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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
4315
|
Posted - 2014.05.02 19:04:00 -
[1] - Quote
As announced in the EVE Keynote speech during Fanfest 2014 by CCP Fozzie, with the Summer 2014 expansion we will see a Tech 2 version of the popular Venture mining frigate.
The new Prospect ship is the first expedition frigate with a focus on "ninja mining" in dangerous space.
Read all about this exciting new ship in CCP Fozzie's latest blog Fortune Favors the Bold! CCP Phantom - Senior Community Representative - Volunteer Manager |
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Ydnari
Estrale Frontiers Project Wildfire
328
|
Posted - 2014.05.02 19:06:00 -
[2] - Quote
Can't find item
Sorry, we could not find the item you were looking for.
-- |
Destination SkillQueue
Are We There Yet
6389
|
Posted - 2014.05.02 19:07:00 -
[3] - Quote
In before blog.
The ship idea sounds solid though. |
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CCP Phantom
C C P C C P Alliance
4315
|
Posted - 2014.05.02 19:08:00 -
[4] - Quote
Ydnari wrote:Can't find item
Sorry, we could not find the item you were looking for.
Unfortunately there is always a delay of 1-2 minutes between creating this forum thread and the blog to appear live on the web page. Please be patient a few seconds more, thank you!
CCP Phantom - Senior Community Representative - Volunteer Manager |
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Paladinhunt
Iridius Alteria
39
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Posted - 2014.05.02 19:11:00 -
[5] - Quote
Uh, CCP your twitch channel is on fire right now. They don't know if the new gates will lead to new space, jove space.... ect.
BASICALLY THE END OF THE EVE KEYNOTE.
please fix. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1378
|
Posted - 2014.05.02 19:14:00 -
[6] - Quote
The ore changes. I like them GRRR Goons |
Miles Forrester
Timeless Echoes
25
|
Posted - 2014.05.02 19:15:00 -
[7] - Quote
I see my next expedition won't be in highsec.... a welcome change. |
Saidin Thor
Norse Technologies
22
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Posted - 2014.05.02 19:19:00 -
[8] - Quote
Currently, mining gas in null sec is difficult/impossible to do at any large scale in ventures because the gas clouds actually cause explosions that are difficult to tank in a frigate. Once you get to 2-3+ gas miners, they're each triggering explosions and just blowing up the poor little frigates. Without any role specific bonus to prevent these explosions, I don't see how the T2 variant will be any more usable at a large scale for null sec gas mining.
Could there be another role bonus added to the Prospect to reduce explosion probability, or damage, or something like that, so that you can actually use the dedicated gas mining ships to gas mine in null sec instead of having to use something like turret-heavy BCs that can tank the damage? |
Rovinia
Exotic Dancers Union SONS of BANE
239
|
Posted - 2014.05.02 19:21:00 -
[9] - Quote
Was a little disappointed because i was hoping it would be an Intaki Syndicate modification of the Venture because of the Gas harvester bonus and the "mining in hostile territories" theme. But nice ship after all |
Destination SkillQueue
Are We There Yet
6389
|
Posted - 2014.05.02 19:24:00 -
[10] - Quote
I like the ore changes, since it pokes some holes in the needlessly tight separation of resources between security levels. That in turn creates a more varied gameplay environment in general and provides those tasty rare treats that players tends to enjoy. |
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Vic Vorlon
Aideron Robotics
3
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Posted - 2014.05.02 19:27:00 -
[11] - Quote
If I'm reading this right, there's a new skill, "Expedition Frigate", to study? What are the other pre-requisites for using this ship? |
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Chribba
Otherworld Enterprises Otherworld Empire
11837
|
Posted - 2014.05.02 19:28:00 -
[12] - Quote
Nom nom nom!
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Harvey James
The Sengoku Legacy
789
|
Posted - 2014.05.02 19:29:00 -
[13] - Quote
no drones .. funky Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Lady Oremond
Science and Trade Institute Caldari State
7
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Posted - 2014.05.02 19:30:00 -
[14] - Quote
Why doesn't it have 3 turret slots? |
Brad314
Prospero's Island
15
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Posted - 2014.05.02 19:31:00 -
[15] - Quote
Is it getting mining laser yield bonuses for both skills or is that a typo? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
484
|
Posted - 2014.05.02 19:32:00 -
[16] - Quote
Lady Oremond wrote:Why doesn't it have 3 turret slots? It's got three highslots, but only 2 turrets. The third high is a utility high. Covert cyno, anyone? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
mkint
1170
|
Posted - 2014.05.02 19:32:00 -
[17] - Quote
Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Harvey James
The Sengoku Legacy
789
|
Posted - 2014.05.02 19:34:00 -
[18] - Quote
3 more lows than the venture aswell .. wow!! Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Weaselior
GoonWaffe Goonswarm Federation
7215
|
Posted - 2014.05.02 19:38:00 -
[19] - Quote
mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more. that's dumb you're dumb
most t2 ships are flatly better than their t1 counterpart Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Gamer4liff
GoonWaffe Goonswarm Federation
82
|
Posted - 2014.05.02 19:40:00 -
[20] - Quote
This is great, I can't wait to hear stories of asteroid thievery and claim jumping. Or to put it another way: "Yeehaw". |
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Benny Ohu
Chaotic Tranquility
3138
|
Posted - 2014.05.02 19:41:00 -
[21] - Quote
yes exactly as i predicted the green and red stripes make it go faster than the venture 45m/s
although it was a giveaway cos stripes make everything go faster |
Rovinia
Exotic Dancers Union SONS of BANE
239
|
Posted - 2014.05.02 19:42:00 -
[22] - Quote
This one doesn't have the "+2 warp core strength" Role bonus the Venture has, is that right? Not that i want to complain about it, the exchange for the Covert Ops Cloaking device is good enough. Just not sure if it's a mistake or intended. |
mkint
1170
|
Posted - 2014.05.02 19:42:00 -
[23] - Quote
Weaselior wrote:mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more. that's dumb you're dumb most t2 ships are flatly better than their t1 counterpart T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
148
|
Posted - 2014.05.02 19:43:00 -
[24] - Quote
Thank God, we high sec players struggling already to make decent ISK / hr are getting "yet another high-sec nerf" (I should trademark that statement since we need it now about every 2 weeks. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
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CCP Fozzie
C C P C C P Alliance
9849
|
Posted - 2014.05.02 19:46:00 -
[25] - Quote
Rovinia wrote:This one doesn't have the "+2 warp core strength" Role bonus the Venture has, is that right? Not that i want to complain about it, the exchange for the Covert Ops Cloaking device is good enough. Just not sure if it's a mistake or intended.
You are correct, the Prospect doesn't have extra warp core strength, as the covert cloak handles that function.
Hope you guys enjoy these changes, I'm heading to the fight them pub crawl so I won't be answering questions tonight, but rest assured I will be back later to read everything.
Cheers! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Weaselior
GoonWaffe Goonswarm Federation
7215
|
Posted - 2014.05.02 19:48:00 -
[26] - Quote
mkint wrote: T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea.
t2 destroyers (we are not babies here, we can pronounce words) have a completely unique role, as do blops
however the standard t2 ship is something like the ishtar (strictly better than the vexor) the mackinaw (strictly better than the retriever) etc Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Wendrika
Almatter Foundation
12
|
Posted - 2014.05.02 19:51:00 -
[27] - Quote
Yay! With that ship I could go to Nullsec without looking like a juicy steak. And with the added Anomalies to Low Sec, I might just not need to! |
Omnathious Deninard
Novis Initiis
2332
|
Posted - 2014.05.02 19:51:00 -
[28] - Quote
So will the added Mexallon in Arkonor affect the importing of Mexallon into null sec? Will this give sov a greater sense of independence from other zones of space? -á --á |
Owen Levanth
Federated Deep Space Explorations
132
|
Posted - 2014.05.02 19:54:00 -
[29] - Quote
mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more.
edit: I guess this one doesn't have the built in warp core strength, but how frequently did that bonus ever actually come into play in the past?
It also doesn't have drones. And don't mock the core strength bonus on the Venture, that has saved my ass a few times in the past.
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mkint
1170
|
Posted - 2014.05.02 19:57:00 -
[30] - Quote
Omnathious Deninard wrote:So will the added Mexallon in Arkonor affect the importing of Mexallon into null sec? Will this give sov a greater sense of independence from other zones of space? Why should any section of space at all be independent from any other section of space? No other section of space has that, including those sections higher-risk than in the big blue donut. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
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Darth Kilth
Silver Guardians Fidelas Constans
165
|
Posted - 2014.05.02 20:01:00 -
[31] - Quote
3 High slots but only 2 turrets?
Why won't you let me have 3 miners equipped! |
Zeera Tomb-Raider
Aliastra Gallente Federation
20
|
Posted - 2014.05.02 20:02:00 -
[32] - Quote
I like this ship.but the prize on it have to be low,if not way dont just keep jusing venture if the risk vs reward gose up and not down,next i hope you make a bc version with combat abileties to figth of any solo ganker in a frig T1-T2.im not sure way the cloack shud be ther, can it jump gate cloacked if so grate,cant mine cloacked so if you made ship imune to al warp jammers ship moduls not inincluding capital mods that be of grater help than the cloack i think. |
Owen Levanth
Federated Deep Space Explorations
132
|
Posted - 2014.05.02 20:04:00 -
[33] - Quote
Zeera Tomb-Raider wrote:I like this ship.but the prize on it have to be low,if not way dont just keep jusing venture if the risk vs reward gose up and not down,next i hope you make a bc version with combat abileties to figth of any solo ganker in a frig T1-T2.im not sure way the cloack shud be ther, can it jump gate cloacked if so grate,cant mine cloacked so if you made ship imune to al warp jammers ship moduls not inincluding capital mods that be of grater help than the cloack i think.
Don't worry, my industry alt will make sure the prize is reasonable. Trust me.
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Weaselior
GoonWaffe Goonswarm Federation
7216
|
Posted - 2014.05.02 20:04:00 -
[34] - Quote
Darth Kilth wrote:3 High slots but only 2 turrets?
Why won't you let me have 3 miners equipped! because it fits a covops cloak Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Weaselior
GoonWaffe Goonswarm Federation
7217
|
Posted - 2014.05.02 20:05:00 -
[35] - Quote
mkint wrote:Omnathious Deninard wrote:So will the added Mexallon in Arkonor affect the importing of Mexallon into null sec? Will this give sov a greater sense of independence from other zones of space? Why should any section of space at all be independent from any other section of space? No other section of space has that, including those sections higher-risk than in the big blue donut. "i know something about risk" said the npc alt
oh man that was a good one Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Kynric
Sky Fighters Sky Syndicate
74
|
Posted - 2014.05.02 20:05:00 -
[36] - Quote
In before rant about "afk cloaky miners." |
Arronicus
Ravens' Nest Outlaw Horizon.
929
|
Posted - 2014.05.02 20:06:00 -
[37] - Quote
Lady Oremond wrote:Why doesn't it have 3 turret slots?
Do you also ask why the stealth bombers don't have 4 launcher slots?
2 miners and a cloak. Seems like a bit of a no brainer to me. |
mkint
1170
|
Posted - 2014.05.02 20:07:00 -
[38] - Quote
Zeera Tomb-Raider wrote:I like this ship.but the prize on it have to be low,if not way dont just keep jusing venture if the risk vs reward gose up and not down,next i hope you make a bc version with combat abileties to figth of any solo ganker in a frig T1-T2.im not sure way the cloack shud be ther, can it jump gate cloacked if so grate,cant mine cloacked so if you made ship imune to al warp jammers ship moduls not inincluding capital mods that be of grater help than the cloack i think.
covops cloak is one of the most powerful lowsec survival tools there is, especially on a frigate hull. Watch local, watch d-scan. No point of ship balance can cure stupid. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
mkint
1170
|
Posted - 2014.05.02 20:10:00 -
[39] - Quote
Weaselior wrote:mkint wrote:Omnathious Deninard wrote:So will the added Mexallon in Arkonor affect the importing of Mexallon into null sec? Will this give sov a greater sense of independence from other zones of space? Why should any section of space at all be independent from any other section of space? No other section of space has that, including those sections higher-risk than in the big blue donut. "i know something about risk" said the npc alt oh man that was a good one If you want a discussion about risk, I'm game for that. perception of risk =/= actual risk, and I think you know this, and like to maintain the misconception for your own benefit. However, that's off topic for this thread. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Benny Ohu
Chaotic Tranquility
3139
|
Posted - 2014.05.02 20:11:00 -
[40] - Quote
oh, can we look forwards to having -100% cloak cpu role bonuses on covops and recons? |
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Destoya
Sniggerdly Pandemic Legion
264
|
Posted - 2014.05.02 20:13:00 -
[41] - Quote
Weaselior wrote:mkint wrote: T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea.
t2 destroyers (we are not babies here, we can pronounce words) have a completely unique role, as do blops however the standard t2 ship is something like the ishtar (strictly better than the vexor) the mackinaw (strictly better than the retriever) etc
Just for the record, interdictors in gank, no bubble, fits outclass their T1 counterparts quite soundly, with the exception of the flycatcher and heretic (though those are still stronger combat ships than the T1 ones).
In fits with MWD and a scram as a minimum, Eris is 703 DPS with equal HP to the 580 DPS catalyst, or 677 DPS with 50% more HP than the catalyst. This isn't even considering the innate MWD signature or resist bonuses of the interdictors. |
Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
141
|
Posted - 2014.05.02 20:14:00 -
[42] - Quote
Quick question about one line in the stats for the Prospect:
Quote: -100% Cloaking Device CPU use
When I first started playing, all of the Cover Ops ships had something like this stat, only with odd percentages like 97.8% reduced CPU. CCP eventually did away with these bonuses, because they were kind of confusing.
Now it seems like you are bringing these weird bonuses back, but just for this one ship. |
Zeera Tomb-Raider
Aliastra Gallente Federation
20
|
Posted - 2014.05.02 20:19:00 -
[43] - Quote
mkint wrote:Zeera Tomb-Raider wrote:I like this ship.but the prize on it have to be low,if not way dont just keep jusing venture if the risk vs reward gose up and not down,next i hope you make a bc version with combat abileties to figth of any solo ganker in a frig T1-T2.im not sure way the cloack shud be ther, can it jump gate cloacked if so grate,cant mine cloacked so if you made ship imune to al warp jammers ship moduls not inincluding capital mods that be of grater help than the cloack i think. covops cloak is one of the most powerful lowsec survival tools there is, especially on a frigate hull. Watch local, watch d-scan. No point of ship balance can cure stupid. yes but i still like the +2 in warp strength on venture better than the cloack, |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
175
|
Posted - 2014.05.02 20:21:00 -
[44] - Quote
CCP Fozzie wrote:Rovinia wrote:This one doesn't have the "+2 warp core strength" Role bonus the Venture has, is that right? Not that i want to complain about it, the exchange for the Covert Ops Cloaking device is good enough. Just not sure if it's a mistake or intended. You are correct, the Prospect doesn't have extra warp core strength, as the covert cloak handles that function. Hope you guys enjoy these changes, I'm heading to the fight them pub crawl so I won't be answering questions tonight, but rest assured I will be back later to read everything. Cheers! Fozzie, awesome on the ship. I love it. But it is missing one very important thing. The ability to Ice Mine! Why can we not have a ship like this which can mine ice? That would be perfect. |
Berluth Luthian
Onslaught Inc RISE of LEGION
187
|
Posted - 2014.05.02 20:22:00 -
[45] - Quote
Blockade runners that can make short covert bridges would be cool. |
Owen Levanth
Federated Deep Space Explorations
132
|
Posted - 2014.05.02 20:26:00 -
[46] - Quote
Zeera Tomb-Raider wrote:mkint wrote:Zeera Tomb-Raider wrote:I like this ship.but the prize on it have to be low,if not way dont just keep jusing venture if the risk vs reward gose up and not down,next i hope you make a bc version with combat abileties to figth of any solo ganker in a frig T1-T2.im not sure way the cloack shud be ther, can it jump gate cloacked if so grate,cant mine cloacked so if you made ship imune to al warp jammers ship moduls not inincluding capital mods that be of grater help than the cloack i think. covops cloak is one of the most powerful lowsec survival tools there is, especially on a frigate hull. Watch local, watch d-scan. No point of ship balance can cure stupid. yes but i still like the +2 in warp strength on venture better than the cloack,
But why? A cloak cloaks you always without fail, except if you do something stupid. Every ******* with two faction scrams can overpower a fully warp-stabbed Venture. If you don't have additional stabs in your lows, a single 3-point faction scram can point you. Or the combination of a normal scram and a warp disruptor. Or if you get alpha'd before you can warp out. +2 warp strength is neat, but not better then a covert-ops cloak. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3155
|
Posted - 2014.05.02 20:30:00 -
[47] - Quote
Why is Fullerides marked up as a link, but with no actual url? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |
Tharin Malkyre
Knights of the Ouroboros
22
|
Posted - 2014.05.02 20:32:00 -
[48] - Quote
Obligatory: Our Prospects will blot out the sun.
So very looking forward to this ship. Everyone in my corp is going to be heckled until they train Mining Frigate V. |
Benny Ohu
Chaotic Tranquility
3139
|
Posted - 2014.05.02 20:32:00 -
[49] - Quote
Steve Ronuken wrote:Why is Fullerides marked up as a link, but with no actual url? dev blogs have been doing that recently :S
are you a csm yet hurry up |
Darin Vanar
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.05.02 20:33:00 -
[50] - Quote
That, is amazing.
Thanks for making me excited for this upcoming expansion, the price changes from previous blogs really had me questioning my viability as a young pilot in New Eden. This will at least open new frontiers for work. :)
Exciting stuff. One of my first questions on newbie channel was if I could equip a cloaking device on a Venture and everyone laughed. Well, this TII Venture is just great. :D
Awesome stuff. |
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Loraine Gess
Confedeferate Union of Tax Legalists
257
|
Posted - 2014.05.02 20:36:00 -
[51] - Quote
Steve Ronuken wrote:Why is Fullerides marked up as a link, but with no actual url?
Next up: Fulleride changes |
Zeera Tomb-Raider
Aliastra Gallente Federation
20
|
Posted - 2014.05.02 20:39:00 -
[52] - Quote
Owen Levanth wrote:Zeera Tomb-Raider wrote:mkint wrote:Zeera Tomb-Raider wrote:I like this ship.but the prize on it have to be low,if not way dont just keep jusing venture if the risk vs reward gose up and not down,next i hope you make a bc version with combat abileties to figth of any solo ganker in a frig T1-T2.im not sure way the cloack shud be ther, can it jump gate cloacked if so grate,cant mine cloacked so if you made ship imune to al warp jammers ship moduls not inincluding capital mods that be of grater help than the cloack i think. covops cloak is one of the most powerful lowsec survival tools there is, especially on a frigate hull. Watch local, watch d-scan. No point of ship balance can cure stupid. yes but i still like the +2 in warp strength on venture better than the cloack, But why? A cloak cloaks you always without fail, except if you do something stupid. Every ******* with two faction scrams can overpower a fully warp-stabbed Venture. If you don't have additional stabs in your lows, a single 3-point faction scram can point you. Or the combination of a normal scram and a warp disruptor. Or if you get alpha'd before you can warp out. +2 warp strength is neat, but not better then a covert-ops cloak. tru you have a point ther.the cloack migth be better at keeping you a live,+2 warp strengt migth help you get back from your adventurs going tru gats,not that fun to be stranded in 0 sec or lowe if you want the ore back to hige sec.after all a miner will be exposed when mining so gankers only need to wait at gate,so just 1 ship can stop you from getting back |
Vincent Athena
V.I.C.E.
