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Thread Statistics | Show CCP posts - 4 post(s) |

Levin Cavil
Lucid Ambition
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Posted - 2006.08.02 05:37:00 -
[91]
Originally by: Tuxford I wrote something about this bonus in my next blog which should come out soon, and basically I agree, the cap bonus isn't very sweet bonus and of the 4 tier 3 battleship Hyperion is probably the worst in its current form on the development server. Don't assume that we're blissfully ignorant about that though, in fact I've already changed the bonus to,... drumroll please,... mass addition reduction bonus. Was mostly a mad idea but I guess its worth a look at. Still I think when the other get a tanking bonus they will win over this one.
Anyway I'll be on and off vacation for about two weeks so if there comes fresh static on SISI don't be surprised if some of it is a bit funky 
<3 Tux ---------- <Kayosoni> I'm actually normal |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.02 06:57:00 -
[92]
Originally by: Ahh yee 10% reduction in signiture penalty and capacitor use while MWD is active per BS level.
Let it get the distance it needs without being a giant xmas light and 3/4 out of cap before the battle even starts.
That bonus doesn't change anything as even at BS5, it'll still be larger than a Dreadnought. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

InnerDrive
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Posted - 2006.08.02 07:19:00 -
[93]
Tux how about a proper drone bay?
Atleast the size of the MegaT..
I mean for a close range gallente blastership it woud be only normal for it to have a proper drone bay (5 heavy drones, like either Webbing drones, neutralizing drones, ECM drones or just damage drones?).
As for the bonus the ship shoud get:
I think that the mwd cap bonus is to narrow for a close range ship, evendho ya woud 80% of the time fit a mwd, its still only a 25% increase in cap with max skill, it woud be better served with a 7,5% armor repair effectiveness bonus or a 5% rof bonus to boost its damage output.
Im also a bit worried about removing its tracking bonus, 25% is a good amount of tracking increase the mega has wich help a lott in hitting smaller targets like cruisers and frigs.
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Kanuo Ashkeron
Eve Defence Force Ascendant Frontier
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Posted - 2006.08.02 07:42:00 -
[94]
Originally by: Grimpak
Bonus: 5% damage bonus and 5% rate of fire bonus to Large hybrid weapons per each Gallente Battleship skill level.
Stealing my ideas 
I would like to throw in another idea:
Bonus to webifier drone effectiveness (should come with a 125m3 drone bay).
5 standard webifier drones: 83% speed reduction 5% bonus per level and lvl 5: 90.46 % 7.5% bonus per level and lvl5: 93 %
4 drones:
Standard: 76 % 5% bonus: 84.7 % 7.5% bonus: 88%
Kanuo
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InnerDrive
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Posted - 2006.08.02 08:02:00 -
[95]
Originally by: Kanuo Ashkeron
Bonus to webifier drone effectiveness (should come with a 125m3 drone bay).
5 standard webifier drones: 83% speed reduction 5% bonus per level and lvl 5: 90.46 % 7.5% bonus per level and lvl5: 93 %
4 drones:
Standard: 76 % 5% bonus: 84.7 % 7.5% bonus: 88%
Kanuo
That woud be way to narrow of a bonus again, only applying to a specific type of drones...
Thing i woud like to see at some point is a proper gallente (bigger than the ishtar) battleship sized pure drone ship with similer bonus to the drones as a ishtar.
Because the damage potential on a ship like this with 6 or more turrets woud be way to high maybe limiting it to just just 2 or 3 turrets or only like 4 high slots woud be in order and giving it like 6 or 7 mid slots. Sure it woud somewhat like a domi but much more specialized in drones.
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Winter Star
Caldari Back Home In Time For Tea And Medals
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Posted - 2006.08.02 08:29:00 -
[96]
In my meagre opinion an increased damage bonus is the most 'sexah' type of bonus. imo if the Hyperion is not to get a tanking bonus it needs to output enough damage to compensate. I think that makes sense, non?
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Ithildin
Gallente The Corporation
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Posted - 2006.08.02 09:45:00 -
[97]
Here's my take on it.
Tanking bonus. This tend to be a bit boring. Notice how all other tier 3 battleship get them? Well, it isn't that interesting then and we need more ship that stick out and are original, not more ships that conform to some sort of symmetry.
Additional damage bonus. While very, very, attractive the problem is that this might make the ship a bit too good in addition to that it feeds the community's damage fenzy, which is a bad thing for future community feedback.
Speed bonus. Not much to say here, a speed bonus to velocity is a very Minmatar thing, while a speed bonus through use of modules is a Gallentean thing. Regardless, I don't quite think it'll work too well in the long run and it's perhaps better to just give it a static boost to MWD efficiency by having it's mass below 100 million KG.
Tracking bonus. Megathron. 'nuff said.
MWD anti-nerfs. Biggest problem with this is that it requires the fitting of a demanding module in the first place. Additionally, there's a good opportunity to remove the sig radius nerf, although signature radii is of less import for battleships, and as such any MWD anti-nerf bonuses would probably remain unattractive and... weak.
EWar (sensor damapener eff.). Requires the ship to have plenty of mid slots and plenty of CPU. Once it gets within 50km, there's a high reliability of forcing down the enemy ship to a managable level. Problem is that in theory sensor dampeners seem to be an ideal blaster module since it forces the enemy to combat on their ranges, but in practice it is much more of a mid range module where you have good damage, good reliability from the damps, as well as able to stay out of the enemy's reach completely. Additional problems are that EWar bonuses is painting bullseyes on the ship as well as that dampeners are required to be at least 3 in use on a single ship to be effective - thus three slots are removed from fitting. (Hyperion would thus need at least 6 mid slots, and that's a bare minimum since 3 slots isn't really enough to keep an enemy in place) I really would like a Gallentean *short* ranged EWar BShip (to strongly set it apart from Caldari EWar ships), but I'm not so sure it's doable. Dark skies torn apart Heavens open before me I, the light of death |

