen any range beyond point range? For large neutrons I don't think this position is justified.
More than you might imagine. Wait, are you talking about PvE or PvP here? I think I made it quite clear in my post that I'm talking about PVP. Arguing over whether ship will be any good in PVE is pointless. You just fly the best one for the job during any given patch cycle. What kind of lunatic arms torpedoes for PvP? I mean, granted the possibility is there if you know ahead of time you're fighting a shield battleship or something with a sufficiently bloated sig radius to make the torpedoes damage application not completely fall off, but overall that weapon system is not worth it in a PvP situation.
blowing up player owned structures is pvp activity. Its amusing that even with rage torpedos, a supposedly inferior navy domi can still out dps a Rattlesnake, and is not nearly as weak to frigates or webs. These devs have their head pretty far up their ass to let these changes go through. There is just no good reason to fly a Snake with other ships do everything better. If they simply gave the Snake more high/mid/low slots, nobody could complain.
well, I suppose you would.  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
746
|
Posted - 2014.05.06 12:55:00 -
[3118] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: 4) true, but how many encounters actually happen any range beyond point range? For large neutrons I don't think this position is justified.
More than you might imagine. Wait, are you talking about PvE or PvP here? I think I made it quite clear in my post that I'm talking about PVP. Arguing over whether ship will be any good in PVE is pointless. You just fly the best one for the job during any given patch cycle. What kind of lunatic arms torpedoes for PvP? I mean, granted the possibility is there if you know ahead of time you're fighting a shield battleship or something with a sufficiently bloated sig radius to make the torpedoes damage application not completely fall off, but overall that weapon system is not worth it in a PvP situation. I agree with you, and if you follow this thought to it's conclusion - i.e. that you put something smaller on the rattlesnake, it actually starts to underperform when compared to the DNI, even in 1v1. [give me 2 ticks and I'll edit this post with an illustration] Thank you for your patience, in extracting the relevant information and doing the research. I do hope that it may encourage some to re-examine their preconceptions, but personally i found, that after writing thousands of words to find that two or three from each post are then used as ammunition, totally out of context, and the entire effort being disregarded and unread, as somewhat disheartening. I wish you more success There is one EvE. Many people. Many lifestyles. WE are EvE |

Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.06 12:56:00 -
[3119] - Quote
The question here is if one is so bored with sniping, that he would want to handle 2 tps and changing between navy and t2 cruises for extra 200-250dps over a navy domi.
(ad POS, wouldnt you want to go rather for a navy geddon with heavies , t1 endless lasorz and 1500 dps?) (or a similarly fitted domi with 1300dps) |

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 12:57:00 -
[3120] - Quote
Mournful Conciousness wrote: I agree with you, and if you follow this thought to it's conclusion - i.e. that you put something smaller on the rattlesnake, it actually starts to underperform when compared to the DNI, even in 1v1.
Illustration:
Buffer rattlesnake fitted as above, but with HAMs: dps (unheated): 1439 ehp 168834
Navy Dominix: dps (unheated): 2023 ehp: 132617
Time taken for rattle to kill DNI: 92.1 seconds Time taken for DNI to kill rattlesnake: 83.4 seconds.
In theory, the dominix wins.
Would you mind reposting that, with their ranges on it?
Especially in a battleship fight, not everything is going to be going on in point range. A great part of the adaptability of missiles in a gang situation is the ability to NOT have to reposition to apply damage across the field.
Because yes, that's in theory, with a point blank 1v1 at the sun. But we all know (Priestess Lin might not) that a point blank 1v1 at the sun isn't how the game plays out. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 13:00:00 -
[3121] - Quote
epicurus ataraxia wrote: I do hope that it may encourage some to re-examine their preconceptions
What preconceptions?
That missiles are worthwhile despite not having as much point blank paper dps as blasters? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 13:00:00 -
[3122] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: I agree with you, and if you follow this thought to it's conclusion - i.e. that you put something smaller on the rattlesnake, it actually starts to underperform when compared to the DNI, even in 1v1.
Illustration:
Buffer rattlesnake fitted as above, but with HAMs: dps (unheated): 1439 ehp 168834
Navy Dominix: dps (unheated): 2023 ehp: 132617
Time taken for rattle to kill DNI: 92.1 seconds Time taken for DNI to kill rattlesnake: 83.4 seconds.
In theory, the dominix wins.
Would you mind reposting that, with their ranges on it? Especially in a battleship fight, not everything is going to be going on in point range. A great part of the adaptability of missiles in a gang situation is the ability to NOT have to reposition to apply damage across the field. Because yes, that's in theory, with a point blank 1v1 at the sun. But we all know (Priestess Lin might not) that a point blank 1v1 at the sun isn't how the game plays out.
and now he just gave you another example. Sorry kid, you've lost this one.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
746
|
Posted - 2014.05.06 13:02:00 -
[3123] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: I do hope that it may encourage some to re-examine their preconceptions What preconceptions? That missiles are worthwhile despite not having as much point blank paper dps as blasters?
I would not want to accuse you of having preconceptions. Your views and opinions are so awesome and correct, that the term preconception, has the implication that you could possibly be wrong. I would not want to cause you any disappointment or lack of future confidence that that would involve. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 13:03:00 -
[3124] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: I agree with you, and if you follow this thought to it's conclusion - i.e. that you put something smaller on the rattlesnake, it actually starts to underperform when compared to the DNI, even in 1v1.
Illustration:
Buffer rattlesnake fitted as above, but with HAMs: dps (unheated): 1439 ehp 168834
Navy Dominix: dps (unheated): 2023 ehp: 132617
Time taken for rattle to kill DNI: 92.1 seconds Time taken for DNI to kill rattlesnake: 83.4 seconds.
In theory, the dominix wins.
Would you mind reposting that, with their ranges on it? Especially in a battleship fight, not everything is going to be going on in point range. A great part of the adaptability of missiles in a gang situation is the ability to NOT have to reposition to apply damage across the field. Because yes, that's in theory, with a point blank 1v1 at the sun. But we all know (Priestess Lin might not) that a point blank 1v1 at the sun isn't how the game plays out.
Sure, the navy domi is doing max dps out to about 9km (the edge of normal T2 point range). The rattlesnake with HAMs can achieve max dps out to 10.8km.
Wilth NULL the neutrons will deal 1739dps out to 18km, falling off to drone damage only beyond 35km. The rattlesnake cannot match it for range unless it fits cruise/HML/Rapid heavy.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Daichi Yamato
Xero Security and Technologies
1453
|
Posted - 2014.05.06 13:04:00 -
[3125] - Quote
epicurus ataraxia wrote: Thank you for your patience, in extracting the relevant information and doing the research. I do hope that it may encourage some to re-examine their preconceptions, but personally i found, that after writing thousands of words to find that two or three from each post are then used as ammunition, totally out of context, and the entire effort being disregarded and unread, as somewhat disheartening. I wish you more success
do u just latch onto any excuse?
first it small drones then its missile velocity then its micro management now its raw paper dps?
no, im quite happy that the raw paper dps of a rattler doesnt match the no'1 BS in glass cannon brawling. but the fact that it can get so close, whilst tanking more and even have slots to spare is a credit to the rattler. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 13:05:00 -
[3126] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: I do hope that it may encourage some to re-examine their preconceptions What preconceptions? That missiles are worthwhile despite not having as much point blank paper dps as blasters? I would not want to accuse you of having preconceptions. Your views and opinions are so awesome and correct, that the term preconception, has the implication that you could possibly be wrong. I would not want to cause you any disappointment or lack of future confidence that that would involve.
you just have to be thankful that you weren't born semi-********.
I think it must really suck to be kaadoofus. That kid is certainly going to have a difficult time in life with all the blatant mental errors he makes. |

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 13:05:00 -
[3127] - Quote
Why would you possibly give it HAMs? That's just about the worst example you could give, that weapon system is useless in all but a few ships. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
24
|
Posted - 2014.05.06 13:06:00 -
[3128] - Quote
Isnt the math off?
Today a rattlesnake does 589DPS with rage torps and 3 CNBCU.
Today: 589
Summer: 1130 ( 589+50%=883.5 & 883/4*5=1103)
That is before heat. Aren't the gecko numbers in the thread in the 4 figure range? |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 13:07:00 -
[3129] - Quote
Spugg Galdon wrote:whoa whoa whoa whoa whoa sweet child of mine! Hold the ******* phone. Did Arthur Aihaken just say rapid missile launchers are good in a PvE situation? I'm fully expecting the ground to open up beneath me at any moment... I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 13:08:00 -
[3130] - Quote
Daichi Yamato wrote:epicurus ataraxia wrote: Thank you for your patience, in extracting the relevant information and doing the research. I do hope that it may encourage some to re-examine their preconceptions, but personally i found, that after writing thousands of words to find that two or three from each post are then used as ammunition, totally out of context, and the entire effort being disregarded and unread, as somewhat disheartening. I wish you more success
do u just latch onto any excuse? first it small drones then its missile velocity then its micro management now its raw paper dps? no, im quite happy that the raw paper dps of a rattler doesnt match the no'1 BS in glass cannon brawling. but the fact that it can get so close, whilst tanking more and even have slots to spare is a credit to the rattler.
That is because you are just an awful and extremely ignornant player, really. You are happy that the DPS of a pirate faction battleship doesn't surpass a Navy faction battleship that is also more versatile?  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 13:08:00 -
[3131] - Quote
Daichi Yamato wrote:epicurus ataraxia wrote: Thank you for your patience, in extracting the relevant information and doing the research. I do hope that it may encourage some to re-examine their preconceptions, but personally i found, that after writing thousands of words to find that two or three from each post are then used as ammunition, totally out of context, and the entire effort being disregarded and unread, as somewhat disheartening. I wish you more success
do u just latch onto any excuse? first it small drones then its missile velocity then its micro management now its raw paper dps? no, im quite happy that the raw paper dps of a rattler doesnt match the no'1 BS in glass cannon brawling. but the fact that it can get so close, whilst tanking more and even have slots to spare is a credit to the rattler.
Which does of course totally disregard and denigrate as foolish all the concerns of multiple players of this game. As well as ignoring the contents and context of their posts. I am glad you are happy, a fine goal and achievement. Many are NOT. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1454
|
Posted - 2014.05.06 13:14:00 -
[3132] - Quote
Priestess Lin wrote:That is because you are just an awful and extremely ignornant player, really. You are happy that the DPS of a pirate faction battleship doesn't surpass a Navy faction battleship that is also more versatile? 
confirming, nightmares do more dps than navy geddons...ohhh wait.
wheres the versatility in that domi fit? where as the rattler has spare mids and utility high to play with. the versatility is all with the rattler.
epicurus ataraxia wrote: Many are NOT.
Many more ppl ARE EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 13:15:00 -
[3133] - Quote
Daichi Yamato wrote: no, im quite happy that the raw paper dps of a rattler doesnt match the no'1 BS in glass cannon brawling. but the fact that it can get so close, whilst tanking more and even have slots to spare is a credit to the rattler.
I agree with this sentiment. It's going to be a good solid ship with excellent damage application out to 80km (perhaps more if we use a high slot for a DLA)
I can't agree that the DNI is 'glass cannon' with 132k ehp, but for sure the rattlesnake will last 27% longer under the same incoming fire.
For comparison, a similar Raven Navy Issue would deliver 1098dps (with better application against small targets) at similar ranges.
Whether you go for the rattle or an RNI would probably depend on how many HACs you expected to face.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 13:16:00 -
[3134] - Quote
epicurus ataraxia wrote: Which does of course totally disregard and denigrate as foolish all the concerns of multiple players of this game. As well as ignoring the contents and context of their posts. I am glad you are happy, a fine goal and achievement. Many are NOT.
It is not "Many" that are unsatisfied.
It's mostly you, Mournful, and Fabulous Rod's 4 or 5 alts rotating through their temp bans. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 13:16:00 -
[3135] - Quote
Daichi Yamato wrote:Priestess Lin wrote:That is because you are just an awful and extremely ignornant player, really. You are happy that the DPS of a pirate faction battleship doesn't surpass a Navy faction battleship that is also more versatile?  confirming, nightmares do more dps than navy geddons...ohhh wait. wheres the versatility in that domi fit? where as the rattler has spare mids and utility high to play with. the versatility is all with the rattler. epicurus ataraxia wrote: Many are NOT.
Many more ppl ARE
Funny enough, I disagree, I hope a certain player who posts prolifically here enjoys his 30 geckos. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 13:18:00 -
[3136] - Quote
afkalt wrote:Isnt the math off?
Today a rattlesnake does 589DPS with rage torps and 3 CNBCU.
Today: 589
Summer: 1130 ( 589+50%=883.5 & 883/4*5=1103)
That is before heat. Aren't the gecko numbers in the thread in the 4 figure range?
No, my math is correct. I have already compensated for the extra launcher and bonus in my examples.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 13:18:00 -
[3137] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Which does of course totally disregard and denigrate as foolish all the concerns of multiple players of this game. As well as ignoring the contents and context of their posts. I am glad you are happy, a fine goal and achievement. Many are NOT.
It is not "Many" that are unsatisfied. It's mostly you, Mournful, and Fabulous Rod's 4 or 5 alts rotating through their temp bans.
30 geckos must be so nice.
You stated you received so many yourself.
I have no alts. i gained 3.
Hmm 30/3= ?
Try removing your alts from display, and we lose about 50 pages.
But that is just pointless. Why waste pixel ink and your time. Everyone knows, and no one cares. This thread is about your wonderful and insightful opinions, how many you use, does not change their sheer awesomeness and how foolish we poor mortals are to hold a contradictory opinion, we are just an illusion, to be discounted, or an annoyance to be swamped to silence at best.
How annoying. There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 13:21:00 -
[3138] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Which does of course totally disregard and denigrate as foolish all the concerns of multiple players of this game. As well as ignoring the contents and context of their posts. I am glad you are happy, a fine goal and achievement. Many are NOT.
It is not "Many" that are unsatisfied. It's mostly you, Mournful, and Fabulous Rod's 4 or 5 alts rotating through their temp bans.
scroll back. There only 3-4 moronic people who only somehow only see rainbows comming out of the snake. Everyone else is saying its lackluster and has given thoughtful responses as to why.
Your clowns can't seem to anything wrong with the snake at all.
Funny that you think I get on a bunch of alts to agree with myself like you so frantically do whenever someone points out your blatant stupidity. 
Just look at what you do with your life. Nobody can take such a nonsensical and pathetic person seriously. |

afkalt
Republic Military School Minmatar Republic
25
|
Posted - 2014.05.06 13:22:00 -
[3139] - Quote
Mournful Conciousness wrote:afkalt wrote:Isnt the math off?
Today a rattlesnake does 589DPS with rage torps and 3 CNBCU.
Today: 589
Summer: 1130 ( 589+50%=883.5 & 883/4*5=1103)
That is before heat. Aren't the gecko numbers in the thread in the 4 figure range? No, my math is correct. I have already compensated for the extra launcher and bonus in my examples.
When heat is added to numbers above they leap to 1299
Are geckos that low?! iirc you had the rattlesnake at 19xx DPS with heat, trawling back is a pain with all the troll posts :S
I'm at all V and no implants or rigs. |

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 13:22:00 -
[3140] - Quote
epicurus ataraxia wrote: 30 geckos must be so nice.
Your quote. I have no alts. Try removing your alts from display, and we lose about 50 pages.
35 geckos is amazing, I ended up paying about 220 mil for another 20 of them last night, thanks to the miracle of lowball buy orders and contract trickery. I imagine they will be a nice investment.
I do not post with more than this character. Granted, he is basically a forum alt, but that is because I have been doxxed and stalked in real life.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
749
|
Posted - 2014.05.06 13:23:00 -
[3141] - Quote
Right, that's enough rational analysis from me. It looks like you bunch of clowns are happier ranting at each other than you are fighting each other in spaceships.
Probably because you're a bunch of yellow-livered cowards.
Any of you who want to prove me wrong, come find me in w-space - where the rattlesnake is going to make awesome bait while it clears sleeper sites single-handedly.
If you see me in one, you'd better bring a fleet - because there'll be a fleet waiting to retaliate if you engage me.
Fly dangerously (if you can) douchebags!
o7 Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.06 13:23:00 -
[3142] - Quote
Th rattler has not rainbow coming out of it, only someone went into great lengths to make fitting it "interesting", imo. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 13:25:00 -
[3143] - Quote
epicurus ataraxia wrote:
Try removing your alts from display, and we lose about 50 pages.
I know, right? 
Hilarious to watch these couple of clowns do all those heavy mental gymnastics, trying to tell us the new snake is amazing when it so obviously isn't. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 13:25:00 -
[3144] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: 30 geckos must be so nice.
Your quote. I have no alts. Try removing your alts from display, and we lose about 50 pages.
35 geckos is amazing, I ended up paying about 220 mil for another 20 of them last night, thanks to the miracle of lowball buy orders and contract trickery. I imagine they will be a nice investment. I do not post with more than this character. Granted, he is basically a forum alt, but that is because I have been doxxed and stalked in real life.
As I say, No one actually cares. What people do care about is that they are very unimpressed with the effort expended on the rebalance of this ship.
You disagree.
CCP you Must try harder! There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5821
|
Posted - 2014.05.06 13:28:00 -
[3145] - Quote
Mournful Conciousness wrote:Right, that's enough rational analysis from me. It looks like you bunch of clowns are happier ranting at each other than you are fighting each other in spaceships.
Probably because you're a bunch of yellow-livered cowards.
Any of you who want to prove me wrong, come find me in w-space - where the rattlesnake is going to make awesome bait while it clears sleeper sites single-handedly.
If you see me in one, you'd better bring a fleet - because there'll be a fleet waiting to retaliate if you engage me.
Fly dangerously (if you can) douchebags!
o7
My first thoughts about it as well were that it was going to be insane in wormholes.
I am still very confused by your comparisons with it and the Navy Domi though. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 13:31:00 -
[3146] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Right, that's enough rational analysis from me. It looks like you bunch of clowns are happier ranting at each other than you are fighting each other in spaceships.
Probably because you're a bunch of yellow-livered cowards.
Any of you who want to prove me wrong, come find me in w-space - where the rattlesnake is going to make awesome bait while it clears sleeper sites single-handedly.
If you see me in one, you'd better bring a fleet - because there'll be a fleet waiting to retaliate if you engage me.
Fly dangerously (if you can) douchebags!
o7 My first thoughts about it as well were that it was going to be insane in wormholes. I am still very confused by your comparisons with it and the Navy Domi though.
I edited my previous post to educate you about this subject further. Re-read and try again, since you are confused again. |

Daichi Yamato
Xero Security and Technologies
1454
|
Posted - 2014.05.06 13:38:00 -
[3147] - Quote
epicurus ataraxia wrote:
What I care about is that me and two other guys are very unimpressed with the effort expended on the rebalance of this ship.
CCP id like u to consider something different!
Edit, I do regret that we all have behaved so appallingly through out this thread.
FTFY EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mike Voidstar
Voidstar Free Flight Foundation
635
|
Posted - 2014.05.06 13:38:00 -
[3148] - Quote
Mournful Conciousness wrote:Right, that's enough rational analysis from me. It looks like you bunch of clowns are happier ranting at each other than you are fighting each other in spaceships.
Probably because you're a bunch of yellow-livered cowards.
Any of you who want to prove me wrong, come find me in w-space - where the rattlesnake is going to make awesome bait while it clears sleeper sites single-handedly.
If you see me in one, you'd better bring a fleet - because there'll be a fleet waiting to retaliate if you engage me.
Fly dangerously (if you can) douchebags!
o7
I thought any battleship without a cov-ops cloak was utterly useless and complete crap in WH space? While the Nestor isn't a Snake, it's not that much worse, and it can fly 2 Ghekos+1 sentry this summer where the snake just gets one super fluffed one.
I still hope they come to their senses on the superdrone bonus and give a 400% or more bonus instead of the weak 275%. |

Mournful Conciousness
Embers Children TOHA Conglomerate
752
|
Posted - 2014.05.06 13:49:00 -
[3149] - Quote
Mike Voidstar wrote: I thought any battleship without a cov-ops cloak was utterly useless and complete crap in WH space? While the Nestor isn't a Snake, it's not that much worse, and it can fly 2 Ghekos+1 sentry this summer where the snake just gets one super fluffed one.
I still hope they come to their senses on the superdrone bonus and give a 400% or more bonus instead of the weak 275%.
It's not quite that. There are three reasons that the nestor does not work as a logi: 1. slow 2. limited rep range (coupled with 1, very debilitating) 3. slow to lock
I guess a lone nestor, or pair of nestors sitting in a c3 anomaly would make good bait... except that it would scream BAIT!!! loud enough to be heard in the next solar system.
The rattler is a believable solo-pve ship, like the tengu and the old overpowered drake. If you saw one, you might consider the bait angle, but it wouldn't be totally obvious.
Marauders in w-space are also completely obvious bait - they're just too expensive and specialised to be anything else.
At least, that's how I've come to think after 3 years in w-space.
afkalt wrote:...apologies if any offence accidentally caused.
I have taken absolutely no offence whatsoever. I calculated new RS dps by taking the old one and modifying for 1 extra missile bay and the extra missile dps bonus.
I calculated the drone damage and added them together using this sheet, which you're free to copy if you wish:
https://docs.google.com/spreadsheet/ccc?key=0ApJily1SXkKRdGhlSGc5SGJBWmhhZ0JrMWpETVFBSVE&usp=sharing
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 13:53:00 -
[3150] - Quote
Daichi Yamato wrote:epicurus ataraxia wrote:
What I care about is that me and two other guys are very unimpressed with the effort expended on the rebalance of this ship.
CCP id like u to consider something different!
Edit, I do regret that we all have behaved so appallingly through out this thread.
FTFY
Whatever, others can read for themselves. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 13:56:00 -
[3151] - Quote
CCP just announced that there will be a community endeavour within the next week to unlock a further eight (8) Gecko drones for each player. So that's it - that's all folks! I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
27
|
Posted - 2014.05.06 13:58:00 -
[3152] - Quote
Mournful Conciousness wrote:I have taken absolutely no offence whatsoever
Good stuff, like I said it's hard to keep track with the spam/personal attacks flying around 
Mournful Conciousness wrote:
So if I'm reading it right I've got 1026 DPS (RS, 3DDA)
I had 1299 with heated rage torps (3CNBCU)
Which caps out at 2325
I wonder is the difference maybe the extra BCU and general factioning (which I dont like doing but the CPU is so low it is essential).
Anyway, it's a shedload of paper DPS (especially before implants and room for a beast of a tank on top), but not a lot of use unless it's a POS bash or a tackled super  |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.06 13:59:00 -
[3153] - Quote
Arthur Aihaken wrote:CCP just announced that there will be a community endeavour within the next week to unlock a further eight (8) Gecko drones for each player. So that's it - that's all folks!
link please to said announcement |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 14:00:00 -
[3154] - Quote
Mike Voidstar wrote:Mournful Conciousness wrote:Right, that's enough rational analysis from me. It looks like you bunch of clowns are happier ranting at each other than you are fighting each other in spaceships.
Probably because you're a bunch of yellow-livered cowards.
Any of you who want to prove me wrong, come find me in w-space - where the rattlesnake is going to make awesome bait while it clears sleeper sites single-handedly.
If you see me in one, you'd better bring a fleet - because there'll be a fleet waiting to retaliate if you engage me.
Fly dangerously (if you can) douchebags!
o7 I thought any battleship without a cov-ops cloak was utterly useless and complete crap in WH space? While the Nestor isn't a Snake, it's not that much worse, and it can fly 2 Ghekos+1 sentry this summer where the snake just gets one super fluffed one. I still hope they come to their senses on the superdrone bonus and give a 400% or more bonus instead of the weak 275%.
No a battleship without a covert ops cloak, is quite useful in wormhole space, but in a very limited set of circumstances. It has the serious disadvantage in that it has high mass so it collapses the wormhole after only a very few go through. That is not good unless you are trying to do that. The nestor has one major advantage in that it has low mass. That makes it very suitable for wormhole space outside of the home system. Unfortunately taking an uncloaked ship far away from the home system uncloaked is a VERY bad idea, unless it is bait. Hence battleships being uncloaked tend to remain in the home system or possibly one or two might venture into the next if the Pos in the system are inactive and you have hole control. The newtor really does not have any advantage to make that a risk worth taking. That is simplistic but should give the general idea. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 14:01:00 -
[3155] - Quote
Juin Tsukaya wrote:link please to said announcement Still trying to locate the originalGǪ http://evenews24.com/2014/05/06/happy-11th-anniversary-eve-online/ I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
27
|
Posted - 2014.05.06 14:01:00 -
[3156] - Quote
Arthur Aihaken wrote:CCP just announced that there will be a community endeavour within the next week to unlock a further eight (8) Gecko drones for each player. So that's it - that's all folks!
So, miniature state ravens then  |

Kaarous Aldurald
ROC Deep Space The ROC
5823
|
Posted - 2014.05.06 14:01:00 -
[3157] - Quote
Arthur Aihaken wrote:CCP just announced that there will be a community endeavour within the next week to unlock a further eight (8) Gecko drones for each player. So that's it - that's all folks!
"community endeavor"?
Who do I have to kill? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
5823
|
Posted - 2014.05.06 14:02:00 -
[3158] - Quote
Official link:
http://community.eveonline.com/news/news-channels/eve-online-news/happy-anniversary-eve-is-11-today/ "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
753
|
Posted - 2014.05.06 14:03:00 -
[3159] - Quote
afkalt wrote:Mournful Conciousness wrote:I have taken absolutely no offence whatsoever Good stuff, like I said it's hard to keep track with the spam/personal attacks flying around  Mournful Conciousness wrote: So if I'm reading it right I've got 1026 DPS (RS, 3DDA) I had 1299 with heated rage torps (3CNBCU) Which caps out at 2325 I wonder is the difference maybe the extra BCU and general factioning (which I dont like doing but the CPU is so low it is essential). Anyway, it's a shedload of paper DPS (especially before implants and room for a beast of a tank on top), but not a lot of use unless it's a POS bash or a tackled super 
Ah, I didn't use navy BCUs, but then neither did I use navy mag stabs on the DNI. I try to avoid bling on my pvp ships. For the extended engagement sims I did not apply heat, using the rationale that you'd only get 6 or so cycles of heated DPS before it got too dangerous to keep on. Heat application works slightly in favour of the DNI over the rattler because of the higher blaster DPS, but of course there are 6 modules generating heat rather than 5 - so probably as long as it's broad.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

afkalt
Republic Military School Minmatar Republic
27
|
Posted - 2014.05.06 14:05:00 -
[3160] - Quote
Yeah, I dont like bling either but the CPU on that ship demands it.
Unless you leave all the mids empty like I did whipping it up, but a real fit kinda needs it. Or fitting help, be that rigs (puke) or implants (retch) |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.06 14:07:00 -
[3161] - Quote
thank you, will keep my eyes open for this community thing.
|

Kaarous Aldurald
ROC Deep Space The ROC
5823
|
Posted - 2014.05.06 14:07:00 -
[3162] - Quote
Mournful Conciousness wrote: Ah, I didn't use navy BCUs, but then neither did I use navy mag stabs on the DNI. I try to avoid bling on my pvp ships. For the extended engagement sims I did not apply heat, using the rationale that you'd only get 6 or so cycles of heated DPS before it got too dangerous to keep on. Heat application works slightly in favour of the DNI over the rattler because of the higher blaster DPS, but of course there are 6 modules generating heat rather than 5 - so probably as long as it's broad.
Caldari Navy BCUs are cheap enough that I really would not consider it bling. Deadspace mods? Yeah, that'll get you ganked.
But not Navy BCUs, not typically. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3471
|
Posted - 2014.05.06 14:12:00 -
[3163] - Quote
There hasn't been any dev feedback in over 2 weeks, and with 'Kronos' only 3 weeks away does it appear that the Rattlesnake is locked in stone at this point? I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5823
|
Posted - 2014.05.06 14:17:00 -
[3164] - Quote
Arthur Aihaken wrote:There hasn't been any dev feedback in over 2 weeks, and with 'Kronos' only 3 weeks away does it appear that the Rattlesnake is locked in stone at this point?
If you think about it, they probably have been since the Worm was announced. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Daichi Yamato
Xero Security and Technologies
1454
|
Posted - 2014.05.06 14:19:00 -
[3165] - Quote
is it on the test server? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 14:43:00 -
[3166] - Quote
How do so many of these life-less pukes not realize this is a feedback thread and not a place to vent every single thought they might have? You losers should be ashamed of yourselves.
Get some friends so the devs don't have to listen to it. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 15:01:00 -
[3167] - Quote
Kaarous Aldurald wrote: that is because I have been doxxed and stalked in real life.
No surprise there. People usually don't like endlessly argumentative morons who can't concede a point and have no common sense. Life is hard, if you are a re+tard.
None of these things have ever happened to me, I have a nice girlfriend and I don't have to work.
Your post count is one obvious indicator of what a ridiculous person you are but you seem to continually and conveniently ignore this fact, along with the countless instances you have been proven wrong. You don't even have the intelligence to realize you are a stupid person.
It must suck to be so pathetic to have no friends and no life that you choose find i worthwhile to argue with people on the internet all day about topics you aren't smart enough to understand.  |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3180
|
Posted - 2014.05.06 15:06:00 -
[3168] - Quote
Stop posting, Lin. Oh god. |

Mournful Conciousness
Embers Children TOHA Conglomerate
754
|
Posted - 2014.05.06 15:12:00 -
[3169] - Quote
OK, having thought about this long and hard, I'm coming round to the use of the rattlesnake in skirmish/fleet fights. As a pure DPS play it has a role that I don't think is fulfilled by any other ship quite as well.
That would be anti-ewar and anti-logistics.
A cruise-fitted rattler can sit in the middle of a brawl very comfortably because of the resistance bonus, able to apply full damage to any webbed targets.
In addition, it's able to apply full damage all the way out to logistics range and 1/3 of its damage out to scorpion ecm range.
Against falcons it has the fast gecko drone that once set on course, is effectively immune to ewar. Any falcon pilot seeing this coming is forced to bounce. If he doesn't see it coming, he probably won't have time to bounce.
Against logis, it can hit for almost full damage, with 2 rattlesnakes being able to counter the reps from one partner logi. Certainly if there are some target painters in the fleet.
So a little fleet consisting of 4 rattlesnakes, 2 basilisks and a falcon would be quite a formidable thing to encounter.
OK, I've changed my mind. The ship has a good, useful role and I like it.
Ignore everything else I said 
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

afkalt
Republic Military School Minmatar Republic
28
|
Posted - 2014.05.06 15:15:00 -
[3170] - Quote
Indeed and if it is fully blown brawling fit, what not slap a neut on there too  |

Mournful Conciousness
Embers Children TOHA Conglomerate
754
|
Posted - 2014.05.06 15:19:00 -
[3171] - Quote
afkalt wrote:Indeed and if it is fully blown brawling fit, what not slap a neut on there too 
I thought about this but unfortunately in order to get the drone control range to hit logistics reliably you have to use the utility high slot for a drone link augmenter.
I think the importance of forcing logi off the field outweighs the utility of a heavy neut within 28km - particularly if your opponents are sporting guardians or basilisks.
adding +1 bhaalgorn, or a nightmare to the little pirate squad might be worth doing though ;-)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

afkalt
Republic Military School Minmatar Republic
28
|
Posted - 2014.05.06 15:22:00 -
[3172] - Quote
True. Still a nice wee ship once the kinks get worked out  |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 15:23:00 -
[3173] - Quote
Mournful Conciousness wrote:
That would be anti-ewar and anti-logistics.
Its still nowhere near as resistant to e-war as it currently is. It primary DPS will be changing from drones to missiles and therefore will lose a lot of its DPS when jammed. Additionally, with only 1 or 2 strong drones, this thing will lose all or 50% of its drone DPS with a single web on its drone(s) and it is still much weaker to fast moving targets. |

Kaarous Aldurald
ROC Deep Space The ROC
5825
|
Posted - 2014.05.06 15:29:00 -
[3174] - Quote
The really funny part of this for me is that I actually had a nice long post a while back talking about all that small gang utility and ability to chase ewar off the field with the super drones...
And it was deleted because it was replying to epicurus's trolling.
But yeah, kudos for sticking the gang fight angle. It's expensive for that, but it's versatility is excellent in that regard. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
755
|
Posted - 2014.05.06 16:06:00 -
[3175] - Quote
Priestess Lin wrote:Mournful Conciousness wrote:
That would be anti-ewar and anti-logistics.
Its still nowhere near as resistant to e-war as it currently is. It primary DPS will be changing from drones to missiles and therefore will lose a lot of its DPS when jammed. Additionally, with only 1 or 2 strong drones, this thing will lose all or 50% of its drone DPS with a single web on its drone(s) and it is still much weaker to fast moving targets.
once a drone has locked you, you can't shake it with ECM. If you ecm the drone, it will prioritise you when the jam breaks. While you're jamming the drone, the owner of the drone will lock and shoot you. (and maybe abandon it and launch a new one). If you jam the owner, the drone is still on its way - at 3000m/s. When it gets to you it will tear the falcon apart.
Same strategy as the dominix or ishtar but a bit better.
The dps breaks down like this: drone damage (80km range): 1026dps cruise damage (103km range due lock range limit): 679dps - cruise missiles have good damage characteristics against cruisers these days.
Kaarous Aldurald wrote:The really funny part of this for me is that I actually had a nice long post a while back talking about all that small gang utility and ability to chase ewar off the field with the super drones...
Kudos to you for getting there first. I'm not trying to take anything away from you. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5828
|
Posted - 2014.05.06 16:17:00 -
[3176] - Quote
Mournful Conciousness wrote: Kudos to you for getting there first. I'm not trying to take anything away from you.
Of course not, that's the ISDs job. :P
And anyway, my thought for it was that an Armageddon can be added into the gang as a fairly powerful tool. It can project those beastly heavy neuts out pretty far, and having one or two of the newly rebalanced NOS modules can help out some.
A Bhaalgorn is obviously better, especially since if you're flying a pirate battleship gang you can by definition afford it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
756
|
Posted - 2014.05.06 16:21:00 -
[3177] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote: Kudos to you for getting there first. I'm not trying to take anything away from you.
Of course not, that's the ISDs job. :P And anyway, my thought for it was that an Armageddon can be added into the gang as a fairly powerful tool. It can project those beastly heavy neuts out pretty far, and having one or two of the newly rebalanced NOS modules can help out some. A Bhaalgorn is obviously better, especially since if you're flying a pirate battleship gang you can by definition afford it.
This gecko business has opened up the possibility for a new C6 doctrine for us that will reduce risk and time to run c6 sites. As a result I expect to realise my dream of fielding a pirate-only battleship fleet for low/nullsec roaming.
Haarrrr!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5828
|
Posted - 2014.05.06 16:23:00 -
[3178] - Quote
Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: Kudos to you for getting there first. I'm not trying to take anything away from you.
Of course not, that's the ISDs job. :P And anyway, my thought for it was that an Armageddon can be added into the gang as a fairly powerful tool. It can project those beastly heavy neuts out pretty far, and having one or two of the newly rebalanced NOS modules can help out some. A Bhaalgorn is obviously better, especially since if you're flying a pirate battleship gang you can by definition afford it. This gecko business has opened up the possibility for a new C6 doctrine for us that will reduce risk and time to run c6 sites. As a result I expect to realise my dream of fielding a pirate-only battleship fleet for low/nullsec roaming. Haarrrr!
Don't forget that the Barghest is supposed to have a scram range bonus. Slap some sebos on that mofo and watch it lock em down. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
756
|
Posted - 2014.05.06 16:24:00 -
[3179] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:Mournful Conciousness wrote: Kudos to you for getting there first. I'm not trying to take anything away from you.
Of course not, that's the ISDs job. :P And anyway, my thought for it was that an Armageddon can be added into the gang as a fairly powerful tool. It can project those beastly heavy neuts out pretty far, and having one or two of the newly rebalanced NOS modules can help out some. A Bhaalgorn is obviously better, especially since if you're flying a pirate battleship gang you can by definition afford it. This gecko business has opened up the possibility for a new C6 doctrine for us that will reduce risk and time to run c6 sites. As a result I expect to realise my dream of fielding a pirate-only battleship fleet for low/nullsec roaming. Haarrrr! Don't forget that the Barghest is supposed to have a scram range bonus. Slap some sebos on that mofo and watch it lock em down.
Yes that combination of bonuses was a rare moment of genius from CCP.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5828
|
Posted - 2014.05.06 16:29:00 -
[3180] - Quote
Mournful Conciousness wrote: Yes that combination of bonuses was a rare moment of genius from CCP.
Much like the Rattlesnake, which made a lot more sense to a lot of people once the Gecko became widely known.
But the Barghest is going to be nuts. Missiles, 7 midslots, scram range bonus and who knows what the third bonus is.
Or hell, even more evil with the cruiser and frigate variants, which can now easily kite anything their own size or larger while locking them down.
The Mordu line of ships is really going to shake up small gang warfare. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 16:32:00 -
[3181] - Quote
Mournful Conciousness wrote:Priestess Lin wrote:[quote=Mournful Conciousness]
That would be anti-ewar and anti-logistics.
once a drone has locked you, you can't shake it with ECM. If you ecm the drone, it will prioritise you when the jam breaks. While you're jamming the drone, the owner of the drone will lock and shoot you. (and maybe abandon it and launch a new one). If you jam the owner, the drone is still on its way - at 3000m/s. When it gets to you it will tear the falcon apart. Same strategy as the dominix or ishtar but a bit better.
you forget the part about the dominix and ishtar having bonuses to all their drones, making them better options.
you seem to also be missing the point. The rattlesnake is changing from a drone boat to a missile boat that uses drones. Heavy drones are not going to be viable in pvp because you will lose so much of your DPS to a webs, especially if you use a gecko. Missile damage will be prioritized, which is subject to jamming.
That leaves you with your now unbonused light drones to hopefully kill whatever is scramming you. The dominx and ishtar do it better and for much cheaper.
Brawlers are in the thick of DPS and need frigates to die fast, and the Snake can't do that nearly as well anymore when it is being jammed if these changes go through. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 16:35:00 -
[3182] - Quote
Kaarous Aldurald wrote:The really funny part of this for me is that I actually had a nice long post a while back talking about all that small gang utility and ability to chase ewar off the field with the super drones...
And it was deleted because it was replying to epicurus's trolling.
But yeah, kudos for sticking the gang fight angle. It's expensive for that, but it's versatility is excellent in that regard.
Right, blame the Victim. You are really quite unpleasant. You launch an active campaign to destroy every post I write, and I am a troll? I cannot even imagine what you are thinking! There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 16:35:00 -
[3183] - Quote
Kaarous Aldurald wrote:The really funny part of this for me is that I actually had a nice long post a while back talking about all that small gang utility and ability to chase ewar off the field with the super drones...
translation: I'm so smart, everyone look at me!
the reality is that you are too dumb to account for when your super drone gets webbed. |

Kaarous Aldurald
ROC Deep Space The ROC
5828
|
Posted - 2014.05.06 16:40:00 -
[3184] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:The really funny part of this for me is that I actually had a nice long post a while back talking about all that small gang utility and ability to chase ewar off the field with the super drones...
translation: I'm so smart, everyone look at me! the reality is that you are too dumb to account for when your super drone gets webbed. All that SUPER DUPER DPS you have been imagining reduced to zero.
If it gets webbed it still goes about 3km/s. Have fun. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mike Voidstar
Voidstar Free Flight Foundation
636
|
Posted - 2014.05.06 16:41:00 -
[3185] - Quote
TempRonLin, you realize you have made the majority of this thread useless, right?
Any hope for feedback doing the RS any good in any direction has been utterly derailed by you.
Good Job, I hope you are proud. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 16:42:00 -
[3186] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:The really funny part of this for me is that I actually had a nice long post a while back talking about all that small gang utility and ability to chase ewar off the field with the super drones...
And it was deleted because it was replying to epicurus's trolling.
But yeah, kudos for sticking the gang fight angle. It's expensive for that, but it's versatility is excellent in that regard. Right, blame the Victim. You are really quite unpleasant. You launch an active campaign to destroy every post I write, and I am a troll? I cannot even imagine what you are thinking! If you want people to stop disagreeing with you, there are two ways. Stop being wrong, or stop talking.
you ignore everyone valid points and continue with your ignorant comments. Debating you is like trying to argue with a radio. You have been proven a fool multiple times in multiple ways but you still don't seem to "get it". You are the problem. Get a clue and get a life.
The amount of posting you do should tell you that you have metal problems. GTFO and deal with it. |

Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.06 16:43:00 -
[3187] - Quote
this thread should be made into its own comedy show. You boys are hilarious.  Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3473
|
Posted - 2014.05.06 16:44:00 -
[3188] - Quote
Guys, reallyGǪ enough. Some of us are actually interested in reading about some of the intended uses, fits and strategies for the new Rattlesnake, Bhaalgorn, Barghest, etc. I've already got an extensive block list and a few more are going on it in short order. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5828
|
Posted - 2014.05.06 16:44:00 -
[3189] - Quote
Priestess Lin wrote: you ignore everyone valid points and continue with your ignorant comments.
No one on your side has made any valid points thus far. You aren't even talking about the changes, you are just personally attacking me incessantly.
Quote: GTFO and deal with it.
Nope. Disagreement exists, whether you like it or not. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 16:46:00 -
[3190] - Quote
Mike Voidstar wrote:TempRonLin, you realize you have made the majority of this thread useless, right?
Any hope for feedback doing the RS any good in any direction has been utterly derailed by you.
.
Wrong. That is you and the poster above you who refuses to recognize the valid complaints about the rattlesnake. You utterly fail to see how the Rattlesnake is sub-par despite the vast majority of posters saying it so.
remember when you said that, "missile velocity bonus does not increase DPS"?
You don't have the intelligence to give valuable feedback. You need to GTFO too. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 16:47:00 -
[3191] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:The really funny part of this for me is that I actually had a nice long post a while back talking about all that small gang utility and ability to chase ewar off the field with the super drones...
And it was deleted because it was replying to epicurus's trolling.
But yeah, kudos for sticking the gang fight angle. It's expensive for that, but it's versatility is excellent in that regard. Right, blame the Victim. You are really quite unpleasant. You launch an active campaign to destroy every post I write, and I am a troll? I cannot even imagine what you are thinking! If you want people to stop disagreeing with you, there are two ways. Stop being wrong, or stop talking. Not going there, not biting. Not ever replying to anything you ever write again in any way.
I however will not be stopped by you from giving feedback that I believe should be made. Just stop continuously goading me at every opportunity. Just stop trying to silence those who hold a different opinion to yours. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5828
|
Posted - 2014.05.06 16:48:00 -
[3192] - Quote
Priestess Lin wrote:Mike Voidstar wrote:TempRonLin, you realize you have made the majority of this thread useless, right?
Any hope for feedback doing the RS any good in any direction has been utterly derailed by you.
. Wrong. That is you and the poster above you who refuses to recognize the valid complaints about the rattlesnake. You utterly fail to see how the Rattlesnake is sub-par despite the vast majority of posters saying it so. remember when you said that, "missile velocity bonus does not increase DPS"? You don't have the intelligence to give valuable feedback. You need to GTFO too.
You haven't made any valid complaints about the Rattlesnake.
You've just made repeated and unwarranted personal attacks, because you cannot stand that disagreement exists. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 16:48:00 -
[3193] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: you ignore everyone valid points and continue with your ignorant comments.
No one on your side has made any valid points thus far.
You see? These are the kinds of morons we intelligent people are dealing with here.
Totally irrational.
Remember that next time anyone accuse someone of derailing the thread. If these pathetic kids had any meaningful social lives, we wouldn't have to hear all their moronic mental diarrhea. The reason they live on forums like these is preciously because they are so stupid and nobody likes them.
it isn't that hard to see right though people like Kaarous, they live on here for a reason. Totally pathetic. |

Kaarous Aldurald
ROC Deep Space The ROC
5828
|
Posted - 2014.05.06 16:51:00 -
[3194] - Quote
epicurus ataraxia wrote: Not going there, not biting. Not ever replying to anything you ever write again in any way.
I however will not be stopped by you from giving feedback that I believe should be made. Just stop continuously goading me at every opportunity.
You said that 30 pages ago, when you claimed I was making your wife cry by disagreeing with you on the internet. Or whatever lie that was, I wasn't paying a ton of attention and it summarily got deleted. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Shepard Carver
GoonWaffe Goonswarm Federation
12
|
Posted - 2014.05.06 16:52:00 -
[3195] - Quote
Confirming that Kaarous Aldurald is a Radio. |

Arthur Aihaken
Erebus Solia
3473
|
Posted - 2014.05.06 16:52:00 -
[3196] - Quote
Here's my contribution to PvE use of the Rattlesnake with GeckosGǪ I've found that a pair of medium shield maintenance drones to accompany the Geckos works quite well in prolonging the length of time they can remain in combat. In addition, having three differently named groups of a pair go Geckos that you can recall and cycle through works great (one is in combat, one is repairing and one is in reserve). Obviously the limited bandwidth precludes the shield maintenance drone option with the new Rattlesnake, but this is somewhat offset by a higher EHP and greatly enhanced dps. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 16:54:00 -
[3197] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Not going there, not biting. Not ever replying to anything you ever write again in any way.
I however will not be stopped by you from giving feedback that I believe should be made. Just stop continuously goading me at every opportunity.
You said that 30 pages ago, when you claimed I was making your wife cry by disagreeing with you on the internet. Or whatever lie that was, I wasn't paying a ton of attention and it summarily got deleted. If you wish to discuss official ISD decisions that is of course your choice, I see you are. I however will not. I welcome the consequences of your decision. Now crawl off and leave me alone, again. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mike Voidstar
Voidstar Free Flight Foundation
639
|
Posted - 2014.05.06 16:59:00 -
[3198] - Quote
TempRonLin, I know it's hard to accept, but Velocity does not increase DPS. You were wrong and trolling badly then, you are wrong and trolling now.
Use just about any fitting tool in existence and you can see this is so.
It can increase application, slightly, randomly, unreliably and only under special circumstances, but that prevents the loss of DPS from outside factors, it does not increase it in any way. EVE is a complex game, you may want to try something easier if you have this much trouble understanding the difference between Damage per Second and Damage Application. Every weapon system has factors that mitigate it's damage, and each has ships that bonus their application with and without also increasing their DPS. DPS is by default a measurement of the raw maximum damage potential of a weapon as the in game variables that affect it's application are very complex and always changing.
You have had one applicable idea to this thread ---your stance that the Rattlesnake should not change except for an extra slot and some fittings--- and the rest of the small set of encyclopedias you have written have been random personal attacks against everyone from the Devs all the way down to anyone that holds an opinion even slightly different from your own. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 16:59:00 -
[3199] - Quote
Arthur Aihaken wrote:Here's my contribution to PvE use of the Rattlesnake with GeckosGǪ I've found that a pair of medium shield maintenance drones to accompany the Geckos works quite well in prolonging the length of time they can remain in combat. In addition, having three differently named groups of a pair go Geckos that you can recall and cycle through works great (one is in combat, one is repairing and one is in reserve). Obviously the limited bandwidth precludes the shield maintenance drone option with the new Rattlesnake, but this is somewhat offset by a higher EHP and greatly enhanced dps.
5 mil isk says you and Kaadoofus are still virgins.  |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 17:04:00 -
[3200] - Quote
Mike Voidstar wrote:TempRonLin, I know it's hard to accept, but Velocity does not increase DPS.
I'm not going to bother reading any more of your long-winded blather.
You have already proved yourself as someone not intelligent enough for this discussion.
stoicfaux can prove you wrong again if he wants with the many points he listed. You can lead a horse to water, as they say. |

Kaarous Aldurald
ROC Deep Space The ROC
5830
|
Posted - 2014.05.06 17:20:00 -
[3201] - Quote
Arthur Aihaken wrote:Here's my contribution to PvE use of the Rattlesnake with GeckosGǪ I've found that a pair of medium shield maintenance drones to accompany the Geckos works quite well in prolonging the length of time they can remain in combat. In addition, having three differently named groups of a pair go Geckos that you can recall and cycle through works great (one is in combat, one is repairing and one is in reserve). Obviously the limited bandwidth precludes the shield maintenance drone option with the new Rattlesnake, but this is somewhat offset by a higher EHP and greatly enhanced dps.
As far as PvP goes, I honestly don't think people will even bother shooting a Gecko except out of spite.
The damned thing has a fairly small sig radius, and forty thousand or more hitpoints, it's nowhere close to worthwhile to shoot it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 17:21:00 -
[3202] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Here's my contribution to PvE use of the Rattlesnake with GeckosGǪ I've found that a pair of medium shield maintenance drones to accompany the Geckos works quite well in prolonging the length of time they can remain in combat. In addition, having three differently named groups of a pair go Geckos that you can recall and cycle through works great (one is in combat, one is repairing and one is in reserve). Obviously the limited bandwidth precludes the shield maintenance drone option with the new Rattlesnake, but this is somewhat offset by a higher EHP and greatly enhanced dps. As far as PvP goes, I honestly don't think people will even bother shooting a Gecko except out of spite. The damned thing has a fairly small sig radius, and forty thousand or more hitpoints, it's nowhere close to worthwhile to shoot it.
scroll up, kid. Nobody gives a damn what you think. Isn't it about time you GTFO of this this thread? |

afkalt
Republic Military School Minmatar Republic
28
|
Posted - 2014.05.06 17:23:00 -
[3203] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Here's my contribution to PvE use of the Rattlesnake with GeckosGǪ I've found that a pair of medium shield maintenance drones to accompany the Geckos works quite well in prolonging the length of time they can remain in combat. In addition, having three differently named groups of a pair go Geckos that you can recall and cycle through works great (one is in combat, one is repairing and one is in reserve). Obviously the limited bandwidth precludes the shield maintenance drone option with the new Rattlesnake, but this is somewhat offset by a higher EHP and greatly enhanced dps. As far as PvP goes, I honestly don't think people will even bother shooting a Gecko except out of spite. The damned thing has a fairly small sig radius, and forty thousand or more hitpoints, it's nowhere close to worthwhile to shoot it.
I'd try and web it, kill the parent and scoop it. |

Silvetica Dian
Manson Family Advent of Fate
1012
|
Posted - 2014.05.06 17:29:00 -
[3204] - Quote
Priestess Lin wrote:Mournful Conciousness wrote:Priestess Lin wrote:[quote=Mournful Conciousness]
That would be anti-ewar and anti-logistics.
once a drone has locked you, you can't shake it with ECM. If you ecm the drone, it will prioritise you when the jam breaks. While you're jamming the drone, the owner of the drone will lock and shoot you. (and maybe abandon it and launch a new one). If you jam the owner, the drone is still on its way - at 3000m/s. When it gets to you it will tear the falcon apart. Same strategy as the dominix or ishtar but a bit better. you forget the part about the dominix and ishtar having bonuses to all their drones, making them better options. you seem to also be missing the point. The rattlesnake is changing from a drone boat to a missile boat that uses drones. Heavy drones are not going to be viable in pvp because you will lose so much of your DPS to a webs, especially if you use a gecko. Missile damage will be prioritized, which is subject to jamming. That leaves you with your now unbonused light drones to hopefully kill whatever is scramming you. The dominx and ishtar do it better and for much cheaper. Brawlers are in the thick of DPS and need frigates to die fast, and the Snake can't do that nearly as well anymore when it is being jammed if these changes go through.
I don't know what sort of PVP you do but you seem obsessed with ECM. The only time i really get ECM'd in pvp is when i fly logi. When i fly ECM boats i target logi and other ECM possibly neut boats or ewar platforms if FC asks me too. If i have nothing else to jam i will target turret boats. Drone /sentry boats are very rarely an ECM target and missile boats can use FOF if they want to evade it so again lower priority. Generally tackle frigs in the middle of the enemy fleet die very quickly. timing tackle for when the fleet is about to run is half the trick to tackle. Frigs die in pvp to unbonused light drones very very easily. Do you PVP at all? Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

KaDa en Bauldry
Aliastra Gallente Federation
37
|
Posted - 2014.05.06 17:30:00 -
[3205] - Quote
So...
After another coming home to 150 posts here, I have the following question: Why isn't everyone having the posts of RodLin hidden? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
5830
|
Posted - 2014.05.06 17:30:00 -
[3206] - Quote
afkalt wrote:Kaarous Aldurald wrote:Arthur Aihaken wrote:Here's my contribution to PvE use of the Rattlesnake with GeckosGǪ I've found that a pair of medium shield maintenance drones to accompany the Geckos works quite well in prolonging the length of time they can remain in combat. In addition, having three differently named groups of a pair go Geckos that you can recall and cycle through works great (one is in combat, one is repairing and one is in reserve). Obviously the limited bandwidth precludes the shield maintenance drone option with the new Rattlesnake, but this is somewhat offset by a higher EHP and greatly enhanced dps. As far as PvP goes, I honestly don't think people will even bother shooting a Gecko except out of spite. The damned thing has a fairly small sig radius, and forty thousand or more hitpoints, it's nowhere close to worthwhile to shoot it. I'd try and web it, kill the parent and scoop it.
Yeah that's a good idea, since they are reasonably valuable. Drone hunting might turn into a thing. Yay for emergent gameplay. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3473
|
Posted - 2014.05.06 17:32:00 -
[3207] - Quote
Kaarous Aldurald wrote:As far as PvP goes, I honestly don't think people will even bother shooting a Gecko except out of spite. The damned thing has a fairly small sig radius, and forty thousand or more hitpoints, it's nowhere close to worthwhile to shoot it. I tend to agree (except in instances of spite). 50k EHP with a trio of drone durability rigs. Don't forget another 800 or so DPS from rapid heavy missile launchers... I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.06 18:05:00 -
[3208] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:As far as PvP goes, I honestly don't think people will even bother shooting a Gecko except out of spite. The damned thing has a fairly small sig radius, and forty thousand or more hitpoints, it's nowhere close to worthwhile to shoot it. I tend to agree (except in instances of spite). 50k EHP with a trio of drone durability rigs. Don't forget another 800 or so DPS from rapid heavy missile launchersGǪ Kaarous Aldurald wrote:Yeah that's a good idea, since they are reasonably valuable. Drone hunting might turn into a thing. Yay for emergent gameplay. I was actually thinking that drone baiting drone hunters might turn into a thing. 
Can't you two kids have a pm discussion or something? No dev wants to read all your thoughtless conversations. None of us do. This thread would not be half as long if you two weren't in it. Get a clue. |

Phoenix22
The Empire Nation
1
|
Posted - 2014.05.06 18:08:00 -
[3209] - Quote
The Nestor Battleship Need A Re-Vamp (Redesign) seriously the cruiser and the frigate are nice made but the BS is total off if you ask me the ring on the front off the BS shot be in the middle maybe circling around as well and the size is to tick need more mass a little bigger |

Arthur Aihaken
Erebus Solia
3474
|
Posted - 2014.05.06 18:13:00 -
[3210] - Quote
Phoenix22 wrote:The Nestor Battleship Need A Re-Vamp (Redesign) seriously the cruiser and the frigate are nice made but the BS is total off if you ask me the ring on the front off the BS shot be in the middle maybe circling around as well and the size is to tick need more mass a little bigger We're all in agreement with the Nestor, although beauty is in the art of the beholder with respect to the art design. I am currently away, traveling through time and will be returning last week. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
12
|
Posted - 2014.05.06 18:54:00 -
[3211] - Quote
I was reading a post called "What does the Phantasm even do?" the other day, and it reminded me of the Nestor.
Exhibit A:
CCP Ytterbium wrote:Merin Ryskin wrote:The Phantasm used to be awesome. It had HAC-level firepower with a nice buffer tank and very reasonable cost, and effectively replaced the Zealot. The problem was that it was the first faction cruiser to be updated, so when CCP released the faction ship boost patch they assumed the Phantasm was already good enough since it had been updated more recently than the others. Unfortunately they were wrong, and the Phantasm is now a terrible ship since everything else around it has been made so much better. Ah yes, this dates back to 2009, and you're looking at the one responsible for that (along with the Dramiel, Cynabal and Machariel uberness)
Seems like a bit of history is doomed to repeat it's self.
Honestly though, I would give up on all the buffs to all the ships in all the eve universe in exchange for a way to not just hide posts from trolls, but also hide posts that quote hidden posts. |

KaDa en Bauldry
Aliastra Gallente Federation
39
|
Posted - 2014.05.06 19:04:00 -
[3212] - Quote
CCP Ytterbium wrote:* Warning: prolonged exposure to this thread [...] may cause flame-hate alt wars, aggravated eye damage due to unnecessary tears, followed by skin cancer and sterility. Read at your own risk. Not empty quoting. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3475
|
Posted - 2014.05.06 19:27:00 -
[3213] - Quote
How we get more Geckos! (actually a pretty neat way of doing it) http://www.eveonline.com/11?_ga=1.37640294.735898058.1399295569 I am currently away, traveling through time and will be returning last week. |

Joe Boirele
Lords 0f Justice Lords Of Stars
37
|
Posted - 2014.05.06 19:31:00 -
[3214] - Quote
Personally, I'm getting started on the PVP goals. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1136
|
Posted - 2014.05.06 19:33:00 -
[3215] - Quote
Joe Boirele wrote:Personally, I'm getting started on the PVP goals. Don't violence my boat bro! I'm only mining and missioning to get you more geckos! |

Joe Boirele
Lords 0f Justice Lords Of Stars
37
|
Posted - 2014.05.06 19:37:00 -
[3216] - Quote
Tyberius Franklin wrote:Joe Boirele wrote:Personally, I'm getting started on the PVP goals. Don't violence my boat bro! I'm only mining and missioning to get you more geckos!
That's cool too. I'm gonna put together a caracal and go flying in lowsec. If I win, geckos. If I blow up, also geckos! Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Mike Voidstar
Voidstar Free Flight Foundation
642
|
Posted - 2014.05.06 20:36:00 -
[3217] - Quote
Priestess Lin wrote:Mike Voidstar wrote:TempRonLin, I know it's hard to accept, but Velocity does not increase DPS. I'm not going to bother reading any more of your long-winded blather. You have already proved yourself as someone not intelligent enough for this discussion with your first sentence. stoicfaux can prove you wrong again if he wants with the many points he listed. You can lead a horse to water, as they say.
I believe the saying is that you can lead a TempRonLin to knowledge, but you can't make it think.
Cherry pick around the part that makes you wrong, acknowledges stoicfaux's points, and defines clearly the concepts that you can't understand because it would interrupt your trolling all you like.
I am the only one in this entire thread that has even attempted to treat what little bit of point you have with any respect. Too bad you don't have any real interest in discussing things.
|

Arthur Aihaken
Erebus Solia
3475
|
Posted - 2014.05.06 20:47:00 -
[3218] - Quote
Can we get a special ability to the Rattlesnake (not unlike the warp speed bonus the Machariel received) that reduces the bandwidth for Geckos from 50 to 25mbit? I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 20:56:00 -
[3219] - Quote
I have just listened to the live stream and CCP rise has just said that "The Effective number of drones that guristas can field will exceed almost any other ship in the game" . This was greeted with loud cheers, as that's a good announcement ? right ?
So I am at a loss.
This Is a direct Appeal to CCP rise for clarification.
CCP rise Your Original post clearly implies through ommission, that The rattleship will have unbonused lights and medium drones, and with the stated bonuses to heavy and sentry drones will have exactly the same number of effective Heavy and sentry drones as currently and fewer effective Lights and mediums.
Is somehow The rattlesnake currently the ship with more Effective Drones than almost Any other ship in the game? And We did not realise? It seems not.
Or is there some other reason why this pre fanfest announcement post we are replying to varies so vastly from the Fanfest announcement? Is there Possibly, Some other announcement you would like to share that will correct things?
CCP rise, would you Like to clear this matter up? The two statements of changes to the rattlesnake are Widely divergent and contradictory.
Thank you.
PS I am not interested in the usual suspects giving their opinions. This is a miscommunication By CCP rise in one form or another that only He can clear up. (unless you are a Dev?) There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 21:03:00 -
[3220] - Quote
Arthur Aihaken wrote:Can we get a special ability to the Rattlesnake (not unlike the warp speed bonus the Machariel received) that reduces the bandwidth for Geckos from 50 to 25mbit? I am hoping that is his intention too otherwise The current post contradicts his statements at fanfest. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3475
|
Posted - 2014.05.06 21:05:00 -
[3221] - Quote
epicurus ataraxia wrote:I have just listened to the live stream and CCP rise has just said that "The Effective number of drones that guristas can field will exceed almost any other ship in the game" . This was greeted with loud cheers, as that's a good announcement ? right ? Did he say "Guristas" or "Rattlesnake"? From what I remember (and I could certainly be off) is that it was a general statement attributed to the Guristas. Regardless, this is definitely the case for the Worm and Gila - and with the Gecko this also holds true for the Rattlesnake. Is this splitting hairs on the Rattlesnake? Hard to say... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3475
|
Posted - 2014.05.06 21:17:00 -
[3222] - Quote
epicurus ataraxia wrote:Which is why I have asked him for confirmation. CCP needs to make his own statement, there have been too many speaking for him here. They cannot both be right. The devs have been AWOL from this thread for weeks, so don't get your hopes up... I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 21:19:00 -
[3223] - Quote
Arthur Aihaken wrote:I'm just going to throw this out there for those still bemoaning the bonus loss to light and medium drones. With the introduction of the Gecko, at least from a PvE standpoint it makes a lot of sense to run Drone Durability rigs. This actually increases hit points by 80% and easily offsets the previous 50% bonus. As for damage, while there's not too much one can do to offset this - but with a higher rate of survivability they will be able to deliver more damage before having to be recalled.
That is a good suggestion, naturally that will be balanced out elsewhere in the fittings as the drawback for drone rigs is quite severe. Once CCP rise has confirmed what we are actually getting, and It appears on SisI I think that might be my first test example.
If we do get for exmaple 2 geckos, then a lot of other issues fade into the background. With current heavies, tracking and orbit speed still remains an issue. for the Drones. There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
29
|
Posted - 2014.05.06 21:20:00 -
[3224] - Quote
Wouldnt two geckos create a 3000 dps battleship?
As awesome as it would be, I feel compelled to suggest it'd be a bad idea. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1136
|
Posted - 2014.05.06 21:21:00 -
[3225] - Quote
Arthur Aihaken wrote:I'm just going to throw this out there for those still bemoaning the bonus loss to light and medium drones. With the introduction of the Gecko, at least from a PvE standpoint it makes a lot of sense to run Drone Durability rigs. This actually increases hit points by 80% and easily offsets the previous 50% bonus. As for damage, while there's not too much one can do to offset this - but with a higher rate of survivability they will be able to deliver more damage before having to be recalled. I'm still not sold on this considering the limited fittings to try to make both systems work. Maybe that's where RHML's shine in their lack of need for rigors to help apply damage, though range augmentation may be desirable. Either way, in PvE a Gecko on an RS should be a very hard target and used properly should have little risk of going down. |

Arthur Aihaken
Erebus Solia
3475
|
Posted - 2014.05.06 21:22:00 -
[3226] - Quote
afkalt wrote:Wouldnt two geckos create a 3000 dps battleship? As awesome as it would be, I feel compelled to suggest it'd be a bad idea. I'd be prepared to lose the launchers and missile bonus, along with a minor slot adjustment (-2h, +1m, +1l).
Tyberius Franklin wrote:'m still not sold on this considering the limited fittings to try to make both systems work. Maybe that's where RHML's shine in their lack of need for rigors to help apply damage, though range augmentation may be desirable. Either way, in PvE a Gecko on an RS should be a very hard target and used properly should have little risk of going down. That's why I'd rather see the Rattlesnake as a dedicated drone boat. Barring that, rapid heavy missile launchers are really the only option. I look at them more for "pest control" than anything else. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 21:24:00 -
[3227] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Which is why I have asked him for confirmation. CCP needs to make his own statement, there have been too many speaking for him here. They cannot both be right. The devs have been AWOL from this thread for weeks, so don't get your hopes up...
I am hoping, that now I have heard his own words out of his own mouth, that possibly He has been avoiding stepping on another unmade announcement and has been waiting to be able to. There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
29
|
Posted - 2014.05.06 21:25:00 -
[3228] - Quote
More sane 
Although the idea of hinging an entire ship to a (currently) limited drone type is...a risky proposition.
I mean, if BPCs drop for it, then you can strike this concern and happy days, otherwise...the options are limited |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 21:26:00 -
[3229] - Quote
Arthur Aihaken wrote:afkalt wrote:Wouldnt two geckos create a 3000 dps battleship? As awesome as it would be, I feel compelled to suggest it'd be a bad idea. I'd be prepared to lose the launchers and missile bonus, along with a minor slot adjustment (-2h, +1m, +1l).
Lets wait to hear what he says to clarify things. He clearly wants and has said that the Guristas are the drone guys. Their speciality. From his own mouth.
So maybe he just wants to build a good pirate ship. Lets wait before we offer him nerfs. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 21:28:00 -
[3230] - Quote
afkalt wrote:More sane  Although the idea of hinging an entire ship to a (currently) limited drone type is...a risky proposition. I mean, if BPCs drop for it, then you can strike this concern and happy days, otherwise...the options are limited
Who knows maybe you get geckos with the ship, or they get disabled and can be scooped up rather than destroyed.? Lets see what he says now. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5835
|
Posted - 2014.05.06 21:28:00 -
[3231] - Quote
afkalt wrote:More sane  Although the idea of hinging an entire ship to a (currently) limited drone type is...a risky proposition. I mean, if BPCs drop for it, then you can strike this concern and happy days, otherwise...the options are limited
This was basically my thought. Short of a reliable (more importantly, repeatable) way to get Geckos, actually outright forcing the Rattlesnake to use them would be pretty crippling to the ship as a whole.
It's plenty fine without them, so long as heavy drones get rebalanced.
With them it's ten gallons of kicking ass in a nine gallon jug. Works out ok as is, if you ask me. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 21:39:00 -
[3232] - Quote
OK here is the full stream, just up Fanfest keynote
Very Very different to his original post here, This really needs updating soon now. Things must have moved on In CCP in the meantime.
Listen for yourselves.
" they will all get enormous bonuses To drone damage and HP". (his emphasis)
So the same effective damage as before on the rattlesnakereally is not what they have just said in front of the whole of the eve community, live, on TV.
So hopefully clarification soon. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3475
|
Posted - 2014.05.06 22:00:00 -
[3233] - Quote
epicurus ataraxia wrote:"they ( the ships) will all get enormous bonuses To drone damage and HP". (his emphasis) Except (and not to place to much of a finer point on it)GǪ they are. We all pretty much expected 2 drones on the Rattlesnake, and these will be the most powerful light, media, heavy and sentry drones in the game. Not trying to open a can of worms here, but barring any actual dev response - what kind of change or bonus were you hoping for? I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1137
|
Posted - 2014.05.06 22:06:00 -
[3234] - Quote
Arthur Aihaken wrote:afkalt wrote:Wouldnt two geckos create a 3000 dps battleship? As awesome as it would be, I feel compelled to suggest it'd be a bad idea. I'd be prepared to lose the launchers and missile bonus, along with a minor slot adjustment (-2h, +1m, +1l). Tyberius Franklin wrote:'m still not sold on this considering the limited fittings to try to make both systems work. Maybe that's where RHML's shine in their lack of need for rigors to help apply damage, though range augmentation may be desirable. Either way, in PvE a Gecko on an RS should be a very hard target and used properly should have little risk of going down. That's why I'd rather see the Rattlesnake as a dedicated drone boat. Barring that, rapid heavy missile launchers are really the only option. I look at them more for "pest control" than anything else. I'm inclined to agree on the one way or another philosophy. With the Mordu incoming we may well have drones be in the same place missiles were in not having a dedicated platform, at least at the BS level.
I'm just having a hard time thinking about how to make it both advantageous and flexible without ending up with another domi. The idea of dropping launchers and highs for lows/mids seems nice, but I'd want my bonused lights back in the trade since I'd be losing what was given to the missile side to compensate. |

Arthur Aihaken
Erebus Solia
3475
|
Posted - 2014.05.06 22:20:00 -
[3235] - Quote
Tyberius Franklin wrote:I'm just having a hard time thinking about how to make it both advantageous and flexible without ending up with another domi. The idea of dropping launchers and highs for lows/mids seems nice, but I'd want my bonused lights back in the trade since I'd be losing what was given to the missile side to compensate. Give it more bandwidth and let it use drone control units.  Also, we totally need a Guristas light and medium "Hero" drone. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.06 22:22:00 -
[3236] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:"they ( the ships) will all get enormous bonuses To drone damage and HP". (his emphasis) Except (and not to place to much of a finer point on it)GǪ they are. We all pretty much expected 2 drones on the Rattlesnake, and these will be the most powerful light, media, heavy and sentry drones in the game. Not trying to open a can of worms here, but barring any actual dev response - what kind of change or bonus were you hoping for?
They are clearly stating that the gurista's special Pirate flavour is to have the strongest most powerful drones AND drone ships in the game in each class. I will wait now to see what that entails, but I hope for a way that heavy drones will be effective across all target classes with more powerful heavy drone damage and application than any other Subcap in the game. That could be two geckos, or two Heavies with replaced bun uses that reflect the words from their own mouth that was stated AFTER this thread was started previous to official announcement.
He may have changed his mind since fanfest or he may not. Time for him to speak up for himself and confirm or clarify. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.06 22:26:00 -
[3237] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:afkalt wrote:Wouldnt two geckos create a 3000 dps battleship? As awesome as it would be, I feel compelled to suggest it'd be a bad idea. I'd be prepared to lose the launchers and missile bonus, along with a minor slot adjustment (-2h, +1m, +1l). Tyberius Franklin wrote:'m still not sold on this considering the limited fittings to try to make both systems work. Maybe that's where RHML's shine in their lack of need for rigors to help apply damage, though range augmentation may be desirable. Either way, in PvE a Gecko on an RS should be a very hard target and used properly should have little risk of going down. That's why I'd rather see the Rattlesnake as a dedicated drone boat. Barring that, rapid heavy missile launchers are really the only option. I look at them more for "pest control" than anything else. I'm inclined to agree on the one way or another philosophy. With the Mordu incoming we may well have drones be in the same place missiles were in not having a dedicated platform, at least at the BS level. I'm just having a hard time thinking about how to make it both advantageous and flexible without ending up with another domi. The idea of dropping launchers and highs for lows/mids seems nice, but I'd want my bonused lights back in the trade since I'd be losing what was given to the missile side to compensate.
Well if Heavy drones were awesome you would boost those with every rig and module available. Missiles? Fit lights and be done with it. Why drop launchers, an option for those who like them. well it is an option. Hate drones? fit for cruise, heavy, torpedo, or whatever floats your boat and hope someone else kills the frigates. two geckos? kill everything while grinning in a crazy manner. There is one EvE. Many people. Many lifestyles. WE are EvE |

Sniper Smith
Center for Advanced Studies Gallente Federation
48
|
Posted - 2014.05.06 22:47:00 -
[3238] - Quote
Arthur Aihaken wrote:afkalt wrote:Wouldnt two geckos create a 3000 dps battleship? As awesome as it would be, I feel compelled to suggest it'd be a bad idea. I'd be prepared to lose the launchers and missile bonus, along with a minor slot adjustment (-2h, +1m, +1l). The solution is simple.
Up the bandwidth (and bay) so it can launch 2 Gecko's or 4 Heavies.. and half all the drone bonuses.
This lets it field 2 "Super" drones.. or 4 more standard but still bonused Heavies/Sentires.. It also increases the utility by allowing for deploying more EWAR or Logi drones than the current setup has. |
|

ISD Ezwal
ISD Community Communications Liaisons
1281

|
Posted - 2014.05.06 22:48:00 -
[3239] - Quote
Thread temporarily locked for some cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1140
|
Posted - 2014.05.07 02:28:00 -
[3240] - Quote
epicurus ataraxia wrote:Tyberius Franklin wrote:Arthur Aihaken wrote:afkalt wrote:Wouldnt two geckos create a 3000 dps battleship? As awesome as it would be, I feel compelled to suggest it'd be a bad idea. I'd be prepared to lose the launchers and missile bonus, along with a minor slot adjustment (-2h, +1m, +1l). Tyberius Franklin wrote:'m still not sold on this considering the limited fittings to try to make both systems work. Maybe that's where RHML's shine in their lack of need for rigors to help apply damage, though range augmentation may be desirable. Either way, in PvE a Gecko on an RS should be a very hard target and used properly should have little risk of going down. That's why I'd rather see the Rattlesnake as a dedicated drone boat. Barring that, rapid heavy missile launchers are really the only option. I look at them more for "pest control" than anything else. I'm inclined to agree on the one way or another philosophy. With the Mordu incoming we may well have drones be in the same place missiles were in not having a dedicated platform, at least at the BS level. I'm just having a hard time thinking about how to make it both advantageous and flexible without ending up with another domi. The idea of dropping launchers and highs for lows/mids seems nice, but I'd want my bonused lights back in the trade since I'd be losing what was given to the missile side to compensate. Well if Heavy drones were awesome you would boost those with every rig and module available. Missiles? Fit lights and be done with it. Why drop launchers, an option for those who like them. well it is an option. Hate drones? fit for cruise, heavy, torpedo, or whatever floats your boat and hope someone else kills the frigates. two geckos? kill everything while grinning in a crazy manner. I guess I'm losing something from this post. The suggestion I was replying to explicitly removed missiles, so offering solutions with missiles doesn't make sense. |

Arthur Aihaken
Erebus Solia
3478
|
Posted - 2014.05.07 03:35:00 -
[3241] - Quote
Definitely rapid heavy missile launchers. If the missile damage bonus was omni I'd be in heaven... I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Mordus Angels
883
|
Posted - 2014.05.07 03:37:00 -
[3242] - Quote
Arthur Aihaken wrote:Definitely rapid heavy missile launchers. If the missile damage bonus was omni I'd be in heaven...
Another reason why rapids will always be crap. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1140
|
Posted - 2014.05.07 03:42:00 -
[3243] - Quote
Onictus wrote:Arthur Aihaken wrote:Definitely rapid heavy missile launchers. If the missile damage bonus was omni I'd be in heaven... Another reason why rapids will always be crap. A selective bonus on the RS hull isn't really a fault of RHML's themselves. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.07 03:43:00 -
[3244] - Quote
Tyberius Franklin wrote:Onictus wrote:Arthur Aihaken wrote:Definitely rapid heavy missile launchers. If the missile damage bonus was omni I'd be in heaven... Another reason why rapids will always be crap. A selective bonus on the RS hull isn't really a fault of RHML's themselves.
no ****, sherlock.

 |

Arthur Aihaken
Erebus Solia
3478
|
Posted - 2014.05.07 06:51:00 -
[3245] - Quote
my snake. I am currently away, traveling through time and will be returning last week. |

Juin Tsukaya
Perkone Caldari State
1
|
Posted - 2014.05.07 08:32:00 -
[3246] - Quote
Well, I couldn't tell either way from that video. Sounded like the decision was done. and no change to what was posted here. they did specifically state that gurista ships will handle only 2 drones. In what way that makes Gurista faction ships the best drone boats out there? well it doesn't. I think he meant best pirate faction boats.
Unfortunately, even the soe cruiser, the Astero, can field more drones and has more drone capacity capacity. As a matter of fact, it has the same drone and armor bonuses as a Vexor. I thought they didn't want to double up?
Because of this I am not really seeing it's justification. no other drone boat was designed as a shield tank. so in regards to the rattler, there was no double up. |

Vulfen
Snuff Box
107
|
Posted - 2014.05.07 08:52:00 -
[3247] - Quote
So the Gecko will really spice up the drone world with the rattlesnake, but i think people are also forgetting the new faction damage amps that will be released pushing this DPS up further. CCP i congratulate you these changes combined really do offer the drone weapon system a chance to be a truly primary weapon system.
Just so long as the gecko has a chance of drops in all plexes regardless of rating id be happy. |

Kaarous Aldurald
ROC Deep Space The ROC
5845
|
Posted - 2014.05.07 10:04:00 -
[3248] - Quote
Vulfen wrote:So the Gecko will really spice up the drone world with the rattlesnake, but i think people are also forgetting the new faction damage amps that will be released pushing this DPS up further. CCP i congratulate you these changes combined really do offer the drone weapon system a chance to be a truly primary weapon system.
Just so long as the gecko has a chance of drops in all plexes regardless of rating id be happy.
Yeah, faction drone amps are going to push the value of Gallente and Amarr LP up a bit, I think. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Vulfen
Snuff Box
107
|
Posted - 2014.05.07 10:08:00 -
[3249] - Quote
Kaarous Aldurald wrote:Vulfen wrote:So the Gecko will really spice up the drone world with the rattlesnake, but i think people are also forgetting the new faction damage amps that will be released pushing this DPS up further. CCP i congratulate you these changes combined really do offer the drone weapon system a chance to be a truly primary weapon system.
Just so long as the gecko has a chance of drops in all plexes regardless of rating id be happy. Yeah, faction drone amps are going to push the value of Gallente and Amarr LP up a bit, I think.
Once settled down i expect them to be the same price as a CN ballistic control |

Vulfen
Snuff Box
107
|
Posted - 2014.05.07 11:11:00 -
[3250] - Quote
@CCP Rise slightly off the main topic but.... considering the new drones from the guristas side are going to be about the same power as a cruiser & ehp like an attack cruiser, would it be possible to see fleet bonuses pass down onto the drones? they are within the fleet and im sure a new skill that everyone can train i.e drone commander could maybe be put in effect, where you get 10% bonus to how much is passed down per level. that way at lvl 5 the drones should receive 50% of the fleet bonuses that are passing down from FC/WC/SC and the launching ship.
This way drones will get a boost to their speed and sig radius while moving to help defend themselves, with skirmish links. and resistance bonuses from armour and shield links. aswell as logistics drones getting a boost to their repairs. i believe caping it at 50% is good aswell as you may make them a little over powered otherwise. |

Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 11:17:00 -
[3251] - Quote
Vulfen wrote:@CCP Rise slightly off the main topic but.... considering the new drones from the guristas side are going to be about the same power as a cruiser & ehp like an attack cruiser, would it be possible to see fleet bonuses pass down onto the drones? they are within the fleet and im sure a new skill that everyone can train i.e drone commander could maybe be put in effect, where you get 10% bonus to how much is passed down per level. that way at lvl 5 the drones should receive 50% of the fleet bonuses that are passing down from FC/WC/SC and the launching ship.
This way drones will get a boost to their speed and sig radius while moving to help defend themselves, with skirmish links. and resistance bonuses from armour and shield links. aswell as logistics drones getting a boost to their repairs. i believe caping it at 50% is good aswell as you may make them a little over powered otherwise.
I'm not sure I agree that this should happen for drones, but for fighters it makes sense to me.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Silvetica Dian
Manson Family Advent of Fate
1012
|
Posted - 2014.05.07 11:55:00 -
[3252] - Quote
epicurus ataraxia wrote:OK here is the full stream, just up Fanfest keynoteVery Very different to his original post here, This really needs updating soon now. Things must have moved on In CCP in the meantime. Listen for yourselves. " they ( the ships) will all get enormous bonuses To drone damage and HP". (his emphasis) So the same effective damage as before on the rattlesnake really is not what they have just said in front of the whole of the eve community, live, on TV. So hopefully clarification soon.
Please sing in the voice of Natalie Imbruglia. "Delusion never changed Into something real" I know the first word is a slight alteration from the actual lyric.
Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.07 11:57:00 -
[3253] - Quote
Silvetica Dian wrote:epicurus ataraxia wrote:OK here is the full stream, just up Fanfest keynoteVery Very different to his original post here, This really needs updating soon now. Things must have moved on In CCP in the meantime. Listen for yourselves. " they ( the ships) will all get enormous bonuses To drone damage and HP". (his emphasis) So the same effective damage as before on the rattlesnake really is not what they have just said in front of the whole of the eve community, live, on TV. So hopefully clarification soon. Please sing in the voice of Natalie Imbruglia. "Delusion never changed Into something real" I know the first word is a slight alteration from the actual lyric. Well I would rather believe CCP rises own words than A random forum poster/alt. But I would not want to challenge your preconceptions. Nothing to see here, Move along..................................> There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.07 12:14:00 -
[3254] - Quote
I have been just trying out the new Geckos with a Gila. Two of them are really quite impressive, If they were fitted to an Ishtar they would be even more so. The New Gila it's medium hero drones, will also have amazing effects, and will chomp up frigates it seems with ease. so thats good, Gila and Ishtar different applications. Gila will be a sort of precision Ishtar..
Now the Rattlesnake will fit only one, and the suggested stats for heavies, do not move things on from the restrictions heavies have today.
As it stands the rattlesnake would be a far weaker drone boat with the geckos than any other battleship with a drone bonus. Dominix with 2 geckos and an ogre or sentry walks all over it. even a hyperion with 2 Geckos and an Ogre gets damn close. A HYPERION???  WTF?
That would be really worrying if it had not been for the statements that CCP rise made at fanfest.
Come on , Put us out of our misery? There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.07 12:40:00 -
[3255] - Quote
Quote:I guess I'm losing something from this post. The suggestion I was replying to explicitly removed missiles, so offering solutions with missiles doesn't make sense.
My mistake, I responded to part not the whole post,
sorry for any confusion caused. There is one EvE. Many people. Many lifestyles. WE are EvE |

Vulfen
Snuff Box
107
|
Posted - 2014.05.07 13:02:00 -
[3256] - Quote
epicurus ataraxia wrote:As it stands the rattlesnake would be a far weaker drone boat with the Geckos than any other battleship with a drone bonus. Dominix with 2 geckos and an ogre or sentry will walk all over it. even a hyperion with 2 Geckos and an Ogre gets damn close. A HYPERION???   WTF?
Think about this a bit more logically - you will always want to max your drone potential, so in a domi/ishtar etc you will use 2 geckos 2 mediums & 1 light.
From what i can see on a rattlesnake you will always only match a domi/ishtar, never beat it, when shield tanked with the same number of damage amps. the difference is the rattlesnake allows you to put other mods there making up for that difference. while at the same time beating the tank that either of these 2 can provide.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 13:44:00 -
[3257] - Quote
epicurus ataraxia wrote:I have been just trying out the new Geckos with a Gila. Two of them are really quite impressive, If they were fitted to an Ishtar they would be even more so. The New Gila with it's medium hero drones, will also have amazing effects, and will chomp up frigates, it seems, with ease. so thats good, Gila and Ishtar different applications. Gila will be a sort of precision Ishtar.. Now If the Original post still stood, then the Rattlesnake will fit only one, and the suggested stats for heavies, do not move things on from the restrictions heavies have today. As it stands the rattlesnake would be a far weaker drone boat with the Geckos than any other battleship with a drone bonus. Dominix with 2 geckos and an ogre or sentry will walk all over it. even a hyperion with 2 Geckos and an Ogre gets damn close. A HYPERION???   WTF? Things must have moved on I imagine, because That would be really worrying if it had not been for the statements that CCP Rise made at fanfest. Where CCP Rise specifically said that the Gurista's Pirate speciality, would be for them to have to have the most powerful Subcap Drone platforms in the game. Come on , Put us out of our misery? The sentries are fine, I understand If you feel the need to keep them,and bonused to current levels, But Make the heavies live up to your promise, Great damage and great application will be wonderful.  Hopefully the following applies. Quote:if you see something that seems really weird, it may be a mistake/typo so just let me know and I'll check it out):
I've done some fairly extensive analysis on the post-summer drone and rattlesnake situation, being an enthusiastic drone PVPer and initially a sceptic of the new guristas lineup.
Don't forget that the rattlesnake gets a 275% bonus to drone damage so the drone damage output of a rattlesnake compared to a dominix with 2 geckos, 2 hammerheads and 1 hobgoblin (both with 3 T2 DDAs) is 1026 vs 1029 (a difference of 3 dps).
On top of this the rattlesnake can add another 800dps in cruise missile damage all the way out to 103km.
It's by no means a terribly frightening pirate ship, but it's going to have a role as a very effective and strong brawler that can hit out to all reasonable ranges with max dps with no falloff penalties.
I think it will be more popular than the old one, despite the fact that it can no longer carry heavy EWAR drones.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3479
|
Posted - 2014.05.07 13:49:00 -
[3258] - Quote
Mournful Conciousness wrote:It's by no means a terribly frightening pirate ship, but it's going to have a role as a very effective and strong brawler that can hit out to all reasonable ranges with max dps with no falloff penalties. I dunnoGǪ 1800 dps out to 84km is pretty frightening... I am currently away, traveling through time and will be returning last week. |

Vulfen
Snuff Box
107
|
Posted - 2014.05.07 14:14:00 -
[3259] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:It's by no means a terribly frightening pirate ship, but it's going to have a role as a very effective and strong brawler that can hit out to all reasonable ranges with max dps with no falloff penalties. I dunnoGǪ 1800 dps out to 84km is pretty frightening... try just plain brawling... torps please |

Arthur Aihaken
Erebus Solia
3479
|
Posted - 2014.05.07 14:37:00 -
[3260] - Quote
Vulfen wrote:try just plain brawling... torps please I guess. The only way I can see torpedoes working is with a full complement of rigors, flares and webs. That's a lot of real estate for slightly more damage... I am currently away, traveling through time and will be returning last week. |

Vulfen
Snuff Box
107
|
Posted - 2014.05.07 14:44:00 -
[3261] - Quote
Arthur Aihaken wrote:Vulfen wrote:try just plain brawling... torps please I guess. The only way I can see torpedoes working is with a full complement of rigors, flares and webs. That's a lot of real estate for slightly more damage...
It will work just fine in Low + High vs bs sized ships in station & gate engagements. i know it will struggle beyond that. but you would want to think twice before engaging a fleet of them on a gate. |

Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 15:17:00 -
[3262] - Quote
Vulfen wrote:Arthur Aihaken wrote:Vulfen wrote:try just plain brawling... torps please I guess. The only way I can see torpedoes working is with a full complement of rigors, flares and webs. That's a lot of real estate for slightly more damage... It will work just fine in Low + High vs bs sized ships in station & gate engagements. i know it will struggle beyond that. but you would want to think twice before engaging a fleet of them on a gate.
Get 2 people in your gang to fit a target painter each. The cruise/gecko combination will hit cruisers very hard. The rattlesnake will need some support to guard against frigates. A phantasm perhaps? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3479
|
Posted - 2014.05.07 15:42:00 -
[3263] - Quote
Mournful Conciousness wrote:Get 2 people in your gang to fit a target painter each. The cruise/gecko combination will hit cruisers very hard. The rattlesnake will need some support to guard against frigates. A phantasm perhaps? Rapid light launchers? (they benefit from the damage bonus) I am currently away, traveling through time and will be returning last week. |

Hasikan Miallok
Republic University Minmatar Republic
718
|
Posted - 2014.05.07 15:51:00 -
[3264] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:Get 2 people in your gang to fit a target painter each. The cruise/gecko combination will hit cruisers very hard. The rattlesnake will need some support to guard against frigates. A phantasm perhaps? Rapid light launchers? (they benefit from the damage bonus)
Or just rapid heavies with Precision and a Rigor |

Kaarous Aldurald
ROC Deep Space The ROC
5862
|
Posted - 2014.05.07 18:51:00 -
[3265] - Quote
Hasikan Miallok wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:Get 2 people in your gang to fit a target painter each. The cruise/gecko combination will hit cruisers very hard. The rattlesnake will need some support to guard against frigates. A phantasm perhaps? Rapid light launchers? (they benefit from the damage bonus) Or just rapid heavies with Precision and a Rigor
This is precluded because he wants to use drone hitpoint rigs.
That will be one interesting thing, I believe. This ship can be altered fairly dramatically with a variety of rigs, it's versatility is pretty much unmatched.
Personally, I cannot wait to get it on SiSi. *clicks heels together three times* "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3480
|
Posted - 2014.05.07 20:21:00 -
[3266] - Quote
Kaarous Aldurald wrote:This is precluded because he wants to use drone hitpoint rigs. That will be one interesting thing, I believe. This ship can be altered fairly dramatically with a variety of rigs, it's versatility is pretty much unmatched. Correct. This is the only way to enhance the existing durability, and a 75% increase to hit points seemed like a good idea at the time. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5863
|
Posted - 2014.05.07 20:53:00 -
[3267] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:This is precluded because he wants to use drone hitpoint rigs. That will be one interesting thing, I believe. This ship can be altered fairly dramatically with a variety of rigs, it's versatility is pretty much unmatched. Correct. This is the only way to enhance the existing durability, and a 75% increase to hit points seemed like a good idea at the time.
My first test will likely be two drone hitpoint rigs and one rigor, for damage application of the missiles. The Gecko itself has little issue with application. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3480
|
Posted - 2014.05.07 21:30:00 -
[3268] - Quote
Kaarous Aldurald wrote:The Gecko itself has little issue with application. I tend to agree. I ran a tracking scripted omni and it had little noticeable benefit. I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.07 23:57:00 -
[3269] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:The Gecko itself has little issue with application. I tend to agree. I ran a tracking scripted omni and it had little noticeable benefit. I've been playing with my Snake and Geckos
Findings; Geckos are fun to use Durability rigs aren't going to be really needed as the gecko seems to speed tank quite well (even better post summer update) - For Pvp when a Gecko gets targeted durability rigs may help but if you manage engage range, recall will work and leaves rig slots for Missile application rigs - For Pve, I'd use rig slots for missile application.
Gecko + Rhml (with reload time bonus Please) will be a fearsome combination.. 35 second reload is just too long (and really not fun or interesting game play) - Reload 20 seconds, adjust launcher Rof to suit for same Dps. I don't want a Rapid Launcher buff, just a reasonable reload time for more engaging game play. 35 seconds out of every 2 mins with nothing to do but wait, is not fun. |

Arthur Aihaken
Erebus Solia
3480
|
Posted - 2014.05.08 00:44:00 -
[3270] - Quote
Sgt Ocker wrote:Durability rigs aren't going to be really needed as the gecko seems to speed tank quite well (even better post summer update) - For Pvp when a Gecko gets targeted durability rigs may help but if you manage engage range, recall will work and leaves rig slots for Missile application rigs - For Pve, I'd use rig slots for missile application.
Gecko + Rhml (with reload time bonus Please) will be a fearsome combination.. 35 second reload is just too long (and really not fun or interesting game play) - Reload 20 seconds, adjust launcher Rof to suit for same Dps. I don't want a Rapid Launcher buff, just a reasonable reload time for more engaging game play. 35 seconds out of every 2 mins with nothing to do but wait, is not fun. I look at it as protecting my investment. I'm going to mess around with RLMLs a bit to see how that works out with the Gecko. We're in agreement on the reload time - 20 seconds would be perfect. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5867
|
Posted - 2014.05.08 00:51:00 -
[3271] - Quote
Notably, the gecko will not see any of the dev blog improvements once the summer update hits.
I think it was Fozzie, but a dev confirmed on twitter that the Gecko already has it's Kronos stats. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3480
|
Posted - 2014.05.08 00:55:00 -
[3272] - Quote
Kaarous Aldurald wrote:Notably, the gecko will not see any of the dev blog improvements once the summer update hits. I think it was Fozzie, but a dev confirmed on twitter that the Gecko already has it's Kronos stats. The only thing it was going to receive was speed, no? I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5871
|
Posted - 2014.05.08 00:56:00 -
[3273] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Notably, the gecko will not see any of the dev blog improvements once the summer update hits. I think it was Fozzie, but a dev confirmed on twitter that the Gecko already has it's Kronos stats. The only thing it was going to receive was speed, no?
https://twitter.com/Frabba/status/463696517036257280 "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.08 01:14:00 -
[3274] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Kaarous Aldurald wrote:Notably, the gecko will not see any of the dev blog improvements once the summer update hits. I think it was Fozzie, but a dev confirmed on twitter that the Gecko already has it's Kronos stats. The only thing it was going to receive was speed, no? https://twitter.com/Frabba/status/463696517036257280 Well that's saddening. Damage output vise that means a pair of heavies will be prefered for PvE work with being able to put all your heavy drone damage into the NPC's resist hole. WH PvE may be an exception, though I'm not sure how viable heavies are there. |

Arthur Aihaken
Erebus Solia
3480
|
Posted - 2014.05.08 01:16:00 -
[3275] - Quote
Tyberius Franklin wrote:Well that's saddening. Damage output vise that means a pair of heavies will be prefered for PvE work with being able to put all your heavy drone damage into the NPC's resist hole. WH PvE may be an exception, though I'm not sure how viable heavies are there. I'm still holding out for a pair of Geckos... I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.08 01:19:00 -
[3276] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Well that's saddening. Damage output vise that means a pair of heavies will be prefered for PvE work with being able to put all your heavy drone damage into the NPC's resist hole. WH PvE may be an exception, though I'm not sure how viable heavies are there. I'm still holding out for a pair of Geckos... If we ever see a means of gaining more of those worked in long term, great. If not, It doesn't seem like a good long term solution, especially for PvP.
|

Arthur Aihaken
Erebus Solia
3480
|
Posted - 2014.05.08 01:28:00 -
[3277] - Quote
Tyberius Franklin wrote:If we ever see a means of gaining more of those worked in long term, great. If not, It doesn't seem like a good long term solution, especially for PvP. I don't think we'll be getting 8 Geckos next week. 6 max, with 4 on the low-side. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.08 02:16:00 -
[3278] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:If we ever see a means of gaining more of those worked in long term, great. If not, It doesn't seem like a good long term solution, especially for PvP. I don't think we'll be getting 8 Geckos next week. 6 max, with 4 on the low-side. Which will be nice, I'm just not sure how that will hold up when people start popping with them. Maybe this will be the next CA-1/2 implant and it's limited (read repeated) release.
And now for a bit of off topic, anyone else looking forward to those Mordu stats? Or worse, have I missed them? |

Arthur Aihaken
Erebus Solia
3481
|
Posted - 2014.05.08 02:24:00 -
[3279] - Quote
Tyberius Franklin wrote:And now for a bit of off topic, anyone else looking forward to those Mordu stats? Or worse, have I missed them? Yep, counting the days... I am currently away, traveling through time and will be returning last week. |

Ele Rebellion
Underground Coalition
26
|
Posted - 2014.05.08 03:52:00 -
[3280] - Quote
So if my math is correct... Rattlesnake is going to do something like 1190 dps with nothing more than a single gecko and 3 DDA IIs.
Add in some Cruise/Torp damage... |

Ravasta Helugo
Republic University Minmatar Republic
276
|
Posted - 2014.05.08 04:00:00 -
[3281] - Quote
Ele Rebellion wrote:So if my math is correct... Rattlesnake is going to do something like 1190 dps with nothing more than a single gecko and 3 DDA IIs.
Add in some Cruise/Torp damage... Yup. Don't forget that faction DDA's are getting introduced as well, so no doubt a bit more than that.
A question for the number crunchers here though: Now that we know the Gecko isn't getting a speed or damage buff, how does this change the math for the new Rattle with Gecko vs Aug Heavies? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.08 04:01:00 -
[3282] - Quote
Ele Rebellion wrote:So if my math is correct... Rattlesnake is going to do something like 1190 dps with nothing more than a single gecko and 3 DDA IIs.
Add in some Cruise/Torp damage... Nope, at the same time the RS being discussed goes live the gecko gets "nerfed" by the changes to the drone interfacing skill, dropping the theoretical DPS by ~25% of today's numbers with skills.
DPS output will actually be below a pair of ogre II's at max skills. |

Ravasta Helugo
Republic University Minmatar Republic
276
|
Posted - 2014.05.08 04:03:00 -
[3283] - Quote
Tyberius Franklin wrote:Ele Rebellion wrote:So if my math is correct... Rattlesnake is going to do something like 1190 dps with nothing more than a single gecko and 3 DDA IIs.
Add in some Cruise/Torp damage... Nope, at the same time the RS being discussed goes live the gecko gets "nerfed" by the changes to the drone interfacing skill, dropping the theoretical DPS by ~25% of today's numbers with skills. DPS output will actually be below a pair of ogre II's at max skills. Aaaand I have my answer...
Well crap. What is the purpose then? |

Rowells
Unknown Soldiers Fidelas Constans
561
|
Posted - 2014.05.08 04:20:00 -
[3284] - Quote
Tyberius Franklin wrote:Ele Rebellion wrote:So if my math is correct... Rattlesnake is going to do something like 1190 dps with nothing more than a single gecko and 3 DDA IIs.
Add in some Cruise/Torp damage... Nope, at the same time the RS being discussed goes live the gecko gets "nerfed" by the changes to the drone interfacing skill, dropping the theoretical DPS by ~25% of today's numbers with skills. DPS output will actually be below a pair of ogre II's at max skills. How are they nerfing it? |

Ravasta Helugo
Republic University Minmatar Republic
276
|
Posted - 2014.05.08 04:41:00 -
[3285] - Quote
Rowells wrote:Tyberius Franklin wrote:Ele Rebellion wrote:So if my math is correct... Rattlesnake is going to do something like 1190 dps with nothing more than a single gecko and 3 DDA IIs.
Add in some Cruise/Torp damage... Nope, at the same time the RS being discussed goes live the gecko gets "nerfed" by the changes to the drone interfacing skill, dropping the theoretical DPS by ~25% of today's numbers with skills. DPS output will actually be below a pair of ogre II's at max skills. How are they nerfing it? By nerfing the Drone Interfacing skill by 50% (and rolling that damage back into drone stats)
It was assumed that Gecko would be getting a proportional buff to everything else to compensate, but apparently it's not. So the Gecko is going to do 25% less damage than we all thought, give or take. That changes the calculations about Gecko/Snake DPS substantially. |

Rowells
Unknown Soldiers Fidelas Constans
561
|
Posted - 2014.05.08 04:45:00 -
[3286] - Quote
Ravasta Helugo wrote:Rowells wrote:Tyberius Franklin wrote:Ele Rebellion wrote:So if my math is correct... Rattlesnake is going to do something like 1190 dps with nothing more than a single gecko and 3 DDA IIs.
Add in some Cruise/Torp damage... Nope, at the same time the RS being discussed goes live the gecko gets "nerfed" by the changes to the drone interfacing skill, dropping the theoretical DPS by ~25% of today's numbers with skills. DPS output will actually be below a pair of ogre II's at max skills. How are they nerfing it? By nerfing the Drone Interfacing skill by 50% (and rolling that damage back into drone stats) It was assumed that Gecko would be getting a proportional buff to everything else to compensate, but apparently it's not. So the Gecko is going to do 25% less damage than we all thought, give or take. That changes the calculations about Gecko/Snake DPS substantially. damn. And here i thought my gecko carrier was gonna be awesome |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 05:17:00 -
[3287] - Quote
He's right. We've been hoodwinkedGǪ We're actually getting a NERF to the Gecko with the Kronos update. Basically whatever damage it's doing now - expect it to drop 6.3%...
Ogre II (pre-Kronos) GÇó 48 damage, 1.92x amplifier, 2.0x interface, 0.25x heavy drone, 0.10 racial GÇó (5) * 1.92 * 48 * 2.75 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps
Ogre II (post-Kronos) GÇó 64 damage, 1.92x amplifier, 1.5x interface, 0.25x heavy drone, 0.10 racial GÇó (2) * 1.92 * 64 * 2.0625 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps (-¦0)
Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x interface, 0.25x heavy drone GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 874.8 dps
Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x interface, 0.25x heavy drone * (1) * 2.05 * 128 * 1.875 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 820.1 dps (-6.3%)
Feel free to check my math and point out any errors. FML, this sucks.  My enthusiasm for the new Rattlesnake just flamed out... I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.08 05:41:00 -
[3288] - Quote
Arthur Aihaken wrote:He's right. We've been hoodwinkedGǪ We're actually getting a NERF to the Gecko with the Kronos update.Basically whatever damage it's doing now - expect it to drop 6.3%... Ogre II (pre-Kronos) GÇó 48 damage, 1.92x amplifier, 2.0x interface, 0.25x heavy drone, 0.10 racial GÇó (5) * 1.92 * 48 * 2.75 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps Ogre II (post-Kronos) GÇó 64 damage, 1.92x amplifier, 1.5x interface, 0.25x heavy drone, 0.10 racial GÇó (2) * 1.92 * 64 * 2.0625 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps (-¦0) Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x interface, 0.25x heavy drone GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 874.8 dps Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x interface, 0.25x heavy drone * (1) * 2.05 * 128 * 1.875 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 820.1 dps (-6.3%) Feel free to check my math and point out any errors. FML, this sucks.  My enthusiasm for the new Rattlesnake just flamed out... Damnit - My gut told me Geckos were too good to be true
The old sayings still hold true -
If something looks and sounds to good to be true, it usually is.
Crap wrapped in pretty paper will only ever be crap wrapped in pretty paper. |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 05:48:00 -
[3289] - Quote
Sgt Ocker wrote:The old sayings still hold true - If something looks and sounds to good to be true, it usually is. Crap wrapped in pretty paper will only ever be crap wrapped in pretty paper. New Rattlesnake impressionGǪ Gÿü GÜí I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 05:55:00 -
[3290] - Quote
Just when I thought this couldn't get any worse, I ran the numbers for a non-bonused hull. Say hello to a 25% Gecko nerf come Kronos. Why are we unlocking these again? The Gecko is starting to feel like the Dutch Tulip fiasco of 1637...
Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x drone interface, 0.25x heavy drone (2.5x total) GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.778 (4 T2 DDAs) / 4s ROF = 583.2 dps
Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x drone interface, 0.25x heavy drone (1.875 total) * (2) * 2.05 * 128 * 1.875 (skills) * 1.778 (4 T2 DDAs) / 4s ROF = 437.4 daps I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.08 06:00:00 -
[3291] - Quote
Arthur Aihaken wrote:Just when I thought this couldn't get any worse, I ran the numbers for a non-bonused hull. Say hello to a 25% Gecko nerf come Kronos. Why are we unlocking these again? The Gecko is starting to feel like the Dutch Tulip fiasco of 1637...
Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x drone interface, 0.25x heavy drone (2.5x total) GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.778 (4 T2 DDAs) / 4s ROF = 583.2 dps
Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x drone interface, 0.25x heavy drone (1.875 total) * (2) * 2.05 * 128 * 1.875 (skills) * 1.778 (4 T2 DDAs) / 4s ROF = 437.4 daps Yeah, these were the numbers I was running earlier in the thread assuming the bonus wasn't coming, I would have loved to have been wrong on that. |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 06:03:00 -
[3292] - Quote
Tyberius Franklin wrote:Yeah, these were the numbers I was running earlier in the thread assuming the bonus wasn't coming, I would have loved to have been wrong on that. Back to "I hate the Rattlesnake" in 3GǪ 2GǪ 1... I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
50
|
Posted - 2014.05.08 06:11:00 -
[3293] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:If we ever see a means of gaining more of those worked in long term, great. If not, It doesn't seem like a good long term solution, especially for PvP. I don't think we'll be getting 8 Geckos next week. 6 max, with 4 on the low-side. I think you're wrong.. I figure 10% per day before the weekend is all we need to see, and we're ahead of that.. Theres a lot more PVP on weekends than weekdays, likewise mission running.. so I don't see much of an issue hitting at least the first part of all the goals.. and both parts of the mining and science/manufacturing ones will be a cakewalk.
It's a shame these aren't getting buffed too.. I'd like to see them stay on par with max skill T2 Ogre's, at the expense of being more expensive.. |

Vulfen
Snuff Box
108
|
Posted - 2014.05.08 07:51:00 -
[3294] - Quote
@ CCP Rise/Fozzie
Can you confirm if the gecko will be getting the same changes for kronos as all other drones? or have you just given us a month of super drones to get people hyped up only to shoot them down. |

Mournful Conciousness
Embers Children TOHA Conglomerate
767
|
Posted - 2014.05.08 08:01:00 -
[3295] - Quote
Arthur Aihaken wrote:He's right. We've been hoodwinkedGǪ We're actually getting a NERF to the Gecko with the Kronos update.Basically whatever damage it's doing now - expect it to drop 6.3%... Ogre II (pre-Kronos) GÇó 48 damage, 1.92x amplifier, 2.0x interface, 0.25x heavy drone, 0.10 racial GÇó (5) * 1.92 * 48 * 2.75 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps Ogre II (post-Kronos) GÇó 64 damage, 1.92x amplifier, 1.5x interface, 0.25x heavy drone, 0.10 racial GÇó (2) * 1.92 * 64 * 2.0625 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps (-¦0) Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x interface, 0.25x heavy drone GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 874.8 dps Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x interface, 0.25x heavy drone * (1) * 2.05 * 128 * 1.875 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 820.1 dps (-6.3%) Feel free to check my math and point out any errors. FML, this sucks.  My enthusiasm for the new Rattlesnake just flamed out...
Do you have a link to the post that brings the effect of advanced drone interfacing down to 10% per level? I seem to have missed that.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 08:19:00 -
[3296] - Quote
Arthur Aihaken wrote:He's right. We've been hoodwinkedGǪ We're actually getting a NERF to the Gecko with the Kronos update.Basically whatever damage it's doing now - expect it to drop 6.3%... Ogre II (pre-Kronos) GÇó 48 damage, 1.92x amplifier, 2.0x interface, 0.25x heavy drone, 0.10 racial GÇó (5) * 1.92 * 48 * 2.75 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps Ogre II (post-Kronos) GÇó 64 damage, 1.92x amplifier, 1.5x interface, 0.25x heavy drone, 0.10 racial GÇó (2) * 1.92 * 64 * 2.0625 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps (-¦0) Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x interface, 0.25x heavy drone GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 874.8 dps Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x interface, 0.25x heavy drone * (1) * 2.05 * 128 * 1.875 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 820.1 dps (-6.3%) Feel free to check my math and point out any errors. FML, this sucks.  My enthusiasm for the new Rattlesnake just flamed out...
Welcome to the club, others felt like that since they realised the real meaning of the original post.
Hopefully, the new rattlesnake will not stay in this crappy state and will actually have some resemblance to how it was described at Fanfest. I did not believe the Gheco would receive the summer boosts others expected it to, which was why I am hoping the ship would get some decent stats for its overall drone system. No part of the new drone system can be described as an improvemt and most parts are a net negative. Otherwise the whole fanfest announcement would be completely untrue. guristas ships will have Most powerful subcap drone systems in eve LoL *deep sarcasm detected*
They couldn't expect that no one would notice could they?
Edit:- to deliver their promise the same assumptions should apply as the worm, reduce quantities of drones, boost damage.
Being as both missiles and drones cannot both maximise their fittings of rigs, lows and mids at the same time, give it the same bonus. Then CCP will have kept their promise. And made a good pirate ship. T1 dominix the best application of damage, rattlesnake best raw DPS There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 08:39:00 -
[3297] - Quote
Mournful Conciousness wrote:Do you have a link to the post that brings the effect of advanced drone interfacing down to 10% per level? I seem to have missed that. Yes, it's in a dev blog (there's also a link to a spreadsheet with the new drone values in Kronos). http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 08:42:00 -
[3298] - Quote
epicurus ataraxia wrote:Welcome to the club, others felt like that since they realised the real meaning of the original post. Hopefully, the new rattlesnake will not stay in this crappy state and will actually have some resemblance to how it was described at Fanfest. I did not believe the Gheco would receive the summer boosts others expected it to, which was why I am hoping the ship would get some decent stats for its overall drone system. No part of the new drone system can be described as an improvemt and most parts are a net negative. Otherwise the whole fanfest announcement would be completely untrue. guristas ships will have Most powerful subcap drone systems in eve LoL *deep sarcasm detected* They couldn't expect that no one would notice could they?  Oh, I've been a member since they rolled out the changes to rapid launchersGǪ  The Rattlesnake will be no more powerful as a drone platform in Kronos as it is now. Which is unfortunate, because these dual-weapon systems are not ideal for a variety of reasons. If they gave it another low that would be a good start. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 08:46:00 -
[3299] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Welcome to the club, others felt like that since they realised the real meaning of the original post. Hopefully, the new rattlesnake will not stay in this crappy state and will actually have some resemblance to how it was described at Fanfest. I did not believe the Gheco would receive the summer boosts others expected it to, which was why I am hoping the ship would get some decent stats for its overall drone system. No part of the new drone system can be described as an improvemt and most parts are a net negative. Otherwise the whole fanfest announcement would be completely untrue. guristas ships will have Most powerful subcap drone systems in eve LoL *deep sarcasm detected* They couldn't expect that no one would notice could they?  Oh, I've been a member since they rolled out the changes to rapid launchersGǪ  The Rattlesnake will be no more powerful as a drone platform in Kronos as it is now. Which is unfortunate, because these dual-weapon systems are not ideal for a variety of reasons. If they gave it another low that would be a good start.
That would be a good option, as then there is a choice for either an additional damage mod or one of the new kronos mods (whatever they might be)
The proposed Kronos Rattlesnake is like being promised a new age, with a new king, ruler of the drones, and when turning up at the coronation finding a mouthy teenage with a burger king crown instead. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mournful Conciousness
Embers Children TOHA Conglomerate
767
|
Posted - 2014.05.08 08:50:00 -
[3300] - Quote
Oh yes. I thought 2000dps from a spider-tanked thanatos was a little too good to be true...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

afkalt
Republic Military School Minmatar Republic
32
|
Posted - 2014.05.08 09:04:00 -
[3301] - Quote
It's only because it's a faction drone. Same as faction weapons not getting specialization boosts. |

LostEnomis
Balkan Mafia Circle-Of-Two
1
|
Posted - 2014.05.08 09:04:00 -
[3302] - Quote
"RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)"
Rattle will need some buff to the hitpoints of its drones or they will just die to easily in pve or pvp making the ship way to easy to counter |

Vulfen
Snuff Box
108
|
Posted - 2014.05.08 09:19:00 -
[3303] - Quote
Arthur Aihaken wrote:He's right. We've been hoodwinkedGǪ We're actually getting a NERF to the Gecko with the Kronos update.Basically whatever damage it's doing now - expect it to drop 6.3%... Ogre II (pre-Kronos) GÇó 48 damage, 1.92x amplifier, 2.0x interface, 0.25x heavy drone, 0.10 racial GÇó (5) * 1.92 * 48 * 2.75 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps Ogre II (post-Kronos) GÇó 64 damage, 1.92x amplifier, 1.5x interface, 0.25x heavy drone, 0.10 racial GÇó (2) * 1.92 * 64 * 2.0625 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps (-¦0) Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x interface, 0.25x heavy drone GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 874.8 dps Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x interface, 0.25x heavy drone * (1) * 2.05 * 128 * 1.875 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 820.1 dps (-6.3%) Feel free to check my math and point out any errors. FML, this sucks.  My enthusiasm for the new Rattlesnake just flamed out...
due to the speed and tracking of these drones i think you need to take a look at them compared to all the other drones.
Which i believe it will beat all other heavy drones for DPS even post changes. Ogres are slow meaning the damage application is still poor due to travel time, the gecko sent 20km will get extra dps away before the Ogres are in range.
Personally i think the gecko was designed for the Eos, you can fit 2 in the ship, they go wkd fast & track well. from the T2 setup i would expect 640DPS from just drones on the Eos. With faction mods it will be more. The rattlesnake will enjoy them aswell depending on the situation.
I believe the Rattlesnake should hit just shy of 1k dps with ogres and faction mods so about 900ish with a gecko |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 09:24:00 -
[3304] - Quote
Vulfen wrote:Arthur Aihaken wrote:He's right. We've been hoodwinkedGǪ We're actually getting a NERF to the Gecko with the Kronos update.Basically whatever damage it's doing now - expect it to drop 6.3%... Ogre II (pre-Kronos) GÇó 48 damage, 1.92x amplifier, 2.0x interface, 0.25x heavy drone, 0.10 racial GÇó (5) * 1.92 * 48 * 2.75 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps Ogre II (post-Kronos) GÇó 64 damage, 1.92x amplifier, 1.5x interface, 0.25x heavy drone, 0.10 racial GÇó (2) * 1.92 * 64 * 2.0625 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps (-¦0) Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x interface, 0.25x heavy drone GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 874.8 dps Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x interface, 0.25x heavy drone * (1) * 2.05 * 128 * 1.875 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 820.1 dps (-6.3%) Feel free to check my math and point out any errors. FML, this sucks.  My enthusiasm for the new Rattlesnake just flamed out... due to the speed and tracking of these drones i think you need to take a look at them compared to all the other drones. Which i believe it will beat all other heavy drones for DPS even post changes. Ogres are slow meaning the damage application is still poor due to travel time, the gecko sent 20km will get extra dps away before the Ogres are in range. Personally i think the gecko was designed for the Eos, you can fit 2 in the ship, they go wkd fast & track well. from the T2 setup i would expect 640DPS from just drones on the Eos. With faction mods it will be more. The rattlesnake will enjoy them aswell depending on the situation. I believe the Rattlesnake should hit just shy of 1k dps with ogres and faction mods so about 900ish with a gecko
The ogres, will of course apply far less actual damage than the gecko. The ships with tracking bonuses , the drone ships, will also get much closer to these figures.
Very strange that the guristas, who they have just described as the drone faction, have no drone tracking or drone speed, bonuses at all. There is one EvE. Many people. Many lifestyles. WE are EvE |

Vulfen
Snuff Box
108
|
Posted - 2014.05.08 09:30:00 -
[3305] - Quote
epicurus ataraxia wrote:
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage, plus 10% bonus to drone damage, tracking, and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints and 50% bonus to heavy drone (warp AND non warp) velocity (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
So are you just trying to make this the only ship ever flown by anyone? You cannot have so many bonuses on this ship.
I have an idea of a bonus that people might like. to be applied in the role. how about "All heavy drones launched from this ship gain a warp drive and will follow the launching ship in warp." this way it gives it something highly unique compared to the domi/ishtar making it like a mini carrier. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 09:35:00 -
[3306] - Quote
Vulfen wrote:epicurus ataraxia wrote:
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage, plus 10% bonus to drone damage, tracking, and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints and 50% bonus to heavy drone (warp AND non warp) velocity (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
So are you just trying to make this the only ship ever flown by anyone? You cannot have so many bonuses on this ship. I have an idea of a bonus that people might like. to be applied in the role. how about "All heavy drones launched from this ship gain a warp drive and will follow the launching ship in warp." this way it gives it something highly unique compared to the domi/ishtar making it like a mini carrier. Actually the only reason it seems like so many bonuses, is they have to be split up and become wordy, to try to balance out the change to two drones, the effect of that is so immense, there have to be two bonuses just to try to make things the same as before. I will try to reword it so it does not sound so. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 09:41:00 -
[3307] - Quote
Ok reworded to make it cleaner.
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage, tracking,speed and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage. (Was 50% bonus to Cruise missile and Torpedo max velocity)
Ship Rebalance bonus 275% bonus to heavy and sentry drone damage and hitpoints. (Note 50mbps bandwidth overall damage unchanged)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Clearer? There is one EvE. Many people. Many lifestyles. WE are EvE |

Vulfen
Snuff Box
108
|
Posted - 2014.05.08 09:43:00 -
[3308] - Quote
epicurus ataraxia wrote: Actually the only reason it seems like so many bonuses, is they have to be split up and become wordy, to try to balance out the change to two drones, the effect of that is so immense, there have to be two bonuses just to try to make things the same as before. I will try to reword it so it does not sound so.
Its not the way its worded. No T1 Hull gets 2 bonuses for a skill. it must be 1 bonus. It must conform to the current eve model.
Therefore you cannot have a missile damage bonus and a drone damage bonus on the same skill.
The only place where you may get 2 "bonuses" is in the Role bonuses. Like the Bhaal; Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
The second bonus is not a bonus just a note of an aspect of the ship. Just like my "Drones follow you into warp" would be a notes against the ship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 09:45:00 -
[3309] - Quote
Vulfen wrote:epicurus ataraxia wrote: Actually the only reason it seems like so many bonuses, is they have to be split up and become wordy, to try to balance out the change to two drones, the effect of that is so immense, there have to be two bonuses just to try to make things the same as before. I will try to reword it so it does not sound so.
Its not the way its worded. No T1 Hull gets 2 bonuses for a skill. it must be 1 bonus. It must conform to the current eve model. Therefore you cannot have a missile damage bonus and a drone damage bonus on the same skill. The only place where you may get 2 "bonuses" is in the Role bonuses. Like the Bhaal; Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level The second bonus is not a bonus just a note of an aspect of the ship. Just like my "Drones follow you into warp" would be a notes against the ship
Done. See above. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1459
|
Posted - 2014.05.08 09:54:00 -
[3310] - Quote
ha ha, yeah i thought it was a bit OP
ah well, use em while we can. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Vulfen
Snuff Box
108
|
Posted - 2014.05.08 10:02:00 -
[3311] - Quote
epicurus ataraxia wrote:
Done. See above. The ship rebalancing bonus is to take account of something they have never done before, so naturally there is no precedent.
A ship rebalance bonus is not going to be a thing CCP will use. and your still double bonusing the heavy drones, which makes them OP. you have to reduce the big bonus to 150% to make it correct. otherwise you are effectively having 1.3k dps from heavy drones, before adding in missile DPS. |

nahjustwarpin
SUPER DUPER SPACE TRUCKS
134
|
Posted - 2014.05.08 10:07:00 -
[3312] - Quote
epicurus ataraxia wrote:Ok reworded to make it cleaner.
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage, tracking,speed and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage. (Was 50% bonus to Cruise missile and Torpedo max velocity)
Ship Rebalance bonus 275% bonus to heavy and sentry drone damage and hitpoints. (Note 50mbps bandwidth overall damage unchanged)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Clearer?
do you realize that thing has almost 1890 dps and double bonus to drone hp (50% more hp on top of what is in role bonus) |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 10:09:00 -
[3313] - Quote
Vulfen wrote:epicurus ataraxia wrote:
Done. See above. The ship rebalancing bonus is to take account of something they have never done before, so naturally there is no precedent.
A ship rebalance bonus is not going to be a thing CCP will use. and your still double bonusing the heavy drones, which makes them OP. you have to reduce the big bonus to 150% to make it correct. otherwise you are effectively having 1.3k dps from heavy drones, before adding in missile DPS. Ok No it is not a mistake Yes I am showing the heavies double bonused, that is intentional, the ship rebalancing bonus is ONLY there because ccp are doing something unique, never done before. They said clearly in the keynote that they intended the guristas ships to have increased drone damage, if they feel it is overpowered, then the missile side can be looked at, however they said the ship was underpowered and needed a buff. if you believe that makes a pirate ship overpowered, then you are entitled to that opinion. Regarding hero drones This is a major, game changing unique event. They can call it whatever they please. One cannot demand they call it a role bonus because that is what we expect, as that is where changes usually go. Extreme changes demand a different mindset. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11365
|
Posted - 2014.05.08 10:13:00 -
[3314] - Quote
nahjustwarpin wrote:epicurus ataraxia wrote:Ok reworded to make it cleaner.
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage, tracking,speed and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage. (Was 50% bonus to Cruise missile and Torpedo max velocity)
Ship Rebalance bonus 275% bonus to heavy and sentry drone damage and hitpoints. (Note 50mbps bandwidth overall damage unchanged)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Clearer? do you realize that thing has almost 1890 dps and double bonus to drone hp (50% more hp on top of what is in role bonus)
We already shot this idea down many times. Not only do we have what you pointed out but we also have a ship that will instakill frigates gangs, crush any cruiser in a matter of seconds and still be able to take on battleships it meets. He has been told dosens of times that what he wants is simply far too overpowered. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 10:14:00 -
[3315] - Quote
nahjustwarpin wrote:epicurus ataraxia wrote:Ok reworded to make it cleaner.
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage, tracking,speed and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage. (Was 50% bonus to Cruise missile and Torpedo max velocity)
Ship Rebalance bonus 275% bonus to heavy and sentry drone damage and hitpoints. (Note 50mbps bandwidth overall damage unchanged)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Clearer? do you realize that thing has almost 1890 dps and double bonus to drone hp (50% more hp on top of what is in role bonus)
Sorry? 50% bonus = 150 total not 200 (double) Say damage is 500 50% bonus is 250 total 750. 750 is nor double 500 The ship balance bonus only restores the status quo.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 10:16:00 -
[3316] - Quote
baltec1 wrote:nahjustwarpin wrote:epicurus ataraxia wrote:Ok reworded to make it cleaner.
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage, tracking,speed and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage. (Was 50% bonus to Cruise missile and Torpedo max velocity)
Ship Rebalance bonus 275% bonus to heavy and sentry drone damage and hitpoints. (Note 50mbps bandwidth overall damage unchanged)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Clearer? do you realize that thing has almost 1890 dps and double bonus to drone hp (50% more hp on top of what is in role bonus) We already shot this idea down many times. Not only do we have what you pointed out but we also have a ship that will instakill frigates gangs, crush any cruiser in a matter of seconds and still be able to take on battleships it meets. He has been told dosens of times that what he wants is simply far too overpowered.
I would rather believe the words from CCP rise's own mouth than the repeated claims of a random forum poster. Maybe if he listened to what was said then he may revise his absolute certainty that he has an intimate understanding of their intentions. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11365
|
Posted - 2014.05.08 10:20:00 -
[3317] - Quote
epicurus ataraxia wrote:
I would rather believe the words from CCP rise's own mouth than the repeated claims of a random forum poster. Maybe if he listened to what was said then he may revise his absolute certainty that he has an intimate understanding of their intentions. And in his certainty that what others who have listened are to be ridiculed.
This random poster has been flying battleships in pvp almost exclusivly for the last 4 years. I'm telling you that what you want is simply far too powerful and would be massivly unbalanced. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 10:20:00 -
[3318] - Quote
I've reworked the numbers for the various post-summer rattlesnake/gecko comparisons here https://docs.google.com/spreadsheet/ccc?key=0ApJily1SXkKRdGhlSGc5SGJBWmhhZ0JrMWpETVFBSVE&usp=drive_web#gid=0
I think there might be an error on fozzie's sheet since it's saying that firbolgs will be out-damaged by dragonflies and templars, but i've used the 3.5 number anyway.
Summary: Rattlesnake with cruise/navy BCUs + gecko/T2 DDA: 1835dps sustained With cruise: 1449dps to range 84km
Navy Dominix: (2 gecko + hammer + hob, navy mag stabs) With VOID: 1855dps
RR Archon with 3 DDA (T2), 7 geckos and an ogre: 1543dps
RR Thanatos with 10 firbolgs, 3 DDA: 2543dps
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 10:28:00 -
[3319] - Quote
baltec1 wrote:epicurus ataraxia wrote:
I would rather believe the words from CCP rise's own mouth than the repeated claims of a random forum poster. Maybe if he listened to what was said then he may revise his absolute certainty that he has an intimate understanding of their intentions. And in his certainty that what others who have listened are to be ridiculed.
This random poster has been flying battleships in pvp almost exclusivly for the last 4 years. I'm telling you that what you want is simply far too powerful and would be massivly unbalanced.
Well as CCP rise has his own mind in this matter. I Think I will let him decide what is overpowered. However, you may be entirely right, it may be, but pre crippling the drones on the flagship of the Gurista's that he has claimed will be the dominant drone faction, is somewhat inconsistent. Possibly he has been over generous with the missiles? Possibly with the new mods and the effects of the omni nerf (you Do know about that don't you?) he has decided the drones needed love and clarified where he was going at fanfest. As we do not have infinite slots and rig slots, one chooses which to emphasise, it is not possible to be max missiles and max drones.
Because as the old posting here demonstrated, boosting the missiles alone, did not make it a widely popular pirate vessel, just a little less meh in most uses.
So we give feedback , some approve, some do not, some hate, some wish everything to be the same, some wish everything spoiled. But regardless, we give feedback to a feedback thread. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11365
|
Posted - 2014.05.08 10:33:00 -
[3320] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:
I would rather believe the words from CCP rise's own mouth than the repeated claims of a random forum poster. Maybe if he listened to what was said then he may revise his absolute certainty that he has an intimate understanding of their intentions. And in his certainty that what others who have listened are to be ridiculed.
This random poster has been flying battleships in pvp almost exclusivly for the last 4 years. I'm telling you that what you want is simply far too powerful and would be massivly unbalanced. Well as CCP rise has his own mind in this matter. I Think I will let him decide what is overpowered. However, you may be entirely right, it may be, but pre crippling the drones on the flagship of the Gurista's that he has claimed will be the dominant drone faction, is somewhat inconsistent. Possibly he has been over generous with the missiles? Possibly with the new mods and the effects of the omni nerf (you Do know about that don't you?) he has decided the drones needed love and clarified where he was going at fanfest. As we do not have infinite slots and rig slots, one chooses which to emphasise, it is not possible to be max missiles and max drones. Because as the old posting here demonstrated, boosting the missiles alone, did not make it a widely popular pirate vessel, just a little less meh in most uses. So we give feedback , some approve, some do not, some hate, some wish everything to be the same, some wish everything spoiled. But regardless, we give feedback to a feedback thread.
Who is this most?
Its been you and 3-4 others who have disagreed with the changes. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 10:35:00 -
[3321] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:
I would rather believe the words from CCP rise's own mouth than the repeated claims of a random forum poster. Maybe if he listened to what was said then he may revise his absolute certainty that he has an intimate understanding of their intentions. And in his certainty that what others who have listened are to be ridiculed.
This random poster has been flying battleships in pvp almost exclusivly for the last 4 years. I'm telling you that what you want is simply far too powerful and would be massivly unbalanced. Well as CCP rise has his own mind in this matter. I Think I will let him decide what is overpowered. However, you may be entirely right, it may be, but pre crippling the drones on the flagship of the Gurista's that he has claimed will be the dominant drone faction, is somewhat inconsistent. Possibly he has been over generous with the missiles? Possibly with the new mods and the effects of the omni nerf (you Do know about that don't you?) he has decided the drones needed love and clarified where he was going at fanfest. As we do not have infinite slots and rig slots, one chooses which to emphasise, it is not possible to be max missiles and max drones. Because as the old posting here demonstrated, boosting the missiles alone, did not make it a widely popular pirate vessel, just a little less meh in most uses. So we give feedback , some approve, some do not, some hate, some wish everything to be the same, some wish everything spoiled. But regardless, we give feedback to a feedback thread. Who is this most? Its been you and 3-4 others who have disagreed with the changes.
We both know that is not the case.
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11365
|
Posted - 2014.05.08 10:41:00 -
[3322] - Quote
epicurus ataraxia wrote:
We both know that is not the case. I am sure CCP rise is quite able to see that for himself.
He will see over 100 pages of you and you alone trying to get the bonus back for light and med drones.
Nevermind the 100 deleted pages from our little friend who has 2-3 alts on a forum vacation. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 10:43:00 -
[3323] - Quote
baltec1 wrote:epicurus ataraxia wrote:
We both know that is not the case. I am sure CCP rise is quite able to see that for himself.
He will see over 100 pages of you and you alone trying to get the bonus back for light and med drones. Nevermind the 100 deleted pages from our little friend who has 2-3 alts on a forum vacation.
Ok as this is a rant to devalue the thread i will report it. Please post constructively, we have had hundreds of pages deleted to remove this behaviour already. There is one EvE. Many people. Many lifestyles. WE are EvE |

nahjustwarpin
SUPER DUPER SPACE TRUCKS
134
|
Posted - 2014.05.08 10:51:00 -
[3324] - Quote
epicurus ataraxia wrote:nahjustwarpin wrote:epicurus ataraxia wrote:Ok reworded to make it cleaner.
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage, tracking,speed and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage. (Was 50% bonus to Cruise missile and Torpedo max velocity)
Ship Rebalance bonus 275% bonus to heavy and sentry drone damage and hitpoints. (Note 50mbps bandwidth overall damage unchanged)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Clearer? do you realize that thing has almost 1890 dps and double bonus to drone hp (50% more hp on top of what is in role bonus) Sorry? 50% bonus = 150 total not 200 (double) Say damage is 500 50% bonus is 250 total 750. 750 is nor double 500 The ship balance bonus only restores the status quo.
i'm talking about "275% bonus to heavy and sentry drone damage and hitpoints." and "10% bonus to drone damage, tracking,speed and hitpoints"
first bonus gives 2 heavy/sentry drones after patch hp of 5 heavy/sentry drones pre-patch, so like normal bonuses now (domi,ishtar etc) but second bonus does exactly the same and increases the hp even further.
Dude, you can't be that naive to think ccp would implement a ship that can field drones with total hp 50% more than it's equivalents (domi/ishtar), massive tank with 4% resistance bonus and 1890 dps on top of it. |

King Fu Hostile
Imperial Collective Unsettled.
100
|
Posted - 2014.05.08 10:53:00 -
[3325] - Quote
epicurus ataraxia wrote:baltec1 wrote:nahjustwarpin wrote:epicurus ataraxia wrote:Ok reworded to make it cleaner.
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage, tracking,speed and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage. (Was 50% bonus to Cruise missile and Torpedo max velocity)
Ship Rebalance bonus 275% bonus to heavy and sentry drone damage and hitpoints. (Note 50mbps bandwidth overall damage unchanged)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Clearer? do you realize that thing has almost 1890 dps and double bonus to drone hp (50% more hp on top of what is in role bonus) We already shot this idea down many times. Not only do we have what you pointed out but we also have a ship that will instakill frigates gangs, crush any cruiser in a matter of seconds and still be able to take on battleships it meets. He has been told dosens of times that what he wants is simply far too overpowered. I would rather believe the words from CCP rise's own mouth than the repeated claims of a random forum poster. Maybe if he listened to what was said then he may revise his absolute certainty that he has an intimate understanding of their intentions.
There's no way the Rattlesnake would get an extra bonus over other ships just because you want it (yes, that's the only reason you have brought up in your 2183 posts in this thread. Just forget it.
|

baltec1
Bat Country Goonswarm Federation
11365
|
Posted - 2014.05.08 10:53:00 -
[3326] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:
We both know that is not the case. I am sure CCP rise is quite able to see that for himself.
He will see over 100 pages of you and you alone trying to get the bonus back for light and med drones. Nevermind the 100 deleted pages from our little friend who has 2-3 alts on a forum vacation. Ok as this is a rant to devalue the thread i will report it. Please post constructively, we have had hundreds of pages deleted to remove this behaviour already.
Its now a rant if I answer your post?
Look, you have been told countless times that you cannot have the 50% damage bonus to small and med drones and why. You are still chosing to ignore what everyone is telling you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 10:56:00 -
[3327] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:
We both know that is not the case. I am sure CCP rise is quite able to see that for himself.
He will see over 100 pages of you and you alone trying to get the bonus back for light and med drones. Nevermind the 100 deleted pages from our little friend who has 2-3 alts on a forum vacation. Ok as this is a rant to devalue the thread i will report it. Please post constructively, we have had hundreds of pages deleted to remove this behaviour already. Its now a rant if I answer your post? Look, you have been told countless times that you cannot have the 50% damage bonus to small and med drones and why. You are still chosing to ignore what everyone is telling you. I am choosing to disregard you and your "posting friends/alts" People do not want to see your attempts to reignite flame wars, repeatedly, continuously. Please let people actually discuss the changes without continuously calling attention to your wisdom. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 11:05:00 -
[3328] - Quote
Arthur Aihaken wrote:He's right. We've been hoodwinkedGǪ We're actually getting a NERF to the Gecko with the Kronos update.Basically whatever damage it's doing now - expect it to drop 6.3%... ... Feel free to check my math and point out any errors. FML, this sucks.  My enthusiasm for the new Rattlesnake just flamed out...
Sorry for the repost - my last one landed in the middle of a childish flame war. [edit] oh, it's happened again... Can we please ban these people?
I've reworked the numbers for the various post-summer rattlesnake/gecko comparisons here https://docs.google.com/spreadsheet/ccc?key=0ApJily1SXkKRdGhlSGc5SGJBWmhhZ0JrMWpETVFBSVE&usp=drive_web#gid=0
I think there might be an error on fozzie's sheet since it's saying that firbolgs will be out-damaged by dragonflies and templars, but i've used the 3.5 number anyway.
I agree with your calculations.
Summary: Rattlesnake with cruise/navy BCUs + gecko/T2 DDA: 1835dps sustained With cruise: 1449dps to range 84km
Navy Dominix: (2 gecko + hammer + hob, navy mag stabs) With VOID: 1855dps
RR Archon with 3 DDA (T2), 7 geckos and an ogre: 1543dps
RR Thanatos with 10 firbolgs, 3 DDA: 2543dps <== I think Fozzie may have meant to also reduce the "fighters" skill multiplier down to 10% per level?
In fairness, I think the small DPS penalty with geckos is more than made-up-for by the speed advantage over ogres. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
749
|
Posted - 2014.05.08 11:09:00 -
[3329] - Quote
nahjustwarpin wrote:epicurus ataraxia wrote:nahjustwarpin wrote:epicurus ataraxia wrote:Ok reworded to make it cleaner.
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage, tracking,speed and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to kinetic and thermal missile damage. (Was 50% bonus to Cruise missile and Torpedo max velocity)
Ship Rebalance bonus 275% bonus to heavy and sentry drone damage and hitpoints. (Note 50mbps bandwidth overall damage unchanged)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Clearer? do you realize that thing has almost 1890 dps and double bonus to drone hp (50% more hp on top of what is in role bonus) Sorry? 50% bonus = 150 total not 200 (double) Say damage is 500 50% bonus is 250 total 750. 750 is nor double 500 The ship balance bonus only restores the status quo. i'm talking about "275% bonus to heavy and sentry drone damage and hitpoints." and "10% bonus to drone damage, tracking,speed and hitpoints" first bonus gives 2 heavy/sentry drones after patch hp of 5 heavy/sentry drones pre-patch, so like normal bonuses now (domi,ishtar etc) but second bonus does exactly the same and increases the hp even further. Dude, you can't be that naive to think ccp would implement a ship that can field drones with total hp 50% more than it's equivalents (domi/ishtar), massive tank with 4% resistance bonus and 1890 dps on top of it.
Naturally as a pirate ship that is part of the faction described as the drone pirate faction, i would expect better drones than a t1 battleship. I have already discussed, that the heavy drones in my opinion do need a boost to function effectively, this has been made very clear with the introduction of the Gecko.
Sentry drones I believe have suffered greatly with the omninerf, that has effected the TI domi far less as it has built in compensations.
So If I am naive to believe that the flagship drone pirate faction should not have less drone ability, than a T1 battleship then you may be right, but I am in that case still correct, but you are entitled to draw that conclusion.
If CCP rise believes that with good and effective drones the ship is overpowered, than possibly he should keep the missile bonus that was granted and modify it, possibly up. Balanced by removing the additional launcher.
I do believe that applied and realistic damage for the ship as a whole will be significantly less than the number you quote. 1890 is quite unrealistic as an applied damage number. But if you are sure of that, I am sure it will make for an interesting discussion if you provide the calculations for peer approval. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11374
|
Posted - 2014.05.08 11:13:00 -
[3330] - Quote
epicurus ataraxia wrote:
So If I am naive to believe that the flagship drone pirate faction should not have less drone ability, than a T1 battleship then you may be right, but I am in that case still correct, but you are entitled to draw that conclusion.
They arn't a drone faction, they are a caldari pirate faction that likes to take caldari ships and add a twist to them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
749
|
Posted - 2014.05.08 11:18:00 -
[3331] - Quote
baltec1 wrote:epicurus ataraxia wrote:
So If I am naive to believe that the flagship drone pirate faction should not have less drone ability, than a T1 battleship then you may be right, but I am in that case still correct, but you are entitled to draw that conclusion.
They arn't a drone faction, they are a caldari pirate faction that likes to take caldari ships and add a twist to them.
I really suggest you listen to the fanfest stream on youtube. It is very clear, being exceptional drone platforms is now the Guristas pirate flavour. There is one EvE. Many people. Many lifestyles. WE are EvE |

Omnathious Deninard
Novis Initiis
2340
|
Posted - 2014.05.08 11:18:00 -
[3332] - Quote
The Sin should be the pinnacle of drone ships, sub cap at least, it just needs some work to get there. -á --á |

baltec1
Bat Country Goonswarm Federation
11374
|
Posted - 2014.05.08 11:24:00 -
[3333] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:
So If I am naive to believe that the flagship drone pirate faction should not have less drone ability, than a T1 battleship then you may be right, but I am in that case still correct, but you are entitled to draw that conclusion.
They arn't a drone faction, they are a caldari pirate faction that likes to take caldari ships and add a twist to them. I really suggest you listen to the fanfest stream on youtube. It is very clear, being exceptional drone platforms is now the Guristas pirate flavour.
And yet, their gear has no drone equipment and their ships all come from the caldari line.
They arnt a pure drone faction, their ships are a mix of missiles and drones. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11365
|
Posted - 2014.05.08 11:28:00 -
[3334] - Quote
epicurus ataraxia wrote: Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions.
And you are being told that your ideas will result in an overpowered monster.
Just because Guristas are the only faction out of the 4 that has a bonus to drones it does not mean they are now a dedicated drone faction. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xequecal
GoonWaffe Goonswarm Federation
189
|
Posted - 2014.05.08 11:28:00 -
[3335] - Quote
epicurus ataraxia wrote:Ok as this is a rant to devalue and derail the thread i will report it. Please post constructively, we have had hundreds of pages deleted to remove this behaviour already.
They don't have whining martyrs as bad as you on the goddamn WoW forums, please stop you're not fooling anyone anymore. |

Kueyen
Garoun Investment Bank Gallente Federation
87
|
Posted - 2014.05.08 11:34:00 -
[3336] - Quote
Posting because the math fail is just so unignorably large:
- 50Mbps and +275% (i.e. x3.75) bonus to heavies/sentries
-+ 2 actual heavies/sentries (or 1 gecko), 7.5 effective heavies/sentries -+ 5 actual mediums, 5 effective mediums -+ 5 actual lights, 5 effective lights
- 50Mpbs and +50% (i.e. x1.5) bonus to all drones and +275% (i.e. x3.75) bonus to heavies/sentries
-+ 2 actual heavies/sentries (or 1 gecko), 11.25 effective heavies/sentries -+-+ OP -+ 5 actual mediums, 7.5 effective mediums -+ 5 actual lights, 7.5 effective lights
- 50Mbps and +50% (i.e. x1.5) bonus to all drones and +150% (i.e. x2.5) bonus to heavies/sentries
-+ 2 actual heavies/sentries (or 1 gecko), 7.5 effective heavies/sentries -+-+ acceptable -+ 5 actual mediums, 7.5 effective mediums -+ 5 actual lights, 7.5 effective lights
|

Silvetica Dian
Manson Family Advent of Fate
1013
|
Posted - 2014.05.08 12:19:00 -
[3337] - Quote
epicurus ataraxia wrote:
Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions. Yes they have missiles, and shields, but their Pirate speciality is to be the best sub cap drone platforms in the game.
I already tried gently hinting that you were hearing what you wanted to hear from fanfest. The reason CCP Rise hasn't come here for weeks is because the changes are done and he has moved onto the next project. The Guristas line will hit as announced in June. Almost everyone is happy with the changes and think they will now be exciting to try in a pvp environment. The worm will be the premier drone frig. The gila will be far and away the best medium drone ship applying very high levels of damage very well. The battleship line is a bit trickier as it needed to follow the new guristas flavour without being OP. Having 7.5 sentries and 7.5 launchers with the choice of any sub cap launcher is incredibly versatile and borderline OP. It may not be what you hoped for but it will be used for more than just an overtanked afk mission ship/ obvious bait now. It is even worth flying over a navy raven or t1 domi as a mission boat now which it most certainly wasn't before hand. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
8
|
Posted - 2014.05.08 12:38:00 -
[3338] - Quote
Silvetica Dian wrote: The battleship line is a bit trickier as it needed to follow the new guristas flavour without being OP. Having 7.5 sentries and 7.5 launchers with the choice of any sub cap launcher is incredibly versatile and borderline OP
One question please, or two if you insist. Can you fly Guristas battleship with very good skills and do you fly it? |

Kaarous Aldurald
ROC Deep Space The ROC
5879
|
Posted - 2014.05.08 12:46:00 -
[3339] - Quote
And I see epicurus is back to trolling.
I reported him for derailing the thread again. Once again, epicurus, people are allowed to disagree, you don't get to go on giant, entitled rants about it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 13:02:00 -
[3340] - Quote
Kaarous Aldurald wrote:And I see epicurus is back to trolling.
I reported him for derailing the thread again. Once again, epicurus, people are allowed to disagree, you don't get to go on giant, entitled rants about it.
You shouldn't report people for disagreeing with you. Being that you are such a nonsensical person who throws his worthless 2 cents on every page of every thread.
Trash like yourself doesn't belong in feedback thread like this. Nobody gives a damn what you think. You just end up arguing with everyone because you are a stupid person who is detached from reality. Get a clue and get a life. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 13:05:00 -
[3341] - Quote
Kueyen wrote:Posting because the math fail is just so unignorably large:
- 50Mbps and +275% (i.e. x3.75) bonus to heavies/sentries
-+ 2 actual heavies/sentries (or 1 gecko), 7.5 effective heavies/sentries -+ 5 actual mediums, 5 effective mediums -+ 5 actual lights, 5 effective lights
- 50Mpbs and +50% (i.e. x1.5) bonus to all drones and +275% (i.e. x3.75) bonus to heavies/sentries
-+ 2 actual heavies/sentries (or 1 gecko), 11.25 effective heavies/sentries -+-+ OP -+ 5 actual mediums, 7.5 effective mediums -+ 5 actual lights, 7.5 effective lights
- 50Mbps and +50% (i.e. x1.5) bonus to all drones and +150% (i.e. x2.5) bonus to heavies/sentries
-+ 2 actual heavies/sentries (or 1 gecko), 7.5 effective heavies/sentries -+-+ acceptable -+ 5 actual mediums, 7.5 effective mediums -+ 5 actual lights, 7.5 effective lights
This is a fair and necessary change.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 13:07:00 -
[3342] - Quote
baltec1 wrote:epicurus ataraxia wrote: Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions.
And you are being told that your ideas will result in an overpowered monster.
You and kaaldoofus are the only two people who think so.
both no-life forum trash. How typical. Nobody can take you losers seriously. |

Silvetica Dian
Manson Family Advent of Fate
1014
|
Posted - 2014.05.08 13:20:00 -
[3343] - Quote
Morukk Nuamzzar wrote:Silvetica Dian wrote: The battleship line is a bit trickier as it needed to follow the new guristas flavour without being OP. Having 7.5 sentries and 7.5 launchers with the choice of any sub cap launcher is incredibly versatile and borderline OP
One question please, or two if you insist. Can you fly Guristas battleship with very good skills and do you fly it?
My alt has flown ravens, navy ravens, domi in missions with reasonably good skills but not perfect. Have never flown a rattlesnake because they just weren't an upgrade. I do own 2 currently though which i will fit after the changes. I have owned many as i live in gurista space and often get RS bpc. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Omnathious Deninard
Novis Initiis
2340
|
Posted - 2014.05.08 13:43:00 -
[3344] - Quote
Priestess Lin wrote:baltec1 wrote:epicurus ataraxia wrote: Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions.
And you are being told that your ideas will result in an overpowered monster. You and kaaldoofus are the only two people who think so. both no-life forum trash. How typical. Nobody can take you losers seriously. There are several who agree that epicurus' ideas will become an over powered monster. -á --á |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 13:53:00 -
[3345] - Quote
Omnathious Deninard wrote:Priestess Lin wrote:baltec1 wrote:epicurus ataraxia wrote: Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions.
And you are being told that your ideas will result in an overpowered monster. You and kaaldoofus are the only two people who think so. both no-life forum trash. How typical. Nobody can take you losers seriously. There are several who agree that epicurus' ideas will become an over powered monster.
no, he raises the same issue that many other people have raised in this thread.
this was the best drone boat battleship in the game and they want to give it unbonused lights and mediums? If they are going to kill its versatile drone bay like this they at least need to let us keep our ability to kill frigates quickly. Brawlers are in the thick of enemy DPS and they need those scrammers to die fast.
Sentry are still pretty weak on the Snake since the omni nerf, and with the loss of missile velocity bonus, this ship still isn't the best choice for sniping.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
93
|
Posted - 2014.05.08 13:55:00 -
[3346] - Quote
Omnathious Deninard wrote:baltec1 wrote:epicurus ataraxia wrote: Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions.
And you are being told that your ideas will result in an overpowered monster. There are several who agree that epicurus' ideas will become an over powered monster.
It's been a while since I poked into this thread... Yes, his idea is incredibly OP. No, it should not happen. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 13:57:00 -
[3347] - Quote
Cassandra Aurilien wrote:Omnathious Deninard wrote:baltec1 wrote:epicurus ataraxia wrote: Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions.
And you are being told that your ideas will result in an overpowered monster. There are several who agree that epicurus' ideas will become an over powered monster. It's been a while since I poked into this thread... Yes, his idea is incredibly OP. No, it should not happen.
aren't you just one of Kaaldoofusus alts?
Do you even know what his idea is? |

Vulfen
Snuff Box
109
|
Posted - 2014.05.08 14:01:00 -
[3348] - Quote
Priestess Lin wrote:Cassandra Aurilien wrote:Omnathious Deninard wrote:baltec1 wrote:epicurus ataraxia wrote: Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions.
And you are being told that your ideas will result in an overpowered monster. There are several who agree that epicurus' ideas will become an over powered monster. It's been a while since I poked into this thread... Yes, his idea is incredibly OP. No, it should not happen. aren't you just one of Kaaldoofusus alts? Do you even know what his idea is?
Im not one of his alts an i believe giving the proposed bonuses to the snake will make it OP. Im sure many other people do think the same.
I think you should stop with the personal attacks against people |

Kaarous Aldurald
ROC Deep Space The ROC
5883
|
Posted - 2014.05.08 14:01:00 -
[3349] - Quote
Priestess Lin wrote: aren't you just one of Kaaldoofusus alts?
Do you even know what his idea is?
I don't post with any character but this one.
Unlike you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
94
|
Posted - 2014.05.08 14:02:00 -
[3350] - Quote
Priestess Lin wrote:
aren't you just one of Kaaldoofusus alts?
Do you even know what his idea is?
No. I'm not.
His idea is to add two bonuses onto the drone side of the ship (speed & tracking), while keeping the rest of the changes. If they do that... I want the Mach to gain a tracking bonus & an additional speed bonus. That will be fine, right?
Secondly, you might try being polite. Randomly insulting people is pointless. It will just result in your posts being deleted.
Edit: And also, he wants to add the bonus onto lights & mediums, of course... |

Vulfen
Snuff Box
109
|
Posted - 2014.05.08 14:14:00 -
[3351] - Quote
Priestess Lin wrote:Cassandra Aurilien wrote:Priestess Lin wrote:
aren't you just one of Kaaldoofusus alts?
Do you even know what his idea is?
No. I'm not. His idea is to add two bonuses onto the drone side of the ship (speed & tracking), while keeping the rest of the changes. If they do that... I want the Mach to gain a tracking bonus & an additional speed bonus. That will be fine, right? Secondly, you might try being polite. Randomly insulting people is pointless. It will just result in your posts being deleted. that doesn't sound OP at all considering how weak the the proposed changes are. Currently, its real DPS will still be less than other pirate factions and it will do nothing really well. Apparently people are only thinking about this thing from a dps perspective and not in a reality perspective. Drone users know you can't use your drones all the time. Sorry but the reality is that the new RS is even a bigger joke in pvp than before and it needs something to deal with fast moving targets if it is going to have any effectiveness at all. It definitely needs something like this or its just going to need more changes further down the road.
A BS classed ships does not need to have something to specificity deal with small fast targets. They are designed for large engagements. Your fleet should be organised enough to deal with light ships coming in close, with a mix of webs and other support dps.
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3035

|
Posted - 2014.05.08 14:16:00 -
[3352] - Quote
Removed a large amount of off topic posts. Please keep it on topic, civil, and attack free. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 14:17:00 -
[3353] - Quote
Priestess Lin wrote: I would really rather just have my 5 drones back and 400m3 drone bay.
Actually, me too. I don't like these silly megadrones.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
5883
|
Posted - 2014.05.08 14:18:00 -
[3354] - Quote
Vulfen wrote: A BS classed ships does not need to have something to specificity deal with small fast targets. They are designed for large engagements. Your fleet should be organised enough to deal with light ships coming in close, with a mix of webs and other support dps.
Their entire argument falls apart when it's brought up that nearly every single other battleship in the game manages to do both PvP and PvE without bonused light drones.
I actually had one of them tell me that the Paladin was not a viable ship for PvE because it doesn't have bonused light drones. That was a pretty good laugh. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 14:21:00 -
[3355] - Quote
Vulfen wrote:Priestess Lin wrote:Cassandra Aurilien wrote:Priestess Lin wrote:
aren't you just one of Kaaldoofusus alts?
Do you even know what his idea is?
No. I'm not. His idea is to add two bonuses onto the drone side of the ship (speed & tracking), while keeping the rest of the changes. If they do that... I want the Mach to gain a tracking bonus & an additional speed bonus. That will be fine, right? Secondly, you might try being polite. Randomly insulting people is pointless. It will just result in your posts being deleted. that doesn't sound OP at all considering how weak the the proposed changes are. Currently, its real DPS will still be less than other pirate factions and it will do nothing really well. Apparently people are only thinking about this thing from a dps perspective and not in a reality perspective. Drone users know you can't use your drones all the time. Sorry but the reality is that the new RS is even a bigger joke in pvp than before and it needs something to deal with fast moving targets if it is going to have any effectiveness at all. It definitely needs something like this or its just going to need more changes further down the road. A BS classed ships does not need to have something to specificity deal with small fast targets. They are designed for large engagements. Your fleet should be organised enough to deal with light ships coming in close, with a mix of webs and other support dps.
This game does not revolve around fleet fights, it is a sandbox. Not all battleships need be the same, and it is moronic to suggest the solution to deal with whatever is web scrambling you is to ask somebody else to do it. Ask yourself. What is it that truly sets ships apart? The Rattlesnake is one of the most versatile ships in the game, being weak to no ship types, but having the lowest DPS of all pirate faction battleships.
There is no reason this needs to change. |

Kaarous Aldurald
ROC Deep Space The ROC
5883
|
Posted - 2014.05.08 14:22:00 -
[3356] - Quote
Priestess Lin wrote: Not all battleships need be the same
No, they don't all need to be the same.
So stop asking for the Rattlesnake to be turned back into the Shield Dominix. They don't need to be the same. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 14:29:00 -
[3357] - Quote
Kaarous Aldurald wrote:Vulfen wrote: A BS classed ships does not need to have something to specificity deal with small fast targets. They are designed for large engagements. Your fleet should be organised enough to deal with light ships coming in close, with a mix of webs and other support dps.
Their entire argument falls apart when it's brought up that nearly every single other battleship in the game manages to do both PvP and PvE without bonused light drones. .
Actually, it is pretty stupid to assume that all ships need to be alike in what they do. Additionally, you don't seem to be able to comprehend the fact that a brawler BS that uses missiles such as torpedoes need web scrambling frigates to die fast. Frigates will be overpowered when fighting a Rattlesnake with unbonused lights.
In you vision of gameplay, ships would have equal dps within their classes and have all the same weaknesses. Basically the only difference would be the visuals of whatever weapons you were using.
Sounds very boring and simple minded.
|

Juin Tsukaya
Perkone Caldari State
1
|
Posted - 2014.05.08 14:31:00 -
[3358] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Not all battleships need be the same No, they don't all need to be the same. So stop asking for the Rattlesnake to be turned back into the Shield Dominix. They don't need to be the same.
RS shield missile drone Domi Armor hybrid drone
only see 1 thing in common so not a double up, not the same |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 14:33:00 -
[3359] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Not all battleships need be the same No, they don't all need to be the same. So stop asking for the Rattlesnake to be turned back into the Shield Dominix. They don't need to be the same.
i'm not asking that, fool.
I'm saying to give it more high/mid/low slots. It should be clearly better than a Domi, it doesn't really matter that they both can use sentry drones. Suggesting that a ship is too similar to another ship because they both happen to use sentry drones is moronic. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 14:37:00 -
[3360] - Quote
Juin Tsukaya wrote:Kaarous Aldurald wrote:Priestess Lin wrote: Not all battleships need be the same No, they don't all need to be the same. So stop asking for the Rattlesnake to be turned back into the Shield Dominix. They don't need to be the same. RS shield missile drone Domi Armor hybrid drone only see 1 thing in common so not a double up, not the same
Seriously, that Kaarous kid is one of the most nonsensical morons I have ever come across.
You should see all the other threads he is posting in constantly as well. It screams mental issues. |

Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 14:39:00 -
[3361] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: Not all battleships need be the same No, they don't all need to be the same. So stop asking for the Rattlesnake to be turned back into the Shield Dominix. They don't need to be the same. i'm not asking that, fool. I'm saying to give it more high/mid/low slots. It should be clearly better than a Domi, it doesn't really matter that they both can use sentry drones. Suggesting that a ship is too similar to another ship because they both happen to use sentry drones is moronic.
It is certainly clearly better than a domi at brawling. It is also clearly more versatile in projecting damage at all ranges up to about 50km (15s of gecko flight time) It's stronger than a domi
A domi is better at projecting less damage instantly at very long ranges, but a fit to do that is certain to die at close range.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Juin Tsukaya
Perkone Caldari State
1
|
Posted - 2014.05.08 14:43:00 -
[3362] - Quote
please delete, got all wonked up |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 14:48:00 -
[3363] - Quote
Its a Pirate faction battleship, dude. Its supposed to be better than a t1. A domi is a lot cheaper too and performs exceptionally well for its price.
Additionally, there is no marauder drone boat.
Why shouldn't the RS be the best BS drone boat with bonuses to all its drones? We have enough missile...everything.
They talk about reducing the number of drones but still nobody is going to be using the summer snake in pvp. The changes make the snake much much weaker in pvp, being weaker to e-war, reliance on missiles for primary dps, and ineffectiveness at combating smaller targets as a brawler. |

Kaarous Aldurald
ROC Deep Space The ROC
5885
|
Posted - 2014.05.08 14:50:00 -
[3364] - Quote
Priestess Lin wrote: Why shouldn't the RS be the best BS drone boat with bonuses to all its drones? We have enough missile-everything.
Because it's not a droneboat anymore.
It's a hybrid.
Oh, and this would be the first time a pirate boat has been bonused for missile dps, too. Since this was announced before we found out about the Mordu ships.
Why do you want everything to be the same? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Vulfen
Snuff Box
109
|
Posted - 2014.05.08 14:50:00 -
[3365] - Quote
Mournful Conciousness wrote:
It is certainly clearly better than a domi at brawling. It is also clearly more versatile in projecting damage at all ranges up to about 50km (15s of gecko flight time) It's stronger than a domi
A domi is better at projecting less damage instantly at very long ranges, but a fit to do that is certain to die at close range.
Please note you have been reported for constant attacks against people and their posts. |

Juin Tsukaya
Perkone Caldari State
1
|
Posted - 2014.05.08 14:52:00 -
[3366] - Quote
Kaarous Aldurald wrote:
No, it should be different. Not better, not a straight upgrade of the exact same drone bonuses.
T1 < Faction < T2 or so my understanding goes. so I am gonna have to disagree with you.
It should be somewhat different and a little better.
defense is different. mounted weaponry type is different. drones... same. same as vexor navy issue and the Nestor.
actually, Nestor is faction, is armor defense and has a larger drone bay... better than domi so, If you want to complain about a straight upgrade. this is where your attention should be
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 14:53:00 -
[3367] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Why shouldn't the RS be the best BS drone boat with bonuses to all its drones? We have enough missile-everything.
RABBLEDABBLE, the sky is black!
as usual, you just ignore all the people clearly pointing out what an idiot you realy are and continue on with more of your blather.
nobody really cares what your dumb-ass thinks. Get a life, trash. |

Kaarous Aldurald
ROC Deep Space The ROC
5885
|
Posted - 2014.05.08 14:56:00 -
[3368] - Quote
"all the people"?
Where? It's just you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
673
|
Posted - 2014.05.08 14:58:00 -
[3369] - Quote
You guys need to look at it other stats. Gecko has the speed+tracking of a Berserker. That is to say, .53 vs .36. So yeah, it doesn't do as much raw damage. But it will apply more of it, and it will get to target faster than any other large drone (sentries excepting).
Also, I'm showing 634dps for 2x Augmented Ogres or Ogre IIs, and 616 for a Gecko on a Rattlesnake post-change.
Another thing you should be aware of is the EHP difference. I'm seeing 64886 EHP on a Gecko, 47419 on a Augmented Ogre, and 31603 for an Ogre II. Again, all on the Rattler. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Juin Tsukaya
Perkone Caldari State
1
|
Posted - 2014.05.08 15:02:00 -
[3370] - Quote
Soldarius wrote:You guys need to look at it other stats. Gecko has the speed+tracking of a Berserker. That is to say, .53 vs .36. So yeah, it doesn't do as much raw damage. But it will apply more of it, and it will get to target faster than any other large drone (sentries excepting).
Also, I'm showing 634dps for 2x Augmented Ogres or Ogre IIs, and 616 for a Gecko on a Rattlesnake post-change.
Another thing you should be aware of is the EHP difference. I'm seeing 64886 EHP on a Gecko, 47419 on a Augmented Ogre, and 31603 for an Ogre II. Again, all on the Rattler.
the problem with having only 1 drone tho is some of its pve applications. The AI changes that have them targeting drones also has them doing the ecm and jamming attacks. I have seen them web my drones. I have seen the paint my drones. so when my 1 gecko gets jammed or disrupted... there goes a butt load of my dps. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 15:05:00 -
[3371] - Quote
Kaarous Aldurald wrote:"all the people"?
Where? It's just you.
Oh, you missed it?
Juin Tsukaya wrote:Kaarous Aldurald wrote:Priestess Lin wrote: Not all battleships need be the same No, they don't all need to be the same. So stop asking for the Rattlesnake to be turned back into the Shield Dominix. They don't need to be the same. RS shield missile drone Domi Armor hybrid drone only see 1 thing in common so not a double up, not the same
On this very page. Many people have pointed our that arguing with you is like arguing with a radio.
Save yourself some embarrassment. You don't have the intelligence for this discussion and are just making yourself look like an idiot in front of everyone on these forums.
The sheer volume of your posting should tell you something, if you weren't so incredibly stupid, that is.
I've heard that stupid people often don't have the skills neccesary to understand that they are stupid.
The fact you spend your life arguing endlessly, like a moron, with everyone should tell you something.
You really a pathetic waste of life. You know that right? It must really suck to be you. |

Kaarous Aldurald
ROC Deep Space The ROC
5885
|
Posted - 2014.05.08 15:06:00 -
[3372] - Quote
Oh, you mean the other NPC corp poster.
How silly of me. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Juin Tsukaya
Perkone Caldari State
1
|
Posted - 2014.05.08 15:07:00 -
[3373] - Quote
Lin, please don't use me in the flaming.
and nothing wrong with npc corp. |

baltec1
Bat Country Goonswarm Federation
11375
|
Posted - 2014.05.08 15:11:00 -
[3374] - Quote
Priestess Lin wrote: They talk about reducing the number of drones but still nobody is going to be using the summer snake in pvp. The changes make the snake much much weaker in pvp, being weaker to e-war, reliance on missiles for primary dps, and ineffectiveness at combating smaller targets as a brawler.
The price of the rattle has jumped massive since this was announced, thats means a lot of people are wanting the ship. We have never sold as many rattles as we have in the last few weeks. The changes make the new rattle one of the most dangerous ships in the game and the single best battleship at dealing with smaller targets. I have no idea why you think this ship is any more vulnerable to ewar. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 15:13:00 -
[3375] - Quote
Soldarius wrote:You guys need to look at it other stats. Gecko has the speed+tracking of a Berserker. That is to say, .53 vs .36. So yeah, it doesn't do as much raw damage. But it will apply more of it, and it will get to target faster than any other large drone (sentries excepting).
Also, I'm showing 634dps for 2x Augmented Ogres or Ogre IIs, and 616 for a Gecko on a Rattlesnake post-change.
Another thing you should be aware of is the EHP difference. I'm seeing 64886 EHP on a Gecko, 47419 on a Augmented Ogre, and 31603 for an Ogre II. Again, all on the Rattler.
Be careful to use the post-kronos numbers for done damage.
Rattlesnake, 1 gecko: 0x T2 DDAs: 461.25 dps 1x T2DDa: 567.34 2x T2 DDAs: 680.75 3x T2 DDAs: 770.08
On top of this, the rattlesnake fits 5 cruise missile launchers (say). With 2x faction BCU + 1 T2 bay loading accelerator it gets another 679.84 dps of missile damage.
Dominix etc, 2 geckos, 2 hammerheads, 1 hobgoblin: 0x DDA: 493.74 1x DDA: 607.30 2x DDA: 728.70 3x DDA 824.33
On top of this you have the choice of medium or large guns depending on application. Unless you're in a shield-tanked setup you won't have room to pimp them with damage mods.
EDIT: my workings are here for verification: https://docs.google.com/spreadsheet/ccc?key=0ApJily1SXkKRdGhlSGc5SGJBWmhhZ0JrMWpETVFBSVE&usp=drive_web#gid=0 Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

baltec1
Bat Country Goonswarm Federation
11375
|
Posted - 2014.05.08 15:13:00 -
[3376] - Quote
Juin Tsukaya wrote:Soldarius wrote:You guys need to look at it other stats. Gecko has the speed+tracking of a Berserker. That is to say, .53 vs .36. So yeah, it doesn't do as much raw damage. But it will apply more of it, and it will get to target faster than any other large drone (sentries excepting).
Also, I'm showing 634dps for 2x Augmented Ogres or Ogre IIs, and 616 for a Gecko on a Rattlesnake post-change.
Another thing you should be aware of is the EHP difference. I'm seeing 64886 EHP on a Gecko, 47419 on a Augmented Ogre, and 31603 for an Ogre II. Again, all on the Rattler. the problem with having only 1 drone tho is some of its pve applications. The AI changes that have them targeting drones also has them doing the ecm and jamming attacks. I have seen them web my drones. I have seen the paint my drones. so when my 1 gecko gets jammed or disrupted... there goes a butt load of my dps.
This is no different to a kronos getting jammed and losing all of its dps. This drone is going to have up to the EHP of a low tank battleship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 15:13:00 -
[3377] - Quote
Kaarous Aldurald wrote:Oh, you mean the other NPC corp poster.
How silly of me.
denying the obvious seems to be the only thing you are good at in life.
weren't you just crying about how we should report epicurious because he calls you out on your blatantly moronic statements. 
You know, clown. It is so much easier to just say the truth than to try to think up some half-truth. It is pretty funny to watching you do all those heavy mental gymnastics. 
and your volume and speed of posting just further points to what a pathetic loser you really are. |

afkalt
Republic Military School Minmatar Republic
33
|
Posted - 2014.05.08 15:15:00 -
[3378] - Quote
baltec1 wrote:I have no idea why you think this ship is any more vulnerable to ewar.
Because hobgoblins are a bigger threat to a rook/falcon than the omfg-get-it-off-get-it-off-oh-god-its-on-me-ubergecko.
Or something. |

Juin Tsukaya
Perkone Caldari State
1
|
Posted - 2014.05.08 15:16:00 -
[3379] - Quote
baltec1 wrote:
This is no different to a kronos getting jammed and losing all of its dps. This drone is going to have up to the EHP of a low tank battleship.
I dont know the math as well as others of you do. we talking ehp tank of shield or armor? don't want to have to RR my drones from a rattler. just looks sad.
|

Kaarous Aldurald
ROC Deep Space The ROC
5886
|
Posted - 2014.05.08 15:17:00 -
[3380] - Quote
baltec1 wrote:Priestess Lin wrote: They talk about reducing the number of drones but still nobody is going to be using the summer snake in pvp. The changes make the snake much much weaker in pvp, being weaker to e-war, reliance on missiles for primary dps, and ineffectiveness at combating smaller targets as a brawler.
The price of the rattle has jumped massive since this was announced, thats means a lot of people are wanting the ship. We have never sold as many rattles as we have in the last few weeks. The changes make the new rattle one of the most dangerous ships in the game and the single best battleship at dealing with smaller targets. I have no idea why you think this ship is any more vulnerable to ewar.
Speaking of which, would you guys stop dumping those on the market? I'm trying to get a better margin on mine and I just can't undercut you guys since you seem to have about fifty thousand to spare. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
35
|
Posted - 2014.05.08 15:18:00 -
[3381] - Quote
Juin Tsukaya wrote:baltec1 wrote:
This is no different to a kronos getting jammed and losing all of its dps. This drone is going to have up to the EHP of a low tank battleship.
I dont know the math as well as others of you do. we talking ehp tank of shield or armor? don't want to have to RR my drones from a rattler. just looks sad.
I dont recall exactly, but the numbers floating about were in the 40-50k ehp range.
I'd look back on the thread, but it's just a car crash of deleted posts once a certain alt starts spouting so it's very hard to navigate. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 15:19:00 -
[3382] - Quote
afkalt wrote:baltec1 wrote:I have no idea why you think this ship is any more vulnerable to ewar. Because hobgoblins are a bigger threat to a rook/falcon than the omfg-get-it-off-get-it-off-oh-god-its-on-me-ubergecko. Or something.
actually its simple.
its primary dps source is chaging from drones to missiles. Missile DPS can be shut down by jamming. Drones don't stop when you get jammed. Its also losing +50 hp and damage on its light and medium drones, which are very important when you are facing ewar.
It is pretty funny you guys who are happy with the Snake can't understand this basic stuff.  |

Kaarous Aldurald
ROC Deep Space The ROC
5886
|
Posted - 2014.05.08 15:19:00 -
[3383] - Quote
Juin Tsukaya wrote:baltec1 wrote:
This is no different to a kronos getting jammed and losing all of its dps. This drone is going to have up to the EHP of a low tank battleship.
I dont know the math as well as others of you do. we talking ehp tank of shield or armor? don't want to have to RR my drones from a rattler. just looks sad.
Overall hitpoints of between thirty five and forty five thousand, depending on rigs and skills.
It will be freaking insane. Like having a pocket AHAC alongside your dps bonused missiles of any size. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11377
|
Posted - 2014.05.08 15:20:00 -
[3384] - Quote
Kaarous Aldurald wrote:baltec1 wrote:Priestess Lin wrote: They talk about reducing the number of drones but still nobody is going to be using the summer snake in pvp. The changes make the snake much much weaker in pvp, being weaker to e-war, reliance on missiles for primary dps, and ineffectiveness at combating smaller targets as a brawler.
The price of the rattle has jumped massive since this was announced, thats means a lot of people are wanting the ship. We have never sold as many rattles as we have in the last few weeks. The changes make the new rattle one of the most dangerous ships in the game and the single best battleship at dealing with smaller targets. I have no idea why you think this ship is any more vulnerable to ewar. Speaking of which, would you guys stop dumping those on the market? I'm trying to get a better margin on mine and I just can't undercut you guys since you seem to have about fifty thousand to spare.
We can keep this up for the next year Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11377
|
Posted - 2014.05.08 15:20:00 -
[3385] - Quote
afkalt wrote:Juin Tsukaya wrote:baltec1 wrote:
This is no different to a kronos getting jammed and losing all of its dps. This drone is going to have up to the EHP of a low tank battleship.
I dont know the math as well as others of you do. we talking ehp tank of shield or armor? don't want to have to RR my drones from a rattler. just looks sad. I dont recall exactly, but the numbers floating about were in the 40-50k ehp range. I'd look back on the thread, but it's just a car crash of deleted posts once a certain alt starts spouting so it's very hard to navigate.
I have flown mega with less EHP, lets just put it that way Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5886
|
Posted - 2014.05.08 15:25:00 -
[3386] - Quote
baltec1 wrote:Kaarous Aldurald wrote:baltec1 wrote:Priestess Lin wrote: They talk about reducing the number of drones but still nobody is going to be using the summer snake in pvp. The changes make the snake much much weaker in pvp, being weaker to e-war, reliance on missiles for primary dps, and ineffectiveness at combating smaller targets as a brawler.
The price of the rattle has jumped massive since this was announced, thats means a lot of people are wanting the ship. We have never sold as many rattles as we have in the last few weeks. The changes make the new rattle one of the most dangerous ships in the game and the single best battleship at dealing with smaller targets. I have no idea why you think this ship is any more vulnerable to ewar. Speaking of which, would you guys stop dumping those on the market? I'm trying to get a better margin on mine and I just can't undercut you guys since you seem to have about fifty thousand to spare. We can keep this up for the next year 
... 
How many of those things do you guys have??? *** ********** *****!!!
*deep breath*
Ok, buyers market I suppose. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
35
|
Posted - 2014.05.08 15:25:00 -
[3387] - Quote
baltec1 wrote:afkalt wrote:Juin Tsukaya wrote:baltec1 wrote:
This is no different to a kronos getting jammed and losing all of its dps. This drone is going to have up to the EHP of a low tank battleship.
I dont know the math as well as others of you do. we talking ehp tank of shield or armor? don't want to have to RR my drones from a rattler. just looks sad. I dont recall exactly, but the numbers floating about were in the 40-50k ehp range. I'd look back on the thread, but it's just a car crash of deleted posts once a certain alt starts spouting so it's very hard to navigate. I have flown mega with less EHP, lets just put it that way 
Surely it died in a fire due to a lack of bonused lights? 
But seriously, yeah these things are tough, one of mine took full room aggro in a level 4, webbed and everything, made it back from 30km away and wasnt even into armor |

Juin Tsukaya
Perkone Caldari State
1
|
Posted - 2014.05.08 15:26:00 -
[3388] - Quote
baltec1 wrote:I have flown mega with less EHP, lets just put it that way 
yes, but is that armor or shields hp? not really relevant to most, I just tend to forget to rep my drones for a while. then I have an OH S! moment when the shields go. So was wondering tank type don't want to be in the middle of a 7 space mission and half way through have to go get it repped. it will tell me if I should invest in rep drones.
answered my own question there, wouldn't have the spare bandwidth.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 15:29:00 -
[3389] - Quote
I got a question for kaadoofus and baltec1.
what is it like to live a life of denial?
Always filling the void  |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
8
|
Posted - 2014.05.08 15:32:00 -
[3390] - Quote
baltec1 wrote:I have flown mega with less EHP, lets just put it that way  Does that mean Rattlesnake with Gecko drones will be OP in close combat? |

