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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Maxx S
Deutscher Bund Corrosive.
0
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Posted - 2014.08.08 18:56:00 -
[691] - Quote
J0HN SHEPPARD wrote:bongpacks wrote:I've been living in a C2 wormhole since 2010 and I just can't get behind this mass based spawn distance...thing. I'm in a small corp of only three active players with one having an alt so you could say four pilots altogether. It's already a chore for us to roll for a new static and you're trying to make that take even longer AND more dangerous?
Often times I find myself the only player even online in my corp, this is just going to make POS logistics with an orca a huge risk even if I can get someone to log on to watch my back. What of the times when I get K162s from high class holes with HUGE alliances in them? Am I supposed to just log off or maybe you want me to go into K-Space and waste tons of time for minimal reward. You already killed solo griefing in highsec which was basically the only fun thing I found to do in K-space besides collecting corpses.
I like the majority of the changes proposed for the new release, but I feel that the MBSD and the frigate holes are just geared towards the huge already established wormhole entities. Really what small corp is going to field a frigate fleet into a hostile wormhole? I'll probably be called out for not looking at this from all angles or even whining/entitlement ect. but the change isn't going to be good for small corps like my own. The only plus side I can think of would be if I dedicated myself to camping my statics all day long as it would be easier to catch the occasional trespasser but that's just as boring as mining imho.
The ideas for deployables that can collapse wormholes I like, would give players like me that often find themselves playing during their corporations off times an option for rolling holes that doesn't involve an hour of smashing at it with a BS or quite carelessly warping around solo with an orca. I think the align time alone for these large ships is risk enough, so what if they can just jump right back through, not like they're going to insta-warp away once they hit the other side.
I have no experience with W-space capital warfare so I can't comment on that. No, just no.
Amen brother! I am in the same boat!! its already a hideous task and very damn risky no need to make it a hell of a lot more dangerous! I cant stomach the second static in my home cause I can afford to run another scout client in the background with volume turned way up! but risking more of my ships Orcas and battleships just for the sake of change HECK NO!! I accept all other changes but this one the only way to make it work is by having a big corp with a lot of escort! CCP I LOVE YOUR GAME and pretty much didn't say a word about all the changes that were made over the past years! but when u come in and RUIN my way of playing and enjoying the game just for the sake of change...THEN HECK NO I am gonna oppose and speak out! YOU ARE KILLING SMALL CORPS/GROUPS and pretty much KICKING THEM OUT OF WSpace that they made home and adapted too for a long time now!
100 % agree
after almost 10 years in EVE I feel sick to rethink every few months the direction of how to make this game still fun me.
It si just annoying how less CCP really cares |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
63
|
Posted - 2014.08.08 18:58:00 -
[692] - Quote
Maxx S wrote:J0HN SHEPPARD wrote:bongpacks wrote:I've been living in a C2 wormhole since 2010 and I just can't get behind this mass based spawn distance...thing. I'm in a small corp of only three active players with one having an alt so you could say four pilots altogether. It's already a chore for us to roll for a new static and you're trying to make that take even longer AND more dangerous?
Often times I find myself the only player even online in my corp, this is just going to make POS logistics with an orca a huge risk even if I can get someone to log on to watch my back. What of the times when I get K162s from high class holes with HUGE alliances in them? Am I supposed to just log off or maybe you want me to go into K-Space and waste tons of time for minimal reward. You already killed solo griefing in highsec which was basically the only fun thing I found to do in K-space besides collecting corpses.
I like the majority of the changes proposed for the new release, but I feel that the MBSD and the frigate holes are just geared towards the huge already established wormhole entities. Really what small corp is going to field a frigate fleet into a hostile wormhole? I'll probably be called out for not looking at this from all angles or even whining/entitlement ect. but the change isn't going to be good for small corps like my own. The only plus side I can think of would be if I dedicated myself to camping my statics all day long as it would be easier to catch the occasional trespasser but that's just as boring as mining imho.
