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Thread Statistics | Show CCP posts - 28 post(s) |

xxxTRUSTxxx
Galactic Rangers
213
|
Posted - 2015.02.17 11:05:55 -
[991] - Quote
Dave Stark wrote:
for a new player, 8 days is a long time.
8 days,,,, is a long time ?
i don't understand exactly what you want? you think 8 days of training is the difference in players sticking around or not?
you really believe this?
|

Dave Stark
7361
|
Posted - 2015.02.17 11:07:35 -
[992] - Quote
xxxTRUSTxxx wrote:Dave Stark wrote:
for a new player, 8 days is a long time.
8 days,,,, is a long time ? i don't understand exactly what you want? you think 8 days of training is the difference in players sticking around or not? you really believe this?
I don't want anything. i was just stating a fact and people were like "that's a lie" now we've systematically gone through the whole thing and pointed out that i'm right i'm pretty much done here to be honest. |

xxxTRUSTxxx
Galactic Rangers
213
|
Posted - 2015.02.17 11:07:47 -
[993] - Quote
Dave Stark wrote:
i'm not whining about any % difference.
i'm just pointing out that new players shouldn't be forced to train things suboptimally due to simply being new to the game and that alone should be enough of an argument for wanting the attribute system revamped at minimum, and removed at best.
again with the forced. did you never think it might designed that way for a reason, ffs.
and you are whining about 5% |

Gregor Parud
Ordo Ardish
1131
|
Posted - 2015.02.17 11:07:58 -
[994] - Quote
Dave Stark wrote:Gregor Parud wrote:Dave Stark wrote:for a new player, 8 days is a long time.
and congratulations you've just proven you've had to blow THREE remaps to achieve a level of training the rest of us enjoy simply by not being new to the game.
basically you've just told us what i've been saying all along; they either get shafted by 8 days, or 23 days. they have to waste all that time to achieve a training time that we, once again, get to enjoy just because of our character's age.
cheers, saved me doing the maths myself and still proved my point. No, what we've proven is that your OCD and sperging about not being optimal is based on a 5% "loss" of sp, and that newbies can select a simple single remap getting them within 5% of super optimal training (which would be silly to do in the first place). actually, all we've proven is that i'm right. new players, because they're new are forced to suffer lower training times because of the range of skills they need.
Based on what logic?
|

Rain6637
GoonWaffe Goonswarm Federation
29931
|
Posted - 2015.02.17 11:08:13 -
[995] - Quote
There's also the matter of value for your sub fee. If you train slower, you're receiving less SP value for it.
8 days can also be especially painful if it's a prereq for something else, that has to be suffered.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
|

NeodiuM
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.02.17 11:10:16 -
[996] - Quote
CCP Darwin wrote:
For example, double-clicking in space to steer your ship is clearly explained in the initial tutorial, before the career agents. But, the majority of new players miss it, because they're focused on interacting, not reading. It's right up in front of them in black and white, but my personal straw poll says that 100% of them (+/- 0%) miss it.
It's easy to say that one should overhaul the new player experience to make the introduction to the game more about doing things and less about reading blocks of text, but that's spectacularly hard to execute (not that the folks working on the new player experience aren't trying!) -- particularly when the basic game mechanics are as complicated as EVE's.
Pretty much this.
When I posted earlier about trying to introduce friends to the game some of the replies stated that I should have taken the time to explain to him about the attribute system, SP per hour and skill planning.
I've thought about the point CCP Darwin makes which is "how do I explain this to him".
On the one hand, i've got a friend who's shooting things in space, learning to double click to move, lock enemies, activate modules. He doesn't understand the difference between the types of guns, has all sorts of things added to his ship because he got them as rewards but at least he's having fun.
When do I pull him up and say, its time I showed you how to map your attributes most efficiently so that in 6 months from now you can be flying some really cool things, fairly well?
The complexity is one of the things that got me hooked, as it was a game I came across that I didn't immediately understand, which was odd, most games are fairly straight forward.
But I can't figure out how I would introduce attributes in a tutorial sense or as another player to a newbro without turning them off the game or putting them to sleep.
Well aside from throwing 20m skill points at them in some expensive starter bundle, and a 1 time use free way of remapping skills for when he's stuffed them, with paid alternatives thereafter. But hey, I think if that were a reality it would just end up being every ones fifth account.
If anyone had a good suggestion? |

