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Thread Statistics | Show CCP posts - 8 post(s) |

Rayzilla Zaraki
Tandokuno
201
|
Posted - 2014.05.02 21:40:00 -
[61] - Quote
Medalyn Isis wrote: Fozzie, awesome on the ship. I love it. But it is missing one very important thing. The ability to Ice Mine! Why can we not have a ship like this which can mine ice? That would be perfect.
Something Fozzie said when he introduced this ship seemed to indicate that this might the the first of a new line of Expedition ships. Perhaps in a near-future release we'll see a larger version of the Prospect that can harvest ice.
Gate campers are just Carebears with anger issues. |

Weaselior
GoonWaffe Goonswarm Federation
7222
|
Posted - 2014.05.02 21:42:00 -
[62] - Quote
Max Kolonko wrote: Fozzie - I know this is not the right subject but You announced something today that may very strongly affect wormholes:
Freighters with cargo rigs will be able to bring packaged super-caps into wormholes!
bigger issue is caps into highsec
i think packaged supercaps are bigger than 1m m3 Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Falin Whalen
GoonWaffe Goonswarm Federation
628
|
Posted - 2014.05.02 21:44:00 -
[63] - Quote
Kynric wrote:In before rant about "afk cloaky miners." http://i.imgur.com/RYmyt.gif "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Quinn Corvez
Probe Patrol Ixtab.
224
|
Posted - 2014.05.02 21:44:00 -
[64] - Quote
For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better mining yield. |

Quinn Corvez
Probe Patrol Ixtab.
224
|
Posted - 2014.05.02 21:45:00 -
[65] - Quote
For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield. |

Ned Thomas
Death Rider inc M1NER CONFL1CT
10
|
Posted - 2014.05.02 21:59:00 -
[66] - Quote
Quinn Corvez wrote:For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield.
It loses the Venture's launcher hardpoint, so me thinks the Prospect isn't designed for WH ops at all. |

Milton Middleson
Rifterlings Point Blank Alliance
479
|
Posted - 2014.05.02 22:00:00 -
[67] - Quote
Unless I did the math wrong somewhere, a max yield mining Venture gets 991/min, whereas a max yield Prospect only hits 866. While the Prospect doesn't need to be strictly better than the Venture, you might contemplate bumping the yield a bit so they're about equal, especially considering ore mining in a frigate is already not the most profitable endeavor.
Quote:(we are not babies here, we can pronounce words) ... blops m8
edit: the most likely outcome of giving the Prospect higher gas yield than the Venture would be reducing the value of gas. |

Quinn Corvez
Probe Patrol Ixtab.
224
|
Posted - 2014.05.02 22:15:00 -
[68] - Quote
Ned Thomas wrote:Quinn Corvez wrote:For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield. It loses the Venture's launcher hardpoint, so me thinks the Prospect isn't designed for WH ops at all.
What has a launcher slot got to do with anything?
My point is that the venture is very popular in wormhole space but if this new ship is no better than a venture at gas mining, there is no need to upgrade.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
328
|
Posted - 2014.05.02 22:19:00 -
[69] - Quote
mkint wrote:Weaselior wrote:mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more. that's dumb you're dumb most t2 ships are flatly better than their t1 counterpart T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea. t2 destroyers have more tank than their t1 counterparts. what are you smoking. |

Falin Whalen
GoonWaffe Goonswarm Federation
628
|
Posted - 2014.05.02 22:30:00 -
[70] - Quote
Omnathious Deninard wrote:So will the added Mexallon in Arkonor affect the importing of Mexallon into null sec? Will this give sov a greater sense of independence from other zones of space? It helps, but it will still not be enough. I need to run the numbers, but it still looks like we will be importing lots of lowends still, to make up for the lowend poor anomalies. Mexallon was a mineral that was particularly deficient in the anomalies, and you had to cycle an anom about 20-51 times (depending on the anom) just to get enough mex to build 100 battleships. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

mkint
1172
|
Posted - 2014.05.02 22:31:00 -
[71] - Quote
Flyinghotpocket wrote:mkint wrote:Weaselior wrote:mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more. that's dumb you're dumb most t2 ships are flatly better than their t1 counterpart T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea. t2 destroyers have more tank than their t1 counterparts. what are you smoking. maybe I'm just out of date. Argument is still valid... devs have said they don't want T2 stuff to obsolete T1's, and they don't want balance based on price point alone. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