Daichi Yamato
Xero Security and Technologies
1463
|
Posted - 2014.05.08 15:38:00 -
[3391] - Quote
Morukk Nuamzzar wrote:baltec1 wrote:I have flown mega with less EHP, lets just put it that way  Does that mean Rattlesnake with Gecko drones will be OP in close combat?
well lets say shooting the drone (cause it will only have one) might not be the best way to counter it. if/when it comes on SiSi we may have a better idea. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 16:25:00 -
[3392] - Quote
Things that will suck on the new Rattlesnake:
GÇó Inability to have a drone link augmenter and remote armor repair without dropping a launcher GÇó Inability to remote repair a Gecko with shield, armor or hull repair drones GÇó Inability to remote repair a Gecko while in combat GÇó Inability to repair a Gecko without losing all drone DPS for the repair cycle
It should really receive another high or low slot (my preference is low). Don't get me wrong, I'll still fly it - I just wish it could be tweaked slightly. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5889
|
Posted - 2014.05.08 16:39:00 -
[3393] - Quote
Arthur Aihaken wrote:Things that will suck on the new Rattlesnake:
GÇó Inability to have a drone link augmenter and remote armor repair without dropping a launcher GÇó Inability to remote repair a Gecko with shield, armor or hull repair drones GÇó Inability to remote repair a Gecko while in combat GÇó Inability to repair a Gecko without losing all drone DPS for the repair cycle
It should really receive another high or low slot (my preference is low). Don't get me wrong, I'll still fly it - I just wish it could be tweaked slightly.
Personally, because it's just so damned versatile, I will be bringing along a mobile depot to refit between a heavy neut and an armor repper in my utility highslot. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Daichi Yamato
Xero Security and Technologies
1463
|
Posted - 2014.05.08 16:42:00 -
[3394] - Quote
am i the only one who bothers to manage drone aggro and, failing that, repair at station? lol EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 16:43:00 -
[3395] - Quote
Daichi Yamato wrote:am i the only one who bothers to manage drone aggro and, failing that, repair at station? lol No, but I like having the ability to repair my drones mid-mission. I am currently away, traveling through time and will be returning last week. |

Xequecal
GoonWaffe Goonswarm Federation
190
|
Posted - 2014.05.08 16:43:00 -
[3396] - Quote
IMHO, the biggest issue is that Gallente is extremely FOTM/overpowered in general at the moment, which means the Rattlesnake's damage bonuses are the two resists everyone has hyper-tanked. It's not going to perform well against the Ishtars that are already everywhere. |

baltec1
Bat Country Goonswarm Federation
11378
|
Posted - 2014.05.08 16:44:00 -
[3397] - Quote
Juin Tsukaya wrote:baltec1 wrote:I have flown mega with less EHP, lets just put it that way  yes, but is that armor or shields hp? not really relevant to most, I just tend to forget to rep my drones for a while. then I have an OH S! moment when the shields go. So was wondering tank type don't want to be in the middle of a 7 space mission and half way through have to go get it repped. it will tell me if I should invest in rep drones. answered my own question there, wouldn't have the spare bandwidth.
Both, it is total EHP Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11378
|
Posted - 2014.05.08 16:45:00 -
[3398] - Quote
Morukk Nuamzzar wrote:baltec1 wrote:I have flown mega with less EHP, lets just put it that way  Does that mean Rattlesnake with Gecko drones will be OP in close combat?
Its entirely possible the rattle will be easier to kill than the drone. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 16:45:00 -
[3399] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Things that will suck on the new Rattlesnake:
GÇó Inability to have a drone link augmenter and remote armor repair without dropping a launcher GÇó Inability to remote repair a Gecko with shield, armor or hull repair drones GÇó Inability to remote repair a Gecko while in combat GÇó Inability to repair a Gecko without losing all drone DPS for the repair cycle
It should really receive another high or low slot (my preference is low). Don't get me wrong, I'll still fly it - I just wish it could be tweaked slightly. Personally, because it's just so damned versatile, I will be bringing along a mobile depot to refit between a heavy neut and an armor repper in my utility highslot.
look at this virgin try to deny the obvious by making ridiculous statements. 
you gotta try harder than that, forum clown. 1/10 minus 1 point for having no life = 0/10 |

Kaarous Aldurald
ROC Deep Space The ROC
5890
|
Posted - 2014.05.08 16:46:00 -
[3400] - Quote
Daichi Yamato wrote:am i the only one who bothers to manage drone aggro and, failing that, repair at station? lol
No.
But under most circumstances drones can be easily replaced. This one, I definitely want alive, even if I have a bunch to spare. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11379
|
Posted - 2014.05.08 16:47:00 -
[3401] - Quote
Priestess Lin wrote:The reality is, its still harder for enemies to deal with 5 drones than 2. New Rattlesnake is much weaker to E-war in multiple ways.
Please list these mutiple ways its weaker to E-war. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 16:47:00 -
[3402] - Quote
Xequecal wrote:IMHO, the biggest issue is that Gallente is extremely FOTM/overpowered in general at the moment, which means the Rattlesnake's damage bonuses are the two resists everyone has hyper-tanked. It's not going to perform well against the Ishtars that are already everywhere. Gallente or Gecko? I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5890
|
Posted - 2014.05.08 16:52:00 -
[3403] - Quote
Xequecal wrote:IMHO, the biggest issue is that Gallente is extremely FOTM/overpowered in general at the moment, which means the Rattlesnake's damage bonuses are the two resists everyone has hyper-tanked. It's not going to perform well against the Ishtars that are already everywhere.
The Gecko shoots rainbow. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
36
|
Posted - 2014.05.08 16:55:00 -
[3404] - Quote
baltec1 wrote:Morukk Nuamzzar wrote:baltec1 wrote:I have flown mega with less EHP, lets just put it that way  Does that mean Rattlesnake with Gecko drones will be OP in close combat? Its entirely possible the rattle will be easier to kill than the drone.
Indeed, thankfully rattlesnakes are reknowned for being soft targets.
Wait....hang on.... |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 16:59:00 -
[3405] - Quote
I'm sure going to miss the sub-$400 million Rattlesnakes... I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.08 16:59:00 -
[3406] - Quote
look at these virgins spamming the forums all day long every day.
you losers are pretty ******* sad.
|

Xequecal
GoonWaffe Goonswarm Federation
190
|
Posted - 2014.05.08 17:11:00 -
[3407] - Quote
Kaarous Aldurald wrote:Xequecal wrote:IMHO, the biggest issue is that Gallente is extremely FOTM/overpowered in general at the moment, which means the Rattlesnake's damage bonuses are the two resists everyone has hyper-tanked. It's not going to perform well against the Ishtars that are already everywhere. The Gecko shoots rainbow.
I'm talking about the kin/therm missile bonuses. |

Rowells
Unknown Soldiers Fidelas Constans
568
|
Posted - 2014.05.08 17:13:00 -
[3408] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Xequecal wrote:IMHO, the biggest issue is that Gallente is extremely FOTM/overpowered in general at the moment, which means the Rattlesnake's damage bonuses are the two resists everyone has hyper-tanked. It's not going to perform well against the Ishtars that are already everywhere. The Gecko shoots rainbow. it doesn't shoot anything since it is only 1 drone that can be easily dealt with as opposed to 5. And heavy drones still suck in pvp, even with the changes. Easily dealt with? Its not like the old drones where you just web it and a few rounds will pop it. You are going to have to dedicate a good amount of time to even get it in structure If the angry rattle doesn't kill you first. And given the chance that the drone has taken a heavy beating and finally succumbs to your weapons just poop out another one. You have room for 6 or 5 and a squad of lights. Imagine having to kill 5 HAC tanked drones while a Torp/Cruise/RHML Rattlesnake is beating you down the whole time. |

Mike Voidstar
Voidstar Free Flight Foundation
642
|
Posted - 2014.05.08 17:14:00 -
[3409] - Quote
I promised myself I would not do this anymore, mostly because it "argues" like this:
Priestess Lin wrote:look at this kid trying to detract from his mistakes by making more ridiculous statements. 
However, to address the non-inflammatory almost point that it has:
Priestess Lin wrote:The snake is the snake is decided less versatile with the loss of 400m3 drone bay and missile velocity bonus and lost +50% hp and damage on all its drones. Its dependance on 2 heavy drones to attain dps on par with other pirate faction battleships is a clear indication of more on paper, dps-centric thinking.
I will say that High DPS is the new paradigm for this ship. The only real problem with what they are doing is in not raising the DPS higher on the drones.
I have a bad feeling about the half done drone iteration they are doing... that they are going to split out all drone types on the hull bonuses, and leave drones in general in a worse place than they are now, hard as that may be to believe unless you are a Null Blobber and think the whole system works like the emergent drone assist usage we have seen lately. |

elitatwo
Congregatio
218
|
Posted - 2014.05.08 17:23:00 -
[3410] - Quote
Xequecal wrote:Kaarous Aldurald wrote:Xequecal wrote:IMHO, the biggest issue is that Gallente is extremely FOTM/overpowered in general at the moment, which means the Rattlesnake's damage bonuses are the two resists everyone has hyper-tanked. It's not going to perform well against the Ishtars that are already everywhere. The Gecko shoots rainbow. I'm talking about the kin/therm missile bonuses.
People really do not remember that the Guristas used to be turrets boat one day before Apocrypha. And make a guess what kind of hybrid- erm oops turrets they had bonusses for?
The Gallente are in no way overpowered. It is that people are broken.
You can take Pascale's triangle for explanation but it is somewhat easier. People want to win thier fights and someone finds out one thing is cool and before you can blink your eyes twice, it appears that everyone is 'doing it'.
And since people do not want to think for themselves we get that flavor of the month or year thingy going on. signature |

Xequecal
GoonWaffe Goonswarm Federation
190
|
Posted - 2014.05.08 17:37:00 -
[3411] - Quote
elitatwo wrote:The Gallente are in no way overpowered. It is that people are broken.
The Ishtar, Megathron, and Moros are so overpowered that there is absolutely no reason to ever fly any other HAC, battleship, or dreadnought, ever. These three ships are better than all their competitors at literally every relevant role. |

baltec1
Bat Country Goonswarm Federation
11379
|
Posted - 2014.05.08 17:48:00 -
[3412] - Quote
Xequecal wrote:elitatwo wrote:The Gallente are in no way overpowered. It is that people are broken. The Ishtar, Megathron, and Moros are so overpowered that there is absolutely no reason to ever fly any other HAC, battleship, or dreadnought, ever. These three ships are better than all their competitors at literally every relevant role.
Don't you be getting me nerfed now Join Bat Country today and defend the Glorious Socialist Dictatorship |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.08 17:58:00 -
[3413] - Quote
baltec1 wrote:Xequecal wrote:elitatwo wrote:The Gallente are in no way overpowered. It is that people are broken. The Ishtar, Megathron, and Moros are so overpowered that there is absolutely no reason to ever fly any other HAC, battleship, or dreadnought, ever. These three ships are better than all their competitors at literally every relevant role. Don't you be getting me nerfed now 
would ccp really do you wrong?
lol |

Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 18:08:00 -
[3414] - Quote
Xequecal wrote:elitatwo wrote:The Gallente are in no way overpowered. It is that people are broken. The Ishtar, Megathron, and Moros are so overpowered that there is absolutely no reason to ever fly any other HAC, battleship, or dreadnought, ever. These three ships are better than all their competitors at literally every relevant role.
Out of interest, what is the megathron good at? I understand they were used in the fountain war to good affect, but this was against a demoralised and disorganised opponent.
Are they any good in a skirmish, say? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sniper Smith
Center for Advanced Studies Gallente Federation
50
|
Posted - 2014.05.08 18:19:00 -
[3415] - Quote
On behalf of Center for Advanced Studies, and all other NPC Corps, we would like to disavow any association with Priestess Lin.
Mega's are good because of the tracking bonus, combined with a solid tank, makes them deadly in numbers when fit with rails. They are also scary at point blank range with Blasters.
And I don't even know why the ISD's leave this thread open.. CCP Rise hasn't said a word in WEEKS. So it's just talking in circles and trolls. |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 18:25:00 -
[3416] - Quote
Sniper Smith wrote:And I don't even know why the ISD's leave this thread open.. CCP Rise hasn't said a word in WEEKS. So it's just talking in circles and trolls. I don't think CCP Rise is involved anymore (not that anyone would notice). He's apparently heading up Pirate Unicorns for the new player experience (NPE). Which leaves this thread AWOL unless CCP Fozzie decides to drop-inGǪ Most of us are having a good discussion overall. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11379
|
Posted - 2014.05.08 18:29:00 -
[3417] - Quote
Mournful Conciousness wrote:
Out of interest, what is the megathron good at? I understand they were used in the fountain war to good affect, but this was against a demoralised and disorganised opponent.
Are they any good in a skirmish, say?
Oh yes.
I have many different fits for doing many different things but the Cynable mega is one of my favourites as it has a great balance of speed, tank and firepower for small gang stuff. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xequecal
GoonWaffe Goonswarm Federation
191
|
Posted - 2014.05.08 18:41:00 -
[3418] - Quote
Mournful Conciousness wrote:Xequecal wrote:elitatwo wrote:The Gallente are in no way overpowered. It is that people are broken. The Ishtar, Megathron, and Moros are so overpowered that there is absolutely no reason to ever fly any other HAC, battleship, or dreadnought, ever. These three ships are better than all their competitors at literally every relevant role. Out of interest, what is the megathron good at? I understand they were used in the fountain war to good affect, but this was against a demoralised and disorganised opponent. Are they any good in a skirmish, say?
The Megathron has 8 lows and doesn't need fitting mods to fit a rull rack of rails, unlike all laser/artillery BS which need at least one. The Apocalypse needs THREE unless you use faction hardeners. That means it gets a minimum of +2 low slots over all of its armor tanking competitors, which of course more than makes up for having 1 less gun. A rail mega just completely outperforms all the beam laser and artillery BSes, and if for some reason you want to brawl close up, blasters are of course > *.
A rail Mega has superior DPS, range, tracking, speed, signature radius, scan resolution, and cap stability than even a navy armageddon with an identical fit, just swapping rails for tachyons and one heat sink for an RCU to actually fit the guns. The navy armageddon only wins on EHP, but that's obviously because it has 6000 more armor and 3000 more shield/structure as a faction BS.
Tempest needs a grid mod to fit artillery and is left with 8 low/rig slots to fit both tank and damage mods, the Megathron has 11.
It massively outperforms the Rokh at all of these stats at all ranges under 150km, and past that doesn't matter because they can probe a warpin on you in seconds. A mega with 2 MFS does more DPS at any range under 150km than a Rokh with three, all you have to do is go down one ammo type to get the same range. And since the Rokh needs an injector it's reduced to an 8-slot tank (counting rigs) while the Mega can run a 9-slot tank to compensate for the resist bonus, and then still have a sensor booster and tracking computer on top of that. Oh yeah, and it has half the signature radius of the Rokh.
The Maelstrom is the closest competition because it has high alpha, but its tank, dps, and tracking are vastly inferior and it has a gigantic signature which gets eaten up by bombers. |

Kaarous Aldurald
ROC Deep Space The ROC
5891
|
Posted - 2014.05.08 18:45:00 -
[3419] - Quote
What I'm hearing there is "Buff lasers".
Which I've been saying for a while. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Xequecal
GoonWaffe Goonswarm Federation
191
|
Posted - 2014.05.08 18:58:00 -
[3420] - Quote
Kaarous Aldurald wrote:What I'm hearing there is "Buff lasers".
Which I've been saying for a while.
It's not so much the lasers, it's that 8 lows on a regular battleship is ridiculous. You gain tons of CPU and PG from the gun you don't have to fit, and in the worst case you can just put a damage mod in that low to more than make up for the lost gun. On the other hand, if you want more tank, you have an extra low that nobody else has.
If the Apoc had an 8/4/7 layout it would actually be competitive with the Mega, you would not need any grid mods to fit 7 tachyon IIs. Inside antimatter range the superior tracking would help you better apply your inferior paper DPS, and outside that range you'd have better paper DPS. Cap stability would be worse but all the other stats would be comparable.
Similarly, if the Mega was 7/4/8 it would be pretty bad, 8 guns means it needs a grid mod to fit 8 guns + mwd + two plates and the 8th gun means it's about 40 CPU short of an effective fit. |
|

ISD LackOfFaith
ISD Community Communications Liaisons
1446

|
Posted - 2014.05.08 19:42:00 -
[3421] - Quote
Temp locked for a spot of cleanup. ISD LackOfFaith Commander Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
|

Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.08 20:19:00 -
[3422] - Quote
Mike Voidstar wrote:
I will say that High DPS is the new paradigm for this ship. The only real problem with what they are doing is in not raising the DPS higher on the drones.
I am afraid, that due to hysteria regarding pvp, this can be done only maybe on a marauder without hardpoints, without a dominix bonus and with a fixed increase of drone damagemod under bastion (lets say, +1.3, do the math). |

Mike Voidstar
Voidstar Free Flight Foundation
644
|
Posted - 2014.05.08 20:40:00 -
[3423] - Quote
I don't see why.
I will grant you that with the way drone assist has evolved into use, the full 500% bonus the snake deserves would be a poor idea. a 400% bonus would be appropriate, or even the 275% they have now on sentries, and a 500% bonus on Heavies.
Working the HP bonus up separately from the DPS bonus is an option as well, as is done on the Gallente Frigates. |

Sniper Smith
Center for Advanced Studies Gallente Federation
51
|
Posted - 2014.05.08 20:46:00 -
[3424] - Quote
ISD LackOfFaith wrote:Thread cleaned up as per the above rules. Please refrain from ad hominems and catfighting, and keep things constructive and on-topic. Maybe if rather than cleaning up after the fact twice a day or so, you just ban/mute the people who keep causing you to be here, we might get a reduction in this nonsense. The ISD's must have deleted SEVERAL hundred posts by this point from about 3 people. Think about it.
And yes, Tach's need to be buffed.. the amount of Grid they require is absurd.. the only ships that can fit them properly are the ones that don't need a full rack.. Namely a Paladin, Bhaal and Nightmare. But this is another topic :) |

Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.08 21:15:00 -
[3425] - Quote
Mike Voidstar wrote:I don't see why.
I will grant you that with the way drone assist has evolved into use, the full 500% bonus the snake deserves would be a poor idea. a 400% bonus would be appropriate, or even the 275% they have now on sentries, and a 500% bonus on Heavies.
Working the HP bonus up separately from the DPS bonus is an option as well, as is done on the Gallente Frigates.
Well, i was trying to be reasonable, not match the vindi 2k+ paper 15km dps at 50+km :) |

Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.08 21:47:00 -
[3426] - Quote
ISD LackOfFaith wrote:Quote: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
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Thread cleaned up as per the above rules. Please refrain from ad hominems and catfighting, and keep things constructive and on-topic. This thread lost any semblance of constructive, on topic about 80 pages back. The catfighting is about all that has kept it going at all. Just some do it with enough skill as to not have their inane pointless posts removed. |

Mike Voidstar
Voidstar Free Flight Foundation
645
|
Posted - 2014.05.08 22:20:00 -
[3427] - Quote
Barton Breau wrote:Mike Voidstar wrote:I don't see why.
I will grant you that with the way drone assist has evolved into use, the full 500% bonus the snake deserves would be a poor idea. a 400% bonus would be appropriate, or even the 275% they have now on sentries, and a 500% bonus on Heavies.
Working the HP bonus up separately from the DPS bonus is an option as well, as is done on the Gallente Frigates. Well, i was trying to be reasonable, not match the vindi 2k+ paper 15km dps at 50+km :)
It is not as bad as it would seem. While the drones dont have all that poor base sensor strength, there is no way to raise it. As there are now only two drones, or just one with a Geckho, you can easily counter the increased DPS with ecm. The Snake gets no tracking or range on the hull to make Gardes effective at medium ranges, so reaching out with their DPS will be costly.
Even with announced changes this summer drones will continue to have a poor selection of rigs, and no implants or boosters to push their performance up, so 3 DDA and maybe a sentry damage rig is it.
With the split system it has poor efficiency in fitting, with tank missiles and drones all competing for resources. |

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 22:29:00 -
[3428] - Quote
Mike Voidstar wrote:With the split system it has poor efficiency in fitting, with tank missiles and drones all competing for resources. Agreed. It's going to be better with missiles, but not necessarily great at either drones or missiles (without at least compromising one of the weapons). I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5896
|
Posted - 2014.05.08 22:47:00 -
[3429] - Quote
Arthur Aihaken wrote:Mike Voidstar wrote:With the split system it has poor efficiency in fitting, with tank missiles and drones all competing for resources. Agreed. It's going to be better with missiles, but not necessarily great at either drones or missiles (without at least compromising one of the weapons).
With the exception of rigs, I don't think is necessarily true.
I imagine 1 DC2, 2 BCUs, 3 DDAs, as well as two drone hitpoint rigs and a Rigor will make it fairly deadly regardless of fitting Cruise Missiles or Rapid Heavies. The spare highslot is likely a neut or an armor repper.
Haven't tried the fitting yet, since I intend to have a crack at it once the faction DDAs hit the scene so I can see how tight the fitting is. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3482
|
Posted - 2014.05.08 22:51:00 -
[3430] - Quote
Kaarous Aldurald wrote:With the exception of rigs, I don't think is necessarily true.
I imagine 1 DC2, 2 BCUs, 3 DDAs, as well as two drone hitpoint rigs and a Rigor will make it fairly deadly regardless of fitting Cruise Missiles or Rapid Heavies. The spare highslot is likely a neut or an armor repper.
Haven't tried the fitting yet, since I intend to have a crack at it once the faction DDAs hit the scene so I can see how tight the fitting is. Except you eliminate a significant amount of EHP by utilizing your rig slots for drone durability and rigors. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
5896
|
Posted - 2014.05.08 22:59:00 -
[3431] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:With the exception of rigs, I don't think is necessarily true.
I imagine 1 DC2, 2 BCUs, 3 DDAs, as well as two drone hitpoint rigs and a Rigor will make it fairly deadly regardless of fitting Cruise Missiles or Rapid Heavies. The spare highslot is likely a neut or an armor repper.
Haven't tried the fitting yet, since I intend to have a crack at it once the faction DDAs hit the scene so I can see how tight the fitting is. Except you eliminate a significant amount of EHP by utilizing your rig slots for drone durability and rigors.
While you are correct, it's a Rattlesnake. The resist bonus, combined with a hefty amount of mid slots(even with a painter, point, and MJD it can still spare 4 mids for tank), can easily keep you in the fight.
Or if you want to fit it full tank, full drones, full missiles, or any mixture thereof, that can also easily be done, and is fairly well viable. The ship's versatility is quite frankly insane. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.08 23:04:00 -
[3432] - Quote
Mike Voidstar wrote:Barton Breau wrote:Mike Voidstar wrote:I don't see why.
I will grant you that with the way drone assist has evolved into use, the full 500% bonus the snake deserves would be a poor idea. a 400% bonus would be appropriate, or even the 275% they have now on sentries, and a 500% bonus on Heavies.
Working the HP bonus up separately from the DPS bonus is an option as well, as is done on the Gallente Frigates. Well, i was trying to be reasonable, not match the vindi 2k+ paper 15km dps at 50+km :) It is not as bad as it would seem. While the drones dont have all that poor base sensor strength, there is no way to raise it. As there are now only two drones, or just one with a Geckho, you can easily counter the increased DPS with ecm. The Snake gets no tracking or range on the hull to make Gardes effective at medium ranges, so reaching out with their DPS will be costly. Even with announced changes this summer drones will continue to have a poor selection of rigs, and no implants or boosters to push their performance up, so 3 DDA and maybe a sentry damage rig is it. With the split system it has poor efficiency in fitting, with tank missiles and drones all competing for resources.
Whos talking gardes, you propose ~1400dps from heavies + ~700 dps from missiles with the possibility to fit it on top of a 5 slot shield tank on a shield resist bonused ship, before any pvp consideration even comes in. |

Arthur Aihaken
Erebus Solia
3486
|
Posted - 2014.05.08 23:23:00 -
[3433] - Quote
Barton Breau wrote:Whos talking gardes, you propose ~1400dps from heavies + ~700 dps from missiles with the possibility to fit it on top of a 5 slot shield tank on a shield resist bonused ship, before any pvp consideration even comes in. So what are you trying to say...?  I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3486
|
Posted - 2014.05.09 00:55:00 -
[3434] - Quote
After playing around with the Gecko for a few days I've come to the conclusion that I'm no longer as excited about them as I once was. Here are the things I really like about the Gecko:
GÇó It looks totally bad a**, and watching it fly and perform acrobatics is quite entertaining GÇó Matches the color scheme of the new Rattlesnake
These are the things I'm not ecstatic about:
GÇó Cost; yes, it's free initially - but so is the first hit of crack *******... (seriously, c-+o-+c-+a-+i-+n-+e is on the ban list?) GÇó Damage application until you get into hull is abysmal GÇó It attracts NPC aggro like no other drone, and this means all the aggro in the new Rattlesnake GÇó While it's faster and more resilient, if you bury one 50km+ deep it's still hooped
Damage application is fine - it's chewing through the disadvantaged shield and armor layers that's time consuming. Sentries can (and do) lock much, much quicker and apply damage several magnitudes better. So while it appears to have a fairly good dps, it's very much a paper tiger. The only application I really see these excelling at is PvP and structures - and maybe that's their intended purpose.
What I really despise is only being able to field one of these - because that's a huge loss of dps when you have to recall it. Every other drone-based cruiser (with the exception of the Gila) has the ability to field two of these, lessening any dps loss. Speaking of the Gila, man are they getting hosed on this - they can't even field one! The Stratios gets 2 and even the Vigilant and Cynabal get 1!
This thing feels so gimicky... I am currently away, traveling through time and will be returning last week. |

Cassandra Aurilien
Imperial Academy Amarr Empire
96
|
Posted - 2014.05.09 01:16:00 -
[3435] - Quote
Arthur Aihaken wrote:After playing around with the Gecko for a few days I've come to the conclusion that I'm no longer as excited about them as I once was. Here are the things I really like about the Gecko:
GÇó It looks totally bad a**, and watching it fly and perform acrobatics is quite entertaining GÇó Matches the color scheme of the new Rattlesnake
These are the things I'm not ecstatic about:
GÇó Cost; yes, it's free initially - but so is the first hit of crack *******... (seriously, c-+o-+c-+a-+i-+n-+e is on the ban list?) GÇó Damage application until you get into hull is abysmal GÇó It attracts NPC aggro like no other drone, and this means all the aggro in the new Rattlesnake GÇó While it's faster and more resilient, if you bury one 50km+ deep it's still hooped
Damage application is fine - it's chewing through the disadvantaged shield and armor layers that's time consuming. Sentries can (and do) lock much, much quicker and apply damage several magnitudes better. So while it appears to have a fairly good dps, it's very much a paper tiger. The only application I really see these excelling at is PvP and structures - and maybe that's their intended purpose.
What I really despise is only being able to field one of these - because that's a huge loss of dps when you have to recall it. Every other drone-based cruiser (with the exception of the Gila) has the ability to field two of these, lessening any dps loss. Speaking of the Gila, man are they getting hosed on this - they can't even field one! The Stratios gets 2 and even the Vigilant and Cynabal get 1!
This thing feels so gimicky...
It's a gift. Don't look a gift drone in the bay.
I do wish there was an angel cartel version (in appearance)... I've found them to work nicely with my Mach. |

Mike Voidstar
Voidstar Free Flight Foundation
646
|
Posted - 2014.05.09 01:21:00 -
[3436] - Quote
Barton Breau wrote:Mike Voidstar wrote:Barton Breau wrote:Mike Voidstar wrote:I don't see why.
I will grant you that with the way drone assist has evolved into use, the full 500% bonus the snake deserves would be a poor idea. a 400% bonus would be appropriate, or even the 275% they have now on sentries, and a 500% bonus on Heavies.
Working the HP bonus up separately from the DPS bonus is an option as well, as is done on the Gallente Frigates. Well, i was trying to be reasonable, not match the vindi 2k+ paper 15km dps at 50+km :) It is not as bad as it would seem. While the drones dont have all that poor base sensor strength, there is no way to raise it. As there are now only two drones, or just one with a Geckho, you can easily counter the increased DPS with ecm. The Snake gets no tracking or range on the hull to make Gardes effective at medium ranges, so reaching out with their DPS will be costly. Even with announced changes this summer drones will continue to have a poor selection of rigs, and no implants or boosters to push their performance up, so 3 DDA and maybe a sentry damage rig is it. With the split system it has poor efficiency in fitting, with tank missiles and drones all competing for resources. Whos talking gardes, you propose ~1400dps from heavies + ~700 dps from missiles with the possibility to fit it on top of a 5 slot shield tank on a shield resist bonused ship, before any pvp consideration even comes in.
With Heavies you have the other drawbacks of drones, notably travel time though this is being partly addressed in the drone update, and the fact that they can be destroyed or individually disrupted with ECM a fair bit easier than the mother ship. They don't apply nearly as well to smaller targets, and with the competition in fitting they won't be getting much better at it. Although you *can* send them out 60km, it's probably not a good idea, especially if tackle is available to the enemy---at the current bonus level it will be trivial to pop one, and even at 500% it's not going to take long, though against NPC's they will be much more survivable.
Of course the Gecko seems gimmicky... it's a gimmick, like all the other anniversary presents. Mine are all stored in the Voidstar Museum of EVE history in Duripant with the rest of the holiday and anniversary stuff I have been granted. When BPC's start dropping, we can discuss the Gecko as the savior of Drone Kind. |

Arthur Aihaken
Erebus Solia
3486
|
Posted - 2014.05.09 01:28:00 -
[3437] - Quote
Cassandra Aurilien wrote:It's a gift. Don't look a gift drone in the bay. What's the expression... "Beware Guristas bearing gifts?" This feels more like a Trojan Horse... I am currently away, traveling through time and will be returning last week. |

Cassandra Aurilien
Imperial Academy Amarr Empire
96
|
Posted - 2014.05.09 01:53:00 -
[3438] - Quote
Arthur Aihaken wrote:Cassandra Aurilien wrote:It's a gift. Don't look a gift drone in the bay. What's the expression... "Beware Guristas bearing gifts?" This feels more like a Trojan Horse...
Nah. It feels right. EVE anniversary gifts should be useful, but not OP, in my opinion.
They're nice to look at, fun to watch, while not destroying the game balance. That's good in my book.
|

Ravasta Helugo
Republic University Minmatar Republic
277
|
Posted - 2014.05.09 02:02:00 -
[3439] - Quote
Mike Voidstar wrote:
With Heavies you have the other drawbacks of drones, notably travel time though this is being partly addressed in the drone update, and the fact that they can be destroyed or individually disrupted with ECM a fair bit easier than the mother ship. They don't apply nearly as well to smaller targets, and with the competition in fitting they won't be getting much better at it. Although you *can* send them out 60km, it's probably not a good idea, especially if tackle is available to the enemy---at the current bonus level it will be trivial to pop one, and even at 500% it's not going to take long, though against NPC's they will be much more survivable.
Of course the Gecko seems gimmicky... it's a gimmick, like all the other anniversary presents. Mine are all stored in the Voidstar Museum of EVE history in Duripant with the rest of the holiday and anniversary stuff I have been granted. When BPC's start dropping, we can discuss the Gecko as the savior of Drone Kind.
I think you're being a bit too harsh.
First of all, this drone deals nearly the same DPS as an equivalent bandwidth of Ogre II's, but has 30% better tracking, 33% faster orbit and much, much faster warp speed. All while having the durability of an equivalent bandwidth of Augmented Ogres.
It's almost the most damaging andalmost the fastest, super durable and all wrapped up in a wicked awesome skin with sick battle animations.
No, it's not OP. But I don't really care. It's still wicked awesome and I plan on using mine. |

Arthur Aihaken
Erebus Solia
3488
|
Posted - 2014.05.09 02:15:00 -
[3440] - Quote
Ravasta Helugo wrote:No, it's not OP. But I don't really care. It's still wicked awesome and I plan on using mine. Try it and get back to us... I am currently away, traveling through time and will be returning last week. |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
91
|
Posted - 2014.05.09 02:45:00 -
[3441] - Quote
Xequecal wrote:
The Megathron has 8 lows and doesn't need fitting mods to fit a rull rack of rails, unlike all laser/artillery BS which need at least one. The Apocalypse needs THREE unless you use faction hardeners. That means it gets a minimum of +2 low slots over all of its armor tanking competitors, which of course more than makes up for having 1 less gun. A rail mega just completely outperforms all the beam laser and artillery BSes, and if for some reason you want to brawl close up, blasters are of course > *.
A rail Mega has superior DPS, range, tracking, speed, signature radius, scan resolution, and cap stability than even a navy armageddon with an identical fit, just swapping rails for tachyons and one heat sink for an RCU to actually fit the guns. The navy armageddon only wins on EHP, but that's obviously because it has 6000 more armor and 3000 more shield/structure as a faction BS.
Tempest needs a grid mod to fit artillery and is left with 8 low/rig slots to fit both tank and damage mods, the Megathron has 11.
It massively outperforms the Rokh at all of these stats at all ranges under 150km, and past that doesn't matter because they can probe a warpin on you in seconds. A mega with 2 MFS does more DPS at any range under 150km than a Rokh with three, all you have to do is go down one ammo type to get the same range. And since the Rokh needs an injector it's reduced to an 8-slot tank (counting rigs) while the Mega can run a 9-slot tank to compensate for the resist bonus, and then still have a sensor booster and tracking computer on top of that. Oh yeah, and it has half the signature radius of the Rokh.
The Maelstrom is the closest competition because it has high alpha, but its tank, dps, and tracking are vastly inferior and it has a gigantic signature which gets eaten up by bombers.
Why is anybody surprised at these facts? We know that CCP Rise rebalanced Gallente. They are his favorite faction. Of course he will do what he can to make sure they are the best, or as close to it as he can manage without drawing too much attention during the rebalance. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.09 04:29:00 -
[3442] - Quote
Arthur Aihaken wrote:After playing around with the Gecko for a few days I've come to the conclusion that I'm no longer as excited about them as I once was. Here are the things I really like about the Gecko:
GÇó It looks totally bad a**, and watching it fly and perform acrobatics is quite entertaining GÇó Matches the color scheme of the new Rattlesnake
These are the things I'm not ecstatic about:
GÇó Cost; yes, it's free initially - but so is the first hit of crack *******... (seriously, c-+o-+c-+a-+i-+n-+e is on the ban list?) GÇó Damage application until you get into hull is abysmal GÇó It attracts NPC aggro like no other drone, and this means all the aggro in the new Rattlesnake GÇó While it's faster and more resilient, if you bury one 50km+ deep it's still hooped
Damage application is fine - it's chewing through the disadvantaged shield and armor layers that's time consuming. Sentries can (and do) lock much, much quicker and apply damage several magnitudes better. So while it appears to have a fairly good dps, it's very much a paper tiger. The only application I really see these excelling at is PvP and structures - and maybe that's their intended purpose.
What I really despise is only being able to field one of these - because that's a huge loss of dps when you have to recall it. Every other drone-based cruiser (with the exception of the Gila) has the ability to field two of these, lessening any dps loss. Speaking of the Gila, man are they getting hosed on this - they can't even field one! The Stratios gets 2 and even the Vigilant and Cynabal get 1!
This thing feels so gimicky...
I knew this was going to be the case. I remember when you silly kids were talking about how the Gecko was going to tank like a "mini-battlesihp" . 
Heavy drones still suck and Real DPS on other ships will be better and they will be able to deal with frigates better. There won't be a good reason to fly the Rattlesnake now that it is losing its versatility and resistance to e-war.
They need to create new ships with these super drones instead of ******* up Guristas. Guristas just needs more high/mid/lows to bring it in-line. |

Mike Voidstar
Voidstar Free Flight Foundation
647
|
Posted - 2014.05.09 05:37:00 -
[3443] - Quote
Ravasta Helugo wrote:Mike Voidstar wrote:
With Heavies you have the other drawbacks of drones, notably travel time though this is being partly addressed in the drone update, and the fact that they can be destroyed or individually disrupted with ECM a fair bit easier than the mother ship. They don't apply nearly as well to smaller targets, and with the competition in fitting they won't be getting much better at it. Although you *can* send them out 60km, it's probably not a good idea, especially if tackle is available to the enemy---at the current bonus level it will be trivial to pop one, and even at 500% it's not going to take long, though against NPC's they will be much more survivable.
Of course the Gecko seems gimmicky... it's a gimmick, like all the other anniversary presents. Mine are all stored in the Voidstar Museum of EVE history in Duripant with the rest of the holiday and anniversary stuff I have been granted. When BPC's start dropping, we can discuss the Gecko as the savior of Drone Kind.
I think you're being a bit too harsh. First of all, this drone deals nearly the same DPS as an equivalent bandwidth of Ogre II's, but has 30% better tracking, 33% faster orbit and much, much faster warp speed. All while having the durability of an equivalent bandwidth of Augmented Ogres. It's almost the most damaging andalmost the fastest, super durable and all wrapped up in a wicked awesome skin with sick battle animations. No, it's not OP. But I don't really care. It's still wicked awesome and I plan on using mine. Thats all very nice... But eventually they will die. What then? Unless blueprints start dropping these are a fun little gimmick that will be great while they last but ultimately they do not impact the balance of the ship or drones in general because they exist outside the supply chain. Kinda like Gnosis didnt redefine battlecruisers, these wont redefine drones. |

baltec1
Bat Country Goonswarm Federation
11381
|
Posted - 2014.05.09 08:26:00 -
[3444] - Quote
Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.09 08:41:00 -
[3445] - Quote
Arthur Aihaken wrote:Cassandra Aurilien wrote:It's a gift. Don't look a gift drone in the bay. What's the expression... "Beware Guristas bearing gifts?" This feels more like a Trojan Horse... Geckos - Like the Handkerchief you got from Grandma every year for Xmas - You have a drawer full of them but no real use.
|

Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.09 09:14:00 -
[3446] - Quote
baltec1 wrote:Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Ahh yes it does, it also has none of the advantages of either |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
612
|
Posted - 2014.05.09 09:33:00 -
[3447] - Quote
If any of you feel the Geckos are useless, I will gladly trade them for normal T2 heavies of your choice on a 2:1 basis (2 T2 heavies per Gecko). |

Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.09 09:33:00 -
[3448] - Quote
Sgt Ocker wrote:baltec1 wrote:Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Ahh yes it does, it also has none of the advantages of either
Well... no...
but then again it's now possible possible to build a dps hedgehog rattlesnake that you can chuck into the middle of a fight, which:
1. has 297,000 unheated EHP (with a gang link on field) 2. projects 1500dps from 0 to 84km 3. does not need to move because it can apply all that damage at all ranges 4. requires no faction fitting to do it.
I can't think of another ship that can do this other than a carrier.
I think it has a viable role as a brawling shield gang's flagship.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
749
|
Posted - 2014.05.09 09:34:00 -
[3449] - Quote
Sgt Ocker wrote:baltec1 wrote:Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Ahh yes it does, it also has none of the advantages of either
Well as we have seen seither hide or hair from CCP rise it is difficuit to know exactly how this is going to work out, each other race has it's special flavour, advantage. We are told that guristas ships will be the new super powered drone specialists as their special pirate flavour.
Hmmmm. The worm, ok seems ok. The Gila, the idea is interesting, good bonuses to mediums, they can apply damage up and down, the drones will always be primary, so lets see how that plays out without bonused lights, but definately fitting with the drone pirate flavour.
Rattlesnake? Well at the moment he must be joking! Cripple a large segment of the drone system, and gives back exactly the same losing all bonuses to lights and mediums, severely reduced drone carrying options , plus with only two drones to take damage.
That is as much a special pirate advantage, as ronald macdonald has an advantage at performing classic Shakespeare.
Not much.
So CCP rise, you have lots of suggestions in this thread. Either put some of them in place, or present your own. The rattlesnake, the Guristas Flagship, fails where it is meant to be excelling There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
749
|
Posted - 2014.05.09 09:49:00 -
[3450] - Quote
Arthur Aihaken wrote:Ravasta Helugo wrote:No, it's not OP. But I don't really care. It's still wicked awesome and I plan on using mine. Try it and get back to us...
They are fun, no doubt about that, but the quoted damage, certainly does not apply in all or even most cases fully. As for using these to claim the Rattlesnake will be overpowered with better bonuses, that just gets more and more detached from reality. They really should have painted a red herring on the horizontal stabilisers.
That aside, I still like them. There is one EvE. Many people. Many lifestyles. WE are EvE |

Hexatron Ormand
Aperture Deep Space BORG Alliance
67
|
Posted - 2014.05.09 09:59:00 -
[3451] - Quote
The Rattlesnake is a nice ship, i quite like the changes to it. I think i will like it even more. Just two things that i notice about it right away:
- Damage distribution: A stronger forcus on the Launchers for the Rattlesnake. The DPS may be 50/50 in the future, between drones and the launchers. I would have loved to see a stronger drone focus, especially now that a new line of BS (Mordu's Legion) is coming out with a strong launcher focus - and the guristas being called upon having "hero drones". So just a personal flavor kind of thing, but i feel the rattlesnake could do with more drone DPS and less launcher DPS.
- Drone control range: so far the Rattlesnake had 2 ultility high slots, that were in many cases used for 2 drone link augmentors to increase the drone control range. Due to the long range nature of sentries, this may be a quite strong limitation. How about adding a 4000m control range bonus per gallente skill, so that on Gallente BS 5 you could replace one drone link augmentor through skills? As it stands now, it is a nerf in range the Rattlesnake can be useful in
- drone bay: Love the versatility the Rattlesnake had with its huge drone bay. To either carry the right drone for every situation, or to keep on extras, if the ones in use were destroyes. A ship that has "hero drones", and may depend on them more, should keep this focus. The old Rattlesnake could carry around 6 flights of drones easily.. a mix of all sorts and sizes. The new one can only carry 4 flights if you mix them in sizes (the use of only 2 drones already counted in on heavy and sentries). So losing its capability to carry as many drones as so far seems to be a nerf to me. I would really like seeing it increased to at least 225m-¦ - or maybe even bigger than that.
So the dmg of the Rattle gets buffed up (nice!), its versatility and range gets nerfed (why not just keep it as is)? Not all too happy with that. So i really hope those aspects may be looked over again, and some drone control range bonus added, and the drone bay increased again. As mentioned above i would also love seeing a stronger focus on the drone DPS instead of the launchers, especially now that we can look forward to new launcher specialized faction ships. For drone users, there is no real alternative to the Rattlesnake - throw us drone fetishists a bone ;)
|

Sgt Ocker
Last Bastion of Freedom
203
|
Posted - 2014.05.09 10:10:00 -
[3452] - Quote
epicurus ataraxia wrote:Sgt Ocker wrote:baltec1 wrote:Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Ahh yes it does, it also has none of the advantages of either Well as we have seen neither hide or hair from CCP rise it is difficuit to know exactly how this is going to work out, each other race has it's special flavour, advantage. We are told that guristas ships will be the new super powered drone specialists as their special pirate flavour. Hmmmm. The worm, ok seems ok. The Gila, the idea is interesting, good bonuses to mediums, they can apply damage up and down, the drones will always be primary, so lets see how that plays out without bonused lights, could be fine or might have challenges, if ok it will be a very interesting change, but either way, definitely fitting with the drone pirate flavour. Rattlesnake? Well at the moment he must be joking! Cripple a large segment of the drone system, and then give back exactly the same to heavy and sentry drones. Losing all bonuses to lights and mediums, severely reduced drone carrying options , plus with only two drones to take damage.  That is as much a special pirate advantage, as ronald macdonald has an advantage at performing classic Shakespeare. Not much.  So CCP rise, you have lots of suggestions in this thread. Either put some of them in place, or present your own. The rattlesnake, the Guristas Flagship, fails where it is meant to be excelling I saw him in McBeth and if he hadn't kept tripping over his big red shoes it would have been a stella performance. A little like the prospects for the new Snake - sort of looks good on paper but is not a Drone Specialist by any stretch of the imagination.
A true Drone Specialist would have the Bonuses focused to Drones not Missiles. Rattlesnake is a Missile boat with drone support, the fact it has 2 "super drones" (with no more Dps than currently) is yet to be proven worth while.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1211
|
Posted - 2014.05.09 10:17:00 -
[3453] - Quote
Xequecal wrote:elitatwo wrote:The Gallente are in no way overpowered. It is that people are broken. The Ishtar, Megathron, and Moros are so overpowered that there is absolutely no reason to ever fly any other HAC, battleship, or dreadnought, ever. These three ships are better than all their competitors at literally every relevant role.
Naglfar. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
749
|
Posted - 2014.05.09 10:18:00 -
[3454] - Quote
Sgt Ocker wrote:epicurus ataraxia wrote:Sgt Ocker wrote:baltec1 wrote:Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Ahh yes it does, it also has none of the advantages of either Well as we have seen neither hide or hair from CCP rise it is difficuit to know exactly how this is going to work out, each other race has it's special flavour, advantage. We are told that guristas ships will be the new super powered drone specialists as their special pirate flavour. Hmmmm. The worm, ok seems ok. The Gila, the idea is interesting, good bonuses to mediums, they can apply damage up and down, the drones will always be primary, so lets see how that plays out without bonused lights, could be fine or might have challenges, if ok it will be a very interesting change, but either way, definitely fitting with the drone pirate flavour. Rattlesnake? Well at the moment he must be joking! Cripple a large segment of the drone system, and then give back exactly the same to heavy and sentry drones. Losing all bonuses to lights and mediums, severely reduced drone carrying options , plus with only two drones to take damage.  That is as much a special pirate advantage, as ronald macdonald has an advantage at performing classic Shakespeare. Not much.  So CCP rise, you have lots of suggestions in this thread. Either put some of them in place, or present your own. The rattlesnake, the Guristas Flagship, fails where it is meant to be excelling I saw him in McBeth and if he hadn't kept tripping over his big red shoes it would have been a stella performance. A little like the prospects for the new Snake - sort of looks good on paper but is not a Drone Specialist by any stretch of the imagination. A true Drone Specialist would have the Bonuses focused to Drones not Missiles. Rattlesnake is a Missile boat with drone support, the fact it has 2 "super drones" (with no more Dps than currently) is yet to be proven worth while. Yes, the missile buff is nice, no question of that, the rattlesnake massively needed a buff to make it more than A T1 battleship. But why then reduce the drone capability? It became even more confusing, when at fanfest it was announced that they were to be the most powerful droneboats in the game With the most powerful subcap droneboat in EvE, And this is the distinguishing pirate feature. How on earth is the rattlesnake meant to achieve that distinction???
Something is missing here. There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
37
|
Posted - 2014.05.09 10:23:00 -
[3455] - Quote
To be fair, it's not possible for anything to take the "most powerful drone boat" crown right now. That is because it would have to surpass the Ishtar, which we all know is just bonkers and no-one wants more of that crazy flying around.
Of course, that assumes you assume that "most powerful drone boat" is focused on the drones themselves rather than the complete package. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
749
|
Posted - 2014.05.09 10:36:00 -
[3456] - Quote
afkalt wrote:To be fair, it's not possible for anything to take the "most powerful drone boat" crown right now. That is because it would have to surpass the Ishtar, which we all know is just bonkers and no-one wants more of that crazy flying around.
Of course, that assumes you assume that "most powerful drone boat" is focused on the drones themselves rather than the complete package.
No, he was quite clear. There was absolutely no ambiguity in his statement whatsoever. And logically a pirate battleship, with the pirate focus on drones, would have better drones IN SOME WAY than a t2 cruiser.
It is the some way that gives such room for interest.
While sentries are nice, I imagine that if this had Gila class drones scaled up to battleship class, or heavy drones that applied damage as well as the ishtar. Plus a little, then that would be achieved.
I wonder what He and Fozzie have in mind?
Because with the current proposal, it is in No way a good drone boat.
Personally, I vote for Gila superdrones, with a scaled battleship class bonus if he wants to keep the numbers in a flight down. Improved Heavies with the issues solved, would match with currently bonused sentries, but either way most of the suggestions offered by people do a better job than the current suggestion in the OP. There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
37
|
Posted - 2014.05.09 10:50:00 -
[3457] - Quote
You missed my point - it was simply there is no place in the game for something more nasty than an ishtar, they're just bonkers right now.
That said, to address my second point, consider Mournful's post - that says to me most powerful subcap drone boat (actually most powerful subcap missile boat too). Granted it can't use bonused lights or mediums but well...look at it. It's actually so powerful I suppose you could make the argument that it doesnt matter if it had them or not because it's so nasty, but there needs to be a snowballs chance in hell something can tackle it and not die in seconds.
Anyway, I've no real interest in going round this loop again, it's back at page 7x with the mental superheavy tackle/DPS rattlesnake Gypsio originally mentioned. I might make one and call it "if this is on scan RUN" just for kicks  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
749
|
Posted - 2014.05.09 10:55:00 -
[3458] - Quote
afkalt wrote:You missed my point - it was simply there is no place in the game for something more nasty than an ishtar, they're just bonkers right now. That said, to address my second point, consider Mournful's post - that says to me most powerful subcap drone boat (actually most powerful subcap missile boat too). Granted it can't use bonused lights or mediums but well...look at it. It's actually so powerful I suppose you could make the argument that it doesnt matter if it had them or not because it's so nasty, but there needs to be a snowballs chance in hell something can tackle it and not die in seconds. Anyway, I've no real interest in going round this loop again, it's back at page 7x with the mental superheavy tackle/DPS rattlesnake Gypsio originally mentioned. I might make one and call it "if this is on scan RUN" just for kicks 
I do understand your point, however, if it was DIFFERENT, and the drone side a tiny bit more powerful than the ishtar, then that does not need to be a bad thing.
In real EvE ishtars usually use sentries as primary and mobile drones ( heavies) as secondary. I suggest that with the rattlesnake, mobile drones become primary, sentries become secondary.
Different, different application then does not become overpowered. There is one EvE. Many people. Many lifestyles. WE are EvE |

Xequecal
GoonWaffe Goonswarm Federation
195
|
Posted - 2014.05.09 10:56:00 -
[3459] - Quote
Gypsio III wrote:Xequecal wrote:elitatwo wrote:The Gallente are in no way overpowered. It is that people are broken. The Ishtar, Megathron, and Moros are so overpowered that there is absolutely no reason to ever fly any other HAC, battleship, or dreadnought, ever. These three ships are better than all their competitors at literally every relevant role. Naglfar.
Sentry assist carriers got nerfed, we're not trying to alpha carriers off the field anymore. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
8
|
Posted - 2014.05.09 11:06:00 -
[3460] - Quote
epicurus ataraxia wrote: Improved Heavies with the issues solved, would match with currently bonused sentries, but either way most of the suggestions offered by people do a better job than the current suggestion in the OP.
Rattle should be able to field "a full flight" of two Gecko drones to be what she needs to be. Just saying... and no, it wouldn't be OP especially if compared to some other overly powerful pirate ships. |

baltec1
Bat Country Goonswarm Federation
11385
|
Posted - 2014.05.09 11:31:00 -
[3461] - Quote
Sgt Ocker wrote:baltec1 wrote:Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Ahh yes it does, it also has none of the advantages of either it has different advantages. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ghost Mabata
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.05.09 14:57:00 -
[3462] - Quote
CCP FoxFour wrote:NOM NOM NOM Whats the requirement to work for CCP(EvE Online) 
|

Sgt Ocker
Last Bastion of Freedom
203
|
Posted - 2014.05.09 15:25:00 -
[3463] - Quote
baltec1 wrote:Sgt Ocker wrote:baltec1 wrote:Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Ahh yes it does, it also has none of the advantages of either it has different advantages. No, it has different attributes - That is not advantages.
The only thing that may pass as an advantage on the new Snake, it will have 5 launchers and damage bonus to the 2 highest tanked for resists. Nobody is yet able to say whether the Super Drone concept is good or bad as it is still unavailable for testing. Until it can be tested it is no more than theory. Unlike the other Pirate Battleships which all have proven Attributes directly related to Pvp, the Snake right now has nothing to make it "best choice" over any number of other ships.
And an RLML Raven that has less than 200 Dps is not a valid example. I personally don't want a 500 mil battleship that is a frigate killing machine but will die to a Drake. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Arthur Aihaken
Erebus Solia
3497
|
Posted - 2014.05.09 15:28:00 -
[3464] - Quote
Sgt Ocker wrote:Nobody is yet able to say whether the Super Drone concept is good or bad as it is still unavailable for testing. It will be great for sentries and generally suck for everything else (particularly Geckos). I am currently away, traveling through time and will be returning last week. |

Mike Voidstar
Voidstar Free Flight Foundation
648
|
Posted - 2014.05.09 16:02:00 -
[3465] - Quote
Morukk Nuamzzar wrote:epicurus ataraxia wrote: Improved Heavies with the issues solved, would match with currently bonused sentries, but either way most of the suggestions offered by people do a better job than the current suggestion in the OP.
Rattle should be able to field "a full flight" of two Gecko drones to be what she needs to be. Just saying... and no, it wouldn't be OP especially if compared to some other overly powerful pirate ships.
The amusing part about this is that it would put the effective DPS of around 14 heavies on the field. I am sure I heard a similar suggestion to that around here somewhere...
|

baltec1
Bat Country Goonswarm Federation
11386
|
Posted - 2014.05.09 16:03:00 -
[3466] - Quote
Sgt Ocker wrote:baltec1 wrote:Sgt Ocker wrote:baltec1 wrote:Priestess Lin wrote:
Guristas just needs more high/mid/lows to bring its DPS in-line.
Rattle has the same number of slots as the nightmare and bhaalgorn. Ahh yes it does, it also has none of the advantages of either it has different advantages. No, it has different attributes - That is not advantages. The only thing that may pass as an advantage on the new Snake, it will have 5 launchers and damage bonus to the 2 highest tanked for resists. Nobody is yet able to say whether the Super Drone concept is good or bad as it is still unavailable for testing. Until it can be tested it is no more than theory. Unlike the other Pirate Battleships which all have proven Attributes directly related to Pvp, the Snake right now has nothing to make it "best choice" over any number of other ships. And an RLML Raven that has less than 200 Dps is not a valid example. I personally don't want a 500 mil battleship that is a frigate killing machine but will die to a Drake.
It is the best suited battleships for taking on frigates and cruisers. Not only is it very deadly to frigates but the eact same setup will be a challenge to cruisers and battle cruisers thanks to its heavy drones. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.09 16:16:00 -
[3467] - Quote
baltec1 wrote:
It is the best suited battleships for taking on frigates and cruisers. Not only is it very deadly to frigates but the exact same setup will be a challenge to cruisers and battle cruisers thanks to its heavy drones.
unfortunately, a lot of the L4's are BS sized ships... rmlm's are not so good for this. neither are the rhml's though I suppose that is what the drones are for... most BS's atm don't target drones yet. |

Kaarous Aldurald
ROC Deep Space The ROC
5916
|
Posted - 2014.05.09 16:21:00 -
[3468] - Quote
Juin Tsukaya wrote:baltec1 wrote:
It is the best suited battleships for taking on frigates and cruisers. Not only is it very deadly to frigates but the exact same setup will be a challenge to cruisers and battle cruisers thanks to its heavy drones.
unfortunately, a lot of the L4's are BS sized ships... rmlm's are not so good for this. neither are the rhml's though I suppose that is what the drones are for... most BS's atm don't target drones yet.
Why do you think baltec was talking about L4s? Pretty sure he's talking about PvP with that statement. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11387
|
Posted - 2014.05.09 16:34:00 -
[3469] - Quote
Juin Tsukaya wrote:baltec1 wrote:
It is the best suited battleships for taking on frigates and cruisers. Not only is it very deadly to frigates but the exact same setup will be a challenge to cruisers and battle cruisers thanks to its heavy drones.
unfortunately, a lot of the L4's are BS sized ships... rmlm's are not so good for this. neither are the rhml's though I suppose that is what the drones are for... most BS's atm don't target drones yet.
I am not talking about pve. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3499
|
Posted - 2014.05.09 17:08:00 -
[3470] - Quote
There are two Rattlesnake camps: 1. Those who love it because it's now geared towards PvP. 2. Those who hate it because they're losing their PvE functionality.
I can certainly appreciate that many are excited because of the expanded PvP possibilities, but in fairness - this is not going to be the same ship for missioning - not even close. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11390
|
Posted - 2014.05.09 17:12:00 -
[3471] - Quote
Arthur Aihaken wrote:There are two Rattlesnake camps: 1. Those who love it because it's now geared towards PvP. 2. Those who hate it because they're losing their PvE functionality.
I can certainly appreciate that many are excited because of the expanded PvP possibilities, but in fairness - this is not going to be the same ship for missioning - not even close.
Its going to be faster at killing things in pve too. Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
40
|
Posted - 2014.05.09 17:16:00 -
[3472] - Quote
I've missioned a lot, and I assure it'll be better.
Fits might need altering, but probably not.
Low skill people might suffer, but if you're sitting in arguably the most skill intensive battleship (Blops don't count) in the game....well....I've little sympathy. Sounds harsh but I'm well aware of what a well fit and played one can do in missions and that's not changed.
No, the fundamental issue is a psychological one that light and medium drones somehow mattered before. |

Daichi Yamato
Xero Security and Technologies
1470
|
Posted - 2014.05.09 17:18:00 -
[3473] - Quote
i concur.
superdrones seem to work well in PvE and the missile damage bonus will be more versatile across more ranges than a velocity bonus.
edit - and the lack of bonused light drones does **** all to missions. i use heavies more than lights to kill frigs and spider drones and i havent used mediums in a mission since i realised they also do **** all that heavies cant do better. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3499
|
Posted - 2014.05.09 17:25:00 -
[3474] - Quote
baltec1 wrote:Its going to be faster at killing things in pve too. Not the way players geared their ships for it. They'll have to evolve. I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
40
|
Posted - 2014.05.09 17:29:00 -
[3475] - Quote
Arthur Aihaken wrote:baltec1 wrote:Its going to be faster at killing things in pve too. Not the way players geared their ships for it. They'll have to evolve.
Yes. Not a bad thing and when they do, they'll see what it's really able to do. Ironically this could be done now and it'd be eye opening.
As I said underskilled pilots might suffer, though unfortunate we cant very balance at that level. |

baltec1
Bat Country Goonswarm Federation
11390
|
Posted - 2014.05.09 17:29:00 -
[3476] - Quote
Arthur Aihaken wrote:baltec1 wrote:Its going to be faster at killing things in pve too. Not the way players geared their ships for it. They'll have to evolve.
I have no problem with people who refuse to adapt not getting the most out of the rattle. Join Bat Country today and defend the Glorious Socialist Dictatorship |

elitatwo
Congregatio
218
|
Posted - 2014.05.09 17:30:00 -
[3477] - Quote
afkalt wrote: that light and medium drones somehow mattered before.
And I thought we don't even have those anymore, since everyones answer to everything is now 42- erm sentry drones.
I even had to read about Vexor fits with 3x sentries... (The things I cannot unsee..)
Why are so many carebears so butthurt about the Rattlesnake? I am not.
They say different tools for different tasks and after seven years of doing the same jobs with my Raven, I got an additional Rokh and an Apocalypse for missions.
But do not despair, I also have a Rattlesnake that I take out sometimes for the sake of undocking her.
My Raven can handle EOM, Guristas, Sepentis, Angels and my Apocalypse is for Blood Raiders and Sanshas and the Rokh for 'Dread Pirate Scarlet'.
I know right, zee horror of doing zee missions in a mediocre boat, that must be so much beneath you..
signature |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
10
|
Posted - 2014.05.09 18:12:00 -
[3478] - Quote
Mike Voidstar wrote:Morukk Nuamzzar wrote: Rattle should be able to field "a full flight" of two Gecko drones to be what she needs to be. Just saying... and no, it wouldn't be OP especially if compared to some other overly powerful pirate ships.
The amusing part about this is that it would put the effective DPS of around 14 heavies on the field. So what? Give it some power and if it's really too much devs can alter it after the patch (hint: rapid launchers, lol). |

Chris Winter
Zephyr Corp V.A.S.T.
401
|
Posted - 2014.05.09 18:37:00 -
[3479] - Quote
Sgt Ocker wrote:the Snake right now has nothing to make it "best choice" over any number of other ships. Sure it does--the Snake allows a return to sentry blap fleets, since you can have 25 rattlesnakes assigning their drones to one person, versus 10 normal ships (or 5 carriers). |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.09 20:17:00 -
[3480] - Quote
baltec1 wrote:Juin Tsukaya wrote:baltec1 wrote:
It is the best suited battleships for taking on frigates and cruisers. Not only is it very deadly to frigates but the exact same setup will be a challenge to cruisers and battle cruisers thanks to its heavy drones.
unfortunately, a lot of the L4's are BS sized ships... rmlm's are not so good for this. neither are the rhml's though I suppose that is what the drones are for... most BS's atm don't target drones yet. I am not talking about pve.
apologies, thought this was an over all statement, not just pvp |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.09 20:31:00 -
[3481] - Quote
Morukk Nuamzzar wrote:epicurus ataraxia wrote: Improved Heavies with the issues solved, would match with currently bonused sentries, but either way most of the suggestions offered by people do a better job than the current suggestion in the OP.
Rattle should be able to field "a full flight" of two Gecko drones to be what she needs to be. Just saying... and no, it wouldn't be OP especially if compared to some other overly powerful pirate ships.
It could do that if it had its 400m3 drone bay. Despite surface appearances, the Rattlesnake is in a much worse place than if they were to simply give it more high/mid/low slots.
There is really no good reason to change the Rattlesnake. It should be somewhat of an upgrade to a domi. Its a Pirate Faction Battleship and there is no Marauder drone boat. |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.09 21:26:00 -
[3482] - Quote
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 400% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) (2+400%=10 effective drones)
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers(+0) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
This is how the rattlesnake should be, a drone boat with missiles just like the gila and worm it gains a only 68dps over the OP version(1774 vs 1842) torp fit with ogre IIs using 6 slots for damage mods (3xDDA 3xBCU)
to those that say it's dps is too high: The vindicator does 1525dps(2MFS) and can apply almost all of it to every size of ship so 1800dps on the rattler of which probably halve is lost when shooting a cruiser are not as much as you may think RHML you say? dps goes down to 574 from 753 cruise or 980 torp on the rattler in the OP, this is also using fury HM which do not apply full dps to cruisers either the only thing that will actually recive 1800dps from either rattler is a target painted stationary battleship(maybe bc) or larger
dps an tank is all the current and the new rattler have so it should damn well excel at both and since we are getting mordu's legion ships the rattler should be primarily a drone boat not a missile boat even with 400% to drone damage the ratio is about 6 to 4 in favor of drones if it is fit with torps (1057+784)
(all dps numbers include reload time)
the drones on the rattler in the OP are not harder to kill then the drones on the current rattler or a dominix they all have 7.5 drones in HP and damage before anyone screams one gecko with 400% drone bonus 32559ehp btw about the ehp of your average t1 cruiser not BC or BS like some people claim 5 ogre II on a dominix the current rattler or 2 ogre II on the one in the OP have 23890ehp gecko 24419,5ehp what you can see here is that the gecko only has marginally more ehp then 2 or 5 ogre II Quote CCP Fozzie: ... The days of balance and forget are over.
|

Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.09 21:28:00 -
[3483] - Quote
Juin Tsukaya wrote:baltec1 wrote:
It is the best suited battleships for taking on frigates and cruisers. Not only is it very deadly to frigates but the exact same setup will be a challenge to cruisers and battle cruisers thanks to its heavy drones.
unfortunately, a lot of the L4's are BS sized ships... rmlm's are not so good for this. neither are the rhml's though I suppose that is what the drones are for... most BS's atm don't target drones yet.
RHML are very good in IVs on the Rattle. Even in it's current state. I switched over from cruise to try them out(still have cruise on my Golem) on the Rattle and put those cruise launchers in storage. RHML are way better. I don't even use hobbies any more. If any frigs or cruisers get past the sentries I kill them in one or two volleys. I think the last AE I did I only reloaded three times. That I did at gates.
I think the issue most missioners are having right now is that they can't convince themselves to swap their prospective. When I flew the Navy Raven(before the most recent revamp) I would have my hobbies out the whole mission killing frigs and I would kill everything else with my cruise missiles. Just swap what weapon system is killing what. |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.09 21:32:00 -
[3484] - Quote
Crazy KSK wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 400% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) (2+400%=10 effective drones)
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers(+0) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Snip
front page says 275%. where did you get 400%?
2*275 = 5.5 drones? sorry, not much of an improvement |

Arthur Aihaken
Erebus Solia
3506
|
Posted - 2014.05.09 21:32:00 -
[3485] - Quote
It looks goofy with 5 launchers. I am currently away, traveling through time and will be returning last week. |

Rowells
Unknown Soldiers Fidelas Constans
573
|
Posted - 2014.05.09 21:34:00 -
[3486] - Quote
did they say when its going to be on sisi?
|

Kaarous Aldurald
ROC Deep Space The ROC
5930
|
Posted - 2014.05.09 21:42:00 -
[3487] - Quote
Rowells wrote:did they say when its going to be on sisi?
Not to my knowledge, no.
Not far out from release of Kronos, so I imagine it will be within a week. But stranger things have happened. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3506
|
Posted - 2014.05.09 21:53:00 -
[3488] - Quote
Kaarous Aldurald wrote:But stranger things have happened. Yeah, like an actual dev response in this threadGǪ  I am currently away, traveling through time and will be returning last week. |

Myrthiis
Boon Odd Ducks Bath Toys
7
|
Posted - 2014.05.09 22:13:00 -
[3489] - Quote
Can someone please lock this tread ,until we have more accurate informations .It has become nothing less than a 120 pages wishlist between 10 guys . Thx |

Kaarous Aldurald
ROC Deep Space The ROC
5930
|
Posted - 2014.05.09 22:15:00 -
[3490] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:But stranger things have happened. Yeah, like an actual dev response in this threadGǪ 
You should have seen the threadnaught that got started when they rebalanced the Gallente battleships.
For some reason, they were convinced they were getting nerfed instead of being gifted the two most powerful T1 battleships in the game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.09 22:18:00 -
[3491] - Quote
glad to see the MACHARIEL is staying faster than 80% of the frigates in eve. |

Arthur Aihaken
Erebus Solia
3506
|
Posted - 2014.05.09 22:30:00 -
[3492] - Quote
Kaarous Aldurald wrote:You should have seen the threadnaught that got started when they rebalanced the Gallente battleships. Oh, I can believe itGǪ I've watched a thread simply stating a 25% dps hit to the Gecko with Kronos balloon into a 10+ page monstrosity over the correctly terminology of "nerf". In EVE we trust, troll some must... I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1151
|
Posted - 2014.05.09 22:43:00 -
[3493] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:You should have seen the threadnaught that got started when they rebalanced the Gallente battleships. Oh, I can believe itGǪ I've watched a thread simply stating a 25% dps hit to the Gecko with Kronos balloon into a 10+ page monstrosity over the correctly terminology of "nerf". In EVE we trust, troll some must... I'm not sorry for that. I probably should be, but I'm not. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.09 22:50:00 -
[3494] - Quote
Juin Tsukaya wrote:Crazy KSK wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 400% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) (2+400%=10 effective drones)
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers(+0) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Snip
front page says 275%. where did you get 400%? 2*275 = 5.5 drones? sorry, not much of an improvement
Bonus means in addition. 100%(what they do on their own)+275%(the bonus)=375%
2*375%=7.5(what is currently does)
I think the 400% was meant as a counter proposal. You sniped the part where he said that this was "how the Rattlenake should be", and I do'nt want to find his quote. |

Arthur Aihaken
Erebus Solia
3507
|
Posted - 2014.05.09 23:12:00 -
[3495] - Quote
Rattlesnake = way to circumvent 50-limit for drone assist. Gee, is it any wonder the PvP community is so excited for this thing?  I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
750
|
Posted - 2014.05.09 23:15:00 -
[3496] - Quote
Arthur Aihaken wrote:Rattlesnake = way to circumvent 50-limit for drone assist. Gee, is it any wonder the PvP community is so excited for this thing? 
The limit should have been on bandwidth not number of drones.
But if the crazy starts up again the limit can always be reduced to ten. There is one EvE. Many people. Many lifestyles. WE are EvE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
675
|
Posted - 2014.05.09 23:15:00 -
[3497] - Quote
Arthur Aihaken wrote:Rattlesnake = way to circumvent 50-limit for drone assist. Gee, is it any wonder the PvP community is so excited for this thing? 
actual non-awful pvpers want drone assist removed, and think it's a bit silly to keep it in the game for... incursion runners and miners? I think that seriously was the justification. |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.09 23:15:00 -
[3498] - Quote
Topher Basquette Dusch-shur wrote:Juin Tsukaya wrote:Crazy KSK wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 400% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) (2+400%=10 effective drones)
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers(+0) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Snip
front page says 275%. where did you get 400%? 2*275 = 5.5 drones? sorry, not much of an improvement Bonus means in addition. 100%(what they do on their own)+275%(the bonus)=375% 2*375%=7.5(what is currently does) I think the 400% was meant as a counter proposal. You sniped the part where he said that this was "how the Rattlenake should be", and I do'nt want to find his quote.
Yes it's my idea of how to turn the rattler into a drone boat since right now it does more dps with missiles contrary to the worm and gila which both use drones as primary damage source . Quote CCP Fozzie: ... The days of balance and forget are over.
|

Arthur Aihaken
Erebus Solia
3507
|
Posted - 2014.05.09 23:19:00 -
[3499] - Quote
Prices are now hovering around $600m again - good time to ditch your snakes... I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
750
|
Posted - 2014.05.09 23:20:00 -
[3500] - Quote
Crazy KSK wrote:Topher Basquette Dusch-shur wrote:Juin Tsukaya wrote:Crazy KSK wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 400% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) (2+400%=10 effective drones)
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers(+0) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Snip
front page says 275%. where did you get 400%? 2*275 = 5.5 drones? sorry, not much of an improvement Bonus means in addition. 100%(what they do on their own)+275%(the bonus)=375% 2*375%=7.5(what is currently does) I think the 400% was meant as a counter proposal. You sniped the part where he said that this was "how the Rattlenake should be", and I do'nt want to find his quote. Yes it's my idea of how to turn the rattler into a drone boat since right now it does more dps with missiles contrary to the worm and gila which both use drones as primary damage source .
I agree the focus should be weighted towards drones, but heavy drones will need to be able to apply their damage as they are still pretty useless without tracking and orbit speed bonuses etc. the gecko seems useful, heavies with the non dps stats of the gecko would be nice. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
750
|
Posted - 2014.05.09 23:24:00 -
[3501] - Quote
Arthur Aihaken wrote:Prices are now hovering around $600m again - good time to ditch your snakes...
People are betting CCP rise will get slamdunked by Fozzie and be forced to revisit this pile of fail. (Opinions may vary this is mine)
Not hard to put right. But that requires listening to feedback. Hopefully he eventually will respond, hopefully before the Summer.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3507
|
Posted - 2014.05.09 23:27:00 -
[3502] - Quote
epicurus ataraxia wrote:People are betting CCP rise will get slamdunked by Fozzie and be forced to revisit this pile of fail. (Opinions may vary this is mine) I don't think CCP Rise is directly or even indirectly involved in ship balancing anymore. $10 says CCP Fozzie will reveal the Mordu's Legion ships. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.09 23:29:00 -
[3503] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:People are betting CCP rise will get slamdunked by Fozzie and be forced to revisit this pile of fail. (Opinions may vary this is mine) I don't think CCP Rise is directly or even indirectly involved in ship balancing anymore. $10 says CCP Fozzie will reveal the Mordu's Legion ships. Interesting theory, Cannot imagine a hangover lasting this long? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5935
|
Posted - 2014.05.09 23:30:00 -
[3504] - Quote
epicurus ataraxia wrote: People are betting CCP rise will get slamdunked by Fozzie and be forced to revisit this pile of fail.
Don't bet too much. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
91
|
Posted - 2014.05.09 23:31:00 -
[3505] - Quote
During the fanfest, didn't Rise announce he was moving to another department? Maybe he was taken off the balancing team. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.09 23:32:00 -
[3506] - Quote
Shinzhi Xadi wrote:During the fanfest, didn't Rise announce he was moving to another department? Maybe he was taken off the balancing team. Really? I missed that was it in a stream? Or just one of the lobby interviews?
Info please?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3507
|
Posted - 2014.05.09 23:35:00 -
[3507] - Quote
https://www.youtube.com/watch?v=sbHqFgn4SOw&feature=player_embedded "We really value hearing from you guys..." 1:35 "Now I've been moved to this team..." I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
204
|
Posted - 2014.05.09 23:39:00 -
[3508] - Quote
Arthur Aihaken wrote:Rattlesnake = way to circumvent 50-limit for drone assist. Gee, is it any wonder the PvP community is so excited for this thing?  25 Snakes with nearly as much missile Dps as Drones or 10 Domis / Ishtars.. Hmm big decision - Not really is it?
Snakes using max Drone control (100 of them in 1 fleet) would be massive Dps and a sight to see. Even with 2 midslot onmis you could still go light on Logi (especially compared to ishtars) as the Snake could still field a decent tank.
Biggest drawback to this is where Snakes come from - If anyone started using them as a Doctrine you could be sure the price would go through the roof. I know several people with 20 or 30 Bpc's, just waiting for the prices to go up. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.09 23:39:00 -
[3509] - Quote
Arthur Aihaken wrote:https://www.youtube.com/watch?v=sbHqFgn4SOw&feature=player_embedded 0:50 "We really value hearing from you guys..." 1:35 "Now I've been moved to this team..."
That's nice a new role he can grow into and develop.
Congratulations CCP Rise, best wishes, and every success in your new role. A very worthwhile project.
So Fozzie any chance of sorting out this pile of rancid whale sputum?
AkA Gurista's Rattlesnake? There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.09 23:45:00 -
[3510] - Quote
Sgt Ocker wrote:Arthur Aihaken wrote:Rattlesnake = way to circumvent 50-limit for drone assist. Gee, is it any wonder the PvP community is so excited for this thing?  25 Snakes with nearly as much missile Dps as Drones or 10 Domis / Ishtars.. Hmm big decision - Not really is it? Snakes using max Drone control (100 of them in 1 fleet) would be massive Dps and a sight to see. Even with 2 midslot onmis you could still go light on Logi (especially compared to ishtars) as the Snake could still field a decent tank. Biggest drawback to this is where Snakes come from - If anyone started using them as a Doctrine you could be sure the price would go through the roof. I know several people with 20 or 30 Bpc's, just waiting for the prices to go up.
If it became a doctrine I do not think ANY would be coming to the market somehow? They would hold on to every one to deprive the opposition from having them. Now I understand all the attempts to crush any discussion that might lead to any changes. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1346
|
Posted - 2014.05.10 00:29:00 -
[3511] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:Rattlesnake = way to circumvent 50-limit for drone assist. Gee, is it any wonder the PvP community is so excited for this thing?  actual non-awful pvpers want drone assist removed, and think it's a bit silly to keep it in the game for... incursion runners and miners? I think that seriously was the justification.
Single flgiht of drones assit could very well be kept. Makes sense one ship transfer their droens to another.. jsut that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

M Key
Hedion University Amarr Empire
0
|
Posted - 2014.05.10 02:18:00 -
[3512] - Quote
yes, yes, the new rattlesnake is absolutely terrible. How can it survive L4's with the best dps and best tank one can expect in highsec? I mean it HAS UNBONUSED LIGHT DRONES PEOPLE!!!!
Meanwhile I'll be grabbing one to fly the missile DPS and Tank of a Navy Scorp, while enjoying the drone DPS of a T1 drone battleship on the side.
Oh yah, and 3 DDA buffing your light drones is 3 DDA more than most battleships enjoy for their light drones.
Only real question is AB, MJD, or MJD + AB.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 02:38:00 -
[3513] - Quote
M Key wrote:yes, yes, the new rattlesnake is absolutely terrible. How can it survive L4's with the best dps and best tank one can expect in highsec? I mean it HAS UNBONUSED LIGHT DRONES PEOPLE!!!!
Meanwhile I'll be grabbing one to fly the missile DPS and Tank of a Navy Scorp, while enjoying the drone DPS of a T1 drone battleship on the side.
Oh yah, and 3 DDA buffing your light drones is 3 DDA more than most battleships enjoy for their light drones.
Only real question is AB, MJD, or MJD + AB.
I at one time was running a snake with a MJD and MWD. That 2 slot mission tank was Intresting when i ****** up the MJD jump |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1151
|
Posted - 2014.05.10 03:29:00 -
[3514] - Quote
M Key wrote:yes, yes, the new rattlesnake is absolutely terrible. How can it survive L4's with the best dps and best tank one can expect in highsec? I mean it HAS UNBONUSED LIGHT DRONES PEOPLE!!!!
Meanwhile I'll be grabbing one to fly the missile DPS and Tank of a Navy Scorp, while enjoying the drone DPS of a T1 drone battleship on the side.
Oh yah, and 3 DDA buffing your light drones is 3 DDA more than most battleships enjoy for their light drones.
Only real question is AB, MJD, or MJD + AB. Combined DPS will be quite awesome. Tank will also be quite good, but I think you are forgetting marauders in proclaiming it the best. |

Arthur Aihaken
Erebus Solia
3514
|
Posted - 2014.05.10 04:40:00 -
[3515] - Quote
Tyberius Franklin wrote:Combined DPS will be quite awesome. Tank will also be quite good, but I think you are forgetting marauders in proclaiming it the best. The super drones seem to attract a lot more NPC aggro and may not be as effective. You won't be able to RR these as easily, either. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 04:55:00 -
[3516] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:Prices are now hovering around $600m again - good time to ditch your snakes... People are betting CCP rise will get slamdunked by Fozzie and be forced to revisit this pile of fail. (Opinions may vary this is mine) Not hard to put right. But that requires listening to feedback. Hopefully he eventually will respond, hopefully before the Summer.
Yep, the price has risen sharply due to demand because a lot of people think the ship is bad... Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3514
|
Posted - 2014.05.10 04:57:00 -
[3517] - Quote
Honestly, the Navy Scorpion is a superior platform to the Rattlesnake in every way. It's got better tank, better missile damage and application and none of the drawbacks inherent in a dual-weapon system. At best you can devote 4/7 slots on the Rattlesnake to tank (5/7 without propulsion) plus a damage control if you only utilize 2 BCU's and 3 DDA's. If you have to recall any of your drones or redeploy you're losing about 60% of your dps. You pretty much have to relegate your rigs to either missile damage application or improving drone durability, tracking or range. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3514
|
Posted - 2014.05.10 05:00:00 -
[3518] - Quote
baltec1 wrote:Yep, the price has risen sharply due to demand because a lot of people think the ship is bad... I (and many others) haven't come out and said it's bad. It's good - just not great. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 05:15:00 -
[3519] - Quote
Arthur Aihaken wrote:Honestly, the Navy Scorpion is a superior platform to the Rattlesnake in every way. It's got better tank, better missile damage and application and none of the drawbacks inherent in a dual-weapon system. At best you can devote 4/7 slots on the Rattlesnake to tank (5/7 without propulsion) plus a damage control if you only utilize 2 BCU's and 3 DDA's. If you have to recall any of your drones or redeploy you're losing about 60% of your dps. You pretty much have to relegate your rigs to either missile damage application or improving drone durability, tracking or range.
Navy scorp does not have better missile damage or better aplication than the new rattle. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cassandra Aurilien
Imperial Academy Amarr Empire
96
|
Posted - 2014.05.10 05:15:00 -
[3520] - Quote
Arthur Aihaken wrote:Honestly, the Navy Scorpion is a superior platform to the Rattlesnake in every way. It's got better tank, better missile damage and application and none of the drawbacks inherent in a dual-weapon system. At best you can devote 4/7 slots on the Rattlesnake to tank (5/7 without propulsion) plus a damage control if you only utilize 2 BCU's and 3 DDA's. If you have to recall any of your drones or redeploy you're losing about 60% of your dps. You pretty much have to relegate your rigs to either missile damage application or improving drone durability, tracking or range.
I love my Navy Scorp. I've found it to be the absolute best ship for transporting a few hundred million worth in goods to or from Jita without having to worry about it.
For most other purposes, I'd rather take the new Snake. Having all that drone DPS on top of the missile DPS...
Dual weapon systems are tricky, true, and not for everyone... The 4 slot tank + resist bonus on the Snake will be a lot better than the 2 slot on the traditional (though insane ) Typhoon Fleet... I'm looking forward to trying it out. |

Arthur Aihaken
Erebus Solia
3515
|
Posted - 2014.05.10 05:30:00 -
[3521] - Quote
baltec1 wrote:Navy scorp does not have better missile damage or better aplication than the new rattle. Thermal and kinetic are two of the easiest resistances to counter. Meanwhile, while you're applying 25% more EM or explosive damage - I'm applying 60% more. But it's actually more than that because I can allocate 4-5 BCU's while most Rattlesnake configurations can sport maybe 2-3 max (not that the 5th adds a lot, but 1.5% is still 1.5%). With 8 mids the Navy Scorpion can easily match or out-tank a Rattlesnake and still have an extra slot for a target painter or web. I could also point out that the extra +50 configuration also allows it to run a 3x T2 Rigor/Flare combination for better damage application. I am currently away, traveling through time and will be returning last week. |

M Key
Hedion University Amarr Empire
0
|
Posted - 2014.05.10 05:33:00 -
[3522] - Quote
Tyberius Franklin wrote:Combined DPS will be quite awesome. Tank will also be quite good, but I think you are forgetting marauders in proclaiming it the best.
Its going to have something like 50% more dps than my Paladin, and the tank should be even better with the same number of slots put into it. AB for some speed tanking makes a huge difference too. Marauders either have to sit there and take it on the chin to get the bastion tanking buffs, or lose it to get the speed/transversal reductions. nevermind the pain of cycling the bastion if stuff gets under your guns. I love guns for blapping frigates from 100km, but the rattlesnake is going to be murder at any range to any size ship. 3x DDA will ensure that even if you are too cheap to haul along precision missiles.
This is all PvE based. Not going to comment on PvP.
As far as the navy scorp vs rattle? Not a contest if you have even trival drone skills. Fit the rattle like a N. Scorp and It will wreck shop. Fit it proper and you got a massive advantage in every aspect of mission running other than outright tank. Mostly cause the Navy Scorp can waste slots like mad and still have a proper fit. So why not tank all the things? Don't get me wrong I love the Navy Scorpion, even before it got buffed... Its just a ship that falls behind the raw DPS other ships have to get through L4s quick. |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.10 05:36:00 -
[3523] - Quote
Topher Basquette Dusch-shur wrote:Juin Tsukaya wrote:Crazy KSK wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 400% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) (2+400%=10 effective drones)
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers(+0) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Snip
front page says 275%. where did you get 400%? 2*275 = 5.5 drones? sorry, not much of an improvement Bonus means in addition. 100%(what they do on their own)+275%(the bonus)=375% 2*375%=7.5(what is currently does) I think the 400% was meant as a counter proposal. You sniped the part where he said that this was "how the Rattlenake should be", and I do'nt want to find his quote.
ah, I did miss that. and I wasn't aware is was in addition to. thought it was 275% of current rate |

Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.10 05:40:00 -
[3524] - Quote
baltec1 wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Prices are now hovering around $600m again - good time to ditch your snakes... People are betting CCP rise will get slamdunked by Fozzie and be forced to revisit this pile of fail. (Opinions may vary this is mine) Not hard to put right. But that requires listening to feedback. Hopefully he eventually will respond, hopefully before the Summer. Yep, the price has risen sharply due to demand because a lot of people think the ship is bad...
First I have to say I disagree that the ship will be bad. I'm excited to fly it if it ever hits the test server. But...
It makes me sad that I have to say this so many times in this thread. YOU CANNOT USE THE CURRENT MARKET DATA AS AN ARGUMENT FOR THE USEFULNESS OF THE SHIP. You are dealing with market speculation that is all. Once the ACTUAL new ship has been on the server FOR A MEANINGFUL AMOUNT OF TIME, then you can use that for a PARTIAL explanation. Supply will also come into play.
You are looking at market forces that are both incomplete and being manipulated. You need real data for a real argument. |

Arthur Aihaken
Erebus Solia
3515
|
Posted - 2014.05.10 05:41:00 -
[3525] - Quote
M Key wrote:Its just a ship that falls behind the raw DPS other ships have to get through L4s quick. That remains to be seen. You can't just use the raw DPS as a performance gauge. I am currently away, traveling through time and will be returning last week. |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.10 05:52:00 -
[3526] - Quote
M Key wrote:yes, yes, the new rattlesnake is absolutely terrible. How can it survive L4's with the best dps and best tank one can expect in highsec? I mean it HAS UNBONUSED LIGHT DRONES PEOPLE!!!!
Meanwhile I'll be grabbing one to fly the missile DPS and Tank of a Navy Scorp, while enjoying the drone DPS of a T1 drone battleship on the side.
Oh yah, and 3 DDA buffing your light drones is 3 DDA more than most battleships enjoy for their light drones.
Only real question is AB, MJD, or MJD + AB.
another reason the rattles dps needs to be shifted to drones stepping on other ships toes is bad Quote CCP Fozzie: ... The days of balance and forget are over.
|

Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.10 05:52:00 -
[3527] - Quote
M Key wrote:Tyberius Franklin wrote:Combined DPS will be quite awesome. Tank will also be quite good, but I think you are forgetting marauders in proclaiming it the best. Its going to have something like 50% more dps than my Paladin, and the tank should be even better with the same number of slots put into it. AB for some speed tanking makes a huge difference too. Marauders either have to sit there and take it on the chin to get the bastion tanking buffs, or lose it to get the speed/transversal reductions. nevermind the pain of cycling the bastion if stuff gets under your guns. I love guns for blapping frigates from 100km, but the rattlesnake is going to be murder at any range to any size ship. 3x DDA will ensure that even if you are too cheap to haul along precision missiles. This is all PvE based. Not going to comment on PvP. As far as the navy scorp vs rattle? Not a contest if you have even trival drone skills. Fit the rattle like a N. Scorp and It will wreck shop. Fit it proper and you got a massive advantage in every aspect of mission running other than outright tank. Mostly cause the Navy Scorp can waste slots like mad and still have a proper fit. So why not tank all the things? Don't get me wrong I love the Navy Scorpion, even before it got buffed... Its just a ship that falls behind the raw DPS other ships have to get through L4s quick.
Don't forget that the Rattle has about 10% more shield and regens it in 75% of the time.
Neither will apply their missile DPS very well compared to a Navy Raven or a Golem, but Sentry DPS. That applies. If the target is not close and fast.
I agree with you. There will not be much competition. If the Navy Scorpion wants to apply DPS to try to catch up it will need to sacrifice the extra mid for a TP or something.
We keep coming back to things we were talking about weeks ago because there hasn't been new information or Dev response since what? Page 30? |

Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.10 06:01:00 -
[3528] - Quote
Crazy KSK wrote:M Key wrote:yes, yes, the new rattlesnake is absolutely terrible. How can it survive L4's with the best dps and best tank one can expect in highsec? I mean it HAS UNBONUSED LIGHT DRONES PEOPLE!!!!
Meanwhile I'll be grabbing one to fly the missile DPS and Tank of a Navy Scorp, while enjoying the drone DPS of a T1 drone battleship on the side.
Oh yah, and 3 DDA buffing your light drones is 3 DDA more than most battleships enjoy for their light drones.
Only real question is AB, MJD, or MJD + AB.
another reason the rattles dps needs to be shifted to drones stepping on other ships toes is bad
The Devs might just chose between stepping on Gallente toes or Caldari toes. Since they are already stepping on each other's toes, why not just see who has the most toes left? Both use blasters and rails. Mini using missiles, Amarr using drones, Amarr using missiles, Gallente no longer using missiles, Pirates stealing everything. Don't forget the Gnosis, that jerk is stepping on everyone's toes. Hmmm. Looks like everyone is toeless. Let's just try the ship and see how we like it?
|

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 06:03:00 -
[3529] - Quote
Arthur Aihaken wrote:baltec1 wrote:Navy scorp does not have better missile damage or better aplication than the new rattle. Thermal and kinetic are two of the easiest resistances to counter. Meanwhile, while you're applying 25% more EM or explosive damage - I'm applying 60% more. But it's actually more than that because I can allocate 4-5 BCU's while most Rattlesnake configurations can sport maybe 2-3 max (not that the 5th adds a lot, but 1.5% is still 1.5%). With 8 mids the Navy Scorpion can easily match or out-tank a Rattlesnake and still have an extra slot for a target painter or web. I could also point out that the extra +50 configuration also allows it to run a 3x T2 Rigor/Flare combination for better damage application.
Navy scorp gets 25% to refire rate on just torps and cruise.
Rattle is getting 50% therm/kin damage to all missiles.
It doest matter how you decide to fit the ships or if the enemy decide to fit them kin resists the bonuses are what we see on the hull. Both ship get the same application. In practice the rattle will out damage the navy scorp because it has two damage bonuses. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3515
|
Posted - 2014.05.10 06:05:00 -
[3530] - Quote
baltec1 wrote:Navy scorp gets 25% to refire rate on just torps and cruise. And rapid heavy missile launchers. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1151
|
Posted - 2014.05.10 06:09:00 -
[3531] - Quote
Topher Basquette Dusch-shur wrote:M Key wrote:[quote=Tyberius Franklin]Combined DPS will be quite awesome. Tank will also be quite good, but I think you are forgetting marauders in proclaiming it the best. Its going to have something like 50% more dps than my Paladin, and the tank should be even better with the same number of slots put into it. AB for some speed tanking makes a huge difference too. Marauders either have to sit there and take it on the chin to get the bastion tanking buffs, or lose it to get the speed/transversal reductions. nevermind the pain of cycling the bastion if stuff gets under your guns. I love guns for blapping frigates from 100km, but the rattlesnake is going to be murder at any range to any size ship. 3x DDA will ensure that even if you are too cheap to haul along precision missiles. This is all PvE based. Not going to comment on PvP. As far as the navy scorp vs rattle? Not a contest if you have even trival drone skills. Fit the rattle like a N. Scorp and It will wreck shop. Fit it proper and you got a massive advantage in every aspect of mission running other than outright tank. Mostly cause the Navy Scorp can waste slots like mad and still have a proper fit. So why not tank all the things? Don't get me wrong I love the Navy Scorpion, even before it got buffed... Its just a ship that falls behind the raw DPS other ships have to get through L4s quick. Just going off of omni tank, a LAR II and 2 T2 EAMN's + Bastion on a paladin out tanks a RS with an XLSB II and 3 hardners coming in at 4 slots each. Bastion + XLSB II and 2 IF's on a Golem is frankly beastly compared to either of the prior 2. |

Sgt Ocker
Last Bastion of Freedom
204
|
Posted - 2014.05.10 06:14:00 -
[3532] - Quote
baltec1 wrote:Arthur Aihaken wrote:baltec1 wrote:Navy scorp does not have better missile damage or better aplication than the new rattle. Thermal and kinetic are two of the easiest resistances to counter. Meanwhile, while you're applying 25% more EM or explosive damage - I'm applying 60% more. But it's actually more than that because I can allocate 4-5 BCU's while most Rattlesnake configurations can sport maybe 2-3 max (not that the 5th adds a lot, but 1.5% is still 1.5%). With 8 mids the Navy Scorpion can easily match or out-tank a Rattlesnake and still have an extra slot for a target painter or web. I could also point out that the extra +50 configuration also allows it to run a 3x T2 Rigor/Flare combination for better damage application. Navy scorp gets 25% to refire rate on just torps and cruise. Rattle is getting 50% therm/kin damage to all missiles. It doest matter how you decide to fit the ships or if the enemy decide to fit them kin resists the bonuses are what we see on the hull. Both ship get the same application. In practice the rattle will out damage the navy scorp because it has two damage bonuses. Navy Scorpion 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher, rate of fire 6 Launchers, 7 highs, 8 mids, 5 lows
Rattlesnake 10% bonus to kinetic and thermal missile damage 5 Launchers, 6 highs, 7 mids, 6 lows.
In theory the Snake should out perform the Navy Scorp.. Actual outcome is not certain My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 06:15:00 -
[3533] - Quote
Topher Basquette Dusch-shur wrote:baltec1 wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Prices are now hovering around $600m again - good time to ditch your snakes... People are betting CCP rise will get slamdunked by Fozzie and be forced to revisit this pile of fail. (Opinions may vary this is mine) Not hard to put right. But that requires listening to feedback. Hopefully he eventually will respond, hopefully before the Summer. Yep, the price has risen sharply due to demand because a lot of people think the ship is bad... First I have to say I disagree that the ship will be bad. I'm excited to fly it if it ever hits the test server. But... It makes me sad that I have to say this so many times in this thread. YOU CANNOT USE THE CURRENT MARKET DATA AS AN ARGUMENT FOR THE USEFULNESS OF THE SHIP. You are dealing with market speculation that is all. Once the ACTUAL new ship has been on the server FOR A MEANINGFUL AMOUNT OF TIME, then you can use that for a PARTIAL explanation. Supply will also come into play. You are looking at market forces that are both incomplete and being manipulated. You need real data for a real argument.
I am looking at everything. As far as the market goes, the price would be a lot higher if not for the CFC dumping a decades worth of rattles on the market. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 06:18:00 -
[3534] - Quote
Sgt Ocker wrote:baltec1 wrote:Arthur Aihaken wrote:baltec1 wrote:Navy scorp does not have better missile damage or better aplication than the new rattle. Thermal and kinetic are two of the easiest resistances to counter. Meanwhile, while you're applying 25% more EM or explosive damage - I'm applying 60% more. But it's actually more than that because I can allocate 4-5 BCU's while most Rattlesnake configurations can sport maybe 2-3 max (not that the 5th adds a lot, but 1.5% is still 1.5%). With 8 mids the Navy Scorpion can easily match or out-tank a Rattlesnake and still have an extra slot for a target painter or web. I could also point out that the extra +50 configuration also allows it to run a 3x T2 Rigor/Flare combination for better damage application. Navy scorp gets 25% to refire rate on just torps and cruise. Rattle is getting 50% therm/kin damage to all missiles. It doest matter how you decide to fit the ships or if the enemy decide to fit them kin resists the bonuses are what we see on the hull. Both ship get the same application. In practice the rattle will out damage the navy scorp because it has two damage bonuses. Navy Scorpion 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher, rate of fire 6 Launchers, 7 highs, 8 mids, 5 lows Rattlesnake 10% bonus to kinetic and thermal missile damage 5 Launchers, 6 highs, 7 mids, 6 lows. In theory the Snake should out perform the Navy Scorp.. Actual outcome is not certain
Its going to out damage the scorp, there is no question about it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3515
|
Posted - 2014.05.10 06:21:00 -
[3535] - Quote
baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. I am currently away, traveling through time and will be returning last week. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 06:43:00 -
[3536] - Quote
Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test]
5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II
2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II
3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II
2x Large Warhead Flare Catalyst II Large Warhead Rigor Catalyst II
1x Garde II 1x Garde II
1571 DPS 334 DPS omni tank |

Barton Breau
University of Caille Gallente Federation
25
|
Posted - 2014.05.10 07:02:00 -
[3537] - Quote
Doggy Dogwoofwoof wrote:Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II 2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II 2x Garde II 1571 DPS 819 DPS from missiles. 751 DPS from gardes 334 DPS omni tank If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp
Make that 600 on angel bs + 657 bouncers for proper applied dps. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 07:13:00 -
[3538] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote:Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II 2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II 2x Garde II 1571 DPS 819 DPS from missiles. 751 DPS from gardes 334 DPS omni tank If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp Make that 600 on angel bs + 657 bouncers for proper applied dps. SNI gets 814 DPS with Explosive fury, 3 CNBCUs and 2 T2 BCUs So the snake still has 400 more DPS than the SNI Besides, It would most likely be used in Caldari/gallente space where they are shooting the resist hole. |

Barton Breau
University of Caille Gallente Federation
25
|
Posted - 2014.05.10 07:23:00 -
[3539] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote:Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II 2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II 2x Garde II 1571 DPS 819 DPS from missiles. 751 DPS from gardes 334 DPS omni tank If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp Make that 600 on angel bs + 657 bouncers for proper applied dps. SNI gets 814 DPS with Explosive fury, 3 CNBCUs and 2 T2 BCUs So the snake still has 400 more DPS than the SNI Besides, It would most likely be used in Caldari/gallente space where they are shooting the resist hole.
Resist is not the issue, the speed and sig of the target is, to get to good numbers you would probably have to have to use 2 tps, maybe less rigs with those, and switch to navy cruises for fast battleships.
But ofcourse that is not a issue of you plan to be orbited, in which case the jump drive could be exchanged.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 07:32:00 -
[3540] - Quote
Barton Breau wrote:
Resist is not the issue, the speed and sig of the target is, to get to good numbers you would probably have to have to use 2 tps, maybe less rigs with those, and switch to navy cruises for fast battleships.
But ofcourse that is not a issue of you plan to be orbited (would also make the 38+19km gardes work), in which case the jump drive could be exchanged.
This forum post has the math from a Fleet Phoon with the same rigs. My Snake fit would be between the standard and drone Phoon fleets in his posts. Damage application agaisnt frigs would be the lowest, But you use sentrys to pop them at range anyways. I will admit Id probably be using Curators for my drones vs guristas/serp. I was just throwing a fit together to show the potential DPS |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 07:38:00 -
[3541] - Quote
Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit.
Why do you need a fit?
The only way a scorp is going to out damage a rattle is if the rattle choses to not launch its drones... Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
25
|
Posted - 2014.05.10 07:42:00 -
[3542] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:
Resist is not the issue, the speed and sig of the target is, to get to good numbers you would probably have to have to use 2 tps, maybe less rigs with those, and switch to navy cruises for fast battleships.
But ofcourse that is not a issue of you plan to be orbited (would also make the 38+19km gardes work), in which case the jump drive could be exchanged.
This forum post has the math from a Fleet Phoon with the same rigs. My Snake fit would be between the standard and drone Phoon fleets in his posts. Damage application agaisnt frigs would be the lowest, But you use sentrys to pop them at range anyways. I will admit Id probably be using Curators for my drones vs guristas/serp. I was just throwing a fit together to show the potential DPS
The first post of the thread (havent read more) assumes orbit velocity (175m/s), which is not the speed they may approach, they may approach you at twice that. So sure, you could probably pick the slower ones (some do approach at orbit velocity) and let the faster ones orbit you, but you are already handling a tp, drones, missile volleys....
EDIT: well , anyone can throw a vindi fit together for 2.2k dps @ 5km :) |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 07:51:00 -
[3543] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote:Barton Breau wrote:
Resist is not the issue, the speed and sig of the target is, to get to good numbers you would probably have to have to use 2 tps, maybe less rigs with those, and switch to navy cruises for fast battleships.
But ofcourse that is not a issue of you plan to be orbited (would also make the 38+19km gardes work), in which case the jump drive could be exchanged.
This forum post has the math from a Fleet Phoon with the same rigs. My Snake fit would be between the standard and drone Phoon fleets in his posts. Damage application agaisnt frigs would be the lowest, But you use sentrys to pop them at range anyways. I will admit Id probably be using Curators for my drones vs guristas/serp. I was just throwing a fit together to show the potential DPS The first post of the thread (havent read more) assumes orbit velocity (175m/s), which is not the speed they may approach, they may approach you at twice that. So sure, you could probably pick the slower ones (some do approach at orbit velocity) and let the faster ones orbit you, but you are already handling a tp, drones, missile volleys.... EDIT: well , anyone can throw a vindi fit together for 2.2k dps @ 5km :)
Raven has no issues getting its damage down, the rattle wont either. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 07:53:00 -
[3544] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote:Barton Breau wrote:
Resist is not the issue, the speed and sig of the target is, to get to good numbers you would probably have to have to use 2 tps, maybe less rigs with those, and switch to navy cruises for fast battleships.
But ofcourse that is not a issue of you plan to be orbited (would also make the 38+19km gardes work), in which case the jump drive could be exchanged.
This forum post has the math from a Fleet Phoon with the same rigs. My Snake fit would be between the standard and drone Phoon fleets in his posts. Damage application agaisnt frigs would be the lowest, But you use sentrys to pop them at range anyways. I will admit Id probably be using Curators for my drones vs guristas/serp. I was just throwing a fit together to show the potential DPS The first post of the thread (havent read more) assumes orbit velocity (175m/s), which is not the speed they may approach, they may approach you at twice that. So sure, you could probably pick the slower ones (some do approach at orbit velocity) and let the faster ones orbit you, but you are already handling a tp, drones, missile volleys.... EDIT: well , anyone can throw a vindi fit together for 2.2k dps @ 5km :) Fair enough with the Orbit Velocity. Using Faction Cruise and Curators i have 1300 DPS. Curators are getting a DPS increase so final amount will be around 1350 DPS. And most of that WILL be applied DPS. This doesnt even account for the Faction Drone damage amps which people will fit on their snake. New snake might be harder to manage but the Applied DPS is stupid |

Barton Breau
University of Caille Gallente Federation
25
|
Posted - 2014.05.10 08:01:00 -
[3545] - Quote
baltec1 wrote:
Raven has no issues getting its damage down, the rattle wont either.
Thats a non-statement, a myrm has no problems getting its damage done in l4s, yet it is hardly optimal. |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.10 08:09:00 -
[3546] - Quote
Doggy Dogwoofwoof wrote: 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System
the missiles do more base damage you you will get more total dps out of fitting 3BCU and 2DDA just saying Quote CCP Fozzie: ... The days of balance and forget are over.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 08:10:00 -
[3547] - Quote
Crazy KSK wrote:Doggy Dogwoofwoof wrote: 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System
the missiles do more base damage you you will get more total dps out of fitting 3BCU and 2DDA just saying There are 3 BCUs in that fit. 2 Caldari navy 1 Tech 2 |

Hasikan Miallok
Republic University Minmatar Republic
723
|
Posted - 2014.05.10 08:11:00 -
[3548] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote: [Test, Test]
5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II
2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II
3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II
Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II
2x Garde II
1571 DPS 819 DPS from missiles. 751 DPS from gardes 334 DPS omni tank
If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp
Make that 600 on angel bs + 657 bouncers for proper applied dps. SNI gets 814 DPS with Explosive fury, 3 CNBCUs and 2 T2 BCUs So the snake still has 400 more DPS than the SNI Besides, It would most likely be used in Caldari/gallente space where they are shooting the resist hole. Resist is not the issue, the speed and sig of the target is, to get to good numbers you would probably have to have to use 2 tps, maybe less rigs with those, and switch to navy cruises for fast battleships. But ofcourse that is not a issue of you plan to be orbited (would also make the 38+19km gardes work), in which case the jump drive could be exchanged.
Once you get a few frigates within 10 km deploy the one 3.75 bonused Gecko clean them up retrieve it and launch sentries again.
|

afkalt
Republic Military School Minmatar Republic
41
|
Posted - 2014.05.10 08:33:00 -
[3549] - Quote
That rattle should swap a MJD for a second TP. You don't need the range to tank and if a prop mod is needed (The Score, for example, stick it in a depot) |

gascanu
Bearing Srl.
116
|
Posted - 2014.05.10 08:35:00 -
[3550] - Quote
Doggy Dogwoofwoof wrote:Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II 2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II 2x Garde II 1571 DPS 819 DPS from missiles. 751 DPS from gardes334 DPS omni tank If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp
and surprise! "the supreme drone boat" -according to CCP- does more dmg with missiles than drones... |

afkalt
Republic Military School Minmatar Republic
41
|
Posted - 2014.05.10 08:37:00 -
[3551] - Quote
gascanu wrote:Doggy Dogwoofwoof wrote:Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II 2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II 2x Garde II 1571 DPS 819 DPS from missiles. 751 DPS from gardes334 DPS omni tank If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp and surprise! "the supreme drone boat" -according to CCP- does more dmg with missiles than drones... 
Two things:
A) faction BCUs - no faction DDA until later B) fury missiles have no drone equivalent. Precisions would be far lower and would be needed to shoot frigs with the launchers, this isn't a concern drones share.
It's not as simple as the paper numbers make it |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 08:45:00 -
[3552] - Quote
afkalt wrote:gascanu wrote:Doggy Dogwoofwoof wrote:Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II 2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II 2x Garde II 1571 DPS 819 DPS from missiles. 751 DPS from gardes334 DPS omni tank If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp and surprise! "the supreme drone boat" -according to CCP- does more dmg with missiles than drones...  Two things: A) faction BCUs - no faction DDA until later B) fury missiles have no drone equivalent. Precisions would be far lower and would be needed to shoot frigs with the launchers, this isn't a concern drones share. It's not as simple as the paper numbers make it
Its also not a pure droneboat. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 08:54:00 -
[3553] - Quote
Barton Breau wrote:baltec1 wrote:
Raven has no issues getting its damage down, the rattle wont either.
Thats a non-statement, a myrm has no problems getting its damage done in l4s, yet it is hardly optimal.
You seriously just compared the new rattle with a t1 battlecruiser and have the nerve to say I gave a non-statement...
People are saying that cruise missiles wont work, fact is that ravens, scorps and phoons have zero issues with aplying damage with cruise missiles. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
26
|
Posted - 2014.05.10 09:01:00 -
[3554] - Quote
baltec1 wrote:afkalt wrote:
Two things:
A) faction BCUs - no faction DDA until later B) fury missiles have no drone equivalent. Precisions would be far lower and would be needed to shoot frigs with the launchers, this isn't a concern drones share.
It's not as simple as the paper numbers make it
Its also not a pure droneboat.
100 dps +- on either side does not a XYZ boat make
And its neither a supreme one, what the original point was
|

Barton Breau
University of Caille Gallente Federation
26
|
Posted - 2014.05.10 09:05:00 -
[3555] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
Raven has no issues getting its damage down, the rattle wont either.
Thats a non-statement, a myrm has no problems getting its damage done in l4s, yet it is hardly optimal. You seriously just compared the new rattle with a t1 battlecruiser and have the nerve to say I gave a non-statement... People are saying that cruise missiles wont work, fact is that ravens, scorps and phoons have zero issues with aplying damage with cruise missiles.
I have not compared them, you did in your mind, which not my problem, is it?
I merely pointed out that "getting damage down" is such a broad term, it makes the whole thing null and void.
And you even choose to reinforce my point by further relativizing the missile application issue, thank you! :) |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 09:09:00 -
[3556] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:
Raven has no issues getting its damage down, the rattle wont either.
Thats a non-statement, a myrm has no problems getting its damage done in l4s, yet it is hardly optimal. You seriously just compared the new rattle with a t1 battlecruiser and have the nerve to say I gave a non-statement... People are saying that cruise missiles wont work, fact is that ravens, scorps and phoons have zero issues with aplying damage with cruise missiles. I have not compared them, you did in your mind, which not my problem, is it? I merely pointed out that "getting damage down" is such a broad term, it makes the whole thing null and void. And you even choose to reinforce my point by further relativizing the missile application issue, thank you! :)
Right so now we can drop this none argument of the rattle not being able to apply its significant firepower. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
26
|
Posted - 2014.05.10 09:20:00 -
[3557] - Quote
baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. |

baltec1
Bat Country Goonswarm Federation
11400
|
Posted - 2014.05.10 09:29:00 -
[3558] - Quote
Barton Breau wrote:baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit.
You were talking about the sig and speed which look like you were trying to say the rattle would not be applying most of its damage.There have been others throughout this thread who seem to think the rattle wont be able to apply the bulk of its damage either from cruise or heavy drones. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
26
|
Posted - 2014.05.10 09:37:00 -
[3559] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. You were talking about the sig and speed which look like you were trying to say the rattle would not be applying most of its damage.There have been others throughout this thread who seem to think the rattle wont be able to apply the bulk of its damage either from cruise or heavy drones.
Thats probably because of the available slots and two weapon systems, not primarily missile application, for example for a mjd fit you would want to have 100km control range, but would have to remove one missile launcher or use a rig, then having less space or rigors, bla bla bla, you get the point.
I guess the "interesting fitting choices" is strong with this one. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 09:54:00 -
[3560] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. You were talking about the sig and speed which look like you were trying to say the rattle would not be applying most of its damage.There have been others throughout this thread who seem to think the rattle wont be able to apply the bulk of its damage either from cruise or heavy drones. Thats probably because of the available slots and two weapon systems, not primarily missile application, for example for a mjd fit you would want to have 100km control range, but would have to remove one missile launcher or use a rig, then having less space or rigors, bla bla bla, you get the point. I guess the "interesting fitting choices" is strong with this one.
The ship is not believed to be a bad ship (sarcastic comments notwithstanding) but it is not a well designed rebalance at any level. I will not repeat why, far too many pages of that already.
As it stands, it will be an obsessives delight, great for MiniMaxers. Both to fit and Fly.
People will find a fixed role for it eventually, and that will be it. it is certain to be a different role than it's current one.
And again as a mainstream pirate vessel it will be relegated to being the unloved relation.
Wonderful Paper EFT numbers, do not make for a good ship. If that were the case CCPs Job would be easy. The poor devils doing rebalancing, wish it was. i do not envy them their Job.
But in this case, they need to completely rip up this rebalance, decide what they want it to do, decide where they want it to fit, and create a Good pirate boat based on their overall Vision for it.
Ripping bits out, bolting bits on, and shoving on hero sentries and juggling bonuses not to screw it up too much has made a frankenstein monstrosity out of a pleasant but uninspiring boat. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5953
|
Posted - 2014.05.10 10:13:00 -
[3561] - Quote
epicurus ataraxia wrote:But in this case, they need to completely rip up this rebalance, decide what they want it to do, decide where they want it to fit, and create a Good pirate boat based on their overall Vision for it.
They did that already. It started with the Worm. The writing was on the wall for the Rattlesnake by the time that thread was posted.
And it has a "vision", or whatever you want to call the design intent.
The vision just happens to be something you don't like, so you think it doesn't count. You're wrong. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11403
|
Posted - 2014.05.10 10:13:00 -
[3562] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. You were talking about the sig and speed which look like you were trying to say the rattle would not be applying most of its damage.There have been others throughout this thread who seem to think the rattle wont be able to apply the bulk of its damage either from cruise or heavy drones. Thats probably because of the available slots and two weapon systems, not primarily missile application, for example for a mjd fit you would want to have 100km control range, but would have to remove one missile launcher or use a rig, then having less space or rigors, bla bla bla, you get the point. I guess the "interesting fitting choices" is strong with this one.
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.10 10:14:00 -
[3563] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. You were talking about the sig and speed which look like you were trying to say the rattle would not be applying most of its damage.There have been others throughout this thread who seem to think the rattle wont be able to apply the bulk of its damage either from cruise or heavy drones.
with all 5 skills fury cruise have 87 EXPv and 425 EXPr which means that using fury it will not do full damage to most armor BS so in most cases you will have to shoot faction ammo which looses you 135 dps (3t2BCU)
to be able to do full damage to BCs you need to switch to precision cruise since even faction cruise loose ~150dps
against cruisers though even precision cruise do only a third of their dps(538) most due to velocity, ~180dps effective
Quote CCP Fozzie: ... The days of balance and forget are over.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 10:21:00 -
[3564] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:But in this case, they need to completely rip up this rebalance, decide what they want it to do, decide where they want it to fit, and create a Good pirate boat based on their overall Vision for it.
They did that already. It started with the Worm. The writing was on the wall for the Rattlesnake by the time that thread was posted. And it has a "vision", or whatever you want to call the design intent. The vision just happens to be something you don't like, so you think it doesn't count. You're wrong.
You may very well like the ship. That is nice for you.
However Vision does not consist of coming up with a quick idea, and ramming it on and to hell with the overall consequences, and overall effects, and pulling bonuses out of Thin air to correct the more obvious screw ups caused.
You believe that is Vision. Others call it lazyness and lack of thought.
You can see the deep work done on drone rebalancing as a contrast, days or weeks spent. The rattlesnake got 5 minutes. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11404
|
Posted - 2014.05.10 10:22:00 -
[3565] - Quote
Crazy KSK wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. You were talking about the sig and speed which look like you were trying to say the rattle would not be applying most of its damage.There have been others throughout this thread who seem to think the rattle wont be able to apply the bulk of its damage either from cruise or heavy drones. with all 5 skills fury cruise have 87 EXPv and 425 EXPr which means that using fury it will not do full damage to most armor BS so in most cases you will have to shoot faction ammo which looses you 135 dps (3t2BCU) to be able to do full damage to BCs you need to switch to precision cruise since even faction cruise loose ~150dps against cruisers though even precision cruise do only a third of their dps(538) most due to velocity, ~180dps effective
And yet the cruise raven is the most popular mission boat. You need to stop using EFT to judge ships and get some actual flying time in them to know what they will do. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5953
|
Posted - 2014.05.10 10:23:00 -
[3566] - Quote
epicurus ataraxia wrote: Others call it lazyness and lack of thought.
You're wrong, and no matter how much hyperbole you toss out, it won't make you right.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 10:26:00 -
[3567] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Others call it lazyness and lack of thought.
You're wrong, and no matter how much hyperbole you toss out, it won't make you right.
So the rattlesnake is the pinnacle of good ship design, the inspiration was strong, enlightenment came during his coffee break, everyone loves this ship and we all march joyfully into the happy future.....>>>>>
* Deep, deep sarcasm above*
It was a halfarsed job. It needs to be done properly.
The worm is not bad, works well, the hero drone concept is good here. The Gila, again not bad, there was still some thought here, some time spent, one or two issues that might prove not to be a problem at all in testing. The rattlesnake, well it must have been boring by now, so just bolt on random crap, that'll do. "Hey everyone loves missilz lol"
So CCP please revisit the rattlesnake and spend a little time on it, I am sure you can and should do better. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11404
|
Posted - 2014.05.10 10:32:00 -
[3568] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: Others call it lazyness and lack of thought.
You're wrong, and no matter how much hyperbole you toss out, it won't make you right. So the rattlesnake is the pinnacle of good ship design, the inspiration was strong, enlightenment came during his coffee break, everyone loves this ship and we all march joyfully into the happy future.....>>>>> * Deep, deep sarcasm above* It was a halfarsed job. It needs to be done properly.
It was done properly. You dont like it, sucks to be you but given the number of rattles we are shifting and the prices rising despite us flooding the market it would seem it is a very popular change. You arnt getting a pure droneboat, its time to drop this arguement. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sgt Ocker
Last Bastion of Freedom
204
|
Posted - 2014.05.10 10:39:00 -
[3569] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
Raven has no issues getting its damage down, the rattle wont either.
Thats a non-statement, a myrm has no problems getting its damage done in l4s, yet it is hardly optimal. You seriously just compared the new rattle with a t1 battlecruiser and have the nerve to say I gave a non-statement... People are saying that cruise missiles wont work, fact is that ravens, scorps and phoons have zero issues with aplying damage with cruise missiles. I must say and give credit where credit is due - You are by far the best troll I have seen in a very long time.
I'm still not convinced most of it is deliberate. Somehow you believe you are actually contributing, that's the only real sad part..
But +1 for consistency. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 10:40:00 -
[3570] - Quote
baltec1 wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: Others call it lazyness and lack of thought.
You're wrong, and no matter how much hyperbole you toss out, it won't make you right. So the rattlesnake is the pinnacle of good ship design, the inspiration was strong, enlightenment came during his coffee break, everyone loves this ship and we all march joyfully into the happy future.....>>>>> * Deep, deep sarcasm above* It was a halfarsed job. It needs to be done properly. It was done properly. You dont like it, sucks to be you but given the number of rattles we are shifting and the prices rising despite us flooding the market it would seem it is a very popular change. You arnt getting a pure droneboat, its time to drop this arguement.
Well you will be happy for it to be done well then, you will earn even more. It is clear that minimal time was spent on this ship, I for one could not believe it was the result of cool dispassionate consideration over a period of time. It was rushed through and we see the results. I understand the time constraints that CCP work with, so It is difficult for every project to get the time it deserves. This however needs more time spent on it. Is that a problem?
No one has asked for a pure drone boat, however if it was done well, why not? There is one EvE. Many people. Many lifestyles. WE are EvE |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.10 10:46:00 -
[3571] - Quote
baltec1 wrote:Crazy KSK wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. You were talking about the sig and speed which look like you were trying to say the rattle would not be applying most of its damage.There have been others throughout this thread who seem to think the rattle wont be able to apply the bulk of its damage either from cruise or heavy drones. with all 5 skills fury cruise have 87 EXPv and 425 EXPr which means that using fury it will not do full damage to most armor BS so in most cases you will have to shoot faction ammo which looses you 135 dps (3t2BCU) to be able to do full damage to BCs you need to switch to precision cruise since even faction cruise loose ~150dps against cruisers though even precision cruise do only a third of their dps(538) most due to velocity, ~180dps effective And yet the cruise raven is the most popular mission boat. You need to stop using EFT to judge ships and get some actual flying time in them to know what they will do.
just cause the majority uses it doesn't mean its the best the raven is cheap and easy to get into that's why its used a lot also its the progression from the drake which follows the same schema and most eve guides point to it as a good starting ship the golem is a much better mission boat also mission boats fit 3 often faction target painters that alleviate the problem to a degree a pvp rattlesnake can maybe spare one at most two slots for t2 TPs Quote CCP Fozzie: ... The days of balance and forget are over.
|

baltec1
Bat Country Goonswarm Federation
11404
|
Posted - 2014.05.10 10:54:00 -
[3572] - Quote
Quote: just cause the majority uses it doesn't mean its the best the raven is cheap and easy to get into that's why its used a lot also its the progression from the drake which follows the same schema and most eve guides point to it as a good starting ship the golem is a much better mission boat also mission boats fit 3 often faction target painters that alleviate the problem to a degree a pvp rattlesnake can maybe spare one at most two slots for t2 TPs
3 faction TP? No ship needs that many, not even the subcap blapping pheonix fits that many. This is starting to look more and more like battleclinic. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 10:56:00 -
[3573] - Quote
baltec1 wrote:
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just fine vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Well, if your argument is that we can fly the rattler with 1-1.2k dps and much stuff take care of just to fly the rattler and have much stuff to take care of, then that is quite weak and thus will only continue this back and forth... |

Crazy KSK
Tsunami Cartel Cascade Imminent
84
|
Posted - 2014.05.10 10:59:00 -
[3574] - Quote
baltec1 wrote:Quote: just cause the majority uses it doesn't mean its the best the raven is cheap and easy to get into that's why its used a lot also its the progression from the drake which follows the same schema and most eve guides point to it as a good starting ship the golem is a much better mission boat also mission boats fit 3 often faction target painters that alleviate the problem to a degree a pvp rattlesnake can maybe spare one at most two slots for t2 TPs
3 faction TP? No ship needs that many, not even the subcap blapping pheonix fits that many. This is starting to look more and more like battleclinic.
its what people do when they have spare slots in their golem fits not like it hurts or anything or like they'd need to fit tank instead Quote CCP Fozzie: ... The days of balance and forget are over.
|

baltec1
Bat Country Goonswarm Federation
11404
|
Posted - 2014.05.10 11:01:00 -
[3575] - Quote
Barton Breau wrote:baltec1 wrote:
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just fine vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Well, if your argument is that we can fly the rattler with 1-1.2k dps and much stuff take care of just to fly the rattler and have much stuff to take care of, then that is quite weak and thus will only continue this back and forth...
You can get more firepower than that out of it. It will out damage just about any subcap. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 11:13:00 -
[3576] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just fine vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Well, if your argument is that we can fly the rattler with 1-1.2k dps and much stuff take care of just to fly the rattler and have much stuff to take care of, then that is quite weak and thus will only continue this back and forth... You can get more firepower than that out of it. It will out damage just about any subcap.
You can, but not in the way you are describing, why are you so worried, once people find the more convenient ways to fit it for 1.3-1.6k the demand will go up, just keep selling, if we nag enough for a utility highslot or something in the meantime it will not hurt, will it? |

baltec1
Bat Country Goonswarm Federation
11404
|
Posted - 2014.05.10 11:19:00 -
[3577] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just fine vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Well, if your argument is that we can fly the rattler with 1-1.2k dps and much stuff take care of just to fly the rattler and have much stuff to take care of, then that is quite weak and thus will only continue this back and forth... You can get more firepower than that out of it. It will out damage just about any subcap. You can, but not in the way you are describing, why are you so worried, once people find the more convenient ways to fit it for 1.3-1.6k the demand will go up, just keep selling, if we nag enough for a utility highslot or something in the meantime it will not hurt, will it?
Projecting that much firepower out to 100km is not something this game needs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
433
|
Posted - 2014.05.10 11:20:00 -
[3578] - Quote
I find it amazing that people are still on the issue of the Rattlesnake.
When this hits TQ all the mission runners are going to buy it because it is rediculously OP for missioning.
I havent looked into PvP fits for it but I'm sure it will do just fine in that scenario too. I'm curious as to why people seem to think that this ship should fly without support. They're saying it needs multiple TP's and all sorts to be effective. Shouldn't these TP's and web and stuff come from, well, you know, a friend in a support ship. Battleships are not very good at the solo stuff and they're not supposed to be. |

Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 11:25:00 -
[3579] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just fine vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Well, if your argument is that we can fly the rattler with 1-1.2k dps and much stuff take care of just to fly the rattler and have much stuff to take care of, then that is quite weak and thus will only continue this back and forth... You can get more firepower than that out of it. It will out damage just about any subcap. You can, but not in the way you are describing, why are you so worried, once people find the more convenient ways to fit it for 1.3-1.6k the demand will go up, just keep selling, if we nag enough for a utility highslot or something in the meantime it will not hurt, will it? Projecting that much firepower out to 100km is not something this game needs.
I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed. |

baltec1
Bat Country Goonswarm Federation
11404
|
Posted - 2014.05.10 11:25:00 -
[3580] - Quote
Spugg Galdon wrote:I find it amazing that people are still on the issue of the Rattlesnake.
When this hits TQ all the mission runners are going to buy it because it is rediculously OP for missioning.
I havent looked into PvP fits for it but I'm sure it will do just fine in that scenario too. I'm curious as to why people seem to think that this ship should fly without support. They're saying it needs multiple TP's and all sorts to be effective. Shouldn't these TP's and web and stuff come from, well, you know, a friend in a support ship. Battleships are not very good at the solo stuff and they're not supposed to be.
Actualy the rattle is going to be very good at solo pvp. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11406
|
Posted - 2014.05.10 11:34:00 -
[3581] - Quote
Quote: I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed.
EDIT: not even mentioning the vindicator
Show me the vindi with 100km blasters.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 11:39:00 -
[3582] - Quote
baltec1 wrote:Quote: I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed.
EDIT: not even mentioning the vindicator
Show me the vindi with 100km blasters. Currently, the new rattle will have very good firepower out to just shy of 80km. That is amazingly good.
Show me the warden with blaster tracking.
It is not that complicated to get that to 100. |

baltec1
Bat Country Goonswarm Federation
11406
|
Posted - 2014.05.10 11:42:00 -
[3583] - Quote
Barton Breau wrote:baltec1 wrote:Quote: I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed.
EDIT: not even mentioning the vindicator
Show me the vindi with 100km blasters. Currently, the new rattle will have very good firepower out to just shy of 80km. That is amazingly good. Show me the warden with blaster tracking. It is not that complicated to get that to 100.
You honestly think blasters will go out to 100km on a vindi?
Also tracking isnt much of an issue at longer ranges. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 12:02:00 -
[3584] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Quote: I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed.
EDIT: not even mentioning the vindicator
Show me the vindi with 100km blasters. Currently, the new rattle will have very good firepower out to just shy of 80km. That is amazingly good. Show me the warden with blaster tracking. It is not that complicated to get that to 100. You honestly think blasters will go out to 100km on a vindi? Also tracking isnt much of an issue at longer ranges.
I may have been overzealous with the vindi bashing, but you still can get to a few dps shy of 1200dps with rails and wardens, 70+60 and 86+39 .
EDIT: theoretically :) |

baltec1
Bat Country Goonswarm Federation
11406
|
Posted - 2014.05.10 12:06:00 -
[3585] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:Quote: I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed.
EDIT: not even mentioning the vindicator
Show me the vindi with 100km blasters. Currently, the new rattle will have very good firepower out to just shy of 80km. That is amazingly good. Show me the warden with blaster tracking. It is not that complicated to get that to 100. You honestly think blasters will go out to 100km on a vindi? Also tracking isnt much of an issue at longer ranges. I may have been overzealous with the vindi bashing, but you still can get to a few dps shy of 1200dps with rails and wardens, 70+60 and 86+39 .
You can, but the rattle can spit out more up to 80km. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 12:15:00 -
[3586] - Quote
baltec1 wrote:
You can, but the rattle can spit out more up to 80km.
Even up to 100, what was the point? |

TehCloud
Mastercard. Swipe Here
229
|
Posted - 2014.05.10 12:18:00 -
[3587] - Quote
Am I seeing this correctly, the Rattle goes from having 7.5 effective Ogres to having 5.5? I get that it's getting an extra launcher and some missile damage, but it's not getting the PG to handle an extra launcher.
I hope the Rattle gets tweaked a bit more, otherwise the only people going to use them are those that can only pvp by assisting their sentries to someone. My Condor costs less than that module! |

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 12:26:00 -
[3588] - Quote
TehCloud wrote:Am I seeing this correctly, the Rattle goes from having 7.5 effective Ogres to having 5.5? I get that it's getting an extra launcher and some missile damage, but it's not getting the PG to handle an extra launcher.
I hope the Rattle gets tweaked a bit more, otherwise the only people going to use them are those that can only pvp by assisting their sentries to someone.
Brace yourself.
(275% bonus means 100+275%, 7.5 effective) |

baltec1
Bat Country Goonswarm Federation
11408
|
Posted - 2014.05.10 12:37:00 -
[3589] - Quote
Barton Breau wrote:baltec1 wrote:
You can, but the rattle can spit out more up to 80km.
Even up to 100, what was the point? EDIT: you cannot switch to mittani-projection-slide talking points halfway trough the discussion, it confuses people
Giving the rattle the extra utility high would mean it would be able to project its massive firepower to 100km. As it stands only the missiles will reach 100km. That much firepower out to that range is just too much. Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
41
|
Posted - 2014.05.10 12:40:00 -
[3590] - Quote
Wouldn't have the CPU to use an extra high anyway. |

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 12:41:00 -
[3591] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You can, but the rattle can spit out more up to 80km.
Even up to 100, what was the point? EDIT: you cannot switch to mittani-projection-slide talking points halfway trough the discussion, it confuses people Giving the rattle the extra utility high would mean it would be able to project its massive firepower to 100km. As it stands only the missiles will reach 100km. That much firepower out to that range is just too much.
What scenario are we talking about? We do have drone control range rigs, and we can fiddle with cruise applied damage by changing around tps. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 12:46:00 -
[3592] - Quote
Barton Breau wrote:TehCloud wrote:Am I seeing this correctly, the Rattle goes from having 7.5 effective Ogres to having 5.5? I get that it's getting an extra launcher and some missile damage, but it's not getting the PG to handle an extra launcher.
I hope the Rattle gets tweaked a bit more, otherwise the only people going to use them are those that can only pvp by assisting their sentries to someone. Brace yourself. (275% bonus means 100+275%, 7.5 effective) . Quite correct, and the ogres will apply damage just as well as current ogres don't Ogres are a decent choice on bonused ships like the ishtar and sometimes the dominix, but they also do sentries well. unlike the rattlesnake, even with faction drones it applies poorly.gecko excluded. This ship is unbonused for ogres apart from raw dps which as every ship that has ever been rebalanced discovers,that can use them, the raw dps figures suggest a OMGWTFPAWNMOBILE ship and it gets crippled. Most never get as far as EFT 101 where one learns that paper DPS does not equal applied DPS.
I still am waiting to see fleets of stratioses using ogres as a doctrine. Wonder why everyone uses sentries apart from the odd few on killmails? Now that ship needs Gila medium Hero drones.that would be nice for the Rattlesnake too. There is one EvE. Many people. Many lifestyles. WE are EvE |

TehCloud
Mastercard. Swipe Here
229
|
Posted - 2014.05.10 12:56:00 -
[3593] - Quote
Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. My Condor costs less than that module! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 13:05:00 -
[3594] - Quote
TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. But with the deadspace fittings, think of the wonderful killmail. As those that love it seem to be in gank corporations, they seem very pleased with the offering. Wonder why? There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11410
|
Posted - 2014.05.10 13:07:00 -
[3595] - Quote
TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher.
CPU and PG are things we can only fiddle with when they land on sisi. We need to wait for now but it likely does need a bit more room to take the extra launcher into account. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5956
|
Posted - 2014.05.10 13:07:00 -
[3596] - Quote
TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher.
Hopefully the faction drone damage augs can scrape a few CPU together, but I do agree it needs some more CPU. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 13:42:00 -
[3597] - Quote
baltec1 wrote:TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. CPU and PG are things we can only fiddle with when they land on sisi. We need to wait for now but it likely does need a bit more room to take the extra launcher into account.
Arent they already written on the first page?
EDIT: are torps even still an option without the velocity bonus? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 13:46:00 -
[3598] - Quote
Barton Breau wrote:baltec1 wrote:TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. CPU and PG are things we can only fiddle with when they land on sisi. We need to wait for now but it likely does need a bit more room to take the extra launcher into account. Arent they already written on the first page? EDIT: are torps even still an option without the velocity bonus?
Why yes they are. That is just one of the reasons that some want CCP to revisit this ship and spend a little time re-evaluating it. There is one EvE. Many people. Many lifestyles. WE are EvE |

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 13:49:00 -
[3599] - Quote
epicurus ataraxia wrote:Barton Breau wrote:baltec1 wrote:TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. CPU and PG are things we can only fiddle with when they land on sisi. We need to wait for now but it likely does need a bit more room to take the extra launcher into account. Arent they already written on the first page? EDIT: are torps even still an option without the velocity bonus? Why yes they are already on the first page and have been since before we discovered the full meaning of the proposal. That is just one of the reasons that some want CCP to revisit this ship and spend a little time re-evaluating it. EDIT: As to torps, well, niche uses possibly, otherwise, not so much.
So where is the cpu hog then? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 13:54:00 -
[3600] - Quote
Barton Breau wrote:epicurus ataraxia wrote:Barton Breau wrote:baltec1 wrote:TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. CPU and PG are things we can only fiddle with when they land on sisi. We need to wait for now but it likely does need a bit more room to take the extra launcher into account. Arent they already written on the first page? EDIT: are torps even still an option without the velocity bonus? Why yes they are already on the first page and have been since before we discovered the full meaning of the proposal. That is just one of the reasons that some want CCP to revisit this ship and spend a little time re-evaluating it. EDIT: As to torps, well, niche uses possibly, otherwise, not so much. So where is the cpu hog then?
Not so much an individual "hog" but changes to the number of launchers and it becoming necessary to alter rigs and modules to take account is really not going to have no effect is it?
Possibly CCP Rise might have realised that if he was able to spend more time considering his changes?
But if you fit faction and deadspace, I am sure there will be suitable fits.
No wonder the Gankers are somewhat excited. There is one EvE. Many people. Many lifestyles. WE are EvE |

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 13:59:00 -
[3601] - Quote
epicurus ataraxia wrote:
Not so much an individual "hog" but changes to the number of launchers and it becoming necessary to alter rigs and modules to take account is really not going to have no effect is it?
Possibly CCP Rise might have realised that if he was able to spend more time considering his changes?
But if you fit faction and deadspace, I am sure there will be suitable fits.
No wonder the Gankers are somewhat excited.
Well, you have 887cpu and you save 19cpu per launcher going from torps and 3 missile rigs (which is so far the only situation anyone mentioned cpu is a problem), where is the problem?
I am really asking, what i have so far tried, i was having trouble maxing the cpu, fitwise. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 14:04:00 -
[3602] - Quote
Barton Breau wrote:epicurus ataraxia wrote:
Not so much an individual "hog" but changes to the number of launchers and it becoming necessary to alter rigs and modules to take account is really not going to have no effect is it?
Possibly CCP Rise might have realised that if he was able to spend more time considering his changes?
But if you fit faction and deadspace, I am sure there will be suitable fits.
No wonder the Gankers are somewhat excited.
Well, you have 887cpu and you save 19cpu per launcher going from torps and 3 missile rigs (which is so far the only situation anyone mentioned cpu is a problem), where is the problem? I am really asking, what i have so far tried, i was having trouble maxing the cpu, fitwise.
The rigs are very hungry on CPU. The Damage mods to drone and ballistic are also hungry, changing the shields to take account of changes, hungry, extra launcher, hungry. Basically it turns a ship with low/moderate CPU needs into one that to get a decent fit for missiles and drones just cannot fit them, with a tank too.
Yes one can, but the requirement for faction and other bling makes it a Gank magnet. And we all know that most will just try to maximise EFT DPS, and minimal tank.
Hence why some are super excited, not as a ship but as a target. There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
96
|
Posted - 2014.05.10 14:06:00 -
[3603] - Quote
epicurus ataraxia wrote: Not so much an individual "hog" but changes to the number of launchers and it becoming necessary to alter rigs and modules to take account is really not going to have no effect is it?
Possibly CCP Rise might have realised that if he was able to spend more time considering his changes?
But if you fit faction and deadspace, I am sure there will be suitable fits.
No wonder the Gankers are somewhat excited.
I'd like to see it gain a bit of CPU as well, but there is a good chance that the lack is intentional. Machs, for instance, have an intentional powergrid shortage that keeps them from fitting 1400's without fitting compromises. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 14:09:00 -
[3604] - Quote
Cassandra Aurilien wrote:epicurus ataraxia wrote: Not so much an individual "hog" but changes to the number of launchers and it becoming necessary to alter rigs and modules to take account is really not going to have no effect is it?
Possibly CCP Rise might have realised that if he was able to spend more time considering his changes?
But if you fit faction and deadspace, I am sure there will be suitable fits.
No wonder the Gankers are somewhat excited.
I'd like to see it gain a bit of CPU as well, but there is a good chance that the lack is intentional. Machs, for instance, have an intentional powergrid shortage that keeps them from fitting 1400's without fitting compromises.
You may be entirely right. However the other changes make one, suspicious, that possibly more care or time, may have been needed in creating the rebalance proposal.
We will see what we end up with, and whether CCP Fozzie decides that well over a hundred pages of comments might be worth looking at. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mournful Conciousness
Embers Children TOHA Conglomerate
770
|
Posted - 2014.05.10 14:12:00 -
[3605] - Quote
Cassandra Aurilien wrote:epicurus ataraxia wrote: Not so much an individual "hog" but changes to the number of launchers and it becoming necessary to alter rigs and modules to take account is really not going to have no effect is it?
Possibly CCP Rise might have realised that if he was able to spend more time considering his changes?
But if you fit faction and deadspace, I am sure there will be suitable fits.
No wonder the Gankers are somewhat excited.
I'd like to see it gain a bit of CPU as well, but there is a good chance that the lack is intentional. Machs, for instance, have an intentional powergrid shortage that keeps them from fitting 1400's without fitting compromises.
I think you'll find that if you buffer fit it, the CPU is more than enough. If you're dual-asb fitting it then all bets are off. They're not supposed to be easy to fit.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 14:14:00 -
[3606] - Quote
epicurus ataraxia wrote:Barton Breau wrote:
Well, you have 887cpu and you save 19cpu per launcher going from torps and 3 missile rigs (which is so far the only situation anyone mentioned cpu is a problem), where is the problem?
I am really asking, what i have so far tried, i was having trouble maxing the cpu, fitwise.
The rigs are very hungry on CPU. The Damage mods to drone and ballistic are also hungry, changing the shields to take account of changes, hungry, extra launcher, hungry. Basically it turns a ship with low/moderate CPU needs into one that to get a decent fit for missiles and drones just cannot fit them, with a tank too. Yes one can, but the requirement for faction and other bling makes it a Gank magnet. And we all know that most will just try to maximise EFT DPS, and minimal tank. Hence why some are super excited, not as a ship but as a target.
So in a nutshell, your argument is, that if we use all t2 regardless of other considerations, then there will be not enough cpu, do i understand it correctly? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 14:17:00 -
[3607] - Quote
Mournful Conciousness wrote:Cassandra Aurilien wrote:epicurus ataraxia wrote: Not so much an individual "hog" but changes to the number of launchers and it becoming necessary to alter rigs and modules to take account is really not going to have no effect is it?
Possibly CCP Rise might have realised that if he was able to spend more time considering his changes?
But if you fit faction and deadspace, I am sure there will be suitable fits.
No wonder the Gankers are somewhat excited.
I'd like to see it gain a bit of CPU as well, but there is a good chance that the lack is intentional. Machs, for instance, have an intentional powergrid shortage that keeps them from fitting 1400's without fitting compromises. I think you'll find that if you buffer fit it, the CPU is more than enough. If you're dual-asb fitting it then all bets are off. They're not supposed to be easy to fit. Agreed, there should be compromises.
I have tried and failed to find a reasonable fit, that gives reasonable tank, reasonable damage application, reasonable missile damage, reasonable drone range, and reasonable drone damage. At a sane cost of fitting. Not great, not overpowered, something that would make the rattlesnake a good ship to fly for PvE as well as PvP.
By turning it into a gank magnet , I can achieve that, just. Not overpowered, reasonable.
If you are able to discover one, I personally would love to see it, and that will put to rest forever the claims that it is overpowered.
To me, I believe that due to time constraints, the ship is poorly thought out, poorly designed, and poorly implemented. It is just far to much effort to make something decent out of the current offering. There is one EvE. Many people. Many lifestyles. WE are EvE |

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 14:25:00 -
[3608] - Quote
epicurus ataraxia wrote: Agreed, there should be compromises.
I have tried and failed to find a reasonable fit, that gives reasonable tank, reasonable damage application, reasonable missile damage, reasonable drone range, and reasonable drone damage. At a sane cost of fitting. Not great, not overpowered, something that would make the rattlesnake a good ship to fly for PvE as well as PvP.
By turning it into a gank magnet , I can achieve that, just. Not overpowered, reasonable.
If you are able to discover one, I personally would love to see it, and that will put to rest forever the claims that it is overpowered.
For how much fitting cost are you aiming at?
|

Mournful Conciousness
Embers Children TOHA Conglomerate
770
|
Posted - 2014.05.10 14:29:00 -
[3609] - Quote
epicurus ataraxia wrote: To me, I believe that due to time constraints, the ship is poorly thought out, poorly designed, and poorly implemented. It is just far to much effort to make something decent out of the current offering.
[Rattlesnake, cruise T2]
5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II
EM Ward Field II 5x Large Shield Extender II Adaptive Invulnerability Field II
3x Ballistic Control System II 2x Drone Damage Amplifier II Damage Control II
3x Large Core Defense Field Extender II
1x Gecko
start here. That should outlast any encounter it finds itself in. particularly if you have logistics and a nighthawk nearby.
Obviously it's not for solo pvp...
Stats (with nighthawk links): EHP: 307,321 DPS: 1449 to 84km.
that's before overheat. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 14:30:00 -
[3610] - Quote
Barton Breau wrote:epicurus ataraxia wrote: Agreed, there should be compromises.
I have tried and failed to find a reasonable fit, that gives reasonable tank, reasonable damage application, reasonable missile damage, reasonable drone range, and reasonable drone damage. At a sane cost of fitting. Not great, not overpowered, something that would make the rattlesnake a good ship to fly for PvE as well as PvP.
By turning it into a gank magnet , I can achieve that, just. Not overpowered, reasonable.
If you are able to discover one, I personally would love to see it, and that will put to rest forever the claims that it is overpowered.
For how much fitting cost are you aiming at?
Any decent fit would do.
No point continuing this line of discussion for me. There is no value in going further with one small issue amongst many, fits can be made, just not good or sensible ones.
The old saying you cannot make a silk purse out of a sows ear comes to mind.
We need better materials to work with. This ship proposal needs to be ripped up and started again. The more we look at it the more issues we find, find a good fit to work around this, and the other issues are still there. There is one EvE. Many people. Many lifestyles. WE are EvE |

M Key
Hedion University Amarr Empire
1
|
Posted - 2014.05.10 14:31:00 -
[3611] - Quote
Barton Breau wrote:
For how much fitting cost are you aiming at?
Don't forget you can go a bit bling on it if you want. It has two very good anti-gank attributes. Reputation for insane tank. Ship model is shared with other things that have insane tank. So gankers are going to be scanning the navy ravens, marauders, kitemares, etc. Even when they don't have better things to do, they don't bother. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 14:33:00 -
[3612] - Quote
Mournful Conciousness wrote:epicurus ataraxia wrote: To me, I believe that due to time constraints, the ship is poorly thought out, poorly designed, and poorly implemented. It is just far to much effort to make something decent out of the current offering.
[Rattlesnake, cruise T2] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II EM Ward Field II 5x Large Shield Extender II Adaptive Invulnerability Field II 3x Ballistic Control System II 2x Drone Damage Amplifier II Damage Control II 3x Large Core Defense Field Extender II 1x Gecko start here. That should outlast any encounter it finds itself in. particularly if you have logistics and a nighthawk nearby. Obviously it's not for solo pvp...
I was thinking more about PvE but if that fits that is a start, not exactly great damage application though, but in a fleet, i guess you pick only the targets that others have webbed and painted.
Is that any better though than a CN Scorpion fitting two geckos and two hammerheads and a hobgoblin? There is one EvE. Many people. Many lifestyles. WE are EvE |

Mournful Conciousness
Embers Children TOHA Conglomerate
770
|
Posted - 2014.05.10 14:35:00 -
[3613] - Quote
epicurus ataraxia wrote:Mournful Conciousness wrote:epicurus ataraxia wrote: To me, I believe that due to time constraints, the ship is poorly thought out, poorly designed, and poorly implemented. It is just far to much effort to make something decent out of the current offering.
[Rattlesnake, cruise T2] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II EM Ward Field II 5x Large Shield Extender II Adaptive Invulnerability Field II 3x Ballistic Control System II 2x Drone Damage Amplifier II Damage Control II 3x Large Core Defense Field Extender II 1x Gecko start here. That should outlast any encounter it finds itself in. particularly if you have logistics and a nighthawk nearby. Obviously it's not for solo pvp... I was thinking more about PvE but if that fits that is a start, not exactly great damage application though, but in a fleet, i guess you pick only the targets that others have webbed and painted.
I updated my post with the stats.
Damage application of cruise missiles is excellent.
Of course a painter and web turns it into a monster
Oh and it has a passive recharge of 300dps, even with this simple fit.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

baltec1
Bat Country Goonswarm Federation
11410
|
Posted - 2014.05.10 14:57:00 -
[3614] - Quote
Barton Breau wrote:baltec1 wrote:TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. CPU and PG are things we can only fiddle with when they land on sisi. We need to wait for now but it likely does need a bit more room to take the extra launcher into account. Arent they already written on the first page? EDIT: are torps even still an option without the velocity bonus?
Always an option. They do have better range than blasters afterall.
CPU and PG are listed in the OP but generally they get altered if they need to be after the changes hit sisi and we have tested the ships Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 15:06:00 -
[3615] - Quote
Mournful Conciousness wrote: Damage application of cruise missiles is excellent.
Thats a new one. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 15:12:00 -
[3616] - Quote
Mournful Conciousness wrote:epicurus ataraxia wrote:Mournful Conciousness wrote:epicurus ataraxia wrote: To me, I believe that due to time constraints, the ship is poorly thought out, poorly designed, and poorly implemented. It is just far to much effort to make something decent out of the current offering.
[Rattlesnake, cruise T2] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II EM Ward Field II 5x Large Shield Extender II Adaptive Invulnerability Field II 3x Ballistic Control System II 2x Drone Damage Amplifier II Damage Control II 3x Large Core Defense Field Extender II 1x Gecko start here. That should outlast any encounter it finds itself in. particularly if you have logistics and a nighthawk nearby. Obviously it's not for solo pvp... I was thinking more about PvE but if that fits that is a start, not exactly great damage application though, but in a fleet, i guess you pick only the targets that others have webbed and painted. I updated my post with the stats. Damage application of cruise missiles is excellent. Of course a painter and web turns it into a monster Oh and it has a passive recharge of 300dps, even with this simple fit.
Just plugged things into a CN scorpion better recharge, better overall EHP similar damage, easier application, cap stable +82 onmitank, omni damage plus room for a large smartbomb. Nothing fitted higher than t2
The issue is that the rattler is just meh. It was meh before, but now it is because minimal effort was put into the rebalance of it. It is just a Pigs ear.
@ccp Must try harder. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5957
|
Posted - 2014.05.10 15:18:00 -
[3617] - Quote
Neither the Navy Scorpion nor the revised Rattlesnake have a damage application bonus.
They apply damage with cruise missiles exactly the same.
Enough with your lies. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
96
|
Posted - 2014.05.10 15:21:00 -
[3618] - Quote
epicurus ataraxia wrote:
Edit corrected:-Is that any better though than a CN Scorpion fitting a gecko and two hammerheads and a hobgoblin? Or 3 Ogres? I imagine if you can always pick your targets for your damage strengths.
Hmm looks like the CN scorpion is the more balanced ship with many more potential roles.
The new rattle will have just about 50% more DPS, and the slots to apply it. SNI's tend to be overtanked, as they can't improve their damage application past a certain point. (And they have trouble cresting 1000 DPS - with drones - when cruise fit.)
I loved my SNI when I was just starting out missioning, and I still use it as a heavily tanked high-sec transport (300K+ EHP & a microjump drive, with T2 fittings), but it's not exactly a missioning or PVP powerhouse.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 15:38:00 -
[3619] - Quote
Cassandra Aurilien wrote:epicurus ataraxia wrote:
Edit corrected:-Is that any better though than a CN Scorpion fitting a gecko and two hammerheads and a hobgoblin? Or 3 Ogres? I imagine if you can always pick your targets for your damage strengths.
Hmm looks like the CN scorpion is the more balanced ship with many more potential roles.
The new rattle will have just about 50% more DPS, and the slots to apply it. SNI's tend to be overtanked, as they can't improve their damage application past a certain point. (And they have trouble cresting 1000 DPS - with drones - when cruise fit.) I loved my SNI when I was just starting out missioning, and I still use it as a heavily tanked high-sec transport (300K+ EHP & a microjump drive, with T2 fittings), but it's not exactly a missioning or PVP powerhouse.
Yes, It will do not quite as much damage as the rattlesnake, but considering all drones except the gecko will be buffed in the summer, the difference when both use the drones they can fit, will be very little, or even advantage scorpion, when one considers that the scorpion can hit for the resistance hole of the target for full damage. The rattlesnake cannot.
Anyway this is not a praise the scorpion thread, it is about getting the rattlesnake to be a worthwhile alternative. At the moment as a pirate ship, it fails. As an EFT warriors fit and gankers target it is a straight up win.
Not a ringing recommendation. There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
96
|
Posted - 2014.05.10 16:06:00 -
[3620] - Quote
epicurus ataraxia wrote: Yes, It will do not quite as much damage as the rattlesnake, but considering all drones except the gecko will be buffed in the summer, the difference when both use the drones they can fit, will be very little, or even advantage scorpion, when one considers that the scorpion can hit for the resistance hole of the target for full damage. The rattlesnake cannot.
Anyway this is not a praise the scorpion thread, it is about getting the rattlesnake to be a worthwhile alternative. At the moment as a pirate ship, it fails. As an EFT warriors fit and gankers target it is a straight up win.
Not a ringing recommendation.
40-50% additional damage is not a quite. That is quite a lot.
PVE wise, thermal/kinetic cover the primary or secondary resist hole for everything. If they gave it EM/Explosive, now that would be a different story. PVP wise, you have the option of Gecko's for rainbow damage, or using Amarr/Minmatar drones, should your opponent be completely overtanked in Therm/Kin.
I don't EFT warrior, but I have flown a TFI. This thing is a TFI which can actually be tanked without spending silly money on it. (With slightly lower DPS, admittedly.)
I do seem to recall you saying that you do WH PVE. I probably wouldn't use this in a WH, but I've never considered the Rattler ideal for that purpose, anyway. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 16:09:00 -
[3621] - Quote
Cassandra Aurilien wrote:epicurus ataraxia wrote: Yes, It will do not quite as much damage as the rattlesnake, but considering all drones except the gecko will be buffed in the summer, the difference when both use the drones they can fit, will be very little, or even advantage scorpion, when one considers that the scorpion can hit for the resistance hole of the target for full damage. The rattlesnake cannot.
Anyway this is not a praise the scorpion thread, it is about getting the rattlesnake to be a worthwhile alternative. At the moment as a pirate ship, it fails. As an EFT warriors fit and gankers target it is a straight up win.
Not a ringing recommendation.
40-50% additional damage is not a quite. That is quite a lot. PVE wise, thermal/kinetic cover the primary or secondary resist hole for everything. If they gave it EM/Explosive, now that would be a different story.  PVP wise, you have the option of Gecko's for rainbow damage, or using Amarr/Minmatar drones, should your opponent be completely overtanked in Therm/Kin. I don't EFT warrior, but I have flown a TFI. This thing is a TFI which can actually be tanked without spending silly money on it. (With slightly lower DPS, admittedly.) I do seem to recall you saying that you do WH PVE. I probably wouldn't use this in a WH, but I've never considered the Rattler ideal for that purpose, anyway.
It has 50% damage bonus to fewer missiles than the navy scorpion which gets a rate of fire bonus. It gets the same damage as currently on drones.
Certainly not a 40- 50% increase in either paper or actual DPS. But even if there was more DPS, DPS alone does not make for a good ship. There's well over a hundred pages containing all the reasons why.
:) Pve? Sometimes............. Does being bait count? but It is too obvious for bait. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 16:20:00 -
[3622] - Quote
epicurus ataraxia wrote:It has 50% damage bonus to fewer missiles than the navy scorpion which gets a rate of fire bonus. It gets the same damage as currently on drones. Certainly not a 40- 50% increase in either paper or actual DPS. But even if there was more DPS, DPS alone does not make for a good ship. There's well over a hundred pages containing all the reasons why. :) WH Pve?  Sometimes............. Does being bait count?  but It is too obvious for bait. 
Missile DPS on the new snake is within 50 DPS of the Navy scorp. AND cruise missiles with rigors have Decent damage application. Sentrys drones also have godly damage application in PVE. So the majority of the Snakes DPS WILL be applied |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 16:22:00 -
[3623] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:It has 50% damage bonus to fewer missiles than the navy scorpion which gets a rate of fire bonus. It gets the same damage as currently on drones. Certainly not a 40- 50% increase in either paper or actual DPS. But even if there was more DPS, DPS alone does not make for a good ship. There's well over a hundred pages containing all the reasons why. :) WH Pve?  Sometimes............. Does being bait count?  but It is too obvious for bait.  Missile DPS on the new snake is within 50 DPS of the Navy scorp. AND cruise missiles with rigors have Decent damage application. Sentrys drones also have godly damage application in PVE. So the majority of the Snakes DPS WILL be applied Sentry drones have Godley application on the ships that have application bonuses, the Dominix and the Ishtar. Since the Omni nerfs, anything else? not so much. you have flown ships with sentry drones, since the omnidirectional "rebalance" haven't you?
But we have long moved on from discussing DPS as the be all and end all. The ship needs reworking as it is not a Good overall rebalance. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11413
|
Posted - 2014.05.10 16:29:00 -
[3624] - Quote
epicurus ataraxia wrote: Sentry drones have Godley application on the ships that have application bonuses, the Dominix and the Ishtar. Since the Omni nerfs, anything else? not so much.
Rats always burn towards you so they will hit with damn near all of their power. Dreadnought guns hit npcs burning towards them so these sentries have no issues at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 16:33:00 -
[3625] - Quote
baltec1 wrote:epicurus ataraxia wrote: Sentry drones have Godley application on the ships that have application bonuses, the Dominix and the Ishtar. Since the Omni nerfs, anything else? not so much.
Rats always burn towards you so they will hit with damn near all of their power. Dreadnought guns hit npcs burning towards them so these sentries how no issues at all. So everyone else has substandard sentries somehow? I must exchange them for working ones somewhere.......... Some how the miss, miss, miss, glancing blow on the screen in a long row must be an illusion. Unless I am in a domi then somehow they magically work as you say. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 16:34:00 -
[3626] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote: Sentry drones have Godley application on the ships that have application bonuses, the Dominix and the Ishtar. Since the Omni nerfs, anything else? not so much.
Rats always burn towards you so they will hit with damn near all of their power. Dreadnought guns hit npcs burning towards them so these sentries how no issues at all. So everyone else has substandard sentries somehow? I must exchange them for working ones somewhere.......... Some how the miss, miss, miss, glancing blow on the screen in a long row must be an illusion. Epic, I posted my intended fit, Post how you will or currently fit the snake, Cause that sounds like you are using the wrong drones |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 16:38:00 -
[3627] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote: Sentry drones have Godley application on the ships that have application bonuses, the Dominix and the Ishtar. Since the Omni nerfs, anything else? not so much.
Rats always burn towards you so they will hit with damn near all of their power. Dreadnought guns hit npcs burning towards them so these sentries how no issues at all. So everyone else has substandard sentries somehow? I must exchange them for working ones somewhere.......... Some how the miss, miss, miss, glancing blow on the screen in a long row must be an illusion. Epic, I posted my intended fit, Post how you will or currently fit the snake, Cause that sounds like you are using the wrong drones
Sorry I cannot find that, did you post with a different character? Anyway, are you really saying that you have noticed no difference since the omnidirectional tracking unit changes? Two was always sufficient, now two with the right script for the circumstances is always worse.
Anyway, do not want things to get sidetracked. This is about the rattlesnake, and hopefully Fozzie taking things on board and launching a Pirate ship that is worthy of the name, with a special pirate Flavour. CCP has said that the Guristas Flavour is to be have the Best drones and drone ships in the game, with the drone ships having the most power power than any subcap. He clearly did not mean the worm or the Gila so I would expect the rattlesnake would fill that role unless there is a Guristas maurauder planned? There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11414
|
Posted - 2014.05.10 16:38:00 -
[3628] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote: Sentry drones have Godley application on the ships that have application bonuses, the Dominix and the Ishtar. Since the Omni nerfs, anything else? not so much.
Rats always burn towards you so they will hit with damn near all of their power. Dreadnought guns hit npcs burning towards them so these sentries how no issues at all. So everyone else has substandard sentries somehow? I must exchange them for working ones somewhere.......... Some how the miss, miss, miss, glancing blow on the screen in a long row must be an illusion. Unless I am in a domi then somehow they magically work as you say.
The CFC use sentries with Megathrons and they do perfectly fine vs A-hack fleets that move a lot faster than NPCs. Don't lie. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 16:41:00 -
[3629] - Quote
epicurus ataraxia wrote: Sorry I cannot find that, did you post with a different character? Anyway, are you really saying that you have noticed no difference since the omnidirectional tracking unit changes? Two was always sufficient, now two with the right script for the circumstances is always worse.
[Test, Test]
5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II
2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II
3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II
Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II
2x Garde II
1571 DPS 819 DPS from missiles. 751 DPS from gardes 334 DPS omni tank
If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp[/quote] From page 23 Using Faction ammo and curators drops the DPS to 1350, But i would be using the faction drone damage amps once they are released |

Kaarous Aldurald
ROC Deep Space The ROC
5957
|
Posted - 2014.05.10 16:49:00 -
[3630] - Quote
baltec1 wrote: The CFC use sentries with Megathrons and they do perfectly fine vs A-hack fleets that move a lot faster than NPCs. Don't lie.
He can't not lie.
He staked out a position entirely devoid of facts, and now unless he backs down from it he can't get out of it.
Just for the record, folks. Sentries track NPCs just fine. And the new Rattlesnake loses ZERO efficacy in PvE compared to it's present form. If you want to fit it like you would before, with 4 launchers and 2 drone range amps instead of using the new 5th launcher, the only change will be that your sentries don't die as easily, and you have 50% more missile damage.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
752
|
Posted - 2014.05.10 16:51:00 -
[3631] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote: Sorry I cannot find that, did you post with a different character? Anyway, are you really saying that you have noticed no difference since the omnidirectional tracking unit changes? Two was always sufficient, now two with the right script for the circumstances is always worse.
Doggy Dogwoofwoof wrote: [Test, Test]
5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II
2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II
3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II
Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II
2x Garde II
1571 DPS 819 DPS from missiles. 751 DPS from gardes 334 DPS omni tank
If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp
From page 23 Using Faction ammo and curators drops the DPS to 1350, But i would be using the faction drone damage amps once they are released, so total dps would be 1400+, with most of the applied
I agree those are very impressive numbers, but how long does your cap last? Wonderful damage holes, nice faction and deadspace mods. I am afraid this would be a cheap gank target.
The ship is really badly thought out, they really did not spend the time they needed, heavies apply damage appallingly, there are no bonuses to help that. The missiles are fina and give great numbers against the right targets, And the whole advantage of this ship is gone with this fit, better fly a CnR and use it than going out in a flash of Gankbait. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5957
|
Posted - 2014.05.10 16:57:00 -
[3632] - Quote
epicurus ataraxia wrote: I agree those are very impressive numbers, but how long does your cap last? Wonderful damage holes, nice faction and deadspace mods. I am afraid this would be a cheap gank target.
You're entirely wrong. With the tank a Rattlesnake has, two faction BCUs and a deadspace shield booster worth a mere 300 mil is hardly gank bait. It wouldn't be worth what it takes to kill it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11416
|
Posted - 2014.05.10 16:58:00 -
[3633] - Quote
epicurus ataraxia wrote: heavies apply damage appallingly
Again, when the mega had its 125 bandwidth I used unbonused heavies in pvp all the time. They tracked frigate well enough to matter and hit cruisers well. Come summer they are getting buffed. I am doubting you have even used them with you making comments like this. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3517
|
Posted - 2014.05.10 17:03:00 -
[3634] - Quote
Doggy Dogwoofwoof wrote:Missile DPS on the new snake is within 50 DPS of the Navy scorp. AND cruise missiles with rigors have Decent damage application. Sentrys drones also have godly damage application in PVE. So the majority of the Snakes DPS WILL be applied Putting aside the PvP aspect with the new Rattlesnake, strictly from a PvE standpoint (because it has been used primarily for PvE) - this is only the case for certain missions and certain damage types. Take the following for comparison (no implants, V skills - T2 configuration):
Rattlesnake GÇó 502.5 dps Fury Mjolnir cruise, 610 dps Curator IIs -+ 1112.5 dps GÇó 502.5 dps Fury Nova cruise, 657 dps Bouncer IIs -+ 1159.5 dps GÇó 753.75 dps Fury Scourge cruise, 563 dps Warden IIs -+ 1316.75 dps GÇó 753.75 dps Fury Inferno cruise, 751 dps Garde IIs (60km max) -+ 1504.75 dps
Navy Scorpion GÇó 839 dps Fury (whatever), 166-221 dps Sentries -+ 1005-1060 dps
Basically there's a difference of 9.2% for EM or explosive mission-specific damage. However, this also assumes 100% damage application - which is not going to be the case for missiles on the Rattlesnake, simply due to the fact that it does not have the real estate for a pair of target painters and a pair of omnidirectionals. Keep in-mind that the Rattlesnake is losing its missile velocity and some of its drone range, so it's no longer going to be a dedicated sniper platform (the Navy Scorpion never really was).
There is also a minor damage application difference in that the Rattlesnake can only run 2/3 T2 rigors and flares, and we haven't even touched on the dps loss when having to recall or reassign drones (this will have more of an impact on the Rattlesnake than the Navy Scorpion). A fairly significant consideration that everyone seems to be overlooking is that a Rattlesnake will be hard-pressed to tank some L4s.
As has been mentioned on numerous occasions, the Rattlesnake is also losing its light and medium drone bonus - so it will be harder to clear frigates. While you can fit rapid light launchers for this task, this also drastically reduces dps.
The bottom line is that the new Rattlesnake isn't going to necessarily be better in every respect; it's going to be fundamentally different for both PvE and PvP. Simply looking at the paper dps and saying it's going to be awesome is not taking a lot of variables into consideration. I am currently away, traveling through time and will be returning last week. |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 17:10:00 -
[3635] - Quote
Arthur Aihaken wrote:Doggy Dogwoofwoof wrote:Missile DPS on the new snake is within 50 DPS of the Navy scorp. AND cruise missiles with rigors have Decent damage application. Sentrys drones also have godly damage application in PVE. So the majority of the Snakes DPS WILL be applied Putting aside the PvP aspect with the new Rattlesnake, strictly from a PvE standpoint (because it has been used primarily for PvE) - this is only the case for certain missions and certain damage types. Take the following for comparison (no implants, V skills - T2 configuration): RattlesnakeGÇó 502.5 dps Fury Mjolnir cruise, 610 dps Curator IIs -+ 1112.5 dps GÇó 502.5 dps Fury Nova cruise, 657 dps Bouncer IIs -+ 1159.5 dps GÇó 753.75 dps Fury Scourge cruise, 563 dps Warden IIs -+ 1316.75 dps GÇó 753.75 dps Fury Inferno cruise, 751 dps Garde IIs (60km max) -+ 1504.75 dps Navy ScorpionGÇó 839 dps Fury (whatever), 166-221 dps Sentries -+ 1005-1060 dps Basically there's a difference of 9.2% for EM or explosive mission-specific damage. However, this also assumes 100% damage application - which is not going to be the case for missiles on the Rattlesnake, simply due to the fact that it does not have the real estate for a pair of target painters and a pair of omnidirectionals. Keep in-mind that the Rattlesnake is losing its missile velocity and some of its drone range, so it's no longer going to be a dedicated sniper platform (the Navy Scorpion never really was). There is also a minor damage application difference in that the Rattlesnake can only run 2/3 T2 rigors and flares, and we haven't even touched on the dps loss when having to recall or reassign drones (this will have more of an impact on the Rattlesnake than the Navy Scorpion). A fairly significant consideration that everyone seems to be overlooking is that a Rattlesnake will be hard-pressed to tank some L4s. As has been mentioned on numerous occasions, the Rattlesnake is also losing its light and medium drone bonus - so it will be harder to clear frigates. While you can fit rapid light launchers for this task, this also drastically reduces dps. The bottom line is that the new Rattlesnake isn't going to necessarily be better in every respect; it's going to be fundamentally different for both PvE and PvP. Simply looking at the paper dps and saying it's going to be awesome is not taking a lot of variables into consideration. Most NPCs 2nd lowest Resist are Kentic or thermal, So it really doesn't need to use anything other than those 2 damage types. The TP will draw some of the agro onto the snake itself, and drones are only going to be gone for at most 2 seconds, so half a cycle. For missions that need more tank, AE Bonus Room, You could replace the MJD with another hardner and drop the TP, allowing you to tank it. |

Mournful Conciousness
Embers Children TOHA Conglomerate
770
|
Posted - 2014.05.10 17:11:00 -
[3636] - Quote
epicurus ataraxia wrote:
Yes, It will do not quite as much damage as the rattlesnake, but considering all drones except the gecko will be buffed in the summer, the difference when both use the drones they can fit, will be very little, or even advantage scorpion, when one considers that the scorpion can hit for the resistance hole of the target for full damage. The rattlesnake cannot. Faster firing missiles also means less wasted shot time(faster cycle gets on next target quicker) so better real damage when there is more than one target.
Anyway this is not a praise the scorpion thread, it is about getting the rattlesnake to be a worthwhile alternative. At the moment as a pirate ship, it fails. As an EFT warriors fit and gankers target it is a straight up win.
Not a ringing recommendation.
I agree with you, it's a good ship but not a great ship.
What would make it a great ship is a bonus to the strength and range of ECM Burst modules.
Then you could chuck it into a brawl, ignore anything close, murder everything beyond 10km and warp away  Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 17:20:00 -
[3637] - Quote
Kaarous Aldurald wrote:baltec1 wrote: The CFC use sentries with Megathrons and they do perfectly fine vs A-hack fleets that move a lot faster than NPCs. Don't lie.
He can't not lie. He staked out a position entirely devoid of facts, and now unless he backs down from it he can't get out of it. Just for the record, folks. Sentries track NPCs just fine. And the new Rattlesnake loses ZERO efficacy in PvE compared to it's present form. If you want to fit it like you would before, with 4 launchers and 2 drone range amps instead of using the new 5th launcher, the only change will be that your sentries don't die as easily, and you have 50% more missile damage.
Thats a fair idea, lowest hands-off build, worst bs application, 1125dps 5 launchers, 1090dps 4 launchers , since we gain a rig slot, the problem arises when there is not that much trouble with application, 1260 5 launchers, 1121 4 launchers.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
770
|
Posted - 2014.05.10 17:22:00 -
[3638] - Quote
Arthur Aihaken wrote:A fairly significant consideration that everyone seems to be overlooking is that a Rattlesnake will be hard-pressed to tank some L4s.
I should think this will tank any level 4 or c3 WH site:
[Rattlesnake, c3 solo]
5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II
EM Ward Field II 2x Adaptive Invulnerability Field II 2x Shield Recharger II Large Shield Extender II Target Painter II
2x Drone Damage Amplifier II 2x Shield Flux Coil II Damage Control II Ballistic Control System II
3x Large Core Defense Field Purger II
1x Gecko
DPS: 1149.5 peak tank: 562 (no gang links, no overheat)
Not numbers to blow your socks off I'l admit, but very easy and lazy mission running. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3517
|
Posted - 2014.05.10 17:29:00 -
[3639] - Quote
Mournful Conciousness wrote:I agree with you, it's a good ship but not a great ship. With the rebalance, the Bhaalgorn and Nightmare have joined the other 5Gÿà ships (Machariel and Vindicator). The new Rattlesnake is at best 3.5Gÿà, and we won't even talk about the 1Gÿà Nestor. Hopefully we'll see another 5Gÿà materialize out of the upcoming Barghest. I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
60
|
Posted - 2014.05.10 17:39:00 -
[3640] - Quote
Wait wait wait... a RS will be hard to tank for lvl4's? Really?
It can already passive tank lvl4's.. And that's not changing.. you just need to, as always, chose between Damage, Damage Application, and Tank. Just like EVERY other ship. |

Arthur Aihaken
Erebus Solia
3517
|
Posted - 2014.05.10 17:40:00 -
[3641] - Quote
Mournful Conciousness wrote:I should think this will tank any level 4 or c3 WH site: Yes, but even with the target painter missile damage application is still going to be pretty abysmal. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11417
|
Posted - 2014.05.10 17:54:00 -
[3642] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:I should think this will tank any level 4 or c3 WH site: Yes, but even with the target painter missile damage application is still going to be pretty abysmal.
Citadel cruise missiles will hammer cruisers. What exactly makes you think cruise missiles, the most widely used weapon in level 4 missions, are unable to land their damage? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
10
|
Posted - 2014.05.10 18:10:00 -
[3643] - Quote
baltec1 wrote: Citadel cruise missiles will hammer cruisers. What exactly makes you think cruise missiles, the most widely used weapon in level 4 missions, are unable to land their damage?
With excellent missiles skills and proper rigs & implants you can easily kill even elite NPC frigates, what to speak of cruisers or larger. |

afkalt
Republic Military School Minmatar Republic
41
|
Posted - 2014.05.10 18:25:00 -
[3644] - Quote
Arthur Aihaken wrote: However, this also assumes 100% damage application - which is not going to be the case for missiles on the Rattlesnake, simply due to the fact that it does not have the real estate for a pair of target painters and a pair of omnidirectionals.
That's just not right, and you know it. |

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 18:33:00 -
[3645] - Quote
baltec1 wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:I should think this will tank any level 4 or c3 WH site: Yes, but even with the target painter missile damage application is still going to be pretty abysmal. Citadel cruise missiles will hammer cruisers. What exactly makes you think cruise missiles, the most widely used weapon in level 4 missions, are unable to land their damage?
Dont search for the same correlation as in fleet doctrine, missioning has not the same penalties for underperforming, we do not really know whether the majority of people uses 4 or 7 salvos per bs. |

Sarnia Aldurad
Breathe.
0
|
Posted - 2014.05.10 19:02:00 -
[3646] - Quote
Okay -- this echoes my feelings on your changes to the cruisers, Gila esp... but here goes..
You plan to do this ::: to realize your idea that the battleships are heavy & sentry drone masters
RATTLESNAKE
Gallente Battleship Bonus: -------------->>> HUGE issue -- here we go nuking 1/2 of what makes these ships so wonderful -- the seamless blend of Missile Capabilty and Universal Drone Mastery, into a focus on Drones as a "primary weapon system" sadly the implementation is just joke.
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) -- you pull our
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225)
What will it MEAN for us as pilots??
We lose our alpha strike rang with Cruise Missiles & Torpedos... in exchange we get a bonus to missile KI/TH damage
in payment for that -- you **** our drone capacity to a ludicrous degree before teling us that with a comparatively miniscule drone bay and by comparrison pitiful bandwitdth altment - we can penny ante out heavy or sentry drones -- but we're to think positive since they have a crazy damage bonus and uber buffed HP .. honestly...... losing most of the punch on my Cruise missiles and Torpedos with the hamstringing of my reach and then losing all flexibility in Drone allocation, or even the capacity to maintain the needed wings for damage and situational changes on the fly.
Its frightening and really deserving of a serous rethink asap.
Regards.
SA
|

baltec1
Bat Country Goonswarm Federation
11417
|
Posted - 2014.05.10 19:19:00 -
[3647] - Quote
Sarnia Aldurad wrote:Okay -- this echoes my feelings on your changes to the cruisers, Gila esp... but here goes..
You plan to do this ::: to realize your idea that the battleships are heavy & sentry drone masters
RATTLESNAKE
Gallente Battleship Bonus: -------------->>> HUGE issue -- here we go nuking 1/2 of what makes these ships so wonderful -- the seamless blend of Missile Capabilty and Universal Drone Mastery, into a focus on Drones as a "primary weapon system" sadly the implementation is just joke.
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) -- you pull our
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225)
What will it MEAN for us as pilots??
We lose our alpha strike rang with Cruise Missiles & Torpedos... in exchange we get a bonus to missile KI/TH damage
in payment for that -- you **** our drone capacity to a ludicrous degree before teling us that with a comparatively miniscule drone bay and by comparrison pitiful bandwitdth altment - we can penny ante out heavy or sentry drones -- but we're to think positive since they have a crazy damage bonus and uber buffed HP .. honestly...... losing most of the punch on my Cruise missiles and Torpedos with the hamstringing of my reach and then losing all flexibility in Drone allocation, or even the capacity to maintain the needed wings for damage and situational changes on the fly.
Its frightening and really deserving of a serous rethink asap.
Regards.
SA
First, what punch is the rattle losing? Its gaining 50% more punch from its missiles.
Second, you dont need the huge dronebay as the heavies and lights take up much less room. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sarnia Aldurad
Breathe.
0
|
Posted - 2014.05.10 19:47:00 -
[3648] - Quote
baltec1 wrote:[
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) -- you pull our
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225)
First, what punch is the rattle losing? Its gaining 50% more punch from its missiles.
Second, you dont need the huge dronebay as the heavies and sentries take up much less room.[/quote]
Let me clarify.
Right now in my Rattlersnake, I with my immense bays maintain discreet wings of damage type and situationally queued Drones. I deploy them and know that no matter what I send out -- its got a 50% bonus to its Damage and Hitpoints.
I can deploy wings with a variety of combinations and include all my drone types. The Bandwitdh and Volume of Drones is not changing in the update that I can see.... what that means to me NOW, is that when I want to deploy heavy drones
I only have 50MB of bandwidth to do it in, so (2) heavies for example out of teh 7 its possible to put in now by comparrison miniscule bays.
[ IF THEY have reduced the VOlume and Bandwitdth of drones -- then HOORAH??? But I didn't see it, and I did look ]
Now --> In regards to Missiles.
We used to have a 50% bonues to the max velocity on ALL of our Torpedos and Cruise missiles - regardless of type... which translates as a huge increase to their effective ranges w/o having to rely on fittings.
But now, we lose that entirely, gaining instead at max a 50% damage bonus two TWO Damage profiled weapons. I'd much rather keep my univeral alpha range avantage.
Hope that helps clarify.
SA |

