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Gregor Parud
895
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Posted - 2015.01.13 08:17:46 -
[211] - Quote
Mario Putzo wrote:Gregor Parud wrote:"if you nerf Drake HP a bit you can buff HML application and base dps", that's literally what I stated. If you want to discuss ship balance please open a thread on the balance between ships. In this thread we are discussing the relationship between Heavy Missiles and Turrets.
Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets. You're never going to "win" (and by that I mean convince anyone who matters that Drake/Tengu should get a straight buff). Again, that's not me trying to be annoying, it's just me being a realist.
Just as the Drake and Tengu held back a Caldari buff for so long it's the same here again. Any concept of an idea will HAVE to be a complete package encompassing an understanding and solution for the possible & obvious issues that come from buffing HML. If you don't nothing is going to happen.
I bet they have this circle jerk discussion the whole time at CCP, and it's just as fruitless as here. |

afkalt
Republic Military School Minmatar Republic
673
|
Posted - 2015.01.13 09:02:28 -
[212] - Quote
Mario Putzo wrote:Gregor Parud wrote:"if you nerf Drake HP a bit you can buff HML application and base dps", that's literally what I stated. If you want to discuss ship balance please open a thread on the balance between ships. In this thread we are discussing the relationship between Heavy Missiles and Turrets.
Like I said:
afkalt wrote:It's like Fozzie said, you balance the weapon THEN the ships. All I hear from the "HML are fine" guys is "Because of Drake".
Post some fits, or I'm sorry I'm with Mario that you're flat out trolling in the face of overwhelming evidence.
You're not going to get either a) a sensible discussion or b) a decent set of chart and fits from these guys. Because they don't exist.
They're stuck in 2011 when the drake had more EHP, longer range, more damage and an extra launcher. As if that is somehow relevant to the discussion today.
The evidence both speaks for itself and is utterly damning. Until CCP decide to alter anything however, I'll be abusing the arse out of medium rails like everyone else sane. |

Gregor Parud
895
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Posted - 2015.01.13 10:09:29 -
[213] - Quote
The Drake as we have it now is balanced on the chosen damage application of missiles, where making missiles work requires application rigs. If you change the necessity for those rigs you change the balance of the ship as it can now pile on the extender rigs again. Especially if you also implement a straight dps buff. The only two ships that would cause problems are the Drake and Tengu, all other HML ships are underperforming.
So, do you want a Drake buff or a HML buff. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
598
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Posted - 2015.01.13 12:08:01 -
[214] - Quote
No one seems to be mentioning that missiles are immune to tracking disruptors which are devastating to turrets. |

Gregor Parud
895
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Posted - 2015.01.13 12:19:14 -
[215] - Quote
Spugg Galdon wrote:No one seems to be mentioning that missiles are immune to tracking disruptors which are devastating to turrets.
I have, several times, but that gets ignored of course. |

Caleb Seremshur
The Atomic Fallout Kids
457
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Posted - 2015.01.13 15:44:15 -
[216] - Quote
From everything I've seen heavies start with a TD nerf built in and you're stuck building it back up to some degree of normal application.
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scorchlikeshiswhiskey
Cirrius Technologies O X I D E
354
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Posted - 2015.01.13 17:44:42 -
[217] - Quote
Caleb Seremshur wrote:From everything I've seen heavies start with a TD nerf built in and you're stuck building it back up to some degree of normal application. Which is totally balanced if you're still living in fear of Drakes. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1456
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Posted - 2015.01.13 17:46:11 -
[218] - Quote
Spugg Galdon wrote:No one seems to be mentioning that missiles are immune to tracking disruptors which are devastating to turrets.
There are also no application module dedicated to it like tracking comp/enhancer.
I wonder if it's related... |