MeBiatch
GRR GOONS
1837
|
Posted - 2014.05.02 22:49:00 -
[72] - Quote
Berluth Luthian wrote:Blockade runners that can make short covert bridges would be cool.
Think tech two orca There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Benny Ohu
Chaotic Tranquility
3141
|
Posted - 2014.05.02 22:58:00 -
[73] - Quote
I had a poke about online for information, is this the first tech two ship introduced since Trinity? That's six and a half years. Do AT prize ships 'count' as tech two or faction?
Milton Middleson wrote:Weaselior wrote:(we are not babies here, we can pronounce words) ... blops m8 o oo ooOOOOoo oo o o FIGHT! FIGHT! |

ihcn
Life. Universe. Everything. Clockwork Pineapple
234
|
Posted - 2014.05.02 23:05:00 -
[74] - Quote
I found an error!
Quote:The Prospect is the first <a>Expedition Frigate,</a> a new class of ships designed by Outer Ring Excavations and their subsidiaries that enable brave capsuleers to chase riches in the frontiers of space.
"Expedition Frigate" doesn't link to anything.
I am definitely pumped for covops mining ships
Back in 2010-2011 I led a team that would scan for wormholes in hisec and mine them out and just haul the ore directly out. We had to use retrievers and such at the time, ships specialized for that kind of thing with low mass and high cargo and covops cloaks would have been incredible, they would've filled the "wormhole diving miner" role perfectly.
Specifically, our biggest problem was mining in C1 wormholes, we would kill most of the mass of the hole just getting our mining ships in and out.
In c2 and up though this is still great though because it means newer players will feel more comfortable bringing in a T2 ship without risking 250+ million isk |

LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.02 23:05:00 -
[75] - Quote
If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk. |

ihcn
Life. Universe. Everything. Clockwork Pineapple
234
|
Posted - 2014.05.02 23:07:00 -
[76] - Quote
LHA Tarawa wrote:If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk. Don't underestimate the value of the covops cloak, especially when you're mining gas |

Celeste Taylor
Ruby Dynasty
261
|
Posted - 2014.05.02 23:34:00 -
[77] - Quote
I love the more experimental specialized ships even if the Nestor is so underpowered. My favorite ships are the Force Recon and other T2 cruisers since they tend to be specialized to specific roles. In my opinion we don't need more generic jack of all trades ships for now. |

Abrazzar
Vardaugas Family
3156
|
Posted - 2014.05.02 23:49:00 -
[78] - Quote
Nice to have three extra lows for warpcore stabilizers. Sovereignty and Population New Mining Mechanics |

Sizeof Void
Ninja Suicide Squadron
417
|
Posted - 2014.05.02 23:54:00 -
[79] - Quote
I really think that increasing the amount of resources available in null space is going to make null sec even more politically static.
Wars are fought over limited resources, and when everyone has access to abundant resources, the incentive to go to war diminishes. I think it makes more sense to severely reduce any and all easily available resources, across the board in both high-sec and null-sec. Force more conflicts over resources to occur, by making them more scarce.
For example: how about moving *all* of the ABC roids to WH space for a while and see what happens? I'm sure that it would prove to be very entertaining, due to the dynamics of wormhole access. |

Dinsdale Pirannha
Pirannha Corp
2890
|
Posted - 2014.05.02 23:55:00 -
[80] - Quote
LHA Tarawa wrote:If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk.
Yup.
It is largely irrelevant though. With the buffs to the ABC rocks, null sec refine rates, and null sec industry, null sec takes another step towards complete independence from all other sectors in the game, which is what one of the dev's promised 6 months ago would never happen.
It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute.
I find it a joke when null sec complains about their transportation costs to high sec going from 0.5% to 0.75% of a payload with this isotope hike. If you listen to one of the chief architects of this indy overhaul, he has plans for null sec to be like Civilization-like city-states.
Of course, he forgets to mention, those city-states will trade with each other, and have nothing to do with high sec. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.03 00:02:00 -
[81] - Quote
Sizeof Void wrote:I really think that increasing the amount of resources available in null space is going to make null sec even more politically static.
Wars are fought over limited resources, and when everyone has access to abundant resources, the incentive to go to war diminishes. I think it makes more sense to severely reduce any and all easily available resources, across the board in both high-sec and null-sec. Force more conflicts over resources to occur, by making them more scarce.
For example: how about moving *all* of the ABC roids to WH space for a while and see what happens? I'm sure that it would prove to be very entertaining, due to the dynamics of wormhole access.
Except that CCP once had limited number of resources.
Rather than war, high sec players that had to be at work or asleep during downtime logged it to find no resources. They then unsubbed. CCP greatly expanded ores in high sec belts and added missions to ensure there are always things for players to do.
Once upon a time, null ABCs and havens were rare. The result was that max profit came from not letting anyone else in. Small, very powerful corps controlling vast areas and making sure they were the only ones that have access. The one sitting on the gold mine is very hard to kick off by people sitting on mud farms. So hard, wasn't worth a try.
CCP had to drastically up the ABCs and havens to get those that control null to let others in.
So, what you're suggesting, already tried, and the result was very bad for a company whose income is based on increasing subscriber base. Limited resources = fewer subs = bankruptcy.
Your goals are not their goals. |

LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.03 00:05:00 -
[82] - Quote
Dinsdale Pirannha wrote: It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute.
Already do man. Part of our corp's monthly rent is ice and POS fuel.
|

Furoth
Black Avarice
24
|
Posted - 2014.05.03 00:09:00 -
[83] - Quote
I can't find a use for these ships for myself but I'm still getting one. :) Besides, it looks pretty good.
One of these and a high sec cap also; just because. :D
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CCP Phantom
C C P C C P Alliance
4321

|
Posted - 2014.05.03 00:12:00 -
[84] - Quote
Steve Ronuken wrote:Why is Fullerides marked up as a link, but with no actual url? This was a mistake (actually it was a reminder to capitalize this word) which has now been fixed.
CCP Phantom - Senior Community Representative - Volunteer Manager |
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Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
30
|
Posted - 2014.05.03 00:19:00 -
[85] - Quote
Interesting ship, I can see it opening some options. I'm pleasantly surprised it appears fairly balanced. As for the 'ABC' ore change I admit I have not dealt with them much, it seems good to me so I'll leave the debate on yea or nay to more experienced people  So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |

Alain Colcer
Agiolet Security and Logistics
98
|
Posted - 2014.05.03 00:20:00 -
[86] - Quote
CCP, just to refresh some aspects of the lore and prime fiction you guys been using
ORE was a private enterprise by a gallente miner who found a massive nocx deposit in outer ring, however Serpentis executed a very hostile take-over about 4-5 years ago....
So everything ORE puts on the market today, is done under Serpentis management........
Not sure how all the empire factions along with CONCORD swallow that. |

Sizeof Void
Ninja Suicide Squadron
417
|
Posted - 2014.05.03 00:31:00 -
[87] - Quote
LHA Tarawa wrote:Sizeof Void wrote:I really think that increasing the amount of resources available in null space is going to make null sec even more politically static.
Wars are fought over limited resources, and when everyone has access to abundant resources, the incentive to go to war diminishes. I think it makes more sense to severely reduce any and all easily available resources, across the board in both high-sec and null-sec. Force more conflicts over resources to occur, by making them more scarce.
For example: how about moving *all* of the ABC roids to WH space for a while and see what happens? I'm sure that it would prove to be very entertaining, due to the dynamics of wormhole access. Except that CCP once had limited number of resources. Rather than war, high sec players that had to be at work or asleep during downtime logged it to find no resources. They then unsubbed. CCP greatly expanded ores in high sec belts and added missions to ensure there are always things for players to do. Once upon a time, null ABCs and havens were rare. The result was that max profit came from not letting anyone else in. Small, very powerful corps controlling vast areas and making sure they were the only ones that have access. The one sitting on the gold mine is very hard to kick off by people sitting on mud farms. So hard, wasn't worth a try. CCP had to drastically up the ABCs and havens to get those that control null to let others in. So, what you're suggesting, already tried, and the result was very bad for a company whose income is based on increasing subscriber base. Limited resources = fewer subs = bankruptcy. Your goals are not their goals. No, you are speaking of a different problem, which resulted from a poor distribution of resources across player timezones, due to spawn times. I know because I used to live in one of those timezones, where resources were already mined out when I had time to play.
Limiting resources can be more "fairly" achieved by increasing the frequency of spawns, but reducing the quantity in each spawn, by making roids and ice much less productive.
Also, moving ABC roids to WH space would pose some new and interesting problems. Wormholes can open up to *any* location in New Eden, so it is much harder to control access to them. And, you can't jump in with a supercap fleet to protect them.
And, yes, my goals are the same as CCP's goals (I think) - more fun, more excitement, less boredom -> more stories, more subscribers, more money, no layoffs, game lives forever. |

Darryn Lowe
AD ASTRA Interstellar
25
|
Posted - 2014.05.03 00:36:00 -
[88] - Quote
So looking forward to trying this new ship out.
I LOVE the Venture and it is truly my most favourite ship in game although I am currently running a Proc just for time constraints. |

Sabriz Adoudel
Mission BLITZ
2785
|
Posted - 2014.05.03 00:43:00 -
[89] - Quote
I am looking forward to a Prospect-ageddon event in the first week or two of release.
I will, of course, be building Prospects to sell during said event as well as investing ISK in marketing expenses (sorry, gank ships) to keep demand flowing. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
1089
|
Posted - 2014.05.03 00:48:00 -
[90] - Quote
Steve Ronuken wrote:Benny Ohu wrote:Steve Ronuken wrote:Why is Fullerides marked up as a link, but with no actual url? dev blogs have been doing that recently :S are you a csm yet hurry up 24 hours to go. Good luck ;)
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
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