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 19:52:00 -
[3649] - Quote
Your Cruise missiles will Still hit out to 100 KM. Which is your lock range, and the max range of sentry's with 2 DLAs. 2nd, the drone bay holds the SAME EFFECTIVE flights of heavy/sentry drones. You can bring 3 flights of heavys/sentrys and 1 light |

Sarnia Aldurad
Breathe.
0
|
Posted - 2014.05.10 19:58:00 -
[3650] - Quote
Doggy Dogwoofwoof wrote:Your Cruise missiles will Still hit out to 100 KM. Which is your lock range, and the max range of sentry's with 2 DLAs. 2nd, the drone bay holds the SAME EFFECTIVE flights of heavy/sentry drones. You can bring 3 flights of heavys/sentrys and 1 light
Sorry to be a pain, but can you share a link on where you saw any confirmation that the Drone pysical sizes are being changed?
I know about the speed changes, but no mention was made of physical size changes anywhere that I can find. I would feel a lot better about the entire changeplan. So as far as I can so far -- there are NO CHANGES to over all Drone Bandwitdh requirements, or to the Actual Drone Physical Volumes required. Again -- if you have a source on that I would dearly love to see it!!!
Thanks,
SA |

Kaarous Aldurald
ROC Deep Space The ROC
5958
|
Posted - 2014.05.10 20:01:00 -
[3651] - Quote
*facepalm*
You now need 2 drones instead of 5 to have a full flights worth of dps.
So where you needed 125m3 of dronebay, you know need 50.
That's why it's reduced. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Doggy Dogwoofwoof
Elysian. Heiian Conglomerate
28
|
Posted - 2014.05.10 20:04:00 -
[3652] - Quote
Sarnia Aldurad wrote:Doggy Dogwoofwoof wrote:Your Cruise missiles will Still hit out to 100 KM. Which is your lock range, and the max range of sentry's with 2 DLAs. 2nd, the drone bay holds the SAME EFFECTIVE flights of heavy/sentry drones. You can bring 3 flights of heavys/sentrys and 1 light Sorry to be a pain, but can you share a link on where you saw any confirmation that the Drone pysical sizes are being changed? I know about the speed changes, but no mention was made of physical size changes anywhere that I can find. I would feel a lot better about the entire changeplan. So as far as I can so far -- there are NO CHANGES to over all Drone Bandwitdh requirements, or to the Actual Drone Physical Volumes required. Again -- if you have a source on that I would dearly love to see it!!! Thanks, SA Notice how i said effective. a 275% bonus on 2 drones is equal to 7.5 drones. Same as it is currently. |

baltec1
Bat Country Goonswarm Federation
11418
|
Posted - 2014.05.10 20:08:00 -
[3653] - Quote
Sarnia Aldurad wrote:Doggy Dogwoofwoof wrote:Your Cruise missiles will Still hit out to 100 KM. Which is your lock range, and the max range of sentry's with 2 DLAs. 2nd, the drone bay holds the SAME EFFECTIVE flights of heavy/sentry drones. You can bring 3 flights of heavys/sentrys and 1 light Sorry to be a pain, but can you share a link on where you saw any confirmation that the Drone pysical sizes are being changed? I know about the speed changes, but no mention was made of physical size changes anywhere that I can find. I would feel a lot better about the entire changeplan. So as far as I can so far -- there are NO CHANGES to over all Drone Bandwitdh requirements, or to the Actual Drone Physical Volumes required. Again -- if you have a source on that I would dearly love to see it!!! Thanks, SA
2 do the job of 5. A flight of heavy drones only takes up 50m/3 so the new rattle does not need 400m/3 of dronespace. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 20:08:00 -
[3654] - Quote
With this being said, 175 is still not half (or even 0.4), and more inconvenient in that you cannot have 3 flights + lights + salvage as before.
Just saying. |

M Key
Hedion University Amarr Empire
1
|
Posted - 2014.05.10 20:09:00 -
[3655] - Quote
[quote=Sarnia Aldurad ramble ramble rant
We lose our alpha strike rang with Cruise Missiles & Torpedos... in exchange we get a bonus to missile KI/TH damage
ramble ramble Regards.
SA [/quote]
you are aware that you can still fire to your max lock range with ease? You are aware that 50% more damage plus 25% more launchers improves DPS, while 50% to velocity only improves dps in the fringe cases where it wouldn't hit at all without it. Which in PvE should be NEVER since things don't go rolling around on MWD faster than an unbonused cruise missile. And you should be able to dictate range at will on rats.
Even for PvP, ask anyone if they would rather have 75% more damage or 50% more range that is already beyond max lock range. Now you might have a point with a Torp Rattlesnake, but get this, the new rattle will do more damage at farther range with better application using cruise missiles than the old Torp rattle did with its range bonus. |

Sarnia Aldurad
Breathe.
0
|
Posted - 2014.05.10 20:14:00 -
[3656] - Quote
Thanks all -- that definitely does help clarify things.
SA |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.11 08:21:00 -
[3657] - Quote
M Key wrote:[quote=Sarnia Aldurad ramble ramble rant
We lose our alpha strike rang with Cruise Missiles & Torpedos... in exchange we get a bonus to missile KI/TH damage
ramble ramble Regards.
SA
you are aware that you can still fire to your max lock range with ease? You are aware that 50% more damage plus 25% more launchers improves DPS, while 50% to velocity only improves dps in the fringe cases where it wouldn't hit at all without it. Which in PvE should be NEVER since things don't go rolling around on MWD faster than an unbonused cruise missile. And you should be able to dictate range at will on rats.
Even for PvP, ask anyone if they would rather have 75% more damage or 50% more range that is already beyond max lock range. Now you might have a point with a Torp Rattlesnake, but get this, the new rattle will do more damage at farther range with better application using cruise missiles than the old Torp rattle did with its range bonus. [/quote]
These were simple dps buffs needed to bring the rattlesnake in-line. There is no reason for the rattlesnake has to lose its missile velocity bonus or 400m3 drone bay.
This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
435
|
Posted - 2014.05.11 09:30:00 -
[3658] - Quote
Priestess Lin wrote:M Key wrote:[quote=Sarnia Aldurad ramble ramble rant
We lose our alpha strike rang with Cruise Missiles & Torpedos... in exchange we get a bonus to missile KI/TH damage
ramble ramble Regards.
SA
you are aware that you can still fire to your max lock range with ease? You are aware that 50% more damage plus 25% more launchers improves DPS, while 50% to velocity only improves dps in the fringe cases where it wouldn't hit at all without it. Which in PvE should be NEVER since things don't go rolling around on MWD faster than an unbonused cruise missile. And you should be able to dictate range at will on rats. Even for PvP, ask anyone if they would rather have 75% more damage or 50% more range that is already beyond max lock range. Now you might have a point with a Torp Rattlesnake, but get this, the new rattle will do more damage at farther range with better application using cruise missiles than the old Torp rattle did with its range bonus.
These were simple dps buffs needed to bring the rattlesnake in-line. There is no reason for the rattlesnake has to lose its missile velocity bonus or 400m3 drone bay.
This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
[/quote]
Are you talking about targets slipping out of torp range in PvP or PvE? If it's PvP shouldn't your arget be scrammed and webbed when using torps? So how do they slip out of range? If it's PvE you're talking about .... you're using torps in PvE???? Hint... you're doing it wrong |

Kaarous Aldurald
ROC Deep Space The ROC
5968
|
Posted - 2014.05.11 10:11:00 -
[3659] - Quote
Priestess Lin wrote: This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
Stop using torpedoes. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Silvetica Dian
Manson Family Advent of Fate
1014
|
Posted - 2014.05.11 11:05:00 -
[3660] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
Stop using torpedoes.
Except in your stealth bomber. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Kaarous Aldurald
ROC Deep Space The ROC
5968
|
Posted - 2014.05.11 11:20:00 -
[3661] - Quote
Silvetica Dian wrote:Kaarous Aldurald wrote:Priestess Lin wrote: This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
Stop using torpedoes. Except in your stealth bomber.
The only class of ship in which that weapons platform actually works, if you ask me. Also the only reason I have that skill trained at all. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11421
|
Posted - 2014.05.11 11:29:00 -
[3662] - Quote
Kaarous Aldurald wrote:Silvetica Dian wrote:Kaarous Aldurald wrote:Priestess Lin wrote: This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
Stop using torpedoes. Except in your stealth bomber. The only class of ship in which that weapons platform actually works, if you ask me. Also the only reason I have that skill trained at all.
Torps work well if you fly with them in mind. The rattles torps still have more range than my blasters do. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5969
|
Posted - 2014.05.11 11:42:00 -
[3663] - Quote
baltec1 wrote: Torps work well if you fly with them in mind. The rattles torps still have more range than my blasters do.
To me the distinction of having greater range in exchange for the significantly inferior application isn't worth the tradeoff for a Battleship.
If you can only really apply it to a webbed target, it's functionally the same range anyway.
*shrugs* Idk, I suppose for close up work like that I'd pretty much choose blasters every time.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
11422
|
Posted - 2014.05.11 11:47:00 -
[3664] - Quote
Kaarous Aldurald wrote:baltec1 wrote: Torps work well if you fly with them in mind. The rattles torps still have more range than my blasters do.
To me the distinction of having greater range in exchange for the significantly inferior application isn't worth the tradeoff for a Battleship. If you can only really apply it to a webbed target, it's functionally the same range anyway. *shrugs* Idk, I suppose for close up work like that I'd pretty much choose blasters every time.
One of the most deadly ships I know of is the torp Golem. While I love what the Kronos can do I have to admit that I fear the Golem. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
5969
|
Posted - 2014.05.11 12:00:00 -
[3665] - Quote
baltec1 wrote:Kaarous Aldurald wrote:baltec1 wrote: Torps work well if you fly with them in mind. The rattles torps still have more range than my blasters do.
To me the distinction of having greater range in exchange for the significantly inferior application isn't worth the tradeoff for a Battleship. If you can only really apply it to a webbed target, it's functionally the same range anyway. *shrugs* Idk, I suppose for close up work like that I'd pretty much choose blasters every time. One of the most deadly ships I know of is the torp Golem. While I love what the Kronos can do I have to admit that I fear the Golem.
The Golem is one of the big exceptions there, I freely admit. It has the velocity/TP bonus, the active tanking bonus, and the slots to get some very serious brawling done. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

afkalt
Republic Military School Minmatar Republic
42
|
Posted - 2014.05.11 12:08:00 -
[3666] - Quote
I've not seen it personally but I understand torp ravens can be quite the shock for people.
Though since the cruise buff I imagine they are even rarer. |

baltec1
Bat Country Goonswarm Federation
11422
|
Posted - 2014.05.11 12:17:00 -
[3667] - Quote
afkalt wrote:I've not seen it personally but I understand torp ravens can be quite the shock for people.
Though since the cruise buff I imagine they are even rarer.
Nano torp raven is a bag of fun. Join Bat Country today and defend the Glorious Socialist Dictatorship |

stoicfaux
4787
|
Posted - 2014.05.11 15:36:00 -
[3668] - Quote
Summer drone dps with the ability to add hypothetical faction drone modules. There is a Rattlesnake tab already setup.
https://forums.eveonline.com/default.aspx?g=posts&m=4579148#post4579148 WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.11 15:49:00 -
[3669] - Quote
Kaarous Aldurald wrote:[quote=baltec1]
To me the distinction of having greater range in exchange for the significantly inferior application isn't worth the tradeoff for a Battleship.
If you can only really apply it to a webbed target, it's functionally the same range anyway.
It doesn't have to be a tradeoff. Only a stupid person would think the Rattlesnakes changes are set in stone at this point. The Rattlesnake isn't losing 50% velocity on missiles so it can gain a damage bonus. It is just being nerfed unnecessarily. |

Cassandra Aurilien
Imperial Academy Amarr Empire
97
|
Posted - 2014.05.11 15:59:00 -
[3670] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:[quote=baltec1]
To me the distinction of having greater range in exchange for the significantly inferior application isn't worth the tradeoff for a Battleship.
If you can only really apply it to a webbed target, it's functionally the same range anyway.
It doesn't have to be a tradeoff. Only a stupid person would think the Rattlesnakes changes are set in stone at this point. The Rattlesnake isn't losing 50% velocity on missiles so it can gain a damage bonus. It is just being nerfed unnecessarily.
The only battleship that doesn't have tradeoffs is the Eidolon.
Hint: I don't think it's even in the game database anymore. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.11 16:00:00 -
[3671] - Quote
Cassandra Aurilien wrote:Priestess Lin wrote:Kaarous Aldurald wrote:[quote=baltec1]
To me the distinction of having greater range in exchange for the significantly inferior application isn't worth the tradeoff for a Battleship.
If you can only really apply it to a webbed target, it's functionally the same range anyway.
It doesn't have to be a tradeoff. Only a stupid person would think the Rattlesnakes changes are set in stone at this point. The Rattlesnake isn't losing 50% velocity on missiles so it can gain a damage bonus. It is just being nerfed unnecessarily. The only battleship that doesn't have tradeoffs is the Eidolon.
you didn't comprehend what i said and brought up an irrelevant issue.
There are ships with missile damage bonus AND velocity bonus and there are ships with more than one bonus under their bonuses.
Try again with less fail. |

afkalt
Republic Military School Minmatar Republic
42
|
Posted - 2014.05.11 16:03:00 -
[3672] - Quote
baltec1 wrote:afkalt wrote:I've not seen it personally but I understand torp ravens can be quite the shock for people.
Though since the cruise buff I imagine they are even rarer. Nano torp raven is a bag of fun, then again, just about any raven is good fun. Its a rather nice and adaptable hull now.
Think I'd probably prefer the torp 'phoon.
Lacks the range boost but it's as fast as a thief and just cooler  |

Cassandra Aurilien
Imperial Academy Amarr Empire
97
|
Posted - 2014.05.11 16:05:00 -
[3673] - Quote
Priestess Lin wrote:Cassandra Aurilien wrote:Priestess Lin wrote:Kaarous Aldurald wrote:[quote=baltec1]
To me the distinction of having greater range in exchange for the significantly inferior application isn't worth the tradeoff for a Battleship.
If you can only really apply it to a webbed target, it's functionally the same range anyway.
It doesn't have to be a tradeoff. Only a stupid person would think the Rattlesnakes changes are set in stone at this point. The Rattlesnake isn't losing 50% velocity on missiles so it can gain a damage bonus. It is just being nerfed unnecessarily. The only battleship that doesn't have tradeoffs is the Eidolon. you didn't comprehend what i said. try again.
Of course I did. You want to use torps at long range. Why bother? With the current bonus, cruises do more damage than torps did before, and have longer range. They are also far more effective against smaller targets. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.11 16:10:00 -
[3674] - Quote
Cassandra Aurilien wrote:Priestess Lin wrote:Cassandra Aurilien wrote:Priestess Lin wrote:[quote=Kaarous Aldurald] It doesn't have to be a tradeoff. Only a stupid person would think the Rattlesnakes changes are set in stone at this point. The Rattlesnake isn't losing 50% velocity on missiles so it can gain a damage bonus. It is just being nerfed unnecessarily. The only battleship that doesn't have tradeoffs is the Eidolon. you didn't comprehend what i said. try again. Of course I did. You want to use torps at long range. Why bother? With the current bonus, cruises do more damage than torps did before, and have longer range. They are also far more effective against smaller targets.
You must be a Kaadoofus alt since I have to explain this simple concept to you repeatedly. This is not the case of one or the other.
There is no reason the RS can't keep its missile velocity bonus AND have a damage bonus. The Rattlesnake has been considered UP and there is no reason to take anything away from it.
Also, smaller targets are what bonused light and medium drones are for. If you are using missile salvos on frigates, you are doing it wrong. |

Cassandra Aurilien
Imperial Academy Amarr Empire
97
|
Posted - 2014.05.11 16:15:00 -
[3675] - Quote
Priestess Lin wrote:
Kaadoofus alt, you are clearly an moron since I have to explain this to you further. This is not the case of one or the other.
There is no reason the RS can't keep its missile velocity bonus AND have a damage bonus. The Rattlesnake has been considered UP and there is no reason to take anything away from it.
First, not an alt of anyone who posts. I'm actual a Jita price check/forum poster alt. 
Secondly, you don't fix an underpowered ship by making it OP. The bonuses seem to be designed to force you to make fitting decisions. That is a good thing.
Third, you might try being polite. Attempting to insult people doesn't tend to win anyone to your point of view. I don't really care myself, though. Do as you like. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.11 16:16:00 -
[3676] - Quote
Cassandra Aurilien wrote:Priestess Lin wrote:
Kaadoofus alt, you are clearly an moron since I have to explain this to you further. This is not the case of one or the other.
There is no reason the RS can't keep its missile velocity bonus AND have a damage bonus. The Rattlesnake has been considered UP and there is no reason to take anything away from it.
First, not an alt of anyone who posts. I'm actual a Jita price check/forum poster alt.  Secondly, you don't fix an underpowered ship by making it OP. The bonuses seem to be designed to force you to make fitting decisions. That is a good thing. Third, you might try being polite. Attempting to insult people doesn't tend to win anyone to your point of view. I don't really care myself, though. Do as you like.
don't be an idiot and people won't call you out on it. simple.
You still don't understand that there was no good reason to take away missile velocity from the Snake. |

Cassandra Aurilien
Imperial Academy Amarr Empire
97
|
Posted - 2014.05.11 16:26:00 -
[3677] - Quote
Priestess Lin wrote: You think letting the snake keep its missile velocity bonus would make it OP?  don't be an idiot and people won't call you out on it. simple. You still don't understand that there was no good reason to take away missile velocity from the Snake.
Yep. With an additional launcher slot, the damage bonus, and velocity bonus, you could get 1100 DPS out to 25KM from the launchers alone. Add another 750 from Gardes. 1850 DPS, with no falloff at 25 KM. Yes, OP. (You'd need painters, etc. to fully apply it.)
TFi's can do those numbers, but they can't do it, apply it, and still have more than 2 slots for tank. The Rattler has the slots for it.
You can still get those numbers, you just will have to be closer, and that's the balance.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.11 16:29:00 -
[3678] - Quote
Cassandra Aurilien wrote:Priestess Lin wrote: You think letting the snake keep its missile velocity bonus would make it OP?  don't be an idiot and people won't call you out on it. simple. You still don't understand that there was no good reason to take away missile velocity from the Snake. Yep. With an additional launcher slot, the damage bonus, and velocity bonus, you could get 1100 DPS out to 25KM from the launchers alone. Add another 750 from Gardes. 1850 DPS, with no falloff at 25 KM. Yes, OP. (You'd need painters, etc. to fully apply it.) TFi's can do those numbers, but they can't do it, apply it, and still have more than 2 slots for tank. The Rattler has the slots for it. You can still get those numbers, you just will have to be closer, and that's the balance.
Those numbers aren't reality. And pull your head out of your ass. A missile velocity bonus isn't going to make anything OP, it just makes it more versatile. |

Cassandra Aurilien
Imperial Academy Amarr Empire
98
|
Posted - 2014.05.11 16:48:00 -
[3679] - Quote
Priestess Lin wrote:
Those numbers aren't reality. And pull your head out of your ass. A missile velocity bonus isn't going to make anything OP, it just makes it more versatile.
Yes, they are. I use a TFI, when the mood takes me. The Rattler will be able to apply it's damage better than the TFI, as it will have more DPS from drones, and have the slots for more than a paper thin, expensive tank. And the TFI applies a LOT of damage.
However, you are free to believe whatever you like. It makes no difference to me.
|

afkalt
Republic Military School Minmatar Republic
42
|
Posted - 2014.05.11 16:59:00 -
[3680] - Quote
Cassandra Aurilien wrote:And the TFI applies a LOT of damage.
Nice to see a fellow user, I thought I was all but alone. I've watched it two shot NPC battleships (with its drones helping, of course). It's a wonderful ship, kept in check only by the tank. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3038

|
Posted - 2014.05.11 17:25:00 -
[3681] - Quote
Removed an off topic post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

baltec1
Bat Country Goonswarm Federation
11426
|
Posted - 2014.05.11 17:25:00 -
[3682] - Quote
afkalt wrote:baltec1 wrote:afkalt wrote:I've not seen it personally but I understand torp ravens can be quite the shock for people.
Though since the cruise buff I imagine they are even rarer. Nano torp raven is a bag of fun, then again, just about any raven is good fun. Its a rather nice and adaptable hull now. Think I'd probably prefer the torp 'phoon. Lacks the range boost but it's as fast as a thief and just cooler 
The phoon is also a great ship. 
I honestly think we are currently in a golden age for battleships. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rek Seven
Probe Patrol Ixtab.
1487
|
Posted - 2014.05.11 20:03:00 -
[3683] - Quote
baltec1 wrote: I honestly think we are currently in a golden age for battleships.
lol i wish that were true... The changes to warp speed pretty much killed them unless your corp/alliance has a titan to bridge the fleet.
More/better battleship only modules are needed to make it a battleship "golden age". +1 |

Ravasta Helugo
Republic University Minmatar Republic
280
|
Posted - 2014.05.11 20:09:00 -
[3684] - Quote
baltec1 wrote: I honestly think we are currently in a golden age for battleships.
I really agree. The MJD, in conjunction with the Tiericide of Tech 1 and the Marauder buff have all really made them worthwhile. Not to mention the rail buff that made an entire line of ships finally useful. |

baltec1
Bat Country Goonswarm Federation
11431
|
Posted - 2014.05.11 20:37:00 -
[3685] - Quote
Rek Seven wrote:baltec1 wrote: I honestly think we are currently in a golden age for battleships.
lol i wish that were true... The changes to warp speed pretty much killed them unless your corp/alliance has a titan to bridge the fleet. More/better battleship only modules are needed to make it a battleship "golden age".
One of my Mega's warps faster than an assault frigate Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3519
|
Posted - 2014.05.11 20:50:00 -
[3686] - Quote
Rek Seven wrote:lol i wish that were true... The changes to warp speed pretty much killed them unless your corp/alliance has a titan to bridge the fleet. More/better battleship only modules are needed to make it a battleship "golden age". The warp speed hit has certainly dampened enthusiasm, although the Machariel will be clawing some of that back in Kronos. I am currently away, traveling through time and will be returning last week. |

Hasikan Miallok
Republic University Minmatar Republic
727
|
Posted - 2014.05.12 00:42:00 -
[3687] - Quote
I was thinking about the comments on the Rattlesnake losing the velocity bonus.
A RHML rattler with velocity and damage bonus is going to be hitting for a stupid amount of burst damage out to about 120 km. |

Arthur Aihaken
Erebus Solia
3522
|
Posted - 2014.05.12 01:58:00 -
[3688] - Quote
Hasikan Miallok wrote:I was thinking about the comments on the Rattlesnake losing the velocity bonus. A RHML rattler with velocity and damage bonus is going to be hitting for a stupid amount of burst damage out to about 120 km. The current Rattlesnake velocity bonus doesn't apply to RHMLs, so nothing changes. And it's 64km with full skills (96km or so if you rig it with hydraulics). I am currently away, traveling through time and will be returning last week. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.12 04:32:00 -
[3689] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
Stop using torpedoes.
stop being a ridiculous clown.
now lets talk about the drone bay nerf. pre nerf, the Snake can fit 2 flights of heavy or sentry drones, 1 flight of light drones and 1 flight of medium drones and still have 75m3 of drone bay space left over for whatever.
with the proposed changes the snake can only has enough space to fit the above mentioned without the additional 75 m3 of space left over for salvage drones or what have you.
in addition to the loss of missile velocity bonus and loss of bonuses to all its drones, the nerfs to the rattlesnake are far greater than the simple dps buffs needed to bring its dps in line.
|

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.12 04:43:00 -
[3690] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
Stop using torpedoes. stop being a ridiculous clown. now lets talk about the drone bay nerf. pre nerf, the Snake can fit 2 flights of heavy or sentry drones, 1 flight of light drones and 1 flight of medium drones and still have 75m3 of drone bay space left over for whatever. with the proposed changes the snake can only has enough space to fit the above mentioned without the additional 75 m3 of space left over for salvage drones or what have you. in addition to the loss of missile velocity bonus and loss of bonuses to all its drones, the nerfs to the rattlesnake are far greater than the simple dps buffs needed to bring its dps in line. True, But as everyone keeps pointing out, Lights were used to kill frigs that your sentrys failed to blap at range, and mediums saw even less use. And regarding torps. A new 3 BCU cruise fit has MORE dps at the same range as the old torp fit with 4 BCUs and has Better damage application |

baltec1
Bat Country Goonswarm Federation
11434
|
Posted - 2014.05.12 05:19:00 -
[3691] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: This new rattlesnake will do zero missile damage when ships get out of torpedo range, and without missile velocity bonus, that happens very often.
Stop using torpedoes. stop being a ridiculous clown. now lets talk about the drone bay nerf. pre nerf, the Snake can fit 2 flights of heavy or sentry drones, 1 flight of light drones and 1 flight of medium drones and still have 75m3 of drone bay space left over for whatever. with the proposed changes the snake can only has enough space to fit the above mentioned without the additional 75 m3 of space left over for salvage drones or what have you. in addition to the loss of missile velocity bonus and loss of bonuses to all its drones, the nerfs to the rattlesnake are far greater than the simple dps buffs needed to bring its dps in line. True, But as everyone keeps pointing out, Lights were used to kill frigs that your sentrys failed to blap at range, and mediums saw even less use. And regarding torps. A new 3 BCU cruise fit has MORE dps at the same range as the old torp fit with 4 BCUs and has Better damage application
realistically you would have a flight of heavies, a flight of sentries and then a bunch of lights with a flight od salvagers if you want. You dont need any more for pve.
In pvp you would have the same but I would replace the salvagers with a flight of light armour drones.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ulviirstin
Science and Trade Institute Caldari State
1
|
Posted - 2014.05.12 12:26:00 -
[3692] - Quote
CCP Rise wrote:Finally we get to the battleships! RATTLESNAKE Drones (bandwidth / bay): 50(-75) / 175(-225)
Sir! I would like to say what most of rattle-flying capsuleers being shy to admit. The question is not in dps balance or will the new two sentry damage as old five ones. Heretofore just RATTLE (and GILA) gives the opportunity to those players who live in the Empire to fly on "little-wonnabe-carrier". Nerfing dronbay and reducing the number of drones you make those ships into banal cruiser and battleship as if you have just deleted them.
I beg Your pardon, but this is not rebalance, it's deletion from the game a possibility for a considerable class players.
|

baltec1
Bat Country Goonswarm Federation
11436
|
Posted - 2014.05.12 12:48:00 -
[3693] - Quote
Ulviirstin wrote:CCP Rise wrote:Finally we get to the battleships! RATTLESNAKE Drones (bandwidth / bay): 50(-75) / 175(-225) Sir! I would like to say what most of rattle-flying capsuleers being shy to admit. The question is not in dps balance or will the new two sentry damage as old five ones. Heretofore just RATTLE (and GILA) gives the opportunity to those players who live in the Empire to fly on "little-wonnabe-carrier". Nerfing dronbay and reducing the number of drones you make those ships into banal cruiser and battleship as if you have just deleted them. I beg Your pardon, but this is not rebalance, it's deletion from the game a possibility for a considerable class players.
You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
10
|
Posted - 2014.05.12 13:26:00 -
[3694] - Quote
Ulviirstin wrote:CCP Rise wrote:Finally we get to the battleships! RATTLESNAKE Drones (bandwidth / bay): 50(-75) / 175(-225) Sir! ... The question is not in dps balance or will the new two sentry damage as old five ones... I beg Your pardon, but this is not rebalance... It took them 5 minutes to change a few numbers here and there, literally, and they call it - rebalance. I'm not saying Rattle is not stronger than it was but... they could have done far more. |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 13:31:00 -
[3695] - Quote
baltec1 wrote:Ulviirstin wrote:CCP Rise wrote:Finally we get to the battleships! RATTLESNAKE Drones (bandwidth / bay): 50(-75) / 175(-225) Sir! I would like to say what most of rattle-flying capsuleers being shy to admit. The question is not in dps balance or will the new two sentry damage as old five ones. Heretofore just RATTLE (and GILA) gives the opportunity to those players who live in the Empire to fly on "little-wonnabe-carrier". Nerfing dronbay and reducing the number of drones you make those ships into banal cruiser and battleship as if you have just deleted them. I beg Your pardon, but this is not rebalance, it's deletion from the game a possibility for a considerable class players. You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats.
Define "dedicated droneboat". |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 13:37:00 -
[3696] - Quote
baltec1 wrote: realistically you would have a flight of heavies, a flight of sentries and then a bunch of lights with a flight od salvagers if you want. You dont need any more for pve.
In pvp you would have the same but I would replace the salvagers with a flight of light armour drones.
Realistically, why heavies? Having 3 sentry types so you dont have to shuffle around drones before every mission in addition to resists seems more likely. (I mean on top of a flight of lights, just in case and salvagers) |

elitatwo
Congregatio
219
|
Posted - 2014.05.12 13:41:00 -
[3697] - Quote
Let us all stop getting ahead of ourselves and take a step back.
You can make your final observations better when you set foot into the changed ships and fly with them when they hit SiSi near you.
Dreaming and wishful thinking only get's us so far. signature |

baltec1
Bat Country Goonswarm Federation
11436
|
Posted - 2014.05.12 14:07:00 -
[3698] - Quote
Barton Breau wrote:baltec1 wrote: realistically you would have a flight of heavies, a flight of sentries and then a bunch of lights with a flight od salvagers if you want. You dont need any more for pve.
In pvp you would have the same but I would replace the salvagers with a flight of light armour drones.
Realistically, why heavies? Having 3 sentry types so you dont have to shuffle around drones before every mission in addition to resists seems more likely. (I mean on top of a flight of lights, just in case and salvagers)
Close range work. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11436
|
Posted - 2014.05.12 14:08:00 -
[3699] - Quote
Barton Breau wrote:baltec1 wrote:Ulviirstin wrote:CCP Rise wrote:Finally we get to the battleships! RATTLESNAKE Drones (bandwidth / bay): 50(-75) / 175(-225) Sir! I would like to say what most of rattle-flying capsuleers being shy to admit. The question is not in dps balance or will the new two sentry damage as old five ones. Heretofore just RATTLE (and GILA) gives the opportunity to those players who live in the Empire to fly on "little-wonnabe-carrier". Nerfing dronbay and reducing the number of drones you make those ships into banal cruiser and battleship as if you have just deleted them. I beg Your pardon, but this is not rebalance, it's deletion from the game a possibility for a considerable class players. You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats. Define "dedicated droneboat".
Ships like the domi.
The rattle is a mix of missiles and drones. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 14:38:00 -
[3700] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats.
Define "dedicated droneboat". Ships like the domi. The rattle is a mix of missiles and drones.
You do realize that that makes only 3 ships (1 bs, the domi) fit that definition, with others left that have a big drone bay? |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 14:43:00 -
[3701] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote: realistically you would have a flight of heavies, a flight of sentries and then a bunch of lights with a flight od salvagers if you want. You dont need any more for pve.
In pvp you would have the same but I would replace the salvagers with a flight of light armour drones.
Realistically, why heavies? Having 3 sentry types so you dont have to shuffle around drones before every mission in addition to resists seems more likely. (I mean on top of a flight of lights, just in case and salvagers) Close range work.
Seems unlikely , please elaborate the use cases. |

afkalt
Republic Military School Minmatar Republic
42
|
Posted - 2014.05.12 15:06:00 -
[3702] - Quote
Damsel in a new rattler would be where I'd use them.
Potentially more now with geckos due to their speed and longevity. |

baltec1
Bat Country Goonswarm Federation
11436
|
Posted - 2014.05.12 15:47:00 -
[3703] - Quote
Barton Breau wrote:
Seems unlikely , please elaborate the use cases.
When stuff gets under the sentries, aka, close to you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11436
|
Posted - 2014.05.12 15:48:00 -
[3704] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats.
Define "dedicated droneboat". Ships like the domi. The rattle is a mix of missiles and drones. You do realize that that makes only 3 ships (1 bs, the domi) fit that definition, with others left that have a big drone bay?
You forgot the geddon. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 17:34:00 -
[3705] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats.
Define "dedicated droneboat". Ships like the domi. The rattle is a mix of missiles and drones. You do realize that that makes only 3 ships (1 bs, the domi) fit that definition, with others left that have a big drone bay? You forgot the geddon.
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too. |

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 18:15:00 -
[3706] - Quote
Screw the Rattlesnake - Baghrest for the win! (200% missile velocity and 8.75 effective launchers with all damage types). 148m/sec velocity with 6 lows, so this will be the perfect PvE torpedo boat! I am currently away, traveling through time and will be returning last week. |

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.12 18:17:00 -
[3707] - Quote
Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Geddon has no weapon damage bonus, and is therefore a Dedicated drone boat. |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 18:27:00 -
[3708] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Geddon has no weapon damage bonus, and is therefore a Dedicated drone boat.
Neither have industrials or electronic attack ships, does that make them dedicated [null] boats? |

baltec1
Bat Country Goonswarm Federation
11438
|
Posted - 2014.05.12 18:43:00 -
[3709] - Quote
Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Remind us what the damage bonus is for the geddon.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11438
|
Posted - 2014.05.12 18:44:00 -
[3710] - Quote
Arthur Aihaken wrote:Screw the Rattlesnake - Baghrest for the win! (200% missile velocity and 8.75 effective launchers with all damage types). 148m/sec velocity with 6 lows, so this will be the perfect PvE torpedo boat!
Pfff, you think so small Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 18:58:00 -
[3711] - Quote
baltec1 wrote:Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Remind us what the damage bonus is for the geddon.
It has the same bonus as the rattler (more or less), the other bonus is nos range like the rattlers will be missile damage. If you want to restrict it to a damage bonus, fine, but think of the CNR, it has no missile damage bonus.
|

Arthur Aihaken
Erebus Solia
3531
|
Posted - 2014.05.12 18:58:00 -
[3712] - Quote
baltec1 wrote:Pfff, you think so small  I like to low-ball my expectations...  I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11440
|
Posted - 2014.05.12 19:08:00 -
[3713] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Remind us what the damage bonus is for the geddon. It has the same bonus as the rattler (more or less), the other bonus is nos range like the rattlers will be missile damage. If you want to restrict it to a damage bonus, fine, but think of the CNR, it has no missile damage bonus.
It has two bonuses to its missiles, one for projection and one for application. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 19:12:00 -
[3714] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Remind us what the damage bonus is for the geddon. It has the same bonus as the rattler (more or less), the other bonus is nos range like the rattlers will be missile damage. If you want to restrict it to a damage bonus, fine, but think of the CNR, it has no missile damage bonus. It has two bonuses to its missiles, one for projection and one for application.
Neither of those is damage. |

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.12 19:14:00 -
[3715] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Remind us what the damage bonus is for the geddon. It has the same bonus as the rattler (more or less), the other bonus is nos range like the rattlers will be missile damage. If you want to restrict it to a damage bonus, fine, but think of the CNR, it has no missile damage bonus. It has two bonuses to its missiles, one for projection and one for application. Neither of those is damage. On paper they arent. But they are in practice. |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 19:16:00 -
[3716] - Quote
Doggy Dogwoofwoof wrote: On paper they arent. But they are in practice.
Like a nos bonus slowing a ship down by disabling ab/mwd and preventing it from using active defenses? |

Arthur Aihaken
Erebus Solia
3531
|
Posted - 2014.05.12 19:22:00 -
[3717] - Quote
Barton Breau wrote:Neither of those is damage. Explosion radius helps apply damage better - especially if your target is moving faster than the missile explosion velocity. I am currently away, traveling through time and will be returning last week. |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 19:28:00 -
[3718] - Quote
Arthur Aihaken wrote:Barton Breau wrote:Neither of those is damage. Explosion radius helps apply damage better - especially if your target is moving faster than the missile explosion velocity.
And if it isnt and has a large sig then it does nothing. |

baltec1
Bat Country Goonswarm Federation
11440
|
Posted - 2014.05.12 19:58:00 -
[3719] - Quote
Barton Breau wrote:
Neither of those is damage.
Still weapon bonuses.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 20:12:00 -
[3720] - Quote
baltec1 wrote:Barton Breau wrote:
Neither of those is damage.
Still weapon bonuses.
So we arrive at:
"You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats. Where dedicated drone boats means ships with only drone and no other weapon bonuses."
Hmm, Nestor?
Also implies drones are weapons and not a special category, so where do i overheat sentrys? |

baltec1
Bat Country Goonswarm Federation
11440
|
Posted - 2014.05.12 20:35:00 -
[3721] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Neither of those is damage.
Still weapon bonuses. So we arrive at: "You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats. Where dedicated drone boats means ships with only drone and no other weapon bonuses." Hmm, Nestor? Also implies drones are weapons and not a special category, so where do i overheat sentrys?
Nester isn't a droneboat. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 20:42:00 -
[3722] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Neither of those is damage.
Still weapon bonuses. So we arrive at: "You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats. Where dedicated drone boats means ships with only drone and no other weapon bonuses." Hmm, Nestor? Also implies drones are weapons and not a special category, so where do i overheat sentrys? Nester isn't a droneboat.
Well, now that a ship with drone damage and hp bonus is not a drone boat, much less dedicated, what is? Any ship that can carry less flights than the new rattler? :) |

baltec1
Bat Country Goonswarm Federation
11441
|
Posted - 2014.05.12 20:54:00 -
[3723] - Quote
Barton Breau wrote:
Well, now that a ship with drone damage and hp bonus is not a drone boat, much less dedicated, what is? Any ship that can carry less flights than the new rattler? :)
The Nester is a RR specialist with lasers and drones with advanced probing abilities. Its far from a dedicated droneboat. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 20:56:00 -
[3724] - Quote
baltec1 wrote:Barton Breau wrote:
Well, now that a ship with drone damage and hp bonus is not a drone boat, much less dedicated, what is? Any ship that can carry less flights than the new rattler? :)
The Nester is a RR specialist with lasers and drones with advanced probing abilities. Its far from a dedicated droneboat.
Which disproves your statement, and i should be doing that, not you yourself. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1151
|
Posted - 2014.05.12 21:38:00 -
[3725] - Quote
baltec1 wrote:Barton Breau wrote:
Well, now that a ship with drone damage and hp bonus is not a drone boat, much less dedicated, what is? Any ship that can carry less flights than the new rattler? :)
The Nester is a RR specialist with lasers and drones with advanced probing abilities. Its far from a dedicated droneboat. So the Geddon is a droneboat, but the nestor isn't, despite having the same drone capabilities save for bay space, in which the nestor is superior? |

Omnathious Deninard
Novis Initiis
2345
|
Posted - 2014.05.12 23:22:00 -
[3726] - Quote
Tyberius Franklin wrote:baltec1 wrote:Barton Breau wrote:
Well, now that a ship with drone damage and hp bonus is not a drone boat, much less dedicated, what is? Any ship that can carry less flights than the new rattler? :)
The Nester is a RR specialist with lasers and drones with advanced probing abilities. Its far from a dedicated droneboat. So the Geddon is a droneboat, but the nestor isn't, despite having the same drone capabilities save for bay space, in which the nestor is superior? Both are drone ships, the Nestor though is designed for use with lasers as a weapon system causing a split weapon system. The Geddon has utility high slots and is designed for drones to be its primary and possible only source of damage which makes it a dedicated drone ship. Much like the Ishtar, Navy vexor, Myrmidon, and Dominix. -á --á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1151
|
Posted - 2014.05.12 23:44:00 -
[3727] - Quote
Omnathious Deninard wrote:Tyberius Franklin wrote:baltec1 wrote:Barton Breau wrote:
Well, now that a ship with drone damage and hp bonus is not a drone boat, much less dedicated, what is? Any ship that can carry less flights than the new rattler? :)
The Nester is a RR specialist with lasers and drones with advanced probing abilities. Its far from a dedicated droneboat. So the Geddon is a droneboat, but the nestor isn't, despite having the same drone capabilities save for bay space, in which the nestor is superior? Both are drone ships, the Nestor though is designed for use with lasers as a weapon system causing a split weapon system. The Geddon has utility high slots and is designed for drones to be its primary and possible only source of damage which makes it a dedicated drone ship. Much like the Ishtar, Navy vexor, Myrmidon, and Dominix. If were considering focus to be something that can only be related to weapons sure, not that I think that is fair. But in that case I guess the RS was never a drone boat. After all the nestors laser focus mirrors the current RS's missile focus.
It also doesn't counteact the fact that a drone boat is marginally out droned by a mixed focus ship, thus making the idea that the RS needs to be limited to what a non-drone focused ship's drone capabilities are meaningless. |

ASadOldGit
School of Applied Knowledge
278
|
Posted - 2014.05.13 05:34:00 -
[3728] - Quote
I see a few of the thread titles have been updated to either Crius or Kronos - can that be done for the Pirate Faction changes too? Can we expect them in Kronos?
Meh. |

Arthur Aihaken
Erebus Solia
3547
|
Posted - 2014.05.13 05:37:00 -
[3729] - Quote
ASadOldGit wrote:I see a few of the thread titles have been updated to either Crius or Kronos - can that be done for the Pirate Faction changes too? Can we expect them in Kronos? At this point only the industry changes have been delayed. I am currently away, traveling through time and will be returning last week. |

ASadOldGit
School of Applied Knowledge
278
|
Posted - 2014.05.13 06:02:00 -
[3730] - Quote
Arthur Aihaken wrote:ASadOldGit wrote:I see a few of the thread titles have been updated to either Crius or Kronos - can that be done for the Pirate Faction changes too? Can we expect them in Kronos? At this point only the industry changes have been delayed. Thanks. Saw that isotope consumption was also being delayed, so wondered what else was changing, but Fozzie explained that it's closely tied to industry changes, so that explains that. Meh. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.13 07:09:00 -
[3731] - Quote
Let me give you people a scenario of a way the Snake is played other than a sniper, a role done better by other ships.
Any mission.
The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
You arrive in the pocket and you lock onto one frigate, one cruiser and the rest battleships and fly towards the next warp gate or mission objective.
First you target your torpedos and target painter onto the Battleship and destroy them one by one. This is will be very easy to do since there are few battleships and will not have to worry about switching targets often, nor waiting for long lock times. With he +50% velocity bonus, javelin torpedoes can hit out to about 50km with implants and no rigs.
Next launch your light drones, select the frigate you locked and press F. Every frigate will pop at incredible speed. Put your light drones away once the frigates are all gone and then use medium drones and do the same thing, press F with the cruiser you have locked. With +50% bonus drone damage and hp, frigates and cruiser die to light and medium drones very fast.
All one need do is lock onto and destroy battleships with torpedos and the drones do the rest, all while flying towards the next objective.
With the new iteration of the Rattlesnake, this style would not be nearly as viable, having lost +50% missile velocity bonus and +50% drone damage and hp.
It is rare for a ship to have range on their torpedoes and I don't see why the snake has to lose that. The few people who do fly it would be much better served by more high/mid/low slots instead of these drastic changes.
The fact remains that heavy drones still suck, even with the changes. Their damage application is slow, meaning lower overall dps, and they can't be used in many situations. Other ships do sniping better.
|

Arthur Aihaken
Erebus Solia
3550
|
Posted - 2014.05.13 07:22:00 -
[3732] - Quote
So we have the Pirate Faction rebalance which, minor gripes aside - looks good for the most part. The new Mordu's Legion ships are fantastic - and hopefully we can get a signature reduction incorporated into the design of the "stealth" ships. This leaves the poor Nestor. Can we just remove the logistics and give it a Covert Ops cloak already? Or give it the Covert Ops capability with the logistics.
This ship was meant to live its life out in wormholes and it's absolutely heartbreaking to see this ship relegated to lurking around in high-sec... I know there was some concern with power projection (particularly with Black Ops), but from what I understand Black Ops only have the capability to use their Covert Jump Portal Generator to at best bridge 2-4 Recons. It seems clear that even with the reduced mass of the Nestor, this is either impossible or impractical. I am currently away, traveling through time and will be returning last week. |

jaderina lotusflower
Voidstar Free Flight Foundation
0
|
Posted - 2014.05.13 07:28:00 -
[3733] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Ulviirstin wrote:CCP Rise wrote:Finally we get to the battleships! RATTLESNAKE Drones (bandwidth / bay): 50(-75) / 175(-225) Sir! I would like to say what most of rattle-flying capsuleers being shy to admit. The question is not in dps balance or will the new two sentry damage as old five ones. Heretofore just RATTLE (and GILA) gives the opportunity to those players who live in the Empire to fly on "little-wonnabe-carrier". Nerfing dronbay and reducing the number of drones you make those ships into banal cruiser and battleship as if you have just deleted them. I beg Your pardon, but this is not rebalance, it's deletion from the game a possibility for a considerable class players. You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats. Define "dedicated droneboat". Ships like the domi. The rattle is a mix of missiles and drones.
Your definition of 'Droneboat' is ludicriously narrow.
I would define a dedicated drone ship as any ship capable of fielding a full flight of drones, with a hull drone bonus (almost universally the 10% hp/dmg bonus, except on Gallente frigates).
The Amarr drone boats bonus disruption and drones while supporting full racks of unbonused highslots. The Gallente Drone boats mix hybrids and drones, with recent changes dropping bonuses elsewhere for secondary drone bonuses.
The Dominix is one of the few truly dedicated drone ships, and that is recent. For most of EVE history its bonuses were the same as the Navy Issue Dominix.
The Nestor clearly is a dedicated drone ship, and if its price wasnt comparable to a carrier I am sure it would see plenty of service in PvE along with most similar ships. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1153
|
Posted - 2014.05.13 07:52:00 -
[3734] - Quote
Arthur Aihaken wrote:So we have the Pirate Faction rebalance which, minor gripes aside - looks good for the most part. The new Mordu's Legion ships are fantastic - and hopefully we can get a signature reduction incorporated into the design of the "stealth" ships. This leaves the poor Nestor. Can we just remove the logistics and give it a Covert Ops cloak already? Or give it the Covert Ops capability with the logistics. This ship was meant to live its life out in wormholes and it's absolutely heartbreaking to see this ship relegated to lurking around in high-sec... I know there was some concern with power projection (particularly with Black Ops), but from what I understand Black Ops only have the capability to use their Covert Jump Portal Generator to at best bridge 2-4 Recons. It seems clear that even with the reduced mass of the Nestor, this is either impossible or impractical. Just slip the change in as unannounced bonus in Kronus.  As much as one might want the idea of a cov ops nestor, I'd think the Black ops BS's would be first on the list if any ship to get that. Though honestly considering the cloaks, a somehow penalized covert bridge would complete the set at the very least and complete the mirror of the covert vessels. |

Arthur Aihaken
Erebus Solia
3551
|
Posted - 2014.05.13 08:00:00 -
[3735] - Quote
Tyberius Franklin wrote:I'd think the Black ops BS's would be first on the list if any ship to get that. Though honestly considering the cloaks, a somehow penalized covert bridge would complete the set at the very least and complete the mirror of the covert vessels. This is always the justification presented, but in reality Black Ops have a different role and a Covert Ops cloak isn't essential to their operation. The Nestor can't really function outside of high-sec without a Covert Ops cloak, as it's the slowest and least agile battleship - period. I am currently away, traveling through time and will be returning last week. |

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.13 08:00:00 -
[3736] - Quote
Priestess Lin wrote:Let me give you people a scenario of a way the Snake is played other than a sniper, a role done better by other ships.
Any mission.
The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
You arrive in the pocket and you lock onto one frigate, one cruiser and the rest battleships and fly towards the next warp gate or mission objective.
First you target your torpedos and target painter onto the Battleship and destroy them one by one. This is will be very easy to do since there are few battleships and will not have to worry about switching targets often, nor waiting for long lock times. With he +50% velocity bonus, javelin torpedoes can hit out to about 50km with implants and no rigs.
Next launch your light drones, select the frigate you locked and press F. Every frigate will pop at incredible speed. Put your light drones away once the frigates are all gone and then use medium drones and do the same thing, press F with the cruiser you have locked. With +50% bonus drone damage and hp, frigates and cruiser die to light and medium drones very fast.
All one need do is lock onto and destroy battleships with torpedos and the drones do the rest, all while flying towards the next objective.
With the new iteration of the Rattlesnake, this style would not be nearly as viable, having lost +50% missile velocity bonus and +50% drone damage and hp.
It is rare for a ship to have range on their torpedoes and I don't see why the snake has to lose that. The few people who do fly it would be much better served by more high/mid/low slots instead of these drastic changes.
The fact remains that heavy drones still suck, even with the changes. Their damage application is slow, meaning lower overall dps, and they can't be used in many situations. Other ships do sniping better.
Thank you for actually describing how you are flying the rattlesnake.
Now, The same exact fit cant do the same thing as of today. However, the snake with cruise missiles deals more DPS than the old snake with torps. Ill admit torp fits got their range nerfed pretty hard. But, If the range bonus stayed, the new snake could project 2k DPS out to 50 KM. Which is just plain stupid. A Vindi can do that at point blank range, but not 50km
Regarding the drones, From what ive been trying, Berserks deal most of their DPS to frigs, as does the Gecko. So you tactfully can use the heavy drones to clear frigs. With your play style a drone Nav computer should allow them to catch up fairly easily, and if they dont have the damage application, a Omnlink with a Tracking speed script should fix it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1153
|
Posted - 2014.05.13 08:18:00 -
[3737] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:I'd think the Black ops BS's would be first on the list if any ship to get that. Though honestly considering the cloaks, a somehow penalized covert bridge would complete the set at the very least and complete the mirror of the covert vessels. This is always the justification presented, but in reality Black Ops have a different role and a Covert Ops cloak isn't essential to their operation. The Nestor can't really function outside of high-sec without a Covert Ops cloak, as it's the slowest and least agile battleship - period. It's mass actually makes it speed competitive with a prop mod. The low base speed is an unfortunate necessity with it's intended WH friendly mass. Even with the cloak the low agility still makes it quite vulnerable, so I'd still lean more towards wanting covert jump abilities. |

Mournful Conciousness
Embers Children TOHA Conglomerate
780
|
Posted - 2014.05.13 08:22:00 -
[3738] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:I'd think the Black ops BS's would be first on the list if any ship to get that. Though honestly considering the cloaks, a somehow penalized covert bridge would complete the set at the very least and complete the mirror of the covert vessels. This is always the justification presented, but in reality Black Ops have a different role and a Covert Ops cloak isn't essential to their operation. The Nestor can't really function outside of high-sec without a Covert Ops cloak, as it's the slowest and least agile battleship - period. It's mass actually makes it speed competitive with a prop mod. The low base speed is an unfortunate necessity with it's intended WH friendly mass. Even with the cloak the low agility still makes it quite vulnerable, so I'd still lean more towards wanting covert jump abilities.
When I tried it on sisi I was unable to get it to move faster than 1100m/s with a mwd and some plating.
I don't think it's fast. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3551
|
Posted - 2014.05.13 08:23:00 -
[3739] - Quote
Tyberius Franklin wrote:Even with the cloak the low agility still makes it quite vulnerable, so I'd still lean more towards wanting covert jump abilities. Hence the Covert Ops cloak...
Mournful Conciousness wrote:I don't think it's fast. You're not alone in this assessment... I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1153
|
Posted - 2014.05.13 08:33:00 -
[3740] - Quote
Mournful Conciousness wrote:Tyberius Franklin wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:I'd think the Black ops BS's would be first on the list if any ship to get that. Though honestly considering the cloaks, a somehow penalized covert bridge would complete the set at the very least and complete the mirror of the covert vessels. This is always the justification presented, but in reality Black Ops have a different role and a Covert Ops cloak isn't essential to their operation. The Nestor can't really function outside of high-sec without a Covert Ops cloak, as it's the slowest and least agile battleship - period. It's mass actually makes it speed competitive with a prop mod. The low base speed is an unfortunate necessity with it's intended WH friendly mass. Even with the cloak the low agility still makes it quite vulnerable, so I'd still lean more towards wanting covert jump abilities. When I tried it on sisi I was unable to get it to move faster than 1100m/s with a mwd and some plating. I don't think it's fast. Not the fastest by any stretch, but under a MWD it should fall between the mega and typhoon. OH the MWD should get it above 1.1kms on 2 T2 1600 plates and 3 armor rigs easy unless EFT is totally off. |

Mournful Conciousness
Embers Children TOHA Conglomerate
781
|
Posted - 2014.05.13 08:38:00 -
[3741] - Quote
Tyberius Franklin wrote:Mournful Conciousness wrote:Tyberius Franklin wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:I'd think the Black ops BS's would be first on the list if any ship to get that. Though honestly considering the cloaks, a somehow penalized covert bridge would complete the set at the very least and complete the mirror of the covert vessels. This is always the justification presented, but in reality Black Ops have a different role and a Covert Ops cloak isn't essential to their operation. The Nestor can't really function outside of high-sec without a Covert Ops cloak, as it's the slowest and least agile battleship - period. It's mass actually makes it speed competitive with a prop mod. The low base speed is an unfortunate necessity with it's intended WH friendly mass. Even with the cloak the low agility still makes it quite vulnerable, so I'd still lean more towards wanting covert jump abilities. When I tried it on sisi I was unable to get it to move faster than 1100m/s with a mwd and some plating. I don't think it's fast. Not the fastest by any stretch, but under a MWD it should fall between the mega and typhoon. OH the MWD should get it above 1.1kms on 2 T2 1600 plates and 3 armor rigs easy unless EFT is totally off.
If it does, it takes longer Than I was filling to watch while emitting a long sigh, mourning the opportunity that Rise had allowed to slip away with the introduction of an ill-conceived sisters battleship. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3551
|
Posted - 2014.05.13 08:42:00 -
[3742] - Quote
Mournful Conciousness wrote:If it does, it takes longer Than I was filling to watch while emitting a long sigh, mourning the opportunity that Rise had allowed to slip away with the introduction of an ill-conceived sisters battleship. My husky can finish his dog food in less time than it takes the Nestor to align and initiate jump. And I should add that my dog is a slow eater... I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
781
|
Posted - 2014.05.13 08:45:00 -
[3743] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:If it does, it takes longer Than I was filling to watch while emitting a long sigh, mourning the opportunity that Rise had allowed to slip away with the introduction of an ill-conceived sisters battleship. My husky can finish his dog food in less time than it takes the Nestor to align and initiate jump. And I should add that my dog is a slow eater...
Hey, I have huskies too! Awesome animals :) Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1153
|
Posted - 2014.05.13 08:47:00 -
[3744] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:If it does, it takes longer Than I was filling to watch while emitting a long sigh, mourning the opportunity that Rise had allowed to slip away with the introduction of an ill-conceived sisters battleship. My husky can finish his dog food in less time than it takes the Nestor to align and initiate jump. And I should add that my dog is a slow eater... Honestly, considering the complaints about the mobility of the nestor I'm surprised either of you would bother giving a second thought to the RS. Similar align time, and while the RS is only marginally faster without prop, it falls considerably behind with it due to the mass differences. |

Arthur Aihaken
Erebus Solia
3552
|
Posted - 2014.05.13 09:08:00 -
[3745] - Quote
Tyberius Franklin wrote:Honestly, considering the complaints about the mobility of the nestor I'm surprised either of you would bother giving a second thought to the RS. Similar align time, and while the RS is only marginally faster without prop, it falls considerably behind with it with prop due to the mass differences. The Rattlesnake is an entirely different beast, but I sold mine when they announced the Mordu's Legion ships. I still wouldn't get a Nestor with a Covert Ops cloaking device (not my playing style), but I imagine there are many that would. I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
781
|
Posted - 2014.05.13 09:24:00 -
[3746] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:If it does, it takes longer Than I was filling to watch while emitting a long sigh, mourning the opportunity that Rise had allowed to slip away with the introduction of an ill-conceived sisters battleship. My husky can finish his dog food in less time than it takes the Nestor to align and initiate jump. And I should add that my dog is a slow eater... Honestly, considering the complaints about the mobility of the nestor I'm surprised either of you would bother giving a second thought to the RS. Similar align time, and while the RS is only marginally faster without prop, it falls considerably behind with it with prop due to the mass differences.
The rattlesnake is very strong and has excellent damage projection. It doesn't need to move. It's an entirely different proposition. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kaarous Aldurald
ROC Deep Space The ROC
6025
|
Posted - 2014.05.13 11:33:00 -
[3747] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Honestly, considering the complaints about the mobility of the nestor I'm surprised either of you would bother giving a second thought to the RS. Similar align time, and while the RS is only marginally faster without prop, it falls considerably behind with it with prop due to the mass differences. The Rattlesnake is an entirely different beast, but I sold mine when they announced the Mordu's Legion ships. I still wouldn't get a Nestor with a Covert Ops cloaking device (not my playing style), but I imagine there are many that would.
Personally, they serve very different roles. The Mordu line really isn't for PvE in any real way, as most of the bonuses they have are focused toward PvP.
Scram range and missile velocity are both totally irrelevant in PvE, so it's really down to the cool factor of their excellent appearance.
Whilst none of the Snake's bonuses are wasted in regards to using them to shoot rats. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.13 11:52:00 -
[3748] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:Honestly, considering the complaints about the mobility of the nestor I'm surprised either of you would bother giving a second thought to the RS. Similar align time, and while the RS is only marginally faster without prop, it falls considerably behind with it with prop due to the mass differences. The Rattlesnake is an entirely different beast, but I sold mine when they announced the Mordu's Legion ships. I still wouldn't get a Nestor with a Covert Ops cloaking device (not my playing style), but I imagine there are many that would. Personally, they serve very different roles. The Mordu line really isn't for PvE in any real way, as most of the bonuses they have are focused toward PvP. Scram range and missile velocity are both totally irrelevant in PvE, so it's really down to the cool factor of their excellent appearance. Whilst none of the Snake's bonuses are wasted in regards to using them to shoot rats.
One would think 2-3x missile speed as a qol improvement would be positive for missile users, together with slighly more dps. |

Kaarous Aldurald
ROC Deep Space The ROC
6031
|
Posted - 2014.05.13 12:36:00 -
[3749] - Quote
Barton Breau wrote: One would think 2-3x missile speed as a qol improvement would be positive for missile users, together with slighly more dps.
Only if you can't count your volleys.
But if we're talking about the battleship, I'd take any other missile L4 boat over that, it has a fairly weak tank overall. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Last Wolf
Umbra Wing
285
|
Posted - 2014.05.13 12:59:00 -
[3750] - Quote
They should re-re-do the Snake into a dedicated drone boat now that we have a dedicated missile boat. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.13 13:04:00 -
[3751] - Quote
Last Wolf wrote:They should re-re-do the Snake into a dedicated drone boat now that we have a dedicated missile boat.
They should, but they wont, or if they would, it would still be +50% hp/dam, but now with 50% optimal/speed, wheeeee!!!
Combined weapon ships doing much more damage or having more significant advantages looks much more balanced to a spreadsheet developer, unfortunately. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.13 15:45:00 -
[3752] - Quote
Wait untill some of these forum dwellers finally get to try out what they have been mentally masturbating over for the past couple of weeks. The paper dps-centric fantasies will be shattered by the reality that heavy drones still suck, and there are better pirate faction battleships for sniping. There will be no reason to fly a Rattlesnake other than the novelty of using 2 drones instead of 5.
Lets look at what the Rattlesnake is losing again, shall we?
- 400m3 drone bay -+50%missile velocity bonus - +50% drone bonus damage and hp on on light and medium drones
And gain. +1 launcher +50% missile damage for thermal and kinetic only.
5 drone are better than 2, and the increased reliance on missiles for DPS means much greater susceptibility to e-war. The nerfs are greater than the buffs to a ship that was already considered to be UP.
Why do Guristas have to be the victims of CCP attempts to reduce drone numbers instead doing it to the infinitely more popular Dominix?
The Guristas are very unique already and these changes make no sense at all. |

Last Wolf
Umbra Wing
287
|
Posted - 2014.05.13 16:10:00 -
[3753] - Quote
Priestess Lin wrote:Wait untill some of these forum dwellers finally get to try out what they have been mentally masturbating over for the past couple of weeks. The paper dps-centric fantasies will be shattered by the reality that heavy drones still suck, and there are better pirate faction battleships for sniping. There will be no reason to fly a Rattlesnake other than the novelty of using 2 drones instead of 5.
Lets look at what the Rattlesnake is losing again, shall we?
- 400m3 drone bay -+50%missile velocity bonus - +50% drone bonus damage and hp on on light and medium drones
And gain. +1 launcher +50% missile damage for thermal and kinetic only.
5 drone are better than 2, and the increased reliance on missiles for DPS means much greater susceptibility to e-war. The nerfs are greater than the buffs to a ship that was already considered to be UP.
Why do Guristas have to be the victims of CCP attempts to reduce drone numbers instead doing it to the infinitely more popular Dominix?
The Guristas are very unique already and these changes make no sense at all. How many drone boats are there that have a missile velocity bonus?
Very poorly thought out changes if you ask me. Do the right thing and take it back to the drawing board or you will just have to change it again.
The ship could fit 2.5 flights of heavies and 2 flights of lights before. It can still fit 2.5 flights of heavies and 2 flights of lights. It is getting almost double its current missile DPS, which more than makes up for the 30-40 dps the light drones lost. It is no more susceptible to e-war that is was before.
Unless you fitted your rattle to spew torps to 40km with heavy ECM drones, the new rattle will do everything it used to do, even better. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 16:24:00 -
[3754] - Quote
Last Wolf wrote:Priestess Lin wrote:Wait untill some of these forum dwellers finally get to try out what they have been mentally masturbating over for the past couple of weeks. The paper dps-centric fantasies will be shattered by the reality that heavy drones still suck, and there are better pirate faction battleships for sniping. There will be no reason to fly a Rattlesnake other than the novelty of using 2 drones instead of 5.
Lets look at what the Rattlesnake is losing again, shall we?
- 400m3 drone bay -+50%missile velocity bonus - +50% drone bonus damage and hp on on light and medium drones
And gain. +1 launcher +50% missile damage for thermal and kinetic only.
5 drone are better than 2, and the increased reliance on missiles for DPS means much greater susceptibility to e-war. The nerfs are greater than the buffs to a ship that was already considered to be UP.
Why do Guristas have to be the victims of CCP attempts to reduce drone numbers instead doing it to the infinitely more popular Dominix?
The Guristas are very unique already and these changes make no sense at all. How many drone boats are there that have a missile velocity bonus?
Very poorly thought out changes if you ask me. Do the right thing and take it back to the drawing board or you will just have to change it again. The ship could fit 2.5 flights of heavies and 2 flights of lights before. It can still fit 2.5 flights of heavies and 2 flights of lights. It is getting almost double its current missile DPS, which more than makes up for the 30-40 dps the light drones lost. It is no more susceptible to e-war that is was before. Unless you fitted your rattle to spew torps to 40km with heavy ECM drones, the new rattle will do everything it used to do, even better.
There is no need a missile damage bonus to make up for lost anything. The is a ship that has been considered UP. Why take things away from it?
You can't grasp this simple concept?
Also, still bieng able to fit 2.5 (wtf?) flights of heavys and 2 flights of lights doesn't make up for the fact that this is a large nerf in done bay and versatility for the Rattlesnake.
You wrong about it not being more susceptible to e-war, too. The increased reliance on missiles for DPS means the majority of DPS will be shut down when jammed. The unbonused lights and medium will not perform nearly as well as they do on the current Rattlesnake, given that damage amplification will be more preferable on missiles than drones.
Think before you post. Actually... just stop posting. |

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.13 16:32:00 -
[3755] - Quote
Lin, At optimal Sentrys have near perfect application. BUT based of your play-style from earlier, I take it you are flying with heavy drones and torps. Which is the Only fit that is being nerfed. ANd as i pointed out in that post, It has more DPS with cruise missiles than it currently does with torps. Also, if your jammed then your drones are unagroed, Meaning you are still dealing 50% of your damage. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 16:43:00 -
[3756] - Quote
Doggy Dogwoofwoof wrote:Lin, At optimal Sentrys have near perfect application. BUT based of your play-style from earlier, I take it you are flying with heavy drones and torps. Which is the Only fit that is being nerfed. ANd as i pointed out in that post, It has more DPS with cruise missiles than it currently does with torps. Also, if your jammed then your drones are unagroed, Meaning you are still dealing 50% of your damage.
I can use sentries when the battleships get out of range of my torps.
I don't knw what you mean about the drones. I press F on a frigate and they kill everything small on their own. The medium drones do a great job on the cruisers. I only have to worry about locking the battleships, which are much easier than smaller ships to reacquire after being jammed. When drones are solely responsible for destroying all enemy frigates and cruisers, the +50 bonus damage and HP helps enormously.
People are getting hung up on the Snake as a sniper and that is not the only way it is played. There are battleships that tank better and battleships that snipe better.
The Snakes role was versatility. No reason for CCP to change that. It has a role and there is no real overlap. Give it an extra low slot to bring its DPS up a bit and it will be perfectly fine for what it does.
|

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.13 16:55:00 -
[3757] - Quote
Priestess Lin wrote:Doggy Dogwoofwoof wrote:Lin, At optimal Sentrys have near perfect application. BUT based of your play-style from earlier, I take it you are flying with heavy drones and torps. Which is the Only fit that is being nerfed. ANd as i pointed out in that post, It has more DPS with cruise missiles than it currently does with torps. Also, if your jammed then your drones are unagroed, Meaning you are still dealing 50% of your damage. I can use sentries when if battleships should get out of range of my torps. I don't know what you mean about the drones being unaggroed. I press F on a frigate once and they kill everything small on their own. The medium drones do a great job on the cruisers. I only have to worry about locking the battleships, which are much easier than smaller ships to reacquire after being jammed. When drones are solely responsible for destroying all enemy frigates and cruisers, the +50 bonus damage and HP helps enormously. It is really nice that the drones usually finish their job first, then I can take out the salvage drones (something I won't have enough drone bay space for with the proposed changes) while I mop up the remaining Battleships with missiles. Easy. People are getting hung up on the Snake as a sniper and that is not the only way it is played. There are battleships that tank better and battleships that snipe better. The Snakes role was versatility. No reason for CCP to change that. It has a role and there is no real overlap. Give it an extra low slot to bring its DPS up a bit and it will be perfectly fine for what it does. It is BETTER AT BRAWLING to. Berserkers can hit frigates, and New cruise missiles deal more dps than the current torps. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 16:56:00 -
[3758] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Lin, At optimal Sentrys have near perfect application. BUT based of your play-style from earlier, I take it you are flying with heavy drones and torps. Which is the Only fit that is being nerfed. ANd as i pointed out in that post, It has more DPS with cruise missiles than it currently does with torps. Also, if your jammed then your drones are unagroed, Meaning you are still dealing 50% of your damage. I can use sentries when if battleships should get out of range of my torps. I don't know what you mean about the drones being unaggroed. I press F on a frigate once and they kill everything small on their own. The medium drones do a great job on the cruisers. I only have to worry about locking the battleships, which are much easier than smaller ships to reacquire after being jammed. When drones are solely responsible for destroying all enemy frigates and cruisers, the +50 bonus damage and HP helps enormously. It is really nice that the drones usually finish their job first, then I can take out the salvage drones (something I won't have enough drone bay space for with the proposed changes) while I mop up the remaining Battleships with missiles. Easy. People are getting hung up on the Snake as a sniper and that is not the only way it is played. There are battleships that tank better and battleships that snipe better. The Snakes role was versatility. No reason for CCP to change that. It has a role and there is no real overlap. Give it an extra low slot to bring its DPS up a bit and it will be perfectly fine for what it does. It is BETTER AT BRAWLING to. Berserkers can hit frigates, and New cruise missiles deal more dps than the current torps.
Cmon man. Just because Heavy drones are capable of hitting frigates, doesn't mean its effective to do so. You can use light drones on battleships too if you want.
|

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.13 17:00:00 -
[3759] - Quote
Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Lin, At optimal Sentrys have near perfect application. BUT based of your play-style from earlier, I take it you are flying with heavy drones and torps. Which is the Only fit that is being nerfed. ANd as i pointed out in that post, It has more DPS with cruise missiles than it currently does with torps. Also, if your jammed then your drones are unagroed, Meaning you are still dealing 50% of your damage. I can use sentries when if battleships should get out of range of my torps. I don't know what you mean about the drones being unaggroed. I press F on a frigate once and they kill everything small on their own. The medium drones do a great job on the cruisers. I only have to worry about locking the battleships, which are much easier than smaller ships to reacquire after being jammed. When drones are solely responsible for destroying all enemy frigates and cruisers, the +50 bonus damage and HP helps enormously. It is really nice that the drones usually finish their job first, then I can take out the salvage drones (something I won't have enough drone bay space for with the proposed changes) while I mop up the remaining Battleships with missiles. Easy. People are getting hung up on the Snake as a sniper and that is not the only way it is played. There are battleships that tank better and battleships that snipe better. The Snakes role was versatility. No reason for CCP to change that. It has a role and there is no real overlap. Give it an extra low slot to bring its DPS up a bit and it will be perfectly fine for what it does. It is BETTER AT BRAWLING to. Berserkers can hit frigates, and New cruise missiles deal more dps than the current torps. Cmon man. Just because Heavy drones are capable of hitting frigates, doesn't mean its effective to do so. You can use light drones on battleships too if you want. Lin, Berserkers Or a Gecko will blap frigs just as fast if not faster than Light drones. They will do the same to cruisers faster than mediums do. Your playstyle will have to change some, But it become better at that play style. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 17:17:00 -
[3760] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Lin, At optimal Sentrys have near perfect application. BUT based of your play-style from earlier, I take it you are flying with heavy drones and torps. Which is the Only fit that is being nerfed. ANd as i pointed out in that post, It has more DPS with cruise missiles than it currently does with torps. Also, if your jammed then your drones are unagroed, Meaning you are still dealing 50% of your damage. I can use sentries when if battleships should get out of range of my torps. I don't know what you mean about the drones being unaggroed. I press F on a frigate once and they kill everything small on their own. The medium drones do a great job on the cruisers. I only have to worry about locking the battleships, which are much easier than smaller ships to reacquire after being jammed. When drones are solely responsible for destroying all enemy frigates and cruisers, the +50 bonus damage and HP helps enormously. It is really nice that the drones usually finish their job first, then I can take out the salvage drones (something I won't have enough drone bay space for with the proposed changes) while I mop up the remaining Battleships with missiles. Easy. People are getting hung up on the Snake as a sniper and that is not the only way it is played. There are battleships that tank better and battleships that snipe better. The Snakes role was versatility. No reason for CCP to change that. It has a role and there is no real overlap. Give it an extra low slot to bring its DPS up a bit and it will be perfectly fine for what it does. It is BETTER AT BRAWLING to. Berserkers can hit frigates, and New cruise missiles deal more dps than the current torps. Cmon man. Just because Heavy drones are capable of hitting frigates, doesn't mean its effective to do so. You can use light drones on battleships too if you want. Lin, Berserkers Or a Gecko will blap frigs just as fast if not faster than Light drones. They will do the same to cruisers faster than mediums do. Your playstyle will have to change some, But it become better at that play style.
Going to have to disagree out of personal experience. You probably aren't taking drone travel time and future drone changes into account either. |

Kaarous Aldurald
ROC Deep Space The ROC
6061
|
Posted - 2014.05.13 17:27:00 -
[3761] - Quote
Doggy Dogwoofwoof wrote: Lin, Berserkers Or a Gecko will blap frigs just as fast if not faster than Light drones. They will do the same to cruisers faster than mediums do. Your playstyle will have to change some, But it become better at that play style.
If you're talking about PvE, even if I chop 30% off the time to kill of the current Gecko to take into account the Kronos changes, the Gecko's time to kill is better than any drone you want to name.
It blaps frigates, it bends cruisers over the sawhorse, and it still puts out ludicrous output against battleships. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 17:48:00 -
[3762] - Quote
Kaarous Aldurald wrote:Doggy Dogwoofwoof wrote: Lin, Berserkers Or a Gecko will blap frigs just as fast if not faster than Light drones. They will do the same to cruisers faster than mediums do. Your playstyle will have to change some, But it become better at that play style.
If you're talking about PvE, even if I chop 30% off the time to kill of the current Gecko to take into account the Kronos changes, the Gecko's time to kill is better than any drone you want to name. It blaps frigates, it bends cruisers over the sawhorse, and it still puts out ludicrous output against battleships.
and totally irrelevant because the drone changes haven't taken effect and the gecko is balanced with that in mind.
don't be such a ridiculous person. |

KaDa en Bauldry
Aliastra Gallente Federation
39
|
Posted - 2014.05.13 18:01:00 -
[3763] - Quote
Priestess Lin wrote:Let me give you people a scenario of a way the Snake is played other than a sniper, a role done better by other ships.
Any mission.
The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen. Was asked some 10+ times already by others, but would you post your fit? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6065
|
Posted - 2014.05.13 18:18:00 -
[3764] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Doggy Dogwoofwoof wrote: Lin, Berserkers Or a Gecko will blap frigs just as fast if not faster than Light drones. They will do the same to cruisers faster than mediums do. Your playstyle will have to change some, But it become better at that play style.
If you're talking about PvE, even if I chop 30% off the time to kill of the current Gecko to take into account the Kronos changes, the Gecko's time to kill is better than any drone you want to name. It blaps frigates, it bends cruisers over the sawhorse, and it still puts out ludicrous output against battleships. and totally irrelevant because the drone changes haven't taken effect and the gecko is balanced with that in mind. don't be such a ridiculous person.
Didn't even read it, did you?
I said even if you chop MORE than the Drone Interfacing nerf will reduce from the Gecko's DPS, the Gecko is still the big winner of all the drones with regards to time to kill. It's just so much faster than a heavy drone that it wins hands down.
L2Read. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 18:39:00 -
[3765] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Doggy Dogwoofwoof wrote: Lin, Berserkers Or a Gecko will blap frigs just as fast if not faster than Light drones. They will do the same to cruisers faster than mediums do. Your playstyle will have to change some, But it become better at that play style.
If you're talking about PvE, even if I chop 30% off the time to kill of the current Gecko to take into account the Kronos changes, the Gecko's time to kill is better than any drone you want to name. It blaps frigates, it bends cruisers over the sawhorse, and it still puts out ludicrous output against battleships. and totally irrelevant because the drone changes haven't taken effect and the gecko is balanced with that in mind. don't be such a ridiculous person. Didn't even read it, did you? I said even if you chop MORE than the Drone Interfacing nerf will reduce from the Gecko's DPS, the Gecko is still the big winner of all the drones with regards to time to kill. It's just so much faster than a heavy drone that it wins hands down. L2Read.
Nobody gives a damn what you think. |

Kaarous Aldurald
ROC Deep Space The ROC
6065
|
Posted - 2014.05.13 18:45:00 -
[3766] - Quote
Priestess Lin wrote:
I'm not even talking about drone interfacing, clown.
You can't say what the improved drones will be like. Your simple-minded perspectives is worthless.
Isn't it about time you got a life instead of a know-it-all loser who throws his worthless 2 cents on every page of every thread on this forum?
I wasn't even talking to you. The guy I replied to, before you rudely butted in with more personal attacks because you don't actually have a legitimate point in any way shape or form, was talking about time to kill.
And there are some heavy drones, Berserkers and especially Geckos, whose stats are known, that will take down both frigates and cruisers faster than even bonused light or medium drones would.
Which exposes your entire "we need light drones" argument for the steaming heap of bullshit that it is. Which is why you butted in in the first place, I imagine. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 18:49:00 -
[3767] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:
I'm not even talking about drone interfacing, clown.
You can't say what the improved drones will be like. Your simple-minded perspectives is worthless.
Isn't it about time you got a life instead of a know-it-all loser who throws his worthless 2 cents on every page of every thread on this forum?
I wasn't even talking to you. The guy I replied to, before you rudely butted in with more personal attacks because you don't actually have a legitimate point in any way shape or form, was talking about time to kill. And there are some heavy drones, Berserkers and especially Geckos, whose stats are known, that will take down both frigates and cruisers faster than even bonused light or medium drones would. Which exposes your entire "we need light drones" argument for the steaming heap of bullshit that it is. Which is why you butted in in the first place, I imagine.
Comming from the idiot who expects Snake users fit launchers to kill frigates and thinks opponents of the rattlesnake changes have no valid complaints. 
nobody can take a ridiculous person like you seriously, kid. Get a clue and get a life. |

KaDa en Bauldry
Aliastra Gallente Federation
42
|
Posted - 2014.05.13 19:00:00 -
[3768] - Quote
Priestess Lin wrote:Nobody really cares what you say. You discredit yourself by the sheer volume of your posting. The irony in your posting always cracks me up. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 19:02:00 -
[3769] - Quote
KaDa en Bauldry wrote:Priestess Lin wrote:Nobody really cares what you say. You discredit yourself by the sheer volume of your posting. The irony in your posting always cracks me up.
You live in this thread too, i notice. At least I fly a snake and am not just another no-life blithering idiot, spewing his mental diarrhea everywhere because he has nothing better to do. |

Kaarous Aldurald
ROC Deep Space The ROC
6070
|
Posted - 2014.05.13 19:04:00 -
[3770] - Quote
Priestess Lin wrote: Just because you can kill some frigates fine with heavy drones doesn't mean heavy drones are a good answer to all frigates.
Yeah, that's pretty much what it means. It means that light drones are not necessary.
Quote: Don't be such an so obnoxiously obtuse. Heavy drones are still much slower than lights and light drones can arrive at a target and destroy it before a heavy can even start to apply its DPS. This seems to be the part you have trouble comprehending.
Except for the part where the Gecko, as I mentioned, has a better time to kill than even bonused light drones. A Gecko is an order of magnitude faster than the average heavy drone. And since it does 6 or 7 times as much dps as light drones, the Gecko wins, every time. Even when Kronos hits and it's reduced to only 5 times as much dps as a light drone, the Gecko still wins.
Haven't you embarrassed yourself enough in this thread by making such asinine, easily disproved statements? The f.a.c.t. of the matter is that the loss of bonused light drones is 100% inconsequential in PvE, as has been repeatedly demonstrated.
You have zero valid complaints. None. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 19:09:00 -
[3771] - Quote
Kaarous Aldurald wrote: You have zero valid complaints. None.
Even an simple person such as yourself should be able to recognize that light drones are faster than heavy drones and thus will arrive at their targets sooner, destroy their sooner than a heavy drone, and be onto the next target faster than a heavy drone.
This is a simple fact you chose to ignore, despite all logic dictating it so.
Don't be such an obnoxiously obtuse person. |

Kaarous Aldurald
ROC Deep Space The ROC
6071
|
Posted - 2014.05.13 19:11:00 -
[3772] - Quote
Priestess Lin wrote:KaDa en Bauldry wrote:Priestess Lin wrote:Nobody really cares what you say. You discredit yourself by the sheer volume of your posting. The irony in your posting always cracks me up. You live in this thread too, i noticed. At least I actually fly a Snake and have valid concerns and am not just another no-life, blithering idiot, spewing his mental diarrhea everywhere because he has nothing better to do.
You don't have any valid concerns, and you using a Snake for torps and light drones is so far beyond doing it wrong that even TEST wouldn't let you in. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 19:13:00 -
[3773] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:KaDa en Bauldry wrote:Priestess Lin wrote:Nobody really cares what you say. You discredit yourself by the sheer volume of your posting. The irony in your posting always cracks me up. You live in this thread too, i noticed. At least I actually fly a Snake and have valid concerns and am not just another no-life, blithering idiot, spewing his mental diarrhea everywhere because he has nothing better to do. You don't have any valid concerns, and you using a Snake for torps and light drones is so far beyond doing it wrong that even TEST wouldn't let you in.
scroll up and read. I edited to make it simpler for you to understand.
Only a total moron would say that all the people complaining about the Rattlesnake have no valid concerns.
|

Joe Boirele
Lords 0f Justice Lords Of Stars
38
|
Posted - 2014.05.13 19:14:00 -
[3774] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote:KaDa en Bauldry wrote:Priestess Lin wrote:Nobody really cares what you say. You discredit yourself by the sheer volume of your posting. The irony in your posting always cracks me up. You live in this thread too, i noticed. At least I actually fly a Snake and have valid concerns and am not just another no-life, blithering idiot, spewing his mental diarrhea everywhere because he has nothing better to do. You don't have any valid concerns, and you using a Snake for torps and light drones is so far beyond doing it wrong that even TEST wouldn't let you in. scroll up and read. I edited to make it simpler for you to understand. Only a total moron would say that all the people complaining about the Rattlesnake have no valid concerns.
Bolded the exaggeration. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Cassandra Aurilien
Imperial Academy Amarr Empire
111
|
Posted - 2014.05.13 19:14:00 -
[3775] - Quote
KaDa en Bauldry wrote:Priestess Lin wrote:Let me give you people a scenario of a way the Snake is played other than a sniper, a role done better by other ships.
Any mission.
The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen. Was asked some 10+ times already by others, but would you post your fit?
Seconded. Though I'm pretty sure I know what it is. I've run a Scorp Navy with similar figures, just for amusement. It's nice if you are worried about disconnects, but otherwise pointless. I'd be really curious to hear her completion times.
What amuses me is that I don't think she realizes that cruise missiles have 3x the speed of torps. And with these new bonuses, do more damage as well, even accounting for having to hit the secondary resist holes on a few targets in PVE. |

Kaarous Aldurald
ROC Deep Space The ROC
6071
|
Posted - 2014.05.13 19:15:00 -
[3776] - Quote
Priestess Lin wrote: Only a total moron would say that all the people complaining about the Rattlesnake have no valid concerns.
Only a total moron would think that a battleship's viability begins and ends with light drones and unbonused torpedoes. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6076
|
Posted - 2014.05.13 19:22:00 -
[3777] - Quote
Priestess Lin wrote: Of course, it is not just about that.
Of course it is.
Aside from the personal attacks that make up about 80% of your posts, the only thing you have talked about is light drones and unbonused torpedoes.
You've drooled on and on endlessly about it, hoping that it somehow becomes a valid complaint if you repeat it often enough and attack people who disagree.
It doesn't, by the way. It's not a valid complaint. At all. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
96
|
Posted - 2014.05.13 19:24:00 -
[3778] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Of course, it is not just about that.
Of course it is. .
Nope. You are just being typically obnoxious trying to say we are saying something we are not.
Could you be any less pathetic? Get a life, trash. |

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.13 19:30:00 -
[3779] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: Of course, it is not just about that.
Of course it is. . Nope. You are just being typically obnoxious trying to say we are saying something we are not and ignoring the real issues. Could you be any less pathetic? Get a life, trash. Both of you are being Rude to each other. Enough of this. Lin we addresed that your playstyle will have to change a littile, But you get MORE DPS with BETTER application than before if you drop your torps for cruise missiles.
Berserkers have HIGHER tracking than a gecko, and will have higher MWD speed with higher base speed. The changes are good, You just need to stop thinking heavy drones cant take out frigs in PVE |

Kaarous Aldurald
ROC Deep Space The ROC
6079
|
Posted - 2014.05.13 19:32:00 -
[3780] - Quote
Doggy Dogwoofwoof wrote: Both of you are being Rude to each other. Enough of this.
As soon as he stops lying through his teeth, sure. Until then, I'm going to call him out on his bullshit, and the incessant personal attacks.
Quote: Lin we addresed that your playstyle will have to change a littile, But you get MORE DPS with BETTER application than before if you drop your torps for cruise missiles.
Berserkers have HIGHER tracking than a gecko, and will have higher MWD speed with higher base speed. The changes are good, You just need to stop thinking heavy drones cant take out frigs in PVE
He won't listen, he'll just keep spouting off, just watch. It's what a troll does, after all. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
99
|
Posted - 2014.05.13 19:36:00 -
[3781] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: Of course, it is not just about that.
Of course it is. . Nope. You are just being typically obnoxious trying to say we are saying something we are not and ignoring the real issues. Could you be any less pathetic? Get a life, trash. Both of you are being Rude to each other. Enough of this. Lin we addresed that your playstyle will have to change a littile, But you get MORE DPS with BETTER application than before if you drop your torps for cruise missiles. Berserkers have HIGHER tracking than a gecko, and will have higher MWD speed with higher base speed. The changes are good, You just need to stop thinking heavy drones cant take out frigs in PVE
I don't care about better dps on missiles. The damage bonus on the drones was far more important to me. And I could take out battleships with ease with missiles, being much faster to lock onto than frigates and cruisers. Imagine trying to apply missile dps to frigates and getting jammed constantly.
The drone work was drone fast and they could start salvaging while my launchers took out the battleships.
I disagree that heavy drones will outdps lights vs frigates, especially when considering travel times. |

Last Wolf
Umbra Wing
290
|
Posted - 2014.05.13 19:37:00 -
[3782] - Quote
I love Priestess Lin's bi-polar tourettes disorder. Where she flames and cusses you for disagreeing with her, then 30 seconds later edits her post to make it somewhat civil. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Doggy Dogwoofwoof
Caldari Provisions Caldari State
28
|
Posted - 2014.05.13 19:40:00 -
[3783] - Quote
Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: Of course, it is not just about that.
Of course it is. . Nope. You are just being typically obnoxious trying to say we are saying something we are not and ignoring the real issues. Could you be any less pathetic? Get a life, trash. Both of you are being Rude to each other. Enough of this. Lin we addresed that your playstyle will have to change a littile, But you get MORE DPS with BETTER application than before if you drop your torps for cruise missiles. Berserkers have HIGHER tracking than a gecko, and will have higher MWD speed with higher base speed. The changes are good, You just need to stop thinking heavy drones cant take out frigs in PVE I don't care about better dps on missiles. The damage bonus on the drones was far more important to me. And I could take out battleships with ease with missiles, being much faster to lock onto than frigates and cruisers. Imagine trying to apply missile dps to frigates and getting jammed constantly. The drone work was drone fast and they could start salvaging while my launchers took out the battleships. I disagree that heavy drones will outdps lights vs frigates, especially when considering travel times. You are thinking of TODAYS travel times. If you use a Cruise missile varient of your current playstyle, You can fit drone navigation links and watch them FLYYYYYYYYYYYYY to their targets. You have to consider ALL of the summer changes.
If you want to salvage drop a MTU and come back in a noctis or something. You will be clearing missions much faster than before.l |

Kaarous Aldurald
ROC Deep Space The ROC
6081
|
Posted - 2014.05.13 19:41:00 -
[3784] - Quote
Priestess Lin wrote: I disagree that heavy drones will outdps lights vs frigates, especially when considering travel times.
You can disagree all you want, but you're wrong anyway.
The Gecko annihilates NPC frigates at a speed that beggars belief.
And if you even ignore the rest of it, you still get better dps, range, and application with the new bonused cruise missiles, even if you only fit four, than any other possible combination of weaponry on the current Snake. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
99
|
Posted - 2014.05.13 19:43:00 -
[3785] - Quote
Last Wolf wrote:I love Priestess Lin's bi-polar tourettes disorder. Where she flames and cusses you for disagreeing with her, then 30 seconds later edits her post to make it somewhat civil.
You made stupid statements that demanded ridicule. I'm glad you got to read it at least, if nobody else.
I guess you can't argue, can you? so just flame away  |

Priestess Lin
Center for Advanced Studies Gallente Federation
99
|
Posted - 2014.05.13 19:48:00 -
[3786] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: I disagree that heavy drones will outdps lights vs frigates, especially when considering travel times.
You can disagree all you want, but you're wrong anyway.
While you make an unsupported statement. I can prove you wrong with logic.
Fact: Light drones are much faster than heavy drones and can arrive at a target, destroy it, and be moving onto another target before a heavy drone even comes within range to apply its DPS.
Fact: If you weren't such an obnoxious and ridiculous person, you would recognize that this is true.
Sorry kid, you lost this one.
Haven't you embarrassed yourself enough in this thread? Get a clue and get a life.
|

stoicfaux
4805
|
Posted - 2014.05.13 19:49:00 -
[3787] - Quote
Priestess Lin wrote: The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
You're running a passive fit? As in no Rigors? Only three DPS mods shared between drones and missiles? For missions? Uhm... okay...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Last Wolf
Umbra Wing
292
|
Posted - 2014.05.13 19:54:00 -
[3788] - Quote
stoicfaux wrote:Priestess Lin wrote: The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
You're running a passive fit? As in no Rigors? Only three DPS mods shared between drones and missiles? For missions? Uhm... okay...
I think I finally figured it out. She doesn't want her afk rattlesnake set-up nerfed. She probably multi bots 2-3 accounts while at work all day and this might actually rain on her parade. She needs that 400m3 drone bay to spit out more drones that go pop while afking. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 19:59:00 -
[3789] - Quote
I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game. |

Kaarous Aldurald
ROC Deep Space The ROC
6082
|
Posted - 2014.05.13 19:59:00 -
[3790] - Quote
Priestess Lin wrote: While you make an unsupported statement. I can prove you wrong with logic.
Fact: Light drones are much faster than heavy drones and can arrive at a target, destroy it, and be moving onto another target before a heavy drone even comes within range to apply its DPS.
No, that is a lie. Why do you lie so often, and so obviously? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
44
|
Posted - 2014.05.13 20:01:00 -
[3791] - Quote
Priestess Lin wrote:I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game. So you confirm you just don't want your afk fit nerfed. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 20:04:00 -
[3792] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: While you make an unsupported statement. I can prove you wrong with logic.
Fact: Light drones are much faster than heavy drones and can arrive at a target, destroy it, and be moving onto another target before a heavy drone even comes within range to apply its DPS.
No, that is a lie. Why do you lie so often, and so obviously?
Ok, break this down for me. How are you so stupid to not understand this simple fact?
Light drones will arrive at targets faster, apply their dps sooner and more consistently due to having better tracking.
It is called reality. Deal with it.
|

baltec1
Bat Country Goonswarm Federation
11454
|
Posted - 2014.05.13 20:06:00 -
[3793] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: While you make an unsupported statement. I can prove you wrong with logic.
Fact: Light drones are much faster than heavy drones and can arrive at a target, destroy it, and be moving onto another target before a heavy drone even comes within range to apply its DPS.
No, that is a lie. Why do you lie so often, and so obviously? Ok, break this down for me. How are you so stupid to not understand this simple fact? Light drones will arrive at targets faster, apply their dps sooner and more consistently due to having better tracking. It is called reality. Deal with it.
Reality is the sentries will have blown up most before they get close, when you launch the heavies the frigs will be orbiting you at close range so travel time is near nill. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6082
|
Posted - 2014.05.13 20:06:00 -
[3794] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: While you make an unsupported statement. I can prove you wrong with logic.
Fact: Light drones are much faster than heavy drones and can arrive at a target, destroy it, and be moving onto another target before a heavy drone even comes within range to apply its DPS.
No, that is a lie. Why do you lie so often, and so obviously? Ok, break this down for me. How are you so stupid to not understand this simple fact? Light drones will arrive at targets faster, apply their dps sooner and more consistently due to having better tracking. My bonused light drones will arrive at a frigate and pop it and be onto the next frigate before my heavy drones are halfway to the first target. It is called reality. Deal with it.
Their time to kill is worse than both a Gecko or two Berserkers. And the gap will only increase once heavy drones get a 43% speed boost next patch.
It's called not delusional. Deal with it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 20:10:00 -
[3795] - Quote
baltec1 wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: While you make an unsupported statement. I can prove you wrong with logic.
Fact: Light drones are much faster than heavy drones and can arrive at a target, destroy it, and be moving onto another target before a heavy drone even comes within range to apply its DPS.
No, that is a lie. Why do you lie so often, and so obviously? Ok, break this down for me. How are you so stupid to not understand this simple fact? Light drones will arrive at targets faster, apply their dps sooner and more consistently due to having better tracking. It is called reality. Deal with it. Reality is the sentries will have blown up most before they get close, when you launch the heavies the frigs will be orbiting you at close range so travel time is near nill.
We aren't talking about sentries here or being at range, kid. He is saying Heavy drone are better at killing frigates than light drones.
Think before you post. |

stoicfaux
4807
|
Posted - 2014.05.13 20:12:00 -
[3796] - Quote
Priestess Lin wrote:I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game. Fair enough, but without rigor rigs, you would do more applied DPS using cruise missiles and T1/Precision (or FoF) ammo. And the speedier cruise missiles would eliminate your concerns about the loss of the missile speed hull bonus.
Plus, with the summer rattlesnake you should be able to perma-rep two super-sentries. Or if you want to stick with heavy drones, T1 and T2 drones will have the same base DPS (with T2's only advantage being the 8-10% from drone specialization,) so you can use cheaper, more expendable T1s with minimal DPS loss. Either way, you can always carry spare drones and restock via a mobile depot.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

KaDa en Bauldry
Aliastra Gallente Federation
46
|
Posted - 2014.05.13 20:14:00 -
[3797] - Quote
stoicfaux wrote:Or if you want to stick with heavy drones, T1 and T2 drones will have the same base DPS (with T2's only advantage being the 8-10% from drone specialization,) so you can use cheaper, more expendable T1s with minimal DPS loss. Tracking will still be a difference there, no?
But still, I don't remember having seriously considered that.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 20:15:00 -
[3798] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: While you make an unsupported statement. I can prove you wrong with logic.
Fact: Light drones are much faster than heavy drones and can arrive at a target, destroy it, and be moving onto another target before a heavy drone even comes within range to apply its DPS.
No, that is a lie. Why do you lie so often, and so obviously? Ok, break this down for me. How are you so stupid to not understand this simple fact? Light drones will arrive at targets faster, apply their dps sooner and more consistently due to having better tracking. My bonused light drones will arrive at a frigate and pop it and be onto the next frigate before my heavy drones are halfway to the first target. It is called reality. Deal with it. Their time to kill is worse than both a Gecko or two Berserkers. And the gap will only increase once heavy drones get a 43% speed boost next patch. .
So you are totally ignoring what I said about the time it takes to reach the target? 
Obvious denial of the facts.
Don't be so obnoxious and just stop posting, kid. Nobody can take you seriously.
You lost. Again. |

Kaarous Aldurald
ROC Deep Space The ROC
6087
|
Posted - 2014.05.13 20:16:00 -
[3799] - Quote
Priestess Lin wrote: We aren't talking about sentries here or being at range, kid. He is saying Heavy drone are better at killing frigates than light drones.
Think before you post.
The Gecko is better at killing frigates than light drones are.
Sentries are even better still. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6087
|
Posted - 2014.05.13 20:18:00 -
[3800] - Quote
Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target? 
No, I'm saying that if you think that changes anything, that you aren't smart enough to do the research yourself.
The Gecko, travel time included, has a better time to kill than ANY light drone against frigate NPCs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1153
|
Posted - 2014.05.13 20:21:00 -
[3801] - Quote
stoicfaux wrote:Or if you want to stick with heavy drones, T1 and T2 drones will have the same base DPS (with T2's only advantage being the 8-10% from drone specialization,) so you can use cheaper, more expendable T1s with minimal DPS loss. Either way, you can always carry spare drones and restock via a mobile depot. Not quite accurate. There is still a difference in base damage multiplier for the T1 vs T2 drones.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 20:22:00 -
[3802] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  No, I'm saying that if you think that changes anything, that you aren't smart enough to do the research yourself. The Gecko, travel time included, has a better time to kill than ANY light drone against frigate NPCs.
I actually fly a rattlesnake, clown.
As if you have done any research. Hah! We both know that you are just being your typical moronic self and refusing to admit you are wrong. Maybe you read some paper dps stats somewhere and thought you knew something.
Get schooled, idiot. |

KaDa en Bauldry
Aliastra Gallente Federation
46
|
Posted - 2014.05.13 20:24:00 -
[3803] - Quote
Quote:Hah! We both know that you are being a moron and refusing to admit you are wrong. Some more irony. Ferrous poisoning incoming.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6087
|
Posted - 2014.05.13 20:25:00 -
[3804] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  No, I'm saying that if you think that changes anything, that you aren't smart enough to do the research yourself. The Gecko, travel time included, has a better time to kill than ANY light drone against frigate NPCs. I actually fly a rattlesnake, clown. As if you have done any research. Hah! We both know that you are being a moron and refusing to admit you are wrong. You just read some paper dps stats somewhere and thought you knew something. Get schooled, idiot.
If you had done any research at all, you wouldn't say such stupid things as light drones having a better time to kill than a Gecko or Sentries.
Because light drones are worse than both of those, which is why anyone who can actually play the game with their whole ass knows that they are no big loss on the new Rattlesnake. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 20:25:00 -
[3805] - Quote
KaDa en Bauldry wrote:Quote:Hah! We both know that you are being a moron and refusing to admit you are wrong. Some more irony. Ferrous poisoning incoming.
very constructive. pot meet kettle. |

baltec1
Bat Country Goonswarm Federation
11455
|
Posted - 2014.05.13 20:26:00 -
[3806] - Quote
Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target? 
I know you are ignoring what others are saying.
As I said, when you launch the heavies they will be orbiting you at close range so there is near no flight time for the heavies. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6087
|
Posted - 2014.05.13 20:26:00 -
[3807] - Quote
Priestess Lin wrote:KaDa en Bauldry wrote:Quote:Hah! We both know that you are being a moron and refusing to admit you are wrong. Some more irony. Ferrous poisoning incoming. very constructive. pot meet kettle.
You have not made a single constructive post in this entire thread.
And that includes the other 3 of your alts that got temp banned for alt posting. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 20:26:00 -
[3808] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  No, I'm saying that if you think that changes anything, that you aren't smart enough to do the research yourself. The Gecko, travel time included, has a better time to kill than ANY light drone against frigate NPCs. I actually fly a rattlesnake, clown. As if you have done any research. Hah! We both know that you are being a moron and refusing to admit you are wrong. You just read some paper dps stats somewhere and thought you knew something. Get schooled, idiot. If you had done any research at all, you wouldn't say such stupid things as light drones having a better time to kill than a Gecko or Sentries. Because light drones are worse than both of those, which is why anyone who can actually play the game with their whole ass knows that they are no big loss on the new Rattlesnake.
i have done the research and i fly a rattlesnake. you are just an obnoxious forum twit.
Who are we to believe?
|

stoicfaux
4807
|
Posted - 2014.05.13 20:28:00 -
[3809] - Quote
Tyberius Franklin wrote:stoicfaux wrote:Or if you want to stick with heavy drones, T1 and T2 drones will have the same base DPS (with T2's only advantage being the 8-10% from drone specialization,) so you can use cheaper, more expendable T1s with minimal DPS loss. Either way, you can always carry spare drones and restock via a mobile depot. Not quite accurate. There is still a difference in base damage multiplier for the T1 vs T2 drones. Actually, not counting drones that were adjusted to be in their proper place in line, the difference between T1 and T2 that we currently have is being maintained for all but sentries. For example, the current multipliers are the same as the post change ones on the Ogre and Ogre II so no change in relative performance there. Yeah, my bad. I was looking at the navy drones instead of the T1. What's the technical term for confusing rows in a spreadsheet, dysl-excel-ia?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
6089
|
Posted - 2014.05.13 20:32:00 -
[3810] - Quote
Priestess Lin wrote: Who are we to believe?
Anyone but you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 20:33:00 -
[3811] - Quote
baltec1 wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  I know you are ignoring what others are saying. As I said, when you launch the heavies they will be orbiting you at close range so there is near no flight time for the heavies.
oh, so you are saying all frigates orbit at close range now?

Apparently, time spent on the forums seems to correlate with detachment from reality.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
100
|
Posted - 2014.05.13 20:34:00 -
[3812] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Who are we to believe?
Anyone but you.
the amount of posting you do just further points to what kind of ridiculous and obnoxious person you really are.
Facts.
Deal with it. |

KaDa en Bauldry
Aliastra Gallente Federation
46
|
Posted - 2014.05.13 20:35:00 -
[3813] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  I know you are ignoring what others are saying. As I said, when you launch the heavies they will be orbiting you at close range so there is near no flight time for the heavies. oh, so you are saying all frigates orbit at close range now?  Apparently, time spent on the forums seems to correlate with detachment from reality. If they aren't close, there's nothing killing them faster than sentries, making your arguments invalid.
If they ARE close, heavies are getting there fine, making your argument on Heavy drone's travel time invalid. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11456
|
Posted - 2014.05.13 20:39:00 -
[3814] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  I know you are ignoring what others are saying. As I said, when you launch the heavies they will be orbiting you at close range so there is near no flight time for the heavies. oh, so you are saying all frigates orbit at close range now?  Apparently, time spent on the forums seems to correlate with detachment from reality.
Name a frigate that orbits at long range. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cassandra Aurilien
Imperial Academy Amarr Empire
113
|
Posted - 2014.05.13 20:43:00 -
[3815] - Quote
Priestess Lin wrote:I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game.
I have to note... That is what the dock button is for.
In high sec, Mach's are good for that, as if you actually fly them, they'll almost never get scrammed or webbed. (I consider it a personal failure if a spider drone ever lays a web on me in a level 4.)
Select a local station, press dock button, come back when ready, or log off and finish tomorrow.
WH space is a different matter, of course. I don't use my WH persona if I expect to be interrupted. |

Kaarous Aldurald
ROC Deep Space The ROC
6089
|
Posted - 2014.05.13 20:44:00 -
[3816] - Quote
baltec1 wrote:Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  I know you are ignoring what others are saying. As I said, when you launch the heavies they will be orbiting you at close range so there is near no flight time for the heavies. oh, so you are saying all frigates orbit at close range now?  Apparently, time spent on the forums seems to correlate with detachment from reality. Name a frigate that orbits at long range.
I just realized that Princess Lin's entirety of experience with PVE is fighting the CONCORD frigate in the Angel Epic Arc.
That explains pretty much all of what comes out of his mouth in the thread so far. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sgt Ocker
Last Bastion of Freedom
212
|
Posted - 2014.05.13 22:46:00 -
[3817] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:Priestess Lin wrote: Who are we to believe?
Anyone but you. the amount of posting you do just further points to what kind of ridiculous and obnoxious person you really are. Facts. Deal with it. 2 days away and the who's a bigger *****, competition goes on.
Glad I didn't miss anything new or important.
**censoring is a little over the top here. Having to type out. Stop acting like dogs in heat, takes way too long. Back and forth arguments about which drone can cover 2k to 20k quickest isn't very productive in a battleship thread. He who is right will lose less drones and kill frigates faster, the one who is wrong will hopefully learn by experience. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Hasikan Miallok
Republic University Minmatar Republic
735
|
Posted - 2014.05.14 02:56:00 -
[3818] - Quote
Just noting that on the current Rattlesnake I run 2 gecko and 3 Warriors up close.
The current Gecko murders most frigates but struggles to keep up with spider drones and elite frigates missing a lot. However the three 50% bonus warriors (4.5 un-bonused equivalent DPS) kill them easy enough. With the post patch Rattlesnake deploying a flight of 5 un-bonused Warriors should still make quick work of them ... the 50% damage loss is not a big issue issue. |

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 03:08:00 -
[3819] - Quote
Worms should really stay in the can... I am currently away, traveling through time and will be returning last week. |

Doggy Dogwoofwoof
Psychopathic Posse
28
|
Posted - 2014.05.14 03:21:00 -
[3820] - Quote
Arthur Aihaken wrote:Worms should really stay in the can... But thats not as fun as letting them out |

Frostys Virpio
The Mjolnir Bloc The Bloc
1073
|
Posted - 2014.05.14 04:27:00 -
[3821] - Quote
Priestess Lin wrote:I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game.
I guess you don't need much time to finish with the GF if your 180ish hps tank last long enough in a potential full room aggro... |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 18:58:00 -
[3822] - Quote
baltec1 wrote:Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  I know you are ignoring what others are saying. As I said, when you launch the heavies they will be orbiting you at close range so there is near no flight time for the heavies. oh, so you are saying all frigates orbit at close range now?  Apparently, time spent on the forums seems to correlate with detachment from reality. Name a frigate that orbits at long range.
We aren't just talking about frigates either. We are talking about cruisers. I suppose you think travel time is not an issue with them either. Medium drones can reach a cruiser and destroy it before heavy drones can even get there.
Sorry kids. I know you like to point to the spreadsheet numbers without applying your brain, but the reality is that light drones and medium drones are much better suited at combatting frigates and cruisers than heavy drones and they also take up less drone bay space. |

Doggy Dogwoofwoof
Psychopathic Posse
28
|
Posted - 2014.05.14 19:06:00 -
[3823] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  I know you are ignoring what others are saying. As I said, when you launch the heavies they will be orbiting you at close range so there is near no flight time for the heavies. oh, so you are saying all frigates orbit at close range now?  Apparently, time spent on the forums seems to correlate with detachment from reality. Name a frigate that orbits at long range. We aren't just talking about frigates either. We are talking about cruisers. I suppose you think travel time is not an issue with them either. Medium drones can reach a cruiser and destroy it before heavy drones can even get there. Sorry kids. I know you like to point to the spreadsheet numbers without applying your brain, but the reality is that light drones and medium drones are much better suited at combatting frigates and cruisers than heavy drones and they also take up less drone bay space. Lin, A Gecko goes FASTERRRRR than a current hammer head. After the change it will still go faster if you have a Drone nav
|

KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 19:12:00 -
[3824] - Quote
I can't remember the last time I had problems hitting cruisers with Sentries. And hitting them well, not just glancing hits, mind you.
Haven't seen a need for medium drones since I've stopped flying a Thorax. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3576
|
Posted - 2014.05.14 19:24:00 -
[3825] - Quote
Still no love for the Nestor...? I am currently away, traveling through time and will be returning last week. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
16
|
Posted - 2014.05.14 20:20:00 -
[3826] - Quote
@CCP
Please. Anyone. Post SOMETHING. The amount of time since a Dev post has left two types of posters. The ones who don't mind rephrasing a post every other page, and the ones that are here to fill up pages for ISD to delete. I keep reading hoping for some new information.
Seriously, show up to give us the bird or something.
Edit: For those of you who don't have "the bird", it's an offensive gesture. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 20:24:00 -
[3827] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target?  oh, so you are saying all frigates orbit at close range now?  Apparently, time spent on the forums seems to correlate with detachment from reality. Name a frigate that orbits at long range. We aren't just talking about frigates either. We are talking about cruisers. I suppose you think travel time is not an issue with them either. Medium drones can reach a cruiser and destroy it before heavy drones can even get there. Sorry kids. I know you like to point to the spreadsheet numbers without applying your brain, but the reality is that light drones and medium drones are much better suited at combatting frigates and cruisers than heavy drones and they also take up less drone bay space. Lin, A Gecko goes FASTERRRRR than a current hammer head. After the change it will still be comparable, as will Bersekers.
so its a pre-balanced drone that goes faster than the slowest type of medium drone drone that hasn't been rebalanced yet?
Is that the best you have got?
Give it a rest.
Have any of you actually tried to use heavy drones on frigates? I bet none of you actually have. Not many people actually train for heavy drones.
Besides, its silly to limit this thing to PVE applications only. 1 heavy drone is much easier to deal with than bonused 5 lights in pvp if you are flying a frigate. Especially a fast frigate with a web bonus would make the Rattlesnake look like a joke. The Rattlesnake need not lose its bonuses to light and medium drones or expansive drone bay. There is nothing OP about it.
|

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 20:38:00 -
[3828] - Quote
Priestess Lin wrote:
so its a pre-balanced drone that goes faster than the slowest type of medium drone drone that hasn't been rebalanced yet?
Is that the best you have got?
Give it a rest.
Have any of you actually tried to use heavy drones on frigates? I bet none of you actually have. Not many people actually train for heavy drones.
Besides, its silly to limit this thing to PVE applications only. 1 heavy drone is much easier to deal with than bonused 5 lights in pvp if you are flying a frigate. Especially a fast frigate with a web bonus would make the Rattlesnake look like a joke. The Rattlesnake need not lose its bonuses to light and medium drones or expansive drone bay. There is nothing OP about it.
Lin, heavy drones are getting a larger increses the mediums, And if you are using heavys you would use a drone navigation link. AND we can use the gecko as an example because it will have almost the same stats as a Berserker post changes
Plus, You should be using sentrys at anything other than point blank range, PVP or PVE |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 20:52:00 -
[3829] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:
so its a pre-balanced drone that goes faster than the slowest type of medium drone drone that hasn't been rebalanced yet?
Is that the best you have got?
Give it a rest.
Have any of you actually tried to use heavy drones on frigates? I bet none of you actually have. Not many people actually train for heavy drones.
Besides, its silly to limit this thing to PVE applications only. 1 heavy drone is much easier to deal with than bonused 5 lights in pvp if you are flying a frigate. Especially a fast frigate with a web bonus would make the Rattlesnake look like a joke. The Rattlesnake need not lose its bonuses to light and medium drones or expansive drone bay. There is nothing OP about it.
Lin, heavy drones are getting a larger increses the mediums, And if you are using heavys you would use a drone navigation link. AND we can use the gecko as an example because it will have almost the same stats as a Berserker post changes Plus, You should be using sentrys at anything other than point blank range, PVP or PVE
heavy drones are still slower than medium drones and bonused medium drones will arrive at the target, destroy it, and be on to the next target before a heavy drones reaches the first target.
Don't tell me what I should be using when what I want to do is fly to the next warp gate while everything dies on the way there. I don't want to have to wait, stationary while everything dies before I can move my ship. Its called being efficient.
If you want to sit there and snipe, there are better ships for that.
Other battleships ships are going to have better mission times, snipe better and tank better. The snake didn't have the highest dps, but it was the most versatile, with a 400m3 drone bay and bonuses to all its drones and a missile velocity bonus, it was a good choice for any mission. There is no good reason to change that. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 21:00:00 -
[3830] - Quote
Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:
so its a pre-balanced drone that goes faster than the slowest type of medium drone drone that hasn't been rebalanced yet?
Is that the best you have got?
Give it a rest.
Have any of you actually tried to use heavy drones on frigates? I bet none of you actually have. Not many people actually train for heavy drones.
Besides, its silly to limit this thing to PVE applications only. 1 heavy drone is much easier to deal with than bonused 5 lights in pvp if you are flying a frigate. Especially a fast frigate with a web bonus would make the Rattlesnake look like a joke. The Rattlesnake need not lose its bonuses to light and medium drones or expansive drone bay. There is nothing OP about it.
Lin, heavy drones are getting a larger increses the mediums, And if you are using heavys you would use a drone navigation link. AND we can use the gecko as an example because it will have almost the same stats as a Berserker post changes Plus, You should be using sentrys at anything other than point blank range, PVP or PVE heavy drones are still slower than medium drones and bonused medium drones will arrive at the target, destroy it, and be on to the next target before a heavy drones reaches the first target. Don't tell me what I should be using when what I want to do is fly to the next warp gate while everything dies on the way there. I don't want to have to wait, stationary while everything dies before I can move my ship. Its called being efficient. If you want to sit there and snipe, there are better ships for that. Other battleships ships are going to have better mission times, snipe better and tank better. The snake didn't have the highest dps, but it was the most versatile, with a 400m3 drone bay and bonuses to all its drones and a missile velocity bonus, it was a good choice for any mission. There is no good reason to change that. Lin you are not understanding this, Berserkers Or the gecko will be going almost the same speed as a medium would with a Drone nav. They WILL keep up with mediums and will kill the target faster.
Edit. Something like this [Rattlesnake, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Drone Navigation Computer II Drone Navigation Computer II 100MN Microwarpdrive I Large Shield Extender II Shield Recharger II
Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile Drone Link Augmentor II
Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I
Berserker II x2 Gecko x1 It has 340 DPS tank, is stable with the MWD off, and has 1192 DPS with ogres. Ogres would go 2.4km/s Gecko 3.7km/s same for berserkers |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 21:11:00 -
[3831] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:
so its a pre-balanced drone that goes faster than the slowest type of medium drone drone that hasn't been rebalanced yet?
Is that the best you have got?
Give it a rest.
Have any of you actually tried to use heavy drones on frigates? I bet none of you actually have. Not many people actually train for heavy drones.
Besides, its silly to limit this thing to PVE applications only. 1 heavy drone is much easier to deal with than bonused 5 lights in pvp if you are flying a frigate. Especially a fast frigate with a web bonus would make the Rattlesnake look like a joke. The Rattlesnake need not lose its bonuses to light and medium drones or expansive drone bay. There is nothing OP about it.
Lin, heavy drones are getting a larger increses the mediums, And if you are using heavys you would use a drone navigation link. AND we can use the gecko as an example because it will have almost the same stats as a Berserker post changes Plus, You should be using sentrys at anything other than point blank range, PVP or PVE heavy drones are still slower than medium drones and bonused medium drones will arrive at the target, destroy it, and be on to the next target before a heavy drones reaches the first target. Don't tell me what I should be using when what I want to do is fly to the next warp gate while everything dies on the way there. I don't want to have to wait, stationary while everything dies before I can move my ship. Its called being efficient. If you want to sit there and snipe, there are better ships for that. Other battleships ships are going to have better mission times, snipe better and tank better. The snake didn't have the highest dps, but it was the most versatile, with a 400m3 drone bay and bonuses to all its drones and a missile velocity bonus, it was a good choice for any mission. There is no good reason to change that. Lin you are not understanding this, Berserkers Or the gecko will be going almost the same speed as a medium would with a Drone nav. They WILL keep up with mediums and will kill the target faster. Edit. Something like this [Rattlesnake, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Drone Navigation Computer II Drone Navigation Computer II 100MN Microwarpdrive I Large Shield Extender II Shield Recharger II Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Drone Link Augmentor II Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I Berserker II x2 Gecko x1 It has 340 DPS tank, is stable with the MWD off, and has 1621 DPS with ogres. Ogres would go 2.4km/s Gecko 3.7km/s same for berserkers Edit wrong missiles derp
hahahhaha!
have fun warping out all day with that paper tank. You obviously don't understand how passive tanks work.
You want to fit modules just so that heavy drones that take up 25 m3 of space will do the same job that medium drones that take up 10m3 of space do?
HAHAHAAHA!!
|

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 21:12:00 -
[3832] - Quote
Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:
so its a pre-balanced drone that goes faster than the slowest type of medium drone drone that hasn't been rebalanced yet?
Is that the best you have got?
Give it a rest.
Have any of you actually tried to use heavy drones on frigates? I bet none of you actually have. Not many people actually train for heavy drones.
Besides, its silly to limit this thing to PVE applications only. 1 heavy drone is much easier to deal with than bonused 5 lights in pvp if you are flying a frigate. Especially a fast frigate with a web bonus would make the Rattlesnake look like a joke. The Rattlesnake need not lose its bonuses to light and medium drones or expansive drone bay. There is nothing OP about it.
Lin, heavy drones are getting a larger increses the mediums, And if you are using heavys you would use a drone navigation link. AND we can use the gecko as an example because it will have almost the same stats as a Berserker post changes Plus, You should be using sentrys at anything other than point blank range, PVP or PVE heavy drones are still slower than medium drones and bonused medium drones will arrive at the target, destroy it, and be on to the next target before a heavy drones reaches the first target. Don't tell me what I should be using when what I want to do is fly to the next warp gate while everything dies on the way there. I don't want to have to wait, stationary while everything dies before I can move my ship. Its called being efficient. If you want to sit there and snipe, there are better ships for that. Other battleships ships are going to have better mission times, snipe better and tank better. The snake didn't have the highest dps, but it was the most versatile, with a 400m3 drone bay and bonuses to all its drones and a missile velocity bonus, it was a good choice for any mission. There is no good reason to change that. Lin you are not understanding this, Berserkers Or the gecko will be going almost the same speed as a medium would with a Drone nav. They WILL keep up with mediums and will kill the target faster. Edit. Something like this [Rattlesnake, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Drone Navigation Computer II Drone Navigation Computer II 100MN Microwarpdrive I Large Shield Extender II Shield Recharger II Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Drone Link Augmentor II Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I Berserker II x2 Gecko x1 It has 340 DPS tank, is stable with the MWD off, and has 1621 DPS with ogres. Ogres would go 2.4km/s Gecko 3.7km/s same for berserkers Edit wrong missiles derp hahahhaha! have fun warping out all day with that paper tank. You obviously don't understand how passive tanks work. You want to fit modules just so that heavy drones that take up 25 m3 of space will do the same job that medium drones that take up 10m3 of space do? HAHAHAAHA!! Lin, YOU gave us a fit with 170 DPS passive tank ALSO 2 heavy drones 50m/3 kill stuff faster than 5 mediums 50m/3 |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 21:19:00 -
[3833] - Quote
You kids also don't seem to understand how drones work or these changes. The speed changes apply to the MWD speeds only.
Drones don't apply their DPS when they are MWDing to their target. They apply their DPS when they are orbiting it, and when a target is faster than the orbit of the drone, the drone has to catch up periodically and loses dps.
The orbit velocity of a berkserker II is 420 m/sec while the orbit velocity of a Warrior II is more than double that at 900 ms.
The berserkers II tracking is 0.567 rad/sec and the Warrior II has 3.24 rad/sec.
Given that light and medium drones arrive at their targets sooner than heavy drones, have better tracking and higher orbit speed, it is easy to conclude that light and medium drones are indeed the best solution against fast frigates and cruisers for ships that want to stay on the move.
Not only do the numbers back this up but also the testing. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 21:21:00 -
[3834] - Quote
Priestess Lin wrote:You kids also don't seem to understand how drones work or these changes. The speed changes apply to the MWD speeds only.
Drones don't apply their DPS when they are MWDing to their target. They apply their DPS when they are orbiting it, and when a target is faster than the orbit of the drone, the drone has to catch up periodically and loses dps.
The orbit velocity of a berkserker II is 420 m/sec while the orbit velocity of a Warrior II is more than double that at 900 ms.
The berserkers II tracking is 0.567 rad/sec and the Warrior II has 3.24 rad/sec.
Given that light and medium drones arrive at their targets sooner than heavy drones, have better tracking and higher orbit speed, it is easy to conclude that light and medium drones are indeed the best solution against fast frigates and cruisers for ships that want to stay on the move.
Not only do the numbers back this up but also the testing. Lin, what ranges do NPC frigs orbit at, and what is their speed while orbiting. |

stoicfaux
4819
|
Posted - 2014.05.14 21:23:00 -
[3835] - Quote
https://docs.google.com/spreadsheets/d/1tYl-QUgm_JqySf3e7o7CkbfYYcM3rQcE6RexpXVtkS0/edit#gid=485950326
With 2 Drone Nav IIs: * Infiltrator II - 5,654.4 * Vespa II - 4,646.4 * Hammerhead II - 4,130.2 * Valkyrie II - 6,146.1
* Praetor II - 3,392.6 * Wasp II - 2,765.7 * Ogre II - 2,458.4 * Berserker II - 3,687.7 * Gecko - 3,728.6
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 21:28:00 -
[3836] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:You kids also don't seem to understand how drones work or these changes. The speed changes apply to the MWD speeds only.
Drones don't apply their DPS when they are MWDing to their target. They apply their DPS when they are orbiting it, and when a target is faster than the orbit of the drone, the drone has to catch up periodically and loses dps.
The orbit velocity of a berkserker II is 420 m/sec while the orbit velocity of a Warrior II is more than double that at 900 ms.
The berserkers II tracking is 0.567 rad/sec and the Warrior II has 3.24 rad/sec.
Given that light and medium drones arrive at their targets sooner than heavy drones, have better tracking and higher orbit speed, it is easy to conclude that light and medium drones are indeed the best solution against fast frigates and cruisers for ships that want to stay on the move.
Not only do the numbers back this up but also the testing. Lin, what ranges do NPC frigs orbit at, and what is their speed while orbiting.
how many times do i have to say that we aren't just talking about npc frigates?
you have no good arguments.
Why use heavy drones to do something that light drones do better? Are you really going to want to pull out your 1 gecko against a frigate who can just kite it with a single web and speed tank your missiles? Get real. 5 light bonused light drones are clearly a better answer.
I actually know how heavy drones perform vs frigates and cruisers, I mainly fly a snake and I know for a fact they are not better. I made the mistake of training for heavy drones when I was a noob because I didn't understand how useless they really were. All you kids have are hearsay. You know it, I know it. Find out for yourself so you can stop looking stupid.
Go post that double drone nav computer fit in the mission section of the forums and get a good laugh. HAHAH!. You clearly don't know what a Rattlesnake is good at. |

baltec1
Bat Country Goonswarm Federation
11460
|
Posted - 2014.05.14 21:40:00 -
[3837] - Quote
Priestess Lin wrote:
We aren't just talking about frigates either. We are talking about cruisers. I suppose you think travel time is not an issue with them either. Medium drones can reach a cruiser and destroy it before heavy drones can even get there.
Sorry kids. I know you like to point to the spreadsheet numbers without applying your brain, but the reality is that light drones and medium drones are much better suited at combatting frigates and cruisers than heavy drones and they also take up less drone bay space.
Your sentries and missiles will have a cruiser dead much faster than meds.
Heavy drones do just fine vs frigs, My hyperion uses them in anoms and they die just as fast as with lights. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 21:43:00 -
[3838] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote: Lin, heavy drones are getting a larger increses the mediums, And if you are using heavys you would use a drone navigation link. AND we can use the gecko as an example because it will have almost the same stats as a Berserker post changes
Plus, You should be using sentrys at anything other than point blank range, PVP or PVE
heavy drones are still slower than medium drones and bonused medium drones will arrive at the target, destroy it, and be on to the next target before a heavy drones reaches the first target. Don't tell me what I should be using when what I want to do is fly to the next warp gate while everything dies on the way there. I don't want to have to wait, stationary while everything dies before I can move my ship. Its called being efficient. If you want to sit there and snipe, there are better ships for that. Other battleships ships are going to have better mission times, snipe better and tank better. The snake didn't have the highest dps, but it was the most versatile, with a 400m3 drone bay and bonuses to all its drones and a missile velocity bonus, it was a good choice for any mission. There is no good reason to change that. Lin you are not understanding this, Berserkers Or the gecko will be going almost the same speed as a medium would with a Drone nav. They WILL keep up with mediums and will kill the target faster. Edit. Something like this [Rattlesnake, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Drone Navigation Computer II Drone Navigation Computer II 100MN Microwarpdrive I Large Shield Extender II Shield Recharger II Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Drone Link Augmentor II Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I Berserker II x2 Gecko x1 It has 340 DPS tank, is stable with the MWD off, and has 1621 DPS with ogres. Ogres would go 2.4km/s Gecko 3.7km/s same for berserkers Edit wrong missiles derp hahahhaha! have fun warping out all day with that paper tank. You obviously don't understand how passive tanks work. You want to fit modules just so that heavy drones that take up 25 m3 of space will do the same job that medium drones that take up 10m3 of space do? HAHAHAAHA!! ALSO 2 heavy drones 50m/3 kill stuff faster than 5 mediums 50m/3
Only battleships. test it out before you talk out of your ass more. tell us honestly. Do you even have heavy drones trained?
that was a pretty hilarious fit you posted.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 21:44:00 -
[3839] - Quote
baltec1 wrote:Priestess Lin wrote:
We aren't just talking about frigates either. We are talking about cruisers. I suppose you think travel time is not an issue with them either. Medium drones can reach a cruiser and destroy it before heavy drones can even get there.
Sorry kids. I know you like to point to the spreadsheet numbers without applying your brain, but the reality is that light drones and medium drones are much better suited at combatting frigates and cruisers than heavy drones and they also take up less drone bay space.
Your sentries and missiles will have a cruiser dead much faster than meds.
missing the point.
you just fail on every level, don't you?  |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1157
|
Posted - 2014.05.14 21:46:00 -
[3840] - Quote
baltec1 wrote:Priestess Lin wrote:
We aren't just talking about frigates either. We are talking about cruisers. I suppose you think travel time is not an issue with them either. Medium drones can reach a cruiser and destroy it before heavy drones can even get there.
Sorry kids. I know you like to point to the spreadsheet numbers without applying your brain, but the reality is that light drones and medium drones are much better suited at combatting frigates and cruisers than heavy drones and they also take up less drone bay space.
Your sentries and missiles will have a cruiser dead much faster than meds. Heavy drones do just fine vs frigs, My hyperion uses them in anoms and they die just as fast as with lights. Actually, heavies alone do such an incredible job against cruisers now that I stopped carrying mediums in my RS. It eats cruisers fine without the missile damage it's getting, the heavy drone speed boosts, the gecko or medium drones. Combined there isn't any reason cruisers should be even remotely difficult to deal with. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 21:52:00 -
[3841] - Quote
So the thinking with the new snake appears to be: "we are going to cut off your hand, but you get this shiney new hook instead and it will be able to open tin cans better".
Some kids are still somehow still optimistic about their shiney new hooks, apparently.
Ah, to be young and foolish. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 21:53:00 -
[3842] - Quote
Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:You kids also don't seem to understand how drones work or these changes. The speed changes apply to the MWD speeds only.
Drones don't apply their DPS when they are MWDing to their target. They apply their DPS when they are orbiting it, and when a target is faster than the orbit of the drone, the drone has to catch up periodically and loses dps.
The orbit velocity of a berkserker II is 420 m/sec while the orbit velocity of a Warrior II is more than double that at 900 ms.
The berserkers II tracking is 0.567 rad/sec and the Warrior II has 3.24 rad/sec.
Given that light and medium drones arrive at their targets sooner than heavy drones, have better tracking and higher orbit speed, it is easy to conclude that light and medium drones are indeed the best solution against fast frigates and cruisers for ships that want to stay on the move.
Not only do the numbers back this up but also the testing. Lin, what ranges do NPC frigs orbit at, and what is their speed while orbiting. how many times do i have to say that we aren't just talking about npc frigates? you have no good arguments. Why use heavy drones to do something that light drones do better? Are you really going to want to pull out your 1 gecko against a frigate who can just kite it with a single web and speed tank your missiles? Get real. 5 light bonused light drones are clearly a better answer. I actually know how heavy drones perform vs frigates and cruisers, I mainly fly a snake and I know for a fact they are not better. I made the mistake of training for heavy drones when I was a noob because I didn't understand how useless they really were. All you kids have are hearsay. You know it, I know it. Find out for yourself so you can stop looking stupid. Go post that double drone nav computer fit in the mission section of the forums and get a good laugh. HAHAH!. You clearly don't know what a Rattlesnake is good at. WE were talking about a PVE snake. Never a PVP snake. A PVP snake would be using sentrys like EVERY OTHER DRONE BOAT |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 21:54:00 -
[3843] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:You kids also don't seem to understand how drones work or these changes. The speed changes apply to the MWD speeds only.
Drones don't apply their DPS when they are MWDing to their target. They apply their DPS when they are orbiting it, and when a target is faster than the orbit of the drone, the drone has to catch up periodically and loses dps.
The orbit velocity of a berkserker II is 420 m/sec while the orbit velocity of a Warrior II is more than double that at 900 ms.
The berserkers II tracking is 0.567 rad/sec and the Warrior II has 3.24 rad/sec.
Given that light and medium drones arrive at their targets sooner than heavy drones, have better tracking and higher orbit speed, it is easy to conclude that light and medium drones are indeed the best solution against fast frigates and cruisers for ships that want to stay on the move.
Not only do the numbers back this up but also the testing. Lin, what ranges do NPC frigs orbit at, and what is their speed while orbiting. how many times do i have to say that we aren't just talking about npc frigates? you have no good arguments. Why use heavy drones to do something that light drones do better? Are you really going to want to pull out your 1 gecko against a frigate who can just kite it with a single web and speed tank your missiles? Get real. 5 light bonused light drones are clearly a better answer. I actually know how heavy drones perform vs frigates and cruisers, I mainly fly a snake and I know for a fact they are not better. I made the mistake of training for heavy drones when I was a noob because I didn't understand how useless they really were. All you kids have are hearsay. You know it, I know it. Find out for yourself so you can stop looking stupid. Go post that double drone nav computer fit in the mission section of the forums and get a good laugh. HAHAH!. You clearly don't know what a Rattlesnake is good at. WE were talking about a PVE snake. Never a PVP snake. A PVP snake would be using sentrys like EVERY OTHER DRONE BOAT
yea because PVP and PVE never happen at the same time. 
get real. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1157
|
Posted - 2014.05.14 21:55:00 -
[3844] - Quote
Priestess Lin wrote:So the thinking with the new snake appears to be: "we are going to cut off your hand, but you get this shiney new hook instead and it will be able to open tin cans better".
Some kids are still somehow still optimistic about their shiney new hooks, apparently.
Ah, to be young and foolish. More like replacing it with an awesome robot hand. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 21:56:00 -
[3845] - Quote
SO lin, This is what YOU posted that started the heavy vs mediums/lights debate. Show me where you are talking about PVP in it
Priestess Lin wrote:Let me give you people a scenario of a way the Snake is played other than a sniper, a role done better by other ships.
Any mission.
The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
You arrive in the pocket and you lock onto one frigate, one cruiser and the rest battleships and fly towards the next warp gate or mission objective.
First you target your torpedos and target painter onto the Battleship and destroy them one by one. This is will be very easy to do since there are few battleships and will not have to worry about switching targets often, nor waiting for long lock times. With he +50% velocity bonus, javelin torpedoes can hit out to about 50km with implants and no rigs.
Next launch your light drones, select the frigate you locked and press F. Every frigate will pop at incredible speed. Put your light drones away once the frigates are all gone and then use medium drones and do the same thing, press F with the cruiser you have locked. With +50% bonus drone damage and hp, frigates and cruiser die to light and medium drones very fast.
All one need do is lock onto and destroy battleships with torpedos and the drones do the rest, all while flying towards the next objective.
With the new iteration of the Rattlesnake, this style would not be nearly as viable, having lost +50% missile velocity bonus and +50% drone damage and hp.
It is rare for a ship to have range on their torpedoes and I don't see why the snake has to lose that. The few people who do fly it would be much better served by more high/mid/low slots instead of these drastic changes.
The fact remains that heavy drones still suck, even with the changes. Their damage application is slow, meaning lower overall dps, and they can't be used in many situations. Other ships do sniping better.
|

baltec1
Bat Country Goonswarm Federation
11460
|
Posted - 2014.05.14 21:59:00 -
[3846] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
We aren't just talking about frigates either. We are talking about cruisers. I suppose you think travel time is not an issue with them either. Medium drones can reach a cruiser and destroy it before heavy drones can even get there.
Sorry kids. I know you like to point to the spreadsheet numbers without applying your brain, but the reality is that light drones and medium drones are much better suited at combatting frigates and cruisers than heavy drones and they also take up less drone bay space.
Your sentries and missiles will have a cruiser dead much faster than meds. missing the point. you just fail on every level, don't you? 
What point would that be?
You say you need meds to kill cruisers, sentries and missiles kill them faster
You say you need lights to deal with frigs, sentries blap them at range and heavies don't have many issues tracking them.
Everything you have said has been shown to be wrong. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 22:01:00 -
[3847] - Quote
Tyberius Franklin wrote:Priestess Lin wrote:So the thinking with the new snake appears to be: "we are going to cut off your hand, but you get this shiney new hook instead and it will be able to open tin cans better".
Some kids are still somehow still optimistic about their shiney new hooks, apparently.
Ah, to be young and foolish. More like replacing it with an awesome robot hand.
nope. Lets look at the facts.
Before, you could fit 3 flights of sentry drones or heavy drones and you would still have 50 m3 of drone bay space left over. The summer snake only has 25m3 drone bay space left over with 3 flights of sentrys or heavys.
loss of missile velocity bonus.
loss of bonuses on light and medium drones, which are far more effective at destroying frigates and cruisers than heavy drones.
Can we please stop with these ******** delusions that the snake is somehow better just because it got a little more dps? The nerfs obviously outnumber the buffs. The DPS buffs should have been expected and you morons are willing to have your and chopped off for it. Ridiculous.
DPS-centric thinking at its worst. Get real. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 22:02:00 -
[3848] - Quote
baltec1 wrote:Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
We aren't just talking about frigates either. We are talking about cruisers. I suppose you think travel time is not an issue with them either. Medium drones can reach a cruiser and destroy it before heavy drones can even get there.
Sorry kids. I know you like to point to the spreadsheet numbers without applying your brain, but the reality is that light drones and medium drones are much better suited at combatting frigates and cruisers than heavy drones and they also take up less drone bay space.
Your sentries and missiles will have a cruiser dead much faster than meds. missing the point. you just fail on every level, don't you?  What point would that be? .
we are talking about light and medium drones vs heavy drones.
think before you post, forum clown. |

KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 22:04:00 -
[3849] - Quote
Lin, did you already post your fit?
I mean, since you are clearly absolutely superior in knowledge on how the Rattlesnake is done as opposed to the DEVs and the assempled players here (excluding epicus?), share your godly wisdom on how a Fit should be for PvE where your bonused lights and mediums are The Answer to everything below Battleship level.
Or something. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 22:04:00 -
[3850] - Quote
Priestess Lin wrote:Tyberius Franklin wrote:Priestess Lin wrote:So the thinking with the new snake appears to be: "we are going to cut off your hand, but you get this shiney new hook instead and it will be able to open tin cans better".
Some kids are still somehow still optimistic about their shiney new hooks, apparently.
Ah, to be young and foolish. More like replacing it with an awesome robot hand. nope. Lets look at the facts. Before, you could fit 3 flights of sentry drones or heavy drones and you would still have 50 m3 of drone bay space left over. The summer snake only has 25m3 drone bay space left over with 3 flights of sentrys or heavys. loss of missile velocity bonus. loss of bonuses on light and medium drones, which are far more effective at destroying frigates and cruisers than heavy drones. Can we please stop with these ******** delusions that the snake is somehow better just because it got a little more dps? DPS-centric thinking at its worst. Get real. 125X 3 = 375 Leaving 25 m/3 left. So same number of flights |

Cassandra Aurilien
Imperial Academy Amarr Empire
117
|
Posted - 2014.05.14 22:04:00 -
[3851] - Quote
Priestess Lin wrote: hahahhaha!
have fun warping out all day with that paper tank. You obviously don't understand how passive tanks work.
You want to fit modules just so that heavy drones that take up 25 m3 of space will do the same job that medium drones that take up 10m3 of space do?
HAHAHAAHA!!
Sigh... The only reason that fits like the one you describe yourself using are necessary is because of the lack of DPS of the fit. It's only necessary to tank 600 DPS after resists if your fit can't kill NPC battleships quickly. Those fits have a certain virtue if you are expecting to disconnect every few minutes, but otherwise just take longer to accomplish anything. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 22:06:00 -
[3852] - Quote
KaDa en Bauldry wrote:Lin, did you already post your fit?
I mean, since you are clearly absolutely superior in knowledge on how the Rattlesnake is done as opposed to the DEVs and the assempled players here (excluding epicus?), share your godly wisdom on how a Fit should be for PvE where your bonused lights and mediums are The Answer to everything below Battleship level.
Or something.
my fit changes from mission to mission. That is the nice thing about the snake, its versatile. Not so much with these proposed changes. Not even enough drone bay space to fit salvage drones. I really want to kick whatever ****** did this to the Snake. Less people will be flying it than ever once the "oohh shiney" factor wears off. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 22:06:00 -
[3853] - Quote
KaDa en Bauldry wrote:Lin, did you already post your fit?
I mean, since you are clearly absolutely superior in knowledge on how the Rattlesnake is done as opposed to the DEVs and the assempled players here (excluding epicus?), share your godly wisdom on how a Fit should be for PvE where your bonused lights and mediums are The Answer to everything below Battleship level.
Or something. No, but he gave us information about how he flies it.
Priestess Lin wrote:Let me give you people a scenario of a way the Snake is played other than a sniper, a role done better by other ships.
Any mission.
The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
You arrive in the pocket and you lock onto one frigate, one cruiser and the rest battleships and fly towards the next warp gate or mission objective.
First you target your torpedos and target painter onto the Battleship and destroy them one by one. This is will be very easy to do since there are few battleships and will not have to worry about switching targets often, nor waiting for long lock times. With he +50% velocity bonus, javelin torpedoes can hit out to about 50km with implants and no rigs.
Next launch your light drones, select the frigate you locked and press F. Every frigate will pop at incredible speed. Put your light drones away once the frigates are all gone and then use medium drones and do the same thing, press F with the cruiser you have locked. With +50% bonus drone damage and hp, frigates and cruiser die to light and medium drones very fast.
All one need do is lock onto and destroy battleships with torpedos and the drones do the rest, all while flying towards the next objective.
With the new iteration of the Rattlesnake, this style would not be nearly as viable, having lost +50% missile velocity bonus and +50% drone damage and hp.
It is rare for a ship to have range on their torpedoes and I don't see why the snake has to lose that. The few people who do fly it would be much better served by more high/mid/low slots instead of these drastic changes.
The fact remains that heavy drones still suck, even with the changes. Their damage application is slow, meaning lower overall dps, and they can't be used in many situations. Other ships do sniping better.
|

KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 22:08:00 -
[3854] - Quote
Priestess Lin wrote:KaDa en Bauldry wrote:Lin, did you already post your fit?
I mean, since you are clearly absolutely superior in knowledge on how the Rattlesnake is done as opposed to the DEVs and the assempled players here (excluding epicus?), share your godly wisdom on how a Fit should be for PvE where your bonused lights and mediums are The Answer to everything below Battleship level.
Or something. my fit changes from mission to mission. That is the nice thing about the snake, its versatile. Not so much with these proposed changes. Not even enough drone bay space to fit salvage drones. I really want to kick whatever ****** did this to the Snake. Less people will be flying it than ever once the "oohh shiney" factor wears off. Then Angel Extravaganza level 4 and Worlds Collide (your pick). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1157
|
Posted - 2014.05.14 22:09:00 -
[3855] - Quote
Priestess Lin wrote:Tyberius Franklin wrote:Priestess Lin wrote:So the thinking with the new snake appears to be: "we are going to cut off your hand, but you get this shiney new hook instead and it will be able to open tin cans better".
Some kids are still somehow still optimistic about their shiney new hooks, apparently.
Ah, to be young and foolish. More like replacing it with an awesome robot hand. nope. Lets look at the facts. Before, you could fit 3 flights of sentry drones or heavy drones and you would still have 50 m3 of drone bay space left over. The summer snake only has 25m3 drone bay space left over with 3 flights of sentrys or heavys. loss of missile velocity bonus. loss of bonuses on light and medium drones, which are far more effective at destroying frigates and cruisers than heavy drones. Can we please stop with these ******** delusions that the snake is somehow better just because it got a little more dps? DPS-centric thinking at its worst. Get real. Not sure how that adds up. 125 band x 3 flights is 375 band of 400, so 25m^3 left over. I have a full snake with 2 sentry flights and 1 heavy flight now and can't fit an additional 50m^3 drones.
Also, while the loss of the bonus to lights is just that, the increase to missile damage means that I can actually switch to those lights with a much lower loss in overall DPS should I chose to, while still efficiently dealing with frigs since I'm on a ship that fitting DDA's to makes sense.
Finally, unless you were fitting to it's missile side the application of torp damage was pretty bad making cruise my go to and those still will be effective, and I anticipate the gain will be greater than the probably increase influence of things like NPC defenders.
Your refusal to see how the ship improves and/or just plain factual misinformation does not make the rest of us delusional. |

baltec1
Bat Country Goonswarm Federation
11460
|
Posted - 2014.05.14 22:13:00 -
[3856] - Quote
Priestess Lin wrote:
we are talking about light and medium drones vs heavy drones.
think before you post, forum clown.
How about addressing what I am saying rather than just tossing insults about. Are you wanting a 4th alt banned from posting? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 22:16:00 -
[3857] - Quote
Tyberius Franklin wrote:Priestess Lin wrote:Tyberius Franklin wrote:Priestess Lin wrote:So the thinking with the new snake appears to be: "we are going to cut off your hand, but you get this shiney new hook instead and it will be able to open tin cans better".
Some kids are still somehow still optimistic about their shiney new hooks, apparently.
Ah, to be young and foolish. More like replacing it with an awesome robot hand. nope. Lets look at the facts. Before, you could fit 3 flights of sentry drones or heavy drones and you would still have 50 m3 of drone bay space left over. The summer snake only has 25m3 drone bay space left over with 3 flights of sentrys or heavys. loss of missile velocity bonus. loss of bonuses on light and medium drones, which are far more effective at destroying frigates and cruisers than heavy drones. Can we please stop with these ******** delusions that the snake is somehow better just because it got a little more dps? DPS-centric thinking at its worst. Get real. Not sure how that adds up. 125 band x 3 flights is 375 band of 400, so 25m^3 left over. I have a full snake with 2 sentry flights and 1 heavy flight now and can't fit an additional 50m^3 drones. Also, while the loss of the bonus to lights is just that, the increase to missile damage means that I can actually switch to those lights with a much lower loss in overall DPS should I chose to, while still efficiently dealing with frigs since I'm on a ship that fitting DDA's to makes sense. Finally, unless you were fitting to it's missile side the application of torp damage was pretty bad making cruise my go to and those still will be effective, and I anticipate the gain will be greater than the probably increase influence of things like NPC defenders. Your refusal to see how the ship improves and/or just plain factual misinformation does not make the rest of us delusional.
tell me you don't really need bonused lights when you are being warp scrambled and a single web kills 50-100% of your drone DPS and you get jammed. How does that 50% bonus missile damage help you now?
new snake is obviously weaker than before but with more missile DPS. These are the facts. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 22:18:00 -
[3858] - Quote
Priestess Lin wrote:Tyberius Franklin wrote:Priestess Lin wrote:Tyberius Franklin wrote:Priestess Lin wrote:So the thinking with the new snake appears to be: "we are going to cut off your hand, but you get this shiney new hook instead and it will be able to open tin cans better".
Some kids are still somehow still optimistic about their shiney new hooks, apparently.
Ah, to be young and foolish. More like replacing it with an awesome robot hand. nope. Lets look at the facts. Before, you could fit 3 flights of sentry drones or heavy drones and you would still have 50 m3 of drone bay space left over. The summer snake only has 25m3 drone bay space left over with 3 flights of sentrys or heavys. loss of missile velocity bonus. loss of bonuses on light and medium drones, which are far more effective at destroying frigates and cruisers than heavy drones. Can we please stop with these ******** delusions that the snake is somehow better just because it got a little more dps? DPS-centric thinking at its worst. Get real. Not sure how that adds up. 125 band x 3 flights is 375 band of 400, so 25m^3 left over. I have a full snake with 2 sentry flights and 1 heavy flight now and can't fit an additional 50m^3 drones. Also, while the loss of the bonus to lights is just that, the increase to missile damage means that I can actually switch to those lights with a much lower loss in overall DPS should I chose to, while still efficiently dealing with frigs since I'm on a ship that fitting DDA's to makes sense. Finally, unless you were fitting to it's missile side the application of torp damage was pretty bad making cruise my go to and those still will be effective, and I anticipate the gain will be greater than the probably increase influence of things like NPC defenders. Your refusal to see how the ship improves and/or just plain factual misinformation does not make the rest of us delusional. tell me you don't really need bonused lights when you are being warp scrambled and a single web kills 50-100% of your drone DPS and you get jammed. How does that 50% bonus missile damage help you now? new snake is obviously weaker than before but with more missile DPS. These are the facts. You dont, Step 1 Launch unbonused lights. Step 2 Kill them |

KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 22:19:00 -
[3859] - Quote
Are you mixing up PvE and PvP again on purpose?
And you still refuse to post one of YOUR fits that shows how versatile the Oldsnake is. I'm making it extra easy on you: Pick a harder level 4 that is not Buzz Kill, if the two I proposed aren't to your liking. And tell us just how it is so darn good there, and how the changes kill it. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11461
|
Posted - 2014.05.14 22:19:00 -
[3860] - Quote
Priestess Lin wrote:
tell me you don't really need bonused lights when you are being warp scrambled and a single web kills 50-100% of your drone DPS and you get jammed. How does that 50% bonus missile damage help you now?
new snake is obviously weaker than before but with more missile DPS. These are the facts.
Two or three missile vollies to remove most frigs, flight of heavies will kill it quickly too before they even swap agro onto them. We also have the Micro Jump drive. Or you can launch normal lights just like every other ship and kill them that way. Or you can blap it with sentries before it even gets in range. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Crazy KSK
Tsunami Cartel Cascade Imminent
86
|
Posted - 2014.05.14 22:21:00 -
[3861] - Quote
Just wanted to point out that the nightmare on SISI is missing a low slot that it should have gotten as per OP Quote CCP Fozzie: ... The days of balance and forget are over.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1157
|
Posted - 2014.05.14 22:22:00 -
[3862] - Quote
Priestess Lin wrote:Tyberius Franklin wrote:Priestess Lin wrote:Tyberius Franklin wrote:Priestess Lin wrote:So the thinking with the new snake appears to be: "we are going to cut off your hand, but you get this shiney new hook instead and it will be able to open tin cans better".
Some kids are still somehow still optimistic about their shiney new hooks, apparently.
Ah, to be young and foolish. More like replacing it with an awesome robot hand. nope. Lets look at the facts. Before, you could fit 3 flights of sentry drones or heavy drones and you would still have 50 m3 of drone bay space left over. The summer snake only has 25m3 drone bay space left over with 3 flights of sentrys or heavys. loss of missile velocity bonus. loss of bonuses on light and medium drones, which are far more effective at destroying frigates and cruisers than heavy drones. Can we please stop with these ******** delusions that the snake is somehow better just because it got a little more dps? DPS-centric thinking at its worst. Get real. Not sure how that adds up. 125 band x 3 flights is 375 band of 400, so 25m^3 left over. I have a full snake with 2 sentry flights and 1 heavy flight now and can't fit an additional 50m^3 drones. Also, while the loss of the bonus to lights is just that, the increase to missile damage means that I can actually switch to those lights with a much lower loss in overall DPS should I chose to, while still efficiently dealing with frigs since I'm on a ship that fitting DDA's to makes sense. Finally, unless you were fitting to it's missile side the application of torp damage was pretty bad making cruise my go to and those still will be effective, and I anticipate the gain will be greater than the probably increase influence of things like NPC defenders. Your refusal to see how the ship improves and/or just plain factual misinformation does not make the rest of us delusional. tell me you don't really need bonused lights when you are being warp scrambled and a single web kills 50-100% of your drone DPS and you get jammed. How does that 50% bonus missile damage help you now? new snake is obviously weaker than before but with more missile DPS. These are the facts. It help's me hit the frigate with missiles if needed, but If I leave all 5 of the light drones out to be destroyed without attempting to recall, I deserve to lose them and be as stuck as I can reasonably be with the heavies and missiles at my disposal. How do you think missile ships without bonused lights deal with frigates? Do you think Ravens can't do missions? |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 22:24:00 -
[3863] - Quote
baltec1 wrote:Priestess Lin wrote:
tell me you don't really need bonused lights when you are being warp scrambled and a single web kills 50-100% of your drone DPS and you get jammed. How does that 50% bonus missile damage help you now?
new snake is obviously weaker than before but with more missile DPS. These are the facts.
Two or three missile vollies to remove most frigs,
You can't do that if you are being jammed at all. It takes a very long time for a Snake to log onto frigates. Rendering all new bonuses to the snake useless and leaving it a weaker position that it would have been pre-nerf.
|

KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 22:28:00 -
[3864] - Quote
The Snake has one of the highest Sensor Strenghts subcap apart from T3, 2 higher than the second pirate battleship, 3 above a navy Domi, 6 above a Nestor, *8* (+36%) more than a Dominix.
And the other ships can do Guristas missions fine. Maybe use a Grav ECCM? The time you save by killing faster makes one or two jams be of little consequence.
Also, post a fit of yours that you feel proud of. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Ravasta Helugo
Republic University Minmatar Republic
281
|
Posted - 2014.05.14 22:31:00 -
[3865] - Quote
Crazy KSK wrote:Just wanted to point out that the nightmare on SISI is missing a low slot that it should have gotten as per OP Oooh nice catch.
Speaking of SiSi, how is the new Snake holding up guys? |

baltec1
Bat Country Goonswarm Federation
11462
|
Posted - 2014.05.14 22:47:00 -
[3866] - Quote
Priestess Lin wrote:
You can't do that if you are being jammed at all. It takes a very long time for a Snake to lock onto frigates. Rendering all new bonuses to the snake useless and leaving it a weaker position that it would have been pre-nerf.
How is that any different to other battleships? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 23:03:00 -
[3867] - Quote
I think most of you kids lack a fundamental understanding about how a Snake is played. Yes, it is played as a sniper, but other ships do this better, especially with the omni nerf and now with the loss of missile velocity bonus, and that is only one way the snake is utilized.
Consider a scenario where you arrive in a pocket and imminently progress towards the next gate. You only have to worry about targetting battleships with your missiles because your light and medium drones will quickly zip around the room and blap everything else within a few seconds on their own.
For a drone and missile battleship, the most optimal setup is for your missiles to dealing with the fewer, faster locking battleships while your drones to deal with everything else that will be more numerous and take you much longer to lock on to. It will be almost impossible to do anything else when under the effects of jamming.
The sooner your drones finish their job, the sooner you can launch salvage drones to salvage the wrecks. The rate that battleships die to missiles is usually a non-issue since you don't need your drones to kill them.
Additionally, since you chose not to snipe, the wrecks will all be within close proximity to you and will be more quickly gathered by a mobile tractor beam unit.
The loss of +50 bonus to light and medium drones is going to be an unnecessary drawback in mission completion times and make the Snake weaker to cruisers and frigates in pvp as well. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.14 23:05:00 -
[3868] - Quote
Priestess Lin wrote:I think most of you kids lack a fundamental understanding about how a Snake is played. Yes, it is played as a sniper, but other ships do this better, especially with the omni nerf and now with the loss of missile velocity bonus, and that is only one way the snake is utilized.
Consider a scenario where you arrive in a pocket and imminently progress towards the next gate. You only have to worry about targetting battleships with your missiles because your light and medium drones will quickly zip around the room and blap everything else within a few seconds on their own.
For a drone and missile battleship, the most optimal setup is for your missiles to dealing with the fewer, faster locking battleships while your drones to deal with everything else that will be more numerous and take you much longer to lock on to. It will be almost impossible to do anything else when under the effects of jamming.
The sooner your drones finish their job, the sooner you can launch salvage drones to salvage the wrecks. The rate that battleships die to missiles is usually a non-issue since you don't need your drones to kill them.
Additionally, since you chose not to snipe, the wrecks will all be within close proximity to you and will be more quickly gathered by a mobile tractor beam unit.
The loss of +50 bonus to light and medium drones is going to be an unnecessary drawback in mission completion times and make the Snake weaker to cruisers and frigates in pvp as well. And i think you dont have an understanding of what Geckos can do to frigs and cruisers. They MURDER them. If you put a drone nav they get their just as fast |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.14 23:10:00 -
[3869] - Quote
Rather than the yes it will no it won't arguments, lets look at it on sisi if it is up. I suspect that heavies will be suboptimal, notice I do not say incapable, at dealing with smaller targets. Lets try It with T1 missiles and T2 because not all Players have access to T2. and see if the ship is actually better, or worse in various peoples hands. Because not everybody has all V skills in mission ships.
Where does one post impressions after SiSi testing? Here?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 23:11:00 -
[3870] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:I think most of you kids lack a fundamental understanding about how a Snake is played. Yes, it is played as a sniper, but other ships do this better, especially with the omni nerf and now with the loss of missile velocity bonus, and that is only one way the snake is utilized.
Consider a scenario where you arrive in a pocket and imminently progress towards the next gate. You only have to worry about targetting battleships with your missiles because your light and medium drones will quickly zip around the room and blap everything else within a few seconds on their own.
For a drone and missile battleship, the most optimal setup is for your missiles to dealing with the fewer, faster locking battleships while your drones to deal with everything else that will be more numerous and take you much longer to lock on to. It will be almost impossible to do anything else when under the effects of jamming.
The sooner your drones finish their job, the sooner you can launch salvage drones to salvage the wrecks. The rate that battleships die to missiles is usually a non-issue since you don't need your drones to kill them.
Additionally, since you chose not to snipe, the wrecks will all be within close proximity to you and will be more quickly gathered by a mobile tractor beam unit.
The loss of +50 bonus to light and medium drones is going to be an unnecessary drawback in mission completion times and make the Snake weaker to cruisers and frigates in pvp as well. And i think you dont have an understanding of what Geckos can do to frigs and cruisers. They MURDER them. If you put a drone nav they get their just as fast
I understand what a gecko can do to a single npc frigate. Your brain seems to have trouble comprehending the travel time between frigates and cruisers in missions and the pvp limitations of using a single drone for 100% of your drone dps. Why would you waste module slots trying to make heavy drones do what light drones do better?
Try to comprehend the rest of my post, if you can.
Your fit wth 2 drone navs and 1 large shield extender was such a backwards joke of a fit. I can't take you seriously anymore when it comes to the Snake. |

Rexxorr
Zero Corp Tax3
67
|
Posted - 2014.05.14 23:16:00 -
[3871] - Quote
As a mission runner I wanted to get a feel for the new rattlesnake changes and share my current impressions.
I took the rattlesnake out for a test drive on sisi today. The fitting changes are live for the rattlesnake but the drone skill changes are not live yet nor are the traits updated which describe what the ship does.
I fit the rattlesnake with drones being the primary dps and missiles as secondary dps. I tried out light missiles up to cruise missile to see how they perform mission wise. Because the drone is primary dps the drone needs to live, so I rigged for drone durability.
1. The Gecko drone is tough . I shot more than one trigger in damsel and it still lived :-) 2. The Gecko drone can kill spider drones quick enough. I watched the Gecko miss a spider drone 3 times then one shot it. 3. I found faction cruise missiles actually quite useful, from battleship down to frigs. 4. Heavy and light missiles work, but I like the range of cruise and cruise dps is prob the most helpful imo. 5. Rattlesnake has quirks with drone control but better just one drone than trying to control five drones. 6. A drone left to engage at will,of course always without fail shoots the trigger first. lol 7. The rattlesnake is now imo, a medium close range battleship and has the tank to survive in close quarters. 8. Cpu is very tight (used cpu mods for fitting), lots of faction mods will be needed to get around cpu limts.
Thats my impression atm. The Rattlesnake appears to be so far, decent at mission running. Looking forward to the drone skill updates in order to get a more solid feel for the new rattlesnake. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.14 23:23:00 -
[3872] - Quote
Rexxorr wrote:. I watched the Gecko miss a spider drone 3 times then one shot it.
4 shots for a Gecko to kill a spider drone. 
I rest my case.
|

baltec1
Bat Country Goonswarm Federation
11462
|
Posted - 2014.05.14 23:35:00 -
[3873] - Quote
Priestess Lin wrote:Rexxorr wrote:. I watched the Gecko miss a spider drone 3 times then one shot it.
4 shots for a Gecko to kill a spider drone.  I rest my case. 
Sentries one shot it, Heavies will kill it in short order, unbonused lights will also kill them, and then we have the missiles.
The only thing shown here is that your claim to fly a rattle (or even use drones or missiles) is questionable. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sgt Ocker
Last Bastion of Freedom
216
|
Posted - 2014.05.14 23:58:00 -
[3874] - Quote
baltec1 wrote:Priestess Lin wrote:
You can't do that if you are being jammed at all. It takes a very long time for a Snake to lock onto frigates. Rendering all new bonuses to the snake useless and leaving it a weaker position that it would have been pre-nerf.
How is that any different to other battleships? As much as I don't want to, I have to agree with Baltec here. Fit for balanced Drone and Missile Dps, the snake will perform as well as it does now. (perhaps a little better, with a lazy fit)
Play around with your fitting, add ECCM and Sebo, lock speed is up jamming greatly reduced.
You won't need light drones with or without a bonus, Beserker ll's will have no trouble killing npc frigs, once the frigs are dead recall, drop Orges or Sentries to finish.
The new Snake may not be what we were expecting but it isn't all bad either. IMO, small gang Pvp (gate camping) the Snake will shine. MJD, RHML, Garde ll (Gecko or Ogre ll), and 200k Tank. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 00:07:00 -
[3875] - Quote
Ok been trying the rattlesnake on SIsI. Actually Quite a decent ship. The Heavy drones are struggling to hit smaller targets some, but after the Kronos changes are in place, hopefully They will handle better, they also seem to be very popular with everything, they are getting much more aggro than mediums or lights would currently. not saying that methods of grabbing aggro better than I currently use would yield the same results, I am trying to use them the same way to see what the effect is.
So first impressions, and they are only preliminary. Using Cruises and ogres /beserkers. Not seeing wild real world improvements in real power, better sure, but not a quantum improvement. nice is good but not seeing any reason for anyone to be worried.
Drones, sentries still sentries. but the loss of the second dla is unpleasant. rattlesnake with 4 launchers and overall then the ship feels worse than currently, only an impression but it really feels that one will always fit for max missiles now. so drones WILL suffer. Damage application of heavies is poor against small fast targets, Eventually get a popping hit, but takes a few cycles. noticeably worse than pre kronos RS light drones. light drones are poor things now. noticeably worse.
Overall impression, well it's ok still works. not feeling excited at all.
that's about it for now. no conclusions drawn, that is just how it is. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3580
|
Posted - 2014.05.15 00:25:00 -
[3876] - Quote
epicurus ataraxia wrote:rattlesnake with 4 launchers and overall then the ship feels worse than currently, only an impression but it really feels that one will always fit for max missiles now. so drones WILL suffer. Did you try the Gecko? I am currently away, traveling through time and will be returning last week. |
|

ISD Ezwal
ISD Community Communications Liaisons
1318

|
Posted - 2014.05.15 01:31:00 -
[3877] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.15 03:51:00 -
[3878] - Quote
Short question: Heavies/Geckos are being tried with 2 tracking scripted Omni? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3581
|
Posted - 2014.05.15 04:56:00 -
[3879] - Quote
KaDa en Bauldry wrote:Short question: Heavies/Geckos are being tried with 2 tracking scripted Omni? Yes, didn't seem to make a huge difference. I am currently away, traveling through time and will be returning last week. |

Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 06:05:00 -
[3880] - Quote
Doggy Dogwoofwoof wrote: Lin you are not understanding this, Berserkers Or the gecko will be going almost the same speed as a medium would with a Drone nav. They WILL keep up with mediums and will kill the target faster.
Edit. Something like this [Rattlesnake, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Drone Navigation Computer II Drone Navigation Computer II 100MN Microwarpdrive I Large Shield Extender II Shield Recharger II
Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Drone Link Augmentor II
Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I
Berserker II x2 Gecko x1 It has 340 DPS tank, is stable with the MWD off, and has 1621 DPS with ogres. Ogres would go 2.4km/s Gecko 3.7km/s same for berserkers Edit wrong missiles derp
Apart from application problems with the missiles making you do just maybe 30-50% of the paper dps, where are you getting the 1600+ figure from? You have just 2+2 das, that means 700+700 damage at best, what am i missing? |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.15 06:26:00 -
[3881] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote: Lin you are not understanding this, Berserkers Or the gecko will be going almost the same speed as a medium would with a Drone nav. They WILL keep up with mediums and will kill the target faster.
Edit. Something like this [Rattlesnake, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Drone Navigation Computer II Drone Navigation Computer II 100MN Microwarpdrive I Large Shield Extender II Shield Recharger II
Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Drone Link Augmentor II
Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I
Berserker II x2 Gecko x1 It has 340 DPS tank, is stable with the MWD off, and has 1621 DPS with ogres. Ogres would go 2.4km/s Gecko 3.7km/s same for berserkers Edit wrong missiles derp
Apart from application problems with the missiles making you do just maybe 30-50% of the paper dps, where are you getting the 1600+ figure from? You have just 2+2 das, that means 700+700 damage at best, what am i missing? I derped and used the wrong fits DPS. its closer to 1200, ANd that fit was a response to how lin described flying her fit. I plan to use a Rigor Active tank fit |

Sgt Ocker
Last Bastion of Freedom
217
|
Posted - 2014.05.15 07:43:00 -
[3882] - Quote
I've just been having another play around on Sisi with the Guristas ships.
Looking at the specs on the new Faction Drone mods, I'm not sure they will be worth the prices (initially at least) people will ask for them. Faction Drone Damage Amplifier 0.8% better than T2. Unless they are cheap may not be worth the effort
Sentient Omni Tracking Enhancer at 0.5% better than T2 Omni and having to drop a damage mod for it? Yeah not sure about that, especially as the available versions, Sentient and Officer, will likely have hefty prices attached. Sentient mods could be a buff for drone regions, although the attributes of the modules is likely to see low prices - or a market full of so-so mods no-one is prepared to pay the high price of.
I've never seen an Officer drone upgrade mod on a market so the extra attributes offered (the best of which are pretty good) will be so expensive as to only be affordable by the richest and be fit to Shield Supers. It is a nice buff to shield supers, as long as drop rates are there to make them available My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 07:49:00 -
[3883] - Quote
Sgt Ocker wrote:I've just been having another play around on Sisi with the Guristas ships.
Looking at the specs on the new Faction Drone mods, I'm not sure they will be worth the prices (initially at least) people will ask for them. Faction Drone Damage Amplifier 0.8% better than T2. Unless they are cheap may not be worth the effort
Sentient Omni Tracking Enhancer at 0.5% better than T2 Omni and having to drop a damage mod for it? Yeah not sure about that, especially as the available versions, Sentient and Officer, will likely have hefty prices attached. Sentient mods could be a buff for drone regions, although the attributes of the modules is likely to see low prices - or a market full of so-so mods no-one is prepared to pay the high price of.
I've never seen an Officer drone upgrade mod on a market so the extra attributes offered (the best of which are pretty good) will be so expensive as to only be affordable by the richest and be fit to Shield Supers. It is a nice buff to shield supers, as long as drop rates are there to make them available
Heh, most people did expect just a minor difference (since we already have a "navy" bonus on dda2, and the officer is 26%), but 0.8% is quite entertaining. |

Sgt Ocker
Last Bastion of Freedom
217
|
Posted - 2014.05.15 08:15:00 -
[3884] - Quote
Barton Breau wrote:Sgt Ocker wrote:I've just been having another play around on Sisi with the Guristas ships.
Looking at the specs on the new Faction Drone mods, I'm not sure they will be worth the prices (initially at least) people will ask for them. Faction Drone Damage Amplifier 0.8% better than T2. Unless they are cheap may not be worth the effort
Sentient Omni Tracking Enhancer at 0.5% better than T2 Omni and having to drop a damage mod for it? Yeah not sure about that, especially as the available versions, Sentient and Officer, will likely have hefty prices attached. Sentient mods could be a buff for drone regions, although the attributes of the modules is likely to see low prices - or a market full of so-so mods no-one is prepared to pay the high price of.
I've never seen an Officer drone upgrade mod on a market so the extra attributes offered (the best of which are pretty good) will be so expensive as to only be affordable by the richest and be fit to Shield Supers. It is a nice buff to shield supers, as long as drop rates are there to make them available Heh, most people did expect just a minor difference (since we already have a "navy" bonus on dda2, and the officer is 26%), but 0.8% is quite entertaining. NICE - Just noticed the countdown timer for reload on RHML. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Kaarous Aldurald
ROC Deep Space The ROC
6167
|
Posted - 2014.05.15 09:24:00 -
[3885] - Quote
While I am loving the Rattlesnake on SiSi so far(hey, turns out cruise missiles didn't stop hitting frigates, who knew?), I am confused as to why the "Giving Drones an Assist" changes are not up yet...
Are they not actually in the same build? Are they being delayed along with the economic changes? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6167
|
Posted - 2014.05.15 09:34:00 -
[3886] - Quote
epicurus ataraxia wrote: Drones, sentries still sentries. but the loss of the second dla is unpleasant. rattlesnake with 4 launchers and overall then the ship feels worse than currently, only an impression but it really feels that one will always fit for max missiles now. so drones WILL suffer. Damage application of heavies is poor against small fast targets, Eventually get a popping hit, but takes a few cycles. noticeably worse than pre kronos RS light drones. light drones are poor things now. noticeably worse.
Overall impression, well it's ok still works. not feeling excited at all.
that's about it for now. no conclusions drawn, that is just how it is.
You need to stop using the feels, and start using the thinks.
If you want to snipe fit it, and put 4 Cruise launchers on there, it will do more dps than presently, with zero loss of functionality. The Rattlesnake has only gained options. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

M Key
Hedion University Amarr Empire
1
|
Posted - 2014.05.15 10:26:00 -
[3887] - Quote
So, popped on the test server, and even with a garbage fit and skills it does 1000 dps on paper.
5x meta 4 cruise launchers, T1 scourge ammo 2x Rigor and 1x Flare rigs 3x T2 DDA 3x T2 BCU
Gecko for drone
I encourage others with actual proper skills for a missile/drone ship to go test fit it. CPU is very tight, but needs to be checked with a complete T2 fit.
as far as killing frigates and cruisers? Heavy drones with less than perfect skills will take two shots to kill a normal frigate. One shot seems to miss as they are firing right as they pop off MWD. 2nd shot murders the frigate as even low damage hits are more than their EHP. Cruisers are also super quick to kill. again its a matter of they do lots of damage with all the bonuses against low EHP target, so it doesn't even matter if they get good hits. So for PvE, chuck any old heavy drone out the bay doors and watch the explosions. Gecko is even better at this, but seems to pull aggro from all the things. |

afkalt
Republic Military School Minmatar Republic
44
|
Posted - 2014.05.15 11:33:00 -
[3888] - Quote
Sgt Ocker wrote:I've just been having another play around on Sisi with the Guristas ships.
Looking at the specs on the new Faction Drone mods, I'm not sure they will be worth the prices (initially at least) people will ask for them. Faction Drone Damage Amplifier 0.8% better than T2. Unless they are cheap may not be worth the effort.
If they have lower fitting requirements they'll be worth it.
|

Crazy KSK
Tsunami Cartel Cascade Imminent
87
|
Posted - 2014.05.15 16:18:00 -
[3889] - Quote
currently all new DDAs have the same fitting as t2 but the damage bonus is 25,8% compared to t2 23% looking at the officer DDAs I think the new faction ones should have 20-25 cpu cost instead of 30 Quote CCP Fozzie: ... The days of balance and forget are over.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 16:35:00 -
[3890] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Drones, sentries still sentries. but the loss of the second dla is unpleasant. rattlesnake with 4 launchers and overall then the ship feels worse than currently, only an impression but it really feels that one will always fit for max missiles now. so drones WILL suffer. Damage application of heavies is poor against small fast targets, Eventually get a popping hit, but takes a few cycles. noticeably worse than pre kronos RS light drones. light drones are poor things now. noticeably worse.
Overall impression, well it's ok still works. not feeling excited at all.
that's about it for now. no conclusions drawn, that is just how it is.
You need to stop using the feels, and start using the thinks. If you want to snipe fit it, and put 4 Cruise launchers on there, it will do more dps than presently, with zero loss of functionality. The Rattlesnake has only gained options.
Notice the word "IMPRESSION,"
I am sure that all the new users who buy the rattlesnake, after reading all about the wonderful DPS will fit them up and gain an IMPRESSION of the ship and decide whether the ship is a worthwhile upgrade. They may or may not regret fitting rigs and being locked into it. As they fly it they may be FEELING that it is less pleasant to use now than before, and the extra DPS will not make up for that, for many. A ship is more than pure raw numbers as you well know.
I posted my first IMPRESSION. See above, I actually think it is OK, not great but passable. Oh extra DPS thanks.....
Oh zero loss of functionality? Bullshit.
Do you have any idea of what that word means?
Hint it does not mean dressing up and putting on a silly voice and pretending to be someone else. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6186
|
Posted - 2014.05.15 17:09:00 -
[3891] - Quote
epicurus ataraxia wrote:Last point first. Ah so no loss of functionality whatsoever. Ok there are no changes to the drone system whatsoever so you are right.  ^^^ sarcasm^^^ Only true if one does not use drones, otherwise a complete misrepresentation. The drone weapons system has lost massive functionality, you may not use drones, or you may prefer missiles, or they do not matter to you, or you can do things 50 other ways, it does not matter, the effects are clear, concise, and quantifiable. And a major loss of functionality.
Not if the "loss" of light drones is more than made up for by the vastly improved missile system, no.
Which it is. Nevermind that you'd be using sentries to shoot frigates in the first place, so it's a complete mischaracterization to begin with.
It's only a net loss if you were some kind of nutball who used light drones, heavy ewar drones, and torpedoes in a passive tank fit.
In just about any other scenario it's a net gain. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 17:12:00 -
[3892] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Last point first. Ah so no loss of functionality whatsoever. Ok there are no changes to the drone system whatsoever so you are right.  ^^^ sarcasm^^^ Only true if one does not use drones, otherwise a complete misrepresentation. The drone weapons system has lost massive functionality, you may not use drones, or you may prefer missiles, or they do not matter to you, or you can do things 50 other ways, it does not matter, the effects are clear, concise, and quantifiable. And a major loss of functionality. Not if the "loss" of light drones is more than made up for by the vastly improved missile system, no. Which it is. Nevermind that you'd be using sentries to shoot frigates in the first place, so it's a complete mischaracterization to begin with. It's only a net loss if you were some kind of nutball who used light drones, heavy ewar drones, and torpedoes in a passive tank fit. In just about any other scenario it's a net gain.
I am sure all of those nutballs will respect your opinion of them.......... There is one EvE. Many people. Many lifestyles. WE are EvE |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
112
|
Posted - 2014.05.15 17:33:00 -
[3893] - Quote
I dont like missile bonus on the RS being in Gallente, Shield Caldari and Drone bonus as Role. It should be drone bonus Gallente, Missile Caldari and Role being shield bonus. |