The ideas for deployables that can collapse wormholes I like, would give players like me that often find themselves playing during their corporations off times an option for rolling holes that doesn't involve an hour of smashing at it with a BS or quite carelessly warping around solo with an orca. I think the align time alone for these large ships is risk enough, so what if they can just jump right back through, not like they're going to insta-warp away once they hit the other side.
I have no experience with W-space capital warfare so I can't comment on that. No, just no.
Amen brother! I am in the same boat!! its already a hideous task and very damn risky no need to make it a hell of a lot more dangerous! I cant stomach the second static in my home cause I can afford to run another scout client in the background with volume turned way up! but risking more of my ships Orcas and battleships just for the sake of change HECK NO!! I accept all other changes but this one the only way to make it work is by having a big corp with a lot of escort! CCP I LOVE YOUR GAME and pretty much didn't say a word about all the changes that were made over the past years! but when u come in and RUIN my way of playing and enjoying the game just for the sake of change...THEN HECK NO I am gonna oppose and speak out! YOU ARE KILLING SMALL CORPS/GROUPS and pretty much KICKING THEM OUT OF WSpace that they made home and adapted too for a long time now! 100 % agreeafter almost 10 years in EVE I feel sick to rethink every few months the direction of how to make this game still fun me. It si just annoying how less CCP really cares
Variety is the spice of life Dont do one thing, do all the things
Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-į |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
142
|
Posted - 2014.08.08 19:06:00 -
[693] - Quote
How many pages and no response from Fozzie other than his "yeah we're going through with this" at the beginning of the thread? |
Chicken Exroofer
Regional Assault and Recon
18
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Posted - 2014.08.08 19:18:00 -
[694] - Quote
Maxx S wrote:Quote:
This would provide MORE content. Love the screaming goat part!
If no one is home on the other side, no change. If a pvp gang is online and paying any kind of attention, they now have something and someone to shoot at, since they know someone put the thing up. MORE content. We can set up to defend the module. MORE content. The folks on the other side can choose to 1) do a fast scout in something pretty much uncatchable, (inty) 2) Choose to pour a combat fleet through, and smash us like bugs. MORE content. 3) Choose to allow the hole to collapse, creating the opportunity for another one to pop up. MORE content.
" This idea would help to maximize the ability of the existing WH dwellers to create content while helping to curb the abuses of rage-rolling and encourage more players to try out the C1's and C2's."
MOAR CONTENT!
Who needs more content? Why should ALL be prone on PvP, some just DON't want to. And beside being a member of a HS NPC corp the WH space is (in the moment) the only left area in here. This will be gone, and for what good? to (again!) enjoy more PvP's... are they the only CCP takes care of???
Actually I think that the above would provide more "consensual" pvp, and opportunity for "safety" (safety in the wormhole, lol ) for those who need/want it. As I understand the other fellow's post, basically you would be hanging out a sign on the other side of the wormhole saying " HI!, we are on and active, either come get some, or let us collapse the hole"
Let us say you would rather they did not come on through in force. So when your cloaky eyes on the situation, see overwhelming numbers, you do not engage. Most pvp'ers pretty much never engage without a garanteed win. Yes I know that is not always true, but often enough to make the statement.
I do not want WH space to be "safe" I would, however, like to at least even the odds so both sides have a chance.
Pretty much all of these proposed changes are heavily in favour of the attacker, when taken cumulatively. Anything that favours one side is not balanced. If I didn't want to take the chance of being blown out of the sky, I would sit in Jita on a station trading alt, and never undock, not live in a wormhole. But at least give us a fighting chance. Unless these cumulative changes really are designed to cater to the wants of your largest playerbase at the expense of one of the smaller ones. Non collapsable frig/dessie/HIC holes from Nul to wormholes that do not appear as a K162 until someone ( or the entire frigswarm) jumps through. Scattering hole rolling ships out of jump back range. Gee, I wonder who would favour that? Because it certainly isn't the folks who currently occupy wormhole space.
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Ned Black
Driders
75
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Posted - 2014.08.08 19:26:00 -
[695] - Quote
Christopher Mabata wrote:You can seperate this change into 2 schools of thought from the opposition.
