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        |  Ahost Gceo
 Probe Patrol
 Ixtab.
 
 125
 
 
       | Posted - 2014.06.03 16:56:00 -
          [91] - Quote 
 Every day is a good day when you can pop out of your sov-less wormhole home, fondle some renterbears in nullsec, and disappear off the map within minutes to take a nap and repeat later.
 I'm a friggin' banana.
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        |  Ramona McCandless
 The McCandless Clan
 
 4817
 
 
       | Posted - 2014.06.03 16:58:00 -
          [92] - Quote 
 
 Malcanis wrote:
 Yeah I think it's hugely more fun to have frequent 100-300 v 100-300 sized fleet fights rather than very occasional 1500 v 1500 sized fleet fights.
 
 Why wouldnt those small mini-states operate as a coalition?
 Wouldnt they blob up anyway?
 
 If there was a way to have nicely playable (non-TiDi) 1500 v 1500 ship fleet actions, wouldnt frequent large actions be more fun?
 
 I mean, fleet actions bigger than a dozen are no fun to me, but again, I can see where people enjoy them, and Id consider it mebbe if it was in real time and I ahd a miachine that could do it
 
 But thats not really the point.
 
 "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares
 "(Understanding when to fight and when not to) doesn't make the cautious pilot a care bear.... it makes him a winner." - Barbara Nichole
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        |  Kaarous Aldurald
 ROC Deep Space
 The ROC
 
 6731
 
 
       | Posted - 2014.06.03 16:59:00 -
          [93] - Quote 
 
 Soldarius wrote:Part of the fun of commanding legions of ships and conquering territory and enemies for glory and profit is doing it yourself from scratch. I don't think that's even possible anymore. If you don't believe me, try it. But I'd bet as soon as you start throwing around supers, you get some unwelcome attention and get blown back to serf-dom.
 
 
 This is balancing act, and a tricky one at that.
 
 Either small groups aren't viable, or the years of hard work of the established groups is worthless.
 
 In order to really promote growth in nullsec, LIVING there must be viable. Not just fighting there while your incurison alt makes you money in highsec.
 
 The "farms and fields" idea means that it must be not just possible, but viable to hold what you have, viable to build and manufacture.
 
 So I would err on the side of stability. If you want to dig someone else out, you need to bring more firepower and have the willpower to see it through. Otherwise, yes, you can go take a hike.
 "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
 
 Psychotic Monk for CSM9.
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        |  Malcanis
 Vanishing Point.
 The Initiative.
 
 15785
 
 
       | Posted - 2014.06.03 17:02:00 -
          [94] - Quote 
 
 Jenn aSide wrote:
 This does not take into account alts (which big alliances could help provide via outlays of isk for PLEX, something small groups cannot do) and even jump clones.
 
 Big alliances would simply "pre-position" ships and alts/clones where they needed (npc null or low sec nearest the point of itnerest) and become even more entrenched than they are now.
 
 
 
 Yes actually it does. If you count jump cloning as one form of projection then that means that the Mighty Groups have to keep a "pre-position" fleet cache in literally every system that they want to defend.
 
 Alts... yeah sorry no I'm not buying it. Are you saying that the blocs could straight
 
 Also they can't possibly be more entrenched than they are now (short of CCP deeming the CFC and N3 new Empire Factions with fiat permanent sov)
 "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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        |  Prince Kobol
 
 1880
 
 
       | Posted - 2014.06.03 17:03:00 -
          [95] - Quote 
 
 Malcanis wrote:It works like I said: at the moment if you want to hold territory in 0.0, literally everyone on the map is your neighbour. If you nerf radically power projection then you have a situation where eg: mighty Coalition A based in Deklein can't go pick on smaller group B based in Catch without leaving their home infrastructure vulnerable. Sure, they can go do it, but they'll be risking a lot. Also, Smaller Group B is very unlikely to join in on a cross-map attack on Mighty Group A, so there is less incentive to subdue or eradicate them in the first place.
 
 Therefore mighty coalition A will be inclined to look for more important targets who are closer to home so that they can get back and protect their home systems and CSAA yards in time and which are relevent to their interests.
 