Kaarous Aldurald
ROC Deep Space The ROC
6192
|
Posted - 2014.05.15 17:37:00 -
[3894] - Quote
XxRTEKxX wrote:I dont like missile bonus on the RS being in Gallente, Shield Caldari and Drone bonus as Role. It should be drone bonus Gallente, Missile Caldari and Role being shield bonus.
Pretty sure the reason why that's not happening was addressed in Rise's second post.
Nope, I was wrong, his fourth post.
https://forums.eveonline.com/default.aspx?g=posts&m=4470440#post4470440
So that's a big "nope". "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 17:40:00 -
[3895] - Quote
XxRTEKxX wrote:I dont like missile bonus on the RS being in Gallente, Shield Caldari and Drone bonus as Role. It should be drone bonus Gallente, Missile Caldari and Role being shield bonus.
I sympathise, but apparently CCP Rise just could not get it to work that way in a reasonable manner, he responded at the beginning of the thread.
Quote:I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want. It's also not like Gallente never use missiles. Until recently all the Roden ships used them. There is one EvE. Many people. Many lifestyles. WE are EvE |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
112
|
Posted - 2014.05.15 17:58:00 -
[3896] - Quote
Then they shouldn't change the ship except tweak it as it is now. I dont like the changes, and dont like the pull away from the lore with its new Gallente bonus. |

afkalt
Republic Military School Minmatar Republic
47
|
Posted - 2014.05.15 18:20:00 -
[3897] - Quote
Crazy KSK wrote:currently all new DDAs have the same fitting as t2 but the damage bonus is 25,8% compared to t2 23% looking at the officer DDAs I think the new faction ones should have 20-25 cpu cost instead of 30
Rats  |

Daichi Yamato
Xero Security and Technologies
1496
|
Posted - 2014.05.15 18:22:00 -
[3898] - Quote
Just tried the rattler on SiSi. Its definitely faster in missions now.
I didn't notice any unusual drone aggro and my heavies still alpha mission frigs. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

baltec1
Bat Country Goonswarm Federation
11470
|
Posted - 2014.05.15 18:24:00 -
[3899] - Quote
Been testing the rattle and I love the PvP RHML death machine it has become.
Frigates are flies to be swatted away, Most cruisers die before the clip is empty and I killed several battleships including a shield vindi. The spare high slot is also perfect for a cyno which makes the ship ideal for small gang/hotdropping.
Currently working on a torp fit. Join Bat Country today and defend the Glorious Socialist Dictatorship |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
112
|
Posted - 2014.05.15 18:24:00 -
[3900] - Quote
Daichi Yamato wrote:Just tried the rattler on SiSi. Its definitely faster in missions now.
and i didn't notice any unusual drone aggro.
I need to get on there and check it out tonight. |

Kaarous Aldurald
ROC Deep Space The ROC
6205
|
Posted - 2014.05.15 19:21:00 -
[3901] - Quote
baltec1 wrote:Been testing the rattle and I love the PvP RHML death machine it has become.
Frigates are flies to be swatted away, Most cruisers die before the clip is empty and I killed several battleships including a shield vindi. The spare high slot is also perfect for a cyno which makes the ship ideal for small gang/hotdropping.
Currently working on a torp fit.
In said PvP fit, what drones are you using, for what circumstances, and why? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Myrthiis
Boon Odd Ducks Bath Toys
8
|
Posted - 2014.05.15 19:24:00 -
[3902] - Quote
What a surprise once the RS has hitted SIsi everything is fine,both in PVP and Pve same thing for the Nightmare . But actually i'm much more worried for the Machariel ,still have a poor slot layout ,poor bonuses,poor utlity slots ,poor tank ,poor grid and cpu and now not even agility for a GTFO option ^^. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 20:16:00 -
[3903] - Quote
Kaarous Aldurald wrote:baltec1 wrote:Been testing the rattle and I love the PvP RHML death machine it has become.
Frigates are flies to be swatted away, Most cruisers die before the clip is empty and I killed several battleships including a shield vindi. The spare high slot is also perfect for a cyno which makes the ship ideal for small gang/hotdropping.
Currently working on a torp fit. In said PvP fit, what drones are you using, for what circumstances, and why?
I see Kaadoofus has a lot of questions on how to play a Rattlesnake.
This ought to be good.
Using missiles against frigates as a battleship. AKA Doing it wrong. |

KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.15 20:26:00 -
[3904] - Quote
Quote:Post your fit, Rod.
Just one you feel would be educational for the ignorant masses. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
16
|
Posted - 2014.05.15 20:30:00 -
[3905] - Quote
Myrthiis wrote:What a surprise once the RS has hitted SIsi everything is fine,both in PVP and Pve same thing for the Nightmare . But actually i'm much more worried for the Machariel ,still have a poor slot layout ,poor bonuses,poor utlity slots ,poor tank ,poor grid and cpu and now not even agility for a GTFO option ^^.
Poor Poor Machariel. Obviously the thing is terrible. That's why no one uses it for LVL 4s, incursions, or PVP. Right?  |

Myrthiis
Boon Odd Ducks Bath Toys
8
|
Posted - 2014.05.15 20:41:00 -
[3906] - Quote
Topher Basquette Dusch-shur wrote:Myrthiis wrote:What a surprise once the RS has hitted SIsi everything is fine,both in PVP and Pve same thing for the Nightmare . But actually i'm much more worried for the Machariel ,still have a poor slot layout ,poor bonuses,poor utlity slots ,poor tank ,poor grid and cpu and now not even agility for a GTFO option ^^. Poor Poor Machariel. Obviously the thing is terrible. That's why no one uses it for LVL 4s, incursions, or PVP. Right? 
Well irony ,dont solve the problem of the hull ,in lvl 4 u have better ships for every NPC u can found ,in incursions its only used for alpha and in pvp with the current changes it ll dissapear soon.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 21:23:00 -
[3907] - Quote
KaDa en Bauldry wrote:Quote:Post your fit, Rod. Just one you feel would be educational for the ignorant masses.
Some people seem to think the Snake is only good as a sniper. The undisputed fact is that other pirate faction battleships do this better.
The loss of missile velocity bonus and omni nerf further makes the snake weak as a sniper.
Therefore, what does the snake do best?
For one, it it currently has the largest drone bay of any battleship. This in itself makes the rattlesnake a unique ship in EVE.
Another is its ability to quickly and easily clear and loot a room and progress to the next. True, a Sniper Snake has more DPS, but that ship is played with a MJD, and the wrecks are spread all over the field and the sentrys are needed to kill everything in good time. It takes much longer for a mobile tractor unit to gather them all and for you to salvage them all.
The limits on mission completion and looting time for the Snake revolve around the time it can deploy salvage drones.
When you play a torpedo snake, battleships die very quickly. This is the most optimum use of launcher slots, being that battleships are quick to lock onto and you can apply the most DPS to them. Light drones and medium drones are needed to kill everything else. With +50% damage and HP on all its drones, they zip around the battlefield and pop frigates and cruises in seconds.
The faster your drones are done with their work, the faster you can deploy salvage drones. The snake has the perfect balance of missile DPS and drone DPS that ensure Battleships die quickly and so does everything else, all while flying towards the next warp gate. Because of the Snakes excellent ability to tank damage, the wrecks are all in close range and quickly collected, resulting in faster mission completion times if one chooses to loot.
With the loss of +50% bonus to all its drones and missile velocity bonus, the way to utilize the strengths of a rattlesnake best will be destroyed. Torpedoes will no longer have their viability, since other npc battleships will easily get out of their range and drones with +50% less damage and hp will result in lengthier periods before salvage drones can be deployed, resulting in lengthier mission completion times.
Currently, because of +50 bonus drone damage and hp, a Torpedo snake can loot and complete missions faster than a cruise or torp golem, but with these changes, there will be no reason at all to play a Rattlesnake since they both will have unbonused lights and mediums and the Golem will tank better AND do more damage.
For optimal game play, the applications of heavy drones for a battleships are almost non-existent. + other ships snipe better.
|

Kaarous Aldurald
ROC Deep Space The ROC
6214
|
Posted - 2014.05.15 21:32:00 -
[3908] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:baltec1 wrote:Been testing the rattle and I love the PvP RHML death machine it has become.
Frigates are flies to be swatted away, Most cruisers die before the clip is empty and I killed several battleships including a shield vindi. The spare high slot is also perfect for a cyno which makes the ship ideal for small gang/hotdropping.
Currently working on a torp fit. In said PvP fit, what drones are you using, for what circumstances, and why? I see Kaadoofus has a lot of questions on how to play a Rattlesnake. This ought to be good.
Actually, that was intended to be a shot at you. Hoping to get him to lay out that what he's doing is precisely what he and I have been saying for dozens of pages.
Looks like it's working, though, since he and I are getting similar PvP results. Especially with blapping frigates. I don't even have any light drones in my bay anymore.
I guess whichever numbskull told us you couldn't kill frigates with heavy drones is kicking themselves right about now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Myrthiis
Boon Odd Ducks Bath Toys
8
|
Posted - 2014.05.15 21:33:00 -
[3909] - Quote
First salvage drone sucks and with 665 M3 u arent already able to loot multiple rooms mission.U d better drop ur mtu bookmark it and come back later with something with enough cargo bay ,salvager and rigs to be efficient. |

Kaarous Aldurald
ROC Deep Space The ROC
6214
|
Posted - 2014.05.15 21:34:00 -
[3910] - Quote
Priestess Lin wrote:
Currently, because of +50 bonus drone damage and hp, a Torpedo snake can loot and complete missions faster than a cruise or torp golem, but with these changes, there will be no reason at all to play a Rattlesnake since they both will have unbonused lights and mediums and the Golem will tank better AND do more damage.
Did you actually just type out this obvious lie? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 21:39:00 -
[3911] - Quote
odd sisi is not allowing the use of normal drones tonight only Gecko
(skills seem weird)
no medium drone operation :( There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1496
|
Posted - 2014.05.15 21:59:00 -
[3912] - Quote
so all this was about salvage drones, medium drones and torps?? u could have just said.
first thing u need to do is stop using mediums. Heavies kill rats better than mediums all the time. Always. now u have space for ur salvage drones.
and the torp range is a legitimate gripe. must be kinda slow flying round the mission getting everything within range though, or worse, waiting for them to come to u. u'd probably do better with cruises or RHML's anyway. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6214
|
Posted - 2014.05.15 22:15:00 -
[3913] - Quote
Daichi Yamato wrote:so all this was about salvage drones, medium drones and torps?? u could have just said.
first thing u need to do is stop using mediums. Heavies kill rats better than mediums all the time. Always. now u have space for ur salvage drones.
and the torp range is a legitimate gripe. must be kinda slow flying round the mission getting everything within range though, or worse, waiting for them to come to u. u'd probably do better with cruises or RHML's anyway.
The new RHML's have both better range and better dps than the old torps did.
And if he's wasting his life slowboating around while using salvage drones, then he won't mind the reload time. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 22:25:00 -
[3914] - Quote
The geckos are what heavy drones should be, If the ship had a means of replacing geckos, then a lot of people would feel a hell of a lot more comfortable. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1498
|
Posted - 2014.05.15 22:31:00 -
[3915] - Quote
epicurus ataraxia wrote:The geckos are what heavy drones should be, If the ship had a means of replacing geckos, then a lot of people would feel a hell of a lot more comfortable.
They might be a bit too good for that. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 22:34:00 -
[3916] - Quote
Daichi Yamato wrote:epicurus ataraxia wrote:The geckos are what heavy drones should be, If the ship had a means of replacing geckos, then a lot of people would feel a hell of a lot more comfortable. They might be a bit too good for that.
Single gecko on the rattlesnake, particularly as the heavies are getting boosted is not too much of a stretch.......... After all you can fit a couple of augmented, why not single a gecko that you could replace somehow? I think anyone who buys a rattlesnake will want to budget for 30. With it the ship works, without? well we see the opinions, the ship is NOT as bad as some claim, but it needs a little sparkle :) There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1498
|
Posted - 2014.05.15 22:38:00 -
[3917] - Quote
Lol u can use one at a time, and u wont be losing them. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 22:41:00 -
[3918] - Quote
Daichi Yamato wrote:Lol u can use one at a time, and u wont be losing them.
I tried some last night in a losec complex, Came very very near to losing one at least, In wormholes, There is no way it can be avoided. there is not time to recall if they get the hate :( thankfully not all the time, but it is something you cannot control.
Edit, I do not see the rattler as a good WH ship, just an observation. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11473
|
Posted - 2014.05.15 23:04:00 -
[3919] - Quote
Kaarous Aldurald wrote:baltec1 wrote:Been testing the rattle and I love the PvP RHML death machine it has become.
Frigates are flies to be swatted away, Most cruisers die before the clip is empty and I killed several battleships including a shield vindi. The spare high slot is also perfect for a cyno which makes the ship ideal for small gang/hotdropping.
Currently working on a torp fit. In said PvP fit, what drones are you using, for what circumstances, and why?
Heavies for anything but frigates, for frigs I just used the ever trusty warriors. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 23:09:00 -
[3920] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:baltec1 wrote:Been testing the rattle and I love the PvP RHML death machine it has become.
Frigates are flies to be swatted away, Most cruisers die before the clip is empty and I killed several battleships including a shield vindi. The spare high slot is also perfect for a cyno which makes the ship ideal for small gang/hotdropping.
Currently working on a torp fit. In said PvP fit, what drones are you using, for what circumstances, and why? I see Kaadoofus has a lot of questions on how to play a Rattlesnake. This ought to be good. Actually, that was intended to be a shot at you. Hoping to get him to lay out that what he's doing is precisely what he and I have been saying for dozens of pages. Looks like it's working, though, since he and I are getting similar PvP results. Especially with blapping frigates. I don't even have any light drones in my bay anymore. I guess whichever numbskull told us you couldn't kill frigates with heavy drones is kicking themselves right about now.
don't be ridiculous. Of course heavy drones can kill frigates, just like light drones can kill battleships. The thing you can't seem to get into your thick skull is that light and medium drones arrive on target sooner than heavy drones and greatly outpace heavy drones at blowing up a room full of frigates and cruisers. Heavy drones have to get lucky to get a good hit on fast moving targets. See if you can even touch an i
Apparently you missed the part about how it took 4 shots for Gecko to kill a spider drone.
It would only take an Incursus to show how impotent the Gecko really is in pvp.
Haven't you embarrassed yourself enough in this thread? |

baltec1
Bat Country Goonswarm Federation
11473
|
Posted - 2014.05.15 23:13:00 -
[3921] - Quote
Priestess Lin wrote:
don't be ridiculous. Of course heavy drones can kill frigates. The thing you can't seem to get into your thick skull is that light and medium drones arrive on target sooner than heavy drones and greatly outpace heavy drones at blowing up a room full of frigates and cruisers. Heavy drones have to get lucky to hit.
Apparently you missed the part about how it took 4 shots for Gecko to kill a spider drowe.
scroll up.
Haven't you embarrassed yourself enough in this thread?
The Gecko has no issues with hitting NPC frigs once it turns off its MWD. Plus given that you would only launch your heavies when the frig gets under the sentries travel time is will not be an issue for heavies. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Grath Telkin
Sniggerdly Pandemic Legion
2506
|
Posted - 2014.05.15 23:16:00 -
[3922] - Quote
Wait, are we using a Geko as an example of what heavy drones can do because that seems dumb given the Geko's "drones on roids" nature. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 23:17:00 -
[3923] - Quote
baltec1 wrote:[quote=Priestess Lin]
don't be ridiculous. Of course heavy drones can kill frigates. The thing you can't seem to get into your thick skull is that light and medium drones arrive on target sooner than heavy drones and greatly outpace heavy drones at blowing up a room full of frigates and cruisers. Heavy drones have to get lucky to hit.
Apparently you missed the part about how it took 4 shots for Gecko to kill a spider drowe.
scroll up.
Haven't you embarrassed yourself enough in this thread?
The Gecko has no issues with hitting NPC frigs once it turns off its MWD. Plus given that you would only launch your heavies when the frig gets under the sentries travel time is will not be an issue for heavies.[/quote
sorry baltec, reality is that light and medium drones arrive on their targets faster than heavy drones and blow up their targets before heavy drones even arrive on target. They are much more more effective for clearing out room.
I know reality must be hard for someone like you but step back from your spreadsheet for a moment. There is some common sense to be aware of here. |

baltec1
Bat Country Goonswarm Federation
11473
|
Posted - 2014.05.15 23:19:00 -
[3924] - Quote
Grath Telkin wrote:Wait, are we using a Geko as an example of what heavy drones can do because that seems dumb given the Geko's "drones on roids" nature.
Ogre II's do just fine, the Geko is like cracking an egg with a sledge hammer. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11473
|
Posted - 2014.05.15 23:20:00 -
[3925] - Quote
Priestess Lin wrote:
sorry baltec, reality is that light and medium drones arrive on their targets faster than heavy drones and blow up their targets before heavy drones even arrive on target. They are much more more effective for clearing out room.
I know reality must be hard for someone like you but step back from your spreadsheet for a moment. There is some common sense to be aware of here.
When we are talking 10-15km then no, the lights will not get there and kill the target before the heavies arrive. Infact, the lights will be still orbiting and missing the target or landing poor hits because their MWD will still be running when the heavies get there. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 23:21:00 -
[3926] - Quote
Grath Telkin wrote:Wait, are we using a Geko as an example of what heavy drones can do because that seems dumb given the Geko's "drones on roids" nature.
that logical conclusion won't stop morons like kaadoofus and baltec1. Its pretty funny watching them do all these heavy mental gymnastics trying to think up half-truths and bubble scenarios. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 23:22:00 -
[3927] - Quote
baltec1 wrote:Priestess Lin wrote:
sorry baltec, reality is that light and medium drones arrive on their targets faster than heavy drones and blow up their targets before heavy drones even arrive on target. They are much more more effective for clearing out room.
I know reality must be hard for someone like you but step back from your spreadsheet for a moment. There is some common sense to be aware of here.
When we are talking 10-15km then no, the lights will not get there and kill the target before the heavies arrive.
well, we aren't just talking about 10-15km. Don't be so obnoxiously obtuse.
Just admit you are an idiot and GTFO and get a life. |

baltec1
Bat Country Goonswarm Federation
11473
|
Posted - 2014.05.15 23:23:00 -
[3928] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
sorry baltec, reality is that light and medium drones arrive on their targets faster than heavy drones and blow up their targets before heavy drones even arrive on target. They are much more more effective for clearing out room.
I know reality must be hard for someone like you but step back from your spreadsheet for a moment. There is some common sense to be aware of here.
When we are talking 10-15km then no, the lights will not get there and kill the target before the heavies arrive. well, we aren't just talking about 10-15km. Don't be so obnoxiously obtuse. Just admit you are an idiot and GTFO and get a life.
Past that point your sentries will still be hitting them. So yes, thats the range we are talking about. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 23:28:00 -
[3929] - Quote
baltec1 wrote:Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
sorry baltec, reality is that light and medium drones arrive on their targets faster than heavy drones and blow up their targets before heavy drones even arrive on target. They are much more more effective for clearing out room.
I know reality must be hard for someone like you but step back from your spreadsheet for a moment. There is some common sense to be aware of here.
When we are talking 10-15km then no, the lights will not get there and kill the target before the heavies arrive. well, we aren't just talking about 10-15km. Don't be so obnoxiously obtuse. Just admit you are an idiot and GTFO and get a life. Past that point your sentries will still be hitting them. So yes, thats the range we are talking about.
We aren't talking about a snake that uses sentries for ships past 15km, we are talking about a torpedo Snake. You fail again. The only time sentries are used is for battleships past 50km. With a Sentry snake, nothing even gets close enough to be withing 15km.
You are really clueless about how the Snake is played, aren't you?
Take a hint: Other pirate faction battleships snipe better. |

baltec1
Bat Country Goonswarm Federation
11473
|
Posted - 2014.05.15 23:32:00 -
[3930] - Quote
Priestess Lin wrote:
We aren't talking about a snake that uses sentries for ships past 15km, we are talking about a torpedo Snake. You fail at reading comprehension once again. The only time sentries are used is for battleships past 50km.
You are really clueless about how the Snake is played, aren't you?
Take a hint: Other pirate faction battleships snipe better.
Every ship that can field a flight of sentries uses them to blap frigates.
How about posting the fit you are using so we can see what exactly you are talking about because so far every time someone contradicts what you say you spiral off onto another subject and toss insults at them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 23:36:00 -
[3931] - Quote
baltec1 wrote:Priestess Lin wrote:
We aren't talking about a snake that uses sentries for ships past 15km, we are talking about a torpedo Snake. You fail at reading comprehension once again. The only time sentries are used is for battleships past 50km.
You are really clueless about how the Snake is played, aren't you?
Take a hint: Other pirate faction battleships snipe better.
Every ship that can field a flight of sentries uses them to blap frigates. How about posting the fit you are using so we can see what exactly you are talking about because so far every time someone contradicts what you say you spiral off onto another subject and toss insults at them.
Not in a torpedo snake, fool. You are in the thick of battle and your sentries can't have omnis and tank at the same time. The only time I use sentries on frigates in a torp snake is at the very start of the battle I might pick off one frigate. As soon as the frigates start moving, they become much harder to hit. |

baltec1
Bat Country Goonswarm Federation
11473
|
Posted - 2014.05.15 23:37:00 -
[3932] - Quote
Priestess Lin wrote:
not in a torpedo snake, fool.
Post the fit. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.15 23:41:00 -
[3933] - Quote
I love how you edited this out of one of your posts.
baltec1 wrote:Priestess Lin wrote:
sorry baltec, reality is that light and medium drones arrive on their targets faster than heavy drones and blow up their targets before heavy drones even arrive on target. They are much more more effective for clearing out room.
I know reality must be hard for someone like you but step back from your spreadsheet for a moment. There is some common sense to be aware of here.
When we are talking 10-15km then no, the lights will not get there and kill the target before the heavies arrive.
You obviously don't know **** about how a Rattlesnake is played. GTFO, no lifer. |

baltec1
Bat Country Goonswarm Federation
11473
|
Posted - 2014.05.15 23:46:00 -
[3934] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
sorry baltec, reality is that light and medium drones arrive on their targets faster than heavy drones and blow up their targets before heavy drones even arrive on target. They are much more more effective for clearing out room.
I know reality must be hard for someone like you but step back from your spreadsheet for a moment. There is some common sense to be aware of here.
When we are talking 10-15km then no, the lights will not get there and kill the target before the heavies arrive. This was too funny. Such a desperate and pathetic attempt to salvage some form of half-truth to your ridiculous claims.  You obviously don't know **** about how a Rattlesnake is played. GTFO.
I didn't, Its still there.
Now are you going to post your fit or are you just going to sit there acting like a six year old and get yet another posting alt banned? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.16 00:08:00 -
[3935] - Quote
baltec1 wrote:
Now are you going to post your fit
The specific fit isn't important. What I do with the ship is.
Apparently, you can only think of the Snake as a sniper, no doubt because that is where the highest DPS lies.
Try and consider how much faster loot is collected when tanking vs sniping and realize how the faster you can start using your salvage drones, the faster you will be done with the room. With a torpedo snake you can start using your salvage drones as soon as all the frigates and cruisers are dead. With a sentry snake cruise snake, you need the sentries out till everything is dead if you want to come close to a speed that a torpedo snake clears a room.
ill post it again since you missed it.
Priestess Lin wrote:KaDa en Bauldry wrote:Quote:Post your fit, Rod. Just one you feel would be educational for the ignorant masses. Some people seem to think the Snake is only good as a sniper. The undisputed fact is that other pirate faction battleships do this better. The loss of missile velocity bonus and omni nerf further makes the snake weak as a sniper. Therefore, what does the snake do best? For one, it it currently has the largest drone bay of any battleship. This in itself makes the rattlesnake a unique ship in EVE. Another is its ability to quickly and easily clear and loot a room and progress to the next. True, a Sniper Snake has more DPS, but that ship is played with a MJD, and the wrecks are spread all over the field and the sentrys are needed to kill everything in good time. It takes much longer for a mobile tractor unit to gather them all and for you to salvage them all. The limits on mission completion and looting time for the Snake revolve around the time it can deploy salvage drones. When you play a torpedo snake, battleships die very quickly. This is the most optimum use of launcher slots, being that battleships are quick to lock onto and you can apply the most DPS to them. Light drones and medium drones are needed to kill everything else. With +50% damage and HP on all its drones, they zip around the battlefield and pop frigates and cruises in seconds. The faster your drones are done with their work, the faster you can deploy salvage drones. The snake has the perfect balance of missile DPS and drone DPS that ensure Battleships die quickly and so does everything else, all while flying towards the next warp gate. Because of the Snakes excellent ability to tank damage, the wrecks are all in close range and quickly collected, resulting in faster mission completion times if one chooses to loot. With the loss of +50% bonus to all its drones and missile velocity bonus, the way to utilize the strengths of a rattlesnake best will be destroyed. Torpedoes will no longer have their viability, since other npc battleships will easily get out of their range and drones with +50% less damage and hp will result in lengthier periods before salvage drones can be deployed, resulting in lengthier mission completion times. Currently, because of +50 bonus drone damage and hp, a Torpedo snake can loot and complete missions faster than a cruise or torp golem, but with these changes, there will be no reason at all to play a Rattlesnake since they both will have unbonused lights and mediums and the Golem will tank better AND do more damage. For optimal game play, the applications of heavy drones for a battleships are almost non-existent. + other ships snipe better.
|

Kaarous Aldurald
ROC Deep Space The ROC
6216
|
Posted - 2014.05.16 00:13:00 -
[3936] - Quote
baltec1 wrote: I didn't, Its still there.
Now are you going to post your fit or are you just going to sit there acting like a six year old and get yet another posting alt banned?
We already know the answer to that.
Also, I've determined now, that aside from the ubiquitous Warrior IIs to chase off the psychotically fast stuff like Interceptors, I have no use for light drones whatsoever in the new Snake. Especially not if I have a Gecko in my bay.
The Gecko annihilates anything within about 20km with laughable ease, and the sentries do the rest. All the while they're being pounded by my missiles.
After having sampled it on SiSi I am now worried it will get nerfed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11477
|
Posted - 2014.05.16 00:14:00 -
[3937] - Quote
Priestess Lin wrote:baltec1 wrote:
Now are you going to post your fit
The specific fit isn't important.
Yes, its is.
We need to see exactly how you are fitting this ship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6216
|
Posted - 2014.05.16 00:15:00 -
[3938] - Quote
So Lin is now claiming that the Rattlesnake should not be changed because he full clears missions with it using salvage drones.
Once again, Lin, CCP is not concerned with whatever spectacular example of "doing it wrong" you can conjure. Your inability to play the game correctly has no bearing on balance discussions, all it is proof of is that you are singularly bad at EVE. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.16 00:15:00 -
[3939] - Quote
Kaarous Aldurald wrote:baltec1 wrote: I didn't, Its still there.
Now are you going to post your fit or are you just going to sit there acting like a six year old and get yet another posting alt banned?
We already know the answer to that. Also, I've determined now, that aside from the ubiquitous Warrior IIs to chase off the psychotically fast stuff like Interceptors, I have no use for light drones whatsoever in the new Snake. Especially not if I have a Gecko in my bay. The Gecko annihilates anything within about 20km with laughable ease, and the sentries do the rest. All the while they're being pounded by my missiles. After having sampled it on SiSi I am now worried it will get nerfed.
Wait, stuff gets within 20km of you when you are primarily using sentries? 
You must be pretty awful. Even with the current snake this shouldn't happen to you. |

Kaarous Aldurald
ROC Deep Space The ROC
6216
|
Posted - 2014.05.16 00:18:00 -
[3940] - Quote
Priestess Lin wrote:Kaarous Aldurald wrote:baltec1 wrote: I didn't, Its still there.
Now are you going to post your fit or are you just going to sit there acting like a six year old and get yet another posting alt banned?
We already know the answer to that. Also, I've determined now, that aside from the ubiquitous Warrior IIs to chase off the psychotically fast stuff like Interceptors, I have no use for light drones whatsoever in the new Snake. Especially not if I have a Gecko in my bay. The Gecko annihilates anything within about 20km with laughable ease, and the sentries do the rest. All the while they're being pounded by my missiles. After having sampled it on SiSi I am now worried it will get nerfed. Wait, stuff gets within 20km of you when you are primarily using sentries?  You must be pretty awful. Even with the current snake this shouldn't happen to you.
L2Read.
You do realize there are some missions where you jump in within that distance of hostile rats? Those die first to the Gecko, then the sentries come out to do the rest. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2014.05.16 00:35:00 -
[3941] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:Kaarous Aldurald wrote:baltec1 wrote: I didn't, Its still there.
Now are you going to post your fit or are you just going to sit there acting like a six year old and get yet another posting alt banned?
We already know the answer to that. Also, I've determined now, that aside from the ubiquitous Warrior IIs to chase off the psychotically fast stuff like Interceptors, I have no use for light drones whatsoever in the new Snake. Especially not if I have a Gecko in my bay. The Gecko annihilates anything within about 20km with laughable ease, and the sentries do the rest. All the while they're being pounded by my missiles. After having sampled it on SiSi I am now worried it will get nerfed. Wait, stuff gets within 20km of you when you are primarily using sentries?  You must be pretty awful. Even with the current snake this shouldn't happen to you. L2Read. You do realize there are some missions where you jump in within that distance of hostile rats? Those die first to the Gecko, then the sentries come out to do the rest.
If those were players, you wouldn't be able to use a Gecko, they would be too fast for it and it would be too easy to lock out ALL your drone dps with a single web. If you had +50% bonus damage to lights and mediums like a drone boat deserves, you would stand a much better chance not getting clowned by them.
scroll back and you'll see where a guy that tested it said it took 4 shots before a Gecko could even hit a spider drone. As if we could expect you to say anything bad about the new Rattlesnake. You clearly don't live in reality. |

baltec1
Bat Country Goonswarm Federation
11478
|
Posted - 2014.05.16 00:39:00 -
[3942] - Quote
Priestess Lin wrote:
scroll back and you'll see where a guy that tested it said it took 4 shots before a Gecko could even hit a spider drone. As if we could expect you to say anything bad about the new Rattlesnake. You clearly don't live in reality.
As you have been told several times now, said geko missed because it was running its MWD, light drones suffer from the same issue. Join Bat Country today and defend the Glorious Socialist Dictatorship |

stoicfaux
4821
|
Posted - 2014.05.16 02:26:00 -
[3943] - Quote
baltec1 wrote: We need to see exactly how you are fitting this ship.
Priestess Lin wrote: The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
With he +50% velocity bonus, javelin torpedoes can hit out to about 50km with implants and no rigs.
I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game.
Give or take: 29k shields, 184 passive regen rate. It's a passive, "can leave the keyboard at a moment's notice," fit with no rigor rigs (hence the reliance on torps, especially javelins.) The fit is an educated guess, i.e. a crystal implant set would change things.
[Rattlesnake, foo] Shield Power Relay II Shield Power Relay II Shield Power Relay II [empty low slot] [empty low slot] [empty low slot]
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II [empty med slot] [empty med slot] Phased Weapon Navigation Array Generation Extron
[empty high slot] [empty high slot] Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo
Large Core Defense Field Purger II Large Core Defense Field Purger I Large Core Defense Field Purger I
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

M Key
Hedion University Amarr Empire
1
|
Posted - 2014.05.16 03:50:00 -
[3944] - Quote
stoicfaux wrote:baltec1 wrote: We need to see exactly how you are fitting this ship.
Priestess Lin wrote: The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
With he +50% velocity bonus, javelin torpedoes can hit out to about 50km with implants and no rigs.
I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game.
Give or take: 29k shields, 184 passive regen rate. It's a passive, "can leave the keyboard at a moment's notice," fit with no rigor rigs (hence the reliance on torps, especially javelins.) The fit is an educated guess, i.e. a crystal implant set would change things. [Rattlesnake, foo] Shield Power Relay II Shield Power Relay II Shield Power Relay II [empty low slot] [empty low slot] [empty low slot] Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II [empty med slot] [empty med slot] Phased Weapon Navigation Array Generation Extron [empty high slot] [empty high slot] Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo Large Core Defense Field Purger II Large Core Defense Field Purger I Large Core Defense Field Purger I FAIL FIT Definitely need to put in the drone navigation modules to make the salvage drones not suck. Also use 3x Power diagnostic system II.
|

stoicfaux
4821
|
Posted - 2014.05.16 03:55:00 -
[3945] - Quote
Rattlesnake on sisi versus Damsel in Distress
Summer Rattlesnake: 7 minutes from arrival to kill everything but spider drones Golem: 10.5 minutes " " Vargur: 8 minutes " "
Observations: * DPS was nice. * CPU is tiiiiiiiiiiiiiiiiiiiiiight. Had to use a Gist XL instead of Pith XL. (170 vs 187 cpu.) CPU: 885.51 / 887.5 * Not having uber marauder tractors just sucks when the cans are 24km away... =/ (I ran with a tractor beam instead of the DLA since everything is at short range in Damsel.) * Didn't need to pop any cap boosters. * Ogres pop frigates and spider drones quite well. * Cap booster 800s take up a lot of space, so you won't be doing a lot of looting/salvaging in missions that require cap boosters. * Only having 7 targets locked at a time was annoying. * Con: only one TP * Pro: only one TP to manage.
The summer RS was actually kind of nice in terms of DPS. However, I wouldn't go out of my way to get one if you can fly a Vargur (especially since the Vargur can make use of warp speed rigs and slot 6 warp speed implant.) The Rattlesnake does have some quality of life issues, namely the tight CPU, big cap boosters, wimpy tractor beam, inability to loot/salvage effectively (as compared to a marauder.) I wouldn't even call it a good mission blitzer due to the Vargur's time being similar.
tl;dr - I don't see myself acquiring a Rattlesnake.
Note: the info tab for the Rattlesnake on sisi still shows the current hull bonuses, however, the actual DPS numbers match the new launcher and drone DPS bonuses.
[Rattlesnake, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Gist C-Type X-Large Shield Booster Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800 Omnidirectional Tracking Link II Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Garde II x2 Ogre II x2
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

stoicfaux
4821
|
Posted - 2014.05.16 04:06:00 -
[3946] - Quote
M Key wrote: FAIL FIT Definitely need to put in the drone navigation modules to make the salvage drones not suck. Also use 3x Power diagnostic system II.
I wouldn't call it a fail fit, since Lin's criteria seems to be enough passive regen to walk away from the computer at a moment's notice.
The PDS's don't help reach Lin's 187 hp/s claim. And the two open medium slots would be for shield hardeners, so no Drone Navs.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

M Key
Hedion University Amarr Empire
1
|
Posted - 2014.05.16 04:24:00 -
[3947] - Quote
stoicfaux wrote:M Key wrote: FAIL FIT Definitely need to put in the drone navigation modules to make the salvage drones not suck. Also use 3x Power diagnostic system II.
I wouldn't call it a fail fit, since Lin's criteria seems to be enough passive regen to walk away from the computer at a moment's notice. The PDS's don't help reach Lin's 187 hp/s claim. And the two open medium slots would be for shield hardeners, so no Drone Navs. Sorry, it was a joke. But really you could sprinkle more nearly useless modules around and who needs hardeners when you can buff your salvage drones. |

baltec1
Bat Country Goonswarm Federation
11478
|
Posted - 2014.05.16 04:27:00 -
[3948] - Quote
stoicfaux wrote:M Key wrote: FAIL FIT Definitely need to put in the drone navigation modules to make the salvage drones not suck. Also use 3x Power diagnostic system II.
I wouldn't call it a fail fit, since Lin's criteria seems to be enough passive regen to walk away from the computer at a moment's notice. The PDS's don't help reach Lin's 187 hp/s claim. And the two open medium slots would be for shield hardeners, so no Drone Navs.
Its not a good one, we can all agree on that.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

sabastyian
Death By Design Did he say Jump
22
|
Posted - 2014.05.16 05:12:00 -
[3949] - Quote
When do these changes go live? |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.16 06:20:00 -
[3950] - Quote
sabastyian wrote:When do these changes go live? June |

afkalt
Republic Military School Minmatar Republic
47
|
Posted - 2014.05.16 07:14:00 -
[3951] - Quote
stoicfaux wrote:Rattlesnake on sisi versus Damsel in Distress
Summer Rattlesnake: 7 minutes from arrival to kill everything but spider drones Golem: 10.5 minutes " " Vargur: 8 minutes " "
Observations: * DPS was nice. * CPU is tiiiiiiiiiiiiiiiiiiiiiight. Had to use a Gist XL instead of Pith XL. (170 vs 187 cpu.) CPU: 885.51 / 887.5 * Not having uber marauder tractors just sucks when the cans are 24km away... =/ (I ran with a tractor beam instead of the DLA since everything is at short range in Damsel.) * Didn't need to pop any cap boosters. * Ogres pop frigates and spider drones quite well. * Cap booster 800s take up a lot of space, so you won't be doing a lot of looting/salvaging in missions that require cap boosters. * Only having 7 targets locked at a time was annoying. * Con: only one TP * Pro: only one TP to manage.
The summer RS was actually kind of nice in terms of DPS. However, I wouldn't go out of my way to get one if you can fly a Vargur (especially since the Vargur can make use of warp speed rigs and slot 6 warp speed implant.) The Rattlesnake does have some quality of life issues, namely the tight CPU, big cap boosters, wimpy tractor beam, inability to loot/salvage effectively (as compared to a marauder.) I wouldn't even call it a good mission blitzer due to the Vargur's time being similar.
tl;dr - I don't see myself acquiring a Rattlesnake.
Note: the info tab for the Rattlesnake on sisi still shows the current hull bonuses, however, the actual DPS numbers match the new launcher and drone DPS bonuses.
[Rattlesnake, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Gist C-Type X-Large Shield Booster Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800 Omnidirectional Tracking Link II Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Garde II x2 Ogre II x2
Pretty much exactly what I expected, a tanky ship with fleet 'phoon DPS. An excellent addition to the toolkit. I suspect you cuold probably get by without the cap booster and sling another TP on there.
I like it, I can see quite a few neat uses for this. |

KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.16 14:46:00 -
[3952] - Quote
Priestess Lin wrote:You fail at reading comprehension once again. The only time sentries are used is for battleships past 50km.
You are really clueless about how the Snake is played, aren't you?
Aaah! So 1-shotting frigates with sentries regularly is a mistake!
And my Sentries hitting Battleships perfectly even inside 20km is a mistake, I should be using heavies.
I mean, heavies have issues with travel time against frigates orbiting, but Battleships at somewhere 40km they DMJD (Drone Micro Jump Drive) to in an instant, who needs sentries?
... Nah, replying to troll baiting is a mistake. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.16 15:36:00 -
[3953] - Quote
anyone try the RS in L4 extravaganza, blockade, or... forgot the other big mission. the one with 3 nuet towers and 2 stasis towers at 60km and a but load of fast moving frigs |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 16:03:00 -
[3954] - Quote
afkalt wrote:stoicfaux wrote:Rattlesnake on sisi versus Damsel in Distress
Summer Rattlesnake: 7 minutes from arrival to kill everything but spider drones Golem: 10.5 minutes " " Vargur: 8 minutes " "
Observations: * DPS was nice. * CPU is tiiiiiiiiiiiiiiiiiiiiiight. Had to use a Gist XL instead of Pith XL. (170 vs 187 cpu.) CPU: 885.51 / 887.5 * Not having uber marauder tractors just sucks when the cans are 24km away... =/ (I ran with a tractor beam instead of the DLA since everything is at short range in Damsel.) * Didn't need to pop any cap boosters. * Ogres pop frigates and spider drones quite well. * Cap booster 800s take up a lot of space, so you won't be doing a lot of looting/salvaging in missions that require cap boosters. * Only having 7 targets locked at a time was annoying. * Con: only one TP * Pro: only one TP to manage.
The summer RS was actually kind of nice in terms of DPS. However, I wouldn't go out of my way to get one if you can fly a Vargur (especially since the Vargur can make use of warp speed rigs and slot 6 warp speed implant.) The Rattlesnake does have some quality of life issues, namely the tight CPU, big cap boosters, wimpy tractor beam, inability to loot/salvage effectively (as compared to a marauder.) I wouldn't even call it a good mission blitzer due to the Vargur's time being similar.
tl;dr - I don't see myself acquiring a Rattlesnake.
Note: the info tab for the Rattlesnake on sisi still shows the current hull bonuses, however, the actual DPS numbers match the new launcher and drone DPS bonuses.
[Rattlesnake, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Gist C-Type X-Large Shield Booster Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800 Omnidirectional Tracking Link II Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Garde II x2 Ogre II x2
Pretty much exactly what I expected, a tanky ship with fleet 'phoon DPS. An excellent addition to the toolkit. I suspect you cuold probably get by without the cap booster and sling another TP on there. I like it, I can see quite a few neat uses for this.
Thanks for proving to us that you are also terrible. You need at least 3 omni directionals to play a Sentry snake efficiently. Your TP is also pretty wasted on cruise missiles.
bonus fail points for no MJD.
|

KaDa en Bauldry
Aliastra Gallente Federation
50
|
Posted - 2014.05.16 16:08:00 -
[3955] - Quote
Post your fit, Lin.
Any fit that can educate us unwashed ignorant masses how the snake is played in a more difficult L4 of your choice that is not the Buzz Kill. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 16:19:00 -
[3956] - Quote
KaDa en Bauldry wrote:Post your fit, Lin.
Any fit that can educate us unwashed ignorant masses how the snake is played in a more difficult L4 of your choice that is not the Buzz Kill.
This isn't just about level 4s.
The strength of the snake is not DPS, it is its resilience and versatility. What it does best is a passive tank that is very resistant to neuts and e-war, since its drones will continue to do damage even when you are jammed.
With the increased focus on missiles for DPS and loss of bonuses on light and medium drones, the snake is weaker than ever in pvp now and still does less damage than other battleships. Especially to ones where explosion or EM is preferable.
The Snake went from an indestructible beast of a drone boat, the best drone boat battleship, to a specialized DPS POS that does nothing best. People also seem to ignore the fact that 1 drone is much easier to deal with than 5 in pvp. |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.16 16:20:00 -
[3957] - Quote
KaDa en Bauldry wrote:Post your fit, Lin.
Any fit that can educate us unwashed ignorant masses how the snake is played in a more difficult L4 of your choice that is not the Buzz Kill.
He won't post it cause a posted fit is open to ridicule. |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 16:27:00 -
[3958] - Quote
Juin Tsukaya wrote:KaDa en Bauldry wrote:Post your fit, Lin.
Any fit that can educate us unwashed ignorant masses how the snake is played in a more difficult L4 of your choice that is not the Buzz Kill. He won't post it cause a posted fit is open to ridicule.
it will just detract from the discussion.
Try to stay on topic. People seem to be forgetting that the Gecko is losing 25% damage soon and the strenghts of the Snake are much weaker in pvp than it was before for the reasons stated in my last post.
Why can't Guristas remain a dedicated drone boat with bonuses to all its drones and 400m3 drone bay? We already have a missile pirate faction battleship and there are no marauders with a large drone bay.
New Rattlsnake is stuck is in a worse place between missiles and drones while doing nothing really well. |

afkalt
Republic Military School Minmatar Republic
48
|
Posted - 2014.05.16 17:11:00 -
[3959] - Quote
Priestess Lin wrote:afkalt wrote:stoicfaux wrote:Rattlesnake on sisi versus Damsel in Distress
Summer Rattlesnake: 7 minutes from arrival to kill everything but spider drones Golem: 10.5 minutes " " Vargur: 8 minutes " "
Observations: * DPS was nice. * CPU is tiiiiiiiiiiiiiiiiiiiiiight. Had to use a Gist XL instead of Pith XL. (170 vs 187 cpu.) CPU: 885.51 / 887.5 * Not having uber marauder tractors just sucks when the cans are 24km away... =/ (I ran with a tractor beam instead of the DLA since everything is at short range in Damsel.) * Didn't need to pop any cap boosters. * Ogres pop frigates and spider drones quite well. * Cap booster 800s take up a lot of space, so you won't be doing a lot of looting/salvaging in missions that require cap boosters. * Only having 7 targets locked at a time was annoying. * Con: only one TP * Pro: only one TP to manage.
The summer RS was actually kind of nice in terms of DPS. However, I wouldn't go out of my way to get one if you can fly a Vargur (especially since the Vargur can make use of warp speed rigs and slot 6 warp speed implant.) The Rattlesnake does have some quality of life issues, namely the tight CPU, big cap boosters, wimpy tractor beam, inability to loot/salvage effectively (as compared to a marauder.) I wouldn't even call it a good mission blitzer due to the Vargur's time being similar.
tl;dr - I don't see myself acquiring a Rattlesnake.
Note: the info tab for the Rattlesnake on sisi still shows the current hull bonuses, however, the actual DPS numbers match the new launcher and drone DPS bonuses.
[Rattlesnake, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Gist C-Type X-Large Shield Booster Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800 Omnidirectional Tracking Link II Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Garde II x2 Ogre II x2
Pretty much exactly what I expected, a tanky ship with fleet 'phoon DPS. An excellent addition to the toolkit. I suspect you cuold probably get by without the cap booster and sling another TP on there. I like it, I can see quite a few neat uses for this. Thanks for proving to us that you are also terrible. You need at least 3 omni directionals to play a Sentry snake efficiently. Your TP is also pretty wasted on cruise missiles. bonus fail points for no MJD and inadequate tank for the missions that demand it. This is just another sup-par DPS fit with a sub standard tank. Its garbage.
Stop trolling. It's lost it's novelty value and it's destroying the thread.
People are actually flying this on sisi and are quite happy with it, vindicating much of what has been posted in the past. Their feedback is useful and are proving out much of what I suspected.
I appreciate your special snowflake fit isnt going to work any more. That is a pity, my heart does bleed. But this is EVE, so HTFU and get over it. |

baltec1
Bat Country Goonswarm Federation
11492
|
Posted - 2014.05.16 17:17:00 -
[3960] - Quote
Priestess Lin wrote:
it will just detract from the discussion. Just accept that one fit I fly is with torpedos and a passive tank and it out performs a Golem for mission clearing and looting only due to the +50% drone damage and hp that allows you to deploy you salvage drones just that much faster.
Your rattle fit is the center of the discussion, you are making some very outlandish claims here so how you are fitting your rattle is very important as it is impossible for a current torp rattle on tranquility to out preform a torp golem. Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
48
|
Posted - 2014.05.16 17:19:00 -
[3961] - Quote
baltec1 wrote:Priestess Lin wrote:
it will just detract from the discussion. Just accept that one fit I fly is with torpedos and a passive tank and it out performs a Golem for mission clearing and looting only due to the +50% drone damage and hp that allows you to deploy you salvage drones just that much faster.
Your rattle fit is the center of the discussion, you are making some very outlandish claims here so how you are fitting your rattle is very important as it is impossible for a current torp rattle on tranquility to out preform a torp golem.
You're on a hiding to nowhere, he'll just go off on some opaque tangent, call you a fool/clown/moron/no-lifer/that sort of abuse (how on earth it still has posting privs, I'll never know).
More to the point - have you tried a rattler with RLML yet, are they worth the trade down over RHML do you think? Or are heavy good enough for frigate mop up? |

baltec1
Bat Country Goonswarm Federation
11492
|
Posted - 2014.05.16 17:34:00 -
[3962] - Quote
afkalt wrote:
You're on a hiding to nowhere, he'll just go off on some opaque tangent, call you a fool/clown/moron/no-lifer/that sort of abuse (how on earth it still has posting privs, I'll never know).
More to the point - have you tried a rattler with RLML yet, are they worth the trade down over RHML do you think? Or are heavy good enough for frigate mop up?
The heavies are good enough so far vs frigs. Truth be told I havent found enough frigates willing to test a RLML setup however when I tested them vs solo frigs it was just downright nasty. Im looking into adapting a rattle for the CFC's harpy fleet but if you use one in FW lowsec you are going to get a lot of kills. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
777
|
Posted - 2014.05.16 17:37:00 -
[3963] - Quote
afkalt wrote:baltec1 wrote:Priestess Lin wrote:
it will just detract from the discussion. Just accept that one fit I fly is with torpedos and a passive tank and it out performs a Golem for mission clearing and looting only due to the +50% drone damage and hp that allows you to deploy you salvage drones just that much faster.
Your rattle fit is the center of the discussion, you are making some very outlandish claims here so how you are fitting your rattle is very important as it is impossible for a current torp rattle on tranquility to out preform a torp golem. You're on a hiding to nowhere, he'll just go off on some opaque tangent, call you a fool/clown/moron/no-lifer/that sort of abuse (how on earth it still has posting privs, I'll never know). More to the point - have you tried a rattler with RLML yet, are they worth the trade down over RHML do you think? Or are heavy good enough for frigate mop up? Regarding frigate killing, It seems that precision heavies are quite competent. geckos fine too ogres less so. but all capable in their way. Most are not arguing that it CAN be done, the argument is that it is not really an improvement at many levels. Much said, much posted. You can hammer a nail in with a spade, But when you had a hammer before, it feels less pleasant as a tool. I am unable to test the Gila due to the missing drone skills, but that should handle things in a nicer manner. There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
44
|
Posted - 2014.05.16 17:46:00 -
[3964] - Quote
It seems like people seem to be forgetting the important qualities of the Rattlesnake.
Lets look at the stats and see if we can draw some conclusions on what this thing does better than other battleships. Hint. (its not sniping)
These are the shield values for various shield-tanked battleships.
Golem 8800
Navy Issue Raven 10500
Rattlsnake. 12750
With no shield boost bonus, clearly the Rattlesnake is the most optimum choice for a passive tank.
Now ask yourself. What good is a passive tank?
A passive tank is excellent against energy neuts and vamps.
Another thing the Rattlesnake has is a 400m3 drone bay and bonuses to all its drones.
Now ask yourself. What are a strong and versatile array of drones good against?
Having strong and varied set of drones is a strong defense against e-war, being that even if your ship gets jammed, much of your damage will continue to be dealt. You have the ability to chose the correct damage type and speed of the drones you want and can even have space for backups. During jamming, it is also far more viable to target faster locking ships such as battleships, and thus launchers that do the most damage to battleships are preferable.
These two things, passive tanking and use of bonused and versatile drones makes the Rattlesnake the best suited battleship for dealing with a combination of e-war and neuts/vamps.
Now ask. Yourself what is missile velocity good for on a battleship?
Missile velocity helps give the Snakes torpedoes range and thus viability throughout a mission, ensuring that DPS is kept relatively high despite having a massive tank. Missile velocity also greatly helps when the Snake is played as a Sniper, a role with higher effective dps, but with ultimately slower times to loot and finish a mission than a tanky torpedo snake, due to mission loot being scattered. Sentries are still used on torpedo snake to hit distant targets out of the range of javelins well.
It doesn't make sense that the tanky torpedo Snake is losing its bonuses on all its drones since it is clearly preferable to fit launchers to destroy battleships and allow light and medium drones to zip around the battlefield killing everything else. The sooner the light and medium drones are finished with their job, the sooner salvage drones can be deployed. This is a great way to play as it saves you the trouble of having to lock onto many small targets and count missiles to remain effective. Torpedos blow up Batteships faster than Cruise missiles and drones with +50% damage and HP clean up everything else quickly.
TLDR: The snake is losing its great strengths with the loss of torpedo viability and +50% damage and hp on all its drones. The nerfs are far greater than the buffs to a ship already considered as being underpowered.
|

afkalt
Republic Military School Minmatar Republic
48
|
Posted - 2014.05.16 17:47:00 -
[3965] - Quote
@epicurus/baltec
Indeed, I don't think that the RLML would be needed, I'm thinking more as a frigate sweeper whilst pressuring support fleet members.
It's a nice role idea, I'm just not sure if it's overkill and rhml would be good enough with the rest of its tools. |

stoicfaux
4821
|
Posted - 2014.05.16 17:50:00 -
[3966] - Quote
Priestess Lin wrote: Thanks for proving to us that you are also terrible. You need at least 3 omni directionals to play a Sentry snake efficiently. Your TP is also pretty wasted on cruise missiles.
*giggle* You put a TP on a torp rattlesnake without any rigor/flare rigs, and then you tell me that a TP is wasted on a cruise missile fit that has rigors/flares?
Your torpedoes: explosion velocity of 106.5, explosion radius of 337.5. My Fury cruise missiles: explosion velocity of 100.05, explosion radius of 272.16.
Fyi: Rigor/Flare rigs + TP == 100% damage on battleships.
Quote:bonus fail points for no MJD and inadequate tank for the missions that demand it. This is just another sup-par DPS fit with a sub standard tank.
Its garbage. And you're telling me that a 1400 to 1500 DPS fit is a sub-par DPS fit?
More importantly, you are telling us that your Rattlesnake has a TP, MJD, 3x Omnis in the mids all while having a stronk tank and a 187hp/s passive regen? And is more efficient at clearing missions than a Golem?
/quick_batman_off_to_EFT!
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

baltec1
Bat Country Goonswarm Federation
11493
|
Posted - 2014.05.16 17:52:00 -
[3967] - Quote
afkalt wrote:Indeed, I don't think that the RLML would be needed, I'm thinking more as a frigate sweeper whilst pressuring support fleet members.
It's a nice role idea, I'm just not sure if it's overkill and rhml would be good enough with the rest of its tools.
RHML are a better option for roaming if you dont know what your fighting. If you are going to go in with the plan of sweeping the grid of frigates then rlml rattle is king of the anti frig ships now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 18:12:00 -
[3968] - Quote
baltec1 wrote:Priestess Lin wrote:
it will just detract from the discussion. Just accept that one fit I fly is with torpedos and a passive tank and it out performs a Golem for mission clearing and looting only due to the +50% drone damage and hp that allows you to deploy you salvage drones just that much faster.
Your rattle fit is the center of the discussion, you are making some very outlandish claims here so how you are fitting your rattle is very important as it is impossible for a current torp rattle on tranquility to out preform a torp golem.
I don't care what you think you know. We all know you are a know-it-all who is detached from reality.
Its common sense! A Rattlesnake has bonused drones and a golem doesn't. Although battleships die faster against a torpedo golem, everything else dies faster to the Rattlesnakes +50% damage drones. The drones that finish their job faster can begin salvaging. What is important in missions is not so much DPS but ultimately the speed at which you can loot and salvage everything.
|

stoicfaux
4821
|
Posted - 2014.05.16 18:13:00 -
[3969] - Quote
Okay, continuing the game of guess Lin's uber fit, the clues so far are: * The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen.
* With he +50% velocity bonus, javelin torpedoes can hit out to about 50km with implants and no rigs.
* I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game.
* Thanks for proving to us that you are also terrible. You need at least 3 omni directionals to play a Sentry snake efficiently. Your TP is also pretty wasted on cruise missiles.
* bonus fail points for no MJD and inadequate tank for the missions that demand it. This is just another sup-par DPS fit with a sub standard tank.
The following fit has 29,059 shield hp, and 187 hp/sec regen with a 5% Shield Op implant (SP-905). Plus the obligatory missile speed or flight time implant in slot 7.
[Rattlesnake, pve afk copy 1] Shield Power Relay II Shield Power Relay II Shield Power Relay II Power Diagnostic System II [empty low slot] [empty low slot]
Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Large Micro Jump Drive Adaptive Invulnerability Field II Large Shield Extender II Phased Weapon Navigation Array Generation Extron
[empty high slot] [empty high slot] Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo Torpedo Launcher II, Mjolnir Torpedo
Large Core Defense Field Extender II Large Core Defense Field Extender II Large Core Defense Field Purger II
However, Lin also said "Not in a torpedo snake, fool. You are in the thick of battle and your sentries can't have omnis and tank at the same time."
So I'm guessing Lin's fit is using a mobile depot to constantly swap fittings out mid-combat. (Which is going to get really annoying with the Omni's new 30 second cycle time.
tl;dr - We're all okay with a passive tanked rattlesnake. However, claiming that a passive tanked Rattlesnake also has great applied DPS is just delusional.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

KaDa en Bauldry
Aliastra Gallente Federation
50
|
Posted - 2014.05.16 18:14:00 -
[3970] - Quote
Oh look, Priestess Rod is coming at double the strength now! Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
48
|
Posted - 2014.05.16 18:17:00 -
[3971] - Quote
baltec1 wrote:afkalt wrote:Indeed, I don't think that the RLML would be needed, I'm thinking more as a frigate sweeper whilst pressuring support fleet members.
It's a nice role idea, I'm just not sure if it's overkill and rhml would be good enough with the rest of its tools. RHML are a better option for roaming if you dont know what your fighting. If you are going to go in with the plan of sweeping the grid of frigates then rlml rattle is king of the anti frig ships now.
Yeah those were my original thoughts too, that precision heavy would be good enough in a hitch, then the little garmur showed up and I'm re-evaluating if it's likely to be worth it.
I suppose it depends how popular those wee frigs become for long points |

stoicfaux
4822
|
Posted - 2014.05.16 18:24:00 -
[3972] - Quote
Priestess Lin wrote: Its common sense! A Rattlesnake has bonused drones and a golem doesn't. Although battleships die faster against a torpedo golem, everything else dies faster to the Rattlesnakes +50% damage drones. The drones that finish their job faster can begin salvaging. What is important in missions is not so much DPS but ultimately the speed at which you can loot and salvage everything.
Pfffft. My 4 TP Golem with Fury cruise missiles can kill T1 NPC cruisers in one volley (8 seconds) and elites in two volleys (16 seconds.) And my Golem keeps its salvage drones out nearly 100% of the time. (T1 missiles + 4 TPs make short work of all NPC frigates. Heck, Fury works in one volley on non-elite NPC frigates.)
Your passive tanked rattlesnake's DPS is probably just around ~860 DPS (assuming you use CN torps) which is less than my Fury Golem's 900 DPS. Never mind your rattlesnake's poor damage projection and damage application.
Lin, you've hit rock bottom and yet you continue to dig. I wish I had that kind of "git 'er done," can-do, never gives up, gumption!
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

baltec1
Bat Country Goonswarm Federation
11497
|
Posted - 2014.05.16 18:40:00 -
[3973] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
it will just detract from the discussion. Just accept that one fit I fly is with torpedos and a passive tank and it out performs a Golem for mission clearing and looting only due to the +50% drone damage and hp that allows you to deploy you salvage drones just that much faster.
Your rattle fit is the center of the discussion, you are making some very outlandish claims here so how you are fitting your rattle is very important as it is impossible for a current torp rattle on tranquility to out preform a torp golem. I don't care what you think you know. Its common sense! A Rattlesnake has bonused drones and a golem doesn't. Although battleships die faster against a torpedo golem, everything else dies faster to the Rattlesnakes +50% damage drones. The drones that finish their job faster can begin salvaging. What is important in missions is not so much DPS but ultimately the speed at which you can loot and salvage everything. The golem only has enough drone bay space to use light drones while still having salvage drones. Additionally, its DPS drops significantly when it has to use torpedos against cruisers, and unbonused light drones are near useless vs them as well. Maybe ill fraps the next time I do an epic arc and show you kids the true strengths of the Rattlesnake.
https://www.youtube.com/watch?v=I4jQENEsbdk&feature=youtu.be
You are competing with this, a ship that will eat pvp cruiser fleets alive and ask for more. Its taking out cruisers in as few as 4 vollies, cruisers that are a lot more sturdy and much quicker than NPC cruisers. Your torp rattle stands no chance in matching the raw power of a torp golem. Once again, I ask you to post this magical rattle fit that can out damage the single best torp ship in the subcap lineup. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 18:45:00 -
[3974] - Quote
stoicfaux wrote: Shield Power Relay II Shield Power Relay II Shield Power Relay II
Such a noob, HAHA! Does anyone actually buy those?
btw, of course a Snake Torpedo snake with 187 passive shield regen and a Sentry Snake with 3 omnis are different fits.
I can tell you don't know how to play a Snake because you are trying to work primarily sentries without a MJD and have a poor tank. If you had a MJD You could work a TP on that fit but cruise missiles don't need a lot of help vs battleships, and that is all you will be shooting at while your sentries kill everything else faster.
|

Chicken Exroofer
Regional Assault and Recon
8
|
Posted - 2014.05.16 18:47:00 -
[3975] - Quote
" Your passive tanked rattlesnake's DPS is probably just around ~860 DPS (assuming you use CN torps) which is less than my Fury Golem's 900 DPS. Never mind your rattlesnake's poor damage projection and damage application. "
That seems rather low to me. My passive RS (220 hp/sec) with Geckos in the drone bay and two types of sentries ( Gardes and w/e long range is mission appropriate) runs 1033 fit window dps. Fury cruise missiles with good, but not all 5 skills, good, but not all 5 drone skills, and 2 t2 DDA's. One TP, one Fed navy tracking link. Gallente BS 5.
930 ish if I take the Gecko's out.
I don't think the RS will be worse in summer trim, just... different. Probably higher fit window dps, perhaps, 10-20 % more depending , with a fair bit higher missile usage.
Would like to reiterate my request for the cargo bay to increase in m3 by the same amount the drone bay shrinks, to help balance this out. The ship did not get any smaller, an interior wall was moved. Therefore that m3 had to go somewhere. Let it be the cargo bay. Does not affect dps or pvp in any way, and would still be smaller than a Marauder cargo bay by a few hundred m3. Helps for carrying a mobile depot all the time, for drone swap/refit as needed. |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 18:54:00 -
[3976] - Quote
Chicken Exroofer wrote:" Your passive tanked rattlesnake's DPS is probably just around ~860 DPS (assuming you use CN torps) which is less than my Fury Golem's 900 DPS. Never mind your rattlesnake's poor damage projection and damage application. "
Which would you chose when facing neuts/vamps?
Current snake also deals with fast frigates better, having such a large drone bay and +50% extra damage and hp on light drones. |

KaDa en Bauldry
Aliastra Gallente Federation
50
|
Posted - 2014.05.16 18:55:00 -
[3977] - Quote
Priestess Lin wrote:Which would you chose when facing neuts/vamps? Show an effective killing machine immune to neuts/vamps.
Show the fit.
Don't just talk about it.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

afkalt
Republic Military School Minmatar Republic
49
|
Posted - 2014.05.16 18:55:00 -
[3978] - Quote
@Chicken Exroofer: He was trying to put it all together the way has been claimed.
Personally I think he'd need a 12/12/12 slot layout...
It's amusing, seeing Stoicfaux called a noob when he's likely forgotten more about PvE at the bleeding edge of efficiency than most will ever know. Not to mention countsless useful posts and spreadsheet work.
But Rod has a magic RS fit, which cant been shown, but trust him - it's more powerful than a titan, twice as hard and Chuck Norris can't take it, but now it's magically ruined, RUINED by Kronos. Which would all make great chat in Jita, but people are actually trying to look at the ship objectively and have adult converstations about it which are continually being derailed.
@Baltec & Stoicfaux, thanks for the useful feedback. |

SFM Hobb3s
Wrecking Shots Black Legion.
77
|
Posted - 2014.05.16 19:07:00 -
[3979] - Quote
That extra m3 might have been allocated to better living quarters for everyone's favourite exotic dancers. |

baltec1
Bat Country Goonswarm Federation
11499
|
Posted - 2014.05.16 19:12:00 -
[3980] - Quote
SFM Hobb3s wrote:That extra m3 might have been allocated to better living quarters for everyone's favourite exotic dancers.
The fifth missile slot. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rowells
Unknown Soldiers Fidelas Constans
610
|
Posted - 2014.05.16 19:12:00 -
[3981] - Quote
wow, this thread gt real busy all of the sudden. What happened? |

Chicken Exroofer
Regional Assault and Recon
8
|
Posted - 2014.05.16 19:17:00 -
[3982] - Quote
@ Lin. Actually I was quoting someone's response from above, sorry If I didn't use the quote/snip method.
I just thought the estimated dps of a torp RS seemed low, since I get the numbers I quoted right now with cruise missiles, passive tanked, no BCU.
I have never tried torps except as a test fit in station, and the range was unacceptable to me for a mission running ship.
Facing neuts in missions, I use passive fit as stated. Don't use anything near as expensive for any possible pvp situation.
If I am getting scrammed/neuted/ganked in hisec, passive with pretty huge EHP is my answer to that.
I am continually amused by the edge case pvp arguments regarding the RS. I mean seriously, are roaming fleets of them a "thing" now? Will they be in the future? I'm thinking not. Perhaps someone with more than my non existent experience of low/null/pvp in general can comment in a knowledgeable fashion.
Other ships do it better, and cheaper, as far as I can tell. They will continue to do it better and cheaper after the summer patch. I can't see that changing. |

baltec1
Bat Country Goonswarm Federation
11500
|
Posted - 2014.05.16 19:20:00 -
[3983] - Quote
Chicken Exroofer wrote:@ Lin. Actually I was quoting someone's response from above, sorry If I didn't use the quote/snip method.
I just thought the estimated dps of a torp RS seemed low, since I get the numbers I quoted right now with cruise missiles, passive tanked, no BCU.
I have never tried torps except as a test fit in station, and the range was unacceptable to me for a mission running ship.
Facing neuts in missions, I use passive fit as stated. Don't use anything near as expensive for any possible pvp situation.
If I am getting scrammed/neuted/ganked in hisec, passive with pretty huge EHP is my answer to that.
I am continually amused by the edge case pvp arguments regarding the RS. I mean seriously, are roaming fleets of them a "thing" now? Will they be in the future? I'm thinking not. Perhaps someone with more than my non existent experience of low/null/pvp in general can comment in a knowledgeable fashion.
Other ships do it better, and cheaper, as far as I can tell. They will continue to do it better and cheaper after the summer patch. I can't see that changing.
There is nothing edge case about it. It is a solid ship and one of the best battleships for taking on frigates and cruisers both solo and in small gangs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 19:23:00 -
[3984] - Quote
baltec1 wrote:Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
it will just detract from the discussion. Just accept that one fit I fly is with torpedos and a passive tank and it out performs a Golem for mission clearing and looting only due to the +50% drone damage and hp that allows you to deploy you salvage drones just that much faster.
Your rattle fit is the center of the discussion, you are making some very outlandish claims here so how you are fitting your rattle is very important as it is impossible for a current torp rattle on tranquility to out preform a torp golem. I don't care what you think you know. Its common sense! A Rattlesnake has bonused drones and a golem doesn't. Although battleships die faster against a torpedo golem, everything else dies faster to the Rattlesnakes +50% damage drones. The drones that finish their job faster can begin salvaging. What is important in missions is not so much DPS but ultimately the speed at which you can loot and salvage everything. The golem only has enough drone bay space to use light drones while still having salvage drones. Additionally, its DPS drops significantly when it has to use torpedos against cruisers, and unbonused light drones are near useless vs them as well. Maybe ill fraps the next time I do an epic arc and show you kids the true strengths of the Rattlesnake. https://www.youtube.com/watch?v=I4jQENEsbdk&feature=youtu.beYou are competing with this, a ship that will eat pvp cruiser fleets alive and ask for more. Its taking out cruisers in as few as 4 vollies, cruisers that are a lot more sturdy and much quicker than NPC cruisers. Your torp rattle stands no chance in matching the raw power of a torp golem. Once again, I ask you to post this magical rattle fit that can out damage the single best torp ship in the subcap lineup.
untill you get neuted/vamped. Medium drones with +50% damage bonus kill many cruisers faster than the time it takes for 4 volleys to land. |

Chicken Exroofer
Regional Assault and Recon
8
|
Posted - 2014.05.16 19:27:00 -
[3985] - Quote
Well actually Baltec, when I used "edge case" I was referring to certain arguments degenerating in to some pretty specific scenarios.
In general, yes i agree the RS is very solid, and will be as good if not better in summer iteration.
Perhaps you might know, what kind of frequency does the RS appear in pvp? And do you think it will increase in any significant way? |

baltec1
Bat Country Goonswarm Federation
11501
|
Posted - 2014.05.16 19:28:00 -
[3986] - Quote
Priestess Lin wrote:
untill you get neuted/vamped. Medium drones with +50% damage bonus kill many cruisers faster than the time it takes for 4 volleys to land.
When was the last time your missiles turned off due to neuts?
Equally if the Nightmare, the most cap hungry of all mission battleships, can shrug off neuts in missions what makes you think a ship that uses less cap will have issues? A ship with med drones that have a 50% bonus to damage is not going to out damage a torp golem vs NPC cruisers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
51
|
Posted - 2014.05.16 19:30:00 -
[3987] - Quote
Priestess Lin wrote:untill you get neuted/vamped. Show the fit
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

stoicfaux
4823
|
Posted - 2014.05.16 19:31:00 -
[3988] - Quote
Priestess Lin wrote:Chicken Exroofer wrote:" Your passive tanked rattlesnake's DPS is probably just around ~860 DPS (assuming you use CN torps) which is less than my Fury Golem's 900 DPS. Never mind your rattlesnake's poor damage projection and damage application. "
Which would you chose when facing neuts/vamps? Use that one minute MJD to MJD away and blap the neuts/vamps at range? Drop a TP for an XLASB? Free up some CPU and swap the MSB for a second XLASB? Maybe even turn on bastion mode with the XLASBs?
Quote:Current snake also deals with fast frigates better, having such a large drone bay and +50% extra damage and hp on light drones. 5 unbonused light drones plus 3-4 TPs plus rigors plus missile damage == +50% bonused light drones? Remember, increasing target sig size is the same as a tracking buff for guns. And a fraction of big missile volley damage is non-trivial damage to a frigate.
Lin. Buddy. Friend. Pal. The biggest problem with your claims is high DPS and passive tank (and more efficient than a Golem.) A passive tank gives up rigs and lows for shield regen. Giving up rigs means losing damage projection with torps, or damage application (rigors/flares) with cruise and torps. Giving up lows means you can only min-max DPS for either drones or missiles, but not both. Never mind that your mids are fighting between drone damage application & projection (omnis,) tank (shield resists,) regen/buffer (shield extenders,) and missile damage application (TPs.)
Four launchers just ain't a lot of DPS no matter how you cut it. So you should focus on drone DPS. But then there's the whole DPS loss from drone travel time if you're not using sentries. Plus DPS loss from sentry damage type inefficiencies. And of course, the dreaded SPS (salvage per second) loss from fielding combat drones.
We all agree that a Passive Fit Rattlesnake is a Thing and has its place. But even if you're constantly swapping out fittings via a Mobile Depot, you still have the problem of rigs. Torps/Cruises *need* missile rigs to be effective/efficient. A passive tank *needs* Purger rigs to be effective. If you go passive, you're not going to have uber DPS. If you go with missile DPS, then you're not going to have an uber tank.
So pick one or the other and post a fit.
tl;dr - if a single hull really could field an uber passive tank, an uber buffer tank, have uber drone DPS and uber missile DPS, it never would have seen the light of day long enough to get the uber nerf it needs. (Dev Jovian ships excluded.)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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baltec1
Bat Country Goonswarm Federation
11501
|
Posted - 2014.05.16 19:31:00 -
[3989] - Quote
Chicken Exroofer wrote:Well actually Baltec, when I used "edge case" I was referring to certain arguments degenerating in to some pretty specific scenarios.
In general, yes i agree the RS is very solid, and will be as good if not better in summer iteration.
Perhaps you might know, what kind of frequency does the RS appear in pvp? And do you think it will increase in any significant way?
I haven't seen a PvP rattle in the last 5-6 years, in fact the only rattles I have seen have all been afk fit mission boats. With the changes it becomes one of the most effective anti support battleships due to its bonus to all missiles and the super drones. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 19:42:00 -
[3990] - Quote
baltec1 wrote:Priestess Lin wrote:
untill you get neuted/vamped. Medium drones with +50% damage bonus kill many cruisers faster than the time it takes for 4 volleys to land.
When was the last time your missiles turned off due to neuts? Equally if the Nightmare, the most cap hungry of all mission battleships, can shrug off neuts in missions what makes you think a ship that uses less cap will have issues? A ship with med drones that have a 50% bonus to damage is not going to out damage a torp golem vs NPC cruisers.
There you go again talking about missions only again. 
|

stoicfaux
4823
|
Posted - 2014.05.16 19:42:00 -
[3991] - Quote
Kaarous Aldurald wrote:I am curious, do the mods actually give one red hot damn anymore?
How is Lin still allowed to post, at all? This kind of ignorant, lying through your teeth to constantly derail the discussion bullshit is ok? Don't be so nanny state. We have the ability to Hide Posts, but we choose not to do so, which, methinks, makes us the greater villains.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
4823
|
Posted - 2014.05.16 19:43:00 -
[3992] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
untill you get neuted/vamped. Medium drones with +50% damage bonus kill many cruisers faster than the time it takes for 4 volleys to land.
When was the last time your missiles turned off due to neuts? Equally if the Nightmare, the most cap hungry of all mission battleships, can shrug off neuts in missions what makes you think a ship that uses less cap will have issues? A ship with med drones that have a 50% bonus to damage is not going to out damage a torp golem vs NPC cruisers. There you go again talking about missions only again.  Yeah, Baltec, you carebear. Post with your PvE main.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Chicken Exroofer
Regional Assault and Recon
8
|
Posted - 2014.05.16 19:44:00 -
[3993] - Quote
Thanks for the answer Baltec.
So if I translate that correctly, along with potential uses I can see with summer changes, the RS will go from a "very nearly never used ship" to a "viable and perhaps desirable ship" in fleet engagements. While not being OP compared to other battleships.
I would say that is kind of what CCP was going for. Keeping it's currently highest usage in a good place, if not slightly better, and opening up a formerly underutilized role.
*firmly plants tinfoil hat in place, since I dared suggest CCP is making a good change here. Le Gasp! |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 19:46:00 -
[3994] - Quote
Chicken Exroofer wrote:Well actually Baltec, when I used "edge case" I was referring to certain arguments degenerating in to some pretty specific scenarios.
In general, yes i agree the RS is very solid, and will be as good if not better in summer iteration.
Perhaps you might know, what kind of frequency does the RS appear in pvp? And do you think it will increase in any significant way?
The new rattlesnake is only better in one way, DPS.
Its getting worse in more ways than one.
You guys seriously need to pull your head out. This should be common sense. |

KaDa en Bauldry
Aliastra Gallente Federation
52
|
Posted - 2014.05.16 19:52:00 -
[3995] - Quote
Common Sense dictates that a ship designed to do damage doing more dps while keeping the same tank is probably a good thing. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Priestess Lin
Center for Advanced Studies Gallente Federation
113
|
Posted - 2014.05.16 19:53:00 -
[3996] - Quote
stoicfaux wrote: Torps/Cruises *need* missile rigs to be effective/efficient.
You seem to not know what the hell you are talking about (again). You don't need missile rigs for torpedoes against battleships. |

Kaarous Aldurald
ROC Deep Space The ROC
6247
|
Posted - 2014.05.16 20:02:00 -
[3997] - Quote
Chicken Exroofer wrote:Thanks for the answer Baltec.
So if I translate that correctly, along with potential uses I can see with summer changes, the RS will go from a "very nearly never used ship" to a "viable and perhaps desirable ship" in fleet engagements. While not being OP compared to other battleships.
I would say that is kind of what CCP was going for. Keeping it's currently highest usage in a good place, if not slightly better, and opening up a formerly underutilized role.
*firmly plants tinfoil hat in place, since I dared suggest CCP is making a good change here. Le Gasp!
I can see it, as baltec mentioned, being used as a small gang roaming ship.
It has the tank, dps and application to wipe out groups of smaller ships, and with a utility high as a cyno it can call in reinforcements for fights it can't take on it's own. Nevermind that it will also be highly likely to get fights in the first place, since people will nosedive to try and nail a faction battleship.
It's quite simply an amazing ship, for a huge variety of uses. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4824
|
Posted - 2014.05.16 20:06:00 -
[3998] - Quote
So, given the impact of travel time in missions, what's a good MWD Mach fit for missions? I am having trouble justifying flying a Mach over a Vargur come summer, mainly due to the Vargur's * ability to carry three TCs while shield tanking (range: 4.2+69) * with some extra range from bastion mode. (range: 4.8+74) * ability to get 2.9 AU/s warp speed with a rig and 10% warp speed implant (or 3.5 AU/s with 2 warp speed rigs plus implant) * tracking bonus
The MWD Mach doesn't look like it can close the range fast enough to outgun the Vargur when using T1 ammo versus the Vargur's RF ammo and because of the Vargur's one minute MJD. Even with RF ammo, the Mach doesn't look that great.
If I armor tank the Mach, then I could use TCs plus sentries (and not rely on the MWD to close the range as much) but armor tank is weaksauce in missions, especially against Angels, and even with four sentries, the DPS difference against the Vargur isn't that great. And if I go apples to apples and use two sentries on the Vargur, then the Mach is sub-par again (unless it uses RF ammo.)
So can anyone fit a Mach to beat this Vargur for missions?
[Vargur, AC 800] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Damage Control II
Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Large Micro Jump Drive Pithum C-Type Medium Shield Booster
800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Bouncer II x2
tl;dr - Is it just me or has the Mach as the king of missions dead (especially since the TE nerf) and will remain dead in summer?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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afkalt
Republic Military School Minmatar Republic
49
|
Posted - 2014.05.16 20:13:00 -
[3999] - Quote
stoicfaux wrote:So, given the impact of travel time in missions, what's a good MWD Mach fit for missions? I am having trouble justifying flying a Mach over a Vargur come summer, mainly due to the Vargur's * ability to carry three TCs while shield tanking (range: 4.2+69) * with some extra range from bastion mode. (range: 4.8+74) * ability to get 2.9 AU/s warp speed with a rig and 10% warp speed implant (or 3.5 AU/s with 2 warp speed rigs plus implant) * tracking bonus
The MWD Mach doesn't look like it can close the range fast enough to outgun the Vargur when using T1 ammo versus the Vargur's RF ammo and because of the Vargur's one minute MJD. Even with RF ammo, the Mach doesn't look that great.
If I armor tank the Mach, then I could use TCs plus sentries (and not rely on the MWD to close the range as much) but armor tank is weaksauce in missions, especially against Angels, and even with four sentries, the DPS difference against the Vargur isn't that great. And if I go apples to apples and use two sentries on the Vargur, then the Mach is sub-par again (unless it uses RF ammo.)
So can anyone fit a Mach to beat this Vargur for missions?
[Vargur, AC 800] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Damage Control II
Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Large Micro Jump Drive Pithum C-Type Medium Shield Booster
800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Bouncer II x2
tl;dr - Is it just me or has the Mach as the king of missions dead (especially since the TE nerf) and will remain dead in summer?
Depends how much quicker the mach can warp I would think?
Additionally - a vargur (to my mind) is at heavy dimishing returns on pimping above about your fit (and mine ), whereas the Mach really shines brightly with it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1161
|
Posted - 2014.05.16 20:21:00 -
[4000] - Quote
afkalt wrote:stoicfaux wrote:So, given the impact of travel time in missions, what's a good MWD Mach fit for missions? I am having trouble justifying flying a Mach over a Vargur come summer, mainly due to the Vargur's * ability to carry three TCs while shield tanking (range: 4.2+69) * with some extra range from bastion mode. (range: 4.8+74) * ability to get 2.9 AU/s warp speed with a rig and 10% warp speed implant (or 3.5 AU/s with 2 warp speed rigs plus implant) * tracking bonus
The MWD Mach doesn't look like it can close the range fast enough to outgun the Vargur when using T1 ammo versus the Vargur's RF ammo and because of the Vargur's one minute MJD. Even with RF ammo, the Mach doesn't look that great.
If I armor tank the Mach, then I could use TCs plus sentries (and not rely on the MWD to close the range as much) but armor tank is weaksauce in missions, especially against Angels, and even with four sentries, the DPS difference against the Vargur isn't that great. And if I go apples to apples and use two sentries on the Vargur, then the Mach is sub-par again (unless it uses RF ammo.)
So can anyone fit a Mach to beat this Vargur for missions?
[Vargur, AC 800] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Damage Control II
Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Large Micro Jump Drive Pithum C-Type Medium Shield Booster
800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Bouncer II x2
tl;dr - Is it just me or has the Mach as the king of missions dead (especially since the TE nerf) and will remain dead in summer?
Depends how much quicker the mach can warp I would think? Additionally - a vargur (to my mind) is at heavy dimishing returns on pimping above about your fit (and mine  ), whereas the Mach really shines brightly with it. What really is there to pimp further that's going to have a really notable effect on completion times? |

afkalt
Republic Military School Minmatar Republic
50
|
Posted - 2014.05.16 20:45:00 -
[4001] - Quote
The thing with the mach is it's just a little more here, a little more there. Vargurs are not in that situation. |

Numa Pompilious
Viziam Amarr Empire
0
|
Posted - 2014.05.16 20:50:00 -
[4002] - Quote
Chicken Exroofer wrote:" Your passive tanked rattlesnake's DPS is probably just around ~860 DPS (assuming you use CN torps) which is less than my Fury Golem's 900 DPS. Never mind your rattlesnake's poor damage projection and damage application. "
That seems rather low to me. My passive RS (220 hp/sec) with Geckos in the drone bay and two types of sentries ( Gardes and w/e long range is mission appropriate) runs 1033 fit window dps. Fury cruise missiles with good, but not all 5 skills, good, but not all 5 drone skills, and 2 t2 DDA's. One TP, one Fed navy tracking link. Gallente BS 5.
930 ish if I take the Gecko's out.
I don't think the RS will be worse in summer trim, just... different. Probably higher fit window dps, perhaps, 10-20 % more depending , with a fair bit higher missile usage.
Would like to reiterate my request for the cargo bay to increase in m3 by the same amount the drone bay shrinks, to help balance this out. The ship did not get any smaller, an interior wall was moved. Therefore that m3 had to go somewhere. Let it be the cargo bay. Does not affect dps or pvp in any way, and would still be smaller than a Marauder cargo bay by a few hundred m3. Helps for carrying a mobile depot all the time, for drone swap/refit as needed.
|

baltec1
Bat Country Goonswarm Federation
11504
|
Posted - 2014.05.16 20:51:00 -
[4003] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
untill you get neuted/vamped. Medium drones with +50% damage bonus kill many cruisers faster than the time it takes for 4 volleys to land.
When was the last time your missiles turned off due to neuts? Equally if the Nightmare, the most cap hungry of all mission battleships, can shrug off neuts in missions what makes you think a ship that uses less cap will have issues? A ship with med drones that have a 50% bonus to damage is not going to out damage a torp golem vs NPC cruisers. There you go again talking about missions only again. 
Again, when was the last time your missiles turned off due to neuts?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

stoicfaux
4824
|
Posted - 2014.05.16 21:14:00 -
[4004] - Quote
Numa Pompilious wrote:Your DPS values seem to line up with mine on TQ. However I took the EXACT same fit on both servers and I found that on SiSi I loose about 100DPS overall. My drone damage on TQ is right at 850DPS, while on SiSi it shrinks to 680 (which is what I really care about for a mission drone boat, launching torps at cruisers is a waste of ISK and carrying torps in the cargo bay takes up space that could be used for salvage). Sentry damage is getting nerfed in the Summer. current: 7.5xGarde II with 4x DDA IIs = 800 DPS summer: 7.5xGarde II with 4x DDA IIs = 748 DPS
Not sure how/why you're getting 680. Might be a bug on the test server?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1161
|
Posted - 2014.05.16 21:30:00 -
[4005] - Quote
stoicfaux wrote:Numa Pompilious wrote:Your DPS values seem to line up with mine on TQ. However I took the EXACT same fit on both servers and I found that on SiSi I loose about 100DPS overall. My drone damage on TQ is right at 850DPS, while on SiSi it shrinks to 680 (which is what I really care about for a mission drone boat, launching torps at cruisers is a waste of ISK and carrying torps in the cargo bay takes up space that could be used for salvage). Sentry damage is getting nerfed in the Summer. current: 7.5xGarde II with 4x DDA IIs = 800 DPS summer: 7.5xGarde II with 4x DDA IIs = 748 DPS Not sure how/why you're getting 680. Might be a bug on the test server? What is your Gallente drone spec at?
|

Numa Pompilious
Viziam Amarr Empire
0
|
Posted - 2014.05.16 21:42:00 -
[4006] - Quote
Dunno, maybe, but my Gila is showing 500DPS with Hammer II's in the fitting window ... so maybe its a sentry drone specific issue, or possibly skill related. On that note ... lemme check ... those dirty bastards!!!
OK, here's why ... well partly ... on test the drone specialization skills are now being applied to sentries (my Gallente Drone Specialization is at 4 not 5 so I'm loosing an apparently significant amount of Garde II damage because of it.) Though 2% doesn't seem like that much there might be something else going on in that I'm not taking into account. |

stoicfaux
4824
|
Posted - 2014.05.16 23:17:00 -
[4007] - Quote
Tyberius Franklin wrote:stoicfaux wrote:Numa Pompilious wrote:Your DPS values seem to line up with mine on TQ. However I took the EXACT same fit on both servers and I found that on SiSi I loose about 100DPS overall. My drone damage on TQ is right at 850DPS, while on SiSi it shrinks to 680 (which is what I really care about for a mission drone boat, launching torps at cruisers is a waste of ISK and carrying torps in the cargo bay takes up space that could be used for salvage). Sentry damage is getting nerfed in the Summer. current: 7.5xGarde II with 4x DDA IIs = 800 DPS summer: 7.5xGarde II with 4x DDA IIs = 748 DPS Not sure how/why you're getting 680. Might be a bug on the test server? What is your Gallente drone spec at? These are at skill V. There's an EFT file on failheap, and my drone spreadsheet using the numbers from the dev blog. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1162
|
Posted - 2014.05.16 23:20:00 -
[4008] - Quote
stoicfaux wrote:Tyberius Franklin wrote:stoicfaux wrote:Numa Pompilious wrote:Your DPS values seem to line up with mine on TQ. However I took the EXACT same fit on both servers and I found that on SiSi I loose about 100DPS overall. My drone damage on TQ is right at 850DPS, while on SiSi it shrinks to 680 (which is what I really care about for a mission drone boat, launching torps at cruisers is a waste of ISK and carrying torps in the cargo bay takes up space that could be used for salvage). Sentry damage is getting nerfed in the Summer. current: 7.5xGarde II with 4x DDA IIs = 800 DPS summer: 7.5xGarde II with 4x DDA IIs = 748 DPS Not sure how/why you're getting 680. Might be a bug on the test server? What is your Gallente drone spec at? These are at skill V. There's an EFT file on failheap, and my drone spreadsheet using the numbers from the dev blog. Ah ok, thanks! |

Numa Pompilious
Viziam Amarr Empire
0
|
Posted - 2014.05.16 23:32:00 -
[4009] - Quote
Amazingly helpful, thank you for the work and the link. |

Xequecal
GoonWaffe Goonswarm Federation
211
|
Posted - 2014.05.17 00:36:00 -
[4010] - Quote
Priestess Lin wrote:You seem to not know what the hell you are talking about (again). You don't need missile rigs for torpedoes against battleships.
You are aware that a skirmish-linked AB Machariel takes about half damage from heavy assault missiles and 35-40% damage from heavy missiles, right? Even a MWD-Machariel takes less than 100% damage from these missiles. These are medium-sized weapon systems, here. Torpedoes are two size classes larger.
Torpedoes are completely incapable of applying damage to unwebbed targets, even battleships. An AB Machariel takes less than 10% of paper DPS from faction torps if not webbed, and the new Nightmare takes basically no damage at all.
Furthermore, skirmish links mean that cruise missiles will out-DPS torps on almost all battleships even if they're completely stationary, the only exceptions are the >400 base sig T3 battleships and the Rattlesnake itself. All V faction torps have an exp radius of 338, a linked Nightmare has a signature radius of 240. Pretty much all BS except the T3 battleships have sigs around 250 if linked. Even the T3 battleships will not take full damage from torps even if totally stationary. The Rokh, which has the largest sig of all battleships in the game, has a signature radius of 328 with links, and will still take (slightly) reduced damage from torps. |

Barton Breau
University of Caille Gallente Federation
34
|
Posted - 2014.05.17 00:43:00 -
[4011] - Quote
I wondered how you can do 100% damage to a 320sig 350m/s target with cruises and just one tp, no rigs... |

Numa Pompilious
Viziam Amarr Empire
0
|
Posted - 2014.05.17 01:32:00 -
[4012] - Quote
Barton Breau wrote:I wondered how you can do 100% damage to a 320sig 350m/s target with cruises and just one tp, no rigs...
Well I think the short answer here is that you will not. About the only thing that will take full damage from torps is a POS. And it only gets more bleak once you start factoring in resists as well. |

stoicfaux
4824
|
Posted - 2014.05.17 01:32:00 -
[4013] - Quote
afkalt wrote:Depends how much quicker the mach can warp I would think? Additionally - a vargur (to my mind) is at heavy dimishing returns on pimping above about your fit (and mine  ), whereas the Mach really shines brightly with it. Dev Blog warp numbers: http://cdn1.eveonline.com/www/newssystem/media/65418/1/numbers_table.png
I pulled some times for a blitzing Vargur for level 4s with a warp speed of 2.9 AU/s. 88 warps, with an average distance of 16.9AU per warp. Then I knocked off some time to get an idea of how much time I would save with faster warp speeds.
Vargur, 10% implant, 1xWarp Speed I rigs = 2.9 au/s ~38s to go 20 AU Average Travel Time: 2m53s (includes docking, undocking, jumping through stargate, aligning, and the actual warping) Average Mission Time: 7m21s AverageTotal Time: 10m17s (617s)
If I drop the Burst Aerator II (6% DPS boost) for a 2nd warp rig... Vargur, 10% implant, 2xWarp Speed I rigs = 3.5 au/s ~32s to go 20 AU (6 second improvement over 2.9 AU/s) Travel Time: 2m35s Mission Time: 7m21s Total Time: 9m56s (596s) Increase in "Profit" of 3.5% over 2.9 au/s (i.e. you can run missions faster.)
Mach, 10% implant, 3xWarp Speed I rigs = 5.7 au/s ~21s to go 20 AU (17s over 2.9 + 1s for better align time = 18s advantage) Travel Time: 2m0s Mission Time: 7m21s Total Time: 9m21s (561s) Increase in "Profit" of 10.0% over the 2.9 au/s Vargur Increase in "Profit" of 6.2% over the 3.5 au/s Vargur
For grins and giggles, let's extrapolate a 2.2 AU/s warp speed (the base for a marauder.) 49s to go 20 AU Average Travel Time: 3m25s Average Mission Time: 7m21s AverageTotal Time: 10m46s (646s) 5.7 AU/s Mach sees a 15.1% increase in profit.
Versus a 2 AU/s battleships. 2 AU/s -> 54s to cover 20 AU Average Travel Time: 3m40s Average Mission Time: 7m21s AverageTotal Time: 11m1s (661s) 5.7 AU/s Mach sees a 17.8% increase in profit.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
6264
|
Posted - 2014.05.17 01:50:00 -
[4014] - Quote
Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Juin Tsukaya
Perkone Caldari State
5
|
Posted - 2014.05.17 02:15:00 -
[4015] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
untill you get neuted/vamped. Medium drones with +50% damage bonus kill many cruisers faster than the time it takes for 4 volleys to land.
When was the last time your missiles turned off due to neuts? Equally if the Nightmare, the most cap hungry of all mission battleships, can shrug off neuts in missions what makes you think a ship that uses less cap will have issues? A ship with med drones that have a 50% bonus to damage is not going to out damage a torp golem vs NPC cruisers. There you go again talking about missions only again. 
From how I am reading it, you flip flop between talking pvp and mission running. I get the impression you speak of a different fit for each example they give out confusing the situation... the only thing I know as definitive is that you always say torps
be a bit more specific to which you are referring to, and some of this may clear up, else it is arguing just to annoy instead of anything relevant.
Again. has anyone done any of the L4 missions other than the damsel? I only use mine in missions so I am rather curious. Talking use on SiSi of course. |

M Key
Hedion University Amarr Empire
1
|
Posted - 2014.05.17 03:54:00 -
[4016] - Quote
I've done a couple. The tank was a bit weaker than I thought it would be, but the gecko can speed/sig tank insane dps so aggro isn't a factor.
My skills for drones and missiles is meh to bad, but it still pulled 1000dps and had no issues with the standard L4 filler missions. I haven't tried the "edge case" like an angel extravaganza or Dread Pirate Scarlet to give it a real workout. |

KaDa en Bauldry
Aliastra Gallente Federation
55
|
Posted - 2014.05.17 04:21:00 -
[4017] - Quote
Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

stoicfaux
4824
|
Posted - 2014.05.17 04:58:00 -
[4018] - Quote
Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone? Tentatively, yes. Especially, if you're blitzing.
I would give it a strong-ish "yes" against missile boats, since gunships have the advantage due to torp/cruise damage and warp speed implants sharing slot six, and because missile boats need/require missile rigs, whereas the gunship is free to fit warp speed rigs.
OTOH the 6.2% advantage the 5.7 AU Mach has over the 3.5 AU Vargur may be equalized out by the Vargur's ability to loot and salvage.
Quote:Not sure if that's sad, hilarious, or some combination of both. For additional laughs, don't forget that the other pirate battleships (such as the Rattlesnake) warp at 2 AU/sec, so the level 4 Rattlesnake's DPS buff is undermined by its slooooooooow warp speed.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

M Key
Hedion University Amarr Empire
1
|
Posted - 2014.05.17 07:31:00 -
[4019] - Quote
Did Guristas Extravaganza so I have a good baseline since I get this a ton and do it with a paladin. Everything is fine. I wish for better drone UI so it wouldn't try to gank mission triggers the second they spawn. Its just about as fiddly needing to drive the drone in the rattlesnake vs playing with MJD and bastion in the marauder. Tank was quite passable with just a T2 fit, so dunno what mission I was in that was tearing it in 1/2 with ease.
So my final thoughts
Give it +66 cpu to match the extra launcher. Otherwise its very good.
More cargobay might be a nice quality of life idea. |

baltec1
Bat Country Goonswarm Federation
11515
|
Posted - 2014.05.17 08:09:00 -
[4020] - Quote
KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there...
This is true.
I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Chicken Exroofer
Regional Assault and Recon
8
|
Posted - 2014.05.17 08:28:00 -
[4021] - Quote
I seem to remember drone interfacing being reduced from 20% per level to 10% per level in summer patch.
That would make for a very significant reduction if that is in the current sisi build.
And makes me sad. Since I already have that one at 5. |

Barton Breau
University of Caille Gallente Federation
34
|
Posted - 2014.05.17 08:35:00 -
[4022] - Quote
Chicken Exroofer wrote:I seem to remember drone interfacing being reduced from 20% per level to 10% per level in summer patch.
That would make for a very significant reduction if that is in the current sisi build.
And makes me sad. Since I already have that one at 5.
Drone damage stays roughly the same, they buff the base damage to compensate, ofc there are tweaks here and there (warden buffed slightly, garde nerfed). |

afkalt
Republic Military School Minmatar Republic
50
|
Posted - 2014.05.17 08:51:00 -
[4023] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar.
They are actually really hard to fit on a Mach without significant pimp and downsizing the SB |

baltec1
Bat Country Goonswarm Federation
11517
|
Posted - 2014.05.17 09:07:00 -
[4024] - Quote
afkalt wrote:baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. They are actually really hard to fit on a Mach without significant pimp and downsizing the SB
The mackh can get away with none to be fair, its around cruiser speed right out the box so in truth you only need the implants to get crazy speed out of it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
50
|
Posted - 2014.05.17 09:36:00 -
[4025] - Quote
This is true, but there's still an irritating legnth of time spent watching space flick by. |

baltec1
Bat Country Goonswarm Federation
11517
|
Posted - 2014.05.17 09:45:00 -
[4026] - Quote
afkalt wrote:This is true, but there's still an irritating legnth of time spent watching space flick by.
Well my level 3 raven and my harpy mega warp faster than assault frigs Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
50
|
Posted - 2014.05.17 10:13:00 -
[4027] - Quote
Actually, wouldn't a super fast Mach rival the raven or Ishtar for L3 work? It pops little stuff so damned fast.
Heck, I'm actually wondering about a RHML geddon (not made a fit yet, CPU might hurt) |

baltec1
Bat Country Goonswarm Federation
11517
|
Posted - 2014.05.17 10:31:00 -
[4028] - Quote
afkalt wrote:Actually, wouldn't a super fast Mach rival the raven or Ishtar for L3 work? It pops little stuff so damned fast.
Heck, I'm actually wondering about a RHML geddon (not made a fit yet, CPU might hurt) Edit: Made a fit, somewhat pricey to proveit can be done but posible to use a poverty style fit. It's not bad. 3.44 AU (before new stacking hit).
That said, I'm still thinking a properly travel fit Mach is going to be up there - the warp speed and the ability to split the guns into so many groups, I rather suspect targetting speed might be the real bottleneck there.
Most likely, the only reason I am using the raven is due to both lack of skills and wanting a golem for level 4s eventually. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sgt Ocker
Last Bastion of Freedom
218
|
Posted - 2014.05.17 10:40:00 -
[4029] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? Now if you could somehow get a Drake to compete with the commonly seen ISKtar. I would be impressed. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

KaDa en Bauldry
Aliastra Gallente Federation
55
|
Posted - 2014.05.17 12:01:00 -
[4030] - Quote
Sgt Ocker wrote:baltec1 wrote:I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? There is no overkill, just "Open fire!" and "I need to reload!".
Joke aside, you have a specific aim when you do L3s, and trying to get the best means for the task... Seems reasonable.
I run L3s in a Talos now, just because it's more fun. Priority shift I suppose, drones and missiles don't have the same effect on me. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11518
|
Posted - 2014.05.17 12:35:00 -
[4031] - Quote
Sgt Ocker wrote:baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? Now if you could somehow get a Drake to compete with the commonly seen ISKtar. I would be impressed.
The more overkill the better. Join Bat Country today and defend the Glorious Socialist Dictatorship |

vbnnvb sdss
State War Academy Caldari State
0
|
Posted - 2014.05.17 18:19:00 -
[4032] - Quote
Kaarous Aldurald wrote:I am curious, do the mods actually give one red hot damn anymore?
How is Lin still allowed to post, at all? This kind of ignorant, lying through your teeth to constantly derail the discussion bullshit is ok? They do not do their job, hence why you still have posting rights!
Anyways, getting off track here. Back to compile links of all your EULA breaking posts for that petition. |
|

ISD Ezwal
ISD Community Communications Liaisons
1333

|
Posted - 2014.05.17 18:23:00 -
[4033] - Quote
Thread temporarily locked to facilitate some cleaning work. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Myrthiis
Boon Odd Ducks Bath Toys
10
|
Posted - 2014.05.18 01:02:00 -
[4034] - Quote
stoicfaux wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone? Tentatively, yes. Especially, if you're blitzing. I would give it a strong-ish "yes" against missile boats, since gunships have the advantage due to torp/cruise damage and warp speed implants sharing slot six, and because missile boats need/require missile rigs, whereas the gunship is free to fit warp speed rigs. OTOH the 6.2% advantage the 5.7 AU Mach has over the 3.5 AU Vargur may be equalized out by the Vargur's ability to loot and salvage. Quote:Not sure if that's sad, hilarious, or some combination of both. For additional laughs, don't forget that the other pirate battleships (such as the Rattlesnake) warp at 2 AU/sec, so the level 4 Rattlesnake's DPS buff is undermined by its slooooooooow warp speed.
I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues |

KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.18 01:24:00 -
[4035] - Quote
Myrthiis wrote:I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues Interesting points. - Prop mod difference is not that relevant imho, silly to compare a Nightmare a Mach and a Paladin with the same prop. - Cost comparison is quite relevant short-term, decreases long term unles your ship gets blown up. Should NOT. - I see nothing wrong with a 2+ warp rig Mach, though it would lose the Burst Areator, for Blitz that is possibly agreeable. - EWAR immunity... Are we talking about Marauders now? FoF missiles? - Mission time is probably going to be different, aye. But how? For Blitzable missions, an ASB or HCB+Gist-XL Mach does work well.
I do agree that a direct comparison is not quite sound, but since I run missions while declining quite a few, I see a Blitz-Mach with a Tractor Beam in the utility high as quite viable. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Myrthiis
Boon Odd Ducks Bath Toys
10
|
Posted - 2014.05.18 01:54:00 -
[4036] - Quote
-Stoicfaux was comparing mission time between a Mach and a Vargur(Mjd) to prove is point ,but anyway you'll swap between prop mods depending on the mission even with a 1 Mn Mjd reload time it s more often best to go with a Mwd . -A Machariel with a Gist XL + a faction Mwd is over 2 B , a marauder is 1B7 for twice the tank as it needs only a Large shield booster and as 30 K more ehp with bastion mode. -He did is maths with 3 warpspeed rigs ... -Well yes we are comparing a mach to a vargur operating time and isk/hour ratio and yes Ewar can have a pretty big importance in operating time . -A lot to discuss there to make it short with a GistX Xlarge Sb running + 2 hardener you have only have 3mn32s before cap depletion and only enought cargo for 16 capbooster 800 + 5000 Large ammo (no mtu),pretty short for long running missions who are often quite profitable lp/isk wise.
To finish it's a bit easy to say threw 3 warpspeed rigs to the mach and done ,especially depending the fit u've Cpu issues who need a + 5 % cpu implants who guess what goes into the + 10 % warpspeed implant he tooks for granted .No offense it's not that easy ... |

KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.18 02:04:00 -
[4037] - Quote
Myrthiis wrote:-Well yes we are comparing a mach to a vargur operating time and isk/hour ratio and yes Ewar can have a pretty big importance in operating time . Totally self-pwned on this one, I'm too used to the Rattlesnake being THE topic, specially since someone mentioned it's 2 AU/sec. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

stoicfaux
4829
|
Posted - 2014.05.18 03:11:00 -
[4038] - Quote
Myrthiis wrote: I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues
Good points and valid criticisms. My general frame of mind is that improved warp speed can improve level 4 running efficiency. I whitewashed/assumed many things in order to see if, all else being equal/unchanged, what potential impact would improving warp speed have. The numbers showed that warp speed could have a non-trivial impact on efficiency, so the trick as you pointed out, is how to make it work, (if it is possible/practical.)
Here's what I'm think in the context of level 4s in Minmatar space. Guns: 918 DPS with 4km + 61km range. 0.06401 tracking. 1013 with two 5% damage implants. Berserkers add another 206 paper DPS. Tank is 494 against Angels for 4m55s. Warp speed is 5.1 AU/s with the rigs and a 10% warp speed implant. (It looks like the failheap EFT files didn't include the fact that warp speed rigs will be stacking penalized in the summer. *grumble*) Speed: 1505 m/s with the MWD. CPU is a bit tight, with 707.25 used out of 707.33. EFT says the price is ~1.4B isk.
[Machariel, Summer Shield - Warp] Co-Processor II Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 Gist C-Type 100MN Microwarpdrive
800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Auto Targeting System I
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Berserker II x4 Hobgoblin II x5
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

stoicfaux
4829
|
Posted - 2014.05.18 03:20:00 -
[4039] - Quote
afkalt wrote:Actually, wouldn't a super fast Mach rival the raven or Ishtar for L3 work? It pops little stuff so damned fast. /giggity
5.1 AU/s on Sisi using the same agent I used for the Ishtar 50M/hour testing. Only 0.28 CPU remaining, so if you don't have Astronautics Rigging at V, you'll need to downgrade to a MARII. So far I haven't gone below 50% shields.
When (if) I get to 30 missions, I'll post the numbers.
[Machariel, Level - 3] Gyrostabilizer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Signal Amplifier II Signal Amplifier II Large Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Sensor Booster II, Scan Resolution Script 100MN Microwarpdrive II
800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L Drone Link Augmentor II
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Warden II x4 Hobgoblin II x5
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Myrthiis
Boon Odd Ducks Bath Toys
12
|
Posted - 2014.05.18 04:20:00 -
[4040] - Quote
stoicfaux wrote:Myrthiis wrote: I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues
Good points and valid criticisms. My general frame of mind is that improved warp speed can improve level 4 running efficiency. I whitewashed/assumed many things in order to see if, all else being equal/unchanged, what potential impact would improving warp speed have. The numbers showed that warp speed could have a non-trivial impact on efficiency, so the trick as you pointed out, is how to make it work, (if it is possible/practical.) Here's what I'm think in the context of level 4s in Minmatar space. Guns: 918 DPS with 4km + 61km range. 0.06401 tracking. 1013 with two 5% damage implants. Berserkers add another 206 paper DPS. Tank is 494 against Angels for 4m55s. Warp speed is 5.1 AU/s with the rigs and a 10% warp speed implant. (It looks like the failheap EFT files didn't include the fact that warp speed rigs will be stacking penalized in the summer. *grumble*) Speed: 1505 m/s with the MWD. CPU is a bit tight, with 707.25 used out of 707.33. EFT says the price is ~1.4B isk. [Machariel, Summer Shield - Warp] Co-Processor II Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 Gist C-Type 100MN Microwarpdrive 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Auto Targeting System I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Berserker II x4 Hobgoblin II x5 So now i see your point ,but honnestly this fit is way too much borderline for a few reasons: -53 s all modules on ,only cargo for 16 cap booster 800 + 5000 large ammo meaning 6 capbooster reload -Don't even think about accepting missions except angels one ,you won't have the tank especially on em/therm resistance meaning no scarlet for u ^^ -with your capacitor issue ,you ll probably have to slowboat a few times to save charges ,hurting your operation time even more . -As you 'll have to refuse several missions (RNG is RNG) there is a good chance to destroy your agent standing .
To finish i do agree with you warpspeed isn't as bad as i thought but id prefer a Vargur for the ease of use (without limiting myself to angels ) and keep the possibility to plug an ascendancy set 4.05 au/s :) i think your current fit need a crystal one to be viable:) |

stoicfaux
4832
|
Posted - 2014.05.18 21:11:00 -
[4041] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Yeah, well while you are doing that, Machariel: King of Level 3s (86M/isk in assets/hour).

WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

baltec1
Bat Country Goonswarm Federation
11648
|
Posted - 2014.05.19 08:40:00 -
[4042] - Quote
Told you a battleship could do it Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jonah Gravenstein
Machiavellian Space Bastards
18360
|
Posted - 2014.05.19 13:31:00 -
[4043] - Quote
baltec1 wrote:Sgt Ocker wrote:baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? Now if you could somehow get a Drake to compete with the commonly seen ISKtar. I would be impressed. The more overkill the better. Overkill is a myth.
Nil mortifi, sine lucre Never go full Ripard |

XMaxan
The Legion of X
5
|
Posted - 2014.05.19 20:26:00 -
[4044] - Quote
Wow my Rattlesnake just became invincible in Lvl 4's and has more than double its old DPS. I will miss the lights being 50% better though .
Perhaps we could get 250% to heavy and sentries and 50% to lights? Just a suggestion. (PLEASE!!) |

Owen Levanth
Federated Deep Space Explorations
149
|
Posted - 2014.05.19 20:33:00 -
[4045] - Quote
Jonah Gravenstein wrote: Overkill is a myth.
This is true. There is only open fire and reload.  |

Doggy Dogwoofwoof
Caldari Provisions Caldari State
29
|
Posted - 2014.05.20 02:44:00 -
[4046] - Quote
XMaxan wrote:Wow my Rattlesnake just became invincible in Lvl 4's and has more than double its old DPS. I will miss the lights being 50% better though  . Perhaps we could get 250% to heavy and sentries and 50% to lights? Just a suggestion. (PLEASE!!) Edit: Just noticed the severe reduction in drone bandwidth, assuming sentries stay at 25 mbit/sec I will have significantly lower dps from sentries  You will have the same DPS from sentrys and heavy drones |

Dsparil Mal
Crime Incorporated Prepare to be Boarded
17
|
Posted - 2014.05.21 06:00:00 -
[4047] - Quote
I truly would leave the rattlesnake alone. PERIOD. If CCP is really this interested in making these kind of changes, why not release the Guristas Raven ship that we see in missions and give it these boosts. Call it the Gurista Pit Viper or something. The rattlesnake is perfect the way it is, and making these changes is just going to ruin it.
There are faction ships we see in missions that have yet to be released that I know a lot of people would like to see, myself included. I keep looking at those serpentis Brutixes and similar ships and keep thinking man I'd like to have that. Serpentis Dominix, etc. Now's a chance for that.
Touching the rattlesnake would cause more harm than good. Erotica 1 for CSM 9! |

Doggy Dogwoofwoof
Caldari Provisions Caldari State
29
|
Posted - 2014.05.21 06:33:00 -
[4048] - Quote
Dsparil Mal wrote:I truly would leave the rattlesnake alone. PERIOD. If CCP is really this interested in making these kind of changes, why not release the Guristas Raven ship that we see in missions and give it these boosts. Call it the Gurista Pit Viper or something. The rattlesnake is perfect the way it is, and making these changes is just going to ruin it.
There are faction ships we see in missions that have yet to be released that I know a lot of people would like to see, myself included. I keep looking at those serpentis Brutixes and similar ships and keep thinking man I'd like to have that. Serpentis Dominix, etc or the Gurista Ferox (yes I realize these are battlecruisers, but I'm trying to make a point). Now's a chance for that.
Touching the rattlesnake would cause more harm than good. Except for the fact that other than light and medium drones the rattlesnake is better off now than before |

M Key
Hedion University Amarr Empire
3
|
Posted - 2014.05.21 06:55:00 -
[4049] - Quote
XMaxan wrote:Wow my Rattlesnake just became invincible in Lvl 4's and has more than double its old DPS. I will miss the lights being 50% better though  . Perhaps we could get 250% to heavy and sentries and 50% to lights? Just a suggestion. (PLEASE!!) Edit: Just noticed the severe reduction in drone bandwidth, assuming sentries stay at 25 mbit/sec I will have significantly lower dps from sentries 
you get the same 7.5 effective heavy and sentry drones as now. You roughly double your missile DPS with 7.5 effective launchers vs 4 current. |

Sean Crees
Sean's Solo Incursion Corp.
0
|
Posted - 2014.05.21 08:41:00 -
[4050] - Quote
CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case.
What about this?
I've always felt the powergrid requirements for the mach were a lot higher than fittings allowed for. Fitting an MWD, even a core version with lower PG requirements and 7x T2 1400's requires Advanced Weapons Upgrade 5, and a 6% PG skill hardwiring, AND a PG fitting module or rig to work.
Also the Vindi and Mach have more total slots than the other ships. And everyone hates the assymetrical turrts on the mach.
Heres a quick fix for them all:
6 turret slots : 7 total highslots instead of 8 Change Minmitar Battleship bonus from 5% to 10% per level.
With those changes, power grid is not such a huge concern, in fact you could probably even take a little away if you want. Also at level 4 battleship skills the damage is exactly the same a it is at level 4 now. Only at level 5 battleship skill do you get a very slight damage buff over level 5 today. You also bring total slots in line with the rest of the ships, AND now your turrets are symetrical. |

stoicfaux
4845
|
Posted - 2014.05.21 11:48:00 -
[4051] - Quote
Overkilling an enemy means you're not applying that extra DPS to his friends. Which is inefficient...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Wizbiz Protagonist Eternal
Norse'Storm Battle Group Fidelas Constans
0
|
Posted - 2014.05.21 13:23:00 -
[4052] - Quote
So i just tried the new rattlesnack build on sisi and was sourly disappointed at the projected dps of 764 , with 4 drone amps and 2 garde ii's with max skills-
i remember someone saying the projected affect with 3 drone amps was equivilent of 7.5 drones- which isnt the current project damage- am i missing something here ? |

A4443 Suicide Gank
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.05.21 14:05:00 -
[4053] - Quote
I have a Question:
Why do the guristas ships only get a missile damage bonus to kinetic and thermal, while you give the mordus legion a damage bonus to all kind of damage types? I think, a universal damage bonus would be better than just the limited damage bonus, the same for all caldari missile ships too. |

baltec1
Bat Country Goonswarm Federation
11692
|
Posted - 2014.05.21 14:07:00 -
[4054] - Quote
A4443 Suicide Gank wrote:I have a Question:
Why do the guristas ships only get a missile damage bonus to kinetic and thermal, while you give the mordus legion a damage bonus to all kind of damage types? I think, a universal damage bonus would be better than just the limited damage bonus, the same for all caldari missile ships too.
Guristas are getting a 10% damage bonus while mordus gets a 5%. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Gustav Mannfred
the bring back canflipping corp
101
|
Posted - 2014.05.21 15:34:00 -
[4055] - Quote
baltec1 wrote:A4443 Suicide Gank wrote:I have a Question:
Why do the guristas ships only get a missile damage bonus to kinetic and thermal, while you give the mordus legion a damage bonus to all kind of damage types? I think, a universal damage bonus would be better than just the limited damage bonus, the same for all caldari missile ships too. Guristas are getting a 10% damage bonus while mordus gets a 5%.
that is true for the battleship, not for the fig and the cruiser i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |

Arthur Aihaken
Erebus Solia
3613
|
Posted - 2014.05.21 16:18:00 -
[4056] - Quote
A4443 Suicide Gank wrote:Why do the guristas ships only get a missile damage bonus to kinetic and thermal, while you give the mordus legion a damage bonus to all kind of damage types? I think, a universal damage bonus would be better than just the limited damage bonus, the same for all caldari missile ships too. Because Rattlesnake owners would have one less thing to gripe about.  I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11694
|
Posted - 2014.05.21 16:21:00 -
[4057] - Quote
Gustav Mannfred wrote:baltec1 wrote:A4443 Suicide Gank wrote:I have a Question:
Why do the guristas ships only get a missile damage bonus to kinetic and thermal, while you give the mordus legion a damage bonus to all kind of damage types? I think, a universal damage bonus would be better than just the limited damage bonus, the same for all caldari missile ships too. Guristas are getting a 10% damage bonus while mordus gets a 5%. that is true for the battleship, not for the fig and the cruiser
This is the battleship thread, best to take questions on those to their own threads. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.21 17:07:00 -
[4058] - Quote
Sean Crees wrote:Also the Vindi and Mach have more total slots than the other ships. And everyone hates the assymetrical turrts on the mach.
Heres a quick fix for them all: Had quite a few followers at the start of the thread, even got a DEV reply "we'll look into it" ... and a bit later "nah, rather not". Something to do with balance, and the beauty of the ship not being that important.
BTW, the extra slot is compared to ships with +100% turret bonus or drone damage bonus. Now why the Rattlesnake still counts with it's split damage bonus as "versatile droneship" thus requiring one less slot even with the smallest drone bandwidth among it's weight-class is another question, also chewed on a bit (but without significant DEV response I think). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Arthur Aihaken
Erebus Solia
3616
|
Posted - 2014.05.21 17:23:00 -
[4059] - Quote
If you thought 7 turrets on the Machariel looked horrible, just wait until you see what 5 launchers on the Rattlesnake looks like...
 I am currently away, traveling through time and will be returning last week. |

Myrthiis
Boon Odd Ducks Bath Toys
15
|
Posted - 2014.05.21 18:27:00 -
[4060] - Quote
Sean Crees wrote:CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case. What about this? I've always felt the powergrid requirements for the mach were a lot higher than fittings allowed for. Fitting an MWD, even a core version with lower PG requirements and 7x T2 1400's requires Advanced Weapons Upgrade 5, and a 6% PG skill hardwiring, AND a PG fitting module or rig to work. Also the Vindi and Mach have more total slots than the other ships. And everyone hates the assymetrical turrts on the mach. Heres a quick fix for them all: 6 turret slots : 7 total highslots instead of 8 Change Minmitar Battleship bonus from 5% to 10% per level.
With those changes, power grid is not such a huge concern, in fact you could probably even take a little away if you want. Also at level 4 battleship skills the damage is exactly the same a it is at level 4 now. Only at level 5 battleship skill do you get a very slight damage buff over level 5 today. You also bring total slots in line with the rest of the ships, AND now your turrets are symetrical. It will also reduce ammo consumption, and if you talk to T2 800 pilots, thats not a bad thing. 800's are notorious for chewing through ammo really fast, and this helps with that also since you have 1 less turret shooting ammo per cycle.
I had already adressed the problem ,but so far we didn't receive any favorable answer. MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 7.5% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 5M, 6L; 7 turrets, 0 launchers Fittings: 17950 PWG, 620 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10)
With those stats fitting a full rack of 1400MM t2 ,wouldn't be a problem but it ease a bit too much XLSB use ,for 800 MM version.Maybe CCP should revamp artillery PG and CPU cost in first place. The assymetry could be dealt with some modification to the model ,adding a deck passerel between the two part of the hull for the utility slot isn't that hard . |

KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.21 19:27:00 -
[4061] - Quote
Myrthiis wrote:I had already adressed the problem ,but so far we didn't receive any favorable answer. Unlike an unfavorable "unfortunately it isn't going to happen."
7 highslots 7 turrets 7.5% damage bonus assumed to be a typo. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Sniper Smith
Center for Advanced Studies Gallente Federation
126
|
Posted - 2014.05.21 19:42:00 -
[4062] - Quote
KaDa en Bauldry wrote:Sean Crees wrote:Also the Vindi and Mach have more total slots than the other ships. And everyone hates the assymetrical turrts on the mach.
Heres a quick fix for them all: Had quite a few followers at the start of the thread, even got a DEV reply "we'll look into it" ... and a bit later "nah, rather not". Something to do with balance, and the beauty of the ship not being that important. BTW, the extra slot is compared to ships with +100% turret bonus or drone damage bonus. Now why the Rattlesnake still counts with it's split damage bonus as "versatile droneship" thus requiring one less slot even with the smallest drone bandwidth among it's weight-class is another question, also chewed on a bit (but without significant DEV response I think). CCP Addressed the extra slot/missing slot a few times.
In shot, it was like that when they made them, they see no reason change it. Slol allocations are guidelines, not solid rules..
Case in point, Rise added another slot to the Blood frig whose name eludes me atm.. Didn't move one, just added one. (and took a drone..) Just because it needed that extra low to be viable.
You all want an extra slot, doesn't mean it NEEDS it... so they probably aren't gonna add it. |

Myrthiis
Boon Odd Ducks Bath Toys
15
|
Posted - 2014.05.21 19:47:00 -
[4063] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:I had already adressed the problem ,but so far we didn't receive any favorable answer. Unlike an unfavorable "unfortunately it isn't going to happen." 7 highslots 7 turrets 7.5% damage bonus assumed to be a typo.
My bad was 6 turrets ,for a increased dps of 2.9 % |

Frostys Virpio
The Mjolnir Bloc The Bloc
1090
|
Posted - 2014.05.21 19:56:00 -
[4064] - Quote
Myrthiis wrote:Sean Crees wrote:CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case. What about this? I've always felt the powergrid requirements for the mach were a lot higher than fittings allowed for. Fitting an MWD, even a core version with lower PG requirements and 7x T2 1400's requires Advanced Weapons Upgrade 5, and a 6% PG skill hardwiring, AND a PG fitting module or rig to work. Also the Vindi and Mach have more total slots than the other ships. And everyone hates the assymetrical turrts on the mach. Heres a quick fix for them all: 6 turret slots : 7 total highslots instead of 8 Change Minmitar Battleship bonus from 5% to 10% per level.
With those changes, power grid is not such a huge concern, in fact you could probably even take a little away if you want. Also at level 4 battleship skills the damage is exactly the same a it is at level 4 now. Only at level 5 battleship skill do you get a very slight damage buff over level 5 today. You also bring total slots in line with the rest of the ships, AND now your turrets are symetrical. It will also reduce ammo consumption, and if you talk to T2 800 pilots, thats not a bad thing. 800's are notorious for chewing through ammo really fast, and this helps with that also since you have 1 less turret shooting ammo per cycle. I had already adressed the problem ,but so far we didn't receive any favorable answer. MACHARIEL Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff Minmatar Battleship Bonus: 7.5% bonus to Large Projectile Turret damage Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration Slot layout: 7H, 5M, 6L; 6 turrets, 0 launchers Fittings: 17950 PWG, 620 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10) With those stats fitting a full rack of 1400MM t2 ,wouldn't be a problem but it ease a bit too much XLSB use ,for 800 MM version.Maybe CCP should revamp artillery PG and CPU cost in first place. The assymetry could be dealt with some modification to the model ,adding a deck passerel between the two part of the hull for the utility slot isn't that hard .
From Rise in the cruiser thread :
CCP Rise wrote:
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
Pretty sure that's a valid statement for the mach.
|

Myrthiis
Boon Odd Ducks Bath Toys
15
|
Posted - 2014.05.21 20:24:00 -
[4065] - Quote
And i strongly agree with him but when,personalization/strategy/tradeoffs doesn't even allow a whole category weapons to be fitted anymore ,they could as well remove it from the game and spare us the lost training time for a specific weapons system . In the current game artillerry as lost most platform outside of some t1 cruiser . There is barely enought grid on any ship to fit 720mm or 1400mm with an acceptable tradeoffs ,actually to play with them you have to plugs a full genolution+rigs+engineering implants.No other large or long range weapons need that much compromize to be used . And this issue must be adressed. |

Fabulous Rod
Darkfall Corp
44
|
Posted - 2014.05.21 23:24:00 -
[4066] - Quote
The Rattlesnake needs more high/mid/low slots. Not specialized DPS that will make it unpractical. Even less people will be flying them once these changes go through. |

Kaarous Aldurald
ROC Deep Space The ROC
6456
|
Posted - 2014.05.21 23:38:00 -
[4067] - Quote
Fabulous Rod wrote:The Rattlesnake needs more high/mid/low slots. Not specialized DPS that will make it unpractical. Even less people will be flying them once these changes go through. The loss of missile velocity bonus totally unnecessary. So much for that awesome 400m3 drone bay with bonuses to all drones. 
It did not need more slots.
It needed more dps, especially in the form of a fully dps bonused second weapon system. TONS more people will be flying them now, I honestly don't think I had seen more than one or two ever before, and I've played this game for more than half a decade.
The loss of missile velocity bonus was a necessary sacrifice to get the ship where it needed to be, and the dronebay is now wholly unnecessary thanks to the Super Drone concept.
The only people who lose in this rebalance were the people who were doing it wrong in the first place.
 "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Cassandra Aurilien
Imperial Academy Amarr Empire
131
|
Posted - 2014.05.22 00:12:00 -
[4068] - Quote
Myrthiis wrote:And i strongly agree with him but when,personalization/strategy/tradeoffs doesn't even allow a whole category weapons to be fitted anymore ,they could as well remove it from the game and spare us the lost training time for a specific weapons system . In the current game artillerry as lost most platform outside of some t1 cruiser . There is barely enought grid on any ship to fit 720mm or 1400mm with an acceptable tradeoffs ,actually to play with them you have to plugs a full genolution+rigs+engineering implants.No other large or long range weapons need that much compromize to be used . And this issue must be adressed.
Tach's have the same issue, except on the NM & Paladin. Arties fit fine on the Vargur... |

Sniper Smith
Center for Advanced Studies Gallente Federation
126
|
Posted - 2014.05.22 00:29:00 -
[4069] - Quote
Cassandra Aurilien wrote:Myrthiis wrote:And i strongly agree with him but when,personalization/strategy/tradeoffs doesn't even allow a whole category weapons to be fitted anymore ,they could as well remove it from the game and spare us the lost training time for a specific weapons system . In the current game artillerry as lost most platform outside of some t1 cruiser . There is barely enought grid on any ship to fit 720mm or 1400mm with an acceptable tradeoffs ,actually to play with them you have to plugs a full genolution+rigs+engineering implants.No other large or long range weapons need that much compromize to be used . And this issue must be adressed. Tach's have the same issue, except on the NM & Paladin. Arties fit fine on the Vargur... Indeed.. Tach's put 1400's to shame with their issues.. Aside from the NM and Paladin, Amarr ships need SEVERAL fitting mods to fit a full rack of them.
A Mach needs a low slot or a Rig, and depending on skill an hardwire. |

Myrthiis
Boon Odd Ducks Bath Toys
15
|
Posted - 2014.05.22 01:49:00 -
[4070] - Quote
Cool so we share the same issues ,instead of fighting maybe we could adress this . |

Sniper Smith
Center for Advanced Studies Gallente Federation
126
|
Posted - 2014.05.22 01:59:00 -
[4071] - Quote
Myrthiis wrote:Cool so we share the same issues ,instead of fighting maybe we could adress this . But I'm fine with it.. I fly a Nightmare, my Tach's fit fine :D |

Cassandra Aurilien
Imperial Academy Amarr Empire
133
|
Posted - 2014.05.22 02:17:00 -
[4072] - Quote
Sniper Smith wrote:Myrthiis wrote:Cool so we share the same issues ,instead of fighting maybe we could adress this . But I'm fine with it.. I fly a Nightmare, my Tach's fit fine :D
Most of those fitting issues were intentionally created to keep certain fittings from being done without major drawbacks, I believe.
I'm sure they'll eventually get around to taking another look at weapon powergrids. Rails are a bit too light on the fittings, Tach's are a bit too heavy... I actually consider the Arty balance to be just right, myself. |

baltec1
Bat Country Goonswarm Federation
11700
|
Posted - 2014.05.22 05:03:00 -
[4073] - Quote
Myrthiis wrote:And i strongly agree with him but when,personalization/strategy/tradeoffs doesn't even allow a whole category weapons to be fitted anymore ,they could as well remove it from the game and spare us the lost training time for a specific weapons system . In the current game artillerry as lost most platform outside of some t1 cruiser . There is barely enought grid on any ship to fit 720mm or 1400mm with an acceptable tradeoffs ,actually to play with them you have to plugs a full genolution+rigs+engineering implants.No other large or long range weapons need that much compromize to be used . And this issue must be adressed.
A single RCU is needed for a 1400mm mack. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sgt Ocker
Last Bastion of Freedom
230
|
Posted - 2014.05.22 06:59:00 -
[4074] - Quote
Cassandra Aurilien wrote:Sniper Smith wrote:Myrthiis wrote:Cool so we share the same issues ,instead of fighting maybe we could adress this . But I'm fine with it.. I fly a Nightmare, my Tach's fit fine :D Most of those fitting issues were intentionally created to keep certain fittings from being done without major drawbacks, I believe. I'm sure they'll eventually get around to taking another look at weapon powergrids. Rails are a bit too light on the fittings, Tach's are a bit too heavy... I actually consider the Arty balance to be just right, myself. So your thinking is, we will get a 3rd T2 rail gun with higher fitting requirements?
The only large weapon system with 3 X T2 variants is Lasers, the fact they have slightly high fitting requirements is quite acceptable. Especially when taking PG on T1 battleships (most commonly seen) into consideration for fittings. Abaddon 21,000 Maelstrom 21,000 Rokh 15,000 Megathron 15,500 Pirate ships being balanced to suit weapons with trade off's is 1 thing, balancing weapons to suit Pirate ships should never occur. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.22 07:48:00 -
[4075] - Quote
Sgt Ocker wrote:Cassandra Aurilien wrote:Sniper Smith wrote:Myrthiis wrote:Cool so we share the same issues ,instead of fighting maybe we could adress this . But I'm fine with it.. I fly a Nightmare, my Tach's fit fine :D Most of those fitting issues were intentionally created to keep certain fittings from being done without major drawbacks, I believe. I'm sure they'll eventually get around to taking another look at weapon powergrids. Rails are a bit too light on the fittings, Tach's are a bit too heavy... I actually consider the Arty balance to be just right, myself. So your thinking is, we will get a 3rd T2 rail gun with higher fitting requirements? The only large weapon system with 3 X T2 variants is Lasers, the fact they have slightly high fitting requirements is quite acceptable. Especially when taking PG on T1 battleships (most commonly seen) into consideration for fittings. Abaddon 21,000 Maelstrom 21,000 Rokh 15,000 Megathron 15,500 Pirate ships being balanced to suit weapons with trade off's is 1 thing, balancing weapons to suit Pirate ships should never occur. Ummm, You mean a 3rd Arty. Their already ARE 3 diffrent sizes of rail guns 250s 350s 425s |

Cassandra Aurilien
Imperial Academy Amarr Empire
133
|
Posted - 2014.05.22 11:55:00 -
[4076] - Quote
Sgt Ocker wrote:Cassandra Aurilien wrote:Sniper Smith wrote:Myrthiis wrote:Cool so we share the same issues ,instead of fighting maybe we could adress this . But I'm fine with it.. I fly a Nightmare, my Tach's fit fine :D Most of those fitting issues were intentionally created to keep certain fittings from being done without major drawbacks, I believe. I'm sure they'll eventually get around to taking another look at weapon powergrids. Rails are a bit too light on the fittings, Tach's are a bit too heavy... I actually consider the Arty balance to be just right, myself. So your thinking is, we will get a 3rd T2 rail gun with higher fitting requirements? The only large weapon system with 3 X T2 variants is Lasers, the fact they have slightly high fitting requirements is quite acceptable. Especially when taking PG on T1 battleships (most commonly seen) into consideration for fittings. Abaddon 21,000 Maelstrom 21,000 Rokh 15,000 Megathron 15,500 Pirate ships being balanced to suit weapons with trade off's is 1 thing, balancing weapons to suit Pirate ships should never occur.
I don't consider the pirate ship fittings to be an issue. (The Mach was setup the way it was for a reason...) If anything, it's the T1 ships that are an issue. Rail ships don't require a fitting mod for most fittings, Arty & Laser ships do. (A megathron with 425's has close to 5000 powergrid left, a Apoc with Tach's is short 500.)
There is more to it, of course, the higher DPS on Tach's/Alpha on Arties somewhat evens it out, but there is a reason that everyone loves Megathrons. (Besides that they look awesome. ) |

Mare Nardieu
University of Caille Gallente Federation
0
|
Posted - 2014.05.22 16:22:00 -
[4077] - Quote
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Is it just me or does the idea of lowering the Drone Bandwidth form 125 to 50 and giving the Rattlesnake a role bonus of 275% bonus dmg and HP to Heavy and Sentry drones seem like a kick in the pants. Unless I have missed some other post about heavies and sentries getting a Bandwidth reduction that still means that we could only deploy 2 Heavy drones or sentries at one time. The fact that the Rattlesnake is getting one more launcher slot doesn't even seem to make this a fair deal IMO, |

nahjustwarpin
SUPER DUPER SPACE TRUCKS
136
|
Posted - 2014.05.22 16:24:00 -
[4078] - Quote
Mare Nardieu wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Is it just me or does the idea of lowering the Drone Bandwidth form 125 to 50 and giving the Rattlesnake a role bonus of 275% bonus dmg and HP to Heavy and Sentry drones seem like a kick in the pants. Unless I have missed some other post about heavies and sentries getting a Bandwidth reduction that still means that we could only deploy 2 Heavy drones or sentries at one time. The fact that the Rattlesnake is getting one more launcher slot doesn't even seem to make this a fair deal IMO,
Heavy and Sentry drones will do the same damage as before. look at the role bonus |

Mare Nardieu
University of Caille Gallente Federation
0
|
Posted - 2014.05.22 16:28:00 -
[4079] - Quote
Even with just being able to deploy only 2 Heavies or sentries? That doesn't |

Cassandra Aurilien
Imperial Academy Amarr Empire
135
|
Posted - 2014.05.22 16:30:00 -
[4080] - Quote
Mare Nardieu wrote:Even with just being able to deploy only 2 Heavies or sentries? That doesn't
275% bonus. Each drone equals 3.75 drones x 2 = 7.5 effective drones. |

Mare Nardieu
University of Caille Gallente Federation
0
|
Posted - 2014.05.22 16:35:00 -
[4081] - Quote
Huh, ok then....always failed at math I have. |

Joe Boirele
Lords 0f Justice Lords Of Stars
45
|
Posted - 2014.05.22 16:35:00 -
[4082] - Quote
Mare Nardieu wrote:Even with just being able to deploy only 2 Heavies or sentries? That doesn't
Here's how it works. Currently, every drone launched from the rattle snake gets +50% damage and hp (at max skills). This equates to 7.5 effective drones on a non-bonused drone ship. After the buff, the rattlesnake can launch only two drones, but each of those gets +275% health and damage, again equating to 7.5 effective drones.
EDIT: someone else beat me to it. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Mare Nardieu
University of Caille Gallente Federation
0
|
Posted - 2014.05.22 16:40:00 -
[4083] - Quote
Gotcha, sorry was also raging a bit, I love my Rattlesnake and at first that changes made it look like it was getting screwed over alot. |

Kaarous Aldurald
ROC Deep Space The ROC
6473
|
Posted - 2014.05.22 16:43:00 -
[4084] - Quote
Mare Nardieu wrote:Gotcha, sorry was also raging a bit, I love my Rattlesnake and at first that changes made it look like it was getting screwed over alot.
It's basically getting it's dps doubled.
The only "loss" is of light drones, which are rather pointless when you have fully bonused missiles to go with the sentry drones. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Mare Nardieu
University of Caille Gallente Federation
0
|
Posted - 2014.05.22 16:47:00 -
[4085] - Quote
The only point i could see for light drones is if your heavies cant hit frigs, other then that I haven't used lights on a Rattle since my sentries can take out a frig at 20 to 90 km easily and my heavies can track them fairly decently as well.
|

Kaarous Aldurald
ROC Deep Space The ROC
6473
|
Posted - 2014.05.22 16:50:00 -
[4086] - Quote
Mare Nardieu wrote:The only point i could see for light drones is if your heavies cant hit frigs, other then that I haven't used lights on a Rattle since my sentries can take out a frig at 20 to 90 km easily and my heavies can track them fairly decently as well.
In addition, they recently released a superheavy drone called the Gecko. It uses 50mb of bandwidth, hits as hard as two Ogre IIs, is faster than a Valkyrie, and eats frigates like popcorn. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Mare Nardieu
University of Caille Gallente Federation
0
|
Posted - 2014.05.22 16:53:00 -
[4087] - Quote
One of the reasons i was a little upset about the changes. Ive got like 12 geckos and have been loving using two of them in my Rattlesnake. Also I like your and Joe Boirele's quotes |

Kueyen
Garoun Investment Bank Gallente Federation
88
|
Posted - 2014.05.22 16:54:00 -
[4088] - Quote
Kaarous Aldurald wrote:It's basically getting it's dps doubled. Hyperbole. It's getting 3.5 additional launchers, IF using thermal or kinetic missiles. Hardly a doubling of the existing 4 launchers + 7.5 heavy drones damage. And there are plenty that agree that that +3.5 launchers is balanced by the loss of light and medium drone bonusses. Thus, the Rattlesnake is changing, but it's barely getting better.
- Vindicator ~1B
- Nightmare ~900M
- Bhaalgorn ~850M
- Machariel ~800M
- Rattlesnake ~600M on a good day
And that isn't going to change in the Rattlesnake's favour any time soon... |

Joe Boirele
Lords 0f Justice Lords Of Stars
46
|
Posted - 2014.05.22 19:22:00 -
[4089] - Quote
Kueyen wrote:Kaarous Aldurald wrote:It's basically getting it's dps doubled. Hyperbole. It's getting 1 additional launcher, and 2.5 more IF using thermal or kinetic missiles. Hardly a doubling of the existing 4 launchers + 7.5 heavy drones damage. And there are plenty that agree that that +3.5 launchers is balanced by the loss of light and medium drone bonusses. Thus, the Rattlesnake is changing, but it's barely getting better.
- Vindicator ~1B
- Nightmare ~900M
- Bhaalgorn ~850M
- Machariel ~800M
- Rattlesnake ~600M on a good day
And that isn't going to change in the Rattlesnake's favour any time soon...
Market speculation doesn't really mean anything. Low price doesn't necessarily mean that demand is low, it can also mean that supply is high, or a combination of both. In addition, we also have to contend with people buying it in the hope that the price will rise after the update, so market prices are extremely hard to actually get data from, mainly because I'm pretty sure everyone who had rattlesnake BPCs is building them right now, and probably selling them too. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
16
|
Posted - 2014.05.22 19:40:00 -
[4090] - Quote
Kueyen wrote:Kaarous Aldurald wrote:It's basically getting it's dps doubled. Hyperbole. It's getting 1 additional launcher, and 2.5 more IF using thermal or kinetic missiles. Hardly a doubling of the existing 4 launchers + 7.5 heavy drones damage. And there are plenty that agree that that +3.5 launchers is balanced by the loss of light and medium drone bonusses. Thus, the Rattlesnake is changing, but it's barely getting better.
- Vindicator ~1B
- Nightmare ~900M
- Bhaalgorn ~850M
- Machariel ~800M
- Rattlesnake ~600M on a good day
And that isn't going to change in the Rattlesnake's favour any time soon...
Just what we needed another fail argument based off of fail econ. Good job. Thanks for playing.
This might help you: http://en.wikipedia.org/wiki/Economics |

Kaarous Aldurald
ROC Deep Space The ROC
6481
|
Posted - 2014.05.22 21:18:00 -
[4091] - Quote
Kueyen wrote:Kaarous Aldurald wrote:It's basically getting it's dps doubled. Hyperbole. It's getting 1 additional launcher, and 2.5 more IF using thermal or kinetic missiles. Hardly a doubling of the existing 4 launchers + 7.5 heavy drones damage. And there are plenty that agree that that +3.5 launchers is balanced by the loss of light and medium drone bonusses. Thus, the Rattlesnake is changing, but it's barely getting better.
- Vindicator ~1B
- Nightmare ~900M
- Bhaalgorn ~850M
- Machariel ~800M
- Rattlesnake ~600M on a good day
And that isn't going to change in the Rattlesnake's favour any time soon...
I guess you missed the part where Goonswarm, the people who have the majority of access to the Rattlesnake BPCs in the game, dumped a few thousand of them on the market the moment it went above 600 mil per ship?
Bound to have some depreciating effects. After all, it's the first time the ship has been remotely worth a damn in years. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
44
|
Posted - 2014.05.23 03:19:00 -
[4092] - Quote
Kaarous Aldurald wrote: After all, it's the first time the ship has been remotely worth a damn in years.
Na, you're an idiot. It has only been recentyl outclassed with the rebalancing that has happened to other ships and the omni and resist nerfs.
The new Rattlesnake is in a worse position than it was before, still doing less real dps than other pirate faction battleships while now having increased weaknesses to faster ships in pvp via loss of bonuses on all drones+ loss missile velocity bonus +loss of 400m3 drone bay.
It would be a lot better off if it just got more high/mid/low slots. 5 drones is better than 1
Mare Nardieu wrote:
Is it just me or does the idea of lowering the Drone Bandwidth form 125 to 50 and giving the Rattlesnake a role bonus of 275% bonus dmg and HP to Heavy and Sentry drones seem like a kick in the pants.
it really is. |

KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.23 03:50:00 -
[4093] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote: After all, it's the first time the ship has been remotely worth a damn in years. Na, you're an idiot. It has only been recentyl outclassed with the rebalancing that has happened to other ships and the omni and resist nerfs.
Quote:Post your fit, Rod.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11707
|
Posted - 2014.05.23 03:58:00 -
[4094] - Quote
Kueyen wrote:
Vindicator ~1B
Nightmare ~900M
Bhaalgorn ~850M
Machariel ~800M
Rattlesnake ~600M on a good day
[/list] And that isn't going to change in the Rattlesnake's favour any time soon...
We are dumping something like 8 years worth of stock on the market. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mike Voidstar
Voidstar Free Flight Foundation
653
|
Posted - 2014.05.23 05:09:00 -
[4095] - Quote
Kaarous Aldurald wrote:Mare Nardieu wrote:The only point i could see for light drones is if your heavies cant hit frigs, other then that I haven't used lights on a Rattle since my sentries can take out a frig at 20 to 90 km easily and my heavies can track them fairly decently as well.
In addition, they recently released a superheavy drone called the Gecko. It uses 50mb of bandwidth, hits as hard as two Ogre IIs, is faster than a Valkyrie, and eats frigates like popcorn.
The Gecko changes drone balance about as much as the Gnosis changes Battlecruiser balance, unless blueprints start becoming available. They are one off toys, and with what we know at present when they are gone, they are gone. I suppose they might be fun flown out of an Eos, with maybe a couple of mediums and a light to back them up, and out of the Rattlesnake where their Omni-damage and application do well with the goofy weak 275% bonus.
It's also enjoying the stats it will have after the other drones get adjusted, so may not look quite as good in comparison when that happens. Geckos will still be impressive, but impressive toys are still just toys.
|

Spc One
The Chodak Void Alliance
217
|
Posted - 2014.05.23 05:24:00 -
[4096] - Quote
Mike Voidstar wrote:It's also enjoying the stats it will have after the other drones get adjusted, so may not look quite as good in comparison when that happens. Geckos will still be impressive, but impressive toys are still just toys.
I agree, i hope ccp releases a blueprint or create a way to obtain them more easily because drones die very quickly, especially if you disconnect.
|

Mike Voidstar
Voidstar Free Flight Foundation
653
|
Posted - 2014.05.23 05:29:00 -
[4097] - Quote
Mare Nardieu wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Is it just me or does the idea of lowering the Drone Bandwidth form 125 to 50 and giving the Rattlesnake a role bonus of 275% bonus dmg and HP to Heavy and Sentry drones seem like a kick in the pants. Unless I have missed some other post about heavies and sentries getting a Bandwidth reduction that still means that we could only deploy 2 Heavy drones or sentries at one time. The fact that the Rattlesnake is getting one more launcher slot doesn't even seem to make this a fair deal IMO,
As far as damage is concerned, this has zero difference in paper DPS. It does have some other implications that leave it an overall nerf to the drone system. On the lighter hulls this was compensated by a 60% increase in drone DPS, but for some reason on the Rattlesnake they have (unwisely, IMO) chosen to leave the drone system weakened.
With drones condensed from 5 to 2, you have an increased vulnerability to disruption. Where applying ECM to drones is generally a futile gesture, it now removes a healthy chunk of DPS. Heavy and Sentry drones do not have exceptionally low sensor strength, but unlike the sensors on your ship you cannot improve this in any way. Other forms of disruption are equally problematic, for instance simply webbing and kiting the superdrones is much more effective than on standard drone ships.
It's also now more effective to simply shoot and destroy the drones. While they are individually harder to destroy, the bonus they get to HP is no where near enough to discourage someone from taking the extra few shots to kill one. If anything, it's now more efficient to kill them as you don't waste as much damage from overkill. It's a small thing, but on the battleship scale, the superdrone concept just dies by inches.
It also takes a hit in application. Since you no longer get a bonus to smaller drones, the versatility of the system suffers. The ship makes up for this in part by allowing any size launcher to benefit from that bonus, but then you lose out on damage from missiles as well, on a weapon system that cannot change scale on the fly the way drones do.
The idea is fine, and on the lighter hulls shows real promise of being downright awesome. Leaving the role bonus at 275% is just too weak on the battleship level however. Breaking even on performance while imposing the added downsides of condensing from 5 to 2 is an overall nerf.
|

Spc One
The Chodak Void Alliance
217
|
Posted - 2014.05.23 05:40:00 -
[4098] - Quote
Mike Voidstar wrote:It's also enjoying the stats it will have after the other drones get adjusted, so may not look quite as good in comparison when that happens. Geckos will still be impressive, but impressive toys are still just toys.
I agree, i hope ccp releases a blueprint or create a way to obtain them more easily because drones die very very quickly, especially if you disconnect. At this rate all geckos will be gone pretty soon. So if people get a blueprints for next "event" instead of drone this will be move viable solution.
Kaarous Aldurald wrote: In addition, they recently released a super heavy drone called the Gecko. It uses 50mb of bandwidth, hits as hard as two Ogre IIs, is faster than a Valkyrie, and eats frigates like popcorn.
Yea but two Ogre II's do more of same type damage, so for example 2 ogres do more thermal damage to serpentis NPC's than 1 gecko, because you get split damage on gecko, because of this serpentis npc's will die more quickly to 2 Ogre II's.
Also you have to know that Ogre II's get a bonus from specialization and 2 Ogre II's do more damage than 1 gecko, especially with level 5 specialization. |

Kueyen
Garoun Investment Bank Gallente Federation
88
|
Posted - 2014.05.23 07:20:00 -
[4099] - Quote
baltec1 wrote:We are dumping something like 8 years worth of stock on the market. You were holding on to them, waiting for a rebalance, hoping "finally, this thing will be worth something decent". Then you saw the new Rattlesnake stats. And you concluded: "No, still rubbish. And it's probably going to be years until another balance pass. Sell the lot at the current somewhat elevated market prices, while people are still misguided enough to buy them". Admit it: if you thought they were going to be worth 900M, you wouldn't be selling your stocks at 600M. |

XMaxan
The Legion of X
6
|
Posted - 2014.05.23 10:48:00 -
[4100] - Quote
I believe that the new RattleSnake needs more drones with a lower buff. |

Kaarous Aldurald
ROC Deep Space The ROC
6487
|
Posted - 2014.05.23 11:32:00 -
[4101] - Quote
Kueyen wrote:baltec1 wrote:We are dumping something like 8 years worth of stock on the market. You were holding on to them, waiting for a rebalance, hoping "finally, this thing will be worth something decent". Then you saw the new Rattlesnake stats. And you concluded: "No, still rubbish. And it's probably going to be years until another balance pass. Sell the lot at the current somewhat elevated market prices, while people are still misguided enough to buy them". Admit it: if you thought they were going to be worth 900M, you wouldn't be selling your stocks at 600M.
That, or since it was worth slightly below 400 mil before this thread started, they thought 200 mil improvement was worth it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11709
|
Posted - 2014.05.23 11:53:00 -
[4102] - Quote
Kueyen wrote:baltec1 wrote:We are dumping something like 8 years worth of stock on the market. You were holding on to them, waiting for a rebalance, hoping "finally, this thing will be worth something decent". Then you saw the new Rattlesnake stats. And you concluded: "No, still rubbish. And it's probably going to be years until another balance pass. Sell the lot at the current somewhat elevated market prices, while people are still misguided enough to buy them". Admit it: if you thought they were going to be worth 900M, you wouldn't be selling your stocks at 600M.
We crashed the market, expect prices to rise in th furture.
This is now a good ship for both pve and pvp, hence why the price has risen so much in so short a time despite our flooding the market. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kueyen
Garoun Investment Bank Gallente Federation
88
|
Posted - 2014.05.23 12:18:00 -
[4103] - Quote
baltec1 wrote:We crashed the market, expect prices to rise in th furture. I'll have to take your word for that.
baltec1 wrote:This is now a good ship for both pve and pvp, hence why the price has risen so much in so short a time despite our flooding the market. This whole discussion was moot over a hundred pages (and a hundred more if you count the deleted posts) ago anyway, since it's getting increasingly unlikely that the concerns some of us have about the Rattlesnake rebalance, are even going to be acknowledged, let alone addressed.
So, I'm throwing in the towel. All you "everything is fine" folks win. Good fight.
|

Kaarous Aldurald
ROC Deep Space The ROC
6487
|
Posted - 2014.05.23 12:45:00 -
[4104] - Quote
Kueyen wrote: it's getting increasingly unlikely that the concerns some of us have about the Rattlesnake rebalance, are even going to be acknowledged, let alone addressed.
That's pretty much what we were telling you. Most of those are not really valid concerns, and the dev silence seems to reinforce that. And the anklebiting and fit throwing about light drones or "Grr, missiles are viable and I hate them!" has obscured one of the actual issues with the ship. That it needs more CPU.
So thanks for that.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4849
|
Posted - 2014.05.23 12:52:00 -
[4105] - Quote
Kaarous Aldurald wrote:And the anklebiting and fit throwing about light drones or "Grr, missiles are viable and I hate them!" has obscured one of the actual issues with the ship. That it needs more CPU.
Yes, and maybe no. On the downside, the tight CPU makes it difficult to max missile and drone DPS. On the plus side, the tight CPU makes it difficult to max missile and drone DPS.
I'm not sure which side of the fence CCP is on in that regard.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
6487
|
Posted - 2014.05.23 13:34:00 -
[4106] - Quote
stoicfaux wrote:Kaarous Aldurald wrote:And the anklebiting and fit throwing about light drones or "Grr, missiles are viable and I hate them!" has obscured one of the actual issues with the ship. That it needs more CPU.
Yes, and maybe no. On the downside, the tight CPU makes it difficult to max missile and drone DPS. On the plus side, the tight CPU makes it difficult to max missile and drone DPS. I'm not sure which side of the fence CCP is on in that regard.
While I realize it's supposed to be a high skill floor ship(and it certainly is), the fitting is still too tight imo. It should be balanced around an assumption of being able to fit 5 Cruise Launchers, and right now the numbers are still balanced around it's previous 4 launchers.
Like you said, this might be on purpose, force people to bling the DDAs or the BCUs. It also might be working under the assumption that it's balanced for 5 Rapid Heavy launchers instead, too. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.23 18:46:00 -
[4107] - Quote
Kaarous Aldurald wrote:Mare Nardieu wrote:Gotcha, sorry was also raging a bit, I love my Rattlesnake and at first that changes made it look like it was getting screwed over alot. It's basically getting it's dps doubled. The only "loss" is of light drones, which are rather pointless when you have fully bonused missiles to go with the sentry drones.
Thanks for showing us your lack of understanding.
Nobody can take you seriously. GTFO, kid.
Seems like some people fail to understand the Snake was considered UP and it need not have anything taken away from it. Its common sense, but apparently, some people have a serious lack of it.
These kids who seem to think is fine say it doesn't matter about the light drones and missile velocity bonus but scream "OP!" at the suggestion that they keep any of the things they are losing.
The camp that likes these changes is nothing short of ridiculous. |

Mike Voidstar
Voidstar Free Flight Foundation
654
|
Posted - 2014.05.23 18:51:00 -
[4108] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Mare Nardieu wrote:Gotcha, sorry was also raging a bit, I love my Rattlesnake and at first that changes made it look like it was getting screwed over alot. It's basically getting it's dps doubled. The only "loss" is of light drones, which are rather pointless when you have fully bonused missiles to go with the sentry drones. Thanks for showing us your lack of understanding. Nobody can take you seriously. GTFO, kid. Seems like some people fail to understand the Snake was considered UP and it need not have anything taken away from it. Its common sense, but apparently, some people have a serious lack of i.

|

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.23 18:52:00 -
[4109] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Mare Nardieu wrote:Gotcha, sorry was also raging a bit, I love my Rattlesnake and at first that changes made it look like it was getting screwed over alot. It's basically getting it's dps doubled. The only "loss" is of light drones, which are rather pointless when you have fully bonused missiles to go with the sentry drones. Thanks for showing us your lack of understanding. Nobody can take you seriously. GTFO, kid. Seems like some people fail to understand the Snake was considered UP and it need not have anything taken away from it. Its common sense, but apparently, some people have a serious lack of i. 
You see? Its just these no life forum idiots spamming the thread. Their entire existence is nonsensical. Get a life, you patheic losers. |

Mike Voidstar
Voidstar Free Flight Foundation
654
|
Posted - 2014.05.23 18:53:00 -
[4110] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Mare Nardieu wrote:Gotcha, sorry was also raging a bit, I love my Rattlesnake and at first that changes made it look like it was getting screwed over alot. It's basically getting it's dps doubled. The only "loss" is of light drones, which are rather pointless when you have fully bonused missiles to go with the sentry drones. Thanks for showing us your lack of understanding. Nobody can take you seriously. GTFO, kid. Seems like some people fail to understand the Snake was considered UP and it need not have anything taken away from it. Its common sense, but apparently, some people have a serious lack of i.  You see? Its just these no life forum idiots spamming the thread. Their entire existence is nonsensical. Get a life, you patheic losers.
  |

XMaxan
The Legion of X
6
|
Posted - 2014.05.23 18:54:00 -
[4111] - Quote
Can we at least see 25m3 more drone bay on Rattlesnake?
|

Mike Voidstar
Voidstar Free Flight Foundation
654
|
Posted - 2014.05.23 19:03:00 -
[4112] - Quote
I would think we would see a 400% role bonus on drones first. ever so slightly less DPS, and keeps the 2 superdrone theme.
However, as the thread got turned into a cesspit of whining about just adding a slot and some fittings the Dev's have not been back in here except to delete small books worth of rant posting. I doubt we will see any changes at all at this point. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.23 19:11:00 -
[4113] - Quote
These Rattlesnake changes are obviously garbage and a lot of people rightly have a problem with them.
With loss of bonus hp and damage on lights and medium drones, the snake will have more trouble dealing with fast moving frigates and cruisers, especially in pvp. The reduced drone bay means that the snake will be very limited in the different kinds of drones it can deploy. The loss of missile velocity hurts sniping and makes torpedoes not a viable choice.
Totally unnecessary nerfs to a ship that was considered relatively UP. |

stoicfaux
4862
|
Posted - 2014.05.23 19:27:00 -
[4114] - Quote
Fabulous Rod wrote:The loss of missile velocity hurts sniping and makes torpedoes not a viable choice. T1 Cruise on the summer Rattlesnake are 39% faster than the old 50% speed bonused Javelin torps.
The new Rattlesnake with 5x kin/therm T1 cruise missiles have 38% more DPS than the old 4x T1 Torps. And with much smaller missile explosion radius (330m v 450m) and nearly equivalent explosion velocity numbers (69m/s v 71m/s), never mind the better DRF.
5x T1 em/explosive cruise missiles have "just" 93% of the DPS of the old 4xT1 torps, but when you factor in the improved missile explosion radius, I'm going to go out on a limb and say that the new 5x T1 cruise with unbonused missiles will do more applied DPS than the old torps.
However, I can see the points about loss of drone flexibility.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Barton Breau
University of Caille Gallente Federation
40
|
Posted - 2014.05.23 19:33:00 -
[4115] - Quote
IMO, the devs are quite happy that they have created the perfect superior drone boat that does more damage with missiles than drones, with an added benefit of interesting fitting choices due to lack of slots and/or cpu. |

Kaarous Aldurald
ROC Deep Space The ROC
6499
|
Posted - 2014.05.23 20:06:00 -
[4116] - Quote
Fabulous Rod wrote:These Rattlesnake changes are obviously garbage and a lot of people rightly have a problem with them.
Nope. So far it's just you, your 2 alts, and 4 other guys.
You cannot bolster your shaky position by claiming a false majority.
Quote: With loss of bonus hp and damage on lights and medium drones, the snake will have more trouble dealing with fast moving frigates and cruisers, especially in pvp.
You might have had a leg to stand on, if the ship hadn't gone to SiSi by now.
The thing melts frigates. It kicks ten kinds of ass, in fact I'm honestly worried it's going to get nerfed.
Quote: The reduced drone bay means that the snake will be very limited in the different kinds of drones it can deploy. The loss of missile velocity hurts sniping and makes torpedoes not a viable choice.
Totally unnecessary nerfs to a ship that was considered relatively UP.
Torpedos suck anyway, if you are still using them on the Rattlesnake you are doing it wrong. You can get more dps and much greater range using cruises now, thanks to the dps buff you so foolishly deride. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6499
|
Posted - 2014.05.23 20:11:00 -
[4117] - Quote
stoicfaux wrote: However, I can see the points about loss of drone flexibility.
I honestly can't.
This thing is already a lawnmower for smaller ships, if it had bonused light drones it would be drastically overpowered.
And I genuinely don't care if it doesn't have the space for heavy ewar drones anymore. That is so far beyond irrelevant it's not even funny, since it can completely melt opposing tackle. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4863
|
Posted - 2014.05.23 20:25:00 -
[4118] - Quote
Kaarous Aldurald wrote: Torpedos suck anyway, if you are still using them on the Rattlesnake you are doing it wrong. You can get more dps and much greater range using cruises now, thanks to the dps buff you so foolishly deride.
Heck, RHMLs outperform torps on the old Rattlesnake. The old Rattlesnake's torp DPS was 238 out to 30km with T1, or 214 out to 45km with Javelin. With RHMLs, the new Rattlesnake puts out 378 DPS out to 45km with Fury HMLs, and 280 DPS out to 60km with T1 HMLs. The heavies are faster as well.
So the only real drawbacks to the New Rattlesnake are: * the loss of variety in the drone bay (i.e. drone bonus only applies to heavy/sentry, lack of space for EW drones, lack of bandwidth for heavy EW drones) * having two drones makes them more likely to be targeted,
On the plus side: * missile DPS has increased. * heavy/sentry drones are tougher * RS drones + drone assist limits
So, the sour grapes seems to boil down to: a) loss of drone flexibility, and b) the expected DPS improvement wasn't as great as expected. Meaning, drone DPS was not increased, and missile DPS wasn't greatly increased due to the impracticality of mounting torps on the New Rattlesnake. Plus the CPU constraints from trying to use Fury with/without missile rigs as torpedo replacements.
Or to put it another way, you can have your Old Rattlesnake in Kronos sans drone flexibility, and if you accept only a modest increase in missile DPS instead of the expected mega DPS boost.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.23 21:53:00 -
[4119] - Quote
Kaarous Aldurald wrote:stoicfaux wrote: However, I can see the points about loss of drone flexibility.
I honestly can't. .
well....you are an idiot.
and if you can't see how missile velocity is very useful, especially with torpedoes, you don't belong in thread like this.
Leave, clown. |

stoicfaux
4865
|
Posted - 2014.05.23 22:11:00 -
[4120] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:stoicfaux wrote: However, I can see the points about loss of drone flexibility.
I honestly can't. . well....you are an idiot. and if you can't see how missile velocity is very useful, especially with torpedoes, you don't belong in thread like this. Leave, clown. Which would you rather have in the Summer Rattlesnake: a) 5 launchers with +50% kin/therm damage, or b) 5 launchers with +50% missile speed, c) or something else?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

M Key
Hedion University Amarr Empire
6
|
Posted - 2014.05.23 22:37:00 -
[4121] - Quote
Some people are just trolling, they are complaining about nothing.
So... any word on the Rattlesnake getting +66cpu to pay for the new launcher? |

stoicfaux
4866
|
Posted - 2014.05.23 23:03:00 -
[4122] - Quote
M Key wrote:Some people are just trolling, they are complaining about nothing.
So... any word on the Rattlesnake getting +66cpu to pay for the new launcher? With Skills V, a Cruise Missile Launcher II requires 57.3 CPU. A DLA II requires 55 CPU. If folks have been previously running with 2x DLA IIs, then how do we justify another 66 CPU? =/
/devil's advocate
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

M Key
Hedion University Amarr Empire
6
|
Posted - 2014.05.23 23:38:00 -
[4123] - Quote
stoicfaux wrote:M Key wrote:Some people are just trolling, they are complaining about nothing.
So... any word on the Rattlesnake getting +66cpu to pay for the new launcher? With Skills V, a Cruise Missile Launcher II requires 57.3 CPU. A DLA II requires 55 CPU. If folks have been previously running with 2x DLA IIs, then how do we justify another 66 CPU? =/ /devil's advocate
Don't forget to rig your ship properly. Stupid CPU eating rigs. |

Kaarous Aldurald
ROC Deep Space The ROC
6500
|
Posted - 2014.05.23 23:39:00 -
[4124] - Quote
That's how you can tell Priestess Lin is his alt. They both have the same remorse editing technique.
Stop sock puppeting, your opinion can't stand on it's own no matter how many alts you use.
stoicfaux wrote:With Skills V, a Cruise Missile Launcher II requires 57.3 CPU. A DLA II requires 55 CPU. If folks have been previously running with 2x DLA IIs, then how do we justify another 66 CPU? =/
Yeah, that's the major problem honestly. Fitting sacrifices will likely be made regardless, especially if you intend to use drone tank rigs as I do. I am absentminded as ****, I have probably lost more than 2 billion isk worth of drones on this character alone. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4867
|
Posted - 2014.05.24 00:09:00 -
[4125] - Quote
M Key wrote:stoicfaux wrote:M Key wrote:Some people are just trolling, they are complaining about nothing.
So... any word on the Rattlesnake getting +66cpu to pay for the new launcher? With Skills V, a Cruise Missile Launcher II requires 57.3 CPU. A DLA II requires 55 CPU. If folks have been previously running with 2x DLA IIs, then how do we justify another 66 CPU? =/ /devil's advocate Don't forget to rig your ship properly. Stupid CPU eating rigs. Ugh, tell me about it. I've finally gotten around to getting the Missile and Astronautic rigging skills to V.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.24 00:20:00 -
[4126] - Quote
With the missile velocity bonus Torpedoes currently an excellent choice for the Rattlesnake since torpedo launchers launch faster than cruise missiles and defender missiles have less effect against them. . They also take up much less volume then cruise missiles and destroy battleships much faster then cruise missiles. Bonused light and medium drones are excellent at killing fast targets and ships that are spread far apart, especially when one wants to remain on the move.
Its a shame that the Rattlesnake is unnecessarily losing its missile velocity bonus AND bonuses to all its drones in addition to killing its glorious 400m3 drone bay. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1184
|
Posted - 2014.05.24 00:46:00 -
[4127] - Quote
stoicfaux wrote:M Key wrote:stoicfaux wrote:M Key wrote:Some people are just trolling, they are complaining about nothing.
So... any word on the Rattlesnake getting +66cpu to pay for the new launcher? With Skills V, a Cruise Missile Launcher II requires 57.3 CPU. A DLA II requires 55 CPU. If folks have been previously running with 2x DLA IIs, then how do we justify another 66 CPU? =/ /devil's advocate Don't forget to rig your ship properly. Stupid CPU eating rigs. Ugh, tell me about it. I've finally gotten around to getting the Missile and Astronautic rigging skills to V. Are you sure that number doesn't include a rig or 2? A bonused Cruise Missile Launcher 2 should take 49.5 CPU unless I've messed up.
|

Elisk Skyforge
Night Raven Task Force Night Raven Alliance
37
|
Posted - 2014.05.24 11:59:00 -
[4128] - Quote
We can has better CPU for Rattlesnake please? because +1 launcher! Thanks |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
795
|
Posted - 2014.05.24 12:49:00 -
[4129] - Quote
stoicfaux wrote:Kaarous Aldurald wrote: Torpedos suck anyway, if you are still using them on the Rattlesnake you are doing it wrong. You can get more dps and much greater range using cruises now, thanks to the dps buff you so foolishly deride.
Heck, RHMLs outperform torps on the old Rattlesnake. The old Rattlesnake's torp DPS was 238 out to 30km with T1, or 214 out to 45km with Javelin. With RHMLs, the new Rattlesnake puts out 378 DPS out to 45km with Fury HMLs, and 280 DPS out to 60km with T1 HMLs. The heavies are faster as well. So the only real drawbacks to the New Rattlesnake are: * the loss of variety in the drone bay (i.e. drone bonus only applies to heavy/sentry, lack of space for EW drones, lack of bandwidth for heavy EW drones) * having two drones makes them more likely to be targeted, On the plus side: * missile DPS has increased. * heavy/sentry drones are tougher * RS drones + drone assist limits So, the sour grapes seems to boil down to: a) loss of drone flexibility, and b) the expected DPS improvement wasn't as great as expected. Meaning, drone DPS was not increased, and missile DPS wasn't greatly increased due to the impracticality of mounting torps on the New Rattlesnake. Plus the CPU constraints from trying to use Fury with/without missile rigs as torpedo replacements. Or to put it another way, you can have your Old Rattlesnake in Kronos sans drone flexibility, and if you accept only a modest increase in missile DPS instead of the expected mega DPS boost. A little oversimplified on the Drone issue, Whilst you are correct, the issue is a little deeper than that. The drone weapons system has become balanced over many years to ensure the effectiveness of drones as a weapons choice. different drones exist for a reason, lights, mediums, heavies, and sentries all have a role and although there is an overlap, each has a function. the current proposal replaces the whole system with a " this will do , handle it" solution. Yes, one can manage, but the drone choice is really inferior now. Heavy missiles gain no improvements to tracking, orbit speed or application. sentry drones still have all their existing limitations, and still suffer from the ODTracking "rebalance" Loss of functionality of repair drones and E war. Loss of all bonuses on light and medium drones. No boost to damage or hit points to the overall flight. Simpler destruction and disablement of the Hero drones.
Some of the disadvantages of the super drone system could be easily dealt with, this was discussed in depth. but none of the advantages that the frigate and cruiser gained are present here to balance things out. Drones, are being lost on the test server, including the gecko, it is not some "magic" device, rats still primary it and blat it unless it is kept very very close. Heavies still are as poor a choice as they ever were. At least since the drone aggression changes. and now there is no other effective choice of mobile drone.
Not exactly an improvement on the current rattlesnake.
Having better missile Paper DPS does not make up for the lack of attention to the drone side.
Some will disagree with the importance of drones, and welcome the new missile ship, But the bottom line is it is now a poor drone boat with sort of OK missiles If you can get it all to fit somehow.
In summation a completely missed opportunity to improve a Pirate ship that universally was regarded as lacking. The Concept at Fanfest sounded wonderful, the proposed implementation leaves much to be desired. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6506
|
Posted - 2014.05.24 13:11:00 -
[4130] - Quote
As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sweet Times
Riptide Riot
17
|
Posted - 2014.05.24 14:09:00 -
[4131] - Quote
I hope people are not forgeting that the gecko after the patch will loose a fair share of its dps due to the drop in dps from the drone interface boost from 20% to 10% |

Sweet Times
Riptide Riot
17
|
Posted - 2014.05.24 14:56:00 -
[4132] - Quote
over all looking at the rattler due to the severe nerf to its available choics now you just put a ship that was on the scrap heap and buried it 6 feet under |

Barton Breau
University of Caille Gallente Federation
41
|
Posted - 2014.05.24 15:19:00 -
[4133] - Quote
Kaarous Aldurald wrote:As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses.
Debatable, consider: - can we take the ewar immunity as a net advantage if the damage is comparable to auto targeting missiles? - can we take the ewar immunity as a net advantage if webs completely neut one type of drone weapon and the other type comes pre-webbed? - can we take the damage size application as a net advantage if it also incorporates size damage adjustment? - does destructible + lower damage + (neutable or static) + less choice of ships <= (selectable damage or nearly selectable damage) + limited ewar resistance ?
EDIT: and im in no way saying the rattler will be bad, or that the superdrone concept is bad, they are just meh all things considered for this ship - "increase your drone damage by training another weapon system" - which seems to be the thing this ship will be good at, with a nearly 50/50 damage split |

Kubera Vaisravana
Twenty Questions Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.05.24 15:30:00 -
[4134] - Quote
Quote:a nearly 50/50 split of adequate damage of both systems My numbers showed missiles making up fully 3/5ths of the rattlesnake damage now. Hardly seems even. |

Barton Breau
University of Caille Gallente Federation
41
|
Posted - 2014.05.24 15:42:00 -
[4135] - Quote
Kubera Vaisravana wrote:Quote:a nearly 50/50 split of adequate damage of both systems My numbers showed missiles making up fully 3/5ths of the rattlesnake damage now. Hardly seems even.
You have some odd numbers then (or me ofc :) ), the split is at best 60/40 if you want to really really use 2x tp to make furys work and use wardens, or i am getting worse at math.
wardens - 612 dps 2x ogre - 840dps furys - 879dps torps - 751dps
EDIT: faction ddas are 33-47dps in this case |

Mike Voidstar
Voidstar Free Flight Foundation
655
|
Posted - 2014.05.24 17:18:00 -
[4136] - Quote
Kaarous Aldurald wrote:As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses.
You would be correct, *if* the bonus had followed the pattern that the lighter hulls established by giving an actual large buff to the drones.
The Rattlesnake does not do that. Killing a single superlight from the Worm is about as hard as killing the Worm itself. Killing a supermedium from the Gila is like taking out an entire flight of standard mediums. Killing a superheavy is like killing a couple of heavies, and getting the same benefit from it--- the second drone isnt putting out a whole flights' worth of damage on its own.
The Rattlesnake gets almost zero benefit from its superdrone bonus, but suffers all of its penalty. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.24 17:24:00 -
[4137] - Quote
More hp on heavy drones does not make up for the loss of damage and hp on light and medium drones. The loss of 400m3 drone bay kills any creative applications of the Rattlesnake and limits the diversity of its drones. With only a thermic and kinetic missile bonus, the Snake also loses its former versatility. It is the strongest battleship against Neut/NOS yet does not even have an optimal damage type against the ships that use it. The loss of missile velocity bonus is also a nasty nerf, which gave viability to torpedo fits and greatly helped with sniping.
The nerfs far exceed the buffs to this pirate faction battleship that was already considered UP.
Why can't it just gain more high, mid or low slots instead of taking away from it? With a split weapon system and passive tank preferability, it desperately needs another low slot and perhaps another mid. Specialized DPS on missiles is lame. These changes are a slap in the face for anyone who trained for this SP intensive ship. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.24 17:31:00 -
[4138] - Quote
Mike Voidstar wrote:Kaarous Aldurald wrote:As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses. The Rattlesnake gets almost zero benefit from its superdrone bonus, but suffers all of its penalty.
It is true. And heavy drones still suck, even with the changes.
It is much more optimal to fit launchers against battleships and let light and medium drones deal with frigates and cruisers. Especially as a Torpedo Rattlesnake. |

Mike Voidstar
Voidstar Free Flight Foundation
656
|
Posted - 2014.05.24 17:33:00 -
[4139] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Kaarous Aldurald wrote:As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses. The Rattlesnake gets almost zero benefit from its superdrone bonus, but suffers all of its penalty. The fact is that heavy drones still suck, even with the changes, and Kaarous is an idiot.
  
|

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.24 17:41:00 -
[4140] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Kaarous Aldurald wrote:As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses. The Rattlesnake gets almost zero benefit from its superdrone bonus, but suffers all of its penalty. The fact is that heavy drones still suck, even with the changes, and Kaarous is an idiot.   
you are so clever.
|

afkalt
Republic Military School Minmatar Republic
75
|
Posted - 2014.05.24 17:53:00 -
[4141] - Quote
Mike Voidstar wrote:Kaarous Aldurald wrote:As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses. You would be correct, *if* the bonus had followed the pattern that the lighter hulls established by giving an actual large buff to the drones. The Rattlesnake does not do that. Killing a single superlight from the Worm is about as hard as killing the Worm itself. Killing a supermedium from the Gila is like taking out an entire flight of standard mediums. Killing a superheavy is like killing a couple of heavies, and getting the same benefit from it--- the second drone isnt putting out a whole flights' worth of damage on its own. The Rattlesnake gets almost zero benefit from its superdrone bonus, but suffers all of its penalty.
I think the difficulty is that damage scales at the rate of HP and that much damage is likely over the top.
=============
OT: why are we still feeding the troll? |

KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.24 18:11:00 -
[4142] - Quote
Oh, yea, right, umm...
Seriously, post your fit, Rod, I'm so curious I don't know what I will do if you don't.
...More like I don't know what I will do if you *do* post it, will come as a shock for everyone. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6508
|
Posted - 2014.05.24 18:51:00 -
[4143] - Quote
Fabulous Rod wrote:Using 2 heavy drones in place of 5 does not make up for the loss of damage and hp on light and medium drones.
Combined with the extra 3.5 launchers, it literally does.
Quote: The loss of missile velocity bonus is also a nasty nerf, which gave viability to torpedo fits and greatly helped with sniping.
Cruise missiles on the new Rattlesnake exceed the velocity torps in both range and dps. You are a liar.
Quote: The nerfs far exceed the buffs to this pirate faction battleship that was already considered UP.
Is that why the price is up 210 mil from what it was before?
Quote: These changes are a slap in the face for anyone who trained for this SP intensive ship.
Cry me a river. Your choice of skills is not a guarantee against ship rebalancing, and that's pretty much the stupidest argument put forth in this thread so far. Which is saying something because you have said some really stupid stuff in the last 150 pages or so. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4872
|
Posted - 2014.05.24 19:06:00 -
[4144] - Quote
Fabulous Rod wrote:The loss of missile velocity bonus is also a nasty nerf, which gave viability to torpedo fits and greatly helped with sniping. Incorrect.
EFT now has data files with the Kronos release.
If we were to drop the Kronos 50% kin/therm damage bonus for the old 50% missile speed bonus, then we get: 5x T1 Torp: 297 DPS, 106.5 Ev, 337.5 Er, <30km range, 3,375m/s speed 5x Jav Torp: 276 DPS, 106.5 Ev, 337.5 Er, <45km range, 5,063m/s speed
In comparison, T1 cruise missiles with the 50% kin/therm damage bonus gives us: 5x T1 Kin/Therm Cruise: 329 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed 5x T1 EM/Expl Cruise: 219 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed
A 50% damage bonus, even if it's just for kin/therm, means that T1 cruise missiles are going to provide more DPS and more applied DPS than torpedoes, except in the edge cases of large targets specifically setup with heavy kin/therm resists.
Slower moving cruise missiles (7,050m/s versus 10,575m/s,) impacting sniping is a pretty weak argument.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.24 19:28:00 -
[4145] - Quote
listen to these no-life forum morons compare apples to oranges and entirely miss the points. 
Rattlesnake need not have anything taken away from it at all. It only needed buffs. |

Kaarous Aldurald
ROC Deep Space The ROC
6509
|
Posted - 2014.05.24 19:29:00 -
[4146] - Quote
Fabulous Rod wrote:listen to these no-life forum morons compare apples to oranges while still missing the point. 
Stop lying for once. The missile velocity bonus isn't relevant, unless you continue to insist on sucking at EVE. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Onictus
Sigillum Militum Xpisti Black Legion.
902
|
Posted - 2014.05.24 20:44:00 -
[4147] - Quote
Fabulous Rod wrote:listen to these silly kids compare apples to oranges and entirely miss the points.  Rattlesnake need not have anything taken away from it at all. It only needed buffs.
Lost the DPS from LIGHT drones?
Surely you jest, otherwise its heavy AND sentry (remember those, the once people actually use) is untouched, AND the Rattlers missile capability is far enhanced.
In PvE 5 unbunused lights sans DDAs is sufficient to deal with pretty much everything that you need them to, even if you are so sloppy as to allow frigs to get under your bonused sentries...no one is that sloppy? right? In PvP if you are in a situation that a DRONE bonus is your only weapon odds are you already lost. Particularly in the realm of battleships. Unless you are seriously advocating an unsupported done BS PvP.
Snake loses nothing infact I rather look foreward to tinkering with mine for the first time in forever. |

KaDa en Bauldry
Aliastra Gallente Federation
58
|
Posted - 2014.05.24 20:55:00 -
[4148] - Quote
Quote:Rattlesnake need not have anything taken away from it at all. It only needed buffs. It should in fact have 250 bandwidth so it can launch 5 Geckos, and the ability to fit a Bastion module for true EWAR immunity. Oh, and the Mordu's missile velocity bonus, but without the flight time reduction. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Sniper Smith
Center for Advanced Studies Gallente Federation
137
|
Posted - 2014.05.24 20:56:00 -
[4149] - Quote
KaDa en Bauldry wrote:Quote:Rattlesnake need not have anything taken away from it at all. It only needed buffs. It should in fact have 250 bandwidth so it can launch 5 Geckos, and the ability to fit a Bastion module for true EWAR immunity. Oh, and the Mordu's missile velocity bonus, but without the flight time reduction. I'd fly it. |

M Key
Hedion University Amarr Empire
6
|
Posted - 2014.05.24 21:10:00 -
[4150] - Quote
KaDa en Bauldry wrote:Quote:Rattlesnake need not have anything taken away from it at all. It only needed buffs. It should in fact have 250 bandwidth so it can launch 5 Geckos, and the ability to fit a Bastion module for true EWAR immunity. Oh, and the Mordu's missile velocity bonus, but without the flight time reduction.
you forgot a 500% bonus to salvage drone speed, hp, cap, and resists. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
796
|
Posted - 2014.05.24 23:36:00 -
[4151] - Quote
Kaarous Aldurald wrote:As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses.
So pretend I am a mugger.
So I am going to steal your wallet. As carrying your wallet is such a burden and makes it so difficult to walk in a straight line, In removing it from you, You are going to gain a great benefit.
So the cost is I am going to break both your legs to balance things out. seem fair? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6511
|
Posted - 2014.05.24 23:49:00 -
[4152] - Quote
epicurus ataraxia wrote:
So pretend I am a mugger.
So I am going to steal your wallet. As carrying your wallet is such a burden and makes it so difficult to walk in a straight line, In removing it from you, You are going to gain a great benefit.
So the cost is I am going to break both your legs to balance things out. seem fair?
Not only does that tiptoe the line of irl threat, but it also makes absolutely no sense.
You are really bad at analogies. This one is honestly worse than your tank one.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6511
|
Posted - 2014.05.24 23:50:00 -
[4153] - Quote
epicurus ataraxia wrote: What's to like about losing a decent system and it being replaced by a poor shadow of the current one?
The part where your entire sentence isn't true. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
796
|
Posted - 2014.05.24 23:51:00 -
[4154] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
So pretend I am a mugger.
So I am going to steal your wallet. As carrying your wallet is such a burden and makes it so difficult to walk in a straight line, In removing it from you, You are going to gain a great benefit.
So the cost is I am going to break both your legs to balance things out. seem fair?
Not only does that tiptoe the line of irl threat, but it also makes absolutely no sense. You are really bad at analogies. This one is honestly worse than your tank one.
No one in their right mind could possibly take that that way.
 There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
796
|
Posted - 2014.05.24 23:55:00 -
[4155] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: What's to like about losing a decent system and it being replaced by a poor shadow of the current one?
The part where your entire sentence isn't true.
Kaarous, I really do not want to get into the whole troll accusation thing, It benefits no one.
Are you deliberately blind to the fact that other people do not agree with you and no matter how often you tell everyone they are stupid, they still do not believe you?
I agree to disagree with you, Your opinion does not hold a high value for me, but when this ship is sidelined and ignored, will you feel a sense of victory?
anyway. enough said, back to blocking you. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6511
|
Posted - 2014.05.24 23:58:00 -
[4156] - Quote
epicurus ataraxia wrote: Are you deliberately blind to the fact that other people do not agree with you and no matter how often you tell everyone they are stupid, they still do not believe you?
Oh, the irony of you using this sentence. You, who literally faked an emotional meltdown rather than allow anyone else to disagree with you.
Thanks for the laugh.
Quote: I agree to disagree with you, Your opinion does not hold a high value for me, but when this ship is sidelined and ignored, will you feel a sense of victory?
It's sidelined and ignored now anyway. Despite you and Fabulous Rod's army of alts crowing about how important light drones are for a faction battleship.
After the change, it will see more use in the next year than it has in the past 6. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
796
|
Posted - 2014.05.25 00:03:00 -
[4157] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Are you deliberately blind to the fact that other people do not agree with you and no matter how often you tell everyone they are stupid, they still do not believe you?
Oh, the irony of you using this sentence. You, who literally faked an emotional meltdown rather than allow anyone else to disagree with you. Thanks for the laugh. Quote: I agree to disagree with you, Your opinion does not hold a high value for me, but when this ship is sidelined and ignored, will you feel a sense of victory?
It's sidelined and ignored now anyway. Despite you and Fabulous Rod's army of alts crowing about how important light drones are for a faction battleship. After the change, it will see more use in the next year than it has in the past 6.
oh, I understand, so the argument is take one point from one hundred pages of discussion, Pick the weakest part of it, and that is the sum of the dissatisfaction ?
sorry Keerous, the discussion seems to have gone over your head somewhat.
The rattlesnake has had major changes to the drone subsystem that has effected every component and dependency involved. Lots of discussion how and why.
Others understand.
That is much more important
As for my personal opinion of you it is as high as your sense of values. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6511
|
Posted - 2014.05.25 00:14:00 -
[4158] - Quote
epicurus ataraxia wrote: Others understand.
That is much more important
The market price disagrees. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Arthur Aihaken
Perkone Caldari State
3645
|
Posted - 2014.05.25 02:48:00 -
[4159] - Quote
Hehe... http://themittani.com/news/alod-nestor-still-bad I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.25 03:44:00 -
[4160] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Others understand.
That is much more important
The market price disagrees.
you aren't smart enough to interpret the market. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.25 03:56:00 -
[4161] - Quote
stoicfaux wrote:Fabulous Rod wrote:The loss of missile velocity bonus is also a nasty nerf, which gave viability to torpedo fits and greatly helped with sniping. Incorrect. EFT now has data files with the Kronos release. If we were to drop the Kronos 50% kin/therm damage bonus for the old 50% missile speed bonus, then we get: 5x T1 Torp: 297 DPS, 106.5 Ev, 337.5 Er, <30km range, 3,375m/s speed 5x Jav Torp: 276 DPS, 106.5 Ev, 337.5 Er, <45km range, 5,063m/s speed In comparison, T1 cruise missiles with the 50% kin/therm damage bonus gives us: 5x T1 Kin/Therm Cruise: 329 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed 5x T1 EM/Expl Cruise: 219 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed A 50% damage bonus, even if it's just for kin/therm, means that T1 cruise missiles are going to provide more DPS and more applied DPS than torpedoes, except in the edge cases of large targets specifically setup with heavy kin/therm resists. Slower moving cruise missiles (7,050m/s versus 10,575m/s,) impacting sniping is a pretty weak argument.
Those numbers you pulled out of nowhere clearly aren't realistic.
Here is something you can't argue with.
Torpedo tech 1 base damage: 450 Cruise missile tech 1base damage: 375
Torpedo launcher II rate of fire: 14.40 Cruise missile launcher II rate of fire: 16.54s
The DPS benefit of faster rate of fire is compounded when factoring in defender missiles.
The loss of missile velocity bonus is a huge blow to the Rattlesnakes versatility and viability.
A passive shield tanked brawler should be using torpedoes and have bonuses to all its drones.
|

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.25 03:58:00 -
[4162] - Quote
Fabulous Rod wrote:stoicfaux wrote:Fabulous Rod wrote:The loss of missile velocity bonus is also a nasty nerf, which gave viability to torpedo fits and greatly helped with sniping. Incorrect. EFT now has data files with the Kronos release. If we were to drop the Kronos 50% kin/therm damage bonus for the old 50% missile speed bonus, then we get: 5x T1 Torp: 297 DPS, 106.5 Ev, 337.5 Er, <30km range, 3,375m/s speed 5x Jav Torp: 276 DPS, 106.5 Ev, 337.5 Er, <45km range, 5,063m/s speed In comparison, T1 cruise missiles with the 50% kin/therm damage bonus gives us: 5x T1 Kin/Therm Cruise: 329 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed 5x T1 EM/Expl Cruise: 219 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed A 50% damage bonus, even if it's just for kin/therm, means that T1 cruise missiles are going to provide more DPS and more applied DPS than torpedoes, except in the edge cases of large targets specifically setup with heavy kin/therm resists. Slower moving cruise missiles (7,050m/s versus 10,575m/s,) impacting sniping is a pretty weak argument. Those numbers you pulled out of nowhere clearly aren't realistic. Here is something you can't argue with. Torpedo tech 1 base damage: 450 Cruise missile tech 1base damage: 375 Torpedo launcher II rate of fire: 14.40 Cruise missile launcher II rate of fire: 16.54s The DPS benefit of faster rate of fire is compounded when factoring in defender missiles. The loss of missile velocity bonus is a huge blow to the Rattlesnakes versatility and viability. A passive shield tanked brawler should be using torpedoes and have bonuses to all its drones. Rod, The point there was you get more DPS than a current Torp fit by using cruise missiles post change. And regarding brawling, Using RHMLs would give you a much larger range of targets than torps |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.25 04:02:00 -
[4163] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:stoicfaux wrote:Fabulous Rod wrote:The loss of missile velocity bonus is also a nasty nerf, which gave viability to torpedo fits and greatly helped with sniping. Incorrect. EFT now has data files with the Kronos release. If we were to drop the Kronos 50% kin/therm damage bonus for the old 50% missile speed bonus, then we get: 5x T1 Torp: 297 DPS, 106.5 Ev, 337.5 Er, <30km range, 3,375m/s speed 5x Jav Torp: 276 DPS, 106.5 Ev, 337.5 Er, <45km range, 5,063m/s speed In comparison, T1 cruise missiles with the 50% kin/therm damage bonus gives us: 5x T1 Kin/Therm Cruise: 329 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed 5x T1 EM/Expl Cruise: 219 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed A 50% damage bonus, even if it's just for kin/therm, means that T1 cruise missiles are going to provide more DPS and more applied DPS than torpedoes, except in the edge cases of large targets specifically setup with heavy kin/therm resists. Slower moving cruise missiles (7,050m/s versus 10,575m/s,) impacting sniping is a pretty weak argument. Those numbers you pulled out of nowhere clearly aren't realistic. Here is something you can't argue with. Torpedo tech 1 base damage: 450 Cruise missile tech 1base damage: 375 Torpedo launcher II rate of fire: 14.40 Cruise missile launcher II rate of fire: 16.54s The DPS benefit of faster rate of fire is compounded when factoring in defender missiles. The loss of missile velocity bonus is a huge blow to the Rattlesnakes versatility and viability. A passive shield tanked brawler should be using torpedoes and have bonuses to all its drones. Rod, The point there was you get more DPS than a CURRENT Torp fit by using cruise missiles POST CHANGE
Bolded for you. This is just more ridiculous comparing applies to oranges. You utterly fail to see the point. The snake need not lose its missile velocity bonus that makes torpedoes viable and improves sniping capabilities. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.25 04:05:00 -
[4164] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:stoicfaux wrote:Fabulous Rod wrote:The loss of missile velocity bonus is also a nasty nerf, which gave viability to torpedo fits and greatly helped with sniping. Incorrect. EFT now has data files with the Kronos release. If we were to drop the Kronos 50% kin/therm damage bonus for the old 50% missile speed bonus, then we get: 5x T1 Torp: 297 DPS, 106.5 Ev, 337.5 Er, <30km range, 3,375m/s speed 5x Jav Torp: 276 DPS, 106.5 Ev, 337.5 Er, <45km range, 5,063m/s speed In comparison, T1 cruise missiles with the 50% kin/therm damage bonus gives us: 5x T1 Kin/Therm Cruise: 329 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed 5x T1 EM/Expl Cruise: 219 DPS, 103.5 Ev, 247.5 Er, <148km range, 7,050m/s speed A 50% damage bonus, even if it's just for kin/therm, means that T1 cruise missiles are going to provide more DPS and more applied DPS than torpedoes, except in the edge cases of large targets specifically setup with heavy kin/therm resists. Slower moving cruise missiles (7,050m/s versus 10,575m/s,) impacting sniping is a pretty weak argument. Those numbers you pulled out of nowhere clearly aren't realistic. Here is something you can't argue with. Torpedo tech 1 base damage: 450 Cruise missile tech 1base damage: 375 Torpedo launcher II rate of fire: 14.40 Cruise missile launcher II rate of fire: 16.54s The DPS benefit of faster rate of fire is compounded when factoring in defender missiles. The loss of missile velocity bonus is a huge blow to the Rattlesnakes versatility and viability. A passive shield tanked brawler should be using torpedoes and have bonuses to all its drones. Rod, The point there was you get more DPS than a CURRENT Torp fit by using cruise missiles POST CHANGE Bolded for you. This is just more ridiculous comparing applies to oranges. You utterly fail to see my point. The snake need not lose its missile velocity bonus that makes torpedoes viable and improves sniping capabilities. Rod, Please post how you fit your sanke. The loss of using torps at 45 KM is more then covered by Cruise and RHML DPS |

Cassandra Aurilien
Imperial Academy Amarr Empire
145
|
Posted - 2014.05.25 04:08:00 -
[4165] - Quote
Fabulous Rod wrote: Bolded for you. This is just more ridiculous comparing applies to oranges. You utterly fail to see my point. The snake need not lose its missile velocity bonus that makes torpedoes viable and improves sniping capabilities.
They generally don't hand out extra bonuses. Pirate BS's get one special bonus & two racial bonuses. If it kept the missile velocity, it would have to lose another bonus. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.25 04:09:00 -
[4166] - Quote
Doggy Dogwoofwoof wrote: Rod, The point there was you get more DPS than a CURRENT Torp fit by using cruise missiles POST CHANGE
Bolded for you. This is just more ridiculous comparing applies to oranges. You utterly fail to see my point. The snake need not lose its missile velocity bonus that makes torpedoes viable and improves sniping capabilities.[/quote] Rod, Please post how you fit your sanke. The loss of using torps at 45 KM is more then covered by Cruise and RHML DPS[/quote]
No, its actually not because torpedoes are still far better damage than cruise or RHML. Don't be so obtuse. This is a ship that doesn't need to make trade-offs for more damage. Just admit you are wrong and GTFO. |

Cassandra Aurilien
Imperial Academy Amarr Empire
145
|
Posted - 2014.05.25 04:17:00 -
[4167] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:
Rod, Please post how you fit your sanke. The loss of using torps at 45 KM is more then covered by Cruise and RHML DPS
No, its actually not because torpedoes are still far better damage than cruise or RHML. Don't be so obtuse. This is a ship that doesn't need to make trade-offs for more damage. Snake has to use torpedos just to be comparable to other pirate faction battleships in damage. Just admit you are wrong and GTFO.
So then, which bonus would you have the velocity bonus replace? The shield resist bonus, the drone bonus, or the damage bonus. Pirate BS's only get 3 bonuses, they will likely never add a 4th to any of them. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.25 04:20:00 -
[4168] - Quote
Cassandra Aurilien wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:
Rod, Please post how you fit your sanke. The loss of using torps at 45 KM is more then covered by Cruise and RHML DPS
No, its actually not because torpedoes are still far better damage than cruise or RHML. Don't be so obtuse. This is a ship that doesn't need to make trade-offs for more damage. Snake has to use torpedos just to be comparable to other pirate faction battleships in damage. Just admit you are wrong and GTFO. So then, which bonus would you have the velocity bonus replace? The shield resist bonus, the drone bonus, or the damage bonus. Pirate BS's only get 3 bonuses, they will likely never add a 4th to any of them.
That is silly. There is nothing sacred about every ship type having an equal number of bonuses. Several ships have more bonuses than others in their class/role.
I would rather have missile velocity bonus and have an extra low and mid slot to boost its damage output and versatility. Versatility was what this ship was good at and its being warped into a specialized DPS POS. Clearly the devs don't understand what they are doing to it because even less people will be flying it if these changes go through as is. |

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.25 04:31:00 -
[4169] - Quote
Fabulous Rod wrote:
That is silly. There is nothing sacred about every ship types having an equal number of bonuses. Many ships have more bonuses than their other faction counterparts.
Those very few that do have extremely odd bonuses compared to the others in their line (SOE). Besides the SOE ships, I can't think of any, actually. There might be one somewhere that I don't recall off-hand.
Bonuses are always given two per hull on T1, 3 on Pirate Faction ships. |

Fabulous Rod
Darkfall Corp
45
|
Posted - 2014.05.25 04:44:00 -
[4170] - Quote
Torpedos also makes more sense on a Snake when you consider the volume of torpedoes vs cruise. Torpedoes are only .1m3 while cruise missiles are .5, 5x the volume.
Sadly their viability will be mostly lost with the unneccesary removal of missile velocity bonus. I really wish they would just give the snake more low and mid slots to increase its dps. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.25 05:04:00 -
[4171] - Quote
Rod, how much applied dps do Rage torps deal, and how much do fury cruise deal. Also Post your fit |

Sniper Smith
Center for Advanced Studies Gallente Federation
145
|
Posted - 2014.05.25 06:55:00 -
[4172] - Quote
Cassandra Aurilien wrote:Fabulous Rod wrote:
That is silly. There is nothing sacred about every ship types having an equal number of bonuses. Many ships have more bonuses than their other faction counterparts.
Those very few that do have extremely odd bonuses compared to the others in their line (SOE). Besides the SOE ships, I can't think of any, actually. There might be one somewhere that I don't recall off-hand. Bonuses are always given two per hull on T1, 3 on Pirate Faction ships. Edit: And as far as slots go... If you count, the pirate battleships all have 19 or 20 slots. Those ships whose turrets count double (NM & Bhaalgorn) or which are Drone ships (RS) are down 1 slot to compensate. You want a 21 slot drone ship... That's not going to happen. The Domi & Geddon are the same way, they have one less slot than other T1 battleships to balance for their drone use. If you read what CCP has said before the difference in slots on the Pirate Hulls was not something thought out, they gave out the slots they thought they needed at the time.. just as CCP Rise did again with the Bloodraider Frig.
As for bonuses.. The new Bhaal has two (100% on turret, and Classic NOS), Mordu's Legion have two (though one is a "negative" bonus)..
CCP can do as they want, as they see need..
Just not sure they see the need lol. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.25 08:30:00 -
[4173] - Quote
Summs it up pretty well. Every Pirate battleship needs a role. The nightmare has one. The baaghorn has one. The vindi has one. The rattlesnake has amazing bonused Guristas Drone bonuses, the most powerful subcap drone system in the game. Sounded so good and exciting at Fanfest. Hang on..... Where'd that go? There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
58
|
Posted - 2014.05.25 08:49:00 -
[4174] - Quote
Fabulous Rod wrote:The loss of missile velocity bonus is a huge blow to the Rattlesnakes versatility and viability.
A passive shield tanked brawler should be using torpedoes and have bonuses to all its drones. Post that fit, Rod.
Show me how a good passive brawler works with torps. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.25 11:47:00 -
[4175] - Quote
Sniper Smith wrote: If you read what CCP has said before the difference in slots on the Pirate Hulls was not something thought out, they gave out the slots they thought they needed at the time.. just as CCP Rise did again with the Bloodraider Frig.
As for bonuses.. The new Bhaal has two (100% on turret, and Classic NOS), Mordu's Legion have two (though one is a "negative" bonus)..
CCP can do as they want, as they see need..
Just not sure they see the need lol.
I suppose you are right... The Mach does have it's new warp speed bonus as well, now that I think about it. (And the NM could be considered to be picking up an extra bonus, as it has had it's old damage bonus added to the double turret damage.)
Yes, they have given them the slots they needed to have. They've also said that the T1 Drone battleships are short a slot due to being drone boats. I really can't see them making a pirate drone boat with more slots than any of the others.
And yes, they can do what they like. I just consider it unlikely that they would decide that the RS needs more. |

Kaarous Aldurald
ROC Deep Space The ROC
6514
|
Posted - 2014.05.25 13:51:00 -
[4176] - Quote
Fabulous Rod wrote:Torpedos also makes more sense on a Snake when you consider the volume of torpedoes vs cruise. Torpedoes are only .1m3 while cruise missiles are .5, 5x the volume.
That... that's your argument? That's the best you can come up with to disguise your real complaint of "I hate change waaaaah!"?
No one can take you seriously.
How about you grow a pair, and post this fit of yours that you are so eager to defend. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4882
|
Posted - 2014.05.25 14:19:00 -
[4177] - Quote
Doggy Dogwoofwoof wrote: Rod, The point there was you get more DPS than a current Torp fit by using cruise missiles post change. And regarding brawling, Using RHMLs would give you a much larger range of targets than torps
Nope. The point is that if you were to roll the Kronos Rattlesnake's 50% kin/therm damage bonus back to the original 50% missile velocity bonus in order to take advantage of Torpedoes, the Kronos Rattlesnake would lose DPS, would have reduced applied DPS, and would have slower missile speeds than a Kronos Rattlesnake with a 50% kin/therm bonus and T1 cruise missiles.
To be clear, for a Kronos Rattlesnake, T1 Cruise + 50% kin/therm damage does more DPS, has more applied DPS, and has faster missiles than a hypothetical Kronos Rattlesnake with Torps + 50% missile velocity bonus.
Thus, the argument that the Kronos Rattlesnake was nerfed by the loss of the 50% missile velocity bonus is simply untrue.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Barton Breau
University of Caille Gallente Federation
42
|
Posted - 2014.05.25 15:40:00 -
[4178] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Torpedos also makes more sense on a Snake when you consider the volume of torpedoes vs cruise. Torpedoes are only .1m3 while cruise missiles are .5, 5x the volume.
That... that's your argument? That's the best you can come up with to disguise your real complaint of "I hate change waaaaah!"? No one can take you seriously. How about you grow a pair, and post this fit of yours that you are so eager to defend.
Apart of missiles being 0.05 and torps 0.1 ... |

Sniper Smith
Center for Advanced Studies Gallente Federation
146
|
Posted - 2014.05.25 15:46:00 -
[4179] - Quote
Cassandra Aurilien wrote:I suppose you are right... The Mach does have it's new warp speed bonus as well, now that I think about it. (And the NM could be considered to be picking up an extra bonus, as it has had it's old damage bonus added to the double turret damage.)
Yes, they have given them the slots they needed to have. They've also said that the T1 Drone battleships are short a slot due to being drone boats. I really can't see them making a pirate drone boat with more slots than any of the others.
And yes, they can do what they like. I just consider it unlikely that they would decide that the RS needs more. CCP is more flexible with Pirate ships than standard T1 Hulls.. T1 hulls all follow very specific formulas for slots, hp, etc. Pirate boats are by their nature more unique, and as such don't have to follow the same rules.. I think the only Rule CCP has in mind for them is to get them balanced..
Weather they succeeded is up to debate mind you lol |

Barton Breau
University of Caille Gallente Federation
42
|
Posted - 2014.05.25 15:53:00 -
[4180] - Quote
epicurus ataraxia wrote: The rattlesnake has amazing bonused Guristas Drone bonuses, the most powerful subcap drone system in the game. Sounded so good and exciting at Fanfest. Hang on..... Where'd that go?
Excel programmers. |

Captain Finklestein
School of Applied Knowledge Caldari State
27
|
Posted - 2014.05.25 16:00:00 -
[4181] - Quote
Sheesh, so much attitude about freakin' torpedos  It's just more financially viable for me. |

Kaarous Aldurald
ROC Deep Space The ROC
6515
|
Posted - 2014.05.25 16:18:00 -
[4182] - Quote
Barton Breau wrote:Kaarous Aldurald wrote:Fabulous Rod wrote:Torpedos also makes more sense on a Snake when you consider the volume of torpedoes vs cruise. Torpedoes are only .1m3 while cruise missiles are .5, 5x the volume.
That... that's your argument? That's the best you can come up with to disguise your real complaint of "I hate change waaaaah!"? No one can take you seriously. How about you grow a pair, and post this fit of yours that you are so eager to defend. Apart of missiles being 0.05 and torps 0.1 ...
Yeah, that was my point. I honestly cannot believe that he actually thinks this, he must be trolling. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11719
|
Posted - 2014.05.25 16:42:00 -
[4183] - Quote
There clearly isnt a torp rattle. I doubt he even flies one. Join Bat Country today and defend the Glorious Socialist Dictatorship |

stoicfaux
4884
|
Posted - 2014.05.25 17:03:00 -
[4184] - Quote
baltec1 wrote:There clearly isnt a torp rattle. I doubt he even flies one. He's obviously an alt of CCP Rise. Rise is just trolling people into arguing details in order to verify that the RS changes are good.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

afkalt
Republic Military School Minmatar Republic
75
|
Posted - 2014.05.25 17:22:00 -
[4185] - Quote
I submit that torps are smaller because they are so godawful...like couldnt hit the floor if they fell on it bad, you need that many more to scratch paintwork. |

KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.25 18:40:00 -
[4186] - Quote
Kaarous Aldurald wrote:he must be trolling. *le gasp*
No, really?
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Chris Winter
Zephyr Corp V.A.S.T.
427
|
Posted - 2014.05.26 02:02:00 -
[4187] - Quote
So, I was thinking more about what the Rattlesnake is becoming after this patch (split weapon ship, about equal drones/missiles). I'm not really sure this is what the game needs at this point.
We're getting a missile pirate faction in Kronos. If you ignore the fact that 8.75 launchers on the BS is the most you can get (so paper DPS is somewhat capped compared to other systems), missiles are in a decent place for BS progression. Lots of options available, including three different missile/drone platforms (typhoon, typhoon fleet, and rattlesnake).
But if we look at drones as a primary weapon system (rather than half of a split system), the options aren't very good. You've got the Dominix...and that's basically it. There are no BS platforms that give you more than 7.5 effective drones, and besides the Domi there are no BS platforms that give you the optimal/tracking bonus (which equates directly to a damage bonus since it allows you to use shorter range, higher damage drones). Particularly for sentries, the only thing better than a domi is an ishtar, which (as a cruiser) can't fit nearly as strong of a tank against non-kin/therm rats as the domi. Plus, the Ishtar doesn't share any ship command skills with the Domi, so they're basically separate paths and not an upgrade path.
Basically, there's no clear upgrade path for drone pilots past the Dominix, if you don't count getting into split weapons and actually losing capability on your drones. Also not counting carriers...just talking about subcaps.
I'd really like to see the Rattlesnake become the "pirate drone BS" that you can upgrade into after the Dominix. Take away the missile bonus entirely, and give the tracking /optimal bonus from the Domi. Then, increase the effective drones to 10 or so. Either keep the fifth (unbonused) launcher, or leave it off.
Net effect is that you get a powerful, tanky drone platform with a good secondary weapon system (although unbonused). The ship becomes very useful for drone pilots as the pinnacle of BS drone platforms (who lack a marauder). Pilots won't *need* to be good in split weapons in order to effectively use the ship, although it would help. And, the ship won't do any more damage than these proposed changes, it's just that the split would be 75% drone 25% missile instead of the proposed 50/50.
Thoughts? |

M Key
Hedion University Amarr Empire
6
|
Posted - 2014.05.26 02:43:00 -
[4188] - Quote
Chris Winter wrote:So, I was thinking more about what the Rattlesnake is becoming after this patch (split weapon ship, about equal drones/missiles). I'm not really sure this is what the game needs at this point.
We're getting a missile pirate faction in Kronos. If you ignore the fact that 8.75 launchers on the BS is the most you can get (so paper DPS is somewhat capped compared to other systems), missiles are in a decent place for BS progression. Lots of options available, including three different missile/drone platforms (typhoon, typhoon fleet, and rattlesnake).
But if we look at drones as a primary weapon system (rather than half of a split system), the options aren't very good. You've got the Dominix...and that's basically it. There are no BS platforms that give you more than 7.5 effective drones, and besides the Domi there are no BS platforms that give you the optimal/tracking bonus (which equates directly to a damage bonus since it allows you to use shorter range, higher damage drones). Particularly for sentries, the only thing better than a domi is an ishtar, which (as a cruiser) can't fit nearly as strong of a tank against non-kin/therm rats as the domi. Plus, the Ishtar doesn't share any ship command skills with the Domi, so they're basically separate paths and not an upgrade path.
Basically, there's no clear upgrade path for drone pilots past the Dominix, if you don't count getting into split weapons and actually losing capability on your drones. Also not counting carriers...just talking about subcaps.
I'd really like to see the Rattlesnake become the "pirate drone BS" that you can upgrade into after the Dominix. Take away the missile bonus entirely, and give the tracking /optimal bonus from the Domi. Then, increase the effective drones to 10 or so. Either keep the fifth (unbonused) launcher, or leave it off.
Net effect is that you get a powerful, tanky drone platform with a good secondary weapon system (although unbonused). The ship becomes very useful for drone pilots as the pinnacle of BS drone platforms (who lack a marauder). Pilots won't *need* to be good in split weapons in order to effectively use the ship, although it would help. And, the ship won't do any more damage than these proposed changes, it's just that the split would be 75% drone 25% missile instead of the proposed 50/50.
Thoughts?
No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
As a ship that rewards high SP the rattlesnake is pretty perfect right now. If you only have one weapon system it uses trained up properly, you can fly it like you would either a pure drone boat or a pure missile ship, working your way back to a 50/50 hybrid as your other skills are perfected. *THIS* is unique and of value.
Now if you want to talk about split weapons lets go to another thread and discuss the mess that is a PvE dragoon with 3 weapon systems, one of which is not even used by your ship's race. (please for the love of all, don't tell me you put lasers on it)
The only complaint one can have is that the missile bonus is on the gallente battleship skill, but perhaps if you are transitioning from a navy raven or navy scorp you can just suck it up and blow the couple days to get Gal BS 4 before you switch. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 03:10:00 -
[4189] - Quote
M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
As a ship that rewards high SP the rattlesnake is pretty perfect right now. If you only have one weapon system it uses trained up properly, you can fly it like you would either a pure drone boat or a pure missile ship, working your way back to a 50/50 hybrid as your other skills are perfected. *THIS* is unique and of value.
Now if you want to talk about split weapons lets go to another thread and discuss the mess that is a PvE dragoon with 3 weapon systems, one of which is not even used by your ship's race. (please for the love of all, don't tell me you put lasers on it)
The only complaint one can have is that the missile bonus is on the gallente battleship skill, but perhaps if you are transitioning from a navy raven or navy scorp you can just suck it up and blow the couple days to get Gal BS 4 before you switch.
Just use the same explanation that is used for the existence of navy ships and marauders that are a upgrade over a t1 bs.
Rattler as a exclusively drone ship, that is gone imo, at best we can hope for drone faction ships 3 years from now. |

Chris Winter
Zephyr Corp V.A.S.T.
427
|
Posted - 2014.05.26 03:13:00 -
[4190] - Quote
M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
Because every other weapon system has some place to go after their T1 BS that isn't "train another weapon system"? Pirate BSes that give more damage or unique bonuses, navy BSes that give more tank/whatever, marauders that give you awesome things. The drone skill changes are clearly trying to position drones as an equal primary weapon system, even making it longer to train drones with fewer benefits than other weapon systems (no T2 ammo, for example).
If drones are supposed to be a valid primary weapon system, it makes no sense for a T1 BS to be the best as far as subcaps go. |

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.26 04:02:00 -
[4191] - Quote
Chris Winter wrote:M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
Because every other weapon system has some place to go after their T1 BS that isn't "train another weapon system"? Pirate BSes that give more damage or unique bonuses, navy BSes that give more tank/whatever, marauders that give you awesome things. The drone skill changes are clearly trying to position drones as an equal primary weapon system, even making it longer to train drones with fewer benefits than other weapon systems (no T2 ammo, for example). If drones are supposed to be a valid primary weapon system, it makes no sense for a T1 BS to be the best as far as subcaps go.
They've been trying to reduce the number of drones deployed (and have been doing so) for years. The Domi used to deploy 15 drones. Drone interfacing used to give extra drones in space, rather than a damage bonus, and the Domi's current damage bonus used to be a 1 extra drone per level of Gallente battleship.
Besides, what you are asking for is a mini-carrier. Outside of high-sec, why not use a carrier? A carrier is only slightly more expensive than a pirate BS & has much more EHP & utility.
|

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 04:05:00 -
[4192] - Quote
Cassandra Aurilien wrote:Chris Winter wrote:M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
Because every other weapon system has some place to go after their T1 BS that isn't "train another weapon system"? Pirate BSes that give more damage or unique bonuses, navy BSes that give more tank/whatever, marauders that give you awesome things. The drone skill changes are clearly trying to position drones as an equal primary weapon system, even making it longer to train drones with fewer benefits than other weapon systems (no T2 ammo, for example). If drones are supposed to be a valid primary weapon system, it makes no sense for a T1 BS to be the best as far as subcaps go. They've been trying to reduce the number of drones deployed (and have been doing so) for years. The Domi used to deploy 15 drones. Drone interfacing used to give extra drones in space, rather than a damage bonus, and the Domi's current damage bonus used to be a 1 extra drone per level of Gallente battleship. Besides, what you are asking for is a mini-carrier. Outside of high-sec, why not use a carrier? A carrier is only slightly more expensive than a pirate BS & has much more EHP & utility.
I do think he was talking about effective drones, so, whoosh? |

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.26 04:11:00 -
[4193] - Quote
Barton Breau wrote:Cassandra Aurilien wrote:Chris Winter wrote:M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
Because every other weapon system has some place to go after their T1 BS that isn't "train another weapon system"? Pirate BSes that give more damage or unique bonuses, navy BSes that give more tank/whatever, marauders that give you awesome things. The drone skill changes are clearly trying to position drones as an equal primary weapon system, even making it longer to train drones with fewer benefits than other weapon systems (no T2 ammo, for example). If drones are supposed to be a valid primary weapon system, it makes no sense for a T1 BS to be the best as far as subcaps go. They've been trying to reduce the number of drones deployed (and have been doing so) for years. The Domi used to deploy 15 drones. Drone interfacing used to give extra drones in space, rather than a damage bonus, and the Domi's current damage bonus used to be a 1 extra drone per level of Gallente battleship. Besides, what you are asking for is a mini-carrier. Outside of high-sec, why not use a carrier? A carrier is only slightly more expensive than a pirate BS & has much more EHP & utility. I do think he was talking about effective drones, so, whoosh?
If it's effective drones, you are buffing drone assist. Either way, he is wanting carrier level drone firepower on a BS. At that point, why not get a carrier? |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 04:19:00 -
[4194] - Quote
Cassandra Aurilien wrote:
If it's effective drones, you are buffing drone assist. Either way, he is wanting carrier level drone firepower on a BS. At that point, why not get a carrier?
He never said carrier level drone firepower, you did. If drone assist will be the problem once we have 1-2 ships giving 10-25% more dps, just like other weapon systems, then nerf drone assist.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.26 04:26:00 -
[4195] - Quote
Barton Breau wrote:Cassandra Aurilien wrote:
If it's effective drones, you are buffing drone assist. Either way, he is wanting carrier level drone firepower on a BS. At that point, why not get a carrier?
He never said carrier level drone firepower, you did. If drone assist will be the problem once we have 1-2 ships giving 10-25% more dps, just like other weapon systems, then nerf drone assist.
A Carrier puts out exactly twice the firepower of a Domi. (Drones only.) 25% Bonus to drones on top of a Domi's bonuses + 4 unbonused launchers, and you're already right next to carrier level firepower.
The point is, outside of high-sec, and a few wormhole applications, a carrier does that job at the nearly the same price & has massively more utility & EHP to boot. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 04:46:00 -
[4196] - Quote
Cassandra Aurilien wrote:Barton Breau wrote:Cassandra Aurilien wrote:
If it's effective drones, you are buffing drone assist. Either way, he is wanting carrier level drone firepower on a BS. At that point, why not get a carrier?
He never said carrier level drone firepower, you did. If drone assist will be the problem once we have 1-2 ships giving 10-25% more dps, just like other weapon systems, then nerf drone assist. A Carrier puts out exactly twice the firepower of a Domi. (Drones only.) 25% Bonus to drones on top of a Domi's bonuses + 4 unbonused launchers, and you're already right next to carrier level firepower. The point is, outside of high-sec, and a few wormhole applications, a carrier does that job at the nearly the same price & has massively more utility & EHP to boot.
After kronos you will be there regardless whether 60 or 40% of it comes from drones.
So you have no point, just strawmen. |

M Key
Hedion University Amarr Empire
6
|
Posted - 2014.05.26 04:50:00 -
[4197] - Quote
Chris Winter wrote:M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
Because every other weapon system has some place to go after their T1 BS that isn't "train another weapon system"? Pirate BSes that give more damage or unique bonuses, navy BSes that give more tank/whatever, marauders that give you awesome things. The drone skill changes are clearly trying to position drones as an equal primary weapon system, even making it longer to train drones with fewer benefits than other weapon systems (no T2 ammo, for example). If drones are supposed to be a valid primary weapon system, it makes no sense for a T1 BS to be the best as far as subcaps go.
So? Why shouldn't a Drone user have to train another weapon system? Its clearly in the design of Battleships that they will have the support of drones. So why should an Amarr Laser boat need to use drones to maximize DPS? Why should it be "needed" atleast in theory to carry a set of light drones on a battleship to clean off frigates that get under your guns and/or do not get satisfactory damage application from your large missiles?
You are asking for Drones to not only be unique, but better than any other battleship class weapon system in not needing a second weapon system in theory.
and yes I know in practice a MJD and 100KM range on your guns means frigates go away as fast as your guns cycle. Still doesn't remove the theory that battleships have a dead zone needing to be covered by their own drones. And I'm pretty sure we can all agree we don't want large class short range guns (pulse, blasters, autocannon) to work just fine on close range orbiting frigates. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 04:59:00 -
[4198] - Quote
M Key wrote:Chris Winter wrote:M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
Because every other weapon system has some place to go after their T1 BS that isn't "train another weapon system"? Pirate BSes that give more damage or unique bonuses, navy BSes that give more tank/whatever, marauders that give you awesome things. The drone skill changes are clearly trying to position drones as an equal primary weapon system, even making it longer to train drones with fewer benefits than other weapon systems (no T2 ammo, for example). If drones are supposed to be a valid primary weapon system, it makes no sense for a T1 BS to be the best as far as subcaps go. So? Why shouldn't a Drone user have to train another weapon system? Its clearly in the design of Battleships that they will have the support of drones. So why should an Amarr Laser boat need to use drones to maximize DPS? Why should it be "needed" atleast in theory to carry a set of light drones on a battleship to clean off frigates that get under your guns and/or do not get satisfactory damage application from your large missiles? You are asking for Drones to not only be unique, but better than any other battleship class weapon system in not needing a second weapon system in theory. and yes I know in practice a MJD and 100KM range on your guns means frigates go away as fast as your guns cycle. Still doesn't remove the theory that battleships have a dead zone needing to be covered by their own drones. And I'm pretty sure we can all agree we don't want large class short range guns (pulse, blasters, autocannon) to work just fine on close range orbiting frigates.
Sentry drone max dps is 800, amarr laser boat at that range can do 1100dps (or 800 out to 170km).
|

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.26 05:05:00 -
[4199] - Quote
Chris Winter wrote:So, I was thinking more about what the Rattlesnake is becoming after this patch (split weapon ship, about equal drones/missiles). I'm not really sure this is what the game needs at this point.
We're getting a missile pirate faction in Kronos. If you ignore the fact that 8.75 launchers on the BS is the most you can get (so paper DPS is somewhat capped compared to other systems), missiles are in a decent place for BS progression. Lots of options available, including three different missile/drone platforms (typhoon, typhoon fleet, and rattlesnake).
But if we look at drones as a primary weapon system (rather than half of a split system), the options aren't very good. You've got the Dominix...and that's basically it. There are no BS platforms that give you more than 7.5 effective drones, and besides the Domi there are no BS platforms that give you the optimal/tracking bonus (which equates directly to a damage bonus since it allows you to use shorter range, higher damage drones). Particularly for sentries, the only thing better than a domi is an ishtar, which (as a cruiser) can't fit nearly as strong of a tank against non-kin/therm rats as the domi. Plus, the Ishtar doesn't share any ship command skills with the Domi, so they're basically separate paths and not an upgrade path.
Basically, there's no clear upgrade path for drone pilots past the Dominix, if you don't count getting into split weapons and actually losing capability on your drones. Also not counting carriers...just talking about subcaps.
I'd really like to see the Rattlesnake become the "pirate drone BS" that you can upgrade into after the Dominix. Take away the missile bonus entirely, and give the tracking /optimal bonus from the Domi. Then, increase the effective drones to 10 or so. Either keep the fifth (unbonused) launcher, or leave it off.
Net effect is that you get a powerful, tanky drone platform with a good secondary weapon system (although unbonused). The ship becomes very useful for drone pilots as the pinnacle of BS drone platforms (who lack a marauder). Pilots won't *need* to be good in split weapons in order to effectively use the ship, although it would help. And, the ship won't do any more damage than these proposed changes, it's just that the split would be 75% drone 25% missile instead of the proposed 50/50.
Thoughts?
There are no such things as "upgrade paths" in EVE. You choose the right ship for the task, and in today's meta it is almost never a BS. |

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.26 05:12:00 -
[4200] - Quote
Barton Breau wrote:
After kronos you will be there regardless whether 60 or 40% of it comes from drones.
So you have no point, just strawmen.
In fact, it's already there in the TFI. The TFI is fine, as you can't apply that damage without making major fitting concessions. (2 slot tank on many TFI fits.)
On the RS it will be there at the DPS coming at a cost of tank, and with trade-offs to maximize application. Dual weapon boats, while quite useful, don't come without trade-offs. (I love my Typhoon Fleet Issue... )
A single system drone boat would not have to use target painters, missiles rigs, two sets of weapon upgrades, etc. to apply it's full damage. A dual weapon system boat must, leaving not much room on the hull for a tank.
|

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 05:19:00 -
[4201] - Quote
Cassandra Aurilien wrote:Barton Breau wrote:
After kronos you will be there regardless whether 60 or 40% of it comes from drones.
So you have no point, just strawmen.
In fact, it's already there in the TFI. The TFI is fine, as you can't apply that damage without making major fitting concessions. (2 slot tank on many TFI fits.) On the RS it will be there at the DPS coming at a cost of tank, and with trade-offs to maximize application. Dual weapon boats, while quite useful, don't come without trade-offs. (I love my Typhoon Fleet Issue...  ) A single system drone boat would not have to use target painters, missiles rigs, two sets of weapon upgrades, etc. to apply it's full damage. A dual weapon system boat must, leaving not much room on the hull for a tank.
Once again, straw man, noone is arguing the rattler should do 1600dps from drones, not even 1200, to get to your last "carrier dps" a 4missile rattler would have to use the same set of rigs and mods as the kronos rattler. |

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.26 05:29:00 -
[4202] - Quote
Barton Breau wrote: Once again, straw man, noone is arguing the rattler should do 1600dps from drones, not even 1200, to get to your last "carrier dps" a 4missile rattler would have to use the same set of rigs and mods as the kronos rattler.
The point is that we already have a drone ship which gives the DPS from drones he's looking for. It's called a carrier. It's price point is similar to a pirate faction BS. The role is already covered.
If they remove the ability of carriers to fit normal drones, then sure, they need to fill that role & by all means, introduce a new ship to fill it. Until then, it's pointless, outside of high-sec mission running.
|

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 05:37:00 -
[4203] - Quote
Cassandra Aurilien wrote:Barton Breau wrote: Once again, straw man, noone is arguing the rattler should do 1600dps from drones, not even 1200, to get to your last "carrier dps" a 4missile rattler would have to use the same set of rigs and mods as the kronos rattler.
The point is that we already have a drone ship which gives the DPS from drones he's looking for. It's called a carrier. It's price point is similar to a pirate faction BS. The role is already covered. If they remove the ability of carriers to fit normal drones, then sure, they need to fill that role & by all means, introduce a new ship to fill it. Until then, it's pointless, outside of high-sec mission running.
A carrier requires additional skills a gun enthusiast does not have to invest into, moreover, as you yourself point out, its not a bs and has additional limitations.
We are really scraping the bottom of the barrel, dont we?
|

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.26 05:45:00 -
[4204] - Quote
Barton Breau wrote:
A carrier requires additional skills a gun enthusiast does not have to invest into, moreover, as you yourself point out, its not a bs and has additional limitations.
We are really scraping the bottom of the barrel, dont we?
No, not really. My original point is that for nearly the same cost of a hypothetical drone faction BS (Rattler or a new one), you can have a carrier which would have slightly superior firepower & massively superior tank & accomplish the exact role you are looking for, outside of high sec.
I don't see the point. If CCP does, great. They might add it. As they've gone the other direction, I don't think they see the point either.
|

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 05:57:00 -
[4205] - Quote
Cassandra Aurilien wrote:Barton Breau wrote:
A carrier requires additional skills a gun enthusiast does not have to invest into, moreover, as you yourself point out, its not a bs and has additional limitations.
We are really scraping the bottom of the barrel, dont we?
No, not really. My original point is that for nearly the same cost of a hypothetical drone faction BS (Rattler or a new one), you can have a carrier which would have slightly superior firepower & massively superior tank & accomplish the exact role you are looking for, outside of high sec. I don't see the point. If CCP does, great. They might add it. As they've gone the other direction, I don't think they see the point either.
Now you are again at carrier drone dps, a carrier versus a proposed drone dps is a difference of 50% damage. What the op suggested is just a possibility for slightly better drone ship, like other weapon system have slightly better navy or marauder ships without a requirement of dual weapons. And you are still avoiding the skill investment, how about we make every bs dual weapon if you want to break 1k dps, you have dreads outside highsec...
And you finish with a appeal to authority....
EDIT: or argument from silence |

Cassandra Aurilien
Imperial Academy Amarr Empire
146
|
Posted - 2014.05.26 06:10:00 -
[4206] - Quote
Barton Breau wrote:
Now you are again at carrier drone dps, a carrier versus a proposed drone dps is a difference of 50% damage. What the op suggested is just a possibility for slightly better drone ship, like other weapon system have slightly better navy or marauder ships without a requirement of dual weapons. And you are still avoiding the skill investment, how about we make every bs dual weapon if you want to break 1k dps, you have dreads outside highsec...
And you finish with a appeal to authority....
LOL! Dreads break 10K. There is a massive difference in DPS between a BS & a Dread. Not much of one between a BS and a carrier.
If they create a pure drone faction BS, great. I don't think it's necessary, and I like the new Rattler the way it is, but I wouldn't be actually bothered. Enough people say they want one, I suppose.
Anyway, that's enough for me... There is no point in this discussion, as you want something that I consider pointless, and I doubt either of us will change our minds. I hope you get your drone BS, for what its worth.
Edit: Fixed quote. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 06:31:00 -
[4207] - Quote
Cassandra Aurilien wrote:Barton Breau wrote:
Now you are again at carrier drone dps, a carrier versus a proposed drone dps is a difference of 50% damage. What the op suggested is just a possibility for slightly better drone ship, like other weapon system have slightly better navy or marauder ships without a requirement of dual weapons. And you are still avoiding the skill investment, how about we make every bs dual weapon if you want to break 1k dps, you have dreads outside highsec...
And you finish with a appeal to authority....
LOL! Dreads break 10K. There is a massive difference in DPS between a BS & a Dread. Not much of one between a BS and a carrier. If they create a pure drone faction BS, great. I don't think it's necessary, and I like the new Rattler the way it is, but I wouldn't be actually bothered. Enough people say they want one, I suppose. Anyway, that's enough for me... There is no point in this discussion, as you want something that I consider pointless, and I doubt either of us will change our minds. I hope you get your drone BS, for what its worth. Edit: Fixed quote.
If it is not sieged, it does not, so you dont really need a navy geddon or revelation.
EDIT: but fair enough, i cannot really estimate what i would be saying if lasor damage would go down by 25% tomorrow :) |

Chris Winter
Zephyr Corp V.A.S.T.
429
|
Posted - 2014.05.26 09:13:00 -
[4208] - Quote
Battleships are fundamentally different from carriers, though. They don't attract attention the way carriers do, and you don't need a second account to move around in one.
Plus, as you said, highsec. Also wormholes.
Drones are already one of the (if not the) most skill intensive weapon systems, and Kronos is just making that worse. Adding capital skills on top of that just to get an upgrade from a T1 BS seems a little excessive.
You can have a well-fit rattler for under a bil. Good luck doing that with a carrier. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 09:31:00 -
[4209] - Quote
Chris Winter wrote:So, I was thinking more about what the Rattlesnake is becoming after this patch (split weapon ship, about equal drones/missiles). I'm not really sure this is what the game needs at this point.
We're getting a missile pirate faction in Kronos. If you ignore the fact that 8.75 launchers on the BS is the most you can get (so paper DPS is somewhat capped compared to other systems), missiles are in a decent place for BS progression. Lots of options available, including three different missile/drone platforms (typhoon, typhoon fleet, and rattlesnake).
But if we look at drones as a primary weapon system (rather than half of a split system), the options aren't very good. You've got the Dominix...and that's basically it. There are no BS platforms that give you more than 7.5 effective drones, and besides the Domi there are no BS platforms that give you the optimal/tracking bonus (which equates directly to a damage bonus since it allows you to use shorter range, higher damage drones). Particularly for sentries, the only thing better than a domi is an ishtar, which (as a cruiser) can't fit nearly as strong of a tank against non-kin/therm rats as the domi. Plus, the Ishtar doesn't share any ship command skills with the Domi, so they're basically separate paths and not an upgrade path.
Basically, there's no clear upgrade path for drone pilots past the Dominix, if you don't count getting into split weapons and actually losing capability on your drones. Also not counting carriers...just talking about subcaps.
I'd really like to see the Rattlesnake become the "pirate drone BS" that you can upgrade into after the Dominix. Take away the missile bonus entirely, and give the tracking /optimal bonus from the Domi. Then, increase the effective drones to 10 or so. Either keep the fifth (unbonused) launcher, or leave it off.
Net effect is that you get a powerful, tanky drone platform with a good secondary weapon system (although unbonused). The ship becomes very useful for drone pilots as the pinnacle of BS drone platforms (who lack a marauder). Pilots won't *need* to be good in split weapons in order to effectively use the ship, although it would help. And, the ship won't do any more damage than these proposed changes, it's just that the split would be 75% drone 25% missile instead of the proposed 50/50.
Thoughts?
absoloutly correct. |

Gabriel Karade
Noir. Noir. Mercenary Group
187
|
Posted - 2014.05.26 11:45:00 -
[4210] - Quote
I still fundamentally dislike the 'super drone' concept (absurdly large ship bonuses), principally because it takes what was ultimately a bad, though at the time necessary, band-aid solution to server problems (reducing number of drones on drone ships, giving them up to 50% drone damage/HP's) from years ago, and slaps another layer of GÇÿbolt-onGÇÖ to it.
It doesn't make any logical sense from an in-game perspective GÇô What? So, If I scope an abandoned drone from in space, and re-launch it, it does nearly 4x the damage and has 4x more shield/armour/Hull than before?.... 
The release of the Gecko show's another way you guys could have gone about it - adding more powerful, larger drones that will only fit on the dedicated drone ships. As an example; giving the Rattlesnake a 150m^3 bandwidth with a big bay and no drone bonuses - hey presto, with three GeckoGÇÖs (add them to the GuristasGÇÖ LP store) itGÇÖs doing roughly the same as 5 bonused heavies, but you've now got a spare bonus to play around with, and we get new content as you add new and interesting drone varieties (cripes, even the mystical GÇÿVampireGÇÖ could actually make an appearance somedayGǪ)
Unless of course you have some glorious re-working of the drone mechanics, from the code up, waiting in the wings and this is all 'temporary'GǪ.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Kaarous Aldurald
ROC Deep Space The ROC
6530
|
Posted - 2014.05.26 12:18:00 -
[4211] - Quote
Gabriel Karade wrote: Unless of course you have some glorious re-working of the drone mechanics, from the code up, waiting in the wings and this is all 'temporary'GǪ.
Mynnna's latest blog post suggests such a thing. CCP has been working towards a rewrite of the basic code behind EVE. That basic code being in the state it currently is part of what holds them back with POS and drone reworks.
So that's not impossible that it's coming "soon".
And anyway, the Rattlesnake is not going to be upgraded into the Dominix 2.0, with double the drone dps. And if people can't see why that is a bad idea, they're either beyond redemption as players or blatantly dishonest. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 12:21:00 -
[4212] - Quote
Kaarous Aldurald wrote:Gabriel Karade wrote: Unless of course you have some glorious re-working of the drone mechanics, from the code up, waiting in the wings and this is all 'temporary'GǪ.
Mynnna's latest blog post suggests such a thing. CCP has been working towards a rewrite of the basic code behind EVE. That basic code being in the state it currently is part of what holds them back with POS and drone reworks. So that's not impossible that it's coming "soon". And anyway, the Rattlesnake is not going to be upgraded into the Dominix 2.0, with double the drone dps. And if people can't see why that is a bad idea, they're either beyond redemption as players or blatantly dishonest.
There we go again... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 12:33:00 -
[4213] - Quote
Wait.. are people unhappy about the power of the rattler after these changes?
What? Surely I'm misunderstanding something here.. BYDI recruitment closed-ish |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 12:40:00 -
[4214] - Quote
Garviel Tarrant wrote:Wait.. are people unhappy about the power of the rattler after these changes?
What? Surely I'm misunderstanding something here..
Well, there are 150 pages discussing why.
You want a simple Precis?
Drone subsystem has been altered which does not take account of the complexities, advantages, and disadvantages of drone mechanics.
The balance and application has been changed, but is balanced, if different, on the Cruiser and frigate, it fails miserably to achieve those goals on the Rattlesnake.
I do not think there is anything in there for a troll to selectively quote.
Other than that if you are interested, have a read back, but you will probably need a shower afterwards to feel clean. There is one EvE. Many people. Many lifestyles. WE are EvE |

Gabriel Karade
Noir. Noir. Mercenary Group
187
|
Posted - 2014.05.26 12:44:00 -
[4215] - Quote
Kaarous Aldurald wrote:Gabriel Karade wrote: Unless of course you have some glorious re-working of the drone mechanics, from the code up, waiting in the wings and this is all 'temporary'GǪ.
Mynnna's latest blog post suggests such a thing. CCP has been working towards a rewrite of the basic code behind EVE. That basic code being in the state it currently is part of what holds them back with POS and drone reworks. So that's not impossible that it's coming "soon". OOooh, must read up on that, but then, 'SoonGäó' .... 
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Kaarous Aldurald
ROC Deep Space The ROC
6533
|
Posted - 2014.05.26 12:59:00 -
[4216] - Quote
Gabriel Karade wrote:Really not a fan of this slapping on these big hull bonuses, it just seems 'hacky'.... the Rattlesnake is just a handy example, to which some people seem quite upset, for some reason 
It's mostly just an army of one guy's alts "upset" about this, and I actually think it's a rather elegant solution to fix the "Guristas have no defining role whatsoever" problem.
Because you have to figure that they already knew in advance what the Mordu ship line would end up, and they have to carve out a niche for Guristas before they can justify adding a new pirate faction anyway. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 13:43:00 -
[4217] - Quote
epicurus ataraxia wrote:Garviel Tarrant wrote:Wait.. are people unhappy about the power of the rattler after these changes?
What? Surely I'm misunderstanding something here.. Well, there are 150 pages discussing why. You want a simple Precis? Drone subsystem has been altered which does not take account of the complexities, advantages, and disadvantages of drone mechanics. The balance and application has been changed, but is balanced, if different, on the Cruiser and frigate, it fails miserably to achieve those goals on the Rattlesnake. I do not think there is anything in there for a troll to selectively quote. Other than that if you are interested, have a read back, but you will probably need a shower afterwards to feel clean. 
It keeps its tank but gets a massive dps boost? A post patch Rattler pulls like 1300 dps with gardes and cruise O.o. I really don't get how that is not good enough...
BYDI recruitment closed-ish |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 13:47:00 -
[4218] - Quote
Garviel Tarrant wrote:epicurus ataraxia wrote:Garviel Tarrant wrote:Wait.. are people unhappy about the power of the rattler after these changes?
What? Surely I'm misunderstanding something here.. Well, there are 150 pages discussing why. You want a simple Precis? Drone subsystem has been altered which does not take account of the complexities, advantages, and disadvantages of drone mechanics. The balance and application has been changed, but is balanced, if different, on the Cruiser and frigate, it fails miserably to achieve those goals on the Rattlesnake. I do not think there is anything in there for a troll to selectively quote. Other than that if you are interested, have a read back, but you will probably need a shower afterwards to feel clean.  It keeps its tank but gets a massive dps boost? A post patch Rattler pulls like 1300 dps with gardes and cruise O.o. I really don't get how that is not good enough...
Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 13:55:00 -
[4219] - Quote
Kaarous Aldurald wrote:Gabriel Karade wrote:Really not a fan of this slapping on these big hull bonuses, it just seems 'hacky'.... the Rattlesnake is just a handy example, to which some people seem quite upset, for some reason  It's mostly just an army of one guy's alts "upset" about this, and I actually think it's a rather elegant solution to fix the "Guristas have no defining role whatsoever" problem. Because you have to figure that they already knew in advance what the Mordu ship line would end up, and they have to carve out a niche for Guristas before they can justify adding a new pirate faction anyway.
Not entirely true, actually not true at all, whilst there are armies of alts and trolls on both sides, with some trolls using alts on both sides to degrade and confuse issues in every way possible, there are plenty of reasonable rational arguments, and attempts at discussion on all viewpoints.
It is important to remember that an opposing viewpoint does not make the poster Stupid, ignorant, or just unable to "Get EvE"
But in this Toxic environment, that is hard to see.
There are plenty of reasons why the rattlesnake is not exciting or pleasing players. Whether you accept them or not does not make them invalid, or their points of view worthless.
They after all are the players who will choose to fly them or not, and those who will welcome rebalances, or dread them.
Hopefully CCP rise when he returns from sick leave will be able to filter genuine concerns out of all the deliberate disinformation and all attempts to discredit and derail the thread.
Your opinion may differ. There is one EvE. Many people. Many lifestyles. WE are EvE |

Captain Finklestein
School of Applied Knowledge Caldari State
35
|
Posted - 2014.05.26 14:07:00 -
[4220] - Quote
Quote:[Rattlesnake, L4]
4x Cruise Missile Launcher II (Inferno Fury Cruise Missile) Drone Link Augmenter II
Pith B-Type X-Large Shield Booster 2x Shield Boost Amplifier II EM Ward Field II 2x Adaptive Invulnerability Field II Gist B-Type 100MN Afterburner
4x Capacitor Power Relay II 2x Drone Damage Amplifier II
2x Large Capacitor Control Circuit II
5x Garde II
Quote:[Implants - L4 Missiles/Shield]
Slot 1: Training Slot 2: Training Slot 3: Training Slot 4: Training Slot 5: Training Slot 6: Inherent Implants 'Squire' Energy Systems Operation EO-605 Slot 7: Zainou 'Deadeye' Missile Projection MP-705 Slot 8: Inherent Implants 'Squire' Energy Management EM-805 Slot 9: Zainou 'Deadeye' Target Navigation Prediction TN-905 Slot 10: Zainou 'Deadeye' Rapid Launch RL-1005
Quote:[Statistics - L4 Rattlesnake]
Effective HP: 99,899 (Eve: 79,360) Tank Ability: 1,405.02 DPS Shield Resists - EM: 75.93%, Ex: 78.64%, Ki: 74.37%, Th: 65.82%
Capacitor (Lasts 15m 5s)
Volley Damage: 4,589.24 DPS: 750.55
This is pre-patch (today) while using a Gnosis with T2 links. Missile skills at IV or V, perfect drone and tanking skills. Battleship skills at IV only.
With these skills post-patch we get 10% more drone DPS and 40% more missile DPS + 1 extra hardpoint
Drones: 521 dps ---> 573 dps Missiles: 230 dps --> 402 dps
Total: 750 dps --> 975 dps
Post-patch this Rattler fit does 975dps, tanks 1405dps, buffers 100k EHP, and sustains 15 minutes of capacitor with everything active. It is fit with a propulsion mod (off) and the deadspace modules both cost just 50m or so each. With max skills and a T3 booster the numbers become absurd, and go beyond reason if you plug in the right set in implants slots 1-5.
I am thus largely confused why anyone is disappointed with the Rattle changes.
EDIT: I am even missing a rig on that fit, heh. 50 calibration left, 100 if a T2 cap circuit is swapped down to a T1. It's just more financially viable for me. |

Mike Whiite
Space Mutts The Harlequin's
354
|
Posted - 2014.05.26 14:22:00 -
[4221] - Quote
epicurus ataraxia wrote:
Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
All missile ships have a problem with applying DPS, last time I looked the Raven, SNI RNI where still very popular ships, so there should be a way to counter that.
that probably needs some puzzle time, maybe offer a drone navigation for a TP. it will probably come down to switching your fits a little bit more to missiles to get the optimal result.
|

Captain Finklestein
School of Applied Knowledge Caldari State
36
|
Posted - 2014.05.26 14:30:00 -
[4222] - Quote
The DPS is so mighty you can lose 25% of your paper DPS and still be applying 750dps. With that absurd tank.
If you tank to a sane level instead and fit some more damage mods, you'll close in on 1200dps or perhaps top it. You can now lose 37.5% of your paper DPS and still hit 750dps.
This is not a Vindicator which needs to be humping the other ship either. Nor is it doing just two types of damage. You are projecting this DPS at 35km minimum and can push 100km with selectable damage type. You maintain excellent DPS even with Wardens. It's just more financially viable for me. |

Aranea TheMoonstone
Workaholic's
0
|
Posted - 2014.05.26 14:34:00 -
[4223] - Quote
Aken Thrawn wrote:I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.
I could cope with the drone changes but the drone bay reduction simply kills the ship for me.
With all the time it takes to skill up for a BS you should be careful when you mess with it.
Who's using Rattlesnake now? Do you have a player profile for who flies that ship?
Keep that profile in mind when you work on the new specs, please.
same for me too. playing eve since about 2 months and was skilling towards the Rattlesnake from beginning. but with these changes the ship is useless.
why do you give it sentry drones damage modifier, when it can no longer carry them?? why fighting with only 2 drones on a droneboat !!!??? it doesnt make any sense to me.
so then i dont have any more reason to skill my charakter further, cause no ship seems to fit my needs.
why all other pirate ships getting better, or at least not worse, and the droneboat can no longer carry drones any effective way??
i realy hope you reconsider the changes on the Rattlesnake, because they are quite honest bullshit. excuse me, i say what i think.
|

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 15:01:00 -
[4224] - Quote
Captain Finklestein wrote:Quote:[Rattlesnake, L4]
4x Cruise Missile Launcher II (Inferno Fury Cruise Missile) Drone Link Augmenter II
Pith B-Type X-Large Shield Booster 2x Shield Boost Amplifier II EM Ward Field II 2x Adaptive Invulnerability Field II Gist B-Type 100MN Afterburner
4x Capacitor Power Relay II 2x Drone Damage Amplifier II
2x Large Capacitor Control Circuit II 1 x Large Warhead Flare Catalyst I
5x Garde II Quote:[Implants - L4 Missiles/Shield]
Slot 1: Training Slot 2: Training Slot 3: Training Slot 4: Training Slot 5: Training Slot 6: Inherent Implants 'Squire' Energy Systems Operation EO-605 Slot 7: Zainou 'Deadeye' Missile Projection MP-705 Slot 8: Inherent Implants 'Squire' Energy Management EM-805 Slot 9: Zainou 'Deadeye' Target Navigation Prediction TN-905 Slot 10: Zainou 'Deadeye' Rapid Launch RL-1005 Quote:[Statistics - L4 Rattlesnake]
Effective HP: 99,899 (Eve: 79,360) Tank Ability: 1,405.02 DPS Shield Resists - EM: 75.93%, Ex: 78.64%, Ki: 74.37%, Th: 65.82%
Capacitor (Lasts 15m 5s)
Volley Damage: 4,589.24 DPS: 750.55 This is pre-patch (today) while using a Gnosis with T2 links. Missile skills at IV or V, perfect drone and tanking skills. Battleship skills only at III/IV Gal/Cal. With these skills post-patch we get 20% more drone DPS and 40% more missile DPS + 1 extra hardpoint Drones: 521 dps ---> 625 dps Missiles: 230 dps --> 402 dps Total: 750 dps --> 1027 dps Post-patch this Rattler fit does 1027dps, tanks 1405dps, buffers 100k EHP, and sustains 15 minutes of capacitor with everything active. It is fit with a propulsion mod (off) and the deadspace modules both cost just 50m or so each. With max skills and a T3 booster the numbers become absurd, and go beyond reason if you plug in the right set in implants slots 1-5. I am thus largely confused why anyone is disappointed with the Rattle changes.
Apart from 1027 being rather low, as you have probably reused low slots and no way of knowing whther you mean paper or applied missile dps, where does the 20% drone damage increase come from ?
|

Mike Voidstar
Voidstar Free Flight Foundation
661
|
Posted - 2014.05.26 15:11:00 -
[4225] - Quote
Aranea TheMoonstone wrote:Aken Thrawn wrote:I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.
I could cope with the drone changes but the drone bay reduction simply kills the ship for me.
With all the time it takes to skill up for a BS you should be careful when you mess with it.
Who's using Rattlesnake now? Do you have a player profile for who flies that ship?
Keep that profile in mind when you work on the new specs, please.
same for me too. playing eve since about 2 months and was skilling towards the Rattlesnake from beginning. but with these changes the ship is useless. why do you give it sentry drones damage modifier, when it can no longer carry them?? why fighting with only 2 drones on a droneboat !!!??? it doesnt make any sense to me. so then i dont have any more reason to skill my charakter further, cause no ship seems to fit my needs. why all other pirate ships getting better, or at least not worse, and the droneboat can no longer carry drones any effective way?? i realy hope you reconsider the changes on the Rattlesnake, because they are quite honest bullshit. excuse me, i say what i think.
I am confused as to your issue.
If your goal is sentries, the new Rattler will be fine. The 2 it puts out will perform like the 5 it used to put out. The issues with the Rattlesnake are with the loss of flexibility in using any other drones, and increased vunerability to disrupting the drones or focued fire on a single drone.
If you fit a post patch Rattlesnake exactly as you would a prepatch one the only real issue you will run into is range on torps. All other fits will perform as well or better than they do now.
You probably should adjust that fit to accomodate the changes by either using rapid heavies or rapid lights to better deal with smaller ships as your lighter drones lost their bonus, but thats not much of an issue either way if you are competant.
|

Kaarous Aldurald
ROC Deep Space The ROC
6533
|
Posted - 2014.05.26 15:13:00 -
[4226] - Quote
epicurus ataraxia wrote: Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
Notably, it is not forbidden from using target painters, and drones are getting buffed.
You have no legitimate complaints. Zero.
The only good one is that the ship needs CPU, but that's been drowned out by you and Fabulous Rod's alt army crying about light drones for 200 pages.
Quote: It is important to remember that an opposing viewpoint does not make the poster Stupid, ignorant, or just unable to "Get EvE"
Unless you claim to have purchased a faction battleship for the light drones. Because that is stupid, ignorant, and shows that said person does not "get EVE".
Quote:There are plenty of reasons why the rattlesnake is not exciting or pleasing players. Whether you accept them or not does not make them invalid, or their points of view worthless.
Except that most of your side's reasons are outright and obvious lies. Much like Fab's attempt to claim the Rattlesnake changes should be reversed because he thinks Torpedos take up more cargo space than they actually do.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 15:15:00 -
[4227] - Quote
epicurus ataraxia wrote:Garviel Tarrant wrote:epicurus ataraxia wrote:Garviel Tarrant wrote:Wait.. are people unhappy about the power of the rattler after these changes?
What? Surely I'm misunderstanding something here.. Well, there are 150 pages discussing why. You want a simple Precis? Drone subsystem has been altered which does not take account of the complexities, advantages, and disadvantages of drone mechanics. The balance and application has been changed, but is balanced, if different, on the Cruiser and frigate, it fails miserably to achieve those goals on the Rattlesnake. I do not think there is anything in there for a troll to selectively quote. Other than that if you are interested, have a read back, but you will probably need a shower afterwards to feel clean.  It keeps its tank but gets a massive dps boost? A post patch Rattler pulls like 1300 dps with gardes and cruise O.o. I really don't get how that is not good enough... Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
Why does everyone keep acting like missile application is horrendous? Or is this because it can't use bonused medium/lights to kill mission rats? Surely you can just mjd away and blap them with gardes?
The new Rattler is a complete monster when you consider the tank/gank it puts out in the right circumstances. Might be bad at lvl4's though? But lets be honest, lvl 4's already have an entire class of lolships designed for them (Marauders) they don't need the pirate BS's too.
BYDI recruitment closed-ish |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 15:20:00 -
[4228] - Quote
Garviel Tarrant wrote:epicurus ataraxia wrote:
Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
Why does everyone keep acting like missile application is horrendous? Or is this because it can't use bonused medium/lights to kill mission rats? Surely you can just mjd away and blap them with gardes? The new Rattler is a complete monster when you consider the tank/gank it puts out in the right circumstances. Might be bad at lvl4's though? But lets be honest, lvl 4's already have an entire class of lolships designed for them (Marauders) they don't need the pirate BS's too.
Cruise application against a bs that is burning towards you at 300m/s is bad, this is what you get when sniping.
If you allow the said bs to orbit you, then you get just a ~50% penalty without tps and rigs with furys, it gets much better.
While its far from bad overall, i settled for navy cruises and a 'conservative' 1300 dps @100km in my plans. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 15:26:00 -
[4229] - Quote
Barton Breau wrote:Garviel Tarrant wrote:epicurus ataraxia wrote:
Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
Why does everyone keep acting like missile application is horrendous? Or is this because it can't use bonused medium/lights to kill mission rats? Surely you can just mjd away and blap them with gardes? The new Rattler is a complete monster when you consider the tank/gank it puts out in the right circumstances. Might be bad at lvl4's though? But lets be honest, lvl 4's already have an entire class of lolships designed for them (Marauders) they don't need the pirate BS's too. Cruise application against a bs that is burning towards you at 300m/s is bad, this is what you get when sniping. If you allow the said bs to orbit you, then you get just a ~50% penalty without tps and rigs with furys, it gets much better. While its far from bad overall, i settled for navy cruises and a 'conservative' 1300 dps @100km in my plans.
How does a bs burn at 300m/s o.o
I'm quite sure cruise missiles hit BC's perfectly with one TP.. So they should do fine against bs? Unless possibly if you're talking fury, i didn't check the application on fury.. But honestly you can never really use high damage ammo against anything thats not webbed/tped on any weapon system.. I'd think that with the Rattlers manly inate tank you could put a lot of midslots into application and have it in spades.
BYDI recruitment closed-ish |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 15:35:00 -
[4230] - Quote
Garviel Tarrant wrote:Barton Breau wrote:Garviel Tarrant wrote:epicurus ataraxia wrote:
Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
Why does everyone keep acting like missile application is horrendous? Or is this because it can't use bonused medium/lights to kill mission rats? Surely you can just mjd away and blap them with gardes? The new Rattler is a complete monster when you consider the tank/gank it puts out in the right circumstances. Might be bad at lvl4's though? But lets be honest, lvl 4's already have an entire class of lolships designed for them (Marauders) they don't need the pirate BS's too. Cruise application against a bs that is burning towards you at 300m/s is bad, this is what you get when sniping. If you allow the said bs to orbit you, then you get just a ~50% penalty without tps and rigs with furys, it gets much better. While its far from bad overall, i settled for navy cruises and a 'conservative' 1300 dps @100km in my plans. How does a bs burn at 300m/s o.o I'm quite sure cruise missiles hit BC's perfectly with one TP.. So they should do fine against bs? Unless possibly if you're talking fury, i didn't check the application on fury.. But honestly you can never really use high damage ammo against anything thats not webbed/tped on any weapon system.. I'd think that with the Rattlers manly inate tank you could put a lot of midslots into application and have it in spades.
Rats, rats do if they are far away.
Also i was talking extreme, furys without rigs and without tp, ofc you can select what you desire, tp helps, but ofc 2x tp and full rigs would be ideal. |

M Key
Hedion University Amarr Empire
6
|
Posted - 2014.05.26 16:20:00 -
[4231] - Quote
Garviel Tarrant wrote: Why does everyone keep acting like missile application is horrendous? Or is this because it can't use bonused medium/lights to kill mission rats? Surely you can just mjd away and blap them with gardes?
The new Rattler is a complete monster when you consider the tank/gank it puts out in the right circumstances. Might be bad at lvl4's though? But lets be honest, lvl 4's already have an entire class of lolships designed for them (Marauders) they don't need the pirate BS's too.
The new heavies are just fine at smashing frigates. The damage from a glancing hit from a gecko or pair of normal heavies is enough to one shot normal frigates and take an elite frigate out in only 2-3 of said "weak" hits. Normal hits are quite possible, and brutal overkill. Non-elite cruisers just melt as they are quite easy for the new heavies to hit and have no EHP. The only thing slowing cruiser killing is the need for the drone to pop out of MWD and start the orbit. Contrast that to mere light drones that will need to grind on a cruiser for a bit, and still has the dropping out of MWD issue as any other non-sentry drone.
|

afkalt
Republic Military School Minmatar Republic
80
|
Posted - 2014.05.26 17:07:00 -
[4232] - Quote
Garviel Tarrant wrote:The new Rattler is a complete monster when you consider the tank/gank it puts out in the right circumstances. Might be bad at lvl4's though? But lets be honest, lvl 4's already have an entire class of lolships designed for them (Marauders) they don't need the pirate BS's too.
It'll rip lvels 4's a new one, plus there is space for two painters. Rigs will be rigor, naturally.
As has been said, it's bringing the DPS of a full gank fleet typhoon, except it ALSO tanks like a boss - something the typhoon cannot boast. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 17:45:00 -
[4233] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
Notably, it is not forbidden from using target painters, and drones are getting buffed. You have no legitimate complaints. Zero. The only good one is that the ship needs CPU, but that's been drowned out by you and Fabulous Rod's alt army crying about light drones for 200 pages. Quote: It is important to remember that an opposing viewpoint does not make the poster Stupid, ignorant, or just unable to "Get EvE"
Unless you claim to have purchased a faction battleship for the light drones. Because that is stupid, ignorant, and shows that said person does not "get EVE". Quote:There are plenty of reasons why the rattlesnake is not exciting or pleasing players. Whether you accept them or not does not make them invalid, or their points of view worthless. Except that most of your side's reasons are outright and obvious lies. Much like Fab's attempt to claim the Rattlesnake changes should be reversed because he thinks Torpedos take up more cargo space than they actually do.
Once again you are reducing all dissenting discussion to the ridiculous and absurd. I have no "side" I am not attempting to Win "eve forum wars"
Being as this is a matter of you winning the forums at all costs, and attempting to discuss the rattlesnakes shortcomings (yes other people can see there are advantages too, just that it has not been made right yet) is just ammunition in your battle, there is really no need for me to climb down into the cesspool and wrestle with you. Enjoy it.
Have a nice little discussion with your alts, I am sure you can make them agree with everything you say, apart from the ones you use to put forward ridiculous and absurd arguments for you your other alts to demolish.
These forums have been reduced to a sad playground, and ceased to have any value whatsoever. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 18:08:00 -
[4234] - Quote
epicurus ataraxia wrote: Once again you are reducing all dissenting discussion to the ridiculous and absurd.
No, I'm not. People have been saying precisely such stupid things the entire thread. Just because a bunch of it got deleted because you trolled too hard doesn't mean it didn't exist. You, and Rod, have both said some ridiculous and absurd things, and I will not let you just spin out of it.
Quote: Have a nice little discussion with your alts, I am sure you can make them agree with everything you say, apart from the ones you use to put forward ridiculous and absurd arguments for you your other alts to demolish.
Unlike you two, I am not using alts. Nor am I crying crocodile tears about supposed emotional anguish to try and squelch dissent either.
Because unlike you two, I am not a dishonest, despicable scumbag.
Quote: These forums have been reduced to a sad playground, and ceased to have any value whatsoever.
And about a hundred pages ago you claimed you were quitting this, done for good.
Yet another of your countless lies. Or are light drones just that important to you? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 18:20:00 -
[4235] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Once again you are reducing all dissenting discussion to the ridiculous and absurd.
No, I'm not. People have been saying precisely such stupid things the entire thread. Just because a bunch of it got deleted because you trolled too hard doesn't mean it didn't exist. You, and Rod, have both said some ridiculous and absurd things, and I will not let you just spin out of it. Quote: Have a nice little discussion with your alts, I am sure you can make them agree with everything you say, apart from the ones you use to put forward ridiculous and absurd arguments for you your other alts to demolish.
Unlike you two, I am not using alts. Nor am I crying crocodile tears about supposed emotional anguish to try and squelch dissent either. Because unlike you two, I am not a dishonest, despicable scumbag. Quote: These forums have been reduced to a sad playground, and ceased to have any value whatsoever.
And about a hundred pages ago you claimed you were quitting this, done for good. Yet another of your countless lies. Or are light drones just that important to you?
Hint, stop filling the cesspool when it reaches your mouth.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 18:33:00 -
[4236] - Quote
Kaarous Aldurald wrote:[quote=epicurus ataraxia] Once again you are reducing all dissenting discussion to the ridiculous and absurd.
No, I'm not. [quote]
Yes you are, clown.
You continue to argue with everyone nonsensically and fail to recognize the valid complaints about the Rattlesnake.
Mostly all you are doing is comparing applies to oranges and making a fool of yourself.
Get a clue and get a life. Moronic forum trash like you doesn't belong in this discussion. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 18:34:00 -
[4237] - Quote
This is the original post, that all the effort has been expended to ensure it is never read. It is not controversial, it simply discusses some concerns and suggestions of how they can be addressed. For some reason that upset some interests. Read for yourself and decide.
Quote:The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside. Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform. The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities. But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive. When you change a core variable, you change only one at a time, or the data is meaningless. There is also the issue that micromanagement of the lesser drones in the system is significantly more hands on, the unbonused drones (and fewer in the gila) are fragile and weaker, they need more effort to keep alive and are exposed to damage for longer as they do damage less quickly. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. All of these issues are annoying an unpleasant rather than fatal, but is making the game more annoying a positive improvement? This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. Try to read, I will not do ALL the work for you! So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to. Whilst one can certainly adapt, the method of making the drones unpleasant to use, is a very poor way to introduce superdrones. So the question is is it a good idea to rebalance a ship by neglecting the core concept of a weapons system being a system by ripping it out and just replacing part with a different mechanic. Or is it better to consider the whole system and doing it properly and not pissing off existing users and making it a pain for new ones? I do not believe that is either deliberate or intended. The forums are here to give the Devs feedback, they are under considerable pressure to deliver changes, to a tight timescale, we NEED to point out issues when they are seen, to help them do their job for the BENEFIT OF ALL, Aside from that the resolutions are remarkably simple. Gila 100% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested. The idea is that the lesser drones are a valid part of the weapons system and deserve just as much attention if balance is to achieved, and that the whole battlespace needs to be considered in order not to create accidental deadspots that add nothing but annoyance to the game. (If CCP Rise wanted to buff the ship some more, this could be also Kaarous Aldurald wrote:epicurus, how is that any different than if you had 5 regular bonused drones? Except these new ones don't die anywhere close to as quickly. Well it is the morning, so i have a little patience left, probably after a couple of times repeating myself and banging my head against the wall I might give up for today so here goes. Please pay attention. And try to read to the end before you jump on the most inconsequential part before leaping to completely wrong conclusions as to what is being said  The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside. Range of control and the fact that drones come in different sizes and abilities, achieved by an additional high slot, his choice, naturally would effect the ability to fit other things too.) The other solutions would be just as effective without buffing anything. NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.) The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up. Until someone steps on it. Seems that many still just want to argue and not actually deal with it. Note much discussion took place after this discussing the points until the trolling became impossible. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 18:40:00 -
[4238] - Quote
Please note after this much discussion took place regarding the application of ishtar like bonuses to heavy drones to make up for their shortcomings.
In this proposal from cCp Rise, the drone weapons system is out of balance, and as users people have attempthed to piont out where the balance is lacking, and possible solutions that will allow his needs and the player bases needs too. I believe that is the point of the feedback forum. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 19:40:00 -
[4239] - Quote
epicurus ataraxia wrote: An alternative to heavy drone use and bonuses was in giving the rattlesnake medium Gila class drones with appropriate damage levels to account for them being a battleship weapon. This would remove the effects of the inherent weaknesses of heavy drones, which still are not in a good place.
Heavy drones are getting buffed in the same patch as the Rattlesnake will be getting changed.
No matter how much you cry about it, the Rattlesnake is set to use them and Sentries. Which means that, alone out of the other two Guristas ships, it has a choice about which it can use.
Meanwhile, Sentry drones are still hilariously overpowered, Super Drone or otherwise. In fact Super Drone Sentries are almost inarguably even more powerful.
Nevermind that you're still ignoring the Gecko, which since it's a Guristas faction drone, your suggestion would make no sense from that standpoint, as you want heavy drones removed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 19:42:00 -
[4240] - Quote
Oh, and reported for spamming.
That post was pure nonsense when you first posted it, and it remains so now, so quit spamming. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 19:46:00 -
[4241] - Quote
Kaarous Aldurald wrote:Oh, and reported for spamming.
That post was pure nonsense when you first posted it, and it remains so now, so quit spamming.
So discussing the issue is spamming? I clearly misunderstood my role on your personal forum.  There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 19:47:00 -
[4242] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:Oh, and reported for spamming.
That post was pure nonsense when you first posted it, and it remains so now, so quit spamming. So discussing the issue is spamming, I clearly misunderstood my role on your personal forum. 
No, but continuing to repost your long since debunked manifesto is spamming.
Oh, and 8 days til the patch. I, personally, can't wait. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Onictus
Sigillum Militum Xpisti Black Legion.
907
|
Posted - 2014.05.26 19:51:00 -
[4243] - Quote
Garviel Tarrant wrote:Wait.. are people unhappy about the power of the rattler after these changes?
What? Surely I'm misunderstanding something here..
Apparently they were flying rattler with only medium/small combat drones.
Who knew  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 19:54:00 -
[4244] - Quote
Onictus wrote:Garviel Tarrant wrote:Wait.. are people unhappy about the power of the rattler after these changes?
What? Surely I'm misunderstanding something here.. Apparently they were flying rattler with only medium/small combat drones. Who knew 
Clever kaarous, very clever, I don't think anyone noticed.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Onictus
Sigillum Militum Xpisti Black Legion.
907
|
Posted - 2014.05.26 20:01:00 -
[4245] - Quote
Wrong dude, just by the by. |

Onictus
Sigillum Militum Xpisti Black Legion.
908
|
Posted - 2014.05.26 20:13:00 -
[4246] - Quote
epicurus ataraxia wrote:Onictus wrote:Wrong dude, just by the by. Fair enough, you can certainly understand why.
Flat out, Rattler got a buff AND more flexibility i.e. you can go mostly missile, mostly drone or half and half AND do it MUCH more effectively.
I can't think of very many situations where the bonus on light drones is a deal breaker, and I can think of NONE that make me get my panties bunched about un-bonused mediums, I haven't loaded a medium drone into a ship...carriers included.....in years.
Not sure why there are 80 pages of whining about rattler taking a nerf, its actually incompressible. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 20:20:00 -
[4247] - Quote
Kaarous Aldurald wrote: Meanwhile, Sentry drones are still hilariously overpowered, Super Drone or otherwise. In fact Super Drone Sentries are almost inarguably even more powerful.
Good bait. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 20:26:00 -
[4248] - Quote
Onictus wrote:epicurus ataraxia wrote:Onictus wrote:Wrong dude, just by the by. Fair enough, you can certainly understand why. Flat out, Rattler got a buff AND more flexibility.
Explain how losing a 400m3 drone bay, missile velocity bonus, and loss of ability to effectively combat fast moving frigates and cruisers with drones somehow makes the Snake more flexible. The damage bonus on missiles is specialized to boot.
or maybe you should think before you post. |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 20:29:00 -
[4249] - Quote
Fabulous Rod wrote: Explain how losing a 400m3 drone bay, missile velocity bonus, and loss of ability to effectively combat fast moving frigates and cruisers with drones somehow makes the Snake more flexible.
think before you post.
Because the first two of those are completely irrelevant to anyone who can play the game properly, and the last is a lie.
This ship is a lawnmower of smaller ships and larger ships alike. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 20:30:00 -
[4250] - Quote
Fabulous Rod wrote:Onictus wrote:epicurus ataraxia wrote:Onictus wrote:Wrong dude, just by the by. Fair enough, you can certainly understand why. Flat out, Rattler got a buff AND more flexibility. Explain how losing a 400m3 drone bay, missile velocity bonus, and loss of ability to effectively combat fast moving frigates and cruisers with drones somehow makes the Snake more flexible. or maybe you should think before you post. you are clearly an idiot.
Rod dozens and dozens of pages, and peoples posts have been ignored and disregarded, it does not matter what one says, a fixed opinion is just that, fixed, and unable to read beyond seeking ammo.
Besides all the replies are just baiting, to wind things up and avoid the subject. Every time he/they wind you up is just more postings to hide the issues. There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 20:31:00 -
[4251] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Explain how losing a 400m3 drone bay, missile velocity bonus, and loss of ability to effectively combat fast moving frigates and cruisers with drones somehow makes the Snake more flexible.
think before you post.
Because the first two of those are completely irrelevant to anyone who can play the game properly, and the last is a lie.
Clearly you are a total moron. I don't know why you even bother to respond, being so blatantly wrong.
Nobody can take you seriously, kid. Now get back to your basement. |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 20:34:00 -
[4252] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Explain how losing a 400m3 drone bay, missile velocity bonus, and loss of ability to effectively combat fast moving frigates and cruisers with drones somehow makes the Snake more flexible.
think before you post.
Because the first two of those are completely irrelevant to anyone who can play the game properly, and the last is a lie. Clearly you are a total moron. I don't know why you even bother to respond, being so blatantly wrong.
Clearly you haven't tried it on SiSi.
It chews through smaller ships like little else in the game. For a battleship platform, it's especially impressive.
Stop lying. Both of your arguments went down the toilet the moment the ship hit SiSi, and it couldn't be denied that it kicks ass on a previously unseen scale. Even the might of the TFI can't match the Rattlesnake. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 20:34:00 -
[4253] - Quote
I already mentioned it somewhere, but, in the end if you want to play pve as pvp, its a choice, not a requirement, and you could have more fun doing actual pvp. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1185
|
Posted - 2014.05.26 20:38:00 -
[4254] - Quote
Onictus wrote:epicurus ataraxia wrote:Onictus wrote:Wrong dude, just by the by. Fair enough, you can certainly understand why. Flat out, Rattler got a buff AND more flexibility i.e. you can go mostly missile, mostly drone or half and half AND do it MUCH more effectively. I can't think of very many situations where the bonus on light drones is a deal breaker, and I can think of NONE that make me get my panties bunched about un-bonused mediums, I haven't loaded a medium drone into a ship...carriers included.....in years. Not sure why there are 80 pages of whining about rattler taking a nerf, its actually incompressible. It gained missile flexibility at the expense of drone flexibility, which only due to the breadth of the missile bonus are they relatively equal, ignoring of course the technical differences of swapping launchers vs swapping drones in space. Combined with the reduction in drone bay and the fact that it limits non-combat drone options it does create a nerf for the drone side.
@Kaarous Aldurald: What is still OP about sentries? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 20:41:00 -
[4255] - Quote
Onictus wrote:epicurus ataraxia wrote:Onictus wrote:Wrong dude, just by the by. Fair enough, you can certainly understand why. Flat out, Rattler got a buff AND more flexibility i.e. you can go mostly missile, mostly drone or half and half AND do it MUCH more effectively. I can't think of very many situations where the bonus on light drones is a deal breaker, and I can think of NONE that make me get my panties bunched about un-bonused mediums, I haven't loaded a medium drone into a ship...carriers included.....in years. Not sure why there are 80 pages of whining about rattler taking a nerf, its actually incompressible.
I did post one page explaining why, one page ago. Have a look and you will se that it is not just a simplistic argument, drones are a full weapons system with advantages and disadvantages too. Currently on the rattlesnake large parts are being ignored. If you pick on the simplistic argument of "our friend" then of course you would not understand. Missiles have reload time, one takes that into account? Right? Drones also have issues that effect their damage application, recalling drones, effects damage application, right? Now you recall at least 50% of them not 20%. Heavy drones travel slower than mediums or lights, right? They are not shooting then are they? Correct? This is not to say the ship is weak, or that drones are broken , or any simplistic claptrap, it is saying that changes have occured that effect the application and use of drone damage. AND THESE ARE NOT BEING COMPENSATED FOR. There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 20:41:00 -
[4256] - Quote
Kaarous Aldurald wrote:
Clearly you haven't tried it on SiSi.
It chews through smaller ships like little else in the game. For a battleship platform, it's especially impressive.
You clearly don't know what you are talking about.
I have tried killing npc frigates with geckos and even unbonused light drones do a better job. Geckos have a very hard time hitting most npc frigates even. The fact remains that the loss of bonused drones is a huge nerf to this ships ability to combat fast moving frigates and cruisers nomatter how much you deny it.
Haven't you embarrassed yourself enough in this thread, clown? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 20:49:00 -
[4257] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:
Clearly you haven't tried it on SiSi.
It chews through smaller ships like little else in the game. For a battleship platform, it's especially impressive.
You clearly don't know what you are talking about. I have tried killing npc frigates with geckos and even unbonused light drones do a better job. Geckos have a very hard time hitting most npc frigates even. The fact remains that the loss of bonused drones is a huge nerf to this ships ability to combat fast moving frigates and cruisers nomatter how much you deny it. The nerfs are obviously greater than the buffs to a ship that didn't need anything taken away from it at all. Your failure to recognize that fact is why you have made a blithering idiot of yourself in this thread. Haven't you embarrassed yourself enough in this thread, clown?
I have also tried it on SisI. On some missions, the geckos, chew through them very nicely, but on others they have a hell of a job. Unbonused warriors handle those better, but they do take considerably longer. Bearable but certainly no improvement. Just because it is possible, does not make it a desireable choice.
Oh and the Gecko is not some sort of magic drone I find. If you let them off a very short lease they still die before they can get back to the drone bay if they pull aggression. They are no replacement for a whole range of more appropriate choices.
Besides, you can only fit one. And the new heavies still have all the disadvantages they ever had since the drone agression changes. Slight improvements sure, but not enough to make them useful in PvE without ishtar like bonuses. There is one EvE. Many people. Many lifestyles. WE are EvE |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.26 20:53:00 -
[4258] - Quote
epicurus ataraxia wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:
Clearly you haven't tried it on SiSi.
It chews through smaller ships like little else in the game. For a battleship platform, it's especially impressive.
You clearly don't know what you are talking about. I have tried killing npc frigates with geckos and even unbonused light drones do a better job. Geckos have a very hard time hitting most npc frigates even. The fact remains that the loss of bonused drones is a huge nerf to this ships ability to combat fast moving frigates and cruisers nomatter how much you deny it. The nerfs are obviously greater than the buffs to a ship that didn't need anything taken away from it at all. Your failure to recognize that fact is why you have made a blithering idiot of yourself in this thread. Haven't you embarrassed yourself enough in this thread, clown? I have also tried it on SisI. On some missions, the geckos, chew through them very nicely, but on others they have a hell of a job. Unbonused warriors handle those better, but they do take considerably longer. Bearable but certainly no improvement. Just because it is possible, does not make it a desireable choice. Oh and the Gecko is not some sort of magic drone I find. If you let them off a very short lease they still die before they can get back to the drone bay if they pull aggression. Besides, you can only fit one. And the new heavies still have all the disadvantages they ever had since the drone agression changes. Slight improvements sure, but not enough to make them useful in PvE without ishtar like bonuses. Whats the new Speed on Wasps, Bersekers, and Is it Proators? What ever the Amarr ones are called. If i did the math right a Berserker should have the sameish Speed as a gecko with better tracking, with the other 2 not that far behind. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2156
|
Posted - 2014.05.26 20:58:00 -
[4259] - Quote
Why do bears keep talking about ships like how good they are at lvl 4 missions is actually relevant?
What matters in balance is how balanced ships are against each other.. Not how good they are at doing trivially easy missions.. Maybe if this game actually had PVE content that stretched the limits of these ships it could be sort of relevant.. but it doesnt.. All these balance changes affect is how fast you can grind the missions.. Which is just so unimportant in the grand scheme of things.. BYDI recruitment closed-ish |

Onictus
Sigillum Militum Xpisti Black Legion.
908
|
Posted - 2014.05.26 20:58:00 -
[4260] - Quote
Fabulous Rod wrote:Onictus wrote:epicurus ataraxia wrote:Onictus wrote:Wrong dude, just by the by. Fair enough, you can certainly understand why. Flat out, Rattler got a buff AND more flexibility. Explain how losing a 400m3 drone bay, missile velocity bonus, and loss of ability to effectively combat fast moving frigates and cruisers with drones somehow makes the Snake more flexible. The damage bonus on missiles is specialized to boot. or maybe you should think before you post.
Fine I'll take it point by point.
Missile velocity was basically useless. Great so cruises go twice lock range and torps went what 36km or so without bays and nozzeles? Missiles were an after through to start with. So that velocity bonus meant next to nothing, for damage purposes it was essentially an unbonused FOUR launcher set up, only marginally usefull with torps IF you rigged for it as well, and wasted two MOST slots for painters....and totally uses with cruise missiles that have a rediculous range without the velocity bonus.
Light/Medium In PvE who cares? Frigates are a minor annoyance at best and there are a WHOLE large pile of battleships that fly 5 unbonused lights WITHOUT DDAs, if you are that much of a drone monkey , you will have a DDA...likely three and then you are still getting a LARGE damage bonus over a ship that doesn't carry DDA's a la....well EVERY other missile battleship not a Typhoon. Call it eve. Mediums, yeah no, mediums, useless, moresose with the current drone UI In PvE I don't carry lights on my drone boats, I NEVER use them on a proper drone ship with an OMNI or two gardes or occasional ogres and its blap blap blap....and don't tell me fast tackle, fully bonused lights can't catch a ceptor flown right either.....and as far as I no there are no speed bonused lights on anything but a helios or something silly, otherwise its only the heavies on Ishtar.
In PvP if you really need drone bonus to save you from tackle in a pirate battleship, you are already hosed.
Drone bay. Are you seriously? I mean really? Are you nutz...for real? The super drones mean that you need all of 50m3 for a set of main drones so you can carry 4 sets of mains (read heavy/sentry) and a set of lights, or three sets of mains, and three lights, or 3 mains a medium and a light etc. With 400m3 you got three sets of mains, and a set of lights... THIS IS STILL A BUFF again, you have more options that allow basically better flexibility.
Typed damage bonus Again so what, if you ever flew a drake or a tengu it basically just means once you have Cal BS IV or better you can stop carrying around different damage types, the damage you gain in target resist is lost by swap time and damage you flat out are no longer doing. .....not to mention that you get another launcher which means that you are going from 4 to an effective 7.5 a 85% damage buff.
All without losing a SINGLE point of DPS from the drone side of the house unless you MUST use lights instead of ogre blapping like everyone else. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 20:58:00 -
[4261] - Quote
Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:
Clearly you haven't tried it on SiSi.
It chews through smaller ships like little else in the game. For a battleship platform, it's especially impressive.
You clearly don't know what you are talking about. I have tried killing npc frigates with geckos and even unbonused light drones do a better job. Geckos have a very hard time hitting most npc frigates even. The fact remains that the loss of bonused drones is a huge nerf to this ships ability to combat fast moving frigates and cruisers nomatter how much you deny it. The nerfs are obviously greater than the buffs to a ship that didn't need anything taken away from it at all. Your failure to recognize that fact is why you have made a blithering idiot of yourself in this thread. Haven't you embarrassed yourself enough in this thread, clown? I have also tried it on SisI. On some missions, the geckos, chew through them very nicely, but on others they have a hell of a job. Unbonused warriors handle those better, but they do take considerably longer. Bearable but certainly no improvement. Just because it is possible, does not make it a desireable choice. Oh and the Gecko is not some sort of magic drone I find. If you let them off a very short lease they still die before they can get back to the drone bay if they pull aggression. Besides, you can only fit one. And the new heavies still have all the disadvantages they ever had since the drone agression changes. Slight improvements sure, but not enough to make them useful in PvE without ishtar like bonuses. Whats the new Speed on Wasps, Bersekers, and Is it Proators? What ever the Amarr ones are called. If i did the math right a Berserker should have the sameish Speed as a gecko with better tracking, with the other 2 not that far behind.
Either way they are still heavy drones. The rattlesnake has no bonuses that make them a more suitable choice today, than they ever were before.
The Ishtar does heavy drones well, and it is still not the most popular choice for many engagements. The rattlesnake has none of the benefits and has no other effective mobile drone choice for any circumstances, just heavies. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 20:59:00 -
[4262] - Quote
Fabulous Rod wrote: You clearly don't know what you are talking about.
I have tried killing npc frigates with geckos and even unbonused light drones do a better job. Geckos have a very hard time hitting most npc frigates even, against a fast moving player frigate it would be nearly impossible. The fact remains that the loss of bonused drones is a huge nerf to this ships ability to combat fast moving frigates and cruisers nomatter how much you deny it. The multiple nerfs are obviously greater than the specialized damage buff, to a ship that didn't need anything taken away from it at all. Your failure to recognize that fact is why you have made a blithering idiot of yourself in this thread.
Haven't you embarrassed yourself enough in this thread, clown?
You're a liar.
I did about twenty different L4s, and the Gecko handily tanks them all. It one shots almost every NPC frigate in highsec, hits cruisers for wrecking shots, and speed tanks the NPC battleships.
It could have solo'ed all of them even if it I didn't have 7.5 effective cruise launchers. Nevermind that I could snipe with sentries if I wanted to also.
Either you have about 3 million skillpoints, or you are just a liar. Since you've been proven such in this thread about five times, I am going with liar. Unless you want to embarrass yourself further, you should probably just stop lying.
Oh, and even while soloing six of my friends in the Rattlesnake, I didn't miss the large dronebay even once. I fought six player ships, cruiser size and below, to their deaths, and I wasn't even 80% into armor by the time they all died. I probably could have taken eight of them.
So the Rattlesnake can easily handle player frigates. Player cruisers, too. It's far from "nearly impossible", which you would know if you actually bothered playing the game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 21:03:00 -
[4263] - Quote
epicurus ataraxia wrote: Oh and the Gecko is not some sort of magic drone I find. If you let them off a very short lease they still die before they can get back to the drone bay if they pull aggression.
Besides, you can only fit one. And the new heavies still have all the disadvantages they ever had since the drone agression changes. Slight improvements sure, but not enough to make them useful in PvE without ishtar like bonuses.
true.
Yea, I remember when these silly kids like Kaadoofus were dreaming about the gecko like it was going to be a better choice than 5 drones because it was able to stay out on the field longer and "tank like a mini-battleship". 
I'm much more afraid of 5 bonused drones comming at me in pvp than 1 or 2. |

Onictus
Sigillum Militum Xpisti Black Legion.
908
|
Posted - 2014.05.26 21:04:00 -
[4264] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:
Clearly you haven't tried it on SiSi.
It chews through smaller ships like little else in the game. For a battleship platform, it's especially impressive.
You clearly don't know what you are talking about. I have tried killing npc frigates with geckos and even unbonused light drones do a better job. Geckos have a very hard time hitting most npc frigates even. The fact remains that the loss of bonused drones is a huge nerf to this ships ability to combat fast moving frigates and cruisers nomatter how much you deny it. The nerfs are obviously greater than the buffs to a ship that didn't need anything taken away from it at all. Your failure to recognize that fact is why you have made a blithering idiot of yourself in this thread. Haven't you embarrassed yourself enough in this thread, clown? I have also tried it on SisI. On some missions, the geckos, chew through them very nicely, but on others they have a hell of a job. Unbonused warriors handle those better, but they do take considerably longer. Bearable but certainly no improvement. Just because it is possible, does not make it a desireable choice. Oh and the Gecko is not some sort of magic drone I find. If you let them off a very short lease they still die before they can get back to the drone bay if they pull aggression. Besides, you can only fit one. And the new heavies still have all the disadvantages they ever had since the drone agression changes. Slight improvements sure, but not enough to make them useful in PvE without ishtar like bonuses. Whats the new Speed on Wasps, Bersekers, and Is it Proators? What ever the Amarr ones are called. If i did the math right a Berserker should have the sameish Speed as a gecko with better tracking, with the other 2 not that far behind. Either way they are still heavy drones. The rattlesnake has no bonuses that make them a more suitable choice today, than they ever were before. The Ishtar does heavy drones well, and it is still not the most popular choice for many engagements. The rattlesnake has none of the benefits and has no other effective mobile drone choice for any circumstances, just heavies.
The jump from 1400m/s to 1600m/s is all the difference for ishtar?
Yeah, ok.
You know that ALL heavies are getting a pretty good speed buff on this patch right? |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 21:06:00 -
[4265] - Quote
Onictus wrote: The super drones mean that you need all of 50m3 for a set of main drones so you can carry 4 sets of mains (read heavy/sentry) and a set of lights, or three sets of mains, and three lights, or 3 mains a medium and a light etc. With 400m3 you got three sets of mains, and a set of lights... THIS IS STILL A BUFF again, you have more options that allow basically better flexibility.
50 x 4 == 200
What one could argue at best is that when you got 3 flights, lights and salvage before, now you are missing 25 bay to do the same.
But certainly not a buff in any case. |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 21:08:00 -
[4266] - Quote
Fabulous Rod wrote:epicurus ataraxia wrote: Oh and the Gecko is not some sort of magic drone I find. If you let them off a very short lease they still die before they can get back to the drone bay if they pull aggression.
Besides, you can only fit one. And the new heavies still have all the disadvantages they ever had since the drone agression changes. Slight improvements sure, but not enough to make them useful in PvE without ishtar like bonuses.
true. Yea, I remember when these silly kids like Kaadoofus were dreaming about the gecko like it was going to be a better choice than 5 drones because it was able to stay out on the field longer and "tank like a mini-battleship".  I'm much more afraid of 5 bonused drones comming at me in pvp than 1 or 2.
Then you're an imbecile.
Oh, and I said "pocket AHAC", by the way. Even after Kronos nerfs the drone skills, the Gecko is still a mean beastie. I personally use two Drone Durability rigs to keep it in the game (because that augments it's already awesome tank still further), as well as one Rigor to make sure my Rapid Heavy Missiles or my Cruiser Missiles can hit whatever I need.
Conversely, the other Heavy drones have never been more usable thanks to being buffed up. Especially the Amarr ones, which surprisingly came out in a very good place of speed, tracking, and damage. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Onictus
Sigillum Militum Xpisti Black Legion.
908
|
Posted - 2014.05.26 21:08:00 -
[4267] - Quote
Barton Breau wrote:Onictus wrote: The super drones mean that you need all of 50m3 for a set of main drones so you can carry 4 sets of mains (read heavy/sentry) and a set of lights, or three sets of mains, and three lights, or 3 mains a medium and a light etc. With 400m3 you got three sets of mains, and a set of lights... THIS IS STILL A BUFF again, you have more options that allow basically better flexibility.
50 x 4 == 200 What one could argue at best is that when you got 3 flights, lights and salvage before, now you are missing 25 bay to do the same. But certainly not a buff in any case.
Thought it was 225.....read the - apparently
Eitherway, considering what you are going to be dropping its identical, unless you really much carry three sets of unbonused mediums for god only knows what reason. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 21:10:00 -
[4268] - Quote
Onictus wrote:Barton Breau wrote:Onictus wrote: The super drones mean that you need all of 50m3 for a set of main drones so you can carry 4 sets of mains (read heavy/sentry) and a set of lights, or three sets of mains, and three lights, or 3 mains a medium and a light etc. With 400m3 you got three sets of mains, and a set of lights... THIS IS STILL A BUFF again, you have more options that allow basically better flexibility.
50 x 4 == 200 What one could argue at best is that when you got 3 flights, lights and salvage before, now you are missing 25 bay to do the same. But certainly not a buff in any case. Thought it was 225.....read the - apparently Eitherway, considering what you are going to be dropping its identical, unless you really much carry three sets of unbonused mediums for god only knows what reason.
Yeh, its the same function wise, so no nerf even if i said so, math is hard :) |

Onictus
Sigillum Militum Xpisti Black Legion.
908
|
Posted - 2014.05.26 21:11:00 -
[4269] - Quote
Doggy Dogwoofwoof wrote:
Whats the new Speed on Wasps, Bersekers, and Is it Proators? What ever the Amarr ones are called. If i did the math right a Berserker should have the sameish Speed as a gecko with better tracking, with the other 2 not that far behind.
http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/
The base speeds are buffed at least 20% across the board. Ogre II (i.e. the slowest) going from 840m/s to 1000m/s base speed, and Berserkers going up to 1500m/s Not insignificant. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 21:12:00 -
[4270] - Quote
Onictus wrote:epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:
I have also tried it on SisI. On some missions, the geckos, chew through them very nicely, but on others they have a hell of a job. Unbonused warriors handle those better, but they do take considerably longer. Bearable but certainly no improvement. Just because it is possible, does not make it a desireable choice.
Oh and the Gecko is not some sort of magic drone I find. If you let them off a very short lease they still die before they can get back to the drone bay if they pull aggression.
Besides, you can only fit one. And the new heavies still have all the disadvantages they ever had since the drone agression changes. Slight improvements sure, but not enough to make them useful in PvE without ishtar like bonuses.
Whats the new Speed on Wasps, Bersekers, and Is it Proators? What ever the Amarr ones are called. If i did the math right a Berserker should have the sameish Speed as a gecko with better tracking, with the other 2 not that far behind. Either way they are still heavy drones. The rattlesnake has no bonuses that make them a more suitable choice today, than they ever were before. The Ishtar does heavy drones well, and it is still not the most popular choice for many engagements. The rattlesnake has none of the benefits and has no other effective mobile drone choice for any circumstances, just heavies. The jump from 1400m/s to 1600m/s is all the difference for ishtar? Yeah, ok. You know that ALL heavies are getting a pretty good speed buff on this patch right? file:///C:/Users/Ken/Downloads/DroneRevamp.xls 1500m/s base wardens......that warrants some experimentation.
I think you mean wasps. But the ishtar bonuses effect a lot more than microwarp speed, that gets you into the battle faster, it does not dictate the application.
7.5% bonus to Heavy Drone max velocity and tracking and 10% bonus to Drone hitpoints and damage. 5 km bonus to Drone operation range per level .
The max velocity and tracking transform heavies on the ishtar. Theres the difference.
Heavies will be in and out of microwarp trying to keep up with most smaller targets, and not firing while doing so. That is the case now and will be the case after kronos. Boosting microwarp speed changes nothing about that. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 21:13:00 -
[4271] - Quote
epicurus ataraxia wrote:
The max velocity and tracking transform heavies on the ishtar. Theres the difference.
Yeah, the difference between being balanced and overpowered.
The Ishtar is overpowered. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 21:15:00 -
[4272] - Quote
epicurus ataraxia wrote:
I have also tried it on SisI. On some missions, the geckos, chew through them very nicely, but on others they have a hell of a job. Unbonused warriors handle those better, but they do take considerably longer. Bearable but certainly no improvement. Just because it is possible, does not make it a desireable choice.
Granted I didn't test them a whole lot but it was enough for me that they had so much trouble hitting the frigates in the missions I was doing. I got tired of waiting for the geckos to hit the frigates and would pull out the lights instead. Cruisers also like to spread all around you and i think the bonused mediums are good to have for the ones that don't take a lot of damage to kill. The loss of bonused light and medium drones in pvp is without a doubt a nasty nerf. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 21:15:00 -
[4273] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
The max velocity and tracking transform heavies on the ishtar. Theres the difference.
Yeah, the difference between being balanced and overpowered. The Ishtar is overpowered.
Yet it is the only ship worth using heavies on. There is one EvE. Many people. Many lifestyles. WE are EvE |

Onictus
Sigillum Militum Xpisti Black Legion.
908
|
Posted - 2014.05.26 21:16:00 -
[4274] - Quote
epicurus ataraxia wrote:I think you mean wasps. Quote:Valks actually, think I typed wardens out of habit, because "who uses heavies" epicurus ataraxia wrote: But the ishtar bonuses effect a lot more than microwarp speed, that gets you into the battle faster, it does not dictate the application.
At 1600m/s anything smaller than a battleship BETTER be webbed or it doesn't matter....and don't tell me you are putting drone navs on a PvP 'Tar, no one does that. [quote=epicurus ataraxia] 7.5% bonus to Heavy Drone max velocity and tracking and 10% bonus to Drone hitpoints and damage. 5 km bonus to Drone operation range per level . Yeah, and/ [quote=epicurus ataraxia] The max velocity and tracking transform heavies on the ishtar. Theres the difference.
lol, yeah ok.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2156
|
Posted - 2014.05.26 21:20:00 -
[4275] - Quote
Why do you keep arguing with people who clearly have no idea what they are talking about and have never actually pvped like their ideas on Balance have any value? BYDI recruitment closed-ish |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 21:20:00 -
[4276] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
The max velocity and tracking transform heavies on the ishtar. Theres the difference.
Yeah, the difference between being balanced and overpowered. The Ishtar is overpowered. Yet it is the only ship worth using heavies on.
Hence why heavies are getting buffed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 21:25:00 -
[4277] - Quote
Garviel Tarrant wrote:Why do you keep arguing with people who clearly have no idea what they are talking about and have never actually pvped like their ideas on Balance have any value?
Ah, you cannot imagine how often i heard that one, before f2p, server merges and shutdowns. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 21:27:00 -
[4278] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
The max velocity and tracking transform heavies on the ishtar. Theres the difference.
Yeah, the difference between being balanced and overpowered. The Ishtar is overpowered. Yet it is the only ship worth using heavies on. Hence why heavies are getting buffed. Whilst the improvements are welcome, they are not tranformational. Heavies still have the same inherent attributes , and restrictions.
On the Ishtar however It will make them quite a nice choice. The rattlesnake would also benefit from the same bonuses.
It is not heavy drones that makes people believe the ishtar is overpowered, peoples opinions are usually a bit more involved and detailed than just writing an important ship off with such a wave of the hand.
The gila offers quite an interesting alternative to the Ishtar. The rattlesnake does not offer an interesting alternative to anything.
Missiles CNRaven, missile application bonus make it the far superior missile platform. Drones? Dominix completely outclasses it, as it is able to APPLY far more damage, far more consistently.
Application is king. The rattlesnake shouts "look I can do all this! " it just fails to apply it, and yes, you can fit it this way or that to overcome limitations, but never all at the same time, it just ends up doing lots not well.
Not a "Bad" ship, just a little different than before, and just as undesireable once one looks beyond the headline figures. So 5/10 not a good pirate ship There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 21:32:00 -
[4279] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
The max velocity and tracking transform heavies on the ishtar. Theres the difference.
Yeah, the difference between being balanced and overpowered. The Ishtar is overpowered. Yet it is the only ship worth using heavies on. Hence why heavies are getting buffed.
Only the microwarp speed, dunce. They still aren't worth using on the Rattlesnake.
Rattlesnake is better off fitting launchers against large targes to get the most damage out of its launcher slots and let drones clean up the frigates and cruisers. There are very few situations where heavy drones are the best choice for a battleship. Being the only drone boat pirate faction battleship, it needs to have bonuses to all its drones and a 400m3 drone bay to be a worthy upgrade for drone users. Missile velocity bonus needs to stay too, to give torpedo fits viability and better sniping capabilities. |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 21:33:00 -
[4280] - Quote
epicurus ataraxia wrote: Whilst the improvements are welcome, they are not tranformational. Heavies still have the same inherent attributes , and restrictions.
On the Ishtar however It will make them quite a nice choice. The rattlesnake would also benefit from the same bonuses.
It is not heavy drones that makes people believe the ishtar is overpowered, peoples opinions are usually a bit more involved and detailed than just writing an important ship off with such a wave of the hand.
They're not supposed to be "transformational". Heavy drones are a battleship size weapon. Most battleship size weapons cannot engage smaller targets as easily as the new heavies can. At every turn, you want things that will make the drone weapon system overpowered. It's already borderline right now, it's most important balancing factor, being destructible, is heavily buffed with the Super Drone concept.
And the Ishtar is overpowered because it can project battleship dps at enormous ranges, with incredible speed and a cruiser sig radius. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 21:36:00 -
[4281] - Quote
epicurus ataraxia wrote:This is the original post, that all the effort has been expended to ensure it is never read. It is not controversial, it simply discusses some concerns and suggestions of how they can be addressed. There were many before and many after discussing each of the points. And better solutions were found. For some reason that upset some interests. Read for yourself and decide. Quote:[...] if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive[...]
[...]If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. [...]
[...]So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to.[...]
[...]To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested.[...]
[...]Seems that many still just want to argue and not actually deal with it.[...]
Note much discussion took place after this discussing the points until the trolling became impossible. Ok, let me try and remember the not much discussion that took place.
"Struggling to stay alive after losing 3.5 effective light drones"
2.5 effective light drones were lost, and gunships (that apply damage WORSE to orbiting frigates than the Rattlesnake with missiles) managed to live before the LMJD
MJD takes you out of drone control range:
1) fly better, and jump at an angle so you get to 80ish km from the rats, by the time your sentries are deployed and ready, the targets are in range 2) stop being greedy, if 100km is what you need, fit one less launcher, the 4 will still do 50% more to any non-Sansha/BR/Angel rat, and even against these the damage is increased.
25km drone control range - see as above
As a counterpoint, I raised how the old Domi and Navy Domi have NO utility high, fitting every gun means a loss of DLA, and yet many like it a LOT.
"This is not the dual weapon system ship that we are used to."
True. And seeing how the new T1 Domi was preferred by many lately, it needed the oh-so-dreaded change.
It was either a boost to missiles, or making it a shield T1 Domi.
I wouldn't have protested against something like this btw: 50mbps bandwidth, 6 highslots 6 launchers Gallente Skill : 7.5% bonus to Drone optimal range and Drone tracking speed Caldari Skill : 4% Shield Resistance Role Bonus : 300% Drone Damage and Hitpoints (or rather 325%, givint it an extra drone over T1, much-much more fitting of a pirate Battleship's primary weapon system).
Discuss again (but better this time) if you wish.
Quote:There were many before and many after discussing each of the points. And better solutions were found.
Better being in the eye of the beerholder.
Quote:For some reason that upset some interests. Read for yourself and decide. Really love that part. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 21:42:00 -
[4282] - Quote
stoicfaux wrote:Fabulous Rod wrote:Missile velocity bonus needs to stay too, to give torpedo fits viability and better sniping capabilities. Nope. We've already established that damage bonused cruise missiles are superior to speed bonused torpedoes. It would be a nerf to switch the Kronos Rattlesnake's damage bonus back to the old velocity bonus just to use torps. On the plus side, you could add "now I have to skill up Cruise missiles since my Torpedoes are no longer viable on the Kronos Rattlesnake" to the (very limited) list of things to complain about.
Personally, I also believe that exchanging range for a damage bonus was not in itself a negative move. Torpedoes have value as a high alpha delivery system, but cruise missiles these days, are really my choice. I would prefer it (total bonus) to be applied with the same number of launchers however. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 21:42:00 -
[4283] - Quote
Onictus wrote:stoicfaux wrote:Fabulous Rod wrote:Missile velocity bonus needs to stay too, to give torpedo fits viability and better sniping capabilities. Nope. We've already established that damage bonused cruise missiles are superior to speed bonused torpedoes. It would be a nerf to switch the Kronos Rattlesnake's damage bonus back to the old velocity bonus just to use torps. On the plus side, you could add "now I have to skill up Cruise missiles since my Torpedoes are no longer viable on the Kronos Rattlesnake" to the (very limited) list of things to complain about. You mean people use torps on anything but bombers? With a straight face?
Those two have been bawling about torpedos for the whole thread. They think they can get the velocity bonus back that way.
I know, I can't believe it either. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 21:44:00 -
[4284] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:The Ishtar is overpowered. Yet it is the only ship worth using heavies on. And the Eos.
Onictus wrote:stoicfaux wrote:On the plus side, you could add "now I have to skill up Cruise missiles since my Torpedoes are no longer viable on the Kronos Rattlesnake" to the (very limited) list of things to complain about. You mean people use torps on anything but bombers? Golem anyone? There Cruise is somewhat weaker. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 21:46:00 -
[4285] - Quote
stoicfaux wrote:Fabulous Rod wrote:Missile velocity bonus needs to stay too, to give torpedo fits viability and better sniping capabilities. Nope. We've already established that damage bonused cruise missiles are superior to speed bonused torpedoes. It would be a nerf to switch the Kronos Rattlesnake's damage bonus back to the old velocity bonus just to use torps.
Another display of limited thinking.
Its silly to think of these bonuses as being exchanged for the other. One was a role bonus and the other is a gallente battleship bonus. Besides, there is no reason it can't have both, being that it is unpreferable, specialized DPS, thermic and kinetic.
|

Onictus
Sigillum Militum Xpisti Black Legion.
909
|
Posted - 2014.05.26 21:47:00 -
[4286] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:The Ishtar is overpowered. Yet it is the only ship worth using heavies on. And the Eos. Onictus wrote:stoicfaux wrote:On the plus side, you could add "now I have to skill up Cruise missiles since my Torpedoes are no longer viable on the Kronos Rattlesnake" to the (very limited) list of things to complain about. You mean people use torps on anything but bombers? Golem anyone? There Cruise is somewhat weaker.
Cruise has a batter tank, better range, and only needs to move to get to a gate or warp out.
....not something I could say for the torp version. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 21:50:00 -
[4287] - Quote
Onictus wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Yet it is the only ship worth using heavies on. And the Eos. Onictus wrote:stoicfaux wrote:On the plus side, you could add "now I have to skill up Cruise missiles since my Torpedoes are no longer viable on the Kronos Rattlesnake" to the (very limited) list of things to complain about. You mean people use torps on anything but bombers? Golem anyone? There Cruise is somewhat weaker. Cruise has a batter tank, better range, and only needs to move to get to a gate or warp out. ....not something I could say for the torp version.
haven't you made a moron of yourself enough already?
besides, why should stealth bombers be the only ships to use torpdeos? You and kaadoofus are just plain ridiculous. |

Kaarous Aldurald
ROC Deep Space The ROC
6535
|
Posted - 2014.05.26 21:52:00 -
[4288] - Quote
Fabulous Rod wrote: haven't you made a moron of yourself enough already?
He at least knows how much cargo space torpedoes take up.
Something that cannot be said of you.
So, fess up, are you actually that dumb, or were you just trolling really badly? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 21:53:00 -
[4289] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: haven't you made a moron of yourself enough already?
He at least knows how much cargo space torpedoes take up. Something that cannot be said of you. So, fess up, are you actually that dumb, or were you just trolling really badly?
Get a life, trash. Nobody can take you seriously when you live on these forums and argue with everyone out of a lack of social life. |

Onictus
Sigillum Militum Xpisti Black Legion.
909
|
Posted - 2014.05.26 21:54:00 -
[4290] - Quote
Fabulous Rod wrote: There Cruise is somewhat weaker.
Onictus wrote: Cruise has a batter tank, better range, and only needs to move to get to a gate or warp out.
....not something I could say for the torp version.
Fabulous Rod wrote: haven't you made a moron of yourself enough already?
Do you have a point, or are you going to simply fling mud?
Again, cruise golem has better appication (hello rigors/favorable explosion and velocities) better tank (no dual painters) and no range limitations since a Sebo pushes its lock rang to ....well more than you ever need in PvE. |

Kaarous Aldurald
ROC Deep Space The ROC
6536
|
Posted - 2014.05.26 21:58:00 -
[4291] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: haven't you made a moron of yourself enough already?
He at least knows how much cargo space torpedoes take up. Something that cannot be said of you. So, fess up, are you actually that dumb, or were you just trolling really badly? Yes, I actually am that dumb, I didn't bother looking it up and was just desperately scrambling for some way to bolster my shaky, halfassed opinion.
Fixed it for you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 22:01:00 -
[4292] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: haven't you made a moron of yourself enough already?
He at least knows how much cargo space torpedoes take up. Something that cannot be said of you. So, fess up, are you actually that dumb, or were you just trolling really badly? Yes, I actually am that dumb, I didn't bother looking it up and was just desperately scrambling for some way to bolster my shaky, halfassed opinion. Fixed it for you.
Haven't you embarrassed yourself enough, clown? Why be such a no-life piece of ****? You are clearly a total moron to say there are no valid complaints about the Snake. |

Kaarous Aldurald
ROC Deep Space The ROC
6536
|
Posted - 2014.05.26 22:03:00 -
[4293] - Quote
Fabulous Rod wrote: Haven't you embarrassed yourself enough, clown? Why be such a no-life piece of ****? You are clearly a total moron to say there are no valid complaints about the Snake.
There are a couple, but you haven't made any of them.
Instead you've drowned them out with your plaintive bleating about how light drones have ever mattered, and about how you can't figure out how much cargo a torpedo uses. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Onictus
Sigillum Militum Xpisti Black Legion.
911
|
Posted - 2014.05.26 22:03:00 -
[4294] - Quote
I think we got a tough guy here.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 22:08:00 -
[4295] - Quote
Ok lets look at what is required to make the rattlesnake currently make the best use of it's potential abilities. Starting with cruise missiles. It will require 5 T2 launchers as precision cruise is an absolute requirement. Without an application bonus. Minimum two rig slots to Rigors. Reduce from two to one Drone link augmentor.
Low slots 3 ballistic control units 3 drone damage amplifiers.
Mid slots two target painters, two omnidirectionals. Possibly one web.
Right so that clearly will not work, there is no way to give it a half decent tank with all those slots filled.
So It cannot apply the damage quoted, without crippling it's legendary tank.
When one actually dials the fits in and tries all the options, the most realistic fittings that retain the tank, are cruise missile biased. With the drones playing a very insignificant role.
Overall, there are far better missile ships than this when biasing missiles. The Dominix is a far better T1 drone boat when biasing for drones. There are far far better ships full stop, non pirate ships, when trying to fit it as a hybrid. Just because hybrid sounds a nice idea, does not mean average or below is an acceptable outcome. Which funnily enough is exactly the same situation as we are currently in.
So in summation, 5/10 missing a golden opportunity to get it right, this time, and not try again in 3 more years.
If it was a T1 battleship this might be acceptable, but it is not, it is a Pirate vessel, this is meant to mean something. There is one EvE. Many people. Many lifestyles. WE are EvE |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2157
|
Posted - 2014.05.26 22:13:00 -
[4296] - Quote
8/10 cases cruise are better than torps
Is that really an arguement? BYDI recruitment closed-ish |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 22:19:00 -
[4297] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: If it was a T1 battleship this might be acceptable, but it is not, it is a Pirate vessel, this is meant to mean something.
It does mean something. What it doesn't mean is that you can be free of fitting constraints, which apparently you seem to think is the case. Yes, you do have to choose between drones, tank, and missiles. You cannot have all 3 in one fit, you can get two. Notably it still does this better than the TFI. And if you want to be the guy fitting omnis and DDAs in every slot possible, go fly a Domi. That's clearly what you want anyway. You do realise that you just agreed with everything I said? Possibly you should read the posts you attack first. There is one EvE. Many people. Many lifestyles. WE are EvE |

Onictus
Sigillum Militum Xpisti Black Legion.
912
|
Posted - 2014.05.26 22:20:00 -
[4298] - Quote
Fabulous Rod wrote:Garviel Tarrant wrote:8/10 cases cruise are better than torps
Is that really an arguement? Is that really your argument for why ships shouldn't have torpedo viability?  It is amazing how stupid some of you people are who like these snake changes. Figures.
The hulls aren't the issue, the flat out terrible projection and application on torps is their downfall. It takes so much more support to make torps (and to a lesser extent HAMs) work that it becomes a false economy.
Since a skill bomber pilot can sling T1 torps like 65 they are much more ...palatable. In fact on these forums I've seen bombers as the argument to not buff torps.....many times. |

Kaarous Aldurald
ROC Deep Space The ROC
6537
|
Posted - 2014.05.26 22:22:00 -
[4299] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: If it was a T1 battleship this might be acceptable, but it is not, it is a Pirate vessel, this is meant to mean something.
It does mean something. What it doesn't mean is that you can be free of fitting constraints, which apparently you seem to think is the case. Yes, you do have to choose between drones, tank, and missiles. You cannot have all 3 in one fit, you can get two. Notably it still does this better than the TFI. And if you want to be the guy fitting omnis and DDAs in every slot possible, go fly a Domi. That's clearly what you want anyway. You do realise that you just agreed with everything I said? Possibly you should read the posts you attack first.
Actually, my intent was to tell you that your supposed fit sucks, and that if that's the kind of ship you want, then go fly a Domi.
Because you're fitting the Rattler totally wrong, probably deliberately to try and prove a point. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 22:23:00 -
[4300] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Ok lets look at what is required to make the rattlesnake currently make the best use of it's potential abilities. Starting with cruise missiles. It will require 5 T2 launchers as precision cruise is an absolute requirement. Without an application bonus. Disagreeing here, I've used Cruise missiles a lot (flew ravens as well), never felt a need for precision missiles. T2 yes, for the added ammo capacity (was it?). Minimum 2 rigors
Agreed, in fact I'd (and will) go with 3. Didn't have anything better to put on the 'snake for gank anyways. -1 DLA : no question there
Lows full of damage mods - aye
Mids : Web is overkill, 2 omni is a "must", 1 faction TP should be enough, is still more than what most people used till now with unbonused cruise damage and no rigors.
You forgot the LMJD, that's also -1 slot. Still, overall 3 slot tank is enough I think, it's "legendary tank" (it is legendary, no sarcasm there) is an overkill in most situations. One of those 3 slots is a cap booster for me, and I might need to use a Co-Processor in the lows, cutting down the damage modules to 5. Will need extensive testing.
Yes, the example was to show that the claimed overpowered DPS actually could not exist when application, tank, and hybrid were all sought at the same time.
The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6537
|
Posted - 2014.05.26 22:25:00 -
[4301] - Quote
Quote: The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better.
Which missile boat has fully bonused sentries? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 22:25:00 -
[4302] - Quote
Garviel Tarrant wrote:Fabulous Rod wrote:Garviel Tarrant wrote:8/10 cases cruise are better than torps
Is that really an arguement? Is that really your argument for why ships shouldn't have torpedo viability?  It is amazing how stupid some of you people are who like these snake changes. Figures. Torps are perfectly viable on the Rattler (Who calles it the snake?).. They just have a short range.. Because they are a short range weapon.. If you want to apply damage to something close to you.. use torps.. else.. use cruise.. This really isn't a complicated idea..
well, they would be a lot more viable if they weren't losing their missile velocity bonus. Which is exactly what some people are rightfully complaining about.
It would be a lot better if the snake could get the damage boost it needs through more low and mid slots. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 22:26:00 -
[4303] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: If it was a T1 battleship this might be acceptable, but it is not, it is a Pirate vessel, this is meant to mean something.
It does mean something. What it doesn't mean is that you can be free of fitting constraints, which apparently you seem to think is the case. Yes, you do have to choose between drones, tank, and missiles. You cannot have all 3 in one fit, you can get two. Notably it still does this better than the TFI. And if you want to be the guy fitting omnis and DDAs in every slot possible, go fly a Domi. That's clearly what you want anyway. You do realise that you just agreed with everything I said? Possibly you should read the posts you attack first. Actually, my intent was to tell you that your supposed fit sucks, and that if that's the kind of ship you want, then go fly a Domi. Because you're fitting the Rattler totally wrong, probably deliberately to try and prove a point.
The post clearly said that that fit would be required IF one was to fit for the claimed OMG so overpowered figures that were being used as a justification.
That is what it would take to APPLY that damage, and as I clearly stated that would be a VERY VERY BAD THING.
Is that clearer for you? There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 22:27:00 -
[4304] - Quote
epicurus ataraxia wrote:Yes, the example was to show that the claimed overpowered DPS actually could not exist when application, tank, and hybrid were all sought at the same time.
The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better. Not sure which meaning of the word "hybrid" are you using there.
With enough gank and range, you don't need much tank. Nothing shows it better than some Mach fits.
My fit will be with 3 DLA probably, meaning that my sentries will be as deadly as before, but with the added missle awesomeness. That's a clear upgrade for me.
I didn't seek tank already, a 3 or max 4 slot tank is what I do on TQ already with the current lower dps, meaning that I take more damage. After the changes, my tank can be made even lighter for added dps -> more killing -> more iskies an hour. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Onictus
Sigillum Militum Xpisti Black Legion.
912
|
Posted - 2014.05.26 22:29:00 -
[4305] - Quote
epicurus ataraxia wrote:
The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better.
Hardly, if you really must go nutz with the drone mods you can, in fact you can take it down to four launcher with drone scopes and get a ghetto domi build that will STILL out-damage the current rattler, and maybe even keep the tank, not to different from the current warden/cruise rattler that I see fittings for all of the time. |

Kaarous Aldurald
ROC Deep Space The ROC
6537
|
Posted - 2014.05.26 22:29:00 -
[4306] - Quote
epicurus ataraxia wrote: The post clearly said that that fit would be required IF one was to fit for the claimed OMG so overpowered figures that were being used as a justification.
That is what it would take to APPLY that damage, and as I clearly stated that would be a VERY VERY BAD THING.
Is that clearer for you?
You're chewing your nails too much about application. The Omnis, imo, are a total waste of time.
Especially in most kinds of PvP situations. In which one can freely apply the OMGWTFBBQ dps the Rattlesnake is capable of with little problem. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 22:30:00 -
[4307] - Quote
Kaarous Aldurald wrote:Quote: The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better.
Which missile boat has fully bonused sentries? You do understand that if you are seeking to maximise bonused missiles and tank and missile application. that those mean you cannot put in drone damage amplifiers, omnidirectional tracking links etc?
So your drone bonus is really not exactly relevent apart from minor interest?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Onictus
Sigillum Militum Xpisti Black Legion.
912
|
Posted - 2014.05.26 22:33:00 -
[4308] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:Quote: The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better.
Which missile boat has fully bonused sentries? You do understand that if you are seeking to maximise bonused missiles and tank and missile application. that those mean you cannot put in drone damage amplifiers, omnidirectional tracking links etc? So your drone bonus is really not exactly relevent apart from minor interest?
Ye gods, NEVER even look at a Navy Phoon.
|

KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 22:34:00 -
[4309] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:If it was a T1 battleship this might be acceptable, but it is not, it is a Pirate vessel, this is meant to mean something. It does mean something. What it doesn't mean is that you can be free of fitting constraints, which apparently you seem to think is the case. Yes, you do have to choose between drones, tank, and missiles. You cannot have all 3 in one fit, you can get two. Notably it still does this better than the TFI. The post clearly said that that fit would be required IF one was to fit for the claimed OMG so overpowered figures that were being used as a justification.That is what it would take to APPLY that damage, and as I clearly stated that would be a VERY VERY BAD THING. Is that clearer for you? Bolded for added emphasis.
And stating again - for the added emphasis - that that is exactly what I am doing successfully on TQ now, with the lower missile damage, and "thin tank". It works. It's fun. It only gets better now.
It will get the figures on damage done "that were being used as a justification", while keeping the tank I already have and can live with. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 22:34:00 -
[4310] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: The post clearly said that that fit would be required IF one was to fit for the claimed OMG so overpowered figures that were being used as a justification.
That is what it would take to APPLY that damage, and as I clearly stated that would be a VERY VERY BAD THING.
Is that clearer for you?
You're chewing your nails too much about application. The Omnis, imo, are a total waste of time. Especially in most kinds of PvP situations. In which one can freely apply the OMGWTFBBQ dps the Rattlesnake is capable of with little problem. There we disagree at the most basic level.
DPS is nothing without application, sentries are well nigh useless unless they hit things.
If your application is point blank, pour on the hurt, with lots of ships painting and repping, then your point of view may have some merit. You do accept that other people, quite acceptably i might add, might use it in a different manner. There is one EvE. Many people. Many lifestyles. WE are EvE |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 22:36:00 -
[4311] - Quote
Additionally, the Snake is the best passive tanking battleship. This needs at least 3 shield power relays to be effective in most missions, leaving only 3 slots for damage amplifiers.
The Rattlesnake desperately needs a low slot and getting slapped in the face with a specialized damage bonus to missiles (like we don't have enough ships that specialize in missiles) and getting a nasty nerf to its drone and torpedo and sniping capabilities. |

Kaarous Aldurald
ROC Deep Space The ROC
6537
|
Posted - 2014.05.26 22:44:00 -
[4312] - Quote
Passive tank, torpedoes and light drones.
Only if he was nano fitting it could he possibly be more wrong. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 22:44:00 -
[4313] - Quote
afkalt wrote:Fabulous Rod wrote:Additionally, the Snake is the best passive tanking battleship. This needs at least 3 shield power relays to be effective in most missions, leaving only 3 slots for damage amplifiers. That's a fail way to fit it, however. Even today. A cute trick at low skills, but a very inefficient method regardless.
the only failure is your interpretation of its benefit.
Passive shield tanks are the optimum choice when facing neut/nos. |

Onictus
Sigillum Militum Xpisti Black Legion.
914
|
Posted - 2014.05.26 22:45:00 -
[4314] - Quote
Kaarous Aldurald wrote:Passive tank, torpedoes and light drones.
Only if he was nano fitting it could he possibly be more wrong.
No room after "at least three SPRs" 
Holy **** he IS serious |

Kaarous Aldurald
ROC Deep Space The ROC
6537
|
Posted - 2014.05.26 22:45:00 -
[4315] - Quote
epicurus ataraxia wrote: If your application is point blank, pour on the hurt, with lots of ships painting and repping, then your point of view may have some merit. You do accept that other people, quite acceptably i might add, might use it in a different manner.
And? If you want to snipe it, you still can.
Drop one launcher, put two DLAs on it, and you can use it in precisely the same way as you can right now, just with tons more cruise missile dps.
This new direction takes nothing away (unless you were doing it wrong), and only adds options. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6537
|
Posted - 2014.05.26 22:46:00 -
[4316] - Quote
Fabulous Rod wrote:afkalt wrote:Fabulous Rod wrote:Additionally, the Snake is the best passive tanking battleship. This needs at least 3 shield power relays to be effective in most missions, leaving only 3 slots for damage amplifiers. That's a fail way to fit it, however. Even today. A cute trick at low skills, but a very inefficient method regardless. the only failure is your interpretation of its benefit. Passive shield tanks are the optimum choice when facing neut/nos.
I have one damaged lung, so I need to take a deep breath before I laugh that hard.
At least have the decency to warn people, I almost choked. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

afkalt
Republic Military School Minmatar Republic
82
|
Posted - 2014.05.26 22:47:00 -
[4317] - Quote
Fabulous Rod wrote:afkalt wrote:Fabulous Rod wrote:Additionally, the Snake is the best passive tanking battleship. This needs at least 3 shield power relays to be effective in most missions, leaving only 3 slots for damage amplifiers. That's a fail way to fit it, however. Even today. A cute trick at low skills, but a very inefficient method regardless. the only failure is your interpretation of its benefit. Passive shield tanks are the optimum choice when facing neut/nos.
Which died when omnis went active mods. Keep up. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 22:48:00 -
[4318] - Quote
afkalt wrote:Fabulous Rod wrote:Additionally, the Snake is the best passive tanking battleship. This needs at least 3 shield power relays to be effective in most missions, leaving only 3 slots for damage amplifiers. That's a fail way to fit it, however. Even today. A cute trick at low skills, but a very inefficient method regardless.
Yes inefficient, but plays to the strengths inherent in the ship. The new rattlesnake, with the movement of bonuses to missiles makes that a far poorer choice, and does not have the advantages of for example the RNI to justify the change.
With the improvements in application of drone damage suggested by many, this then gives justifications to equally choose drones or missiles to prioritise, while running an active tank.
The ship then becomes a good drone ship, or a good missile ship with reasonable tank. Without being able to be amazing or great at both at the same time as that would not be good for the overall health of the game.
Is that not a reasonable goal. Choices and compromises where both choices have a successful outcome. Just not simultaneously. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 22:49:00 -
[4319] - Quote
epicurus ataraxia wrote:Interesting, I cannot achieve that on TQ currently, without unacceptable compromises. Your personal skill and experience, naturally make this possible for you, that is a credit to you. The two questions I ask, are would this be practical for the majority of current Rattlesnake pilots, and are there not better ships that do not require such compromises? Because whilst pirate ships are not meant for the unskilled, they should not require mastery, to be functional? Not sure what your unacceptable compromises are. I won't claim I have never overheated, but the main trick is to use the LMJD well, and plan the next minute or two ahead.
Learning how to fly a in a difficult but rewarding way is probably practical.
Better ships... I'm sure there are, but I like drones, and sadly we'd need more droneships for a choice to be there.
"Because whilst pirate ships are not meant for the unskilled, they should not require mastery, to be functional?" Ok, that's a bit... over-dramatizing it.
Take the fit I hinted at, leave the rigs. Lows : 3-4 dronelink, DC II, cap flux. Mids : 2 Omni, 2 resist module 1 XL Booster, 1 Cap Booster, 1 LMJD Highs : Cruise, 1 DLA
Cruise missiles won't do full damage, but still a lot more than today, and what's most important you will kill the biggest threats (long-range BC/BS) a lot faster, thus your tank will be relieved.
In Damsel, no ship will start orbiting you if you warp in 70km, and you won't even need to turn the LMJD on until you need to loot. Probably a better idea to warp in at 100 for that, or to come back in a Noctis.  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6537
|
Posted - 2014.05.26 22:51:00 -
[4320] - Quote
epicurus ataraxia wrote: Is that not a reasonable goal.
No, it's not. Thanks to the missile bonus applying across any size weapon, the Rattlesnake already mows down smaller ships like crazy. Having bonused light drones would basically mean that the ship is 100% immune to frigates and cruisers.
And that would be overpowered as ****.
Face the music. It's not a "droneboat" anymore. It's a hybrid, and that means sacrifices. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.26 22:54:00 -
[4321] - Quote
Kaarous Aldurald wrote:Passive tank, torpedoes and light drones.
Only if he was nano fitting it could he possibly be more wrong.
You are too stupid to understand the benefits of such, the realities of combat and potential for creative gameplay. Do not impose your one-dimensional game-play on me. Only morons take the common sayings of the masses as fact. ie: "Torpedos are only for stealth bombers" |

Onictus
Sigillum Militum Xpisti Black Legion.
915
|
Posted - 2014.05.26 22:58:00 -
[4322] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Passive tank, torpedoes and light drones.
Only if he was nano fitting it could he possibly be more wrong. You are too stupid to understand the benefits of such, the realities of combat and potential for creative gameplay. Do not impose your one-dimensional game-play on me. Only morons take those common sayings of the masses as fact. In example, "Torpedos are only for stealth bombers".
Says the pilot with 0 kill record. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 23:03:00 -
[4323] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Interesting, I cannot achieve that on TQ currently, without unacceptable compromises. Your personal skill and experience, naturally make this possible for you, that is a credit to you. The two questions I ask, are would this be practical for the majority of current Rattlesnake pilots, and are there not better ships that do not require such compromises? Because whilst pirate ships are not meant for the unskilled, they should not require mastery, to be functional? Not sure what your unacceptable compromises are. I won't claim I have never overheated, but the main trick is to use the LMJD well, and plan the next minute or two ahead. Learning how to fly a in a difficult but rewarding way is probably practical. Better ships... I'm sure there are, but I like drones, and sadly we'd need more droneships for a choice to be there. "Because whilst pirate ships are not meant for the unskilled, they should not require mastery, to be functional?" Ok, that's a bit... over-dramatizing it. Take the fit I hinted at, leave the rigs. Lows : 3-4 dronelink, DC II, cap flux. Mids : 2 Omni, 2 resist module 1 XL Booster, 1 Cap Booster, 1 LMJD Highs : Cruise, 1 DLA Cruise missiles won't do full damage, but still a lot more than today, and what's most important you will kill the biggest threats (long-range BC/BS) a lot faster, thus your tank will be relieved. In Damsel, no ship will start orbiting you if you warp in 70km, and you won't even need to turn the LMJD on until you need to loot. Probably a better idea to warp in at 100 for that, or to come back in a Noctis. 
It is understandable and makes sense in a way, it certainly is not an easy way to do it, or necessarily the best, but it gets the job done. It is trying a little to hard though, I cannot imagine many choosing to do that on a regular basis when there are better choices, but even though missioning is only a bit of light relief for me in short breaks from "other stuff" setting myself a challenge of using a cruiser is usually enough to achieve the same level of excitement.
I am suggesting that for many users, not all current or future, the rattlesnake handles missions reasonably well, it is forgiving, and does fair damage, if a little slow to complete it's tasks. While I do not wish to see the rattlesnake as just a better mission ship after kronos, it can do this job well as well as others, with a small bit of attention.
I wish to see a rebalanced ship that can utilise drones, and missiles with equal choice, just not the best of both at the same time. I believe the Gila opens the door to larger ships using drones in a mobile manner, rather than being locked to sentries. My opinion is that Gila Medium drones, as an option, bonused to battleship damage levels, will make this ship interesting to fly In missions, anomalies, and PvP of many varieties.
With the drone subsystem sorted, missiles of all flavours, drones too, will be acceptable choices and equal opportunity, and it's opponents will not be able to prejudge exactly what they are facing before combat.
Are those not good goals, and would that not be a good outcome? There is one EvE. Many people. Many lifestyles. WE are EvE |

Onictus
Sigillum Militum Xpisti Black Legion.
915
|
Posted - 2014.05.26 23:05:00 -
[4324] - Quote
epicurus ataraxia wrote:
Are those not good goals, and would that not be a good outcome?
Because it sounds like you want a perfect ship.
Even the old pre-TE nerf nano mach didn't have all of that. It was badly restricted on tank, CPU, and lock range. It just went so fast and projected so well that none of that mattered. |

Sgt Ocker
Last Bastion of Freedom
232
|
Posted - 2014.05.26 23:08:00 -
[4325] - Quote
Kaarous Aldurald wrote:Quote: The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better.
Which missile boat has fully bonused sentries? Which true Missile Boat only has 7.5 launchers?
The drones are a dps shortage make up, nothing more.
The new rattlesnake looks ok on paper but is still outperformed (on Sisi) by everything i have compared it to for ratting.
As a pirate battleship - It is - but in name only - it has nothing to make it best choice over anything else available. A T2 cruiser can outperform a Rattlesnake when it comes to PVE - Why buy a Rattlesnake? It certainly isn't for the prestige of owning 1, when you tell someone you own a pimped NM, they often say "nice - good ship", tell someone you own a pimped Rattlesnake and the response is usually "why"
Less diverse, tanks like a brick, slower than the average snail and outperformed by everything from, T2 cruisers to every other pirate battleship out there (except Nestor but that is just not worth mentioning, we all know how terrible it is) and a few T1 battleships simply make the Snake look really bad by comparison.
I have wondered, presuming there was some planning went into the Super Drone Concept and it wasn't thought up in 5 mins, why it wasn't applied to the SOE line of ships as something new (when they were new). My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 23:14:00 -
[4326] - Quote
Onictus wrote:epicurus ataraxia wrote:
Are those not good goals, and would that not be a good outcome?
Because it sounds like you want a perfect ship. Even the old pre-TE nerf nano mach didn't have all of that. It was badly restricted on tank, CPU, and lock range. It just went so fast and projected so well that none of that mattered.
Absolutely not. So what is the advantage of the rattlesnake, that is so significant, that one cannot choose to optimise for missiles OR drones as an equally valid choice.
Please notice I am being very very careful to emphasise OR.
There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
83
|
Posted - 2014.05.26 23:19:00 -
[4327] - Quote
@Sgt Ocker. I dont see how that can be the case as it is, in essence, a tanky fleet typhoon. And I've seen what they can do - they chew through rats like an angry demon of legend.
T2 cruisers cannot hold a candle to that ship, I expect the same of the rattlesnake.
Edit: What fit were you using?
I suggest something along the lines of
Fury Cruise 2x Meta 4 TPs 2x Fed Navy Omnis (need faction for CPU) 3 CN BCU (need faction for CPU) 3 DDA Rigor Rigs
High end skills should see that wipe the floor with everything. Just fill in the blanks with DLA & active tanking mods. Dont worry about no special damage application bonuses, it works just fine.
Obviously I assume this is PvE  |

Onictus
Sigillum Militum Xpisti Black Legion.
916
|
Posted - 2014.05.26 23:29:00 -
[4328] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:Quote: The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better.
Which missile boat has fully bonused sentries? Which true Missile Boat only has 7.5 launchers? The drones are a dps shortage make up, nothing more. The new rattlesnake looks ok on paper but is still outperformed (on Sisi) by everything i have compared it to for ratting. As a pirate battleship - It is - but in name only - it has nothing to make it best choice over anything else available. A T2 cruiser can outperform a Rattlesnake when it comes to PVE - Why buy a Rattlesnake? It certainly isn't for the prestige of owning 1, when you tell someone you own a pimped NM, they often say "nice - good ship", tell someone you own a pimped Rattlesnake and the response is usually "why" Less diverse, tanks like a brick, slower than the average snail and outperformed by everything from, T2 cruisers to every other pirate battleship out there (except Nestor but that is just not worth mentioning, we all know how terrible it is) and a few T1 battleships simply make the Snake look really bad by comparison. I have wondered, presuming there was some planning went into the Super Drone Concept and it wasn't thought up in 5 mins, why it wasn't applied to the SOE line of ships as something new (when they were new).
There are a very narrow sub set of activities that an ishtar is comparable to the new rattler.
|

Kaarous Aldurald
ROC Deep Space The ROC
6538
|
Posted - 2014.05.26 23:32:00 -
[4329] - Quote
afkalt wrote:@Sgt Ocker. I dont see how that can be the case as it is, in essence, a tanky fleet typhoon. And I've seen what they can do - they chew through rats like an angry demon of legend.
T2 cruisers cannot hold a candle to that ship, I expect the same of the rattlesnake.
True that.
And speaking of T2 cruisers, I've just about nailed down the go-to PvP fit for the Snake.
Basically, you treat it like it's a giant Sacrilege. Double active tank fed by a cap booster, rapid heavy missiles, drones to taste. The real strength of the ship is the ability to project it's DPS to well, well past brawling range, in addition to being able to throw down at point blank with the best of them. And God help the other guy if the Rattlesnake has long range web support like a Rapier, Loki, or Bhaalgorn.
Depending on your tastes, the utility high can be filled with a remote repper for your drones (works great for brawling), a heavy neut, or whatever else fits your fancy.
It fields a MJD to pop out of range of anyone kiting with a disruptor. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 23:32:00 -
[4330] - Quote
Quote malcanis
Quote:The Rattler damb well ought to be better; it's a pirate faction ship, and should be two notches better than a navy faction ship. There is one EvE. Many people. Many lifestyles. WE are EvE |

stoicfaux
4892
|
Posted - 2014.05.26 23:33:00 -
[4331] - Quote
KaDa en Bauldry wrote:In Damsel, no ship will start orbiting you if you warp in 70km (as in, apply good damage, apart from poor Zor), and you won't even need to turn the LMJD on until you need to loot. Probably a better idea to warp in at 100 for that, or to come back in a Noctis.  Let me just stop you right there: Rattlesnake on sisi versus Damsel in Distress =)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 23:35:00 -
[4332] - Quote
Kaarous Aldurald wrote:afkalt wrote:@Sgt Ocker. I dont see how that can be the case as it is, in essence, a tanky fleet typhoon. And I've seen what they can do - they chew through rats like an angry demon of legend.
T2 cruisers cannot hold a candle to that ship, I expect the same of the rattlesnake. True that. And speaking of T2 cruisers, I've just about nailed down the go-to PvP fit for the Snake. Basically, you treat it like it's a giant Sacrilege. Double active tank fed by a cap booster, rapid heavy missiles, drones to taste. The real strength of the ship is the ability to project it's DPS to well, well past brawling range, in addition to being able to throw down at point blank with the best of them. And God help the other guy if the Rattlesnake has long range web support like a Rapier, Loki, or Bhaalgorn. Depending on your tastes, the utility high can be filled with a remote repper for your drones (works great for brawling), a heavy neut, or whatever else fits your fancy. It fields a MJD to pop out of range of anyone kiting with a disruptor.
So for you it is the bonus to rapid heavy missiles that provides you with value? That's it? There is one EvE. Many people. Many lifestyles. WE are EvE |

Onictus
Sigillum Militum Xpisti Black Legion.
917
|
Posted - 2014.05.26 23:36:00 -
[4333] - Quote
stoicfaux wrote:KaDa en Bauldry wrote:In Damsel, no ship will start orbiting you if you warp in 70km (as in, apply good damage, apart from poor Zor), and you won't even need to turn the LMJD on until you need to loot. Probably a better idea to warp in at 100 for that, or to come back in a Noctis.  Let me just stop you right there: Rattlesnake on sisi versus Damsel in Distress =)
With a golem I warp to 0 and wreck the garden, kill all the things and ball on under ten minutes.
Weak ass cruise Golem
|

Sgt Ocker
Last Bastion of Freedom
233
|
Posted - 2014.05.26 23:36:00 -
[4334] - Quote
afkalt wrote:@Sgt Ocker. I dont see how that can be the case as it is, in essence, a tanky fleet typhoon. And I've seen what they can do - they chew through rats like an angry demon of legend.
T2 cruisers cannot hold a candle to that ship, I expect the same of the rattlesnake. Simple really - When it comes to making isk (PVE) I want a ship that is the fastest most efficient and cheapest (to use) to get the job done. Rattlesnake used to perform 2 of 3 quite well and was able to do this while semi afk, often sitting in a pvp fleet on another toon. Kronos Snake will require more attention to complete its task, cost more to complete its task (buying missiles) and be no faster completing a given task than it is now.
If I wanted a Battleship Missile boat with Drone support - I would buy a TFI.
Rattlesnake "was" a Drone Battleship with missile support - Now it is some hybrid thing that excels at neither Drones or Missiles. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

afkalt
Republic Military School Minmatar Republic
85
|
Posted - 2014.05.26 23:37:00 -
[4335] - Quote
And it is - aside from the fitting it is better in every way. The only thing keeping fleet typhoons from blotting out the sun in PvE-land is the wafter-thin-balls-of-steel-kill-or-be-killed-tankGäó. A rattlesnake tanks like a BOSS and giving it those DPS levels means that, actually, the passive regen alone (on an ACTIVE fit) is sufficient.
But...not many people seem to believe the ferocity of said fleet typhoon and it is the only frame of reference here. All skills V, no implants and the weakest sentries and it'll still lay down 1300+ DPS out to lock range - this thing will two shot low bounty battleships. A rattlesnake is there, or thereabouts but with at least twice the tank.
Edit: If you're semi afking it - you cant really complain in the context of it being pirate and special. Nothing wrong with a bit of multiboxing/background missioning - but you can't complain about the performance when you're not trying  |

Onictus
Sigillum Militum Xpisti Black Legion.
917
|
Posted - 2014.05.26 23:39:00 -
[4336] - Quote
Quote: Rattlesnake "was" a Drone Battleship with missile support - Now it is some hybrid thing that excels at neither Drones or Missiles.
I'm wagering the sum will be better than the parts in this case |

Kaarous Aldurald
ROC Deep Space The ROC
6538
|
Posted - 2014.05.26 23:41:00 -
[4337] - Quote
epicurus ataraxia wrote:So for you it is the bonus to rapid heavy missiles that provides you with value? That's it?
That's what made an otherwise completely forgettable ship worthwhile, after nearly a decade of being worthless. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4892
|
Posted - 2014.05.26 23:44:00 -
[4338] - Quote
Onictus wrote:stoicfaux wrote:KaDa en Bauldry wrote:In Damsel, no ship will start orbiting you if you warp in 70km (as in, apply good damage, apart from poor Zor), and you won't even need to turn the LMJD on until you need to loot. Probably a better idea to warp in at 100 for that, or to come back in a Noctis.  Let me just stop you right there: Rattlesnake on sisi versus Damsel in Distress =) With a golem I warp to 0 and wreck the garden, kill all the things and ball on under ten minutes. Weak ass cruise Golem Might as well blitz it.
Unfortunately, I don't think the Kronos Rattlesnake can be as fast due to the need to tractor two cans.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
6538
|
Posted - 2014.05.26 23:47:00 -
[4339] - Quote
stoicfaux wrote: Unfortunately, I don't think the Kronos Rattlesnake can be as fast due to the need to tractor two cans.
I would be interested to know how "well" the current one does in comparison.
I have little issue with it being worse than a Marauder, nothing else is supposed to be as good at PvE overall as a Marauder. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 23:48:00 -
[4340] - Quote
And what exactly is wrong with 722 dps out to 148 , 1300 dps out to 99 with navy cruises and a 4 slot shield tank ? |

Onictus
Sigillum Militum Xpisti Black Legion.
917
|
Posted - 2014.05.26 23:50:00 -
[4341] - Quote
stoicfaux wrote:Onictus wrote:stoicfaux wrote:KaDa en Bauldry wrote:In Damsel, no ship will start orbiting you if you warp in 70km (as in, apply good damage, apart from poor Zor), and you won't even need to turn the LMJD on until you need to loot. Probably a better idea to warp in at 100 for that, or to come back in a Noctis.  Let me just stop you right there: Rattlesnake on sisi versus Damsel in Distress =) With a golem I warp to 0 and wreck the garden, kill all the things and ball on under ten minutes. Weak ass cruise Golem Might as well blitz it. Unfortunately, I don't think the Kronos Rattlesnake can be as fast due to the need to tractor two cans.
Could, it's the same idea except I loot and salvage it. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.26 23:50:00 -
[4342] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:So for you it is the bonus to rapid heavy missiles that provides you with value? That's it? That's what made an otherwise completely forgettable ship worthwhile, after nearly a decade of being worthless.
Unfortunately for many, the RHML are purely a gimmick that has no real use in the way they use it, I am pleased you have a valid use for the ship, but you will be in the minority.
No one is asking for your benefit to be taken away, they are simply seeking an alternative choice to fit the ship that may suit other playstyles.
I personally am looking for the ability of both drones or missiles to be reasonable choices to optimise fittings for.
Where it can be a good drone boat with missile support, or a good missile boat with effective drone support.
To enable effective PvP, anomaly running, PvE missioning, for a wide number of players. By it's very nature as a hybrid, it should have options. And If it gained the Option of greater mobility through Gila bonused Medium drones balanced to battleship levels, would that not assist on your scenario too?
They would work nicely with Rapid heavy missiles. As well as all other missiles either as primary or support damage. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6538
|
Posted - 2014.05.26 23:55:00 -
[4343] - Quote
epicurus ataraxia wrote: Unfortunately for many, the RHML are purely a gimmick that has no real use in the way they use it, I am pleased you have a valid use for the ship, but you will be in the minority.
The market price disagrees. Clearly, people are interested.
Quote: No one is asking for your benefit to be taken away, they are simply seeking an alternative choice to fit the ship that may suit other playstyles.
Yes, actually, both you and Rod have asked for that to be taken away. You've run through a deck of justifications, too, including complaining about how the missile bonus should be deleted because it's the Gallente hull bonus.
Quote: I personally am looking for the ability of both drones or missiles to be reasonable choices to optimise fittings for.
Where it can be a good drone boat with missile support, or a good missile boat with effective drone support.
The Kronos Snake does that just fine. Like I said, if you want to snipe, drop a launcher, fit cruise missiles and sentries, and your gameplay is exactly the same but with more missile dps.
Quote: And If it gained the Option of greater mobility through Gila bonused Medium drones balanced to battleship levels, would that not assist on your scenario too?
They would work nicely with Rapid heavy missiles.
Medium drones does not equal mobility. Mobility is movement, drone speed is projection. They are not the same.
Nevermind that Heavy drone speed is going up by about 40%, as per the Dev Blog. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sgt Ocker
Last Bastion of Freedom
233
|
Posted - 2014.05.26 23:57:00 -
[4344] - Quote
Onictus wrote:Quote: Rattlesnake "was" a Drone Battleship with missile support - Now it is some hybrid thing that excels at neither Drones or Missiles. I'm wagering the sum will be better than the parts in this case I would bet you would lose that wager - I have spent hours on SISI with the Snake - My AFKTAR outperforms it in every way. You can't afk a Snake because missiles don't fire unless you tell them to. Drones alone, the DPS is still shy of completing in acceptable times. One plus - For semi AFK, Ogres and Beserkers perform well, out to about 35k to 40k - Past that and they die before you can recall them once they get targeted by NPC's.
If you are doing PVE and TANK is your highest priority using what is primarily a mid to long range platform - You are doing it wrong. If you are doing PVE because you like it - By all means use a Rattlesnake, it will give you hours of "fun". If you do PVE as a means to an end - Making isk - Buy an Ishtar or a Domi.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Onictus
Sigillum Militum Xpisti Black Legion.
918
|
Posted - 2014.05.26 23:59:00 -
[4345] - Quote
Sgt Ocker wrote:Onictus wrote:Quote: Rattlesnake "was" a Drone Battleship with missile support - Now it is some hybrid thing that excels at neither Drones or Missiles. I'm wagering the sum will be better than the parts in this case I would bet you would lose that wager - I have spent hours on SISI with the Snake - My AFKTAR outperforms it in every way. You can't afk a Snake because missiles don't fire unless you tell them to. Drones alone, the DPS is still shy of completing in acceptable times. One plus - For semi AFK, Ogres and Beserkers perform well, out to about 35k to 40k - Past that and they die before you can recall them once they get targeted by NPC's. If you are doing PVE and TANK is your highest priority using what is primarily a mid to long range platform - You are doing it wrong. If you are doing PVE because you like it - By all means use a Rattlesnake, it will give you hours of "fun". If you do PVE as a means to an end - Making isk - Buy an Ishtar or a Domi.
Sooooooooo you are trying the shop by Afkness
Brilliant.
|

Kaarous Aldurald
ROC Deep Space The ROC
6538
|
Posted - 2014.05.27 00:01:00 -
[4346] - Quote
Onictus wrote: Sooooooooo you are trying the shop by Afkness
Brilliant.
One of his earlier posts was an allusion to this as well. As though a ship can only be measured as good based on how well you can play it while AFK.
Honestly shocking.
It also makes sense why he's comparing it to the hilariously overpowered Ishtar, too. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.27 00:06:00 -
[4347] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Unfortunately for many, the RHML are purely a gimmick that has no real use in the way they use it, I am pleased you have a valid use for the ship, but you will be in the minority.
The market price disagrees. Clearly, people are interested. Quote: No one is asking for your benefit to be taken away, they are simply seeking an alternative choice to fit the ship that may suit other playstyles.
Yes, actually, both you and Rod have asked for that to be taken away. You've run through a deck of justifications, too, including complaining about how the missile bonus should be deleted because it's the Gallente hull bonus. Quote: I personally am looking for the ability of both drones or missiles to be reasonable choices to optimise fittings for.
Where it can be a good drone boat with missile support, or a good missile boat with effective drone support.
The Kronos Snake does that just fine. Like I said, if you want to snipe, drop a launcher, fit cruise missiles and sentries, and your gameplay is exactly the same but with more missile dps. Quote: And If it gained the Option of greater mobility through Gila bonused Medium drones balanced to battleship levels, would that not assist on your scenario too?
They would work nicely with Rapid heavy missiles.
Medium drones does not equal mobility. Mobility is movement, drone speed is projection. They are not the same. Nevermind that Heavy drone speed is going up by about 40%, as per the Dev Blog.
Well I really tried to reach you, seems that there is no way, I cannot speak for any other player, but I have never discussed racial bonuses, or tried to take your bonuses away, options were discussed to drop a launcher and add the damage bonus into the existing number, but I have never discussed taking the bonus to rapids away. i can see that is good for some players.
I strongly disagree that heavy missiles are an effective superdrone (hero Drone) concept. They have high sig, are easily disabled and destroyed with only a 275% bonus. And once you have to withdraw one you lose a large percentage of your applied damage for a considerable time. Also heavy drones are gaining a microwarp bonus, that is not the same as speed on target. They are still lumbering beasts. You just get near your target quicker then the brakes go on!
The Gila mitigates for all this with the use of heavily bonused medium drones, heavy drones do not have these advantages.
By mobility I mean you can travel the battlefield (agreed not fast) without nursemaiding ones sentries. That is a real advantage in combat, can you not agree to that?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
234
|
Posted - 2014.05.27 00:09:00 -
[4348] - Quote
Onictus wrote:Sgt Ocker wrote:Onictus wrote:Quote: Rattlesnake "was" a Drone Battleship with missile support - Now it is some hybrid thing that excels at neither Drones or Missiles. I'm wagering the sum will be better than the parts in this case I would bet you would lose that wager - I have spent hours on SISI with the Snake - My AFKTAR outperforms it in every way. You can't afk a Snake because missiles don't fire unless you tell them to. Drones alone, the DPS is still shy of completing in acceptable times. One plus - For semi AFK, Ogres and Beserkers perform well, out to about 35k to 40k - Past that and they die before you can recall them once they get targeted by NPC's. If you are doing PVE and TANK is your highest priority using what is primarily a mid to long range platform - You are doing it wrong. If you are doing PVE because you like it - By all means use a Rattlesnake, it will give you hours of "fun". If you do PVE as a means to an end - Making isk - Buy an Ishtar or a Domi. Sooooooooo you are trying the shop by Afkness Brilliant. I have used a Rattlesnake the same way for close on 4 years - Kronos Rattlesnake will no longer do what I use it for, the way i use it. I may just end up fitting it with RHML + Beserkers, omni tank it and go see how long it takes to die in Taisy.
And if the AFK factor was all you could find to complain about - That would make my overall assessment pretty accurate, yes? I don't EVER PVE for fun, it is simply a means to an end and I want to spend as little time and effort on it as possible. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Kaarous Aldurald
ROC Deep Space The ROC
6538
|
Posted - 2014.05.27 00:12:00 -
[4349] - Quote
Sgt Ocker wrote: I have used a Rattlesnake the same way for close on 4 years - Kronos Rattlesnake will no longer do what I use it for, the way i use it. I may just end up fitting it with RHML + Beserkers, omni tank it and go see how long it takes to die in Taisy.
And if the AFK factor was all you could find to complain about - That would make my overall assessment pretty accurate, yes? I don't EVER PVE for fun, it is simply a means to an end and I want to spend as little time and effort on it as possible.
How? How will it not do what you used to do? Unless that involved light drones or ewar drones, the ship has only gotten better.
What in the name of unholy hell did you used to do that the ship can't do anymore??? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.27 00:16:00 -
[4350] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote: I have used a Rattlesnake the same way for close on 4 years - Kronos Rattlesnake will no longer do what I use it for, the way i use it. I may just end up fitting it with RHML + Beserkers, omni tank it and go see how long it takes to die in Taisy.
And if the AFK factor was all you could find to complain about - That would make my overall assessment pretty accurate, yes? I don't EVER PVE for fun, it is simply a means to an end and I want to spend as little time and effort on it as possible.
How? How will it not do what you used to do? Unless that involved light drones or ewar drones, the ship has only gotten better. What in the name of unholy hell did you used to do that the ship can't do anymore??? You are pleased as you find that you have after ten years a ship you can use. Unfortunately many players are less than impressed by the offering in the current form and wish to suggest improvements that may benefit a wider player base. We do keep explaining why, but you just do not seem to understand. The drone system is not an improvement in the proposed kronos implementation. It really is very simple. There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
234
|
Posted - 2014.05.27 00:24:00 -
[4351] - Quote
Kaarous Aldurald wrote:Onictus wrote: Sooooooooo you are trying the shop by Afkness
Brilliant.
One of his earlier posts was an allusion to this as well. As though a ship can only be measured as good based on how well you can play it while AFK. Honestly shocking. It also makes sense why he's comparing it to the hilariously overpowered Ishtar, too. That is your defensive argument ?? Tooo Funny.
Why would I not use the best available ship to achieve the goal I have set for it? I would love to hear your logic as to why it is shocking. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Kaarous Aldurald
ROC Deep Space The ROC
6540
|
Posted - 2014.05.27 00:24:00 -
[4352] - Quote
Oh, and you failed to answer my question.
Barring doing it wrong with light or ewar drones, what possible use did any of you have for the previous Rattlesnake that is not possible now? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.27 00:25:00 -
[4353] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: You are pleased as you find that you have after ten years a ship you can use. Unfortunately many players are less than impressed by the offering in the current form and wish to suggest improvements that may benefit a wider player base.
No, you're trying to have your cake and eat it too. The things you want were removed as a cost to pay for the missile bonuses. If they come back, not only does the ship stay the same and the rework is for nothing, but the only good thing to happen to this ship disappears. No one gives two hoots if you are "less than impressed". That has no bearing on any of this, nevermind that it is NOT "many players". At best it's five of you, and that's if I believe that Fabulous Rod counts as three people. Quote: We do keep explaining why, but you just do not seem to understand. The drone system is not an improvement in the proposed kronos implementation. It really is very simple.
It's not supposed to be a straight buff to drones. How do you not get that yet?
I spent the time giving you a reasoned reply to exactly these points, and you have chosen to completely ignore it. So the fear is that if anything is given to the rest of the player base then kaarous might lose his advantage. Very well your point is clear, and I will waste no further time or effort trying to reason with you. Thank you for making your views clear, it might have saved hundreds of pages where you tried (successfully) to derail this thread at all costs. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6540
|
Posted - 2014.05.27 00:31:00 -
[4354] - Quote
epicurus ataraxia wrote: I spent the time giving you a reasoned reply to exactly these points, and you have chosen to completely ignore it. So the fear is that if anything is given to the rest of the player base then kaarous might lose his advantage.
Nothing of the sort. I merely recognize that buffs and bonuses do not come out of thin air with no price.
The cost of the missile bonus was medium and light drones, and a fair bit of the dronebay. That is a net positive.
Quote: Thank you for making your views clear, it might have saved hundreds of pages where you tried (successfully) to derail this thread at all costs.
Says the guy who faked an emotional breakdown just to try and silence dissent.
Here's the funny thing, you crocodile crying, lying spammer. You are the troll here. You are the one trying to derail the thread. Which, thanks to the copious crying about how important light drones supposedly are to a faction battleship, has obscured any legitimate points about the Rattlesnake needing a CPU buff. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.27 00:33:00 -
[4355] - Quote

