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Thread Statistics | Show CCP posts - 5 post(s) |

EvilNate
Caldari
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Posted - 2006.07.27 16:35:00 -
[121]
Originally by: Jim McGregor Edited by: Jim McGregor on 27/07/2006 16:34:46
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
No offense, but why dont you post some real info about them then, instead of sitting back and laughing at us. How are we supposed to know how old these stats are?
Cause it's more fun to watch ppl panic Hell, it's fun for us to start watching you panic too.
Nate.
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Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.07.27 16:36:00 -
[122]
Originally by: Tiuwaz
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
tech 2 ammo?
QFMFT

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Nafri
Caldari
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Posted - 2006.07.27 16:36:00 -
[123]
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
So its sure we wont see the mealstrom as it was on Testserver?
From Dusk till Dawn Sig removed, e-mail us if you'd like to know why. -ReverendM ([email protected]) |

Tiuwaz
Minmatar
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Posted - 2006.07.27 16:36:00 -
[124]
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
tech 2 ammo?
Originally by: Oveur This is not the conspiracy you are looking for.
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Glarion Garnier
Solar Wind
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Posted - 2006.07.27 16:36:00 -
[125]
Originally by: Synapse Archae Why does the blaster boat need 6 mids? What will it do with that other than 1 cap recharger and 5 scramblers?
Maybe scram 3 ships and web 2? seems a bit insane to me.
what is isane to you opens possibilities to other ppl .
LIke 2 sensor boosters, 1 web, 1 disrupter, cap battery , mwd. or 1 sendor booster, 1 web, 1 tracking comp, 1 disrupter / scrambler, cap battery , mwd.
6 mids is perfect
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HippoKing
Caldari
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Posted - 2006.07.27 16:38:00 -
[126]
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Then give us something better. After the introducton of t2 ammo in RMR, I'd rather whine and at least be able to say "Told you so...."
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Melkor Bloodaxe
Minmatar
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Posted - 2006.07.27 16:38:00 -
[127]
Edited by: Melkor Bloodaxe on 27/07/2006 16:38:48
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Can you give us some up-to-date stats to whine about, Tux? 
lol... ____ "Since when is justified killing more fun than random killing?" -HippoKing-
TEAM MINMATAR - In Rust We Trust - |
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Tuxford

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Posted - 2006.07.27 16:39:00 -
[128]
I would if it was finished, or more finished. Also with SISI not up to date I think its kind of pointless. The blog was mostly about the designs not about stats. The thing is instead of assuming stats and then panic about them you should actually be thinking about what kind of stats they need to have to be balanced.
I'm confident that the design the way it is can be balanced, although Abaddon still scares the crap out of me. Some bonuses might be changed, or at least me and Hammer aren't terribly fond of the Hyperion MWD bonus, its basically apoc's cap bonus but only works some of the time. _______________ |
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Tuxford