 Meanwhile, because smaller group B isn't faced with immediate threat from Mighty Coalition A (unless they go out of their way to provoke them) they aren't under as much pressure to join Mighty Coalition B out of sheer self defence.
 
 Yes, smaller group B might have slightly increased logistics issues, but the trade-off is that they only need to supply themselves sufficiently to fight a war vs smaller group C in Immensea.
 
 In short, a power projection nerf means that it's not as necessary - or even useful - to keep on expanding bloc sizes until there are literally only 2 megablocs left.
 
 So the tl;dr is that a PP nerf would possibly allow smaller groups to exist at all. After all, it could hardly make there be any fewer.
 
 I really do not see this working simply for the fact that all the major entities have enough alts / Cyno pilots / Titans and Titan pilots to make up for any nerf to jump range.
 
 Hell all that needs to happen is for each member in CFC, NC, PL etc to create one cyno alt (pretty sure that these entities could even give a plex to each member to do this) and place one if not 2 cyno alts in every system.
 
 Then what.. you have basically given the major entities licence to go even more wild because they know they can attack but because power project is nerfed the likelihood of there home being attacked is now even less
 
 Same goes if you increase the fuel costs.
 
 
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        |  Ramona McCandless
 The McCandless Clan
 
 4817
 
 
       | Posted - 2014.06.03 17:04:00 -
          [96] - Quote 
 
 Malcanis wrote:
 Also they can't possibly be more entrenched than they are now (short of CCP deeming the CFC and N3 new Empire Factions with fiat permanent sov)
 
 Thats what Im talking about
 
 Do that.
 "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares
 "(Understanding when to fight and when not to) doesn't make the cautious pilot a care bear.... it makes him a winner." - Barbara Nichole
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        |  Prince Kobol
 
 1881
 
 
       | Posted - 2014.06.03 17:06:00 -
          [97] - Quote 
 
 Malcanis wrote:
 Also they can't possibly be more entrenched than they are now (short of CCP deeming the CFC and N3 new Empire Factions with fiat permanent sov)
 
 
 Of course they can if they know that other entities can not attack them due to needing such a long logistical chain that they do not have the manpower /ships / isk to accomplish it.
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        |  De'Veldrin
 Saint's Industries
 Brothers of Tangra
 
 2102
 
 
       | Posted - 2014.06.03 17:09:00 -
          [98] - Quote 
 
 Prince Kobol wrote:Malcanis wrote:
 Also they can't possibly be more entrenched than they are now (short of CCP deeming the CFC and N3 new Empire Factions with fiat permanent sov)
 Of course they can if they know that other entities can not attack them due to needing such a long logistical chain that they do not have the manpower /ships / isk to accomplish it.  But what it does do is open them up to a two front war, which have, historically speaking been very hard to fight, but in Eve can be fought with relative ease. If they're all off chasing Small Entity A, Small Entity B can nibble off small chunks of space and vice versa until MegaSuperDuper Block A is reduced to a size it can actively defend. That's the point Malcanis is (I think) trying to make.
 GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players.
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        |  Jenn aSide
 Smokin Aces.
 
 6621
 
 
       | Posted - 2014.06.03 17:13:00 -
          [99] - Quote 
 
 Malcanis wrote:
 Yes actually it does. If you count jump cloning as one form of projection then that means that the Mighty Groups have to keep a "pre-position" fleet cache in literally every system that they want to defend.
 
 No, they'd only need caches in at most 6 to 12 low sec/npc null spots (supposing that "power projection" was nerfed by say 75%). that's nothing.
 
 And then there are timers + the newish jump clone cool down skill. a fair sized coalation would easily be able to defend space on opposite sides of the map in a 24 hour period.
 
 This doesn't even take into account death cloning, which would have to be nerfed into the ground for some kind of power projection nerf to even work.
 
 This reminds me of a lot of 'nerf local' discussion where 2 main points are missed: people are crafty as hell and WILL find a way to overcome whatever road blocks you put in front of them and EVE is a complex thing for which there are no easy one off answers.
 