Dave Stark
7361
|
Posted - 2015.02.17 11:13:55 -
[997] - Quote
xxxTRUSTxxx wrote:again with the forced. did you never think it might designed that way for a reason, ffs.
and you are whining about 5%
i'm not whining about 5% at all, i'm not even whining. i just stated a fact that was called a "lie" then proved to be a truth.
sure it might be intentional; i'm also saying that intentional reason is stupid, especially in the climate of trying to improve new player retention.
Gregor Parud wrote:Based on what logic?
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more.
****, pretty sure it was you who even presented the proof. how quickly you forget. |

Gregor Parud
Ordo Ardish
1131
|
Posted - 2015.02.17 11:15:44 -
[998] - Quote
Rain6637 wrote:There's also the matter of value for your sub fee. If you train slower, you're receiving less SP value for it.
8 days can also be especially painful if it's a prereq for something else, that has to be suffered.
8 days on a total of 160, compared to a super optimal remapping. Also, the numbers I stated are without implants. If you include implants then the % gain from remapping becomes lower making it even less than 5%. Seriously, the only ones caring about this are OCD math geeks (who'd probably never undock and do anything interesting anyway) and leadership of lol blob alliances who want their cattle to train up faster for a new meta which they weren't smart enough to figure out themselves first. |

xxxTRUSTxxx
Galactic Rangers
213
|
Posted - 2015.02.17 11:17:22 -
[999] - Quote
Dave Stark wrote:xxxTRUSTxxx wrote:again with the forced. did you never think it might designed that way for a reason, ffs.
and you are whining about 5% i'm not whining about 5% at all, i'm not even whining. i just stated a fact that was called a "lie" then proved to be a truth. sure it might be intentional; i'm also saying that intentional reason is stupid, especially in the climate of trying to improve new player retention. Gregor Parud wrote:Based on what logic?
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more. ****, pretty sure it was you who even presented the proof. how quickly you forget.
for someone that wants nothing you're sure pushing the agenda here.
8 days,,, ffs  
|

Dave Stark
7361
|
Posted - 2015.02.17 11:17:40 -
[1000] - Quote
let me pose the question then;
why is it ok for new players to train skills slower? why is that a good thing for the game? |

Dave Stark
7361
|
Posted - 2015.02.17 11:18:31 -
[1001] - Quote
xxxTRUSTxxx wrote:Dave Stark wrote:xxxTRUSTxxx wrote:again with the forced. did you never think it might designed that way for a reason, ffs.
and you are whining about 5% i'm not whining about 5% at all, i'm not even whining. i just stated a fact that was called a "lie" then proved to be a truth. sure it might be intentional; i'm also saying that intentional reason is stupid, especially in the climate of trying to improve new player retention. Gregor Parud wrote:Based on what logic?
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more. ****, pretty sure it was you who even presented the proof. how quickly you forget. for someone that wants nothing you're sure pushing the agenda here. 8 days,,, ffs  
i'm not pushing any agenda. i've just laid a fact out there and if you say you're fine with it. that's fine. although now i'm curious as to why you think it's fine that new players have no option but to train skills slower than vetrans? |

