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Mario Putzo
Welping and Dunking.
1039
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Posted - 2015.01.08 23:19:59 -
[91] - Quote
Soraellion wrote:If they apply to both you either fit them to both or you remove them from both. So on the Ferox that means less EHP or the loss of the TC or you start adding invuls to the Drake. Either way, we'll have a nice discussion on why it's ok for the Drake to have more EHP than the Ferox while you also think its weapons need to be buffed to be on par :)
You have seriously got to be shitting me.
I am comparing weapons damage application that is all. I could have literally left all other spots unfilled and just compared against effects that impact application. What is fitted on the ships other than damage application modules is ******* irrelevant. Where the Webs and TPs come from is ******* irrelevant.
The only thing that matters is that Rails apply more damage on average from 5K-80K+.
In regards to the Drake having more EHP than the Ferox. Of course it should, the Ferox has an engagement range of nearly double the Drake. (115Kish vs 65K).
The only part of these fits that matters are the weapons, and the application mods. Everything else can be stripped out, and you will still get the same result.
The only reason the drake has webs and painter in its mids is because I was to lazy to fit a fourth ship to apply them to the Caracal.
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scorchlikeshiswhiskey
Cirrius Technologies O X I D E
352
|
Posted - 2015.01.08 23:20:17 -
[92] - Quote
Soraellion wrote:If they apply to both you either fit them to both or you remove them from both. So on the Ferox that means less EHP or the loss of the TC or you start adding invuls to the Drake. Either way, we'll have a nice discussion on why it's ok for the Drake to have more EHP than the Ferox while you also think its weapons need to be buffed to be on par :) Because long range fits typically rely on range as part of their tank? Maybe? Besides, if you're being shot with Heavies you really don't need a lot of tank.  Nice distraction from an example that shows you were mistaken about application though.
Edit for spelling mistake. |

Soraellion
0
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Posted - 2015.01.08 23:22:35 -
[93] - Quote
scorchlikeshiswhiskey wrote:Soraellion wrote:If they apply to both you either fit them to both or you remove them from both. So on the Ferox that means less EHP or the loss of the TC or you start adding invuls to the Drake. Either way, we'll have a nice discussion on why it's ok for the Drake to have more EHP than the Ferox while you also think its weapons need to be buffed to be on par :) Because long range fits typically rely on range as part of their tank? Maybe? Besides, if you're being shot with Heavies you really don't need a lot of tank.  Nice distraction from an example that shows your were mistaken about application though.
You realise that he's purposely messed up his "proof" right? The ferox applies more dps than it can do because it's being helped by a painter it doesn't have. |

afkalt
Republic Military School Minmatar Republic
658
|
Posted - 2015.01.08 23:23:15 -
[94] - Quote
Mario Putzo wrote:The only thing that matters is that Rails apply more damage on average from 5K-80K+.
At at a worst possible case for transversal.
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scorchlikeshiswhiskey
Cirrius Technologies O X I D E
352
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Posted - 2015.01.08 23:28:04 -
[95] - Quote
Soraellion wrote:scorchlikeshiswhiskey wrote:Soraellion wrote:If they apply to both you either fit them to both or you remove them from both. So on the Ferox that means less EHP or the loss of the TC or you start adding invuls to the Drake. Either way, we'll have a nice discussion on why it's ok for the Drake to have more EHP than the Ferox while you also think its weapons need to be buffed to be on par :) Because long range fits typically rely on range as part of their tank? Maybe? Besides, if you're being shot with Heavies you really don't need a lot of tank.  Nice distraction from an example that shows your were mistaken about application though. You realise that he's purposely messed up his "proof" right? The ferox applies more dps than it can do because it's being helped by a painter it doesn't have. Damn! You're right! You're so right! In a solo game like Eve, where in the universe would a pilot get the effects of a Target Painter they don't have fitted? Oh, woe is me for choosing the wrong side! /sarcasm When an equally bonused, slotted and fitted comparison wasn't enough for you, because reasons(?), another example was provided. To which the only fault you have managed to cling to is that the Ferox might have someone providing a Target Painter. Maybe even the Drake, in which case this comparison shows that you would be better off with 2 Feroxs as opposed to a Drake/Ferox combo or 2 Drakes. Try again. |