 
 Quote:Alts... yeah sorry no I'm not buying it. Are you saying that the blocs could straight up maintain multiple extra accounts for all their members? No they couldn't. That's Dinsdale thinking.
 
 i maintain 4 accounts using nothing more than a Tengu....YOUR Tengu fit in fact lol in Stain, Delve and Curse. I do that now with no alliance subsidy. imagine the time i could then devote to pvp if i only had to null mission half as much because the alliance had an "alt reimbursement plan" like the ship replacement plan?
 
 You're not thinking this one through brother.
 
 
 Quote:Also they can't possibly be more entrenched than they are now (short of CCP deeming the CFC and N3 new Empire Factions with fiat permanent sov)
 
 They can be more entrenched even without CCP help. This time last year I was a Honeybadger......
 
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        |  Jenn aSide
 Smokin Aces.
 
 6622
 
 
       | Posted - 2014.06.03 17:21:00 -
          [100] - Quote 
 
 Prince Kobol wrote:Malcanis wrote:It works like I said: at the moment if you want to hold territory in 0.0, literally everyone on the map is your neighbour. If you nerf radically power projection then you have a situation where eg: mighty Coalition A based in Deklein can't go pick on smaller group B based in Catch without leaving their home infrastructure vulnerable. Sure, they can go do it, but they'll be risking a lot. Also, Smaller Group B is very unlikely to join in on a cross-map attack on Mighty Group A, so there is less incentive to subdue or eradicate them in the first place.
 
 Therefore mighty coalition A will be inclined to look for more important targets who are closer to home so that they can get back and protect their home systems and CSAA yards in time and which are relevent to their interests.
 
 Meanwhile, because smaller group B isn't faced with immediate threat from Mighty Coalition A (unless they go out of their way to provoke them) they aren't under as much pressure to join Mighty Coalition B out of sheer self defence.
 
 Yes, smaller group B might have slightly increased logistics issues, but the trade-off is that they only need to supply themselves sufficiently to fight a war vs smaller group C in Immensea.
 
 In short, a power projection nerf means that it's not as necessary - or even useful - to keep on expanding bloc sizes until there are literally only 2 megablocs left.
 
 So the tl;dr is that a PP nerf would possibly allow smaller groups to exist at all. After all, it could hardly make there be any fewer.
 I really do not see this working simply for the fact that all the major entities have enough alts / Cyno pilots / Titans and Titan pilots to make up for any nerf to jump range.  Hell all that needs to happen is for each member in CFC, NC, PL etc to create one cyno alt (pretty sure that these entities could even give a plex to each member to do this) and place one if not 2 cyno alts in every system. Then what.. you have basically given the major entities licence to go even more wild because they know they can attack but because power project is nerfed the likelihood of there home being attacked is now even less Same goes if you increase the fuel costs. Look I do believe that Power Project is an issue but the genie is out of the bottle, you can't put it back in again. It is the same problem with Capitals.  If you nerf power project to such an extent that it causes major pain to the hurt the big powers then you have all but destroyed any chance for the smaller entities
 . 
 Well said.
 
 While trying to figure out ways to make power projection nerfs 'stick' I considered the idea of not letting SOV alliances cyno through npc held areas. The same way countries don't allow some other countries to fly over their air space. I know that If I had to go completely around Curse to get to Providence i'd just leave them guys alone lol.
 
 But that doesn't solve the problem while being a nightmare to implement. I think the best course for CCP is more "small group' centric tools + revisting the ability to 'live' in null. There is little reason to fight for nuill space when you can get what you need by having yoru alliance jsut join faction warfare lol (like TEST) did.
 
