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Thread Statistics | Show CCP posts - 1 post(s) |

slackjawed
Sniggerdly Pandemic Legion
6
|
Posted - 2011.11.29 21:07:00 -
[1] - Quote
Dear EvE-player,
I propose a balance to the self destructing. Due to people not able to log off anymore the remaining way to grief is to self destruct.
At this moment you can self destruct and you:
- Don't generate a killmail
- No loot drops
- Insurance is paid out.
While it makes sense that no loot drops (you do self destruct after all), it's dumb that there is no killmail provided. The insurance is something that is also questionable.
What I propose:
- Generate a killmail for the last person who shot at the ship. (Damage included or not depends on technical problems I presume)
- No loot drops
- Pay out no insurance
This way SD is used for the primary reason it should be used: denying people your stuff. It doesn't however cover the fact that your ship was destroyed.
Also the timer should be dependant on the ships size. The timer should be that it forces people to use enough dps to be able to kill it. A reasonable timer would probably be around 5-6 minutes for a super. A pod could be lowered to 20-30 seconds.
Conclusion: The CSM has recommended this once already, but nothing happened with it then. CCP is doing a good job fixing a lot of "issues" with the game, let's make this the next one?
This issue was alrdy raised once by Alekseyev Karrde, 20 December 2009.
The minutes it was discussed in: CSM Meeting 4.002 // Meeting Minutes: 2009/12/20 18:18
Results were: Self Destruct should revoke insurance Passed 7/2 (Mrs Trzzbk, Korvin)
Self-destruct should generate killmail Passed 7/2 (TeaDaze, Song Li)
Self-destruct should "overheat" all modules Failed 7/2 (Alekseyev Karrde, Sokratesz)
Self-destruct timer depends on ship size Passed 8/1 (Korvin) |

Jogyn
North Eastern Swat Pandemic Legion
11
|
Posted - 2011.11.29 21:08:00 -
[2] - Quote
BUFF RAGNAROK AND LEVIS |

Elizabeth H3ll
Sniggerdly Pandemic Legion
6
|
Posted - 2011.11.29 21:13:00 -
[3] - Quote
+1 |

David Magnus
78
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Posted - 2011.11.29 21:14:00 -
[4] - Quote
This sounds reasonable, to be honest. I like that a player can still prevent you from getting their fit by self destructing, but it doesn't make sense that they get insurance for blowing up their own ship.
The timer issue is also a good one - from a RP perspective even it would take a lot longer for all the crew to escape from a Supercarrier than from a cruiser.
Good idea! http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |

Velonad Tyldamere
Blood Covenant Pandemic Legion
5
|
Posted - 2011.11.29 21:15:00 -
[5] - Quote
Supporting this. |

Reza Najafi
Sniggerdly Pandemic Legion
5
|
Posted - 2011.11.29 21:15:00 -
[6] - Quote
+1 |

necrodon
Sniggerdly Pandemic Legion
7
|
Posted - 2011.11.29 21:17:00 -
[7] - Quote
Jogyn is so HOT |

Mik kyo
Habitual Euthanasia Pandemic Legion
27
|
Posted - 2011.11.29 21:17:00 -
[8] - Quote
I do not believe that we should nerf the russian cowards any more, following the super nerf all they have left is there self destruct timers... |

Euriti
Sniggerdly Pandemic Legion
9
|
Posted - 2011.11.29 21:19:00 -
[9] - Quote
Supporting this |

Phoenus
Habitual Euthanasia Pandemic Legion
5
|
Posted - 2011.11.29 22:18:00 -
[10] - Quote
+1
The fact that you get insurance from self-destructing your ship is silly. It's been an incredibly ******** concept ever since EVE was released, and with all the other changes that are happening at the moment, it's time to fix it. |
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
362
|
Posted - 2011.11.29 23:12:00 -
[11] - Quote
I've been saying this for a while.
They've yanked insurance for concord, do the same for SD. It's logical and consistent. And killmails are a vital part of the way some people operate, especially mercenaries. Denying them killmails by blowing up your own ship is silly. It's enough to deny them loot. |

Blast x
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2011.11.30 01:50:00 -
[12] - Quote
+1 |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
364
|
Posted - 2011.11.30 02:21:00 -
[13] - Quote
David Magnus wrote:I like that a player can still prevent you from getting their fit by self destructing
I think it's silly. First off, a simple ship scanner will tell you someone's fit. It's not like it's an easily-kept secret.
Second, once your ship is destroyed, the wreckage could be sifted through and your entire build known. Just because modules can't be reused doesn't mean they are completely and utterly destroyed. |

Slapnuts McGee
Sniggerdly Pandemic Legion
24
|
Posted - 2011.11.30 03:55:00 -
[14] - Quote
I didn't really mind getting owned by that nyx today. But yeah, that mechanic is dumb.
Shorten the timer for normal people just trying to pod jump, and make it impossible to activate under duress. |

Klausan
GK inc. Pandemic Legion
15
|
Posted - 2011.11.30 10:06:00 -
[15] - Quote
Supporting |

Elizabeth H3ll
Sniggerdly Pandemic Legion
7
|
Posted - 2011.11.30 10:09:00 -
[16] - Quote
Slapnuts McGee wrote:I didn't really mind getting owned by that nyx today. But yeah, that mechanic is dumb.
Shorten the timer for normal people just trying to pod jump, and make it impossible to activate under duress.
Ill just leave this here. Nyx SD |

IamBeastx
Sniggerdly Pandemic Legion
1
|
Posted - 2011.11.30 13:04:00 -
[17] - Quote
+1 self destruct needs to be brought uptodate with the rest of eve. |

notarealgirl
BLD Holdings Shadow of xXDEATHXx
0
|
Posted - 2011.11.30 13:06:00 -
[18] - Quote
yh, it seems crazy that such a short time is needed to utterly rob any benefit of organising this type of kill. |

Oli Prik
SniggWaffe
0
|
Posted - 2011.11.30 13:11:00 -
[19] - Quote
+1 |

Myiesha
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.11.30 13:18:00 -
[20] - Quote
+1 |
|

Aliraxi
Sniggerdly Pandemic Legion
0
|
Posted - 2011.11.30 13:21:00 -
[21] - Quote
+1 |

Rico Minali
Sons Of 0din Fatal Ascension
183
|
Posted - 2011.11.30 18:18:00 -
[22] - Quote
+1 Trust me, I almost know what I'm doing. |

Ghitza
ElitistOps Pandemic Legion
0
|
Posted - 2011.11.30 18:54:00 -
[23] - Quote
I support this product and/or service |

Max Kolonko
Worm Nation Ash Alliance
10
|
Posted - 2011.11.30 21:26:00 -
[24] - Quote
Ghitza wrote:I support this product and/or service
+1
CSM, can we please have your input in that matter? Is there any chance this can be adressed in the summit?
To the OP, You should put forth that idea in proper December Dummit Topic (there are a few in here, all created by Trebor, just look for one that matches subject) |
|

CCP Soundwave
C C P C C P Alliance
242

|
Posted - 2011.12.01 00:08:00 -
[25] - Quote
May look into this in the future. Killmails you should certainly get. |
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Scrapyard Bob
EVE University Ivy League
418
|
Posted - 2011.12.01 01:56:00 -
[26] - Quote
Slapnuts McGee wrote: Shorten the timer for normal people just trying to pod jump, and make it impossible to activate under duress.
You don't want to disallow it being activated while under duress. Otherwise a griefer could lock you down away from a gate/station and give you no option but to turn off EVE and quit for the night. It needs to be allowed under all circumstances as a last resort option to get away from someone who is holding you in place for an extended period of time.
(Especially with the aggression change where your ship doesn't vanish from space until it dies or all aggression stops for 15 minutes.) |

Raid'En
Apprentice Innovations
130
|
Posted - 2011.12.01 03:24:00 -
[27] - Quote
+1
also i like the idea of shorter pod sd, would help on nullsec ^^ |

Sin Meng
Creative Assembly
25
|
Posted - 2011.12.01 04:44:00 -
[28] - Quote
+1 Elements of the past and the future combining to make something not quite as good as either. |

DelBoy Trades
Enslave. GIANTSBANE.
62
|
Posted - 2011.12.01 07:12:00 -
[29] - Quote
+ All the people in the thread I made about this...
https://forums.eveonline.com/default.aspx?g=posts&t=37972&find=unread |

RipUOff
Hedion University Amarr Empire
0
|
Posted - 2011.12.01 16:14:00 -
[30] - Quote
+1 |
|

Orakkus
Brutor Tribe Minmatar Republic
15
|
Posted - 2011.12.01 16:38:00 -
[31] - Quote
+1 |

Seeme Not
Sniggerdly Pandemic Legion
13
|
Posted - 2011.12.01 16:57:00 -
[32] - Quote
+1 |

Maz3r Rakum
The Imperial Fedaykin
9
|
Posted - 2011.12.01 17:48:00 -
[33] - Quote
+2 |

Hirana Yoshida
Behavioral Affront
169
|
Posted - 2011.12.01 19:19:00 -
[34] - Quote
So you want e-peen booster and a punishment for the people who scuttle their ships .. even though scuttling is as old as sailing itself.
1. Void Insurance. 2 . Get together with the killboard designers and have them introduce a dummy entry specifically designed to ridicule/mock self-destructees.
Since we are not playing on the high seas we can't really add a diving occupation to investigate what is left after a scuttling so without foreknowledge of a ships contents prior to scuttling there is no way to do it in Eve without violating a time honoured tradition .. a way to add it (partially) without said violation is to generate a mail for the ship owner .. he can then chose to share it, sell it or try to forget it.
In short: e-peen stroking should be a bannable offence .. no soup for YOU! |

Xtover
Macabre Votum Against ALL Authorities
5
|
Posted - 2011.12.01 19:52:00 -
[35] - Quote
Putting aside my distaste for PL's meta gaming and the reason for this thread is because a WN Nyx self destructed and denied them a kill the other day...
The SD should include the players who agressed since the last session change. The timer though I do not feel should be extended.
Self destruction should deny the loot drop at the expense of insurance. |

Vipy Styx
S.A.S Pandemic Legion
0
|
Posted - 2011.12.01 21:52:00 -
[36] - Quote
+1 |

Mulm
Burning Napalm Northern Coalition.
0
|
Posted - 2011.12.01 22:07:00 -
[37] - Quote
Generating a killmail for a self destruct is ridiculous.
If you can't kill the ship you don't deserve the mail. Make variable self-destruct timers based on ship size or something, but no mails. |

Gandar Kimokanen
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.12.02 00:54:00 -
[38] - Quote
You have my sword |

Corina Jarr
Spazzoid Enterprises Purpose Built
66
|
Posted - 2011.12.02 05:05:00 -
[39] - Quote
My opinion.
Void insurance a def.
Either: same self destruct timer as now, with killmail generation, or variable SD timers and no killmail generation. Just my opinion. |

Nyssa Litari
Pator Tech School Minmatar Republic
10
|
Posted - 2011.12.02 05:44:00 -
[40] - Quote
It makes sense that you'd void insurance on self-destruct. It makes sense that you'd not generate loot when you self-destruct. I've seen no justification in this thread other than "it's dumb" for a self destruct to generate a kill mail for the attacker.
If you can't kill the ship before the timer, then no KM for you. Better, self-destructing ought to be like a giant smart bomb and damage everyone nearby. If you can take down an aggressor with that last desperate act, so much the better.
But "it should generate a kill mail because it's 'dumb' that it does not" is not a good reason. |
|