Soraellion
0
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Posted - 2015.01.08 23:32:17 -
[96] - Quote
scorchlikeshiswhiskey wrote:Damn! You're right! You're so right! In a solo game like Eve, where in the universe would a pilot get the effects of a Target Painter they don't have fitted? Oh, woe is me for choosing the wrong side! /sarcasm When an equally bonused, slotted and fitted comparison wasn't enough for you, because reasons(?), another example was provided. To which the only fault you have managed to cling to is that the Ferox might have someone providing a Target Painter. Maybe even the Drake, in which case this comparison shows that you would be better off with 2 Feroxs as opposed to a Drake/Ferox combo or 2 Drakes. Try again.
Here's a tip: if you're going to talk about game mechanics and balance, it helps if you're capable of being a) correct and b) not biased. |

Mario Putzo
Welping and Dunking.
1039
|
Posted - 2015.01.08 23:35:14 -
[97] - Quote
Soraellion wrote:scorchlikeshiswhiskey wrote:Soraellion wrote:If they apply to both you either fit them to both or you remove them from both. So on the Ferox that means less EHP or the loss of the TC or you start adding invuls to the Drake. Either way, we'll have a nice discussion on why it's ok for the Drake to have more EHP than the Ferox while you also think its weapons need to be buffed to be on par :) Because long range fits typically rely on range as part of their tank? Maybe? Besides, if you're being shot with Heavies you really don't need a lot of tank.  Nice distraction from an example that shows your were mistaken about application though. You realise that he's purposely messed up his "proof" right? The ferox applies more dps than it can do because it's being helped by a painter it doesn't have.
Ok sorry.
Lets ignore the TP and Webs then since no one has them fit anymore because we live in special vacuum land where only I exist against unfitted Caracals representing PVE targets in a one on one environment.
So Rails are better from 10K-80K+, instead of 5K - 80K+
My bad guys sorry for misleading you all with 3rd party Webs and TPs, and making HMs look 5K worse than they actually are. |

Soraellion
0
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Posted - 2015.01.08 23:42:53 -
[98] - Quote
Mario Putzo wrote:Ok sorry.
Lets ignore the TP and Webs then since no one has them fit anymore because we live in special vacuum land where only I exist against unfitted Caracals representing PVE targets in a one on one environment.
So Rails are better from 10K-80K+, instead of 5K - 80K+
My bad guys sorry for misleading you all with 3rd party Webs and TPs, and making HMs look 5K worse than they actually are.
So you don't only fabricate "proof" (and then defend it) but you also use hyperbole and just lies, showing bias. Kinda disqualifies one from any serious discussion, doesn't it. Pretty much done with that. |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
352
|
Posted - 2015.01.08 23:48:22 -
[99] - Quote
Soraellion wrote:Mario Putzo wrote:Ok sorry.
Lets ignore the TP and Webs then since no one has them fit anymore because we live in special vacuum land where only I exist against unfitted Caracals representing PVE targets in a one on one environment.
So Rails are better from 10K-80K+, instead of 5K - 80K+
My bad guys sorry for misleading you all with 3rd party Webs and TPs, and making HMs look 5K worse than they actually are. So you don't only fabricate "proof" (and then defend it) but you also use hyperbole and just lies, showing bias. Kinda disqualifies one from any serious discussion, doesn't it. Pretty much done with that. Troll post is trollerific. Pretty much done with that. Good job on the charts Mario, someone here can put 2 and 2 together without screaming bloody murder about where the plus sign came from and it's unfair.  |

Mario Putzo
Welping and Dunking.
1039
|
Posted - 2015.01.08 23:53:02 -
[100] - Quote
scorchlikeshiswhiskey wrote:Soraellion wrote:Mario Putzo wrote:Ok sorry.
Lets ignore the TP and Webs then since no one has them fit anymore because we live in special vacuum land where only I exist against unfitted Caracals representing PVE targets in a one on one environment.
So Rails are better from 10K-80K+, instead of 5K - 80K+
My bad guys sorry for misleading you all with 3rd party Webs and TPs, and making HMs look 5K worse than they actually are. So you don't only fabricate "proof" (and then defend it) but you also use hyperbole and just lies, showing bias. Kinda disqualifies one from any serious discussion, doesn't it. Pretty much done with that. Troll post is trollerific. Pretty much done with that. Good job on the charts Mario, someone here can put 2 and 2 together without screaming bloody murder about where the plus sign came from and it's unfair. 
Haha thanks. At least some folks are able to understand what I was trying to convey. |
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Soraellion
0
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Posted - 2015.01.09 00:37:57 -
[101] - Quote
Yes, a biased graph. |

Mario Putzo
Welping and Dunking.
1039
|
Posted - 2015.01.09 00:54:35 -
[102] - Quote
Soraellion wrote:Yes, a biased graph. I don't think that word means what you think it means. |