 That brings me back to something I've said about CCP, you can't develop null in a vaccuum (space jokes aside). As long as i can plex 4 accounts using a single Tengu in NPC null (or faction war space or now regular low sec or high sec incursions/sisters/thukker missions) who cares about SOV null income lol.
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        |  Prince Kobol
 
 1881
 
 
       | Posted - 2014.06.03 17:30:00 -
          [101] - Quote 
 
 De'Veldrin wrote:Prince Kobol wrote:Malcanis wrote:
 Also they can't possibly be more entrenched than they are now (short of CCP deeming the CFC and N3 new Empire Factions with fiat permanent sov)
 Of course they can if they know that other entities can not attack them due to needing such a long logistical chain that they do not have the manpower /ships / isk to accomplish it.   But what it does do is open them up to a two front war, which have, historically speaking been very hard to fight, but in Eve can be fought with relative ease. If they're all off chasing Small Entity A, Small Entity B can nibble off small chunks of space and vice versa until MegaSuperDuper Block A is reduced to a size it can actively defend. That's the point Malcanis is (I think) trying to make. 
 I know what Malc is trying to say but in reality it will not work.
 
 You talk about war 2 fronts fine , Lets being by nerfing jump distance by half, jump clones time doubled, fuel costs doubled.
 
 Lets Pretend its Goonswarm against an alliance of say an alliance of 500 guys, lets call them BoB
  . 
 Prior to this fight each goonswarm member has trained at least 1 cyno alt. That is a potential approx 22,000 cyno alts which is just bloody ridiculous. So lets say they have 500 Cyno alts which is very easily done.
 
 Bob are based in Detorid, Goons are going to fly from Deklein.
 
 For a Super with JDC5 that is 7 jumps so after the nerf its now 14.
 
 Now with there 500 cyno alts they can place 10 cyno pilots in each system and have 100's left over, they could easily create 2, 3 extra routes.
 
 Along each route they can position multiple pos's for supers to refuel / safe up if required.
 
 With the amount of isk goons have, the size of their logistical wing / their experience all of this would be easy for them.
 
 So even with the nerf BoB would still be a viable target although because of the nerf it will be a lot harder for BoB to on on the offensive as they will not have the man power / isk / logistics at hand. they might of stood a chance before but no longer.
 
 Now even if another alliance called Tim decided to take advantage and attack Goons, they are still going to be able to fly back and defend. Okay now it might take more isk and maybe extra 10 - 15mins because of the extra jumps but it is so little it will make no difference.
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        |  LUMINOUS SPIRIT
 The Dark Space Initiative
 Scary Wormhole People
 
 406
 
 
       | Posted - 2014.06.03 17:30:00 -
          [102] - Quote 
 OP you dont get it.
 
 The massive amount of RMT going on because of rentals is generating a few dozen dudes thousands of dollars in cash.
 
 Alliance heads, CCP, they are all farming dollars out of it on the side. DEVs maybe not directly, but they probably get a cut in envelopes on the side, to keep situation stable, almost certainly.
 
 There is a saying in russian for this: -é-â-+-+ -¦-¦-¦-+-+ -ü-é-Ç-+-ç-î. And they arent going to give up this cash cow. Not the alliance leaders, not others.
 
 Simple as that.
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        |  tiberiusric
 Comply Or Die
 Retribution.
 
 183
 
 
       | Posted - 2014.06.03 17:33:00 -
          [103] - Quote 
 thanks all for at least for the most part keeping this an interesting topic. Apart from the silly 'go get them out and fight for it' comments, i dont need to say how stupid that statement is.
 
 However its not just about renting as a mechanic, im fine with that, i mean i used to fly with NC. and co and understand what a great reimbursment program they have. But i believe that if you own sov then you should have to utilise the resources in there to gain your ISK etc. Create your very own economy to let your alliance survive, The issue i have is that its got the point that say N3/NC/PL can merely control lots and lots of space with just the threat of having a zillion capitals to stop ANYONE ever taking it. The situation only gets worse because gaining trillions of isk allows you to create an unstoppable force. and no matter how many people say 'go fight for it' realistically its not going to happen is it. in fact unless you are CFC the other culprit its near impossible.
 If you own space then you should live in it, be part of it, grow it, and yes maybe rent some space out. but not hundreds of systems!
 Now i dont blame the alliances for doing this, if you could why wouldnt you, but this is surely killing nullsec? Yes people may say well youre populating it, well not really. What happened to the real economies, the fights etc. There is nothing left to fight for its all renters. Its cold war time and i dont see it ever changing now.
 