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Posted - 2006.07.27 16:40:00 -
[129]
Originally by: Nafri
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
So its sure we wont see the mealstrom as it was on Testserver?
Double rate of fire bonus, I don't think so. _______________ |
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Idara
Caldari
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Posted - 2006.07.27 16:42:00 -
[130]
Edited by: Idara on 27/07/2006 16:44:09
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Oh thank ******* god...
That would've been quite the load of crap to have the stats actually be even close to the ones in the screenshot.
Originally by: Tuxford I would if it was finished, or more finished. Also with SISI not up to date I think its kind of pointless. The blog was mostly about the designs not about stats. The thing is instead of assuming stats and then panic about them you should actually be thinking about what kind of stats they need to have to be balanced.
I'm confident that the design the way it is can be balanced, although Abaddon still scares the crap out of me. Some bonuses might be changed, or at least me and Hammer aren't terribly fond of the Hyperion MWD bonus, its basically apoc's cap bonus but only works some of the time.
TRACKING BONUS DAMMIT! PLEASE FOR ALL THAT IS HOLY AND SWEET!
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Glarion Garnier
Solar Wind
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Posted - 2006.07.27 16:43:00 -
[131]
Originally by: Jim McGregor
Originally by: HippoKing Oh ******* God I just looked at the Mael's speed and mass. That thing is never EVER having ACs 
We know. Its supposed to be a slow artillery boat it seems. Also have a look at Hyperion mass and speed. Then compare it to Tempest. Then cry.
Hyperion is the ship that minmatar should have gotten tbh. Faster, lighter with good damage. But since we got this boat im trying to find a purpose for it. Its not going too well.
you and many others dont seem to get it Minmatar got a NPC ship now. as it has working PVP ships allready. Well that is how I see it anyways.
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Melkor Bloodaxe
Minmatar
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Posted - 2006.07.27 16:43:00 -
[132]
Originally by: Tuxford *snip* The thing is instead of assuming stats and then panic about them you should actually be thinking about what kind of stats they need to have to be balanced.[/b] *snip*
I think we can bring Sarmaul to the front for our Maelstrom  ____ "Since when is justified killing more fun than random killing?" -HippoKing-
TEAM MINMATAR - In Rust We Trust - |

Mila Prestoc
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Posted - 2006.07.27 16:44:00 -
[133]
Obviously people have never worked before.
If you spend all your time communicating and checking with everyone that everything is ok you will get NOTHING done. Then you'd complain about the time its taking to release them.
I hope Tux didn't waste time reading all the whine threads.
Thank you for confirming that these arn't the stats so we can tell people to stfu complaining about a no-existant ship. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Nafri
Caldari
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Posted - 2006.07.27 16:45:00 -
[134]
Originally by: Tuxford
Originally by: Nafri
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
So its sure we wont see the mealstrom as it was on Testserver?
Double rate of fire bonus, I don't think so.
come on please :D
and I wont moan about minmatars for the next month, promised 
or wait
when you dont do it I will snipe 1000 starters in rancer with the rokh to sacrifice their frozen corps to compensate for my sadness 
From Dusk till Dawn Sig removed, e-mail us if you'd like to know why. -ReverendM ([email protected]) |

Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.07.27 16:45:00 -
[135]
Originally by: Tuxford I would if it was finished, or more finished. Also with SISI not up to date I think its kind of pointless. The blog was mostly about the designs not about stats. The thing is instead of assuming stats and then panic about them you should actually be thinking about what kind of stats they need to have to be balanced.
The Maelstrom needs to have 3/4 mids, have 8/7 lows, lose both of its bonuses and gain a 5%/lvl bonus on cruise and torps damage and a 7,5%/lvl bonus on TP efficiency.
Here it is.

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Glarion Garnier
Solar Wind
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Posted - 2006.07.27 16:46:00 -
[136]
Originally by: Tuxford I would if it was finished, or more finished. Also with SISI not up to date I think its kind of pointless. The blog was mostly about the designs not about stats. The thing is instead of assuming stats and then panic about them you should actually be thinking about what kind of stats they need to have to be balanced.
I'm confident that the design the way it is can be balanced, although Abaddon still scares the crap out of me. Some bonuses might be changed, or at least me and Hammer aren't terribly fond of the Hyperion MWD bonus, its basically apoc's cap bonus but only works some of the time.
Make the Hyperion MWD bonus so that MWD wont reduce the overall cap amount at all , or usage of mwd requires 50% less cap or something. So hyperion pilots dont need to worry about using it. And lets keep it as a pvp ship . we have enough of mission running ships allready. thanks . Keep up the good work Tux
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Tiuwaz
Minmatar
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Posted - 2006.07.27 16:48:00 -
[137]
Edited by: Tiuwaz on 27/07/2006 16:49:31 I am not terribly fond of the shieldboosting bonus, but then i am not a dev ;P
i am well aware that currrently you are still working on it and that some things might change or not, but the important point is, will we actually get to see the final stats and enough time to comment on them before they go live?
i seriously dont want another typhoon for which we have to wait 2-3 years before it gets changed
You want comments on how to balance them, then i'd like a biut more calrification on the maelstrom's role plz
will it be designed for longrange, closrrange or able to do both, just 'good at tanking' is a bit of vague
for the other 3 i think we know somehow what roles they gonna fit (caldari and gallente got very specific roles, amarr seems to be hard to incorporate the intended vision)
but for maelstrom i have little idea what its supposed to do besides tank well :/
(for this post i now ignored completely the stats in screenie and went with tux's devblog)
Originally by: Oveur This is not the conspiracy you are looking for.
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Lowa
Gallente
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Posted - 2006.07.27 16:50:00 -
[138]
This is all speculations since the finished product is far from ready.
The Rohk will be a very nice fleet boat. You will find your self with:
- A direct fire ship (damage output in fleets are not important, no. of guns is) - That can have 6 or even 7 slots of Electronic Warfare. Instant damage with the possibility of rendering your enemy targetless. Lowslots for a small passive tank and power/cpu.
I see good stuff here. Not that it matters since "these are not the stats we are looking for." 
Cheers, Lowa
NSN - Forcing EVE reviewers to mine since 2003! |