2749
|
Posted - 2014.05.02 20:39:00 -
[53] - Quote
mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more.
edit: I guess this one doesn't have the built in warp core strength, but how frequently did that bonus ever actually come into play in the past? The Venture is cheaper. http://vincentoneve.wordpress.com/ |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3155
|
Posted - 2014.05.02 20:40:00 -
[54] - Quote
Benny Ohu wrote:Steve Ronuken wrote:Why is Fullerides marked up as a link, but with no actual url? dev blogs have been doing that recently :S are you a csm yet hurry up
24 hours to go. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |
Seith Kali
GoonWaffe Goonswarm Federation
17
|
Posted - 2014.05.02 20:51:00 -
[55] - Quote
Gonna take more than a bit of mexallon in the arkanor to make null mining a serious profession fozzie. Give us a mining dread or let the rorqual be it. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |
Owen Levanth
Federated Deep Space Explorations
132
|
Posted - 2014.05.02 20:53:00 -
[56] - Quote
Zeera Tomb-Raider wrote:Owen Levanth wrote:Zeera Tomb-Raider wrote:mkint wrote:Zeera Tomb-Raider wrote:I like this ship.but the prize on it have to be low,if not way dont just keep jusing venture if the risk vs reward gose up and not down,next i hope you make a bc version with combat abileties to figth of any solo ganker in a frig T1-T2.im not sure way the cloack shud be ther, can it jump gate cloacked if so grate,cant mine cloacked so if you made ship imune to al warp jammers ship moduls not inincluding capital mods that be of grater help than the cloack i think. covops cloak is one of the most powerful lowsec survival tools there is, especially on a frigate hull. Watch local, watch d-scan. No point of ship balance can cure stupid. yes but i still like the +2 in warp strength on venture better than the cloack, But why? A cloak cloaks you always without fail, except if you do something stupid. Every ******* with two faction scrams can overpower a fully warp-stabbed Venture. If you don't have additional stabs in your lows, a single 3-point faction scram can point you. Or the combination of a normal scram and a warp disruptor. Or if you get alpha'd before you can warp out. +2 warp strength is neat, but not better then a covert-ops cloak. tru you have a point ther.the cloack migth be better at keeping you a live,+2 warp strengt migth help you get back from your adventurs going tru gats,not that fun to be stranded in 0 sec or lowe if you want the ore back to hige sec.after all a miner will be exposed when mining so gankers only need to wait at gate,so just 1 ship can stop you from getting back
Two things to help: MWD + cloak trick for the old fashioned way. Or the mobile depot + probe launcher combo for secretly scanning your way through W-Space. Remember, you can refit your cov-ops cloak right after scanning down your own exit and sneak through a few wormholes until you get spit out into LowSec or HighSec again. (With a cov-op cloak LowSec is ridiculously safe. Just look at d-scan once in a while to not warp to a gate with an entire fleet of smarbombing battleships waiting and you're golden.) |
Zeera Tomb-Raider
Aliastra Gallente Federation
20
|
Posted - 2014.05.02 21:03:00 -
[57] - Quote
Seith Kali wrote:Gonna take more than a bit of mexallon in the arkanor to make null mining a serious profession fozzie. Give us a mining dread or let the rorqual be it. Agre with you ther,The only thing that will help is to give mining ships som combat abilletis beside the drons so if they operate in a fleet they will need less protection from other combat pilots,after all not many pvp pilots will guard mining ships for houers a day,they dident sign up to this game for that. |
Ugleb
Jotunn Risi Ushra'Khan
391
|
Posted - 2014.05.02 21:03:00 -
[58] - Quote
The Prospect may not have the +2 warp strength of the Venture, but it does get +3 lows and covert ops cloaking.
Sounds like an even more annoying stabbed FW LP farmer. That can warp around invisibly. And fit more WCS. And gets a 10m sig radius reduction. I don't like this thought. http://uglebsjournal.wordpress.com/
The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.-á Join channel JORIS to learn more! |
GavinGoodrich
Dissident Aggressors Mordus Angels
69
|
Posted - 2014.05.02 21:03:00 -
[59] - Quote
mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more.
edit: I guess this one doesn't have the built in warp core strength, but how frequently did that bonus ever actually come into play in the past?
I think the difference in tiers you're talking about is tier 3 vs. tier 2, which is more balanced now. Tier 2 will just about always be superior in every way to tier 1, hence the pricetag. Haaaaaalp my head's on fire |
Max Kolonko
High Voltage Industries Ash Alliance
396
|
Posted - 2014.05.02 21:29:00 -
[60] - Quote
CCP Fozzie wrote:Rovinia wrote:This one doesn't have the "+2 warp core strength" Role bonus the Venture has, is that right? Not that i want to complain about it, the exchange for the Covert Ops Cloaking device is good enough. Just not sure if it's a mistake or intended. You are correct, the Prospect doesn't have extra warp core strength, as the covert cloak handles that function. Hope you guys enjoy these changes, I'm heading to the fight them pub crawl so I won't be answering questions tonight, but rest assured I will be back later to read everything. Cheers!
Fozzie - I know this is not the right subject but You announced something today that may very strongly affect wormholes:
Freighters with cargo rigs will be able to bring packaged super-caps into wormholes! Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
|
Rayzilla Zaraki
Tandokuno
201
|
Posted - 2014.05.02 21:40:00 -
[61] - Quote
Medalyn Isis wrote: Fozzie, awesome on the ship. I love it. But it is missing one very important thing. The ability to Ice Mine! Why can we not have a ship like this which can mine ice? That would be perfect.
Something Fozzie said when he introduced this ship seemed to indicate that this might the the first of a new line of Expedition ships. Perhaps in a near-future release we'll see a larger version of the Prospect that can harvest ice.
Gate campers are just Carebears with anger issues. |
Weaselior
GoonWaffe Goonswarm Federation
7222
|
Posted - 2014.05.02 21:42:00 -
[62] - Quote
Max Kolonko wrote: Fozzie - I know this is not the right subject but You announced something today that may very strongly affect wormholes:
Freighters with cargo rigs will be able to bring packaged super-caps into wormholes!
bigger issue is caps into highsec
i think packaged supercaps are bigger than 1m m3 Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Falin Whalen
GoonWaffe Goonswarm Federation
628
|
Posted - 2014.05.02 21:44:00 -
[63] - Quote
Kynric wrote:In before rant about "afk cloaky miners." http://i.imgur.com/RYmyt.gif "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
Quinn Corvez
Probe Patrol Ixtab.
224
|
Posted - 2014.05.02 21:44:00 -
[64] - Quote
For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better mining yield. |
Quinn Corvez
Probe Patrol Ixtab.
224
|
Posted - 2014.05.02 21:45:00 -
[65] - Quote
For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield. |
Ned Thomas
Death Rider inc M1NER CONFL1CT
10
|
Posted - 2014.05.02 21:59:00 -
[66] - Quote
Quinn Corvez wrote:For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield.
It loses the Venture's launcher hardpoint, so me thinks the Prospect isn't designed for WH ops at all. |
Milton Middleson
Rifterlings Point Blank Alliance
479
|
Posted - 2014.05.02 22:00:00 -
[67] - Quote
Unless I did the math wrong somewhere, a max yield mining Venture gets 991/min, whereas a max yield Prospect only hits 866. While the Prospect doesn't need to be strictly better than the Venture, you might contemplate bumping the yield a bit so they're about equal, especially considering ore mining in a frigate is already not the most profitable endeavor.
Quote:(we are not babies here, we can pronounce words) ... blops m8
edit: the most likely outcome of giving the Prospect higher gas yield than the Venture would be reducing the value of gas. |
Quinn Corvez
Probe Patrol Ixtab.
224
|
Posted - 2014.05.02 22:15:00 -
[68] - Quote
Ned Thomas wrote:Quinn Corvez wrote:For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield. It loses the Venture's launcher hardpoint, so me thinks the Prospect isn't designed for WH ops at all.
What has a launcher slot got to do with anything?
My point is that the venture is very popular in wormhole space but if this new ship is no better than a venture at gas mining, there is no need to upgrade.
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
328
|
Posted - 2014.05.02 22:19:00 -
[69] - Quote
mkint wrote:Weaselior wrote:mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more. that's dumb you're dumb most t2 ships are flatly better than their t1 counterpart T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea. t2 destroyers have more tank than their t1 counterparts. what are you smoking. |
Falin Whalen
GoonWaffe Goonswarm Federation
628
|
Posted - 2014.05.02 22:30:00 -
[70] - Quote
Omnathious Deninard wrote:So will the added Mexallon in Arkonor affect the importing of Mexallon into null sec? Will this give sov a greater sense of independence from other zones of space? It helps, but it will still not be enough. I need to run the numbers, but it still looks like we will be importing lots of lowends still, to make up for the lowend poor anomalies. Mexallon was a mineral that was particularly deficient in the anomalies, and you had to cycle an anom about 20-51 times (depending on the anom) just to get enough mex to build 100 battleships. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
|
mkint
1172
|
Posted - 2014.05.02 22:31:00 -
[71] - Quote
Flyinghotpocket wrote:mkint wrote:Weaselior wrote:mkint wrote:Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more. that's dumb you're dumb most t2 ships are flatly better than their t1 counterpart T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea. t2 destroyers have more tank than their t1 counterparts. what are you smoking. maybe I'm just out of date. Argument is still valid... devs have said they don't want T2 stuff to obsolete T1's, and they don't want balance based on price point alone. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
MeBiatch
GRR GOONS
1837
|
Posted - 2014.05.02 22:49:00 -
[72] - Quote
Berluth Luthian wrote:Blockade runners that can make short covert bridges would be cool.
Think tech two orca There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Benny Ohu
Chaotic Tranquility
3141
|
Posted - 2014.05.02 22:58:00 -
[73] - Quote
I had a poke about online for information, is this the first tech two ship introduced since Trinity? That's six and a half years. Do AT prize ships 'count' as tech two or faction?
Milton Middleson wrote:Weaselior wrote:(we are not babies here, we can pronounce words) ... blops m8 o oo ooOOOOoo oo o o FIGHT! FIGHT! |
ihcn
Life. Universe. Everything. Clockwork Pineapple
234
|
Posted - 2014.05.02 23:05:00 -
[74] - Quote
I found an error!
Quote:The Prospect is the first <a>Expedition Frigate,</a> a new class of ships designed by Outer Ring Excavations and their subsidiaries that enable brave capsuleers to chase riches in the frontiers of space.
"Expedition Frigate" doesn't link to anything.
I am definitely pumped for covops mining ships
Back in 2010-2011 I led a team that would scan for wormholes in hisec and mine them out and just haul the ore directly out. We had to use retrievers and such at the time, ships specialized for that kind of thing with low mass and high cargo and covops cloaks would have been incredible, they would've filled the "wormhole diving miner" role perfectly.
Specifically, our biggest problem was mining in C1 wormholes, we would kill most of the mass of the hole just getting our mining ships in and out.
In c2 and up though this is still great though because it means newer players will feel more comfortable bringing in a T2 ship without risking 250+ million isk |
LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.02 23:05:00 -
[75] - Quote
If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk. |
ihcn
Life. Universe. Everything. Clockwork Pineapple
234
|
Posted - 2014.05.02 23:07:00 -
[76] - Quote
LHA Tarawa wrote:If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk. Don't underestimate the value of the covops cloak, especially when you're mining gas |
Celeste Taylor
Ruby Dynasty
261
|
Posted - 2014.05.02 23:34:00 -
[77] - Quote
I love the more experimental specialized ships even if the Nestor is so underpowered. My favorite ships are the Force Recon and other T2 cruisers since they tend to be specialized to specific roles. In my opinion we don't need more generic jack of all trades ships for now. |
Abrazzar
Vardaugas Family
3156
|
Posted - 2014.05.02 23:49:00 -
[78] - Quote
Nice to have three extra lows for warpcore stabilizers. Sovereignty and Population New Mining Mechanics |
Sizeof Void
Ninja Suicide Squadron
417
|
Posted - 2014.05.02 23:54:00 -
[79] - Quote
I really think that increasing the amount of resources available in null space is going to make null sec even more politically static.
Wars are fought over limited resources, and when everyone has access to abundant resources, the incentive to go to war diminishes. I think it makes more sense to severely reduce any and all easily available resources, across the board in both high-sec and null-sec. Force more conflicts over resources to occur, by making them more scarce.
For example: how about moving *all* of the ABC roids to WH space for a while and see what happens? I'm sure that it would prove to be very entertaining, due to the dynamics of wormhole access. |
Dinsdale Pirannha
Pirannha Corp
2890
|
Posted - 2014.05.02 23:55:00 -
[80] - Quote
LHA Tarawa wrote:If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk.
Yup.
It is largely irrelevant though. With the buffs to the ABC rocks, null sec refine rates, and null sec industry, null sec takes another step towards complete independence from all other sectors in the game, which is what one of the dev's promised 6 months ago would never happen.
It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute.
I find it a joke when null sec complains about their transportation costs to high sec going from 0.5% to 0.75% of a payload with this isotope hike. If you listen to one of the chief architects of this indy overhaul, he has plans for null sec to be like Civilization-like city-states.
Of course, he forgets to mention, those city-states will trade with each other, and have nothing to do with high sec. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|
LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.03 00:02:00 -
[81] - Quote
Sizeof Void wrote:I really think that increasing the amount of resources available in null space is going to make null sec even more politically static.
Wars are fought over limited resources, and when everyone has access to abundant resources, the incentive to go to war diminishes. I think it makes more sense to severely reduce any and all easily available resources, across the board in both high-sec and null-sec. Force more conflicts over resources to occur, by making them more scarce.
For example: how about moving *all* of the ABC roids to WH space for a while and see what happens? I'm sure that it would prove to be very entertaining, due to the dynamics of wormhole access.
Except that CCP once had limited number of resources.
Rather than war, high sec players that had to be at work or asleep during downtime logged it to find no resources. They then unsubbed. CCP greatly expanded ores in high sec belts and added missions to ensure there are always things for players to do.
Once upon a time, null ABCs and havens were rare. The result was that max profit came from not letting anyone else in. Small, very powerful corps controlling vast areas and making sure they were the only ones that have access. The one sitting on the gold mine is very hard to kick off by people sitting on mud farms. So hard, wasn't worth a try.
CCP had to drastically up the ABCs and havens to get those that control null to let others in.
So, what you're suggesting, already tried, and the result was very bad for a company whose income is based on increasing subscriber base. Limited resources = fewer subs = bankruptcy.
Your goals are not their goals. |
LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.03 00:05:00 -
[82] - Quote
Dinsdale Pirannha wrote: It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute.
Already do man. Part of our corp's monthly rent is ice and POS fuel.
|
Furoth
Black Avarice
24
|
Posted - 2014.05.03 00:09:00 -
[83] - Quote
I can't find a use for these ships for myself but I'm still getting one. :) Besides, it looks pretty good.
One of these and a high sec cap also; just because. :D
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CCP Phantom
C C P C C P Alliance
4321
|
Posted - 2014.05.03 00:12:00 -
[84] - Quote
Steve Ronuken wrote:Why is Fullerides marked up as a link, but with no actual url? This was a mistake (actually it was a reminder to capitalize this word) which has now been fixed.
CCP Phantom - Senior Community Representative - Volunteer Manager |
|
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
30
|
Posted - 2014.05.03 00:19:00 -
[85] - Quote
Interesting ship, I can see it opening some options. I'm pleasantly surprised it appears fairly balanced. As for the 'ABC' ore change I admit I have not dealt with them much, it seems good to me so I'll leave the debate on yea or nay to more experienced people So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |
Alain Colcer
Agiolet Security and Logistics
98
|
Posted - 2014.05.03 00:20:00 -
[86] - Quote
CCP, just to refresh some aspects of the lore and prime fiction you guys been using
ORE was a private enterprise by a gallente miner who found a massive nocx deposit in outer ring, however Serpentis executed a very hostile take-over about 4-5 years ago....
So everything ORE puts on the market today, is done under Serpentis management........
Not sure how all the empire factions along with CONCORD swallow that. |
Sizeof Void
Ninja Suicide Squadron
417
|
Posted - 2014.05.03 00:31:00 -
[87] - Quote
LHA Tarawa wrote:Sizeof Void wrote:I really think that increasing the amount of resources available in null space is going to make null sec even more politically static.
Wars are fought over limited resources, and when everyone has access to abundant resources, the incentive to go to war diminishes. I think it makes more sense to severely reduce any and all easily available resources, across the board in both high-sec and null-sec. Force more conflicts over resources to occur, by making them more scarce.
For example: how about moving *all* of the ABC roids to WH space for a while and see what happens? I'm sure that it would prove to be very entertaining, due to the dynamics of wormhole access. Except that CCP once had limited number of resources. Rather than war, high sec players that had to be at work or asleep during downtime logged it to find no resources. They then unsubbed. CCP greatly expanded ores in high sec belts and added missions to ensure there are always things for players to do. Once upon a time, null ABCs and havens were rare. The result was that max profit came from not letting anyone else in. Small, very powerful corps controlling vast areas and making sure they were the only ones that have access. The one sitting on the gold mine is very hard to kick off by people sitting on mud farms. So hard, wasn't worth a try. CCP had to drastically up the ABCs and havens to get those that control null to let others in. So, what you're suggesting, already tried, and the result was very bad for a company whose income is based on increasing subscriber base. Limited resources = fewer subs = bankruptcy. Your goals are not their goals. No, you are speaking of a different problem, which resulted from a poor distribution of resources across player timezones, due to spawn times. I know because I used to live in one of those timezones, where resources were already mined out when I had time to play.
Limiting resources can be more "fairly" achieved by increasing the frequency of spawns, but reducing the quantity in each spawn, by making roids and ice much less productive.
Also, moving ABC roids to WH space would pose some new and interesting problems. Wormholes can open up to *any* location in New Eden, so it is much harder to control access to them. And, you can't jump in with a supercap fleet to protect them.
And, yes, my goals are the same as CCP's goals (I think) - more fun, more excitement, less boredom -> more stories, more subscribers, more money, no layoffs, game lives forever. |
Darryn Lowe
AD ASTRA Interstellar
25
|
Posted - 2014.05.03 00:36:00 -
[88] - Quote
So looking forward to trying this new ship out.
I LOVE the Venture and it is truly my most favourite ship in game although I am currently running a Proc just for time constraints. |
Sabriz Adoudel
Mission BLITZ
2785
|
Posted - 2014.05.03 00:43:00 -
[89] - Quote
I am looking forward to a Prospect-ageddon event in the first week or two of release.