Rain6637
GoonWaffe Goonswarm Federation
29931
|
Posted - 2015.02.17 11:22:41 -
[1002] - Quote
I think we're forgetting how serious the effects of attributes can be on the game. Jita and Amarr... influenced by the Achura stat distribution that used to drive character selection for a long time. That's been changed, but the momentum of Jita is a juggernaut at this point.
I mentioned it before, but when it comes to something like attributes and implant costs, there's no way to know how else players might behave if it was different.
The example of Jita and Achura's popularity is kind of important because it involves the same mechanic, of attributes and SP accumulation. I can't tell the future, but I'm willing to say I'm sure we'll find that EVE was gimped as a result of how attributes, remaps, and implants impinged on gameplay.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
|

Gregor Parud
Ordo Ardish
1132
|
Posted - 2015.02.17 11:30:07 -
[1003] - Quote
Rain6637 wrote:I think we're forgetting how serious the effects of attributes can be on the game. Jita and Amarr... influenced by the Achura stat distribution that used to drive character selection for a long time. That's been changed, but the momentum of Jita is a juggernaut at this point.
I mentioned it before, but when it comes to something like attributes and implant costs, there's no way to know how else players might behave if it was different.
The example of Jita and Achura's popularity is kind of important because it involves the same mechanic, of attributes and SP accumulation. I can't tell the future, but I'm willing to say I'm sure we'll find that EVE was gimped as a result of how attributes, remaps, and implants impinged on gameplay.
Jita was a thing long before Achura happened. Also, those early fixed attributes were pretty moronic to a point where the only not completely terrible combat option was being Gallente, we're talking easily 25-30% training speed differences here. Achura changed that. |

Tia Aves
Stay Frosty. A Band Apart.
2
|
Posted - 2015.02.17 11:30:26 -
[1004] - Quote
My personal take on learning implants is that they should be removed. If I want to spend ISK on hardwirings or pirate sets which improve my characters ability in PvP, that is a meaningful choice that has a varying impact depending on how much I want to spend.
Training Cybernetics V and dropping over half a PLEX to buy a +5 learning set - just to get Jump Drive Calibration V and all the other rubbish support skills I have to train at the moment a bit faster is not meaningful, its an expensive pointless mechanic and a chore. Its even worse for newer players who both want to achieve their short term skill training goals as quickly as possible, but also want to learn to PvP where their +3 set is more expensive than their 3M ISK frigate.
And yes I understand that technically removing things like learning implants is 'dumbing down' the game but in my opinion it is not significant. The complexity in EVE should come from ships, fleet compositions, fittings and tactics. Really for me the bottom line is that the risks you take engaging in PvP and the speed that you train skills really should be independent of each other.
The case for attributes and remaps I'm not even sure myself on. Specialised remaps are great especially for alts and older characters but it is frustrating at times. At the moment I'm on a balanced, non specialised remap and its rubbish knowing that really I could be opening up more hulls faster if I remapped Per/Wil. I certainly wouldn't miss them if they were removed and as above I don't think the removal would represent a significant dumbing down of the game. |

Nevyn Auscent
Broke Sauce
1920
|
Posted - 2015.02.17 11:34:29 -
[1005] - Quote
Dave Stark wrote:
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more.
****, pretty sure it was you who even presented the proof. how quickly you forget.
Not to mention heavens forbid that a new player may actually want to try their hand at Exploration, Industry and Leadership thus training Corp skills, Leadership skills, Probing skills, Manufacturing skills and Mining skills, before they actually settle into the null doctrine of 'fly these specific ships with T2 fits'. Lets not even start to think about how many remaps that would actually take for a new player to actually experience all the various types of game play EVE has to offer without training a single one sub optimally. |

