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Thread Statistics | Show CCP posts - 8 post(s) |
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2006.09.24 14:21:00 -
[1]
With regards to Kierons Thread being closed down, we are creating a new, fresh thread to avoid a 23-page thread with tons of trolls and rants. You may post your concerns and comments, but please remember to keep them polite, and constructive. Polite means no personal attacks, be it on groups of players or individuals. Let's not turn this into a witch-hunt. CCP is aware of the issue, and if you experience something that looks or feels like an exploit, bug-report it or in the case of observing others doing it, petition it, and the GMs will look into it.
Keep it constructive, and within the forum rules.
Any updates on this matter will be posted here.
eve-crc.net | forum rules |[email protected] He's a mdoerator you know - Serathu |
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sugark
SOTI Inc. Combined Planetary Union
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Posted - 2006.09.24 14:25:00 -
[2]
Thanks, Ivan - good one. Makes me feel reassured that this issue is not about to be hidden :) ________________________________
SOTI/NOTI recruiting |
Hakera
Anari Higard
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Posted - 2006.09.24 14:27:00 -
[3]
Edited by: Hakera on 24/09/2006 14:27:46 remove all permanent visible 0.0 plexes (fix them all and thoroughly & test them) and make them all hidden plexes so have to be found after being fixed. TBh the high end plexes are far far far too easy, cap ships should not be allowed in them ever.
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d026
Herrscher der Zeit
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Posted - 2006.09.24 14:27:00 -
[4]
Yeah thank you much!
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2006.09.24 14:29:00 -
[5]
Originally by: sugark Thanks, Ivan - good one. Makes me feel reassured that this issue is not about to be hidden :)
There has not been any "hiding" - there is a difference between hiding an issue, and enforcing the forum rule that exploits and bugs are not to be posted on the forums. The reasons for this should be quite clear :)
eve-crc.net | forum rules |[email protected] He's a mdoerator you know - Serathu |
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sugark
SOTI Inc. Combined Planetary Union
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Posted - 2006.09.24 14:32:00 -
[6]
Originally by: Ivan Kirilenkov
Originally by: sugark Thanks, Ivan - good one. Makes me feel reassured that this issue is not about to be hidden :)
There has not been any "hiding" - there is a difference between hiding an issue, and enforcing the forum rule that exploits and bugs are not to be posted on the forums. The reasons for this should be quite clear :)
No, I didnŠt mean to imply that, sorry. I just meant to say that I find it reassuring to see some kind of statement. That the original topic was bound to have a short life-span is obvious. ________________________________
SOTI/NOTI recruiting |
Joerd Toastius
Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.24 14:36:00 -
[7]
I don't think the issue's that complicated. Every account who's met a certain criteria - say, has killed the overseer more than three times in a row, more than three times, should be banned. Any account directly connected with such accounts should be banned. As much as possible of the isk created should be tracked down and removed. And, of course, the bug should be fixed. The only real issues are a) how to draw a line between exploiters and casual users, and how easy it is to track down the related accounts and the cash.
A long investigation's fine, provided someone keeps an eye on cash movements. Not having everyone provably linked to this permabanned isn't.
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Rinaw
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Posted - 2006.09.24 14:37:00 -
[8]
Thank u so much, im deleting other posts i made.
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Biglipz
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Posted - 2006.09.24 14:37:00 -
[9]
My concern is Kieron told everybody this issue was only made aware to the devs 3 days ago, he also said the issue has been fixed. According to some, this issue has existed for over a year, i can also confirm the issue has not been fixed, i am watching the same people exploit this bug even as i write this post. Yes i have petitioned.
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Gabriel Karade
Office linebackers Blood of the Innocents
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Posted - 2006.09.24 14:52:00 -
[10]
Edited by: Gabriel Karade on 24/09/2006 14:54:03
I think its time to consider making complexes both hidden (i.e. require exploration), and appear in a different location, both in-system and in-constellation, each time it is destroyed (so that it cannot be bookmarked)
To 'control' a complex you would therefore have to be able to control the whole constellation and still have to explore the individual systems thoroughly to find it.
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- Office Linebacker -
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Maj Woodcock
Minmatar
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Posted - 2006.09.24 14:59:00 -
[11]
Why not just make ALL complexes ramdom spawns?? Then the farmers would have to set there all day waiting instead of just jumping in after DT. Also make it so it wouldn't respawn if you sit in the complex for X amount of time.
Begin on the West Coast that is much of an option. LOL There are other things I want to do at 5 AM. "Every normal man must be tempted at times to spit upon his hands,hoist the black flag, and begin slitting throats." - H. L. Mencken
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Iva Soreass
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Posted - 2006.09.24 15:00:00 -
[12]
Originally by: Biglipz My concern is Kieron told everybody this issue was only made aware to the devs 3 days ago, he also said the issue has been fixed. According to some, this issue has existed for over a year, i can also confirm the issue has not been fixed, i am watching the same people exploit this bug even as i write this post. Yes i have petitioned.
Told you didnt ppl were still doing it ,
Originally by: Biglipz Wrong, all the exploiters have been ordered to leave the bugged complexes, there is currently nobody exploiting the bug.
Yet you seemed to think this last night :|
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Biglipz
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Posted - 2006.09.24 15:03:00 -
[13]
Originally by: Iva Soreass
Originally by: Biglipz My concern is Kieron told everybody this issue was only made aware to the devs 3 days ago, he also said the issue has been fixed. According to some, this issue has existed for over a year, i can also confirm the issue has not been fixed, i am watching the same people exploit this bug even as i write this post. Yes i have petitioned.
Told you didnt ppl were still doing it ,
Originally by: Biglipz Wrong, all the exploiters have been ordered to leave the bugged complexes, there is currently nobody exploiting the bug.
Yet you seemed to think this last night :|
Last night at one point nobody was exploiting it. At this time however they have started the cheating again.
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Michayel Lyon
Omerta Syndicate
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Posted - 2006.09.24 15:20:00 -
[14]
Originally by: Gabriel Karade I think its time to consider making complexes both hidden (i.e. require exploration), and appear in a different location, both in-system and in-constellation, each time it is destroyed (so that it cannot be bookmarked)
QFT.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.24 15:41:00 -
[15]
Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop farming) should be banned. - All corporations with a large number of banned accounts under the first point should be disbanded and all their assets destroyed. - Any large transfers of assets from these accounts to other accounts should be undone and those assets destroyed as well. - Any large transfers of assets from any corporations involved to other corporations should be undone and the assets destroyed. - Any characters bought by the accounts under the first point should be banned. Any accounts which can be associated to be the same person as the accounts under the first point should be banned.
If this is done we're talking about measures which would restore my faith in the game and in CCP.
As for complexes, I think they should not exist in the game. Remove them entirely and this problem goes away. If CCP wants to make it a bit more palatable, since they would be destroying a big revenue source for many people/corps/alliances, they could increase faction officer spawns in 0.0, and perhaps replace the plexes with a number of very highend asteroid belts, so to enable people to make up for lost revenue. Plexes are a neverending source of potential exploits and lame gameplay, get rid of them.
If that is really not an option, just pull the complexes out of deadspace and into normal space. Make them very large belts with specifically tailored highend rat spawns with potentially good loot. No deadspace = no exploits. And a good place to shoot other people in the face over who gets to kill the rats there :-) Which is always welcome.
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.09.24 15:53:00 -
[16]
Tend to agree with the complete removal of them, they dont realy add anything to the game, they are only done by the few that live in the correct time zones and are so easy to exploit, just remove them all, they just arent IMO in the keeping with the rest of EVE.
CEO - Art of War
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Biglipz
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Posted - 2006.09.24 15:55:00 -
[17]
Originally by: Nebuli Tend to agree with the complete removal of them, they dont realy add anything to the game, they are only done by the few that live in the correct time zones and are so easy to exploit, just remove them all, they just arent IMO in the keeping with the rest of EVE.
Or stop the respawn happening at downtime, make the server save when the complex was last completed, make the respawn more randomised. Problem solved.
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d026
Herrscher der Zeit
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Posted - 2006.09.24 15:58:00 -
[18]
Remove all the ISK and mods gained by the few people exploiting the angel 8/10 complex.
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Evil Thug
Rage and Terror Against ALL Authorities
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Posted - 2006.09.24 16:08:00 -
[19]
Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop mining of arkonor) should be banned. - All corporations with a large number of banned accounts under the first point should be disbanded and all their assets destroyed. - Any large transfers of assets from these accounts to other accounts should be undone and those assets destroyed as well. - Any large transfers of assets from any corporations involved to other corporations should be undone and the assets destroyed. - Any characters bought by the accounts under the first point should be banned. Any accounts which can be associated to be the same person as the accounts under the first point should be banned.
If this is done we're talking about measures which would restore my faith in the game and in CCP.
As for mining. I think asteroids should not exist in the game. Remove them entirely and this problem goes away. If CCP wants to make it a bit more palatable, since they would be destroying a big revenue source for many people/corps/alliances, they could also remove all peoples from game, who thinks otherwise. Replace mining belts with "I win button". Asteroids have been in this game for too long. And they are neverending source of potential exploits and lame gameplay, get rid of them.
Rage and Terror - making people quit EVE. |
Biglipz
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Posted - 2006.09.24 16:08:00 -
[20]
Originally by: d026 Remove all the ISK and mods gained by the few people exploiting the angel 8/10 complex.
Depends if you call an entire alliance farming 8 seperate 8/10 complex a few people. They rotate the characters who do the farming reguarly to.
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Biglipz
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Posted - 2006.09.24 16:11:00 -
[21]
Originally by: Evil Thug Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop mining of arkonor) should be banned.
Except mining arkonor is not an exploit, but farming a bugged overseer over and over is.
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Evil Thug
Rage and Terror Against ALL Authorities
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Posted - 2006.09.24 16:11:00 -
[22]
On more serious note.
Increase spawning rate of keyholders in 8\10. So, everyone who want to challenge this plex will be able to do so.
Rage and Terror - making people quit EVE. |
Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2006.09.24 16:14:00 -
[23]
The actions needed have all been said already so I won't spam this thread more with that...
As for the complexes...all complexes...
Please transform them into agent generated missions... This way you would solve a few problems at once:
1) no more camping 2) no more permanent exploiting cause nothing respanws 3) a wider diversity of missions
And yes, make high-end missions only available for pirate factions and 0.0 agents, so noone starts crying about too much money being made in secure space.
If you really feel like it...transform most of the complexes into agent generated missions...and make some of them hidden complexes that change position every day so people can explore ;)
I hope that was constructive enough.
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Evil Thug
Rage and Terror Against ALL Authorities
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Posted - 2006.09.24 16:15:00 -
[24]
Originally by: Biglipz
Originally by: Evil Thug Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop mining of arkonor) should be banned.
Except mining arkonor is not an exploit, but farming a bugged overseer over and over is.
I think this is exploit. I will place alts in every system with arkonor, and will petition any mining barge entered belt. Like you do, mr.alt.
Rage and Terror - making people quit EVE. |
Biglipz
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Posted - 2006.09.24 16:16:00 -
[25]
Originally by: Evil Thug
Originally by: Biglipz
Originally by: Evil Thug Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop mining of arkonor) should be banned.
Except mining arkonor is not an exploit, but farming a bugged overseer over and over is.
I think this is exploit. I will place alts in every system with arkonor, and will petition any mining barge entered belt. Like you do, mr.alt.
Except for what you think is a bug, and CCP know is a bug, are two different things, as you prove time and time again.
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c0rn1
Seraphin Technologies Veritas Immortalis
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Posted - 2006.09.24 16:21:00 -
[26]
ET, FYI: arkonor roids do not respawn every 45 minutes, you know? x x x x x x x x x x x x x x
-V- Diplomat -V- High Council Member
Life's a waste of time ... |
Biglipz
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Posted - 2006.09.24 16:22:00 -
[27]
Originally by: c0rn1 ET, FYI: arkonor roids do not respawn every 45 minutes, you know?
Evil Thug would be here trying to defend the exploit, his alt Yukka has abused it for 10-15 hours a day every day for a long long time.
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ahf 42
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Posted - 2006.09.24 16:25:00 -
[28]
kudos!! this goes a long way to reafirm many players faith in CCP.
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ahf 42
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Posted - 2006.09.24 16:26:00 -
[29]
Originally by: Evil Thug
Originally by: Biglipz
Originally by: Evil Thug Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop mining of arkonor) should be banned.
Except mining arkonor is not an exploit, but farming a bugged overseer over and over is.
I think this is exploit. I will place alts in every system with arkonor, and will petition any mining barge entered belt. Like you do, mr.alt.
trolling is a forum rule vilolation.
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Biglipz
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Posted - 2006.09.24 16:29:00 -
[30]
Originally by: ahf 42
Originally by: Evil Thug
Originally by: Biglipz
Originally by: Evil Thug Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop mining of arkonor) should be banned.
Except mining arkonor is not an exploit, but farming a bugged overseer over and over is.
I think this is exploit. I will place alts in every system with arkonor, and will petition any mining barge entered belt. Like you do, mr.alt.
trolling is a forum rule vilolation.
Hes just trying to get this thread locked, just like they did the last one. If Evil Thug really did send alts to all arkonor systems and petition people mining in barges, he would be banned very fast for wasting the GM's time.
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The Enslaver
Shinra Lotka Volterra
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Posted - 2006.09.24 16:35:00 -
[31]
My opinion is simply cause the complexes to randomly spawn each downtime (or even twice a day); randomly in that their location should change randomly every time it is completed. Upon a complex being completed; it unspawns within an hour or so, and respawns at another random location in the next 12 hours, or at the next downtime.
This removes the farming element, whilst keeping them in the game. So, imo CCP should do what they originally planned to do and make them spawn in random places.
And ofc, while that is in development, a hotfix NEEDS to be deployed to increase the respawn period of the overseer in the 8/10's from 45 minutes to 8-12 hours. --------
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Evil Thug
Rage and Terror Against ALL Authorities
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Posted - 2006.09.24 16:38:00 -
[32]
Originally by: Biglipz
Hes just trying to get this thread locked, just like they did the last one. If Evil Thug really did send alts to all arkonor systems and petition people mining in barges, he would be banned very fast for wasting the GM's time.
If you are blind - i presented my solution to current situation, while you were running around, screaming : "ban, ban, ban" and trying to blackmail CCP with "omg, i will lost all faith in you, if you don`t ban thee".
Increase spawning rate of keyholders, so everybody with enough dedication will be able to enter complex and challenge those guys, who entered this plex earlier. Problem solved
Rage and Terror - making people quit EVE. |
Biglipz
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Posted - 2006.09.24 16:43:00 -
[33]
Originally by: Evil Thug
Originally by: Biglipz
Hes just trying to get this thread locked, just like they did the last one. If Evil Thug really did send alts to all arkonor systems and petition people mining in barges, he would be banned very fast for wasting the GM's time.
If you are blind - i presented my solution to current situation, while you were running around, screaming : "ban, ban, ban" and trying to blackmail CCP with "omg, i will lost all faith in you, if you don`t ban thee".
Increase spawning rate of keyholders, so everybody with enough dedication will be able to enter complex and challenge those guys, who entered this plex earlier. Problem solved
Yeah that would be just perfect for you wouldn't it, you cant stand the thought that your little exploit treasure chest is about to be removed, what oh what are you going to do without all that extra isk? You should be more concerned about the health of your game accounts.
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Istaklain
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Posted - 2006.09.24 16:48:00 -
[34]
Edited by: Istaklain on 24/09/2006 16:50:38 I find it hard to believe a bug like this has managed to stick around this long. Especially when we are told that complexes are watched very carefully.
This bug has persisted for at least 4 months through many hot fixes, and one major patch and still nothing is done.
The issue is taken to the forums not once, but twice and still nothing is being done.
This entire situation is beyond pathetic.
Quote: Increase spawning rate of keyholders, so everybody with enough dedication will be able to enter complex and challenge those guys, who entered this plex earlier. Problem solved
That solves nothing. That only allows more people to try and take advantage of the bug.
People have been whining about the inflation caused by lvl4 missions which don't hold a candle to the this bug.
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Biglipz
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Posted - 2006.09.24 16:52:00 -
[35]
Originally by: Istaklain Edited by: Istaklain on 24/09/2006 16:50:38 I find it hard to believe a bug like this has managed to stick around this long. Especially when we are told that complexes are watched very carefully.
This bug has persisted for at least 4 months through many hot fixes, and one major patch and still nothing is done.
The issue is taken to the forums not once, but twice and still nothing is being done.
This entire situation is beyond pathetic.
Quote: Increase spawning rate of keyholders, so everybody with enough dedication will be able to enter complex and challenge those guys, who entered this plex earlier. Problem solved
That solves nothing. That only allows more people to try and take advantage of the bug.
People have been whining about the inflation caused by lvl4 missions which don't hold a candle to the this bug.
According to RA this bug has existed for over a year. This would explain the huge GDP raise, and mass inflation thats occured over the past 1 year. Its bad.
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Helmut 314
Amarr J.H.E.N.R Pure.
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Posted - 2006.09.24 17:01:00 -
[36]
Complexes in their current form never made any sense to me. Like The Enslaver says, have the plexes move location randomly at some interval.
Best idea IMO is to have the plex reappear in a random system in the same region once it has been run. Also, the beacon should be removed, make the plexes hidden and require scanning to be found. That solution would make exploiting impossible and put the power over the complexes in the hands of the system owners, not someone who happened to be able to log on just after downtime and snatch the key...
________________________________
Trying is the first step of failure - Homer J Simpson |
Biglipz
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Posted - 2006.09.24 17:07:00 -
[37]
I honestly cant quite believe it, even though a GM warned them yestaday not to farm the bugged overseer anymore, some of them are doing just that right now...
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Rinaw
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Posted - 2006.09.24 17:07:00 -
[38]
Originally by: Evil Thug
More nosense
So u pretend the last 6 moths to not exist and do nothing about this game exploits that unbalance the gameplay?
As i said, nosense.
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Ore Liberator
Minmatar
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Posted - 2006.09.24 17:14:00 -
[39]
Complete reset of EvE is in order! only way to solve this.
day 1 characters, here we come.
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Great Spylord
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Posted - 2006.09.24 17:30:00 -
[40]
The Great Spylord's Wisdom shines clear.
What is the problem of complex's?
1. Invincibility of those inside, impossible to probe 2. A fraction of 1% of the eve population get to run them 3. Bugged plex's 4. Favor's Timezone wars
The Great Spylord Solution is as palatable as he is wise
Make all over seeres respawn ever hour for all plex's, make all plex's require no keyholders. Also remove all effects
The Wisdom of the Great Spylord inspires us all. This will mean anybody can raid a plex pretty much anytime, and will actually give a point to doing so. Removing the keyholders will prevent the complex becoming invincible, and the sheer number of quality loot that will be flooded into the market will devalue the trillions that the exploiters have stores in loot value alone.
The Great Spylord Rules all.
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Biglipz
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Posted - 2006.09.24 17:31:00 -
[41]
Edited by: Biglipz on 24/09/2006 17:32:53 Edited by: Biglipz on 24/09/2006 17:32:09
Originally by: Great Spylord The Great Spylord's Wisdom shines clear.
What is the problem of complex's?
1. Invincibility of those inside, impossible to probe 2. A fraction of 1% of the eve population get to run them 3. Bugged plex's 4. Favor's Timezone wars
The Great Spylord Solution is as palatable as he is wise
Make all over seeres respawn ever hour for all plex's, make all plex's require no keyholders. Also remove all effects
The Wisdom of the Great Spylord inspires us all. This will mean anybody can raid a plex pretty much anytime, and will actually give a point to doing so. Removing the keyholders will prevent the complex becoming invincible, and the sheer number of quality loot that will be flooded into the market will devalue the trillions that the exploiters have stores in loot value alone.
The Great Spylord Rules all.
The serpentis 10/10 complex does not require keys, unless its the last level. Make all complexes like this, and randomise the respawn time, aswell as stop it respawning through downtime, problem solved.
Making all complexes respawn within 45 minutes would completely kill EVE, the inflation would be huge, a 10/10 alone would generate 10 billion isk from overseer effects alone.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.24 17:47:00 -
[42]
Originally by: Biglipz Edited by: Biglipz on 24/09/2006 17:32:53 Edited by: Biglipz on 24/09/2006 17:32:09
Originally by: Great Spylord The Great Spylord's Wisdom shines clear.
What is the problem of complex's?
1. Invincibility of those inside, impossible to probe 2. A fraction of 1% of the eve population get to run them 3. Bugged plex's 4. Favor's Timezone wars
The Great Spylord Solution is as palatable as he is wise
Make all over seeres respawn ever hour for all plex's, make all plex's require no keyholders. Also remove all effects
The Wisdom of the Great Spylord inspires us all. This will mean anybody can raid a plex pretty much anytime, and will actually give a point to doing so. Removing the keyholders will prevent the complex becoming invincible, and the sheer number of quality loot that will be flooded into the market will devalue the trillions that the exploiters have stores in loot value alone.
The Great Spylord Rules all.
The serpentis 10/10 complex does not require keys, unless its the last level. Make all complexes like this, and randomise the respawn time, aswell as stop it respawning through downtime, problem solved.
Making all complexes respawn within 45 minutes would completely kill EVE, the inflation would be huge, a 10/10 alone would generate 10 billion isk from overseer effects alone.
Quite right. Making everybody able to do it is not an option, it would enable murderous inflation. Punish the offenders, close the loopholes. And I still maintain that complexes in its current form are in fact against the spirit of Eve, you should not be able to protect yourself from PvP in the most lucrative aspect of the game.
If complexes are left in, they should have no keys, and spawntime should be randomized to make sure not only people who rush on seconds after DT can farm them.
Ideally, they should be removed completely. We don't need em.
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Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.24 17:50:00 -
[43]
Do we really needed to make another tread about this? We got same alts, same trolls, but it only more moderated now. 0.0 space have LOTS way to make billons of ISK, how you think, what complexs farmer will do if he unable to farm complexs? Right answer is: HE STILL MAKE BILLIONS OF ISKs if he need them. Not in the complexs smart people find another ways to do it. And all army of forum whineers can`t do anything about it.
