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Nybbas
A Place for Valen
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Posted - 2006.09.14 08:12:00 -
[1]
so i was just looking at the stats of these, and unless I'm going crazy are they really...
1. the exact same flight speed as a cruise missile with a 5 second longer flight time?
2. the exact same explosion radius, and velocity as a cruise missile?
3. the exact same damage as a normal non t2 torpedo?
So basically the only penalty you incur from fitting these is... a minor speed penalty, which means basically nothing... correct? Your Torps fly farther than any cruise missile, and hit just as well as a cruise missile, except you get torpedo damage? I thought AT LEAST javelin torps would do less damage since they are the "long range" variant of their t2 type....
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Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.09.14 08:13:00 -
[2]
Originally by: Nybbas So basically the only penalty you incur from fitting these is... a minor speed penalty, which means basically nothing... correct?
Isnt it like 10% speed reduction per torpedo? -----
[Coreli Corporation Mainframe] |

Nybbas
A Place for Valen
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Posted - 2006.09.14 08:16:00 -
[3]
20%... because speed matters when you have to watch your transversal... when using missiles? no... so whats the point of speed when you are in a missile using ship... to stay in range, oh wait no that doesnt matter cuz you are good past 180km, so OH I KNOW!!! speed matters to get to 0km from that blasterthron to exploit weaknesses in tracking that you never have to worry about!!! *sigh*
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.14 08:16:00 -
[4]
Welcome to the world of T2 ammo. They are not affected by the Guided Missile Precision skill though and cruise are, so another minor drawback. And despite being quite powerful, I don't think Javs are nearly as overpowderedÖ as some of the T2 turret ammo. On the notion of same damage as T1, the precision standard missiles actually do MORE damage than their T1 counterpart. Gotta love how consistent CCP is about inconsistencies  --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Nybbas
A Place for Valen
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Posted - 2006.09.14 08:18:00 -
[5]
Edited by: Nybbas on 14/09/2006 08:20:26
Originally by: Leandro Salazar Welcome to the world of T2 ammo. They are not affected by the Guided Missile Precision skill though and cruise are, so another minor drawback. And despite being quite powerful, I don't think Javs are nearly as overpowderedÖ as some of the T2 turret ammo. On the notion of same damage as T1, the precision standard missiles actually do MORE damage than their T1 counterpart. Gotta love how consistent CCP is about inconsistencies 
ahhh so i knew there was something that must make cruise missiles go farther than these things... (because you know 180km on a jav torp isnt enough anyways) Which tech 2 ammos? there is no tech 2 long range ammo that allows you to do your max damage (antimatter, emp, multifreq) at over 180km...
*edit* ahhh nm precision makes them hit better... but still...
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Testy Mctest
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Posted - 2006.09.14 08:21:00 -
[6]
Originally by: Leandro Salazar I don't think Javs are nearly as overpowderedÖ as some of the T2 turret ammo.
We must be playing different games.
Which T2 turret ammo comes close to being as overpowered in it's class as Jav Torps? Please enlighten me.
Scrapheap Challenge Forums - All the cool kids are doing it!
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Nybbas
A Place for Valen
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Posted - 2006.09.14 08:26:00 -
[7]
What i dont understand is, the point of tech 2 ammo wasnt to make all the tech 1 variants obsolete, but they are meant to fulfill a niche... yet javelin torpedos are COMPLETELY superior to normal torpedos in EVERY aspect except they nerf your speed, which in a raven is a COMPLETE non issue, something you dont even look twice at.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.14 08:30:00 -
[8]
Originally by: Nybbas What i dont understand is, the point of tech 2 ammo wasnt to make all the tech 1 variants obsolete, but they are meant to fulfill a niche... yet javelin torpedos are COMPLETELY superior to normal torpedos in EVERY aspect except they nerf your speed, which in a raven is a COMPLETE non issue, something you dont even look twice at.
Let's not forget that thar' price tag. And When They Remove Instas (tm) speed will become very relevant again.
IMO though, Javelins are nice, yes, but only for the lowered signature. The range is pretty meh, since I've only ever hit NPCs with cruise missiles at >80km anyway.
T2 ammo in general is a bit broken IMO. Especially stuff like spike, the ultra long range turret ammo, and the ultra high power short range gank ammo.
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Nybbas
A Place for Valen
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Posted - 2006.09.14 08:35:00 -
[9]
Originally by: James Lyrus
Originally by: Nybbas What i dont understand is, the point of tech 2 ammo wasnt to make all the tech 1 variants obsolete, but they are meant to fulfill a niche... yet javelin torpedos are COMPLETELY superior to normal torpedos in EVERY aspect except they nerf your speed, which in a raven is a COMPLETE non issue, something you dont even look twice at.
Let's not forget that thar' price tag. And When They Remove Instas (tm) speed will become very relevant again.
IMO though, Javelins are nice, yes, but only for the lowered signature. The range is pretty meh, since I've only ever hit NPCs with cruise missiles at >80km anyway.
T2 ammo in general is a bit broken IMO. Especially stuff like spike, the ultra long range turret ammo, and the ultra high power short range gank ammo.
because the 10 seconds to switch ammo out is going to make a huge difference when traveling.... also the damage spike ammo does, a raven will tank you all day long if you try to shoot them from 200km out with spike while they lob jav torps at you and force you to warp in a matter of a few volleys and 25 second travel time to get to you. spike overpowered? hardly. (and no spike wont hit anything smaller than a cruiser thats not sitting still, and it wont 1 volley even a tech 1 cruiser, so anything really has plenty of time to warp off. Spike is fairly balanced, and javelin nerfs the crap out of your shields) I would be happy if jav torps cut shields by 20% per, or cap like the rage ones do 
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Roham Tahkim
Team Americas Black Reign Syndicate
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Posted - 2006.09.14 08:52:00 -
[10]
Originally by: Nybbas so i was just looking at the stats of these, and unless I'm going crazy are they really...
1. the exact same flight speed as a cruise missile with a 5 second longer flight time?
2. the exact same explosion radius, and velocity as a cruise missile?
3. the exact same damage as a normal non t2 torpedo?
So basically the only penalty you incur from fitting these is... a minor speed penalty, which means basically nothing... correct? Your Torps fly farther than any cruise missile, and hit just as well as a cruise missile, except you get torpedo damage? I thought AT LEAST javelin torps would do less damage since they are the "long range" variant of their t2 type....
Dont be a pansy, just come out and say it. OMG CALDARI OVERPOWERED#$!# NERF CALDARI#@$)%& just say it, you will feel better.
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Nybbas
A Place for Valen
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Posted - 2006.09.14 09:01:00 -
[11]
you obviously arnt on irc right now 
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.14 09:10:00 -
[12]
Originally by: Nybbas also the damage spike ammo does, a raven will tank you all day long if you try to shoot them from 200km out with spike while they lob jav torps at you and force you to warp in a matter of a few volleys and 25 second travel time to get to you. spike overpowered? hardly. (and no spike wont hit anything smaller than a cruiser thats not sitting still, and it wont 1 volley even a tech 1 cruiser, so anything really has plenty of time to warp off. Spike is fairly balanced, and javelin nerfs the crap out of your shields) I would be happy if jav torps cut shields by 20% per, or cap like the rage ones do 
Warp out being the operative point. The guy with spike is dealing damage, and the guy with Javelins is not. Yes, you get into issues of tank breaking, but you always do at snipe ranges. These go away if you start talking about smaller ships/more snipers.
Javelin messes up your shields, which is hardly much of a penalty on an armour tanking ship. The Rokh is going to really feel that pain though.
My biggest problem with stuff like spike is that a T1 fitted ship just can't do anything about it. At least with javelins, you can return fire with cruise missiles (albeit at a damage penalty, but you always get that with T2 vs T1)
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Nybbas
A Place for Valen
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Posted - 2006.09.14 09:19:00 -
[13]
Originally by: James Lyrus
Originally by: Nybbas also the damage spike ammo does, a raven will tank you all day long if you try to shoot them from 200km out with spike while they lob jav torps at you and force you to warp in a matter of a few volleys and 25 second travel time to get to you. spike overpowered? hardly. (and no spike wont hit anything smaller than a cruiser thats not sitting still, and it wont 1 volley even a tech 1 cruiser, so anything really has plenty of time to warp off. Spike is fairly balanced, and javelin nerfs the crap out of your shields) I would be happy if jav torps cut shields by 20% per, or cap like the rage ones do 
Warp out being the operative point. The guy with spike is dealing damage, and the guy with Javelins is not. Yes, you get into issues of tank breaking, but you always do at snipe ranges. These go away if you start talking about smaller ships/more snipers.
Javelin messes up your shields, which is hardly much of a penalty on an armour tanking ship. The Rokh is going to really feel that pain though.
My biggest problem with stuff like spike is that a T1 fitted ship just can't do anything about it. At least with javelins, you can return fire with cruise missiles (albeit at a damage penalty, but you always get that with T2 vs T1)
it has a lot more effect than a speed reducing penalty (in regards to javelin) your shields just went from a few volley buffer to gone in 1, so you can't say its not a big factor. What can a Tech 1 fitted ship do against javelin Torpedos??? they go FARTHER than spike ammo, and hit MUCH harder. Your last statement really doesn't make much sense, and your first statement only really makes a difference in large engagements, which are the ONLY things ravens don't COMPLETELY excell at, LARGE engagements that take place over 80km. (which i am willing to bet is much less than 5% of all total engagements in the entire game.)
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Nybbas
A Place for Valen
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Posted - 2006.09.14 16:58:00 -
[14]
The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
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Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.09.14 17:02:00 -
[15]
Torps don't get a benefit from some of the secondary missile skills, don't forget. Not that I'm saying they're all peaches and cream... ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Nybbas
A Place for Valen
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Posted - 2006.09.14 17:05:00 -
[16]
yeah they dont benefit from guided missile precision, but they still hit cruisers for amazing damage anyways....
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.09.14 17:09:00 -
[17]
Dont forget the RoF increase with the skill which gives you more damage over time. Its not much, I know. In the end, you could use T2 launchers and T1 ammo and you have not many drawbacks.
Ship lovers click here |

welsh wizard
Celestial Apocalypse
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Posted - 2006.09.14 17:10:00 -
[18]
Edited by: welsh wizard on 14/09/2006 17:10:53 You get about 40m/s out of a raven with 6 Jav loaded.
edit: A big hit, constant reloading/unloading required to move about.
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Nybbas
A Place for Valen
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Posted - 2006.09.14 17:11:00 -
[19]
Originally by: welsh wizard Edited by: welsh wizard on 14/09/2006 17:10:53 You get about 40m/s out of a raven with 6 Jav loaded.
edit: A big hit, constant reloading/unloading required to move about.
yeah so its really hard to match transversal, or get into your 250km range while only going 40 m/s... oh wait 
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xlop
Gallente
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Posted - 2006.09.14 17:18:00 -
[20]
tbh they should of got the nerf at the same time as percision cruise, they are clearly wayyyy overpwoered
if they got the speed of cruise, hence the distance and also less time to impact they should have HIGHER than torp sig
javlin torps: dmg: same as t1 Speed: same as cruise Sig: 500 [not 300]
if that is not acceptable, then reduce their flight time so that its range is no more than 30km on a raven with max skill!!
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Nybbas
A Place for Valen
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Posted - 2006.09.14 17:20:00 -
[21]
Originally by: xlop tbh they should of got the nerf at the same time as percision cruise, they are clearly wayyyy overpwoered
if they got the speed of cruise, hence the distance and also less time to impact they should have HIGHER than torp sig
javlin torps: dmg: same as t1 Speed: same as cruise Sig: 500 [not 300]
if that is not acceptable, then reduce their flight time so that its range is no more than 30km on a raven with max skill!!
you forgot to add that they have a 5 second longer flight time than cruise missiles, meaning they have longer range (even though the max rangeon them is 280km and you cant lock past 250km but still) WTB ammo that lets me short range blasters hit at 250km.
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Guurzak
Minmatar
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Posted - 2006.09.14 17:21:00 -
[22]
One small point that hasn't been mentioned: You can't load FoFs in a siege launcher.
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Nybbas
A Place for Valen
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Posted - 2006.09.14 17:22:00 -
[23]
Originally by: Guurzak One small point that hasn't been mentioned: You can't load FoFs in a siege launcher.
your RIGHT!!! so like, you dont have any ECM protection like turret users do!! oh wait : / ravens also have one of the highest natural sensor strengths.
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Christopher Dalran
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Posted - 2006.09.14 17:30:00 -
[24]
Just hope you dont run into a Remote sensor damp intesinve group of players, your crappy speed will kill you.
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TheEndofTheWorld
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Posted - 2006.09.14 17:30:00 -
[25]
Edited by: TheEndofTheWorld on 14/09/2006 17:32:14 Gallente needs nerf too. Moros, Thantos, Ishkur, dominix, ishtar, megathorn need a very very big nerf, too... don't you agree?
at 200km spike L mega >>> t2 torp raven
at 10km t2 blastermega >>> t2 raven
Try fitting siege 2 launchers. to shoot at 200km you need 2 x sensor booster(hello tank the hell out of "shieldtank"). 40m/s means no mobility AT ALL.
t1 torps are really bad(400m base sig radius is unacceptable), without javelins(and EW) there wouldn't be much of a reason to use Raven at all...
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Nybbas
A Place for Valen
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Posted - 2006.09.14 17:32:00 -
[26]
Edited by: Nybbas on 14/09/2006 17:33:18
Originally by: TheEndofTheWorld Gallente needs nerf too. Moros, Thantos, Ishkur, dominix, ishtar, megathorn need a very very big nerf, too... don't you agree?
at 200km spike L mega >>> t2 torp raven
at 10km t2 blastermega >>> t2 raven
Try fitting siege 2 launchers. to shoot at 200km you need 2 x sensor booster(hello tank the hell out of "shieldtank"). 40m/s means no mobility AT ALL.
t1 torps are really bad(400m base sig radius is unacceptable), without javelins there wouldn't be much of a reason to use Raven at all...
uhmmm actually a javelin raven will own the crap out of a 200km spike using megathron.... that raven will tank him all day due to his pitiful damage... and up close a raven with the same layout (ok maybe no sensor boosters but more tank) will beat a blasterthron every time, if the raven is worth anything.
and please oh please kind sir explain to me why mobility is needed for a raven? when all you really need to do is align?
Originally by: Christopher Dalran Just hope you dont run into a Remote sensor damp intesinve group of players, your crappy speed will kill you.
whether you are flying at 20 or 120 m/s someone remote sensor damping you from 200km away is going to force you to warp out or sit there twiddling your thumbs.
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GC13
Caldari Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.09.14 17:36:00 -
[27]
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
It's even worse than that. For turrets, +25% to optimal and +25% to falloff = +25% to range, period. For missiles, +50% to flight time and +50% to speed = +125% to range. OUCH.
I'd agree with dropping all missile range bonuses (the skills as well as, for instance, the Raven's velocity bonus) to 5%.
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |

Nybbas
A Place for Valen
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Posted - 2006.09.14 17:37:00 -
[28]
Originally by: GC13
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
It's even worse than that. For turrets, +25% to optimal and +25% to falloff = +25% to range, period. For missiles, +50% to flight time and +50% to speed = +125% to range. OUCH.
I'd agree with dropping all missile range bonuses (the skills as well as, for instance, the Raven's velocity bonus) to 5%.
yeah actually we just figured that 25% turret range thing out on irc after i thought even more about it : P its really pitiful, and tbh it makes no sense to me... torps which are the "Short range" equivelant of large missiles fire further than cruises... which is past max range... I just dont get it.
PEOPLE a Javelin Torp raven WILL either kill or force ANY other sniping ship to flee in an engagement thats at 100km +
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Tonya Nastee
Caldari
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Posted - 2006.09.14 17:40:00 -
[29]
If it were blaster ammo, it would be hitting 50km out, with AM damage and 50% tracking boost. But that's all ok since it's all balanced by the fact you can't move into optimal... ohh wait 
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TheEndofTheWorld
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Posted - 2006.09.14 17:44:00 -
[30]
Originally by: Nybbas
Originally by: TheEndofTheWorld Gallente needs nerf too. Moros, Thantos, Ishkur, dominix, ishtar, megathorn need a very very big nerf, too... don't you agree?
at 200km spike L mega >>> t2 torp raven
at 10km t2 blastermega >>> t2 raven
Try fitting siege 2 launchers. to shoot at 200km you need 2 x sensor booster(hello tank the hell out of "shieldtank"). 40m/s means no mobility AT ALL.
t1 torps are really bad(400m base sig radius is unacceptable), without javelins there wouldn't be much of a reason to use Raven at all...
uhmmm actually a javelin raven will own the crap out of a 200km spike using megathron.... that raven will tank him all day due to his pitiful damage... and up close a raven with the same layout (ok maybe no sensor boosters but more tank) will beat a blasterthron every time, if the raven is worth anything.
and please oh please kind sir explain to me why mobility is needed for a raven? when all you really need to do is align?
Oh, the torps are flying... flying... euh nevermind the mega warped off, taking no damage.... wee how amazing. The 200km torp thing is overrated...
Close range mega outdpses raven veeery bad. The tank is similar, but raven has no tackiling gear (at best 3 web drones + 20km scram) leaving the megathorn an escape door if needed. Raven does like what... 600dps? Void mega does like 800+ without drones.
moving 4-5 times faster is always good(bad/no instas, whatever)
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.14 17:50:00 -
[31]
Originally by: TheEndofTheWorld
Oh, the torps are flying... flying... euh nevermind the mega warped off, taking no damage.... wee how amazing. The 200km torp thing is overrated...
Close range mega outdpses raven veeery bad. The tank is similar, but raven has no tackiling gear (at best 3 web drones + 20km scram) leaving the megathorn an escape door if needed. Raven does like what... 600dps? Void mega does like 800+ without drones.
moving 4-5 times faster is always good(bad/no instas, whatever)
Forcing the mega to warp off = raven wins 
And close range, the bthron has to deal with stuff like tracking and falloff which both affect the amount of dps you can put out pretty considerably, apart from the fact the raven can fire from warpin whereas the mega probably has to MWD a few cycles into range...
And last but not least, the raven can definitely tank harder than the mega with standard gear.
Member of the Ex-KSC retard-spellers club. |

