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CCP Guard
C C P C C P Alliance
952

|
Posted - 2011.11.23 12:43:00 -
[1] - Quote
CCP Greyscale has been reading your feedback on his recent starbase management blog, and brings you news of changes based on that feedback. Check it out here, and please leave your feedback and thoughts as always.
P.s. Oh, and it's now 6 days until Crucible! CCP Guard | EVE Community Developer |
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Zyrbalax III
Goldcrest Enterprises
34
|
Posted - 2011.11.23 12:45:00 -
[2] - Quote
First?
|

Dealor
WEPRA CORP White Noise.
0
|
Posted - 2011.11.23 12:46:00 -
[3] - Quote
Druglab... here i come!
|

Caghji
Science and Trade Institute Caldari State
1
|
Posted - 2011.11.23 12:47:00 -
[4] - Quote
CCP Guard wrote:CCP Greyscale has been reading your feedback on his recent starbase management blog, and brings you news of changes based on that feedback. Check it out here, and please leave your feedback and thoughts as always. P.s. Oh, and it's now 6 days until Crucible!
What is the m3 of each fuel block please?
|

Elistea
Seedless Inc Shadow of xXDEATHXx
5
|
Posted - 2011.11.23 12:50:00 -
[5] - Quote
Hmm this changes things. |
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CCP Greyscale
C C P C C P Alliance
254

|
Posted - 2011.11.23 12:55:00 -
[6] - Quote
Caghji wrote:CCP Guard wrote:CCP Greyscale has been reading your feedback on his recent starbase management blog, and brings you news of changes based on that feedback. Check it out here, and please leave your feedback and thoughts as always. P.s. Oh, and it's now 6 days until Crucible! What is the m3 of each fuel block please?
It... uh...
LOOK! A THING! OVER THERE
Ok check the blog again it totally lists the size there too. |
|

Jason Edwards
Internet Tough Guy Spreadsheets Online
10
|
Posted - 2011.11.23 12:56:00 -
[7] - Quote
my base in the stars getting tweaked on updates. |

Hiram Alexander
Seraphim Securities
101
|
Posted - 2011.11.23 12:57:00 -
[8] - Quote
When will the bpo's go up for sale, so that we can start getting ready...? |

Ender Sai
Foetus Mart
15
|
Posted - 2011.11.23 13:00:00 -
[9] - Quote
These devblogs are filling me with a strange joy that I cannot describe!
\o/
Also first page.
Also starbase changes!!!!!zomg!
EDIT: Also, I think Greyscale is winning. |

Salpun
Paramount Commerce
80
|
Posted - 2011.11.23 13:02:00 -
[10] - Quote
CCP Greyscale wrote:Caghji wrote:CCP Guard wrote:CCP Greyscale has been reading your feedback on his recent starbase management blog, and brings you news of changes based on that feedback. Check it out here, and please leave your feedback and thoughts as always. P.s. Oh, and it's now 6 days until Crucible! What is the m3 of each fuel block please? It... uh... LOOK! A THING! OVER THERE Ok check the blog again it totally lists the size there too. That was for the old size. So 5m3 each now? Ninja edit lol. |

Chaos Incarnate
Faceless Logistics
341
|
Posted - 2011.11.23 13:11:00 -
[11] - Quote
Where exactly are the blueprints for the fuel blocks going to be seeded? |

Chigger Troutslayer
Internet Spaceship Gamers Shadow of xXDEATHXx
0
|
Posted - 2011.11.23 13:11:00 -
[12] - Quote
Faction tower fuel savings was addressed. Does this mean we will also get a fuel use bonus for Sov? |

Neo Agricola
BLACK-MARK
101
|
Posted - 2011.11.23 13:18:00 -
[13] - Quote
Chaos Incarnate wrote:Where exactly are the blueprints for the fuel blocks going to be seeded?
CCP Guard wrote: P.s. Oh, and it's now 6 days until Crucible!
oO DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Maul555
Nuts and Vindictive Remix Technologies
9
|
Posted - 2011.11.23 13:19:00 -
[14] - Quote
w00t... thanks for saving that faction fuel bonus and pushing back the deployment of the new fuel blocks... I was worried that there wouldn't be enough time to get ready... |

Kirisin Belloruus
Atlantean Technologies Inc. Spectrum Alliance
1
|
Posted - 2011.11.23 13:29:00 -
[15] - Quote
Maul555 wrote:w00t... thanks for saving that faction fuel bonus and pushing back the deployment of the new fuel blocks... I was worried that there wouldn't be enough time to get ready...
They told us they had taken care of those concerns in the first dev blog about this... :P
Be nice not having to worry about so many different fuel types, and the new timers... BEEEEYAAAAAA!!!!! |

Caghji
Science and Trade Institute Caldari State
1
|
Posted - 2011.11.23 13:37:00 -
[16] - Quote
CCP Greyscale wrote:Caghji wrote:CCP Guard wrote:CCP Greyscale has been reading your feedback on his recent starbase management blog, and brings you news of changes based on that feedback. Check it out here, and please leave your feedback and thoughts as always. P.s. Oh, and it's now 6 days until Crucible! What is the m3 of each fuel block please? It... uh... LOOK! A THING! OVER THERE Ok check the blog again it totally lists the size there too.
blog says Quote:Blocks will be 50m3 each. - is this right?
so for one large tower 50*40*24*7= 33600m3 of fuel for one week
Would really love these blocks to be smaller otherwise there is no real change to the time for us haulers |

Archare
SKEET ELITE
3
|
Posted - 2011.11.23 13:39:00 -
[17] - Quote
CCP Greyscale wrote:Caghji wrote:CCP Guard wrote:CCP Greyscale has been reading your feedback on his recent starbase management blog, and brings you news of changes based on that feedback. Check it out here, and please leave your feedback and thoughts as always. P.s. Oh, and it's now 6 days until Crucible! What is the m3 of each fuel block please? It... uh... LOOK! A THING! OVER THERE Ok check the blog again it totally lists the size there too.
SQUIRREL! |

Neo Agricola
BLACK-MARK
101
|
Posted - 2011.11.23 13:39:00 -
[18] - Quote
Caghji wrote:blog says Quote:Blocks will be 50m3 each. - is this right? so for one tower 50*40*24*7= 33600m3 of fuel for one week
Quote: GÇóFuel blocks are now 5m3 rather tha 50m3
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Yophant
Shadow of xXDEATHXx
1
|
Posted - 2011.11.23 13:40:00 -
[19] - Quote
Chigger Troutslayer wrote:Faction tower fuel savings was addressed. Does this mean we will also get a fuel use bonus for Sov? I have the same question. Will there be a Sov bonus to fuel consumption? |

Charles Javeroux
INTERSTELLAR CREDIT Interstellar Trade Syndicate
4
|
Posted - 2011.11.23 13:47:00 -
[20] - Quote
Yay....this old POS system is finally getting some much needed love.
Thank you CCP for listening the people
Love and peace |

Apollo Gabriel
Mercatoris Etherium Cartel
282
|
Posted - 2011.11.23 13:51:00 -
[21] - Quote
Great work CCP. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Mashie Saldana
Veto. Veto Corp
90
|
Posted - 2011.11.23 13:54:00 -
[22] - Quote
Will the sov reduction still work with the new smaller blocks? Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Akrasjel Lanate
Naquatech Conglomerate
195
|
Posted - 2011.11.23 14:01:00 -
[23] - Quote
Caghji wrote:CCP Greyscale wrote:Caghji wrote:CCP Guard wrote:CCP Greyscale has been reading your feedback on his recent starbase management blog, and brings you news of changes based on that feedback. Check it out here, and please leave your feedback and thoughts as always. P.s. Oh, and it's now 6 days until Crucible! What is the m3 of each fuel block please? It... uh... LOOK! A THING! OVER THERE Ok check the blog again it totally lists the size there too. blog says Quote:Blocks will be 50m3 each. - is this right? so for one large tower 50*40*24*7= 33600m3 of fuel for one week Would really love these blocks to be smaller otherwise there is no real change to the time for us haulers
OMG... Read the blog
|

Scrapyard Bob
EVE University Ivy League
387
|
Posted - 2011.11.23 14:11:00 -
[24] - Quote
Note: They're only giving us 2 weeks to load the towers up with new fuel blocks. So by Dec 13th, you will need to have prepared at least a few day's worth of new fuel pellets (or buy off the market).
I suggest doing a few days of ME research on your fuel BPOs starting on Nov 28th, producing a week's worth of fuel pellets, then go back to ME research for another few days. Make another week's worth of fuel pellets, then go back and finish out a few more days of ME/PE research on the BPO.
By Dec 11th-12th - you will want to have loaded at least 5-7 days worth of fuel pellets into all of your towers, but leave the rest of the fuel bay filled with the old-style fuel types. This is the so-called half-n-half approach. After the switchover happens (supposedly on Dec 13th), go out to your towers, remove the old-style fuel types, fill the tower up with the new fuel pellets. |

Two step
Aperture Harmonics K162
443
|
Posted - 2011.11.23 14:20:00 -
[25] - Quote
The original blog said the block BPOS were going to be in Thukker Mix stations. Does that include their highsec/lowsec stations, or will it only be in 0.0 stations? CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

Vyktor Abyss
The Abyss Corporation
39
|
Posted - 2011.11.23 14:22:00 -
[26] - Quote
Just to reiterate on what I said in earlier blogs; in principle I support this change and am glad you're making the sums easier for POS operators (although there is an extra step now with fuel block production).
Please consider iterating/overhauling POS VERY SOON though, especially by breaking up their functions into other structures, with differing fuel requirements. POS should not be the swiss army knife structure they currently are, IMHO and I'd like to see you have a range of structure with differing attributes for the differing functions (such as moon mining, reacting, T3 production, Labs, Capital production etc etc etc).
Cheers. |

Brunaburh
Aurora Security Transstellar Operations
22
|
Posted - 2011.11.23 14:28:00 -
[27] - Quote
Although I am glad you listened to the concerns about block size and faction towers, there still remains one significant issue, which is the fuel consumption.
Riptard Teg covered it in a blog post, if you aren't running a full grid/full cpu tower (as in probably 90% of towers out there) there are significant changes to cost since you aren't allowing for fuel variance in the ice products.
I want to say this again, I love the idea of fuel blocks.
I don't love the idea that fuel isn't variable based on CPU/Grid usage.
I mean really, you think after all these years it would be so hard to make a fuel block of all the static fuels and just have to measure Ozone and Heavy Water?
Fuel blocks should combine the PI materials and the Isotopes (all static measured fuels today), and then the ozone and heavy water should be variable (as it is today) based on usage.
It's not that complicated. It's also not 75-IQ stupid, which means it requires thought and planning, things that EVE is known for (in a good way).
Fuel blocks would still be racial due to the isotope inclusion.
Please?
EDIT WTF? I can't link the damn url. BBCODE failure?? |

TorTorden
NorCorp Enterprise No Holes Barred
14
|
Posted - 2011.11.23 14:30:00 -
[28] - Quote
1 And 50*40*24*7= 336000 not 33600 so if that was true this thread would already be at page 10..
2 Actualy I dont see why we would need to have these pellets recycleable, if they where unrecyclable compression becomes a non issue and you could have made them 0.5 m3 (change tower capacity accordingly) And made alot of lives easier.
If they require the same stuff market value would remain the same.
RP wise I would think of it like I was taking the energy from the reactions currently running in the tower to pellet manufacturing and put the needed energy into batteries.
I know it wont happen cause someone over at ccp think flying freighters are awesome....
Scrapyard Bob wrote:Note: They're only giving us 2 weeks to load the towers up with new fuel blocks. So by Dec 13th, you will need to have prepared at least a few day's worth of new fuel pellets (or buy off the market).
I suggest doing a few days of ME research on your fuel BPOs starting on Nov 28th, producing a week's worth of fuel pellets, then go back to ME research for another few days. Make another week's worth of fuel pellets, then go back and finish out a few more days of ME/PE research on the BPO.
By Dec 11th-12th - you will want to have loaded at least 5-7 days worth of fuel pellets into all of your towers, but leave the rest of the fuel bay filled with the old-style fuel types. This is the so-called half-n-half approach. After the switchover happens (supposedly on Dec 13th), go out to your towers, remove the old-style fuel types, fill the tower up with the new fuel pellets.
I doubt these prints would be expensive so we will just buy two sets, send one off for me research the other will start production immediatly. |

Jack Dant
The Gentlemen of Low Moral Fibre
156
|
Posted - 2011.11.23 14:30:00 -
[29] - Quote
Any chance we can get the BPOs seeded on Sisi? |

SuperSpy00bob
North Eastern Swat Pandemic Legion
12
|
Posted - 2011.11.23 14:31:00 -
[30] - Quote
Mashie Saldana wrote:Will the sov reduction still work with the new smaller blocks?
Not emptyquoting. |

Neo Agricola
BLACK-MARK
101
|
Posted - 2011.11.23 14:31:00 -
[31] - Quote
TorTorden wrote: ...I know it wont happen cause someone over at ccp think flying freighters are awesome....
unfortunatly, I think you are right on this one... :-( That kind of Logistic is just a PITA.
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Scrapyard Bob
EVE University Ivy League
387
|
Posted - 2011.11.23 14:39:00 -
[32] - Quote
Jack Dant wrote:Any chance we can get the BPOs seeded on Sisi?
Check Thukker Mix stations. |

Paul Clancy
Korpu no Byakko Tower of Dark Alliance
0
|
Posted - 2011.11.23 14:40:00 -
[33] - Quote
what about Sovereignty bonus? |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
13
|
Posted - 2011.11.23 14:41:00 -
[34] - Quote
Brunaburh wrote:Although I am glad you listened to the concerns about block size and faction towers, there still remains one significant issue, which is the fuel consumption.
Riptard Teg covered it in a blog post, if you aren't running a full grid/full cpu tower (as in probably 90% of towers out there) there are significant changes to cost since you aren't allowing for fuel variance in the ice products.
I want to say this again, I love the idea of fuel blocks.
I don't love the idea that fuel isn't variable based on CPU/Grid usage.
I mean really, you think after all these years it would be so hard to make a fuel block of all the static fuels and just have to measure Ozone and Heavy Water?
Fuel blocks should combine the PI materials and the Isotopes (all static measured fuels today), and then the ozone and heavy water should be variable (as it is today) based on usage.
It's not that complicated. It's also not 75-IQ stupid, which means it requires thought and planning, things that EVE is known for (in a good way).
Fuel blocks would still be racial due to the isotope inclusion.
Please?
EDIT WTF? I can't link the damn url. BBCODE failure??
This. Please. Those of us that conserve fuel (and effort) now have no reason not to switch off the toys when we go to bed. Folks that ran their towers at full CPU/PG throttle won't see a change, but those of us that ran EFFICIENT POS operations are left simply to pay for more fuel. The "complexity" that some folks are seeking to remove allowed us to operate at a higher level.
The changes to the cost to produce reactions at POSs are very sensitive to operating costs, as our percentages are slim. I speak as someone who doesn't get the moon goo for free.
If only we could fall into a woman's arms
without falling into her hands |

happy Gun
Angry Angels Constructions Inver Brass
0
|
Posted - 2011.11.23 14:59:00 -
[35] - Quote
Do you currently plan to remove the sovereignty penalty on the fuel consume? |

Sahara Wildcat
Brutor Tribe Minmatar Republic
6
|
Posted - 2011.11.23 15:01:00 -
[36] - Quote
I would like to have the stations conservatory with tropical vegetation, something like a mini jungle. |

Scrapyard Bob
EVE University Ivy League
387
|
Posted - 2011.11.23 15:05:00 -
[37] - Quote
Knug LiDi wrote: The changes to the cost to produce reactions at POSs are very sensitive to operating costs, as our percentages are slim. I speak as someone who doesn't get the moon goo for free.
(Rehash of what I wrote up earlier in another thread.)
Approx prices per month using today's fuel consumption rates of the old-style fuels (and assuming full CPU/PG):
Amarr: 139 / 219 / 379 Caldari: 142 / 225 / 392 Gallente: 228 / 396 / 734 Minmatar: 144 / 228 / 397
How much of that is from HW/LOz? For the 3 tower sizes, using today's prices (HW 155, LOz 419), the HW/LOz costs are (in millions of ISK):
HW: 4.2 / 8.4 / 16.8 (CPU-driven) LOz: 11.5 / 22.6 / 45.3 (PG-driven)
Approx prices per month using the new fuel pellets with today's prices:
Amarr: 90 / 178 / 355 Caldari: 93 / 184 / 366 Gallente: 169 / 336 / 671 Minmatar: 94 / 186 / 371
The only towers at a risk of costing slightly more are large towers. The cost savings on small/medium towers far outstrip the amount of ISK added back to the 30-day fuel costs by increased HW/LOz needs.
For the Amarr Large Tower, they would have saved 24M per 30 days under the new fuel pellet ingredient list. If you were not using all of your CPU before this, you would still save about 8M/mo. If you were not using all of your PG, then you'll end up paying about 21M more per 30d. |

Azurun Li
O'Rly Industries The Methodical Alliance
0
|
Posted - 2011.11.23 15:08:00 -
[38] - Quote
I love fuel pellets.
I'm happy with the changes that have been made to accomodate faction towers.
I like the extra level of complexity that producing pellets will add to the game.
I'm okay with losing the complexity of maintaining fuel efficiency. Although, to be fair, I never felt the benefits of running a fuel efficient tower outweighed the benfits of filling a tower to capacity. My towers have allways been packed to the gills with everything I can stuff in them.
However...
I'm concerned about the lack of response to the question about Sov bonuses. Will there or won't there be a Sov discount for fuel? If so, how much will the discount be?
I can adapt one way or another, but it would be really nice to be able to plan for changes to our fuel costs.
I know that CCP has been really good at answering questions that are important to the community lately, so I'm going to say thank you in advance.
Thanks, CCP. |

Raid'En
Apprentice Innovations
124
|
Posted - 2011.11.23 15:11:00 -
[39] - Quote
Two step wrote:The original blog said the block BPOS were going to be in Thukker Mix stations. Does that include their highsec/lowsec stations, or will it only be in 0.0 stations? i think it include the high sec one, or they will get hundreds of offline towers, and thousand of angry players :P
but i'm pretty disappointed by this blog ; it only says what was already said on forum long ago, and available on sisi since a while.
was hoping for a real news ; like some change on quantity of ozone, or an upgrade on how the transition period will works. |

Jack Dant
The Gentlemen of Low Moral Fibre
156
|
Posted - 2011.11.23 15:14:00 -
[40] - Quote
Scrapyard Bob wrote:Jack Dant wrote:Any chance we can get the BPOs seeded on Sisi? Check Thukker Mix stations. Nope. Not in highsec, lowsec, or great wildlands. |

KayTwoEx
Di-Tron Heavy Industries Cascade Imminent
18
|
Posted - 2011.11.23 15:17:00 -
[41] - Quote
So the tower fuel "problem" has been addressed and the upkeep of a tower is now easier. That is one issue with POSes done. What about the Moon Mining problem? A couple of month ago we heard some stuff about plans but nothing ever after that. To me that one seems to be a lot more important than this fuel block thing... |

Lake
The Praxis Initiative Gentlemen's Agreement
14
|
Posted - 2011.11.23 15:24:00 -
[42] - Quote
A suggestion to make the switchover less painful, and which doesn't require code changes to the Crucible release:
Run a DB script to convert the fuel currently in towers into fuel blocks during the DT.
This will alleviate some player concerns about producing enough fuel blocks in a reasonable time frame (and the resultant price shock) by providing a one-time buffer of up to roughly a month of fuel block production.
It prevents the inevitable player frustration with towers going offline due to mis-fueling (no matter how many blog posts or news items you make, this will happen, and it will be frustrating and they will blame CCP).
It's verifiable. You can check the results of the script before any code runs when you turn the server on.
It's just all around easier on the players. That's the whole point of this change right? Less frustrating non-gameplay.
It makes you look like the good guys. You already took the player advice on raising the block-count so you could do fuel bonuses sanely. This alleviates the remaining major concern.
|

Evelgrivion
Gunpoint Diplomacy
95
|
Posted - 2011.11.23 15:24:00 -
[43] - Quote
The 5 minute manufacturing time is still terrifyingly high; two manufacturing slot hours will be occupied for every individual large tower's operational day in Eve. There are an estimated 40,000 control towers up and running, which translates to 67 NPC stations worth of factory slots (50 slots each station), occupied 24 hours a day, 7 days a week just to keep up with the demand for POS fuel.
That sounds like a bit of an extreme, brand new source of demand for factory slots, don't you think? |

Xeovar Stoner
C0VEN HOLDING COMPANY C0VEN
0
|
Posted - 2011.11.23 15:28:00 -
[44] - Quote
Lake wrote:A suggestion to make the switchover less painful, and which doesn't require code changes to the Crucible release:
Run a DB script to convert the fuel currently in towers into fuel blocks during the DT.
This will alleviate some player concerns about producing enough fuel blocks in a reasonable time frame (and the resultant price shock) by providing a one-time buffer of up to roughly a month of fuel block production.
It prevents the inevitable player frustration with towers going offline due to mis-fueling (no matter how many blog posts or news items you make, this will happen, and it will be frustrating and they will blame CCP).
It's verifiable. You can check the results of the script before any code runs when you turn the server on.
It's just all around easier on the players. That's the whole point of this change right? Less frustrating non-gameplay.
It makes you look like the good guys. You already took the player advice on raising the block-count so you could do fuel bonuses sanely. This alleviates the remaining major concern.
QFE. Perhaps you could crowdsource the script if you really are overworked....  |
|

CCP Greyscale
C C P C C P Alliance
262

|
Posted - 2011.11.23 15:31:00 -
[45] - Quote
Hiram Alexander wrote:When will the bpo's go up for sale, so that we can start getting ready...?
On Crucible launch day, ie, around two weeks before the switchover
Chigger Troutslayer wrote:Faction tower fuel savings was addressed. Does this mean we will also get a fuel use bonus for Sov?
Yes.
Maul555 wrote:w00t... thanks for saving that faction fuel bonus and pushing back the deployment of the new fuel blocks... I was worried that there wouldn't be enough time to get ready...
We're still on the schedule outlined in the original blog, ie, blueprints on patchday, switchover a few weeks later :)
Scrapyard Bob wrote:Note: They're only giving us 2 weeks to load the towers up with new fuel blocks. So by Dec 13th, you will need to have prepared at least a few day's worth of new fuel pellets (or buy off the market).
I suggest doing a few days of ME research on your fuel BPOs starting on Nov 28th, producing a week's worth of fuel pellets, then go back to ME research for another few days. Make another week's worth of fuel pellets, then go back and finish out a few more days of ME/PE research on the BPO.
By Dec 11th-12th - you will want to have loaded at least 5-7 days worth of fuel pellets into all of your towers, but leave the rest of the fuel bay filled with the old-style fuel types. This is the so-called half-n-half approach. After the switchover happens (supposedly on Dec 13th), go out to your towers, remove the old-style fuel types, fill the tower up with the new fuel pellets.
You get to almost-perfect at ME14 (401 units of isotopes rather than 400, everything else is perfect) and perfect-perfect at ME40. ME14 takes me 1 day 13 hours on our internal server.
Two step wrote:The original blog said the block BPOS were going to be in Thukker Mix stations. Does that include their highsec/lowsec stations, or will it only be in 0.0 stations?
Should be all Thukker Mix stations everywhere, I think.
|
|

Jack Dant
The Gentlemen of Low Moral Fibre
156
|
Posted - 2011.11.23 15:37:00 -
[46] - Quote
Evelgrivion wrote:The 5 minute manufacturing time is still terrifyingly high; two manufacturing slot hours will be occupied for every individual large tower's operational day in Eve. There are an estimated 40,000 control towers up and running, which translates to 67 NPC stations worth of factory slots (50 slots each station), occupied 24 hours a day, 7 days a week just to keep up with the demand for POS fuel.
That sounds like a bit of an extreme, brand new source of demand for factory slots, don't you think? Evel, keep in mind, 5 minutes is the base amount. After industry V it's 4 minutes, and at a POS array, it's down to 3 minutes. Add in a bit of PE research, and you get it down to 2m30s easy enough.
So one hour to assemble a month's worth of fuel. And building at component arrays, you can fit 10 assembly arrays at a small tower, 100 lines total. Should be easy enough to manage. |
|

CCP Greyscale
C C P C C P Alliance
263

|
Posted - 2011.11.23 15:38:00 -
[47] - Quote
Vyktor Abyss wrote:Just to reiterate on what I said in earlier blogs; in principle I support this change and am glad you're making the sums easier for POS operators (although there is an extra step now with fuel block production).
Please consider iterating/overhauling POS VERY SOON though, especially by breaking up their functions into other structures, with differing fuel requirements. POS should not be the swiss army knife structure they currently are, IMHO and I'd like to see you have a range of structure with differing attributes for the differing functions (such as moon mining, reacting, T3 production, Labs, Capital production etc etc etc).
Cheers.
Doing a thorough revision is on our to-do list.
Brunaburh wrote:Although I am glad you listened to the concerns about block size and faction towers, there still remains one significant issue, which is the fuel consumption.
Riptard Teg covered it in a blog post, if you aren't running a full grid/full cpu tower (as in probably 90% of towers out there) there are significant changes to cost since you aren't allowing for fuel variance in the ice products.
I want to say this again, I love the idea of fuel blocks.
I don't love the idea that fuel isn't variable based on CPU/Grid usage.
I mean really, you think after all these years it would be so hard to make a fuel block of all the static fuels and just have to measure Ozone and Heavy Water?
Fuel blocks should combine the PI materials and the Isotopes (all static measured fuels today), and then the ozone and heavy water should be variable (as it is today) based on usage.
It's not that complicated. It's also not 75-IQ stupid, which means it requires thought and planning, things that EVE is known for (in a good way).
Fuel blocks would still be racial due to the isotope inclusion.
Please?
EDIT WTF? I can't link the damn url. BBCODE failure??
We're of the opinion that the extra interestingness of the separate LOz and HW doesn't justify the increase in complexity. We understand your position, but we don't agree that keeping this extra complexity in this system is good for the game as a whole.
Jack Dant wrote:Any chance we can get the BPOs seeded on Sisi?
I'm going to look into what the status is on this now.
Lake wrote:A suggestion to make the switchover less painful, and which doesn't require code changes to the Crucible release:
Run a DB script to convert the fuel currently in towers into fuel blocks during the DT.
This will alleviate some player concerns about producing enough fuel blocks in a reasonable time frame (and the resultant price shock) by providing a one-time buffer of up to roughly a month of fuel block production.
It prevents the inevitable player frustration with towers going offline due to mis-fueling (no matter how many blog posts or news items you make, this will happen, and it will be frustrating and they will blame CCP).
It's verifiable. You can check the results of the script before any code runs when you turn the server on.
It's just all around easier on the players. That's the whole point of this change right? Less frustrating non-gameplay.
It makes you look like the good guys. You already took the player advice on raising the block-count so you could do fuel bonuses sanely. This alleviates the remaining major concern.
If we made this a condition of adding fuel blocks, we wouldn't be adding fuel blocks, because it pushes the complexity and risk to a level that's unacceptable for a change of this sort. We'd love to do an automatic switch-over script, but it's just not going to happen, sorry.
Evelgrivion wrote:The 5 minute manufacturing time is still terrifyingly high; two manufacturing slot hours will be occupied for every individual large tower's operational day in Eve. There are an estimated 40,000 control towers up and running, which translates to 67 NPC stations worth of factory slots (50 slots each station), occupied 24 hours a day, 7 days a week just to keep up with the demand for POS fuel.
That sounds like a bit of an extreme, brand new source of demand for factory slots, don't you think?
If this turns into a major issue we'll do something about it, but with the ability to build in starbases etc we want to see how it pans out before taking action. |
|

Neo Agricola
BLACK-MARK
101
|
Posted - 2011.11.23 15:48:00 -
[48] - Quote
CCP Greyscale wrote:Vyktor Abyss wrote:Just to reiterate on what I said in earlier blogs; in principle I support this change and am glad you're making the sums easier for POS operators (although there is an extra step now with fuel block production).
Please consider iterating/overhauling POS VERY SOON though, especially by breaking up their functions into other structures, with differing fuel requirements. POS should not be the swiss army knife structure they currently are, IMHO and I'd like to see you have a range of structure with differing attributes for the differing functions (such as moon mining, reacting, T3 production, Labs, Capital production etc etc etc).
Cheers. Doing a thorough revision is on our to-do list.
Great. Please inform us bevor, so we can give you some imput.
CCP Greyscale wrote:Brunaburh wrote:Although I am glad you listened to the concerns about block size and faction towers, there still remains one significant issue, which is the fuel consumption.
Riptard Teg covered it in a blog post, if you aren't running a full grid/full cpu tower (as in probably 90% of towers out there) there are significant changes to cost since you aren't allowing for fuel variance in the ice products.
I want to say this again, I love the idea of fuel blocks.
I don't love the idea that fuel isn't variable based on CPU/Grid usage.
I mean really, you think after all these years it would be so hard to make a fuel block of all the static fuels and just have to measure Ozone and Heavy Water?
Fuel blocks should combine the PI materials and the Isotopes (all static measured fuels today), and then the ozone and heavy water should be variable (as it is today) based on usage.
It's not that complicated. It's also not 75-IQ stupid, which means it requires thought and planning, things that EVE is known for (in a good way).
Fuel blocks would still be racial due to the isotope inclusion.
Please?
EDIT WTF? I can't link the damn url. BBCODE failure?? We're of the opinion that the extra interestingness of the separate LOz and HW doesn't justify the increase in complexity. We understand your position, but we don't agree that keeping this extra complexity in this system is good for the game as a whole.
What about a lets say 20% reduction in LO and HW for construction of those Fuel Blocks?
And please for my hauling time: reduce those blocks to 4m^3
Thx
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Evelgrivion
Gunpoint Diplomacy
95
|
Posted - 2011.11.23 15:55:00 -
[49] - Quote
CCP Greyscale wrote:Evelgrivion wrote:The 5 minute manufacturing time is still terrifyingly high; two manufacturing slot hours will be occupied for every individual large tower's operational day in Eve. There are an estimated 40,000 control towers up and running, which translates to 67 NPC stations worth of factory slots (50 slots each station), occupied 24 hours a day, 7 days a week just to keep up with the demand for POS fuel.
That sounds like a bit of an extreme, brand new source of demand for factory slots, don't you think? If this turns into a major issue we'll do something about it, but with the ability to build in starbases etc we want to see how it pans out before taking action.
I asked for some numbers for perspective and received these courtesy of Wollari :)
There are 1,364 high security factory stations, 571 low security factory stations, and 946 null security stations with factory slots.
Using the high ball 5 minute time, that's 5% of available high security space manufacturing capacity will be consumed by star base fuel production Using the low ball 3 minute time, 3% of available high security space manufacturing capacity will be needed.
It's not necessarily unworkable, but I suspect these numbers will necessitate the creation of dedicated starbase fuel production alts just to keep a sufficient number of industry slots open on characters. |