Aamrr
HnL Enterprise
170
|
Posted - 2011.12.02 06:57:00 -
[41] - Quote
Just a voice of consideration. Denying insurance payouts to self-destructing ships has a very real effect on wormhole space. Sometimes self-destructing isn't really voluntary...
I generally agree with the thread, otherwise. |

Hagbard23Celine
Liga Freier Terraner Ev0ke
0
|
Posted - 2011.12.02 09:49:00 -
[42] - Quote
+1  |

Altolinchen
Sternenschauer AG Smacked Alliance
2
|
Posted - 2011.12.02 09:59:00 -
[43] - Quote
Sounds good CCP do it! |

Gandar Kimokanen
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.12.02 11:18:00 -
[44] - Quote
Usally killing a super takes time and its effort as you need to plan before you go in for the kill. Its ******** if this kind of work doesnt provide any kind of "trophy" at all (like a killmail). No real man with a decent fit self destruct anyways. Die with pride |

Lady Isabell
S.A.S Pandemic Legion
0
|
Posted - 2011.12.02 12:12:00 -
[45] - Quote
+1 |

Skrypt
Body Count Inc. Pandemic Legion
0
|
Posted - 2011.12.02 16:15:00 -
[46] - Quote
+1
It makes sense that SD timers have a direct relationship with a ship's size. |

Ron Bacardi
Sniggerdly Pandemic Legion
5
|
Posted - 2011.12.02 23:21:00 -
[47] - Quote
+1 |

M Blanc
The Ironmongery
2
|
Posted - 2011.12.02 23:32:00 -
[48] - Quote
+1 |

Max Butched
Sniggerdly Pandemic Legion
1
|
Posted - 2011.12.03 00:01:00 -
[49] - Quote
+1 |

Shadoo
North Eastern Swat Pandemic Legion
28
|
Posted - 2011.12.03 00:02:00 -
[50] - Quote
+10 |
|

Ecky X
Sniggerdly Pandemic Legion
4
|
Posted - 2011.12.03 00:05:00 -
[51] - Quote
Gandar Kimokanen wrote:No real man with a decent fit self destruct anyways. Die with pride 
Probably a horrible fit, ie. trip rep nyx |

A8ina
Celestial Argonauts HELL4S
0
|
Posted - 2011.12.03 01:04:00 -
[52] - Quote
Supporting this. A + |

Hinkledolph
North Eastern Swat Pandemic Legion
5
|
Posted - 2011.12.03 13:08:00 -
[53] - Quote
Yes we can |

slackjawed
Sniggerdly Pandemic Legion
33
|
Posted - 2011.12.03 13:18:00 -
[54] - Quote
Aamrr wrote:Just a voice of consideration. Denying insurance payouts to self-destructing ships has a very real effect on wormhole space. Sometimes self-destructing isn't really voluntary...
I generally agree with the thread, otherwise. Get probes. If you SD you took the decision to do it. Aka you should also get the consequences. |

Sala Cameron
North Eastern Swat Pandemic Legion
1
|
Posted - 2011.12.03 13:19:00 -
[55] - Quote
change is needed. |

Lee Dalton
Sniggerdly Pandemic Legion
0
|
Posted - 2011.12.03 15:04:00 -
[56] - Quote
+1 |

DelBoy Trades
Enslave. GIANTSBANE.
68
|
Posted - 2011.12.04 07:32:00 -
[57] - Quote
AND MY AXE!.....Wait, what are we doing? Damn nature, you scary! |

Rebnok
Body Count Inc. Pandemic Legion
1
|
Posted - 2011.12.04 17:20:00 -
[58] - Quote
+ 9000 |

gazarsgo
Habitual Euthanasia Pandemic Legion
1
|
Posted - 2011.12.04 17:33:00 -
[59] - Quote
Shocked that after so many efforts by dozens of people, CCP has still not done anything about this.
If supercap log-off mechanics were "broken" and required fixing in the latest patch, there's no reason the same shouldn't be said for self-destruct.
+1 |

Funkert
Stimulus Rote Kapelle
0
|
Posted - 2011.12.04 19:17:00 -
[60] - Quote
definately +1'ing this
no loot no insurance yes killmail
(no insurance by itself should of course already lead to less SD's and moar killmails, so if the bears are against the 3rd point they can have it)
|
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Grath Telkin
Sniggerdly Pandemic Legion
293
|
Posted - 2011.12.05 01:20:00 -
[61] - Quote
Nyssa Litari wrote:It makes sense that you'd void insurance on self-destruct. It makes sense that you'd not generate loot when you self-destruct. I've seen no justification in this thread other than "it's dumb" for a self destruct to generate a kill mail for the attacker.
If you can't kill the ship before the timer, then no KM for you. Better, self-destructing ought to be like a giant smart bomb and damage everyone nearby. If you can take down an aggressor with that last desperate act, so much the better.
But "it should generate a kill mail because it's 'dumb' that it does not" is not a good reason.
Currently SD generates no record of the loss, either for the pilot, or the killer.
If you don't want to generate a mail for the killer, then at the very least the pilot who self destructs should generate a personal api verified loss that shows his self as the player that landed the final blow.
We don't care WHO gets the mail, as long as some evidence of the pilots final minutes is generated.
|

Berendas
Clandestine Vector THE SPACE P0LICE
22
|
Posted - 2011.12.05 05:50:00 -
[62] - Quote
+1 |

Danthomir
Sniggerdly Pandemic Legion
0
|
Posted - 2011.12.05 06:23:00 -
[63] - Quote
-1, dumb idea.
Self destruct is a strategic option that:
- denies loot
- denies intel on fittings
- pisses off killmail whores
It's hard to pull off, since you need to judge the point of no return early enough to not die normally, but late enough to have no chance of surviving.
It used to be risky before they added the detailed timer. (I'd like that removed tbh, made for fun times. I remember a carrier accidentally self destructing while playing undock games, because docking didn't cancel the countdown.)
The people who want it gone need to find better things to ********** over, than killboard stats. |

Poetic Stanziel
Arrakis Technology
424
|
Posted - 2011.12.05 09:22:00 -
[64] - Quote
CCP Soundwave wrote:May look into this in the future. Killmails you should certainly get. I disagree. Self-destructing should be an option for denying the enemy information and loots. It does require some skill to pull off.
About all that I agree with in the OP is denying the self-destructor an insurance payout.
Today I lost my common sense, It slipped away between Amamake and Rens, I think it happened in highsec, Using a Brutix to gank a Providence. -- Flunk |

Bailian Moxtain
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.12.05 13:28:00 -
[65] - Quote
Poetic Stanziel wrote:CCP Soundwave wrote:May look into this in the future. Killmails you should certainly get. I disagree. Self-destructing should be an option for denying the enemy information and loots. It does require some skill to pull off. About all that I agree with in the OP is denying the self-destructor an insurance payout.
"information", what the **** are you on about. Theres no secret fittings on a super; either standard fit (maybe something pimp), or ****-fit which is only used by poor people. Either die with pride or be flamed for having ****-fit and being stupid. I dont care about the loot, but the effort put into a supercap-kill should atleast provide a killmail for the fc who managed to kill it. |

Cid SilverWing
Grim Determination Clockworks Inc. Nulli Tertius
1
|
Posted - 2011.12.05 14:56:00 -
[66] - Quote
Signed
Don't forget you shouldn't be able to SD any capital ships just because one tiny Interceptor caught you on the gate and the enemy don't have enough DPS. |

Abbadon Karis
Aperture Harmonics K162
7
|
Posted - 2011.12.05 16:09:00 -
[67] - Quote
+1 as well. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
374
|
Posted - 2011.12.05 17:55:00 -
[68] - Quote
Danthomir wrote: denies intel on fittings
Because ship scanners are SO hard to come by. If I want to know what you fly, a disposable alt in a frig with sebos and a scanner can get that intel in less than a second. Besides that, I'd love to know just how much your lossmails say about you that you feel the need to protect that as "intel".
CCP has said that killmails are a crucial part of the game, enhancing them with implants on podmails. What's more, concord kills give killmails to the player (if there is one) that does the most damage. I see no reason to do SD any differently. |

Grath Telkin
Sniggerdly Pandemic Legion
296
|
Posted - 2011.12.05 17:58:00 -
[69] - Quote
Poetic Stanziel wrote:[quote=CCP Soundwave]It does require some skill to pull off.
Not really, this is the current situation, Dreads in siege, the FC's address book lights up with hostile supers, all dreads initiate self destruct. No actual threat to the dreads ever made it to system in time, but about 35 of them exploded. This actually happened yesterday.
Nyx tackled outside of a POS, by 70 BS and some hics. Instantly initiated self destruct, theres no way short of lagging a system out right now to generate a super killmail as they all simply start the self destruct timer the second they get tackled, since they can no longer fend off tackle.
There is no skill involved in anything I just described, and there is also no record of the ships demise.
Like I said, we don't really need the mail, but the loss SHOULD show at least on the pilot in questions combat record as a loss, and API verifiable loss, if its under fire at the time, the API will record the damage its sustained in its final minutes from other players and or the loss of the ship. In the case of the dreads that died, they would simply show themselves on their own mail.
|

Mag's
the united Negative Ten.
3046
|
Posted - 2011.12.05 18:36:00 -
[70] - Quote
I agree with no insurance, but I disagree with the kill mail. I prefer that people be allowed to give KM lovers the bird.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
56
|
Posted - 2011.12.05 19:17:00 -
[71] - Quote
Stoffer gets it wrong again, no surprise.
I've lost Rorqual and carrier killmails and I've never successfully avoided lossmails by self-destructing (the one time I tried (in an orca) I lost my pod for my troubles.)
Self-destructs should not generate killmails. Scuttling a ship is a time-honored military tradition and EVE's version of it works just fine, tyvm.
Mag's has it right. No to insurance payout (this isn't Iceland, after all, where people routinely blow up their cars for the insurance payout,) but no killmail either. |

Hedliner
Sniggerdly Pandemic Legion
0
|
Posted - 2011.12.06 00:34:00 -
[72] - Quote
This has needed fixing for a long time.
+1 |

Hustomte
The Scope Gallente Federation
8
|
Posted - 2011.12.07 11:57:00 -
[73] - Quote
Wow, ALL of Pandemic Legion posted on this thread 
As the non-Pandemic Legion people have said... get rid of insurance payout, and deny them a killmail. If you can't kill it fast enough, try harder next time 
I do agree that having a registered loss on the pilot would be good for stats purposes, but flipping the bird to PL is fine with me too (sorry guys)  MEANWHILE IN AFRICA +¬(GùŦ«¦«¦âGÇó¦â)¦¦ |

Grath Telkin
Sniggerdly Pandemic Legion
297
|
Posted - 2011.12.08 06:38:00 -
[74] - Quote
AkJon Ferguson wrote:. Scuttling a ship is a time-honored military tradition
You're right, it is, theres also all manner of things that happen to chronicle the event, in fact, I'd say about 99% of all scuttled ships are recorded, usually by the foe of said ship, who watches it go under.
Like a killmail, only its kept in the military history books.
|