 We now have clearly 2 sides CFC and N3 and everything is now about taking regions purely for isk and rental not to live and grow etc.. Worse than the chinese server. Are we getting to the end game in nullsec?
 
 Personally i would make all nullsec NPC nullsec and get people actually living in nullsec.
 
 If that didnt happen then I would like to see CCP completely move NPC nullsec away from sov. Like perhaps around low sec regions, that would create some interesting content. At the moment not only do these coalitions not live in sov they stay in the npc regions and exploit all the good missions, faction content etc.
 
 I know some people wont agree, but think about it, its only heading in one direction -
 
 
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        |  tiberiusric
 Comply Or Die
 Retribution.
 
 183
 
 
       | Posted - 2014.06.03 17:35:00 -
          [104] - Quote 
 
 LUMINOUS SPIRIT wrote:OP you dont get it.
 The massive amount of RMT going on because of rentals is generating a few dozen dudes thousands of dollars in cash.
 
 Alliance heads, CCP, they are all farming dollars out of it on the side. DEVs maybe not directly, but they probably get a cut in envelopes on the side, to keep situation stable, almost certainly.
 
 There is a saying in russian for this: -é-â-+-+ -¦-¦-¦-+-+ -ü-é-Ç-+-ç-î. And they arent going to give up this cash cow. Not the alliance leaders, not others.
 
 Simple as that.
 
 
 oh i agree with you, doesnt make it right though does it. When people leave because its got to end game, not alot of those people will be buying isk will they.
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        |  Prince Kobol
 
 1881
 
 
       | Posted - 2014.06.03 17:35:00 -
          [105] - Quote 
 
 Jenn aSide wrote:
 While trying to figure out ways to make power projection nerfs 'stick' I considered the idea of not letting SOV alliances cyno through npc held areas. The same way countries don't allow some other countries to fly over their air space. I know that If I had to go completely around Curse to get to Providence i'd just leave them guys alone lol.
 
 But that doesn't solve the problem while being a nightmare to implement. I think the best course for CCP is more "small group' centric tools + revisting the ability to 'live' in null. There is little reason to fight for nuill space when you can get what you need by having yoru alliance jsut join faction warfare lol (like TEST) did.
 
 That brings me back to something I've said about CCP, you can't develop null in a vaccuum (space jokes aside). As long as i can plex 4 accounts using a single Tengu in NPC null (or faction war space or now regular low sec or high sec incursions/sisters/thukker missions) who cares about SOV null income lol.
 
 This all day long.
 
 I make zero isk from null sec yet I am able to plex 4 accounts and save to buy a super with ease.
 
 Hell I have hardly been online over the past few months due to RL issues yet I am still able to make enough isk to pay for my 4 accounts.
 
 There is so little incentive for anybody top band together and fight to live in null that large areas remain empty apart from the odd few running scanning down sites etc
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        |  Ramona McCandless
 The McCandless Clan
 
 4821
 
 
       | Posted - 2014.06.03 17:38:00 -
          [106] - Quote 
 
 tiberiusric wrote:
 I know some people wont agree, but think about it, its only heading in one direction -
 
 
 
 Invasion of low sec with 500 fleets followed by the invasion of high sec with 10,000 pilots?
 
 PLEASE let it be that///
 
 
 "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares
 "(Understanding when to fight and when not to) doesn't make the cautious pilot a care bear.... it makes him a winner." - Barbara Nichole
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        |  Ranger 1
 Ranger Corp
 
 5713
 
 
       | Posted - 2014.06.03 17:43:00 -
          [107] - Quote 
 Malcanis pretty much nailed it in one.
 
 Yes, he put into two paragraphs what would actually need to entail a number of smaller issues to be addressed at the same time to be fully successful.
 
 My point of view is basically we need to:
 
 1: SHARPLY reduce the ability to easily move capitol fleets, either through time, logistics cost/complexity, range reduction, or likely a combination of all of these things.
 
 2: SHARPLY reduce the ability to easily move large fleets of sub caps via the same methods.
 