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Biglipz
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Posted - 2006.09.24 17:51:00 -
[44]
Originally by: Malachon Draco
Originally by: Biglipz Edited by: Biglipz on 24/09/2006 17:32:53 Edited by: Biglipz on 24/09/2006 17:32:09
Originally by: Great Spylord The Great Spylord's Wisdom shines clear.
What is the problem of complex's?
1. Invincibility of those inside, impossible to probe 2. A fraction of 1% of the eve population get to run them 3. Bugged plex's 4. Favor's Timezone wars
The Great Spylord Solution is as palatable as he is wise
Make all over seeres respawn ever hour for all plex's, make all plex's require no keyholders. Also remove all effects
The Wisdom of the Great Spylord inspires us all. This will mean anybody can raid a plex pretty much anytime, and will actually give a point to doing so. Removing the keyholders will prevent the complex becoming invincible, and the sheer number of quality loot that will be flooded into the market will devalue the trillions that the exploiters have stores in loot value alone.
The Great Spylord Rules all.
The serpentis 10/10 complex does not require keys, unless its the last level. Make all complexes like this, and randomise the respawn time, aswell as stop it respawning through downtime, problem solved.
Making all complexes respawn within 45 minutes would completely kill EVE, the inflation would be huge, a 10/10 alone would generate 10 billion isk from overseer effects alone.
Quite right. Making everybody able to do it is not an option, it would enable murderous inflation. Punish the offenders, close the loopholes. And I still maintain that complexes in its current form are in fact against the spirit of Eve, you should not be able to protect yourself from PvP in the most lucrative aspect of the game.
If complexes are left in, they should have no keys, and spawntime should be randomized to make sure not only people who rush on seconds after DT can farm them.
Ideally, they should be removed completely. We don't need em.
Complexes like the serpentis one actually make for some interesting pvp, from the second level of it, you have access to levels three, four and five, and can block them all of at once of you want it to. I say remove all the need the keys to activate the gate and then no longer will people inside complexes such as the angel complexes be protected once inside.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.24 17:54:00 -
[45]
Originally by: Burzhuj Do we really needed to make another tread about this? We got same alts, same trolls, but it only more moderated now. 0.0 space have LOTS way to make billons of ISK, how you think, what complexs farmer will do if he unable to farm complexs? Right answer is: HE STILL MAKE BILLIONS OF ISKs if he need them. Not in the complexs smart people find another ways to do it. And all army of forum whineers can`t do anything about it.
Nobody here is objecting to anyone making billions of isk. Only the problem is when that is either done through exploiting, or in a manner which makes you effectively immune to PvP. The first is of course the most obvious, the second seems paramount to me in the light of the kind of game Eve is. Anyone who makes billions of isk in a legitimate way is of course fully entitled to it.
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.09.24 18:04:00 -
[46]
Solution:
Take complexes out of the game and rework them. After you made them somehow fun and challenging implent them again with a big randomness factor.
Random spawning times Random spawning locations
Unless you implent that, most complexes will be just camped by alts logging in 1-2x per day, farming the plex and for 99,9999% of the population of Eve a complex has zero value at all.
From Dusk till Dawn
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Biglipz
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Posted - 2006.09.24 18:20:00 -
[47]
Originally by: Nafri Solution:
Take complexes out of the game and rework them. After you made them somehow fun and challenging implent them again with a big randomness factor.
Random spawning times Random spawning locations
Unless you implent that, most complexes will be just camped by alts logging in 1-2x per day, farming the plex and for 99,9999% of the population of Eve a complex has zero value at all.
Do you remember when complexes were first added? Everybody was scared to enter even the 8/10 complexes, even the 6/10's were a threat, and the 10/10s? ROFL KEEP OUT!
I want those days back, make complexes 10 times harder, bring back the days where the npcs were a very real threat.
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SephiriotH
REUNI0N Red Alliance
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Posted - 2006.09.24 18:25:00 -
[48]
Edited by: SephiriotH on 24/09/2006 18:25:11 nah.. all the whining are made by chars who cant spent more than 3 hours in eve every day , so they are horribly jealous :} just for info - non-stop high mining for 24hrs gives you approx 2billions ISK . Nice and stable income . and that sum is exceeding AVERAGE 8/10 plex farm for 24hrs , which could be half of that sum only.
beating the question in advance : yes, there are some zones when you could mine like this and nobody will dare to interrupt you.
on plex "problem" suggestion :
1. make it possible to install an NPC mission agents on outposts. that will provide additional source of income for the ones who can't make the plex solo and will stop their whining (I hope ) . you can make a really good money with selling pirate implants. 2. make plexes more harder to control .
P.S. make also impossible to post on forums if you are a member of noob corp :}
Remember : With a bad word and good torpedo you are always hurting more then with a bad word alone. |
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.09.24 18:30:00 -
[49]
Edited by: Dark Shikari on 24/09/2006 18:30:23
Originally by: SephiriotH
nah.. all the whining are made by chars who cant spent more than 3 hours in eve every day , so they are horribly jealous :} just for info - non-stop high mining for 24hrs gives you approx 2billions ISK . Nice and stable income . and that sum is exceeding AVERAGE 8/10 plex farm for 24hrs , which could be half of that sum only.
Nonstop mining gives you about 750 million in 24 hours (using T2 crystals!), not 2 billion. And you need two characters to do it, so thats 375m per character in 24 hours, about 7 times less than 2 billion. Want to use a Covetor? Well you can, but then you need a seperate tank ship, so thats splitting it among three characters.
If you want to justify your exploiting of a complex, at least be honest in your numbers.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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ahf 42
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Posted - 2006.09.24 18:31:00 -
[50]
Originally by: SephiriotH Edited by: SephiriotH on 24/09/2006 18:25:11 nah.. all the whining are made by chars who cant spent more than 3 hours in eve every day , so they are horribly jealous :} just for info - non-stop high mining for 24hrs gives you approx 2billions ISK . Nice and stable income . and that sum is exceeding AVERAGE 8/10 plex farm for 24hrs , which could be half of that sum only.
beating the question in advance : yes, there are some zones when you could mine like this and nobody will dare to interrupt you.
on plex "problem" suggestion :
1. make it possible to install an NPC mission agents on outposts. that will provide additional source of income for the ones who can't make the plex solo and will stop their whining (I hope ) . you can make a really good money with selling pirate implants. 2. make plexes more harder to control .
P.S. make also impossible to post on forums if you are a member of noob corp :}
Mining is not an exploit. Stop trying to derail the thread. There has been a warning on trolling this thread already. Do you need another?
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ahf 42
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Posted - 2006.09.24 18:38:00 -
[51]
Originally by: Malachon Draco
Originally by: Biglipz Edited by: Biglipz on 24/09/2006 17:32:53 Edited by: Biglipz on 24/09/2006 17:32:09
Originally by: Great Spylord The Great Spylord's Wisdom shines clear.
What is the problem of complex's?
1. Invincibility of those inside, impossible to probe 2. A fraction of 1% of the eve population get to run them 3. Bugged plex's 4. Favor's Timezone wars
The Great Spylord Solution is as palatable as he is wise
Make all over seeres respawn ever hour for all plex's, make all plex's require no keyholders. Also remove all effects
The Wisdom of the Great Spylord inspires us all. This will mean anybody can raid a plex pretty much anytime, and will actually give a point to doing so. Removing the keyholders will prevent the complex becoming invincible, and the sheer number of quality loot that will be flooded into the market will devalue the trillions that the exploiters have stores in loot value alone.
The Great Spylord Rules all.
The serpentis 10/10 complex does not require keys, unless its the last level. Make all complexes like this, and randomise the respawn time, aswell as stop it respawning through downtime, problem solved.
Making all complexes respawn within 45 minutes would completely kill EVE, the inflation would be huge, a 10/10 alone would generate 10 billion isk from overseer effects alone.
Quite right. Making everybody able to do it is not an option, it would enable murderous inflation. Punish the offenders, close the loopholes. And I still maintain that complexes in its current form are in fact against the spirit of Eve, you should not be able to protect yourself from PvP in the most lucrative aspect of the game.
If complexes are left in, they should have no keys, and spawntime should be randomized to make sure not only people who rush on seconds after DT can farm them.
Ideally, they should be removed completely. We don't need em.
I can't help but agree that being in a complex should not make one safe from pvp encounters.
-Remove the keys, or leave gates open as long as someone is in a higher level.
-Set respawn timers on a random range that holds even during a DT/crash.
-No respawns in a complex stage while the stage is ocupied.
-The bosses are hard enough to kill for one player, but too easy for many, so introduce a focused fire reduction in damages as more players are firing on the same ship (mentioned for PVP in another thread).
just a thought,
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Pairadice
Caldari Paradise Venture
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Posted - 2006.09.24 18:41:00 -
[52]
Remove complexes. Problems solved.
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SephiriotH
REUNI0N Red Alliance
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Posted - 2006.09.24 18:43:00 -
[53]
trolling ? I didnt made one , I guess . The one who spents 16hrs in eve every day deserves to have 16 times more income that the ones who are spending 1 hour in eve for a day, right ? About mining : damn it, use 7 accounts on hulks ! that is serious approach , 2 accounts is a joke .
More suggestions to the plexes :
1. it would be nice to get defenses a bit increased , like in old good times . How many NPC BSH were on first gate of 10/10 before ? 27 , if I'm not mistaken . 2. also all outposts should be removed from constellation with plexes , that will make control of plex much more harder . 3. it should be impossible to build an outpost in constellaton with plex (make it claimed by NPC faction)
Remember : With a bad word and good torpedo you are always hurting more then with a bad word alone. |
d026
Herrscher der Zeit
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Posted - 2006.09.24 18:44:00 -
[54]
Quote: Remove complexes. Problems solved.
i think not, the money made by exploiting the complexes is still in the game and causes (if the number provided in the other tread are more or less accurate) a huge imbalance.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.09.24 18:45:00 -
[55]
Edited by: Dark Shikari on 24/09/2006 18:45:38
Originally by: SephiriotH trolling ? I didnt made one , I guess . The one who spents 16hrs in eve every day deserves to have 16 times more income that the ones who are spending 1 hour in eve for a day, right ? About mining : damn it, use 7 accounts on hulks ! that is serious approach , 2 accounts is a joke.
And? By the same logic you can run 3 complexes at once with 7 accounts.
Compare apples to apples here--the exploited complex provided 10-20 times more income than mining, and you know it.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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Sphit Ker
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Posted - 2006.09.24 18:48:00 -
[56]
A maxed-out miner can pull up to 45M ISK per hour.
and.. Factionnal Warfare FTW
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Elve Sorrow
Amarr Shinra Lotka Volterra
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Posted - 2006.09.24 18:57:00 -
[57]
Originally by: SephiriotH 2. also all outposts should be removed from constellation with plexes , that will make control of plex much more harder . 3. it should be impossible to build an outpost in constellaton with plex (make it claimed by NPC faction)
Didnt like the trick we pulled to get you out of 77S i assume? That Outpost worked wonders in keeping you from running the plex, and youre whining about it. On the same note, you claim were whining about people exploiting instead of settling it with ingame means.
I believe the term is hypocrisy.
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Sphit Ker
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Posted - 2006.09.24 19:01:00 -
[58]
WHRAAAAAAAA!!
There is no end.
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Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.24 19:02:00 -
[59]
Originally by: d026
Quote: Remove complexes. Problems solved.
i think not, the money made by exploiting the complexes is still in the game and causes (if the number provided in the other tread are more or less accurate) a huge imbalance.
Dont worry pal, all those trillions it just a myth. As was said before, average income from 8/10, including loot is about 2 bil per 23h (in 10/10 average 2-3 times more).
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O Thief
The Dead Miners Society
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Posted - 2006.09.24 19:10:00 -
[60]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 24/09/2006 14:54:03
I think its time to consider making complexes both hidden (i.e. require exploration), and appear in a different location, both in-system and in-constellation, each time it is destroyed (so that it cannot be bookmarked)
To 'control' a complex you would therefore have to be able to control the whole constellation and still have to explore the individual systems thoroughly to find it.
Fantastic idea.
This is exactly how they should be. Plus it will be a major boost to the 'exploration' mini-profession being developed.
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SephiriotH
REUNI0N Red Alliance
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Posted - 2006.09.24 19:11:00 -
[61]
2 Dark Shikari
10-20 times more ? get yourself back to earth :}
about 77s - I'm personally hating the plexes, pvp 4tw ! On my opinion - all the outposts nearby were builded to farm the plexes , not to "prevent someone" from entering it .
more on-topic :
1. it could be nice to have a MINIMAL limit of ships entering the plex . for egz - taking a 10/10 should be at least corporate event , so to enter it - a gang of hmm... 15 ships jumping in 30 seconds limit should be necessary for EVERY gate . cloaking devices should be disabled in plex as well .
Remember : With a bad word and good torpedo you are always hurting more then with a bad word alone. |
Biglipz
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Posted - 2006.09.24 19:11:00 -
[62]
Originally by: Burzhuj
Originally by: d026
Quote: Remove complexes. Problems solved.
i think not, the money made by exploiting the complexes is still in the game and causes (if the number provided in the other tread are more or less accurate) a huge imbalance.
Dont worry pal, all those trillions it just a myth. As was said before, average income from 8/10, including loot is about 2 bil per 23h (in 10/10 average 2-3 times more).
So you claim the average loot per day from a 10/10 complex is 4-6 billion isk? thats EXACTLY what you just said. And its a lie, like a lot of what you are saying here.
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.09.24 19:13:00 -
[63]
move the plexes to empire
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ahf 42
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Posted - 2006.09.24 19:18:00 -
[64]
Originally by: Burzhuj
Originally by: d026
Quote: Remove complexes. Problems solved.
i think not, the money made by exploiting the complexes is still in the game and causes (if the number provided in the other tread are more or less accurate) a huge imbalance.
Dont worry pal, all those trillions it just a myth. As was said before, average income from 8/10, including loot is about 2 bil per 23h (in 10/10 average 2-3 times more).
average for non bugged and nonexploited 8/10's, yep, but this is a matter of the BUGGED and EXPLOITED 8/10's, which can generate the isk volume mentioned over the last few months if not since RMR.
Sorry, but "some" players word can not be trusted due to past experience in the game and their rampet use of every exploit "they" could find to ensure nobody found out this was happening.
Some constructive players have shown factual examples, and the "math adds up" approach, while "others" are trying to derail the threads and use any excuse "they" can as to why they did it for so long.
If you can offer the same factual information as the constructive players have, you are welcome to do so. (we won't hold our breath though).
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Biglipz
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Posted - 2006.09.24 19:19:00 -
[65]
Originally by: SephiriotH 2 Dark Shikari
10-20 times more ? get yourself back to earth :}
about 77s - I'm personally hating the plexes, pvp 4tw ! On my opinion - all the outposts nearby were builded to farm the plexes , not to "prevent someone" from entering it .
more on-topic :
1. it could be nice to have a MINIMAL limit of ships entering the plex . for egz - taking a 10/10 should be at least corporate event , so to enter it - a gang of hmm... 15 ships jumping in 30 seconds limit should be necessary for EVERY gate . cloaking devices should be disabled in plex as well .
Every change you are asking for, from removing outposts from complex areas, from removing cloaking, to limiting ships to 10-15 is all changes that would benefit RA. i find this quite hilarious. You should be more worried about the health of your accounts from all your exploiting, than getting complexes changed to suit you.
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.24 19:24:00 -
[66]
Originally by: Biglipz Edited by: Biglipz on 24/09/2006 17:32:53 Edited by: Biglipz on 24/09/2006 17:32:09
Originally by: Great Spylord The Great Spylord's Wisdom shines clear.
What is the problem of complex's?
1. Invincibility of those inside, impossible to probe 2. A fraction of 1% of the eve population get to run them 3. Bugged plex's 4. Favor's Timezone wars
The Great Spylord Solution is as palatable as he is wise
Make all over seeres respawn ever hour for all plex's, make all plex's require no keyholders. Also remove all effects
The Wisdom of the Great Spylord inspires us all. This will mean anybody can raid a plex pretty much anytime, and will actually give a point to doing so. Removing the keyholders will prevent the complex becoming invincible, and the sheer number of quality loot that will be flooded into the market will devalue the trillions that the exploiters have stores in loot value alone.
The Great Spylord Rules all.
The serpentis 10/10 complex does not require keys, unless its the last level. Make all complexes like this, and randomise the respawn time, aswell as stop it respawning through downtime, problem solved.
Making all complexes respawn within 45 minutes would completely kill EVE, the inflation would be huge, a 10/10 alone would generate 10 billion isk from overseer effects alone.
Actually - He has a point - He asked for the removal of all keyholders, effects and for all complex's to be able to respawn every hour or so.
He said he wanted effects to be removed - so I see no inflation risk, actually the reverse!
This means one thing - Massive Devaluation of complex loot due to more people running it. Also indrectly, massive devaluation of overpriced t2 loot, as more complex loot will be in supply. It will also lead to increasing numbers of complex loot being used in pvp.
More importantly, any loot that is stored will become devalued, thus if someone has 5 trillion in Mach BPC's and Gist modules, a oversupply will slash his asset value.
So in fact, insted of inflaition, his idea actually causes deflation due to lower value of loot, both direct and indirect! And I guess it means everyone who wants to run a plex gets the chance to do so if they are willing to fight for it. And his idea removed the DT plex runs that we are all aware of.
I have to say, Great Spylord really hit the nail on the head with this one! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.09.24 19:26:00 -
[67]
Originally by: Biglipz
Originally by: Istaklain Edited by: Istaklain on 24/09/2006 16:50:38 I find it hard to believe a bug like this has managed to stick around this long. Especially when we are told that complexes are watched very carefully.
This bug has persisted for at least 4 months through many hot fixes, and one major patch and still nothing is done.
The issue is taken to the forums not once, but twice and still nothing is being done.
This entire situation is beyond pathetic.
Quote: Increase spawning rate of keyholders, so everybody with enough dedication will be able to enter complex and challenge those guys, who entered this plex earlier. Problem solved
That solves nothing. That only allows more people to try and take advantage of the bug.
People have been whining about the inflation caused by lvl4 missions which don't hold a candle to the this bug.
According to RA this bug has existed for over a year. This would explain the huge GDP raise, and mass inflation thats occured over the past 1 year. Its bad.
Do explain how introducing more faction modules into the market increases GDP? Or puts more ISK into the markte. ---------------------------------------- Friends Forever
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Biglipz
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Posted - 2006.09.24 19:31:00 -
[68]
Edited by: Biglipz on 24/09/2006 19:35:36
Originally by: Haniblecter Teg
Originally by: Biglipz
Originally by: Istaklain Edited by: Istaklain on 24/09/2006 16:50:38 I find it hard to believe a bug like this has managed to stick around this long. Especially when we are told that complexes are watched very carefully.
This bug has persisted for at least 4 months through many hot fixes, and one major patch and still nothing is done.
The issue is taken to the forums not once, but twice and still nothing is being done.
This entire situation is beyond pathetic.
Quote: Increase spawning rate of keyholders, so everybody with enough dedication will be able to enter complex and challenge those guys, who entered this plex earlier. Problem solved
That solves nothing. That only allows more people to try and take advantage of the bug.
People have been whining about the inflation caused by lvl4 missions which don't hold a candle to the this bug.
According to RA this bug has existed for over a year. This would explain the huge GDP raise, and mass inflation thats occured over the past 1 year. Its bad.
Do explain how introducing more faction modules into the market increases GDP? Or puts more ISK into the markte.
It's not the faction modules, its the 200+ 18th tier overseer effects worth 44m each being generated by the combined farming of 8 seperate 8/10 angel complexes per day. Thats a lot of isk being added into the game. Thats equal to more than 10 10/10 complexes worth of overseer effects being farmed and sold daily, at 2 runs a day per 10/10 complex.
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Aertuun
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Posted - 2006.09.24 19:55:00 -
[69]
Edited by: Aertuun on 24/09/2006 19:56:07 Some concerns in response to the original post:
1) People who have been exploiting this bug have been buying accounts. Accounts, and ships, and modules. They've been using these accounts and ships and modules to make yet more money. With the amount they have been making, they could buy lots of accounts. And ships. And modules. Basically, whatever they want. And make even more money on the basis of the money they gained while exploiting.
2) The bug was reported on at least one other occasion, months ago, and nothing was done.
3) The exploiting has gone on for a long period (partly due to 2).
4) People cheating and exploiting the game, particularly in manners such as this, undermines confidence in the entire game system. If people cheat and get a free ride, or obfuscate the issue enough to lessen the consequences, other people will start doing so as well. Either that, or lose confidence in the game as a whole.
5) People seem to have a lack of confidence in CCP or the GMs to take any action on these issues, for whatever reasons. Either that, or believe whatever action is taken will be dodged or avoided somehow. I haven't been playing that long, so don't know where this lack of confidence has come from.
6) The exploitation seems to be on such a huge scale that it has game-breaking potential unless tackled effectively.
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SephiriotH
REUNI0N Red Alliance
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Posted - 2006.09.24 19:56:00 -
[70]
*snip* - removed content refering to deleted post. -Ivan K
more proposals :
1. why not to make a plexes more or less like COSMOS plexes ? a labyrinth . that could add A LOT of excitment and difficulties as well.
Remember : With a bad word and good torpedo you are always hurting more then with a bad word alone. |
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Deja Thoris
Revelations Inc.
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Posted - 2006.09.24 20:04:00 -
[71]
I think all I'd like now is a response from CCP (or an expected time to wind up whatever investigation is ongoing)
I'm tired of the blathering of both sides and the page long quotes just so someone can say "ORLY!!". This thread would be a page long without all the uneccasary quotes.
Originally by: Clementina
If you bug report it, you get ignored. If you post about it on the forums, you get banned. If you exploit it, you get rich.
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Darkenral
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Posted - 2006.09.24 20:05:00 -
[72]
My initial reaction was BANS FOR THE SPLOITERS !!! Then after giving it some thought I guess CCP is really ok with this stuff and its part of EVE.
Other situations where a small % of players accumulate game breaking isk:
HAC BPO Owners Certain T2 Mod BPO Owners Recent large scams (Although those were quite a bit smaller in scale as I understand the math)
Whats more broken a bunch of guys farming a plex or some guy sitting in a station making insane amounts of isk virtually by doing nothing. And since all the BPO's in question are seeded there is no way you can hurt him - his corp - or compete.