TheEndofTheWorld
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Posted - 2006.09.14 17:56:00 -
[32]
Originally by: Tonya Nastee If it were blaster ammo, it would be hitting 50km out, with AM damage and 50% tracking boost. But that's all ok since it's all balanced by the fact you can't move into optimal... ohh wait 
It would be?
ceptor sig = ~20-25ish cruiser sg = ~135
t2 torps get a very big dmg reduction that they can't avoid in any way(target painters = medslot), compare that to what a dominix, spile l mega, null mega does to a cruiser. t2 torps do little dmg to ceptors, nothing worthy of mention... same as L weapons.
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Kher'Aleer
Caldari Caldari Provisions
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Posted - 2006.09.14 18:01:00 -
[33]
Allright mr. Nubb... I¦m gonna tell you something here: You, my friend are biased.
What Do I mean by that?
You all whiners need to stop comparing ships on a 1vs1 basis. You need to look at the bigger picture. Otherwise it¦s just as stupid as this calculation:
Sniperthron Estimated best range: 220km Time to impact: instant Rate of Fire: 5.3 sec Time to kill standard Tempest: 51 sec
Raven Estimated range: 220km Time to impact: 26 sec Rate of Fire: 7.6 sec Time to kill standard Tempest: 26(travel time)+32(kill time)=58sec
Now what happens when you put 10 ships together sniping on a gate:
10 Sniperthron Estimated best range: 220km Time to impact: instant Rate of Fire: 5.3 sec Time to kill standard Tempest: instant
10 Raven Estimated range: 220km Time to impact: 26 sec Rate of Fire: 7.6 sec Time to kill standard Tempest: never, target warps off before missiles hit.
ohmygawd nerf sniperthrons!!!!11one!!help1!
I know this is lame but I hope you see my point. If you dont, maybe you should get out of your carebaer cave and take a look at a fleet battle.
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TheEndofTheWorld
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Posted - 2006.09.14 18:06:00 -
[34]
XL booster 2= 600shield/360cap, 120 hp / s 2 invul t2 = a little less than 50%+ resists to all, 6 cap/s add in an shield boost amp and you get +30% better hp/s, hp/cap
2 LAR2 = 142 hp/s 2 eanm + dc = around +50% to all resists, no cap use
Raven has +9% better shield boost, worse hp/cap(not counting 6cap/s from invul)
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.14 18:12:00 -
[35]
Originally by: TheEndofTheWorld
It would be?
ceptor sig = ~20-25ish cruiser sg = ~135
t2 torps get a very big dmg reduction that they can't avoid in any way(target painters = medslot), compare that to what a dominix, spile l mega, null mega does to a cruiser. t2 torps do little dmg to ceptors, nothing worthy of mention... same as L weapons.
Battleship guns will not hit a cruiser if it's moving at all, or webbed, in which case you have to be within 10k. Jav torps can 3-volley a plated thorax. But anyway, I still dont understand why you just brought up cruisers when this was a discussion about jav torps (BS weaps)
Member of the Ex-KSC retard-spellers club. |

Azerrad InExile
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Posted - 2006.09.14 18:33:00 -
[36]
Originally by: TheEndofTheWorld XL booster 2= 600shield/360cap, 120 hp / s 2 invul t2 = a little less than 50%+ resists to all, 6 cap/s add in an shield boost amp and you get +30% better hp/s, hp/cap
2 LAR2 = 142 hp/s 2 eanm + dc = around +50% to all resists, no cap use
Raven has +9% better shield boost, worse hp/cap(not counting 6cap/s from invul)
Why are you not including a dc in the Raven setup? Also you have to survive at least 12 seconds for those 2 LAR2 to be of any use whatsoever while the shield boost is instant and cycle time is much shorter. In PVP having to wait 12 seconds for any repair to happen is not a good thing.
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Raider Zero
Minmatar Federation
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Posted - 2006.09.14 18:33:00 -
[37]
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
Because there's no module that drastically increases the range of missiles.
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Azerrad InExile
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Posted - 2006.09.14 18:37:00 -
[38]
Originally by: Raider Zero
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
Because there's no module that drastically increases the range of missiles.
Would you be happy is we removed tracking computers and gave all guns a 100% increase in range? How about if we cut missle range in half and gave missles a module that "drastically" increases the range of missles?
/Apparently drastically increasing range = a 15% increase.
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X Rated
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Posted - 2006.09.14 19:10:00 -
[39]
OMG yes Javelin torps do good damage to a crusier, and also to a frig who happens to be sitting still with his mwd on full blast, BUT lets not forget that a cruiser should NEVER be going 1v1 with a BS and expect to win. Second, Javelin torps do a whopping 1.6 dmg to ANY frig who keeps his speed up. So the only gripe that anyone can logically produce about Javelin torps is that they have range. Yes they do. BUT it takes 20-30 seconds for your missles to get there and anyone with brains is going to warp out.
Now lets look at t2 turret ammo. When I fly a dictor I don't worry about some fool shooting torps at me cause they won't do jack. What I am worried about is that stupid sniping Eagle who can 3 shot kill me. Or that sissy Tempest who sits 220 off the gate and wtfpwnzors everything small that isnt cloaked. Or even that ghey Mega who does the same thing with spike loaded at 200km with enough tracking to write his name on the side of my ship with holes.
So in conclusion, what every single one of you gents who thinks Caldari is overpowered is really saying is this. "OMG im so mad that my turret ship can't just instipop those silly Ravens from 200km out before they can be ghey and run from combat by warping out. And I'm tired of actually getting shot back at with t2 ammo, because I used to just be able to laugh and watch thier missles blink away 40km from hitting me"
So what have we learned from this?
1) Javelin still can't hit a frig who isn't webbed.
2) Snipers are no longer immune to return fire
3) Cruisers are not meant to kill BS 1v1 no matter how uber their setup
4) It still takes 20-30 seconds for torps to hit from range, so people can't say "OMG how dare that raven be able to shoot me from 200km out and leave me only 20 seconds to shoot at him before getting hit myself."
Alright thats off my chest and I'm Spent
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.09.14 19:11:00 -
[40]
Originally by: Joshua Foiritain
Originally by: Nybbas So basically the only penalty you incur from fitting these is... a minor speed penalty, which means basically nothing... correct?
Isnt it like 10% speed reduction per torpedo?
A 7 seige CNR goes 14 or 24 m/s i think.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.09.14 19:18:00 -
[41]
Originally by: GO MaZ
Originally by: TheEndofTheWorld
It would be?
ceptor sig = ~20-25ish cruiser sg = ~135
t2 torps get a very big dmg reduction that they can't avoid in any way(target painters = medslot), compare that to what a dominix, spile l mega, null mega does to a cruiser. t2 torps do little dmg to ceptors, nothing worthy of mention... same as L weapons.
Battleship guns will not hit a cruiser if it's moving at all, or webbed, in which case you have to be within 10k. Jav torps can 3-volley a plated thorax. But anyway, I still dont understand why you just brought up cruisers when this was a discussion about jav torps (BS weaps)
Battleship guns wont hit a cruiser? ORLY?
You've never seen a tempest instapop cruisers from 150km or so methinks.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.09.14 19:23:00 -
[42]
Originally by: TheEndofTheWorld Close range mega outdpses raven veeery bad. The tank is similar, but raven has no tackiling gear (at best 3 web drones + 20km scram) leaving the megathorn an escape door if needed. Raven does like what... 600dps? Void mega does like 800+ without drones.
moving 4-5 times faster is always good(bad/no instas, whatever)
rage torps + target painters
javelins are very multipurpose it's true, but they are not the only torp arround. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.09.14 19:26:00 -
[43]
Originally by: Grimpak
Originally by: TheEndofTheWorld Close range mega outdpses raven veeery bad. The tank is similar, but raven has no tackiling gear (at best 3 web drones + 20km scram) leaving the megathorn an escape door if needed. Raven does like what... 600dps? Void mega does like 800+ without drones.
moving 4-5 times faster is always good(bad/no instas, whatever)
rage torps + target painters
javelins are very multipurpose it's true, but they are not the only torp arround.
You need either support or no tank, at all, to make use of rage torps against another BS.
If you don't web, the non-AB speed of a BS will cut rage torp dmg. You need atleast 3 TPs, a web, or 2, and then you get 1, maybe 2 slots left for tanking. Your 1k or so DPS (which requires a few BCUs, hurting an armor tank) might look nice, but you have no tanking, or you need logistics ship, which will get blown to hell asap.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Aegis Osiris
Gallente Demonic Retribution Veritas Immortalis
|
Posted - 2006.09.14 19:31:00 -
[44]
I see a bunch of silly comparisons in here.
Noone is going to try and 1v1 a SniperMega and a JavRaven. It would be pointless, for both pilots. The long range capabilities of jav torps are a dubious blessing. Doubt that? Check for Raven's in the killmails of any long range fleet action (except for the mails where the Raven dies, of course).
Even at something like 5 vs 5, the turret snipers would be more likely to win, as they'd stand a fine chance of popping a Raven before the first torp lands, and if the Raven is forced to warp, all the torps currently enroute are wasted.
Speed and sig radius are far more important bonus's then flight time. And yes, jav torps CAN pop mwding frigs, just takes a little luck ;) (of course, so can turret snipers, but meh). ________________________________________________ This thread does not exist
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.09.14 19:31:00 -
[45]
Originally by: Malthros Zenobia
Originally by: Grimpak
Originally by: TheEndofTheWorld Close range mega outdpses raven veeery bad. The tank is similar, but raven has no tackiling gear (at best 3 web drones + 20km scram) leaving the megathorn an escape door if needed. Raven does like what... 600dps? Void mega does like 800+ without drones.
moving 4-5 times faster is always good(bad/no instas, whatever)
rage torps + target painters
javelins are very multipurpose it's true, but they are not the only torp arround.
You need either support or no tank, at all, to make use of rage torps against another BS.
If you don't web, the non-AB speed of a BS will cut rage torp dmg. You need atleast 3 TPs, a web, or 2, and then you get 1, maybe 2 slots left for tanking. Your 1k or so DPS (which requires a few BCUs, hurting an armor tank) might look nice, but you have no tanking, or you need logistics ship, which will get blown to hell asap.
noone said it was effort-less -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

Randay
0utbreak
|
Posted - 2006.09.14 19:36:00 -
[46]
I can't believe people are actually whining about this. Comparing a TECH 2 HIGH damage weapon, to a TECH 1 LOW DAMAGE weapon, and then calling it an "imbalance". Do you people even stop to read you own posts anymore?

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Nybbas
A Place for Valen
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Posted - 2006.09.14 19:40:00 -
[47]
Originally by: X Rated blah blah blah....
So what have we learned from this?
1) Javelin still can't hit a frig who isn't webbed.
2) Snipers are no longer immune to return fire
3) Cruisers are not meant to kill BS 1v1 no matter how uber their setup
4) It still takes 20-30 seconds for torps to hit from range, so people can't say "OMG how dare that raven be able to shoot me from 200km out and leave me only 20 seconds to shoot at him before getting hit myself."
Alright thats off my chest and I'm Spent
Yeah except have you ever tried to shoot a frigate with spike ammo from even 230km in a megathron??? if its moving AT ALL you wont hit it. your tracking is WAY too nerfed, maybe a tech 1 frig is screwed but ONO 200k isk lost!!. Battleships wont hit frigs that arnt webbed or completely stopped and mwding either, kthx.
Sniper not only arnt immune to return fire, missile users to SUPERB damage with their long range weapons, AND amazing damage with their close range all the same, you call this balanced? i would LOVE to hit for full damage from 3km with my railguns like you missile users get to, WHILE still hitting for max damage at 200km.
and to everyone who keeps bringing up "fleet" engagements, first off if those same ravens ended up 10km from their sniping opponents, the opponents would SCREWED, and on top of that i have said over and over the only thing the raven doesnt completely excell at is long range fleet combat. which is VERY VERY Few of the battles that ever take place in this game.
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Raider Zero
Minmatar Federation
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Posted - 2006.09.14 19:41:00 -
[48]
Originally by: Azerrad InExile
Originally by: Raider Zero
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
Because there's no module that drastically increases the range of missiles.
Would you be happy is we removed tracking computers and gave all guns a 100% increase in range? How about if we cut missle range in half and gave missles a module that "drastically" increases the range of missles?
/Apparently drastically increasing range = a 15% increase.
Obviously you missed the fact that I'm Minmatar. I fly Tempests and Machs mainly. I just feel that all T2 ammo is very powerful and that's the way it is. Artillery/Rail ships with range bonuses serve a role, so do missile boats.
Fact is, shooting torps from 200Km is all well and good, but you'll never hit a single PvPer. Even if you do, it has to be a BS to do a lot of damage. Your complaint only applies to PvE, and in PvE nobody is going to warp in to 15 KM (only deadspace missions recently-no more warp-in @ 100) and then fly 200KM out in a slow ship to snipe, then fly back to get to the gate.
You point out that there is a difference, not that there is an advantage.
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Syris Anu
Evolutionary Pressure
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Posted - 2006.09.14 19:44:00 -
[49]
Originally by: James Lyrus
My biggest problem with stuff like spike is that a T1 fitted ship just can't do anything about it. At least with javelins, you can return fire with cruise missiles (albeit at a damage penalty, but you always get that with T2 vs T1)
I would just like to point out that the guy sitting in the T2 ship:
1. Paid 3-4x more for each gun, meaning probably about +15 mil. 2. Has had to scale back other parts of the ship fit because of the fitting requirements of the T2 weaponry. 3. Paid 12 mil for specialization skillbooks. 4. Trained for 4-6 months. 5. Is burning ammo that costs up to 40x more per shot. 6. In most cases, is suffering from the side effects of using the T2 ammo (lower tracking, less speed, etc.).
Conclusion: On a one on one situation, if the T2 guy doesn't win and win huge, that's a major imbalance. As it stands, the T2 return on investment and training is too low for the actual differential and the T2 advantage should be buffed to encourage specialization and reward it.
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Nybbas
A Place for Valen
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Posted - 2006.09.14 19:48:00 -
[50]
Edited by: Nybbas on 14/09/2006 19:53:43
Originally by: Raider Zero
Originally by: Azerrad InExile
Originally by: Raider Zero
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
Because there's no module that drastically increases the range of missiles.
javelin torps hit the same as a cruise missile without the precision skill, except they have a 150 damage bonus over cruise missiles which about makes up for that minor difference. Javelin Torps *****cruisers, battlecruisers, and battleships.
Would you be happy is we removed tracking computers and gave all guns a 100% increase in range? How about if we cut missle range in half and gave missles a module that "drastically" increases the range of missles?
/Apparently drastically increasing range = a 15% increase.
Obviously you missed the fact that I'm Minmatar. I fly Tempests and Machs mainly. I just feel that all T2 ammo is very powerful and that's the way it is. Artillery/Rail ships with range bonuses serve a role, so do missile boats.
Fact is, shooting torps from 200Km is all well and good, but you'll never hit a single PvPer. Even if you do, it has to be a BS to do a lot of damage. Your complaint only applies to PvE, and in PvE nobody is going to warp in to 15 KM (only deadspace missions recently-no more warp-in @ 100) and then fly 200KM out in a slow ship to snipe, then fly back to get to the gate.
You point out that there is a difference, not that there is an advantage.
so you have been pvping for a couple months im guessing? so you mean to tell me that javelin torps wont kill a tech 2 battlecruise in a matter of a few volleys, or beat the crap out of any cruiser in a few seconds flat? Thanks for showing us how ignorant you are on this whole situation.
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.14 19:54:00 -
[51]
Originally by: Malthros Zenobia
Battleship guns wont hit a cruiser? ORLY?
You've never seen a tempest instapop cruisers from 150km or so methinks.
Sorry, I missed a couple of words "at close range" (ie. under 50k or so). Even at 200km with 425mm Rail II's I sometimes have problems hitting moving cruisers, guess it just depends on the luck of the draw which way they head. Frigs are another matter entirely.
Member of the Ex-KSC retard-spellers club. |

X Rated
|
Posted - 2006.09.14 20:24:00 -
[52]
Edited by: X Rated on 14/09/2006 20:26:24
Originally by: Nybbas
Originally by: X Rated blah blah blah....
So what have we learned from this?
1) Javelin still can't hit a frig who isn't webbed.
2) Snipers are no longer immune to return fire
3) Cruisers are not meant to kill BS 1v1 no matter how uber their setup
4) It still takes 20-30 seconds for torps to hit from range, so people can't say "OMG how dare that raven be able to shoot me from 200km out and leave me only 20 seconds to shoot at him before getting hit myself."
Alright thats off my chest and I'm Spent
Yeah except have you ever tried to shoot a frigate with spike ammo from even 230km in a megathron??? if its moving AT ALL you wont hit it. your tracking is WAY too nerfed, maybe a tech 1 frig is screwed but ONO 200k isk lost!!. Battleships wont hit frigs that arnt webbed or completely stopped and mwding either, kthx.
Sniper not only arnt immune to return fire, missile users to SUPERB damage with their long range weapons, AND amazing damage with their close range all the same, you call this balanced? i would LOVE to hit for full damage from 3km with my railguns like you missile users get to, WHILE still hitting for max damage at 200km.
and to everyone who keeps bringing up "fleet" engagements, first off if those same ravens ended up 10km from their sniping opponents, the opponents would SCREWED, and on top of that i have said over and over the only thing the raven doesnt completely excell at is long range fleet combat. which is VERY VERY Few of the battles that ever take place in this game.
OMG, if you can't hit a frig or even a cruiser at 200km then you don't need to be in a mega. FFS. Learn how to set up your spots so they aren't moving perpendicular to you. I have probably 1/2 the skills of you and can do it easy.
And if you FOR ANY REASON think that a BC or a Cruiser should not be wtfpwned in 3 volleys by a BS then you are retarded sir.
|

GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.14 20:35:00 -
[53]
Edited by: GO MaZ on 14/09/2006 20:35:48
Originally by: X Rated
OMG, if you can't hit a frig or even a cruiser at 200km then you don't need to be in a mega. FFS. Learn how to set up your spots so they aren't moving perpendicular to you. I have probably 1/2 the skills of you and can do it easy.
And if you FOR ANY REASON think that a BC or a Cruiser should not be wtfpwned in 3 volleys by a BS then you are retarded sir.
Not always that easy, while I know my skills are way off what I'd like them to be, there's no way you can get a sniper point spot on every time - say someone jumps thru a gate you're camping. How do you know where they'll uncloak? The location they uncloak determines their transversal if they head back to the gate or say, try to run out of a bubble. Likewise on warp-in, how do you know which direction they're gonna warp in from. There's only so much you can do picking good sniper spots, but a lot of it is luck of the draw.
Come to think of it I think the only cruiser I've had problems hitting from 200k was vagabonds / stabbers, but frigs / dictors on the other hand its pretty hit and miss depending on their path back to / away from a gate (purely thinking about camping situations here). Sure, sniper BS's can pop small ships at range but it's not clearcut OWNAGE, most of the time they pop because when you do get a hit, it takes half their armor off in one shot 
Ravens aren't as effective at long range if you cant hold the target down, but I think what nybbas was trying to say is the fact t2 jav torps are exactly the same as t1's but faster. I always thought cruise were sposed to be the long-range bs weapon and torps for short range, but that doesn't seem to be the case anymore 
Member of the Ex-KSC retard-spellers club. |