Tusker Crazinski
Delta vane Corp. Mordus Angels
14
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Posted - 2015.01.13 18:35:01 -
[219] - Quote
Gregor Parud wrote: Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.
perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n.
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Soldarius
Kosher Nostra The 99 Percent
1023
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Posted - 2015.01.13 20:07:00 -
[220] - Quote
Gregor Parud wrote:Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets. You're never going to "win" (and by that I mean convince anyone who matters that Drake/Tengu should get a straight buff). Again, that's not me trying to be annoying, it's just me being a realist.
Just as the Drake and Tengu held back a Caldari buff for so long it's the same here again. Any concept of an idea will HAVE to be a complete package encompassing an understanding and solution for the possible & obvious issues that come from buffing HML. If you don't nothing is going to happen.
I bet they have this circle jerk discussion the whole time at CCP, and it's just as fruitless as here.
Cap: Projectiles are capless weapons, too. So are drones. So we have 2x cap-using weapons and 3 that don't. That is balanced given that we have 5 weapon systems.
Selectable damage types: Missiles, yes. Drones, yes, but affects many other stats as well. Projectiles, yes. And again effects otehr stats as well. Hybrids, no. Lasers, no. Also, a number of Caldari ships still have kinetic-only bonuses, including the drake. So changing damage types, supposedly an advantage, gets completely nullified for them. Seems about even.
Can't be countered by angular: False. Missile dps is reduced by velocity no matter what the direction, which is easier to do than manage angular velocity. In addition, the turret pilot can try to increase average applied dps by reducing angular velocity. This cannot be done with a missile ship. So huge advantage to a turret ship over a missile ship.
Too easy to fit: That has absolutely nothing to do with the weapon system, and everything to do with the ship. Irrelevant.
Don't require manual input: what does that mean? Do you have a bot pressing F1 for you when FC broadcasts primary?
Something you keep forgetting to mention: turrets can't be firewalled. Missiles can.
Missiles absolutely should be on par with turrets. How can you even talk about balance and then go on record as saying missiles shouldn't be on par with turrets?
http://youtu.be/YVkUvmDQ3HY
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afkalt
Republic Military School Minmatar Republic
674
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Posted - 2015.01.13 20:07:22 -
[221] - Quote
scorchlikeshiswhiskey wrote:Caleb Seremshur wrote:From everything I've seen heavies start with a TD nerf built in and you're stuck building it back up to some degree of normal application. Which is totally balanced if you're still living in fear of Drakes.
Quite.
Let's put this to bed.
Shield gank bruitix vs drake.
[Brutix, SPIKE] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Reactor Control Unit II Damage Control II
Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I
250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Field Extender I
[Drake, Test] Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Limited Adaptive Invulnerability Field I Phased Weapon Navigation Array Generation Extron Experimental 10MN Microwarpdrive I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Warhead Rigor Catalyst I Medium Warhead Rigor Catalyst I Medium Anti-EM Screen Reinforcer I
Vital statistics [Brutix | Drake]: EHP: 58.4k | 64.5k Cap life: 2m49s | 3m37s Speed: 1232ms | 1003ms Paper DPS: [676--387] | 369
So...not a huge EHP differental at these numbers, the cap life is very close considering the cap free missiles, brutix far quicker on its feet.
Let's have them shoot at a MWDing caracal with a transversal of about 45 degrees (reasonable average, nothing can sustain 90 degrees, so transversal of 1693m/s
Result: From ~8km >beyond reasonable lock range, given the correct ammo the brutix is crapping all over that drake. Iron being the outlier where the HML is actually better. Antimatter is better from 10km - 33km so ammo swapping isnt a huge deal here, AM at its peak it is doing almost 64% more applied DPS than that drake. From 15-28kms it's doing a minimum of 40% more applied DPS.
http://i.imgur.com/NgYW3HS.png
If we put an AB on that caracal, this happens: From 13.6km out, the guns murder it.
http://i.imgur.com/WV5w2r3.png
So, rigors covered, painter covered, EHP covered - what's left? Except that guns are almost without exception the superior choice, even vs a corkscrewing, fast target. If I use precision the drake does less DPS at a shorter range. Fury, obviously least of all but at longer ranges than precisions.
I'm sure there's some glaring error in my fittings but I'll be honest I'm not seeing mad range, mad tank OR mad damage from the missiles. I'm seeing missiles that need some help to close the gap a little. Unless I was sitting on a gate at zero expecting to fight brawlers I would never use a drake over the brutix.
And that's a DRAKE, never mind a LOLCLONE, or a cruiser that can't spare these fittings. |