Gregor Parud
Ordo Ardish
1132
|
Posted - 2015.02.17 11:35:28 -
[1006] - Quote
Tia Aves wrote:My personal take on learning implants is that they should be removed. If I want to spend ISK on hardwirings or pirate sets which improve my characters ability in PvP, that is a meaningful choice that has a varying impact depending on how much I want to spend.
Training Cybernetics V and dropping over half a PLEX to buy a +5 learning set - just to get Jump Drive Calibration V and all the other rubbish support skills I have to train at the moment a bit faster is not meaningful, its an expensive pointless mechanic and a chore. Its even worse for newer players who both want to achieve their short term skill training goals as quickly as possible, but also want to learn to PvP where their +3 set is more expensive than their 3M ISK frigate.
And yes I understand that technically removing things like learning implants is 'dumbing down' the game but in my opinion it is not significant. The complexity in EVE should come from ships, fleet compositions, fittings and tactics. Really for me the bottom line is that the risks you take engaging in PvP and the speed that you train skills really should be independent of each other.
The case for attributes and remaps I'm not even sure myself on. Specialised remaps are great especially for alts and older characters but it is frustrating at times. At the moment I'm on a balanced, non specialised remap and its rubbish knowing that really I could be opening up more hulls faster if I remapped Per/Wil. I certainly wouldn't miss them if they were removed and as above I don't think the removal would represent a significant dumbing down of the game.
Sounds like "it would favour me personally if they got removed".
Are you using learning plants as you pvp? |

Gregor Parud
Ordo Ardish
1132
|
Posted - 2015.02.17 11:36:29 -
[1007] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more.
****, pretty sure it was you who even presented the proof. how quickly you forget.
Not to mention heavens forbid that a new player may actually want to try their hand at Exploration, Industry and Leadership thus training Corp skills, Leadership skills, Probing skills, Manufacturing skills and Mining skills, before they actually settle into the null doctrine of 'fly these specific ships with T2 fits'. Lets not even start to think about how many remaps that would actually take for a new player to actually experience all the various types of game play EVE has to offer without training a single one sub optimally.
Ah there it is "T2 doctrine" which translates to "I'm just just cattle", which comes back to my earlier points on that. |

Dave Stark
7361
|
Posted - 2015.02.17 11:38:05 -
[1008] - Quote
Gregor Parud wrote:Nevyn Auscent wrote:Dave Stark wrote:
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more.
****, pretty sure it was you who even presented the proof. how quickly you forget.
Not to mention heavens forbid that a new player may actually want to try their hand at Exploration, Industry and Leadership thus training Corp skills, Leadership skills, Probing skills, Manufacturing skills and Mining skills, before they actually settle into the null doctrine of 'fly these specific ships with T2 fits'. Lets not even start to think about how many remaps that would actually take for a new player to actually experience all the various types of game play EVE has to offer without training a single one sub optimally. Ah there it is "T2 doctrine" which translates to "I'm just cattle and fine with it", which comes back to my earlier points on that.
you still haven't justified why it's perfectly acceptable for new players to get shafted on sp/hour unlike us veterans, mind you.
or if you have and i missed it, would you care to link the post? |

xxxTRUSTxxx
Galactic Rangers
213
|
Posted - 2015.02.17 11:39:37 -
[1009] - Quote
Dave Stark wrote:xxxTRUSTxxx wrote:Dave Stark wrote:xxxTRUSTxxx wrote:again with the forced. did you never think it might designed that way for a reason, ffs.
and you are whining about 5% i'm not whining about 5% at all, i'm not even whining. i just stated a fact that was called a "lie" then proved to be a truth. sure it might be intentional; i'm also saying that intentional reason is stupid, especially in the climate of trying to improve new player retention. Gregor Parud wrote:Based on what logic?
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more. ****, pretty sure it was you who even presented the proof. how quickly you forget. for someone that wants nothing you're sure pushing the agenda here. 8 days,,, ffs   i'm not pushing any agenda. i've just laid a fact out there and if you say you're fine with it. that's fine. although now i'm curious as to why you think it's fine that new players have no option but to train skills slower than vetrans?
the system works fine, you suggest it isn't.
|