Sammiel
Ars Caelestis Ascendant Frontier
|
Posted - 2006.09.14 20:40:00 -
[54]
Edited by: Sammiel on 14/09/2006 20:40:30
Originally by: X Rated
And if you FOR ANY REASON think that a BC or a Cruiser should not be wtfpwned in 3 volleys by a BS then you are retarded sir.
Because it leads to stagnant gameplay like, I donno, javelin torped ravens sitting at safe spots and using out of corp interdictors to snare people while their ravens jump in, drop some precision torps on them, and warp off before they can be engaged?
But of course, you wouldn't be propping up jav torps because your corp benefits from them massively, would you?
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LordZer00
Caldari Dark Centuri Inc. Firmus Ixion
|
Posted - 2006.09.14 20:59:00 -
[55]
Originally by: GO MaZ
Forcing the mega to warp off = raven wins 
No, it just means the Mega warps back in a minute later, or waits for friends... Making an enemy ship warp away does *not* equal winning. That's like saying that making an enemy soldier retreat is as strategically benificial as killing him. Its not, thats still another pair of hands with a weapon in your immediate vicinity.
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Areconus
|
Posted - 2006.09.14 21:03:00 -
[56]
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
HUH? sit down and do your math again....it adds approximately 5km to your range for every lvl in proj/bombard...now that is 10% at 50 km...but if your range is 150km...thats 3.3%.........
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Areconus
|
Posted - 2006.09.14 21:05:00 -
[57]
Originally by: Azerrad InExile
Originally by: TheEndofTheWorld XL booster 2= 600shield/360cap, 120 hp / s 2 invul t2 = a little less than 50%+ resists to all, 6 cap/s add in an shield boost amp and you get +30% better hp/s, hp/cap
2 LAR2 = 142 hp/s 2 eanm + dc = around +50% to all resists, no cap use
Raven has +9% better shield boost, worse hp/cap(not counting 6cap/s from invul)
Why are you not including a dc in the Raven setup? Also you have to survive at least 12 seconds for those 2 LAR2 to be of any use whatsoever while the shield boost is instant and cycle time is much shorter. In PVP having to wait 12 seconds for any repair to happen is not a good thing.
Hey dude..its called turning on your LARS while your a little ways above bottom shield
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Tasty Burger
|
Posted - 2006.09.14 21:18:00 -
[58]
They are overpowered and any reason given that they arent is just nonsense. LOL they dont get affected by a skill? They don't need to be, they BBQ cruisers anyway at any range, unlike turrets, which need to be far away.
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.14 21:20:00 -
[59]
Originally by: LordZer00
No, it just means the Mega warps back in a minute later, or waits for friends... Making an enemy ship warp away does *not* equal winning. That's like saying that making an enemy soldier retreat is as strategically benificial as killing him. Its not, thats still another pair of hands with a weapon in your immediate vicinity.
Even with a close warp out point, you're still keeping the mega out of the battle for 45 - 60 seconds, at which point you'll be taking no damage at all. This sudden discussion between a sniper and a javraven is actually pretty moot since it'll be an absolute stalemate.
Anyway, I think nybbas' point is less about the delay on damage dealt, but the fact that the raven's supposed "short range" weapon, even t2, can hit out to the max lock range - wtb large blaster ammo that can do that 
Member of the Ex-KSC retard-spellers club. |

Frools
No Quarter. Axiom Empire
|
Posted - 2006.09.14 21:22:00 -
[60]
Originally by: Areconus
HUH? sit down and do your math again....it adds approximately 5km to your range for every lvl in proj/bombard...now that is 10% at 50 km...but if your range is 150km...thats 3.3%.........
what on earth are you talking about? the skills add 10% per level to missile speed and flight time respectively they dont had some arbitrary extra range in actualy fact the 2 50% skills if maxed out give a 125% bonus to missile range as someone already stated in this thread do the maths
theoretical missile with 10s flight time and 10m/s speed with no skills thats a range of 100m with level 5 flight time it becomes 15s flight time at 10m/s thats 150m range with level 5 in both its 15s flight time 15m/s speed thats 225m range or 125%
guns get 25% to optimal and 25% to falloff, not even close to the same amount of bonus
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Gariuys
Evil Strangers Inc.
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Posted - 2006.09.14 21:38:00 -
[61]
Originally by: TheEndofTheWorld
Originally by: Nybbas
Originally by: TheEndofTheWorld Gallente needs nerf too. Moros, Thantos, Ishkur, dominix, ishtar, megathorn need a very very big nerf, too... don't you agree?
at 200km spike L mega >>> t2 torp raven
at 10km t2 blastermega >>> t2 raven
Try fitting siege 2 launchers. to shoot at 200km you need 2 x sensor booster(hello tank the hell out of "shieldtank"). 40m/s means no mobility AT ALL.
t1 torps are really bad(400m base sig radius is unacceptable), without javelins there wouldn't be much of a reason to use Raven at all...
uhmmm actually a javelin raven will own the crap out of a 200km spike using megathron.... that raven will tank him all day due to his pitiful damage... and up close a raven with the same layout (ok maybe no sensor boosters but more tank) will beat a blasterthron every time, if the raven is worth anything.
and please oh please kind sir explain to me why mobility is needed for a raven? when all you really need to do is align?
Oh, the torps are flying... flying... euh nevermind the mega warped off, taking no damage.... wee how amazing. The 200km torp thing is overrated...
Close range mega outdpses raven veeery bad. The tank is similar, but raven has no tackiling gear (at best 3 web drones + 20km scram) leaving the megathorn an escape door if needed. Raven does like what... 600dps? Void mega does like 800+ without drones.
moving 4-5 times faster is always good(bad/no instas, whatever)
Yeah and void has this amazing 150km range....... oh wait no that's 5km range... insert lotsa flames and name calling here for someone saying that cause void does more damage, javeling torps are fine. They're not fine, they're so broken it's not even funny.
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.14 21:45:00 -
[62]
Edited by: GO MaZ on 14/09/2006 21:52:54 Edited by: GO MaZ on 14/09/2006 21:47:52 I think this illustrates nybbas point more effectively
"Short Range" BS
Now remember, torps are sposed to be CLOSE RANGE weapons.
(Pls dont shoot me for the tempest, I have no idea about typical AC-pest setups so just shoved one together in quickfit to see how it compared).
I honestly think the graph speaks for itself.
edit: yes I know that rage torps are generally **** against bs, that graph includes triple painters and it's just a basic comparison - the only things you need on there are typical "close-range" bs setups to see whats wrong
edit2: cleaned up the graph a little 
Member of the Ex-KSC retard-spellers club. |

Tanya Kovacs
SteelVipers YouWhat
|
Posted - 2006.09.14 22:23:00 -
[63]
LOL @ thread. Really nice flamebait. Or just another "omg caldari are uber!!!!!!11111 nerf them!!!!!!1111"-thread? You play since 2003 and still compare pure theoretical numbers? How many times do you met a 200km-sniping Raven in the past? How many times you met a sniping Mega/Tempest/whatever? Yes the javelins may hit at 200km. If the target is stupid enough to sit there for ages and wait for teh mighty ubar javelin torps™ because they are paralysed by fear when seeing teh mighty ubar raven™ at this range. Or maybe he laughed so hard, he didn't notice the torps really reached him.
Tbh javelin torps are the only usefull torps at all and NOT made for long range/sniper combat. The speed penalty is "minor" as you stated in your OP? lol... Flying with the speed of a Dread is somewhat funny! I tell ya!
Maybe I should start a whine about nerfing the mighty ubar direct damage dealer like some of the Gallente ships?  -- All my postings reflects just my personal opinion and my lacking knowledge of proper english.
There is no lag in EVE \o/ |

Nybbas
A Place for Valen
|
Posted - 2006.09.14 22:32:00 -
[64]
Originally by: X Rated Edited by: X Rated on 14/09/2006 20:26:32
Originally by: Nybbas
Originally by: X Rated blah blah blah....
So what have we learned from this?
1) Javelin still can't hit a frig who isn't webbed.
2) Snipers are no longer immune to return fire
3) Cruisers are not meant to kill BS 1v1 no matter how uber their setup
4) It still takes 20-30 seconds for torps to hit from range, so people can't say "OMG how dare that raven be able to shoot me from 200km out and leave me only 20 seconds to shoot at him before getting hit myself."
Alright thats off my chest and I'm Spent
Yeah except have you ever tried to shoot a frigate with spike ammo from even 230km in a megathron??? if its moving AT ALL you wont hit it. your tracking is WAY too nerfed, maybe a tech 1 frig is screwed but ONO 200k isk lost!!. Battleships wont hit frigs that arnt webbed or completely stopped and mwding either, kthx.
Sniper not only arnt immune to return fire, missile users to SUPERB damage with their long range weapons, AND amazing damage with their close range all the same, you call this balanced? i would LOVE to hit for full damage from 3km with my railguns like you missile users get to, WHILE still hitting for max damage at 200km.
and to everyone who keeps bringing up "fleet" engagements, first off if those same ravens ended up 10km from their sniping opponents, the opponents would SCREWED, and on top of that i have said over and over the only thing the raven doesnt completely excell at is long range fleet combat. which is VERY VERY Few of the battles that ever take place in this game.
OMG, if you can't hit a frig or even a cruiser at 200km then you don't need to be in a mega. FFS. Learn how to set up your spots so they aren't moving perpendicular to you. I have probably 1/2 the skills of you and can do it easy.
And if you FOR ANY REASON think that a BC or a Cruiser should not be wtfpwned in 3 volleys by a BS then you are retarded sir.
At this point I am thoroughly convinced you are either just trying to troll, or are a complete and utter noob... you will NEVER hit a frigate moving in any direction from 200km using spike ammo, the chances of what you said "lining up" are so incredibly slim that its a non factor. Spike ammo rapes your tracking WAY too much to be able to hit ships that are cruiser sized and move fast, or are frigate sized and moving. I have had frigates mwd straight at me from 250km, and every shot miss due to the **** poor tracking. You have NO idea what you are talking about.
And as far as cruisers being owned by a battleship in 3 volleys, tell me how a megathron with spike ammo possibly 3 volleys any hac, or battlecruiser? they dont, end of story. Your damage is WAY too nerfed, you have no idea what you are talking about, and half of the people who have posted on this thread are completely clueless, I don't know why i even try to respond anymore.
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Altai Saker
Omniscient Order
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Posted - 2006.09.14 22:40:00 -
[65]
I cant really think of any reason why any races closerange weapon should hit out to 200km...
I mean why even try to rationalize that? How much whining do you think you would see if a blasterthron hit out to just 60km?
It's not reasonable and jav torps along with all torps should have a maxrange of 60... thats still very good for the dps of a torpraven.
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Vladimir Norkoff
|
Posted - 2006.09.14 22:41:00 -
[66]
Look at the figures on that graph.. Zero speed, zero transversal, and a 400m sig radius.. You are shooting a battleship at a dead stop.. What kind of comparison is that?.. Perhaps try it again with a speed of say 100-250 m/s.. Maybe with progressively higher transversals?.. Perhaps compare it again against a cruiser sized target and speeds?.. And then against a frig?..
Torpedos were made to kill battleships, however they are next to worthless against smaller ships.. Turrets do not have that problem, however they do have tracking and range issues.. While the turret DPS may not be as high against specific targets, they are far more flexible against various target types than torpedos are..
Please, if you are going to post graphs and numbers, at least post meaningful ones..
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Nybbas
A Place for Valen
|
Posted - 2006.09.14 22:43:00 -
[67]
Originally by: Altai Saker I cant really think of any reason why any races closerange weapon should hit out to 200km...
I mean why even try to rationalize that? How much whining do you think you would see if a blasterthron hit out to just 60km?
It's not reasonable and jav torps along with all torps should have a maxrange of 60... thats still very good for the dps of a torpraven.
well damn compare for instance the long range torp ammo (javelins) to the long range hybrid ammo (spike)
spike ammo has a 100% range bonus, with a INCREDIBLY HUGE tracking penalty, and i believe do 36 damage, as compared to the 48 damage antimatter does, on top of this they are USELESS at under 50km.
Javelin Torpedos, the "long range, short range weapon variant" do 300% range of torpedos, do the SAME damage as a torpedo, and hit BETTER than a normal torpedo... except their drawback is you get slower, which doesnt matter on a missile ship because they DONT have to worry about transverse or "getting into range" they only have to worry about aligning to warp...
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Altai Saker
Omniscient Order
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Posted - 2006.09.14 22:44:00 -
[68]
I was agreeing with you nybbas... not quite sure what your saying to me D:
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Nybbas
A Place for Valen
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Posted - 2006.09.14 22:46:00 -
[69]
no no im agreeing with you : P .... im just an angry person right now hahaha :(
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Nybbas
A Place for Valen
|
Posted - 2006.09.14 22:47:00 -
[70]
Originally by: Vladimir Norkoff Look at the figures on that graph.. Zero speed, zero transversal, and a 400m sig radius.. You are shooting a battleship at a dead stop.. What kind of comparison is that?.. Perhaps try it again with a speed of say 100-250 m/s.. Maybe with progressively higher transversals?.. Perhaps compare it again against a cruiser sized target and speeds?.. And then against a frig?..
Torpedos were made to kill battleships, however they are next to worthless against smaller ships.. Turrets do not have that problem, however they do have tracking and range issues.. While the turret DPS may not be as high against specific targets, they are far more flexible against various target types than torpedos are..
Please, if you are going to post graphs and numbers, at least post meaningful ones..
javelin torpedos TEAR APART battlecruisers and cruisers alike, the only thing they arnt good against is frigates, and well to be honest, no battleship weapon is very good against frigates. Please get informed.
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Reza Pahlavi
|
Posted - 2006.09.14 23:01:00 -
[71]
torps should have a max range of 30km tops, to be ******* honest.
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GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.09.14 23:04:00 -
[72]
Some more "useful" graphs along with the one I already posted - the ravenmega_ ones compare a siege raven with javs and without javs and a 425 t2 mega with thorium and spike (same damage) against different targets with some possible values for speed & transversal.
All are mwd off btw so no uber sig radius 
Javelin Comparisons
Member of the Ex-KSC retard-spellers club. |

Aeaus
Tharsis Security
|
Posted - 2006.09.14 23:29:00 -
[73]
Originally by: GO MaZ Some more "useful" graphs along with the one I already posted - the ravenmega_ ones compare a siege raven with javs and without javs and a 425 t2 mega with thorium and spike (same damage) against different targets with some possible values for speed & transversal.
All are mwd off btw so no uber sig radius 
Javelin Comparisons
OMFG look at that HUGE MEGATHRON DAMAGE. Caldari suck and you're all a bunch of whiners, I don't know what the purple line is but the megathron needs a nerf and the Caldari need to be left alone!
Join Tharsis! - Get Sexy Sigs |

Sammiel
Ars Caelestis Ascendant Frontier
|
Posted - 2006.09.14 23:47:00 -
[74]
Originally by: Nybbas
At this point I am thoroughly convinced you are either just trying to troll, or are a complete and utter noob... you will NEVER hit a frigate moving in any direction from 200km using spike ammo, the chances of what you said "lining up" are so incredibly slim that its a non factor. Spike ammo rapes your tracking WAY too much to be able to hit ships that are cruiser sized and move fast, or are frigate sized and moving.
Just look at BE's killboard and you will see why he is so adamant about preserving the status of javs. BE has scored pretty much all their kills using them. Well, and precision cruise before the nerf.
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Nybbas
A Place for Valen
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Posted - 2006.09.15 00:02:00 -
[75]
Of course : /
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xlop
Gallente
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Posted - 2006.09.15 01:37:00 -
[76]
Originally by: Reza Pahlavi torps should have a max range of 30km tops, to be ******* honest.
agree, but tux, well he is tux
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Cohkka
LoneWolf Mining R i s e
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Posted - 2006.09.15 01:52:00 -
[77]
CCP is funny when it comes to nerfing Caldari. First they split the weaponsystems, Torps and CMs didn't fit in the same launchers and that somehow equaled the shortrange/longrange system of turrets. Then they made missiles go faster and introduced explosion radius and velocity.
After the introduction of t2 ammo they undid EVERY change they made by introducing javlin and precisions. They are even better than before with the increased velocity.
Boost Caldari, untill we have a "one race to rule them all game".
Don't speak english, just F5, F5, F5... |

Areconus
|
Posted - 2006.09.15 01:52:00 -
[78]
Originally by: GO MaZ Edited by: GO MaZ on 14/09/2006 21:52:54 Edited by: GO MaZ on 14/09/2006 21:47:52 I think this illustrates nybbas point more effectively
"Short Range" BS
Now remember, torps are sposed to be CLOSE RANGE weapons.
(Pls dont shoot me for the tempest, I have no idea about typical AC-pest setups so just shoved one together in quickfit to see how it compared).
I honestly think the graph speaks for itself.
edit: yes I know that rage torps are generally **** against bs, that graph includes triple painters and it's just a basic comparison - the only things you need on there are typical "close-range" bs setups to see whats wrong
edit2: cleaned up the graph a little 
Noo i dont think torps are neccessarily meant to be close range...and the void mega does more than twice the damage in its optimal....btw how much closer would the rage raven be to the void mega with 5 tps?
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Cohkka
LoneWolf Mining R i s e
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Posted - 2006.09.15 02:22:00 -
[79]
Originally by: Areconus
Noo i dont think torps are neccessarily meant to be close range...and the void mega does more than twice the damage in its optimal
Give my Mega blaster ammo that does 40 base dmg with a range of at least 60km. It would make any 425mm Mega with AM osolete, but who cares?
Don't speak english, just F5, F5, F5... |

Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.09.15 02:44:00 -
[80]
8.8k ms or something like that`? i like it.
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Koloch
Amarr
|
Posted - 2006.09.15 03:30:00 -
[81]
..imo the way to balance it is to make Caldari easier to jam. They should have the lowest sensor strength in game.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.15 04:26:00 -
[82]
Originally by: Gariuys Yeah and void has this amazing 150km range....... oh wait no that's 5km range... insert lotsa flames and name calling here for someone saying that cause void does more damage, javeling torps are fine. They're not fine, they're so broken it's not even funny.
Yes, they're very broken.
Like 1500DPS gank neutrathon broken?
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.15 04:39:00 -
[83]
Originally by: Nybbas which doesnt matter on a missile ship because they DONT have to worry about transverse or "getting into range" they only have to worry about aligning to warp...
Yor arguements are all fine and dandy until you say crap like this.
How is not self-webbing the **** out of yourself something that 'doesnt matter'?
A BS going 20m/s isgoing to be alot easier to hit, with any weapon, including XL TURRETS, so saying the lack of speed doesn't matter because the raven doesn't have tracking on missiles, is bogus.
CCP was suppose to nerf the damage on all T2 precision missiles, and they didn't on some, so bug report it, hell petition it if it makes you feel better, however these whines are tiresome.
How about we make void and similiar ammo only do full damage to capital-sized ships? Then everyone else can have almost-useless high DPS t2 ammo too.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.09.15 04:43:00 -
[84]
Originally by: Areconus
Originally by: GO MaZ Edited by: GO MaZ on 14/09/2006 21:52:54 Edited by: GO MaZ on 14/09/2006 21:47:52 I think this illustrates nybbas point more effectively
"Short Range" BS
Now remember, torps are sposed to be CLOSE RANGE weapons.
(Pls dont shoot me for the tempest, I have no idea about typical AC-pest setups so just shoved one together in quickfit to see how it compared).
I honestly think the graph speaks for itself.
edit: yes I know that rage torps are generally **** against bs, that graph includes triple painters and it's just a basic comparison - the only things you need on there are typical "close-range" bs setups to see whats wrong
edit2: cleaned up the graph a little 
Noo i dont think torps are neccessarily meant to be close range...and the void mega does more than twice the damage in its optimal....btw how much closer would the rage raven be to the void mega with 5 tps?
Not much. TPs apparently get stacking penalties now, and unless you have a minny logistics with you with triple t2 painters and maxxed skills, you're not going to hit for full damage. You're also looking at no tank, armor or shield, by doing your own TP, unless you consider a 2-3 slot tank to be a 'tank'.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2006.09.15 06:04:00 -
[85]
Originally by: Nybbas PEOPLE a Javelin Torp raven WILL either kill or force ANY other sniping ship to flee in an engagement thats at 100km +
On the other hand, a medium-sized gang of spike users at 200km will beat a similarly sized precision torp gang. Simply because they can warp in, snipe a torp user, and warp out without taking any damage.
Horses for courses, but Ravens don't do well in ranged fleet battles.
/sm
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Nybbas
A Place for Valen
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Posted - 2006.09.15 06:52:00 -
[86]
Originally by: Malthros Zenobia
Originally by: Nybbas which doesnt matter on a missile ship because they DONT have to worry about transverse or "getting into range" they only have to worry about aligning to warp...
Yor arguements are all fine and dandy until you say crap like this.
How is not self-webbing the **** out of yourself something that 'doesnt matter'?
A BS going 20m/s isgoing to be alot easier to hit, with any weapon, including XL TURRETS, so saying the lack of speed doesn't matter because the raven doesn't have tracking on missiles, is bogus.
CCP was suppose to nerf the damage on all T2 precision missiles, and they didn't on some, so bug report it, hell petition it if it makes you feel better, however these whines are tiresome.
How about we make void and similiar ammo only do full damage to capital-sized ships? Then everyone else can have almost-useless high DPS t2 ammo too.
go ahead do that to void, it hits for JACK **** anyways due to its tracking penalties, unless your target is webbed to hell and back, but if you do that, then take away tracking penalties from SPIKE RAILGUN AMMO AND MAKE IT DO ANTIMATTER DAMAGE... if you want to make BS arguments like this, i swear you people dont even bother to think of your arguments before making them.
Originally by: Shiraz Merlot
Originally by: Nybbas PEOPLE a Javelin Torp raven WILL either kill or force ANY other sniping ship to flee in an engagement thats at 100km +
On the other hand, a medium-sized gang of spike users at 200km will beat a similarly sized precision torp gang. Simply because they can warp in, snipe a torp user, and warp out without taking any damage.
Horses for courses, but Ravens don't do well in ranged fleet battles.
/sm
HOW ABOUT YOU READ EVERYTHING MKAY? I have wrote OVER AND OVER in this thread that RAVENS ARNT VERY GOOD IN LARGE ENGAGEMENTS AT DISTANCES, yet no matter how many times i say this no one seems to get it? what is your deal? also in a similar situation, these same ravens warp in at 15km from these snipers and rip them a new bunghole, what then? Give me a break someone come up with an argument that makes sense please.
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Nybbas
A Place for Valen
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Posted - 2006.09.15 06:59:00 -
[87]
Originally by: Malthros Zenobia
How about we make void and similiar ammo only do full damage to capital-sized ships? Then everyone else can have almost-useless high DPS t2 ammo too.
ok im fine with this also, if you make void able to reach past 20km, and also give it a 44% damage increase over antimatter like the rage torps get over their normal torpedo counterparts (the difference atm is 20% while the difference with torps is 44%) soooo if thats the case, go ahead im fine with that, I would never use void anyways.
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Djerin
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Posted - 2006.09.15 07:49:00 -
[88]
Originally by: TheEndofTheWorld Close range mega outdpses raven veeery bad. The tank is similar, but raven has no tackiling gear (at best 3 web drones + 20km scram) leaving the megathorn an escape door if needed.
Since noone seems to have mentioned: this is categorical untrue! Raven has infact the most insane tackling gear as Ginger pointed out here!
lol
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Vorpal Grue
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Posted - 2006.09.15 20:15:00 -
[89]
Edited by: Vorpal Grue on 15/09/2006 20:19:30
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Celesta Croft
Caldari Agony Unleashed
|
Posted - 2006.09.15 20:25:00 -
[90]
Originally by: Kher'Aleer Allright mr. Nubb... I¦m gonna tell you something here: You, my friend are biased.
What Do I mean by that?
You all whiners need to stop comparing ships on a 1vs1 basis. You need to look at the bigger picture. Otherwise it¦s just as stupid as this calculation:
QFT. I have yet to find the dev post which states they balance everything with regards to duels and 1v1's.
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Evil Bek
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Posted - 2006.09.15 21:20:00 -
[91]
/signed
Caldari are responsible for all the imbalance in this world... *looks around* ...Are you Caldari? |

Nybbas
A Place for Valen
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Posted - 2006.09.15 21:25:00 -
[92]
Originally by: Celesta Croft
Originally by: Kher'Aleer Allright mr. Nubb... I¦m gonna tell you something here: You, my friend are biased.
What Do I mean by that?
You all whiners need to stop comparing ships on a 1vs1 basis. You need to look at the bigger picture. Otherwise it¦s just as stupid as this calculation:
QFT. I have yet to find the dev post which states they balance everything with regards to duels and 1v1's.
its not just a imbalance in 1v1, have you read anything? IF ANYTHING my main argument is that fact that javelin torpedos arnt even balanced across weapon types. Honestly, are you not able to comprehend what you read, or do you just spew out the first things that come to your mind, without even thinking about what you are saying?
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.15 22:29:00 -
[93]
@ op: If you can't beat them, join them 
Then you will realize that those torps aren't that imbalanced as they seem. Just try to take t2 raven vs t2 thron or fleet of ravens vs fleet of throns. Or squad of ravens vs squad of domis.
Speed penalty = either you get out of dictor bubbles or not. Quite relevant. I won't say they are fine in pve department, but in pvp they are ok and ballanced vs long range weapons. Just try flying with a gang... constant loading/unloading coz u need to mwd out of dictor bubbles, etc.
--------------------- Looking for frentix? Mail me.
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.15 22:30:00 -
[94]
Edited by: GO MaZ on 15/09/2006 22:34:32 I dont see what's so hard to understand. Even without looking at any real combat situation, just looking at the NUMBERS it's blatently obvious how broken they are. Torps were initially designed as a short range, high damage weapon to make up for cruise' lack of damage at short range. By introducing javelin torps, cruise missiles are now TOTALLY defunct because Jav torps are the same speed, have the same explosion radius, do more damage and have a longer flight time. How anyone can justify that as balance is clearly bat**** insane 
Member of the Ex-KSC retard-spellers club. |

Aeaus
Tharsis Security
|
Posted - 2006.09.15 22:33:00 -
[95]
Originally by: GO MaZ I dont see what's so hard to understand. Even without looking at any real combat situation, just looking at the NUMBERS It's blatently obvious how broken they are. Torps were initially designed as a short range, high damage weapon to make up for cruise' lack of damage at short range. By introducing javelin torps, cruise missiles are now TOTALLY defunct because Jav torps are the same speed, have the same explosion radius, do more damage and have a longer flight time. How anyone can justify that as balance is clearly bat**** insane 
You forget it's Caldari, and Caldari just can not be anything but the #1 race 
Join Tharsis! - Get Sexy Sigs |

TheEndofTheWorld
|
Posted - 2006.09.16 01:08:00 -
[96]
1. MISSLE FLIGHT TIME MISSLE FLIGHT TIME MISSLE FLIGHT TIME DELAYED DMG DELAYED DMG
Big gang/fleet? You want instant dmg at 200km, not some "omg close range dmg in 20s"
Below 20km? Mega/geddon out dps raven... Plus raven is moving at 40m/s unwebbed as it is forced to use javelins... not to mention it doesn't have any serious tackling gear to do 200km
The DPS charts are very very biased, they aren't practical and aren't of any use if they don't use the actual pvp conditions...
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.16 03:12:00 -
[97]
Originally by: TheEndofTheWorld 1. MISSLE FLIGHT TIME MISSLE FLIGHT TIME MISSLE FLIGHT TIME DELAYED DMG DELAYED DMG
To be quite frank missile flight time is a moot goddamn point. No short range weapon should be OUTRANGING ALL SNIPER SETUP BATTLESHIPS, Not least having the ability to hit at 316KM were lock limits removed. The SIMPLE FACT that a SHORT RANGE WEAPON outdamages, outranges, and outruns a long-range equivalent is utter bull****. The SIMPLE FACT that the Javelin Torpedo has a 250% range bonus over its T1 counterpart is utter bull**** (Spike / Aurora = 100%).
Coupled with the advantage of already being able to select your damage type, the ability to hit moving battleships down to cruisers just as, if not more effectively than a sniping battleship, and the ability to be just as effective at 2KM as at 250KM, I have to ask myself how it's not possible to see this. Just because you use them, doesn't mean they dont need a nerf. I use ECM, I sure as hell know that needs a nerf 
Member of the Ex-KSC retard-spellers club. |

DroppedAschild
|
Posted - 2006.09.16 05:52:00 -
[98]
What's with this warp out talk all the time...
Javelins are the best when used with bubble.
1) duct tape a cloak on your alt in a dictor 2) wait a suitable target 3) decloak, start warp, drop bubble, warp away 4) spam your target from safety while it takes avg bs 20k/160m/s = ca 2min to clear the bubble and bbq cruisers even if they can keep transversal up \o/ 5) ??? 6) profit!
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Kelgen Thann
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.09.16 06:22:00 -
[99]
Edited by: Kelgen Thann on 16/09/2006 06:22:24 OK. Javs range means nothing. If a target is willing to sit still as javs fly 150 km and they don't see the nasty little trail of doom comming at them they are stupid for sitting there taking volley after volley...
In long range fleet battles, or anything at long range missles are USLESS. If you have any ability as a pilot or suffering even small breaks in lag you warp out.
If you don't you deserve the same death as the guy in Austin powers and the steamroller!!!
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.16 08:32:00 -
[100]
Originally by: Kelgen Thann
OK. Javs range means nothing. If a target is willing to sit still as javs fly 150 km and they don't see the nasty little trail of doom comming at them they are stupid for sitting there taking volley after volley...
In long range fleet battles, or anything at long range missles are USLESS. If you have any ability as a pilot or suffering even small breaks in lag you warp out.
If you don't you deserve the same death as the guy in Austin powers and the steamroller!!!
If the problem is with pilot stupidity, why don't blasters, autocannons and Pulse lasers hit at 250km? Oh yeah now I remember, because they're short range weapons 
At the current point in time caldari have two long range weapons (not including turrets here) and one of them is also exceedingly effective at close range. No other race gets that. No other race gets such a large increase in range without penalising its hitting ability (in this case, the ammo has no explosion radius / speed nerf).
I'm gonna try and stop responding in this thread cos I'm starting to get like nybbas (I wonder why), but I leave you with one thing - Bull****s 
Member of the Ex-KSC retard-spellers club. |

Barbicane
The Gun Club
|
Posted - 2006.09.16 08:40:00 -
[101]
Go Maz, where did you get the idea that torps are short range weapons?
Here is the in-game description of a torp: An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.
and here is that of the siege launcher: A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Slow, yes, but that doesn't mean short range, although normal torps due to their low speed work best at short range.
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trollface2
Caldari Ridin' Dirty Muffins of Mayhem
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Posted - 2006.09.16 08:54:00 -
[102]
They get killed, they cry some, then they go red and scream nerf on the forum.
Get a life /me yawnz
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welsh wizard
Celestial Apocalypse
|
Posted - 2006.09.16 09:12:00 -
[103]
Edited by: welsh wizard on 16/09/2006 09:14:30 You see the problem with pulling all these stats out your arse like 'Raven can hit at 230kM!!!' is that they have no bearing what so ever on everyday Eve pvp.
Game balance can't be found by analyzing every weapon and ship through its theoretical abilities. Game balance can only be found by pvp'ing with said ships day in day out.
Javelins are rarely used at anything above 100km because fights above those ranges with missile ships are a complete waste of time against a competent foe. Ravens are a close range beast and when they are close they're nasty to fight (but not as nasty as a domi or a mega). I don't care whether you can set your raven up with 4 hardeners and make it megathron proof, thats just not everyday pvp.
Stop analyzing, start playing. Only then will you get an idea of what a ravens actual capabilities are.
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GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.09.16 09:35:00 -
[104]
So why is everyone so against capping javelins to 100km range then 
They're SO INNEFECTIVE above 100km but everyone still flies them.
What is the point of using cruise when you can use jav torps? Pretty much none if you want to hit long range. DISCOUNT the fact that the numbers pretty much show it all, the fact that a single t2 ammo totally nullifies another weapon type (cruise) by being better in just about every single way is just stupid.
As for the item description... slow and dumb? 8400m/s isnt slow (omfg, cruise missile speed anyone? )
Member of the Ex-KSC retard-spellers club. |

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.09.16 10:07:00 -
[105]
Well for the difference between cruise missiles and torps, first off cruise missiles have the guided missile precision skill which makes the explosion radius alot lower. The torps have no aid from this skill
cruise launchers are alot easier to fit than siege launchers. You end up with alot more possibilities to fit your ship
cruise launchers can fit fof cruise missiles, (eventhough they suck and always go after the drones )
and slowing down to 30 m/s in a raven really makes a difference
I really don't think the javelin torps nullifies the cruise missiles.
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Shin Ra
BURN EDEN
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Posted - 2006.09.16 10:32:00 -
[106]
I swear people won't be happy until torps can only hit bs.
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maomini
|
Posted - 2006.09.16 10:40:00 -
[107]
:(
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welsh wizard
Celestial Apocalypse
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Posted - 2006.09.16 10:41:00 -
[108]
Originally by: Shin Ra I swear people won't be happy until torps can only hit bs.
Aye 
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.16 10:46:00 -
[109]
Originally by: Lucian Corvinus Well for the difference between cruise missiles and torps, first off cruise missiles have the guided missile precision skill which makes the explosion radius alot lower. The torps have no aid from this skill
Sure, they dont have the skill, but their explosion radius and their speed are enough to take anything down to cruisers very effectively, mwd or not. They're not very good on frigates but I should hope not, neither are blasters, rails, tachyons or autocannons.
Originally by: Lucian Corvinus cruise launchers are alot easier to fit than siege launchers. You end up with alot more possibilities to fit your ship
Even with siege fitted, you can fit a xl 5cl, em, kin, therm 55% and an invul field + heavy injector. Not a bad tank at all, especially considering any other ship trying to hit 250km will have at most a 1-slot tank (med rep) - the only other ship that can effectively hit to 250km is the mega, with hardwirings and even then it's into falloff by a good distance.
Originally by: Lucian Corvinus cruise launchers can fit fof cruise missiles, (eventhough they suck and always go after the drones )
I'll give you this, you do sorta leave yourself open to ecm, but no other race has this ability with their primary weapon system, everyone else relies on drones if they become jammed (lol, sorry amarrians). I know the raven can fit 3 heavies... not exactly amazing but it's there nonetheless.
Originally by: Lucian Corvinus and slowing down to 30 m/s in a raven really makes a difference
What? Yeah you cant get out of bubbles and such very easily, but you aren't penalised at all at being able to hit things. Turrets get -% tracking, which affects how you hit, but -% speed on a ship that has no tracking really makes little difference. Apart from the fact you can use javelin torps to enter warp faster than usual Oh also, you can be fully aligned and up to speed continually and you dont have to ever worry about range if you're under 250km. You can exit instantly whenever you feel like it.
Member of the Ex-KSC retard-spellers club. |

welsh wizard
Celestial Apocalypse
|
Posted - 2006.09.16 10:57:00 -
[110]
Edited by: welsh wizard on 16/09/2006 11:01:41 edit: waste of time
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Cohkka
LoneWolf Mining R i s e
|
Posted - 2006.09.16 11:03:00 -
[111]
Originally by: GO MaZ I dont care if they hit anything smaller than BS, thats fair enough, but doing it from 316 (rofl arbitrary number) kilometers is.. interesting to say the least. Yet still, no-one has explained to me - If torpedoes are so utterly useless above 100km, whats the problem with nerfing their flight time so they only have a 100km max range?
That's what bothers me, too. At least CMs should have some uses, in the current state they don't. What most people don't get is one thing: With Raven you have one of the most versitale ships, with torps you GOT the most versitale ship, not even the Domi comes close. The ability of doing damage at any range between 0 and /insert any range is pretty awesome. turretbased BS are very limited and have to decide whenever they want to fit close or shortrange. Ravens got their uses in longrange fights as well. They are awesome at killing the support.
Don't speak english, just F5, F5, F5... |

welsh wizard
Celestial Apocalypse
|
Posted - 2006.09.16 11:05:00 -
[112]
How do you propose Caldari fight battleships at range if torpedos can't fly further than 100km?
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GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.09.16 11:06:00 -
[113]
Originally by: welsh wizard How do you propose Caldari fight battleships at range if torpedos can't fly further than 100km?
Er, cruise missiles 
Member of the Ex-KSC retard-spellers club. |

HellsRazor
Caldari FACTA NON VERBA
|
Posted - 2006.09.16 11:08:00 -
[114]
nerf nuetron-blasterthron :)
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Zanarkand
Gallente Enterprise Estonia Veritas Immortalis
|
Posted - 2006.09.16 11:11:00 -
[115]
Originally by: GO MaZ
Originally by: welsh wizard How do you propose Caldari fight battleships at range if torpedos can't fly further than 100km?
Er, cruise missiles 
make cruise missles have a base speed 50km/s and we would be fine
|

HellsRazor
Caldari FACTA NON VERBA
|
Posted - 2006.09.16 11:12:00 -
[116]
Originally by: Zanarkand
Originally by: GO MaZ
Originally by: welsh wizard How do you propose Caldari fight battleships at range if torpedos can't fly further than 100km?
Er, cruise missiles 
make cruise missles have a base speed 50km/s and we would be fine
yes please :)
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LUKEC
Destructive Influence Band of Brothers
|
Posted - 2006.09.16 11:27:00 -
[117]
Originally by: Shin Ra I swear people won't be happy until torps can only hit bs.
It's something like: others can't put any tank to speak off or enough EW and use long range guns.
Railthron or Artypest will die miserable death when astarte is "landed" on top of him to tackle, torp raven... byby in 5-6 volleys... Ok, thron might have a little chance if it uses 5x t2 berserkers and 2 racial jammers ... great long range setup, eh?
But don't get this as whining, i was flying that evil raven :) It might not be really ballanced, but after more than a year of constant whoruming and whining, i decided to join rather than fight EVE gods and bought caldari char.  Oh and with < 25mil sp i have nothing relevant to train on it... so much about missile tree that requires too much training. --------------------- Looking for frentix? Mail me.
|

welsh wizard
Celestial Apocalypse
|
Posted - 2006.09.16 11:32:00 -
[118]
Edited by: welsh wizard on 16/09/2006 11:31:53
Originally by: GO MaZ
Originally by: welsh wizard How do you propose Caldari fight battleships at range if torpedos can't fly further than 100km?
Er, cruise missiles 
They don't do enough damage.
Also Ravens don't 'fight at range', the best they can hope for is to 'deter at range'.
You have to fly it dude you really do, until then, give over.
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GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.09.16 11:35:00 -
[119]
Originally by: Zanarkand
Originally by: GO MaZ
Originally by: welsh wizard How do you propose Caldari fight battleships at range if torpedos can't fly further than 100km?
Er, cruise missiles 
make cruise missles have a base speed 50km/s and we would be fine
Cruise speed is fine considering the range they do. Everyone knows missile ships aren't much use at range unless you're using BE-style tactics to keep your target sticking around - thats their disandvantage. Their advantage is being able to hit every time when in range, massive burst damage and being able to fit a rather impressive tank and still being effective from 0 - 250km (provided you can keep your target around).
If you really have a problem with missiles being crap in fleets because they dont fly a billion m/s, buy a scorp and fit rails. **** damage, but instant damage. It's a given that missiles dont have instant damage, and somehow that makes it ok to give +250% range bonuses and +Damage over its T1 counterpart.
Member of the Ex-KSC retard-spellers club. |