Scrapyard Bob
EVE University Ivy League
389
|
Posted - 2011.11.23 16:07:00 -
[50] - Quote
Raid'En wrote: i think the biggest problem here is not the price, but the volume ; it will be a big change for people doing the hauling on nullsec, as ozone and water are close to 50% of the total volume of product needed currently. so for tower having very few modules onlined, this change will almost double the volume needed to haul the fuel. well in fact it would be more like 40-60% more, given blocks are a bit smaller than fuel items, but that's still a big change
m3/30d under the old system (assuming full PG/CPU):
68.2k / 133k / 257k
m3/30d from HW (if maxed out):
10.9k / 21.6k / 43.2k
m3/30d from LOz (if maxed out):
10.9k / 21.6k / 43.2k
m3/30d under the new system (10/20/40 blocks per hour, 5m3 each, 30*24 hours):
36k / 72k / 144k
So for a large tower, you probably had either CPU or PG maxed, with minimal of the other. So your haul volume goes from around 210-215k per 30d to 144k per 30d.
(I think... gotta check those numbers for the "after"). |

Iniquita
Dreddit Test Alliance Please Ignore
17
|
Posted - 2011.11.23 16:17:00 -
[51] - Quote
You cant just make pos use both fuel types in series? If Fuel A exists then use it, else Fuel B?
The downside I see is that we're not only going to have go forth and toss fuel blocks in these pos, but then someone with starbase config will need to go around and take out the old fuel that is no longer being consumed. Having the pos burn both fuel types as long as they exist in the proper quantity in the tower would be an effective transition strategy imo. |

Scrapyard Bob
EVE University Ivy League
389
|
Posted - 2011.11.23 16:18:00 -
[52] - Quote
Jack Dant wrote:Evelgrivion wrote:The 5 minute manufacturing time is still terrifyingly high; two manufacturing slot hours will be occupied for every individual large tower's operational day in Eve. There are an estimated 40,000 control towers up and running, which translates to 67 NPC stations worth of factory slots (50 slots each station), occupied 24 hours a day, 7 days a week just to keep up with the demand for POS fuel.
That sounds like a bit of an extreme, brand new source of demand for factory slots, don't you think? Evel, keep in mind, 5 minutes is the base amount. After industry V it's 4 minutes, and at a POS array, it's down to 3 minutes. Add in a bit of PE research, and you get it down to 2m30s easy enough. So one hour to assemble a month's worth of fuel. And building at component arrays, you can fit 10 assembly arrays at a small tower, 100 lines total. Should be easy enough to manage.
At 5 minutes per batch of 40, you have a 12:1 ratio of production vs consumption (30.5 days of fuel can be done in 2.54 days for a large tower).
My estimate was that you could easily drive that time down to about 3 minutes per batch (down to 2.5 minutes/batch at a POS array). Which is closer to a 20:1 or 24:1 ratio. So that 30.5 days of fuel can be done in about 1.27 days at a tower or 1.5-1.6 days at a station.
(I'm pretty sure you meant to say "one day to assemble a month's worth of fuel".) |

Lake
The Praxis Initiative Gentlemen's Agreement
21
|
Posted - 2011.11.23 16:18:00 -
[53] - Quote
CCP Greyscale wrote:Lake wrote:A suggestion to make the switchover less painful, and which doesn't require code changes to the Crucible release:
Run a DB script to convert the fuel currently in towers into fuel blocks during the DT.
This will alleviate some player concerns about producing enough fuel blocks in a reasonable time frame (and the resultant price shock) by providing a one-time buffer of up to roughly a month of fuel block production.
It prevents the inevitable player frustration with towers going offline due to mis-fueling (no matter how many blog posts or news items you make, this will happen, and it will be frustrating and they will blame CCP).
It's verifiable. You can check the results of the script before any code runs when you turn the server on.
It's just all around easier on the players. That's the whole point of this change right? Less frustrating non-gameplay.
It makes you look like the good guys. You already took the player advice on raising the block-count so you could do fuel bonuses sanely. This alleviates the remaining major concern. If we made this a condition of adding fuel blocks, we wouldn't be adding fuel blocks, because it pushes the complexity and risk to a level that's unacceptable for a change of this sort. We'd love to do an automatic switch-over script, but it's just not going to happen, sorry.
The suggestion I made is obvious, so naturally you've already considered it and rejected it.
The purpose of my post is to raise your awareness of the value of that extra complexity and risk, by giving other players an opportunity to support the notion. The hope is that given sufficient "likes" and posts chiming in with support (and perhaps a couple of CSM reps I know adding their own comments) you'll determine that the extra effort is worth the value to the players.
Though I contend that the risk and complexity of a one-off DB script is actually less than the complexity and risk than asking every manager of every one of tens of thousands of POS in the game to prepare for a hard switchover date. But then perhaps you have more faith in humanity than I do. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
29
|
Posted - 2011.11.23 16:20:00 -
[54] - Quote
I personly feel the fuel blocks and No longer needing the password for the jump brigesis full of win!  |

Jack Dant
The Gentlemen of Low Moral Fibre
157
|
Posted - 2011.11.23 16:22:00 -
[55] - Quote
Scrapyard Bob wrote:I'm pretty sure you meant to say "one day to assemble a month's worth of fuel".) Actually, I meant "one hour to assemble a day's worth of fuel" (60/2.5 = 24). Edited in :) |
|

CCP Greyscale
C C P C C P Alliance
267

|
Posted - 2011.11.23 16:26:00 -
[56] - Quote
Lake wrote:CCP Greyscale wrote:Lake wrote:A suggestion to make the switchover less painful, and which doesn't require code changes to the Crucible release:
Run a DB script to convert the fuel currently in towers into fuel blocks during the DT.
This will alleviate some player concerns about producing enough fuel blocks in a reasonable time frame (and the resultant price shock) by providing a one-time buffer of up to roughly a month of fuel block production.
It prevents the inevitable player frustration with towers going offline due to mis-fueling (no matter how many blog posts or news items you make, this will happen, and it will be frustrating and they will blame CCP).
It's verifiable. You can check the results of the script before any code runs when you turn the server on.
It's just all around easier on the players. That's the whole point of this change right? Less frustrating non-gameplay.
It makes you look like the good guys. You already took the player advice on raising the block-count so you could do fuel bonuses sanely. This alleviates the remaining major concern. If we made this a condition of adding fuel blocks, we wouldn't be adding fuel blocks, because it pushes the complexity and risk to a level that's unacceptable for a change of this sort. We'd love to do an automatic switch-over script, but it's just not going to happen, sorry. The suggestion I made is obvious, so naturally you've already considered it and rejected it. The purpose of my post is to raise your awareness of the value of that extra complexity and risk, by giving other players an opportunity to support the notion. The hope is that given sufficient "likes" and posts chiming in with support (and perhaps a couple of CSM reps I know adding their own comments) you'll determine that the extra effort is worth the value to the players. Though I contend that the risk and complexity of a one-off DB script is actually less than the complexity and risk than asking every manager of every one of tens of thousands of POS in the game to prepare for a hard switchover date. But then perhaps you have more faith in humanity than I do.
To be clear, I'm not saying "the complexity and risk of a switchover script makes a switchover script not worth doing", I'm saying "the complexity and risk of a switchover script makes fuel blocks not worth doing", at least for this release. We rejected doing this sort of upgrade because it would take so much QA time to test it properly that we'd have to cut a whole stack of other features to get it in, and while we like fuel blocks we don't think they're important enough to justify cutting all the ship balancing we're doing, for example.
If you want to argue that "no fuel blocks at all" is better than "fuel blocks without a handover script", then that's an interesting conversation (although only in a theoretical sense this late in the day), but "fuel blocks and a handover script" just isn't something we could justify considering for this release. We only have so many developer hours to work with in a given expansion so everything is a zero-sum decision - adding time to one thing means taking it away from something else.
Iniquita wrote:You cant just make pos use both fuel types in series? If Fuel A exists then use it, else Fuel B?
The downside I see is that we're not only going to have go forth and toss fuel blocks in these pos, but then someone with starbase config will need to go around and take out the old fuel that is no longer being consumed. Having the pos burn both fuel types as long as they exist in the proper quantity in the tower would be an effective transition strategy imo.
Basically, no - see previous point :)
(Doing this would entail significant code changes to the way starbase fuel works, which would push the complexity sufficiently high that it would mean cutting the entire feature.) |
|

Victor Valka
Endoxa Corporation
3
|
Posted - 2011.11.23 16:26:00 -
[57] - Quote
My base of stars. In it's tank of fuel, there is not fuel! There is Love!
Thanks for removing some unnecessary complexity, CCP!  |

CynoNet Two
GoonWaffe Goonswarm Federation
256
|
Posted - 2011.11.23 16:45:00 -
[58] - Quote
CCP Greyscale wrote: If you want to argue that "no fuel blocks at all" is better than "fuel blocks without a handover script", then that's an interesting conversation (although only in a theoretical sense this late in the day), but "fuel blocks and a handover script" just isn't something we could justify considering for this release. We only have so many developer hours to work with in a given expansion so everything is a zero-sum decision - adding time to one thing means taking it away from something else.
I feel like Captain Obvious pointing this out, but...
1) Go ahead with the November 29th as-is. No need to mess with code, no feature changes. 2) Let players build up supplies of fuel blocks from the newly seeded BPO's. 3) Cancel the fuel change-over 2 weeks after Crucible. 4) Take your time writing and testing a switch-over script. It's not exactly a complex task, just a case of iterating through each POS in the database and replacing X fuel with Y blocks. 5) Test it to destruction with QA time after the main patch is done and dusted. Deploy in the New Year.
Everyone now has nice stocks of the new fuel ready, doesn't have to rush around just before the holidays manically saving towers, and is generally happier.
You seem you determined to push out the entire change ASAP at the expense of forcing thousands of players to expend many hours in unecessary work. This isn't a trade-off between QA time versus other features - it's a trade-off between putting out a new feature RIGHT NOW, or pushing out a new feature properly in a manner that accomodates players. There is little benefit in pushing this change in a sea of chaos before Xmas over doing it in a sea of calm after Xmas.
Take your time. |

Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
39
|
Posted - 2011.11.23 16:48:00 -
[59] - Quote
Quote:in the unlikely event that the patch runs into a technical glitch that prevents deployment Hey, look, an understatement!  << THE RABBLE BRIGADE >> |

Neo Agricola
BLACK-MARK
101
|
Posted - 2011.11.23 16:48:00 -
[60] - Quote
CynoNet Two wrote:Take your time.
Amen! DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Azurun Li
O'Rly Industries The Methodical Alliance
0
|
Posted - 2011.11.23 16:50:00 -
[61] - Quote
The changeover plan is a good one. I support leaving it as-is. |

Lake
The Praxis Initiative Gentlemen's Agreement
21
|
Posted - 2011.11.23 16:54:00 -
[62] - Quote
CynoNet Two wrote:CCP Greyscale wrote: If you want to argue that "no fuel blocks at all" is better than "fuel blocks without a handover script", then that's an interesting conversation (although only in a theoretical sense this late in the day), but "fuel blocks and a handover script" just isn't something we could justify considering for this release. We only have so many developer hours to work with in a given expansion so everything is a zero-sum decision - adding time to one thing means taking it away from something else.
I feel like Captain Obvious pointing this out, but... 1) Go ahead with the November 29th as-is. No need to mess with code, no feature changes. 2) Let players build up supplies of fuel blocks from the newly seeded BPO's. 3) Cancel the fuel change-over 2 weeks after Crucible. 4) Take your time writing and testing a switch-over script. It's not exactly a complex task, just a case of iterating through each POS in the database and replacing X fuel with Y blocks. 5) Test it to destruction with QA time after the main patch is done and dusted. Deploy in the New Year. Everyone now has nice stocks of the new fuel ready, doesn't have to rush around just before the holidays manically saving towers, and is generally happier. You seem you determined to push out the entire change ASAP at the expense of forcing thousands of players to expend many hours in unecessary work. This isn't a trade-off between QA time versus other features - it's a trade-off between putting out a new feature RIGHT NOW, or pushing out a new feature properly in a manner that accomodates players. There is little benefit in pushing this change in a sea of chaos before Xmas over doing it in a sea of calm after Xmas. Take your time.
Typically the best insight is obvious in hindsight (iow, good post). That distinction that the patch day can come and go on schedule while the DB script can be written and tested later is important.
The expected argument here is that the developer time after patch day is itself already schedule for other tasks, however I think folks would be content to give up a day's work on the patch after this one in exchange for this changeover being less of a headache. Even if it means the changeover happens three, four, or six weeks after patch day instead of the planned two.
|

Kismeteer
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.11.23 16:55:00 -
[63] - Quote
If you wanted to make the task a little easier on your DBAs, you could also just replace by m^3 full, which is an easy measurement. Because of the huge Heavy Water and Liquid Ozone increases, a 1-to-1 mapping might be difficult.
Converting a pos of 50k m^3 of fuel to 10k fuel blocks of the correct version is fine, though I'm sure some people will try to game the system by putting up towers of 110k of the lowest cost pos fuel. It's pretty easy to see when a pos is trying to be exploited if you wanted to stop it.
And if anyone at :ccp: says 'But it's too many POS!' think about the balancing act all those pilots will have to do with a very large commodity. To you, it's a couple database record and SQL statements. To us, it's several hours of work, per pos. |

szaiboT
Enoria Foundation
0
|
Posted - 2011.11.23 16:57:00 -
[64] - Quote
Just want to add my part of story which is probably true for most people running POSes in WH space
This does NOT simplify anything. It complicates things for me.
Firstly I believe most people in WH space do use their planets for PI to cut costs on running POS and to CUT the amount they need to howl.
With this "feature", I either have to add additional step of producing those cubes
or simply howl from known space, and therefore instead of howling just ice products I have to howl everything. |

Kismeteer
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.11.23 17:01:00 -
[65] - Quote
szaiboT wrote: or simply howl from known space, and therefore instead of howling just ice products I have to howl everything.
Word you're looking for is haul. But yes, this is more work. Plus, you have to haul extra HW and LO3 volumes too. |

Jack Dant
The Gentlemen of Low Moral Fibre
158
|
Posted - 2011.11.23 17:01:00 -
[66] - Quote
szaiboT wrote:Just want to add my part of story which is probably true for most people running POSes in WH space
This does NOT simplify anything. It complicates things for me.
Firstly I believe most people in WH space do use their planets for PI to cut costs on running POS and to CUT the amount they need to howl.
With this "feature", I either have to add additional step of producing those cubes
or simply howl from known space, and therefore instead of howling just ice products I have to howl everything. You must have a really sore throat after all that howling. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
580
|
Posted - 2011.11.23 17:04:00 -
[67] - Quote
Kismeteer wrote:szaiboT wrote: or simply howl from known space, and therefore instead of howling just ice products I have to howl everything.
Word you're looking for is haul. But yes, this is more work. Plus, you have to haul extra HW and LO3 volumes too.
Coming soon to theaters near you...
Twilight: Wormhole. Six months in the hole... it changes a man. |
|

CCP Greyscale
C C P C C P Alliance
267

|
Posted - 2011.11.23 17:09:00 -
[68] - Quote
All that pushing the testing* into the future achieves is to add more uncertainty and risk, unfortunately. We'd still need to spend a significant amount of testing time on making sure the script works, we'd still have to prioritize testing the upgrade over testing other stuff, which would still mean cutting a bunch of features to get this in - and it still probably wouldn't be worth it. It's not a case of "having time available", because we had "time available" for this expansion - it's a case of "being worth spending the time on this rather than something else".
*Anyone saying that writing the script should be trivial is, uh, not speaking from a position of authority, but it's the testing time that's the real workload, because every time we want to test if it works (which we need to do at least once and potentially two or three times to test fixes for problems caught in earlier runs) we have to actually run the upgrade on a copy of TQ, which takes a large amount of setup and prep time. (And before anyone says "surely that's really simple", it's not, and that's really all there is to say about it :P) |
|

Entity
X-Factor Industries Synthetic Existence
74
|
Posted - 2011.11.23 17:12:00 -
[69] - Quote
Victor Valka wrote:Thanks for removing some unnecessary complexity, CCP! 
The complexity is still there. It's just dumped on the guy making the cubes now.
GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? | [topic=6504]EVE API?[/topic] | [topic=6501]Cache?[/topic] |

CynoNet Two
GoonWaffe Goonswarm Federation
256
|
Posted - 2011.11.23 17:13:00 -
[70] - Quote
CCP Greyscale wrote:we'd still have to prioritize testing the upgrade over testing other stuff, which would still mean cutting a bunch of features to get this in
Why, what features do you have planned for January? |

Trimutius III
Avalon Guards Gypsy Band
0
|
Posted - 2011.11.23 17:18:00 -
[71] - Quote
Sorry found an answer... Where was I looking? |
|

CCP Greyscale
C C P C C P Alliance
272

|
Posted - 2011.11.23 17:23:00 -
[72] - Quote
CynoNet Two wrote:CCP Greyscale wrote:we'd still have to prioritize testing the upgrade over testing other stuff, which would still mean cutting a bunch of features to get this in Why, what features do you have planned for January?
We're always working on something |
|

Lake
The Praxis Initiative Gentlemen's Agreement
22
|
Posted - 2011.11.23 17:28:00 -
[73] - Quote
And the contention here is that we're willing to give up "something in january" for this, given that it won't push the release date of the other features in Crucible to get this feature in Crucible deployed in an elegant way. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.23 17:40:00 -
[74] - Quote
to be honest, 5 minutes instead of 10 is simply no change.
I mean what is the point in introducing the need for manufacturing in the first place? why before you did not have to manufacture anything to fuel a starbase, and now you have? what kjnd of nerf is that?
If this is supposed to be a usability upgrade (instead of a usability nerf as it is now), just make this conversion free, or take some symbolic time, like 1 minute for 400 cubes.
With what it is now, we'll have all the high sec manufacturing facilities taken by only the fuel cubes production for years to come.
You might just say so if you wanted to nerf high sec manufacturing, not disguise it as a 'boost' to starbase management. |

3rdTimeLucky
Kickass inc Controlled Chaos
1
|
Posted - 2011.11.23 17:46:00 -
[75] - Quote
I believe the number worked out earlier was between 3% and 5% of Empire manufacturing slots, which probably isn't "all the high sec manufacturing slots"; correct me if I'm wrong.
Plus this opens up another niche manufacturing area. I might even think about putting up a tower in high sec to produce some fuel blocks, hmmm. |

Destination SkillQueue
Are We There Yet
152
|
Posted - 2011.11.23 18:10:00 -
[76] - Quote
Mnengli Noiliffe wrote:to be honest, 5 minutes instead of 10 is simply no change.
I mean what is the point in introducing the need for manufacturing in the first place? why before you did not have to manufacture anything to fuel a starbase, and now you have? what kjnd of nerf is that?
If this is supposed to be a usability upgrade (instead of a usability nerf as it is now), just make this conversion free, or take some symbolic time, like 1 minute for 400 cubes.
With what it is now, we'll have all the high sec manufacturing facilities taken by only the fuel cubes production for years to come.
You might just say so if you wanted to nerf high sec manufacturing, not disguise it as a 'boost' to starbase management.
Cutting the manufacturing time in half is a large change. This feature is a usability improvement, but it also offers industrialists something new to do. It's sort of like why have guns use ammo when you could just have all the basic minerals in the cargo hold and guns would automaticly convert them to pew-pew. IT's not strictly necessary to have ammo, but it makes sense, is a lot more convenient than calculating how much of what minerals you need to carry for your ammo needs and it offers industrialist a new thing to produce and a new product to make profit from.
The effect on manufacturing facilities won't be as big as you think, because POSs will also produce them and there is no more fuel savings for not using up all your CPU and powergrid on a POS. This means people who didn't have their POSs fully utilized are now looking to make use of that extra capacity in some way, since they are going to be paying for it anyway. One good use for it is going to be a facilty, that is capable of producing fuel blocks for their own consumption and for sale to the market.
|

Ethilia
Freelance Excavation and Resistance United Outworlders
4
|
Posted - 2011.11.23 18:26:00 -
[77] - Quote
Since you have 6 days left (which is more than enough time for such an awesome team), can you make it possible to (re)name the corporate hangars and other PoS arrays?
Also, making fuel blocks 0.5m3 would be even more awesome for us poor logistics managers. |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
13
|
Posted - 2011.11.23 18:42:00 -
[78] - Quote
Scrapyard Bob wrote:Knug LiDi wrote: The changes to the cost to produce reactions at POSs are very sensitive to operating costs, as our percentages are slim. I speak as someone who doesn't get the moon goo for free.
(Rehash of what I wrote up earlier in another thread.) The only towers at a risk of costing slightly more are large towers. The cost savings on small/medium towers far outstrip the amount of ISK added back to the 30-day fuel costs by increased HW/LOz needs. For the Amarr Large Tower, they would have saved 24M per 30 days under the new fuel pellet ingredient list. If you were not using all of your CPU before this, you would still save about 8M/mo. If you were not using all of your PG, then you'll end up paying about 21M more per 30d.
So, confirming those of us with large towers running with low PG/CPU usages will pay more for fuel.
I am glad with your analysis that the overall fuel cost impact will be relatively minimal - I had not hard calculated the actual impact yet - but in any event, we will be paying more at our large low-intensity POSs, but perhaps not as much as I had feared.
If only we could fall into a woman's arms
without falling into her hands |

Hans Arienth
Hanson Heavy Industries
0
|
Posted - 2011.11.23 18:52:00 -
[79] - Quote
I, also, support the current transition plan. Bring on the jello fuel cubes!!! |

ZaBob
Twilight Labs Unsung Voices
3
|
Posted - 2011.11.23 18:54:00 -
[80] - Quote
CCP Greyscale wrote:All that pushing the testing* into the future achieves is to add more uncertainty and risk, unfortunately. We'd still need to spend a significant amount of testing time on making sure the script works, we'd still have to prioritize testing the upgrade over testing other stuff, which would still mean cutting a bunch of features to get this in - and it still probably wouldn't be worth it. It's not a case of "having time available", because we had "time available" for this expansion - it's a case of "being worth spending the time on this rather than something else".
*Anyone saying that writing the script should be trivial is, uh, not speaking from a position of authority, but it's the testing time that's the real workload, because every time we want to test if it works (which we need to do at least once and potentially two or three times to test fixes for problems caught in earlier runs) we have to actually run the upgrade on a copy of TQ, which takes a large amount of setup and prep time. (And before anyone says "surely that's really simple", it's not, and that's really all there is to say about it :P)
Of course the QA time is more than the script. I could write the script in 10 minutes or so; I can't imagine how long I'd want to estimate for the QA. With you 100% on that.
But -- without it, I think this entire FEATURE is not worth it. Or, at the very least, it will be a LONG time before the extra hassle is made up by any savings in subsequent hassle.
And without a volume adjustment, I think it is a serious PITA for WH operators. I brought this up before; others have brought it up, too. That, I think, you could take care of in a single stroke; you'd spend more time discussing the exact value than implementing and testing.
I think you've fallen in love with both the feature and the schedule. I think you need to back off and not rush this.
As it is, I would MUCH rather just not have it, and continue with the status quo. If you want to make my life easier, just reduce the volume on the ice fuels. Save yourselves a bunch of QA work.
I spend FAR more time hauling fuel, than I do calculating how much of each fuel. The complexity really doesn't bother me. The volume does. The volume of these blocks is FAR higher than the volume of ice fuels alone, which is all I current have to haul.
Can we get you, CCP Omen, and a bunch of other devs to go live in a WH for a couple months? It would be both fun for you, and educational. |

ZaBob
Twilight Labs Unsung Voices
3
|
Posted - 2011.11.23 19:00:00 -
[81] - Quote
ZaBob wrote:And without a volume adjustment, I think it is a serious PITA for WH operators. I brought this up before; others have brought it up, too. That, I think, you could take care of in a single stroke; you'd spend more time discussing the exact value than implementing and testing.
I think you've fallen in love with both the feature and the schedule. I think you need to back off and not rush this.
As it is, I would MUCH rather just not have it, and continue with the status quo. If you want to make my life easier, just reduce the volume on the ice fuels. Save yourselves a bunch of QA work.
I spend FAR more time hauling fuel, than I do calculating how much of each fuel. The complexity really doesn't bother me. The volume does. The volume of these blocks is FAR higher than the volume of ice fuels alone, which is all I current have to haul.
Can we get you, CCP Omen, and a bunch of other devs to go live in a WH for a couple months? It would be both fun for you, and educational.
Just to be clear, we would, of course, make the fuel at our POS. Hauling fuel blocks is obviously stupid.
But getting the array brought in, set up, the BPOs, researched, and going through the extra step -- not one BIT of that makes my life simpler. It is 100% extra PITA.
In fact, I'd haul ice to our hisec tower over fuel blocks, too, for exactly the same reason. The main issue is m3, leading to lots of hauling, NOT complexity. |

Trimutius III
Avalon Guards Gypsy Band
0
|
Posted - 2011.11.23 19:07:00 -
[82] - Quote
Mnengli Noiliffe wrote:to be honest, 5 minutes instead of 10 is simply no change.
I mean what is the point in introducing the need for manufacturing in the first place? why before you did not have to manufacture anything to fuel a starbase, and now you have? what kjnd of nerf is that?
If this is supposed to be a usability upgrade (instead of a usability nerf as it is now), just make this conversion free, or take some symbolic time, like 1 minute for 400 cubes.
With what it is now, we'll have all the high sec manufacturing facilities taken by only the fuel cubes production for years to come.
You might just say so if you wanted to nerf high sec manufacturing, not disguise it as a 'boost' to starbase management. lol... Believe me these manufacturing jobs won't be nearly enough to fill up slots in highsecs. One station with 50 slots will be enough to produce fuel for 600 hours of work of Large POS. So actually 1 manufacturing station in highsec is enough to fuel 600 large POSes (or 1200 medium Poses or 2400 small Poses) and it just rough calculation because I wasn't taking in account sov bonuses and factional POSes bonuses and PE bonuses. And there are so many manufacturing slots in high sec that it actually will put some strain near trading hubs probably but if you will go at least 3-5 jumps away from hub there will be slots available as they are now...
And actually having this blocks will simplify stuff especially for people who won't manufacture them and will by ready to use blocks in Jita. |

ZaBob
Twilight Labs Unsung Voices
3
|
Posted - 2011.11.23 19:08:00 -
[83] - Quote
ZaBob wrote: In fact, I'd haul ice to our hisec tower over fuel blocks, too, for exactly the same reason. The main issue is m3, leading to lots of hauling, NOT complexity.
In fact, the *only* thing being made simpler is buying completed fuel, and putting fuel into the tower/managing inventory *within* the tower.
Overall, this is making things MORE complicated; exactly the opposite of your goal.
I vote for just dropping the whole idea. Sorry to rain on your parade. I know that feels like crap; I've had some bad ideas get knocked down after spending shiploads of time on them.
But I think it's the right thing to do. |

Ethilia
Freelance Excavation and Resistance United Outworlders
5
|
Posted - 2011.11.23 19:13:00 -
[84] - Quote
ZaBob wrote:ZaBob wrote: In fact, I'd haul ice to our hisec tower over fuel blocks, too, for exactly the same reason. The main issue is m3, leading to lots of hauling, NOT complexity.
In fact, the *only* thing being made simpler is buying completed fuel, and putting fuel into the tower/managing inventory *within* the tower. Overall, this is making things MORE complicated; exactly the opposite of your goal. I vote for just dropping the whole idea. Sorry to rain on your parade. I know that feels like crap; I've had some bad ideas get knocked down after spending shiploads of time on them. But I think it's the right thing to do.
Frankly, I like the fuel pellets and they only need to do 2 things to make it close to perfect for me: 1. reduce their size by 4x or more and 2. make manufacturing instant (or very fast).
|