Tipa Riot
Federal Navy Academy Gallente Federation
132
|
Posted - 2015.02.17 11:40:28 -
[1010] - Quote
Jane Shapperd wrote:Tipa Riot wrote:Jane Shapperd wrote:
i use +5 implants all the time and i pvp in them i don't give a **** if i lose them as long as i train faster than other players
Interesting statement, if I check the killboard of Jane Shapperd ... I see ... many empty pods ;) oh snap somone notices and actully wants to counter my points ;) when i lose my ship i consider the situation if i am going to lose my pod 100%( bubble , pipe bomb , gate camp smart bombs) i start upluging everysingle implant starting with learning +5s then hardwairing implants as all the 5 of them are cheaper than two +5. i mentioned in one of my posts i mostly lose my implants by unpluging them not by being poded as i care more about kb rather than my wallet. ( page 36 just under point B) Very interesting. You want to keep the benefits of +5 but are not willing to swallow the consequences? And no, losing ISK does not count as a consequence in your case, as you give a **** about it. To make it real, I would suggest the game should block unplugging implants during PvP combat timer.
IMO the game should never force you to risk game subscription time or real money (in case you can't effort losing +4/+5 twice a day with just grinding for ISK). Instead make everything about risk/reward sandbox related. Though your proposal (ship bonus instead of SP/h bonus) goes well in that direction, I don't see it's feasible for the aforementioned points. I'm confident CCP will come up with a well balanced replacement, if they remove attributes.
Regarding non-consequences of pod death and permanent skill point loss with T3 Cruiser, I propose thinking about a temporary skill point lock instead. For example instead of losing the skill level, it could be locked (not usable) for 1 week. Also on pod destruction the player should "lose" the highest rank skill level named in the pre-requisites of the ship he left for 1 hour. This would especially force T2 pilots to reship into another ship before coming back to the battle.
I'm my own NPC alt.
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Dave Stark
7361
|
Posted - 2015.02.17 11:42:09 -
[1011] - Quote
xxxTRUSTxxx wrote:the system works fine, you suggest it isn't.
i wasn't asking if the system worked.
i asked you why you think it's ok that new players are forced to train slower than the rest of us. |

xxxTRUSTxxx
Galactic Rangers
213
|
Posted - 2015.02.17 11:42:31 -
[1012] - Quote
Dave Stark wrote:Gregor Parud wrote:Nevyn Auscent wrote:Dave Stark wrote:
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more.
****, pretty sure it was you who even presented the proof. how quickly you forget.
Not to mention heavens forbid that a new player may actually want to try their hand at Exploration, Industry and Leadership thus training Corp skills, Leadership skills, Probing skills, Manufacturing skills and Mining skills, before they actually settle into the null doctrine of 'fly these specific ships with T2 fits'. Lets not even start to think about how many remaps that would actually take for a new player to actually experience all the various types of game play EVE has to offer without training a single one sub optimally. Ah there it is "T2 doctrine" which translates to "I'm just cattle and fine with it", which comes back to my earlier points on that. you still haven't justified why it's perfectly acceptable for new players to get shafted on sp/hour unlike us veterans, mind you. or if you have and i missed it, would you care to link the post?
once in your lifetime in EVE you'll miss 8 days training. you call this being shafted? |

Blacksuns
DEEP-SPACE CO-OP LTD Exit Strategy..
25
|
Posted - 2015.02.17 11:42:55 -
[1013] - Quote
xxxTRUSTxxx wrote:for someone that wants nothing you're sure pushing the agenda here. 8 days,,, ffs  
There is no agenda, you simply don't understand Dave's point. Simples.
It doesn't matter if it 'only' differs 2 or 6 or 8 days. Unlike yourself a new player does not know the information a veteran player knows.
Sure they can go read about what is the most optimal way to max out training time but only a small portion of new players will do just that. Most new players just wanna play, shoot stuff, interact and learn as they go.
There is simply no gain in letting new players train slower than a veteran. |

Omnathious Deninard
Novis Initiis
2712
|
Posted - 2015.02.17 11:43:10 -
[1014] - Quote
Gregor Parud wrote:Sounds like "it would favour me personally if they got removed". You imply that only a group of people would benefit from there removal. |