Mario Putzo
Welping and Dunking.
1080
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Posted - 2015.01.13 21:17:18 -
[222] - Quote
Gregor Parud wrote: p.s.: your obsession with fits is hilarious, especially so as tons of fits have been posted already but always changing the conditions to suit one's agenda. Also because making a fleet fit is so fcking easy it shouldn't even be questioned. Yes HML apply less dps because they're a non-effort, non-cap using, non-ewar countered, damage type selectable weapon system. Yes they should get a buff but no the Drake isn't allowed to gain from it, nor the Tengu.
Certainly you aren't referring to the stuff I have linked, everything except the one link where I provided the ship fits was partial fittings only using LRT+ 1 TC or HML + 2 Rigor 1 Flare.
Because I am comparing the weapons not the ships you see because limiting the ability of 10 ships being competitive because 2 might be OP (highly doubtful) after the change, is pants on head ********.
Like I said if you want to discuss the balance of the drake and/or Tengu, I will gladly do so in another thread. In this thread we are talking about the very clear imbalance between LRTs and HMs. I will be reporting any further off topic posts about ship balance moving forward. This is a discussion about HMs compared to LRTs.
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Caleb Seremshur
The Atomic Fallout Kids
459
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Posted - 2015.01.14 00:19:16 -
[223] - Quote
Tusker Crazinski wrote:Gregor Parud wrote: Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.
perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n.
Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways.
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Mario Putzo
Welping and Dunking.
1082
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Posted - 2015.01.14 00:51:33 -
[224] - Quote
Caleb Seremshur wrote:Tusker Crazinski wrote:Gregor Parud wrote: Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.
perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n. Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways.
Don't even start with drones. Ive mostly ignored them for the sake of everyones sanity in this thread. Don't even check what a bonused drone boat can do with light drones compared to a HM ship. It will probably make you cry....it made me cry.
Actually you cry now too.
http://imgur.com/ia8gJdV
Blue Heavy Red Medium Green Light
and if you can see it down there in the bottom corner
Teal HMs. |

Gregor Parud
902
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Posted - 2015.01.14 01:38:58 -
[225] - Quote
Mario Putzo wrote:Caleb Seremshur wrote:Tusker Crazinski wrote:Gregor Parud wrote: Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.
perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n. Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways. Don't even start with drones. Ive mostly ignored them for the sake of everyones sanity in this thread. Don't even check what a bonused drone boat can do with light drones compared to a HM ship. It will probably make you cry....it made me cry. Actually you cry now too. http://imgur.com/ia8gJdV
Blue Heavy Red Medium Green Light and if you can see it down there in the bottom corner Teal HMs.
Now it's obvious you're just grasping at straws. Under no logical circumstances would anyone think of sending mediums or heavies that far out, at all... ever. Also, since EFT can't emulate drone behaviour it'll just assume max damage so the whole drone graph is nonsense to begin with. |

Gregor Parud
902
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Posted - 2015.01.14 01:39:46 -
[226] - Quote
Caleb Seremshur wrote:Tusker Crazinski wrote:Gregor Parud wrote: Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.
perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n. Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways.
Yeah, fck the Amarr missile ships, right?
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scorchlikeshiswhiskey
Cirrius Technologies O X I D E
356
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Posted - 2015.01.14 01:43:24 -
[227] - Quote
Gregor Parud wrote:Mario Putzo wrote:Caleb Seremshur wrote:Tusker Crazinski wrote:Gregor Parud wrote: Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.
perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n. Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways. Don't even start with drones. Ive mostly ignored them for the sake of everyones sanity in this thread. Don't even check what a bonused drone boat can do with light drones compared to a HM ship. It will probably make you cry....it made me cry. Actually you cry now too. http://imgur.com/ia8gJdV
Blue Heavy Red Medium Green Light and if you can see it down there in the bottom corner Teal HMs. Now it's obvious you're just grasping at straws. Under no logical circumstances would anyone think of sending mediums or heavies that far out, at all... ever. Also, since EFT can't emulate drone behaviour it'll just assume max damage so the whole drone graph is nonsense to begin with. Someone could though and that is the point. I think that this was posted as a less than serious comparison that was only made because someone mentioned drones only passingly. However... Lights from a Myrm seem quite capable of out-performing HML's, even in this one case, and I was not expecting that. It is interesting to see, even if it doesn't have anything to do with HML balance directly.
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Caleb Seremshur
The Atomic Fallout Kids
459
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Posted - 2015.01.14 01:49:41 -
[228] - Quote
Gregor Parud wrote:Caleb Seremshur wrote:Tusker Crazinski wrote:Gregor Parud wrote: Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.
perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n. Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways. Yeah, fck the Amarr missile ships, right?
Why wouldn't I just bonus them for missile damage? I'm not seeing your problem.
[edit] Also it seems I misquoted the wrong person.. that's what you get on 12 hours sleep in 4 days I guess.
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Mario Putzo
Welping and Dunking.
1083
|
Posted - 2015.01.14 01:52:27 -
[229] - Quote
Gregor Parud wrote:Mario Putzo wrote:Caleb Seremshur wrote:Tusker Crazinski wrote:Gregor Parud wrote: Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.
perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n. Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways. Don't even start with drones. Ive mostly ignored them for the sake of everyones sanity in this thread. Don't even check what a bonused drone boat can do with light drones compared to a HM ship. It will probably make you cry....it made me cry. Actually you cry now too. http://imgur.com/ia8gJdV
Blue Heavy Red Medium Green Light and if you can see it down there in the bottom corner Teal HMs. Now it's obvious you're just grasping at straws. Under no logical circumstances would anyone think of sending mediums or heavies that far out, at all... ever. Also, since EFT can't emulate drone behaviour it'll just assume max damage so the whole drone graph is nonsense to begin with.
Numbers is numbers man, sorry they don't agree with your but Missiles are OP! position, but thats the way things go. Also these drones ALL move faster than 2K m/s, and all have perfect tracking in their optimals. So vOv. |