Woodiex3
APEX ARDENT COALITION NEM3SIS.
0
|
Posted - 2011.11.23 19:24:00 -
[85] - Quote
the other way to handle the switch over "disable fuel consumption" by towers for 2 weeks ? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
580
|
Posted - 2011.11.23 19:29:00 -
[86] - Quote
Double posted. Poop. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
580
|
Posted - 2011.11.23 19:33:00 -
[87] - Quote
ZaBob wrote: Just to be clear, we would, of course, make the fuel at our POS. Hauling fuel blocks is obviously stupid.
But getting the array brought in, set up, the BPOs, researched, and going through the extra step -- not one BIT of that makes my life simpler. It is 100% extra PITA.
In fact, I'd haul ice to our hisec tower over fuel blocks, too, for exactly the same reason. The main issue is m3, leading to lots of hauling, NOT complexity.
My apologies, but I'm going to have to disagree with you on the degree of added difficulty this provides us in wormholes. There are, as I'm certain you're aware, two main schools regarding fueling pos's in holes... those who do PI for fuel and those who don't. Regardless of the path you wander, you're still required to bring in ice drippings for the fuels PI can't provide (in addition to PI fuels if you don't make your own).
So let's look at the first group, those like myself that make our own PI pos fuels. I'm not sure who, if anyone, actually has all their ammo assembly array and/or component assembly array slots filled up 24/7... I've certainly never come close... so for many I assume it's not a question of slots available (unless you're a non-industrial type... that's another story). So, yeah, we have an extra step in the processing, but it's not that big of a deal really. When you get the BPO, make a couple copies, start some less-than-fully-efficient pellet making while you research the BPO, then use the BPO (or better copies) exclusively.
Those that don't do PI for fuel actually have it easier... all they need to do now is fill the hold with pellets and they're good to go. No calculating robotics vs. liquid ozone vs. mech parts vs... well, you get it. Pure fuel importers get a break.
Non-industrials... those that don't manufacture but make pos fuels from PI... there's a couple options opening up now, and they're actually pretty interesting if you consider it...
1. Lrn2Produce. OK, OK, not everyone wants to manufacture. They're spending skill points where they want them, so this won't be attractive to many. So I present Option 2.
2. Consider switching your PI over to high value P3 and P4 products to export, buy pellets for import. Yeah, it may be annoying to switch the PI networks over, but if you run the numbers... well, I'm seeing overall profit potential that's rather attractive.
Yes, it looks on the surface like there's great PITA potential, and there is... but only if you let it.
Oh, as an aside, someone calculated the volumes of the fuels and the blocks and it turns out there's a bit of compression happening... the pellets take a bit less space than the volume of their parts. Six months in the hole... it changes a man. |
|

Chribba
Otherworld Enterprises Otherworld Empire
954
|
Posted - 2011.11.23 19:41:00 -
[88] - Quote
Nice to see the reduction back on the faction towers.
/c
|
|

Aineko Macx
Royal Amarr Institute Amarr Empire
21
|
Posted - 2011.11.23 19:41:00 -
[89] - Quote
Ingvar Angst wrote:2. Consider switching your PI over to high value P3 and P4 products to export, buy pellets for import. Yeah, it may be annoying to switch the PI networks over, but if you run the numbers... well, I'm seeing overall profit potential that's rather attractive. Still, you have to haul much more m3 out and in of the WH than before, which is exactly what ZaBob is complaining about. |

Zagdul
Clan Shadow Wolf Fatal Ascension
172
|
Posted - 2011.11.23 19:43:00 -
[90] - Quote
CCP Greyscale wrote:Lake wrote:CCP Greyscale wrote:Lake wrote:A suggestion to make the switchover less painful, and which doesn't require code changes to the Crucible release:
Run a DB script to convert the fuel currently in towers into fuel blocks during the DT.
This will alleviate some player concerns about producing enough fuel blocks in a reasonable time frame (and the resultant price shock) by providing a one-time buffer of up to roughly a month of fuel block production.
It prevents the inevitable player frustration with towers going offline due to mis-fueling (no matter how many blog posts or news items you make, this will happen, and it will be frustrating and they will blame CCP).
It's verifiable. You can check the results of the script before any code runs when you turn the server on.
It's just all around easier on the players. That's the whole point of this change right? Less frustrating non-gameplay.
It makes you look like the good guys. You already took the player advice on raising the block-count so you could do fuel bonuses sanely. This alleviates the remaining major concern. If we made this a condition of adding fuel blocks, we wouldn't be adding fuel blocks, because it pushes the complexity and risk to a level that's unacceptable for a change of this sort. We'd love to do an automatic switch-over script, but it's just not going to happen, sorry. The suggestion I made is obvious, so naturally you've already considered it and rejected it. The purpose of my post is to raise your awareness of the value of that extra complexity and risk, by giving other players an opportunity to support the notion. The hope is that given sufficient "likes" and posts chiming in with support (and perhaps a couple of CSM reps I know adding their own comments) you'll determine that the extra effort is worth the value to the players. Though I contend that the risk and complexity of a one-off DB script is actually less than the complexity and risk than asking every manager of every one of tens of thousands of POS in the game to prepare for a hard switchover date. But then perhaps you have more faith in humanity than I do. To be clear, I'm not saying "the complexity and risk of a switchover script makes a switchover script not worth doing", I'm saying "the complexity and risk of a switchover script makes fuel blocks not worth doing", at least for this release. We rejected doing this sort of upgrade because it would take so much QA time to test it properly that we'd have to cut a whole stack of other features to get it in, and while we like fuel blocks we don't think they're important enough to justify cutting all the ship balancing we're doing, for example. If you want to argue that "no fuel blocks at all" is better than "fuel blocks without a handover script", then that's an interesting conversation (although only in a theoretical sense this late in the day), but "fuel blocks and a handover script" just isn't something we could justify considering for this release. We only have so many developer hours to work with in a given expansion so everything is a zero-sum decision - adding time to one thing means taking it away from something else. Iniquita wrote:You cant just make pos use both fuel types in series? If Fuel A exists then use it, else Fuel B?
The downside I see is that we're not only going to have go forth and toss fuel blocks in these pos, but then someone with starbase config will need to go around and take out the old fuel that is no longer being consumed. Having the pos burn both fuel types as long as they exist in the proper quantity in the tower would be an effective transition strategy imo. Basically, no - see previous point :) (Doing this would entail significant code changes to the way starbase fuel works, which would push the complexity sufficiently high that it would mean cutting the entire feature.)
I would.
My corp manages almost 80 POS's. As it stands now, the blocks add more work, not less. They're adding an additional step to manage.
The problem with fueling towers is the trips you have to make back and forth to manage them. The cost in jumping this fuel around is also something not factored into the sov bonuses. Making the fuel blocks smaller will make a LOT of people's lives who are slaves to this game easier.
The blocks don't help us unless they're smaller M^3.
You could adjust the size of the fuel bay to compensate but this is what we're after. Something more manageable to where you don't need a freighter to haul stuff. I can assign someone in the corp to run fuel blocks around in a covert indy ship making the job of managing a corporation less of a hassle.
IMO, we should be able to fuel 1 large tower for 3 weeks with a cloaky hauler (10km3). So, roughly a size around 10-15m^3 would be ideal.
It's not Rocket Surgery |

Celebris Nexterra
Lowsec Static
26
|
Posted - 2011.11.23 19:43:00 -
[91] - Quote
Couple of my corpies were all freaking out about how useless our faction towers were going to be after the patch, I just kept telling them "CCP will change it, the change to get the fuel bonuses back will be easy."
Thank you for being badasses and helping me out =)
You guys are more awesome every single day! |

Kristen Andelare
Abacus Industries Group Knights Of Freedoms
8
|
Posted - 2011.11.23 19:47:00 -
[92] - Quote
Ingvar Angst wrote:ZaBob wrote: Just to be clear, we would, of course, make the fuel at our POS. Hauling fuel blocks is obviously stupid.
But getting the array brought in, set up, the BPOs, researched, and going through the extra step -- not one BIT of that makes my life simpler. It is 100% extra PITA.
In fact, I'd haul ice to our hisec tower over fuel blocks, too, for exactly the same reason. The main issue is m3, leading to lots of hauling, NOT complexity.
My apologies, but I'm going to have to disagree with you on the degree of added difficulty this provides us in wormholes. There are, as I'm certain you're aware, two main schools regarding fueling pos's in holes... those who do PI for fuel and those who don't. Regardless of the path you wander, you're still required to bring in ice drippings for the fuels PI can't provide (in addition to PI fuels if you don't make your own). So let's look at the first group, those like myself that make our own PI pos fuels. I'm not sure who, if anyone, actually has all their ammo assembly array and/or component assembly array slots filled up 24/7... I've certainly never come close... so for many I assume it's not a question of slots available (unless you're a non-industrial type... that's another story). So, yeah, we have an extra step in the processing, but it's not that big of a deal really. When you get the BPO, make a couple copies, start some less-than-fully-efficient pellet making while you research the BPO, then use the BPO (or better copies) exclusively. Those that don't do PI for fuel actually have it easier... all they need to do now is fill the hold with pellets and they're good to go. No calculating robotics vs. liquid ozone vs. mech parts vs... well, you get it. Pure fuel importers get a break. Non-industrials... those that don't manufacture but make pos fuels from PI... there's a couple options opening up now, and they're actually pretty interesting if you consider it... 1. Lrn2Produce. OK, OK, not everyone wants to manufacture. They're spending skill points where they want them, so this won't be attractive to many. So I present Option 2. 2. Consider switching your PI over to high value P3 and P4 products to export, buy pellets for import. Yeah, it may be annoying to switch the PI networks over, but if you run the numbers... well, I'm seeing overall profit potential that's rather attractive. Yes, it looks on the surface like there's great PITA potential, and there is... but only if you let it. Oh, as an aside, someone calculated the volumes of the fuels and the blocks and it turns out there's a bit of compression happening... the pellets take a bit less space than the volume of their parts.
Nice breakdown Angvar.
ZaBob, I'm wondering what you would do if you hauled Ice to a Highsec POS instead of pellets? You can't fit a refining array on a highsec POS, and the m3 of a block of ice is far higher than the Ice fuels you get out of it once refined. I think you might have not thought that one through quite fully.
I've been running a highsec POS for over two years, alone. Now that CCP isn't going to nerf my faction POS, I'm pretty happy with this change, overall. But my toon that runs the POS has no manufacturing skillz at all, so I'm going to incur more PITA passing PI mats back to my manufacturing toon and fuel pellets the other way. I'll live with that. Sadly, since alliance access on POSes for manufacturing/invention, etc is STILL broken, I can mount a ammo array and make the pellets in the POS, something I'd love to do.
So CCP, when are we going to see THAT issue with POS usefulness looked at and corrected? Alliance access needs to actually work. We're completely gimped right now for anything that has material inputs and/or produces actual outputs. Obviously you're not getting to it this patch. But soon?
|

Zagdul
Clan Shadow Wolf Fatal Ascension
172
|
Posted - 2011.11.23 19:59:00 -
[93] - Quote
The only benefit to these blocks is that they remove the need for a spreadsheet.
They do not make logistics easier, they make it harder.
The ONLY way these will be an improvement is if the final product is smaller M^3 and easier to move.
It's not Rocket Surgery |

DaiTengu
GoonWaffe Goonswarm Federation
38
|
Posted - 2011.11.23 20:08:00 -
[94] - Quote
If you have to push it out this way, why are you only allowing 2 weeks?
My alliance has many hundreds of POSes, some that we only visit once every 3-5 weeks to fuel, based on sov, tower type, etc.
Why could you not consider pushing the final switchover to 4-6 weeks off? This means that when we go to re-fuel the POS, we can use fuel blocks and we don't have to rush to re-fuel every POS within a 2 week time period.
|

Aluminy
Ethereal Wolves AAA Citizens
2
|
Posted - 2011.11.23 20:08:00 -
[95] - Quote
ive never seen a bigger bunch of whiny *** cry babies...
all i here is WAAAAAAAAA pellet WAAAAAAAAAAA m3 WAAAAAAAAA extra job slot
pellet = 1 fuel for tower - if your corp runs the same faction towers in null / low / wh spaces then it is simple and ez to keep enough of these on hand to fuel your towers instead of 8 different types of fuel as the system works now
m3 = i do believe several have done the math and the cubes for the same amount of time now compared to ice / pi fuels of an equal time the cubes come out roughly smaller anyway... not by much no but there is no EXTRA hauling here... even for those that manufacture the pellets, you had to haul the fuel in to begin with... so you either haul the ice like you always have or you haul the pellet... no change here really~
extra job slot - cry whine cry throw temper tantrums all y'all like... simple production of any kind takes 2 weeks of training to be any good at... either pull up your big boy pants and get to work or sell your pi and help pay for the pellets... quite simple really... this "extra" step is hardly work of any kind...
my thoughts to CCP Greywolf - 2 big thumbs up... i know for one that this will greatly reduce the amount of work i put into fueling towers every 3ish weeks... being able to stuff towers full of pellets rather then the time taken to calculate and find 8 different fuels and make sure we have enough stock of those different kinds of fuels is quite frustrating when dealing with 20+ towers... making sure however that we have enough pellets to go around much less stress and work... don't let these ingrates get ya down keep up the good work
for the rest of you tards i do have some cheese to go with that whine |

Aluminy
Ethereal Wolves AAA Citizens
2
|
Posted - 2011.11.23 20:09:00 -
[96] - Quote
DaiTengu wrote:If you have to push it out this way, why are you only allowing 2 weeks?
My alliance has many hundreds of POSes, some that we only visit once every 3-5 weeks to fuel, based on sov, tower type, etc.
Why could you not consider pushing the final switchover to 4-6 weeks off? This means that when we go to re-fuel the POS, we can use fuel blocks and we don't have to rush to re-fuel every POS within a 2 week time period.
first valid arguement ive heard since the debate started... and out of a goon >< who woulda figured right? |

Ariane VoxDei
20
|
Posted - 2011.11.23 20:30:00 -
[97] - Quote
Numbers:
Spacenumbers. Large tower, 40blocks of 5m3 per hour: 200m3/hour Current fuel, without stront, at max usage: 228.5m3/hour
Saving 28.5m3/hour. Or 12% saving. Saving irrelevant if you make it locally at POS.
Timenumbers: 5m manufacture (unskilled). somewhere around 4.5m skilled, to make 1 hour of fuel. Assuming 4.5minutes per run: Per day: 24*4.5 = 1.8hours of manufacture time (prior to array speed bonus). Per 30day month: 54hours (2.25days) of manufacture time.
Make your tradeoffs accordingly.
|

Danastar
DARK BECKS RED Citizens
0
|
Posted - 2011.11.23 20:43:00 -
[98] - Quote
Hi everyone First I want to congratulate CCP on their decision to make things right. I appreciate their efforts on that. I will also apologize for not being able to read all the posts on the initial thread, so I may say something that's already been said.
The idea of making fuel blocks is good but it is very bad implemented because:
1. It will not save me the estimations 2. I will have to do additional manufacturing jobs (currently not required)
The only good thing is that the LO and the HW will be constant number (small help with math)
So instead of making it easier, it will become more time consuming (just imagine all the work, if you have say 10+ poses and you have to manufacture the fuel for them at a pos). If CCP really want to help us with fueling star bases, they need to save us the estimations.
One easy way to do is to create a special container of some sort. The container must have two options to input - pos type and days for fueling. For example:
- Caldari Control Tower Large; - 20 days fuel.
After setting these options, the container must do all estimations. I don't even need to know those numbers. What i need from there is to have a stock pile of the different fuel materials and simply drag and drop in the container. You go on dragging and dropping until you meet the quota for all materials (if quota is met, it may indicate that by turning letters light green of the corresponding material; if quota is not met, it may indicate by showing red letters for the corresponding material, also remaining units until you meet quota).
When all quotas are met, you need a single button click to turn it into fuel blocks (or just wrap it in some sort of package) IMMEDIATELY. Yes - the idea of having to manufacture the fuel blocks is very bad. It adds more time and work to a task that is already boring and tedious enough. It confronts with the "we want to help you on fueling poses" statement.
I'd rather have it not changed than having to spend more time and efforts on that issue
--Danastar |

Leovarian Lavitz
Azule Dragoons Sspectre
2
|
Posted - 2011.11.23 21:18:00 -
[99] - Quote
I support this product and or service. Bringing fuel pellets to a market near you! |

Hirana Yoshida
Behavioral Affront
150
|
Posted - 2011.11.23 21:37:00 -
[100] - Quote
Good tweaks ... wondrous what common sense can do, is it not?  |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
303
|
Posted - 2011.11.23 21:50:00 -
[101] - Quote
Evelgrivion wrote:That sounds like a bit of an extreme, brand new source of demand for factory slots, don't you think?
More demand for scarce resources that can easily be averted by deploying more player-controlled resources sounds like a good thing to me.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
303
|
Posted - 2011.11.23 21:57:00 -
[102] - Quote
Zagdul wrote:The only benefit to these blocks is that they remove the need for a spreadsheet.
They do not make logistics easier, they make it harder.
Blocks make logistics much easier: your fuel-hauling-monkey only has to know one thing: shove as many blocks into the fuel bay as will fit. Actually, make that two: put Gallente fuel blocks into the Gallente/Serpentis towers. No more mistakes when someone misreads a spreadsheet and puts 12900 units in instead of 19200 (or 1920 units, because they dropped a zero).
|

Helena Russell Makanen
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.11.23 21:57:00 -
[103] - Quote
I love how when a CCP plan gets a lot of negative feedback (like this one), out march supporters of whatever it is, that have never posted before. CCP-Alt much?
Azurun Li wrote:The changeover plan is a good one. I support leaving it as-is.
|

Nopsa
Lithium Flower.
5
|
Posted - 2011.11.23 22:07:00 -
[104] - Quote
You really going through all this hazzle with system that's supposed to be replaced soon anyways?
Would some kind of roadmap on your aims of developement of the new system... |

Helena Russell Makanen
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.11.23 22:10:00 -
[105] - Quote
Please do not proceed with this plan as you have stated it so far. You are making POS fueling MORE difficult instead of easier for everyone except those who plan to simply buy the pellets.
1) You are making PI harder/more expensive 2) You are adding BP's to add a manufacturing step to those who wish to continue making their own fuel. 3) You are using the BP aspect to try to (once again) force people to do faction warfare or incursions. 4) In many stations manufacturing slots are already at a premium, so now you are going to make that situation WORSE? FOREVER?
Don't even get me started on you forcing us to run around and supplying our POS(es) with old and new fuel, not to mention the thousands of people who aren't reading the forum and will simply have their POS(es) go offline.
Anyway where is the benefit for anyone except those who don't do their own fuel making and simply buy pellets? Are they more important than everyone else? That seems to be what you are saying.
I would appreciate a response. |

Sneaky Neko
Caldari Deep Space Ventures
4
|
Posted - 2011.11.23 22:47:00 -
[106] - Quote
Helena Russell Makanen wrote:I love how when a CCP plan gets a lot of negative feedback (like this one), out march supporters of whatever it is, that have never posted before.  CCP-Alt much? Maybe there are just more supporters then not.
Personally I'm really looking forward to the POS changes, and I know my corp mates (the ones who manage towers at least) are also looking forward to them. |

Waukesha
Invictus Australis Northern Coalition.
11
|
Posted - 2011.11.23 22:48:00 -
[107] - Quote
Liquid ozone requirement needs to be less.
Along with the time cost of having to manufacture these blocks, large reaction towers are going to cost more to run.
|

Pierced Brosmen
Priory Of The Lemon
11
|
Posted - 2011.11.23 22:53:00 -
[108] - Quote
I surely hope CCP forsees the increased traffic in the high-sec systems with Thukker Mix stations and place them on reinforced nodes for a few days after the expansion |

Scottishprog
Templar Battalion Raining Doom
0
|
Posted - 2011.11.23 23:49:00 -
[109] - Quote
Just throwing my support behind these changes...
yeah, there is another step.... but I run a medium 
Not having to haul out EvE HQ every time I need to service the tower....
The manufacturing time is worth it to me at that point....
|

ZaBob
Twilight Labs Unsung Voices
4
|
Posted - 2011.11.23 23:53:00 -
[110] - Quote
Ingvar Angst wrote:ZaBob wrote: Just to be clear, we would, of course, make the fuel at our POS. Hauling fuel blocks is obviously stupid.
But getting the array brought in, set up, the BPOs, researched, and going through the extra step -- not one BIT of that makes my life simpler. It is 100% extra PITA.
In fact, I'd haul ice to our hisec tower over fuel blocks, too, for exactly the same reason. The main issue is m3, leading to lots of hauling, NOT complexity.
My apologies, but I'm going to have to disagree with you on the degree of added difficulty this provides us in wormholes. There are, as I'm certain you're aware, two main schools regarding fueling pos's in holes... those who do PI for fuel and those who don't. Regardless of the path you wander, you're still required to bring in ice drippings for the fuels PI can't provide (in addition to PI fuels if you don't make your own). ..... 2. Consider switching your PI over to high value P3 and P4 products to export, buy pellets for import. Yeah, it may be annoying to switch the PI networks over, but if you run the numbers... well, I'm seeing overall profit potential that's rather attractive. Yes, it looks on the surface like there's great PITA potential, and there is... but only if you let it. Oh, as an aside, someone calculated the volumes of the fuels and the blocks and it turns out there's a bit of compression happening... the pellets take a bit less space than the volume of their parts.
It's 100% *pure* extra PITA -- but not, as you note, a GREAT PITA, just no benefit. I didn't intend to imply it was a large one, just that it goes in the opposite direction from what was intended. I can certainly handle the extra steps, but they ARE extra steps for no benefit.
As for compression -- it's only compression if you also haul planetary in. It's *expansion* if you formerly hauled ice only, and now must haul in pellets.
But you're right -- those who don't do PI in the WH, are already doing that extra hauling; those people WILL see a benefit. But that's not either of us.
That's why hauling in pellets would be a silly thing to do. So I won't do it; I'll make them in the array. Which I don't happen to have. I'll fix that.
But cutting the size of the ice fuel would have more impact. Alternatively, cutting the size of the pellets to be less than the corresponding ice fuel would give me something to cheer about.
My preferred solution would be the first, but the second would be OK, too. I don't hate fuel pellets. I do like the idea of making CCP's job a little easier with a simpler fix that does more to save people time and effort.
As it is, though, it's pure negative from my standpoint. Not serious -- not as bad as I fear POCOs will be as presently constituted, but not positive, either. |

District Jr
Lost World Compagny Talocan United
0
|
Posted - 2011.11.23 23:57:00 -
[111] - Quote
Knug LiDi wrote:Brunaburh wrote:Although I am glad you listened to the concerns about block size and faction towers, there still remains one significant issue, which is the fuel consumption.
Riptard Teg covered it in a blog post, if you aren't running a full grid/full cpu tower (as in probably 90% of towers out there) there are significant changes to cost since you aren't allowing for fuel variance in the ice products.
I want to say this again, I love the idea of fuel blocks.
I don't love the idea that fuel isn't variable based on CPU/Grid usage.
I mean really, you think after all these years it would be so hard to make a fuel block of all the static fuels and just have to measure Ozone and Heavy Water?
Fuel blocks should combine the PI materials and the Isotopes (all static measured fuels today), and then the ozone and heavy water should be variable (as it is today) based on usage.
It's not that complicated. It's also not 75-IQ stupid, which means it requires thought and planning, things that EVE is known for (in a good way).
Fuel blocks would still be racial due to the isotope inclusion.
Please?
EDIT WTF? I can't link the damn url. BBCODE failure?? This. Please. Those of us that conserve fuel (and effort) now have no reason not to switch off the toys when we go to bed. Folks that ran their towers at full CPU/PG throttle won't see a change, but those of us that ran EFFICIENT POS operations are left simply to pay for more fuel. The "complexity" that some folks are seeking to remove allowed us to operate at a higher level. The changes to the cost to produce reactions at POSs are very sensitive to operating costs, as our percentages are slim. I speak as someone who doesn't get the moon goo for free.
|

ZaBob
Twilight Labs Unsung Voices
4
|
Posted - 2011.11.24 00:04:00 -
[112] - Quote
Kristen Andelare wrote:
ZaBob, I'm wondering what you would do if you hauled Ice to a Highsec POS instead of pellets? You can't fit a refining array on a highsec POS, and the m3 of a block of ice is far higher than the Ice fuels you get out of it once refined. I think you might have not thought that one through quite fully.
Um, I don't haul ice around, any further than necessary. If I have ice, I refine it, then haul that, of course! If you're in Gallente space, with an Amarr tower, the ice you need isn't anywhere nearby anyway. Mostly I end up hauling it from Jita, though, and let someone else spend their time ice mining.
(If we had ice belts in the wormholes, that'd make me happy, though...)
And the pellets, I'd manufacture in station, wherever the ice and the PI stuff meet, which might or might not be in the same system as the POS. I grant you, you save a bit of hauling if you ha've located your PI somewhere inconvenient to the POS. But it's easy enough to not do that. |

Salpad
Carebears with Attitude
8
|
Posted - 2011.11.24 00:47:00 -
[113] - Quote
So, will the BPOs and so forth for fuel pellets be available with the launch of Crucible, so that POS owners have about 2 weeks to buy or produce pellets before the fuel switchover?
|

ZaBob
Twilight Labs Unsung Voices
4
|
Posted - 2011.11.24 00:51:00 -
[114] - Quote
Aluminy wrote: m3 = i do believe several have done the math and the cubes for the same amount of time now compared to ice / pi fuels of an equal time the cubes come out roughly smaller anyway... not by much no but there is no EXTRA hauling here... even for those that manufacture the pellets, you had to haul the fuel in to begin with... so you either haul the ice like you always have or you haul the pellet... no change here really~
I really think you shouldn't whine about people whining, when you haven't even bothered to understand what they're talking about.
Compare the m3 of the *ice fuel alone* (which is all we need haul) to the m3 of the fuel pellets.
I gave hard numbers way back when.
Maybe instead of flaming and whining yourself, you could engage in constructive dialog? Reading and thinking before writing might be a good place to start. |

Caghji
Science and Trade Institute Caldari State
1
|
Posted - 2011.11.24 01:27:00 -
[115] - Quote
Quote:As it stands now, the blocks add more work, not less. They're adding an additional step to manage.
The problem with fueling towers is the trips you have to make back and forth to manage them. The cost in jumping this fuel around is also something not factored into the sov bonuses. Making the fuel blocks smaller will make a LOT of people's lives who are slaves to this game easier.
The blocks don't help us unless they're smaller M^3.
+1
Quote:m3 = i do believe several have done the math and the cubes for the same amount of time now compared to ice / pi fuels of an equal time the cubes come out roughly smaller anyway... not by much no but there is no EXTRA hauling here... even for those that manufacture the pellets, you had to haul the fuel in to begin with... so you either haul the ice like you always have or you haul the pellet... no change here really~
I disagree - the extra haulage is taking PI and ICE to factory area - then taking from factory area to POSs
My corp manage 32 POSs - downsizing the pellets would make a lot of difference to our hauling time
With no change to the m3 then its just another level of complexity with no benefit to me - 'professional POS fuel haulers very quickly learn the weekly unit amounts and dropping fuel in each pos is very quick atm. There is no reason to change the fuel to pellets - unless the pellets are significantly smaller
The time refueling is taken up having to go back and forth to the fuel central hanger to refill the freighter or JF
|

Largo Coronet
GoonWaffe Goonswarm Federation
41
|
Posted - 2011.11.24 01:32:00 -
[116] - Quote
Am I blind, or has there been no CCP response in this thread to the loss of sovereignty bonuses? And if there hasn't been, could we please get one? |

Chicken Pizza
Penumbra Institute Inver Brass
22
|
Posted - 2011.11.24 01:33:00 -
[117] - Quote
Helena Russell Makanen wrote:Don't even get me started on you forcing us to run around and supplying our POS(es) with old and new fuel, not to mention the thousands of people who aren't reading the forum and will simply have their POS(es) go offline.
Let the Corporate Hangar Array massacre begin!! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
20
|
Posted - 2011.11.24 03:23:00 -
[118] - Quote
Misread comment |