Kldraina
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Posted - 2006.08.02 10:24:00 -
[98]
Edited by: Kldraina on 02/08/2006 10:24:24 The effort to not be too boring, is why I initially suggested a 10% structure resist per level bonus. It provides increased survivability while doing so in a very different manner from the other tank bonuses. Alternatively, it could be a +20% or +15% structure hp, instead of a bonus to resists.
I agree that adding a damage bonus, tracking bonus, or MWD bonus aren't good ideas for the reasons you stated.
Since all the other tier 3 Bses have one weapon bonus, and one tank bonus, I figure the Hyperion needs some form of tank bonus, preferably an odd out of the box kind. |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.02 11:01:00 -
[99]
Edited by: Grimpak on 02/08/2006 11:01:19
Originally by: Kanuo Ashkeron
Originally by: Grimpak
Bonus: 5% damage bonus and 5% rate of fire bonus to Large hybrid weapons per each Gallente Battleship skill level.
Stealing my ideas 
didn't even noticed that
Originally by: Ithildin Additional damage bonus. While very, very, attractive the problem is that this might make the ship a bit too good in addition to that it feeds the community's damage fenzy, which is a bad thing for future community feedback.
well in one hand you're right, but keep in mind that Gallente are all about up and close hi-damage while tanking is secondary
and yes, my proposed RoF bonus is a 2-sided blade if you think about it. Blasters consume a pretty hefty ammount of cap even after the changes they got, and RoF wouldn't help with that (specially with void). However it would make possible for the ship to beat some nasty tanks in blaster mode, while making it vulnerable to nos. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Sarmaul
0utbreak
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Posted - 2006.08.02 11:06:00 -
[100]
25% rof and 25% damage wouldn't be that bad, as it's going to be getting a drone bay nerf.
TEAM MINMATAR FORUMS - In Rust We Trust - |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2006.08.02 11:41:00 -
[101]
Originally by: Kldraina Edited by: Kldraina on 02/08/2006 10:24:24 The effort to not be too boring, is why I initially suggested a 10% structure resist per level bonus. It provides increased survivability while doing so in a very different manner from the other tank bonuses. Alternatively, it could be a +20% or +15% structure hp, instead of a bonus to resists.
I agree that adding a damage bonus, tracking bonus, or MWD bonus aren't good ideas for the reasons you stated.
Since all the other tier 3 Bses have one weapon bonus, and one tank bonus, I figure the Hyperion needs some form of tank bonus, preferably an odd out of the box kind.
So in order for this to be usefull you will have to take structure damage that means you will have to dock and repair structure after any decent engagement.
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Pinky Denmark
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Posted - 2006.08.02 11:54:00 -
[102]
And only usefull for pvp
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Deathbarrage
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Posted - 2006.08.02 11:57:00 -
[103]
Originally by: Idara Blastership = Tracking Bonus or go home.
yeah cuz the astarte doesn't have a tracking bonus and it's obviously the worst CS in existence...?
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Luc Boye
Evolution Band of Brothers
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Posted - 2006.08.02 11:57:00 -
[104]
And on Sisi. -------------------------- MWD Cap Penalty? |

