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Thread Statistics | Show CCP posts - 1 post(s) |

Vishnupriya Sarasvati
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Posted - 2006.06.07 03:56:00 -
[391]
You have my support in the form of this bump.
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Aemilus Brutus
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Posted - 2006.06.07 04:15:00 -
[392]
Bump Power!
Easy summary! 1. EM damage not much damage  2. Tanks not so good anymore  3. Cruisers can't fit most cruiser weapons  4. NPC resists not fair, I mean just look at it, LOOK AT IT!  5. Geddon was paper tiger, now just paper!  5. Apoc.... Apoc.... poor poor Apoc 
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N0CTURN
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Posted - 2006.06.07 04:35:00 -
[393]
Boost Lasers.
The Laser dont have tracking problems. Beams are constant. Pulse are accumulated Beams (CoolDown or PowerGrace).
I dont think fast military Skeeboats Could takeon a Battleship.(just a reflection)
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Marley Princip
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Posted - 2006.06.07 04:46:00 -
[394]
If only we got a sign from tux... 
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Kardim
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Posted - 2006.06.07 04:51:00 -
[395]
alright, from last post feedback was it was too long and wordy.... (: data summary's
frigs w/ most grid and long range weapons, no skils or ammo etc.. taken into account or ship bonus
merlin w/ 2x 150 rail 2's and 2x standard launch 2's requires 74.66% cpu to fit 114.28% pg to fit and 2.67% cap used per volley
tristan w/ 2x 150 rail 2's and 2x standard launcher 2's (for comparison only) 89.6% cpu to fit 114.28% pg to fit and 2.67% cap/volley
rifter w/ 2x 280 howi 2's and 2x standard launch 2's 88% cpu to fit 125.7% pg to fit o cap/volley
punisher comparison w/ 3x and 4x (compare only) med beam 2's 3x 50.4% cpu to fit 128.57% pg to fit and 7.22% cap/volley
4x 67.2% cpu to fit 171.42% to fit and 9.62% cap/volley
here you can see at the frigate level lasers are hardest to fit even tho they have more pg than rest... and all of this isnt practicle to have long range guns on ships but it should be an option, medium beams should not only be for cruisers :P
a recap of the inty post i did so its easier to read
crow 4x launcher 2's(compare only) 102.85% pg needed to fit 74% cpu to fit
taranis 4x 150 rail 2's (compare only) 125.71% pg needed to fit 74.67% cpu to fit 4.85% cap/volley
claw 4x 280mm howi 2's (compare only) 130% pg needed to fit 64% cpu needed to fit
crusader 4x med beam 2's (actual) 180% pg needed to fit 72% cpu needed to fit 9.62% cap/volley
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Tash Murkon
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Posted - 2006.06.07 04:52:00 -
[396]
CCP, I hereby demand an official response.
Tash Murkon.
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Kardim
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Posted - 2006.06.07 05:14:00 -
[397]
cruiser fits
moa w/ 4x 250 rail 2's and 2x heavy launchers 81.7% cpu to fit 153.86% pg to fit and a 3.63% cap/volley
rupture w/ 4x 720 howi 2's and 2x heavy 2's 86.54% cpu to fit 180.54% pg to fit 0 cap/volley
thorax w/ 5x 250 rail 2's and a 6x 250 rail 2's (comparison only) 5x 73.33% cpu to fit 168.57% pg to fit w/ 4.54 cap/volley 6x 88% cpu to fit 202.28 pg to fit w/ 5.45% cap/volley
maller w/ 5x heavy beam 2's and 6x heavy beam 2's (comparison only) 5x 61.66% cpu to fit 161.76% pg to fit and 9.02% cap/volley 6x 74% cpu to fit 194.11% pg to fit and 10.83% cap/volley
here the thorax is tighter to fit than maller, but overall fitings, cap usage, and supposed dmg+tanker all taken into factor seems quite a good bit off.. tho thorax looks to suffer also as intended for use w/ mwd.