Azerrad
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Posted - 2006.07.27 16:55:00 -
[139]
Originally by: Glarion Garnier Make the Hyperion MWD bonus so that MWD wont reduce the overall cap amount at all , or usage of mwd requires 50% less cap or something. So hyperion pilots dont need to worry about using it. And lets keep it as a pvp ship . we have enough of mission running ships allready. thanks . Keep up the good work Tux
Large MWD use way to much cap as it is. A 10% reduction in MWD cap use would be a much more useful bonus than a reduction to the MWD penalty ever would.
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Jim McGregor
Caldari
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Posted - 2006.07.27 16:57:00 -
[140]
Stats were fake. Let the thread die.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Tyler Lowe
Minmatar
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Posted - 2006.07.27 17:06:00 -
[141]
Originally by: Jim McGregor
All the coming module improvements will be available to every other race as well. I dont think its fair to minmatar pilots to sit and hope for some fixed module to come and give their ship a purpose.
Well, we'll see. Maybe this is just a joke after all and I will feel stupid for complaining about it.
That's not really what I'm getting at. What if they've decided that tracking enhancers ought to have the better range enhancement and very little tracking benefit, while tracking computers offer better tracking, but much less range? You'd be obliged when stacking mods to run a mid and a low, not two mids in order to be most effective with artillery.
Tux just said in essence, take the stats with a grain of salt, because things have changed.
I'm just pointing out that ship stats are not the only thing that may change. The relative importance of low vs mid slot may have changed, espescially with regard to specific ships and their roles. To say that a mod will just as easily fit on a ship with one less low isn't entirely true.
In a nutshell: It's pointless getting upset before you see the whole thing. J.A.F.O.
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Tuxford