Mario Putzo
Welping and Dunking.
1039
|
Posted - 2015.01.09 01:11:02 -
[103] - Quote
Actually here is my favorite one though, Drakes vs AB Caracal
http://imgur.com/PG0ufzt
RED Rapid Light fit Drake 6x RLML II with Caldari Navy Scourge 2x Missile Fuel Rig 1x Missile Velocity Rig
Green HML fit Drake. 6x HML II Caldari Navy Scourge 2x Rigors 1x Flare
RAPID LULZ
Ya HMs don't need anything. Trolololo.  |

Caleb Seremshur
The Atomic Fallout Kids
449
|
Posted - 2015.01.09 02:02:29 -
[104] - Quote
scorchlikeshiswhiskey wrote:Not going to make a long quote that has to be scrolled past.... Caleb, you obviously put a lot of thought into that idea but I'm not sure how your version of missiles would be much different than the current artillery. My understanding is that you were referring to the MLRS (Multiple Launch Rocket System) and how it fires all at once which, IIRC, is not entirely correct. I believe the MLR systems are selectable, one can be launched or all can be launched, or somewhere in between. I do like the idea of having launchers that fire double, like dual AC's, but having launchers just fire everything and go into reload seems like a poor change to make unless you want to see gank Corax's replace gank Catalysts.
Actually... I'm not sure they would replace artillery gank fits entirely, a well-timed smartbomb would clear a lot of damage off the field since the missiles would still have their ridiculous flight times.
Let me pretext this response with a video primer. https://www.youtube.com/watch?v=70yNAwUUsc0
And then two missile tutorials based on the same game. https://www.youtube.com/watch?v=waC4DXncwxs
https://www.youtube.com/watch?v=1azBuiFIymc
Tell me how that missile gameplay is not better than the crap we get in EVE? For reference I think each LRM takes like 40 seconds to reload after every volley, Rise wanted to create tension, knowing you live or die by 1 shot instead of a dps blender is tension. Maybe EVE can't handle it and if that's true then it's very sad to me. There is a "charges per cycle" attribute on missile launchers Rise, consider investigating it sometime.
I miss this game so much, only servers still active are in the UK and I am in Aus.
Join channel Aussies in space to chat with AU/NZ players
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
598
|
Posted - 2015.01.09 07:46:10 -
[105] - Quote
Soraelion actually seems to know what he is talking about. I wouldn't dismiss his comments. |

afkalt
Republic Military School Minmatar Republic
659
|
Posted - 2015.01.09 07:58:00 -
[106] - Quote
If he is correct, it shouldn't be hard to produce decent charts with proofs.
Trouble here is, doing so /correctly/ reveals the glaring holes in heavy missiles.
For instance no one has contested that they do damage at 0m and you can get under guns HOWEVER the point is that advantage is not worth the loss of effectiveness from 10-max range.
Attempting to argue they are 'fine' whilst being sub par in all common engagement types and ranges is hard to believe.
That is but one example.
Also - for really chuckles, add skirmish links to the mix and...wow. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
598
|
Posted - 2015.01.09 08:15:33 -
[107] - Quote
afkalt wrote:If he is correct, it shouldn't be hard to produce decent charts with proofs.
Trouble here is, doing so /correctly/ reveals the glaring holes in heavy missiles.
For instance no one has contested that they do damage at 0m and you can get under guns HOWEVER the point is that advantage is not worth the loss of effectiveness from 10-max range.
Attempting to argue they are 'fine' whilst being sub par in all common engagement types and ranges is hard to believe.
That is but one example.
Also - for really chuckles, add skirmish links to the mix and...wow.
Properly fitted HML ships deal comparable damage with a relative turret fitted counterpart.
I will concede that skirmish links break the whole situation because they are wholly broken.
At an absolute push I would say HML's could use an explosion radius reduction of between 5-10% (probably around the 8% mark would work best) |