battleships gets sticky w/ setups... because there are far more ways to do so especially raven and tempest i tried to keep it simple accross the board w/ 6 main weapons then 2 alternate
raven w/ 6x siege 2's and 2x 425 rail 2's 97% cpu to fit 171.34% pg to fit 1.41% cap/volley
tempest w/ 6x 1400 howi 2's and 2x siege 2's 83.27% cpu to fit 162.10 pg to fit
megathron w/ 6x 425 rail 2's and 2x siege 2's 116% cpu to fit 125% pg to fit and 4% cap/volley
apoc w/ 6x mega beams 2's and 2x siege 2's 104.8% cpu to fit 128.85 pg to fit and 8.12% cap/volley
then apoc w/ 8x mega beam 2's 92.8% cpu to fit 146.66% pg to fit and 10.83% cap/volley
now apoc w/ 6x tach 2's and 2x siege 2's 110.8% cpu to fit 145.77% pg to fit and 11.87% cap/volley
finally apoc w/ 8x tach 2's as god intended 100.8% cpu to fit 169.23% pg to fit and using 15.83% cap/volley
and the only ship that seems to have a bit higher fit than the poc w/ tach is the raven.. but nobody really puts 425's w/ their launchers cause missles wtf pwn anything anyways... i wont start on how many ppl use the raven as their sole ship ....
just thought id put the numbers up of % of grid it takes to fit ships to give ppl a better idea what they speak (:
fittings vs dmg vs cap sucks... we maybe dont need a complete redo of amarr (tho i think that would be best) but atleast a little massaging of stats etc would make it usable again... frig class guns need whole redo tho (:
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MacQueen
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Posted - 2006.06.07 13:29:00 -
[398]
Originally by: Kardim cruiser fits
moa w/ 4x 250 rail 2's and 2x heavy launchers 81.7% cpu to fit 153.86% pg to fit and a 3.63% cap/volley
rupture w/ 4x 720 howi 2's and 2x heavy 2's 86.54% cpu to fit 180.54% pg to fit 0 cap/volley
thorax w/ 5x 250 rail 2's and a 6x 250 rail 2's (comparison only) 5x 73.33% cpu to fit 168.57% pg to fit w/ 4.54 cap/volley 6x 88% cpu to fit 202.28 pg to fit w/ 5.45% cap/volley
maller w/ 5x heavy beam 2's and 6x heavy beam 2's (comparison only) 5x 61.66% cpu to fit 161.76% pg to fit and 9.02% cap/volley 6x 74% cpu to fit 194.11% pg to fit and 10.83% cap/volley
here the thorax is tighter to fit than maller, but overall fitings, cap usage, and supposed dmg+tanker all taken into factor seems quite a good bit off.. tho thorax looks to suffer also as intended for use w/ mwd.
battleships gets sticky w/ setups... because there are far more ways to do so especially raven and tempest i tried to keep it simple accross the board w/ 6 main weapons then 2 alternate
raven w/ 6x siege 2's and 2x 425 rail 2's 97% cpu to fit 171.34% pg to fit 1.41% cap/volley
tempest w/ 6x 1400 howi 2's and 2x siege 2's 83.27% cpu to fit 162.10 pg to fit
megathron w/ 6x 425 rail 2's and 2x siege 2's 116% cpu to fit 125% pg to fit and 4% cap/volley
apoc w/ 6x mega beams 2's and 2x siege 2's 104.8% cpu to fit 128.85 pg to fit and 8.12% cap/volley
then apoc w/ 8x mega beam 2's 92.8% cpu to fit 146.66% pg to fit and 10.83% cap/volley
now apoc w/ 6x tach 2's and 2x siege 2's 110.8% cpu to fit 145.77% pg to fit and 11.87% cap/volley
finally apoc w/ 8x tach 2's as god intended 100.8% cpu to fit 169.23% pg to fit and using 15.83% cap/volley
and the only ship that seems to have a bit higher fit than the poc w/ tach is the raven.. but nobody really puts 425's w/ their launchers cause missles wtf pwn anything anyways... i wont start on how many ppl use the raven as their sole ship ....
just thought id put the numbers up of % of grid it takes to fit ships to give ppl a better idea what they speak (:
fittings vs dmg vs cap sucks... we maybe dont need a complete redo of amarr (tho i think that would be best) but atleast a little massaging of stats etc would make it usable again... frig class guns need whole redo tho (:
No more need to say,
Signed for a good post. ------------------ Trying to quit smoking. Drug time. ------------------ |