Luc Boye
Evolution Band of Brothers
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Posted - 2006.08.02 11:58:00 -
[105]
Originally by: Deathbarrage
Originally by: Idara Blastership = Tracking Bonus or go home.
yeah cuz the astarte doesn't have a tracking bonus and it's obviously the worst CS in existence...?
medium guns can track, but large ones just keep missing. Ironically, the faster your ship moves, the more they miss, so all those +speed bonuses really suck btw. -------------------------- MWD Cap Penalty? |

Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.08.02 12:00:00 -
[106]
Originally by: Deathbarrage
Originally by: Idara Blastership = Tracking Bonus or go home.
yeah cuz the astarte doesn't have a tracking bonus and it's obviously the worst CS in existence...?
With the dps of the commandships, it's easy to forget that they are medium guns...
Roden Shipyards? MWD cap penalty? |

Deathbarrage
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Posted - 2006.08.02 12:03:00 -
[107]
Originally by: InnerDrive Edited by: InnerDrive on 02/08/2006 08:18:47
Originally by: Kanuo Ashkeron
Bonus to webifier drone effectiveness (should come with a 125m3 drone bay).
5 standard webifier drones: 83% speed reduction 5% bonus per level and lvl 5: 90.46 % 7.5% bonus per level and lvl5: 93 %
4 drones:
Standard: 76 % 5% bonus: 84.7 % 7.5% bonus: 88%
Kanuo
That woud be way to narrow of a bonus again, only applying to a specific type of drones...
Thing i woud like to see at some point is a proper gallente (bigger than the ishtar) battleship sized pure drone ship with similer bonus to the drones as a ishtar.
Because the damage potential on a ship like this with 6 or more turrets woud be way to high maybe limiting it to just just 2 turrets and only like 4 high slots woud be in order and giving it like 6 or 7 mid slots. Sure it woud somewhat like a domi but much more specialized in drones. Giving it: - 20% drone damage/hitpoints bonus And something like - +50 m3 extra Drone Bay space per level
It woud lack the drone control range bonus the ishtar has but that coud be compensated by fitting it with some drone link augmentators if ya want the range, ya got the slots for it. And obviously as a pure drone ship it wont need a hybrid damage bonus.
actually the domi has the same bonus' as the ishtar, the HAC skill bonus' are just to compensate the lack of drone bay compared to the dominix. now you want to build a dominix with 33,3% more drone dmg? wtf
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Sarmaul
0utbreak
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Posted - 2006.08.02 12:11:00 -
[108]
Originally by: Deathbarrage
Originally by: Idara Blastership = Tracking Bonus or go home.
yeah cuz the astarte doesn't have a tracking bonus and it's obviously the worst CS in existence...?
Medium blaster track well enough to hit at virtually point blank range. Large blasters don't.
TEAM MINMATAR FORUMS - In Rust We Trust - |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2006.08.02 12:25:00 -
[109]
Maybe drop a turret then add an extra dmg bonus.
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Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.08.02 12:26:00 -
[110]
Originally by: twit brent Maybe drop a turret then add an extra dmg bonus.
like the megathron you mean?
Roden Shipyards? MWD cap penalty? |