0 Risk - Huge rewards. Same as farming the plex imo.
In keeping with the whole "the world isnt fair philosophy of EVE" I say let them keep their isk and move on .... hopefully ccp will fix the plexes or not.
Add these plex farmers to the small % of ppl that have won EVE.
Dark
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2006.09.24 20:31:00 -
[73]
Thread cleaned again. There's repeat offenders, and I will start dishing out warnings to those involved if this persists. Don't turn this into a blame-game, the issue on debate is not HOW, WHO or WHY this has been done. That means, stop posting HOW it has been done, WHO has done what, and WHY they have done it. It's not constructive, and it's bound to turn this thread into a flamefest, something which isn't really benefiting anyone.
And last but not least, if you think anybody is trolling the thread, mail the moderators, don't answer it, as that usually just fuels the flames. Thank you.
eve-crc.net | forum rules |[email protected] He's a mdoerator you know - Serathu |
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.24 20:37:00 -
[74]
Originally by: Darkenral Edited by: Darkenral on 24/09/2006 20:20:39 My initial reaction was BANS FOR THE SPLOITERS !!! Then after giving it some thought I guess CCP is really ok with this stuff and its part of EVE.
Other situations where a small % of players accumulate game breaking isk:
HAC BPO Owners Certain T2 Mod BPO Owners Recent large scams (Although those were quite a bit smaller in scale as I understand the math)
Whats more broken a bunch of guys farming a plex or some guy sitting in a station making insane amounts of isk virtually by doing nothing. And since all the BPO's in question are seeded there is no way you can hurt him - his corp - or compete.
0 Risk - Huge rewards. Same as farming the plex imo.
In keeping with the whole "the world isnt fair philosophy of EVE" I say let them keep their isk and move on .... hopefully ccp will fix the plexes or not.
Add these plex farmers to the small % of ppl that have won EVE.
Dark
Edit: Nice sig Deja
Darken, there is a difference. None of the 3 things you describe cause inflation as such. They are just methods of shifting ISK around in vast quantities, and all by the free will of those involved (though not always with the realization of what can/will happen). Any exploitation in regards to BPOs or scams is of players cheating on players. In this case with the complexes we are talking about exploiting the game. Big difference.
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Kyrenn 'Rehnamm
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Posted - 2006.09.24 20:49:00 -
[75]
Originally by: Ivan Kirilenkov Ok. I will say this once, and once only. Stop going into specifics about who and how. It's not constructive, and it will only degenerate the thread into the previous one, which was locked. Therefore, there will be no witch-hunt demanding the bans of all players of specific alliances or corporations. If anybody trolls, don't answer, mail us instead. Thread cleaned - if you have any objections, feel free to mail us at [email protected], don't post it here.
Ok Ivan, then I ask you, whats the purpose of this thread then?? Everyone and their brother knows WHO it was abusing this bug. WHats the purpose of talking about an incident if you can't even include FACTS in the conversation. Sounds like to me you dont want the facts known.
You can't have any legitimate conversation without stating facts. Only by stating conjecture do you have a thread that is not constructive.
And their is no witchhunt. Your game rules clearly state that abusing any unintended game function for personal profit is a bannable offense. Well guess what, thats what the whole eve community repying to this thread and the other locked one, is demanding. You uphold your own rules. Period.
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Deadzone
Caldari Phoenix Propulsion Labs Firmus Ixion
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Posted - 2006.09.24 20:58:00 -
[76]
Sorry, Kyrenne is my char. Dont know why it keeps defaulting to her.
But also...not only was the other thread locked, it was completely deleted. Nice job of trying to sweep it under the rug CCP/ISD.
Complete and totaly disappointment in that action. Vice-Admiral
Military Division Phoenix Propulsion Laboratories |
Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.24 20:59:00 -
[77]
Originally by: Deadzone Sorry, Kyrenne is my char. Dont know why it keeps defaulting to her.
But also...not only was the other thread locked, it was completely deleted. Nice job of trying to sweep it under the rug CCP/ISD.
Complete and totaly disappointment in that action.
Just use eve-search.com and search for the ThreadID ...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |
Biglipz
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Posted - 2006.09.24 21:03:00 -
[78]
Edited by: Biglipz on 24/09/2006 21:04:30 The fact that the thread was deleted completely does make you wonder why is was removed.
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Kyrenn 'Rehnamm
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Posted - 2006.09.24 21:10:00 -
[79]
Edited by: Kyrenn ''Rehnamm on 24/09/2006 21:13:35
Originally by: Virtuozzo
Originally by: Deadzone Sorry, Kyrenne is my char. Dont know why it keeps defaulting to her.
But also...not only was the other thread locked, it was completely deleted. Nice job of trying to sweep it under the rug CCP/ISD.
Complete and totaly disappointment in that action.
Just use eve-search.com and search for the ThreadID ...
I looked all the way back to the 21st and I know the thread was active up until sometime yesterday. I looked 3 times. Now if I somehown missed it then I must appologize profetically. But I don't think I did.
When threads are locked they just go down the list. Well, I didn't see the thread which had over 600 responses and over 20k looks if I'm not mistaken.
EDIT- just looked again and its gone...GONE..
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Xenofur
Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.09.24 21:14:00 -
[80]
Edited by: Xenofur on 24/09/2006 21:14:05 they didn't delete it: http://oldforums.eveonline.com/?a=topic&threadID=398164
my guess, as i have seen other game companies do that: they moved the thread to an invisible forum, cleaned it, and moved it back.
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Deadzone
Caldari Phoenix Propulsion Labs Firmus Ixion
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Posted - 2006.09.24 21:23:00 -
[81]
Yes, the link works. I don't know wht the the issue is but if you look through the pages ( i just went back to the 19th) its not there. Meaning anyone without the link won't be able to see it.
That to me means they are trying to hide it. Vice-Admiral
Military Division Phoenix Propulsion Laboratories |
Lady Vorax
Amarr
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Posted - 2006.09.24 21:27:00 -
[82]
Edited by: Lady Vorax on 24/09/2006 21:30:24 Edited by: Lady Vorax on 24/09/2006 21:28:40 1 question, CCP knows about this, the know who, and whats actualle beeing done about it. I have scrolled around the other topic but havent foudn anything about it. (or i am just blind)
ps: by beeign doen i mean agianst the offenders and the exploit itself.
thx in advance
edit: becuase whenever i see somethign liek this on the forum it says its beeing worked on, but we dotn know what happend to the exploiters, might work as a warning.
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Zafriel
TunDraGon
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Posted - 2006.09.24 21:59:00 -
[83]
Why not make it so that once you finish a complex you cant do it again?
Makes sense to have it this way, once the installation has been destroyed it is gone for that player
I ♥ Tenacha Khan |
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2006.09.24 22:09:00 -
[84]
About the thread that was locked, it's still there, and it's even linked to in my OP in this thread - here it is. The problem with it "disappearing" is a forum bug which happens when you lock a previously stickied thread, as far as I can tell.
As for the intentions of this thread, it is a place to post your concerns, and provide comments and feedback on the issue, which several have done, providing construcitve comments on possible ways the complexes could work. And again, neither CCP nor ISD wants the facts in any way hidden or swept under the rug - we (ISD) are just enforcing the forum rules. If you feel that our way of handling this is wrong, you can mail us and tell us, and we'll be happy to discuss it with you. As to what will happen with people who've taken advantage of the spawn rate, that's for the GMs to decide and the forums are not the place to provide such facts.
eve-crc.net | forum rules |[email protected] He's a mdoerator you know - Serathu |
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Kyrenn 'Rehnamm
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Posted - 2006.09.24 22:39:00 -
[85]
Edited by: Kyrenn ''Rehnamm on 24/09/2006 22:41:25
Originally by: Ivan Kirilenkov About the thread that was locked, it's still there, and it's even linked to in my OP in this thread - here it is. The problem with it "disappearing" is a forum bug which happens when you lock a previously stickied thread, as far as I can tell.
As for the intentions of this thread, it is a place to post your concerns, and provide comments and feedback on the issue, which several have done, providing construcitve comments on possible ways the complexes could work. And again, neither CCP nor ISD wants the facts in any way hidden or swept under the rug - we (ISD) are just enforcing the forum rules. If you feel that our way of handling this is wrong, you can mail us and tell us, and we'll be happy to discuss it with you. As to what will happen with people who've taken advantage of the spawn rate, that's for the GMs to decide and the forums are not the place to provide such facts.
I didn't know there was a forum bug that made posts 'disappear'. I will then appologize to you Ivan and to CCP for the comment of "hiding" the post. It sure did look that way without knowing bout that bug
Deadzone
EDIT- #^$%#%&@& damn thing reverting back to this char again!!! ARG! Anyway to make it post with my main without it going Never had this problem before...
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Eldo Davip
Forum Moderator Interstellar Services Department
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Posted - 2006.09.24 22:47:00 -
[86]
Originally by: Kyrenn 'Rehnamm
EDIT- #^$%#%&@& damn thing reverting back to this char again!!! ARG! Anyway to make it post with my main without it going Never had this problem before...
Click on the left handside Settings link and then select Deadzone and check the option which says "Default Character"
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Darkenral
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Posted - 2006.09.24 22:50:00 -
[87]
Edited by: Darkenral on 24/09/2006 22:51:55
Originally by: Malachon Draco
Originally by: Darkenral Edited by: Darkenral on 24/09/2006 20:20:39 My initial reaction was BANS FOR THE SPLOITERS !!! Then after giving it some thought I guess CCP is really ok with this stuff and its part of EVE.
Other situations where a small % of players accumulate game breaking isk:
HAC BPO Owners Certain T2 Mod BPO Owners Recent large scams (Although those were quite a bit smaller in scale as I understand the math)
Whats more broken a bunch of guys farming a plex or some guy sitting in a station making insane amounts of isk virtually by doing nothing. And since all the BPO's in question are seeded there is no way you can hurt him - his corp - or compete.
0 Risk - Huge rewards. Same as farming the plex imo.
In keeping with the whole "the world isnt fair philosophy of EVE" I say let them keep their isk and move on .... hopefully ccp will fix the plexes or not.
Add these plex farmers to the small % of ppl that have won EVE.
Dark
Edit: Nice sig Deja
Darken, there is a difference. None of the 3 things you describe cause inflation as such. They are just methods of shifting ISK around in vast quantities, and all by the free will of those involved (though not always with the realization of what can/will happen). Any exploitation in regards to BPOs or scams is of players cheating on players. In this case with the complexes we are talking about exploiting the game. Big difference.
I certainly agree there are some differences, however I think the there are similarities as well CCP knows its an issue, it continues. The bulk of the player base is @ a huge disadvantage vs a miniscule % of the playerbase. I fail to see the practical difference if your outside the club.
Much like the Goon's portrait thing (w/is - has been used by other alliances albeit perhaps a less sophisticated version) People are competative by nature and will use whatever means they can to gain advantage - the list of borderline exploits is know by most forum posters so I wont recount them all.
CCP's seeming inability to ban a couple hundred accounts and make a sticky in forums and news saying "This has come to our attention, it is an exploit, we have banned xxxx # of accounts please do not pursue this if you value your account"
The last wholescale ban I can remember in a mmorpg was when Mythic banned radar users they gave a couple of warnings then BAM like 400 accounts as I recall ... was the best thing they ever did for PVP in DAOC.
It would seem CCP is largely ok w/people pouring concrete in the sandbox to build the biggest castle so to speak.
This along w/the server issues of late (althought the server is "better" atm) makes you question if EVE has grown too much too fast and is somewhat out of control ... to the detriment of most players.
Future plans and expansions are good, fixing the game now is better.
Dark
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DropZone 187
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Posted - 2006.09.24 23:31:00 -
[88]
Actually, The Great Spylord's proposal is right on the button. It will actually lead to deflation in value of the items being exploited, which will only hurt those who bought or sold them previously. This has happened before to large MUDs where the extent of an exploit was too far to remediate. Go Spylord...
Seeing as the accused groups are now posting in this thread (or at least reverted to their mains), it must be obvious that no action is going to be taken against them. I hope CCP is going to come out with some sort of statement of whether they are going to change the plexes, keep them the same, or what/if is going to happen to the players involved. The best that the community could hope for is that the plexes are left the same, accurate details on per day isk generation published and the fireworks of the subsequent resulting groups going to fight over them should be quite entertaining.
Alternatively, CCP could remove all NPCs (plexes, rats) from 0.0 which would make it quite interesting.
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Afonso Henriques
Minmatar Low Grade Ore
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Posted - 2006.09.25 00:07:00 -
[89]
The fact that this stickied and heavily moderated makes me somewhat happy. I hope this means that CCP is concerned and not going to let this pass. Also appreciating the heavy moderation because that last thread turned lame by page 19 thanks to some people trolling and others taking the bait (repeadly).
1:Complexes need fixing 2:Bug Reporting needs much improvment 3:Exploiters and everyone they laundered isk to and hid mods with need a permaban
I'm hoping that tomorrow being moday will mean an official responce from CCP. Even if they are continuing to investigate and/or track isk, some information from you would go a long way.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.25 00:08:00 -
[90]
You guys almost got a rather upset email from me Ivan, since the thread was missing.
Glad to see it was just replaced with a proper sticky.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.25 00:16:00 -
[91]
Originally by: Evil Thug On more serious note.
Increase spawning rate of keyholders in 8\10. So, everyone who want to challenge this plex will be able to do so.
Plexes shouldn't use keys. They should either be locked, and force you to hack into them to gain access (as per a dev blog not long ago), or they're open 23/7.
Ofcourse, this would be after plexes are found only by scaning, and move regularly, and they get some spawning balance, as well as proper loot drops.
Also seeing proper loot would be nice. Put the gistii a-types in angel plexes, and seed all the 38430923780 misisng mods. Pith small a-c types in guristas/pith plexes of difficulty 2-4 or s for starters.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.25 00:32:00 -
[92]
Originally by: SephiriotH Edited by: SephiriotH on 24/09/2006 18:25:11 nah.. all the whining are made by chars who cant spent more than 3 hours in eve every day , so they are horribly jealous :} just for info - non-stop high mining for 24hrs gives you approx 2billions ISK . Nice and stable income . and that sum is exceeding AVERAGE 8/10 plex farm for 24hrs , which could be half of that sum only.
I'd bet you a Titan BPO you cannot make 2 billion isk using 1 char, mining, in a 24hour spawn, but you'd never pay up once you lose.
Hell if you make 1 billion ISK i'll be impressed. Even with two accounts, you'd fall short. You'd be moving constantly due to drying up the good ore of a system in no time at all, and you'd spend hours and hours jumping back and forth to geth the hauler, then to haul, then to get the hulk, then to go mine again.
However, if you'd like to d more than spout nonsense, go ahead and try to mine 2 billion isk worth of minerals in 24 hours. Let me know just how many accounts you ended up using to make that much money. Mining Ark(or bist?) in a hulk, with someone hauling for you, makes you around 50 million isk an hour.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |
Rawthorm
Gallente The Establishment Establishment
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Posted - 2006.09.25 01:12:00 -
[93]
Why not have the server generate a random seed for each plex upon startup that determins how long it is between the respawns. One day it might be every 3 hours the next every 18.
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Kyrenn 'Rehnamm
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Posted - 2006.09.25 01:32:00 -
[94]
I very much like the ideas of the complexes moving around, from day to day or 2-days to 2-days, etc. Don't limit them to a constallation but the region they should be in.
They also should be hard to find..IE having to use probes to find them. And maybe not just in the system plane...meaning not just inside the area encompassed by all the planets. But you could find them outside this area as well.
Randomizing the spawns of the important mobs/buildings should also be put in. With the number of times they spawn not to exceed a set value.
As for the complexes themselves, I don't know a lot about them. Don't know if they should need keys or whatnot. If they move around and all these other conditions met you probably won't need them. NOt sure.
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Lai Khan
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Posted - 2006.09.25 02:21:00 -
[95]
Originally by: Biglipz Edited by: Biglipz on 24/09/2006 21:04:30 The fact that the thread was deleted completely does make you wonder why is was removed.
All written by you suggests, that you do not start up in complexes. Envy is a sin, read the bible.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.25 02:42:00 -
[96]
Originally by: Biglipz Edited by: Biglipz on 24/09/2006 21:04:30 The fact that the thread was deleted completely does make you wonder why is was removed.
I can see it just fine.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |
AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.09.25 03:42:00 -
[97]
Slight difference between plex farmers and a mineing op. The plex famrers can do it with near 100% total safty. Extremely low risk with stupid high rewards just doesn't fit in 0.0.
The plexes in question need to be locked while the problem with them is sorted and then solved. Nobody should be able to run them, even if it's just a single legit run, untill they're fixed.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Gajiin
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Posted - 2006.09.25 03:47:00 -
[98]
I have a positive suggestion here for CCP. I too work in one of the world's most complex server-side environments, where interactions between systems are nearly impossible to predict. Human imput is everywhere, and keeping track of everything that is going on is quite simply impossible. However, we have learned one thing, that it is possible to ascertain the health of a system.
What am I talking about you ask? One word: Metrics. I'm certain that CCP keeps all kinds of statistics about the health of the technical side of eve. Number of error messages generated, number of crashes, average latency, yadda yadda yadda. What CCP needs to do is add metrics along the lines of Redundancy's latest dev blogs. Keeping track of the economy of eve and measuring it. If they had been doing this, most likely there would be a measure for things like overseer's effects collected in a day in addition to measuring all of the other npc-related interactions with players (as this is where the biggest likelihood is for an exploit). There would probably also be measures for ore mined/day, etc.
What is the point of all of this you ask? Well most of these measures should have reasonably predictable values given either design constraints or historical behavior of players. One can (with relative ease) extrapolate the expected value for any one of these measures. A deviation from this measure is usually an indication that *something* is wrong. It won't necessarily tell you what, but it will tell you when it started happening and how bad the effect is.
What I am driving at here is that bugs/exploits cannot be totally prevented, but that one should make every effort to ensure detection happens early. Relying on the playerbase is great and all, but obviously a flawed system. If CCP had been tracking these from the getgo, someone would have said, hey why are there 10x the number of expected overseer effects for the 8/10 complexes? It would be especially obvious if this bug was introduced at some point after the complexes were added to the game, as one could easily see the rise in effects.
Anyway, I post this with the hope that a developer reads it and is able to make something useful from this thought.
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Infinity Ziona
Privateers
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Posted - 2006.09.25 05:36:00 -
[99]
We dont need everyone running around with full Gist setups for 9.95isk special at Jita K-Mart.
If anything Overseer spawns should be on a random spawn timer of 1 - 7 days. Gist stuff is too common for its uberness.
Infinity Ziona
Are Alliances Pushing You Around?
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Deja Thoris
Revelations Inc.
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Posted - 2006.09.25 05:43:00 -
[100]
Originally by: Gajiin I have a positive suggestion here for CCP. I too work in one of the world's most complex server-side environments, where interactions between systems are nearly impossible to predict. Human imput is everywhere, and keeping track of everything that is going on is quite simply impossible. However, we have learned one thing, that it is possible to ascertain the health of a system.
What am I talking about you ask? One word: Metrics. I'm certain that CCP keeps all kinds of statistics about the health of the technical side of eve. Number of error messages generated, number of crashes, average latency, yadda yadda yadda. What CCP needs to do is add metrics along the lines of Redundancy's latest dev blogs. Keeping track of the economy of eve and measuring it. If they had been doing this, most likely there would be a measure for things like overseer's effects collected in a day in addition to measuring all of the other npc-related interactions with players (as this is where the biggest likelihood is for an exploit). There would probably also be measures for ore mined/day, etc.
What is the point of all of this you ask? Well most of these measures should have reasonably predictable values given either design constraints or historical behavior of players. One can (with relative ease) extrapolate the expected value for any one of these measures. A deviation from this measure is usually an indication that *something* is wrong. It won't necessarily tell you what, but it will tell you when it started happening and how bad the effect is.
What I am driving at here is that bugs/exploits cannot be totally prevented, but that one should make every effort to ensure detection happens early. Relying on the playerbase is great and all, but obviously a flawed system. If CCP had been tracking these from the getgo, someone would have said, hey why are there 10x the number of expected overseer effects for the 8/10 complexes? It would be especially obvious if this bug was introduced at some point after the complexes were added to the game, as one could easily see the rise in effects.
Anyway, I post this with the hope that a developer reads it and is able to make something useful from this thought.
I'm pretty certain CCP already has oodles of metrics they measure.
Theres so many questions you can ask it becomes a question of distilling it down to a useful and manageable chunk.
I can also almost guarantee that 2 months ago if someone put 100 suggestions for "metrics" in front of the dev's no-one would have cared about the no. of overseers effects dropped. It just never seemed important (and look where it got them)
Imo just banning players that are active 23/7 would stop this and it's surely easy to do.
Originally by: Clementina
If you bug report it, you get ignored. If you post about it on the forums, you get banned. If you exploit it, you get rich.
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Dalyn Arathon
No Quarter. Axiom Empire
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Posted - 2006.09.25 06:03:00 -
[101]
Make sure that the key word in there is active for 23/7, not logged in for 23/7. I have friends with better computers than myself who are logged in 23/7, or close to it, many days, just sitting in station or ss'd and cloaked somewhere.
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Red Ochre
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Posted - 2006.09.25 06:50:00 -
[102]
Originally by: Malachon Draco Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop farming) should be banned. - All corporations with a large number of banned accounts under the first point should be disbanded and all their assets destroyed. - Any large transfers of assets from these accounts to other accounts should be undone and those assets destroyed as well. - Any large transfers of assets from any corporations involved to other corporations should be undone and the assets destroyed. - Any characters bought by the accounts under the first point should be banned. Any accounts which can be associated to be the same person as the accounts under the first point should be banned.
If this is done we're talking about measures which would restore my faith in the game and in CCP.
As for complexes, I think they should not exist in the game. Remove them entirely and this problem goes away. If CCP wants to make it a bit more palatable, since they would be destroying a big revenue source for many people/corps/alliances, they could increase faction officer spawns in 0.0, and perhaps replace the plexes with a number of very highend asteroid belts, so to enable people to make up for lost revenue. Plexes are a neverending source of potential exploits and lame gameplay, get rid of them.