Dario Kaelenter
ACME HARDWARE
1
|
Posted - 2011.11.24 03:53:00 -
[119] - Quote
CCP Greyscale wrote:CynoNet Two wrote:CCP Greyscale wrote:we'd still have to prioritize testing the upgrade over testing other stuff, which would still mean cutting a bunch of features to get this in Why, what features do you have planned for January? We're always working on something
I don't really see the need for these blocks anyway ... at present more than one corp member can have a role in minding POS fuels as someone doing PI in the same system (especially lo or null sec while they still can ) just exports their Fuel item and feeds what's needed straight into the POS. Then we can have others mining Ice or buying ice product to haul that in when needed. So you can split up the POS management function. Now it has to be hauled to central point (station/POS) to first be made into blocks ... or we have to have the right factory array as well to make the blocks 1st !! Talk about double handling where ya shouldn't need to
And there's many more important issues and factors to consider on the POS front than just how to fuel them ! Such as why does my chain onlining of 4 structures with 3 min online time seems to always take more than 14 mins without any distractions ? Early experiments in time-dilation perhaps ?! Tho the new online/anchor times will help a lot. I think there may be many more than me that still have dreams about waiting for things to online when setting up a POS and watching our lives slowly disappear 
I hoped this change may counter the increase in running costs that came about when trade items moved to PI tho with factoring in Maximum LO and HW use in the production and tho costs of production this is yet another increase in the cost of running a POS.
Here's my calculations for a Large Amarr Research POS from a little before PI came along :
.........................Price/Unit........Price per Month Racial Isotopes...500............151,200,000 Heavy Water..........30................. 3,024,000 Liquid Ozone.......310..................9,374,400 Coolant.................850..................4,569,600 Robotics..............6400.................4,300,800 Mechnical Parts...580..................1,948,800 Oxygen.....................95..................1,596,000 Enriched Uranium..4800..........12,902,400 Total bill.....................................188,916,000 Fixed Price (trade items)..........20,748,000
While a Lo Sec POS running reaction with defences cost about 20 mill more to run using more LO than HW.
After PI prices jumped up and we were looking at :
.........................Price/Unit........Price per Month Racial Isotopes.....450............136,080,000 Heavy Water.............20.................2,016,000 Liquid Ozone.........300.................9,072,000 Coolant................7200................38,707,200 Robotics...........48000.................32,256,000 Mechnical Parts...7000..............23,520,000 Oxygen...................150..................2,520,000 Enriched Uranium....9000.........24,192,000 Total bill.....................................268,363,200 Fixed Price (trade items)..........82,488,000
PI prices have only drifted up and with the pending changed to Custom Offices and access I think the general population of Eve expect the prices to rise yet more.
With approximate market prices today for our Large Amarr R&D POS we're now looking at :
.........................Price/Unit........Price per Month Racial Isotopes....450............136,080,000 Heavy Water..........135..............13,608,000 Liquid Ozone.........450..............13,608,000 Coolant................9000..............48,384,000 Robotics...........68950...............46,334,400 Mechnical Parts...10000..........33,600,000 Oxygen..................300..................5,040,000 Enriched Uranium...9700........26,073,600 Total bill.....................................322,728,000 Fixed Price (trade items)..........111,048,000
with the HW & LO components both at 150/150 then this also adds an additional 31 to 32 mill a month to the fuel cost.
Please reconsider the LO/HW factor in the production.
Sure we would only have 2 things (fuel blocks and charters) to haul but we not have the extra step and cost I'm sure of turning the fuel components into blocks. For corps that buy their fuel this will mean an additional cost as why would any corp/producer provide fuel blocks for less than the cost of the individual factors that go into them ?
Not sure if anyone talked with Eve's Economist on this but as the cost of running a POS goes into the cost of moon minerals mined, reactions for Tech 2 build parts so effectively into Tech 2 production and also R&D and likely Capital production. So the knock on effects of this are just more inflation.
When the additional POS upgrades come along I hope they are spectacular so we finally get more for our isk than a big pi+¦ata in space to attract Capital/BS & Logi blobs  |

DeLaBu
FireStar Inc Curatores Veritatis Alliance
11
|
Posted - 2011.11.24 05:14:00 -
[120] - Quote
In general I think these are good changes.
Extra manufacturing step, thus creating another manufacturing niche is good.
In order for such a niche to have demand and stimulate trade and player interaction, there must be some "potential energy" to drive the need for it. Currently that "potential energy" is the pain of doing the extra manufacturing step vs paying someone else for his man-hours, skills and slots.
Such potential can be increased further by reducing hauling size.
This increases the potential energy for trade by leaving far from high sec POS owners with two options: 1. Import(haul) or produce lots of materials and then manufacture self in order to save money. 2. Buy from someone else in order to save hauling pain AND manufacturing pain.
At the moment, far from high sec POS owners only see the benefit of less complex fueling of the tower itself, but that is offset by the more pain of the extra step of manufacturing. |

Daioh Azu
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.24 05:27:00 -
[121] - Quote
Largo Coronet wrote:Am I blind, or has there been no CCP response in this thread to the loss of sovereignty bonuses? And if there hasn't been, could we please get one?
Apparently, you are blind. YouGÇÖll find your answer back on post #45.
CCP Greyscale wrote:Chigger Troutslayer wrote:Faction tower fuel savings was addressed. Does this mean we will also get a fuel use bonus for Sov? Yes.
|

Ranger 1
Ranger Corp
352
|
Posted - 2011.11.24 06:21:00 -
[122] - Quote
Other points aside, let me get this part straight.
One of the main points of contention is that...
...after the well publicized expansion that everyone playing will be aware of...
...and after every POS owner in the game is notified directly of how to handle the change over...
...and after everyone has two weeks to prepare...
...people are writing incessant posts demanding a script be written to do the fuel change over automatically. Some even insisting it would be better to forget the whole thing if that can't happen.
I would think with the juggling of several different fuel types we do already you could remember to add one more item to the list sometime within that generous window.
If you can't remember to add one more item to the list ONCE, at some point in a two week window, you are undoubtedly the most incompetent POS manager in the game.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Sader Rykane
The Dark Space Initiative Revival Of The Talocan Empire
136
|
Posted - 2011.11.24 06:22:00 -
[123] - Quote
What is so difficult about allowing the use of fuel blocks and regular fuel exactly?
Do you have something against choice? |

Aluminy
Ethereal Wolves AAA Citizens
3
|
Posted - 2011.11.24 07:45:00 -
[124] - Quote
ZaBob wrote:Aluminy wrote: m3 = i do believe several have done the math and the cubes for the same amount of time now compared to ice / pi fuels of an equal time the cubes come out roughly smaller anyway... not by much no but there is no EXTRA hauling here... even for those that manufacture the pellets, you had to haul the fuel in to begin with... so you either haul the ice like you always have or you haul the pellet... no change here really~
I really think you shouldn't whine about people whining, when you haven't even bothered to understand what they're talking about. Compare the m3 of the *ice fuel alone* (which is all we need haul) to the m3 of the fuel pellets. I gave hard numbers way back when. Maybe instead of flaming and whining yourself, you could engage in constructive dialog? Reading and thinking before writing might be a good place to start.
lol maybe you should take your own advice bout not posting when you dont know what your talkin bout
Quote:Spacenumbers. Large tower, 40blocks of 5m3 per hour: 200m3/hour Current fuel, without stront, at max usage: 228.5m3/hour
|

Scorpio DK
FireStar Inc Curatores Veritatis Alliance
0
|
Posted - 2011.11.24 07:50:00 -
[125] - Quote
i have been running poses since the beginning of when poses were about and personally i am happy with the change
after the initial chaos of the swap over of fuel types i think things will be easier for most
currently you can get fuel 2 ways
those being buy is and fuel towers or you can use pi and mine the ice products and fuel the towers either way its work depending on how many towers are deployed
the only way i seeing this changing things is it adds a extra options to get the fuel, always a good thing in my opinion
you can buy the fuel make a blocks and fuel the tower, mine the ice pi the fuel and make the blocks and fuel the tower, or now just buy the blocks and fuel the tower
that's just the getting the fuel stage and the way i see things the more options we have the better, if i want to be lazy 1 month i just grab the blocks and fuel it
when it comes to actually fueling the tower its much easier its a gallente tower i need x amount of gallente blocks, not x amount of 8 different fuel types so this part i really like just for making it easier.
the only thing i don't see mentioned anywhere mabee its on the old comments thread i cant remember but what % is the sov bonus going to be at after the blocks come into effect? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
306
|
Posted - 2011.11.24 08:09:00 -
[126] - Quote
Pierced Brosmen wrote:I surely hope CCP forsees the increased traffic in the high-sec systems with Thukker Mix stations and place them on reinforced nodes for a few days after the expansion
Time dilation should address that problem suitably.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
306
|
Posted - 2011.11.24 08:16:00 -
[127] - Quote
Helena Russell Makanen wrote:1) You are making PI harder/more expensive
More profitable actually. Demand for some items will go up, some will go down, those who know which way to go will already be manufacturing the stuff that's going to be in high demand come patch day.
Helena Russell Makanen wrote:3) You are using the BP aspect to try to (once again) force people to do faction warfare or incursions.
How does that work? These BPOs come from Thukker Mix. No militia or CONCORD involvement. Even then, you won't have to actually buy the BPO from Thukker Tribe, guaranteed someone will be trying to sell unresearched copies via contracts claiming they are highly researched. Scam, but no need to do business with Thukker Tribe.
Helena Russell Makanen wrote:4) In many stations manufacturing slots are already at a premium, so now you are going to make that situation WORSE? FOREVER?
If you see a shortage in manufacturing slots, aim to provide more manufacturing slots to take advantage of the shortage. Rent them out to make ISK.
Fuel pellets will make POS fuelling much easier in the long run.Those capsuleers who specialise in manufacturing will quite happily manufacture the pellets, those people who specialise in fuelling towers while half asleep now only need to check that they're putting the right fuel type in the right tower, with no concerns about transposition or typographic errors leading to towers going offline in the middle of a long weekend.
The fact that there is a new manufacturing step involved is an opportunity to be taken advantage of. Stop making it sound like it's the end of the world! |

Icarus Helia
Fine Goods for Fine Gentlemen
10
|
Posted - 2011.11.24 08:20:00 -
[128] - Quote
For all panicing high-sec bear-POS owners
Please quit panicking...please. your costs are going to go DOWN. here is a breakdown currently on standard minmatar towers (most relevant to me - racial iso has no bearing in this argument)
BTW - this assumes 100% CPU and 10% PG usage (for all of you "efficient" POS owners)
Large Tower - Current Cost/30 days = 347mil ISK. New Cost = 363m ISK (equal at 50%PG usage) Medium Tower - current = 202mil ISK. New = 182mil ISK Small Tower - current = 129mil ISK. New = 91mil ISK |

Sassums
Wormhole Exploration Crew Transmission Lost
22
|
Posted - 2011.11.24 09:05:00 -
[129] - Quote
While for face value this update to POS's looks great, but when you dig down a bit, I do hope you aren't pulling what the NGE did to SWG. Please don't dumb to game down to drawn more players. Companies have tried that, and failed miserably.
It seems CCP takes the easy way out of some issues, such as the ECM Exploit you had with Magnatar systems in WH space. When will this issue be resolved. Instead of fixing the issue, you simply removed the advantage to the system altogether.
What about faction towers? You had said their drop rate was far too frequent, rather than fixing that up front, you simply remove them from dropping at all. When will they be reintroduced into the game?
When will you give CEO's and POS managers better control over who can access what? If I give someone access to High Slot 1, they can access High Slot 1 on every CHA within the pos. The only way to change this, is to require Config Starbase equipment or fuel manager. But even then, you can only divide up the access so far.
When will we have the ability to divide up the SMA like we do the CHA, to prevent theft among the corp members.
When will we have better logs on who is doing what within the POS, to allow us to catch thieves in the act? |

JohnnyRingo
TunDraGon
2
|
Posted - 2011.11.24 09:22:00 -
[130] - Quote
Brunaburh wrote:Although I am glad you listened to the concerns about block size and faction towers, there still remains one significant issue, which is the fuel consumption.
Riptard Teg covered it in a blog post, if you aren't running a full grid/full cpu tower (as in probably 90% of towers out there) there are significant changes to cost since you aren't allowing for fuel variance in the ice products.
I want to say this again, I love the idea of fuel blocks.
I don't love the idea that fuel isn't variable based on CPU/Grid usage.
I mean really, you think after all these years it would be so hard to make a fuel block of all the static fuels and just have to measure Ozone and Heavy Water?
Fuel blocks should combine the PI materials and the Isotopes (all static measured fuels today), and then the ozone and heavy water should be variable (as it is today) based on usage.
It's not that complicated. It's also not 75-IQ stupid, which means it requires thought and planning, things that EVE is known for (in a good way).
Fuel blocks would still be racial due to the isotope inclusion.
Please?
?
^^^^^ THIS PLEASE ^^^^^ |

Danastar
DARK BECKS RED Citizens
0
|
Posted - 2011.11.24 09:27:00 -
[131] - Quote
Scorpio DK wrote:
when it comes to actually fueling the tower its much easier its a gallente tower i need x amount of gallente blocks, not x amount of 8 different fuel types so this part i really like just for making it easier.
my oh my... if you want to make your own fuel, you will still need x numbers of 8 different fuel types - guess some of us will learn that the hard way it is completly different matter if you are lazy and want to buy already manifactired fuel blocks - you will have to pay extra, beacuse someone has done it for you and he would want to be paid for that
Overal this change is bad for the ones willing to make the fuelblocks themselves and good for the ppl with deep pockets, who will not mind paying say 10% more but save themselvs some brain effort.
And i want to make something clear - there is nothing wrong if CCP wants to make our life miserable. It may even be regarded as good thing, because fighting new challenges is what makes us not lose interest. But saying "guys we want to help you on this one" and implementing feature that actually makes things worse - that is wrong. |

Magic Crisp
Amarrian Micro Devices Silent Infinity
6
|
Posted - 2011.11.24 10:39:00 -
[132] - Quote
CCP Greyscale wrote:All that pushing the testing*
*Anyone saying that writing the script should be trivial is, uh, not speaking from a position of authority, but it's the testing time that's the real workload, because every time we want to test if it works (which we need to do at least once and potentially two or three times to test fixes for problems caught in earlier runs) we have to actually run the upgrade on a copy of TQ, which takes a large amount of setup and prep time. (And before anyone says "surely that's really simple", it's not, and that's really all there is to say about it :P)
You know, it's nearly 2012, we do have storage snapshots, virtualization snapshot, even i can take a snapshot of my gf, just to keep a nice copy of her :)
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
43
|
Posted - 2011.11.24 10:56:00 -
[133] - Quote
I like this change a lot, however if you want to benefit from this change you will have to pay a player introduced higher cost because any Eve player putting stuff on market will try to profit from anything... As mentioned the cost-effecient people will have to haul everything as usual AND manufacture the fuel cells themself.
What is the m3 of the materials required to build a 4m3 fuel cell? |
|

CCP Greyscale
C C P C C P Alliance
283

|
Posted - 2011.11.24 11:15:00 -
[134] - Quote
Salpad wrote:So, will the BPOs and so forth for fuel pellets be available with the launch of Crucible, so that POS owners have about 2 weeks to buy or produce pellets before the fuel switchover?
Yup.
Largo Coronet wrote:Am I blind, or has there been no CCP response in this thread to the loss of sovereignty bonuses? And if there hasn't been, could we please get one?
See page 3 :)
Sassums wrote:While for face value this update to POS's looks great, but when you dig down a bit, I do hope you aren't pulling what the NGE did to SWG. Please don't dumb to game down to drawn more players. Companies have tried that, and failed miserably.
Generally speaking, we want to keep the deep complexity in core systems that make the game mechanically interesting, but we also want people to spend as much time as possible interacting with other people (because they're the most interesting "content" we have avaliable). We'd generally like to find ways to spend less time on mechanical tasks - through streamlining or, where acceptable, simplification - so they can spend more time dealing with people. |
|

Andina
Gamla skolan
0
|
Posted - 2011.11.24 11:40:00 -
[135] - Quote
CCP Greyscale wrote:
Generally speaking, we want to keep the deep complexity in core systems that make the game mechanically interesting, but we also want people to spend as much time as possible interacting with other people (because they're the most interesting "content" we have avaliable). We'd generally like to find ways to spend less time on mechanical tasks - through streamlining or, where acceptable, simplification - so they can spend more time dealing with people.
Then let more then 1 pilot anchor/online/offline modules so it isent a solo thing, make it a group effort. But keep it so only 1 pilot can manage 1 module at the same time. |

Vyktor Abyss
The Abyss Corporation
39
|
Posted - 2011.11.24 11:57:00 -
[136] - Quote
Like most normal Eve players (I'm not really!) I fully support the current transition plan to fuel blocks taking a couple of weeks because realisticly for the additional effort of creating a script that works without bugs, that time is better invested in other features that actually improve the game longer term.
All the people crying about the transition plan are lazy morons if they think a 2 week window is not a reasonable enough time to get split fuel stacks in their POS for the actual transition.
Now Greyscale, lets talk about those future POS iteration plans!
Please oh please, consider divorcing Control towers for all the different fuctions of POS and separating those functions out into unique individual anchorables.
As I see it POS are used for the following distinct functions:
1. Moon mining 2. Strategic Defense/Logistic focal points (Deathstars, Jumpbridges etc) 3. T3 Prodcution bases 4. (Super) Capital Construction 5. Research 6. Booster Production 7. Regular Production (Often faster T2 lines) 8. Reacting Moon minerals 9. Refining (doubt anyone uses them for this any more due to major inefficiencies)
Probably missed a few other functions, but current mechanics require knocking on up to a 40 million hp shielded structure (twice!) just to disrupt any or all of those functions.
I was a big advocate of the "Lego" build-able starbases from the original dead horse thread, but then I realised we'd just end up with some generic optimal build resulting in something resembling todays high hp towers.
My opinion/suggestion is that a much better solution would be to have individual structures for most of those functions. Here's just an example: but a structures like Moon mining anchorable could use much less fuel improving its efficiency, but also have much less hp than current control towers, making them small gang targets.
With the functions separate you could also then bring in concepts like reinforcing a moon mining anchorable allows it to be hacked and the juicy moon goo stolen. It could also mean that Strategic starbases and focal points could be changed to be scalable with todays nullsec alliance PVP requirements - with a scalable amount of fuel blocks and effort required for each function to maintain unlike current POS.
Anyway, I hope this gives you some food for though on the subject Greyscale. Alas, downtime is over or I'd ramble longer on the subject. Any feedback you have on this different approaach would be appreciated. Cheers.
|

Jarnis McPieksu
Aliastra Gallente Federation
32
|
Posted - 2011.11.24 12:02:00 -
[137] - Quote
Andina wrote:CCP Greyscale wrote:
Generally speaking, we want to keep the deep complexity in core systems that make the game mechanically interesting, but we also want people to spend as much time as possible interacting with other people (because they're the most interesting "content" we have avaliable). We'd generally like to find ways to spend less time on mechanical tasks - through streamlining or, where acceptable, simplification - so they can spend more time dealing with people.
Then let more then 1 pilot anchor/online/offline modules so it isent a solo thing, make it a group effort. But keep it so only 1 pilot can manage 1 module at the same time.
This is not very relevant any more as the anchoring / onlining times (with a very few exceptions) are now effectively instant.
Which means that if you want to make it co-operative and have multiple people with POS roles, you can do so, basically taking turns hitting anchor and online while rapidly placing each module where you want it to go. |

D'Kelle
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.11.24 12:58:00 -
[138] - Quote
" starbase tweaks: an update reported by CCP Greyscale | 2011.11.23 13:14:14 | NEW | Comments You may remember from the earlier blog (hint: read that blog if you haven't already) that we're making some adjustments to starbases in Crucible. Based on discussion in the feedback thread, we have made some changes to our plan, which will be detailed here.
We recommend ensuring that you keep enough old-style fuel in your tower to last three days past the scheduled switchover patch - so that, in the unlikely event that the patch runs into a technical glitch that prevents deployment, your towers won't go offline - and fill the rest up with fuel blocks. This should ensure a smooth switch-over. "
Is it just me, but that word should makes me nervous.
|

Jarnis McPieksu
Aliastra Gallente Federation
33
|
Posted - 2011.11.24 13:21:00 -
[139] - Quote
D'Kelle wrote:" starbase tweaks: an update reported by CCP Greyscale | 2011.11.23 13:14:14 | NEW | Comments You may remember from the earlier blog (hint: read that blog if you haven't already) that we're making some adjustments to starbases in Crucible. Based on discussion in the feedback thread, we have made some changes to our plan, which will be detailed here. We recommend ensuring that you keep enough old-style fuel in your tower to last three days past the scheduled switchover patch - so that, in the unlikely event that the patch runs into a technical glitch that prevents deployment, your towers won't go offline - and fill the rest up with fuel blocks. This should ensure a smooth switch-over. " Is it just me, but that word should makes me nervous.
CCP having bugs in their code that ensures all POS towers in EVE turn off simultaneously, offlining everything? As if that could ever happen.. pffft...
You worry too much!
I'm sure CCP is competent and has carefully tested their code and...
..
...
What? STOP LAUGHING! It might all work out just fine!
|

Buhtlica
Pator Tech School Minmatar Republic
6
|
Posted - 2011.11.24 13:49:00 -
[140] - Quote
Good and sensible changes, good work CCP! |

Ranger 1
Ranger Corp
355
|
Posted - 2011.11.24 17:33:00 -
[141] - Quote
Danastar wrote:Scorpio DK wrote:
when it comes to actually fueling the tower its much easier its a gallente tower i need x amount of gallente blocks, not x amount of 8 different fuel types so this part i really like just for making it easier.
my oh my... if you want to make your own fuel, you will still need x numbers of 8 different fuel types - guess some of us will learn that the hard way it is completly different matter if you are lazy and want to buy already manifactired fuel blocks - you will have to pay extra, beacuse someone has done it for you and he would want to be paid for that Overal this change is bad for the ones willing to make the fuelblocks themselves and good for the ppl with deep pockets, who will not mind paying say 10% more but save themselvs some brain effort. And i want to make something clear - there is nothing wrong if CCP wants to make our life miserable. It may even be regarded as good thing, because fighting new challenges is what makes us not lose interest. But saying "guys we want to help you on this one" and implementing feature that actually makes things worse - that is wrong.
Here is the really tricky part... if you put the new BP in and tell it to build some fuel blocks it will TELL you exactly how many of them you need. This confusing game mechanic will occur whether you build your fuel blocks in the station you purchase the raw materials in, haul them to another station for construction, or wish to make a note of the totals and then go acquire the materials in other ways to build at your own POS facilities. It's diabolical, I know, but I guess you will figure out how it works "the hard way". Oh my.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

ZaBob
Twilight Labs Unsung Voices
6
|
Posted - 2011.11.24 17:47:00 -
[142] - Quote
Aluminy wrote:ZaBob wrote:Aluminy wrote: m3 = i do believe several have done the math and the cubes for the same amount of time now compared to ice / pi fuels of an equal time the cubes come out roughly smaller anyway... not by much no but there is no EXTRA hauling here... even for those that manufacture the pellets, you had to haul the fuel in to begin with... so you either haul the ice like you always have or you haul the pellet... no change here really~
I really think you shouldn't whine about people whining, when you haven't even bothered to understand what they're talking about. Compare the m3 of the *ice fuel alone* (which is all we need haul) to the m3 of the fuel pellets. I gave hard numbers way back when. Maybe instead of flaming and whining yourself, you could engage in constructive dialog? Reading and thinking before writing might be a good place to start. lol maybe you should take your own advice bout not posting when you dont know what your talkin bout Quote:Spacenumbers. Large tower, 40blocks of 5m3 per hour: 200m3/hour Current fuel, without stront, at max usage: 228.5m3/hour
Sheesh, can't you read????
Large tower, *ice fuel*, at our current usage, 161.1 m3/hr. Now becomes 200 m3/hr.
That's a pretty significant expansion!
ICE FUEL. Not total fuel. The planetary fuel is already right there. We only need to bring in ICE FUEL. ICE FUEL.
ICE FUEL. |

ZaBob
Twilight Labs Unsung Voices
6
|
Posted - 2011.11.24 18:27:00 -
[143] - Quote
ZaBob wrote:Aluminy wrote:ZaBob wrote:Aluminy wrote: m3 = i do believe several have done the math and the cubes for the same amount of time now compared to ice / pi fuels of an equal time the cubes come out roughly smaller anyway... not by much no but there is no EXTRA hauling here... even for those that manufacture the pellets, you had to haul the fuel in to begin with... so you either haul the ice like you always have or you haul the pellet... no change here really~
I really think you shouldn't whine about people whining, when you haven't even bothered to understand what they're talking about. Compare the m3 of the *ice fuel alone* (which is all we need haul) to the m3 of the fuel pellets. I gave hard numbers way back when. Maybe instead of flaming and whining yourself, you could engage in constructive dialog? Reading and thinking before writing might be a good place to start. lol maybe you should take your own advice bout not posting when you dont know what your talkin bout Quote:Spacenumbers. Large tower, 40blocks of 5m3 per hour: 200m3/hour Current fuel, without stront, at max usage: 228.5m3/hour
Sheesh, can't you read???? Large tower, *ice fuel*, at our current usage, 161.1 m3/hr. Now becomes 200 m3/hr. That's a pretty significant expansion! ICE FUEL. Not total fuel. The planetary fuel is already right there. We only need to bring in ICE FUEL. ICE FUEL. ICE FUEL. And -- to bring out an aspect I should have pointed out earlier -- if we bring in ice fuel to make pellets, that 161.1 m3/hr goes up to 180 m3/hr of ice fuel hauled.
This change is being sold as making my life easier. It doesn't do that.
If you haven't thought these things through, don't try to make fun of the people who do think these things through.
And, for the record, I'm not whining. If CCP wanted to do this to rebalance the game for some reason, I wouldn't be happy, but I wouldn't be expending this effort.
But CCP Greyscale's stated goal here is to make my life easier. Taking him at his word, I'm pointing out what does and doesn't actually do that.
That's called constructive dialog. What do we call what you're doing? |

Ranger 1
Ranger Corp
356
|
Posted - 2011.11.24 18:34:00 -
[144] - Quote
I don't remember them promising this would be easier for everyone, particularly those under utilizing their POS's. You may have to rethink how you handle them.
I have little doubt that the intrepid WH community can figure it out. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Ariane VoxDei
21
|
Posted - 2011.11.24 18:56:00 -
[145] - Quote
Yeah agree the numbers don't look attractive, I just put the current maxload numbers out there so the (spreadsheetlazy) majority could get an idea of what we are talking about. Specially the hisec-pos crowd for whom it will be much simpler to just get cubes on market.
If you can source the PI stuff locally (at most 1 jump away) and decide to manufacture the cubes at the POS that needs it, it becomes a unattactive deal, since you have almost no simplification (complexities of ratios shifted to production instead of direct use) and have to run extra jobs and use production hours. While that is almost a nonissue if you have a ammo array on site, it still means having one of your limited numbers of jobs tied up with that for a few days per month per large tower, instead of being used for profitable industry or alliance armaments. In that scenario, in the face of a lack of improvements to it, different tradeoffs need to be made or it becomes a wholly negative impact. Increasing the compression seems the only way forward that is somewhat palatable to the devs in charge. No doubt they would be bitches and nerf the fuelbays to "compensate", but whatever. Volume is unattractive atm.
|

ZaBob
Twilight Labs Unsung Voices
6
|
Posted - 2011.11.24 19:39:00 -
[146] - Quote
CCP Greyscale wrote:Generally speaking, we want to keep the deep complexity in core systems that make the game mechanically interesting, but we also want people to spend as much time as possible interacting with other people (because they're the most interesting "content" we have avaliable). We'd generally like to find ways to spend less time on mechanical tasks - through streamlining or, where acceptable, simplification - so they can spend more time dealing with people.
Hauling fuel is a lonely task. Blowing past gate camps (I don't even wave) is about the extent of the interaction; mostly it's boring jump/warp/jump/warp.
Reducing, not increasing, my time spent hauling fuel will make me very happy, and let me spend more time actually doing stuff with my corpmates, or hunting down intruders, or manipulating the market, or any of the other stuff that I do that actually involves interaction.
If you cut the volume of the ice fuel that goes into those fuel pellets by 50%, I'll be a happy hauler. (I'll also be a jucier target for pirates, but that's my problem, and just the interaction you're looking for).
You can do that without ANY of the risk and complexity of introducing fuel pellets.
If you do introduce fuel pellets, and cut the volume of the fuel pellets themselves, you'll make some other people happy as well. For me, that would mean more hauling OUT in order to take advantage of it; that might or might not pay off. Again, doing so should also make pirates happy. Slightly fewer targets, but but the reward on some of those targets doubles.
Either way, cutting volume is the key to reducing the mechanical tasks here. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
308
|
Posted - 2011.11.24 20:15:00 -
[147] - Quote
Magic Crisp wrote:You know, it's nearly 2012, we do have storage snapshots, virtualization snapshot, even i can take a snapshot of my gf, just to keep a nice copy of her :)
It's fine and dandy for folks playing with virtual machines at home to say, "Hey, it only takes five minutes to rewind to a snapshot of my Windows XP virtual machine, I don't see what's so hard". Sadly, even with modern technology a snapshot of a 100GB database still weighs in at about 100GB. Once you test the script to alter fuels, you've made changes to the database and must reload the snapshot.
|

ZaBob
Twilight Labs Unsung Voices
6
|
Posted - 2011.11.24 20:29:00 -
[148] - Quote
Ranger 1 wrote:
Here is the really tricky part... if you put the new BP in and tell it to build some fuel blocks it will TELL you exactly how many of them you need. This confusing game mechanic will occur whether you build your fuel blocks in the station you purchase the raw materials in, haul them to another station for construction, or wish to make a note of the totals and then go acquire the materials in other ways to build at your own POS facilities. It's diabolical, I know, but I guess you will figure out how it works "the hard way". Oh my.
I guess I'm even more diabolical.
My spreadsheet not only tells me this now, it also tells me how much to buy or load into my ship, either for my standard ship configurations, or any available m3 I may have available after loading other cargo. All based on up-to-the-minute fuel supplies in tower and hanger.
And it will tell me anywhere, even sitting in Jita watching the scammers compete for the most obvious scam.
And it will tell me how much to buy as an N-day supply. I've toyed with making it predict the ISK requirement in Jita and other trade hubs, fetching prices automatically -- I've done that for planetary production.
Hmm, I must be FAR more diabolical.
Maybe I should be griping that this makes it too easy for the numerically-challenged, and nerfs any advantage you may have from being diabolical? |

Aelen Kendt
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2011.11.24 20:36:00 -
[149] - Quote
ZaBob wrote: ICE FUEL. ICE FUEL.
ICE FUEL.
armor hacs? |

ZaBob
Twilight Labs Unsung Voices
6
|
Posted - 2011.11.24 20:38:00 -
[150] - Quote
Mara Rinn wrote:Magic Crisp wrote:You know, it's nearly 2012, we do have storage snapshots, virtualization snapshot, even i can take a snapshot of my gf, just to keep a nice copy of her :)
It's fine and dandy for folks playing with virtual machines at home to say, "Hey, it only takes five minutes to rewind to a snapshot of my Windows XP virtual machine, I don't see what's so hard". Sadly, even with modern technology a snapshot of a 100GB database still weighs in at about 100GB. Once you test the script to alter fuels, you've made changes to the database and must reload the snapshot.
Um, I agree that people are underestimating the difficulty and complexity, but you seriously understate the value and power of virtualization technology for testing.
Once you test the script to alter the fuels, you *discard* the changes, and return to your snapshot.
And a snapshot of a 100GB database does *not* take 100GB, if it was based on another base snapshot. If you make 1GB of changes to a 100GB database, and snapshot, it takes around 1GB of storage.
If CCP QA is not leveraging the full power of virtualization in their testing, they should take serious look at it. It really does revolutionize QA and development.
That still leaves a lot of work, though, around ensuring you have set up the right test cases, and properly validated the results. The big advantage is that now you can afford to repeat this process over and over, at each iteration of development.
Also: It's more complex to manage virtual machines and storage when you're managing a whole cluster of them. So we shouldn't assume QA has it easy. |

ZaBob
Twilight Labs Unsung Voices
6
|
Posted - 2011.11.24 20:46:00 -
[151] - Quote
Aelen Kendt wrote:ZaBob wrote: ICE FUEL. ICE FUEL.
ICE FUEL. armor hacs?