Hirana Yoshida
Behavioral Affront
180
|
Posted - 2011.12.08 08:40:00 -
[75] - Quote
But how does being witness to a scuttling translate into being privy to all data concerning the ship immediately prior to the act? Hell, they are still finding known scuttled wrecks from WWII with all sorts of gizmos and treasures that the observers were completely oblivious to.
- Remove insurance. - Generate mail for self-destructee. - Remove pop-up notification of SD initiation. Alternatively/Additionally: - Low chance of getting a copy of mail when salvaging wreck. - Person must be de-aggressed to initiate SD.
The mass-SD of Dreads you complain about is only tangentially related, has a lot more to do with the way the address book system works. Solution: Five minute delay before "the others" (ie. not alliancee/corp) get online notification for entries in address book.
Hardly a coincidence that this complaint suddenly gets so much attention by Eve's premi+¿re e-peen whores after the log-off evasion has been removed .. well guess what; log-offski abused a system designed to protect against power outages and whatnot (ie. OOG events) whereas SD uses system that is not only part of game but requires people to remain in game AND that they take a quantifiable economic hit.
PS: Mass log-on of capitals that you describe should be deemed an exploit as it is for all intents and purposes a log-on trap .. only difference is that it is done with capitals since they don't have to be anywhere near the actual gank the "tactic" is condoned. |

Utsen Dari
Adhocracy Incorporated Adhocracy
1
|
Posted - 2011.12.10 05:27:00 -
[76] - Quote
Speaking from a wormspace dweller perspective, where most fights are small gang size and a single capship present on field is a very big deal:
Capital Ship Self Destruct with no lossmail encourages blobbing and discourages evenly-matched fun fights.
If you have an epic fight where one side squeaks out a win by the narrowest of margins, then any enemy capships present on the losing side will have more than enough time to see the fight is lost and hit that one button to cover up the record of their loss. Which means such an epic fight is less likely to happen, as the potentially winning side will want to bring five times as many ships as is necessary to win, so that they can crush that capship in under 120 seconds from when they appear on D-scan. Barely squeaking by with minimal force and taking out a capship is the fight you talk about for months afterward. Splattering a capship who had no chance in less than 120 seconds is not.
Yes please to some kind of record for self destruct under fire for capships. Yes please to more incentive to start evenly-matched nailbiter fights. |

Grath Telkin
Sniggerdly Pandemic Legion
320
|
Posted - 2011.12.12 02:05:00 -
[77] - Quote
Hirana Yoshida wrote:
PS: Mass log-on of capitals that you describe should be deemed an exploit as it is for all intents and purposes a log-on trap .. only difference is that it is done with capitals since they don't have to be anywhere near the actual gank the "tactic" is condoned.
Yes, because sitting around with supercaps just logged in and idling all day is smart.
No, its not, and its not an exploit.
Also nobody cares whats fit on the ship, ever, at all, its the record of the loss, the record of the actual pilots choice to scuttle the ship thats in question.
We could give a crap less what was in, or on the pilot.
Also I believe in your rage filled tirade of butthurt you have come after the wrong group, PL rides its burning supers into the ground, we're not known as an alliance to "log off' in a fight.
All this may be shocking to you, and hard to take, I understand that as you couldn't even really stay on the topic in your rant. If you'd like to sit and talk about your problems a bit we have some people around who can help you out.
|

steave435
Sniggerdly Pandemic Legion
33
|
Posted - 2011.12.12 15:32:00 -
[78] - Quote
Hirana Yoshida wrote:But how does being witness to a scuttling translate into being privy to all data concerning the ship immediately prior to the act? Hell, they are still finding known scuttled wrecks from WWII with all sorts of gizmos and treasures that the observers were completely oblivious to. Fair enough. Generate a killmail with information about what ship was destroyed where and who killed it, possibly including damage done. No information that's not already given out is given out, and the destruction is still documented. |

Hirana Yoshida
Behavioral Affront
184
|
Posted - 2011.12.12 19:52:00 -
[79] - Quote
Grath Telkin wrote:...All this may be shocking to you, and hard to take, I understand that as you couldn't even really stay on the topic in your rant. If you'd like to sit and talk about your problems a bit we have some people around who can help you out. Not sure why a direct response to post is suddenly both a rant but also off-topic .. but something tells me that is probably the generic reply/thought you have for anything that isn't in accordance with your world view. Very modern to be sure, but hardly constructive and certainly not worth my time so enjoy your silence Grath.
steave435 wrote:Fair enough. Generate a killmail with information about what ship was destroyed where and who killed it, possibly including damage done. No information that's not already given out is given out, and the destruction is still documented. See, that would make sense.
A blank killmail only containing participants (but no numbers whatsoever) with "Self Destructed" or "Scuttled" in place of damage received.
PS: Really don't see all the fuss over API verification to SD mails which is all it boils down to .. guess my e-peen/ego does not need the constant attention and my associates are more trustworthy than others.
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
35
|
Posted - 2011.12.13 06:53:00 -
[80] - Quote
slackjawed wrote:Dear EvE-player, I propose a balance to the self destructing. Due to people not able to log off anymore the remaining way to grief is to self destruct. At this moment you can self destruct and you:- Don't generate a killmail
- No loot drops
- Insurance is paid out.
While it makes sense that no loot drops (you do self destruct after all), it's dumb that there is no killmail provided. The insurance is something that is also questionable. What I propose:- Generate a killmail for the last person who shot at the ship. (Damage included or not depends on technical problems I presume)
- No loot drops
- Pay out no insurance
This way SD is used for the primary reason it should be used: denying people your stuff. It doesn't however cover the fact that your ship was destroyed. Also the timer should be dependant on the ships size. The timer should be that it forces people to use enough dps to be able to kill it. A reasonable timer would probably be around 5-6 minutes for a super. A pod could be lowered to 20-30 seconds. Conclusion:The CSM has recommended this once already, but nothing happened with it then. CCP is doing a good job fixing a lot of "issues" with the game, let's make this the next one? This issue was alrdy raised once by Alekseyev Karrde, 20 December 2009.
The minutes it was discussed in: CSM Meeting 4.002 // Meeting Minutes: 2009/12/20 18:18
Results were: Self Destruct should revoke insurance Passed 7/2 (Mrs Trzzbk, Korvin)
Self-destruct should generate killmail Passed 7/2 (TeaDaze, Song Li)
Self-destruct should "overheat" all modules Failed 7/2 (Alekseyev Karrde, Sokratesz)
Self-destruct timer depends on ship size Passed 8/1 (Korvin)
I dont mind this changes myself.
But there is a point of conflict in my mind of the No Pay out on Insurance.
It makes perfect logic that a Insurance company will not pay out if you destory your own ship. But that same logic also means no more pay outs if the police blow your crap up too.
|
|

Madbuster73
Shadows Of The Federation
3
|
Posted - 2011.12.14 11:48:00 -
[81] - Quote
+1
|

Nyssa Litari
Pator Tech School Minmatar Republic
14
|
Posted - 2011.12.15 01:46:00 -
[82] - Quote
Grath Telkin wrote:Poetic Stanziel wrote:[quote=CCP Soundwave]It does require some skill to pull off.
Not really, this is the current situation, Dreads in siege, the FC's address book lights up with hostile supers, all dreads initiate self destruct. No actual threat to the dreads ever made it to system in time, but about 35 of them exploded. This actually happened yesterday. Nyx tackled outside of a POS, by 70 BS and some hics. Instantly initiated self destruct, theres no way short of lagging a system out right now to generate a super killmail as they all simply start the self destruct timer the second they get tackled, since they can no longer fend off tackle. There is no skill involved in anything I just described, and there is also no record of the ships demise. Like I said, we don't really need the mail, but the loss SHOULD show at least on the pilot in questions combat record as a loss, and API verifiable loss, if its under fire at the time, the API will record the damage its sustained in its final minutes from other players and or the loss of the ship. In the case of the dreads that died, they would simply show themselves on their own mail. The notion of a loss-mail going to the pilot recording it as a self-destruct makes sense. No kill-mail, though. |

Simi Kusoni
HelloKittyFanclub
24
|
Posted - 2012.01.03 20:51:00 -
[83] - Quote
Issue raised 20th December 2009, a single Dev post saying you should definitely get KMs and it'll be looked into. Two years later nothing?
Seriously? |

Kari Trace
21 SVC Corp Fidelas Constans
9
|
Posted - 2012.01.03 21:27:00 -
[84] - Quote
I agree with Nyssa Litari; no insurance +1, timed based on class size +1, no loot +1, pilot record shows a self-destruct loose +1 KM shows fit -1.
be safe, fly reckless. |

icometogetyou
Templar Solutions
0
|
Posted - 2012.01.03 21:31:00 -
[85] - Quote
Great idea. +1 |

VIP Ares
BALKAN EXPRESS
24
|
Posted - 2012.01.04 06:44:00 -
[86] - Quote
Absolutely signed. |

Banedon Runestar
Gravity Mining and Manufacturing Inc The Company LLC
0
|
Posted - 2012.01.04 17:27:00 -
[87] - Quote
+1 |

Vertisce Soritenshi
Varion Galactic Tragedy.
893
|
Posted - 2012.01.04 19:29:00 -
[88] - Quote
I disagree with generating a killmail simply on the fact that in order to do so you will have to give credit to someone who didn't "actually" kill anything. The ship self destructed. What I would agree to is increasing the time it takes to self destruct and prevent the self destructing ship from being able to target anything and from using modules to avoid abusing that. Maybe make the self destruct timer based on the ships size. The whole point to self destruct is to deny your enemy the satisfaction of a kill. There is no other point in EvE for self destruct other than that right now. 5 minutes or so on self destruct for capitals (as they are really the only issue here) sounds about reasonable.
I do agree that self destructing ships should NOT pay out insurance. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Scrapyard Bob
EVE University Ivy League
583
|
Posted - 2012.01.04 19:45:00 -
[89] - Quote
Vertisce Soritenshi wrote:The whole point to self destruct is to deny your enemy the satisfaction of a kill. There is no other point in EvE for self destruct other than that right now. 5 minutes or so on self destruct for capitals (as they are really the only issue here) sounds about reasonable.
- Insurance (rather then reprocessing the ship for materials during times when the mineral basket has fallen below platinum insurance level). But I'm not overly attached to self-destructing ships getting or not getting insurance (as you could just duel someone or have your corp mates blow you up and collect).
- Self-destruction of excess ships inside a w-space pocket where you can't take them out of the hole. Which is faster then burning them down in a duel.
- In the case of a ship which has been tackled far away from the gate, where the attacker is attempting to hold the ship for ransom indefinitely, self-destruct provides a way to get out and go do something else. You're SD'ing, not to deny them the kill mail, but to simply get on with things rather then sit there tackled for a long time.
SD timer based on size makes a reasonable amount of sense (5-10 sec for a pod, going up to 5-10 minutes for a scap/titan).
I don't think it matters much whether or not the SD generates a KM. I think it should, if the ship was aggressed before the SD timer started. Whoever gets the last shot in, gets the KM. |