Gregor Parud
902
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Posted - 2015.01.14 01:52:30 -
[230] - Quote
No it's posted as a clear "woe is me, look at how bad missiles have it, LOOK AT IT!!!1!!1!oneoneleven". So we can just stop this whole **** thread because it leads to nothing, especially not because folks refuse to be realistic and just try to whine so loud hoping someone will fall for it. |
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Gregor Parud
902
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Posted - 2015.01.14 01:54:39 -
[231] - Quote
Caleb Seremshur wrote:Why wouldn't I just bonus them for missile damage? I'm not seeing your problem.
Because in that case Amarr missile ships for pve in amarr space would not be able to both tank EM (T2 resists are explosive/kin) as deal EM. |

Mario Putzo
Welping and Dunking.
1084
|
Posted - 2015.01.14 02:06:26 -
[232] - Quote
Gregor Parud wrote:No it's posted as a clear "woe is me, look at how bad missiles have it, LOOK AT IT!!!1!!1!oneoneleven". So we can just stop this whole **** thread because it leads to nothing, especially not because folks refuse to be realistic and just try to whine so loud hoping someone will fall for it.
Speaking of whining. You start that Drake thread yet? |

Gregor Parud
902
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Posted - 2015.01.14 02:12:08 -
[233] - Quote
The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that. |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
357
|
Posted - 2015.01.14 02:14:52 -
[234] - Quote
Gregor Parud wrote:The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that. The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, STOP it. I found this too applicable to pass up  Edit: I pity the thread/bridge you move to next. |

Caleb Seremshur
The Atomic Fallout Kids
459
|
Posted - 2015.01.14 02:29:19 -
[235] - Quote
Gregor Parud wrote:Caleb Seremshur wrote:Why wouldn't I just bonus them for missile damage? I'm not seeing your problem. Because in that case Amarr missile ships for pve in amarr space would not be able to both tank EM (T2 resists are explosive/kin) as deal EM.
Amarr missile ships? You mean the sac and contentiously the drone/neuting boats? Anyone PvEing in the frigates is doing it wrong (or the t2 coercer whatever its called).
That's not a large sacrifice for what would probably be an overall improvement in most other situations, nevermind using thermal/em drones to disregard reactive hardeners.
I don't know why the racials are the best weapons to use against their own race, you'd think the concession would be in the totally opposite direction. Game design v0v.
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Mario Putzo
Welping and Dunking.
1087
|
Posted - 2015.01.14 02:53:45 -
[236] - Quote
Gregor Parud wrote:The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that.
Want to hear another funny one. A rail Falcon will out damage the new Rook inside of engagement range. HMs baby! But thats ok right, because the Rook has 4K more EHP than the Falcon. I mean it can do more DPS from 90-95K because the Falcon can't shoot that far so Balance right.
Rook is losing its edge with the removal of 25% launcher ROF, and getting a 7.5% Damage Bonus to Kin (37.5%).
Funny story about that is the rook actually loses damage.
193 DPS*.75 = 144.75 144.75*1.375 = 199.03 (Kinetic only)
But hey can't forget those drones right! 99DPS for 5 lights. 298 Paper DPS mmmm mmmm
But unfortunately unlike our friend the Drake, Rook only gets 2 Rigs, for application modules. So you losing out on 10% more application. Which means you get to do a lovely DPS of
199*.52+99 = 202DPS sustained Kinetic Only out to 60K though, then it is a nice 103DPS out to 95K
Our friend the 3 Turret Falcon and its 2 drones ~240 from 10K- 30K ~200 from 30K-60K ~120 from 60K-90K where it falls off to nothing.
But hey, its cool Rook has more EHP and Range...unless there is something im forgetting. Oh right, the cloaking device that lets my falcon get right into CNAM Optimal 100% of the time.
But im sure you have numbers to support your claims to. |