 3: Change SOV and/or game mechanics to render caps inferior to sub caps when it comes to taking Sov, making hard hitting and fast moving sub caps fleets more of a danger to SOV than Cap fleets.
 Further changes to SOV mechanics (specifically timers) to allow timezone participation yes, but remove the ability to use it as a long term delaying tactic.
 
 4: Holding large area's of space should get more profitable the larger those area's are, however they should also become far more difficult to effectively hold... with a distinct emphasis on the later.
 
 5; It should be far easier for a small entity defending a single system than for a large entity to defend countless systems.
 
 The end goal should be for it to be actually very easy to take a system or two (and perhaps easier to hold them) from a large entity. Bigger does not have to mean better.
 
 Even if you lose that system you can easily go take another one until eventually the larger entity tires of retaking space they really don't need (and possibly can no longer afford the time to defend).
 
 Multiple smaller area's of control, and multiple smaller scale engagements, are far far better than what we have now.
 If you like EVE Online and War Thunder content stop by my YouTube channel.-á
 
 Ranger 1 Presents
 https://www.youtube.com/user/Ranger1Presents
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        |  Jenn aSide
 Smokin Aces.
 
 6627
 
 
       | Posted - 2014.06.03 17:47:00 -
          [108] - Quote 
 
 Prince Kobol wrote:Jenn aSide wrote:
 While trying to figure out ways to make power projection nerfs 'stick' I considered the idea of not letting SOV alliances cyno through npc held areas. The same way countries don't allow some other countries to fly over their air space. I know that If I had to go completely around Curse to get to Providence i'd just leave them guys alone lol.
 
 But that doesn't solve the problem while being a nightmare to implement. I think the best course for CCP is more "small group' centric tools + revisting the ability to 'live' in null. There is little reason to fight for nuill space when you can get what you need by having yoru alliance jsut join faction warfare lol (like TEST) did.
 
 That brings me back to something I've said about CCP, you can't develop null in a vaccuum (space jokes aside). As long as i can plex 4 accounts using a single Tengu in NPC null (or faction war space or now regular low sec or high sec incursions/sisters/thukker missions) who cares about SOV null income lol.
 This all day long.  I make zero isk from null sec yet I am able to plex 4 accounts and save to buy a super with ease.  Hell I have hardly been online over the past few months due to RL issues yet I am still able to make enough isk to pay for my 4 accounts. There is so little incentive for anybody top band together and fight to live in null that large areas remain empty apart from the odd few running scanning down sites etc 
 And it's a shame. I really hate to do that "walking 10 miles to school up hill in the snow" routine, but there is no other way. I remember when BELT RATTING was ok isk and finding a Complex is a sure fire guarantee of enough isk to buy gametime.
 
 Now belts in null are things you check on the off chance a hauler, commander or officer spawn might be there (for me they never are lol) and getting a 10/10 escalation only guarantees that if you kill the overseer, you will get an OPE box that will pay for (at current prices) 1/6th of a PLEX lol.
 
 It's not all bad, you can upgrade and and get anomalies and such sure. But one cloaky dude means either get safe, be prepared to fight or accept that your ratting ship will die and is an acceptable loss. Meanwhile in NPC null I can run missions where (unlike anoms) a person has to scan me down to find me and I don't even need an escalation, i've got the wonderful Angel Cartel LP store lol.
 
 The old pos based sov system sucked. Incursions, FW rewards, wormholes and the rest of it did greatly improve the game. But it's come at the extreme cost of turning null sec in rentistan when it should be the cauldron of war. Not saying that killing doesn't go on in null, it does and it drives the EVE economy, but it shouldn't be like it is.
 
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        |  tiberiusric
 Comply Or Die
 Retribution.
 
 183
 
 
       | Posted - 2014.06.03 17:50:00 -
          [109] - Quote 
 
 Ranger 1 wrote:Malcanis pretty much nailed it in one.
 Yes, he put into two paragraphs what would actually need to entail a number of smaller issues to be addressed at the same time to be fully successful.
 
 My point of view is basically we need to:
 
 1: SHARPLY reduce the ability to easily move capitol fleets, either through time, logistics cost/complexity, range reduction, or likely a combination of all of these things.
 