Temba Ronin
118
|
Posted - 2012.01.05 02:51:00 -
[90] - Quote
Scrapyard Bob wrote:Vertisce Soritenshi wrote:The whole point to self destruct is to deny your enemy the satisfaction of a kill. There is no other point in EvE for self destruct other than that right now. 5 minutes or so on self destruct for capitals (as they are really the only issue here) sounds about reasonable. - Insurance (rather then reprocessing the ship for materials during times when the mineral basket has fallen below platinum insurance level). But I'm not overly attached to self-destructing ships getting or not getting insurance (as you could just duel someone or have your corp mates blow you up and collect). - Self-destruction of excess ships inside a w-space pocket where you can't take them out of the hole. Which is faster then burning them down in a duel. - In the case of a ship which has been tackled far away from the gate, where the attacker is attempting to hold the ship for ransom indefinitely, self-destruct provides a way to get out and go do something else. You're SD'ing, not to deny them the kill mail, but to simply get on with things rather then sit there tackled for a long time. SD timer based on size makes a reasonable amount of sense (5-10 sec for a pod, going up to 5-10 minutes for a scap/titan). I don't think it matters much whether or not the SD generates a KM. I think it should, if the ship was aggressed before the SD timer started. Whoever gets the last shot in, gets the KM. Hmmm good points made here. I do not think SD should generate a Killmail ..... love those Nullbear tears ..... nice to deny mods cargo & killmails to a ganker. Every gank should not be a guaranteed reward. If the pilot can survive long enough to SD ganker should lose out ....... boo hoo go ahead and cry about it. I agree no insurance payout for SD. SD pilot must lose something for that choice also. |
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
740
|
Posted - 2012.01.05 14:57:00 -
[91] - Quote
Pretty much what I've been saying for a long time.
As for killmails: currently when someone goes GCC and Concord attacks them, the system will generate a killmail for the player who did the most damage to them before Concord did the killing. This makes more sense (and is more consistent) than giving it to the last person to take a shot. |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2012.01.05 23:39:00 -
[92] - Quote
I don't get the KM hate in this thread. It's a good feature in the game that allows players to review combat situations, check fits; it is useful in recruitment selection and of course the lol-mails for amusement.
If people want to inflate their e-peen through KMs... let them. It's their choice to have their kill-board as their home-page and to hit refresh every time they press F1 in combat so that they can feel good about themselves.
If you don't like KM's... don't post them, don't look at them, add fukug as your home-page.... w/e.
+1 to the OP's proposal. |

Simi Kusoni
HelloKittyFanclub
25
|
Posted - 2012.01.06 00:11:00 -
[93] - Quote
Katie Frost wrote:add fukug as your home-page.... w/e. Personally I'd recommend lemon party. |

Smiling Menace
Star Nebulae Holdings Inc.
97
|
Posted - 2012.01.06 18:07:00 -
[94] - Quote
Vertisce Soritenshi wrote:I disagree with generating a killmail simply on the fact that in order to do so you will have to give credit to someone who didn't "actually" kill anything. The ship self destructed. What I would agree to is increasing the time it takes to self destruct and prevent the self destructing ship from being able to target anything and from using modules to avoid abusing that. Maybe make the self destruct timer based on the ships size. The whole point to self destruct is to deny your enemy the satisfaction of a kill. There is no other point in EvE for self destruct other than that right now. 5 minutes or so on self destruct for capitals (as they are really the only issue here) sounds about reasonable.
I do agree that self destructing ships should NOT pay out insurance.
Agree with this.
Why should you get a KM if you didn't actually kill the ship? |

Lord Zim
Bat Country Goonswarm Federation
496
|
Posted - 2012.01.06 21:57:00 -
[95] - Quote
Actually, the problem with self destruct is that it's done for one out of two reasons: "my precious kill/death ratio!" or "oh **** my fit is so moronic I have to hide it".
If killmails are given to the highest non-NPC damage dealer, even if someone self destructs, then maybe they'll go down fighting instead of being an absolute coward and initiating a fleet-wide selfdestruct of all dreads or whatever. Literally the only thing they're accomplishing (apart from ~their K/D ratio~), is making their defeat quicker and less costly for the attacker. It's dumb as rocks. |

Lord Zim
Bat Country Goonswarm Federation
496
|
Posted - 2012.01.06 22:03:00 -
[96] - Quote
Or as Grath said, 75b+ going kersplode without anyone shooting a single shot at them.
Dumb. As. Rocks. |

Malcanis
Vanishing Point. The Initiative.
2562
|
Posted - 2012.01.07 07:44:00 -
[97] - Quote
Vertisce Soritenshi wrote:I disagree with generating a killmail simply on the fact that in order to do so you will have to give credit to someone who didn't "actually" kill anything. The ship self destructed. What I would agree to is increasing the time it takes to self destruct and prevent the self destructing ship from being able to target anything and from using modules to avoid abusing that. Maybe make the self destruct timer based on the ships size. The whole point to self destruct is to deny your enemy the satisfaction of a kill. There is no other point in EvE for self destruct other than that right now. 5 minutes or so on self destruct for capitals (as they are really the only issue here) sounds about reasonable.
I do agree that self destructing ships should NOT pay out insurance.
So if a small gang manage to hold down and slowly damage a supercap it's OK that they should be denied a KM, but massive blob fleets reliably get one?
Why disincentivise smaller fleets from attacking supers?
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
2562
|
Posted - 2012.01.07 07:45:00 -
[98] - Quote
Smiling Menace wrote:Vertisce Soritenshi wrote:I disagree with generating a killmail simply on the fact that in order to do so you will have to give credit to someone who didn't "actually" kill anything. The ship self destructed. What I would agree to is increasing the time it takes to self destruct and prevent the self destructing ship from being able to target anything and from using modules to avoid abusing that. Maybe make the self destruct timer based on the ships size. The whole point to self destruct is to deny your enemy the satisfaction of a kill. There is no other point in EvE for self destruct other than that right now. 5 minutes or so on self destruct for capitals (as they are really the only issue here) sounds about reasonable.
I do agree that self destructing ships should NOT pay out insurance. Agree with this. Why should you get a KM if you didn't actually kill the ship?
Ships which are finished off by CONCORD, gate guns, NPCs etc still generate a lossmail. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

J Kunjeh
312
|
Posted - 2012.01.07 11:30:00 -
[99] - Quote
Posting in a PL "I wants me kill mails so I can stroke my epeen" whine thread. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Simi Kusoni
HelloKittyFanclub
25
|
Posted - 2012.01.07 15:59:00 -
[100] - Quote
J Kunjeh wrote:Posting in a PL "I wants me kill mails so I can stroke my epeen" whine thread. Posting to confirm PL never bring enough deeps to beat the two minute timer.
They should probably bring more supers and titans to fights. |
|

Gypsio III
Dirty Filthy Perverts
169
|
Posted - 2012.01.07 17:28:00 -
[101] - Quote
Vertisce Soritenshi wrote:I disagree with generating a killmail simply on the fact that in order to do so you will have to give credit to someone who didn't "actually" kill anything.
This doesn't make any sense. The only reason to self-destruct in combat is because you know that you're going to die. This means that you have decided that your death is inevitable, meaning that activating S-D is, effectively, crediting your opponents with an inevitable kill. So it's entirely appropriate that S-D should generate a killmail if other parties were involved, presumably measured by an active aggression timer.
The purpose of S-D is to deny your opponent loot and, arguably, ship fitting information. Both of these should remain, the latter simply by generating a killmail and lossmail containing no module information and with an extra message stating that the ship self-destructed.
|

Temba Ronin
118
|
Posted - 2012.01.07 17:52:00 -
[102] - Quote
Gypsio III wrote:Vertisce Soritenshi wrote:I disagree with generating a killmail simply on the fact that in order to do so you will have to give credit to someone who didn't "actually" kill anything. This doesn't make any sense. The only reason to self-destruct in combat is because you know that you're going to die. This means that you have decided that your death is inevitable, meaning that activating S-D is, effectively, crediting your opponents with an inevitable kill. So it's entirely appropriate that S-D should generate a killmail if other parties were involved, presumably measured by an active aggression timer. The purpose of S-D is to deny your opponent loot and, arguably, ship fitting information. Both of these should remain, the latter simply by generating a killmail and lossmail containing no module information and with an extra message stating that the ship self-destructed. Okay first i readily admit i am no master of EVE game play. I would like to propose as a possible middle ground position in this get a killmail for not actually killing anything argument this compromise: If any aggressed ship chooses to sd the ship having done the most damage shall receive a killmail, now the offer in kind is that any ship that is concorded after aggressing any other ship shall also generate a killmail for the owner of the ship he attacked and was concorded for. In essence sd will generate a killmail for the attacking pilot, gank will generate a killmail for the attacked pilot if the attacker is destroyed by concord.
Sometimes you have to give to get, thus i am suggesting some give on both sides for some get on both sides without implying that both are of equal value. All thoughts thumbs up or down are appreciated. |

Mystical Might
The Imperial Fedaykin
70
|
Posted - 2012.01.07 22:30:00 -
[103] - Quote
Suppppppoooooorrrrrrtttttteeeeeedddddd.
|

Katie Frost
Asgard. Exodus.
13
|
Posted - 2012.01.08 03:38:00 -
[104] - Quote
Smiling Menace wrote:Vertisce Soritenshi wrote:I disagree with generating a killmail simply on the fact that in order to do so you will have to give credit to someone who didn't "actually" kill anything. The ship self destructed. What I would agree to is increasing the time it takes to self destruct and prevent the self destructing ship from being able to target anything and from using modules to avoid abusing that. Maybe make the self destruct timer based on the ships size. The whole point to self destruct is to deny your enemy the satisfaction of a kill. There is no other point in EvE for self destruct other than that right now. 5 minutes or so on self destruct for capitals (as they are really the only issue here) sounds about reasonable.
I do agree that self destructing ships should NOT pay out insurance. Agree with this. Why should you get a KM if you didn't actually kill the ship?
This depends entirely on your definition of "kill" when a self-destruct is involved. You could argue that you did not lay the final blow to the SD-ed ship but since the ship is destroyed and your were involved in its destruction - you indeed committed a kill. |

Jalmari Huitsikko
draketrain Confederation of xXPIZZAXx
3
|
Posted - 2012.01.08 12:35:00 -
[105] - Quote
no insurance for selfdestruct
otherwise i don't care
it just doesnt make sense someone pays you for destroying your own ship it's dumb
wormhole guys can still exploit insurance bullshit by shooting their corp mates rorquals |

Simi Kusoni
HelloKittyFanclub
25
|
Posted - 2012.01.08 17:23:00 -
[106] - Quote
Temba Ronin wrote:Okay first i readily admit i am no master of EVE game play. I would like to propose as a possible middle ground position in this get a killmail for not actually killing anything argument this compromise: If any aggressed ship chooses to sd the ship having done the most damage shall receive a killmail, now the offer in kind is that any ship that is concorded after aggressing any other ship shall also generate a killmail for the owner of the ship he attacked and was concorded for. In essence sd will generate a killmail for the attacking pilot, gank will generate a killmail for the attacked pilot if the attacker is destroyed by concord.
Sometimes you have to give to get, thus i am suggesting some give on both sides for some get on both sides without implying that both are of equal value. All thoughts thumbs up or down are appreciated. Except these are two completely different issues, and so as invaluable as I'm sure your support is I don't feel particularly obliged to "trade" you anything for it. If you wish to propose KMs given to the victims of concorded ships, do so in another thread.
This thread is not about suicide ganking, hell, it isn't even about high sec since very few ships big enough to SD in a (normal) fight are allowed to fly in high sec. |

Lord Zim
Bat Country Goonswarm Federation
500
|
Posted - 2012.01.08 19:01:00 -
[107] - Quote
If someone getting suicided wants killmails, all they have to do is aggress the guy. Downside to that is, however, that they lose their killright. vOv |

firewalker220
Aperture Harmonics K162
1
|
Posted - 2012.01.11 23:53:00 -
[108] - Quote
+1 Please make this happen. |