Blacksuns
DEEP-SPACE CO-OP LTD Exit Strategy..
25
|
Posted - 2015.02.17 11:44:09 -
[1015] - Quote
double post |

Dave Stark
7361
|
Posted - 2015.02.17 11:44:59 -
[1016] - Quote
xxxTRUSTxxx wrote:Dave Stark wrote:Gregor Parud wrote:Nevyn Auscent wrote:Dave Stark wrote:
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more.
****, pretty sure it was you who even presented the proof. how quickly you forget.
Not to mention heavens forbid that a new player may actually want to try their hand at Exploration, Industry and Leadership thus training Corp skills, Leadership skills, Probing skills, Manufacturing skills and Mining skills, before they actually settle into the null doctrine of 'fly these specific ships with T2 fits'. Lets not even start to think about how many remaps that would actually take for a new player to actually experience all the various types of game play EVE has to offer without training a single one sub optimally. Ah there it is "T2 doctrine" which translates to "I'm just cattle and fine with it", which comes back to my earlier points on that. you still haven't justified why it's perfectly acceptable for new players to get shafted on sp/hour unlike us veterans, mind you. or if you have and i missed it, would you care to link the post? once in your lifetime in EVE you'll miss 8 days training. you call this being shafted?
we've been through this, it has already been proven that they earn less sp than us and have no choice in the matter.
now, answer the question; why is it acceptable that new players are forced to train skills at a lower rate than us, or forego training pretty much essential skills all together in order to enjoy the same levels of sp/hour we do? |

xxxTRUSTxxx
Galactic Rangers
213
|
Posted - 2015.02.17 11:45:21 -
[1017] - Quote
Dave Stark wrote:xxxTRUSTxxx wrote:the system works fine, you suggest it isn't.
i wasn't asking if the system worked. i asked you why you think it's ok that new players are forced to train slower than the rest of us.
because 8 days is nothing. you again make out that nobody else had to train the very same way when we did, so how is anyone being shafted ? |

Dave Stark
7364
|
Posted - 2015.02.17 11:46:55 -
[1018] - Quote
xxxTRUSTxxx wrote:Dave Stark wrote:xxxTRUSTxxx wrote:the system works fine, you suggest it isn't.
i wasn't asking if the system worked. i asked you why you think it's ok that new players are forced to train slower than the rest of us. because 8 days is nothing. you again make out that nobody else had to train the very same way when we did, so how is anyone being shafted ?
you think it's ok because you don't regard 8 days as a long time. that's fine. glad we finally got to the bottom of that one.
"because we all had to endure a ****** system" is not justification for keeping a ****** system. |

Gregor Parud
Ordo Ardish
1133
|
Posted - 2015.02.17 11:47:55 -
[1019] - Quote
Dave Stark wrote:you still haven't justified why it's perfectly acceptable for new players to get shafted on sp/hour unlike us veterans, mind you.
or if you have and i missed it, would you care to link the post?
They only get "shafted" (for 5%, nice hyperbole) compared to a vet who only trains specific attribs for a long time. And the only way for him to get to that point is to have done that the whole time is if that vet has been using that OCD "must be optimal" which will have resulted in said Vet to not have done anything of note for a long time. Besides, by that time we're talking about hilarious skills which aren't in any way important to newer players. And by the time said newbies get to that point they'll have 3 remaps left to toy with that, would they want to.
|

Mag's
the united
19060
|
Posted - 2015.02.17 11:48:01 -
[1020] - Quote
xxxTRUSTxxx wrote:the system works fine, you suggest it isn't. It works fine for me, because I only have level 5 games to play in regards to skill training atm. But working fine for me, doesn't mean whole lot in the grand scheme of things.
I can however, see there is a discrepancy between how the system treats me and new players. Even if I like the current system. But then my likes for it, may be rooted in how long I've played.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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