Just trying to save repetitions, since I wasn't able to alpha through his mental armor.
But feel free to picture me throwing and breaking things and generally having a tantrum.
I'll go have my time-out now. |

L0v3r b0y
MinMatar Mining Manufacturing and Mayhem Wootang Clan
0
|
Posted - 2011.11.24 22:37:00 -
[152] - Quote
Vyktor Abyss wrote:Just to reiterate on what I said in earlier blogs; in principle I support this change and am glad you're making the sums easier for POS operators (although there is an extra step now with fuel block production).
Please consider iterating/overhauling POS VERY SOON though, especially by breaking up their functions into other structures, with differing fuel requirements. POS should not be the swiss army knife structure they currently are, IMHO and I'd like to see you have a range of structure with differing attributes for the differing functions (such as moon mining, reacting, T3 production, Labs, Capital production etc etc etc).
Cheers.
An excellent idea, with one major addition: a pos needs to be defendable! and not by hotdropping your own MOM fleet in to fight the one attacking it. Then perhaps us younger, newer alliances/corps might try to go back out to nullsec. Then, and when it becomes more profitable to be in nullsec than it is to stay in empire running incursions. |

Salpun
Paramount Commerce
86
|
Posted - 2011.11.24 22:40:00 -
[153] - Quote
Wiki page is up with new changes and a list of prices and where to get them.
http://wiki.eveonline.com/en/wiki/CustomsOffice |

L0v3r b0y
MinMatar Mining Manufacturing and Mayhem Wootang Clan
0
|
Posted - 2011.11.24 23:19:00 -
[154] - Quote
Sassums wrote:While for face value this update to POS's looks great, but when you dig down a bit, I do hope you aren't pulling what the NGE did to SWG. Please don't dumb to game down to drawn more players. Companies have tried that, and failed miserably.
It seems CCP takes the easy way out of some issues, such as the ECM Exploit you had with Magnatar systems in WH space. When will this issue be resolved. Instead of fixing the issue, you simply removed the advantage to the system altogether.
What about faction towers? You had said their drop rate was far too frequent, rather than fixing that up front, you simply remove them from dropping at all. When will they be reintroduced into the game?
When will you give CEO's and POS managers better control over who can access what? If I give someone access to High Slot 1, they can access High Slot 1 on every CHA within the pos. The only way to change this, is to require Config Starbase equipment or fuel manager. But even then, you can only divide up the access so far.
When will we have the ability to divide up the SMA like we do the CHA, to prevent theft among the corp members.
When will we have better logs on who is doing what within the POS, to allow us to catch thieves in the act?
Whoa. What an excellent idea. An audit trail of who has removed what, and from what CHA's. Assinging a CHA to one member, or a particilaur group of members, so that not everyone who has access to ANY CHA can steal my shinies from it. Further, wouldn't it be nice to do the same thing with SMA's so that only 1-2 (or more, on your tastes) can steal the corp freighter, instead of anyone? And not just at POS's. The audit trail for Corp Hangars in stations would be nice too. |

L0v3r b0y
MinMatar Mining Manufacturing and Mayhem Wootang Clan
0
|
Posted - 2011.11.24 23:27:00 -
[155] - Quote
Dario Kaelenter wrote:When the additional POS upgrades come along I hope they are spectacular so we finally get more for our isk than a big pi+¦ata in space to attract Capital/BS & Logi blobs  Agree with this point completely!
As far as the rest of it goes, I Like! these changes. It does make it easier for my hauling monkeys to just "stuff as many gallente blocks into a Gallente/Serpentis tower as possible."
As far as the whining about hauling ice, why are you hauling ice? I haul compressed! ice! That is, if i don't mine it in system or next door. There's this wonderful new ship called the "Rorqual", might want to check it out... |

Teclador
Stardust Heavy Industries
3
|
Posted - 2011.11.25 01:09:00 -
[156] - Quote
Dear CCP Greyscale and Team,
good work so far.
But i hope you will look further into Starbase Management and rethink about a redesign as i already mentioned and posted it in the former comment blog to this general Item here New dev blog: Starbase happy fun time.
I think this will help all the POS Managers out there and all the Users too, to get an handy manageable POS state of the art.
Solong Teclador |

Akinesis
CRIMSON ASSAULT
0
|
Posted - 2011.11.25 01:16:00 -
[157] - Quote
I hope I haven't missed something (but I'll quickly be corrected if I have), but can one of the tweaks be an option to repackage items in the POS Corp hangar? Would be a big help! |

Dario Kaelenter
ACME HARDWARE
2
|
Posted - 2011.11.25 03:23:00 -
[158] - Quote
L0v3r b0y wrote:Dario Kaelenter wrote:When the additional POS upgrades come along I hope they are spectacular so we finally get more for our isk than a big pi+¦ata in space to attract Capital/BS & Logi blobs  Agree with this point completely! As far as the rest of it goes, I Like! these changes. It does make it easier for my hauling monkeys to just "stuff as many gallente blocks into a Gallente/Serpentis tower as possible." As far as the whining about hauling ice, why are you hauling ice? I haul compressed! ice! That is, if i don't mine it in system or next door. There's this wonderful new ship called the "Rorqual", might want to check it out...
Yeah for mining the ice in Lo sec or Null sec (not WH) then Rorqual is great (we can make em so more business for us!!) and that would likely be feeding POSs in Lo and Null sec.
Doesn't work so well in a WH and in Empire! Many R&D corps would mine or buy close by and haul once to POS.
In General I like the block idea IF there is a benefit to offset the extra work in :
*Less Hauling
*Lower or no change in cost
This "upgrade" provides generally an increase in cost and more hauling!
Many ppl here are engaging mouths b4 brains and saying "Oh the fuels blocks are less hauling" tho they don't come out of thin air and if they THINK about the production cycle and costs involved they may realise it's gonna cost them more in isk and hauling somewhere in that process. They either get to haul less and pay more or pay less and haul more.
The HW/LO portion should have been set at a lower amount than the maximum possible to be consumed at present as I'm sure that a very large number of POSs don't have CPU and PG running 24/7 maxed out. For many this will represent a haul more and pay more scenario. CCP should be able to run the numbers or maybe they have and just decided inflation is good. Maybe they should be politicians!!
I think the portion should have been more like 100/100 to make it more balanced and easier to calculate (4 Empire ice blocks for the LO and 2 for the HW). That way there would still be an increase in Ice Product business and also less of a cost increase for POS owners.
Especially as this is closely following the PI changes with increases in costs ... double tax in Hi sec and more than tripple in lo sec on the Interbus PCOC's (17% rate on SISI currently)
PS - Tip for posters ... COPY ya post b4 ya PREVIEW lol |

Scrapyard Bob
EVE University Ivy League
391
|
Posted - 2011.11.25 03:29:00 -
[159] - Quote
Fuel block BPOs still not seeded on Singularity. Definitely not showing up at Thukker Mix factories (not even the Minmatar Fuel Block BPO).
http://evemaps.dotlan.net/npc/Thukker_Mix/stations
(Research time for ME/PE research is 3h 20m as a base, which looks correct. Same ME time as the various Ammo BPOs such as EMP L. Base waste factor on the fuel block BPOs is 5% with a 300 max runs per BPC.) |

Dario Kaelenter
ACME HARDWARE
2
|
Posted - 2011.11.25 03:45:00 -
[160] - Quote
Two step wrote:The original blog said the block BPOS were going to be in Thukker Mix stations. Does that include their highsec/lowsec stations, or will it only be in 0.0 stations?
OMG the Amarr Empire will go to war if they have to all send isk to Thukker so it's citizens can continue to fuel their industries !!
Caldari State may also assist 
Surely other races have been spying and have also been perfecting this technology ?!?
And WHY would Thukker bother making fuel blocks for other races ... ok maybe they would still help Gallente but surely they would delay and avoid making similar product for Enemy races just to get their people a technological advantage  |

Scrapyard Bob
EVE University Ivy League
391
|
Posted - 2011.11.25 04:14:00 -
[161] - Quote
Dario Kaelenter wrote:And WHY would Thukker bother making fuel blocks for other races ... ok maybe they would still help Gallente but surely they would delay and avoid making similar product for Enemy races just to get their people a technological advantage 
It does make one wonder - a suggestion might be (for the sellers of the fuel block BPOs):
Amarr Fuel Block BPO - HZO Refinery and Joint Harvesting Caldari Fuel Block BPO - Poksu Mineral Group and Ishukone Corporation Gallente Fuel Block BPO - Astral Mining and Material Acquisition Minmatar Fuel Block BPO - Thukker Mix and Minmatar Mining Corporation
(Based on corps that have L4 mining agents.) |

Sassums
Wormhole Exploration Crew Transmission Lost
22
|
Posted - 2011.11.25 05:31:00 -
[162] - Quote
Sassums wrote:While for face value this update to POS's looks great, but when you dig down a bit, I do hope you aren't pulling what the NGE did to SWG. Please don't dumb to game down to drawn more players. Companies have tried that, and failed miserably.
Generally speaking, we want to keep the deep complexity in core systems that make the game mechanically interesting, but we also want people to spend as much time as possible interacting with other people (because they're the most interesting "content" we have avaliable). We'd generally like to find ways to spend less time on mechanical tasks - through streamlining or, where acceptable, simplification - so they can spend more time dealing with people.[/quote]
Thanks! I appreciate the response and totally understand. Just don't want into another game and then have an NGE.
What is the reasoning behind not allowing the tower to online/offline more than one thing at a time? With this new expansion it'll be significantly quicker but I still assume I am not able to online/offline more than 1 item at a time.
|

ZaBob
Twilight Labs Unsung Voices
9
|
Posted - 2011.11.25 07:42:00 -
[163] - Quote
Did you mean to post this in the Player-owned Customs Office thread, or did you mean to post a different link?
I'm guessing you meant to post in the other thread; the only Fuel Pellet page is just the CSM item with no real content.
Thanks, though, either way. |

Icarus Helia
Fine Goods for Fine Gentlemen
12
|
Posted - 2011.11.25 07:52:00 -
[164] - Quote
Dario Kaelenter wrote:L0v3r b0y wrote:Dario Kaelenter wrote:When the additional POS upgrades come along I hope they are spectacular so we finally get more for our isk than a big pi+¦ata in space to attract Capital/BS & Logi blobs  Agree with this point completely! As far as the rest of it goes, I Like! these changes. It does make it easier for my hauling monkeys to just "stuff as many gallente blocks into a Gallente/Serpentis tower as possible." As far as the whining about hauling ice, why are you hauling ice? I haul compressed! ice! That is, if i don't mine it in system or next door. There's this wonderful new ship called the "Rorqual", might want to check it out... Yeah for mining the ice in Lo sec or Null sec (not WH) then Rorqual is great (we can make em so more business for us!!) and that would likely be feeding POSs in Lo and Null sec. Doesn't work so well in a WH and in Empire! Many R&D corps would mine or buy close by and haul once to POS. In General I like the block idea IF there is a benefit to offset the extra work in : *Less Hauling
*Lower or no change in cost
This "upgrade" provides generally an increase in cost and more hauling!Many ppl here are engaging mouths b4 brains and saying "Oh the fuels blocks are less hauling" tho they don't come out of thin air and if they THINK about the production cycle and costs involved they may realise it's gonna cost them more in isk and hauling somewhere in that process. They either get to haul less and pay more or pay less and haul more. The HW/LO portion should have been set at a lower amount than the maximum possible to be consumed at present as I'm sure that a very large number of POSs don't have CPU and PG running 24/7 maxed out. For many this will represent a haul more and pay more scenario. CCP should be able to run the numbers or maybe they have and just decided inflation is good. Maybe they should be politicians!! I think the portion should have been more like 100/100 to make it more balanced and easier to calculate (4 Empire ice blocks for the LO and 2 for the HW). That way there would still be an increase in Ice Product business and also less of a cost increase for POS owners. Especially as this is closely following the PI changes with increases in costs ... double tax in Hi sec and more than tripple in lo sec on the Interbus PCOC's (17% rate on SISI currently) PS - Tip for posters ... COPY ya post b4 ya PREVIEW lol
you obviously did not read my post
Icarus Helia wrote:
For all panicing high-sec bear-POS owners
Please quit panicking...please. your costs are going to go DOWN. here is a breakdown currently on standard minmatar towers (most relevant to me - racial iso has no bearing in this argument)
BTW - this assumes 100% CPU and 10% PG usage (for all of you "efficient" POS owners)
Large Tower - Current Cost/30 days = 347mil ISK. New Cost = 363m ISK (equal at 50%PG usage) Medium Tower - current = 202mil ISK. New = 182mil ISK Small Tower - current = 129mil ISK. New = 91mil ISK
PS - if you aren't using all the PG and CPU you possibly can, then you aren't being efficient. the cost of all the other materials dwarfs the cost of LO/HW on all tower sizes and you should be ashamed that you weren't putting those other mats to good use by employing the maximum possible heavy water and liquid ozone usage. Also - small and medium towers are getting a cost reduction even at 0% usage of PG AND CPU
PPS - for the m3 people calling for reduced size to represent roughly 80% PG and CPU usage - they already did that.
228.5m3/hr at 100% 204.5m3/hr at 80%
Your costs will go down if you own anything other than a large tower using less than 50% of its power grid. HW/LO usage volume compensated for by reducing fuel requirement M3 hour to reflect 80%/80% usage, or 100%/60% usage. If that bar is set too high then your POS probably deserves to fail. haul compressed ice to your central production facility if you have more than one tower - low hauling requirements, and Ice refines at 100% at pos refinery arrays which now have short online/offline times.
Also - if your margins are so low that your "efficient" large tower can't absorb about a 20m ISK per month increase by simply charging a little more for the product, or writing the ISK off - you need to rethink your production/research strategy - because you are doing something gravely wrong, and it is a miracle that you can afford to even fuel the pos to begin with. |

ZaBob
Twilight Labs Unsung Voices
9
|
Posted - 2011.11.25 08:00:00 -
[165] - Quote
L0v3r b0y wrote:Sassums wrote:While for face value this update to POS's looks great, but when you dig down a bit, I do hope you aren't pulling what the NGE did to SWG. Please don't dumb to game down to drawn more players. Companies have tried that, and failed miserably.
It seems CCP takes the easy way out of some issues, such as the ECM Exploit you had with Magnatar systems in WH space. When will this issue be resolved. Instead of fixing the issue, you simply removed the advantage to the system altogether.
What about faction towers? You had said their drop rate was far too frequent, rather than fixing that up front, you simply remove them from dropping at all. When will they be reintroduced into the game?
When will you give CEO's and POS managers better control over who can access what? If I give someone access to High Slot 1, they can access High Slot 1 on every CHA within the pos. The only way to change this, is to require Config Starbase equipment or fuel manager. But even then, you can only divide up the access so far.
When will we have the ability to divide up the SMA like we do the CHA, to prevent theft among the corp members.
When will we have better logs on who is doing what within the POS, to allow us to catch thieves in the act? Whoa. What an excellent idea. An audit trail of who has removed what, and from what CHA's. Assinging a CHA to one member, or a particilaur group of members, so that not everyone who has access to ANY CHA can steal my shinies from it. Further, wouldn't it be nice to do the same thing with SMA's so that only 1-2 (or more, on your tastes) can steal the corp freighter, instead of anyone? And not just at POS's. The audit trail for Corp Hangars in stations would be nice too.
I worry that this will get forgotten, in a thread on fuel pellets. But anyway...
It's not just a matter of theft. I'm often left wondering -- "Is that MY shiny?" Or "I put a stack of shinies in there, but the stack is larger now." or "Which stack of shinies is mine?" I've abandoned stuff, just to avoid the risk of accidentally stealing a corpmate's stuff.
Many things could help this. An audit trail would at least let the question be answered by someone with sufficient access to read the audit log. Making CHAs and SHA's individually partitionable, and assign role-based access (not pre-defined roles, but roles that include individuals or any group of individuals you choose to define) would make it quite flexible.
Or you could have an access setting, where people can see just what they put in, and not anybody else's stuff.
I wonder if there might not be a significant performance advantage to any of these. Currently, it takes a painful length of time to open up our SHA or CHA, or our GSC of bookmarks. If SHAs and CHAs were partitioned so pilots saw just what they should have access to, the database queries would return fewer results, which might reduce database load, and whatever process sends that off to the client, and network bandwidth as well. Probably only the first is significant. |

ZaBob
Twilight Labs Unsung Voices
9
|
Posted - 2011.11.25 08:31:00 -
[166] - Quote
Icarus Helia wrote: PPS - for the m3 people calling for reduced size to represent roughly 80% PG and CPU usage - they already did that.
228.5m3/hr at 100% 204.5m3/hr at 80%
At first, I thought you meant they'd made a further adjustment, and II went back and reread all of CCP Greyscale's posts, didn't find it, and finally figured out what you meant.
You're referring to the fact that the fuel pellets are more compact than the sum of all the fuels, right? And that level is consonant with a 80% PG/CPU level.
Agreed. But that also assumes hauling all fuels, which is an unrealistic assumption for many of us.
I may be one of the m3 people, but I'm not calling for 80%.
At around 150 m3/hr, it starts to save me time to haul fuel pellets. At 100 m3/hr, it becomes significant.
If I were hauling the entire fuel load from Jita, I'd be happy enough with this change. That seems to be the group this change was designed to please. |

Eperor
Skyforger Tactical Narcotics Team
3
|
Posted - 2011.11.25 08:49:00 -
[167] - Quote
Size of blocks are to big still, and iots no change to houling amaount wath wie ned to to do, total size need to be for large tower so that its posible bring it with one houler not 10 haulers total m3 need to be 25k m3 per 30 days. curently it is like more than 100k m3 for 30 days calculate your self.
40 per hour 5m3 per block, hour usage is 200m3 per day that is 200 x 24 = 4800 per day per week 4800x7= 33600 per month 33600x4=134400m3
i wuld lowe that that decreased 10 times one block need to be 0,5 m3 not 5m3 that wil inpact our POS fueler live not make it misireble how it is now.
and decrerase a fuel bay size to on this mader thati ts posible to trow in it 14000 for large tower.
Ader ways that make no change atall ok lees brain ting but the same houling amount. |

Neo Agricola
BLACK-MARK
105
|
Posted - 2011.11.25 09:31:00 -
[168] - Quote
Eperor wrote:Size of blocks are to big still, and iots no change to houling amaount wath wie ned to to do, total size need to be for large tower so that its posible bring it with one houler not 10 haulers total m3 need to be 25k m3 per 30 days. curently it is like more than 100k m3 for 30 days calculate your self.
40 per hour 5m3 per block, hour usage is 200m3 per day that is 200 x 24 = 4800 per day per week 4800x7= 33600 per month 33600x4=134400m3
i wuld lowe that that decreased 10 times one block need to be 0,5 m3 not 5m3 that wil inpact our POS fueler live not make it misireble how it is now.
and decrerase a fuel bay size to on this mader thati ts posible to trow in it 14000 for large tower.
Ader ways that make no change atall ok lees brain ting but the same houling amount. QFT DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Celgar Thurn
Department 10
7
|
Posted - 2011.11.25 10:33:00 -
[169] - Quote
Several posts continue to mention doing ME research on the Fuel Block BPO. ME research does NOT reduce the amounts needed of planetary interaction derived materials on any BPOs. I presume it will reduce the amount of ice products required though. |
|

CCP Greyscale
C C P C C P Alliance
287

|
Posted - 2011.11.25 10:49:00 -
[170] - Quote
Scrapyard Bob wrote:Fuel block BPOs still not seeded on Singularity. Definitely not showing up at Thukker Mix factories (not even the Minmatar Fuel Block BPO). http://evemaps.dotlan.net/npc/Thukker_Mix/stations(Research time for ME/PE research is 3h 20m as a base, which looks correct. Same ME time as the various Ammo BPOs such as EMP L. Base waste factor on the fuel block BPOs is 5% with a 300 max runs per BPC.)
Confirming this, but it's just because the seeding hasn't been done yet. Shouldn't be anything to worry about.
To address most of the rest of the discussion, we're not reducing the volume on fuel blocks at this time. Sorry.
- This change is not intended to address volume issues in logistics, it's intended to address specific inventory management/manipulation headaches in the current system.
- I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for. Until we sit down and decide how to properly "balance" this aspect of gameplay, we're generally tending towards not explicitly designing with wormhole towers in mind, and assuming that the player ingenuity that got these towers up and running in the first place will deal with any minor curveballs we throw at it. Insofaras we have even a proto-policy about settled wormholes, I'd say "it's not supposed to be easy" is near the top of the non-list  |
|

Jack Dant
The Gentlemen of Low Moral Fibre
164
|
Posted - 2011.11.25 10:52:00 -
[171] - Quote
Celgar Thurn wrote:Several posts continue to mention doing ME research on the Fuel Block BPO. ME research does NOT reduce the amounts needed of planetary interaction derived materials on any BPOs. I presume it will reduce the amount of ice products required though. You are wrong, there is waste on PI materials in these BPOs as currently on Sisi. The waste is 5% so the only affected material is Oxygen, but it's there. The waste in a ME0 BPO is:
- 1 Oxygen.
- 8 Liquid Ozone.
- 8 Heavy Water.
- 20 Isotopes.
|

Neo Agricola
BLACK-MARK
106
|
Posted - 2011.11.25 10:57:00 -
[172] - Quote
CCP Greyscale wrote:..
To address most of the rest of the discussion, we're not reducing the volume on fuel blocks at this time. Sorry.
Thx for your reply.
i like the bold part... DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
|

CCP Greyscale
C C P C C P Alliance
287

|
Posted - 2011.11.25 11:13:00 -
[173] - Quote
Neo Agricola wrote:CCP Greyscale wrote:..
To address most of the rest of the discussion, we're not reducing the volume on fuel blocks at this time. Sorry.
Thx for your reply. i like the bold part...
If I could accurately predict the future, I'd have already retired to a private island in the Caribbean  |
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nardaq
Orion Expeditions
0
|
Posted - 2011.11.25 11:41:00 -
[174] - Quote
Your able to get info on all online towers and get the average LO and HW consumption on it? I'm curious on the difference compared to the 150/150 it will be @ the fuel block |

Dario Kaelenter
ACME HARDWARE
2
|
Posted - 2011.11.25 12:29:00 -
[175] - Quote
Icarus Helia wrote:
you obviously did not read my post
You obviously didn't read mine !
And yeah I am talking Large R&D POS And I also have had experience with Mediums and Lo sec Large and WH Large (why even risk putting up anything other here !?)
Hi sec we only really use HW for Labs so LO use is pretty minimal 50 to 60 p hr Others vary depending on the climate and objective of the week pretty much.
And this is kinda like deciding to tax everyone at the highest rate cause we feel like a change ... it that happened then you bet ppl would protest and it would get nasty !
Sure it's not real $$ tho as per my calcs we have faced 3 fold increases already in fuel costs with CCP's cool new FeaturesGäó it's more time and effort that needs to be put into chores that would rather go on fun stuff that they to encourage us into. And I'm sure it won't just be us passing on the increased costs so I'm just thinking along the chain to the PVPers who already moan about how much boring stuff they have to do to afford the cool ships that are just going up and up in price. |

Eperor
Skyforger Tactical Narcotics Team
4
|
Posted - 2011.11.25 13:01:00 -
[176] - Quote
Dario Kaelenter wrote:Icarus Helia wrote:
you obviously did not read my post
You obviously didn't read mine ! And yeah I am talking Large R&D POS And I also have had experience with Mediums and Lo sec Large and WH Large (why even risk putting up anything other here !?) Hi sec we only really use HW for Labs so LO use is pretty minimal 50 to 60 p hr Others vary depending on the climate and objective of the week pretty much. And this is kinda like deciding to tax everyone at the highest rate cause we feel like a change ... it that happened then you bet ppl would protest and it would get nasty ! Sure it's not real $$ tho as per my calcs we have faced 3 fold increases already in fuel costs with CCP's cool new FeaturesGäó it's more time and effort that needs to be put into chores that would rather go on fun stuff that they to encourage us into. And I'm sure it won't just be us passing on the increased costs so I'm just thinking along the chain to the PVPers who already moan about how much boring stuff they have to do to afford the cool ships that are just going up and up in price.
heere you right ships wil go up defently allready going slowly but going. |

Romandra
Strange Energy Gentlemen's Agreement
15
|
Posted - 2011.11.25 13:14:00 -
[177] - Quote
Largo Coronet wrote:Am I blind, or has there been no CCP response in this thread to the loss of sovereignty bonuses? And if there hasn't been, could we please get one?
You are blind. CCP stated in this thread that the sov fuel bonus will remain.
|

Aluminy
Ethereal Wolves AAA Citizens
3
|
Posted - 2011.11.25 13:50:00 -
[178] - Quote
CCP Greyscale wrote:To address most of the rest of the discussion, we're not reducing the volume on fuel blocks at this time. Sorry. - This change is not intended to address volume issues in logistics, it's intended to address specific inventory management/manipulation headaches in the current system. - I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for. Until we sit down and decide how to properly "balance" this aspect of gameplay, we're generally tending towards not explicitly designing with wormhole towers in mind, and assuming that the player ingenuity that got these towers up and running in the first place will deal with any minor curveballs we throw at it. Insofaras we have even a proto-policy about settled wormholes, I'd say "it's not supposed to be easy" is near the top of the non-list 
while i agree 100% with the bold part...
i do have friends and corp mates in a wh and hate to see WH players getting screwed~ while 110% of the people i personally know in a wh are lookin forward to this change it just goes to show you how WH'ers get zero love! its next to impossible to get a voice for them into the csm cause everyone cries bout nullsec (being a nullsec dweller myself)...
but meh... wh dwellers are made of more resilient stuff i guess
|

Mr Kidd
Center for Advanced Studies Gallente Federation
178
|
Posted - 2011.11.25 15:01:00 -
[179] - Quote
I really don't care for this new feature. The blocks add complexity to a routine chore in game. Complexity is fine and good, just not to routine CHORES.
But I will say, players having to be ready for this change without some automated seemless switchover from CCP is pretty cool. Means people need to be on top of the game, paying attention. For those that don't it's certain disaster. There's going to be an awful lot of towers in w-space that are going to go offline. I'm looking forward to scooping up lots of goodies. Hangars and SMA's are going to become veritable pinata's in space.
Thanks CCP! We want breast augmentations and sluttier clothing in the NeX! |

Esrevid Nekkeg
Justified and Ancient
71
|
Posted - 2011.11.25 15:30:00 -
[180] - Quote
CCP Greyscale wrote:Insofaras we have even a proto-policy about settled wormholes, I'd say "it's not supposed to be easy" is near the top of the non-list  Good to hear. It's indeed not easy having a permanent presence in a wormhole, but that's the challenge. Please let it stay that way.
Aluminy wrote:but meh... wh dwellers are made of more resilient stuff i guess Yes, yes we are......
As for the rest: -Alt in Thukker Mix station: check -Component assembly array anchored at POS: check -A month worth of extra fuel (on top of the regular buffer) to start immediate production: check -Reserved research slots in Lab for ME and PE research on second and third BPO: check -Alt in Jita with blockade runner for emergency fuel runs as backup: check
I think we got it covered. Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

Sinzor Aumer
Atlas Research Group Vanguard Venture Alliance
4
|
Posted - 2011.11.25 17:41:00 -
[181] - Quote
CCP Greyscale wrote:We're of the opinion that the extra interestingness of the separate LOz and HW doesn't justify the increase in complexity. We understand your position, but we don't agree that keeping this extra complexity in this system is good for the game as a whole. You are confused. Let me help you. There are people, who like complexity (in POS management for this case). And there are people, who like simplicity. You say: "Let's please simpletons, as there are many of them!" And when you do it, complexity-likers start to freak out.
Here is what I suggest, to please both sides: Make a simple but inefficient way, and a complex but efficient way.
In case of POS-fueling (and Liquid Ozone / Heavy Water problem) - it could be like that: You introduce a fuel economizer bay. Every hour the POS tower takes pellets, consumes them - but spits out excess LO&HW into this bay. If the economizer is full, they are lost, obviously. People who like complexity will utilize this into new pellets. Simpletons will do nothing about it, as it's "oh so insignificant cost". Everyone's happy.
|