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Posted - 2006.07.27 17:14:00 -
[142]
Originally by: Tyler Lowe I'm just pointing out that ship stats are not the only thing that may change. The relative importance of low vs mid slot may have changed, espescially with regard to specific ships and their roles. To say that a mod will just as easily fit on a ship with one less low isn't entirely true.
In a nutshell: It's pointless getting upset before you see the whole thing.
This is actually an excellent point. Some other channges will come in when the battleships come in. For exemple I've mentioned somewhere that we are looking at ECM, we're also looking into a range reduction, whether that will be by direct or indirect means is not for sure yet, but I hope we will stop seeing every ship with a +200km range. Also there is the new system scanning.
So you see there are a lot of interlinking features which you can't really connect properly together without "hands on" experience. Hopefully we will get SISI soon to play around with these new tweaks and features. _______________ |
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Jim McGregor
Caldari
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Posted - 2006.07.27 17:19:00 -
[143]
Originally by: Tuxford
Originally by: Tyler Lowe I'm just pointing out that ship stats are not the only thing that may change. The relative importance of low vs mid slot may have changed, espescially with regard to specific ships and their roles. To say that a mod will just as easily fit on a ship with one less low isn't entirely true.
In a nutshell: It's pointless getting upset before you see the whole thing.
This is actually an excellent point. Some other channges will come in when the battleships come in. For exemple I've mentioned somewhere that we are looking at ECM, we're also looking into a range reduction, whether that will be by direct or indirect means is not for sure yet, but I hope we will stop seeing every ship with a +200km range. Also there is the new system scanning.
So you see there are a lot of interlinking features which you can't really connect properly together without "hands on" experience. Hopefully we will get SISI soon to play around with these new tweaks and features.
I do agree about the relative importance of slots. But this thread is filled with crap now, so I think we need new ones. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Stamm
Amarr
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Posted - 2006.07.27 17:21:00 -
[144]
Originally by: Tuxford
Originally by: Tyler Lowe I'm just pointing out that ship stats are not the only thing that may change. The relative importance of low vs mid slot may have changed, espescially with regard to specific ships and their roles. To say that a mod will just as easily fit on a ship with one less low isn't entirely true.
In a nutshell: It's pointless getting upset before you see the whole thing.
This is actually an excellent point. Some other channges will come in when the battleships come in. For exemple I've mentioned somewhere that we are looking at ECM, we're also looking into a range reduction, whether that will be by direct or indirect means is not for sure yet, but I hope we will stop seeing every ship with a +200km range. Also there is the new system scanning.
So you see there are a lot of interlinking features which you can't really connect properly together without "hands on" experience. Hopefully we will get SISI soon to play around with these new tweaks and features.
Well, Tux, I know there's been a whole lot of ****e posted, but there's been a lot of good stuff posted about the proposed Tier 3 battleships. I hope it's enough to give you some food for thought as you finalise the slot layouts and final stats on em.
But if not, evemail me and I'll tell you exactly what to do :P
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Testy Mctest
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Posted - 2006.07.27 17:35:00 -
[145]
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Although Im a proponent of 'wait and see', you have to admit, there's plenty of precedent for us to worry about things for this reason. /me pokes T2 ammo
Originally by: Lord Violent EvE is slowly becoming a game for the stupid being catered to by devs, as they lack ability to kill/survive anything.
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Xantina
Elite Storm Enterprises Storm Armada
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Posted - 2006.07.27 17:40:00 -
[146]
Edited by: Xantina on 27/07/2006 17:40:29
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Could it be they're ... let's see, we have July 27 ... that they're 117 days out of date ? 
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HippoKing
Caldari
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Posted - 2006.07.27 18:13:00 -
[147]
Am I the only one who finds it odd that they are talking about reducing range, in the same patch they introduce the longest range ship yet? 
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Naughty Boy
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Posted - 2006.07.27 18:17:00 -
[148]
Edited by: Naughty Boy on 27/07/2006 18:20:48
Originally by: HippoKing Am I the only one who finds it odd that they are talking about reducing range, in the same patch they introduce the longest range ship yet? 
They introduced high damage ammo when they were nerfing stacking, including damage mod stacking, and precision missiles were introduced after the whole rebalancing of missiles... so it's not that odd, maybe even consistent in some ways... 
I'd not be worried about the range bonus of the rokh as long as t2 ammo is as it is, anyway.
NB.
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Stamm
Amarr
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Posted - 2006.07.27 18:18:00 -
[149]
Originally by: HippoKing Am I the only one who finds it odd that they are talking about reducing range, in the same patch they introduce the longest range ship yet? 
Kind of yeah. But on the other hand this ship goes way past the 250KM barrier. So if they were for example to half ranges then it'd still be viable, as the longest range ship.
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Kaylana Syi
Minmatar
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Posted - 2006.07.27 18:27:00 -
[150]
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Tux, I love you to death and all...
But.... I really, really, really hope you make sure the synergy between the ship stats, slots and weapon systems work in tandem.
Team Minmatar Carriers need Clone Vats
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