Goberth Ludwig
eXceed Inc. Ascendant Frontier
|
Posted - 2006.09.16 11:36:00 -
[120]
Originally by: welsh wizard Edited by: welsh wizard on 16/09/2006 09:53:02 You see the problem with pulling all these stats out your arse like 'Raven can hit at 230kM!!!' is that they have no bearing what so ever on everyday Eve pvp.
Game balance can't be found by analyzing every weapon and ship through its theoretical abilities. Game balance can only be found by pvp'ing with said ships day in day out.
Javelins are rarely used at anything above 100km because fights above those ranges with missile ships are a complete waste of time against a competent foe. Ravens are a close range beast and when they are close they're nasty to fight (but not as nasty as a domi or a mega). I don't care whether you can set your raven up with 4 hardeners and make it megathron proof, thats just not everyday pvp.
Stop analyzing, start playing. Only then will you get an idea of what a ravens actual capabilities are.
The op and Go Maz have a quite astonishing idea of a Ravens capabilities which they have gleaned only be crunching numbers and reading these forums. Like I said above you have to fly and confront the Raven day in day out to appreciate its true ability.
It's true ability is in its flexibility and the option to armour or shield tank while using ECM. It's weapon system doesn't out damage any of the other races battleships at realistic ranges.
As for that graph you posted Maz, the first thing that becomes immediately apparent to me as a very experienced pvp'er is that the Raven does the least damage. In an everyday pvp situation damage is everything.
As an experienced Raven pilot I don't engage people at anything above 100km with my Javelin Raven unless I have a tackler. In fact sensor boosted Ravens are quite rare (as its a mid-slot gimp) so hitting above 100km doesn't happen anyway.
You're using a very unlikely situation to demonstrate your dislike for the Raven. A situation that almost never comes about in Eve. A Raven with 3 sensor boosters sniping at a gate from 180km with a bubble dropper.
A job which a turret ship could do far better btw....
QFT.
The raven is a good ship but for the opposite reasons of those which people are whining about in this thread.
Welsh has it nailed what makes the ravens good is the perfect slot layout for medium sized gangs (allowing for ecm whoring + plates), not the fact it can hit that far.
- Gob
[IXC] Admiral Goberius |

Snodgey2004
Mega Modal M0nkeys
|
Posted - 2006.09.16 11:42:00 -
[121]
No idea if this has been mentioned ( I couldn't give a rats if tech II torps are overpowered tbh ) but the thing that bothers me with tech II torps is the ease in which they are aquired compared to tech II Large Turrets .
To be able to use tech II sieges which are BS sized weapons , you barely have to do any training compared to say gettting Tech II Projectiles in which case you need to have all the other skills maxed + specs for tech Ii small and medium , not a solid arguement but I'm busy 
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welsh wizard
Celestial Apocalypse
|
Posted - 2006.09.16 11:49:00 -
[122]
Well snod this is another endlessly argued point.
I'd say that you only ever become truly good in a Raven once you have a hell of a lot of skillpoints in Engineering, Missiles, Caldari BS V and atleast tech II medium/light drone capability (vital to a torp pilot becuase fitting heavy nos isn't really possible).
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LUKEC
Destructive Influence Band of Brothers
|
Posted - 2006.09.16 12:09:00 -
[123]
Edited by: LUKEC on 16/09/2006 12:11:23
Originally by: welsh wizard Well snod this is another endlessly argued point.
I'd say that you only ever become truly good in a Raven once you have a hell of a lot of skillpoints in Engineering, Missiles, Caldari BS V and atleast tech II medium/light drone capability (vital to a torp pilot becuase fitting heavy nos isn't really possible).
You need: caldari bs 4-5 classical engeering skills, shield skills at 4 ecm skills torps 5, warhead upgrades 4 flight time 3, speed 3 weapon upgrades 5 and adv. upgrades 4 and some navigation skills to fit stabs on rest lowslots.
Sounds like an awful lot of sp to me. With all above at lvl5 mostly(lacking missile speed and flight time, but i don't see reason for it atm), caldari char ends way below 20mil sp. Don't confuse raven with cerberus, vulture, eagle and nighthawk, that's where you can waste caldari char. You can fly pvp raven with something like 15mil sp or even less and have maxed cap skills, bs5, maxed shield skills (apart tactical sh1t ) etc. And add t2 cruises into that 15mil sp as well. Luckily ppl wh@re lvl3 missions and thus train for t2 ships instead focusing.
Drones on raven? i don't remember launching them(though i have 5mil in drones on 2 chars :P )... i smacked malediction/taranis with javelin torps for something silly like 240dmg/torp.And it was quite well known inty pilot from d2 in that taranis. Sure inty orbiting at 15km with 5km /s might be an issue, but it can't scramble for more than 1 point... and just to add, (and i'll get serious bob flaming for this), flying raven solo in anything else than ECM, BCUS & wcs is just waste of ship. --------------------- Looking for frentix? Mail me.
|

Snodgey2004
Mega Modal M0nkeys
|
Posted - 2006.09.16 12:12:00 -
[124]
Originally by: welsh wizard Well snod this is another endlessly argued point.
I'd say that you only ever become truly good in a Raven once you have a hell of a lot of skillpoints in Engineering, Missiles, Caldari BS V and atleast tech II medium/light drone capability (vital to a torp pilot becuase fitting heavy nos isn't really possible).
Basically what I was trying to say is I'd be happy for caldari to get a boost to the damage or lack of for torps if only a little more time was invested in getting tech II siege's , where as it is now anyone with a spare month can go ' hey I want tech II sieges ' and they have them .
Can't log on at the mo' but to get tech II Large guns your forced to train the medium/small guns which you might never use , is that the same for tech II cruise/torps , cruise missile take slightly longer but meh .
The point about being a torpRaven pilot being skill intensive it's pretty much the same for a typhoon pilot .
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GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.09.16 12:13:00 -
[125]
Originally by: welsh wizard Well snod this is another endlessly argued point.
I'd say that you only ever become truly good in a Raven once you have a hell of a lot of skillpoints in Engineering, Missiles, Caldari BS V and atleast tech II medium/light drone capability (vital to a torp pilot becuase fitting heavy nos isn't really possible).
As you said, endlessly argued. Every battleship needs a ****load of SP to be effective - mega and geddon need t2 guns + drones and armor mods, pest needs the same + shield skills depending on the way you fly it. Caldari weapon systems dont even have the requirement of training the smaller spec skill to lvl4 
Member of the Ex-KSC retard-spellers club. |

Barbicane
The Gun Club
|
Posted - 2006.09.16 12:58:00 -
[126]
Originally by: GO MaZ As for the item description... slow and dumb? 8400m/s isnt slow (omfg, cruise missile speed anyone? )
What I intended to show with those descriptions was that there is no CCP design decision saying torps are intended to be used at short range - which is what you were arguing for earlier. Then you turned around started blaming the raven instead...
|

Chee
Minmatar hirr Morsus Mihi
|
Posted - 2006.09.16 13:04:00 -
[127]
On the other hand, a t2 BS turret pilot has small/medium spec for a given and more time efficient for that. Doesnt help you one bit for the BS part, but your character as a whole is better off because of it. for a missile pilot to be equally effective overall he will have to dedicate more time to complete his weapon type spec.
I still agree tho that these days specialisation is the way to go and missile specs are way too easy to get.
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GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.09.16 13:06:00 -
[128]
Originally by: Barbicane
Originally by: GO MaZ As for the item description... slow and dumb? 8400m/s isnt slow (omfg, cruise missile speed anyone? )
What I intended to show with those descriptions was that there is no CCP design decision saying torps are intended to be used at short range - which is what you were arguing for earlier. Then you turned around started blaming the raven instead...
The T1 ver has less range, is slower and does more damage than cruise missiles. That pretty much fits it into a close range role and that makes sense considering the damage of cruise at close range compared to blasters, pulses or ac's is low. I just dont see why ccp would implement 2 long-range weapons for battleship class ships. We have rockets and standards for frigate sizes, Assaults and Heavies for cruiser and bs (when assault missiles get released that is) and that naturally leads on to torps and cruise, one for short range, high damage and one for long range, lower damage.
Every other BS gets a short range and a long range turret, whereas ravens / scorps get two long range solutions depending on what tank you feel like fitting.
Member of the Ex-KSC retard-spellers club. |

Barbicane
The Gun Club
|
Posted - 2006.09.16 13:34:00 -
[129]
Originally by: GO MaZ The T1 ver has less range, is slower and does more damage than cruise missiles. That pretty much fits it into a close range role and that makes sense considering the damage of cruise at close range compared to blasters, pulses or ac's is low. I just dont see why ccp would implement 2 long-range weapons for battleship class ships. We have rockets and standards for frigate sizes, Assaults and Heavies for cruiser and bs (when assault missiles get released that is) and that naturally leads on to torps and cruise, one for short range, high damage and one for long range, lower damage.
Every other BS gets a short range and a long range turret, whereas ravens / scorps get two long range solutions depending on what tank you feel like fitting.
First of all you appear to view things strictly from a PvP perspective. When fighting NPCs who don't warp out, long range slow t1 torps are quite useful and there is a brisk neverending debate on wether the torp Raven or the cruise Raven is best for L4 missions. True, both torps and cruise are used at long range. They have different characteristics and are useful for different things. Not every aspect of the game is symmetric, and thank the powers that be for that. It would be so boring.
I don't see the problem with having 2 long range missile weapons, as long as they are different enough and provide for more variation in tactics.
BTW, shouldn't we also bring Precision and Fury Cruise missiles into this discussion? (Precision cruise vs. T1 heavies, anyone?)
|

welsh wizard
Celestial Apocalypse
|
Posted - 2006.09.16 14:36:00 -
[130]
Edited by: welsh wizard on 16/09/2006 14:36:53
Originally by: GO MaZ
Originally by: welsh wizard ....Caldari weapon systems dont even have the requirement of training the smaller spec skill to lvl4 ....
People always bring up this factor to slag off Raven pilots. Thing is theres more missile support skills than there are gunnery support skills and it also takes about a week max to train small and medium guns to IV, not exactly ages.
Makes little difference in the grand scheme of things tbh.
I agree with the rest of your post.
|

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.09.16 17:42:00 -
[131]
Originally by: LUKEC
Originally by: Shin Ra I swear people won't be happy until torps can only hit bs.
It's something like: others can't put any tank to speak off or enough EW and use long range guns.
Railthron or Artypest will die miserable death when astarte is "landed" on top of him to tackle, torp raven... byby in 5-6 volleys... Ok, thron might have a little chance if it uses 5x t2 berserkers and 2 racial jammers ... great long range setup, eh?
Pretty ****ty Astarte setup then, considering theey out DPS a torp raven, and will have the resists to outtank it. Plus 1 racial jammer will still reder the Raven useless.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.09.16 17:45:00 -
[132]
Originally by: welsh wizard Well snod this is another endlessly argued point.
I'd say that you only ever become truly good in a Raven once you have a hell of a lot of skillpoints in Engineering, Missiles, Caldari BS V and atleast tech II medium/light drone capability (vital to a torp pilot becuase fitting heavy nos isn't really possible).
Actually, you only ever become truly good in a Raven by having the specs and support skills to 4-5, and have alot of experience under your belt.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.09.16 17:47:00 -
[133]
Originally by: GO MaZ
Originally by: welsh wizard Well snod this is another endlessly argued point.
I'd say that you only ever become truly good in a Raven once you have a hell of a lot of skillpoints in Engineering, Missiles, Caldari BS V and atleast tech II medium/light drone capability (vital to a torp pilot becuase fitting heavy nos isn't really possible).
As you said, endlessly argued. Every battleship needs a ****load of SP to be effective - mega and geddon need t2 guns + drones and armor mods, pest needs the same + shield skills depending on the way you fly it. Caldari weapon systems dont even have the requirement of training the smaller spec skill to lvl4 
I'll tell you what.
Train the bare minimum skills to use t2 seige launchers, and nothing else. Then lemme know. I'll fight you my raven vs yours, and we'll see how good you are with your 14second rof.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.09.16 19:34:00 -
[134]
Originally by: Malthros Zenobia
Train the bare minimum skills to use t2 seige launchers, and nothing else. Then lemme know. I'll fight you my raven vs yours, and we'll see how good you are with your 14second rof.
I mentioned nothing of support skills. Turrets have those too, y'know. What I was talking about was the fact you don't have to train t2 heavies or lights to train for t2 javs, which means training for them is a helluvalot faster 
Member of the Ex-KSC retard-spellers club. |

Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.09.16 20:09:00 -
[135]
Edited by: Hllaxiu on 16/09/2006 20:09:33
Originally by: Zanarkand
Originally by: GO MaZ
Originally by: welsh wizard How do you propose Caldari fight battleships at range if torpedos can't fly further than 100km?
Er, cruise missiles 
make cruise missles have a base speed 50km/s and we would be fine
Perhaps you could have a two stage cruise missile, where the first stage it travels at ludicrous speed out to some distance (100km, t1, 180km t2?) and then travels at current speeds after that. Warhead would be inert (or perhaps, it'll just be ballistic?) until the second stage kicks in. Flight time bonuses would have to effect the second stage, and if the missile overshoots its target, when it goes to its second stage it'd turn back around and start following. Of course, this leads to the problem that 425mm rails can hit a stationary target at 10km, and these things could not...
(oh, and there may be a more serious problem: the server might not be able to reliably track such fast moving things) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Nybbas
A Place for Valen
|
Posted - 2006.09.16 20:48:00 -
[136]
Originally by: LUKEC
Originally by: Shin Ra I swear people won't be happy until torps can only hit bs.
It's something like: others can't put any tank to speak off or enough EW and use long range guns.
Railthron or Artypest will die miserable death when astarte is "landed" on top of him to tackle, torp raven... byby in 5-6 volleys... Ok, thron might have a little chance if it uses 5x t2 berserkers and 2 racial jammers ... great long range setup, eh?
But don't get this as whining, i was flying that evil raven :) It might not be really ballanced, but after more than a year of constant whoruming and whining, i decided to join rather than fight EVE gods and bought caldari char.  Oh and with < 25mil sp i have nothing relevant to train on it... so much about missile tree that requires too much training.
|

Nybbas
A Place for Valen
|
Posted - 2006.09.16 20:48:00 -
[137]
Originally by: Nybbas
Originally by: LUKEC
Originally by: Shin Ra I swear people won't be happy until torps can only hit bs.
It's something like: others can't put any tank to speak off or enough EW and use long range guns.
Railthron or Artypest will die miserable death when astarte is "landed" on top of him to tackle, torp raven... byby in 5-6 volleys... Ok, thron might have a little chance if it uses 5x t2 berserkers and 2 racial jammers ... great long range setup, eh?
But don't get this as whining, i was flying that evil raven :) It might not be really ballanced, but after more than a year of constant whoruming and whining, i decided to join rather than fight EVE gods and bought caldari char.  Oh and with < 25mil sp i have nothing relevant to train on it... so much about missile tree that requires too much training.
LUKEC <3 <3 <3 Exactly what Lukec said, I bought a new account about 6 months ago and have trained it for nothing but raven skills, and even at the 6 mil SP mark, I have ZERO complaints with it. I love it 10 times better than my megathron, its freaking AMAZING. So while all you raven whiners who say you arnt overpowered because you have NEVER FLOWN ANYTHING ELSE, try to fly a blasterthron only to engage a raven pilot who is most likely going to mop the floor with you, or try going out to pvp with a sniper setup only to find that SAME raven pilot has javelin torps loaded and will *****you even more than in your blasterthron... (oh but I can warp out, because thats what i want to do every time i fight a raven, be forced to warp out) thats bullcrap and you all are completely ignorant.
|

TheEndofTheWorld
|
Posted - 2006.09.16 21:09:00 -
[138]
Originally by: Nybbas
Originally by: Nybbas
Originally by: LUKEC
Originally by: Shin Ra I swear people won't be happy until torps can only hit bs.
It's something like: others can't put any tank to speak off or enough EW and use long range guns.
Railthron or Artypest will die miserable death when astarte is "landed" on top of him to tackle, torp raven... byby in 5-6 volleys... Ok, thron might have a little chance if it uses 5x t2 berserkers and 2 racial jammers ... great long range setup, eh?
But don't get this as whining, i was flying that evil raven :) It might not be really ballanced, but after more than a year of constant whoruming and whining, i decided to join rather than fight EVE gods and bought caldari char.  Oh and with < 25mil sp i have nothing relevant to train on it... so much about missile tree that requires too much training.
LUKEC <3 <3 <3 Exactly what Lukec said, I bought a new account about 6 months ago and have trained it for nothing but raven skills, and even at the 6 mil SP mark, I have ZERO complaints with it. I love it 10 times better than my megathron, its freaking AMAZING. So while all you raven whiners who say you arnt overpowered because you have NEVER FLOWN ANYTHING ELSE, try to fly a blasterthron only to engage a raven pilot who is most likely going to mop the floor with you, or try going out to pvp with a sniper setup only to find that SAME raven pilot has javelin torps loaded and will *****you even more than in your blasterthron... (oh but I can warp out, because thats what i want to do every time i fight a raven, be forced to warp out) thats bullcrap and you all are completely ignorant.
I use mega for solo and fleets. Raven for small gangs. Just because Gallente doesn't have all of the FOTMs doesn't mean that Caldari needs a nerf.
FFS, don't complain that the anti-ravenwhine-whiners never fly anything else than Raven.
Please, explain to me, how does your blaster mega get owned so baaad by torp ravens? Poor skills?
IT IS IGNORANT TO NOT UNDERSTAND THAT RAVEN NEEDS TO ALTER IT SETUP TO ENGAGE AT 10km and at 200km (2sb = 2 wasted med slots)
While the difference isn't as big as the one between railmega, the difference is there. Raven isn't an iwinzbuttonz
So you have to warp out 1v1 rail mega vs t2 torp raven? Wow, great, raven actually can do something, weee!!!!! BUT in bigger gangs(10+ sniper BS for example) the delayed damage makes RAVEN 100% WORTHLESS TO FLY.
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2006.09.16 21:24:00 -
[139]
Originally by: TheEndofTheWorld
Originally by: Nybbas
Originally by: Nybbas
Originally by: LUKEC
Originally by: Shin Ra I swear people won't be happy until torps can only hit bs.
It's something like: others can't put any tank to speak off or enough EW and use long range guns.
Railthron or Artypest will die miserable death when astarte is "landed" on top of him to tackle, torp raven... byby in 5-6 volleys... Ok, thron might have a little chance if it uses 5x t2 berserkers and 2 racial jammers ... great long range setup, eh?
But don't get this as whining, i was flying that evil raven :) It might not be really ballanced, but after more than a year of constant whoruming and whining, i decided to join rather than fight EVE gods and bought caldari char.  Oh and with < 25mil sp i have nothing relevant to train on it... so much about missile tree that requires too much training.
LUKEC <3 <3 <3 Exactly what Lukec said, I bought a new account about 6 months ago and have trained it for nothing but raven skills, and even at the 6 mil SP mark, I have ZERO complaints with it. I love it 10 times better than my megathron, its freaking AMAZING. So while all you raven whiners who say you arnt overpowered because you have NEVER FLOWN ANYTHING ELSE, try to fly a blasterthron only to engage a raven pilot who is most likely going to mop the floor with you, or try going out to pvp with a sniper setup only to find that SAME raven pilot has javelin torps loaded and will *****you even more than in your blasterthron... (oh but I can warp out, because thats what i want to do every time i fight a raven, be forced to warp out) thats bullcrap and you all are completely ignorant.
I use mega for solo and fleets. Raven for small gangs. Just because Gallente doesn't have all of the FOTMs doesn't mean that Caldari needs a nerf.
FFS, don't complain that the anti-ravenwhine-whiners never fly anything else than Raven.
Please, explain to me, how does your blaster mega get owned so baaad by torp ravens? Poor skills?
IT IS IGNORANT TO NOT UNDERSTAND THAT RAVEN NEEDS TO ALTER IT SETUP TO ENGAGE AT 10km and at 200km (2sb = 2 wasted med slots)
While the difference isn't as big as the one between railmega, the difference is there. Raven isn't an iwinzbuttonz
So you have to warp out 1v1 rail mega vs t2 torp raven? Wow, great, raven actually can do something, weee!!!!! BUT in bigger gangs(10+ sniper BS for example) the delayed damage makes RAVEN 100% WORTHLESS TO FLY.
Man you really don't understand, do you? Nobody is whining and posting !!1111eleventy crap like you do. We are just concerned about people that don't have will/isk/rl money/cba/whatever to have more accounts and overall balance. I must say i really enjoy flying my caldari alt. Nobody is saying that raven is iwin button (read up a little)... but focused raven groups can outperform any other group without changing setup.
Let's see few arguments of yours: 2x sb 4tl... as you noticed yourself, torps aren't that great at THAT long ranges. So 1 sb is enough (150km lock range, if you don't get that, train gang skills & electronic skills). It will be enough, you will lock anything bigger than frig fast enough and since transversal speed doesn't matter, 1s more or less is irrelevant.
Now consider situation where you must jump your 10 railmega into 10 ravens... or if those ravens actually operate on hostile territory and someone is trying to camp them... you know what happens when you drop 10 ravens on top of those railthrons ? Actually i'd happily drop 10 ravens on 20 long range bs fleet. Miss, miss, barely scratch for shameful damage... There is only 1 little difference... competent raven pilots will survive 200km slugfest vs throns while throns miserably die vs ravens at closerange due to h4x called scrambler.
--------------------- Looking for frentix? Mail me.
|

Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.09.16 21:43:00 -
[140]
Originally by: TheEndofTheWorld
IT IS IGNORANT TO NOT UNDERSTAND THAT RAVEN NEEDS TO ALTER IT SETUP TO ENGAGE AT 10km and at 200km (2sb = 2 wasted med slots)
...my MegaT needs to change all its modules, excepting 1 or 2 of the damage mods to go from a 200km setup to a 10km setup. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

dec0
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.09.16 22:24:00 -
[141]
To the original poster - you are an idiot. You have not listened to a thing anybody has said to you. Ive been reading through your posts and some of the things you have said, e.g. "long range fleet battles are only a very very few of the fleet battles" umm about 90% of fleet battles are over 150km idiot. Javelin torps are good, yes, and they have a right to be. But they arent better than any other type of ammo, you obviously have never used them. They arent unbalanced, neither are ravens. Shield tanking isnt better than armour tanking, its about the same, plus we cant web, scramble, target paint etc without screwing our tanks.
Another thing you said (cant remember exactly, need to use quotes but cba :D) is that javelin torp ravens do more dps than megas? wtf!! Raven with a decent tank and 6 t2 torps leaves no room for nos, or webby, so you in your blaster mega just needs to mwd within 10k and its ******, nothing beats a blaster mega and close range nub. Also, sniping with javelins? You ever heard of anything called alpha strike? The pilot can go on holiday for a week and when he gets back he will still have time to warp his ship away before the first volley even hits. Seriously man you dont have a CLUE what you are talking about so stfu and go back to corp hopping hmm k?
Had to get that off my chest, feel better now.
|

GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.09.16 22:33:00 -
[142]
Originally by: dec0 To the original poster - you are an idiot. You have not listened to a thing anybody has said to you. Ive been reading through your posts and some of the things you have said, e.g. "long range fleet battles are only a very very few of the fleet battles" umm about 90% of fleet battles are over 150km idiot. Javelin torps are good, yes, and they have a right to be. But they arent better than any other type of ammo, you obviously have never used them. They arent unbalanced, neither are ravens. Shield tanking isnt better than armour tanking, its about the same, plus we cant web, scramble, target paint etc without screwing our tanks.
Another thing you said (cant remember exactly, need to use quotes but cba :D) is that javelin torp ravens do more dps than megas? wtf!! Raven with a decent tank and 6 t2 torps leaves no room for nos, or webby, so you in your blaster mega just needs to mwd within 10k and its ******, nothing beats a blaster mega and close range nub. Also, sniping with javelins? You ever heard of anything called alpha strike? The pilot can go on holiday for a week and when he gets back he will still have time to warp his ship away before the first volley even hits. Seriously man you dont have a CLUE what you are talking about so stfu and go back to corp hopping hmm k?
Had to get that off my chest, feel better now.
Lmao, poster obviously didn't read the thread as suggested since he missed the post where OP admitted to flying a Jav Raven for the last couple months 
When talking about tank, I believe we were comparing a long range mega, which can fit ZERO tank, to a jav raven, which can fit a relatively effective tank while still hitting max lock range 
Member of the Ex-KSC retard-spellers club. |

dec0
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.09.16 22:52:00 -
[143]
Edited by: dec0 on 16/09/2006 22:53:21 No, he also talked about it beating close range megas too, and who cares if overall a raven will hit a bit harder at 150km, it will never kill anything cos it can warp off, and dont say "get an inty to..." cos you could do the same with a mega. Raven is awful in fleet battles, thats why we are getting the Rohk, and yes I obviously did miss the bit where he flies a javelin raven, I got sick and tired off him posting crap and stopped reading on the 3rd page or something Oh and you will need at least 2 sensor boosters to hit at the range which screws a tank. And again, why is a tank so important at 100km+ when you can just warp off.
|

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.09.16 23:45:00 -
[144]
Edited by: Lucian Corvinus on 16/09/2006 23:45:56
Originally by: GO MaZ
Lmao, poster obviously didn't read the thread as suggested since he missed the post where OP admitted to flying a Jav Raven for the last couple months 
well actually the op just said he could fly a raven, never said anything about having tried javelin torps. For all we know, he might just be another stabbed up t1 raven user, with his alt..
My guess is, that the op got ass kicked by a raven, and instead of crying about his "questionable" flying and fitting skills, he rant on the forum about how uber and unfair his opponents modules are..
well.. my iskies anyways..
|

Nybbas
A Place for Valen
|
Posted - 2006.09.17 00:24:00 -
[145]
Originally by: dec0 Edited by: dec0 on 16/09/2006 22:53:21 No, he also talked about it beating close range megas too, and who cares if overall a raven will hit a bit harder at 150km, it will never kill anything cos it can warp off, and dont say "get an inty to..." cos you could do the same with a mega. Raven is awful in fleet battles, thats why we are getting the Rohk, and yes I obviously did miss the bit where he flies a javelin raven, I got sick and tired off him posting crap and stopped reading on the 3rd page or something Oh and you will need at least 2 sensor boosters to hit at the range which screws a tank. And again, why is a tank so important at 100km+ when you can just warp off.
i beat close range megas all the time with my new raven and very low skills, and well my mega has to warp (or die) a stupid amount of the time against torp ravens, you obviously do not fly a blasterthron against ravens, its ok i forgive your ignorance. And if by low skills you mean maxed out megathron flying skills, sure. WTS clue.
p.s. my point has been that FLEET BATTLES rarely happen, not just long range ones, so get over yourself.
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Nybbas
A Place for Valen
|
Posted - 2006.09.17 00:27:00 -
[146]
the whole point of this topic has digressed due to a bunch of ignorant peoples amazing ability to bring up points which i wasnt even initially trying to argue, the fact that tech 2 torps fly at insane ranges and have no tracking or damage penalties, in fact they get a bonus to their hitting ability. This is unbalanced, how can you possibly say it isnt?
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Recluse XXX
North Star Networks
|
Posted - 2006.09.17 00:37:00 -
[147]
Give Torps 1400-1500 dps and 35km range and everything should be fine...
//Rec
____________ Edited by: sausage jockey on 01/02/2006 22:02:39 We will not give up until we have penetrated the rear entrance to Stain, we hope this will hurt SA to the point they start to cry.
|

Frools
No Quarter. Axiom Empire
|
Posted - 2006.09.17 01:05:00 -
[148]
Originally by: Recluse XXX Give Torps 1400-1500 dps and 35km range and everything should be fine...
//Rec
____________
so you want a raven to do MORE dps than a mega cand do and at 7x the range? 
|

xtreamer
Turbulent
|
Posted - 2006.09.17 01:19:00 -
[149]
First of all torps take time to hit targets and sniping 1on1 ? uhhh if one is taking to much dmg he warps out up close and personal raven dosent out dps most of the bs. and you talking about cruisers being popped becouse of sig radius please all others have good drone bays that take care of evrything _____________________________________
What made bob cross the rode? they had 3 to 1 ods :D
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Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.09.17 02:01:00 -
[150]
Originally by: xtreamer and you talking about cruisers being popped becouse of sig radius please all others have good drone bays that take care of evrything
Its not as if the Raven can carry 5 medium drones and 5 lights like all the other battleships with "small" drone bays... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

xlop
Gallente
|
Posted - 2006.09.17 02:25:00 -
[151]
Originally by: LUKEC
Man you really don't understand, do you? Nobody is whining and posting !!1111eleventy crap like you do. We are just concerned about people that don't have will/isk/rl money/cba/whatever to have more accounts and overall balance. I must say i really enjoy flying my caldari alt. Nobody is saying that raven is iwin button (read up a little)... but focused raven groups can outperform any other group without changing setup.
Let's see few arguments of yours: 2x sb 4tl... as you noticed yourself, torps aren't that great at THAT long ranges. So 1 sb is enough (150km lock range, if you don't get that, train gang skills & electronic skills). It will be enough, you will lock anything bigger than frig fast enough and since transversal speed doesn't matter, 1s more or less is irrelevant.
Now consider situation where you must jump your 10 railmega into 10 ravens... or if those ravens actually operate on hostile territory and someone is trying to camp them... you know what happens when you drop 10 ravens on top of those railthrons ? Actually i'd happily drop 10 ravens on 20 long range bs fleet. Miss, miss, barely scratch for shameful damage... There is only 1 little difference... competent raven pilots will survive 200km slugfest vs throns while throns miserably die vs ravens at closerange due to h4x called scrambler.
tux ur fired, lukec want a job?
anyways i been saying this crap for a LONG time, but the force is strong with the caldari whiners,
also dam exp vel of most missiles are far too high,
|

Recluse XXX
North Star Networks
|
Posted - 2006.09.17 02:32:00 -
[152]
Originally by: Frools
Originally by: Recluse XXX Give Torps 1400-1500 dps and 35km range and everything should be fine...
//Rec
____________
so you want a raven to do MORE dps than a mega cand do and at 7x the range? 
Sarcasm and Irony are words wasted on some people...
On a more serious note...this tread makes me go ZzzZzzzzzz...
//Rec
____________ Edited by: sausage jockey on 01/02/2006 22:02:39 We will not give up until we have penetrated the rear entrance to Stain, we hope this will hurt SA to the point they start to cry.
|

Tasty Burger
|
Posted - 2006.09.17 02:40:00 -
[153]
lol, caldari gankageddon
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Synfully
|
Posted - 2006.09.17 06:19:00 -
[154]
Sorry I quit reading when people started saying they can't hit cruisers at 200km. Thats utter nonsense and I am not sure what game your playing. I'm orbiting N-Rael gate in a caracal at max base speed. Sniper pops up at 205, takes about 2 seconds to lock and boom first volley took my shields. Second volley took me into 60% structure where I jumped through the gate.
The whole scenerio played like this for a long while. Sniper warps in, targets >=cruisers. Either pops them or forces jump. Several Ravens returned fire with the Uber wtfpwned torps. Sniper starts to get hit and warps out. In the end sniper gets quite a few frig/cruiser t1/t2 kills and ravens get to buy more missiles. Happens every day to those who leave empire.
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Bohoba
Caldari Draconis Navitas Aeterna Pure.
|
Posted - 2006.09.17 06:45:00 -
[155]
I read I laugh I read I cry
I sit next to a mega T2 fitted Me in my raven 248K from targets T2 fitted
one shot the mega pops a frig 3 rounds X6 Jav torps I finaly pop a frig 18 torps to pop a frig vs 1 rail T2 and ammo
ya lets nurf the torps some more
Get Into the Game it makes it fun for all |

Barbicane
The Gun Club
|
Posted - 2006.09.17 07:50:00 -
[156]
It seems to me this is still the same old debate of the Raven being overpowered (and I agree on that).
Javelin torps do have its pros and cons, same as other T2 ammo. Some T2 ammo types are badly in need of a boost however.
Suppose the raven was restricted to using cruise launchers. Would people still have issues with javelin torps? I really doubt it.
I think this whole thread can be summarized:
Javelin torps are good.
Raven is overpowered.
Raven with Javelin torps is an unstoppable killing machine.  |

TheEndofTheWorld
|
Posted - 2006.09.17 07:56:00 -
[157]
Originally by: Barbicane
Raven with Javelin torps is an unstoppable killing machine. 
Mega with t2 ammo isn't an unstoppable killing machine?
If you remove javelins, please remove spike, void, void, barrage, tremor, conflag, scroth, gleam etcetc
the whole t2 ammo thing is overpowered, please remove them all...
|

TheEndofTheWorld
|
Posted - 2006.09.17 08:11:00 -
[158]
Originally by: LUKEC
Man you really don't understand, do you? Nobody is whining and posting !!1111eleventy crap like you do. We are just concerned about people that don't have will/isk/rl money/cba/whatever to have more accounts and overall balance. I must say i really enjoy flying my caldari alt. Nobody is saying that raven is iwin button (read up a little)... but focused raven groups can outperform any other group without changing setup.
Let's see few arguments of yours: 2x sb 4tl... as you noticed yourself, torps aren't that great at THAT long ranges. So 1 sb is enough (150km lock range, if you don't get that, train gang skills & electronic skills). It will be enough, you will lock anything bigger than frig fast enough and since transversal speed doesn't matter, 1s more or less is irrelevant.
Now consider situation where you must jump your 10 railmega into 10 ravens... or if those ravens actually operate on hostile territory and someone is trying to camp them... you know what happens when you drop 10 ravens on top of those railthrons ? Actually i'd happily drop 10 ravens on 20 long range bs fleet. Miss, miss, barely scratch for shameful damage... There is only 1 little difference... competent raven pilots will survive 200km slugfest vs throns while throns miserably die vs ravens at closerange due to h4x called scrambler.
EXPLAIN TO ME HOW CAN t2 TORP RAVENS OUTPERFOM t2 SNIPER BS GANGS, please... do.
t2 snipers = 200km
You warped on a 10 railmega gang with 10 torp ravens? WOW, did they drop the can for you, just so you could warp there? Oh, yeah, they stayed unaligned too just so you could lock them.... they most likely ignored local, scanner too.
ravens have an amazing 40m/s speed with javelins, wooo.
|

Jim McGregor
Caldari
|
Posted - 2006.09.17 08:13:00 -
[159]
Edited by: Jim McGregor on 17/09/2006 08:13:14
Originally by: TheEndofTheWorld
Originally by: Barbicane
Raven with Javelin torps is an unstoppable killing machine. 
Mega with t2 ammo isn't an unstoppable killing machine?
If you remove javelins, please remove spike, void, void, barrage, tremor, conflag, scroth, gleam etcetc
the whole t2 ammo thing is overpowered, please remove them all...
I dont feel that all t2 ammo is overpowered. Spike and Tremor is fine for example. Pretty low damage but very good range. Its when you dont get any penalties that hurt, only advantages, that things get kind of unbalanced.
For example, what disadvantage is it with having no shield if you are a armor tanker? Or having no speed if you dont have to move? Stuff like that... thats what needs fixing.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Barbicane
The Gun Club
|
Posted - 2006.09.17 08:32:00 -
[160]
Originally by: Jim McGregor ... Im getting out of this thread now, its useless. Missile users bringing up the advantages of turrets (sniping), and turret users bringing up the advantages of torpedoes (super high damage at close to medium range). Its not like people want to find game balance, thats for sure.
QFT |

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.09.17 08:32:00 -
[161]
Its pretty simple:
When Im in a gang under 10, I prefer missles.
Higher damage, no range problems (interdictors guys, interdictors negate the problems of direct hitting) and easier to use overall.
With a siege II fitted BS I can engange at 150km or at 5km, I dont have to think much about it.
A 1400 II Tempest has the problem, under 40km it is hard to hit a moving target. Quake has a tracking penalty, I sometimes miss stations and POSes when I move a bit -.-.
Turrets insta hitting is only good if you have no dictor and the ability to instakill a enemy BS before it can warp out. And that is quite hard at 160km, you need 15-20 BS for it.
And yeah, Javelin torpedos negated the splitting of siege and cruise launchers. Basicly, there is no point to for a cruise launcher when your able to fit a siege launcher. There is no long and shortrange fitting for the Raven anymore, just change your torps, and your fine to go.
From Dusk till Dawn
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2006.09.17 08:47:00 -
[162]
Originally by: TheEndofTheWorld
Originally by: LUKEC
Man you really don't understand, do you? Nobody is whining and posting !!1111eleventy crap like you do. We are just concerned about people that don't have will/isk/rl money/cba/whatever to have more accounts and overall balance. I must say i really enjoy flying my caldari alt. Nobody is saying that raven is iwin button (read up a little)... but focused raven groups can outperform any other group without changing setup.
Let's see few arguments of yours: 2x sb 4tl... as you noticed yourself, torps aren't that great at THAT long ranges. So 1 sb is enough (150km lock range, if you don't get that, train gang skills & electronic skills). It will be enough, you will lock anything bigger than frig fast enough and since transversal speed doesn't matter, 1s more or less is irrelevant.
Now consider situation where you must jump your 10 railmega into 10 ravens... or if those ravens actually operate on hostile territory and someone is trying to camp them... you know what happens when you drop 10 ravens on top of those railthrons ? Actually i'd happily drop 10 ravens on 20 long range bs fleet. Miss, miss, barely scratch for shameful damage... There is only 1 little difference... competent raven pilots will survive 200km slugfest vs throns while throns miserably die vs ravens at closerange due to h4x called scrambler.
EXPLAIN TO ME HOW CAN t2 TORP RAVENS OUTPERFOM t2 SNIPER BS GANGS, please... do.
t2 snipers = 200km
You warped on a 10 railmega gang with 10 torp ravens? WOW, did they drop the can for you, just so you could warp there? Oh, yeah, they stayed unaligned too just so you could lock them.... they most likely ignored local, scanner too.
ravens have an amazing 40m/s speed with javelins, wooo.
Maybe fire your FC if you can't do it. Or pay Burn Eden for lessons or something. Also what fun would it be, if you could win in every situation? Oh and 10 megas don't really instafry ships. --------------------- Looking for frentix? Mail me.
|

dec0
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.09.17 08:58:00 -
[163]
i beat close range megas all the time with my new raven and very low skills, and well my mega has to warp (or die) a stupid amount of the time against torp ravens, you obviously do not fly a blasterthron against ravens, its ok i forgive your ignorance. And if by low skills you mean maxed out megathron flying skills, sure. WTS clue.
p.s. my point has been that FLEET BATTLES rarely happen, not just long range ones, so get over yourself.
Ok then, even more why you are an idiot. Long range fleet battles DO happen, they happen every week. When i was down south fighting AAA they regularly would camp the gates at 200-250k with sniping tempests, so torps are usuless there. Secondly, if your in a blasterthron at your optimal and getting beat by a raven then your an idiot. Your either fighting complete idiots/noobs or your lieing (I think its a bit of both tbh). They ARENT overpowered ffs, your just another caldari whiner, go play WoW or something.
|