Caleb Seremshur
The Atomic Fallout Kids
459
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Posted - 2015.01.14 03:02:29 -
[237] - Quote
scorchlikeshiswhiskey wrote:Gregor Parud wrote:The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that. The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, STOP it. I found this too applicable to pass up  Edit: I pity the thread/bridge you move to next.
I briefly wondered if it was a Rise alt. While he makes a few good points most of what he says leaves me doing this ---> =.=
Like there's something not being communicated here. Something being missed. Something about why HML bleed 44% of their dps while most other weapons systems bleed only 30% and his argument about the drake and tengu having too many HP or whatever might be valid but that's something that should have been addressed during the drake rebalance. Should have.
HML are also the only missile system that really *needs* rigors and flares to work well, but if we hold that to be the same as sniper-fitting a sniper then I guess you'd have to address that comparison more directly. The same argument that Mario has been looking at.
I find it contentious at best to say that just because missiles will track a close-orbit frigate means they need to be ****. Attacking a missile ship no matter what means getting hit inside of 10km (unless rockets because lol). The real demon is an orbiting slicer at 22km burning 6km/s and your lights can't even hit him because they track so badly. Now move up to heavies and see the results. Those times the missiles launch perpendicular to your hull (despite being launched from external launchers with 360 degrees of motion) and they waste a lot of flight time course correcting. Those times they track away from the target before course correcting back in to chase the target (and barely scrape in a hit).
Also I too find the 'max transversal situation' to be intellectually dishonest, unless you're in a MWDer and get hard tackled by an AB fit you'll be hard pressed to have this problem. Shield rail thorax is a thing.
The people in favour of a change are putting in a *lot* more effort than the people claiming parity and that disturbs me a little, as if saying that the pendulum of time-wasting balance swings is still how CCP works.
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Caleb Seremshur
The Atomic Fallout Kids
461
|
Posted - 2015.01.14 03:36:50 -
[238] - Quote
Mario Putzo wrote:Gregor Parud wrote:The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that. Im sure you have numbers to support your claims tho. (Deleted a bunch of **** because honestly its not worth the effort seriously replying to you.)
I think the problem with the rook is it still only gets good ECM use inside of 30km, which incidentally is where it would be better to use a falcon as well.
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Mario Putzo
Welping and Dunking.
1087
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Posted - 2015.01.14 03:43:09 -
[239] - Quote
Caleb Seremshur wrote:Mario Putzo wrote:Gregor Parud wrote:The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that. Im sure you have numbers to support your claims tho. (Deleted a bunch of **** because honestly its not worth the effort seriously replying to you.) I think the problem with the rook is it still only gets good ECM use inside of 30km, which incidentally is where it would be better to use a falcon as well.
eh they both can get out to 45K, so its not a biggy, neither is the damage difference to be terribly honest. I do like the Rapier though. 10% bonus to missile damage + Web Range + TP effect....finally a good ******* missile ship. |

Caleb Seremshur
The Atomic Fallout Kids
461
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Posted - 2015.01.14 03:47:50 -
[240] - Quote
Well yeah, fit a RF point on it and you're good to go.
I'm going to think up the most horribly broken HML fleet I can. TP get stacking penalties right? Let's see.
Join channel Aussies in space to chat with AU/NZ players
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