I will, of course, be building Prospects to sell during said event as well as investing ISK in marketing expenses (sorry, gank ships) to keep demand flowing. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
1089
|
Posted - 2014.05.03 00:48:00 -
[90] - Quote
Steve Ronuken wrote:Benny Ohu wrote:Steve Ronuken wrote:Why is Fullerides marked up as a link, but with no actual url? dev blogs have been doing that recently :S are you a csm yet hurry up 24 hours to go. Good luck ;)
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
|
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Lors Dornick
Kallisti Industries Solar Assault Fleet
1089
|
Posted - 2014.05.03 00:49:00 -
[91] - Quote
CCP Phantom wrote:Steve Ronuken wrote:Why is Fullerides marked up as a link, but with no actual url? This was a mistake (actually it was a reminder to capitalize this word) which has now been fixed. Mistakes made by devs during fanfest might be accepted, but please don't repeat it when sober.
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
|
Dinsdale Pirannha
Pirannha Corp
2890
|
Posted - 2014.05.03 01:19:00 -
[92] - Quote
LHA Tarawa wrote:Dinsdale Pirannha wrote: It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute.
Already do man. Part of our corp's monthly rent is ice and POS fuel.
Not surprised at all. Every day that passes, more confirmation floods in that this game is going to be null sec only soon enough. Maybe wh's will survive as an entity.
But low sec (outside of FW) and high sec will soon (9-12 months) have conditions that make it impossible to eke out a living , let alone prosper. Every high sec L4 mission runner and incursion runner is a pilot not paying a tithe to some cartel lord, and not grinding ISK and rocks to make stargates to the next area the cartels can control. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
30
|
Posted - 2014.05.03 01:27:00 -
[93] - Quote
Dinsdale Pirannha wrote:LHA Tarawa wrote:Dinsdale Pirannha wrote: It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute.
Already do man. Part of our corp's monthly rent is ice and POS fuel. Not surprised at all. Every day that passes, more confirmation floods in that this game is going to be null sec only soon enough. Maybe wh's will survive as an entity. But low sec (outside of FW) and high sec will soon (9-12 months) have conditions that make it impossible to eke out a living , let alone prosper. Every high sec L4 mission runner and incursion runner is a pilot not paying a tithe to some cartel lord, and not grinding ISK and rocks to make stargates to the next area the cartels can control.
CCP probably thinks independents will band together to overthrow over reaching power blocs. However self interest prevents formation of such bands and the revolutionaries tend to become like the tyrants they displace. So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |
Equinox Ying
Frontier Rebellion
17
|
Posted - 2014.05.03 01:28:00 -
[94] - Quote
I think this new ship will give lots of carebears the opportunity to venture (NPI) into low and even null to get diferent types of ores, I can certainly see my corp hosting frigate roams with ninja miners and other frigs just for the fun of it. I think this is a good step forward. |
Dinsdale Pirannha
Pirannha Corp
2891
|
Posted - 2014.05.03 02:31:00 -
[95] - Quote
Equinox Ying wrote:I think this new ship will give lots of carebears the opportunity to venture (NPI) into low and even null to get diferent types of ores, I can certainly see my corp hosting frigate roams with ninja miners and other frigs just for the fun of it. I think this is a good step forward.
Run the math on these ships. Is the ore better, yes.
But run the logistics, and more importantly, time, needed to run an op of any size, and compare that to a high sec mining op.
Either way, you are in for a rude surprise as the months slip away and high sec mineral prices slowly sink, as more and more ore is mined and processed in null, while at the same time high sec demand for minerals drop as more and more industry is done in null. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Callduron
Occupational Hazzard Gentlemen's Agreement
611
|
Posted - 2014.05.03 03:54:00 -
[96] - Quote
Good job, this looks really fun. , |
Johan March
GoonWaffe Goonswarm Federation
115
|
Posted - 2014.05.03 04:13:00 -
[97] - Quote
Looks like a fun little ship. I can't wait to do a Prospect blops drop. |
G'host Warrot
Low-Sec Survival Ltd.
7
|
Posted - 2014.05.03 06:25:00 -
[98] - Quote
I love u guys with ur tinfoilheads XD Its always everything for nullsec. Its bs guys. Im living in low sec and its a nice place. No rents, only a few pirates, only the same afk cloakys XD and wannabe pros...but for the last ones we got some nasty ECM. So guys. Its the will to go there not the must or has to cause its flavor of the month to live there. More Ore for me XP
By the way I like the Prospect. But did not know yet, for what I should 4 Lows. 1 Dcu, 1 MLU and now? Good thing I accidently trained Mining Frigate to V a month ago XD
See in Space guys! |
Rena'Thras
Military Gamers The Methodical Alliance
12
|
Posted - 2014.05.03 07:51:00 -
[99] - Quote
Rovinia wrote:This one doesn't have the "+2 warp core strength" Role bonus the Venture has, is that right? Not that i want to complain about it, the exchange for the Covert Ops Cloaking device is good enough and there has to be a way to gank these little rascals Just not sure if it's a mistake or intended.
True...but it has 3 more low slots. So you could potentially get it to have +4 warp core strength (the Venture would max at +3).
It'll kill your targeting range, of course, so you would need to keep your range above 2km so the asteroids you're mining wouldn't prevent you from cloaking if you had to run and there were FIVE ships trying to scramble you...but if you're concerned about warp core strength AND the Covops cloak isn't good enough protection in your mind, you can load out some/all of those extra low slots.
.
Personally, I like this new ship. Between it and the Astero, we're getting a lot of goodies for explorers/industrialists, which are generally overlooked when it comes to ships. Overall, I like the directions that CCP is going - balance the existing PvP ships, add some new ships for explorers/industrialists to round out the holes in the fleet.
I'm kind of wondering if they'd care to do something similar for mining barges, though they already have T2 versions. Mostly because, as cool as this little ship is, it can't mine Ice...
And, obviously, you need ice to be coolest. :) |
Catherine Laartii
Knights of Xibalba
163
|
Posted - 2014.05.03 07:51:00 -
[100] - Quote
Should have swapped a low for a high. 2nd utility high for a probe launcher to scan those gas sites down would be ideal, although to be fair you CAN use a mobile depot, it IS a bit of a hassle and wastes a bit of time. I guess the idea is just to drop a laser for the launcher, and swap it out when you find one you like? |
|
Sgt Ocker
Last Bastion of Freedom
197
|
Posted - 2014.05.03 08:04:00 -
[101] - Quote
Quote:The same technology that allows the Prospect to use Covert Ops Cloaking Devices also allows it to light Covert Ops Cynosural Fields and jump through covert portals opened by Black Ops Battleships. Sweet.. This should be far cheaper than my current cloaky cyno tengu and I can mine with it while waiting for targets to login. What more could you want |
Rek Seven
Probe Patrol Ixtab.
1480
|
Posted - 2014.05.03 09:00:00 -
[102] - Quote
wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far. +1 |
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
32
|
Posted - 2014.05.03 09:17:00 -
[103] - Quote
Rek Seven wrote:wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far.
I would disagree with the ship being underwhelming, but would agree those using Ventures now are not going to switch to it in droves. However its stated purpose (along with some interesting other possibilities) make it a viable addition to the existing ships.
And for the rest of the future plans I think CCP dropped the ball, decided the ball was an egg, then decided to sit on it to see if it hatches. So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |
Sable Moran
Moran Light Industries
381
|
Posted - 2014.05.03 10:02:00 -
[104] - Quote
Dinsdale Pirannha wrote:Equinox Ying wrote:I think this new ship will give lots of carebears the opportunity to venture (NPI) into low and even null to get diferent types of ores, I can certainly see my corp hosting frigate roams with ninja miners and other frigs just for the fun of it. I think this is a good step forward. Run the math on these ships. Is the ore better, yes. But run the logistics, and more importantly, time, needed to run an op of any size, and compare that to a high sec mining op.
There are some silly people that don't want to minmax everything and some people even put much more weight on fun/excitement/adrenaline rush than on ISK/h. Weird huh? Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
178
|
Posted - 2014.05.03 10:46:00 -
[105] - Quote
Rek Seven wrote:wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far. How so, petulant much? |
Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.03 11:42:00 -
[106] - Quote
Medalyn Isis wrote:Rek Seven wrote:wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far. How so, petulant much? Petulant - A word so rarely used - And not really appropriate in context. Negative or closed minded may have been better choices. One could say you are being overcritical of another - but that isn't fair either.
I agree many of the proposals for summer are somewhat underwhelming - Not being petulant by any means, just stating an opinion.
There are many aspects of TQ that could do with some luv and innovation, sadly they seem to have been put in the basket labelled - My Replacements Jobs.
NB; I do have a great role for the covert venture in mind, although it has nothing to do with mining other than trying to catch rorquals in belts. |
Weaselior
GoonWaffe Goonswarm Federation
7226
|
Posted - 2014.05.03 11:48:00 -
[107] - Quote
Dinsdale Pirannha wrote:LHA Tarawa wrote:If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk. Yup. It is largely irrelevant though. With the buffs to the ABC rocks, null sec refine rates, and null sec industry, null sec takes another step towards complete independence from all other sectors in the game, which is what one of the dev's promised 6 months ago would never happen. It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute. I find it a joke when null sec complains about their transportation costs to high sec going from 0.5% to 0.75% of a payload with this isotope hike. If you listen to one of the chief architects of this indy overhaul, he has plans for null sec to be like Civilization-like city-states. Of course, he forgets to mention, those city-states will trade with each other, and have nothing to do with high sec.
We'd prefer our tribute in compressed ores actually. Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
179
|
Posted - 2014.05.03 12:32:00 -
[108] - Quote
Sgt Ocker wrote:Medalyn Isis wrote:Rek Seven wrote:wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far. How so, petulant much? Petulant - A word so rarely used - And not really appropriate in context. Negative or closed minded may have been better choices. One could say you are being overcritical of another - but that isn't fair either. I agree many of the proposals for summer are somewhat underwhelming - Not being petulant by any means, just stating an opinion. It is more the manner in which you state your opinion which makes someone come across as petulant. Nothing wrong with criticism, but how you voice your criticism is what matters.
As for fanfest being a let down, I think there is a lot of interesting stuff on the horizon, although it seems as though everything is being finalised so they didn't have any high quality demos or models. The warp effects are pretty awesome, although the tech demo did them little justice for instance.
|
Nlex
Domini Canium
36
|
Posted - 2014.05.03 12:47:00 -
[109] - Quote
With this nice cloaky ship an enterprising newbie miner, imagining himself a lone wolf explorer, can finally ninja mine those valuable ABCs in hostile nullsec, showing "the man" what brave ones can do. But lets see just how much riches can such an expedition bring? 10k m3 ore bay can be filled with 625 units of any ABC ore (16m3). You'll have to move it uncompressed, of course. This haul is worth up to 3kk in Jita, according to EVE Central. Not a groundbreaking sum for a trip there and back through gatecamps. Blockade runners won't help with it, since they have about the same capacity as Prospect's ore hold and it'll come down to the same number of trips. |
Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
40
|
Posted - 2014.05.03 13:03:00 -
[110] - Quote
I was really looking forward to see the stats for this ship. I still like it, but some parts disappoint me.
My biggest problems have already been mentioned by others but I wanted to summarize them:
1. still only 2 turret slots. I hoped for an increased gas mining capability as this is a more specialized Venture
2. gas mining in null sec It is very hard to run gas sites with two or more people because of the explosions. If you are unlucky even your own gas harvesters can kill you. The only way to be relativley safe is to bring another guy in a logi cruiser
3. finding the gas sites I hoped for at least a little scan bonus in order to find those sites easier. |
|
Freelancer117
So you want to be a Hero
191
|
Posted - 2014.05.03 13:32:00 -
[111] - Quote
Dear CCP Fozzie,
Thank you for posting this dev blog during such a busy fanfest schedule, very much appreciated and have fun
Regards, a Freelancer Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Dave Stark
5229
|
Posted - 2014.05.03 15:33:00 -
[112] - Quote
ccp are unwilling to start a power creep with ships, and don't hesitate to nerf as well as buff.
however, they seem adamant about flooding eve with minerals by continually adding more and more minerals to ores and creating... a power creep. have ccp considered removing minerals from ore, rather than flooding the game with minerals? |
Seith Kali
GoonWaffe Goonswarm Federation
19
|
Posted - 2014.05.03 15:58:00 -
[113] - Quote
Dinsdale Pirannha wrote: Every high sec L4 mission runner and incursion runner is a pilot not paying a tithe to some cartel lord, and not grinding ISK and rocks to make stargates to the next area the cartels can control.
Every last cent of that ISK ends up in our pockets anyway, one way or another. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |
Sell Aideron
Interstellar Geographic Society Haven.
0
|
Posted - 2014.05.03 16:04:00 -
[114] - Quote
YAY, love it |
Zappity
Stay Frosty. A Band Apart.
1040
|
Posted - 2014.05.03 16:55:00 -
[115] - Quote
Ugleb wrote:The Prospect may not have the +2 warp strength of the Venture, but it does get +3 lows and covert ops cloaking. Sounds like an even more annoying stabbed FW LP farmer. That can warp around invisibly. And fit more WCS. And gets a 10m sig radius reduction. I don't like this thought. Cloaks won't work in the beacon radius soon. Admittedly, it would be better if this was radius + 15km but still an interesting change. It would be even better if stabbed ships didn't run the site down.
I very much like the idea of this ship line btw - can't wait to see the others. I might have to train mining on one of my characters for some lowsec fun. Just because I can. Zappity's Adventures for a taste of lowsec. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
180
|
Posted - 2014.05.03 17:08:00 -
[116] - Quote
Cydelle Abraham wrote:I was really looking forward to see the stats for this ship. I still like it, but some parts disappoint me.
My biggest problems have already been mentioned by others but I wanted to summarize them:
1. still only 2 turret slots. I hoped for an increased gas mining capability as this is a more specialized Venture
2. gas mining in null sec It is very hard to run gas sites with two or more people because of the explosions. If you are unlucky even your own gas harvesters can kill you. The only way to be relativley safe is to bring another guy in a logi cruiser
3. finding the gas sites I hoped for at least a little scan bonus in order to find those sites easier. Who cares about gas, we already have a very decent gas mining ship. What we need is a ship which can mine ice in hostile space. This would be great if it could equip ice mining lasers. |
Elena Thiesant
Sun Micro Systems
1331
|
Posted - 2014.05.03 17:55:00 -
[117] - Quote
Steve Ronuken wrote:24 hours to go.
Congrats
|
Aalysia Valkeiper
Imperial Shipment Amarr Empire
11
|
Posted - 2014.05.03 19:03:00 -
[118] - Quote
comparision: Venture to Prospect;
targetting range DOUBLED ore hold DOUBLED cargo hold TRIPLED strong warp lost, but extra lowslots added which enable MORE strength from stabilizers another skill which adds another 25% mining yeild when maxxed a role bonus which DOUBLES mining yeild loss of drones, but drones may be a liability in wormholes (I'm not sure) faster better tank higher price (not stated, but a given) ability to mount covert ops cloak AND operate it without logging down the CPU can't mine ice, but I'm not sure if the Venture can, either
over all, a pretty fair upgrade. |
Dramaticus
GoonWaffe Goonswarm Federation
518
|
Posted - 2014.05.03 19:15:00 -
[119] - Quote
If I ever see 2 of these ships in 0.0 I will honestly be shocked The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
11
|
Posted - 2014.05.03 19:25:00 -
[120] - Quote
the devblog states the Prospect is the first of a new class of mining frigates.
I don't see ORE coming out with a second variant of the Venture/Prospect, so the other frigates will have to come from other factions.
I don't see the 4 main factions developing mining vessels (at least, not unarmed ones), much less mining frigates.
So, these other mining frigates must come from the 'pirate factions'.
Sisters of EvE and Society of Creative Thought (makers of the Gnosis) could possibly design one each, but I see the other pirate factions doing so more likely.
Notice there was no mention in the blog of making any larger class of mining vessels... only mining frigates.
as for the calls in the thread for armed miners... there have been several threads by players calling for this and many quite good ideas on how to implement it. CCP so far as chosen to ignore those threads, so the answer seems to be a resounding "NO COTTON-PICKING WAY!!!"
as for the other changes mentioned in the blog...
looks like CCP is continuing to push mining players out of high sec (and the gangers who prey on them). thus the new players still learning the game will likely be the vast majority of the players in high sec.
the changes to the ore balances does that very well. |
|
Lena Lazair
Khanid Irregulars
111
|
Posted - 2014.05.03 21:51:00 -
[121] - Quote
Rek Seven wrote:wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far.
Tech2 ships are specializations, not replacements. If everyone universally preferred the Prospect to the Venture, we'd be right back where we started pre-tiericide. It's a bummer you don't have a use case for the Prospect that gets you excited, but plenty of other people do.
|
Lando Cenvax
State War Academy Caldari State
2
|
Posted - 2014.05.03 22:24:00 -
[122] - Quote
Now introducing the Black Ops Mining Gang! Well... nice new ship. Although, I'm afraid I won't be used a lot. Reasons for that are already mentioned above multiple times.
I like to see new opportunities to mine in low, but CCP still fails to buff low-sec mining. Currently Low-Sec mining is just not attractive no matter what's to be harvested. Either mine in Sovereignity Null or Highsec... And one thing said in advance: Low-Sec Mining won't get more attractive by nerfing high-sec mining. That will just pi** of those who need a steady income for PLEX. That said, here are some reasons why low-sec mining sucks:
- Just to mention it: Risk of Shiploss. While that's part of low-sec mining, more frequent shiploss lowers the yield.
- Expecting Attacks/Shiploss means also using max-yield-fitting and yield-implants is a bad idea, thus lowers yield.
- Boost. No need to explain this. Orcas in Low are a rare sight -for good reason. Again, lower yield.
- Transport. How did CCP think Low-Sec miners get rid of their ore/minerals? Selling in Low doesn't pay, ferrying using Industrials is time-consuming and risky, Blockade Runners have not enough Cargo and Jump-Freighters are expensive in more than one way. Spending time hauling instead of mining means lower yield.
- Permanent Attention required. Accept it or not, but a lot of people won't mine if they need to pay attention to every single ship (multiboxers!) every fraction of a second of those hours of mining. Once you're scrambled, the fight is usually over for the barge/exhumer. ECM-Burst may solve the problem, but is banned in low (?!). Let me clarify this once again: There is no "active defense" (offensive modules) on mining ships unless you go for drones (and have good skills there) and probably drone damage amps and theoretically -banned- smartbombs. Having your second alt (if exists - keep in mind solo-players!) standing by for defense means this alt is not mining like he would do in high-sec. And once again (you already know it...) this lowers your (overall) yield (per char).
Under the bottom line ore would need to be a lot more valuable in low than it is in high. Here some thoughts (maybe not 100% thought through. but still good as inspiration) to make lowsec more attractive:
- Buff the Orca after it got partly obsolete (as ore-hauler) following the industrial buff. Give it larger Ore-Hold and allow it to travel safe(r) through low -either buy warp-core strenght +? or by Low-Range Jump-Drive.
- Buff the Rorqual after it will become partly obsolete during the expansion (compression).
- Warp-Core Strength +? Fleetboost module
- Blind-Warp ? AU into current aligned direction. Currently 1-2 bookmarks (per belt) in opposite direction are required to always stay aligned in a belt. That's just stupid...
- Auto-Repating D-Scan with its own filter (not the Overview-Filter). On D-Scan you care about ships and probes most of the time...