 2: SHARPLY reduce the ability to easily move large fleets of sub caps via the same methods.
 
 3: Change SOV and/or game mechanics to render caps inferior to sub caps when it comes to taking Sov, making hard hitting and fast moving sub caps fleets more of a danger to SOV than Cap fleets.
 Further changes to SOV mechanics (specifically timers) to allow timezone participation yes, but remove the ability to use it as a long term delaying tactic.
 
 4: Holding large area's of space should get more profitable the larger those area's are, however they should also become far more difficult to effectively hold... with a distinct emphasis on the later.
 
 5; It should be far easier for a small entity defending a single system than for a large entity to defend countless systems.
 
 The end goal should be for it to be actually very easy to take a system or two (and perhaps easier to hold them) from a large entity. Bigger does not have to mean better.
 
 Even if you lose that system you can easily go take another one until eventually the larger entity tires of retaking space they really don't need (and possibly can no longer afford the time to defend).
 
 Multiple smaller area's of control, and multiple smaller scale engagements, are far far better than what we have now.
 
 I almost feel this is 'after the horse has bolted' its a cold war, so it doesnt matter neither side are bothered about attacking each other on a grand scale at the moment. So getting to each other quicker being nerfed is probably a good thing as it helps protects their assets they now have. You can see it on the map N3 have the south, CFC have the North and both getting richer and bigger everyday, almost like fat cats.
 
 What happens when there is nothing left to take (which is pretty much where we are now). Neither side will attack each other, so thats it then. End game for nullsec.
 
 And even if one side did attack, and one won, what do you think will happen to the other regions? yep all turned to rental space.
 
 God just get rid of standings and go back to having it in your bios - that was the fun days :)
 
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        |  Barbara Nichole
 Cryogenic Consultancy
 
 619
 
 
       | Posted - 2014.06.03 17:53:00 -
          [110] - Quote 
 
 tiberiusric wrote:I don't understand what about this worries you? Some people get irrationally angry at flippers too, you know those people who buy cheap run down houses to fix up and sell of quickly for large profits. Eve has equivalent activities and people need to support themselves somehow. There are folk who specialize in removing abandoned POS's and selling the high sec moon slots for a profit too. Does this also worry you?I dont know about you guys, but this really worries me.  
 At least the possiblity of renting does allow some access to null sec smaller corps might never get otherwise... and if the prices are too high people either won't pay in or someone else will come and try to remove the old landlords.
 
 If you are worried that some landlord want to be will bite off way more than they should be able to control and then install their own pet renters... well that's a house of cards waiting to fall.
 -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
 
 [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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        |  Estella Osoka
 Deep Void Merc Syndicate
 
 385
 
 
       | Posted - 2014.06.03 18:11:00 -
          [111] - Quote 
 I find it hilarious how some people think the only way to take down a huge alliance is through firepower. Does no one remember how BoB was finally taken down?
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        |  Dave Stark
 
 6186
 
 
       | Posted - 2014.06.03 18:19:00 -
          [112] - Quote 
 
 LUMINOUS SPIRIT wrote:The massive amount of RMT going on because of rentals is generating a few dozen dudes thousands of dollars in cash. i'd (and i'm sure CCP) would love to see your evidence to substantiate this claim.
 
 unless you'd just like to admit that you're full of ****?
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        |  Black Canary Jnr
 Kongsberg Vaapenfabrikk Amarr branch.
 Sev3rance
 
 107
 
 
       | Posted - 2014.06.03 18:20:00 -
          [113] - Quote 
 
 Estella Osoka wrote:I find it hilarious how some people think the only way to take down a huge alliance is through firepower. Does no one remember how BoB was finally taken down? 
 Pretty sure mittens will have insulated himself against that. Besides even if there was a big sov drop the renters are different alliances and people would just rejoin unless there's a major disfunctionality within the alliance. Ultimately killing goons is dropping sov in a few regions, if that, their pets/ cronies still hold several regions, their rental empire is in place. Within a couple of days they have regrinded it all in supers. Maybe PL/ N3 can capitalise and deadzone VFK, nothing more will come out of it.
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        |  Thomas Harding
 Flaming Sideburns Social Club
 
 21
 
 
       | Posted - 2014.06.03 18:20:00 -
          [114] - Quote 
 
 Estella Osoka wrote:I find it hilarious how some people think the only way to take down a huge alliance is through firepower. Does no one remember how BoB was finally taken down? 
 So one guy tries to get in position to disband an alliance and rest of us just sit on our asses waiting it for happend?
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        |  tiberiusric
 Comply Or Die
 Retribution.
 