Rockbox
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Posted - 2006.06.07 13:45:00 -
[399]
The Devs have forsaken us! 
Nova Satar > i'll be waiting Verone > ♥ |

comrade captain
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Posted - 2006.06.07 13:52:00 -
[400]
some great points here guys, i just finished training for an absolution after liking the zealot for a while and the lack of damage or firepower even with maxed gunnery skills on anything with a half decent tank is a true farce. signed
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Tel Bakhara
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Posted - 2006.06.07 15:17:00 -
[401]
So from the words above I think ppl pointed out that the key point is: it is the Lasers not Amarr that sux.
And ppl think the more laser bonus a ship has, the crappier it is?
And you guyz mean that Punisher,Maller,Apoc is better than Omen, Geddon?
Agreed! the fact is, the more turrent bonus a Amarr ship have, the more we spit 'bout it. Poor Sacrilege...
Dunno how many Amarr pilots are fitting non-laser weapons, Guess tis 1/4...Grrr
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Ather Ialeas
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Posted - 2006.06.07 15:24:00 -
[402]
Originally by: Tel Bakhara Dunno how many Amarr pilots are fitting non-laser weapons, Guess tis 1/4...Grrr
Lets see...here's a list of my commonly used ships:
I have two Armageddons. One has 5 mega beams (no skill to fit more...oh well, got dual light pulse II:s to compensate) and the other has full rack of 1200mm named projectiles.
I have two Prophecies. One has heavy anode particle streams and the other has full rack of 650mm Scouts. I don't use the former at all because it sucks.
I have two Mallers. Both have T2 pulse lasers and other assorted stuff.
So 2 out of 8 -> 1/4 ships I use have projectiles as guns so I'd say your guess is quite accurate. ________________________________________________ My signature exploded :/ |

Aramendel
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Posted - 2006.06.07 15:29:00 -
[403]
Er... 2 + 2 + 2 = 8? 
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Ather Ialeas
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Posted - 2006.06.07 15:54:00 -
[404]
Originally by: Aramendel Er... 2 + 2 + 2 = 8? 
Oh great, forgot two suicide frigs :D
So to add up, 2 el cheapo Executioners meant entirely for exploding. ________________________________________________ My signature exploded :/ |

The ArchWarder
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Posted - 2006.06.08 03:07:00 -
[405]
I dont see any reason why they cant just swap the EM and Therm dammage around so that lasers to more Therm dammage than EM.
Dont say nething about racial dammage either, just look at gallente and their kin dammage, minmitar with their (all) dammage and caldari with their (all) dammage.
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Xendie
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Posted - 2006.06.08 04:14:00 -
[406]
Originally by: The ArchWarder I dont see any reason why they cant just swap the EM and Therm dammage around so that lasers to more Therm dammage than EM.
Dont say nething about racial dammage either, just look at gallente and their kin dammage, minmitar with their (all) dammage and caldari with their (all) dammage.
looks to me that amarr needs to get up on the medium and long range dmg if that is going to be their role now. gallente had their boost now and is great for close range and very good for long range. minmatar and caldari does all dmg types so they should be lower in dmg output and stay there. amarr needs to be boosted.
Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Rockbox
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Posted - 2006.06.08 05:24:00 -
[407]
14 pages and no Devs. I think they are off flying thier Blasterthrons and Domis around 
Nova Satar > i'll be waiting Verone > ♥ |

General Apocalypse
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Posted - 2006.06.08 05:32:00 -
[408]
To all those that whant 2 do something about our lasers that suck 90 % of the time . We first need to keep out those stupid forum *****s that ruin our topics just cuz they think their race shoud rule . Amarr need the falowing improvments: 1. A new type of damage as lasers are very predictable. And even ferox shield tankers can tank an Armageddon 2. Pulse lasers need a better range. There range need to be boosted whit about 25% of their current range. 3. Lasers need a improvment in traking or Amarr ships will be forced to give up e-war slots for traking computers even if they're not sniping. 4. The dev's are not going to swap EM damage for thermal as EM damage is Amarr racial damage. The dev's will boost the lasers only if we all agree on several points points and suport this changes.
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Aramendel
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Posted - 2006.06.08 05:50:00 -
[409]
- Stop asking for a Dev response, it's unlikely we will get one. Read Tuxfords dev blog. And I must say I can understand his reasoning. Although it is kinda frustrating not to know if he sees it as valid issue or not.
- Another thing about Amarr ships not exactly being top of the line: Just look at the "I need a ship for xy, what would you recommend" posts. Is it just me or do people recommend Amarr ships only very rarely there?
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Spartan239
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Posted - 2006.06.08 06:52:00 -
[410]
Originally by: Rockbox 14 pages and no Devs. I think they are off flying thier Blasterthrons and Domis around 

Originally by: Tamora its not the skills that make the eve player... its the smack that back him up
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BirdBleed
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Posted - 2006.06.08 06:59:00 -
[411]
How to beat an amarr ship,
*nos/neut it till its cap runs out *jamm/damp/tracking disrupt it *get under its guns
a domi and raven can counter all of these things. minmatar ships can still fire if they run out of cap
So amarr having no counters, chose to go for most dmg/tank. Yet ships that can counter ewar/nos can tank as good if not better and do more dmg/dmg types
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Godar Marak
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Posted - 2006.06.08 08:11:00 -
[412]
Originally by: Spartan239
Originally by: Rockbox 14 pages and no Devs. I think they are off flying thier Blasterthrons and Domis around 