Disclaimer: I accept that this post will probably be quoted by (1) ignorants hating highsec players (also "carebaer-haters"), (2) people just saying "no", because they lack arguments and (3) long-time residents of New Eden which are against any changes because they fear some of their 100M+ Skillpoints may be devalued. (SCNR) |
Shinnan Krydu
Hedion University Amarr Empire
3
|
Posted - 2014.05.03 22:31:00 -
[123] - Quote
Removal of drones from the ship = inability to kill web/scram elite frigates that sometimes show up in belt spawns. If you get scrammed in your Prospect, what do you do? Drop a mobile depot and switch out to some small guns? Patently ridiculous that this ship doesn't have the same drone capability the T1 version does.
Inability to deal with elite frigates puts the stop on "ninja mining" nullsec belts and essentially negates a large portion of it's stated purpose. Depending on price it may be much more useful as a blops tackle than anything else. |
Janden Rynd
Science and Trade Institute Caldari State
40
|
Posted - 2014.05.03 22:50:00 -
[124] - Quote
A covops cloak on a venture... because FW plex farmers needed even more of a boost? Really CCP? I can only begin to imagine how abused this is going to be.
Awesome job on this one CCP, thanks for giving lowsec and FW the shaft again! |
Benny Ohu
Chaotic Tranquility
3149
|
Posted - 2014.05.03 23:23:00 -
[125] - Quote
Janden Rynd wrote:A covops cloak on a venture... because FW plex farmers needed even more of a boost? Really CCP? I can only begin to imagine how abused this is going to be.
Awesome job on this one CCP, thanks for giving lowsec and FW the shaft again! there's no stab bonus. |
Janden Rynd
Science and Trade Institute Caldari State
40
|
Posted - 2014.05.03 23:26:00 -
[126] - Quote
Benny Ohu wrote:Janden Rynd wrote:A covops cloak on a venture... because FW plex farmers needed even more of a boost? Really CCP? I can only begin to imagine how abused this is going to be.
Awesome job on this one CCP, thanks for giving lowsec and FW the shaft again! there's no stab bonus.
An additional 3 lowslots = potential bigger stab bonus. Nice try. |
Benny Ohu
Chaotic Tranquility
3149
|
Posted - 2014.05.03 23:37:00 -
[127] - Quote
i'm not trying anything. there are already covert ops ships in the game, with three lows, which farmers don't bother using. |
Patri Andari
Thukker Tribe Antiquities Importer
182
|
Posted - 2014.05.04 01:52:00 -
[128] - Quote
Shinnan Krydu wrote:Removal of drones from the ship = inability to kill web/scram elite frigates that sometimes show up in belt spawns. If you get scrammed in your Prospect, what do you do? Drop a mobile depot and switch out to some small guns? Patently ridiculous that this ship doesn't have the same drone capability the T1 version does.
Inability to deal with elite frigates puts the stop on "ninja mining" nullsec belts and essentially negates a large portion of it's stated purpose. Depending on price it may be much more useful as a blops tackle than anything else.
This.
Why ninja mine if you can not kill NPC that guard the site (esp scramble frigs)? It needs at least 1 drone otherwise why go to a gas/ore site.
It will see action but I doubt for the announced role.
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |
Janden Rynd
Science and Trade Institute Caldari State
40
|
Posted - 2014.05.04 03:36:00 -
[129] - Quote
Benny Ohu wrote:i'm not trying anything. there are already covert ops ships in the game, with three lows, which farmers don't bother using.
But the Venture is a common ship among the farmers; they tend to mine while farming. If you give them the ability to use a covops cloak and get an even better total stab count, do you really think that's going to reduce the farming, or make it any easier for real FW types to shoot them down? |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
11
|
Posted - 2014.05.04 05:33:00 -
[130] - Quote
It's beginning to look to me like the prospect will fit into some playstyles better than others and into some uses better than others.
the people whose playstyles and/or intended uses don't match what it will do aren't too happy.
there will be other 'expeditionary' frigates, people. This can be considered a 'prototype' for the entire line.
it is very possible one or more of the other 'exp-frigates' will fill those niches you are worried about.
I very much doubt any will (or can) fill them all. |
|
Dave Stark
5243
|
Posted - 2014.05.04 06:58:00 -
[131] - Quote
Shinnan Krydu wrote:Removal of drones from the ship = inability to kill web/scram elite frigates that sometimes show up in belt spawns. If you get scrammed in your Prospect, what do you do? Drop a mobile depot and switch out to some small guns? Patently ridiculous that this ship doesn't have the same drone capability the T1 version does.
Inability to deal with elite frigates puts the stop on "ninja mining" nullsec belts and essentially negates a large portion of it's stated purpose. Depending on price it may be much more useful as a blops tackle than anything else.
do rats appear on grid instantly, and instantly lock you? unless they do this, if you're paying attention then you should have absolutely no issue cloaking up and warping off. |
Rivr Luzade
Coreli Corporation Ineluctable.
475
|
Posted - 2014.05.04 08:56:00 -
[132] - Quote
Dave Stark wrote:ccp are unwilling to start a power creep with ships, and don't hesitate to nerf as well as buff.
however, they seem adamant about flooding eve with minerals by continually adding more and more minerals to ores and creating... a power creep. have ccp considered removing minerals from ore, rather than flooding the game with minerals?
They need to create more incentives to mine more in order to at least give compensation for the lost loot minerals a chance. |
Benny Ohu
Chaotic Tranquility
3153
|
Posted - 2014.05.04 09:16:00 -
[133] - Quote
Janden Rynd wrote:Benny Ohu wrote:i'm not trying anything. there are already covert ops ships in the game, with three lows, which farmers don't bother using. But the Venture is a common ship among the farmers; they tend to mine while farming. If you give them the ability to use a covops cloak and get an even better total stab count, do you really think that's going to reduce the farming, or make it any easier for real FW types to shoot them down? i don't even remember if complexes have asteroids in them. i do not care if a farmer scrapes an extra million isk's worth off a rock while they bore themselves and everyone else to tears. i imagine the majority of farmers will continue to use the minimum-skill minimum-cost cloaky stabbed atrons and ventures.
fw plexing (still) needs attention but i feel that shouldn't stop us getting a new spaceship that's unlikely to affect plexing meta in any meaningful way |
Rek Seven
Probe Patrol Ixtab.
1480
|
Posted - 2014.05.04 09:35:00 -
[134] - Quote
Lena Lazair wrote:Rek Seven wrote:wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far. Tech2 ships are specializations, not replacements. If everyone universally preferred the Prospect to the Venture, we'd be right back where we started pre-tiericide. It's a bummer you don't have a use case for the Prospect that gets you excited, but plenty of other people do.
That was just my initial reaction. I appreciate the new form of game play that might emerge from a jump capable resource gathering ship but other than that, I don't think it's been handled right.
The Venture is already good at operating in dangerous space, to the point where many people consider it overpowered due to the difficulty in actually catching one... And now CCP are giving it a covert cloak and making it jump capable?! ... Don't talk to me about balance
They should have introduced a cruiser class version that does everything the Prospect can do but is less mobile and a better gas miner.
+1 |
Meiyang Lee
Game Instrument Applications
29
|
Posted - 2014.05.04 10:30:00 -
[135] - Quote
Jagoff Haverford wrote:Quick question about one line in the stats for the Prospect: Quote: -100% Cloaking Device CPU use When I first started playing, all of the Cover Ops ships had something like this stat, only with odd percentages like 97.8% reduced CPU. CCP eventually did away with these bonuses, because they were kind of confusing. Now it seems like you are bringing these weird bonuses back, but just for this one ship.
-50% CPU bonus on cloaks for the Stealth Bomber -100% CPU bonus on cloaks on all T3 Covert Subsystems.
It's not a common bonus, but there are ships that still have it. Most other Covert Ops cloak ships have a CPU reduction per level bonus.
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5249
|
Posted - 2014.05.04 10:47:00 -
[136] - Quote
Would removing the Nocxium from Pyroxeres have any impact on the hi sec supply of Nocxium?
It's just that the endless flood of people asking for higher yield ores or higher yield mining lasers have to be continually reminded that higher yields will actually reduce the value of the ore you're mining. In the meantime lowsec ores are undervalued because people would much rather mine Pyrox in hi sec for 10 hours than Hedbergite in lowsec for 1.
This gets back to ISK/effort, which you mentioned caught you by surprise in the last dev blog about mining. The effort of mining Pyrox in hi sec for 10 hours is actually lower than mining anything in lowsec for 1 hour.
Replace the Nocxium in Pyrox with Pyerite, suddenly the Nocx-bearing asteroids are worth more without having to shove more stuff into them.
Day 0 advice for new players: Day 0 Advice for New Players |
Barune Darkor
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.05.04 11:31:00 -
[137] - Quote
Is it going to require mining frigate 5 to train the new skill?
What are the invention requirements/skills/datacores etc? |
G'host Warrot
Low-Sec Survival Ltd.
7
|
Posted - 2014.05.04 12:13:00 -
[138] - Quote
Barune Darkor wrote:Is it going to require mining frigate 5 to train the new skill?
What are the invention requirements/skills/datacores etc?
Its a Tech II Ship, what did u expect?
My magic crystal ball...says, Gallente Starship Engineering and Mechanical Engineering. Its a ORE Ship. Come on XD
To build it, I think u will need Frigate Construction, as it is a Tech II Ship. Some kind of magic, huh?
Greetings
|
marcel72
State Protectorate Caldari State
0
|
Posted - 2014.05.04 12:54:00 -
[139] - Quote
Janden Rynd wrote:...make it any easier for real FW types to shoot them down?
The "real FW types" should HTFU, IMO. |
Owen Levanth
Federated Deep Space Explorations
136
|
Posted - 2014.05.04 13:20:00 -
[140] - Quote
Shinnan Krydu wrote:Removal of drones from the ship = inability to kill web/scram elite frigates that sometimes show up in belt spawns. If you get scrammed in your Prospect, what do you do? Drop a mobile depot and switch out to some small guns? Patently ridiculous that this ship doesn't have the same drone capability the T1 version does.
Inability to deal with elite frigates puts the stop on "ninja mining" nullsec belts and essentially negates a large portion of it's stated purpose. Depending on price it may be much more useful as a blops tackle than anything else.
Why does this keep creeping up? Are people that bad with simple game mechanics? The Prospect can literally tank battleships thanks to a small sig. Cruisers in LowSec aren't a problem either. So the ship doesn't need guns. |
|
Corraidhin Farsaidh
Hello-There
460
|
Posted - 2014.05.04 15:09:00 -
[141] - Quote
Dinsdale Pirannha wrote:LHA Tarawa wrote:If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk. Yup. It is largely irrelevant though. With the buffs to the ABC rocks, null sec refine rates, and null sec industry, null sec takes another step towards complete independence from all other sectors in the game, which is what one of the dev's promised 6 months ago would never happen. It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute. I find it a joke when null sec complains about their transportation costs to high sec going from 0.5% to 0.75% of a payload with this isotope hike. If you listen to one of the chief architects of this indy overhaul, he has plans for null sec to be like Civilization-like city-states. Of course, he forgets to mention, those city-states will trade with each other, and have nothing to do with high sec.
I have to say I agree with you on the ore yield hike, I thought that the point of mex being rare was to encourage movement of players and goods between regions. This change combined with the yield hike makers it easier for the nullsec groups. I thought the point of Eve was that nothing should be made easier in terms of gameplay.
If they want people to move to lower security regions this didn't the way to go about it, it'll simply create a bigger divide between the regions and the current alliances will become more powerful. The smaller groups will never have a chance to compete and would be crushed the instant they tried to take sov anywhere of value.
This reminds me of the Premier League Football in the UK, the top few teams have all the wealth and no other team can hope to compete or begin to challenge them. As more money comes in through various tv/advertising rights those few teams become more powerful, the consequence of which is that wealth is being sucked away from the smaller teams and the leagues are being killed in the lower leagues. The same will happen to any group living in the lower wealth regions.
This may as well be a case of gradually forcing players to move to null and kneel before one of the major groups as they will have no other option if they want any meaningful gameplay beyond destroying a few missions for the eventually nerfed rewards. |
Bear Templar
iMine Industries
7
|
Posted - 2014.05.04 15:14:00 -
[142] - Quote
Be interesting to see when Fozzie said:
"..The Prospect is the first Expedition Frigate, a new class of ships"
So more are yet to come...interesting.
Not only that be this line:
"This team was tasked with developing new and improved technologies for resource collection in the most hazardous parts of known space, wormhole space, and beyond."
It's the "...and beyond." part that really intrigues me. If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw) |
Corraidhin Farsaidh
Hello-There
460
|
Posted - 2014.05.04 15:24:00 -
[143] - Quote
My guess would be a bunch of more survivalist ships that can jump into a newly opened system and produce the stuff needed to create the second anchoring gate. Colonists moving in and living in the new are basically, taking everything with them to build the tools to build more tools and ships to build yet more and so on until creating the new gate.
That could be fun *but* it needs to be open to everyone, not just the major groups otherwise it hands yet more power and wealth to the few. I would actually like to see some benefits to people declaring for the empires, better rewards for defending empire space against the real threat of null, access to empire controlled gates to new systems, working for and in defence of the empires.
|
Corraidhin Farsaidh
Hello-There
460
|
Posted - 2014.05.04 15:58:00 -
[144] - Quote
Sizeof Void wrote:I really think that increasing the amount of resources available in null space is going to make null sec even more politically static.
Wars are fought over limited resources, and when everyone has access to abundant resources, the incentive to go to war diminishes. I think it makes more sense to severely reduce any and all easily available resources, across the board in both high-sec and null-sec. Force more conflicts over resources to occur, by making them more scarce.
For example: how about moving *all* of the ABC roids to WH space for a while and see what happens? I'm sure that it would prove to be very entertaining, due to the dynamics of wormhole access.
I think it would actually make more sense to make the different ores available be more distinct but with all still being required to build. That way you will have hi and losec players interacting more with nulsec not less. Interaction leads to conflict, usually through greed from seeing what the other side has that you want. The irsk/reward balance is always called at this point since hisec is more safe than losec (unless you try to move anything of value, mine without paying the heavies etc etc).but whatever happened to a balanced game? These changes may well throw the balance between hi/lo/null sec to the point that null is all that matters and that would be bad for the game in general.
Soon when a new player joins and they will be effectively told that to actually earn any real wealth in the game you have to move to someone else's space and your choices are very limited. I thought Eve was about valid and valuable choices to be made. The gradual degrading of hi and lo sec in favour of null is destroying these choices. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3165
|
Posted - 2014.05.04 16:04:00 -
[145] - Quote
Maxed out, excluding skills which equally effect a barge)
1.25 * 1.25 * 2 * 2 *1.09*1.09*1.09* 60 (MF bonus, EF bonus, Prospect Bonus, number of lasers,mlu,mlu,mlu, base yield)
485m3 per minute.
A procurer will pull in 594m3 per minute, max skill with 2 MLUs A retriever will pull in 648m3 with 3 MLUs.
So, if you're getting the better ore, it's better. And some people like to walk on the wild side.
(and for gas, it's really good) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Janden Rynd
Science and Trade Institute Caldari State
40
|
Posted - 2014.05.04 16:46:00 -
[146] - Quote
Benny Ohu wrote:Janden Rynd wrote:Benny Ohu wrote:i'm not trying anything. there are already covert ops ships in the game, with three lows, which farmers don't bother using. But the Venture is a common ship among the farmers; they tend to mine while farming. If you give them the ability to use a covops cloak and get an even better total stab count, do you really think that's going to reduce the farming, or make it any easier for real FW types to shoot them down? i don't even remember if complexes have asteroids in them. i do not care if a farmer scrapes an extra million isk's worth off a rock while they bore themselves and everyone else to tears. i imagine the majority of farmers will continue to use the minimum-skill minimum-cost cloaky stabbed atrons and ventures. fw plexing (still) needs attention but i feel that shouldn't stop us getting a new spaceship that's unlikely to affect plexing meta in any meaningful way
The bolded part is where we disagree then; I see this ship as having a much more meaningful impact than you seem to suppose.
marcel72 wrote:The "real FW types" should HTFU, IMO.
So you're in favor of making plex farmers even more uncatchable and unkillable, and letting them operate at virtually no risk in return for high rewards?
FW farmers have a large effect on system control, but they have no skin in the game. They are not in FW to fight for one side or the other, they just go where the ISK is. FW was supposed to be about using PvE mechanics to encourage PvP encounters. Instead, FW farmers exploit the PvE mechanics to make ISK while avoiding the PvP risk, but they still alter the system status, arguably even more than any of the FW PvPers.
I wouldn't have an issue with all of this if it were possible for the FW PvPers to actually engage the farmers with a reasonable amount of effort. As it is now, it is possible to catch the farmers, but very difficult to do so, and the farmers operate at very low risk. Running in a Prospect instead of a Venture will further reduce that risk the farmers face by making it even easier for them to avoid PvP, all the while taking advantage of a system that is supposed to promote PvP.
The Prospect undermines the fundamental principle of risk vs. reward as it exists in FW. This balance is already skewed, and it most certainly did not need an even further nudge towards low risk/high reward activities. |
Zappity
Stay Frosty. A Band Apart.
1043
|
Posted - 2014.05.04 20:34:00 -
[147] - Quote
Owen Levanth wrote:Shinnan Krydu wrote:Removal of drones from the ship = inability to kill web/scram elite frigates that sometimes show up in belt spawns. If you get scrammed in your Prospect, what do you do? Drop a mobile depot and switch out to some small guns? Patently ridiculous that this ship doesn't have the same drone capability the T1 version does.
Inability to deal with elite frigates puts the stop on "ninja mining" nullsec belts and essentially negates a large portion of it's stated purpose. Depending on price it may be much more useful as a blops tackle than anything else. Why does this keep creeping up? Are people that bad with simple game mechanics? The Prospect can literally tank battleships thanks to a small sig. Cruisers in LowSec aren't a problem either. So the ship doesn't need guns. Are you going to sig tank the frigates he was asking about? Zappity's Adventures for a taste of lowsec. |
Owen Levanth
Federated Deep Space Explorations
137
|
Posted - 2014.05.04 20:48:00 -
[148] - Quote
Zappity wrote:Owen Levanth wrote:Shinnan Krydu wrote:Removal of drones from the ship = inability to kill web/scram elite frigates that sometimes show up in belt spawns. If you get scrammed in your Prospect, what do you do? Drop a mobile depot and switch out to some small guns? Patently ridiculous that this ship doesn't have the same drone capability the T1 version does.
Inability to deal with elite frigates puts the stop on "ninja mining" nullsec belts and essentially negates a large portion of it's stated purpose. Depending on price it may be much more useful as a blops tackle than anything else. Why does this keep creeping up? Are people that bad with simple game mechanics? The Prospect can literally tank battleships thanks to a small sig. Cruisers in LowSec aren't a problem either. So the ship doesn't need guns. Are you going to sig tank the frigates he was asking about?
Actually, yes. T2 frigate against frigate-sized rats. Even if the Prospect isn't as durable as say, an assault frigate, it will be enough. Look at the EHP of that ship. Fill up a few resist-holes and a few belt rats will never make a dent in its tank. |
DrysonBennington
Eagle's Talon's
117
|
Posted - 2014.05.04 21:24:00 -
[149] - Quote
The Prospect will allow for better mining against high sector ganker's as well seeing as how it can fit a covert ops cloak and warp while cloaked.