1. " Now i dont have as much warning when someone is coming to my Wormhole so theres more Risk for the same amount of ISK"
and
2. " Only big WH groups will remain because now rolling holes will be too tedious"
My thoughts on this are simple. Wormhole corps and denizens make ISK hand over Fist especially in the higher end categories these changes will bring about more PVP yes, no doubting that. But whether its actual fights or simply warping on top of someone and violence'ing their space ship till it dies doesnt matter, either way its PVP and content. So wormhole corps simply have to abide by the fact things will be more difficult now, and thats a good thing, recent changes have made low and null, even high sec a bit more difficult so why shouldn't Wormholes be a bit harder?
Stop crying about it and do something productive with it, nano battleships are still viable for hole rolling your going to land close enough that your back to the hole in no time. Same goes for HICTORS running the WDFG with plates on. Sure rolling the hole with a dread is tedious now, but you could always bump the dread to the hole with a 100mn cruiser, i bet thats faster than warping it off and back too!
People dont like change when it adds risk without increasing rewards, these people want more ISK to be "Convinced to stay" well heres the cold hard truth, if your not willing to put in the effort to make your living you dont deserve it, wh space will be no better or worse with you there if you have these attitudes.
No, people dont like changes that turns something that normally takes 2-3 minutes to complete into something that suddenly takes 8-10 minutes to complete.
To someone like you who have never chain rolled a hole for hours on end to find either a good PvE or PvP hole this means nothing, to someone who have been there the difference is staggering.
Just imaging the outcry if this change was ever ported to cyno mechanics.
Today you can pop a cyno outside a station, jump a JF/Carrier and instantly dock up... Safe as a babe in swaddling... with these changes those ships could end up 20km from station... while that surely would make things interresting it would still make nullsec logistics a nightmare not to mention how interresting all those super fights would be with supers landing 100km from each other.
Why not make that happen... oh, who was risk adverse did you say?
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Vaju Enki
Secular Wisdom
1394
|
Posted - 2014.08.08 19:31:00 -
[696] - Quote
Great changes, thank you. The Tears Must Flow |
Vaju Enki
Secular Wisdom
1394
|
Posted - 2014.08.08 19:34:00 -
[697] - Quote
So many carebear tears. I love this thread. The Tears Must Flow |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
31
|
Posted - 2014.08.08 20:16:00 -
[698] - Quote
I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we. |
Ruffio Sepico
Hidden Agenda Deep Space Engineering
1
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Posted - 2014.08.08 20:30:00 -
[699] - Quote
Sheeana Harb wrote:I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we.
Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing.
|
Witchway
Hard Knocks Inc.
121
|
Posted - 2014.08.08 20:50:00 -
[700] - Quote
Ruffio Sepico wrote:Sheeana Harb wrote:I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we. Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing. Or how about every two hours or so the gates switch where they send you? Maybe you go to jita, maybe you go to amamake... roll the dice! |
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Rei Moon
Murderous Inc
23
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Posted - 2014.08.08 20:54:00 -
[701] - Quote
Ermagerrd there come the oligofrenic nullseccers
learn 2 post
it's the wh subforum here
not TMC |
Rei Moon
Murderous Inc
24
|
Posted - 2014.08.08 20:57:00 -
[702] - Quote
Witchway wrote:Ruffio Sepico wrote:Sheeana Harb wrote:I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we. Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing. Or how about every two hours or so the gates switch where they send you? Maybe you go to jita, maybe you go to amamake... roll the dice!
Yeah wspace and kspace are the same thing let's probe stargates and make a localectomy
pĒļinsert Bert's trip here pĒč |
Chicken Exroofer
Regional Assault and Recon
19
|
Posted - 2014.08.08 21:01:00 -
[703] - Quote
Rei Moon wrote:Ermagerrd there come the oligofrenic nullseccers
learn 2 post
it's the wh subforum here
not TMC
Awesomesauce! Not only did I have to look that word up, which is a very rare occurrence for me, But it was incredibly appropriate!
plus 1, and an attaboy! (or attagirl ) |
Alundil
Isogen 5
636
|
Posted - 2014.08.08 21:32:00 -
[704] - Quote
Sith1s Spectre wrote:It's because it's the same old stagnant horseshit With all due respect Sith, dinging wspace as "stagnant horseshit" from a 00 alliance in the CFC is a bit silly and very pot meet kettle. ...ahem...