Zloco Crendraven
Eye of God Controlled Chaos
6
|
Posted - 2012.01.11 23:58:00 -
[109] - Quote
+1 very good |

Marlona Sky
Caldari Provisions Caldari State
356
|
Posted - 2012.01.12 00:09:00 -
[110] - Quote
Just want to toss in this:
Just like a cyno can not be activated in a POS shield; self destruct should not be allowed to be activated and when entering will be cancelled in a POS force field.
The main reason for this is unknown space. Invaders successfully defeat an inhabitant only to watch as one of the main reasons for the attack is just self destructed over and over leaving nothing to be looted. A change like I said above would encourage more reasons to pew pew in unknown space.
|
|

CraftyCroc
Gunpoint Diplomacy
6
|
Posted - 2012.01.12 00:29:00 -
[111] - Quote
Signed
CCP Soundwave wrote:May look into this in the future. Killmails you should certainly get.
I was of the view loot should drop but reading on the matter and further thought has lead me to believe self destruct should destroy loot - but also insurance should be voided. If i called my insurance company and said I'd blown up my car they would tell me too **** off.
As for killmails. These should defiantly be generated.... SD is used to prevent loss mails and this is flawed.
|

suptrader
suptrader Corp
0
|
Posted - 2012.01.12 00:47:00 -
[112] - Quote
+1 |

Zarak1 Kenpach1
Aperture Harmonics K162
34
|
Posted - 2012.01.12 02:30:00 -
[113] - Quote
Aamrr wrote:Just a voice of consideration. Denying insurance payouts to self-destructing ships has a very real effect on wormhole space. Sometimes self-destructing isn't really voluntary...
I generally agree with the thread, otherwise.
can you give an example please? |

Simi Kusoni
HelloKittyFanclub
29
|
Posted - 2012.01.12 02:36:00 -
[114] - Quote
Zarak1 Kenpach1 wrote:Aamrr wrote:Just a voice of consideration. Denying insurance payouts to self-destructing ships has a very real effect on wormhole space. Sometimes self-destructing isn't really voluntary...
I generally agree with the thread, otherwise. can you give an example please? I'm presuming he means when you move out, and cannot take your ships with you. This could be overcome by destroying it with an alt, and not posting the KMs. But it's boring.
No insurance payout for self destructing ships if they have aggression? Would seem to solve that issue. |

Skippidipp
NorCorp Enterprise No Holes Barred
10
|
Posted - 2012.01.13 02:40:00 -
[115] - Quote
+1
This really needs a look at. What are we still doing with a game mechanic that should have been changed when capitals was introduced??
If some ideas are needed, make a new EMP module that fries the circuits of the ship and cancels the self destruct. Module should be hig slot, and usable by all types of ships.
Or make it simple. Aggression = no self destruct |

Scrapyard Bob
EVE University Ivy League
605
|
Posted - 2012.01.13 03:11:00 -
[116] - Quote
Skippidipp wrote: Or make it simple. Aggression = no self destruct
Which runs into the problem of - you get aggressed in a ship/pod, away from a gate, the attacker decides to just hold you there in place for an hour or two. Self-destruction is a legitimate way of saying "screw you, I'm not going to play your game".
Now, if you want to make it that you can't self destruct if you have an active outbound 15-minute aggression timer, then maybe. But I would put the timer at more like 5-minutes before you can start the self-destruct timer, with the larger ships having timers up to 5-7 minutes long. Which would definitively end combat, at most, 10-12 minutes after the victim decides to "check out".
|

Skippidipp
NorCorp Enterprise No Holes Barred
10
|
Posted - 2012.01.13 07:41:00 -
[117] - Quote
Scrapyard Bob wrote:Skippidipp wrote: Or make it simple. Aggression = no self destruct
Which runs into the problem of - you get aggressed in a ship/pod, away from a gate, the attacker decides to just hold you there in place for an hour or two. Self-destruction is a legitimate way of saying "screw you, I'm not going to play your game". Now, if you want to make it that you can't self destruct if you have an active outbound 15-minute aggression timer, then maybe. But I would put the timer at more like 5-minutes before you can start the self-destruct timer, with the larger ships having timers up to 5-7 minutes long. Which would definitively end combat, at most, 10-12 minutes after the victim decides to "check out".
Than make the pod an exception. So yea, if you are in a ship they can hold you until you eject, or shot you. But in pod, you can self destruct as normal. Problem solved. |

Simi Kusoni
HelloKittyFanclub
31
|
Posted - 2012.01.13 07:45:00 -
[118] - Quote
Skippidipp wrote:Scrapyard Bob wrote:Skippidipp wrote: Or make it simple. Aggression = no self destruct
Which runs into the problem of - you get aggressed in a ship/pod, away from a gate, the attacker decides to just hold you there in place for an hour or two. Self-destruction is a legitimate way of saying "screw you, I'm not going to play your game". Now, if you want to make it that you can't self destruct if you have an active outbound 15-minute aggression timer, then maybe. But I would put the timer at more like 5-minutes before you can start the self-destruct timer, with the larger ships having timers up to 5-7 minutes long. Which would definitively end combat, at most, 10-12 minutes after the victim decides to "check out". Than make the pod an exception. So yea, if you are in a ship they can hold you until you eject, or shot you. But in pod, you can self destruct as normal. Problem solved. Personally I'd rather not just be held in space until I eject from my ship because my would-be-killer wants a new T3 
Extending timers to a sensible length, fine. Getting rid of them completely is just asking for it to be abused. Although I do want a new T3... |

Lord Zim
Bat Country Goonswarm Federation
510
|
Posted - 2012.01.13 11:40:00 -
[119] - Quote
If you're self destructing and you're aggressed, produce killmail. If the self destruct mechanism is activated when your ship goes pop (be it through the self destruct timer or the other guy shooting you dead), no insurance payout.
Fight it out like a man or get pussywhipped like the ***** you are. |

Kwashi
Adhocracy Incorporated Adhocracy
1
|
Posted - 2012.01.13 12:15:00 -
[120] - Quote
Zarak1 Kenpach1 wrote:Aamrr wrote:Just a voice of consideration. Denying insurance payouts to self-destructing ships has a very real effect on wormhole space. Sometimes self-destructing isn't really voluntary...
I generally agree with the thread, otherwise. can you give an example please? Ship marooned without probes due to crashing accident or enemy trickery comes to mind.
Not sure that kind of situation represents a "very real effect" compared to the much more common use of this mechanic in wormspace - i.e. torching one's own hardware to keep one's lossboard clean when one is losing a battle. Generation of mails only for SD while under 15min combat timer seems reasonable to me. |
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CraftyCroc
Gunpoint Diplomacy
6
|
Posted - 2012.01.13 18:01:00 -
[121] - Quote
i'm sorry but holding someone in place would amount to harassment. This is against the EULA and therefore although irritating whilst occurring, would result in a possible ban.
This should be enough to stop people from holding people for ever.
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Goose99
666
|
Posted - 2012.01.13 18:25:00 -
[122] - Quote
Lol@ PL calling it "grief."
Self destruct is intended to deny you loot and km. If you're mad, it's working as intended. |

Lord Zim
Bat Country Goonswarm Federation
513
|
Posted - 2012.01.13 18:29:00 -
[123] - Quote
Goose99 wrote:Lol@ PL calling it "grief." Self destruct is intended to deny you loot and km. If you're mad, it's working as intended.  Oh, really?
CCP Soundwave wrote:May look into this in the future. Killmails you should certainly get. |

Simi Kusoni
HelloKittyFanclub
34
|
Posted - 2012.01.13 18:33:00 -
[124] - Quote
Goose99 wrote:Lol@ PL calling it "grief." Self destruct is intended to deny you loot and km. If you're mad, it's working as intended.  Goose99, repeating himself over and over since 2010.
Please, for the love of chribba, try coming up with a coherent argument for or against this proposal. Then post it. Then apply this strategy to every single other thread you ever post in. |

CraftyCroc
Gunpoint Diplomacy
6
|
Posted - 2012.01.21 00:50:00 -
[125] - Quote
bump |

Tidurious
The Dirty Rejects Scelus Sceleris.
26
|
Posted - 2012.01.21 01:20:00 -
[126] - Quote
The self destruct timer is long for a reason. If you cannot kill a target within 2 minutes, then you lose your chance at a KM. Additionally, KMs are not an important part of EVE, they are important for sites like BC who help people with nothing better to do feel good about destroying internet spaceship pixels.
KMs are working as intended - if you can't get them in 2 minutes, then you don't deserve that kill.
A small concession that might be reasonable, however - if you choose to activate the self destruct timer, then all your modules finish their cycle and power down, with the exception of guns. You can die guns blazing, having no boosters should help you die faster which will appease some of the butt-hurt from 12 year olds that don't have their KM that's been posted in this thread, and we don't need to **** with the timer. |

Simi Kusoni
The Synergy Cascade Imminent
60
|
Posted - 2012.01.21 07:22:00 -
[127] - Quote
Tidurious wrote:The self destruct timer is long for a reason. If you cannot kill a target within 2 minutes, then you lose your chance at a KM. Additionally, KMs are not an important part of EVE, they are important for sites like BC who help people with nothing better to do feel good about destroying internet spaceship pixels.
KMs are working as intended - if you can't get them in 2 minutes, then you don't deserve that kill.
A small concession that might be reasonable, however - if you choose to activate the self destruct timer, then all your modules finish their cycle and power down, with the exception of guns. You can die guns blazing, having no boosters should help you die faster which will appease some of the butt-hurt from 12 year olds that don't have their KM that's been posted in this thread, and we don't need to **** with the timer. I don't mean this in a bad way, but glancing at your KB you are obviously a fan of flying smaller ships. In which case SD timers really don't effect you at all.
Unless you are in a position where you are actively planning on killing capitals, have some experience in killing capitals, or are actively losing capitals I don't think you can objectively make statements along the lines of "if you can't get them in 2 minutes" based on personal experience.
As for KMs not being an important part of Eve, consider this. I don't know you, and yet I now know you fly Minmatar, can use T2 large guns but your engineering skills are possibly not up to scratch, you've tried PvP before but mostly you run missions and the odd PvP trip you have made has ended badly. This kind of knowledge is pretty damn invaluable when someone applies to join your corp or alliance, or conversely when choosing an alliance to join. |

Temba Ronin
119
|
Posted - 2012.01.21 08:34:00 -
[128] - Quote
Simi Kusoni wrote:I don't mean this in a bad way, but glancing at your KB you are obviously a fan of flying smaller ships. In which case SD timers really don't effect you at all. Unless you are in a position where you are actively planning on killing capitals, have some experience in killing capitals, or are actively losing capitals I don't think you can objectively make statements along the lines of "if you can't get them in 2 minutes" based on personal experience. As for KMs not being an important part of Eve, consider this. I don't know you, and yet I now know you fly Minmatar, can use T2 large guns but your engineering skills are possibly not up to scratch, you've tried PvP before but mostly you run missions and the odd PvP trip you have made has ended badly. This kind of knowledge is pretty damn invaluable when someone applies to join your corp or alliance, or conversely when choosing an alliance to join. Now i readily admit i have never ever attempted to kill a capital ship. Simi makes a few good points but like many arguments respectfully submitted, seems to discount any perspective that does not serve his specific interest. Knowing i could be wrong i'd venture a guess that many many more players have killed or been killed in non-capital ships then capital ships. Thus to make an argument that would apply a new standard to all for the benefit of a minority seems incorrect and honestly somewhat overly self centered. As far as the ability to determine a player's skills from killmails, when you make that case you also make the opposite case. You have no idea how many times i might have self destructed or what kind of ships i fly or anything about how up to scratch my engineering skills may or may not be, and i might tactically very well want and need to keep you an others in the dark about those specific facts as long as possible. Many have made good cases in this thread and i think the reasonable conclusion is if CCP chooses to adjust this at all a one size fits all solution will be a poor choice. I think a player should maintain the right to self destruct and deny his opponent a killmail, cargo, and modules if his ship could otherwise reasonably be killed within the self destruct time period. Player choices, player skills, and player tactics should not be undermined by the never ending lust for guaranteed killmails. Power to the Players! |