If that is really not an option, just pull the complexes out of deadspace and into normal space. Make them very large belts with specifically tailored highend rat spawns with potentially good loot. No deadspace = no exploits. And a good place to shoot other people in the face over who gets to kill the rats there :-) Which is always welcome.
omg, a furious tiki god! i thought no understood!
well said, well said. |
Pizi
Gallente Federal Navy Academy
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Posted - 2006.09.25 07:03:00 -
[103]
someone mentioned DAOCs radar banning
it took them 3 freekin years to finaly ban some , according to the radar sites it was so widespread , on some servers 30% were usin it when you only needed 1 in your 8man group that killed DAOC for me
same with UO the first years were duper hell, but origin banned at least a few
now here we have mass exploitin and i realy hope CCP will stand up this week and hit hard . the illgotten money needs to be taken and a hard ban wave needs to show up
if something that big showes up CCP realy needs to act faster, be it with response or disabeling said Šplexes
i realy realy hope this gets sortet out, from my point of view if it gets on untouched it will nearly kill the game.
last thing : plexes need a huge revamp and i hope this comes with Kalis prommised exploring for now disable em all
_______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.25 07:35:00 -
[104]
Originally by: Red Ochre
Originally by: Malachon Draco Needed measures: - All accounts engaged in serious exploitation (say more than 2-3 days of 10 hours non-stop farming) should be banned. - All corporations with a large number of banned accounts under the first point should be disbanded and all their assets destroyed. - Any large transfers of assets from these accounts to other accounts should be undone and those assets destroyed as well. - Any large transfers of assets from any corporations involved to other corporations should be undone and the assets destroyed. - Any characters bought by the accounts under the first point should be banned. Any accounts which can be associated to be the same person as the accounts under the first point should be banned.
If this is done we're talking about measures which would restore my faith in the game and in CCP.
As for complexes, I think they should not exist in the game. Remove them entirely and this problem goes away. If CCP wants to make it a bit more palatable, since they would be destroying a big revenue source for many people/corps/alliances, they could increase faction officer spawns in 0.0, and perhaps replace the plexes with a number of very highend asteroid belts, so to enable people to make up for lost revenue. Plexes are a neverending source of potential exploits and lame gameplay, get rid of them.
If that is really not an option, just pull the complexes out of deadspace and into normal space. Make them very large belts with specifically tailored highend rat spawns with potentially good loot. No deadspace = no exploits. And a good place to shoot other people in the face over who gets to kill the rats there :-) Which is always welcome.
omg, a furious tiki god! i thought no understood!
well said, well said.
What are you trying to say?
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Great Spylord
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Posted - 2006.09.25 08:09:00 -
[105]
Edited by: Great Spylord on 25/09/2006 08:08:46 The Great Spylords intellect shines above all.
The Great Spylord knows that the exploiters will feign innocence, and only when a GM tells them not to farm a plex, they will leave. They will then log onto their alts and start re-farming the same plex, and again feign innocence. Either way, trillions of loot exists hidden in exploit safespots 1000's of AU from any warpable object. Once the CCP round of banning occurs, the exploiters will log back in and start selling this loot.
All Hail the Great Spylord, We worship your feet to ask for your solution!
The Great Spylord knows that the following are the problems. In his infinite wisdom, The Great Spylord has posted the solutions to each problem as well.
1. Complex's are about timezone wars. Its a race after downtime to get them ---> Then get rid of all keyholders - Whats the point of a keyholder anyway? 2. Complex runners are invincible once they get past a certain gate ---> With no keyholders - No complex runner is invincible! 3. 99.9% of the Eve population will never be able to use a complex ---> Have the Overseer respawn every hour for every complex - Gives everyone a chance to run one if they want to fight for it! 4. If the overseer respawns every hour - wont it cause inflation? ---> Remove all effects - This will create a increase of complex loot, resulting in deflation of overpriced uber items. And no effects = no inflation 5. What about the people who already have 500mil mods? Wont this devaule that? ---> Insolent fool! The Great Spylord knows that the Trillions of loot safely stashed away will have its value slashed overnight - The Exploiters will lose out the most!
The Great Spylord sumerises as follows
1. Remove all effects 2. Remove all keyholders 3. Make overseer respawn every hour
Solves every problem everyone ever had with complex's.
All hail the Great Spylord for his wisdom - we are not worthy!
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.25 08:44:00 -
[106]
Originally by: Great Spylord Edited by: Great Spylord on 25/09/2006 08:08:46 The Great Spylords intellect shines above all.
The Great Spylord knows that the exploiters will feign innocence, and only when a GM tells them not to farm a plex, they will leave. They will then log onto their alts and start re-farming the same plex, and again feign innocence. Either way, trillions of loot exists hidden in exploit safespots 1000's of AU from any warpable object. Once the CCP round of banning occurs, the exploiters will log back in and start selling this loot.
All Hail the Great Spylord, We worship your feet to ask for your solution!
The Great Spylord knows that the following are the problems. In his infinite wisdom, The Great Spylord has posted the solutions to each problem as well.
1. Complex's are about timezone wars. Its a race after downtime to get them ---> Then get rid of all keyholders - Whats the point of a keyholder anyway? 2. Complex runners are invincible once they get past a certain gate ---> With no keyholders - No complex runner is invincible! 3. 99.9% of the Eve population will never be able to use a complex ---> Have the Overseer respawn every hour for every complex - Gives everyone a chance to run one if they want to fight for it! 4. If the overseer respawns every hour - wont it cause inflation? ---> Remove all effects - This will create a increase of complex loot, resulting in deflation of overpriced uber items. And no effects = no inflation 5. What about the people who already have 500mil mods? Wont this devaule that? ---> Insolent fool! The Great Spylord knows that the Trillions of loot safely stashed away will have its value slashed overnight - The Exploiters will lose out the most!
The Great Spylord sumerises as follows
1. Remove all effects 2. Remove all keyholders 3. Make overseer respawn every hour
Solves every problem everyone ever had with complex's.
All hail the Great Spylord for his wisdom - we are not worthy!
I'd expect CCP to find all those billions in loot stashed away and destroy them. 1000 AU safespots are illegal aren't they?
And it would cause every ship and its mother to get outfitted in gisti stuff. Not sure that's what CCP has in mind.
While I still don't think plexes should remain ingame, this seems like a reasonably acceptable compromise.
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NOObbody
Dusk and Dawn
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Posted - 2006.09.25 08:57:00 -
[107]
Edited by: NOObbody on 25/09/2006 08:58:00
Originally by: Great Spylord Edited by: Great Spylord on 25/09/2006 08:08:46 The Great Spylords intellect shines above all.
The Great Spylord knows that the exploiters will feign innocence, and only when a GM tells them not to farm a plex, they will leave. They will then log onto their alts and start re-farming the same plex, and again feign innocence. Either way, trillions of loot exists hidden in exploit safespots 1000's of AU from any warpable object. Once the CCP round of banning occurs, the exploiters will log back in and start selling this loot.
All Hail the Great Spylord, We worship your feet to ask for your solution!
The Great Spylord knows that the following are the problems. In his infinite wisdom, The Great Spylord has posted the solutions to each problem as well.
1. Complex's are about timezone wars. Its a race after downtime to get them ---> Then get rid of all keyholders - Whats the point of a keyholder anyway? 2. Complex runners are invincible once they get past a certain gate ---> With no keyholders - No complex runner is invincible! 3. 99.9% of the Eve population will never be able to use a complex ---> Have the Overseer respawn every hour for every complex - Gives everyone a chance to run one if they want to fight for it! 4. If the overseer respawns every hour - wont it cause inflation? ---> Remove all effects - This will create a increase of complex loot, resulting in deflation of overpriced uber items. And no effects = no inflation 5. What about the people who already have 500mil mods? Wont this devaule that? ---> Insolent fool! The Great Spylord knows that the Trillions of loot safely stashed away will have its value slashed overnight - The Exploiters will lose out the most!
Solves every problem everyone ever had with complex's.
All hail the Great Spylord for his wisdom - we are not worthy!
If you implement #2, theres no more need to implement #3 too. So everyone who wants to do it, can enter, but at a risk of course.
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Pan Crastus
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Posted - 2006.09.25 09:12:00 -
[108]
Suggestions for improvements:
- make Plexes free for all, i.e. no keys needed - make them visible on the map, but make them respawn in different systems of the same region - remove the possibility to have 1 AF tank everything (e.g. by resetting aggro randomly) and make them generally harder (more ECM NPCs etc.). How can a 10/10 Plex be not dangerous to 1 T2 frigate? - disallow cloaking inside Plexes - Plexes in empire should be non-CONCORD zones (i.e. like 0.0) and have slightly better rewards
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Komolov
Gallente REUNI0N Red Alliance
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Posted - 2006.09.25 09:13:00 -
[109]
Edited by: Komolov on 25/09/2006 09:13:27 In general i agree with point made by Great Spylord. In addition to his ideas also spawning rates of rare items may be should be corrected to keep rare items rare
In other aspects i do not see any difference between plex farming and high ores mining. If you have ass of steel you have right to seat here all night long and farm non-stop.
Edit: typos. --------------------
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Great Spylord
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Posted - 2006.09.25 09:39:00 -
[110]
Originally by: NOObbody Edited by: NOObbody on 25/09/2006 08:58:00
Originally by: Great Spylord Edited by: Great Spylord on 25/09/2006 08:08:46 The Great Spylords intellect shines above all.
The Great Spylord knows that the exploiters will feign innocence, and only when a GM tells them not to farm a plex, they will leave. They will then log onto their alts and start re-farming the same plex, and again feign innocence. Either way, trillions of loot exists hidden in exploit safespots 1000's of AU from any warpable object. Once the CCP round of banning occurs, the exploiters will log back in and start selling this loot.
All Hail the Great Spylord, We worship your feet to ask for your solution!
The Great Spylord knows that the following are the problems. In his infinite wisdom, The Great Spylord has posted the solutions to each problem as well.
1. Complex's are about timezone wars. Its a race after downtime to get them ---> Then get rid of all keyholders - Whats the point of a keyholder anyway? 2. Complex runners are invincible once they get past a certain gate ---> With no keyholders - No complex runner is invincible! 3. 99.9% of the Eve population will never be able to use a complex ---> Have the Overseer respawn every hour for every complex - Gives everyone a chance to run one if they want to fight for it! 4. If the overseer respawns every hour - wont it cause inflation? ---> Remove all effects - This will create a increase of complex loot, resulting in deflation of overpriced uber items. And no effects = no inflation 5. What about the people who already have 500mil mods? Wont this devaule that? ---> Insolent fool! The Great Spylord knows that the Trillions of loot safely stashed away will have its value slashed overnight - The Exploiters will lose out the most!
Solves every problem everyone ever had with complex's.
All hail the Great Spylord for his wisdom - we are not worthy!
If you implement #2, theres no more need to implement #3 too. So everyone who wants to do it, can enter, but at a risk of course.
The Great Spylord is aware that unless you have #3, then you still end up with a situation of Down time wars and the elite 0.01% of Eve Populations running them. Most alliances forbid members to run plex's in their territory due to the rarity of spawns.
The Great Spylord's wisdom shines out yet again.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.25 10:02:00 -
[111]
Edited by: James Lyrus on 25/09/2006 10:03:50 Complexes are something that have just been an annoyance to me. They're kinda fun. OK. They're competitive resources. Also OK. (Better IMO, than missions). However, the 'downtime, rush' to do the plex, especially when combined with the locked gates (e.g. someone in there is basically invulnerable) just means it's a timezone war.
So, suggestion then. Keyholders are good, as they prevent the 'rush the plex' syndrome. But do allow for a measure of tactics. Getting to a complex to find some of the badguys have been killed off is also irritating.
So, suggestion:
Move the complexes regularly (IMO, each time completed, somewhere else in the constellation), and don't beacon their entry point. Maybe even somewhere else in the region, or even somewhere else entirely. This might (or might not) require shifting rewards a bit.
Keys, fine, however we do have hacking skills now. Let's let our hackers ***** the gate, so it's possible to jump someone in invulnaspace. Actually, gate locking/unlocking could be a useful feature in general, but I digress.
I quite like complexes, and think the competitive resource model is quite a good one. However it quickly becomes frustrating when the 'competition' is one of 'who can grab the first key just after downtime'.
Can't really comment on 'sploiting or whatever. I just think that's lame and spoils the game.
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Lisa Payne
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Posted - 2006.09.25 10:09:00 -
[112]
How about a big Giant Stoplight at the entrance of the complex ? Green = NPC still inside Orange = Occupied by other players Red = No NPC left inside
I understand it will be orange most of the day ?
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Great Spylord
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Posted - 2006.09.25 10:17:00 -
[113]
Edited by: Great Spylord on 25/09/2006 10:17:49 Whilst preparing a seminar on the importance of overseeres in the diet of podding complex runners, The Great Spylord notice's a letter landing on his doormat. It was a 1' radius letter 'o', probably the one the Great Spylord had stolen from the illuminated sign from the new Tesco's in South London. Upon closer examination, The Great Spylord notices a reflection of James Lyrus leaving the shower who yells out the following scream -
Originally by: James Lyrus Edited by: James Lyrus on 25/09/2006 10:03:50 So, suggestion:
Move the complexes regularly (IMO, each time completed, somewhere else in the constellation), and don't beacon their entry point. Maybe even somewhere else in the region, or even somewhere else entirely. This might (or might not) require shifting rewards a bit.
Keys, fine, however we do have hacking skills now. Let's let our hackers ***** the gate, so it's possible to jump someone in invulnaspace. Actually, gate locking/unlocking could be a useful feature in general, but I digress.
I quite like complexes, and think the competitive resource model is quite a good one. However it quickly becomes frustrating when the 'competition' is one of 'who can grab the first key just after downtime'.
Can't really comment on 'sploiting or whatever. I just think that's lame and spoils the game.
The Great Spylord states that anything that makes complex's harder increases the value of the loot, and the loot the exploiters have already hidden away! And complex farmers will leave a npc alt in every system to check.
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Demonica II
|
Posted - 2006.09.25 10:25:00 -
[114]
Edited by: Demonica II on 25/09/2006 10:25:32
Originally by: Great Spylord Edited by: Great Spylord on 25/09/2006 10:17:49 Whilst preparing a seminar on the importance of overseeres in the diet of podding complex runners, The Great Spylord notice's a letter landing on his doormat. It was a 1' radius letter 'o', probably the one the Great Spylord had stolen from the illuminated sign from the new Tesco's in South London. Upon closer examination, The Great Spylord notices a reflection of James Lyrus leaving the shower who yells out the following scream -
Originally by: James Lyrus Edited by: James Lyrus on 25/09/2006 10:03:50 So, suggestion:
Move the complexes regularly (IMO, each time completed, somewhere else in the constellation), and don't beacon their entry point. Maybe even somewhere else in the region, or even somewhere else entirely. This might (or might not) require shifting rewards a bit.
Keys, fine, however we do have hacking skills now. Let's let our hackers ***** the gate, so it's possible to jump someone in invulnaspace. Actually, gate locking/unlocking could be a useful feature in general, but I digress.
I quite like complexes, and think the competitive resource model is quite a good one. However it quickly becomes frustrating when the 'competition' is one of 'who can grab the first key just after downtime'.
Can't really comment on 'sploiting or whatever. I just think that's lame and spoils the game.
The Great Spylord states that anything that makes complex's harder increases the value of the loot, and the loot the exploiters have already hidden away! And complex farmers will leave a npc alt in every system to check.
Making all complexes spawn as fast as the bugged one is an extremely bad enough, complexes already give enough reward to those who run them, it doesn't need to be made 10x bigger. This would only serve to benefit red alliance anyway, since only they are dedicated enough to spend 24/7 farming complexes (and we all know why)
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Great Spylord
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Posted - 2006.09.25 10:26:00 -
[115]
Originally by: Demonica II
Originally by: Great Spylord Edited by: Great Spylord on 25/09/2006 10:17:49 Whilst preparing a seminar on the importance of overseeres in the diet of podding complex runners, The Great Spylord notice's a letter landing on his doormat. It was a 1' radius letter 'o', probably the one the Great Spylord had stolen from the illuminated sign from the new Tesco's in South London. Upon closer examination, The Great Spylord notices a reflection of James Lyrus leaving the shower who yells out the following scream -
Originally by: James Lyrus Edited by: James Lyrus on 25/09/2006 10:03:50 So, suggestion:
Move the complexes regularly (IMO, each time completed, somewhere else in the constellation), and don't beacon their entry point. Maybe even somewhere else in the region, or even somewhere else entirely. This might (or might not) require shifting rewards a bit.
Keys, fine, however we do have hacking skills now. Let's let our hackers ***** the gate, so it's possible to jump someone in invulnaspace. Actually, gate locking/unlocking could be a useful feature in general, but I digress.
I quite like complexes, and think the competitive resource model is quite a good one. However it quickly becomes frustrating when the 'competition' is one of 'who can grab the first key just after downtime'.
Can't really comment on 'sploiting or whatever. I just think that's lame and spoils the game.
The Great Spylord states that anything that makes complex's harder increases the value of the loot, and the loot the exploiters have already hidden away! And complex farmers will leave a npc alt in every system to check.
Making all complexes spawn as fast as the bugged one is an extremely bad enough, complexes already give enough reward to those who run them, it doesn't need to be made 10x bigger.
The Great Spylord stats that the value of loot will drop with supply. And find me a 10/10 where the loot is not sold for ebay or kept by alliance's for their projects?
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Demonica II
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Posted - 2006.09.25 10:30:00 -
[116]
Edited by: Demonica II on 25/09/2006 10:30:43 Find me people other than ebayers who are willing to spend 24 hours a day running complexes in shifts to maximise profits. Oh wait you dont need to find me them, they are already doing this using the bugged complex, and we know who they are.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.25 10:45:00 -
[117]
Originally by: Deja Thoris I'm pretty certain CCP already has oodles of metrics they measure.
Theres so many questions you can ask it becomes a question of distilling it down to a useful and manageable chunk.
I can also almost guarantee that 2 months ago if someone put 100 suggestions for "metrics" in front of the dev's no-one would have cared about the no. of overseers effects dropped. It just never seemed important (and look where it got them)
Imo just banning players that are active 23/7 would stop this and it's surely easy to do.
The obvious solution is, where practical, just to log everything, do a one-time sanity check to check the current figures make sense, and then calculate averages for everything. If you take a DB dump say once a week and have a few powerful computers crunch it all week, and then put all the results in a DB, you should (I hope - I'm not a server tech) be able to get long-term averages for everything. You can then have the crunchers compare numbers to averages (and average ranges) as they go and automatically flag up anything anomalous.
Also, WRT complex farmers in general, the thing you have to remember is that unless you're prepared both to PvP the farmers and PvE the whole complex, if you turn up they'll safe, log and then come back in half an hour
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Great Spylord
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Posted - 2006.09.25 11:13:00 -
[118]
While wandering lost through the heart of Jita, Hungry the international hippo happened upon a passing stranger. Deciding his bladder could hold out for a few moments, Hungry ventured up to said stranger to ask for directions to the nearest sunbed centre. The chap, Joerd Toastius, turned round and replied
Originally by: Joerd Toastius
Originally by: Deja Thoris I'm pretty certain CCP already has oodles of metrics they measure.
Theres so many questions you can ask it becomes a question of distilling it down to a useful and manageable chunk.
I can also almost guarantee that 2 months ago if someone put 100 suggestions for "metrics" in front of the dev's no-one would have cared about the no. of overseers effects dropped. It just never seemed important (and look where it got them)
Imo just banning players that are active 23/7 would stop this and it's surely easy to do.
The obvious solution is, where practical, just to log everything, do a one-time sanity check to check the current figures make sense, and then calculate averages for everything. If you take a DB dump say once a week and have a few powerful computers crunch it all week, and then put all the results in a DB, you should (I hope - I'm not a server tech) be able to get long-term averages for everything. You can then have the crunchers compare numbers to averages (and average ranges) as they go and automatically flag up anything anomalous.
Also, WRT complex farmers in general, the thing you have to remember is that unless you're prepared both to PvP the farmers and PvE the whole complex, if you turn up they'll safe, log and then come back in half an hour
The Great Spylord stats that you need a solution to the existing problem. That is prevention for future promebs, not a cure for the existing.
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.25 11:25:00 -
[119]
nerf the mission loots randomise the uber drops as for those items that will be sold theres enough ISK ingame to soak em up other than that some titans kililng stuff will create some fun till kali
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Damian Vilsalant
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Posted - 2006.09.25 11:54:00 -
[120]
Quote: nerf the mission loots randomise the uber drops as for those items that will be sold theres enough ISK ingame to soak em up other than that some titans kililng stuff will create some fun till kali
hows nerfing mission loot gonna help fixing the complex issues? _________________ DV |
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.25 11:58:00 -
[121]
Any reply from CCP would be welcome around now.
No need to go into specifics, just generally what kind of actions are being planned/prepared/carrier out.
- Banning of accounts and all connecting alt accounts? - Seizing and destruction of assets, in either isk, corp/personal hangars, or deepspace safes? - Potentially disbanding of corps/alliances heavily involved in said exploiting?
What do you intend to do CCP?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.25 12:00:00 -
[122]
Edited by: Joerd Toastius on 25/09/2006 12:01:12
Originally by: Great Spylord The Great Spylord stats that you need a solution to the existing problem. That is prevention for future promebs, not a cure for the existing.
Was I talking to you?
Originally by: Malachon Draco Any reply from CCP would be welcome around now.
No need to go into specifics, just generally what kind of actions are being planned/prepared/carrier out.
- Banning of accounts and all connecting alt accounts? - Seizing and destruction of assets, in either isk, corp/personal hangars, or deepspace safes? - Potentially disbanding of corps/alliances heavily involved in said exploiting?
What do you intend to do CCP?
This translates, intentionally or otherwise, into "please tell the exploiters exactly what you're going to do in advance so that they can circumvent it". CCP need to keep quiet until they've actually done everything that needs doing.
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Great Spylord
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Posted - 2006.09.25 12:01:00 -
[123]
Originally by: Joerd Toastius
Originally by: Great Spylord The Great Spylord stats that you need a solution to the existing problem. That is prevention for future promebs, not a cure for the existing.
Was I talking to you?
It matters not - The Great Spylord was talking to you!