I would also imagine that ORE will be coming out with its own personalized style of industrial as well in the future.
An industrial that can light Cyno's for groups of Prospects so the Prospects don't have to waist a high slot.
It would also be interesting to see an ORE Command Ship developed from the Venture mining frigate design except the size of a battleship where bonuses are given to only Venture, Prospect and X ORE Industrial type ships when in fleet. |
Nlex
Domini Canium
36
|
Posted - 2014.05.04 22:02:00 -
[150] - Quote
Owen Levanth wrote:Actually, yes. T2 frigate against frigate-sized rats. Even if the Prospect isn't as durable as say, an assault frigate, it will be enough. Look at the EHP of that ship. Fill up a few resist-holes and a few belt rats will never make a dent in its tank. I kind of assumed that the problem was not the damage, but being tackled, as it makes you unable to actually take back stuff you mined. MWD can probably fix that, but not sure if you can fit propmod and still have enough tank, and if both will fit. |
|
Owen Levanth
Federated Deep Space Explorations
137
|
Posted - 2014.05.04 22:13:00 -
[151] - Quote
Nlex wrote:Owen Levanth wrote:Actually, yes. T2 frigate against frigate-sized rats. Even if the Prospect isn't as durable as say, an assault frigate, it will be enough. Look at the EHP of that ship. Fill up a few resist-holes and a few belt rats will never make a dent in its tank. I kind of assumed that the problem was not the damage, but being tackled, as it makes you unable to actually take back stuff you mined. MWD can probably fix that, but not sure if you can fit propmod and still have enough tank, and if both will fit.
I don't think belt rats tackle, or do they? Never happened to me, even when visiting LowSec. And besides, if you're ninja-mining outside of HighSec, an AB is better, since you can use it to speed tank the rats. I think this was even stated in the dev blog: Prospect + medium shield extender + AB = a ship that can tank bs-rats.
|
Dalilus
Federal Navy Academy Gallente Federation
62
|
Posted - 2014.05.04 22:36:00 -
[152] - Quote
"This may as well be a case of gradually forcing players to move to null and kneel before one of the major groups as they will have no other option if they want any meaningful gameplay beyond destroying a few missions for the eventually nerfed rewards."
I respectfully disagree. Eve is a game people PAY to play, it's NOT free nor a tax that one HAS to pay. You DON'T have to buy plex if you don't want to. I could be mistaken but just cruise around highsec, there was a time that one could find a variety of toons of mixed ages in almost all systems. Nowdays it seems most toons are 1 - 3 year old, they are the ones that have not gotten bored yet with the constant nerfing of highsec. By the way having toons docked in station for weeks just skilling up is usually not a real career choice, those probably are players trying something else out and have not unsubbed because of the years they have invested in Eve.
Of course I could be totally wrong..... but if truth in advertising were followed all expansions should be promoted as the "nerf highsec gameplay, buff everything else" straight jacketed, tar babied, repetitive, nullbear overshadowed "sandbox". |
Kaivar Lancer
Biological Mechanical Unlimited
501
|
Posted - 2014.05.04 23:17:00 -
[153] - Quote
Owen Levanth wrote:
I don't think belt rats tackle, or do they?
Elite rats do.
|
Kaivar Lancer
Biological Mechanical Unlimited
501
|
Posted - 2014.05.04 23:20:00 -
[154] - Quote
Anyway I look forward to testing this new baby out. +1 to the Prospector. Some people base themselves in low sec, and low sec mining might actually be comparable to high sec mining now. :)
This also opens the door to low sec / pirate corp mining missions, which are otherwise impossible to do with a Venture (no tank or DPS against rats) or barge (big juicy target for player pirates). |
Buckethead bot
Ministry of War Amarr Empire
9
|
Posted - 2014.05.05 00:22:00 -
[155] - Quote
so there is a hope that a combat/ninja salvagin ship will be featured in game |
Mal Nina
The Red Circle Inc.
35
|
Posted - 2014.05.05 01:59:00 -
[156] - Quote
Like to concept, not sure if I want to risk a ship that is millions over my venture for gas harvesting in WH's but ok. I am sure that we will be gaming its advantages for a while.
Now could we get a ship that would boost ... so I can retire my hurricane gas harvester booster. A role I am certain it was never intended for and one that I am sure is loosing me standing with my Brutor tribe for such an affront.
I await the rest of the line to see what comes and hope it is on the list.
|
Sven Viko VIkolander
Stay Frosty. A Band Apart.
135
|
Posted - 2014.05.05 03:25:00 -
[157] - Quote
I really want to PVP (for lols) in this ship, but I'm not excited about training mining frigate V to fly it. I don't think the dev blog confirmed that the expedition frigate skill will require mining frigate V, though, but I'm assuming it will.
From what I've read here, both the Prospect and the boost to low/null mining seem like steps in the right direction, but not enough to really motivate either mining in low sec (specifically) or bringing a prospect to do it. |
Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.05 06:16:00 -
[158] - Quote
Janden Rynd wrote:Benny Ohu wrote:Janden Rynd wrote:Benny Ohu wrote:i'm not trying anything. there are already covert ops ships in the game, with three lows, which farmers don't bother using. But the Venture is a common ship among the farmers; they tend to mine while farming. If you give them the ability to use a covops cloak and get an even better total stab count, do you really think that's going to reduce the farming, or make it any easier for real FW types to shoot them down? i don't even remember if complexes have asteroids in them. i do not care if a farmer scrapes an extra million isk's worth off a rock while they bore themselves and everyone else to tears. i imagine the majority of farmers will continue to use the minimum-skill minimum-cost cloaky stabbed atrons and ventures. fw plexing (still) needs attention but i feel that shouldn't stop us getting a new spaceship that's unlikely to affect plexing meta in any meaningful way The bolded part is where we disagree then; I see this ship as having a much more meaningful impact than you seem to suppose. marcel72 wrote:The "real FW types" should HTFU, IMO. So you're in favor of making plex farmers even more uncatchable and unkillable, and letting them operate at virtually no risk in return for high rewards? FW farmers have a large effect on system control, but they have no skin in the game. They are not in FW to fight for one side or the other, they just go where the ISK is. FW was supposed to be about using PvE mechanics to encourage PvP encounters. Instead, FW farmers exploit the PvE mechanics to make ISK while avoiding the PvP risk, but they still alter the system status, arguably even more than any of the FW PvPers. I wouldn't have an issue with all of this if it were possible for the FW PvPers to actually engage the farmers with a reasonable amount of effort. As it is now, it is possible to catch the farmers, but very difficult to do so, and the farmers operate at very low risk. Running in a Prospect instead of a Venture will further reduce that risk the farmers face by making it even easier for them to avoid PvP, all the while taking advantage of a system that is supposed to promote PvP. The Prospect undermines the fundamental principle of risk vs. reward as it exists in FW. This balance is already skewed, and it most certainly did not need an even further nudge towards low risk/high reward activities. I'm curious - What do you consider a "Real FW Type" my FW alt has quite a few losses in plexes and funnily enough, not 1 to another FW player. Only 1 of those kills was 1 on 1, the rest were to small gangs of roaming neuts looking for easy prey in plexes.
This is the nature of FW and eve as a whole really, there is nothing "fair" about eve pvp, there is nothing that says it has to be.
Maybe plex farming is too easy by fitting stabs and cloaks BUT maybe people do that because if they didn't they are fair game for every neut that enters the system. FW has less to do with Faction Warfare than it does plex farming to make isk and neutral gangs / fleets hunting for FW kills.
When I see people (plural) complaining in local because the condor they just warped in on got away because he was stabbed and how it isn't fair, I can't help but laugh - What is fair about 5 neuts landing on a frigate in a plex and killing it?
Personally, I hope this new ship gets used by every plexer and eventually the neuts that thrive on FW kills will get bored and go elsewhere. Then and only then might FW become about FW and not neutrals killboard stats and plexing for isk.
2 Militias facing off to fight for a system would be worth being involved in. |
Droidyk
Maniacal Miners INC No Safe Haven
56
|
Posted - 2014.05.05 07:24:00 -
[159] - Quote
I really love the color theme of the Prospect, a different industrial flavors in there, kind of oily, and more raw. Awesome. |
Dark Rum
Red Federation RvB - RED Federation
1
|
Posted - 2014.05.05 08:04:00 -
[160] - Quote
I like the sound of this ship, I will be keen to try it out. |
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Bob Billyson
Tayto Truck
5
|
Posted - 2014.05.05 08:30:00 -
[161] - Quote
This ship is much amaze, so good.
And partially the reason they're making the ABC's better is to give more of a reason to mine in Null-sec. It's really to do with a risk vs reward thing. In null, if you are able to buy minerals from a local supplier, that's fine, but when dealing with the completely massive amounts of minerals you need to make capitals and super-caps, you NEED to import. What they're trying to change is make Null slightly less reliant on high-sec through several means.
1 Increase the ore yield of the belts to make it more worth-while to mine. I don't know the exact figures, but I believe that simply ratting is currently more isk per hour than mining, especially if you factor in the risks of doing so. (mining ships can't really defend themselves, interceptors, etc). 2 Increasing the cost of jump drive consumption making it more expensive to import minerals from high-sec. 3 Removing compression via modules and forcing it onto compressed ore.
What this new mining frigate will do, is make it easy for gas miners, particularly the ones out to make drugs to enter the various area's of null, get their gas, and then get out without being caught. In null, even if you have a warp stabbed ship, they don't mean anything in the face of a bubble, but if you have a cov ops cloak.. bubbles don't mean a damn thing, all you need to worry about is how many frigs and dessies they have sitting around the gate, dodge them, and then be on your merry way. |
Benny Ohu
Chaotic Tranquility
3177
|
Posted - 2014.05.05 09:31:00 -
[162] - Quote
Janden Rynd wrote:Benny Ohu wrote:fw plexing (still) needs attention but i feel that shouldn't stop us getting a new spaceship that's unlikely to affect plexing meta in any meaningful way The bolded part is where we disagree then; I see this ship as having a much more meaningful impact than you seem to suppose. okay. but i still feel it's better to ask for plexing fixes than ask for a mining ship of all things to be balanced around plexing meta
we have a whole new set of csms to write angry letters at |
Zappity
Stay Frosty. A Band Apart.
1043
|
Posted - 2014.05.05 09:48:00 -
[163] - Quote
Sgt Ocker wrote:Personally, I hope this new ship gets used by every plexer and eventually the neuts that thrive on FW kills will get bored and go elsewhere. Then and only then might FW become about FW and not neutrals killboard stats and plexing for isk.
2 Militias facing off to fight for a system would be worth being involved in. Oh, you poor thing! Did the nasty neutrals kill you? Maybe CCP should move FW to highsec. Would that suit? Because that is effectively what you are asking for.
I was going to write that I now feel bad about killing FW farmers in lowsec. But I didn't want to lie, even on this forum. Zappity's Adventures for a taste of lowsec. |
Owen Levanth
Federated Deep Space Explorations
138
|
Posted - 2014.05.05 09:48:00 -
[164] - Quote
Benny Ohu wrote:Janden Rynd wrote:Benny Ohu wrote:fw plexing (still) needs attention but i feel that shouldn't stop us getting a new spaceship that's unlikely to affect plexing meta in any meaningful way The bolded part is where we disagree then; I see this ship as having a much more meaningful impact than you seem to suppose. okay. but i still feel it's better to ask for plexing fixes than ask for a mining ship of all things to be balanced around plexing meta we have a whole new set of csms to write angry letters at
This entire idea of FW-farmers using the Prospect is ridiculous. Just for that one warp-core stab more? I'm pretty sure there aren't that many cases where a hunter can bring the 4 points needed to overcome a stability of +3. And if you suddenly remember that a covert-ops ship doesn't really need a stab (since only bad, bad pilots keep getting caught when they can dictate every engagement), you get even more ships.
Hell, if someone really is that determined to evade PVP-people, all cov-ops frigate except the Buzzard have 3 lows to taint them with stabs. Which is enough, really. The Astero can even have 4 stabs and has a drone bonus, as has the Helios.
That's two ships you can even farm offensive plexes with. The weaponless Prospect on the other hand could only do defensive plexes, which is as sensible as using a stealth bomber to mine. |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
125
|
Posted - 2014.05.05 11:54:00 -
[165] - Quote
mkint wrote: Still considering if the drones makes a difference... it can tank nullsec belt rats,
Actually this is going to hurt it, some NPCs angels and serps for example, warp scram and web you.... So if you get tackled in a belt by one your pritty fooked at that point especialy if someone comes into system where you happen to be at the time
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Nlex
Domini Canium
37
|
Posted - 2014.05.05 12:37:00 -
[166] - Quote
Bob Billyson wrote: you NEED to import Just as Highsec needs to import all those hi end minerals that are impossible to get in 0.5+
Quote: What they're trying to change is make Null slightly less reliant on high-sec through several means To what end? So far, no region of space is independent, all require moving of goods and trade. What good thing can come from singling out null as sole self-sufficient region? |
Corraidhin Farsaidh
Hello-There
462
|
Posted - 2014.05.05 12:42:00 -
[167] - Quote
Nlex wrote:Bob Billyson wrote: you NEED to import Just as Highsec needs to import all those hi end minerals that are impossible to get in 0.5+ Quote: What they're trying to change is make Null slightly less reliant on high-sec through several means To what end? So far, no region of space is independent, all require moving of goods and trade. What good thing can come from singling out null as sole self-sufficient region?
Exactly my point ,they should be making the regions more interdependent to increase traffic, not making one area better in every way and also non-reliant on other areas. |
Von Keigai
38
|
Posted - 2014.05.05 14:45:00 -
[168] - Quote
I am a wspace resident. I currently mine gas in Ventures. This is mostly in my own system, but occasionally in nearby systems.
I don't think I will use the Prospect much.
Why? Because it does not mine gas any faster than a Venture.
Most of the time I mine gas in my own system, zipped-up. I don't need stealth. And similarly, in my own system a trip to my POS to dump gas is fast, compared to the half hour or so it takes to fill up. So, the Prospect does not do much for me there, either. Except that it is more costly. I might use it if I already had the skill, but I am certainly not going to skill up for it.
Occasionally I ninja into C5/6 to grab C320 or C540. In this case, I usually have not killed the sleepers. So I can mine for 20 minutes, maximum, before they show up and force me out of the site. 20 minutes of mining gas will fill a Venture to about half full. Even with a fleet booster, it does not fill up. Now, a covert ops cloak would definitely be nice for getting there. I might rarely undertake mining expeditions that I would not otherwise. And very rarely there is a core gas site which I can get a corp fleet to, to kill the sleepers and suck out fully. A Prospect would be better there because of the ore bay size. But again, that is very rare.
I'd like to suggest that the Prospect be made superior to the Venture in mining gas. This does not have to be a lot superior; just a little bit would do. Then I would want them, and they would add substantial value to all of my mining. I suggest adding -1% Gas Harvester duration as an Expedition Frigate Bonus per level.
Having read the thread through, I see numerous responses from wspace people who seem to feel the same. vonkeigai.blogspot.com |
Virgil McMacset
InterSun Freelance Ishuk-Raata Enforcement Directive
0
|
Posted - 2014.05.05 15:22:00 -
[169] - Quote
I like the idea in concept, but would like to suggest consider making the Prospect being able to actually hoover gas in 0.0 without blowing up all the time. As the gas cloud explosions hit out to 100Km in Null, and can take the Venture in 2 shots.The EHP on this is still too low as it stands. Same with the Venture when utilised in such a role, and needs to be addressed, or the explosion mechanic changed so the ship can tank the gas cloud damage out there? So we got a purpose built gas harvesters neat now we have its cloaky counterpart, but why aren't we seeing a ship that can actually achieve what it's purpose is intended for? More tank, or fix the damage profile on null sec clouds, then it has my vote as an Outer Ring Excavations Design.
|
Von Keigai
38
|
Posted - 2014.05.05 20:26:00 -
[170] - Quote
Virgil McMacset wrote: consider making the Prospect being able to actually hoover gas in 0.0 without blowing up all the time.
The Prospect should be able to tank null gas cloud explosions pretty well. Ventures can do it now, if not with much margin for error, and with serious tradeoffs. (I.e.: you really want to use at least one rig slot for scanning to find the sites. Or have a scanning alt.)
The Prospect should be much better than the Venture, because it can refit via mobile depot, and has more low slots. The refit means it can fit scanning parts for scanning bonuses, and fit lots of WCS for travel. Only when you have a scanned-down gas cloud and a safe system do you refit into your mining fit.
Armor does well against thermal/em by default, and with four low slots you can have an armor repairer, a DCII, a plate, and one hardener. Rigs offer more tank. The midslots have cap rechargers to run the armor repairer cap-stable. I am estimating (playing with EFT) that an armor buffer of about 10000 EHP will be possible vs Sanshas (they do EM/Thermal, like gas clouds). It might be more depending on the hardness of the armor. The active tank will be about 70 DPS. Both numbers will be better if the ship has improved armor hardness over the Venture.
It also looks like you can make an active shield tank plus buffer, using the lows for capacitor and the mids for hardness and buffer. This does not look it will work quite as well to me, but I think it would be sufficient. It might be better depending on the shield/armor hardness. vonkeigai.blogspot.com |
|
Zeera Tomb-Raider
Aliastra Gallente Federation
24
|
Posted - 2014.05.05 21:15:00 -
[171] - Quote
This new ship is better at tackling mining ships than it is at mining.but that is also more in line with what ccp have been doing for the past 2 years,as a mining ship it cant cost mutch more than twice of the wenture and thats not going to hapen,it will cost more then a retriver,but mine less and smaller ore hold.in may opinion 2 of the mining barg will be better to juse than this ship if it cost 10m+. |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
46
|
Posted - 2014.05.06 07:20:00 -
[172] - Quote
wuld be much more fun is new t2 venture get bit better mining per hour.
insted if 100% give him 110%-125% mining bonus or some thing to make people use it more likely than venture.
i guess it would not hurt if you give him eaven 200% bonus and 20k ore cargo, so it would be actualy worth it to go into null sec/low sec to run mining in systems with no stations etc.
to make it real stelth miner!!
still looks very cool |
Kaius Fero
41
|
Posted - 2014.05.06 07:58:00 -
[173] - Quote
I love this ship, but it's nothing more than a pvp lolship.... I can already see whole fleets of BNI-RvB pilots using it.
But for ninja mining in null? It's just harder and harder to understand the devs.. I really wanna see Fozzie coming down from Polaris and making a demo on how to ninja mine with a Prospect in any random null sec on TQ. I'm sure that after a couple of hours he will not laugh anymore as he is used to do when he have.. ideas. Run down to a null sec system, fill the ore bay.. then what? Sell the ore to local, run back in hi sec to refine it, how exactly he imagined this will work and will be more lucrative than mining in a barge or exhumer in a secure space? Why should any sane and sober miner use the Prospect?
