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Thread Statistics | Show CCP posts - 4 post(s) |

Lobo Noturno
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Posted - 2006.08.03 15:42:00 -
[181]
I'd say that, perhaps, CCP would be moving into the right direction changing the mwd cap bonus to something that increases speed. The MWD cap bonus is essentialy a tanking bonus, given that the extra cap will be used to tank. And a blaster ship should be a gank ship, not a tank, so I see no point on fitting a good active tank anyway. So that extra cap is either useless or can't be consumed fast enough to keep the ship alive during the approach and damage ownage phases.
Now, if the ship bonus makes it faster, either by increasing top speed, or by making it accelerate faster, you will essentialy reach you optimal range faster, which means less damage taken on the approach phase. Your passive tank will last longer, maybe giving the time for you dps advantage to sink into the enemy armor and kill it before he kills you. I am not sure the bonus discussed is big enough to make it work well, but that's a balancing problem. The other bonus that could help would be a dampener bonus, since then you could just avoid being damaged during most of the approach phase. Two solutions to the same problem, I'd say.
Lobo
ps. Whatever works on the Hyperion, should be tried on the other gallente blaster ships. The MWD bonus doesn't help the thorax/vigilant either...
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Deathbarrage
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Posted - 2006.08.03 15:46:00 -
[182]
Originally by: Lobo Noturno I'd say that, perhaps, CCP would be moving into the right direction changing the mwd cap bonus to something that increases speed. The MWD cap bonus is essentialy a tanking bonus, given that the extra cap will be used to tank. And a blaster ship should be a gank ship, not a tank, so I see no point on fitting a good active tank anyway. So that extra cap is either useless or can't be consumed fast enough to keep the ship alive during the approach and damage ownage phases.
Now, if the ship bonus makes it faster, either by increasing top speed, or by making it accelerate faster, you will essentialy reach you optimal range faster, which means less damage taken on the approach phase. Your passive tank will last longer, maybe giving the time for you dps advantage to sink into the enemy armor and kill it before he kills you. I am not sure the bonus discussed is big enough to make it work well, but that's a balancing problem. The other bonus that could help would be a dampener bonus, since then you could just avoid being damaged during most of the approach phase. Two solutions to the same problem, I'd say.
Lobo
ps. Whatever works on the Hyperion, should be tried on the other gallente blaster ships. The MWD bonus doesn't help the thorax/vigilant either...
I don't know if you've actually flown blaster ships, but a tank is damn usefull
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Crellion
Art of War
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Posted - 2006.08.03 18:17:00 -
[183]
I like Tux's update idea. If it makes you go close to say 800 with ab and good skills its almost a win button blastership :P
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InnerDrive
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Posted - 2006.08.03 18:52:00 -
[184]
Edited by: InnerDrive on 03/08/2006 18:55:33 Edited by: InnerDrive on 03/08/2006 18:54:32 Been breaking my head over this ship for days now and..
DRONE BAY: Give it a proper drone bay like the mega allready has.
THE BONUS:
-5% damage per level
= nice and kinda default
- SPEED or some sorda speed increasing bonus related to mwds and mass..
= NO, a ship shoudent be based around a mwd, instead why not just give it a flat speed increase by giving it a very high(in bs terms) base speed?
- u wanna make it really fast , its a blaster battleship , but u dont wanna give it a tracking bonus?
= prepare to get owned by fast cruisers and frigs without ya tracking and drones!
I think ill stick with the mega as my blastership tyvm.
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Blind Man
Caldari Angel Deep Corporation
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Posted - 2006.08.03 19:38:00 -
[185]
nidhugger needs a shield boost bonus tbh
KilROCK's Forum Assistant
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Zyxlo
Gallente Gravis Corp
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Posted - 2006.08.03 21:29:00 -
[186]
Tbh, 8/5/7 or 8/4/8 won't cut imho cause those slot layouts are of Vindicator and of GN Megatron and Federation Issue Megathron. Giving those slot layouts to new ships would make those ships useless (kinda).
And what is the fuss with 8 high turret slots. With the given out stats, fitting 8 ions would max out grid and surpass put aside the 'so wanted dual LAR2' wish.
8/6/6 is useless imho for a ship that is not shield tanking and that is not long range also. 2 negatives don't make a positive so i'll pass.
Instead i'd settle for 7/6/7 slot layout with a little more pg and cpu to fit dual rep/ion setup or neutron+1LAR2. And 125 m¦ drone bay on top.
%7.5 to tracking and dmg would be fine or dmg and rof (rof is a long shot though).
If you really want a 8 turret ship, give mega 8th turret, increase cpu and powergrid and give it %10 to optimal by bs lvl instead of tracking and problem solved.