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ahf 42
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Posted - 2006.09.25 12:21:00 -
[124]
Edited by: ahf 42 on 25/09/2006 12:21:49 - remove keys (removes safety of being in a plex)
- random respawn based on min/max time range depending on plex (keeps the players guessing)
- respawn time value is a database field, so respawn time holds even during a dt/crash (removes time zone issue)
- nothing respawns while there are players in a level of the complex (removes level farming)
as to how the previous exploiters are handled, that is up to ccp.
how the rest of the playerbase react to it is up to the individual.
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LeMonde
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Posted - 2006.09.25 12:30:00 -
[125]
The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
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Boobahe
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Posted - 2006.09.25 12:35:00 -
[126]
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
Thats good to hear, i personally watched 2 exploiters farm the bugged overseer for over 22 hours straight yestaday, i petitioned and nothing was done to kick them out, they got to farm the bugged overseer for all his loot from downtime until the next downtim, not to impressed about that to be honest.
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Pizi
Gallente Federal Navy Academy
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Posted - 2006.09.25 12:43:00 -
[127]
Originally by: LeMonde ..... but right now the biggest problem has been eliminated.
that translates to banned xploiters ? _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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DukDodgerz
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Posted - 2006.09.25 13:07:00 -
[128]
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
very nice to hear!
FRODO HAS FAILED; BUSH HAS THE RING!!! Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |
ivor largen
|
Posted - 2006.09.25 13:08:00 -
[129]
Any chance you could tell us what was wrong and what was done to fix it?
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DukDodgerz
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Posted - 2006.09.25 13:09:00 -
[130]
Originally by: Pizi
Originally by: LeMonde ..... but right now the biggest problem has been eliminated.
that translates to banned xploiters ?
bans are not discussed by CCP staff. EVER!
But we can hope.
FRODO HAS FAILED; BUSH HAS THE RING!!! Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.25 13:13:00 -
[131]
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
Maybe the biggest problem in your opinion. Why do you presume we share your view on this? People did this for months and months, a few more days is not the issue, how you are going to deal with the built up rewards of those exploits is more important to me, as is what you are going to do with people blatantly exploiting this game.
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Hertford
Ars Caelestis Ascendant Frontier
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Posted - 2006.09.25 13:13:00 -
[132]
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
The biggest problem is the ludicrous amounts of ISK and loot the exploiters have been farming. Not the timer. The timer would have been the biggest problem, except that it has been exploited for far, far, far, far, far too long.
Unless you did more than just 'fix' the complex... in which case, kudos.
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d026
Herrscher der Zeit
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Posted - 2006.09.25 13:23:00 -
[133]
Could we get at least a figure how much isk was generated trough this bugged complex and if its still in game?
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Jezra Olmerga
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Posted - 2006.09.25 13:30:00 -
[134]
Edited by: Jezra Olmerga on 25/09/2006 13:30:22
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
...nothing is fixed...
The players/companies which did exploit the game continue theirs game - nobody is banned, nothing is removed from the game.
The whole complex + mission system is too static. No dynamic at all, no random factors.
Some dynamic would be nice: - dynamic location of all complexes - set a dynamic aggrolevel to systems (alliance/corp/player) -> let spawn fleets of NPCs (without relevant bounty/loot) and kill all the farmer
And, if the trigger is raised, nobody should be able to resist. You will get trouble with Capital Ships -> don't worry and destroy it (sabotage it: drain cap and shield and amor - give them some minutes, it they not leave - "bumm"...).
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Sir Erighan
The Syndicate Inc Ascendant Frontier
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Posted - 2006.09.25 13:31:00 -
[135]
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
Thanks LeMonde. I'm sure everyone is glad to hear CCP is resolving the "issue", but you have to admit, this response isn't going to satisfy the community and will only lead to more assumptions. Is there anyway you could elaborate on the "issue".
Sample responses:
The bug has been fixed People exploited the bug Anyone that exploited the bug has been dealt with accordingly We've removed X amount of ISK from the game X number of accounts have been banned or We can't discuss any further details but promise to make an official announcement shortly.
Thanks
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Istaklain
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Posted - 2006.09.25 14:31:00 -
[136]
I guess the lesson here is that if you find a bug like this, exploit it for as long as you can.
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Boobahe
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Posted - 2006.09.25 14:50:00 -
[137]
Can i petition the exploiters for telling me "go F*** yourself" in local chat? yes they used the full words.
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DukDodgerz
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Posted - 2006.09.25 15:13:00 -
[138]
Originally by: Boobahe Edited by: Boobahe on 25/09/2006 15:09:21 Can i petition the exploiters for telling me "go F yourself" in local chat? yes he used the full F word, and it was a random outburst, i haven't even spoke a single word to them. Come to think of it, is this the kind of thing that someone who's just playing a "friendly game" would say to another player?
They think its me that petitioned them exploiting because i've been hanging around in local in a shuttle.
They know its a bug now because the bugs been fixed, instead of being sorry that they've exploited a bug, all they can do is tell the person that reported them to "go F yourself"...
yes you can, under harrasment.
there are kiddies in the game (and it is rumored there are 'ladies' too, but this is doubtful, we all know there are no females on the interwebs...) so we need to watch the 'bad' words
FRODO HAS FAILED; BUSH HAS THE RING!!! Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |
DETOVI
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.25 15:17:00 -
[139]
Since this bug was reported over a year ago, even on these forums, why was it not fixed and left for certain parties to exploit? for a year.
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Biglipz
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Posted - 2006.09.25 15:22:00 -
[140]
Edited by: Biglipz on 25/09/2006 15:28:01
Originally by: DETOVI Since this bug was reported over a year ago, even on these forums, why was it not fixed and left for certain parties to exploit? for a year.
Well, LeMonde said the bug has been fixed, and im confirming it also, the bug does seem to be fixed, at least its been a few hours and the overseer hasn't respawned so far.
Still like you said, the bug was in for a year according to some sources, i know its been in for at least 5 months. I would hope that this isn't the end of this, i would like a statement from ccp on this, how many accounts did they ban? value of exploited isk and modules tracked and removed from game. This is just my opinion i am stating now, but i think that if the devs let them get away with this, as soon as the next big exploit occurs, the same is going to happen all over again.
By the way, could anyone tell me if i've broken some forum rules atall with anything i wrote above? I'm worried Ivan might have been refering to me before and i like my forum access.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.09.25 15:53:00 -
[141]
Originally by: Evil Thug On more serious note.
Increase spawning rate of keyholders in 8\10. So, everyone who want to challenge this plex will be able to do so.
This post is all politics aside. It's for the good of the game, now, and the future.
You really cannot compare them to players mining roids. The good roids respawn like once a week. Now, if players found an An Ark roid that no matter how much they mined it, it never died, kinda like Ice, then yeah, the people who mined it should be bannable.
As for changing the keys to spawn more frequently, that's fine for later on, AFTER the current exploiters are dealt with. Giving them what they want would just give people incentive to exploit the next bug, and the next bug, hoping it would get turned into a feature as well.
What needs to happen is ones that expoit the most get banned for a month (more if they have other marks on account), and all assets seized. Others shold see some assets removed, and a warning added to the account. Those did it once or twice, mainly by accident, would get off, but people who did it for 3-4 hours a day, 3-5 days a week, they knew exactly what they were doing, and if they did not report it, should be punished.
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Mista Sexamalicious
Sexa Inc
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Posted - 2006.09.25 17:58:00 -
[142]
Originally by: Sir Erighan
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
Thanks LeMonde. I'm sure everyone is glad to hear CCP is resolving the "issue",...
Thanks
Now this happens to be the most gratifying bit of text I've happen to read throughout both threads.
Thank You Sir Erighan.
It is an issue being attended to. Like all other issues that arise. EVE is a game of perpetual evolution ( Eve-olution to be more precise). Nothing can be perfect in any universe. <-- That is a period there if you missed it. ___________________
Cortes, sir, you are way too SEXY for this image - Mista Sexamalicious
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Deadzone
Caldari Phoenix Propulsion Labs Firmus Ixion
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Posted - 2006.09.25 17:59:00 -
[143]
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
This is very good to hear LeMonde. But now the most serious part of the the whole problem is front and center.
What does CCP plan to do about the trillions of ISK and god-knows how much named loot was taken from these plexes during the x-amount of time is has been bugged? Vice-Admiral
Military Division Phoenix Propulsion Laboratories |
Boobahe
|
Posted - 2006.09.25 18:06:00 -
[144]
Edited by: Boobahe on 25/09/2006 18:06:28
Originally by: Deadzone
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
This is very good to hear LeMonde. But now the most serious part of the the whole problem is front and center.
What does CCP plan to do about the trillions of ISK and god-knows how much named loot was taken from these plexes during the x-amount of time is has been bugged?
Depends on what GM you get, The day before yestaday one GM forced them to leave the bugged complexes.
All yestaday they exploited the bugged complex and my petitions lead nowhere, they refused to tell them to leave the complex. No action will be taken because the fix is coming soon (not what i said) I cant believe it.
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DukDodgerz
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Posted - 2006.09.25 19:10:00 -
[145]
Originally by: Mista Sexamalicious
Originally by: Sir Erighan
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
Thanks LeMonde. I'm sure everyone is glad to hear CCP is resolving the "issue",...
Thanks
Now this happens to be the most gratifying bit of text I've happen to read throughout both threads.
Thank You Sir Erighan.
It is an issue being attended to. Like all other issues that arise. EVE is a game of perpetual evolution ( Eve-olution to be more precise). Nothing can be perfect in any universe. <-- That is a period there if you missed it.
perfection does exist. The trouble with perfection is much as the trouble with a photon. It exist until observed, then ceases to exist because it was observed. (humour for nerds)
As to Eve evolving, yes it will, and troubles will happen, and the playerbase will always get upset until the issue(s) is/are resolved.
FRODO HAS FAILED; BUSH HAS THE RING!!! Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |
Adam C
0utbreak
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Posted - 2006.09.25 19:31:00 -
[146]
im somewhat of a pve noob. hardly done it. hardly want to
i read this idea earlier (i think) randomise*
change the system in which the complexes are in that constellation. increase npc's at stargates to emulate* the movement of complex
'bout it.
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Blind Man
Caldari 0utbreak
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Posted - 2006.09.25 20:22:00 -
[147]
Originally by: d026 Could we get at least a figure how much isk was generated trough this bugged complex and if its still in game?
im sure that number is very high and would make a lot of people very angry
also if keyholders are removed, complex piracy = _________
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Gajiin
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Posted - 2006.09.25 21:25:00 -
[148]
Originally by: Deja Thoris I'm pretty certain CCP already has oodles of metrics they measure.
Theres so many questions you can ask it becomes a question of distilling it down to a useful and manageable chunk.
I can also almost guarantee that 2 months ago if someone put 100 suggestions for "metrics" in front of the dev's no-one would have cared about the no. of overseers effects dropped. It just never seemed important (and look where it got them)
Imo just banning players that are active 23/7 would stop this and it's surely easy to do.
You have two assumptions here. First, that CCP monitors the econmy of EVE in some reasonably fine-grained manner, and two that a human must do the monitoring. I'm not too sure about the first but I'd be willing to hazard a guess that they are not doing in-depth monitoring of their economy.
With reguards to your assumption here is that a human is doing the monitoring, that is, in fact, the last thing you want. What you want is a set of things you monitor (perhaps originally generated automatically, but maintained by a human) that has expected values and levels for which an alarm should be created. Then when something gets out of whack, an email gets sent, or in more severe cases a page is sent to a developer, etc.
So you create this list once, and then maintain it. When you first create it, you end up spending a lot of time tweaking the alarm values, however once you get the alarms right, they rarely need to change and can mostly do their thing.
The cool thing is that once you have done all of this work, you end up with all kinds of information that can be useful to any number of other folks in your company. For eve, perhaps designers would use the module sales prices to decide if a module is in need of a nerf or a buff.
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Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.09.25 23:18:00 -
[149]
I would like to see exploiters and their organizations thoroughly spanked. This is a problem that was milked in an organized fashion over an extended period of time for huge in and out of game benefit. CCP will clearly never catch it all since it is easy to spread money around, but I'm quite sure they have enough logging to spot many of the key abusers and their groups. Incinerate them, publically so that all recognize that the problem has actually been solved, and be done with it.
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drunkenmaster
Evolution Band of Brothers
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Posted - 2006.09.25 23:27:00 -
[150]
Originally by: Great Spylord
Originally by: Joerd Toastius
Originally by: Great Spylord The Great Spylord stats that you need a solution to the existing problem. That is prevention for future promebs, not a cure for the existing.
Was I talking to you?
It matters not - The Great Spylord was talking to you!
ahahahahahahahaaaahhahaha .
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Infinity Ziona
Privateers
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Posted - 2006.09.26 05:29:00 -
[151]
The 'Great Spylord' obviously doesnt understand what effect having every complex spawning rare faction modules and billions of isk per hour would have on the rest of the economy in EvE.
While it would be funny to buy T2 BPO for 100 million it would suck that everyone in EvE would be running around with the same fittings on every ship for every occasion.
Are Alliances Pushing You Around?
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Wild Rho
Amarr PIE Inc.
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Posted - 2006.09.26 08:00:00 -
[152]
The sad thing is that it took a guy spamming on the boards and getting it noticed for get the problem actually addressed quickly.
I have the body of a supermodel. I just can't remember where I left it.
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Major Tarsis
Shinra Lotka Volterra
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Posted - 2006.09.26 09:27:00 -
[153]
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
I have waited patiently for a CCP response to this.
What do they mean by the biggest problem has been eliminated?
Is this accounts have been banned? Has isk and looted modules been confiscated? Have the Alternative accounts to these people been looked into?
I may have missed a response but it seems CCP and others were quicker to comment on the Titan being built rather than comment on a potentially game breaking situation such as this?
Is this the matter over and drawn to a close or are further investigation being carried out and this response was just to say they have fixed the spawning time (although I have not seen it to confirm or deny this)?
Are we expecting any more of a response from CCP or can we consider the matter closed now and the biggest problem as far as the players (and subscribers) of Eve simply glossed over and ignored?
MT
My comments are purely in character and should not be considered a personal attack especially if taken out of context. - awaiting mods reply via email. |
El Covah
No Quarter. Axiom Empire
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Posted - 2006.09.26 09:41:00 -
[154]
Originally by: Xorus
Not sure but capital ship's aren't allowed in deadspace and if you are able to get one in there please bug report it as i believe it was mentioned a while back that they are not supposed to be there
@DEVS: Is this right, that using a capital ship in a plex (e.g. a dread) is an exploit ?
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Daroh
Solar Dragons Red Alliance
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Posted - 2006.09.26 11:33:00 -
[155]
Here am i. And here is my opinion. 8/10 was never bugged (for thouse who run it, not for all thouse n00bs whinners). You get in plex and start to farm it...you get _maximum_ 2bill for 23 hours non-stop sitting in plex (no sleep, no rest). I know thouse who got only 1 bill for 23 hours...thouse who call that huge isk may be never mined belts or even hunt rats in 0.0 We got 600 ppl in alliance, ok, 300 active...if everyone of them want to farm 3 plexes we will have smth about 4 day in year for each. So 4-8 bil = 1 year. Bugged? OverISKed? ) Just lol.
Another great thing. We got a winners! They get banned. For what? ) For great thing - exploit. "What exploit? Where?" - they asked...coz they even didnt know about any exploits in 8/10. Next time every thing you use can be called exploit and u will get ban without any warning. Ban for using not known exploit, without warning - may be we can call that thing exploit? I think thouse who ban like that are rly bugged and i hope CCP will fix them soon.
Nothing personal. Wbr Daroh.
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Pizi
Gallente Federal Navy Academy
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Posted - 2006.09.26 11:48:00 -
[156]
Originally by: Daroh
..... Another great thing. We got a winners! They get banned. ....
Wbr Daroh.
so there were some banned ? how many ? ISK/Items taken away ?
_______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.26 12:06:00 -
[157]
Originally by: Daroh Here am i. And here is my opinion. 8/10 was never bugged (for thouse who run it, not for all thouse n00bs whinners). You get in plex and start to farm it...you get _maximum_ 2bill for 23 hours non-stop sitting in plex (no sleep, no rest).
Right....It gives much more than 2b and you know it.
Quote:
I know thouse who got only 1 bill for 23 hours...thouse who call that huge isk may be never mined belts or even hunt rats in 0.0
When ratting or mining you can be attacked 23/7. The ability to be attacked at a plex is about 5 minutes every 23 hours? How is that comparable? And if I mine for 23 hours straight, I need 3 people at least: miner, hauler, tank.
Quote:
We got 600 ppl in alliance, ok, 300 active...if everyone of them want to farm 3 plexes we will have smth about 4 day in year for each. So 4-8 bil = 1 year. Bugged? OverISKed? ) Just lol.
You control eight 8/10 plexes. At 3b per plex per day that comes to 24b a day, 9000b a year.
Quote:
Another great thing. We got a winners! They get banned. For what? ) For great thing - exploit. "What exploit? Where?" - they asked...coz they even didnt know about any exploits in 8/10.
Excellent news. I know CCP won't tell us anything, but perhaps you would be so kind as to tell us how many members got banned and how much assets were seized.
Quote:
Next time every thing you use can be called exploit and u will get ban without any warning. Ban for using not known exploit, without warning - may be we can call that thing exploit? I think thouse who ban like that are rly bugged and i hope CCP will fix them soon.
I'll take my chances with CCP GMs any day over spending time in a game with obvious exploiters. Somehow they manage to instill a tad more confidence than you, I wonder why
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Studyloo
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Posted - 2006.09.26 12:30:00 -
[158]
Originally by: Malachon Draco
Originally by: Daroh Here am i. And here is my opinion. 8/10 was never bugged (for thouse who run it, not for all thouse n00bs whinners). You get in plex and start to farm it...you get _maximum_ 2bill for 23 hours non-stop sitting in plex (no sleep, no rest).
Right....It gives much more than 2b and you know it.
Quote:
I know thouse who got only 1 bill for 23 hours...thouse who call that huge isk may be never mined belts or even hunt rats in 0.0
When ratting or mining you can be attacked 23/7. The ability to be attacked at a plex is about 5 minutes every 23 hours? How is that comparable? And if I mine for 23 hours straight, I need 3 people at least: miner, hauler, tank.
Quote:
We got 600 ppl in alliance, ok, 300 active...if everyone of them want to farm 3 plexes we will have smth about 4 day in year for each. So 4-8 bil = 1 year. Bugged? OverISKed? ) Just lol.
You control eight 8/10 plexes. At 3b per plex per day that comes to 24b a day, 9000b a year.
Quote:
Another great thing. We got a winners! They get banned. For what? ) For great thing - exploit. "What exploit? Where?" - they asked...coz they even didnt know about any exploits in 8/10.
Excellent news. I know CCP won't tell us anything, but perhaps you would be so kind as to tell us how many members got banned and how much assets were seized.
Quote:
Next time every thing you use can be called exploit and u will get ban without any warning. Ban for using not known exploit, without warning - may be we can call that thing exploit? I think thouse who ban like that are rly bugged and i hope CCP will fix them soon.
I'll take my chances with CCP GMs any day over spending time in a game with obvious exploiters. Somehow they manage to instill a tad more confidence than you, I wonder why
None got banned, he was just speaking in a certain way, at least thats what i make of it.
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DukDodgerz
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Posted - 2006.09.26 12:40:00 -
[159]
CCP will not disclose any info on bans.
This is an old rule of thumb they have used and even I can see logic in it. (my adoring fans know I am a loud voice if I find objection to CCP actions).
Was there an exploit? YES ! ! ! !(DEE DEE DEE, deny it all you want, evidence shows otherwise)
Was the issue handled? YES! ! ! ! (and still being handled via study of logs and other database entrees)
will Eve be a better place without the offenders? YES ! ! ! ! !
I have faith CCP will get to the bottom of this and handle things as best as "reason" permits.
Remember, it is worse to ban an innocent then to allow a low level offender to stay, so CCP are being careful.
You wouldn't want to be banned for having bought and resold an item for a tidy profit, because it came from an exploit you knew nothing about...and the logs will show a pattern to this effect. (assuming CCP keep logs like I do on my DB clusters).
FRODO HAS FAILED; BUSH HAS THE RING!!!
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.09.26 12:58:00 -
[160]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 24/09/2006 14:54:03
I think its time to consider making complexes both hidden (i.e. require exploration), and appear in a different location, both in-system and in-constellation, each time it is destroyed (so that it cannot be bookmarked)
To 'control' a complex you would therefore have to be able to control the whole constellation and still have to explore the individual systems thoroughly to find it.
Absolutely the best idea. Also resembles "RL" a bit. If I had a shipyard, and it got blown to bits by some evil enemies, I would not put another shipyard down the same place.. Also means the small skirmish fleet could get lucky and find the plex before the farmers does. Only question is, how long should it be before a new plex is created?
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.26 13:19:00 -
[161]
1. Locate a tape named "DB-backup, late 2004" 2. Restore
--- Sell orders Recruitment
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Major Tarsis
Shinra Lotka Volterra
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Posted - 2006.09.26 13:22:00 -
[162]
Well not sure how easy this would be to implement but The complex should BEGIN to respawn a few hours (2-8 hours) after it was 'discovered' (any ships destroyed up to complete destruction)this would be sort of like a relocation of the pirate base due to it being spotted by players).
But when it is respawning it does not all reappear at once but they start with a few scouts and gradually bring in the bigger ships and structures. However if it is 'discovered' (i.e found and even a single ship is destroyed or the initial gate has been activated) then the complex halts the respawn and actually begins a 4-6 hour timer until it completely despawns and disappears until the next random reapawning period.
I have not fully thought this over but its just a raw basic idea. It seems at the initial stages to be 'farmer/camper' proof.
Thoughts?
MT
My comments are purely in character and should not be considered a personal attack especially if taken out of context. - awaiting mods reply via email. |
Kor Tei
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Posted - 2006.09.26 13:26:00 -
[163]
Originally by: Evil Thug *snip* Removed reference to delted posts. -Ivan K
If you are blind - i presented my solution to current situation, while you were running around, screaming : "ban, ban, ban" and trying to blackmail CCP with "omg, i will lost all faith in you, if you don`t ban thee".
Increase spawning rate of keyholders, so everybody with enough dedication will be able to enter complex and challenge those guys, who entered this plex earlier. Problem solved
This coming from one of the biggest exploiting corps in the game.