Deathbarrage
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Posted - 2006.08.02 12:51:00 -
[111]
well unless the test server stats are really really old better start whining about the 15250 pg
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locus 777
Gallente RONA Deepspace
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Posted - 2006.08.02 13:47:00 -
[112]
i really don't understand the logic behind this ship. what is the point of a blaster ship without a tracking bonus? for a supposed in close damage dealer i would have thought this high on the priority list of its designers. if it has great speed and agility yet sprays everywhere but its intention whats the point?
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Mag's
Rampage Eternal
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Posted - 2006.08.02 14:32:00 -
[113]
Can someone tell me why the new ship is a blaster boat? Why the hell is the mega being usurped in this way?
The Mega is a great blaster ship, and we all know the blasters are fubar'd not the ship. 
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Jim McGregor
Caldari
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Posted - 2006.08.02 14:39:00 -
[114]
Originally by: Mag's Can someone tell me why the new ship is a blaster boat? Why the hell is the mega being usurped in this way?
The Mega is a great blaster ship, and we all know the blasters are fubar'd not the ship. 
Mega isnt fast enough for total pwnage. Hype will be.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Sheeana
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Posted - 2006.08.02 15:02:00 -
[115]
Most people seem hell bent on making this ship a DPS monster, why not just allow it to use the seige modual and be done with it.
A down to Jita idear would be to change the MWD penalty bonus to a large cap (7.5% per lvl?) bonus that will counter the MWD penaly COMPLETELY, this will also make it a better tanker and even more so when people dont use a MWD. Wouldnt it not be cool not having to relly tottaly on a cap injector and trade them in for tracking comps so you can have the damage bonus...
Each race have thier own set of Bonus's and the gellente have thier list to choose from to:
damge armour repair drone stuff tracking Warp disrupor range Sensor damps
This ship just needs the right bonus's to do the job not some crazy random stuff or to be tunred into a 1 hit wonder either. But it does need a bigger drone bay even if the mega looses some.
Maby do something crazy with the Amaar ships for a change! Even the Kahnid gave into the whiners....
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Merv Tring
GeoTech
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Posted - 2006.08.02 15:43:00 -
[116]
In forcing a ship into short range combat, I consider severely crippling its locking range to be the way to go. I don't know the exact specs at the moment, but setting the locking range to 30 or 40km should force the pilot into close range.
Now that the ship can only effectively use blasters, the MWD bonus is no longer necessary. It can be replaced with a 7.5% cap bonus. This negates the MWD penalty at lvl 5 (0.75*1.375 = 1.03) without forcing the pilot to use such a module to reap any benefit from his bonus. Of course, everyone knows that at high speed tracking goes to hell, meaning that if you want to make an effective blaster boat you MUST, at the BS at least, give it a tracking bonus.
Now, giving the Hyperion a 7.5% cap bonus would mean that the ships that currently have a 5% bonus (2 Amarr ones?) need to have their bonuses increased as well. If that overpowers them, this whole idea needs to be scrapped.
Personally, I think a dedicated blaster boat is a bad idea.
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Sarmaul
0utbreak
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Posted - 2006.08.02 15:44:00 -
[117]
The MWD cap bonus is one of the few bonuses that are added, not multiplied, so +25% would completely cancel it out.
TEAM MINMATAR FORUMS - In Rust We Trust - |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.08.02 15:49:00 -
[118]
Just a few toughts of mine:
a. you really want tracking bonus on blaster bs (or alot of cpu & medslots to compensate it with dual web or tracking comps) b. speed, mass & lock range is ... irrelevant. As far as i'm concerned i won't follow runaway tempest and if you start combat(not just another npcer gank) at anything more than 15km you are an idiot(or you are fighting n00bs) since you won't hit anything for next 30 seconds because of your own speed (or you have some uber expensive setup and can tank all of em permanently)
What i'd like is huh... another dmg or proper tanking bonus OR 10% cap bonus while having mwd on(like vindicator), because with current state of cap i belive most people will still downgrade guns to fit injector(1 injector vs passive cap recharge that requires more than 1 slot... it is useless bonus on ship that has more than 3 medslots)
Also i didn't really checked all the details, but i'd really like something to compensate low locking range, something like insane sensor strength because getting close is just like invitation to get droned, nosfed,webbed, scrambled, jammed, damped, td-ed...
--------- Torture by ccp: pic |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.08.02 15:51:00 -
[119]
Edited by: LUKEC on 02/08/2006 15:52:17
Originally by: Sarmaul The MWD cap bonus is one of the few bonuses that are added, not multiplied, so +25% would completely cancel it out.
Well the thorax still gets penalty.
rax: base cap * 0.75 * 1.25 < base cap vindicator: base cap * 0.75 * 1.x (x = bs lvl) > base cap for x >=4
Unless they changed something(i didn't bother with deimos or rax for at least 6 months), you still end up having less cap.
Or unless bs size concept is something entirely different, but i doubt (though ccp is full of surprises :) ) --------- Torture by ccp: pic |

ElCoCo
Gallente KIA Corp
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Posted - 2006.08.02 15:54:00 -
[120]
Edited by: ElCoCo on 02/08/2006 15:54:55
Originally by: LUKEC Edited by: LUKEC on 02/08/2006 15:52:17
Originally by: Sarmaul The MWD cap bonus is one of the few bonuses that are added, not multiplied, so +25% would completely cancel it out.
Well the thorax still gets penalty.
rax: base cap * 0.75 * 1.25 < base cap vindicator: base cap * 0.75 * 1.x (x = bs lvl) > base cap for x >=4
Unless they changed something(i didn't bother with deimos or rax for at least 6 months), you still end up having less cap.
Or unless bs size concept is something entirely different, but i doubt (though ccp is full of surprises :) )
Yes you are right.
For instance Vindicator with lvl5 minmatar skills gets a 12.5% cap bonus -> 6328cap
Compared to megathron with mwd fitted (4218cap) it's a pretty big difference.
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