Dario Kaelenter
ACME HARDWARE
2
|
Posted - 2011.11.25 17:53:00 -
[182] - Quote
CCP Greyscale wrote:To address most of the rest of the discussion, we're not reducing the volume on fuel blocks at this time. Sorry. - This change is not intended to address volume issues in logistics, it's intended to address specific inventory management/manipulation headaches in the current system. - I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for. Until we sit down and decide how to properly "balance" this aspect of gameplay, we're generally tending towards not explicitly designing with wormhole towers in mind, and assuming that the player ingenuity that got these towers up and running in the first place will deal with any minor curveballs we throw at it. Insofaras we have even a proto-policy about settled wormholes, I'd say "it's not supposed to be easy" is near the top of the non-list 
Currently I don't see any specific inventory management/manipulation headaches in the current system
POS needs one thing we feed it with that ... We used to stock up all fuels together at one time to have it last X number of days tho when PI came along we instead shared out the feeding.
New system looks to create MORE specific inventory management/manipulation headaches as now EVERYONE has to feed the POS the amount of fuel to run it at 100% CPU and PG 24/7 whether we do or not.
That's MORE product to haul in respect of the LO and HW which next to the Isotopes (@ 30% volume) accounts for about 52% of the hauling volume on our more active POS. This proposed increase equates to an extra 2,150m3 to haul for 4 weeks fuel. Regardless of the size of the fuel blocks this has to be hauled somewhere to make the blocks in the 1st place. 
For a Large Hi sec R&D POS which uses more HW than LO these changes result in an 400% increase in the LO required and a 31% increase in the volume of fuel needed to haul to make the blocks in HW & LO alone ... effectively 35,920m3 more to haul.
IF the requirement was instead 100/100 to make the blocks then this would only give an 8% increase in the volume hauled to produce the blocks (just over 9,000m3) and for those that were running closer to 100% CPU and PG 24/7 b4 then they would get a 21% reduction in amount hauled (26.700m3).
nardaq wrote:Your able to get info on all online towers and get the average LO and HW consumption on it? I'm curious on the difference compared to the 150/150 it will be @ the fuel block
I would think though that there would be a far greater number of POSs that are running more with one closer to max while the other is lower as only hi sec POSs at war will bother having defenses online using PG and LO while there would still be a number of lo and null sec POSs that would be mining only or just providing corp and ship hangers with defenses using much more PG than CPU.
So come on CCP ... check it and talk to ya economist that ya touted as being a valuable and rare asset as far as any MMORPG goes !
|

Sinzor Aumer
Atlas Research Group Vanguard Venture Alliance
4
|
Posted - 2011.11.25 18:10:00 -
[183] - Quote
Scrapyard Bob wrote:Knug LiDi wrote: The changes to the cost to produce reactions at POSs are very sensitive to operating costs, as our percentages are slim. I speak as someone who doesn't get the moon goo for free.
... The only towers at a risk of costing slightly more are large towers. The cost savings on small/medium towers far outstrip the amount of ISK added back to the 30-day fuel costs by increased HW/LOz needs. Bob, you don't get it. Your calculations are based on "today price", which means they are fail, sorry. Prices can change 2-fold within a day, and you know it.
It's not about ISK we loose when switching to pellets. It's about being able to compete on the market. Suppose corp A has 100500 POSes and enjoys sovereignity fuel bonus. They can afford waste as much LO/HW as they want and still be competitive with corp B. The corp B has 1 POS without sovereignity, but optimizes LO/HW tightly. If CCP switch to dumb mode, the corp B will no longer be competitive with A. It will wipe small corps from T2 production. No need to explain the consequences: no new start-ups in-game, more monopoly, less fun.
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gargars
Cohesion Inc Beyond-Repair
15
|
Posted - 2011.11.25 18:25:00 -
[184] - Quote
CCP Greyscale wrote: I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for.
Not trying to be rude but it doesn't matter if years ago you anticipated long-term POS use in wormholes or not. You have known for years that they are, so frankly what you are saying (to me) is a cop out in the old (or not so old) CCP style, not the new 'we care about you' way. I really hope I am wrong, but this thread and the 'new and improved' PI thread are worrisome with their old school tone. |

ZaBob
Twilight Labs Unsung Voices
10
|
Posted - 2011.11.25 19:01:00 -
[185] - Quote
CCP Greyscale wrote:Scrapyard Bob wrote:Fuel block BPOs still not seeded on Singularity. Definitely not showing up at Thukker Mix factories (not even the Minmatar Fuel Block BPO). http://evemaps.dotlan.net/npc/Thukker_Mix/stations(Research time for ME/PE research is 3h 20m as a base, which looks correct. Same ME time as the various Ammo BPOs such as EMP L. Base waste factor on the fuel block BPOs is 5% with a 300 max runs per BPC.) Confirming this, but it's just because the seeding hasn't been done yet. Shouldn't be anything to worry about. To address most of the rest of the discussion, we're not reducing the volume on fuel blocks at this time. Sorry. - This change is not intended to address volume issues in logistics, it's intended to address specific inventory management/manipulation headaches in the current system. - I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for. Until we sit down and decide how to properly "balance" this aspect of gameplay, we're generally tending towards not explicitly designing with wormhole towers in mind, and assuming that the player ingenuity that got these towers up and running in the first place will deal with any minor curveballs we throw at it. Insofaras we have even a proto-policy about settled wormholes, I'd say "it's not supposed to be easy" is near the top of the non-list 
|

Icarus Helia
Fine Goods for Fine Gentlemen
13
|
Posted - 2011.11.25 19:22:00 -
[186] - Quote
gargars wrote:CCP Greyscale wrote: I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for.
Not trying to be rude but it doesn't matter if years ago you anticipated long-term POS use in wormholes or not. You have known for years that they are, so frankly what you are saying (to me) is a cop out in the old (or not so old) CCP style, not the new 'we care about you' way. I really hope I am wrong, but this thread and the 'new and improved' PI thread are worrisome with their old school tone.
I live in a wh and don't understand why other wh dwellers are so concerned? if this minor change is something you cant adapt to, I am inclined to believe you really don't belong in a WH to begin with.
it is supposed to be hard to run a pos in wh. anyone with a few braincells to rub together who lives in a wh will have absolutely no problem adapting to this new "challange" as most already run their poses at full or at least high LO/HW usage. While it does add an extra step - an ammo assembly array is something every wh tower cluster I have ever seen has - and I doubt that the slots for a a day or two will be missed all that much.
this change benefits far more people than it hurts - why are you highsec "efficiency" ***** so short sighted and selfish? |

Icarus Helia
Fine Goods for Fine Gentlemen
13
|
Posted - 2011.11.25 19:44:00 -
[187] - Quote
Dario Kaelenter wrote:Icarus Helia wrote:
you obviously did not read my post
You obviously didn't read mine! And yeah I am talking Large R&D POS And I also have had experience with Mediums and Lo sec Large and WH Large (why even risk putting up anything other here !?) Hi sec we only really use HW for Labs so LO use is pretty minimal 50 to 60 p hr Others vary depending on the climate and objective of the week pretty much. And this is kinda like deciding to tax everyone at the highest rate cause we feel like a change ... it that happened then you bet ppl would protest and it would get nasty ! Sure it's not real $$ tho as per my calcs we have faced 3 fold increases already in fuel costs with CCP's cool new FeaturesGäó it's more time and effort that needs to be put into chores that would rather go on fun stuff that they to encourage us into. And I'm sure it won't just be us passing on the increased costs so I'm just thinking along the chain to the PVPers who already moan about how much boring stuff they have to do to afford the cool ships that are just going up and up in price.
comparing old fuel requirements and new fuel requirements - new fuel requirements are lower cost overall. the oddball is the large tower under 50% PG usage.
at 50 units of LO per hour - your hourly M3 increase is 11.5m3. that is 8280m3 per month per tower. sure, maybe you got screwed a little - but many more people didn't - especially those who have to haul fuel to 50 different towers of all different races who's jobs just got a lot less spreadsheety - even if they do need to haul more. instead of complaining about this change - look into ways to benefit from it. fuel block production may become lucrative. failing that - there is compressed ice available which you should really look into to compensate for your increased hauling requirements... |

ZaBob
Twilight Labs Unsung Voices
10
|
Posted - 2011.11.25 19:44:00 -
[188] - Quote
CCP Greyscale wrote:To address most of the rest of the discussion, we're not reducing the volume on fuel blocks at this time. Sorry. - This change is not intended to address volume issues in logistics, it's intended to address specific inventory management/manipulation headaches in the current system. - I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for. Until we sit down and decide how to properly "balance" this aspect of gameplay, we're generally tending towards not explicitly designing with wormhole towers in mind, and assuming that the player ingenuity that got these towers up and running in the first place will deal with any minor curveballs we throw at it. Insofaras we have even a proto-policy about settled wormholes, I'd say "it's not supposed to be easy" is near the top of the non-list 
(Retrying, since the forum software borked my previous response)
First, thanks for your response. I appreciate the clarification of your intentions, even if they are to ignore the concerns of WH dwellers. That is seriously a lot better not knowing if you have heard us, and I appreciate your explanation of your thinking.
And I never expected WH life to be easy, and you're right, we will deal with this. I doubt it will even significantly impact the number of towers in WH's.
However, I need to point out that this is not a WH-only concern. It really affects ANYBODY who has optimized their hauling needs. All that effort to optimize is now nerfed, and we now have to haul more. The only people to benefit are those too lazy to optimize their hauling.
The only thing WH-specific here is that we have a bit more incentive to optimize our hauling.
But we face the same issue with our hisec research tower. We're limited by CPU, so we don't need a lot of power grid. We were hauling 103.1 m3/hr of ice fuel. Now, if my calculations are correct for a tier 2 faction tower, we will need to haul 135 m3/hr to make our fuel pellets, or we will need to haul 150 m3/hr to haul premade fuel pellets. Which we then have to manufacturer. We're not going to be buying them on the market -- just because then we would have to haul more.
Hauling is an important part of the game -- as a challenge to be optimized. It's not a rewarding activity in itself.
You've just taken away the challenge, and added to the tedium.
If it's worth removing the challenges, then at least, don't add to the tedium. Reduce the pellet m3, or the ice fuel m3, or both.
I would much rather spend the time that I will now spend hauling, on training new capsuleers, looking to improve retention in our corp and in the game. |

ZaBob
Twilight Labs Unsung Voices
10
|
Posted - 2011.11.25 20:22:00 -
[189] - Quote
Icarus Helia wrote: this change benefits far more people than it hurts - why are you highsec "efficiency" people so short sighted and selfish? And how did you wh people who are complaining even manage to hold on to your system if this ruins your parade?
I am FAR from convinced this change benefits more people than it hurts.
Worse, I think it penalizes the very people who put the most thought and effort into the game.
If towers were a new-player issue, I'd happily swallow the extra effort to make it easier for them.
I'm far less inclined to see my life made harder, just to make things a bit simpler for people too intellectually lazy to do a bit of arithmetic, or to site their planetary fuel production near their towers.
I'm not saying making it easy for them isn't a good thing. Not everyone wants the same thing out of the game. But on the whole, I think biasing the game further toward a mindless style of play does not make it richer or more rewarding.
There are people who choose to optimize differently, and choose not to spend time on planetary, and haul everything. If their PG/CPU usage is within range, they'll benefit a little by this. But I just can't see that SMALL benefit for that group as being balanced by the overall expansion of what has to be the most boring operation in EVE. At least while doing hisec mining, you can do other stuff.
Overall, the biggest impact is going to be people spend more time hauling, all over EVE, not just in WHs.
Balance that against an absolute maximum of 20% reduction in m3 (generally far less if any) and a few minor arithmetic/record keeping simplifications. I just cannot see this as being net good.
I've said before, I don't hate the idea. But I cannot see that it has the benefit, overall, that CCP Greyscale is looking for, and I'm hoping to persuade him to tweak it so it does.
Or drop it and make his life simpler. I'd rather see him move on to thinking about more serious POS tinkering. I completely understand why he'd be reluctant to do that; I would be, too. It's still my recommendation, if it makes his life simpler.
But if I fail to make my case, so be it. That will be my new reality. I'd rather haul then spend my time complaining. |

ZaBob
Twilight Labs Unsung Voices
10
|
Posted - 2011.11.25 20:43:00 -
[190] - Quote
Icarus Helia wrote: failing that - there is compressed ice available which you should really look into to compensate for your increased hauling requirements...
And how, exactly, does compressed ice help me?
100 m3 vs 78 m3 of refined product I haul now? And not even in the proper ratio? |

Icarus Helia
Fine Goods for Fine Gentlemen
15
|
Posted - 2011.11.25 21:02:00 -
[191] - Quote
ZaBob wrote:Icarus Helia wrote: failing that - there is compressed ice available which you should really look into to compensate for your increased hauling requirements... And how, exactly, does compressed ice help me? 100 m3 vs 78 m3 of refined product I haul now? And not even in the proper ratio?
compressed dark glitter and compressed glare crust in equal amounts.
also forum ate a different post i was planning to make. so here's the TL;DR of that
these changes were made specifically because of large scale pos operation, and the niche industry was introduced as well for new players/ casual players so that you highseccers don't have to worry much about it from either a hauling or cost standpoint, but not both - creating incentive to invest in this new industry.
that having been said, I am not against a reduction in fuel block M3 to match say...25 days of fuel in the current fuel bays, then tweak fuel bays to hold 30 days of whatever that size is. that seems to me to be the best solution to solidify the new industry, and keep people from whining about the oh so dramatic hauling changes. I just don't think that it is the crisis people currently seem to think it is. |

ZaBob
Twilight Labs Unsung Voices
10
|
Posted - 2011.11.25 23:11:00 -
[192] - Quote
Icarus Helia wrote:ZaBob wrote:Icarus Helia wrote: failing that - there is compressed ice available which you should really look into to compensate for your increased hauling requirements... And how, exactly, does compressed ice help me? 100 m3 vs 78 m3 of refined product I haul now? And not even in the proper ratio? compressed dark glitter and compressed glare crust in equal amounts. also forum ate a different post i was planning to make. so here's the TL;DR of that these changes were made specifically because of large scale pos operation, and the niche industry was introduced as well for new players/ casual players so that you highseccers don't have to worry much about it from either a hauling or cost standpoint, but not both - creating incentive to invest in this new industry. that having been said, I am not against a reduction in fuel block M3 to match say...25 days of fuel in the current fuel bays, then tweak fuel bays to hold 30 days of whatever that size is. that seems to me to be the best solution to solidify the new industry, and keep people from whining about the oh so dramatic hauling changes. I just don't think that it is the crisis people currently seem to think it is.
That doesn't give me the racial isotopes, but I'll do the full analysis of the options later. I may have given up on that prematurely. Thanks.
(And I've learned useful information from a number of your posts in the past, so thanks for those, too, while I'm at it).
That would shift the breakeven points downward, but I don't think it changes the relative positions of anything. Still, if it offsets the added time from this change, I'll take it.
I quite agree it's not a crisis. Pain point, yes. IMO, going in the wrong direction, yes. Crisis, no, definitely not.
But this is the window of opportunity to speak up. If we don't speak up now, then we live with it. Or if I lose the argument, we live with it. Even then, if we come out with a better understanding, we come out ahead.
I'm far more worried about the POCO changes; my worst case scenario there isn't pretty. But that's also a lot harder to fix, and the outcome is far from clear. I'd be happy for CCP Omen to be right. |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
17
|
Posted - 2011.11.26 02:48:00 -
[193] - Quote
now if only you can open up 0.4 systems to moon mining we'll be in business! |

Caghji
Science and Trade Institute Caldari State
3
|
Posted - 2011.11.26 03:22:00 -
[194] - Quote
just like to give a +1 to zabob and his arguments on this topic
every time i read a dev post or someone else's post and go to reply i see zabob has already covered everything i wanted to say on the matter.
I get the impression that the people who don't understand the situation either are not POS 'hauling monkies' (to use a term from earlier on from a very 'understanding CEO') or just operate a max of 2 or 3 POSs.
The people you should be listening to are the 'hauling monkies' who look after 20, 30, 40+ towers a week........
I think the thing that is annoying the hauling monkies is not the change itself its the way CCP are trying to sell it as a change which 'will make hauling monkies life easier' and allow them to get back into more player interaction parts of the game - which is just plain wrong - it does the exact opposite! - this leads us hauling monkies to realise the dev doesn't actually understand fully the product he is 'developing' which tends to make us lose confidence.
If the pitch for the change had been - ..."we are making a change - its going to annoy hauling monkies but we don't care about hauling monkies - stuff 'em ....." then us hauling monkies would shake our fist and go yahh boo hiss CCP - but at least we would know tthat the devs understood what their product change would do
|

Nyla Skin
Caldari Provisions Caldari State
35
|
Posted - 2011.11.26 07:21:00 -
[195] - Quote
question: is there a pos array where you can produce said fuel blocks? |

Scrapyard Bob
EVE University Ivy League
400
|
Posted - 2011.11.26 07:24:00 -
[196] - Quote
Nyla Skin wrote:question: is there a pos array where you can produce said fuel blocks? Ammo Array or Component Array
|

Nyla Skin
Caldari Provisions Caldari State
35
|
Posted - 2011.11.26 07:36:00 -
[197] - Quote
Scrapyard bob: Is that knowledge or conjecture?
CCP Greyscale wrote: We're always working on something
Well don't let it stop you from rechecking previous changes to see whether you 'hit the mark'. If you had done it with anomalies there propably would have been less stopped subscriptions. |

Aineko Macx
Royal Amarr Institute Amarr Empire
24
|
Posted - 2011.11.26 09:07:00 -
[198] - Quote
ZaBob wrote:Um, I agree that people are underestimating the difficulty and complexity, but you seriously understate the value and power of virtualization technology for testing.
Once you test the script to alter the fuels, you *discard* the changes, and return to your snapshot.
And a snapshot of a 100GB database does *not* take 100GB, if it was based on another base snapshot. If you make 1GB of changes to a 100GB database, and snapshot, it takes around 1GB of storage. With virtualized storage and things like ZFS, yes. But CCP is a Microsoft drone, so there's no such thing... |

Jack Dant
The Gentlemen of Low Moral Fibre
169
|
Posted - 2011.11.26 10:53:00 -
[199] - Quote
Nyla Skin wrote:question: is there a pos array where you can produce said fuel blocks? The devblog, it's not long. Read it. |

Scrapyard Bob
EVE University Ivy League
401
|
Posted - 2011.11.26 12:46:00 -
[200] - Quote
Nyla Skin wrote:Scrapyard bob: Is that knowledge or conjecture?
Since the BPOs have not been seeded on Sisi and will only show up on TQ on patch day, all we have to go off of is:
Quote:Fuel blocks can now be produced in Component Assembly Arrays as well as Ammunition Assembly Arrays
Straight from the latest devblog on the topic: http://www.eveonline.com/devblog.asp?a=blog&nbid=3143
|

ZaBob
Twilight Labs Unsung Voices
12
|
Posted - 2011.11.26 22:00:00 -
[201] - Quote
Aineko Macx wrote:ZaBob wrote:Um, I agree that people are underestimating the difficulty and complexity, but you seriously understate the value and power of virtualization technology for testing.
Once you test the script to alter the fuels, you *discard* the changes, and return to your snapshot.
And a snapshot of a 100GB database does *not* take 100GB, if it was based on another base snapshot. If you make 1GB of changes to a 100GB database, and snapshot, it takes around 1GB of storage. With virtualized storage and things like ZFS, yes. But CCP is a Microsoft drone, so there's no such thing... well, Hyper-V lol
No, with things like VMWare, or VirtualBox, or even Microsoft's own Virtual PC -- all if which run under Windows just fine, no Hyper-V needed. On my own systems, I use VMWare Workstation; at work, I use VirtualBox because it's free. i like VMWare a bit better, but VirtualBox is good enough and I don't have to deal with getting purchasing approval.
I do this all the time, sometimes over and over again in the same day. I've done this for many years. My knowledge of this is not merely theoretical.
It also works fine with Amazon EC2, and that works fine with Windows (although it's more expensive to use Windows there, due to licensing). EC2's EBS snapshots require a bit more juggling and tracking to use this way, but it can be done.
ZFS has nothing whatsoever to do with this; it works with any filesystem, because it works at the level of virtualized storage. Only the modified pages become part of the snapshot. (I think the VMs may have some filesystem-specific optimizations, but that's not essential). It works fine with NTFS, FAT16, FAT32, efs2, efs3, swap, or random data you dump in using dd using Linux.
Watch out for becoming an OS bigot. It makes you myopic.
Seriously, if you're developing or testing anything with big datasets, or complex setup, or involving installation, you should be using virtual machines. You can host them on any platform you find convenient -- PC, Mac, Linux, the cloud, or a bare-metal hypervisor. The time and cost savings are enormous, and the ability to construct repeatable test environments is irreplacible
If you're running Windows VMs, you'll want an MSDN subscription to give you licenses for the various Windows versions (for several virtual machines). |

Cynosurza
FCON Aerarium Militare Fidelas Constans
0
|
Posted - 2011.11.28 17:53:00 -
[202] - Quote
So, I just want to confirm. The 10x increase in fuel usage in the tower, does not mean a 10x increase in regular POS fuel needed to make the block, because the requirements for making 1 run of 40 is the same as it was for making 1 run of 4, correct? |

Scrapyard Bob
EVE University Ivy League
409
|
Posted - 2011.11.28 18:39:00 -
[203] - Quote
Cynosurza wrote:So, I just want to confirm. The 10x increase in fuel usage in the tower, does not mean a 10x increase in regular POS fuel needed to make the block, because the requirements for making 1 run of 40 is the same as it was for making 1 run of 4, correct?
The materials for each batch are as originally listed - but the batch now makes 40 blocks instead of 4, and the standard towers consume 10/20/40 blocks per hour (instead of 1/2/4 per hour).
|

Zagdul
Clan Shadow Wolf Fatal Ascension
202
|
Posted - 2011.11.28 20:33:00 -
[204] - Quote
CCP Greyscale wrote:Hiram Alexander wrote:When will the bpo's go up for sale, so that we can start getting ready...? On Crucible launch day, ie, around two weeks before the switchover Chigger Troutslayer wrote:Faction tower fuel savings was addressed. Does this mean we will also get a fuel use bonus for Sov? Yes. http://wiki.eveonline.com/en/wiki/Sovereignty_guide
Quote:25% less fuel is consumed by Starbases anchored in the system by corporations belonging to the sovereignty holding alliance.
Has this been nerfed to 10%?
It's not Rocket Surgery |
|

CCP Greyscale
C C P C C P Alliance
291

|
Posted - 2011.11.28 23:35:00 -
[205] - Quote
Zagdul wrote:CCP Greyscale wrote:Hiram Alexander wrote:When will the bpo's go up for sale, so that we can start getting ready...? On Crucible launch day, ie, around two weeks before the switchover Chigger Troutslayer wrote:Faction tower fuel savings was addressed. Does this mean we will also get a fuel use bonus for Sov? Yes. http://wiki.eveonline.com/en/wiki/Sovereignty_guideQuote:25% less fuel is consumed by Starbases anchored in the system by corporations belonging to the sovereignty holding alliance. Has this been nerfed to 10%?
Nope. Code's not been touched at all, it should be the same bonus as previously. |
|

Icarus Helia
Fine Goods for Fine Gentlemen
15
|
Posted - 2011.11.29 04:28:00 -
[206] - Quote
what will the npc price on these fuel bpo's be? |

Soldarius
Peek-A-Boo Bombers
78
|
Posted - 2011.11.29 05:41:00 -
[207] - Quote
I'm looking forward to all the offline POSes that will be scattered around as a result of folks not reading the forums and thus not putting fuel pellets in the fuel bay.
/me stares hungrily at the unpiloted niddy, Orca, and Tempest through his bomber's display interface. "How do you kill that which has no life?" |

Icarus Helia
Fine Goods for Fine Gentlemen
15
|
Posted - 2011.11.29 06:56:00 -
[208] - Quote
Soldarius wrote:I'm looking forward to all the offline POSes that will be scattered around as a result of folks not reading the forums and thus not putting fuel pellets in the fuel bay.
/me stares hungrily at the unpiloted niddy, Orca, and Tempest through his bomber's display interface.
FREE CAPITALS BEST CAPITALS! |

ZaBob
Twilight Labs Unsung Voices
12
|
Posted - 2011.11.30 06:43:00 -
[209] - Quote
Icarus Helia wrote:what will the npc price on these fuel bpo's be?
And why do we need to ask the question? After the release, no less. |

half san
Temnava Legion
0
|
Posted - 2011.11.30 11:40:00 -
[210] - Quote
40 fuel bloks for 1 cycle on large POS, so for one day you need 960 fuel block, on today prices of materials neded for production, of one fuel block, will lead as to 40 times more expensive maintenance of Large POS.
My mistake, wrong calculation. |

Scrapyard Bob
EVE University Ivy League
411
|
Posted - 2011.11.30 14:42:00 -
[211] - Quote
Old vs new Consumption (assuming a ME40 BPO of the fuel blocks and Production Efficiency V skill):
Coolant - 2/4/8 to 2/4/8 Enriched Uranium - 1/2/4 to 1/2/4 Mech Parts - 2/3/5 to 1/2/4 Oxygen - 7/13/25 to 5/10/20 Robotics - 1/1/1 to 0.25/0.50/1.00 Heavy Water - 38/75/150 to 38/75/150 Isotopes - 113/225/450 to 100/200/400 Liquid Ozone - 38/75/150 to 38/75/150
So Mech Parts consumption went down. Oxygen went down. Robotics was even or down. Isotopes went down.
HW/LOz went up either a little or a lot, depending on how much CPU/PG you were using before (but HW/LOz are not that expensive in the big picture when compared to the PI-sourced fuels and the isotopes).
Research time on the new BPOs is 3d3h if you have Metallurgy V trained, otherwise 4d4h in a POS lab without any skill in Metallurgy. Perfect ME for the fuel BPOs is ME40. |

Lucius Arcturus
Taggart Transdimensional Virtue of Selfishness
30
|
Posted - 2011.11.30 20:41:00 -
[212] - Quote
Looks like the block manufacturing process is fine, but blocks can't yet be dropped into starbase fuel bays. Taggart Website Taggart Blog Taggart WH Sales |
|

CCP Greyscale
C C P C C P Alliance
297

|
Posted - 2011.11.30 22:59:00 -
[213] - Quote
Lucius Arcturus wrote:Looks like the block manufacturing process is fine, but blocks can't yet be dropped into starbase fuel bays.
Yup, known issue, will be fixed shortly! |
|

Otin Bison
Bison Industrial Inc Thundering Herd
0
|
Posted - 2011.12.02 15:30:00 -
[214] - Quote
I am a HiSec dweller running a small corp with our own POS for R&D and manufacture. Just a small time operation for a group of us who's RL only allows us a few hours a day/week to play. We mine, run missions, explore as the mood strikes us as we all love the variety of things we can do in Eve withour limited play time.
A couple of related things here give me pause as we seem to be on the verge of loosing a couple of activities:
1. New PI Taxes. Up to now, we have been able to have 3 toons running 14 PI and 1 Manufacture planet on 24-48 hour cycles to keep up with fueling our POS (large faction). After going thru my own spreadsheets on PI production, factor in the new costs for export/import ... well, without getting into great detail, huge ISK drain for a small group. It just may not be economically viable for us to continue running a HiSec POS for the casual corp.
2. Fuel Blocks & Faction Towers. I read and understand where faction towers have received an increase to their fuel bays to compensate for loosing their decreased fuel requirements. This was done to try compensating for not being able to divide 1 fuel block. Well, after paying a premium price for the faction tower, a larger fuel bay is NOT adiquate compensation but, I can not think of anything better to do so, just had to vent.
TLDR :: Small time HiSec casual players will be hurt the most by these changes possibily pushing us toward extinction.
|

Arana Mirelin
Te'Rava Industries
18
|
Posted - 2011.12.02 15:50:00 -
[215] - Quote
Otin Bison wrote:I am a HiSec dweller running a small corp with our own POS for R&D and manufacture. Just a small time operation for a group of us who's RL only allows us a few hours a day/week to play. We mine, run missions, explore as the mood strikes us as we all love the variety of things we can do in Eve withour limited play time.
A couple of related things here give me pause as we seem to be on the verge of loosing a couple of activities:
1. New PI Taxes. Up to now, we have been able to have 3 toons running 14 PI and 1 Manufacture planet on 24-48 hour cycles to keep up with fueling our POS (large faction). After going thru my own spreadsheets on PI production, factor in the new costs for export/import ... well, without getting into great detail, huge ISK drain for a small group. It just may not be economically viable for us to continue running a HiSec POS for the casual corp.
2. Fuel Blocks & Faction Towers. I read and understand where faction towers have received an increase to their fuel bays to compensate for loosing their decreased fuel requirements. This was done to try compensating for not being able to divide 1 fuel block. Well, after paying a premium price for the faction tower, a larger fuel bay is NOT adiquate compensation but, I can not think of anything better to do so, just had to vent.
TLDR :: Small time HiSec casual players will be hurt the most by these changes possibily pushing us toward extinction.
Not going to get into the PI taxes argument.
Faction towers do get a boost to fuel consumption. Originally they didn't, but apparently TLDR has applied to dev posts as well.
Normal tower uses 10/20/40, tier 1 faction is 9/18/36, tier 2 faction is 8/16/32 blocks per hour.
And the casual high sec players will adapt, just as all others have when their environment changes. |