Simi Kusoni
The Synergy Cascade Imminent
60
|
Posted - 2012.01.21 09:20:00 -
[129] - Quote
Temba Ronin wrote: Now i readily admit i have never ever attempted to kill a capital ship. Simi makes a few good points but like many arguments respectfully submitted, seems to discount any perspective that does not serve his specific interest. Knowing i could be wrong i'd venture a guess that many many more players have killed or been killed in non-capital ships then capital ships. Thus to make an argument that would apply a new standard to all for the benefit of a minority seems incorrect and honestly somewhat overly self centered.
If you read through the thread you'd notice (most) people want to extend SD timers for capitals only. In fact I've actively argued against getting rid of SD timers altogether, and even suggested shortening them for pods and inconsequential smaller ships.
Temba Ronin wrote:As far as the ability to determine a player's skills from killmails, when you make that case you also make the opposite case. You have no idea how many times i might have self destructed or what kind of ships i fly or anything about how up to scratch my engineering skills may or may not be, and i might tactically very well want and need to keep you an others in the dark about those specific facts as long as possible. Well I do know what kind of ships you fly, I can see them on your killboard. Given the age of your character and complete lack of anything non-minmatar it is very unlikely you've cross trained yet, and if so you've done it very little. I also have a very good idea of how up to scratch your engineering skills are from how you fit your maelstroms etc.
The point is you may very well tactically want to keep others in the dark, but should you be able to? I mean to be fair, they just blew up your ship. Anything you self destruct is very likely to contain "zomg top sekrit informations" in it's fitting. Especially if it just died to a small, low dps gang.
Temba Ronin wrote:Player choices, player skills, and player tactics should not be undermined by the never ending lust for guaranteed killmails. It should also be noted that this isn't purely about KMs. Super caps usually have some pretty shiny loot on them, but at the moment there's no real incentive to go after them because you need a gang that can not only survive, but also kill it in two minutes flat. And if you didn't know already, supers have 30-40 million EHP. To put that in perspective your maelstrom has ~60k EHP.
The same issue also applies to ratting carriers, albeit on a smaller scale. |

Temba Ronin
119
|
Posted - 2012.01.21 09:35:00 -
[130] - Quote
Simi Kusoni wrote:Temba Ronin wrote: Now i readily admit i have never ever attempted to kill a capital ship. Simi makes a few good points but like many arguments respectfully submitted, seems to discount any perspective that does not serve his specific interest. Knowing i could be wrong i'd venture a guess that many many more players have killed or been killed in non-capital ships then capital ships. Thus to make an argument that would apply a new standard to all for the benefit of a minority seems incorrect and honestly somewhat overly self centered.
If you read through the thread you'd notice (most) people want to extend SD timers for capitals only. In fact I've actively argued against getting rid of SD timers altogether, and even suggested shortening them for pods and inconsequential smaller ships. Temba Ronin wrote:As far as the ability to determine a player's skills from killmails, when you make that case you also make the opposite case. You have no idea how many times i might have self destructed or what kind of ships i fly or anything about how up to scratch my engineering skills may or may not be, and i might tactically very well want and need to keep you an others in the dark about those specific facts as long as possible. Well I do know what kind of ships you fly, I can see them on your killboard. Given the age of your character and complete lack of anything non-minmatar it is very unlikely you've cross trained yet, and if so you've done it very little. I also have a very good idea of how up to scratch your engineering skills are from how you fit your maelstroms etc. The point is you may very well tactically want to keep others in the dark, but should you be able to? I mean to be fair, they just blew up your ship. Anything you self destruct is very likely to contain "zomg top sekrit informations" in it's fitting. Especially if it just died to a small, low dps gang. Temba Ronin wrote:Player choices, player skills, and player tactics should not be undermined by the never ending lust for guaranteed killmails. It should also be noted that this isn't purely about KMs. Super caps usually have some pretty shiny loot on them, but at the moment there's no real incentive to go after them because you need a gang that can not only survive, but also kill it in two minutes flat. And if you didn't know already, supers have 30-40 million EHP. To put that in perspective your maelstrom has ~60k EHP. The same issue also applies to ratting carriers, albeit on a smaller scale. I don't fly Minmatar ......... and the rest of your assumptions are equally accurate. I do fly, like the majority of players in EVE, ships you find inconsequential ..... until we have you scrambled in your big important ship that can't track fast enough to blast us. Enough of trying to rig the rules so the "Important Ships and Pilots" can have more and more and more. This thread has had good exchanges and a reasonable consensus could be achieved if people did not find the game play of other players ..... inconsequential. EVE is for ALL the players. Power to the players!
|
|

Simi Kusoni
The Synergy Cascade Imminent
60
|
Posted - 2012.01.21 11:10:00 -
[131] - Quote
Temba Ronin wrote:I don't fly Minmatar ......... and the rest of your assumptions are equally accurate. So, you aren't an alt of Tidurius? Then why are you replying to an assesment of his character claiming that it is inaccurate when applied to yourself? Of course it's inaccurate, you're a completely different player. Not to mention your being a four month old forum alt.
Temba Ronin wrote:until we have you scrambled in your big important ship that can't track fast enough to blast us. Enough of trying to rig the rules so the "Important Ships and Pilots" can have more and more and more. This thread has had good exchanges and a reasonable consensus could be achieved if people did not find the game play of other players ..... inconsequential. EVE is for ALL the players. Power to the players!
Those ships are inconsequential in terms of them self destructing. Because they don't survive 10 seconds, let alone 2 minutes. Shortening them self destruct timer for them is a buff, if you intend to go that route.
Similarly lengthening the SD timer of bigger ship is a buff for those in "inconsequential" ships who wish to kill large ones. Next time try training reading comprehension to level 5 before replying to a post. |

Temba Ronin
119
|
Posted - 2012.01.21 18:05:00 -
[132] - Quote
Simi Kusoni wrote:Temba Ronin wrote:I don't fly Minmatar ......... and the rest of your assumptions are equally accurate. So, you aren't an alt of Tidurius? Then why are you replying to an assesment of his character claiming that it is inaccurate when applied to yourself? Of course it's inaccurate, you're a completely different player. Not to mention your being a four month old forum alt. Temba Ronin wrote:until we have you scrambled in your big important ship that can't track fast enough to blast us. Enough of trying to rig the rules so the "Important Ships and Pilots" can have more and more and more. This thread has had good exchanges and a reasonable consensus could be achieved if people did not find the game play of other players ..... inconsequential. EVE is for ALL the players. Power to the players!
Those ships are inconsequential in terms of them self destructing. Because they don't survive 10 seconds, let alone 2 minutes. Shortening the self destruct timer for them is a buff, if you intend to go that route. Similarly lengthening the SD timer of bigger ship is a buff for those in "inconsequential" ships who wish to kill large ones. Next time try training reading comprehension to level 5 before replying to a post. #1 I was responding to your response which featured my posted comments. If you mistakenly thought or assumed I was alt of someone else simply highlights why players should not put so much faith in kill board posts.
#2 On capital ships you have a reasonable position, two minutes might indeed be too short ...... or the game might be designed with the intent that a smaller sized gang CAN NOT defeat every target they can sink their teeth into. Perhaps instead of changing the self destruct rules you should organize larger gangs capable of killing whatever your target is in under two minutes. If that is impossible, and surely it is not with a big enough blob, then and only then do you have a legitimate argument. In my humble inconsequential opinion.
#3 You could not accurately say anything about my character because you did not blow him up, and if i choose to employ the tactic of self destruction you still would not have blown him up. What makes you think you have the right to know facts you haven't earned by executing a tactical kill? I don't mean this in a bad way but it sounds like you feel entitled to unearned benefits because that information has value to you.
#4 The fact that you can not tell anything about what this character flies and where my skills are PROVE my point that players have the right to tactically avoid making those facts easily accessible for every other pilot and self destruct can enable that tactic.
#5 EVE is supposed to be about risk and reward ..... in these forum posts i read a lot about how to guarantee rewards and very little about balancing it with more risk. Right now an attacking gang gets to pick the target, gets to pick the place, gets to pick the time of any attack they engage in, how much more advantage do you require we rig the rules to give you?
#6 I have certainly learned to defer to the greater skill and experience level of many players posting in these forum threads, having repeatedly inserted my foot into my mouth due to insufficient knowledge of how many aspects of the game unknown to me are played, that being said I find less and less merit to an argument that sounds more and more like crying about the ones that can get away, just because you don't like them to be able to employ a legitimate tactic.
Please if you think it worth while post something consequentially material that will convince me of the merit of your argument that would make taking away a tactical tool from other players to enable your felling of entitlement to the benefit you perceive it grants you, while doing nothing to enhance the risk versus reward foundational basis of EVE gameplay. Sometimes i am a little slow but a solid logic based argument can persuade me, thus far while you make several good smaller points your main point is inadequate to justify taking a tactic away from some to give unearned benefit to others. Power to the players! |

Simi Kusoni
The Synergy Cascade Imminent
62
|
Posted - 2012.01.21 18:42:00 -
[133] - Quote
Temba Ronin wrote:#4 The fact that you can not tell anything about what this character flies and where my skills are PROVE my point that players have the right to tactically avoid making those facts easily accessible for every other pilot and self destruct can enable that tactic. Because you are a forum alt.
Temba Ronin wrote:#1 I was responding to your response which featured my posted comments. If you mistakenly thought or assumed I was alt of someone else simply highlights why players should not put so much faith in kill board posts. How? I assumed you were an alt of his because of this line "You have no idea (..) about how up to scratch my engineering skills may or may not be". Was my fault for reading it to fast, but it's not really an issue in game 
But still, looking at your KB and employment history still shows you're an alt. Just because you have no combat history doesn't mean that that doesn't show it anything. No combat history on older toons usually means alt.
Temba Ronin wrote:#2 On capital ships you have a reasonable position, two minutes might indeed be too short ...... or the game might be designed with the intent that a smaller sized gang CAN NOT defeat every target they can sink their teeth into. Perhaps instead of changing the self destruct rules you should organize larger gangs capable of killing whatever your target is in under two minutes. If that is impossible, and surely it is not with a big enough blob, then and only then do you have a legitimate argument. In my humble inconsequential opinion. I don't think the SD system was "designed" with capitals in mind at all, since it merely wasn't changed when they were introduced.
As for your "if that is impossible" argument, do you realise how many people it takes to kill a super capital in <2 minutes? Work it out, then get back to me. Don't forget to allow for the fact that sometimes you're fighting entire fleets of supercaps.
Temba Ronin wrote:#5 EVE is supposed to be about risk and reward ..... in these forum posts i read a lot about how to guarantee rewards and very little about balancing it with more risk. Right now an attacking gang gets to pick the target, gets to pick the place, gets to pick the time of any attack they engage in, how much more advantage do you require we rig the rules to give you? The defender also gets to be in his home system, with friends, scouts, an outpost/pos, hell he even has LOCAL. If he's in a belt in his carrier with neutrals in system he deserves to die.
Pretending Eve is lopsided toward the aggressors is just plain wrong. It is literally impossible to force a fight in Eve unless the person you are attacking has done something very, very wrong. (Or knowingly done something dangerous, eg flying around null sec and getting caught in a bubble spiked with cans. Even then, with safes/warping to celestrials it's possible to avoid it most of the time.)
Temba Ronin wrote:#6 I have certainly learned to defer to the greater skill and experience level of many players posting in these forum threads, having repeatedly inserted my foot into my mouth due to insufficient knowledge of how many aspects of the game unknown to me are played, that being said I find less and less merit to an argument that sounds more and more like crying about the ones that can get away, just because you don't like them to be able to employ a legitimate tactic. Meh, get back to me when you've worked out how long it would take to kill an Aeon overloading it's modules with 20 dreadnaughts two prometheus fit carriers and a heavy interdictor.
This also extends to fleet fights, if Lord Zim is around here before I believe he's mentioned before that entire fleets have been known to SD, before they are even attacked, just because they've seen the enemies super cap pilots log on. Thus no fight was had, their losses were hidden, and it was an extremely boring and dissatisfying night for all involved.
Etc. |