I'm right behind you |
Chicken Exroofer
Regional Assault and Recon
19
|
Posted - 2014.08.08 21:51:00 -
[705] - Quote
And having uncollapsable 16 hour frig/dessie/HIC holes from Null to J space has absolutely nothing to do with blue donut stagnation.
Oh wait............... |
Switchblack
Pyrrhic-Victory
0
|
Posted - 2014.08.08 21:52:00 -
[706] - Quote
This change being developed WTIHOUT asking Wh dwellers BEFORE hand was LOW ccp.
Where is the increase in reward for the risk increase?? c1-c3 sites are crap. Ore sites will be useless without wh control.
I Think If you remove Local from nullsec I would feel less angry about this change. |
epicurus ataraxia
Lazerhawks
968
|
Posted - 2014.08.08 22:52:00 -
[707] - Quote
Chicken Exroofer wrote:Rei Moon wrote:Ermagerrd there come the oligofrenic nullseccers
learn 2 post
it's the wh subforum here
not TMC Awesomesauce! Not only did I have to look that word up, which is a very rare occurrence for me, But it was incredibly appropriate! plus 1, and an attaboy! (or attagirl )
Never knew that one, damn sure to remember it though, please forgive me if I steal it and fly it about a bit, I can definitely think of a few threads........ There is one EvE. Many people. Many lifestyles. WE are EvE |
Edward Harris
Lazerhawks
27
|
Posted - 2014.08.08 23:36:00 -
[708] - Quote
Mithandra wrote:
And another thing. How is a capital 20k from the hole just annoying? My corp has a name for carriers that far from a hole, it's "target of opportunity" So how is that not an added risk?
You fail at both comprehension and imagination.
As for your 90% leaving and 10% staying. I'll bet you right here, right now that the reverse will be true.
Speaking of failing at comprehension and imagination - please figure out WHEN you will actually see a carrier 20km off the hole. People will not roll if targets are in system. If noone is in system they will, so what happens? Rolling takes ages. No more risk, just more time, which equals less content. This does not by any means give you more kills. |
Glathull
Blue Republic RvB - BLUE Republic
539
|
Posted - 2014.08.09 00:01:00 -
[709] - Quote
The enormous amount of tears in this thread tells me that this is one of the best ideas ever.
CCP, make it happen. Turrents |
FleetAdmiralHarper
Capital Abuse
29
|
Posted - 2014.08.09 00:51:00 -
[710] - Quote
guys ccp will push this crap out anyway, regardless of what we say here.
all WH corps should unsub in mass.
lets see if they will respond to losing thousands of $ a month.
they will probably just raise plex and sub prices again, forcing the idiots who stayed behind to pay more. but its better then living with the **** the game is turning into.. |
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Switchblack
Pyrrhic-Victory
1
|
Posted - 2014.08.09 01:40:00 -
[711] - Quote
Glathull wrote:The enormous amount of tears in this thread tells me that this is one of the best ideas ever.
CCP, make it happen.
YES Let's make it an Ocean of tears CCP and remove LOCAL in NULL!
LET THE TEARS REALLY FLOW!!! |
Rei Moon
Murderous Inc
25
|
Posted - 2014.08.09 02:12:00 -
[712] - Quote
I'll create a thread, it's the perfect solution for null. Remove local. |
Sentamon
Imperial Academy Amarr Empire
2065
|
Posted - 2014.08.09 05:21:00 -
[713] - Quote
FleetAdmiralHarper wrote:guys ccp will push this crap out anyway, regardless of what we say here.
all WH corps should unsub in mass.
lets see if they will respond to losing thousands of $ a month.
they will probably just raise plex and sub prices again, forcing the idiots who stayed behind to pay more. but its better then living with the **** the game is turning into..