TorTorden
NorCorp Enterprise No Holes Barred
15
|
Posted - 2011.12.02 17:06:00 -
[216] - Quote
Jarnis McPieksu wrote:D'Kelle wrote:" starbase tweaks: an update reported by CCP Greyscale | 2011.11.23 13:14:14 | NEW | Comments You may remember from the earlier blog (hint: read that blog if you haven't already) that we're making some adjustments to starbases in Crucible. Based on discussion in the feedback thread, we have made some changes to our plan, which will be detailed here. We recommend ensuring that you keep enough old-style fuel in your tower to last three days past the scheduled switchover patch - so that, in the unlikely event that the patch runs into a technical glitch that prevents deployment, your towers won't go offline - and fill the rest up with fuel blocks. This should ensure a smooth switch-over. " Is it just me, but that word should makes me nervous.
CCP having bugs in their code that ensures all POS towers in EVE turn off simultaneously, offlining everything? As if that could ever happen.. pffft...You worry too much!I'm sure CCP is competent and has carefully tested their code and... .. ... What? STOP LAUGHING! It might all work out just fine!
All I know is on switch over day I'm logging off in an orca with blocks in it :P
|

aetherguy881
Malformed Entity
1
|
Posted - 2011.12.02 17:23:00 -
[217] - Quote
Is there an ETA yet? |

Flamehaired Death
The Order Of Viision
3
|
Posted - 2011.12.02 19:51:00 -
[218] - Quote
If you could please schedule change over closer to the biggest family holiday of the season...
well it would be like Xmas day for some players -- tons of POS with no shields to shoot !!!!
On the other hand many players would prefer you schedule this swtich for some time in the second week of January - when RL family and holiday issues aren't overriding their ability to focus on serious EVE issues. Heck I bet CCP staff would prefer that later time especially in the case where things don't go 100% smooth.
Just a thought along those "make the customers happier" line. Not like the 30 days costs you anything. |

CynoNet Two
GoonWaffe Goonswarm Federation
261
|
Posted - 2011.12.02 22:00:00 -
[219] - Quote
CCP Greyscale wrote:Lucius Arcturus wrote:Looks like the block manufacturing process is fine, but blocks can't yet be dropped into starbase fuel bays. Yup, known issue, will be fixed shortly!
Between this and the BPO-seeding delay, now you know why we pushed for an automated hand-over after the holidays...
At this rate you'll either patch it next Mon/Tue and give us a week to fuel all towers, or postpone it anyway. |

Scrapyard Bob
EVE University Ivy League
432
|
Posted - 2011.12.02 22:05:00 -
[220] - Quote
Agreed, pushing this off until the first or second week of January for the actually swap of fuel types would be a big benefit.
As for the small time operators - even with the current prices, they're not going to be much worse then what you were paying back when Isotopes were 600 ISK/u. Here's what you'll be paying per 30 days of POS fuel once we switch over to pellets:
Assumptions:
Coolant = 12500 Enr Uranium = 13500 Mech Parts = 12000 Oxygen = 500 Robotics = 90000 HW = 200 Isotopes = 500 Liq Oz = 420
Price per 30 days:
Small - 109M Medium - 216M Large - 430M
And that could go up/down by about 30M ISK (probably down, because I expect P2 to settle in around 11-12k ISK/u). At 430M, that would be a pellet price of around 14.9k/u. Pellet prices are currently much higher then that due to limited supply, speculation and profit-taking. Not many people are producing for the market yet (most of us are still doing ME/PE research). |

Miagen
Casual Mining Co.
0
|
Posted - 2011.12.03 00:33:00 -
[221] - Quote
So in short, us high sec casual players who made/harvested our own fuel, & bought the small faction towers ( before the prices skyrocketed ) will only get 3 weeks of fuel out of what use to give us 4. |

Pfaeron
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.03 02:54:00 -
[222] - Quote
I am very interested in the switchover being delayed until January.
This 2 weeks from when BPO's were seeded to the switchover event is going to land right smack dab in the middle of people's vacations. And since we can only put in 4 weeks (if you have sov bonus) or 3 weeks without it.. and some of the fuel needs to be real fuel.. and some needs to be energon blocks.. that's not enough slop on either side to be comfortable at all.
I do not want to be unable to sleep at night while on vacation because of this.. do you?
Please delay switchover until January.
[unless of course, you switch existing fuel to energon blocks and if you do that.. then there's no problem.. switch 'em over whenever you like]
|

Herping yourDerp
Federal Navy Academy Gallente Federation
185
|
Posted - 2011.12.03 03:21:00 -
[223] - Quote
so wait, 40 blocks an hour???? why do i think that is 10 times more then it should be. |

Scrapyard Bob
EVE University Ivy League
435
|
Posted - 2011.12.03 04:48:00 -
[224] - Quote
Herping yourDerp wrote:so wait, 40 blocks an hour???? why do i think that is 10 times more then it should be.
The original dev plan (a month ago?) was that towers would use: 1/2/4 blocks per hour for S/M/L and that a single batch of Fuel Block production would produce 4 blocks (with the ingredients being roughly equivalent to the existing large POS fuel ratio per hour). Block size was 50 m3.
We rightly pointed out that going with values that small would destroy the sov bonus and the faction tower fuel advantage.
So they raised the number by 10x, but also increased the amount made by the batch by 10x and decreased the size by 10x. So now towers will require 10/20/40 per hour, the batch makes 40 and the block size is now 5 m3.
...
Old vs new Consumption (assuming a ME40 BPO of the fuel blocks and Production Efficiency V skill):
Coolant - 2/4/8 to 2/4/8 Enriched Uranium - 1/2/4 to 1/2/4 Mech Parts - 2/3/5 to 1/2/4 Oxygen - 7/13/25 to 5/10/20 Robotics - 1/1/1 to 0.25/0.50/1.00 Heavy Water - 38/75/150 to 38/75/150 Isotopes - 113/225/450 to 100/200/400 Liquid Ozone - 38/75/150 to 38/75/150
(Not all towers burned a full load of HW/LOz. Most towers were all of one and maybe half of the other. Unless they were a hi-sec research tower in which case they probably burned very little LOz.) |

Pfaeron
Imperial Academy Amarr Empire
2
|
Posted - 2011.12.03 16:44:00 -
[225] - Quote
eveclient wrote:16:42:11 Notify You cannot place Gallente Fuel Block in this fuel bay
Still can't put blocks into the tower.
When is this going to be fixed? i.e. an eve-date. Lacking a date for when it will be fixed. When will you know when it will be fixed? i.e. a date for a date. |

Scrapyard Bob
EVE University Ivy League
436
|
Posted - 2011.12.03 17:02:00 -
[226] - Quote
Pfaeron wrote:eveclient wrote:16:42:11 Notify You cannot place Gallente Fuel Block in this fuel bay Still can't put blocks into the tower. When is this going to be fixed? i.e. an eve-date. Lacking a date for when it will be fixed. When will you know when it will be fixed? i.e. a date for a date.
It requires a full patch day, not just a "client update". So, whenever the next patch day is. Which, given CCP's track history with follow-up patches, means that we might see it this coming Tuesday. (CCP has said already that "it's fixed" in other dev posts.)
In the meantime, keep making new fuel blocks (at least 2 weeks worth), but leave some old-style fuel on hand (probably 3-6 weeks worth) just in case the migration gets pushed out into the Jan 2012 timeframe. |

Pfaeron
Imperial Academy Amarr Empire
2
|
Posted - 2011.12.03 18:19:00 -
[227] - Quote
o damnit.. I typed this all in once already and the post form left me with an empty freakin' message.. O I hate doing things twice. ---
So building the blocks isn't the problem. We already saw that the schedule was during the holidays and so we bought stacks of blueprints.. not just one set. Then built them in parallel so we got done in a hurry.
The problem is getting that fuel into the towers. I expected to be at least started with that process by now. And I need to be done with it soon.
Us manager types in EvE are typically managers or a bit more advanced in real life as well. We expect to have things done ahead of time and checked off.. We take vacations. I'm sure I'm not alone in this boat.
If this system is not working within say a week.. its going to be a big problem. People simply are not going to be around. Even if its all working in say 5 days.. and we have all the schedules.. that only gives me a couple days to delegate all the tasks and get my own part handled... working with everyon'es holiday schedules.. verifying it was all completed correctly..
Even now.. I should be no longer worried about the towers if it wasn't for this fuel block problem.. until after New Years. 4 weeks of fuel takes us past New Years.. no problem. But instead.. we need to be putting in some portion of fuel blocks.. to make it past New Years. But how much? Without some solid dates to work with, we can't plan properly. And even if we knew the dates and therefore could calculate how much reall fuel vs energon to put in each tower to make it past new years, we can't actually put it in still 'cause the game is borked. I need to get started on this process.. damned soon.. if it going to be done at all.
All this hassle because CCP considers it a risk to develop either (a) a sql script or similar to calculate the amount of fuel in the towers .. and replace existing fuel with equivalent fuel blocks. (I have php code to do the calculation part already based upon the posdetails.api.. its not that hard. CCP says they can't afford the testing time.. omg.. ) (b) allow burning of normal fuel ad-infinatum but not allowing new normal fuel to go in. when it runs out.. start burning energon [this would give us the extra advantage of not needing to bring back so much extra old fuel out of the tower after the switchover]
I'm trying to deal with their limitations and restrictions.. but its getting pretty damned difficult with each passing day.
There's a short fuse here.. and its getting shorter all the time. |

Shey Danu
New Eden Industrial Navy GREATER ITAMO MAFIA
0
|
Posted - 2011.12.04 01:31:00 -
[228] - Quote
The fuel pellets are okay. Not sure how the manufacturing will go, but we'll see.
Some of the points we found REALLY disappointing is some of the most basic but useful things that could have been addressed.
1) The ability to name corporate hangers and anything else anchorable. It's a simple string in the database, so how hard can this be?
2) LAG in the POS. It somehow became much much worse. Forgetting fitting from a POS, takes forever. All us null-sec peps are hating this I'm sure.
3) Kudos on the anchor time! :) That is amazingly helpful! (wanted to throw in something good in the list.. )
4) API management - PLEASE!!! Any major null-sec alliance has a better asset tracking system -outside- the game, not to mention the awesome programs like EveHQ and EveMon. Fixing the API to tell us WHICH HANGER or LAB, or hell SILO, would be so damn helpful! This of course could be made easier by being able to NAME the structures.
Please CCP? Change the ability to name a structure! |

Lightword
Cosmic Flight Industries Joint Alliance Blue
0
|
Posted - 2011.12.04 01:38:00 -
[229] - Quote
Well this will be awesome, 40 blocks of fuel per hour. Soon most PoS's will be offline since it takes just over 5 hours of ice mining with level 5 skills to make enough fuel blocks for one day. Since this is happening most players that live in WH space will be forced to leave. T3 ships will become a thing of the past. T2 mods and ships will now cost an arm and leg to even build.
So, basically ccp you are losing alot of players when this drops and I do mean alot. |

Icarus Helia
Fine Goods for Fine Gentlemen
16
|
Posted - 2011.12.04 09:10:00 -
[230] - Quote
Lightword wrote:Well this will be awesome, 40 blocks of fuel per hour. Soon most PoS's will be offline since it takes just over 5 hours of ice mining with level 5 skills to make enough fuel blocks for one day. Since this is happening most players that live in WH space will be forced to leave. T3 ships will become a thing of the past. T2 mods and ships will now cost an arm and leg to even build.
So, basically ccp you are losing alot of players when this drops and I do mean alot.
the costs are actually going down, this has been covered. or at least they would have gone down if the tax rates weren't so absurd at customs offices atm. I'm sure that will settle down though. |

Tiberious Sutherland
Federation Manufacturing Conglomerate
0
|
Posted - 2011.12.04 20:12:00 -
[231] - Quote
I'm just wondering if, along with these nifty, new fuel blocks, is CCP planning on increasing the available supply of Heavy Water and Liquid Ozone? I know one of the main benefits of fuel blocks is you no longer have to do all the math you used to. Especially since large towers now use exactly 150 HW and 150 LO regardless of how much PG and/or CPU your tower is actually using. But I'd bet that most towers weren't using 100% of the HW and/or LO that they could have because most towers couldn't setup enough arrays to run exactly 100% of the towers PG and/or CPU capacity. So, let's assume that every tower used to average about 60% CPU/PG (no clue what the actual average would be... I'm guessing CCP could figure that out). That would mean your average large tower used to use only 90 HW/LO per hour. So what the fuel blocks are effectively going to do is increase the demand on Heavy Water and Liquid Ozone by about 67% (assuming the 60% average usage in my example).
Even if the average was higher then 60%, the result is still going to be an increased demand on Heavy Water and Liquid Ozone. The actual increase will simply depend on what the average usage used to be. And if there is going to be no new sources of supply for these items, that's going to drive those costs up. Maybe one of the Dev's intentions was to drive up costs, but I was under the impression that since those commodities are basically only supply through mining, their costs would be controlled solely by players. Not by CCP messing with the market, even in an indirect fashion.
I'm absolutely NOT saying that I don't like the idea of the fuel blocks. I'm actually looking forward to them. I just don't want to see my fuel costs sky rocketting because no new Liquid Ozone or Heavy Water are being supplied to the market. |

Seleia O'Sinnor
Arklight Project Fade 2 Black
31
|
Posted - 2011.12.04 21:43:00 -
[232] - Quote
Tiberious Sutherland wrote:Even if the average was higher then 60%, the result is still going to be an increased demand on Heavy Water and Liquid Ozone. The actual increase will simply depend on what the average usage used to be. And if there is going to be no new sources of supply for these items, that's going to drive those costs up. Maybe one of the Dev's intentions was to drive up costs, but I was under the impression that since those commodities are basically only supply through mining, their costs would be controlled solely by players. Not by CCP messing with the market, even in an indirect fashion.
I'm absolutely NOT saying that I don't like the idea of the fuel blocks. I'm actually looking forward to them. I just don't want to see my fuel costs sky rocketting because no new Liquid Ozone or Heavy Water are being supplied to the market.
Oh btw CCP was considering moving Ice to lowsec/nullsec only. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Beran Panasper
Persnickety Pilots
0
|
Posted - 2011.12.04 23:59:00 -
[233] - Quote
I did some numbers on fuel usage by a normal Caldari and a DG large control tower, using current Jita prices, and 100% grid and cpu usage:
current fuels total 575k isks per hour for a normal tower current fuels total 466k isks per hour for a DG tower
The DG tower uses 75% of the ICE fuels, but inconsistent lower numbers of PI-based fuels, but the total is 19% lower than that of a normal tower.
current fuel block cost at zero waste: 540k isks (per hour) at 80% a DG tower will use 432k isks (per hour)
So this patch will lower the cost of running a tower, especially by lowering PI-fuel usage. Tower controllers should stop whining about increased cost of running towers always at 100% grid and cpu :)
CCP Greyscale: is the lower PI-fuel usage intentional?
-my two cents :)
|

Cygnet Lythanea
World Welfare Works Association
25
|
Posted - 2011.12.05 03:24:00 -
[234] - Quote
Seleia O'Sinnor wrote: Oh btw CCP was considering moving Ice to lowsec/nullsec only.
Yes, because major alliances need more isk, and more power over the in game economy and small corps need to just gtfo of their alliance only sandbox.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Tazmikella
MicroCon Enterprises
1
|
Posted - 2011.12.05 04:33:00 -
[235] - Quote
Sorry Beran and Icarus but you are wrong that it will not cost more ISK - but has nothing to do with the amount of fuel that goes into each block. The price is based on current Jita price and you can already see the price fuels going up because of the horribad Interbus taxes on PI. What used to cost 2 mil to pull from 5 planets now costs over 30 mil in taxes. That is going to be passed along and it will not settle. Let's see if we all remember when PI was introduced. Remember how much POS fuel components were and what they were 2 weeks later after PI introduction. And guess what? They did not go down and will not go down - just look at the market price history.
After much yammering about the fuel pods, SOV usage, research, and faction tower usage, the amount of fuel used is fairly equivalent, in fact, mech parts and oxygen are a couple points less. However, what fact that everyone is missing is that it will cost more because the fuel prices are continually going up because 1) people doing PI stopped doing PI and 2) the fighting over the gantries will limit the large groups for control.
Lightword is correct. CCP please look at what you are doing with the fuel prices. There is nothing wrong with the amounts of fuel pods or how this is done. What is wrong is PI, the taxes, and making gantries destructible/one per planet. And don't even get me started on Ice mining, please do put Ice fields only out in null sec and 0.0 (in a sarcastic tone of voice). You really think smaller corps are going to be able to afford 180+ mil a week for Custom Gantry (already they were 150+ mil a week ago) because other corps having nothing better to do then go blow up custom gantries. Cygnet is right on - thanks for making this unplayable for solo, small groups who can't compete with the big alliances sitting out in 0.0. Might as well stop inventing/building/selling and go scam in Jita, seems to be more money in that endeavor . |

Scrapyard Bob
EVE University Ivy League
440
|
Posted - 2011.12.05 05:05:00 -
[236] - Quote
Well, let's look at some current prices:
Coolant: 13000 ISK http://www.evemarketeer.com/item/info/coolant
Enriched Uranium: 13750 ISK http://www.evemarketeer.com/item/info/enriched_uranium
Mechanical Parts: 12000 ISK http://www.evemarketeer.com/item/info/mechanical_parts
Oxygen: 430 ISK http://www.evemarketeer.com/item/info/oxygen
Robotics: 80000 ISK http://www.evemarketeer.com/item/info/robotics
Heavy Water: 160 ISK http://www.evemarketeer.com/item/info/heavy_water
Isotopes: ~450 ISK
Liquid Ozone: 440 ISK http://www.evemarketeer.com/item/info/liquid_ozone
Which gives prices per 30-days of:
S: 104M ISK M: 206M ISK L: 409M ISK
Which is about what we were paying back in Oct 2011 prior to the PI tariffs being installed due to the higher fuel demands under the old system combined with the higher price of isotopes at the time. The new fuel blocks have less product in them, which offsets the PI tariff increase. And smart providers will figure out how to make their PI outputs cheaper so that they can get a higher premium while charging the same rate as those using less efficient setups.
The P1 products from PI have actually gone *down* this week in price, which is reducing the strain on the price of the upper tier products. |

Kaotixs
Angels and Demons Inc. Mordus Angels
0
|
Posted - 2011.12.05 11:17:00 -
[237] - Quote
Brunaburh wrote:Although I am glad you listened to the concerns about block size and faction towers, there still remains one significant issue, which is the fuel consumption.
Riptard Teg covered it in a blog post, if you aren't running a full grid/full cpu tower (as in probably 90% of towers out there) there are significant changes to cost since you aren't allowing for fuel variance in the ice products.
I want to say this again, I love the idea of fuel blocks.
I don't love the idea that fuel isn't variable based on CPU/Grid usage.
I mean really, you think after all these years it would be so hard to make a fuel block of all the static fuels and just have to measure Ozone and Heavy Water?
Fuel blocks should combine the PI materials and the Isotopes (all static measured fuels today), and then the ozone and heavy water should be variable (as it is today) based on usage.
It's not that complicated. It's also not 75-IQ stupid, which means it requires thought and planning, things that EVE is known for (in a good way).
Fuel blocks would still be racial due to the isotope inclusion.
Please?
EDIT WTF? I can't link the damn url. BBCODE failure??
I'm sorry but i disagree. wait i'm not sorry.70% of towers?? cheak your math hommie. most towers run at 65% of the avalible rid on CPU and power one if not both. this new fuel block is a god send for most. the few that dont use there grid can just utalize the tower better |

Beran Panasper
Persnickety Pilots
0
|
Posted - 2011.12.05 13:23:00 -
[238] - Quote
I didn't mean to evaluate PI-material increase. I was just comparing the change in pos-running per hour between normal and faction (DG) before and after fuel blocks. On that change POSses got cheaper and fuel volume on 100% grid and cpu also drops a bit in volume. So this change is only positive for pos runners on those accounts. It might even help on decreasing the influence of PI price increases.
PI is a totally different beast. Robotics, especially got 10 times more expensive, if not more. I know, I build T2 drones. But on the other hand, there's still NPC-bought PI stuff in the hangars as well, the guidance systems for example, at the same complexity level of robotics, still cost only 20k isks. CCP can only make an honest evaluation when all NPC influence is gone and the PI economy is normalised to the current setup.
I guess that the DUST dwellers will take over the PI industrial tasks, maybe they get better equipment, or mining efficiency skills to train for just that. PI would be their income to get money from the capsuleers. I never bought the idea that DUST dwellers are only hirelings to capsuleers: DUST biters will want their own economy and powerblock bulding capability. PI will be their economical means. PI materials are only needed for T2 modules and ships, so if we, capsuleers, want to fly those shiny ships, we'll have to pay for it, either through our own badly-done planet mining, or by paying the Zandhazen (Dutch terminology for land-bound soldiers, "Sand Hares" lit.) |

Cygnet Lythanea
World Welfare Works Association
26
|
Posted - 2011.12.05 14:45:00 -
[239] - Quote
Scrapyard Bob wrote:
S: 104M ISK M: 206M ISK L: 409M ISK
Which is about what we were paying back in Oct 2011 prior to the PI tariffs being installed due to the higher fuel demands under the old system combined with the higher price of isotopes at the time. The new fuel blocks have less product in them, which offsets the PI tariff increase. And smart providers will figure out how to make their PI outputs cheaper so that they can get a higher premium while charging the same rate as those using less efficient setups.
The P1 products from PI have actually gone *down* this week in price, which is reducing the strain on the price of the upper tier products.
Bob, maybe I'm using magic, but on a small tower that's a 300% increase over what I paid to maintain my small through smart shopping and doing my own PI, according to my wallet for the last four months.
Again, I'm not seeing this as a good thing for T2.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Tiberious Sutherland
Federation Manufacturing Conglomerate
0
|
Posted - 2011.12.05 16:48:00 -
[240] - Quote
Nothing in my post was meant to complain about the high current cost of PI fuel or even ice related fuel. I realize that the new ice block system will result in marginally reduced fuel costs compared to "pre-block" fuel costs but ONLY if prices remain exactly where they are. And prices will only remain stable if supply and demand don't change. Let's pretend there are 10,000 large towers out there and before blocks, those 10k towers all ran at an average of 65% CPU/PG. That means those 10k towers are using up 975k units of Heavy Water and Liquid Ozone per hour with the current "non-fuel block" system. Once fuel blocks take effect, those same 10k towers still running at an average 65% CPU/PG are going to be using 1.5mil units of Heavy Water and Liquid Ozone per hour. That's a 54% increase in the amount of Heavy Water and Liquid Ozone that is currently being used. Unless the supply of HW and LO (which primarily comes from ice harvesting) ALSO increases by 54%, the costs for those is going to jump which means fuel costs WILL NOT be lower. They'll actually be significantly higher. And that ignores factors like the nutty Interbus tax rate on PI work outside of high sec and the possibility of all ice fields being restricted to low and null sec.
It just seems to me like there are two groups at CCP working at cross purposes. One group is working to make tower fueling easier to manage, potentially opening the game for more people to setup towers. But another group is destroying the supply of tower fuel, driving fuel costs through the roof, making it pretty well impossible for small corps to maintain a tower.
Again, fuel blocks are good. But CCP needs to work on INCREASING supply of tower fuel materials, not leaving supply where it is and certainly NOT reducing that supply. |

Flaming Shadow
Dark Fenix Rising
0
|
Posted - 2011.12.05 18:03:00 -
[241] - Quote
My opinion is that the idea of the cubes of fuel is nice, it will make surely easier to manage fuels but will kill anyone setup his pos for an efficient consumption of fuel, indeed the good thing on large towers actually is that can reduce consumption of LO and HW if not needed. The total cost increase for a large tower will be more than the 31M i've read in previous posts, simply 'casue the request of LO and HW will increase suddenlty and of quite a lot.
The moaning about npc manufactory slots filled is quite absurd tbh, the question is another: if u still need to use arrays for make em u still have to hault all the pi and ice product to the pos... at this point the whole fuel cube thing seems unuseful to me 'cause it won't even reduce the hauling work.
I'd really suggest ccp to revise this new system: u should increase pos manage possibilities and not killing 'em. |

Teamosil
Good Time Family Band Solution
62
|
Posted - 2011.12.05 22:51:00 -
[242] - Quote
CCP, if we could get firm dates for when we'll be able to add the fuel to the POS's and when the POS's will switch over to the new fuel, that would be much appreciated.
We've got the holidays coming up. For some POS's it takes a while to get to a market to re-supply, so we try to plan a ways ahead for fuel. You need to kind of dig around the dev blogs and forum threads to figure out where it stands and at present it is pretty unclear where that is. Probably there are a lot of folks out there that don't spend much time on the website that are assuming it will switch tuesday of next week or so as originally announced, but I suspect that is no longer the plan. In fact, there are probably a number of POS owners out there that are completely unaware of the coming switch altogether. Anyways, it's kind of a big transition. I think it would be helpful to have clear, fixed, dates so people have time to find out about those dates and to plan accordingly. I think I would recommend putting an announcement, with dates, in the news that pops up when you log in too asap. A lot of people are going to be very upset if the transition, or the date of transition, takes them by surprise and they lose a POS, and possibly all their stuff, because of it, so I think it would be wise to error on the side of clarity and predictability with the transition. |

Cygnet Lythanea
World Welfare Works Association
29
|
Posted - 2011.12.05 23:14:00 -
[243] - Quote
Yes, we'd like to be able to use this nifty new gizmo. I know that the original code for POS was a mess and the guy that wrote it didn't really leave NOTES or anything, but this is taking a while.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

TR4D3R4LT
Pator Tech School Minmatar Republic
4
|
Posted - 2011.12.05 23:24:00 -
[244] - Quote
Cygnet Lythanea wrote:
Bob, maybe I'm using magic, but on a small tower that's a 300% increase over what I paid to maintain my small through smart shopping and doing my own PI, according to my wallet for the last four months.
Again, I'm not seeing this as a good thing for T2.
The most likely magic in question is called "something I make is free because I make it." You've forgotten the cost of those self made PI goods and perhaps scored couple good deals. Now you've been forced to realize the cost of those "free" PI materials and there's nobody offering good deals on the market.
Such is life, you need to accept and learn to transfer the cost unto your customers. If that means you need to charge 1 mil per bpc more so be it. If you've driven away from your current profession because of the change, so be it, in companies file for bankruptcy daily. Why should eve economics be any different?
Whatever you do, dont take it personnel, it's just business, like usual. |

Scrapyard Bob
EVE University Ivy League
441
|
Posted - 2011.12.06 01:30:00 -
[245] - Quote
Teamosil wrote:CCP, if we could get firm dates for when we'll be able to add the fuel to the POS's and when the POS's will switch over to the new fuel, that would be much appreciated.
For the first thing - tomorrow, Tuesday Dec 6th at 12:30 EVE. https://forums.eveonline.com/default.aspx?g=posts&m=470308#post470308
For the second - I would not be surprised if it was as early as next week (Dec 13th to Dec 15th). So before then, I strongly recommend that you have at least 1 week of fuel pellets on hand for every active tower. That's about 6000 pellets for a large, 3000 for a medium and 1500 pellets for a small, and you should get them loaded in this coming week as soon as the change goes live.
It takes 3d 3h to research the fuel block BPOs to ME40, at a POS lab, with Metallurgy V. Add another day for a bit of PE research and you still have plenty of time to get one researched. Plus, the waste on the BPOs is only 5%, so maybe you make a few thousand pellets with 5% waste to buy time, then put the BPO into research. |

Dinsdale Pirannha
Pirannha Corp
59
|
Posted - 2011.12.06 01:43:00 -
[246] - Quote
Scrapyard Bob wrote:
It takes 3d 3h to research the fuel block BPOs to ME40, at a POS lab, with Metallurgy V. Add another day for a bit of PE research and you still have plenty of time to get one researched. Plus, the waste on the BPOs is only 5%, so maybe you make a few thousand pellets with 5% waste to buy time, then put the BPO into research.
Scrapyard, so just to confirm, a large POS will use 40 blocks/hour? |

Cygnet Lythanea
World Welfare Works Association
30
|
Posted - 2011.12.06 04:02:00 -
[247] - Quote
TR4D3R4LT wrote: The most likely magic in question is called "something I make is free because I make it." You've forgotten the cost of those self made PI goods and perhaps scored couple good deals. Now you've been forced to realize the cost of those "free" PI materials and there's nobody offering good deals on the market.
Um, no, I didn't factor them in as 'free' (What does Marcellus Wallace look like?). The only thing I factored in at a purchase price other then the last four months on the my regional market was robotics, because I still have a little over 250m units stockpiled from before PI. (And they said I was mad.)
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Scrapyard Bob
EVE University Ivy League
442
|
Posted - 2011.12.06 04:33:00 -
[248] - Quote
Dinsdale Pirannha wrote: Scrapyard, so just to confirm, a large POS will use 40 blocks/hour?
Yes, if it's a non-faction tower and does not benefit from sov-discount.
10/20/40 blocks per hour for the standard towers (S/M/L) size. You can make a month's worth of large POS fuel in about 1.6 days in a component/ammo array at a POS tower (along with Industry V and PE 8-10). |