Temba Ronin
119
|
Posted - 2012.01.21 19:17:00 -
[134] - Quote
Simi Kusoni wrote:Temba Ronin wrote:#4 The fact that you can not tell anything about what this character flies and where my skills are PROVE my point that players have the right to tactically avoid making those facts easily accessible for every other pilot and self destruct can enable that tactic. Because you are a forum alt.Temba Ronin wrote:#2 On capital ships you have a reasonable position, two minutes might indeed be too short ...... or the game might be designed with the intent that a smaller sized gang CAN NOT defeat every target they can sink their teeth into. Perhaps instead of changing the self destruct rules you should organize larger gangs capable of killing whatever your target is in under two minutes. If that is impossible, and surely it is not with a big enough blob, then and only then do you have a legitimate argument. In my humble inconsequential opinion. I don't think the SD system was "designed" with capitals in mind at all, since it merely wasn't changed when they were introduced. As for your "if that is impossible" argument, do you realise how many people it takes to kill a super capital in <2 minutes? Work it out, then get back to me. Don't forget to allow for the fact that sometimes you're fighting entire fleets of supercaps.Temba Ronin wrote:#5 EVE is supposed to be about risk and reward ..... in these forum posts i read a lot about how to guarantee rewards and very little about balancing it with more risk. Right now an attacking gang gets to pick the target, gets to pick the place, gets to pick the time of any attack they engage in, how much more advantage do you require we rig the rules to give you? The defender also gets to be in his home system, with friends, scouts, an outpost/pos, hell he even has LOCAL. If he's in a belt in his carrier with neutrals in system he deserves to die. Pretending Eve is lopsided toward the aggressors is just plain wrong. It is literally impossible to force a fight in Eve unless the person you are attacking has done something very, very wrong. (Or knowingly done something dangerous, eg flying around null sec and getting caught in a bubble spiked with cans. Even then, with safes/warping to celestrials it's possible to avoid it most of the time.) Temba Ronin wrote:#6 I have certainly learned to defer to the greater skill and experience level of many players posting in these forum threads, having repeatedly inserted my foot into my mouth due to insufficient knowledge of how many aspects of the game unknown to me are played, that being said I find less and less merit to an argument that sounds more and more like crying about the ones that can get away, just because you don't like them to be able to employ a legitimate tactic. Meh, get back to me when you've worked out how long it would take to kill an Aeon overloading it's modules with 20 dreadnaughts two prometheus fit carriers and a heavy interdictor. This also extends to fleet fights, if Lord Zim is around here before I believe he's mentioned before that entire fleets have been known to SD, before they are even attacked, just because they've seen the enemies super cap pilots log on. Thus no fight was had, their losses were hidden, and it was an extremely boring and dissatisfying night for all involved. Etc. #1 Thank you for the specific responses.
#2 Just because you say i am a forum alt in bold underlined letters does not make it so.
#3 Boring and dissatisfying? Where in the EVE EULA does it state you are guaranteed that individual player choices will make you less bored and more satisfied? Your feeling of entitlement is showing, or at least i think that is what it is, i can not read your mind or fairly make a conclusive statement about your mindset from these few posts, thus i can only say what it "sounds like" from my perspective.
#4 Mass self destruction on a scale you are talking about happens how often? Often enough to rig the rules to make it impossible becomes a priority?
#5 The seeming need to enhance attacks in a game that is balanced already in an extremely lopsided manner in favor of the attacker while hiding behind insubstantial quotes of "playing EVE wrong" or "reckless behavior" is the only way you end up dead is really unworthy of these forums, in my opinion.
Player choices are preferable to me then setting the rules to rigidly enforce gameplay that benefits a few and effects many. Power to the Players! |

RubyPorto
Profoundly Disturbed RED.Legion
1240
|
Posted - 2012.01.21 23:05:00 -
[135] - Quote
+1 On Kms
+1 On Not dropping loots
Neutral on Insurance payouts (I lean towards no payout, but I can see good arguments on each side, and pressing the issue would raise more hell than it's worth)
+1 on looking at the timer. The downside of lengthening it is that people get stuck somewhere they don't want to be for longer. Upside is that small gangs can viably kill big targets, given time.
Upside of shortening it (for small stuff) is the possibility of isk intensive, but character unintensive cyno chains. Light cyno > Jump > SD cyno & pod > light cyno. Costs you a cyno ship+cyno at each stop and a good bunch of offices, but hey. dAWwww, here he goes. -áPoastin' Drunk agin. |

CraftyCroc
Gunpoint Diplomacy
6
|
Posted - 2012.01.23 00:14:00 -
[136] - Quote
Tidurious wrote:The self destruct timer is long for a reason. If you cannot kill a target within 2 minutes, then you lose your chance at a KM. Additionally, KMs are not an important part of EVE, they are important for sites like BC who help people with nothing better to do feel good about destroying internet spaceship pixels.
KMs are working as intended - if you can't get them in 2 minutes, then you don't deserve that kill.
A small concession that might be reasonable, however - if you choose to activate the self destruct timer, then all your modules finish their cycle and power down, with the exception of guns. You can die guns blazing, having no boosters should help you die faster which will appease some of the butt-hurt from 12 year olds that don't have their KM that's been posted in this thread, and we don't need to **** with the timer.
tldr
A carrier should be able to tank a ship thats inappropriate. I.e. a rifter ? ... however if a ship can break another ships tank then the conclusion should be inevitable. i believe a killmail would be just even after a self destruct. The mechanic is mis-used and you are clearly not a pvp'er hence it doesn't bother you. Either that or your main is a pilot who flies in large gangs and likes to orbit an 'anchor' whilst finding primaries to activate modules on.
Please consider the other end of the scale, us who wish to take on larger fleets with smaller gangs. PVP is what this game is about and although you might not like it, PVP involves shooting and destroying space ships. Its dis-heartening after spending say 10minutes taking a cap into low armour only for it to then disappear.
I agree that loot should be destroyed upon self destruct. I don't think insurance should pay out upon self destruct. I do think if aggressed by something and self destructing a loss mail should be created.
RubyPorto wrote:+1 On Kms
+1 On Not dropping loots
Neutral on Insurance payouts (I lean towards no payout, but I can see good arguments on each side, and pressing the issue would raise more hell than it's worth)
+1 on looking at the timer. The downside of lengthening it is that people get stuck somewhere they don't want to be for longer. Upside is that small gangs can viably kill big targets, given time.
Upside of shortening it (for small stuff) is the possibility of isk intensive, but character unintensive cyno chains. Light cyno > Jump > SD cyno & pod > light cyno. Costs you a cyno ship+cyno at each stop and a good bunch of offices, but hey.
+1
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Simi Kusoni
The Synergy Cascade Imminent
63
|
Posted - 2012.01.23 16:36:00 -
[137] - Quote
Temba Ronin wrote:#1 Thank you for the specific responses.
#2 Just because you say i am a forum alt in bold underlined letters does not make it so. And yet... you are an alt. Lol.
Temba Ronin wrote:#3 Boring and dissatisfying? Where in the EVE EULA does it state you are guaranteed that individual player choices will make you less bored and more satisfied? Your feeling of entitlement is showing, or at least i think that is what it is, i can not read your mind or fairly make a conclusive statement about your mindset from these few posts, thus i can only say what it "sounds like" from my perspective.
#4 Mass self destruction on a scale you are talking about happens how often? Often enough to rig the rules to make it impossible becomes a priority? Yes, it happens a lot. There are also plenty of fights that don't happen because whilst you could fight, and almost definitely win, you couldn't do it in under two minutes. Caps also sometimes get SD'd in a POS because it got reinforced and **** caged.
And I don't know about you but, whilst me may not be "entitled" to a fun game, in most games boredom and dissatisfaction are traits that developers try to avoid.
Temba Ronin wrote:#5 The seeming need to enhance attacks in a game that is balanced already in an extremely lopsided manner in favor of the attacker while hiding behind insubstantial quotes of "playing EVE wrong" or "reckless behavior" is the only way you end up dead is really unworthy of these forums, in my opinion. I started out in this game as a PvP toon, now I almost solely PvE except for helping out with fleet ops. I have never lost a single PvE ship, ever. Seriously, look at all three of my toons and go through the combat history. And I can assure you I have made a very considerable amount of ISK, all without ever losing a ship.
So what was that about the game being lopsided in favor of the attacker? Quite simply, it isn't. If you're careful, you can lower the probability of being caught to the point where it will very likely never happen. And even if it does, by that point you should have made many times what your ship was worth.
Temba Ronin wrote:Player choices are preferable to me then setting the rules to rigidly enforce gameplay that benefits a few and effects many. Power to the Players! Rigidly enforce gameplay that favors many? The only people who don't benefit from this is cap/super/titan pilots, and as a capital/super pilot myself I can assure you some of us want it changed anyway.
POWER TO THE PLAYERS!!!!111!one!!!! etc. |

Lord Zim
Bat Country Goonswarm Federation
542
|
Posted - 2012.01.23 16:48:00 -
[138] - Quote
Temba Ronin wrote:#4 Mass self destruction on a scale you are talking about happens how often? Often enough to rig the rules to make it impossible becomes a priority? That scale may not be the most common of occurrences, but the more common occurence is like what we saw on saturday, where a few NCdot pilots in drakes (drakes) who escaped a gatecamp, safed up, selfdestructed and smugged in local about how his kill/death ratio was intact. Instead of forming a proper gang to smash the gatecampers.
Doesn't change the fact that a dread fleet has done it, simply because they fear their kill/death ratio won't be elite enough. |