Oh and please could we have 800 m¦ cargo bay? Or Capacitor Bay just to store cap charges?
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Jim McGregor
Caldari
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Posted - 2006.08.03 21:30:00 -
[187]
Originally by: Zyxlo Or Capacitor Bay just to store cap charges?
Yes! 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Nicocat
Caldari
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Posted - 2006.08.03 21:38:00 -
[188]
*reads first page... or first few posts*
*hmm's and inserts flamebait* Or maybe... instead of giving the Hyperion some silly bonus to make it uber, let's leave the cap bonus and just have a single, honest to God Gallente ship that is balanced... nay, it may even suck? ---------------------------- The opinions expressed by Nico do not reflect his corporation. He's just an ass.
-Alexi
Yes, I PvP in a Hookbill. How insane am I? EVE-Mail me and tell me! |

Lobo Noturno
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Posted - 2006.08.03 21:54:00 -
[189]
Originally by: Deathbarrage
I don't know if you've actually flown blaster ships, but a tank is damn usefull
Deathbarrage,
No, I am not a usual PVP fighter(still learning those RL skills), but I used most of the Gallente setups and I am familiar with the royal pain in the ass that is approaching the enemy under fire. Problem with active tanks on these ships is that it is usually Armor based, and each repair takes very long to happen. And the whole objective of a blaster ship is getting close enough to dish out so much damage the guy will drop way before you do. If I am not mistaken, the most used Thorax setup for PVP includes a 1600mm armor plate, and no repper. I'd say it's the same problem for a battleship. That's why I'd rather approach faster than have more capacitor.(which, by the way, is usually sustained by cap booster, making any cap bonus even more useless)
Lobo
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CasC
Gallente digital-Underground
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Posted - 2006.08.03 22:03:00 -
[190]
Hey! Can anyone tell me were i can check the stats of the Hyperion? cuz i cant find it on the test server! Thanks! :)
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Zyxlo
Gallente Gravis Corp
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Posted - 2006.08.03 22:19:00 -
[191]
Originally by: Lobo Noturno
Problem with active tanks on these ships is that it is usually Armor based, and each repair takes very long to happen. Lobo
So true, even 2 LAR2 with 5 hardeners won't save ypu most of the time cause it takes too long to finish cycle (11.25 sec duration with max skills iirc). Problem is people who shield tank have an advantage over armor tankers but they also think that armor tanking is superior just because Apoc can sustain 2 LAR2 non stop.
Armor tanking should be looked at but heck.. We need skills to ; shorten armor repair duration, increase armor repair amount, decrease armor repairer cap needs, decrease armor rep pg fitting reqs etc., etc..
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.03 22:38:00 -
[192]
Originally by: Zyxlo Tbh, 8/5/7 or 8/4/8 won't cut imho cause those slot layouts are of Vindicator and of GN Megatron and Federation Issue Megathron. Giving those slot layouts to new ships would make those ships useless (kinda).
How do you plan on getting a Federation Issue Megathron? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Zyxlo
Gallente Gravis Corp
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Posted - 2006.08.03 22:46:00 -
[193]
Originally by: Hllaxiu
Originally by: Zyxlo Tbh, 8/5/7 or 8/4/8 won't cut imho cause those slot layouts are of Vindicator and of GN Megatron and Federation Issue Megathron. Giving those slot layouts to new ships would make those ships useless (kinda).
How do you plan on getting a Federation Issue Megathron?
I can dream.. Just waiting on GN Megathron that is if my agents decides to offer and if he can see the mega from under the pile of implants he has been offering.
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fmercury
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.03 23:25:00 -
[194]
I'd be all over a 10% damage/level bonus a la taranis.
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Myrk Reinhart
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Posted - 2006.08.04 09:42:00 -
[195]
Originally by: locus 777 how exactly is it going to hit for this uber damage if its tracking sucks? try a neutron on a domi, then a mega and tell me the tracking bonus doesn't make a difference. either its a blaster ship and gets blaster ship bonuses, or it deserves a complete new design.
QFT
If this ship gets a new midslot it's gonna be used to 2nd web or a trackingcomputer get par with a megaT... wtf is the point of giving a ship an extra midslot that must be used for tracking issues anyway? You give with one hand and immediatly take it with the other hand.
And at the same time you take away a needed lowslot for tanking?