TR4D3R4LT
Pator Tech School Minmatar Republic
5
|
Posted - 2011.12.06 06:15:00 -
[249] - Quote
Cygnet Lythanea wrote:Um, no, I didn't factor them in as 'free' (What does Marcellus Wallace look like?). The only thing I factored in at a purchase price other then the last four months on the my regional market was robotics, because I still have a little over 250m units stockpiled from before PI. (And they said I was mad.)
Poor Marcellus
Then the most likely culprit is that someone has played your local market PI prices and until they stabilize you're paying what you're asked for if you want it. Which ofc if you pay you should move to your customers as natural price increase. When prices go down for your fuel, you do a short decline in your prices but not as big, hence hugging the new profit margin.
Yes the price to fuel has gone up because players decided to up it. It will come down because players decide so. T2 prices will adjust if people would pass on their expenses to the customers and let free market do its job instead of screaming for bailout from big man. Sure, individuals will get trampled in the process but such is life, it's just business. Marcellus knew that too.
I remember how peeps screamed "bad for T2" back when they introduced invention. Or various changes in pos fuels. Or datacore changes. Fact is that people screaming are those that are getting trampled, rest just move on. |

Icarus Helia
Fine Goods for Fine Gentlemen
18
|
Posted - 2011.12.06 07:45:00 -
[250] - Quote
Tazmikella wrote:Sorry Beran and Icarus but you are wrong that it will not cost more ISK - but has nothing to do with the amount of fuel that goes into each block. The price is based on current Jita price and you can already see the price fuels going up because of the horribad Interbus taxes on PI. What used to cost 2 mil to pull from 5 planets now costs over 30 mil in taxes. That is going to be passed along and it will not settle. Let's see if we all remember when PI was introduced. Remember how much POS fuel components were and what they were 2 weeks later after PI introduction. And guess what? They did not go down and will not go down - just look at the market price history. After much yammering about the fuel pods, SOV usage, research, and faction tower usage, the amount of fuel used is fairly equivalent, in fact, mech parts and oxygen are a couple points less. However, what fact that everyone is missing is that it will cost more because the fuel prices are continually going up because 1) people doing PI stopped doing PI and 2) the fighting over the gantries will limit the large groups for control. Lightword is correct. CCP please look at what you are doing with the fuel prices. There is nothing wrong with the amounts of fuel pods or how this is done. What is wrong is PI, the taxes, and making gantries destructible/one per planet. And don't even get me started on Ice mining, please do put Ice fields only out in null sec and 0.0 (in a sarcastic tone of voice). You really think smaller corps are going to be able to afford 180+ mil a week for Custom Gantry (already they were 150+ mil a week ago) because other corps having nothing better to do then go blow up custom gantries. Cygnet is right on - thanks for making this unplayable for solo, small groups who can't compete with the big alliances sitting out in 0.0. Might as well stop inventing/building/selling and go scam in Jita, seems to be more money in that endeavor  .
I am not wrong. do the numbers with current prices for old and new fuel requirements - all things being equal - the fuel blocks are cheaper,maybe not cheaper than than the old prices, but cheaper compared to the current costs of the old system, such that when the fuel blocks go live, your costs will deminish. Also, the PI fuel WILL settle - it just may be higher than you like :) - because those of use doing PI from tax free offices will be making a massive killing on the market.
frankly the push for players to go to low/null is kind of the point here - low and null are supposed to be where most of the game takes place, but instead people crowd highsec and play alone in a "MASSIVELY MULTIPLAYER" online game. you don't want small groups to be able to compete with big alliances - if they could do that why would anyone leave highsec? and if nobody left highsec...where would the mats come from? |

Icarus Helia
Fine Goods for Fine Gentlemen
18
|
Posted - 2011.12.06 07:55:00 -
[251] - Quote
Flaming Shadow wrote:My opinion is that the idea of the cubes of fuel is nice, it will make surely easier to manage fuels but will kill anyone setup his pos for an efficient consumption of fuel, indeed the good thing on large towers actually is that can reduce consumption of LO and HW if not needed. The total cost increase for a large tower will be more than the 31M i've read in previous posts, simply 'casue the request of LO and HW will increase suddenlty and of quite a lot.
The moaning about npc manufactory slots filled is quite absurd tbh, the question is another: if u still need to use arrays for make em u still have to hault all the pi and ice product to the pos... at this point the whole fuel cube thing seems unuseful to me 'cause it won't even reduce the hauling work.
I'd really suggest ccp to revise this new system: u should increase pos manage possibilities and not killing 'em.
it reduces the hauling work for people who own more than one pos (hint: this is most [at least more than half of all] POS owners/operators/fuelers ) |

Iszuule
Puppeteers of Doom Real Life Rejects
0
|
Posted - 2011.12.06 09:43:00 -
[252] - Quote
My current concern is not with the pos changes themselves, but rather the lack of clarity from CCP in the mannor in wich this changover will happen..
We've been told several times to make sure to have both fuel types in the pos at time of changeover, yet there is no solid date for the change over set. furthermore, currently, you cannot place the new fuel blocks within the pos fuel bay.
I feel these issues should be tackled and clarified for us before you randomly switch us over to the new pos fuel system.
would be quite annoying if you switched it over before we were able to put in the new fuel huh. |

Icarus Helia
Fine Goods for Fine Gentlemen
18
|
Posted - 2011.12.06 10:13:00 -
[253] - Quote
new patch tomorrow will fix fuel in bay issue.
but it would be nice to know when the rollout date is so we can start switching planning our fuels... |

Cygnet Lythanea
World Welfare Works Association
30
|
Posted - 2011.12.06 14:29:00 -
[254] - Quote
TR4D3R4LT wrote: I remember how peeps screamed "bad for T2" back when they introduced invention. Or various changes in pos fuels. Or datacore changes. Fact is that people screaming are those that are getting trampled, rest just move on.
The only one I remember that happening on was datacore changes. IIRC most player embraced invention as a way to break the stranglehold that the big alliance cabals had on T2.
The problem is that this recreates the old issue of the price for T2 getting too high . (Which is one of the reasons that invention was introduced in the first place.) It becomes too expensive for regular PvP use and new players to afford, and then the player base suffers. (ie fewer people pay to play the game)
Which in turn is bad for everyone.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Harudath
Sonic Intoxication Velocitas Eradico
0
|
Posted - 2011.12.06 18:05:00 -
[255] - Quote
40 blocks for a large tower? Not 4? At 24,000isk/block at the moment that's 650m a month to run a large tower. Unless prices go down, surely this will mean people leaving wormholes and small-time POS usage en masse? Its more than double the cost of before |

Scrapyard Bob
EVE University Ivy League
446
|
Posted - 2011.12.06 18:33:00 -
[256] - Quote
Harudath wrote:40 blocks for a large tower? Not 4? At 24,000isk/block at the moment that's 650m a month to run a large tower. Unless prices go down, surely this will mean people leaving wormholes and small-time POS usage en masse? Its more than double the cost of before
Please go back and read the previous page: https://forums.eveonline.com/default.aspx?g=posts&m=467626#post467626
Which gives prices per 30-days of:
S: 104M ISK M: 206M ISK L: 409M ISK
Fuel blocks are currently overpriced on the market due to low supply and unless the underlying PI/Ice products change value drastically, will probably end up costing around (409M / 30d / 24h / 40 blocks + 5% profit margin) = 14.9k ISK/block once the market stabilizes again. |

Harudath
Sonic Intoxication Velocitas Eradico
0
|
Posted - 2011.12.06 19:04:00 -
[257] - Quote
Scrapyard Bob wrote:Harudath wrote:40 blocks for a large tower? Not 4? At 24,000isk/block at the moment that's 650m a month to run a large tower. Unless prices go down, surely this will mean people leaving wormholes and small-time POS usage en masse? Its more than double the cost of before Please go back and read the previous page: https://forums.eveonline.com/default.aspx?g=posts&m=467626#post467626Which gives prices per 30-days of: S: 104M ISK M: 206M ISK L: 409M ISK Fuel blocks are currently overpriced on the market due to low supply and unless the underlying PI/Ice products change value drastically, will probably end up costing around (409M / 30d / 24h / 40 blocks + 5% profit margin) = 14.9k ISK/block once the market stabilizes again.
Oh, that is much better then, but still a rather large price hike and most definitely open to the possibility of becoming much, much worse. Here's hoping, anyway. I was just going by the price of fuel blocks last night. |

Harudath
Sonic Intoxication Velocitas Eradico
0
|
Posted - 2011.12.06 19:04:00 -
[258] - Quote
EDIT. Whups, double post. God I'm pro >.> |

Tiberious Sutherland
Federation Manufacturing Conglomerate
0
|
Posted - 2011.12.06 19:50:00 -
[259] - Quote
Harudath wrote:Scrapyard Bob wrote:Harudath wrote:40 blocks for a large tower? Not 4? At 24,000isk/block at the moment that's 650m a month to run a large tower. Unless prices go down, surely this will mean people leaving wormholes and small-time POS usage en masse? Its more than double the cost of before Please go back and read the previous page: https://forums.eveonline.com/default.aspx?g=posts&m=467626#post467626Which gives prices per 30-days of: S: 104M ISK M: 206M ISK L: 409M ISK Fuel blocks are currently overpriced on the market due to low supply and unless the underlying PI/Ice products change value drastically, will probably end up costing around (409M / 30d / 24h / 40 blocks + 5% profit margin) = 14.9k ISK/block once the market stabilizes again. Oh, that is much better then, but still a rather large price hike and most definitely open to the possibility of becoming much, much worse. Here's hoping, anyway. I was just going by the price of fuel blocks last night.
I'm sorry, but a 5% reduction in fuel costs is nothing more then wishful thinking. Based on current market prices: Coolant: ~11000 Enriched Uranium: ~13000 Mechanical Parts: ~11000 Oxygen: ~350 Robotics: ~78500 Heavy Water: ~150 Liquid Ozone: ~450 Isotope: ~450 Large towers currently cost approximately 575k/hr assuming they are running at 100% CPU and PG. With the new fuel blocks, costs will be approximately 540k/hr which is about 6.5% less. But that assumes fuel prices stay exactly where they are. And we all know that isn't going to be the case if things remain unchanged.
PI materials are costing something like 500% more to produce then they used to. Sure, some people will be able to produce PI materials at 0% tax meaning they'll make a very nice killing on the PI market. But alot of people are going to be limited to the horrendous 17% Interbus tax rate which means market prices are going to go up accordingly. Probably not by 500% but I could easily see PI materials increasing by 50% because of the new tax rate.
And then there's Heavy Water and Liquid Ozone. If no new supply is made available for those materials (such as CCP increasing the quantity of each refined from ice), then the demand for these is going to force prices to go up. Assume that the average CPU and PG usage of a tower is as high as 80% (and I actually expect that it's much lower). That means demand for HW and LO is going to be 25% greater then it was before fuel blocks. 25% more demand with 0% more supply means prices will go up.
As a result, it's very likely that instead of that 540k/hr cost we're seeing now, large towers will cost more like 713k/hr. That's a 24% INCREASE in fuel costs. Not a 5% decrease. |

Tiberious Sutherland
Federation Manufacturing Conglomerate
0
|
Posted - 2011.12.06 19:51:00 -
[260] - Quote
EDIT: Woops. Double posted. |

Jack Dant
The Gentlemen of Low Moral Fibre
206
|
Posted - 2011.12.06 20:01:00 -
[261] - Quote
Tiberious Sutherland wrote:PI materials are costing something like 500% more to produce then they used to. Sure, some people will be able to produce PI materials at 0% tax meaning they'll make a very nice killing on the PI market. But alot of people are going to be limited to the horrendous 17% Interbus tax rate which means market prices are going to go up accordingly. Probably not by 500% but I could easily see PI materials increasing by 50% because of the new tax rate. Taxes went up from nearly 0% to 10-17%. Calling that a "500%" increase is a fallacy. Expect a 10-20% in oxygen, uranium, mech parts and coolant, maybe 50-60% in robotics. And thats from the october prices.
Quote:And then there's Heavy Water and Liquid Ozone. If no new supply is made available for those materials (such as CCP increasing the quantity of each refined from ice), then the demand for these is going to force prices to go up. Assume that the average CPU and PG usage of a tower is as high as 80% (and I actually expect that it's much lower). That means demand for HW and LO is going to be 25% greater then it was before fuel blocks. 25% more demand with 0% more supply means prices will go up. POS fuel is not the only use of LO. Based on how often you see "jump bridge at xx is empty" in 0.0 intel channels, I suspect jump bridges drink as much LO as towers. At the same time, HW is pretty much a waste product of mining for LO. Its market price was pretty much at the "not worth hauling" point. So long-term, LO will go up somewhat, HW probably will be back to 25-50 in a few months. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
677
|
Posted - 2011.12.06 20:19:00 -
[262] - Quote
Jack Dant wrote:Tiberious Sutherland wrote:PI materials are costing something like 500% more to produce then they used to. Sure, some people will be able to produce PI materials at 0% tax meaning they'll make a very nice killing on the PI market. But alot of people are going to be limited to the horrendous 17% Interbus tax rate which means market prices are going to go up accordingly. Probably not by 500% but I could easily see PI materials increasing by 50% because of the new tax rate. Taxes went up from nearly 0% to 10-17%. Calling that a "500%" increase is a fallacy. Expect a 10-20% in oxygen, uranium, mech parts and coolant, maybe 50-60% in robotics. And thats from the october prices.
No, he's right. Taxes are up 500%, 700%, etc. on exporting PI items because they not only jacked the rates up but the base values those rates were calculated on. 5000 precious metals went from costing 2 to 3K in taxes to 617K in taxes for example. Six months in the hole... it changes a man. |

Jack Dant
The Gentlemen of Low Moral Fibre
206
|
Posted - 2011.12.06 20:26:00 -
[263] - Quote
Ingvar Angst wrote:No, he's right. Taxes are up 500%, 700%, etc. on exporting PI items because they not only jacked the rates up but the base values those rates were calculated on. 5000 precious metals went from costing 2 to 3K in taxes to 617K in taxes for example. The taxes have increased by some high percentage, yes. But that doesn't mean prices have to go up by the same percentage for PI producers to get the same profit per item. They just have to increase the price by the same amount (not percentage) as the taxes have increased. Since most taxes were nearly 0% before, the PI items will go up 10-17% for P1, and a bit more for each subsequent tier as the previous tier taxes are factored in. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Icarus Helia
Fine Goods for Fine Gentlemen
18
|
Posted - 2011.12.06 22:03:00 -
[264] - Quote
Harudath wrote:Scrapyard Bob wrote:Harudath wrote:40 blocks for a large tower? Not 4? At 24,000isk/block at the moment that's 650m a month to run a large tower. Unless prices go down, surely this will mean people leaving wormholes and small-time POS usage en masse? Its more than double the cost of before Please go back and read the previous page: https://forums.eveonline.com/default.aspx?g=posts&m=467626#post467626Which gives prices per 30-days of: S: 104M ISK M: 206M ISK L: 409M ISK Fuel blocks are currently overpriced on the market due to low supply and unless the underlying PI/Ice products change value drastically, will probably end up costing around (409M / 30d / 24h / 40 blocks + 5% profit margin) = 14.9k ISK/block once the market stabilizes again. Oh, that is much better then, but still a rather large price hike and most definitely open to the possibility of becoming much, much worse. Here's hoping, anyway. I was just going by the price of fuel blocks last night.
Always best on long term expenses to figure out what the base cost to build is, and then either pay as little above that as possible, or build it yourself if you have nothing better to do with the manufacturing slots, and can match or beat the lowest market costs :). Just remember that doesn't mean it is free, it just means you skip a go at market taxes and isk flow - don't use base value when calculating what you should sell things for - use market value, otherwise you are screwing yourself over. |

non judgement
Without Fear Flying Burning Ships Alliance
178
|
Posted - 2011.12.07 00:35:00 -
[265] - Quote
I'm guessing that the change over will be about the 14th? Has a dev said a date yet? I've made some energon cubes already and put them in my tower. The new cubes don't bother me at all. Just would like to know when the change over is. So I know how much fuel I should keep for the tower and how much I can use to build more cubes. |

Lady PimpStar
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.07 03:29:00 -
[266] - Quote
You are going to have lots of unhappy ladies that sneak into station control arrays to find there robotic play things have been replaced by animal pellets. Did you ever wonder why the conrol arrays needed so many damn robots every couple hours?!?! Really what kinds of things you think the robots did in the stations repair and make coffee? |

non judgement
Without Fear Flying Burning Ships Alliance
178
|
Posted - 2011.12.07 03:58:00 -
[267] - Quote
Lady PimpStar wrote:You are going to have lots of unhappy ladies that sneak into station control arrays to find there robotic play things have been replaced by animal pellets. Did you ever wonder why the conrol arrays needed so many damn robots every couple hours?!?!  Really what kinds of things you think the robots did in the stations repair and make coffee? I was hopeful that the robots would help put my pants on in the morning. It's a good thing that no one can see me. I always wondered if POS have people on them, like our ships do. |

Cygnet Lythanea
World Welfare Works Association
31
|
Posted - 2011.12.07 08:48:00 -
[268] - Quote
One would imagine they would have to. There really wouldn't be any point to all those windows on a huge automated platform and the old fuels did mention cleaning, so...
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Lady PimpStar
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.07 15:30:00 -
[269] - Quote
Cygnet Lythanea wrote:One would imagine they would have to. There really wouldn't be any point to all those windows on a huge automated platform and the old fuels did mention cleaning, so...
"the floor is now clean" .. Eve should sell rights to EA to make a Sims habitat ring eve edition that gives you bonuses for happy people.
Anyways! Also with this expansion we need to allow corps to make courier contracts to POS Arrays.. DO IT! Since you trying to boost hauling anyway for all us wormhole people. |

Somatic Neuron
Masterwork Productions Inc
1
|
Posted - 2011.12.08 13:23:00 -
[270] - Quote
Wait, so instead of 4/2/1, the starbases are 40/20/10 per HOUR? Ummmm.....at the current materials to construct a fuel block, that is going to be x10 the amount of fuel per hour that they are currently consuming. What the F#CK? This looks like an EMERGENCY change is needed BEFORE the damn thing goes live.... |

Neo Agricola
BLACK-MARK
110
|
Posted - 2011.12.08 13:26:00 -
[271] - Quote
Somatic Neuron wrote:Wait, so instead of 4/2/1, the starbases are 40/20/10 per HOUR? Ummmm.....at the current materials to construct a fuel block, that is going to be x10 the amount of fuel per hour that they are currently consuming. What the F#CK? This looks like an EMERGENCY change is needed BEFORE the damn thing goes live.... Nope they use 40/20/10 (- faction bonus - sov bonus) Producing 40 per run.
everything looks good (exept the size of those blocks... they could be smaler for better logistic, but you cant have everything)
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
684
|
Posted - 2011.12.08 13:29:00 -
[272] - Quote
Somatic Neuron wrote:Wait, so instead of 4/2/1, the starbases are 40/20/10 per HOUR? Ummmm.....at the current materials to construct a fuel block, that is going to be x10 the amount of fuel per hour that they are currently consuming. What the F#CK? This looks like an EMERGENCY change is needed BEFORE the damn thing goes live....
The consume 10x the blocks, however each production run produces 10x as many blocks for the same fuel and they're each 1/10th the volume.
Think of it as the difference between spending a dollar or 100 pennies. Six months in the hole... it changes a man. |

Cygnet Lythanea
World Welfare Works Association
32
|
Posted - 2011.12.08 13:31:00 -
[273] - Quote
Somatic Neuron wrote:Wait, so instead of 4/2/1, the starbases are 40/20/10 per HOUR? Ummmm.....at the current materials to construct a fuel block, that is going to be x10 the amount of fuel per hour that they are currently consuming. What the F#CK? This looks like an EMERGENCY change is needed BEFORE the damn thing goes live....
Varies by materials. Less Uranium and Robotics, more heavy water and ozone.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Thunder Fenix
Imperial Academy Amarr Empire
2
|
Posted - 2011.12.09 09:28:00 -
[274] - Quote
I see just 2 ways to fix the price-LO/HW usage:
1) EASIER but lot less intriguing:
increase LO/HW yeld of ice block to balance the more consumption of them (reduce usage of LO/HW is more complex since ccp should change 'em for every single anchorable structure)
2) HARDER but a lot more interesting:
regroup all fixed fuels (isotopes, uranium, coolant, etc) into a single fuel block make other 2 blocks for LO and HW
Yes more BPOs and bit more complexity but will contribute a lot in keeping prices down and let ppl used to run their POS above 100% to avoid both increased cost and hauling. However concerns about m3 to haul are just quite poor discussions at this time: this can be modified later on by changing just a pair of numbers, i'm a lot more worried about price factor for now.
PI tax boost will alredy make price rise of a bit (spent 15M to get out P2 on 6 planets more than 3x of previous patch, and the player owned custom office thing doesn't help little corps or lone players, as usual) and definitely force the POS fuel usage to increase without make smth to balance it is even worse.
Honestly i think that instead of diversify ways and chances of a player to manage its own things CCP is going to reduce 'em... just like happened with CAPITAIN'S QUARTER and this is a sad thing.
Anyway just an opinion like many others
|

Desert Ice78
Gryphon River Industries Bloodbound.
46
|
Posted - 2011.12.09 16:12:00 -
[275] - Quote
I'm re-doing my pos fuel spreadsheet, and I really, REALLY hope I've made a mistake, because the new cost for running a POS is CRAZY.
Is anyone else getting +600mil ISK per month for a large tower? (Thats for the Ice products only, and at current Jita sell price.) I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Desert Ice78
Gryphon River Industries Bloodbound.
46
|
Posted - 2011.12.09 16:26:00 -
[276] - Quote
*double post* I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Jack Dant
The Gentlemen of Low Moral Fibre
231
|
Posted - 2011.12.09 16:34:00 -
[277] - Quote
You are probably looking at gallente fuel. Check the others  What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Desert Ice78
Gryphon River Industries Bloodbound.
46
|
Posted - 2011.12.09 17:51:00 -
[278] - Quote
Jack Dant wrote:You are probably looking at gallente fuel. Check the others 
Afraid not, Minmatar. Training up production efficiency currently to see how that helps.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Scrapyard Bob
EVE University Ivy League
451
|
Posted - 2011.12.09 23:20:00 -
[279] - Quote
Coolant 12.5k - 8/hr En Uranium 12.95k - 4/hr Mech Parts 10.8k - 4/hr Oxygen - 367 - 20/hr Robotics - 77.4k - 1/hr HW - 170 - 150/hr Isotopes - 443-480 - 400/hr LiqOz - 468 - 150/hr
Amarr: 101 / 201 / 400 - 13883 ISK/u Caldari: 104 / 206 / 410 - 14243 ISK/u Gallente: 174 / 347 / 692 - 24016 ISK/u Minmatar: 104 / 206 / 410 - 14252 ISK/u
ISK/30d - plus approx fuel block cost to make it yourself using the above prices (assumes Production Efficiency V and a ME 40 BPO). |

RubyPorto
Profoundly Disturbed RED.Legion
106
|
Posted - 2011.12.10 22:36:00 -
[280] - Quote
Scrapyard Bob wrote:Coolant 12.5k - 8/hr En Uranium 12.95k - 4/hr Mech Parts 10.8k - 4/hr Oxygen - 367 - 20/hr Robotics - 77.4k - 1/hr HW - 170 - 150/hr Isotopes - 443-480 - 400/hr LiqOz - 468 - 150/hr
Amarr: 101 / 201 / 400 - 13883 ISK/u Caldari: 104 / 206 / 410 - 14243 ISK/u Gallente: 174 / 347 / 692 - 24016 ISK/u Minmatar: 104 / 206 / 410 - 14252 ISK/u
ISK/30d - plus approx fuel block cost to make it yourself using the above prices (assumes Production Efficiency V and a ME 40 BPO).
Bob, you just have that saved in a text file and just sleepily post it wherever you go, don't you? 
I'd just sign in and post the following "Sig"
Would help avoid so many bad mathium tears. |

Scrapyard Bob
EVE University Ivy League
580
|
Posted - 2011.12.10 23:09:00 -
[281] - Quote
Actually, I have a spreadsheet that pulls daily values from places like eve-marketdata and spits it out nice and pretty. |

Gallion
GALACTIC GUARDIAN KNIGHTS
507
|
Posted - 2012.01.03 01:08:00 -
[282] - Quote
is their still no Defination on the Date for Fuel Block active switch over? This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal) |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 03:01:00 -
[283] - Quote
Gallion wrote:is their still no Defination on the Date for Fuel Block active switch over?
There was a news post, a Dev blog, and a whole bunch of yelling on the forums. So I'd say it's been announced. |

Gallion
GALACTIC GUARDIAN KNIGHTS
507
|
Posted - 2012.01.03 07:02:00 -
[284] - Quote
Ive read most of the postings about it, Ive read nothing on a definate date.
This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal) |

non judgement
Without Fear Flying Burning Ships Alliance
730
|
Posted - 2012.01.03 07:22:00 -
[285] - Quote
I thought it was the 24th of january. |

Salpun
Paramount Commerce Tactical Invader Syndicate
170
|
Posted - 2012.01.03 07:25:00 -
[286] - Quote
non judgement wrote:I thought it was the 24th of january. It better be after the late announcement 24th is the drop dead date for the change. |

non judgement
Without Fear Flying Burning Ships Alliance
730
|
Posted - 2012.01.03 07:31:00 -
[287] - Quote
Salpun wrote:non judgement wrote:I thought it was the 24th of january. It better be after the late announcement 24th is the drop dead date for the change. I thought that that was what they were asking. The drop dead date is the date of the switch over right?
CCP Soundwave talks about it here: https://forums.eveonline.com/default.aspx?g=posts&t=44269 |

Salpun
Paramount Commerce Tactical Invader Syndicate
170
|
Posted - 2012.01.03 07:35:00 -
[288] - Quote
double post |

Teclador
Stardust Heavy Industries United Pod Service
5
|
Posted - 2012.02.25 00:29:00 -
[289] - Quote
Im Asking me how the Sovereignty is influencing the fuel numbers on the different tower sizes and faction tiers.
Can someone confirm these numbers here, in special for the Small and Medium Towers?
Small Tower: 10 / 9 / 8 Small Tower: 7.5 / 6.75 / 6 (w. Sov.)
Medium Tower: 20 / 18 / 16 Medium Tower: 15 / 13.5 / 12 (w. Sov.)
Large Tower: 40 / 36 / 32 Large Tower: 30 / 27 / 24 (w. Sov.)
|

Teclador
Stardust Heavy Industries
8
|
Posted - 2012.05.02 00:45:00 -
[290] - Quote
Teclador wrote:Im Asking me how the Sovereignty is influencing the fuel numbers on the different tower sizes and faction tiers.
Can someone confirm these numbers here, in special for the Small and Medium Towers?
Small Tower: 10 / 9 / 8 Small Tower: 7.5 / 6.75 / 6 (w. Sov.)
Medium Tower: 20 / 18 / 16 Medium Tower: 15 / 13.5 / 12 (w. Sov.)
Large Tower: 40 / 36 / 32 Large Tower: 30 / 27 / 24 (w. Sov.)
Anyone? |

RubyPorto
Profoundly Disturbed
1471
|
Posted - 2012.05.02 01:14:00 -
[291] - Quote
Teclador wrote:Teclador wrote:Im Asking me how the Sovereignty is influencing the fuel numbers on the different tower sizes and faction tiers.
Can someone confirm these numbers here, in special for the Small and Medium Towers?
Small Tower: 10 / 9 / 8 Small Tower: 7.5 / 6.75 / 6 (w. Sov.)
Medium Tower: 20 / 18 / 16 Medium Tower: 15 / 13.5 / 12 (w. Sov.)
Large Tower: 40 / 36 / 32 Large Tower: 30 / 27 / 24 (w. Sov.)
Anyone?
Has SISI been down for the 3 months since you asked? Don't Necro Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

Teclador
Stardust Heavy Industries Persona Non Gratis
8
|
Posted - 2012.05.03 20:33:00 -
[292] - Quote
RubyPorto wrote:Teclador wrote:Teclador wrote:Im Asking me how the Sovereignty is influencing the fuel numbers on the different tower sizes and faction tiers.
Can someone confirm these numbers here, in special for the Small and Medium Towers?
Small Tower: 10 / 9 / 8 Small Tower: 7.5 / 6.75 / 6 (w. Sov.)
Medium Tower: 20 / 18 / 16 Medium Tower: 15 / 13.5 / 12 (w. Sov.)
Large Tower: 40 / 36 / 32 Large Tower: 30 / 27 / 24 (w. Sov.)
Anyone? Has SISI been down for the 3 months since you asked? Don't Necro On Sisi we are not in an (Sov holding) Alliance to test this. |

RubyPorto
Profoundly Disturbed
1476
|
Posted - 2012.05.03 23:05:00 -
[293] - Quote
Teclador wrote:RubyPorto wrote:Teclador wrote:Teclador wrote:Im Asking me how the Sovereignty is influencing the fuel numbers on the different tower sizes and faction tiers.
Can someone confirm these numbers here, in special for the Small and Medium Towers?
Small Tower: 10 / 9 / 8 Small Tower: 7.5 / 6.75 / 6 (w. Sov.)
Medium Tower: 20 / 18 / 16 Medium Tower: 15 / 13.5 / 12 (w. Sov.)
Large Tower: 40 / 36 / 32 Large Tower: 30 / 27 / 24 (w. Sov.)
Anyone? Has SISI been down for the 3 months since you asked? Don't Necro On Sisi we are not in an (Sov holding) Alliance to test this.
Sounds like an issue that could be solved by asking the Test Server Forums for advice instead of propping up a necro'd thread. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |
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