Why are you here? No seriously, if you have nothing constructive to post you're just wasting forum space.
Now go, go little man.
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Deva Blackfire
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Posted - 2006.06.08 08:14:00 -
[413]
Originally by: Methuselar
That's what make Amarr sux since Amarrians are mostly pure gunners.
Muahahhaha - MWDing armageddon with full rack of heavy pulses (with ROF bonus). Me wants one of those toys :D
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Godar Marak
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Posted - 2006.06.08 08:14:00 -
[414]
Originally by: Methuselar Most Drone bonus apply to all size of drones
Most missiles bonus apply to all size of missiles
While gun bonus only apply to one size-small,med or large.
That's what make Amarr sux since Amarrians are mostly pure gunners.
If, all Amarr ship's laser bonus would apply to ALL size of lasers, that will make great difference!
lower sized gun + oversized amor/prop are very popular among Amarrs.
Good point!
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Letifer Deus
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Posted - 2006.06.08 08:16:00 -
[415]
Originally by: General Apocalypse To all those that whant 2 do something about our lasers that suck 90 % of the time . We first need to keep out those stupid forum *****s that ruin our topics just cuz they think their race shoud rule . Amarr need the falowing improvments: 1. A new type of damage as lasers are very predictable. And even ferox shield tankers can tank an Armageddon 2. Pulse lasers need a better range. There range need to be boosted whit about 25% of their current range. 3. Lasers need a improvment in traking or Amarr ships will be forced to give up e-war slots for traking computers even if they're not sniping. 4. The dev's are not going to swap EM damage for thermal as EM damage is Amarr racial damage. The dev's will boost the lasers only if we all agree on several points points and suport this changes.
1) Yeah, and hybrid charges aren't predictable... 2) Are you serious? You mean you want MP2s to go back to how they were before their range was nerfed because they were overpowered? Oh... 3) Improvement in tracking? Um... 1400 II: 48K/35K range and .009 tracking, tach II: 52.8K/20K range and .014 tracking. Which means optimal on tachs is 55.6% better than 1400s, and you are whining about it? Please. 4) Damn, you got one right. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
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Posted - 2006.06.08 08:20:00 -
[416]
Originally by: Methuselar Most Drone bonus apply to all size of drones
Most missiles bonus apply to all size of missiles
If, all Amarr ship's laser bonus would apply to ALL size of lasers, that will make great difference!
Does that mean my 5% dmg bonus on my gal ships will get changed too? Yay! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Xendie
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Posted - 2006.06.08 08:20:00 -
[417]
with tux's new idea of prolonging combat im miffed on how he thinks of doing that. if dmg is lowered across the board any other BS will be able to tank the amarr until they run out of cap wich no other race will do to the same extent. if resistances is increased across the board then amarr is screwed again due to the high resists of their main dmg type EM. if armor and shields are increased then its the same as armor got a huge resist to EM and its not so hard to get pretty good EM resist on shields either nowadays. and any combination of these will even further screw up amarr.
i fail to see how the Devs are thinking.
can we get the old "ship balancer" dev back pls?
Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Letifer Deus
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Posted - 2006.06.08 08:26:00 -
[418]
Originally by: Xendie with tux's new idea of prolonging combat im miffed on how he thinks of doing that. if dmg is lowered across the board any other BS will be able to tank the amarr until they run out of cap wich no other race will do to the same extent. if resistances is increased across the board then amarr is screwed again due to the high resists of their main dmg type EM. if armor and shields are increased then its the same as armor got a huge resist to EM and its not so hard to get pretty good EM resist on shields either nowadays. and any combination of these will even further screw up amarr.
i fail to see how the Devs are thinking.
can we get the old "ship balancer" dev back pls?
How does increasing shield/armor hp act like a "huge resist to EM"? An HP increase is NOT the same thing as a resistance increase. Also, how exactly does increased HP only affect amarr? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Aramendel
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Posted - 2006.06.08 08:36:00 -
[419]
Originally by: Letifer Deus 1) Yeah, and hybrid charges aren't predictable...
Exept most hybrid ships can supplement their hybrid damage with drones or missles. Read: most. Not all. But for Amarr ships it IS "all".
Also, the current trend for tanking goes towards 2-3 EANII, hybrid damage is not nearly as diminished as laser damage here.
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Deva Blackfire
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Posted - 2006.06.08 08:41:00 -
[420]
Edited by: Deva Blackfire on 08/06/2006 08:41:50 Letifer:
I hope you know that megapulse t2 with multi has optimal of 15km and it barely hits targets moving at 150m/s at this optimal (dont remember exact value - im not in game atm to check). If target gets a bit closer then you start to see *miss* *miss* *miss*.
And with 15km range getting that *bit* closer is... well - too easy. One MWD/2x AB boost from enemy ship and suddenly megapulses dont hit at all.
Also one more q: do you fly amarr ships? Want to be sure...
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