But again, the ship is fun .. it will be the best pvp lolship evah! |
Freelancer117
So you want to be a Hero
196
|
Posted - 2014.05.06 09:39:00 -
[174] - Quote
Captain Lorth Needa - "No ship that small has a cloaking deviceGǪ" Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Micheal York Solette
Joe Solette Corporation
0
|
Posted - 2014.05.06 17:12:00 -
[175] - Quote
Alright Guy's and Gal's
I did a little working it out if I figured this right you should be able to fit it this way
High
Miner II x2 Covert Op Cloak
Mid Invulnerable II Medium Shield Extender II Afterburner
Low DC II Mining Upgrade II x3
Rigs EM Shield Thermal Shield
That will burn a lot of Ore
|
Ice Dealer
Science and Trade Institute Caldari State
23
|
Posted - 2014.05.06 20:39:00 -
[176] - Quote
I see a lot of raging people. I agree, CCP could make roles unique. And this plus that would be "better".
What if ccp's plan is actually to make several.
This one is cloak ore ninja. The next one could be a beefy tanked gas miner. The next one could be that mines ice, but refines as it mines. With CCP creating a 'ship cclass ' it opens it up to maybe more types.
I guess that CCP did that with the noctis, but never took it further. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
198
|
Posted - 2014.05.06 21:50:00 -
[177] - Quote
Micheal York Solette wrote:Alright Guy's and Gal's
I did a little working it out if I figured this right you should be able to fit it this way
High
Miner II x2 Covert Op Cloak
Mid Invulnerable II Medium Shield Extender II Afterburner
Low DC II Mining Upgrade II x3
Rigs EM Shield Thermal Shield
That will burn a lot of Ore
You can get the AB II on it with maximum skill in mining upgrades. And just under 800m3/min yield. |
Zeera Tomb-Raider
Aliastra Gallente Federation
24
|
Posted - 2014.05.06 22:46:00 -
[178] - Quote
Kaius Fero wrote:I love this ship, but it's nothing more than a pvp lolship.... I can already see whole fleets of BNI-RvB pilots using it.
But for ninja mining in null? It's just harder and harder to understand the devs.. I really wanna see Fozzie coming down from Polaris and making a demo on how to ninja mine with a Prospect in any random null sec on TQ. I'm sure that after a couple of hours he will not laugh anymore as he is used to do when he have.. ideas. Run down to a null sec system, fill the ore bay.. then what? Sell the ore to local, run back in hi sec to refine it, how exactly he imagined this will work and will be more lucrative than mining in a barge or exhumer in a secure space? Why should any sane and sober miner use the Prospect?
But again, the ship is fun .. it will be the best pvp lolship evah! Hi will think your brave thats all.and thers a fine line betwine brave and stupid.but think they got it rigth on the stupid part. |
Megan DeMonet
The RedNeck Posse Praetorian Directorate
20
|
Posted - 2014.05.07 00:48:00 -
[179] - Quote
no wonder no one remembers how to get back to where they came from. They were to stupid to even setup their nations in an area where the resources they needed were abundant.
1st guy through into the eve verse "hey, let get the hell out of here, this is lowsec." 2nd guy through the hole. "man this **** is scary" guy sleeping in his bunk "hey baby......." 1st guys wife "what a dumbass, he knows we are the only ones here. just look at local." A Priest, a Rabbi, and an Imam walk into a bar...... |
Odoya
Aeon Abraxas Abraxas Industrial
2
|
Posted - 2014.05.07 01:14:00 -
[180] - Quote
A mining ship that can use a covert ops cloak sounds like a bad idea because it seems to lack parity. Why not a covert ops cloakey POS too? Why not just fix the unstated problems with mining and leave the basic ship balance in place? |
|
Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.07 05:05:00 -
[181] - Quote
Zappity wrote:Sgt Ocker wrote:Personally, I hope this new ship gets used by every plexer and eventually the neuts that thrive on FW kills will get bored and go elsewhere. Then and only then might FW become about FW and not neutrals killboard stats and plexing for isk.
2 Militias facing off to fight for a system would be worth being involved in. Oh, you poor thing! Did the nasty neutrals kill you? Maybe CCP should move FW to highsec. Would that suit? Because that is effectively what you are asking for. I was going to write that I now feel bad about killing FW farmers in lowsec. But I didn't want to lie, even on this forum. It really is easy to pick 1 sentence and take it completely out of context.. Mentality goes with attitude. When both are bad it makes for even worse replies - see above..
As I said, if all plex farmers used covert cloaky stabbed ships, you would have nothing to gloat about. With your attitude I would bet, you would be the 1st to complain how unfair it is.
My FW alt has netted me over 4 bil in the last couple of months (a few hours every now and then) - I now don't even bother fitting webs and scrams, 1 gun to kill the present Npc, stabs and cloak. Watch the neuts warp in, wait till they leave and collect my bounty (LP). |
|
CCP Fozzie
C C P C C P Alliance
9873
|
Posted - 2014.05.07 10:58:00 -
[182] - Quote
Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Benny Ohu
Chaotic Tranquility
3185
|
Posted - 2014.05.07 11:04:00 -
[183] - Quote
oh, my |
McReaction
Common Sense Ltd Nulli Secunda
7
|
Posted - 2014.05.07 11:07:00 -
[184] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.
Uhh..... It should be mentioned that this is going to have the opposite effect of what you guys intend... Just saying... -Do you want to know more?
|
Unholey
Resurrection Ventures Un.Bound
20
|
Posted - 2014.05.07 11:07:00 -
[185] - Quote
CCP Fozzie wrote:Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. I knew i liked you You Can't Fly In Here |
Benny Ohu
Chaotic Tranquility
3186
|
Posted - 2014.05.07 11:27:00 -
[186] - Quote
I'm glad you're still looking at factional warfare plexing, but I don't like the sound of just nerfing the cloak. Isn't it still possible to set orbit at the very edge of the capture range with a little experimentation? Watch Dscan, turn away from the button a little, cloak. It'd only take a moment. Even if that was too difficult, the problem is that it's more effective to bore away an aggressor than engage them. We'll go from watching someone cloak in a plex to watching someone warp away and cloak. And noone wants to run down a timer that the other faction almost completed
Also the cloak has other valid uses besides 'hiding' that suddenly are invalid
e: although. it's bad for me to assume that just because the cloak will be invalid, that there will not be other changes. i'm sorry and am looking forwards to seeing a proper announcement soon |
Zappity
Stay Frosty. A Band Apart.
1044
|
Posted - 2014.05.07 11:47:00 -
[187] - Quote
So goodbye Astero for plex farmer hunting. Why not just disable countdown for ships with cloaks fitted?
Could you make the anti-cloak range the beacon radius plus 15km? Also stop countdown if the ship has warp core stabs fitted. If anything goes against the design intent for FW it surely is this. Zappity's Adventures for a taste of lowsec. |
Grarr Dexx
Snuff Box
406
|
Posted - 2014.05.07 11:53:00 -
[188] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.
Do you think the capture size could be made smaller? It's still far too easy to just sit 50KM off the warpin just inside capture range and **** off at will when someone enters. |
Kenneth Skybound
Gallifrey Resources
87
|
Posted - 2014.05.07 12:04:00 -
[189] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.
Cloaks can be used for setups such as cloaky tristans or for some VERY careful manoeuvres so as to use the accel gate while cloaked with a modest chance of landing >2000m from the beacon, as well as being used with recons.
As such, cloaks have an actual impact in pvp.
Now, warp core stabs provide very little combat tactic. Additionally, the militia factions may consider them pathetic for use only by cowards (lore only). So perhaps have the accel gate deny usage if you have stabs fitted, even offline, OR even in your cargo. This prevents WCS usage in a plex, including by means of mobile depot.
No more WCS and nothing of value is lost. |
Johnny Twelvebore
The Bastards The Bastards.
46
|
Posted - 2014.05.07 12:11:00 -
[190] - Quote
Simple fix, make the timer reset if you cloak, warp off or go outside cap range?
Stay and fight for your LPs or run and loose em? Bloody hell, another eve blog! http://johnnytwelvebore.wordpress.com
www.the-bastards.net |
|
Kaarous Aldurald
ROC Deep Space The ROC
5848
|
Posted - 2014.05.07 12:19:00 -
[191] - Quote
Warp stabs are the problem, not cloaks.
Cloaks can help to force a fight as well as to avoid one.
Warp stabs are just for avoiding them. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|
Bienator II
madmen of the skies
2589
|
Posted - 2014.05.07 12:26:00 -
[192] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.
i don't like the change for several reasons. but primarily because it doesn't fix anything, it makes the situation probably only worse.
#timerRollbacks2014 eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Agustus McKray
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.07 12:27:00 -
[193] - Quote
Grarr Dexx wrote: Do you think the capture size could be made smaller? It's still far too easy to just sit 50KM off the warpin just inside capture range and **** off at will when someone enters.
Well, while they're at it, why don't they add an infinite point for you to hold them down and a 100 point ECM jammer so you won't get wounded collecting your kill? |
BadAssMcKill
ElitistOps
775
|
Posted - 2014.05.07 12:28:00 -
[194] - Quote
So you mean instead of cloaking I'll have to warp off in my stabbed frig then cloak
Yep sure does sound like a fix . |
Agustus McKray
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.07 12:33:00 -
[195] - Quote
Kenneth Skybound wrote: Cloaks can be used for setups such as cloaky tristans or for some VERY careful manoeuvres so as to use the accel gate while cloaked with a modest chance of landing >2000m from the beacon, as well as being used with recons.
As such, cloaks have an actual impact in pvp.
Now, warp core stabs provide very little combat tactic. Additionally, the militia factions may consider them pathetic for use only by cowards (lore only). So perhaps have the accel gate deny usage if you have stabs fitted, even offline, OR even in your cargo. This prevents WCS usage in a plex, including by means of mobile depot.
No more WCS and nothing of value is lost.
If you brave pirates are worried about stabbed farmers, fit more points and take your chances like everyone else. Oh wait, I might have to compromise my fit??? No! Make them play MY game dammit!
|
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
112
|
Posted - 2014.05.07 12:52:00 -
[196] - Quote
CCP Fozzie wrote:Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Great change, looking forward to less hide and seek games during roams through Faction Warfare space.
The Powder and Ball Alchemists Union - "Turning Lead into Gold since 2006" |
Kenneth Skybound
Gallifrey Resources
87
|
Posted - 2014.05.07 13:18:00 -
[197] - Quote
Agustus McKray wrote:Kenneth Skybound wrote: Cloaks can be used for setups such as cloaky tristans or for some VERY careful manoeuvres so as to use the accel gate while cloaked with a modest chance of landing >2000m from the beacon, as well as being used with recons.
As such, cloaks have an actual impact in pvp.
Now, warp core stabs provide very little combat tactic. Additionally, the militia factions may consider them pathetic for use only by cowards (lore only). So perhaps have the accel gate deny usage if you have stabs fitted, even offline, OR even in your cargo. This prevents WCS usage in a plex, including by means of mobile depot.
No more WCS and nothing of value is lost.
If you brave pirates are worried about stabbed farmers, fit more points and take your chances like everyone else. Oh wait, I might have to compromise my fit??? No! Make them play MY game dammit!
I suppose it comes down to a question of the Design and Purpose of faction warfare.
So let's see, removal of ability to cloak in a plex - intention, it'd appear is to stop people hiding from fights, yes? So the design intention of faction warfare is to facilitate fights with a highly profitable incentive while also concentrating people into discrete locations to make the discovery of said fights easier.
Removal of stabbed farming has more positive impact than just removing the "oh no, he got away" factor.
-Those who would otherwise to attempt to farm without even looking at their screen can no longer rely on the sound of combat flags to tell them to warp off.
-Those who watch their client and keep an eye out for attack when they do not wish to face it can still easily leave.
-Most PvP pilots are not looking to catch farmers, they're looking to catch players. There's a difference. A farmer is a fake signature, a ship which is never to be held. By fitting a second scram (and lets not forget those poor ships with only 2 mids), the PvP pilot is locked into fighting those ships who would choose to run. This does not facilitate PvP any more than having a swarm of NPCs in a site does.
-By removing stabs in sites, it becomes about actually attacking/defending a site, not just being in its vicinity, all the while providing the PvP opportunities that FW is meant to be for. Someone who wishes to farm in near perfect safety can go do that where the risk-reward is more balanced. Stabbed farming is not balanced.
In short: - Removal of false targets because no one looking for PvP in the spirit of FW is fitting two scrams - Increase in the risk to match the reward - Protection of cloaked tactics - More realistic match between design and reality: The PvP which pays, as opposed to the PvP which leaves you spending 2 hours trying to find that one person plexing who isn't full of stabs.
As a final note, at what point did a stabbed farmer compromise THEIR fit? Lock range and speed reduction is hardly painful to the person who doesn't intend to lock anything this side of christmas anyway. You goad about "brave pirates" when the stabbed tactic is nothing but an exploit of the system. It's no better than an invulnerable hauler or possed up fleet booster. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
198
|
Posted - 2014.05.07 13:44:00 -
[198] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Hey Fozzie. Good to see you back. Is there any chance of allowing a covert ice mining ship in future, or even better allowing this one to have a bonus to ice miners?
That is the big gap still missing in allowing industry to thrive in null and low sec. |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
62
|
Posted - 2014.05.07 14:22:00 -
[199] - Quote
To the people talking about warp core stabbs. Wouldn't a simpler solution be to only allow fitting 1 per ship. This way a long point will not hold you but a scam will still be able to lock you down. |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
62
|
Posted - 2014.05.07 14:23:00 -
[200] - Quote
Medalyn Isis wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Hey Fozzie. Good to see you back. Is there any chance of allowing a covert ice mining ship in future, or even better allowing this one to have a bonus to ice miners? That is the big gap still missing in allowing industry to thrive in null and low sec.
There is no need for this as people are mining ice in null sec everyday without problems. |
|
|
CCP Fozzie
C C P C C P Alliance
9880
|
Posted - 2014.05.07 14:24:00 -
[201] - Quote
Medalyn Isis wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Hey Fozzie. Good to see you back. Is there any chance of allowing a covert ice mining ship in future, or even better allowing this one to have a bonus to ice miners? That is the big gap still missing in allowing industry to thrive in null and low sec.
Adding an ice mining Expedition Frigate in the future is definitely possible. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
33
|
Posted - 2014.05.07 14:31:00 -
[202] - Quote
Kenneth Skybound wrote: ...
As a final note, at what point did a stabbed farmer compromise THEIR fit? Lock range and speed reduction is hardly painful to the person who doesn't intend to lock anything this side of christmas anyway. You goad about "brave pirates" when the stabbed tactic is nothing but an exploit of the system. It's no better than an invulnerable hauler or possed up fleet booster.
Not that I've done faction warfare anytime in recent past so I don't feel qualified to critique the bulk of arguments, however I would point out the only Fleet Assist module that can be activated inside a POS bubble are Mining Foreman ones, It has been that way for awhile now. So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |
Michael Harari
Genos Occidere HYDRA RELOADED
1166
|
Posted - 2014.05.07 14:32:00 -
[203] - Quote
CCP Fozzie wrote: it will be impossible to cloak within capture range of a FW button.
This doesnt prevent someone from sitting on the capture edge cloaking before you land on grid, but it does prevent people from setting traps in scram bombers.
Extend the no cloak range to twice the capture range I think, and maybe also do something with stabs. |
mkint
1193
|
Posted - 2014.05.07 14:38:00 -
[204] - Quote
Flay Nardieu wrote:Kenneth Skybound wrote: ...
As a final note, at what point did a stabbed farmer compromise THEIR fit? Lock range and speed reduction is hardly painful to the person who doesn't intend to lock anything this side of christmas anyway. You goad about "brave pirates" when the stabbed tactic is nothing but an exploit of the system. It's no better than an invulnerable hauler or possed up fleet booster.
Not that I've done faction warfare anytime in recent past so I don't feel qualified to critique the bulk of arguments, however I would point out the only Fleet Assist module that can be activated inside a POS bubble are Mining Foreman ones, It has been that way for awhile now. thats... thats what he's talking about. A no-risk tactic is no-risk. An invincible farmer is even more broken than a POSed up booster, and that was deemed suitable for change. I don't do FW either, but his point is pretty clear.
My question for the FWers... how is this new boat any different than using a covops to do the same things? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
198
|
Posted - 2014.05.07 14:38:00 -
[205] - Quote
CCP Fozzie wrote:Medalyn Isis wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Hey Fozzie. Good to see you back. Is there any chance of allowing a covert ice mining ship in future, or even better allowing this one to have a bonus to ice miners? That is the big gap still missing in allowing industry to thrive in null and low sec. Adding an ice mining Expedition Frigate in the future is definitely possible. Great to hear that. For my organisation in particular who live in NPC 0.0, the ability to use a ship like this to mine ice would mean we aren't forced into importing it from high sec. I'm sure it would help many others also. |
Kenneth Skybound
Gallifrey Resources
87
|
Posted - 2014.05.07 14:42:00 -
[206] - Quote
Flay Nardieu wrote:Kenneth Skybound wrote: ...
As a final note, at what point did a stabbed farmer compromise THEIR fit? Lock range and speed reduction is hardly painful to the person who doesn't intend to lock anything this side of christmas anyway. You goad about "brave pirates" when the stabbed tactic is nothing but an exploit of the system. It's no better than an invulnerable hauler or possed up fleet booster.
Not that I've done faction warfare anytime in recent past so I don't feel qualified to critique the bulk of arguments, however I would point out the only Fleet Assist module that can be activated inside a POS bubble are Mining Foreman ones, It has been that way for awhile now.
You'll also notice there are no invulnerable haulers. I used it as an example of something that would be broken and thus is not in the game.
Fredric Wolf wrote: To the people talking about warp core stabbs. Wouldn't a simpler solution be to only allow fitting 1 per ship. This way a long point will not hold you but a scam will still be able to lock you down.
Stabs are (imo) fine to be used on ships designed purely for travel or other non-combat uses outside of combat zones - for example, a mining barge. It doesn't save them from excessive points/bubbles/Heavy Interdictors - all of which are either impossible or unavailable to the solo PvP pilot in FW, hence the FW specific issue. |
Kenneth Skybound
Gallifrey Resources
87
|
Posted - 2014.05.07 14:58:00 -
[207] - Quote
@CCP Fozzie
Can it be confirmed whether or not the ideals put forward in http://community.eveonline.com/news/dev-blogs/28659, specifically the paragraph reading:
Quote: Another field that direly required some attention was the lack of benefits for actively participating in Factional Warfare. In the reward ladder, helping your faction in territorial warfare should reward the most, followed by PvP, and then finally PvE with missions. However, this actually is the opposite right now as missions pay the most while they impact the least in your faction territory. We really want to reward individual players that take risks and participate in PvP and conflicts, rather than promoting safe, passive incomes.
(emphasis mine)
is still the intended design philosophy for FW?
That is to say that FW gameplay should support those who are active in their role in FW, be that holding their ground or selectively choosing when to run, as opposed to those who farm with no intention of ever fighting back, using stabs as a means to escape any fight brought by a solo pilot / very small gang, when the gang have no intention of attempting to shoot fish in the barrel at the expense of finding AND being able to win in a real fight due to mid slots spent on scrams. |
Kirobacsi
Crimson Serpent Syndicate Heiian Conglomerate
3
|
Posted - 2014.05.07 15:29:00 -
[208] - Quote
I like sitting inside mediums with a cloaky rapier.... :(
|
Angelus Ryan
One Ronin
57
|
Posted - 2014.05.07 15:37:00 -
[209] - Quote
CCP Fozzie wrote: Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.
Disclaimer: I didn't read every post after this one, if my concerns were already addressed, my apologies.