Caleb Seremshur
The Atomic Fallout Kids
449
|
Posted - 2015.01.09 08:18:33 -
[108] - Quote
afkalt wrote:If he is correct, it shouldn't be hard to produce decent charts with proofs.
Trouble here is, doing so /correctly/ reveals the glaring holes in heavy missiles.
For instance no one has contested that they do damage at 0m and you can get under guns HOWEVER the point is that advantage is not worth the loss of effectiveness from 10-max range.
Attempting to argue they are 'fine' whilst being sub par in all common engagement types and ranges is hard to believe.
That is but one example.
Also - for really chuckles, add skirmish links to the mix and...wow.
Hence why I said 4 pages ago that HML need to stop being treated as a viable solo weapon. They're "not bad" when used to pound the **** out of stuff that's already hard tackled. Functionally you could have a couple of brawlers (or just arazu/rapier combo) disabling the enemy and keeping your dps safe while they work from 50km off and apply very easy dps.
Which still isn't very good gameplay but at least it requires some teamwork to be effective which is what I guess the original HML fleets lacked (diverse fleet composition).
No matter the outcome of all these threads I will still regard missile systems in EVE as being inferior to their form in nearly every other game as they feel to me like they're playing the turret game in a game of turrets and then being upset when they come up short. If missile launchers in EVE worked more realistically then this discussion today would no doubt be calling for a nerf (based on their current stats) and that would be completely justified.
If it were my call no matter what I would increase volley and decrease ROF for all regular launchers, then lower maximum capacity for RLML/RHML and boost their ROF to the max possible but also decrease cartridge sizes. It's only my opinion and one that will most likely never happen. These missile launchers are not belt-fed their ammunitiion, the missiles are quite clearly just sitting there waiting to be told to activate. It's a suspension of disbelief I'm no longer willing to make and I'm also no longer willing to concede that it's good gameplay when my volleys are so weak and slow that my enemies can rep through them despite being hard tackled and outnumbered.
Join channel Aussies in space to chat with AU/NZ players
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afkalt
Republic Military School Minmatar Republic
659
|
Posted - 2015.01.09 08:19:34 -
[109] - Quote
@Spugg: No, they really do not.
Toss up some fits and charts then, be sure to use different ammo types. Most people use worst possible transversal but maybe it is more realistic to use a 45 degree angle as keeping max transversal at all ranges at all times is all but impossible.
I've done it before but mine seem to be "not good enough", apparently neither are Mario's.
edit:
Caleb Seremshur wrote:Hence why I said 4 pages ago that HML need to stop being treated as a viable solo weapon. They're "not bad" when used to pound the **** out of stuff that's already hard tackled. Functionally you could have a couple of brawlers (or just arazu/rapier combo) disabling the enemy and keeping your dps safe while they work from 50km off and apply very easy dps.
Absolutely, just the thing is, guns also kick all kinds of ass in that scenario. You can close in, use short range ammo and not care that the tracking is meh because the target is scram/webbed. In open engagements you just go back to long range ammo.
This is entirely my point (and I'm not having a go at you here) that missiles are limited to extremely niche situations where the trade offs are absolutely not worth it in the real world. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
598
|
Posted - 2015.01.09 08:34:41 -
[110] - Quote
Caleb gets it.
HML is NOT a solo weapon system. The only ship it works really well on in the solo situation is the Orthrus. But that's "because of Orthrus".
If you want to solo with medium missiles you use HAM for pure damage where you SHOULD have a scram and a web fitted with a rigor rig and you get the advantage of being completely immune to tracking disruptors.
RLML gives you a nice kiting platform for lower sustained damage.
This actually seems like it's by design!
HAM - brawling RLML - kiting HML - fleet
I don't understand why people want to use HML's in a solo situation. That's not really their design.
P.S @ afkalt they really do! |
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afkalt
Republic Military School Minmatar Republic
659
|
Posted - 2015.01.09 08:52:12 -
[111] - Quote
So now they're a fleet weapon? Just a few posts back people were trying to tell us they are not a fleet weapon.
Which is it?
And if it IS a good fleet weapon, why are slippery petes not using them? Why are cerberus fleets not spanking the ishtars?
Because it all comes back to the fact that their application is poor, that ANY third party effect such as tackle or painting ALSO buffs guns (allowing the use of even HIGHER damage ammo) that the fringe benefits of missiles are never worth sacrificing the mainstream gun benefits.
Fleets also exacerbate the telegraphed DPS incoming negating all benefits of a target switch, a point which I've stayed away from up until now as these aren't used in fleets.
No-one I'm aware runs ANY missile based fleet, not a soul. There are ishtar fleets, there are BS fleets, there are T3 fleets, there are blap dread doctrines (seeing dreads hit linked T3 cruisers with guns is another story). They can't ALL be wrong. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
598
|
Posted - 2015.01.09 09:34:36 -
[112] - Quote
People don't use Cerb's because Ishtar's are massively overpowered.
A HML Cerb fleet would be like the days of olde HML Drake fleets. Only a lot better and faster.
Seriously. HML Cerbs en masse would be devastating. They actually outperform Ishtars at ranges >100km and less than 60km when using Mjolnir missiles vs Bouncer II's. Even when the Bouncer II's are in their sweet spot they're only maginally better than the cerbs HM's.
The main problem being that missiles have flight times. HM's could use a bit of a velocity buff and a flight time nerf to make them very useful at ranges >50km.
I think the only reason people don't use Cerbs is because of drone assist. |