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Kor Tei
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Posted - 2006.09.26 13:40:00 -
[164]
Originally by: Ivan Kirilenkov About the thread that was locked, it's still there, and it's even linked to in my OP in this thread - here it is. The problem with it "disappearing" is a forum bug which happens when you lock a previously stickied thread, as far as I can tell.
As for the intentions of this thread, it is a place to post your concerns, and provide comments and feedback on the issue, which several have done, providing construcitve comments on possible ways the complexes could work. And again, neither CCP nor ISD wants the facts in any way hidden or swept under the rug - we (ISD) are just enforcing the forum rules. If you feel that our way of handling this is wrong, you can mail us and tell us, and we'll be happy to discuss it with you. As to what will happen with people who've taken advantage of the spawn rate, that's for the GMs to decide and the forums are not the place to provide such facts.
I'm sorry but this is a joke. There is no discussing anything with you Mods. Your idea of discussing it with a player is to tell him too bad but we don't like what you posted.
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Budulai
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Posted - 2006.09.26 13:41:00 -
[165]
Originally by: Kor Tei This coming from one of the biggest exploiting corps in the game.
Are you one of them, or what? How do you know if they are exploiting or not? If you got proof, file a petition.
For all I know, you are one of the people who sells isk on e-bay on daily basis...
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Death Kill
Caldari direkte
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Posted - 2006.09.26 14:12:00 -
[166]
Will we see an increase in faction battle ship prices?
Dark Shikari>Death Kill, saying that anime is a fetish makes you racist. |
Death Kill
Caldari direkte
|
Posted - 2006.09.26 14:13:00 -
[167]
Edited by: Death Kill on 26/09/2006 14:13:37
Originally by: Budulai
Are you one of them, or what? How do you know if they are exploiting or not?
Its commonly known throughout EVE tbh. The good reputasion they had from the CA days is long gone.
Dark Shikari>Death Kill, saying that anime is a fetish makes you racist. |
Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.26 14:14:00 -
[168]
Originally by: Death Kill Will we see an increase in faction battle ship prices?
Defenetly! The Supply of Mach's is cut - so prices will for sure rise. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Death Kill
Caldari direkte
|
Posted - 2006.09.26 14:16:00 -
[169]
Originally by: Lord WarATron
Originally by: Death Kill Will we see an increase in faction battle ship prices?
Defenetly! The Supply of Mach's is cut - so prices will for sure rise.
across the board or just mach's?
Dark Shikari>Death Kill, saying that anime is a fetish makes you racist. |
Razin
|
Posted - 2006.09.26 14:18:00 -
[170]
Originally by: Malachon Draco
Originally by: Daroh
Another great thing. We got a winners! They get banned. For what? ) For great thing - exploit. "What exploit? Where?" - they asked...coz they even didnt know about any exploits in 8/10.
Excellent news. I know CCP won't tell us anything, but perhaps you would be so kind as to tell us how many members got banned and how much assets were seized.
It looks like no one got banned and no ISK was removed. After all, if Ascendant Frontier members can allegedly ebay ISK with impunity, RA shouldnÆt be punished for farming complexes that havenÆt even been specifically identified as exploitable until the alleged imbalance was ôfixedö.
... |
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Razin
|
Posted - 2006.09.26 14:23:00 -
[171]
Originally by: Death Kill Edited by: Death Kill on 26/09/2006 14:13:37
Originally by: Budulai
Are you one of them, or what? How do you know if they are exploiting or not?
Its commonly known throughout EVE tbh. The good reputasion they had from the CA days is long gone.
ItÆs commonly known that RAT does logintraps because they announce it when they do. ItÆs also commonly known that not all in Eve share the view that the only currently possible ambush tactics are an exploit.
The rest is conjecture spread by sore losers and their bandwagon riders.
... |
Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.26 14:39:00 -
[172]
Edited by: Lord WarATron on 26/09/2006 14:42:44
Originally by: Razin
Originally by: Malachon Draco
Originally by: Daroh
Another great thing. We got a winners! They get banned. For what? ) For great thing - exploit. "What exploit? Where?" - they asked...coz they even didnt know about any exploits in 8/10.
Excellent news. I know CCP won't tell us anything, but perhaps you would be so kind as to tell us how many members got banned and how much assets were seized.
It looks like no one got banned and no ISK was removed. After all, if Ascendant Frontier members can allegedly ebay ISK with impunity, RA shouldnÆt be punished for farming complexes that havenÆt even been specifically identified as exploitable until the alleged imbalance was ôfixedö.
ASCN ebaying isk? And there I was thinking that ASCN members used their isk to build up infastructure, which is why ASCN has a large number of POS's, Outposts, Motherships heck, even Titan(s). It also looks like ASCN did not exploit the complex either, even though 8 of the 9 complexes effected by the bug were run by RA/RAT, who certainly dont use their isk to build up infastructure....... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Death Kill
Caldari direkte
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Posted - 2006.09.26 14:47:00 -
[173]
Originally by: Razin
ItÆs also commonly known that not all in Eve share the view that the only currently possible ambush tactics are an exploit.
lol are you serious?
Quote:
The rest is conjecture spread by sore losers and their bandwagon riders.
Not at all.
Dark Shikari>Death Kill, saying that anime is a fetish makes you racist. |
Razin
|
Posted - 2006.09.26 16:01:00 -
[174]
Originally by: Lord WarATron ASCN ebaying isk? And there I was thinking that ASCN members used their isk to build up infastructure, which is why ASCN has a large number of POS's, Outposts, Motherships heck, even Titan(s). It also looks like ASCN did not exploit the complex either, even though 8 of the 9 complexes effected by the bug were run by RA/RAT, who certainly dont use their isk to build up infastructure.......
ASCN is probably the largest alliance in Eve with several thousand people (the alliances page on this website hasnÆt been updated in a while). Some abuse and exploit farming opportunities to build infrastructure, some to do ebay. Allegedly. It is common knowledge that ASCN uses threats of mass cancellations to get their way with CCP when faced with tough opponents or unfavorable situations. ThatÆs some pretty sick behavior for someone demanding bans and confiscations for those who bested them.
According to the myriad of alliances that keep losing wars to RA they do ôspamö POSÆs. Is that not expensive infrastructure? It is according to some coalition members who in the other thread blamed their mediocre performance in the war with RA on RAÆs deep pockets due to complex farming.
The whiners canÆt seem to get their story straight.
P.S. For the dim of mind: RA is not RAT and vice versa.
... |
Razin
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Posted - 2006.09.26 16:03:00 -
[175]
Originally by: Death Kill
Originally by: Razin
ItÆs also commonly known that not all in Eve share the view that the only currently possible ambush tactics are an exploit.
lol are you serious?
Quote:
The rest is conjecture spread by sore losers and their bandwagon riders.
Not at all.
... |
Fenderson
Ridin' Dirty Muffins of Mayhem
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Posted - 2006.09.26 16:14:00 -
[176]
Originally by: Death Kill
Originally by: Lord WarATron
Originally by: Death Kill Will we see an increase in faction battle ship prices?
Defenetly! The Supply of Mach's is cut - so prices will for sure rise.
across the board or just mach's?
Machs are the only BS dropped by the angel complexes, so a change that only effects angel plexes will only effect machs. Not surprising since machs are waaay underpriced atm compared to all other faction BS.
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Sir Erighan
The Syndicate Inc Ascendant Frontier
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Posted - 2006.09.26 16:16:00 -
[177]
Originally by: Razin
Originally by: Lord WarATron ASCN ebaying isk? And there I was thinking that ASCN members used their isk to build up infastructure, which is why ASCN has a large number of POS's, Outposts, Motherships heck, even Titan(s). It also looks like ASCN did not exploit the complex either, even though 8 of the 9 complexes effected by the bug were run by RA/RAT, who certainly dont use their isk to build up infastructure.......
ASCN is probably the largest alliance in Eve with several thousand people (the alliances page on this website hasnÆt been updated in a while). Some abuse and exploit farming opportunities to build infrastructure, some to do ebay. Allegedly. It is common knowledge that ASCN uses threats of mass cancellations to get their way with CCP when faced with tough opponents or unfavorable situations. ThatÆs some pretty sick behavior for someone demanding bans and confiscations for those who bested them.
According to the myriad of alliances that keep losing wars to RA they do ôspamö POSÆs. Is that not expensive infrastructure? It is according to some coalition members who in the other thread blamed their mediocre performance in the war with RA on RAÆs deep pockets due to complex farming.
The whiners canÆt seem to get their story straight.
P.S. For the dim of mind: RA is not RAT and vice versa.
...Top Secret information: CCP gave us the Titan when we surpassed the $1,000,000,000 sale of ISK on EBAY. We threw a huge party with CCP and the Titan was a gift. Also, after we sold all our ISK on EBAY we later bought it all back to pay for our outposts, capital ships and exotic dancers...
Where the hell did you (troll) come from? I love how you seem to have an undisputed knowledge of ASCN and all it's members. We're all Ebayers? We tell CCP to balance battles in our favor?
Please, do this thread, forum and entire gaming community a favor and go play WoW.
CPP, please delete all the trolling and keep this thread clean. You can delete my post as well
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Razin
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Posted - 2006.09.26 16:21:00 -
[178]
Originally by: Sir Erighan ...Top Secret information: CCP gave us the Titan when we surpassed the $1,000,000,000 sale of ISK on EBAY. We threw a huge party with CCP and the Titan was a gift. Also, after we sold all our ISK on EBAY we later bought it all back to pay for our outposts, capital ships and exotic dancers...
Where the hell did you (troll) come from? I love how you seem to have an undisputed knowledge of ASCN and all it's members. We're all Ebayers? We tell CCP to balance battles in our favor?
Please, do this thread, forum and entire gaming community a favor and go play WoW.
CPP, please delete all the trolling and keep this thread clean. You can delete my post as well
What are your parents getting you for your 15-th birthday?
... |
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2006.09.26 17:03:00 -
[179]
Thread cleaned again, and off-topc remarks, discussion of moderation and obvious trolls removed. Please keep to the issue at hand, and follow the forum rules and the guidelines for this thread.
eve-crc.net | forum rules |[email protected] He's a mdoerator you know - Serathu |
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Daroh
Solar Dragons Red Alliance
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Posted - 2006.09.26 17:06:00 -
[180]
Hey, someone got much more then 2 bill from 8/10? LOLs Hm, we control eigth 8/10??? rly? i didnt know. )
While mining belts u got stable income. (belts are stable, they wont run from u when u got link drop or smth). Also, almost in every system in 0.0 u can find NPC in belts = much more money then in plexes. Huge amount of rats, arkanor... - here is the exploit. ))) not in several plexes farmed While farming plex a lot things can happen such as link drop and so u cant get back to plex - that is most frequent happen thing. So u have nothing if you got link dropped.
Im agree with Evil Thug, all arguments such as "you can farm plex safely while u cant farm belts safely and its exploit" can be solved very easy - decrease time of keyholder spawn to 50min...and thats all. Everyone happy? Why not?
---Alarma! and here is the hot news from 8/10! now overseer spawn each 8 hours, keyholders spawn only twice per day and loot awesome! almost everytime overseers drops only 43mill boxes. So now stable income from 8/10 plexes 200mill per day. awesome ) everybody now going to kill some enemies - more loot, more fun, more money
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The Enslaver
Shinra Lotka Volterra
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Posted - 2006.09.26 17:33:00 -
[181]
Originally by: Daroh Hey, someone got much more then 2 bill from 8/10? LOLs Hm, we control eigth 8/10??? rly? i didnt know. )
While mining belts u got stable income. (belts are stable, they wont run from u when u got link drop or smth). Also, almost in every system in 0.0 u can find NPC in belts = much more money then in plexes. Huge amount of rats, arkanor... - here is the exploit. ))) not in several plexes farmed While farming plex a lot things can happen such as link drop and so u cant get back to plex - that is most frequent happen thing. So u have nothing if you got link dropped.
Im agree with Evil Thug, all arguments such as "you can farm plex safely while u cant farm belts safely and its exploit" can be solved very easy - decrease time of keyholder spawn to 50min...and thats all. Everyone happy? Why not?
---Alarma! and here is the hot news from 8/10! now overseer spawn each 8 hours, keyholders spawn only twice per day and loot awesome! almost everytime overseers drops only 43mill boxes. So now stable income from 8/10 plexes 200mill per day. awesome ) everybody now going to kill some enemies - more loot, more fun, more money
Ok, so you own territory right? If ark and NPCing are more profitable; why are you bothering with the complexes? --------
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.26 17:54:00 -
[182]
Originally by: DukDodgerz Remember, it is worse to ban an innocent then to allow a low level offender to stay, so CCP are being careful.
There's nothing 'low-level' about the effects of this bugged overseer.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |
Too Kind
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Posted - 2006.09.26 18:37:00 -
[183]
Originally by: Malachon Draco
I'd expect CCP to find all those billions in loot stashed away and destroy them. 1000 AU safespots are illegal aren't they?
No they aren't illegal, because all safespots can be probed (with the help of observators). It just takes time. There was already a more or less offical anouncement that it's no exploit for that reason. -------------------------- Post with your main !!!111 |
Daroh
Solar Dragons Red Alliance
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Posted - 2006.09.26 18:54:00 -
[184]
we are too lazy for mining and npc hunting )
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Estelle Matsuko
Caldari The Beiatch Corp Inc
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Posted - 2006.09.26 19:47:00 -
[185]
Call me cynical if you will, but iŠd have much more faith in this issue being resolved to the satisfaction of the majority of the player base if it hadnŠt taken someone willing to risk a ban to broadcast it in a manner that couldnŠt be ignored.
I understand CCPŠs desire to keep details of individual bans between themselves and the guilty party. However, in a matter this important to the player base, a statement from Kieron as Community manager stating clearly whatŠs been done to fix the problem, and the number of accounts that have been banned for exploiting, would be an excellent salve, and would have no adverse effect on confidentiality.
Without a statement concerning the number of accounts banned (even a ballpark figure), the player base is going to harbour doubts that CCP did anything meaningful.
Personally I expect that number to be less than 1. Cynical? I suppose I am.
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DukDodgerz
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Posted - 2006.09.26 20:41:00 -
[186]
Originally by: Malthros Zenobia
Originally by: DukDodgerz Remember, it is worse to ban an innocent then to allow a low level offender to stay, so CCP are being careful.
There's nothing 'low-level' about the effects of this bugged overseer.
By "low level", I explained it in the part you omitted, but will expand on it.
If you purchased an item at a low cost and made a tidy profit on it, and then was banned due to the item being from an exploit, then YOU are a low level innocent that merely benifited unknowingly and was punished unduely. The ban would not be reasonable.
CCP is above that sort of action, and is being careful to NOT ban those "low level" innocent players.
I am no fanboi by far, and the b-stick has beaten me down a few times due to my 'voice', so there is no bias in what I say, only truthful observasions. FRODO HAS FAILED; BUSH HAS THE RING!!!
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Magnus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2006.09.26 21:39:00 -
[187]
I hope CCP takes action against the exploit lamers. Its been going on for many months, and the ISK gained with the 8/10 exploit is probably like 1000 billion ISK (several billion ISK/day).
Using obvious exploit like this should be treated just like macro miners. Ban them all before they sell the ISK on ebay.
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DETOVI
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.26 22:35:00 -
[188]
Originally by: Estelle Matsuko Without a statement concerning the number of accounts banned (even a ballpark figure), the player base is going to harbour doubts that CCP did anything meaningful.
/signed.
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Bluestealth
Minmatar Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.09.27 01:18:00 -
[189]
Originally by: d026 Could we get at least a figure how much isk was generated trough this bugged complex and if its still in game?
688-989 million isk for each day of bugged use, no isk enters the game from anything but bounties and overseer effects. The BPCs and mods devalue the market items but do not create isk.
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George Hurst
S.M.C Cartage Co.
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Posted - 2006.09.27 01:49:00 -
[190]
Originally by: Estelle Matsuko Without a statement concerning the number of accounts banned (even a ballpark figure), the player base is going to harbour doubts that CCP did anything meaningful.
/signed.
Com'mon CCP do the right thing for your community like you alway do!
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Ishidu Uryuu
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Posted - 2006.09.27 04:01:00 -
[191]
Edited by: Ishidu Uryuu on 27/09/2006 04:01:47
Originally by: George Hurst
Originally by: Estelle Matsuko Without a statement concerning the number of accounts banned (even a ballpark figure), the player base is going to harbour doubts that CCP did anything meaningful.
/signed.
Com'mon CCP do the right thing for your community like you alway do!
forum bug, will post my replay later.
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henryshead
Amarr Winds of Vengeance
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Posted - 2006.09.27 18:34:00 -
[192]
Originally by: Ivan Kirilenkov With regards to Kierons Thread being closed down, we are creating a new, fresh thread to avoid a 23-page thread with tons of trolls and rants. You may post your concerns and comments, but please remember to keep them polite, and constructive. Polite means no personal attacks, be it on groups of players or individuals. Let's not turn this into a witch-hunt. CCP is aware of the issue, and if you experience something that looks or feels like an exploit, bug-report it or in the case of observing others doing it, petition it, and the GMs will look into it.
Keep it constructive, and within the forum rules.
Any updates on this matter will be posted here.
This thread seems to have come unstuck. It's been over a week since the original thread with no new news from CCP. I am not one for posting on the forums and have been patiently been awating any update on this matter and I am happy to wait till things get sorted no matter how long it takes but I do not want this topic to drift away without any closure on the matter. If it's still under investigation then keep a thread stuck on top. If no action is to be taken then at least inform the playerbase that this is the case.
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DukDodgerz
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Posted - 2006.09.27 18:44:00 -
[193]
Originally by: henryshead
Originally by: Ivan Kirilenkov With regards to Kierons Thread being closed down, we are creating a new, fresh thread to avoid a 23-page thread with tons of trolls and rants. You may post your concerns and comments, but please remember to keep them polite, and constructive. Polite means no personal attacks, be it on groups of players or individuals. Let's not turn this into a witch-hunt. CCP is aware of the issue, and if you experience something that looks or feels like an exploit, bug-report it or in the case of observing others doing it, petition it, and the GMs will look into it.
Keep it constructive, and within the forum rules.
Any updates on this matter will be posted here.
This thread seems to have come unstuck. It's been over a week since the original thread with no new news from CCP. I am not one for posting on the forums and have been patiently been awating any update on this matter and I am happy to wait till things get sorted no matter how long it takes but I do not want this topic to drift away without any closure on the matter. If it's still under investigation then keep a thread stuck on top. If no action is to be taken then at least inform the playerbase that this is the case.
I agree.
The players need some feedback from CCP on this issue.
There are many related things happening relative to this:
isk inflation related to GTC buy/sell orders(isk sellers need to make up the losses?).
moral of the playerbase waining.
kali expansion coming soon, and old players leaving over the issue in this thread.
We only want a brief on the subject, something we can chew on while you continue to work it out.
FRODO HAS FAILED; BUSH HAS THE RING!!!
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Lacero Callrisian
Minmatar Solar Storm Axiom Empire
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Posted - 2006.09.27 18:47:00 -
[194]
I would hope that if CCP had decided not to take any more action they'd announce it, but GM's are saying that no more action will be taken. I'll have to cancel my subscription as single player games and clan servers seem to be the only way I can avoid playing with exploiters. It's a perfectly valid decision for CCP to make though, if they want a game where cheating or bending the rules isn't punished they're completely allowed to run one.
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Orri Sarikusa
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Posted - 2006.09.27 18:57:00 -
[195]
I've seen some posts heading in this direction but none really address what I'm trying to ascertain.
I'm basing this on two assumptions.
Firstly the threads have mentioned this has been going on for a year.
Secondly I was under the impression from blogs and other threads that data mining by CCP has been carried out in order to balance the economy. This has led to a number of nerfs.
So how did CCP miss this bug for a year. Fair point regarding the reporting of bugs, if no one reports then you can't do anything about it. But how did data mining miss it? Or is the data mining just smoke and mirrors to cover nerfs. Or worse was data mining done incorrectly resulting in incorrect assumptions being made. That would mean incorrect changes have been applied to the game in a hope to balance it. But have done little else other than to punish the general populace and actual assist the exploiter by reducing competition for items the exploiter has abundant access to.
Basically I wondering if data mining occurs? If not understandable. If so... well what can you say other than DOH!
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.09.27 19:07:00 -
[196]
Edited by: Kaylana Syi on 27/09/2006 19:07:30
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
Rage and Terror still have their pilots camping 8/10 the GM-0K7 in immensea. Its a new set of Pilots but they are there all the same. I am getting pretty aggrivated at this exploit all the pilots that have exploited this for months and money should be traced and erased.
Their ability to destroy the Huzzah federation might have been funded by this dirty money and that is pretty game breaking in all honesty.
Team Minmatar Carriers need Clone Vats
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Takani Mishka
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Posted - 2006.09.27 19:14:00 -
[197]
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.27 19:59:00 -
[198]
Why was this post unstickied?
Don't let it get swept under the rug. Exploits must be punished!
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Studyloo
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Posted - 2006.09.27 20:03:00 -
[199]
Originally by: Malachon Draco Why was this post unstickied?
Don't let it get swept under the rug. Exploits must be punished!
looks like it might just get swept under the rug, no matter, a lot of players know about what has happend, rumour will spread of this among the mmorpg gaming community, ccp need to take action against the exploiters and post a follow up on the forums of no of accounts banned and isk confiscated, it would also help if they would mention how this bug ended up being left in game for over a year, dispite many players attempts to report it.
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Jason Youngblood
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Posted - 2006.09.27 20:45:00 -
[200]
Edited by: Jason Youngblood on 27/09/2006 20:47:31 Edited by: Jason Youngblood on 27/09/2006 20:47:08 I'm still pretty new here, but CCP has to take the standpoint of being as objective and as unbiased as possible in any sort of altercation such as this. Even something small from them can lend validation to any accusations and therefore incite an even larger flame war than that which they already quelled. It isn't that they don't want to do anything or don't want to say anything, it's that the possible consequences of such aren't worth it.