Fozzie, you just pretty much killed cloaky ambushes on people coming into FW plexes. This side-effect is downright bad, and your attempted solution is not actually doing anything to combat the farming problem. The bat is swinging, and again, it is doing so ineffectively, while breaking other things in the process.
The (AFK) farming problem is caused by stabs (about 4 of them), and not by cloaks. Your solution does nothing to eliminate 4 stab Tormentors sitting in a plex alt-tabbed into another game or client and warping off them they hear they are under attack. Furthermore, your solution does nothing to eliminate people sitting 29.9km from the beacon and about 45km from the warpin and moving for a second, then cloaking up, the moment someone appears on grid (or appears on a 5,000km d-scan). Moreover, since we cannot cloak within capture range, we can't even sneak into the plex by cloaking in warp into the plex and then crawling over them cloaked to catch them off guard, or by cloaking inside the plex and waiting for them to greedily return by cloaking near the warpin (and since we need multiple points to combat stabs, we pretty much need to use scrams and not longpoints).
In fact, this solution has exactly the opposite of what I suspect you intend, unless you intend for farmers farming LP with even less risk from cloaky attackers.
I suspect this is not the only change you plan for button capture mechanics, and I hope I am right. Otherwise, this is a silly change for no benefit. |
Gamer4liff
GoonWaffe Goonswarm Federation
83
|
Posted - 2014.05.07 15:42:00 -
[210] - Quote
Welcome back CCP Fozzie,
Any ETA on the Blog/posts RE: the Blockade Runner/Deep Space Transport changes alluded to here? |
|
Gorski Car
ElitistOps Pandemic Legion
275
|
Posted - 2014.05.07 15:49:00 -
[211] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.
This is a ugly fix to a much bigger problem. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|
Dav Varan
Spiritus Draconis Sicarius Draconis
170
|
Posted - 2014.05.07 16:17:00 -
[212] - Quote
2 or more miners in same system will end up being each others afk cloakers !!
Will cripple mineral production as we know it.
Please stop this cloak on mining ship madness.
|
Petrus Blackshell
Derelict Rifter Enterprise
3133
|
Posted - 2014.05.07 17:20:00 -
[213] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Great change, but does not go far enough. Please continue to make FW mean "Factional Warfare", not "Farming World".
To those who think PvPers have no right to be upset about FW farming: FW is advertised and intended as a semi-organized system for sovereignty-like PvP, with incentives for smaller fights in smaller ships. It's an admirable vision.
It is not what actually happens, though. Instead, who are the biggest "participants"? People who do not fight, and often do not even have the ability to fight. How are they so active in this "war"? By orbiting buttons and running away. Cloaks are part of this, but not the entirety. As long as FW pays out in full to people who refuse to fight, the problem will persist -- regardless of modules or ships.
So I'm just butthurt and like "telling people how to play" right? Wrong. These "farm and run" mechanics are actively hurting PvP in faction warfare. The prevalence of farmers makes looking for a fight a prolonged sequence of chasing red herring after red herring. PvPers use (or, want to use) the complexes as fight "arenas", nexuses for finding fights. We most often have no interest in boring ourselves to death capturing the complex, or in chasing after farmers.
When I'm in a Rifter and see another Rifter on d-scan in a plex, I get excited for a good fight. I warp there, activate the gate, get ready... and he runs away. I go to the next system. Same thing happens there. Next system, again. Then again several times more. This experience makes fighting in a system indended to promote fighting extremely frustrating. Yes, I can fit more scrams to catch farmers, but why would I want to? Those fights are not fun, and using that kind of fit makes many regular fights impossible too. Again, the problem is not that farmers are hard to catch. The problem is that they are there in the first place, providing the illusion of an upcoming fight, leading to an extremely unsatisfying rollercoaster of unfulfilled adrenaline and excitement.
On top of that, "farming" taking center stage in a "warfare" system over "fighting" is just misleading and wrong.
Some hypothetical parallels:
- You spend time scanning down an exploration complex, fit for it, enter it... and the rats all leave.
- You're looking for a fairly rare item, travel to a station where it's available, try to buy it from the market... and the market says it's not there.
- You go to a mall and there are multiple stores saying "Half Life 3 now in stock!" When you enter and try to find it on the shelves, it's not there.
- Allied troops land at the D-Day invasion, but the German troops are nowhere to be found. The Germans later win the battle because they crept back in and planted a small plastic flag in the ground, then ran away again.
These are not fun mechanics. It's not cloaks or warp core stabilizers or farmers that are broken. It's the whole system. Please rethink it, CCP.
A step in the right direction: the capture meter degrades to "neutral" when nobody from either side is involved, and degrades at a higher rate when there are non-FW people present. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
|
CCP Fozzie
C C P C C P Alliance
9892
|
Posted - 2014.05.07 17:41:00 -
[214] - Quote
Ok guys, this thread is for discussion of the Prospect and the changes to lowsec and nullsec mining.
I'll put up a separate thread as soon as I have the time for some discussion of the Kronos FW changes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Petrus Blackshell
Derelict Rifter Enterprise
3133
|
Posted - 2014.05.07 17:51:00 -
[215] - Quote
CCP Fozzie wrote:Ok guys, this thread is for discussion of the Prospect and the changes to lowsec and nullsec mining. Please keep it on topic.
I'll put up a separate thread as soon as I have the time for some discussion of the Kronos FW changes. Sorry! I'll crosspost there once it's up.
On topic: I think the Prospect is awesome and something Eve's needed for a long time. I don't mine, but it looks like a great direction to go in. I'll leave the balance discussion to the miners. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
mkint
1207
|
Posted - 2014.05.07 18:04:00 -
[216] - Quote
None of the FW guys answered my question above. If the Prospector has an advantage in FW that a stabbed covops or bomber wouldn't have (not to say either of those represent a good game mechanic). I could imagine a venture being used there because of price alone, but is FW even relevant to this ship? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Petrus Blackshell
Derelict Rifter Enterprise
3133
|
Posted - 2014.05.07 18:09:00 -
[217] - Quote
mkint wrote:None of the FW guys answered my question above. If the Prospector has an advantage in FW that a stabbed covops or bomber wouldn't have (not to say either of those represent a good game mechanic). I could imagine a venture being used there because of price alone, but is FW even relevant to this ship? Not if it can't cloak in capture range it's not, as Fozzie said. A Cheetah or Helios is probably better at that point. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Zappity
Stay Frosty. A Band Apart.
1047
|
Posted - 2014.05.07 21:15:00 -
[218] - Quote
mkint wrote:None of the FW guys answered my question above. If the Prospector has an advantage in FW that a stabbed covops or bomber wouldn't have (not to say either of those represent a good game mechanic). I could imagine a venture being used there because of price alone, but is FW even relevant to this ship? Stabbed cloaky farmers are a long-ignored blight on the lowsec landscape. It is just a very sore point. To the other thread! (When it's up.)
I can't wait to see the other expedition ships. If they are as adventuresome as the Prospect I can actually see myself mining in lowsec to support specific industry endeavours. Zappity's Adventures for a taste of lowsec. |
Sabriz Adoudel
Mission BLITZ
2846
|
Posted - 2014.05.08 00:28:00 -
[219] - Quote
Correct me if I am wrong, but the sigrad on this ship (with links and pirate implants) can get as low as 16m.
Now a Catalyst (Gallente Destroyer 5) with Light Electron Blaster II and (faction) Antimatter S tracks at 0.657 rad/sec against 40 sigrad targets before skills, so about 0.26 rad/sec effective tracking against a 16 sigrad target (up to 0.33 or so with skills). Add in a scripted tracking computer (I *think* the hull has enough CPU for that) and you are still only looking at 0.43 rad/sec effective tracking or so.
Is it the design intention that this ship (when fitted with an afterburner and orbiting at 1250m) can speedtank a Catalyst that fits for max tracking? Orbiting at 800m/s at 1250m is an angular velocity of 0.64 rad/sec, which is about 1.5 times the effective tracking. At that tracking your hit% is 0.5^(2.25), which my mental math estimates at 22%.
Go in to 1000m and you are closer to 7% hit rate.
Please note: I do not understand agility mechanics. It may be impossible to do that tight a turning circle with an afterburner.
Suggestion: Ensure that this ship's turning circle is at least 3000m so that one of the best tracking ships in the game can actually apply damage to it without needing webs. (This may already have been done). I have no problems at all with it being able to speedtank cruisers or even frigates/dessies that are not tracking-fit. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Sabriz Adoudel
Mission BLITZ
2846
|
Posted - 2014.05.08 01:02:00 -
[220] - Quote
More on the last post. It takes 5 seconds for said Catalyst to acquire a target lock on the Prospect. (~3.2 if they are able to fit a SeBoII in addition to the tracking computer, 3.3 with a cheap meta one). That sigrad bonus is obscenely powerful.
CCP Fozzie wrote: Adding an ice mining Expedition Frigate in the future is definitely possible.
Given that you are intending the ship to be used in hostile space (where you would be less likely to know about the presence or absence of ice anomalies in advance), I would have thought that the ability to refit any expedition frigate for ice mining on-the-fly would be important.
Back on the Prospect's whole design.
Assume you are in the system Ney and mine there. (0.5 sec, occasional ice anoms, close to lowsec systems). Even when the neighbouring system Fasse (0.4) has an active 'good anomaly', It is likely better income at present to stay in Ney and mine the belts in a Skiff, Covetor or Retriever than it is to take a Prospect next door and mine the better ores but get a lower yield. And that's Fasse - one of the quietest lowsec systems I can name.
The general concept of ninja-mining in unfriendly space would be much more appealing if each anomaly outside highsec spawned with a small amount of very valuable resources that will be quickly depleted (perhaps just three asteroids of 250% density Arkanor in an anomaly where the rest is the standard 100/105/110% density ones). This would create an incentive to look for as-yet untouched anomalies, rewarding people that take the risk of going further afield and making up for the lost time travelling in search of these anomalies. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
|
mkint
1210
|
Posted - 2014.05.08 01:22:00 -
[221] - Quote
Sabriz Adoudel wrote:More on the last post. It takes 5 seconds for said Catalyst to acquire a target lock on the Prospect. (~3.2 if they are able to fit a SeBoII in addition to the tracking computer, 3.3 with a cheap meta one). That sigrad bonus is obscenely powerful. CCP Fozzie wrote: Adding an ice mining Expedition Frigate in the future is definitely possible.
The general concept of ninja-mining in unfriendly space would be much more appealing if each anomaly outside highsec spawned with a small amount of very valuable resources that will be quickly depleted (perhaps just three asteroids of 250% density Arkanor in an anomaly where the rest is the standard 100/105/110% density ones). This would create an incentive to look for as-yet untouched anomalies, rewarding people that take the risk of going further afield and making up for the lost time travelling in search of these anomalies. I think I'd support that if ore sites weren't anoms. But since they are too-easy-to-find anoms, maybe a 10% chance that any particular ore anom might spawn those high density asteroids. I agree with you that ninja mining just doesn't sound very profitable with the current ores in game. There's no way the value of any of the ores can go up enough to justify the risk and time sink of ninja mining and not just joining a low risk nullbear alliance instead, or a more reliable wormhole corp. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Sabriz Adoudel
Mission BLITZ
2846
|
Posted - 2014.05.08 01:59:00 -
[222] - Quote
mkint wrote: I think I'd support that if ore sites weren't anoms. But since they are too-easy-to-find anoms, maybe a 10% chance that any particular ore anom might spawn those high density asteroids. I agree with you that ninja mining just doesn't sound very profitable with the current ores in game. There's no way the value of any of the ores can go up enough to justify the risk and time sink of ninja mining and not just joining a low risk nullbear alliance instead, or a more reliable wormhole corp.
The good thing about anomolies is that not only are they easy for prey (miners) to find, they are also easy for predators to find. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Z1gy
Vindicator Corporation
8
|
Posted - 2014.05.08 04:15:00 -
[223] - Quote
@Fozzie, you keep talking about expedition frigates - does that mean we gonna have a new skill that need to be learned/trained to use them?
can we know the requirement ?
is cloaking skills needed as a prereq for this new skill ?
thanks |
Rek Seven
Probe Patrol Ixtab.
1482
|
Posted - 2014.05.08 08:35:00 -
[224] - Quote
CCP Fozzie wrote: Adding an ice mining Expedition Frigate in the future is definitely possible.
Why are you obsessed with frigates? A cruiser size hull would be better balanced.
If you're going to create a separate ice mining ship then why aren't you creating separate ships for gas and ore mining? If you're not going to do that then It would make more scene to add an ice mining bonus to this new ship.
...It doesn't sound like you guys have thought this through. +1 |
Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
40
|
Posted - 2014.05.08 09:14:00 -
[225] - Quote
As the Prospect is a T2 frig I would really like to see a specialization towards gas mining. (The Venture already can either gas or ore, so its T2 variant should excel in one of those fields. Preferably gas as there already are specialized ore miner)
Also I'd like to see the prerequisites to fly this ship. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2103
|
Posted - 2014.05.08 10:15:00 -
[226] - Quote
CCP Fozzie wrote: Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.
I've been waiting for this for over a year..
**** yes. BYDI recruitment closed-ish |
Rek Seven
Probe Patrol Ixtab.
1483
|
Posted - 2014.05.08 15:41:00 -
[227] - Quote
The more i think about the Prospect, the less i like the thought of it being introduced...
The fact is that this ship is simply not needed. We already have 3 T2 mining ships in the game so why not give one or all of them the ability to use a covert ops cloak and the ability to jump through a covert bridge?
The balance between risk and reward would be a lot better if they did this, as trying to catch a hulk would be a lot easier than trying to can't a frigate.
As others have said, i think the Prospect should get a better gas harvesting yield than the venture, and exhumers should be change as I described above. +1 |
BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
528
|
Posted - 2014.05.08 17:16:00 -
[228] - Quote
Rek Seven wrote:The more i think about the Prospect, the less i like the thought of it being introduced...
The fact is that this ship is simply not needed. We already have 3 T2 mining ships in the game so why not give one or all of them the ability to use a covert ops cloak and the ability to jump through a covert bridge?
The balance between risk and reward would be a lot better if they did this, as trying to catch a hulk would be a lot easier than trying to can't a frigate.
As others have said, i think the Prospect should get a better gas harvesting yield than the venture, and exhumers should be change as I described above. Having a frigate sized ship is invaluable for mining in enemy territory. Even if you threw a covert cloak on a procurer, it would be very difficult to break through camps with it due to align times. I think most people are missing how good this ship is for gankers though. I'm going to be training three characters into it. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
Rek Seven
Probe Patrol Ixtab.
1484
|
Posted - 2014.05.08 22:25:00 -
[229] - Quote
BeBopAReBop RhubarbPie wrote: Having a frigate sized ship is invaluable for mining in enemy territory. Even if you threw a covert cloak on a procurer, it would be very difficult to break through camps with it due to align times.
I don't know about "invaluable", I'd call it a slightly overpowered luxury... Who needs to worry about getting past a gate camp when you can jump to a cyno?
Giving the same ability to the T2 mining barges would instantly revitalize the mining profession! Yes, mining barges are a lot less agile but that is part of the risk vs. reward balancing act. The mass of the ships would need to be adjusted to allow a fleet to be bridged.
BeBopAReBop RhubarbPie wrote: I think most people are missing how good this ship is for gankers though.
Better than what we already have?
+1 |
Sabriz Adoudel
Mission BLITZ
2849
|
Posted - 2014.05.08 23:16:00 -
[230] - Quote
Rek Seven wrote:BeBopAReBop RhubarbPie wrote: I think most people are missing how good this ship is for gankers though.
Better than what we already have?
Under the assumption that my earlier calculations were correct it's practically indestructible when flown well and used in conjunction with external effects that reduce sigrad. And it can cloak and doesn't seem suspicious in a belt. This makes it an incredible tool for scouting.
Unless it is subject to at least one (and probably more) webs and/or target painters, it's just not getting hit by anything.
I will most certainly be training my scout alt into these and I expect a lot of the New Order will do the same.
Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
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Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.08 23:20:00 -
[231] - Quote
To go with the proposed T2 Covert Mining Ship line;
--- Could call it a T2 Orca. What I would like to see is an "Ore Compression" module - Can only be fitted to an Orca, uses Heavy Water or Capacitor as fuel.
Attributes; 10,000 m Capacity 30,000 m Fleet Hangar 100,000 m Ore Hold (with max skills and fitting)
Slot Layout; 4 High 4 Mid 2 Low
Role Bonus; Can jump to Covert Cyno.
Alternatively - 2 new rigs - Rig 1, creates Ore Hold - Rig 2, Ore Compression Module. Can only be fitted to Orca, powered by ships Capacitor. T1 Ore Hold Rig - 75,000 m ore hold T2 Ore Hold Rig - 100,000 m ore hold
T1 Ore Compression Module rig - 3 min Cycle time, 600 GJ to activate - Reduces to 1 min 30 sec & 400 GL at level 4 T2 Ore Compression Module, rig - 1 min 30 sec Cycle time 300 GJ activation - Reduced to 1 min cycle time and 200 GJ at level 5.
Ninja Mining could take on a whole new meaning. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
|
Posted - 2014.05.09 00:21:00 -
[232] - Quote
Let me see if I understand this correctly
With Kronos Cloaking within range of an FW button will be impossible.
The Venture's saving grace for stabbed farming (its +2 stablized wap core) has been removed from the Prospect, yet the Prospect's correction for this (extra low-power slots) is unusable if the ship has to cross and accelleration gate to get to the location (since WCS aren't allowed to cross acc gates).
At what point is the Prospect supposed to be usefull in FW? |
Nevyn Auscent
Broke Sauce
1333
|
Posted - 2014.05.09 00:57:00 -
[233] - Quote
I wonder if anyone has told the FW farmers about the cloaking change. I don't recall seeing a blog on it yet :P |
Zappity
Stay Frosty. A Band Apart.
1048
|
Posted - 2014.05.09 02:49:00 -
[234] - Quote
Aalysia Valkeiper wrote:...since WCS aren't allowed to cross acc gates... I wish. And wrong thread. Zappity's Adventures for a taste of lowsec. |
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CCP Fozzie
C C P C C P Alliance
9934
|
Posted - 2014.05.09 11:17:00 -
[235] - Quote
Ok everyone. I've created the FW complex improvements thread in Features and Ideas with details. Please move the FW discussion over to that thread.
All that matters for this thread is that we are not worried that the Prospect will become a balance issue in FW. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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MailDeadDrop
Rage and Terror Against ALL Authorities
313
|
Posted - 2014.05.09 13:04:00 -
[236] - Quote
When will the invention aspects hit Sisi so we can see what's involved in making them?
MDD |
Dav Varan
Spiritus Draconis Sicarius Draconis
172
|
Posted - 2014.05.09 14:42:00 -
[237] - Quote
What kind of resists are we looking at on this ?