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Deathbarrage
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Posted - 2006.08.04 09:48:00 -
[196]
Originally by: Lobo Noturno
Originally by: Deathbarrage
I don't know if you've actually flown blaster ships, but a tank is damn usefull
Deathbarrage,
No, I am not a usual PVP fighter(still learning those RL skills), but I used most of the Gallente setups and I am familiar with the royal pain in the ass that is approaching the enemy under fire. Problem with active tanks on these ships is that it is usually Armor based, and each repair takes very long to happen. And the whole objective of a blaster ship is getting close enough to dish out so much damage the guy will drop way before you do. If I am not mistaken, the most used Thorax setup for PVP includes a 1600mm armor plate, and no repper. I'd say it's the same problem for a battleship. That's why I'd rather approach faster than have more capacitor.(which, by the way, is usually sustained by cap booster, making any cap bonus even more useless)
Lobo
actually that thorax setup includes both a 1600mm plate and a repper hehe, anyway
most megathron setups i've used and most people i know use include 2 large reppers and that works fine for me
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Altai Saker
Omniscient Order Verisum Family
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Posted - 2006.08.04 10:17:00 -
[197]
I don't really see why Gallente should have the 3 hardest hitting ships in the game...
DPS/EW is king in small fights... and if the Hyperion gets 8/6/6 can fit and gets a double damage bonus theirs no reason not to fit rails on it and use it as an ew platform that deals great damage at all ranges.... or a ship that can deal stupid damage at ranges that nothing can compete with... oh and it has 2 extra mids?
Yeah, sounds balanced to me.
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Jim McGregor
Caldari
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Posted - 2006.08.04 10:23:00 -
[198]
Originally by: Altai Saker I don't really see why Gallente should have the 3 hardest hitting ships in the game...
DPS/EW is king in small fights... and if the Hyperion gets 8/6/6 can fit and gets a double damage bonus theirs no reason not to fit rails on it and use it as an ew platform that deals great damage at all ranges.... or a ship that can deal stupid damage at ranges that nothing can compete with... oh and it has 2 extra mids?
Yeah, sounds balanced to me.
It will have a really crappy targeting range to make it a blaster ship only.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Altai Saker
Omniscient Order Verisum Family
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Posted - 2006.08.04 10:46:00 -
[199]
gee and I figured you could fit a sensor booster on it.
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Deathbarrage
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Posted - 2006.08.04 10:46:00 -
[200]
Originally by: Altai Saker I don't really see why Gallente should have the 3 hardest hitting ships in the game...
DPS/EW is king in small fights... and if the Hyperion gets 8/6/6 can fit and gets a double damage bonus theirs no reason not to fit rails on it and use it as an ew platform that deals great damage at all ranges.... or a ship that can deal stupid damage at ranges that nothing can compete with... oh and it has 2 extra mids?
Yeah, sounds balanced to me.
i highly doubt it'll have a double damage bonus, more like 5% dmg and 7,5% armor effectiveness
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Celador Nane
Shinra Lotka Volterra
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Posted - 2006.08.04 10:52:00 -
[201]
Originally by: Altai Saker gee and I figured you could fit a sensor booster on it.
The simple solution would be to either cap the locking range at 40km for this ship, or "+10% Large blaster damage per level"
Its meant to be a blaster boat after all.
/me prays for his giant pimped Taranis with go faster stripes and a coffee holder with pink furry dice on the windscreen 
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Miner altski
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Posted - 2006.08.04 14:41:00 -
[202]
Originally by: Jim McGregor
I want 1500 dps.
So do i :), i want a ship that will = death if u let it get close range, but also is vunerable to web/ew/nos and smaller ships (with nerfed dronebay + no room for nos with 8 guns 2 HACS will eat this puppy up)
<Another alt who cant be botherd to change his main to default>
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.04 14:44:00 -
[203]
Originally by: Zyxlo
Originally by: Hllaxiu
Originally by: Zyxlo Tbh, 8/5/7 or 8/4/8 won't cut imho cause those slot layouts are of Vindicator and of GN Megatron and Federation Issue Megathron. Giving those slot layouts to new ships would make those ships useless (kinda).
How do you plan on getting a Federation Issue Megathron?
I can dream.. Just waiting on GN Megathron that is if my agents decides to offer and if he can see the mega from under the pile of implants he has been offering.
There is one Federation MegaT in game, and IIRC kieron said at one point that that would be the only one ever issued. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Glarion Garnier
Solar Wind
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Posted - 2006.08.04 16:38:00 -
[204]
Edited by: Glarion Garnier on 04/08/2006 16:38:42
Originally by: Ithildin Here's my take on it.
Tanking bonus. This tend to be a bit boring. Notice how all other tier 3 battleship get them? Well, it isn't that interesting then and we need more ship that stick out and are original, not more ships that conform to some sort of symmetry.
Well It can be good and bad. repairer effectivness is quite nice would be in line with Brutix . Then again like you I favor exotic stuff.