 183
 
 
       | Posted - 2014.06.03 19:40:00 -
          [115] - Quote 
 
 Estella Osoka wrote:I find it hilarious how some people think the only way to take down a huge alliance is through firepower. Does no one remember how BoB was finally taken down? 
 I find it even more funny you think it's that easy. Even if one did get disbanded then that would leave one super power that will just make the enemies space into even more rental estate
 
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        |  Galadriel Vasquez
 Corp 54
 Curatores Veritatis Alliance
 
 230
 
 
       | Posted - 2014.06.03 19:44:00 -
          [116] - Quote 
 answer - no.
 I have tin foil hat trained to 5.
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        |  PotatoOverdose
 Handsome Millionaire Playboys
 
 1854
 
 
       | Posted - 2014.06.03 19:46:00 -
          [117] - Quote 
 Want to fix sov without nerfing power projection? Trivial.
 
 Modify all sov structures to have 10k ehp. There. Done. Titans, Supers, Carriers, and Dreads all become irrelevant. A ten man gang of frigates can reinforce an entire region. Problem solved.
 
 Ridiculous? Probably. But there's almost certainly a happy medium between the total stagnation currently on TQ and the ridiculous ping pong proposed above.
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        |  tiberiusric
 Comply Or Die
 Retribution.
 
 183
 
 
       | Posted - 2014.06.03 20:18:00 -
          [118] - Quote 
 
 Galadriel Vasquez wrote:answer - no. 
 i guess youll be still saying that when PL take provi and make it a rental place
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        |  Adira Nictor
 Sebiestor Tribe
 Minmatar Republic
 
 57
 
 
       | Posted - 2014.06.03 21:24:00 -
          [119] - Quote 
 
 Pine Marten wrote:Adira Nictor wrote:tiberiusric wrote:I dont know about you guys, but this really worries me.http://dl.eve-files.com/media/corp/Verite/influence.png The entire south has become just rental, hundreds and hundreds of systems. Is it just me that sees something fundamentally wrong here? I dont disagree with renting a few systems out you own, but literally taking over regions purely to rent is another thing. This surely goes against what eve is about? Coalitions just having to do absolute minimum effort to hold these regions, dont even have to live in them! But its only the huge amount of supers and titans that stops anyone else even having a slight chance. Trillions and trillions of isk, and it will only get worse as the more money the more supers and titans etc etc.  Will CCP ever do anything about this? Is it too late to? is eve heading in the wrong direction. Personally i think something needs to change but i think its too late and eve is heading for a disaster. troll away or not   Start a corp, we must fight this injustice, I will be happy to join up and help you take back these large areas of 0.0 and make sure others get to enjoy them as well, without renting, but by putting effort into holding their sov.  And where will you be getting your supers from and in such supply that the overlords actually view you as a threat? Wont happen. Nothing will ever change. If anything, get worse. I believe this is why ccp has never made new regions available, since they will just be claimed for their moongoo and then rented out. whats the point in that? Not worth new regions imo. Situation sucks as is. Elite: Dangerous all the way.  
 I really don't care where the supers come from, I was just trying to get in OPs corp and be trusted..
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        |  Tradari
 Latex-Cuffs and High Heels
 
 9
 
 
       | Posted - 2014.06.03 23:05:00 -
          [120] - Quote 
 personally i would like to see systems that are not being used automatically drop sov over time.
 
 IE you need to keep mil 1 or industrial 1 within the first 7 days of taking sov or it drops back to default claimable null sec. it will force large alliances to spread out to enable to hold vast areas.
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