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Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
|
Posted - 2014.05.09 16:48:00 -
[238] - Quote
Petrus Blackshell wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Great change, but does not go far enough. Please continue to make FW mean "Factional Warfare", not "Farming World". To those who think PvPers have no right to be upset about FW farming: FW is advertised and intended as a semi-organized system for sovereignty-like PvP, with incentives for smaller fights in smaller ships. It's an admirable vision. It is not what actually happens, though. Instead, who are the biggest "participants"? People who do not fight, and often do not even have the ability to fight. How are they so active in this "war"? By orbiting buttons and running away. Cloaks are part of this, but not the entirety. As long as FW pays out in full to people who refuse to fight, the problem will persist -- regardless of modules or ships. So I'm just butthurt and like "telling people how to play" right? Wrong. These "farm and run" mechanics are actively hurting PvP in faction warfare. The prevalence of farmers makes looking for a fight a prolonged sequence of chasing red herring after red herring. PvPers use (or, want to use) the complexes as fight "arenas", nexuses for finding fights. We most often have no interest in boring ourselves to death capturing the complex, or in chasing after farmers. When I'm in a Rifter and see another Rifter on d-scan in a plex, I get excited for a good fight. I warp there, activate the gate, get ready... and he runs away. I go to the next system. Same thing happens there. Next system, again. Then again several times more. This experience makes fighting in a system indended to promote fighting extremely frustrating. Yes, I can fit more scrams to catch farmers, but why would I want to? Those fights are not fun, and using that kind of fit makes many regular fights impossible too. Again, the problem is not that farmers are hard to catch. The problem is that they are there in the first place, providing the illusion of an upcoming fight, leading to an extremely unsatisfying rollercoaster of unfulfilled adrenaline and excitement. On top of that, "farming" taking center stage in a "warfare" system over "fighting" is just misleading and wrong. These are not fun mechanics. It's not cloaks or warp core stabilizers or farmers that are broken. It's the whole system. Please rethink it, CCP. A step in the right direction: the capture meter degrades to "neutral" when nobody from either side is involved, and degrades at a higher rate when there are non-FW people present.
as someone who has no idea what Factional warfare is about, I found your post quite enlightening. The 'automactically-neutral' meter makes a lot of sense to my very limitted knowledge of FW.
I have one question, tho...
how would the system know who is "Non-FW"? I'm not being facetious, I'm actually curious.
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Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
|
Posted - 2014.05.09 17:04:00 -
[239] - Quote
Rek Seven wrote:CCP Fozzie wrote: Adding an ice mining Expedition Frigate in the future is definitely possible.
Why are you obsessed with frigates? A cruiser size hull would be better balanced. If you're going to create a separate ice mining ship then why aren't you creating separate ships for gas and ore mining? If you're not going to do that then It would make more sense to add an ice mining bonus to this new ship. ...It doesn't sound like you guys have thought this through.
Well, just maybe THIS is the generic prototype for the line and the more specilized ice/gas/rock 'expedition frigates' are the line itself. Prototypes are usually generic 'jacks-of-all-trades' introducing lines of more dedicated 'specialists'.
Look at the new 'super-heavy' Gecko drone CCP introduced foy the 11th year birthday bash. Do you actually think they'd just create a prototype (as the Prospect has been stated to be) and not make other, more specilized 'super-heavy' drones?
As for making cruiser-sized versions... why not test the waters, first? Get an idea of what is needed and what would be excessive. Then decide if the next iteration is needed. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
|
Posted - 2014.05.09 17:20:00 -
[240] - Quote
if my very-limitted understanding of FW is correct, I can see why you're not worried. I'm checking in that other thread in hopes to learn more about FW.
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Guttripper
State War Academy Caldari State
456
|
Posted - 2014.05.10 04:00:00 -
[241] - Quote
Rek Seven wrote:...It doesn't sound like you guys have thought this through. CCP not thinking things through?!?
You must be new here...
Joking Rek, I know you've been on the forums for a while. |
Darin Vanar
Federal Navy Academy Gallente Federation
15
|
Posted - 2014.05.10 06:35:00 -
[242] - Quote
They're just excited when designing a new ship, that comes through in the blog as well.
I'm sure they'll make your own special dream ship sooner than later. :)
For now, I think this stays true to the spirit of the Venture. |
SeneschaI
Ordo Ministorum Violent Society
14
|
Posted - 2014.05.11 06:26:00 -
[243] - Quote
no drones? oh right, the blog tells me i can switch out and tailor my fit ....that'll work. let's just fit guns and plink at the things preventing me from cloaking up...while orbiting an object that's a pvper's wetdream. what? 60 seconds to online? brilliant. oh yes, and since low sec now spawns soldier rats (tag4sec) more often than faction spawns a prospect has a chance to get pointed with no hope of getting away without using 2 small turrets AFTER a waiting time of a mobile depot onlining. brilliant! oh wait, this will usher in the fabled era of escort careers! Someone to tag along and protect the hordes of prospects. *rollseyes* What possessed you folks to nerf drones? no wait, don't answer that.
uhm...and what happened to the splash screen of the 3 mining laser "venture"?
TL;DR - just keep the 10m3 drone bay of the venture, on the prospect, FFS. |
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
34
|
Posted - 2014.05.11 11:50:00 -
[244] - Quote
I kinda think it would have been better to have a full flight of mining drones and using highs for covert-ops, gas harvesters, and fire support So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |
Lucky Sliver
Acclimatization Subspace Exploration Agency
0
|
Posted - 2014.05.12 08:26:00 -
[245] - Quote
First off i just want to say +100 to CCP! For the last year I have played EVE, I've been saying that there should be a T2 Venture. I love the new ship and cant wait to try it out.
To everyone getting their panties in a bunch...... baby steps. It's a work in progress.
I would love to see a Venture sized forman/boss for all of the areas you want to boost in but don't want to risk an Orca. I'm fine with it having a next to nothing cargo hold even as a tradeoff. Also I could be mistaken but I believe I read the POS will be able to compress ore now so that will help with lowsec logistics. Assuming your corp has one in your system of course.
The only problem I have with the Prospect is it isn't yellow I'm gonna miss WALL*E when i move up to his bigger, better, blacker brother. |
Darin Vanar
Federal Navy Academy Gallente Federation
27
|
Posted - 2014.05.12 08:44:00 -
[246] - Quote
SeneschaI wrote:no drones? oh right, the blog tells me i can switch out and tailor my fit ....that'll work. let's just fit guns and plink at the things preventing me from cloaking up...while orbiting an object that's a pvper's wetdream. what? 60 seconds to online? brilliant. oh yes, and since low sec now spawns soldier rats (tag4sec) more often than faction spawns a prospect has a chance to get pointed with no hope of getting away without using 2 small turrets AFTER a waiting time of a mobile depot onlining. brilliant! oh wait, this will usher in the fabled era of escort careers! Someone to tag along and protect the hordes of prospects. *rollseyes* What possessed you folks to nerf drones? no wait, don't answer that.
uhm...and what happened to the splash screen of the 3 mining laser "venture"?
TL;DR - just keep the 10m3 drone bay of the venture, on the prospect, FFS.
They said the new prospect should be able to shield tank null rats, using an afterburner if I'm not mistaken.
Forget the killing, just grab those rocks, and high tail it out of there! |
Malcanis
Deep Core Mining Inc. Caldari State
15459
|
Posted - 2014.05.12 09:59:00 -
[247] - Quote
LHA Tarawa wrote:If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.
yes. the H/j are paying 1.5x veld, give or take.
So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.
So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?
(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)
Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk.
That was pretty much my response to the proposed design tbh: "So, it's for RPers who are bad at maths?"
It'll be a useful cloaky cyno ship though so v0v "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Rek Seven
Probe Patrol Ixtab.
1489
|
Posted - 2014.05.12 10:55:00 -
[248] - Quote
Why spend time designing a ship that is interesting and useful for the masses when you can just introduce a gimmick that a hand full of people think they are going to like?!
... It worked well for the Nestor, right CCP? +1 |
SeneschaI
Ordo Ministorum Violent Society
14
|
Posted - 2014.05.12 11:04:00 -
[249] - Quote
Darin Vanar wrote:SeneschaI wrote:no drones? oh right, the blog tells me i can switch out and tailor my fit ....that'll work. let's just fit guns and plink at the things preventing me from cloaking up...while orbiting an object that's a pvper's wetdream. what? 60 seconds to online? brilliant. oh yes, and since low sec now spawns soldier rats (tag4sec) more often than faction spawns a prospect has a chance to get pointed with no hope of getting away without using 2 small turrets AFTER a waiting time of a mobile depot onlining. brilliant! oh wait, this will usher in the fabled era of escort careers! Someone to tag along and protect the hordes of prospects. *rollseyes* What possessed you folks to nerf drones? no wait, don't answer that. uhm...and what happened to the splash screen of the 3 mining laser "venture"?
TL;DR - just keep the 10m3 drone bay of the venture, on the prospect, FFS. They said the new prospect should be able to shield tank null rats, using an afterburner if I'm not mistaken. Forget the killing, just grab those rocks, and high tail it out of there! Riiiight...assuming i'm the average player in high sec whom this is aimed at I probably don't have the ability to just blops a gang around for ***** N giggles. They'd make far more profit staying in high sec mining VELDSPAR that your high tails...or should i say tails between legs idea |
Leafar Nightfall
Native Freshfood Minmatar Republic
123
|
Posted - 2014.05.12 19:10:00 -
[250] - Quote
I'm eager to try this ship since I really like the concept of ninja-mining, but I have to agree with others that it doesn't fit any real role other then being fun
Changing the ABC asteroids won't do much since a lot of people in null corps are already sitting on it. They just need to mine them in safe systems with the mining barges that have better yield.
The same for carebears concerned with isk/hr ratio, it's faster and safer to just mine another ore in High Sec. Those can always have a cyno alt in deep nullsec to bring a Prospect fleet through, but I wonder if it will be more profitable then just sitting the same persons in barges in highsec.
In my opinion, to make them really interesting, they should have access to something other ships don't. Just like exploration: make hidden gravimetric sites with really exclusive ores, one prospect scans it and bring others in with a cyno, and everyone has a relatively safe place to mine with a profit that you can't match out of it.
And I'd also love to see it with an extra utility slot and a gas mining bonus for solo gas mining in WHs. |
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Tenchi Sal
White Knights of Equestria
194
|
Posted - 2014.05.12 20:09:00 -
[251] - Quote
Ice mining in lowsec should be buffed up. Ice belts have just a few glare crust roids with a very small amount in them. Thats all there is in difference between lowsec and high sec. Lowsec should have Ice belts with half the belt containing the higher tier ice for that faction. Theres no real incentive to risk mining fleets in them. |
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
126
|
Posted - 2014.05.15 14:05:00 -
[252] - Quote
it needs its drones back... it is unable to kill npcs |
Rena'Thras
Military Gamers The Methodical Alliance
12
|
Posted - 2014.05.22 08:40:00 -
[253] - Quote
I'm sure this has been asked by someone but...
...any chance of them being able to mine Ice?
They have a smaller cargo capacity than Procurers or Retreivers, and would not get either of those ships' bonuses. So it would be cool to be able to put an Ice mining gun on it (but like the regular Miner I type of turrets, not the Strip Miner modules). Would be fun to have a ship to sneak around in and try to nab a few blocks of ice and then run off again.
Mostly for fun factor here - I don't see a Prospect ever outdoing a Barge or Exhumer for Ice mining, lol
But it would be fun to have a little small-time Ice mining capable ship that could go on cloaky Ice roams.
Please? :)
Not a super useful functionality, but a fun one. ^_^ (Alternatively, if it's less work, just let it fit the Ice strip mining modules but have a +300% cycle time.) |
Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate United Interests
9
|
Posted - 2014.05.28 20:10:00 -
[254] - Quote
CCP Fozzie wrote:
All that matters for this thread is that we are not worried that the Prospect will become a balance issue in FW.
How come no drone bay...just cause I can tank most belt rats in this ship and keep mining doesn't mean I want to...at least 2 light combat drones would be nice.
Nerfing Hisec has never fixed Losec or Nullsec |
Xantia Naari
Astral Inferno
0
|
Posted - 2014.06.03 01:38:00 -
[255] - Quote
Leafar Nightfall wrote:I'm eager to try this ship since I really like the concept of ninja-mining, but I have to agree with others that it doesn't fit any real role other then being fun
Changing the ABC asteroids won't do much since a lot of people in null corps are already sitting on it. They just need to mine them in safe systems with the mining barges that have better yield.
The same for carebears concerned with isk/hr ratio, it's faster and safer to just mine another ore in High Sec. Those can always have a cyno alt in deep nullsec to bring a Prospect fleet through, but I wonder if it will be more profitable then just sitting the same persons in barges in highsec.
In my opinion, to make them really interesting, they should have access to something other ships don't. Just like exploration: make hidden gravimetric sites with really exclusive ores, one prospect scans it and bring others in with a cyno, and everyone has a relatively safe place to mine with a profit that you can't match out of it.
And I'd also love to see it with an extra utility slot and a gas mining bonus for solo gas mining in WHs.
I totally agree.
I can't help believing that the main idea with the prospect is to provide null and low sec with cannon fodder. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 01:47:00 -
[256] - Quote
Does that truly surprise you?
Think about it.
They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.
Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.
Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it. |
Xantia Naari
Astral Inferno
0
|
Posted - 2014.06.03 02:00:00 -
[257] - Quote
Aalysia Valkeiper wrote:Does that truly surprise you?
Think about it.
They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.
Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.
Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it.
Well, actually yes it does surprise me.
I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 02:03:00 -
[258] - Quote
Xantia Naari wrote:Aalysia Valkeiper wrote:Does that truly surprise you?
Think about it.
They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.
Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.
Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it. Well, actually yes it does surprise me. I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income.
Then can you explain why they have made it so hard for new players to actually play without being jumped and ganked? |
Xantia Naari
Astral Inferno
0
|
Posted - 2014.06.03 02:07:00 -
[259] - Quote
Aalysia Valkeiper wrote:Xantia Naari wrote:Aalysia Valkeiper wrote:Does that truly surprise you?
Think about it.
They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.
Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.
Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it. Well, actually yes it does surprise me. I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income. Then can you explain why they have made it so hard for new players to actually play without being jumped and ganked?
No, but I would rely like to know. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 02:13:00 -
[260] - Quote
I have no idea, either, but i can tell you that's happening.
Recently, the 'Lan Club' at the college I study at decided to check out if EvE online was a viable game to play or even establish a corp in (to represent the college).
I was the ONLY player in the club already playing EvE at the start of the test.
27 players opened trial accounts and played the ENTIRE time the accounts were open.
NONE of them subscribed, even though the college was offering to pay for the subscriptions.
I am now the only player in the Lan Club playing EvE. |
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Xantia Naari
Astral Inferno
0
|
Posted - 2014.06.03 02:23:00 -
[261] - Quote
Aalysia Valkeiper wrote:I have no idea, either, but i can tell you that's happening.
Recently, the 'Lan Club' at the college I study at decided to check out if EvE online was a viable game to play or even establish a corp in (to represent the college).
I was the ONLY player in the club already playing EvE at the start of the test.
27 players opened trial accounts and played the ENTIRE time the accounts were open.
NONE of them subscribed, even though the college was offering to pay for the subscriptions.
I am now the only player in the Lan Club playing EvE.
That's so sad!
I have a lot of friends that wish to join but after the trial say that it's too late to ever get a fighting chance. I hope future releases will provide more real incentives for new players. Eden would be a better place with more unique characters rather then a box of alts. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 02:33:00 -
[262] - Quote
You'll never convince CCP of that while they get a constant influx of players trying the trials and a very small percentage converting to subscriptions.
I have noticed the vast majority of the new subscriptions seem to be the players who expect to become gankers and have no idea there's more to the game of EvE (and life as well).
This just exerbates the off-balance and convinces the vast majority of mature players other games fit them better.
Some mature players still stay, but they become the targets of the gankers that were already there and the 'noob gankers'.
and CCP doesn't mind the players who leave. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
25
|
Posted - 2014.06.03 02:41:00 -
[263] - Quote
I have put several ideas in the forums in attempts to reverse the trend.
Each time, those ideas are jumped on and flamed to ashes. I have never seen a single CCP rep post about any of the ideas, but I have noted the posters who flame the ideas post massively in threads discussing PvP and ganking.
I don't think it is coincidence. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
25
|
Posted - 2014.06.03 02:51:00 -
[264] - Quote
I am convinced that CCP will not see their errors until their are almost NO subscriptions started or renewed.
The game will soon reach another point though.
The point where the in game economy collaspes because nobody wants to mine or refine in certain places and the need for those particular minerals will go unanswered.
It looks like High Sec will be the first place that will happen, but null won't be far behind. |
Xantia Naari
Astral Inferno
0
|
Posted - 2014.06.03 02:52:00 -
[265] - Quote
Aalysia Valkeiper wrote:I have put several ideas in the forums in attempts to reverse the trend.
Each time, those ideas are jumped on and flamed to ashes. I have never seen a single CCP rep post about any of the ideas, but I have noted the posters who flame the ideas post massively in threads discussing PvP and ganking.
I don't think it is coincidence.
Probably not. They shout the loudest which is why CCP listens. They are probably miserable in their real life's which is why they act it all out in EVE. It saddens me that CCP favour such behaviour. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
25
|
Posted - 2014.06.03 03:00:00 -
[266] - Quote
think about it.
what demographic plays on line games most? 12-16 year old males
is that demographic mature? do I really have to answer?
What does that demographic mostly desire? hack-n-slash, the bloodier-the better
Does that demographic care about anything else? only when forced to by game mechanics.
what does catering to that demographic and its desires give you? an immature, hack-n-slash, shoot'em up.
are there any other games out there catering to this? ***glare***
so, how can you best cater to this? become the most immature, bloodiest, hack-n-slash around. |
Xantia Naari
Astral Inferno
0
|
Posted - 2014.06.03 03:10:00 -
[267] - Quote
Aalysia Valkeiper wrote:think about it.
what demographic plays on line games most? 12-16 year old males
is that demographic mature? do I really have to answer?
What does that demographic mostly desire? hack-n-slash, the bloodier-the better
Does that demographic care about anything else? only when forced to by game mechanics.
what does catering to that demographic and its desires give you? an immature, hack-n-slash, shoot'em up.
are there any other games out there catering to this? ***glare***
so, how can you best cater to this? become the most immature, bloodiest, hack-n-slash around.
The reason I play EVE is because I find it mature, but it is changing. I will give it up if it continues. It is as you say. CCP must do something about it eventually or the game will die. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
25
|
Posted - 2014.06.03 03:15:00 -
[268] - Quote
just note the dedication in this thread to PvP terms.
Even after I reveal it's possible to succeed without dedicating to PvP and to stay mining where it's relatively safe, I am flamed and dissed and told I have no idea what I'm talking about...
Oops, that was another thread, but the opinion is still valid. Immature posters and players can not accept that a concept they are not using could be valid.
I did admit their ideas could work, but they insisted mine couldn't.
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SeneschaI
Ordo Ministorum Violent Society
15
|
Posted - 2014.06.10 22:30:00 -
[269] - Quote
so the lack of a drone bay forces a team of prospects to shut down operations in low sec just because some **** in a bomber enters system... |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
38
|
Posted - 2014.06.11 01:38:00 -
[270] - Quote
SeneschaI wrote:so the lack of a drone bay forces a team of prospects to shut down operations in low sec just because some **** in a bomber enters system...
do you see any sort of weapon on the prospect?
also note the lack of the +2 warp that saved the Venture so many times. True, the prospect has extra low slots and can mount enough warp stabs to actually be better, but what is the prospect going to do then? that many stabs will reduce its targetting range to almost nothing. it'll be mining with its nose, not its lasers. |
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