What you have said cannot be unsaid, We all know your true position now. Enjoy the new kronos kaarous, (ex rattlesnake) no one else will. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6540
|
Posted - 2014.05.27 00:36:00 -
[4356] - Quote
epicurus ataraxia wrote: What you have said cannot be unsaid, We all know your true position now. Enjoy the new kronos kaarous, (ex rattlesnake) no one else will.
Well, me and the people who are driving the demand of the Snake up by 210 mil since this thread was posted. If there were any demand for what you want, the Rattlesnake would have cost more in the last 6 years or so.
Besides, everyone else (except Fabulous Rod) actually has some reading comprehension. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sgt Ocker
Last Bastion of Freedom
234
|
Posted - 2014.05.27 00:44:00 -
[4357] - Quote
Kaarous Aldurald wrote:Oh, and you failed to answer my question.
Barring doing it wrong with light or ewar drones, what possible use did any of you have for the previous Rattlesnake that is not possible now? Why when the ship was balanced for the use of Light drones was using them "doing it wrong"
Do you like seeing your name in the thread so much, you are happy to put in the time to try and say everyone but you is wrong? I've not seen 1 post from you that actually added content to the thread, just so much drivel about how everyone else is wrong and you are right.
Let me give you a little advice, from someone who has been around for over half a century. Don't try to make clever comments if you 1, Don't have all the information 2, Are unable to see another's point of view 3, (the most important) Don't try to make clever comments, if you are not clever. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

M Key
Hedion University Amarr Empire
7
|
Posted - 2014.05.27 01:06:00 -
[4358] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:Oh, and you failed to answer my question.
Barring doing it wrong with light or ewar drones, what possible use did any of you have for the previous Rattlesnake that is not possible now? Why when the ship was balanced for the use of Light drones was using them "doing it wrong" Do you like seeing your name in the thread so much, you are happy to put in the time to try and say everyone but you is wrong? I've not seen 1 post from you that actually added content to the thread, just so much drivel about how everyone else is wrong and you are right. Let me give you a little advice, from someone who has been around for over half a century. Don't try to make clever comments if you 1, Don't have all the information 2, Are unable to see another's point of view 3, (the most important) Don't try to make clever comments, if you are not clever.
but your points are complete nonsense. If you want to fit the new rattlesnake like your old rattlesnake, you lose NOTHING. You gain almost nothing too.
But **** fits are **** fits. AFK rattlesnakes are bad, and you should feel bad. Doing more than DOUBLE the dps in an active tank brawling Rattlesnake compared to a AFK sniper rattlesnake will complete missions much much faster. If you can't be bothered to enjoy 10-20min playing your ship, perhaps one should evaluate if missioning is the correct path for you in eve online. I hear a skiff can AFK grind isk like a champ. One can AFK market PvP like a champ too. |

Daichi Yamato
Xero Security and Technologies
1587
|
Posted - 2014.05.27 01:10:00 -
[4359] - Quote
lol this is still going on?
Sgt Ocker wrote:Do you like seeing your name in the thread so much, you are happy to put in the time to try and say everyone but you is wrong? I've not seen 1 post from you that actually added content to the thread, just so much drivel about how everyone else is wrong and you are right.
Let me give you a little advice, from someone who has been around for over half a century. Don't try to make clever comments if you 1, Don't have all the information 2, Are unable to see another's point of view 3, (the most important) Don't try to make clever comments, if you are not clever.
If hes guilty of all the above then so are u.
uve both posted plenty in this thread. uve both pushed for a change to the rattler. u both think ur right and others are wrong (omg opinions). and u should head ur own advice as much as him.
There are at least as many ppl happy with the rattler as arent. those ppl asking for the light drone bonus back do not represent the eve community anymore than those that are content to lose it. If u do a quick count of the first 20 pages of fors and against u see there isnt a significant majority either way. But the market seems to love where they are going.
epicurus ataraxia wrote:Enjoy the new kronos kaarous, (ex rattlesnake) no one else will.
probably the worst person for thinking everyone shares his view. has been endlessly condescending and obnoxious throughout the thread, denigrated devs and quite clearly thinks the sun shines out his arse.
ignore and move on. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6541
|
Posted - 2014.05.27 01:23:00 -
[4360] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:Oh, and you failed to answer my question.
Barring doing it wrong with light or ewar drones, what possible use did any of you have for the previous Rattlesnake that is not possible now? Why when the ship was balanced for the use of Light drones was using them "doing it wrong" Do you like seeing your name in the thread so much, you are happy to put in the time to try and say everyone but you is wrong? I've not seen 1 post from you that actually added content to the thread, just so much drivel about how everyone else is wrong and you are right. Let me give you a little advice, from someone who has been around for over half a century. Don't try to make clever comments if you 1, Don't have all the information 2, Are unable to see another's point of view 3, (the most important) Don't try to make clever comments, if you are not clever.
Don't try and give someone advice on posting, if you are going to deliberately dodge tough questions.
I say again, for the third time now.
What possible use of the Rattlesnake did you have, that is not possible any longer? Because you have outright said that such a thing is the case, moaning about how it's useless for your previous use.
So what is it? What use do you have that is somehow lost with the new Snake?
I eagerly await your response. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
510
|
Posted - 2014.05.27 01:31:00 -
[4361] - Quote
Looking through this, as a drone nut, I can say that I am glad I sold my rattlensake. I would not enjoy playing this ship.
Let me ask the dumb question:
Why give a ship a bonus it can't use? Rather bluntly, they pretty much ended this ship as a drone boat, and made it Raven Junior. |

M Key
Hedion University Amarr Empire
7
|
Posted - 2014.05.27 01:44:00 -
[4362] - Quote
Cygnet Lythanea wrote:Looking through this, as a drone nut, I can say that I am glad I sold my rattlensake. I would not enjoy playing this ship.
Let me ask the dumb question:
Why give a ship a bonus it can't use? Rather bluntly, they pretty much ended this ship as a drone boat, and made it Raven Junior.
What bonus can't it use? It has a drone bonus. It has drones It has a shield resistance bonus. It has shields It has a missile damage bonus. It has missile launchers
|

Onictus
Sigillum Militum Xpisti Black Legion.
918
|
Posted - 2014.05.27 01:54:00 -
[4363] - Quote
M Key wrote:Cygnet Lythanea wrote:Looking through this, as a drone nut, I can say that I am glad I sold my rattlensake. I would not enjoy playing this ship.
Let me ask the dumb question:
Why give a ship a bonus it can't use? Rather bluntly, they pretty much ended this ship as a drone boat, and made it Raven Junior. What bonus can't it use? It has a drone bonus. It has drones It has a shield resistance bonus. It has shields It has a missile damage bonus. It has missile launchers
Much better than Nestor and Blarg
....point bonus on a battleship? ...scan bonus s I can warp you at 2Au....
.....yeah |

Sgt Ocker
Last Bastion of Freedom
234
|
Posted - 2014.05.27 02:29:00 -
[4364] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote:Kaarous Aldurald wrote:Oh, and you failed to answer my question.
Barring doing it wrong with light or ewar drones, what possible use did any of you have for the previous Rattlesnake that is not possible now? Why when the ship was balanced for the use of Light drones was using them "doing it wrong" Do you like seeing your name in the thread so much, you are happy to put in the time to try and say everyone but you is wrong? I've not seen 1 post from you that actually added content to the thread, just so much drivel about how everyone else is wrong and you are right. Let me give you a little advice, from someone who has been around for over half a century. Don't try to make clever comments if you 1, Don't have all the information 2, Are unable to see another's point of view 3, (the most important) Don't try to make clever comments, if you are not clever. Don't try and give someone advice on posting, if you are going to deliberately dodge tough questions. I say again, for the third time now. What possible use of the Rattlesnake did you have, that is not possible any longer? Because you have outright said that such a thing is the case, moaning about how it's useless for your previous use. So what is it? What use do you have that is somehow lost with the new Snake? I eagerly await your response. I have never said the new Rattlesnake will be useless - I have said it is not the best option for what i want it for. I have several times answered your "tough" question. I have posted exactly how I currently use the Snake - It is in fact being used in this fashion as i type this. These changes have brought nothing new to the existing Snake over what it does now.
Less Drones with the same Dps is not a plus, more potential missile damage does not suit my use. Add to that, the fact at the time the Snake gets a sort of Missile bonus a dedicated Pirate Missile platform is released, IMO the Snake got short changed.
I dislike PVE and only engage in the activity to earn isk when I need it - For fuel, ammo, a new ship (I don't use the SRP system). So for my use the Snake is now not as viable as it was, especially when there are other ships that will do the same job cheaper and faster. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.27 02:32:00 -
[4365] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:Sgt Ocker wrote:Kaarous Aldurald wrote:Oh, and you failed to answer my question.
Barring doing it wrong with light or ewar drones, what possible use did any of you have for the previous Rattlesnake that is not possible now? Why when the ship was balanced for the use of Light drones was using them "doing it wrong" Do you like seeing your name in the thread so much, you are happy to put in the time to try and say everyone but you is wrong? I've not seen 1 post from you that actually added content to the thread, just so much drivel about how everyone else is wrong and you are right. Let me give you a little advice, from someone who has been around for over half a century. Don't try to make clever comments if you 1, Don't have all the information 2, Are unable to see another's point of view 3, (the most important) Don't try to make clever comments, if you are not clever. Don't try and give someone advice on posting, if you are going to deliberately dodge tough questions. I say again, for the third time now. What possible use of the Rattlesnake did you have, that is not possible any longer? Because you have outright said that such a thing is the case, moaning about how it's useless for your previous use. So what is it? What use do you have that is somehow lost with the new Snake? I eagerly await your response. I have never said the new Rattlesnake will be useless - I have said it is not the best option for what i want it for. I have several times answered your "tough" question. I have posted exactly how I currently use the Snake - It is in fact being used in this fashion as i type this. These changes have brought nothing new to the existing Snake over what it does now. Less Drones with the same Dps is not a plus, more potential missile damage does not suit my use. Add to that, the fact at the time the Snake gets a sort of Missile bonus a dedicated Pirate Missile platform is released, IMO the Snake got short changed. I dislike PVE and only engage in the activity to earn isk when I need it - For fuel, ammo, a new ship (I don't use the SRP system). So for my use the Snake is now not as viable as it was, especially when there are other ships that will do the same job cheaper and faster. If your Intent is to use it to AFK in a belt, You would use heavys or sentrys, which have not had ANY dps change. You wouldnt use the missiles. So its viability for your use hasnt changed at all. If you use sentrys it actully went up, cause you can remote rep 2 sentrys rather easily |

Kaarous Aldurald
ROC Deep Space The ROC
6542
|
Posted - 2014.05.27 02:35:00 -
[4366] - Quote
Sgt Ocker wrote: I have never said the new Rattlesnake will be useless - I have said it is not the best option for what i want it for. I have several times answered your "tough" question.
Uh, bullshit. Here is exactly what you said.
Sgt Ocker wrote: I have used a Rattlesnake the same way for close on 4 years - Kronos Rattlesnake will no longer do what I use it for, the way i use it.
So how about you tell me what precisely that is, like I asked? What, exactly changed about the Rattlesnake so that it "will no longer do what I use it for"?
Spit it out already, stop dodging the question or just shut up. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 03:10:00 -
[4367] - Quote
afkalt wrote:And it is - aside from the fitting it is better in every way. The only thing keeping fleet typhoons from blotting out the sun in PvE-land is the wafter-thin-balls-of-steel-kill-or-be-killed-tankGäó. A rattlesnake tanks like a BOSS and giving it those DPS levels means that, actually, the passive regen alone (on an ACTIVE fit) is sufficient. But...not many people seem to believe the ferocity of said fleet typhoon and it is the only frame of reference here. All skills V, no implants and the weakest sentries and it'll still lay down 1300+ DPS out to lock range - this thing will two shot low bounty battleships. A rattlesnake is there, or thereabouts but with at least twice the tank. Edit: If you're semi afking it - you cant really complain in the context of it being pirate and special. Nothing wrong with a bit of multiboxing/background missioning - but you can't complain about the performance when you're not trying 
A good comparison with the phoon/navy phoon, but apart of both being very very tight fits (i didnt bother to make them work, the cpu was >6%), you still miss 2 mid slots in the end (omni? tank? tp?), if we are talking high end fury dps, still do less applied dps than the rattler (the navy one by 40 :) ) and will have probably bigger problems and delays with cruisers, bc and frigates, due to low drone dps.
The navy phoon wins by 30 applied dps with navy cruises :)
But yes, while the rattler comes on top, its still nothing you would write home about. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.27 03:13:00 -
[4368] - Quote
Barton Breau wrote:afkalt wrote:And it is - aside from the fitting it is better in every way. The only thing keeping fleet typhoons from blotting out the sun in PvE-land is the wafter-thin-balls-of-steel-kill-or-be-killed-tankGäó. A rattlesnake tanks like a BOSS and giving it those DPS levels means that, actually, the passive regen alone (on an ACTIVE fit) is sufficient. But...not many people seem to believe the ferocity of said fleet typhoon and it is the only frame of reference here. All skills V, no implants and the weakest sentries and it'll still lay down 1300+ DPS out to lock range - this thing will two shot low bounty battleships. A rattlesnake is there, or thereabouts but with at least twice the tank. Edit: If you're semi afking it - you cant really complain in the context of it being pirate and special. Nothing wrong with a bit of multiboxing/background missioning - but you can't complain about the performance when you're not trying  A good comparison with the phoon/navy phoon, but apart of both being very very tight fits (i didnt bother to make them work, the cpu was >6%), you still miss 2 mid slots in the end (omni? tank? tp?), if we are talking high end fury dps, still do less applied dps than the rattler (the navy one by 40 :) ) and will have probably bigger problems and delays with cruisers, bc and frigates, due to low drone dps. The navy phoon wins by 30 applied dps with navy cruises :) But yes, while the rattler comes on top, its still nothing you would write home about. Mind sharing the fits you tried? trying to deiced on my final fit ill use |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.27 03:21:00 -
[4369] - Quote
look at that idiot kaadoofus trying to tell everyone they are playing EVE wrong because people want to use bonused light drones or torpedoes when its optimal to do so. |

Kaarous Aldurald
ROC Deep Space The ROC
6542
|
Posted - 2014.05.27 03:25:00 -
[4370] - Quote
Fabulous Rod wrote:look at that idiot kaadoofus trying to tell everyone they are playing EVE wrong because people want to use bonused light drones or torpedoes when its optimal to do so.
More like mocking the idiots who don't even know how much cargo a torpedo takes, and trying to claim that velocity bonused torps are in any way superior to damage bonused cruises.
Despite it having been repeatedly proven to be false. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
46
|
Posted - 2014.05.27 03:28:00 -
[4371] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:look at that idiot kaadoofus trying to tell everyone they are playing EVE wrong because people want to use bonused light drones or torpedoes when its optimal to do so. More like mocking the idiots who don't even know how much cargo a torpedo takes, and trying to claim that velocity bonused torps are in any way superior to damage bonused cruises. Despite it having been repeatedly proven to be false.
haven't you embarrassed yourself enough? Nobody said that.
Still trying to construe the argument and compare apples to oranges, of course. Grow up, clown.
who can take a no life piece of **** like you seriously? |

Kaarous Aldurald
ROC Deep Space The ROC
6542
|
Posted - 2014.05.27 03:45:00 -
[4372] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote:look at that idiot kaadoofus trying to tell everyone they are playing EVE wrong because people want to use bonused light drones or torpedoes when its optimal to do so. More like mocking the idiots who don't even know how much cargo a torpedo takes, and trying to claim that velocity bonused torps are in any way superior to damage bonused cruises. Despite it having been repeatedly proven to be false. haven't you embarrassed yourself enough? Nobody said that. Still trying to construe the argument and compare apples to oranges, of course. Grow up, clown. who can take a no life piece of **** like you seriously?
You've said those things repeatedly. About four times now with the torpedo bit, despite stoicfaux proving you dead wrong the first time.
I know you love to edit, but you can't wriggle out of that one. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 03:50:00 -
[4373] - Quote
Doggy Dogwoofwoof wrote: Mind sharing the fits you tried? trying to deiced on my final fit ill use Edit, My possible Fit
Nothing fancy, i just played around the idea to do as much dps as possible with ~100km drone range and without tps and similar, drones and volley counting seems enough for me (i dont fly missile ships in general). The limiting factor is cpu (especially cnbc vs bc II), ofc, drone rig does not help, but is not that different from dla II , 44 cpu.
[Rattlesnake, Drone + Cruise] Sentient Drone Damage Amplifier Sentient Drone Damage Amplifier Sentient Drone Damage Amplifier Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Micro Jump Drive Omnidirectional Tracking Link II, Optimal Range Script F-90 Positional Sensor Subroutines, Targeting Range Script Kinetic Deflection Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Domination Large Shield Booster
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Drone Link Augmentor II
Large Drone Control Range Augmentor I Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Warden II x2 Bouncer II x2
|

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.27 04:00:00 -
[4374] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote: Mind sharing the fits you tried? trying to deiced on my final fit ill use Edit, My possible Fit
Nothing fancy, i just played around the idea to do as much dps as possible with ~100km drone range and without tps and similar, drones and volley counting seems enough for me (i dont fly missile ships in general). The limiting factor is cpu (especially cnbc vs bc II), ofc, drone rig does not help, but is not that different from dla II , 44 cpu. [Rattlesnake, Drone + Cruise] Sentient Drone Damage Amplifier Sentient Drone Damage Amplifier Sentient Drone Damage Amplifier Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Large Micro Jump Drive Omnidirectional Tracking Link II, Optimal Range Script F-90 Positional Sensor Subroutines, Targeting Range Script Kinetic Deflection Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Domination Large Shield Booster Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Drone Link Augmentor II Large Drone Control Range Augmentor I Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II Warden II x2 Bouncer II x2 Try something like my edit. My current Snake is similar but with T2 BCUs and only one DLA. The missiles apply most of their DPS, though the drones only reach out to 80 KM, So you dont need the SeBo |

Fabulous Rod
Darkfall Corp
47
|
Posted - 2014.05.27 04:14:00 -
[4375] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote:look at that idiot kaadoofus trying to tell everyone they are playing EVE wrong because people want to use bonused light drones or torpedoes when its optimal to do so. More like mocking the idiots who don't even know how much cargo a torpedo takes, and trying to claim that velocity bonused torps are in any way superior to damage bonused cruises. Despite it having been repeatedly proven to be false. haven't you embarrassed yourself enough? Nobody said that. Still trying to construe the argument and compare apples to oranges, of course. Grow up, clown. who can take a no life piece of **** like you seriously? You've said those things repeatedly. About four times now with the torpedo bit, despite stoicfaux proving you dead wrong the first time. I know you love to edit, but you can't wriggle out of that one.
i don't even know what your talking about, but the weight of torpedoes is fairly irrelevant. Its pathetic you keep trying to argue some point in that regard. Very telling that you have no good arguments.
|

Kaarous Aldurald
ROC Deep Space The ROC
6543
|
Posted - 2014.05.27 04:23:00 -
[4376] - Quote
Fabulous Rod wrote: i don't even know what your talking about, but the weight of torpedoes is fairly irrelevant. Its pathetic you keep trying to argue some point in that regard. Very telling that you have no good arguments.
You were all fired up about it, until you got slapped down. I take it this is your mental defense mechanism? Try harder next time.
Quote: If you had a shred of decency you would respect other peoples valid complaints about the Rattlesnake instead of shoving them back with your narrow-minded opinions.
If you had made any, I would respect it. Well, not you, you are long past being given any respect.
But you haven't. You doing it wrong is not a valid complaint. Go fly the Domi with the rest of the AFKTARDS. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
47
|
Posted - 2014.05.27 04:27:00 -
[4377] - Quote
Kaarous Aldurald wrote:rabbledabble
Nobody can take a no-life piece of **** like you seriously. Enjoy throwing your worthless 2 cents in every thread all day long. It must really suck to be you. |

Rowells
Unknown Soldiers Fidelas Constans
694
|
Posted - 2014.05.27 04:41:00 -
[4378] - Quote
am I too late? did I miss the good parts? That popcorn line was really long... |

baltec1
Bat Country Goonswarm Federation
11723
|
Posted - 2014.05.27 04:52:00 -
[4379] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:rabbledabble You lost every argument several pages back when you said that there aren't any valid complaints about the Rattlesnake. You obviously don't have the intelligence to give valuable feedback and only serve as an annoyance in this thread. We know you don't have a social life, but isn't it long overdue for you to STFU and sit down? Many people who actually fly a Rattlesnake are not happy with these changes and they don't need to hear from a no-life forum twit like you.
I have yet to see anything from you aside from insults and complaints about losing the light drone bonus and trying to make out that losing the torp range means you do less damage. Both cases have been shown to be non issues and flat out wrong. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
47
|
Posted - 2014.05.27 04:58:00 -
[4380] - Quote
baltec1 wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:rabbledabble You lost every argument several pages back when you said that there aren't any valid complaints about the Rattlesnake. You obviously don't have the intelligence to give valuable feedback and only serve as an annoyance in this thread. We know you don't have a social life, but isn't it long overdue for you to STFU and sit down? Many people who actually fly a Rattlesnake are not happy with these changes and they don't need to hear from a no-life forum twit like you. I have yet to see anything from you aside from insults and complaints about losing the light drone bonus and trying to make out that losing the torp range means you do less damage. Both cases have been shown to be non issues and flat out wrong.
Actually, no they haven't. You have been proven to be wrong, however.
Missile velocity bonus obviously helps give torpedo viability and benefits sniping. Light drones kill frigates best. And a 400m3 drone bay allows a lot of versatility and creativity in drone use.
Your "solutions" are nothing more than bubble scenarios and poorly optimized fits, theory crafted in ignorance of the facts.
You were one of the clowns claiming that the Gecko was going to be tanking damage like a "mini-battleship" if i remember correctly. 
Do you silly kids still claim that the gecko is a better solution against fast frigates than bonused light drones?  |

baltec1
Bat Country Goonswarm Federation
11723
|
Posted - 2014.05.27 05:05:00 -
[4381] - Quote
Fabulous Rod wrote:
Actually, no they haven't. You have been proven to be wrong, however.
Missile velocity bonus obviously helps give torpedo viability and benefits sniping. Light drones kill frigates best. And a 400m3 drone bay allows a lot of versatility and creativity in drone use.
Your "solutions" are nothing more than bubble scenarios and poorly optimized fits, theory crafted in ignorance of the facts.
Even with the old missile bonus, you cant snipe with torps. With the new bonus, cruise missiles do more damage with much greater range than the old torps had.
Light drones are unneeded as when in pve heavy drones will kills frigates quite easily, sentries will blap them. Unbonused lights will also kills hem quickly and easily if you so choose.
The 400m3 is unwarranted given that you only need two heavies/sentries for a full flight. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.27 05:06:00 -
[4382] - Quote
Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:rabbledabble You lost every argument several pages back when you said that there aren't any valid complaints about the Rattlesnake. You obviously don't have the intelligence to give valuable feedback and only serve as an annoyance in this thread. We know you don't have a social life, but isn't it long overdue for you to STFU and sit down? Many people who actually fly a Rattlesnake are not happy with these changes and they don't need to hear from a no-life forum twit like you. I have yet to see anything from you aside from insults and complaints about losing the light drone bonus and trying to make out that losing the torp range means you do less damage. Both cases have been shown to be non issues and flat out wrong. Actually, no they haven't. You have been proven to be wrong, however. Missile velocity bonus obviously helps give torpedo viability and benefits sniping. Light drones kill frigates best. And a 400m3 drone bay allows a lot of versatility and creativity in drone use. Your "solutions" are nothing more than bubble scenarios and poorly optimized fits, theory crafted in ignorance of the facts. You were one of the clowns claiming that the Gecko was going to be tanking damage like a "mini-battleship" if i remember correctly.  Do you silly kids still claim that the gecko is a better solution against fast frigates than bonused light drones?  Most of us claim a Sentry at range kills frigs faster than light drones |

Fabulous Rod
Darkfall Corp
47
|
Posted - 2014.05.27 05:08:00 -
[4383] - Quote
baltec1 wrote:
Even with the old missile bonus, you cant snipe with torps. With the new bonus, cruise missiles do more damage with much greater range than the old torps had.
Light drones are unneeded as when in pve heavy drones will kills frigates quite easily,
Other ships do sniping better. Heavy drones DO NOT kill frigate easily. I know you think sniping is the only way to play a Rattlesnake but its not.
we aren't just talking about pve, either. You silly kids have no good arguments.
The fact remains that there is no good reason for the Snake to lose its missile velocity bonus. |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.27 05:11:00 -
[4384] - Quote
Fabulous Rod wrote:baltec1 wrote:
Even with the old missile bonus, you cant snipe with torps. With the new bonus, cruise missiles do more damage with much greater range than the old torps had.
Light drones are unneeded as when in pve heavy drones will kills frigates quite easily,
Other ships do sniping better, idiot. I know you think sniping is the only way to play a Rattlesnake but its not. we aren't just talking about pve, either. Don't you even see how ridiculous you really are? You silly kids have no good arguments. IF we are talking about PVP, they WOULD be sniping, Or Brawling with a fleet. Cruise are better in a sniping fleet, and RHML in a brawling fleet |

baltec1
Bat Country Goonswarm Federation
11723
|
Posted - 2014.05.27 05:11:00 -
[4385] - Quote
Fabulous Rod wrote:baltec1 wrote:
Even with the old missile bonus, you cant snipe with torps. With the new bonus, cruise missiles do more damage with much greater range than the old torps had.
Light drones are unneeded as when in pve heavy drones will kills frigates quite easily,
Other ships do sniping better, idiot. I know you think sniping is the only way to play a Rattlesnake but its not. we aren't just talking about pve, either. Don't you even see how ridiculous you really are? You silly kids have no good arguments.
So why did you mention sniping with torps?
And I have been posting about pvp fits for many many pages. The rattle makes a fantastic anti support boat and is one of the best BS for taking on frigates and cruisers in pvp. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sniper Smith
Center for Advanced Studies Gallente Federation
161
|
Posted - 2014.05.27 05:12:00 -
[4386] - Quote
Stop feeding the troll.. And wait for this thread to get many posts shorter :) |

Fabulous Rod
Darkfall Corp
47
|
Posted - 2014.05.27 05:16:00 -
[4387] - Quote
baltec1 wrote:Fabulous Rod wrote:baltec1 wrote:
Even with the old missile bonus, you cant snipe with torps. With the new bonus, cruise missiles do more damage with much greater range than the old torps had.
Light drones are unneeded as when in pve heavy drones will kills frigates quite easily,
Other ships do sniping better, idiot. I know you think sniping is the only way to play a Rattlesnake but its not. we aren't just talking about pve, either. Don't you even see how ridiculous you really are? You silly kids have no good arguments. So why did you mention sniping with torps? And I have been posting about pvp fits for many many pages. The rattle makes a fantastic anti support boat and is one of the best BS for taking on frigates and cruisers in pvp.
Unfortunately, your hollow words are meaningless.
The facts remain:. The Rattlesnake did not need to lose its missile velocity bonus, nor its bonus to all its drones or 400m3 drone bay. These are nasty nerfs to a ship that was already considered UP. A 50% bonus to thermic and kinetic missile damage does nowhere near make up for the loss of so much utility.
|

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.27 05:19:00 -
[4388] - Quote
Fabulous Rod wrote:
Unfortunately, your hollow words are meaningless.
The facts remain:. The Rattlesnake did not need to lose its missile velocity bonus, nor its bonus to all its drones or 400m3 drone bay. These are nasty nerfs to a ship that was already considered UP. A 50% bonus to thermic and kinetic missile damage does nowhere near make up for the loss of so much utility.
Losses 400 m3 Drone bay Bonused light and Medium drones Missile Velocity
Gaines Super heavy drones (2 drones worth 7.5) Super Sentry drones (2 drones worth 7.5) Missile Damage bonus to All sizes of missiles
If you count the super drones as the same it doesnt lose any versitlity and loses as much as it gaines. IT is not losing much |

baltec1
Bat Country Goonswarm Federation
11723
|
Posted - 2014.05.27 05:21:00 -
[4389] - Quote
Fabulous Rod wrote:
Unfortunately, your hollow words are meaningless.
The facts remain:. The Rattlesnake did not need to lose its missile velocity bonus, nor its bonus to all its drones or 400m3 drone bay. These are nasty nerfs to a ship that was already considered UP. A 50% bonus to thermic and kinetic missile damage does nowhere near make up for the loss of so much utility.
Fact is you have no argument and resort to nothing but insults as a result. You have had what? 4 alts put on forum vacations so far because of you childish insults?
You have been shown repeatedly why the nerfs happend and how the ship is in a much better shape than before. It has more firepower, better damage application, more adaptability and a unique roll in battleships as an anti support platform and a good solo specialist. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
47
|
Posted - 2014.05.27 05:26:00 -
[4390] - Quote
baltec1 wrote:Fabulous Rod wrote:
Unfortunately, your hollow words are meaningless.
The facts remain:. The Rattlesnake did not need to lose its missile velocity bonus, nor its bonus to all its drones or 400m3 drone bay. These are nasty nerfs to a ship that was already considered UP. A 50% bonus to thermic and kinetic missile damage does nowhere near make up for the loss of so much utility.
Fact is you have no argument
sure i do. you are just are too dense to see all the valid complaints about the new rattlesnake. Your solution to combat frigates is to use heavy drones. 
All these people complaining and you seem to think you know something they don't, even after proving that you clearly don't even know wtf you are talking about.
Let me tell you, I got tired of waiting the 15+ seconds it was taking for my gecko to kill a single NPC frigate so I pulled out my light drones and they popped it near instantly and made it to the next target faster than any heavy could.
Your "solutions" are joke as is your post count. That is a fact. |

Foxstar Damaskeenus
Biohazard. WINMATAR.
141
|
Posted - 2014.05.27 05:33:00 -
[4391] - Quote
I noticed the Nestor isn't in that list. Any reason? |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.27 05:35:00 -
[4392] - Quote
Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It is designed to be already "balanced". BUTTTTTTTTTTTTTTTTTTT its not |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 06:10:00 -
[4393] - Quote
Doggy Dogwoofwoof wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It is designed to be already "balanced". BUTTTTTTTTTTTTTTTTTTT its not
Err, you could argue that it atually is completely balanced. What it isnt, is fun or interesting. |

Sniper Smith
Center for Advanced Studies Gallente Federation
161
|
Posted - 2014.05.27 06:12:00 -
[4394] - Quote
Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It's working as intended... lol |

Doggy Dogwoofwoof
Psychopathic Posse
29
|
Posted - 2014.05.27 06:12:00 -
[4395] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It is designed to be already "balanced". BUTTTTTTTTTTTTTTTTTTT its not Err, you could argue that it atually is completely balanced. What it isnt, is fun or interesting. SHHH, We must make it known it is bad, Dont give CCP the wrong idea  |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 06:15:00 -
[4396] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It is designed to be already "balanced". BUTTTTTTTTTTTTTTTTTTT its not Err, you could argue that it atually is completely balanced. What it isnt, is fun or interesting. SHHH, We must make it known it is bad, Dont give CCP the wrong idea 
Unfortunately, once spreadsheets take over, you need a really big uproar to discomfort the beancounters, or a sub drop :) |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 06:27:00 -
[4397] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote: Mind sharing the fits you tried? trying to deiced on my final fit ill use Edit, My possible Fit
Nothing fancy, i just played around the idea to do as much dps as possible with ~100km drone range and without tps and similar, drones and volley counting seems enough for me (i dont fly missile ships in general). The limiting factor is cpu (especially cnbc vs bc II), ofc, drone rig does not help, but is not that different from dla II , 44 cpu. Try something like my edit. My current Snake is similar but with T2 BCUs and only one DLA. The missiles apply most of their DPS, though the drones only reach out to 80 KM, So you dont need the SeBo THough i do wish i had the range of yours
If i wanted to do tp, cap boosters and 84 control range, i guess i would change one omni for a tp, with a single tp, you still need the angel bs to go 175m/s or below to apply all of scourges fury :) , and you dont need 2 omnis unless you really really want to use curators (60+15 vs 68+19). |

Doggy Dogwoofwoof
Psychopathic Posse
30
|
Posted - 2014.05.27 06:34:00 -
[4398] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote: Mind sharing the fits you tried? trying to deiced on my final fit ill use Edit, My possible Fit
Nothing fancy, i just played around the idea to do as much dps as possible with ~100km drone range and without tps and similar, drones and volley counting seems enough for me (i dont fly missile ships in general). The limiting factor is cpu (especially cnbc vs bc II), ofc, drone rig does not help, but is not that different from dla II , 44 cpu. Try something like my edit. My current Snake is similar but with T2 BCUs and only one DLA. The missiles apply most of their DPS, though the drones only reach out to 80 KM, So you dont need the SeBo THough i do wish i had the range of yours If i wanted to do tp, cap boosters and 84 control range, i guess i would change one omni for a tp, with a single tp, you still need the angel bs to go 175m/s or below to apply all of scourges fury :) , and you dont need 2 omnis unless you really really want to use curators (60+15 vs 68+19). Dual Rigors help with the Speed issue, though i do live out in caldrai space so i get Angels abit less often than Min space. You really only need a 2 or 3 slot tank for most L4s. So the Cap booster and MJD can be switched out to preferences. As for the Omnis, they let me use Gardes at longer range for more DPS ( Guristas/Serp missions) Or a Tracking script for when they get close. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
390
|
Posted - 2014.05.27 06:44:00 -
[4399] - Quote
rise since the dramiel and the cynabal are getting powergrid and cpu nerfs why the HELL isnt the macherial?
your making it so the dram and cynabal cant fit the largest guns and tank full t2 but the mach? just gonna leave that untouched? totally fine with it still being an OP broken ship? |

Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 06:44:00 -
[4400] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote: Mind sharing the fits you tried? trying to deiced on my final fit ill use Edit, My possible Fit
Nothing fancy, i just played around the idea to do as much dps as possible with ~100km drone range and without tps and similar, drones and volley counting seems enough for me (i dont fly missile ships in general). The limiting factor is cpu (especially cnbc vs bc II), ofc, drone rig does not help, but is not that different from dla II , 44 cpu. Try something like my edit. My current Snake is similar but with T2 BCUs and only one DLA. The missiles apply most of their DPS, though the drones only reach out to 80 KM, So you dont need the SeBo THough i do wish i had the range of yours If i wanted to do tp, cap boosters and 84 control range, i guess i would change one omni for a tp, with a single tp, you still need the angel bs to go 175m/s or below to apply all of scourges fury :) , and you dont need 2 omnis unless you really really want to use curators (60+15 vs 68+19). Dual Rigors help with the Speed issue, though i do live out in caldrai space so i get Angels abit less often than Min space. You really only need a 2 or 3 slot tank for most L4s. So the Cap booster and MJD can be switched out to preferences. As for the Omnis, they let me use Gardes at longer range for more DPS ( Guristas/Serp missions) Or a Tracking script for when they get close.
Its playstyle preference, just keep in mind that 1 vs 2 tp on a 275m/s bs is 622 vs 816 fury dps (2x rigor II + flare I), and gardes 1 vs 2 omis are 35+23 vs 39+30 , if we want to trust eft.
How well that translates to reality is to be seen, i will surely play with this once i have skills, a few hundred m for rig configurations did not kill anyone :) |

Doggy Dogwoofwoof
Psychopathic Posse
30
|
Posted - 2014.05.27 07:05:00 -
[4401] - Quote
Barton Breau wrote:
Its playstyle preference, just keep in mind that 1 vs 2 tp on a 275m/s bs is 622 vs 816 fury dps (2x rigor II + flare I), and gardes 1 vs 2 omis are 35+23 vs 39+30 , if we want to trust eft.
How well that translates to reality is to be seen, i will surely play with this once i have skills, a few hundred m for rig configurations did not kill anyone :)
[Rattlesnake, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Thermic Dissipation Field II Gist B-Type X-Large Shield Booster Adaptive Invulnerability Field II Target Painter II Target Painter II Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II OR Cap Booster
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Berserker II x2 Ogre II x2 Garde II x2
I thought there was a bigger bonus on the Omni for range, Guess im thinking of the old passive omnis.
Anyways, This is my idea for Damsel. 2nd Omni will have a Tracking script. Has 630 DPS tank for 3 minutes. It should kill everything fast enough that you dont need to be cap stable. Though Cap booster instead of the 2nd Omni would be good if you messed up. BTW, Can you link where you got your EFT modifications, Mine doesnt seem to have the faction DDAs |

Barton Breau
University of Caille Gallente Federation
45
|
Posted - 2014.05.27 07:53:00 -
[4402] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:
Its playstyle preference, just keep in mind that 1 vs 2 tp on a 275m/s bs is 622 vs 816 fury dps (2x rigor II + flare I), and gardes 1 vs 2 omis are 35+23 vs 39+30 , if we want to trust eft.
How well that translates to reality is to be seen, i will surely play with this once i have skills, a few hundred m for rig configurations did not kill anyone :)
I thought there was a bigger bonus on the Omni for range, Guess im thinking of the old passive omnis. Anyways, This is my idea for Damsel. 2nd Omni will have a Tracking script. Has 630 DPS tank for 3 minutes. It should kill everything fast enough that you dont need to be cap stable. Though Cap booster instead of the 2nd Omni would be good if you messed up. BTW, Can you link where you got your EFT modifications, Mine doesnt seem to have the faction DDAs
Omnis have 15% optimal 30% falloff with script, just gardes have 30 optimal to begin with :)
https://forums.eveonline.com/default.aspx?g=posts&t=24359 (change Data_Kronos to Data, the command line switch is not working properly) |

afkalt
Republic Military School Minmatar Republic
85
|
Posted - 2014.05.27 08:27:00 -
[4403] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:
Its playstyle preference, just keep in mind that 1 vs 2 tp on a 275m/s bs is 622 vs 816 fury dps (2x rigor II + flare I), and gardes 1 vs 2 omis are 35+23 vs 39+30 , if we want to trust eft.
How well that translates to reality is to be seen, i will surely play with this once i have skills, a few hundred m for rig configurations did not kill anyone :)
[Rattlesnake, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Thermic Dissipation Field II Gist B-Type X-Large Shield Booster Adaptive Invulnerability Field II Target Painter II Target Painter II Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II OR Cap Booster Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I Berserker II x2 Ogre II x2 Garde II x2 I thought there was a bigger bonus on the Omni for range, Guess im thinking of the old passive omnis. Anyways, This is my idea for Damsel. 2nd Omni will have a Tracking script. Has 630 DPS tank for 3 minutes. It should kill everything fast enough that you dont need to be cap stable. Though Cap booster instead of the 2nd Omni would be good if you messed up. BTW, Can you link where you got your EFT modifications, Mine doesnt seem to have the faction DDAs
That's about right in terms of fit (I usually eschew a prop mod in general, not jsut for the damsel because if I need one, I'll use a Machariel and that opens up some fitting flex).
That will kick all kinds of ass up and down the place. You'll need more faction though, iirc, or a CPU implant. Which is annoying. And why people are asking for more CPU.
I'd suggest siccing the drones on small stuff whilst blasting the BS with the missiles to start with. Mop up low HP BS with drones at leisure to avoid wasted volleys/overkill. It is a ship you have to pay attention to but it'll pay dividends. |

Doggy Dogwoofwoof
Psychopathic Posse
30
|
Posted - 2014.05.27 08:44:00 -
[4404] - Quote
afkalt wrote:Doggy Dogwoofwoof wrote:Barton Breau wrote:
Its playstyle preference, just keep in mind that 1 vs 2 tp on a 275m/s bs is 622 vs 816 fury dps (2x rigor II + flare I), and gardes 1 vs 2 omis are 35+23 vs 39+30 , if we want to trust eft.
How well that translates to reality is to be seen, i will surely play with this once i have skills, a few hundred m for rig configurations did not kill anyone :)
[Rattlesnake, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Thermic Dissipation Field II Gist B-Type X-Large Shield Booster Adaptive Invulnerability Field II Target Painter II Target Painter II Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II OR Cap Booster Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I Berserker II x2 Ogre II x2 Garde II x2 I thought there was a bigger bonus on the Omni for range, Guess im thinking of the old passive omnis. Anyways, This is my idea for Damsel. 2nd Omni will have a Tracking script. Has 630 DPS tank for 3 minutes. It should kill everything fast enough that you dont need to be cap stable. Though Cap booster instead of the 2nd Omni would be good if you messed up. BTW, Can you link where you got your EFT modifications, Mine doesnt seem to have the faction DDAs That's about right in terms of fit (I usually eschew a prop mod in general, not jsut for the damsel because if I need one, I'll use a Machariel and that opens up some fitting flex). That will kick all kinds of ass up and down the place. You'll need more faction though, iirc, or a CPU implant. Which is annoying. And why people are asking for more CPU. I'd suggest siccing the drones on small stuff whilst blasting the BS with the missiles to start with. Mop up low HP BS with drones at leisure to avoid wasted volleys/overkill. It is a ship you have to pay attention to but it'll pay dividends.
Have a 3% implant in my head already, and my EFT didnt have the Faction DDAs yet :D. Im getting 1500 DPS with a 600 DPS tank. Should be fun to unleash on missions.
|

afkalt
Republic Military School Minmatar Republic
85
|
Posted - 2014.05.27 08:58:00 -
[4405] - Quote
iirc the faction DDAs are the same fitting :(
@RIse: More CPU!!! |

Carniflex
StarHunt Mordus Angels
216
|
Posted - 2014.05.27 09:03:00 -
[4406] - Quote
Barton Breau wrote:Doggy Dogwoofwoof wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It is designed to be already "balanced". BUTTTTTTTTTTTTTTTTTTT its not Err, you could argue that it atually is completely balanced. What it isnt, is fun or interesting.
Being balanced must be the reason why almost no-one flies it. As far as I understand for any task you want to do which Nestor can do you can find a better platform for the same price or cheaper.
Fun and interesting go only so far - even pretty boring ships get flown in decent amounts if they are actually good at something.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Jakar Th'al
Imperial Academy Amarr Empire
4
|
Posted - 2014.05.27 10:05:00 -
[4407] - Quote
Flyinghotpocket wrote:rise since the dramiel and the cynabal are getting powergrid and cpu nerfs why the HELL isnt the macherial?
your making it so the dram and cynabal cant fit the largest guns and tank full t2 but the mach? just gonna leave that untouched? totally fine with it still being an OP broken ship?
infact the mach is getting straight out buffs even tho its already OP? still going faster than a frigate?
OP? WTF drugs are you taking?
Cynabal price is tanking, its terrible with the nerf. Dram is now middle of the road, and Mach gets nothing, while the rest get very nice changes. |

baltec1
Bat Country Goonswarm Federation
11725
|
Posted - 2014.05.27 10:28:00 -
[4408] - Quote
Carniflex wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It is designed to be already "balanced". BUTTTTTTTTTTTTTTTTTTT its not Err, you could argue that it atually is completely balanced. What it isnt, is fun or interesting. Being balanced must be the reason why almost no-one flies it. As far as I understand for any task you want to do which Nestor can do you can find a better platform for the same price or cheaper. Fun and interesting go only so far - even pretty boring ships get flown in decent amounts if they are actually good at something.
I have some interesting ideas for the ship but not for that pricetag. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

ISD Ezwal
ISD Community Communications Liaisons
1418

|
Posted - 2014.05.27 10:54:00 -
[4409] - Quote
Thread temporarily locked for some cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Barton Breau
University of Caille Gallente Federation
45
|
Posted - 2014.05.27 13:07:00 -
[4410] - Quote
Sniper Smith wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It's working as intended... lol
Interesting that this one survived, should we take it that the nestor was intentionally designed as being unfun? :) |

baltec1
Bat Country Goonswarm Federation
11726
|
Posted - 2014.05.27 14:17:00 -
[4411] - Quote
Barton Breau wrote:Sniper Smith wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It's working as intended... lol Interesting that this one survived, should we take it that the nestor was intentionally designed as being unfun? :)
Its fun and I have a few interesting ideas. The price however is not fun, I cant justify spending my isk on one. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
532
|
Posted - 2014.05.27 14:25:00 -
[4412] - Quote
baltec1 wrote:Barton Breau wrote:Sniper Smith wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It's working as intended... lol Interesting that this one survived, should we take it that the nestor was intentionally designed as being unfun? :) Its fun and I have a few interesting ideas. The price however is not fun, I cant justify spending my isk on one.
Fly some missions for SOE? Same value, but less money spent.
|

baltec1
Bat Country Goonswarm Federation
11726
|
Posted - 2014.05.27 14:40:00 -
[4413] - Quote
Rivr Luzade wrote:
Fly some missions for SOE? Same value, but less money spent.
I would rather sell the SP and buy lots of Megathrons and comedy ravens. Join Bat Country today and defend the Glorious Socialist Dictatorship |

elitatwo
Congregatio
228
|
Posted - 2014.05.27 18:15:00 -
[4414] - Quote
Now that we can focus on the other pirate hulls, the Nightmare is still a nightmare to fly.
Unless you have a logistic boat with you all the time that fills your capacitor all day long, the ships is lacking in capacitor regeneration. (And she still misses her last low slot on SiSi..)
Using tech2 disks with your four turrets and flying with your afterburner on, which I strongly recommend, eats so much capacitor that your shield tank will fail and you commit suicide by undocking in the first place.
The Succubus and the Phantasm don't have this problem and they can do it just fine.
What I would suggest is that you do not 'balance' the performance of lasers with the constand use of 'standard' disks but the use of tech2 disks or decrease the capacitor tax of 100nm afterburnern, your choice. signature |

XMaxan
The Legion of X
6
|
Posted - 2014.05.27 19:36:00 -
[4415] - Quote
The new Bhaalgorn seems a tad unfair...... Double energy turret damage plus double range on webs...... And it can basically drain cap forever on any target........... Cool idea but altogether seems a little too "I win"...... |

Kaarous Aldurald
ROC Deep Space The ROC
6549
|
Posted - 2014.05.27 20:26:00 -
[4416] - Quote
XMaxan wrote:The new Bhaalgorn seems a tad unfair...... Double energy turret damage plus double range on webs...... And it can basically drain cap forever on any target........... Cool idea but altogether seems a little too "I win"......
It's not a lot different from the Vindicator in that regard.
If it gets it's teeth in, you are dead. But it's basically toothless outside that range. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

elitatwo
Congregatio
228
|
Posted - 2014.05.27 20:49:00 -
[4417] - Quote
XMaxan wrote:The new Bhaalgorn seems a tad unfair...... Double energy turret damage plus double range on webs...... And it can basically drain cap forever on any target........... Cool idea but altogether seems a little too "I win"......
But before the Bhaal was just a boat to neut out capital ships. Now you can even shoot someone.
I know that must be a scary thought for all Blood Raider pilots but they have that name for a reaseon. signature |

Sniper Smith
Center for Advanced Studies Gallente Federation
162
|
Posted - 2014.05.27 21:03:00 -
[4418] - Quote
We are now a week out.. and still no comments from CCP Rise. |

R3als Rakkari
The Alpha Connection
0
|
Posted - 2014.05.28 00:21:00 -
[4419] - Quote
I have tested the rattler on sisi and it is pretty cool! 1600 dps with tech 2 modules, but it is hard to fit because you got 1 more launcher slot and not more CPU. I think that a 25% damage bonus to all damage types would have been enough, now it is a ratting beast in as example gurista and serpentis space. I think if I would use faction fit that problem is not that big. But at the moment I can't fit a heavy nos or a heavy cap booster and a large shield booster! Also it is also impossible to fit a xlarge shield booster!
And I can not use the 6th high slot for a done link augmentator because of cpu needs.
I have perfect skills for fitting so you Ccp devs don't want us to use tech2 items on the rattler, hmm :-(.
Please increase CPU and PG a bit if you add more launcher slots.
The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU. If you don't want us to use sentrys I think it would be better to drop the sentry damage bonus and fill it with something else. There is the Ishtar and the Dominix perfect for sentry sniping. A specalized heavy drone battleship would be a nice role.
I am happy on any comments :-)
Fly save |

M Key
Hedion University Amarr Empire
7
|
Posted - 2014.05.28 00:43:00 -
[4420] - Quote
R3als Rakkari wrote: The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.
I am happy on any comments :-)
Fly save
Try flying it with only one link. So far in my testing its not needed more in PvE. You have both tank and gank so just murder them as they enter your bubble of death. With even a little bit of bling you can tank entire rooms of the hardest missions for a good while. The entire room can't say the same for your 1600dps arriving back at them. |

Sniper Smith
Center for Advanced Studies Gallente Federation
162
|
Posted - 2014.05.28 00:55:00 -
[4421] - Quote
M Key wrote:R3als Rakkari wrote: The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.
I am happy on any comments :-)
Fly save
Try flying it with only one link. So far in my testing its not needed more in PvE. You have both tank and gank so just murder them as they enter your bubble of death. With even a little bit of bling you can tank entire rooms of the hardest missions for a good while. The entire room can't say the same for your 1600dps arriving back at them. Also welcome to compromise.. you want max DPS you forfeit some of your range.. want max range you lose a launcher.. Most ships have to make tradeoffs, so no complaining about it here.. |

MadonnaK
Shield and Sword Brothers of Tangra
1
|
Posted - 2014.05.28 04:05:00 -
[4422] - Quote
Hi to all
interesting why assemble Machariel is so fat?
https://wiki.eveonline.com/en/wiki/Bhaalgorn 486000 m3 https://wiki.eveonline.com/en/wiki/Machariel595000 m3 https://wiki.eveonline.com/en/wiki/Nestor 486000 m3 https://wiki.eveonline.com/en/wiki/Nightmare 486000 m3 https://wiki.eveonline.com/en/wiki/Rattlesnake 486000 m3 https://wiki.eveonline.com/en/wiki/Vindicator 486000 m3 |

Sniper Smith
Center for Advanced Studies Gallente Federation
164
|
Posted - 2014.05.28 04:16:00 -
[4423] - Quote
Because it's HUGE..
It's much bigger in volume just on appearance alone than any other BS. It used to dwarf Carriers before they nerfed it's scale.. a few times lol. |

stoicfaux
4896
|
Posted - 2014.05.28 12:07:00 -
[4424] - Quote
MadonnaK wrote:Hi to all
interesting why assemble Machariel is so fat?
The Mach is huge because it is mostly hollow which makes it buoyant in Eve's submarine physics. Things that float really want to float "up" but since there is no "up" in space, the Mach becomes the equivalent of an ADD/ADHD child strung out on meth stuffed into a straight jacket and forced to lie still on a bed of nails. This "is buoyant but not allowed to be buoyant" pensive energy is what gives the Mach its great agility and speed.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Nerf Burger
Republic Military School Minmatar Republic
223
|
Posted - 2014.05.28 14:29:00 -
[4425] - Quote
Sniper Smith wrote:M Key wrote:R3als Rakkari wrote: The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.
I am happy on any comments :-)
Fly save
Try flying it with only one link. So far in my testing its not needed more in PvE. You have both tank and gank so just murder them as they enter your bubble of death. With even a little bit of bling you can tank entire rooms of the hardest missions for a good while. The entire room can't say the same for your 1600dps arriving back at them. Also welcome to compromise.. you want max DPS you forfeit some of your range.. want max range you lose a launcher.. Most ships have to make tradeoffs, so no complaining about it here..
I don't see why the Rattlesnake needed anything taken away from it. Its not like it was considered OP or too strong. Why should a ship that is considered to be UP have to make any tradeoff? That is silly notion that every ship must give up something to gain something. It actually looks worse off than it was before, losing so many things to gain a specialized damage bonus for missiles . "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Daichi Yamato
Xero Security and Technologies
1589
|
Posted - 2014.05.28 14:48:00 -
[4426] - Quote
Nerf Burger wrote:Sniper Smith wrote:M Key wrote:R3als Rakkari wrote: The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.
I am happy on any comments :-)
Fly save
Try flying it with only one link. So far in my testing its not needed more in PvE. You have both tank and gank so just murder them as they enter your bubble of death. With even a little bit of bling you can tank entire rooms of the hardest missions for a good while. The entire room can't say the same for your 1600dps arriving back at them. Also welcome to compromise.. you want max DPS you forfeit some of your range.. want max range you lose a launcher.. Most ships have to make tradeoffs, so no complaining about it here.. I don't see why the Rattlesnake needed anything taken away from it. Its not like it was considered OP or too strong. Why should a ship that is considered to be UP have to make any tradeoff? That is silly notion that every ship must give up something to gain something. It actually looks worse off than it was before, losing so many things to gain a specialized damage bonus for missiles  .
because power creep
and its no worse than before. run it on SISI. its a beast EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 14:55:00 -
[4427] - Quote
Nerf Burger wrote:I don't see why the Rattlesnake needed anything taken away from it. Its not like it was considered OP or too strong. Why should a ship that is considered to be UP have to make any tradeoff? That is silly notion that every ship must give up something to gain something. It actually looks worse off than it was before, losing so many things to gain a specialized damage bonus for missiles  .
Then go fly a Domi. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Steph Livingston
Neko's Blanket
37
|
Posted - 2014.05.28 15:07:00 -
[4428] - Quote
Barton Breau wrote:Sniper Smith wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It's working as intended... lol Interesting that this one survived, should we take it that the nestor was intentionally designed as being unfun? :)
I think it's more due to the fact that the Nestor is so new, it was literally the last ship worked on before the balance pass for the other Pirate Faction ships.
Now that it's been accessible for awhile and Fozzie/Rise have had a chance to look over the other pirate faction ships, and give a tighter focus, I'm hoping that the Nestor will be reviewed again in the next 1-2 mini releases. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 15:13:00 -
[4429] - Quote
Kaarous Aldurald wrote:Nerf Burger wrote:I don't see why the Rattlesnake needed anything taken away from it. Its not like it was considered OP or too strong. Why should a ship that is considered to be UP have to make any tradeoff? That is silly notion that every ship must give up something to gain something. It actually looks worse off than it was before, losing so many things to gain a specialized damage bonus for missiles  . Then go fly a Domi.
Rattlesnake is an upgrade to the domi, dumbass. It is the ship to aspire to after you have trained for a domi already.
Torpedo viability and bonuses on all its drones is what makes the Rattlsnake stand out excellently with its ability to passive tank. Other ships sniper better.
The Rattlesnake is losing its torpedo viability with the loss of missile velocity bonus and losing bonuses on all its drones. Heavy drones are near useless to a Rattlesnake that is played it its element. Its is far more advantageous to use torpedoes, which have the highest DPS, and let light and medium drones clean up the fats moving frigates and cruisers. Considering jamming npcs and defender missiles, this is clearly the way to go with the Rattlesnake.
These drastic changes greatly diminish the most optimum way to play the ship.
|

Steph Livingston
Neko's Blanket
37
|
Posted - 2014.05.28 15:13:00 -
[4430] - Quote
Sniper Smith wrote:We are now a week out.. and still no comments from CCP Rise.
Rise is one of the Devs that watches threads, but only posts when he's thinking about or making changes to something. He really doesn't do the: 'Interesting Ideas but no changes yet' thing. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 15:29:00 -
[4431] - Quote
I also just want to point out that all the idiots like Baltec1 and Kaadoofus think they know everything about the game and somehow think they know what is best for every situation, but have demonstrated that they repeatedly don't when they say that heavy drones are suitable to deal with frigates and that there are no valid complaints about the Rattlesnake.
Apparently these morons think that the Rattlesnake is played only as a sentry and cruise missile ship that snipes at range.
This was a popular fit because it was the highest DPS and gave close to the same DPS as other pirate faction battleships while sniping. Of course these DPS-centric idiots can only think in terms of DPS and utterly failed to see what the snake does best.
Since the omni nerf the Rattlesnakes sniping DPS has decreased greatly and even prior to that it is understandable fact that other pirate faction battleships snipe better. So who do they keep insisting the snake use sentries? They are just idiots.
What the Rattlesnake does best is passive tanking, resistance to neut and e-war, being that drones don't stop when you are jammed or your cap is dry. Its damage needs to come from torpedoes to have the potential for acceptable DPS as a pirate faction battleship. Having bonuses on all your drones is highly important to play a Rattlesnake optimally as well, since torpedoes are naturally best used against battleships, and bonused light and medium drones are optimal for cleaning up the frigates and cruisers. In pvp and pve, you may only get time to get one salvo off of your torpedos on an enemy ship before you are jammed again or neuted dry. The increased reliance on missiles for damage is clearly a bad thing for the Rattlesnake, not to mention the crummy damage bonus it got was only for kinetic and thermal, automatically making it a sub-optimal choice for half the NPCs in EVE.
You see Kaadoofus. We have laid out the simple and logical conclusions to why the Rattlsnake needs to keep its current bonuses, yet somehow you are incapable of admitting you are wrong. All you can do is compare applies to oranges. It must suck to be such a no-life piece of **** like yourself who can't admit when they are wrong and refuses to learn.
|

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 15:34:00 -
[4432] - Quote
Fabulous Rod wrote: Another poor alternative, as usual, from Kaarous. Kid, the rattlesnake is the ship to aspire to after you have trained for a domi already. Get a clue.
And now it's the upgrade to the Typhoon instead.
Get a clue.
Quote: The Rattlesnake is losing its torpedo viability with the loss of missile velocity bonus and losing bonuses on all its drones. Heavy drones are near useless to a Rattlesnake that is played it its element. Its is far more advantageous to use torpedoes, which have the highest DPS, and let light and medium drones clean up the fats moving frigates and cruisers. Considering jamming npcs and defender missiles, this is clearly the way to go with the Rattlesnake.
These drastic changes greatly diminish the most optimum way to play the ship.
Every sentence in this quote is a lie. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 15:35:00 -
[4433] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Another poor alternative, as usual, from Kaarous. Kid, the rattlesnake is the ship to aspire to after you have trained for a domi already. Get a clue.
And now it's the upgrade to the Typhoon instead. Get a clue.
nobody can take an idiot like you seriously. Just leave. Get a life. |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 15:42:00 -
[4434] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Another poor alternative, as usual, from Kaarous. Kid, the rattlesnake is the ship to aspire to after you have trained for a domi already. Get a clue.
And now it's the upgrade to the Typhoon instead. Get a clue. nobody can take an idiot like you seriously. Just leave. Get a life.
Nope.
Oh, and you're still hilariously wrong. DPS bonused Cruise Missiles are better in every single way to velocity bonused torps. There is no disputing that in any factual way. Hence why you blithely ignore each and every fact placed in front of you.
Your inability to accept the truth is clear to all here. All you are accomplishing right now is flailing in the dark you have created for yourself, hoping someone gives a damn, but no one does.
Get good. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1589
|
Posted - 2014.05.28 15:48:00 -
[4435] - Quote
If after 3rd of June we see a thread asking for bonused lights and mediums back on the rattler that garners a lot of support then they may change it back.
Try starting one a little after everyone has time to test it, maybe a week or two, and see how many support it. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 15:51:00 -
[4436] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Another poor alternative, as usual, from Kaarous. Kid, the rattlesnake is the ship to aspire to after you have trained for a domi already. Get a clue.
And now it's the upgrade to the Typhoon instead. Get a clue. nobody can take an idiot like you seriously. Just leave. Get a life. Nope. Oh, and you're still hilariously wrong. DPS bonused Cruise Missiles are better in every single way to velocity bonused torps. There is no disputing that in any factual way. Hence why you blithely ignore each and every fact placed in front of you. Your inability to accept the truth is clear to all here. All you are accomplishing right now is flailing in the dark you have created for yourself, hoping someone gives a damn, but no one does. Get good.
sorry, clown. Nobody believes you. You are just a no-life piece of **** and we both know it. It must suck to be a blithering idiot like yourself who says ridiculous things instead of admitting when they are wrong.
The amount of posting you do on this forum speaks for itself. Denial much?  |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 15:57:00 -
[4437] - Quote
Daichi Yamato wrote:If after 3rd of June we see a thread asking for bonused lights and mediums back on the rattler that garners a lot of support then they may change it back.
Try starting one a little after everyone has time to test it, maybe a week or two, and see how many support it.
I'll honestly be surprised if the current Rattler makes it a year without getting nerfed. It's pretty nuts right now, even for a Pirate Battleship, which has pretty well set the bar for being nuts. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 15:59:00 -
[4438] - Quote
Kaarous Aldurald wrote:Daichi Yamato wrote:If after 3rd of June we see a thread asking for bonused lights and mediums back on the rattler that garners a lot of support then they may change it back.
Try starting one a little after everyone has time to test it, maybe a week or two, and see how many support it. I'll honestly be surprised if the current Rattler makes it a year without getting nerfed. It's pretty nuts right now, even for a Pirate Battleship, which has pretty well set the bar for being nuts.
Yea, but you are clearly a ******* idiot. You live on these forums. |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 16:01:00 -
[4439] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Daichi Yamato wrote:If after 3rd of June we see a thread asking for bonused lights and mediums back on the rattler that garners a lot of support then they may change it back.
Try starting one a little after everyone has time to test it, maybe a week or two, and see how many support it. I'll honestly be surprised if the current Rattler makes it a year without getting nerfed. It's pretty nuts right now, even for a Pirate Battleship, which has pretty well set the bar for being nuts. Yea, but you are clearly a ******* idiot. You live on these forums.
Says the guy responding to everything I post...  "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1590
|
Posted - 2014.05.28 16:05:00 -
[4440] - Quote
Kaarous Aldurald wrote:Daichi Yamato wrote:If after 3rd of June we see a thread asking for bonused lights and mediums back on the rattler that garners a lot of support then they may change it back.
Try starting one a little after everyone has time to test it, maybe a week or two, and see how many support it. I'll honestly be surprised if the current Rattler makes it a year without getting nerfed. It's pretty nuts right now, even for a Pirate Battleship, which has pretty well set the bar for being nuts.
yeah i wouldnt be surprised if it gets nerfed a bit too. its dps with sentries is already being nerfed in Kronos. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:11:00 -
[4441] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Daichi Yamato wrote:If after 3rd of June we see a thread asking for bonused lights and mediums back on the rattler that garners a lot of support then they may change it back.
Try starting one a little after everyone has time to test it, maybe a week or two, and see how many support it. I'll honestly be surprised if the current Rattler makes it a year without getting nerfed. It's pretty nuts right now, even for a Pirate Battleship, which has pretty well set the bar for being nuts. Yea, but you are clearly a ******* idiot. You live on these forums. Says the guy responding to everything I post... 
you are a waste of time, for sure. I'm just wondering how many people need to tell you that you are a moronic, no-life piece of **** before it sinks in.
What does it feel like to be regarded as a moron by pretty much anyone with any intelligence? You live on these forums and are constantly arguing with everyone. Get a clue and get a life, trash. |

Mike Voidstar
Voidstar Free Flight Foundation
662
|
Posted - 2014.05.28 16:13:00 -
[4442] - Quote
Fabulous Rod wrote:Baltec1 and Kaadoofus have demonstrated have proven their ignorance by saying that heavy drones are a good choice deal with frigates and that there are no valid complaints about the Rattlesnake.
It seems that some people seem to think that the Rattlesnake is played only as a sentry and cruise missile ship that snipes at range. Since the omni nerf the Rattlesnakes sniping DPS has decreased greatly, and even prior to that, it is fact that other pirate faction battleships snipe better.
This was a popular fit because it was easy and gave close to, but still less than the DPS of other pirate faction battleships while sniping. Of course thinking of the Rattlesnake only in this way is DPS-centric thinking those who do utterly fail to see what the snake does best.
What the Rattlesnake does best is passive tanking, resistance to neut and e-war, being that drones don't stop when you are jammed or your cap is dry. Its damage needs to come from torpedoes to have the potential for acceptable DPS as a pirate faction battleship. Having bonuses on all your drones is highly important to play a Rattlesnake optimally as well, since torpedoes are naturally best used against battleships, and bonused light and medium drones are optimal for cleaning up the frigates and cruisers. Heavy drones and sentries are not used often on a Rattlesnake that is played to its strengths. In pvp and pve, you may only get time to get one salvo off of your torpedos on an enemy ship before you are jammed again or neuted dry. The increased reliance on missiles for damage is clearly a bad thing for the Rattlesnake, not to mention the crummy damage bonus it got was only for kinetic and thermal, automatically making it a sub-optimal choice for half the NPCs in EVE.
Considering the loss of missile velocity bonus, bonuses on all its drones and loss of 400m3 drone bay, the nerfs far exceed the buffs to this once very versatile battleship.
....
nobody can take you seriously. Just leave.
....
still comparing apples to oranges I see. Roll
sorry, ridiculous clown. Nobody is buying it.. You are just a no-life piece of **** and we both know it. It must suck to be a blithering idiot like yourself who says ridiculous things and construes the argument instead of admitting when they are wrong.
The amount of posting you do on this forum speaks for itself. Denial much?
Facts [:Cool:]
....
Yea, but you are clearly a ******* idiot. You live on these forums.
               
Bonus troll points for claiming others live on the forums while having whole pages of your vitriolic whimperings deleted every few days. More bonus points for quoting your own alts while claiming support of your position.
As trolls go, your skills are improving. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:15:00 -
[4443] - Quote
another constructive and creative post by this dumbass. Good one.  |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 16:19:00 -
[4444] - Quote
This thread has caused me to wonder.
Just how bad do you have to be to actually get punished on these forums?
He's posted several times now with no actual content, just personal attacks. And yet it remains. Day after day, he is allowed to do this.
Baffling. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11732
|
Posted - 2014.05.28 16:19:00 -
[4445] - Quote
Fabulous Rod wrote:another constructive and creative post by this dumbass. Good one. 
He isn't wrong.
All evidence points to you never having flown a rattle and the endless pages of your deleted posts points to you simply trolling. CCP has shown amazing restraint in not just perma banning you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:22:00 -
[4446] - Quote
baltec1 wrote:Fabulous Rod wrote:another constructive and creative post by this dumbass. Good one.  He isn't wrong. All evidence points to you never having flown a rattle and the endless pages of your deleted posts points to you simply trolling. CCP has shown amazing restraint in not just perma banning you.
this from the kid who tells us that heavy drones are a good solution for dealing with frigates. 
Who can take you forum dwellers seriously? You don't live in reality and true knowledge isn't gained through the forums. |

baltec1
Bat Country Goonswarm Federation
11732
|
Posted - 2014.05.28 16:26:00 -
[4447] - Quote
Fabulous Rod wrote:this from the kid who tells us that heavy drones are a good solution for dealing with frigates.  Who can take you forum dwellers seriously? You don't live in reality and true knowledge isn't gained through the forums.
My knowledge comes from flying battleships almost exclusively for the last 4 years. I doubt you can even use heavy drones to have any idea what you are talking about. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 16:26:00 -
[4448] - Quote
Fabulous Rod wrote:this from the kid who tells us that heavy drones are a good solution for dealing with frigates.  Who can take you forum dwellers seriously? You don't live in reality and true knowledge isn't gained through the forums.
Because you can do it on SiSi.
That's the game. It doesn't matter what you spout off about endlessly about how light drones aren't utterly unimportant.
Because it works in the game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:30:00 -
[4449] - Quote
baltec1 wrote:Fabulous Rod wrote:this from the kid who tells us that heavy drones are a good solution for dealing with frigates.  Who can take you forum dwellers seriously? You don't live in reality and true knowledge isn't gained through the forums. My knowledge comes from flying battleships almost exclusively for the last 4 years. I doubt you can even use heavy drones to have any idea what you are talking about.
Matter of fact I trained for heavy drones when I was a noob, not realizing they sucked against killing frigates. I tested it again with the Gecko with the same conclusion.
You clearly don't know WTF you are talking about. Just another overly vocal know-it-all who learned everything from the forums. |

Cassandra Aurilien
Imperial Academy Amarr Empire
149
|
Posted - 2014.05.28 16:32:00 -
[4450] - Quote
Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:another constructive and creative post by this dumbass. Good one.  He isn't wrong. All evidence points to you never having flown a rattle and the endless pages of your deleted posts points to you simply trolling. CCP has shown amazing restraint in not just perma banning you. this from the kid who tells us that heavy drones are a good solution for dealing with frigates.  Who can take you forum dwellers seriously? You don't live in reality and true knowledge isn't gained through the forums.
You know, just to chime in...
I think that I'd take the word of someone who has a fleet concept in the largest coalition in the game named after him over that of a completely random forum poster.
It helps that his argument makes sense, and is based on fact, while yours is based on random and strange assertions. |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 16:32:00 -
[4451] - Quote
Fabulous Rod wrote: Matter of fact I trained for heavy drones when I was a noob, not realizing they sucked against killing frigates. I tested it again with the Gecko with the same conclusion.
You clearly don't know WTF you are talking about. Just another overly vocal know-it-all who learned everything from the forums.
I would love to hear how you would attempt to explain away the fact that it actually works on SiSi, then. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:34:00 -
[4452] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Matter of fact I trained for heavy drones when I was a noob, not realizing they sucked against killing frigates. I tested it again with the Gecko with the same conclusion.
You clearly don't know WTF you are talking about. Just another overly vocal know-it-all who learned everything from the forums.
I would love to hear how you would attempt to explain away the fact that it actually works on SiSi, then.
moron. Why do you keep putting your dumbass opinion on here? Nobody gives a damn what a no-life idiot, like you, thinks. |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 16:36:00 -
[4453] - Quote
Through your abject failure to actually answer the question, I have taken this to be your surrender.
I graciously accept. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11733
|
Posted - 2014.05.28 16:37:00 -
[4454] - Quote
Fabulous Rod wrote: moron. Why do you keep putting your dumbass opinion on here? Nobody gives a damn what a no-life idiot, like you, thinks.
Yet you think people care about what you say when every response of yours is an insult? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Alvatore DiMarco
Capricious Endeavours Ltd
2192
|
Posted - 2014.05.28 16:38:00 -
[4455] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Matter of fact I trained for heavy drones when I was a noob, not realizing they sucked against killing frigates. I tested it again with the Gecko with the same conclusion.
You clearly don't know WTF you are talking about. Just another overly vocal know-it-all who learned everything from the forums.
I would love to hear how you would attempt to explain away the fact that it actually works on SiSi, then. moron. Why do you keep putting your dumbass opinion on here? Nobody gives a damn what a no-life idiot, like you, thinks.
Answer the question, troll. It's valid. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:40:00 -
[4456] - Quote
Cassandra Aurilien wrote:
You know, just to chime in...
I think that I'd take the word of someone who has a fleet concept in the largest coalition in the game named after him over that of a completely random forum poster.
It helps that his argument makes sense, and is based on fact, while yours is based on random and strange assertions.
It actually doesn't.
Just don't chime in. You have made a fool of yourself enough already.
from personal experience, I know that heavy drones take too long to hit even many frigates to be more effective than light drones which have better tracking and will arrive on target sooner. Isn't this common knowledge?
I've provided common sense approach that makes sense. Baltec1 and kaaloriousare saying its ok to lose the bonus on light and medium drones because heavy drones kill frigates just fine.
I know you must be biased and are a stupid person, being proven wrong repeatedly in this thread. But try to think a little before you post.
|

afkalt
Republic Military School Minmatar Republic
91
|
Posted - 2014.05.28 16:42:00 -
[4457] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Matter of fact I trained for heavy drones when I was a noob, not realizing they sucked against killing frigates. I tested it again with the Gecko with the same conclusion.
You clearly don't know WTF you are talking about. Just another overly vocal know-it-all who learned everything from the forums.
I would love to hear how you would attempt to explain away the fact that it actually works on SiSi, then. moron. Why do you keep putting your dumbass opinion on here? Nobody gives a damn what a no-life idiot, like you, thinks.
How. Can. You. Still. Have. Posting. Privs.
HOW?!
And oh god I can't actually report your posts as fast as they come in. This is quite something! |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:45:00 -
[4458] - Quote
Alvatore DiMarco wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Matter of fact I trained for heavy drones when I was a noob, not realizing they sucked against killing frigates. I tested it again with the Gecko with the same conclusion.
You clearly don't know WTF you are talking about. Just another overly vocal know-it-all who learned everything from the forums.
I would love to hear how you would attempt to explain away the fact that it actually works on SiSi, then. moron. Why do you keep putting your dumbass opinion on here? Nobody gives a damn what a no-life idiot, like you, thinks. Answer the question, troll. It's valid.
I'm not a troll. I'm just superior to you intelligence in ways you can't understand.
the question is not whether its possible to kill frigates with heavy drones or not. This is typical of kaadoofus, not even getting the argument correct. The question is whether heavy drones are an effective solution to frigates, better than bonused light drones. The answer is they are absoloutly not. Some frigates groups are even destroyed more quickly by unbonused drones than bonused heavy drones due to the speed they move between targets and accuracy in hitting them.
Also, nothing has changed in regards to drone tracking or damage. Only their microwarp drive speed has changed and drones do not fire while it is engaged.
Educate yourself before you wreck yourself. |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 16:45:00 -
[4459] - Quote
Fabulous Rod wrote: I've provided common sense approach that makes sense. Baltec1 and kaaloriousare saying its ok to lose the bonus on light and medium drones because heavy drones kill frigates just fine.
Which is true in the case of shooting red crosses.
Also irrelevant, because the Rattler can still use Sentries which are preferred for PvE under pretty much every circumstance.
The only way your claim of personal experience can possibly be true is if you have the absolute bare minimum of skillpoints to use heavy drones.
And once again I will say that your personal inability to play the game correctly has no bearing on a ship balance discussion. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Alvatore DiMarco
Capricious Endeavours Ltd
2192
|
Posted - 2014.05.28 16:47:00 -
[4460] - Quote
I haven't looked in this thread for a month and it's still a raging festival of shiptoasting and trolls.
Hooray.
This must be why other developers don't look for feedback on their ideas before they change their game. |

Barton Breau
University of Caille Gallente Federation
46
|
Posted - 2014.05.28 16:48:00 -
[4461] - Quote
Nah, the last few days were rather dull. |

afkalt
Republic Military School Minmatar Republic
91
|
Posted - 2014.05.28 16:49:00 -
[4462] - Quote
Barton Breau wrote:Nah, the last few days were rather dull.
I think somone got back from enforced vacation recently, tbh. You can usually tell, page count explodes then contracts rapidly again |

baltec1
Bat Country Goonswarm Federation
11733
|
Posted - 2014.05.28 16:50:00 -
[4463] - Quote
Alvatore DiMarco wrote:I haven't looked in this thread for a month and it's still a raging festival of shiptoasting and trolls.
Hooray.
This must be why other developers don't look for feedback on their ideas before they change their game.
We did get to figure out that a mack will now earn over 80 mil/hr in highsec level 3 missions Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:52:00 -
[4464] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: I've provided common sense approach that makes sense. Baltec1 and kaaloriousare saying its ok to lose the bonus on light and medium drones because heavy drones kill frigates just fine.
Which is true in the case of shooting red crosses.
we aren't just talking about red crosses AND you are wrong. There are only certain npc frigates that heavy drones can destroy comparibly as fast as bonused lights, and only if travel time isn't a factor.
don't be such an obtuse moron.
It should be clear to anyone why nobody can take a ridiculous person like yourself seriously. Get a clue and get a life. You are worthless. |

afkalt
Republic Military School Minmatar Republic
91
|
Posted - 2014.05.28 16:52:00 -
[4465] - Quote
baltec1 wrote:Alvatore DiMarco wrote:I haven't looked in this thread for a month and it's still a raging festival of shiptoasting and trolls.
Hooray.
This must be why other developers don't look for feedback on their ideas before they change their game. We did get to figure out that a mack will now earn over 80 mil/hr in highsec level 3 missions 
I wonder how a triple warp speed rigged, RLML rattlesnake would do, actually.
Probably need SeBos for lock time not to be a constraint! |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 16:53:00 -
[4466] - Quote
Fabulous Rod wrote: we aren't just talking about red crosses AND you are wrong. There are only certain npc frigates that heavy drones can destroy comparibly as fast as bonused lights, and only if travel time isn't a factor.
Travel time is never a factor, because in a situation in which it is, you are using sentries instead.
Quote: don't be such an obtuse moron.
You first. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Alvatore DiMarco
Capricious Endeavours Ltd
2192
|
Posted - 2014.05.28 16:54:00 -
[4467] - Quote
baltec1 wrote:Alvatore DiMarco wrote:I haven't looked in this thread for a month and it's still a raging festival of shiptoasting and trolls.
Hooray.
This must be why other developers don't look for feedback on their ideas before they change their game. We did get to figure out that a mack will now earn over 80 mil/hr in highsec level 3 missions 
I can't fly a mack, but trying it for myself might encourage me to change that. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:55:00 -
[4468] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: we aren't just talking about red crosses AND you are wrong. There are only certain npc frigates that heavy drones can destroy comparibly as fast as bonused lights, and only if travel time isn't a factor.
Travel time is never a factor, because in a situation in which it is, you are using sentries instead. Quote: don't be such an obtuse moron.
You first.
we aren't just talking about red crosses. you are such a dumbass, it is actually hilarious.  |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 16:57:00 -
[4469] - Quote
Fabulous Rod wrote:we aren't just talking about red crosses. you are such a dumbass, it is actually hilarious. 
Lol, this ought to be rich.
Go ahead then, troll boy, tell me about the PvP concerns. I defy you to actually give me some real ones. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11733
|
Posted - 2014.05.28 16:57:00 -
[4470] - Quote
afkalt wrote:baltec1 wrote:Alvatore DiMarco wrote:I haven't looked in this thread for a month and it's still a raging festival of shiptoasting and trolls.
Hooray.
This must be why other developers don't look for feedback on their ideas before they change their game. We did get to figure out that a mack will now earn over 80 mil/hr in highsec level 3 missions  I wonder how a triple warp speed rigged, RLML rattlesnake would do, actually. Probably need SeBos for lock time not to be a constraint!
Slower I would say but that is due to missile flight time. As a pvp frigate fleet based ship downright fun. Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
91
|
Posted - 2014.05.28 16:58:00 -
[4471] - Quote
baltec1 wrote:afkalt wrote:baltec1 wrote:Alvatore DiMarco wrote:I haven't looked in this thread for a month and it's still a raging festival of shiptoasting and trolls.
Hooray.
This must be why other developers don't look for feedback on their ideas before they change their game. We did get to figure out that a mack will now earn over 80 mil/hr in highsec level 3 missions  I wonder how a triple warp speed rigged, RLML rattlesnake would do, actually. Probably need SeBos for lock time not to be a constraint! Slower I would say but that is due to missile flight time. As a pvp frigate fleet based ship downright fun.
I was more thinking the ability to shoot that many more things at once. Turn off drone focus fire, ungroup launchers. Blap ALL the things at the same time. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 16:59:00 -
[4472] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: we aren't just talking about red crosses.
Lol, this ought to be rich. Go ahead then, troll boy, tell me about the PvP concerns. I defy you to actually give me some real ones.
Haven't you lost enough arguments?
I don't know how you could think heavy drones are better are killing frigates than light drones unless you are a total noob or a ******. |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 17:02:00 -
[4473] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote:we aren't just talking about red crosses. you are such a dumbass, it is actually hilarious.  Lol, this ought to be rich. Go ahead then, troll boy, tell me about the PvP concerns. I defy you to actually give me some real ones. Why would I bother trying to convince you of anything? You are clearly a no-life forum moron, detached from reality. Haven't you lost enough arguments, clown?
You're not doing it because you can't. You don't actually have an argument, which is why all you can do is troll and try to lie about torpedoes. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 17:05:00 -
[4474] - Quote
Kaarous Aldurald wrote: You don't actually have an argument,
My argument is simple. light drones are better at killing frigates than heavy drones.
Are you really this stupid? It must suck to be you. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2164
|
Posted - 2014.05.28 17:10:00 -
[4475] - Quote
I like how you know Rod is either utterly spastic or a troll.. Yet you keep responding and responding.. BYDI recruitment closed-ish |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 17:13:00 -
[4476] - Quote
baltec1 wrote:Fabulous Rod wrote:Kaarous Aldurald wrote: You don't actually have an argument, My argument is simple. light drones are better at killing frigates than heavy drones. The loss of bonuses to all its drones on the Rattlesnake is an unnecessary nerf. Are you really this stupid? It must suck to be you. Way to give the camp that is happy with the Rattlesnake changes more credit.  Only, you now do a lot more damage thanks to having both the bonused heavies and the bonused missiles.
just admit you are wrong and GTFO. We are comparing the efficiency of heavy drones vs light drones in killing frigate here. Don't try to twist it in a pathetic attempt to look half-right. Pathetic loser.
Besides, if you are using your missile salvos on frigates as a battleship when there are bigger targets available, you are doing it wrong. |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 17:13:00 -
[4477] - Quote
Garviel Tarrant wrote:I like how you know Rod is either utterly spastic or a troll.. Yet you keep responding and responding..
I've seen CCP act on stupider things than what he is suggesting, just because people cried about it enough.
Rigs for freighters being a recent example of that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11733
|
Posted - 2014.05.28 17:16:00 -
[4478] - Quote
Fabulous Rod wrote:
just admit you are wrong and GTFO. We are comparing the efficiency of heavy drones vs light drones in killing frigate here. Don't try to twist it in a pathetic attempt to look half-right. Pathetic loser.
Besides, if you are using your missile salvos on frigates as a battleship when there are bigger targets available, you are doing it wrong.
In pvp its the frigates you want to remove as those are the ships that will have the tackle on you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 17:17:00 -
[4479] - Quote
Kaarous Aldurald wrote:Garviel Tarrant wrote:I like how you know Rod is either utterly spastic or a troll.. Yet you keep responding and responding.. I've seen CCP act on stupider things than what he is suggesting, just because people cried about it enough. Rigs for freighters being a recent example of that.
more stupid than having to use a video game forum to fill the void that is your social life? 
Truth hurts. It sucks to be you.  |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 17:18:00 -
[4480] - Quote
baltec1 wrote:Fabulous Rod wrote:
just admit you are wrong and GTFO. We are comparing the efficiency of heavy drones vs light drones in killing frigate here. Don't try to twist it in a pathetic attempt to look half-right. Pathetic loser.
Besides, if you are using your missile salvos on frigates as a battleship when there are bigger targets available, you are doing it wrong.
In pvp its the frigates you want to remove as those are the ships that will have the tackle on you.
yes, no ****. thats why having drones that can actually hit them(lights) is better than drones that can't (heavys).
you've lost this round. |

baltec1
Bat Country Goonswarm Federation
11734
|
Posted - 2014.05.28 17:19:00 -
[4481] - Quote
Garviel Tarrant wrote:I like how you know Rod is either utterly spastic or a troll.. Yet you keep responding and responding..
Its a feedback thread, it would do none of us any good if this guy was the only one posting in it. As always you must respond to stop bad things from happening, we learned this the hard way. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 17:20:00 -
[4482] - Quote
baltec1 wrote:Garviel Tarrant wrote:I like how you know Rod is either utterly spastic or a troll.. Yet you keep responding and responding.. Its a feedback thread, it would do none of us any good if this guy was the only one posting in it. As always you must respond to stop bad things from happening, we learned this the hard way.
the difference is that I actually fly a Rattlesnake while you and Kaarous have nothing better to do. |

baltec1
Bat Country Goonswarm Federation
11734
|
Posted - 2014.05.28 17:20:00 -
[4483] - Quote
Fabulous Rod wrote:
yes, no ****. thats why having drones that can actually hit them(lights) is better than drones that can't (heavys).
you've lost this round, clown. Go post your worthless 2 cents somewhere else for the next few hours.
I hit frigates with large blasters in pvp. You honestly thing bonused heavies wont?
The reason to use them is very simple, they cant be taken out easily like light drones can. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 17:21:00 -
[4484] - Quote
Fabulous Rod wrote: yes, no ****. thats why having drones that can actually hit them(lights) is better than drones that can't (heavys).
you've lost this round, clown. Go post your worthless 2 cents somewhere else for the next few hours.
You've never flown it in PvP, i can tell.
If you're in a PvP situation, webs are being applied. Even Ogres can hit frigates at that range, with webs applied.
I don't even bother launching the light drones in mine on SiSi, I just lay on the webs and eat them wholesale. My best so far is soloing six other players in smaller ships.
Your concerns are baseless. Your logic is nonexistent. And your arguments are entirely lies.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11734
|
Posted - 2014.05.28 17:22:00 -
[4485] - Quote
Fabulous Rod wrote:baltec1 wrote:Garviel Tarrant wrote:I like how you know Rod is either utterly spastic or a troll.. Yet you keep responding and responding.. Its a feedback thread, it would do none of us any good if this guy was the only one posting in it. As always you must respond to stop bad things from happening, we learned this the hard way. the difference is that I actually fly a Rattlesnake while you and Kaarous are just pathetic no-lifers with nothing better to do.
Given your refusal to post this torp fit you have and the fact that given the info you have provided would mean your rattle needs more than 12 midslots I would say you just told a lie. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 17:22:00 -
[4486] - Quote
baltec1 wrote:Fabulous Rod wrote:
yes, no ****. thats why having drones that can actually hit them(lights) is better than drones that can't (heavys).
you've lost this round, clown. Go post your worthless 2 cents somewhere else for the next few hours.
I hit frigates with large blasters in pvp. You honestly thing bonused heavies wont? The reason to use them is very simple, they cant be taken out easily like light drones can.
You can hit frigates with citadel torpedoes too. Doesn't mean its very effective to do so.
Think before you post. And try not to be so ridiculous. Of course bonused hp and damage on light drones is a major setback to the Rattlesnake when it comes to dealing with fast moving frigates.
Geckos even have trouble hitting some NPC frigates.
You lost. Deal with it. |

Kaarous Aldurald
ROC Deep Space The ROC
6552
|
Posted - 2014.05.28 17:24:00 -
[4487] - Quote
baltec1 wrote: Given your refusal to post this torp fit you have and the fact that given the info you have provided would mean your rattle needs more than 12 midslots I would say you just told a lie.
Given some of the incredibly basic errors he keeps making, I am not even sure he plays the game.
Clearly he has several accounts as he has shown so far, but I don't think any of them have ever undocked. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11734
|
Posted - 2014.05.28 17:24:00 -
[4488] - Quote
Fabulous Rod wrote:
You can hit frigates with citadel torpedoes too.
Think before you post. And try not to be so ridiculous.
Because capital missiles use the turret tracking system... Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 17:27:00 -
[4489] - Quote
I love how its just these two moronic forum dwelling no-lifers caught up in a fit and doing all these heavy mental gymnastics trying to think up ways they can scrape by appearing to be semi-correct in their ridiculous statements that they have made. 
You forum clowns are hilarious. |

Kaarous Aldurald
ROC Deep Space The ROC
6553
|
Posted - 2014.05.28 17:31:00 -
[4490] - Quote
Because going on a four post rant about how the Rattlesnake shouldn't be changed based entirely off of your own failure to understand the cargo space stats of torpedoes isn't mental gymnastics at all. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.28 17:43:00 -
[4491] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Daichi Yamato wrote:If after 3rd of June we see a thread asking for bonused lights and mediums back on the rattler that garners a lot of support then they may change it back.
Try starting one a little after everyone has time to test it, maybe a week or two, and see how many support it. I'll honestly be surprised if the current Rattler makes it a year without getting nerfed. It's pretty nuts right now, even for a Pirate Battleship, which has pretty well set the bar for being nuts. Yea, but you are clearly a ******* idiot. You live on these forums. Says the guy responding to every I post, TWICE! once with insults, and then editing it into something somewhat less likely to be deleted.  Improved that slightly. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 17:59:00 -
[4492] - Quote
You no-life forum twits hurt me deeply. 
I just have to wonder how much of a loser you have to be to spend all your free time throwing your worthless 2 cents in every thread and arguing with everyone, endlessly, due to your own incompetence.
It must really suck . |

baltec1
Bat Country Goonswarm Federation
11737
|
Posted - 2014.05.28 18:02:00 -
[4493] - Quote
Fabulous Rod wrote:You no-life forum twits hurt me deeply.  I just have to wonder how much of a loser you have to be to spend all your free time throwing your worthless 2 cents in every thread and arguing with everyone, endlessly. It must really suck .
Quoting for history. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Frostys Virpio
The Mjolnir Bloc The Bloc
1102
|
Posted - 2014.05.28 18:04:00 -
[4494] - Quote
Fabulous Rod wrote:You no-life forum twits hurt me deeply.  I just have to wonder how much of a loser you have to be to spend all your free time throwing your worthless 2 cents in every thread and arguing with everyone, endlessly. It must really suck .
Haven't you noticed by now that you are alone defending the idea that the new rattle will be a lesser ship? You do so with more insult than a 12 yo would throw around to make your case "better"... |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 18:07:00 -
[4495] - Quote
Frostys Virpio wrote:Fabulous Rod wrote:You no-life forum twits hurt me deeply.  I just have to wonder how much of a loser you have to be to spend all your free time throwing your worthless 2 cents in every thread and arguing with everyone, endlessly. It must really suck . Haven't you noticed by now that you are alone defending the idea that the new rattle will be a lesser ship? You do so with more insult than a 12 yo would throw around to make your case "better"...
Try reading the thread. I'm not saying anything that hasn't already been said, just reiterating for thoughtless people like yourself. Nobody thinks the old snake is fine either.
Don't be such an imbecile. |

Kaarous Aldurald
ROC Deep Space The ROC
6554
|
Posted - 2014.05.28 18:08:00 -
[4496] - Quote
Fabulous Rod wrote: Try reading all the valid complaints.
There aren't any. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 18:11:00 -
[4497] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Try reading all the valid complaints.
There aren't any.
And this is exactly why nobody can take you seriously. You discredit yourself on so many levels. Way to represent to camp that thinks the Rattlesnake changes are "fine". |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
685
|
Posted - 2014.05.28 18:21:00 -
[4498] - Quote
Fabulous Rod wrote: I'm not a troll. I'm just superior to you intelligence in ways you can't understand.
Quote:I'm just superior to you intelligence...
Quote:...you intelligence...
gg
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Barton Breau
University of Caille Gallente Federation
46
|
Posted - 2014.05.28 18:33:00 -
[4499] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Try reading all the valid complaints.
There aren't any.
Well, we could have had slightly more drone and slightly less missile dps to keep it similar to gila and a interesting choice for just drone users (besides the obvious tank)... |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 18:34:00 -
[4500] - Quote
Barton Breau wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Try reading all the valid complaints.
There aren't any. Well, we could have had slightly more drone and slightly less missile dps to keep it similar to gila and a interesting choice for just drone users (besides the obvious tank)...
He isn't worthy of your response. That guy is clearly just an obnoxious, no-life forum moron. |

Alvatore DiMarco
Capricious Endeavours Ltd
2192
|
Posted - 2014.05.28 18:34:00 -
[4501] - Quote
I love how a certain poster's ninja-edits keep getting caught when his original posts are quoted before he can edit them. |

Doggy Dogwoofwoof
Psychopathic Posse
30
|
Posted - 2014.05.28 18:46:00 -
[4502] - Quote
Fabulous Rod wrote:Barton Breau wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Try reading all the valid complaints.
There aren't any. Well, we could have had slightly more drone and slightly less missile dps to keep it similar to gila and a interesting choice for just drone users (besides the obvious tank)... Right. And the loss of 400m3 drone bay kills any creative use for what should be the most badass drone boat battleship. And loss of missile velocity bonus hurts sniping capabilities and makes torpedoes much less viable as well. You keep saying you shouldn't snipe with the snake, Then complain it is losing its ability to snipe |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 19:07:00 -
[4503] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Barton Breau wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: Try reading all the valid complaints.
There aren't any. Well, we could have had slightly more drone and slightly less missile dps to keep it similar to gila and a interesting choice for just drone users (besides the obvious tank)... Right. And the loss of 400m3 drone bay kills any creative use for what should be the most badass drone boat battleship. And loss of missile velocity bonus hurts sniping capabilities and makes torpedoes much less viable as well. You keep saying you shouldn't snipe with the snake, Then complain it is losing its ability to snipe
No, I'm saying its sniping capabilities are diminished by loss of missile velocity. Besides that, there are better pirate faction battleships for sniping.
Would you learn to read already? |

Kaarous Aldurald
ROC Deep Space The ROC
6554
|
Posted - 2014.05.28 19:13:00 -
[4504] - Quote
Fabulous Rod wrote: No, I'm saying its ability to sniping capabilities are diminished by loss of missile velocity. Also, there are better pirate faction battleships for sniping.
Holy ****. Would you learn to read already?
It's sniping abilities are amazing anyway. Cruise missiles can easily reach out farther than velocity bonused torps, as has been demonstrated.
With better DPS than torps, and better application. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 19:25:00 -
[4505] - Quote
Kaarous Aldurald wrote:
With better DPS than torps
Well the fact that the Rattlesnake is the least played proves you wrong.
And, no, cruise missiles do not do more DPS than torpedoes.
How do you not understand what "diminished" means? |

Kaarous Aldurald
ROC Deep Space The ROC
6554
|
Posted - 2014.05.28 19:26:00 -
[4506] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:
With better DPS than torps
no cruise missiles do not do more DPS than torpedoes. Don't be a moron.
L2Context.
50% DPS bonused cruise missiles do much more damage than velocity bonused torps. With greater range and better application.
There literally is no downside. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 19:27:00 -
[4507] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:
With better DPS than torps
no cruise missiles do not do more DPS than torpedoes. Don't be a moron. L2Context. 50% DPS bonused cruise missiles do much more damage than velocity bonused torps. .
nobody is making that comparison. wow.  |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 19:29:00 -
[4508] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:With better DPS than torps no cruise missiles do not do more DPS than torpedoes. Don't be a moron. L2Context. 50% DPS bonused cruise missiles do much more damage than velocity bonused torps. With greater range and better application. There literally is no downside. He is learning how to troll instead, and you are training him admirably. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6554
|
Posted - 2014.05.28 19:29:00 -
[4509] - Quote
Fabulous Rod wrote: nobody is making that comparison. how ******* stupid are you?
You've been making that comparison for about twenty pages at least. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 19:31:00 -
[4510] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: nobody is making that comparison. how ******* stupid are you?
You've been making that comparison for about twenty pages at least.
Wrong again. I am comparing cruise missile damage to torpedo damage. |

Kaarous Aldurald
ROC Deep Space The ROC
6554
|
Posted - 2014.05.28 19:31:00 -
[4511] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: nobody is making that comparison. how ******* stupid are you?
You've been making that comparison for about twenty pages at least. no, I am comparing cruise missile damage to torpedo damage. Don't be an idiot.
And, on the new Rattlesnake, cruise missile damage, application, and range is better than the current Rattlesnake with torpedoes. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 19:34:00 -
[4512] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: nobody is making that comparison. how ******* stupid are you?
You've been making that comparison for about twenty pages at least. no, I am comparing cruise missile damage to torpedo damage. Don't be an idiot. And, on the new Rattlesnake, cruise missile damage, application, and range is better than the current Rattlesnake with torpedoes.
nobody is making that comparison but you, kid. learn to read. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 19:43:00 -
[4513] - Quote
Fabulous Rod wrote: I am comparing cruise missile damage to torpedo damage. What does their damage without a hull bonus have anything to do with the Pirate Faction Battleship rebalance?
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6554
|
Posted - 2014.05.28 19:43:00 -
[4514] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote: I am comparing cruise missile damage to torpedo damage. What does their damage without a hull bonus have anything to do with the Pirate Faction Battleship rebalance?
Because light drones, apparently. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
52
|
Posted - 2014.05.28 19:46:00 -
[4515] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote: I am comparing cruise missile damage to torpedo damage. What does their damage without a hull bonus have anything to do with the Pirate Faction Battleship rebalance?
The issue is that things are being unnecessarily taken away from a ship that is considered to be UP.
And in this case, the nerfs far exceed the buffs. |

Kaarous Aldurald
ROC Deep Space The ROC
6555
|
Posted - 2014.05.28 19:47:00 -
[4516] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: I am comparing cruise missile damage to torpedo damage. What does their damage without a hull bonus have anything to do with the Pirate Faction Battleship rebalance? The issue is that things are being unnecessarily taken away from a ship that is considered to be UP. And in this case, the nerfs far exceed the buffs.
The buffs far outweigh the nerfs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 19:49:00 -
[4517] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: I am comparing cruise missile damage to torpedo damage. What does their damage without a hull bonus have anything to do with the Pirate Faction Battleship rebalance? The issue is that things are being unnecessarily taken away from a ship that is considered to be UP. And in this case, the nerfs far exceed the buffs. The nerf of the new hull having Cruise missiles that do more damage than the old hull did with torps. With better damage application, at longer range.
Oh woe, I wish all my favorite ships would get such nerfs. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 19:50:00 -
[4518] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: I am comparing cruise missile damage to torpedo damage. What does their damage without a hull bonus have anything to do with the Pirate Faction Battleship rebalance? The issue is that things are being unnecessarily taken away from a ship that is considered to be UP. And in this case, the nerfs far exceed the buffs. The buffs far outweigh the nerfs.
The facts prove you wrong.
|

Kaarous Aldurald
ROC Deep Space The ROC
6555
|
Posted - 2014.05.28 19:53:00 -
[4519] - Quote
Fabulous Rod wrote: The facts prove you wrong.
You don't have any facts.
You don't even know how much cargo space torpedoes take up. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 19:54:00 -
[4520] - Quote
Fabulous Rod wrote:The facts prove you wrong. Fact is, you haven't posted any fit that supplies your claims, you just went on about light drones and torps.
Pretty much almost all facts point towards the new hull doing better with cruise missiles than the old one with torps.
Kaarous Aldurald wrote:Because light drones, apparently.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 20:04:00 -
[4521] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:The facts prove you wrong. Fact is, you haven't posted any fit that supplies your claims, you just went on about light drones and torps. Pretty much almost all facts point towards the new hull doing better with cruise missiles than the old one with torps. Kaarous Aldurald wrote:Because light drones, apparently.
I'm not making that comparison. That was an argument that got twisted by Kaadoofus.
I was simply comparing missile DPS to torpedo DPS. Torpedoes are losing much of their viability with the loss of missile velocity bonus, which lowers the potential damage of the ship. A potential damage that ship needs to be considered as a choice.
Its true these are buffs to a sentry snake and the sentry snake ONLY and ONLY in against target that are weak against thermal or kinietic. The devs made a mistake in thinking that as the only way it was played. Apparently the two no-life forum clowns think so too. It figures since they are some of the only people dumb enough to accept forum postings as truth. |

Doggy Dogwoofwoof
Psychopathic Posse
31
|
Posted - 2014.05.28 20:07:00 -
[4522] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:The facts prove you wrong. Fact is, you haven't posted any fit that supplies your claims, you just went on about light drones and torps. Pretty much almost all facts point towards the new hull doing better with cruise missiles than the old one with torps. Kaarous Aldurald wrote:Because light drones, apparently. I'm not making that comparison. That was an argument that got twisted by Kaadoofus. I was simply comparing missile DPS to torpedo DPS. Torpedoes are losing much of their viability with the loss of missile velocity bonus, which lowers the potential damage of the ship. A potential damage that ship needs to be considered as a choice. Its true these are buffs to a sentry snake and the sentry snake ONLY and ONLY in against target that are weak against thermal or kinietic. The devs made a mistake in thinking that as the only way it was played. Apparently the two no-life forum clowns think so too. It figures since they are some of the only people dumb enough to accept forum postings as truth. Wrong Rod, The velocity DOES NOT effect the damage of the ship, it just forces it to be closer. You can still bring torps, and torps with Ogres at point blank range will eat ANY battleship alive |

Sarnia Aldurad
Breathe.
3
|
Posted - 2014.05.28 20:11:00 -
[4523] - Quote
I love the classic rattlesnake :) But, that being said, there are few, as in THREE changes out of this batch I'd be delighted to see them keep - but essentially leave her the hell alone :P
RATTLESNAKE
Gallente Battleship Bonus: 10% drone damage and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to Cruise missile and Torpedo max velocity
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) <-- NEW Launcher -- always GREAT! Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 -->> Losing some armor but certainly acceptable for the change Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 <-- like MORE CAP for that launcher! Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 125/ 400 -- She is the reigning queen of Drone Ships and bloody well should STAY that way! Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) <-- appreciated little change.
Let us keep the flexibility that is the hallmark of this rather remarkable DRONE and MISSILE boat :) Don't neuter her capabilities on the altar of "But I just want to blow **** up" -- fly a Mach then if that's the case but please, leave the rattler alone hehe.
Regards all.
PS:: and NO -- higher DPS in drone warfare when you're remaining drones have 60% more chance to be annihilated is not a cool trade-off. Losing sniping ability for an extra 10% damage that's only applicable 1/2 the time -- no thanks.,
CCP has their minds made up by the looks of it so I'm sure you'll get your DPS increases -- BUT -- I really doubt we'll see a flock of pilots suddenly gravitate to the Rattlesnake. Worse, the lack of a drone+missile combo at the battleship level just is just about to be worse than ever.
It is, what it is I'm afraid. Guess I'll put my trademark Gurista Geckos on a shelf .. after all with THESE changes, neither my Gila or my Rattler will be able to actually fly them effectively anymore. very sad. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 20:11:00 -
[4524] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:The facts prove you wrong. Fact is, you haven't posted any fit that supplies your claims, you just went on about light drones and torps. Pretty much almost all facts point towards the new hull doing better with cruise missiles than the old one with torps. Kaarous Aldurald wrote:Because light drones, apparently. I'm not making that comparison. That was an argument that got twisted by Kaadoofus. I was simply comparing missile DPS to torpedo DPS. Torpedoes are losing much of their viability with the loss of missile velocity bonus, which lowers the potential damage of the ship. A potential damage that ship needs to be considered as a choice. Its true these are buffs to a sentry snake and the sentry snake ONLY and ONLY in against target that are weak against thermal or kinietic. The devs made a mistake in thinking that as the only way it was played. Apparently the two no-life forum clowns think so too. It figures since they are some of the only people dumb enough to accept forum postings as truth. Wrong Rod, The velocity DOES NOT effect the damage of the ship, it just forces it to be closer. You can still bring torps, and torps with Ogres at point blank range will eat ANY battleship alive
Wrong. Ships get out of range and then then a lack of missile velocity DOES effect the damage of the ship.
The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones. There are very few situations where heavy drones are preferable to use. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 20:13:00 -
[4525] - Quote
Sarnia Aldurad wrote:I love the classic rattlesnake :) But, that being said, there are few, as in THREE changes out of this batch I'd be delighted to see them keep - but essentially leave her the hell alone :P
RATTLESNAKE
Gallente Battleship Bonus: 10% drone damage and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to Cruise missile and Torpedo max velocity
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) <-- NEW Launcher -- always GREAT! Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 -->> Losing some armor but certainly acceptable for the change Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 <-- like MORE CAP for that launcher! Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 125/ 400 -- She is the reigning queen of Drone Ships and bloody well should STAY that way! Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) <-- appreciated little change.
Let us keep the flexibility that is the hallmark of this rather remarkable DRONE and MISSILE boat :) Don't neuter her capabilities on the altar of "But I just want to blow **** up" -- fly a Mach then if that's the case but please, leave the rattler alone hehe.
Regards all.
PS:: and NO -- higher DPS in drone warfare when you're remaining drones have 60% more chance to be annihilated is not a cool trade-off. Losing sniping ability for an extra 10% damage that's only applicable 1/2 the time -- no thanks.,
CCP has their minds made up by the looks of it so I'm sure you'll get your DPS increases -- BUT -- I really doubt we'll see a flock of pilots suddenly gravitate to the Rattlesnake. Worse, the lack of a drone+missile combo at the battleship level just is just about to be worse than ever.
It is, what it is I'm afraid. Guess I'll put my trademark Gurista Geckos on a shelf .. after all with THESE changes, neither my Gila or my Rattler will be able to actually fly them effectively anymore. very sad.
Well said. I'm certainly glad there are more people who recognize the finer points of the Rattlesnake as a flexible battleship.
Although it would greatly benefit from an extra low slot so that the Rattlsnake could have the 3 slots necessary for shield power relay and 2 damage amps each for both missiles and drones. |

Kaarous Aldurald
ROC Deep Space The ROC
6555
|
Posted - 2014.05.28 20:15:00 -
[4526] - Quote
Fabulous Rod wrote: Wrong. Ships get out of range and then then a lack of missile velocity DOES effect the damage of the ship.
The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones. There are very few situations where heavy drones are preferable to use.
It's really hard to outrange cruise missiles.
And you can still use sentries, by the way. If you wring your hands on your therapist's couch about the travel time of heavy drones, sentries notably have none. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Doggy Dogwoofwoof
Psychopathic Posse
31
|
Posted - 2014.05.28 20:16:00 -
[4527] - Quote
Fabulous Rod wrote:
Wrong. Ships get out of range and then then a lack of missile velocity DOES effect the damage of the ship.
The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones. There are very few situations where heavy drones are preferable to use.
You shouldnt be using torps on things that ARE NOT battleships or larger in the first place. They are NOT a weapon system designed to engage undersized targets. If you want range then use RHML or Cruise missiles with sentry's at 70 KM for 1500 DPS. Frigs will die before the get to you, and if they do get to you Percision missiles + Light drones will take them out faster than bonused lights would. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 20:18:00 -
[4528] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:
Wrong. Ships get out of range and then then a lack of missile velocity DOES effect the damage of the ship.
The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones. There are very few situations where heavy drones are preferable to use.
You shouldnt be using torps on things that ARE NOT battleships or larger in the first place
I never suggested I was. learn to read. |

Kaarous Aldurald
ROC Deep Space The ROC
6555
|
Posted - 2014.05.28 20:20:00 -
[4529] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:
Wrong. Ships get out of range and then then a lack of missile velocity DOES effect the damage of the ship.
The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones. There are very few situations where heavy drones are preferable to use.
You shouldnt be using torps on things that ARE NOT battleships or larger in the first place I never suggested I was. learn to read.
No, you suggested that you bought a faction battleship for light drones and unbonused torpedoes.
Which is so far beyond doing it wrong that TEST wouldn't let you in. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 20:21:00 -
[4530] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:
Wrong. Ships get out of range and then then a lack of missile velocity DOES effect the damage of the ship.
The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones. There are very few situations where heavy drones are preferable to use.
You shouldnt be using torps on things that ARE NOT battleships or larger in the first place I never suggested I was. learn to read. No, you suggested that you bought a faction battleship for light drones and unbonused torpedoes. Which is so far beyond doing it wrong that TEST wouldn't let you in.
No, you are an idiot. Thanks for proving me correct, once again. |

Doggy Dogwoofwoof
Psychopathic Posse
31
|
Posted - 2014.05.28 20:22:00 -
[4531] - Quote
Fabulous Rod wrote: The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones.
Right there, You just implied you use torps on everything, Because THAT would be the limiting factor in clear speeds vs Frigs/cruisers, Not heavy drones. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 20:26:00 -
[4532] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote: The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones.
Right there, You just implied you use torps on everything, Because THAT would be the limiting factor in clear speeds vs Frigs/cruisers, Not heavy drones.
ok, you made an assumption. I use torpedos on other battleships and I sick the light and medium drones on the frigates and cruisers respectively.
Its so much easier and more preferable to play a Rattlesnake this way. I don't think you understand. All the loot is nearby, and not scattered like it is when you are sniping, you don't have to remain stationary to deal your damage either and can be moving towards your objective. |

Doggy Dogwoofwoof
Psychopathic Posse
31
|
Posted - 2014.05.28 20:29:00 -
[4533] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote: The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones.
Right there, You just implied you use torps on everything, Because THAT would be the limiting factor in clear speeds vs Frigs/cruisers, Not heavy drones. ok, you made an assumption. I use torpedos on other battleships and I sick the light and medium drones on the frigates and cruisers respectively. Its so much easier and more preferable to play a Rattlesnake this way. I don't think you understand. All the loot is nearby, and not scattered like it is when you are sniping, you don't have to remain stationary to deal your damage either and can be moving towards your objective. Blitzing is more effiecent for money, And Cruise missiles + Sentrys kills Cruisers Much faster than Mediums + torps would. Plus if you are looting/salvaging, Coming back in a noctis is more efficient, As is using a marauder. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 20:33:00 -
[4534] - Quote
Fabulous Rod wrote: All the loot is nearby, and not scattered like it is when you are sniping, you don't have to remain stationary to deal your damage either and can be moving towards your objective. Weren't you complaining just a while ago that the Rattlesnake lost sniping viability? Now it's good that you are not sniping for looting?
If you mention loot, I imagine you are talking about PvE.
You said the damage bonus is only useful against kin and therm weak targets. Name me some rat types that are not at least secondary vulnerable to one of these two. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 20:40:00 -
[4535] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote: The rate at which battleships die is not an issue, it is the speed at which everything else dies, the frigates and cruisers, that determines how quickly you can deploy salvage drones.
Right there, You just implied you use torps on everything, Because THAT would be the limiting factor in clear speeds vs Frigs/cruisers, Not heavy drones. ok, you made an assumption. I use torpedos on other battleships and I sick the light and medium drones on the frigates and cruisers respectively. Its so much easier and more preferable to play a Rattlesnake this way. I don't think you understand. All the loot is nearby, and not scattered like it is when you are sniping, you don't have to remain stationary to deal your damage either and can be moving towards your objective. Blitzing is more effiecent for money,
You can't blitz every mission and I have a torpedo golem as well and there are many missions and situations where a torpedo Rattlesnake is preferable. Its far easier to manage than a Golem and you can deal with neut/nos better.
|

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 20:41:00 -
[4536] - Quote
Fabulous Rod wrote: there are many missions and situations where a torpedo Rattlesnake is preferable. Its far easier to manage than a Golem and you can deal with neut/nos better. Please post that fit, would like to see you provide solid "facts".
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
53
|
Posted - 2014.05.28 21:27:00 -
[4537] - Quote
You know another thing these drastic changes is that the new rattlesnake won't even have the best damage type against the NPCs that its ability to passive helps against. The NPCS that neut/nos you are usually weakest to EM. Additionally, whenever a player knows he will have to fight a Rattlensnake, he only needs to worry about 2 damage types.
less than preferable changes nomatter how you look at it.. |

afkalt
Republic Military School Minmatar Republic
91
|
Posted - 2014.05.28 21:35:00 -
[4538] - Quote
By drastic changes, you mean the bits not buffed. There's a major distinction there. |
|

ISD Ezwal
ISD Community Communications Liaisons
1434

|
Posted - 2014.05.28 21:40:00 -
[4539] - Quote
thread locked for cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Sniper Smith
Center for Advanced Studies Gallente Federation
166
|
Posted - 2014.05.28 23:47:00 -
[4540] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
In the future, how abou rather than removing their posts, you could also remove their posting ability ? And/or ability to log in :) Then maybe you wouldn't need to come back here twice a day to delete pages upon pages.. |

Kaarous Aldurald
ROC Deep Space The ROC
6556
|
Posted - 2014.05.29 00:00:00 -
[4541] - Quote
Sniper Smith wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! In the future, how abou rather than removing their posts, you could also remove their posting ability ? And/or ability to log in :) Then maybe you wouldn't need to come back here twice a day to delete pages upon pages..
Sadly, ISDs cannot do that themselves.
Also, first post after lock, discussing moderation. :P "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
|

ISD Ezwal
ISD Community Communications Liaisons
1438

|
Posted - 2014.05.29 00:08:00 -
[4542] - Quote
Sniper Smith wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! In the future, how abou rather than removing their posts, you could also remove their posting ability ? And/or ability to log in :) Then maybe you wouldn't need to come back here twice a day to delete pages upon pages.. CCL members, myself included, do not have the ability to ban people from the forum. CCP however has. Rest assured that if we find multiple rule infractions by the same poster, CCP will get notified in full. At CCP's discretion this can lead to consequences for the poster in question.
I hope that clarifies it a bit. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Daichi Yamato
Xero Security and Technologies
1592
|
Posted - 2014.05.29 00:27:00 -
[4543] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The Rules:
Glad i read that. pretty sure ive done or at least come close to .13 EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6558
|
Posted - 2014.05.29 00:28:00 -
[4544] - Quote
Daichi Yamato wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The Rules: Glad i read that. pretty sure ive done or at least come close to .13 
That's why I chop-quote. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 00:55:00 -
[4545] - Quote
Do try to post constructively. This isn't a chat room.
As I was saying, the Rattlesnakes damage bonus isn't even specialized against the ships its passive shield tanking ability is specialized to deal with, neut/nos users.
Its ability to combat fast moving frigates and cruisers are also greatly impacted in a negative way by the loss of bonuses to light and medium drones. |

Ravasta Helugo
Republic University Minmatar Republic
286
|
Posted - 2014.05.29 01:00:00 -
[4546] - Quote
Posting to confirm that the new Rattlesnake is insane.
Watching super drones wreck stuff is great, and that bonused Gecko will be choice.
For PVP this thing will be crazy as a Sentry sniper. Oh, you're trying to tackle me in an inty? My fully bonused rack of RLML's say that's a bad idea... Trying to tackle in anything bigger than an inty? Supah Drones say that's an even worse idea! |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 01:04:00 -
[4547] - Quote
Ravasta Helugo wrote:Posting to confirm that the new Rattlesnake is insane.
Watching super drones wreck stuff is great, and that bonused Gecko will be choice.
For PVP this thing will be crazy as a Sentry sniper. Oh, you're trying to tackle me in an inty? My fully bonused rack of RLML's say that's a bad idea... Trying to tackle in anything bigger than an inty? Supah Drones say that's an even worse idea!
Are you really going to fit RLML on a battleship? BAHAHAHAHA! 
Good luck doing damage with sentries without any bonuses. |

Daichi Yamato
Xero Security and Technologies
1593
|
Posted - 2014.05.29 01:08:00 -
[4548] - Quote
Fabulous Rod wrote:Do try to post constructively. This isn't a chat room.
As I was saying, the Rattlesnakes damage bonus isn't even specialized against the ships its passive shield tanking ability is specialized to deal with, neut/nos users.
That was actually something i was relieved to see. now i only need to buy/make two types of cruise missiles rather than four.
caldari pilots always complain they are pigeon holed into one damage type...the lucky beggers EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6562
|
Posted - 2014.05.29 02:20:00 -
[4549] - Quote
If you passive tank, you're doing it wrong.
And as far as dealing with neuts, you have capless guns, and drones don't take cap either. That's not even remotely a consideration.
And as far as the damage types, I laugh in the face of any fool who thinks Kinetic and Thermal are somehow bad. Blasters and rails are the most popular turret type these days, and that's all they shoot. Pretty sure those two damage types don't manage to make blasters bad.  "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1593
|
Posted - 2014.05.29 03:19:00 -
[4550] - Quote
Kaarous Aldurald wrote:If you passive tank, you're doing it wrong.
i passive tank. When i rigged my rattler im sure T2 purgers werent so expensive though. Using some form of gist booster is looking more attractive now. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

baltec1
Bat Country Goonswarm Federation
11740
|
Posted - 2014.05.29 03:44:00 -
[4551] - Quote
Fabulous Rod wrote:Ravasta Helugo wrote:Posting to confirm that the new Rattlesnake is insane.
Watching super drones wreck stuff is great, and that bonused Gecko will be choice.
For PVP this thing will be crazy as a Sentry sniper. Oh, you're trying to tackle me in an inty? My fully bonused rack of RLML's say that's a bad idea... Trying to tackle in anything bigger than an inty? Supah Drones say that's an even worse idea! Are you really going to fit RLML on a battleship? BAHAHAHAHA!  Good luck doing damage with sentries without any bonuses. Also, 1 web or warp disruption makes your super drone useless.
The sentries are bonused.
RLML with a 50% damage bonus rip through frigates like a hot knife through butter. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 03:54:00 -
[4552] - Quote
Daichi Yamato wrote:Kaarous Aldurald wrote:If you passive tank, you're doing it wrong.
i passive tank. When i rigged my rattler im sure T2 purgers werent so expensive though. Using some form of gist booster is looking more attractive now.
Silly kaarous. That clown doesn't seem to understand much about the Rattlesnake at all. |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 03:56:00 -
[4553] - Quote
baltec1 wrote:Fabulous Rod wrote:Ravasta Helugo wrote:Posting to confirm that the new Rattlesnake is insane.
Watching super drones wreck stuff is great, and that bonused Gecko will be choice.
For PVP this thing will be crazy as a Sentry sniper. Oh, you're trying to tackle me in an inty? My fully bonused rack of RLML's say that's a bad idea... Trying to tackle in anything bigger than an inty? Supah Drones say that's an even worse idea! Are you really going to fit RLML on a battleship? BAHAHAHAHA!  Good luck doing damage with sentries without any bonuses. Also, 1 web or warp disruption makes your super drone useless. The sentries are bonused. RLML with a 50% damage bonus rip through frigates like a hot knife through butter.
its not a tracking bonus.
RLML suck against everything else except frigates and are the lowest DPS for your launcher slot.
Don't be so obtuse. |

baltec1
Bat Country Goonswarm Federation
11740
|
Posted - 2014.05.29 04:29:00 -
[4554] - Quote
Fabulous Rod wrote:
its not a tracking bonus.
Why would it be? Tacking does nothing for missiles.
Fabulous Rod wrote: RLML suck against everything else except frigates and are the lowest DPS for your launcher slot.
They will happily take out most cruisers that are in FW space, my unbonused raven took out two caracals using RLML.
Fabulous Rod wrote: Don't be so obtuse. Its far better to have bonuses on all drones and fit launchers against larger targets which are faster to lock onto and which you can apply more dps to.
A 50% bonus to RLML does more damage than a 50% bomus to light drones. The Rattle now has the most powerful anti frig missiles in the entire game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 04:41:00 -
[4555] - Quote
baltec1 wrote:
A 50% bonus to RLML does more damage than a 50% bomus to light drones. The Rattle now has the most powerful anti frig missiles in the entire game.
comparing apples to oranges again eh? haha! Nice one 
Its always either you or tippia or pipa porto or kaadoofus at the end of every thread, arguing endlessly like an idiot because you can't admit you are wrong. |

baltec1
Bat Country Goonswarm Federation
11740
|
Posted - 2014.05.29 04:46:00 -
[4556] - Quote
Fabulous Rod wrote:baltec1 wrote:
A 50% bonus to RLML does more damage than a 50% bomus to light drones. The Rattle now has the most powerful anti frig missiles in the entire game.
comparing apples to oranges again eh? haha! Nice one  Its always either you or tippia or pipa porto or kaadoofus at the end of every thread, arguing endlessly like an angry child because you can't admit you are wrong.
Point out a more powerful anti frig missile boat. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 04:52:00 -
[4557] - Quote
baltec1 wrote:
Point out a more powerful anti frig missile boat.
If you are fitting RLML for launchers on a battleship you are obviously doing it wrong. That is the lowest potential damage you could have for that slot.
Its far more optimal to fit launchers for larger targets and allow bonused light drones to deal with fast moving frigates.
Additionally, your joke fit with RLML would be impossible to play if you were being jammed at all.
|

Nevyn Auscent
Broke Sauce
1353
|
Posted - 2014.05.29 04:56:00 -
[4558] - Quote
Fabulous Rod wrote: Additionally, your joke fit with RLML battleship would be impossible to play if you were being jammed at all.
FOF missiles, BS have the highest base sensor strength of all the sub cap classes, and any gunship is 100% useless if they are jammed. So.... Trying to make an argument based on 'if you are jammed it doesn't work' really really sucks. |

Joraa Starkmanir
Republic Military School Minmatar Republic
2
|
Posted - 2014.05.29 04:56:00 -
[4559] - Quote
Fabulous Rod wrote: If you are fitting RLML for launchers on a battleship you are obviously doing it wrong. That is the lowest potential damage you could have for that slot.
Would not normal light missile launchers do less damage? Not to mention something that dont do ANY damage  |

baltec1
Bat Country Goonswarm Federation
11740
|
Posted - 2014.05.29 04:57:00 -
[4560] - Quote
Fabulous Rod wrote:baltec1 wrote:
Point out a more powerful anti frig missile boat.
If you are fitting RLML for launchers on a battleship you are obviously doing it wrong. That is the lowest potential damage you could have for that slot. Its far more optimal to fit launchers for larger targets and allow bonused light drones to deal with fast moving frigates. Additionally, your joke fit with RLML would be impossible to play if you were being jammed at all.
Name a ship other than supers, titans or bastioned marauders that wouldn't also be impossible to play when jammed.
Also, we are talking about a dedicated anti frig platform. The Rattle is the best money can buy and its bonused RLML will far out damage bonused light drones while also not having the drones weakness of being easy to remove from the fight by shooting them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 05:00:00 -
[4561] - Quote
Nevyn Auscent wrote:Fabulous Rod wrote: Additionally, your joke fit with RLML battleship would be impossible to play if you were being jammed at all.
FOF missiles, BS have the highest base sensor strength of all the sub cap classes, and any gunship is 100% useless if they are jammed. So.... Trying to make an argument based on 'if you are jammed it doesn't work' really really sucks.
good thing the Rattlesnake is supposed to be a drone boat.
A severely gimped one, if all these changes go through.
Better if it stayed the same as it currently is but kept the extra launcher and give it another low slot. A passive tank snake needs 3 slots of shield power relays and only has 3 slots left over for damage amps to divide between drones and missiles. |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 05:01:00 -
[4562] - Quote
baltec1 wrote:
Also, we are talking about a dedicated anti frig platform. The Rattle is the best money can buy and its bonused RLML will far out damage bonused light drones while also not having the drones weakness of being easy to remove from the fight by shooting them.
Are you actually going to fit RLML on a Rattlesnake? Oh my..... 
You are wrong about being impossible to play when jammed. Drones DPS don't stop when you are jammed and the Rattlesnake is supposed to be a drone boat. It needs bonuses on all its drones and you won't feel the need to gimp your ship with RLML. Get a clue. |

baltec1
Bat Country Goonswarm Federation
11740
|
Posted - 2014.05.29 05:09:00 -
[4563] - Quote
Fabulous Rod wrote:Are you actually going to fit RLML on a Rattlesnake? Oh my.....  You are wrong about being impossible to play when jammed. Drones DPS don't stop when you are jammed and the Rattlesnake is supposed to be a drone boat. It needs bonuses on all its drones.
Why wouldn't I?
Its the single best anti support battleship in the game now. It doesn't suffer when people start targeting its light drones because its getting much better firepower from its missiles.
We are currently looking a small gangs of these things for dealing with frig and cruiser roams that come to our space. 5 Rattles with 3-5 logi will rip apart larger 20 man gangs quite easily, especially frigates. Join Bat Country today and defend the Glorious Socialist Dictatorship |

M Key
Hedion University Amarr Empire
7
|
Posted - 2014.05.29 05:17:00 -
[4564] - Quote
baltec1 wrote:Fabulous Rod wrote:Are you actually going to fit RLML on a Rattlesnake? Oh my.....  You are wrong about being impossible to play when jammed. Drones DPS don't stop when you are jammed and the Rattlesnake is supposed to be a drone boat. It needs bonuses on all its drones. Why wouldn't I? Its the single best anti support battleship in the game now. It doesn't suffer when people start targeting its light drones because its getting much better firepower from its missiles. We are currently looking a small gangs of these things for dealing with frig and cruiser roams that come to our space. 5 Rattles with 3-5 logi will rip apart larger 20 man gangs quite easily, especially frigates.
Don't feed the troll.
Any thoughts on using it for maximizing alpha under the new drone assist rules? 7.5 drones for the cost of 2 out of your 50 assist pool. |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 05:23:00 -
[4565] - Quote
baltec1 wrote:Fabulous Rod wrote:Are you actually going to fit RLML on a Rattlesnake? Oh my.....  You are wrong about being impossible to play when jammed. Drones DPS don't stop when you are jammed and the Rattlesnake is supposed to be a drone boat. It needs bonuses on all its drones. Why wouldn't I? Its the single best anti support battleship in the game now. It doesn't suffer when people start targeting its light drones because its getting much better firepower from its missiles. We are currently looking a small gangs of these things for dealing with frig and cruiser roams that come to our space. 5 Rattles with 3-5 logi will rip apart larger 20 man gangs quite easily, especially frigates.
Unfortunatly for you, nobody can take you seriously because you are baltec1.
get some credibility and come back in 5 years.
And try not to jump on any enormous zerg bandwagons next time. |

baltec1
Bat Country Goonswarm Federation
11740
|
Posted - 2014.05.29 05:26:00 -
[4566] - Quote
M Key wrote:
Don't feed the troll.
Any thoughts on using it for maximizing alpha under the new drone assist rules? 7.5 drones for the cost of 2 out of your 50 assist pool.
Dont expect to see it in large fleets. Faction battleships are not easily replaced and it is rather easy to disrupt their supply in a war. Our venture into TFI highlighted this issue when we welped a whole fleet and TEST couldn't replace their Navy Apoc fleet.
For smaller gangs of say, 30 these problems go away. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sniper Smith
Center for Advanced Studies Gallente Federation
169
|
Posted - 2014.05.29 05:29:00 -
[4567] - Quote
baltec1 wrote:Dont expect to see it in large fleets. Faction battleships are not easily replaced and it is rather easy to disrupt their supply in a war. Our venture into TFI highlighted this issue when we welped a whole fleet and TEST couldn't replace their Navy Apoc fleet.
For smaller gangs of say, 30 these problems go away. It would be easier for the CFC than most to replace a RS fleet though, given they drop in your home territory.. I don't even want to think at how many BPC's are just sitting in outposts because they aren't worth manufacturing and selling at this point due to the low sale cost of the RS.. |

Fabulous Rod
Darkfall Corp
55
|
Posted - 2014.05.29 05:42:00 -
[4568] - Quote
Sniper Smith wrote:baltec1 wrote:Dont expect to see it in large fleets. Faction battleships are not easily replaced and it is rather easy to disrupt their supply in a war. Our venture into TFI highlighted this issue when we welped a whole fleet and TEST couldn't replace their Navy Apoc fleet.
For smaller gangs of say, 30 these problems go away. It would be easier for the CFC than most to replace a RS fleet though, given they drop in your home territory.. I don't even want to think at how many BPC's are just sitting in outposts because they aren't worth manufacturing and selling at this point due to the low sale cost of the RS..
DO NOT QUESTION THE BALTEC ONE! HE KNOWS ALL AND SEES ALL. FOR ONLY HE KNOWS THAT HEAVY DRONES ARE GOOD AT KILLING FRIGATES!
 |

baltec1
Bat Country Goonswarm Federation
11740
|
Posted - 2014.05.29 05:51:00 -
[4569] - Quote
Sniper Smith wrote:baltec1 wrote:Dont expect to see it in large fleets. Faction battleships are not easily replaced and it is rather easy to disrupt their supply in a war. Our venture into TFI highlighted this issue when we welped a whole fleet and TEST couldn't replace their Navy Apoc fleet.
For smaller gangs of say, 30 these problems go away. It would be easier for the CFC than most to replace a RS fleet though, given they drop in your home territory.. I don't even want to think at how many BPC's are just sitting in outposts because they aren't worth manufacturing and selling at this point due to the low sale cost of the RS..
We have a disgusting amount but we need to think long term.
They also have the issue with firewalls which is a big reason why missile fleets arnt a thing and sheild fleets suffer badly against bomb runs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.29 06:21:00 -
[4570] - Quote
Fabulous Rod wrote:Nevyn Auscent wrote:Fabulous Rod wrote: Additionally, your joke fit with RLML battleship would be impossible to play if you were being jammed at all.
FOF missiles, BS have the highest base sensor strength of all the sub cap classes, and any gunship is 100% useless if they are jammed. So.... Trying to make an argument based on 'if you are jammed it doesn't work' really really sucks. good thing the Rattlesnake is supposed to be a drone boat. A severely gimped one, if all these changes go through. Better if it stayed the same as it currently is but kept the extra launcher and give it another low slot. A passive tank snake needs 3 slots of shield power relays and only has 3 slots left over for damage amps to divide between drones and missiles.
The new Rattlesnake does more DPS with RLMs than the old one does with cruise. It's pretty much strictly superior to the old one. Therefore, if you choose not to fit rlms, that means your fit must be that much better than the old RS, otherwise you'd just be fitting rlms and have a strictly superior ship.
The biggest problems with the RS are Ishtars and the fact that it's a skill point abyss. You need two BS skills trained up, three drone skills at V to even use a full complement of T2 weapons, and other V skill to max drone control range and allow the use of T2 drone links. Drones, hilariously, also have a separate skill for each damage type in Kronos, when drone spec skills start working on sentry drones.
Ishtars are also a horrible problem, you're shooting right into their T2 resists in both long range and short range engagements. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 09:37:00 -
[4571] - Quote
ISD Ezwal wrote:Sniper Smith wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! In the future, how abou rather than removing their posts, you could also remove their posting ability ? And/or ability to log in :) Then maybe you wouldn't need to come back here twice a day to delete pages upon pages.. CCL members, myself included, do not have the ability to ban people from the forum. CCP however has. Rest assured that if we find multiple rule infractions by the same poster, CCP will get notified in full. At CCP's discretion this can lead to consequences for the poster in question. I hope that clarifies it a bit. *tinfoil hat*
Meaning, that CCP wants a certain troll to disrupt this discussion? I mean, 108 posts were deleted again, most that I remember were either done by this one person or a reply to him, posted in under 36 hours, and they didn't take any action for the nth time.
It's a conspiracy!
*/tinfoil off*
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6563
|
Posted - 2014.05.29 10:11:00 -
[4572] - Quote
@Xequecal:
You are pretty much right in those thoughts.
But I would point out that the Ishtar is a problem for a lot of reasons, not just the Rattlesnake. It's just overpowered as a whole. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 10:15:00 -
[4573] - Quote
Xequecal wrote:Ishtars are also a horrible problem, you're shooting right into their T2 resists in both long range and short range engagements. Or you could swap missiles, and if the Ishtar pilot suspected you fly a rattlesnake fitting accordingly, he is in for a world of hurt. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Egravant Alduin
republic fleet battle support
144
|
Posted - 2014.05.29 10:36:00 -
[4574] - Quote
Valterra Craven wrote:Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol. Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round?
Agree on that still all other pirate ships have one weapon system bonuses and still rattlesnake will be too hard to fit and it s applied damage will be the worse compared to nightmare ,machariel.If they want ships to have two weapon systems or more then give something more than low med high and rig slots .A new category or something.
Nope after I placed gecko in rattlesnake the dps exploded.We ll just have to wait the new rattlesnake. |

Doggy Dogwoofwoof
Psychopathic Posse
31
|
Posted - 2014.05.29 10:56:00 -
[4575] - Quote
Egravant Alduin wrote:Valterra Craven wrote:Jenn aSide wrote:Gypsio III wrote:Super sentries. Told you, Arthur.  This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol. Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year. Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round? Agree on that still all other pirate ships have one weapon system bonuses and still rattlesnake will be too hard to fit and it s applied damage will be the worse compared to nightmare ,machariel.If they want ships to have two weapon systems or more then give something more than low med high and rig slots .A new category or something. Nope after I placed gecko in rattlesnake the dps exploded.We ll just have to wait the new rattlesnake. Snake with 2 T2 rigors 1 T1 Flare 2 TP 1 DLAII and 2 Omnis will have very high damage application. it has the slots to pull it off, unlike the fleet phoon, Which is the closest thing to the new snake. |

Egravant Alduin
republic fleet battle support
144
|
Posted - 2014.05.29 11:33:00 -
[4576] - Quote
Yup i m in love with gecko drones.GRATZ to CCP for those drone changes and ships changes! |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 12:12:00 -
[4577] - Quote
ISD Ezwal wrote:Omnathious Deninard wrote:Anyone keeping track, who has post more times in this thread CCP Rise or ISD Ezwal? CCP Rise 10 - ISD Ezwal 7. As it should be. It would be sad if I happen to outpost a Dev in his own feedback thread, as that would mean it keeps on derailing. Now CCP Rise 10 - ISD Ezwal 16?
[Insert explanation about thread life cycles here]...  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 13:17:00 -
[4578] - Quote
Xequecal wrote:Fabulous Rod wrote:Nevyn Auscent wrote:Fabulous Rod wrote: Additionally, your joke fit with RLML battleship would be impossible to play if you were being jammed at all.
FOF missiles, BS have the highest base sensor strength of all the sub cap classes, and any gunship is 100% useless if they are jammed. So.... Trying to make an argument based on 'if you are jammed it doesn't work' really really sucks. good thing the Rattlesnake is supposed to be a drone boat. A severely gimped one, if all these changes go through. Better if it stayed the same as it currently is but kept the extra launcher and give it another low slot. A passive tank snake needs 3 slots of shield power relays and only has 3 slots left over for damage amps to divide between drones and missiles. The new Rattlesnake does more DPS with RLMs than the old one does with cruise.
that is a pretty stupid comparison. And false. This is just more simple-minded dpc-centric thinking.
loss of 400m3 drone bay, loss of missile velocity bonus, and loss bonuses to all drones are severe nerfs that are in no way compensated for by a 50% missile damage increase to thermic and kinetic ONLY. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 13:19:00 -
[4579] - Quote
And a good morning to you, I was getting kinda bored. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Doggy Dogwoofwoof
Psychopathic Posse
32
|
Posted - 2014.05.29 13:30:00 -
[4580] - Quote
Fabulous Rod wrote:
that is a pretty stupid comparison. And false. Any perception that these changes are good is just more simple-minded dpc-centric thinking.
loss of 400m3 drone bay, loss of missile velocity bonus, and loss bonuses to all drones are severe nerfs that are in no way compensated for by a 50% missile damage increase to thermic and kinetic ONLY.
Good morning Rod, Now, RLMLs DO out damage current Cruise missiles, a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs Current cruise are close to 230ish. Then use your heavy drones or sentrys on BS/BC sized targets.
|

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 13:47:00 -
[4581] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:
that is a pretty stupid comparison. And false. Any perception that these changes are good is just more simple-minded dpc-centric thinking.
loss of 400m3 drone bay, loss of missile velocity bonus, and loss bonuses to all drones are severe nerfs that are in no way compensated for by a 50% missile damage increase to thermic and kinetic ONLY.
Good morning Rod, Now, RLMLs DO out damage current Cruise missiles, a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs Current cruise are close to 230ish. Then use your heavy drones or sentrys on BS/BC sized targets.
It is so idiotic to compare the DPS of rapid launchers without considering their reloading time.
Sorry, heavy drones still suck even with the changes. Sentries aren't very good on the Rattlesnake either since the omni nerf.
1 web or warp disruption locks down all your drone dps or it gets killed outright because its so much easier to apply DPS to 1 target than 5.
Its called reality.
It will be amusing to wait and see how many people jump onto this "amazing" pvp ship you guys keep raving about, because it is all hearsay at this point. I haven't seen anyone credible saying its good or any threads about how awesome it is going to be at all. People are mostly saying they don't like the changes. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 13:49:00 -
[4582] - Quote
Fabulous Rod wrote: People are mostly saying they don't like the changes. I haven't seen anyone credible saying it.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 13:52:00 -
[4583] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote: People are mostly saying they don't like the changes. I haven't seen anyone credible saying it.
you need to read the thread again, the vast majority of people are complaining about the changes. Burden of proof is on you. Who is credible that is saying the Rattlesnake is going to be "oh so amazing" in pvp? no one.
Show me where the blogs are that are saying how awesome the Rattlesnake is going to be in pvp now.
You can't. Because its not. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 13:53:00 -
[4584] - Quote
Fabulous Rod wrote:Sorry, heavy drones still suck even with the changes. Sentries aren't very good on the Rattlesnake either since the omni nerf.
1 web or warp disruption locks down all your drone dps or it gets killed outright because its so much easier to apply DPS to 1 target than 5.
It will be amusing to wait and see how many people jump onto this "amazing" pvp ship you guys keep raving about, because it is all hearsay at this point. I haven't seen anyone credible saying its good or any threads about how awesome it is going to be at all. People are mostly saying they don't like the changes. So basically, what you are saying is, that since Battleships should use their 125mbps (or 50 in this case) on drones that suck, it's a mistake to use drone battleships, and everyone should use worms and gilas instead?
Or what?
We should use a battleship for it's sub-sized drones? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 13:56:00 -
[4585] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: People are mostly saying they don't like the changes. I haven't seen anyone credible saying it. you need to read the thread again, the vast majority of people are complaining about the changes. Burden of proof is on you. Who is credible that is saying the Rattlesnake is going to be "oh so amazing" in pvp? no one. The most credible person - and the only credible person - in this thread lately is the one who has a whole fleet doctrine of one of the largest alliances in game named after him, and he likes the changes.
My proof.
Show me someone at least as credible opposing it.
Burden of proof is on you.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Doggy Dogwoofwoof
Psychopathic Posse
32
|
Posted - 2014.05.29 13:57:00 -
[4586] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:
that is a pretty stupid comparison. And false. Any perception that these changes are good is just more simple-minded dpc-centric thinking.
loss of 400m3 drone bay, loss of missile velocity bonus, and loss bonuses to all drones are severe nerfs that are in no way compensated for by a 50% missile damage increase to thermic and kinetic ONLY.
Good morning Rod, Now, RLMLs DO out damage current Cruise missiles, a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs Current cruise are close to 230ish. Then use your heavy drones or sentrys on BS/BC sized targets. It is so idiotic to compare the DPS of rapid launchers without considering their reloading time. Sorry, heavy drones still suck even with the changes. Sentries aren't very good on the Rattlesnake either since the omni nerf. 1 web or warp disruption locks down all your drone dps or it gets killed outright because its so much easier to apply DPS to 1 target than 5. Its called reality. It will be amusing to wait and see how many people jump onto this "amazing" pvp ship you guys keep raving about, because it is all hearsay at this point. I haven't seen anyone credible saying its good or any threads about how awesome it is going to be at all. People are mostly saying they don't like the changes. Rod, Its still 350 DPS with Reload time. I had a 6 purger passive snake dishing 850 DPS with reloads using RHMLs, THis was in EFT though. RMLs are not as bad as you think, and are used all the time in FW PVP |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 13:59:00 -
[4587] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: People are mostly saying they don't like the changes. I haven't seen anyone credible saying it. you need to read the thread again, the vast majority of people are complaining about the changes. Burden of proof is on you. Who is credible that is saying the Rattlesnake is going to be "oh so amazing" in pvp? no one. The most credible person - and the only credible person - in this thread lately is the one who has a whole fleet doctrine of one of the largest alliances in game named after him, and he likes the changes. My proof. Show me someone at least as credible opposing it. Burden of proof is on you.
sorry, being a no-life forum dweller that hops on the biggest zerg bandwagon does not automatically make someone credible in all matters pvp. In fact, it discredits them. Such people are know-it-alls and only fools believe them. They have an answer to everything and can't admit when they are wrong.
You have embarrassed yourself now in rapid succession. Burden of proof is on you, everyone else is saying the new RS is lackluster compared to other pirate faction battleships. |

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 14:04:00 -
[4588] - Quote
Ok, so show us a credible person opposing these changes.
Show a credible fit that was good for the majority of level four missions on the old Rattlesnake, and the new Rattlesnake cannot do it better. Or show a PvP fit that was good in most of the PvP encounters and the new snake cannot do it better.
Your reluctance to support any of your claims discredits you more than any of your opposers could. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 14:07:00 -
[4589] - Quote
KaDa en Bauldry wrote:Ok, so show us a credible person opposing these changes.
Show a credible fit that was good for the majority of level four missions on the old Rattlesnake, and the new Rattlesnake cannot do it better. Or show a PvP fit that was good in most of the PvP encounters and the new snake cannot do it better.
Your reluctance to support any of your claims discredits you more than any of your opposers could.
the clear majority of people are not satisfied with the proposed changes. Burden of proof is on you.
show me where the blogs and threads are that are saying how awesome it is going to be? There aren't any. Because its not.
You are wrong. Deal with it. |

Doggy Dogwoofwoof
Psychopathic Posse
32
|
Posted - 2014.05.29 14:07:00 -
[4590] - Quote
So, Rod, Kada, Lets make an ingame channel. We can discuss this faster that way
Fabulous Rod wrote:
the clear majority of people are not satisfied with the proposed changes. Burden of proof is on you.
show me where the blogs and threads are that are saying how awesome it is going to be? There aren't any. Because its not.
You are wrong. Deal with it.
Ok, People Agaisnt New snake Rod Epic Valterra Craven Rods Alts
People For new snake Doggy, Kada, Kaarous , Baltec, AFKALT, Xequecal, |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 14:20:00 -
[4591] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:
that is a pretty stupid comparison. And false. Any perception that these changes are good is just more simple-minded dpc-centric thinking.
loss of 400m3 drone bay, loss of missile velocity bonus, and loss bonuses to all drones are severe nerfs that are in no way compensated for by a 50% missile damage increase to thermic and kinetic ONLY.
Good morning Rod, Now, RLMLs DO out damage current Cruise missiles, a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs Current cruise are close to 230ish. Then use your heavy drones or sentrys on BS/BC sized targets. It is so idiotic to compare the DPS of rapid launchers without considering their reloading time. Sorry, heavy drones still suck even with the changes. Sentries aren't very good on the Rattlesnake either since the omni nerf. 1 web or warp disruption locks down all your drone dps or it gets killed outright because its so much easier to apply DPS to 1 target than 5. Its called reality. It will be amusing to wait and see how many people jump onto this "amazing" pvp ship you guys keep raving about, because it is all hearsay at this point. I haven't seen anyone credible saying its good or any threads about how awesome it is going to be at all. People are mostly saying they don't like the changes. Rod, Its still 350 DPS with Reload time.
well, unfortunately for you, the dev blog says you are wrong.
"A Caracal with three BCUs, and T2 missiles will do 409 DPS frontloaded, 227 continuous."
funny you silly kids weren't taking reload time into account when comparing DPS.
typical.
|

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 14:21:00 -
[4592] - Quote
Doggy Dogwoofwoof wrote:So, Rod, Kada, Lets make an ingame channel. We can discuss this faster that way Fabulous Rod wrote:
the clear majority of people are not satisfied with the proposed changes. Burden of proof is on you.
show me where the blogs and threads are that are saying how awesome it is going to be? There aren't any. Because its not.
You are wrong. Deal with it.
Ok, People Agaisnt New snake Rod Epic Valterra Craven Rods Alts People For new snake Doggy, Kada, Kaarous , Baltec, AFKALT, Xequecal,
scroll back a few pages, not just the last 5. Don't be so ridiculous.
|

Doggy Dogwoofwoof
Psychopathic Posse
32
|
Posted - 2014.05.29 14:22:00 -
[4593] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:Fabulous Rod wrote:
that is a pretty stupid comparison. And false. Any perception that these changes are good is just more simple-minded dpc-centric thinking.
loss of 400m3 drone bay, loss of missile velocity bonus, and loss bonuses to all drones are severe nerfs that are in no way compensated for by a 50% missile damage increase to thermic and kinetic ONLY.
Good morning Rod, Now, RLMLs DO out damage current Cruise missiles, a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs Current cruise are close to 230ish. Then use your heavy drones or sentrys on BS/BC sized targets. It is so idiotic to compare the DPS of rapid launchers without considering their reloading time. Sorry, heavy drones still suck even with the changes. Sentries aren't very good on the Rattlesnake either since the omni nerf. 1 web or warp disruption locks down all your drone dps or it gets killed outright because its so much easier to apply DPS to 1 target than 5. Its called reality. It will be amusing to wait and see how many people jump onto this "amazing" pvp ship you guys keep raving about, because it is all hearsay at this point. I haven't seen anyone credible saying its good or any threads about how awesome it is going to be at all. People are mostly saying they don't like the changes. Rod, Its still 350 DPS with Reload time. well, unfortunately for you, the dev blog says you are wrong. "A Caracal with three BCUs, and T2 missiles will do 409 DPS frontloaded, 227 continuous." funny you silly kids weren't taking reload time into account when comparing DPS. typical.  Um rod, You do know that they changed they buffed RLMLs after they added the long reload timer right? And that a flat damage bonus gives more sustanied DPS than a ROF bonus with RMLs |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 14:30:00 -
[4594] - Quote
Doggy Dogwoofwoof wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:[quote=Fabulous Rod][quote=Doggy Dogwoofwoof]
Rod, Its still 350 DPS with Reload time. well, unfortunately for you, the dev blog says you are wrong. "A Caracal with three BCUs, and T2 missiles will do 409 DPS frontloaded, 227 continuous." funny you silly kids weren't taking reload time into account when comparing DPS. typical.  Um rod, You do know that they changed that when they buffed RLMLs right? And that a flat damage bonus gives more sustanied DPS than a ROF bonus with RMLs. I was over estimating though, Snake is 300 DPS with RLMLs with 3 BCUs
well im going to have to see something credible before I just take your word for it.
You can't honestly expect me to believe RLML will do more sustained DPS than cruise missiles.
|

KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 14:32:00 -
[4595] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:[ a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs "A Caracal with three BCUs, and T2 missiles will do 409 DPS frontloaded, 227 continuous." Good thing the 227 continous you just posted is still less than what the Rattlesnake gets to it's kin/therm missiles, and that it's kin/therm missiles do around the same damage to most EM or Exp vulnerable rats than the Caracal does to thosewith Mjolnir or Nova. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 14:35:00 -
[4596] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:[ a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs "A Caracal with three BCUs, and T2 missiles will do 409 DPS frontloaded, 227 continuous." Good thing the 227 continous you just posted is still less than what the Rattlesnake gets to it's kin/therm missiles, and that it's kin/therm missiles do around the same damage to most EM or Exp vulnerable rats than the Caracal does to thosewith Mjolnir or Nova.
could you possibly make less sense? |

Kaarous Aldurald
ROC Deep Space The ROC
6566
|
Posted - 2014.05.29 14:43:00 -
[4597] - Quote
His ignorance is hilarious.
Oh, and Rod? "The majority" are in favor of the changes.
It's just you, epicurus the super troll, and your alts that aren't in favor of it. And that's because both of you are dead set on playing the game incorrectly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11741
|
Posted - 2014.05.29 14:43:00 -
[4598] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: People are mostly saying they don't like the changes. I haven't seen anyone credible saying it. you need to read the thread again, the vast majority of people are complaining about the changes. Burden of proof is on you. Who is credible that is saying the Rattlesnake is going to be "oh so amazing" in pvp? no one. The most credible person - and the only credible person - in this thread lately is the one who has a whole fleet doctrine of one of the largest alliances in game named after him, and he likes the changes. My proof. Show me someone at least as credible opposing it. Burden of proof is on you. sorry, being a no-life forum dweller that hops on the biggest zerg bandwagon does not automatically make someone credible in all matters pvp. In fact, it discredits them. Such people are know-it-alls and only fools believe them. They have an answer to everything and can't admit when they are wrong. You have embarrassed yourself now in rapid succession. Burden of proof is on you, everyone else is saying the new RS is lackluster compared to other pirate faction battleships.
We have my 4 years of adapting battleships to do what many think impossible vs your zero experience. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Doggy Dogwoofwoof
Psychopathic Posse
32
|
Posted - 2014.05.29 14:44:00 -
[4599] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:Doggy Dogwoofwoof wrote:[ a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs "A Caracal with three BCUs, and T2 missiles will do 409 DPS frontloaded, 227 continuous." Good thing the 227 continous you just posted is still less than what the Rattlesnake gets to it's kin/therm missiles, and that it's kin/therm missiles do around the same damage to most EM or Exp vulnerable rats than the Caracal does to thosewith Mjolnir or Nova. could you possibly make less sense? I think what he said is The current snake using any damage type of Cruise gets 227 DPS, The 300 that RLMLs with kentic/therm deal is more that that of cruise. However, while double checking, ive noticed that Furys with 2 BCUs deals 337 DPS, so they deal Marginely more DPS with much worse damage application, And the DPS diffrence is less than 40 DPS. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 14:46:00 -
[4600] - Quote
Kaarous Aldurald wrote:His ignorance is hilarious.
Oh, and Rod? "The majority" are in favor of the changes.
HAHAHAHA!
Listen to this total freaking ****** try to say I am ignorant.
Kaarous Aldurald wrote:If you passive tank, you're doing it wrong.
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342
Kaarous. You are clearly an idiot. What is it like to live a life of denial?  |

KaDa en Bauldry
Aliastra Gallente Federation
61
|
Posted - 2014.05.29 14:47:00 -
[4601] - Quote
So I decided to do what the Rattlesnake does best, afk in a mission while you do something else, and browse the topic...Fabulous Rod wrote:I'm very glad you decided to not ruin the Rattlesnake but why did the missile velocity bonus need to be removed? And I laughed. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6566
|
Posted - 2014.05.29 14:49:00 -
[4602] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:His ignorance is hilarious.
Oh, and Rod? "The majority" are in favor of the changes.
HAHAHAHA! Listen to this total freaking ****** try to say I am ignorant.
At no point have you actually had a clue what you are talking about. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 14:51:00 -
[4603] - Quote
Kaarous Aldurald wrote:
At no point have you actually had a clue what you are talking about.
Kaarous Aldurald wrote:If you passive tank, you're doing it wrong.
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342
LOLOL!!!      
Your ignorance is bliss.
How can you possibly be so stupid?
Hilarious. |

KaDa en Bauldry
Aliastra Gallente Federation
61
|
Posted - 2014.05.29 14:53:00 -
[4604] - Quote
Fabulous Rod wrote:Aken Thrawn wrote:I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.
I could cope with the drone changes but the drone bay reduction simply kills the ship for me.
With all the time it takes to skill up for a BS you should be careful when you mess with it.
Who's using Rattlesnake now? Do you have a player profile for who flies that ship?
Keep that profile in mind when you work on the new specs, please.
I'm also dissapointed with the reduce drone bay and therefore reduced versatility, although I guess I should be thankful it can still use sentries. The missile velocity bonus didn't make this ship too strong either. Nothing needed to be taken away but I suppose it could be worse. But 100 pages later sentries are bad, and the missile velocity bonus makes the ship good? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 14:59:00 -
[4605] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:I'm also dissapointed with the reduce drone bay and therefore reduced versatility, although I guess I should be thankful it can still use sentries.
The missile velocity bonus didn't make this ship too strong either. Nothing needed to be taken away but I suppose it could be worse. But 100 pages later sentries are bad, and the missile velocity bonus makes the ship good? Fabulous Rod wrote:Sorry, heavy drones still suck even with the changes. Sentries aren't very good on the Rattlesnake either since the omni nerf.
you failed at reading comprehension.
I said missile velocity bonus didn't make the ship too strong, as in, it didn't need to be removed in order to gain a damage increase. The Rattlesnakes damage increase should have come from more high/mid/low slots. Not these awful changes we see to 2 roles. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Kaarous Aldurald
ROC Deep Space The ROC
6567
|
Posted - 2014.05.29 15:03:00 -
[4606] - Quote
Fabulous Rod wrote: I said missile velocity bonus didn't make the ship too strong, as in, it didn't need to be removed in order to gain a damage increase. The Rattlesnakes damage increase should have come from more high/mid/low slots. Not these awful changes we see to 2 roles.
The velocity bonus was utterly pointless in every respect. The new damage bonus offers so many more options in fitting and in terms of actual combat potential.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 15:05:00 -
[4607] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: I said missile velocity bonus didn't make the ship too strong, as in, it didn't need to be removed in order to gain a damage increase. The Rattlesnakes damage increase should have come from more high/mid/low slots. Not these awful changes we see to 2 roles.
The velocity bonus was utterly pointless in every respect. The new damage bonus offers so many more options in fitting and in terms of actual combat potential.
I immortalized your idiocy in my sig so people will just know right off the bat that you are too stupid to be taken seriously. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

KaDa en Bauldry
Aliastra Gallente Federation
62
|
Posted - 2014.05.29 15:06:00 -
[4608] - Quote
Fabulous Rod wrote:The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots than it deserves?
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6568
|
Posted - 2014.05.29 15:07:00 -
[4609] - Quote
Fabulous Rod wrote: I immortalized your idiocy in my sig so people will just know right off the bat that you are too stupid to be taken seriously.
Good. The more people realize that wasting three lowslots on a passive shield tank is a bad idea, the better.
Thanks for helping me get the message out there. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
62
|
Posted - 2014.05.29 15:08:00 -
[4610] - Quote
Fabulous Rod wrote: I immortalized your idiocy in my sig so people will just know right off the bat that you are too stupid to be taken seriously.
Quote:In reference to the Rattlesnake: If you passive tank, you're doing it wrong. - Kaarous Aldurald Yet you show us not how it is done right with a passive tank, how it can be better than the numerous good active tank fits posted in this thread.
How should anyone take you seriously so? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

elitatwo
Congregatio
231
|
Posted - 2014.05.29 15:11:00 -
[4611] - Quote
Fabulous Rod wrote: The velocity bonus was utterly pointless in every respect. The new damage bonus offers so many more options in fitting and in terms of actual combat potential.
I immortalized your idiocy in my sig so people will just know right off the bat that you are too stupid to be taken seriously.[/quote]
Let me feed the troll here, this is what you are going to do, kid:
- come to SiSi - be a troll - my Rattler stomps you and makes fun of you and the other very unknown und even more unimportant folks you have never heard before but here
The End signature |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 15:12:00 -
[4612] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots than it deserves?
other pirate faction battleships have 20 slots. The scorpion that the RS is based on has 8 mids. The current Rattlesnakes only strength is its flexibility and versatility. Extra slots would improve its strength while increasing its damage at the same time. Everyone is happy.
It makes the most sense and doesn't gimp the snake into 2 damage types only. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 15:13:00 -
[4613] - Quote
elitatwo wrote:
Let me feed the troll here, this is what you are going to do, kid:
- come to SiSi - be a troll - my Rattler stomps you and makes fun of you and the other very unknown und even more unimportant folks you have never heard before but here
The End
look at kaadoofus, so butthurt raging on his alts again and can't even quote properly because of it. . In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

KaDa en Bauldry
Aliastra Gallente Federation
62
|
Posted - 2014.05.29 15:13:00 -
[4614] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots than it deserves? other pirate faction battleships have 20 slots. Except those that do not.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 15:16:00 -
[4615] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots than it deserves? other pirate faction battleships have 20 slots. Except those that do not, and they are the majority. Only 2 have 20, 4 have 19.
do they all have split weapon systems too?
concede a point for once in your life. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Kaarous Aldurald
ROC Deep Space The ROC
6568
|
Posted - 2014.05.29 15:17:00 -
[4616] - Quote
Extra slots would be woefully inadequate in the face of the missile damage bonus.
Utterly pointless, nevermind that the Rattlesnake should rightfully be paying the drone slot tax. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
63
|
Posted - 2014.05.29 15:18:00 -
[4617] - Quote
Fabulous Rod wrote:concede a point for once in your life. Show a good fit for once in your life. One that's useful in many situations, and the new Snake cannot do better. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11741
|
Posted - 2014.05.29 15:19:00 -
[4618] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots than it deserves? other pirate faction battleships have 20 slots. The scorpion that the RS is based on has 8 mids. The current Rattlesnakes only strength is its flexibility and versatility. Extra slots would improve its strength while increasing its damage at the same time. Everyone is happy. It makes the most sense and doesn't gimp the snake into 2 damage types only.
It has 19 slots, the same as other pirate battleships. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 15:20:00 -
[4619] - Quote
Kaarous Aldurald wrote:Extra slots would be woefully inadequate in the face of the missile damage bonus.
Utterly pointless, nevermind that the Rattlesnake should rightfully be paying the drone slot tax.
HAHAHAHA! 
see my sig.
extra slots directly translates to more DPS to all damage types, not just two.
just stop posting, clown. Nobody can take a moron like you seriously. You are just laughing stock at this point. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

KaDa en Bauldry
Aliastra Gallente Federation
63
|
Posted - 2014.05.29 15:22:00 -
[4620] - Quote
Fabulous Rod wrote:just stop posting, clown. Nobody can take an idiot you seriously. Just stop clowning around.
And post your fit.
That is, if you want anyone to take you seriously. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.29 15:27:00 -
[4621] - Quote
If you can passive tank a gila for 500dps and still do 700dps (rubicon), then shouldnt the rat do it better? |

Kaddiska
X-Prot Greater Western Co-Prosperity Sphere
12
|
Posted - 2014.05.29 15:44:00 -
[4622] - Quote
After some testing on SiSi, here are my thoughts on the changed Rattlesnake: 1. More dps, faster rat kills, in general 2. Turns out, I used to fill my drone hold with everything but the kitchen sink; now I don't and don't miss it 3. DNC's really help heavy drones kill frigs (not saying superfast, but definately doable) 4. Gecko gets a stupendous amount of EHP with durability rigs on the Rattler 5. AFK-ing missions was never really my style, being a single-toon player most of the time, but.... .....to AFK missions (to some extent) the Rattler is as good as before, with the added bonus of usable missile dmg 6. I no longer warp at range, zero is so much more fun!
Having also tested RHML on TQ, I find them an interesting addition to the Rattler in current form. They will only be better, of course, in a few days time. Will definately train up the RLML t2, just for the heck of it.
All in all, the changes will mean more Rattler-time for me and less on the Sentrytar. Basically, the Rattler will be my drone boat of choice from now on.
And, please people: Respect each others' point of view - there is no need for hostility or name calling. Sharing information, thoughts and research is helpful. Forum bashing is not.
Fly safe, fun, or however you like! |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 15:55:00 -
[4623] - Quote
Kaddiska wrote: 2. Turns out, I used to fill my drone hold with everything but the kitchen sink; now I don't and don't miss it 3. DNC's really help heavy drones kill frigs (not saying superfast, but definately doable)
so instead of just having the the more preferable bonuses to all drones, we now have to fit DNCs? 
I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes and is losing the versatility of its 400m3 drone bay and loss of damage and hp on light and medium drones. Its a nerf to its drone system nomatter how you look at it.
A nerf to its drone system that makes its drones weaker than a T1 domi. The new drone boat pirate faction battleship everyone  In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Silvetica Dian
Manson Family Advent of Fate
1059
|
Posted - 2014.05.29 15:58:00 -
[4624] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots than it deserves? other pirate faction battleships have 20 slots. Except those that do not, and they are the majority. Only 2 have 20, 4 have 19. do they all have split weapon systems too and passive shield tanking? concede a point for once in your life.
If you passive tank the new rattlesnake you will indeed be doing it wrong. It is a waste of too many slots that could be damage slots in exchange for a weaker tank. Most people will use a 3 slot tank with everything else being damage and application mods/rigs. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 16:01:00 -
[4625] - Quote
Silvetica Dian wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:[quote=Fabulous Rod][quote=Fabulous Rod]The Rattlesnakes damage increase should have come from more high/mid/low slots. do they all have split weapon systems too and passive shield tanking? concede a point for once in your life. If you passive tank the new rattlesnake you will indeed be doing it wrong. It is a waste of too many slots that could be damage slots in exchange for a weaker tank. Most people will use a 3 slot tank with everything else being damage and application mods/rigs.
The Rattlesnake is the best suited battleship for passive shield tanking in the game.
Think before you post.
It is sad the number of posters who can only think in terms of DPS. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

KaDa en Bauldry
Aliastra Gallente Federation
63
|
Posted - 2014.05.29 16:02:00 -
[4626] - Quote
Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
63
|
Posted - 2014.05.29 16:03:00 -
[4627] - Quote
Fabulous Rod wrote:The Rattlesnake is the best suited battleship for passive shield tanking in the game.
Think before you post. Kaadoofus alt. That doesn't mean it's a good idea.
Think before you post.
Or if you post, post a good fit that's not just a niche but versatile. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 16:04:00 -
[4628] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before.
More narrow, dps-centric thinking. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

KaDa en Bauldry
Aliastra Gallente Federation
65
|
Posted - 2014.05.29 16:09:00 -
[4629] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. it is amazing the number of you morons who can only think in terms of DPS. It is amazing how you call people morons and still have your posting rights.
It's amazing how you imply a combat battleship's purpose is not dps.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6570
|
Posted - 2014.05.29 16:12:00 -
[4630] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. More narrow, dps-centric thinking.
Says the person crying about drone dps. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
65
|
Posted - 2014.05.29 16:14:00 -
[4631] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. More narrow, dps-centric thinking. Says the person crying about drone dps. "Apparently, because of light drones."  Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 16:16:00 -
[4632] - Quote
KaDa en Bauldry wrote:
It's amazing how you imply a combat battleship's purpose is not dps.
we already have a missile pirate faction battleship.
this one has a half-assed focus on drones.
the creative possibilities of having a 400m3 drone bay are being destroyed. As is its torpedo viability. As is its effectiveness of highly useful light and medium drones.
In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Kaarous Aldurald
ROC Deep Space The ROC
6570
|
Posted - 2014.05.29 16:19:00 -
[4633] - Quote
Fabulous Rod wrote: the creative possibilities of having a 400m3 drone bay are being destroyed. As is its torpedo viability. As is its effectiveness of highly useful light and medium drones.
If that's the cost of getting the most powerful missile bonus in the game, good. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 16:20:00 -
[4634] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. More narrow, dps-centric thinking. Says the person crying about drone dps.
says the life-less forum dwelling moron who doesn't even know WTF he is talking about.
see my sig.  In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

baltec1
Bat Country Goonswarm Federation
11742
|
Posted - 2014.05.29 16:27:00 -
[4635] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. More narrow, dps-centric thinking. Says the person crying about drone dps. says the life-less forum dwelling moron who doesn't even know WTF he is talking about. see my sig. 
He isnt wrong. Passive tanking the ship is a huge waste of slots, you get a lot more when you either active tank or buffer tank. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 16:27:00 -
[4636] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:It's amazing how you imply a combat battleship's purpose is not dps.
we already have a missile pirate faction battleship. this one has a half-assed focus on drones. the creative possibilities of having a 400m3 drone bay are being destroyed. As is its torpedo viability. As is its effectiveness of highly useful light and medium drones. This one has a badass focus on dps that the missile pirate faction battleship cannot rival. It's the best split-weapon system ship in the game, as they don't have a rivaly on the highslots.
The old Rattlesnake's torpedo viability is being overtaken by the new Rattlesnake's Cruise missile viability, which you either ignore in your posts, or ridicule as apples to oranges. But to make it clear: The new Rattlesnake does more damage with Cruise missiles than the old one did with Torps, at better ranges, and as such the hull got bonused in this aspect.
A 400m3 dronebay would be overkill on such a powerful battleship.
Medium drones are not highly useful in their current form. Light drones... Well, I can live with effectiveness lost on light drones. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 16:28:00 -
[4637] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: the creative possibilities of having a 400m3 drone bay are being destroyed. As is its torpedo viability. As is its effectiveness of highly useful light and medium drones.
If that's the cost of getting the most powerful missile bonus in the game, good.
wrong again.
the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two.
Additionally, we already have a missile pirate faction battleship. The focus of Guristas should remain on drones.
Haven't you embarrassed yourself enough in this thread, clown? See my sig. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

baltec1
Bat Country Goonswarm Federation
11742
|
Posted - 2014.05.29 16:35:00 -
[4638] - Quote
Fabulous Rod wrote:
the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two.
The Golem has 4 launchers and doesn't get bonused heavy/sentry drones. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 16:35:00 -
[4639] - Quote
Fabulous Rod wrote:Haven't you embarrassed yourself enough in this thread, clown? See my sig. When will you stop the clowning around, and post your fit? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6570
|
Posted - 2014.05.29 16:36:00 -
[4640] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: the creative possibilities of having a 400m3 drone bay are being destroyed. As is its torpedo viability. As is its effectiveness of highly useful light and medium drones.
If that's the cost of getting the most powerful missile bonus in the game, good. wrong again. the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two. Haven't you embarrassed yourself enough in this thread, clown?
Notably, the Golem's damage bonus applies to 2 weapon systems, not ten. It's also a role bonus.
Oh, and those are also several separate bonuses. That should be obvious, even to you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 16:37:00 -
[4641] - Quote
baltec1 wrote:Fabulous Rod wrote:
the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two.
The Golem has 4 launchers and doesn't get bonused heavy/sentry drones.
re-read and try again. We weren't talking about drones. Also heavy and sentry drones are rarely used on a brawler RS.
or just see my sig for laughs. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 16:39:00 -
[4642] - Quote
Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two. The Golem has 4 launchers and doesn't get bonused heavy/sentry drones. re-read and try again. We weren't talking about drones. or just see my sig for laughs.  You were talking about ships.
He is right. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11743
|
Posted - 2014.05.29 16:39:00 -
[4643] - Quote
Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:
the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two.
The Golem has 4 launchers and doesn't get bonused heavy/sentry drones. re-read and try again. We weren't talking about drones. or just see my sig for laughs. 
We are talking about drones when you are comparing the damage from two different ships when one of those ships gets 50% of its firepower from the drones. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 16:42:00 -
[4644] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two. The Golem has 4 launchers and doesn't get bonused heavy/sentry drones. re-read and try again. We weren't talking about drones. or just see my sig for laughs.  You were talking about ships. He is right.
no, kaadoofus said that the Rattlesnake had the best missile damage bonus in the game.
I proved him wrong.
Then baltec quoted me and brought up something irrelevant to the argument, like a moron. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

baltec1
Bat Country Goonswarm Federation
11743
|
Posted - 2014.05.29 16:43:00 -
[4645] - Quote
Fabulous Rod wrote:
no, kaadoofus said that the Rattlesnake had the best missile damage bonus in the game.
I proved him wrong.
Then baltec quoted me and brought up something irrelevant to the argument, like a moron.
Find us a ship with a better than 10% missile damage bonus per level to every single missile type. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6570
|
Posted - 2014.05.29 16:44:00 -
[4646] - Quote
Fabulous Rod wrote: no, kaadoofus said that the Rattlesnake had the best missile damage bonus in the game.
I proved him wrong.
Then baltec quoted me and brought up something irrelevant to the argument, like a moron.
You misunderstood "best", a subjective term, as "highest", a non subjective term.
In short, L2Read. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 16:48:00 -
[4647] - Quote
Fabulous Rod wrote:I proved him wrong. So, when are you staring to prove people wrong by showing us your fit?
Fabulous Rod wrote:Sentry and heavy drones are rarely used on a RS fit for what it does best, passive shield tanking. So Why would you use a pirate battleship with formerly 125 bandwidth, if not for it's 125mbps bandwidth?
But I'm really curious, and waiting for you to show how the fit is where it does what it does best the best. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11743
|
Posted - 2014.05.29 16:49:00 -
[4648] - Quote
Fabulous Rod wrote:
how stupid are you? whether its a role bonus or battleship bonus is irrelevant, it amounts to the same thing.
The Golems is far superior.
Not at killing support ships it isnt. Now as I said, find us a better damage bonus for missiles. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6570
|
Posted - 2014.05.29 16:51:00 -
[4649] - Quote
KaDa en Bauldry wrote:Fabulous Rod wrote:I proved him wrong. So, when are you staring to prove people wrong by showing us your fit?
About as soon as he actually proves me wrong, instead of leaping to conclusions based on his functional illiteracy. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 17:00:00 -
[4650] - Quote
Kaarous Aldurald wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I proved him wrong. So, when are you staring to prove people wrong by showing us your fit? About as soon as he actually proves me wrong, instead of leaping to conclusions based on his functional illiteracy.
see my sig. 
You are clearly an idiot. 
Does anyone here take that kid seriously? In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Mike Voidstar
Voidstar Free Flight Foundation
663
|
Posted - 2014.05.29 17:01:00 -
[4651] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:Fabulous Rod wrote: the creative possibilities of having a 400m3 drone bay are being destroyed. As is its torpedo viability. As is its effectiveness of highly useful light and medium drones.
If that's the cost of getting the most powerful missile bonus in the game, good. wrong again. the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two. Additionally, we already have a missile pirate faction battleship. The focus of Guristas should remain on drones. Haven't you embarrassed yourself enough in this thread, clown? See my sig.
The Golem's, or any Marauder's, 100% dps bonus is in addition to standard weapon bonuses, and is only intended to make their 4 weapons behave like 8 to make room for the multiple utility high slots these ships get. It should not be counted in the same group as regular weapon bonuses for the purpose of the discussion you are flailing at.
Are the goalposts you use mounted on wheels or something, Rod? You whine about DPS, then say other's are DPS-centric. You whine about lost utility, then claim the gained utility is useless. You whine about sniping, and then whine about torps. You whine about brawling, then whine that heavies are useless. No matter where or how you are shown to be wrong, you just move to a different whine and pretend as if the new whine was your position all along.
You have the tiniest sliver of a point in the lost utility of lighter drone types, and the bay could be large enough to accommodate another light flight or two. It's really too bad you are more concerned with acting like an overtired toddler in need of a diaper change than someone willing to discuss the issues. |

KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 17:02:00 -
[4652] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I proved him wrong. So, when are you staring to prove people wrong by showing us your fit? About as soon as he actually proves me wrong, instead of leaping to conclusions based on his functional illiteracy. see my sig.  You are clearly an idiot.  Does anyone here take that kid seriously? My, what well-thought out points you have there.
How about posting your fit, so people can at least try to start and take you seriously.
Hint: atmo no one is. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 17:03:00 -
[4653] - Quote
baltec1 wrote:Now as I said, find us a better damage bonus for missiles.
I already told you. The golem.
How much do you have to discredit yourself and make yourself look like a moron before every dev knows to skip over your post? Do you think you are winning?  In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Kaarous Aldurald
ROC Deep Space The ROC
6571
|
Posted - 2014.05.29 17:09:00 -
[4654] - Quote
Fabulous Rod wrote: Do you think you are winning?
Notice how the Rattlesnake still has the same bonuses in the first post? Notice how everything you have said so far has been ignored, and nothing you want has happened?
Yes, I think I'm winning. And in five days we'll have proof of it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
67
|
Posted - 2014.05.29 17:09:00 -
[4655] - Quote
Fabulous Rod wrote:How much do you have to discredit yourself and make yourself look like a moron before every dev knows to skip over your post? Do you think you are winning?  Unlike you, who provide a viable fit of your current Rattlesnake for content it's weightclass should handle, and then show how the new one cannot do anything nearly as good, and then explain how that is bad.
Oh, wait, you haven't shown your fit yet. You must have forgotten about it, good thing I remind you about it, so please, you have the floor, and the audience. Those of them not ignoring you at least. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 17:11:00 -
[4656] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Do you think you are winning? Notice how the Rattlesnake still has the same bonuses in the first post? Notice how everything you have said so far has been ignored, and nothing you want has happened? Yes, I think I'm winning. And in five days we'll have proof of it.
sure, clown. whatever you say..lol
see my sig.
You are an idiot.  In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Mike Voidstar
Voidstar Free Flight Foundation
663
|
Posted - 2014.05.29 17:12:00 -
[4657] - Quote
As far as the passive tank thing goes...
It's not wrong to passive tank a Rattlesnake at all. It's not going to be a good PVP fit, but PVE works on a sliding scale between DPS and Tank, and the more of one that you have the less of the other you need. If you were doing a lot of PvE against a faction like Bloodraiders it is exceptionally useful, and certainly the Rattler has a sufficient passive tank for most general PvE use, well beyond what it needs if you focus on sniping.
It's also not wrong to buffer or active fit the tank. That resist bonus isn't specialized against anyone in particular, and tons of math shows that the resist bonus works just as well for active tanking as it does for passive and buffer tanking. ASB's make active tanking nearly as resilient to neuting as the passive fits, especially for PvP purposes which are in general not endurance races, and obviously if you are in a position to fly with Logi then buffer is the way to go, but that's almost certainly not in the majority of PvE activities. I have run level 4's in an Oneiros with some friends just to show them how silly remote reps can be, but most PvE can be handled in the old fashioned "hit it harder" way.
Both sides of that particular argument are being silly. There is a place for most everything, and few things are wrong in absolute terms. |

baltec1
Bat Country Goonswarm Federation
11743
|
Posted - 2014.05.29 17:15:00 -
[4658] - Quote
Fabulous Rod wrote:baltec1 wrote:Now as I said, find us a better damage bonus for missiles. I already told you. The golem. How much do you have to discredit yourself before every dev knows to skip over your post? Do you think you are winning? 
No, thats a 100% role bonus to make the 4 missile launchers into 8 so that the ship can have all of those utility slots and only applies to just two types of missile launcher. You have been told this no less than 3 times. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rowells
Unknown Soldiers Fidelas Constans
702
|
Posted - 2014.05.29 17:18:00 -
[4659] - Quote
*inhale*
*exhale*
Ahhh, the sweet smell of desperation. |

Silvetica Dian
Manson Family Advent of Fate
1059
|
Posted - 2014.05.29 17:19:00 -
[4660] - Quote
Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:
no, kaadoofus said that the Rattlesnake had the best missile damage bonus in the game.
I proved him wrong.
Then baltec quoted me and brought up something irrelevant to the argument, like a moron.
Find us a ship with a better than 10% missile damage bonus per level the every single missile type. whether its a role bonus or battleship bonus is irrelevant, it amounts to the same thing. The Golems is far superior. Find me a better passive shield-tanked battleship. You lost this round.
Passive tanking isn't an aim.
Finishing the mission is an aim. Doing it as fast as possible is an aim. Running wh sites is an aim. Running null combat sites is an aim.
Once you have picked your activity you then fit a ship that suits your purpose and fit it for your role. The rattlesnake fitted for lvl 4 missioning needs enough tank to survive and then as much applied dps as possible for fastest possible clear times. None of these missions need more than 3-4 slots for tank. If you are using more then you are doing it for some obscure RP reason or doing it wrong. Passive tanking is only better in the face of heavy neuting and in eve PVE the only places this happens it is trivial to just kill the things neuting or fit a cap booster for those missions (certain sleeper sites might be worth gimping your for for passive - but that is what you are doing. Gimping your fit.) Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 17:20:00 -
[4661] - Quote
Silvetica Dian wrote:
Passive tanking isn't an aim.
Finishing the mission is an aim. Doing it as fast as possible is an aim. Running wh sites is an aim. Running null combat sites is an aim.
your aims are not my aims. Passive tanking is an aim for a lot of people, especially those who want NOS/Neut defense.
Think before you post.
Seriously, why is it only these handful of idiots who are happy with these rattlesnake changes?  In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

baltec1
Bat Country Goonswarm Federation
11745
|
Posted - 2014.05.29 17:23:00 -
[4662] - Quote
Fabulous Rod wrote:your aims are not my aims. Passive tanking is an aim for a lot of people. Think before you post. Seriously, why is it only these handful of idiots who are happy with these rattlesnake changes? 
Its only you who isnt happy.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
67
|
Posted - 2014.05.29 17:23:00 -
[4663] - Quote
Fabulous Rod wrote:Passive tanking is an aim for a lot of people. Do you like to passive tank outside Jita 4-4, or someplace else? 
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
663
|
Posted - 2014.05.29 17:25:00 -
[4664] - Quote
baltec1 wrote:Fabulous Rod wrote:baltec1 wrote:Now as I said, find us a better damage bonus for missiles. I already told you. The golem. How much do you have to discredit yourself before every dev knows to skip over your post? Do you think you are winning?  No, thats a 100% role bonus to make the 4 missile launchers into 8 so that the ship can have all of those utility slots and only applies to just two types of missile launcher. You have been told this no less than 3 times.
The best way to compare bonuses of this nature is simply to convert them all to effective launchers, so we are comparing ship to ship instead of launcher to launcher.
In real terms, The Caldari Battleships are putting out more effective launchers than the Rattlesnake will, so Rod isn't entirely wrong from an objective point, though the basis for his argument is as stupid as ever, and obnoxiously presented in troll style to boot. He is myopically focusing on one thing at a time in exclusion to other factors just to troll everyone.
Regardless, the new bonus is unique in applying to all sizes of launcher, which radically improves the ability of the ship to engage smaller targets on a scale just simply not possible in other ships. It will produce 7.5 effective launchers of DPS, which exceeds the performance of many missile cruisers, and I'm pretty sure all missile frigates---and do it with the Rattlesnakes legendary tank while engaging whatever it wants with drones as well. Heavy Drones may not hit frigates like light drones do, but they are not useless at it either, and nothing prevents you from setting drones on large ships while engaging smaller ships with missiles as they close. |

Kaarous Aldurald
ROC Deep Space The ROC
6572
|
Posted - 2014.05.29 17:25:00 -
[4665] - Quote
baltec1 wrote:Fabulous Rod wrote:your aims are not my aims. Passive tanking is an aim for a lot of people. Think before you post. Seriously, why is it only these handful of idiots who are happy with these rattlesnake changes?  Its only you who isnt happy.
Oh, now that's not true. You forgot epicurus the super troll. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 17:28:00 -
[4666] - Quote
baltec1 wrote:Fabulous Rod wrote:your aims are not my aims. Passive tanking is an aim for a lot of people. Think before you post. Seriously, why is it only these handful of idiots who are happy with these rattlesnake changes?  Its only you who isnt happy.
Only me who isn't happy? 
Thanks for doing my job for me. You frustrated and desperate clowns just discredit yourselves with every post at this point.
Tell me, what does it feel like to always be filling the void? I know you have been living on these forums throwing your worthless 2 cents in every thread for few years now.
It must really suck to be you.
You know what I love. Nomatter who wins the argument here, I still win. 
But you aren't going to win the argument either.  In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

KaDa en Bauldry
Aliastra Gallente Federation
68
|
Posted - 2014.05.29 17:32:00 -
[4667] - Quote
Mike Voidstar wrote:As far as the passive tank thing goes...
It's not wrong to passive tank a Rattlesnake at all. It's not going to be a good PVP fit, but PVE works on a sliding scale between DPS and Tank, and the more of one that you have the less of the other you need. If you were doing a lot of PvE against a faction like Bloodraiders it is exceptionally useful, and certainly the Rattler has a sufficient passive tank for most general PvE use, well beyond what it needs if you focus on sniping.
Both sides of that particular argument are being silly. There is a place for most everything, and few things are wrong in absolute terms. How about running a drone-bonused battleship passively tanked without sentries and heavies as those he claimed to be not well-suited for that particular playstyle?
Also, against blood raiders, I don't run many missions, but isn't remembering and shooting the ones that neut enough? That's how I play against them at least, and it worked fine before on my non-capstable fit. Also, if we are talking about passive and blood raiders, we mean absolutely passive, no active hardeners, right? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6572
|
Posted - 2014.05.29 17:35:00 -
[4668] - Quote
KaDa en Bauldry wrote:
Also, against blood raiders, I don't run many missions, but isn't remembering and shooting the ones that neut enough? That's how I play against them at least, and it worked fine before on my non-capstable fit. Also, if we are talking about passive and blood raiders, we mean absolutely passive, no active hardeners, right?
If you have the kind of skills you should have to be flying a Rattlesnake, you can sustain an active tank under several NPC neuts since it's guns and drones are capless.
Half a dozen at least.
It's literally not even a serious consideration. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 17:37:00 -
[4669] - Quote
Kaarous Aldurald wrote:KaDa en Bauldry wrote:
Also, against blood raiders, I don't run many missions, but isn't remembering and shooting the ones that neut enough? That's how I play against them at least, and it worked fine before on my non-capstable fit. Also, if we are talking about passive and blood raiders, we mean absolutely passive, no active hardeners, right?
If you have the kind of skills you should have to be flying a Rattlesnake, you can sustain an active tank under several NPC neuts since it's guns and drones are capless. Half a dozen at least. It's literally not even a serious consideration.
you clearly don't know WTF you are talking about AGAIN.
see my sig. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Silvetica Dian
Manson Family Advent of Fate
1059
|
Posted - 2014.05.29 17:37:00 -
[4670] - Quote
Fabulous Rod wrote:Silvetica Dian wrote:
Passive tanking isn't an aim.
Finishing the mission is an aim. Doing it as fast as possible is an aim. Running wh sites is an aim. Running null combat sites is an aim.
your aims are not my aims. Passive tanking is an aim for a lot of people, especially those who want NOS/Neut defense. Think before you post. Seriously, why is it only these handful of idiots who are happy with these rattlesnake changes? 
You part quoted me so you missed the bit where i mentioned neuts.
I also acknowledged you might have an obscure RP reason to passive tank.
As the ability to passive tank remains unchanged you are in luck and you can continue with your failfit as before.
Everyone including you knows why you aren't posting your fit. It is because it sucks and you are embarrassed to show it.
Everyone in my npc null corp is very happy with my advice (given after seeing the worm changes) to stop selling all the rattlesnake bpc's we get until after the buffs were announced. The people that listened are now richer as a result of these buffs and our ongoing income from gurista sites has risen due to the buffs accross the guristas line.
We are even considering using them ourselves in pvp which was unthinkable before and i will use one myself for missioning after the buff hits. Everyone of note is happy with the RS changes and it is a few trolls and people who aren't any good at theorycrafting that have made a huge fuss over getting a buff for the ship they say they like. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Mike Voidstar
Voidstar Free Flight Foundation
663
|
Posted - 2014.05.29 17:38:00 -
[4671] - Quote
Kaarous Aldurald wrote:baltec1 wrote:Fabulous Rod wrote:your aims are not my aims. Passive tanking is an aim for a lot of people. Think before you post. Seriously, why is it only these handful of idiots who are happy with these rattlesnake changes?  Its only you who isnt happy. Oh, now that's not true. You forgot epicurus the super troll.
Epicurus isn't trolling that hard, you just don't like him. You have been almost as hostile as Rod, what with calling people who disagree with your 'one twue way' liars constantly. A different view does not a lie make.
He is at least reasonable and open to discussing multiple views and accepting of viewpoints not his own. His only real complaint is that drones got nerfed and missiles buffed, and he wants the ship to be more of a pure drone ship. He will likely be just as happy with a Nestor if it ever come off the huge pricetag. In many ways it's an armor version of the Rattesnake with unbonused lasers instead of missiles, and some Logi and exploration bonuses tossed in. Those Logi bonuses might be as viable for keeping drones out as the HP buff of the superdrones.
Many Level 4 mission runners do indeed love the rattlesnake for it's passive tank. Not all mission runners are out to maximize completion times. Some even loot the wrecks and stuff. There's a whole spectrum of people who play EVE, and as many ways to do it 'right' as there are people playing. |

KaDa en Bauldry
Aliastra Gallente Federation
68
|
Posted - 2014.05.29 17:39:00 -
[4672] - Quote
Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:your aims are not my aims. Passive tanking is an aim for a lot of people. Think before you post. Seriously, why is it only these handful of idiots who are happy with these rattlesnake changes?  Its only you who isnt happy. Only me who isn't happy?  Thanks for doing my job for me. You frustrated and desperate clowns just discredit yourselves with every post at this point. Tell me, what does it feel like to always be filling the void? I know you have been living on these forums throwing your worthless 2 cents in every thread for few years now. It must really suck to be you. You know what I love. Nomatter who wins the argument here, I still win.  But you aren't going to win the argument either.  Such a proud proclamation of being a troll, admiting that your aim is not to prevent any change or anything, just doing what you have been doing so far.
One could consider the current version of the Rattlesnake going live as having won the argument, you are not preventing that, and never even really tried to. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Kaarous Aldurald
ROC Deep Space The ROC
6572
|
Posted - 2014.05.29 17:42:00 -
[4673] - Quote
Mike Voidstar wrote: Epicurus isn't trolling that hard, you just don't like him.
You might have missed the part where he went on a 3 page long rant about how much emotional distress being disagreed with was causing him, and how his wife was supposedly in tears for three hours about it.
After he pulled that ****, you bet I got hostile against him. He doesn't deserve a spec of respect after that.
And after Rod and his alts went on a fifty page attack against me personally, being specifically allowed by the moderators to continue this for two straight weeks, yeah, civility is out the window for him too.
They both should be scourged from these forums. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
68
|
Posted - 2014.05.29 17:46:00 -
[4674] - Quote
Kaarous Aldurald wrote:And after Rod and his alts went on a fifty page attack against me personally, being specifically allowed by the moderators to continue this for two straight weeks. I think Ezwal (spelling?) said he can only delete posts, taking people's posting rights is something CCP does.
Now, why CCP lets him to do so... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
663
|
Posted - 2014.05.29 17:50:00 -
[4675] - Quote
KaDa en Bauldry wrote:Mike Voidstar wrote:As far as the passive tank thing goes...
It's not wrong to passive tank a Rattlesnake at all. It's not going to be a good PVP fit, but PVE works on a sliding scale between DPS and Tank, and the more of one that you have the less of the other you need. If you were doing a lot of PvE against a faction like Bloodraiders it is exceptionally useful, and certainly the Rattler has a sufficient passive tank for most general PvE use, well beyond what it needs if you focus on sniping.
Both sides of that particular argument are being silly. There is a place for most everything, and few things are wrong in absolute terms. How about running a drone-bonused battleship passively tanked without sentries and heavies as those he claimed to be not well-suited for that particular playstyle? Also, against blood raiders, I don't run many missions, but isn't remembering and shooting the ones that neut enough? That's how I play against them at least, and it worked fine before on my non-capstable fit. Also, if we are talking about passive and blood raiders, we mean absolutely passive, no active hardeners, right?
I seriously doubt he never uses either sentries or heavies. His goalposts are far to mobile for that to be true.
I recently ran some missions in Amarr space, and most of the bloodraider missions can become worrisome in my Kronos should I do something silly like jump in the center of them to blaster them all to death, while running the obligatory marauder active tank. I do exactly as you describe, in fact I just clear all my targets and retarget anything that starts to neut me. If they had neuting frigates it might be a bit more of a problem than it is.
If I were in a Rattlesnake, I would go with a passive tank and a patched EM hole. With it's ability to select damage on both drones and missiles (after so long in Gallente space Bloodraiders make my blasters feel a little anemic at times), and an almost entirely passive fit being possible I can see where Bloodraiders would become trivial. Sometimes it's fun to run around in something that is overblown in one area at the expense of others---it may be sub-optimal for completion times, and utter overkill on tanking, but I don't play my game like a production job, I play it to have fun. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 17:52:00 -
[4676] - Quote
Apparently many people are same people are talking about things they don't understand.
The npcs that neut/nos you are usually weak to EM and do EM damage.
These changes are somewhat thoughtless considering that the RS doesn't even have the proper type of damage bonus against the NPCs it is strongest against.
The pvp benefits of being nos/neut immune are obvious.
In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Mike Voidstar
Voidstar Free Flight Foundation
663
|
Posted - 2014.05.29 17:55:00 -
[4677] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote: Epicurus isn't trolling that hard, you just don't like him.
You might have missed the part where he went on a 3 page long rant about how much emotional distress being disagreed with was causing him, and how his wife was supposedly in tears for three hours about it. After he pulled that ****, you bet I got hostile against him. He doesn't deserve a spec of respect after that. And after Rod and his alts went on a fifty page attack against me personally, being specifically allowed by the moderators to continue this for two straight weeks, yeah, civility is out the window for him too. They both should be scourged from these forums.
Nah, I saw that, and wondered why he reacted so strongly at the time. I challenged him on many of his points as well at the time and we just discussed things without all the drama being attached. I assumed I missed something in the apocalypse of page deletions that Rod was causing. You were already calling him a liar at that point, maybe it's a sore spot for him.
Rod is fair game as far as I'm concerned. His tiny amount of actual point is completely drowned out by his incessant obnoxious trolling and obsessive fixation on being wrong in every other way he can find. He seems to be a precocious 3 year old with a keyboard. |

KaDa en Bauldry
Aliastra Gallente Federation
68
|
Posted - 2014.05.29 17:55:00 -
[4678] - Quote
Fabulous Rod wrote:The pvp benefits of being nos/neut immune are obvious. Show that fit please.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

baltec1
Bat Country Goonswarm Federation
11745
|
Posted - 2014.05.29 17:56:00 -
[4679] - Quote
Fabulous Rod wrote:
The pvp benefits of being nos/neut immune are obvious.
Feel free to passive tank in pvp, just don't expect to last long. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cassandra Aurilien
Imperial Academy Amarr Empire
152
|
Posted - 2014.05.29 17:56:00 -
[4680] - Quote
KaDa en Bauldry wrote:Kaarous Aldurald wrote:And after Rod and his alts went on a fifty page attack against me personally, being specifically allowed by the moderators to continue this for two straight weeks. I think Ezwal (spelling?) said he can only delete posts, taking people's posting rights is something CCP does. Now, why CCP lets him to do so...
I find it amusing that the CEO of his corp is named Tempban. That's probably a clue as to his nature. It's not like there is any point in discussing the ship with him. |

Kaarous Aldurald
ROC Deep Space The ROC
6573
|
Posted - 2014.05.29 17:58:00 -
[4681] - Quote
Fabulous Rod wrote:Apparently many people are same people are talking about things they don't understand.
The npcs that neut/nos you are usually weak to EM and do EM damage.
These changes are somewhat thoughtless considering that the RS doesn't even have the proper type of damage bonus against the NPCs it is strongest against.
The pvp benefits of being nos/neut immune are obvious.
An entire ship is not going to be balanced around your microscopic niche use for it in Blood Raider missions.
And as for EM damage, you can still use sentry drones with EM damage. In fact they are getting rebalanced, and imo the Amarr drones have an excellent statline. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
69
|
Posted - 2014.05.29 18:01:00 -
[4682] - Quote
Mike Voidstar wrote:I seriously doubt he never uses either sentries or heavies. His goalposts are far to mobile for that to be true. Unless he never uses the ship, or uses it in hisec exploration sites or such, like L3s.
Which one more likely? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 18:01:00 -
[4683] - Quote
look at all these no-life re+ards in a fit. lol. I love it when people can't admit they are wrong.
H I L A R I O U S.  
see my sig. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

baltec1
Bat Country Goonswarm Federation
11746
|
Posted - 2014.05.29 18:04:00 -
[4684] - Quote
KaDa en Bauldry wrote:Mike Voidstar wrote:I seriously doubt he never uses either sentries or heavies. His goalposts are far to mobile for that to be true. Unless he never uses the ship, or uses it in hisec exploration sites or such, like L3s. Which one more likely?
He has never used it or any other battleships. This is simply him trolling an important feedback thread. Join Bat Country today and defend the Glorious Socialist Dictatorship |

KaDa en Bauldry
Aliastra Gallente Federation
69
|
Posted - 2014.05.29 18:05:00 -
[4685] - Quote
Fabulous Rod wrote:look at all these no-life re+ards in a fit. lol. I love it when people can't admit they are wrong. H I L A R I O U S.   see my sig. Do I also get to see an editing of this? *waits* Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

KaDa en Bauldry
Aliastra Gallente Federation
69
|
Posted - 2014.05.29 18:06:00 -
[4686] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Mike Voidstar wrote:I seriously doubt he never uses either sentries or heavies. His goalposts are far to mobile for that to be true. Unless he never uses the ship, or uses it in hisec exploration sites or such, like L3s. Which one more likely? He has never used it or any other battleships. This is simply him trolling an important feedback thread. Any theory on why that is allowed? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Mike Voidstar
Voidstar Free Flight Foundation
663
|
Posted - 2014.05.29 18:07:00 -
[4687] - Quote
Fabulous Rod wrote:I would also like to point out that the npcs that neut/nos you are usually weak to EM and do EM damage.
These changes are somewhat thoughtless considering that the RS doesn't even have the proper type of damage bonus against the NPCs it is strongest against.
The pvp benefits of being nos/neut immune are obvious.
Passive shield tanking is what the RS does best and it makes much better use of that with missile velocity on its torpedoes for battleships and bonused light and medium drones to clean up everything else.
It doesn't need a specialize thermic and kinetic damage bonus. An additional low slot would serve what this ship does best far better.
Thermal works pretty well against Bloodraiders too.
There's this thing that happens, where one thing is the best but another thing is about 90% as good... That second thing does not become magically useless anywhere but in internet arguments. It still works fine in real life.
A universal damage bonus would be great. I have argued against the Caldari kinetic bonus (despite not flying Caldari ships) on more than one occasion because I feel missiles as a system are balanced around fully selectable damage. The Gurista bonus of Thermal and Kinetic alleviates almost all of that concern, as most things are at least disadvantaged to one of those two resists. |

baltec1
Bat Country Goonswarm Federation
11746
|
Posted - 2014.05.29 18:09:00 -
[4688] - Quote
KaDa en Bauldry wrote: Any theory on why that is allowed?
No idea, he should have been banned several hundred deleted pages ago according to the rules. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 18:13:00 -
[4689] - Quote
baltec1 wrote:KaDa en Bauldry wrote: Any theory on why that is allowed?
No idea, he should have been banned several hundred deleted pages ago according to the rules.
that is the price of being a no-life forum clown. no credibility.
In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

baltec1
Bat Country Goonswarm Federation
11748
|
Posted - 2014.05.29 18:58:00 -
[4690] - Quote
Fabulous Rod wrote:Bottom line is the Rattlesnake is supposed to be the drone users pirate faction battleship but with these changes it has less than half the drone system as a domi with only 175m3 drone bay space and bonuses to only half its drones.
The Rattlesnakes role and strength is its versatility and its ability to passive shield-tank. There is no better battleship for passive shield tanking, an ability that is strongest against ships that Neut/NOS, which are weakest against EM damage when it comes to NPCs.
For a brawling, torpedo-using RS, sentries and heavy drones hardly get any use. Optimal play with this ship involves targeting torpedos onto battleships and using light and medium drones to clean up everything else.
The proposed changes are major nerfs to the way a Rattlesnake is uniquely optimized.
The rattle you just described is a terrible fit. The new rattle will outclass your old rattle in every way. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6575
|
Posted - 2014.05.29 19:00:00 -
[4691] - Quote
Fabulous Rod wrote:Bottom line is the Rattlesnake is supposed to be the drone users pirate faction battleship but with these changes it has less than half the drone system as a domi with only 175m3 drone bay space and bonuses to only half its drones.
Wrong.
It's supposed to be whatever the developers say it is. They say it's a hybrid drone/missile ship.
The end.
Quote: The Rattlesnakes role and strength is its versatility and its ability to passive shield-tank.
Wrong.
Quote: There is no better battleship for passive shield tanking, an ability that is strongest against ships that Neut/NOS, which are weakest against EM damage when it comes to NPCs.
Lol. If you ever bother getting your Capacitor Management skill above 1, you will find out that a passive tank is pretty well pointless unless you only fly ships while afk.
Quote: Optimal play with this ship involves targeting torpedos onto battleships and using light and medium drones to clean up everything else.
False.
Quote: The proposed changes are major nerfs to the way a Rattlesnake is uniquely optimized.
The changes are major nerfs to everyone doing it as wrong as you. Those people don't matter. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

KaDa en Bauldry
Aliastra Gallente Federation
70
|
Posted - 2014.05.29 19:01:00 -
[4692] - Quote
Fabulous Rod wrote: is supposed to be. The Rattlesnake used to be a missile ship, while the Armageddon was a Laser ship. Now both are droneships.
CCP changes roles all the time. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 19:04:00 -
[4693] - Quote
Kaarous Aldurald wrote:RABBLEDABBLE
HAHA! 
I know, kid.
See my sig.  In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Mike Voidstar
Voidstar Free Flight Foundation
663
|
Posted - 2014.05.29 19:08:00 -
[4694] - Quote
Fabulous Rod wrote:Bottom line is the Rattlesnake is supposed to be the drone users pirate faction battleship but with these changes it has less than half the drone system as a domi with only 175m3 drone bay space and bonuses to only half its drones.
Hyperbole. Large drones get the same bonus. It does lack the drone damage application bonus, but against large targets that's not an issue. It also lacks bonus to smaller drones, which is a significant yet still miniscule portion of a Dominix's ability---and which you can choose to replace with missiles.
Fabulous Rod wrote:The Rattlesnakes role and strength is its versatility and its ability to passive shield-tank. There is no better battleship for passive shield tanking, an ability that is strongest against ships that Neut/NOS, which are weakest against EM damage when it comes to NPCs.
It has more roles than just that particular pigeon hole. It's passive tank is impressive, and it's keeping it. It's also gaining huge benefits in other areas, and losing very little in functionality that isn't simply being shifted to another area that was previously simply an afterthought on the hull.
The EM hole argument is pointless. Therm is a secondary hole for those ships, and you can use EM drones. The ship may not have the absolute bestest possible bonus for that particular situation, but it's still getting massively improved from it's current state in that circumstance.
Fabulous Rod wrote:For a brawling, torpedo-using RS, sentries and heavy drones hardly get any use. Optimal play with this ship involves targeting torpedos onto battleships and using light and medium drones to clean up everything else.
Now you are doing it wrong. Heavies are for brawling. Brawling is short range combat where travel time is mitigated, which is where heavies shine. If you are in Torpedo range, you are also in a decent range for use of Heavy drones, even with the velocity bonus, which you won't have anymore. I'm not sure where you got your idea of Optimal play, but focusing all your fire on one ship at a time is always the most optimal as you negate the effects of any regeneration the enemy tank may have, unless you are at the point where your single volley is more than the EHP of the target. Sentries actually rule at that, as they automatically switch to the next target when it dies rather than wasting DPS shooting a dead ship.
Fabulous Rod wrote:The proposed changes are major nerfs to the way a Rattlesnake is uniquely optimized.
Not really. I suppose it's major for the insignificant niche you optimize it for.
|
|

ISD Ezwal
ISD Community Communications Liaisons
1440

|
Posted - 2014.05.29 19:43:00 -
[4695] - Quote
Been there, seen that, done that. And doing it all again. Deja vu anyone?
I have removed some rule breaking posts and those quoting them (again). As always I let some edge cases stay. (again) Please people, keep it on topic and above all civil! I sincerely hope this aforementioned request is not as futile as it has proven to be when posted previously in this thread.
The Rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Sniper Smith
Center for Advanced Studies Gallente Federation
169
|
Posted - 2014.05.29 19:51:00 -
[4696] - Quote
ISD Ezwal wrote:Been there, seen that, done that. And doing it all again. Deja vu anyone?
I have removed some rule breaking posts and those quoting them (again). As always I let some edge cases stay. (again) Please people, keep it on topic and above all civil! I sincerely hope this aforementioned request is not as futile as it has proven to be when posted previously in this thread.
You deleted almost every post that has happened since your last time here.. Must have been what? 10 pages...
What's the saying? Definition of Insanity is doing the same thing over and over expecting different results :)
Still, it makes this thread readable.. for at least a little while.. well.. till the next time.. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 20:41:00 -
[4697] - Quote
I will compile a collection of all the complaints about the RS from posters in this thread about the RS so the devs get a clear picture of what people are saying without having to wade through all the nonsensical spam comming from a handful of the same individuals. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Tempban Darkfall
Darkfall Corp
35
|
Posted - 2014.05.29 20:49:00 -
[4698] - Quote
Because of the loss of bonuses on all its drones and change to missile specialization, decreasing the preferability of drone damage amps, the Rattlesnake will be forced to gimp its potential damage and range by equipping launchers that are capable of hitting smaller, faster targets. This makes the ship fairly weak when in combat with larger ships, especially when you consider how much easier it is to deal with 1 drone than 5.
When facing a Rattlesnake, enemies will know exactly what types of damage to tank for.
Instead of a 50% damage bonus to missiles, more slots are needed on the Rattlesnake to give strengthen to its versatility and passive tanking ability, not a specialized damage for both missiles and drones. |

Kaarous Aldurald
ROC Deep Space The ROC
6577
|
Posted - 2014.05.29 20:53:00 -
[4699] - Quote
Reported for alt posting. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 20:58:00 -
[4700] - Quote
accidental post.
it would be nice if there was an option to delete your post. oh well, sorry ISD. In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Kaarous Aldurald
ROC Deep Space The ROC
6578
|
Posted - 2014.05.29 21:07:00 -
[4701] - Quote
That, or you thought you needed to dredge up some "valid complaints", decided to sock puppet, and got caught faster than you expected.
Since you cut and pasted the top post of this page right onto the one below it, that's the theory I am going for. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Fabulous Rod
Darkfall Corp
57
|
Posted - 2014.05.29 21:09:00 -
[4702] - Quote
Try to stay on topic, you obnoxious twit.
Haven't you embarrassed yourself enough in this thread? In reference to the Rattlesnake: If you passive tank, you're doing it wrong.-á - Kaarous Aldurald
https://forums.eveonline.com/default.aspx?g=posts&m=4650342#post4650342 |

Kaarous Aldurald
ROC Deep Space The ROC
6578
|
Posted - 2014.05.29 21:21:00 -
[4703] - Quote
Fabulous Rod wrote: I tried doing the Amarr epic arc mission in a Golem once and had to warp out 3-4 times on the final part because I kept getting NOSed dry. That doesn't happen on a Rattlesnake.
Lol. This explains a lot.
Quoting this so you can't edit it out. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
|

ISD Ezwal
ISD Community Communications Liaisons
1442

|
Posted - 2014.05.29 21:35:00 -
[4704] - Quote
I'm temporarily locking this thread for a cool down period. CCP will be informed about the state of this thread and the frequency of the rule infractions occurring in it.
I have also removed some off topic posts. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

ISD Ezwal
ISD Community Communications Liaisons
1442

|
Posted - 2014.05.30 02:06:00 -
[4705] - Quote
Sniper Smith wrote:What's the saying? Definition of Insanity is doing the same thing over and over expecting different results :) If trying to keep a Developer feedback thread as readable and constructive as possible defines me as insane, then so be it...
That said, I have further cleaned the thread and have come to the conclusion that the cool down period has brought the temperature down to an acceptable level. So the thread is reopened.
There are a few points I want to make absolutely clear at this point:
- Do not discuss forum moderation from this post onwards.
- Do not discuss possible warnings or bans.
- Keep the discussion constructive and refrain from repeating the same points of view over and over.
- Give your feedback in a clear, straightforward way and be to the point.
- Do NOT break any of the forum rules. This thread has cost CCL a lot of work and our patience is running low with it. Rule breakers therefore will get reported.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Sniper Smith
Center for Advanced Studies Gallente Federation
171
|
Posted - 2014.05.30 02:36:00 -
[4706] - Quote
You are a Hero and a Prince sir :)
Now that this thread is another 13 or so pages shorter.. lol..
Still not a fan of the lost utility with the lost drones.. But guess that's not gonna change lol.. CCP should buff the Logi and ECM strength of the large versions accordingly.. to make up for it.. ( not to the 7.5 that the DPS has, but just so they act as 5 like they should ).. that or treat it like a normal weapon system, and give us our implants! |

Rowells
Unknown Soldiers Fidelas Constans
704
|
Posted - 2014.05.30 02:41:00 -
[4707] - Quote
ISD Ezwal wrote:If trying to keep a Developer feedback thread as readable and constructive as possible defines me as insane, then so be it... thats the spirit! |

Ranger 1
Ranger Corp
5683
|
Posted - 2014.05.30 03:18:00 -
[4708] - Quote
The phrase "First world problems" comes to mind.
Relative strengths and weaknesses change, this is an intended part of the re balancing process.
It keeps EVE from becoming stale.
If you don't like how one ship has changed you have plenty of options available, or change how you use the ship you're in now to compliment it's new strengths.
It's not rocket surgery... well, actually it IS... but you get my point.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

baltec1
Bat Country Goonswarm Federation
11748
|
Posted - 2014.05.30 09:22:00 -
[4709] - Quote
After testing the Rattle with torp fits I think it can get away with the CPU it has although it would be nice to be able to fit torps and a large shield booster without needing a CPU mod. In PvE you also dont need to have flights of lights, the sentries will blap any frig at range and the Ogre IIs will crush them at close range fast enough for it not to be a problem. Personally I would use cruise missiles for pvp for their range, application and easier fitting.
PvP wise a torp rattle is rather effective at whacking cruisers when used in a small gang but becomes a monster vs BC.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Egravant Alduin
republic fleet battle support
144
|
Posted - 2014.05.30 10:03:00 -
[4710] - Quote
After I tried gecko in current rattlesnake which i think they are great drones and with them the ship really shines I am a little worried about new rattlesnake which will be able to launch only one.The thing is that in pve they will draw so much aggro and they will die easily .
That's my real concern for new rattlesnake.I would prefer a smaller bonus and able to control more drones than this probably. |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 10:07:00 -
[4711] - Quote
i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

baltec1
Bat Country Goonswarm Federation
11748
|
Posted - 2014.05.30 10:23:00 -
[4712] - Quote
Harvey James wrote:i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??
Turn off the AB when you need better agility. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1396
|
Posted - 2014.05.30 10:31:00 -
[4713] - Quote
Harvey James wrote:i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??
And what you expect to be the advantage of that AB bonus? TO pursue vagabonds?
YOu have a moretately long weapon range with large pulses. Youa re not goign to use the NM to orbit at 3 km anything. IT can go very well with its current agility when you think on the engagement envelope it shall work on. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 11:29:00 -
[4714] - Quote
baltec1 wrote:Harvey James wrote:i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus?? Turn off the AB when you need better agility.
naturally .. but its base agility is about 5 secs less than the mach Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

elitatwo
Congregatio
232
|
Posted - 2014.05.30 12:01:00 -
[4715] - Quote
Harvey James wrote:i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??
I am a little more concerned with the capacitor management on the Nightmare. Using Scorch L, even only with four turrets and active tanking her puts a ton of stress on the capacitor.
I found myself dying in that beautiful Sansha boat because I did use her turrets with Scorch and Conflag while under fire. signature |

Egravant Alduin
republic fleet battle support
144
|
Posted - 2014.05.30 12:30:00 -
[4716] - Quote
After some thinking and messing with eft I think vindicator bonuses must change.The range for webbers is too low so getting effectiveness bonuses is not right.I would prefer bonus to range of webbers or/and some better fall off /optimal to weapons so you are able to use neutron blaster cannons really effective.I think from the changes and compared to machariel,rattlesnake ,nightmare is the only ship that will stay really behind and won t be as good as them. |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 12:43:00 -
[4717] - Quote
Egravant Alduin wrote:After some thinking and messing with eft I think vindicator bonuses must change.The range for webbers is too low so getting effectiveness bonuses is not right.I would prefer bonus to range of webbers or/and some better fall off /optimal to weapons so you are able to use neutron blaster cannons really effective.I think from the changes and compared to machariel,rattlesnake ,nightmare is the only ship that will stay really behind and won t be as good as them.
I agree with you, remove the web strength (or nerf it), 5-7,5% would be more than enought. Vindi already do most DPS and have a tracking bonus on top of that! |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 12:54:00 -
[4718] - Quote
For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 13:01:00 -
[4719] - Quote
Kaarous Aldurald wrote:For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again.
I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:06:00 -
[4720] - Quote
Joraa Starkmanir wrote:Kaarous Aldurald wrote:For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again. I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused.
That's what bonused webs are, so don't try and be disingenuous about it. You do have a problem with bonused webs.
That argument has been made, and then some. Nevermind that it's pure hyperbole.
CCP's answer is "too bad, it stays". It's even hit the patch notes, for that matter, it's not changing now.
So can we please knock off the tearful advocacy in this thread already? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 13:10:00 -
[4721] - Quote
the range on some faction webs are clearly OP ... 15km .. come on.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:15:00 -
[4722] - Quote
Harvey James wrote:the range on some faction webs are clearly OP ... 15km .. come on..
Do you actually have a clue what you're talking about?
Faction webs are *supposed* to be an upgrade from Tech 2. You know, unlike guns.
Notably the True Sansha web has 55% velocity penalty, while a T2 web has a 60%. It's trading effectiveness for range. Which is why it's a good use for a Vindi, because the Vindi will hit the web cap regardless, so the extra range is helpful. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 13:18:00 -
[4723] - Quote
Kaarous Aldurald wrote:Joraa Starkmanir wrote:Kaarous Aldurald wrote:For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again. I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused. That's what bonused webs are, so don't try and be disingenuous about it. You do have a problem with bonused webs. That argument has been made, and then some. Nevermind that it's pure hyperbole. CCP's answer is "too bad, it stays". It's even hit the patch notes, for that matter, it's not changing now. So can we please knock off the tearful advocacy in this thread already?
There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus.
Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance... |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:22:00 -
[4724] - Quote
Joraa Starkmanir wrote: There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus.
Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance...
No one said any of those things.
It has a 90% web because it's a pirate ship, and that is it's unique niche. That's what pirate ships do.
This is just another example of people thinking their personal experience with something is the defining experience for everyone else too. But it's not. Unlike you, CCP has the math, and they made their choice. If it were anywhere close to as overpowered as people would like to claim, it would have more of an effect than it really does. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 13:29:00 -
[4725] - Quote
Kaarous Aldurald wrote:Joraa Starkmanir wrote: There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus.
Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance...
No one said any of those things. It has a 90% web because it's a pirate ship, and that is it's unique niche. That's what pirate ships do. This is just another example of people thinking their personal experience with something is the defining experience for everyone else too. But it's not. Unlike you, CCP has the math, and they made their choice. If it were anywhere close to as overpowered as people would like to claim, it would have more of an effect than it really does.
If the Vindi was introduced today, without the web bonus 99% of the people advocating to keep the web strenght would come in the pants for this new powerfull ship. Its the highest DPS subcap ship, its only 1 ship that does more dps and can still dock, even those (dread) need to be siege to do more than dps than a Vindi does. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:33:00 -
[4726] - Quote
Joraa Starkmanir wrote: If the Vindi was introduced today, without the web bonus 99% of the people advocating to keep the web strenght would come in the pants for this new powerfull ship. Its the highest DPS subcap ship, its only 1 ship that does more dps and can still dock, even those (dread) need to be siege to do more than 50% of the dps a Vindi does.
Yeah, Large Blasters are awesome. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Cassandra Aurilien
Imperial Academy Amarr Empire
152
|
Posted - 2014.05.30 13:34:00 -
[4727] - Quote
Joraa Starkmanir wrote:
If the Vindi was introduced today, without the web bonus 99% of the people advocating to keep the web strenght would come in the pants for this new powerfull ship. Its the highest DPS subcap ship, its only 1 ship that does more dps and can still dock, even those (dread) need to be siege to do more than dps than a Vindi does.
It's the 2nd most. TFI's do more paper DPS. (It's a bit harder to apply the damage though.) |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 13:47:00 -
[4728] - Quote
Cassandra Aurilien wrote:Joraa Starkmanir wrote:
If the Vindi was introduced today, without the web bonus 99% of the people advocating to keep the web strenght would come in the pants for this new powerfull ship. Its the highest DPS subcap ship, its only 1 ship that does more dps and can still dock, even those (dread) need to be siege to do more than dps than a Vindi does.
It's the 2nd most. TFI's do more paper DPS. (It's a bit harder to apply the damage though.)
T2 weapons+faction dmg mods (t2 for drones), and i somehow have Vindi 300ish DPS above |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:51:00 -
[4729] - Quote
Joraa Starkmanir wrote: T2 weapons+faction dmg mods (t2 for drones), and i somehow have Vindi 300ish DPS above
You're doing something wrong then. You may wish to check your skills.
No subcapital ship has as much paper dps as a TFI. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4899
|
Posted - 2014.05.30 14:15:00 -
[4730] - Quote
Kronos Rattlesnake with Torps and Heavy Drones. Granted, there are fitting, damage application, and damage projection issues to consider.
edit: Whoops, Vindi is still on top if you add drone DDAs. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
6585
|
Posted - 2014.05.30 14:18:00 -
[4731] - Quote
stoicfaux wrote:Kronos Rattlesnake with Torps and Heavy Drones. Granted, there are fitting, damage application, and damage projection issues to consider.
My assumption with that statement was that they were talking about EFT, since they said they had the Vindi at 300 dps above the TFI.
The Kronos Rattlesnake, while it will have enormous paper DPS, isn't out just yet. Only a few more days though. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

afkalt
Republic Military School Minmatar Republic
95
|
Posted - 2014.05.30 14:21:00 -
[4732] - Quote
From memory I seem to remember (to my surprise) a madcap navy domi getting higher, but that might have been a strictly T2 fit.
Though there's no denying the vindi is a properly scary machine. |

Cassandra Aurilien
Imperial Academy Amarr Empire
152
|
Posted - 2014.05.30 15:09:00 -
[4733] - Quote
stoicfaux wrote:Kronos Rattlesnake with Torps and Heavy Drones. Granted, there are fitting, damage application, and damage projection issues to consider.
edit: Whoops, Vindi is still on top if you add drone DDAs.
Yes. I did a bit of playing around in EFT (I don't normally EFT warrior), looks like the Vindi is actually capable of beating the TFI without implants with both in LOL fits. It's really close (50 DPS with both in pure Tech 2 using overheat). With implants (5%), the TFI comes out a bit ahead on overheat.
|

Kaarous Aldurald
ROC Deep Space The ROC
6588
|
Posted - 2014.05.30 15:11:00 -
[4734] - Quote
Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4899
|
Posted - 2014.05.30 15:24:00 -
[4735] - Quote
Kaarous Aldurald wrote:Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up? Well, if you like sitting on stargates, this almost works:
DPS: 1,935 overheated Range: <21.9km Web: 50% out to 19.5km overheated Tank: 91k overheated, 1,074 shield boost overheated for ~38 seconds. TPs: 2.54 x target_sig, overheated.
Between the TPs and the Web, I'm thinking that Rage torps would actually work against a lot of things...
[Rattlesnake, Summer 33 torps] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Ballistic Control System II
X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Domination Stasis Webifier Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Torpedo Launcher II, Inferno Rage Torpedo Torpedo Launcher II, Inferno Rage Torpedo Torpedo Launcher II, Inferno Rage Torpedo Torpedo Launcher II, Inferno Rage Torpedo Torpedo Launcher II, Inferno Rage Torpedo [empty high slot]
Large Hydraulic Bay Thrusters I Large Hydraulic Bay Thrusters I Large Processor Overclocking Unit I
Ogre II x2 WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Cassandra Aurilien
Imperial Academy Amarr Empire
152
|
Posted - 2014.05.30 15:30:00 -
[4736] - Quote
Kaarous Aldurald wrote:Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up?
There are plenty. 
It's getting a bit off topic though. To the original point, the Vindi has awesome DPS, but it's designed to fight at extremely close range.
All of the pirate battleships have a role, and the Vindi's role is to melt things at close range. The web bonus works extremely well in tandem with that. I don't consider it unbalanced, as the solution is not to get close to it under any circumstance.
Mach's have speed and agility bonuses which are just as powerful for their role as skirmishers. We'll have to see if the NM's AB bonus makes it as desirable. (The NM's powergrid allows some unusual fittings, if you play with it.) Projecting a 1000 DPS at 40-50 KM is nothing to laugh at. |

Tommy Knife
0
|
Posted - 2014.05.30 15:32:00 -
[4737] - Quote
I fukt up a mordu BS as a nub. He jumped, I warped. I had my probes out. Easy as fuk. Gojira |

baltec1
Bat Country Goonswarm Federation
11752
|
Posted - 2014.05.30 16:06:00 -
[4738] - Quote
Joraa Starkmanir wrote:Kaarous Aldurald wrote:Joraa Starkmanir wrote:Kaarous Aldurald wrote:For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again. I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused. That's what bonused webs are, so don't try and be disingenuous about it. You do have a problem with bonused webs. That argument has been made, and then some. Nevermind that it's pure hyperbole. CCP's answer is "too bad, it stays". It's even hit the patch notes, for that matter, it's not changing now. So can we please knock off the tearful advocacy in this thread already? There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus. Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance...
It is perfectly balanced.
realistically the webs are only a threat from 20km at most and you have to remember the ship is using large blasters. This ship is ment to be the most dangerous in your face brawler isk can buy. The best counter is to simply keep range. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sniper Smith
Center for Advanced Studies Gallente Federation
171
|
Posted - 2014.05.30 16:30:00 -
[4739] - Quote
baltec1 wrote:It is perfectly balanced.
realistically the webs are only a threat from 20km at most and you have to remember the ship is using large blasters. This ship is ment to be the most dangerous in your face brawler isk can buy. The best counter is to simply keep range. Oddly enough it is at its most fearsome when sheild fit. Indeed..
It kills anything within 20km.. and can do nothing about anything beyond that.. It's also neut sensitive.. So there are lots of counters..
It will be OP when swarms of Vindi's are killing everything in low and nullsec :p But they aren't.. they are useful only in some situations, fewer yet where it is isk efficient to commit **** an expensive ship. But it's no more OP than a Mach always being able to dictate range, a Bhaal killing your cap, or anything else. It's just powerful, but not the end of Eve. |

Kaarous Aldurald
ROC Deep Space The ROC
6590
|
Posted - 2014.05.30 16:36:00 -
[4740] - Quote
Sniper Smith wrote:baltec1 wrote:It is perfectly balanced.
realistically the webs are only a threat from 20km at most and you have to remember the ship is using large blasters. This ship is ment to be the most dangerous in your face brawler isk can buy. The best counter is to simply keep range. Oddly enough it is at its most fearsome when sheild fit. Indeed.. It kills anything within 20km.. and can do nothing about anything beyond that.. It's also neut sensitive.. So there are lots of counters.. It will be OP when swarms of Vindi's are killing everything in low and nullsec :p But they aren't.. they are useful only in some situations, fewer yet where it is isk efficient to commit **** an expensive ship. But it's no more OP than a Mach always being able to dictate range, a Bhaal killing your cap, or anything else. It's just powerful, but not the end of Eve.
Bingo, the numbers simply don't support the narrative the "nerf webs!" people claim.
The only thing broken about it is that someone in a Vindi slapped down their "leet solo PvP with links and snakes" frigate somewhere, and they think they shouldn't have died. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11754
|
Posted - 2014.05.30 17:04:00 -
[4741] - Quote
Kaarous Aldurald wrote:Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up?
Well, I am looking into anom ships at the moment for guristas space. Getting frigate warps speeds out of battleships is rather easy so that will help with the time spent in warp. Right now its a battle between the vindi and the mack. Right now I am gravitating towards a shield vindi with both mags and drone damage with a single web. I think I can even get away with just putting a shield buffer on.
I am also tempted with testing a rail vindi for level 3s to try and beat that 80 mil/hr mack Join Bat Country today and defend the Glorious Socialist Dictatorship |

stoicfaux
4900
|
Posted - 2014.05.30 17:12:00 -
[4742] - Quote
baltec1 wrote:Kaarous Aldurald wrote:Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up? Well, I am looking into anom ships at the moment for guristas space. Getting frigate warps speeds out of battleships is rather easy so that will help with the time spent in warp. Right now its a battle between the vindi and the mack. Right now I am gravitating towards a shield vindi with both mags and drone damage with a single web. I think I can even get away with just putting a shield buffer on. Why not a Rattlesnake instead of a Vindi? TPs are effectively long range webs. Proper shield tank. Pure kinetic damage bonus. No falloff and range isn't an issue with cruise, plus T1/T2 ammo variability.
Quote:I am also tempted with testing a rail vindi for level 3s to try and beat that 80 mil/hr mack  You mean mach, right? Please, tell me you mean mach.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
6593
|
Posted - 2014.05.30 17:15:00 -
[4743] - Quote
http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/#Range
New update to the drone changes, which are pertinent to the Rattlesnake. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11754
|
Posted - 2014.05.30 17:28:00 -
[4744] - Quote
stoicfaux wrote:baltec1 wrote:Kaarous Aldurald wrote:Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up? Well, I am looking into anom ships at the moment for guristas space. Getting frigate warps speeds out of battleships is rather easy so that will help with the time spent in warp. Right now its a battle between the vindi and the mack. Right now I am gravitating towards a shield vindi with both mags and drone damage with a single web. I think I can even get away with just putting a shield buffer on. Why not a Rattlesnake instead of a Vindi? TPs are effectively long range webs. Proper shield tank. Pure kinetic damage bonus. No falloff and range isn't an issue with cruise, plus T1/T2 ammo variability. Quote:I am also tempted with testing a rail vindi for level 3s to try and beat that 80 mil/hr mack  You mean mach, right? Please, tell me you mean mach.
Yes mach, damn abrivations.
As for the rattle, it could be possible for level 3s. Slap on the rapid heavies, sentries ect. The problem with it in anoms is I would want the rigs for more damage application and with the rats spawning within blaster range, I doubt a rattle would out damage a vindi with a gods fist fitting. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11754
|
Posted - 2014.05.30 17:30:00 -
[4745] - Quote
Kaarous Aldurald wrote:http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/#Range
New update to the drone changes, which are pertinent to the Rattlesnake.
That's a massive buff to heavies. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Miguel Duran
Silver Lining Project
3
|
Posted - 2014.05.30 19:00:00 -
[4746] - Quote
It is amazing how many people are bad at elementary level math. |

Myrthiis
Boon Odd Ducks Bath Toys
30
|
Posted - 2014.05.30 19:01:00 -
[4747] - Quote
i honnestly asking myself ,how will perform a three rigged warspeed mach in lvl 4 ? i came with a pretty decent fit last night i had to remove a TE for a navy comp but it doesn't look too bad :) And with an ascendancy high grade + a 615 this little rascal is damn fast for a bs hull |

baltec1
Bat Country Goonswarm Federation
11755
|
Posted - 2014.05.30 19:19:00 -
[4748] - Quote
Myrthiis wrote:i honnestly asking myself ,how will perform a three rigged warspeed mach in lvl 4 ? i came with a pretty decent fit last night i had to remove a TE for a navy comp but it doesn't look too bad :) And with an ascendancy high grade + a 615 this little rascal is damn fast for a bs hull
I would go with two T2 warp speed rigs on it and use the last slot for something else. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Myrthiis
Boon Odd Ducks Bath Toys
30
|
Posted - 2014.05.30 19:31:00 -
[4749] - Quote
baltec1 wrote:Myrthiis wrote:i honnestly asking myself ,how will perform a three rigged warspeed mach in lvl 4 ? i came with a pretty decent fit last night i had to remove a TE for a navy comp but it doesn't look too bad :) And with an ascendancy high grade + a 615 this little rascal is damn fast for a bs hull I would go with two T2 warp speed rigs on it and use the last slot for something else.
well currently the fit is planned to go with 3 xt2 warpspeed rigs + ascendancy high grade giving me 6 au/s currently probably a lit bit more than 7au/s after the patch . Maybe i could swap one for a polycarbon or CCC |

baltec1
Bat Country Goonswarm Federation
11755
|
Posted - 2014.05.30 20:20:00 -
[4750] - Quote
Myrthiis wrote:baltec1 wrote:Myrthiis wrote:i honnestly asking myself ,how will perform a three rigged warspeed mach in lvl 4 ? i came with a pretty decent fit last night i had to remove a TE for a navy comp but it doesn't look too bad :) And with an ascendancy high grade + a 615 this little rascal is damn fast for a bs hull I would go with two T2 warp speed rigs on it and use the last slot for something else. well currently the fit is planned to go with 3 xt2 warpspeed rigs + ascendancy high grade giving me 6 au/s currently probably a lit bit more than 7au/s after the patch . Maybe i could swap one for a polycarbon or CCC
Come patch day the warp speed rigs will be stacking penalised and the implants a bit better. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Abmeiz Keram
Eagle Nebula Industries
0
|
Posted - 2014.05.30 21:42:00 -
[4751] - Quote
From the point of view of someone, that most of the time uses drones only and missiles only when irritated:
With lower drone damage bonus than other Gurista's ships, the new Rattlesnake is going to suffer from dealing less damage to cruisers and frigates, than old Rattlesnake did and especially against frigates I don't see kinetic and thermal bonus to missiles, plus 5th missile launcher is going help much. So that's a nerf. Plus sentries would have less range if you want to use 5th launcher and everyone knows how we (not) love launchers when sniping.
So let's do something special to make Rattlesnake awesome by adding a special rule (like special rule for Energy Vampires when fitted on Bloodriders ships) and allow Rattlesnake to field as many drones, as it's bandwidth allows. So that would make 10 light, 5 medium, 2 heavy and 2 sentry drones.
Joke: add a rule for Geko, that it requires 50% less bandwidth when used by a Gurista's ship (so that would apply to Rattlesnake only). Who wuld use Geko's for pvp anyway? They will die out soon, like Golden Magnate did ;). Unless I don't know about something?
|

baltec1
Bat Country Goonswarm Federation
11756
|
Posted - 2014.05.30 22:14:00 -
[4752] - Quote
Abmeiz Keram wrote:From the point of view of someone, that most of the time uses drones only and missiles only when irritated:
With lower drone damage bonus than other Gurista's ships, the new Rattlesnake is going to suffer from dealing less damage to cruisers and frigates, than old Rattlesnake did and especially against frigates I don't see kinetic and thermal bonus to missiles, plus 5th missile launcher is going help much. So that's a nerf. Plus sentries would have less range if you want to use 5th launcher and everyone knows how we (not) love launchers when sniping.
So let's do something special to make Rattlesnake awesome by adding a special rule (like special rule for Energy Vampires when fitted on Bloodriders ships) and allow Rattlesnake to field as many drones, as it's bandwidth allows. So that would make 10 light, 5 medium, 2 heavy and 2 sentry drones.
Joke: add a rule for Geko, that it requires 50% less bandwidth when used by a Gurista's ship (so that would apply to Rattlesnake only). Who wuld use Geko's for pvp anyway? They will die out soon, like Golden Magnate did ;). Unless I don't know about something?
You should test this ship on sisi. It has few issues with frigates and none with cruisers. Its range is also not bad and is on par with other battleships. It slots in nicely for close to mid range. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Esceem
Suns of New Eden
8
|
Posted - 2014.05.30 23:15:00 -
[4753] - Quote
CCP Vesna Prishla wrote:good changes :D RATTLESNAKEEEE
Nope...
I dislike especially the drone changes because
- the drone bonus will only apply to large drones.
- lose a drone and the drone's DPS drops by 50% instead of currently just 20%
This plus the reduction of missile range. Guess I'll sell mine once this hits TQ...
|

Abmeiz Keram
Eagle Nebula Industries
0
|
Posted - 2014.05.30 23:16:00 -
[4754] - Quote
baltec1 wrote:Abmeiz Keram wrote: (...) You should test this ship on sisi. It has few issues with frigates and none with cruisers. Its range is also not bad and is on par with other battleships. It slots in nicely for close to mid range. I admit, I didn't test it yet, but just looking at the stats it's weaker than the old/current Rattlesnake against Cruisers and Frigates. Maybe a BS should do well against a BS and less well against smaller vessels, but still I have a feeling that other pirate BSs where buffed, or remained awesome and just Rattlesnake got a mixed approach. But I will still use it (probably), as I use the current one: 4 launchers + 2x Drone Link Augumentor II. It has never been a true sniping boat, so at least I'll try to keep it the way it was up until Kronos ;).
I remember something about Drone Skills to be somehow revamped so maybe CCP could buff the Drone Control Range that way?
|

Kaarous Aldurald
ROC Deep Space The ROC
6599
|
Posted - 2014.05.31 01:13:00 -
[4755] - Quote
Abmeiz Keram wrote: I admit, I didn't test it yet, but just looking at the stats it's weaker than the old/current Rattlesnake against Cruisers and Frigates. Maybe a BS should do well against a BS and less well against smaller vessels, but still I have a feeling that other pirate BSs where buffed, or remained awesome and just Rattlesnake got a mixed approach.
You're completely wrong. The Bhaalgorn got arguably nerfed, the Nightmare got a largely useless bonus, the Machariel and the Vindicator were basically not changed, and the Rattlesnake got incredibly buffed.
The missile bonus applies to any and all sizes of missiles, so if you are really so worried about frigate and cruiser NPCs, just use Rapid Heavy Missile launchers and watch them melt.
Quote: Edit.: Then how about adding drone tracking speed bonus? That would be fair :)
They already are. The dev blog on the subject was updated. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1187
|
Posted - 2014.05.31 01:40:00 -
[4756] - Quote
Kaarous Aldurald wrote:The Bhaalgorn got arguably nerfed Could you explain this? I don't fly one but it seemed a very neutral change, only drawing benefit from the lines NOS buff.
|

baltec1
Bat Country Goonswarm Federation
11756
|
Posted - 2014.05.31 03:10:00 -
[4757] - Quote
Abmeiz Keram wrote:baltec1 wrote:Abmeiz Keram wrote: (...) You should test this ship on sisi. It has few issues with frigates and none with cruisers. Its range is also not bad and is on par with other battleships. It slots in nicely for close to mid range. I admit, I didn't test it yet, but just looking at the stats it's weaker than the old/current Rattlesnake against Cruisers and Frigates. Maybe a BS should do well against a BS and less well against smaller vessels, but still I have a feeling that other pirate BSs where buffed, or remained awesome and just Rattlesnake got a mixed approach. But I will still use it (probably), as I use the current one: 4 launchers + 2x Drone Link Augumentor II. It has never been a true sniping boat, so at least I'll try to keep it the way it was up until Kronos ;). I remember something about Drone Skills to be somehow revamped so maybe CCP could buff the Drone Control Range that way? Edit.: Then how about adding drone tracking speed bonus? That would be fair :)
Dump that second drone link and use the launcher, you are gaining quite a bit more firepower with it.
The heavy drones are tracking frigates just fine come kronos and a combination of cruise missiles and sentries makes short work of cruisers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sniper Smith
Center for Advanced Studies Gallente Federation
172
|
Posted - 2014.05.31 03:22:00 -
[4758] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:The Bhaalgorn got arguably nerfed Could you explain this? I don't fly one but it seemed a very neutral change, only drawing benefit from the lines NOS buff. It didn't get nerfed at all. The Neuts work the same, it got a huge buff to using NOS, and more DPS from drones (bandwidth/bay)..
NM Bonus, well, it'll work for Incursions.. at least if you don't already run an X-Type MWD.. and the extra slot is a nice addition.. Also if you don't use an AB, that one less BS skill you need to 5 to maximize the BS, now that like a Vindi the DPS bonus is a role bonus, and not a per level.
Vindi is Epic as always.
Nestor is shite as always.
RS I'm not a fan, but I understand those that are.
Mach didn't lose anything of relevance, and now warps as fast as it flies.. I'm sure it'll see new uses, without affecting it's current uses. |

Abmeiz Keram
Eagle Nebula Industries
0
|
Posted - 2014.05.31 03:28:00 -
[4759] - Quote
@Kaarous Aldurald: That is not how it looks in theory:
Heavy drones against frigates: According to http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ :" Due to the changes in range and tracking, heavy drones will do more damage than before against small and slow targets, but will have a harder time hitting fast moving targets that spend most of their time at suboptimal ranges." - On top of everything: Will I be able to kill webbing drones, or any other drones, orbiting my Rattlesnake? I will have to use 5 light, unbonused light drones instead of old 5 bonused ones. All drone boats receive changes due to changes to drones, but Rattlesnake is going to lose something quite important (light and medium drones bonus) while keeping the same damage on heavy and sentries and you call that an incredible buff? Or maybe 5th launcher and a damage bonus for 2 out of 4 damage types? I believe you don't use Rattlesnake much.
Let me explain from my practical, tested on TQ, point of view:
With Rapid Heavy Missile launchers I can kill cruisers, but at ~3-5x slower rate than with medium or light drones and I can hardly kill a frigate with those launchers. I could use Rapid Light Missile launchers, but now the range of missiles (on Rattlesnake) will be nerfed, plus they are useless against battleships while damage of heavy and sentry stays the same after Kronos. After Kronos with 5 cruise launchers I can kill some (those week for thermal and kinetic) battleships better, but it takes time for cruises to reach targets and nobody likes that, so sentries will still be better than cruises. But using 5th launcher I will limit my control range by 24km, so now the control range decreases as well and I get less time to kill (with sentries) incoming frigates (that my cruises won't kill) and If I let them come too close I risk being warp scrambled, or webed and than I would stay in one place till the end of time, or till somebody ganks me. Especially those frigs with high resist, or those Serpentis frigs, that kill my drones fast (and i have to shuffle my drones in and out all the time), or those webbing frigs, that will kill my drones, before they will be able come back safely to my dronebay. So I guess I'll have to downgrade my damage and use 4x Rapid Light Missile launchers plus 2x Drone Link Augumentor II to keep a bit of sniping&control range (although when you look at Raven or some other "cheap", T1 battleship's targeting and sniping range... pirate battleship Rattlesnake looks really pale). With that fitting the Rattlesnake will not change significantly after Kronos.
This is from the practical point of view and not some fitting tool, or SiSi tested knowledge, as I don't have time for this :). I'll find out next Tuesday and see how bad it is... or maybe I'm wrong and i'll be surprised to see it's better?
I don't use Rattlesnake for PVP but I guess that that use will become even less popular now, unless in fleet of mixed size ships, where Rattlers will focus on battleships only.
Wasn't Rattlesnake the cheapest and least used pirate battleship? Wasn't this revamp supposed to make less often used pirate factions ships become more attractive and to make sure they are better than other, non-faction ships?
@baltec1: I pray you are right :). I'll have to do a few L4's to find out. Till then: thanks for cheering me up :D. |

baltec1
Bat Country Goonswarm Federation
11756
|
Posted - 2014.05.31 04:03:00 -
[4760] - Quote
Abmeiz Keram wrote:
@baltec1: I pray you are right :). I'll have to do a few L4's to find out. Till then: thanks for cheering me up :D.
Grab yourself a few gecko drones, they work rather well vs smaller targets and on the rattle they are like launching a little cruiser in terms of tank. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 06:10:00 -
[4761] - Quote
baltec1 wrote:Abmeiz Keram wrote:
@baltec1: I pray you are right :). I'll have to do a few L4's to find out. Till then: thanks for cheering me up :D.
Grab yourself a few gecko drones, they work rather well vs smaller targets and on the rattle they are like launching a little cruiser in terms of tank.
It does seem that everyone is flying ravens and has never flown a drone ship, much less used sentrys in pve, doesnt it? :) |

Hasril Pux
Red Cabal
45
|
Posted - 2014.05.31 07:11:00 -
[4762] - Quote
@Ameiz Keram: I posted a fit on battleclinic in an attempt to retain some semblance of a Rattlesnake L4 mission sniper,
Cabal Kodiak If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 07:30:00 -
[4763] - Quote
Hasril Pux wrote:@Ameiz Keram: I posted a fit on battleclinic in an attempt to retain some semblance of a Rattlesnake L4 mission sniper, Cabal Kodiak
Quote: I've hit Angel battleships orbiting at 15ish km with Bouncers without having to resort to Tracking Scripts.
Does not compute. |

Hasril Pux
Red Cabal
45
|
Posted - 2014.05.31 07:32:00 -
[4764] - Quote
Barton Breau wrote:Hasril Pux wrote:@Ameiz Keram: I posted a fit on battleclinic in an attempt to retain some semblance of a Rattlesnake L4 mission sniper, Cabal Kodiak Quote: I've hit Angel battleships orbiting at 15ish km with Bouncers without having to resort to Tracking Scripts.
Does not compute.
Tis true. Try it on Singularity. If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 07:35:00 -
[4765] - Quote
Hasril Pux wrote:Barton Breau wrote:Hasril Pux wrote:@Ameiz Keram: I posted a fit on battleclinic in an attempt to retain some semblance of a Rattlesnake L4 mission sniper, Cabal Kodiak Quote: I've hit Angel battleships orbiting at 15ish km with Bouncers without having to resort to Tracking Scripts.
Does not compute. Tis true. Try it on Singularity.
I didnt question the truthfullnes, i questioned how a bs would get to you to 15km with 1500 dps flung at the room, and how does that go inside with you having a mjd fit. |

Hasril Pux
Red Cabal
45
|
Posted - 2014.05.31 07:38:00 -
[4766] - Quote
Barton Breau wrote:Hasril Pux wrote:Barton Breau wrote:Hasril Pux wrote:@Ameiz Keram: I posted a fit on battleclinic in an attempt to retain some semblance of a Rattlesnake L4 mission sniper, Cabal Kodiak Quote: I've hit Angel battleships orbiting at 15ish km with Bouncers without having to resort to Tracking Scripts.
Does not compute. Tis true. Try it on Singularity. I didnt question the truthfullnes, i questioned how a bs would get to you to 15km with 1500 dps flung at the room, and how does that go inside with you having a mjd fit.
Because I'm TESTING the fit, man. I'm not trying to own missions on test server. If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 07:56:00 -
[4767] - Quote
Hasril Pux wrote: Because I'm TESTING the fit, man. I'm not trying to own missions on test server.
Fair enuf, as you say , master of none.
(but i still think 2 x navy omni is too much, 1x omni II should be enuf)
EDIT: and failfitclinic does not disappoint :)
Quote: This ship is being redesigned to support missiles as its primary damage source.
|

Ziphonius
NoSkill0rs
0
|
Posted - 2014.05.31 08:32:00 -
[4768] - Quote
Just going to put my comment on the Rattlesnake here.
Why do a rattle need HP bonus on sentries? They are barely hit due to their sig radius. Instead of that, you remove the only reason to use the rattle instead of any gallente battleship. Now it has no more bonus to "possible omni-damage". Bonus to damage types OTHER than KIN/THERM was the reason why I did choose this ship (okay, another reason were resistence bonus/tank setting).
For me, this is a huge step backwards, even with the 1 more launcher spot. The rattle is basically a ship with time delayed KIN/THERM damage now that can even be prevented from the target ships (counter rockets. Don't know the english name by now.)
It isn't even possible to carry enough sentries any more to be able to launch them depending on the situation need. You have two, and thats it. You need a long time forecast to fit that ship now. No chance to swap between "oh sh... not enough damage" or "oh sh... too fast!"
So... what speaks for the ship for now? -> A lot less versatile due to limits in damage types, range and variety of drones available -> To PvE aggro a ship on long range, you can use the target painters now because missiles won't reach or it takes forever. And EM/EXP damage is weak anyway. So... wasted money. -> Moar damage to the two sentries you cannot exchange in battle.
Not a good deal for me...
However, we will see how this changes in the future. Removing the stupid gallente weakness (KIN/THERM), instead boost the flight speed again and giving the ship a 3rd or 4th sentry drone bay place would make this ship fly again.
Well, lets hope and see.
Regards. |

Hasril Pux
Red Cabal
45
|
Posted - 2014.05.31 08:50:00 -
[4769] - Quote
Barton Breau wrote:(but i still think 2 x navy omni is too much, 1x omni II should be enuf)
I'll look into that. If it works on a 0-100km range generalist I'll totally drop one of those omnis. If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

afkalt
Republic Military School Minmatar Republic
97
|
Posted - 2014.05.31 09:52:00 -
[4770] - Quote
Ziphonius wrote:Just going to put my comment on the Rattlesnake here.
Why do a rattle need HP bonus on sentries? They are barely hit due to their sig radius. Instead of that, you remove the only reason to use the rattle instead of any gallente battleship. Now it has no more bonus to "possible omni-damage". Bonus to damage types OTHER than KIN/THERM was the reason why I did choose this ship (okay, another reason were resistence bonus/tank setting).
Why are people thinking a damage buff where none existed before (missiles) is somehow a nerf?
Sentry damage is the same, 2/4 missile damage types are buffed, the others unchanged.
Ziphonius wrote:-> A lot less versatile due to limits in damage types, range and variety of drones available -> To PvE aggro a ship on long range, you can use the target painters now because missiles won't reach or it takes forever. And EM/EXP damage is weak anyway. So... wasted money. -> Moar damage to the two sentries you cannot exchange in battle.
Not a good deal for me...
You're no less limited in damage type tha today, just some tomorrow are better.
Your EM/Exp missiles are going to do exactly the same damage as they do now.
Cruise without speed bonuses STILL go further than you can lock, so I'm not sure I see the problem. And that's fury, the "short" range ones. |

Cassandra Aurilien
Imperial Academy Amarr Empire
154
|
Posted - 2014.05.31 11:39:00 -
[4771] - Quote
afkalt wrote:Ziphonius wrote:-> A lot less versatile due to limits in damage types, range and variety of drones available -> To PvE aggro a ship on long range, you can use the target painters now because missiles won't reach or it takes forever. And EM/EXP damage is weak anyway. So... wasted money. -> Moar damage to the two sentries you cannot exchange in battle.
Not a good deal for me... You're no less limited in damage type tha today, just some tomorrow are better. Your EM/Exp missiles are going to do exactly the same damage as they do now. Cruise without speed bonuses STILL go further than you can lock, so I'm not sure I see the problem. And that's fury, the "short" range ones.
I just have to add... People don't seem to get that Therm is the secondary weakness of Blood Raiders & Sansha. Kin is the secondary weakness of Angels. What does that mean?
A typical Sansha's mission battleship has a resist of 45 % to EM, 55% to Therm, 65% to Kin, 75% to explosive. You'll do 20% more damage per missile using Therm with these bonuses than you did before using EM in that case. Even on elite NPC's, you'll almost always do slightly more damage per missile. That holds true on Blood Raiders, Rogue Drones, Angels, Amarr, etc. |

Kaarous Aldurald
ROC Deep Space The ROC
6601
|
Posted - 2014.05.31 11:55:00 -
[4772] - Quote
Anyway, as to my argument about the Bhaalgorn.
I say "arguably got nerfed" just in terms of the Bhaalgorn itself. The NOS changes are a net gain, of course.
But when it comes to in this thread, for that ship, I'd say it lost in the change from web strength to web range. That's a net loss imo. But that's just my opinion.
But then I did notice that it got it's drones buffed by a fair amount. Could make up for it, idk. Haven't really bothered testing the Bhaalgorn on SiSi yet, just the Rattler and the Nightmare.
But Kronos itself is a huge net gain for the Bhaalgorn. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sal Landry
School of Applied Knowledge Caldari State
220
|
Posted - 2014.05.31 14:01:00 -
[4773] - Quote
Kaarous Aldurald wrote:Anyway, as to my argument about the Bhaalgorn.
I say "arguably got nerfed" just in terms of the Bhaalgorn itself. The NOS changes are a net gain, of course.
But when it comes to in this thread, for that ship, I'd say it lost in the change from web strength to web range. That's a net loss imo. But that's just my opinion.
But then I did notice that it got it's drones buffed by a fair amount. Could make up for it, idk. Haven't really bothered testing the Bhaalgorn on SiSi yet, just the Rattler and the Nightmare.
But Kronos itself is a huge net gain for the Bhaalgorn. The Bhaalgorn has had a web range bonus for years 
Look on TQ right now |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.05.31 15:20:00 -
[4774] - Quote
Abmeiz Keram wrote:@Kaarous Aldurald: That is not how it looks in theory: Heavy drones against frigates: According to http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ :" Due to the changes in range and tracking, heavy drones will do more damage than before against small and slow targets, but will have a harder time hitting fast moving targets that spend most of their time at suboptimal ranges." - On top of everything: Will I be able to kill webbing drones, or any other drones, orbiting my Rattlesnake? I will have to use 5 light, unbonused light drones instead of old 5 bonused ones. All drone boats receive changes due to changes to drones, but Rattlesnake is going to lose something quite important (light and medium drones bonus) while keeping the same damage on heavy and sentries and you call that an incredible buff? Or maybe 5th launcher and a damage bonus for 2 out of 4 damage types? I believe you don't use Rattlesnake much. Let me explain from my practical, tested on TQ, point of view: With Rapid Heavy Missile launchers I can kill cruisers, but at ~3-5x slower rate than with medium or light drones and I can hardly kill a frigate with those launchers. I could use Rapid Light Missile launchers, but now the range of missiles (on Rattlesnake) will be nerfed, plus they are useless against battleships while damage of heavy and sentry stays the same after Kronos. After Kronos with 5 cruise launchers I can kill some (those week for thermal and kinetic) battleships better, but it takes time for cruises to reach targets and nobody likes that, so sentries will still be better than cruises. But using 5th launcher I will limit my control range by 24km, so now the control range decreases as well and I get less time to kill (with sentries) incoming frigates (that my cruises won't kill) and If I let them come too close I risk being warp scrambled, or webed and than I would stay in one place till the end of time, or till somebody ganks me. Especially those frigs with high resist, or those Serpentis frigs, that kill my drones fast (and i have to shuffle my drones in and out all the time), or those webbing frigs, that will kill my drones, before they will be able come back safely to my dronebay. So I guess I'll have to downgrade my damage and use 4x Rapid Light Missile launchers plus 2x Drone Link Augumentor II to keep a bit of sniping&control range (although when you look at Raven or some other "cheap", T1 battleship's targeting and sniping range... pirate battleship Rattlesnake looks really pale). With that fitting the Rattlesnake will not change significantly after Kronos. This is from the practical point of view and not some fitting tool, or SiSi tested knowledge, as I don't have time for this :). I'll find out next Tuesday and see how bad it is... or maybe I'm wrong and i'll be surprised to see it's better? I don't use Rattlesnake for PVP but I guess that that use will become even less popular now, unless in fleet of mixed size ships, where Rattlers will focus on battleships only. Wasn't Rattlesnake the cheapest and least used pirate battleship? Wasn't this revamp supposed to make less often used pirate factions ships become more attractive and to make sure they are better than other, non-faction ships? @baltec1: I pray you are right :). I'll have to do a few L4's to find out. Till then: thanks for cheering me up :D.
I have been trying the rattlesnake in comparison to the raven NI on Sisi.
The missions that have a considerable number of light drones, where the rattlesnake had an advantage, are now MUCH slower with the new Kronos rattlesnake, bouncers are the Sentry drone of choice if you want to have any chance of killing spider drones or other fast drones during approach.
Heavies get absolutely murdered, if you let them get off a very short leash, in any mission where drones have a higher than average aggro.
Heavy drones struggle greatly if a fast frigate gets into orbit. They just keep missing. Slow frigs no problem, they get them eventually.
In short if a spider drone gets close, you will waste a great deal of time and your unbonused light drones will take too much damage to be able to redeploy the full flight. Two flights are essential.
To deal with them you now need to web them in addition or spend 3-5 times as long to destroy them. You MUST primary them on approach in every case, as if you let them get into orbit, they are a real issue.
So the rattlesnake has become a missile boat, as if you fit for drone damage it is a substandard missile boat and a substandard drone boat. So fit as a missile boat with 3 rigors, a TP a web, tech 2 precisions, and maximise damage for missiles, and you have a useable but unexciting missile boat as it lacks the RNI application bonus.
You may notice that with all these mods to apply damage to two systems, your "legendary" tank has gone somewhere.
For PvP? Rapid heavy missiles I guess, but that is not a good option for missions.
So looks like raven navy for it's missile application bonus, or dominix for it's drone application bonus.
The rattlesnake, apart from PvP gank use, not really best at anything, and worse at many. Pity. A little help with application against small fast drones and it could have been quite interesting. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6604
|
Posted - 2014.05.31 15:32:00 -
[4775] - Quote
Sal Landry wrote:Kaarous Aldurald wrote:Anyway, as to my argument about the Bhaalgorn.
I say "arguably got nerfed" just in terms of the Bhaalgorn itself. The NOS changes are a net gain, of course.
But when it comes to in this thread, for that ship, I'd say it lost in the change from web strength to web range. That's a net loss imo. But that's just my opinion.
But then I did notice that it got it's drones buffed by a fair amount. Could make up for it, idk. Haven't really bothered testing the Bhaalgorn on SiSi yet, just the Rattler and the Nightmare.
But Kronos itself is a huge net gain for the Bhaalgorn. The Bhaalgorn has had a web range bonus for years  Look on TQ right now
*FACEPALM.
There goes my brain. And now I need to go edit the wiki for the ship. That will teach me to use anything but the Uni wiki.
Well, please ignore. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6604
|
Posted - 2014.05.31 15:39:00 -
[4776] - Quote
epicurus, you are cherrypicking bad fits to try and prove your point.
You're also fussing too much about application.
Even if you fit the Rattlesnake as a missile boat and ignore the drone modules, then it becomes a better Scorpion Navy Issue with damage bonused sentries.
That's a damned fine ship, no matter how much you might wring your hands about having to use the same light drones that, to use your own example, the Navy Raven has. Or nearly every other battleship in the game.
My Paladin does just fine without bonused light drones. Somehow I can manage to do missions without running into this mysterious problem you keep talking about where they get blapped constantly by the drone hungry rats. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.05.31 15:46:00 -
[4777] - Quote
Kaarous Aldurald wrote:epicurus, you are cherrypicking bad fits to try and prove your point.
You're also fussing too much about application.
Even if you fit the Rattlesnake as a missile boat and ignore the drone modules, then it becomes a better Scorpion Navy Issue with damage bonused sentries.
That's a damned fine ship, no matter how much you might wring your hands about having to use the same light drones that, to use your own example, the Navy Raven has. Or nearly every other battleship in the game.
My Paladin does just fine without bonused light drones. Somehow I can manage to do missions without running into this mysterious problem you keep talking about where they get blapped constantly by the drone hungry rats.
Try it yourself over a dozen missions on SISI, it is substandard to the RNI and Substandard To the Dominix. It does not matter how you fit it, it ends up worse than currently no matter how fit, the time to destroy FAST small targets has gone through the roof. On missions that have significant numbers, players will just reject those. Slow small rats are not much of an issue just a little annoying. Sure one CAN use it, but that is not the point. For missioning, it has become a worse ship. For your uses it may be an improvement, that is good for you. Unfortunately the rebalance has left it in a worse place for a large number of users. That is an unnecessary and undesired, outcome. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6604
|
Posted - 2014.05.31 15:53:00 -
[4778] - Quote
epicurus ataraxia wrote: Try it yourself over a dozen missions on SISI, it is substandard to the RNI and Substandard To the Dominix.
Pretty much the only thing I've done since it hit on SiSi since this new mirror hit is use my SiSi toon to fly a Rattlesnake.
I've done considerably more than a dozen missions.
And the only thing I can beat my mission time in the Rattlesnake is with my Paladin. And it should lose to a marauder. Otherwise I have no complaints.
Quote: For missioning, it has become a worse ship.
Completely, utterly untrue. See above. It rivals the TFI in completion times, and the TFI kicks six kinds of ass.
Quote:
For your uses it may be an improvement, that is good for you. Unfortunately the rebalance has left it in a worse place for a large number of users. That is an unnecessary and undesired, outcome.
You and Fabulous Rod are not a large number of users. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.05.31 16:11:00 -
[4779] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Try it yourself over a dozen missions on SISI, it is substandard to the RNI and Substandard To the Dominix.
Pretty much the only thing I've done since it hit on SiSi since this new mirror hit is use my SiSi toon to fly a Rattlesnake. I've done considerably more than a dozen missions. And the only thing I can beat my mission time in the Rattlesnake is with my Paladin. And it should lose to a marauder. Otherwise I have no complaints. Quote: For missioning, it has become a worse ship.
Completely, utterly untrue. See above. It rivals the TFI in completion times, and the TFI kicks six kinds of ass. Quote:
For your uses it may be an improvement, that is good for you. Unfortunately the rebalance has left it in a worse place for a large number of users. That is an unnecessary and undesired, outcome.
You and Fabulous Rod are not a large number of users.
Please do not compare me to anyone else,I am referring to people who run missions, I am not saying it is a "bad" ship, for some missions, I will keep it for, those it does well., for missions with a large number of fast rats, the RNI has the abilities to clear them as they approach, and still kill them in close (a little slow but acceptable) with precisions, that does not work with the Rattlesnake. Kill them with bouncers on approach or you are really out of luck. The old Rattlesnake had this in balance and capabilities. it did this well Dominix or RNI are the two battleship choices, one T1 one Navy, The pirate vessel is inferior, not bad just inferior. One does not expect a superior product to be inferior.
And remember, not everyone has our skills, some will really suffer here. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6607
|
Posted - 2014.05.31 16:17:00 -
[4780] - Quote
epicurus ataraxia wrote: The pirate vessel is inferior, not bad just inferior. One does not expect a superior product to be inferior.
It's not. It's borderline overpowered. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 16:24:00 -
[4781] - Quote
epicurus ataraxia wrote:
Please do not compare me to anyone else,I am referring to people who run missions, I am not saying it is a "bad" ship, for some missions, I will keep it for, those it does well., for missions with a large number of fast rats, the RNI has the abilities to clear them as they approach, and still kill them in close (a little slow but acceptable) with precisions, that does not work with the Rattlesnake. Kill them with bouncers on approach or you are really out of luck. The old Rattlesnake had this in balance and capabilities. it did this well Dominix or RNI are the two battleship choices, one T1 one Navy, The pirate vessel is inferior, not bad just inferior. One does not expect a superior product to be inferior.
And remember, not everyone has our skills, some will really suffer here.
Lets keep our feet on the ground.
Maybe it would help if you would explain the situations where it is sub par, outside the odd spider drone encounter, which for you seem to be carrying the plague and everyone else that uses a sniper fit just ignores until everything else is dead. |

Ravasta Helugo
Republic University Minmatar Republic
290
|
Posted - 2014.05.31 16:58:00 -
[4782] - Quote
Everyone in this thread, please stop replying to Rod and Epic. Just ******* stop.
The reason this thread is an unreadable ****-heap isn't because of their trolling, it's because you guys keep eating the bait. Stop. |

afkalt
Republic Military School Minmatar Republic
97
|
Posted - 2014.05.31 17:09:00 -
[4783] - Quote
@epicurus.
Two things - a) can you post the fit and b) did you use precisions and painters on small stuff? Because that tends to two shot even elites from 0-max range*
Edit: And another question - how is the CNR killing these drones? Because how you kil lthem with that, is how you kill them with the rattlesnake, if all else failed.
Edit 2: * not so much spider drones, but they can be ignored as they do not shoot at all, so can be left until the very end and popped at leisure or flat out ignored. It's not like you'll be speed tanking much in a rattlesnake  |

Aiyshimin
Imperial Collective Unsettled.
26
|
Posted - 2014.05.31 17:10:00 -
[4784] - Quote
Ships aren't balanced against L4 missions, but against each other's and other ships. Saving the Damsel is irrelevant in this context and it's insane that the same two trolls have been allowed to ruin this discussion thread with 100 pages of pure nonsense. |

baltec1
Bat Country Goonswarm Federation
11756
|
Posted - 2014.05.31 18:04:00 -
[4785] - Quote
epicurus ataraxia wrote:
Try it yourself over a dozen missions on SISI, it is substandard to the RNI and Substandard To the Dominix. It does not matter how you fit it, it ends up worse than currently no matter how fit, the time to destroy FAST small targets has gone through the roof. On missions that have significant numbers, players will just reject those. Slow small rats are not much of an issue just a little annoying. Sure one CAN use it, but that is not the point. For missioning, it has become a worse ship. For your uses it may be an improvement, that is good for you. Unfortunately the rebalance has left it in a worse place for a large number of users. That is an unnecessary and undesired, outcome.
I am not getting the same results in my testing. It has more missile firepower and the same drone firepower, frigates are not an issue for the new rattle unless you are doing something very wrong. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.31 18:28:00 -
[4786] - Quote
Why do you even feel a pressing need to shoot spider drones and elite frigs immediately in L4s? L4s are not hard and you're in a Rattlesnake, just save them for last. You don't need to speed tank stuff in this ship. On missions with heavy drone aggro you're basically webbed anyways with both the old and new versions, heavy drones can not be sent out and you sure don't want to abandon your sentries. |

Justin Cody
AQUILA INC Verge of Collapse
221
|
Posted - 2014.05.31 20:52:00 -
[4787] - Quote
Ziphonius wrote:Just going to put my comment on the Rattlesnake here.
Why do a rattle need HP bonus on sentries? They are barely hit due to their sig radius. Instead of that, you remove the only reason to use the rattle instead of any gallente battleship. Now it has no more bonus to "possible omni-damage". Bonus to damage types OTHER than KIN/THERM was the reason why I did choose this ship (okay, another reason were resistence bonus/tank setting).
For me, this is a huge step backwards, even with the 1 more launcher spot. The rattle is basically a ship with time delayed KIN/THERM damage now that can even be prevented from the target ships (counter rockets. Don't know the english name by now.)
It isn't even possible to carry enough sentries any more to be able to launch them depending on the situation need. You have two, and thats it. You need a long time forecast to fit that ship now. No chance to swap between "oh sh... not enough damage" or "oh sh... too fast!"
So... what speaks for the ship for now? -> A lot less versatile due to limits in damage types, range and variety of drones available -> To PvE aggro a ship on long range, you can use the target painters now because missiles won't reach or it takes forever. And EM/EXP damage is weak anyway. So... wasted money. -> Moar damage to the two sentries you cannot exchange in battle.
Not a good deal for me...
However, we will see how this changes in the future. Removing the stupid gallente weakness (KIN/THERM), instead boost the flight speed again and giving the ship a 3rd or 4th sentry drone bay place would make this ship fly again.
Well, lets hope and see.
Regards.
I think you misunderstand. The Kinetic and Thermal damage bonus is just for missiles. It still has omni damage bonus depending on the type of drone you use. It is a crazy versatile ship. Also if you are having trouble getting around the field fit a micro jump drive.
|

Doggy Dogwoofwoof
Psychopathic Posse
33
|
Posted - 2014.05.31 20:59:00 -
[4788] - Quote
So, Just some theory Crafting. The new snake with one Scimitar should be able to out preform a 3 man RR Tengu group. In both DPS, Tank, AND cost. It also is within 50 DPS or so of a 3 man dominix gang, but does cost more. I might need to try this |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.05.31 23:47:00 -
[4789] - Quote
Ravasta Helugo wrote:Everyone in this thread, please stop replying to Rod and Epic. Just ******* stop.
The reason this thread is an unreadable ****-heap isn't because of their trolling, it's because you guys keep eating the bait. Stop. I post the results of my testing and that is trolling? The rattlesnake has a flaw, that is all. It is not a bad ship but it is not faultless. Is it not the point of a feed back forum to give feedback? There is one EvE. Many people. Many lifestyles. WE are EvE |

Silvetica Dian
Manson Family Advent of Fate
1066
|
Posted - 2014.06.01 00:08:00 -
[4790] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus, you are cherrypicking bad fits to try and prove your point.
You're also fussing too much about application.
Even if you fit the Rattlesnake as a missile boat and ignore the drone modules, then it becomes a better Scorpion Navy Issue with damage bonused sentries.
That's a damned fine ship, no matter how much you might wring your hands about having to use the same light drones that, to use your own example, the Navy Raven has. Or nearly every other battleship in the game.
My Paladin does just fine without bonused light drones. Somehow I can manage to do missions without running into this mysterious problem you keep talking about where they get blapped constantly by the drone hungry rats. Try it yourself over a dozen missions on SISI, it is substandard to the RNI and Substandard To the Dominix. It does not matter how you fit it, it ends up worse than currently no matter how fit, the time to destroy FAST small targets has gone through the roof. On missions that have significant numbers, players will just reject those. Slow small rats are not much of an issue just a little annoying. Sure one CAN use it, but that is not the point. For missioning, it has become a worse ship. For your uses it may be an improvement, that is good for you. Unfortunately the rebalance has left it in a worse place for a large number of users. That is an unnecessary and undesired, outcome.
MJD Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

afkalt
Republic Military School Minmatar Republic
98
|
Posted - 2014.06.01 00:16:00 -
[4791] - Quote
epicurus ataraxia wrote:When the users try it, people will form their own opinion, pulling half your damage, repeatedly will be such fun, users will love trying to shoot elite frigates and spider drones with heavies, and then give up and find it not much better with unbonused low hit point light drones And then they will buy navy ravens or dominixes, as with a navy raven, one does not have to pull in half your dps to concentrate weak light drones on the webbing and scramming frigates.
I Hope you will be proud.
1) You've ignored my post and I do not believe I've butted heads with you in the thread and my post was to try and assist you. I strongly suspecct you are not getting the most from the ship down to fitting/misconception issues. I mean no offence. 2) You're being massively melodramatic. 3) Precisions cruises - get the skills to use them. Then wonder what the heck you were worried about. 4) Seriously - why do spider drones bother you? It's a SENTRY boat they web (they dont even scram and they do 0 DPS). It's not like it's a tengu and speed is life. You're already stationary! |

M Key
Hedion University Amarr Empire
7
|
Posted - 2014.06.01 00:51:00 -
[4792] - Quote
Quote: Also if you are having trouble getting around the field fit a micro jump drive.
Its pretty lol with a AB. I saw a 30% reduction in damage received from firing up the AB and speed tanking things. Even the frigates lost about that much. Not that you care if a frigate or ten is shooting you. Makes cruise missile rats a whole lot less painful. Still I bet most would rather sentry up and remove DPS on the field the old fashioned face breaking way. |

elitatwo
Congregatio
232
|
Posted - 2014.06.01 00:59:00 -
[4793] - Quote
Dear epicurus ataraxia,
so you said you went on SiSi as I would strongly encourage to do for anyone who is under the impression your favourite pirate boat will perform different from was you know.
Now what I also strongly encourage is to read the first post of this thread and after you are done reading, please repeat.
I am going to quote the first post where the Rattlesnake is mentioned,
"Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)"
Can you see what this does say?
Another hint, look at the Raven's traits tab, where it says that the missile velocity range and rate of fire bonus is limitied to cruise missle and torpedo launchers.
I hope you see it now?
If you really have trouble shooting small and agile NPC's I am encouraging you to make a use of the huge bonus this ships was given, to ALL missile launchers of ALL sizes.
Nobody tells you to always fit cruise missile launchers. On a Raven and Navy Raven, I would do so but the Rattlesnake even gets rocket launchers bonussed, so you can use them and the drones for the rest.
There is also noone who says, that you need to use two of the same drones at all times. Go crazy and be creative.
One sentry drone is already as strong a four of them of Tranqulity today. Try a combination of one Preator II and one Garde II.
Be amazed.
Well and maybe fit one tackle mod on your boat and all of a sudden all the evil NPC's that only wants to take all of our drones away are looking at your boat funny. signature |

Alvatore DiMarco
Capricious Endeavours Ltd
2193
|
Posted - 2014.06.01 02:16:00 -
[4794] - Quote
If you're really that paranoid about spider drones, drop a mobile depot and refit to rapid precision lights. When they're dead, refit back to cruises or torps or frigate launchers or whatever you started with. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 02:28:00 -
[4795] - Quote
afkalt wrote:epicurus ataraxia wrote:When the users try it, people will form their own opinion, pulling half your damage, repeatedly will be such fun, users will love trying to shoot elite frigates and spider drones with heavies, and then give up and find it not much better with unbonused low hit point light drones And then they will buy navy ravens or dominixes, as with a navy raven, one does not have to pull in half your dps to concentrate weak light drones on the webbing and scramming frigates.
I Hope you will be proud. 1) You've ignored my post and I do not believe I've butted heads with you in the thread and my post was to try and assist you. I strongly suspecct you are not getting the most from the ship down to fitting/misconception issues. I mean no offence. 2) You're being massively melodramatic. 3) Precisions cruises - get the skills to use them. Then wonder what the heck you were worried about. 4) Seriously - why do spider drones bother you? It's a SENTRY boat they web (they dont even scram and they do 0 DPS). It's not like it's a tengu and speed is life. You're already stationary!
Also hes alerady "pulling" half of his dps every time has lights out and has no problem with it, i guess this is another "i chose to use this stupidly and it didnt work out, so it is up" thing.
EDIT: and its quarter, not half, in the end, because ~50% dps comes from missiles... |

Doggy Dogwoofwoof
Psychopathic Posse
33
|
Posted - 2014.06.01 04:23:00 -
[4796] - Quote
Reitarating on the Wormhole set up before, A T2 fit snake + 1 logi Scimitar is about 1 Bil ATM. It puts out 1.5 K DPS at 60 KM, 1.3 at 75 KM, and 800 out to 111 KM. That is complete overkill for most sites, and it costs about the same as a 3 man domi group.
You can add a Raven in for 900 More DPS, and it still costs less than a 4 man domi set up, with the same amount of tank and More gank. The new snake will be a Beast in C4/C5 Non-capitial Wormhole operations. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.06.01 10:24:00 -
[4797] - Quote
Ok lets take this stupidity in small bites.
Yes I know I can shoot spider drones with anything. There are more small fast rats than spider drones. Yes I know other ships can shoot them. Yes I know there are different drones. Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.
So pay attention now.
The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.
It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies
It certainly can still do them, it is not suddenly a bad ship. it can do more overall dps under certain circumstances. None of that is in dispute.
If that is what CCP want, then they have achieved their goal.
It is now a poorer ship after the rebalance in many ways, and better in a few. There is one EvE. Many people. Many lifestyles. WE are EvE |

Abmeiz Keram
Eagle Nebula Industries
1
|
Posted - 2014.06.01 10:36:00 -
[4798] - Quote
From the point of view of a Passive Rattlesnake user: Nothing has changed and I will fly it with the same fit and probably I'm not going to see any difference. Maybe for some Active tanked Rattlesnakes, the combined firepower will go up, but as I see it, for a Passive one it's just an exchange: 50% light&medium drones bonus for 50% missiles damage bonus. Up until now 99% of a time I was using drones ONLY and I didn't use missiles almost never. I understand that CCP wanted to change that, but...
@elitatwo & @Alvatore DiMarco: Just you cannot change launcher sizes in space (drones you can) and don't tell me to carry Mobile Depot in my cargo hold (haha), it's not an F1 race car, so that I would have to carry around my own team of mechanics. Plus I already carry a Mobile Tractor Unit and my cargo hold is limited.
On a passive Rattlesnake I need all Rigs, most of my Medium slots and half of my Lows for a tank and I don't have available slots for modules boosting Missile damage (or application), unless I compromise Lows and split 2x Tank modules, 2x Ballistic Control Unit and 2x Drone Damage Amplifier, but then I get less tank ( lower shield recharge rate on a passive tanked ship), less drone damage (on a drone boat) and not so great missile damage bonus (especially if I use 4x launchers and not 5). Same principle applies if I use Target Painter and drop LSE - I lose shield hp and shield recharge rate. And it's supposed to be a passive tanked ship. So should all passive tanked Rattlesnake become obsolete, so we could use both drone damage and missile damage bonuses (and 5th launcher) effectively?
So what I'd like to see in a future fix for a Rattlesnake: - 7th High slot: (with 6 slots I'll just continue to use 4x launchers and 2x Drone Link Augumentors), so i wouldn't have to compromise or - 7th Low slot: to better mix tank, missile and drone damage modules (with 6 slots I'll just stick to 3x tank + 3x DDA) or - just a bit higher drone bonus (even 300% would make a difference) or - missile explosion radius, or explosion velocity bonus or - any 2 of the above or - something else, that would make Guristas BS significantly better, the same way Cruiser and Frigate was changed, as when I look at my passive Rattlesnake - nothing will change this Tuesday (maybe a bit less EHP, due to lower armor amount;))
Ps.: Just to sum up what people think about the new, Kronos Rattlesnake in comparison to other BSs: Pirate NI and T1, let the Market speak for itself: Barghest - this is where it'll be, on the top of the list, after release ;) so I put it here just for fun Nestor ~1540mil Vindicator ~950mil Nightmare ~920mil Bhaalgorn ~835mil Machariel ~780mil Raven NI ~580mil Rattlesnake ~550mil <--- Dominix NI ~520mil Megathron NI ~520mil Typhoon FI ~370mil Dominix ~200mil Raven ~185mil I admit, the price went from 400mil (lowest in 12 months) to ~600mil, but as soon as everyone interested realized the Rattlesnake is not going to have 400% drone damage bonus, the price dropped and I predict it to drop even more. But still at the moment it's much cheaper then other pirate BSs and even some NI ones. A pirate faction ship, what a shame :(. JOKE: I bet it were envious Mach and Vindi lobbies, who have influenced the devs to change Rattler in a way it'll stay basically the same and definitely not better then Mach and Vindi. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 11:00:00 -
[4799] - Quote
epicurus ataraxia wrote:Ok lets take this stupidity in small bites.
Yes I know I can shoot spider drones with anything. There are more small fast rats than spider drones. Yes I know other ships can shoot them. Yes I know there are different drones. Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.
So pay attention now.
The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.
It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies
It certainly can still do them, it is not suddenly a bad ship. it can do more overall dps under certain circumstances. None of that is in dispute.
If that is what CCP want, then they have achieved their goal.
It is now a poorer ship after the rebalance in many ways, and better in a few.
One again you propose something "the rattlesnake is ..., it is inferior to ..." , but dont explain why you feel it is, you explain nothing. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.06.01 11:14:00 -
[4800] - Quote
Barton Breau wrote:epicurus ataraxia wrote:Ok lets take this stupidity in small bites.
Yes I know I can shoot spider drones with anything. There are more small fast rats than spider drones. Yes I know other ships can shoot them. Yes I know there are different drones. Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.
So pay attention now.
The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.
It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies
It certainly can still do them, it is not suddenly a bad ship. it can do more overall dps under certain circumstances. None of that is in dispute.
If that is what CCP want, then they have achieved their goal.
It is now a poorer ship after the rebalance in many ways, and better in a few. One again you propose something "the rattlesnake is ..., it is inferior to ..." , but dont explain why you feel it is, you explain nothing.
Well the reasons were explained in detail, many times, and I have no intention of posting them yet again to be accused of posting a wall of text once again, the devs are no longer reading this any way, and I say to you read it for yourself, if you cannot be bothered to read when people post, why should I do all the work for you? There is one EvE. Many people. Many lifestyles. WE are EvE |

Ziphonius
NoSkill0rs
0
|
Posted - 2014.06.01 11:23:00 -
[4801] - Quote
Thank you for your replies.
You were right regarding the DAMAGE bonus of missiles. I mean the faster "first damage" at the target.
After fiddling around theoretically with the setup, I think that it would still have been better to have at least 75m-¦ cargo even if you can only have 50MBit active. It would allow to run (unbonused) small drones to clean out frigs and later switch to sentries/heavies for the bigger stuff. Right now, you can not have full dps and versatility.
So... with that 25m-¦ more drone cargo, this fit would again be a good alround L4-runner (or whatever you intend to do) with "unbreakable shield". Right now you have to deal with either leaving one Sentry/Heavy in favour of light drones at home or replace 1-2 cruse launchers with rapid light missile ones. In both cases you loose a lot of DPS.
Arguing with the "yes, but nearly all fractions have KIN or THERM as second weakness": This is true. And still... on the one hand CCP wants to make the Rattle shine above the dominix and yet they still implement the gallente biggest weakness. "heavy KIN/THERM damage".
Next to it comes the fact that you can also carry only 2 more heavy/sentry drones. There are many situations (including some L4s) where you need the whole set of damage types. This was where the Rattle was shining. Changing the drone set in space and loading other missiles/torpedos (with basically the same damage values to expect) is now not any longer possible.
In the end, if you want to have good omni-Damage (sniper), you will need a Curator, a Bouncer and mentioned KIN/THERM cruise missiles. As you can see, you are loosing a lot of DPS just because you can not run the optimal DPS any more without the need to refit at a station.
And yes, this bothers me a lot. Right now all I need to know is a possible mission trigger. Everything else can be done in space with the rattle as she is NOW. In a few days, you are back to planning missions long in forecast.
The rattle looses with the modification now all abilities to re-adjust to changing environments in space.
So... CCP, in case you read this: I am not happy with the changes made. But having at least some more drone bay cargo, you can run L4s solo again without needing to sacrifice a lot of "new won" dps to light drones over heavy/sentries or light missile launchers...
Thank you in advance.
Regards. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 11:32:00 -
[4802] - Quote
epicurus ataraxia wrote:Barton Breau wrote:epicurus ataraxia wrote:Well the reasons were explained in detail, many times, and I have no intention of posting them yet again to be accused of posting a wall of text once again, the devs are no longer reading this any way, and I say to you read it for yourself, if you cannot be bothered to read when people post, why should I do all the work for you? Posting here has been wasting my time, I have had enough of the same old sniping. Trying to discuss this has been like trying to teach a Turkey to sing. It is frustrating, a waste of ones time and effort, and it annoys the turkey and just gets you pecked to death. It just makes you wish for Christmas.  ( or thanksgiving). Interesting, you dont seem to have any problems posting your claims over and over and over and over again, but as soon as you have to write anything of substance... Good troll, I almost bit.
We have a saying here, "The wolf had promises, too." :)
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.06.01 11:34:00 -
[4803] - Quote
Barton Breau wrote:epicurus ataraxia wrote:Barton Breau wrote:epicurus ataraxia wrote:Well the reasons were explained in detail, many times, and I have no intention of posting them yet again to be accused of posting a wall of text once again, the devs are no longer reading this any way, and I say to you read it for yourself, if you cannot be bothered to read when people post, why should I do all the work for you? Posting here has been wasting my time, I have had enough of the same old sniping. Trying to discuss this has been like trying to teach a Turkey to sing. It is frustrating, a waste of ones time and effort, and it annoys the turkey and just gets you pecked to death. It just makes you wish for Christmas.  ( or thanksgiving). Interesting, you dont seem to have any problems posting your claims over and over and over and over again, but as soon as you have to write anything of substance... Good troll, I almost bit. We have a saying here, "The wolf had promises, too." :)
Clearly does not translate to English.
There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
100
|
Posted - 2014.06.01 11:34:00 -
[4804] - Quote
epicurus ataraxia wrote:Ok lets take this stupidity in small bites.
Yes I know I can shoot spider drones with anything. There are more small fast rats than spider drones. Yes I know other ships can shoot them. Yes I know there are different drones. Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.
So pay attention now.
The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.
It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies
It certainly can still do them, it is not suddenly a bad ship. it can do more overall dps under certain circumstances. None of that is in dispute.
If that is what CCP want, then they have achieved their goal.
It is now a poorer ship after the rebalance in many ways, and better in a few.
The 'stupidity' is asking for your fit/tactics. Because they're almost certainly off - stoicfaux is clearing missions faster than a marauder and you appear to be toiling - so let us help!
You'll get no argument from me it's more 'effort' than a CNR - but it also earns more isk if that effort is applied. I can't spend 'saved' effort.
You need to help us out here, your posts are that it's not a very good boat but provide no pertinent detail. Be a bit like me saying the Mach is crap, not giving detail or a fit and being about the only one saying that. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 11:44:00 -
[4805] - Quote
However, it does seem to me that the industry trend is that the dev that makes a change that makes the players fight amongst each other instead of questioning the devs decisions is getting the biggest bonus. |

Nalarin
Gatwick Unltd.
0
|
Posted - 2014.06.01 12:03:00 -
[4806] - Quote
epicurus ataraxia wrote:Ok lets take this stupidity in small bites.
Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.
So pay attention now.
The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.
It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies. 150 pages and still going on in the same circles, not listening to each other and repeating the same things others discredit? Let's "take this stupidity in small bites" (quoting you) "So pay attention now" (quoting you) Why would a ship doing more dps when flown well than any of those be inferior? How?!
For me, being rewarded for being at the keyboard with more dps, and not getting bored out of my mind pressing F1 + "[drones engage target]" and nothing else *is* pleasurable. Efficience... the new Rattlesnake is more efficient with my time than any of the ships you speak of, as it kills stuff faster. In the same ammount of time I earn more rewards. That is pretty much how I define efficience. How do you define it? How well it AFKs?
I agree, it ain't balanced. It's a nice OP ship, with increased effort it takes to fly it. Sure, it cannot destroy like a vindi at point blank range, but at a distance where the vindi's web doesn't help and blasters are getting into falloff, it's a lot sweeter!
The most efficient way for any battleship with 125mbps to kill small rats is to LMJD out, and *BLAP* them. Small drones? HAH! The only use I found for small drones was against Spider Drone II, as they fly with some batshit-crazy 5km a second, so even with LMJD they close in just too fast. And no other rat. Even the 900m/s angel tackling elite frigates die well after a microjump. And I wouldn't say many missions have an overabundance of spider rats. Maybe two a mission? And they don't hurt you one bit when you are out 50km from all other rats sniping with sentries and cruise, so you can ignore them all day long until nothing else is in the room. Or do they hurt your OCD?
Now, here is something I admit: The LMJD eats cap, and as such it's not that useful on passive-tanked ships. Good thing my first battleship was a Raven, so I had to learn how to cap-boost, paint targets, watch my cap, boost my shields, and order my small drones on targets different than my missile launchers. Compared to that, the Rattlesnake is now more stronger, and not much more complicated. If you ignore all that, and still call a navy raven superior, you just admit to being a troll.
What gets weaker in L4s? Passive AFK fits.
Players paying attention and active tanking get a whole lot more out of the Rattlesnake. Yes, please! |

Nalarin
Gatwick Unltd.
0
|
Posted - 2014.06.01 12:10:00 -
[4807] - Quote
In case I wrote too much, TL;DRepicurus ataraxia wrote: Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.
So pay attention now.
The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.
It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies
Pleasurable
Playing a game should be engaging, and not just a Scorpion navy permatanking the whole room, sitting in the middle, blasting everything with missiles, small drones killing frigates on agressive setting without further imput. New Rattlesnake is pleasurable, you need to look.
Efficient
It kills stuff faster. You get more isk an hour. Isk/Hour is a simple definition of efficience, and the Rattlesnake is there.
Balanced
With the tank bonus, DPS it does, and having missile bonuses to all launchers, it can be considered OP. Overpowered is not balanced. That it has weaknesses is what saves it from needing an immediate nerf.
A ship with strengths and weaknesses is more fun to play than a generic one that excels nowhere, using (and abusing) it's strengths, making up with them for it's flaws makes it good. And the new Rattlesnake? The weaknesses get almost negated by fitting one module. |

Ziphonius
NoSkill0rs
0
|
Posted - 2014.06.01 12:16:00 -
[4808] - Quote
And to ask the counter question: Why can't you just understand that other people prefer other play styles? I am not an ISK-maximizing guy. I want to have fun playing. and this means sometimes just fooling around. And no ship is more forgiving than the rattlesnake (when fitted right) in this case.
The rattle is cheap because it is not a "high DPS" ship. But there is more in Eve than just earing more and more ISK. And those people loved the Rattle.
And no, I am not talking about AFK mission running. (Maybe a bit brain-AFK after a full day of work. But that is WHY I did choose the Rattlesnake. I don't need to make big plans. Get the target, get going, get it done. No need for a big fight plan or tactics to figure out before. Just go. Have fun. But thats past with the new setting. Needs a lot of planning now.)
Regards. |

Nalarin
Gatwick Unltd.
0
|
Posted - 2014.06.01 12:34:00 -
[4809] - Quote
Ziphonius wrote:And to ask the counter question: Why can't you just understand that other people prefer other play styles? I am not an ISK-maximizing guy. I want to have fun playing. and this means sometimes just fooling around. And no ship is more forgiving than the rattlesnake (when fitted right) in this case.
The rattle is cheap because it is not a "high DPS" ship. But there is more in Eve than just earing more and more ISK. And those people loved the Rattle.
And no, I am not talking about AFK mission running. (Maybe a bit brain-AFK after a full day of work. But that is WHY I did choose the Rattlesnake. I don't need to make big plans. Get the target, get going, get it done. No need for a big fight plan or tactics to figure out before. Just go. Have fun. But thats past with the new setting. Needs a lot of planning now.)
Regards.
Edit: This ship had weaknesses. The weakness it had was called "DPS". Now it has the weakness of "being just one more ship among others due to heavy planning in front". The strengths were its forgivingness. A noob-ship if you want. But some people love exactly that. Now it has no strengths left where it would be outstanding. Sometimes there is more than just "numbers" to flying a ship. (Otherwise you would need only 2-3 Ships and a half dozen of weapons each shipsize. Factions would useless. But this "style" is part of the game. So yes, some people play the game "instead of the number tables". They do things just because they just feel better. E.g. trading DPS for a better feeling. -> Rattlesnake shined. Now its just another ship. Really well-written, and it humbles me.
Almost.
Fitting it the way you have been before, you only lose the smaller drone's damage the way I see it. Is that really such a huge difference to you? Is that 33% light/medium drone strength lost what makes the difference between a "noob-ship" and "just another ship"? |

Justin Cody
AQUILA INC Verge of Collapse
221
|
Posted - 2014.06.01 12:44:00 -
[4810] - Quote
Ziphonius wrote:And to ask the counter question: Why can't you just understand that other people prefer other play styles? I am not an ISK-maximizing guy. I want to have fun playing. and this means sometimes just fooling around. And no ship is more forgiving than the rattlesnake (when fitted right) in this case.
The rattle is cheap because it is not a "high DPS" ship. But there is more in Eve than just earing more and more ISK. And those people loved the Rattle.
And no, I am not talking about AFK mission running. (Maybe a bit brain-AFK after a full day of work. But that is WHY I did choose the Rattlesnake. I don't need to make big plans. Get the target, get going, get it done. No need for a big fight plan or tactics to figure out before. Just go. Have fun. But thats past with the new setting. Needs a lot of planning now.)
Regards.
Edit: This ship had weaknesses. The weakness it had was called "DPS". Now it has the weakness of "being just one more ship among others due to heavy planning in front". The strengths were its forgivingness. A noob-ship if you want. But some people love exactly that. Now it has no strengths left where it would be outstanding. Sometimes there is more than just "numbers" to flying a ship. (Otherwise you would need only 2-3 Ships and a half dozen of weapons each shipsize. Factions would useless. But this "style" is part of the game. So yes, some people play the game "instead of the number tables". They do things just because they just feel better. E.g. trading DPS for a better feeling. -> Rattlesnake shined. Now its just another ship.
So you're sad that it got buffed? I mena I understand that you might also think it lost some role playing flavor but seriously this thing is a monster. It is still a forgiving ship by any standard and now its a brawling monster on par with the vindicator for dps, though lacking the 90% web bonus. Overall though trying it out on sisi made me cream my jeans. |

Ziphonius
NoSkill0rs
0
|
Posted - 2014.06.01 12:46:00 -
[4811] - Quote
@Nalarin: Yes and no. On the one side you are loosing the drone damage bonus. On the other side you are loosing the possibility to launch the drones you NEED. Because with 50m-¦ hangar, you will have no options on drones in space. You either launch them, or not. Before you could launch the mix you wanted. For me it was Sentries and lights. With sentries in a 3-3-2-2 mix (depending on required damage) and just a full set of light ones. Means, you could basically always run the damage you wanted. Defending against scramming frigs was no problem if in need. And running the big guns for the big guys was also possible. Now you have to choose if you want to be "safe" by loosing 3,75 Drones (equivalents including role bonus./ 1 heavy/sentry) and having 5 light drones for that or you will have to sacrifice 2 launchers for the same matter.
That is why I say "I can live with the new rattle. If they give the ship at least 25 (20 would also be okay) more m-¦ to compensate for the big loss on variety for drone selection". I don't need them to be bonussed. But I would want to have them there in case I need them.
Regards.
|

Nalarin
Gatwick Unltd.
0
|
Posted - 2014.06.01 12:48:00 -
[4812] - Quote
Ziphonius wrote:@Nalarin: Yes and no. On the one side you are loosing the drone damage bonus. On the other side you are loosing the possibility to launch the drones you NEED. Because with 50m-¦ hangar, you will have no options on drones in space. You either launch them, or not. Before you could launch the mix you wanted. For me it was Sentries and lights. 175m3? A full flight of sentries takes only 50? You can have 2 flights of sentries and 3 of lights at the same time in your dronebay?
And if you have a mobil depot, you can refit in space while shooting rats? |

Kaarous Aldurald
ROC Deep Space The ROC
6627
|
Posted - 2014.06.01 12:55:00 -
[4813] - Quote
@Ziphonius
A pirate faction battleship is not supposed to be "noob friendly"(nevermind that it still is, since you can use it exactly the same way you could before barring mentally handicapped fits like torps and light drones).
It's supposed to be a high skillcap ship with rewards to match.
Now, it finally is a high skillcap ship with rewards to match. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ziphonius
NoSkill0rs
0
|
Posted - 2014.06.01 12:58:00 -
[4814] - Quote
@Nalarin: Okay, I am stupid.
--> Drones (bandwidth / bay): 50(-75) / 175(-225)
I don't know how I could think it has only 50m-¦ of drone bay now. With 175m-¦ left, its stll enough. So please, scratch the drone versatility debate. In that case - with more than 50m-¦ drone bay, everything is fine and it is a good ship. I can swap drones when needed. That was important. So... mea culpa. :-)
To your question regarding the drone settings: Before I had 10 Sentries in the drone bay and a mix of other light/heavy drones. And depending on the situation I could set the drones to space I wanted, all bonussed (something I don't need on the rattle if everything else will "remain". Having light drones only as "tertiary weapon" is okay with me.)
Regards. |

Nalarin
0
|
Posted - 2014.06.01 13:04:00 -
[4815] - Quote
Ziphonius wrote:@Nalarin:
I don't know how I could think it has only 50m-¦ of drone bay now. With 175m-¦ left, its stll enough. So please, scratch the drone versatility debate. In that case - with more than 50m-¦ drone bay, everything is fine and it is a good ship. I can swap drones when needed. That was important. So... mea culpa. :-)
Regards. Glad to have helped, enjoy your missiles being a lot stronger :)
Always nice to see more and more people warm up to the new snake who disliked it at the start, quite a lot of them in this thread.
Anyone noticed how pretty much NO ONE who originally liked it turned to dislike it after trying it out, or listening to the discussion here?
So I think apart from some hardliner staunch defenders of the old snake, and trolls, the discussion had been fruitful. |

baltec1
Bat Country Goonswarm Federation
11756
|
Posted - 2014.06.01 13:40:00 -
[4816] - Quote
Abmeiz Keram wrote:
Ps.: Just to sum up what people think about the new, Kronos Rattlesnake in comparison to other BSs: Pirate NI and T1, let the Market speak for itself: Barghest - this is where it'll be, on the top of the list, after release ;) so I put it here just for fun Nestor ~1540mil Vindicator ~950mil Nightmare ~920mil Bhaalgorn ~835mil Machariel ~780mil Raven NI ~580mil Rattlesnake ~550mil <--- Dominix NI ~520mil Megathron NI ~520mil Typhoon FI ~370mil Dominix ~200mil Raven ~185mil I admit, the price went from 400mil (lowest in 12 months) to ~600mil, but as soon as everyone interested realized the Rattlesnake is not going to have 400% drone damage bonus, the price dropped and I predict it to drop even more. But still at the moment it's much cheaper then other pirate BSs and even some NI ones. A pirate faction ship, what a shame :(. JOKE: I bet it were envious Mach and Vindi lobbies, who have influenced the devs to change Rattler in a way it'll stay basically the same and definitely not better then Mach and Vindi.
Yea, you would be wrong.
We (the CFC) are dumping years worth of what used to be useless Rattlesnakes onto the market which is forcing down prices. Expect them to go up slowly over then next year as our vast stockpile runs down. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ziphonius
NoSkill0rs
0
|
Posted - 2014.06.01 14:12:00 -
[4817] - Quote
@Nalarin: I would still prefer 4 launchers over 5 (for symmetry. Where is the 5th launcher bay? Do they change the model?) with a boost for ALL damage types instead of the preferred THERM/KIN-thingie... :P
So... its a change I can live with. I am still not a big fan of it, through..
the biggest issue with the drone selection is gone. I still am not a big fan of "reducing to two ultimate heavy/sentry drones" or removing the ability for a reasonable mid range torpedo-boat. They are still taking away some playstyle from the ship that it had before. So... its the smaller pain in the a**. Because: When switching: To what ship? Dominix (NI) I came from? Something else? They have all other playstyles. (Hell, I even liked playing L4s with a Hyperion once. So the torpedoboat style with the rattle is also attracting. but loosing 50% range now is... meh...)
So you are changing one pain with another, maybe a little bit smaller one. I am very aware that we can't have everything. Thats why I am happy that the Rattle didn't change to be unplayable. In other MMOs I did literally dump whole characters after major playstyle changes for that type of characters. So I wouldn't mind just selling the Rattle again. However, for my playstyle its - even with the modifications to the worse - still the best ship around.
Regards.
@baltec1: I don't think the rattle will see huge price changes. Why should it? There are still far better ships depending on the needs. This is a pure PvE or "larger scale PvP"-Ship. And with the selective multiplicators, there is no need to prefer a rattle over any other ship unless you are exactly looking for the unique style to fly the Rattle can offer. (More or less mediocre, but omni damage types in primary and secondary weapon-system inside a heavy but slow walnut shell. - Featuring a high level of confidence to be able to handle whatever situation might come.) |

Nalarin
1
|
Posted - 2014.06.01 14:40:00 -
[4818] - Quote
Ziphonius wrote:@Nalarin: I would still prefer 4 launchers over 5 (for symmetry. Where is the 5th launcher bay? Do they change the model?) with a boost for ALL damage types instead of the preferred THERM/KIN-thingie... :P
So... its a change I can live with. I am still not a big fan of it, through..
the biggest issue with the drone selection is gone. I still am not a big fan of "reducing to two ultimate heavy/sentry drones" or removing the ability for a reasonable mid range torpedo-boat. They are still taking away some playstyle from the ship that it had before. If they didn't change the Mach to be symmetric, chances are not good here. You can take a look even today, the Snake has all launchers on it from the Scorp Navy skin, just like how you can put the guns on the Kronos on the forward arms(fitting them first), or in the back (fitting 4 salvagers first, and then the guns), ending up with something matching a Vindi.
Sure, I'd like 100% selectable damage, but I don't want the Rattler be so OP that it needs a nerf, this way the nerfhammer won't be swung, and it won't end up being swung with too much force.
Torp... A torp ship needs the fitting of many modules, and probably multiple bonuses to help it. The premium Torpboat Golem has bonused painters and explosion bonus above the damage bonus, gets fit with T2 rigs and most of the time with multiple bonused target painters. I'm not keen on trading away either shield resist or drone bonus for it. Well, maybe the shield, but then it would probably cease being the very thing you like, forgiving. The new snake does better with the cruise missile bonus (more dps*, range, better explosion radius) than the old did with Torps, with less fitting sacrifices needed. (4:4 launchers Torp has a slight edge in paper dps against Sansha, but not in applied, an 4:5 new wins all the time when used as a droneboat and not as a missileboat.)
That's not a fault of the hull, but Torps being so unwieldy. I never liked them on the old hull, they were still limited in range, more unwieldy against smaller targets, thus missions with fewer battleships and more elite crusers hurt you.
I won't convince you that all the changes are good. For they are not. I'm already happy I convinced you enough to give it a chance and not outright hate it. No ship should be an instant win, counters everything with the same fit. Heck, even I am not happy with some of the changes, but I see that they may be necessary in order to have a ship not needing a nerf that would undoubtedly go overboard. For instance I wouldn't mind +1 slot for the lost drone versatility and split weapon system mayhem. |

baltec1
Bat Country Goonswarm Federation
11756
|
Posted - 2014.06.01 14:46:00 -
[4819] - Quote
Ziphonius wrote:
@baltec1: I don't think the rattle will see huge price changes. Why should it? There are still far better ships depending on the needs. This is a pure PvE or "larger scale PvP"-Ship. And with the selective multiplicators, there is no need to prefer a rattle over any other ship unless you are exactly looking for the unique style to fly the Rattle can offer. (More or less mediocre, but omni damage types in primary and secondary weapon-system inside a heavy but slow walnut shell. - Featuring a high level of confidence to be able to handle whatever situation might come.)
This isn't a large scale pvp ship, no pirate faction ships are. It is infact a great solo/small gang ship.
As for prices, they have already gone up quite a bit despite our flooding the market. They will go up. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6633
|
Posted - 2014.06.01 16:06:00 -
[4820] - Quote
So, here's something that has been confusing me.
Why has there even been a discussion about the Rattlesnake's damage types? I mean, are we actually going to try and say that Thermal and Kinetic are... bad? 
Really? Has it escaped some people that hybrids use those damage types, and that hybrids are pretty much the pre-eminent weapon system in the game right now?
I mean, how is that even in question? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Cassandra Aurilien
Imperial Academy Amarr Empire
165
|
Posted - 2014.06.01 16:37:00 -
[4821] - Quote
Kaarous Aldurald wrote:So, here's something that has been confusing me. Why has there even been a discussion about the Rattlesnake's damage types? I mean, are we actually going to try and say that Thermal and Kinetic are... bad?  Really? Has it escaped some people that hybrids use those damage types, and that hybrids are pretty much the pre-eminent weapon system in the game right now? I mean, how is that even in question?
It's because people hear "use EM against Blood Raiders, Explosive against Angels" without knowing any of the details of NPC resists. |

Abmeiz Keram
Eagle Nebula Industries
1
|
Posted - 2014.06.01 16:57:00 -
[4822] - Quote
baltec1 wrote:As for prices, they have already gone up quite a bit despite our flooding the market. They will go up. Or maybe you CFC's want 'us' to think that way, so you could continue to profit .
Well, anyway, I'm not worried anymore that the ship will become somehow worse than it was before, but it's a shame, that it's not going to become better (or at least my passive tanked one) in a way Worm and Gila did (one thing about Gila: it's getting new, awesome model, so maybe that's where the price increase comes from and not the rebalance factor ). |

Atach Hann
THE WHITE HARBOR
0
|
Posted - 2014.06.01 18:06:00 -
[4823] - Quote
========================================================================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
========================================================================================
You killed my Rattlesnake !!!.
I am really schocked about the change of Curise missles, 50Mbit bandwidth and %275 and using only 1 or 2 drones. It is a Faction Pirate Battle Ship, not a toy. It has 400 m3 drone space but u can only use 1 Gecko, or 2 sentry drones :( 50 Mbit is nothing .. While many ships including cruises have more abilites then this Battleship.
In real I dont like changes in game, when players have those items, and spend money. I would prefer slightly improved or decressed abilities like %5 or %10 changes but you do massive changes in many things.
I know you try to decreese drones to prevent lags and server issues may be. But you also killed the fun of playing with 5 drones, and 125 Mbit and 400 m3 Drone bay things.
I also skilled to Cruise missles only cuz of this ship, and u earese the Cruise Missile bonus too :(
%275 increase is nothing, when u can only use 1 or 2 drones, u lost the sprit of this game :(
Too many bad changes here :(
Best regards
: ( |

Doggy Dogwoofwoof
Psychopathic Posse
33
|
Posted - 2014.06.01 18:14:00 -
[4824] - Quote
Atach Hann wrote:========================================================================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
========================================================================================
You killed my Rattlesnake !!!.
I am really schocked about the change of Curise missles, 50Mbit bandwidth and %275 and using only 1 or 2 drones. It is a Faction Pirate Battle Ship, not a toy. It has 400 m3 drone space but u can only use 1 Gecko, or 2 sentry drones :( 50 Mbit is nothing .. While many ships including cruises have more abilites then this Battleship.
In real I dont like changes in game, when players have those items, and spend money. I would prefer slightly improved or decressed abilities like %5 or %10 changes but you do massive changes in many things.
I know you try to decreese drones to prevent lags and server issues may be. But you also killed the fun of playing with 5 drones, and 125 Mbit and 400 m3 Drone bay things.
I also skilled to Cruise missles only cuz of this ship, and u earese the Cruise Missile bonus too :(
%275 increase is nothing, when u can only use 1 or 2 drones, u lost the sprit of this game :(
Too many bad changes here :(
Best regards
: ( That means it has the Same drone damage, with less drones. It is not hurting your DPS |

Atach Hann
THE WHITE HARBOR
0
|
Posted - 2014.06.01 18:18:00 -
[4825] - Quote
hehe so u have massive drone BATTLESHIP with 400m3 bay and u fly with 1 drone like a girl walking with a pet :(
LOL |

Doggy Dogwoofwoof
Psychopathic Posse
33
|
Posted - 2014.06.01 18:26:00 -
[4826] - Quote
Atach Hann wrote:hehe so u have massive drone BATTLESHIP with 400m3 bay and u fly with 1 drone like a girl walking with a pet :(
LOL No, You fly a massive BS with 2 Cruiser Escorts, also its dronebay is only 175 now |

Nalarin
3
|
Posted - 2014.06.01 19:01:00 -
[4827] - Quote
Atach Hann wrote:I also skilled to Cruise missles only cuz of this ship, and u earese the Cruise Missile bonus too :( Getting +50% damage to all launcher types and an extra launcher hardpoint instead of a no damage bonus is a horrible change for the one you mentioned, which was hitting to outside your locking range already even without the velocity bonus.
Cruise Missile Launchers use missiles. And they take Launcher hard-points. |

Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 19:02:00 -
[4828] - Quote
Atach Hann wrote:hehe so u have massive drone BATTLESHIP with 400m3 bay and u fly with 1 drone like a girl walking with a pet :(
LOL
The +275% is a non-change, cause in the end youll do as much damage with the two as you did with 5 before, and the missiles got +30-50% damage, so you should really pick something real to be angry about. |

Cearain
Goose Swarm Coalition
1290
|
Posted - 2014.06.03 01:23:00 -
[4829] - Quote
Does the Gecko get the bonuses for the rattlesnake or will it be unbonused when used with the rattlesnake?
Is the Gecko drone considered a heavy drone for the rattlesnake bonus?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Rowells
Unknown Soldiers Fidelas Constans
715
|
Posted - 2014.06.03 01:52:00 -
[4830] - Quote
Cearain wrote:Does the Gecko get the bonuses for the rattlesnake or will it be unbonused when used with the rattlesnake?
Is the Gecko drone considered a heavy drone for the rattlesnake bonus?
Gecko is considered heavy drone (I think it is in description and skill prereqs) and will recieve propper bonuses. However, after tomorrow they will not recieve the same buffs as all the other drones are getting in compensation for the drone interfacing skill change, so enjoy them while you can |

stoicfaux
4926
|
Posted - 2014.06.03 02:56:00 -
[4831] - Quote
In the context of level 4s, after fiddling with the Rattlesnake some more on Sisi:
- 2.0 AU/s is sloooooooooooooooooooooooooooooow. And you can't use warp speed rigs or the implant #6 for warp speed.
- Ogre IIs are sloooooooooooooow. Use anything that's faster when killing lights. Especially against Serp frigates which like to orbit at 10+km.
- Missiles are sloooooooooooooow, i.e. volley counting sucks (micromanagement or lose DPS.)
- Sentries are sloooooooooooooooow. It's really annoying not to have drones out while you're moving to an acceleration gate which isn't that far away to begin with.
- Rattlesnake is sloooooooooooooooooow. See previous.
- Heavy drones require micromanagement since they tend to prefer non-frigate targets and/or whatever you're currently attacking. Ditto for sentries to a lesser degree. But at least sentries can't wander off.
- Can only lock 7 targets. Which becomes a noticeable annoyance since you need to keep many targets locked in order to micromanage drone targets. Heavy drones tend to kill the frigates quickly, and it takes forever to lock a frigate, which makes it difficult to keep enough frigates locked to keep the heavies from being idle or from wandering off.
- Locking is slooooooooooooooooooooow, which is compounded by being limited to 7 targets.
- Tank is great.
- Needs more CPU. Fitting is a pain even if you have perfect fitting skills.
- Fitting a Rattlesnake can be sloooooooooooooooooow, because adding a prop mod requires non-trivial thinking to make it fit.
- Ammo swapping is slooooooooooooooooooooow. Having to downgrade to T1 ammo to help kill frigate swarms faster was tedious.
- No tractor beam is sloooooooooooooooooooow. Seriously, not having a utility high is painful.
- Also, since when did level 4s have so many darn frigates?
- Did I mention the tank was great? For a lot of missions the cap booster is superfluous.
tl;dr - I was considering getting a 1500+ DPS Rattlesnake, but after the slow warp speed, missile micromanagement, drone micromanagement, target locking micromanagement, and jumping through fitting hoops, the Rattlesnake is dead to me.
[Rattlesnake, Summer 33] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gist C-Type X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Omnidirectional Tracking Link II, Optimal Range Script Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Drone Link Augmentor II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Garde II x2 Ogre II x2 Salvage Drone I x5 Bouncer II x2
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Alvatore DiMarco
Capricious Endeavours Ltd
2194
|
Posted - 2014.06.03 03:33:00 -
[4832] - Quote
How are your complaints of things being slow any different from the way it is now?
Nothing about a battleship is fast. |

stoicfaux
4927
|
Posted - 2014.06.03 03:48:00 -
[4833] - Quote
Alvatore DiMarco wrote:How are your complaints of things being slow any different from the way it is now?
Nothing about a battleship is fast. If 1500+ DPS and six (hundred) million dollars isk can't fix the Rattlesnake...
EVE Players: The Rattlesnake, pirate battleship. A ship rarely bought. CCP Rise: Gentlemen, we can rebuild it. We have the technology. We have the capability to make the game's first desirable pirate missile drone shield tanked boat. The Rattlesnake will be that ship. Better than it was before. Better... stronger... faster.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Barton Breau
University of Caille Gallente Federation
48
|
Posted - 2014.06.03 04:19:00 -
[4834] - Quote
stoicfaux wrote: In the context of level 4s, after fiddling with the Rattlesnake some more on Sisi:
- 2.0 AU/s is sloooooooooooooooooooooooooooooow. And you can't use warp speed rigs or the implant #6 for warp speed.
- Ogre IIs are sloooooooooooooow. Use anything that's faster when killing lights. Especially against Serp frigates which like to orbit at 10+km.
- Missiles are sloooooooooooooow, i.e. volley counting sucks (micromanagement or lose DPS.)
- Sentries are sloooooooooooooooow. It's really annoying not to have drones out while you're moving to an acceleration gate which isn't that far away to begin with.
- Rattlesnake is sloooooooooooooooooow. See previous.
- Heavy drones require micromanagement since they tend to prefer non-frigate targets and/or whatever you're currently attacking. Ditto for sentries to a lesser degree. But at least sentries can't wander off.
- Can only lock 7 targets. Which becomes a noticeable annoyance since you need to keep many targets locked in order to micromanage drone targets. Heavy drones tend to kill the frigates quickly, and it takes forever to lock a frigate, which makes it difficult to keep enough frigates locked to keep the heavies from being idle or from wandering off.
- Locking is slooooooooooooooooooooow, which is compounded by being limited to 7 targets.
- Tank is great.
- Needs more CPU. Fitting is a pain even if you have perfect fitting skills.
- Fitting a Rattlesnake can be sloooooooooooooooooow, because adding a prop mod requires non-trivial thinking to make it fit.
- Ammo swapping is slooooooooooooooooooooow. Having to downgrade to T1 ammo to help kill frigate swarms faster was tedious.
- No tractor beam is sloooooooooooooooooooow. Seriously, not having a utility high is painful.
- Also, since when did level 4s have so many darn frigates?
- Did I mention the tank was great? For a lot of missions the cap booster is superfluous.
tl;dr - I was considering getting a 1500+ DPS Rattlesnake, but after the slow warp speed, missile micromanagement, drone micromanagement, target locking micromanagement, and jumping through fitting hoops, the Rattlesnake is dead to me.
Dunno, it kinda reads like a story starting with "so i put the 1400s and a lmjd on my mach..." :) |

Chris Winter
Zephyr Corp V.A.S.T.
433
|
Posted - 2014.06.03 08:27:00 -
[4835] - Quote
So, I know it's a bit late since these changes are happening in just a couple hours, but...
I tried out the Rattlesnake on Sisi. It was painful. Part of it was I think due to the Sisi lag, but overall impression wasn't that great compared to the current one.
I found myself really missing the lock range that I lost by fitting more rigors (since missile damage is now more important on things other than battleships).
I found myself somewhat missing the drone control range from the lost DLA, but not all that much, since I couldn't lock much farther than my drones could shoot anyway.
I found myself missing the extra drone optimal from the two missing omnis that I had to replace with more tank and a painter (more tank since it's now a brawler, a painter because missiles). Even for EM-weak enemies, curators with their pitiful falloff were awful.
One scenario that is significantly worse with the hero drones than before is dealing with several frigs that are approaching me. On TQ, I assign one drone to hit each target, and the sentries take out the frigs in a volley or two with very little "wasted" dps. On Sisi, I can only assign my drone damage in halves--and half of my drone damage is more than sufficient to blap any incoming frig with a lot of "wasted" dps. So, I miss being able to assign only 1/5th of my drone damage to a single target.
I'm fairly certain the missions took less time than on TQ, but it was rather more annoying and frustrating to work with. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2174
|
Posted - 2014.06.03 08:41:00 -
[4836] - Quote
lol at all these people who think the rattler being slightly better or worse at pve is relevant in any real way. BYDI recruitment closed-ish |

afkalt
Republic Military School Minmatar Republic
102
|
Posted - 2014.06.03 09:01:00 -
[4837] - Quote
stoicfaux wrote: Ogre IIs are sloooooooooooooow. Use anything that's faster when killing lights. Especially against Serp frigates which like to orbit at 10+km.
That sounds very like the drone range buff isnt in play. I think a lot of people missed it.
Quote:All combat drones will now orbit and attack at longer ranges than before. Light drones will be orbit between 40% and 60% farther than before, medium drones between 180% and 220% farther, and heavy drones will see their orbit range increased by between 1300% and 1500%. Optimal ranges and attack ranges are rising accordingly. Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges.
|

stoicfaux
4929
|
Posted - 2014.06.03 12:19:00 -
[4838] - Quote
afkalt wrote:stoicfaux wrote: Ogre IIs are sloooooooooooooow. Use anything that's faster when killing lights. Especially against Serp frigates which like to orbit at 10+km.
That sounds very like the drone range buff isnt in play. I think a lot of people missed it, as it was just added without much fanfare. Quote:All combat drones will now orbit and attack at longer ranges than before. Light drones will be orbit between 40% and 60% farther than before, medium drones between 180% and 220% farther, and heavy drones will see their orbit range increased by between 1300% and 1500%. Optimal ranges and attack ranges are rising accordingly. Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges.
I'm pretty sure that Sisi has had the drone range changes the past couple of days (i.e. the stats on the info tab reflected that.) I was a bit surprised at how underwhelming it was in practice.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

stoicfaux
4929
|
Posted - 2014.06.03 12:20:00 -
[4839] - Quote
Garviel Tarrant wrote:lol at all these people who think the rattler being slightly better or worse at pve is relevant in any real way. RMT is very important to CCP. Just ask their accountants.
edit: Do you think that the accounts have "CCP Foo" titles/names and the ability to post as such? WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Dimitri Zaitsev
Tellurium Fighters
4
|
Posted - 2014.06.03 19:55:00 -
[4840] - Quote
The Rattlesnake got some good and also some very bad changes. It's way easier to target and destroy two sentry/heavy drones it's able to deploy now than to target and destroy five of them. This was really stupid.
It's cool to show a 275% damage bonus but in practice CCP gave something with one hand and took back another thing with the other hand. Also this bonus is just for sentry and heavy drones. Why not the other drones ?
Why the hell shrink the drone badwidth so badly ? This made combat utility and support drones completely useless with this ship.
Better change the game's name to Eve on Nerf.
Machariels are also strangely balanced.
Instead of modifying roles or nerfing everything at your sight why not just create marks ?
Example:
- Ship Mk1 with original specs until they're destroyed and able for production untill all the BPCs runs out. All BPOs are then converted to Mk2 when a new mod appears.
- Ship Mk2 with modifications, same behaviour as above
- and so on
When a maker release a new car, with new features, the old cars aren't converted instantly like magic.
|

baltec1
Bat Country Goonswarm Federation
11799
|
Posted - 2014.06.03 20:13:00 -
[4841] - Quote
Dimitri Zaitsev wrote:The Rattlesnake got some good and also some very bad changes. It's way easier to target and destroy two sentry/heavy drones it's able to deploy now than to target and destroy five of them. This was really stupid.
They have the same HP as a flight of five. Its no easier to remove them.
Dimitri Zaitsev wrote: It's cool to show a 275% damage bonus but in practice CCP gave something with one hand and took back another thing with the other hand. Also this bonus is just for sentry and heavy drones. Why not the other drones ?
It would cause imbalance issues vs smaller ships.
Dimitri Zaitsev wrote: Why the hell shrink the drone badwidth so badly ? This made combat utility and support drones completely useless with this ship.
A flight of heavies or sentries take up 50m3 rather than 125m3. You don't need a 400m3 dronebay anymore. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dimitri Zaitsev
Tellurium Fighters
4
|
Posted - 2014.06.03 23:06:00 -
[4842] - Quote
Baltec1,
Not a matter of HP. It's just much easier to kill two sentry drones instead of five. It's about targeting two instead of five.
Why imballance ? Just keep the 275% for the sentry and heavy and not for small and medium. Just five more lines of code, I assure you, something like
IF heavy_attack .or. sentry maxdrones = 2 ELSE maxdrones = 5 ENDIF
It's a stupid and severe nerf. I didn't complain about drone bay space. It's about bandwidth. Why not let people use 5 heavy ECM drones or other heavy utility drones ? |

Hexatron Ormand
Aperture Deep Space BORG Alliance
77
|
Posted - 2014.06.03 23:11:00 -
[4843] - Quote
You still need more space than what it has now though... it is true that you need less space for heavies and sentries. But i used to carry utility drones... drones for different situations. To kill frigs orbitting you, you still need flights of light drones, that do a worse job now than before. If you lose a drone, you don't have extras.
Before i could take 6-7 flights of different sorts of drones with me. Prepared and fit for many situations. With the new one, even considering the less space requirement for heavies/sentries, i can only carry 4. In my book this is a heavy nerf.
The Rattle should get at least 200m-¦ drone bay, even better 225m-¦ so this is helped with. Especially now that the Rattle lost a utility high slot, that was often used for remote repping of the drones. You now need repair drones to do that... right.. drones you have no space for, so you cannot do that either.
Right now the Rattle has very shiny DPS on paper, and also in a few situations. But in practical tests it is frustrating, and annoying. You need to watch their aggro and micromanagement even more than before. There is no more room for errors. If a drone goes boom, you lose a real lot of damage, and have no replacements, as you have no room for those either.
I really like the rattle, its damage potential, the way you can fly it, the way it tanks soooo amazingly well. But it is also super frustrating. It should have more drone bay as described above, or maybe an additional ultility high slot, that it had before and has now been lost. |

Chris Winter
Zephyr Corp V.A.S.T.
436
|
Posted - 2014.06.03 23:20:00 -
[4844] - Quote
Garviel Tarrant wrote:lol at all these people who think the rattler being slightly better or worse at pve is relevant in any real way. I suspect that a lot more Rattlers are used in PvE than PvP...so yeah, it would seem to me that their PvE performance is indeed relevant. |

Frumpylumps Faplord
Republic Military School Minmatar Republic
3
|
Posted - 2014.06.04 01:48:00 -
[4845] - Quote
I don't even want to play my Rattlesnake anymore. It silly how long it takes heavy drones to kill frigates, even with tracking omnidirectional equipped. The Rattlesnake was the biggest, baddest sub-cap drone boat to aspire to with a 400 m3 drone bay and bonuses to all its drones. I don't understand why CCP Rise decided had to completely **** this up instead of just giving it the extra slot it needed.
The creative possibilities of having a 400m3 drone bay have been destroyed. 1 or 2 drones are much easier to deal with in pvp than 5. So what we are effectively seeing here is a reduction in the Rattlesnakes drone capabilities and an overall reduction of its versatility, the one thing it excelled at.
The Rattlesnake has become a victim of narrow-minded DPS-centric thinking and a completely irrelevant target for reducing drone numbers. A great opportunity missed to make the least-used pirate faction battleship more desirable.
This pirate faction battleship thread is the longest of any of the proposed changes in the features and ideas section on the EVE forums yet CCP Rise only responded to one complaint about the Rattlesnake, reluctantly allowing it to keep bonuses to sentries.
It used to be that I felt comfortable taking my Rattlesnake into low sec to run missions. I could fit launchers for large targets and use bonused light drones and mediums to deal with fast frigates and cruisers. With the missile velocity bonus gone now and the awful heavy drone AI that makes it want to attack whatever you are, the new Rattlesnake is going to now be a huge pain in the ass in terms of micromanagement. According to the the dev blog, its supposed to be even harder for heavy drones to hit fast moving targets now.
New Rattlesnake has such glaring weaknesses now with its drones reduced to 1-2 drones and a predictable and easily fortified damage type. Fast frigates make a joke of this ship unless the RS totally gimps itself vs anything larger than a cruiser.
Its amazing how badly you guys ****** this ship up. You turned a very versatile and SP intensive pirate faction drone boat into yet another niche-application specialized DPS missile ship with a half-assed drone system.
My guess is Rise flies a machariel. I'm sure all the mach pilots just love these changes and can't stop talking about how great the new RS is. |

Arthur Aihaken
Erebus Solia
3694
|
Posted - 2014.06.04 02:16:00 -
[4846] - Quote
So, thumbs up or thumbs down on the new Rattlesnake? I am currently away, traveling through time and will be returning last week. |

Joe Boirele
Lords 0f Justice Lords Of Stars
49
|
Posted - 2014.06.04 02:21:00 -
[4847] - Quote
Arthur Aihaken wrote:So, thumbs up or thumbs down on the new Rattlesnake? I like it (the new one, I mean) Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Dimitri Zaitsev
Tellurium Fighters
5
|
Posted - 2014.06.04 03:13:00 -
[4848] - Quote
Arthur Aihaken wrote:So, thumbs up or thumbs down on the new Rattlesnake?
Down, both thumbs.
|

Hasril Pux
Red Cabal
66
|
Posted - 2014.06.04 03:29:00 -
[4849] - Quote
Arthur Aihaken wrote:So, thumbs up or thumbs down on the new Rattlesnake?
Thumbs up. I have to admit that my initial impression of the Rattlesnake was not so good. But now that I've managed to experiment with it on SiSi in both PvP and PvE roles I can safely say that I will survive this change without selling my Rattlers. Both are going to be more expensive to fit though, that's one real drawback. Also, long range frigates are somewhat more difficult to fend off than before. In particular, fleet interceptors will be a big problem. If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Mike Voidstar
Voidstar Free Flight Foundation
664
|
Posted - 2014.06.04 04:51:00 -
[4850] - Quote
Frumpylumps Faplord wrote:I don't even want to play my Rattlesnake anymore. It silly how long it takes heavy drones to kill frigates, even with tracking omnidirectional equipped. The Rattlesnake was the biggest, baddest sub-cap drone boat to aspire to with a 400 m3 drone bay and bonuses to all its drones. I don't understand why CCP Rise decided had to completely **** this up instead of just giving it the extra slot it needed. The creative possibilities of having a 400m3 drone bay have been destroyed. 1 or 2 drones are much easier to deal with in pvp than 5. So what we are effectively seeing here is a reduction in the Rattlesnakes drone capabilities and an overall reduction of its versatility, the one thing it excelled at. The Rattlesnake has become a victim of narrow-minded DPS-centric thinking and a completely irrelevant target for reducing drone numbers. A great opportunity missed to make the least-used pirate faction battleship more desirable. This pirate faction battleship thread is the longest of any of the proposed changes in the features and ideas section on the EVE forums yet CCP Rise only responded to one complaint about the Rattlesnake, reluctantly allowing it to keep bonuses to sentries. It used to be that I felt comfortable taking my Rattlesnake into low sec to run missions. I could fit launchers for large targets and use bonused light drones and mediums to deal with fast frigates and cruisers. With the missile velocity bonus gone now and the awful heavy drone AI that makes it want to attack whatever you are, the new Rattlesnake is going to now be a huge pain in the ass in terms of micromanagement. According to the the dev blog, its supposed to be even harder for heavy drones to hit fast moving targets now. New Rattlesnake has such glaring weaknesses now with its drones reduced to 1-2 drones and a predictable and easily fortified damage type. Fast frigates make a joke of this ship unless the RS totally gimps itself vs anything larger than a cruiser. Its amazing how badly you guys ****** this ship up. You turned a very versatile and SP intensive pirate faction drone boat into yet another niche-application specialized DPS missile ship with a half-assed drone system. My guess is Rise flies a machariel. I'm sure all the mach pilots just love these changes and can't stop talking about how great the new RS is. 
Hmm, this post seems very familiar. Sure you don't feel an urge to call someone a clown or claim they have embarrassed themselves enough? I am not sure when a half rack of range bonused missiles became good against large targets, but whatever. Lighter drones do have a place in a drone ship's arsenal, but it's a secondary function at best.
The new RS has the same utility as the old one, with the described roles of the weapons reversed. Use the large drones on large targets, and fit smaller launchers for smaller targets. Smaller launchers won't lose damage to large targets the way large drones will to small targets, and a full rack for large drones handles most cruisers and larger with ease. The option remains to just use larger missiles on smaller targets too-- it's not efficient ammo use, but it does work. That whole "something being less good than absolute best is still not useless except in internet fights" again.
Micromanaging is a thing that is a problem. Other weapons are actually just as bad, they just don't target themselves the way drones will. Complaining about micromanagement on drones is complaining about one of their advantages. MIssiles lend themselves to being micromanaged because their damage is so predictable. You don't have to do it, but you lose efficiency when you don't.
The Rattlesnake has issues, but they lie in a weak bonus to the large drones. |

Barton Breau
University of Caille Gallente Federation
49
|
Posted - 2014.06.04 05:09:00 -
[4851] - Quote
Arthur Aihaken wrote:So, thumbs up or thumbs down on the new Rattlesnake?
Thumbs up for proper 2 weapon system ship.
Thumbs down (and a certain other finger up) for superior drone boat . |

Chicken Exroofer
Regional Assault and Recon
9
|
Posted - 2014.06.04 05:22:00 -
[4852] - Quote
Sooooo.....
After a day of missioning. The sky did not fall. RS is different, same-ish dps, better damage from cruises, (using precisions a lot more to make up for meh light drones).
Gecko dps dropped, which we knew would happen.
Still would like the cargo bay to go up by the same m3 the drone bay went down, or even better, 225 m3 drone bay, and balanced cargo bay increase to make up for higher missile usage.
But over 1k fit window dps on a passive fit that will tank any L4 in it's sleep, which will only climb a bit more as I eventually max out the relevant skills?
Fine by me. Loss of drone flexibility is a pain, not having spares etc. Thus the utterly reasonable request for 50 m3 more. I can live with it. Certainly won't be selling either |

Topher Basquette Dusch-shur
Montana Freedom Fighters
16
|
Posted - 2014.06.04 15:17:00 -
[4853] - Quote
Thumbs and lower appendage are up.
I really enjoyed the Fleet 'Phoon when I flew it as a cruise/drone DPS monster. The only issue was tank. The Rattle can be flow the same way, but it has the tank to make it work. x2 hardeners, large shield boost(it has a 300dps passive tank on it's own with good res, you don't need the XL-save that fitting space) and one amp or TP depending on if you fight more BS or more Frigs in a mission.
Sploosh. |

Alxea
Unstable Pirate Sharks Of The Damed Sea
131
|
Posted - 2014.06.04 15:20:00 -
[4854] - Quote
Rattlesnake looked good until I saw it only has 50 bandwidth. WTF is this? Rattlesnake nerf? Useless all Grista ships are now. Huge nerf to dronebays. Nice damage and HP for the drones but can't use 5 drones and the drone bay was reduced by more then 50%. Pirate ship drone boat nerf of 2014. Clear you all hate drones. Less drones in space the better is BS! |

Hexatron Ormand
Aperture Deep Space BORG Alliance
78
|
Posted - 2014.06.04 15:25:00 -
[4855] - Quote
Thumbs up when it comes to the tankability of the RS, to its sheer DPS potential when you can keep an eye on everything you need to micromanage.
As mentioned before, this ship is a lot of fun to fly, and the DPS seems to be quite a bit higher than before. Even with a passive Rattle you can now crank out quite some DPS, what was not that possible before the reblance.
Thumbs down when it comes to the new niche application and the small drone bay.
It just lacks the versatility, especially when it comes to drone bay size. Being limited to only this few flights of drones without any backup/spare ones can be bad at times. When the Rattle loses drones, it loses a lot of it potential. So the ability to carry spares to keep up this potential would be really nice.
Also just cause it has bonus for lage drones and sentries doesn't mean that people don't want to bring along some utility or ewar. Especially some repair drones could be nice at times, to repair up some of your damaged drones in "times inbetween fights". Or some e-war drones. I really miss the ability to carry along some spare flights, or some "little surprises" for those that want to pick up a fight.
Before the rebalance, the Rattlesnake used to be the "softest" target when out ratting, and every PvP player/tackler was happy when they could spot or tackle one. Now after the rebalance, they may be even softer to be tackled and taken down as there is no more room or space to carry drones for that purpose with you.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.06.04 22:19:00 -
[4856] - Quote
Arthur Aihaken wrote:So, thumbs up or thumbs down on the new Rattlesnake?
Thumbs up on the improvements to Missiles, That overall is good, The reduced range is not so nice, a little too much waiting with precisions, Sentries even longer after losing a DLA, but overall not really missed too much, just less pleasant to use.
On the drone side a strong thumbs down, I really do not like the way that if one heavy gets webbed, you have lost half your Drone damage or all of it if a Gecko, and not really enough space to carry replacements. You will lose more so reducing the size of drone bay was an over severe negative.
Heavy drones really are almost incapable at dealing with frigates. they are not an alternative to lights. much slower to to kill things with lights now, That is no worse than other missile boats, what is a problem is you have no spares on board (well you can but then insufficient heavies and sentries.). they get popped and damaged easier too so without spares, I find it really unpleasant dealing with small rats.
I like the increased damage overall, but it really is a much less pleasant ship to use, I know that is subjective, but that is what leaves a lasting impression. My initial impressions on Sisi have been confirmed on the live server, and are really making me question whether I wish to continue using it. more damage, yes, but I find the time waiting for rats to come into range, moving towards them, unmatched ranges between drone and missile, handling loss and damage of drones, all make me think that the ship has had it's day and it is time to use one of my others.
Before all the cries from the trolls that I am doing it wrong, you are quite possibly correct, and I do not care.
I will just do it wrong in a better ship. This one is no longer the most suitable for me.
I will wait a little to see if the reaction to the changes, has some effect and either an improvement to heavy drone tracking, or a part restoration of drone bay with the bonus to light drones, is restored in some way.
But it will sit in the hanger in the meantime. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3696
|
Posted - 2014.06.05 03:45:00 -
[4857] - Quote
epicurus ataraxia wrote:But it will sit in the hanger in the meantime. Pickup a Barghest and you'll never look back. I am currently away, traveling through time and will be returning last week. |

Goeller
Sinister Spinster Advent of Fate
0
|
Posted - 2014.06.05 07:01:00 -
[4858] - Quote
Harvey James wrote:Mach still has more speed than bc's do why? also why so many lows slots?
Angels are still bland omni tanked .. hardly worth buying over minnie ships ... you;'re basically ignoring feedback here
sentries on Rattle really???? .... doesn't it defeat the point of the whole line moving away from gallente sentry overlaps???? Nightmare still only has 4 turrets seems very generous too me... 150% AB bonus seems a bit high
perhaps serpentis ships should lose some dronebay ... also vindi has tracking not falloff bonus consistency here is awful...
why do players like you insist on having a ship play a dedicated role, is it to seem like you know what your doing? None of your input makes any sense please stop.
What do you mean "sentries on rattle really????" yes, obviously. The bonuses it had before seemed adequate. It is the same ship (thankfully) just different bonuses. |

baltec1
Bat Country Goonswarm Federation
11817
|
Posted - 2014.06.05 07:23:00 -
[4859] - Quote
Dimitri Zaitsev wrote:Baltec1,
Not a matter of HP. It's just much easier to kill two sentry drones instead of five. It's about targeting two instead of five.
Because locking three more targets is so hard... Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11817
|
Posted - 2014.06.05 07:27:00 -
[4860] - Quote
Alxea wrote:Rattlesnake looked good until I saw it only has 50 bandwidth. WTF is this? Rattlesnake nerf? Useless all Grista ships are now. Huge nerf to dronebays. Nice damage and HP for the drones but can't use 5 drones and the drone bay was reduced by more then 50%. Pirate ship drone boat nerf of 2014. Clear you all hate drones. Less drones in space the better is BS!
You launch two heavy drones with the firepower and tank of 7.5 heavies. You no not need more than 50 bandwidth. Equally you do not need 125 m3 of dronebay per flight of heavies so you dont get the 400m3 of dronebay. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 11:20:00 -
[4861] - Quote
Goeller wrote: yes, obviously. The bonuses it had before seemed adequate. It is the same ship (thankfully) just different bonuses.
How could these bonuses possibly seem "adequate"? It should have gained the DPS increase it needed via more slots instead of a crappy, specialized damage bonus. Instead we have loss of missile velocity bonus and loss of 400m3 drone bay and severely diminished capabilities of drones. The bonuses it had before were much better than the ones it has now.
Its actually not the same ship, torpedoes are no longer viable without missile velocity bonus and it no longer has the creative possibilities that a 400m3 drone bay allows. Its ability to deal with fast moving frigates and cruisers is greatly diminished unless it gimps itself with small launchers, and if it does that, it becomes very weak to anything larger than a cruiser since 1 drone is infinitely easier to deal with than 5.
The way to play the Rattlesnake has changed drastically. It was so easy to play before, using bonused light and medium drones to clean up all the cruisers and frigates and blowing up battleships quickly and easily with torpedoes. Now those roles for its weapon systems are forcibly reversed, and with tendency for heavy drones to attack whatever you are and having to count missiles due to loss of missile velocity, it becomes a micro-managing pain in the ass for less real DPS than you would get with other pirate faction battleships and much versatility.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 11:23:00 -
[4862] - Quote
baltec1 wrote:Dimitri Zaitsev wrote:Baltec1,
Not a matter of HP. It's just much easier to kill two sentry drones instead of five. It's about targeting two instead of five.
Because locking three more targets is so hard...
Its not just about locking more targets, it also has to do with damage application. Its much easier and efficient to apply damage to 1 target than 5. Also 1 or 2 drones are much easier to disable than 5.
I remember when you and Kaaloruous were telling us that heavy drones deal with frigates just fine and that geckos were going to "tank like mini-battleships" 
Who can take you silly kids seriously? |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 11:49:00 -
[4863] - Quote
Hexatron Ormand wrote:\
Before the rebalance, the Rattlesnake used to be the "softest" target when out ratting, and every PvP player/tackler was happy when they could spot or tackle one. Now after the rebalance, they may be even softer to be tackled and taken down as there is no more room or space to carry drones for that purpose with you.
This is what I am most afraid of. Now the Rattlesnake will be forced to equip RLML to deal with this one ship type and be incredibly gimped for all other purposes, being so dependent upon only 1 or 2, easily disabled drones. |

baltec1
Bat Country Goonswarm Federation
11817
|
Posted - 2014.06.05 11:55:00 -
[4864] - Quote
Priestess Lin wrote:baltec1 wrote:Dimitri Zaitsev wrote:Baltec1,
Not a matter of HP. It's just much easier to kill two sentry drones instead of five. It's about targeting two instead of five.
Because locking three more targets is so hard... I remember when you and Kaaloruous were telling us that heavy drones deal with frigates just fine and that geckos were going to "tank like mini-battleships"  Who can take you silly kids seriously?
Tank like cruisers.
and have you seen the latest ALOD on themittani.com?
A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 11:59:00 -
[4865] - Quote
baltec1 wrote:
A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine.
could you have possibly come up with a more ******** conclusion? 
why am I not surprised.  |

Barton Breau
University of Caille Gallente Federation
50
|
Posted - 2014.06.05 12:09:00 -
[4866] - Quote
Priestess Lin wrote: and blowing up battleships quickly and easily with torpedoes.
One would think that 850dps cruises would be better than 600dps torpedoes...
|

baltec1
Bat Country Goonswarm Federation
11817
|
Posted - 2014.06.05 12:22:00 -
[4867] - Quote
Priestess Lin wrote:baltec1 wrote:
A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine.
could you have possibly come up with a more ******** conclusion?  why am I not surprised. 
Remind us again what class of ship bombers are. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 12:35:00 -
[4868] - Quote
Barton Breau wrote:Priestess Lin wrote: and blowing up battleships quickly and easily with torpedoes. One would think that 850dps cruises would be better than 600dps torpedoes...
You fail to comprehend that you can't fit cruises and still be able to effectively deal with fast frigates and cruisers. Previously we had bonused light and medium drones for that.
You aren't even addressing the argument correctly, just comparing apples to oranges. |

baltec1
Bat Country Goonswarm Federation
11817
|
Posted - 2014.06.05 12:47:00 -
[4869] - Quote
Priestess Lin wrote:Barton Breau wrote:Priestess Lin wrote: and blowing up battleships quickly and easily with torpedoes. One would think that 850dps cruises would be better than 600dps torpedoes... You fail to comprehend that you can't fit cruises and still be able to effectively deal with fast frigates and cruisers. Previously we had bonused light and medium drones for that. You aren't even addressing the argument correctly, just comparing apples to oranges.
And as pointed out an afk carrier with geckos wiped out a gang of a dosen bombers while afk. NPC frigates are a pushover compared to that and cruise missiles have no issues hitting cruisers or frigates, as shown by the CFC using cruise phoons in pvp and the fact that most popular mission ship is still the raven hulls. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
50
|
Posted - 2014.06.05 13:17:00 -
[4870] - Quote
Priestess Lin wrote:Barton Breau wrote:Priestess Lin wrote: and blowing up battleships quickly and easily with torpedoes. One would think that 850dps cruises would be better than 600dps torpedoes... You fail to comprehend that you can't fit cruises and still be able to effectively deal with fast frigates and cruisers. Previously we had bonused light and medium drones for that. You aren't even addressing the argument correctly, just comparing apples to oranges.
Im just pointing out silly things that make your point laughable even before one even gets to the core issue that you are sad that in your opinion the new rattler is not as good at mimicking the machariel as the old one.
Which is still debatable. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 13:42:00 -
[4871] - Quote
Barton Breau wrote:Priestess Lin wrote:Barton Breau wrote:Priestess Lin wrote: and blowing up battleships quickly and easily with torpedoes. One would think that 850dps cruises would be better than 600dps torpedoes... You fail to comprehend that you can't fit cruises and still be able to effectively deal with fast frigates and cruisers. Previously we had bonused light and medium drones for that. You aren't even addressing the argument correctly, just comparing apples to oranges. Im just pointing out silly things that make your point laughable even before one even gets to the core issue that you are sad that in your opinion the new rattler is not as good at mimicking the machariel as the old one. Which is still debatable.
All you did was compare applies to oranges and totally miss the point.
whether I said torpedoes or cruise missiles in that statement you quoted was irrelevant.
all you did was make a fool of yourself. |

Kaarous Aldurald
ROC Deep Space The ROC
6768
|
Posted - 2014.06.05 14:05:00 -
[4872] - Quote
Priestess Lin wrote:Barton Breau wrote:Priestess Lin wrote: and blowing up battleships quickly and easily with torpedoes. One would think that 850dps cruises would be better than 600dps torpedoes... You fail to comprehend that you can't fit cruises and still be able to effectively deal with fast frigates. Previously we had bonused light drones for that. You aren't even addressing the argument correctly, just comparing apples to oranges.
You specifically said you only shoot your missiles at the battleships anyway. So it doesn't matter.
Especially since it's been repeatedly proved that the ship has no issue killing frigates. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 14:23:00 -
[4873] - Quote
Kaarous Aldurald wrote:
Especially since it's been repeatedly proved that the ship has no issue killing frigates.
It hasn't been repeatedly proven. In fact, the opposite has been proven.
Hexatron Ormand wrote:
Before the rebalance, the Rattlesnake used to be the "softest" target when out ratting, and every PvP player/tackler was happy when they could spot or tackle one. Now after the rebalance, they may be even softer to be tackled and taken down as there is no more room or space to carry drones for that purpose with you.
|

Kaarous Aldurald
ROC Deep Space The ROC
6768
|
Posted - 2014.06.05 14:28:00 -
[4874] - Quote
Priestess Lin wrote: It hasn't been repeatedly proven. In fact, the opposite has been proven.
No, not really. You guys can't push that lie now that the ship is available to be flown. I've seen it with my own eyes that my Praetor drones scourge the field of enemy frigates in Blood Raider missions. I've watched as a Gecko one shotted Angel frigates.
And I have solo'ed six other players on SiSi, all of whom were trying to speed tank me.
Your premise is complete horseshit to anyone who cares to look for themselves. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Nalarin
3
|
Posted - 2014.06.05 14:40:00 -
[4875] - Quote
And the baiting goes on!
Guess the forum ban is over once more.
Onwards to the next one, eh? |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 14:40:00 -
[4876] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: It hasn't been repeatedly proven. In fact, the opposite has been proven.
No, not really. You guys can't push that lie now that the ship is available to be flown. I've seen it with my own eyes that my Praetor drones scourge the field of enemy frigates in Blood Raider missions. I've watched as a Gecko one shotted Angel frigates. And I have solo'ed six other players on SiSi, all of whom were trying to speed tank me. Your premise is complete horseshit to anyone who cares to look for themselves.
Well, unfortunately, nobody can take you seriously or believes you.
You earlier said that if you fit a Rattlesnake for a passive fit, that you are playing it wrong. 
You also said that there were no valid complaints about the Rattlesnake.
Everyone else has concluded that heavy drones are inferior to light drones when combating frigates except you and baltec1.
Also, the fact you and baltec1 practically live on these forums points to serious mental issues. Nobody can take you seriously or believe you. Sorry. This is just common sense. |

Alvatore DiMarco
Capricious Endeavours Ltd
2194
|
Posted - 2014.06.05 14:44:00 -
[4877] - Quote
A few pages back someone posted some kind of nonsense about being unable to change turret/missile sizes while in space.
I thought I'd use this middle of this god-awful dead horse beating to point out that yes you can indeed change weapon sizes while in space.
If you don't believe me, go ask SiSi.
Anyway, the Rattlesnake has been put onto TQ and you lot are still having the same old stupid fight about the same old stupid nonsense. Do you ever get bored with it?
Priestess Lin - Are you sure you aren't a Fabulous Rod alt? You post exactly like him, which is very interesting - especially since he appears to be on another posting vacation. |

Nalarin
3
|
Posted - 2014.06.05 14:48:00 -
[4878] - Quote
Alvatore DiMarco wrote:Priestess Lin - Are you sure you aren't a Fabulous Rod alt? You post exactly like him, which is very interesting - especially since he appears to be on another posting vacation. He is also Tempban Darkfall and Frumpylumps Faplord, if you care. |

Alvatore DiMarco
Capricious Endeavours Ltd
2194
|
Posted - 2014.06.05 14:49:00 -
[4879] - Quote
Nalarin wrote:Alvatore DiMarco wrote:Priestess Lin - Are you sure you aren't a Fabulous Rod alt? You post exactly like him, which is very interesting - especially since he appears to be on another posting vacation. He is also Tempban Darkfall and Frumpylumps Faplord, if you care.
I'm mildly concerned that someone even thought of the name "Frumpylumps Faplord", but then again this is EVE so I wonder what I was expecting. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 14:55:00 -
[4880] - Quote
Nalarin wrote:And the baiting goes on!
Guess the forum ban is over once more.
Onwards to the next one, eh?
Discussions of bans is against the rules. Also, off-topic posting is prohibited.
and FYI, I wasn't banned. I just have a life (and a girlfriend ).
Try to stay on topic, kids. You discredit yourselves by rabidly trying to attack me instead of sticking to the topic.
Thanks. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1107
|
Posted - 2014.06.05 14:58:00 -
[4881] - Quote
Priestess Lin wrote: Also, the fact you and baltec1 practically live on these forums points to serious mental issues. Nobody can take you seriously or believe you. Sorry. This is just common sense.
We can't take them seriously because they post a lot? That is your best argument? |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 15:07:00 -
[4882] - Quote
Frostys Virpio wrote:Priestess Lin wrote: Also, the fact you and baltec1 practically live on these forums points to serious mental issues. Nobody can take you seriously or believe you. Sorry. This is just common sense.
We can't take them seriously because they post a lot? That is your best argument?
you seem to forget about the fact that they are also completely wrong. You show a perfect example of selective thinking, detached from reality and common sense.
The fact that they are posting all day, everyday, for such a long time points to a lack of social life and even social rejection. Their desire to argue with everyone so ridiculously and "win" every argument, never conceding a point but always twisting an argument and comparing apples to oranges instead of admitting they are wrong is a testament to this.
Clearly these people have mental issues. They live on here for a reason. Nobody can take them seriously or stand to be around them.
I just have to be thankful that I am not a pathetic person like that.  |

Joe Boirele
Lords 0f Justice Lords Of Stars
50
|
Posted - 2014.06.05 15:14:00 -
[4883] - Quote
Today, I decided to unhide Priestess Lin's posts, and was promptly reminded of why I did it in the first place. The rattlesnake is still fine, by the way. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1107
|
Posted - 2014.06.05 15:17:00 -
[4884] - Quote
Priestess Lin wrote:Frostys Virpio wrote:Priestess Lin wrote: Also, the fact you and baltec1 practically live on these forums points to serious mental issues. Nobody can take you seriously or believe you. Sorry. This is just common sense.
We can't take them seriously because they post a lot? That is your best argument? you seem to forget about the fact that they are also completely wrong. You show a perfect example of selective thinking, detached from reality and common sense.
|I don't care about your thinking about their social life or lack thereof because it's irrelevant in a discussion. What I care about is seeing if it's BS claim or not. To test it, I need to know what the "standard" fit for a rattle will be (mostly how many omnis) so I can test if heavy end up with enough tracking to kill sentries or not. Everybody already know sentry can do that job from range because the transversal will be close to 0.
I can't buy a rattle ATM but I can surely create a ship which would give the same tracking to heavies and see if it handle frigs orbiting or not. All I need is the number of omni and what script they run. I'm guessing 2 with tracking for close darnage application but I'd rather be sure I have the correct info. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 15:31:00 -
[4885] - Quote
Frostys Virpio wrote:
I can't buy a rattle ATM but I can surely create a ship which would give the same tracking to heavies and see if it handle frigs orbiting or not. All I need is the number of omni and what script they run. I'm guessing 2 with tracking for close darnage application but I'd rather be sure I have the correct info.
They most definately cannot handle orbiting frigates well, especially in pvp. I for one have tried using omnis with heavy drones, as has stoicfaux. Let me direct you to his observations. They are exactly as I had expected.
stoicfaux wrote: In the context of level 4s, after fiddling with the Rattlesnake some more on Sisi:
- 2.0 AU/s is sloooooooooooooooooooooooooooooow. And you can't use warp speed rigs or the implant #6 for warp speed.
- Ogre IIs are sloooooooooooooow. Use anything that's faster when killing lights. Especially against Serp frigates which like to orbit at 10+km.
- Missiles are sloooooooooooooow, i.e. volley counting sucks (micromanagement or lose DPS.)
- Sentries are sloooooooooooooooow. It's really annoying not to have drones out while you're moving to an acceleration gate which isn't that far away to begin with.
- Rattlesnake is sloooooooooooooooooow. See previous.
- Heavy drones require micromanagement since they tend to prefer non-frigate targets and/or whatever you're currently attacking. Ditto for sentries to a lesser degree. But at least sentries can't wander off.
- Can only lock 7 targets. Which becomes a noticeable annoyance since you need to keep many targets locked in order to micromanage drone targets. Heavy drones tend to kill the frigates quickly, and it takes forever to lock a frigate, which makes it difficult to keep enough frigates locked to keep the heavies from being idle or from wandering off.
- Locking is slooooooooooooooooooooow, which is compounded by being limited to 7 targets.
- Tank is great.
- Needs more CPU. Fitting is a pain even if you have perfect fitting skills.
- Fitting a Rattlesnake can be sloooooooooooooooooow, because adding a prop mod requires non-trivial thinking to make it fit.
- Ammo swapping is slooooooooooooooooooooow. Having to downgrade to T1 ammo to help kill frigate swarms faster was tedious.
- No tractor beam is sloooooooooooooooooooow. Seriously, not having a utility high is painful.
- Also, since when did level 4s have so many darn frigates?
- Did I mention the tank was great? For a lot of missions the cap booster is superfluous.
tl;dr - I was considering getting a 1500+ DPS Rattlesnake, but after the slow warp speed, missile micromanagement, drone micromanagement, target locking micromanagement, and jumping through fitting hoops, the Rattlesnake is dead to me. [Rattlesnake, Summer 33] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Gist C-Type X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Omnidirectional Tracking Link II, Optimal Range Script Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Drone Link Augmentor II Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I Garde II x2 Ogre II x2 Salvage Drone I x5 Bouncer II x2
Its just so much better to have bonuses on all drones that are capable of dealing with frigates than be forced to gimp-fit your ship vs everything else just to deal with the most expendable of ships in EVE. |

Kaarous Aldurald
ROC Deep Space The ROC
6771
|
Posted - 2014.06.05 15:45:00 -
[4886] - Quote
Priestess Lin wrote: Its just so much better to have bonuses on all drones and a 400m3 drone bay to deal with frigates than be forced to gimp-fit your ship vs everything else just to deal with the most expendable of ships in EVE.
You're a few days too late.
The patch already hit. Now everyone can see that the sky isn't falling, and that the ship is awesome.
You lose. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 16:23:00 -
[4887] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Its just so much better to have bonuses on all drones and a 400m3 drone bay to deal with frigates than be forced to gimp-fit your ship vs everything else just to deal with the most expendable of ships in EVE.
You're a few days too late. The patch already hit. Now everyone can see that the sky isn't falling, and that the ship is awesome. You lose.
The people who aren't flying a Rattlesnake win, and that now includes me.
All Rattlesnake pilots lose.
Its decidededly not awesome, as most people have noted in this thread. It will now have glaring weaknesses in pvp, either against frigates or anything larger than a cruiser, and decreased pve applications to boot.
Where are the blogs and threads of people talking about how "awesome" the new rattlesnake is? Oh, right, there aren't any.
You have been so completely wrong in this thread so many times. Thanks for confirming everything I've said is true. |

Kaarous Aldurald
ROC Deep Space The ROC
6772
|
Posted - 2014.06.05 16:26:00 -
[4888] - Quote
Priestess Lin wrote: Its decidededly not awesome, as most people have noted in this thread.
You and your army of alts, along with epicurus the super troll, are not "most people".
Quote: It will now have glaring weaknesses in pvp, either against frigates or anything larger than a cruiser, and decreased pve applications to boot.
This thing annihilates smaller ships. It's a lawnmower. And it's PVE applications have only improved.
Quote: Thanks for confirming everything I've said is true. 
I don't think you've said one single thing that's true for the entire thread. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 16:33:00 -
[4889] - Quote
Priestess Lin wrote:[
They most definately cannot handle orbiting frigates well, especially in pvp. I for one have tried using omnis with heavy drones, as has stoicfaux. Let me direct you to his observations. They are exactly as I had expected.
Yet an AFK carrier with geckos wiped out an entire bomber gang.
If they cannot track NPC frigates how did they manage to kill an entire gang of MWDing player frigates in a matter of minutes? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 16:35:00 -
[4890] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Its decidededly not awesome, as most people have noted in this thread.
You and your army of alts, along with epicurus the super troll, are not "most people".
Kaarous Aldurald wrote:
I don't think you've said one single thing that's true for the entire thread.