It could be that they're extremely embarassed that they missed this for a year, or even knew about it but did nothing about it. It could be that they're extremely livid that one particular alliance unashamedly exploited these bugs to an absurd degree, despite probably being warned and asked not to (as CCP seems the polite type), and now plays innocent on these forums and dances around the moderators. It could be that CCP is dying to ban some people, but can't without causing serious fallout as it's arguable that the prolonged in-game wars and conflict that were made possible due to this exploit are exactly the kind of thing they designed Eve Online for: exploration, innovation, discovery, challenge, risk, fear, inspiring victory and devastating defeat.
It could be a lot of things. The fact is that CCP isn't talking and isn't likely to for the reasons stated above, so it's somewhat pointless to continue to scream at them. They've acknowledged a mistake was made on their part with pretty serious repercussions, and it looks as if they're going to do their best to fix it.
In the interim, if the bug still exists and you don't feel it's getting enough attention? Then it's time to go to extreme measures. Sacrifice sleep (or sleep at odd hours) and organize gangs to beat the-alliance-that-shall-not-be-named to the complex after down time and get those keys. Demonstrate the breadth and extent of this bug over prolonged use and a variety of alliances, so that the effects are more widespread if you want it to have a higher priority in what I am sure is a daunting bug-fix-list at CCP. Most importantly, document your progress. Document your efforts and their results and post them here for CCP to see so that they can get a more accurate idea of what effect the exploit has and how they should modify the spawn times appropriately to resolve the issue going forward. Hopefully they might be able to change things such that it's fair for everyone.
Or continue flaming and biting at the tidbits that a particular alliance-of-ill-repute swings your way to get your goat, and continue having your posts deleted by the mods.
Your choice. |
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Razin
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Posted - 2006.09.27 21:02:00 -
[201]
Originally by: Jason Youngblood I'm still pretty new here,...
So you don't know much, do you?
Quote: It could be that they're extremely embarassed that they missed this for a year,...
Or, it could be that you don't know what you're talking about and CCP do. CCP runs a business, if something threatens it they come down on it like a ton of bricks.
CCP has before announced broken game mechanics as exploits (barring those that are game breaking bugs like duping)and subsequently punished players for taking advantage of those. Face it, the 8/10 complex farming wasn't specifically announced as an exploit for a reason.
Whatever that reason is, all you lot that can't stand the fact that someone made more ISK than you (and used it to spank you in a war while being severely outnumbered) have left to do is thank CCP for giving you this thread to vent in.
Deal with it and move on. ... |
Bawldeux IV
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.27 21:13:00 -
[202]
Originally by: Jason Youngblood Edited by: Jason Youngblood on 27/09/2006 20:47:31 Edited by: Jason Youngblood on 27/09/2006 20:47:08 I'm still pretty new here, but CCP has to take the standpoint of being as objective and as unbiased as possible in any sort of altercation such as this. Even something small from them can lend validation to any accusations and therefore incite an even larger flame war than that which they already quelled. It isn't that they don't want to do anything or don't want to say anything, it's that the possible consequences of such aren't worth it.
It could be that they're extremely embarassed that they missed this for a year, or even knew about it but did nothing about it. It could be that they're extremely livid that one particular alliance unashamedly exploited these bugs to an absurd degree, despite probably being warned and asked not to (as CCP seems the polite type), and now plays innocent on these forums and dances around the moderators. It could be that CCP is dying to ban some people, but can't without causing serious fallout as it's arguable that the prolonged in-game wars and conflict that were made possible due to this exploit are exactly the kind of thing they designed Eve Online for: exploration, innovation, discovery, challenge, risk, fear, inspiring victory and devastating defeat.
It could be a lot of things. The fact is that CCP isn't talking and isn't likely to for the reasons stated above, so it's somewhat pointless to continue to scream at them. They've acknowledged a mistake was made on their part with pretty serious repercussions, and it looks as if they're going to do their best to fix it.
In the interim, if the bug still exists and you don't feel it's getting enough attention? Then it's time to go to extreme measures. Sacrifice sleep (or sleep at odd hours) and organize gangs to beat the-alliance-that-shall-not-be-named to the complex after down time and get those keys. Demonstrate the breadth and extent of this bug over prolonged use and a variety of alliances, so that the effects are more widespread if you want it to have a higher priority in what I am sure is a daunting bug-fix-list at CCP. Most importantly, document your progress. Document your efforts and their results and post them here for CCP to see so that they can get a more accurate idea of what effect the exploit has and how they should modify the spawn times appropriately to resolve the issue going forward. Hopefully they might be able to change things such that it's fair for everyone.
Or continue flaming and biting at the tidbits that a particular alliance-of-ill-repute swings your way to get your goat, and continue having your posts deleted by the mods.
Your choice.
While your idea would have merit for a RL issue, this is a game, and most will not sacrifice RL for a game, just because the spawns are reset by a DT...which is only favoring the exploiters and other honest players in a certain time zone.
Now for RL, many have already taken their stance, and cancled their subs to the game. This is a shame really. But if the game 'owners' wish to allow 'some' to use exploits without punishement then 'others' will just leave the game.
I for one do not wish to be part of such a game, where exploiters are allowed to stay, and honest players are driven away due to inaction.
To resolve the perception, CCP would only need to reply that things are being handled, bans are being delt out.
No names or numbers need to be mentioned, just generic info.
How to move your T2 bpo's |
DukDodgerz
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Posted - 2006.09.27 21:15:00 -
[203]
Originally by: Razin
Originally by: Jason Youngblood I'm still pretty new here,...
So you don't know much, do you?
Quote: It could be that they're extremely embarassed that they missed this for a year,...
Or, it could be that you don't know what you're talking about and CCP do. CCP runs a business, if something threatens it they come down on it like a ton of bricks.
CCP has before announced broken game mechanics as exploits (barring those that are game breaking bugs like duping)and subsequently punished players for taking advantage of those. Face it, the 8/10 complex farming wasn't specifically announced as an exploit for a reason.
Whatever that reason is, all you lot that can't stand the fact that someone made more ISK than you (and used it to spank you in a war while being severely outnumbered) have left to do is thank CCP for giving you this thread to vent in.
Deal with it and move on.
stop trolling. FRODO HAS FAILED; BUSH HAS THE RING!!!
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Nathanial Victor
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Posted - 2006.09.27 23:06:00 -
[204]
unstickied w/o comment or explanation eh??
not going to address the ppl fighting vs the uber rich via exploit eh? yeah why not, there only the ones that have to work 10 times harder at honestly making isk to try and stand up to them. i'm sure all those ppl are just content w/ the topic disappearing from public view.
good message to send to those that may exploit in the future! dont ask dont tell policy, *****the game as you see fit you can only benifit from exploiting??
we understand that certain details in these matters are to be left off the forums. but what are you thinking??? stickying a topic to make it seem like you are addressing it, then just dropping w/o actually commenting on the real issue at hand.
bad form CCP. we want resolution on this issue, not a sympathetic pat on the back
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.27 23:32:00 -
[205]
CCP is taking the safest road they can. By shutting up and addressing the main issue itself.
Of course, the rest of us expect them to also track down and ban the lamers that exploited these plexes for the last year.
They won't. Maybe one or two people will be banned, but it's unlikely that anywhere near the same number that actually did this will get banned.
Frankly, I think that sucks. But I knew going into this game that this was how CCP handles large scale exploiting. Right after I first joined a particular large scale exploit was found and fixed. But not a single account was banned for it's use. (look at carriers in missions, as a more recent example)
Since what happened was not clearly defined as an exploit until very recently, they won't take any action against the possibly inocent players that ran those plexes. It was in fact an exploit, and we all know it, and so does anyone that ran that plex more than once. But that isn't the point.
CCP has taken great pains to build this game. And they now seem entirely uprepared to defend it from the masses. Thats too bad.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Kneebite
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Posted - 2006.09.27 23:40:00 -
[206]
Going down the memory hole without an adequate explanation from the developers?
Disappointing. I was hoping for better.
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Talos Darkhart
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Posted - 2006.09.28 01:20:00 -
[207]
Vanishing without trace or a responce about the trillions of exploited isk Sucks
However I do win a bet made about ccp doing nothing
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Mr Killborn
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Posted - 2006.09.28 01:44:00 -
[208]
wtf, unstickeied now?
way to insult your community ccp, gg
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Marcusi
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Posted - 2006.09.28 01:56:00 -
[209]
Originally by: LeMonde The issue of the Angel 8/10 complex should be fixed now. More changes will be made to it in Kali, but right now the biggest problem has been eliminated.
I respectfully beg to differ. You may have fixed a bug in some game mechanics, but you haven't fixed the root problem at all.
Simply go to ebay and search for "eve online". THIS is your problem. The complex bug was merely a small aspect of this.
From the EVE Terms of Service: "You may not market, sell, advertise, promote, solicit or otherwise arrange for the exchange or transfer of items in the game or other game services unless it is for in-game sales of in-game services or items. "
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DETOVI
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.28 02:25:00 -
[210]
Originally by: Nathanial Victor
unstickied w/o comment or explanation eh??
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ahf 42
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Posted - 2006.09.28 04:40:00 -
[211]
*SIGH*
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Deadzone
Caldari Phoenix Propulsion Labs Firmus Ixion
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Posted - 2006.09.28 04:48:00 -
[212]
Hmm, 2 threads this has been done.
Do you guys really think we are realy gong to to let this go as easily as it appears you have? I wouldn't put any ISK on it CCP.
Disappointment now has turned to disdain in your response..or total percieved lack of...in this issue. Vice-Admiral
Military Division Phoenix Propulsion Laboratories |
sugark
SOTI Inc. Combined Planetary Union
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Posted - 2006.09.28 07:22:00 -
[213]
Yeah, would be nice to hear if this was it or if there are still investigations going on. ________________________________
SOTI recruiting |
ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.09.28 08:01:00 -
[214]
I have another question. Imagine I spotted complex giving more ISK than I think it should. I report it as a bug. Unfortunately bugs gives no answers so I don't know if it is bug or now.
Should I run this complex in hope it's not a bug or should I sit back and see how others make billions from it? You can't say that so and so complex is bugged for sure. Only CCP can state that. Even things which for me are clear bugs were stated by CCP as features (probes having 1AU vertical range as an example).
Situations like RAT and 8/10 complexes and lack of responce from CCP for a few months discourage people to report. Quite opposite, the winning solution for player is running such complex and making ISK.
Here come old problem with CCP: lack of feedback.
DISCLAIMER: I don't care if in WOW/SWG/any other MMORPG situation is worse or better. EVE is only MMORPG I play and only MMORPG I care about.
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Fist'of God
S.M.C Cartage Co.
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Posted - 2006.09.28 08:18:00 -
[215]
Originally by: Deadzone Hmm, 2 threads this has been done.
Do you guys really think we are realy gong to to let this go as easily as it appears you have? I wouldn't put any ISK on it CCP.
Disappointment now has turned to disdain in your response..or total percieved lack of...in this issue.
AMEN
I know many whom won't forget or forgive if you (CCP) try to whitewash this one.
I think after all the support you have gotten from the community, from some of us 3+ year customers, you wouldn't try to pull the rug out on us. Please, please prove me wrong here, I beg you.
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Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.28 08:44:00 -
[216]
After last patch we no longer ablle use cap ship in mission and complex. Which mean that all why used before exploiters. Why nobody demand permaban to all lvl4 missionn runners why used cap ships in missions?
Do you really think that players should be banned whitout any warning? Maybe today 1 GM says that deep space SS is exploit, and other say that instas also exploits. Do you wanna be banned for that? EVE very complex game, and almost any you actions (fiting you ship, use modules, bying staff from market or escrow, using BM, factory, laboratorry, POS, drones) have possibility be called exploit tomorrow. Does anyone wanna next time loggin in EVE receive messaga like "You account have permanentlly banned for using (insert any newly discovered exploit) exploit."
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Fracking Beach
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Posted - 2006.09.28 08:50:00 -
[217]
Originally by: Burzhuj After last patch we no longer ablle use cap ship in mission and complex. Which mean that all why used before exploiters. Why nobody demand permaban to all lvl4 missionn runners why used cap ships in missions?
Do you really think that players should be banned whitout any warning? Maybe today 1 GM says that deep space SS is exploit, and other say that instas also exploits. Do you wanna be banned for that? EVE very complex game, and almost any you actions (fiting you ship, use modules, bying staff from market or escrow, using BM, factory, laboratorry, POS, drones) have possibility be called exploit tomorrow. Does anyone wanna next time loggin in EVE receive messaga like "You account have permanentlly banned for using (insert any newly discovered exploit) exploit."
I think you are acting a little bit naive there. Can you honestly tell me that you thought the amount of ISK you guys we're raking from a number of 8/10s was "normal" by any standard? I have no doubt that everyone involved in farming the bugged overseers knew what they we're doing and that it was an exploitation of a bug. |
CEO Pyrex
DarkStar 1 Ascendant Frontier
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Posted - 2006.09.28 08:54:00 -
[218]
An absolute disgrace
CCP need to stop thinking of the bottom line and look to the stability and future of the game. Cheating like this makes it so a certain group of players are now in God mode. they can throw 20 dreads at a hostile dread attack and nuke them all only to return 2 days later with 20 more dreads.
This is how games fall apart and ccp seem to not know what to do. i bet CCP and the offenders quietly hope this goes away and we shut up and keep paying subs like good little monkeys.
show the community that you have a backbone CCP
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Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.28 08:57:00 -
[219]
Originally by: Fracking Beach I think you are acting a little bit naive there. Can you honestly tell me that you thought the amount of ISK you guys we're raking from a number of 8/10s was "normal" by any standard? I have no doubt that everyone involved in farming the bugged overseers knew what they we're doing and that it was an exploitation of a bug.
I can tell same wolds
Can you honestly tell me that you thought the amount of ISK lvl4 capship users we're raking from a number of lvl4 missionswas "normal" by any standard? I have no doubt that everyone involved in using capships in missions knew what they we're doing and that it was an exploitation of a bug
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Afonso Henriques
Minmatar Low Grade Ore
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Posted - 2006.09.28 08:59:00 -
[220]
Originally by: Burzhuj Edited by: Burzhuj on 28/09/2006 08:52:45 After last patch we no longer ablle use cap ship in mission and complex. Which mean that all who used before exploiters. Why nobody demand permaban to all lvl4 missionn runners why used cap ships in missions?
Do you really think that players should be banned whitout any warning? Maybe today 1 GM says that deep space SS is exploit, and other say that instas also exploits. Do you wanna be banned for that? EVE very complex game, and almost any you actions (fiting you ship, use modules, bying staff from market or escrow, using BM, factory, laboratorry, POS, drones) have possibility be called exploit tomorrow. Does anyone wanna next time loggin in EVE receive messaga like "You account have permanentlly banned for using (insert any newly discovered exploit) exploit."
Nice try muddying the waters.
You know damn well that exploiting a bug for MONTHS is not even remotly close to carriers and level 4 missions. Your actions make you appear very guilty.
CCP care to comment?
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Fracking Beach
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Posted - 2006.09.28 09:07:00 -
[221]
Originally by: Burzhuj
Originally by: Fracking Beach I think you are acting a little bit naive there. Can you honestly tell me that you thought the amount of ISK you guys we're raking from a number of 8/10s was "normal" by any standard? I have no doubt that everyone involved in farming the bugged overseers knew what they we're doing and that it was an exploitation of a bug.
I can tell same wolds
Can you honestly tell me that you thought the amount of ISK lvl4 capship users we're raking from a number of lvl4 missionswas "normal" by any standard? I have no doubt that everyone involved in using capships in missions knew what they we're doing and that it was an exploitation of a bug
What does lvl4 capship users have todo with bugged 8/10 complexes? Two seperate issues. But since you started on this: for comparison the money the lvl4 missionrunners we're making was probably good, but not game-economy breaking like the exploitation of the 8/10 overseeer bug.
I'd appreciate if you replied with your own toughts and sentences rather than playing the "copy-change-quote" game. Thanks.
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Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.28 09:13:00 -
[222]
Edited by: Burzhuj on 28/09/2006 09:14:12
Originally by: Fracking Beach What does lvl4 capship users have todo with bugged 8/10 complexes? Two seperate issues. But since you started on this: for comparison the money the lvl4 missionrunners we're making was probably good, but not game-economy breaking like the exploitation of the 8/10 overseeer bug.
I'd appreciate if you replied with your own toughts and sentences rather than playing the "copy-change-quote" game. Thanks.
My point is: It not much difference betwen 8/10 complex farmers, and lvl 4 capshipsuser missions farmers.
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Nox Solaris
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Posted - 2006.09.28 09:14:00 -
[223]
Originally by: Hakera Edited by: Hakera on 24/09/2006 14:27:46 remove all permanent visible 0.0 plexes (fix them all and thoroughly & test them) and make them all hidden plexes so have to be found after being fixed. TBh the high end plexes are far far far too easy, cap ships should not be allowed in them ever.
Better, make all of the above features a part... and make them move each time the end stage 'boss' target is destroyed, with a random reseed elsewhere within that faction's 'space' sometime within the next 24 hours (don't make them respawn automatically after DT/crash)
And make the final stages much, much tougher.
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Major Tarsis
Shinra Lotka Volterra
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Posted - 2006.09.28 09:26:00 -
[224]
Originally by: Burzhuj Edited by: Burzhuj on 28/09/2006 09:14:12
Originally by: Fracking Beach What does lvl4 capship users have todo with bugged 8/10 complexes? Two seperate issues. But since you started on this: for comparison the money the lvl4 missionrunners we're making was probably good, but not game-economy breaking like the exploitation of the 8/10 overseeer bug.
I'd appreciate if you replied with your own toughts and sentences rather than playing the "copy-change-quote" game. Thanks.
My point is: It not much difference betwen 8/10 complex farmers, and lvl 4 capshipsuser missions farmers.
From what I gather with the Lvel 4 missions being done in Capital ships is that they are easy to do compared to doing them in a BS. People do these level 4 missions in a BS anyway solo so using a capital ship just makes it easier to do and less risk. (not 100% sure on this as I do not do missions).
However farming the bugged 8/10 complexes provided you with a massive increase in the rewards for these complexes (i.e isk over time was rapidly increased due to the spawn appearing more often). As well as this the 5 minute window of vunerablity before the gate requiring the key was activated and the farmers were then safe for 22 hours 55mins.
So Level 4 Capital ship users did the mission slightly quicker and with less risk but, gained the same amount of Isk per mission as if they used a BS. The 8/10 farmers however recieved massive isk rewards far exceeding the isk per complex run by them camping a bugged spawn.
I do not understand where you say this is a similar issue unless you are just trying to divert attention from the main topic here and possibly smokescreen the underlying issue?
MT
My comments are purely in character and should not be considered a personal attack especially if taken out of context. - awaiting mods reply via email. |
Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.28 09:50:00 -
[225]
Edited by: Burzhuj on 28/09/2006 09:51:07
Originally by: Major Tarsis From what I gather with the Lvel 4 missions being done in Capital ships is that they are easy to do compared to doing them in a BS. People do these level 4 missions in a BS anyway solo so using a capital ship just makes it easier to do and less risk. (not 100% sure on this as I do not do missions).
However farming the bugged 8/10 complexes provided you with a massive increase in the rewards for these complexes (i.e isk over time was rapidly increased due to the spawn appearing more often). As well as this the 5 minute window of vunerablity before the gate requiring the key was activated and the farmers were then safe for 22 hours 55mins.
So Level 4 Capital ship users did the mission slightly quicker and with less risk but, gained the same amount of Isk per mission as if they used a BS. The 8/10 farmers however recieved massive isk rewards far exceeding the isk per complex run by them camping a bugged spawn.
I do not understand where you say this is a similar issue unless you are just trying to divert attention from the main topic here and possibly smokescreen the underlying issue?
Whith capship you can make LVL4 missions much faster, dunno how much faster, but lets say... 10 time faster (that probally same bull**** like 5-7 billions in 8/10 but who cares?), which mean that capshipuser can make 10 times more isk per day that normal mission runners. Did you get my point?
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Pizi
Gallente Federal Navy Academy
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Posted - 2006.09.28 10:06:00 -
[226]
Edited by: Pizi on 28/09/2006 10:07:56 your arguments are totally invalid, its like saying using a BS on a lvl 1 is gamebreaking
this cap ship thing is a game design change/ballancing , happens every patch
the xploiting of the complexes where ... you guessed it an exploit (you sure noticed the quickfix after CCP aknowled it) so proper steps should be taken and damage done to the economy removed as good as CCP can trace it accounts should be banned
i still hope CCP is investigating future will tell, i dont think its over by now
Edit ..
capships in missions are avilable to everyone everytime, while (8/10 are not only 5 minns ufter serverup _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Major Tarsis
Shinra Lotka Volterra
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Posted - 2006.09.28 10:06:00 -
[227]
Originally by: Burzhuj Edited by: Burzhuj on 28/09/2006 09:51:07
Originally by: Major Tarsis From what I gather with the Lvel 4 missions being done in Capital ships is that they are easy to do compared to doing them in a BS. People do these level 4 missions in a BS anyway solo so using a capital ship just makes it easier to do and less risk. (not 100% sure on this as I do not do missions).
However farming the bugged 8/10 complexes provided you with a massive increase in the rewards for these complexes (i.e isk over time was rapidly increased due to the spawn appearing more often). As well as this the 5 minute window of vunerablity before the gate requiring the key was activated and the farmers were then safe for 22 hours 55mins.
So Level 4 Capital ship users did the mission slightly quicker and with less risk but, gained the same amount of Isk per mission as if they used a BS. The 8/10 farmers however recieved massive isk rewards far exceeding the isk per complex run by them camping a bugged spawn.
I do not understand where you say this is a similar issue unless you are just trying to divert attention from the main topic here and possibly smokescreen the underlying issue?
Whith capship you can make LVL4 missions much faster, dunno how much faster, but lets say... 10 time faster (that probally same bull**** like 5-7 billions in 8/10 but who cares?), which mean that capshipuser can make 10 times more isk per day that normal mission runners. Did you get my point?
Doing Level 4 missions in capital ships whether 10 times as fast or 50 times as fast just means that you can do them faster. You are still as vunerable as ever doing them and using a Capital ship does not make the Spawns in the Level 4s spawn more frequently (as far as I know).
Whereas these 8/10 you have 23 hours of safe farming of high level NPCs that always drop good loot (overseers effects and chance for other mods).
If they were so simialar then why did RA and RAT care so much about being in these complexes day in day out since complexes were out? Would it not have been better for your members to do level 4 missions in Empire?