Soraellion
5
|
Posted - 2015.01.09 09:53:28 -
[113] - Quote
Drone assist is a silly concept anyway and I bet it causes a lot of head aches coding it all. Only assist should be from carriers with fighters etc. No other weapon system can be delegated to others like that and there is no need for it, the fringe "give intie your drones" isn't worth the hassle and game/balance breaking problems.
Remove drone assist, nerf ishtars and suddenly they stop being a menace. |

Mario Putzo
Welping and Dunking.
1047
|
Posted - 2015.01.09 17:15:39 -
[114] - Quote
Spugg Galdon wrote:People don't use Cerb's because Ishtar's are massively overpowered.
A HML Cerb fleet would be like the days of olde HML Drake fleets. Only a lot better and faster.
Seriously. HML Cerbs en masse would be devastating. They actually outperform Ishtars at ranges >100km and less than 60km when using Mjolnir missiles vs Bouncer II's. Even when the Bouncer II's are in their sweet spot they're only maginally better than the cerbs HM's.
The main problem being that missiles have flight times. HM's could use a bit of a velocity buff and a flight time nerf to make them very useful at ranges >50km.
I think the only reason people don't use Cerbs is because of drone assist.
People don't use Cerbs because Heavy Missiles suck. Period.
Its why people use Rail Tengu instead of HML Tengu its why people use Rail Eagle instead of Cerb its why people use Munnin, Zealot.
Ishtar is strong. But you know what else beats an HML Cerb. Any ship with a drone damage bonus using 5 Hobgob 2's
Vexor, VNI, Ishtar, Myrm, Stratios, Domi, and im sure I missed some.
HML are underused because their damage application is just straight up inferior to every other weapons platform in the game.
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SFM Hobb3s
Wrecking Shots Black Legion.
276
|
Posted - 2015.01.09 17:46:03 -
[115] - Quote
CCP literally teases us with better missile use thanks to the new Mordus line of ships. For a long time I wondered if the reason they gave those ships a missile velocity bonus was to test the waters for a general buff across the board. |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
353
|
Posted - 2015.01.09 17:53:28 -
[116] - Quote
SFM Hobb3s wrote:CCP literally teases us with better missile use thanks to the new Mordus line of ships. For a long time I wondered if the reason they gave those ships a missile velocity bonus was to test the waters for a general buff across the board. Teaze is the right word. Someone needs to put some Ritalin in the water up there... Remember the utility high missile mod that Rise teased us with a while back before he went a screwed with rapids until he saw something else shiny? |

Mario Putzo
Welping and Dunking.
1048
|
Posted - 2015.01.09 18:40:34 -
[117] - Quote
From CCP Basically graphing what weapons and ship types have been most responsible for all damage done in PVP over the past year.
http://i.imgur.com/yfeQpc4.jpg
Look at all those missile chuckers representing. |

afkalt
Republic Military School Minmatar Republic
661
|
Posted - 2015.01.09 19:09:54 -
[118] - Quote
Mario Putzo wrote:From CCP Basically graphing what weapons and ship types have been most responsible for all damage done in PVP over the past year. http://i.imgur.com/yfeQpc4.jpg
Look at all those missile chuckers representing.
But Mario, don't you see? They're ALL wrong. The people in the forum told me so. Overwhelming evidence from CCP, in game and damage charts be damned, missiles are fine!!!!!
/sarcasm.
And before anyone says 'power creep' it's not power creep to raise the outlier to the median. |

Soraellion
6
|
Posted - 2015.01.09 19:11:43 -
[119] - Quote
Mario Putzo wrote:From CCP Basically graphing what weapons and ship types have been most responsible for all damage done in PVP over the past year. http://i.imgur.com/yfeQpc4.jpg
Look at all those missile chuckers representing.
That graph is misleading. It specifies all the different missiles types but on the other hand piles all the other weapon systems in one group. OF COURSE that is going to show heavy missiles (or any other missile type) are under used. If they would break up "hybrids" into "light blasters, light rails, medium blaster, medium rails" etc etc then that would create a different picture. Or, conversely, pile all the missile types onto one and then see how that works out.
Not saying it would suddenly sway it the other way but this is just a silly and misleading representation. On top of that, all this "proves" is what the current lol fleet blob meta is. Recons aren't bad, they're just not used in clown fleets. |

afkalt
Republic Military School Minmatar Republic
661
|
Posted - 2015.01.09 19:13:18 -
[120] - Quote
You realise it's split by ship, or are you telling me undersized guns is a thing? |
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