Go ahead, could use a drop in PLEX prices for a bit until you come crawling back. ~ Professional Forum Alt -į~ |
Shpongleye
Hard Knocks Inc.
10
|
Posted - 2014.08.09 05:59:00 -
[714] - Quote
Reverse the distances instead making small ships land further and larger ships closer if you have to change it at all. Being able to roll holes fast are one of the things about w-space, dont take it away. |
Kireitsugu Secheh
Les chips electriques
11
|
Posted - 2014.08.09 07:43:00 -
[715] - Quote
Shpongleye wrote:Reverse the distances instead making small ships land further and larger ships closer if you have to change it at all. Being able to roll holes fast are one of the things about w-space, dont take it away.
That's exactly what CCP is trying to do. |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
32
|
Posted - 2014.08.09 10:08:00 -
[716] - Quote
Ruffio Sepico wrote:Sheeana Harb wrote:I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we. Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing.
I don't see how that's relevant to my comparison with stargates. Although let me get my Freighter and jump through a gate.
What I wanted to say is that similar mechanic is already in place with stargates. Granted it's always 12km, thus slower ships take longer to jump back, but they also usually have bigger tank. The proposed change takes this exactly mechanic (which everyone has managed to deal with) and adds randomness spin of the wormhole space.
Now people will have to be double considerate when jumping through a wormhole with a capital sized ship since it will pose higher risk. And I like that.
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Rei Moon
Murderous Inc
34
|
Posted - 2014.08.09 10:46:00 -
[717] - Quote
^ so what you're saying, basically, is that, caps jumping wormholes is a bad thing? |
Laurici
eXceed Inc. No Holes Barred
66
|
Posted - 2014.08.09 10:47:00 -
[718] - Quote
Sheeana Harb wrote:Ruffio Sepico wrote:Sheeana Harb wrote:I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we. Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing. I don't see how that's relevant to my comparison with stargates. Although let me get my Freighter and jump through a gate . What I wanted to say is that similar mechanic is already in place with stargates. Granted it's always 12km, thus slower ships take longer to jump back, but they also usually have bigger tank. The proposed change takes this exactly mechanic (which everyone has managed to deal with) and adds randomness spin of the wormhole space. Now people will have to be double considerate when jumping through a wormhole with a capital sized ship since it will pose higher risk. And I like that.
You're missing the point, a capital ship in k-space can escape from any position in space to a cyno, i.e. you can siege/triage, coast and cyno out. In wh's you'd have to coast, burn 15km, then jump. |
unimatrix0030
Viperfleet Inc. Disavowed.
139
|
Posted - 2014.08.09 11:22:00 -
[719] - Quote
Sheeana Harb wrote:Ruffio Sepico wrote:Sheeana Harb wrote:I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we. Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing. I don't see how that's relevant to my comparison with stargates. Although let me get my Freighter and jump through a gate . What I wanted to say is that similar mechanic is already in place with stargates. Granted it's always 12km, thus slower ships take longer to jump back, but they also usually have bigger tank. The proposed change takes this exactly mechanic (which everyone has managed to deal with) and adds randomness spin of the wormhole space. Now people will have to be double considerate when jumping through a wormhole with a capital sized ship since it will pose higher risk. And I like that. SO never a cap fight again at a wormhole, that is clearly whay you want. If there are targets on the other side no one will be able to use a cap to gain advantage or even the playing field. This change will kill cap fights on a wormhole. But then again maybe cyno's should removed and then see you try it at gates. |
Sirinda
Ekchuah's Shrine Comporium
384
|
Posted - 2014.08.09 11:23:00 -
[720] - Quote
http://interstellarprivateer.wordpress.com/2014/08/07/wormholes-not-gates/
This puts my reservations much more eloquently than I ever could.
Kill the idea of ships getting flung kilometers off the hole depending on their mass. |
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