I still fail to see you point are you saying level 4s are bugged the same as these 8/10's? or were they just too easy with people using capital ships to do them?
CCP have now limited the ships to be used in this way which is fair enough but they have not altered the spawns or timers of the Level 4 NPCs whereas they have admitted they have made changes to the timers of 8/10 Complex NPCs?
I still fail to see where you make the similarities.
I will not comment further on your replies as I consider you are trying to derail the thread and divert attention from what your Alliance pilots and RAT alliance pilots were actually doing in these complexes.
MT
My comments are purely in character and should not be considered a personal attack especially if taken out of context. - awaiting mods reply via email. |
Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.28 10:18:00 -
[228]
Originally by: Major Tarsis ...
I suggest you to re-read my first post in this tread, capshipusers in lvl4 missions i brought just like example. I ask question again, do you really think that players must be banned whithout any warning?
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Major Tarsis
Shinra Lotka Volterra
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Posted - 2006.09.28 10:22:00 -
[229]
Edited by: Major Tarsis on 28/09/2006 10:24:56
Originally by: Burzhuj
Originally by: Major Tarsis ...
I suggest you to re-read my first post in this tread, capshipusers in lvl4 missions i brought just like example. I ask question again, do you really think that players must be banned whithout any warning?
Capital Ship users in Level 4s were not exploiting a bugged spawn.
We can not say that for the Complex Farmers?
They knew what they were doing and they had the setup for this and have even bragged about this.
I say they knew and they should be looked into by CCP for a possible ban and confiscation of isk and assets.
MT
My comments are purely in character and should not be considered a personal attack especially if taken out of context. - awaiting mods reply via email. |
Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.28 10:28:00 -
[230]
Originally by: Major Tarsis Capital Ship users in Level 4s were not exploiting a bugged spawn.
We can not say that for the Complex Farmers?
They knew what they were doing and they had the setup for this and have even bragged about this.
I say they knew and they should be looked into by CCP for a possible ban and confiscation of isk and assets.
Exploit is still exploit, did`t you agree? Or you thik that some exploit ok to use, and some not?
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Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.28 10:36:00 -
[231]
Dont get involved in this discussion any further guys, this is probably an attempt to get this(recently no longer stickied) thread locked and buried.
Please dont compare apples to hand grenades.
If one of the most experienced alliances n EVE could not figure out that the respawn rate was bugged I will eat my hat.
As for why CCP waited so long before PUBLICALLY stating that this was an exploit is beyond me.
And now this: A serious forum discussion, filled with some very upset customers, is allowed to drift into obscurity without any official stance being taken or even a closing statement...
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Major Tarsis
Shinra Lotka Volterra
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Posted - 2006.09.28 10:40:00 -
[232]
Edited by: Major Tarsis on 28/09/2006 10:45:52
Originally by: Burzhuj
Originally by: Major Tarsis Capital Ship users in Level 4s were not exploiting a bugged spawn.
We can not say that for the Complex Farmers?
They knew what they were doing and they had the setup for this and have even bragged about this.
I say they knew and they should be looked into by CCP for a possible ban and confiscation of isk and assets.
Exploit is still exploit, did`t you agree? Or you thik that some exploit ok to use, and some not?
Where have I said doing a level 4 in a Capital ship was an exploit? When has choosing a ship type for doing a task an exploit? Did CCP allow it yes. Was it exploiting game mechanics? No, they were just using a Ship type that made the job easier, CCP changed it so it would be more of a challenge they did not change the mission in any way as that was fine they changed the ship choices a player could make on it that is all.
Is this similar to the 8/10 complex farmers? No not in any way they were not exploiting CCP just did not think of this when they ntroduced Capital Ships now they have.
The 8/10 complexes are in no way behaving like any of the others and was obviously a bug and the farmers should have reported it, instead they exploited it for all they could. This is why investigations into bans are being called for.
I agree exploit is an exploit and should be banned or at least investigated for a ban and any proceeds confistated.
Now that we agree lets get back on topic.
Is that the only response CCP are going to give on this topic, a few lines with little or no detail in it?
MT
My comments are purely in character and should not be considered a personal attack especially if taken out of context. - awaiting mods reply via email. |
Burzhuj
REUNI0N Red Alliance
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Posted - 2006.09.28 11:07:00 -
[233]
Originally by: Major Tarsis Where have I said doing a level 4 in a Capital ship was an exploit? When has choosing a ship type for doing a task an exploit? Did CCP allow it yes. Was it exploiting game mechanics? No, they were just using a Ship type that made the job easier, CCP changed it so it would be more of a challenge they did not change the mission in any way as that was fine they changed the ship choices a player could make on it that is all.
Is this similar to the 8/10 complex farmers? No not in any way they were not exploiting CCP just did not think of this when they ntroduced Capital Ships now they have.
The 8/10 complexes are in no way behaving like any of the others and was obviously a bug and the farmers should have reported it, instead they exploited it for all they could. This is why investigations into bans are being called for.
I agree exploit is an exploit and should be banned or at least investigated for a ban and any proceeds confistated.
Now that we agree lets get back on topic.
Cap ships never be designed to use in complex and mission. But it be a bug that allowed to do it. How you must call people why using this bug?
Not me, not you, or any others of players can tell what is exploit, and what not. And how serios it. We just don`t have enough info. Only DEV and GM can do it. And only DEV and GM can decide what actions must be taking. So my suggestion, lets return to the game, and lets GM do his job. I sure that they know what he doing.
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Orri Sarikusa
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Posted - 2006.09.28 11:21:00 -
[234]
Cap ships in a level 4 mission is a balancing issue.
Uber respawn rates in a complex is a bug.
Taking advantage of a bug is an exploit.
It's as plain as the nose on your face. It's obvious its a bug, if it wasn't it wouldn't have been reported by other players. The reason it took so long is because a camped complex is difficult to get in. Camping a complex excessiveley to me indicates you knew.
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Tootz
Solar Storm Axiom Empire
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Posted - 2006.09.28 11:33:00 -
[235]
Originally by: Ivan Kirilenkov Any updates on this matter will be posted here.
So because this thread is now unstickied, it would be wise to assume whatever action the GMs were going to take, has been taken, so would you care to update it with just what that action was, other than "the problem has been fixed". Unless of course fixing the spawn rate is all that has, and will ever, be done about the matter.
You've got a lot of ****ed off customers here and alot of them will be walking if CCP is seen to accept cheats and exploits as being legitimate parts of the game for which there is no punishment.
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ahf 42
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Posted - 2006.09.28 11:39:00 -
[236]
Originally by: Burzhuj Edited by: Burzhuj on 28/09/2006 08:52:45 After last patch we no longer ablle use cap ship in mission and complex. Which mean that all who used before exploiters. Why nobody demand permaban to all lvl4 missionn runners why used cap ships in missions?
Do you really think that players should be banned whitout any warning? Maybe today 1 GM says that deep space SS is exploit, and other say that instas also exploits. Do you wanna be banned for that? EVE very complex game, and almost any you actions (fiting you ship, use modules, bying staff from market or escrow, using BM, factory, laboratorry, POS, drones) have possibility be called exploit tomorrow. Does anyone wanna next time loggin in EVE receive messaga like "You account have permanentlly banned for using (insert any newly discovered exploit) exploit."
You knew it was a bug, you used it to gain, then you used an exploit, you get should be banned.
Make up all the excuses, act as innocent as you wish, if you are guilty, you are guilty, no amount of lies will change that.
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ahf 42
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Posted - 2006.09.28 11:42:00 -
[237]
Originally by: Burzhuj Edited by: Burzhuj on 28/09/2006 09:14:12
Originally by: Fracking Beach What does lvl4 capship users have todo with bugged 8/10 complexes? Two seperate issues. But since you started on this: for comparison the money the lvl4 missionrunners we're making was probably good, but not game-economy breaking like the exploitation of the 8/10 overseeer bug.
I'd appreciate if you replied with your own toughts and sentences rather than playing the "copy-change-quote" game. Thanks.
My point is: It not much difference betwen 8/10 complex farmers, and lvl 4 capshipsuser missions farmers.
pay attetnion:
one you knew was a bug and you abused it for a year, the other was unknown, and corrected asap.
see the difference now?
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Arknen
Caldari
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Posted - 2006.09.28 11:43:00 -
[238]
The problem is that I bet CCP believes that they can get away with doing nothing because its thousands of loyal fans don't really want to leave the game and it ends up being an empty threat.
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ahf 42
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Posted - 2006.09.28 11:44:00 -
[239]
Originally by: Burzhuj
Originally by: Major Tarsis ...
I suggest you to re-read my first post in this tread, capshipusers in lvl4 missions i brought just like example. I ask question again, do you really think that players must be banned whithout any warning?
YES
you knew what was being done, you knew it was a bug, you knew you were exploiting, then you need no warnig, you need a perma-ban.
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ahf 42
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Posted - 2006.09.28 11:49:00 -
[240]
Originally by: Burzhuj
Originally by: Major Tarsis Capital Ship users in Level 4s were not exploiting a bugged spawn.
We can not say that for the Complex Farmers?
They knew what they were doing and they had the setup for this and have even bragged about this.
I say they knew and they should be looked into by CCP for a possible ban and confiscation of isk and assets.
Exploit is still exploit, did`t you agree? Or you thik that some exploit ok to use, and some not?
you are trying to derail the topic, and argue apples and oranges being the same, because they are both fruits. One you knew was a bug, you were exploiting for a year. The other nobody but CCP knew was a bug and it was corrected ASAP.
If you fail to see the differences in the two things you pointed out, you need to a tutor in ethics.
You dont like exploiters? show it through a click
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ahf 42
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Posted - 2006.09.28 11:54:00 -
[241]
Originally by: Burzhuj
Originally by: Major Tarsis Where have I said doing a level 4 in a Capital ship was an exploit? When has choosing a ship type for doing a task an exploit? Did CCP allow it yes. Was it exploiting game mechanics? No, they were just using a Ship type that made the job easier, CCP changed it so it would be more of a challenge they did not change the mission in any way as that was fine they changed the ship choices a player could make on it that is all.
Is this similar to the 8/10 complex farmers? No not in any way they were not exploiting CCP just did not think of this when they ntroduced Capital Ships now they have.
The 8/10 complexes are in no way behaving like any of the others and was obviously a bug and the farmers should have reported it, instead they exploited it for all they could. This is why investigations into bans are being called for.
I agree exploit is an exploit and should be banned or at least investigated for a ban and any proceeds confistated.
Now that we agree lets get back on topic.
Cap ships never be designed to use in complex and mission. But it be a bug that allowed to do it. How you must call people why using this bug?
Not me, not you, or any others of players can tell what is exploit, and what not. And how serios it. We just don`t have enough info. Only DEV and GM can do it. And only DEV and GM can decide what actions must be taking. So my suggestion, lets return to the game, and lets GM do his job. I sure that they know what he doing.
Dense,just toooooo dense, your skull has a higher mass then an equal voulme of whitedwarf matter.
What you argue over, was called an exploit by GM's, while the other was not.
Stop trying to derail the topic.
You dont like exploiters? show it through a click
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Orri Sarikusa
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Posted - 2006.09.28 12:00:00 -
[242]
Edited by: Orri Sarikusa on 28/09/2006 12:00:36 It is really a waste of time discussing it any further the fact the guys that took part in it are still here arguing the point means CCP did nothing.
Apart from fix the bug that is a year after it was reported. Its not much better than the GM floating around in a faction fitted Rattlesnake really is it.
EDIT: by the way the whoosh sound was CCPs credibility going out the window.
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ahf 42
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Posted - 2006.09.28 12:11:00 -
[243]
Originally by: Orri Sarikusa Edited by: Orri Sarikusa on 28/09/2006 12:00:36 It is really a waste of time discussing it any further the fact the guys that took part in it are still here arguing the point means CCP did nothing.
Apart from fix the bug that is a year after it was reported. Its not much better than the GM floating around in a faction fitted Rattlesnake really is it.
EDIT: by the way the whoosh sound was CCPs credibility going out the window.
well, if the masses were to use a *click* to show their displeasure, and take a break from the game for a month, I am sure CCP would get the measage that the honest players will not tolerate this being swept under the rug, and the offenders allowed to stay.
your *clicks* can get their attention.
You dont like exploiters? show it through a click
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Orri Sarikusa
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Posted - 2006.09.28 12:27:00 -
[244]
I already cancelled my 3 yr old main. This is an alt account, I'm just selling the last of my assets before this one goes. :)
Pirates of the Burning Sea next I think. They have over 70000 logged into the forums before release so it should be fairly healthy.
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Erfnam
Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2006.09.28 12:41:00 -
[245]
Due to the massive influx of isk through the complex respawn rate bug, how does CCP plan on reducing the amount of isk in circulation?
Changes, such as requiring a complex to be probed would remove some isk from the game before any was put back in through bounties. Ideally, the isk would be removed from those who use the complex and not every player in general.
BYOM Raven, Apoc, Domi - Casino - [TCCS] |
Orri Sarikusa
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Posted - 2006.09.28 12:45:00 -
[246]
By punishing the rest of the community by nerfing spawn rates, bounties and mission rewards probably.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.09.28 12:48:00 -
[247]
Originally by: CEO Pyrex An absolute disgrace
CCP need to stop thinking of the bottom line and look to the stability and future of the game. Cheating like this makes it so a certain group of players are now in God mode. they can throw 20 dreads at a hostile dread attack and nuke them all only to return 2 days later with 20 more dreads.
This is how games fall apart and ccp seem to not know what to do. i bet CCP and the offenders quietly hope this goes away and we shut up and keep paying subs like good little monkeys.
show the community that you have a backbone CCP
Sometimes you find that everything you want to say has just been said. So all I have to say is...
/signed.
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Studyloo
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Posted - 2006.09.28 12:53:00 -
[248]
I really hope that ccp dont just try to sweep this under the rug, they can try, they wont succeed, this will come back and bite them in the ass if they try to.
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Ishidu Uryuu
Caldari N00B SquadroN
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Posted - 2006.09.28 14:04:00 -
[249]
Edited by: Ishidu Uryuu on 28/09/2006 14:04:52 If CCP ban some ppl who used to farm 8/10 then this will show that they are weak minded and do not have there point on this issue, and should close eve project for sake of reputation. To all the rest who whining ,specialy - Biglipz, STFU, you are the fist one that should be baned for posting racism post here, and for your attitude, you deserv much more than that. And please cancel you account subscription, to free eve from you.
I totaly agree with Burgzuj, more and more, soon you would be afraid to even undock, as it can be stated as exploit by some one like Biglipz, and will spam eve-online board with topic's and post's. It's shame for all of you.
If you found of think that this or that is exploit, bug report it. Do not start this "witch hunt".
And yes this is my main, and I'm russian.
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Studyloo
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Posted - 2006.09.28 14:13:00 -
[250]
Edited by: Studyloo on 28/09/2006 14:13:30
Originally by: Ishidu Uryuu Edited by: Ishidu Uryuu on 28/09/2006 14:04:52 If CCP ban some ppl who used to farm 8/10 then this will show that they are weak minded and do not have there point on this issue, and should close eve project for sake of reputation. To all the rest who whining ,specialy - Biglipz, STFU, you are the fist one that should be baned for posting racism post here, and for your attitude, you deserv much more than that. And please cancel you account subscription, to free eve from you.
I totaly agree with Burgzuj, more and more, soon you would be afraid to even undock, as it can be stated as exploit by some one like Biglipz, and will spam eve-online board with topic's and post's. It's shame for all of you.
If you found of think that this or that is exploit, bug report it. Do not start this "witch hunt".
And yes this is my main, and I'm russian.
I dont see where this biglipz character has been racist, i may have missed it, so please show me to it if you would be so kind.
As for the exploit, if it was bugged and you were all farming it then you deserve punishment imo.
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Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2006.09.28 14:16:00 -
[251]
Originally by: Ishidu Uryuu Edited by: Ishidu Uryuu on 28/09/2006 14:04:52 If CCP ban some ppl who used to farm 8/10 then this will show that they are weak minded and do not have there point on this issue, and should close eve project for sake of reputation. To all the rest who whining ,specialy - Biglipz, STFU, you are the fist one that should be baned for posting racism post here, and for your attitude, you deserv much more than that. And please cancel you account subscription, to free eve from you.
I totaly agree with Burgzuj, more and more, soon you would be afraid to even undock, as it can be stated as exploit by some one like Biglipz, and will spam eve-online board with topic's and post's. It's shame for all of you.
If you found of think that this or that is exploit, bug report it. Do not start this "witch hunt".
And yes this is my main, and I'm russian.
Would never have guessed
At the end of the day no one will be banned, What do you think CCP cares more about ? Your opinions, Or $$$. I think we know the answer to that one.
Typherin Laidai DNC Treasure Hunt !!
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ahf 42
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Posted - 2006.09.28 14:17:00 -
[252]
Originally by: Ishidu Uryuu Edited by: Ishidu Uryuu on 28/09/2006 14:04:52 If CCP ban some ppl who used to farm 8/10 then this will show that they are weak minded and do not have there point on this issue, and should close eve project for sake of reputation. To all the rest who whining ,specialy - Biglipz, STFU, you are the fist one that should be baned for posting racism post here, and for your attitude, you deserv much more than that. And please cancel you account subscription, to free eve from you.
I totaly agree with Burgzuj, more and more, soon you would be afraid to even undock, as it can be stated as exploit by some one like Biglipz, and will spam eve-online board with topic's and post's. It's shame for all of you.
If you found of think that this or that is exploit, bug report it. Do not start this "witch hunt".
And yes this is my main, and I'm russian.
there was no mention of "race" as you imply (nobody cares where the exploiters are from, what religion they practice, nor does it matter on any other aspect of RL that you imply)
there was no whines, just posted outrage that "certain groups in the game" are allowed to use exploits with immunity.
there is no witch hunt, it is well known WHO was abusing the exploit.
if anyone is whining and being racist in this thread, it is you. (why else post your nationality? nobody needed to know that did they? unless YOU are making it an issue now?)
the honest playerbase would like some input from CCP on this scandel...silence and hoping the subject fades away will not help your reputation. (we can see what news media services would like a commentary from CCP over this gamebreaking scandel)
You dont like exploiters? show it through a click
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Biglipz
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Posted - 2006.09.28 14:18:00 -
[253]
Originally by: Ishidu Uryuu Edited by: Ishidu Uryuu on 28/09/2006 14:04:52 If CCP ban some ppl who used to farm 8/10 then this will show that they are weak minded and do not have there point on this issue, and should close eve project for sake of reputation. To all the rest who whining ,specialy - Biglipz, STFU, you are the fist one that should be baned for posting racism post here, and for your attitude, you deserv much more than that. And please cancel you account subscription, to free eve from you.
I totaly agree with Burgzuj, more and more, soon you would be afraid to even undock, as it can be stated as exploit by some one like Biglipz, and will spam eve-online board with topic's and post's. It's shame for all of you.
If you found of think that this or that is exploit, bug report it. Do not start this "witch hunt".
And yes this is my main, and I'm russian.
Please link, or quote it so i can see myself saying something racist. I have simply reported bug abusers, does that make me racist?
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Ishidu Uryuu
Caldari N00B SquadroN
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Posted - 2006.09.28 14:27:00 -
[254]
Originally by: Studyloo
I dont see where this biglipz character has been racist, i may have missed it, so please show me to it if you would be so kind.
As for the exploit, if it was bugged and you were all farming it then you deserve punishment imo.
To long to search 23 pages of the fist part of this thread, but there are such post's made by him and his alt's.
I can make more that 2bil I wish, and even I will not leave a station, will you call this exploit? As was said earler - Untill there will be annoncment from Dev-team, that such and such complex is buged and the use of him until it's will be fix, will be banneble offence, every one can farm it freely, and if any GM will ban you you can petition on him, and you should be unbanned.
all this soap opera with 8/10 angel complex is just a reveng of 1 person, funny to see how you all western ppl can be easly manipulated =))). You even can put on altar of sacriface your own freedom and let one person to commande you just to be safe from threat.
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Ishidu Uryuu
Caldari N00B SquadroN
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Posted - 2006.09.28 14:31:00 -
[255]
Originally by: Alliaanna Dalaii
Would never have guessed
At the end of the day no one will be banned, What do you think CCP cares more about ? Your opinions, Or $$$. I think we know the answer to that one.
Typherin Laidai
Every successful company care for 2 things: 1. Reputation 2. Profit
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Biglipz
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Posted - 2006.09.28 14:32:00 -
[256]
Originally by: Ishidu Uryuu
Originally by: Studyloo
I dont see where this biglipz character has been racist, i may have missed it, so please show me to it if you would be so kind.
As for the exploit, if it was bugged and you were all farming it then you deserve punishment imo.
To long to search 23 pages of the fist part of this thread, but there are such post's made by him and his alt's.
I can make more that 2bil I wish, and even I will not leave a station, will you call this exploit? As was said earler - Untill there will be annoncment from Dev-team, that such and such complex is buged and the use of him until it's will be fix, will be banneble offence, every one can farm it freely, and if any GM will ban you you can petition on him, and you should be unbanned.
all this soap opera with 8/10 angel complex is just a reveng of 1 person, funny to see how you all western ppl can be easly manipulated =))). You even can put on altar of sacriface your own freedom and let one person to commande you just to be safe from threat.
So your calling me racist with no evidence to back it up? If you had found me being racist in this thread, you would be fast to post a link to it. I know for a fact i've not been racist, i've merely been reporting exploiters, perhaps you class that as being racist?
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Ishidu Uryuu
Caldari N00B SquadroN
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Posted - 2006.09.28 14:33:00 -
[257]
Originally by: Biglipz
They have been abusing this bug in 8 seperate 8/10 angel complexes for LONGGGGG time, spending an inhuman number of "work" hours farming the end bosses of these complexes much like a sweatshop operates, the only people who say that they should get away with this are those that abused it, and their comrades.
It was bug reported LONGGGG time ago, and CCP didn't move a finger to fix it. And posting bug or exploit on forum, person that post it, should get banned. This is cleary stated in rulse.
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Eldo Davip
Forum Moderator Interstellar Services Department
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Posted - 2006.09.28 14:42:00 -
[258]
We understand that you have concerns, but this thread has gone beyond that point into pointless flaming, name calling and blatant trolling.
Thread Locked *click*
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