You see what we are dealing with here, folks?
The only people who don't seem to have any problem with the RS changes are the ridiculous clowns. |

Nalarin
4
|
Posted - 2014.06.05 16:52:00 -
[4891] - Quote
Kaarous Aldurald wrote:You lose. He had a post saying he wins whatever happens.
You replied again. He is still winning.
And we are back to "ridiculous clowns" again!
In other non-news, the Rattlesnake is still good if you don't afk. |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 17:01:00 -
[4892] - Quote
Nalarin wrote:Kaarous Aldurald wrote:You lose. He had a post saying he wins whatever happens. You replied again. He is still winning. And we are back to "ridiculous clowns" again! In other non-news, the Rattlesnake is still good if you don't afk.
Yea, its not like CCP will be listening to him given the hundreds of posts of his that got deleted and the five or six temp bans. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Frostys Virpio
The Mjolnir Bloc The Bloc
1108
|
Posted - 2014.06.05 17:16:00 -
[4893] - Quote
Priestess Lin wrote:Frostys Virpio wrote:
I can't buy a rattle ATM but I can surely create a ship which would give the same tracking to heavies and see if it handle frigs orbiting or not. All I need is the number of omni and what script they run. I'm guessing 2 with tracking for close darnage application but I'd rather be sure I have the correct info.
They most definately cannot handle orbiting frigates well, especially in pvp. I for one have tried using omnis with heavy drones, as has stoicfaux. Let me direct you to his observations. They are exactly as I had expected. stoicfaux wrote: Can only lock 7 targets. Which becomes a noticeable annoyance since you need to keep many targets locked in order to micromanage drone targets. Heavy drones tend to kill the frigates quickly, and it takes forever to lock a frigate, which makes it difficult to keep enough frigates locked to keep the heavies from being idle or from wandering off.
Don't know about you but this too me sounds like Stoicfaux think they actually can deal with orbiting frigs. Faster than the ship can lock them in fact. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 17:32:00 -
[4894] - Quote
This is quoted directly from the dev blog
"Due to the changes in range and tracking, heavy drones will do more damage than before against small and slow targets, but will have a harder time hitting fast moving targets"
So not only is the Rattlesnake losing its bonuses on light drones, but heavy drones are even worse than they were before at hitting fast moving targets.  |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 17:39:00 -
[4895] - Quote
Priestess Lin wrote:This is quoted directly from the dev blog "Due to the changes in range and tracking, heavy drones will do more damage than before against small and slow targets, but will have a harder time hitting fast moving targets" So not only is the Rattlesnake losing its bonuses on light drones, but heavy drones are even worse than they were before at hitting fast moving targets. 
Yet a carrier just wiped out an entire frigate gang using geckos.
What you are saying simply doesn't hold up to reality. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucine Delacourt
The Covenant of Blood
155
|
Posted - 2014.06.05 17:42:00 -
[4896] - Quote
Priestess Lin wrote:This is quoted directly from the dev blog "Due to the changes in range and tracking, heavy drones will do more damage than before against small and slow targets, but will have a harder time hitting fast moving targets" So not only is the Rattlesnake losing its bonuses on light drones, but heavy drones are even worse than they were before at hitting fast moving targets. So basically you are forced to fit RLML to deal with frigates, which leaves you with weak against everything else in the game, especially considering how much easier it is to deal with 1 or 2 drones than 5. 
Stop referring to the dev blog and actually test it in game. Everyone who has, feels like heavies are killing frigs just fine. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1108
|
Posted - 2014.06.05 17:42:00 -
[4897] - Quote
Priestess Lin wrote:This is quoted directly from the dev blog "Due to the changes in range and tracking, heavy drones will do more damage than before against small and slow targets, but will have a harder time hitting fast moving targets" So not only is the Rattlesnake losing its bonuses on light drones, but heavy drones are even worse than they were before at hitting fast moving targets. So basically you are forced to fit RLML to deal with frigates, which leaves you with weak against everything else in the game, especially considering how much easier it is to deal with 1 or 2 drones than 5. 
From the same dev blog :
Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges.
The end result then would have to be tested.
Oh and btw, when wuoting from a devblog, please make you you get the whole sentence.
You forgot : "that spend most of their time at suboptimal ranges." at the end of your quote. It makes quite a difference. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 17:51:00 -
[4898] - Quote
Lucine Delacourt wrote:Priestess Lin wrote:This is quoted directly from the dev blog "Due to the changes in range and tracking, heavy drones will do more damage than before against small and slow targets, but will have a harder time hitting fast moving targets" So not only is the Rattlesnake losing its bonuses on light drones, but heavy drones are even worse than they were before at hitting fast moving targets. So basically you are forced to fit RLML to deal with frigates, which leaves you with weak against everything else in the game, especially considering how much easier it is to deal with 1 or 2 drones than 5.  Stop referring to the dev blog and actually test it in game. Everyone who has, feels like heavies are killing frigs just fine.
I have tested it and they are not. The only people who are saying otherwise is Baltec1 and Kaaloofus. No surprise there. We just need Tippia in here for the circle to be complete. 
Sure, with sufficient omnis and tracking enchancers,and gutting any ability you have to tank, heavy drones can deal with SLOW frigates fine, if you don't consider the loss of speed between targets.
The problem comes with fast frigates. Are we learning to read, yet?
People will put their Atron alt on this ship and go afk. The Drone boat pirate faction battleship, everyone.  |

Frostys Virpio
The Mjolnir Bloc The Bloc
1108
|
Posted - 2014.06.05 17:58:00 -
[4899] - Quote
Priestess Lin wrote:Lucine Delacourt wrote:Priestess Lin wrote:This is quoted directly from the dev blog "Due to the changes in range and tracking, heavy drones will do more damage than before against small and slow targets, but will have a harder time hitting fast moving targets" So not only is the Rattlesnake losing its bonuses on light drones, but heavy drones are even worse than they were before at hitting fast moving targets. So basically you are forced to fit RLML to deal with frigates, which leaves you with weak against everything else in the game, especially considering how much easier it is to deal with 1 or 2 drones than 5.  Stop referring to the dev blog and actually test it in game. Everyone who has, feels like heavies are killing frigs just fine. I have tested it and they are not. The only people who are saying otherwise is Baltec1 and Kaaloofus. No surprise there. We just need Tippia in here for the circle to be complete.  Sure, with sufficient omnis and tracking enchancers,and gutting any ability you have to tank, heavy drones can deal with SLOW frigates about as efficiently as light frigates, if you don't consider the loss of speed between targets. The problem comes with FAST frigates. Are we learning to read, yet? Here is another quote from the dev blog. "These increases only effect the MWD speed of the drones, so they will reach their distant targets faster but they may still struggle to keep up with a fast moving target, as intended." People will put their Atron alt on this ship and go afk. The Drone boat pirate faction battleship, everyone. 
Stoicfaux said it deals with frigs so fast he had trouble keeping up with the locks. How the hell is that not fast enough? |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 18:07:00 -
[4900] - Quote
Frostys Virpio wrote: Stoicfaux said it deals with frigs so fast he had trouble keeping up with the locks. How the hell is that not fast enough?
Frigs in missions aren't the issue here. Although bonused light drones still dealt with them better, not being forced to sacrifice many slots to do so.
Think before you post, please. |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 18:09:00 -
[4901] - Quote
Priestess Lin wrote:
Frigs in missions aren't the issue here.
Think before you post, please.
Frigs in PvP have been shown to also die to heavies. Join Bat Country today and defend the Glorious Socialist Dictatorship |

XxRTEKxX
That Escalated Quickly Nerfed Alliance Go Away
132
|
Posted - 2014.06.05 18:16:00 -
[4902] - Quote
Before Kronos, Rattlesnakes were selling for almost 600m. Now they're selling for closer to 538m. Im glad I sold my two Rattlesnakes when they were still at 600m. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 18:17:00 -
[4903] - Quote
baltec1 wrote:Priestess Lin wrote:
Frigs in missions aren't the issue here.
Think before you post, please.
Frigs in PvP have been shown to also die to heavies.

Battleships have also been shown to die to light drones.
You aren't really saying anything. Its amusing how desperate your arguments have become, having been shut down on so many occasions. 
The dev blog is correct unless someone can prove otherwise. Heavy drones will have an even harder time than pre-patch when dealing with fast ships due to their decreased tracking. Their speed is 400 m per sec at best and they do not fire when their MWD is engaged. It is very easy for faster ships to mitigate their damage. |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 18:17:00 -
[4904] - Quote
XxRTEKxX wrote:Before Kronos, Rattlesnakes were selling for almost 600m. Now they're selling for closer to 538m. Im glad I sold my two Rattlesnakes when they were still at 600m.
Before the announced changes they were selling for 400 mil. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 18:19:00 -
[4905] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:
Frigs in missions aren't the issue here.
Think before you post, please.
Frigs in PvP have been shown to also die to heavies.  Battleships have also been shown to die to light drones. You aren't really saying anything. The dev blog is correct unless someone can prove otherwise. Heavy drones will have an even harder time than pre-patch when dealing with fast ships due to their decreased tracking. Their speed is 400 m per sec at best and they do not fire when their MWD is engaged. It is very easy for faster ships to mitigate their damage.
Nine bombers and a pilgrim dead in under 3 minutes to geckos from a carrier whos pilot wasn't even at his computer.
They are working just fine. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 18:23:00 -
[4906] - Quote
baltec1 wrote:XxRTEKxX wrote:Before Kronos, Rattlesnakes were selling for almost 600m. Now they're selling for closer to 538m. Im glad I sold my two Rattlesnakes when they were still at 600m. Before the announced changes they were selling for 400 mil.
The price increase is easily explained by the hype predictions after the worm and gila were released. When people saw what they were getting the price has dropped dramatically and now that the patch has hit, even further still.
Fact remains they are still by far the cheapest and least purchased pirate faction battleships . If they were any good people would be hoarding these things.
The market has spoken. The new Rattlesnake sucks. Way to go CCP Rise |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 18:26:00 -
[4907] - Quote
Priestess Lin wrote:baltec1 wrote:XxRTEKxX wrote:Before Kronos, Rattlesnakes were selling for almost 600m. Now they're selling for closer to 538m. Im glad I sold my two Rattlesnakes when they were still at 600m. Before the announced changes they were selling for 400 mil. The price increase is easily explained by the hype predictions after the worm and gila were released. When people saw what they were getting the price has dropped dramatically and now that the patch has hit, even further still. Fact remains they are still by far the cheapest and least purchased pirate faction battleships . If they were any good people would be hoarding these things. The market has spoken. The new Rattlesnake sucks. 
The fact that we have flooded the market with almost a decades worth of hulls of course wont have any impact Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 18:33:00 -
[4908] - Quote
baltec1 wrote:Priestess Lin wrote:baltec1 wrote:XxRTEKxX wrote:Before Kronos, Rattlesnakes were selling for almost 600m. Now they're selling for closer to 538m. Im glad I sold my two Rattlesnakes when they were still at 600m. Before the announced changes they were selling for 400 mil. The price increase is easily explained by the hype predictions after the worm and gila were released. When people saw what they were getting the price has dropped dramatically and now that the patch has hit, even further still. Fact remains they are still by far the cheapest and least purchased pirate faction battleships . If they were any good people would be hoarding these things. The market has spoken. The new Rattlesnake sucks.  The fact that we have flooded the market with almost a decades worth of hulls of course wont have any impact 
If they were any good you would be hoarding these things, not trying to get rid of them as fast as you can because of a speculation bubble.
The market has spoken no matter mow much you jump up and down screaming the same delusions over and over. |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 18:36:00 -
[4909] - Quote
Priestess Lin wrote:
If they were any good you would be hoarding these things, not trying to get rid of them as fast as you can because of a speculation bubble.
The market has spoken no matter mow much you jump up and down screaming the same delusions over and over.
Why would we hoard them?
We own the space in which they drop and we will never have any doctrines involving pirate ships. We have years worth of stock to get rid of. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6774
|
Posted - 2014.06.05 18:49:00 -
[4910] - Quote
Priestess Lin wrote: The market has spoken no matter mow much you jump up and down screaming the same delusions over and over.
And now you've exposed yourself for having no clue how a market behaves when people drop ten thousand stock on something that used to move a dozen per day.
The fact that it's above 390, which is where it was the day before this thread was announced, is just a testament to how incredibly good the ship is. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
50
|
Posted - 2014.06.05 19:50:00 -
[4911] - Quote
Priestess Lin wrote:You earlier said that if you fit a Rattlesnake for a passive fit, that you are playing it wrong. 
Context. I think it could be successfully argued that if you are trying to max the output of 2 weapon systems, so that they surpass a specialised ship (which is the whole point), WHILE wasting slots on a passive fit, you are indeed doing it wrong.
|

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 20:02:00 -
[4912] - Quote
Barton Breau wrote:Priestess Lin wrote:You earlier said that if you fit a Rattlesnake for a passive fit, that you are playing it wrong.  Context. I think it could be successfully argued that if you are trying to max the output of 2 weapon systems, so that they surpass a specialised ship (which is the whole point), WHILE wasting slots on a passive fit, you are indeed doing it wrong.
Rattlesnake is the best battleship for passive tanking. Anyone who says you are wrong to fit it for passive tanking clearly doesn't know what the they are talking about.
Nobody was talking about maxing the output of 2 weapon systems. Your comment about context is totally misplaced.
think before you post.
The price of the Rattlesnake just keeps going down folks. That speculation bubble has burst and It has dropped quite a lot since the OP in this thread and has dropped even more so now with the release of Koronos. It keeps going down as we speak.
The market has spoken. The clowns were wrong. |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 20:09:00 -
[4913] - Quote
[Rattlesnake, Level 3]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
Large Micro Jump Drive Prototype 100MN Microwarpdrive I Pith C-Type Large Shield Booster Adaptive Invulnerability Field II EM Ward Amplifier II Thermic Dissipation Amplifier II Phased Weapon Navigation Array Generation Extron
Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Small Tractor Beam II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Berserker II x2 Ogre II x2 Hobgoblin II x5 Warden II x2
1700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:13:00 -
[4914] - Quote
Priestess Lin wrote:
Rattlesnake is the best battleship for passive tanking. Anyone who says you are wrong to fit it for passive tanking clearly doesn't know what the they are talking about.
Nobody was talking about maxing the output of 2 weapon systems. Your comment about context is totally misplaced.
think before you post.
The price of the Rattlesnake just keeps going down folks. That speculation bubble has burst and It has dropped quite a lot since the OP in this thread and has dropped even more so now with the release of Koronos. It keeps going down as we speak.
The market has spoken. The clowns were wrong.
Someone who uses blanket, anecdotal and ad hominem statements does not get to lecture other people about thinking, sorry.
Try better and people may take your issue more seriously. |

Kaarous Aldurald
ROC Deep Space The ROC
6776
|
Posted - 2014.06.05 20:17:00 -
[4915] - Quote
Barton Breau wrote: Try better and people may take your issue more seriously.
I still won't. Every last point they have made is a lie or a non issue. Even if they knock off the incredible intellectual dishonesty and the personal attacks, the fact remains that their argument is inherently worthless. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:19:00 -
[4916] - Quote
baltec1 wrote:1700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall 
Do you think not counting in reloads (goes down to 1300dps) in a pve fit is wise? |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.05 20:19:00 -
[4917] - Quote
Barton Breau wrote: Someone who uses blanket, anecdotal or ad hominem statements does not get to lecture other people about thinking, sorry.
Try better and people may take your issue more seriously.
just admit you are wrong instead of making baseless ad hominem attacks.
you obviously can't argue. You ****** up. you thuoght wrong. Deal with it and move on like a man instead of embarrassing yourself even further. |

Nalarin
4
|
Posted - 2014.06.05 20:24:00 -
[4918] - Quote
Priestess Lin wrote:Barton Breau wrote: Someone who uses blanket, anecdotal or ad hominem statements does not get to lecture other people about thinking, sorry.
Try better and people may take your issue more seriously.
just admit you are wrong instead of making baseless ad hominem attacks. you obviously can't argue. You ****** up. you thuoght wrong. Deal with it and move on like a man instead of embarrassing yourself even further. So, when are you posting your fit?
I mean, since the people who claim the active tanked Rattlesnakes work better post their fits, so surely the most viable way to prove them wrong is to post a passive fit that works better!
Calling them no-life clowns who live on the forum have no life or credibility is not even an argument, just ..."baseless ad hominem attacks"? |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 20:24:00 -
[4919] - Quote
Barton Breau wrote:baltec1 wrote:1700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall  Do you think not counting in reloads (goes down to 1300dps) in a pve fit is wise?
Almost all missions are done before you reload in a raven, reloading in a rattle isn't going to be an issue. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:32:00 -
[4920] - Quote
Priestess Lin wrote:Barton Breau wrote: Someone who uses blanket, anecdotal or ad hominem statements does not get to lecture other people about thinking, sorry.
Try better and people may take your issue more seriously.
just admit you are wrong instead of making baseless ad hominem attacks. you obviously can't argue. You ****** up. you thuoght wrong. Deal with it and move on like a man instead of embarrassing yourself even further.
No matter what people tell you after 10 beers, just repeating stuff more loudly, stating that the other person is wrong without any explanation and adding baits is not arguing.
Overall you have a somewhat passable point, but the avenue you chose to pursue it by does you disservice.
If you feel this is an insult, or anything else i said, then i fear it is something i cannot help you with and you will have to come to terms with it by yourself. |

Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:36:00 -
[4921] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:1700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall  Do you think not counting in reloads (goes down to 1300dps) in a pve fit is wise? Almost all missions are done before you reload in a raven, reloading in a rattle isn't going to be an issue. 
Fair enuf, could be interesting. |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 20:40:00 -
[4922] - Quote
Barton Breau wrote:
Fair enuf, could be interesting.
It should be close. The rattle is faster at killing stuff than the mach however the mach is 2AU faster in warp. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:41:00 -
[4923] - Quote
Kaarous Aldurald wrote:Barton Breau wrote: Try better and people may take your issue more seriously.
I still won't. Every last point they have made is a lie or a non issue. Even if they knock off the incredible intellectual dishonesty and the personal attacks, the fact remains that their argument is inherently worthless.
Well, what i assume is that he/she/it is upset about is the inability to play mach in a rattle with torps and lights/meds.
The skill and fit changes you would have to do and slight playstyle change it would require to continue with this approach to l4s, i mean being upset by them, is somewhat valid.
Even if you can argue that it is nearly irrelevant in the grand scale of things :) |

Kaarous Aldurald
ROC Deep Space The ROC
6777
|
Posted - 2014.06.05 20:46:00 -
[4924] - Quote
Barton Breau wrote: Well, what i assume is that he/she/it is upset about is the inability to play mach in a rattle with torps and lights/meds.
The skill and fit changes you would have to do and slight playstyle change it would require to continue with this approach to l4s, i mean being upset by them, is somewhat valid.
No, it's really not valid. It's just being angry at change. The "respect the skillpoints I used!" argument they tried a couple weeks ago makes that very clear.
Quote: Even if you can argue that it is nearly irrelevant in the grand scale of things :)
Incontrovertibly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:48:00 -
[4925] - Quote
baltec1 wrote:Barton Breau wrote:
Fair enuf, could be interesting.
It should be close. The rattle is faster at killing stuff than the mach however the mach is 2AU faster in warp.
Just use the mjd sparingly, stoic assumes quite fast missions for the warp speed to be a clear advanatage :) |

Nalarin
4
|
Posted - 2014.06.05 21:14:00 -
[4926] - Quote
Kaarous Aldurald wrote:No, it's really not valid. It's just being angry at change. The "respect the skillpoints I used!" argument they tried a couple weeks ago makes that very clear. I liked the "can't afk 15 mins to get the door/GF" argument more.
|

Mike Voidstar
Voidstar Free Flight Foundation
665
|
Posted - 2014.06.05 21:19:00 -
[4927] - Quote
PvE playstyles are not inconsequential.
That does not stop TempRonLin from being wrong about everything though. The Rattlesnake is in a far better place even for his tiny niche of a playstyle, he/she/it will just not admit to being wrong about anything, but if cornered in one their many mistaken and poorly thought out points in a clearly losing position there will be a fpaim that the point was missed and the argument changed to another poorly thought position.
|

Kaarous Aldurald
ROC Deep Space The ROC
6779
|
Posted - 2014.06.05 23:00:00 -
[4928] - Quote
Nalarin wrote:Kaarous Aldurald wrote:No, it's really not valid. It's just being angry at change. The "respect the skillpoints I used!" argument they tried a couple weeks ago makes that very clear. I liked the "can't afk 15 mins to get the door/GF" argument more.
That one was beyond incredulous. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

M Key
Hedion University Amarr Empire
7
|
Posted - 2014.06.05 23:19:00 -
[4929] - Quote
Mike Voidstar wrote:PvE playstyles are not inconsequential.
That does not stop TempRonLin from being wrong about everything though. The Rattlesnake is in a far better place even for his tiny niche of a playstyle,
All the more so since from what I've seen a Gecko can tank entire mission rooms on its own. So AFK pilots should rejoice in the ability for a single drone to out tank their **** fit battleship. |

stoicfaux
4949
|
Posted - 2014.06.06 00:45:00 -
[4930] - Quote
baltec11700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall[:twisted wrote:
Doubtful. I was running the Mach with 4 sentries (and ~80km of drone range.) Their added DPS didn't come into play that often because things tended to die very quickly to the 800s (in three groups for efficiency,) plus coordinating the sentries and the gun groups was a bit of a hassle. There were a couple of missions where things spawned outside of my drone control range as well. All in all, I tended to not use my drones more often than not. Err wait.. not use my drones more often than did? Effing' english language.
Also, a Rattlesnake is going to be very slow to lock frigates (16.7s) without sensor boosters/amps, so either fit them or bring FoFs. My Level 3 Mach had 2 amps and a booster + scan script, which still requires 6.8 seconds to lock a 40m frigate according to EFT.
I was using a MAR instead of the LAR due to not have Astronautic Rigging V at the time. [Machariel, Level - 3] Gyrostabilizer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Signal Amplifier II Signal Amplifier II Large Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Sensor Booster II, Scan Resolution Script 100MN Microwarpdrive II
800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Drone Link Augmentor II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Warden II x4
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

stoicfaux
4949
|
Posted - 2014.06.06 01:14:00 -
[4931] - Quote
You all still replying to Lin? Why? His credibility is shot, which takes the fun out of replying to him, IMO. At this point he's just a troll that's regurgitating the same arguments, being deliberately vague about context (e.g. making a claim heavies versus frigates so he can then "zing" any counter argument by claiming he was talking about PvP or PvE instead,) talking down to people, taking (dev blog!) quotes out of context, etc..
Anyway, I'm curious as to how the Rattlesnake will do in PvP. Personally, I'm betting that we'll see a few minor tweaks/buffs (CPU, maybe drone control range buff, and/or a damage application buff) before all is said and done. Meaning, gunships are still better and split weapons still put too much pressure on limited module slots.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

baltec1
Bat Country Goonswarm Federation
11820
|
Posted - 2014.06.06 03:42:00 -
[4932] - Quote
stoicfaux wrote:baltec11700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall[:twisted wrote:
Doubtful. I was running the Mach with 4 sentries (and ~m of drone range.) Their added DPS didn't come into play that often because things tended to die very quickly to the 800s (in three groups for efficiency,) plus coordinating the sentries and the gun groups was a bit of a hassle. There were a couple of missions where things spawned outside of my drone control range as well. All in all, I tended to not use my drones more often than not. Err wait.. not use my drones more often than did? Effing' english language. Also, a Rattlesnake is going to be very slow to lock frigates (16.7s) without sensor boosters/amps, so either fit them or bring FoFs. My Level 3 Mach had 2 amps and a booster + scan script, which still requires 6.8 seconds to lock a 40m frigate according to EFT.
I can most likely drop the thermal for a sebo which would help that situation. The rattle (going off memory) will get its sentries to slap stuff out to some 90km with enough power to volly frigs and some cruisers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Alvatore DiMarco
Capricious Endeavours Ltd
2194
|
Posted - 2014.06.06 03:55:00 -
[4933] - Quote
This whole ******* thread is because a select little clique of missionbears think that they shouldn't have to change anything ever, even when every other demographic - missionbear, PvPer, industrialist and marketeer alike - have had to change and adapt multiple times.
Pathetic.
I cannot wait for someone with a colored tag to come through and say "this thread has served its purpose" and lock it. |

Arthur Aihaken
Erebus Solia
3697
|
Posted - 2014.06.06 09:59:00 -
[4934] - Quote
baltec1 wrote: just shy of 1500 long, 5.06 AU/s. I assume that's with a set of Ascendancy implants as well? I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
11821
|
Posted - 2014.06.06 10:14:00 -
[4935] - Quote
Arthur Aihaken wrote:baltec1 wrote: just shy of 1500 long, 5.06 AU/s. I assume that's with a set of Ascendancy implants as well?
Indeed. Med grade, I cant justify the cost of the high grades as they only add .5 more. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Carniflex
StarHunt Mordus Angels
224
|
Posted - 2014.06.06 10:37:00 -
[4936] - Quote
baltec1 wrote:[Rattlesnake, Level 3] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Large Micro Jump Drive Prototype 100MN Microwarpdrive I Pith C-Type Large Shield Booster Adaptive Invulnerability Field II EM Ward Amplifier II Thermic Dissipation Amplifier II Phased Weapon Navigation Array Generation Extron Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Small Tractor Beam II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Berserker II x2 Ogre II x2 Hobgoblin II x5 Warden II x2 1700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall 
As stoic pointed out the lock speed is a bit on the slow side to be practical. Rigs wise I would go instead with 1x T2 warp speed and 2x T2 rigor.
FoF is ofc option but it has it's own set of drawbacks - lowered damage, being dumb or even dumber than drones left unsuipervised, etc.
Here: http://cdn1.eveonline.com/www/newssystem/media/65418/1/numbers_table.png is the warp speed table from the devblg.
Going from 2 AU/s to 2.5 AU/s is significant enough boost (plus anything you would be getting from the hardwires/asc set). Basically should save you about 1.. 1.5 minutes per your mission roundtrip. Dropping all rigors on a missile ship would be a bit too big application sacrifice in my opinion and possibly start costing you more in completion speed than you are gaining from warp speed increase. Even if you are using rapid heavies in L3. TBH - I'm not entirely convinced that using a BS hull for L3's is the best tool for the job. Now mach I can kinda understand as it handles more like a cruiser but on most other BS hulls increasing the warp speed does not make them handle that much better in mission deadspace. L3's still invlove (or at least involved a bit more than a year ago when I did them for some reason in any noticeable amount) fair bit of distance between gates in some of them.
For the most optimal platform for L3 blitzing I would focus on Isthar/T3's - perhaps also take a look at command ships but I believe these were outclassed by T3's everywhere so other than a bit lower cost and a bit thicker buffer they probably do not have a lot going for them.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

baltec1
Bat Country Goonswarm Federation
11821
|
Posted - 2014.06.06 10:51:00 -
[4937] - Quote
The reason for the battleship is the range, tank, firepower and the fact that you can use all the rigs for warp speed without sacrificing tank. With a warp speed of 5AU or over you are as fast as a frigate which makes a massive difference. Not even T3s can pull off all the things you need to make this work. The isktar for example is/was earning 50 mil/hr, the mach will net you 80 mil/hr (level 3s).
My challange is to get the rattle as close to the mach as I can. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Carniflex
StarHunt Mordus Angels
224
|
Posted - 2014.06.06 11:31:00 -
[4938] - Quote
baltec1 wrote:The reason for the battleship is the range, tank, firepower and the fact that you can use all the rigs for warp speed without sacrificing tank. With a warp speed of 5AU or over you are as fast as a frigate which makes a massive difference. Not even T3s can pull off all the things you need to make this work. The isktar for example is/was earning 50 mil/hr, the mach will net you 80 mil/hr (level 3s).
My challange is to get the rattle as close to the mach as I can.
Fair enough.
BTW I believe you should be able to get away in L3's without shield booster in Rattle. It's approx 16k shields should be enough to last you through any L3 mission with just 2x invuls (or just couple mission specific hardeners if you feel like refitting between missions). Granted I have never flown rattlesnake so I'm more talking about theoretical terms based on EFT.
As the damage number you posted got me interested (thinking that perhaps it might make sense to change my alts navy phoons to rattlenakes for L4 semicasual grind) .. well .. now thats not exactly L3 setup but is something I would consider for L4's myself
[Rattlesnake, Superdrone] 3x Federation Navy Drone Damage Amplifier 3x Caldari Navy Ballistic Control System
4x Federation Navy Drone Navigation Computer 2x Adaptive Invulnerability Field II 100MN Microwarpdrive II
5x Caldari Navy Cruise Missile Launcher, Inferno Auto-Targeting Cruise Missile I 1x Drone Link Augmentor II
Large Hyperspatial Velocity Optimizer II Large Drone Control Range Augmentor I Large Warhead Rigor Catalyst II
A Drone: Gecko x1
With the rig it more or less pushes the drone control range up to 94 km, 25 calibration short from fitting T2 rig (with it would be 99 km, but I believe Rigor is more important). I bnelieve it would be exceptionally hard to keep the aggro off your ~770 dps drone of doom doing approx 5 km/s with all these faction nav computers. Why only a gecko - well you lose some dps against Ogre's but it seems to be somewhat faster and it's 12 000 hull should make it durable enough to recall it and send out another if it gets seriously damaged.
Note the FoF missiles. What I can do is to stop launcher, activate it again, fof hits the closest red cross in space putting gecko on it (for new waves, rat groups that are not agressed on you) - that way you do not need to lock them (you will need to lock some first rat ofc in mission to put your drone on it getting you the yellow timer).
There is some dangers on it. Both FoF and drones flying around are quite capable of drawing the whole pocket on your head, which, in combination of lack of shield booster can prove to be fatal.
I am not convinced it is actually a working setup in real EVE but on paper it seems interesting. Tank wise it should be fine(ish). I would suggest bringing an alt with domi and couple remote shield transfers as a wingman just in case probably until one knows for sure ofc.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Agent Luther Sloan
Affluence Academy
12
|
Posted - 2014.06.06 12:01:00 -
[4939] - Quote
I'd just like to mosy in on this 157-page thread and say that a) I've been a Rattlesnake pilot since almost day one. (more like day 30, but you know what I mean) and b) I freakin' love the changes. This is no eft-warrioring, or theoretical speculation. I used the Rattlesnake all the time before the patch, and I've used it in 20-30 lvl 4's after the patch, and I love it it even more than I did before.
First of all, why are so many fit's I've seen active tanked? Who active tanks a Rattler?!? Stick three purgers on there (or three t2 extenders if you're like me and get your jollies from seeing ridiculously high shield hp numbers) and you can tank the universe! I've been blowing through missions so quickly it is crazy - I need to keep max targets locked at all times because every few seconds something explodes - whether it is two frigates/cruisers at a time with my sentries or a battleship with my new uber-cruise. Speaking of the the missiles, I only need to stock thermal and kinetic missiles now, and that's awesome! Therm is better against the EM/Therm-weak rats than EM, and Kin is better against Angels now thanks to the Rattle's awesome damage bonus.
And don't get me started an using a Gecko! If I need to slowboat to a gate, instead of dropping sentries and a mobile depot like I used to, killing everything then refitting for prop/cap, I just deploy my little gecko buddy while slowboating to the gate. Battleships, cruisers, even elite freakin' frigs fall to a Gecko in a couple hits! No, you don't need to web/tp anything, with the three unscripted omni's I was using for my sentries, Gecko's can track and hit pretty much anything short of maybe those pesky little spider drones. And guess what, Hobgoblins still work just fine for those! I haven't even noticed a difference in light drone performance now that the hull bonus doesn't apply to them - with four DDA's they are just fine!
Back to the Gecko - with the Rattler bonus, mine has over 3k shields, around 32 hp/sec recharge, and does well over 700 dps on its own. Last night a Gecko did 4,473 damage in one hit. Granted, it was against a structure with no resists, but still - nearly 4,500 damage FROM A SINGLE DRONE. That's amazing... Yeah the ship is slow - it has always been and always will be slow. If I want to zoom around the battlefield I use my Mach. But when I want to clear missions, I use my Rattlesnake,
You guys keep complaining all you want about the Rattler, I'm gonna fly mine until the servers go dark.
-- - Agent |

Nalarin
4
|
Posted - 2014.06.06 16:48:00 -
[4940] - Quote
Agent Luther Sloan wrote:First of all, why are so many fit's I've seen active tanked? Who active tanks a Rattler?!? Stick three purgers on there (or three t2 extenders if you're like me and get your jollies from seeing ridiculously high shield hp numbers) and you can tank the universe! Because active can be pulled off with less slots used for tank. 0 Lows (all of them available as BCU/DDA), and 2-4 mids depending on the mission.
Agent Luther Sloan wrote:Last night a Gecko did 4,473 damage in one hit. Granted, it was against a structure with no resists, but still - nearly 4,500 damage FROM A SINGLE DRONE. That's amazing... That was your full bandwidth ofc, had 1 sentry from 5 do over 1.5k hit, if all 5 of them did the same that would have been 7.5k in the same time the Gecko shoots once. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 17:20:00 -
[4941] - Quote
Agent Luther Sloan wrote: First of all, why are so many fit's I've seen active tanked?
If you ask Kaarous, he will tell you that if you passive shield tank a Rattlesnake, you are doing it wrong. 

These kids are so ridiculous with their pve-only fits that still fall far short of the ease and mission clearing capability of a mach.
You can't take your Rattlesnake into low and null because you can't kill even kill a 500k isk Incursus anymore without totally gimping yourself against every other size of ship in the game due to loss of bonuses on lights, missile specialization, and loss of the versatility of a 400m3 drone bay.
1 or 2 drones are far easier combat than 5. Other ships are more versatile and do higher dps with less micromanagement. |

Hexatron Ormand
Aperture Deep Space BORG Alliance
80
|
Posted - 2014.06.06 17:32:00 -
[4942] - Quote
Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
The fact that the Ogre II heavy drones suck in many situations still stands. Just cause a carrier did super well with geckos, doesn't mean a Rattle with Orge IIs will suddenly do super well.
Oh and when it comes to Geckos.. a Rattle has a single one of them.. while a carrier can use 5+ - so this comparison is null and void. Let Rattles use 2-3 of them and i may accept your argument that a carrier was doing super well with geckos... but till then, this proves absolutely nothing.
An Ogre II tracks really crappy.... while a Gecko doesn't. |

Nalarin
4
|
Posted - 2014.06.06 18:00:00 -
[4943] - Quote
nvm |

Nalarin
4
|
Posted - 2014.06.06 18:05:00 -
[4944] - Quote
Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
Oh and when it comes to Geckos.. a Rattle has a single one of them.. while a carrier can use 5+ - so this comparison is null and void. Let Rattles use 2-3 of them and i may accept your argument that a carrier was doing super well with geckos... but till then, this proves absolutely nothing. Sounds good, as long as you don't consider how the Carrier gets only the "more drones" bonus to Geckos, while the Rattlesnake gets +275%.
If the Rattler would launch 3, it would be putting out a LOT more dps than a carrier can. Even with 2, it would do more damage than a Carrier if you factor in missiles, breaking even otherwise.
Apples got turned into Mandarins. |

Lady Rift
What Shall We Call It
5
|
Posted - 2014.06.06 18:07:00 -
[4945] - Quote
Nalarin wrote:3 Geckos with 275% damage/hitpoint. Sounds balanced.
Last time I checked, carriers don't get a damage bonus to Heavies. So a Rattleris not THAT far off.
Apples and oranges? More like Oranges to Mandarins in this case.
thanny 7 gekos no dda 861 dps rattle 1 getko 3 dda 770 dps
thanny 7 gekos 2 dda 1271 dps
|

Nalarin
4
|
Posted - 2014.06.06 18:13:00 -
[4946] - Quote
Lady Rift wrote:thanny 7 gekos no dda 861 dps rattle 1 getko 3 dda 770 dps
thanny 7 gekos 2 dda 1271 dps
So you agree that a Rattlesnake with 3 Gecko (his suggestion) would be madness. |

Lady Rift
What Shall We Call It
5
|
Posted - 2014.06.06 18:17:00 -
[4947] - Quote
Nalarin wrote:Lady Rift wrote:thanny 7 gekos no dda 861 dps rattle 1 getko 3 dda 770 dps
thanny 7 gekos 2 dda 1271 dps
So you agree that a Rattlesnake with 3 Gecko (his suggestion) would be madness.
3 gecko's would just reduce the bonus to the drones. |

Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.06 18:22:00 -
[4948] - Quote
Priestess Lin wrote:Agent Luther Sloan wrote: First of all, why are so many fit's I've seen active tanked?
If you ask Kaarous, he will tell you that if you passive shield tank a Rattlesnake, you are doing it wrong.   These kids are so ridiculous with their pve-only fits that still fall far short of the ease and mission clearing capability of a mach. --this par i dont really care about-- 1 or 2 drones are far easier combat than 5. Other ships are more versatile and do higher dps with less micromanagement.
Interestingly, mr. Sloan seems to be doing the same thing that you point out as ridiculous, dealing with micromanagement, close spawns, slowboating due to lower range, tracking problems due to close rats, refitting on the fly just to slowboat, cherry picking missions, lower damage overall ...
Dunno if we can get somewhere if we deal with "i have just one rigor and no painters on me raven and do l4s just fine, stuff just keeps exploding" arguments. (and yes, i am exaggerating) |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 18:36:00 -
[4949] - Quote
Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
The fact that the Ogre II heavy drones suck in many situations still stands. Just cause a carrier did super well with geckos, doesn't mean a Rattle with Orge IIs will suddenly do super well.
Oh and when it comes to Geckos.. a Rattle has a single one of them.. while a carrier can use 5+ - so this comparison is null and void. Let Rattles use 2-3 of them and i may accept your argument that a carrier was doing super well with geckos... but till then, this proves absolutely nothing.
An Ogre II tracks really crappy.... while a Gecko doesn't.
LOL. Yea, baltec1 was pointing to that as evidence that heavy drones could deal with frigates effectively. HAHA! What a clown.
I'm a little surprised these awful changes to the drone system went through even as Mordus legion came out as missile focused pirate faction battleship. I guess with so many ships they had to change, they were bound to **** up a few.
Its even worse in solo pvp than it was before. Poor, poor Rattlesnake. 
|

Carniflex
StarHunt Mordus Angels
224
|
Posted - 2014.06.06 18:56:00 -
[4950] - Quote
Priestess Lin wrote:Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
The fact that the Ogre II heavy drones suck in many situations still stands. Just cause a carrier did super well with geckos, doesn't mean a Rattle with Orge IIs will suddenly do super well.
Oh and when it comes to Geckos.. a Rattle has a single one of them.. while a carrier can use 5+ - so this comparison is null and void. Let Rattles use 2-3 of them and i may accept your argument that a carrier was doing super well with geckos... but till then, this proves absolutely nothing.
An Ogre II tracks really crappy.... while a Gecko doesn't. LOL. Yea, baltec1 was pointing to that as evidence that heavy drones could deal with frigates effectively. HAHA! What a clown. They have no good arguments to rebuke the fact that the RS will now be even weaker to fast moving frigates than before unless it gimps itself vs every other type of ship in the game. I'm a little surprised these awful changes to the drone system went through even as Mordus legion came out as missile focused pirate faction battleship. I guess with so many ships they had to change, they were bound to screw up a few. Its even worse in solo pvp than it was before. Poor, poor Rattlesnake. 
It is not like it was popular for PvP before changes. Besides there is really no solo PvP with a a BS anyway, unless you consider offgrid booster plus falcon alt as solo PvP.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 19:03:00 -
[4951] - Quote
Carniflex wrote:
It is not like it was popular for PvP before changes. Besides there is really no solo PvP with a a BS anyway, unless you consider offgrid booster plus falcon alt as solo PvP.
Thats is the purpose of balance, to make less desireable ships more desireable. Not only did CCP Rise **** all over Rattlesnake pilots who picked the Rattlesnake for its 400m3 drone bay, bonuses to all its drone and missile velocity bonus, but he made the ship even weaker in pvp.
Rise must fly a Mach. |

Kaarous Aldurald
ROC Deep Space The ROC
6790
|
Posted - 2014.06.06 19:13:00 -
[4952] - Quote
Priestess Lin wrote: Thats is the purpose of balance, to make less desireable ships more desireable. Not only did CCP Rise **** all over Rattlesnake pilots who picked the Rattlesnake for its 400m3 drone bay, bonuses to all its drone and missile velocity bonus, but he made the ship even weaker in pvp. DPS-centric thinking and a limited understanding of how the RS is played.
Must be nice to fly a Mach.
In exchange for sacrificing your incredibly bad, niche use for the ship, they have now opened to doing, you know, actual things.
Oh and the ship is a verifiable nightmare in PvP. It mows down smaller ships, and against battleships delivers incredible capless damage output, roughly half of which can't be stopped by most ewar. Or 100% of it, if you use dumbfire missiles. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 19:18:00 -
[4953] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Thats is the purpose of balance, to make less desireable ships more desireable. Not only did CCP Rise **** all over Rattlesnake pilots who picked the Rattlesnake for its 400m3 drone bay, bonuses to all its drone and missile velocity bonus, but he made the ship even weaker in pvp. DPS-centric thinking and a limited understanding of how the RS is played.
Must be nice to fly a Mach.
In exchange for sacrificing your incredibly bad, niche use for the ship, they have now opened to doing, you know, actual things. Oh and the ship is a verifiable nightmare in PvP. It mows down smaller ships, and against battleships delivers incredible capless damage output, roughly half of which can't be stopped by most ewar. Or 100% of it, if you use dumbfire missiles.
You think its wrong to passive shield tank a Rattlesnake so I think its pretty safe to say your opinion on the ship is invalid. You are only in this thread because you live on these forums and like to argue with everyone endlessly, and ridiculously, to fill the void in your life. Another Baletc1 or Tippia. Sad.
It must really suck to be you. |

Kaarous Aldurald
ROC Deep Space The ROC
6791
|
Posted - 2014.06.06 19:23:00 -
[4954] - Quote
Priestess Lin wrote: You think its wrong to passive shield tank a rattlesnake so I think its pretty safe to say your opinion on the ship is invalid.
It is wrong. Especially on a ship with capless weapons.
Quote: You are only in this thread because you live on these forums and like to argue with everyone endlessly to fill the void in your life. Just like Baletc1 and Tippia. Sad.
It must really suck to be you.
It doesn't suck at all to be counted amongst those two, they are some of most knowledgeable people on these forums. They are people whose opinions are worth hearing.
Unlike you and your passive tank waste of slots. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 19:27:00 -
[4955] - Quote
Kaarous Aldurald wrote: It is wrong. Especially on a ship with capless weapons.
Its not wrong if you want immunity against neuts/nos or a bad connection safety net, or protection from people comming to the door, unexpectant girlfriend arrivals. In fact, the RS is the best subcap ship in the game capable of fighting while under neut/nos and jamming.
Think before you post. You clearly don't know what you are talking about and are only succeeding in making an absolute fool of yourself. |

Kaarous Aldurald
ROC Deep Space The ROC
6792
|
Posted - 2014.06.06 19:33:00 -
[4956] - Quote
Priestess Lin wrote:
Its not wrong if you want immunity against neuts/nos.
Yes, it still is. It's only arguably "right" if you are so lazy that you want a ship with next to no input required at all.
Which shows so much entitlement that I honestly cannot believe that even you would espouse it as a legitimate argument.
Quote: In fact, the RS is the best subcap ship in the game capable of fighting while under neut/nos and jamming.
No, it's not. And I betcha you can't figure out which one it really is.
Quote: Think before you post. You clearly don't know what you are talking about and are only succeeding in making an absolute fool of yourself.
Don't talk to yourself, it's a sign of mental illness. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 19:35:00 -
[4957] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote:
Its not wrong if you want immunity against neuts/nos.
Yes, it still is. It's only arguably "right" if you are so lazy that you want a ship with next to no input required at all. Which shows so much entitlement that I honestly cannot believe that even you would espouse it as a legitimate argument. Quote: In fact, the RS is the best subcap ship in the game capable of fighting while under neut/nos and jamming.
No, it's not. And I betcha you can't figure out which one it really is. Quote: Think before you post. You clearly don't know what you are talking about and are only succeeding in making an absolute fool of yourself.
Don't talk to yourself, it's a sign of mental illness.
Burden of proof is on you, kid. Until you can provide proof of your nonsensical and backwards claims, you are just another worthless poster and I'm certainly glad that I am not you. |

Kaarous Aldurald
ROC Deep Space The ROC
6792
|
Posted - 2014.06.06 19:40:00 -
[4958] - Quote
Priestess Lin wrote: Burden of proof is on you, kid. Until you can provide proof of your nonsensical and backwards claims, you are just another worthless poster and I'm certainly glad that I am not you.
I wonder if you considered your own ridiculous and fabricated claims when you started using terms like "burden of proof".
So, here.
The Rattlesnake costs way more than it did before it was fixed, despite their being something like 120 times as many of them on the market.
Ergo, since it has become more valuable, it's better. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 19:44:00 -
[4959] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: Burden of proof is on you, kid. Until you can provide proof of your nonsensical and backwards claims, you are just another worthless poster and I'm certainly glad that I am not you.
I wonder if you considered your own ridiculous and fabricated claims when you started using terms like "burden of proof". So, here. The Rattlesnake costs way more than it did before it was fixed, despite their being something like 120 times as many of them on the market. Ergo, since it has become more valuable, it's better.
Wrong again. The only reason for the price increase was because of a speculation bubble. After the OP was posted the price dropped dramatically and even further when Kronos was released. The price is dropping as we speak. If these ships were as good as you and baltec1 are claiming, the price would be going up.
The market has spoken. The new rattlesnake sucks.
You are wrong and have been wrong about the RS in over 150 pages of this thread. Deal with it. |

Kaarous Aldurald
ROC Deep Space The ROC
6793
|
Posted - 2014.06.06 19:51:00 -
[4960] - Quote
Priestess Lin wrote: Wrong again. The only reason for the price increase was because of a speculation bubble.
Obviously false, since it has sustained 100mil+ increase in price per unit even after release, despite the Goons dumping ten thousand units on it within the first 48 hours of this thread being posted.
Quote: After the OP was posted the price dropped dramatically and even further when Kronos was released. The price is dropping as we speak. If these ships were as good as you and baltec1 are claiming, the price would be going up.
You are actually that stupid? Ok, let me correct you. Price depreciates when the stock is increased vastly beyond the demand, even if the demand is doubled, if the stock is tripled the price will be lower than 2x the original amount.
The fact that it's above the 390 million it was the day before this thread was posted just shows how very many people are buying them. They are moving units faster than ever before.
Quote: The market has spoken. The new rattlesnake sucks.
You are wrong and have been wrong about the RS in over 150 pages of this thread. Deal with it.
It was released without any changes. You lose, I win.
Deal with it.
Quote: I've honestly never seen anyone make such an utter fools of themselves like you and baltec1 have in this thread. Your parents should be slapped.
Reported. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 19:58:00 -
[4961] - Quote
The price of a Rattlesnake only went up because of a speculation bubble. When that bubble burst, the price immediatly dropped. Fact.
Since kronos has released, the price continues to drop and drop as we speak. Fact. If the ships were "awesome in pvp" as you are claiming, the price would undoubtedly be going up, and not dropping.
Undeniably, the Rattlesnake is not as good as you think it is.
The market has spoken. Solid proof that you are wrong and have been wrong about the Rattlesnake the entire time.
nomatter how awesome you claim the rattlesnake is for pvp, there is not one shred of evidence that supports that claim. |

Nalarin
4
|
Posted - 2014.06.06 20:00:00 -
[4962] - Quote
Priestess Lin wrote:Its not wrong if you want immunity against neuts/nos or a bad connection safety net, or protection from people comming to the door, unexpectant girlfriend arrivals. Ever thought about... warping out and not playing when you cannot play?
Ships should NOT be balanced around how well they AFK, no matter how much you would like it to be so.
Priestess Lin wrote: In fact, the RS is the best subcap ship in the game capable of fighting while under neut/nos and jamming.
Think before you post. You clearly don't know what you are talking about and are only succeeding in making an absolute fool of yourself. Jam : Marauders are immune to it. Neut : Just kill the neuter.
I'm assuming you were talking about PvE, as I haven't really seen any passive pvp Rattlesnake fits lately, but if you provide one, we can talk about it. |

Kaarous Aldurald
ROC Deep Space The ROC
6794
|
Posted - 2014.06.06 20:04:00 -
[4963] - Quote
Priestess Lin wrote:The price of a Rattlesnake only went up because of a speculation bubble. When that bubble burst, the price immediatly dropped.
False. It dropped because the stock increased by an immense amount. More were sold since this thread was posted than have been sold in the last year.
Quote: Since kronos has released, the price continues to drop and drop as we speak. If the ships were "awesome in pvp" as you are claiming, the price would undoubtedly be going up, and not dropping.
You underestimate the sheer amount of these things the Goons have been saving for the last few years. No one wanted to buy them because the old Rattlesnake was beyond worthless, it was inarguably worse than a Dominix even.
Now that they actually have a market for it, the ship is being sold in record numbers.
Quote: Undeniably, the Rattlesnake is not as good as you think it is.
It's actually better than I thought, as it turns out. It has an incredibly friendly skill ceiling for new players, as even with this character's godawful drone/Gallente skills compared to my SiSi toon I can pump out 1100 DPS and have a 100k EHP tank with ease. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 20:05:00 -
[4964] - Quote
Nalarin wrote: Neut : Just kill the neuter. .
as expected. the simple-minded approach. 
Its not always that simple, kid.
If it was then neuts wouldn't be effective.
btw, Sorry Karoofus. You've been proven blatantly wrong so many times. I don't think anyone could ever take you seriously after reading this thread. Thanks.  |

Kaarous Aldurald
ROC Deep Space The ROC
6794
|
Posted - 2014.06.06 20:10:00 -
[4965] - Quote
Priestess Lin wrote: Its not always that simple, kid.
If it was then neuts wouldn't be effective.
Against NPCs, it really is that simple.
And against players, the neut ship is most likely to be primaried off the field anyway. Nevermind that the Rattlesnake has lost absolutely no usefulness against ships with neuts, players or rats.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ravasta Helugo
Republic University Minmatar Republic
293
|
Posted - 2014.06.06 20:20:00 -
[4966] - Quote
It's better now that I've hidden Lin. Instead of having to read his crap, I get to skip right to people slapping his crap down.
Much better. |

Nalarin
4
|
Posted - 2014.06.06 20:56:00 -
[4967] - Quote
Priestess Lin wrote:Nalarin wrote: Neut : Just kill the neuter.
Its not always that simple, kid. If it was then neuts wouldn't be effective. If you are doing L4s, yes it is.
Or it is, for me. Maybe the problem is on your end?
Now if you PvP, it's somewhat different. In a passive Rattlesnake? I'm waiting for you to post that fit. But I'm not holding my breath. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.06 21:53:00 -
[4968] - Quote
Nalarin wrote:Priestess Lin wrote:Nalarin wrote: Neut : Just kill the neuter.
Its not always that simple, kid. If it was then neuts wouldn't be effective. If you are doing L4s, yes it is.
well, of course we aren't just talking about level 4s.
Go till my fields, peasants. |

Mike Voidstar
Voidstar Free Flight Foundation
665
|
Posted - 2014.06.06 22:11:00 -
[4969] - Quote
Priestess Lin wrote:Nalarin wrote:Priestess Lin wrote:Nalarin wrote: Neut : Just kill the neuter.
Its not always that simple, kid. If it was then neuts wouldn't be effective. If you are doing L4s, yes it is. well, of course we aren't just talking about level 4s. Go till my fields, peasants.
Of course we aren't just talking about L4's. Until we are. Then we aren't again. Depends on which way you want to troll.
You have zero point in PvP fits, they use ASBs, not passive tanks. ASB forever changed the tanking landscape with it's OP garbage.
PvE fits use them to decent effect in some missions, but skilled pilots can get much better performance from active setups. |
|

ISD Ezwal
ISD Community Communications Liaisons
1491

|
Posted - 2014.06.06 23:28:00 -
[4970] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 00:53:00 -
[4971] - Quote
Dimitri Zaitsev wrote:Baltec1,
Not a matter of HP. It's just much easier to kill two sentry drones instead of five. It's about targeting two instead of five.
Why imballance ? Just keep the 275% for the sentry and heavy and not for small and medium. Just five more lines of code, I assure you, something like
IF heavy_attack .or. sentry maxdrones = 2 ELSE maxdrones = 5 ENDIF
It's a stupid and severe nerf. I didn't complain about drone bay space. It's about bandwidth. Why not let people use 5 heavy ECM drones or other heavy utility drones ?
If only. Maybe people wouldn't be trying to get rid of them as fast they are at half the price of other pirate faction battleships.
The price was the highest before this thread was announced and plummited as soon as the OP was posted, and has dropped even more since the release of Kronos. People are trying to get rid of them as fast as they can.
The market has spoken. It is a fact that cannot be denied. The new Rattlesnake sucks, as most people already have figured out.
If this ship was actually any good the price would be going up and not down. This is just more validation for all the complaints about the RS that were not listened to. Another balance failure that will take years to correct. All the thing really needed was another low slot. CCP Rise should be replaced. |

baltec1
Bat Country Goonswarm Federation
11827
|
Posted - 2014.06.07 04:29:00 -
[4972] - Quote
Priestess Lin wrote:
The price was the highest before this thread was announced and plummeted as soon as the OP was posted
The price was under 400 mil before this thread, it rose to 600 mil after this thread was posted despite us flooding the market with hulls. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Doggy Dogwoofwoof
Psychopathic Posse
34
|
Posted - 2014.06.07 04:32:00 -
[4973] - Quote
Priestess Lin wrote:
The price was the highest before this thread was announced and plummeted as soon as the OP was posted, and has dropped even more since the release of Kronos. People are trying to get rid of them as fast as they can.
The market has spoken. It is a fact that cannot be denied. The new Rattlesnake sucks, as most people already have figured out.
If this ship was actually any good the price would be going up and not down. This is just more validation for all the complaints about the RS that were not listened to. Another balance failure that will take years to correct. All the thing really needed was more slots. CCP Rise should be replaced.
Or the supply greatly increased, as any intro economics class could teach you that makes the price go down. You do realize how long goons have been farming the snake right? |

baltec1
Bat Country Goonswarm Federation
11827
|
Posted - 2014.06.07 04:33:00 -
[4974] - Quote
Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
The fact that the Ogre II heavy drones suck in many situations still stands. Just cause a carrier did super well with geckos, doesn't mean a Rattle with Orge IIs will suddenly do super well.
Oh and when it comes to Geckos.. a Rattle has a single one of them.. while a carrier can use 5+ - so this comparison is null and void. Let Rattles use 2-3 of them and i may accept your argument that a carrier was doing super well with geckos... but till then, this proves absolutely nothing.
An Ogre II tracks really crappy.... while a Gecko doesn't.
Lin said heavies cannot track frigates, an unbonused carrier not only got its heavies to track frigates, but destroyed 9 bombers and a pilgrim in under 3 minutes while AFK, many of the bombers in under a minute.
This shows that heavies do infact track frigates and will kill them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11831
|
Posted - 2014.06.07 04:50:00 -
[4975] - Quote
Priestess Lin wrote:
You can't take your Rattlesnake into low and null because you can't kill even kill a 500k isk Incursus anymore without totally gimping yourself against every other size of ship in the game due to loss of bonuses on lights, missile specialization, and loss of the versatility of a 400m3 drone bay.
[Rattlesnake, PvP]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
Prototype 100MN Microwarpdrive I Target Painter II Target Painter II Large Shield Extender II Large Shield Extender II EM Ward Field II Thermic Dissipation Field II
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Heavy Energy Neutralizer II
Large Warhead Flare Catalyst II Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst I
Berserker II x2 Ogre II x2 Garde II x2
1600+ vs cruisers and up. 1200+ vs frigates and destroyers.
I cannot think of a better anti support ship for a small gang battleship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6816
|
Posted - 2014.06.07 10:29:00 -
[4976] - Quote
baltec1 wrote: 1600+ vs cruisers and up. 1200+ vs frigates and destroyers.
I cannot think of a better anti support ship for a small gang battleship.
One of the better attributes of it is that rapid heavy missiles just have such incredibly good projection. Which means that it can brawl or engage kiters at long range with equal efficacy. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 11:20:00 -
[4977] - Quote
baltec1 wrote:Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
The fact that the Ogre II heavy drones suck in many situations still stands. Just cause a carrier did super well with geckos, doesn't mean a Rattle with Orge IIs will suddenly do super well.
Oh and when it comes to Geckos.. a Rattle has a single one of them.. while a carrier can use 5+ - so this comparison is null and void. Let Rattles use 2-3 of them and i may accept your argument that a carrier was doing super well with geckos... but till then, this proves absolutely nothing.
An Ogre II tracks really crappy.... while a Gecko doesn't. Lin said heavies cannot track frigates, an unbonused carrier not only got its heavies to track frigates, but destroyed 9 bombers and a pilgrim in under 3 minutes while AFK, many of the bombers in under a minute. This shows that heavies do infact track frigates and will kill them.
No, that is a completely stupid comparison and doesn't prove anything at all.
Carriers have bonuses to fighters, which geckos are.
Also the dev blog has even stated that it will even be harder for heavies to hit fast moving targets than before the changes. You are completely wrong and it is very telling that you have no good arguments if this is the only thing you can point to where heavy drones were able to kill frigates in pvp.
It is pretty hilariously pathetic that you even tried to use a carrier killing bombers an an example that heavy drones can track frigates fine.
Thanks for the laughs, but you are obviously and hilariously wrong. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 11:26:00 -
[4978] - Quote
Doggy Dogwoofwoof wrote:Priestess Lin wrote:
The price was the highest before this thread was announced and plummeted as soon as the OP was posted, and has dropped even more since the release of Kronos. People are trying to get rid of them as fast as they can.
The market has spoken. It is a fact that cannot be denied. The new Rattlesnake sucks, as most people already have figured out.
If this ship was actually any good the price would be going up and not down. This is just more validation for all the complaints about the RS that were not listened to. Another balance failure that will take years to correct. All the thing really needed was more slots. CCP Rise should be replaced.
Or the supply greatly increased, as any intro economics class could teach you that makes the price go down. You do realize how long goons have been farming the snake right?
don't be stupid. The price has been dropping like a rock. If they were actually any good, people would be hoarding these things and selling them for much higher, not trying to get rid of them as fast as they can because of a speculation bubble.
The price of the Rattlesnake dropped dramatically after the OP and even more after kronos. This is solid evidence that the price only went up because of a speculation bubble.
The market has spoken, kids. You were wrong about the Rattlesnake. |

baltec1
Bat Country Goonswarm Federation
11833
|
Posted - 2014.06.07 11:27:00 -
[4979] - Quote
Priestess Lin wrote:
Carriers have bonuses to fighters, which geckos are.
Wrong, they are not fighters.
Priestess Lin wrote: No, that is a completely stupid comparison and doesn't prove anything at all.
Bombers are frigates, you say heavies cannot track frigates, a carrier with heavy drones killed a whole gang of frigates in a few minutes. This means that heavies can track frigates. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 11:30:00 -
[4980] - Quote
Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
.
quoted for truth.
baltec1, how can anyone take a total fool like you seriously?
lol, you used carriers killing bomberes as an example that heavy drones track frigates fine.
    |

Owen Levanth
Federated Deep Space Explorations
173
|
Posted - 2014.06.07 11:32:00 -
[4981] - Quote
Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:
The price was the highest before this thread was announced and plummeted as soon as the OP was posted, and has dropped even more since the release of Kronos. People are trying to get rid of them as fast as they can.
The market has spoken. It is a fact that cannot be denied. The new Rattlesnake sucks, as most people already have figured out.
If this ship was actually any good the price would be going up and not down. This is just more validation for all the complaints about the RS that were not listened to. Another balance failure that will take years to correct. All the thing really needed was more slots. CCP Rise should be replaced.
Or the supply greatly increased, as any intro economics class could teach you that makes the price go down. You do realize how long goons have been farming the snake right? don't be stupid. The price has been dropping like a rock. If they were actually any good, people would be hoarding these things and selling them for much higher, not trying to get rid of them as fast as they can because of a speculation bubble. The price of the Rattlesnake dropped dramatically after the OP and even more after kronos and today remains the least purchased pirate faction battleship. This is solid evidence that the price only went up because of a speculation bubble. The market has spoken, kids. You were completely wrong about the Rattlesnake. Deal with it.
I just looked at the market, the price is at 500+ million ISK. The last time I checked it was between 350-400 million ISK. So on your world, rocks drop up into space, right? |

baltec1
Bat Country Goonswarm Federation
11833
|
Posted - 2014.06.07 11:35:00 -
[4982] - Quote
Priestess Lin wrote:Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
. quoted for truth. baltec1, how can anyone take a total fool like you seriously? lol, you used carriers killing bomberes as an example that heavy drones track frigates fine.    
They come under heavy drones, the are called heavy drones in their own description.
There are 4 fighters, none of them are called "Gecko". Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 11:35:00 -
[4983] - Quote
Owen Levanth wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:
The price was the highest before this thread was announced and plummeted as soon as the OP was posted, and has dropped even more since the release of Kronos. People are trying to get rid of them as fast as they can.
The market has spoken. It is a fact that cannot be denied. The new Rattlesnake sucks, as most people already have figured out.
If this ship was actually any good the price would be going up and not down. This is just more validation for all the complaints about the RS that were not listened to. Another balance failure that will take years to correct. All the thing really needed was more slots. CCP Rise should be replaced.
Or the supply greatly increased, as any intro economics class could teach you that makes the price go down. You do realize how long goons have been farming the snake right? don't be stupid. The price has been dropping like a rock. If they were actually any good, people would be hoarding these things and selling them for much higher, not trying to get rid of them as fast as they can because of a speculation bubble. The price of the Rattlesnake dropped dramatically after the OP and even more after kronos and today remains the least purchased pirate faction battleship. This is solid evidence that the price only went up because of a speculation bubble. The market has spoken, kids. You were completely wrong about the Rattlesnake. Deal with it. I just looked at the market, the price is at 500+ million ISK. The last time I checked it was between 350-400 million ISK. So on your world, rocks drop up into space, right?
Its called a speculation bubble. Educate yourself before you wreck yourself. The price dropped dramatically since the OP was posted and has dropped even further since Kronos.
Facts. Deal with them.
|

Kaarous Aldurald
ROC Deep Space The ROC
6819
|
Posted - 2014.06.07 11:37:00 -
[4984] - Quote
Priestess Lin wrote: Carriers have bonuses to fighters, which geckos are.
I just want to quote this for posterity.
Geckos are heavy drones, by the way. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Owen Levanth
Federated Deep Space Explorations
173
|
Posted - 2014.06.07 11:37:00 -
[4985] - Quote
Priestess Lin wrote:Owen Levanth wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:
The price was the highest before this thread was announced and plummeted as soon as the OP was posted, and has dropped even more since the release of Kronos. People are trying to get rid of them as fast as they can.
The market has spoken. It is a fact that cannot be denied. The new Rattlesnake sucks, as most people already have figured out.
If this ship was actually any good the price would be going up and not down. This is just more validation for all the complaints about the RS that were not listened to. Another balance failure that will take years to correct. All the thing really needed was more slots. CCP Rise should be replaced.
Or the supply greatly increased, as any intro economics class could teach you that makes the price go down. You do realize how long goons have been farming the snake right? don't be stupid. The price has been dropping like a rock. If they were actually any good, people would be hoarding these things and selling them for much higher, not trying to get rid of them as fast as they can because of a speculation bubble. The price of the Rattlesnake dropped dramatically after the OP and even more after kronos and today remains the least purchased pirate faction battleship. This is solid evidence that the price only went up because of a speculation bubble. The market has spoken, kids. You were completely wrong about the Rattlesnake. Deal with it. I just looked at the market, the price is at 500+ million ISK. The last time I checked it was between 350-400 million ISK. So on your world, rocks drop up into space, right? Its called a speculation bubble. Educate yourself before you wreck yourself. The price dropped dramatically since the OP was posted and has dropped even further since Kronos. Facts. Deal with them.
Try again after the price has dropped below 400 million ISK again, then I start listening. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
806
|
Posted - 2014.06.07 11:38:00 -
[4986] - Quote
Owen Levanth wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote:Priestess Lin wrote:
The price was the highest before this thread was announced and plummeted as soon as the OP was posted, and has dropped even more since the release of Kronos. People are trying to get rid of them as fast as they can.
The market has spoken. It is a fact that cannot be denied. The new Rattlesnake sucks, as most people already have figured out.
If this ship was actually any good the price would be going up and not down. This is just more validation for all the complaints about the RS that were not listened to. Another balance failure that will take years to correct. All the thing really needed was more slots. CCP Rise should be replaced.
Or the supply greatly increased, as any intro economics class could teach you that makes the price go down. You do realize how long goons have been farming the snake right? don't be stupid. The price has been dropping like a rock. If they were actually any good, people would be hoarding these things and selling them for much higher, not trying to get rid of them as fast as they can because of a speculation bubble. The price of the Rattlesnake dropped dramatically after the OP and even more after kronos and today remains the least purchased pirate faction battleship. This is solid evidence that the price only went up because of a speculation bubble. The market has spoken, kids. You were completely wrong about the Rattlesnake. Deal with it. I just looked at the market, the price is at 500+ million ISK. The last time I checked it was between 350-400 million ISK. So on your world, rocks drop up into space, right?
I bought one just before the announcement at 450m it rose massively, and has dropped back pretty hard. The gila in comparison has gone through the roof and is still rising, the worm too. I personally have not bothered to undock mine in the last few days, there are better ships to fly if one wants to mission for any reason. If you want to sit in a small gang, it has more use.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 11:38:00 -
[4987] - Quote
baltec1 wrote:Priestess Lin wrote:Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
. quoted for truth. baltec1, how can anyone take a total fool like you seriously? lol, you used carriers killing bomberes as an example that heavy drones track frigates fine.     They come under heavy drones, the are called heavy drones in their own description. There are 4 fighters, none of them are called "Gecko".
carriers get bonuses to their geckos, its also considered as a fighter.
Don't be such a ridiculous, clown. I know you live on these forums like some kind of pathetic ******, but god damn.
Now get back to your basement. You aren't smart enough for this discussion
|

Kaarous Aldurald
ROC Deep Space The ROC
6819
|
Posted - 2014.06.07 11:40:00 -
[4988] - Quote
Priestess Lin wrote: carriers get bonuses to their geckos, its also considered as a fighter.
Once again, quoting for posterity so you can't edit it out. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11833
|
Posted - 2014.06.07 11:42:00 -
[4989] - Quote
Priestess Lin wrote:
carriers get bonuses to their geckos, its also considered as a fighter.
Don't be such a ridiculous, clown. I know you live on these forums like some kind of pathetic ******, but god damn.
Now get back to your basement. You aren't smart enough for this discussion
Carriers get bonuses to fighters not heavy drones.
The gecko can be found in the market under faction + storyline Heavy Attack Drones.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6819
|
Posted - 2014.06.07 11:42:00 -
[4990] - Quote
epicurus ataraxia wrote: The gila in comparison has gone through the roof and is still rising, the worm too.
Both of those were just as worthless as the Rattlesnake before the rebalance. The Worm was one of the worst ships in the game, and the Gila was a crappy version of an Ishtar, and now they are both actually useful.
The difference is that for those, the CFC didn't drop several thousand of them on the market after their respective threads were posted. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 11:43:00 -
[4991] - Quote
Owen Levanth wrote:Priestess Lin wrote:Owen Levanth wrote:Priestess Lin wrote:Doggy Dogwoofwoof wrote: Or the supply greatly increased, as any intro economics class could teach you that makes the price go down. You do realize how long goons have been farming the snake right?
don't be stupid. The price has been dropping like a rock. If they were actually any good, people would be hoarding these things and selling them for much higher, not trying to get rid of them as fast as they can because of a speculation bubble. The price of the Rattlesnake dropped dramatically after the OP and even more after kronos and today remains the least purchased pirate faction battleship. This is solid evidence that the price only went up because of a speculation bubble. The market has spoken, kids. You were completely wrong about the Rattlesnake. Deal with it. I just looked at the market, the price is at 500+ million ISK. The last time I checked it was between 350-400 million ISK. So on your world, rocks drop up into space, right? Its called a speculation bubble. Educate yourself before you wreck yourself. The price dropped dramatically since the OP was posted and has dropped even further since Kronos. Facts. Deal with them. Try again after the price has dropped below 400 million ISK again, then I start listening.
it is quickly headed that direction.
common sense doesn't seem very common around these parts.  |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 11:45:00 -
[4992] - Quote
baltec1 wrote:Priestess Lin wrote:
carriers get bonuses to their geckos, its also considered as a fighter.
Don't be such a ridiculous, clown. I know you live on these forums like some kind of pathetic ******, but god damn.
Now get back to your basement. You aren't smart enough for this discussion
Carriers get bonuses to fighters not heavy drones. The gecko can be found in the market under faction + storyline Heavy Attack Drones.
what you said doesn't make what I said not true.
basically you are trying and reaching as desperately as you can, but only succeeding in making an utter fool of yourself. 
Nobody can take a loser like you seriously.  |

Kaarous Aldurald
ROC Deep Space The ROC
6819
|
Posted - 2014.06.07 11:46:00 -
[4993] - Quote
Priestess Lin wrote:common sense doesn't seem very common around these parts. 
Priestess Lin wrote: Carriers have bonuses to fighters, which geckos are.
Lol. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 11:52:00 -
[4994] - Quote
I think its pretty telling that its just these two guys baltec1 and kaaroofus who can't admit they are wrong.
Everyone else seems to know that heavy drones have serious issues tracking fast ships except for them.
This should be proof enough to any dev that these forum dwelling clowns cannot be taken seriously.
I'm a little surprised they continue to post, being exposed for being blatantly wrong on so many occasions. I guess some people have no shame and can't admit when they are wrong and chose to act like immature children instead.
sucks to be you clowns. 
nobody could ever take you seriously. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
806
|
Posted - 2014.06.07 11:59:00 -
[4995] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: The gila in comparison has gone through the roof and is still rising, the worm too.
Both of those were just as worthless as the Rattlesnake before the rebalance. The Worm was one of the worst ships in the game, and the Gila was a crappy version of an Ishtar, and now they are both actually useful. The difference is that for those, the CFC didn't drop several thousand of them on the market after their respective threads were posted.
Why on earth not? Did they not bother picking them up? There would have been more of those dropped than the rattlesnake, so that makes no sense?
No one has ever accused the CFC of not making the best of an opportunity, they are regarded by many as the most astute economic organisation in the game. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11833
|
Posted - 2014.06.07 12:00:00 -
[4996] - Quote
Priestess Lin wrote:I think its pretty telling that its just these two guys baltec1 and kaaroofus who can't admit they are wrong. Everyone else seems to know that heavy drones have serious issues tracking fast ships except for them. This should be proof enough to any dev that these forum dwelling clowns cannot be taken seriously. I'm a little surprised they continue to post, being exposed for being blatantly wrong on so many occasions. I guess some people have no shame and can't admit when they are wrong and chose to act like immature children instead. sucks to be you clowns.  nobody could ever take you seriously.
Reported for yet again, trolling this thread.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11833
|
Posted - 2014.06.07 12:02:00 -
[4997] - Quote
epicurus ataraxia wrote:
Why on earth not? Did they not bother picking them up? There would have been more of those dropped than the rattlesnake, so that makes no sense?
No one has ever accused the CFC of not making the best of an opportunity, they are regarded by many as the most astute economic organisation in the game.
There is a much bigger market for frigs and cruisers because they are used a lot more in pvp. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6819
|
Posted - 2014.06.07 12:06:00 -
[4998] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: The gila in comparison has gone through the roof and is still rising, the worm too.
Both of those were just as worthless as the Rattlesnake before the rebalance. The Worm was one of the worst ships in the game, and the Gila was a crappy version of an Ishtar, and now they are both actually useful. The difference is that for those, the CFC didn't drop several thousand of them on the market after their respective threads were posted. Why on earth not? Did they not bother picking them up? There would have been more of those dropped than the rattlesnake, so that makes no sense? No one has ever accused the CFC of not making the best of an opportunity, they are regarded by many as the most astute economic organisation in the game.
Faction cruisers and especially frigates move units much more quickly than a faction battleship.
They also die more easily, thus needing replaced more often.
Economics, bro. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
806
|
Posted - 2014.06.07 12:09:00 -
[4999] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: The gila in comparison has gone through the roof and is still rising, the worm too.
Both of those were just as worthless as the Rattlesnake before the rebalance. The Worm was one of the worst ships in the game, and the Gila was a crappy version of an Ishtar, and now they are both actually useful. The difference is that for those, the CFC didn't drop several thousand of them on the market after their respective threads were posted. Why on earth not? Did they not bother picking them up? There would have been more of those dropped than the rattlesnake, so that makes no sense? No one has ever accused the CFC of not making the best of an opportunity, they are regarded by many as the most astute economic organisation in the game. Faction cruisers and especially frigates move units much more quickly than a faction battleship. They also die more easily, thus needing replaced more often. Economics, bro.
Quite, if that was the case, people would have been turning them over at a high rate, But that aside the Gila and Worm are well done and desirable to many now. They are selling really well, anyone with those in stock must be very happy. I waited, bought and am happy, they will continue rising for a while. I dumped my rattlesnake stock when it became clear it was not going to be corrected before launch and I am glad I did.
Possibly I was correct. There is one EvE. Many people. Many lifestyles. WE are EvE |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 12:22:00 -
[5000] - Quote
[quote=Kaarous Aldurald]
Faction cruisers and especially frigates move units much more quickly than a faction battleship.
They also die more easily, thus needing replaced more often.
Economics, bro.[/quote
The price prior to their release is all you need to look at. The percentage increase of the worm and gila were greatly more than that of the Rattlesnake even before they started to be used.
Reality, kid |

baltec1
Bat Country Goonswarm Federation
11833
|
Posted - 2014.06.07 12:26:00 -
[5001] - Quote
epicurus ataraxia wrote:
Quite, if that was the case, people would have been turning them over at a high rate, But that aside the Gila and Worm are well done and desirable to many now. They are selling really well, anyone with those in stock must be very happy. I waited on those I had, bought more before release and am happy, they will continue rising for a while. I dumped my rattlesnake stock when it became clear it was not going to be corrected before launch and I am glad I did.
Possibly I was correct.
On patch day over 500 Rattlesnakes were sold in jita alone. That is more than every single other pirate battleship combined.
Seems people don't agree with you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11833
|
Posted - 2014.06.07 12:33:00 -
[5002] - Quote
Priestess Lin wrote:[quote=Kaarous Aldurald]
Faction cruisers and especially frigates move units much more quickly than a faction battleship.
They also die more easily, thus needing replaced more often.
Economics, bro.[/quote
The price prior to their release is all you need to look at. The percentage increase of the worm and gila were greatly more than that of the Rattlesnake even before they started to be used.
Reality, kid
Worm: 25% higher than pre announcement
Gila: 40% higher than pre announcement
Rattlesnake: 40% higher than pre announcement.
Data taken directly from in game market records from the day before the Dev announcements to today. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 12:44:00 -
[5003] - Quote
Sorry Baltec1, nobody can take you seriously or believes you. The burden of proof for your backwards claims is on you. The market contradicts you. You might as well be telling us the sky is black. There is not one shred of evidence to support your senseless claims.
updated my sig for the lulz  When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049 |

Kaarous Aldurald
ROC Deep Space The ROC
6821
|
Posted - 2014.06.07 12:45:00 -
[5004] - Quote
Priestess Lin wrote: There is not one shred of evidence to support your senseless claims.
Priestess Lin wrote: Carriers have bonuses to fighters, which geckos are.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

baltec1
Bat Country Goonswarm Federation
11834
|
Posted - 2014.06.07 12:48:00 -
[5005] - Quote
Priestess Lin wrote:Sorry Baltec1, nobody can take you seriously or believes you. The burden of proof for your backwards claims is on you. The market contradicts you. You might as well be telling us the sky is black. There is not one shred of evidence to support your senseless claims. updated my sig for the lulz 
Given that anyone can see the market info in game its clear that you, once again, are trolling and have nothing of worth to add to this thread. Once again, reported for trolling. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 12:51:00 -
[5006] - Quote
Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
.
quoted for truth.
Haven't you silly kids embarrassed yourself enough in this thread? Do you think there is any dev or anyone who could take you seriously? 
see my sig for context  When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049 |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
807
|
Posted - 2014.06.07 12:56:00 -
[5007] - Quote
baltec1 wrote:epicurus ataraxia wrote:
Quite, if that was the case, people would have been turning them over at a high rate, But that aside the Gila and Worm are well done and desirable to many now. They are selling really well, anyone with those in stock must be very happy. I waited on those I had, bought more before release and am happy, they will continue rising for a while. I dumped my rattlesnake stock when it became clear it was not going to be corrected before launch and I am glad I did.
Possibly I was correct.
On patch day over 500 Rattlesnakes were sold in jita alone. That is more than every single other pirate battleship combined. Seems people don't agree with you.
That is a lot. Anyway, too early to tell, those 500 pilots will be trying them out, we will see how things settle down in a few weeks. I can only speak for my own experiences, I only do mission running occasionally for a bit of variety, but the rattlesnake is no longer my first choice. Too much effort and unpleasantness of operation for too little gain. If I could be bothered to overcome the obstacles with time and effort, i could get it to almost the same levels as for example my RNI or Dominix, but even a tengu does things easier (even taking account of lower DPS).
So basically, it is now a poorer choice for missioning and a better ship for gatecamping/wardecs/stationcamping. It plays better with others. Not so hot solo.
Meh. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
11834
|
Posted - 2014.06.07 13:03:00 -
[5008] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:
Quite, if that was the case, people would have been turning them over at a high rate, But that aside the Gila and Worm are well done and desirable to many now. They are selling really well, anyone with those in stock must be very happy. I waited on those I had, bought more before release and am happy, they will continue rising for a while. I dumped my rattlesnake stock when it became clear it was not going to be corrected before launch and I am glad I did.
Possibly I was correct.
On patch day over 500 Rattlesnakes were sold in jita alone. That is more than every single other pirate battleship combined. Seems people don't agree with you. That is a lot. but I am glad I took my profits when I did. Anyway, too early to tell, those 500 pilots will be trying them out, we will see how things settle down in a few weeks. I can only speak for my own experiences, I only do mission running occasionally for a bit of variety, but the rattlesnake is no longer my first choice. Too much effort and unpleasantness of operation for too little gain. If I could be bothered to overcome the obstacles with time and effort, i could get it to almost the same levels as for example my RNI or Dominix, but even a tengu does things easier (even taking account of lower DPS). So basically, it is now a poorer choice for missioning and a better ship for gatecamping/wardecs/stationcamping. It plays better with others. Not so hot solo. Meh.
Show us a Domi that will out damage a rattle in missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11834
|
Posted - 2014.06.07 13:05:00 -
[5009] - Quote
Priestess Lin wrote:Hexatron Ormand wrote:Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly with them is to be expected.
. quoted for truth. Haven't you silly kids embarrassed yourself enough in this thread? Do you think there is any dev or anyone who could take you seriously?  see my sig for context 
So you are taking the word of a random forum poster over the fact that everything in game telling you they are heavy drones?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6821
|
Posted - 2014.06.07 13:06:00 -
[5010] - Quote
epicurus ataraxia wrote: So basically, it is now a poorer choice for missioning and a better ship for gatecamping/wardecs/stationcamping. It plays better with others. Not so hot solo.
Meh.
How? You can fit it exactly the same way for PvE that you could before, barring Rod's hilariously bad use of it.
Unless you fitted for torps and light drones, the ship can only be better.
You can fit it with 4 launchers and 2 DLAs now, and snipe to your heart's content, exactly like you could before, except with half again as much missile damage.
How is it possibly worse? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 13:34:00 -
[5011] - Quote
I have to admit it is pretty amusing watching baltec1 and kaaroofus do all these heavy mental gymnastics, desperately trying to claim the new Rattleship is "amazing" despite all evidence pointing to the contrary and without one shred of evidence to support them. A dps increase to thermic and kinetic only at the cost of having an extreme vulnerability to fast moving ships, loss of missile velocity bonus and drone bay reduction from 400 to 175 clearly does not make a ship amazing. It makes it less versatile and desirable, and the market data backs that fact up.
The market price continues to drop like a rock since the speculation bubble burst and even more since Kronos. People are trying to get rid of them as fast as they can as the price continues to drop. Nomatter how much baltec1 and kaaroofus jump up and down and repeatedly spam this thread with nonsensical notions, it is undeniable fact.
When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049 |

Kaarous Aldurald
ROC Deep Space The ROC
6822
|
Posted - 2014.06.07 13:38:00 -
[5012] - Quote
Priestess Lin wrote: heavy mental gymnastics
Priestess Lin wrote: Carriers have bonuses to fighters, which geckos are.
Quote: without one shred of evidence to support them.
Priestess Lin wrote: Carriers have bonuses to fighters, which geckos are.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Nalarin
5
|
Posted - 2014.06.07 13:48:00 -
[5013] - Quote
epicurus ataraxia wrote:Too much effort and unpleasantness of operation for too little gain. If I could be bothered to overcome the obstacles with time and effort, i could get it to almost the same levels as for example my RNI or Dominix [...].
So basically, it is now a poorer choice for missioning and a better ship for gatecamping/wardecs/stationcamping. It plays better with others. Not so hot solo.
Meh. I'm quite interested in those fits, care to post them? Let's say against Guristas rats.
I can imagine them being easier to use than the Rattlesnake, but finishing missions faster less so. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 13:53:00 -
[5014] - Quote
Kaarous Aldurald wrote:Priestess Lin wrote: heavy mental gymnastics Priestess Lin wrote: Carriers have bonuses to fighters, which geckos are.
Quote: without one shred of evidence to support them. Priestess Lin wrote: Carriers have bonuses to fighters, which geckos are.
they are considered as fighters when used by carriers. In other words carriers get bonuses when using them.
Educate yourself before you wreck yourself, kid. When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049 |

baltec1
Bat Country Goonswarm Federation
11834
|
Posted - 2014.06.07 13:58:00 -
[5015] - Quote
Priestess Lin wrote: they are considered as fighters when used by carriers.
Show evidence of this. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6822
|
Posted - 2014.06.07 14:09:00 -
[5016] - Quote
baltec1 wrote:Priestess Lin wrote: they are considered as fighters when used by carriers.
Show evidence of this.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Priestess Lin
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.06.07 14:16:00 -
[5017] - Quote
Sorry, kids.
Burden of proof is on you. Nobody else is claiming that heavy drones deal with fast frigates "fine" or that the RS is not supposed to be passive shield tanked.
Also, given the amount of posting you do on this forums. It seems pretty hard to take you two very seriously. I mean... who does that? Clearly there are some mental problems you are dealing with.
When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049 |

Nalarin
5
|
Posted - 2014.06.07 14:16:00 -
[5018] - Quote
Priestess Lin wrote:A dps increase to thermic and kinetic only at the cost of having an extreme vulnerability to fast moving ships, loss of missile velocity bonus and drone bay reduction from 400 to 175 clearly does not make a ship amazing. It makes it less versatile and desirable, and the market data backs that fact up. You ignore that the ship gained a launcher hardpoint. That's an outright damage buff. You ignore that rats that are EM vulnerable still take more damage from bonused Thermal missiles than unbonused EM. You ignore that fast moving targets at range are instapopped by Sentries. It can fit a LMJD to get that range. You ignore that the new ship with dmg bonused Cruise does more damage at better range than velocity bonused Torps.
The only truth in your words is that a bay of 175 doesn't allow you to carry that many utility/secondary drones, but if you used to fit Gardes, Wardens and Ogres, you have just as much room as before (one flight of light drones).
And you use 3 alts, never post a fit that shows just how good your passive ship is.
Who can take you seriously after all that? Post your fit, and maybe I shall make an attempt to do so. Maybe. |

Kaarous Aldurald
ROC Deep Space The ROC
6823
|
Posted - 2014.06.07 14:20:00 -
[5019] - Quote
Priestess Lin wrote: Nobody else is claiming that heavy drones deal with fast frigates "fine" or that the RS is not supposed to be passive shield tanked.
Those two things are true.
And we're not claiming that heavy drones are fighters.
Unlike you.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Alvatore DiMarco
Capricious Endeavours Ltd
2199
|
Posted - 2014.06.07 14:21:00 -
[5020] - Quote
I won't even dress it up this time. |

baltec1
Bat Country Goonswarm Federation
11835
|
Posted - 2014.06.07 14:21:00 -
[5021] - Quote
Priestess Lin wrote: Sorry, kids. Burden of proof is on you. Nobody else is claiming that heavy drones deal with fast frigates "fine" or that the RS is not supposed to be passive shield tanked. Also, given the amount of posting you do on this forums for such an extended period of time, it seems very hard to take you two very seriously. I mean... who does that?  Clearly there are some mental problems you are dealing with. I will try not to laugh at you anymore, even when you make such hilariously backwards claims.
I'll take that as a no, you cant show any evidence for geckos being fighters. Reported for trolling and insults again. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
52
|
Posted - 2014.06.07 18:07:00 -
[5022] - Quote
Dunno, personally i am still wrestling with idea of "comfortably killing" battleships with 550-650 dps torpedoes at close range while the drone bonus is wasted on 5 hobs chasing around frigates, something of a poor man's marauder, and why we should be so sad that this option is gone... |

Nalarin
6
|
Posted - 2014.06.07 21:22:00 -
[5023] - Quote
I wrote one post today. I get a forum notification that someone "liked" a post of mine. I try to check which post it was. Link comes up empty. Maybe ISD was around, I was replying to a troll so it can be deleted as collateral damage. No ISD notification for today, yet I can't find said post.
Hmm... |

Kaarous Aldurald
ROC Deep Space The ROC
6835
|
Posted - 2014.06.07 21:30:00 -
[5024] - Quote
Nalarin wrote:I wrote one post today. I get a forum notification that someone "liked" a post of mine. I try to check which post it was. Link comes up empty. Maybe ISD was around, I was replying to a troll so it can be deleted as collateral damage. No ISD notification for today, yet I can't find said post.
Hmm... *tinfoil hat* Suuurely it was some forum bug, and not sweeping things under the rug, letting things that should not be go on as they should not.
If that post was quoting Priestess Lin, it's likely it got deleted because it was quoting a troll post.
Here, have a like to make up for it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Arthur Aihaken
Erebus Solia
3698
|
Posted - 2014.06.08 03:06:00 -
[5025] - Quote
Can we lock or at least unsticky all the "Kronos" threads? (particularly this one) They've served their purpose and have long since stopped being productive on any level... I am currently away, traveling through time and will be returning last week. |

Rowells
Unknown Soldiers Fidelas Constans
737
|
Posted - 2014.06.08 04:21:00 -
[5026] - Quote
Arthur Aihaken wrote:Can we lock or at least unsticky all the "Kronos" threads? (particularly this one) They've served their purpose and have long since stopped being productive on any level... not until the last tear has been cried |

xavier69
Stark Enterprises LLC
28
|
Posted - 2014.06.08 17:31:00 -
[5027] - Quote
why is it every time i log in something else i have invested years of skill training on is changed ? I didnt spend all that time to have the rattlesnake changed. I do not like the idea of losing so much drone capacity and only being able to field 2 drones at a time. I will say after not login for 6 months this will most likely be the last time I ever pay you dam penny.
So that being said,
is the new rattle snake going to do the same or less damaged with a character who has maxed out everything for flying a rattle snake ? that's my point and why when ever you dev holes start changing stuff i get pissed
If theses changes = a less effective rattle snake bugger off you devs sux |

baltec1
Bat Country Goonswarm Federation
11849
|
Posted - 2014.06.08 17:37:00 -
[5028] - Quote
xavier69 wrote:why is it every time i log in something else i have invested years of skill training on is changed ? I didnt spend all that time to have the rattlesnake changed. I do not like the idea of losing so much drone capacity and only being able to field 2 drones at a time. I will say after not login for 6 months this will most likely be the last time I ever pay you dam penny.
So that being said,
is the new rattle snake going to do the same or less damaged with a character who has maxed out everything for flying a rattle snake ? that's my point and why when ever you dev holes start changing stuff i get pissed
If theses changes = a less effective rattle snake bugger off you devs sux
It has a great deal more firepower. Join Bat Country today and defend the Glorious Socialist Dictatorship |

stoicfaux
4969
|
Posted - 2014.06.08 17:37:00 -
[5029] - Quote
xavier69 wrote: is the new rattle snake going to do the same or less damaged with a character who has maxed out everything for flying a rattle snake ? that's my point and why when ever you dev holes start changing stuff i get pissed
Kronos rattlesnake has: More torpedo, cruise, heavy missile, heavy assault missile, light missile and rocket damage. Same sentry and heavy drone damage. Less medium and light drone damage. Less heavy EW drone effects due to only having 50 drone bandwidth. Same light and medium EW drone effects (but a smaller drone bay offsets this somewhat.)
Overall, it does more damage.
Quote:If theses changes = a less effective rattle snake bugger off you devs sux I would hazard to say that the Kronos Rattlesnake is more effective in more situations.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

afkalt
Republic Military School Minmatar Republic
105
|
Posted - 2014.06.08 17:56:00 -
[5030] - Quote
I've got 500isk says these 'maxed out' characters can't even sport Cruise Missile Launcher II - otherwise we'd not be seeing these complaints. |

Nalarin
8
|
Posted - 2014.06.09 00:40:00 -
[5031] - Quote
afkalt wrote:I've got 500isk says these 'maxed out' characters can't even sport Cruise Missile Launcher II - otherwise we'd not be seeing these complaints. That's what you think.
I'm sure everyone has seen his fair share of fits that were so sub-optimal it wasn't funny, the owner of it refusing any sensible aid.
Fitting misconceptions, wrong priorities, refusal to adapt, and worst of all laziness.
When someone fits a module he doesn't even know the working of, and then asks me why it ain't working the way he wants it to, and when I ask the questions "why did you fit it" and "how did you expect it to work" he 'stares at me blankly'...
I wouldn't be surprised if one or two of these maxed-out characters had Multitasking V. Great deal of good that does them ofc. |

svarog tupan
The Big E SpaceMonkey's Alliance
2
|
Posted - 2014.06.09 01:54:00 -
[5032] - Quote
The new RS is... meh !
This is the 3rd time (if I remember well) CCP change this ship to a very different configuration. Long time ago, it was a missile boat with insane tank, then changed to a damn good drone boat with decent missile range. Now it's a strange done boat that can use large drones with some efficience and small drones with less. I can adapt and accept this, but the inability to use a full set of large ECM drones is stupid (to keep this polite). Torps were awfully nerfed and the smaller drone bay won't let us carry many spares.
Nice damage for just two large drones , but what the hell, can't even deploy two geckos !! Okay, it may reach good dps but at a huge operational cost.
At the moment, I prefer the Domi Navy issue. Can go easy to 1300+ DPS with gardes II + blasters and tanks at least 150K (can go much more with proper implants and fit) |

baltec1
Bat Country Goonswarm Federation
11850
|
Posted - 2014.06.09 03:36:00 -
[5033] - Quote
svarog tupan wrote:The new RS is... meh !
This is the 3rd time (if I remember well) CCP change this ship to a very different configuration. Long time ago, it was a missile boat with insane tank, then changed to a damn good drone boat with decent missile range. Now it's a strange done boat that can use large drones with some efficience and small drones with less. I can adapt and accept this, but the inability to use a full set of large ECM drones is stupid (to keep this polite). Torps were awfully nerfed and the smaller drone bay won't let us carry many spares.
Nice damage for just two large drones , but what the hell, can't even deploy two geckos !! Okay, it may reach good dps but at a huge operational cost.
At the moment, I prefer the Domi Navy issue. Can go easy to 1300+ DPS with gardes II + blasters and tanks at least 150K (can go much more with proper implants and fit)
New rattle will do 1600+ DPS at much greater range than a blaster domi and beats the domi on tank. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3700
|
Posted - 2014.06.09 04:39:00 -
[5034] - Quote
The placement of the 5th launcher bugs me (and I suspect, others) to no end. I am currently away, traveling through time and will be returning last week. |

Doggy Dogwoofwoof
Psychopathic Posse
34
|
Posted - 2014.06.09 05:21:00 -
[5035] - Quote
Arthur Aihaken wrote:The placement of the 5th launcher bugs me (and I suspect, others) to no end. BUT ITS THE STINGER Im ok with it, though it does seem strange sometimes |

Nalarin
8
|
Posted - 2014.06.09 07:08:00 -
[5036] - Quote
svarog tupan wrote:Torps were awfully nerfed And it does more damage(1), further out(2), with better application (3) with Cruise missiles than with Torps before. Sounds better? OFC if you had only torps trained, it stings a bit. |

Silvetica Dian
Manson Family Advent of Fate
1087
|
Posted - 2014.06.09 11:51:00 -
[5037] - Quote
Good news. i bought and tested the new snake. It is far better than my old navy issue raven and far better than my domi. missions cleared in no time. rats of all types melted. Even using fewer tank slots than i did on my domi or navy raven the tank is far stronger too. Might drop to a 3 slot tank from the current 4 and add more application. Very happy they nay sayers were wrong. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
|

ISD Ezwal
ISD Community Communications Liaisons
1523

|
Posted - 2014.06.09 15:05:00 -
[5038] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

svarog tupan
The Big E SpaceMonkey's Alliance
3
|
Posted - 2014.06.09 19:51:00 -
[5039] - Quote
Nalarin wrote:svarog tupan wrote:Torps were awfully nerfed And it does more damage(1), further out(2), with better application (3) with Cruise missiles than with Torps before. Sounds better? OFC if you had only torps trained, it stings a bit.
yes, of course. Pardon me, I'm just a noob compared to you.  |

svarog tupan
The Big E SpaceMonkey's Alliance
3
|
Posted - 2014.06.09 20:01:00 -
[5040] - Quote
baltec1 wrote:svarog tupan wrote:The new RS is... meh !
This is the 3rd time (if I remember well) CCP change this ship to a very different configuration. Long time ago, it was a missile boat with insane tank, then changed to a damn good drone boat with decent missile range. Now it's a strange done boat that can use large drones with some efficience and small drones with less. I can adapt and accept this, but the inability to use a full set of large ECM drones is stupid (to keep this polite). Torps were awfully nerfed and the smaller drone bay won't let us carry many spares.
Nice damage for just two large drones , but what the hell, can't even deploy two geckos !! Okay, it may reach good dps but at a huge operational cost.
At the moment, I prefer the Domi Navy issue. Can go easy to 1300+ DPS with gardes II + blasters and tanks at least 150K (can go much more with proper implants and fit) New rattle will do 1600+ DPS at much greater range than a blaster domi and beats the domi on tank.
I said I prefer the Domi, for a set of specific reasons. The main point is that the new RS is unable to use a full set or support drones. That's it.
You like the new ship, some people don't. For me, not the best ship neither the worst, just different and not attractive. |

Arthur Aihaken
Erebus Solia
3703
|
Posted - 2014.06.09 23:41:00 -
[5041] - Quote
Doggy Dogwoofwoof wrote:BUT ITS THE STINGER  Im ok with it, though it does seem strange sometimes It's not the one on top I have a problem with - but the one that sticks out on one side along the bottom.
Silvetica Dian wrote:i bought and tested the new snake. It is far better than my old navy issue raven and far better than my domi. missions cleared in no time. rats of all types melted. Try a few Guristas missions with the Geckos. They get utterly bogged down on those. I am currently away, traveling through time and will be returning last week. |

Alp Khan
GoonWaffe Goonswarm Federation
114
|
Posted - 2014.06.10 11:28:00 -
[5042] - Quote
Fozzie and Rise, you told us that Rattlesnake was underutilized in EVE and you wanted to give it some love.
Well, you just made it even more useless than it was before. Now we've got a battleship that's useless anything smaller than a battleship in PvE and still worthless in PvP. Congratulations! Love you guys!
In any scenario that you'd like to engage frigates, guess what: There are T1 battleships with cheaper price tags that can do the job. And the so called love for Rattlesnake's DPS is only incremental and is the case when you fit missiles that cannot for the love of God hope to hit smaller than a battleship.
Please stop ~balancing~ ships according to whatever honorablu elite PvP mindset you guys had from before your CCP careers and find something else in EVE to change for the sake of change, TIA. |

Jenn aSide
Smokin Aces.
6684
|
Posted - 2014.06.10 12:29:00 -
[5043] - Quote
Arthur Aihaken wrote: Try a few Guristas missions with the Geckos. They get utterly bogged down on those.
How exactly? My Mission running 'Snake is having no problems at all with Guristas missions at all
|

afkalt
Republic Military School Minmatar Republic
118
|
Posted - 2014.06.10 12:42:00 -
[5044] - Quote
Jenn aSide wrote: But only if you actually know how to fly a ship in EVE online.
Apparently this is a dying art.....
|

Alp Khan
GoonWaffe Goonswarm Federation
114
|
Posted - 2014.06.10 14:26:00 -
[5045] - Quote
Jenn aSide wrote:Alp Khan wrote:Fozzie and Rise, you told us that Rattlesnake was underutilized in EVE and you wanted to give it some love.
Well, you just made it even more useless than it was before. Now we've got a battleship that's useless anything smaller than a battleship in PvE and still worthless in PvP. Congratulations! Love you guys!
In any scenario that you'd like to engage frigates, guess what: There are T1 battleships with cheaper price tags that can do the job. And the so called love for Rattlesnake's DPS is only incremental and is the case when you fit missiles that cannot for the love of God hope to hit smaller than a battleship.
Please stop ~balancing~ ships according to whatever honorablu elite PvP mindset you guys had from before your CCP careers and find something else in EVE to change for the sake of change, TIA. It's hard to see how anyone who plays a game about creativity can be this uncreative. While "congratulating" CCP for something you should congratulate your self for not being able to figure out how to use obvious buffs. Like the fact that the RS can mount ANY missile launcher and get a bonus to kin and therm missiles, not just cruises. You can mount RHMLs, RLMLs, hell even regular HMLs and such on it and kill small stuff easily. For PVE you never ever have to use anything else but RHMLs with FoF missiles and they will sweep up all the small npcs while you control your drones and shoot BS. Or how the RS has sooo many mid slots that adding mods to help tracking (or speed for non-sentries) is easy to do. Add to this the fact that GECKOS (super heavy drones that have superior base tracking and speed) exist along with target painters and such means that RS pilots don't HAVE to ever deploy light drones to kill small stuff again. Like I said, it amazes me that people can miss the point this badly. The Guristas ships are pure monsters now. But only if you actually know how to fly a ship in EVE online.
Apologies, my friend. But it is so obvious that you don't know what you are talking about.
First of all, in order to get the ~buffed Rattlesnake DPS~, you need to fit AT LEAST heavy missile launchers. Ideally, you'd be going for Cruise Missiles.
But hey, surprise! You aren't going to hit anything under battlecruiser size for good damage with those! And that only leaves you with one choice and one choice only: Light Missiles, which do laughable all around damage.
Mid-slots for target painters you say? Well, hello my friend, this is a shield tanking battleship that focuses on drones! You are going to use those mid slots for more optimal modules for tanking that rat DPS and providing tracking or range bonuses to your drones! And even with a target painter, good luck hitting a fast frigate for even mediocre damage with those cruise missiles of yours!
Oh, were you planning to say easy, deploy your light scouts to get rid of the frigates? Sure, but for that you gotta pull your other drones in first, and if you happen to carry the optimal damage type racial drone because you know, NOW YOU HAVE A GUTTED DRONE BAY, maybe you can hope to kill those pesky frigates with light scouts which receive NO BONUSES AT ALL.
And for your insistence on 'use Geckos' circlejerk, perhaps you'd do well to realize with the GUTTED bandwidth that Rattlesnake has, you cannot even deploy two Geckos. Yes, that is right. You can only deploy one. With all those ~buffed bonuses~, a single Gecko understandably performs poorly.
What we have here is a pirate battleship that is shadowed in nearly all aspects by a T2 cruiser such as Ishtar. Even a VNI can match and even exceed Rattlesnake's drone DPS now, heavies/sentries or not.
By the way, have you realized that you cannot even deploy a full flight of light scout drones on a Gila anymore? Yes, you are only able to deploy four! Why? Because Fozzie and Rise buffed it! Right!
Pretty much the only real buff that was needed for Gurista line was received by Worm. Whereas only an EVE player with a rotten potato as a brain would fly a Worm before Kronos, now it has become an actually competent frigate, bettering some of the most popular assault frigates.
Have you guys paid attention to how often CCP Rise mentions how he pays attention to avoid 'breaking the rules' during his coverage of these so called buffs? I believe he has a set of mythical rules in his head that truly motivates him behave in a manner much akin to King Midas in reverse: Everything he touches turns to brown colored waste.
I deduce that just because he was keen on doing solo-centric PvP before the advent of his CCP career, he must be having this wrong notion in his head that everything that bothered him as a solo-centric PvP must dictate a set of legendary and mythical rules that everything in EVE revolves around.
Can either Fozzie or Rise explain here the logic to making Rattlesnake an even more niche role filling ship in order to alleviate the real concern that Rattlesnake was underused in EVE and needed much necessary love? |

elitatwo
Congregatio
233
|
Posted - 2014.06.10 16:38:00 -
[5046] - Quote
Jenn aSide wrote: -snip- Like I said, it amazes me that people can miss the point this badly. The Guristas ships are pure monsters now. But only if you actually know how to fly a ship in EVE online.
Shh.... you were not supposed to tell anyone. signature |

elitatwo
Congregatio
233
|
Posted - 2014.06.10 16:42:00 -
[5047] - Quote
Alp Khan wrote: -some wall of text that I didn't need to read and noone else should either -
Oh dear, you sound almost experienced.
Let's try another approach, if you do not like it, do not despair. Nobody forces you to fly the ship, except your alliance buddies but that may be the story of another day. signature |

elitatwo
Congregatio
233
|
Posted - 2014.06.10 16:44:00 -
[5048] - Quote
Alp Khan wrote: -some wall of text that I didn't need to read and noone else should either -
Oh dear, you sound almost experienced.
Let's try another approach, if you do not like it, do not despair. Nobody forces you to fly the ship. So feel free, little bird, and fly a different ship. signature |

Jenn aSide
Smokin Aces.
6686
|
Posted - 2014.06.10 17:51:00 -
[5049] - Quote
Someone has never used RHMLs.
And DPS is an 'advisory' number (how you know an EFT-warrior is when they think "dps means everything"). If you need sub BS application, you use sub-BS missiles.
Quote: But hey, surprise! You aren't going to hit anything under battlecruiser size for good damage with those! And that only leaves you with one choice and one choice only: Light Missiles, which do laughable all around damage.
The funny thing about a dude telling you that you don't know anything is when they dude demonstrates that in addition to never having used RHMLs, he's also never used TARGET PAINTERS or RIGORs either lol.
All moot, because you should be shooting missiles at small ships when you have access to mods for your drones like omnidirectional tracking links/enhancers.
Quote: Mid-slots for target painters you say? Well, hello my friend, this is a shield tanking battleship that focuses on drones! You are going to use those mid slots for more optimal modules for tanking that rat DPS and providing tracking or range bonuses to your drones! And even with a target painter, good luck hitting a fast frigate for even mediocre damage with those cruise missiles of yours!
And then the Pi+¿ce de r+¬sistance, , Alp Khan doesn't know how monstrously Target painters Help GECKOS lol.
This illustrates the problem. You don't know how to fit or fly a ship in EVE, yet rather than fix your internal problem you get all snarky at the CCP guys who have delivers to us Guristas line ships that are superior to the old versions.
It's just dumb man, sorry to have to say it. But you should learn how to play before making snide remarks.
How is it that most of us aren't having problems turning the RS into a slaughter machine while you shoot unassisted cruise missiles at frigates?
Quote: Oh, were you planning to say easy, deploy your light scouts to get rid of the frigates? Sure, but for that you gotta pull your other drones in first, and if you happen to carry the optimal damage type racial drone because you know, NOW YOU HAVE A GUTTED DRONE BAY, maybe you can hope to kill those pesky frigates with light scouts which receive NO BONUSES AT ALL.
And for your insistence on 'use Geckos' circlejerk, perhaps you'd do well to realize with the GUTTED bandwidth that Rattlesnake has, you cannot even deploy two Geckos. Yes, that is right. You can only deploy one. With all those ~buffed bonuses~, a single Gecko understandably performs poorly.
What we have here is a pirate battleship that is shadowed in nearly all aspects by a T2 cruiser such as Ishtar. Even a VNI can match and even exceed Rattlesnake's drone DPS now, heavies/sentries or not.
And still, 2013 thinking regarding a 2014 ship.
Who needs 2 geckos. A single gecko supported byt a Target painter, Omnidirectional link and drone nav computer (leaving you more than enough mids for tank and even a prop mod, 'Sankes have a tank bonus) is all you need to slaughter everything on the field quick. Missiles are an after thought.
The highlighted part is the worse. WHY put out weak light drones when you have one drone that can do it all better.
I'll say it again, the problem is your limited imagination here, along with limited understanding of how things work.
Answer the question I asked above: why is it most other people aren't having the problems you seem to be? Why are other people praising the guristas ships and slaughtering stuff and having fun with them? You'd have a much better time of it if you understood that you are your problem, not Fozzie and Rise.
Quote: By the way, have you realized that you cannot even deploy a full flight of light scout drones on a Gila anymore? Yes, you are only able to deploy four! Why? Because Fozzie and Rise buffed it! Right!
Pretty much the only real buff that was needed for Gurista line was received by Worm. Whereas only an EVE player with a rotten potato as a brain would fly a Worm before Kronos, now it has become an actually competent frigate, bettering some of the most popular assault frigates.
Have you guys paid attention to how often CCP Rise mentions how he pays attention to avoid 'breaking the rules' during his coverage of these so called buffs? I believe he has a set of mythical rules in his head that truly motivates him behave in a manner much akin to King Midas in reverse: Everything he touches turns to brown colored waste.
I deduce that just because he was keen on doing solo-centric PvP before the advent of his CCP career, he must be having this wrong notion in his head that everything that bothered him as a solo-centric PvP must dictate a set of legendary and mythical rules that everything in EVE revolves around.
Can either Fozzie or Rise explain here the logic to making Rattlesnake an even more niche role filling ship in order to alleviate the real concern that Rattlesnake was underused in EVE and needed much necessary love?
Again the highlighted part shows your problem. Why in hell would anyone NEED to put out light drones from a Gila? Have you not seen why the buffer mediums do to EVERYTHING? I just have a single tracking link on my Gila and frigs don't live long enough for me to consider shooting missiles at them.
It's not some pvp conspiracy or some other nonsense. Fozzie and Rise delivered monstrously insane Guristas ships (which will probably get nerfed lol) that offer so many possibilities it's hard to wrap my head around them. Most folks see that, but some people stuck in the past and the old (dead) ways (like.....'depoloy scout drones for frigs!!!!!' like we did in 2010) can't quite grasp it.
Go look at the market, go look at how the prices of these things are rising. It should be obvious that these were great changes (that will prbably soon be nerfed because CCP hates fun ships lol
|

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
810
|
Posted - 2014.06.10 18:28:00 -
[5050] - Quote
Jenn genuine question, What do you do when the rats web your single gecko? I have lost three to them the first day, and do not use them on this ship any more, it does not matter if I gain full aggro and paint things, they still get switched to, and altough they are strong it just means a few more seconds of watching them die. Two Drones on the Gila solve it as the second super strong drone rips the webbers apart, but on the rattlesnake, the drones just aren't either strong or fast, and one gecko has no support at all.
I think the Gila works, but the rattlesnake just has not got the gilas drones :( You clearly must have a solution, would you care to share it? There is one EvE. Many people. Many lifestyles. WE are EvE |

Jenn aSide
Smokin Aces.
6687
|
Posted - 2014.06.10 18:46:00 -
[5051] - Quote
epicurus ataraxia wrote:Jenn genuine question, What do you do when the rats web your single gecko?
Active EWAR and remote rep something drawing aggro off the gecko (I have those on so I don't take much Gecko aggro in the 1st place).
Quote: I have lost three to them the first day, and do not use them on this ship any more, it does not matter if I gain full aggro and paint things, they still get switched to, and altough they are strong it just means a few more seconds of watching them die. Two Drones on the Gila solve it as the second super strong drone rips the webbers apart, but on the rattlesnake, the drones just aren't either strong or fast, and one gecko has no support at all.
The bolded part is IMO a big part of the problem. People quit rather than try to figure things out.. My mission Rattlesnake has a microwarp drive and an armor repper. If I found ym self in that situation where my threat generation techniques did not work (only rarely happens (then i have the option of pulsing my MWD till the drone with cruiser HP is in rep range and rep it.
Hasn't happened though, even though i've planned for it via my mission (and anom) running fits plus a working knowledge of the PVE content in general.
(as an example, in 'Gone Berserk' I MWD the RS to a middle ground area between where npcs will spawn, giving me the ability to move to support my drone if the need arises).
A lot of people fail because they are stuck in the old rut of how they used to fly ships and don't think of alternatives. This is probably why you lost 3 expensive super drones the 1st day and quit and I'm still rolling my Rattlesnake through various types of PVE content (lvl 4 missions, null sec anoms and plexes and others) and while I haven't lost a single one.
Quote: I think the Gila works, but the rattlesnake just has not got the gilas drones :( You clearly must have a solution, would you care to share it?
See above. Both ships work and work insanely well, you have to know how to fly them and how to keep aggro (and how to pick missions, for example 'smash the supplier' is a Gecko no-no imo though Im sure others have figured out how to succeed in that mission).
|

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
810
|
Posted - 2014.06.10 18:58:00 -
[5052] - Quote
Jenn aSide wrote:epicurus ataraxia wrote:Jenn genuine question, What do you do when the rats web your single gecko? Active EWAR and remote rep something drawing aggro off the gecko (I have those on so I don't take much Gecko aggro in the 1st place). Quote: I have lost three to them the first day, and do not use them on this ship any more, it does not matter if I gain full aggro and paint things, they still get switched to, and altough they are strong it just means a few more seconds of watching them die. Two Drones on the Gila solve it as the second super strong drone rips the webbers apart, but on the rattlesnake, the drones just aren't either strong or fast, and one gecko has no support at all.
The bolded part is IMO a big part of the problem. People quit rather than try to figure things out.. My mission Rattlesnake has a microwarp drive and an armor repper. If I found ym self in that situation where my threat generation techniques did not work (only rarely happens (then i have the option of pulsing my MWD till the drone with cruiser HP is in rep range and rep it. Hasn't happened though, even though i've planned for it via my mission (and anom) running fits plus a working knowledge of the PVE content in general. (as an example, in 'Gone Berserk' I MWD the RS to a middle ground area between where npcs will spawn, giving me the ability to move to support my drone if the need arises). A lot of people fail because they are stuck in the old rut of how they used to fly ships and don't think of alternatives. This is probably why you lost 3 expensive super drones the 1st day and quit and I'm still rolling my Rattlesnake through various types of PVE content (lvl 4 missions, null sec anoms and plexes and others) and while I haven't lost a single one. Quote: I think the Gila works, but the rattlesnake just has not got the gilas drones :( You clearly must have a solution, would you care to share it?
See above. Both ships work and work insanely well, you have to know how to fly them and how to keep aggro (and how to pick missions, for example 'smash the supplier' is a Gecko no-no imo though Im sure others have figured out how to succeed in that mission).
Hi Jen, no I have not given up, I have just found that two mission specific heavies do the job better with full damage to their weaknesses rather than reduced rainbow damage, the Gecko is good I find for incursions, sleepers (with great care) and PvP (something will hit the resist hole). But after losing three I realised that if they gained aggro (and they did) one drone just would be lost without any way of changing that or recovering the drone. I have tried since and not lost them, by abandoning the drone and launching the weak lights, killing the webbers, recalling lights, and reconnecting to the gecko......not ideal, time consuming, and honestly a pain in the bum, but better than losing more. If you have to give up the extra launcher to fit a repper, well, then there is no reason to fly this ship at all, totally outclassed then by dominix and RNI.
Thanks for your answer though, looks like the solution is as big an issue as the original problem. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alp Khan
GoonWaffe Goonswarm Federation
116
|
Posted - 2014.06.10 19:11:00 -
[5053] - Quote
elitatwo wrote:Alp Khan wrote: -some wall of text that I didn't need to read and noone else should either - Oh dear, you sound almost experienced. Let's try another approach, if you do not like it, do not despair. Nobody forces you to fly the ship, except your alliance buddies but that may be the story of another day.
You weren't being addressed, or mentioned in my post in the first place.
And to mirror that, do not despair and shitpost. Nobody forces you to shitpost, except well, your blessed little heart, but that may be the story of another day. |

Alp Khan
GoonWaffe Goonswarm Federation
117
|
Posted - 2014.06.10 19:39:00 -
[5054] - Quote
Jenn aSide wrote:Someone has never used RHMLs.
And DPS is an 'advisory' number (how you know an EFT-warrior is when they think "dps means everything"). If you need sub BS application, you use sub-BS missiles.
Are you blissfully ignorant, or have you found yourself as a victim of forced lobotomy lately? Or perhaps you were dropped on your head as a toddler? Why aren't you flying a T1 frigate for running L4 missions, or trying to do null anomalies in a similar low DPS ship if DPS is an advisory number and thus, irrelevant? Obviously in whichever fantasy world you must have been living, Rapid Launchers of Light and Heavy variety must have been widely adapted weapons systems instead of niche things that no one uses because their reload times and thus, damage type flexibility were nerfed to hell before uh, guess who, Fozzie & Rise?
Quote: All moot, because you should be shooting missiles at small ships when you have access to mods for your drones like omnidirectional tracking links/enhancers.
Isn't moot at all, unless you are referring to all the nonsense you have been mumbling. Shooting missiles at small ships limits you to Light Missiles, and in combination of using sentry drones or heavy drones, or even going brain dead and following your ~genius~ suggestion of using only one Gecko gives you longer mission completion times, site completion times. Simply because with such a ******** combination, you have lower DPS and hence, utility than pre-patch Kronos Rattlesnake, or heck, even a well-fit Dominix with the best drones available!
Quote:And then the Pi+¿ce de r+¬sistance, , Alp Khan doesn't know how monstrously Target painters Help GECKOS lol.
Well, you must really be a special kid since you've missed that you aren't able to field 2 Geckos on Rattlesnake, even though you were told before.
And no, target painters do not make your drones navigate faster suddenly even if you fly your Rattlesnake with two heavy drones like you are supposed to. (Alternatively, you can read this as target painters do not magically allow your drones of any kind to be able to hit fast frigates all of a sudden. You really should try flying the ship before making posts that show you are talking out of your ass)
Quote:This illustrates the problem. You don't know how to fit or fly a ship in EVE, yet rather than fix your internal problem you get all snarky at the CCP guys who have delivers to us Guristas line ships that are superior to the old versions.
No, this rather illustrates that you have no idea what you are talking about and you are so ~special~ that you can persist sticking with talk coming out of a rectum despite being told objectively several times that you are wrong.
I'm in GoonWaffe if you failed to notice, you might have heard of us before. We live in Deklein right next to Venal, the home of Guristas. A very popular source of income among our membership is running Guristas anomalies, which gives us a broad knowledge of both pirate ships you can attain from Guristas and using any ships against them to make an income. In combination with my tests which involved running a variety of L4 missions with the optimal fits that leverage the new Rattlesnake's bonuses, I can only conclude that Rattlesnake changes were certainly not given the thought they should have given when such changes were proposed, and this only ended up with a pirate Battleship which is even more useless than it was before Kronos.
And that is quite ironic as Fozzie & Rise wanted to make these ship picked up and used more. How they envisaged to making it's utility even more of a niche beats me.
Quote:It's just dumb man, sorry to have to say it. But you should learn how to play before making snide remarks.
If by dumb, you are referring to your posting here without flying the Rattlesnake first and not even noticing you cannot field two Geckos without me telling you, you really don't need to apologize. That does not offend me at all. Next time, you should actually fly the ship you intend to talk out of your ass about, this might give you some credibility. |

Barton Breau
University of Caille Gallente Federation
52
|
Posted - 2014.06.10 21:32:00 -
[5055] - Quote
Someone please explain why is missile application or light drone performance on small rats important , when one can blap them with sentries.
|

baltec1
Bat Country Goonswarm Federation
11876
|
Posted - 2014.06.10 21:43:00 -
[5056] - Quote
Barton Breau wrote:Someone please explain why is missile application or light drone performance on small rats important , when one can blap them with sentries.
Not only that, but why would you lose 3 geckos to webbing frigs? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
6943
|
Posted - 2014.06.10 21:44:00 -
[5057] - Quote
baltec1 wrote:Barton Breau wrote:Someone please explain why is missile application or light drone performance on small rats important , when one can blap them with sentries.
Not only that, but why would you lose 3 geckos to webbing frigs?
If you're trying to, to make a point. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Arthur Aihaken
Erebus Solia
3704
|
Posted - 2014.06.11 09:10:00 -
[5058] - Quote
Jenn aSide wrote:How exactly? My Mission running 'Snake is having no problems at all with Guristas missions at all
I was just referring to damage application with Geckos, as they don't seem to be as effective against Guristas compared to the other Pirate factions. Missiles are fine because Guristas are most vulnerable to kinetic damage. I am currently away, traveling through time and will be returning last week. |

Khan Wrenth
Hedion University Amarr Empire
7
|
Posted - 2014.06.13 13:35:00 -
[5059] - Quote
I know anecdotal evidence...isn't [evidence], but I just wanted to say one thing about the changes made to the Guristas line.
I've seen more Worms, Gilas, and Rattlesnakes in the past few days than I have for the entirety of the rest of my history playing EvE. I've seen at least one every time I log in, and more than a few times I've noticed multiples in my grid when I undock.
I don't know if, in the end, the community at large will love or hate the superdrone idea. History will eventually determine that. But there's one thing I can say for certain, heroes really do exist. We've just seen one, and now he's coming home, people are interested in trying it.
Forget if the idea works or not. Forget if people love it or hate it. Forget DPS graphs and EFT fits and all the arguing. I think the most important thing is that something new, unique, and interesting was brought to the table. Win or lose, I'm happy that new and interesting ideas are making it to the game, even if in the end they don't keep it (right now it looks like they will). When something fresh is brought forward and the development team has the fortitude to give it a fair shot and do all the work to bring it to the game, that's awesome. Because when we have a development team that is willing to take chances, we all win. |

Valterra Craven
264
|
Posted - 2014.06.16 16:16:00 -
[5060] - Quote
Well regardless of all the forum posting by everyone here, the market has spoken, the rattlesnake is already returning to its prior balance price. Color me not surprised. |

Kaarous Aldurald
ROC Deep Space The ROC
7070
|
Posted - 2014.06.16 16:32:00 -
[5061] - Quote
Valterra Craven wrote:Well regardless of all the forum posting by everyone here, the market has spoken, the rattlesnake is already returning to its prior balance price. Color me not surprised.
There are also three times as many of them for sale as there was a week ago. Depreciation is a thing, no matter how much the agitators might want to try and correlate it with performance.
Nevermind that it's also moving units far, far faster than ever before. I bought a dozen before this thread was posted, and I have sold all but the two I use personally.
I would never have sold those before this rebalance. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kueyen
Garoun Investment Bank Gallente Federation
90
|
Posted - 2014.06.16 19:32:00 -
[5062] - Quote
The Gila now exceeds 300M (same as the Stratios), 33% over the next pirate faction cruiser in line (the Vigilant), and 300% over the most expensive navy faction cruiser (Vexor N.I.). It is awesome, and the market knows it.
The Rattlesnake's dropped below 500M again, 33% under the next pirate faction battleship in line (the Machariel), and under the four most expensive navy faction battleships (Scorpion N.I., Raven N.I., Megathron N.I. and Dominix N.I.). It's crap, and the market knows it. |

Valterra Craven
264
|
Posted - 2014.06.16 19:49:00 -
[5063] - Quote
Kaarous Aldurald wrote:Valterra Craven wrote:Well regardless of all the forum posting by everyone here, the market has spoken, the rattlesnake is already returning to its prior balance price. Color me not surprised. There are also three times as many of them for sale as there was a week ago. Depreciation is a thing, no matter how much the agitators might want to try and correlate it with performance. Nevermind that it's also moving units far, far faster than ever before. I bought a dozen before this thread was posted, and I have sold all but the two I use personally. I would never have sold those before this rebalance.
We can always revisit this in a month. I bet not much will have changed. There might be a lot of supply now, but if the RS is as good as the Mach or the Vindi then the demand should be keeping the prices higher, especially at this price considering its far cheaper than the Mach or Vindi.
|

Kaarous Aldurald
ROC Deep Space The ROC
7127
|
Posted - 2014.06.16 19:51:00 -
[5064] - Quote
Valterra Craven wrote: We can always revisit this in a month. I bet not much will have changed. There might be a lot of supply now, but if the RS is as good as the Mach or the Vindi then the demand should be keeping the prices higher, especially at this price considering its far cheaper than the Mach or Vindi.
You're vastly underestimating just how many Rattlesnakes and Rattlesnake BPCs were collecting dust prior to this rebalance. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Valterra Craven
264
|
Posted - 2014.06.16 20:06:00 -
[5065] - Quote
Kaarous Aldurald wrote:Valterra Craven wrote: We can always revisit this in a month. I bet not much will have changed. There might be a lot of supply now, but if the RS is as good as the Mach or the Vindi then the demand should be keeping the prices higher, especially at this price considering its far cheaper than the Mach or Vindi.
You're vastly underestimating just how many Rattlesnakes and Rattlesnake BPCs were collecting dust prior to this rebalance.
Ok, how long do you think it will take? |

Kaarous Aldurald
ROC Deep Space The ROC
7135
|
Posted - 2014.06.16 21:06:00 -
[5066] - Quote
Valterra Craven wrote:Kaarous Aldurald wrote:Valterra Craven wrote: We can always revisit this in a month. I bet not much will have changed. There might be a lot of supply now, but if the RS is as good as the Mach or the Vindi then the demand should be keeping the prices higher, especially at this price considering its far cheaper than the Mach or Vindi.
You're vastly underestimating just how many Rattlesnakes and Rattlesnake BPCs were collecting dust prior to this rebalance. Ok, how long do you think it will take?
Depends on if someone decides to dump another ten thousand units on the market next week too. The Rattlesnake has been worthless for so long, who knows how many of them people have stockpiled? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Hasikan Miallok
Republic University Minmatar Republic
836
|
Posted - 2014.06.17 00:36:00 -
[5067] - Quote
Kaarous Aldurald wrote:Valterra Craven wrote:Kaarous Aldurald wrote:Valterra Craven wrote: We can always revisit this in a month. I bet not much will have changed. There might be a lot of supply now, but if the RS is as good as the Mach or the Vindi then the demand should be keeping the prices higher, especially at this price considering its far cheaper than the Mach or Vindi.
You're vastly underestimating just how many Rattlesnakes and Rattlesnake BPCs were collecting dust prior to this rebalance. Ok, how long do you think it will take? Depends on if someone decides to dump another ten thousand units on the market next week too. The Rattlesnake has been worthless for so long, who knows how many of them people have stockpiled?
That and the fact that Rattlesnakes rarely die.
My mission alt has a Rattler for his Caldari ops and I built it 6 to 8 months ago and picked up the BPC for about 250 mill. Have not checked but I doubt it has gone up by more than a few hundred mill. |

baltec1
Bat Country Goonswarm Federation
11962
|
Posted - 2014.06.17 08:02:00 -
[5068] - Quote
Valterra Craven wrote:Kaarous Aldurald wrote:Valterra Craven wrote: We can always revisit this in a month. I bet not much will have changed. There might be a lot of supply now, but if the RS is as good as the Mach or the Vindi then the demand should be keeping the prices higher, especially at this price considering its far cheaper than the Mach or Vindi.
You're vastly underestimating just how many Rattlesnakes and Rattlesnake BPCs were collecting dust prior to this rebalance. Ok, how long do you think it will take?
About a year before they settle. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11964
|
Posted - 2014.06.17 12:56:00 -
[5069] - Quote
So our little banned forum sperger just sent me a personalised hate mail about BS prices. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
7172
|
Posted - 2014.06.17 13:06:00 -
[5070] - Quote
baltec1 wrote:So our little banned forum sperger just sent me a personalised hate mail about BS prices.
I got a couple of them a few days ago. Some choice language in there too.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

unidenify
Caldari Provisions Caldari State
88
|
Posted - 2014.06.17 13:46:00 -
[5071] - Quote
Kueyen wrote:The Gila now exceeds 300M (same as the Stratios), 33% over the next pirate faction cruiser in line (the Vigilant), and 300% over the most expensive navy faction cruiser (Vexor N.I.). It is awesome, and the market knows it.
The Rattlesnake's dropped below 500M again, 33% under the next pirate faction battleship in line (the Machariel), and under the four most expensive navy faction battleships (Scorpion N.I., Raven N.I., Megathron N.I. and Dominix N.I.). It's crap, and the market knows it.
or bubble of Rattlesnake burst, and everyone try to sell their Rattlesnake to take their loss? |

baltec1
Bat Country Goonswarm Federation
11975
|
Posted - 2014.06.17 14:07:00 -
[5072] - Quote
unidenify wrote:Kueyen wrote:The Gila now exceeds 300M (same as the Stratios), 33% over the next pirate faction cruiser in line (the Vigilant), and 300% over the most expensive navy faction cruiser (Vexor N.I.). It is awesome, and the market knows it.
The Rattlesnake's dropped below 500M again, 33% under the next pirate faction battleship in line (the Machariel), and under the four most expensive navy faction battleships (Scorpion N.I., Raven N.I., Megathron N.I. and Dominix N.I.). It's crap, and the market knows it. or bubble of Rattlesnake burst, and everyone try to sell their Rattlesnake to take their loss?
We flooded the market with hulls. The scary part is that we are holding back, we can keep flooding the market for the next year easily. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11981
|
Posted - 2014.06.17 14:36:00 -
[5073] - Quote
Kaarous Aldurald wrote:baltec1 wrote:So our little banned forum sperger just sent me a personalised hate mail about BS prices. I got a couple of them a few days ago. Some choice language in there too.
Yea, seems a dosen forum bans still isn't enough to stop the childish insults. Just got two more bile filled rants. Any future insults and just report him for harassment, maby a ban from the game will teach him to stop acting childish. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
810
|
Posted - 2014.06.17 15:43:00 -
[5074] - Quote
baltec1 wrote:unidenify wrote:Kueyen wrote:The Gila now exceeds 300M (same as the Stratios), 33% over the next pirate faction cruiser in line (the Vigilant), and 300% over the most expensive navy faction cruiser (Vexor N.I.). It is awesome, and the market knows it.
The Rattlesnake's dropped below 500M again, 33% under the next pirate faction battleship in line (the Machariel), and under the four most expensive navy faction battleships (Scorpion N.I., Raven N.I., Megathron N.I. and Dominix N.I.). It's crap, and the market knows it. or bubble of Rattlesnake burst, and everyone try to sell their Rattlesnake to take their loss? We flooded the market with hulls. The scary part is that we are holding back, we can keep flooding the market for the next year easily.
Well still more time has passed, and in spite of trying, I still find the rattlesnake a more annoying ship than before.
That's fine, only my opinion.
The gila however is a blast, loads of fun. Not the most powerful ship I own but a blast to use.
The Gila is selling like hotcakes and at a strong price. The rattlesnake not so much.
I get your point about having loads of blueprints in stock so that lowers the price.....
The question is did you not bother to collect Gila blueprints so theres a shortage?
Or is it possibly that others agree with my "opinion"? There is one EvE. Many people. Many lifestyles. WE are EvE |

Frostys Virpio
The Mjolnir Bloc The Bloc
1119
|
Posted - 2014.06.17 16:01:00 -
[5075] - Quote
epicurus ataraxia wrote:baltec1 wrote:unidenify wrote:Kueyen wrote:The Gila now exceeds 300M (same as the Stratios), 33% over the next pirate faction cruiser in line (the Vigilant), and 300% over the most expensive navy faction cruiser (Vexor N.I.). It is awesome, and the market knows it.
The Rattlesnake's dropped below 500M again, 33% under the next pirate faction battleship in line (the Machariel), and under the four most expensive navy faction battleships (Scorpion N.I., Raven N.I., Megathron N.I. and Dominix N.I.). It's crap, and the market knows it. or bubble of Rattlesnake burst, and everyone try to sell their Rattlesnake to take their loss? We flooded the market with hulls. The scary part is that we are holding back, we can keep flooding the market for the next year easily. Well still more time has passed, and in spite of trying, I still find the rattlesnake a more annoying ship than before. That's fine, only my opinion. The gila however is a blast, loads of fun. Not the most powerful ship I own but a blast to use. The Gila is selling like hotcakes and at a strong price. The rattlesnake not so much. I get your point about having loads of blueprints in stock so that lowers the price..... The question is did you not bother to collect Gila blueprints so theres a shortage? Or is it possibly that others agree with my "opinion"?
The rattle saw a bigger increase in volume traded per day than the Gila since the change. Make what you want out of that... |

baltec1
Bat Country Goonswarm Federation
11984
|
Posted - 2014.06.17 16:13:00 -
[5076] - Quote
epicurus ataraxia wrote:
Well still more time has passed, and in spite of trying, I still find the rattlesnake a more annoying ship than before.
That's fine, only my opinion.
The gila however is a blast, loads of fun. Not the most powerful ship I own but a blast to use.
The Gila is selling like hotcakes and at a strong price. The rattlesnake not so much.
I get your point about having loads of blueprints in stock so that lowers the price.....
The question is did you not bother to collect Gila blueprints so theres a shortage?
Or is it possibly that others agree with my "opinion"?
The Gila market is bigger and there is far more demand for pirate cruisers than pirate battleships as they are affordable to most people for pvp. Pvp with battleships outside of large fleets is a rare thing and battleships in pve just don't die. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
810
|
Posted - 2014.06.17 17:20:00 -
[5077] - Quote
baltec1 wrote:epicurus ataraxia wrote:
Well still more time has passed, and in spite of trying, I still find the rattlesnake a more annoying ship than before.
That's fine, only my opinion.
The gila however is a blast, loads of fun. Not the most powerful ship I own but a blast to use.
The Gila is selling like hotcakes and at a strong price. The rattlesnake not so much.
I get your point about having loads of blueprints in stock so that lowers the price.....
The question is did you not bother to collect Gila blueprints so theres a shortage?
Or is it possibly that others agree with my "opinion"?
The Gila market is bigger and there is far more demand for pirate cruisers than pirate battleships as they are affordable to most people for pvp. Pvp with battleships outside of large fleets is a rare thing and battleships in pve just don't die. The gila was also much more widely used before the patch so there wasn't a large stockpile built up over years like with the rattlesnake. Fact is that twice as many rattlesnakes are being sold than the next most popular pirate battleship every day, that alone speaks for itself.
That's a fair reply. There is one EvE. Many people. Many lifestyles. WE are EvE |
|

ISD Ezwal
ISD Community Communications Liaisons
1569

|
Posted - 2014.06.17 18:44:00 -
[5078] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Fiona Marquise
Nex quod Principatus
0
|
Posted - 2014.07.10 23:45:00 -
[5079] - Quote
Why in gods name did anyone think the Rattlesnake was buffed? or was even good as is? All the talk of the 'great buff to heavy and sentry drones!' you can only use 2 at a time! how is that a buff, that is like the ultimate nerf! |

Rowells
Unknown Soldiers Fidelas Constans
948
|
Posted - 2014.07.10 23:51:00 -
[5080] - Quote
Fiona Marquise wrote:Why in gods name did anyone think the Rattlesnake was buffed? or was even good as is? All the talk of the 'great buff to heavy and sentry drones!' you can only use 2 at a time! how is that a buff, that is like the ultimate nerf! maybe you're not reading all the stats...or the post |

Kaarous Aldurald
ROC Deep Space The ROC
7747
|
Posted - 2014.07.11 00:34:00 -
[5081] - Quote
Fiona Marquise wrote:Why in gods name did anyone think the Rattlesnake was buffed? or was even good as is? All the talk of the 'great buff to heavy and sentry drones!' you can only use 2 at a time! how is that a buff, that is like the ultimate nerf!
Mostly because even with my sub par skills and a Gecko, the ship can output 1100 dps easily, and it steamrolls through L4s on a 6 month old character. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zan Shiro
Alternative Enterprises
452
|
Posted - 2014.07.11 08:24:00 -
[5082] - Quote
Kaarous Aldurald wrote:Fiona Marquise wrote:Why in gods name did anyone think the Rattlesnake was buffed? or was even good as is? All the talk of the 'great buff to heavy and sentry drones!' you can only use 2 at a time! how is that a buff, that is like the ultimate nerf! Mostly because even with my sub par skills and a Gecko, the ship can output 1100 dps easily, and it steamrolls through L4s on a 6 month old character.
this...prebuff took some fitting magic and some intense skill trains to break the 1000-1100 range.
|

Anthar Thebess
580
|
Posted - 2014.07.11 09:21:00 -
[5083] - Quote
Zan Shiro wrote:Kaarous Aldurald wrote:Fiona Marquise wrote:Why in gods name did anyone think the Rattlesnake was buffed? or was even good as is? All the talk of the 'great buff to heavy and sentry drones!' you can only use 2 at a time! how is that a buff, that is like the ultimate nerf! Mostly because even with my sub par skills and a Gecko, the ship can output 1100 dps easily, and it steamrolls through L4s on a 6 month old character. this...prebuff took some fitting magic and some intense skill trains to break the 1000-1100 range.
Actually i can confirm this. From domi pilot having tech 2 sentry and almost no hvy drone skills within 4 days i got to rattlesnake + cruise missiles to lvl 3. 1050dps on sentry or gectko + dread guristas cruise launchers. Support Needed : Jump Fuel Consumption |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1417
|
Posted - 2014.07.11 10:06:00 -
[5084] - Quote
Fiona Marquise wrote:Why in gods name did anyone think the Rattlesnake was buffed? or was even good as is? All the talk of the 'great buff to heavy and sentry drones!' you can only use 2 at a time! how is that a buff, that is like the ultimate nerf!
Because most people, even within these forums, know basic math and can see that the resulting ship is buffed. Simple...
People whined so much in this thread when much more critical imbalanced happened in the cruisers and frigates ( blood raiders nerfed to the utter ground with slot changes etc...) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

afkalt
Republic Military School Minmatar Republic
185
|
Posted - 2014.07.11 13:01:00 -
[5085] - Quote
Anthar Thebess wrote:Zan Shiro wrote:Kaarous Aldurald wrote:Fiona Marquise wrote:Why in gods name did anyone think the Rattlesnake was buffed? or was even good as is? All the talk of the 'great buff to heavy and sentry drones!' you can only use 2 at a time! how is that a buff, that is like the ultimate nerf! Mostly because even with my sub par skills and a Gecko, the ship can output 1100 dps easily, and it steamrolls through L4s on a 6 month old character. this...prebuff took some fitting magic and some intense skill trains to break the 1000-1100 range. Actually i can confirm this. From domi pilot having tech 2 sentry and almost no hvy drone skills within 4 days i got to rattlesnake + cruise missiles to lvl 3. 1050dps on sentry or gectko + dread guristas cruise launchers.
My skills and a 5% implant on cruise and RoF is 1468 DPS. (bouncers too, not even gardes) |

stoicfaux
5086
|
Posted - 2014.07.11 13:55:00 -
[5086] - Quote
Speaking of the Rattlesnake, I do not recommending using Heavies against NPC frigates. Something(tm) happened when CCP tweaked their tracking.
For example: warriors, ~12 seconds to kill an Angel Webifier [ 02:56:15 ] (combat) 48 to Angel Webifier - Warrior II - Hits [ 02:56:15 ] (combat) Your Warrior II misses Angel Webifier completely - Warrior II [ 02:56:15 ] (combat) 59 to Angel Webifier - Warrior II - Penetrates [ 02:56:15 ] (combat) 52 to Angel Webifier - Warrior II - Hits [ 02:56:16 ] (combat) 71 to Angel Webifier - Warrior II - Smashes [ 02:56:19 ] (combat) 58 to Angel Webifier - Warrior II - Penetrates [ 02:56:19 ] (combat) 45 to Angel Webifier - Warrior II - Hits [ 02:56:19 ] (combat) Your Warrior II misses Angel Webifier completely - Warrior II [ 02:56:19 ] (combat) 59 to Angel Webifier - Warrior II - Penetrates [ 02:56:20 ] (combat) 40 to Angel Webifier - Warrior II - Glances Off [ 02:56:23 ] (combat) 43 to Angel Webifier - Warrior II - Hits [ 02:56:23 ] (combat) 83 to Angel Webifier - Warrior II - Penetrates [ 02:56:23 ] (combat) 64 to Angel Webifier - Warrior II - Glances Off [ 02:56:23 ] (combat) 97 to Angel Webifier - Warrior II - Penetrates [ 02:56:24 ] (combat) 102 to Angel Webifier - Warrior II - Penetrates [ 02:56:27 ] (combat) 125 to Angel Webifier - Warrior II - Penetrates [ 02:56:27 ] (combat) 125 to Angel Webifier - Warrior II - Penetrates [ 02:56:27 ] (combat) 91 to Angel Webifier - Warrior II - Hits [ 02:56:27 ] (combat) 13 to Angel Webifier - Warrior II - Smashes
Versus Berserkers at 12s: [ 02:57:36 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:57:36 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:57:40 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:57:40 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:57:44 ] (combat) 398 to Angel Webifier - Berserker II - Glances Off [ 02:57:44 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:57:48 ] (combat) 651 to Angel Webifier - Berserker II - Grazes [ 02:57:48 ] (combat) 123 to Angel Webifier - Berserker II - Grazes ... up to 25s [ 02:57:56 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:00 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:04 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:05 ] (combat) 618 to Angel Webifier - Berserker II - Hits [ 02:58:08 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:08 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:12 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:13 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:16 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:17 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:20 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 02:58:21 ] (combat) 489 to Angel Webifier - Berserker II - Hits
But when they do hit, they hit pretty hard. (31s) [ 03:09:43 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:09:46 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:09:47 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:09:50 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:09:52 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:09:54 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:09:56 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:09:58 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:10:00 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:10:02 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:10:04 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:10:06 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:10:08 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:10:10 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:10:12 ] (combat) 444 to Angel Webifier - Berserker II - Glances Off [ 03:10:14 ] (combat) 646 to Angel Webifier - Berserker II - Glances Off
But there are really good moments: (8s) [ 03:06:54 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:06:56 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:06:57 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:07:00 ] (combat) Your Berserker II misses Angel Webifier completely - Berserker II [ 03:07:02 ] (combat) 1090 to Angel Webifier - Berserker II - Smashes
I'm seeing this with Praetors as well.
tl;dr Heavies seem to take a while to decelerate enough to actually hit NPC frigates. Plus given the tendency of heavies to fly off after bigger targets, I (sans further testing) recommend using lights on a Rattlesnake to kill NPC frigates. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Hakaari Inkuran
State War Academy Caldari State
111
|
Posted - 2014.07.11 14:44:00 -
[5087] - Quote
I'd rather use sentries and if they're under the guns I'll blow em up a bit more slowly with RHML and tell my sentries to attack a different frigate that's further away. No other frigate? They can shoot a cruiser. RMHL and a painter would go faster than light drones, right? No need to compromise THAT heavily on DPS by launching lights. |

Sal Landry
School of Applied Knowledge Caldari State
221
|
Posted - 2014.07.11 15:38:00 -
[5088] - Quote
stoicfaux wrote:tl;dr Heavies seem to take a while to decelerate enough to actually hit NPC frigates.
In my experience with heavy drones in pve, they'll generally miss frigates until their orbit gets them behind the frigate when it's moving away, at which point the orbit makes them chase it reducing transversal.
|

Hakaari Inkuran
State War Academy Caldari State
112
|
Posted - 2014.07.11 19:12:00 -
[5089] - Quote
Kaarous Aldurald wrote: You're completely wrong. The Bhaalgorn got arguably nerfed, the Nightmare got a largely useless bonus, the Machariel and the Vindicator were basically not changed, and the Rattlesnake got incredibly buffed.
The missile bonus applies to any and all sizes of missiles, so if you are really so worried about frigate and cruiser NPCs, just use Rapid Heavy Missile launchers and watch them melt.
After trying out the nightmare heavily I must admit I'm rather disappointed as well. The AB bonus is rather interesting but not actually incredibly useful and the nightmare's previous weaknesses are now incredibly glaring due to the recent buffs to the rest of the excellent pirate ships. Also: power creep.
Basically the AB can't be run for that long due to cap issues and while using it DOES mitigate a decent amount of damage, it doesnt change the fact that this ship can't run for very long because it eats gigantic cap charges like they were friggin candy, and it isn't like it has a very big cargo hold. My paladin both uses fewer charges, and carries twice as much while still having a TON of extra cargo room. Trying to get nightmare to the point where it can even run its 4 tachs without capping out, actually requires 2 slots dedicated to cap regen. Also its base speed is still pretty low, considering its lack of tank ability and lack of easy access to a T2 damage rig. You pretty much can't get away with a T2 aerator or collision accel rig.
Finally, using the AB actually decreases the quality of your hits since, even though the nightmare has a tracking bonus, going at 800 m/s still causes significant tracking issues. You know, because lasers. So I find that I really only benefit from the AB when I'm trying to get into decent range of my targets.
But all I really want from the thing is a bigger capacitor. I can just get over everything else. |

Kaarous Aldurald
ROC Deep Space The ROC
7777
|
Posted - 2014.07.11 22:14:00 -
[5090] - Quote
Stoic is correct, some part of the changes to drone speed screwed up their tracking. They track considerably worse on TQ than they did on SiSi before Kronos.
IMO the Gecko solves this fairly well. It's tracking and ability to blap frigates is rather improved from the T2 heavy drones.
I have also solved this fairly well by using a Micro Jump Drive, just jump away from the frigates, and blap them with sentries as they approach with zero transversal. Which was of course well within the ship's abilities before, it just has better cruise dps to do it with. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 02:34:00 -
[5091] - Quote
Kaarous Aldurald wrote:Stoic is correct, some part of the changes to drone speed screwed up their tracking. They track considerably worse on TQ than they did on SiSi before Kronos.
IMO the Gecko solves this fairly well. It's tracking and ability to blap frigates is rather improved from the T2 heavy drones.
I have also solved this fairly well by using a Micro Jump Drive, just jump away from the frigates, and blap them with sentries as they approach with zero transversal. Which was of course well within the ship's abilities before, it just has better cruise dps to do it with.
Well, this exactly matches the experience that others were reporting on the test server and was ridiculed and told heavies were wonderful against frigates.
Oops, sorry they aren't after all.
And yes MJD away is the sifgt solution on frig heavy missions. pity about the 3 minute cooldown timer though, and the waiting before MJD back to the gate and waiting for the timer to expire so one can go on to the next room.
So in summation once again.
Absolutely wonderful in missions with a few frigates you can lock and blap whilst incoming. A pain in the arse for any other.
Great.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.14 02:56:00 -
[5092] - Quote
epicurus ataraxia wrote: Well, this exactly matches the experience that others were reporting on the test server and that were ridiculed and told not to be silly, heavies were wonderful against frigates.
Oops, sorry they aren't after all. Such a pity when actual feedback is ignored,
You weren't giving actual feedback. You were caught admitting that you were cherrypicking your missions and letting your drones tank entire rooms, then crying about how they died. After being caught with this, you went on to go cry in Ships and Modules to try to drum up support after being laughed out of this forum.
Heavy drones fought considerably better on SiSi before the Kronos launch. Something else happened to change that.
Enough of your lies.
Quote: All it ever needed was the issue of dealing with frigates efficiently and it would have been such a good rebalance. Ah well just wait 5 more years I guess.
Take a hike. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 03:02:00 -
[5093] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Well, this exactly matches the experience that others were reporting on the test server and that were ridiculed and told not to be silly, heavies were wonderful against frigates.
Oops, sorry they aren't after all. Such a pity when actual feedback is ignored,
You weren't giving actual feedback. You were caught admitting that you were cherrypicking your missions and letting your drones tank entire rooms, then crying about how they died. After being caught with this, you went on to go cry in Ships and Modules to try to drum up support after being laughed out of this forum. Heavy drones fought considerably better on SiSi before the Kronos launch. Something else happened to change that. Enough of your lies. Quote: All it ever needed was the issue of dealing with frigates efficiently and it would have been such a good rebalance. Ah well just wait 5 more years I guess.
Take a hike.
No actually your loud and vociferous preconceptions prevented others from being heard. Congratulations, you were warned this would happen, but you were so in love with your missiles you refused anyone elses views had merit in case they resulted in you losing out in any way. You are largely responsible for this issue being ignored until it is now too late. Good work. You must feel very proud. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.14 03:07:00 -
[5094] - Quote
epicurus ataraxia wrote:
No actually your loud and vociferous preconceptions prevented others from being heard.
The only one trying to silence another's opinion here was you, crying crocodile tears about how being disagreed with on the internet was making your wife bawl and moan on the couch next to you, or whatever lie that was you conjured up after being told where to stick your spamming manifesto.
Meanwhile, the real players are enjoying their ship. In fact, I have three of them now, since Goonswarm has been nice enough to increase the number of them available on the market by a factor of thirty compared to before. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 03:15:00 -
[5095] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
No actually your loud and vociferous preconceptions prevented others from being heard.
The only one trying to silence another's opinion here was you, crying crocodile tears about how being disagreed with on the internet was making your wife bawl and moan on the couch next to you, or whatever lie that was you conjured up after being told where to stick your spamming manifesto. Meanwhile, the real players are enjoying their ship. In fact, I have three of them now, since Goonswarm has been nice enough to increase the number of them available on the market by a factor of thirty compared to before.
Same old.. Same old..
Would it not make just a little more sense to actually try to resolve the issue?
But I guess it's not so amusing for you. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.14 03:17:00 -
[5096] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
No actually your loud and vociferous preconceptions prevented others from being heard.
The only one trying to silence another's opinion here was you, crying crocodile tears about how being disagreed with on the internet was making your wife bawl and moan on the couch next to you, or whatever lie that was you conjured up after being told where to stick your spamming manifesto. Meanwhile, the real players are enjoying their ship. In fact, I have three of them now, since Goonswarm has been nice enough to increase the number of them available on the market by a factor of thirty compared to before. Same old.. Same old.. Would it not make just a little more sense to actually try to resolve the issue? But I guess it's not so amusing for you.
Not even a good attempt at deflecting your appalling intellectual dishonesty. While I didn't expect better (especially from the likes of you), I am still somehow disappointed.
Oh well, off to enjoy my Rattlesnake. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 03:23:00 -
[5097] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:
No actually your loud and vociferous preconceptions prevented others from being heard.
The only one trying to silence another's opinion here was you, crying crocodile tears about how being disagreed with on the internet was making your wife bawl and moan on the couch next to you, or whatever lie that was you conjured up after being told where to stick your spamming manifesto. Meanwhile, the real players are enjoying their ship. In fact, I have three of them now, since Goonswarm has been nice enough to increase the number of them available on the market by a factor of thirty compared to before. Same old.. Same old.. Would it not make just a little more sense to actually try to resolve the issue? But I guess it's not so amusing for you. Not even a good attempt at deflecting your appalling intellectual dishonesty. While I didn't expect better (especially from the likes of you), I am still somehow disappointed. Oh well, off to enjoy my Rattlesnake.
The rattlesnake is excellent in many roles, those that do not require it to shoot quantities of frigates especially.
While ad hominem attacks deflected people from the issues before, people see the problem on the live server now, every day, the only "manifesto" as you call it I had was to ask for this issue, that everyone now sees, to be fixed before it went live.
It wasn't There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.14 03:33:00 -
[5098] - Quote
epicurus ataraxia wrote: Congratulations, you won eve forums, now everyone else has to suffer for it.
No one is "suffering" except the pathetic wastes of life who buy faction battleships to shoot at frigate rats.
The real players are using the ship in never before seen numbers. The Rattlesnake has never been used in the previous ten years as much as it has in the past few months.
And I revel in that. I am in fact very glad that you did not succeed in your selfish quest to have it turned back into the ****** version of a Shield Dominix again. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 03:38:00 -
[5099] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Congratulations, you won eve forums, now everyone else has to suffer for it.
No one is "suffering" except the pathetic wastes of life who buy faction battleships to shoot at frigate rats. The real players are using the ship in never before seen numbers. The Rattlesnake has never been used in the previous ten years as much as it has in the past few months. And I revel in that. I am in fact very glad that you did not succeed in your selfish quest to have it turned back into the ****** version of a Shield Dominix again.
Ok so everyone who missions rats or runs anomalies is a pathetic waste of a life?
The rattlesnake having reasonable abilities against frigates is unreasonable?
Heavy drones actually are totally incapable against frigates, and the fact that was seen and reported before, is somehow only coincidental and they really were wonderful, and we just did not appreciate them?
The New rattlesnake is really quite a nice ship so long as you ignore it's massive Glaring flaw. Is it not worth even at this late stage trying to resolve?
But clearly the Reality disconnect is too strong to continue with trying to discuss with you.
Ps. Way to go insulting the majority of the player base. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.14 03:43:00 -
[5100] - Quote
epicurus ataraxia wrote: Ok so everyone who missions is a pathetic waste of a life?
No, just the people who think it's impossible to do it without bonused light drones. Most of the mission battleships in the entire game get by with unbonused light drones.
Quote: The rattlesnake having reasonable abilities against frigates is unreasonable?
Yes. The ship is already a lawnmower. I can solo two T3 cruisers with it and come out on top. To give it bonused light drones, the missile bonus would have had to be nerfed. Which is not acceptable since the missile bonus is the best thing about the ship now.
Quote: Way to go insulting the majority of the player base.
The majority of the playerbase don't scream and howl about light drones like they actually matter. They don't. It was just you and Fabulous I Love Temp Bans Rod and his alt army who did.
You were basically alone. It was you, and the guy who was trolling even harder than you were.
Everyone else was against you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 03:48:00 -
[5101] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Ok so everyone who missions is a pathetic waste of a life?
No, just the people who think it's impossible to do it without bonused light drones. Most of the mission battleships in the entire game get by with unbonused light drones. Quote: The rattlesnake having reasonable abilities against frigates is unreasonable?
Yes. The ship is already a lawnmower. I can solo two T3 cruisers with it and come out on top. To give it bonused light drones, the missile bonus would have had to be nerfed. Which is not acceptable since the missile bonus is the best thing about the ship now. Quote: Way to go insulting the majority of the player base.
The majority of the playerbase don't scream and howl about light drones like they actually matter. They don't. It was just you and Fabulous I Love Temp Bans Rod and his alt army who did. You were basically alone. It was you, and the guy who was trolling even harder than you were. Everyone else was against you.
The issue we are discussing is that Light drone bonuses were removed because Heavy drones were wonderful against frigates. Now it is proven minute by minute, hour by hour, day by day that they are absolutely disastrous at that role.
Heavy drones, light drones, warriors on the bow with spears, I do not care. The problem is seen identified and known. It needs fixing. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.14 03:59:00 -
[5102] - Quote
epicurus ataraxia wrote: The issue we are discussing is that Light drone bonuses were removed because Heavy drones were wonderful against frigates.
No, that's just something you made up. The truth is rather different, but then you have clearly never cared about the truth, judging by your posting history.
Quote:The problem is seen identified and known. It needs fixing.
The only problem I see is that apparently Ogre 2s were bugged on the test server prior to launch and tracked too well. I was hitting 4 of 7 shots with them against Blood Raider frigate rats. I assume that was patched out, that's what the test server is for after all, and it did include a full drone pass into the mix.
But since there are several other ways for the Rattlesnake to deal with frigate rats besides Ogre 2s, there is no problem here. The same tactics that always worked before, will work now.
Jump away, blap with sentries, while applying missile dps to the larger ships as they approach you. Geckos still work fine also, their time to kill is a fair bit faster than Ogres against frigates.
Which is pretty much what I said to Stoic.
So aside from you throwing an autistic fit about not being able to use bonused light drones against frigates, what problem do you think there is here? Please, I would love to hear it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 04:06:00 -
[5103] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: The issue we are discussing is that Light drone bonuses were removed because Heavy drones were wonderful against frigates.
No, that's just something you made up. The truth is rather different, but then you have clearly never cared about the truth, judging by your posting history. Quote:The problem is seen identified and known. It needs fixing. The only problem I see is that apparently Ogre 2s were bugged on the test server prior to launch and tracked too well. I was hitting 4 of 7 shots with them against Blood Raider frigate rats. I assume that was patched out, that's what the test server is for after all, and it did include a full drone pass into the mix. But since there are several other ways for the Rattlesnake to deal with frigate rats besides Ogre 2s, there is no problem here. The same tactics that always worked before, will work now. Jump away, blap with sentries, while applying missile dps to the larger ships as they approach you. Geckos still work fine also, their time to kill is a fair bit faster than Ogres against frigates. Which is pretty much what I said to Stoic. So aside from you throwing an autistic fit about not being able to use bonused light drones against frigates, what problem do you think there is here? Please, I would love to hear it.
So let me see if I have this right. Kaarous is happy, therefore anyone who isn't him is delusional? Are you actually saying that heavy drones are good? You also do realise that to shoot one spider or scramming drone you are suggesting adding 6 minutes to a mission? Does that sound reasonable to you in some strange way?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.14 04:10:00 -
[5104] - Quote
epicurus ataraxia wrote:
So let me see if I have this right. Kaarous is happy, therefore anyone who isn't him is delusional?
No, just you.
Quote: Are you actually saying that heavy drones are good?
They are nowhere close to as worthless as you try to claim with your doctored data and outright lies.
Quote: You also do realise that to shoot one spider or scramming drone you are suggesting adding 6 minutes to a mission? Does that sound reasonable to you in some strange way?
You're doing it wrong. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kaarous Aldurald
ROC Deep Space The ROC
7835
|
Posted - 2014.07.14 04:22:00 -
[5105] - Quote
epicurus ataraxia wrote: Jump, kill drone, wait 3 minutes, Jump, wait 3 minutes before taking gate, unless you want to be FORCED to take damage until the timer expires?
It's stoicfaux data not mine, backed up by everyone else's experience.
Nothing in his data suggests that anyone should be stupid enough to use a micro jump to kill a single spider drone. Nor is it anything I said.
That's just you scrambling for a strawman to attack, since you don't nor have you ever had a real argument. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 04:24:00 -
[5106] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Jump, kill drone, wait 3 minutes, Jump, wait 3 minutes before taking gate, unless you want to be FORCED to take damage until the timer expires?
It's stoicfaux data not mine, backed up by everyone else's experience.
Nothing in his data suggests that anyone should be stupid enough to use a micro jump to kill a single spider drone. Nor is it anything I said. That's just you scrambling for a strawman to attack, since you don't nor have you ever had a real argument. Ok, 2 or 3 or 20 does that make any difference at all? It is still meaning two micro jumps and wasted time. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7835
|
Posted - 2014.07.14 04:26:00 -
[5107] - Quote
epicurus ataraxia wrote: Ok, 2 or 3 or 20 does that make any difference at all? It is still meaning two micro jumps and wasted time.
Do you actually play EVE? I defy you to tell me any mission with 20 spider drones. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Owen Levanth
Federated Deep Space Explorations
201
|
Posted - 2014.07.14 10:50:00 -
[5108] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Ok, 2 or 3 or 20 does that make any difference at all? It is still meaning two micro jumps and wasted time.
Do you actually play EVE? I defy you to tell me any mission with 20 spider drones.
Depending on luck and how bad you are with triggers, you can get up to 5, I think. Three type I and two type II spider drones. Don't quote me on that, though! I'm just digging up stuff from long ago here from my memory.
|

Daichi Yamato
Xero Security and Technologies
1801
|
Posted - 2014.07.14 13:58:00 -
[5109] - Quote
stoicfaux wrote:Speaking of the Rattlesnake, I do not recommending using Heavies against NPC frigates. Something(tm) happened when CCP tweaked their tracking.
For example: warriors, ~12 seconds to kill an Angel Webifier
13:51:24Combat1300 to Devilfish Alvi - Gecko - Penetrates 13:51:19Combat850 to Strain Splinter Alvi - Gecko - Glances Off 13:51:14Combat1300 to Devilfish Alvi - Gecko - Hits 13:51:09Combat1175 to Silverfish Alvi - Gecko - Penetrates 13:51:04Combat1175 to Silverfish Alvi - Gecko - Glances Off 13:50:59Combat850 to Strain Splinter Alvi - Gecko - Penetrates 13:50:54Combat975 to Strain Render Alvi - Gecko - Hits
But my gecko one shots 7 of the smallest rats with no misses.
epicurus ataraxia wrote:
Heavy drones are NOT capable against Frigates, You argued until you were blue in the face how wonderful they were, they are proven to be useless.
The issue needs fixing.
Proven where?
ive seen something that suggests they are slightly less effective than lights against frigs. i can live with that. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Jenn aSide
Smokin Aces.
7203
|
Posted - 2014.07.14 14:03:00 -
[5110] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Ok, 2 or 3 or 20 does that make any difference at all? It is still meaning two micro jumps and wasted time.
Do you actually play EVE? I defy you to tell me any mission with 20 spider drones.
Ever get the idea that the guy is intentionally doing ti wrong? I do 
|

Jenn aSide
Smokin Aces.
7203
|
Posted - 2014.07.14 14:06:00 -
[5111] - Quote
Daichi Yamato wrote:stoicfaux wrote:Speaking of the Rattlesnake, I do not recommending using Heavies against NPC frigates. Something(tm) happened when CCP tweaked their tracking.
For example: warriors, ~12 seconds to kill an Angel Webifier
13:51:24Combat1300 to Devilfish Alvi - Gecko - Penetrates 13:51:19Combat850 to Strain Splinter Alvi - Gecko - Glances Off 13:51:14Combat1300 to Devilfish Alvi - Gecko - Hits 13:51:09Combat1175 to Silverfish Alvi - Gecko - Penetrates 13:51:04Combat1175 to Silverfish Alvi - Gecko - Glances Off 13:50:59Combat850 to Strain Splinter Alvi - Gecko - Penetrates 13:50:54Combat975 to Strain Render Alvi - Gecko - Hits But my gecko one shots 7 of the smallest rats with no misses. epicurus ataraxia wrote:
Heavy drones are NOT capable against Frigates, You argued until you were blue in the face how wonderful they were, they are proven to be useless.
The issue needs fixing.
Proven where? ive seen something that suggests they are slightly less effective than lights against frigs. i can live with that. '
+1
I've had zero problems getting my super-gecko to kill small npcs, then again my super gecko rarely gets to kill small things because I use 5 RHMLs and target paint the little guys while my gecko chews on Battleships, then I support the gecko with missile fire when the small stuff is dead, if any BSs are left that is.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 14:52:00 -
[5112] - Quote
Very well the forum warriors all agree that the ship is totally wonderful, everyone loves it, CCP deliberately buggered heavy drones as thats "fun" and everyone who does not agree or tries to discuss things, just does not appreciate that it should always be fitted with rapid heavy missiles, and of course the reaload delay does not matter as damage shows OMG look at that!. EFT is all that matters. and worship the mighty gecko that never dies. Damn thread needs to die anyway, was never any point to it, It was always going to be ignored.
Pick whatever you want out of that. Screw this. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1801
|
Posted - 2014.07.14 15:21:00 -
[5113] - Quote
Anyone ever told u that ur a bit of a drama queen? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 15:26:00 -
[5114] - Quote
Daichi Yamato wrote:Anyone ever told u that ur a bit of a drama queen?
No. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jenn aSide
Smokin Aces.
7206
|
Posted - 2014.07.14 15:44:00 -
[5115] - Quote
epicurus ataraxia wrote: Just time to accept that I can't cure stupid.
If you'd have accepted that, you would have learned to fly a Rattlesnake properly by now instead of posting in feminine hissy fit style lol.
How is it that the majority to the Rattlesnake flying community doesn't have the same problems you are, ever ask yourself that question? I'm having a blast using mine to do Sisters missions. |

Hakaari Inkuran
State War Academy Caldari State
126
|
Posted - 2014.07.14 17:40:00 -
[5116] - Quote
Jenn aSide wrote:Daichi Yamato wrote:stoicfaux wrote:Speaking of the Rattlesnake, I do not recommending using Heavies against NPC frigates. Something(tm) happened when CCP tweaked their tracking.
For example: warriors, ~12 seconds to kill an Angel Webifier
13:51:24Combat1300 to Devilfish Alvi - Gecko - Penetrates 13:51:19Combat850 to Strain Splinter Alvi - Gecko - Glances Off 13:51:14Combat1300 to Devilfish Alvi - Gecko - Hits 13:51:09Combat1175 to Silverfish Alvi - Gecko - Penetrates 13:51:04Combat1175 to Silverfish Alvi - Gecko - Glances Off 13:50:59Combat850 to Strain Splinter Alvi - Gecko - Penetrates 13:50:54Combat975 to Strain Render Alvi - Gecko - Hits But my gecko one shots 7 of the smallest rats with no misses. epicurus ataraxia wrote:
Heavy drones are NOT capable against Frigates, You argued until you were blue in the face how wonderful they were, they are proven to be useless.
The issue needs fixing.
Proven where? ive seen something that suggests they are slightly less effective than lights against frigs. i can live with that. ' +1 I've had zero problems getting my super-gecko to kill small npcs, then again my super gecko rarely gets to kill small things because I use 5 RHMLs and target paint the little guys while my gecko chews on Battleships, then I support the gecko with missile fire when the small stuff is dead, if any BSs are left that is.
I think the new rattle looks amazing, and I'm training into it currently. I also love the gecko very much. But there's no more gecko supply and no production, and they aren't immortal. I'm a little overprotective of my geckos. Last I checked each gecko was 20M and I wonder if that number is going to stop going up soon. How do the NORMAL heavies do in Lv 4s?
edit: I've checked the HP of a rattle's ogre and its about 1/3 of a gecko. Yeesh. Is the gecko just flat out superior in everything except raw DPS? |

Daichi Yamato
Xero Security and Technologies
1803
|
Posted - 2014.07.14 18:24:00 -
[5117] - Quote
Hakaari Inkuran wrote:edit: I've checked the HP of a rattle's ogre and its about 1/3 of a gecko.  Yeesh. Is the gecko just flat out superior in everything except raw DPS?
pretty much. However, the drawback of the Gecko is that a lot of its rainbow damage is resisted by elite rats. So use correct damage types against Arch Gist's, Guardian Serp's and the likes
Normal heavies do fine, they are NOT useless and still hit frigs. Its just the all or nothing nature of having fewer more powerful drones make them less consistent. Sometimes u'll insta pop frigs, sometimes there will be a few misses, sometimes there will be a lot of misses.
The rattlers drone bay still allows u to carry: 2x Heavies 2x Sentries 1x Gecko 5x Small
so if push comes to shove, having 5 smalls that do 66.67% of the damage they used to leaves the performance of the rattler against small targets unchanged in any significant way. U are not threatened by frigs in missions and u are not slowed down by frigates in ur missions such that ur rewards/hour are hurt. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 19:51:00 -
[5118] - Quote
Daichi Yamato wrote:Hakaari Inkuran wrote:edit: I've checked the HP of a rattle's ogre and its about 1/3 of a gecko.  Yeesh. Is the gecko just flat out superior in everything except raw DPS? pretty much. However, the drawback of the Gecko is that a lot of its rainbow damage is resisted by elite rats. So use correct damage types against Arch Gist's, Guardian Serp's and the likes Normal heavies do fine, they are NOT useless and still hit frigs. Its just the all or nothing nature of having fewer more powerful drones make them less consistent. Sometimes u'll insta pop frigs, sometimes there will be a few misses, sometimes there will be a lot of misses. The rattlers drone bay still allows u to carry: 2x Heavies 2x Sentries 1x Gecko 5x Small so if push comes to shove, having 5 smalls that do 66.67% of the damage they used to leaves the performance of the rattler against small targets unchanged in any significant way. U are not threatened by frigs in missions and u are not slowed down by frigates in ur missions such that ur rewards/hour are hurt.
Well when a missile implant that adds 5% to damage costs eve's. equivalent value as a kidney losing 33.333% damage and 33.333% of your hitpoints is more than insignificant, it is more like losing a leg.
And when you have to kill EVERY rat to get to the next pocket it is as much fun as ..hmm... The rapid light missile reload timer.
Another great idea. There is one EvE. Many people. Many lifestyles. WE are EvE |
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ISD Tyrozan
ISD Community Communications Liaisons
400

|
Posted - 2014.07.14 20:19:00 -
[5119] - Quote
Personal attack post removed.
Forum rule 4. Personal attacks are prohibited.
ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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Kaarous Aldurald
ROC Deep Space The ROC
7858
|
Posted - 2014.07.14 20:28:00 -
[5120] - Quote
Hakaari Inkuran wrote:edit: I've checked the HP of a rattle's ogre and its about 1/3 of a gecko.  Yeesh. Is the gecko just flat out superior in everything except raw DPS?
If you're bothered by potentially losing drones, you can also try out faction variants instead of T2. This is also helpful if, like me, you don't have T2 heavies trained up. This also works well with faction sentries. The only thing you really lose is the T2 specialization bonus now that faction drones have been buffed to be not worthless.
Imperial Navy Praetors are just beastly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 20:34:00 -
[5121] - Quote
Kaarous Aldurald wrote:Hakaari Inkuran wrote:edit: I've checked the HP of a rattle's ogre and its about 1/3 of a gecko.  Yeesh. Is the gecko just flat out superior in everything except raw DPS? If you're bothered by potentially losing drones, you can also try out faction variants instead of T2. This is also helpful if, like me, you don't have T2 heavies trained up. This also works well with faction sentries. The only thing you really lose is the T2 specialization bonus now that faction drones have been buffed to be not worthless. Imperial Navy Praetors are just beastly.
You are absolutely correct. The tracking on these is visibly and markedly superior. Whilst still short of being an answer, they are the only heavy drones (+gecko) anyone should consider using on the rattlesnake until this is resolved.
They are also murderously good on the gila (faction mediums naturally on that ) the caldari ones are just mindblowing. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1807
|
Posted - 2014.07.14 20:48:00 -
[5122] - Quote
epicurus ataraxia wrote:
Well when a missile implant that adds 5% to damage costs eve's. equivalent value of a kidney losing 33.333% damage and 33.333% of your hitpoints is more than insignificant, it is more like losing a leg.
That is another gross exaggeration. Its not even like losing a pinky. it turns killing a frig in 8 seconds into killing a frig in 12 seconds. if u have 7 frigs to kill at the end of a room (which is a lot) then it takes 28 seconds longer to clear. Like i said, it hardly slows u down at all.
stoic's post shows heavies killing frigs faster than lights as well btw, as does mine. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Hakaari Inkuran
State War Academy Caldari State
126
|
Posted - 2014.07.14 21:42:00 -
[5123] - Quote
Kaarous Aldurald wrote:Hakaari Inkuran wrote:edit: I've checked the HP of a rattle's ogre and its about 1/3 of a gecko.  Yeesh. Is the gecko just flat out superior in everything except raw DPS? If you're bothered by potentially losing drones, you can also try out faction variants instead of T2. This is also helpful if, like me, you don't have T2 heavies trained up. This also works well with faction sentries. The only thing you really lose is the T2 specialization bonus now that faction drones have been buffed to be not worthless. Imperial Navy Praetors are just beastly. I'll give it heavy consideration. Either way I'm very excited to undock the ship when I get to lv 4 skills in all the right places. The train to gallenta BS V is a little daunting but knowing it applies to 5 pirate BS's and gives me instant access to the kronos, sweetens the deal. |

Dally Lama
Republic University Minmatar Republic
66
|
Posted - 2014.07.15 04:06:00 -
[5124] - Quote
Should a heavy drone really be tracking NPC frigate anyways? Probably not.
Love the new Rattler <3 New Fitting Window | Distances above 10km | Maximums for buy orders |
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