Originally by: Ithildin
Additional damage bonus. While very, very, attractive the problem is that this might make the ship a bit too good in addition to that it feeds the community's damage fenzy, which is a bad thing for future community feedback.
Do you think the blaster specifiq bonus is too narrow ? How about 5% to large hybrids 5% to large blasters + 5% large blaster falloff. Its not that bad idea when you think of it even wihtout the falloff bonus. If you want to snipe use Rokh IMO ..
Or 5% to large hybrids x 2 and a 30-40 KM locking range. how about that ?
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Crellion
Art of War
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Posted - 2006.08.04 18:04:00 -
[205]
Originally by: Altai Saker gee and I figured you could fit a sensor booster on it.
Liek you fit 3 sensors on a Mega to do 240 uber batles and you ll fit 6 sensor boosters on the Hyperion to do the same 
Stacking Penalty 
Settled.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.04 18:19:00 -
[206]
Originally by: fmercury I'd be all over a 10% damage/level bonus a la taranis.
well the reason for a RoF + dmg bonus is actually a simple one.
since blasters consume a hefty ammout of cap, if you increase the rate of fire of them they will be a bit more unsustainable in normal situations.
yeah ok you have cap charges, but a gun that gives allot of damage while consuming a pretty hefty ammout of cap is somewhat a balacing factor itself.
I like to think of the Hyperion as a fast and nimble battleship with average tanking but capable to deal allot of close range punishment in a very short period of time.
btw another question:
can anyone come up with how much cap will 8 guns (more specifically T2 electrons, ions and neutrons) consume with AM, null and void using a RoF bonus? -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Ithildin
Gallente The Corporation
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Posted - 2006.08.04 19:03:00 -
[207]
Originally by: Glarion Garnier Edited by: Glarion Garnier on 04/08/2006 16:38:42
Originally by: Ithildin Here's my take on it.
Tanking bonus. This tend to be a bit boring. Notice how all other tier 3 battleship get them? Well, it isn't that interesting then and we need more ship that stick out and are original, not more ships that conform to some sort of symmetry.
Well It can be good and bad. repairer effectivness is quite nice would be in line with Brutix . Then again like you I favor exotic stuff.
The repair amount bonus is a tanker's bonus. The otherwise Amarrian resistance bonus is a buffert bonus. Blasters need a buffert bonus, not a tanker bonus. You see, tanking requires module use, which in turn requires hefty amounts of PG, CPU and capacitor, which is something a blaster ship has less of than many others. If Tuxford now goes for some sort of tanking bonus, I hope it'll be a more exotic tanking bonus. Even though straight hit point bonus isn't very Gallente, that's something I'm missing in all but one ship (and that ship, sadly, had that bonus removed). It's difficult. Tanking isn't one thing that blaster ships are supposed to do.
Oh, and I highly doubt that they'll assign a blaster-specific bonus. As for the suggested 2x dmg bonus and 30-40km lock range... well the Hyperion's going to get around 40km lock range already, so... In either case, the point is that double damage bonus on 8 blasters is, how to put it, too much something silly.
Personally I'm in favour of a straight mass reduction bonus (not just for MWD) atm Dark skies torn apart Heavens open before me I, the light of death |

Markiv Ideb
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Posted - 2006.08.04 19:16:00 -
[208]
what would be *killer* for the hyperion, would be the ability to "warp to" ships, at maybe 30km (if they're already 100km away or whatever).
Someone on some thread suggested that the gallente blaster BS was going to have this ability, and I was ecstatic. Screw the rest of it, that capability would make up for all of it's problems.
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Phrixus Zephyr
Singularity.
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Posted - 2006.08.04 19:24:00 -
[209]
Originally by: Markiv Ideb what would be *killer* for the hyperion, would be the ability to "warp to" ships, at maybe 30km (if they're already 100km away or whatever).
Someone on some thread suggested that the gallente blaster BS was going to have this ability, and I was ecstatic. Screw the rest of it, that capability would make up for all of it's problems.
Despite being a Gallente pilot, i'd rather leave game mechanics alone if you don't mind.
Originally by: El Berto ...aparently being European makes me the spawn of Cthulhu.
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Markiv Ideb
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Posted - 2006.08.04 19:34:00 -
[210]
Originally by: Phrixus Zephyr
Originally by: Markiv Ideb what would be *killer* for the hyperion, would be the ability to "warp to" ships, at maybe 30km (if they're already 100km away or whatever).
Someone on some thread suggested that the gallente blaster BS was going to have this ability, and I was ecstatic. Screw the rest of it, that capability would make up for all of it's problems.
Despite being a Gallente pilot, i'd rather leave game mechanics alone if you don't mind.
ah, but I *do* mind.
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