Scrapyard Bob
EVE University Ivy League
632
|
Posted - 2012.01.23 18:37:00 -
[139] - Quote
RubyPorto wrote:+1 On Kms
+1 On Not dropping loots
Neutral on Insurance payouts (I lean towards no payout, but I can see good arguments on each side, and pressing the issue would raise more hell than it's worth)
+1 on looking at the timer. The downside of lengthening it is that people get stuck somewhere they don't want to be for longer. Upside is that small gangs can viably kill big targets, given time.
Upside of shortening it (for small stuff) is the possibility of isk intensive, but character unintensive cyno chains. Light cyno > Jump > SD cyno & pod > light cyno. Costs you a cyno ship+cyno at each stop and a good bunch of offices, but hey.
After noodling on it for a while, I mostly agree.
- SD should result in a KM. Doesn't matter whether that pilot is randomly chosen from all who were in on the attack or pick whoever did the most damage, but someone should get a KM. Since killboards already get "gamed", nothing much will change.
The biggest reason not to give out a KM would be "they'll see my fit! OMG!" - but since they could just ship-scan you, I don't believe that argument is convincing enough not to give out a KM.
- No loot should drop if the SD timer completes before ship destruction. This allows the pilot of the ship to decide to "burn it all" rather then let the aggressors have it. A last gesture of "screw you" to the aggressors (who still get a shiny KM, but no loot other then salvage).
- They may as well still result in insurance payouts. Unless you change things so that blue-v-blue kills don't give insurance, denying insurance for SD usage will be spitting in the wind (folks will instead just get their corp mates to help blow stuff up).
- Timers should be shortened down to 60 seconds for anything below battlecruiser size, and increased a bit for battleship and above. I would say 3 minutes for a battleship, 5 minutes for a capital and 8 minutes for a super-cap / titan.
- Capacitor regen should stop once the SD cycle has started. Which may be unfair to gallente/amarr pilots who wish to keep firing their weapons. So perhaps all high-slot modules should also deactivate.
|

Lord Zim
Bat Country Goonswarm Federation
543
|
Posted - 2012.01.23 19:15:00 -
[140] - Quote
Scrapyard Bob wrote:- SD should result in a KM. Doesn't matter whether that pilot is randomly chosen from all who were in on the attack or pick whoever did the most damage, but someone should get a KM. Since killboards already get "gamed", nothing much will change. Might as well just give it to the one with the most damage. Consistency is a good thing.
Scrapyard Bob wrote:The biggest reason not to give out a KM would be "they'll see my fit! OMG!" - but since they could just ship-scan you, I don't believe that argument is convincing enough not to give out a KM. The whole argument about "it'd deny intel" is complete bunk. Nobody has suicided to avoid leaking TOP SEKRIT FIT INFO, because there are no robot jesus fits, the worst that happens is that people point and laugh a bit at the price or general awfulness of said fit.
Scrapyard Bob wrote:- No loot should drop if the SD timer completes before ship destruction. This allows the pilot of the ship to decide to "burn it all" rather then let the aggressors have it. A last gesture of "screw you" to the aggressors (who still get a shiny KM, but no loot other then salvage). Not a problem, if the SD timer has run its course.
Scrapyard Bob wrote:- They may as well still result in insurance payouts. Unless you change things so that blue-v-blue kills don't give insurance, denying insurance for SD usage will be spitting in the wind (folks will instead just get their corp mates to help blow stuff up). I see absolutely no reason to pay out if you selfdestruct. In fact, this would be pretty paramount in any changes I'd implement regarding selfdestruction, simply because I want to remove as many incentives to avoiding or pussying out of fighting as hard as you can when you're cornered, as possible. |
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Temba Ronin
129
|
Posted - 2012.01.24 17:25:00 -
[141] - Quote
Lord Zim wrote:Temba Ronin wrote:#4 Mass self destruction on a scale you are talking about happens how often? Often enough to rig the rules to make it impossible becomes a priority? That scale may not be the most common of occurrences, but the more common occurence is like what we saw on saturday, where a few NCdot pilots in drakes ( drakes) who escaped a gatecamp, safed up, selfdestructed and smugged in local about how his kill/death ratio was intact. Instead of forming a proper gang to smash the gatecampers. Doesn't change the fact that a dread fleet has done it, simply because they fear their kill/death ratio won't be elite enough. Zim your point is well taken it did happen, even if it does not happen as often as some seem to want to portray. I want to ask of you and the more experienced players if you think that changing the status quo might have the unintended consequence of encouraging the "self destruct to keep my elite ratio crowd" to not set out in fleets at all?
I don't think removing people's nervous escape routes is going to make them grow a pair. I think, and was encouraged by reading the minutes of the last CSM, that CCP will implement better training for new players so we don't lose the first six months we play this game avoiding where this game is played with most freedom.
Trying to stay alive in null where real live people might whack me if i get sloppy or distracted is for me a lot more fun then blowing up rats in missions. It seems like some consensus can be reached, insurance payouts for self destruction seem foolish, unless they go to the aggressing pilot. Perhaps if the aggressing pilot got the payout in lieu of the killmail they would get something besides frustration. I do support the idea of a pilot retaining the choice to destroy his ship and all it's contents if the attacker can not destroy him within a reasonable self destruct time frame for the class ship flown. |

Lord Zim
Bat Country Goonswarm Federation
548
|
Posted - 2012.01.24 17:58:00 -
[142] - Quote
Temba Ronin wrote:Zim your point is well taken it did happen, even if it does not happen as often as some seem to want to portray. I want to ask of you and the more experienced players if you think that changing the status quo might have the unintended consequence of encouraging the "self destruct to keep my elite ratio crowd" to not set out in fleets at all? If they stop x'ing up because they could get a lossmail, then they're certainly not going to get killmails, which definitely won't improve their kill/death ratio.
I honestly don't think we can help people who are that risk averse.
Temba Ronin wrote:I don't think removing people's nervous escape routes is going to make them grow a pair. I think, and was encouraged by reading the minutes of the last CSM, that CCP will implement better training for new players so we don't lose the first six months we play this game avoiding where this game is played with most freedom. I don't see where this comes into the picture, this sounds more like new players.
Temba Ronin wrote:Trying to stay alive in null where real live people might whack me if i get sloppy or distracted is for me a lot more fun then blowing up rats in missions. It seems like some consensus can be reached, insurance payouts for self destruction seem foolish, unless they go to the aggressing pilot. Perhaps if the aggressing pilot got the payout in lieu of the killmail they would get something besides frustration. I do support the idea of a pilot retaining the choice to destroy his ship and all it's contents if the attacker can not destroy him within a reasonable self destruct time frame for the class ship flown. I see no point in letting insurance payouts go to the aggressor. I see no problem with letting mods go poof on a ship where self-destruct allowed to go off. Not initiated, but go off. |

Temba Ronin
129
|
Posted - 2012.01.24 18:09:00 -
[143] - Quote
Thanks for the response Zim! |

Kessiaan
Greater Order Of Destruction Happy Endings
45
|
Posted - 2012.01.24 21:45:00 -
[144] - Quote
+1
Killing a cap with a smallish gang (especially a sub-BS gang) before the SD goes off is practically impossible, even if their tank is clearly broken. I know it's always been like this but if CCP is looking into it I'll add my input. Losing literally half my capital mails because I don't like to fly in giant superblobs is really irritating. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

CraftyCroc
Gunpoint Diplomacy
6
|
Posted - 2012.02.01 00:15:00 -
[145] - Quote
Kessiaan wrote:+1
Killing a cap with a smallish gang (especially a sub-BS gang) before the SD goes off is practically impossible, even if their tank is clearly broken. I know it's always been like this but if CCP is looking into it I'll add my input. Losing literally half my capital mails because I don't like to fly in giant superblobs is really irritating.
+1
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Tiger's Spirit
Troll Hunters INC.
38
|
Posted - 2012.02.01 18:38:00 -
[146] - Quote
-1 Not Supported.
If someone killing himself thats why generating to killmail for anyone else ?
I understand PL want more E-peen and officers loot when they using supcap blob. Maybe the supcaps after SD, could throw a couple of Scrap Metal to them. |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
14
|
Posted - 2012.02.01 22:04:00 -
[147] - Quote
notarealgirl wrote:yh, it seems crazy that such a short time is needed to utterly rob any benefit of organising this type of kill.
be happy it died, you just cost them billions (for a supa)
SD should NEVER create kill mail. its a good way of saying a final FU to the 300man blob that just jumped you.
longer timers yes!
insurance payout should still happen but at 50% of its total "insurance contract" payout. because lets face it we all know that supercap payouts are laughable anyway compared to the cost of the ship its self. not forgetting the fittings.
on a different note stop crying about people SDing. like i already stated, its dead isn't it? that's what you was aiming for
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Simi Kusoni
The Synergy Cascade Imminent
104
|
Posted - 2012.02.01 22:56:00 -
[148] - Quote
Dark Drifter wrote:like i already stated, its dead isn't it? that's what you was aiming for
Not everyone is just killing stuff for the sake of it. Some of us want at that super cap x-type loot pi+¦ata. |

RubyPorto
Profoundly Disturbed RED.Legion
1346
|
Posted - 2012.02.02 00:54:00 -
[149] - Quote
Tiger's Spirit wrote:-1 Not Supported.
If someone killing himself thats why generating to killmail for anyone else ?
I understand PL want more E-peen and officers loot when they using supcap blob. Maybe the supcaps after SD, could throw a couple of Scrap Metal to them.
The idea isn't to change it to drop loot, just to generate a record indicating who damaged the ship before it self destructed. A subcap gang can certainly catch and kill a super (thanks to the new logoff mechanics), but at this time, the intelligent Super pilot will simply initiate self destruct when it becomes clear help is not coming, and a Super's EHP is such that it essentially requires another Supercap fleet to kill it in that 2min window. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Corina Jarr
Spazzoid Enterprises Purpose Built
555
|
Posted - 2012.02.02 02:47:00 -
[150] - Quote
I would support this only if a part of the killmail recorded it as a self destruct.
The other parts I'm in full support of.
Pods IMO should take just a few seconds. |
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RubyPorto
Profoundly Disturbed RED.Legion
1348
|
Posted - 2012.02.02 03:35:00 -
[151] - Quote
Corina Jarr wrote:I would support this only if a part of the killmail recorded it as a self destruct.
The other parts I'm in full support of.
Pods IMO should take just a few seconds.
I'd say that's fair. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

TheGunslinger42
Bite me inc. Exhale.
15
|
Posted - 2012.02.02 12:13:00 -
[152] - Quote
Generate kill mails if they're aggressed Capitals should have a longer self destruct timer
That'd do me. |

Shingorash
S T R A T C O M NEM3SIS.
8
|
Posted - 2012.02.03 13:53:00 -
[153] - Quote
After watching 3 Super Carriers SD last week I am going to sign this :) |

Kessiaan
Greater Order Of Destruction Happy Endings
74
|
Posted - 2012.02.24 03:39:00 -
[154] - Quote
Corina Jarr wrote:I would support this only if a part of the killmail recorded it as a self destruct.
The other parts I'm in full support of.
Pods IMO should take just a few seconds.
+1, seems fair to me.
My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

JitaPriceChecker2
State War Academy Caldari State
23
|
Posted - 2012.02.24 10:24:00 -
[155] - Quote
+1 fix this already !!!! |

Buzzy Warstl
Huron Syndicate
16
|
Posted - 2012.02.24 13:30:00 -
[156] - Quote
Skrypt wrote:+1
It makes sense that SD timers have a direct relationship with a ship's size. Does it?
I have no gripe one way or the other, but if anything it makes more sense that the bigger the ship the bigger the bomb when it blows.
The length of the fuse on that bomb is pretty arbitrary.
For purposes of the game-as-written, you engage someone, their ship blows up, you win. Who the &*%$ cares who gets credit as long as the ship is gone? |
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