Nybbas
A Place for Valen
|
Posted - 2006.09.17 09:08:00 -
[164]
Edited by: Nybbas on 17/09/2006 09:09:52
Originally by: dec0
i beat close range megas all the time with my new raven and very low skills, and well my mega has to warp (or die) a stupid amount of the time against torp ravens, you obviously do not fly a blasterthron against ravens, its ok i forgive your ignorance. And if by low skills you mean maxed out megathron flying skills, sure. WTS clue.
p.s. my point has been that FLEET BATTLES rarely happen, not just long range ones, so get over yourself.
Ok then, even more why you are an idiot. Long range fleet battles DO happen, they happen every week. When i was down south fighting AAA they regularly would camp the gates at 200-250k with sniping tempests, so torps are usuless there. Secondly, if your in a blasterthron at your optimal and getting beat by a raven then your an idiot. Your either fighting complete idiots/noobs or your lieing (I think its a bit of both tbh). They ARENT overpowered ffs, your just another caldari whiner, go play WoW or something.
When was the last time you took a blasterthron into combat? Never? thats what i though, thanks for your uninformed opinion. I have taken both into combat and i know perfectly well what both can do.
also fleet battles happen every week, so lets take on average 1 pvper say he gets into 1 or even 2 fleet battles every week... but over the course of that week how many small skirmishes does he get into? a few a day? more? I guarantee you its over 15 a week (if they play a lot and only pvp) so 2 out of 15 of their engagements are fleet battles. So say I am a raven pilot, I REALLY DONT MIND not being completely uber 2 out of 15 times. (and 15 is a very low VERY GENEROUS number)
and on top of that, 1 interdictor, or 1 covert ops setting up a warp in point for those ravens means, either a. that group of snipers is forced to warp out, or b. that group of snipers gets completely DECIMATED by the said group of ravens. Either way, the raven pilots take the field and are the victors.
|

Commoner
Caldari The Foundation of Free Traders The Core Collective
|
Posted - 2006.09.17 09:15:00 -
[165]
I always wondered why the precision torps never got their base dmg reduced like precision cruises (300 vs. 260(i think))
so cutting the dmg to below 400 base would be fair.
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2006.09.17 09:28:00 -
[166]
I get fleetbattle maybe 1/2 times at most in month. And maybe you need to camp gates in jump range and wait for AAA to jump. But then again, do as it pleases you. Now you are in some empire corp, you will certainly find raven very useful. Oh and say hi to boo and other YNC guys. --------------------- Looking for frentix? Mail me.
|

welsh wizard
Celestial Apocalypse
|
Posted - 2006.09.17 09:56:00 -
[167]
Edited by: welsh wizard on 17/09/2006 10:02:48
Originally by: Nybbas
Originally by: dec0 Edited by: dec0 on 16/09/2006 22:53:21 No, he also talked about it beating close range megas too, and who cares if overall a raven will hit a bit harder at 150km, it will never kill anything cos it can warp off, and dont say "get an inty to..." cos you could do the same with a mega. Raven is awful in fleet battles, thats why we are getting the Rohk, and yes I obviously did miss the bit where he flies a javelin raven, I got sick and tired off him posting crap and stopped reading on the 3rd page or something Oh and you will need at least 2 sensor boosters to hit at the range which screws a tank. And again, why is a tank so important at 100km+ when you can just warp off.
i beat close range megas all the time with my new raven and very low skills, and well my mega has to warp (or die) a stupid amount of the time against torp ravens, you obviously do not fly a blasterthron against ravens, its ok i forgive your ignorance. And if by low skills you mean maxed out megathron flying skills, sure. WTS clue.
p.s. my point has been that FLEET BATTLES rarely happen, not just long range ones, so get over yourself.
If you can't beat a normally setup torp Raven if you both start at close range in your blasterthron you're doing something wrong.
Tech II neutrons (and a decent pilot) will down a standard raven setup in less than 30 seconds.
Starting at 10km the only way a Raven pilot is gonna get out alive is with ECM and luck or 3-4 kinetic and thermal hardeners.
Perhaps this has just been my experience against the blasterthron pilots I've faced.
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2006.09.17 11:09:00 -
[168]
Originally by: welsh wizard Edited by: welsh wizard on 17/09/2006 10:02:48
Originally by: Nybbas
Originally by: dec0 Edited by: dec0 on 16/09/2006 22:53:21 No, he also talked about it beating close range megas too, and who cares if overall a raven will hit a bit harder at 150km, it will never kill anything cos it can warp off, and dont say "get an inty to..." cos you could do the same with a mega. Raven is awful in fleet battles, thats why we are getting the Rohk, and yes I obviously did miss the bit where he flies a javelin raven, I got sick and tired off him posting crap and stopped reading on the 3rd page or something Oh and you will need at least 2 sensor boosters to hit at the range which screws a tank. And again, why is a tank so important at 100km+ when you can just warp off.
i beat close range megas all the time with my new raven and very low skills, and well my mega has to warp (or die) a stupid amount of the time against torp ravens, you obviously do not fly a blasterthron against ravens, its ok i forgive your ignorance. And if by low skills you mean maxed out megathron flying skills, sure. WTS clue.
p.s. my point has been that FLEET BATTLES rarely happen, not just long range ones, so get over yourself.
If you can't beat a normally setup torp Raven if you both start at close range in your blasterthron you're doing something wrong.
Tech II neutrons (and a decent pilot) will down a standard raven setup in less than 30 seconds.
Starting at 10km the only way a Raven pilot is gonna get out alive is with ECM and luck or 3-4 kinetic and thermal hardeners.
Perhaps this has just been my experience against the blasterthron pilots I've faced.
You didn't face experienced raven pilot in blasterthron, did you? You won't lock raven for something silly like 120s, then you will lock and he will warp(i doubt you are still alive) or ... surprise surprise... jam and you will need another 120s to lock again. Tell me how many times did you see blasterthron with sensor booster on? --------------------- Looking for frentix? Mail me.
|

Spaced Skunk
Oriundus Cineris
|
Posted - 2006.09.17 11:32:00 -
[169]
Originally by: Nybbas Edited by: Nybbas on 14/09/2006 17:17:13 so i was just looking at the stats of these, and unless I'm going crazy are they really...
1. the exact same flight speed as a cruise missile with a 5 second longer flight time?
2. the exact same explosion radius, and velocity as a cruise missile?
3. the exact same damage as a normal non t2 torpedo?
So basically the only penalty you incur from fitting these is... a minor speed penalty, which means basically nothing... correct? Your Torps fly farther than any cruise missile, and hit just as well as a cruise missile, except you get torpedo damage? I thought AT LEAST javelin torps would do less damage since they are the "long range" variant of their t2 type....
This is exactly what I stated about the t2 ammo change petition thread about a week back.
The Javelin torps are very inbalanced at the moment. The Rage torps are fine, they are for taking down structures or other battleships but support is required.
I beleive CCP wanted to give torps more of a use in a fleet battle, so they brought out a faster more ranged torp. In no way should they have made them more precise though, its a serious imbalance.
The velocity penatly only really effects the Typhoon. The Raven though, its extremely slow as it is, the velocity penatly means almost nothing.
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RedClaws
Amarr Dragon's Rage
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Posted - 2006.09.17 12:40:00 -
[170]
Guys please!
I just read this entire thread and this is what i read:
Turret users : jav torps have far to much range thus forcing a t2 sniper ship to warp out while the other ship is equiped with short/midrange weapons.
Missle users : battleships warp out way before the missles hit them so they're useless at long range.
Solution : Just nerf the range of jav torps , since missle users say they're useless anyhow and turret users want them nerfed i don't see any problem here
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Aequitas Veritas
TAOSP Band of Brothers
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Posted - 2006.09.17 14:30:00 -
[171]
You cant only look at the ammo and be like "****, overpowered", you have to look at what it does to your entire setup. What makes them so good atm is that ecm is so overpowered. Its not related to the ammo...
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin |

Tassi
Infinitus Odium
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Posted - 2006.09.17 16:04:00 -
[172]
Edited by: Tassi on 17/09/2006 16:04:22 My 7 mill skillpoint caldari alt can kill Tassi in his geddon EASILY.
The only way I can beat my alt is to use ECM drones.
When my alt is able to use some sort of shield tank instead of ECM he will be able to beat Tassi always.
EDIT: My alt in his torp raven of course.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.17 16:18:00 -
[173]
Originally by: Tassi Edited by: Tassi on 17/09/2006 16:04:22 My 7 mill skillpoint caldari alt can kill Tassi in his geddon EASILY.
The only way I can beat my alt is to use ECM drones.
When my alt is able to use some sort of shield tank instead of ECM he will be able to beat Tassi always.
EDIT: My alt in his torp raven of course.
Then your geddon must be crap. Don't get me wrong, but shield tanked ravens never were problems vs shortrange bs, especially geddons open them like tin cans. Problem are... the other ravens  --------------------- Looking for frentix? Mail me.
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Doxs Roxs
White Wolves Defence league E.R.A
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Posted - 2006.09.17 16:53:00 -
[174]
I read a few pages of this crap and came to the following conclusion:
Nybbas probably got owned by a raven that fired javelin torps from long range at him and now he is whining on the forums...
How you can whine on Spike not having enough dmg and tracking is beyond me, and no, I dont use torps, I have about 9 times as much SP in gunnery and hybrids as I do in missiles. I cannot even use T2 torpedoes, or any T2 missile for that matter. Your should take a look at your posts and think over your arguments becouse most people will see that you are just whining and not giving the two types of weapon systems a fair comparison.
Regards
/Doxs After almost half a year, why is my face just a '!' ? And please fix the Javelin T2 rail ammunition... |

Tassi
Infinitus Odium
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Posted - 2006.09.17 17:14:00 -
[175]
Originally by: LUKEC
Then your geddon must be crap. Don't get me wrong, but shield tanked ravens never were problems vs shortrange bs, especially geddons open them like tin cans. Problem are... the other ravens 
Its a heavy tanked geddon 
Without a tank you can't engage at stations/gates in low sec so I had to put on some tank and go dual heavy pulse 
I wanna see how you kill a ECM raven in your geddon tho 
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.17 17:24:00 -
[176]
Originally by: Doxs Roxs Nybbas probably got owned by a raven that fired javelin torps from long range at him and now he is whining on the forums...
Do you know who Nybbas is? Nybbas does not die 
Member of the Ex-KSC retard-spellers club. |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.17 17:42:00 -
[177]
Originally by: Tassi
Originally by: LUKEC
Then your geddon must be crap. Don't get me wrong, but shield tanked ravens never were problems vs shortrange bs, especially geddons open them like tin cans. Problem are... the other ravens 
Its a heavy tanked geddon 
Without a tank you can't engage at stations/gates in low sec so I had to put on some tank and go dual heavy pulse 
I wanna see how you kill a ECM raven in your geddon tho 
Ecm ravens are... the other ones :P You can't with geddon alone since you probably can't scramble enough. Though drones alone should cause him some issues. --------------------- Looking for frentix? Mail me.
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xlop
Gallente
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Posted - 2006.09.17 17:51:00 -
[178]
Originally by: LUKEC
Ecm ravens are... the other ones :P You can't with geddon alone since you probably can't scramble enough. Though drones alone should cause him some issues.
forget t2 ammo for a sec. and pretend ecm/damps are not ingame a tank raven will still beat a tempest and a megathron and in most cases a gedden too, it would only be close if those ships landed within 15km!
with void/hail/conflag AND DCU introduction its gone slightly even, but the raven will win 95% of the time if the ships land from 10km to 249km. also tempest and gedden sig doesnt matter now cos of jav torps! and like u say, this is assuming that the 2stab raven stays if he is loosing
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.17 19:11:00 -
[179]
Originally by: GO MaZ
Originally by: Doxs Roxs Nybbas probably got owned by a raven that fired javelin torps from long range at him and now he is whining on the forums...
Do you know who Nybbas is? Nybbas does not die 
Nybbas is some annoying necromancer guy in Tactics Ogre who you have to beat about half a dozen times before he finally dies, as a lich, on floor 99 of Hell Dungeon.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

john2
Minmatar Drones of Annihilation
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Posted - 2006.09.17 19:51:00 -
[180]
Edited by: john2 on 17/09/2006 19:51:47 well raven can put 4 wcs on and hit like a ton of brick and never miss, tell me a bs that can hit frigate close range??
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Nybbas
A Place for Valen
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Posted - 2006.09.17 21:03:00 -
[181]
Originally by: Malthros Zenobia
Originally by: GO MaZ
Originally by: Doxs Roxs Nybbas probably got owned by a raven that fired javelin torps from long range at him and now he is whining on the forums...
Do you know who Nybbas is? Nybbas does not die 
Nybbas is some annoying necromancer guy in Tactics Ogre who you have to beat about half a dozen times before he finally dies, as a lich, on floor 99 of Hell Dungeon.
yeah i pretty much forgive you for everything you said for actually realizing where i got the name from : P
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.09.17 22:05:00 -
[182]
Originally by: john2 Edited by: john2 on 17/09/2006 19:51:47 well raven can put 4 wcs on and hit like a ton of brick and never miss, tell me a bs that can hit frigate close range??
Wow, so when you compare ships, you look at the amount of stabs it is able to fit compared to the damage output??... impressive 
and yeah, hitting a frig for 0.1 in damage really doesn't matter... aslong as it NEVER MISS..
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.17 23:22:00 -
[183]
Edited by: LUKEC on 17/09/2006 23:23:41 Edited by: LUKEC on 17/09/2006 23:23:10
Originally by: Lucian Corvinus
Originally by: john2 Edited by: john2 on 17/09/2006 19:51:47 well raven can put 4 wcs on and hit like a ton of brick and never miss, tell me a bs that can hit frigate close range??
Wow, so when you compare ships, you look at the amount of stabs it is able to fit compared to the damage output??... impressive 
and yeah, hitting a frig for 0.1 in damage really doesn't matter... aslong as it NEVER MISS..
I don't have such problems. Mostly you hit them for something silly like 200 if you do it right. Though with 4 wcs you don't do that much damage. And anyway, this thread is getting away from topic. What about typhoon & torps? Uber coz it can fit 7 stabs and 4 sieges or something? --------------------- Looking for frentix? Mail me.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.18 00:36:00 -
[184]
Originally by: Nybbas
Originally by: Malthros Zenobia
Originally by: GO MaZ
Originally by: Doxs Roxs Nybbas probably got owned by a raven that fired javelin torps from long range at him and now he is whining on the forums...
Do you know who Nybbas is? Nybbas does not die 
Nybbas is some annoying necromancer guy in Tactics Ogre who you have to beat about half a dozen times before he finally dies, as a lich, on floor 99 of Hell Dungeon.
yeah i pretty much forgive you for everything you said for actually realizing where i got the name from : P
Even the stuff I was right about?
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Wrayeth
Omerta Syndicate
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Posted - 2006.09.18 01:06:00 -
[185]
Frankly, I'm of the opninion that if you nerf javelin torps it will make the torp raven useless in PvP as anything but an ECM boat. It will be unable to kill well-tanked HACs, though AC tempests, blasterthrons, and even pulse 'geddons with webs don't have much problem.
It seems that a lot of people's objections to the raven are based around ECM, and the devs have already stated ECM is getting nerfed. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Jane Vladmir
Gallente Warmongers
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Posted - 2006.09.18 01:08:00 -
[186]
Minor speed bonus? It nearly disables warping out, how's that for a penalty?
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Nybbas
A Place for Valen
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Posted - 2006.09.18 05:22:00 -
[187]
Originally by: Jane Vladmir Minor speed bonus? It nearly disables warping out, how's that for a penalty?
what are you talking about, disabling warping out? the speed penalty, do you have ANY idea how warping mechanics work?
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.18 07:34:00 -
[188]
Originally by: Nybbas
Originally by: Jane Vladmir Minor speed bonus? It nearly disables warping out, how's that for a penalty?
what are you talking about, disabling warping out? the speed penalty, do you have ANY idea how warping mechanics work?
Jane's probably thinking of how when webbed, your agility goes to hell. I haven't ever noticed it with Javelins, but I've always been sitting still when using them anyways.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Crellion
Art of War Cult of War
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Posted - 2006.09.18 09:11:00 -
[189]
Originally by: Nybbas
Originally by: GC13
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
It's even worse than that. For turrets, +25% to optimal and +25% to falloff = +25% to range, period. For missiles, +50% to flight time and +50% to speed = +125% to range. OUCH.
I'd agree with dropping all missile range bonuses (the skills as well as, for instance, the Raven's velocity bonus) to 5%.
yeah actually we just figured that 25% turret range thing out on irc after i thought even more about it : P its really pitiful, and tbh it makes no sense to me... torps which are the "Short range" equivelant of large missiles fire further than cruises... which is past max range... I just dont get it.
PEOPLE a Javelin Torp raven WILL either kill or force ANY other sniping ship to flee in an engagement thats at 100km +
Thank god you call your self nubacc... you cant snipe with Ravens son. I do tech II fitted Ravens and tech II fitted Megas and for long range Megas for the win. Say you warp in ... 5 and 5. The 5 Megas kill 2 Ravens then first torp hits and they warp off... then they warp back in and finish the job... there...
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Dawson
Caldari British Space Corporation
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Posted - 2006.09.18 09:40:00 -
[190]
Edited by: Dawson on 18/09/2006 09:42:54
Quote: what are you talking about, disabling warping out? the speed penalty, do you have ANY idea how warping mechanics work?
Have you ever tired aligning in a raven going 40ms? the seconds it takes for you to unload so you can turn and align out fast enough before your toast makes a huge diffrence.
Quote: I do tech II fitted Ravens and tech II fitted Megas and for long range Megas for the win. Say you warp in ... 5 and 5. The 5 Megas kill 2 Ravens then first torp hits and they warp off... then they warp back in and finish the job... there...
And I think that pretty much says it all. Cant wait for the new Caldari Rail boat. Buts thats another story 
Ambassador & Admiral |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.18 10:18:00 -
[191]
We talking about ravens being overpowered or Javelin torps now?
The stat on jav torps that matters is the explosion radius. The rest is just cosmetic. Yes, being able to lob a torp 250km is a giggle, but it's really not an uber I win button, like being able to snipe your enemy when they can't return fire.
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welsh wizard
Celestial Apocalypse
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Posted - 2006.09.18 11:06:00 -
[192]
If everyone stops and takes a deep breath.
When was the last time any of you honestly saw a torp being launched from 150km+ with any useful outcome? Once or twice in recent memory maybe? If you're getting boned by ravens firing from those distances then you really need to rethink the way you play.
Simple as that.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.18 11:56:00 -
[193]
Originally by: welsh wizard If everyone stops and takes a deep breath.
When was the last time any of you honestly saw a torp being launched from 150km+ with any useful outcome? Once or twice in recent memory maybe? If you're getting boned by ravens firing from those distances then you really need to rethink the way you play.
Simple as that.
Today. Wasn't exactly 150 but was 140+ for sure (i was waiting for something to come into lock range). Sure it warped of, but deep in armor. And best part, it is good to annoy people to they actually blob up so you can kill more   --------------------- Looking for frentix? Mail me.
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Nybbas
A Place for Valen
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Posted - 2006.09.18 15:49:00 -
[194]
Originally by: Crellion
Originally by: Nybbas
Originally by: GC13
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increase to optimal and a 25% increase to falloff, which doesnt even equal a 50% total increase to total range... How is this balanced?
It's even worse than that. For turrets, +25% to optimal and +25% to falloff = +25% to range, period. For missiles, +50% to flight time and +50% to speed = +125% to range. OUCH.
I'd agree with dropping all missile range bonuses (the skills as well as, for instance, the Raven's velocity bonus) to 5%.
yeah actually we just figured that 25% turret range thing out on irc after i thought even more about it : P its really pitiful, and tbh it makes no sense to me... torps which are the "Short range" equivelant of large missiles fire further than cruises... which is past max range... I just dont get it.
PEOPLE a Javelin Torp raven WILL either kill or force ANY other sniping ship to flee in an engagement thats at 100km +
Thank god you call your self nubacc... you cant snipe with Ravens son. I do tech II fitted Ravens and tech II fitted Megas and for long range Megas for the win. Say you warp in ... 5 and 5. The 5 Megas kill 2 Ravens then first torp hits and they warp off... then they warp back in and finish the job... there...
Good to see you read the entire thread, or at least tried to get yourself familiar with the arguments made so far on the topic... /sarcasm.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.18 16:36:00 -
[195]
Originally by: Wrayeth Frankly, I'm of the opninion that if you nerf javelin torps it will make the torp raven useless in PvP as anything but an ECM boat. It will be unable to kill well-tanked HACs, though AC tempests, blasterthrons, and even pulse 'geddons with webs don't have much problem.
Precision cruise would still be hax. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Raider Zero
Minmatar Federation
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Posted - 2006.09.18 17:38:00 -
[196]
Originally by: Nybbas
so you have been pvping for a couple months im guessing? so you mean to tell me that javelin torps wont kill a tech 2 battlecruise in a matter of a few volleys, or beat the crap out of any cruiser in a few seconds flat? Thanks for showing us how ignorant you are on this whole situation.
OK, I had no idea that you intended to flame everybody who would dare try to be reasonable. Had I known, I would not have tried to contribute something useful. I would have opted for cheese to go with your wine. 'Posters' like yourself are the reason that the eve-o boards are a laughing stock like every other mmo's in-house forums.
That being said, yeah I suppose Javelin torps would frack a BC or Command Ship in a couple volleys. That still leaves the target time to get away-if you can survive one volley, but don't have time to warp, the opponent is AFK or otherwise not aware of what is happening.
Once again, you point out what is good about one particular ship/weapon system. You did nothing to develop a rational answer for the fact that all types of T2 ammo are quite powerful. Jav torps aren't a whole lot different in that way. Which was my point before you lost control of the argument and resorted to flaming as a child would.
From your tone, I'm guessing that you were flying a command ship and got in a fight with a T2 Raven and got your a$$ handed to you. Is that anywhere close?
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Nybbas
A Place for Valen
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Posted - 2006.09.18 20:06:00 -
[197]
Originally by: Raider Zero
Originally by: Nybbas
so you have been pvping for a couple months im guessing? so you mean to tell me that javelin torps wont kill a tech 2 battlecruise in a matter of a few volleys, or beat the crap out of any cruiser in a few seconds flat? Thanks for showing us how ignorant you are on this whole situation.
OK, I had no idea that you intended to flame everybody who would dare try to be reasonable. Had I known, I would not have tried to contribute something useful. I would have opted for cheese to go with your wine. 'Posters' like yourself are the reason that the eve-o boards are a laughing stock like every other mmo's in-house forums.
That being said, yeah I suppose Javelin torps would frack a BC or Command Ship in a couple volleys. That still leaves the target time to get away-if you can survive one volley, but don't have time to warp, the opponent is AFK or otherwise not aware of what is happening.
Once again, you point out what is good about one particular ship/weapon system. You did nothing to develop a rational answer for the fact that all types of T2 ammo are quite powerful. Jav torps aren't a whole lot different in that way. Which was my point before you lost control of the argument and resorted to flaming as a child would.
From your tone, I'm guessing that you were flying a command ship and got in a fight with a T2 Raven and got your a$$ handed to you. Is that anywhere close?
No, it is no where close, and if your definition of flaming, is me questioning someones gaming experience, I believe you have a problem. The reason "the eve-o boards are a laughing stock" (which I do not believe to be true, you obviously do not read the wow forums... ever. I complain about the moderation here, but then again to all the forum mods I would rather you do what you do here, than see these forums go the way of the WoW forums, holy crap.) IS due to the massive amount of people who decide to reply to a thread without even reading up to what arguments, and counterarguments have been posted. The last 4 pages is people just bringing up fleet battles/large group battles, even though its been stated over and over that those arn't a problem.
Your next point, say you are in a command ship and a raven starts opening fire from 100km, (if i was, which i dont fly command ships, but good try assuming I do... its funny how if i make an assumption about play time, I'm flaming, but you can assume, and its A-OK.) You think to yourself, oh I'm sure I can tank at least a bit of this guys daamge, or I bet i can take out this hac before that raven out there does anything, then next thing you know your shields are gone in a volley, and given you arnt warp scrambled, the reaction tim ebefore realizing, oh crap im screwed, and then activating a warp (slowing speed, realigning, accelerating again) gives more than enough time for that raven to finish you off. Lets take a 425 railthron from long range using spike now, your damage output is tanked by a cerb no problem, let alone a battlecruiser. You arn't going to be forcing him to warp anywhere, he is going to have his way with whatever target he was going after, then just kindly warp out. That raven Also had the option of warping closer and scrambling the BC itself, and then owning it from upclose, a convenience not given to a 425 user, or any long range turret user.
Just because I assume, and am not happy cheery when I debute points (which i tried to do at first until every next person starting posting that ravens suck in group long range combat) doesn't mean I'm flaming, it means you are insulted entirely too easily.
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Raider Zero
Minmatar Federation
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Posted - 2006.09.19 12:41:00 -
[198]
Originally by: Nybbas
No, it is no where close, and if your definition of flaming, is me questioning someones gaming experience, I believe you have a problem. The reason "the eve-o boards are a laughing stock" (which I do not believe to be true, you obviously do not read the wow forums... ever. I complain about the moderation here, but then again to all the forum mods I would rather you do what you do here, than see these forums go the way of the WoW forums, holy crap.) IS due to the massive amount of people who decide to reply to a thread without even reading up to what arguments, and counterarguments have been posted. The last 4 pages is people just bringing up fleet battles/large group battles, even though its been stated over and over that those arn't a problem.
Your next point, say you are in a command ship and a raven starts opening fire from 100km, (if i was, which i dont fly command ships, but good try assuming I do... its funny how if i make an assumption about play time, I'm flaming, but you can assume, and its A-OK.) You think to yourself, oh I'm sure I can tank at least a bit of this guys daamge, or I bet i can take out this hac before that raven out there does anything, then next thing you know your shields are gone in a volley, and given you arnt warp scrambled, the reaction tim ebefore realizing, oh crap im screwed, and then activating a warp (slowing speed, realigning, accelerating again) gives more than enough time for that raven to finish you off. Lets take a 425 railthron from long range using spike now, your damage output is tanked by a cerb no problem, let alone a battlecruiser. You arn't going to be forcing him to warp anywhere, he is going to have his way with whatever target he was going after, then just kindly warp out. That raven Also had the option of warping closer and scrambling the BC itself, and then owning it from upclose, a convenience not given to a 425 user, or any long range turret user.
Just because I assume, and am not happy cheery when I debute points (which i tried to do at first until every next person starting posting that ravens suck in group long range combat) doesn't mean I'm flaming, it means you are insulted entirely too easily.
Your statement is that if you decide to try to tank T2 torps, and you fly a BC or Command, that you'll die? I think therein is the problem. There are lots of ways to die in Eve, and one of the best is underestimating opponents' damage. A raven with any style of torps basically cannot hit a frig or assault frig for significant damage. A 425 sniper can instapop that ship if it can track it, which most pack enough tracking mods to ensure that they have a good chance at it.
My idea is not that flaming is wondering how much PvP experience I have. I was quite a bit more related to the comment that I have shown you how ignorant I am on the whole situation.
Any good Command pilot would be able to tank the damage anyway imo. I can't be arsed to explain how and why, but since you know everything, you can figure it out. Yes, it's been tested.
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Sammiel
Ars Caelestis Ascendant Frontier
|
Posted - 2006.09.19 14:00:00 -
[199]
Originally by: welsh wizard If everyone stops and takes a deep breath.
When was the last time any of you honestly saw a torp being launched from 150km+ with any useful outcome? Once or twice in recent memory maybe? If you're getting boned by ravens firing from those distances then you really need to rethink the way you play.
Simple as that.
Whenever BE is out hunting?
Granted I am sure Raven's aren't the bees knees for fleet battles, but who that certainly doesn't preclude them from being powerful. Interdictor bubble + BS without a MWD = dead BS with Raven ganking. Regardless of the time to travel for the torps.
And I would imagine that the complaint with jav torps is that they are just as effective against BS targets as they are against cruiser. No other long range ammo has that characterstic, and most short range ammos won't without a web.
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John Blackthorn
Foundation
|
Posted - 2006.09.19 17:06:00 -
[200]
I was looking over the torp ammo last night actually and compairing normal, to precition to fury all I can say is normal torp's look better in all situations to me.
Both t2 ammo's have shorter range, precition does less damage than normal torps, fury does less damage than normal torps when hiting anything but pos and capital ships. And the t2 torp penalties are just nuts.
One gives you a decrease in cap recharge the other decress in speed. Now considering if it was just a one time penality it would be fine but it's not, its for each launcher that you load a torp into. So a raven with 6 t2 fury torps has a speed of like umm 50 m/s??? or for the presitions you get a recharge of basicly 0 you don't recharge untill you unload your torps.
-John
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.09.19 17:51:00 -
[201]
Originally by: John Blackthorn Both t2 ammo's have shorter range, precition does less damage than normal torps, fury does less damage than normal torps when hiting anything but pos and capital ships. And the t2 torp penalties are just nuts.
Fury is indeed "worse" than t1 torps when you're hitting anything other than POS and painted BS / dreads, but as for javelins I have a feeling you're looking at precision cruise, not javelin torps as this thread is about. Jav torps do the same damage with longer range and higher speed, decreased explosion radius and increased explosion velocity for a pretty meaningless penalty.
Member of the Ex-KSC retard-spellers club. |

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.09.19 19:03:00 -
[202]
Originally by: Sammiel
Granted I am sure Raven's aren't the bees knees for fleet battles, but who that certainly doesn't preclude them from being powerful. Interdictor bubble + BS without a MWD = dead BS with Raven ganking. Regardless of the time to travel for the torps.
So you are saying that a long range raven with a support ship is able to kill another bs? I can think of alot of different bs' being able to do that. And eventhough if a bs was cought within a bubble I'm pretty sure it would be able to slowboat it back to the gate and tank the javelin raven, or just make it out of the bubble and warp.
Originally by: Sammiel
And I would imagine that the complaint with jav torps is that they are just as effective against BS targets as they are against cruiser. No other long range ammo has that characterstic, and most short range ammos won't without a web.
Well actually the javelins gets over 60% in damage reduction towards a cruiser with the explosion radius alone, so they are NOT "just as effective against BS targets as they are against cruiser". Your arguments won't hold.
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Soyemia
Minmatar Dark Centuri Inc. Firmus Ixion
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Posted - 2006.09.19 19:09:00 -
[203]
Missiles are overpowered, live with it, CCP <3 caldari and dislikes amarr and minmatar

Proud member of fix. Hated on finnish channel.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Sammiel
Ars Caelestis Ascendant Frontier
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Posted - 2006.09.19 19:11:00 -
[204]
40% of BS damage is still enough to put a hurt on a cruiser, given they usually have less than 40% the hitpoints of a BS unless plated heavily. Plus signature radius can be increased by a reasonably hefty percentage by using a painter.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.09.19 19:13:00 -
[205]
Originally by: Soyemia Missiles are overpowered, live with it, CCP <3 caldari and dislikes amarr and minmatar
actually I think CCP <3 amarr the most, otherwise they would never have let that amazing whine thread live to the 77th page 
nerf amarr
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.09.19 19:22:00 -
[206]
Originally by: Sammiel 40% of BS damage is still enough to put a hurt on a cruiser, given they usually have less than 40% the hitpoints of a BS unless plated heavily. Plus signature radius can be increased by a reasonably hefty percentage by using a painter.
Yup, 40% will still hurt, but it's not like a long range turret won't hit a cruiser. I don't know the exact reduction a large turret gets versus a cruiser, but it will also hurt.
A painter is something a turret bs can use just as well as a missile bs. Paint and web a cruiser and any bs will fry it.
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Sammiel
Ars Caelestis Ascendant Frontier
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Posted - 2006.09.19 19:57:00 -
[207]
Originally by: Lucian Corvinus
Originally by: Sammiel 40% of BS damage is still enough to put a hurt on a cruiser, given they usually have less than 40% the hitpoints of a BS unless plated heavily. Plus signature radius can be increased by a reasonably hefty percentage by using a painter.
Yup, 40% will still hurt, but it's not like a long range turret won't hit a cruiser. I don't know the exact reduction a large turret gets versus a cruiser, but it will also hurt.
A painter is something a turret bs can use just as well as a missile bs. Paint and web a cruiser and any bs will fry it.
Yeah, a T2 tempest has a roughly 25% chance to hit a cruiser travelling at 500 m/s at 200k. Phear the T2 ammo. So its doing 25% of its damage potential at that range. A jav torp raven would be doing 41%. Do you see the difference? Oh yeah, and that pest would also be devoting slots to tracking modules. And would be nigh on worthless inside of 100km vs the same cruiser. Which is the problem. A turret BS can effectively hit a cruiser IFF it can be webbed. A torp raven can effectively hit a cruiser, period amen. Its a BS weapon that is just as effective vs a cruiser.
Which is the same reason precision cruise got nerfed. They were too good in too many situations. They are as good as normal torps or better in every category save they gimp your speed. Which is often times irrelelvant unless one is solo. Which means that they are a no brainer to use.
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Nybbas
A Place for Valen
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Posted - 2006.09.20 05:28:00 -
[208]
This will be my last post... RDM could not have put it much better when he said that javelin torps are so grossly overpowered that anyone who argues for them is... an unintelligent individual (he was a bit more harsh) But to the point brought up that a sniper can still hit frigates from 200km using their sniping ammo and instapop frigs just by fitting some tracking mods, while missile users can never do that, Any moving frig from 200km even YOU MISS with 3 tracking mods fitted, the 100% ammo nerfs your tracking too much, sorry but you obviously have never tested this, I have, multiple times on multiple ships. Any hits you will get will be crap and probably against an assault frigate with already good resists, against your nerfed damage. While a javelin torp raven IS unable to hit frigates (which a webbed frigate trying to mwd is going to be utterly owned by javelin torps) It only does NOT have to fit ANY tracking mods to get its uber range, its going to hit for massive damage against cruisers, and battlecruisers + ... but this has been regurgitated over and over again through these 7 pages of useless crap... I will let this thread die out now.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.20 10:26:00 -
[209]
I know this has sort of turned into a Raven fitting thread, but i'll add this: if you're caldari bs specialised, and expecting your gang to engage at 150km, you should be in a scorp with t2 racials.
that is all
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welsh wizard
Celestial Apocalypse
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Posted - 2006.09.20 11:08:00 -
[210]
Well I maintain that if you nerf the Javelin torpedoes range then you nerf the Ravens ability to fight anything bigger than a cruiser at range. As far as I can tell, half the point of adding Javelins was to provide a Raven with torps some capacity to fight battleships at distance.
A corp mate raised another fine point, if the explosion velocity and radius on a javelin was decreased the Raven would be a sitting duck for assault cruisers. Most hacs can happily tank precision cruise since the nerf and thats precisely what the damn things are for. Now we're using javelins instead, they don't do the job quite aswell but they let a raven defend itself against a tough fast moving cruiser.
If the range was reduced on the Javelin then it would be just about bearable. If they explosion velocity/radius was altered then the Raven would be nerfed back into obscurity.
We've seen what mass moaning about Caldari has done to the race in the past, fortunately CCP realised the error of their ways and boosted missiles again. It's as balanced as its ever been but apparently some people wont be happy until the Raven is only capable of taking on smaller ships than itself (a Caldari trait it seems).
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Sammiel
Ars Caelestis Ascendant Frontier
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Posted - 2006.09.20 14:02:00 -
[211]
Edited by: Sammiel on 20/09/2006 14:07:55 Personally, I'd propose adding an anti-fleet cruise missile with high missile velocity, low flight time, a torp like explosive radius and a very low exlosion velocity. Perhaps like a lesser Rage variant in a cruise launcher. The current Fury is not adequate. Its explosion radius is too low, its explosion velocity is too high, its too slow, and it doesn't do enough damage by a little bit.
Maybe; Damage: 380 Explosion Radius: 400 Explosion Velocity: 200 m/s Velocity: 9000 m/s Flight Time: 10s
Jav torps would then have their damage reduced by a large margin, and have their explosion radius reduced by a similiar amount. That would make them as good against cruiser sized opponents, and far less good against BSes.
Also, you have to be kidding about it being balanced. By FAR the most common ships outside of the rare fleet engagement are Domis and Ravens. Granted a lot of that are the mechanics of ECM, but you cannot with a straight face claim that its balanced (see Amarr).
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Sammiel
Ars Caelestis Ascendant Frontier
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Posted - 2006.09.20 14:08:00 -
[212]
Edited by: Sammiel on 20/09/2006 14:08:24 Silly dupe posts, tricks are for kids.
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